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Selling Lyse Teria Cr for 5.9M
Open to more proposals
Jesus Christ, Lyse Teria is that low in price? Surprise!
5.5M cash?
24 Smokey Cr 0exp
63 Chiara Cr 0exp
1 Tanaereva Cr full
26 Caelus Cr 0exp
9 Jackie Cr 0exp
You value my offer at 6.3m? does that mean you want to do the trade?


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Lot 598: A striated green and white, probably Connemara marble pedestal, 19th century
Interiors, Day 2
by Dreweatts & Bloomsbury
October 26, 2016
Newbury, United KingdomLive Auction
Looking for the realized and estimated price?
Description: A striated green and white, probably Connemara marble pedestal, 19th century, the cylindrical shaft on an ovolo and ogee moulded base, 120cm high overall; and a Continental striated green, brown and white marble pedestal, 19th century, 97cm high, 33.5cm diameter
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subset: commoncrawl


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- Events + Tickets
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Our mission is to create transformative experiences in the arts and education that promote active learning by all and contribute to the cultural and economic betterment of our community.
Weill Hall and the Green Music Center fulfills this mission through the following programs:
Support for these programs is based upon the generosity of our community members and corporate partners. We invite you to join our wonderful community of arts supporters.
For more information about how you can support the Green Music Center, contact Steven Berry at (707) 664-3586 or email email@example.com.


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Our Solar System based on X3D
This project received 4 bids from talented freelancers with an average bid price of €268 EUR.Get free quotes for a project like this
Project Budget€30 - €250 EUR
Total Bids4
Project Description
In Astronomy lesson,you have to create an educational game...the game is based on Solar [url removed, login to view] Solar system must be interactive and besed on x3d
X3D is an file format for many 3D graphics technologies with well-defined run-time behavior. Many aspects of X3D design closely match the architecture of HTML and other XML languages. X3D scene authoring does not require programming expertise and can be accomplished by Web authors.
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text: We stopped at Mitchell's mobile restaurant....the food was excellent and reasonably priced. They have a business in Delphi, Indiana but come to Monticello Indiana on Thursdays for lunch time. A must try if you are passing through or live in the area, or work in the area....stop in for lunch


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Doggies Blog: Recent Posts
New Orleans: Golden Retriever Breeders
Below is a sample search of our Golden Retriever breeders with puppies for sale. The search tool above returns a list of breeders located listings located nearest to the zip or postal code you enter. From there you can see photos of their pups, find out detailed information on their web page and contact them by email, phonoe or even get driving directions.
(Detailed contact information has been omitted Use Enter your zip or postal code above to access our up to date directory).
This is a FREE search tool! Use the form at the top to get complete listings for breeders in your area!
Hunnington Farms
Additional Information: Welcome to Hunnington Farms , home of champion Golden Retrievers for 35 years. Bred for excellent temperaments, Large bones and heavy coats. Health clearances. Call or e-mail for an appointment.
Welcome to Hunnington Farms, Home of champion Golden Retrievers for 38 years. Bred for excellent temperments, large bones, heavy coats. Health... ...
Beth Goldens
Additional Information: AKC registered Golden Retrievers. Goldens are raised in a family environment and well socialized. Puppies come with 1st of shots and healthcheck by my veterinian. Feel free to call with questions.
I am a small breeder. I breed my Golden Retrievers to expand the golden breed to families that have lost a Golden and want to add one to their... ...
Sammy's Pride
AKC registered Excellent 18 championship bloodline OFA in progress Pups are blonde to dark golden Pups born inside and socialized with... ...
Reaux Retrievers
Additional Information: Reaux Retrievers, home of quality AKC Golden Retrievers, is hoping to have a litter born around June 13, 2016. Please check our website for updates on our upcoming litter.
Réaux Retrievers, home of quality AKC Golden Retrievers , located in New Iberia, Louisiana, just 30 miles (48 km) southeast of... ...
Grindol's Goldens
Additional Information: Excellent Golden Retrievers raised by hobby breeder in loving, family environment. Parents screened for genetic defects & have OFA Clearances - hips, elbows, eyes, & heart
Check out our website ! Click "Breeder's Website" for a direct link & get the latest scoop, all the important... ...
AK's Goldens
Additional Information: We have 3 puppies left! 2 boys and a girl. They will be 3 weeks on Wednesday. Taking deposits now, and they are going quick.
Welcome to our site! My husband, our daughter (Abbey Kate) and I have a deep love for our Golden Retrievers, Miss Evie and Gracie, that are... ...
Canam Goldens
Additional Information: Male puppies available
Diamond RED Ranch Golden Retrievers
Additional Information: 09/10:. We currently have 1 puppy available in our August 1, 2016 litter. Mom Med. Golden / Dad white, Full European - both parents AKC Registered/OFA Certified. Great Personalities. Ready 10/1/16.
09/03/16: I begin accepting a $500 non-refundable deposit on puppies around 2 weeks of age with the balance of $1500 due by age 6... ...
Faded Ash Golden Retrievers
Additional Information: "British" style Golden Retriever hobby breeder located in the Houston, Texas area.
I am a small Golden Retriever enthusiast located in the Houston, Texas area. My dogs live in the house with my family and me and are above all,... ...
Caprock Goldens
Additional Information: **Puppies available in June 2015**AKC Golden Retrievers for show and pet. We have been showing in AKC for 30+ years. We do genetic and health testing on all of our dogs. Puppies are raised in home.
Please visit our website www.goldenharper.com/Goldens.html to see all of our dogs. We usually have 1-2 litters a year. Since we are usually busy... ...
Lily's White English Goldens
Additional Information: Your puppy will come up to date on shots and worming and special care package.��Delivery is available anywhere in the continental USA.� Always available to answer any questions!!
Heartlight Golden Retrievers
Additional Information: ADORABLE GOLDEN RETRIEVER PUPPIES AVAILABLE DECEMBER 2016. EYE, HIP, HEART AND ELBOW CLEARANCES ON BOTH PARENTS! SOUND BREEDERS OF QUALITY GOLDEN'S WITH CORRECT TEMPERAMENTS. (903) 852-5873
Golden Retriever puppies ready for their forever families December 2016. Both AKC parents have their OFA Hip and Elbow Clearances, as well... ...
Pearly White Goldens
Additional Information: We have 10 beautiful English Cream Golden Retriever puppies for sale! 6 males and 4 females. Bitch and sire both have beautiful pedigrees. Sire is a multi national and international Champion. Puppies are sired from a breeder in Springfield MO. Listing is for non breeding only, limited registration. These little ones make such great companions, family dogs, best friends. Great family Dog. I do not regret ever adopting My Maggie. Please view all our info on our website at www.pearlywhitegoldens.wordpress.com. Our website will give you all information on both Bitch and Sire , along with our Puppy Health guarantee. Please also take the time to fill out our puppy adoption application! Thank you!
We have 10 beautiful English Cream Golden Retriever puppies for sale! 6 males and 4 females. Bitch and sire both have beautiful pedigrees. Sire is... ...
Golden Days
Additional Information: I am a hobby breeder. I have an 8 year old dark red male and a 4 year old light blonde female. I will have another litter in the early Spring.
I am a hobby breeder. I have an 8 year old dark red male and a 4 year old light blonde female. I will have another litter in the early... ...
Windjammer Goldens
Additional Information: AKC CH bloodline with all health clearances, blonde ,blocky and great temperaments. A healthy socialized pup is my number one goal. Taking deposits ( M&F) excellent litter due late Feb. ready late Apr
Wisteria Goldens
Additional Information: Exquisite English Cream Golden Retrievers. AKC, Penn-Hip, OFA, CERF -- HEALTH GUARANTEE...started on training.
Susan's Royal Goldens
Additional Information: NEXT LITTER - Spring 2017: I raise AKC Registered Golden Retrievers. I have a passion for the breed and love helping others find the same joy in their companions as I do.
I raise AKC Registered Golden Retrievers. I have a passion for the breed and love helping others find the same joy in their companions as I do. ... ...
Victory Hill Ranch
Additional Information: Howdy!We live on 114 acres in Dime Box, TX and have a blast with our Goldens. Our pups are raised with great care and we love finding forever families for them.
Check availabiltiy on our webiste! www.victoryhillranch.squarespace.com - Kasey and Audrey Kubena 214-907-4097 email@example.com... ...
Keith & Ginger Kubena
Additional Information: Golden Retrievers make great family pets. AKC $1000 shots/wormed 979-884-0017 home, 979-542-8357 cell,txt available, email@example.com
We raise AKC golden retriever puppies. We live in Dime Box which is between Austin, Houston, and Bryan. By the time the puppies are 8 weeks old... ...
Vining Creek Goldens
Additional Information: No puppies at this time. Planning on a litter to arrive mid April
We are a small family breeder. Golden Retrievers have been part of our family since the 1980's. Our Goldens are family pets and... ...
Rachel Golden Retrievers
Additional Information: AKC BREEDER OF MERIT Beautiful, Intell, Loving Babies! Parents: Hips,Elbows,Eyes,Heart written reports from OFA & Brd Cert Ophthals & Cardios. Health Guar. Champion parents + working titles pedigree
Thank you for your interest in one of my puppies. Below are links to the parents of the new babies. You can click on any name in the pedigree &... ...
Gold-Sun Goldens
Additional Information: Member of Golden Retriever Club of America, officer of Dallas/Ft Worth Metro Golden Retriever club. All breeding stock OFA certified hips, board certified eye and heart clearances Fully guaranteed.
Puppies available now. see parents on website. Currently have 1 female and 2 males available born 9-11-08 ...
Savannah Goldens
Additional Information: If you are looking for High Quality, Exquisite, Loving, and Loyal English Cream Golden Retrievers, you've come to the right place! At Savannah Golden's we love our English Cream Golden Retrievers!
We now have puppies available! AKC REGISTERED INTERNATIONAL CHAMPION BLOODLINES PARENTS ARE OFA CERTIFIED HIPS AND ELBOWS. EYE... ...
Woodstream Golden Retrievers
Additional Information: English Cream Golden Retriever Pups will be born after July 5th,2016! AKC,good health history,and wonderful English Pedigree! Contact Susan 404-713-1017 or email firstname.lastname@example.com
Woodstream...English Cream Golden Retrievers Puppies! Heritage of love.. Noble of heart... Gentle of spirit... Regal of stature...... ...
Yella Dog Goldens
Additional Information: PUPPIES ARE HERE! We have a litter that just arrived out of Romeo and Lilly with only boys available. These pups will be ready for their new homes around November 19th. They're all solid white!
If you have had or know someone who has a Golden Retriever, you know how great they are. They are one of the most loyal, fun-loving, and... ...
Nevillecreek Goldens
Additional Information: Purebred English Cream. AKC pedigrees. Our current litter is sold. Thank you for your interest!
Nevillecreek Goldens- Enjoying the English Cream in Life! We enjoy raising and owning English Cream Golden Retrievers. They have the sweetest... ...
DFW Golden Breeders
Additional Information: Sound, well-tempered Goldens for loving pets, show, and performance. Sires/dams have full health clearances. Dallas-Fort Worth area. All breeders DFWMGRC and Golden Retriever Club of America members.
We are a group of independent Golden Retriever Breeders in the Dallas - Fort Worth / North Texas area who have joined together and created a web... ...
Goldens To Love
Additional Information: Our goal is to raise quality Golden's, for others to enjoy. Our dogs don't live in kennels, they are fully socialized!
We have puppies available by April 2017 We are a small family breeder, we... ...
Cedar Bluff Goldens
Additional Information: Looking for a friendly, gentle, heart-warming puppy? These purebred Golden Retrievers promise to be your best choice! The adorable, healthy and people-loving parents will produce a perfect family pet.
ALL PUPPIES ARE SOLD! We would be happy to take your name and phone number to make a reservation for our next litter in May of 2017. Seller will... ...
Golden Light Cremes
Additional Information: Golden Light Cremes is now located in two places, Central Texas, along the verdant, lazy Brazos River, and Southern Idaho's Treasure Valley, along the snow-melt-fed, trout-laden Boise River.
Some of us are still available for Valentines Day! Give the gift that loves you back! These puppies are now 9 weeks old and ready to go... ...
Important: breeders.NET has not screened the listed breeders and accepts no responsibility for their reputation or quality. It is your responsibility to investigate. See How to Find a Dog.
New Articles
NUTRITION We all want to include our dogs in our holiday celebrations, but hopefully, you're aware that sharing table scraps with your dog isn't always the best idea.
HEALTH Summer is coming on fast, so it's time to plan how you will keep your dog safe and healthy through the lazy, carefree, warm days.
NUTRITION With the wide variety of food at Thanksgiving dinner, chances are you'll want to give your dog something special, too. If you're contemplating what to feed your dog for the holiday, here is a guide to a great Canine Thanksgiving Feast.
DOG HEALTH So you have your new puppy picked out. There are quite a few shots, treatments and examinations that will keep the newest member of your family healthy.
DOG FUN Walking your dog is not only crucial to keeping him healthy and happy, it strengthens the bond between your canine friend and his caregiver. There are a lot of obstacles out there. Don't forget these simple tips to keep your walk fun and safe in the outside world.
HEALTH The same techniques that physiotherapists use to treat a variety of injuries and conditions in humans have been adapted to suit animals with great success. Family pets, show dogs, and working dogs can all benefit greatly from physiotherapy. Dogs whose activities involve a lot of agility are especially susceptible to the types of problems that physiotherapy can address.
FIRST TIME OWNERSBringing a dog into your family is a decision where many people don't realize it's magnitude until after they have the dog. There are a number of things that you need to research before you decide to purchase a dog, and it starts right in your own home.
HEALTH Many believe that a dog and a new baby cannot happily coexist, so therefore the dog has to go. This is not necessarily the case. A new baby does not mean you have to abandon your dog.


