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Lawyer for Warrants in Walcott, WY – 82335
- Dec, 24, 2016
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NOTE: The Information on this Webpage Should NOT Be Taken As Legal Advice
Are you someone looking for a lawyer in Walcott, WY? Trying to find legal help can be an uphill struggle, specifically in the Wyoming and 82335 location. You wish to make certain you're selecting a great attorney– one that can assist you triumph with regard your legal concerns. However you can never ever make sure whether the attorney is the ideal option for you.
That does not have to be the case this time. We'll help you discover the right lawyer quick – without the headache and hassle. Give us a call today toll complimentary at 1 (844) 359-9813 to find out more or to find attorney or medical malpractice lawyer in the Walcott, Wyoming 82335 location that can assist you with exactly what you require. We'll make sure to link you with a lawyer that can meet your specific requirements, fast.
In spite of all the jokes around, there are some things that you just cannot do without a great Wyoming lawyer. Therefore eventually, you'll be in a position where you'll have to hire someone in the legal profession on your own or a loved one. That doesn't indicate you'll remain in any trouble, but the world we reside in is filled with situations that require strong legal counsel.
So How Do You Find a Good Lawyer in Walcott. WY
There are a great deal of ways you can tackle finding a good law expert in Wyoming. You might simply open the yellow pages and search for the one with the greatest ad. However just due to the fact that the law firm has the money to invest in large advertisements, doesn't indicate they'll be the best legal agent for you.
Some people believe to discover the best available you need to get a recommendation from a buddy or company. However every scenario is various, and yours may not be the same as your friend/employer.
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Choosing a Lawyer in 82335
You wish to pick a legal representative you think will have your best interests at heart, and will work for you until the task is done right. Do not simply employ the first one you see in the phonebook.
Picking the wrong Wyoming lawyers can wind up being a costly error for you and your loved ones– both in time and cash. Once you've gotten in touch with Wyoming legal agent it's usually a good idea to check with the Wyoming Bar Association website. See if they provide the right type of service for you.
When you speak directly with the Wyoming legal team you've connected with, make sure to ask questions that will help you feel more positive in their legal representation.
Here are some great questions to ask your prospective picks in Walcott:
- Will I be working directly with you, or another person in the firm?
- What are your legal credentials for practicing law in Walcott, WY 82335
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- What are your payment terms and conditions?
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Final Thoughts When Hiring a Law Firm in Wyoming
Keep in mind, it's also a good sign if the team you are speaking to appears thinking about your case. You'll observe this if they ask questions about your circumstance and particular needs. If they do not ask you any questions, it's okay to ask them if they have any concerns for you.
Lastly, a good thing to remember is that when you're dealing with someone you want to be included with somebody you trust and like. Personality, professionalism and trust are very important characteristics in a great Wyoming attorney.
If you find you do not have a good connection or chemistry with the law team in Walcott that you've been gotten in touch with, you can constantly change it up. It might not be smart to change your team in the middle of any legal procedures, but if you have not begun yet it might be a choice for you.
In either case, make the effort to ask the right questions and feel out the attorney. If you wish to learn more about everything you'll need don't hesitate to give us a call today!
Best of luck to you and your loved ones! Find your ideal representative today!
Call 1 (844) 359-9813 Today To Connect With a Lawyer That Can Help You With Your Legal Needs!
No Hassle, No Headache. Just Professional Legal Help From Some of The Best Lawyers the WY area
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Pastors today are asking, what are the qualities of a 'real preacher'? Actually the question should be 'what are the qualities of an effective preacher?' So let me share with you today, the 10 qualities that transform an ordinary speaker into a effective preacher.
1. Walk your talk
Robin Sharma, motivational speaker and the author of 'The Greatness Guide' says 'Your video must be in alignment with your audio…' As the preachers of God's word it is important that we do what we preach. There is an English saying, 'Your actions are so loud that I can't hear what you say'
People will forget what you preach, but they will never forget what you do. If your congregation finds out that your life style falls short of what you preach, they will never want listen to you again. A preacher without character is like a drum. It makes a big noise but in the inside it's empty. Character is what you do when no one is watching you.
Don't preach something that you don't do yourself in the first place. How can you become an effective preacher if no one listens? Don't distribute pages from the Bible, rather let the message to speak to your heart in advance. Then it to your others.
