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McDermott International (NYSE:MDR) is an engineering, procurement, construction and installation [EPCI] company engaged in designing and executing complex off-shore oil and gas projects worldwide. The company is one of the largest U.S. based engineering and construction companies exclusively focused on the upstream off-shore oil and gas sector. Moreover, the company provides full integrated EPCI services as it delivers fixed and floating production facilities, pipeline installations and subsea systems from concept to commissioning, with a diversified fleet of marine vessels, fabrication facilities and engineering offices around the globe.
McDermott has had a bad reputation regarding meeting earnings estimates during the last few quarters and reported missed revenues and earnings estimates during the period. The prime reasons for shortfall are the decreasing order backlog, increasing cost of operations and the pressure faced by the off-shore drilling industry, which has resulted in lower contracts wins by McDermott. Further, the company has suspended its practice of issuing earnings guidance, which has had a negative impact on the investor perception and resulted in severe stock price depreciation in the event of any underperformance by the company. The stock fell over 16% during the last year and it is further down over 16% year-to-date.
Business Model
McDermott is one of the largest amongst its industry peers and provides full integrated EPCI services in approximately 20 countries across the globe from Asia Pacific, Atlantic, and Caspian to the Middle East. The company also supports its operational revenues with comprehensive project management and procurement services. Further, the company operations are generally capital intensive in nature and rely on large contracts, which accounted for a substantial amount of company revenues over the last few years. Moreover, the McDermott's operations depend heavily on capital expenditures for off-shore construction services of major integrated oil and gas companies and national oil companies for the construction of development projects.
Business Performance and Overview
McDermott faced severe operating losses over the last year which is mainly due to the decreased order backlog during the period. The revenues fell by 27% to $2.66 billion compared to $3.64 billion in the same period last year. This decrease is mainly due to a combination of operational issues including impairment of balance sheet assets, and commercial issues with customers that impacted the estimated costs for various projects of the company.
Source: SEC Filings
The fall in revenue and the increased losses of the company over the last year are also due to the poor segmented performance. Asia Pacific, Middle East and the Atlantic segments faced losses of $62.2 million, $174.4 million and $78.5 million, respectively during the last year. The progress on several ongoing projects has already been suffering due to excessive costs incurred - these costs have escalated due to harsh climate and weather issues. These delays and increased costs will result in further losses for the company.
Despite the decreasing backlog in the last year, the company reported significant growth of over 67% from its Middle East region. This increase is due to increased customers' revenues from the region, mainly from Saudi Aramco which contributed around 25% of the consolidated customers' revenues during the last year.
Source: SEC Filings
Second Quarter Earnings
McDermott recently announced its second quarter earnings and reported an improvement in earnings. The company reported a second quarter net loss of $11 million, compared to loss of $149 million in the same period last year, per share loss stood at $0.05 compared to $0.63 second quarter of the last year. However, the revenues for the period went down to $476 million, 26% lower than the revenues of $647 million in the corresponding period last year, which is mainly due to lower marine contribution in the second quarter.
Source: Company Website, Second Quarter Earnings Release
Also, the company's backlog was $4.1 billion, down 7% compared to $4.4 billion in the same period last year. The major portion (61%) of the order backlog is for the subsea operations while the remaining 39% is for the off-shore operations of the company.
Future Prospects
There have been concerns about the off-shore sector due to the major oil and gas companies reducing capital expenditures. However, despite these fears, the companies have been spending about 50% on off-shore developments. Countries like China, Brazil, Japan, India, Nigeria, Thailand and even the U.S are focusing on developing off-shore assets as the on-shore reserves continue to deplete at a faster pace. We have seen considerable increase in activity in the Gulf of Mexico and off-shore Africa. As the off-shore assets are being developed, the off-shore infrastructure companies will benefit heavily.
McDermott will benefit heavily mainly due to the heavy operational concentration in the international markets where demand for off-shore oil and gas services and construction remains strong. McDermott generated over 95% of its revenues from projects outside the U.S. Moreover, the company's international operations are highly influenced by the worldwide oil and gas demand which remained strong over the last few months. This increased demand will likely keep the commodity prices strong and prompt the major oil and gas companies to increase the capital expenditures.
Further, the offshore EPCI market is also set to grow better in the future due to the continued growth in deep-water developments. As a result of expected demand rise, the company has two vessels under construction: LV-108, a multi-service vessel intended to be used in Middle East, and DLV-2000, a pipelay/derrick type vessel intended to serve the Asia Pacific segment of the company. The recent contract win by Seadrill (NYSE:SDRL) for its newbuild, West Saturn, shows that the demand for the off-shore equipment remains strong. It is fair to assume that the company will be able to employ its vessels as these vessels are delivered.
The price performance of McDermott has been quite poor over the last one and half year, and the company is not out of trouble. The revenues continue to fall along with the falling order backlog. Middle East is one of the most important regions for the company which continues to be unstable and the capital expenditures in other regions by major oil and gas companies remain slow. McDermott might have to weather this storm for a little longer and the short-term prospects of the company do not look good. However, in the long-term, we believe the off-shore drilling sector has a lot of potential and the slowdown in CapEx from the major oil and gas companies is also short term. We believe McDermott can yield good results for the patient investors.
Additional Disclosure: This article is for educational purposes only and it should not be taken as an investment recommendation. Investing in stock markets involves a number of risks and readers/investors are encouraged to do their own due diligence and familiarize themselves with the risks involved.
You can subscribe for real time alerts by clicking on the button at the bottom of this article, and you can also follow us on twitter here: twitter.com/IAEResearch
Disclosure: The author has no positions in any stocks mentioned, and no plans to initiate any positions within the next 72 hours. The author wrote this article themselves, and it expresses their own opinions. The author is not receiving compensation for it (other than from Seeking Alpha). The author has no business relationship with any company whose stock is mentioned in this article.

subset: commoncrawl


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text:
On 10/11/2012 12:04 PM, Eric Blake wrote:
On 10/10/2012 04:31 PM, Eric Blake wrote:Another missing validation check is for duplicate use. With the monitor command, you ALWAYS have a unique fd (thanks to SCM_RIGHTS). But with the command line, I can type 'qemu -add-fd fd=4,set=1 -add-fd fd=4,set=2'. Oops - I've now corrupted your set layout, unless you validate that every fd requested in -add-fd does not already reside in any existing set. Thinking aloud: On the other hand, being able to pass in one fd to multiple sets MIGHT be useful; in the SCM_RIGHTS monitor command case, I can pass the same fd from the management perspective into multiple sets, even though in qemu's perspective, there will be multiple fds created (one per call). Perhaps instead of directly adding the inherited fd to a set, and having to then sweep all sets to check for duplicates, it might make sense to add dup(fd) to a set, so that if I call: qemu -add-fd fd=4,set=1 -add-fd fd=4,set=2 -add-fd fd=5,set=2 what REALLY happens is that qemu adds dup(4)==6 to set 1, dup(4)==7 to set 2, and dup(5)==8 to set 3. Then, after all ALL -add-fd have been processed, qemu then does another pass through them calling close(4) and close(5) (to avoid holding the original fds open indefinitely if the corresponding sets are discarded).Another idea: a hybrid approach - the _first_ -add-fd 4 directly adds 4 to the set, all other -add-fd 4 end up adding dup(4) instead (well, fcntl(F_DUPFD_CLOEXEC), but you get the picture). That is, do the duplicate scanning, and if there is no duplicate, use the fd directly; if there IS a duplicate, then put a unique fd number as a copy into the remaining sets. That way, you don't have to do a final close() sweep across the -add-fd arguments passed on the command line, and you still don't have to worry about duplicated fds across multiple sets causing mayhem in qemu_close().
This would simplify the code, but I wonder if it would be confusing to users when they call query-fdsets and only see a single fd 4. It may make more sense to dup all fds that are passed with -add-fd, and then it basically works the same as the QMP add-fd via SCM_RIGHTS.
On a somewhat related note, one major difference between the QMP add-fd and command line -add-fd, is that -add-fd doesn't return the fd that was added. So opaque strings will be even more important when passing fds on the command line.
-- Regards, Corey Bryant


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River Holme in Brockholes runs orange with iron deposits
- 17 February 2014
- From the section Leeds & West Yorkshire
A river has been turned orange after iron deposits were washed out from a disused mine by rising water levels.
The River Holme in West Yorkshire has been discoloured by the deposits, the Environment Agency said.
Tom Jackson, who works overlooking the river in Brockholes, near Huddersfield, said he had "never seen the river that bad, it is quite orange".
An agency spokesman said they were aware of the situation but it was "natural and not harmful".
