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Each year, the Spivey Hall Friends take a trip to an exciting location with first-rate musical opportunities. Last summer, nineteen Spivey Hall Friends, including Executive & Artistic Director Sam Dixon, enjoyed outstanding performances at Austria's prestigious Schubertiade Festival in Western Austria, devoted to the music of Franz Schubert. This year, twenty-two travelers will experience Music@Menlo, located in Menlo Park, the gateway to Silicon Valley. Chamber-music power-couple cellist David Finckel and pianist Wu Han, well known to Spivey Hall patrons for their captivating and high-energy performances, are co-artistic directors of both New York's Chamber Music Society at Lincoln Center, and Music@Menlo. Each summer they head west to California, having invited international friends and colleagues for several weeks of intensive music-making, chiefly of instrumental chamber music. Along with first-rate chamber music, participants will enjoy extraordinary accommodations at a four-star deluxe hotel, plus nearby excursions to a winery, gorgeous gardens, fine dining, and Stanford University's art museum, all in the company of other music-lovers. Many thanks to Friends Council members Susan Hunter and Jeff Adams for organizing yet another wonderful trip!
Nineteen Spivey Hall Friends including Executive & Artistic Director Sam Dixon enjoyed outstanding performances at Austria's prestigious June 2015 festival in Western Austria devoted to the music of Franz Schubert. Highlights included solo recitals internationally renowned pianists Sir András Schiff and Christian Zacharias, two chamber orchestra concerts of Schubert symphonies, compelling Lieder recitals by tenors Ian Bostridge and Christoph Prégardien, and a delightful rendition of Schubert's "Shepherd on the Rock" featuring soprano Diana Ramrau and clarinetist Paul Meyer. Extraordinary accommodations and cuisine; beautiful views of snow-capped peaks, green valleys, mountain waterfalls, and Lake Constance; exploring the areas with excursions in surrounding towns as well as in Germany and Switzerland; and the pleasures of Friends traveling together all enhanced the success of this trip. Many thanks to Friends Council members Susan Hunter and Jeff Adams for organizing yet another wonderful trip! Details of the Spivey Hall Friends 2016 Tour Program will be announced to the Friends this fall.


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Norwegian coach Ronny Deila has emerged as a shock candidate for the vacant managerial post at Celtic.
While the likes of Roy Keane, Paolo Di Canio and Michael Laudrup have all been mentioned as possible replacements for Neil Lennon, Deila, who led unfashionable Norwegian club Stromsgodset to the 2013 Tippeligaen title, has jumped to the head of the queue.
The 38-year-old, who also won the 2010 Norwegian Cup with Stromsgodset, has flown to Glasgow to meet with Celtic's owners.
"It's flattering as Celtic are a big club," Deila said.
"I have always said I dream about working abroad one day.
"It's great to be linked to a club like Celtic but I've been in football a long time and nothing is secure in it and I can only talk about things that are concrete."
Stromsgodset won their first league title in the Norwegian top tier in 43 years - and just their second ever - when Deila led them to victory last year.
The club from the town of Drammen, less than 50 kilometres south-west of Oslo, only returned to the Tippeligaen in 2007 after five seasons in the second tier.
In their first five seasons back in the top flight, Stromsgodset generally battled relegation or finished mid-table.
But after winning the Norwegian Cup in 2010, Stromsgodset followed that up with a second-place finish in 2012 and last year's league triumph.
While it is widely expected Deila will leave if offered the job at Celtic, Stromsgodset chairman Tom Saxegaard indicated the Norwegian club will fight any advances by the Scottish Premiership outfit.
"We are going to play in the (UEFA) Champions League this year and, obviously, we want to keep him," Saxegaard said.
"He's our manager and is under contract with us for two-and-a-half-years. We really think he can get to the very top."
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|Conte: We still need 29 points for Premier League title
|We need an Aubameyang who does not think too much - Tuchel
|Guingamp 1 Monaco 2: Glik, Fabinho on target
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|Mata insists Manchester United will not take EFL Cup final for granted
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|Chelsea´s Fabregas ´100 per cent´ staying at Stamford Bridge
|´Being Joey´ - Dyche talks up Barton TV show
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subset: commoncrawl


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There is a lot of BUZZ about Zillies Ocracoke Wedding Services. Check out this fabulous wedding we did, featured on A Coastal Bride by Gillian Ellis that features our Ocracoke wedding planning services.
We're located on Ocracoke Island on the beautiful Outer Banks of North Carolina, and have an incredible selection of wines, micro-brews, and beers from around the world along with food products, a large selection of cheeses, gift items, and premium cigars.
Feel free to visit with us and hang out on the deck- we have two big beautiful fire pits burning to take off the winter chill and we'll be happy to open any of our wines, beers, soft drinks, or edibles for your enjoyment. Relax and watch the world go by …
Check out the great new products in our On-line Store and our "Real Time" listing of 'What's On Tap'. We also have The Zillie's Blog "Our Epic Voyage into the World of Beer and Wine" and lots of other great features!
Zillie's Winter Hours:
4 – 7:30 PM Daily
Zillie's Wine Tastings
We genuinely try to make our Weekly Wine Tastings informal and approachable for everyone. In fact, they've become a bit famous here on the island – a lot of crazy (and some unmentionable stories) have resulted from these events and besides… they're just plain good old fun!
There's nothing intimidating and our selections are picked for their value and great taste. The wine selections and pairings change weekly and tastings are held on Thursday and Friday evenings in season. We also schedule tastings for most holiday weeks and weekends.
Enjoy a generous pour of five wine varietals, each carefully paired with a great appetizer. The price for our Wine Tastings is $20 per ticket and we suggest that you purchase early to guarantee your spot. Participants are offered a significant discount on purchases of food and wine products featured during the event. There are 25 spots available for each tasting so it's best to make a ticket reservation on-line well in advance.
Reserve a ticket to Zillie's Wine Tasting
Zillie's Seasonal Beer Tastings
Zillie's will be hosting a number of beer tastings – usually in the off-season. Each tasting is a bit different but includes at least 5 beefs paired with hors d'oeuvres from the pantry. Check out our on-line calendar for the schedule.


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A new type of thinking is essential if mankind is to survive and move toward higher levels. ~ Albert Einstein
The grand challenges of our time are complex, and no universal solution exists to address these so called 'wicked problems'. Poverty, homelessness and infectious disease; failing economic, education and health systems; the impacts of climate change, natural disasters, and rapidly declining biodiversity, these are all complex issues and cannot be shot down with a silver bullet or solved by any one organisation, institution or individual alone.
Real impact demands interdisciplinary collaboration, with an understanding of complexity and a whole system view. We need to bridge the gaps between government, industry, academia, the not-for-profit sector and communities. By combining their unique strengths, and working in open collaborative and networked ways we can develop innovative solutions together, and transform these systems and build the foundations for better futures.
Join our three panelists this month Dr. Eva Alisic, Tim Winton and Ian Jones to explore how a collaborative, whole systems approach can help us successfully address our most pressing social and environmental issues.
Dr. Eva Alisic is a psychologist and research fellow at Monash Injury Research Institute. She helps professionals and parents to support children after traumatic events.
With a rich background including fire fighting, ski teaching, (sports) massage and human resources, she has a keen interest in bringing together people from seemingly contrasting disciplines to develop new solutions.
Eva was selected into the Dutch National Think Tank 2010 and led a team that worked on trust in the police. It resulted in one of the most successful campaigns to ameliorate the relationship between emergency workers and citizens.
Connect with Eva on Twitter as @EvaAlisic and on the Trauma Recovery blog.