2. Take time to prepare
My homiletics teacher in my first day at the class told me 'Spend one hour in study for every minute you are going to spend behind the pulpit'
The typical believer who attends a Sunday service is a physically and mentally exhausted person. He had been working for 5 days a week (may be even 6 or 7) in the secular world, before coming into God's presence to renew their spirit through worship and God's word.
You must prepare your self intellectually (have your sermon notes ready on time) and spiritually (what about your relationship with God and others?) before you can preach to such a crowd without disappointing them. All the pastors all have to discharge a load of responsibilities including visitation, counseling and handling daily church matters etc. and finding time for preparation could be difficult. However the key is to set our priorities right. The effective management professional is a person who knows to put his priorities in the right order. So is the effective Preacher. Remember you cannot fool your congregation. The moment you start preaching they can guess whether you are prepared or not. You can read more about preparation here.
3. Own preaching style
'There can't be two you' (Warren Buffett, Chairman of Berkshire, Hathaway) I always learn from my senior pastor when he preaches, but it really annoys me when people say 'Yohan is just like the senior Pastor when he preaches!' Most of the amateur and young Pastors have a tendency to imitate other reputed preachers. Not only do you fail as a preacher but you simply insult the Creator when you imitate others instead of being yourself. You can't ask the Holy Spirit to use you and then be some one else.
People may not respond to your style in the beginning, but as time goes by people will respect and listen to you for who you, (given that they can count on your character). I am not saying that you shouldn't learn from others, but don't be them.
4. Meet felt needs
In Sri Lanka there are more than five different mobile phone service providers. However only two companies are on top. The secret is they meet people's communication needs. Others advertise big, but do not deliver.
This principle is true for preachers also. To preach is not to advertise big and offer little or even nothing. Maybe there is a teenager in your congregation who is fleeing from home and he needs to be confronted. There could be someone who needs healing. This is called 'the felt need'. A felt need is a critical need. If you intend to be aware of peoples' needs it is important that you are spiritually prepared, so that the Holy Spirit can guide you.
5. Preach the truth
I have heard even the most theologically qualified and experienced pastors preaching poor quality sermons. Some preach faulty doctrines. A good preacher interprets scripture correctly. He uses hermeneutical principles to interpret the Word.
Dr. John O. Wood says, 'the condition of the Pastor's Library says a lot about the condition of the church'. Use at least one solid commentary when preparing your sermon. Remember, God has called you to nurture the souls of those he has entrusted in your care.
Never twist God's Word to support what you want to say (isogesis). Always let the scripture to speak for itself, and expound what the original author intended to say (exegesis). In other words bring 'then and there' to 'now and here'.
6. Exalt Christ only
Dr. John Stott, once said this. 'People who seek to flatter a preacher and the preacher who expects people to praise him are equally guilty before God.'
Don't be a crowd pleaser. The pulpit is not a place for you to boast about your academic and professional qualifications (Like many Pastors do). I have heard some Pastors using inappropriate illustrations even. Some of us use the pulpit to fire spiritual bullets at people in the church that don't agree with us.
Remember, you are God's representative and you should only say what God wants his people to hear. Don't try to play God.
7. Keep learning
One day I was interpreting for an English Preacher, and was shocked when he said he doesn't read newspapers, watch news or listen to the radio or read any books other than the Bible. He categorized them as nonspiritual. How on earth can you address the modern issues that bother your congregation if you do not know what's happening in the world?
For example, personally I don't enjoy cricket. But most of the people in our congregation do. Therefore I keep myself up to date with basic details about current tournaments. In preaching it doesn't hurt to use contemporary events as illustrations. People respond to your message best when you relate to their interests and familiar areas of life.
8. Communicate Clearly
Ask yourself, 'Can a 10 year old understand my sermon?" Did you know the each person in your audience has got filters and your message travels through them before it actually lands on them. These filter include culture, social level, education, age and personal attitude. You definitely cannot deal with everything in a single sermon, but certainly you can consider most of these filters during preparation.
