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- "If cars were porn, this would be the ultimate DVDA scene. Give the liberals something to really protest about with the least environmentally-friendly car on the planet! The Adder's monstrous 8-liter engine burns fuel faster than a blazing oil refinery, but it reaches speeds of 250mph, making it the perfect all-round car for life in a busy urban metropolis."
- ―Legendary Motorsport description.
The Truffade Adder is a two-door hypercar featured in Grand Theft Auto V and Grand Theft Auto Online.
Grand Theft Auto V
The Adder is heavily based on the Bugatti Veyron 16.4 Super Sport for the general shape, the greenhouse area, rear bumper area, and side windows. The design of this car also has some resemblance to the Saab Aero-X in terms of the wheels, headlamps, and front fascia. The front fascia and partially the headlights also bear a resemblance to some of the 2007-present Jaguar models. The taillights are based on typical Aston Martins, as they have flattened c-shaped taillights. Some elements of the front and sides of the car appear to be inspired by speculated Super Veyron illustrations.
The car's front appears more like the speculated concept. The front bumper features large ducts near the base. The bumper's bottom edge is raised for the width beneath the main grille. The main grille is a wide, curved trapezium-like element. The Truffade emblem is mounted centrally on the grille. The car's headlight units that are similar to those of the Felon GT.
The sides of the car are made up completely from curves, the wheelbase has a long impressed area not far above it, leading to an air duct and above this there is a main body curve which runs along the base of the door and then heads up to the top of the car's sides. The wheel arches feature flat faces but are heavily flared from the body at the rear. The windows continue the curvy theme of the car's design, curving downwards towards the rear. The roof features two ducts which have been almost directly taken from the Veyron Super Sport.
The rear of the car is similar to its real life counterpart in that it features a completely curved outer profile. The engine cover area however, has a central vertical fin behind the rear windscreen. The rear face features a central brake light strip at the top with two wide C-shaped lights on either side, with their top edges coinciding with the bottom edge of the central strip. The rear lights are fully red, having no clear indication of allocation for reverse lamps. The license plate is mounted centrally between two wide D-shaped air ducts that help the engine breathe. The base of the rear bumper features a large polymer-covered area with two large quadrilateral-shaped exhaust tips mounted centrally.
Current Design Gallery
Grand Theft Auto V
As befitting the car's real life counterpart, the Adder has one of the highest top speeds of any car in the game, although it can still be beaten in terms of handling and acceleration by several other super cars given the right circumstances. Although it is capable of reaching blinding velocities, its handling is below average, suffering from prominent understeer, and despite its impressive top speed, its acceleration is lackluster for a Super and often times will lose to Supers with higher acceleration such as the Turismo R, the Zentorno or Entity XF, but remains to be impressive. Furthermore, the car's four-wheel drive layout helps it jolt forward quickly, as well as giving is good traction and much better stability.
Though the engine model is not clear, it is likely powered by a W16 engine, sharing it from the real life counterpart. A turbocharger whine, as well as a dump-valve, can also be heard. The engine is laid out longitudinally in a mid-engine, all-wheel drive layout, giving the car some excellent take off and traction. The engine sounds as high-revving with a muffled exhaust, sharing it with the 9F in the enhanced version of GTA V. The website states that the Adder boasts an 8-liter engine, pushing 1100bhp to the wheels, giving it what was originally stated to be a top speed of 250mph, however, the website as of an enhanced version patch states it can reach up to only 215mph.
The large chassis and overall shape gives it a strong and rigid design, which is something you want when crashing or colliding. The deformation rate is slow, though the wheels tend to lock up or give a positive camber when done so. The front of the car also has a tendency to "slip" or skitter off other cars it touches when at high speeds.
The Adder had the highest top speed in the game, according to the files and handling, for more than two years, before being beaten by the X80 Proto. Note that this only applies for the enhanced edition.
GTA V Overview
Acceleration (0-60 mph in Seconds) | Top Speed (mph / kmh) | Gears | Engine | Drivetrain (FWD / RWD / AWD) | Mass (kg / lbs) | Fuel Tank Size (litres) |
3 Seconds | 250 / 402 (Website) Up to 215 / 346 (Website) | N/A | 8 Liter 1100hp (Website) | N/A | N/A | N/A |
5.9 Seconds | 140 / 225 | 6 | M4 2X SOHC V8 (Cover) | AWD | Cannot be observed | Cannot be observed |
Speed | ||||||
Acceleration | ||||||
Braking | ||||||
Traction |
Grand Theft Auto V
Category | Modification | Cost (Story Mode) | Cost (Online) |
Armor | Armor Upgrade 20% | $2,500 | $7,500 |
Armor Upgrade 40% | $6,250 | $12,000 | |
Armor Upgrade 60% | $10,000 | $20,000 | |
Armor Upgrade 80% | $17,500 | $35,000 | |
Armor Upgrade 100% | $25,000 | $50,000 | |
Brakes | Street Brakes | $10,000 | $20,000 |
Sport Brakes | $13,500 | $27,000 | |
Race Brakes | $17,500 | $35,000 | |
Engine | EMS Upgrade, Level 1 | $4,500 | $9,500 |
EMS Upgrade, Level 2 | $6,250 | $12,500 | |
EMS Upgrade, Level 3 | $9,000 | $18,000 | |
EMS Upgrade, Level 4 | $16,750 | $33,500 | |
Lights | Xenon Lights | $300 | $7,500 |
- | - | ||
Loss/Theft Prevention | Tracker | N/A | Too Hot |
Full Coverage | N/A | Too Hot | |
Respray | - | - | |
Sell | Sell Vehicle | N/A | Too Hot |
Suspension | Lowered Suspension | $500 | $1,000 |
Street Suspension | $1,000 | $2,000 | |
Sport Suspension | $1,700 | $3,400 | |
Competition Suspension | $2,200 | $4,400 | |
Transmission | Street Transmission | $14,750 | $29,500 |
Sports Transmission | $16,250 | $32,500 | |
Race Transmission | $20,000 | $40,000 | |
Turbo | Turbo Tuning | $12,500 | $50,000 |
Wheels | - | - | |
Windows | Light Smoke | $200 | $1,500 |
Dark Smoke | $450 | $3,500 | |
Limo | $700 | $5,000 |
Image Gallery
Notable Owners
- Devin Weston owns a black Adder as seen in Blitz Play. It can be stolen by the player if the player shoots at one of the people from across the street before starting it. It is also seen at the beginning of the mission I Fought the Law....
