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Join the Discussion on SL Enterprise
Talk with us about the news of SL Enterprise, the behind-the-firewall solution for Second Life.
Second Life is made of dreams and the heart in each of its residents, Linden Lab provides the world of SL, the technology and more it is developed, will best benefit the residents. Are the people has make Second Life wonderful with their dreams. Linden Lab provides us with all the services and tools such as Xstrett, advertising, blogs and assistance, but we must be ourself find and realize what we feel in our hearts and this makes Second Life great.
Yes, the technology of Second Life is important (in absolute terms), but it's unimportant (in relative terms) compared to the social economy that resides on the technology. For example, the world produces more food and manufactured goods (of higher quality and variety) relative to population than ever before in human history, yet agriculture now represents only about 5% of global economic activity and manufacturing about 10%. The vast bulk of the world's economic activity (about 85% of a much bigger pie) is in services.
Linden Lab sells two products: a technological platform, representing perhaps 5% of its revenue stream, and a 'country', a 'political economy', a 'playing field', a 'social chessboard' representing perhaps 95% of its revenue stream. If Linden Lab could realize that people come to the 'New World' because it is not the 'Old World', then Linden Lab would catch the biggest wave since Magellan. To quote William Shakespeare:
There is a tide in the affairs of men.
Which, taken at the flood, leads on to fortune;
Omitted, all the voyage of their life
Is bound in shallows and in miseries.
On such a full sea are we now afloat,
And we must take the current when it serves,
Or lose our ventures.
Thank you Ceera for clarifying the position which we suspected from the get go, and must admit am disappointed that since this announcement, and the subsequent opening of this comments space we again get a deafening silence from the Labs with regards fears individuals or businesses might have.
In my question here earlier I asked if Linden Labs had rights to all content on the main grid, and whether they could then monetize that content in Enterprise, and from your comment I can now presume this is the case?
And not being technically minded is it too late to take down all our textures and watermark them, as it is not the lack of compensation for this whole sale of content by the Labs we are fundamentally against, but the lack of credit given for the work?
Would much appreciate anyones response to this question.
Julius Sowu Marketing Director & Owner Virtually-Linked London
Kwame Oh asked:
"In my question here earlier I asked if Linden Labs had rights to all content on the main grid, and whether they could then monetize that content in Enterprise, and from your comment I can now presume this is the case?
And not being technically minded is it too late to take down all our textures and watermark them, as it is not the lack of compensation for this whole sale of content by the Labs we are fundamentally against, but the lack of credit given for the work?"
LL has no rights to monetize our main-grid content on other grids, or even here on the main grid, for that matter. They can't, for example, provide the textures that I create and sell at TRU as Library content for one of one of their SLE bundles. Not without a signed contract from me and payment to me for that right. For example, when LL wanted to add more new avatars to the Library, they requested submissions from avatar makers who would volunteer to provide some new starter avatars for newbies and all SL users. And they only used the ones they selected after getting permission from the makers. They didn't just rip off content that various Avatar makers offer for sale, or even distribute as freebies.
LL's rights to our IP are limited to allowing our work to exist on their servers, allowing their infrastructure to provide our work to our customers and to render our work so our customers and others can see it or interact with it as approptriate to its use, and allows them to use images of in-world things in the creation of normal promotional materials created to advertise SL. Even in the case of the ad images, the same copyright rules apply as with commercial photography. You can use an image of a street scene and not worry that the guy on the park bench in the lower left corner has a recognizable can of soda in his hand, or that there's 15 cars of various makes and models in the image. But if you prominently focus in on a specific car, or on that person, or that soda can, you should get appropriate signed releases to use it in your image.
As for watermarking, if a texture has been available in-world without a watermark, it's too late to add one now. The existing copies with no watermark can be used to extract the watermark data from the watermarked copies of the same texture, and if you used the exact same watermark on all your textures, that might even enable a determined thief to remove that specific watermark from future textures. Adding a strong, invisible watermark to NEW textures is not a bad idea, if you can afford the time and the registration expenses.
LL has no rights to monetize our main-grid content on other grids, or even here on the main grid, for that matter.
Ceera Murakami
@Ceera: Yes!
@Kwame: Ceera is correct. And even better than the agreement in writing is the underlying economic driver. Linden Lab could never create the quality and volume of content created by residents, which attracts the worldwide "buzz" and more residents. Therefore Linden Lab must as a corporate entity honor resident created content not only as a matter of policy but of self interest and necessity.
@Deltango: OMG, Shakespeare, how cool!!
This isn't The Bard but...
"Never has so much - Second Life Content - been created by so many - Second Life Residents - for so few - Linden Lab Employees."
Ok, ok, LL has done a lot to but it would wreck the joke; and to quote My Grandad...
"Never let facts get in the way of telling a good joke."
Cheers! : )
@Nano: I love this idea! And I love how there are a handful of posts so far in this thread explaining the barriers to getting it done, which is the FIRST step to makeing anything happen.
This idea appeals to me for (off the top of my head) several reasons:
. The spirit of dag-nabbit freedom: who am dem gubbermint suckin'-up-to-lobbyists, so-and-so's ferbiddin' ahr rahts to gamble ahn-lyne?
. Love of people banding together for wildly improbable but fun, "it-might-just-work" projects
. It's a perfect example of where a private 3D Internet platform would not only be sustainable due to demand but a necessity due to public constraints
According to rumor (i.e., I read it in the blog somewhere). Open SIm has about half the script functionality of SL so far. But as we know several people are using Open Sim happily already for things like music concerts. So get yerself sum perfessional skriptors n' loyyers and let's get 'er dun!
*apologies for my caricature of my teksus akksent*
Hey there, I'm sorry that it's taken me so long to answer many of these questions posed in this discussion. It's been crazy whirlwind of a week and a half, needless to say. There are a few posts that raise concerns around how LL will deal with IP and content on SLE and I want to address that issue now. Let me be really clear.
SLE customers will need to affirm your IP ownership prior to moving any content—they must identify the Second Life names of your employees who created content. And, if they wish to transfer any content created by a Resident (meaning--you: content creators and inworld merchants), then they must provide Linden Lab with a signed written permission from that Resident (you), the content creator. So, those who purchased your content within Second Life cannot move it to the SL Enterprise environment without your expressed written permission.
We deeply value and honor your IP rights. But, I hear your frustration. We have not done a good job listening to your needs, in general. That's going to change. So...I would love to set up some 1:1 time with many of you to better understand your concerns and to explore how we might work together to grow your businesses--in SL and down the road--SLE. If you're interested, then let me know and let's put something on cals. No promises on anything, other than an open mind and a clear line of communication.
In the meantime, I'm going to go through every post here and try to answer as much as I can today. Stay tuned.
I thank Ceera, for answering my question, and sitearm for seconding the motion, and to Amanda welcome to the discussion, "a not to subtle dig, but got to get it off my chest :-)"
We must all things being equal take all on face value, and presume to think fairness with regard IP will be shown in the future, but ! like all things these days with the presures to monetize who can tell.
I would further state on Amanda's tardiness for lack of a better description, these blogs are the face of client/customer relations with regard Linden Lab, and as such the future clients of Enterprise if they have any sense will peruse these blogs for client attitudes in general and as such this is one of the first points of call for future clients before making what could in some cases a major investments, and as there would have to be a sales team to go flog this new product , why make their job harder. "cannot help myself another gentle dig"
Have constantly banged on about the three horsemen transparency, credibility and community which are the driving forces in most of our decision making, as we lunge headlong towards 2010 and I speak about the community globally not just Virtual World, and as we are all on the same page regarding the providing the capability for more to join this new place we reside in Virtual worlds, of which it does make sense to create a product like enterprise lets be cautious we do not over reach in our attempts to get there "see cannot help myself "
Again thanks for the reply and good luck on your new product. and see you all for the 2012 Olympics in London.
Julius Sowu Marketing Director & Owner Virtually-Linked London
I hear ya and it's a totally fair point. Will try to get into the discussions earlier.
Most animation is surreal to me--but there is something capitvating about SL. Looking foward to "seeing" creative interpretations of "life."
Ok, here's the roundup to your questions. Glenn, Madhavi, and Jessica (an SLE customer) have already chimed on many questions, so I'm filling in what I can on the rest. (Big thanks to Site, too.)
Ralph: Yes, the SLE runs on a separate server and has a web control panel for the administrator.
Folks who have questions about price: We are not discussing anything past the one-time $55K annual fee for the server and license for 100 avatars. There's an annual recurring fee based on the number of users licensed that starts at $175/user and goes down based on volume from there. If you, or a client, is interested, then please contact us at email@example.com and we can discuss specifics in the context of an opportunity.
Nany: Yep, since the SLE solution is completely private, organizations can bring in anyone, of any age, into it as would presumably be true with the content on their internal networks. So, this is a great solution for larger educational institutions, with data centers, that have students over and under 18 in the same classes.
