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What others are saying about
4.5 years
"It is criminal that such a significant and brave action by Scottish soldiers is not afforded its rightful place ... For that reason alone 4.5 Years is worth reading...an honest and realistic account of Dave's experiences as he relives them through the pages of his book."
Scottish Association of the Teachers of History
"A fascinating Prisoner of War-Internee-Prisoner of War story. Dave's personality, technical skills, common sense and Scottish entrepreneurial attitude shine through. Interesting asides, explanations and information allow the young modern reader to understand the attitudes, the tensions, the subtleties and the realities of the time."
Don Marshall, Military History Enthusiast
4.5 years
as narrated to Jean Gill by
David Taylor


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Authors and Writers
Welcome to Endless Imagination! This is a fanlisting dedicated to authors and writers. It is listed under the People Miscellany category at The Fanlistings Network where it has been approved.
Anyone who writes, is considered a writer of some kind. Some do it for hobby, some for fun, some do it just to let the imagination come out and be free! Some writers end up becoming authors, selling books of all kinds. No matter what type of writer you are, author or not, you're welcome here! We're a fan! If you're a fan of authors and writers too then join this fanlisting and grab a button code too! All fans are welcome!
Many thanks go to Kya for adopting this fanlisting out to me!
Last updated: November 9th, 2016
Member count: 32, from 12 countries
Pending members: 1
Newest members: Erica
Growth rate: 0.02 fans/day

subset: commoncrawl


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Black & Decker Cordless Cordless Chainsaw (LCS1240)
This item can be purchased on-line, however, due to shipping restrictions, ITEM PICKUP IS ONLY AVAILABLE AT YOUR LOCAL ACE STORE.
- Chainsaw Type: Cordless
- Product Type: Chainsaw
- Bar Length: 12 in.
- Commercial: No
- Assembled Height: 28.6 in.
- Chain Size: 12 in.
- Assembled Width: 8.8 in.
- Assembled Depth: 9.6 in.
- Tension Adjustment Type: Tool-Less
- Antivibration Handle: No
- Maximum Cutting Diameter: 12 in.
- Mfg# LCS1240
- 40V max lithium ion battery
- Holds charge up to 18 months
- Oregon low-kickback bar and chain
- Automatic oiling system for constant lubrication of bar and chain
- Full wrap around handle
- Battery state of charge indicator
- Replacement battery Ace No. 7370331
- Call B+D parts 800-235-2000 to order bar & chain
30-Day Return Guarantee
We want you to be fully satisfied with every item that you purchase from www.acehardware.com. If you are not satisfied with an item that you have purchased (excluding Gift Cards and gas-powered outdoor equipment*), you may return the item up to thirty days after the original purchase date to receive a store credit (less shipping, handling and other charges). We recommend that you make returns of online purchases to an Ace retail store near you which will issue your store credit. If you do not have an Ace retail store near you, please contact a Customer Service Specialist by calling 1-866-290-5334 for complete return instructions. Please refer to our Return Instructions for more information about returning a purchase.
The item must be returned in good condition, in original boxes (whenever possible), and with all paperwork, parts and accessories to insure full credit. After 30 days, please contact the manufacturer directly.
*Gas-Powered Outdoor Equipment cannot be returned once gas or oil has been put in it, even if the Equipment has been drained of these materials.


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South Korea urges citizens to leave
Seoul: South Korea Thursday urged its citizens to leave Yemen as dozens of people protested against two suicide bombings which killed four of their compatriots.
Seoul issued the warning after a suicide bomber on Wednesday attacked a South Korean delegation, just days after the deadly weekend bombing at a historic tourist site which was blamed on Al Qaida.
Yemen authorities have offered a cash reward for information leading to the arrest of 12 men it said were preparing new attacks.
About 100 activists protested outside the foreign ministry, chanting slogans and waving banners including one reading "Crush Al Qaida terrorists."
No one was hurt in Wednesday's blast.


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Paxata and Carahsoft Partner to Fill the Gap in Big Data Analytics Stack
by Angela Guess A recent article out of the company reports, "Paxata today announced its partnership with Carahsoft Technology Corp., the trusted government IT solutions provider, to bring the award-winning Paxata Adaptive Data Preparation™ application and platform to government agencies to help them automate, collaborate and dynamically govern the data integration, data quality and enrichment […]Read More →
Setting Government Data Free
by Jennifer Zaino As July 4 approaches, the subject of open government data can't help but be on many U.S. citizens' minds. That includes the citizens who are responsible for opening up that data to their fellow Americans. They might want to take a look at NuCivic Data Enterprise, the recently unveiled cloud-based, open source, open […]Read More →


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Web console assumes that it's OK to make all elements horizontally scroll together. Traditional consoles force vertical scrolling only.
So GCLI creates a paragraph of text expecting that the console will keep it horizontally constrained, but the console lets is overflow.
On the other hand there are types of console output (more than URLs) that need some sort of special 'wide' treatment.
There is probably a compromise where we elide the URLs in a smart way. (IIRC we were originally up against a bug that's since been fixed?)
Created attachment 580882 [details] [diff] [review]
upload 1
Hacky fix which uses JS to adjust the size of the GCLI outputs, but leaves the others alone.
It is expected that there will be better long term fixes than this one.
Comment on attachment 580882 [details] [diff] [review]
upload 1
r+ with a clarification of the 'a.k.a. otherWidth = 123' comment.


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More Server Drama
After successfully migrating our domains to a new server at WebHostingBuzz.com, we continued writing articles, uploading, embellishing, and fine-tuning everything. Everything seemed fine. At first… Read more »
After successfully migrating our domains to a new server at WebHostingBuzz.com, we continued writing articles, uploading, embellishing, and fine-tuning everything. Everything seemed fine. At first… Read more »
As you may have read, we recently transferred our websites to a new server. Although the overall process went smoothly enough, several learning opportunities unfolded during the transfer of our humble Perishable Press website… First, the setup. Perishable Press is a WordPress-powered website. On our previous server, we were running a Fantastico-installed WordPress version 2.0.2, upgraded from version 2.0. Permalinks were enabled and everything was running smoothly. Our database was only 13MB in size and around 12MB of that was disposable statistics information from WP-ShortStat and Bad Behavior (404 link removed 2012/06/04). The crucial part of our database was a […] Read more »
About a year ago we signed up with a hosting provider that offered one of the best hosting deals around: lots of space, bandwidth, and transfer — plus all of the usual server software amenities that make life easier. Everything went smoothly at first… In fact, the first six months of service were close to 100%. The few help-ticket items submitted were promptly resolved in a professional manner. We were ready to start some business and everything was going great. Then, about five months ago, we began noticing a serious increase in server downtime. Help tickets were also slow-going and […] Read more »
Praise the Lord! Perishable Press now humbly resides on a new server. Time for a little break.. Read more »
A list of HTTP Error codes and corresponding definitions: Informational Codes 100 — Continue 101 — Switching Protocols Successful Client Requests 200 — OK 201 — Created 202 — Accepted 203 — Non-Authorative Information 204 — No Content 205 — Reset Content 206 — Partial Content Client Request Redirected 300 — Multiple Choices 301 — Moved Permanently 302 — Moved Temporarily 303 — See Other 304 — Not Modified 305 — Use Proxy 307 — Temporary Redirect Client Request Errors 400 — Bad Request 401 — Authorization Required 402 — Payment Required (not used yet) 403 — Forbidden 404 — […] Read more »


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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Grow at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.
Pediatric Neurologist
Pediatric Neurologist
Associate Professor of Pediatric Neurology
University of Texas Medical Branch at Galveston Childrenâ€s Hospital
Assistant Professor of Pediatric Neurology
University of Texas Medical Branch at Galveston Children's Hospital
Associate Professor of Pediatric Neurology
University of Texas Southwestern Medical Center
Neurology > Meet The Team
www.childrens.com [cached]
www.kold.com [cached]
Zinser reviewed the study but was not involved with it."More research needs to be done, certainly,"
www.newswise.com [cached]
Research has linked video game playing to behavior problems and even epileptic seizures in some children, Zinser says.Beyond these dangers, the games may keep children from creative activities that are important to their developing minds.Zinser gives the following tips for parents who want to ensure their children are safe during their next on-screen adventure:• Not so close: Children should sit at least six feet away from a 19-inch or larger screen and at least two feet from a smaller screen, Zinser says.The tiny, rapidly-flashing lights on the screen can cause seizures in susceptible children.While it is nearly impossible to know whether your child is susceptible, Zinser recommends special caution for children who have ever had febrile seizuresâ€"convulsions brought on by fever in infants and small children.• Leave a light on: The impact of the flashing lights is more pronounced in the dark, so parents should make sure the video game screen is not the only source of light in the room. • Enforce a "creativity breakâ€: Set a one-hour timer and have children "pause†their game and spend 15 minutes in another activity, such as drawing, coloring or reading a bookâ€"not watching television, Zinser says: "Whatâ€s important is to get them away from the flashing lights of the screen and give them a chance to use their minds creatively.â€â€¢ Understand the limits of video game ratings: Parents can assume that games rated "E for Everybody†are less violent than those rated "T for Teen.†But they should not assume that a teenager is somehow immune to violence, Zinser says: "Studies show that children of any age tended to become 25-30 percent louder, more disruptive or more rebellious after playing violent video games.†• Know what your children are playing: Computer-savvy children can easily download Internet games portraying drug use and violence, Zinser says.
Alternative Medicine-Alternative Medical Systems
www.altmedicine.com [cached]
Research has linked video game playing to behavior problems and even epileptic seizures in some children, Dr. Zinser says.
Neurology - Referral Directory | Children's
www.childrens.com [cached]
Erich Zinser
Zoetis Inc.
Corey Zinser
Graphic Village , LLC
Melissa Zinser
Washoe County School District


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Subject: Environmental Education, Youth Development
Deadline: Oct. 28, 2016
"The Gulf of Mexico B-WET program is a competitive, environmental education, grants program that promotes locally relevant, experiential learning in the K-12 environment. Funded projects provide Meaningful Watershed Educational Experiences (MWEEs) for students, related professional development for teachers, and help to support regional education and environmental priorities in the Gulf of Mexico. This program addresses NOAA's Long-Term Goal of "Healthy Oceans: Marine fisheries, habitats, and biodiversity are sustained within healthy and productive ecosystems" and "NOAA's Engagement Enterprise Objective for An engaged and educated public with an improved capacity to make scientifically informed environmental decisions"."
Funder: Department of Commerce
Eligibility: "Eligible applicants are K-12 public and independent schools and school systems, institutions of higher education, nonprofit organizations, state or local government agencies, interstate agencies, and Indian tribal governments. Federal agencies are not allowed to receive funds under this announcement but may serve as collaborative project partners and may contribute services in kind. Applicants may be physically located in any U.S. state; however, education projects must target teachers and/or students in Gulf of Mexico coastal counties."
Amount: $25,000 - $1,000,000
Contact: Link.