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Pocket Titans iOS
- Publisher: Kumotion Ltd
- Release Date: Oct 17, 2013
Summary: Use your wits and cunning to defeat the invading Orc Horde in this fun new RPG puzzle adventure.Slide your Titans into position to unleash their devastating attacks on the invaders, but beware, these fearsome foes do fight back!"Perfect for casual gamers who enjoy games like Candy Crush and also those who appreciate turn-based RPGs like XCOM." Emily Griffith Popbucket.co.uk Join our heroes on an exciting journey through a land of Orcs and Skeletons, defeating evil bosses and rescuing villagers. Make powerful new allies and do battle with your Game Center friends in this epic adventure with unique puzzle style gameplay.Can you defeat the evil Orc army?? 8 Playable characters with their own special abilities.? 30 Enemies to defeat including Orcs, Skeletons and Ghosts.? 5 Evil bosses to battle? Upgradable weapons and armor? Challenge your friends to multiplayer battles.PLEASE NOTE! This game is best experienced without additional purchases. However, some game items can be purchased for real money for player who wish to accelerate their progress. If you do not want to use this feature, please disable in-app purchases in your device settings.
|Kumotion Ltd
- 1:47
- (41796 views)
- 1:31
- (35441 views)
- 1:14
- (27374 views)


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No Refugee-Bashing in My Name!
The refugee crisis is global and requires a global response. Blaming refugee for acts of terror are wrong.
Take Action Now
July 6, 2016
On the day of the banned Istanbul Pride march on 26 June, police used tear gas and plastic bullets against small groups of LGBTI activists and their allies who were in various locations around the...


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designer dispatch ribbons.zip - download 2015
Name: designer dispatch ribbons.zip
Release: 2015
Type: WinZip
Total Downloads: 14196
License model: Shareware
Language: English
Last updated on: 01/16/2015 16:37:01
Supported OS: Windows 8, Windows 7, Windows Vista, Windows XP
Keys:01/16/2015 16:37:01
Manufacturer and Exporter of Ribbon Flower offered by Refratex, India, Delhi, Delhi, India.VM Zinc | Standing Seam Cladding | Standing Seam Roofing | Interlocking Panel CALL ( 03 ) 8720 8900Wonderful selection character ribbon ideal Hairbands bows clips Cake Making various other craft projectsOutdoors decals your can customize online live. Design your own hunting club decals, get instant pricing and easy ordering.Manufacturer and Trader of Designer Salwar Suits, Designer Sarees and Designer Lehenga offered by Rakhi Ohri, New Delhi, Delhi, India.Beautiful ribbon, perfect for dressmaking and crafts. For a touch of Scotland, choose from a selection of popular tartans.Buy Designer Sarees Online,Shop for Indian Saris Online at Cbazaar for best prices. Browse Latest Sarees by color, material type, style & occasion for best prices at ...Beautiful ribbon, perfect for dressmaking and crafts. For a touch of Scotland, choose from a selection of popular tartans. SOLD BY THE METREBuy Indian Saris Online.Shop for Designer Sarees Online at Cbazaar for Lowest Prices.Browse Latest Online Sarees for Best prices at Cbazaar. Cbazaar provides …Berwick Offray Ribbon, Closeout Ribbon Floral Craft Ribbon Shipping will be adjusted on multiple item orders. On heavier weight items - we calculate shipping zip to ...
designer dispatch ribbons
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- Location:
- Elgin, IL, USA
- Price:
- Contact Seller
- Manufacturer:
- BK Precision test and laboratory equipment
- Model:
- 1791
Top Seller
Interested in this machine?
Verified Seller
- Condition:
- used
- Condition info:
- Refurbished
- Subcategory:
- Dc power supply
- Subcategory 2:
- Electronic test equipment
NIST Calibration Pricing - $98.00
BK Precision 1791 Features:
Constant Voltage/Constant Current Operation
Remote Programming Facility
Facility for Presetting the Output Voltage and Max.
Load Current Limits
Separate DC Output ON/OFF Switch
Remote Sensing Facility
High Stability and Close Regulation ±0.01%
Meet CE Specifications
The BK Precision 1791 High Current Linear Power Supply, 0-64VDC- 10A, LED is a cost effective, regulated DC power supply with 640 Watt output, suitable for bench operation or standard 19" rack operation.
The BK Precision 1791 is a high power workhorse that will easily deliver clean power to your high current circuits.
Get email updates for BK Precision 1791


