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Collectibles Guide
Collectibles Guide
Guide created by Auburok and IDiivil.
Not to be redistributed without explicit, written permission from the authors.
Also see our achievement guide at: http://www.xbox360achievements.org/f...d.php?t=313522
PLEASE NOTE: This guide does not have secret rooms, treasure chests, or specific rare weapon container locations. This guide is made solely to help you with the achievements regarding crystal shards, deathstone corpses, prisoners, and dragon's tears. Secret rooms and treasure chests are only mentioned in connection with the above.
I also have noted some opportune moments to get achievements such as with Not On My Watch, Kaboom, and etc to help you along the story. If you want specific help with any achievements, please refer to my achievement guide by clicking on the underlined words.
Please also keep in mind to pick up crystal shards dropped by enemies. These count towards the achievement.
Collectibles Here
Crystal Shards: 3 iirc - need to get this checked. The only missable one is in the secret area described below.
Dragon's Tears: 0
Deathstones (Dead Guys): 1
Prisoners: 0
Prologue is surprisingly easy. I'm not going to detail the few crystals and dead guy you find along the main route as they are not hidden (in fact, the game even tells you to check them), but there is one secret area.
To find this, load up the last chapter of the prologue. Continue on until you fall down the pit into the darkness. Once you clear everything out here, look to the statues until you find one that can be pushed.
Follow the newly revealed path and get the one hidden crystal in this chapter.
Last edited by IDiivil; 06-12-2011 at 03:17 PM.
Please note the numbers (1.1, etc) coincide with the map numbers at the bottom.
Collectibles Here
Crystal Shards: 11
Dragon's Tears: 3
Deathstones (Dead Guys): 4
Prisoners: 5 (the official guide says there's six, but they don't have six marked on the maps. I still need to double check this)
House immediately to right upon map spawning. Shoot down the sign. Go inside. Crystal here.
Through first door into Town Entrance two.
Immediate Dragon's Tear to right upon entry.
Continue down corridor. After killing the kneeled wargar, a chance to get the achievement for NOT ON MY WATCH comes up. Refer to my achievement guide for more information.
Upon turning the corner, a prisoner is available to shoot down.
Follow the turns. A dead body can be seen once you come into your next battle area (has barriers and house which wargar emerge from). The dead body is in a small opening/alleyway to your right.
Enter the house. Go through it. You then come across a balancing beam. Cross it.
Continue across the platforms until you see an almost caged-off looking house to your left. Go to it. Knock off the sign above the door to the house to enter it. Two elite weapons are available to you. Your chance to get the achievement ALL THAT AND A BAG OF CHIPS is here. Reference achievement guide for more information.
Go back to the intersection. Turn right to where you are getting shot by wargar.
Continue forward. Don't go down the stairs. You'll find a crystal.
Go down the stairs. Kill the wargar attacking you.
Continue until you go through the next door.
Free the prisoner in front of you.
A cutscene will occur regarding explosives.
Go through the house. Kill the wargar. Drop down onto the ground.
Go into your next house.
Go up two flights of stairs. Look off the open edge to the left. You'll see an explosive barrel behind a wall and a crystal. Shoot the barrel and claim your crystal.
1.2 Smithy
Go back through the house and follow the spirit guide aka storyline path until you drop down. On the right side, you should see a house now. Shoot the signpost so it swings through the doorway. You should have another prisoner.
Engage in battle.
When you finish, you should be past the big bonfire. A crystal should be to your top right in the corner. It's right at the exit.
Go through the exit. Go through the door (I know you see the dragon's tear. Ignore it for now).
You are now in the wet corridors. Follow the twists and turns until you reach a fire. Light your arrow as E'lara and turn on the brazier to your right on the ceiling. Go through the opened secret section. Dragon's tear in the hall.
Keep your fire as E'lara (you may have to relight it).
Solve the riddle puzzle given to you by the stone head (stand on the button and shoot his now open eye with the flame).
Go down the now revealed stairs. Get the three crystals and etc. Enemies spawn. Two more epic weapons here for your weapons achievement (including LIKE BUTTER) if desired.
Big skeleton at the top of the stairs when you are leaving.
Continue back the way you came. You'll re-enter the wet corridors. Follow the spirit guide out of them and into the next area.
Fight your wargar. Go to the square thing and turn left.
DO NOT GO THROUGH THE DOOR. Instead, go into the barn-like thing and go to the very back (slip between the cart and the stair for the first, then use the cart as cover and jump over it for the second). You should now be standing near a fire on the ground to your right. Turn the corner.
You'll see a prisoner.
Go back and through the door.
1.3 Dyfed Inn
Continue through the linear corridors.
Cutscene about prisoners.
Fight the spiders. Ew.
Guard talks to you once you finish and go through.
Keeeeeep going through.
Go through the door.
Fight the wargar. Light E'lara's arrow on fire once you finish and shoot the hay bale on the bridge. Have Caddoc push it off.
Walk across the beam together.
Fight the wargar. Blow up the explosives nearby when you finish (keep in mind that, if you gather enemies nearby, you can work towards your kill 20 with explosives achievement).
Go all the way up now and blow up the bridge.
Continue until your next checkpoint. No door this time.
Go up until you come to your skills allocator portal (the white floaty thing). Look to your right. Talk to the dead guy.
Go through the door.
Fight the ballistae stuff. Watch the cutscene when you are all finished.
Go through the hole, as per the spirit path suggests.
Fight the enemies (spiders and wargar). Fight the sniper.
Now, when you finish, in the building below the sniper is a sign. When that breaks open, shoot the explosives inside, shoot more of them, then go and investigate the open wall section. You should get a crystal here.
All done. Follow the path and go through the door.
New area. Kill all the wargar. Run up the far stairs, but instead of turning right, go left and/or straight (depends on which set of stairs you climbed) and go to the very back. You should see a plaque and a cart.
Push the cart as Caddoc and have E'lara light her arrow.
Go back to the open court area and shoot the brazier to your right held by the statue.
Dragon's tear number three. Also the last one for this chapter.
Go through a pass-through area. You'll see what I mean.
One of those press B partner places, anyways.
1.4 Town Center
Big battle.
Keep going, keep going, keep going.
Mount the ballistae. Rape some bitches. Break down the tower with the ballistae whenever you want. With all the big shielded guys that come down, though, this is a great time to grind the achievement YOU BROKE IT, THEY BOUGHT IT.
Cutscene with the Mayor when you finish.
1.5 City Exit
Follow the path until you reach the obelisk. Look around.
Hit up the dead body. Note the unlit brazier nearby.
Keep straight at the intersection. Listen to the stone head. Light your arrow at the fire nearby.
Go back to mentioned brazier. Light it up.
Go through the newly opened door.
You see a tomb. Cool.
Go to the back of the room. Turn right. Read the plaque.
Collect the runes. The first one (red) is next to the plaque nearby.
Take the bend. Go straight. DO NOT TURN LEFT. Instead, have Caddoc push the wall.
Go down the stairs. Watch for the trap.
Yellow runestone at the mouth of the next cave. Take note of the azure light. Light your arrow and continue forward until another secret door opens. Have Caddoc kill the waiting skeleton.
Take a left. Light the brazier through the gates. Should be on your right as you continue on.
Secret wall opens. Go in.
Purple rune here. The guide says a crystal is here, but we didn't find one.
Leave the room to the corridor where you are staring at the purple brazier. Turn right and smack into the wall.
Push this wall.
Watch for the trap.
Green rune in this room. Bad skeleton waiting when you grab it.
Go over the platform (wooden thing on the floor) as you leave. Leave the room. Take your first left. Crystal here.
Step out back into the main corridor. Turn left. You should fall back into the main room with the tomb now.
Go to the locked door. Fight ensues. Pick up the blue orb the boss drops.
Go inside. Two epic weapon containers. Relight your arrow on the azure light here that, oh, you lit earlier!
Turn 180. Run straight. Take a right when you emerge back at the obelisk room. Run straight again.
Mean skeleton waiting.
Light the eye of the stone head. Go inside. Go through the door.
1.6 Keep Entrance
Go through the linear corridor. When you reach the hill, go up it, turn left, and walk up to the barn. Be a dear and free the prisoner there, won't you?
Turn around and head towards the lit fire and what looks to be a dead end.
Go inside.
Go straight. Turn right through the open hole in the barn and talk to the dead guy.
Turn 180. Run straight back through the hole into the small, open section. Crystal.
Go upstairs.
Follow the path around as per the spirit guide.
Jump down.
Go into the field.
Continue through to the door. Go through it.
Directly to your left is a crystal.
End of level boss fight. Chapter One for Collectibles - DONE.