Grand Theft Auto V
- Can be purchased from Legendary Motorsport for $1,000,000.
- Spawns frequently in front of Sessanta Nove at Portola Drive, Rockford Hills as a reference to the Bugatti Veyron Grand Sport Bijan Pakzad Edition.
- While the player cannot steal Devin Weston's Adder from his house after Blitz Play (the 'enter vehicle' button won't work), it is possible to obtain it at the beginning of I Fought the Law.
- While switching to Franklin, the relatively common scenario wherein he is stuck in traffic rarely happens in Downtown Vinewood, often surrounded by several uncommon cars, usually including an Adder.
- There may be up to three Adders in this particular scenario, however this is even rarer.
Grand Theft Auto Online
- Can be purchased from Legendary Motorsport for $1,000,000.
- Spawns at Portola Drive, in the same location as in story mode. Possibly only if there is another Adder nearby to act as a spawn seed. However, since it is valued at significantly over $100,000, it is fitted with a tracker and cannot be stored in a garage.
- Rarely driven by the NPC Online Joyrider.
- The Adder shares its name with a venomous snake native to Europe and northern Asia.
- Supporting this, according to the vehicle's rear-light textures the car was originally named "venem",[1].
- The default radio stations of the Adder are FlyLo FM & Soulwax FM.
- The weight of the Adder is 88kg (194lbs) lighter than its real life counterpart, with a weight of 1888kg (4162lbs).
- In the enhanced version of GTA V, the Adder's sound is a little different, it seems to feature the sound of a turbocharger whine/hiss or waste-gate, now much louder and smoother.
- Despite claiming to have a top speed of 250mph, the speedometer in first-person view only reads up to to 215mph.
- Furthermore, the Adder struggles to reach 150mph on the first person speedometers, even on long stretches of roads and runways.
- When competing with a Z-Type in a straight-line race, the Z-Type will eventually catch up with the Adder's top speed. Visually, it shares the same top speed with the Z-Type, but in the handling files and on the speedometers in the enhanced version, they are different statistics.
- At some point, the Adder had a spoiler. It could have possibly functioned similar to the spoiler found on the T20. This can be seen on the Legendary Motorsport image, after the Ill-Gotten Gains Part 1 update.
- The Adder shares the engine cover with the 9F, however, it features two side-by-side, further hinting towards the real life Veyron's W16 engine, as two of the 9F's V8 engine would mathematically equal 16. This, however, is not how a W16 engine is laid out, likely a developer oversight.
- Furthermore, in the enhanced version, the Adder shares the V10 engine sound with the 9F.
- The Adder's engine cover is laid backwards when compared to the 9F's.
- The Truffade Adder sported the highest top speed in Grand Theft Auto V for almost 1000 days (2 years and 9 months), until the 21st of May, 2016, where it was beaten by the X80 Proto by just 1km/h. It still remains the fastest land vehicle in the Xbox 360/PlayStation 3 versions of the game.
See Also
- Nero and Nero Custom- Two other Truffade hypercars.
- ↑ x64e.rpf\levels\gta5\vehicles.rpf\adder.ytd


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Wednesday, October 27, 2010
Mommy wow! I'm a big kid now.
In my effort to be a better husband, I attempted to make Jennica dinner tonight...for the 1st time since we've been married.
Note that previous attempts at this (when I was still an ambitious lad and courting her), resulted in me scraping the burn off of a grilled cheese sandwich while her tomato soup from a can was getting cold. That's what ambition will get you. Stupid grilled cheese. I never get it right.
But, what with me being off work and all I figured I had a full day to prepare a meal that would otherwise take a skilled cook 2 hours. This should be no problem!
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What did I make? A Moroccan stew in Jennica's Tagine. What's a Tagine? It's a clay pot and lid, with a hole at the top for venting. You put a bunch of ingredients into the bottom, cover it, and let them simmer. This particular stew turned out really well, and I'm proud of my efforts. What was in the stew?
Chicken marinaded in lemon juice, Tumeric, and garlic. I didn't know what was technically a "clove" of garlic and had to look this up.