text:
Jharkhand Government asked to file affidavit in fake Naxal surrender case
By Abha Manakatala - Thu Oct 29, 11:14 am
The Jharkhand High Court has directed the state government to file an affidavit in a case in which the CBI expressed its inability to probe a matter of some students allegedly turning in as Maoists to get benefits under the surrender policy at the instance of an organisation.
The CBI has filed the affidavit expressing its inability to probe into the case as its officials were busy in more than 50 cases.
The agency further said the state could not provide officials to investigate the case on its request.
On the direction of the Court, the state government said it would file the affidavit by November 2.


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The brain is like a blancmange inside a wooden box. It has the consistency of set custard and is secured within a pool of fluid in the skull by veins no more substantial than those on the back of your hand. The arrangement works well until the box is hit. Then the brain gets scrambled.
Until recently concern about cumulative brain injury caused by blows to the head was focused on boxers, in whom repeated episodes of concussion are common over a long career. Now it is becoming clear that chronic traumatic encephalopathy – a degenerative disease of the brain – is affecting participants in other contact sports in which the blancmange is rattled, even if not concussed – including American football, ice hockey and wrestling.
Could the danger extend to rugby – league or union? Rugby players wear less padding than their US counterparts but it is unclear whether that makes them more vulnerable or less – by reducing the ferocity of the impacts. Unquestionably the dangers of rugby have risen as the size and weight of players has grown, reflected in the soaring injury rate.
In Australia the former rugby league player Shaun Valentine has become the first to pledge his brain to research after his death, following a series of seizures he has experienced since retiring. Brain damage in rugby is an issue that can no longer be ignored.
- More about:
- Ice Hockey
- Retirement
- Rugby League
- The Brain


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Deceased author Harry "Cuz" Bagley's son Rick will gift his dad's book to any attendee who makes a donation to three nonprofits at an upcoming fundraiser. Battery Park Book Exchange hosts the event on Saturday, June 25.
Tag: Eblen Charities
Showing 1-3 of 3 results
Conscious party: Ladies Workout Asheville celebrates 20 years in business with a fitness fundraiser
For movers, Ladies Workout Asheville's anniversary fundraiser offers an obstacle course and walk-a-thon. Casual attendees are welcome to browse vendors to a DJ set, enter a raffle, participate in work-out demos and take the little ones inside a bouncy house. Festivities take place in the gym's parking lot on Friday, May 20.
Chefs dish up $5,000 for charity at A-B Tech competition
The Ingles Table, an online content series which highlights recipes and rising culinary talent, filmed its "Holiday Homecoming" program at A-B Tech's Asheville campus on Nov. 14, donating $5,000 to local nonprofit organizations at the event's conclusion. The 30-minute episode followed four Ingles All Star chefs, each competing on behalf of a local charity, as […]


text:
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Published on
Dream. Build. Connect.
Want to start telling the story of yourself, your business or your cause across social media? Not sure where to go first? Chances are everything you need is at your fingertips - you just have to see the story around you!
Be the first to like this


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Tree Removal Sunshine Coast is specialized, dedicated and passionate local business who invests all their resources into the Tree Removal Business Industry to provide the best customer services. Our tree services range from tree pruning, to stump grinding, to complete tree removal.
Stump Grinding – Tree stump can be quite unsightly and worst of all, they can be hazardous to passers-by. All of the arborists at Tree Removal Sunshine Coast are fully qualified and trained to handle stump grinding by using the safest, most effective methods that are industry approved on client request.
Contact us today for more information about our tree services or visit our website.
Treesafe Australia Pty Ltd
PO Box 2594
Forest Glen, QLD, Australia
Phone: 0411 234 457
Website: www.treeremovalsunshinecoast.com
Ad ID: 20498


text:
A spa with a service bay
It's easy to mistake the amenities at Big Two Toyota in Chandler, Ariz., for those at a high-end resort and spa.
You must have an Automotive News
subscription to view the digital edition
Nurse Chevrolet Cadillac in suburban Toronto decided to model its oil change team after a NASCAR pit crew. That turned a lagging operation into a profit center.
March 1 at 2pm ET
Learn how to capture more of a demographic that is crucial to your business! FREE
Sign up to receive the digital edition of Fixed Ops Journal for free as soon as it's published.
View previous digital editions of Fixed Ops Journal.
It's easy to mistake the amenities at Big Two Toyota in Chandler, Ariz., for those at a high-end resort and spa.
Sears opened a full-service auto care center in San Antonio last week in a pilot store called DieHard Auto Center Driven by Sears.
Carlisle & Co. and Fixed Ops Journal asked dealers, general managers, and fixed ops directors about service matters. Among the findings: Technician issues are the biggest barrier to fixed ops growth, yet dealership executives spend little time recruiting techs.
On the changing business model for Motorcraft-branded parts, reducing parts complexity and filling dealers' orders quickly
On how technicians' jobs have changed, Volvo's plans to expand other lines of business and how it is changing its technician training strategy.
In the 1940s, the service department of a Ford dealership in California offered an Old West motif along with state-of-the-art lube equipment.
Who sells the most replacement tires in North America, what matters most to customers when they schedule service appointments, and fixed ops profit numbers from public dealership groups.
Why are dealerships leaving money from potential service business on the table?
Ohio is the latest state to adopt detailed rules requiring automakers to reimburse dealers for warranty work at the retail rates charged by the dealerships. Some service directors say they fear factory retaliation.
Just over half the states have franchise laws that include a specific formula for dealerships to follow in documenting the rates they charge customers for retail service work, so they can charge automakers the same rates for warranty work.
As a Lincoln-Mercury dealer in New Jersey in the 1990s, Robert Robertazzi successfully sued Ford Motor Co. over payment for warranty work. That landmark case helped make New Jersey one of the first states to put teeth in its laws requiring dealer reimbursement at retail rates for warranty-related parts and labor.


