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tag:,2017:blogdestructoidhttp://bulk2.destructoid.com/ele2/images/destructoid/favicon.ico2017-02-16T09:00:00Ztag:https://www.destructoid.com/,2017:/post.phtml?pk=419075Cory Arnoldhttp://www.destructoid.com/blogs/Cory+ArnoldGuilty Gear Xrd Rev 2 headed to North America with prior DLC included2017-02-16T09:00:00Z2017-02-16T09:00:00Z
Looks like someone heard me when I pointed out that the Steam release of Guilty Gear Xrd Revelator would not come with the previously released DLC, or at least I like to think that. In any case the newest version of Guilty Gear Xrd Revelator, titled simply Xrd Rev 2, will include all DLC this time around as it comes to North America this year. It will be available as a stand-alone title both physically and digitally for PlayStation 4, but Xrd Revelator owners on both PS3 and PS4 can upgrade digitally.

On top of including old DLC, the new version will be packed with new content including fresh story chapters, moves, stages, and even two new fighters. Arc System Works will also be re-balancing all the fighters, so you may have to change your main or re-adjust depending on how much is changed.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=414932Cory Arnoldhttp://www.destructoid.com/blogs/Cory+ArnoldAccel World VS Sword Art Online heading west this summer2017-01-26T15:00:00Z2017-01-26T15:00:00Z
Both of Reki Kawahara's two hit light novels turned into multimedia franchises, and now they will combine to form a crossover role-playing game, Accel World VS Sword Art Online: Millennium Twilight. Thought perhaps to be a Japan-only title, this Bandai Namco-developed RPG will come west in the summer of 2017 for PlayStation 4 and PS Vita. Both versions will be digital only in America, while the PS4 version will be available both physically and digitally in Europe (Vita is digital only).

Kawahara again lends his hand to write the story of the merging of Accel World's "Brain Burst" and Sword Art Online's "ALfheim Online." You will be able to choose three party members from a selection of over 30 characters from both franchises, all of which are able to make use of their respective games' abilities including the "fairy flight mechanic" and "Acceleration."

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=399960Alissa McAloonhttp://www.destructoid.com/blogs/Alissa+McAloonIt's okay that Persona was delayed because Digimon World: Next Order releases soon2016-11-17T19:30:00Z2016-11-17T19:30:00Z
A good Digimon game needs to have just the right mix of cringeworthy cheese and skill-based combat, and it looks like Digimon World: Next Order is right on track.

The story trailer released today runs down the plot for the game, which is unsurprisingly similar to other Digimon adventures: a big robo-dinosaur is being a jerk, and your teenaged anime self and talking animal/plant/garbage friends are the only ones who can stop it.

The bits of gameplay crammed into the video between action shots are what really has me excited though. Unlike last year's Digimon Story: Cyber Sleuth, Next Order is embracing real-time combat and bringing back the kind of per-skill training exercises players might remember from the original Digimon World way back on PS1.

If you're also borderline obsessed with the Digimon World, you're probably going to want to pay attention to the DLC extras that come with the game if you pre-order. Namely, you can nab both the soundtrack for Digimon World: Next Order and the soundtrack for the original Digimon World PS1 game for pre-ordering. You'll also get an item that lets you digivolve a partner Digimon into Omegamon, and an in-game set of consumable items.

And the absolute best news: Digimon World: Next Order is coming to Europe on January 27, and North America on January 31, which is perfect timing if you need to fill that Persona 5-sized hole the JRPG's recent delay left in your heart.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=396384Cory Arnoldhttp://www.destructoid.com/blogs/Cory+ArnoldThe worst video game translation job ever2016-10-29T16:00:00Z2016-10-29T16:00:00Z
Localization is an underappreciated aspect of game development. There is a lot that goes into localization such as redesigning cover-art, censoring parts of games for cultural sensitivity, and recording new voice-overs in the target language. The most important job, however, is translation of the in-game text and especially the dialogue. A good translation will be transparent with natural language, puns, and jokes that work in context, and lack any unfamiliar cultural aspects. A bad translation will make you scratch your head wondering what something means or even unintentionally make you laugh out loud. Even lines that are understandable can feel unnatural and make you do a double-take.

In any case, it takes you out of the game and destroys immersion. This is particularly bad in role-playing games where players want to be engrossed in the world and characters as much as possible. It just so happens most localization is of Japanese games into English, and Japan sure does make a lot of RPGs.

Japanese and English are as close as it gets to having opposite languages. Not only does Japanese use an entirely different writing system, but the grammar structure is nearly backwards with regard to English as well. For example, the sentence "I went to the store to return this bad game" would be structured as "I this bad game return store to went" in Japanese. There are words for things in Japanese that we do not have and vice versa. So many words do not match up with their English translation because there are huge differences in nuance, tone, frequency, politeness, and severity. However, the vast differences between Japanese and English is just one concern localization teams have to deal with.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=395392Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreSquare Enix promises to bring more Dragon Quest titles to the West2016-10-24T18:00:00Z2016-10-24T18:00:00Z
Dragon Quest Builders turned out better than I would have expected given its block-laying influences, and I'm already hoping for a sequel that gives us more of the same, essentially, just with added co-op support. You too? Another spinoff, Dragon Quest Heroes, was a similar pleasant surprise. I've skipped the majority of the main-series Dragon Quest titles and I'm ambivalent about much of Omega Force's Musou series as well, but this unlikely combination ended up clicking with me in a big way.

I imagine I'm hardly alone in having this fondness for the side stories. They can be a less intimidating way into the delightful, time-robbing universe that is Dragon Quest. And whatever your preference (mainline only, just the spinoffs, or all of the above), there should be something to look forward to in the years to come. Square Enix has reiterated its interest in localizing these games for the West.

"2016 marks the 30th anniversary of Dragon Quest series," producer Noriyoshi Fujimoto told MCV. "It's not as well known in the West as we would like but it really plays an epoch making role in the console gaming history. If gamers were to 'discover'  Dragon Quest now, they may be surprised to the sheer breadth of the universe, in terms of variety and depth. But they would also have instant access to something that has taken us 30 years to build. Dragon Quest Builders is definitely a great way of getting the feel of Dragon Quest while having great fun right from the start. We're committed to bringing more Dragon Quest titles in the West as we believe it truly has potential to succeed even better."

Reassuringly, sales have been "superb" for Builders in Japan. "We reached over half a million sales in Japan alone within days of launch, consolidating Dragon Quest Builders as a title in its own right in the market," said Fujimoto. "This game is also all about user generated content -- so many people are still posting all sorts of creations and their own stories with the game, generating a cascade effect of player base increase. We've been told by many people that they've discovered the joy of creating through Dragon Quest Builders, and essentially that's exactly what we wanted the title to serve in Japan."

Interview: When Dragon Quest met Minecraft [MCV via US Gamer]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=393840Josh Tolentinohttp://www.destructoid.com/blogs/Josh+TolentinoSummer Lesson to get an English edition for Asia2016-10-17T23:00:00Z2016-10-17T23:00:00Z
Last year I mentioned that Summer Lesson, a Project Morpheus tech demo cooked up by Bandai Namco's Tekken team and later expanded to a full game, looked like everything I wanted out of VR. That hasn't changed, as even after a year it's one of a relative minority of VR titles (much less ones with major publisher backing) that really tries to play with presence on the level of human interaction.

And now it looks like it's not just the Japanese-fluent who will be able to hang out with nonexistent schoolgirls, as the game will be getting an English-language localization. The catch is that it'll be available only in Southeast Asia, like Tecmo Koei did with Dead or Alive Xtreme 3. The region might seem like an odd fit to sell a VR-exclusive title to, given that a PSVR costs more than a month's salary for most Southeast Asians, but then again, it's not as if it's hard to import things these days, so any English-speaker with a credit card and bandwidth can grab it when it comes out early 2017.

The announcement trailer, which you can see below, has some new footage, as well as some really rough Japanese-to-English subtitles. As in, rougher-than-Google-Translate-tier. The end of the trailer even teases what look like DLC scenarios that are pretty much just dates, too. Not cool, Japan. She may not exist, but she's still in high school!

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=390647Kevin McCluskyhttp://www.destructoid.com/blogs/Kevin+McCluskyHow to Stay Fresh in Japan2016-10-02T17:00:00Z2016-10-02T17:00:00Z
I make no secret about my love of Splatoon. I've thanked Nintendo on several occasions for creating a product specifically for me, and I hope they get around to making something specifically for each of you in turn. Thanks to Nintendo's Badge Arcade, my 3DS home screen is an ocean of squids, kids, and some stuff that's a little of both.

Long story short, Splatoon may have been the game I put the most time into last year. That's why I was interested to find out a little about how the game was localized in other regions.

Clyde Mandelin, better known as Tomato, is a well-known figure in the field of localizing games from one region to another. He's probably best known as the head of the Mother 3 patch that makes that game's ROM playable in English. He also runs the website Legends of Localization, which occasionally answers fan's questions about how something was altered in translation.

The most recent question answered on the website explains how Callie and Marie's catchphrase, "Staaaay Fresh!" was written in Japan. For English speaking territories, the phrase has a dual meaning. Fresh can mean youthful and stylish, and can also refer to freshness as the opposite of being canned or processed, one of the game's many fishy references.

Image by TheRockinStallion on DeviantArt.

