text:
Porsche 911 Speedster
Enlarge PhotoThere are plenty of famous (or even infamous) models produced over the course of Porsche's history. One of the most polarizing could be the 550 Spyder. It boasted smooth lines, stretched taut across its tight wheelbase.
It's also the car that is famous because James Dean died in one. Still, morbid Hollywood factoids aside, the 550 Spyder remains a true collectors item in the world of Porschephiles. Rumor has it that Porsche is prepping a 911 to serve as an homage to that very machine, and it could arrive in 2015.
According to AutoBild, the German automaker is looking to produce a Speedster version of the current 991-series 911. This means it will be a true open-top motoring machine, with the possibility of an emergency-only roof covering. The rumor states that Porsche will build just 550 examples for the 2015 model year. This means Porsche may unveil the car by as early as January 2014.
There's no other word on what could be in store for the 911 Speedster. We imagine that some out there lucky enough to snag one would go with a silver paint scheme that features red stripes over the rear haunches. If you do that, just stay away from the Route 466/41 Junction in California... not that we're superstitious or anything.
Since this is all just early speculation, we have no clue what it will cost to acquire one of the 550 copies of the 2015 Porsche 911 Speedster. Here's a guess though; it won't be cheap, and you'll be able to add enough optional extras to nearly double the starting price.


text:
There Is No al-Sham
Militants in Iraq and Syria are trying to re-create a nation that never existed.
- By Nick DanforthNicholas Danforth has been a Senior Analyst in the Bipartisan Policy Center's National Security Program since January 2016.
Over the past few years, as Syria has dissolved into warring fiefdoms and Iraq has struggled to emerge from its disastrous civil war, American commentators have listed the many failings of the Sykes-Picot Agreement, upon which the Middle East's state system was based. The 1916 arrangement divided the Ottoman Empire's dominions in the Arab world into British and French "zones of influence," laying the foundation for the region's modern borders. The intense criticism of Sykes-Picot has provoked a backlash of sorts, as some analysts have suggested that piling blame on the agreement has distracted from what has really ailed the Middle East in the post-colonial period.
After capturing Mosul, Iraq, the Islamic State of Iraq and al-Sham (ISIS) announced "the beginning of the end of the Sykes Picot agreement," as the Guardian put it. The arrival of better-armed critics of the agreement seemed to herald a fundamental transformation of the Middle East's borders — but behind ISIS's recent success lie a number of ironies inherent in both the group's rhetoric and our own assumptions about the Middle East.
For all the imagination with which we've mentally remapped the region, we remain strangely wedded to the notion that political upheaval could reveal a new, more authentic set of Middle Eastern borders — based on ethnic and sectarian divisions, perhaps, or the re-emergence of some pre-imperialist geography. But recent developments suggest that if things do change dramatically, force and chance will play a greater role in determining what happens next than demography, geography, or history.
Consider the moniker "Islamic State of Iraq and al-Sham." Both Iraq and al-Sham are place names with their own historical and political cachet, but it's telling that ISIS's leadership couldn't come up with a single geographical term to describe its current area of operations. Al-Sham — which has sometimes been translated as Syria, though perhaps "Greater Syria" or "the Levant" gives a clearer sense of the geography — was most recently the name of an Ottoman province based in Damascus. Iraq, by contrast, was a geographical term that came into its own with the arrival of the British in the 1920s.
Operating on the sound logic of opportunism, ISIS is claiming to unite two regions that even the first opponents of the European mandate system were content to treat as separate. In the immediate aftermath of World War I, some of the earliest Arab nationalists came together in defense of a state covering the entire Levant. When Faisal, champion of the Arab revolt and later king of Iraq, proclaimed in 1920 a short-lived Arab Kingdom based in Damascus, he imagined its territory stretching from the Taurus Mountains in southern Turkey to the Sinai Peninsula, but not east into Iraq.
The fate of subsequent plans to bring together Iraq and Syria is also telling. After World War II, the Hashemite rulers of Jordan and Iraq expressed interest in various schemes for uniting the region. Syria's leaders, unsurprisingly, thought that they would lose out in this arrangement, which came to naught anyway when Iraq's army ousted its Hashemite king, alleging among other things that he was a British puppet.
Subsequently, the rise of secular-socialist Baath parties in both Iraq and Syria seemed to offer grounds for unification — but power politics and the intricacies of Baathist ideology almost immediately created a newfound hostility between Damascus and Baghdad.
Syria's attempt to unite with Egypt under the banner of Arab nationalism was no more successful.
ISIS, which now finds itself allied with Sunni Baathists in Iraq while fighting to the death against Alawite Baathists in Syria, is no more likely to triumph over regional particularism than the regimes that came before it. Instead, the most enduring link between Iraq and Syria today might be the millions of refugees who, over the past decade, have crossed and recrossed the border fleeing violence in both directions.
Dreams of transnational unification aside, one of the most striking historical precedents for the area ISIS controlled before last week was the far older division between the settled and nomadic parts of the Middle East. A fascinating Ottoman map from World War I describes as "Syrian" the inhabitants of the western agricultural region that includes all of Syria's major cities, while those living farther east in the desert are "Arabs." British geography texts from the same period show the same division, in this case between settled "Ottomans" and wandering Arabs who lived in the empty space between Iraq and Syria.
As a result, the territory separating Iraq and Syria was never of much importance to the creators of the Sykes-Picot system. At its southern end, this border crosses a stretch of desert that Ottoman and Western cartographers often left blank. The relatively more populous stretch of the border that ISIS's new pseudo-state straddles made up the Ottoman province of Deir ez-Zor, best known today as the place Ottoman Armenians were sent to die of thirst in 1915.
Subsequently, when the British and French carved up the region, it was at least a decade before they bothered to properly demarcate this border. The matter was seemingly of so little consequence that the European powers left it up to a League of Nations commission. The result, complete with thalwegs, trigonometric points, and boundary stones, must have seemed particularly arbitrary to the tribes whose territory spread across it — but it also might not have mattered that much. Throughout the colonial period, the tribes' transborder grazing and watering practices continued unchanged. In short, ISIS has so far succeeded not by remaking the state system but by operating, like many guerrilla groups before it, from the ungoverned areas between existing states.
The backlash provoked by ISIS's brutal tactics and rapid success also reveals the limits of conceiving of the Middle East along ethnic and sectarian lines. The group's religious extremism has alienated even its most radical Sunni allies in the fight against Syrian President Bashar al-Assad and has driven half a million Iraqis out of Mosul. Syrians and Iraqis alike have deployed the language of nationalism to denounce ISIS fighters as foreign interlopers in their territory, while Iraqi Shiites are now all the more likely to see Iranian troops on their soil as coreligionists instead of Persian invaders.
Indeed, ISIS has inspired an unprecedented degree of consensus between Turks, Kurds, Iraqis, and Iranians on the need to defeat the jihadi group. With ISIS taking 49 people hostage after overrunning Turkey's consulate in Mosul, Turkish commentators reminded readers that their prime minister's piety would not keep Turkey on the group's g
ood side. Violent chaos on Turkey's southern border has also been an added factor behind the Turkish government's ongoing effort to make peace with the country's Kurdish minority. Although agonizingly slow and beset with false steps, this initiative has nonetheless brought Turkey closer than ever before to ending decades of internal violence and securing its territorial integrity.
At the same time, ISIS's rise has strengthened the hand of Iraq's Kurds. The Kurdish Peshmerga has taken control of Kirkuk, but rather than trigger a civil war with Iraq's central government — as it likely would have in the past — Baghdad remains at least temporarily dependent on the Kurdistan Regional Government (KRG)'s cooperation. Of all the region's actors, the KRG now stands perhaps the best chance of having its independence recognized.
Yes, this is a tribute to the power of Kurdish nationalism in overcoming intra-Kurdish political differences. But it's also a tribute to the KRG's pragmatism. For over a decade, it has built a functioning state by, among other things, cooperating with Turkey instead of making any effort to liberate what, in the Kurdish post-Sykes-Picot fantasy, would be Northern Kurdistan.
The KRG's coming challenges, however, offer one more testament to why redrawing borders along ethnic lines remains an ugly, impractical business. If Kurdish forces hope to maintain a firm hold on Kirkuk, they will have to show they can provide security for all the city's inhabitants — not just ethnic Kurds. Once again, the prevailing approach to drawing the borders of modern states — basing them on ethnic identity or historical claims – will be shown to make little sense. It's an old story: Try to figure out how to adjudicate between proponents of Kurdistan and Greater Armenia, say, with reference to these maximalist maps of Armenian– and Kurdish-inhabited territory in Anatolia. (Too easy? Try it with Assyrian claims as well.)
Of course, the alternative of simply deferring to precedent and affirming existing borders is often just as illogical. There are plenty of excellent reasons for defending Ukraine's territorial integrity against Russian aggression — but it's still awkward that the country took on its present shape when Joseph Stalin gave it a large chunk of what was once Poland. Or consider Saddam Hussein's selectivity when he justified his invasion of Kuwait by accusing the British of stealing it from Iraq — without ever thanking them for putting together the rest of his country. More recently, efforts to determine the exact frontier between Sudan and South Sudan stumbled when, after searching libraries in Khartoum, Cairo, and London, no one could find any maps showing in detail the provincial borders that the British drew a century ago.
Ironically, the most successful effort yet at eliminating outdated borders drawn by 19th-century Europeans remains the European Union. And that consensus only emerged from the belated realization that a century of fighting over the continent's true borders hadn't done anyone any good.
Sadly, the EU's gilded dysfunction remains more than the Middle East can hope for in the near future. But the EU's fundamental insight remains sound: If we are going to discuss the end of Sykes-Picot, let's first recognize that — no matter how little sense those borders make — none of the alternatives are intrinsically more sensible.