Last edited by IDiivil; 06-08-2011 at 02:06 PM.
Please note the numbers (2.1, etc) coincide with the map numbers at the bottom.
Collectibles Here
Crystal Shards: 14
Dragon's Tears: 3
Deathstones (Dead Guys): 13
Prisoners: 7
2.1 Well of Sorrows
Continue through the entire beginning of the chapter until you hear the cries of a prisoner. Look through the cracks directly in front of you and free him.
Keep going forward until you encounter wargar. Nearby is a dead guy.
Another opportunity to free the same prisoner as before is available as you continue forward.
Go through the door at the end.
Fight the wargar and cross into the big arena-like area. You'll know when you're there since you'll see a cutscene of wargar coming out of gates.
Once you kill the wargar in the arena-like area, face the door your spirit guide wants to go through. Turn left, go forward, and go through that door instead.
Once inside the door, you'll find a crystal here.
Go back to the arena and face the door the spirit guide wants you to go through again. Go right.
Go up the stairs and talk to the dead guy. Go through the door at the top and light your arrow as E'lara.
Go downstairs and turn left when possible. You'll see a barred off door. Look to the left of it through the cracks. Light the brazier through the cracks with your previously lit arrow.
The door will open. A rare weapon case and a crystal will be awaiting you.
Go out and go through the main spirit guide door that I've had you keep staring at for directional purposes.
Go left at the intersection. A dead guy is at the bend. Talk to him and see what he has to say.
The path before you is very dark. Light the brazier above you and sprint to the bottom. Jump down into the hole.
After falling down, turn 180 and look in the leftmost corner. Glowing in the darkness is another dead guy.
Go to the center of the main room (where you fell) and look for a fire in a hallway. A boarded off section should be visible. A dragon's tear is behind it.
Go down the stairs once you get your tear.
Crypt of Eternity
Continue forward now until you reach a large book. Read it. Take either path forward. No collectibles here. Circle around the pathway until you reach a platform. Get on it (it'll activate with a purple light when you stand on it with both characters).
Hit the bell ahead of you with an arrow. Hit the bell on the right now. Step off and go straight.
... 'ehehehe.
You'll come into a clearing at the end of the path. Open the chests. Get the key in the chest.
Go back to the platform.
Hit the bell to the front of you, then the bell to your left. You should be back where you originally came from. Open the door directly in front of you and get the heart from the chest.
Return to the platform. Hit the bell in front of you, then the one to your left, then the bell in front of you again.
Go down the path. Take your first right. Kill the skeleton and watch out for the trap as you continue forward.
Turn left at the room, down the hallway, to an open room with a button on the floor. Have Caddoc stand on the button, light your arrow as E'lara on the newly formed flame, then shoot the corpse in the room. Get the ashes.
Go back to the platform. Hit the bell to your left. Hit the bell forward, then the next bell forward. Get off on the new path.
Talk to the stone head. You should have the heart already for his riddle. If not, you know how to get it.
Walk to the center of the room and tell your partner to step on the button. Claim the last bit of ashes and fight the skeletons.
Go back to the platform. Hit the bell in front of you, then the next bell in front of you, then the bell to the right, then the bell to your left.
You should be back where you started at the beginning of the crypt. Follow the path back to the large book you saw.
You should raise up to see a bunch of treasure. Two crystals and some rare weapon containers.
Turn around and go back up to where you entered the crypts to begin with (where the dragon's tear was, just to be clear).
Go through the door.
Light the brazier and run down the path until you jump down to a lower level. You'll encounter a ton of spiders here. Once you finish, look around for a dead guy.
Navigate your way into the other half of the room past the debris and go through the door. Use the spirit guide if you can't figure out what I'm talking about.
2.2 Prison
Run around. Cutscene "Thank the Gods."
Go to a large prison area once you finish the cutscene by slipping through the walls (B button stuff). Just follow the spirit guide.
Jump down.
You are now in the large prison area. Fight the wargar.
When you finish, search both sides of the walls where you see all the cells and look for a lever on either side.
You'll get two prisoners freed here and a dead guy for your troubles. A rare weapon container is also available here.
Follow the spirit guide and turn the wheel thing (winch) to open up the gate. Go through and fight the wargar.
Go upstairs. You are now on the prison's second story.
Follow the path until you see the prisoner in his cell.
Turn left and go to the dead end. Hit the lever free him with an arrow.
You are not done yet.
Go straight ahead and follow the voice of another prisoner. Free him too.
As you are going back, stand on the round design button on the floor near the railing and look across to see the opened gate. Shoot the skull inside, which opens the cell below for the dragon's tear.
Go downstairs, claim the tear, then follow the spirit guide through the last winch.
Use the wheel thing (winch) near the stairs and go through to continue on in the story.
Follow the path around and go through the door.
Follow the bend and go up the stairs. There's a small opening in the wall. Break the boarded up area and claim the crystal. Return to the main path and continue upwards and fight the wargar.
At the very end, go TO the door BUT DO NOT go through it.
Instead, turn around and take a right. To your right is a secret door. To open it, look directly up and shoot the three skulls to the left of the secret wall.
Inside the secret room is a dead guy. Do not leave yet though. Have Caddoc push the wall near the corpse, revealing a crystal.
Now you can leave this area through the aforementioned door.
2.3 Crane Room
Send one player down the lift and have the other player activate. The one down below needs to look for an explosive set (down the wooden steps and into the hole).
Shoot the explosives. Now both players are downstairs where they need to be. This is where you can get KABOOM and RAMPAGE.
Follow the spirit guide.
"I think we're heading straight to hell."
Look to the right and talk to the dead guy as you continue down the path. If you passed the obelisk, you went too far.
Follow the spirit guide and jump across the fire to spiders. Kill them.
Spirit guide to the door. Go through.
2.4 Descent
A cutscene with a sight of something huge.
"... have to draw the line somewhere."
Go down the stairs. When you hit the first landing, look along the wall to your right for an opening. Go all the way back into it and talk to the dead guy.
Continue down the stairs.
Go through the door.
"AHH, what are you doing here?!"
Go through the door. Fight the wargar.
Continue down.
Cross the beam together.
Continue down. Go through the door.
Last edited by IDiivil; 06-05-2011 at 08:20 AM.
"... I sure as hell don't want to come across the King."
Follow the spirit guide, battle, keep going down, and go through the door.
"... take the bridges one at a time."
Continue through the game as directed by the spirit guide.
Go through the door at the very end.
Go to the very bottom of the stairs and talk to the dead guy. Turn around and observe the explosives. Blow them up for a crystal.
Follow the spirit guide and exit under the remains of a door (B button partner stuff as always).
Prisoner to your right. Free him.
Go down. When you hit the landing, look to your right. You should see a gargoyle like statue overlooking the scenery.
Walk beside him and aim your arrow and hit the explosives.
Keep going down now per the spirit guide.
Follow the path and keep an eye on your right. Talk to the dead guy. You'll also see an opening in the wall made earlier by your explosion. Collect the crystal and the dragon's tear and whatever else here.
Return to the main spirit guide path.
Talk to the other dead guy on the right who tells you about the secret treasure you just uncovered.
B partner under the broken beams.
"Do you think it saw us?"
"It was a giant eye. What do you think?"
Continue through the rest of the path as per the spirit guide.
Go through the door. Pass the obelisk and keep going.
Go through the crack in the wall.
"This place is like a maze. We may never find them."
2.5 Ballista City
Fight the ballista and everything in this room.
Continue through the path. Go up the stairs.
Go through the door.
As soon as you come through, turn 180 and look at the top of the door. Shoot the skull.
(Kill the wargar. If you moved ahead, just go back to where you started).
Go down the stairs nearby. Turn right. Free the prisoner.
Right to the left of the prisoner is an explosive. Blow it up. Go through the now open area and shoot the skull on the circular design.
Turn 180. Go straight. Walk past the two pillars/walls on your right. Towards the right, then, is a skull on the wall (you should see a door by it). Shoot that.
Continue on the path and turn left. You'll find a barred door with one last beam. Shoot the skull on the door to remove it and enter.
Crystal here and other stuff.
Return to the main spirit path and leave through the door.
Fight the wargar. Go to the big spider husk in the center of the room. Pull the lever to the left of it.
B through the crack in the wall.
Go straight ahead and bust through the boarded section of the wall.
New Objective: Catacombs
Go down the stairs and fall down the hole to your right.
Kill the spiders.
Follow the path and get the crystal. Drop back down to the room with the obelisk.
Turn right and go down the path.
Crypt here. It's rather familiar.
Go around it and stand on either switch on the ground in front of the braziers.
Go inside and down to the stone head.
At the stone head, turn left and go down either path on the right (they lead to the same area).