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The paperback version of Green Eggs and Horror. If you're the kind of person who needs the feel of a real book in your hands… to feel the rough paper and smell the dried ink on the pages, the heft of a real book, the feeling of trees drained from their magnificent and benevolent life giving duty in their natural habitat, surrounded by the majesties of nature, to live on eternally as a work of art… then you're going to want to buy this book =)
Green Eggs and Horror Kindle E-Book Version. If you're the tech-savvy, 'forget-paper', mobile, constantly connected kind of person, get the kindle book and bring the horror with you.
Green Eggs and Horror Audio Anthology. Here's the free audio version of the anthology, for those who prefer to read with their ears. A much safer way of ingesting the anthology while driving.


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Lee Hazlewood
A House Safe For TigersLight In The Attic LITA 087 LP
Preise inkl. 19 % USt, exkl. Versandkosten.
Sendungen außerhalb EU sind 15,96% günstiger.
Sendungen außerhalb EU sind 15,96% günstiger.
A House Safe For Tigers is the soundtrack to one of the seven TV movies LEE HAZLEWOOD made with the director TORBJORN AXELMAN during his period living in Sweden in the early 1970s. Hazlewood had moved there to lay low and to help his son avoid the draft, but wound up finding happiness and creative freedom. Many of the albums recorded in Sweden made their way no further than Scandinavia, but of them all, A House Safe For Tigers is the holy grail for collectors, often changing hands for hundreds of dollars. Originally only available in Sweden, this marks the first time Tigers has been reissued and available the world over. The movie was a "semi-documentary" featuring Hazlewood and his friend Axelman, looking back to childhood and contemplating the meaning of life. In it, Hazlewood runs a marathon, tells anecdotes about a bum who cured his stutter and convinces a group of Swedish children to take sides against Richard Nixon. "It's strange, very strange," Hazlewood said, "But we meant it to be strange." It's not necessary to see A House Safe For Tigers to enjoy the soundtrack, of course. Despite the fact that it was never released outside of Sweden, the music's hallowed reputation - cultivated in the intervening decades by the privileged few who were able to hear it - is testament to the strength of its material. The album finds Hazlewood contentedly immersing himself in Swedish life, serenading Gotland, the island Hazlewood fell in love with during the shooting of the television movie Cowboy in Sweden and where he spent time filming Tigers. Highlights include "The Nights," in which Lee conjures up an epic tale of love and genocide that draws on his Native American blood running, "Our Little Boy Blue," a magical, sleepy lullaby, and the two versions of the stirring, cinematic "Souls Island" frame the album; within them is held the blueprint for Richard Hawley's solo career.
Lee Hazlewood: A House Safe For Tigers
Soul's Island Lee Hazlewood 6'25''
A House Safe For Tigers Lee Hazlewood 2'36''
Our Little Boy Blue Lee Hazlewood 2'21''
Absent Friends (Instrumental) Lee Hazlewood 3'46''
Sand Hill Anna And The Russian Mouse Lee Hazlewood 2'50''
Lars-Gunnar And Me Lee Hazlewood 2'47''
Soul's Island (Las Vegas) Lee Hazlewood 6'25''
Las Vegas (Instrumental) Lee Hazlewood 2'44''
The Nights Lee Hazlewood 3'07''
A House Safe For Tigers (Choir) Lee Hazlewood 1'59''
Auch schön:
Aseethe Hopes of Failure Thrill Jockey
Xiu Xiu Forget Altin Village & Mine
CD: 13,99 €incl. instant DL
The Feelies In Between Bar/None
Magic Island Like Water Mansions and Millions
MC: 7,99 €incl. instant DL
Evan Caminiti Toxic City Music Dust Editions
LP: 17,99 €incl. instant DL


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OSHKOSH — Teledyne Continental Motors, Inc. (TCM) flew its factory turbocharged SR22 to Oshkosh fueled on UL94 unleaded aviation fuel.
Blackhawk offers financing for engine upgrades
Blackhawk Modifications, Inc. has unveiled an Engine Financing Program that offers up to 100% financing to qualified U.S. buyers. The Financing Program may include the cost of the engines, shipping and installation of factory-new Pratt & Whitney PT6A engines.
STC awarded for King Air engine program
StandardAero has received aSupplemental Type Certification to remove Pratt & Whitney Canada (P&WC) PT6A-41 or -42 series engines on the Beechcraft King Air 200/200C/B200/B200C and replace them with PT6A-52 engines and four-bladed Hartzell propellers. This is the same engine and propeller combination that is Type Certified on new Beechcraft King Air B200GT aircraft.
"PT6A-41 and -42 engines have been in service for more than 35 years, many of which are approaching their third and fourth overhaul," said StandardAero General Manager Turboprop Business Unit Manny Atwal. "Low Cycle Fatigue replacement, Service Bulletin requirements and customer build specifications are driving up the overhaul and maintenance costs. With the StandardAero engine-upgrade program, customers can get a new PT6A-52 engine for a slightly higher cost than overhauling their aging PT6A-41 or -42 engines, while increasing performance and aircraft value."
For more information: StandardAero.com.
Lycoming STC for Cardinal RG
Two months after the certification of the IO-390-A1A6 engine, Lycoming Engines has earned a Supplemental Type Certificate (STC) for installing the engine in a Cessna 177 Cardinal RG.
ATP to provide GE engine publications
Aircraft Technical Publishers (ATP) has reached an exclusive agreement with GE to distribute all digital engine technical publications for the CF700 and CJ610 engines.
The GE engine publications and ADs are available separately or can be purchased with other ATP libraries, such as with Lear, Sabreliner, and Falcon.
For more information: 800-227-4610 or ATP.com.
Rolls-Royce expands on-wing care services
Rolls-Royce recently opened its new North American headquarters for On-Wing Care.
The latest facility to open in the global Rolls-Royce network of aero repair and overhaul service centers is located at the Indianapolis International Airport. The state-of-the-art $1 million facility is the sixth Rolls-Royce facility to be opened in Indianapolis.
The 14,000-square-foot hangar and 11,000-square-foot shop provides line maintenance and hospital level support for all Rolls-Royce corporate engines. The center is capable of servicing more than 100 engines a year.
For more information: Rolls-Royce.com
US Aviation to install Pratt & Whitney Turbine Tracker System
Pratt & Whitney Engine Services has issued a dealer and installation agreement to US Aviation allowing it to install P&W's Turbine Tracker System. The system operates like the black box on an airliner, monitoring all engine activity. It can be expanded to keep track of any airframe setting changes.
The hardware and software program provides aircraft owners/operators with aircraft performance data used to reduce maintenance and operating costs.
To accommodate the anticipated increase in maintenance activity, US Aviation Maintenance, which is at Denton Municipal Airport (KDTO) in Texas, is adding personnel and opening the doors seven days a week: Monday through Friday from 7 a.m. to midnight, and Saturday and Sunday from 7 a.m. to 6 p.m.
For more information: 940-383-2484 or USAviationGroup.net.
Cessna inks deal with StandardAero
StandardAero has entered into an agreement with Cessna to support the global Citation Service Center network. The agreement involves support of the Pratt and Whitney Canada PW615F for the Cessna Mustang and the Rolls-Royce AE3007C/C1 on the Citation X.
StandardAero provides full overhaul and repair for the PW615F engine at its facility in Maryville, Tenn. The company recently completed construction of a 10,000-square-foot facility, which includes a new state-of-the-art test cell.
For more information: Cessna.com, StandardAero.com.
Günter Kappler to take helm at Tielert
With immediate effect the renowned engine expert Prof. Dr.-Ing. Günter Kappler will provide support to Thielert Aircraft Engines GmbH in continuing the company's operative business. "A clear signal for customers and investors," says insolvency administrator, Dr. Bruno Kübler.
"I am happy that it was possible to recruit such a distinguished and experienced expert for Thielert Aircraft Engines GmbH", commented Kübler on the commitment of Prof. Kappler who has already been distinguished for his services on behalf of the German aircraft industry on a number of occasions. He is considered to be a proven expert in the area of engine development, production and marketing. He has first-class references both as a scientist and within the industry – among other things, as a former holder of the Chair for Aircraft Drives and Director of the Institute for Air and Space Travel at the Technical University of Munich as well as managing director at BMW Rolls-Royce, development manager at Fairchild Dornier and managing director of Europrop International. [Read more…]