subset: commoncrawl


text:
The Xiaomi Notebook Air is their first notebook release of two. This version is the 12.5" version powered by a Core M3-6Y30. It has 4GB of DDR3 1866Mh...[Read More]
The Cube iwork8 Air is an upgraded version of the dual OS iwork8. It has the same design and spec, but the screen has now been updated to a 1920 x 120...[Read More]
The Cube i7 Book (I7 Stylus 2.0) is the successor to the i7 Stylus. Its retains the 10.6-inch 1080p screen with Wacom 1024 pressure sensitivity levels...[Read More]
Teclast's 3rd Core M tablet, the Teclast X3 is powered by an Intel Skylake Core M3-6Y30. It's the first Core M tablet out of China to be paired with 8...[Read More]
The Cube i9 is an Intel Core M3-6Y30 powered tablet, it has a large12.2-inch screen with a form factor similar to the Surface Pro 3. It's powered by a...[Read More]


text:
Hostages tend to be a gamble. They provide saftey from forces that wish to thwart your agenda. But, on the same hand, they are a liability and are now extra baggage. Hostages are most usefull if the person holding the hostages does not wish to go anywhere.
Sign up
Need help? email@example.com


text:
Man Who Lost Sh 5000 On Sportpesa, Begs Safaricom For A Refund (Hilarious Video)
A middle aged guy calls Safaricom customer care in a bid to convince them to reverse cash worth sh 5000 he had already lost in a gamble. Sportpesa, the largest sports betting site in East Africa happens to receive cash through Safaricom's M-pesa (for Kenyans. The man attributed the loss of the money to his drunken state while placing the sports bet.
In case you haven't watched the video, check it out below;
In case you haven't watched the video, check it out below;
Recommended: How Online Betting Is "Killing" The Kenyan Youth & Turning Them Into Paupers


text:
Where? Books » Category » Non-Fiction (Child / Teen) » Astrology, Mysteries & The Unexplained
Please note that one or more filters are currently in effect which may have an impact on the number of results. Filters can be changed or cleared from within the Filter Results box (on the right →).
By Fixx, John; Fixx, James F.; Illustrated by Carter, Abby
Things That Aren't features 26 thoughtful riddles, one for each letter of the alphabet, with clues to solve about intangible items such as air, breath, and jokes.
Add to Basket
By Claybourne, Anna
Do you dare to discover the world's strangest creatures and uncover the weirdest facts? Then this book is for you. Find out why the goonch is known as a man-eating catfish or who fights off killer creatures by spraying acid-filled blood from its eyes. From the depths of the sea t ...
Illustrated by Klauss, Anja
By Holland, Simon; Illustrated by Wyatt, David; Walker, Kev; Blythe, Gary; Evergreen, Nelson
A beautiful treasury of magical beasts from mythology and fable
By Tarakson, Stella
By Geographic Kids, National
A collection of fun and surprising facts about our world.
Get ready to be grossed out -- in a good way! This latest addition to the crazy popular Weird but True series is slimy and sticky and jam-packed with more icky, zany fun! Step up to the plate and try not to lose your lunch, with 300 all-new, amazing facts plus photos that kids ju ...
By Berger, Melvin; Berger, Gilda
From the authors of the wildly successful 101 Animal Secrets and 101 Freaky Animals comes this compendium of the animal kingdom's most amazing records! Filled with fascinating facts and tons of detailed photographs, this volume is sure to be an instant favorite for kids, parents, ...
By Wheeler, Eliza
This vivid, sense-engaging picture book introduces children to a life-changing ability in a playful and accessible way.
By Deak, JoAnn; Deak, Terrence; Illustrated by Harrison, Freya
Kids and caregivers alike will be saying, I didn't know that! as they take a journey into the workings of their own minds in this fun follow-up to Your Fantastic Elastic Brain.
Subscribe now to be the first to hear about specials and upcoming releases.
Copyright © 2017 Wheelers Books · All rights reserved


text:
- I Can Has Cheezburger primarily has LOLCats, and also has many other lol____s.
- I Has a Hotdog specializes in loldogs.
- I Can Has Rats has rats and other lolrodents.
- The Complete Walrus Bucket Saga — the lolrus is a crowd favorite.
- Memegenerator is dedicated entirely to the Image Macro sub-concept of the more general Memetic Mutation kind of Internet phenomena. The usual layout of such an image, at least on said site, is usually one single image, with some text on its top followed by another one at its bottom. The below-described Courage Wolf and the like are some of the best known memes on that site.
- LolBuffy has an extensive set of links to lolfriends.
- This thread contains lolerfs based on the webcomic Erfworld, as well as some faux motivators and other remix comics.
- Another famous theme is "Demotivators", parodies of the old motivational phrase posters of corporate lore. It's gotten to the point there are motivator generators for convenient creation.
- this XKCD comic takes a shot at the phenomenon.
- LolSecrets, in the vein of PostSecret. The meme just keeps growing...
- ihasatardis, for the Doctor Who stuff. This includes stuff in foreign languages, including the entire "O RLY" meme in Russian.
- ihazastopwatch, the Livejournal for Torchwood macros.
- Halolz for video game stuff.
- The Face Palm is an image of a person or character holding their hand on their face as if embarrassed or disappointed. It typically goes without text because it alone symbolizes just how bad someone failed.
- DO NOT WANT originated from a mistranslation of Star Wars Episode III.
- Pundit Kitchen for political lulz.
- Ban-hammers: many moderators and GMs wield them.
- ihasafreezeray, or Dr. Horrible's Evil Macro Community of Evil, is the go-to place for Dr. Horrible macros. Take for example these two. Affiliate with the example below.
- I have no idea what you're talking about ... so here's a bunny with a pancake on its head.
- YOUR ARGUMENT IS INVALID. Seen on 4chan, especially the Nicolas Cage one.
- Some Heroes macros.
- Lolthulhu : Cthulhu and the rest of the Lovecraftian mythos
- DRGBLZ : Airships◊
- Over at the Ficcing_Seeds lj comm: Nick Cave and the Bad Seeds macros here, here and here.
- Happy Snake is happy to learn of this!◊
- Advice Dog. It would be a good idea not to follow his advice.
- Courage Wolf. HE'LL INSPIRE THE SHIT OUT OF YOU!!!
- Insanity Wolf. Scariest, most fucking insane advice you'll hear.
- Socially Awkward Penguin. Hits closer to home than you'd like.
- Actual Advice Mallard. Might actually be useful.
- And countless others. Expect various fandoms to have some with characters from the show.
- In fact, advice dog variants have become so common that the term "meme" has almost replaced "image macro" because of it.
- High Expectations Asian Father. YOU SLEPT FOR 5 HOURS. WHY YOU SO LAZY?


text:
RFHS loads up roster
A new school year always brings new faces. And that includes teachers. An enthusiastic crowd of eight newcomers gathered recently in the main office after a busy Tuesday. Sherrye Collins (biology), Najee Johnson (math), and Carey Johnson (Exceptional Children), all make the commute from Memphis every day to teach their respective subjects.
Latest News
Local History: See Mississippi Through Foreign Eyes This week continues a...
June vote takes shape This spring's campaigns...
Board gets preliminary report on clinics A report given to...
Police following leads in drive by An active investigation...
Delta anglers expected to land good season Mississippi Department...
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8


text:
You have Adblock enabled. Adblock has been known to cause issues with site functionality. If you experience any difficulties, please try disabling Adblock.
Add to Favorite List:
Create a new folder:
Recognize a pornstar in this video?
Help make pornstars easier to find on Tube8 by telling us who is in this video.
Thanks! The pornstar names will be added to this video when enough users submit the same names.
You must enter a pornstar name that already exists in our database.
- Category: Amateur
- Views: 4,372
- Added: 2 years ago
- Description: Amazing horny babe naked in the bathtub.So sexy and wild Whitney is making a sexy pose infront of the mirror then sunddenly take her clothes off and go inside her bathtub.She slowly scrubs her body and enjoys the water while taking a bath.Watch her while
- Pornstars: Add Pornstar
- Favorite by: 3
- Report This Video


text:
Saturday, March 19, 2011
a delicious debt...
these succulent suckers set me back fifteen bucks. absent-mindedly, i grabbed 'roasted and salted' instead of raw macadamia nuts for a raw cream cheese recipe. d'ah well... i could think of yuckier mistakes.=)
10 comments:
I bet you won't make the same mistake. I bought some- a year or so ago and was shocked when it rang up at $40!!!! I now order macadamia nut pieces from my co-op at a much cheaper price.
Blessings, Debra
Raw Vegan DietI almost picked up some of these on my last shopping spree - pricey but so tasty! Glad your mistake still turned out to be very delicious. I had a friend who'd go home to Hawaii every year and bring back the mac pack varieties, you know in the cans? Sooo good! I'll take macs in just about any form. :)
Subscribe to:
Post Comments (Atom)


text:
Red Hat Bugzilla – Bug 149704
Konqueror segvs frequently
Last modified: 2014-08-31 19:27:15 EDT
From Bugzilla Helper: User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.4.3) Gecko/20050104 Red Hat/1.4.3-3.0.7 Description of problem: Browsing some web sites (including bugzilla.redhat.com and theregister.com, probably others) causes konqueror to segv on an irregular basis. Version-Release number of selected component (if applicable): kdebase-3.1.3-5.8 How reproducible: Sometimes Steps to Reproduce: 1.start konqueor 2.attempt to enter a new bug (like this one) at bugzilla.redhat.com, or middle click on a news article at theregister.com 3.observer that all konqueror windows close, and a "konqueror got a segv" window appears. Actual Results: konqueror windows close and segv dialog appears. Expected Results: Windows should stay open. No segv. Additional info: this is on fenlason-desk.boston.redhat.com, a dual-ht xeon running up2date kernel, X, etc. Window manager is ctwm.
This bug is filed against RHEL 3, which is in maintenance phase. During the maintenance phase, only security errata and select mission critical bug fixes will be released for enterprise products. Since this bug does not meet that criteria, it is now being closed. For more information of the RHEL errata support policy, please visit: http://www.redhat.com/security/updates/errata/ If you feel this bug is indeed mission critical, please contact your support representative. You may be asked to provide detailed information on how this bug is affecting you.


text:
Oil of Joy for Mourning Paperback
The Healing Touch of God
by Sharon J Weston;
Stock available
Free UK delivery when you spend £10 or more
If you're buying for a church, school or business, why not Buy Now Pay Later?
Find Out MoreOil of Joy for Mourning
Full Product Description
Oil of Joy for Mourning: the Healing Touch of God What happens when we hand over our burden to God and trust in Him completely? Oil of Joy for Mourning: the Healing Touch of God tells the true stories of ordinary people who turned to God during times of hopelessness and seemingly impossible challenges � and found extraordinary help and healing. In her follow-up to Beauty for Ashes: Portraits of Faith, author and founder of Garments of Praise Ministries, Inc., Sharon Weston offers up stories of remarkable healing through faith. Oil of Joy for Mourning: the Healing Touch of God also offers people of faith inspiring, spirit-filled poetry and insights into the author's journey to Zambia, and the many courageous women she met along the way.
Oil of Joy for Mourning by Sharon J Weston was published by Outskirts Press in May 2013. The ISBN for Oil of Joy for Mourning is 9781478709220.
Reviews of Oil of Joy for Mourning
Customer reviews and testimonials Write a review
Details for Oil of Joy for Mourning
Page last updated | 3rd March 2017 |
Author / Artist | Sharon J Weston |
Book Format | Paperback |
Publisher | Outskirts Press (May 2013) |
Weight | 286g |
Number of Pages | 208 |
Thickness | 11 mm |
Height | 229 mm |
Width | 152 mm |
Product Code | 4247582 |


text:
Give us a call to get our secret deals 1-800-468-3578
Property Location
With a stay at Homewood Suites by Hilton Lafayette, LA in Lafayette, you'll be convenient to Acadian Village Shopping Center and Frem Boustany Convention Center at The Heymann Center. This hotel is within close proximity of Heymann Memorial Park and Planetarium Park.
Make yourself at home in one of the 129 air-conditioned rooms featuring kitchens with refrigerators and microwaves. Wired and wireless Internet access is complimentary, while DVD players and cable programming provide entertainment. Conveniences include phones, as well as desks and complimentary newspapers.
Take advantage of recreation opportunities including an outdoor pool and a fitness center. Additional features at this hotel include complimentary wireless Internet access and barbecue grills. Guests can catch a ride to nearby destinations on the complimentary area shuttle.
Mingle with other guests at a complimentary reception, held on select days. A complimentary hot/cold buffet breakfast is served daily.
Business, Other Amenities
Featured amenities include complimentary high-speed (wired) Internet access, a business center, and laundry facilities. Planning an event in Lafayette? This hotel has facilities measuring 3384 square feet (305 square meters), including conference space. A roundtrip airport shuttle is complimentary during limited hours.