Tim Winton has worked in sustainability in various capacities for over 20 years: as a hands-on contractor within the reforestation industry, organic farmer, not-for-profit founder, company director, educator, designer and consultant. He holds a Diploma of Permaculture Design.
Tim developed Pattern Dynamics as a method of understanding natural systems and for leveraging those understandings in managing complexity. Pattern Dynamics is a language of visual Patterns–a 'Sustainability Pattern Language'–that helps understand, communicate and design solutions at the systems level.
Tim is an independent Integral scholar-practitioner who has published articles in the Journal of Integral Theory and Practice and Integral Theory in Action. He speaks and writes regularly on sustainability topics, and posts on sustainability, systems thinking and organisational complexity at his blog thepatternguy.com.
Connect with Tim on Twitter at @patterndynamics
**Tim is offering a special two day applied version of his introductory Pattern Dynamics workshop for Collaboratory Melbourne members for only $250 on Saturday 10 & Sunday 11 November. Find out more and register here.**
Ian Jones is one of Australia's leading social entrepreneurs and a significant contributor to the ecosystem for the development of other social entrepreneurs in Australia. Ian is the Project Coordinator for RMIT's SEEDS Program for social and environmental enterprises, and he is Co-Founder for Stop.Traffick, a not-for-profit organisation that empowers individuals, organisations and survivors to combat the cause and effects of human trafficking.
Ian is also Executive Director of Agile Development Group, developing community based enterprising solutions based on locally identified social and economic needs with a focus on human rights, women and children.
Connect with Ian on Twitter at @thisisjones
*Registration includes beer, wine and light snacks. Event starts at 6pm, with panel starting from 6:30pm sharp and finishing at 8pm.
Thanks for a great evening. I was skeptical about having three speakers given the short time available, but it worked well. All three were complimentary. One theme that emerged for me was that the answers to the problems in any system can be found within the system. Eva gave a great example of people from diverse disciplines coming up with innovative answers to problems of mistrust with the Police, when they were given a chance to work together. Tim has given us a common language to talk about and understand systems (essential for coming to a common understanding of how the system works and where it's not working) and Ian gave us examples from Cambodia of empowering people there to find their own solutions, within a systemic understanding. Ian also talked about identifying the "enablers" and "disablers"
2 · October 16, 2012
Rad stuff. Really enjoyed Ian's practical replies.
0 · October 15, 2012
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Yipes that sounds serious. Hope all works out.
----- Original
Message ----
From: Andrea Hodges
Don't know what happened to Austin's eye
initially. He scratched his cornea
somehow. Probably playing with Lennox-my
wild child.
It wouldn't heal, which apparently is somewhat common for Boxers.
So, the
vet had to go in and actually abrade the cornea in a tic-tac-toe
pattern so,
as he explained to me, it would heal from multiple points rather
than just
one. Supposed to be well on it's way to healing by Monday.
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Derby House Hotel
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... and is partly made out of the old stadium. Some of the parts from the old stadium were broken down and used throughout the new site. The pitch, or playing field as we say in America was so breath taking. From the amount of seating arranged throughout the facility, to the inside of the locker room I was impressed. My final day in Dublin, Ireland was a success and I look forward to our stay in ...
Tim Hortons and attachments
... have just the clothes on their back and no shoes. We can clutch to so many attachments. The image that I tried to keep at the forefront of my mind was from a Belgium priest I meet in Quebec City, be like an octopus, releasing one tentacle at a time and attach it to cross. Don't try to let go of everything at once or else you will swept away in the current. but as each tentacle attached to Christ it becomes ...
Warm Dublin Welcome
... Kay was a little tired after the long trip but was delighted when she was greeted so warmly by Anna and very quickly said that the long trip was worth it. Over the next few days Kay was very keen to keep up with us – "I might miss something" was the usual comment when we suggested that she stay home and have a rest!
After a couple of days we headed west to Galway to see Paddy, Noel and their three delightful children. Their property 15 ...
Dublin in a Day
... part of town today". (he pointed to downtown) "Why is that", I ask. "Because it's gay pride in Dublin today," he continues to whisper (I'd swear he was putting his hand to his mouth to muffle his voice further). "Well, how about that," I said. "Then that's exactly where I want to go!" The city was a burst of color. I enjoyed walking to where the parade was starting and then followed ...
We had a fairly disorganised day. We decide to take the train to Cork, to give Terry some relief from driving. We misjudged the traffic, thinking peak hour would be over by 9am, which meant we had 16 seconds to catch the train. Which meant I had to run. What a sight - Terry hobbly running and me wobbly running.
The trip took over 2 hours, and the train was crowded and noisy, but in a friendly way. Many groups were playing cards and having a ...


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Welcome to Firestone Complete Auto Care, where we have been providing quality automotive service since 1926. If your car seems to be running differently, our trained technicians can offer a 19-point inspection, at no cost to you. We'll examine lights, wipers, belts, and more. Plus, we're devoted to providing the best auto repair possible all at great prices and a short waiting time. Visit our location today or plan your appointment online or by calling (772) 617-4362.
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Assessing Affective Characteristics in the Schools
2nd Revised edition
By (author) Lorin W. Anderson Sid F. Bourke
Revised by Sid F. Bourke
Format: Paperback
Normal Price: $75.99
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Assessing Affective Characteristics in the Schools by Lorin W. Anderson
Book DescriptionThe affective realm is a critical, but often forgotten, aspect of schooling. The development of character and the formation of appropriate learning environments rely to a large extent on understanding the affective nature of students. Even when the focus is on cognitive achievement, affect has a role to play. Teachers frequently mention a lack of motivation as a primary reason for students not achieving as well as they should or as well as their teachers would like. Despite the importance of affect, educators rarely make an effort to systematically collect and use information about students' affective characteristics to better understand students and to substantially improve the quality of education they receive. This book's purpose is to provide educators with the knowledge and skills they need to design and select instruments that can be used to gather information about students' affective characteristics. Once valid and reliable information has been gathered, it can be used to aid in understanding and to improve educational quality. The second edition features: * an updated list of affective characteristics (i.e., attitudes, values, interests, self-esteem, self-efficacy, locus of control) * a dual emphasis on selecting and designing affective assessment instruments * an emphasis on multi-scale instruments (i. e., a single instrument with multiple affective scales) * the use of a single small data set to illustrate and foster understanding of key concepts and procedures * a dual emphasis on data about individual students and groups of students * a dual focus on the instrumental value of affective data and the inherent value of affective data (i.e., affect is valuable in and of itself)
Buy Assessing Affective Characteristics in the Schools book by Lorin W. Anderson from Australia's Online Bookstore, Boomerang Books.
Book DetailsISBN: 9780805831986
(229mm x 152mm x 12mm)
Pages: 232
Imprint: Lawrence Erlbaum Associates Inc
Publisher: Taylor & Francis Inc
Publish Date: 12-Apr-2000
Country of Publication: United States
Other Editions...
Books By Author Lorin W. Anderson
Classroom Assessment, Paperback (January 2003)
A comprehensive reference to classroom assessment, this text covers such topics as the why, what, and when of assessment; assessing achievement using selection and short-answer tasks; and assessing achievement using extended response and performance tasks.
Teacher Peer Assistance and Review, Paperback (March 2001)
Preface"Chapter 1: What Is Teacher Peer Assistance and Review?"Chapter 2: Ten Essential Questions Before You Begin"Chapter 3: Criteria, Standards, and Data"Chapter 4: Defining the Roles, Relationships, and Responsibilities of Key Players"Chapter 5: Reporting and Using the Results"Chapter 6: Best Practices"Resources "References"Index" "
Taxonomy for Learning, Teaching, and Assessing, Hardback (December 2000)
This revision of Bloom's taxonomy is designed to help teachers understand and implement standards-based curriculums.
