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Chip giant Intel (NASDAQ:INTC) has been one of the most disappointing names in the technology space in recent years. 2012 was supposed to be a great year, with high single digit revenue growth, but a terrible PC market killed those plans. Intel reported a year over year decline in 2012 revenues. As 2012 continued, it seemed as if 2013 was going to be a rebound year. We all know that hasn't happened. So now we are left to hope that 2014 is the rebound year, and the potential for that seems to be decreasing. Intel continues to frustrate investors, and today, I'll examine some reasons why Intel could soon be headed back to $20 a share.
Another forecast cut coming?
Intel's second half growth story fizzled when the company took down its guidance at the second quarter report. Intel guided to a Q3 revenue midpoint of $13.5 billion, which was below the $13.73 billion analysts were looking for. Intel also took down its full year revenue forecast and its full year gross margin forecast. Those negative takedowns more than cancelled out the positives, like Intel cutting its operating expense guidance, tax rate guidance, and full year capital spending plans. The key in the forecast was that revenues were now expected to be flat, instead of providing some growth. We saw that story play out plenty of times in 2012, and Intel has been known recently for giving below expected forecasts.
So I now have to wonder if Intel will essentially cut their full year forecast when they report Q3 results on October 15th. Actually, they probably won't give an actual full year forecast, because they will most likely only provide Q4 guidance, which you can add to the first nine months' results. So far, analysts are not calling for too much hope. Sterne Agee analyst Vijay Rakesh had a very negative Intel note recently. He stated that back to school PC demand has been virtually absent, and that Intel will have trouble offsetting PC weakness. Rakesh cut his PC sales forecast for Q4, and also believes that the Microsoft (NASDAQ:MSFT) deal with Nokia (NYSE:NOK) is actually a negative for Intel.
So when we look at current analyst estimates, the Q3 numbers aren't that bad. Analysts are at $13.47 billion for the quarter, which is below Intel's guidance midpoint, but not by a huge amount. What's more important is the full year forecast. Analysts currently are at $52.94 billion in 2013 revenues for Intel. That's a decline of $400 million or about 0.75%. Since Intel guided for flat revenues, you would almost think that analysts are expecting Intel's implied full year forecast at the Q3 report to be for "a slight decline" in 2013 revenues, maybe a 1% decline. When it comes to Intel, analysts essentially were pricing in forecast cuts at the Q2 report both in 2012 and 2013, and both times they were right. If Intel analysts lower their estimates over the next week or so as we approach Intel's report, I would be very worried about a forecast cut, or at least an implied one.
2014 looking less promising:
It's not just 2013 that analysts are starting to worry about. 2014 estimates have been coming down as well, and quite significantly. The following table shows how Intel's 2014 estimates have changed since they reported Q1 results in April.
*Growth numbers for 2014 based on the 2013 estimate at that point. As the 2013 numbers have changed, that will impact the growth number for 2014 estimates at the same revenue/earnings level.
So over the last roughly six months, analysts have cut their 2014 revenue forecast by about $1.3 billion. That's not exactly a small change. Earnings numbers have come down significantly as well, and that's a factor of two items. First, Intel's gross margin guidance coming down. Second, and I'll analyze this more in the next section, Intel is not buying back as much stock right now. When your buyback slows, your share count doesn't decline as much, and that hurts EPS.
With all of the negativity in recent years, plus an expected rebound that keeps getting smaller and smaller, is it a surprise that Intel's brand declined in value? The annual Interbrand survey is out, and Intel's brand value fell roughly 5% to $37.257 billion. Intel declined one spot to number 9 overall. Perhaps even more interesting is the fact that Intel was the only name in the top 14 to show a brand value decline in 2013, and Intel had the largest brand value decline in the top third of the 100 name list. Three tech giants in the top 8 of the rankings showed brand value growth of at least 20%. That was definitely not the case with Intel.
Capital return plans getting squeezed:
To this point, I have been one that has defended Intel in regards to the dividend not being raised. However, I have made the point that if Intel does not raise the dividend at its next payment, an effort to get back on a calendar cycle, investors should start to worry. Intel has paid out the same $0.225 per quarter dividend for six straight quarters now. Worries over the dividend were raised again recently after the recently declared payout.
It's not just the dividend though that investors need to watch closely. In recent quarters, Intel has slowed down its stock buyback plan, and quite dramatically I might add. Instead of buying back a billion or more a quarter, like they did in 2012, Intel is doing about $500 million or so a quarter so far in 2013. It will be very interesting to see how much they bought back during the third quarter. The chart below shows Intel's buyback in recent years.
Intel did take on some debt about a year ago to fund this buyback, so at this point, they might not want to take on more debt. That is perfectly fine, although with a dividend yield close to 4% there is an argument to be made that they should add debt to buy back shares. If their after-tax rate would be less than the dividend yield, there's a nice cash flow savings that could be had.
Analysts too are starting to worry about Intel's capital return plans. Bernstein's Stacey Rasgon is worried that Intel has little headroom to raise its capital return rate, thanks to pressured revenues and increasing capital expenditures. Falling net income generally leads to lower operating cash flow. When you add in increased capital expenditures, that means free cash flow is pressured. That will have an impact on your dividend and buyback, and for Intel, that appears to be the case at the moment. As I've stated above, I have not pushed the panic button just yet, but if Intel's buyback remains slow and the dividend is not raised at the next payment, then I will be back to sound some alarms.
Technicals - the "death cross":
I don't use a lot of technical analysis in my work, but when I feel it is necessary, I include it. When it comes to Intel, the stock is approaching what's known as the death cross. This is a bearish signal generated when a short-term moving average (generally the 50-day) crosses below a long-term (usually 200-day) moving average. As you can see from the chart below, Intel is very near to the death cross.
(Source: Yahoo! Finance)
Over the last couple of years, a couple of major tech names have hit the death cross. Here's some of their performances when reached:
- Microsoft broke it in late 2012. The stock fell from the high $29 area to the low $26 area.
- Cisco Systems (NASDAQ:CSCO) broke it in mid 2012 and the stock went from $17 to $15.
- Apple (NASDAQ:AAPL) broke it in late 2012, and the stock went from $540 to $385 at its low.
Now past performance doesn't always correlate to future performance, but this is a very important technical area Intel is reaching. Should Intel cross it, there would seem to be a fair amount of downside from here. If you take a look at the chart below, the last time Intel hit the death cross, it fell from $26 to $19 with the late 2012 fall.
(Source: Yahoo! Finance)
Does the valuation even fit?
With a company like Intel struggling, and the possibility of a rebound being reduced each week it seems, you would think that Intel's stock would trade at a discount to many in the space. Well, you would be wrong. The following table shows some key statistics for the four top tier tech names that pay dividends. These are statistics for each name's either current fiscal year or future fiscal year, but all are periods ending in mid to late 2014.
*Non-GAAP estimates for EPS Growth and P/E.
On a forward price to earnings basis, Intel is actually more expensive than Apple! Now you might say that speaks volumes about Apple, but it also says something about Intel as well. The only advantage Intel has over Apple is the dividend yield, but Apple has the biggest buyback in corporate history. The power of Apple's buyback right now makes up for the lower dividend yield and then some. Right now, Intel's valuation is basically in line with many other top tier tech names, even if you transfer Cisco's valuation to GAAP. The key takeaway here is that Intel will definitely need a strong 2014 for the stock to rally. The current analyst average price target implies just a dollar of upside, and the median price target implies less than 1% upside. Right now, outside of Intel having a major surprise to the upside, I don't see how you can argue for that much P/E expansion, meaning Intel's upside will be based on the earnings number and not an earnings multiple. There's a big difference between the two.
Final thoughts:
Intel has disappointed on so many levels in recent years. The growth story has not played out, revenues have been stagnant to negative, and earnings have plunged. Intel's high dividend yield has been the only positive, but the lack of a dividend raise and slowing buyback has started to fuel concerns about cash flow. Intel's growth year is now expected to be 2014, although estimates continue to come down. Intel is also nearing a key technical point, which when breached the last time caused the stock to fall from $26 to $19. I don't think Intel will fall that much this time around, but there are a number of catalysts that could easily push Intel to $20 in the short term.
Disclosure: I have no positions in any stocks mentioned, and no plans to initiate any positions within the next 72 hours. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.
Additional disclosure: Investors are always reminded that before making any investment, you should do your own proper due diligence on any name directly or indirectly mentioned in this article. Investors should also consider seeking advice from a broker or financial adviser before making any investment decisions. Any material in this article should be considered general information, and not relied on as a formal investment recommendation.