text:
Red Cap Cards / Foil Valentine's Day Cards
Last weekend a box full of Valentine's Day cards I illustrated for Red Cap Cards arrived. So exciting! Like the recent range of Christmas cards, they are foil printed and make my ink drawings look magical. I love them! I added them to my Etsy shop here. If you're interested in carrying them wholesale, they're available directly from Red Cap Cards. It may be a little too late to order them for Valentine's Day on Tuesday, but it's always good to be organised and prepared for next year! Happy Valentine's Day to you. And if you're not a fan of romance: Valentines, Schmalentines.


text:
When Bruno Courreges' local intelligence network reveals that EU inspectors are on their way to the local market, Bruno hastens to warn his friends and neighbours to disappear any offending foodstuffs. Bruno, Chief of Police, has a well-defined sense of what's important in keeping order in the small town of St. Denis and it doesn't include enforcing petty EU regulations. Rather, it's all about coaching young kids to play rugby and keep out of trouble, involving himself in the life of the town and averting trouble with a quiet word planted in the right ear.
The Bruno Courreges mysteries by Martin Walker, the first of which is simply named Bruno, Chief of Police, lack the pyrotechnics of fast-paced thrillers - no exotic forensics, frenzied chases, or demented psychopaths. The reader isn't navigating treacherous rapids, but rather meandering down a gentle stream with Bruno as guide. Along the way we meet the local cast of characters, the age-old customers and traditions of central France, and, most of all, the food and wine.
As well as being a somewhat unorthodox policeman who's long since lost the keys to his handcuffs, Bruno is also rugby coach, hunter, gardener, and gourmet cook. A sample of Bruno's extraordinary culinary talents might include a perfect omelet made with his own truffles, vin de noix made from green walnuts he picked, and grilled woodcocks, the fruits of his own hunting. Scene after scene, we are treated to descriptions of gourmet delights. Some are mouth watering, like the description of wonderful cheese with fresh baguette. Some make me a bit squeamish, like the the description of the proper way to enjoy the best parts of a woodcock: hold the beak and eat the head whole, and spread the vacated intestines on fresh baguette.
I've read the first two Bruno books so far, and thoroughly enjoyed them. Thanks to my cousin Bill for the recommendation.
This book belongs to what I call a sub-genre of mystery novels that I quite enjoy - culinary/travel/mystery novels. The Bruno books are very reminiscent of Louise Penney's novels set in the Eastern Townships of Quebec featuring Chief Inspector Armand Gamache with their descriptions of gatherings of close friends and food in the village of Three Pines. Then there's Donna Leon lovingly describing Guido Brunetti's meals at his home and various restaurants in Venice - there's even a book called Brunetti's cookbook. Ian Hamilton goes to great lengths to describe the glories of Chinese food and to provide travel descriptions as his heroine Ava Lee flies to exotic locations. Alexander McCall Smith's series about Precious Ramotswe of the #1 Ladies Detective Agency, features descriptions of the many delights of pumpkin while adding local colour about Botswana. I'd appreciate any other recommendations in this genre.


text:
I'm not sure if I'm supposed to get a whistle or maybe a small whine under acceleration but it's definately there. It's always been there, I've only noticed it more with my window being knackered and always being down about 5mm... (window now fixed... thank god!).. Does anybody else get this from their oil burners? Power seems fine (nowt to compare it to) and it's only audible at low speed... Any thoughts?
Yeah u can usually hear diesels spool up as they do it all the time, esp these ones there on boost most of the time, it's what makes them more torquey and responsive. I've got a mk3 Astra TD as a runabout, that boosts @2.5krpm and only on full throtle but u can hear that too.
My old 98 Passat 1.9TDi used to whistle quite nicely. Its when the whistle disappears you have a problem...
Just to nip in on this one my 55plate A3 had a whistling sound, i took it to the dealer and its still there apprently the turbo was blown. The odd thing is that i had no power loss no wierd behaviour nothing, expect maybe decresed fuel econemy. F


text:
Flower delivery Leeds based florists can arrange for a same day flower delivery service for you. So whatever the reason, whatever the season, you can someone happy with a beautiful bouquet of flowers. Flower delivery Leeds - for every occasion.
We have been sending flowers to Leeds for more than 65 years with our network of expert, talented and creative florists and we take pride in making it easier than ever to make your friends, family, colleagues and loved ones feel happy noticed and remembered by sending flowers online.
To send flowers to Leeds online need no longer seem impersonal, by using only the finest and freshest flowers direct from the grower to our Leeds based florists, we can make any special occasion memorable by sending the most beautiful flowers, delivered in Leeds, whatever the occasion, reason or season.
Thanks to our use of only the best quality, best value stems available, we are able to guarantee stunning bouquets will be enjoyed for as long as possible, with seven days minimum guaranteed freshness, and remembered for even longer.
If you are sending flowers to welcome a new addition to the family, to congratulate that special someone on their new job or even 'just because!', you can be sure that our range of flowers, hand-prepared and hand-delivered by expert local florists will be delivered with the utmost care and attention to detail, ensuring that all important smile and years of happy memories whatever the occasion.


text:
James Connolly (1868 - 1916)
James Connolly was born in Edinburgh, Scotland in June of 1868, the youngest of three sons born to Irish born parents, who had emigrated to Scotland in the 1850's. They lived in the Cowgate; one of Edinburgh's worst slums nicknamed 'Little Ireland' because so many Irish refugees from the contrived famine of the 1840's lived there. Connolly went to St Patrick's School in the Cowgate until age eleven when he left to work at the Edinburgh Evening News, followed by stints in a bakery and a mosaic tiling factory. Although self-educated he went on to become a formidable organizer, lecturer and writer and was fluent in a number of languages including German , Spanish and Italian.
In 1882 at the age of 14, he joined the Second Battalion of the Royal Scots. At that time the army was the only way out of the ghetto for so many young men. The alternative was a life of poverty and despair compounded by rampant discrimination. and anti–Irish prejudice.
He spent seven years in the army serving most of that time in Ireland; first in Cork and later in Dublin. While serving there he witnessed, first hand, the mistreatment of the Irish people by the British army and the ruthless landlords they were there to protect. In 1889, having seen enough he deserted the army and returned to Scotland. What he experienced during his service in Ireland was to have a major influence on the rest of his life.
He also met his future wife, Lillie Reynolds, while serving in Ireland. After his marriage to Lillie in 1890 he joined his father and brother working as a laborer with the Edinburgh Corporation. During this period he became active in socialist and trade union circles and became secretary of the Scottish Socialist Federation after his brother John, who was secretary, was fired by the corporation for advocating an eight hour day.
In May of 1896, at the invitation of John Leslie of the Scottish Socialist, Connolly went to Dublin as a paid organizer for the Dublin Socialist Society. As a result of his persistent cajoling the society evolved into the Irish Socialist Republican Party (ISRP), who would go on play an important role in the uprising 1916. He was also instrumental in founded the organization's newspaper 'The Workers Republic'. In 1902 through 1903 he completed lecture tours of Scotland and the United States
By late 1903, Connolly was the father of six children. Conditions for the working people in Ireland was hopeless and in an effort to provide a better life for his young family he set sail for the United States. After his arrival and lived in Troy, New York with his cousin where he found work with the Metropolitan Life Insurance Company. It took him some time to save enough to rent a house and send for his family. In the summer of 1904 they were all ready to set sail and join him. The night before they were scheduled to depart his oldest child was tragically killed in an accident. (The James Connolly Society of Canada and the United States erected a monument to James Connolly in Troy in August of 1986)
In 1905, Connolly relocated with his family to Newark, New Jersey where he worked as a as a machinist with the Singer Sewing Machine Company. In 1906 he became a member of the American Socialist Labor Party and a paid organizer for the Industrial Workers of the World (the "Wobblies") founded in Chicago in 1905 by, amongst others, William D. Haywood and Daniel De Leon. He also founded a monthly paper, the Harp, which aimed to reach Irish emigrants and published two pamphlets on his socialist philosophy -- The Axe to the Root and Socialism Made Easy.
During his years in the United States, Connolly retained a deep interest in political, trade union and cultural events as they unfolded in Ireland. In 1910 his dream of returning to Ireland became reality when former comrades invited him to return to become national organizer for the newly-formed Socialist Party of Ireland. In 1911 he was appointed Belfast organizer for the Irish Transport and General Workers Union founded by Jim Larkin. He became the unions General Secretary in October of 1914 after Larkin departed for the United States.
In 1912, he helped found the Irish Labour Party and was instrumental in reviving "The Worker's Republic" newspaper. He also became active in the workers opposition to the Employers Federation and was instrumental in organizing the Irish Citizens Army during the so-called 'Great Lock-Out' of 1913 to protect striking workers from attack by goons hired by the employers.
After Britain declared war on Germany in August 1914, Connolly viewed, as did others Irish leaders, Britain's involvement in yet another war as an opportunity to strike a blow for Irish freedom. By January of 1916 Connolly had reached agreement with the Irish Republican Brotherhood Military Council to co-operate in an uprising the following Easter. He joined the Council, and on the day before the Rising he was appointed vice-president of the Irish Republic and Commandant-General, Dublin Division, Irish Army
Connolly was one of the seven signatories of the 1916 Proclamation. On Easter Monday, 24th April, he led the Headquarters Battalion from Liberty Hall to the General Post Office where he commanded military operations, including the construction of defenses, the placement of his forces and the deployment of reinforcements. He was a fearless leader and the fact that only nine volunteers died during the fighting is proof of his extraordinary leadership and tactical ingenuity. The safety of his men was paramount and even after being severely wounded on 27th April, he remained, as Patrick Pearse said, "still the guiding brain of our resistance".
After the Irish forces surrendered on April 29th, Connolly, was arrested with the other leaders, court-martialed and sentenced to die by firing squad. Connolly offered no defense during his sham court martial other than the following statement;
I don't wish to make any defence except against charges of wanton cruelty to prisoners. These trifling allegations that have been made in that direction if they record facts that really happened deal only with the almost inevitable incidents of a hurried uprising and overthrowing of long established authorities, and no where show evidence of a set purpose to wantonly injure unarmed prisoners.
We went out to break the connection between this country and the British Empire and to establish an Irish Republic. We believe that the call we thus issued to the people of Ireland was a holier calling and a holier cause than any call issued to them during this war having any connection with the war. We succeeded in proving that Irishmen are ready to die endeavouring to win for Ireland their national rights which the British Government has been asking then to die to win for Belgium. As long as that remains the case the cause of Irish Freedom is safe. Believing that the British Government has no right in Ireland, never had any right in Ireland, and never can have any right in Ireland. The presence in any one generation of even a respectable minority of Irishmen ready to die to affirm that truth makes that Government for ever an usurpation, and a crime against human progress. I personally thank God that I have lived to see the day when thousands of Irishmen and boys, and hundreds of Irish women & girls, were equally ready to affirm that truth and seal it with their lives if necessary.
In the early morning hours of 12 May 1916, James Connolly was taken by ambulance from Dublin Castle to Kilmainham Jail, carried on a stretcher into the prison yard, strapped into a chair and executed. This act, as well as the execution of the other leaders, was the catalyst in turning the Irish people against British rule.
Contributed by; Tomás Ó Coısdealha
cemetery AND grave location
Name: Arbour Hill Cemetery PHONE NO. +353 1 605 7700
ADDRESS: Arbour Hill, Dublin West, Dublin, Co. Dublin
Leaders of the 1916 uprising burial plot
Back to Biographies Posted 05/27/09