In Japan, the wordplay of Fresh didn't work quite as well. So in Japan, the sisters close their broadcasts by saying イカ、よろしく!("ika yoroshiku!")

As Mandelin explains in the post, "Ika" can mean squid (as in Nicalis's proto-Cave Story game, Ikachan), but there are also several other words in Japanese that also sound like Ika. Mandelin continues: "Unfortunately, "yoroshiku" doesn't have a strong English equivalent, which makes the catchphrase difficult to translate. Basically, "ika yoroshiku" roughly means something like "I appreciate your help following this", "Let's do well together in the thing that's coming up", or "I have high hopes for you coming up", but in this case it also has a squid pun."

As you can see, Marie has some tildes after her phrase, something you might see if you're into anime. The tildes indicate a cute trailing off rather than an abrupt stop, sort of like the extra A's in the English version. This fits in well with the sister's sense of style and Splatoon's general fish-themed anime aesthetic.

Anyway, that's how "Stay Fresh" was localized from Japan. Be glad this is what we got, some of the alternatives are much, much worse.

What is Splatoon's Stay Fresh Catchphrase in Japanese? [Legends of Localization]

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=388310Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreShin Megami Tensei IV: Apocalypse's localization slip-up makes for a good story2016-09-21T12:30:00Z2016-09-21T12:30:00Z
Tales from localization are some of the most entertaining around in this industry.

Today's comes from Atlus in light of the recently-released Shin Megami Tensei IV: Apocalypse, and I like it for two reasons. One, it involves a slip-up. It's always reassuring to hear higher-profile stories that remind us, yes, we're only human, and yes, mistakes happen. Two, the pun "Faux Pas-calypse." Nice.

The setup, per Atlus: "As a bunch of people pointed out, an image circulated this weekend of our English build having some unlocalized Japanese text still in it. I'm not gonna link it here because it's from the battle at the end of the game and could definitely spoil some details for people. Let that also serve as your warning before you go looking for it. Nevertheless, I asked our localization team about it, and they pored over the game's text files looking to find out what happened. [...] Yep, it's in there, along with one other instance of Japanese text."

Apparently, the unlocalized text can pop up in a late-game boss battle (if you don't mind spoilers, have at it). "In this particular battle, partners will return after three turns, and the errant Japanese text only shows up if you get to a point where the boss gives you a dialogue option WHILE your partner is KO'd. Our testers, who have been with the company for quite awhile, and who are well-versed in all things SMT (I think a few of them also were QA for the original  SMTIV) were so good, they never ran into the situation of having an unconscious partner during the fight, and henceforth the dialogue in question."

With those details in mind, you can likely navigate your way around the error. Or you could purposefully seek it out. That might be an interesting challenge, come to think of it.

Rather than attempt to keep the mistake quiet, Atlus has apologized for the whole situation. "It's an oversight on our part, and we're deeply sorry about it. We've discussed internally about the possibility of correcting it, and while fixing it is not off the table yet, if it does happen, it won't be in a timely manner."

SMTIV: Faux Pas-calypse [Atlus]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=371634Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenTokyo Mirage Sessions director says the altered western outfits are 'quite cute'2016-06-27T15:00:00Z2016-06-27T15:00:00Z
[Update: Hirata also tweeted about how he was initially "disappointed" with the changes, but was glad to see the "passionate support" of fans.]

Wii U-exclusive Tokyo Mirage Sessions #FE is legally the last game for the system until Legend of Zelda: Breath of the Wild, which I bet will be better on NX anyways, so I understand fans being protective over it. They were particularly upset to learn that some characters got pants over their underwear, ages changed, and bikinis replaced on the boat ride over from Japan.

Reminded of the western release date last week, director Mitsuru Hirata tweeted (translated by Nintendo Everything), "Come to think of it, Tokyo Mirage Sessions #FE release date is this week on 24th isn't it! For various reasons we had to change some outfits, contents of events and vocals, but I think the outfits of the overseas version are quite cute! If you live overseas and own a Wii U by all means buy the game!"

そういえば海外版幻影異聞録♯FEことTokyo Mirage Sessions ♯FEの発売日が今週24日に迫ってるじゃないですか!色んな理由で諸々衣装とか変更しイベント内容やボイスも一部変更した結果海外版の衣装結構可愛いじゃんになったわけですので海外在住のWiiU勢は是非!
— MitsuruHirata (@meme_look) June 20, 2016

Then again, Hirata needs y'all to buy this game so he can stay having a job. Maybe he doesn't feel that way at all. He could think the changes are tacky and distasteful to the overall message of the game. Who knows!

But if you feel that way (but can't speak Japanese), head over here where some dedicated fans are patching back in all the bikinis, "return[ing] references to Gravure Modelling," "[changing] Profiles to reflect the character's real ages," and so on.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=366563Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerThe US box art for Persona 5 has less cleavage than Japan's2016-06-07T12:30:00Z2016-06-07T12:30:00Z
[Update: Atlus has addressed the box art situation here and here.]

Today the North American release date of Persona 5 was announced with images of the localized box art in tow, to which there were some minor changes. The cat-like creature known as Morgana -- seen on the bottom left corner of the box art -- has been slightly moved cover up the cleavage of another character.

While some may cry censorship, this is just another case of localization changes made to help a product better match the market it is releasing in. I did an ocular patdown of the situation and from the looks of it the ESRB rating logo is a bit larger than the CERO rating found on the Japanese box, so without moving Morgana a good deal of her face would be obscured.

As she seems like an important character, it just makes sense.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=366504Josh Tolentinohttp://www.destructoid.com/blogs/Josh+TolentinoPersona 5 gets a North American release date2016-06-07T07:30:00Z2016-06-07T07:30:00Z
Those of you who refused to let yourselves get hyped up for Persona 5, waiting on the announcement of an English-language release date, are now at liberty to GET HYPE: Atlus USA has confirmed an official release date for the North American edition of Persona 5.

Unfortunately for the impatient, it's happening on February 14, 2017, five months after the September 15 Japanese release and right in time for Valentine's Day. Even Atlus USA's official press releases make all manner of "take your heart" jokes.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=364163Josh Tolentinohttp://www.destructoid.com/blogs/Josh+TolentinoEl Psy Kongroo: Steins;Gate sequel to get localized in 20162016-05-27T16:30:00Z2016-05-27T16:30:00Z
You can stop rubbing your lucky metal Upas and chugging sacrificial Dr. Peppers, folks! It's happening! PQube has announced that Steins;Gate 0, the sequel to one of the better visual novels available in English, will be getting a localized release sometime this year on PS Vita and PS4. The game will be available in North America and Europe.

A post on the blog of import retailer Rice Digital confirmed the announcement and in a fit of convenient timing opened up pre-orders for the game as well. Similarly, UK-based gamers can visit the Rice Digital booth at the ongoing MCM London Comic Con and score some Steins;Gate 0 posters.

As for the game itself, it appears that 0 expands on one of the original Steins;Gate's alternate endings (or world lines, if you will), with protagonist Rintarou "Kyouma Hououin" Okabe and his pals in the Future Gadget Laboratory dealing with AI and the creation of something called "Amadeus". Okabe will interact with his friends and some new faces using a knockoff of popular Japanese messaging service LINE, and the story's gimmick appears to involve exploring the stored memories of other people.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=359690Josh Tolentinohttp://www.destructoid.com/blogs/Josh+TolentinoI translated the new Persona 5 trailer, so let's analyze it2016-05-12T16:00:00Z2016-05-12T16:00:00Z
Persona 5's a thing, eh? The game is set for a Japanese release this September, but at the moment, overseas fans are still left in the dark as to when localized versions of the latest in Atlus' hit series will make it to their shores. I can't help with that part (though more word was promised at E3), but I can try to ease the pain a little, by putting the latest trailer in a more accessible form: An English-subtitled form.

Thus, I broke my voluntary Persona 5 media blackout, took a listen, and when I stopped seizing up with delight, I marshaled my meager Japanese skills and tried my hand at this whole fan-subbing thing. Have a look at it below, alongside an absurd amount of screenshots I took to highlight some key points from the trailer.

Naturally, folks hoping to head in completely clean will want to opt out, but for those of you who are hot for more Persona 5 details, the water's fine!

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=358259Ben Davishttp://www.destructoid.com/blogs/Ben+DavisGrasshopper Manufacture plans to localize The Silver Case for PC later this year2016-05-06T01:01:00Z2016-05-06T01:01:00Z
In an interview with Suda51 at PAX East, the Grasshopper CEO announced that the studio's very first game, The Silver Case, will be coming to PC later this year.

The Silver Case debuted on the PlayStation in 1999, but was never released outside of Japan. A remake for the Nintendo DS was announced in 2007, but despite being basically completed, it was eventually canceled. Suda felt that the DS version "didn't feel right."

Now the game is getting a second chance at a remake, this time for PC, with Active Gaming Media helping out in the localization process.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=359444Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerTokyo Mirage Sessions #FE is the next game to have localization changes2016-05-05T21:30:00Z2016-05-05T21:30:00Z

It is a day that ends in 'y' which means another Japanese game is getting localized, and people on the internet are calling it censorship. This time, the game is the Wii U exclusive Tokyo Mirage Sessions #FE -- which is only a slightly better name than htoL#NiQ: The Firefly Diary -- a crossover title between the Fire Emblem and Shin Megami Tensei series that has the characters singing, dancing, and fighting.