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text:
What is that saying about plans and contact with the enemy?
Yeah, well, I have wanted to get back to posting regularly here, but life has had its seriously unfunny occurrences which have taken the wind out of my sails a bit.
I won't go into details, but I have had to endure, and will continue to do so for a while, a serious personal tragedy which has had more of an effect on me that I would like to admit.
On the other hand, I have been gaming with my closest friends on a near weekly basis, but have avoided the club games for about six months. I plan on going back to the club event this weekend and check up with my mates there.
I did attend Kubla-Con last May, and intend to go again. I ran several demonstration games of Blucher, but I am not sure what I might do this year.
I was just accepted into the Master of Arts in Military History program at Norwich University in Vermont. It is a distance learning program of 18-24 months, but I expect to take the 24 month track as I want to do a thesis for it. Before I enlisted in the USMC, I had given real consideration to attending Norwich as an undergrad, but I simply could not afford to do so.
Now, I still cannot afford the program, but I cannot afford to not do the program, not without giving up other career dreams and goals. I should be starting once my financial aid clears, either this March or perhaps in June. I look forward to the readings and getting the work completed.
My camera is kaput, todt, gone the way of the dodo bird. I need to get myself a new one for online imagery.
I have been purchasing miniatures, miniature rules, and boardgames throughout the last two years. I will be doing some commentaries and limited reviews in the near future as well as show what I am currently working towards.
As my painting area is severely limited, as is my time, I have been paying a friend to paint my miniatures. He needs the cash and I need painted miniatures. This is not my preferred way of doing things, but it is what I can do at this time. Maybe I can get back to painting my own stuff in a couple of years.
Until the next time...and may that be sooner than 10 months from now.
The Royalist Roundhead
The life and times of a conflicted Royalist who believes in the Roundhead cause...OR...A gamer's tale of campaigns, battles, and miniature wargaming. And also books, movies, and other things of interest.
Wednesday, February 1, 2017
Friday, March 18, 2016
Juror Number Twelve
It was the first shot that killed him. The two other bullets that entered his body were survivable, but that first one pierced his aorta. The screaming friends holding his body, vainly attempting to awaken the victim from shock induced unconsciousness likely had no idea that their friend and companion had no hope for survival. The video recorded it all, the encounter, the drawn pistol, and the three shots, the first from less than two feet away. That no one else was hurt by the large caliber bullets after they exited the body of the victim is nothing short of a providential miracle. That restaurant and bar was crowded and the victim was standing nearly in the middle of a group of dancers and bar patrons.
It took nearly four and a half years for justice to be gained for the victim and his family and associates, four and a half years for the shooter to be legally determined a murderer.
It was my job to help reach a verdict...
For the past several weeks, I have been spending much of my time in a courthouse. The building is old, well old for this area, build some fifty years ago, replacing one built in 1875. Confining, overbearing, and heavy with the accumulated weight of both justice and injustice, it is not a pleasant place to hang out. The three public elevators take seemingly forever to gather and deliver their occupants to one of the ten floors, two basement and eight above ground.
In the basement there is a small eatery. Not a particularly grand place and neither too expensive or too cheap, the best selection, in my view, is the french dip sandwich. Soda is sold by the can and bottled water and juices are available. However, heavy burdens of the structure above, the atmosphere is dense and troubled. Jurors and court staff do not mingle. There is the occasional outgoing bailiff, nice enough to chat when in the queue, but most people entering sit alone or with one or two who are well known to them. The jurors make the best of the situation and carry on with small talk.
The case was simple, the basic facts undisputed by either side. The defendant killed a man. The video camera captured the entire scene from its perch on the ceiling. Both the defense counsel and the prosecutor agreed to these facts. Where they disagreed was as to whether or not the killing was justifiable self defense or was it murder.
For approximately twelve days the jurors got to know each other, while sitting in the deliberation room, awaiting to be called in to hear testimony and see the evidence. Four women and eight men, thrown together through a not exactly random chain of events, were strangers to one another, with one exception. I happened to have a recollection of one of the jurors as he had attended the same graduate program as I did for a time. I did not readily remember his name and he did not recognize me as I had recently shaved off my beard and mustache. Apart from our common university experience, we did not really know each other.
Sitting across someone for six hours a day over the course of twelve or so days does grant a measure of acquaintance, if not intimacy. We did not sit in silence, when in our little cubby, but there were several who texted or talked with family, friends, and work, while the rest of us chatted about movies, the O.J. Simpson trial and television mini-series, food, and books.
I am normally an introvert, extremely so, but when placed in situations out of the norm for me, I put on a facade of an outgoing individual. After years of practice, it is easy to do, but by far my preference is to sit alone and observe. Here, my facade backed me into a corner, but I did not know it until the end.
Upon the first showing of the video evidence, an individual in the audience, presumably a close family member of the victim, screamed loudly and sobbed when we all saw the defendant pull out his .45 caliber handgun and point it at the chest of the victim. The video also had sound and the sharp and heavy sounds of each round being fired hit the jury with enough force that several of us shifted in our seats.
The victim was obviously drunk. We saw him staggering around. We saw him encroach upon the personal space of the defendant, nearly twenty minutes before the first shot was fired. We saw him gesture, pointing at himself and the defendant repeatedly, but with the blaring dance music, we could not understand the words. It would not have mattered, they were speaking a language foreign to all of us.
That the defendant did not pull the gun at this time showed a measure of control however, that control was temporary. Twenty minutes later, the victim made the last decision of his life, the one that ended up costing him his life. He decided to approach the defendant one last time, in what appeared to be a playful manner. Two thin fingers, flicking down at the eyes of the man standing across from him. Words were exchanged, the playful drunk's hands come up, palms up, to his sides, as though he were asking, "why you mad, bro?"
Less than a second later, he was on the ground in a near fetal position, his life's precious liquid pumping out of him rapidly.
The defendant claimed self defense, that the victim had threatened him, but the two further shots when the victim was down and obviously not coming back up, were beyond the scope of defending oneself. They were the evidence of unnecessary force, but in tragically different ways.
After the two sides rested their cases, we jurors walked solemnly and somberly back to the deliberation room. We know had the responsibility of determining one man's fate, to be the instrument of justice, to be the judges of evidence.
At such times, juries must elect foremen or forepersons, if you prefer, who will essentially lead the group of equals in discussion, insuring everyone has the opportunity to be heard, to give some measure of order to what can be a chaotic process.
In this case, my facade was too successful and although I did not seek it, my peers decided that I should be the foreman. The issue was put to a vote and mine was the final hand raised, accepting the will of the others.
We deliberated for over six hours, over two successive days. I will not go into great detail as I have too much respect for the individuals inside that room. I will say that we first discussed the issue of self defense and rejected it. We then discussed each of the legal requirements for murder in the first degree and agreed to all but one, deliberate. If the act under consideration was rash or impulsive, it could not then be deliberate. For six hours, we discussed, argued, and considered this point. That is six hours within that room.
As we were not given the case, for deliberation, until the afternoon, we only had a few hours to review the evidence and talk amongst ourselves before calling it a day. At this point, the majority was for for murder one, the rest for murder two. We agreed to sleep on it, to ponder it in our minds, and then to come back the next day to take up the discussion once again.
I did not sleep that night. The responsibility of being a juror means examining the evidence, judging for ourselves, but not making any firm decision outside the room designed for that purpose. As I tossed and turned, the thought kept returning to my mind, the prosecution must prove beyond a reasonable doubt. MUST prove. MUST PROVE.
One would think the video recorded it all.
One would think that.
Yet it did not.
We cannot see the thoughts inside a person's head, at least not yet. As much as I had wanted to decide one way, in that room, I wanted, and we all agreed, that justice required us to not rush to a verdict. To give the process its appropriate time and consideration. It was obvious, before we went home, who impassioned some of us were towards a particular outcome, but several of us could not reach that same point. At least, not without being true to ourselves.
As we entered the room for the second day of deliberation, we had a brief discussion and again voted in secret, the result was the same as before. Now, we were more polarized in our discussion, with each side hardening themselves to their decision, which was not where we needed to end up.
I ended up making the final argument, repeating what had been going through my head all night long. As much as I wanted to, and unhappy with the situation as I was, I felt and still feel, the prosecution failed to prove the act was deliberate. There were various factors that played on my thoughts, including intoxication and provocation, and these same thoughts bothered several of the others, who felt similarly as I did.
All of us felt the injustice of the killing, the sheer wrongness of what had occurred, but those alone do not define cold-blooded murder.
As we continued to talk, another changed his vote to match my own. He agreed with my argument and added more of his own. This further snowballed into another adding further to my argument and switching his vote.
Justice is a double-edged sword, it must cut evenly both for and against both parties; Justice is blind.
In the end, we all of us agreed that the prosecution left us hanging. We agreed that we wanted more, but there was no evidence of more. We only had what had been placed before us and we did not like it. In the end, we followed the admonition of the Court to deliberate the evidence, to follow the law.
In the end, we agreed that the act of killing was impulsive and rash...and in no way justified. We agreed to murder two.
This was my first murder trial as a juror. I hope to never have to endure such a trial again.
Wednesday, February 10, 2016
Blücher - Linked games for my club
I have been a fan of Sam Mustafa's games for over a decade.While they may not suit everyone's tastes (they should!), I happen to like the simplicity, but also way he incorporates certain mechanics in each of his games, which provides me exactly what I am looking for.
Last year, his newest take on Napoleonic rules were released, Blücher which is obviously the picture image above. I pre-ordered these rules and the card set that was released simultaneously. Now, the cards are not necessary, but they have sure proven handy as you will see below.
This is not a review of the rules, so if you're aiming to skip reading on that account, never fear, this is a report of a series of linked games I put on for my club. Yes, it is a long read, but bear with me, please.
As an aside, I played the game with several of my mates, who are also members in the club, during weeknight gaming at our local FLGS. My primary opponent, who I shall name, "Brent", (ahem...as the usual names I call him are not family friendly), played several games in a row with me, all of which I lost...badly. Wholly unrelated to his euphoria over figuratively crushing me, he stated, "Blücher does for Napoleonics what DBA did for ancients." In a way, I think he is right on target, as do several members of the club who later went out and bought their own copies of the rules (I ended up getting Brent a copy for a birthday present).