Let me tell you a story. A general rule of thumb to follow when preaching is to maintain eye contact with the congregation while presenting the sermon. One day a lady pastor was preaching to a group of tribal people. Before long the women in the crowd seemed to feel angry at our preacher while the men seemed amused. When she preached she maintained eye contact with everyone in the group regardless of their gender. In that tribal culture, a woman looking straight into a man's eyes was an invitation to have sexual intercourse with her. She was preaching God's word, but something else was running through the minds of men in her audience.
Appropriate illustrations also help communication more easier. You need to be careful however because using the wrong illustration to represent the wrong truth will confuse the listener.
9. Apply the message
Any sermon is made up of 3 parts. Namely the introduction, body (message) and application. Now the application plays a vital role in your sermon and no matter how good the rest of your sermon was but a poor application always makes your sermon useless.
Once Dr. Arnold Lastinger shared with us a true incident in his Homiletics class to give an idea on the importance of proper conclusion.
'Couple of years ago I enrolled in a flying school to learn how to fly small aircrafts. One day I was watching a pilot taking his aircraft up and flying a number of rounds and preparing for the landing. Everything was perfect except for the landing. The results were devastating. The aircraft crashed and blasted into a ball of fire. Needless to say the pilot didn't survive. What a tragedy it was.'
A good preacher will always draw practical applications out of his sermon. Without it your congregation will be left behind wondering what are they supposed to do with your message. If the message was confronting, without an application they will simply feel judged and condemned.
10. Keep practicing
Some one said 'You can not become a great preacher overnight. You need to master it and it takes practice'.
One day a woman spotted Pablo Picasso in the market and pulled out a piece of paper. 'Mr. Picasso', she said excitedly, 'I am a big fan of you. Please, could you do a little drawing for me?' Picasso happily compiled and quickly etched out a piece of art for her on the paper provided. He smiled as he handed it back to her, and said, 'That will be a million dollars.' 'But Mr. Picasso,' the flustered woman replied, it only took you 30 seconds to do this little masterpiece.' 'My good woman', Picasso laughed, 'it took me 30 years to do that masterpiece in 30 seconds.'
I remember a critique telling me 'You are such poor preacher that people fall a sleep when you preach'. I was not discouraged by his words. I took it for a challenge instead. I have improved a lot, but I still keep practicing.
1. Dr. Lednicky H. Maurice, The Scriptures Applied, Morris Publishing, USA, 1999
2. Sharma Robin, The Greatness Guide, Harper Collins Publishers, USA, 2006
3. Dr. Wood O. George, Core Values, Gospel Publishing House, Missouri, 2007


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Subject: Re: Going to see Man Of Steel | Date: 6/28/2013 6:13 PM | |
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I've been fascinated by the color greige lately and decided to do a little research on it. The dictionary meaning is "being in an unbleached, undyed state as taken from a loom". The first use of the word dates back to 1926 in reference to french raw silk. It has become known in interior design circles as the color that hovers between grey and beige, a muted light grey with a touch of warmth. I always assumed a green involvement in the color greige. Here's my interpretation as I display pieces of stone, paper, silk, ceramic and steel to arrive the perfect neutral, the intersection of green, grey & beige. Photo and styling by Robin Zachary for Prop Closet.
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Back to BlogNew Product Development
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Read MoreAn Introduction to TRIZ Theory for the New Product Development Process
What is the TRIZ theory and how can it improve your company's new product development process? In the innovation and business growth book, Robert's Rules of Innovation: A 10-Step Program for Corporate Survival, author Robert Brands sets forth ten imperatives on how to create and sustain innovation. The third imperative on the list, the "New Product Development…
Read MoreInnovation Democratization: How to Get the Most Out of Your Team
One of the first steps of achieving Innovation in the new product development process is to assemble a team. While the organization's leader may be tempted to call in "the usual suspects", people with a history of success in that field, it is important at this point to include fresh faces in the group. Dr.…
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Developing a new product can be an exciting process for your team; it can also be disastrous if the process is absent of outside perspectives. One of the most important aspects of the development stage is to actively seek out a new perspective on product ideas. All too often, managers become too comfortable with their…
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Design Driven Innovation: Changing the Rules of Competition by Radically Innovating What Things Mean Author: Roberto Verganti Date Published: 8/03/2009 Price: $35.00 Random Page from the Book Editorial Review Consumer Review Summary Description: Until now, the literature on innovation has focused either on radical innovation pushed by technology or incremental innovation pulled by…
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In this article, I will explain an algorithm which is able to generate permutations and combinations without using the classical mathematical concepts. Programmatically, I introduced a multi-sized buffer to make the algorithm capable of working efficiently with any generated sequence size. All of this is encapsulated in a C++ class that I named as CStrCombin.