He said the deposits had flowed out of an abandoned mine near Holmfirth and it would look "quite impressive for a few miles downstream".
The agency would take no action and the colour would disperse in due course although it could reach the River Calder, he added.
Mr Jackson, a logistics manager, said discoloration of the river had happened before but he had photographed it due to the current particularly vivid colour.


text:
Harrison, Arkansas, USA
I have been fortunate to study under photographers Tim Ernst, James Woods, and Louis Curtis. My focus is landscape and nature, as it gives me time to explore away from civilization. I teach photography classes and field seminars, and am constantly amazed at the individual creativity I encounter. The creation is an amazing gift of God for all to enjoy!


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All products are patented or patent pending
Jones & Son Pest Control Supplies Ltd,
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Email: firstname.lastname@example.com
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The long-term goal of this proposal is to develop therapeutic strategies for the treatment of two human diseases, Oculo-Cerebro-Renal syndrome of Lowe (Lowe syndrome) and Dent disease, which result from loss-of-function mutations in the gene encoding the inositol 5-phosphatase OCRL. Lowe syndrome is a severe X-linked disorder characterized by reabsorption defects in the kidney proximal tubule (renal Fanconi syndrome), mental retardation and congenital cataracts. Dent disease is another X-linked disorder in which the clinical manifestations are limited to kidney defects that are similar to those observed in Lowe syndrome. While it is known that the main function of OCRL, an enzyme expressed by all cells of the body, is to dephosphorylate two bilayer phospholipids, PI(4,5)P2 and PI(3,4,5)P3 (members of the phosphoinositide family) at the 5 position of their inositol ring, the mechanisms through which a defect in the catalytic activity of this enzyme cause disease, and specifically kidney disease, remain unclear. The objective of this project is to elucidate such mechanisms. Strong evidence indicates that a main function of OCRL is to avoid accumulation of its substrates on membranes of the endocytic pathway. It is hypothesized that the resulting inappropriate intracellular accumulation of these lipids, primarily PI(4,5)P2, leads to ectopic actn nucleation and abnormal traffic and sorting of membrane proteins along the endocytic pathway. This effect is expected to have a dramatic impact on proximal tubule cells due the massive endocytic activity occurring at their actinrich apical pole. In this proposal we plan to elucidate he physiological function of the intracellular phosphoinositide pools controlled by OCRL, to determine how such pools regulate actin nucleation and endosomal traffic, and to establish how these events specifically affect the function of kidney proximal tubule cells in model mouse and cell lines.
This project will shed light on mechanisms of two severe kidney diseases and will thus represent a critical step towards their cure. The information acquired with this project will be relevant to the therapy of other conditions resulting from the impairment of kidney proximal tubule cells.
|Messa, Mirko; Fernández-Busnadiego, Rubén; Sun, Elizabeth Wen et al. (2014) Epsin deficiency impairs endocytosis by stalling the actin-dependent invagination of endocytic clathrin-coated pits. Elife 3:e03311
|Idevall-Hagren, Olof; Decamilli, Pietro (2014) Manipulation of plasma membrane phosphoinositides using photoinduced protein-protein interactions. Methods Mol Biol 1148:109-28
|Demmel, Lars; Schmidt, Katy; Lucast, Louise et al. (2014) The endocytic activity of the flagellar pocket in Trypanosoma brucei is regulated by an adjacent phosphatidylinositol phosphate kinase. J Cell Sci 127:2351-64
|Fröhlich, Florian; Christiano, Romain; Olson, Daniel K et al. (2014) A role for eisosomes in maintenance of plasma membrane phosphoinositide levels. Mol Biol Cell 25:2797-806
|Schauder, Curtis M; Wu, Xudong; Saheki, Yasunori et al. (2014) Structure of a lipid-bound extended synaptotagmin indicates a role in lipid transfer. Nature 510:552-5
|Pirruccello, Michelle; Nandez, Ramiro; Idevall-Hagren, Olof et al. (2014) Identification of inhibitors of inositol 5-phosphatases through multiple screening strategies. ACS Chem Biol 9:1359-68
|Tian, Xuefei; Kim, Jin Ju; Monkley, Susan M et al. (2014) Podocyte-associated talin1 is critical for glomerular filtration barrier maintenance. J Clin Invest 124:1098-113
|Nández, Ramiro; Balkin, Daniel M; Messa, Mirko et al. (2014) A role of OCRL in clathrin-coated pit dynamics and uncoating revealed by studies of Lowe syndrome cells. Elife 3:e02975
|Giordano, Francesca; Saheki, Yasunori; Idevall-Hagren, Olof et al. (2013) PI(4,5)P(2)-dependent and Ca(2+)-regulated ER-PM interactions mediated by the extended synaptotagmins. Cell 153:1494-509
|Devereaux, Kelly; Dall'Armi, Claudia; Alcazar-Roman, Abel et al. (2013) Regulation of mammalian autophagy by class II and III PI 3-kinases through PI3P synthesis. PLoS One 8:e76405
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Archon - Walkthrough/FAQ
Archon General FAQ Written by Reverend Eric "Vegita" Johnson (firstname.lastname@example.com) Version 3.1415 Sections: I - Introduction II - Game Story III - How To Play IV - The Light Side (not "The Far Side") A - Knight B - Archer C - Valkyrie D - Golem E - Unicorn F - Phoenix G - Djinni H - Wizard V - The Dark Side (of the Force) A - Goblin B - Banshee C - Manticore D - Troll E - Basilisk F - Shapeshifter G - Dragon H - Sorceress VI - Strategies and Matches A - Special Class - Elementals B - Versus Matches C - Win/Loss/Tie Charts D - Strategos VII - Various A - Revision History B - Thanks C - No Thanks By the way - to anyone that has e-mailed me about this game with information, I have (unfortuantely) lost your e-mails. If you would be kind enough to resend 'em, I'd be very appreciative! ==================================== Archon =================================== ---------------------I: Introduction------------------- ==================================== Archon =================================== Welcome! I am Vegita, Guardian Of Destiny, and I see you want help for the Nintendo/Famicom game "Archon". Well, lemme tell ya, I might not be the best person in the world to talk to about this game, but I certainly am an experienced person to talk to. Ever since this game first appeared on the Commodore 64, I have been a fan of it. Learning the subtle nuances of the pseudo-chess world, I eventually became fairly proficient at it. Now, I'm here to share my experience with you in my NES/Famicom FAQ. I hope it helps! First off, let's get one thing straight: Even though I am Vegita, I will try to write from an un-biased point of view (although I still think I'm the best at everything). Second of all, if I catch anyone copying all or part of this FAQ, ANY part of this FAQ (not counting little, inconsequential sentences like "First off, let's get one thing straight), I will destroy you. I will rip you limb from limb like the excessively weak individual you are, and then I will sue you for copyright infringement. Well, ok, maybe I'll just sue you, but if I got the chance I'd certainly go for the ripping of limbs from other limbs. Third of all, I do not own the rights to this game, the names of the characters in this game or FAQ, or have any ownership whatsoever of this game (except for the cartridge sitting in my room, that is). Those are the property of their respective owners. If I find a website with this FAQ on it, and it has been changed in any way, does not give me proper credit, or is selling it without my knowledge and consent, then I WILL have my lawyers contact that site. Are we clear (this means YOU, Vertsk8!)? Hey folks, if you're going to write me about this game, I must insist that you put, in the subject header of the e-mail, the name of game that you are writing about. I am tired of having people write me, asking about games that I've written for, but they never tell me WHAT game they need help with. This will help me in identifying what game you are talking about, and will also help me weed your e-mails out from the Spam I constantly receive. If you do not put the name of the game in the Subject header, then I may not read your e-mail at all; I get a lot of spam, and people like trying to send me viruses, so if you don't do something that will actually help me in determining whether or not your e-mail is legitimate, you can only blame yourself. ==================================== Archon =================================== ----------------------II: Game Story-------------------- ==================================== Archon =================================== Well folks, the plotline for this game is simple. Take the game of chess and combine it with ancient monsters of myth, Light and Dark. Now, add in a new style of winning pieces (instead of simply moving to their spot, you actually battle it out with that piece), and you've got Archon, the game of twisted chess with good against evil! ==================================== Archon =================================== ----------------III: How To Play (and Win)-------------- ==================================== Archon =================================== First off, I should mention how to control yourself in this game. For starters, at the opening menu screen choose your game mode by pressing UP or DOWN on the DIRECTIONAL PAD, and make your selections by pressing the A BUTTON. Once in the game, move the cursor around the game board with the DIRECTIONAL PAD and select the character you wish to use with the A BUTTON. Upon selecting what you wish to do with this character, press the A BUTTON to end your turn. If you chose the wrong character, or wish to do something else instead, move that character back to their original