Blücher does change that way my club played Napoleonics in the past. Gone are the days of marching across the table, and taking 6 hours of real time to do it, without ever firing a shot (my FIRST game with the club, back in 1984). Instead, we can play some rather large games, to a finish, in about 4 hours, with anywhere from 6 to 10 people playing.
[note: the rules do not have a set convention for how to handle large multi-player games, there are suggestions, but I had make some additional accommodations for these big games.]
This past summer, I put on an abbreviated 1809 campaign, over 2 of our monthly meetings. The first scenario was Aspern-Essling, and the second was, of course, Wagram. Those events are summarized below.
For the first scenario, I planned on a 1 to 2 "day" battle, where if things went well enough for the defending French, they would continue the fight over a second day, to see if they could outdo the historical result. On the other hand, I made it very possible for the game to end after a single day, depending upon the success of the attacking Austrians.
Above, you see Aspern, in the foreground, and Essling is a bit further away. I got the ground scale as close as I could manage, but used a template for the actual towns. Each card, later base of miniatures, represents about a half brigade in strength. In Blücher, cards normally function at brigade strength, but I wanted each player to have more units and it fit well with the 12' long table at the ground scale I had worked out.
The cards you see are the backs of the unit cards I bought for the game. You see the French colors because those units are as yet unknown to the Austrians. This was especially important as the French were rather lacking in the way of infantry, and those units between the two towns were actually cavalry (the Austrian players thought they were infantry).
The "road" connecting the towns was an embankment, which provided a defensive bonus against fire, were the unit in contact. Once an enemy was also in contact opposite a friendly unit, neither side received the bonus.
Admittedly, this is not a great image, but as I was using a phone to take the shots, I did get some that were fuzzy.
I set up the table, complete with zones of deployment for each of the Austrian columns, and some of the attacking units were placed on the table at start. I designated each pair of turns (one Austrian, and one French) as approximately one hour of time. I then wrote entry times on the tape I used to designate the deployment zones.
Although it appears the Austrians have not moved very much, they actually crossed about 3.5 to 4 feet of table, at this point, but this is more due to their command and control issues, and player choices, than a movement limitation imposed by the rules. The Austrian commanders wanted to have all of their attacks at the same time, so it took a while to get their columns coordinated.
One of the things I really enjoy about Blücher is the fact that a player does not know how many units he will be able to move in a given turn. His opponent has a good idea, as he rolls the command dice (Motivation Dice), but the way activations work one typically ends up unable to do everything one wished.
I simulated the damaged to the bridges over the Danube by rolling 2d6 each turn, each pip equaling 1 point of damage. I rated the bridges at 30 "health" each, but they could be repaired, 1d6 (to be allocated between the bridges by the French commander...."Brent"), but if Napoleon were to remain behind at Lobau, then 2d6 of repairs would be conducted as everyone was under Nappy's eye. However, the Guard could not be released unless Napoleon's person crossed over to the battlefield. So, there were some significant decisions that had to be made during the course of the game, especially since if both bridges were to drop, then the French had to retreat and try to get back to Lobau.
The ways things turned out was, pretty much historical. The French defenders in Aspern, led by Massena, held out for quite a long time, but Massena ended up getting killed, and the Austrians were able to get into to the town and hunker down. They were unable to push through due to terrain and more French infantry just outside. Also, they had real problems with getting their troops into such a confined area.
On the right flank, the defenders of Essling held out for a relatively short time, once the attackers got stuck in. Unfortunately, it took a LONG time for the Austrians to actually attack Essling itself. This was mainly due to command and control issues, coupled with the desire to have all Austrian columns in the area to attack simultaneously.
Meanwhile, the bridges were taking a pounding. The French engineers were able to keep a handle on things, until two disastrous turns in a row, where 12 points of damage were done to each bridge (if doubles were rolled, both bridges took damage, otherwise, first one was damaged, and when it went down, the second was to take the damage), the French engineers only recovered 2 points (total!) the first time, and 4 points the second, leaving each bridge at -5 or worse....thus they fell.
Once that happened, they French were hit with a -1 to combat dice, for each unit, due to ammunition shortages (no supplies crossing), and they had to pull back. By this time, Aspern had already fallen (just!), and Essling fell the next turn.
Due to the casualties the lead Austrian units had suffered, I ruled the game at an end, a Austrian tactical victory, but no pursuit allowed. Casualties were fairly close between armies, but the Austrian units were exhausted (each unit is rated for Elan, with each hit reducing this amount. Most units started with 5 or 6 and many of the Austrian units were at 2 or 3. At 1 Elan, a unit cannot attack).
I had the French player on the right flank roll a d6 for Lannes' surviving the battle, which he did...a lucky roll. I had St. Hilaire, who also survived, promoted to Field Marshal and he would take over Massena's commander in the next battle.
InterludeWith the aftermath of the game, I was rather happy with the result. Although we did have problems in that several players had to miss the game...leaving just a few to carry on, the fact that one of the Austrian players have never even seen the rules prior, we did fight to a conclusion.
Planning for the next game, I wanted to keep the ground scale, unit scale, and time scale, the same as the first game. I also wanted to switch the experiences for the players, as each player continued with the same commands, so that the Austrians would have a similar experience as the French in the first game and vice versa.
Another 12' long table, with the terrain set up for the 2nd day of the historical battle. The image above is the initial set up, complete with on table units. The French objective was to take both Baumersdorf (in the center right) and Markgrafnusiedl (just out of frame in right foreground). The town of Wagram, itself, is just visible at top right.
I placed the French deployment zones as close as I could manage to the historical situation. They were advancing on a narrow front and in depth.
The Austrian objective was to hold both towns. However, if Markgrafnusiedl were to fall to the French, the flank would be uncovered and they would have to test to see if they would be forced to fall back to the center, they could still recover, but it would depend on the result of the test. Also, I allowed Archduke Charles (in the person of Dave B.) to decide where he wanted his main effort to be, and he could then move there, adding an additional motivation dice to that area. (Essentially, I split the table into 3 individual games, allowing each section to proceed at its own pace.....friction!).
About a half dozen turns into the game or so, and the French left is being pushed back to their initial positions, after suffering significant losses, with no real losses to the Austrians here. The French center is peeling off both cavalry and infantry to support the left, but also to protect the flank of the mass aimed at Baumersdorf.
The French right, facing Austrian left. As you can see, there are no French miniatures here. We just did not have enough figures based amongst the club members. We have plenty of figures, for all combatants, but many are still packed away in garages, storage sheds, etc., and one player, who was going to bring his troops, had a family situation crop up and was unable to make it. You can see the utility of these unit cards, in a pinch you're still covered!
The French right, about 6 turns later. Yes, there are no Austrian defenders in the town.
The French right took a long time to get itself sorted, but it quickly made up for the lost time by breaking the defending unit in a single round of close combat. It was unbelievable, but it happened in a toss of the dice for each player.
I made the Austrian wing commander roll for the crucial test....and he blew it yet again. The Austrians on the left flank had to flee towards the table edge, giving the French right an open road to the center and last objective. With the French reserve now on the table, and the French center able to hold its left flank (the actual French left was almost at the table edge), the center had the "go-ahead."
You can see there are plenty of Austrian troops, but with the left gone, and Charles' secondary objective being to keep his army intact, as much as possible, the game was called.
A major French victory, but a minor (moral) victory for the Austrians.
The casualties in this game were much less equal, primarily due to the meat-grinder that the French left fell into. The French left flank almost collapsed on its own, but St. Hilaire was able to retire most of his mangled troops (a good idea!) before they were broken. It was very close, 2 stands in fact, that had he suffered them as broken or even had he retired them, that flank would have been shattered, leaving the French to pass a crucial test to press on.
This battle could have gone either way, but I think the critical error was made by Archduke Charles when he got the bit in his teeth and focused nearly all his efforts on his right flank, which did admirably. However, this meant he had little for his left, and more vulnerable flank.
One "trick" I pulled was that Archduke John was "expected" to arrive on the table. The French players did not figure this to be a ruse until well over a dozen turns into the game. They did have to watch for this and I looked on with glee as they finally figured it out. I also made the Saxon corps a bit brittle, which forced the French to protect them from too much harm.
The game very nearly went exactly according to history, including the devastating casualties on the French left and the Austrians retreating once their left was a goner.
Overall, I am pleased with the results...
Friday, January 22, 2016
Temporary Construction Issues
I was working with my blog this morning and jacked it up slightly. I wanted to improve the overall look, but some things got moved which should not have moved. As I am at work, but before I start my first class, I am unable to tinker with it enough to apply a good kick. I hope to make things more presentable once I return home. Until then, please forgive the mess....
Wednesday, January 20, 2016
.......time flies
Wargaming Miscellany has inspired me through his various sites. I'd complain to him that his colonial site has not been updated in a long time, but with my out infrequent updates here over the past two years, I'd be a hypocrite for doing so. I am just finishing up reading
Saturday, September 19, 2015
And so.....
Well, it has been some time since my last post. I have had continual problems with my computers, first my desktop, and then my laptop, which hindered my posting to this blog. In fact, more than once, I attempted to post a new entry, but due to computer errors, the entry was lost or corrupted. However, I have been able to replace my desktop, mostly, and am now with a somewhat more reliable machine. Hopefully, this will translate into more frequent postings from me here, and visitations to my favorite sites elsewhere. In the meantime, I have been gaming, off and on, since last October. I have purchased a few new wargames, as well as some long desired wargaming terrain. The above pic is a clue...
Wednesday, October 8, 2014
An End to the Financial Drought
As of today, I started a new full-time job as a 7th grade History teacher. It has been a touch-and-go for a number of years, but the cliched silver lining may actually start to appear...perhaps once my first paycheck arrives.
What this ultimately means is that I will be moving across town as the school is about 25 minutes away on the freeway, but with the price of fuel, the expense will certainly add up. I hope to find a home for rent within a much shorter distance. The move will not only benefit me from saved time and fuel, but also with my sanity. I have been renting a room in a house for over six years and I have little space to do anything in there but sleep and read. Any other painting and terrain projects have taken place in small chunks either at the kitchen table or in the garage, but always with the proviso that I clean up immediately after. This has made it very difficult to paint my troops... A move means I can tailor my space to my needs, instead of the other way round.