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Hello, I'm John Mekrut, owner of The Balanced Brain Neurofeedback Training Center.
Your brain is amazing!
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Utilizing proven technology, I will design an individual program that reveals and promotes the better function you desire.
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I utilize the Othmer Method of Infra Low Frequency neurofeedback, the most holistic approach to self regulation training available today. To use an ocean metaphor, others may train the waves, we train the tides of brain function, the core self-regulation capabilities of your brain.
I received my initial training at the world famous EEG Institute in Los Angeles under the expert guidance of Drs. Sue and Siegfried Othmer, pioneers in the EEG field and inventors of this technology and attend continuing education courses regularly. They have my eternal gratitude.
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Donna on the Road
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Sweet Life
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You said we'd live together
A dream come true
You said we'd breathe together
And inhale the air that is you
You said we'd walk together
And enjoy the frosty morning breeze
You said we'd sit together
On a mountaintop, overlooking the crimson seas
You said we'd run together
So neither would ever get hurt
You said we'd hide together
From the many dangers of this earth
You said we'd sleep together
Our nightmares replaced with delight
You said we'd dream together
Of heaven, and heavenly light
You said we'd plant together
The seeds of fruits we enjoy
You said we'd protect them together
So none the storms could destroy
You said we'd harvest them together
And cherish the treasure we've grown
You said we'd eat together
A platter each of our own
You said we'd listen together
To the chirps of joyous birds outside
You said we'd sing together
Along with the tune of the pleasant vibe
You said we'd be young together
Enjoy life in our freedom's youth
You said we'd grow up together
Witness the wisdom of elders as truth
You said we'd die together
Our hands together tightly clenched
You said we'd breathe out our last breath together
Our thirst for water and heaven quenched
That night all those things to me you said
You ignited my heart, prepared I was my life to you devote
That night, however, never to return faraway you fled
Next morning I awoke with nothing left to live for
And wishing for a noose around my sobbing throat
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(253) 473-5556
Good Year Courtesy Auto Service & Tire of Tacoma
25 years in business4502 S Steele St Ste 701
Tacoma, WA 98409-7224
Fax Numbers
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BBB File Opened: 01/18/1992
Business Started: 10/01/1991
Business Started Locally: 10/01/1991
Business Incorporated: 12/13/2002 in WA
Type of EntityCorporation
Business Management
- Mr. Scott Welsh, President
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Contact Information
- Principal: Mr. Scott Welsh, President
Business Category
- Auto Repair & Service
- Auto Dealers - New Cars
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Products & ServicesTires, brakes, alignment, shocks, struts, emission diagnosis and repair, tire repair, lubrication, oil, maintenance, repairs, mechanical, timing belts, Kelly, dunlop, Goodyear, extended warranties,
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Licensing, Bonding or RegistrationThis business is in an industry that may require professional licensing, bonding or registration. BBB encourages you to check with the appropriate agency to be certain any requirements are currently being met.
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Seeking Truth in a Blizzard of 'Snowflakes'
Author: , Edward R. Murrow Press Fellow
March 28, 2014
New York Times
Errol Morris recalls that when he first met Donald H. Rumsfeld, he asked that former defense secretary for President George W. Bush what he thought of "The Fog of War," Mr. Morris's 2003 Oscar-winning documentary about Robert S. McNamara, another towering Pentagon chief toppled by a misguided war.
Mr. Rumsfeld said that he disliked it because McNamara, who spent much of the film regretting past mistakes, had nothing to apologize for.
In short, a film about this man wasn't likely to reveal any deep, dark secrets. Instead, Mr. Morris decided to focus on the memos that Mr. Rumsfeld wrote — "snowflakes," they were called, because he blanketed his staff with thousands of them, like blizzards of white paper — as a Rosetta stone to his subject's character.
The resulting film, "The Unknown Known," which opens on Friday, is structured much like "The Fog of War." For 96 minutes (cut down from 34 hours of conversation), Mr. Rumsfeld looks into the camera, answering, or finessing, questions about Iraq, his work for several presidents, the nature of truth and more.
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OK Memorial and Stockyards
... his construction team in 1996.
They have a memorial to the Chisholm Trail right along their farm road as it crossed the area right by their property.
Next we went to the Oklahoma City National Memorial, the site of the bombing of Journal Record Building in April 1995. We drove by, but could see the chairs and memorial pool that make up the monument.
From there we went to the Bricktown District, this is the entertainment ...
Foo Fighters
Foo fighters, OKC with Brandon! Chesapeake Arena! Went down Tuesday, stayed night, came home Wednesday! Cam stayed with Amy and Kenny. Concert was so good! Section 311, audio not the best, but still a badass concert. Dave Grohl was in a cast, his wheelchair was amazing! Surrounded by speakers, went up and down stage. We didn't ...
Yep, we were right last night
... a dud. See the pikkie attached - says it all! Now Aussies seem to love big things - the big Banana - the big ram - the big lobster, and so on, but why would you have a big blue whale in the middle of Oklahoma! Near Catoosa is The Blue Whale - a roadside attraction and one of the most recognizable icons on historic Route 66. Built in 1972 as an anniversary gift, the Blue Whale quickly evolved into a local summer hot spot and family travel destination. Almost immediately ...
Day 98 - Death Camps to Wind Farms to Oil Wells!
... It turns out the number one industry in Dodge City is actually meat packing, with 2 major meat packers having large facilities there.
So it was another day of cruise control at 70 and crank up the tunes as the scenery wasn't any better than yesterday. Jody amused herself by counting Death Wagons as they went by, but soon lost count after 50. Once we were sufficiently out of the city limits, the stench of the stockyards ...
May 30, 2015
From: Albuquerque, NM
To: Yukon, OK
Time: 9;00am to 6:30pm
Miles: 530
After breakfast at the hotel in Albuquerque, we said our goodbyes to Billy, Kim, Virginia, and Cindy, who were flying home later in the day. Ben and I were once again saddling up on our Harley's for the long trek back to south Florida. We weaved ...


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If you are a proud new parent, you are likely a little sleep-deprived yourself and you may be wondering: How much sleep do newborn babies normally need? When should this sleep be occurring during the day and night? When do babies start to sleep through the night? Discover the answer to these questions and put any worries to rest.

Newborn Sleep Need Change Gradually Early in Life

Newborns actually sleep quite a bit, but the problem (at least for parents) is that they have not developed a circadian rhythm, and their sleep is very fragmented. As a result, their sleep periods are brief and these are scattered throughout the day and night. This pattern can persist for at least 2 to 3 months.

The individual sleep periods of newborns typically last from 2 to 5 hours. Between these sleep periods may be a period of wakefulness that lasts from 1 to 3 hours. This chaotic pattern can feel quite disruptive to normal sleep for adults! During a 24-hour period, a newborn may sleep from 10 to 18 hours, with the average being close to 15 hours. Compared to adults who usually sleep 7 to 9 hours, this is quite a lot of sleep. Both the sleep of newborns (and their caregivers) is often disrupted by a desire for feeding.