spot and press the A BUTTON. Now, the game is based around chess in the fact that you pick your character and you move them a certain distance. The funny thing is, instead of simply taking an enemy piece by moving your piece onto the same spot as theirs, you must fight for it. When your character piece moves onto a space inhabited by another character piece, the two then go to a battlefield where they fight. Each character has a certain amount of Life (a Bar located at the bottom of the screen), and they must successfully drain their opponent of all their life by attacking. The surviving character remains on the board space, while the loser is "taken". The survivor will regain their life after a couple turns, so make sure your stronger characters get to a safe place when healing before they're decimated! You make your move, then your opponent gets a turn, then back and forth until either all 5 "Magical Squares" are covered by your sides' players, or all of your opponents are dead. When that happens, the game ends. Got it? Good. ==================================== Archon =================================== --------------------IV: The Light Side------------------ ==================================== Archon =================================== Each side has a variety of players at their disposal. Let's discuss each and how to use them effectively, ok? Since each side has mirror-matched characters, I'll list each pieces' movement, method of attack, and their Hit Point Range. The Hit Points, Damage, and Attack Speed are grouped together by terms, as are the attack speeds: 1 - Worst 2 - Low 3 - Average 4 - High 5 - Best 1 is the smallest amount of life, 5 is the highest. NOTE - the Groupings are based off of the stats of the individual sides (Light and Dark), not overall. In other words, if something says "Best" then that character is the Best of that particular Attribute for their individual side. One sides' "Best" might not be as good as the others sides' "Best". ------------------------------ ----------About the Light Side---------- ------------------------------ In general, the Light Side has the same pieces as the Dark. The difference, aside from graphical changes and names, is the fact that the Light Side has pieces that can move further and strike faster than their counterparts (Unicorn moves further than Basilisks and shoots faster than most anything). However, this is offset by the noticeable lesser amount of Hit Points by most every character and their counterpart! The Light Side has the Phoenix, which attacks in the same style as the Two Banshees the Dark Side has. However, the Phoenix has more life than the Banshees, so there is a slight advantage there. For the most part, though, it is best if you do not have a character fight its own Dark Counterpart, as they will most likely be slain. Looking at the board objectively, the Light Side's greatest assets are being able to take out weaker characters with little to no trouble, but they all seem to falter when it comes to the stronger enemies. Most people initially look upon this as a bad thing, but they are looking at it on equal terms. The name of the game is STRATEGY, and that is where the Light Side shines. While they lack the brute force of the Dark Side, they can easily turn the tide of a match be decimating half the enemy's squad with a few pieces. However, it's that other half that usually gives the Light Side a run for their money... _______________ _~A~ The Knight_______________________________________________________________ =============== Number of Pieces Given: You start with 7 of these players, all of them grouped in the center of the front line. Movement: 3 Ground Spaces. What this means is that they can travel up to 3 spaces in any direction, as long as there aren't any characters barring their path. Method of Attack: The Knight has a sword. He must get in range with before attacking. Hit Point Range: Worst. Damage: Worst. Attack Speed: Worst. The Knight, as well as the Goblin, are the equivalent of the Pawn - they are plenty of 'em, but they have little use aside from strategic purposes. They are hardly a match for any other piece on the board, as their little range makes them difficult to use in a battle. Use these guys to wear your opponent down and kill the weaker enemies, but don't expect them to hold the front line for long! When in battle, it's best if they dodge as much as the can while getting in close. Because enemies can only attack 8 directions, try to stick to a point in between while drawing fire. In between shots, rush in and see if you can't get a hit or two on your opponent. However, one or two hits on the Knight and it's all over, so they really aren't worth THAT much effort. If you're good enough, you can take some characters, but don't expect to win everything with the Knight - if you can get a few wins with a Knight, they've done their part. _______________ ___~B~ The Archer_____________________________________________________________ =============== Number of Pieces Given: You start with 2 of these players, each one on the opposite ends of the front line. Movement: 3 Ground Spaces. Method of Attack: The Archer shoots arrows from a distance. Hit Point Range: Worst. Damage: Worst. Attack Speed: Low. The Archer, unlike the Knight, can attack from a distance, and therefore are much more effective in battle. Unfortunately, it takes just as many hits to kill an Archer as it does a Knight, so be careful! In Battle, the Archer should be played like the Knight - stick back and do what you can, but remember that to be used effectively this character has to be used more defensively than offensively. Don't expect to outlast your opponent in a firefight, as you'll most likely be killed first. Get in close so your opponent can't dodge, but don't forget that you CAN run away and still fight. _________________ _____~C~ The Valkyrie_________________________________________________________ ================= Number of Pieces Given: You start with 2 of these players, on the opposite ends of the rear line. Movement: 3 Flight Spaces. What this means is that they can move to any space within range, regardless of if another piece is in the way. Method of Attack: The Valkyrie fires arrows from a distance, just like the Archer. Hit Point Range: Low. Damage: Low. Attack Speed: Average. The Valkyrie is a slightly-stronger Archer, and should be played as such. While you were forced to play a defensive game with the Archer, dodging and occasionally firing, the Valkyrie can afford to take an extra hit or two, allowing her to fight more offensively. See if you can get closer and deal out more damage, but remember that you're not THAT much better than the Archer... ______________ _______~D~ The Golem__________________________________________________________ ============== Number of Pieces Given: You start with 2 of these players, located 1 space up (and 1 space down) on the rear line. Movement: Ground 3. Method of Attack: The Golem hurls chunks of mud at his/her/its opponents. Hit Point Range: Best. Damage: High. Attack Speed: Worst. The Golem, though slow and easy to hit, is a menace you don't want to deal with on the battlefield. He has the best life out of most any of the pieces (well, the Light anyways), but he still only moves as well as a Knight! Oh well... In battle, the Golem is one of the best characters the Light has. It has a slower projectile, but it more than makes up for it with the damage dealt by said projectile. The Golem can easily rip apart weaker enemies, and can hold its own against stronger enemies, should there be some strategy involved. I suggest you get the Golem out there as quickly as possible and take out as many Goblins, Manticores, and Banshees as possible before they can start removing some of your precious characters! ________________ _________~E~ The Unicorn______________________________________________________ ================ Number of Pieces Given: You start with 2 of these players, located 1 space above (and below) the Golem, in the rear line. Movement: Ground 4. Method of Attack: The Unicorn shoots a magical beam of light from its horn, acting as a projectile. Hit Point Range: Average. Damage: High. Attack Speed: Best. The Unicorn is a lithe and strong character, and good at attacking from afar due to its projectile and fair amount of life. However, remember that in order to get this piece into play you have to move around other pieces. Its added movement allows it to reach more troublesome enemies quicker, allowing you to take out a difficult enemy before they become annoying. In battle, the Unicorn is a very good character to have, as it can shoot fast and hard, while having a decent amount of life. The Unicorn has a natural advantage over quite a few Dark enemies, so make sure you take advantage of these advantages (usually attack speed) and destroy those opponents! _______________ ___________~F~ The Djinni_____________________________________________________ =============== Number of Pieces Given: You start off with 1 of these pieces, located 1 space above the center of the rear line. Movement: Fly 4. Method of Attack: The Djinni shoots powerful blasts of Air across a distance. Woe to the person who offends the Djinni... Hit Point Range: High. Damage: Best. Attack Speed: Average. The Djinni can move far and has a fair amount of life, making it ideal for holding key points of the board. It has projectiles, so it can safely attack from afar. Due to its large flight space, you can move the Djinni to a crucial part of the board in no time. However, it is still outclassed by a couple of the larger enemies due to its not-quite-high-enough life and not-quite-quick-enough attack. In a fight, the Djinni can go all-out offensively and usually come out the winner. However, because its attacks aren't the quickest in the game it is forced to move in closer to be more effective. As has been said before, this is a Double-Edged Sword, as this makes it easier for your