Catacombs Lower Level
"This place is huge."
Go down the stairs and keep following the path until you see a door surrounded by skulls. Go right and down the path until your characters mention water and/or you see the waterfall.
Go to the back of the room until you get to a large crank switch (looks kind of phallic - stoney). Turn it. This turns the water off.
Have E'lara light her arrow on the brazier where you originally entered this room and shoot the brazier that was originally blocked by the water.
Go through the now open door and down.
Claim the skull at the end of the path. Go back up to the door surrounded by skulls I mentioned just above.
The door will now open. Go inside.
Two crystals to claim here and the living flower to solve the riddle of the stone head.
Go back to the stone head. He'll take the flower. Pull the switch inside.
Turn 180. Go to the crypt.
"This feels too easy."
Battle time. When you finish, pick up the yellow orb. You should also have a blue orb from chapter one.
Back to the main story, now. The spirit guide is bugged for Auburok and I at this point, so I'll detail how to return to the main route.
Go all the way up the ramp. When you see the obelisk, take the path to the left near the hole (don't fall into it). Head up. When you pass through the boarded area, turn right.
Refer back to map 2.5.2 again now. You are done with the catacombs.
Continue through the game until you drop down near an obelisk. Dead guy here.
Go through the door.
2.6 Spider Lair
Discussion about sleg. If this is your first playthrough, don't drink it and refer to my achievement guide for more information.
Fight and kill all the wargar.
Go through the newly opened door.
Cutscene. Battle about mutant wargar. Kill everyone.
Another cutscene involving the deathstone and a little information about what's going on.
Leave following the spirit guide.
Look for the crystal after you go down the brief elevator like thing from the room before. Jump down now.
Continue on the path. Claim the next crystal right in front of you.
Boss battle. You are done with collectibles for Chapter Two. Congratulations. Four more to go!
Last edited by IDiivil; 06-05-2011 at 08:07 AM.
Please note the numbers (3.1, etc) coincide with the map numbers at the bottom.
Collectibles Here
Crystal Shards: 14
Dragon's Tears: 2
Deathstones (Dead Guys): 12
Prisoners: 15 (Prima guide says 6. Totally wrong)
3.1 Bridges
Cross the bridge. When you hit the first large patch of grass, you'll find a wargar and your first prisoner. Kill one, free the other. Continue across the second bridge.
Go under the tree with the B button partner stuff.
Continue forward. When you pass the obelisk, another prisoner will be to your left.
Follow the spirit guide until you reach a cutscene.
"A few of us got free."
After the cutscene, look directly in front of you at some strange-looking grass. Cut it down and move forward. You will find a dead guy.
Look up once you finish. Shoot the explosive above you, which forms a bridge. Go across it. Crystal here.
Follow the spirit guide once more.
"Enough tactics, Caddoc. Let's just kill him."
Fight through the wargar, mount the catapult, and take out the rubble to your left.
Go into the newly formed entrance.
3.2 Descent
As you go down the path per the spirit guide, keep an eye out to your right. A dead guy should be found down a small opening.
Continue with the spirit guide.
After fighting your first set of wargar, you come across an intersection where you can go down a hill or turn left into a cave-like area. Turn left and go into the cave-like area and you will find a crystal towards the right.
Return to the main path.
After crossing the bridge, turn right into the cave behind the waterfall. You will find a crystal.
Return to the main path.
When you jump down onto a grassy path, keep an eye on the left for a cave. Go into it and free the prisoner there.
Continue forward. Kill the wargar.
Pass the sleg area. More wargar. Go through the door.
Dead guy to your right.
Jump down.
"Wargar camp. Big one."
Go into the cave and follow the path to the very back.
You'll see a prisoner in a boarded up cell. Break the boards open. Peredur is now free.
Return back to the entrance. The bridge should be down via a cutscene. Go through it.
Once you go past the bridge, hang to the right. You should see a crystal pretty immediately in a structure.
Follow the path forward. Obelisk. Continue forward until you see the door. Rather than go through it, though, look to the boarded up section to the right and break through it. You'll now reach the Lost Temple.
Lost Temple
Go forward into the field. When you reach a dead end, look for suspicious looking grass to cut with your sword on the right.
Dead guy just past the cut grass near an unlit campfire.
Nearby is a B partner area in the grass. Go through it.
Follow the path up. You'll find more ruins. There will be two raised stone switches on either side. Stand on them and the way into the ruins will open.
Talk to the stone head.
Once you hear the riddle, head back down to the path and jump down. Go left and cut through the grass, then cut the grass immediately to the right. Pick up the blue flowers.
Head back to the unlit campfire and cut the grass to the right. Look up at the tree and shoot the black bird in the branches. Pick up the feather.
Continue forward to the suspicious grass and cut it. Go into the cave and head to the pillar in the middle. Circle around it and pick up the orange stone.
Head back to the campfire and light it. Light E'lara's arrow in the fire and go back through the B partner area.
Return to the stone head and light his eye with the arrow.
Collect the two crystals inside the stone head.
Return back to the main route by leaving this area and going through the door mentioned before the Lost Temple section of this guide.
3.3 Encampment
Go under the stone arch and to the left. In a small clearing is a dragon's tear by the rocks. If you've reached the prisoner, you went too far.
Return to the path. Aforementioned prisoner is here to free in admist wargar.
WARNING: Do not allow the wargar to kill any prisoners are you free them, or they will not count towards your total freed.
Continue forward. Another prisoner here to your right at the next section of the camp.
Go forward some more. Two prisoners here in this section of the camp. One on the left, one on the right.
Three more prisoners in the next section.
Four prisoners in the last section.
Before you go through the gate, look to your left at some grass. Cut it. Crystal here.
Go through the crack in the rocks. B partner stuff.
Go forward. Almost directly to your right is a dead guy. If you went into the ruins, you went too far.
Follow the spirit guide.
Follow the spirit guide until you reach your next big battle. Kill the guys on the catapults. Go into the next set of ruins.
Dead guy directly to your right in a small alcove.
3.4 Temple Puzzle
Continue forward. Once you hit the watery area, look at the corners for a crystal. If you hit the white portal thing, you went too far.
Follow the spirit guide.
Go through the door.
Use the winch to lift up the bridge. Run to the right of the area and blow up the explosives near the rubble pinning down chain.
Go up the newly raised platform by utilizing balance on both characters. Do this again (and be careful with all the fire from the enemies who appear now) and go up more.
Follow the spirit guide if you have trouble.
Before the long corridor of stairs, look to your left. Down a small flight of stairs is a dead guy.
You don't need to drop down off this top level to do the quest posed to you by the dead guy. Look around the area for four black crows. Kill them.
Go back and talk to the dead guy.
Go into the long corridor of stairs. When you hit the first landing, look to the wall on your left. Secret room here and a dragon's tear.
Go through the door.
Follow the spirit guide until you reach the next door. Go through it.
Cutscene. New enemy introduced. Kill it and follow the spirit guide up the stairs.
Another cutscene.
"I had my suspicions."
Destroy the statue in this next area (to the left if you face where you need to go per spirit guide). Use the fire spell to do so - it's easiest for that. A minotaur also works if you don't have the fire spell equipped. Crystal here regardless of how you do it.
Go into the ruins. Go past the obelisk. You'll come across a hazy battle area with collapsing floors. Once you get to the very end, turn right. Dead guy.
Turn 180. Go down the hallway. Follow the spirit guide if you need to.
Go through the door.
3.5 Temple Slope
Catapults. Kill the incoming minotaur with them.
Follow the spirit guide. Go through the crack in the cliff. B partner stuff.
Last edited by IDiivil; 06-05-2011 at 08:34 PM.
Keep following the path until you see a dead guy against the ridge. Talk to him, then look to the left of the corpse and cut the suspicious grass there.
Follow the ridge up and talk to another dead guy.
Return back to the main spirit guide path.
"You must stop them!"
Sleg battle.
Follow the spirit guide to the obelisk. Skip the plaque for now and go forward. Keep an eye on the right. When you see an opening, go inside it and smash open the boarded up doorway.
Watery Depths
Go straight. Light E'lara's arrow in the fire. Go right.
Talk to the dead guy.
Turn 180. Go left and up. Read the book and look past it to the suspicious looking wall. Push it with Caddoc.
Get the key to your right.
Go all the way back to the dead body. Turn 180 and go straight. Pay attention to your right.
When you see a gated off, more lit section down a small hallway to your right, go to it. Open it with your key.
You now see a stone head throwing up water onto a pile of logs. Go around the wooden platform and keep an eye on your left. You should see a pathway down into a lit section.
Turn the winch (phallic shaped stone thing) in this path.