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The European Space Agency's Philae, which made history yesterday by landing on a 2-mile-wide comet some 300 million miles away, has sent back its first photo from the surface of comet 67P/Churyumov-Gerasimenko. The ESA has also released some more details about Philae's final descent and first few hours on the comet's surface, and they sound more like an exciting sequence from a sci-fi film than reality. Read on, for the current state of events — and some beautiful photos, of course.
Early tomorrow morning, November 12, the European Space Agency will attempt to land on comet 67P. The Rosetta spacecraft, which has spent the last 10 years chasing down comet 67P, will release its Philae lander — and, if everything goes to plan, it will touch down on the comet about seven hours later. It's an exceedingly complex maneuver, but if it's successful it will be the first time that humankind has ever landed on a comet, which would tell us a lot about the formation of the Solar System and maybe the genesis of life itself.
Last night, an Antares rocket exploded 14 seconds after launch. No one was harmed by the explosion, though the launch site will have sustained significant damage. We don't yet know the cause of the explosion, but I'm sure that Orbital Sciences' decision to use ancient (but refurbished) Russian NK-33 rocket engines will come under a lot of scrutiny.
One MIT scientist says NASA's ARM mission is doomed to irrelevance, and that we could use asteroids much better on our path to the Red Planet.
NASA has announced that it has finished construction of the first Orion spacecraft. Orion, which is scheduled to take its first test flight aboard a Delta IV rocket on December 4, will be the first spacecraft to have the capability to take humans into deep space beyond the Moon, to land on asteroids, Mars, and who knows what else.
Have you ever wondered what the Earth looks like from the Moon? Or what the Earth and Moon looks like through the rigs of Saturn, or billions of miles away from the edge of the Solar System? Well, now you can find out!
In the 2020s, Mars One — essentially a Dutch-made extraplanetary reality TV show — will send amateur astronauts on a one-way trip to Mars. The Mars One mission, according to a new report by aerospace researchers at MIT, might make for particularly morbid viewing: Analyzing the Mars One mission plan, they found that the first astronaut would suffocate after 68 days. The other astronauts would die of starvation, dehydration, or incineration in an oxygen-rich atmosphere.
With SpaceX now set to receive its $2.6 billion slice of the manned space travel pie, Elon Musk has sensed the time is right to set the Mars agenda. He argues that a colony on Mars would just be for thrills or exploration, but a necessary safeguard for human life at large.
India's Mars orbiter, Mangalyaan, has successfully inserted itself into Mars orbit. India becomes only the fourth space agency to successfully make it into Mars orbit, behind the Soviets, NASA, and the ESA. Remarkably, the entirety of India's Mangalyaan mission cost just 4.5 billion rupees — or about $74 million. Compare this to NASA's own MAVEN Mars orbiter, which has a total mission cost of around $672 million. This was also India's first attempt to reach Mars orbit — historically, only Europe's ESA made it to Mars on its first attempt.
Early Sunday morning, SpaceX mission CRS-4 lifted off from Cape Canaveral towards the International Space Station, carrying with it the first 3D printer that will operate in zero gravity. When the astronauts aboard the ISS use the 3D printer, they will become the first humans to ever manufacture goods away from planet Earth. It's not quite the Moon- or Mars-based factory that we've always dreamed of, but it's a very important first step towards manufacturing goods outside of Earth's gravity, and thus the eventual colonization and industrialization of the Solar System.
Subscribe Today to get the latest ExtremeTech news delivered right to your inbox.


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Cees Nooteboom, a Dutchman, was living in Berlin when the Wall came down, and this is an acute, searching meditation on that time as well as on the way Germany has adapted since.
Nooteboom is alert to every detail: former East Germans wearing new Italian jackets with their old green army trousers; the museum commemorating the German surrender to the Soviets that contains no mention of the Ribbentrop/Molotov Pact. He is sensitive to paradox – for example the continuing visibility of the invisible Wall – and to history, noting Germany's youth as a nation, compared to the "adults" England and France. It's written with the accuracy of a historian and the imagination of a poet. Beautifully translated, too.Reuse content