text:
Winnipeg's police chief has sat in on his last police board meeting.
Outgoing chief Devon Clunis went through the agenda one last time ahead of his retirement this summer.
His last day is July 9th. After that Deputy Chief Art Stannard will serve as acting chief until a full time replacement is found. The board made that appointment official on Friday.
Meanwhile, Winnipeg Police are looking into a strategy on dealing with increased numbers of non emergency calls.
Chief Clunis told the police board that many calls are not police or crime related and can hurt response times.
He says a report is coming on better ways to manage the non-emergency call volumes.


text:
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1319638279001400100
%% Please do not change or remove without starting a new thread.
[[quoteright:277:[[VideoGame/CastleOfIllusion http://static.tvtropes.org/pmwiki/pub/images/Bottomless_Pit_3339.jpg]]]]
->''"When you fall in a bottomless pit, you die of starvation."''
-->-- '''What's Her Face''', ''WebAnimation/TeenGirlSquad''
One of the longest-standing video game hazards in existence: Pits that send your character plummeting to an early grave, usually costing [[VideoGameLives one of the player's lives]]. In many games, there are sheer-faced bottomless pits nearly everywhere you travel, waiting for you to mistime a jump (or get [[LedgeBats smacked into it by annoyingly placed enemies]]).
If the player character [[JumpPhysics does not take damage from long falls]] so long as they [[NotTheFallThatKillsYou land on a non-damaging surface]] (as was common in the early days of VideoGames), this can be especially jarring. There may be certain levels where you fall many, many, ''many'' screens down, but hit bottom completely unharmed; yet a simple pit would end your life instantly. More {{egregious}}ly, bottomless pits are almost always instantly fatal, even in games where your character can take a point-blank explosion or a volley of bullets and only lose one point of health. However, the biggest threat to a player's WillingSuspensionOfDisbelief are the pits which are treated as being fatal, even when they are located above safe landing ground. The screen will simply refuse to scroll down if you fall into it.
With the advent of 3-D, and FallingDamage, most "bottomless" pits are shown (or assumed) to be really, really deep pits. Still, one wonders why science labs, factories, and temples have [[MalevolentArchitecture so many deadly drops built in them]], or why the building inspectors [[NoOSHACompliance allow them]]. Sometimes, the pits are clearly not bottomless but are treated as if they were anyway, because the player would be unable to get back up to the [[NoSidepathsNoExplorationNoFreedom designated path]].
Note that, in many cases, not all pits are "bottomless". Sometimes, the designers try to explain their lethality by putting something in them, though this often leads to other cases of weird logic. If the pit has water in it, it's a case of SuperDrowningSkills. If there's lava instead, then you likely have a case of ConvectionSchmonvection. Other times, there may be [[GrimyWater deadly chemicals]], SpikesOfDoom, or a host of other things, which brings us back to MalevolentArchitecture. Note also that "bottomless" in this context is a holdover from older English usage, and means "than which there is no deeper."
Watch out for LedgeBats, which live to knock you into these while you are jumping.
A SuperTrope to NonLethalBottomlessPits, BottomlessPitRescueService.
Compare with FloatingPlatforms.
[[folder:Action Adventure]]
* In ''VideoGame/MegaMan3'', holding right on a second controller as Mega Man falls into a bottomless pit will allow you to be able to jump back out of it, or stay down there for a while to become invincible. However, Dr. Wily's castle has no bottomless pits anywhere.
* The early ''Franchise/{{Castlevania}}'' games were very annoying about this, especially when the "bottomless" pit was only ''one screen deep''. Very often, you would climb a set of stairs out of one screen with nothing but solid ground all around, sometimes very close to the top. But as soon as you left the screen, it no longer existed, and falling off the platform you were on would kill you, instead of just falling the few spaces to the screen below. Not only was falling damage never suffered anywhere else, but the fourth level of the [[VideoGame/CastlevaniaI first game]] began with a quick cutscene showing Simon falling down a ''well shaft'' to the underground cave! And the level you just beat ended at the top floor of a ''tower''.
** ''VideoGame/SuperCastlevaniaIV'' has parts of stages where you must climb up, a platform on the screen will be safe only so long as it remains above the bottom of the screen. Once you scroll the screen above it, it ceases to exist; try to jump on it and it will be the same as falling into a bottomless pit.
* In ''VideoGame/EnterTheMatrix'', most holes are too deep to see the bottom of, but you have no idea which ones are bottomless until you have the misfortune of falling into one.
* In ''VideoGame/{{Ratatouille}}'' licensed game, each time theres a slide through the pipes, there will be gaps in the sheeting to slide around as well as the possibility of sliding overboard. Thankfully, its not an insta-kill, although it does remove 2 segments of the health bar (i.e 50% at the start and 25% at the end). If you do die in this way, the cutscene will even show Remi falling and falling, not once hitting the ground.
* ''VideoGame/{{Drakan}}'', particularly the sequel, has a ridiculous number of these, especially in jumping obstacles in dungeons. This is made especially weird because partway through the fall into an endless abyss, Rynn bursts into several bloody chunks, seemingly from nowhere.
* Many ''Zelda'' games have bottomless pits that usually put you back in the beginning of the room at the cost of a heart. In ''VideoGame/TheLegendOfZeldaMajorasMask'', the last dungeon has a gimmick where [[GravityScrew the floor and the ceiling switch places]], making it possible for Link to ''fall into the abyss of the sky!''
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', bottomless pits are not actually bottomless pits, at least from a technical standpoint. The so-called bottomless pits actually have a bottom, as seen when a bomb is dropped into one of these pits (the bomb falls in and impacts a floor). However, Link will either fall through the floor and respawn or respawn before he hits the invisible floor.
* ''[[VideoGame/LEGOAdaptationGame Lego Star Wars II: The Original Trilogy]]'' features traditional-style bottomless pits that cause the player to lose a portion of the Lego studs he has collected so far before [[CheckPoint teleporting to their edges again]]. However, the game also features a few pits in which the player can clearly see the bottom - which may not even be very far down - but that nonetheless kill the player upon impact.
* ''VideoGame/GoofTroop'' has bottomless pits in some rooms. You lose a life if you fall into them, but you can also push enemies into them.
[[folder:Action Game]]
* Some games -- including the ''VideoGame/GodOfWarSeries'', and the ''Area 51'' FirstPersonShooter -- apply Bottomless Pit rules to ''all'' falls; one either kills you, or does nothing, there's no middle ground where it's simply damaging.
* ''{{VideoGame/XCOM}} Enforcer'' has a level spanning across the roofs of high-rise buildings. The landing makes a crater decal rather than simply entering the normal death animation.
** There's also a bonus level that includes bottomless pits.
* In ''VideoGame/BrainDead13'', Lance can fall into one and die if he hasn't beaten all the bosses before meeting up with Fritz in the final battle.
* ''VideoGame/DynamiteDux'' has these from the third stage onward. They cost a life when you fall into them, but thankfully there are warning signs placed near them.
* ''VideoGame/TheMatrixPathOfNeo'' has these in the AbsurdlySpaciousSewers levels; you fall, you die, no exceptions.
[[folder:Adventure Game]]
* If you fell into a bottomless pit in ''VideoGame/ZorkGrandInquisitor'', you'd end up raising a family with another unlucky pit-faller, and eventually die of old age. The question of food was not answered, nor the one about terminal velocity. Just go with it, kay? [[RuleOfFunny It's funny.]]
** Most of the ''VideoGame/{{Zork}}'' series averts bottomless pits because of a FridgeLogic problem. In most adventure games of the time (''ColossalCave'' in particular), pits were plentiful in dark areas to keep you from just stumbling through blind. They were in the original version of ''Zork'', but then someone pointed out this meant you could fall into a bottomless pit on the second floor of a house. The result, after much revision, was the grue. This is lampshaded in the prequel ''VideoGame/ZorkZero'', where you actually use magic to ''close'' the bottomless pits, forcing the grues that dwelled in them to find new hiding spots...
* ''VideoGame/{{Uninvited}}'' has a regular-sized hole with an endless void below. The hero has the option to jump in and as the text puts it, he'll "continue to fall..."
* A subversion is found in ''[[VideoGame/{{Dizzy}} Fantasy World Dizzy]]'', wherein the titular egg hero must jump into a (labeled) bottomless pit, travel through the earth, and pop out (upside-down) on the other side of the world.
* A little freeware sidescroller called ''Microman'' had an actual bottomless pit--that is, if you jumped into it, you would pretty much fall forever. Eventually you would take a hit out of nowhere and die, but [[FridgeLogic why didn't they just do that to begin with]]?
* The ''only'' way to die in ''VideoGame/TheNeverhood'' is to fall into a very clearly marked bottomless pit. Which of course means [[SchmuckBait you'll do it once anyway.]]
* One ''VideoGame/NancyDrew'' computer game has a bottomless pit...in a hotel, accessible by climbing around in the elevator shaft.
* ''VideoGame/StreetsOfRage'' has these in one stage. If a player character falls into one, instant life loss. If an enemy falls into one, they're not coming back. In the penultimate stage, an outdoor elevator climb, jumping off or being knocked off the elevator has the same function. ''Streets of Rage 2'' does away with them, but they come back in ''Streets of Rage 3''[='=]s Stage 3, where enemies will die as usual upon falling into one but players will [[DownplayedTrope simply bounce out with a lot of health lost]].
[[folder:Driving Game]]
* In ''VideoGame/{{Driver}} 2'', the bottom of the skybox was pictured as water, but was really a disguised bottomless pit, with the screen fading to black upon falling in. Sometimes a GameBreakingBug would occur where the player could fall through a hole in the polygons into the "void".
* Rainbow Road in the ''VideoGame/MarioKart'' series are usually set in space or high in the sky, thus it's hovering over nothing and falling off the track is treated as being out of bounds. Rainbow Road in Double Dash is set above a city while the Wii version is in space once again, but with the Earth right below. The Ghost Valley tracks in the SNES Mario Kart also had nothingness below.
* All over the place in the ''Jet Moto'' racing games, one of the things making the games that much more NintendoHard.
[[folder:Fighting Game]]
* In the ''VideoGame/SuperSmashBros'' series, the goal is to knock your opponents into a bottomless pit. Knocking them off screen from the sides or in the sky works, too.
** Lava/Acid on the ''Metroid'' stages avert the trope and only damage the player as long as it's high enough... if it's offscreen, it doesn't exist and players will fall to their doom. ''Brawl'' also has water that characters can swim in... but only for a short time before they drown instantly. Yes, even Squirtle.
*** Fittingly enough, the character who has the shortest time to swim is [[Franchise/SonicTheHedgehog Sonic]]. Though the mere fact he can swim at all is an improvement over the series of origin.
*** And for extra "fun", you have the 'Trout of Doom' on the Ice Climber's stage. Shudder.
* ''VideoGame/{{Nidhogg}}'' features these, which the fencers can take advantage of by dive kicking one another into it for a quick kill, especially if they lost their sword. Some have conveyor belts and crumbling floors leading into them. If both fencers fall it, the right of way resets, forcing both fencers to fight to gain it.
[[folder:First Person Shooter]]
* While the official ''VideoGame/DukeNukem3D'' maps doesn't have any bottomless pits, an unofficial addon called "The Lost Duke Episodes", which replaces every level of every episode in the game, does have one that is literally bottomless. Inspection of the level in question in the BUILD editor shows that mid-air teleporters are used to produce the effect. If playing with the original registered release (v1.3D of the game), the jetpack can get you out. If you're playing the Atomic Edition (v1.4 or v1.5), the only ways out are to kill yourself or load a saved game.
* Among the official and "official unofficial" maps ''VideoGame/TeamFortress2'', there are the Atomic Pits after they get blown up by BLU's cart on the Payload maps, and the pit around Control Point E on Steel.
** The Arena map Lumberyard's claim to fame is that the one medkit on the entire level is located on a thin log above a pit of death.
** Upward, another of the official maps, is located on the top of a mountain. A huge bottomless pit surrounds the battlefield, and another one is the pit in RED's base, where the BLU team must dump the payload cart to win.
** Ghost Fort, the 2012 Halloween map, has one deep enough to get lampshaded by some of the characters when they fall inside.
-->'''Scout''': AAAAAAAHHHHHHHH- Holy crap, this goes on forever.
-->'''Spy''': AAAAAAGGHHHHH! ...come on, I don't have all day!