Fortunately, by the age of 8 to 12 weeks, these rather short sleep periods become more consolidated and more of a newborn's sleep begins to occur at nighttime. The sleep of children continues to evolve throughout their development until it approaches that which exists in adults, usually by late adolescence.

How to Help Your Baby to Sleep Normally

Give your newborn baby a comfortable place to sleep, with reduced lighting and noise and a comfortable temperature. Babies should sleep on their backs to reduce the risk of sudden infant death syndrome (SIDS). Avoid placing excessive blankets, toys, or other items that may smother the infant at night in the sleep space. Don't create an environment that is too warm; it if is comfortable to you, it will be comfortable to the baby. Also, it is important to avoid smoking around babies.

Most infants will benefit from a consistent bedtime routine, often with a feeding preceding sleep onset. Try to place the child into their bassinet or crib as they fall asleep but prior to actually sleeping. This will help to reduce the risk of your newborn developing behavioral insomnia of childhood.

If your child struggles to sleep, or you are concerned about their sleep needs, speak with your pediatrician about your concerns to identify the best ways to help everyone in the household to sleep better.

Source:

Durmer, JS et al. "Pediatric Sleep Medicine". Continuum. Neurol 2007; 13(3):153-200.


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|This is the talk page for discussing improvements to the Alleyway article.
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|This article appeared on Wikipedia's Main Page as Today's featured article on April 21, 2009.
|WikiProject Spoken Wikipedia
- Fix grammar issues
Locate EGM issue #3 for review content Add VGChartz comparison info regarding game sales and verification of their methods.Ruled out Query: Anyone with an original GBA and the game...try playing it in it. It looks like from here anyway the paddle locks to the left, making the game unplayable. I'm curious if anyone else has that happen and if it occurs on the newer GBAs. Would be interesting to cite if it does.
On the offhand chance so I don't have to purchase it, does anyone have the manual for this game so anything useful in it may be cited here?--Kung Fu Man (talk) 19:27, 12 March 2008 (UTC) Found a writeup, no need for this now.--Kung Fu Man (talk) 18:54, 15 March 2008 (UTC)
WP:VG Assessment[edit]
Hello, this one must be difficult to write about, so well done in getting it this far. I'm leaving the article at start class mid importance, here's some suggestions which may help:
- History might as well be called development, could it go behind gameplay?
- Is the levels subheading within gameplay necessary? Considering it's a breakout clone the core gameplay doesn't really need splitting up. Because of the way it splits the text beneath the screenshot it looks a bit sliced-off (the lack of a lower playing field and colour in the image means it visually slides away).
- There's a lot of commas throughout the article, I've snipped a couple but I'd suggest reading through and removing a few more.
- Is recycling the right word for the reuse of the game engine?
- The punctuation and inline references need checking, there's at least one cite coming before the full stop, the end sentence in the first paragraph of reception is lacking a full stop.
- Rather than listing each different block movement behaviour, would it not be possible to tie this facet up in a descriptive sentence or two? Let's look at the paragraph:
When all bricks are cleared the player progresses to the next level, where the same pattern of bricks appears but behaves differently. In a fixed cycle, the bricks behave in the following manners: the bricks are either stationary, move left and/or right depending on the stage, or progressively move down the screen at an increasing rate. In the last version, bricks will remove themselves if they progress below a certain point, and won't directly interfere with paddle movement. The levels are all generic in design with the exception of 16 through 18, which are modeled after Mario's head as it appears next to the remaining lives icon.[2] Additionally, some later levels incorporate indestructible, square bricks into the pattern, akin to the encroaching bricks in the third form of every stage. As these cannot be destroyed, they do not have to be cleared to finish the stage.
Something that flows a little better, just as a quick example:
When all bricks are cleared the player progresses to the next level. The pattern of bricks remains the same, but the bricks move in different directions, dependant on the stage. As the player progresses through the levels, the bricks increase their speed of movement until eventually removing themselves from play if they descend beyond a certain point of the play area. In three later levels the bricks are modeled on Mario's head as it appears next to the remaining lives icon. Some later levels incorporate indestructible square bricks within the pattern.
The above isn't perfect by a mile but it's the kind of direction you could look at taking when describing the bricks' curious habits.
- The volume of citations is surprising considering that a) it's an old game and b) it's a breakout clone. The citations themselves need bringing into cite web format, they're currently raw references.
- Gathering any more sources will be difficult, all I can suggest is keeping an eye out if you visit any garage/car boot sales etc. for old game magazines. Online or offline sources may publish details about old games at any point, so one thing that can be done is an occasional google sweep to look for more, even if it's once a month.
- Could the image captions be tweaked? The first one just states what it is, the second one doesn't compute with me. If the second screenshot just displays the game played through the super game boy then words to that effect (with the wikilink) would be fine.
- The article lead could easily be expanded with a few choice details, like how it was used for the Kirby Game, one of the first games for the system etc. Currently it doesn't state the genre or give the reader an idea of what gameplay involves. The lead is something which usually can't be built until the rest of the article, but since this is pretty much it until more sources are available, I'd suggest tidying up the article then hammering out a decent lead before moving onto another project.
Hope this helps. Someoneanother 02:21, 15 March 2008 (UTC)
Do my best to follow up on your work:
- Software is either a plural term or an opposite to harware, you wouldn't normally describe anything as 'a software' or 'a hardware'.
- "A clone of breakout", Breakout clone. Ditto for the genre in the infobox.
- "The game served as one of the Game Boy's launch titles.[1]" I don't get how it can 'serve' as one, either it's a launch title or not, or there's some other meaning, clarify please.
- "When all the player's paddles are depleted, the game ends." > The game ends when all the player's paddles are depleted. Commas are good for breaking up sentences, but repeatedly breaking up sentences when there are ways around it impacts on the flow of the article. Try to make reading as easy as slipping on a baggy old sock, let the reader slip through the article effortlessly and absorb the info.
- The gameplay subheadings take a dive in terms of readability compared to the rest of the article. The writing in these sections really needs to laid open as you have done in the first paragraph of levels.
- "When the ball hits a brick, the brick disappears if destructible and the ball ricochets in a different direction at the same angle except in cases of a loop." Needs some clarification. "the brick disappears if destructible" is an empty statement, "it's either one thing or the other" is what's being said in effect, the ball richochets regardless of whether or not a brick is destroyed in the process. "except in cases of a loop" this took a few reads and needs clarifying. What is meant by loop and why does it change the degree of movement?
- "If the ball becomes locked in a repeated loop of ricochets, the vertical and/or velocity will become randomly altered at a random point after the second cycle, traveling in a slightly raised or lowered angle depending on its current trajectory. This prevents an infinite loop from ever being possible." Huh? I get that this is the mechanism which prevents the ball from being stuck in an endless loop, but it's written too technically, particularly for a single sentence with a small qualifying sentence after it. Clarity and readability, again.
- The way you've changed the block behaviour info is good, much more readable.
- "After each pattern trio," does that mean after every three levels?
- "Also from this point on, the third stage variant will have hidden bricks above the ceiling that progressively come downward" Kill 'also' (redundant), will have > features, progressively come downward > descend progressively.
- "After the twelfth stage, the indestructible bricks will be occasionally incorporated into the design as well." After the twelfth stage indestructable bricks are incorporated into the brick patterns.
- The last couple of sentences under the levels subheading can just as easily sit at the end of the paragraph above, tidier. Ditto the last sentences of scoring, avoid hanging sentences (whether one or two) if at all possible.