The stone head should stop throwing up water onto the logs. Light the logs with E'lara's arrow. There is another brazier of fire in this area (at the end of the platforms) if E'lara lost her flame.
The stone head will talk. Go through the newly opened gate at the end of the wooden platforms near the brazier.
Greenish light and a chasm. Look across the gloom to the other side with E'lara's lit fire arrow and fire when your pointer thing turns green and/or when you see the brazier.
Step on the button to your right that just appeared. A path will form to the other side. One character will need to remain on the button while the other crosses.
When you cross the path, kill the skeletons and look to the left. Pull the lever to seal the bridge across the chasm.
With either a lit arrow or the fire spell, now, burn down all the banners/tapestries. Two of them will lead into secret rooms (one on the left, one on the right). One of them (the one near the lever to your left) will contain a crystal.
Return all the way back to where you found the dead guy at the beginning of the watery depths. Before you reach him, look to your left. There is a path into the darkness going down. Go.
Follow the path downwards. Go through the crack in the wall. When you reach the bottom, you should see two crystals amongst other things.
You probably angered a spider. Go into the hole he made and up. Lots of pretty blue stuff as scenery to oogle at on the long path.
"You are keeping an eye out for that spider, right?"
Go up the stairs. At the top is another crystal.
Go through the door.
You are done with the watery depths and are back now on the main route.
3.6 Docks
Read the plaque I had you skip earlier. Stand on the button nearby now to your right. Light E'lara's arrow in the flames.
Look at the statues (or at the map provided below). Light each statue head, going from the highest stone head to the lowest stone head.
When you finish, go near the boarded up area you broke open earlier and turn 180 to look at the wall directly in front. Go to it and push it with Caddoc.
A dead guy and a crystal here.
Follow the spirit guide through the door.
Boss battle. You are now done with Chapter Three!
Last edited by IDiivil; 06-05-2011 at 06:30 PM.
Join Date: Oct 2008
Location: Québec, Canada
Posts: 89
Gamertag: whatup14
Awesome guide. One of the best I've seen so far. Hope to see more of your work. Thanks a lot!!!
Banned User
Join Date: May 2011
Posts: 179
Holy smokes that is a lot of collectibles for chapter one
thanks for the guide
Join Date: Jan 2011
Posts: 27
Gamertag: Chaos Lord007
Just like to say you got dragon tear #2 in two different spots, I think you confused one of the rune jars with a tear, they do look similar to each other, it's alittle confusing at first because during my adventure+ I'm like where's that tear, it's not here XD
Will fix that ASAP.
Also added up chapter two. Will add maps ASAP.
Edit: Fixed the counts for chapter one. Rather, I removed them, since I see that being more confusing than anything else for everyone.
Last edited by IDiivil; 06-05-2011 at 08:24 AM.
Join Date: Jan 2011
Posts: 27
Gamertag: Chaos Lord007
Another small thing, I apologize in advance for picking at the errors, but it would probably be nice to point out you need to shoot the sign down for the very first crystal, just because at the point they learn how to open those doors the crystal is already out of their reach
but on a positive note, thank for taking your time to build and complete this guide, is has gone a long way for me and I appreciate your effort and dedication
Just 1k'd this game with Auburok, so when I post the guide, it will contain everything in it for your achievements. Keep an eye out.
Also wrote up Chapter Five. Enjoy.
Maps to be posted when I can stomach the amount of copy pasting necessary.
Last edited by IDiivil; 06-06-2011 at 03:04 AM.
Join Date: Nov 2008
Location: Brighton, UK
Posts: 562
Gamertag: DJ RJester
Awesome guide, will definitely help me out a lot. Thanks
Join Date: Nov 2010
Location: UK
Posts: 7
Thanks for the great guide, it's coming in really useful.
Join Date: Jan 2011
Posts: 27
Gamertag: Chaos Lord007
Well I'm stumped, 53 death stones, 32 prisoners, 13 tears, yet 162 crystals and it won't give the crystal clear trophy, yes I'm doing the PS3 version, I'm pretty sure I'm down to one single shard, but I can't get anymore to drop from enemies. As for the extra crystals, somehow I had like 30+ crystals when I started adventure+ on old school mode, all I can think of it's a thing with old school I guess
Join Date: May 2008
Posts: 2,505
thanks for making this collectible guide.
Banned User
Join Date: Jul 2007
Location: Nevada-The Last Free State
Posts: 636
Gamertag: Sixgun Samurai
Excellent guide! Worked perfectly! Thank you!
Join Date: Jun 2011
Posts: 2
I have 31/32 secrets, missing only a single one.
I already have everything else, which means that I can't be missing a secret that is in the same place as a crystal, dead guy, puzzle, prisoner or tear.
Any suggestions where that secret area I missed might be?
(Or does anybody have a complete list of all 32 secrets?)
Banned User
Join Date: May 2011
Posts: 179
Thanks to your collectibles guide I got everything all in one playthrough including the CRYSTALS thanks for the heads up with the enemy drops with crystals...
Join Date: Aug 2008
Location: Chile
Posts: 128
Gamertag: blackbrainCL
thanks for this guide
Join Date: Oct 2008
Location: Australia
Posts: 96
Gamertag: Aliasalpha
Ahh bugger, I have 162 crystals (in ng+) and no achievement, I take it that means I'm missing an enemy dropped shard. Now that I think of it, I had trouble in chapter 5 with potions and gold dropping through the uneven cobbles on the ground, could well be the problem with shards too.
Any idea if the shards are specific to a certain enemy (say the 3rd crossbowman in the level) or if there's a set number of shards per level and it drops them from random enemies until it hits the total number for the level?
Almost forgot, bloody awesome guide, much appreciated.
Last edited by Aliasalpha; 06-21-2011 at 12:00 PM. Reason: courtesy
Join Date: Sep 2009
Posts: 40
Gamertag: aaeeroO
Join Date: Jul 2009
Posts: 398
Gamertag: iTzSLiMEYxo
Just wanted to say thanks so much for the guide! It really helped me with my last few achievements!!
Join Date: Aug 2010
Posts: 1
Gamertag: JohanHB
Still missing one...
Well, i've followed this guide twice through every chapter, and i've got everything completed except for the crystals.... I'm at 131 and i have not idea where to find the last one...
It really pisses me off because i want those damn last 15 points to reach 1000 -.-
Anyone got a tip or anything?
Join Date: Jun 2007
Posts: 753
Gamertag: Grumftheld
Section 3.3, just to clarify, the prisoners can still be killed after being released, and if they are, I lose them from my total?
Edit: Checked it for myself, yes, they can still be killed after being released and yes they get deducted from your total.
One of the worst sections of gaming I've ever had the misfortune of experiencing, all because it doesn't have any checkpoints. If you get to the last camp section, then one dies, like happened to me, you have to go all the way back to the beginning to do it all again. Awful awful awful.
Edit 2: If I go through this section and get, say, half of the prisoners, if I reload the section after completing the game, how will that affect the count? Will I still need to rescue them all, or will I just need half again?
My First Guide!! Way of the Samurai 3
If you have any questions, please pm me on here then send me a message on Live to let me know its here and I'll get to it asap.
Last edited by Grummy; 06-06-2011 at 05:07 AM.
Join Date: Jul 2009
Location: Burbank
Posts: 1,451
Gamertag: auburok
As Caddoc, I'd use the rush attack and just blitz any guys I could until I ran out of mana, while E'lara attacked from afar. Once you clear out the main encampment (and don't let anyone blow the horn), the reinforcements come from only from the gates, giving you the control of flow. We finally did it correctly on our guide run, and we had crystal weapons from chapter 6 to push the tide in our favor.
Alternatively, single player, you could use Caddoc's battle rage, as it counts as a taunt for people to attack him. As E'lara, battle charge and arcane shots.
Saving the villagers for last seemed to help, too, and be careful of friendly fire. The auto aim option helps a LOT with this, so you can snap to targets ala Call of Duty.
Last, but not least, horns are VITAL to stop. Arcane shot or charge them ASAP. They will have people jumping in from the bushes, and one of the first targets in most cases right outside the bushes in villagers. That's what caused most of our villager deaths.
Anyway, give it a shot. It's definitely easier coop (I'd probably still be trying to do it if I didn't play with IDiivil), if you're currently playing single player, so that's also an option. Just give one of us a holler.
Join Date: Oct 2008
Posts: 1,153
Gamertag: bloodswan
Good guide. I'm just waiting on chapter 6 now. I think I only have one crystal remaining and either 1 or 2 dead bodies before my gold grind begins.
Join Date: Oct 2009
Location: Germany
Posts: 710
Gamertag: uhKilllswitch
Thank you Auburok and IDiivil.