Onions. Lots of Onions. I cried.
Harissa sauce (I made from scratch. Ha!)
Artichoke Hearts. I heart them.
Cilantro. I had to look up how to chop this.
Chicken stock.
Some sugar and spices.
It's served over Couscous.
Kudos to Jennica for trusting me to use the sharp knives and for being patient. She rules.
No more "My First Kitchen" for me!
Photos below:
6 comments:
Bonus points for Kelly! That actually looks really incredible! Like really really incredible! You should add the link to the recipe you used - I've been dying to cook something with harissa.
Heh - I think Devon can relate to the grilled cheese and soup [super sweet and thoughtful of him, nevermind the tiny specks of tomato soup splattered all about the kitchen :)]Kelly, after learning a lot about cooking in my 10 years with Jen, I still maintain that grilled cheese is one of the hardest things to cook right. I've made elaborate, time-consuming dishes, yet I STILL burn the damn grilled cheese! (In fact just this week I celebrated NOT burning any sandwiches for the first time in months!)
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OpinionAfghanistanBoko Haram and the crippling of Islam in Africa Radical movements in Africa are hurting the future of Islam on the continent. 12 May 2014 13:06 GMT | Afghanistan, Kenya, Mali, Niger, Nigeria Boko Haram seeks to opt out of modernity and herd Muslims back to metaphorical caves, writes Al-Effendi [EPA]By Abdelwahab El-Affendi Dr Abdelwahab El-Affendi is Reader in Politics and the Centre for the Study, University of Westminster and Co-ordinator of the Centre's Democracy and Islam Programme since 1998. Story highlightsProminent figures associated with it have repeatedly failed in obtaining electoral office, even in Northern Nigeria. Nevertheless, there is a hint of reality behind the myth, in the sense that members of the Northern Nigerian elite were acutely aware of how seriously disadvantaged the inhabitants of the region had been in newly independent Nigeria. The handicap became a tragedy when the southern-led January 1966 coup decimated the cream of the Northern elite in an atrocity perpetrated by the putschists. The casualties included Abubakar Tafawa Balewa, Nigeria's first post-independence Prime Minister, and Al-Haji Sir Ahmadu Bello, the Premier of the Northern Region and, perhaps the most influential Northern politician at the time, being a member of the revered royal family of Sokoto. Struggling for education This tragic loss, andIn the 1980s, there was much talk in Nigeria about the "Kaduna Mafia", a mythical and not-so-secretive organisation said to be made up of influential northern Nigerian intellectuals, civil servants and businessmen, intent on the advancement of the interests of northern Nigerians. There is still plenty of that chatter about. The organisation almost certainly did not exist, and if it did, it does appear to have been a phenomenal success. Prominent figures associated with it have repeatedly failed in obtaining electoral office, even in northern Nigeria. Nevertheless, there is a hint of reality behind the myth, in the sense that members of the northern Nigerian elite were acutely aware of how seriously disadvantaged the inhabitants of the region had been in newly independent Nigeria. The handicap became a tragedy when the southern-led January 1966 coup decimated the cream of the northern elite in an atrocity perpetrated by the putschists. The casualties included Abubakar Tafawa Balewa, Nigeria's first post-independence prime minister, and Al-Haji Sir Ahmadu Bello, the premier of the Northern Region and, perhaps the most influential northern politician at the time, being a member of the revered royal family of Sokoto. Struggling for education This tragic loss, and the hate that inspired it, only helped heighten alarm about the larger problem: the economic and political marginalisation of Muslims since colonial days. As in most other colonised African countries, Muslims shunned the new educational institutions set up and run by Christian missionaries. They did not want their children to fall under foreign Christian influence, and kept them at home or sent them to traditional religious schools. Inside Story - Nigeria kidnap: is it harming nation's image? As a result, a huge gap opened up between Muslims and their non-Muslim compatriots, who became proficient in the new languages of the administration, monopolising government jobs and key professional positions. By the time Muslims began to catch up, the hurdles they had to overcome were becoming more and more challenging. Secular government schools open to Muslims were few and far between. In some countries, the entrenched elites were not too keen on sharing with these "newcomers" previously looked down upon as "backward". The task which the mythical Kaduna Mafia was supposed to undertake was to redress this imbalance, mainly by improving educational opportunities for northern children, arranging for scholarships, and helping northerners advance in business or gain equal access to government jobs. The jury is out on whether these objectives have been fulfilled in any significant way. It is not that easy to reverse the legacy of decades of colonial and post-colonial marginalisation. For the logic of things dictates that any progress made by Muslims in the education or in business would be more than matched by groups that have already forged ahead. One can just look at the difficulties still facing affirmative action for African Americans (some of them have, ironically, reverted to Islam as a tool of empowerment). Radical movements further marginalisation Imagine, therefore, the irony of the emergence, over a century and a half from the onset of colonialism, and over half a century after independence, of an "Islamic" group whose main objective is to deprive Muslims from modern education, again. It even calls itself "Boko Haram" (modern education is a sin). Like its counterpart in Afghanistan (the Taliban), this movement seeks to opt out of modernity and herd Muslims back to metaphorical (and sometimes actual) caves, where they were supposed to bury their heads in the sand and pretend that modernity has never happened. It is not contested that the violent turn of the ultra-traditionalist Boko Haram, which had operated peacefully after its establishment in Maidugri in 2002, was influenced mainly by the brutality of the police assault on its members in a 2009 