enemies to damage you. Since the Djinni does so much damage, though, it is usually a decent trade off - the Djinni will probably still win! ________________ _____________~G~ The Phoenix__________________________________________________ ================ Number of Pieces Given: You start with 1 of these pieces, located 1 space below the center of the rear line. Movement: Fly 5. Method of Attack: The Phoenix emits a flame that does continuous damage around it. However, the flame itself has a short range. Hit Point Range: High. Damage: Low (draining effect causes multiple hits on the target within range). Attack Speed: High (well, kinda...). The Phoenix moves fast on the board, has a large amount of life, and can drain others' life quickly. Generally speaking, putting the Phoenix up against any one that doesn't have a projectile attack is a definite win for the Phoenix - they have to get in close, as does the Phoenix. Since the Phoenix's attack is a draining attack, it can easily outlast any others that attack it by simply getting in close and blasting it. The Phoenix has a natural advantage against Goblins, since they are forced to attack in close - the Phoenix can just wait until they try to attack, then drain them of their life before they get close enough to do anything! The Phoenix does have some distinct disadvantages, however. The downside to doing a lot of damage very quickly? First off, you have to get in close, which means that projectile-hurling opponents can take potshots while playing runaway, giving you a severe headache. Also, the Phoenix CAN be hurt while attacking, so if your opponent dodges you while you're draining, you can be attacked just the same. Finally, unlike the Banshee, the Phoenix can NOT move while attacking; thus, you are left motionless AND open to attack. It's nice to be able to rip apart your opponents' in a few seconds just by being near them, but if your opponent can avoid you well, you are going to have some serious problems. _______________ _______________~H~ The Wizard_________________________________________________ =============== Number of Pieces Given: You Start off with 1 of these pieces, located directly in the center of the rear line. Movement: Teleport 3. What this means is that the Wizard generally travels the same as someone with Fly 3, only he teleports. Neat, eh? Method of Attack: The Wizard shoots magical bolts (Magic Missile, perhaps?) across a distance. Hit Point Range: High. Damage: High. Attack Speed: High. The Wizard is the Light Side's focal character. While he can't move as far as other pieces, nor does he have the life of some pieces, he is a force to be reckoned with nonetheless. The Wizard has quick, powerful projectiles that can decimate lower characters in 1 or 2 shots, and his teleporting ability, while low in distance, allows him to travel as if there were no characters in his way (think of it as flight). When in battle, the Wizard can attack quickly and effectively from a distance. He also has a high amount of life, making him very difficult to topple by weaker characters. The finest point of the Wizard, however, is the spells he can envoke. By moving the cursor onto him and pressing the A BUTTON twice, you can select from a list of spells the Wizard has to encorporate. Here are the individual spells he can cast and what they do: TELEPORT - Teleports any character to any square on the map (excepting the 5 "Magical Squares"). HEAL - If you can't wait long enough, this spell will instantly rejuvinate one of your characters back to full health. SHIFT TIME - This causes your opponent to remit their last move, forcing their last movement to be reversed. In other words, whichever character your opponent moved last will be returned to the space they were originally at. Sadly, this doesn't restore lost pieces from the previous turn - it just moves pieces. EXCHANGE - This exchanges any two pieces on the map, excluding those currently occupying one of the 5 magic squares. SUMMON ELEMENTAL - This causes an Elemental (Fire, Wind, Water, or Earth) to come forth and attack one enemy of your choosing. REVIVE - Brings back one of your slain companions. IMPRISON - This prevents one of your opponents' characters from making any actions for 5 rounds. ==================================== Archon =================================== ---------------------V: The Dark Side------------------- ==================================== Archon =================================== As with the Light Side, the Hit Points, Damage, and Attack Speed are grouped together by terms, as are the attack speeds: 1 - Worst 2 - Low 3 - Average 4 - High 5 - Best 1 is the smallest amount of life, 5 is the highest. ----------------------------- ----------About the Dark Side---------- ----------------------------- Ok, Star Wars references aside, the Dark Side is, at a first glance, the stronger of the two sides. All characters have more life than their Light counterparts, and they seem to do more damage with their attacks as well. The ways that they are different, however, can still mean the difference between a win and a lose. The Dark Side has 2 Banshees, while the Light Side has 1 Phoenix. While the Phoenix has more life and can move further, the Dark Side still has 2 Banshees. Hoewver, the Banshees can easily be topped by any Projectile character, as can the Phoenix. The Dark Side, instead of having another Projectile-User, has the Shapeshifter. This can be both a good thing AND a bad thing, as the style of attack depends on the opponent being attacked. Therefore, you'd actually stand a better chance against stronger enemies than you would against a Knight! _______________ _~A~ The Goblin_______________________________________________________________ =============== Number of Pieces Given: You start with 7 of these players, all of them grouped in the center of the front line. Movement: 3 Ground Spaces. What this means is that they can travel up to 3 spaces in any direction, as long as there aren't any characters barring their path. Method of Attack: The Goblin has a Wooden Club. He/She/It must get in range with before attacking. Hit Point Range: Worst. Attack Damage: Worst. Attack Speed: Worst. As you can see, the Goblin is marginally better than a Knight, and will almost always win against their Light Counterpart. However, these are still the lowest of the low characters on the Dark Side's team, so don't expect that upper edge to hold up against stronger Light Warriors (mainly everything else they've got). __________________ ___~B~ The Manticore__________________________________________________________ ================== Number of Pieces Given: You start with 2 of these players, each one on the opposite ends of the front line. Movement: Ground 3. Method of Attack: The Manticore shoots spikes at you. However, I have a question to the Game Makers - the Manticore of myth was made up of a Lion, a Goat, a Snake, and a Dragon...so where do the spikes come from? Methinks they got this mythological creature mixed up with another one... Hit Point Range: Worst. Attack Damage: Worst. Attack Speed: Low. The Manticore, aside from not being an Archer and having more life, is generally just the same as the Light's Archer. They have the same movement, the same attack speed, and both throw sharp objects from a distance. ________________ _____~C~ The Banshee__________________________________________________________ ================ Number of Pieces Given: You start with 2 of these players, on the opposite ends of the rear line. Movement: 3 Flight Spaces. What this means is that they can move to any space within range, regardless of if another piece is in the way. Method of Attack: The Banshee lets loose with a scream, draining an enemy (within range) of their life. Hit Point Range: Average. Attack Damage: Low (draining effect causes multiple hits on the target within range). Attack Speed: High (well, kinda...). The Banshee is much like the Light's Phoenix - they are fairly quick, can fly (although not NEAR as far as the Phoenix can), and they have a short-range draining attack that can quickly destroy opponents in range. ______________ _______~D~ The Troll__________________________________________________________ ============== Number of Pieces Given: You start with 2 of these players, located 1 space up (and 1 space down) on the rear line. Movement: Ground 3. Method of Attack: The Troll throws...well, it throws SOMETHING at you. Maybe it's a chunk of dirt they just ripped out of the ground. I don't really know what it is. Hit Point Range: High. Attack Damage: High. Attack Speed: Worst. The Troll is pretty near the same as the Golem in terms of life, Damage, and Attack Speed. However, I think the Troll has a marginal amount of life more than the Golem. These guys are clearly a force to be reckoned with. _________________ _________~E~ The Basilisk_____________________________________________________ ================= Number of Pieces Given: You start with 2 of these players, located 1 space above (and below) the Golem, in the rear line. Movement: Ground 3. Method of Attack: The Basilisk was known, in mythological times, to be able to turn things to stone by simply looking at them. Carrying over into this game, the Basilisk shoots a damaging Eye Beam at its opponents. Hit Point Range: High. Attack Damage: Average. Attack Speed: Best. The Basilisk has a slight edge in life over the Unicorn, but can't quite move as far. Oh well...despite its limited movement (which is the same as a regular ol' Goblin!), the Basilisk is still a dangerous character. They can attack swiftly from a distance and outlast opponents by firing off a shot before they can move! _______________ ___________~F~ The Dragon_____________________________________________________ =============== Number of Pieces Given: You start off with 1 of these pieces, located 1 space below the center of the rear line. Movement: Fly 4. Method of Attack: The Dragon spews powerful blasts of Flame over a