CStrCombin class is handy in many fields like mathematical calculations, password generator softwares, word generators ...I tested this class in a demonstrative program and I obtained good results. I also compared the time execution of this algorithm with some softwares that do the same thing and I found that using CStrCombin is much faster.
The algorithm and CStrCombin class discussed in this article are entirely of my creation. However they're free for non commercial purposes. You can use the code as you want, as long as you don't claim it as your own. If you use it in your product, I hope to be notified.
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
A permutation is an arrangement of objects in different orders. The order of arrangements is important. The notation for a permutation is nPr. n is the total number of objects (characters) and r is the number of objects to be chosen. r is also called the number of places that can hold the generated sequence of chosen objects. We have always n>=r.
Let's take an example: The set of characters is {A,B,C,D} (n=4). We want to obtain all arrangements r=3 among n=4. So, the result is:
It's calculated as nr. n can be less than r.
Let's take an example: The set of characters is {A,B,C,D} (n=4)We want to obtain all arrangements with repetitions r=2 among n=4. So, the result is:
42 = 16
A combination is an unordered collection of unique elements. Given S, the set of all possible unique elements, a combination is a subset of the elements of S. The order of the elements in a combination is not important (two lists with the same elements in different orders are considered to be the same combination). Also, the elements cannot be repeated in a combination (every element appears uniquely once); this is often referred to as "without replacement/repetition".Let's take an example:The set of characters is {A,B,C,D} (n=4)We want to obtain all combinations r=3 among n=4. So, the result is:
Our starting point is a set of characters given by the user. To add to that, the user also gives the number of places that will hold combinations/arrangements as desired. The algorithm is capable of generating arrangements with/without repetition and combinations. The first step of proceeding is the same for the 3 possible goals. As a first step, we assign to each character in the collection a number that represents an index into the collection. This is shown in the example below :
 collection | A 0 C 0 E F G 7 " J K L 9 N O , T R 7 ; U V # X Y Z ... @ ---------- + ------------------------------------------------------------------------------------ index | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 ... FF
As you have noticed, the index value is an unsigned integer value that occupies 1 byte. This algorithm supports a maximum of 256 characters. From this point, the index values will always be manipulated in the hexadecimal form.
To simplify the explanation, let's have a collection of 4 letters and a number of 3 places. So we have our assignment like this :
collection | A B C D +---+---+---+ ---------- + --------------- The generation sequence have | ? | ? | ? | index | 00 01 02 03 to be composed of 3 places +---+---+---+ | LSB RSB LSB: Left Side Byte RSB: Right Side Byte
The second step consists of initializing the generation mechanism. Here resides the main idea of the algorithm. If we want to generate arrangements/combinations we have to calculate all the numbers between LSB LSB LSB and RSB RSB RSB . This means 00 00 00 and 03 03 03. After doing this, we have to keep in mind that index values are simply a replacement of the real given characters. So when we have the number 00 00 00, it automatically refers to the string AAA and 03 03 03 refers to DDD. It's evident to make the deduction that calculated numbers that come between 00 00 00 and 03 03 03 and have one or more elements that don't correspond to one of the indexes chosen earlier will not interest us in arrangements/combinations search.Arrangements/combinations are selected by the following operations:
00 00 00
03 03 03
In the following sections, we will view how to create the CStrCombin class that applies the exposed algorithm.
The CBuffer class is defined as given below:
class CBuffer { public: int m_size; // size of the unsigned integer buffer in bytes unsigned char* m_buf; // buffer where data is stored CBuffer(int,int); // constructor version 1 CBuffer(int); // constructor version 2 ~CBuffer(void); void operator++ (); bool operator< (CBuffer&); bool operator== (CBuffer&); bool operator<= (CBuffer&); };
Constructor version 1 allows us to create a buffer which is initialized with a precise value. This value is based on an integer which is the max index in a given character collection.
