text:
Considerable public attention has been focused on the issue of youth violence, particularly that associated with drug use. It is well documented that anabolic steroid use is associated with a higher incidence of aggression and violence, yet little is known about how these drugs produce the aggressive phenotype. In previous studies, we showed that pubertal male Syrian hamsters (Mesocricetus auratus) exposed to moderate doses of commonly used anabolic steroids display a high level of offensive aggression that is modulated by the anterior hypothalamic (AH) arginine vasopressin (AVP) and serotonin (5HT) neural systems. Subsequently, we showed that developmental and neuroplastic changes in AH AVP alone correlated with the aggressive phenotype, suggesting that AH AVP activity was a stronger modulator of adolescent anabolic steroid-induced aggression than AH 5HT. In addition, we found that adolescent anabolic steroid exposure altered the AH dopamine (DA) and 3-amino-butyric acid (GABA) neural systems, suggesting that these signals may also play a role in anabolic steroid-induced aggression. Notably, alterations in the AVP, DA and GABA systems each occurred in the latero-anterior hypothalamic (LAH) sub-division of the AH, suggesting that this region may be an important site of convergence for anabolic steroid-induced neural adaptations that precipitate aggression. These findings are interesting given that current pharmacotherapeutic treatments for aggression in youth primarily influence DA and GABA signaling in brain, and that DA and GABA neurons have an anatomical and functional relationship with AH AVP neurons;opening the question of whether treatments for aggression in youth have their anti-aggressive properties as a result of downstream modulation of AH AVP. In this renewal we extend our study of the effects of adolescent anabolic steroid exposure on the AH neural circuit controlling aggression, with particular focus on AH neural systems influenced by the pharmacotherapeutic treatment of aggression in youth. We hypothesize that adolescent anabolic steroid exposure stimulates aggression by altering signaling between the LAH DA, GABA and AVP systems. To test this, we will ask three questions: (1) does adolescent anabolic steroid exposure affect the activity of select DA and GABA receptors in the LAH and does DA and GABA signaling through these receptors modulate LAH AVP release/activity and anabolic steroid-induced aggression;(2) do functional alterations between the LAH DA and GABA neural systems modulate LAH AVP release/activity and adolescent anabolic steroid-induced aggression;and (3) do current pharmacotherapeutic treatments for aggression in youth suppress adolescent anabolic steroid-induced aggression, and if so, do they act by modulating AVP release/activity at the level of the LAH.
From the U.S. to Europe and Australia anabolic steroid abuse remains high in the adolescent population. This is concerning given that adolescent anabolic steroid use is associated with a higher incidence serious acts of aggressive and violent behavior. The focus of this renewal is to investigate the effects of adolescent anabolic steroid exposure on neural signaling between the hypothalamic DA/GABA and AVP neural systems and their role in anabolic steroid-induced aggressive behavior, with a focus on the influence of pharmacotherapeutic treatments for aggression in youth on the function of these neural systems. Completion of this research will provide new insight into the bio-behavioral processes driving anabolic steroid-induced aggression as well as provide translational information about the mechanism of action of select classes of pharmacotherapeutic agents that may prove useful for the treatment of youth predisposed to aggression due to early onset anabolic steroid use. When combined with data from other models of aggression, this knowledge will offer insight into the molecular mechanism(s) underlying aggression as well as provide translational information that may prove useful for the treatment of youth predisposed to this behavior across a spectrum.
|Morrison, Thomas R; Ricci, Lesley A; Melloni Jr, Richard H (2014) ?-Aminobutyric acid neural signaling in the lateroanterior hypothalamus modulates aggressive behavior in adolescent anabolic/androgenic steroid-treated hamsters. Behav Pharmacol 25:673-83
|Carrillo, Maria; Ricci, Lesley A; Melloni, Richard H (2011) Glutamate and the aggression neural circuit in adolescent anabolic steroid-treated Syrian hamsters (Mesocricetus auratus). Behav Neurosci 125:753-63
|Carrillo, M; Ricci, L A; Melloni, R H (2011) Glutamate-vasopressin interactions and the neurobiology of anabolic steroid-induced offensive aggression. Neuroscience 185:85-96
|Schwartzer, Jared J; Melloni Jr, Richard H (2010) Dopamine activity in the lateral anterior hypothalamus modulates AAS-induced aggression through D2 but not D5 receptors. Behav Neurosci 124:645-55
|Carrillo, Maria; Ricci, Lesley A; Schwartzer, Jared J et al. (2010) Immunohistochemical characterization of 5-HT(3A) receptors in the Syrian hamster forebrain. Brain Res 1329:67-81
|Schwartzer, Jared J; Melloni Jr, Richard H (2010) Anterior hypothalamic dopamine D2 receptors modulate adolescent anabolic/androgenic steroid-induced offensive aggression in the Syrian hamster. Behav Pharmacol 21:314-22
|Schwartzer, Jared J; Ricci, Lesley A; Melloni Jr, Richard H (2009) Interactions between the dopaminergic and GABAergic neural systems in the lateral anterior hypothalamus of aggressive AAS-treated hamsters. Behav Brain Res 203:15-22
|Carrillo, Maria; Ricci, Lesley A; Coppersmith, Glen A et al. (2009) The effect of increased serotonergic neurotransmission on aggression: a critical meta-analytical review of preclinical studies. Psychopharmacology (Berl) 205:349-68
|Carrillo, Maria; Ricci, Lesley A; Melloni Jr, Richard H (2009) Adolescent anabolic androgenic steroids reorganize the glutamatergic neural circuitry in the hypothalamus. Brain Res 1249:118-27
|Ricci, Lesley A; Schwartzer, Jared J; Melloni Jr, Richard H (2009) Alterations in the anterior hypothalamic dopamine system in aggressive adolescent AAS-treated hamsters. Horm Behav 55:348-55
Showing the most recent 10 out of 21 publications


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30763 / 45011 Adverts
Studio Flat First floor, separate entrance, in a town house, single storey
from $37/Night (rates)
from 2 to 4 people
2 bedrooms
2 bedrooms
- View : Sea/ocean, garden/park, city, monument, street/avenue, fantastic sunset
- Kids welcome
- Setting : City, Ocean
- Bus stop / bus station at 165'
- Festival, Spa, Culture, Fishing
Touristic region : discover Elaphiti Islands
Advert No. 52503
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Parking : Parking uncovered : 2 reserved stall, 2 off road.
Interior Studio Flat with View: sea/ocean, garden/park, city, ...
Receive up to : from 2 to 4 person(s)
Interior layout : 2 bedroom(s), sleeping den, 1 bathroom, 1 shower room, 1 toilets, sitting room, separate kitchen, veranda
Sleeps - bed(s) : 2 full bed(s)
Guest facilities : T.V., wifi, fully air-conditioned
Appliances : Kitchen utensils, toaster, meat broiler, electric stove, refridgerator, deep freeze
Exterior Vacation rental in Setting: city, ocean
Outside accommodation : Terrace 130 Sq.ft.
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Leisure, Surroundings, Location Apartment - Flat 52503
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FISHING Dalmatia
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Leisure activities less than 12 miles : Water skiing, sailing, tennis, boat trips, fishing
Attractions and relaxation : Bar/pub, restaurant, movie theater, open air summer movie theater, park and garden, sea world, art gallery, historical site, museum, theater, festivals, casino, natural spring baths, sauna, fitness center
SurroundingsCity - Dubrovnik Neretva County
Locality :
Sea/ocean at 660'
Sandy beach
Rocky beach at 990'
Public tennis court at 990'
Marina at 0.93mi.