Assessing Affective Characteristics in the Schools, Hardback (April 2000)» View all books by Lorin W. Anderson
Topics in this volume include: issues in affective assessment; selecting and designing affective instruments; and interpreting affective data.
» Have you read this book? We'd like to know what you think about it - write a review about Assessing Affective Characteristics in the Schools book by Lorin W. Anderson and you'll earn 50c in Boomerang Bucks loyalty dollars (you must be a member - it's free to sign up!)
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text: Pocket-Sized RAID Drives Pack 320GB PunchBenny Goldman11/13/07 11:45amFiled to: Jumbo ShrimpnorazzapocketraidRaidUsb 2.0eSATAHard Drives0EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkNorazza's new PocketRAID drives may look tiny, but don't say that to their faces, because they store anywhere from 120GB to a whopping 320GB in a measly 5" x 3" x 1.5" frame. Support for eSATA and USB 2.0 ensures that the data is good to go wherever you are. Shipping now, these puppies will set you back $439 to $929, so start saving. [Norazza]ReplyLeave a reply


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- The Absolute SmoothTec Racerback Sports Bra gives you comfort and beauty in motion. Keeps your moves smooth in lightweight, ultra sleek comfort.
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The unit allows our Bluetooth equipped source units to make wireless hands-free calls when paired with a Bluetooth equipped Smartphone. Communicate via the built in microphone on most of our units [or external microphone if provided] and listen thru your car's speakers. Also another feature is that it allows audio streaming [A2DP] is an audio protocol of Bluetooth technology. This profile allows for audio to be streamed wirelessly from your compatible device, such as a Smartphone, to the source unit so you can enjoy your favorite music or streaming music service such as Pandora or Spotify, wirelessly. The Aux Input allows you to connect to the audio output of an external device such as an MP3 Player or Smartphone so you can enjoy your music through your system and USB port will support a USB flash drive up to 32 GB and can be used for music playback as well as photo and video viewing (on source units equipped with a monitor). Some units have a mini USB input but come with the adapter to convert to be able to play full size USB drives. his units Pre-Amp outputs let you expand your system by adding up to 2 amps and/or signal processors.
Playback and Audio Features:
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One looked like a loping gazelle in the outfield. The other looked like a fire hydrant on a pogo stick. One played for six teams in a 22-year career. The other played for one team in a 12-year career. One played until he was 44. The other stopped playing when he contracted glaucoma at the age of 35.
One is Dave Winfield, the other is Kirby Puckett and they are both now in Baseball's Hall of Fame.
In their first years of eligibility, Winfield and Puckett joined an elite group by being voted Tuesday into the Hall. Winfield received 435 votes out of a record 515 ballots cast (84.5 percent) while Puckett received 423 votes (82.1) Players must receive at least 75 percent of the votes from the panel of baseball writers to be selected.
"It was kind of like waiting for Santa Claus to come," said Winfield.
Puckett, whose wife cried after he received the telephone call telling him that he was a Hall of Famer, said, "This is a legacy. I was telling my kids that their kids and their kids and their kids will know that their grandfather, great grandfather and whatever played baseball and is in the Hall of Fame."
While Winfield and Puckett, who were teammates with the Minnesota Twins in 1993-94, spoke excitedly, former Met Gary Carter felt the frustration of falling short since he received 64.9 percent of the votes. Jim Rice (57.9), Bruce Sutter (47.6) and Rich Gossage (44.3) were next. Don Mattingly, in his first year of eligibility, and whose career statistics closely parallel Puckett's, received 28.2 percent of the ballots.
Winfield, who hit .283 with 3,110 hits, 465 homers and 1,833 runs batted in, was an excellent athlete out of the University of Minnesota who was drafted by professional teams in three different sports and four different leagues: the San Diego Padres, the Minnesota Vikings (NFL), the Atlanta Hawks (NBA) and the Utah Stars (ABA).
With a perpetual smile on his face, Puckett was a beloved baseball figure whose career was shortened by vision problems. Still, Puckett batted .318 with 2,304 hits, made 10 All-Star teams, won six Gold Glove Awards and helped power the Twins to two World Series titles in 1987 and 1991.


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Tropical Fish Keeping - Aquarium fish care and resources (http://www.tropicalfishkeeping.com/forum.php)
- Ancient Fish Species (http://www.tropicalfishkeeping.com/ancient-fish-species/)
- - Philippine Bumblebee Goby (Brachygobius aggregatus) (http://www.tropicalfishkeeping.com/ancient-fish-species/philippine-bumblebee-goby-brachygobius-aggregatus-178890/)
Philippine Bumblebee Goby (Brachygobius aggregatus)
Family: Gobiidae
Common Name: Philippine Bumblebee Goby
Origin: Asia: Mekong Basin to Philippines
Compatibility/Temperament: 1
Philippine Bumblebee Goby Diet
This goby thrives on zooplanktons but can be fed with foods small enough to fit their mouths.
Water parameters for Philippine Bumblebee Goby
The Philippine Bumblebee Goby should be kept in an aquarium with the temperature ranging from 74 to 84 degrees Fahrenheit, and a Ph of around 8.
This is a true freshwater and small schooling goby growing to only 4-5 cm which thrives in freshwater to brackish water estuarines. It can also be found in streams, canal ditches, rivers and marshes.
This goby thrives on plant matter often consuming zooplanktons. They prefer to live in planted areas, usually under mangrove root spots.
Water chemistry: Water should not be acidic and soft. As this is a freshwater fish which can thrive even better in brackish water, SG should be maintained not particularly lower than 1.010. It is quite hardy but you still need to pay attention on water quality as this fish may become quite vulnerable to bacterial infections.
Tankmates should be peaceful and not too big which will intimidate the gobies into hiding. Other bumblebee gobies, rasboras and mollies are suitable tankmates.
No captive breeding has been recorded so far and importation is very little known.
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JOIN the world's largest horse forum! Chat and learn from other experts about horse training, breeding, health, showing, riding, contests and use our free horse classifieds. Register Here
The amazing benefits of coconut oil!
Discussion in 'Off Topic' started by Heavenly Jumper, Feb 20, 2008.
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With Instructables you can share what you make with the world, and tap into an ever-growing community of creative experts.
For a while now I've been wanting to be able to tow kayak with my bicycle. This summer all the pieces came together.
A friend had a used trailer that was just sitting in the backyard. I did purchase the connector to the bicycle to trailer from Amazon.
The kayak dolly is made for towing by hand. The larger wheels came from a nother kids trailer that was in an accident , one of the wheels ...
Removed all the fabric from the 2 trailer. Installed a noodle on the rear of the trailer. This will cushion the kayak.
Another nylon strap from the kayak front handle to the trailer.
Jon Boat To Bass Boat Modby justintime1998
How to make a coroplast boatby BATbuilder
Want a Boat? Final Version!by flemwriter
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Need help in setting up a network in small office
This project received 5 bids from talented freelancers with an average bid price of $270 USD.Get free quotes for a project like this
Project Budget$100 - $300 USD
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Project Description
I am looking for someone to help me set up a network in a small office. Office will have two servers , 4 pcs , two laptops, VOIP. Network will be wireless only. you have to help with the setting up the network after i have all my hardware in place, advice about network structur etc. Most of my hardware is ciso...501 firewall, 1130AG Ap, 4 line cisco voip phone...so experience with cisco hardware and voip is preferred.