On the gaming front, I might be able to purchase, within six months to a year, the long awaited and highly anticipated (for me) Hexon II terrain from Kallistra. Pictures of that stuff makes me drool and the pricetag plus shipping makes me weep. However, I plan on tucking away some funds each month until I can afford to fill a 4x8 table with it.
My gaming mates have all been highly supportive, giving me rides to and from our club meetings and our mid-week game nights. As I had to sell both of my cars over the past few years, this help has been essential to gaming life. I hope to gift them something, each, as a way of giving thanks. I've already promised them dinner at a local Italian restaurant.
Of course, my postings here may be a bit hit or miss (now that I just got back into posting, the difference may not appear to be all that significant) for a bit as I get my feet wet with classroom work as well as teacher training and the additional time needed to get caught up to speed as the first quarter ends this Friday.
I've been working on a terrain project, as time was available, and hope to post something on that later this week. I need to finish the project by Friday, so I might get to the posting that night.
As you can imagine, this has come as a major relief, but I am still in a sort of surreal fog that can only be resolved once my first real paycheck is in hand.
The position will certainly be tough, but tough is easy, it's the impossible that I find difficult.
Monday, October 6, 2014
Thirty Years War: Europe in Agony
I have always been fascinated by the tragedy of the Thirty Years War. I cannot fully explain why, perhaps that it was the last of the religious wars in Europe or maybe due to the personalities involved. On the other hand, it could be simply the interaction of the weapons and tactics utilized throughout the period.
In my own thirty-odd years of miniature wargaming, I have never played a game set during this war. Neither have I collected an army for it. However, a few months ago, I did pick up a used copy of Thirty Years War: Europe in Agony 1618-1648 by GMT Games (these folks are less than a 45 minute drive from me).
It has been a rather long time since I have played a counter based boardgame such as this. Even Friedrich uses wooden pieces and not cardboard counters, so this game is a throwback to my youth (When Avalon Hill dominated the scene).
Last Thursday, my mate Brent and I played a game of this (his first and my second attempt). Due to time constraints and our learning and relearning the rules, we were unable to complete the game. Yet, we both came away with a great liking for the system and have vowed to tackle it again in the near future...even to use it as a basis for a miniature campaign.
For this game, Brent played the Papists and I took on the Protestant cause.
Tilly is in Bavaria, with an allied Imperial Army facing against a Hungarian Uprising army on the right. The Spanish, under Spinola, are placed to respond to any Protestant movements in and around the UP. The Saxon King George was sitting pretty, in his capital, awaiting Protestant movements. My main forces were in Bohemia, ready to move in any direction. This is the starting position for both sides in the long war scenario.
Turn 5 starts with the Imperials under Wallenstein recruiting and splitting into two field armies. My thrust into Austria worked, unfortunately I've stirred a hornet's nest. Denmark enters the war, but Christian remains in Denmark (I had no way to activate him to come south as I needed my cards to keep the pressure on the Catholics). Another Spanish general arrives in theater and threatens Baden. I had tried to retake a fortress in the Upper Palatinate, the previous turn, but the Bavarians relieved the siege and were able to concentrate on home group.
I was down to just a seven of the Early War cards, at this point, meaning that I had the same batch of cards at hand and could not risk using anymore of the Use and Remove event cards that I had. Luckily, I did possess some high Aid Point cards (needed to pay my troops) and also a couple of cards that hurt the Catholics' in paying their own troops, even when on home territory. This severely limited Brent's ability to come out after me. He was not prevented from doing so completely, as we shall see, but it did force him to make tough decisions.
Essentially, the Imperials came out to play in Bohemia and Moravia. Partially as I goaded Brent into doing so and mainly because that was the only sound play he had, due to the limited cards we had in hand (at the beginning of Turn 7 we would have each received about 20 additional Intervention cards).
The Imperials came at me in two prongs, one with Wallenstein and the other with Picclomini; my smallish army was just outside a fortress in Bohemia. As luck would have it, Wallenstein was killed, but he was immediately replaced by Picclomini, leaving some other general (whose name I forget) in charge of the eastern prong. I tie the first field battle, the one which sees Wallenstein fall, but lose the second, forcing me to retreat (I could have opted to go into the fortress, but doing so is very risky as I could lose the army and any generals on a good Catholic die roll). Meanwhile, the Bavarians are heavily recruiting. I pull the Brunswickers over to cover the Protestants in Saxony.
And time runs out...
Normally, once going, the turns run about 20 minutes in length. However, Brent had not played and so we discussed the rules of the game before hand and then had to look up a few things where I could not find a specific way to resolve a rules question. I eventually discovered these and we were able to proceed.
I really liked the mechanisms for this game. In my first outting, I was the Catholics and had done quite well, but we later realized we had totally screwed up the logistical side of the game, which Brent and I ended up getting right.
Although this game is out of print, currently, it is available through such places as Boardgamegeek.com (which is where I got mine). GMT is out of additional counters and partially out of the cards, so make sure that any seller has a COMPLETE game, before purchasing. I was missing one card, one counter, and both dice, but GMT covered me with their last bits and bobs on the shelf. The only quibble I have about the game is that it is strictly a two-player game. The cards for the card activation mechanism just don't lend themselves into opening this up to a three or four player game.
I vowed to them that I would be ordering more of their games, and have already pre-ordered a reprint of For the People which is expected in the next six months or so. I may also pick up Hannibal, when I can.
Brent has two DBR armies for this period and he and I are looking at using the map and some of the mechanisms for running a small miniature campaign.
Monday, September 22, 2014
To Build A Better Bomb: The Manhattan Project
I, too, had a lot of fun. I had been looking over the game for several months, but had not parted with my money for it. I am always on the lookout for a game my sons and I would enjoy, but while this looked good, I was not sure about the play of it.
However, after three games, none of which I won, I do believe the game is a keeper.
The game board is actually quite small, but each player also had his/her own side board, and then there are cards which are used throughout the game play. Looking at the board itself, one sees that it is not only very busy, but also very stylized (a bonus!) and filled with play areas where one places workers.
Yes, it IS a worker placement game. Much in the style of Euro games, one one is eliminated during play. Although, one can become frustrated if an evil player chooses to make one's life miserable (insert evil laugh here).
There are three types of workers in the game, as I don't own a copy of the rules, I will use what I remember and totally make up what I don't remember: Workers, Scientists, and Engineers. Workers can do most anything, apart from design or build the actual nuclear bombs. Scientists can help produce more scientists, design and build bombs, and also create the all-important fissionable materials as ingredients to bomb-making: uranium and plutonium. Engineers get a bonus for building some buildings, help produce industrial goods, and are generally better than workers in most any of the board spaces.
When it is your turn, you MUST place a worker on the board OR you may recall your workers. When a recall action happens, your workers, wherever they are and also all the gray workers on the board are removed and placed back in their proper pools. If you place a worker on the board, it may be placed on any open space, subject to certain limitations. For example, some spaces require an Engineer or a Scientist and these are noted on the board space.
These cards are essential to a player's ability to win the game. Yes, one can play without any cards, but doing so puts one at a severe disadvantage. This is due to the fact that once a player has placed a worker on the board, he can then place the rest of his workers (including any temporary workers that have been gained since one's last Recall) on his cards.
Uranium bombs are worth more victory points, but are also more difficult to produce, unless you get very lucky with early card purchases.
Some cards produce only one type of resource, where others give a choice between two types, and another gives both. In the image above, placing any worker on the university card allows a player to choose either a Scientist or an Engineer. But the factory in the lower left allows for a bomber and $2 for the placement of any two workers. Notice that the enrichment plant in top right needs $4, two Scientists, and three Yellowcake in order to produce two uranium.
Yellowcake is almost always used in the production of uranium and plutonium. It can be produced via cards or by placing a worker on the appropriate board space. There are quite a few wooden pieces for this, but if you run out of these during a game, you can substitute any suitable items; I recommend coins with the coin value equaling the same amount of Yellowcake.
If a player has not gotten the needed card, there is a work around; Espionage. On the left side of the board, there is a single space costing $3. Placing a worker there allows a player to move his Espionage marker one greater and also to place his workers on ANOTHER player's cards up to the limit of his Espionage marker. So, if you have been using espionage throughout the game and now have your marker at 4, you may place workers on up to four cards owned by other players...they do not need to be the same player.
The above image is from my last game. Although difficult so see, I have seven cards that produce fighters or bombers or can be used to produce money or can do both, depending on the card. I built up my air forces quickly and then bombed two of my opponents....after sensing their frustration, I stopped in a moment of weakness. I wanted to see how this worked as none of the others had used their air forces in any of the three games we'd played.
Each bomber I used gave me a damage token that I then placed on the opponent's cards. The cards could not be activated if damaged, so they needed to then repair, which is not cheap.
Also from the last game. You can see the bomb cards, and a few of the yellowcake, in the foreground. On the board, on the right edge, you see the inventory of fissionables for each player. There are numerous bomb blueprint cards, each with a unique name and one or two victory point values. Uranium bombs are worth the most and also cost the most, but Plutonium bombs have two possible values. If a player builds a Plutonium bomb and then "tests" it, it is removed from his play area, but he then receives the higher value from any of his other bombs. Additionally, not only do the bombs cost U or P, but also workers must be placed on the card in order to build it.
This is a good game! It is one of the "tightest" designs, with the best utilized maps that I have ever seen. Very little board space is wasted and the worker placement mechanisms give players a great deal of control over their tactics. In many other worker placement games, everyone places their workers and then picks them all up at once. In this game, you can pick up your workers as often as you want, depending on your play style.
There is an expansion available, which we do not have (Evan needs to buy it!), that includes personalities, nations, rockets, and another ingredient similar to Yellowcake (it is a slightly different colored wooden block).
There is also an iOS app, but the reviews of that version indicate that it needs some bug squashing to really make it worthwhile.
Tuesday, September 9, 2014
An Army's Stomach
I am trying to now get back in the swing of things, blogging-wise. After a heavy workload summer, I am back to the usual schedule of desperation and famine; full-time work still eludes my every advance, like a smart woman.
So, I am writing this post as a way to get back to blogging regularly, again. I still have a backlog of things to post about, complete with photos, but today's post is text heavy.