crackdown. The group's founding leader, Muhammad Yusuf, died in police custody a few day after his arrest in July 2009. Many videos also surfaced at the time of the police killing captured suspects. This sparked anger and served as recruiting propaganda for the movement in its more recent violent phase. The group also follows on earlier, if mainly apolitical, religious-dissident groups such as the 1980s Maitatsine movement. The latter mobilised the marginalised lumpenproletariat left behind by Nigeria's corrupt-infested oil boom and also engaged in violence. The two movements have often been compared, in spite of the obvious differences. But that is beside the point. The problem here is that this has always been a counter-productive way of protesting against corruption and marginalisation. Its outcome is usually to further enhance marginalisation. Muslims in Africa have been caught into this vicious circle for generations. In many countries, they vent their anger at their marginalisation through violent rebellions, which result in more repression and exclusion, not to mention the devastation of livelihoods. The recent "religious turn" in protests, as we have witnessed in Somalia, Mali, Kenya, and some areas of North Africa, has made things much worse. Nigeria: Big economy, big problems These radical movements offer the young a false sense of empowerment, the thrill of "action", a new sense of identity and a vent for their frustration. However, they also divert youth energies from constructive engagement in dealing with the new challenges of modernity, and trap them into the cul-de-sac of violence. They physically devastate Muslim countries and regions, setting them back decades. Not only are schools devastated and destroyed, but even those lucky bright young African Muslims who make it, will find it more and more difficult to pursue coveted educational opportunities abroad. This is to say nothing of the bad name all Muslims acquire from association with the senseless barbarism of these groups. It is like colonialism all over again, but this time it is self-inflicted. African youths, who should be dragging their communities out of the trap of poverty and marginalisation, are busy dragging them back in. The future of Islam in Africa If this trend continues, it could be an even bigger disaster for Islam in Africa than colonialism. Islam was the dominant religion in Africa before colonialism, and by some miracle, it still is in spite of it. It continues to thrive precisely because it urges its adherent to seek knowledge. The word know/learn and its derivatives appear 856 times in the Quran, and its synonyms and related terms many times more. It is specifically and repeatedly stressed that only truly learned people fear God, or can understand or appreciate the message of divine revelation. Only those "endowed with reason" ulu al-albab, can grasp that message. If there was any need for a further confirmation of this message about the value of knowledge and the detrimental consequences of ignorance, then the repulsive conduct of the self-avowed ignorant leaders of Boko Haram and similar groups is more than enough. One of the most unforgivable acts of so-called "Islamist" rebels who occupied Timbuktu last year was to set fire to a library containing priceless manuscripts that embody the valuable contribution of African Muslims to learning. It would be a tragedy if a religion that has brought learning and dignity to generations of Africans, is devastated by the acts of its own presumed advocates, in particular its disaffected youth. This should not be permitted. If there was no "Kaduna Mafia", maybe it is time to set up one, in every African country. And its first task should be to eliminate this threat to Islam's future in Africa by providing genuine avenues of self-expression and self-advancement for the young people turning suicidal in despair, and in the absence of a credible leadership. Abdelwahab El-Affendi is Reader in Politics and Co-ordinator of the Democracy and Islamic Programme at the Centre for the Study of Democracy, University of Westminster.Source: Al Jazeera
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The Big PictureThe Making and Breaking of Europe We analyse how populist far-right movements are challenging the promise of an integrated union. Politics, Europe


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A contemporary art gallery in West Oakland debuted this month with an exhibition of Bay Area artists, filling the top floor of a former auto service center with abstract paintings, whimsical sculptures and an old, wooden chair cast in aluminum.
"It is open and inviting, not that stuffy art gallery thing," said Ruth Santee, director and co-owner of Transmission Gallery at 770 West Grand Avenue. The space is open the first Friday of each month from 7-9 pm (for Oakland's monthly art walk) and every Saturday, 11 am-5 pm.
From the outside, Transmission is marked only by a non-descript gray door. But upstairs, the sunny, l-shaped gallery showcases a range of contemporary art pieces: Intricate white paper lanterns hang from the ceiling while a rusted metal sculpture rests on the floor by the front windows. Fanciful statues, reminiscent of figures in a Dr. Suess book, wait in the back room, and mounted to the walls is a selection of colorful paintings, a trio of cardboard Virgin Mary's and even a white sculpted deer head.
Santee, 47, opened the gallery with her husband of 22 years, Cameron Brian. They are both art teachers, she in Stockton and he in Bakersfield. The pair hopes their gallery will be a valuable addition to the art scene in West Oakland, a neighborhood that is off the regular path of First Friday art walks. Two other galleries recently opened within a few blocks of Transmission.
She has always had an interest in art, Santee said, and has been a working artist most of her life. When she was a young child, she asked her parents for a horse. When they said no, Santee found some scrap wood and built one in her backyard.
"It dawned on me that I could make my own realities," she said. "I was hooked."
A decade ago, the building on Grand Avenue housed Valco Transmission Repair, which inspired the gallery's name. Santee and Brian bought the building in 1999 and fixed it up. There is even a kitchen in the space—Santee and Brian used the top floor as their apartment for a short time before they decided to open an art gallery.