This constructor is defined below:
CBuffer::CBuffer(int hex,int places) //init with max value { m_size=places; m_buf=new unsigned char[m_size]; for(int i=0;i<m_size;i++) m_buf[i]=hex; }
Note that the buffer data is pointed by m_buf.
To create the buffer containing 0 we can use constructor 2:
CBuffer::CBuffer(int places)//init null buffer { m_size=places; m_buf=new unsigned char[m_size]; for(int i=0;i<m_size;i++) m_buf[i]=0; }
This is done by the ++ operator:
//increment the CBuffer value by 1 void CBuffer::operator++ () { for(int i=0;i<m_size;i++) { if(m_buf[i]!=0xff) { m_buf[i]++; return; } else m_buf[i]=0; } throw "Buffer overflow !"; //throw an exception when having an error }
Comparisons between CBuffer objects may be needed especially with <= operation. So let's write the corresponding operator. For doing that, we need to write < operator and == operator. These will be called by <= operator. The code is as follows:
bool CBuffer::operator< (CBuffer& obj) { //obj and the current object must have the same m_size ! for(int i=m_size-1;i>=0;i--) { if(obj.m_buf[i]>m_buf[i]) return true; else if(obj.m_buf[i]<m_buf[i]) return false; } return false; } bool CBuffer::operator== (CBuffer& obj) { //obj and the current object must have the same m_size ! for(int i=m_size-1;i>=0;i--) if(obj.m_buf[i]!=m_buf[i]) return false; return true; } bool CBuffer::operator<= (CBuffer& obj) { if(*this<obj || *this==obj) return true; else return false; }
Before having destroyed the buffer, we can delete pointed data like this:
CBuffer::~CBuffer(void) { delete []m_buf; }
Now we are able to create a buffer with any size. This work will be used in the CStrCombin class.
The CStrCombin class is defined as below:
class CStrCombin //59.57 µs resolution in 3GHz P4 processor. { public: struct stack_cell { unsigned char* buf; struct stack_cell* prev; }; private: #define m_StrSize 256 //CStrCombin supports a maximum of 256 characters set //from which the generation sequence is built int m_mode; //combWithoutRep: generates combinations without repetition ( n P r ) //combWithRep: generates combinations with repetition ( n power r ) //combComb: generates combinations with repetition ( n C r ) char m_str[m_StrSize+1]; //buffer for holding collection characters int m_places; // generation sequence size in bytes stack_cell* m_pHead; //refers to a stack head used for saving numbers in memory unsigned long long m_combNbr; //contains the number of sequences found unsigned long long m_combTime; //contains the duration of processing public: enum RepetitionMode { combWithoutRep=1, // nPr mode combWithRep, // n power r mode combComb // nCr mode }; CStrCombin(); ~CStrCombin(); void SetGenMode(int); void SetGenStr(char*); void SetGenPlaces(int); void GenAndSaveCombToFile(char*); void push(unsigned char*); void pop(HANDLE); unsigned long long GetCombFoundNbr(); unsigned long long GetCombTime(); };
In the following sections, we'll see how to use different class members for generating combinations/arrangements.
Through the class constructor, we set different data members to default values :
CStrCombin::CStrCombin():m_mode(0),m_places(0),m_pHead(NULL), m_combNbr(0),m_combTime(0) { }
It allows us to choose the calculating mode that the algorithm will use. We have 3 choices:
The function code is as follows:
//called first void CStrCombin::SetGenMode(int mode) { // sets the calculation mode. if( mode == combWithRep || mode == combWithoutRep || mode == combComb) m_mode=mode; else throw "Illegal mode value !"; }
This must be called before other functions members.
It saves the sequence from which the generated sequences will be built.
//called after SetGenMode void CStrCombin::SetGenStr(char* str) { // saves the character set sequence if(!str) throw "Illegal string address !"; if(!strlen(str)) throw "Illegal string value !"; memset(m_str,0,m_StrSize+1); strcpy(m_str,str); }
This must be called after SetGenMode.
This function sets the number of places. The code is as follows:
//called after SetGenStr void CStrCombin::SetGenPlaces(int places) { // sets the generation sequence size in bytes if( m_mode != combWithRep && m_mode != combWithoutRep && m_mode != combComb) throw "Illegal mode value !"; if ( places<=0 || ( (m_mode==combWithoutRep || m_mode == combComb) && strlen(m_str)<places) ) throw "Illegal places value !"; m_places=places; }
It calculates and generates combinations or arrangements. Then it saves them to a specified file. This function uses the CBuffer class.