distance, acting as a projectile. Hit Point Range: Best. Attack Damage: Best. Attack Speed: High. Talk about a monster! The Dragon has the best life of most anything in the game (I don't think even the elementals have an edge over this guy), not to mention its extremely-damaging and quick Breath attack. The Dragon can move far, attack hard, and take a beating...no wonder people usually opt to play as the Dark Side! _____________________ _____________~G~ The Shapeshifter_____________________________________________ ===================== Number of Pieces Given: You start with 1 of these pieces, located 1 space above the center of the rear line. Movement: Fly 5. Method of Attack: The Shapeshifter (aka Doppleganger, from the old German myths) will change into the form of whatever enemy it is fighting, thus mimicking its style of attack. However, it retains its unusually high amount of Hit Points. Hit Point Range: High. Attack Damage: Varies. Attack Speed: Varies. The Shapeshifter is a VERY strange character indeed. It turns into a dark version of whatever it is fighting, even fighting in the same style with the same attack! While this can be a blessing and a curse, this Doppleganger also has an unusually large amount of life, so it usually holds the edge of a fight. __________________ _______________~H~ The Sorceress______________________________________________ ================== Number of Pieces Given: You Start off with 1 of these pieces, located directly in the center of the rear line. Movement: Teleport 3. What this means is that the Sorceress generally travels the same as someone with Fly 3, only she teleports. Neat, eh? Method of Attack: The Sorceress shoots magical bolts (Magic Missile, perhaps?) across a distance. Hit Point Range: High. Attack Damage: High. Attack Speed: High. The Sorceress is the closest to her Light Counterpart (the Wizard) than any other character in the game. She has the same movement, nearly the same life, the same Attack Damage and Speed, and even the same spells! The only real difference is the fact that...well, she's a Sorceress instead of a Wizard, and she commands an Army of Darkness rather than an Army of Light! If you want to see a list of the spells the Sorceress can use (and the Elemental Stats, which are the same for both Light and Dark), see "The Wizard" under the "Light Side" section (Section VI-H). ==================================== Archon =================================== ----------------VI: Strategies and Matches-------------- ==================================== Archon =================================== Here are some strategies you should envoke while playing (in general), along with the Match-by-Match Win/Loss ratios (average). Also, there is 1 class I didn't list above for the Light or Dark - the Elementals, which are employed by both sides and, thus, do not fall within the "Light Side" or "Dark Side" bounds. Thus, I list it here, and I list it first. ___________________ _~A~ The Elementals___________________________________________________________ =================== Number of Pieces Given: The only way you can gain an Elemental is by having the Wizard cas the "SUMMON ELEMENTAL" spell. Movement: Anywhere on the map, excluding the 5 magic squares. Method of Attack: The Elemental will shoot a quick projectile of whatever element they embody (be it air, water, fire, or earth) Hit Point Range: High. Attack Damage: High. Attack Speed: Average. The Elementals are One-Shot characters. You cast the spell to summon one, they come out and attack an enemy, and regardless of whether or not they win, the Elemental disappears after the fight. Therefore, make sure you pick your target well, and DEFINITELY make sure you win! Actually, winning with them isn't THAT difficult, given their great damage, large HP, and decent projectile speed. NOTE - aside from graphical and name differences, there are no differences between the 4 Elementals. You are given a random Elemental, but there is no difference between the lot of 'em. They just look neat (I, personally, like the Fire Elemental...it's neat lookin'). __________________ ___~B~ Versus Matches__________________________________________________________ ================== Hoo boy...I'm now going to go through every possible match-up of characters and describe who has the advantage in each fight and whom the most likely winner would be. Since each character will be covered, I will stick to the Light Side and go from enemy-to-enemy, so if you want to look up a particular fight with a Dark Side enemy, simply go to the Light Side character you'd have the Dark Side character fight and look at the fight listed there. I hope that makes sense! NOTE - I am basing the Win/Loss ratios off of 2 equally-skilled players. That way the determining factors of the fight are the characters' individual traits themselves. ----------The Knight---------- ~~Versus a Goblin: The Knight has a slight disadvantage here. Both characters have the same style of attack, which is get in close and thwomp the other character to death. Therefore, it is a fight of traded blows, and since the Goblin has more life than the Knight, the Goblin will most likely win out. USUAL/EXPECTED WINNER - The Goblin. ~~Versus a Manticore: The Knight is fighting something that has marginally more life, but can also strike from a distance. He will really have to work to get in close and fight, which (sadly) will suit the Manticore just fine. USUAL/EXPECTED WINNER - The Manticore. ~~Versus a Banshee: Great...the Knight has toget in close to attack. The Banshee has to do the same. The Banshee, however, has an attack that surrounds its entire being, and lasts longer than the Knight can avoid. It's about as one-sided as you're going to find. USUAL/EXPECTED WINNER - The Banshee. ~~Versus a Troll: The Knight has a slightly easier time with the Troll than he does with other projectile-wielding enemies, simply because the Troll has a slower projectile which he can more easily dodge. However, since the Troll has a lot more life and does so much damage, the Knight will probably not live long enough to do a significant amount of damage. USUAL/EXPECTED WINNER - The Troll. ~~Versus a Basilisk: Since the Knight can only hope to dodge projectiles long enough to get in close and fight, he will be seriously outmatched by the two Basilisks. Their quick projectiles will make short work of him, and their high amount of life will make them extremely difficult to deal with. USUAL/EXPECTED WINNER - The Basilisk. ~~Versus the Dragon: The lowest of the low characters vs. a Projectile-using monster that dwarfs the Knight in strength, speed, and life...gee, I wonder who's going to win? Seriously, if a Knight kills a Dragon, you should look upon it as the greatest move of the entire friggin' GAME. USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: While the Knight finally has the ability to NOT worry about dodging projectiles all day, he still has the problem of encountering an opponent who will require getting in close. Therefore, this fight quickly degenerates into a blow-for- blow contest, and since the Shapeshifter has more life, the Knight is once again at a disadvantage. USUAL/EXPECTED WINNER - The Shapeshifter. ~~Versus the Sorceress: Much like other projectilists (I hope that's a word), the Sorceress can make short work of the Knight by standing her ground and blasting him from afar. More life, as well as stronger and quicker blasts, make this foe extremely difficult to overcome. USUAL/EXPECTED WINNER - The Sorceress. ----------The Archer---------- ~~Versus a Goblin: The Archer will have a fairly easy match here, since they can simply stand back and shoot the Goblin with Arrows before it can get in close. However, the Goblin has about the same amount of life and does the same amount of damage, so if you're not careful the battle can quickly go to the Dark Side. USUAL/EXPECTED WINNER - The Archer. ~~Versus a Manticore: The Archer and the Manticore are character rivals, and thus are nearly the same. Because of this, the two characters will usually end up trading blow-for-blow, and since the Manticore has more life it is more likely to come out the winner. USUAL/EXPECTED WINNER - The Manticore. ~~Versus a Banshee: This fight is along the lines of the Archer/Goblin fight - the Archer pegs the enemy from afar, while the enemy works to get in close. However, unlike the Archer/Goblin fight if a Banshee gets close enough you can count this fight over. It's a slim margin, but due to the fact that the Banshee, unlike the Goblin, doesn't have to aim (and this is less likely to miss), I think the battle will go to the Banshee. However...if the Banshee is out of range, they are an open target, giving the Archer an opportunity to get away AND take a free shot. Ultimately, you could rate the fight based off of how much life each contestant has, but the Archer has the advantage of being able to attack sooner - thus, by the time the Banshee gets in close enough TO attack, he'll not have enough life to outlast him. No, I count this fight as a Draw. USUAL/EXPECTED WINNER - Both and/or Neither. ~~Versus a Troll: The Archer has the faster weapon here, but the Troll has a LOT of life, and one well-placed shot will take the Archer flat out. Basing the fight on Equal Skill Levels for each, the Troll will come out on top (but not without taking a hit or two!). USUAL/EXPECTED WINNER - The Troll. ~~Versus a Basilisk: The Archer will have a very difficult time with this battle. This is another Light Projectilist vs. Dark Projectilist, with the Dark Character having more life. In this case, the Basilist also has an incredibly fast attack, so the Archer will spend more of the battle on the defense. In the end, one or two shots will take down the archer, while it will take at least 3 to tame the Basilisk. USUAL/EXPECTED WINNER - The Basilisk. ~~Versus the Dragon: The Archer, much like the Knight, has the severe disadvantage of losing this fight from one hit. Therefore, you will