Just managed to grab my last dead corpse in 4.6.
I must have been blind not to see it even without a guide it's like not hidden at all.
You guys did a great job and I really apreciate it.
Keep up the good work.
Join Date: Jul 2009
Location: Burbank
Posts: 1,451
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Combine pork, water, Mama Sita's barbecue marinade, rum, brown sugar and bay leaf. Bring to boil.
Lower the heat and simmer until the pork is tender.
Remove the meat from the casserole and slice thinly.
Thicken the sauce with cornstarch and water mixture.
Pour the sauce over the meat and serve hot.

subset: commoncrawl


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My son is sick with the flu and the medical state of this country pissed me off. My husband carries our medical insurance and pays the premiums. 425 more words
Tags » American Teacher
"American Teacher" Film Reflection
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America sack teacher weh naked for phone o! - Parrot Talks
A South Carolina teacher has been forced to resign after a student stole her cell phone and shared her naked pictures with his classmates . . 192 more words


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During the replication of many viruses, hundreds to thousands of protein subunits assemble around the viral nucleic acid to form a protein shell called a capsid. Within their host organism, most viruses form one particular structure with astonishing fidelity;yet, recent experiments demonstrate that capsids can assemble with different sizes and morphologies to accommodate nucleic acids, inorganic nanoparticles, and polyanions with different sizes. This project will use computational models to determine the features of viral proteins and their cargoes that enable assembly to be so precise and yet so adaptable. We develop simplified representations of viral proteins and cargoes that range from rigid spheres to fluctuating polymers to model nucleic acids. With these models we will develop experimentally testable predictions for the mechanisms by which viral proteins dynamically encapsidate these objects, and which factors direct the assembly process towards a particular size and morphology. These coarse-grained models of the overall assembly process will be validated and guided by atomic-resolution simulations that examine the dynamic conformations of viral proteins.
Viral diseases and acquired drug resistance by viruses are major biomedical challenges. The most effective antiviral treatments fight acquired resistance by using use multiple drugs to target several steps in the infection process, but relatively few treatments target viral assembly. By identifying the features that make viral assembly successful, we can learn to block it and thereby create novel antivirus therapies.
|Patel, Amish J; Varilly, Patrick; Jamadagni, Sumanth N et al. (2012) Sitting at the edge: how biomolecules use hydrophobicity to tune their interactions and function. J Phys Chem B 116:2498-503
|Ni, Peng; Wang, Zhao; Ma, Xiang et al. (2012) An examination of the electrostatic interactions between the N-terminal tail of the Brome Mosaic Virus coat protein and encapsidated RNAs. J Mol Biol 419:284-300
|Hagan, Michael F; Elrad, Oren M; Jack, Robert L (2011) Mechanisms of kinetic trapping in self-assembly and phase transformation. J Chem Phys 135:104115
|Giomi, L; Mahadevan, L; Chakraborty, B et al. (2011) Excitable patterns in active nematics. Phys Rev Lett 106:218101
|Sumedha; Hagan, Michael F; Chakraborty, Bulbul (2011) Prolonging assembly through dissociation: a self-assembly paradigm in microtubules. Phys Rev E Stat Nonlin Soft Matter Phys 83:051904
|Yang, Yasheng; Meyer, Robert B; Hagan, Michael F (2010) Self-limited self-assembly of chiral filaments. Phys Rev Lett 104:258102
|Kivenson, Aleksandr; Hagan, Michael F (2010) Mechanisms of capsid assembly around a polymer. Biophys J 99:619-28
|Hagan, Michael F; Elrad, Oren M (2010) Understanding the concentration dependence of viral capsid assembly kinetics--the origin of the lag time and identifying the critical nucleus size. Biophys J 98:1065-74
|Hagan, Michael F (2009) A theory for viral capsid assembly around electrostatic cores. J Chem Phys 130:114902
|Hagan, Michael F (2008) Controlling viral capsid assembly with templating. Phys Rev E Stat Nonlin Soft Matter Phys 77:051904
Showing the most recent 10 out of 11 publications


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The place to kick back and enjoy a selection of cocktails, wines, beers and hot drinks alongside a menu of bar snacks and hot sides.View details
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Choose from a range of authentic Italian food at this pizza, pasta and grill restaurant, which boasts its very own bar serving hot and cold …View details
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Bakery store specialising in freshly-cooked chewy cookies, muffins and iced cupcakes alongside ice creams, hot drinks and gifts.View details
MOD Pizza, the Seattle born pioneers of fast casual artisan-style pizzas and freshly tossed salads – 'Any toppings. Same price'.
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Dedicated bakery and pretzel maker creating freshly-baked pretzels from a secret Dutch recipe for the perfect taste.View details
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At Namco Funscape venues we offer a variety of Food and Drink options - something for everyone.
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|America has never been united by blood or birth or soil. We are bound by ideals that move us beyond our backgrounds, lift us above our interests and teach us what it means to be citizens.
– George W. Bush, Inaugural address, 2001Rate it:
|America has never lost a war. We just misplaced a couple temporarily.
– John Alejandro King, a.k.a. The Covert Comic, www.covertcomic.comRate it:
|America has not always been kind to its artists and scholars. Somehow the scientists always seem to get the penthouse while the arts and humanities get the basement.
– Lyndon B. JohnsonRate it:
|America I'm putting my queer shoulder to the wheel.
– Allen GinsbergRate it:
|America is a country that doesn't know where it is going but is determined to set a speed record getting there.
– Laurence J. PeterRate it:
|America is a great country, but you can't live in it for nothing.
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|America is a land of wonders, in which everything is in constant motion and every change seems an improvement. No natural boundary seems to be set to the efforts of man and in his eyes what is not yet done is only what he has not attempted to do. - from Democracy in America
– Alexis Charles Henri Clrel de TocquevilleRate it:
|America is a large friendly dog in a small room. Every time it wags its tail it knocks over a chair.
– Arnold ToynbeeRate it:
|America is a large, friendly dog in a very small room. Every time it wags its tail, it knocks over a chair.
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– Gloria SteinemRate it:
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– David FrostRate it:
|America is great because she is good. If America ceases to be good, America will cease to be great.
– Alexis Charles Henri Clrel de TocquevilleRate it:
|America is just the country that shows how all the written guarantees in the world for freedom are no protection against tyranny and oppression of the worst kind. There the politician has come to be looked upon as the very scum of society.
– Peter KropotkinRate it:
|America is never wholly herself unless she is engaged in high moral principle. We as a people have such a purpose today. It is to make kinder the face of the nation and gentler the face of the world.
– George Herbert Walker BushRate it:
|America is not - and never will be - at war with Islam. We will, however, relentlessly confront violent extremists.
– Barack ObamaRate it:
|America is not a blanket woven from one thread, one color, one cloth.
– Jesse JacksonRate it:
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– Henry M. JacksonRate it:
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|America is promises to take! America is promises to us to take them.
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Item verification is a SCAM! There are no such things as illegal, fake, or glitched items, it's a ruse to get your stuff for free.
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Huge response for Quakers' Yearly Meeting Gathering
Huge response for Quakers' Yearly Meeting Gathering
The Yearly Meeting Gathering of Quakers in Britain which takes place in Bath from 2 to 9 August this year, is oversubscribed and is "regretfully having to turn away Friends."
In a statement, the Yearly Meeting Agenda Committee said: "Sensing an increasing desire among Friends to gather to 'see one another's faces', [we] chose the University of Bath in order to be able to accommodate more Friends than previously. Even so, having filled this venue to its limit, we are oversubscribed and are regretfully having to turn away Friends. Only Friends whose bookings have already been accepted will be able to attend. This includes any Friends hoping to attend only part of the event."
Yearly Meeting clerk Chris Skidmore said: "It is heartening to have such a huge response but extremely disappointing to turn away Friends. It is our experience that Friends across Britain will be upheld and strengthened by Yearly Meeting Gathering, whether or not they can be physically present."
All Quakers can keep up with the events at YMG online at www.quaker.org.uk/ymg, by following @BritishQuakers on twitter (#ymg2014) or on Facebook.
* Quakers are known formally as the Religious Society of Friends.
* Around 23,000 people attend nearly 475 Quaker meetings in Britain. Their commitment to equality, justice, peace, simplicity and truth challenges them to seek positive social and legislative change.
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Definitions for po river
This page provides all possible meanings and translations of the word po river
Princeton's WordNet
Po, Po River(noun)
a European river; flows into the Adriatic Sea
Chaldean Numerology
The numerical value of po river in Chaldean Numerology is: 4
Pythagorean Numerology
The numerical value of po river in Pythagorean Numerology is: 4
Sample Sentences & Example Usage
Blood will flow like a river.