Content created in SLE cannot be transferred into SL as the SLE content is under a different licensing structure, so they cannot sell content on XstreeSL.
And, yes—SLE customers can host events in that environment, but avatars from the public (outside their network) would need to be registered by the administrator beforehand.
Sharle: No, SLE does not integrate with corporate messaging systems today.
Steven: The 10 multi-cultural avatars included with SLE are just standard avatars. If an SLE customer creates their own avatars and/or purchases them from a content creator and has expressed written permission to move them into SLE, then they can have as many as they like.
Ceera: Server specs. Great question. We have a technical white paper with that information for those that are seriously considering SLE. I plan to also release it to the public shortly.
SLE is completely separate from SL. So, it has a completely separate asset server. It also has a separate client (almost identical to the regular SL Viewer) and login. There's also no way for main grid accounts to be connected to SLE accounts. Completely separate inventories, names, etc.
The system comes as an appliance, completely loaded and installed. So, putting it on your own hardware is not an option. But, it's a pretty beefy machine.
Jessica: The app store model is just how we're thinking about the SL Work Marketplace! Right now, it's just for SLE, but we also want to eventually expand it into SL. We'll see how the pilot/alpha goes…
Zena/Medhue and others with content transfer concerns: We do the transfer of content from SL to SLE by hand, so there's no sneaking in unauthorized content without us knowing about it.
Toysoldier: I worked at Novell, directly in the Exec Communications team in the mid 90's. I ran Eric Schmidt's competitive War Room. I know the story well and there are lessons there, but the issues were more complicated than what you describe. But, there are lessons from Novell, Compuserve, AOL, and others…. We have a laser focus on the issues you describe—believe me.
Tesla: The SLE has dedicated support people and we are also in the process of developing channel partnerships to manage the service and support of our customers. Look for announcements on that in coming months.
Ok, other questions, lemme know. I'll be watching more closely....
Thank you, Amanda. I hope that you take the time to read through all this and reply to most of the concerns. There's some carefully thought out material here, even if a lot of it seems to be complaining.
As for IP transfer, you'll need to make sure that the Enterprise Marketplace, when it becomes available, also has that sort of "select vendor, obtain license and then transfer" functionality that you'll be using for the initial manual content transfers. For example, let's say I were to offer, on the Marketplace, a box of 1,000 of my best building textures, all certified as my own creations, all business-appropriate, to be available full-perms for use on the purchasing company's SLE mini-grid. I would want, BEFORE they buy and transfer, to have them able to contact me to arrange for and sign a end user licensing agreement and a contract with me. That contract would allow them to legally use those textures on ONE SLE server pair. If they want to own 4 SLE server pairs, they would legally need to buy it for each pair, and not just "buy once, then pass it around" within their company. If they sign and agree to the contract, and pay the required amount, then they get permission to download the textures to their sim and place them in their asset server's Library, or make them available to their employees by other means. And the price would be pretty high, because I'd only get that one fee, and they could pass them out to 800 or more employees to use. But I would have a written contract and a record that they purchased a license to use that mega-texture-bundle on their "Aloha-9" SLE server pair at ThumbTwiddler Corp's Hilo, Hawaii data center.
To play devil's advocate, there are SOME use cases that I can certainly see for SLE.
For example, a mid to large scale architectural firm could use SLE to create virtual walk-through models of buildings and homes that they are designing for clients, enabling the client to use a temporary "Client016 ArchitectWonders" account to walk through the mini-grid representation, and see the results of moving a window here, or placing a door over there instead of in that other wall, or making a window bigger. You could do that just fine in 8 or fewer sims, with 100 or fewer accounts. And one multi-million-dollar downtown urban-renewal design contract could easily pay for it as a line item. While there are CAD products today that can, to some extent, create visible 3D models out of detailed CAD plans, most are pretty expensive, and have limited accessibility. SL and SLE certainly have limits in accurately representing architectural detail, but it could be a great tool for making proposals for designs and getting user specification feedback.
Amanda.Linden wrote:
Toysoldier: I worked at Novell, directly in the Exec Communications team in the mid 90's. I ran Eric Schmidt's competitive War Room. I know the story well and there are lessons there, but the issues were more complicated than what you describe. But, there are lessons from Novell, Compuserve, AOL, and others…. We have a laser focus on the issues you describe—believe me.
Ohhh Yes I know it was a lot more complex then my summary but I surely didnt think everyone wanted a war&peace novel description. But the sumamry of what hppened was that NOVELL lost focus and made some fundamental strategic mistakes and history has clearly shown the result of their decisions. A POWERFUL IT EMPIRE LOST.
In a way it is good that someone with intimate knowledge of Novell at that era and all the bad mistakes that took Novell down is on LL's team. It also is a bit scary if you are on the team and you are convinced it was not because of Novell's poor decisions that Novell fell from grace.
BTW... my association with Novell went back further than Eric as I met him, Ray Noorda, and Robert Frankenberg while on my many years as a member of the Novell Strategic Partners Alliance program as one of the Representative of basically Novell's largest partner at the time, PLUS I had intimate knowledge of Novell and its products before and during and after Eric's reign. I was also a share holding victim
Unlike the Novell Exec team, we had a more unbiased outsider view and unfortunatley - regardless of the advice Novell was getting from many external forces - ego emotion and poor strategy destroyed Novell as an empire. They are now just another IT company trying to find their way back to glory - that wont happen.
So, of course it was more complex than what I said, but the meat and potatos of story was NOVELL SCREWED Up.
And I am telling you Amanda, SLE is in for some VERY ROUGH waters if LL's objective is to penetrate a piece of the Collaboration market. Your team will have to take the rose colored glasses off cause I personally cannot see SLE being a serious player in this market except for some niche wins.
PS... I think SLE as a product that isolates itself from the Main Grid is another big mistake. Why, because any potential SLE customer would see a unique value proposition in having STORE FRONT interface with the potential advertising and marketing to the main grid with your private area. By isolating SLE completely... you have cut off one of the few unique values SLE could offer over competing products.
Just my opinions...
Good Luck to your team though.
SLE or not. it doesnt matter to me as long as if work continues on SL. for example, whatever happened to the megaprims thing. or the ability to import obj or other meshes. LL doesnt have to give up the SL to be SLE. but im am afraid LL is not big enough to continue with SL and SLE.
That is my fear and what i mean that LL will decide its time to take on bigger challenges while ROME BURNS on the current SL & XSTREET technologies.
They have already admitted that they are majorly strapped on development resources - but for some reason they fell they can now play with the big boys in Enterprise Collaboration where there actually is competition - something basically LL management has not really experienced yet.
I described all this in a previous post, but you are dead on... that is my fear too. LL wants to move on to bigger and more challenging targets.
We require signed releases from the individual or company submitting content, and they must include signed releases for all content from other content providers - so yes, they will have to contact you before they submit a region to us for review and packaging. Our review includes checking ownership of every single item on the region - script, prim and texture - and we won't release a region until all ownership matches signed releases.
We take individual content rights seriously, and have worked carefully from both the technical and legal side to protect those rights carefully in what is allowed to SLEnterprise.
I understand that the owners of an SLE grid can't just go to their favorite texture store in SL, buy 10,000 textures (or buy other content), put them in an empty sim, and import them on their own to their SLE grid, without first getting the signed releases from the texture artists or other content providers involved.
I was thinking more from the merchant's side of this. As a sim designer, builder, scripter and texture artist, if I wanted to make a product available to your proposed Enterprise Marketplace, I would, of course, have to sign an agreement with LL indicating that all the textures and content in the sim full of stuff that I was offering for sale to SLE grid owners was my own IP, or that I had secured proper licenses allowing export. But what I do NOT see here is any sort of signed agreement between ME, as the content creator, and THE CUSTOMER, who wants to buy what I place in the Enterprise Marketplace. I don't see any way for me to present them with my end user license agreement, so I would end up having a signed copy from each customer, or to have a signed agreement from the client that the sim full of stuff that XYZ Corp purchased on Thursday was licensed to go on their SLE pair in their New Jersey data center, and that they don't have permission to replicate that and send it to their data centers in the other 49 states and gods knows how many foreign countries. LL's agreements say they can't re-export the things to the main grid or to other people's grids. But based on what I read so far in your publicly available documentation, the agreements they sign with LL do not, apparenly, prohibit them from copying whole sims worth of data and transferring that to other SLE server pairs within their own company. So they could buy it once, and replicate it to thousands of SLE server pairs, if they were so deeply into the SLE product that they had many more than just the one pair within their company.
My pricing for anything I would sell to a SLE client would have to be based on an assumption that it could be used in up to 8 sims, by up to 800 concurrent users, and potentially spread among infinite registered users. But that is only on one SLE pair. If they have five SLE pairs, they should be required to buy it 5 times, once for each server pair that they install my products on. Otherwise, I'll only ever be able to sell once to any given customer, and they can copy it forever on as many servers as they can afford.