As shown in the video above, the chapter-one boss has had her breasts set ablaze with some dark fire in the Western localization, versus the Japanese version which had them mostly exposed with just small coverings on the nipples. Having been on the internet in the past year, I know that a fictional character's breasts not being as exposed as they were in the Japanese version of a game is very upsetting to some, but I don't see the big deal.

The flaming boss boobies is just one change of many made during Atlus' localization. There is also a stripping scene where a character who wore a bikini now has an early Avril Lavigne-looking outfit, ages have been raised from 17 to 18, and other bits of underwear were made less revealing or otherwise altered. But really, does it matter? The gameplay is seemingly unchanged so far.

Covered boobies, new outfits, and slightly changed underwear don't do much for me either way, but if they removed the dick monsters, then I might care.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=358280Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenGranin's explanation for 'Metal Gear' makes a bit more sense in Japanese2016-04-29T12:00:00Z2016-04-29T12:00:00Z
Metal Gear Solid 3: Snake Eater is first in the series chronology (it's set in 1964, twenty years ahead of the recent Metal Gear Solid V: The Phantom Pain) which makes it a good enough spot as any for an in-universe explanation for the term "Metal Gear," which refers to the series' crazy giant robots.

But Granin's explanation in Snake Eater, uh, doesn't make much sense.

I imagine you didn't stop halfway through, unprompted (why don't they let me write over YouTube videos, or directly into your head like Jim Carrey in Batman Forever?), so you've probably seen both the English language version and the Japanese version with English subtitles from Clyde Mandelin.

Mandelin breaks down the differences at Legends of Localization. It's still Kojima nonsense, but it makes a little more Kojima-sense in the Japanese version as Granin explains the strained notion that the technology he is working on, "will be a kind of 'gear' that links foot soldiers and weaponry," whereas in the English localization he says, "this technology will be the missing link between infantry and artillery," before out of nowhere offering, "A kind of metal gear, if you will."

The localization just kind of tosses it in without any sort of reasonable rhetorical connection, while it's teased out a bit better in the Japanese, and made much more physical and concrete ("a kind of 'gear' that links foot soldiers and weaponry" vs "the missing link between infantry and artillery").

It's a stretch in the original Japanese, but practically a non sequitur in English.

Q&A: How is the Metal Gear Name Explained in Japanese? [Legends of Localization]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=356835Zack Furnisshttp://www.destructoid.com/blogs/Zack+FurnissNintendo isn't doing the translation for Tokyo Mirage Sessions #FE in-house2016-04-21T15:00:00Z2016-04-21T15:00:00Z
A billion years ago, SMT x Fire Emblem was teased for the Wii U and then went radio silent for quite a while. Last month, Nintendo announced the game's new name, Tokyo Mirage Sessions #FE, and that it would be coming West on June 24. Up until this point, many had assumed Nintendo was in charge of localization since it was heading up publishing duties.

-Game Informer reached out to Nintendo to clarify, and received this statement:

Tokyo Mirage Sessions #FE was localized by Atlus in a way that is consistent with the localization work they do on games they publish. It was a priority to ensure the game feels familiar and appeals to longtime Atlus fans. Any changes made to the in-game content were due to varying requirements and regulations in the many different territories Nintendo distributes its products.

As Nintendo has received some flak for its recent changes to Fire Emblem Fates and Xenoblade Chronicles X, this could be it passing responsibility off to Atlus. I'm generally a fan of Atlus' localizations, so this seems like a positive to me. There's also a nice collector's edition coming out exclusive to GameStop and Amazon. For $79.99 you get the game, an artbook, six "song cards," a sheet of stickers, a soundtrack CD with six tracks, and five pieces of DLC that are usually $1.99 each.

Hopefully the long, long wait will be worth it come June 24.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=355064Jed Whitakerhttp://www.destructoid.com/blogs/Jed+Whitaker'Merica: Nioh will have dismemberment added in the West2016-04-13T06:00:00Z2016-04-13T06:00:00Z

A trailer was released alongside the announcement that Team Ninja's Nioh would be getting a demo on the PlayStation 4 this month, as seen above.

In the YouTube comments, viewer Alucard3362 begged the developers to include dismemberment with "Dismemberment please!", to which Team Ninja responded that the game "will have it for the West."

While the developers didn't outright say the feature would be exclusive to the Americas and Europe, it certainly seems implied.

Does that mean that Japanese players are getting a censored version? I thought the Japanese version was always the original version as it was intended to be played. Does that mean our version will be the "uncensored version" or is this just another case of a game being localized to fit the culture of a different part of the world? We all know America has no problem with depicting violence while Japan doesn't mind showing skin on characters of varying ages.

I, for one, am outraged for Japan.

Nioh Gets Western Exclusive Feature: Dismemberment [pluggnplay]

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=350543Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenFinal Fantasy XV is first in the series with Spanish, Portuguese localization2016-03-23T17:30:00Z2016-03-23T17:30:00Z

Two Brazilians I met last week joked about Portuguese being "a dead language," but that's not stopping Final Fantasy XV from doing what it can to win Latin American fans. Square Enix isn't alone here. Namco Bandai has been pushing its weaboo properties hard in South America, the region from which waifu bartending hails. Not unlike France, the region is big on Japanese stuffs.

Director Hajime Tabata issued a statement thanking "all of our Final Fantasy fans in Latin America and Brazil for always supporting us" and reflecting on a trip to Mexico to promote Type-0 HD where, "through the Mexican media I could personally see the passion of the fans in Mexico and neighboring regions."

To "compensate for the passionate fans in all of Latin America and Brazil," Square Enix plans to "release a new version of the game with voice and text localization in Latin American Spanish and Brazilian Portuguese." These join Japanese and English, of course, as well as French and German as having fully translated voice and text. Where the fuck is Italian, ya rats? My favorite part of The Division was playing it in Italian.

"We think the story and one of the most important elements of the Final Fantasy games," Tabata said, "and would like players in Latin America and Brazil to be able to enjoy this story in their own language."

I'm sure there will be a bunch of news from the Final Fantasy XV fan event in Los Angeles next week, too. Plus I get to hang out with Zack and play Resident Evil 4 on the projector in his backyard/forest. Who, Zack? Murder me? I'm sure you're being unreasonable.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=349956Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerNintendo: 'Bravely Second side quests changed due to overwhelming feedback from Japanese players'2016-03-21T12:30:00Z2016-03-21T12:30:00Z
Remember the Bravely Second side quest changes people have been up in arms about? Well Nintendo released a statement stating they were intended, and are based on the feedback of Japanese players.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=348109Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerGet your zombie and Nep Nep fill in MegaTagmension Blanc + Neptune VS Zombies on Vita next month2016-03-11T16:30:00Z2016-03-11T16:30:00Z
Calling all Nep Nep fanatics! It's a day that ends in Y, so you know what that means: another game in the Neptunia series is getting localized! This time, it is MegaTagmension Blanc + Neptune VS Zombies, a four-player beat-'em-up where the girls that represent video game consoles in the perpetual console war join forces to fight zombies. I can't make this stuff up.

MTB+NVSZ looks to be a spiritual successor to Hyperdimension Neptunia U: Action Unleashed, which, by the way, has a Steam port coming out in just a few days on March 21.

Just yesterday I was joking with the Nepamaniacs that hang out in our super unofficial Destructoid Discord chat server that Neptunia games release so fast that a new one is ready to announce by the time PR can type up the press release for the last one.

I've only dabbled in the series, having never finished any of the games so correct me if I'm wrong here, but is that girl riding a friggin' crayfish in that screenshot!? I guess I'll know for sure when the game launches on Vita on April 26 in the US, and across the pond on April 29.

MegaTagmension Blanc + Neptune VS Zombies

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=345456Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerRumor: Bravely Second English localization has lots of edited costumes2016-03-01T15:15:00Z2016-03-01T15:15:00Z

[Update: Regarding Bravely Second's rumored side quest changes during localization that multiple commenters urged me to look into: I did.

What I found was that outlets covering these changes all pointed to the same GameFAQs post (beware of spoilers) by a person who claims to have played the Japanese game and the recently released European version. To summarize the poster, side quests in the Japanese version had multiple outcomes based on decisions made by the player, and it appears that the European localization only gives players the "good" ending regardless of the player's choice.

According to another poster, these changes could be unintended. "Strangely, the journal in the game basically explains the bad ending, as if that was the one you got when you've really seen the good ending. It remains to be seen whether this is a bug."

I'm not a huge fan of reporting stories based solely on a couple of forum posts (learned my lesson on that the hard way) and would take this with a grain of salt until it is confirmed as intended by Square Enix, the localization team, or the publisher, Nintendo; all of whom I've reached out to for comment. I'll update this post if a response is received.

Thanks to community member SeymourDuncan17 for sending in information regarding this situation to our tips box as well.]

Bravely Second is now available in Europe and it looks like more costumes have supposedly been edited from the original Japanese release and not just the Tomahawk outfit.

An unknown person has data-mined the game's files and compared costumes and characters between the versions using a model viewer and posted a list of changes on Pastebin. From looking through the list of rumored changes, it looks like a hell of a lot of "crotch shadows" have been removed, as well as an enemy characters' "vagina bones." A few of the supposed edits are shown in the video above.