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Trussing and Carving a Turkey
Step 1: Start by spooning some of the stuffing loosely into the neck cavity. Pull the neck skin over the opening and secure it with a small skewer.
Step 2: Next, spoon more stuffing into the body cavity. If there's a band of skin that crosses the tail, slip ends of the drumsticks under it. If not, tie drumsticks together with cotton string. Tuck the wing tips under the back.
Step 1: To remove one leg, pull the drumstick away from the body and cut between the thigh and the body. Cut through the joint that connects the thighbone to back. Repeat with the other leg. To separate each thigh from each drumstick, cut through joint that connects the thigh to the drumstick.
Step 2: Remove the wings by cutting through the joints where the wing bones are attached to the back. Carve the breast meat into thin slices. (The slices still will be attached at the bottom.)
Step 3: Loosen the breast meat slices by making a cut horizontally into the breast. To serve the remainder of the breast, cut smaller slices following the arc of the breastbone on each side of the bird.
Step 4: If you want to slice the meat from the drumsticks, hold the drumstick upright, large end down. Slice the meat parallel to the bone, working the knife under the tendons. Rotate the leg, as necessary to get even slices.
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And your life's about to get more interesting.
Some people like to travel by train because it combines the slowness of a car with the cramped public exposure of an airplane.
Dennis Miller
I think my pilot was a little inexperienced. We were sitting on the runway, and he said, "OK, folks, we're gonna be taking off in a just few—whoa! Here we go."
Kevin Nealon
"I can't wait until your vacation is over." —Everyone following you on Instagram
A man knocked on my door and asked for a donation toward the local swimming pool. So I gave him a glass of water.
Comedian Greg Davies
Just found the worst page in the entire dictionary. What I saw was disgraceful, disgusting, dishonest, and disingenuous.
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My cat just walked up to the paper shredder and said, "Teach me everything you know."
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A: A mechanic.


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Travel door to door
Choose your time of travel
Avoid waiting lists for train/bus journeys
Oneway journey with oneway payment
Pay half of the other vendors
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Charge fare for both sides even for drop
Customers feel cheated by unfair pricing
We utilize our network in multiple cities
We leverage our presence in other cities
We pass on the benefit to our customers
Located in the Jammu and Kashmir, Katra is a small town largely famous for housing the temple of Vaishno Devi that is situated over 5000m above sea level with million devotees visiting the temple to offer their prayers to Mata Rani. Another trek from the Vaishno Devi temple is a 1.5 km trek to the Baba Bhaironath temple. People say the pilgrimage remains incomplete if you do not visit this temple. If you are in Katra, do visit the lively main market to buy souvenirs, dry fruits, woolen clothes etc.
Shimla: once the summer capital of British India, Shimla gets its name from the goddess Shyamala Devi, an incarnation of the Hindu goddess Kali. Shimla is home to a number of colleges and research institutions as well as multiple temples and palaces.Famous for its Mall Road and festive spirit, Shimla also hosts the mountain biking race MTB Himalaya, regarded as the biggest event of its kind in South Asia.
A preferred but dry mode of travel, train journey kills the fun of stopping by at intervals and viewing the attractions that the route from Katra to Shimla has to offer. Prior bookings and ticket confirmation worries can make travelling a burden. So book Katra to Shimla cab from Wiwigo.com the day you want to take your journey and forget about confirmations and restrictions!
Skip the hassles of a public transport journey by choosing a Katra to Shimla taxi from Wiwigo. Make your journey a life event with your loved ones and your privacy safeguarded. Take a handpicked, secure and GPS enabled taxi with registered drivers to give your loved ones that special journey they deserve. What are you waiting for? Book Katra to Shimla taxi NOW! Because, we make travelling an experience to cherish.


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The 2016 edition of the Toronto Blue Jays Minor League Handbook, by Jay Blue is now available! The 2016 edition updates all of the players in the Blue Jays' minor league system and adds profiles for all of the 2015 draftees as well as the newest players signed for the minor league system. We have also updated the sections for each of the Blue Jays' minor league teams including schedules and coaching staffs and have included updated depth charts.
The Blue Jays traded away a large number of prospects in 2015 and to commemorate this, we present a special, long-form essay by Jay Blue entitled "Dearly Departed" that will be exclusive to the 2016 Toronto Blue Jays Minor League Handbook. Featuring interviews with various players who left the Blue Jays' system in 2015 (and one who returned), this section gives you behind-the-scenes access into what happens on the ground when a player is traded, released or retires.
Included in the 2016 edition are:
- Histories and profiles of all seven North American Blue Jays affiliates including the Buffalo Bisons, New Hampshire Fisher Cats, Dunedin Blue Jays, Lansing Lugnuts, Vancouver Canadians, Bluefield Blue Jays and Gulf Coast League Blue Jays
- Over 250 player profiles including every player anticipated to play in the Blue Jays' minor league system in 2015
- A new essay by author Jay Blue, "Dearly Departed," featuring interviews with Jays' minor leaguers
- Ticket, travel and city information to help you plan any trips to see the Baby Jays play
- Complete 2015 minor league schedules
- Broadcast information to help you follow along with the teams and players from wherever you are
- Minor league depth charts
- A 2015 draft review
How to Order
Just like last year, the 2016 Toronto Blue Jays Minor League Handbook will be combined with the Premium Content Section of Blue Jays from Away, offering a "live" version of the ebook will also include photos, exclusive videos (as they become available) and updates on the players' 2016 seasons. The Premium Content section will also include exclusive scouting reports as Jay Blue visits the Blue Jays' minor league teams at various points throughout the 2016 season. For just $1.99 (CDN) per month, the access to the Premium Content section can be yours and for a low price of just $16.99 (CDN), you can get an one-year subscription AND a downloadable pdf copy of the 2016 Toronto Blue Jays Minor League Handbook.
*Note: If you have purchased a Yearly – 2016 Premium Content subscription and would like to get your 2016 Toronto Blue Jays Minor League Handbook in any format OTHER than pdf, please send an email to firstname.lastname@example.com (from the same email address you used for your membership) and we will send you a coupon code to download the Handbook from Smashwords.
You can purchase the pdf version of the 2016 Toronto Blue Jays Minor League Handbook here for $11.99 (CDN) at the BJfA shop!
If you would like to purchase the 2016 Toronto Blue Jays Minor League Handbook for $11.99 (US) in any other digital format (epub, mobi, pdb, etc.), you can visit our distributor, Smashwords.com.
And, at long last, there is a print edition of the 2016 Toronto Blue Jays Minor League Handbook now available at Lulu.com for $29.99. The print edition has been slimmed down a little bit but we haven't cut any of our profiles or exclusive content. It runs almost 500 pages and looks a little like this:
Jay Blue is the founder of Blue Jays from Away. In addition to writing and podcasting here, he has been a staff writer at Jays Journal and co-editor of Grading on the Curve, the FanSided Network's minor league blog. Honing his writing skills since grad school, Jay has written about the Blue Jays since 2012 and has seen much of the Blue Jays' minor league system in person and has been a member of the credentialed media at five different minor league parks and attended games at six of the seven home ballparks in the Toronto Blue Jays minor league system. His work can also be found on the Canadian Baseball Network.


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The extremely low entry barrier onto the iOS development scene ($99 and a Mac) is both a blessing and a curse for a number of reasons. On one hand it allows indie developers with original ideas to make a grab for the proverbial "millions". On the other, a significant chunk of the 300K+ of apps on the App Store are complete and utter crap. That's why sites like TMA exist – to sort through the dung to find the gold. Unfortunately, Cryptic Keep is not shiny…
I remember in the '90s everyone was saying that "The Future" of the entertainment industry will be interactive movies. You know, where you can actually influence what the hell is going on on-screen. This, unfortunately, is still far far away from reality, but the early attempts left us with some rather noteworthy titles. I'm talking, of course, about the handful of Laserdisc classics, best known for Don Bluth's Dragon's Lair (TMA Review) series. Well, iOS was recently hit with the sequel to the classic adventure – Dragon's Lair 2: Time Warp.