If you have been following my blog for the past couple of years, you know that I am trying to start an imagi-nations campaign, but have been thwarted by a now dead desktop, which has the custom map on its hard drive. I am THIS close to having it fully repaired, but I need a new monitor now, in addition to the internal hardware that has been or still needs to be replaced.
Anyhow, while this delay has been going on, I have been intermittently working on fleshing out and/or cleaning up the campaign rules. Much of which has yet to be posted on the "official" campaign site. However, I am working on the logistical rules, and have a revision in mind. See below.
The current campaign rules for logistics require a lot of math calculations before, during, and after a turn. Since the campaign map is nodal, with each node been a source of supply (of various sizes and capacities for supply) players, and myself as umpire, would have to calculate how much supply was available to a given army within about four nodes of a force's location. This means we'd be calculating up to 20 or more node's worth of supply for EVERY player's non-garrison force on the map.
I never liked what I had thrown together for these rules. Yes, they are more "realistic" in a sense, but they are also far too complicated to expect to last and broken/abused rules really do not belong in a campaign.
Thus, my new idea...
Begins with the premise that an infantry battalion's supply is about equal in cost (a term to describe the many factors involved in delivering needed supplies to a particular unit) to that of a cavalry squadron or artillery gun (with crew). Not everyone may agree, but in MY campaign, this happens to be true.
Next, each node, complete with population center of small to very, very large (non-technical terms), can provide a given amount of supply, roughly equivalent to other population centers of the same size. Larger population centers give proportionately more supply than smaller ones.
Meaning that a village will provide the same amount of supply as another village, but a major town will provide even more.
Now, we just need to make it easier to track how a force is supplied during a campaign turn of approximately one week of time.
Some may argue that logistics is unnecessary for wargame campaigns and can be left out, but I disagree. Logistics IS a major part of military planning and the early 18th century campaigns that did not succeed were usually the victims of poor logistical planning or execution.
I want my players to have to chose where to strike and be subject to attrition if their preparations are lacking. I also want to give them the opportunity to hurt other players by razing lands as a means to reduce another player's ability to feed his troops.
Hence, the proposed revision of the rules is:
1) Armies, of any size, must be supplied over the course of a turn, otherwise they will be subject to attrition.
2) Garrisons do not require supply neither do they absorb supply. Garrisons are handled differently if the location is under siege; see the appropriate rules for sieges.
3) Population Centers provide the following amounts of supply:
- Capital City: 16
- Major City: 12
- Minor City: 10
- Major Town: 6
- Minor Town: 4
- Village: 1
5) Magazines may be purchased by the players during the Winter phase of the campaign. They will each provide a given amount of supply, with several magazines purchased and placed in a single location to increase its effectiveness.
a) Magazine capacity: 16
6) Magazines will provide supply up to three nodes away, with a diminishing capacity the further away from its location. In same location, 100%; 1 node away, 75%; 2 nodes away, 50%; 3 nodes away, 25% (all values rounded down).
7) As a force moves during a turn, it must check against the location's supply capacity. If the force exceeds the local supply capacity, then a check for any magazine within three nodes is made. If the force both exceeds local supply and does not have sufficient magazine capacity, then it will check for attrition losses for each battalion/squadron/gun not in supply. Only those units which exceed supply are checked for, not each unit in the force. The owning player chooses which of his units are in supply. However, only one Attrition Roll per unit per node is allowed. This means that if a player first rolls against his infantry, but there are still rolls to be made, they then must be rolled against his cavalry. An exception is that players may always choose to save his guns by forcing infantry or cavalry units to make additional rolls.
8) Attrition losses are taken at the end of the turn, before any battles are fought.
9) The logistics rules only apply to armies when marching outside one's own territory. We assume the troops are being fed one way or the other within home territory.
10) Attrition losses are handled like combat losses. Some are permanent. Some will go into the casualty pool. Some may go into replacement pool from the casualty pool. Replacement pool figures go back into units, based on the player's desires.
Example, player A orders his Army of Observation, composed of 8 battalions of infantry, 4 squadrons of horse, and 2 guns to move to a spot four nodes away.
The path tracks through a minor town, a major town, a village, and ends in a major town with a magazine. This means the supply value of that path is 4, 6, 1, and 6; the army supply requirement is 14. With the help of the valuable magazine the actual supply capacity is 8, 14, 13, and 22. This results in 7 Attrition Die rolls, six for the first node and one for the third node of movement. Attrition Die rolls can result in 0-2 figures lost per unit. The owner of the army selects to roll each of the Attrition dice against his infantry battalions as he has 8 battalions, which is greater than the number of rolls he had to make at the first node.
Note: I want players to have to take attrition an attrition losses into account. The economic system I plan for the campaign requires that players make choices and not be able to do everything they could wish in a given campaign year. The idea being that since historical commanders had to make do with limited objectives each campaign, so should they...but if they choose not to, then they will also pay a price in attrition for. So, a player might raise several extra regiments instead of stockpiling supplies in magazines, but they then risk losing large numbers of troops due to lack of supply.
Incidentally, well really by design, this means that protecting one's line of supply is vital and failing to do so will potentially have severe consequences.
I solicit responses and suggestions, but know that I am fairly well happy with the mechanics of this system.
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Just an up date we had our 7wk scan today all looks good only one bubba with a strong heart beat ext step to reach is the 12wks wish every one luck and hang in there xxx
Just an up date we had our 7wk scan today all looks good only one bubba with a strong heart beat ext step to reach is the 12wks wish every one luck and hang in there xxx
Meshell23 (29-07-2012)
The pain from EPU is fading which is awesome! Although some people have managed to make me feel upset because I only got 5 eggs and their friends had 10-14. Now I'm really upset and just want all 5 of mine to fertilize
Meh bethy five is great!!!! I know of a lady who got 20 and not a single one fertlised. I had 7 first round and 14 the next. Transfer almost didn't happen due to the high number and only 5 were worth freezing (which we didn't). They might have got 14 really crap eggs and you may have 5 super stars. Lower number usually result in far better quality. Keep your chin up, it's hard enough without everyone putting their 2c in. Just know that you are doing a great job in the worst of circumstances. Xx
I hope they all fertilise for you bethy.
Good luck with your transfer on Monday
I have another scan and bloods on Monday morning @ 8 to see how I'm going hopefully a few more will be of size by then
I just got a phone call to say that 4 out of the 5 eggs fertilized!!!!!!!! I'm so happy! They said that they r looking really good. Fingers crossed they keep dividing!
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Tony and all: Once I went to the doctor and found out it was a severe strep throat that was making me so sick, I got on antibiotics and 18 hours later I was a new woman. Have been on vacation since past Thursday, cleaning like a fiend 'cuz my Mom is visiting for Christmas and I want her to believe she has a daughter who keeps a clean house (it's a harmless illusion, right?)--she was thrilled when she got here and saw how all the laundry was done, the kids' rooms were cleaned, new curtains on the living room windows, all the dusting done, everything straightened and all the junk put in it's proper places...that plus 6 dozen cookies and 2 pies...and the kids with baths and ready to go to Christmas Eve mass...WOW! Have to work tonight (Christmas Eve) and the night of Christmas but then am on vacation again until 5th of January...but all the work is done so now I get to just relax and play with my kids...Sweet deal! Have a great Christmas to all of you out there!!!!!!!!!!!!!!!
Melody, IA (Z 5/4)
"The most beautiful thing we can experience is the mysterious."
--Albert Einstein --- On Fri 12/20, Tony Veca wrote:From: Tony Veca [mailto: firstname.lastname@example.com]To: email@example.com: Fri, 20 Dec 2002 10:06:13 -0800Subject: Re: [CHAT] really wacked messagesMelody = Hope you are better so you can celebrate CHRISTAMAS. TAKE CARE .Tony ---------------------------------------------------------------------To sign-off this list, send email to email@example.com with themessage text UNSUBSCRIBE GARDENCHAT
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The Lying Game is an American teen drama television series that aired on ABC Family from August 15, 2011 to March 12, 2013. The series was produced by Pratt Enterprises, Alloy Entertainment, and Warner Horizon Television. and is loosely based on a series of novels of the same name by Sara Shepard. The network green-lighted the series in February 2011 with a 10 episode order. with the series. Wikipedia
From this profile you will find 74 photos, 1 photo album, 33 lists, 10 news stories, and key facts about The Lying Game!
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For those traveling from KL to Penang, one may choose to travel by train which is the most affordable and comfortable means to use. With the emergence of various means of transport and the most common train transport, one can be able to reach their destination on time regarding the mean of transport they decide to pick on. The use of train has grown more and more in Malaysia due to the introduction of internet transport services like the e-tickets are available online. These booking services are allowed in the most train stations.
Hence, if you are traveling from Kuala Lumpur to Penang, then train is the best means of transport. Traveling from KL to Penang is a long journey and getting a transport means that is comfortable, can be able to reduce fatigue while traveling. With improving technology, you can be able to get the best seats at an affordable price; bookings are also done on the internet. The train from Kuala Lumpur to Penang is quite comfortable and relaxing. Traveling by train from Kuala Lumpur to Penang is time-consuming, but the good thing about it is that one can be able to view what nature has to bring forth. For a first class ticket, one has to pay between 30 to 35 USD.
This lounge has got a number of reading material, couches, each person gets their own lavatory. This first class lounge has an elevator that enables one light on the platform directly. Malaysia railways enable travelers to reach the most distant locations in the country through its excellent rail network. Train from Penang to KL operating between various major cities and also to secondary cities.
In addition to such trains, there are direct trains operating to hill stations and vacation locations. Before booking ticket, look into the ETS Train Timings to find out the arrival and departure timings of the train in which you want to do a booking. You can also as well book and confirm your seat in the train wherever you are online through the easybook.com. Trains to Lumpur normally leave the Woodlands train checkpoint that is located in the southern causeway Penang. The causeway is found across the Johor straits which are thirteen miles in the north of Penang.
The Woodlands station has brought about a KTM Intercity ticket. Trains do not depart from the 132 built art-deco station anymore. They also allow online ticket booking through the eassaybook.com that makes its easier that the passengers don't need to travel to the train stations for ticket booking. The Malaysia cities offer the facility of reserving tickets for any two points all through the country.
Accessibility to Malaysia Railway tickets became convenient with the arrival of the internet and mobile phones. Senior citizens have the special privilege to get reduction on the real fare of tickets. Other groups of discounted tickets take in the disabled, students and superior ranked government officers. In the lowest class of accommodation normally, one section is allotted for ladies. There are numerous berths or seats in second class and sleeper class that are booked for ladies. One can also go in for season tickets, which allow unlimited travel on some trains for an exacting period of time.