Amenities :
Bus stop / bus station at 165'
Car rental at 165'
Breadstore at <165'
Local stores at <165'
Supermarket at 990'
Hairdressing salon at <165'
Internet cafe at 330'
Mail office at 330'
Bank at 330'
ATM at 330'
Doctor at 990'
Hospital at 990'
Location AccessStudio Flat Dubrovnik
Iva Vojnovica 50
20000 DubrovnikDalmatia
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Latitude 42°39'7"N
Longitude 18°4'58"E
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at 15.5mi.
Airport Dubrovnik
Dubrovnik, Dubrovnik Neretva County, Dalmatia, Croatia
at 0.93mi. / 10min.
Sea port Dubrovnik Gruž
Dubrovnik, Dubrovnik Neretva County, Dalmatia, Croatia
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Overview of Programs and Services
A Healthy Family Starts with Healthy Individuals…
The Silent Story
We each have a story. It begins the day we are born. It's a story shaped by our parents, our families, and the generations before us.
Too often, we fail to recognize the way our story drives our belief system, our behaviors, even our opportunities. After all, we don't know any other story.
Most chapters of our stories are positive—full of hope and joy. But unfortunately, there are chapters that include hardship and heartache, too. These chapters are our silent story, the story we don't share with the world.
Everyone has a silent story: your neighbor, your co-worker, your boss, even your children. Our silent stories might include addiction or abuse, financial stress or loneliness, depression or fear.
Many feel helpless to change their silent story. They may not know where to begin, or that change is even possible.
Fortunately, Families First knows that it is.
Nearly 8,000 individuals came through the doors of Families First last year carrying their silent stories – a child coping with the loss of a parent, a single father or mother facing unemployment, a relationship suffering due to an addiction.
Families First can help people from all walks of life to improve their lives, and thus improve the lives of their families.
|In 2014…
|7,860 individuals and families in Central Indiana were provided counseling, support and education at Families First.
|Over 1,000 individuals came to Families First last year for help in overcoming dependence on drugs and alcohol. Of those who graduated from the program, 96% improved their employment status.
|57 older and challenged adults were provided counseling, case management, homemaker support and protective care. Despite their vulnerability, 100% were able to remain safely in their home or were successfully transitioned to another appropriate care setting.
|More than 1,200 individuals participated in Families First's Breaking Free program, seeking assistance and protection from abusers.
While many of the families we work with at Families First face similar challenges, we know that every situation is a unique story. At Families First, we have created programs and services to help individuals and families overcome the specific challenges they face.
Our expert therapists have a proven track record for helping individuals and families break from negative behavior cycles that impact the family bond. From Play Therapists to Master's level Aging Therapists, Families First has staff who specialize in serving each generation of the family. Click any program to learn more about it:


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Chariot (2013)
Avoid this boring dog. One set, no script no ending.
This is a boring movie that tries to be edgy by being shot in a plane and referencing black ops and military contractors and America under attack to get some street cred. It's a horrible plot vehicle that has been used in other movies ad nauseaum... you wake up not knowing how you got there, with a room full of other people from varied backgrounds try to figure out why they are there... SAW did this idea in an interesting fashion... every movie -after- SAW did it in a boring ripoff fashion and this dog is no exception.
There is one set.. it's an airplane interior and the acting is mediocre at best. It leaves a lot to the viewer's imagination because the writer had no imagination. I will concede this movie was made cheaply but I hope copies of it can be burned just as cheaply.
PLOT: Wake up on an airplane with 6 other people and don't know how you got there... pointless banal dialogue and no ending was written for this movie. I won't give a spoiler but let's just say you can end this movie at any point and you will have created an ending as satisfying as the director gives you...
Cleanskin (2012)
British terrorism unit tries to track down bombers in London. Well done.
What came first the chicken or the egg? What came first brutal oppression by western powers or Islamic suicide bombers? It takes two to tango and this movie delves into the murky line that is blurred by career politicians controlling a populace via fear of a bogeyman and very real bombings and murders taking civilian lives. I've seen a lot of junk movies covering terrorism that are nothing more than propaganda and what I loved about this movie is not only the fantastic action scenes but the even handed treatment of terrorism, and where it originates from. Several scenes cover the topics of misguided Arabs youth looking for a violent solution to western oppression. At the same time the idea of a terrorist cell is covered in a realistic manner.
In the middle of all this mess is our hero trying to track down terrorists and render them harmless with extreme prejudice. The plot is fast paced and full of great action and the script is intelligent and realistic, much more true to life than many of the pieces of trash I've suffered through from Hollywood that are nothing more than government propaganda so a population can feel good about being at war with innocent people while decrying their resistance as the reason for invasion.
The Runaways (2010)
A massively missed opportunity barely watchable.
I love Joan Jett, I had the Runaways bootleg live album, one of the first albums I ever bought, back in the days of Vinyl and real rock and roll. While the Runaways birthed Joan Jett and The Blackhearts this movie doesn't really touch on that until the last 30 seconds of the movie and of course, that's the most interesting part of the story. This movie would have been better if they got rid of the fat chick from Arrested Development, who had no place in the movie at all. There's so many amazing stories from being on the road, but this movie is flat, and boring, and confusingly, about a bunch of underage chicks on the road in a rock band.. I mean.. come ON. This script is tame, and as such retarded since it doesn't emphasize the most interesting thing about the Runaways, Joan Jett, or Lita Ford for crissakes! Don't do a movie about rock and roll if you don't have the balls to show the scenes of what it's all about. I will say the casting for Lita and Joan Jett was pretty darn good and OK for Cherry.
Ghost Town (2008)
Watchable cutesy romantic comedy, smarter than most but not LOL
This is a good date movie, and that's pretty much why it sucks too. The comedy is a consistent cute, sort of just enough to make you smile and get half a chuckle, but never really over the top hilarious. This is very obvious target marketing at work to give a couple something to watch so they can chit chat lightly after and then go have dinner. The entire movie is held up by the lead character.. it's basically him muttering over the heads of whoever is in the room in an amusing manner.
PLOT: ghosts are trapped on earth, wishing they could let their loved ones get on with their lives but it's unfinished business and they need some help. They get help from one of the living in an unusual and cutesy awww isn't that sweet manner. Our lead character is a dentist and his love interest has a connection to the ghosts as well. This is cotton candy for a first date or something, it's not a legitimate movie, it's a vehicle to sell a ticket and get someone to say.. yeh, it's OK, and the girl chimes in "I thought it was funny".. and off you go.. they could have done a lot better, but that's target marketing for ya.
Mr. Brooks (2007)
Deliciously Sociopathic and Very Intelligent.
There's a lot of movies out there that try to be clever clever with their plot twists and it becomes very obvious that the people who wrote those twists must be shooting at a dart board in between doing lines and heavy drinking.
This is not that sort of movie. This script is smart, tight and very interesting to see unfold.
The plot vehicle of the schizophrenic sociopath being represented as a second actor is very effective, and the plot itself plays out very much like a chess match in high speed. Our character thinks 3 or 4 sometimes 5 moves ahead. I've seen lots of movies try to attempt what this movie achieves... and it's gold.
PLOT: The man of the year in an Oregon town has a little bit of a dark secret.. he has an addiction that he can't seem to give up, mainly due to his other personality egging him on.. he likes to... well..that would be telling now wouldn't it? Let's just say that his addiction is deadly, and he wants to stop.. his cry for help is answered, but does he really want to stop? He's not sure. Two side plots keep the action clicking along and the whole movie seems to pass very quickly as a result. This is one of the only movies you are going to see Dane Cook not looking and acting like he is bisexual overdosing on lip gloss and sad attempts to be cute to 13 year old girls.. his character is actually watchable for a change in Dane's usual acting style, what a relief that is. Demi Moore plays a cop and she looks as good as she did in St. Elmo's fire, and that's after kids.. she has one hell of a surgeon and a line on some good botox I guess, but however she does it, she still looks great and her role suits her.
If you love this movie as much as I did you will probably also like American Psycho and Clay Pigeons that carry some similar themes.