* Most Imperial bases in the ''VideoGame/DarkForcesSaga'' come fitted with at least one Bottomless Pit as standard. [[MalevolentArchitecture There are truly depraved architects in a Galaxy Far Far Away]], and the Empire, being the Empire [[NoOSHACompliance doesn't care]]. This is understandable--they're [[CardCarryingVillain evil]]--but how to explain Nar Shadaa, the vertical city, sort of a mini-Coruscant in that the entire moon is covered in superskyscrapers and people almost never actually touch the ground...except ''there are no guard rails''. This serves to make Force push the most powerful offensive power in the game.
* The ''VideoGame/MetroidPrime'' games that aren't the first one have these. In ''Echoes'' and ''Corruption'', you only [[NonLethalBottomlessPits lose 5-10 health]] when you fall in, but in ''Hunters'', falling is an instant kill.
* The ''Franchise/{{Halo}}'' games have several deep pits to fall in, but nearly all of them have a bottom, even if it is ''very'' far down. However, there are space levels in some of the games, like the [[VideoGame/HaloCombatEvolved first]] and [[VideoGame/{{Halo 2}} second]], where you could "fall" into what would logically be a bottomless pit.
* The original ''[[VideoGame/HalfLife1 Half-Life]]'' and its expansion packs had a few. There was even one area in ''Opposing Force'' where the ceiling is so high that you can't see it either. The FanRemake ''Black Mesa'' replaces them all with visible floors.
* Some of the maps in ''VideoGame/{{Paladins}}'' have them on the edge of their boundaries. They're generally not a major concern, but skilled players can use knockback to throw enemies into pits for an easy kill. However, some champions can use their mobility skill to get out of the pit before it's too late.
* ''VideoGame/GrandChase'': at certain levels (Temple of Fire, Kastulle Ruins and Bermesiah's Last Stand to name a few) you have to cross a stage filled with ever-shortening ledges, environmental hazards and falls that knock off your limited number of lives like there's no tomorrow.
** Its spiritual successor ''Videogame/{{Elsword}}'' follows up the trend, but it's subverted as these pits aren't instant death and cannot kill you, only leaving you with [[HPToOne one HP]]. They start showing up in Feita, and appear at least once per town.
* ''VideoGame/WorldOfWarcraft'' generally averts this; the damage taken from a fall is proportional to the distance you fall, modified by parachute-like effects. However, there are a few places that actually do have bottomless pits which are accessible [[NoSidepathsNoExplorationNoFreedom but have no way back up]], so you die when you hit the ground no matter what.\\
It's also possible to fall off the edge of the world on Outland, the shattered remnants of a planet floating in the Twisting Nether. You fall for a while, then the camera stops and watches your body recede into the depths, and you respawn at a graveyard since you can't recover your body normally. The same thing happens if you fall off the edge in the new area of Firelands.
** In the fight against Deathwing, for no apparent reason, water is now a bottomless pit. [[FridgeLogic The same water that you can swim in normally is now a bottomless pit that eventually kills you if you fall in]].
** The Everbloom dungeon features an odd one of these. The last boss fight takes place on a clifftop [[spoiler:overlooking Stormwind City (at least if you're Alliance; not sure about Horde)]]. If you fall off the cliff (or jump off), no slow-fall ability will save you; you will die ''before'' you hit the ground.
* Certain pits in Moria in ''VideoGame/TheLordOfTheRingsOnline'' canonically ''do'' have a "bottom" ... for example, jumping into a well will usually take you to the "Water Works" section of the region, even though that makes ''no'' sense based on the map unless either the wells have a substantial horizontal component, or the map of Moria, unlike every other map in the game, is laid out so that "down" actually means "down" rather than south (though to ''walk'' from the top of most wells to the Water Works does indeed require you to head south). Characters who fall into a pit (or off certain cliffs in both Moria itself and other regions of the game) will generally die ''before'' hitting bottom, though it is possible under certain conditions to jump into a Moria well and survive the fall. One particularly egregious fall is from the Bridge at Khazad-Dum, which Gandalf survived (you can even find his discarded hat at the bottom), though a) that's a case where you die while falling and b) you respawn in the bridge area, not (as would make more sense based on other examples) in the Foundations of Stone where the hat is found.
* A key mechanic in a few jumping puzzles in ''VideoGame/GuildWars2''. The main challenge of the first half of the Windy Cave mini dungeon is fighting/avoiding enemies on a very narrow bridge through a bottomless pit that instantly kills the character. The Forsaken Fortune mini-dungeon has a jumping puzzle section that's a strange hybrid of this and NonLethalBottomlessPit; fall off a ledge and your character dies quickly, but you are slowly resurrected back at a checkpoint at the beginning of the puzzle.
* ''VideoGame/{{Gigantic}}'' has these, usually around the edges of maps. A favored tactic of many players involves pushing enemy heroes into them by using abilities with knockback.
[[folder:Platform Game]]
* Bottomless pits are everywhere in the ''Franchise/SuperMarioBros'' games.
** Pretty much every 2-D Mario game features Bottomless pits, as well as [[SuperDrowningSkills water pits]] and [[ConvectionSchmonvection lava pits]]. ''VideoGame/SuperMarioBros3'' and onward tended to avoid the water pits (since Mario had learned how to swim consistently by this time), but every other pit was fair game. In addition, the 2-D Mario games other than the ''Franchise/DonkeyKong'' series never show Mario suffering fall damage from any other drop.
** ''VideoGame/SuperMario64'' had bottomless falls in some levels, making many stages {{Floating Continent}}s.
** ''VideoGame/SuperMarioGalaxy'', as part of its RecycledInSpace theme, used black holes as bottomless pits, in addition to the regular ones. While Mario usually adhered to any small object as if it had Earth gravity, nearby black holes caused objects to function as traditional platforms where Mario could fall off. They never seemed to affect any other matter and were everywhere later in the game. There were also situations where clever jumping could make Mario essential achieve escape velocity towards deep space, leaving him flialing off towards the void to suffer [[FanNickname death by breakdancing]].
** ''VideoGame/SuperMarioSunshine'' dramatically reduced the amount of Bottomless Pits found in the game, for the most part limiting them to the special stages. However, one stage, Pianta Village, is positioned directly above a bottomless pit. One wonders how many villagers they've lost over the years.
*** In these special stages and in Pianta Village, the bottomless pit has a textureless floor that Mario can cast a shadow on. This is visible when Mario nears this barrier, below which the game kills Mario.
** ''VideoGame/SuperMarioWorld''. Chocolate Island. It was just a PaletteSwap, but it's still notable for being one of the only games where you can die by molten ''chocolate'' pits.
* The ''Franchise/CrashBandicoot'' series has many of these, and they were probably the most common hazards in the earlier games besides the enemies.
* ''VideoGame/EarthwormJim: Menace 2 the Galxy'' creates an egregious example. In the laboratory level, the left side of one floor has a bottomless pit, while the right side has a pit that simply brings you further down the level. If you reach the bottom-right of that area, you can get a powerup that lets you fly - including up the bottomless pit. If the fly powerup disengages, you get killed if you are in the bottomless pit, but not if you on the other-side of a one-way-wall. Further, flying permits you to go up the pit, but stop at an invisible floor when you try going back down.
* ''VideoGame/SonicTheHedgehog'' games had bottomless pits here and there, but they were far rarer than they were in Mario games. While lava pits did exist, they weren't usually instant death, [[MercyInvincibility as long as you had rings]]. Nearly all of the pits in the early games also had a lip of some kind that would [[EdgeGravity stop you from flying off into space without warning]].
** However, starting with ''VideoGame/SonicAdventure'', Sonic games have become positively chock full of bottomless pits - you'll be hard pressed to find stages without them, boxing you in from every side.
** ''VideoGame/SonicAdventure2'' included an automatic stop at the edges of ledges for all characters except Tails and Eggman in their mechs, where they would go into the edge-wobbling animation.
** ''VideoGame/SonicTheHedgehog2006'' probably went a bit overboard with the bottomless pits, placing them in the snow boarding levels when you have to do an IndyEscape, making an entire level [[QuickSandSucks that is one giant bottomless sand pit]], and even in the hub worlds there are instant death pits.
** In ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'', however, not only are they present in a lesser quantity than the other 3D Sonic games, but [[NoticeThis the game will also warn you if you're above them]] to tell the difference between pits and lower paths.
*** Then again, ''VideoGame/SonicGenerations'', as a game pulling stages from across Sonic's history, ''introduced'' bottomless pits to areas where there weren't any before.
* ''VideoGame/MegaManClassic'':
** In ''Videogame/MegaMan1'', the infamous NintendoHard Guts Man stage, which had bottomless pits crossed via moving platforms that dropped out from under you at certain points on their track. It's infamous because this was ''at the '''very start''' of the level''; many players simply gave up without seeing more than 2% of Guts Man's stage.
** No one can forget the [[AdvancingBossOfDoom Mecha Dragon chase]] on [[FloatingPlatforms floating blocks]] over a Bottomless Pit in the first Wily stage of ''VideoGame/MegaMan2''. At least those weren't disappearing blocks.
** Two {{egregious}} examples of the disappearing blocks: in Heat Man's stage, where you have to jump between them over a LavaPit and a Bottomless Pit, with [[TrialAndErrorGameplay no way of knowing on the first try]] whether the next block will be ahead or above you. And Magnet Man's stage, where you have to jump across them over a Bottomless Pit ''and'' have a magnet pulling on you.
** Then you have to do it again (albeit with non-disappearing blocks) in ''VideoGame/MegaMan3'''s Gemini Man's SlippySlideyIceWorld, if you don't have the Rush Marine.
** Then there were the dreaded "[[LiftOfDoom rocket platforms]]" in Spark Man's stage, over a Bottomless Pit, of course, which tried to push you into the [[SpikesOfDoom Spiked Ceiling Of Doom]].
** Later on in ''3'', there are two situations which require you to have a fully power up Rush Jet, one over a long Bottomless Pit, the other over a long stretch of SpikesOfDoom (''2'' also did this in Wily Stage 2), if you have run out of juice after the PointOfNoReturn, the stage is {{Unwinnable}} unless you lose all your lives and start over. And you've got various GoddamnedBats (dragonflies, bees, parachuters, etc) bombarding you all the way.
*** But thankfully, if you kept jumping as you flew on the Rush Jet, you wouldn't actually [[GoodBadBug deplete his power]].
** And while other games may have had it as well, the Mega Man series is the one that brought the concept of 'Killer Spikes' to the forefront of gamer consciousness - made all the more confusing because the titular character is a robot, yet he dies instantly if he touches a spike.
* ''VideoGame/PrinceOfPersia1'' made an early attempt at averting the trope, favoring falls that were too far for you to survive or had SpikesOfDoom at the bottom over truly bottomless pits (of which there were a grand total of one). ''VideoGame/PrinceOfPersia2'' was less successful in averting this trope, having bottomless pits in the opening RoofHopping level and in several levels toward the end of the game.
* ''VideoGame/CosmosCosmicAdventure'' had bottomless pits in nearly every level. Which doesn't really make sense considering ''he had suction cup hands and could stick to walls''.
* The ''VideoGame/{{Klonoa}}'' series features many of them - ''especially'' in Vision 6-1 and 6-2 of the first game. In the latter level, they usually had to be crossed by jumping on ''incredibly'' tiny floating platforms.
* Freeware ''VideoGame/NinjaSenki'' features them beginning from the very first level. Sometimes they're filled with water, but usually they're the plain variety.
* In the ''{{VideoGame/Contra}}'' series, the player character dies from merely ''touching'' a pit past a certain point - say, knee-deep or so - making the lethality of said pits even more questionable.
** Or falling to the bottom of the screen in vertical levels, due to the RatchetScrolling. In co-op mode, you can kill your partner by scrolling him off the screen.
* ''Pac-Land'' is an early example of bottomless pits appearing.
* The original ''Franchise/TombRaider'' series generally doesn't use bottomless pits (with the lone exception of ''Tomb Raider II''[='s=] Floating Islands level), just really deep ones (or ones with SpikesOfDoom or lava etc. at the bottom); sometimes the Game Over screen appears before you hit bottom. There are a few apparently-bottomless pits in the next-gen series.
* Played straight in the first ''VideoGame/{{Rayman}}'' game, but subverted in the third, where falling into an area that ''looks'' like a bottomless pit instead lands you in a basement-level area that can be escaped by climbing rubble or by other means. Falling into a 'fake' bottomless pit is actually ''required'' to move on in one point of the game.