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airplus wireless notebook adapter download KFlT free file
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Robert G. Kramer
Chief Executive Officer
Mr. Kramer is founder and CEO of the National Investment Center for Seniors Housing & Care (NIC), a non-profit education and resource center that serves debt and equity investors interested in the seniors housing and care industry. NIC is the leading provider of research as well as business and financial performance data on this sector for capital providers. NIC's focus is to enable access and choice in seniors housing and care by providing data, analytics and connections that bring together investors and care providers. Mr. Kramer, a frequent writer and speaker on trends in seniors housing and long-term care, has directed NIC since its inception in 1991. A former county government official and Maryland state legislator, Mr. Kramer was a leader on health and environmental issues while representing the state capital of Annapolis in the 1980s. Mr. Kramer was educated at Harvard and Oxford Universities and also holds a Master of Divinity degree from Westminster Theological Seminary.
Brian Jurutka
As NIC's president, Brian Jurutka is responsible for day-to-day management and operations of the organization with particular focus on building the infrastructure for NIC to deliver transparency to the capital markets, advance quality and availability of seniors housing and care, and foster leadership development.
Prior to joining NIC, Mr. Jurutka served as Senior Vice President, Telecom, and GM for comScore's wireless operator analytics division. A former nuclear submarine officer, Mr. Jurutka brings more than two decades of leadership experience with a successful track record in analytics, business development, operational management, and data system development and integration. Prior to comScore, he was with Capital One's Direct Banking organization where he launched and managed the company's first deposit product partnership in addition to overseeing various strategic partnerships.
Mr.Jurutka holds an M.B.A from Brenau University and a B.S. from the United States Naval Academy in aerospace engineering.
Charles W. Harry, Jr.
Chief of Research & Analytics
Chuck Harry is responsible for guiding all of NIC's research efforts, including the analysis function of the NIC MAP service. Prior to joining NIC in 2010, he worked at Cushman & Wakefield, where he held the positions of managing director, Investment Strategies, and managing director, Analytics.
His 20+ year career is comprised of institutional investment management across the various property types with an emphasis on the apartment/multifamily sector. Early on, he helped solidify the apartment sector as one of the core property types for institutional investors. At the National Council of Real Estate Investment Fiduciaries (NCREIF), where he was director of real estate, Chuck expanded the association's product lines with new indices and developed public outreach as well as market education programs. At Cushman & Wakefield, in addition to forecasting and monitoring economic and real estate market trends, he helped establish global infrastructures to facilitate cross-border transactions and the firm's emerging investment management operations.
Chuck received his Master of Business Administration from the University of North Carolina. He received a Bachelor of City Planning from the University of Virginia, School of Architecture.
Beth Burnham Mace
Chief Economist and Director of Capital Markets Outreach
Beth Burnham Mace is the Chief Economist and Director of Capital Markets Research at the National Investment Center for the Seniors Housing & Care Industry (NIC). Prior to joining the staff at NIC, she served as a member of the NIC Board of Directors for 7 years and chaired NIC's Research Committee. Ms. Mace was also a Director at AEW Capital Management and worked in the AEW Research Group for 17 years. While at AEW, Ms. Mace provided primary research support to the organization's core and value-added investment strategies and provided research-related underwriting in acquisition activity and asset and portfolio management decisions. Prior to joining AEW in 1997, Ms. Mace spent ten years at Standard & Poor's DRI/McGraw-Hill as the Director of the Regional Information Service with responsibility for developing forecasts of economic, demographic, and industry indicators for 314 major metropolitan areas in the U.S. Prior to working at DRI, she spent three years as a Regional Economist at the Crocker Bank in San Francisco. Ms. Mace has also worked at the National Commission on Air Quality, the Brookings Institution and Boston Edison.
Ms. Mace is a member of the National Association of Business Economists (NABE), ULI's Senior Housing Council, the Urban Land Institute and New England Women in Real Estate (NEWIRE/CREW). In 2014, she was appointed a fellow at the Homer Hoyt Institute and was awarded the title of a "Woman of Influence" in commercial real estate by Real Estate Forum Magazine and Globe Street. Ms. Mace is a graduate of Mount Holyoke College (B.A.) and the University of California (M.S.). She has also earned The Certified Business Economist™ (CBE), which is the certification in business economics and data analytics developed by NABE. The CBE documents a professional's accomplishment, experience, abilities, and demonstrates mastery of the body of knowledge critical in the field of economics and data analytics.


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