Happiness (1998)
Drenched in LA style-think, tries to come off as NJ, fails, but still very interesting.
This is a VERY messed up movie, and the script is VERY LA.. about midway through the movie I realized they were trying to pretend they were New Jersey inhabitants... /facepalm for that fail. If you ignore that stupid detail the movie is a number of different stories tied to together by one dinner table/family in search of "Happiness" in relationships, but since they are so very very messed up in the head, they tend to attract what they are.
Some of the thematic elements are going to sicken or disturb sensitive viewers, so don't watch it if you are easily offended.. there's nothing visually graphic, but the topics are a bit icky.
I especially enjoyed Jon Lovitz's speech at the restaurant.. that was pretty epic. This is a drama, not an action flick, and it's not a good date movie since it covers the failure of relationships.
Moon (2009)
Brilliant, borrows from other space movie themes, but the final product is gold.
This is a movie with basically one set, and one main actor with the voice of Kevin Spacey as a computer that will remind anyone that saw 2001 a Space Odyssey of a sane version of HAL. The moon is now used to harvest Helium 3, it's mainly automated, with one man overseeing the operation with the assistance of the base computer/robot. Themes you will notice borrowed come from Outland, Blade Runner, 2001, but they manage to put a spin on the plot that is unique and that keeps it interesting.
This is a psychological drama, it is not an action movie, it is not a date movie, this is the sort of movie you probably will get the most out of if you watch it in the dark by yourself without interruptions. The mood needs to build in order to get the full effect of the script. Suffice it to say that all is not what it seems on base, and our main character starts to feel a bit stranded on the moon, wondering what will become of him. He gets help from the most unexpected of places, but is it too late? You can't really describe this movie without giving away essential plot elements that are better left discovered by the viewer by watching it... which is what you should do, this is a great movie.
Deception (2008)
Great looking people in a terrible, terrible movie.
This is a reasonably slick looking movie that falls flat on it's stupid face, as the movie starts it seems to hold promise, we obviously know there's a deception of some kind going on, but it's not quite clear what kind of setup it will be. By the time you see the end scene you will want to take whatever media the movie is on and smash it to bits for being so incredibly and utterly, ridiculously, pathetically STUPID.
Whoever wrote this script was borrowing heavily from a MUCH better movie. SKIP this movie, go watch the movie it ripped off:
The Spanish Prisoner.
PLOT: a charismatic new friend introduces a bored/boring accountant to some women that would normally be out of his league, it all seems to good to be true, then comes the gotchya. Unfortunately you will see it coming a mile away, and the end of the movie is so stupid, and so terrible you will really regret watching this dog. If they cut this movie in half and decided to re-shoot it with a believable ending, it might have been a 5, but this movie is a solid 1 because of the low IQ of the plot.
The Spanish Prisoner with Steve Martin is a thousand times better than this stupid dog, that ripped of that script and added some scantily clad women as window dressing and a completely unrealistic "love" interest.
Zombieland (2009)
Some fun laughs, some decent gore, zombies that run and an amusement park scene.
This movie is a reasonable amount of fun, I was put off a bit by Jesse Eisenberg acting like a complete ripoff of Michael Cera in this movie for an obvious attempt at some coat tail fame. However, the Michael Cera style of comedic delivery is still fun even when it's a ripoff. This movie has Jesse and Woody teamed up to try and survive. This is generally a dorky comedy with a reasonable level of intellect and creativity. They could have been a bit more edgy but as far as marketability to the unjaded non-sentient masses this movie should be a big homerun.
We've seen the plot several times before - Zombie Apocalypse.. this is a lighter/funnier but equally gory handling of the topic.
Loses a point for being a Michael Cera comedy style ripoff.
Black Dynamite (2009)
A less entertaining version of Undercover Brother- poor quality production, tame direction.
This movie had a lot of potential I think we will need to wait until Tarantino does this genre before we get a really good one. This movie tackles the task of making fun of blaxploitation films of the 60s and 70s without actually winding up being that funny. It uses some skin, but is way too sanitized in the T&A department- they really missed the boat on what exploitation is all about: decadence and lots of hedonism, to the max. The bell bottom pants were not authentic, there were many scenes that were OK but, they were just OK, not great. The main actor is perfect for the role, he does all the kung fu kicks, etc required and has the good ol super-afro with handlebar mustache, even sequin outfits at times.
The problem with this movie is it is presenting something inherently offensive to blacks and trying to make it palatable and humorous.. why bother? That's what was fun about it in the first place!!!!! What we are left with is a sanitized attempt at tongue and cheek which winds up being a tongue in a cotton mouth of dryness, tameness and overall unfunny script.
A director with some balls needs to take on this sort of script and give us the laughs AND what we came for- some good old blacksploitation 70s funkiness that has an AUTHENTIC feel, instead of some loser in LA's ripoff hack job.
Go see UNDERCOVER BROTHER first, it's a lot funnier. If you want the real deal of what this is making fun of, check out the SuperFly TNT series and Dolemite.


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I think the reviews would benefit from being scored relating to different gamer types. For example:
* Achievement hunter
* Trader/hoarder of stuff
* Social gamer/Guildie
* PvP/PvE gamer
* Explorer
It would be nice to read your opinion about how the game fits different gamer types either during the course of the review or in a review summary. I think this would help relate to the game being reviewed.
For me, I normally glance at the pro and cons reviewers give to see if any (personally) game-breaking cons are listed. Then I look to numbers only for technical or semi-technical ratings like performance. Finally, I don't care what number a reviewer gives to gameplay or fun or things of that sort. I just read what they write. Lastly, I look at the overall grade for a reality check. Bottom line for me is whether or not the pro v con list scares me off.
Good article. On a side note, the whole concept of journalistic integrity I find silly. It's like people want to legislate and regulate deeply personal decisions an individual reviewer makes. Give me a break. It's impossible to know what influences a person really has without really getting ot kow them. Even then it's just conjecture. Take their review for what it is and make your own choice.
Finally, happy Friday everyone! Have a great weekend!
Noone isn't a word; It's "no one". On a side note, you can guess where the word "none" came from.
Their, There, and They're are not interchangeable.
I think when trying to decide on a new format you need to think about how that format would apply to existing games. I'm not sure one format is going to fit all - for example: Darkfall, WoW, and Free Realms all are MMOs. The folks looking for a new game are going to want to know if they are good games for them. So target audience is going to have to be identified and any grades/rating reflect that fact. Ideally a member of the target audience would be the one doing the reviewing.
What would be nice is to know how each of the following grade a game: raider, crafter, pvper and soloer. I expect there are some reviewers that can fulfill multiple roles but even then we're talking a lot of reviews because MMOs evolve and what was experienced on day one will be totally different within a few months.
Ultimately if I know the reviewers game background and if they themselves are willing to shell out bucks for the game that is more information than any score could ever give me.
The biggest thing that is needed with your scoring system is some kind of consistency in the ratings. I remember at one point a review for Age of Conan gave it a very low score (like a 6 maybe, I didn't go look it up). That was probably one of the lowest reviews ever. To put it in comparison, Vanguard scored better. So did Matrix. So did SWG for the NGE review!
That really ticked me off. Sure AoC had issues, but worse than the NGE? Worse than Vanguard? Seriously? I do not know if the reviewer was a big PvPer (as so many at MMORPG.com are. Nothing made me chuckle more than early reviews of DCUO that started aout by talking about the issues like bad chat but then got all giddy as a school boy talking about how great the open world PvP was and that made the game AWESOME....anyway) so maybe he was just upset that all of his Sieging dreams did not come true.
Regardless, scores should be meaningful. if you give something a 4, any game that gets a 4 needs to be in that same category. Maybe the final score should be tweaked by the Editor to make sure that there is consistency.
Originally posted by ghstwolf
A breakdown by category would be my prefered answer, with 2 planned reviews.