Now, natural light streams through the windows of the 2000 square foot space, lined with pristine white walls that provide a neutral backdrop for the series of art exhibitions the couple has planned. Their ideas range from an erotic exhibit for Valentine's Day to one on hibernation and stasis.
Santee purposefully stocked her first exhibition with artists from the region, reaching out to friends, former teachers and mentors from her generation. This resulted in a mature collection—the youngest artist with a piece in the opening is 38 years old. The oldest is in his mid-sixties.
"A gallery opening is like a barn raising," she said. "You bring in family and friends to help."
She pointed out a large William Harsh painting hanging on the wall next to the kitchen entrance. "He's just such a good painter," Santee said, looking at the curving forms, intricate shading and rich colors on the canvas. In contrast to this original painting, she said, many young artists in Oakland appropriate imagery, collaging things together and re-using old items to create something new.
"It's refreshing to see work by mature artists," Santee said. "I think youth culture is so well represented at Art Murmur. I'm not 20, and I'm not going to pretend to be." Santee said she could see the Transmission Gallery filling a different niche in the Oakland art scene.
But she is not looking at age for her next exhibition, opening in October. It will be political, Santee said, to compliment election season. She is not sticking with the regional theme either: the next round will feature artists from across the United States and around the globe, including Sue Coe, an English artist and illustrator.
Santee also wants to hold public gallery talks, panel discussions and book readings at Transmission. Aside from selling the pieces she features, Santee said she also wants to invite people into the gallery space simply to learn about contemporary art. "It's the teacher in me," she said.
The inaugural exhibition, titled "Opening," features 19 Bay Area artists and will run until September 15.


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0 km
Grave of Joseph-Napoleon Bonaparte - Paris, France
in La Famille Bonaparte
Joseph-Napoleon Bonaparte, brother of Napolean I, was King of Spain, Naples and Sicily.
posted by: Metro2
location: Île-de-France, France
date approved: 11/5/2011
last visited: 10/4/2015
Napoleon Reliefs in Les Invalides - Paris, France
Located in Les Invalides, these reliefs surround Napoleon's tomb.
date approved: 11/6/2011
W0 km
Statue of Napoleon I in Les Invalides - Paris, France
This sculpture of Napoleon Bonaparte is located near his tomb...and over the grave of his son.
last visited: 1/5/2017
Tomb of Napoleon II in Les Invalides - Paris, France
Napoleon II was the Emperor Napoleon's son. He was called The King of Rome and held the titular title of Emperor after Waterloo..but he never really reigned anywhere.
La Tombe de Napoleon - Paris
[FR] Les Invalides est sans doute le plus connu pour la tombe de Napoleon. [EN] Les Invalides is probably best known for being the final resting place of Napoleon Bonaparte.
posted by: RakeInTheCache
location: France
date approved: 5/30/2008
last visited: 7/30/2012
N0.2 km
Napoleon I Statue - Paris, France
This statue of Napoleon I is located in an alcove looking over the courtyard at Les Invalides.
date approved: 11/20/2011
Painting of Napoleon I in the Musee de l'Armee - Paris, France
This painting of Napoleon is located in the Musee de Armee at Les Invalides.
last visited: 10/14/2011
Painting of Napoleon I at Fountainbleu in the Musee de l'Armee - Paris, France
This painting of Napoleon is located in the Musee de l'Armee at Les Invalides.
last visited: 10/17/2011
NE1.1 km
Thomas Jefferson - Paris, France
In 1803, Thomas Jefferson purchased the Louisiana Territory from Napoleon Bonaparte. A statue of Thomas Jefferson is located on the left bank of the Seine in by the Passerelle de Solférino in Paris, France. ,
posted by: neoc1
date approved: 7/22/2014
last visited: 9/12/2016
E1.6 km
Rue Bonaparte - Paris, France
Prestigieuse Rue Bonaparte traverse du nord au sud entre la Seine et les jardins du Luxembourg. // Prestigious Rue Bonaparte runs north south between the Seine and Luxembourg Gardens.
posted by: Trail Blaisers
date approved: 8/2/2015
last visited: never
NE1.8 km
Arc de triomphe du Carrousel - Paris, France
[FR] L'arc de triomphe du Carrousel est un monument datant de 1809 construit par Napoléon Bonaparte. [EN] The arch was made between 1806-1808 by the Emperor Napoleon I on the model of the Arch of Septimius Severus in Rome.
date approved: 7/7/2008
last visited: 1/29/2017
Église Saint-Roch - Paris, France
Église Saint-Roch, located on 284 rue Saint-Honoré in the 1st arrondissement of Paris, was the site of a battle between General Napoleon and the Royalist forces.
date approved: 8/2/2013
last visited: 9/24/2009
Napoleon I - Paris, France
This sculpture of Napoleon I is located in the Louvre.
date approved: 10/10/2013
last visited: 6/25/2012
Bacchus Bench - Paris, France
This bench was remade for Napoleon I.
date approved: 6/5/2013
last visited: 8/1/2005
The Borghese Collection - Paris, France
A large part of the Borghese Collection of artworks are on view in the Louvre because Napoleon Bonaparte, a brother-in-law to Camillo Filippo Ludovico Borghese, forced him to sell 344 pieces to the French state below their market price.