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The Comic: Beautifully eccentric religio-pastiche from Garth Ennis in which preacher Jesse Custer acquires supernatural powers and hits the road with his vampire sidekick and ex-girlfriend Tulip.
The Movie Version: D.J. Caruso ( I Am Number Four ) talked about dumbing down the religious aspects for his failed movie version, but a movie adap really needs to embrace those controversial religious themes and take them to the max. It should be, in a word, fearless.
Perfect Cast: James Marsden, Juno Temple, James McAvoy
Dream Director: William Friedkin
100 Bullets
The Comic: A pulp noir series that ran for 100 issues (naturally), Bullets boasts an array of deeply flawed characters, not least the inscrutable Agent Graves, who offers wronged people a chance at revenge with some untraceable bullets.
The Movie Version: Remember Richard Kelly's The Box ? Yeah, like that, only good. Kelly's got an eye for memorable visuals, but he's been let down by his original scripts – let's give him this to adapt and get him back on track.
Perfect Cast: Lance Henriksen, Jake Gyllenhaal, Frank Langella
Dream Director: Richard Kelly
Calvin And Hobbes
The Comic: A daily newspaper strip that was created by cartoonist Bill Watterson, and ran between 1985 and 1995. The strip followed an adventurous six year old and his stuffed tiger.
The Movie Version: A stop-motion animation in which tiger Hobbes and six-year-old Calvin get into all manner of scrapes. A touching B-plot has Calvin struggling in school…
Perfect Cast: Unknown voice actors
Dream Director: Tim Burton
The Comic: "What if Batman was The Joker?" Mark Millar asked himself before penning this uber-cool comic in which unstoppable supervillain Nemesis targets Chief Inspector Blake Morrow.
The Movie Version: The movie adap has long been in the works, with Joe Carnahan apparently now in the director's chair (replacing Tony Scott). We want hyper-violence and an intricately-plotted adap that stays true to the claret-soaked comic.
Perfect Cast: Zachary Quinto, Liam Neeson
Dream Director: Joe Carnahan
The Boys
The Comic: One of the naughtiest, most violent comics you'll ever read (creator Garth Ennis wanted it to "out- Preacher Preacher "), as CIA squad 'The Boys' monitor out-of-control, fame-hungry superheroes.
The Movie Version: Adam McKay tried to make a movie adap in 2010, but what we really want is a bloody superhero twist on Reservoir Dogs – which makes Tarantino the guy for the gig. Of course, Simon Pegg has to play Hughie…
Perfect Cast: Simon Pegg, Ellen Wong, Jason Statham, Patrick Wilson, Traci Lords
Dream Director: Quentin Tarantino
Creature Commandos
The Comic: Writer Timothy Truman revived the Creature Commandos in 2000, introducing Cyborg Gunner to the team, which also includes Bogman, Aten the Mummy, vampire Velcoro and werewolf Wolfpack.
The Movie Version: It's been a while since Paul Verhoeven made a sci-fi, but he's perfect for this outrageous, violent story. He'd probably favour animatronics over CGI, too.
Perfect Cast: Arnold Schwarzenegger, Colin Farrell
Dream Director: Paul Verhoeven
Locke & Key
The Comic: A mystical series from IDW set around the Locke family's ancestral home, Keyhouse, which also houses an evil entity that wants to open a forbidden door…
The Movie Version: An adaptation of the comic's first run, 'Welcome To Lovecraft', which sets up the story and has baddie Sam Lesser on the loose.
Perfect Cast: Ben Foster
Dream Director: Ti West
Queen And Country
The Comic: Inspired by 1970s TV show The Sandbaggers , Queen And Country follows SIS Operative Tara Chace.
The Movie Version: Think a female Bond, with Gemma Arterton finally getting a decent role as Chace, and Sam Mendes ensuring there's enough gristle to go along with the grit.
Perfect Cast: Gemma Arterton
Dream Director: Sam Mendes
I Kill Giants
The Comic: An unconventional indie comic about a fifth-grader who carries a Norse war hammer in her bag for killing giants. Though is this all just a flight of fancy for the troubled youngster?
The Movie Version: This could be really good. A twisty narrative in which our young heroine's action fantasies could just be an escape from her miserable reality. Poignancy here we come.
Perfect Cast: Chloe Moretz
Dream Director: Spike Jonze
Black Hole
The Comic: A body horrific nightmare courtesy Charles Burns, in which horny teens fall victim to a sexually transmitted disease that causes them to mutate.
The Movie Version: Though Steven Soderbergh hasn't exactly handled something this kooky and grotesque before ( Contagion aside), we'd love to see what he made of this, especially considering his tight grip on characterisation and aesthetic.
Perfect Cast: Unknown teens for maximum impact
Dream Director: Steven Soderbergh
Luke Cage
The Comic: Also known as Power Man, Luke Cage has almost impervious skin and superhuman strength. Mike Benson and Adam Glass wrote the stellar Luke Cage Noir series, which reimagines the hero in the 1930s.
The Movie Version: An adaptation of the Noir run, with Cage put behind bars for attacking a police officer, then released to find America has become segregated. Precious director Lee Daniels would ace the social stuff.
Perfect Cast: Isaiah Mustafa
Dream Director: Lee Daniels
The Comic: A group of superheroes led by Multiple Man, X-Factor originally comprised members of the X-Men before replacing them with secondary characters from the comic.
The Movie Version: Spin-off alert! With the success of X-Men: First Class , this would be the perfect time to bring X-Factor to the big screen. X-Factor Investigations would our best bet on a big screen story.
Perfect Cast: Mickey Rourke, Ewan McGregor, Amy Acker, Thomas Dekker
Dream Director: Bryan Singer
Life On Another Planet
The Comic: What would actually happen if humans made first contact with an alien planet? Will Eisner shows us with his sci-fi graphic novel, which he wrote to prove that sci-fi comics can actually be good.
The Movie Version: Astrophysicist James Bludd is hired by the CIA to decipher a signal from Barnard's Star that's listing prime numbers. But is Earth ready for contact with aliens? Expect explosions, assassination plots and a few thought-provoking questions. Plus Hiddleston with a prosthetic nose.
Perfect Cast: Tom Hiddleston
Dream Director: Roland Emmerich
Top 10
The Comic: A super-group created by Alan Moore that polices the streets of Neopolis, a city populated entirely by people who have super-powers.
The Movie Version: Think Joss Whedon's Avengers movie taken to the extreme, and revolving around social issues that split the population of Neopolis right down the middle. Zemeckis is a must – his world-making skills are second to none.
Perfect Cast: Jeff Bridges, Pam Ferris
Dream Director: Robert Zemeckis
Gen 13
The Comic: A more light-hearted version of X-Men , as young teens discover they have super-powers, then use them to fight bad guys.
The Movie Version: With its straight-forward premise, attractive young cast and cool powers, this is just begging to be made into a movie. The Wachowskis are the ones who should do it, what with their eye for action.
Perfect Cast: Kat Dennings, Heather Matarazzo, Chris Zylka
Dream Director: The Wachowskis
Iron Fist
The Comic: One of the coolest superheroes not to have a movie yet, Iron Fist is the man – a superhero trained in the fabled city of K'un-Lu who gains his power by killing a fire-belching serpent.
The Movie Version: 'The Last Iron Fist Story' would work great on the big screen, with our hero (Daniel Rand) meeting another Iron Fist in the shape of broken man Orson Randall. They both go up against HYDRA.
Perfect Cast: Liam Hemsworth
Dream Director: Steven Spielberg
Wonder Woman
The Comic: She first appeared in All-Star Comics in 1941, and has since been the star of her own comic. We all know the drill – she's an Amazonian warrior princess with a whip and very small shorts.
The Movie Version: The TV series failed to launch, but Wonder Woman would still make for an awesome big-screen heroine. We'd pinch the plot from the comics and pit her against Ares, who wants to create a global nuclear war. Meanwhile, Wonder Woman sets out on a journey of self-discovery.
Perfect Cast: Alexa Davalos
Dream Director: Kathryn Bigelow
The Nightly News
The Comic: Six-issue series from Jonathan Hickman in which The Hand leads an army in revolution.
The Movie Version: A very timely examination of the media (watch out Rupert Murdoch), with Karl Urban slinging guns as The Hand.
Perfect Cast: Karl Urban
Dream Director: Robert Rodriguez
The Comic: Though he started life as a back-up character over at DC, Aquaman's poularity quickly meant he got his own solo series, and went on to become a founding member of the Justice League.
The Movie Version: Aquaman #15-20 'American Tidal' would provide a suitably epic starting point for an Aquaman film franchise, as half of San Diego is sunken under water (watch out Comic-Con)...
Perfect Cast: Ryan Gosling
Dream Director: James Cameron
Umbrella Academy
The Comic: Wildly imaginative series from My Chemical Romance singer Gerard Way. The adoptive superhero kids of Sir Reginald Hargreeves reunite after his death.
The Movie Version: Gabriel Bá's artwork on the series is so beautiful that we'd want an animated movie that sticks closely to his scribbles. Jeremy Irons to voice Hargreeves and Patrick Stewart to voice talking chimp Dr Pogo.
Perfect Cast: Jeremy Irons, Patrick Stewart
Dream Director: Hayao Miyazaki
The Comic: A bald guy with a gun and a dwarf with an axe join forces to battle the likes of werewolves, living skeletons and black magic.
The Movie Version: So bonkers it would make for a fantastic, tongue-in-cheek fantasy epic. Chris Pine should shave his head and bulk up, while Peter Dinklage would be ace as the red-bearded dwarf.
Perfect Cast: Chris Pine, Peter Dinklage
Dream Director: Peter Jackson
David Boring
The Comic: The eponymous David searches for the perfect woman while also learning about his father through his comic books.
The Movie Version: The comics lend themselves perfectly to a movie adap: they come in three acts with a credits sequence at the end. This could be a warmly oddball romance.
Perfect Cast: Joseph Gordon-Levitt
Dream Director: Mark Webb
The Comic: An indie book by Terry Moore that follows photographer Julie, whose body becomes fused with a battle suit, forcing her to go on the run from the military.
The Movie Version: Brian de Palma impressed in the '70s with his film about a girl who has powers beyond her control. We'd love to see how he'd approach a contemporary comic-book version of that while including some of his signature action montages.
Perfect Cast: Eliza Dushku
Dream Director: Brian de Palma
Random Acts Of Violence
The Comic: Ezra and Todd create their own comic book character, Slasherman, but as they go on tour, they begin to suspect their creation has to come to life…
The Movie Version: Jay Baruchel is apparently prepping a script, so what do we want to see? Well, a comic book version of Scream , really, as comic-book conventions are picked apart while the blood flows. Tucker And Dale Vs Evil 's Eli Craig for director.
Perfect Cast: Anton Yelchin, Michael Cera
Dream Director: Eli Craig
The Comic: Mice are Jews and cats are Germans in Art Spiegelman's genius graphic novel, which deals with the Holocaust in a revolutionary way.
The Movie Version: Let's reunite Schindler's List co-stars Liam Neeson and Ralph Fiennes to provide the voices in an animated movie adap. Francis Ford Coppola would treat the material reverently while bringing his own splash of style to proceedings.
Perfect Cast: Liam Neeson, Ralph Fiennes
Dream Director: Francis Ford Coppola
Black Widow
The Comic: Normally a bit-player who's appeared in Tales Of Suspense , The Avengers , and The Amazing Spider-Man , Black Widow has had a few of her own limited series, too, meaning we know she'd be great as a lead character.
The Movie Version: Joss Whedon's a busy man, so we'd hand the reigns for a Black Widow movie to Drew Goddard, who's proven with Buffy and Cabin In The Woods that he can write female characters just as well…
Perfect Cast: Scarlett Johansson
Dream Director: Drew Goddard
The Comic: Penned by Frank Miller, Ronin follows a samurai who is reincarnated in a dystopian future New York.
The Movie Version: A rich, Highlander -esque saga that spans numerous eras, beginning in feudal Japan and then entering the futuristic NY, where two ronin souls are released from their sword prison. Carpenter loves a bit of extravagance, meaning he's perfect for the director's chair.
Perfect Cast: Kazunari Ninomiya, Ryo Kase
Dream Director: John Carpenter
The Comic: A 'synthezoid' originally created as a villain, Vision later joins the Avengers, and has the power to change his own destiny.
The Movie Version: Let's go for an X-Men: First Class spin on T he Avengers , with Vision assembling and leading the Young Avengers. The sequel would see him joining the Mighty Avengers.
Perfect Cast: Benedict Cumberbatch
Dream Director: Andrew Stanton
Studs Kirby
The Comic: A middle-age no-hoper, Studs is a radio host who loses his temper over just about anything and everything. Unfortunately, he does that a lot while on air.
The Movie Version: A furious, feverish comedy starring Ben Stiller as Kirby, with Woody Allen pulling the strings. This should definitely, definitely happen.
Perfect Cast: Ben Stiller
Dream Director: Woody Allen
Moon Knight
The Comic: Khonshu, the Egyptian Lunar God of vengeance, uses a man's body as an avatar through which he punishes mortals who misbehave. That avatar is Moon Knight.
The Movie Version: 'The Hero Of The Night Rises' is a good place to start, with Moon Knight tasked with tracking down werewolf Jack Russell. True Blood 's Joe Manganiello has the muscles to fill that super-suit.
Perfect Cast: Joe Manganiello
Dream Director: Louis Leterrier
The Comic: Created as protectors of Earth by the alien Celestials, the Eternals are superhumans who fight the evil Deviants.
The Movie Version: No swooshing capes and flying as a movie version based on Neil Gaiman's take on the Eternals returns things to the basics. Plot-wise, his story's a blinder: The Eternals who still have their memories intact attempt to track down those who have forgotten who they are. Meanwhile, the Dreaming Celestial prepares to judge humanity…
Perfect Cast: Taylor Kitsch, Lucy Lawless, Elisha Cuthbert
Dr eam Director: Edward Zwick
The Comic: A 13-issue Vertigo comic that's loosely based on the DC character. Brandon Cayce refuses to accept death when he's involved in an airplane crash and returns to the world half alive, where he has visions of other realities.
The Movie Version: Guillermo del Toro is producing a movie based on the DC Comics, but we want to see this Vertigo property going cinema-sized, too. What do we want? Easy: just follow the comic's plot, with Deadman attempting to stop Devlin, the entity that's taken over his brother's body.
Perfect Cast: Bradley Cooper
Dream Director: Zack Snyder
The Mighty
The Comic: The world's only superhero, Alpha One, may not be all that he seems as his heroic antics mask a potentially sinister agenda. Meanwhile, Lt. Gabriel Cole's past is linked to Alpha One's.
The Movie Version: The 12-issue series, written by Peter J. Tomasi ( Green Lantern Corps ), was a great self-contained story that would work brilliantly on the big screen, so a loyal adaptation is a must.
Perfect Cast: Jensen Ackles, Ben Affleck
Dream Director: Paul Thomas Anderson
Doctor Strange
The Comic: Follows the titular doctor, an egotistical surgeon who seeks the help of The Ancient One to heal him after a car accident that damages his hands.
The Movie Version: An origins story in which Doctor Strange dedicates his life to learning magic, while also discovering that villainous Baron Mordo was the one responsible for the car crash…
Perfect Cast: Johnny Depp, Geoffrey Rush
Dream Director: Duncan Jones
The Comic: Created by Charles M. Schulz, and starring adorable mutt Snoopy and kid-pal Charlie Brown.
The Movie Version: Something akin to Who Framed Roger Rabbit? , with an animated Snoopy hop-skipping along next to his live-action pals. Obviously, director Wes Anderson's the only man for the job.
Perfec t Cast: Asa Butterfield
Dream Director: Wes Anderson
Battle Angel
The Comic: Post-apocalyptic manga series in which Alita, a cyborg, is saved by a cybernetics doctor and becomes a bounty hunter.
The Movie Version: James Cameron's too busy to make it, so lets give it to Luc Besson – he loves a female action heroine, and there's plenty of material here to keep him interested.
Perfect Cast: Zoe Saldana
Dream Director: Luc Besson
The Comic: A cyborg with a really big gun, Deathlok wanders the globe searching for his own lost humanity. His main arcs appeared in the pages of Uncanny X-Force and Wolverine And The X-Men.
The Movie Version: Perlman was great as Hellboy, and we know he'd bring macho charisma to someone like Deathlok, a seriously ugly goon with a heart of gold… sort of. The quest for redemption is always a compelling one.
Perfect Cast: Ron Perlman
Dream Director: Darren Aronofsky
The Comic: A saucy, supremely disturbing sci-fi in which aliens come to Earth and present themselves as sexy young women in order to get the better of salivating men.
The Movie Version: Alright, Cronenberg's proven he can do gripping drama, now it's time he returned to what he does best: body horror. This is the perfect vehicle for that. And Megan Fox needs a break after a slew of crummy movie choices...
Perfect Cast: Megan Fox
Dream Director: David Cronenberg
The Comic: An upcoming monthly from Radical Comics, in which the Solar Alliance has colonised almost the entire universe.
The Movie Version: The new Star Wars , hopefully, but this time set in our part of the universe. With its rebels, inter-planetary battles and war hero Samantha Vijaya facing the Alliance, this could be one of the coolest sci-fis for a while.
Perfect Cast: Abbie Cornish
Dream Director: J.J. Abrams
Y: The Last Man
The Comic: Post-apocalyptic sci-fi from Brian K. Vaughan and Pia Guerra in which the last man on Earth attempts to survive – alongside his pet monkey.
The Movie Version: Too many directors than we can be bothered to count have come and gone, scared by the enormity of the project. So let's just go for it and make five films that tell the whole glorious story in its entirety. Ambitious, but doable, especially with Darabont at the helm…
Perfect Cast: Matt Damon
Dream Director: Frank Darabont
The Runaways
The Comic: Six teenagers discover that their parents belong to a criminal group called The Pride, then realise they have their own super powers.
The Movie Version: Joss Whedon took the reigns on volume two of the comic, so let's set him loose on the movie version. He's shown he can handle big screen action with The Avengers , and he'd ensure the words are just as snappy.
Perfect Cast: Fran Kranz, Ginnifer Goodwin, Eliza Dushku, AnnaSophia Robb, Matthew Underwood
Dream Director: Joss Whedon
Black Panther
The Comic: Jungle Action #19-24 is a tightly-written Black Panther arc that has the superhero going up against the Ku Klux Klan. Writer Dwayne McDuffie calls it an "overlooked and underrated classic".
The Movie Version: Iron Man 2 suggested Black Panther exists in present day, so let's update that Jungle Action arc as Panther fights KKK members who've started a new cult deep in the jungle.
Perfect Cast: Idris Elba
Dream Director: Spike Lee
The Comic: A 75-issue series from author Neil Gaiman, following Dream, who presides over the world of dreams.
The Movie Version: There's only one guy suitable for adapting this oddity for the big screen, and that's David Lynch. Expect something overtly dreamy and outrageous, with Rickman doing 'mysterious' like only he can...
Perfect Cast: Alan Rickman
Dream Director: David Lynch
The Comic: Garth Ennis' World War II mini-series, which is split into three issues. The first features a women-only Soviet bomber regiment, the second a British nurse, and the third a tank battle.
The Movie Version: Loads of action, but with Terence Malick on-board, this could become a poetic war movie that rivals his Thin Red Line.
Perfect Cast: Willem Dafoe, Melanie Laurent, Marcia Gay Harden, Adrien Brody
Dream Director: Terrence Malick
The Comic: A graphic novel from cartoonist Adrian Tomine, who addresses issues of racism and cultural difference through the character of Ben, an Asian-American who loves Caucasian women.
The Movie Version: Damien O'Donnell ( East Is East , Inside I'm Dancing ) is great at social dramas, and would bring the right amount of humour and heart to a movie adap. Meanwhile, John Cho can do funny and heartbreaking.
Perfect Cast: John Cho
Dream Director: Damien O'Donnell
The Zen Of Steve Jobs
The Comic: A fictional biography of Steve Jobs, as dreamed up by writer Caleb Melby. It depicts Jobs' years in the wilderness after getting the boot from Apple.
The Movie Version: Both a tribute to the man himself, and a knowingly odd concept that Jobs would have been a fan of, this could be a trippy non-biopic in the vein of I'm Not There . Get Bale to grow a beard and he could pull of the role no problem.
Perfect Cast: Christian Bale
Dream Director: Bennett Miller
Ex Machina
The Comic: What would happen if a superhero unmasked and took on the job of New York mayor? Brian K. Vaughn answers that with Ex Machina.
The Movie Version: We'd have to skip over the comic's plot point in which Mitchell Hundred saves one of the twin towers, but otherwise this is perfectly suited to the big screen. And Aaron Johnson for mayor!
Perfect Cast: Aaron Johnson
Dream Director: Paul Greengrass
The Comic: Retro-loving hero Jack Knight, aka Starman, has no powers of his own, instead relying on his sharp mind and his, er, cosmic rod, to help him tackle criminals.
The Movie Version: The 'cosmic rod' stuff is sure to earn a few titters, but this comic could make for a really solid, contained superhero story. They'd probably have to change the name to avoid confusion with John Carpenter's film, though.
Perfect Cast: James Franco
Dream Director : John McTiernan
Street Angel
The Comic: A superhero satire in which 12-year-old skateboarder Jesse combats ninjas and pirates using her martial arts skills…
The Movie Version: It's already been a short film, but this is totally worthy of the big screen. Alison Pill would be perfect as (an aged-up) Jesse, and Gus van Sant has form with young drifters. Match made in heaven.
Perfect Cast: Alison Pill
Dream Director: Gus van Sant
Afro Samurai
The Comic: Japanese manga that is creator Takashi Okazaki's love letter to American culture. Afro Samurai witnessed his father's murder as a child. Now an adult, he sets out for revenge against his murderer.
The Movie Version: A bloody, tongue-in-cheek action-fest in which Afro Samurai attempts to track down Justice, his father's murderer, and make him pay.
Perfect Cast: Donald Glover
Dream Director: Edgar Wright