With SLE is possible to gain, as you can read in SL Work microsite that explains the future of SL Marketplace Work for the trade of SLE. Solution Providers and Content Creators who are on the main grid of SL, they can sell their products and services both in SL and for SLE by increasing their business. But SLE is not connected to the main grid, so if you want to share and publicly display their works, I think it is better to buy a private island in SL and who will have SLE, you can view the products and service of vendors SL Marketplace Work even in SL grid main, over that on the website.
L'introduzione del SL lavoro Marketplace
SL Marketplace di lavoro, insieme a lanciare nel 1 ° trimestre 2010, sarà la prima applicazione mondo virtuale e la soluzione di mercato. Attualmente la Second Life Enterprise (SL Enterprise) Beta è completamente scollegato dalla principale ambiente Second Life, e le applicazioni aziendali e le soluzioni in Second Life non sono attualmente strutturato per la concessione di licenze a livello aziendale. Quindi, stiamo creando Second Life Work Marketplace (SL lavoro Marketplace), in cui le organizzazioni possono scaricare intere regioni, e il loro contenuto associati, nelle loro SL Enterprise Beta ambiente. SL lavoro Marketplace è una vittoria per i clienti della Enterprise Beta SL perché dà loro una più ampia varietà di contenuti utili out-of-the-box ed è anche una vittoria per i Solution Provider e SL creatori di contenuti, che possono usufruire di un nuovo mercato per i loro prodotti e servizi.
Le voci disponibili nel Marketplace SL lavoro includerà strumenti di collaborazione, meeting e soluzioni di eventi, le soluzioni di formazione, avatars business, business-oriented ambienti, e molto altro ancora.
La SL lavoro Marketplace inizieranno come un programma pilota, che consente Gold Solution Providers e fornitori di applicazioni enterprise raccomandata con applicazioni e dei contenuti specifici di elencare i propri contenuti sul sito SL lavoro Marketplace. In futuro, la Linden Lab amplierà il SL lavoro Marketplace per fornire includere applicazioni e soluzioni per le aziende nelle principali ambiente Second Life, come pure. Saremo annunciando ulteriori informazioni sul programma al più presto.
Interessato a presentare una soluzione?
Se sei un Gold Solution Provider (http://solutionproviders.secondlife.com) o una raccomandata Application Provider, e sei interessato a creare una presentazione per la SL Marketplace di lavoro, quindi si prega di e-mail email@example.com e siamo felici di condividere informazioni sul programma, il processo di presentazione, la linea del tempo, ei criteri di valutazione.
Content created in SLE cannot be transferred into SL as the SLE content is under a different licensing structure, so they cannot sell content on XstreeSL.
Thank you, Amanda.
Where can content created on SLE be sold? Can it be sold on OpenSim or another competitor to Second Life, for example? How is 'content' defined in this context? Does it include patentable inventions and solutions based on virtual worlds technologies? Does it include original artworks created for the 3D internet?
According to rumor (i.e., I read it in the blog somewhere). Open SIm has about half the script functionality of SL so far.
I have heard this too and we are carefully evaluating our options. It may be a matter of a series of steps from one platform to another.
Your accent is cute! Most of us are in Oklahoma, which has a slightly different accent than Texas, but I hear you : )
Our concern with the sale of content created on SLE is not focused on gambling so much as alleviating poverty in remote, rural locations through new types of internet-based cottage industry. We need to sell the products and services we create. We need the functionality to create the very best stuff and access to the widest, most unrestricted market possible.
Sorry, I don't actually understand why not being able to connect to the main grid is something some1 would want and heck you can do basically that with a ton of other platforms, almost all at a much lower price. Really, think about it, you even made it so there is limited object makers. How is this anything more than a modifiable video game. I think SL is a bit more than that, but not if you are on some prepackage system. Hey, Whatever. Kinda is more like the UnSL.
"enterprise-level pricing (e.g., 1,500 USD and up is the rumor)."
I really can't think of any of my higher end products that have earned me less than that, and I am still selling them. Sorry, I'll stay with making things for the public.
It gets complicated right you start dealing with all the different systems, ie. the more moving parts in the machine, the more probability of there being a problem.
If SLE did become a big success, the size of the department at LL that would be required to coordinate the movement of products from the maingrid to all the private SLE grids would be unsustainable. Not only talking about creators here, we're talking about service too for all the SLE customers - what if a problem develops with a product bought from a maingrid creator? With regards to scripted items, how are they updated for bug fixes etc.
If this is a matter of "you get what you pay for", then enough said, you get a barebones virtual world in a box - no questions asked.
Playing devils advocate here, but until such time as LL invest in better grid stability, better client stability, then all the money you are throwing at other ideas/concepts is just wasted, given that without the basics who is going to invest in anything that is not stable.
English is the preferred language Sitearm, I can even manage typonese
DBC gmbh use Second Life as a media platform since many year connected with the web, media need to be near audiences and to have a clear aproach, it's not an "entreprise" brand image needed for that purpose, most of the problem in SL are due to a non validation and a clear view inworld of who is who, a validate process for connecting avatar with a rl skill and a rl connection with the company is definitely a solution, Linden Lab ignore and have no approach about rl content provider, searching always solution for internal enterprise communication, and let producer and content provider going far away of this expensive platform, spending 50 000 $ for only max audiences of 60 people is not realistic, building a new "Second third life place" is a way of ignore rl problem of that is make success of the web for example, content producer and media bizness, all the enterprise place are a big no man's land on the web, same happens in SL, we participate for place where there is always people due to an aproach of Media broadcast on metaverse and on the web, the enterprise are interested in this sort of place for making advertisment like on the web, at begining of web most of the entreprise have build huge expensive website, now they prefer to bring their image in place with millions of viewers, SL is not so diferent, the approach need to be the same, number of viewers and contents are a key, more than building "secure" place for building empty shop or demo space of products that nobody care about.
JfR / Jean Francois Reveillard DBC gmbh
@JfR actually it would be 480 (with 800 if they had a tiny island and nothing on it).
i have spend the last few days looking at game engines with networking and there is not very many. and it boils down to the same thing -- how many people. are on it. with SL there are people. even if a thousand companies are for SLE, they had no open space or ties with any other markets or even associations. it is a sterile world nothing connected to anything.
that was not the way the web went. we have the world as the web. could it be that the same old LL read the article that i read that the vworld was for the whole world. not segmentation. at least with hypergrid that would mean that worlds can be connected. or is that another old idea now.
You exactly touch the main point Bristle, you look only inworld. Live events we make are totally connected to the web, more precisely we do event on the web with for example more than 1200 viewers for weekly Jazzbaragge live from Zurich High School of music on the web, and we connect it inworld, it's not the same aproach of most of the events make inside metaverse only, this is the problem, LL and all people around are unicentric, only concerned by inworld situation, this is not the right view of the futur of this Media tool.
Another example of that we do with our partnership with Scoutlounge, there is million of connection per month on the website and the webradio and people inworld during days and nights, but inside Second Life we can't reach this number of viewers per months. SL is only a Media platform add to show a hype technology plus, it's not a main platform of distribution or media broadcasting or events, at begining of the webtv we have not much people than now inside second life, now they are millions like for the U2 broadcast on youtube, if metaverse understand that the simple way of use for end user, and contents with cross media value, are a key, maybe in ten years we can have millions of viewers inworld too.
You made some good points but some are not even close to being factual by any stretch of the imagination. Gambling as you refered to it being completely reversed is completely false. I work in the game industry in SL and actually operate the largest game store and game places don't have blackjack tables and such. Also there was never a ban on "gambling" depending on how you define that. There was a ban on games of chance but not games of skill and never was. The problem is people don't take the time to look at game play of some games of skill before labeling as gambling (or a game of chance). Many people consider poker for instance to be a game of skill in real life and even have professional poker players. I don't think I heard of professional slot players so there must be some skill involved in the game. That asside don't be confused by skill games inspired by known games of chance. Take the popular carnival game the penny pitch. This is a game in which you throw a penny onto a platform filled with dishes. the goal is to land the penny on a dish if you do you win a prize. Now it takes skill to get that penny into the vicinity of that dish and a control on how much spin it might have on it or not. But because of chaos theory that penny is going to bounce about in for the most part fairly unpredictably due to chaos theory. That can be considered "gambling" and people dont think anything of it. But it's a game of skill also because the player has interaction with the process and their ability to play affects the outcome. The game's of skill in SL are pretty much the same. So before you go saying LL reversed gambling rules thats not true at all. Now unfortunately its not in TOS or CS that is a problem and I have brought it up myself. Though in world Lindens say it is. In fact it isn't its in the knowledge base and in a blog. So if you are siting they reversed it based on that I would understand the confusion. Not only did they not reverse it in world lindens are making down right silly mistakes and I hear them every other day. I tend to get burned out on WTF momments and its just down right laughable.