* In ''VideoGame/DynamiteHeaddy'' bottomless pits appear frequently, but they don't kill you instantly -- Headdy jumps out of it (and high enough to regain footing) and it takes off about a third of his health.
* In ''VideoGame/WarioWorld'', bottomless pits always lead to the "Unithorn's Lair", where creatures called Unithorns steal your coins. You have to escape by finding the escape spring which is hidden in a random box.
* Pits are a standard obstacle in ''VideoGame/{{Jumper}}'' series. Oddly enough, Ogmo dies the instant he goes below the screen, even if he has an extra jump left.
* Pits are a common hazard to face when fighting against bosses in ''VideoGame/BananaNababa''.
* ''VideoGame/{{Bug}}!'' has them ''all around you''. Your character is on a level suspended over mid-air, so falling off FloatingPlatforms or the terrain itself could spell certain death.
* In ''VideoGame/ShadowOfTheNinja'', the bottom of the screen means instant death, even when on rotating platforms that just dip off the screen for a few seconds.
* Seen in some levels of ''VideoGame/{{Trine}}''.
* In ''Videogame/TeslaTheWeatherMan'', Tesla dies instantly if he falls off the bottom of the screen.
* Both taken UpToEleven and averted in ''VideoGame/SpeedyEggbert''. Falling into a bottomless pit is an instant GameOver, but there aren't any in the single player mode.
* In ''VideoGame/AtlantisNoNazo'', many levels are full of bottomless pits. The infamous "Black Hole" level is nothing but a giant bottomless pit. GuideDangIt: certain pits will warp you to another stage instead of killing you.
* A common hazard in ''VideoGame/ShovelKnight''.
* Most ''Franchise/{{Kirby}}'' games have bottomless pits, which is odd considering Kirby can fly indefinitely in most of the games as well. (They're mostly a danger while inhaling, since Kirby can't inhale and fly at the same time, and also while using abilities like Stone.) In fact, the bottom of the screen must contain some sort of special Kirbicide, for if Kirby so much as grazes it while hovering near the bottom, he dies.
** Strangely enough, the Helpers in ''VideoGame/KirbySuperStar'' are completely immune to the effects of these bottomless pits (in most cases they simply return to Kirby upon falling in), further supporting the Kirbicide theory.
* One of many types of obstacles in ''VideoGame/ImpossibleMission''. One of the best-known sound effects from that game is [[SyntheticVoiceActor the secret agent's scream]] as he fell down yet another one.
* Plentiful in ''VideoGame/TheAdventuresOfLomax''. Especially annoying in TheWildWest world and right before the fight with [[BigBad Evil Ed]].
* ''VideoGame/{{Pepsiman}}'' has bottomless pits all over the place, including on city streets.
* ''VideoGame/LowGMan'' has bottomless pits in some levels, mostly later ones.
* In ''VideoGame/{{Dustforce}}'', plenty of levels have them implied in the form of instant-death-zones below the stage. Genuine bottomless "pits", however (really just the area outside of the level) can be found if you manage to make your way out of the main stage area or find an opening in the aforementioned death-zones.
* In ''VideoGame/FreedomPlanet'' they exist, but are surprisingly scarce. They only appear in two levels, and since the first of these levels is on a series of flying airships, and the second is on a large warship orbiting the planet (with the airlocks open), they are justified.
* In ''VideoGame/ViceProjectDoom'', the platforming stages have bottomless pits all over the place, though sometimes the game does require you to descend a ladder.
[[folder:Puzzle Game]]
* ''VideoGame/{{Gruntz}}'' has them in various fashions according to the current world - tar pits, fall from very high, cooking plates...
* ''VideoGame/HuntTheWumpus'' was another text-era computer game with bottomless pits. You had to explore a maze and deduce where the Wumpus was (which would let you shoot it) without entering its room (and getting eaten) or entering a room with a bottomless pit.
* ''VideoGame/{{Lemmings}}'' and its many sequels have this as an all too frequent hazard. It comes in several different flavors; literal bottomless drops, i.e. falling off the screen (which you can make yourself if you have spare digging attributes and want to wreck the level), falls onto ground that's too far away for the Lemmings to survive unaided, and falls that end in [[SuperDrowningSkills water]].
* ''VideoGame/{{Portal}}'' lets you make your own bottomless pit; put one of your portals on the floor, and the other on the ceiling directly above. For fun, drop something into it. For nausea, drop yourself into it. There is even an [[CosmeticAward achievement]] awarded for falling far enough in this fashion.
* ''VideoGame/{{Portal 2}}'' is full of bottomless pits, [[UpToEleven especially]] [[spoiler:when the facility starts falling apart, revealing just how far down it goes.]] This is especially egregious, as Chell has boots specifically designed to prevent fall damage from terminal-velocity landings.
** Speaking of boots, at one point while [[ItMakesSenseInContext Chell and GLaDOS are falling down a bottomless pit together]], [=GLaDOS=] chooses this time to deliver some exposition after snarking ''"since we are not going anywhere - well, we '''are''' going '''somewhere'''; alarmingly fast, actually..."''
* ''VideoGame/PortalTheFlashVersion'' includes bottomless pits in a few levels. You have to either avoid them or use them to knock turrets out of the game. The 3D mappack for the Source engine substitutes them with the acid pools from ''Portal''.
* ''VideoGame/{{Revolution 1986}}'': Going off the edge of the level or falling through gaps between tiles results in this and in you losing a life.
* ''VideoGame/BackToBed'' has these as one of the most common hazard types. Others include things like man-sized knives placed in Bob's path.
* ''VideoGame/{{Nibblers}}'' has this as a mechanic starting in the mountain levels. While they may pose no real threat to the player unlike most other examples, movable Lizards or fruit can be dragged into one, removing them from play.
* In previous versions of ''VideoGame/DwarfFortress'', maps sometimes featured bottomless pits, into which dwarfs could accidentally fall, and refuse (inanimate and otherwise) could be deliberately dumped.
[[folder:Role Playing Game]]
* ''VideoGame/UltimaV'' has many pits, but only one location where they are "bottomless." Stonegate, where the Shadowlords dwell, has lethal pit traps ending in a lava sea.
* Bottomless pits are one of the most common causes of death in ''VideoGame/DarkSouls''.
* Taken UpToEleven in ''VideoGame/{{Bloodborne}}'', bosses ''can'' throw you into bottomless pit by [[https://www.youtube.com/watch?v=T_lTWoaFKGo clipping through layers]].
* You can fall off the edge of the world and/or into a bottomless pit in almost every single area in ''VideoGame/{{Xenoblade}}''. [[DeathIsASlapOnTheWrist Doing so will simply boot you back to the last landmark you passed.]]
* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' don't have literal bottomless pits, but some lethal falls will cause a fade-to-black as if they were.
* In ''VideoGame/SanctuaryRPG'', one type of a random encounter presents you with such a pit. All you need to do is walk away. The game [[SchmuckBait also lets you jump in]].
[[folder:Shoot Em Up]]
* In ''VideoGame/{{Commando}}'', falling into any hole in the ground, whether it be [[SuperDrowningSkills knee-deep water]] (which the enemies can stand in), or a [[InsurmountableWaistHeightFence waist deep trench]], results in death.
[[folder:Sports Game]]
* In ''[[BackyardSports Backyard Skateboarding]]'', water (in any level) is a bottomless pit.
[[folder:Stealth Based Game]]
* ''VideoGame/MetalGearSolid'': One of the most incongruous examples of this trope is the bottomless pits in the ''armory''.
[[folder:Survival Horror]]
* The ''Franchise/SilentHill'' series is full of places where the ground inexplicably drops away into nothingness, but ''VideoGame/SilentHill3'' is the only game to actually use them as a hazard. On the higher difficulty levels, Heather doesn't even do her "whoa" animation to warn the player that she's about to fall into one. [[EverythingTryingToKillYou As if the place wasn't dangerous enough without them...]]
* ''VideoGame/HauntingGround'': A room near the end of Debilitas' section of the game features a very dark room, with two especially dark patches on the floor. Unfortunately for Fiona, there are two pits hidden in the shadows. On the flip side: fortunately for Fiona, Hewie (among other things) can lead her safely around them.
[[folder:Wide Open Sandbox]]
* In ''VideoGame/GrandTheftAutoIII'' and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', your character has SuperDrowningSkills, resulting in instant death if you fall in the water. However, polygon drop-out glitches sometimes occur, allowing you to fall into the "void", but if this happens, you just get teleported back to solid ground. An unintentional example of NonLethalBottomlessPits.
* The world of ''VideoGame/CortexCommand'' seems to be surrounded by bottomless space. Move a little to the left or right of the screen, and you lose control of the body. Rocket too high into space, and you either return to the mothership or lose the body. Dig just a little too deep in the ground, and you fall off the screen and lose the body.
* The Void in ''VideoGame/{{Minecraft}}'' lies beneath the bottom of the map (or at least the deadly part does), and kills you within seconds if you manage to fall into it.
** It is important to note, however, that the Void is impossible to fall into in survival mode, except in [[TheVeryDefinitelyFinalDungeon The End]]. Unless you count things like mods, cheats, glitches, custom superflat worlds, and edited maps.
[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' plays it straight with magical bottomless pits. It also has the "budget bottomless pit", which is a standard PitTrap (spikes optional) with ''silence'' and ''darkness'' permanently cast upon it. Stories abound of adventurers trying to swing across or drop down on a rope, only to discover that a [[HilarityEnsues 50-foot rope isn't much help in a 10-foot drop]].
[[folder:Non-Videogame Examples]]
* [[http://popstrip.com/bottomless-pit Deconstructed]] by Webcomic/POPsickleSTRIP. Two [[StickFigureWebcomic stick figures]] stand by a bottomless pit and discuss the mechanics of it, including how it comes out the other side of the planet, and how it's really just a long tunnel.
* Issue 4 of ''WebAnimation/TeenGirlSquad'' has So-and-So falling into one of these[[labelnote:*]]named the "Fighting Growlbacks Bottomless Spirit Pit"[[/labelnote]], setting up the page quote. However, as the ''WebAnimation/HomestarRunner'' wiki notes, you would actually die of thirst first, not starvation.
* In the ''WesternAnimation/GravityFalls'' episode "Bottomless Pit" Dipper, Mabel, Soos and Stan fall into a bottomless pit. As they just keep falling, they start telling each other stories. At the end of the episode [[spoiler:they see they are falling towards a light. As they "hit" it, they fly out of the same hole they just fell into, and no time has passed.]]
* ''WesternAnimation/JimmyTwoShoes'': The Abyss of Nothingness from the first season, which is described in its debut by Heloise as "just a big hole", though Lucius (in the same episode) goes further to explain that "it's a dark, dreary place filled with misery and despair." That being said, characters have ended up in the place, [[ResetButton return the next episode without explanation]].
* Parodied in the ''WesternAnimation/KimPossible'' episode "Hidden Talent", as Dr. Drakken [[JustBetweenYouAndMe gives Kim a description]] of the DeathTrap he's about to drop her into:
-->'''Drakken:''' First, you'll be sealed in a reinforced titanium box. Next, you will be dropped into this bottomless chasm. Then, the chasm will be [[DrowningPit filled with water]]. Then, [[SharkPool man-eating sharks]] and a {{giant squid}} will be released into the water!\\
'''Shego:''' Huh? Wait... [[FridgeLogic If the chasm is bottomless, how can you fill it with water?]]\\
'''Drakken:''' ''(exasperated)'' IT'S '''VERY VERY DEEP''', ALL RIGHT?!?
* The literal-minded citizens of Lancre in the ''Literature/{{Discworld}}'' have a tourist attraction called The Place Where The Sun Does Not Shine. this is implied to be a bottomless pit, but apparently lots of unusual things show up there, such as undesirable jobs, improbable excuses and things which imply a degree of physical pain and discomfort.
* In ''Literature/WhichWitch'', one of the witches creates a hole that is really bottomless, an admirable feat of dark magic. Of course, it is kind of impractical to have something like this in your garden.
* Parodied in TheSimpsons, The Treehouse of Horror episode "Clown Without Pity" Homer, who is trying to get rid of the Krusty The Clown doll that is trying to murder him, stuffs the doll in a sack of stinky socks, and goes to the local bottomless pit tossing the sack in (Though it doesn't work). Played for laughs that shortly after Homer disposes of the doll, a man throws down a box of nude photos of WhoopiGoldberg only for the pit to reject it, the box flying back up into the man's arms.
** Also Bart while living with Mr. Burns, tells Lisa he has a bottomless pit somewhere in his estate. Though Lisa doesn't believe it.
* ''Series/ThePrisoner2009'': One shows up in the fourth episode and becomes a critical plot point later. [[spoiler: It's a sign that the dreamspace is falling apart.]]
* Pretty much black holes in RealLife[[note]]According to General Relativity, gravity warps space-time and the larger it is the larger that warp is. A way to picture that it is to consider space-time as a rubber lattice with bodies on it, and forming wells more or less deep on it depending of their masses and/or densities. A black hole is the equivalent of an infinitely deep well -a bottomless pit-.[[/note]]