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The oldest Presbyterian church in west Tennessee was founded on Cub Creek in 1821, before the town was settled. The congregation moved to Denmark but outgrew its home at a Baptist school.
Using slave labor, the Snipes brothers had the church built in just six days in 1854, and the church was ready for worship the next Sunday. It originally also housed Masonic Lodge # 154 on the second floor. Many signatures of Masons are still visible on the wall and door of the lodge.
Civil War-era stories include that of Confederate soldiers hiding under the hoop skirts of their sweethearts when Union troops searched the church during a Sunday service.
The Denmark cemetery is on the original site of the Denmark Presbyterian Church, the largest cemetery in the area. Graves there date back to 1823, including  many Civil War soldiers. Two soldiers' bodies were brought to the cemetery after the Battle of Britton Lane, just is four miles away. It includes a mass grave of Mass grave of 28 Confederate soldiers killed in 1863. Many headstones are made of white Italian marble. General John Ingram, commander of the Denmark Danes during the Civil War, is buried at Denmark Presbyterian cemetery.
The building is listed on The National Register of Historic Places and Tennessee Trail, and is overseen by the Big Black Creek Historical Association. Plans are to convert the church to a museum after repairs are complete.
Tennessee Vacation eGuide
The 2016 eGuide gives you instant access to Tennessee's irresistible attractions and destinations. Peruse venues online, then put in your order to get a free guide delivered to your doorstep.


text: If you're looking for a winery to visit within Vienna, Wieninger is a nice and easily accessible place to try. You can get there on one of the tram lines and a short walk. I went to the tasting room without a reservation and was still welcomed and received a personal tasting. I was impressed with the wines and bought... More


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It's somewhat unusual to report on a hunter taking a pair of locked antler bucks. However it appears that this happened at least twice in Wisconsin this year with two separate hunters. The first is Jon Christian of Montello Wisconsin, NBC15.com [2] has his story and amazingly a before and after video of the locked bucks. Apparently Jon's brother-in-law's trail cam happened to record the bucks fighting and he didn't discover the video until after Jon legally took both bucks.
Christian had no idea what to do so right there in the middle of the woods he called the DNR. He says, "She goes do you have a violation to report and I'm like no I'm trying to prevent a violation."
The other hunter is Rodney Hurst of Hixton Wisconsin. In his case one of the bucks was already deceased upon happening upon the pair. Like Jon he also called the DNR to get permission to legally take the pair. The Jackson County Chronicle [3] has the story about Rodney.
Lifelong hunter Rodney Hurst couldn't believe his eyes when he was out hunting north of Alma Center Nov. 2. He was standing on the edge of his friend's cornfield at about 3 p.m. that afternoon when a slow-moving 10-point buck emerged from the field. "I couldn't see anything out of the ordinary until it got closer to me, and then I noticed it was dragging (another buck)," said Hurst, 32.
[1] http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.biggamehunt.net%2Fblogs%2Fbghjournal%2Ftwo-different-wisconsin-hunters-take-locked-bucks&linkname=Two%20Different%20Wisconsin%20Hunters%20Take%20Locked%20Bucks%20%7C%20Big%20Game%20Hunt
[2] http://www.nbc15.com/home/headlines/110227969.html
[3] http://www.jacksoncountychronicle.com/articles/2010/11/17/features/00twobucks.txt
[4] http://www.biggamehunt.net/sections/Wisconsin
[5] http://www.biggamehunt.net/sections/Whitetail_Deer


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ADA Info
The Harris County Public Health and Environmental Services Mobile Adoption Unit will be coming to the Parker Williams Branch on Saturday, August 13th from 11:30 AM to 3 PM.
You can come over and visit with the dogs, cats, puppies, and kittens that they have available for adoption. For any questions about adoption requirements, please contact the Veterinary Public Health Division at (281) 999-3191.
Last week our library was overrun by kittens.
This week, as part of our Springtime Story Time, the puppies came to our library!
It's time for another visit from our favorite furry friends-Faithful Paws! Faithful Paws is an organization that brings dogs who love to hear kids read to them! Help build reading confidence and cuddle a new pal at the same time! Join Faithful Paws this Saturday, May 17th from 3 pm to 4 pm.
Children are invited to come meet Rummy, a blind Siberian Husky, who was rescued off the streets of Houston. He has now become a celebrity, and even has traveled to Hollywood. He now is working to help other dogs that need rescuing. Come meet Rummy and learn how you can help other animals.
When: Tuesday, July 13th @ 3:30 p.m.
Harris County Texas
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Information for Persons with Disabilities: Programs and services are Americans with Disabilities Act (ADA) Compliant. Special accommodations can be requested in advance by contacting the library.
The Harris County Public Library Website by Harris County Public Library is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. It is designed for 1024x768 resolution and Internet Explorer 7+, Firefox 3+, and Safari 3+ browsers. For additional information, see our Credits page.