date approved: 6/12/2013
L'église de la Madeleine (Church of the Madeleine) - Paris, France
L'église de la Madeleine (Church of the Madeleine) is a Roman Catholic church dedicated to Mary Magdalene. It is located at the head of Rue Royale in the 8th arrondissement of Paris, France.
date approved: 5/20/2013
NE1.9 km
Colonne Vendôme - Paris, France
[FR] D'abord dédié à la Gloire du Peuple Français, la colonne deviendra rapidement à la gloire de Napoléon Ier. [EN] At first dedicated to the glory of the French People, the column rapidly came to glorify Napoleon I.
date approved: 7/8/2008
last visited: 11/22/2016
E1.9 km
Louis-Napoléon et le Louvre
[EN] Much of what the visitor sees today from the Pyramid is the legacy of Louis-Napoléon (Napoléon III). [FR] Une grande partie de ce qu'on voie de la pyramide est le patrimoine de Louis-Napoléon (Napoléon III).
date approved: 7/9/2008
E2.1 km
Trousse du Dr Antommarchi (Le musée d'Histoire de la Médecine)
[FR] Le musée d'Histoire de la Médecine conserve la trousse du Dr Antommarchi ayant servi pour l'autopsie de Napoléon à Sainte-Hélène. [EN] On display at the museum of the History of Medicine is surgical kit used in the autopsy of Napolean.
date approved: 4/7/2010
E2.3 km
Pont Saint Michel - Paris, France
As it was built under the Second Empire, it was decorated with medallions containing the "N" monogram.
last visited: 11/21/2015
NE2.3 km
Garnier Opera House - Paris, France
The Garnier Opera House is a Paris landmark located at at the north end of the Avenue de l'Opéra.
date approved: 4/28/2013
NW2.4 km
Arc de Triomphe de l' Etoile - Paris (France)
The Arc de Triomphe de l' Etoile is a true symbol of the French nation (...and also Napoleon's victories), it links old and new Paris, standing on the highest point of the line running from the Louvre to the Grande Arche de la Défense...
posted by: Dorcadion Team
date approved: 6/13/2014
last visited: 2/16/2017
E2.6 km
Pont-au-Change - Paris, France
[FR] Le "N" impérial de Napoléon III, sculpté par Cabat, est identique à celui du Pont Saint-Michel. [EN] Napoleon III's imperial letter "N", carved by Cabat, is identical to that on the Pont Saint-Michel.
date approved: 7/23/2008
Fontaine du Palmier - Paris, France
[FR] Napoléon fera construire une fontaine par Bralle, entre 1806 et 1808. [EN] Napoleon had a fountain constructed by Bralle between 1806 and 1808.
date approved: 8/18/2008
last visited: 2/23/2017
E2.7 km
Notre Dame de Paris, France
In December 2, 1804, Napoléon I and his wife Joséphine, were made Kings of France by Pope Pius VII in this famous Cathedral.
posted by: SUp3rFM & Cruella
date approved: 7/3/2008
last visited: 2/18/2017


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Detalles bibliográficos
Título: Printers and Printing in Providence 1762-...
Editorial: Providence Typographical Union 33
Año de publicación: 1907
Encuadernación: Hardcover
Condición del libro: Good
Edición: 1st Edition.
First edition, 1907. A good copy of the first edition of this scarce bibliographical work. Some fading, stains and wear to spine, scuff to front board, looseness at hinges, free end papers missing. Contents are clean with minimal tanning. Good condition overall. N° de ref. de la librería 01523
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Librería en AbeBooks desde: 26 de abril de 2011
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Descripción de la librería: A small and highly selective bookseller. Our specialties are academic and scholarly titles, bibliography, history, fiction & poetry, plates and illustrated books, African-Americana and Americana. We grade very conservatively and guarantee all our orders. We are members of the ABAA and ILAB. Thanks for looking!


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Pacific Headwear 798F Performance M2 Universal Contrast Sandwich Baseball Caps. Pacific Headwear Perfomance Caps have a Low Profile shape with M2 performance fabric that wicks moisture and heat away. The Crown features 2 tone panels and contrasting seam tape printing with a "U Shape" PE visor board. Universal fit.
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Product Description
M2 Performance
Perfomance Caps are made from the ultimate in performance fabrics by Pacific Headwear. Fabrics with anti-microbial properties that resist odor causing bacteria and the forming of sweat stains.
Low profile shape with M2 fabric that wicks moisture and heat away.
Crown: 2 tone panels and contrasting seam tape printing
Visor: "U Shape" PE visor board
Sweatband: 1 3/8" woven elastic comfort fit sweatband
Sizes: XS (6 3/8-6 7/8), SM-MED (6 7/8-7 3/8), L-XL (7 3/8-8)
Usually ships within 1 to 2 business days.
Allow an extra 3 business days for embroidery.
Note: UPS DOES NOT DELIVER ON SATURDAY OR SUNDAY, regardless of shipping method selected.
Due to color differences in monitors, the colors on this site are for reference only. Please contact Epic Sports if you have any color questions.
Would you like to view the available embroidery options and costs before adding this product to your cart?