A river cannot boast to a sea.
Denial ain't just a river in Egypt.
where there is a bucket,there is a river
Heraclitus, In Plato, Cratylus:
You cannot step twice into the same river.
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1969 Dart GTS 340 Burn Out
A burnout video as promised. Here is a big thanks to all the folks at http://www.forabodiesonly.com/ who helped me turn a trailer of parts into this restored 1969 Dart GTS. Those were some sticky Mickey's after that. Thanks FABO
1969 Dodge Dart GTS
The Dart again, but running. Powerful engines in light cars. It's simple laws of physics that makes Darts and Mercury Comets quick. Taken at Abingdon, MD Lowes.
1969 Dodge Dart
Western Sport Special 340stroked 408 tti Exhaust, KBpistons eagle crank competition cam hurst 4 speed a/c car holly 750 8 3/4 rear end 355 gear sure grip 15" BF Goodrich radial TAs redlines Owner: Ron Davis
Dodge Dart 340 VS. C5 Corvette


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Best Fishing Times: 5:37AM to 7:37AM, and 10:13PM to 12:13AM
Alternate Fishing Times: 9:43AM to 11:43AM
Fishing South Ghost River, AB on 2/26/2017 will be best from 5:37AM through 7:37AM, and from 10:13PM to 12:13AM. If those times won't work for you, 9:43AM to 11:43AM looks promising. Remember to adjust these times based on barometric pressure, and weather changes.


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Billet Rifle Systems Independence AR-15 Upper/Lower Matched Set Billet Aluminum Black
- All firearm sales are final. NO RETURNS.
- Return to manufacturer for warranty service.
- Actual buyer must pickup from FFL dealer who will conduct the background check. Learn more
- Firearm transfer must be the actual transferee/buyer. Click here to see BATFE form "Transaction Record Part 1".
- Firearms are only available for purchase online.
- Purchasing a Firearm Online
Every exceptional AR platform needs a fantastic matched receiver set. If you are planning to build a new AR-15 this stripped upper and lower receiver set from Billet Rifle Systems is a great place to start. This receiver set is the same upper and lower that the Billet Rifle Systems Independence rifles are built upon and features prominent BRS logos on both sides of the mag well. These receivers are precision CNC machined from a 7075-T6 aluminum billet and feature an anodized matte black finish. When it's time to build your next sporting rifle, it's time to pickup this Independence Upper and Lower Receiver Matched Set from Billet Rifle Systems.
Specifications and Features:
Billet Rifle Systems Independence Upper/Lower Receiver Set IND-BA-SET
AR-15 Matched Stripped Upper and Lower Receivers
CNC Machined 7075-T6 Aluminum Billet
Flared Magwell
Integrated Trigger Guard
No roll pin required. Pin and Set Screw are Included
Rear takedown pin detent hole threaded for a 5/40 set screw capturing the spring
Anodized Finish
Made In the USA
- Add your selected firearm(s) to your shopping cart and check out.
- Select a local Federal Firearms Licensed (FFL) Dealer that will accept the firearm and complete the transfer. Find a FFL Dealer HERE.
- If you choose an FFL Dealer that is not on our preferred list, you or your FFL Dealer will be required to fax or email us a signed copy of the Federal Firearms License referencing your Cheaper Than Dirt! order number.
- Pick up your firearm from the FFL Dealer, who will need to do a background check. Transfer fees may apply.
Federal law requires firearms to be shipped to FFL Dealers. For an individual to receive a firearm from Cheaper Than Dirt! it must be shipped to an FFL Dealer in your state.Locating a Federal-Firearm License Dealer (FFL) in Your Area
There are thousands of FFL Dealers in the United States. You may choose an FFL Dealer from our preferred listing or you may find a dealer in your area. To find a list of FFL Dealers in your area area CLICK HERE. If you choose a dealer that is not on our preferred list, either you or the FFL Dealer will be required to submit a copy of the Federal Firearms License referencing your Cheaper Than Dirt! order number. The FFL Dealer will usually charge a fee to conduct the transfer. There are duties that the FFL Dealer is required to do during the process which include a background check. Remember, the FFL Dealer is doing you a favor and the process takes time to complete. Fees can vary so check with the FFL Dealer ahead of time to request a quote on the fees associated with your firearm transfer. The FFL Dealer is in business to make a profit and your internet purchase may be viewed as competition to their retail business. If you feel the fees are too high, you can search for another FFL Dealer.Completing the Transaction
Once you place the firearm in your cart and checkout you will receive a confirmation email that has your order number and further instructions. We will verify the FFL license and also make the FFL Dealer aware that an order from Cheaper Than Dirt! will soon be arriving for you. Most orders are processed within 2-3 business days from the time we receive and verify the FFL Dealers information. Once shipped, your firearm will arrive at the FFL Dealer within 3-7 days business days. The FFL Dealer will begin processing the shipment. It may be an additional day or so before the FFL Dealer is ready to conduct the transfer of the firearm to you. Call the FFL Dealer and set an appointment to confirm that the firearm is ready to be transferred.Please note! All Firearm Sales are Final
It is important to thoroughly inspect your firearm before completion of the transfer. Once the firearm is transferred into your name, Cheaper Than Dirt! will not accept a return or exchange under any circumstance. If a defect is discovered after completing the transfer, you must contact the manufacturer directly for repair or replacement.


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Cheap flights to Puerto Madryn
Information about flights to Puerto Madryn
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July 10, 2015 Posted by: Laura Overton Keywords: #BeTheBest15, learning analytics, Towards Maturity Benchmark
Stats last updated 22 October, 2015
The 2015 Towards Maturity Benchmark closed this summer after 600 L&D leaders from 55 countries used the review process to reflect on their current strategies and improve the performance of their L&D teams. The full findings were released on 5th November during a webinar in conjunction with the Learning and Skills Group - download the report here.
Here were some early insights, which changed slightly as the study progressed:
High Expectations Continue to Exist, but L&D Making Little Progress
When it comes to implementing a modernised learning strategy, we still see very high expectations from L&D leaders with over 90% wanting:
- More flexibility and access to learning
- To improve induction processes
- To improve application of learning back at work
- To improve sharing of good practice
- Improve effectiveness of face to face training
However, it seems that so far little progress has been made with no more than a third reporting they are achieving their objectives goals across the key drivers.
The Top Deck are Making an Impact on Learning
Intoduced in 2014, the top 10% (Top Deck) of those with a Towards Maturity Index (TMI) score are reporting the greatest organisational impact on learning. They continue to demonstrate that learning innovation done well delivers business impact.
- 74% of the Top Deck say their ability to change procedures or products has improved (compared to 22% on average)
- 94% of the Top Deck consider the course as only one option for building performance (52% average)
The full report will explore the lessons that L&D leaders can learn from the Top Deck organisations as they prepare for the future of learning. It will be released on 5th November during a webinar in conjunction with the Learning and skills Group – register your interest at the link below. The full report will be free to download thanks to Towards Maturity's Ambassadors.
Register for the webinar at: http://tinyurl.com/TMB15-webinar
Using Technology and Listening to Learners
Just 30% of L&D professionals are proactive in in understanding how staff learn and understand what they need to do their job. But this is also met with a continued lack of budget spent on technologies that learners find useful. 19% of budget is spent on learning technologies, but still 55% of learning is delivered face to face.
- 90% all e-learning content (93% in 2014)
- 86% live online learning (86%)
- 81% surveys and questionnaires (81%)
- 79% learning Management Systems (78%)
- 79% virtual meetings (77%)
- 76% custom in-house e-learning (75%)
- 74% job aids (66%)
- 72% online assessment (74%)
- 76% enterprise-wide information services (70%)
- 90% team collaboration
- 87% conversations / meetings
- 83% manager support
- 73% web search
- 62% internal company documents
- 55% classroom courses
- 54% internal networks / communities
- 53% support from mentor / buddy
- 53% mobile
Similar Challenges are Faced by L&D Teams Around the Globe
42% of this year's participants support learning in multinational organisations with staff spread around the globe. 61% are based in the UK, 10% in central Europe, 14% from APAC, 10% from the Americas and 5% from the Middle East, Africa and India.
Many of them share the same drivers and challenges:
- 93% are looking to new models and technologies to provide a faster response to changing business conditions. This is a higher priority in the USA and Canada (98%) compared to Australia (88%).
- 91% of L&D leaders are introducing learning into the workflow (versus an average of 80%), but this seems to be less of a priority for mainland European countries (73%).
- 87% are looking to reducing training overall, but this is less of a priority for central European countries (77% average) and a bigger issue for L&D leaders in Middle East and India (93%).