text:
Changing the rules
Senate Majority Leader Bart Davis said he plans to bring the changes to the Judiciary Committee next week. That route means the rule change would need only a simple majority for approval, rather than the usual two-thirds.
The Legislature is now being sued by the Idaho Press Club over holding closed committee meetings, which the club argues violate the Constitution.
Senate Democrats discussed the rule changes at an open caucus meeting today, and said they didn't like 'em. But their numbers are a small minority in the Senate.
You must be logged in to post comments. Please log in here or click the comment box below for options.comments powered by Disqus


text:
Tropical Fish Keeping - Aquarium fish care and resources (http://www.tropicalfishkeeping.com/forum.php)
- DIY Aquarium (http://www.tropicalfishkeeping.com/diy-aquarium/)
- - Fish Magnet (http://www.tropicalfishkeeping.com/diy-aquarium/fish-magnet-13867/)
Fish Magnet
This isn't actually something you use to operate your aquarium, but it is a nice aquarium related decoration you can use on your fridge or anywhere else magnetic in your home. Perhaps a metal tank stand. I chose to do a clown fish magnet:
The magnet was created from Sculpey. This is an oven bake clay that is easy to mold.
First, you mold the Sculpey into your desired shape. I used a picture of a clown fish as guidance. Make sure the bottom is flat so that the magnets will attach evenly. I did my molding on a paper plate.
You can use a toothpick to add texture, as I did adding stripes on the fins. Also, you can add 3D elements, such as eyes or fins, by molding these separately and pressing them into the desired location on the base structure.
Then, bake the structure. I placed the fish on aluminum foil in the oven on 275 degrees F for 30 minutes. Follow the baking instructions on the Sculpey packet according to the thickness of your piece.
Once the structure is baked and has fully cooled, you may paint it. I waited a day before I painted it. I used water-based acrylic paint.
I waited 1 day after painting, and then I coated the fish structure with clear finger nail polish. This gives it a glossy, smooth appearance.
After the nail polish dried, I used a hot glue gun to attach two nickel-sized magnets onto the back. The magnets can be purchased at any craft store or Wal-Mart.
Allow the glue to fully set, and you've got yourself a fish magnet! (Or whatever shape you decide.)
A True Arteest!!!
Great job there, it looks really effective :D
Thanks! It was fun making it. :)
neat idea and it came out really nice
good job,seems wonderful..
Thank you! It makes me smile when I see it on my 10g tank stand. =)
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Top Definition
1.A term used to describe a girl thats got a small chest but a PHAT ass. So when you look top to bottom its like...plickity.....PLOW.
by don sullivan November 30, 2004
The Urban Dictionary Mug
One side has the word, one side has the definition. Microwave and dishwasher safe. Lotsa space for your liquids.Buy the mug
The Urban Dictionary T-Shirt
Smooth, soft, slim fit American Apparel shirt. Custom printed. 100% fine jersey cotton, except for heather grey (90% cotton).Buy the t-shirt