have to make sure you get as many hits as you can before you're removed from the playing field in a fiery death. USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: Once again, a Light Projectilist vs. Dark Projectilist match, with (once again) the Dark Side having the advantage of more life. Don't expect to win this one as well. USUAL/EXPECTED WINNER - The Shapeshifter. ~~Versus the Sorceress: Light Projectilist vs. Dark Projectilist, with Dark having the advantage. Frankly, I don't know why you'd bother sending an Archer up against the Sorceress. USUAL/EXPECTED WINNER - The Sorceress. ----------The Valkyrie---------- ~~Versus a Goblin: The Valkyrie has the same amount of life as the Goblin, does the same amount of damage as the Goblin, and has a faster attack that is a projectile. The Valkyrie has an advantage on 2 points, giving her the (expected) win. USUAL/EXPECTED WINNER - The Valkyrie. ~~Versus a Manticore: In this case, the Valkyrie is fighting something with more life, but utilizing a slower attack. Because of this, the Valkyrie is much more likely to dodge attacks from afar, giving her a slight edge on the defense. When it comes to offense, they're equal; despite the fact that the Valkyrie has less life, she can dodge far more, and can also attack with more accuracy. Thus, the Valkyrie holds a slim margin. USUAL/EXPECTED WINNER - The Valkyrie. ~~Versus a Banshee: The Valkyrie does more damage than the Archer, and has more life. Because of this, she has a slim advantage over the Archer/Banshee fight. USUAL/EXPECTED WINNER - The Valkyrie. ~~Versus a Troll: Here is where the Valkyrie runs into trouble. The Troll CLEARLY has more life and does more damage, but it IS a slower opponent. While the Valkyrie can get her licks in, I doubt if she'll outlast the Troll in a fight. She's better from afar than the Troll is, but once they get in close the match generally becomes one-sided. USUAL/EXPECTED WINNER - The Troll. ~~Versus a Basilisk: Here is another troublesome match for the Valkyrie. While the Basilisk doesn't do as much damage as the Troll, it has a much quicker attack, making it difficult to play defensive from afar. The Valkyrie, in order to be effective, is forced to get in close so the Basilisk can't dodge as well...however, this works for the Basilisk as well! Finally, the higher Hit Points give the Basilisk the win in this fight. USUAL/EXPECTED WINNER - The Basilisk. ~~Versus the Dragon: The Valkyrie is outmatched, outgunned, and outstrengthed here. The Dragon, just like most everything else, will make short work of the fight with a mere 2 shots. USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: The Valkyrie is once again at a disadvantage due to the life of the opponent. The attacks, attack damage, and attack speed are all the same, so (player skill aside) the deciding factor would be hit points, which the Shapeshifter has the advantage of. USUAL/EXPECTED WINNER - The Shapeshifter. ~~Versus the Sorceress: Light Projectilist vs. Dark Projectilist, with the Dark Side have the Hit Point and Attack Damage advantage. Not much of a fight here, sadly... USUAL/EXPECTED WINNER - The Sorceress. ----------The Golem---------- ~~Versus a Goblin: The Golem will make short work of the Goblin, being able to take them out in 1-2 hits from afar. His high amount of life, combined with powerful projectiles, hand him an easy win here. USUAL/EXPECTED WINNER - The Golem. ~~Versus a Manticore: L.P. (Light Projectilist) vs. D.P. (Dark Projectilist), with the Light side having the Life and Attack Damage advantage. The Manticore may have the upper hand when it comes to attack speed, but odds are the Golem will simply outlast them. USUAL/EXPECTED WINNER - The Golem. ~~Versus a Banshee: The Banshee is in real trouble here. It will have to successfully drain the Golem's life several times in order to win here, while the Golem simply has to connect with 2-3 Projectiles to win. While the Golem's projectile is easy enough to dodge from afar, the in-close fight will still usually end up with the Golem as the winner. USUAL/EXPECTED WINNER - The Golem. ~~Versus a Troll: Ah, the infamous "Counterpart" match. In this particular case, both characters have the same style of attack, as well as the same Attack Speed and Attack Damage. The Troll, however, has the Life Advantage, so by a very slim margin the battle is in favor of the Troll. USUAL/EXPECTED WINNER - The Troll. ~~Versus a Basilisk: In this case, the Golem has an advantage with more life, while the Basilisk has an advantage of the quicker projectile. This leaves attack damage as the deciding factor, which both characters are tied at. The Golem has trouble dodging attacks from afar, but has more life and therefore can last long enough to get in close and destroy the Basilisk. In the Basilisk's case, it has less life, and therefore won't last the close-melee as long as the Golem will. Sadly, this one usually comes to a Draw. USUAL/EXPECTED WINNER - Both and/or Neither. ~~Versus the Dragon: The Golem has a slight disadvantage in Hit Points here, a MAJOR disadvantage in Attack Speed, and a significant disadvantage in Attack Damage. The Dragon is considered the best player in the game, so it's no surprise that the Dragon would win this fight. However, the Golem is one of your best bets for successfully taking on and defeating the Dragon, so don't think that this fight has no purpose...if you're good enough, you might just pull off a win! USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: The Attack Damage, Attack Style, and Attack Speed are all the same. However, as is the case of the Golem/Troll fight, the Dark Side has a slight Hit Point advantage. The Dark Side wins again. USUAL/EXPECTED WINNER - The Shapeshifter. ~~Versus the Sorceress: This fight usually turns out along the lines of the Golem/Basilisk fight. The Sorceress has nearly the same life as the Golem, but attacks quicker. The Golem has more life, but is slower to damage its opponent. While this fight should probably be considered a draw, one also has to take into account just how much damage the Sorceress does, which is more than the Basilisk. By that merit alone, the Sorceress wins the fight. USUAL/EXPECTED WINNER - The Sorceress. ----------The Unicorn---------- ~~Versus a Goblin: Just like in other cases, the Projectilies will win out here. Of course, the fact that the Unicorn has more life, a faster attack, and does more damage certainly helps as well... USUAL/EXPECTED WINNER - The Unicorn. ~~Versus a Manticore: L.P. vs. D.P. (Light Projectilist vs. Dark Projectilist), with the Light Side having the advantage in Life, Attack Damage, and Attack Speed. This one goes to the Unicorn as well. USUAL/EXPECTED WINNER - The Unicorn. ~~Versus a Banshee: Just like the Archer, the Valkyrie, and the Golem, the Unicorn can peg a Banshee from afar and make short work of them. The added life and damage done, though, make the Unicorn a better choice than the Archer or Valkyrie to take into the fight. USUAL/EXPECTED WINNER - The Unicorn. ~~Versus a Troll: Just like the Golem/Basilisk fight, the Unicorn has the Attack Speed advantage while the Troll has the Hit Point advantage. Therefore, the deciding factor comes down to Attack Damage, where the two characters are tied. In Battle, this fight is a draw. However, the Unicorn can move 4 spaces to the Trolls' 3, so the Unicorn is that much a better player. Unfortunately, I'm gauging the winner off of the battle, so I still have to put this one down as a Draw. USUAL/EXPECTED WINNER - Both and/or Neither. ~~Versus a Basilisk: Here we have another "counterpart" match. Since the deciding factor (again) comes down to Hit Points, the Dark Side has the advantage again. USUAL/EXPECTED WINNER - The Basilisk. ~~Versus the Dragon: Ugh...the Unicorn's attacks are quicker than the Dragon's, but the Damage and Life are clearly in favor of the Dragon. If you want to risk this fight, go right ahead...however, I still think the Dragon Will win. USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: Once again, a L.P. vs. D.P., with the Hit Point advantage going to the Dark Side. I tells ya, that pesky Shapeshifter is just as bad as the Dragon! USUAL/EXPECTED WINNER - The Shapeshifter. ~~Versus the Sorceress: The Sorceress, while lacking the attack speed of the Unicorn, clearly has more Hit Points and Attack Damage. Curses, foiled again! USUAL/EXPECTED WINNER - The Sorceress. ----------The Djinni---------- ~~Versus a Goblin: As usual, the Goblin loses out simply because it needs to get in close to be fight, while the Projectilist can simply blast them to death from afar (with 1-2 shots, no less). USUAL/EXPECTED WINNER - The Djinni. ~~Versus a Manticore: L.P. vs. D.P., with the Djinni having more Hit Points, doing more Damage, and attacking quicker. This is a fairly one-sided battle, but if you're a clumsy and/or stupid player you CAN still lose, so be careful! USUAL/EXPECTED WINNER - The Djinni. ~~Versus a Banshee: Just like the Goblin, the Djinni has more life, has a stronger Attack, and attacks quicker (and from afar). The Banshee best not attempt this fight. USUAL/EXPECTED WINNER - The Djinni. ~~Versus a Troll: Both characters have the roughly the same amount of life, while the Djinni has the advantage of a faster Projectile and marginally more damage. The Djinni usually wins here. USUAL/EXPECTED WINNER - The Djinni. ~~Versus a Basilisk: The Djinni, while having a slower attack, has more life and a more damaging attack. This generally means that the Basilisk can get in its shots, but the Djinni is just too powerful and, in the long run, will outlast the Basilisk. USUAL/EXPECTED WINNER - The Djinni. ~~Versus the Dragon: This is about as close a match as you're going to get with the Dragon. Both characters have High Hit Points, High Damage, and High Attack Speeds; however, the Dragon barely exceeds the Djinni in all 3, so its usually a slim win for the Dragon. If you want to win against the Dragon, take him on with a lesser