A technical biased "early look"- heavily concerned with stability and performance matters. Really it's a what is in the game and does it work style of review. It would be nice if you could also do installs on high and low end rigs, playing around enough to judge the differences.
The second review- the resub review a month (roughly) later. This would be the more "traditional" review, grading how well things work together. By this time the community should have settled a bit (and its importance gauged), you are into the typically boring middle game, and you'd have had time to play around with the systems. This is also a good chance to "update" on any technical improvements.
Such a system would be a huge improvement. Placing the review focus on if a working product was delivered early on, then assessing its lasting power with the review a month in. It probably won't make many friends though. Devs will dislike the requirements on content/gameplay, since they won't be able to hide the reality of their game behind the initial "hook" hours.
I agree with this. Then you can also add a final score so you have something for everyone. More options is always nice imo. Although, personally I don't have major problems with the current system also, so..
Eat me!
I think arieste just became my personal hero. Talk about hitting the nail on the head.
Its like when EQ2 went F2P and we all started asking for direct answers to direct questions in detail on how it would work and what it would do and we kept getting blown off then got upset and were totally ignored.
PUSH. Get the answer. You're reporters, so do your jobs, be fearless, and get it.
Lemme keep it simple...
Return to your roots.
Score a game on several key "MMO" specific features and toss in a bonus (x2) score for "innovation" or "creativity". Total up the 1-10 scores, divide by the number of catagories and be done with it.
The most important thing is establishing specific items you feel are key to the MMO genre you represent (grouping, guilds, chat etc). Any game missing one of the pillars of traditional MMOs will get a 0 in that catagory (housing for instance), but they would be able to make up for it with something "innovative" (Rifts, action combat, voice acting).
Heck with reviews, I would be happy for some SOE outtage coverage here as of late. If armchair analysts have been putting up a slew of serious updates and articles - I am most eager to see what actual analysist without weak wills and with integrity can do. Anxiously awaiting those news pieces. Especially since they do have contacts with developers and can give us honest feedback.
In any case, this isn't the thread to talk about whether or not you think our reviews are biased, etc. it's a place to talk about the direction that the format of our reviews should take in the future. We could continue arguing, but it's just going to boil down to the same stuff it always does. People are going to make accusations and I'm going to respond to them and no one will be more convinced of anything either way.
If people want to think we're corrupt, then that's their perogative, I suppose.
So, if I overreacted,then I apologize. I'm tired of having to defend myself from accusations against my integrity on a daily basis and I lashed out.
In any case, let's get this back on topic please.
Jon Wood
Managing Editor
I dislike the overall number for a MMO. No matter if its numbers or letters. As long as there is no consistency between different reviewers, then that score is useless. You guys have to remember that the readers only compare scores and not include 'oh but thats reviewer x and he gives relatively high scores compared to reviewer y' etc.
I do like a pros/cons list though. But instead of just naming some random features or whatever the reviewer thinks of, why not make this list consistent? Make a list of points to which you put the MMO against. The reviewers personal view can then be put in his conclusion at the end of the review and maybe with added comments if the pro/con list isnt complete enough. Maybe its an idea to hold a poll for which things should be on the list.
Then there were those previews which then end up with a recommendation to buy or not. I dont see why that is necessary at all. Isnt the idea that the reader makes up his/her own mind after reading the review? The problem with this recommendation is that a reader might have complete different expectations from a MMO then the reviewer has. This just asks for disappointed ppl. So I rather would see a pros/cons list instead with maybe some sections that are more general.
Something like this.
Graphics : A description about player toons maybe, armoursets, textures etc.
Animation : Is it choppy, does using a skill break off animations etc.
Music/Sound : What does it add to the game? Is it just generic music that you will soon turn off?
World : How immersive, guided paths?
PVP : (could break if up in types even if necessary or list it behind this) FFA, arena, RvR etc
Crafting/Gathering: recipedrops, nodehunting etc
Housing : Instanced or available at all
A list thats used with every review, with behind it a short description and then put in Pros if its exceptional, or Cons if its bad. Everything else just in seperate neutral section or so. If a summary would be made like this, then an overall score isnt even necessary. You can leave that up to the readers and their voting system. But anyone who wants to try a new MMO, finds a summary like this maybe more usefull.
Reviews for me serve the purpose of getting a inital overview of things, reading multiple site reviews and general player comments on a game is a good thing sure but the only review I would ever really trust is my own internal review - what i mean is the first month in a game will make a much bigger impact on potential future play than any review will
As far as rating are concenred, like the review themselves they are subjective and personal to the reviewer and I only take them lightly, getting included onto metacritic isnt such a big deal, most of us are wary of those scores now anyway so maybe running a system that doesnt conform to metacritics system would make you look more open/genuine (i am not saying to me you dont now)
So really, what ever you decide is fine with me
The main issue with the review is that it should be descriptive of features but not judging them. Why? because some feature or lack of them are good for some players and bad for others. For instance, if you state that instancing is bad, that is pretty relative even is bad it will be more important for some people than others. Using descriptive terms like quest oriented or mob grinding oriented, open world, someway instanced or fully instanced, are the things that the gamers need to know to take their own decision. I don't need to be told what I should like. I need to know how the game is in order to anticipate if I am going to like it or not.
I would really like it if a review wasn't released after only say 4 hours of playing. Or even 24 hours. Reviewers need to take long than that before they start actually saying its great.
And a game should NEVER be reviewed in beta stages. Games are always fun when they're new and shiny.
I'd like to say what happened when I started Rift. I got in on first beta. For the first few days of playing (about 10 hours), it was alot of fun. Everything was shiny and new, it was pretty to look at, true. But then I started noticing the flaws. The fact that there were too many mobs in one spot, that they spawned too fast, that Rift's started to become an annoyance and a chore. And then I started noticing that actually there's very little about the game thats actually different from any other game. Even the multi souled idea has been done elsewhere. And there are major flaws in even minor functions. Like the map is pretty much totally useless. The functionality of the brokers is very limited even with the most recent update they did to it, and its definitely much more limited than EQ2 which has been out for far longer. I started out with a renewing sub every 6 months. By the time beta was over, I had changed it to 3 months. Within a week after release, it was down to month to month. I barely log in, and if I do, I play for an hour or so and then log. For gods sakes, the game company just released a week long trial period and thats not a good sign when its only been open two months so obviously I'm not the only one to feel this way.
These games are releasing before they're finished and none of the reviewers ever mention it. If you're going to review, then review it completely, and not only after a few hours of play. The company isn't willing to give you more than 4 hours to try it out? Then maybe there's a reason for that. They don't want you noticing what the game is actually lacking. Mention it. Its a big deal. Be honest. Be open. Don't say its good if it isn't.
The scoring system, I think is fine. It could use less numbers. I prefer 1-5. But as far as preview, review, whatever, listen here.
The reason most people get upset about your reviews is the unbelieveable inconsistantcy at which you review. The latest failure was with FF14, where you guys were showing a clear bias to not review that game. Many people thought you were paid, some people thought you guys were just fanboys of square (aren't we all). The question being, why did FF14 get such grace when other MMO's that released in better shape didn't.
Consistancy is what you need. Whatever you do, however you do it, be consistant. As a professional reviewer you have to be over sensitive to showing bias.
While I'm on the subject. The "Buy it now" logo or whatever, is a terrible idea. Just god awful. If you wanted to breed conspiracies, this is definately the route to go. A review should be a review, give insight to the game and how it plays. A simple buy it now button does none of that, and just says that the reader should buy it. This is niether a good way to review, or not show bias.
I think that people who are inclined to read reviews are smart enough to understand that waiting longer for a review is not only warrented, but a smart move as far as MMORPG's go. You can't review MMORPG's without an end game. Perhaps a multi part review for all MMORPG's, review early, mid, and end game for all of them.