Also if the ban on games of chance was reversed it wouldn't be a failure it would be a vast improvement on the SL economy which was seriously hurt when that came into being. It's unfortunate LL had to ban a simple pass time because of a bunch of political postering sneaking a bill in a anti terrorist bill. Unfortunately there are political leaders in the united states that don't believe in things like freedom and the right to persue happyness etc. Hopefully those bogus laws will change and there is effort to do so. Just have to love the hypocracy of the US goverment where states that don't allow casino games but then turn around and have state sanctioned lottery games.
Not a lot of money? Sent 55k here I will put it to good use and make you a profit even. Also that's at least one full time employee with benefits if not 2. Also its just SL just with a higher price tag they can just use open source technology and do the same thing. Also productive use would be minimal. Only thing you might be able to do is provide basic 3D prototypes of products or in some cases space planners and building lay outs if a lot of people need to see it. I don't see any day to day use for RL businesses to justify the costs. It would be much more cost effective if a business needed a 3d environment just to have their own islands and limit access only to employee accounts. Of course a business might want to pay the 55k so employees are distracted by furries, escorts and zyngo
It's not that much money for a small or medium business either and a large business would be hard pressed to justify the cost and point to potential returns and increase in productivty form their investment also. A mega corporation might have money to flush. If some company bites well good for LL maybe they will take that money hire some customer support and improve SL's aging technologies
hi im having probs teleporting off a sim im on and wondered if anyone could help as i also work on SLand cant get there thanks for yr time name is joanne fallen
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Removing post which is "naming names" and advertising....please do not use public discussions for interpersonal disputes or promotion. IMing the person directly is a much more appropriate means of communication and not at all against the Discussion Guidelines. It can also be very personal and polite. Heck, sometimes, it's downright neighborly!
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text:
Oso widening near I-5 coming soon
MISSION VIEJO – It's taken longer and likely will cost more than planned, but some relief for congestion along Oso Parkway near the freeway is coming soon.
"There are a couple places in the city where the widening has been a long time coming, and this is one of them," said Mark Chagnon, Mission Viejo's director of Public Works. "We expect that this will have a significant impact."
This August, crews are expected to start widening the busy roadway, adding a lane in each direction from I-5 to Country Club Drive. That will connect with an earlier $5.5 million project to widen Oso Parkway from Country Club Drive to Alpera, which Chagnon said was completed with funds designated for intersection improvements near Marguerite Parkway.
This second phase will cost $4.35 million and should take a year or less, according to Chagnon, with the newly widened road slated for completion by summer 2015.
The City Council first approved preliminary plans for the widening project in 2006. While it's normal for projects like these to take several years to complete, Chagnon said, this one has faced a few extra hurdles that have drawn the timeline out to eight years.
The city opted to do the Oso Parkway widening in conjunction with improvements needed for Adagio on the Green, a 256-unit apartment complex under construction on the south side of the roadway. That decision helped keep costs and traffic disruptions down, Chagnon said. It also delayed the roadway project, however, since Adagio developer Watermarke Properties had to overhaul its project after the state dissolved redevelopment agencies, taking with it funding for 38 planned affordable units.
Mission Viejo also planned to use redevelopment funds for the widening project, along with Measure M2 funds from the Orange County Transportation Authority. With redevelopment agencies gone, Chagnon said they shifted their plan to use future proceeds from the South County Roadway Improvement Program. SCRIP – approved by the county in 2004 – is a state, federal and privately funded plan to address traffic impacts as the community of Rancho Mission Viejo grows.
Along with taking Oso Parkway to eight lanes from six, the project includes adding a right-turn lane and adjusting signals at Montanoso Drive, plus improving the median there. That work will accommodate additional traffic that will be heading for Adagio on the Green, with Watermarke Properties on the hook to reimburse the city a portion of those costs.
The council on Monday night agreed to pay another $379,000 to VA Consulting Inc. for additional design work and construction support. Costs have crept up a bit as the project has been tweaked over the past several years, plus Chagnon said they recently discovered more utilities that have to be relocated before construction can begin.
City staff plans to put the project out to bid now and come back to the council on May 19 for a vote on the construction contract. Work could then start in August.
There will likely be a few occasions during the yearlong construction when crews will have to close two or even all three lanes in each direction. However, Chagnon said those closures will be brief and during off-peak hours.
"We're going to try to set it up so that during peak traffic period times, you still have three lanes in each direction that you have today," he said.
Contact the writer: 949-454-7343 or firstname.lastname@example.com
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text:
Get all 6 Elle Winston releases available on Bandcamp and save 25%.
Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Never Go, Downtown, Maybe, Uncertainty, Who Said It Was Simple?, and Fallen. , and , .
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Elle Winston is a Brooklyn-based singer-songwriter. Elle completed a BM in Vocal Performance at Arizona State Univ. Elle has sung an array of musical styles, singing with the funk group Hot Birds and the Chili Sauce and fronting the Latin group Bata Ire. As a part of these two groups Elle has opened up for acts such as Gil-Scott Heron, Joan Jett, Groupo Fantasma, Orgone and many others. ... more
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text:
Fashion Custom Made Cell Phone Cover For Tpu Iphone Case Studs - Chinaprice: contact company for price
silicone case+metal or plastic bling, also can be plastic or TPU case.
1) Iphone 4/4s/5.
2) Samsung 9100/7100/9300/S4.
Plastic bags inside, carton boxes outside or OEM.
Lead Time:
7-10 working days after order comfirmed for MOQ.
Custom various colors and shapes metal or plastic studs/spikes
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Payment Terms: On the Condition of EX Work Price/ FOB Price/ Express /Air Transportation: 30% deposit, 70% balance before Shipment, accept T/T, Paypal, Western Union, Money Gram, L/C....
Shipping Terms:
For small quantity : By DHL / FEDEX / UPS / TNT , freight on buyer
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1. Material: brass, zinc alloy, copper, nickel, tin, plastic.
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8. Customized design and sample are welcomed.
website: http://www.min-sun.cn
Company Contact:
- Posted By: Dongguan Win Win Tech. Ltd.
- Phone: 8676982782286
- Address: 4/F, Jiayu, Da ling shan Town, Dongguan, China
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Published date: July 17, 2013 -
- Business Description: Dong Guan Win Win Tech Ltd is a manufacturer of anti slip mat, mouse pad, phone case, gift with well equipped testing facilities and strong technical force.
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2500w Follow Spot LightGeneral Electronics - Guangzhou Vesitian Lighting Equipment Factory - China - July 15, 2013 - contact company for price
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text:
FAQ/Walkthrough by Joe the Destroyer
Version: 0.45 | Updated: 12/01/10 | Search Guide | Bookmark Guide
For play on Super Nintendo Entertainment System (also on Nintendo Wii - Virtual
Presented by Joseph Shaffer (Joe the Destroyer)
Version 0.45
Last Updated: 12/1/2010
Walkthrough: About 1/7 complete.
Other stuff: Getting there. Maybe 1/4 complete
If you are e-mailing me about feedback, questions, or anything having to do
with any FAQ, please send it to email@example.com. IMPORTANT: If you are
going to send me an e-mail regarding any FAQ or review I've written, please
include the game's name in the subject, OTHERWISE IT WILL BE DELETED.
HonestGamers (www.honestgamers.com)
GameFAQs (www.gamefaqs.com)
-4:53 AM Update
-9:49 AM Update
I don't think it's the ton of snow outside that scares me. It's the Washington
state drivers. About to fill out this guide with all the necessary goods.
Questions added to the FAQ. Section 1A complete. Started the walkthrough
-7:40 AM Update
Happy birthday to me! My twenties have ended, and I kind of miss them.......
not that I remember much of them. Section 1B completed, 3A and B started, and
added more to the walkthrough. It now covers the Fillmore section of the
-7:48 PM - 12:11 AM Update
Proofreading what has already been written. Started up 1E and Section 4.
Walkthrough now goes through Act I of Bloodpool.
Reference credit goes to:
Nintendo Power for boss names
Contents According to Joe
Section 1: Introduction
1A: I Don't Mind You Playing God
1B: Divine Intervention (controls)
1C: Playing God
1D: Tips
Section 2: Walkthrough
2A: In the Beginning...
2B: Fillmore
2C: Bloodpool
2D: Kassandora
2E: Aitos
2F: Northwall
2G: Maranha
2H: Final Showdown
Section 3: Items and Offerings
3A: Single Use Items
3B: Event Items
3C: Action Stage Items
Section 4: Magic
Section 5: FAQ
Section 6: Legal Bit
Section 7: Thank You and Goodbye
Imagine a game where you play as a god.
What? SimEarth?
Okay, imagine a game that doesn't totally blow where you play as a god.