The real question is can Bravely Second still be enjoyed without such important features as crotch shadows and vagina bones -- whatever those are? I guess us Yanks will find out when the game releases here in the US in April.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=339478Ben Davishttp://www.destructoid.com/blogs/Ben+DavisWhat changes can we expect from an official Mother 3 localization?2016-02-06T19:00:00Z2016-02-06T19:00:00Z
We've waited nearly 10 years for Nintendo to officially localize Mother 3. The wait has been so long, it's started to seem like an impossibility. However, due to some rumors over the past week, it's beginning to feel more and more likely that a western release might finally be happening. Especially when you factor in EarthBound and EarthBound Beginnings' recent arrival the Wii U eShop, Lucas joining Super Smash Bros. roster, and the 10th anniversary of Mother 3's Japanese release fast approaching, it has us wondering if this might this actually be the year.

Of course, with any localization (especially coming from Nintendo), many fans are worried about the possibility of censorship. Mother 3 is one of the greatest video games I've ever played, and I'd hate to see too much of its content changed, but due to certain events and characters featured in the game, that seems inevitable.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=336888Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerNintendo removes character petting during Fire Emblem Fates localization2016-01-26T17:30:00Z2016-01-26T17:30:00Z
Kotaku has confirmed with Nintendo that the ability to pet your characters has been removed from the English localization of Fire Emblem Fates.

"Yes, that is the case [that petting isn't in the English version]," a Nintendo representative confirmed. "You might have heard somewhat misinterpreted or exaggerated information about the Japanese original game, but even in the Japanese original version, we have not included any features which are considered inappropriate in Japan."

Nintendo also reiterated that making changes during localization is not unusual. This news comes just a week after it was confirmed that controversial scenes Nintendo called "gay conversion" were being changed for the English release.

Now how will I pet furry characters and make them smile, as seen below?

The Other Ways Nintendo Is Changing The English Version of Fire Emblem Fates [Kotaku]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=322021Jonathan Holmeshttp://www.destructoid.com/blogs/Jonathan+HolmesRumor: Bravely Second swaps Native American headdress for cowboy hat2015-11-22T11:00:00Z2015-11-22T11:00:00Z
Destructoid just received a heated news tip in our tips inbox stating "...I learned that Square Enix has replaced a Native American class called Tomahawk with Cowboy class in Bravely Second's western version. I find this very untasteful considering how natives were genocided and their culture was almost completely destroyed in the US. I hope you can spread the news and hopefully Square Enix removes cowboy pandering." The email included the image seen above, which has the file name "cultural genocide".

A little digging revealed that the cowboy hat image was reportedly spotted on a "Spanish store", and was later re-posted on an image sharing site with the hashtag "#I AM LAUGHING A LOT I DIDNT NOTICE IT AT ALL".

While I wouldn't be surprised if all this is just fake drama drummed up by bored internet children, it's also not out of the realm of possibility for Nintendo to make this kind of localization change. Many publishers find it safer to remove any potentially offensive/stereotyping content from a game when bringing it overseas, and what with the Washington Redskins name change controversy still running hot in some circles, I could imagine how Nintendo might run from stirring those waters.

Sadly, this fear of offending minorities is one of the reasons that so many minority characters in games are cut, or never planned to begin with. The only way to be sure you won't offend anyone is to not say anything at all. The downside is, that's also a sure fire way to be a lot more boring and noninclusive.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=318322CJ Andriessenhttp://www.destructoid.com/blogs/CJ+AndriessenZero Escape 3 gets new name and release shenanigans2015-10-30T20:30:00Z2015-10-30T20:30:00Z
The third entry in the Zero Escape franchise was announced earlier this year at the Anime Expo. Today, we learned a little more about the 3DS and Vita game.

In North America, it will be known as Zero Time Dilemma, and feature Destiny's Child's Kelly Rowland struggling to choose between her boo and Nelly what I can only assume will be another twisted tale of lies, deceit, and death. Not to build up too much hype, but Aksys Games says series creator Kotaro Uchikoshi has "pulled out all the stops to deliver the most compelling and mind-shredding gaming experience ever seen on a handheld platform."

Whoa, guys! Try not to undersell this.

If you're a fan of physical copies and you're European, prepare to be slightly disappointed. Aksys has announced the game will be a digital-only release in the Europe. Players in the US get the option of physical or digital, probably as a reward for beating Hitler all those years ago. Pending any delays, Zero Time Dilemma will release in the summer of 2016, giving you plenty of time to play through the first two amazing games if you haven't already.

New Zero Escape Series Announcement: Zero Time Dilemma [Aksys Games]

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=315215Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenSquare Enix considers crowd funding localization2015-10-13T15:00:00Z2015-10-13T15:00:00Z
Mom and pop shops like Japanese developer Square Enix are having a rough go of it with all the economy stuff that's going on (derivatives, mortgages, you name it!) and so the company can't always afford to localize its Japanese games unless it is completely sure they'll make some money.

One way the company could deal with this problem is to have consumers pay for the games to be translated, Square Enix Europe CEO Phil Rogers told  Game Informer.

"[Localization is] a topic that comes up a lot, and we understand why it does. To a great extent, in a really positive way, we're absolutely humbled that we have this loyal and dedicated fanbase that wants to give us the feedback. We're constantly working with the teams in Tokyo to show them this and to work with them there. The simple truth is that in some ways the development process and the tools, it's not always an easy undertaking to reopen a game and add localization subsequently.

"But I think as we go forward, with the way the group is working, technically, and the way it's now thinking globally, I'm really hoping that in the next 10 years, localization is seen as pleasing all our fans, because it's truly global and the methods in which we can localize now are vastly improved."

Rogers called crowd funding a "very natural" idea to fund the process. "I would love to try and work with that, to find a way, because ultimately we want to satisfy the demands of the fans. I think also, our fans are very rational. They understand, and if we explain things, they often go, 'Oh, I get that now. Thanks for explaining.' They know it's complex, or very expensive, and it's not as simply as you say as using Google Translate."

Square Enix Could Localize More Games Using Crowdfunding [GameSpot]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=305717Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorSo you thought localization was easy2015-08-17T14:00:00Z2015-08-17T14:00:00Z
I think we're all guilty of underestimating just how difficult a process localization really is.

There are reasons why some games never make it out of Japan. We rarely hear exactly why, but it's probably more complicated than some executive at Nintendo wanting to rain on your parade.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=297455Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerCaptain Rainbow translation complete, but needs someone to make a patch2015-08-07T22:00:00Z2015-08-07T22:00:00Z
Nintendo fans have yearned for Captain Rainbow to be localized in English ever since its reveal in 2008, but that isn't likely to ever happen, officially. If you're not familiar with the game, it was predicted to be the greatest Wii title of all time by former lovely boy Chad Concelmo, one of Jonathan Holmes' favorite unlocalized Wii games, and stars many third-rung first-party Nintendo characters including Birdo, who is looking for her dildo to prove she is a girl. I guess in Japan only girls use dildos, to which I say "NOT IN MY HOUSE!"

Kirameki Translations has been working on a translation of the game for the past three years and it is finally complete, sort of. The team has finished the actual translation of the text, but doesn't have the skills to create a patch for Captain Rainbow and has been looking for someone to help the process along. So if that is you, let them know! I want to play this game in English so bad! What could be better than Birdo's dildo, fat Little Mac, and a flamboyant rainbow-themed superhero?

Kirameki Translations [Google+]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=295635Ben Davishttp://www.destructoid.com/blogs/Ben+DavisWant more Dragon Quest games localized? You might want to buy Dragon Quest Heroes2015-07-08T22:00:00Z2015-07-08T22:00:00Z
Polygon recently spoke with Dragon Quest series executive producer Yuu Miyake about Dragon Quest Heroes: The World Tree's Woe and the Blight Below (God, I love that title). Since this is the first Dragon Quest game to be localized for a North American release since 2011, Miyake talked about some of the issues with localization and his hopes to see more games from the series make it out of Japan in the future.

"We want to get them out here. We really do!," Miyake said. "The Dragon Quest games are very text-heavy, so the time and the cost it takes to localize these and do it well is quite something.

"Business-wise, we have to think quite hard whether we'll make that money back from localizing to North America," he continued. "It's always been a difficult decision. But the more you tell us, the louder the voices, the more likely we are to do it."

It also sounds as though Square Enix might be using Dragon Quest Heroes to gauge interest in other Dragon Quest titles coming to North America.

"We're really using this as a kind of opening up of the market. We can gauge whether the American people might want to go back after Heroes and see some of the other Dragon Quest games. Hopefully we could use that as leverage to get those out over here."

If this is true, then I sure hope Dragon Quest Heroes sells well over here, because I've been dying to fight some more slimes. Hopefully, the rumors about the 3DS versions of Dragon Quest VII and VIII being localized are true, but it's possible we won't know for sure until after we see the sales for Dragon Quest Heroes.

More Dragon Quest games could come to North America if Dragon Quest Heroes sells [Polygon]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=289766Laura Kate Dalehttp://www.destructoid.com/blogs/Laura+Kate+DaleIs Atlus teasing an Attack on Titan localization?2015-03-31T08:30:00Z2015-03-31T08:30:00Z
Earlier today, the Twitter account for Atlus USA posted a very strange Vine. The short clip features a man destroying tiny ketchup packet people, splatting red on walls and eating a hotdog. We were initially confused, what on earth could this be a reference to?