But again, whatever you do, be consistant.
In response to the last post by the OP. The ranting about bias and things of that nature are coming from long time users of this site who had no problem when you were reviewing when the site opened. They are angry because the reviews have not been getting better, they have been getting worse. The moderators are getting worse, the selling is getting worse. Everything is getting worse.
I'm sure sometime in your life you felt a product that you like sold out and lost what you held dear about it. That is how a lot of us feel about mmorpg.com right now. It's hard to let go of a community you've been a part of so long. Many of us had an unsurmountable respect for the unbiased nature of this sites reviews.
IMO it is impossible to talk about reviews on this site without this subject coming up.
Also before I get discredited, Like many I was a long time reader before I decided to post. I started on this site sometime in the very early 2000's...I don't know the exact year or date.
It's quite clear that your sites integrity is in question. Be it deserved, or not it seems to be the problem. This is because of what ??? Soft reviews? Not asking the tough questions ? Unrealisticly high reviews of games that later turn out to be crap?
The whole Payola/Swag issues is really but a symptom of the larger issue. To attack people that are only doing as you ask them to do is not very smart either. You admitt your system is flawed and you ask for input.
Be honest, If a game is crap say so.
If a game is the same old pig with a different shade of lipstick, Say So.
Players are looking for someone that will hold the dev's feet to the fire and make them introduce something new and exciting. Live up to their own hype and deliver what they promise. If they don't hammer them hard.
Asking if we prefer numbers or letters in our reviews is like putting a bandaid on the sinking Titanic. If you lack the Integrity and your readers trust. No system will mean anything.
The problem with a review is that it is something that someone who has paid for the game gives to someone who hasn't. This means it's one person's individual experience appealing to one person's individual characteristics. The MMORPG experience is going to last about a month before you can give a real review. But after a month it stops being a review and starts being a critique.
Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker
It's not possible to review a game in a way that will suggest whether or not it will last with any player. That's something the player needs to decide.
What the reviewer can and should do is to review the game based upon what the game is trying to accomplish, the genre it's trying to fit in (or the ways it crosses genres) and whether it's successful in doing what it sets out to do.
Also the parts that make up the whole.
A game might be so fun your head bleeds but the crafting might suck or be non-existent. To someone who hates crafting this could be a plus. To someone who requires crafting a huge minus.
Let's take "Lord of the Rings online", a game that I have a subscription to but haven't really played in earnest in quite a few months.
It's not a bad game and does some things realy well. But what grade or score does one give it? It does many things well so should it get an A? A B+?
Well, it falls short in the pvp side of things so giving it a high score will immediatley cause those who love/want pvp to scratch their heads because for them a game with bad pvp or no pvp might not be worth playing.
Some games might have everything that a hardcore player might want but are released with a lot of bugs. The first inclination is to give it a failing grade. But if it's playable and offers game play that hasn't been in recent releases then maybe it has worth to a player who is looking to build his own hut and make his own tools and who doesn't care about some bugs.
I suppose in the end what one needs to do is to get in their and just describe the experience.
Is it buggy, does it include all the promised features, do those features work as intended and are they done well? Is the art design good and consistent throughout game world, are the graphics (lighting, shadows, DX "whatever") done well or does it feel dated?
Is the writing good, does the game guide the player or does it expect the player to find his/her own way?
Just telling it "like it is" is worth quite a lot to a player. Not "game play sucks" but "game play incorporates a lot of repitition" or "game play requires the player to have his/her hand in many facets of the game or they wont' be compeitive", etc.
I completely understand the need for a letter or number grade because it sums up the reviewers thoughts. However, I don't think one grade is going to tell the whole story or even make an honest impression. Again, if one hates pvp then LOTRO could be an A. If one wants/requires pvp then it could be a D.
The other thing is that, as the article suggests, 1-10 isn't good because anything below 6 is never used as it's failing. The converse could also be true. Should a game get a 10? what constitues a 10? Nothing is perfect so a 10 shouldn't be a "perfect" score. 10 should be achievalbe. Or 1.
or better put, the highest and lowest scores of whatever system you use should be achievable.
Nice discussion item. Here's my thoughts:
the reviews, it should be obvious that there need to be two, one near launch or close afterwards, call it "launch review", "progress report/review" or "initial review" and make it clear that it's not the definitive review but more of an early report.
That review covers like about the first 40-80 hours of gameplay and what can be said about the game as experienced by the reviewer in that time.
Then, after a month or 2 after launch a second review follows that can hit all the areas of gameplay that an MMO offers, especially it'll pay attention to the endgame content that was left out in the initial launch review, how much of a switch it is in gameplay or not, and how the new MMORPG as a whole stands. For some MMO's, the reviewer will have been able to hit level cap and the endgame content sooner just like other players (eg DCUO, CO), for other MMO's it'll take longer to hit that level cap and the endgame content (eg Aion), the point is that this second review can take the endgame content into account, because this is where often the (in some cases 'bait and') switch takes place in gameplay, and it's often this type of content, the amount and variety in it, that has to provide longterm value to an MMORPG, the reasons why people keep being subbed to it.
If deemed fitting, the rating of an MMORPG will then be corrected to reflect this progressive insight better.
Or to put it shortly, the initial launch review will focus on whether it's fun to play the game in the first place as far as can be determined and guessed with a mere 40-80 hours under the belt, why the second definitive review will showcase a wizened outlook upon the new MMORPG, one that will focus on its longterm value and what arguments it offers for players to be subbed to it.
About the rating, I see no problem with it, although as said above, the rating should reflect progressive insight which a follow up review a few months after launch can give.
And maybe different game aspects could be rated, plus a short 3 sentence commentary accompanying the rating, why a rating is given like it is. I don't think that a game rating should just be an average of the rating of the subratings of that game's gameplay aspects, the overall rating should show how these separate game elements combine into the overall gameplay experience.
Note: and if you want to show site visitors that you're willing to listen to their recommendations and viewpoints regarding how they want to see reviews being done, then just collect a number of the best and most well received suggestions, present them in a few concrete options and then let forum visitors vote on them in a poll, with the addition that ideas can slight changes can still be added to the most popular option based upon emerging ideas from the debate about it
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If you really want to improve your reviews it is actually quite a simple path. Whether you use scores of 1-10, 1-00, A-Z is irrelevant. What is important is that YOU as the managing editor set standards which reviewers will use to judge a game
You want game companies to be held accountable for shipping incomplete and buggy games? Well then make that a cornerstone of your reviews. Don't leave it up to various writers to value this. It results in contradictory reviews and scores.
All the criteria should be the same for each review. Come up with a STANDARD scoring system. For instance:
25 Completeness- Does the game feel complete, polished and free of bugs? Does it meet a minimum acceptable level of content?
15 Graphics- Self explanitory
15 Story/Lore/Gameworld - How developed is the gameworld. Does it feel immersive...
15 Innovation - Does the game improve upon what has come before?
10 UI - How intuitive is the interface.. how customizeable?
10 Social Tools - Does the game foster player interaction?
10 MISC - Reviewers choice
That's just a sample.. it doesn't matter if you make it A-Z, 1-100 or anything else. Simply have clearly defined categories which we can use to compare from review to review. Make sure the reviewers are trained to understand what these guidelines mean so we don't have instances where a reviewer says he doesn't judge a game on how incomplete or buggy it is at review time because it has "potential" to be fixed later. Oh yeah.. the word "potential" should be banned from reviews as once you go down that path it becomes a PREVIEW and nor a REVIEW. Grade a game on what exists at the review time. Go back in 6 month and review it again if you liek but please dear God never EVER give points in a review for what might "potentially" be added or fixed in the future...
Lastly, make sure the review categories mirror the standards and values of the site. If you as the managing editor truly feel that games that are buggy and incomplete should NOT be rewarded with great reviews then make sure that category exists in your review AND it is weighted more highly than the other categories!