You send your spirit down from the heavens to animate a monument built to you.
That monument becomes your avatar, and you guide it through perilous forests,
poisonous swamps, and giant snowy trees to hack evil to pieces. Your avatar
sends evil packing, and finally humans can cultivate the lands again.
Sadly, these humans are idiots and do not possess the supreme intellect that
you do. You have to show these people how to rebuild their societies, ruling
with tough love. They build a pasture and it pisses you off. You send down
lightning bolts to destroy all of their needless garbage so that you can have
more room for what matters: more followers. What else does a deity profit
from except having a bigger choir to sing to it?
A game like this can certainly give you a complex. That's what video games are
for. They're there for you to unwind and vent your frustrations. It doesn't
matter if you're running over old ladies in GTA or causing a magnitude 8
earthquake in ActRaiser. Playing god is an excellent way to stroke your ego
after a long day of work.
This game is divided into two gameplay modes. One is a side scrolling hack 'n
slash platformer.
You start off an area in a side scrolling environment. This is referred to as
"Act 1". You guide your avatar through many hazards and monster-infested
lands, shoving your sword in monsters' faces, horribly murdering their kin,
pillaging, destroying, ruling with the iron fist a god should!
When you've succeeded, the land is mostly free of monsters, though some still
roam the land. It is at this point that you create some humans to screw like
bunnies and multiply like overpopulation ain't a big deal. This is a
simulation mode like SimCity. It's here that you have to guide the people of
the land towards building their new civilization, but also towards ridding the
land of the remaining monster lairs. These are represented by crests on the
land, and you can definitely tell where they are because enemies will sprout up
from them. Some of them will be hidden, and it's up to you to find them.
Guiding your humans to build their city on top of the nests will cause them to
seal them. This will stop new monsters from spawning.
You control your servant during these scenes. You must guide him toward
killing off any creatures that pose a threat to your civilization. Killing
them will not complete remove them as a threat. They will continually respawn
until the people have built part of their civilization next to the lair.
People will surround the lair, the loud chinks of metal will be heard, and
then a blast will sound. The lair will be shut, gone forever, and will no
longer be able to spawn monsters. Quite often, this will lead to the
storyline being moved forward, advancements in your civilizations culture, or
even items like Bombs or Sources of Magic being found.
Also scattered about the simulation environment are various land formations
that need to be dealt with like trees, rocks, snow, marshes, etc. You have to
use your godly powers to make these things go away, sending lightning after
rocks or the sun after snow. The great thing is that you can also use these
abilities to screw over your own inhabitants. Don't like what someone built?
Lightning bolt it! Are the people being unruly? An earthquake ought to fix
After you've closed up all the monster nests, the inhabitants will inform you
of yet another area that's infested by monsters. This means you will go into
"Act 2", which is the side scroller environment again. This time, the level
will be slightly more challenging, and the boss battle might make you want to
pull your hair out. Kill the boss and you've completed the area once and for
You can then go back to your city and instruct the people toward further
advancement. As the overall population of your continent rises, so does your
level. Population is like experience. As you have more people living in the
area, you gain levels. Gaining levels means having more HP and MP*, which
means those side scroller scenes become a tiny bit easier. It makes sense
when you think about it. A deity demanding worship would only become stronger
with more people putting having faith in it.
The area doesn't necessarily end just because you've killed off the second act
boss. The people will sometimes have hardships like feuding or plagues. The
answers to these problems usually comes from other lands. For instance, the
desert area ends with the citizens getting the plague. This can be solved when
you cultivate the jungle area and the citizens there gather herbs that can
cure the plague. You can take those herbs then to the desert area and cure
the plague. Failure to do so means that you won't be gaining anymore
population in that area, and that means less people praying to you.
This game really is original. The idea has been replicated a few times before
(like in the Dark Cloud games), but never as well done as here. One can only
hope that one day Square Enix will pull their heads out of their bums and make
a true sequel to this game, one that does the gameplay some justice. Not
likely, though, since Quintet developed this game and they are currently MIA.
Though, if you do want to play a concept sequel, check out Soul Blazer.
*Leveling up only increases the MP in simulation modes. To raise MP in action
modes, you must collect more Sources of Magic.
Action sequence:
D-Pad Left/Right- Move left/right
D-Pad Down- Crouch
D-Pad Up- Not used
A- Use spell
B- Jump
X- Use spell
Y- Attack
R- Not used
L- Not used
Start- Pause
Select- Not used
Simulation sequence:
D-Pad- Move
A- Not used
B- Bring up menu/select menu item
X- Not used
Y- Cancel menu/Attack
R- Not used
L- Not used
Start- Pause
Select- Not used
While in the Sky Palace:
D-Pad- MOve cursor
A- Not used
B- Make selection
X- Not used
Y- Cancel/exit Sky Palace
R- Not used
L- Not used
Start- Not used
Select- Not used
For those of you who just don't like to tinker with stuff and learn things the
kinesthetic way, I have provided this section for you. This section covers
the menu choices in simulation mode and in the Sky Palace, both of which will
be essential for advancing in this game.
The menu should look something like this
To Move -> Sky Palace Movement -> Observe the People
Fight -> Fight Monsters -> Select Magic
Status -> Status of Master -> Status of Cities
Other -> Progress Log -> Message Speed
Those far left selections are categories. Selecting them does nothing. It's
the two selections to the right of each category that allow you to do
-Sky Palace Movement- Gee, you think this allows you to move the Sky Palace?
Of course it does! Select this to go to the world map and move to another
-Observe the People- Allows you to go into an area's simulation mode. Cannot
be used if Act I hasn't been completed.
-Fight Monsters- Allows you to initiate Act I or Act II in an area. Necessary
when first entering an area or after sealing all of the monster lairs in
simulation mode.
-Select Magic- As it states, it allows you to equip a spell.
-Status of Master- Shows your status.
-Status of Cities- Allows you to view the status of your cities.
-Progress Log- Allows you to save.
-Message Speed- Set message speed.
The menu looks like:
To Move -> Return to Sky Palace -> Sky Palace Movement
Direct the People -> Building Direction -> Let Us Listen
Miracles -> Lightning -> Rain -> Sun -> Wind -> Earthquake
Offerings -> Take an Offering -> Use Offering
Status -> Status of Master -> Status of Cities
Other -> Progress Log -> Message Speed
-Sky Palace Movement, Status of Master, Status of Cities, Progress Log, and
Message speed are all exactly the same in simulation mode as they are in the
Sky Palace.
-Return to Sky Palace- Returns you to the Sky Palace.
-Building Direction- Tells your city which direction you want them to build in.
This is necessary for sealing monster lairs.
-Let Us Listen- Allows you to listen to the leaders. Usually, this will tell
you what you need to do next in the game.
-Lightning- Destroys bushes, rocks, or man-made structures like buildings.
This also kills any enemies that happen to be caught by it.
-Rain- Restores crops and puts out fires. Also removes arid regions like
desert land.
-Sun- Melts snow, dries up marshes, or even dries up fields.
-Wind- Blows away all enemies in simulation mode.
-Earthquake- Destroys all buildings and can help change the shape of the ground
(though it only does that at one point).
-Take an Offering- Accept a gift given to you by the people.
-Use Offering-...and use the gift they've given you.
In action squences:
-Learn your weapon's range. It's actually longer than it looks. Part of
fighting effectively is not getting too close, and a large part of that is
learning how far out your sword can hit.
-You are not blown back when you are hit. This can be a good thing and a bad
thing. It means you won't be knocked off small platforms, but it also means
that you will continually take damage while sitting still.
-Save magic for boss battles. There's no need to waste it on weaker enemies.
-Learn each boss's motions. It is possible to fight each one with taking
minimal damage. It may not be as important earlier on. You can power through
the bosses all you want then, because all that matters is a V instead of an L.
In the final area, however, you will fight all the Act II bosses all over
again, all one after another. You will need strategy to beat these bosses, or
else you will fail. The most important thing is losing as little HP against
these bosses as possible.
In simulation sequences:
-Colonize your land carefully. You don't want to just expand out faster than
your people can develop.
-To maximize population, do not allow people to build something that isn't a
home or a field. Destroy those things if you see them.
-Pay attention to the enemies. If you see any coming close to the city, hunt
them down.
-Take out closer enemies first unless there's one that poses a huge threat like
the giant skulls.
-If a giant skull uses earthquake, it's not the end of the world. You
population will drop, but it can always rebound. This is why you probably
shouldn't be to overly conerned with population until you've sealed all of the
-Wheat can allow for a higher population than the other crop. Anytime you
start a new area, go back to Bloodpool and grab some wheat. Use it on one of
the fields in the new area so that they will continually grow wheat. While
you're at it, destroy any non-wheat fields.
If there's one thing awesome about being a god, it's that you can pick your
name. Since you're eternal, you have no parents. No one gets to name you.