The code is as follows:
//called after SetGenPlaces void CStrCombin::GenAndSaveCombToFile(char* path) { // this is the calculation function m_combTime=GetTickCount(); HANDLE hFile=CreateFile(path,GENERIC_WRITE,0,NULL, CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL); if(hFile==INVALID_HANDLE_VALUE) throw "Unable to create file"; // init the max range and the start value CBuffer maxRge(strlen(m_str)-1,m_places); CBuffer counter(m_places); for(counter;counter<=maxRge;counter++) {//00 bool save=true; for(int i=0;i<counter.m_size;i++) if(counter.m_buf[i]>=strlen(m_str)) { save=false; break; } if(m_mode == combWithoutRep || m_mode == combComb) { for(int i=0;i<counter.m_size-1;i++) for(int j=i+1;j<counter.m_size;j++) if(counter.m_buf[i]==counter.m_buf[j]) { save=false; goto _skip; } if(m_mode == combComb) for(int i=0;i<counter.m_size-1;i++) for(int j=i+1;j<counter.m_size;j++) if(counter.m_buf[j]<counter.m_buf[i]) { save=false; goto _skip; } } _skip: if(!save) continue; //add value to linked list ... push(counter.m_buf); m_combNbr++; }//00 //save value from linked list to file ... while(m_pHead) pop(hFile); CloseHandle(hFile); m_combTime=GetTickCount()-m_combTime; }
//adds a value to the top of the stack void CStrCombin::push(unsigned char* str) { stack_cell* pTmp=m_pHead; m_pHead=new stack_cell; m_pHead->prev=pTmp; m_pHead->buf=new unsigned char[m_places]; memcpy(m_pHead->buf,str,m_places); }
//saves and removes the value at the top of the stack void CStrCombin::pop(HANDLE hFile) { if(m_pHead) { stack_cell* pTmp=m_pHead->prev; char* str=new char[m_places+3]; memset(str,0,m_places+3); for(int i=0;i<m_places;i++) str[i]=m_str[m_pHead->buf[i]]; strcat(str,"\r\n"); delete []m_pHead->buf; delete m_pHead; m_pHead=pTmp; DWORD dw; SetFilePointer(hFile,0,0,FILE_END); WriteFile(hFile,str,strlen(str),&dw,NULL); } }
<strong style=FONT-WEIGHT: 400">//found combinations number unsigned long long CStrCombin::GetCombFoundNbr() { return m_combNbr; }[___strong_>
<strong style=FONT-WEIGHT: 400">// elapsed calculation time unsigned [___strong_><strong style=FONT-WEIGHT: 400">long long CStrCombin::GetCombTime() { return m_combTime; }[___strong_>
Now the CStrCombin class is ready for action. In the next section, we'll see a proof of concept of the explained technique: a concrete example that uses CStrCombin.
Now we'll take an example for testing the CStrCombin class. The code finds all arrangements with repetitions for ABCD sequence and stores the results in a file.
#include "stdafx.h" #include <iostream> #include "StrCombin.h" #include <windows.h> using namespace std; int _tmain(int argc, _TCHAR* argv[]) { try { // demonstrative example : //------------------------------------------------------------------ CStrCombin obj; obj.SetGenMode(CStrCombin::combWithRep); obj.SetGenStr("ABCD"); obj.SetGenPlaces(4); obj.GenAndSaveCombToFile("c:\\GenCombs.txt"); //------------------------------------------------------------------ HANDLE hF=CreateFile("c:\\CombInfos.txt",GENERIC_WRITE,0,NULL, CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL); DWORD dw; char w[100]; sprintf(w,"%d combinations found.\r\n%d ms elapsed.\r\n", (unsigned int)obj.GetCombFoundNbr(), unsigned int)obj.GetCombTime()); SetFilePointer(hF,0,0,FILE_END); WriteFile(hF,w,strlen(w),&dw,NULL); CloseHandle(hF); //------------------------------------------------------------------- } catch(char* str) { cout<<str<<endl; } return 0; }
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