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
When I first read the thread title I was hoping you were going to actually rate our critiquing. I was thinking, "OK this guy has some serious courage" to go up against the kind of people you find on some forums. The kind of people that would be like,
What? You are critiquing our critique on your critique? Well here is my critique of your critique of us critiquing you on your critique:
But then I can see why one would think better of it. I would love to hear the positive and negative comments the writers have about some of the things you guys read from the posters after a review though. I was hoping to have some light shed on why players react the way they do to your reviews and how you guys deal with it. I am glad that you were able to better explain the way you envision game reviews for the site and sharing some of the complexities of online game reviewing that many readers rarely think about. There are probably a lot of positive things players say about reviews.
Personally, I like the re-reviews and would even like to see 3-month, 6-month, and anniversary reviews for some of the games that interest me the most. I don't have the time or money to check out all the games that look good to me initially and I can appreciate what reviewers have to juggle as these games progress past launch. I pay attention to the forums here because you can get a fairly accurate impression on whether or not developers are able to step up to the plate after launch or if they blow it, in my opinion. Initial reviews can be spotty for online games. I even expect them to be. But the review combined with feedback from players here, trolls and all, paints a pretty clear picture for me, most of the time.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I don't see many problems with the reviews as they stand. I like the whole pre-release - launch - re-review thing myself. Not a big fan of the scoring sistem but what you could replace it with? That's for the wiser minds than my own. What I would like to see is more than one opinion on one review, after all one persons tripple A is another persons Fly for fun. (No offence to ment to any flyf fans out there.) For instance review as normal then a small section of counter opinions like "Jon thinks this, Mike thinks this" e.t.c e.t.c. Whatever you do there is going to be some unsatisfied customers out there. As much as I love this community, and I do. Sometimes we come accross as some of the most negative, self entitled, and frankly paranoide people I have ever seen on all the internets. I feel the more information we get the less moronic conjecture there will be. But I am probably deluding myself The thing is we are mostly aloud to act like the worst kind of total turdburger and people expect the staff to act with total professionalism at all times. On a platform with (Mostly) this much freedom of expresion I think that's nigh on impossible. Also from some of the things I have been reading in this discusion I get the idear that some posters belive the staff are all taking huge backhanders from Blizzard and flying around in private jets. Let's keep a sense of perspective here shall we? Just my own opinoion, no offence ment. I still enjoy reading every article on this site.
Obviously, a game journalist has to review a game ASAP. But it does create a problem with MMOs, because they are expected to be played for a long, long time. And too many games are fun for the first 5 hours, and then the rest of the game just stinks. Its hard to review what the game is like at level 50 when you're doing a review based off 3 days of play or less. Therefore, I suggest a level range review. As an example, if a game has 50 levels review every 10 levels. 1-10, 11-20, 21-30, etc. Once the reviewer has done all the levels, then he/she can give a synopsis. Of course,a problem here is how will the reviewer find time to do this when he/she was expected to play the game for 5 hours, and tell the world all about the game.
Maybe this can be left up to player correspondents. That's a good way for someone wanting to get into the journalism to gain some experience.
Honestly, I don't even bother to look at scores. I just read what others players say, and I find that I agree with what the majority say.


text:
There is a girl that sits in rain that waits patiently day after day,
For the sun that will never come despite the never ending pain
Yet, she looks up lovingly for something that should come
So delusional, but yet so hopeful for something that will never be
That poor girl is better hanging from a tree
© Copyright 2017 NomRentaruH20AnnA009Looftastic. All rights reserved.
Status: Finished
Genre: Poetry
Loved the rhyme, also, the dark atmosphere that blankets your poem. Well done, this was an intriguing poem :D
I like this a lot my friend, it's got a very dark tone but its interesting :)
when I read this poem,it felt like I was reading my life that it made me shiver..I love it so much.. powerful words full of meaning. ;)
I really like this poem. Its really good
I loved this poem, it's so dark and every word flows perfectly into the next. Amazing work which deserves a like! Great job :)
Poem / Poetry
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It is one of these days when I am a bit loo lazy to make myself full meals. When things get a bit busy and I'm often on the run, I prefer to have something in the fridge to snack on or to grab on the go. A good Hummus with bread sticks or vegetables is a good option then. I make a good bowl and am basically safe from any weak moments of snacking something less than healthy outside.
Once in a while, I start scratching my head though and think about ways how to make the Hummus experience a bit more exciting. To tell the truth, I sometimes get bored by the same flavors, and develop a craving for something new, and start experimenting. Those experiments result in the creations like the Salted-Cashew Beet or Coconut-Peanut Hummus.
Now, here is another of my savory creations: Olive Hummus. It is a very straightforward recipe. As a typical Hummus, it takes some chickpeas, a bit of tahini, a little spice – and, you guessed it, olives. Not only are they a Mediterranean Superfood, they also add a distinct sweet-bitter… well olivy flavor to the spread. It goes extremely well with bread sticks or hearty crackers. Give it a try!
Servings 4
1 minPrep Time
1 minCook Time
2 minTotal Time
- 15 oz (400 g) olives, pitted (plus more for garnish)
- 15 oz (400 g) chickpeas
- 2-3 Tbs tahini
- 3 Tbs olive oil plus more for garnish
- 1/2 cup (120 ml) water
- pinch of salt
- 1-2 garlic cloves (optional)
- Transfer all ingredients to a blender and process until creamy. Enjoy!


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[Selling] House Teleport Tiles + Conjurer's Garb
Discussion in 'UO Great Lakes Trade' started by rhysianwolf, Aug 13, 2010.


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|Message view
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|"Donald Woods (JIRA)" <...@geronimo.apache.org>
|[jira] Created: (GERONIMO-1011) HTTPS Connectors fail on IBM JDK
|Wed, 14 Sep 2005 02:05:54 GMT
HTTPS Connectors fail on IBM JDK -------------------------------- Key: GERONIMO-1011 URL: http://issues.apache.org/jira/browse/GERONIMO-1011 Project: Geronimo Type: Bug Components: JVM-compatibility Versions: 1.0-M5 Environment: WinXP or Win2003 Server w/ IBM 1.4.2 JDK Reporter: Donald Woods HTTPS connectors for Jetty and Tomcat fail to load when starting the server using the IBM 1.4.2 JDK. This worked with M4, but was broken sometime in the last several weeks by changes in M5. The IBM JDK supplies its own HTTPS handler - com.ibm.net.ssl.www.protocol, which must be manually loaded in addition to the default sun.net.www.protocol. Also, the IBM JDK provides a different implementation of the X059 algorithm, which is IbmX509 instead of SunX509. The required code changes to recognize that an IBM JDK is being used and initialize the algorithm and protocol handler correctly, are confined to the Jetty and Tomcat HttpsConnector classes and the GeronimoURLFactory. The resolution of this bug will only allow a Geronimo server built with the Sun JDK to run on an IBM JDK - it does not resolve the other known build and Orb problems with using non-Sun JVMs. -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://issues.apache.org/jira/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira
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|Video Games
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All of IGN.com's video game podcasts jammed into one feed. It's like one of those little clown cars, but for your ears.
September 9th, 2015
Episode 584 of 1035 episodes
We make an otherwise slow Xbox news week interesting by discussing notable 9/9 gaming birthdays, discuss former Xbox boss Robbie Bach's comments on how an 'Xboy' handheld almost came to exist, analyze what we learned about Destiny thanks to a court decision involving a former longtime Bungie employee, and give our ideas for what rides we think should be at Ubisoft's planned real-life theme park in Malaysia.
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Want a pay raise, but not sure how to approach it? Follow these steps to get paid what you're worth.
Here's the Secret to Negotiating with the Opposite Sex
Knowing the differences in how men and women approach negotiation is important for getting what you want. Understand the other party's mindset, and you'll be more effective.