Pick whatever you want here. Maybe you want to be God, or Gilgamsh, or Goku.
Or maybe you just want to be a deity named Tony.
After picking your name, listen to what your fine feathered cherub has to say.
Blah blah blah, that's nice. I want to kill stuff. You'll get a menu. The
second selection on that menu is "Fight". Move the cursor over to the right
once and it will be upgraded to "Fight Monsters". Now you're talking! Engage
and head to the first area.
Did you tell your servant that you want to fight monsters? If you haven't yet,
do so. This kicks off the game.
Boom Shaka-Laka! Head right and chop up the imps as you go. You'll climb up
the side of a hill and drop down. Be careful, as a red babboon creature thing
will jump towards you with impure thoughts. Show him atonement with the edge
of your blade. You might notice a statue up in the trees. Platform jump
through the branches and slash the statue for 1000 points. What good are
points? Meh, nothing really. I actually don't see the point of having a
score in this game except to try to accentuate the arcade aspect of the side
scroller scenes.
It really doesn't matter if you platform jump in the trees and do the
unnecessary ziplining, or if you just run along and slash things to bits, head
right. You'll eventually come to an anthropomorphic tree spitting balls of
energy at you. Jump up and hack his head three times and he will die. How do
you like them apples, woodboy? A platform will pop out of the wall on the
right. Jump onto it and over the wall.
You might have noticed another statue when coming this way. Getting there is
actually quite easy. After you jump on that newly formed platform, head right
and you'll find a tree stump, a branch you can jump on, and a bee with a blue
aura around it. Kill the bee and use the stump to elevator you to the branch.
Careful for the babboon thing, and platform your way to the other branches
until you get to the zipline. Jump on it and it will guide you to another
one. This one will take you to the statue, which holds a 1UP.
Get back to the stump, head right, slash another statue for an apple. This
refills your life. Continue right. Climb up the tree to the zipline, drop
down, head right. You'll find a tree with arms and a pissed-off face.
Careful of the brambles on the ground and jump onto the tree's closest hand.
Jump up to its other hand, then to its head, stay clear of the oncoming bees,
and slash the statue for another apple. Let the tree guide you to the right
over the last of the brambles and drop past a huge wall. You're nearing a boss
battle. Already...
My, what a long lance you have. Compensation much? Must be that the old
expression involving the word "hung" doesn't extend to centaurs.
Run up to this guy before he has a chance to move and take a cheap slash at
him. The game might freeze a bit, as if loading the new BGM. You'll see the
Centaur spurred into action after the BGM loads. Head all the way left. You
might notice that the Centaur sometimes sticks out his lance. How indecent!
If you're far enough left, then this shouldn't pose a problem. He will charge
at you and all you have to do is crouch on that brown patch of dirt and his
lance will hit the wall. He won't be able to make contact with you because he
won't be able to go any further than that.
When his lance isn't sticking out, take a few cautious shots. Watch for the
tip of his lance to light up. This means he's about to do a lightning attack.
Quickly run away from him. If he's really close to the wall, then hug the
wall and leap into the air if necessary to dodge the bolt.
The key to beating this guy is not to get too close when attacking. You may
not realize it, but your sword actually has a decent reach to it. If you do
get too close, he will run into you. Unlike games like Castlevania, you aren't
pushed back when hit. This means you can keep suffering damage while you hold
still, as your temporary hit immunity doesn't last very long.
Be cautious mainly of his positioning in relation to yours when attacking, and
look out for his bolt. Like I said, take advantage of that far left area.
You can't damage him while he has the lance out, so be aware of that.
That's enough platforming and slashing for now. You'll be taken to a SimCity-
looking environment. This is where you will be instructing your followers how
to best build their land and destroy those confounded monster lairs.
"I know it's unexpected..."
Bull. He will say this A LOT. It becomes more and more expected each time.
Anyway, you won't be able to do anything just yet until you've listened to
your new humans. They'll say that they've got some problems with bushes.
Nothing a little godly wrath can't fix.
We'll hold off on any bush destruction just yet. If you look to the northwest
of the capital building, there will be a circle with a bat shape inside of it.
This is a monster lair, and one in particular that generates bats. Here's
what you need to do: hit the B button to bring up the menu, move down one spot
and move to the right one spot. You should see a yellow arrow labeled "Build
Direction". This action allows you to tell your inhabitants where to build
their city.
Select it. You'll move back to the capital building and will be in control of
a cursor in addition to your servant. Move the cursor up two squares, and
then left two squares and stop at the northwest lair. Hit B. The inhabitants
will start building in that direction. For every round that goes by, the will
build more and expand by one square. When they reach the lair, you'll see a
bunch of people surrounding it. This means they're sealing the lair. This
also means that no more bats will come from that lair, and it will be gone
forever. The citizens can now build on that portion of land.
Be on the watch while your people are building. Bats will come and try to take
some away, dropping your population. There are also the blue dragon-like
creatures that can destroy buildings. What you want to do is stand your ground
while your people make their way to that first lair. Fight off any bats that
threaten to take citizens, and especially destroy the blue creature if it gets
close to any homes. Don't be a sissy. Kick the crap out of anything that so
much as looks at a house. It even helps to be aggressive and preempt the
monsters by attacking them as they spawn.
Sadly, killing these creatures isn't enough. They will respawn if you every
time you do. That's why you need to take those lairs out.
Your people will not seal the monster lairs until they've said that they have
gained the ability to hunt. No biggie, because they will certainly gain it
while on the way to the first monster lair.
When the northwest lair is sealed, the people will tell you they found a statue
(it's a bomb). There will be another monster lair to the east. Guide them to
seal that one now.
Around this point they will stop you to say they've been sensing a strange
presence. Hrm...
You may be stopped at some point to put a house out of fire. This doesn't
always happen when playing this game, but if it does just use rain on the area
with the fire.
Sealed that eastern lair yet? Good. Go back to the capital and use the
lightning just to the south of it to destroy the bushes there. Now, direct
your people to build to the south and seal up the last of the bat lairs.
Sorry, Mr. Wayne.
They will likely stop you again around this point to tell you they feel a
presence coming from a rock to the southeast. If you look just east fo the
lair that lies to the south, you should see a small rectangular rock resting
just below a precipice (cliff edge). Use the lightning here and your people
will say they found something. To claim this item, open the menu and move
down to "Offerings." Select "Take an Offering" and they will show you what
they've found. You'll receive the first spell, Magical Fire!
Eventually, the citizens will seal the south lair. This will lead to two
events if you've been following the guide exactly. One will be the leaders
telling you they found a bow. This is not a bad item, as it temporarily
increases your strength. The other will be to notify you that they have
mastered the ability of bridge building. Now you can take out that lair to
the west. Guide them to the blue creatures' lair.
They may stop you soon to tell you that they've started a fishing trade and one
of the fishermen found something out at sea. Go to "Take Offering" to claim a
Source of Magic.
The last lair will be sealed and the leaders will call your attention again.
See, not so unexpected anymore, is it? It seems like whenever someone in the
vicitinty gets indigestion, they have to stop and talk to you. One of them
will tell you that he's been having horrible dreams about a "gruesome" beast
called Minotaurus. He wants you to deal with it. Oh, how typical.
Alright, time to grind. Use the lightning to destroy any buildings that aren't
as advanced as can be. Allow your people some time to colonize and build.
The higher the population, the higher your HP will be.
When it's reached the pinacle, go back to the sky palace.
Before you do anything, go to "Fight" and then "Select Magic" and select
Magical Fire. When you're ready, select "Fight Monsters" and begin Act II.
Yeah, I'm still a kid at heart. I still think entering this level looks like
you're falling into a giant butthole. It's funny how fifteen years ago when I
first played this game and just recently when I picked it back up I had the
same thought.
Walk right, kill the skullbat, and drop down. Ignore the left and head right.
Careful for the goblin creature thing that throws knives. Give him a good
whack to kill him. Continue right and you'll see a statue on a platform. You
can grab it without touching the platform. It's only 1000 points. Farther
right will be some blue bricks. You'll see a skull statue sitting there.
These guys are a pain. They take three hits to kill and shoot projectile.
From here, you have two choices. You can either continue right and get a 1UP,
or just go left.
[if you chose right]
You'll come to a drop off with a bunch of spikes down below and some areas you
can walk on. Head left, watch for spikes and red goblins throwing knives.
Destroy the statue there for an apple. Go back to the right, watch for
another red goblin, and carefully jump over the spikes. You will find some
platforms that have spikes that occasionally push up from the floor. Wait for
the spike to go back down, jump on the platform, and stand on the far right
portion. You should be clear of the spike then.
Keep going to the right until you reach some platforms. Climb up them until
you get to two ledges sticking out on either side, each one having skull
statues on them. Both also have item statues behind the skulls. The one on
the right has a boring 1000 points, but the one on the left has a 1UP. The
best way to do this is to wait for the skull to shoot, then jump over its
projectile and land right next to it. Hack it to bits and claim your 1UP.