Are you the hotdog? https://t.co/lgO3dBhLD6
— Atlus U.S.A., Inc. (@AtlusUSA) March 31, 2015

From the looks of the Vine, this appears to be hinting that Atlus will be localizing the 3DS game Attack on Titan in the west. From the giant man murdering tiny people in a bloodbath to the pork hot dog matching the reference to pigs in the anime's opening theme, we're putting our eggs in this basket.

Rumors of an Attack on Titan 3DS localization have been swirling for a few months since it was rated by the Australian ratings board.

So, who's ready to attack some titans?

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=284293Brittany Vincenthttp://www.destructoid.com/blogs/Brittany+VincentCriminal Girls: Invite Only up for parole in February 20152014-11-26T12:00:00Z2014-11-26T12:00:00Z
You may remember Criminal Girls: Invite Only as the game we covered back in July two different times where it was briefly suggested the game shouldn't be localized. But that's only because I didn't write the post, because I'm all for giving it a try. And guess what? NIS America, the #1 handsy boys that they are, have finally given it a release date. It'll hit February 3 in North America and February 6 in Europe.

Of course, as reported back then, it appears certain aspects of the game will be edited according to NIS America. Weirdly enough, that isn't mentioned in the latest PR blast from NIS America. Maybe they're counting on the fact that we remember?

At any rate, this game finds you taking up the role as caretaker of a gaggle of girls who have been sent to hell as retribution for their earthly sins. But there's still hope. If you give them time to redeem themselves, listen to their stories, and provide a little guidance, they may well conquer a trial known as the Redemption Program, which could end up freeing the girls from the chains that bind them. And cute prison uniforms. Seriously, they don't look half bad. I guess that's great for when you need to "motivate" them to be good girls, right?

The first batch of English screens are below. Commence ta' jigglin'.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=277740Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenCriminal Girls' sexual punishment will only be mildly censored2014-07-08T08:00:00Z2014-07-08T08:00:00Z
A lot of people were upset after NIS America announced it had "edited certain aspects" of Criminal Girls: Invite Only for Western release. The "c" word (censorship) was thrown around nobly as it always seems to be when erotic Japanese games are being discussed.

NIS America addressed this in its forum and the editing it has done is downright mild. You can still spank and whip blushing ass-up anime girls to your hearts' content, though you'll have to loop your own sound effects.

"The punishment minigame will remain as is, with a couple small tweaks. The first is that the associated audio will not be present (moans, gasps, short phrases, etc.). The second is that for certain scenes with little to no steam, some steam effects will be added back in to obscure some potentially problematic images. This will be kept to a minimum.

No other scenes or content will be removed. As a general approach, we are being very conscious of the general tone of the game and making sure that we retain the spirit of the story and characters without taking things too far (this will mostly consist of terminology choices and character interactions here and there)."

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=277597Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenSexual punishment probably scrubbed from Criminal Girls western release2014-07-04T15:30:00Z2014-07-04T15:30:00Z

Criminal Girls: Invite Only, a touched up version of the 2010 PSP game Criminal Girls, is coming to Vita in North America and Europe next year, NIS America announced.

Criminal Girls involves guiding seven girls through hell and, in the original Japanese release, "punishing" them to keep them in line with racy minigames involving tickling and whipping. However, NISA has said, "[i]n order to bring this title to as many fans as possible in both North America and Europe, NIS America has edited certain aspects of this game."

So could be the whole assaulting little girls element is gone. Along with English text, Invite Only, "brings previously unplayable characters into the fray—Miu and Himekami—and includes brand new scenarios."

"It also revamps the much lauded motivational gameplay with updated artwork, and brand new Live2D graphics and effects." So I wonder how they're going to spin it.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=276014Brittany Vincenthttp://www.destructoid.com/blogs/Brittany+VincentCorpse Party returns to its PC birthplace with upcoming XSEED release2014-06-05T12:45:00Z2014-06-05T12:45:00Z
Corpse Party is one of my favorite horror series (even if it's a little tame at times) and I was thrilled to see it make its debut as a PSP cult hit back in 2011. Now, XSEED plans to bring the original Windows edition to life -- or would that be afterlife? -- with a digital release of the RPG Maker original from 2008.

This expansion has been improved upon tremendously from the first iteration, with additional characters, over 5,000 lines of Japanese voice acting straight from the original actors in the independent game, and plenty of other Easter eggs to sate players hungry for another slice of Corpse Party. Yes, I was hoping for a brand new one, but a chance to play the PC version that started it all is an interesting proposition as well.

If you've never played through Corpse Party's PSP release and are looking to get into the series (which you very well should be), I highly recommend checking this one out -- even if you've played the PSP version. More Corpse Party, as I'm sure many of you will agree, is never a bad thing.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=275788Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreFans have translated Retro Game Challenge 22014-06-02T12:45:00Z2014-06-02T12:45:00Z
At long last, Aaron Tokunaga-Chmielowiec and co. have released their English translation for Retro Game Challenge 2 / Game Center CX 2. The patch is available for download here.

Thanks to XSEED, we got a taste of the series back in 2009 with Retro Game Challenge -- but sales were such that, in all likelihood, Game Center CX 2 and its 3DS follow-up won't see an official localization. Bleh. But with passionate, capable fans to pick up the slack, we've lucked out.

With any project like this, I'm always happy (and pleasantly surprised) to see the folks responsible reach the end. This patch's development history sounds nightmarish. I can't even imagine. The work on Retro Game Challenge 2 isn't finished yet, though -- Tokunaga-Chmielowiec says he's now working on patch version 1.1 to address bug reports that have come in so far. Godspeed.

[Via Tiny Cartridge]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=275190Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenSamurai Warriors 4 coming to PS3, PS4, Vita this fall2014-05-21T17:30:00Z2014-05-21T17:30:00Z

Tecmo Koei would like you to know that Samurai Warriors 4 is coming to the US and Europe this fall for PS3, PS4, and Vita. It released in Japan early this year. Samurai Warriors 3 came out four years ago.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=275184Brittany Vincenthttp://www.destructoid.com/blogs/Brittany+VincentSenran Kagura: Ninja Flash is being localized by FUNimation2014-05-21T16:30:00Z2014-05-21T16:30:00Z

Fans of rip-your-clothes-off-while-fighting-to-the-death Senran Kagura Burst should be tickled pink, as the popular ninja girl beat-'em-up is receiving an anime series courtesy of FUNimation. Tamsoft's side-scrolling saga was adapted into an anime series back in 2013, and now it's finally being localized as Senran Kagura: Ninja Flash.

So now you can watch the girls run around in bikinis and whatnot instead of playing the game, but I gotta warn you -- having seen some of the series during its Japanese run, you're really better served playing the game. The series is a bunch of fluffy nonsense. It's cute, but the games are seriously a better bet.

Senran Kagura: Ninja Flash anime gets localization trailer, release date and more [GoNintendo]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=273652Max Scovillehttp://www.destructoid.com/blogs/Max+ScovilleTuesday Newsday: Dragon Age III, Star Citizen, Fatal Frame & Nuka Cola2014-04-22T19:15:00Z2014-04-22T19:15:00Z
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Here's your Tuesday Newsday for the last week or so! Today, we got a sexy new Dragon Age III: Inquisition trailer, some HD footage of Star Citizen out of PAX East, announcements of a new Fatal Frame on Wii-U as well as a bunch of Japanese games being localized. Sony, Microsoft, and ZeniMax have all been trademarking curious terms like "Eden Falls" "Screamride" "Killstrain" "Entwined" and "Nuka Cola."

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=269234Wesley Ruscherhttp://www.destructoid.com/blogs/Wesley+RuscherNintendo doesn't want story of EarthBound published2014-01-19T17:00:00Z2014-01-19T17:00:00Z
Earthbound stands as one of Nintendo's most beloved cult classics. Known as Mother 2 in Japan, the franchise's loan release in North America is still highly regarded for its unique setting and characters, and, above all, one of the genre's most revered localizations.

For Marcus Lindblom, the game's localizer, it has become more than just another game in is long career in the industry. Fueled by last year's virtual console release on Wii U, the game has seen a revival of sorts which has in turn has propelled Lindbolm's fame amongst fans.

In an interview with Polygon, Lindblom has shared his recent desire to return the goodwill from Earthbound devotees with a book recounting his experience with the game's development. Unfortunately, Nintendo doesn't want this story shared.

"It isn't anything that I can speculate on," he told Polygon. "All I will say is I was the one who went and talked to Nintendo because I thought I might as well see if I can get their blessing. I asked them and they came back and said we'd rather you didn't."

Respecting the NDA Lindblom signed, he has agreed not to publish the book which he planned to Kickstart to cover the publication costs.

"My goal was always to honor the game and the fans and Itoi's writing," he said. "I am going to honor Nintendo's wishes that I don't put something down into a book, but I know that the fan community is owed some tidbits of information and I will continue to do that and to talk about it."

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=266899Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreNintendo: '100K signatures doesn't mean 100K sales'2013-12-04T21:00:00Z2013-12-04T21:00:00Z
It's hard not to look at "successful" fan campaigns like Operation Rainfall or petitions like the one for Dark Souls' PC port and feel some sense of pride at gamers' ability to come together for a common cause. Speaking candidly in an interview with Siliconera, Nintendo of America president Reggie Fils-Aime said this sort of thing "doesn't affect what we do."