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It's finally here. The latest, large-scale fighting game title from Capcom, Street Fighter 5, has arrived.
Definitely staying up for the launch, yo. I've been in SF4 for five years, and here's to another five! In V!
Very disappointed that they have no arcade mode which every fighting game has. No versus mode against the computer except in training which is a stepdown. Also, the story is extremely short and easy, It's as if I'm fighting a training dummy and beating the hell out of it; even the matches aren't official matches just one round.
Can't have access to trials etc... So I ask Capcom where is the content? The game is absolutely unfinished, what is a casual player supposed to do with such little content in the game?
The game is awesome, the gameplay is sick but it's exactly the same as beta just a few more modes that are short and easy :/
My biggest disappointment with what I've read about the game is the fact that character colors are locked behind survival mode. I've never been crazy about the mode in general with fighting games, and hearing about it being 100 opponents sounds even more nauseating.
I'll still be picking the game up, but still, I think that was a poor design choice to go and do that with colors.
I'm glad you didn't give the review a numerical score (3/5, 85%, etc.). Nowadays it feels like giving a numerical score cheapens the effort and time of the actual written review, not to mention the disparity between score numbers (What's the difference between 7.5 and 8? What are the thresholds for such precise scoring? Etc.)
It's always like that though, even in MMOs. "Oh don't worry, it's just the beta!" Game releases "WTF! It's the same as the beta!" Beta's are no longer what they were 15-20 years ago, they're most of the completed game with stress tests. Used to be fun getting that disc with 1 level of whatever on it. Those were actual betas.
Ya, the overwhelming negativity on the reviews is lack of content, but very solid fighting. Great for long terms users, absolutely horrid for this casual crowd they were trying to attract.
I'm looking forward to tonight. One could say I'm...anxious: https://www.youtube.com/watch?v=DT-75...
It'll be interesting to see how casuals react to this game in its current state.
Why is there no mention of the capcom fighters network.
The only kind of games that even remotely wait longer than release day to give a review are MMOs. Reviews are usually written before the game is released, the only thing that prevents them from releasing the review early are embargos.
i dont get it, they changed a lot of gameplay mechanics because of casuals, and they forgot to put really important things like decent story mode, daily quests, etc.
I dont care about thouse casual modes, but they removed a lot o great mechanics for hardcore players because of casuals, and then this...
capcom please.
"+ Free content coming soon."
Opinions aside, it's a stretch to add this to the review as a plus.
I think I'm just going to train a little bit and then dive right into online. All the single player content can wait this time around. Street Fighter has been and will always be a competitive game first, everything after that is gravy.
Thanks for the review, guys.
Meanwhile metacritic reviews bombing for not being done
While I agree graphically the models and backgrounds for the most part look amazing, especially the lighting, but my one gripe about the visuals are the character hair. In this day and age, there really is no reason to have plastic shaded rigid hair anymore.
Further, the clipping issues don't seem to be fixed either. That doesn't present any functionality issues but honestly, it's an eye sore for me.
For those upset the single player content isn't complete yet, would you rather they just don't release the game tonight and wait til that's all fleshed out?
I'm guessing no. And since it's all coming for free later, I don't see what all the fuss is. If anything, just gives us more stuff to look forward to.
The game couldn't face delays because the CPT, if knowledge remembers correctly, the first CPT even is in less than two weeks. And Final Round is just over a month from now, I think.
They delay the game just for a few single player modes, don't you risk missing a handful of CPT dates? It would seem that Capcom was between a rock and a hard place, they just hoped the rock didn't break their leg in half.
The only logical solution, I can find, is that they delay the game until after CPT. But I don't think alot of people really wants that. Being that gameplay is done and ready to go...
As expected, reviews point out the total lack of solid single player content which is very important for such a "beginner friendly" release and the terribad user interface. Capcom made a big mistake releasing the game in this poor state just because their marketting implies Capcom pro Tour calendar. How could they not expect that most of their marketting efforts would go to waste due to an unfinished product? The game will recieve, and deserve, bad publicity due to this poor release state.
Worse, the goal of bringing fresh new players to the game thanks to a solid tutorial, interesting story mode, etc will fail miserably. That's terrible with all the efforts that were done to make the gameplay accessible. Newcomers may just be disappointed and will not likely wait 6 month for the game to be finished, most of them will just move on. Many of hesitant players will wait until the game is actually finished to purchase it at a much lower price in 6 month.
Capcom, I like your game, but you really messed up there. I am very worried for Yoshinori Ono's health when the critics and the fans will express their rightful disappointment. I fear bad sales and heavy pressure on the producer's shoulders.
If only Capcom had released an "early access version", complete with all multi player and tournament features to start Capcom Pro tour on time and postponed full release until the game is actually done. Sigh.
If you're someone who doesn't care for online play, this game is useless to you. That's the whole problem here. They're trying to get new players to come along and release this...Great for people like you and me who just want to jump into training/online and get going.
Absolutely not worth 60-70$ for someone who doesn't want to jump into online play.
IMO, the early release* is to fit within the entire capcom pro tour plan. *I say early release because of all the features that are missing / to be added in the near future.
Most likely, those that allowed SF4 to live for so long are the competitive gamers. ie: those that want to play competetively. These players don't need the rest of the content as badly as other players, since they rely on playing other players (not bots). It is a risk, as it reduces the game's appeal to the broader audience but, like I said above, I think they're banking everything on "esport".
EDIT: Not saying it's right or wrong. It just makes sense out of it all.
Comment sections on most popular review sites are absolutely trashing sf5. Review scores are bombing (relative to what we need to grow as a community). Releasing the game in its current state is going to be an absolute disaster for us in regards to mainstream/casuals coming on board, game should have been pushed back at least till June when a full story mode is ready if not longer for proper bosses (I still don't understand who the boss is), tutorial modes, gallery modes, more stages, and other single player content.
As a competitive fighting game it is a fabulous game but in the short term it is missing all the hooks for noncompetitive players. Releasing this stuff in the coming months is too late as most people will have written it off.
I have a question please. So Feb,16 is 4 hours from now in my country, does that mean that I will get the game after 4 hours?
the story mode is not complete yet ... They pretty much had to sacrifice some of the content for an early release. But a much bigger/interesting story mode is coming as well as trails.
So.....just to get this straight. I have to use a character and beat 100 characters with them in survival to unlock their colors? Wtf?
#5 Expressed my exact feelings on the subject. Like...why?
Yeah,this is because they will most likely include DLC characters in the story mode.
Comment sections on popular review sites have absolutely nothing to do with anything.
"Review scores are bombing. . ."
Not exactly.
Someone who had access to the game on GameFaqs said you don't unlock any colors from the extreme survival.
You get 1 from Easy
2 from Normal.
4 from Hard.
Unless you get a major FM Payday, you only get a trophy from the most extreme difficulty. Unless that person was misinformed.
And why should they have done that exactly? Reviews are meant to help people decide if they should spend their money on the game or not. It's no one's fault that Capcom pushed this out too early.
Great news, Street Fighter fans!
We're happy to confirm that the release date & time for Street Fighter V has been moved up per the revised schedule below.
Europe........Feb. 16 @0:00AM UK (UTC+00:00)
AUS/NZ.......Feb. 16 @11:00AM Sydney (UTC+10:00)
Americas.....Feb. 16 @0:00AM EST (Feb. 15@9:00PM PST)
Asia.............Feb. 17 @2:00AM JST (UTC+09:00)
By this logic, no fighting game is worth that, except for MKX
I thought they said we weren't going to have to grind for anything in this game... maybe this is just the idea they thought of to make it not easy to get the colors at first... I'll be lookng forward to the person who unlocks all the colors by the end of the month.... I'm glad the survival mode isn;t endless, but each level should get progressively longer, not be the same amount....
And in vanilla Sf$, you had to unlock taunts and colors by doing the time trials (normal and Hard), survival mode (which was endless, normal and Hard); to unlock titles you had to do the character trials on normal and hard as well. Vanilla sf4 also had fully a fully animated intro and outro for each character in the arcade mode, PLUS you'd unlock goodies in the gallery by completeing certain things (artwork and the OVA's for each respective character).
PLUS Vanilla SF4 had the tradional "secret character unlock" feature we know and love, plus there were secret bosses (that you get to fight when you unlocked everyone, and played everyone's arcade mode, and met certain stipulations in-game), so in terms of a full package... Vanilla Street Fighter 4 had it all (Well, the online mode was lacking, but we were just starting out.... Bring back the emotes, and the league fighting thing was cool too)
Vanilla SF4 was essentially a full package, it reminded you of games of old with all the content that it had. Hell it even had DLC, and the gameplay was enjoyable (well, I mained Dan back then too, it..... was fun, but I still lost a lot)
I think this is where capcom is failing, they aren;t giving us anything we can keep on to, not everything we fight for should have to be something we can use in-game... What about a sound test, or even a character bio page? How about a stage timeline feature (where we can view the craziness going on in the background)? Give us the autonomy to set up our display and menu screen how we want to (I'm thinking of the numerous sports games that allow you to customize your screen based on your favorite team, thats always been a nice feature). Make a synopsis for the history of street fighter, maybe include a chronological history for us to read, if you really want your store to be strong give us the ability to have these extras, I don't always wanna fight. WHERE'S THE BONUS ROUND MODES?
I'm excited for SFV, but I hope they were thinking about doing a big bang like they did in SF4. If you want to attract new ppl, give them stuff to do... give them a way to catch up with the series, give the veterans a reason to come back to the game... We like collectibles; sure we might read them or look at them once, but we accomplished that we have it... give something for the 100%ers to do, give them something they can actually share with the rest of us.
I respect that opinion. Fair thoughts that are good. Hopefully they do give us more content for the ppl who love those one player modes. That is one thing I've always loved about mk, they've made sure to cover all avenues for all players. Hopefully capcom can do so in the up coming months.
Most Anime fighters have extensive story lines. You'd be surprised how many friends that'll pick those up for the story line alone. There's a ton of people out there who want absolutely nothing to do with any competitive online gaming. As a kid, I played a crap ton of SF2 on my SNES vs the CPU and enjoyed every minute of it.
Hardcores are going to buy and love this game for all it's worth. With the lack of day 1 single player features I really worry about this game's release and future.
Casual and new players need to be attracted to the game. And being that SO many of the comments on other sites keep saying that they'll wait for "ultra hyper super edition" means that they weren't following closely enough to know that a title like that will never be coming out.
Plus I see a ton of salty XBONE owners screaming "HA HAAAA" about the exclusivity of an incomplete title. Which can't bode well for the game's marketing.
SFV's future is completely dependent upon how much it is bought and played. With the release being what it is, did Capcom insure their best chance of getting the new players they so desperately wanted to attract?
Yeah it surely doesn't seem like it warrants a $60 price tag. If all the stuff being added next month was included on disc 60 would be fair but based on your comment, its lacking content.
Imagine being a new player who wants to practice against the ai few a few weeks before jumping into online...you would have to do the one round super easy story mode over and over and over or against a motionless dummy in training...which is good for learning, but ai is good to test what you have a learned a bit on a active opponent before fighting real people online.
Ill still be picking up my copy tomorrow, but even so I still kind of feel like I am paying a bit more than I should considering what comes on the disc. Though the fact the stuff is being added for free next month makes me not care as much.
You know, on a worry that I wouldn;t be able to have the costumes for the DLC characters, I went ahead and bought the Season pack... they are being extremley vague on what you can and cannoy buy in the store (once it comes). There was no text in the pSn description that ever said your could be able to BUY the stuff mentioned in the package at the shop. I was trying to cover my bases, but now half of the game is ruined for me because of capcom's shoddy half-assedness
I understand that they are trying, but they aren;t getting it right just yet.
Man after 4 hours from now it will become 17 of Feb in my country and the game still not ready to start (I bought it from psn)
Is there finally a rematch option for 1v1 lobbies? If not, this is honestly a hype killer for me; and is indicative of either how abysmally unfinished the game is or how un-"new"-user-friendly the experience is at launch, which will effectively keep it niche for another decade.
For better or worse, the onus is on Capcom as to whether the genre falls into obscurity again. So far it doesn't look like they're doing a great job of that, and that goes beyond the lack of just a rematch feature. I have no doubt Capcom will flesh out the game over time, but to retain new players and facilitate that expansive growth you have to have the necessary features at launch.
People put books down if the first chapter is awful, or stop watching a television show after an awful pilot. It's pilot season for SFV. It may take 'years' of word of mouth to repair such a poor launch. Years of "It gets better after the first season, trust me!" When all they had to do was ensure the tutorial, and other welcoming features made it in to make an initial impression.
Whether the review is entirely your own opinion or not its hard to take it at face value given the obvious conflict of interest about being from a site that is 80% (yeah just picked a random number out my arse but its predominantly) about SF.
Furthermore its kinda pointless since most people who come to this site would have got it anyway short of something catastrophically bad like say the online and local versus feature are removed.
Im getting it but lack of features is my biggest (initial) concern also no arcade mode? really? thats my favourite single player mode (crap boss excluding). Not liking the sound of colours behind survival mode. Getting flashbacks to DOA5s survival and how painful that crap was, it was to difficult for most so they changed it to playing a set amount of online matches and I think the same will happen here this is just the initial lock to stop people burning through the already minimal content to fast.
Couldnt get in beta since im in UK and well thats bottom priority after Australia anyway. So dont know how online will run for me hopefully its as solid as SCV at least. Persona is still the one that has worked the best for me tho.
This is a horrendous launch. If Capcom wanted to bring a casual audience, stripping the game of content is the wrong way to go about it. Its becoming ever so clear this game was rushed to make CPT2016. Who decided to make that decision is in big trouble. How the hell are new fans going to get in or care, if the game has nothing to offer for them initially, and veteran players are going to make the game very intimidating from the very start because of the rush to compete in the CPT.
Terrible launch. Still excited for the game, but capcom done f*** it up.
The game has such little single player content at launch probably their way of adding offline game time. >.>
Seems like Capcom messed up on the marketing department. Looking at other websites' comments, people don't know about the CPT or other tournaments. Don't know there will be only one SFV disc. Don't know all that extra (and unnecessary stuff) is coming later for free. Capcom needs to get better at conveying information to it's consumers.
I'll be getting it day one since I like fighting games and will be playing it a lot by march. Well, day 2 since Amazon can't give me release day delivery.
Can anybody confirm if there is more than one taunt in the game? I'm a BIG taunt guy and sf4 had about 10. It would disappoint me if this game decided to even skip out on that too=(
A good chunk of the content is coming out like two weeks after launch though, presumably. Are people really this impatient for things? There's just enough things to keep people busy until then - and let's not forget the entire point of the game, which is to *fight people online.*
Not to belittle anyone here, but the people who want robust story modes, costumes, and things that take people away from the core experience of Street Fighter are second place. Yes, Capcom wants to attract more casual players but they want those casual players to be become real, actual players.
If you're buying fighting games just for the "lore" and cute characters, then your priorities - though not "wrong" in the strictest sense - are not the priority of the game.
People are just annoyed the entire industry is going this way. You used to get full on, bug free games (for the most part) from the get go. It was worth the price tag. Now, you're hoping it will eventually be worth the price tag.
As long as people keep splurging though (especially with DLC), they'll keep doing it. I have yet to purchase any non-expansion DLC for any game and will keep it that way. I refuse to spend extra money on something that should of been there in the first place.
(its a curse of the MOBA model.
This game might not review well, but like SFxT, they have a chance to "save" it.
The hardcore will play, but I'm not sure if the casual will be willing to wait for content)
To be honest I could care less about single player features in a fighting game. I just want to lean the game a play others online or in person.
But if you're going to add single player features, they need to be well done or people will complain.
I heard Oro makes an appearance in the story mode. Is that true?
To casuals....just wait a month instead of crying. Seriously.
What would you rate the game?
Ono literally put out a video this morning for this purpose:
The rest of the information has been up on Capcom Unity since their announcements. The rest is up to the gaming media to convey. It's not their fault that ignorants want to crack "Super/Turbo/Ultra 2017" jokes and not read.
It's true he makes an appearance in story mode, but only in the hand drawn scenes (no character model). This game seriously needs an Arcade mode for the casual player. I like playing online, but I also like rolling through the CPU once in a while in Arcade Mode... I hope they will add this soon.
LOL you make it sound like the Messiah
A part of me is glad that the game is released this early for tournaments. But Geez, that lack of 1 player content seems like a shaky decision when thinking of new players. I don't know how I would have reacted to vanilla SFIV without any arcade mode.
But with the popularity of this scene amongst gamers and the highlight of becoming good at fighting games in gaming culture, this game may still appeal to many newcomers.
I'm surprised that they haven't been more critical of the lack of content. Capcom should count themselves lucky that they aren't being dismantled by reviews, considering how much mainstream publications prefer single player content.
"Amazing Visuals"
Game is ugly as hell.
"new mechanics that make Street Fighter 5 feel fresh and not like a simple USF4 extension"
You can play it like any other Street Fighter game except you use Heavies to start combo's instead of lights.
Capcom screwed up, its that simple. Yes, the focus on a fighting game is not the lore or characters, however, they are the best way to bring in a big audience.
When Capcom said their intention was to bring in a bigger audience, the first thing to do is not just do things with the idea the audience already knows.
No one should feel beholden to buy SF simply because the main focus is the competitive aspect. There's a reason fighting games have a harder time breaking out compared to other genres. Fighting games don't offer you instantaneous satisfaction, they come after a lengthy period of practice. I agree that it would be great if everyone lived by that philosophy of patience and dedication, but the reality is not like that. Gaming is a competitive market, and if a game fails to open big or attract enough of an audience right out the gate, it will struggle.
Capcom was wrong to add only the bare minimum that would appeal to the audience they already have, when their entire schtick with SFV was to get new players.
What are you talking about. The game is getting reviews.
DLC has always been a hot button issue but where do you draw the line at what should be in there or not?
You have 16 characters, a short Arcade mode-esque storyline for each character, survival, training and versus. That sounds like a complete fighting game title for me. MKX style story modes are still the exception, not the rule. Costumes are extra fluff (and you still have some that you'll eventually unlock for free).
The thing is, everyone is enamored with the prospect of additional content but absolutely balk at paying for it. It is ridiculous to believe that anything extra created for the game *for the future* should be free. And yet, this is exactly what Capcom is doing, so as far as SFV is concerned there's nothing to raise a fuss about.
When SF4 was first released, it was only in the arcades, there was no console version, no PC version, no online and the only single player content was arcade mode. All the other stuff came out one year later in the "vanilla" console release.
When the first console version was released, the online was nothing more than an afterthought. The netcode was poor, the modes were limited and forget about lobbies.
In comparison, Capcom focused heavily on online with SFV, released on PC and PS4 simultaneously with cross-play, wrote a completely new netcode and pushed forward the release date to cater to the hardcore crowd. And you can get all that plus all the single player content coming for $60 before up to 25% discount.
Is paying for multiple versions of SF4 really better?
Looks like I'm the only egoistic person here since I only care about myself. Casuals won't like it, veterans won't like, who cares, I know I'm going to enjoy this game and nothing else matters to me.
I think they just wanted to coincide the PS4/PC release. So it's actually coming earlier on PC.
It's only the "bare minimum" according to your expectations.
Earlier SF titles had exactly the same amount of content without any chance of any future bells and whistles, and we didn't mind then. And they attracted people just fine without anything extra.
Honestly, I am a bit miffed that SFV will be released with few singleplayer modes. Plus, with the multiple grapplers in the game (I do mean Birdie, R. Mika, Zangief, and Alex (once he comes out)), it does draw me away from the game by a good bit. The former is why I will never touch Soul Calibur 5 ever again, I can kinda deal with my latter complaint. Even with those complaints, I have to wait to buy anyway due to other games I do want to pick up first.
There is no arcade mode
What about PS4 v PC in terms of graphics, netcode etc. I cant decide what to get it for. I'd prefer PC but then again I'm thinking PS4 will have all the priority from Capcom.
I think expecting a full fledged arcade mode with proper online support should be a minimum for any fighting game. Spectator, endless lobbies with multiple people, etc. Everything that has become standard on release across all fighters should be there.
I agree, it's coming and quite frankly, I don't care about any of it. I just want training with 1v1 online which is there. I Just think it's a slippery slope and that you'll keep getting less and less while the companies use the box sales to fund further projects.
I agree with you though, where do you draw the line, and what is considered standard now a days. It's hard to compare to older games where the budgets weren't nearly as high.
PC will win for graphics, netcode...well it's cross platform, so unless you choose to lock it to ps4/pc it's irrelevant. SFIV had the best netcode on PC with Windows live, and it's become pretty darn good again with Steam after a few hiccups.
Netcode always comes down to people playing fighters on wireless. It never works well, no matter how fast or good your connection is. It'll randomly drop here there, even for half a second, making it enough to drive the other player nuts.
You and I are on the same wavelength basically but I want to address something people keep raising up.
What is "Arcade Mode," exactly? You fight the CPU for about 7+ matches and you get an ending and a score. That's it.
In SFV, you get those endings in the story mode. You can fight the CPU in adjustable Survival Modes for scores. Am I missing something here? What does an arbitrary Arcade Mode bestow on you that isn't already provided in some form in this game?
You want to know how this whole thing is extremely overblown? Look at Killer Instinct's release reviews.
General same complaints of a lack of single-player content, but still sold (sells) extremely well.
Once more the FGC is proclaiming the sky is falling and how casual players won't pick up the game because it doesn't include an arcade mode.
Beginner/New players do not play fighting games for arcade mode. I'm sorry, but they don't. They do not shell out $60 for fighting 8 CPU matches. They never have, they never will. The competition between two players is what everyone plays any fighting game for. It's the entire draw of the genre itself because it establishes such an intimate connection that can't be found in any other genre of video game.
Given how barebones 99% of all fighting game's arcade mode content/'story' mode content is throughout the genre's entire history, it is very safe to say that new/casual players are not primarily attracted by arcade mode. You think "09ers" got sucked in with the riveting arcade mode (Which is nothing more than 8 CPU matches with the typical slideshow beginning/endings), then magically jumped into online and stuck with the game? No.
The reason people are concerned about others' opinions of the game is that it has a direct correlation with the success of the game and Capcom as a whole, so it should matter you.
Being a follower since Street Fighter (yes, the original) I can't help but think it all being a part of the Sony exclusivity deal ie
Sony-PS4-SFV-Playstation plus membership,
because it's essentially forcing you to renew your online membership or because you're 'NEW' (you know one of the main reasons SFV was made for) to the SFV, FGC community to buy Playstation plus. The lack of single player content just smells a little bit like money grabbing.
Don't get me wrong i'm still buying this today, it's just a bit fishy is all.
I think if the CPT started in late March/early April, delaying the game may have been in Capcom's agenda. To me, they were screwed regardless what they could have done.
You have three options, really.
1. Release the game now, remind the playerbase that updates with free added content are on the way. Hopefully that includes a simple Vs. SPU mode by said first update. Game makes CPT. Only negative is the casuals MAY put off their purchase until they get their instant gratification of a $60 purchase. If they want to do that, more power to them.
2. Release the game in March or June to get said single player. Preferably the former. But that takes away from the CPT dates, and maybe they'd be forced to do the CPT with USFIV instead. Yeah, they could continue with the CPT and just give a bare-bones copy to the venues wo use the game. But thwo problems arise out of this. (a) how do these people play and practice before tournament? ((b) how is that fair to the people who just want to play and can't make it to said tournament?
3. They hold the game off completely until next year. They get all the single player content they would like to get on the game. But that's frustrating to anyone who was really looking forward to the game to have it put off just for the single player.
All three options have positives and negatives. Hard to say which is indeed the best option. I think they did take the right path here. Just as long as Capcom continually updates us on what gets added, and that information spreads to sites like this and other gaming outlets. Then at some point, the casual fanbase will have their lightbulbs go off and they'll finally make that purchase. The competitive audience will get this game off to a decent start. It's up to Capcom, their development, and their communication that gets the ball rolling.
Or maybe they just don't think it's a perfect 10/10 like you. I guess opinions are flat out wrong if they aren't always positive? Don't be a sheep man.
And I want to say that releasing the game in its current state was the right thing for Capcom to do.
Capcom knew right from the beginning that they HAD to nail down the GAMEPLAY first, because the gameplay is what matters most.
Capcom didn't show any story aspects when the game was revealed. They showed gameplay. They didn't bother with story details when the first live gameplay was shown with Mike Ross and Combofiend. No one seems to realize that all the single player content in the world is completely irrelevant if the foundation that the game is built around is terrible. The addition of arcade mode and the usual 'wealth' of single player content that's 'expected' (Arcade, Trials, VS CPU) is so insignificant to what really matters and is wanted out of both new and old players alike that it's not even worth mentioning.
This game became an instant success when they started working on it. It's Street Fighter V.
Typical ehubs readers complaining as usual. Couldn't you guys appreciate the game and what it has to offer now? FREE updates are coming VERY SOON. Bunch of spoiled kids these days.
There are many people that I have spoken to who knew the game was coming out, still have no clue of what is or isn't in the game, and have already written it off with no idea of any of this.
Yes, story mode would help, yes IGN or GI reviews might hurt on the fence sales, and the lack of modes is largely inexcusable, but Capcom knows it's audience, and where the sales are coming from so why lose all the momentum the betas built, and wait 3 or more months to add everything. Doing that would hurt sales that truly matter. Not to mention after a few months SFV will go on sale a couple times and all the casuals will be able to pick it up and enjoy the story at discount, let's think about the long term to people not just the 1st month.