- Development, there's an external link used instead of citation, cite please. On that subject, "Yet while Mario is shown on the box art and cartridge for all international versions, the Japanese version's artwork shows an unknown person in a spacesuit in his place.", yet while is redundant, try and find something that reads better than 'an unknown person in a spacesuit'.
Hope that's of some use to you Kung Fu Man, thanks for your work. Someoneanother 02:35, 16 March 2008 (UTC)
WP:VG assessment - the sequel[edit]
In response to the request on the assessment page, I'm upgrading the article to B class mid importance. Here's some suggestions, hopefully between them and further responses on peer review they can help:
- "North America and Canada followed on August the same year, while Germany and later the rest of Europe received the game in late 1989/early 1990." - could you separate the Europe and Germany release dates, they're two different dates and using the dash to separate them looks messy (believe Gazimoff already suggested this on peer review).
- "At the start of each life, the player is given a choice where to position the paddle to fire the ball and start the round (the ball will always start off at a downward 45º angle midair aimed at the center of the paddle)." Could the opening shot be reworded? I'd describe the start of levels in this way, but not the pause option given after losing a life. Something more along the lines of "when a life is lost, the player can reposition the paddle before play recommences". The bracketed information seems like overkill, the previous statement is not clarified or empowered by it and loses nothing with it removed.
- "If the ball happens to become locked in a repeated loop of ricochets, the velocity will become randomly altered vertically or horizontally at a random point after the second cycle. As a result, the ball will travel in a slightly raised or lowered angle depending on its current trajectory. This prevents an infinite loop from ever being possible." Technical and awkward with little pay-off for the reader, could you reword it with an emphasis on "the ball cannot be stuck in an infinite loop because.." and give a short, clear description of the game altering the ball's movement?
- Levels subheading - bonus stage is wikilinked twice. The bonus stage is briefly introduced in the first paragraph, but in the third paragraph it's introduced again. "Every fourth round is a bonus stage, using patterns based" could that be written along the lines of "Bonus stages feature patterns based".. or something similar?
- "Promotion of the title by Nintendo was very limited, with articles on the game in Nintendo published material taking up only a small portion of the page they were on.[9][22] No singular advertisements were produced for Alleyway either, instead the game was grouped with advertising for the Game Boy itself.[23][24] It wasn't until years after its initial release that the game recieved a full article, a two page section in the Super Game Boy Nintendo Strategy Guide bundled with the Super Game Boy accessory, which gave advice and color codes for the title.[25]" This part doesn't sit very well with me. I would like to hear what promotion they did use, in terms of what the sources you've located actually show, but not that the promotion was limited - it's an opinion rather than something which has been quoted from a source. It's one thing to tell the reader what information you have to tell them, another thing to interpret that into something. Likewise, how do you know that the Super Gameboy game guide is the first full article? What's the definition of a full article? Would you be able to describe what's in the strategy guide rather than just its size? "articles on the game in Nintendo published material taking up only a small portion of the page they were on." could do with rewording, as well as a description of what it is - a half-page/quarter page article?
That aside, the article is continuing to progress well, far beyond what I'd thought possible, very well done. If you're interested in further feedback please let me know. Someoneanother 03:34, 23 March 2008 (UTC)
Oh no.. more video game assessments[edit]
Seeing as the aim is to push for GA, I'm going to try and be as detailed as possible:
Article lead
- Needs restructuring into two separate paragraphs, one for release information and gameplay, the other for development and reception. Currently gameplay is tagged-on as a second paragraph whilst the rest is in the first.
- "The game was first released in Japan in 1989,[3] and was later released North America as well." "and was later released in North America during the same year".
- "It was eventually released in Germany,[2] while the rest of Europe tailed behind, with the game being distributed there in early 1990." When was it released in Germany? A date would be better than 'eventually'. "tailed behind" sounds kinda like slang. Please use the European date rather than "early 1990".
- Wikilink Breakout, I know Breakout Clone is linked but that's the genre as opposed to the game itself.
- "one of these paddles" "a paddle".
- The Ball Behaviour section is still too technical (particularly in reference to the infinite loop-breaking mechanism), it needs to be aimed at a general audience who should be able to 'get it' on first or second read. I think you need to take a long look at this and consider a) simplifying it and b) merging it with the main part of gameplay.
- The other impression that I'm left with is that the entire section could do with some trimming, and that a little too much hinges on what can only be discovered by playing the game through first-hand. The effort you've put into it is Herculean, but considering it's a bat and ball game there seems to be too much information, particularly under scoring.
- Unwikilink Breakout - should be linked in the first instance.
- "Alleyway
alsomarks" try to eliminate these 'linking' words unless seriously needed.
- "a person in a spacesuit" "an unidentified character in a spacesuit" Describing a fictional character as a person is what was bothering me, couldn't put my finger on it.
- "Nintendo did not mention in any printed public material that Mario was the pilot until..." Does the source itself say that? Something like "we can exclusively reveal"? If not, making a definitive statement like that is something to avoid. Just list that he was mentioned in that particular source.
- "taking up
onlya third" The word is being used as a judgement. "of the page they were on" Of a page.
- "No singular advertisements were produced for Alleyway" That's not something that has been verified, again please describe what information you have rather than making definitive statements bordering on original research.
- "for the most part" mostly.
- "the Breakout format" needs italics for Breakout.
- "However, The two reviewers" The however isn't needed, two upper-cased first letters.
- "Player reviews on GameSpot.." ..are completely unreliable. I know you're struggling for second-party commentary on this one but they're just not usable if you want this to hit GA. You've dug up some magazine sources, why not use them for more detail?
After looking at the above points, I'd strongly suggest listing this at peer review, or at least relisting it on the assessment page so another contributor can give it a once over. The inclusion of the magazine cites is what was needed to make a GA attempt possible, but I'm concerned that the writing needs some work beforehand, particularly in terms of readability and the depth which the article goes into. Some more experienced opinions would be if benefit there. Very well done for developing the article so much, I hope you'll push this to GA, the more varied examples there the better. Someoneanother 19:16, 28 April 2008 (UTC)
- Reception is now a vast improvement, there was one thing I noticed, this sentence: "Craig Harris mentioned Alleyway along the other launch titles in an article on IGN, suggesting the idea of a "retro-revival" for the games on the Nintendo DS.[31]" Rather than saying 'he mentioned it', why not just state what Harris was suggesting? IE something like Alleyway was one of several titles Craig Harris suggested could be.. etc. Someoneanother 10:09, 30 April 2008 (UTC)
This sentence no verb[edit]
"Alleyway released with limited advertising for it, and was additionally given moderate to low scores from reviewers and compared heavily to games like Arkanoid at the time." 184.108.40.206 (talk) 07:15, 10 May 2008 (UTC)
GA HOLD[edit]
See the reason why the page is on hold at Talk:Alleyway/GA1. Thank you.Gears Of War 21:51, 2 June 2008 (UTC)
As noted here with the problems, the probs were fixed and I reviewed one more time and found no more porblems.Gears Of War 23:47, 4 June 2008 (UTC)
Are you guys sure the article is ready for a FACanadacy. It just seems to me that it needs a bit more work. Note: If the article receives FA class it looses its GA class. That means that if the article is delisted it goes straight to B class. Gears Of War 05:09, 16 June 2008 (UTC)
- Truthfully I'd rather get it to A or FA at this point and move onto other articles. If it fails the FAC it happens, then there's just the assessment for A status left.--Kung Fu Man (talk) 06:15, 16 June 2008 (UTC)