Apparently quite satisfied with the performance of Gobliiins (TMA Review) on the App Store, DotEmu with the support of BulkyPix, have decided to go ahead and release the second part of the series, detailing the misadventures of the goblins. True to the spirit of the franchise, Gobliins 2 puts you in control of a duo of characters on a quest to solve devious riddles and rescue the prince.
Have you ever wondered what doodles do when their creators walk away? They don't jump, that's for sure (at least not in an infinite manner). The come to life and go on exciting adventures throughout time – or at least that's what The Deskplorers – Episode One: "Knights" would like you to believe. This new series from Happy Blue Fish has a lot in common with such kids' favorites as Dora The Explorer and Little Einsteins, which unfortunately includes a relatively short running time. Still, I think they have a good thing going here, and for younger kids who are okay with repetitive things they could get quite a lot of use out of this game.
Every so often, a top-notch title springs up out of the blue. Late 2009 one such game was Call of Duty: Zombies (TMA Review); in 2010 we had a number of surprise releases, and now in 2011, that distinction belongs to City of Secrets. This superb adventure game featuring the famous duo – Rex and Moles the Mole – has been waltzing across European TV shows for years and recently picked the iOS as their foothold for global stardom.
I know I've been touting in my last few hidden object game reviews about how I like the fact that this style of game is becoming more adventure game like as time passes. However, it's still good to play a hidden object game every once in a while where the focus is on finding objects. That's not to say that Romance of Rome doesn't have any additional elements going for it, of course. I just appreciate the fact that the game remembers what it is like to be simpler in nature, without a mini-game lurking around every turn. Romance Of Rome is lots of fun, and despite the name isn't very "girly" at all (okay, maybe just a little with the romance).
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement in Review – None of the above, but a devilishly good puzzler
The adventure game genre has seen quite varied incarnations on the iDevice. From ports of the classic games like Broken Sword: Director's Cut (TMA Review), to all original hardcore adventures in 1112 episode 02 or HECTOR: Badge of Carnage Ep1 (TMA Review), to more light hearted ones such as Mystery Mania (TMA Review), a good number have found their rightful spot in our App Store's Best Adventure list. And it is this last genre that has just been updated with a title with the very long name of Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement.
There is luck, and then again – there is hard work. The App Store has been a place where many a developer has tried to find his fortune, though quite few have really succeeded. And while not a lot of folks can boast the millions of dollars made like Doodle Jump – BE WARNED: Insanely Addictive! or Angry Birds, some get their break in a different way. We've seen a number of iOS dev teams gobbled up by big-time names, with Chillingo being one of the more recent celebrated acquisitions. Others get a well-deserved deal and partner up with big-names to reach new heights in their endeavours.
And I'm happy to announce that one such deal has just been made public. Straandlooper, developer of the superb HECTOR: Badge of Carnage Ep1 (TMA Review), have teamed up with one of the leaders in the adventure games market – Telltale Games – to bring their adventure from the iOS to PC and Mac. Even better, episodes 2 and 3 are already in production and will be released later this year along with the re-release of episode 1 for the medium screen.
I will try and secure the interview with Straandlooper soon, meanwhile, make sure you read the hilarious semi-official press-release from the guys after the gap.
Not sure how many of our readers remember the Choose Your Own Adventure-type books, but I certainly have fond memories of them. Leveraging the power of imagination back when a computer would take up about a football stadium just to match the processing power of the current iPhone, they provided hours of fun and enjoyment for kids all around the world. And the fact that this seemingly obsolete genre has found a home on the iDevice warms my heart and fills my soul with optimism. Especially with the release of fresh and original titles developed specifically for the iOS, like the latest creation by Tin Man Games – Gamebook Adventures 4: Revenant Rising.
Escape the room genre is one of those casual spin-offs of full scale adventure games, born with the rise of Flash-based games. Since then it has become a beloved pastime for many office employees and after a while, found its way to the App Store as well. Unfortunately the quality of these titles on the iDevice differs wildly (remember Escape the Room: Magician's WC (TMA Review)?) But Escape the room 2 is a whole other kettle of fish, having some serious muscle behind it from Tate Games, the dev team responsible for the excellent RPG Crimson Gem Saga (TMA Review).


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Dwyane Wade is a happy man today. Stunning, I know. But he also has always been the most driven of the three — he gets that this grand experiment is a failure if they don't win multiple titles.
Jose Calderon, Andrew Bogut, Brandon Jennings all officially waived; contenders line up for their services
It was only a question of when, not if, but it has happened.
Jose Calderon, Andrew Bogut, and Brandon Jennings have been waived and are about to hit the free agent market, according to reports.
They have to clear waivers (Wednesday) before they can sign with a new team. However, all three seem to be headed to teams with dreams of going deep into the playoffs.
The Golden State Warriors want a little depth at the point for the postseason, and they are going with the steady but aged veteran Calderon. He will have limited run behind Stephen Curry and Shaun Livingston, but he will have a role in the playoffs and as a steadying force.
The Washington Wizards are going another, more talented but more combustible direction, and appear the frontrunners to sign Brandon Jennings (Chris Haynes of ESPN had that link. . The Wizards have not loved the play of Trey Burke this season and have leaned on Tomas Satoransky to run some point, expect Jennings to get some healthy run if and when he arrives in Washington.
Bogut is expected to sign with the Cavaliers, although the Spurs could have a shot at him and other teams are asking to get in the mix (not his former team the Warriors, however).
NBA: Bulls beat Suns after two key missed calls late in fourth quarter
The collective 'we' were happy the Bulls reached overtime against the Suns on Friday, because we saw Dwyane Wade's fantastic dagger dunk.
The Bulls were happy they reached overtime, because they won the game in the extra period.
But with correct officiating down the stretch, Phoenix probably would have won in regulation.
The Bulls got away with two key violations late in the fourth quarter, according to the NBA's Last Two Minute Report.
First, Jimmy Butler got away with traveling with 1:58 left, per the league:
Butler (CHI) move his pivot foot.
Instead of a Chicago turnover, Butler kicked the ball to Nikola Mirotic, who hit a 3-pointer.
Then, Denzel Valentine got away with a defensive three-second violation with a minute left, per the league:
Valentine (CHI) is in the paint without actively guarding an opponent for longer than three seconds.
A correct call would've given any Sun on the court — either Eric Bledsoe (who's making 85% of his free throws this season and 80% for his career) or Devin Booker (82%, 83%) — a single free throw and Phoenix a fresh shot clock.
Instead, the Suns — facing a tougher road penetrating the paint — turned the ball over.
On their own, those missed calls were each big swings. Together, they were huge in Chicago's win.
Nets waive Luis Scola
NEW YORK (AP) — The Brooklyn Nets have waived veteran forward Luis Scola.
Scola averaged 5.1 points and 3.9 rebounds in 36 games this season, falling out of the rotation as the league-worst Nets focused more on their younger players, even though the Celtics hold swap rights on Brooklyn's first-round pick.
General manager Sean Marks said Monday the Nets felt that Scola "deserved the opportunity to contribute to a playoff contender." Because he was waived by the March 1 deadline, Scola would be eligible to sign with another team and appear on its playoff roster.