text: The gift of a ring to mark a commitment is a tradition throughout human history. The never ending circles of your two stone iolite commitment jewelry express your boundless love, celebrate the occasion, and serve as a reminder of your bond from this day forward. The precious metals and gems stand for the preciousness of your promise. Your relationship is unique, so your rings should be too. Our wide selection of two stone iolite commitment jewelry means you can find a design that reflects and expresses your individual style. Two gems, two people: Gemvara's two-stone designs are designed to become a future family heirloom. Pledge your love with Gemvara commitment rings that express the uniqueness of your relationship. Symbols, gems, and personal engravings express your personality through the design. Gemvara selects the finest possible materials to make one of a kind two stone iolite commitment jewelry to order, just for you. Our precious metals are recycled or responsibly mined. Iolite resonates with the steely blue of the ocean at dawn. Gemvara's luxurious two stone iolite commitment jewelry are designed to be future heirlooms, made by hand in America.


text:
Failure is an option, and one the Super Committee on debt reduction looks increasingly likely to end up with.Come on now. Who thought this would end any other way. This was designed to fail. It was clear from the beginning that this was just a way to kick the can down the road and kick it down the road again. Cinch up your belt a little tighter folks and count the days until November 2012.
A last-ditch meeting of lawmakers ended Monday afternoon with no smiles, no comments, but some vivid body language. Even a visit to the White House by Sen. Patty Murray, D-Wash., co-chairwoman of the panel of 12 came and went without comment.
My opinions about, politics, American culture, religion, motherhood, and anything else I can think of.
Monday, November 21, 2011
Super Committee Epic Fail
I'm shocked, shocked I tell you. Clock Ticks Down to Super Committee Failure
Subscribe to:
Post Comments (Atom)


text:
Metatrader 4 custom API plugin
This project received 17 bids from talented freelancers with an average bid price of $668 SGD.
Get free quotes for a project like thisProject Budget
N/ATotal Bids
17Project Description
I need a MT4 plugin connects my website and MetaTrader 4 manager. This tool provides web access to such important services as:
- New user registration ( All details including group, status, initial deposit, address and etc )
- Deposit / Withdrawal ( Enter withdrawal / deposit from website or MT4 manager)
- Referral links for multi-level IB structure
- User history ( All data can be access online through website)
- All information can be viewed and edited
If you have any question please contact me. Non-Disclosure Agreement must be signed before I can accept a bid.
Thanks in advance.
Looking to make some money?
- Set your budget and the timeframe
- Outline your proposal
- Get paid for your work
Hire Freelancers who also bid on this project
Looking for work?
Work on projects like this and make money from home!
Sign Up Now- Forbes
- The New York Times
- Time
- Wall Street Journal
- Times Online


text:
12 Awesome Photo Illustrations by Anthony Giacomino
Anthony is a 19 year old designer based in the United States currently pursuing a job as a graphic designer. He do love art in all forms and creating digital art is his passion.
Anthony aims to provide top-notch graphics in the form of illustrations and digital art with a range of other design talents. He has been published in Advanced Photoshop magazine four times.
Previous jobs include an internship with Clear Channel Outdoor designing billboards, transit ads and city bus ads. He has designed for professional athletes including Rafael Nadal, Amare Stoudemire, Mike Miller, Allen Iverson, Randy Moss and Shawne Merriman and Andre Iguodala.
Leave a Comment
Webdesign Core Copyright © 2017.
Theme by MyThemeShop. Top


text:
Private Dining
Private Dining Stuff
Our Banquet facilities are a great idea for large events and holds up to 300 guests. We offer an extensive banquet menu with dishes to suit any taste. The Patio, with new furniture, colorful new landscaping and heaters for the chilly months, is prefect for large parties any time of year. The former Sushi Bar has been converted into a Wine Room, perfect for intimate gatherings or parties up to 40 people seated (65 - 70 for a standing reception). Please contact us at firstname.lastname@example.com


text:
This is my brothers cat Rufus sitting on the pool table in front of the window. He usually doesn't sit still long enough for me to get a good shot of him. Taken with a Canon Powershot S3IS
cat pets animals kitten blackcat
Loading more work by Leslie Lippert...
10% off
for joining the Redbubble mailing list
Receive exclusive deals and awesome artist news and content right to your inbox. Free for your convenience.