I looked on the official Japanese website, and it didn't officially refer to the breakable wall as the "Vid-Grid", it just referred to it as a wall. so it's most likely something employees of Nintendo of America officially made up for the North American release. Not calling it the "Vid-Grid" is like calling a video game character by its Japanese name instead of its localized name, due to the Japanese version being the original version. The "Vid-Grid" name doesn't have to be frequently used in the article. Parrothead1983 (talk) 03:45, 5 January 2009 (UTC)
- Um, even the manual doesn't use it. I don't see the point of including something that trivial, especially when it can confuse readers. Just leaving it as a wall of bricks is fine.--Kung Fu Man (talk) 04:01, 5 January 2009 (UTC)
Missing Words[edit]
There are some missing words in the Ball behavior part: "The ball's speed depends on the type of brick that it hits: gray and black bricks increase its speed, while white and square, indestructible bricks have no effect." Shouldn't there be something after "white and square"? --Mr. flopp (talk) 17:57, 21 April 2009 (UTC)
- I think from the grammar that "Square, indestructible bricks" are the same brick. Ironholds (talk) 18:04, 21 April 2009 (UTC)
- Yep, exactly what Ironholds said.--Kung Fu Man (talk) 18:15, 21 April 2009 (UTC)
- Just for clarification- look at it as "while white and square, indestructible bricks".
- The green words are the adjectives that describe the type of bricks with no effect (of which there are two).
- The crimson word is the noun modified by the adjectives. Another way to look at it is "white bricks and square, indestructible bricks".
- The confusing part is the comma between "square" and "indestructible bricks". The two words are acting as coordinate adjectives to the second type of brick with no effect. Meaning that both adjectives are equally modifying the same noun.
- (Guyinblack25 talk 18:39, 21 April 2009 (UTC))
- Just for clarification- look at it as "while white and square, indestructible bricks".
- Yep, exactly what Ironholds said.--Kung Fu Man (talk) 18:15, 21 April 2009 (UTC)
As a result the highest score that can be displayed is 39,999; however, the maximum score of 65,535 is shown as 35,565.
This is an exceptional case, then? If the game were just forcing the ten thousands' digit to 3 one would expect 35535, and the figure given looks like a plausible error of transcription. Could someone verify? 4pq1injbok (talk) 20:11, 21 April 2009 (UTC)
- Yep it's an error, thanks for catching it. Fixing now.--Kung Fu Man (talk) 20:17, 21 April 2009 (UTC)
Thank God For This Article[edit]
Wow, a gameboy game from 1989 that received moderate to low score from reviewers. Thank God that Wikipedia is here to let us know all about it! For years, I was starved of Alleyway related information, longingly checking Arkanoid fact sheets, wishing they were about Alleyway. But now, thanks to everybody's hardwork, I now know that the original artwork featured an unnamed protagonist! Mind-blower! This has completely reshaped how I view Alleyway, which is easily one of the top seven Breakout-based Gameboy games from 1987-1989. Hats off, Wikipedia! -—Preceding unsigned comment added by 188.8.131.52 (talk • contribs)
- If you like that, you'll love the equally mediocre Iridion 3D. Now shoo, troll. --Der Wohltemperierte Fuchs (talk) 11:56, 23 April 2009 (UTC)
Requested move[edit]
- The following discussion is an archived discussion of the proposal. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.
No consensus to move. Vegaswikian (talk) 06:37, 20 December 2010 (UTC)
Alleyway → Alleyway (video game) — This is probably not the primary meaning of "Alleyway" - possibly change to disambiguation page. Peter E. James (talk) 00:56, 13 December 2010 (UTC)
- Opppose There's no conflict, as the 'main' use is at Alley and there's no disambig at all. No reason to move. ♫ Melodia Chaconne ♫ (talk) 17:08, December 12, 2010 (UTC)
- Strong support the primary usage is Alley, it should therefore redirect to that article. 22.214.171.124 (talk) 05:45, 13 December 2010 (UTC)
- Weak support I am loath to move an FA; but Alleyway should send you to alley Purplebackpack89 16:25, 13 December 2010 (UTC)
- Support: an alleyway is an alley, not some routine videogame. Anthony Appleyard (talk) 16:33, 13 December 2010 (UTC)
- Token oppose; alley probably is the proper target, but I like the elegance of the current solution better than having a hatnote on alley. Powers T 19:13, 13 December 2010 (UTC)
- Weak oppose. Is there a contention for the current title? It is not necessary to disambiguate if this is the primary topic. The street type primary name seems to be alley and the hatnote on the current article is sufficient. — HELLKNOWZ ▎TALK 12:56, 14 December 2010 (UTC)
- This is not the primary topic of "alleyway", the primary usage is covered in the article alley. It is a normal dictionary word, which does not mean the videogame. 184.108.40.206 (talk) 05:07, 15 December 2010 (UTC)
- As I stressed, "seems to be" in terms of Wikipedia coverage. Many words and terms would be primary terms in real world/practice, but are not on Wikipedia. For example, game development is only about video games, although in real world games were developed long before video games were even invented. — HELLKNOWZ ▎TALK 09:37, 15 December 2010 (UTC)
- Wikipedia should not pretend the real world does not exist. The primary usage in the real world should trump whatever artefacts of contributors personal favourite topics produce skewed distributions in article creation. 220.127.116.11 (talk) 06:34, 16 December 2010 (UTC)
- I don't think you'll find a consensus for actively favoring "real-world" topics. Powers T 12:29, 16 December 2010 (UTC)
- Wikipedia is all about real world usage. I never said real world subject. 184.108.40.206 (talk) 08:36, 19 December 2010 (UTC)
- WP:PRIMARYTOPIC - primary topic in the real world is supported by policy. The primary topic in the real world is the subject covered in alley. -- 126.96.36.199 (talk) 08:30, 19 December 2010 (UTC)
- Find sources: "alleyway" – news · newspapers · books · scholar · HighBeam · JSTOR · free images · free news sources · The Wikipedia Library · NYT · WP reference -- almost no hits about the videogame, even though videogames are a favorite of internet users. Most are about alleys. 22.214.171.124 (talk) 08:30, 19 December 2010 (UTC)
- As a metaphor, you just searched for "street" and complained it returns almost no "street merchant" hits. That is not how search engines work and not how Wikipedia topic names are decided. — HELLKNOWZ ▎TALK 10:49, 19 December 2010 (UTC)
- Except, this article is called "Alleyway", not "Gameboy Alleyway", so do you name the article about "street merchants" as "street"? Do you expect "street" to mean "street" or "street merchant"? 188.8.131.52 (talk) 12:10, 19 December 2010 (UTC)
- As a metaphor, you just searched for "street" and complained it returns almost no "street merchant" hits. That is not how search engines work and not how Wikipedia topic names are decided. — HELLKNOWZ ▎TALK 10:49, 19 December 2010 (UTC)
- I don't think you'll find a consensus for actively favoring "real-world" topics. Powers T 12:29, 16 December 2010 (UTC)
- Wikipedia should not pretend the real world does not exist. The primary usage in the real world should trump whatever artefacts of contributors personal favourite topics produce skewed distributions in article creation. 22.214.171.124 (talk) 06:34, 16 December 2010 (UTC)
- As I stressed, "seems to be" in terms of Wikipedia coverage. Many words and terms would be primary terms in real world/practice, but are not on Wikipedia. For example, game development is only about video games, although in real world games were developed long before video games were even invented. — HELLKNOWZ ▎TALK 09:37, 15 December 2010 (UTC)
- This is not the primary topic of "alleyway", the primary usage is covered in the article alley. It is a normal dictionary word, which does not mean the videogame. 22.214.171.124 (talk) 05:07, 15 December 2010 (UTC)
- Oppose: The hatnote really does feel sufficient here, and gets the point across. A redirect/move will end up adding little to nothing.--Kung Fu Man (talk) 06:39, 16 December 2010 (UTC)
- Oppose – I think a hatnote directing to alley would work fine. –MuZemike 03:20, 17 December 2010 (UTC)
- Oppose - There's already an elegant compromise with the hatnote. Alley is the main page, and redirecting Alleyway to it is a waste (how many other things would we be listing on this hypothetical Alleyway disambig page?) Der Wohltemperierte Fuchs(talk) 18:00, 19 December 2010 (UTC)
- Oppose - If there were a strong confusion between the two terms, then the traffic to Alleyway would be a lot higher than the traffic to Alley. But traffic to alleyway is 3 times lower than that to alley, which means the majority of people are finding the right article straight away. The hatnote is sufficient. - hahnchen 21:49, 19 December 2010 (UTC)
- And how many people hitting alleyway want alley (or something else)? If it's 1/3 or more, then this videogame is not clearly what is desired. If it's 1/2 or more, then the videogame is clearly not should be "alleyway". Judging from usage outside of wikipedia for the term "alleyway", it seems clear that this game isn't what most people would think the meaning of "alleyway" is. As "alley" has 3x the hit rate of this article, that would suggest that many people coming here want "alley" instead, but got the wrong page. 188.8.131.52 (talk) 06:13, 20 December 2010 (UTC)
- The above discussion is preserved as an archive of the proposal. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.