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- #36 in Baseball > Caps, Visors, & Headwear > Caps
Customer Reviews
P. PISIONA (California) on June 23, 2016
Excellent cap and at one of the best prices you can find on-line
A. COX (Arkansas) on June 1, 2014
The hats i ordered were perfect and shipping was fast. Thanks
C. MASON (Texas) on February 5, 2014
Nice fitting hat.


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Hey L.A., Your "Free" New Amazon Prime Deliveries are Hurting Real People
Amazon Prime Now
via Amazon
Last month, Amazon launched Prime Now in Los Angeles and Orange County, a service that offers free two-hour delivery for Prime subscribers, plus one-hour delivery for an $8 fee.
It's all part of the instant-gratification economy, but according to a new class-action lawsuit, it comes at a cost. The suit alleges that Amazon and its subcontractor, Glendale-based Scoobeez, are underpaying their drivers and failing to give them the protections due to employees.
According to the suit, which was filed on Wednesday, drivers are paid $11 per hour plus tips. Because they are classified as independent contractors, and not employees, they do not get overtime. Much like Uber or Lyft drivers, they use their own vehicles and are not compensated for gas, maintenance or insurance.
"These are not entrepreneurs. They're not in business for themselves," says the plaintiffs' attorney, Beth Ross. "They're low-wage working people and they make less than minimum wage. These are people who took this job because they had no other options."
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The suit argues that the drivers should be considered employees of Amazon and Scoobeez, because the companies exert substantial control over their work.
Many other companies that offer on-demand delivery are facing similar lawsuits. A judge in San Francisco recently granted class status to Uber drivers who contend they should be considered employees.
According to the new lawsuit, Amazon goes much further than Uber in controlling drivers' schedules and work activities. Amazon Prime Now drivers work regular shifts for an hourly rate and do not have the option to decline deliveries. They also wear Amazon Prime Now uniforms and are not allowed to work for other firms.
As the service ramps up locally, Scoobeez has hundreds of drivers working at distribution facilities in Silver Lake, Irvine, Santa Monica and Manhattan Beach, according to the suit. Ross says Amazon controls the dispatching from those warehouses.
The company operates that way, she says, because "Amazon actually needs live bodies in the warehouse at the ready to bring you the charger you left in your hotel room in two hours. ... They can't wait around for people to be available. They need bodies in the house ready to go."
Scoobeez began by offering delivery service to business customers via motorbikes. According to its website, drivers must own their own motorcycle or scooter or rent one from the company for $5 to $10 a day. It has since expanded to deliveries by car, and its Amazon drivers all use their own cars.
Amazon has been testing its own delivery system, called Flex, according to a report in the Wall Street Journal. Flex drivers also will be independent contractors, but according to the report they will be paid better, about $18 to $20 an hour.
Scoobeez declined to comment on the suit. "It's our policy not to make any statements about pending actions," said John Petersen, a company attorney.
Amazon also demurred. "We have a long-standing practice of not commenting on pending litigation," said spokeswoman Kelly Cheeseman.
Among the named plaintiffs is Khaleed Alkoljak, who Ross says is a Syrian refugee. The four plaintiffs worked for the company for about a month before leaving in early October.
The suit seeks back pay plus a permanent injunction to prevent Amazon and Scoobeez from operating in this manner.
"This is not a hard case," Ross says. "If they're going to continue to do business as they do it, they're going to have to treat people lawfully."
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The TDA7056B is a mono Bridge-Tied Load (BTL) output amplifier with DC volume control. It is designed for use in TV and monitors, but is also suitable for battery-fed portable recorders and radios. The device is contained in a 9-pin medium power package.
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"Thanks so much for the course. It was instrumental in helping me to secure, what has turned out to be, a long term features role at the Berkshire Media Group working across all titles and on a wide range of magazines. In my current role I also mentor our junior reporters in feature writing and basic sub editing. The teaching at the Journalist Works was excellent and I have no hesitation in recommending this route to others."
Judith Edwards, Reading Chronicle and Slough Observer
Find out more about our cover stars ....
I began at Brighton Journalist Works in January 2011 and within a matter of months was working at Q Magazine as a staff writer. It was a bit of a gamble committing to the course – would journalism be for me? – but I'm now adamant that signing up for the intensive course was the best thing I ever did. I went in a chancing blogger and emerged an intrepid writer, also trained in sub-editing, media law and public affairs. I could never have even imagined without the help of Paula, Louisa and all the staff at Journalist Works that I would end up contributing reviews, features and editorial content to one of the country's biggest music magazines.
Al Horner, FACT magazine
When I turned up for my first day at Brighton Journalist Works I still wasn't completely sure what 'subbing' involved. I think I even tried to change the font size on the first piece I worked on, to try to make the copy fit. I was working as a waitress at the time, writing for a couple of local papers on the side — and just excited about the prospect of a job where I didn't come home smelling of beer and gravy every day. Eight very short months later I've been offered the junior sub-editor position at Men's Health magazine, and I honestly can't wait to get to work every morning.
Scarlett Wrench, Chief Sub-Editor, Men's Health magazine
This time last year I was temping in an insurance office – slowly dying in front of a spreadsheet and making a trip to the coffee machine the highlight of my day. I had to take a paperclip off every bundle of work that landed on my desk, and by the time I quit to join the Brighton Journalist Works I'd managed to fill five plastic cups. A few hectic months of lessons, exams and internships later found me working as a freelance writer for Total Film magazine. Sure, talking to movie stars and going to glitzy premieres is all good fun – but I'm never going to get those paperclips back.