When it comes to barriers to change:
- At first glance, over 50% of L&D leaders in Europe (mainland and UK) are challenged by the lack of skills in the L&D teams to embrace technology to its full advantage. In the USA and Canada, only 34% report lack of L&D skills are holding them back.
- 7 out of 10 of L&D leaders from Ausralia report lack of management buy-in as a challenge compared to 4 in 10 of their peers in mainland Europe.
- Middle East and Indian L&D leaders are twice as likely to report that their classroom training staff are reluctant to engage with technology as their US counterparts (40% vs 18%).
L&D Struggling with Alignment and Engagement
Benchmark participants will be provided their Alignment and Engagement Indices in their Personalised Benchmark Report, which will be sent in September.
Our 'Beta Data' (early findings) shows:
- 62% still report reluctance from line managers as a barrier to change
- 47% report reluctance by users
- Only 38% agree that their initiatives support the skills that their business needs
We've just published updated versions of our popular In-Focus reports, Aligning Learning to Business and Ensuring Engagement, outlining practical steps for improving performance in both areas.
Is 70:20:10 Taking Off in 2015?
It is clear that expectations are changing, but are the models we use to support those expectations lining up? The 70:20:10 framework is explored extensively in the Benchmark, but so far:
- 44% agree that approach is shaped by models that support learning directly in the flow of work (no significant change from last year)
- 34% declare that we help people locate in-house experts when they need them
- Experiential Index
- Social Index
- Formal Index
We've announced three new performance indicators exploring the extent to which you are implementing effective practices of the 70:20:10 framework.
Skills Issue Continues as a Top Barrier to Change
In this initial sample from 2015, 3 in 5 say that lack of skills amongst employees to manage own learning and lack of skills amongst L&D two of the big barriers that prevent L&D from achieving their goals.
Fewer are leaving the building of critical L&D skills to chance this year – only 9% say that they don't know how their team are keeping their skills up-to-date (compared to 20% last year).
However, only half are investing in continuing professional development for L&D team members – a number that so far hasn't shifted from last year.
Management Engagement Remains a Challenge
3 in 5 report reluctance by line managers to engage with learning as being a barrier to change.
Given the critical role that managers have to play in supporting the transfer of learning and performance at work, we'll be exploring this further as the benchmark progresses.
L&D Remain Shy of Big Data
At a time where L&D are faced with many challenges, it appears that we still remain shy of using data and evidence to inform our decisions. In 2015:
- 16% using learning analytics to improve L&D service
- 10% actively use benchmarking as a performance improvement tool
If you are still wondering if benchmarking your strategy is appropriate for you at your current stage of development, L&D experts Clive Shepherd and Nigel Paine provide some helpful food for thought in these interviews.
Don't forget: If you Benchmark, you'll be able to download a free resource pack we've curated to highlight how you can become a Top Learning Organisation.
What Next?
In 2014, we found that the top performing learning teams continued to report more benefits and fewer barriers than their peers. They didn't always have the biggest budgets or the fanciest online tools but they were consistently doing certain things differently. The Towards Maturity Benchmark process provides you with the opportunity to reflect on what those top performers are doing and how you compare.
No wonder that 84% of those who have benchmarked this year have found new ideas to take their strategy forward.
If you share some of the high expectations and frustrations of your peers, then we invite you to use the Towards Maturity Benchmark to help stimulate fresh ideas and get you out of a rut!
Use our proven Benchmark to stimulate new thinking in your organisation and compare your strategy against top performers:


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Leather-bound books and Rich Mahogany
Yesterday Avery and I took a bus to the nearby Chatsworth mansion, home to the Duke and Duchess of Devonshire. It is extremely ritzy and has roughly one million rooms and had just been decorated for the Christmas season. Many dukes have come and gone and made changes to the house and ...
First 6ish weeks in Sheffield
... polish beer (shout-out to the ancestors!).
The following weekend Avery and I met up with some of her classmates to stop by the 41st annual Steel City Beer and Cider Festival at the nearby Kelham Island Museum. (Note: Sheffield used to be a huge steel manufacturer and most of it was produced in Kelham Island). There was even a live band (of the brass and horns variety) that played the Jurassic Park theme song. Weird, but awesome.
Lastly, we attended a festival ...
Home Again, Home Again ....
It was dull and grey, typical England but at least it was dry.
Tanked up in Portsmouth and set off up the M27.
Just before the A34 it started to rain and the traffic was horrendous. The M40 was at a standstill.
It eventually thinned out on the A43 ...
Day 103: Barnsley
... As it turns out he cleaned up our top four and ended up with six wickets for the game to completely demoralise us. We were bowled out for 145 in reply with only Adam really applying himself at the crease. It was bound to happen that I would miss out making runs but it doesn't make me feel any better knowing nobody else stood up in place of me. It certainly puts a lot of pressure on me and I think the other teams have realised that if they get me out it goes a long way ...
Day 31: Barnsley
... security. The second time we put the password in was right, but got the security question wrong. Without realising, we thought it must have been the wrong password. We entered it one more time and was blocked for what turned out to be 24 hours. Crisis has been averted and the card is back to being fully functional. We can now finally purchase our bus tickets to Oxford! There was very little to do for the afternoon so we fired up Harry Potter and the ...


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Note : Your Quotation Request will be directed to MCLI.
The C55-20 from MCLI is a Directional Coupler with Frequency 1700 to 2400 MHz, Coupling 20 dB, Coupling Variation 1 dB, Frequency Sensitivity ±0.5 dB, Directivity 22 dB. Tags: Directional Coupler. More details for C55-20 can be seen below.
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Lambson will be present at HPCI Poland which is still one of the fastest [read more]
Lambson has transformed itself from a UK based Specialty Chemical manufacturer to a global provider of raw material solutions. Lambson was established in 1960.
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Read an Excerpt
'Thank you so much for your time, Your Highness.' The journalist was practically curtseying to him. Something Karim really, really hated.
But he managed to stay polite. 'No problem. Nice to meet you.' He was aware that he was wearing just as false a mask as the journalist was.
No doubt she thought she had some great quotes to use in a diary piece. This was the kind of party that always made the gossip columnshigh-level people from the business world, politicians and hotshot brokers and a sprinkling of actors and pop stars.
And he knew exactly what the spin was going to be where he was concerned. That His Royal Highness Karim al-Hassan had been partying hard, with a champagne reception every day for the last week and languorous lunch engagements that started before midday and never finished before three.
Five years ago, they might've been right. He'd partied with the best of them. Burned the candle at both ends.
But now it was old news. Though in some respects it suited himpeople were nowhere near as guarded with him when they thought he was just out for fun, a charming and sophisticated dilettante.
What the newspapers all missed was that Karim's glass usually held sparkling mineral water rather than gin and tonic.
That he had a retentive memory and didn't need to make noteshe could recall every detail of a meeting and follow it up with letters or reports as necessary. And none of them had any idea that when he left a lunch meeting or a party, he'd be working on complicated figures or reading reports from focus groups until the early hours.
Since his father had entrusted him with such an important taskdeveloping tourism and foreign investment in Harrat SalmaKarim had been more businessman than playboy. He'd done the research, met the right people, made the right contacts, written his business plans. And now he needed to make the most of it. He'd set up a series of meetings with people he knew would bring in investment that would help create more jobs, better infrastructures and the chance to develop sustainable energy sources in his country. All of which would help put Harrat Salma at the forefront.
Even as he chatted pleasantly among a group of people, smiling and making appropriate comments in the right places to show he'd been listening, Karim's mind was working on his business plan. Though something nagged at him to turn round. Like a whisper in his head that wouldn't go away.
Eventually, he gave in.
Turned round.
The woman across the other side of the room caught his attention immediately, despite the fact that she was clearly dressed to be invisible rather than to shine. Her hair was an ordinary brown, caught back at the nape. Her black shift dress was simple, elegant and very plain. Her shoes were low-heeled, rather than strappy high heels. She wore no jewellery, not even a watch. No make-up, unless she'd gone for the 'barely there' look that he knew from experience was incredibly high maintenance though, given the rest of her appearance, he didn't think so.
She was the complete opposite of the women he usually dated. Given that she'd dressed to be ignored, he shouldn't even have noticed her. Yet she was beautiful in her simplicity. And something about her drew him. As if there were some connection between them.
He'd never seen her before. He would've remembered her, he was sure. He had no idea who she wasbut right at that moment he really wanted to know. And even though he was supposed to be networking, he could allow himself five minutes off. Just long enough to find out who she was and ask her out to dinner.
She was talking to Felicity Browne, the hostess. Karim quietly slipped away from the group and sauntered casually across the room towards the two women. When their conversation ended and she turned away, he quickened his pace slightly and intercepted her path. 'Hello.'