text:
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text: I want to post a pic of him but am having trouble uploading the pic. All I can say is the fish has this growth growing out of its gill :eek3:. He is active and eating swim around.I have no idea what this is he has been fine and now this I don't want to euthanize him as yet is just so hard to do that. All my other fish are fine he is in my 36g which has good water parameters nitrate is 10, ammonia 0, nitrite 0 and ph 6.0. I am actually going to do a wc in a few minutes the tank is due to have one. I don't have a QT tank the one I was trying to use a while ago was ridiculous was only a 2.5g tank which is now a betta tank. I have no glue what to do and am very frustrated because everytime I try to upload a pic to a thread lately it takes forever to upload. The growth looks like a tumor and he is getting another one on the other side. Poor guy is so weird because all my other fish are fine and so was he until now. My other red eye T's are fine. Any help is appreciated wish I could I post a pic to show you.:wall:


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The Liberty County Convention and Visitors Bureau has announced the details of the 23rd annual Eleven Black Men of Liberty County Scholarship Banquet, which will ...
Coastal Manor's first resident beauty pageant recently crowned Rosetta Fleming as Ms. Coastal Manor.
There was a retirement party Feb. 7, celebrating Johnny Wayne Johnson's 45 years with Long County.
A Chinese saying says, "A good neighbor is better than a brother far off." Neighbors enrich our lives. Even though they do not live with ...
I was pleasantly surprised the other day driving into work.
My grandmother passed away at an early age, leaving Gramps alone. So, Jody, as I was called in those days became his number one buddy.
Project Reach God's Anointed Now Generation, a non-profit youth outreach, will host its annual Community Health Fair from 9 a.m. to 12:30 ...
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Since the With Respect For Old Age report by the Royal Commission was published, there have been constant requests for interviews with Sally. We've also had many members of the public ringing in, particularly in response to the report's suggestion that the older people shouldn't have to sell their houses in order to pay for nursing care - which upsets people terribly. The system is unfair: whereas cancer and coronaries qualify for free health care, people with Alzheimer's, which is associated with ageing, are still means tested. It makes me angry to see that people who have done a lot for their country are now being neglected.
One of the aims of Age Concern is to campaign for improvement in the quality of life for the elderly. This is a busy year for us: not only do we run the secretariat for the UN Year of Older People but we are also co-ordinating the Millennium Debate of the Age, an ongoing forum in which people discuss how they see themselves, their work and their lifestyles in 50 years' time. It's a good way of making people aware of the ageing issue. To me, the most important thing to realise is that we are all ageing from the day we are born. Although I used to visit old people when at school and college, I hadn't had any direct experience of looking after an elderly relative.
People will more willingly support children than the elderly, on the grounds that old people have already had a good innings but, having worked here, I feel that age is immaterial. We are all living longer and are going to have to get used to living in a much older society. The old are an untapped resource in terms of life and experience - they can be mentors for younger people, for example. Of course, some older people might resent being grouped together. My mum, for example, who is in her seventies, lives on her own but, after experiencing an OAPs club, said she wouldn't go back because the other people were too old.
I would like people to take more notice of the elderly, particularly since they will be in the same situation one day. I think attitudes will have to change. When a relative gets old and infirm people tend not to want to know. I hope this will change. We have a number of celebrities, including Stephanie Cole and Richard Wilson, who believe in what we do and are prepared to help out. Both my son and my mother have done odd bits of work for Age Concern: my mother volunteers in a nearby shop and my son has chosen a job which involves care of the elderly.
I'm aware that I must look toward my own future and make sure that I have got my retirement sorted. I've also learnt that healthy ageing is very important and that one needs to keep active. Mind you, looking after Sally takes care of that aspect.
Sally is a great role model. People look up to her for, at 63, she's beyond the official retirement age yet busier than ever before and so fun and enthusiastic. She says that I run her life and that she can't cope when I am away, even if it's just for two hours. She's so busy that I sometimes threaten to send a cardboard cut-out of her to some of her appointments. I sometimes get calls from organisations where she's due to speak wailing "the event is beginning in five minutes and she's not here" but she always makes it in the nick of time. She rarely writes her speeches, preferring to ad-lib. Her husband, who is equally busy, relies on me to tell him where Sally is. I meet his secretary, Kathy, once a month for lunch and we tease them that we're off to talk about them.
I am devoted to Sally, but it's a give-and-take relationship. For example, when my son was playing in a big football match and had left his boots behind at my house, she couriered the shoes round to him. She's been with Age Concern for over 20 years and obviously has designs on retiring one day because she's already said that she would like me to remain working with her. Of course I gripe and groan when a day is going badly, but since I've been here so long I can't really be fed up, can I?
- More about:
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Publication Name: Winona Republican Herald
Location: Winona, Minnesota
Pages Available: 38,914
Years Available: 1947 - 1954Learn More About This Publication
Winona Republican-Herald, The (Newspaper) - March 15, 1948, Winona, Minnesota
W EATHER Clmittr lonlKlit n-llh lIKht ruin; Tm-nrtnv purity cloudy, cftldvir. FM IS COMING Be nira yonr new radio can recelra tt. Full Wire Report of The Associated Member of the Audit Bureau of Circulations VOLUME 48. NO. 23 W1NONA, MINNESOTA, MONDAY EVENING. MARCH 15. 1948 FIVE CENTS PER COPY SIXTEEN PAGES Soft Coal Miners Walk Out LJ A. I v No U. S. Aid If Italy Goes April 18 Elections Crucial Point State Department Spokesman Issues Ultimatum Wmihlrurtnn (ft'> Tho Stritff do- piirlmiml wild today Hint If Ituly KOCH commuiii.it slip will got no fur- thrr economic iilct from Uio United Suites. A itwtrmpnt that thl.i thr Itntlim communist pitrty would hn thr one In (Irrliln whuther to shut train American kid. Italy hns been receiving help un- der the (-mowncy foreign nlcl.pro- Krnm and Is clown for nlcl nuclei4 tho no-ciillrcl Murshiitl plan, Mlchiicl MsDcrrnott, prosw officer, mndfi thfl finnoimcrmpiit, on what will happen If Ituly communist in the elections month. Ho MI Id Semite debute- on thfi Xuropcnn Recovery proftriim miiclo It clear the Somite opposes nld to tiny communist-dominated country, Don't Wnnt 1'roffrnm "The. communists In Ituly wild they don't wunt the European Kecovery McDcrmott rid- ded. "If the communists should win which WP cnn'l believe will ho the knnwlnic the spirit and feeling Cudahy and Swift Reject Arbitration Nation-wide Meat Strike Set to Start at A. M. Potsdam Miscalculations Force U. S.-Soviet Policy Turnabout U. S. Committed to j Oppose Killed, 26 Injured in International Spread Everywhere n ni c I Harvester Louisville riant explosion By John ST. HlRlilowcr Washington American i -Two of three major Grinning Con! Diggers report today at the mine re- turn home. They nro employes of H, C. Frlck Company, n. U. S. Stool Corporation subsidiary at Brldgcvllle., Pa. (A.P. Wlrcphoto to tho Republican-Herald.) __________ meat packers turned down yesterday or been pushed by the ,an offer to arbitrate their wage dls- almost the opposite pole since Pres- jputc with the C.I.O. United Pack- icient Truman met Premier Stalin at inghousc workers who have called a Potsdam two alld a nllir years ago. tomorrow 'C CIlmo homc The arbitration proposal was sent Brilish-Soviet- to Swift Company, the Cudahy American meeting saying: The Packing Company and Armour three powers "arc now more closely Company but Swift and Cudahy ;than cvur together In dctcrm-