character first (Archer, Valkyrie) to wear him down to an even match. USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: The Djinni is up against an opponent who, because of its shapeshifting abilities, is just the same. Both characters end up with the same amount of Hit Points, and because of the Doppleganger tactics they both fight the same (Attack Damage and Speed are equal). This match is a Draw. USUAL/EXPECTED WINNER - Both and/or Neither. ~~Versus the Sorceress: The Sorceress has the advantage in Attack Speed, while the Djinni has a marginal lead in Hit Points. The deciding factor is Attack Damage, which they are tied in. Once again, the match is a draw. USUAL/EXPECTED WINNER - Both and/or Neither. ----------The Phoenix---------- ~~Versus a Goblin: This is much like a Knight/Banshee fight. The Goblin must get in close to attack, but every opportunity is quickly dashed by the Phoenix's flames. The added life certainly doesn't hurt the Phoenix's case, either. USUAL/EXPECTED WINNER - The Phoenix. ~~Versus a Manticore: While the Phoenix is required to get in close and fight it out, while the Manticore can shoot from a distance. However, the Phoenix has a sizeable amount of Hit Points, so it can usually afford to get in close and destroy the Manticore. USUAL/EXPECTED WINNER - The Phoenix. ~~Versus a Banshee: Despite what you might thing, this is NOT a "counterpart" match with the Phoenix. Both characters attack in the same style; however, the Phoenix has more life, so since this battle will degenerate into a blow-for-blow fight, the Phoenix will still win out due to its larger amount of Health to work with. USUAL/EXPECTED WINNER - The Phoenix. ~~Versus a Troll: The Troll has as much life as the Phoenix, does tons of damage, and usually has to get in close to be effective. Sadly, this is how the Phoenix attacks as well, so a missed attack will quickly turn this into a VERY one-sided match in favor of the Troll. USUAL/EXPECTED WINNER - The Troll. ~~Versus a Basilisk: Much like Manticore, the Basilisk can peg the Phoenix from afar with its quick projectile. However, the Basilisk has much more life than the Manticore, thus rendering null and void the advantage the Phoenix had. USUAL/EXPECTED WINNER - The Basilisk. ~~Versus the Dragon: While the Phoenix CAN do good here, odds are the Dragon will destroy the Phoenix with its greater Hit Points and stronger Attacks. If the Phoenix whiffs, it's Death for the Bird of Immortality. USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: THIS is the true "counterpart" match with the Phoenix. Although the Shapeshifter isn't by nature a Phoenix- styled attacker, because it matches its opponents' style of fighting this becomes a Blow-by-Blow fight. Since both characters have the same amount of life, this match is a draw. USUAL/EXPECTED WINNER - Both and/or Neither. ~~Versus the Sorceress: This is much like the Phoenix/Basilisk fight - the Sorceress is too powerful for the Phoenix to outlast. You CAN win, but odds are the Sorceress will get you before you can get a successful attack off. USUAL/EXPECTED WINNER - The Sorceress. ----------The Wizard---------- ~~Versus a Goblin: The Wizard will utterly destroy a Goblin, thanks to its powerful and quick projectile, as well as his higher Hit Points. USUAL/EXPECTED WINNER - The Wizard. ~~Versus a Manticore: The Wizard has a stronger Attack than the Manticore, as well as more Hit Points and a faster Attack. This one goes to the Wizard. USUAL/EXPECTED WINNER - The Wizard. ~~Versus a Banshee: The Banshee has to get in close to attack, while the Wizard can simply peg 'em while they're moving in. The problem is, the Banshee has to attack several times to win, while the Wizard only requires 2-3 shots to win. USUAL/EXPECTED WINNER - The Wizard. ~~Versus a Troll: The Wizard and the Troll are even in Hit Points and Damage; thus, the deciding factor is attack speed (and luck, but I'm going off of in-the-game factors). Since the Wizard has the faster attack, the Wizard wins out here. USUAL/EXPECTED WINNER - The Wizard. ~~Versus a Basilisk: The Wizard has the upper hand here due to having more life and doling out more damage. While the Basilisk does have the faster attack, it doesn't aid him enough to warrant a deciding factor. USUAL/EXPECTED WINNER - The Wizard. ~~Versus the Dragon: The Dragon is clearly the best piece on the board (according to most), having extremely Strong and Quick Attacks, as well as having a high amount of Hit Points. The Wizard is simply outmatched here, although the margin is slim on all accounts. USUAL/EXPECTED WINNER - The Dragon. ~~Versus the Shapeshifter: The Shapeshifter and the Wizard have the same amount of life. Also, because the Shapeshifter takes on the Wizard's attack style their Attack Damage and Attack Speed are the same. By this merit, the winner is the player who is more skillful, as there is no deciding factor within the game to change the outcome. USUAL/EXPECTED WINNER - Both and/or Neither. ~~Versus the Sorceress: These two are tied in terms of Attack Damage, Attack Speed, and Hit Points. It comes down to whoever is the better player at this point. USUAL/EXPECTED WINNER - Both and/or Neither. ____________________ _____~C~ Win/Loss Charts______________________________________________________ ==================== ___________________________________________________ | | Wins | Losses | Draws | | Light Side |========|==========|=========| | | | | | | The Knight | 0 | 8 | 0 | | The Archer | 1 | 6 | 1 | | The Valkyrie | 3 | 5 | 0 | | The Golem | 3 | 4 | 1 | | The Unicorn | 3 | 4 | 1 | | The Phoenix | 3 | 4 | 1 | | The Djinni | 5 | 1 | 2 | | The Wizard | 5 | 1 | 2 | | | | | | | Total | 23 | 33 | 8 | ??????????????????????????????????????????????????? ___________________________________________________ | | Wins | Losses | Draws | | Dark Side |========|==========|=========| | | | | | | The Goblin | 1 | 7 | 0 | | The Banshee | 1 | 6 | 1 | | The Manticore | 2 | 6 | 0 | | The Troll | 5 | 2 | 1 | | The Basilisk | 5 | 2 | 1 | | The Shapeshifter | 5 | 0 | 3 | | The Sorceress | 6 | 0 | 2 | | The Dragon | 8 | 0 | 0 | | | | | | | Total | 33 | 23 | 8 | ??????????????????????????????????????????????????? Going off of the totals alone, you can see that the Dark Side has the higher wins with certain characters, but ranks poorly with the weaker ones. The Light Side is more consistent with their winnings, due to the difference in characters (Valkyrie vs. Banshee, Phoenix vs. Shapeshifter). But then again, what do these matter? If you're the better player, it doesn't matter who's got what - you're going to win! ______________ _______~D~ Strategos__________________________________________________________ ============== 1) The 2 ways to win the game are to either control all 5 points on the board or to wipe out all of your opponents. Since taking the 5 points usually requires wiping out opponents anyways, but not taking them ALL on, this is most often the preferred method to win. Thus, try to take control of each point with your more powerful characters - Golem or Troll, Phoenix or Shapeshifter, Dragon or...well, Dragon - and then wrest the remaining few from your enemy. 2) Is your opponent automatically going for the 5 Squares? Hey, you can use this to your advantage. When they start doing this, make sure you hold the Wizard/Sorceress's point (keeping at least 1 prevents them from winning) and start picking off their lesser characters with your Dragon, Golem, Phoenix, Djinni, etc. They might control more points, but they still have to go through your Powerful Magic-User to win; thus, you can cut down on their ranks while they're fretting over taking the 5 Points! 3) It is extreme importance that you learn to move about on the various battlefields. On each one, there are randomly placed "obstacles" that limit movement and can block projectiles. Immediately absorb the lay of the land when entering a fight, then try to use it to your advantage. If you are using a character that relies on projectiles, try to force your opponent into a position where they cannot move without getting shot. Fire in such a way so that they are "herded" into sections of the stage where they cannot take cover, or are so thoroughly trenched in objects that they can't effectively avoid your attacks. 4) That's fine, Veggie, but what happens when you're a Melee Character and are fighting someone who uses projectiles? In these cases, you need to try and turn the tides by either seeking refuge from the blasts, or working your opponent into such a location where they cannot shoot you. Remember, there is a bit of downtime between shots for EVERYONE who uses projectiles, so if you can make them misfire, hit them, then safely get away, then you are well under way to taking control of a match. Even if you can't defeat their projectilist with a Melee character, doing every bit of damage you can will often mean the difference between a win and a loss. I once took down a computer-controlled Dragon with a Knight - no small feat, but it was through my ability to move into a series of obstacles, blocking each shot, then quickly running out, stabbing it, then rushing back before its flames could singe me. It took 3 Knights to do it, but I pulled it off! 5) Finally...do NOT forget that you have to be holding a direction to attack (not counting the Phoenix or Banshee). If you aren't holding a direction on the Directional Pad, your character WILL NOT ATTACK. My brother was thoroughly trounced on quite a few matches because he kept forgetting he had to hold LEFT to shoot me; he blamed me for his losses. Therefore, I tell you now: hold a direction if you want to attack. ==================================== Archon =================================== -----------------------VII: Various---------------------- ==================================== Archon =================================== Stuff that doesn't fit anywhere else? Find it here! _____________________ _~A~ Revision History_________________________________________________________ ===================== 05-15-01: Started this FAQ. 05-23-01: After much deliberation, resumed work on this FAQ. 06-06-01: I finally finished this FAQ. I figured this'd take less time than Fester's Quest, and it did - I just found Fester's Quest more enetertaining to do, that's all. Maybe next time I'll do the FAQ that takes no work FIRST. All in all, I put in about 2 hours work into this FAQ, spread over the course of 3 weeks! 