Scola has averaged 12 points while playing for five teams in his 10 NBA seasons, and won an Olympic gold medal with Argentina in 2004.
Raptors' Kyle Lowry undergoing surgery, aims to return for playoffs
Kyle Lowry playing through injury in the All-Star game then missing the Raptors' first two games after the break has gone from a bad look to a major problem.
Raptors media relations:
Lowry is the Raptors best player, and answering his call, they upgraded around him by trading for Serge Ibaka and P.J. Tucker. Now Lowry isn't around to lead the charge.
Maybe I'm reading too much into the wording, but merely aiming to return for the playoffs is hardly convincing. Does that mean there's a chance he could miss the postseason?
That'd be a disaster for Toronto, which has put eggs in the basket for this season, Lowry's last before unrestricted free agency.
Even if Lowry misses "only" several weeks and returns fully healthy for the playoffs, this harms the Raptors majorly. They're fourth in the East, but barely behind the third-place Wizards and a chance to avoid the Cavaliers until the conference finals.
This is welcome news to Washington and the Celtics, who might be underdogs in the second round to Toronto's souped-up roster. Now, it seems increasingly likely Cleveland would face the Raptors in the second round — if they get that far.
Cory Joseph is a fine backup, and Delon Wright offers intrigue as a third point guard. Pressing both up a level just invites problems.
Toronto's trades positioned the Raptors to rise down the stretch. Now, they'll just try to hold their ground.


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|Gate Prices
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Climb a wall, navigate through a giant maze, and create original artwork at Boston Children's Museum. This visit will be the highlight of your child's trip to Boston.
Boston Children's Museum has been building innovative, meaningful, and fun exhibits for over 100 years, with a continued emphasis on 'hands-on engagement and learning through experience' that has inspired other museums around the world.
Designed for children and families, the exhibits focus on science, culture, environmental awareness, health and fitness, and the arts. The Museum promotes a love of learning and exploration that is crucial to the development of any child. Visit Boston Children's Museum with your little ones, and get ready for a full day of fun and adventures!
Here's a look at some highlights at the Boston Children's Museum:
Boston Children's Museum is a must for any family with young children. The Museum regularly features special events and presentations suitable for all ages (check website for time-sensitive information). This renowned museum is a private, non-profit, educational institution that is recognized internationally as a research and development center and pacesetter for children's exhibitions, educational programs and curriculum.
Boston Children's Museum is located on Congress Street, across the Congress Street Bridge. You'll see the Museum on the left, behind the 40 foot milk bottle. Upon arrival, present your pass to any ticket taker.
Children ages 12 months and older will need a Build Your Own Child Pass for admission to the Museum. Children without a pass will be charged the full $16 retail admission.
[ 3 of 4 customers found this review helpful ]
Comments about Smart Destinations Boston Children's Museum:
Kids, ages 10, 9 and 6, loved it. Spent the afternoon there. There was a lot of interactive things for them to do and they learned in the process.
[ 2 of 4 customers found this review helpful ]
Comments about Smart Destinations Boston Children's Museum:
We all could have spent an entire day here. As it was, we were here for several hours and I feel like we did not see it all. The kids loved the raceway room and the tent.
[ 4 of 5 customers found this review helpful ]
Comments about Smart Destinations Boston Children's Museum:
This museum is fun for kids of all ages... and adults too. The exhibits are great and there is so much to do and see. There is a great "toddler room" with a family lounge where you can take a break if the little ones get overwhelmed. If you go, don't miss the bakery FLOUR, which is just two blocks away (we had breakfast there and loved it so much, we went back for lunch!).


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It is pretty obvious that there is lot of nostalgia in this forum, there are many lost players that live in the name of the good old times when MMORPGs were more social, more challenging and more rewarding, me being one of the worst offenders.
Most of the younger players do not understand this nostalgia and I don't blame them.
If they were to play the games we used to play they would probably go "WTF?!", those games are light years away from modern MMOs in so many ways.
So when people ask me "If you like EQ so much why you don't go and play it?", I say that's a reasonable question to ask.
Fact is that there are different reasons why I don't play them anymore, some reasons are because they didn't evolve enough, some others because they changed too much.
So I will explain the reasons why I quit my favorite MMOs and why I am not going back.
Quit: Because EQ2 came out, which I played on/off for almost 4 years
Why I won't go back: Because the UI is so ancient and after getting used to modern MMOs I just don't have the patience to fight the UI anymore, also the graphics is way too old. I am not a graphics whore but there is a limit.
Basically there is nothing wrong with EQ gameplay, it is still the best MMO for me, but taking ages to perform the most simple task and outdated graphics prevents me to get into the game again.
Quit: Because of the RoK expansion (Thanks Scott Hartsman AKA Mr Rift) when the game officially became WoW 1.5. I liked Vanilla EQ2 but with the introduction of Quest Hubs it took away all the charm of the game.
Why I won't be back: Because at the moment the only content I want to play is End Game Raidinig, which is still the best of the bunch. But I won't pay $15 a month plus $40 for the expansion for the privilege, since I will only play roughly the 10% of the game.
Quit: Because of the Community and the Burning Crusade expansion making the game less challenging (I loved Vanilla version, just perfect)
Why I won't be back: Still because of the community. And I am not talking about the Barren chat language, but the way people became so Elitist that now when you try to group either for a Dungeon or a Raid if you haven't got the best Gear Score you won't be invited or you'll be kicked from the group as soon as you join without even the time to say "Hi"
What really annoys me the most is that players with high Gear Scores are actually terrible players and cause more wipes than good players with average GS.
Having to play with lots of Leroy Jenkins with high GS is not my cup of tea.
Quit: Lack of PvP flagging System, very little chance to PvE efficiently.
Why I won't be back: Same reason really. The game is gorgeous IMO but it desperately needs a flagging System like EVE.
There is no way you can play any PvE efficiently at the moment unless you are escorted by 10 guild mates.
So what are the reason why you quit your favorite MMO and why you won't go back?
Tibia: Had a lot of flaws. But had a well established community that mattered.
Quit: I upgraded my computer and was able to play some thing better.
Why I won't go back: Old issues are still there and many changes have occurred that I couldn't keep up with.
Rappelz: Awful. Just awful. Typical Korean grinder where I met some great people at.
Quit: Grinding mobs got boring.
Why I won't go back: It's pretty obvious.
WoW: I have nothing to bad to say about WoW as a game.
Quit: Poor customer service handling with an in-game issue.
Why I won't go back: Poor account security. Not once. But twice. My accounts got "hacked" when I stopped playing (paying a sub) for a year. One being a EU account and the final straw being my US account. The same thing occurred to guild mates when they went inactive. Never have been "hacked" in any other MMO I've played.
Sure Blizzard restores your items. But I'm not going to pay a sub to collect it from my in-game mail box when the problem is clearly on their end.
That's pretty much my list. I have quit many other MMOs before. But there is a chance I may return to them for one reason or another. SWTOR after introducing its new Galatic Starfighter game play for example.
-Azure Prower
Simple for me - I quit because the game stopped being fun or I fundamentally disliked the game to begin with.
Games I never went back to usually fall in the latter category (example Warhammer online - I honestly hated every aspect other than PvP)
Sometimes games just change so much overtime that going back feels like a different game which I don't like (example WoW - I enjoyed vanilla, the current state of the game has zero appeal to me).
Sometimes games don't add enough new content thus making it pointless to come back (example FF14ARR - 2.1 has no appeal as I was at bcob turn 5 before the first month sub ended)
Sometimes endgame has zero appeal to me - example GW2
I quit EQ2 because SOE is a big turn off right now,cash shop is a 100% no for me,i made a stance to not support it.Anything Founder's packs or kickstarter is also a big turn off.