text: We're sorry, Vintage Style Pocket Watch Brooch is no longer available Why not try one of these instead? Hen And Chicks Badge Set by Kaela Mills £10.50$18.02€12.58$13.45 free UK delivery Pale Gold Tree Branch Brooch by Charlie Boots £12$20.59€14.38$15.37 Silver Good Luck Keepsake by Tales From The Earth £12.50$21.45€14.98$16.01 Silver Guardian Angel Keepsake by Tales From The Earth £12.50$21.45€14.98$16.01 Pinch to zoom Vintage Style Pocket Watch Brooch by Zamsoe £15$25.74€17.97$19.22 This item is no longer available free gift wrap Favourite Favourite View your favourites colour of beadcolour of bead (required)greyaquaredpurplecolour of bead (required)greyaquaredpurplecolour of bead (required)greyaquaredpurplecolour of bead (required)greyaquaredpurple we're sorry we're sorry, This item is no longer available buy a gift voucher related categories jewellery > women's jewellery > pins & brooches by Zamsoe Location: Cornwall, GB read seller's profile see seller's complete range more items from this seller Knitting Diva Brooch by Zamsoe £22$37.75€26.36$28.19 Button Charm Earrings In A Bottle by Zamsoe £18$30.89€21.57$23.06 Personalised Bookmark by Zamsoe £20$34.32€23.97$25.62 Men's Leather Skull Bracelet by Zamsoe £55$94.39€65.91$70.47 Posh Afternoon Tea Brooch by Zamsoe £22$37.75€26.36$28.19 The Cat Sat On The Moon Brooch by Zamsoe £22$37.75€26.36$28.19 view all you may also like PRODUCT DETAILS DELIVERY RETURNS Made in Britain free gift wrap ask seller a question save for later A beautiful handmade brooch inspired by our grandfathers vintage style pocket watch. The brooch makes a beautiful handmade gift or keep sake which will become a heirloom and will be handed down through the generations. The brass charm is beautifully detailed and have a quaint vintage appeal. Its simplicity makes them easy to wear its relaxed style adds a little extra touch to any out fit. The little brooch would make a beautiful gift as it is unique , handmade, individual and not mass produced. The brooch is beautifully gift wrapped as standard. There are two designs: style one has a beautifully stitched red ribbon and style two has a beautifully stitched greyish blue ribbon. made from: The brooch is made from brass and the ribbon is made from cotton. dimensions: Width is approx 4cm, height 4cm. product code: 231883 This product is dispatched to you by Zamsoe. You have 28 days, from receipt of cancellable goods, to notify the seller if you wish to cancel your order or exchange an item. Please note: goods that are personalised, bespoke or made-to-order to your specific requirements, perishable products and personal items sold with a hygiene seal (cosmetics, underwear) in instances where the seal is broken are non-refundable, unless faulty. Read more about our returns policy.Should you choose to return or exchange your order you will need to deliver the item(s) to the UK, where this seller is based. Zamsoe's return policy Please see notonthehighstreet.com's returns policy.


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There is no doubt that a trip to the hospital can seem overwhelming, even if you aren't the patient. At East Cooper Medical Center, we believe that a patient's friends and family play an important role in their care and recovery. The more informed you are about our hospital, the more you can focus on what's most important: visiting with your loved one.
If you have questions about what your friend or family member might be experiencing but don't know quite where to turn, you can reference our Health Library. There you'll find everything from common conditions and the procedures used to treat them, to advice on rehab and returning to normal activities. Take a look and see if it has the answers to your questions. Explore the Health Library.
If you have questions before arriving at the hospital – from what to bring to where to park – feel free to give us a call or leave your information below and we'll get back to you as soon as possible.
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If you have a potentially life-threatening medical emergency, please call 911.
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Our classes and events are designed to help our community stay healthy.
Assess how well your knee or hip joints are functioning, and receive recommendations for follow-up steps.


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Facebook specialist for advices
- Status Closed
- Budget $30 - $250 USD
- Total Bids 10
Project Description
We would like to market our new website & product via Facebook, and I received last week some Facebook messages.
Which we would like to use as well.
My personal Facebook account has 500+ friends, but our business account has 0 facebook friends.
I want:
- To "like" my business account - and so all my facebook friends will see this as well.
- To "Add / import email addresses" in Gmail account - and "invite" those people via Facebook (via email).
- To find ways to "target business owners" on Facebook, and invite them - without using spam.
- Promote our product by gaining "likes" - how to get more likes.
We need an extended plan, to promote our new product / business without using the Facebook advertisements, so free publicity.
We want to pay $30 to $50 for your extended advice plan & help implementation - which has to be serious.
If this works well, we want to offer this to our website customers as well - so here can be a long term business for you.
We only read people messages with "facebook canditate" - so we know you have read the whole job posting.
JohnGet free quotes for a project like this
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text:
Prana Women's Jessie Long Sleeve Top
The Prana Women's Jessie Long Sleeve Top can be worn on variety of occasions whether you are travelling new trails and terrains or playing different sports. The Jessie takes that spirit and breaks from the routine pack with an elaborately detailed all over print and quick drying textured performance fabric.
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- Performance textured fabric Crew neck long sleeve tee with elborate all over graphic art Quick dry
- Tech Specs
- Fabric: 89% Polyester / 11% Spandex
- Age
- Adult
- Gender
- Female
Customer Reviews
Questions & Answers
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text:
Use WordPress as a mobile content/SMS CMS with WordpreSMS. People text in and get SMS content up to 600 characters long back (concatenated SMS).
The end user sends a couple of keywords to a short code to get the content. The default keyword is BLOG followed by an account keyword of your choice (e.g. BOB) and an optional subkeyword (e.g. ADDRESS). The keywords are not case sensitive.
The end user will send: BLOG BOB ADDRESS to your country short code and receive the Address of your blog back as an SMS.
You can also choose either a dedicated keyword or a dedicated short code at additional costs if you're not happy with the defaults.
No, this service works only with text content. However the text can contain links to URLs which are mobile capable so the user can be pointed to a mobile site via SMS.
Today's mobile phones can cope with so called 'long SMS' of up to 800 characters. WordpreSMS supports long SMS up to 480 characters. But please be aware that the end user pays per 160 characters. If an SMS is concatenated of multiple messages, he has to pay each SMS.
No, this service is free to you as a blogger. However for people requesting information, there will be a small premium charge to cover the messaging costs.
No. This plugin only works in certain countries. We are constantly expanding the reach of WordpreSMS however we focus on the European markets, currently.
Yes, you can change your keywords as much as you like. The only restriction is that it needs to be available when you change it. Keywords are given away on a "First come, first serve" basis.
Keywords must consist of letters and numbers and must not contain special characters. Furthermore they must be 3 characters or more. Other than that, there is no restriction.
Requires: 2.8 or higher
Compatible up to: 2.9.2
Last Updated: 7 years ago
Active Installs: Less than 10
Got something to say? Need help?