Continuing, he explained "We certainly look at it, and we're certainly aware of it, but it doesn't necessarily affect what we do. I'll give you an example. I mentioned earlier that our head of product development had a bet on X versus Y -- we also had a bet around localizing Xenoblade. I wanted to bring Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money?

"We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition. I'm paid to make sure that we're driving the business forward -- so we're aware of what's happening, but in the end we've got to do what's best for the company. The thing we know [about petitions] is that 100,000 signatures doesn't mean 100,000 sales."

That final line is a harsh truth, one that extends to game boycotts just as well.

Nintendo's Reggie Talks Wii U, Western Development And Operation Rainfall [Siliconera]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=266226Hamza CTZ Azizhttp://www.destructoid.com/blogs/Hamza+CTZ+AzizAll four Pokemon Origins episodes now in English2013-11-22T23:00:00Z2013-11-22T23:00:00Z
The fourth and final localized episode of the Pokemon Origins mini-series is now live for you to view. As a reminder, Origins is based completely on the Pokemon Red/Blue games, as opposed to the horrible prolonged and never ending anime series that features that giant man baby Ash Ketchum.

While this series is based on the original game, there is the tie-in to Pokemon X and Y with the whole Mega Evolution stuff. Oh yeah Charizard, go Super Saiyan and kick Mewtwo's ass!

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=265924Brett Zeidlerhttp://www.destructoid.com/blogs/Brett+ZeidlerFirst two episodes of localized Pokemon Origins are live2013-11-18T16:15:00Z2013-11-18T16:15:00Z
Well, it's finally here guys. The first episode of the localized Pokemon Origins went live this past Friday, the second went live today, and it's all free to watch on Pokemon TV. If you're not up to speed, Origins is an anime completely separate from the main one as it's a retelling of Pokemon Red/Blue. In fact, it completely follows the games to the point that each episode starts and ends with loading and saving, respectively. Those kinds of details don't stop there. It's super awesome.

The English voice talent does a pretty good job, but I've never been one to be picky about dubs or localization jobs or anything. I will say Professor Oak's actor isn't how I exactly imagined him sounding, but I can forgive it. Oh, and that awful clip of Charmander screaming bloody f**king murder was censored for the US version. Let's all be happy about that.

Anyway, if you played Red or Blue pretty extensively back in the day, your nostalgia meters will go off the charts. This is an homage to your childhood in all the right ways.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=264812Wesley Ruscherhttp://www.destructoid.com/blogs/Wesley+RuscherIdea Factory International website officially launched 2013-11-03T09:00:00Z2013-11-03T09:00:00Z
Fans of Idea Factory games rejoice, the official international website for all things Idea Factory is finally open for public consumption. As reported by our sister site Japanator, the focus of the site is to provide news and updates for upcoming Idea Factory properties.

Currently the Japanese publisher is dependent on third party companies like NIS America, Aksys Games, and Rising Star Games to localize and publish their games in western markets. As we reported back in September, the formation of Idea Factory International aims to strengthen the company's global identity.

To help celebrate the launch and build awareness, Idea Factory International is currently running a promotion for following their Twitter and Facebook pages. Lucky followers have a chance to win free prizes and gifts, with winners being directly contacted through either social media site.

Idea Factory international website launched [Japanator]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=264349Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorNamco doesn't have the staff to localize every Tales game2013-10-27T12:00:00Z2013-10-27T12:00:00Z
Namco Bandai simply doesn't have the staff to bring every Tales game to Western markets. The publisher prioritizes "flagship titles" like Tales of Xillia when determining what to localize, series producer Hideo Baba told Siliconera.

"Because the number of development members we have on staff is very limited, it's not possible to localize every single Tales title," Baba explained. "So we have to pick and choose when deciding which parts of the Tales series we would like to bring out to the rest of the world outside Japan."

So, don't expect portable entries like Tales of Hearts R or Tales of Innocence R to make the jump across the Pacific anytime soon. Mobile games like Tales of Link don't figure to see localizations either, as developmental partnerships with companies like GREE and Mobage complicate matters.

The follow-up to Tales of Xillia and high-definition remasters of Tales of Symphonia and its sequel will release in North America, Europe, and Australasia in 2014.

The Tales Team Simply Doesn't Have Enough Staff To Localize Every Game [Siliconera]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=264242Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorTecmo: Atelier studio to include dual audio going forward2013-10-25T09:00:00Z2013-10-25T09:00:00Z
All future titles in Gust's Atelier series will feature dual audio, Tecmo Koei has announced.

"We want to say sorry for the incidents of Atelier Ayesha; also a big thank you for letting us know your feeling regarding the voicing issue," the publisher relayed via Twitter.

"We have told and pushed the Gust development team. We'll keep making sure all their games to include dual audio options from now on."

Dual audio was previously confirmed for the next game in the series, Atelier Escha & Logy: Alchemists of the Dusk Sky. The alchemy-themed role-playing game will make the journey to North America and Europe in March 2014.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=264153Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenMugen Souls Z coming West, minus creepy bath minigame2013-10-24T13:00:00Z2013-10-24T13:00:00Z
Compile Heart's Mugen Souls Z, a sequel to PS3 RPG Mugen Souls, will be coming to Europe and North America in 2014 courtesy of NIS America. My guess is there is a "Z" in the sequel's title because it looks enough like a "2" to confuse me, without my contacts, into thinking the title made sense.

NIS' press release also noted, "Due to the sensitive nature of some content, NIS America has decided to edit certain aspects of this title for its North American and European releases." This forum post explains that the creepy bathing minigame is on the chopping block.

No rubbing bananas all over almost-naked, young-looking anime girls for you, foreign Mugen Souls fans.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=262754Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorIdea Factory charters Western satellite studio2013-09-30T23:15:00Z2013-09-30T23:15:00Z
Idea Factory is establishing an outpost in California. The Tokyo-based publisher announced the creation of Idea Factory International today, which expressly aims to strengthen the company's brands around the globe. Former NIS America president Harusato Akenaga will act as CEO.

Players might be familiar with the group's otaku-centric franchises, which include the Record of Agarest War, Hyperdimension Neptunia, and Hakuoki series.

Until now Idea Factory and its subsidiary Compile Heart have relied on studios such as Aksys Games and NIS America to localize its titles for Western audiences, a practice that figures to change moving forward once Idea Factory International gets off the ground.

Idea Factory International [IF]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=262079Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenFinal Fantasy Agito 'will definitely be localized'2013-09-18T21:00:00Z2013-09-18T21:00:00Z

We recently learned about Final Fantasy Agito, an Android/iOS game in development at Square Enix that is a companion to Final Fantasy Type-0 (which was formerly known as Final Fantasy Agito XIII and was a mobile game before becoming a PSP release).

Speaking to USGamer, Square Enix's Hajime Tabata said Agito would, "will definitely be localized." However, as Square Enix representatives on hand were quick to point out, this isn't the announcement of a release outside of Japan. Games sometimes get localized, but never released. In fact, Type-0 was largely localized for US and European releases despite never making it out of Japan, according to Tabata.

Tabata also noted that Type-0 and Agito are companion titles and that he still wants Western audiences to experience Type-0, hopefully through a PlayStation Network release. A complete localization of Type-0 is in the final stages of planning.

Certain early aspects of the free-to-play Agito have me less than interested in the mobile title, but I almost want to get my hopes up for that digital release of a localized Type-0. People seem to have high praise for it. How do you feel about this? Ready for another F2P Final Fantasy?

TGS: Final Fantasy Agito "Will Definitely be Localized" [USGamer]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=261925Josh Tolentinohttp://www.destructoid.com/blogs/Josh+TolentinoAnalogue: A Hate Story coming to iOS, Japan2013-09-16T10:00:00Z2013-09-16T10:00:00Z
Visual novels are cool games, but if there's a pet peeve I've developed with the genre lately, it's that most of them are PC-based. Visual Novels, dating sims, and the like are the perfect type of game to play on mobile and tablet platforms, but few good ones have made their way over. Add one more to that small (but growing) list: Christine Love's Analogue: A Hate Story. Love announced on her blog that the game's finally headed to iOS, and the port will be handled by Golden Gear games.

But Apple devices aren't the only things Analogue is going to: The game is also going to be ported to...the Japanese language. That fits, given that Japanese gamers are probably the most receptive audience to the idea of visual novels. Plus, Analogue is already available in Korean, so with Japan taken care of, all we'll need is a Chinese translation to tick off the "East Asia" language bloc.