What 3 Great 20th Century Speeches Can Teach You About the Art of Persuasion
Great speeches are great for a reason. Here's what Kennedy, Churchill and King can show you about making the perfect pitch.
Passion vs. Profit: Ladies, It's Time to Get What You're Worth Today
How much of the salary gender gap is due to women failing to demand what they're truly worth? Better question: how can we change that?


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When the prophet had condemned Ephraim for lies and deceit he comforted himself with this, that Judah yet "ruled with God, and was faithful with the Most Holy," Hos. 11:12. It was a very melancholy view which the last chapter gave us of the desolations of Israel; but this chapter shows us the affairs of Judah in a good posture at the same time, that it may appear God has not quite cast off the seed of Abraham, Rom. 11:1. Hezekiah is here upon the throne, I. Reforming his kingdom, 2 Kgs. 18:1-6. II. Prospering in all his undertakings (2 Kgs. 18:7, 8), and this at the same time when the ten tribes were led captive, 2 Kgs. 18:9-12. III. Yet invaded by Sennacherib, the king of Assyria, 2 Kgs. 18:13. 1. His country put under contribution, 2 Kgs. 18:14-16. 2. Jerusalem besieged, 2 Kgs. 18:17. 3. God blasphemed, himself reviled, and his people solicited to revolt, in a virulent speech made by Rabshakeh, 2 Kgs. 18:18-37. But how well it ended, and how much to the honour and comfort of our great reformer, we shall find in the next chapter.
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The Kennedy Cougars football team lost Friday's home conference game against Rosemont by a score of 39-13.
The Rosemont Wolverine thwarted the host Kennedy Cougars football team by a count of 39-13 in Friday's league outing.
With the win, Rosemont upgrades its record to 2-2 on the season. The Wolverine host Valley (Sacramento, CA) to encounter the Vikings in a Metropolitan outing on Friday, October 1. The Vikings go into the outing with a record of 1-3. Valley lost 22-0 in their recent league outing against McClatchy (Sacramento, CA)
With the loss, Kennedy moves to 1-2 on the season. The Cougars travel to McClatchy (Sacramento, CA) to encounter the Lions in a Metropolitan outing on Saturday, October 2. The Lions go into the outing with a record of 1-3. McClatchy won 22-0 in their recent league outing against Valley (Sacramento, CA)
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This is your resource to discuss support topics with your peers, and learn from each other.
i purchased a phone on the 10 of last month ,someone stole it on the 8th of this month from my sons bag my service provide tells me they can only trace the phone if the person is using my sim card which they are not ,can i get RIM to disable the phone ,this person though is using the unit to communicate via the pin how can i get back my phone or shut it down!
Hi pepperpot
Welcome to Support Forums
Sorry for your loss ! BlackBerry cannot disable or Block that device ,All support starts with our Carrier or Service provider .It is your Carrier who can to Block or Blacklist that device if they are capable of ( Though all carrier are not able to do this )
Inaddition please read this article : Lost or Stolen BlackBerry -- What to do?


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WR Series: Arabic a Complex Script
Download this episode
In this video, you will explore the different features of the Arabic language. First, we will add an Arabic Keyboard and start typing Arabic. Switch to right-to-left display and examine some Arabic character shaping characterstics. In addition to ligatures, kashida, diacritics and Arabic numerals. Short demo filled video, I hope you enjoy it!
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Your local councillor - working for you all year round Learn more
by Cllr Karen Chilvers on 22 May, 2016
The following planning applications are currently pending decisions. There are some multiple conversions here in Hubert Road and Kings Road and I will be asking for a referral on these. Feel free to get in touch if there are any you wish me to refer for a committee decision. Discharge of condition 2 (Details of […]Read more Leave a comment
by Cllr Karen Chilvers on 22 May, 2016
On election night I made a speech when I won my seat back an the Gazette carried it thus: "One thing I would like to say is that politics needs to be better. We all need to clean up our act not try and scare the public. Democracy would be better for that." Read the […]Read more 4 Comments
by Cllr Karen Chilvers on 17 April, 2016
So, it's nearly time to vote for me (please)! If you don't know where to vote on Thursday 5th May, here's my guide: There are four polling stations in Brentwood West, they will be on your polling card, but just in case, here's a map for each: Victoria Court, Victoria Road (Polling card numbers starting CA) […]Read more 2 Comments
by Cllr Karen Chilvers on 12 March, 2016
On Monday, I am delighted to say that I have successfully worked with local residents to attempt to protect three specific areas by making them community assets. They are: Land off Honeypot Lane La Plata Wood Wharf Road/Rollason Way Green I am delighted that so many people are taking care of their local assets […]Read more Leave a comment
by Cllr Karen Chilvers on 7 March, 2016
The Post Office are consulting on the move of the Warley Hill post office but it won't go far. The plans are for it to move from 29 Warley Hill to the Londis, which will be modernised as a result, at 19 Warley Hill. You can access the consultation here – it runs until 14th […]Read more Leave a comment
by Cllr Karen Chilvers on 28 February, 2016
I am conducting a survey to discover the sort of parking restrictions (if any) residents wish to have in their roads. This has bigger benefits than a petition because if gives the South Essex Parking Partnership a more rounded understanding of the issues. So please click HERE to take the survey, it's running until the […]Read more Leave a comment
by Cllr Karen Chilvers on 14 February, 2016
If you want to have your say in the development plan for Brentwood between now and 2037 then it is time to have your say. The Conservative Government has decreed that we need to build 5,500 homes in this time. Now, I have made it clear that, on behalf of the majority of residents in […]Read more Leave a comment
by Cllr Karen Chilvers on 2 January, 2016
The following applications are currently "pending consideration". Please get in touch with any queries or requests for referrals. Demolition of single storey side element. Single storey side extension and alterations to ground floor rear fenestration 10 Firsgrove Crescent Warley Essex CM14 5JL Ref. No: 15/01548/FUL | Validated: Thu 03 Dec 2015 | Status: Pending Consideration […]Read more Leave a comment
by Cllr Karen Chilvers on 9 October, 2015
The following applications are currently "pending consideration". Demolition of former print works and redevelopment to provide a mixed use development comprising 3 x retail/ commercial units at ground floor level and 5 residential units (3 x 1 bed and 2 x 2 bed units), communal amenity space and associated works. 17 – 19 Kings Road […]Read more Leave a comment
by Cllr Karen Chilvers on 27 September, 2015
Demolition of existing single storey rear extension and construction of single storey rear extension 96 Westwood Avenue Brentwood Essex CM14 4NU Ref. No: 15/01155/FUL | Received: Tue 08 Sep 2015 | Validated: Tue 08 Sep 2015 | Status: Pending Consideration Replacement garage and rear orangery. White Cottage 16 Westbury Drive Brentwood Essex CM14 4JZ Ref. […]Read more Leave a comment


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Lakers' patience worn thin under Mike Brown
The Lakers, knowing their owner was not in great health, saw their two-year window of winning a championship disappearing with Mike Brown as coach. So a winless preseason and five games into the regular season, the Lakers fired Brown.
General Manager Mitch Kupchak said during a radio interview Tuesday the team's lack of patience and Jerry Buss' declining health figured in highly with the decision to let Brown go after a handful of games. He said they didn't want to take a chance that the team's fortunes wouldn't turn around after another month.
"When we made the changes we made in the offseason, we really did it with a two- or maybe even a three-year window, probably a two-year window to do our best and win a championship," Kupchak said. "And clearly we knew Dr. Buss was not in great health, and we were hoping for the next year or two we could put something on the court that would result in being in the hunt at the end of the year for a championship."
"And when we didn't feel we could get there after a preseason and a small number of games, we didn't feel we had the patience to wait and see if it was going to work out. And that's really why we made the change we made so early."