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|« Date » · « Thread »
|« Date » · « Thread »
|"Gus Heck" <sparver...@telocity.com>
|Re: Does Tomcat want to stand alone?
|Wed, 05 Jun 2002 03:37:12 GMT
I don't think it is so hard to do the java part, and I suspect that the tomcat part isn't that hard either, but I am really criticising the documentation more than anything else. I am not opposed to extra keystrokes for benefits of java, but I do really dislike reading page after irrelevant page hoping to stumble on the nugget I need. I feel that the documentation focuses on the neat cool things that tomcat does that non java servers don't, and omits the routine basic stuff. Even if it takes a few more keystrokes or some extra thought in Tomcat, I shouldn't have trouble finding out how to turn of directory indexing. (for example). Gus ----- Original Message ----- From: "Eric Hollander" <email@example.com> To: "Tomcat Users List" <email@example.com> Sent: Tuesday, June 04, 2002 10:51 PM Subject: Re: Does Tomcat want to stand alone? > On Monday 03 June 2002 18:24, you wrote: > > My impression of Tomcat is that one winds up having to learn ALL of it's > > features at once. It is also very hard to find out answers to simple things > > on their web site... like how do you turn off directory indexing in Tomcat? > > I can find stuff on security managers, jndi and class loaders, but whenever > > I have a simple question I get stuck. > > One of the common criticisms about Java is that it's great for big-scale > stuff but it's harder to use for small stuff. This really is true, and it's > also true for Tomcat. You can learn perl very quickly and you can write a > basic cgi and install it in apache very quickly. Just learning how to > install and get Tomcat started is a challenge. Just writing "hello world" is > vastly more complicated. You can write a hello-world cgi in two lines. In > Java you need to install everything, and then subclass Servlet, and set up > web.xml, etc, etc. So you are right, you need to learn a lot more to do > simple stuff, but it works a lot better when you need to do big stuff. > > But if you are already familiar with java and tomcat it because very quick > and easy to set up simple applications. > > -- > To unsubscribe, e-mail: <mailto:firstname.lastname@example.com> > For additional commands, e-mail: <mailto:firstname.lastname@example.com> > > > -- To unsubscribe, e-mail: <mailto:firstname.lastname@example.com> For additional commands, e-mail: <mailto:email@example.com>
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Nic Rossmüller : May 26th 2006 - 17:04 CET
InterVideo plans to support HD DVD Playback
InterVideo plans to support HD DVD Playback :
InterVideo, Inc. an industry leader in next-generation DVD and multimedia software, today announced its commitment to support HD DVD. At WinHEC 2006, InterVideo showcased its plans for HD DVD playback support on PCs in late 2006 and early 2007. With a allways growing list of top movies available and favorable reviews of the latest HD DVD players, the community of supporters for HD DVD hardware and software continues to grow. Already this year, innovative PC OEMs such as Toshiba have begun offering HD DVD drives in desktop and notebook PCs. Additionally, a full line of IHV components from leading manufacturers including Intel will help support HD DVD playback on PCs.
WinHEC Conference - HD DVD playback
InterVideo has affirmed its commitment to include HD DVD support in all of its PC products and will focus on developing new software that will ensure seamless playback on Windows Vista PCs. As Microsoft reiterated at the WinHEC Conference, Windows Vista will ship with the drivers, file system, and all other components necessary to support HD DVD playback. The company gave a positive progress report on the state of third-party software players and announced a new initiative designed to create the best possible HD DVD playback solutions by helping ISVs implement VC-1 codecs and iHD support. This program will also provide iHD test vectors, sample code and more all of which will facilitate integration with third-party iHD implementations for Windows Vista.
InterVideo - Toshiba Qosmio Notebook
"InterVideo has been working closely with Microsoft, Intel and other key PC OEMs, with the shared belief that the HD DVD format will deliver unique advantages," said Steve Ro, CEO of InterVideo. "We reaffirm our support for HD DVD: our goal is to be the industry leader in HD DVD software and to provide the best high-definition experience to consumers." WinDVD HD is being bundled with Toshiba Corporation's new Dynabook Qosmio G30/697HS Series Notebook the world's first notebook PC with an integrated HD DVD-ROM drive. The Qosmio G30 is currently available throughout Japan.
About InterVideo
InterVideo is a leading provider of integrated digital and high-definition multimedia and audio/video content solutions in the PC, CE and wireless industries. The company's broad suite of integrated multimedia software products are designed to enhance the consumer's entertainment experience, whether the content is delivered to a home system, HDTV set, wireless system, mobile or personal multimedia device. InterVideo's unique iMobi multimedia codec technologies are widely used by Smartphones, GPS units and portable entertainment device OEMs and ODMs to enhance music and video enjoyment...anyplace, anytime. The firm's worldwide headquarters is at 46430 Fremont Blvd, Fremont, CA, 510-651-0888. InterVideo also has major offices in Taiwan, Japan, Mainland China and around the globe.
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text:
5x7 Journal NotebookSKU #: NW-15690
Item DescriptionMore InformationAdditional Information
This 5" x 7" notebook is available in 3 popular colors. Each color features a ribbon and elastic strap that adds that extra touch. Soft, imitation leather cover. 50 sheets of paper. Colored elastic band and ribbon. Available in 3 colors. Price includes: 1-color imprint, 1 location
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|Imprint Dimensions
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|Standard Production Time


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1 July Personal Services Regime
Published on 02 Jun 00 by WESTERN AUSTRALIAN DIVISION, THE TAX INSTITUTE
From 1 July 2000, your clients providing personal services through entities, or directly under contract other than as employees, must cope with rules that limit income splitting and deductions. The focus of this paper is on the legislative machinery which implements the new Personal Services Income regime, its practical scope, and the measures which are required in order to test client situations against the measures and - where the measures apply - provide guidance to either restructure or compliance.
Author profile:
Harry M RIGNEYCurrent at 16 May 2013 Click here to expand/collapse more articles by Harry M RIGNEY.
Individual sessions
The July 1 Personal Services RegimeAuthor(s): Harry M RIGNEY
Materials from this session:
- insert_chart
Unless expressly stated, opinions are not that of The Tax Institute, which accepts no responsibility for the accuracy of any of the information contained within it.
Further details about this event:
Copyright Statement


text:
A member of staff at a mental health hospital in Gloucester has been stabbed to death, officials have said.
The woman, who has not been named, was working at an inpatient unit at Wotton Lawn Hospital, when she was attacked on Wednesday morning.
A spokesman for the 2gether NHS Foundation Trust said medical staff at the facility tried to help her and she was then taken to Gloucestershire Royal Hospital.
"It is with deep sadness that we confirm that our colleague died a short time later. Our thoughts remain with their family and friends at this extremely difficult time," the spokesman said.
"The full facts of this sad incident are still being established and therefore it is inappropriate for us to comment further at this time."
The spokesman was unable to confirm the role of the staff member.
According to 2together's website, Wotton Lawn is an 88-bed acute mental health hospital.
It has four admission wards, a nurse-led Psychiatric Intensive Care Unit (PICU) and a Low Secure Unit (LSU).
Staff who work there include doctors, nurses, psychologists, physiotherapists and art therapies.
Gloucestershire Police said: "Emergency services were called at around 7.30am on Wednesday July 9 to Wotton Lawn Hospital in Gloucester following reports that a woman had been stabbed.
"The victim was taken to Gloucestershire Royal Hospital but sadly died of her injuries at around 8.30am.
"A man in his sixties was arrested on suspicion of murder and is currently in custody."Reuse content