I quit Vanguard simply because there was not enough players,same reason for AOC.However i recently went back to AOC and unless my eyes went bad seems they really turned the graphics down badly.it actually looks borderline bad.
I stopped FFXI but have a few times for various reasons.I would not say i would never go back but most likely not as i might finally make a move to FFXIV or Archeage or both.Also i don't liek the direction Square has gone with their ideals on game design,matter of fact,don't like it at all,so i might choose AA over FFXIV.
I do however feel like i got kicked in the face when Square changed FFXI so badly and SOE went all out cash shop,then the one game i had high hopes for is being run by Trion a dev i don't have a lot of confidence in.
Never forget 3 mile Island and never trust a government official or company spokesman.
Runescape: Because I graduated middle school.
Won't be back because it's too dated and just about everyone playing it now wasn't even conceived yet back when I played it.
SWG: SOE/LucasArts ruined it.
Won't be back because it was ruined + shut down.
WoW: Because I became bored of it, and it's existence laid the blueprint for SWG's demise.
Won't be back because it's overly casual/easy on top of boring.
SWTOR: Re-skinned WoW
Won't be back because it got boring, and it was the final nail in SWG's coffin.
Aion: Endgame grind
Won't be back because of endgame grind.
Age of Wushu: Because of a game breaking progression bug
Won't be back because the playerbase is almost completely gone.
EVE: I wasn't allowed to love this game. The griefers c*ckblocked my progression around every asteroid.
Planetside: I was so good at troll-killing that I was kicked from my favorite outfit due to complaints of hacking.
UO - I quit because they made it damn near impossible to reactivate or recover old accounts due to a rapid change of login systems (UO, Pogo, EA Store, Origin). I won't go back because I gave up on navigating their unnecessary padding of log in system.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
WOW - loved vanilla, hate what it has turned into. Quit at 70.
Rift- all got very samey after a while and I don't enjoy end-game gear grinds.
DDO- felt that I had completed it/ experienced all it had to offer.
AoC- simply got bored.
GW1- probably my longest on and off game, but then GW2 came out and the population crashed.
There aren't many other games out there that have lasted me more than one or two months- so for all of those (and there are a lot) I simply didn't like them that much.
@ All mmos
Community is broken. We have now the community of fps. The only way is to play with rl friends.
There are a so many good single player games out there, if you have the money you don't need mmos.
Step in the arena and break the wall down
Great thread!
Quit: Got tired of waiting around to find a group for hours on end. I wasn't in a raiding guild and no raiding guild would take me in because my gear sucked. Kinda of a catch 22. SWG came out so I went to play that.
Why I won't go back: See above plus my server seems pretty dead atm.Been thinking of playing Project 99 but not very easy to get going.
Quit: EQ2 came out. I left before the NGE dropped. I pretty much played the whole game so I was kinda bored towards the end.
Why I won't go back: NGE ruined my character I had worked so hard to build up. Then of course they shut it down. However! I do still play SWG but we can't talk about that here.
Quit: Playing the same game for 4 years gets a bit repetitve. Lots of cool looking MMOs were coming out that year and so began my content lotcus phase jumping from one game to another, never staying longer than 6 months per game.
Why I won't go back: Terrible graphics engine gives me rage. To advance my toons from where they are now would require too much of a time investment. Plus I just feel lost whenever I boot it up.
Because some are not even good games? Because every piece of entertainment product becomes boring sooner or later? Case in point:
UO - horrible griefing .. quit at beta
EQ - horrible camping, too much down-time, quit after a year
WoW - getting boring after a few years. Expansion feels the same.
assorted other MMOs - fun for a while ... they last no worse than most SP games though.
Some games, like STO, is fun to go back once and a while though.
UO - Originally from the non-stop rubber band lag, when they introduced the extra land mass (went to EQ). 2nd time - Alternate way to play, not enough population and had a new mmo I was playing. 3rd time - Didn't like the new skill system setup among some of the other things they did with crafting, had some hope of an official classic server when I was playing, but they squashed it.
EQ - Played like a week after start I think, and stayed till DAoC came out. Came back after playing DAoC for a little over a year. Played again till some expansion like OoW or something and got fed up with the instancing, ran some mission for some SK to get boots like 40-50 times and my wife probably did it 90-100 times...Hate for instances grew during that stretch, would much rather camp or do a dungeon than do instances personally. Thought of going back now that I am a little more accepting of instances.
DAoC - Left a little after a year, got tired of the non-stop nerfs and changes, even a year into release. Was more, but that was probably the biggest. Best RvR fun I have ever had though. Played it a ton.
SWG - Left after the NGE, but the CU was even the start, wife played a medic and they took the crafting away from her and she pretty much lost interest in the game then. I started the game late, as I am not a big sci-fi mmo person and I did a ton of harvesting work to get our crafters fully stocked and get our skills up for doing stuff with people. So the CU/NGE hits and they changed all the materials and items stats that I already had, making a lot of it junk, put that with the wife already not being into it anymore, and the loss of skill trees and other things...The dumbed down stuff wasn't for us anymore.
VG - Started on the team PvP server, then it was merged with the FFA PvP server, then they seemed to have trouble not breaking PvE or PvP when they did fixes for one side or the other, so they decided that they were not going to work on PvP anymore, until they had PvE working right....Which meant never pretty much. PvP people left (right before AoC, so they all thought it would be what they wanted) and it became a ghost town on the PvP server. We could transfer, but it seemed like missing part of the game to do so. SoE also kept saying they were going to do a relaunch and support just kept getting less and less, so I figured no point in spending time in a mmo that it looks like SoE is abandoning.
Think that's my main stuff, obviously it was much more, but that's enough typing as it is.
Aion, I can legitimately say I put more than 1000 hours of game time into this game. I guess that would justify it being my favorite. I would never go back to it because it defines the term "Asian Grinder" I am at the point where I can literally play for 8 hrs straight and barely get 1/16 of the way to my next level. I just don't have the time or the patience for that type of game anymore. I could understand putting up with grinds in MMORPG's, hell, that's pretty much what the genre is. However, it should still be entertaining when doing so. If I wanted to do chores for 8 hours my house is plenty big enough.
1. Guild Wars 1
Why it was my favorite.
I remember looking through an edition of EGM and saw it talked about there. I was intrigued by the artstyle and the fact I didn't have to pay a monthly fee. I got into beta and it was love at first sight. The skills, the artstyle, everything about it was awesome to me. It wouldn't be long before I found a group that I loved playing with, and whose friendship I enjoy to this day.
Why I quit.
I played the game for over 2000 hours, beat the campaigns several times over, and had experienced all that I could. My friends moved on from that game and I had little reason to stick around. I'd occassionally pop in to get achievements for HOM.
Why I won't comeback.
There's no new content. I was pretty heartbroken when they announced the end of the development. There were so many stories left unfinished, I wish they would have kept on with the game. Guild Wars 2 is a great game, despite its fault, but it'll never have the magic of the first one.
2. Lord of the Rings Online
Why it was my favorite.
It was Middle Earth. I could explore my favorite fantasy world. The story of the game was fantastic, I loved being able to see Rivendell, and genuinely enjoyed the world and its content. I also find a nice guild in the game that made it worth sticking around. I loved my Elven house, the bands in the game, the Prancing Pony Inn, even the occasional excursion to Hobbiton. I enjoyed it because I could roleplay.
Why I quit.