Continue to jump up the platforms.
[if you chose left]
Jump on the platforms heading left above the blue bricks. Watch out for the
giant maggot, continue up, and head right. You'll run through water for a
bit, fight a skull statue, then jump to where the skull was positioned.
Platform jump to the left now, being cautious of the goblins and skullbats. To
the left of a waterfall will be a statue with 1000 points inside. Yay.
Continue platform jumping up and to the right. Careful for the spikes.
You'll come to some blue bricks. If you're finding you're low on life, there
is a full apple nearby. Stand on the very left edge of the blue bricks, drop
down and angle right. Drop down, head left, and destroy the statue for an
apple. Continue left and you'll find familiar territory. Work your way back
to the blue bricks just before the apple. Continue right. You have some
choices here. You can either drop straight down and fight the enemy below, or
jump to the right, work your way around, and find a statue with a half-apple
inside. Either way, you'll wind up in the same place as if you had taken the
right route.
[end route choices]
A skeletal dragon knight thing will appear. Run to the right as it phases into
existence. Occasionally run at it and take a shot. When you do, run away
from it to dodge its counter attack. Play it mostly defensive with this guy.
Don't get all up in his face, man, you know. Just take it one shot at a time.
A door will open on the right. Enter it.
Same old. Head right, kill kill kill, platform jump upwards. You may notice
some freaky statues in the walls. They will start rolling down fireballs as
you pass them. Jump quickly to get away from them. You'll meet some again as
you go higher. Timing is key. You'll get to a third slew of them, followed by
spikes on the platforms. Jump up the very middle. Keep platforming
carefully. You'll eventually reach the top. Head left and dodge the knives
being thrown, then drop down and destroy a statue for an apple. Watch for both
skullbats and falling spikes as you head left. Just don't go barrelling
through this hallway. Let the spikes fall before advancing. You'll soon come
to some stairs. Guess what time it is!
What a load of bull.
Minotaurus will drop down from the ceiling and stare at you while holding his
golden axe. You leave that game reference alone, you reckless beast! He'll
jump out of the screen again.
Run. Don't hold still or, as you might've guessed, Mino will fall on you.
Keep running until he falls from the top of the screen and attacks. Time it
just right. Jump over his attack towards him and mash the attack button. Even
if all you get in is one hit, it's better than nothing.
Don't like that strategy? Is timing and grace just not your thing? Get to him
with full life and you can simply power through him. Just mash the attack
button and take everything he gives you like a man. Sorry, chump. You're an
early boss. That means you're destined to die a horrible death in a short and
easy battle. Someone grab my grill and spatula. I'm going to have me some
Minotaur burgers.
Back at the ranch, they're dancing in a circle in celebration for you. Yay.
Now, what do you expect will happen next? That's right! Your servant will
say it's unexpected, but the people want to talk to you because they're bored
and lonely. It's just more blah blah blah. After that, you might get a Source
of Magic!
Continue to build and populate Fillmore until you can't fill anymore. You see
what I did there? Ahahahaha!
Okay, fine. Enter your menu, and in your top selection pick "Sky Palace
Movement". This will allow you to go to the other areas. Next up: Bloodpool.
That's so metal!
Move the Sky Palace to the left to the area with the giant red lake. I suppose
we know why it's called Bloodpool. The first thing we'll do is recquest a
Tampax factory be built here. Enter the place, then select "Fight Monsters"
when you're ready to kick more ass.
Run to the right and kill that dwarf-looking thing. After him is a lizardman
that throws a chakram. Jump over the chakram, give him a few hits, then duck
as it's coming back towards you. Just up a few platforms to get to the statue
overhead containing 1000 points. Joy. Head right and watch out for the flying
creatures coming. One will fly low for a good while, so you can run right
over it. The larger of the two will be a little more bothersome. Either kill
it before or while jumping. Jump to the logs below, but don't dally. These
guys sink and that water instantly kills you. Jump back on the small chunk of
land, then across a rather large hole. You may have to run to the edge to get
across it.
Jump up the platforms on the wooden structure until you come to the top. There
will be a bridge going right with some rotten pieces on it. As you probably
expect, those pieces will fall when you stand on them. Get across the thing
and slash the statue for a half-apple. Head right, jump the next few pits, and
you'll come to a bridge with a statue out of reach. Jump down below on the
sinking log and make your way across. You'll reach land again. Jump onto the
bridge on the left that connects with the statue you just saw. Careful of the
rotten wood, kill the lizardman, and slash open the statue for a 1UP. Go back
to the beginning of the bridge.
Run to the right and kill all the flying fish-snail things that pop up out of
the water. Platform your way up to where the red dwarf creature is, kill it,
and then destroy the statue behind it for a full apple. Continue to the
right. Careful across the bridge with many missing pieces and more rotten
parts. Platform your way up and you should see a skull with goat horns.
Seems like a lot of games like to use that as an ill omen. It's because of
fantasy games like this, Legend of Zelda, and Neutopia that I will not enter an
area that has a goat-horned skull anywhere near it. Screw that. Strip club
my ass, that's where a big, bad boss lives, and I'm sure it'll try to
suffocate me with its ginormous breasts. Continue onward and face...
This might sound like a long, daunting process to take this guy out, but really
he's easy. It just takes a little bit.
There will be two sets of platforms kind of like this:
--------- ----
------ --------
---------- ----------
Here's the order of events:
1. The Manticore (M) will leap out of the water onto the lower right platform
and fire a shot. You stand on middle left platform and the shot will go past
2. M will jump to the next platform up (middle right) and fire. You drop to
the lower left and wait.
3. M will jump to the upper right platform and fire again. You do nothing.
4. M will jump to the upper left platform. Stay where you are on the lower
left. He will not stay, but will immediately jump back to the upper right to
fire a shot. While he is in the process of jumping back to the right, you
jump as well to the lower right section and stand near the middle right
5. M will drop to the middle right platform to fire a shot. Mash the attack
button to do as much damage as you can. It may not be much, but it's
something. He'll jump over to the middle left platform. You wait.
6. M will drop to the lower left platform and fire a shot. You jump to the
middle right platform and dodge the shot.
7. The process will start over again, with the directions switched. He'll
start from the left and you'll start from the right. Do the same thing over
and over again.
It's very easy to dodge this guy's attack. Just don't get overzealous and try
to go toe to toe with this guy or try to jump while he's shooting fire. He
can stop you in midair and throw you off, causing you to plummet into that
small hole in the center. Should that happen, you will lose a life. Continue
using this stategy to its end. You may even consider using Magical Fire a few
times when you're lined up with the creature. Call in an obituary once you've
gotten rid of him and start the simulation phase of Bloodpool.
To be continued...
Bomb- Used on the development screen. Wipes out all enemies.
Strength of Angel- Used on the development screen. Temporarily increases your
servant's strength.
Source of Magic- Given as an offering from the leaders. Raises MP in the
action screen by 1.
Bridge- Given to you by Fillmore.
1UP- Gives you an extra life.
1000 points- Uh... really?
Full Apple- Fully restore HP.
Half-Apple- Restore a little HP.
There are only four spells in the game, and all of them can be found in
simulation mode. Doing certain tasks will give you access to these spells.
1. Magical Fire
Found in Fillmore: The leaders will ask you to destroy a rock to the southeast.
If you look southeast of the capital, you'll see a rectangular rock just below
a precipice. Use lightning on it and the leaders will eventually have Magical
Fire as an offering.
Effect: Offensive magic that shoots flames out either side of your avatar in
the action sequence. A pretty meh spell in comparison to the others.
Q: Is there a sequel to this game?
A: Yes, ActRaiser 2. I still haven't played it, but I've heard it's nowhere
near as good as this one. Some others also consider Soul Blazer to be the
true sequel to this game, and it's actually very fun.
Q: Is this game available outside SNES and emulation?
A: Yes, it is downloadable on Wii Virtual Console.
/ SECTION 6: Legal Bit \
This FAQ is copyright 2010 to Joseph Shaffer, aka Joe the Destroyer or
JoeTheDestroyer. Any use of this FAQ for commercial purposes in any way,
shape, or form without confirmed consent of the author is strictly prohibited.
This can be used for personal use and freely distributed, as long as there is
no profit being made off the FAQ without my approval before hand (this includes
magazines). This also cannot be posted on any websites without my solid
approval. Any failure to comply with said premises can, and probably will,
result in legal actions.