I have two really big announcements today! [Love Conquers All Games]


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Another round and another step up for Andy Murray. Ivan Ljubicic is a cagey old pro, he's done his court time and knows his game, although there is something that doesn't add up with the Croat.
Ljubicic's record here doesn't make sense for a guy whose game is based around the serve. This is his 11th Wimbledon and only twice before has he made it beyond the second round. The norm here in the first few days is in favour of the big servers with the courts slick and well grassed and the bounce on the low side. Maybe he just doesn't like the grass.
The guy is a server, though, and this match will boil down to one area; Ljubicic's serve against Murray's return. Ljubicic has to serve well. In his opening matches his stats for his first serve (at 57 per cent and 65 per cent) are not going to make you stop and think "whoa, this guy is dangerous". They are heading in the right direction but they have to keep climbing.
I'm liking what I'm seeing with Murray. Let's deal with what some people call his attitude. You know what I say? Don't make him stand in the corner like a bad boy. Sure he moans and groans, but don't try and curb him. He will never be a momma's boy, he is his own man. If I coached him I'd let him talk – I spoke with Boris Becker about this and he agrees. Let him voice his frustrations as long – and here's the key – he lets go of the last point with his last yell and gets right back in the game.
Over the last few weeks, since Paris began, Murray has been moving well. On Wednesday, after his win against Tobias Kamke, he said he could have moved better against the German, but he should not worry. He's in a good place. He is becoming the all-round player. His return of serve is getting better and better and if that is in good working order today, then, holy cow, Ljubicic is going to have to send down bullets.
Murray has always been a good counter-puncher but you need more to get those big trophies up on your shelf. Now he's starting to add extra firepower, that serve has juice, the forehand is bigger and what I like – this is one of my themes – he's getting closer to that baseline.
So what does the big Croat have to do to upset Murray? He certainly won't be overawed on Centre Court. This is a guy who has been a pro for 13 years and has been as high as No 3 in the rankings. He has a decent record against Murray – winning their last meeting last year – but they have never met on grass. You only have to look back to Indian Wells last year for an example of what Ljubicic is sometimes capable of; he beat Rafa Nadal and Novak Djokovic on the way to winning the whole damn tournament.
Ljubicic is a hard man – I'm talking surfaces here, guys – and does not feel as comfortable as Murray on the grass, nor does he have the form the Brit does on this surface. It means Ljubicic, who, don't forget, had a good first-round win over the seeded Marin Cilic in round one, has to get that serve at its very best. Hey, why not throw in some serve and volley? That would surprise his opponent. Get off that baseline, boy, and force Murray to try and pass.
But Murray's the man here – it's tough on Ljubicic but it's difficult to see it any other way. Murray's a confident guy at the moment. Sure he still has those sparks where he rants away to himself, but you know what? So what.
Today's big match: Andy Murray v Ivan Ljubicic
How they match up:
Scotland Nationality Croatia
24 Age 32
London Residence Monte Carlo
Right-handed Plays Right-handed
6ft 3in Height 6ft 4in
4 World ranking 33
17 Career titles 10
$16m Career prize-money $9.8m
W21 L5 Wimbledon record W8 L10
Semi-final (2) Wimbledon best 3R (2)
W3 L3 Head-to-head W3 L3
1-8 Odds 8-1
Bollettieri's prediction: Murray in four
Del Potro's long reach makes him a dangerous dark horse
Argentine impresses in winning large v little battle with Rochus
I watched Juan Martin del Potro and Olivier Rochus come out on to court yesterday and have you ever seen anything like it? Rochus only came up to about Del Potro's ass. Officially there's a foot between them – 5ft 6in to 6ft 6in – but in the flesh it looked more. Rochus resumed a set up but Del Potro blew him clean away. Pow – serve after serve. The big guy has had problems with his fitness but I've been pretty impressed with his two matches so far; he is a danger (if he really is fit enough).
Del Potro's size brings him one noticeable advantage – this also has plenty to do with his ability, too. His reach enables him to hit returns above his shoulder on his back-hand and that is a real weapon. He looks like he's getting back into the swing of things and here's a surprise, getting to the third round makes this already his best Wimbledon. None of the big boys will fancy coming up against him. He's dangerous.
Serena must come forward more after struggling against Halep
Boy, yesterday down here made a can of sardines look roomy. I was walking back through the crowds from Court Two, gathering my thoughts on Serena Williams' match against Simona Halep, when somebody grabbed me. It was Serena. She had been walking back from the court too, spotted me and gave me one of her big hugs. She wasn't too happy with her game, though.
Halep tested her. Serena said her serve was tough to deal with in that first set. Halep's only a little girl so for her to do that against someone of Serena's stature, well heck, that should give encouragement to smaller players up and down the land. I was amazed at her power – she's not 20 yet and I reckon she has a real bright future. One to watch, guys.
As for Serena, she's got to get forward. Get herself in front of the baseline and say to her opponent, "Hey, do you know who I am?" I got asked yesterday to separate Maria Sharapova and Serena. These two are among the most competitive players I have ever known. If Sharapova gets her serve right she can test anybody, but Serena has more ammunition. But let's wait and see on that one as they can't meet until the semis next week.
Mr B's A-Zee
I is for indoors And boy have we needed the great indoors at times this week. Centre Court under the roof is a whole different experience but it's one I've got a suspicion may be to Andy Murray's liking.
J is for John And there is only one John when it comes to Wimbledon. McEnroe is now a great commentator on the game over here but back home he's one of the guys trying to put some stars back into Stars and Stripes tennis.
Win a week at my academy
Want a week's tennis holiday at my IMG Nick Bollettieri Academy in Florida? Included in the prize is five days' top-class tuition.
The prize can be for an adult wanting to shape up his or her game, or for a child who wants to follow in the footsteps of the likes of Andre Agassi, Monica Seles and Maria Sharapova, among other players who went from being kids under my tuition to No 1 in the world.
What you have to do is answer this question: Tell me what the score will be in Andy Murray's match against Ivan Ljubicic. Send me your answer (and predict how long the match will last, in case we need a tie-break) to firstname.lastname@example.com and the best one will win a signed hat or T-shirt. I'll be putting out a question every day and all the winners will go into the hat for the big prize to be drawn at the end of the fortnight: a week at the IMG Nick Bollettieri Academy.
Coaching tip of the day
Think ahead. Here's the thing – react from your ball. You know where you are hitting it, so where will your opponent hit it back to you? To work that out, think about where he or she will make contact with the ball and keep a close eye on their racket face. There's your clue. Most players have habits in how they strike it depending on where they are on the court.
Email email@example.com with problems and I'll pick a few out.
- More about:
- Maria Sharapova
- Serena Williams
- Tennis
- Wimbledon

subset: commoncrawl


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At around mid-day, the breeze softened to 5 knots, then died almost completely, leading to half the Racing fleet exceeding their time limits. EFG Bank Mandrake, Red Kite II and Jelik 2 took the divisional line honours, and also a win on corrected time.
The RO then went on a long search for breeze, finding 7 knots and brilliant sunshine in the Beaufort channel and setting a short islands course for the Racing Divisions. While Bourne elected to shorten Classic Cruising, HKPN and Racing 0 at Stanley Mark, and was Racing 1 and 2 were shortened at TCS 2 in order to keep them inside the time limits.
At the present time, a request for redress is scheduled to be heard after Day 2 racing, which may change the results for Racing 1 significantly, however based on provisional results going into Day 2, Jelik 2 heads up Racing 0, EFG Bank Mandrake heads up Racing 1 and Dexter II Racing 2. Classic Cruisers have Moonblue 2 at the head of the table, and No One Else is leading HKPN.
Provisional Results are available at http://www.rhkyc.org.hk/ccr2011results.aspx


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Cheap hotels in Al-Qusair
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Lot 833: Return of Ulysses by Salvador Dali
October Modern and Contemporary Fine Art Sale
by Great Dane Auctions
October 20, 2016
Philadelphia, PA, USALive Auction
Salvador Dali (1904-1989) Please Register/Login to access your Invaluable Alerts
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Description: Return of Ulysses - Salvador Dali - Lithograph on Arches paper - 1977 - 32 out of 350 - Hand signed and numbered - 22.5 x 29.5 x 0
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text: Feel comfortable by teaming this shirt with a pair of dark blue denims and casual shoes. Complete the look by adding on a messenger bag and a pair of wayfarers for a day out with friends. You can also wear this shirt with a pair of shorts and flip flops.


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Sermon Videocasts
Crossroads United Methodist Church
1420 N. Main St.
P.O. Box 299
Washington, IL 61571
(309) 444-2381
Office Hours:
8:30am - 4:00pm
Mon - Thurs
8:30am - 12:00pm Fri
Closed 12:00 - 1:00pm
Our mission is to glorify Jesus by reaching, growing and helping.
An Encounter
...presented by Terry Teykl
Prayer Workshop
September 14, 2013
9:00am - 2:30pm
Click here for brochure.
Click here to sign up.