text:
Mass of Neptune compared to Earth
Neptune is 3.9 times bigger than earth. It has 17 times as much mass as Earth.
Size of Neptune compared to Earth
Neptune is the fourth largest planet in our solar sytem. The diameter of Neptune is 49,500km. That is 3.9 times bigger than Earth. You could put four Earths in Neptune.
How long does it take Neptune to orbit the Sun?
Neptune orbits the sun once every 164.79 Earth years.
How long does it take Neptune to rotate?
It takes Neptune 15 hours, 57 minuets, and 59 seconds to rotate.
Atmospheric information
The atmosphere of Neptune is similar to all the large planets in our solar system. It moslty consists of hydrogen and helium, with trace amounts of methane, water, ammonia, and lots of other ices.
Neptune does have gravity.
Temperature Imformation
Neptune is the coldest planet in our solar system. Average of -200 degrees Celsius.
Neptune has 12 moons. They are Triton, Nereid, Naiad, Thalassa, Larissa, Proteus, and Galatea.
Best image from earth of neptune
Best space image of Neptune
I like this planet, because I like the color of it.
How many space crafts have visited Neptune
One space craft have visited Neptune, it was NASA's Voyager 2. This is the only space craft that has visited Neptune. It visited twice.
Neptune Facts
-Neptune is named after the Roman god of the sea Neptune.
-Neptune has the second largest gravity of any planet.
-The climate on Neptune is extremely active.
-Neptune can't be seen with an naked eye.
Please use Google Chrome to obtain the best export results.
by 222690
20 views
Public - 9/27/16, 6:53 PM


text:
Dan Graham: Poetry Slam vol. 1 was printed to commemorate the event "3A Gallery Presents: Poetry Slam at Cafe Dan Graham," Sunday July 10th, which was moderated by Mieko Meguro from 3A Gallery.
Dan Graham: Poetry Slam vol. 1 includes some of the statements read by the participants along with copied handwritten and typed poems, a menu and other lists.
Some of the participants in Dan Graham: Poetry Slam vol. 1 include Trevor Shimizu, Kathy Spade, Dan Graham, Nicolas Guagnini and more.
-Illustrated with black and white reproductions and text
-24.5 cm h x 17 cm w x .5 cm spine (stapled)


text:
- Louisville,KY
Posted in thread: Saiga .410 Suggestions on 06-02-2011 at 10:30 AM
It definitely does seem like a great gun to own as home defense, and you're right, I'd rather
go for the middle ground than for the 12ga or .410, honestly. Thanks for the advice, all.Posted in thread: Saiga .410 Suggestions on 05-29-2011 at 05:56 AM
Thank you for the advice; I have decided on a 20ga instead. The 20k in particular interests me.
What websites do you guys typically use to order your firearms?Posted in thread: Saiga .410 Suggestions on 05-26-2011 at 12:30 PM
Considering this fact, what are some other reasons I should consider a 20ga to a .410?Edit:
Also, what would be a good website to buy from?Posted in thread: Saiga .410 Suggestions on 05-26-2011 at 01:10 AM
If I may ask, why are you in the market for a .410? Is this a varmint gun or do you have
another purpose? I only ask because I feel .410 is awfully limited when compared to say 20 ga
or similiar loads...Posted in thread: Saiga .410 Suggestions on 05-25-2011 at 12:02 PM
Hello all,This is my first post on Firearms Talk and it seems that you folks really know what
you're talking about in the shotties section :DI have been doing some research into purchasing
a Saiga .41...


text: Home > Sports Robredo topples Djokovic, Federer survives Monfils by Scott Williams, Agence France-Presse Posted at Aug 15 2014 12:12 PM | Updated as of Aug 15 2014 08:12 PM Share Save Facebook Twitter GPlus LinkedIn Pinterest CINCINNATI - Tommy Robredo shocked world number one Novak Djokovic Thursday at the Cincinnati Masters, but Roger Federer avoided an upset again Frenchman Gael Monfils. Spain's Robredo, seeded 16th in the US Open tune-up, sent top-seeded Djokovic packing 7-6 (8/6), 7-5, the defeat coming a week after the world number one Serb was beaten in the third round at Toronto. The Wimbledon champion now goes into the US Open, the final Grand Slam of the year which starts on August 25, well short of matches and confidence. Second-seeded Federer, a five-time Cincinnati champion, held off Monfils 6-4, 4-6, 6-3. He booked a tough quarter-final against eighth-seeded Scot Andy Murray, who battled more than two hours against the huge serve of John Isner, finally dispatching the American 6-7 (3/7), 6-4, 7-6 (7/2). Federer had a rare show of temper late in the match, arguing with the chair umpire over a decision not to call on electronic line-calling on a particular point. But Federer quickly recovered his poise, clinching the match with a service winner after breaking Monfils in the penultimate game. "I'm just happy the way I'm playing right now," Federer said. "It was much better than the last couple of matches. "I was hitting good forehands, not making so many mistakes, returning better," he added. "So there was a lot of positives out in the match. Sometimes frustration, but sometimes that's what Gael does to you." - Djokovic not clicking - Djokovic, who was married last month and is soon to become a father, said it wasn't a question of the new elements in his life weighing on his tennis. "I just lost the match," he said. "It was bad. Many, many things are not clicking these two weeks on hard courts. It's unfortunate, but it's more than obvious I'm not playing even close to what I'm supposed to play. "I have to keep on working and trying to get better for the US Open. I just don't feel comfortable. That's it." Robredo was thrilled to win only his second match in eight encounters with a world number one player. He beat then-top ranked Lleyton Hewitt at Roland Garros 11 years ago. "It's amazing to be here playing and to beat the number one, I'm more than happy," said the 32-year-old Robredo, who next faces sixth-seeded compatriot David Ferrer -- a 7-5, 6-0 winner over Mikhail Youzhny. Murray, in search of his first title since Wimbledon in 2013, has struggled to regain top form since his return from back surgery in January. "It's a very important match for me to win," he said. "I had lost a few close matches over the last few months. It was important for me to come through." Australian Open champion Stan Wawrinka, the third seed, rallied to beat Croatian Marin Cilic 3-6, 6-0, 6-1. He'll play France's Julien Benneteau, who beat Jerzy Janowicz 7-5, 6-1. Fifth seed Milos Raonic made amends with his 30th ace on match point after earlier double-faulting three times while serving for victory. The Canadian defeated American Steve Johnson 6-7 (7/9), 6-3, 7-6 (7/4) and next faces Italian 15th seed Fabio Fognini. Fognini beat Lu Yen-Hsun of Taiwan 3-6, 6-3, 6-3. - Sharapova, Halep book rematch - In women's action in the combined ATP and WTA event, defending champion Serena Williams continued her march through the draw, beating Italian 13th seed Flavia Pennetta 6-2, 6-2. Williams next plays eighth seed Jelena Jankovic, who beat Sloane Stephens 7-6 (7/4), 6-4. Also through was world number two and second seed Simona Halep, a 6-4, 7-5 winner against Czech Lucie Safarova. "Today was much better than my first match here," said Halep, winner in Bucharest last month and runner-up to Maria Sharapova at Roland Garros. "I was happy to win in two sets, since she was up 5-4. Halep earned a mouth-watering rematch with fifth-seeded Sharapova, who beat fellow Russian Anastasia Pavlyuchenkova 6-4, 7-6 (7/2). Sharapova had to rally from a break down three times in the second set but managed to finish it off in two. Ukrainian teenager Elina Svitolina, who took out double Wimbledon winner Petra Kvitova in the second round, claimed her second seeded victim with a defeat of Spain's number 15 Carla Suarez Navarro 4-6, 6-4, 6-4. She'll next face former world number one Ana Ivanovic, a 6-2, 2-6, 6-3 winner over Svetlana Kuznetsova. Fourth-seeded Agnieszka Radwanska of Poland cruised past Germany's Sabine Lisicki 6-1, 6-1 and will take on Denmark's Caroline Wozniacki, a 7-5, 6-2 winner over sixth-seeded German Angelique Kerber. str/bb © 1994-2014 Agence France-Presse Share Save Facebook Share on Twitter GPlus LinkedIn Pinterest Read More: Novak Djokovic Cincinnati Masters Tommy Robredo /trending/03/25/17/look-a-day-before-graduation-cebu-guard-takes-full-shift/sports/03/25/17/nadal-sweeps-past-sela-into-miami-third-round/overseas/03/25/17/new-arrests-as-british-police-release-photo-of-parliament-attacker/overseas/03/25/17/three-dismembered-bodies-found-in-mexico-resort-town/life/03/24/17/before-king-kong-pinoy-conquered-hollywood-playing-gorillas


text:
Male - 1967
•Production department •Actor •Assistant director •Producer •Director •Scriptwriter
His first film < Whispering Corridors > (1998) broke box office records and catapulted Park to star status. His new film < Gangster High > is not a conventional story of teenage youths. Violence is not trivialized in < Gangster High >, it is a means to express the story. The depiction of physical conflict is executed in a stylish but realistic way taking the visual details to a different level. He uses actors that are close in age to the characters they portray thereby creating a realistic setting for the story to unfold. Park declares violence is the new horror! and he intends to prove that in this film
Source Open the link
You're reading the news with potential spoilers, make them spoiler free, dismiss
Acacia DVD (En Sub) |
Gangster High DVD (En Sub) |
Gangster High DVD Special Limited Edition (En Sub) |
Acacia DVD (US) (En Sub) |
View all 9 pictures for Park Ki-hyeong
Acacia (Movie, 2003) 아카시아 |
City of the Sun (Drama, 2014) 태양의 도시 | Holy Land (Drama, 2012) 홀리랜드 | Gangster High (Movie, 2006) 폭력써클 | Acacia (Movie, 2003) 아카시아 |
The File (Movie, 2015) 파일 : 4022일의 사육 | City of the Sun (Drama, 2014) 태양의 도시 | Gangster High (Movie, 2006) 폭력써클 | Acacia (Movie, 2003) 아카시아 |
Commenting guidelines
- Stay on topic and do not spam.
- Emoticons are fun, but actual thoughts are appreciated.
- Refrain from abusive language.
- Post only in English, as this is an English language community.
- Do not share pages or media unrelated to the topic you are commenting on.
- Do not request or mention illegal download/streaming services.
- No graphic content allowed.
- Respect the right of other users to share their opinion. Arguments are welcome, fights are not.
Comments which break the rules will be erased. Repeated rule breaking will result in blacklisting.
To participate to HanCinema, you must sign up or log in. Sign up, Why ?
To participate to HanCinema, you must sign up or log in. Sign up, Why ?
Old message board |
Subscribe to HanCinema Pure to remove ads from the website (not for episode and movie videos) for US$2.99 per month (you can cancel anytime).
The first step is to be a member, please click here : Sign up, then a subscribe button will show up.