Kupchak didn't say what would happen to current coach Mike D'Antoni should the Lakers fail to make the playoffs, although he previously has said D'Antoni, like everyone, will be evaluated at the end of the season.
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HDR imaging on the Nokia N900
Ever snapped a photo with a bright background and a dim foreground and either had the foreground too dark or the background blown-out?
Time for High Dynamic Range (HDR) imaging Its a feature that is far more at home on DSLRs, rather than lowly point-and-shoot cameras, let alone the Nokia N900. Of course, we can't match the quality (or speed) of those DSLRs with their superior CCDs. On the other hand, it's just downright amazing that you can actually snap respectable HDR photos with the N900 and automate the process to a high degree – right down to actually processing the HDR right from your own phone – as long as you have CPU cycles to spare..


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Publisher's Description+
From Terry Springer: FibroTrack is a complete online system for managing Fibromyalgia! FibroTrack for the iPhone is a "companion" application for the FibroTrack system and it enables FibroTrack users to input detailed symptom information anywhere, anytime! FibroTrack on the iPhone also allows users to track all of their treatment actions, stay in contact with support group members and manage their medical contacts. All actions and data input via the iPhone FibroTrack app are saved to the same secure central database as data input through the main members application. FibroTrack for the iPhone requires a FibroTrack membership - learn more at www.Fibromyalgia-treatment.com.
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As prices of household energy soared, suppliers had a ready explanation. It was all to do with world market prices. So the not unreasonable assumption made by consumers was that, if prices of household gas and electricity followed wholesale energy prices up, then they could follow them down as well.
As emerges clearly from the figures we publish today, this hope was vain. Deep down, we probably always knew that any reductions, if they came at all, would be rather slower to take effect than the increases, and of a rather more modest order. But the advice was to compare prices, switch suppliers if necessary, and trust the regulator, Ofgem, to look after our interests.
But it seems this is not enough. Household energy costs rose by 42 per cent last year, to an average of £1,293, after oil prices reached $140 a barrel. The oil price now stands at $70, after falling as low as $40 a barrel. So far, though, nothing like this reduction is reflected in domestic energy bills. The watchdog, Consumer Focus, says that prices should be falling far more quickly, and concludes that the difference is being pocketed by the energy companies. It says that Ofgem is not doing its job.
The Energy Retail Association contests this – it would, wouldn't it? – arguing that other elements, such as higher transport costs, have been omitted. And the effective devaluation of the pound against the dollar will also have kept prices higher than they might otherwise have been – although the value of the pound has risen in recent months. But the discrepancy will still look enormous to most consumers. Nor does competition seem to have done much to keep down prices. Tariffs remain much of a muchness; energy companies' profits have ballooned.
So far, the brave new world of energy deregulation has not had anything like the beneficial effect for consumers that we, and surely the Government, hoped. The watchdog's verdict is that "the companies are pocketing £1.6bn extra, while millions of households struggle to make ends meet". It is right to insist that the energy companies take immediate action. Without it, the whole concept of utilities deregulation risks being discredited.
- More about:
- Consumer Issues
- Energy
- Households
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I count around 60? seeds. Are those all from one pod? <Below> average
count for you??
I'm envious! ;-(
Lucky to get more than 20 or 30 here, at least from registered parents.
40 is a <lot> for me. Seedling x seedling usually do better, but I
don't think I've ever seen more than 70 seeds/pod.
Life in the "vale" combined with weird gene matches, I guess.
<The seed number per pod might have been a little below average Tom Silvers>
Linda Mann


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adidas offer an inside look into the creation of its Primeknit material which was introduced last year during the Olympics. The video presents some of the different appropriations possible with the knitting technique including the ability to create intricate patterns and visuals. A subject of obvious controversy given the Apple vs. Samsung-esque accusations on behalf of Nike, there has been some interesting discussions about the actual production approach of both pieces courtesy of Knitting Industry which detail both the Primeknit and the Flyknit.


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Hello Gerry,
I am the same way. There must be a dozen pairs somewhere around my house
that have never been worn. I now have a way though of making sure I do
wear gloves in the garden. Much as I like the dirt under my nails and the
feel of the cool earth, grimy hands and nails doesn't go over too well in
the professional office environment. So, I wear gloves. I have about 6
pairs stationed in various parts of the garden so no matter where I am in
the garden or what I am doing, there is a pair of gloves within easy reach.
The hardest thing is remembering to put each pair back in its requisite
place before moving on to another chore in another part of the garden and
getting out the gloves for that area. Works like a charm for me.
BJ in SW MB, Canadian Prairies, Zone 3
At 08:01 AM 6/18/2000 -0400, you wrote:
>So what kind of compulsion do you suffer from if you keep buying garden
>gloves and never wear them?
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Atlantis 3 Tiered Appetizer Dessert Stand Polished Stainless
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Apex Fountains ATL18-1210-S Specifications
This brand new item is shipped directly by manufacturer or supplier with full warranty.
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"You gamble on your notoriety. You gamble on your reputation," Lopez explains. "I've done kid movies, I've done animation. I've done my stand-up. I've been able to be adult; I've been able to be family oriented. And I have almost 10 million Facebook friends. I would risk what I've done with the 10/90 format."
Lopez created Saint George with sitcom veteran Matt Williams, the brain behind such classic shows as Roseanne and Home Improvement. The powerhouse cast includes David Zayas (Dexter), Renee Victor (Weeds) and, in his first comedic role, Machete tough guy Danny Trejo, playing the good-natured but sometimes misguided Tio.
"I've done 10 episodes and I haven't killed anybody," says Trejo, sporting his signature baggy shorts, white tank top and matching sneakers. "George is a legend in the San Fernando Valley, so when I had a chance to work with him, I just jumped on it."
Lopez was born in the Valley community of Mission Hills, Calif. Abandoned by both parents at the age of 10, he endured a tough upbringing at the hands of his abusive Mexican grandmother, Benita Gutierrez, who raised him with her husband, Refugio. In the early '80s, Lopez began performing at comedy clubs. His popularity led to a gig hosting a morning talk show on L.A.'s KCMG-FM Mega 92.3. In 2000, Sandra Bullock approached him to try his hand in prime time with ABC's The George Lopez Show, which she produced. The show ended in 2007 after a six-year run, but found new life in reruns on Nickelodeon's Nick at Nite. He returned in 2009 with Lopez Tonight on TBS, but when Conan O'Brien signed a deal with the cable network, Lopez Tonight was bumped to a later time and then canceled after three seasons. Lopez isn't one to stay down for long, however. And now he's determined to up his game.
"I've done a lot already but I want to do more. I want to help more, put more people to work," he says. "I want to leave a deeper impression. I want to be good and I want to be better."
For him that means keeping on top of both his physical and emotional health, going to both psychotherapy and Pilates every morning before work. And although his marriage of 17 years ended in 2011—even after his then wife Ann had donated one of her kidneys to help him correct a congenital abnormality—Lopez cites even stronger ties today with Ann and their 17-year-old daughter, Mayan. Ann is still very active in the George Lopez Foundation, which they founded to help underprivileged kids and families with health care and education and to increase awareness about kidney disease. Lopez says that Mayan, whose sense of humor he ranks better than his own, hopes one day to join the cast of Saturday Night Live.
"My ex-wife is very funny as well," he adds. "Not particularly during our divorce proceedings, but she's always had a very good sense of humor."
The levity comes easily to Lopez. But there's no mistaking the fierce will to achieve that keeps him in the game. And he clearly appreciates every step of the journey.
"To come back to do it again, but do it again with the highest quality of writers and creators and actors, it's just something that I would have never imagined," Lopez says, "No one really gets to go around twice. They hardly get to go around once."
Saint George premieres Thursday, March 6 at 9pm on FX!


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