The final straw was the free to play implementation. I felt really burned by how they wanted to charge for the SOA content again, I felt burned by the overall way Turbine handled it. The immersion that was there was gone with all of the BUY THIS TO CONTINUE crap that kept happening. I didn't feel the game was starved for money, and I didn't appreciate them switching because they had success with DDO's f2p. It was a lot like watching a wholesome girl slowly descend into becoming trashy.
Why I won't comeback.
The aging systems and the f2p ruined the love I had for that game.
Taking a game that I like... changing it into a game that I don't like.
I know, I know, I'm not in the target demographics. I figured that out a while ago.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Good responses, though this is not just a normal "why you quit x game".
Basically this thread gives the change to those nostalgics players to explain themselves, why praise a certain game yet they don't play it themselves.
For example, I always say that EQ is the best MMO ever made and new MMOs should follow its footsteps, yet I don't plan to play EQ myself.
I am interested to understand what keeps them from playing their favorite MMO, though they think is still the best in many ways.
Asheron's Call for about 5 years until I lost interest.
No blue bubble. If you haven't played AC then you won't know what that means.
great topic!
gotta do something my fav game bbl to comment
Originally posted by ste2000
I am interested to understand what keeps them from playing their favorite MMO, though they think is still the best in many ways.
I have played more games than I care to list here, but I left all of them for the same reason - I became bored that I could not permanently affect the world and my frustration level grew so high my health was affected. Hope is good to have but hoping each new game will allow me to affect the world and then being disappointed... (sigh).
Grind, grind, grind, and each character does the same thing to progress. The same rats are where they were six months ago. My house has to be in a specific place and yes, I played SWG and yes I liked placing my house where I wanted to place it, but could I level the ground so it would fit?
I accepted a solo quest in the new Star Wars game, TOR, and it was impossible to complete. Why? Because there was only one way to solve the quest and there was no way I could defeat four gold stars on my own. So frustrating.
Rift was beautiful but why in the world could you ONLY do one thing. Running around responding to rifts that never stopped? That's considered fun? I would have loved to have done something else instead of running around the map trying to close a never ending string of rifts. Yes, I liked the fishing but that wasn't the game.
Guild Wars 2 is another beautiful game but the cash shop scared me away. Evidently I become addicted to spending my real money for make believe stuff in a game. They cut me off after I spent $300 in 30 days and I had to find a way around that, which I did.. but then I realized I had a problem and stopped playing. But it was a cool game with so much to do that my altaholic problem really didn't bother me so much.
What am I looking for? A beautiful game where I can create a unique character and explore the world while making permanent changes to the world. That's all.
So many games Lol been playing MMOs for so long
EQ quit when SWG came out also was a bit tired of the grind at that point otherwise perfect game back then. Won't go back to ruin the nostalgia it was great back when i was in high school loved all the expansions still best end game out there. been jaded by many of the newer games dont want that to happen to EQ
SWG one of the best i played till the nerfs rolled in played it off and on for years the end result wasnt a bad game class system was swtor .0 not as great as before but playble. i frist quit for Wow all my friends were going had high hopes at that point
WoW played this a good few years about as long as EQ quit cause at the time i wanted a soical life so i quit raiding then didn't have any interest in the rest of the game. going hardcore to not all can really kill the fun start to notice things you dont like hate the hand holding its too user friendly i like more depth in my games
EQ2 after trying many differnt games finally deicded to play this more than the first 30 days when it came out. Love the game has soooo much content great classes plus my all time favorite race Iksar. i played this for a year then all my friends got me to go tor played that for a year then came back would still be playing if i had the time at this point in my life just no time to raid which is sad
SWTOR all my friends were going to it gave me a chance to raid again with them. frist play though was wonderful, pvp raiding was fun for close to a year then only logged on for raids even those began to seem pointless. cool gear system but also horrible with being able to basicly buy the best raid mods armor had no real point to kill a boss was just for the sake of killing. if armor had it own stats along with the mods that be cool. but other than raiding and run though a normaly grp run once no point.
Age of Conan tried it when it came out then again then another time loved the expansion reason i quit same as eq2 no time
I have also played pretty much every major and non major counting the sandbox games still waiting on a real sandbox got high hopes for 2014 and 15 as much as a jaded person can be at this point. Currently playing marvel heroes it fun keeps me busy for now
Originally posted by ste2000
Basically this thread gives the change to those nostalgics players to explain themselves, why praise a certain game yet they don't play it themselves.
Isn't that obvious? Even the greatest entertainment product gets old and boring with time.
U6 is one of the best RPG i have ever played. Do you think i will play it again today?
The Avenger is the greatest (to me) super hero movie ever made. Do you think i will watch it 100 times?
Originally posted by nariusseldon
Originally posted by ste2000
Basically this thread gives the change to those nostalgics players to explain themselves, why praise a certain game yet they don't play it themselves.
Isn't that obvious? Even the greatest entertainment product gets old and boring with time.
U6 is one of the best RPG i have ever played. Do you think i will play it again today?
The Avenger is the greatest (to me) super hero movie ever made. Do you think i will watch it 100 times?
I would agree that in most cases you wouldn't try to relive the past. However, there are certain circumstances...
Best Batman Movie "The Dark Knight" - Have watched it 100x easy and would watch it again and again.
I tend to go back to my Ps2 quite frequently to play the old classics - GTA series, FF series.
Not only would I still praise them, I am still entertained by them to this day.
Originally posted by nariusseldon
Originally posted by ste2000
Basically this thread gives the change to those nostalgics players to explain themselves, why praise a certain game yet they don't play it themselves.
Isn't that obvious? Even the greatest entertainment product gets old and boring with time.
U6 is one of the best RPG i have ever played. Do you think i will play it again today?
The Avenger is the greatest (to me) super hero movie ever made. Do you think i will watch it 100 times?
With all due respect it is the wrong comparison.
You can't compare a movie with a finite amount of content that last one hour with MMOs which have ever expanding content and it is supposed to be played for years.
If SoE would overhaul EQ UI and would update the graphics, I would go back and play it.
It is not that I am bored with the gameplay and the content but at the time it takes to accomplish the most trivial tasks (Like inventory management and stuff like that)
Generally speaking, most mmos dragged on in the game with story and being too much of the same, and was mostly being held by the appeal of simply being an mmo and the appeal of the combat pve/pvp.
For example single player games have good everything from a single player perspective. Sometimes the story drags on, and i would compare the same feeling in a single game with story and overall the game becoming old and tired, that in an mmo, its stuck like that. The story and a lot of the mechanics remain the same in an mmo without any change and even the same engine unlike single player games with the next version 2.0z
Also, even when the story drags on, a single player game ends, and that becomes the motivation to finish, and leaves a different overall impression. Especially when the second instalment of single player game is different, they change a lot of the mechanics, and add some new ones. Does an expansion in an mmo feel like a second installment of a single player game in the same game engine? No. Thats the major problem imo.
However, its also because a lot of mmos miss important content. Mmos have the potential to continue developing new content to stay interesting but I personally have not really seen that. Especially since i feel that expansions feel like less development than a single player game in the the time it would take to make a single player game.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble


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Season 2 of the Overtime podcast is here! Listen to the first episode with Meg Robichaud now.
So part of working for Focus Lab means each team member has the ability to work on an internal project on our clock. This allows us to continue to fuel our passions and make even more cool stuff within the company. Our awesome team member @Matt_yow chose to write a book called SALT.
What is it?
Salt is an interrogative and exploratory essay from Matt Yow that explores the brand identity design process. Written for designers, Salt takes an analytical look at the relationship between methodologies, quality and value. Let's salt our process.
We are now working on the site that will be launching to market and share the book very soon.
We plan on having this available before the end of the year for your consumption :)
** price is not final, but close ;)
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