04-09-02: Deliberation, Procrastination, Abstination...yeah, I've got that stuff down COLD. Almost a YEAR later, I return to this guide and reformat the dickens out of it, as well as make some adjustments here and there to the content itself. Hopefully, I won't have to do this again. 03-13-03: Formatting changes! ___________ ___~B~ Thanks_________________________________________________________________ =========== ~CJayC (email@example.com, www.gamefaqs.com) for putting this FAQ up. Your hard work as earned my respect. ~Al Amaloo (www.gamewinners.com) for being such a cool guy, and having a great site. Your tenacity will live forever! ~email@example.com for giving me a heart attack with your childish "I stole your FAQ and sold it with my name on it" antics. Because of that, I now do dozens of things to make sure people don't steal my work. If they do, I know exactly what to look for to see if they took MY work or not. ~Uh...I can't exactly thank God for the role he's taken in my life, because that would seem like I'm trying to force my religious opinions on someone else (which I'm not). Therefore, I'd like to thank "Murray" for the role he's taken in my life (Murray, you know who you are). ______________ _____~C~ NO THANKS____________________________________________________________ ============== If you write me asking for help with the game, I'll send you a link to my FAQ. If you ask for specific help, I'll try to aid you. However, if you ask me about something that is already covered in the FAQ, I will simply refer you to the FAQ again. I wrote the FAQ so that your questions would be answered here, not so I could repeat that FAQ bit by bit through e-mail for the next few years. If you need clarification about something in the FAQ, ask about it - but don't ask me to repeat anything. =============================================================================== End FAQ =============================================================================== The following are sites that can NOT use my work. If you see these sites using ANY of my FAQs, please e-mail me ASAP. Each of these websites are sites that have plagiarised myself or others in the past, or simply taken our work(s) without our prior permission. Since they do not have enough respect for the authors (or an ignorance of the law), I am expressly forbidding them from using my work. I will not promote such sites that partake in these actions. 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PlayStation Dimension http://www.bean.dk/psx/index.htm Cheat Code Central http://www.cheatcc.com Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ Cheats.de http://www.cheats.de (Taken from Jim "Red Phoenix" Chamberlin's FAQ Theft Guide, as well as added onto.) As I stated above, if you want to use one of my guides, I ask that you e-mail me to gain my permission first. I like to keep track of which sites use my work, so I know where to send the updates, and it's a little difficult to keep you updated if you don't e-mail me. This FAQ Copyright Reverend Eric "Vegita" Johnson, March 2003
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text: OverviewBack to top DaVinci Laboratories - D Mannose Complex Powder - 165 Grams Item# :121467UPC# :026664229632 Brand:DaVinci Laboratories Size/Form:165 Grams Ship Weight:0.95 Servings:30 Dosage:1 Scoop(s) DaVinci Labs D-Mannose Complex - 165 g (5.82 oz.) DaVinci Labs D-Mannose Complex is a dietary supplement that supports the immune and urinary tract systems. DaVinci Labs D Mannose Complex is a glyconutrient and has many helpful health benefits. Glyconutrients are vital because they are eight types of sugars (known as saccharides) that formulate crucial compounds within the body. Antibodies and digestive enzymes are glycoproteins that assist the body's cells in communicating with each other, which is highly beneficial to health. DaVinci Labs DMannose Complex also removes "bad" bacteria by attachment and voiding. It's absorbed eight times slower than glucose and, when ingested, is not converted to glycogen or stored in the liver but, rather, goes directly into the blood stream from the kidneys to the bladder. Therefore it does not interfere with blood sugar regulation. The bacterium displaced by Mannose is responsible for 80-90% of UTIs, whereas antibiotic treatment may cause an imbalance in the normal flora. DaVinci Labs D-Mannose Complex: Supports healthy flora Does not affect "friendly" bacteria Delivers a naturally occurring sugar with protective properties Doesn't interfere with normal blood sugar regulation Goes to work in your system quickly Supports the immune system About Davinci Laboratories Strength in Experience For over 35 years, DaVinci Laboratories has been a leader in nutritional research, product development and innovation from the state of Vermont. Their dedication to higher integrity, and insistence on superior quality are a reflection of Vermont values. They are a family-owned and managed company and are always willing to assist in any way possible on matters relating to nutrition. Every day, DaVinci Labs continues to set new standards for quality and product innovation so we can keep you as healthy and informed as possible. Strength in Nature Raw materials used in DaVinci products are as natural as possible and are guaranteed to contain no artificial flavorings, preservatives, colors, sweeteners or other foreign agents unless otherwise stated on our labels. Each lot of tablets or capsules is carefully assayed to be sure they meet their product specifications. These assays are available upon request. Strength in Integrity DaVinci Labs is one of the few companies to offer you truth in labeling. They know their you're honest with your patients, so they'll be honest with you. Pledging total truth in labeling means their family of products contain only the purest and most potent ingredients. Guaranteed. Strength in Research DaVinci Laboratories' research focuses on the complex relationships that exist among nutrients and the latest advancements in nutrition therapies to develop and produce some of the most significant products available to Holistic Practitioners. DaVinci Laboratories' extensive research into the exciting properties of N,N- Dimethylglycine (DMG) has been unparalleled. Their company has been awarded four patents for DMG's beneficial effect in the areas of immune response and cell support. Their Research and Development Department is under the direction of a Ph.D. Nutritional Biochemist


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Top Definition
Desk Sitter: Usually someone who delibertly sits or stands on a desk to make people irritated. occurs most during school classes. When someone sits on a desk to get attention or praise. Also known as an attention seeker.
If someone is sitting on a desk one would be referred to as a "desk sitter." If an attention seeking person sat on a desk someone could yell "desk sitter."
by Victoria Tenneele May 28, 2011
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A Jerusalem youth was detained by police, Friday morning, after he claimed that Arabs spray-painted, "Slaughter the Jews" in Arabic on his car and punctured its tires.
It became clear during interrogation that the youth carried out the acts.
Tags:Jerusalem, Mount of Olives, youth, Israel Police, Arab, Tire puncturing, detention, interrogation, vehicle, spray painting, stage, fake


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From Marc Murphy, judge on Chopped and chef/owner of Landmarc and Ditch Plains restaurants in NY: "I love to turn my charcoal grill into a smoker to add tons of smoky flavor. Take the hot coals and push them to one side of the grill, then add a tasty rub to any meat. On the grill, position the meat on the opposite side of the coals. Lastly, add wet hickory chips on top of the coals to create a smoking effect. Leave a little air-flow, and then it just starts smoking. You can have a lot of fun with it!"
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Riverside City College softball defeated Cypress College 4-2 in an Orange Empire Conference matchup on Wednesday afternoon.
MacKenzie Maxwell led RCC pitching a complete game of seven innings. Maxwell gave up only two earned runs and struck out six of the 31 batters she faced.
Selena Duran went 2 for 3 with an RBI single in the top of the first while Jamie Munoz had an RBI triple for the Tigers.
Michelle Pau added an RBI double to left field for Riverside in the top of the second.
Alendrina Pichardo led Cypress (22-8, 8-6) going 2 for 3 with an RBI while Desiree Lopez pitched six and one thirds innings giving up four earned runs on four strikeouts.
Riverside City College (23-7, 12-2) remains second in OEC standings and continues their three game win streak.
MENâS TENNIS
RCC def. Ventura College â" Riverside City College defeated Ventura College 7-2 in an Orange Empire Conference matchup.
David Stanko defeated Matheuus Montero in the number two spot. Yann Herve followed suit winning in the number three spot while Victor Santos, Patrick Stetco and Conner Stephenson won in the fourth, fifth and sixth positions.
The Tigers (17-4, 8-2) swept in doubles play with the team of Danny Garcia and Stephenson dominating in the number one spot, Herve and Sergio Romero won in the number two spot while Stanko and Joffrey Fecomme rounded out the wins in the third spot.
Vitor Mendes defeated Garcia in the number one singles position for Ventura (5-6, 4-2).
RCC 4, Ventura 0. Stopped due to rain.
Pomona-Pitzer 7, Redlands 6.