HonestGamers (www.honestgamers.com)
GameFAQs (www.gamefaqs.com)
Systematic for the lyrical reference
Enix *cough* SquareEnix for ActRaiser
But really, thank you Quintet for developing it
Nintendo Power for the boss names
(c) 2010 Joseph Shaffer
FAQ Display Options: Printable Version


text:
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Home > Eyeglasses > Skaga > SKAGA 2622 SYREN (712)
Size and availability
Free outbound and return shipping
30-day money-back guarantee
Low prices
Free outbound and return shipping
30-day money-back guarantee
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SKAGA 2622 SYREN/712 Eyewear
With these designer eyeglasses, you are always perfectly dressed. The SKAGA 2622 SYREN is available in the Edel-Optics online shop in other styles from Skaga collections 2015 and 2016.
This Skaga model is an all-rounder, equally suiting men and women. Full rim frames completely enclose the lenses within the frame. For a convinced eyeglass wearer, any other frame style is ruled out, with very few exceptions. For angular facial features, round eyeglasses are particularly suitable. The edgeless shape softly contrasts sharp contours. The noble metal frame allows for filigree lines and creates an extraordinary lightness in appearance. In addition, metal eyeglasses are virtually indestructible - strong, flexible and corrosion resistant.
With the help of our digital dispensing optician, your prescription lenses can be configured according to your own requirements. Anti-reflective and cleaning coatings, antistatic and lotus effect are included as standard for plastic lenses.
Even if this Skaga is presently not in stock, it is worth ordering now, because the current price can't be beaten. And because Edel-Optics is a paradise for bargain hunters, you can get this top model at an incredibly low price. What is labelled as "in the sale" at other online shops, is for us "all-day-everyday" prices.
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Cleaning out the computer closet
Old Friends
maddog says good-bye to some old friends and envisions new relationships.
I said good-bye to several friends over the weekend, some of with whom I had spent a lot of time; oth- ers, I had known only casually. One friend in particular I had spent time with every day, mostly at work, but occasionally watching a movie together. Sometimes when you get new friends, you spend time with them and you forget a bit about the old friends. And sometimes the old friends start to distract you and get in the way.
Buy this article as PDF
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Read full article as PDF:089-089_maddog.pdf (1.59 MB)
Munich Plans to Ditch Linux and Go Back to Windows
A major setback for the Linux desktop.
Linux Kernel 4.10 Comes with New Security Features
Improved support for GPU in virtualization.
OpenSUSE Site Hacked
News site for the openSUSE community falls victim to a Wordpress exploit.
LibreOffice Goes Online with 5.3 Release
The source code is available online.
Microsoft Brings Clear Linux OS to Azure
One out of three virtual machines on Microsoft Azure Cloud run Linux.
ASUS Announces a Single-Board Computer
The form factor of the board makes it a drop-in replacement for Raspberry Pi.
Red Hat Releases RHEL 6.9 Beta
Makes it easier for customers to move workloads into container-centric applications.
SUSE Working on a New Operating System Called MicroOS
SUSE's answer to container-centric operating systems.
Biggest Kernel Release Ever
Linux 4.9 is the biggest release in terms of number of commits.
CentOS Linux 7 (1611) Released
The latest version of the official RHEL clone is here.


text:
25,000 Free Jokes
by: Radiant Apps • 179
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text:
Junior Auxiliary of East St. Mary welcomes new board members
The Junior Auxiliary of East St. Mary recently selected board members for the 2013-14 year.
Junior Auxiliary is a national non-profit organization that encourages members to render charitable services which are beneficial to the general public, with particular emphasis on children.
The East St. Mary Chapter was chartered by a group of women in 1995 and continues throughout the Tri-City area. Volunteers work throughout the year on a variety of projects that focus on local children and families in need of assistance.
Junior Auxiliary of East St. Mary is a part of the National Association of Junior Auxiliaries, a non-profit organization founded in 1941 with headquarters in Greenville, Miss.
There are more than 13,500 active, associate, and life members in 101 chapters in Alabama, Arkansas, Florida, Louisiana, Mississippi, Missouri, Tennessee and Texas.
The auxiliary's slogan is "Care Today — Character Tomorrow" and when teamed with the current focus of the association, Junior Auxiliary Chapters are working more than ever before to increase awareness of child health and welfare and how it affects their futures.
For more information on the East St. Mary Chapter visit their Facebook page, www.facebook.com/JuniorAuxiliaryofEastStMary or email firstname.lastname@example.com.
For more information on National Association of Junior Auxiliaries, visit www.najanet.org.
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text:
April: April is Sexual Assault Awareness month so shake on ending child sexual abuse! RITC for Project S.T.O.P. is initiating a handshake challenge to help increase awareness. Simply make a quick video of a creative handshake, post on social media #projectstop, and nominate by tagging (@) 3 more people to join in the movement and/or donate to ReInventing The Cycle (ReInventingTheCycle.org).
May 5, 2016 Rocky River Parent Meeting Introduction of Project S.T.O.P.
7:00 p.m. at Kensington Intermediate School, Rocky River, Ohio 44116
September 14, 2015
Bay Village Board of Education
November 9, 2015
North Olmsted ECPTA at 7:00 in North Olmsted library
November 15 & 16, 2015
National Association of Pupil Services Administrators (NAPSA) National Conference
November 16, 2015
Encore sessions at 5:30pm at Embassy Suites Dublin, Ohio - National Association of Pupil Services Administrators (NAPSA) National Conference
January 21, 2014
Avon Lake City Schools in Avon Lake, Ohio
February 9, 2014
North Olmsted PTA at 7:00 in the North Olmsted Library
October 7, 2014
Honor Project Grant Recipient
December 12, 2014
Guest speakers at the Ohio Association of Pupil Services Administrators (OAPSA) state conference in Columbus, Ohio. We will be presenting Project S.T.O.P. to school districts throughout Ohio.
help keep our children safe
Learn how you can make a contribution to our efforts to keep our children safe.


text:
Chelsea Creta | email@example.com
Note: Important dates, sign ups, updated documents, and results can be found at www.wlumootcourt.com/client-counseling.
The Client Counseling Competition simulates a law office consultation in which law students, acting as attorneys, are presented with a client matter. They conduct an interview with a person playing the role of the client and then explain how they would proceed further in the hypothetical situation. Students work in teams of two and advance as a team.
Competitors are also responsible for providing a person to act as their "client" for the opening rounds. The client can be anyone who is not participating in the competition or on the Moot Court Executive Board. Teams in past years have asked first year law students to act as clients as well as undergraduate students and upper-level law students.
The client is given a fact pattern, and the competitors receive a one or two sentence description of the reason for the client's visit. The competitors interview and counsel the client on his/her legal problem. The competition evaluates students' ability to establish a rapport with the client, discover relevant facts, spot legal issues, and adhere to codes of professional responsibility. The winning teams are invited to represent W&L at the ABA-sponsored Regional Client Counseling Competition.
The opening rounds of the competition will last 25 minutes per team. Competitors will have 20 minutes with their clients, and 5 minutes for post-interview reflections. They will then receive feedback from the judges.
Chelsea Creta | firstname.lastname@example.com


text:
MOTA iPhone 6 Plus 4000 mAh Extended Battery Case - GreenPortable Phone/Tablet Battery Packs
iPhone - Green - View Complete Details
Product Number: SYNX4244560
Sold Out
This product is sold out and we do not know when we will be getting another shipment. We apologize for any inconvenience this may cause.
Check similar items below to see if a replacement product is available.
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Not Returnable
Due to its limited shelf life or other concerns, we do not accept returns on this product unless it is damaged, defective or incorrect due to an error on our part.
MOTA iPhone 6 Plus 4000 mAh Extended Battery Case - Green - Introducing the all new MOTA iPhone 6 Plus extended battery case. Increase the longevity of your new iPhone with a premium battery case that will grant more power and protection. Stay connected longer without the hassle of constantly looking for the next closest wall charger. FREEDOM FROM LOW BATTERY:
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text:
Plain Butter Icing
|1⁄4 Cup (4 tbs)
|1 Dash
|Sifted icing sugar
|2 Cup (32 tbs)
|3 Tablespoon
|Vanilla extract
|1 Teaspoon
|Icing sugar
|2 Cup (32 tbs), sifted
Cream butter or margarine until very fluffy.
Add salt and, very gradually, about 1/2 cup sugar, continuing to cream.
Add remaining sugar alternately with cream, beating after each addition.
When mixture is smooth, add vanilla.
Spread on 8-inch square cake or over top and sides of 2 8-inch layers.
Rate It
Nutrition Rank
Nutrition Facts
Serving size: Complete recipe
Calories 3694 Calories from Fat 425
% Daily Value*
Total Fat 48 g73.9%
Saturated Fat 30.6 g153.2%
Trans Fat 0 g
Cholesterol 124.1 mg41.4%
Sodium 218.5 mg9.1%
Total Carbohydrates 832 g277.5%
Dietary Fiber 0 g
Sugars 799.8 g
Protein 2 g4.1%
Vitamin A 29.7% Vitamin C
Calcium 11.7% Iron 0.99%
*Based on a 2000 Calorie diet