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|Thorsten Scherler <scher...@gmail.com>
|c3 pipelines (was Re: [jira] [Commented] (COCOON3-96) Add support for "internal-only" pipelines)
|Tue, 03 Apr 2012 22:48:23 GMT
On Tue, 2012-04-03 at 18:18 +0000, Simone Tripodi (Commented) (JIRA) wrote: > [ https://issues.apache.org/jira/browse/COCOON3-96?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13245561#comment-13245561 ] > > Simone Tripodi commented on COCOON3-96: > --------------------------------------- > > Hi Grosso! > > well done and thanks for taking care! just a request: can we move the {{isInternalOnly}} detail outside the Pipeline APIs? I mean, that is a method needed in the sitemap, while Pipeline APis have to be work as a library also outside Cocoon, it doesn't make a lot of sense to users - like me (blush) - that are focused on the lower level library only. I second that concern since I am hitting lately some frontiers opposed by that sitemap focused view. IMO *.xmap in the end should be a wrapper to configure spring registered pipes. Some old school configure methods had sneaked into some componentes and I think we should clean up some methods and ways to change attributes in general. For example the difference between configure() and setup() is IMO not justifiable to maintain. Further the complete usage of java based pipelines need to better be synced with the sitemap. I need to be able to look up pipelines configured by the sitemap in a java only context. However the principal difference ATM is that in xmap the hierarchy is pipe-match-components but "match" is in no way part of the java pipe api. Leading to the current situation where both are treated completely separated. However components such as regexpLinkRewriter and i18nTransformer should be configured in a spring context to be reusable in a hybrid environment. In one of our projects I had to duplicate the effort to configure this. It is a "lesser evil" decisions for now but I am keen to change it in the near future. So bottom line IMHO c3 pipes being java or xmap should be usable vice versa otherwise they cause double of work. ...and if we think abstract the look up of a java pipe in xmap env would be fire the request "matching" a pattern. What comes within a match are basically a java pipe. The only thing is to integrate the input module/language interpreter into the java pipe logic to make xmap pipes usable as java pipe. Having worked with all versions and supporting projects that are hybrids of c2.x and c3 I have to admit if we can think of the traditional 2.x sitemap as config for spring and we can lookup and (re)use the matches in both environments than we are so much more than the leading xml framework since 1998. Since finally our Lego(tm) web components (generators, transformers, ...) are not bound to avalon and reusable everywhere. Having said that, we need to sometimes expose much more setters in our components to break away from the xmap and vice versa to expose setup() method to configure the component via sitemap. The parameter based configuration proofed to be quick and flexible to configure components in both environments. ...maybe we even can implement "map:invoke-method name="setup|..." ..." for components and "configure" them in a more general way. ... with the benefit in reusing the logic in different environments. I will write a summary of java pipes in c3 after we go online with the main project we based on c3, but that may take at least 2 months. salu2 Thorsten Scherler <thorsten.at.apache.org> codeBusters S.L. - web based systems <consulting, training and solutions> http://www.codebusters.es/
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