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Literature for the coffee-table. Antonia Fraser has rounded up the usual suspects - 40 'leading writers', running all the way from Melvyn Bragg to John Mortimer - and asked them to name and discuss their favourite books. The result has many oddities (J G Ballard on the Los Angeles Yellow Pages, 'a fund of extraordinary material'), but also many pretensions. As Tom Stoppard says, 'I become quite shifty when I hear about other people's early reading'. The shiftiness grows unbearable as one reads yet another account of a dreamy child lost in a whole new world: 'Seventy-two hours later, having finished the sixth of Jane Austen's novels . . .' Everyone chooses Alice in Wonderland and Dickens, and many claim an implausible craving for their contemporaries: if Margaret Atwood really does believe that the highlights of world literature are Toni Morrison, Alice Munro and Robertson Davies, poor her. Yet the abiding impression is not of bookishness, but of illiteracy. The bemused reader is introduced to The Last Chronicle of Basset, Finnegan's Wake, Howard's End, Gustav Flaubert, Appolinaire, Faulkener, Jorge Louis Borges, Rosamund Lehmann and, best of all, Samuel Butler's Erewhom. If you say it backwards, er . . .
HEARTS OF DARKNESS by Frank McLynn, Hutchinson pounds 18.99
The exploration of Africa by European explorers in the early 19th century might have been, as Frank McLynn admits, a saga with a 'baneful' ending, but it is nonetheless a story of imperishable drama. The early adventurers concentrated on tracing the routes of rivers - the Niger, the Congo, the Zambezi - and locating their sources. Extraordinary characters - Livingstone, Burton, Stanley, Speke - surged into an unknown world in pursuit of glory. Their exploits preceded, as McLynn insists, the European 'scramble' for the economic interests which emerged in Africa in later years. So the body of this book is full of wild and personal stories - sudden encounters with lions and hippos, tussles with exotic diseases and the constant struggle between pride and humiliation. Although McLynn reserves a chapter at the end for a discussion of imperialism, the bulk of his book elbows aside any modern uneasiness, in favour of a sympathetic vision of individual hopes and fears.
BELLADONNA by Michael Stewart, HarperCollins pounds 9.99
Michael Stewart's sixth thriller adds a historical dimension to the weird science that has proved so successful for its predecessors. A modern historian's interest in a 17th-century alchemist sparks off a series of visions, which turn into something even more strange: reality. This cunning idea allows Stewart to float a passionate romance against a background of supernatural chills. The historian is finally driven to rely on the ancient magic for help, leading to a tense and breathless conclusion.Reuse content


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Colorado Rockies owner, Linda Alvarado, Alvarado Construction Company president & CEO, makes her pitch on jobs, construction, the economy and the business of baseball.
CNBC's Rick Santelli reports the latest numbers on the economy from the business community.
Andy Sim, Equity Research at DBS Vickers Securities predicts that the Singaporean population will grow to 7 million people by 2030 and picks the sectors that are most likely to benefit.
CNBC's Michelle Caruso-Cabrera reports the American Society of Civil Engineers says the nation would lose 3.5 million jobs if it fails to fix its aging infrastructure. Donna Cooper, Center for American Progress, weighs in.
CNBC's Michelle Caruso-Cabrera reports the latest data from the American Society of Civil Engineers show the nation could lose 3.5 million jobs due to the shortfall in infrastructure funding.
Polls show the election is likely to return to power the long-dominant Liberal Democratic Party, which has promised to boost public works and talks of spending 200 trillion yen on projects over the next decade.
CNBC's Diana Olick takes a look at how the housing recovery could be derailed by a fall off the "fiscal cliff," with Richard Mack, Area Property Partners, and Barry Habib, Residential Finance Corp.
Stephen Ross,The Related Companies chairman, discusses breaking ground on New York City's largest privately-funded building project.
Read ahead to see the most expensive U.S. military programs currently under way.
These 10 jobs have the highest fatal work injury rates in the U.S.
Doug Kuiken, Kuiken Brothers owner & president, discusses the rebuilding process after the storm, and customer demand for building supplies.
CNBC's Courtney Reagan delivers the latest news on the damaged crane which is dangling in midtown Manhattan. Louis Coletti, Building Trades Employers' Association president & CEO, also weighs in.
According to Campus Grotto's just-released report on the 2012-2013 year, the top 10 colleges all have an average total cost of more than $55,000 per year.
CNBC's Rick Santelli breaks down the latest data on manufacturing and construction spending, and discusses its impact on the markets, with CNBC's Steve Liesman.
Using data from USASpending.gov,an OMB website, CNBC.com presents the 10 states that received the most federal dollars per capita in fiscal year 2011.
The legendary German Mittlestand is opening to investment, but some worry its successful culture may be threatened, the Global Post reports.
A surprise contraction in U.S. manufacturing activity in June has raised the prospects of a worsening slowdown in the U.S., but one economist says the economy may actually be showing signs of bottoming out.
The auto industry has been one of the positives in this shaky economy but will it last? Traders will be watching June auto sales on Tuesday—especially after a weak ISM reading.
The beach may be beckoning this Fourth of July week but traders are going to want to be at their desks for the start of the third quarter, with the jobs report, an ECB rate decision—and more.
Using data provided by the financial information firm Sageworks, CNBC.com shows which industries took the worst beating in 2009 and 2010.


text:
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"Whether rubber tyres are reused, reprocessed or hand crafted into new products, the end result is that there is less waste and less environmental degradation as a result." www.practicalaction.org
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Borst Landscape & Design is a nationally recognized, award-winning, full-service landscape design company in Bergen County, NJ. We offer landscaping services in northern New Jersey from site design plans by one of our design professionals, to yearly organic lawn fertilization and maintenance programs, to custom masonry.
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Borst Landscape & Design is a multiple winner of the NJLCA Residential Landscape Design/Build Award.
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Borst Landscape & Design remains committed not only to our clients, but our community as well. From donating supplies to hosting speaking engagements to teach the community about landscaping and garden design, Borst is deeply rooted in the community and is dedicated to helping others.


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Multiple Sclerosis Basics
Multiple sclerosis (MS) is an autoimmune disease that affects the central nervous system (brain and spinal cord).
Although it is considered a relatively rare disease, MS is of particular interest recently due to new and emerging therapies to manage the disease. There is increasing urgency around this illness because it strikes people, predominantly women, in the prime of their lives and causes significant morbidity for many years. The chronic nature of most types of MS requires a multidisciplinary approach that includes healthcare providers, social workers, and community support to deal with the myriad issues that stem from the presence a potentially debilitating illness in a young population.
Multiple Sclerosis Resources
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Nvidia Unveils GPU Accelerators for Hyperscale Data Centers
The company's new Tesla GPUs and software will help organizations speed up innovation around artificial intelligence and machine learning.Nvidia officials want to bring GPU acceleration to hyperscale environments to help drive the development of machine learning and artificial intelligence. The company today is unveiling two new Tesla GPU accelerators that enable researchers to more quickly create deep neural networks used in deep learning—also known as "machine learning"—and to deploy these networks across data centers. Nvidia also is rolling out software for hyperscale environments to support the workloads that are processed through the GPUs. The new products are part of a larger push by Nvidia to become a significant player in the development of neural networks, machine learning and artificial intelligence. At the company's GPU Technology Conference 2015 in March, Nvidia founder and CEO Jen-Hsun Huang introduced a number of products for developers and researchers working on deep learning technologies, and told attendees that deep learning is a central part of the vendor's strategy going forward. "The topic of deep learning is probably as exciting an issue as any in this industry," Huang said at the show.
The CEO and other executives will be in San Francisco today talking about the company's strategy around artificial intelligence and machine learning. Machine learning—essentially giving compute systems the ability to learn over time by using a growing database of information and neural networks—is being used in a broad range of scenarios, from making voice recognition more accurate to identifying objects in videos and photos to enable faster tagging for searches, driving services that can identify individual interests and responding to voice commands made in a conversational tone.
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As the radical jihadists of the Islamic State group have wreaked havoc throughout Iraq and Syria over the past few years, much of the world has literally stood by and watched.
While the fundamentalist Islamic militants continue to expand and consolidate their self-declared Caliphate, western forces have been reluctant to do more than launch largely ineffective airstrikes and special operations raids against them.
However, there is one group that has opposed the Islamic State group on the ground since Day One, the Kurdish Peshmerga, and they have been hands down the most effective fighting force to confront the radical jihadists.
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As the Iraqi Army ran away from the advancing Islamic State group fighters, so the Islamic State group fighters run away from advancing Kurdish fighters.
The following video, posted nearly a year ago by military.com, evidenced the fact that the Islamic State group rarely stands and fights when pressed, but instead flees in retreat.
Filmed during an attack around the northern Iraq town of Makhmourin, Kurdish fighters on the high ground dominating the area laid waste to the occupying Islamic State group militants with automatic fire and rocket-propelled grenades.
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Though some of the jihadists attempted to flee the wrath of the approaching Kurds, they couldn't outrun the machine gun fire that swept the open fields. It was reported that about 60 militants were killed in the attack to retake the Iraqi town.
Sadly, though they have proven themselves to be the bravest and most dedicated and most effective opposition to the savage jihadist army, the Kurdish Peshmerga remains woefully under-equipped and receives little support from the broader global community, largely due to political concerns of neighboring nations.
Hopefully, once a new administration takes the reins here in the U.S. in 2017, a different policy of outright support can be pursued that will equip and back the Kurds in their efforts to push the Islamic State group out of the northern part of Iraq.
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Please share this on Facebook and Twitter to help spread this video showing Islamic State group fighters running away from the Kurdish Peshmerga.


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Yahoo Expands Desktop Search
The company adds indexing of IM and contacts as part of its plans to integrate Yahoo's online services into desktop search.Yahoo Inc. has taken its first step to move desktop search beyond the data sitting on a users hard drive. Late Tuesday, Yahoo updated its desktop search application with support for indexing and search across the Web-based Yahoo Address Book and archives of Yahoo Messenger instant messaging sessions.
When Yahoo first released a beta of Yahoo Desktop Search in January, it outlined plans to quickly tie in a range of its online services into the applications. Along with the online address book, Yahoo executives have said that content from Yahoos e-mail, photo-sharing and online groups services also will become searchable through desktop search.
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