'Hello,' she said politely.
She had a faint South London accent, he noticed. And up close he could see that her eyes were a serious, quiet grey-blue.
Serious and quiet. Definitely not like the women he usually dated.
'You don't have a drink,' he said, shepherding her over towards a waiter bearing a tray of glasses.
'Because I'm not really here,' she said.
Although she was obviously aiming to sound cool and collected, Karim had trained himself to notice the little things and he noticed that she was very slightly flustered.
Given that she'd been talking to Felicity, it was a fair bet that she was a member of Felicity's staff. So it followed that she was probably worried about getting into trouble for hanging around at a party she really wasn't dressed to attendor invited to.
Well, he could fix that.
'Let's go somewhere quieter,' he said. 'I'll get you a drink first.'
'Thank you, but I don't drink.'
'Then have a mineral water.' He took two glasses from the waiter's tray and handed one to her. A quick check told him that the reporter had indeed left the party: good. Now he could relax. He tucked her free arm through his before heading for the French doors he knew led to a balcony.
Oh, help, Lily thought.
She'd only slipped into the room for a few momentsvery quietly and discreetlyto check that Felicity was happy with everything. Then she'd intended to go straight back to the kitchen and sort out the puddings. She certainly hadn't intended to let herself be waylaid like this.
Even if he was the most stunning man Lily had ever seen.
He was dressed like the rest of the male guests, in a dinner suit teamed with a white, wing-collar pleated-front shirt. His black silk bow tie was hand-tied rather than ready-made. A swift glance at his highly polished black shoes told her that they were handmade, and the cut of the suit was definitely made-to-measure rather than off-the-peg. Expensive made-to-measure, judging by the feel of the cloth against her fingers. Everything about him screamed class.
Well, it would. Felicity Browne was posh with a capital P, and her guests were the same.
Lily had met a few of them beforecooked for them, evenbut she'd never met him. She would've remembered. He had the same accent as most of the men in the roomone she recognised as public school followed by Oxbridgeand his almost black hair was cut slightly too long with a fringe that flopped over his eyes. Definitely an upper-class playboy.
Though his olive skin and amber-coloured eyes were just a touch too exotic for him to be English.
'I really shouldn't b' she began again as he opened the French doors, guided her onto the balcony and closed the doors behind them.
'Don't worry. If Felicity says anything, I'll tell her I kidnapped you and it wasn't your fault,' he reassured her.
'Shh.' He placed his forefinger against her lips, his touch gentle yet firm enough to tell her he meant it. No more protesting.
And then he held her gaze and traced the tip of his forefinger across her lower lip. The lightest, sheerest contactand yet Lily couldn't move. Didn't want to move. There was something compelling about him, something that drew her to him. From the look in his eyes, she had a feeling it was exactly the same for him.
Instant attraction.
Spark to a flame.
A single touch would be enough to ignite it.
She should leave now. If she acted on her heart instead of her head, it would be a disaster. She couldn't afford the kind of gossip that would undoubtedly followgossip that would insidiously eat away at the foundations of the business she'd worked so hard to build, and bring it crashing down.
But, for the life of her, she couldn't walk away.
'What's your name?' he asked softly.
'Karim,' he introduced himself.
Exoticand yet he had that very English accent. Intriguing. And she wanted to know more.
'One question,' he said softly. 'Are you married, involved with anyone?'
She knew instinctively that if she said yes, he'd let her go. Then she could escape back to the kitchen. She actually considered lying to him; although dishonesty was something she usually despised, in this case she knew a white lie would be the most sensible course of action.
But her body wasn't listening to her head. She gave the tiniest, tiniest shake of her head, and saw relief bloom in his expression. Followed quickly by a hunger that made her body tighten in response.
He put his glass down on the table, then took hers from her hand and placed it next to his, all the while keeping his gaze fixed on hers. He captured her hand and raised it to his mouth; as he kissed each fingertip in turn she couldn't help her lips parting and her head tipping back slightly in offering.
He saw the invitation and took it, dipping his head so that his mouth just brushed her own. The lightest, sweetest, erotic whisper of skin against skin.
It wasn't enough.
She needed more.
Much more.
She slid her arms round his neck, drawing his head back down to hers. Even as she did it she knew it was crazy. They'd barely spoken a word to each other. Had only just exchanged first names. She didn't do things like this.
Yet here she was, kissing a complete stranger. A man she knew nothing about, except for his first name and the fact that he had the sexiest mouth she'd ever seen.
And then she stopped thinking as he deepened the kiss and her fingers tangled in his hair, urging him closer. His hair felt clean and springy under her fingers and she could smell the exotic scent of his aftershave, a sensual mixture of bergamot and citrus and amber. Simply gorgeous.
In turn, his arms were wrapped round her, one hand resting on the curve of her buttocks and the other flat against her back, drawing her closer against his body. So close that she could practically feel his heart beating, a deep and rapid throb that matched her own quickening pulse rate.
She'd heard people talking about seeing stars when they kissed and had always thought it an exaggeration. Now she knew exactly what they were talking about. This was like nothing else she'd ever experienced: as if fireworks were going off inside her head.
When he finally broke the kiss, she was shaking with need and desire. Every nerve ending in her body was sensitised and the sensation ratcheted up another notch when he traced a path of kisses along her jawbone to her ear lobe, and then another along the sensitive cord at the site of her neck. She shivered and arched against him; in response, he pulled her closer, close enough for her to feel his erection pressing against her belly. His palm flattened against her hip and stroked upwards, moulding her curves; when he cupped one breast, his thumb rubbing the hard peak of her nipple through the material of her dress, her knees went weak.
All her senses were focused on him. The tang of his aftershave, the more personal scent of his skin, the taste of his mouth on hers, the warmth of his hands through her clothes a thin barrier that was suddenly way, way too thick for her liking. Right at that moment she really needed to feel his skin against hers. Soft and warm and incredibly sexy.
Then he went absolutely still. Lily opened her eyes and pulled back slightly, about to ask what was wrong, when she heard it, too.
The sound of a door closing.
People talking.
The chink of glasses.
Oh, Lord.
They weren't alone on the balcony any more. And she'd been so lost in the way he was kissing her No doubt she looked as dishevelled as he did, with mussed hair and a mouth that was slightly reddened and swollen with kisses, making it obvious what they'd just been doing.
This was a disaster.
But hopefully it was fixable.
At least they weren't immediately in full sight; somehow while he'd been kissing her he'd managed to manoeuvre them behind one of the large potted palms at the side of the balcony, screening them from view.
Frantically, she smoothed her dress, removed the band keeping her hair tied and yanked her hair back into tight order. It was just as well they'd been interrupted, or who knew what they might have done?
She'd just broken every single one of her personal rules. Even though she'd hand-picked her staff and she knew they were perfectly capable of holding the fort, she should still have been there to oversee things and sort out any last-minute hitches. She was supposed to be working. And instead she'd let a complete stranger whisk her off to the balcony to kiss her stupid. She'd followed her libido instead of her common sense.
Had she really learned nothing from the wreck of her marriage?
Karim, too, was restoring order to his clothes.
'I really have to go,' she whispered, keeping her voice low so she wouldn't be overheard by the others on the balcony.
'Not yet,' he said, his voice equally soft. He traced the fullness of her lower lip with his thumb. 'Or I think both of us will be embarrassed.'
'But we didn't ' Lily's voice faded as a picture slammed into her minda picture of what would have happened if they hadn't been interrupted. A picture of him drawing the hem of her dress up around her waist while she undid his bow tie and opened his shirt. A picture of him lifting her, balancing her against the wall, and then his body fitting against hers, easing in and then
'Don't,' he warned huskily, and she saw his pupils dilate. No doubt her thoughts had shown in her eyes, and he was thinking something along exactly the same lines.
All he had to do was dip his head slightly and he'd be kissing her again. Tasting her. Inciting her to taste him, touch him in return. And, Lord, she wanted to touch. Taste. Feel him filling her.
She swallowed hard.
Whatever was wrong with her? She never, but never, turned into a lust-crazed maniac. For the last four years she'd been single and perfectly happy with that situation. She had no intention of getting involved again. But this man had drawn an instant response from her. Made her feel the way nobody had before.
Which, as he was a total stranger, was insane.
This shouldn't be happening.
She only hoped the people who'd come out onto the balcony would go back into the main room again. The longer they had to stay behind the potted palm, the more embarrassing it would be when they finally emerged.
Again, his thoughts must have been in tandem with hers, because he said softly, 'The French doors are the only way out. Unless you're a gymnast in disguise and can launch yourself off the balcony onto a distant drainpipe, then shin down it.'