Paul Bradshaw, Total Film magazine
Shortly after I left Brighton Journalist Works in April I was lucky enough to land a position with the Crawley News. I had no previous experience other than what I'd learnt on the course but after impressing the editor while on work experience at a sister paper I was handed a trial. Proof that hard work and initiative mean far more to an editor than what's on your CV.
Since then I have found myself thrown in at the deep end. Fortunately I found I can swim far better in a metaphor than I can in reality.
Being a reporter is an amazing job. In six months I've covered a wide range of stories. I've found myself challenging a toothless pensioner to a "gurn off" for a feature; I've photographed an immigration raid by the UK Border Agency; and I've found myself travelling half way across the country to interview with a man who was tortured for more than three days at a house in Crawley.
I think it will be a long time before the thrill of seeing my name on the front page begins to dull. I felt a bit out of my depth for the first couple of months but you learn as you go and everything you are taught at the Journalist Works will give you enough to get started. The rest is up to you.David Comeau, Crawley News
I won the NCTJ Scoop of the Year prize while on the course. This is such an achievement for me and I have Brighton Journalist Works to thank for it. I am now freelancing for the Press Association and The Standard.
Juliet Conway, Associated Newspapers
The work experience Brighton Journalist Works sorted out for me at the Mail on Sunday's YOU magazine became a full-time freelance contract. After a while there I landed my job on Sky magazine. It was a great course – and the work experience in invaluable.
Emma Laurence, Sky magazine
The course gave me all of the skills and all of the confidence to apply for the job and to do the job when I got here. I know how to talk to journalists and write good press releases.
Gemma Nethersole, Press Officer, Worthing Theatres
At the age of 18, I took the brave decision to throw myself straight into the world of Journalism. I was a quiet and shy college girl with a modest Saturday job at a card shop, feeling my only way to succeed in life was by getting a degree at University. Finding the Journalist Works course filled me with hope. I was stubborn, passionate and eager to pursue the career I have always wanted to do without being years down the track and in thousands of pounds worth of debt.
It was a whirlwind 10 weeks, but the dedicated tutors taught me more in that short time than any other time in my life. It was a whole new world and my options were now open- I had experiences reporting, sub-editing, a perfected CV, invaluable interview skills as well as an impressive portfolio under my belt. It was that that enabled me to get the first job I applied for with Johnston Press working in the subbing hub based in Horsham.
I have been with Sussex newspapers for almost a year now and going to work is never a chore. I'm getting paid to do something I love and I'm gaining more and more experience surrounded by experienced colleagues who help and guide me every day. I came out a confident young lady with qualifications, commitment and a bright future ahead. People don't believe me when I say I work in the Journalism industry because I look too young, but I can live with that! It's tough out there getting a job and with uni fees on the up, young people my age are struggling. It was risky putting all my eggs in one basket and following my dream, but it was the best decision I ever made.
Jasmin Martin, West Sussex County Times
Just thought you might like to know that this week I started my new job as Deputy Chief Sub Editor here at Time Out.
I feel now that I'm at the sort of level I wanted to be at by this stage. Although I knew I would have to work twice as hard as everyone else due to my extreme career change, I know that I couldn't have done it without the course at Journalist Works – so thanks.Euan Ferguson, Time Out magazine
After graduating from Sussex University with a degree in English Literature and Film Studies, I worked in TV production before deciding I was more interested in print journalism. I completed my course at Journalist Works in 2009, and then found a job as an editorial assistant at the Institute of Directors, an international business organisation. Working on publications for its membership, I had the opportunity to write and sub-edit while also assisting the rest of the publishing team. I was then made assistant editor of one of its publications, and was responsible for managing content and workflow alongside writing and editing. In 2011 I joined Harrods Magazine as a sub-editor, and now work across its monthly magazine, supplements and quarterly publications, print advertising campaigns and digital newsletters.
Nicola Corfield, Harrods magazine
Find out more, click one of the links below...
Al Horner
Scarlett Wrench
Paul Bradshaw
Juliet Conway
Emma Laurence
Gemma Nethersole
Jasmin Martin
Euan Ferguson
Nicola Corfield


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15 February 2011
My Dream Camera Bag
This would solve a lot! Wowza! I wouldn't end up wearing a black backpack at an evening event that I hoped to sneak a few photos at. Very cool.
Sadly it is $320 worth of coolness so not in this week's budget but definitely on the master list. Check out ona bags for their other stylish camera bags.
Thanks to your kind comments I now am aware of some other dream camera bags:
Lola from epiphanie bags. They have a couple of versions but I'll take the Lola in black. Thanks.
From Jo-Toese, here is another sweetie: Rose. Nice!
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Over two years in development and two million lines of code, this highly anticipated game is one that those who have been able to preview the game, say has been well worth the wait. With so many dissapointments (*cough*Oni*cough*) in "highly anticipated" games it's nice to see one that appears will live up to the hype.
The Lowdown
In Black & White you take on the role of a diety on the planet of Eden. On this world you must attract worshippers, defeat rival gods and complete complex quests to expand your power base. But you are not alone in this duty. Playing a major role are the Titans. Your avatars on the planet of Eden. These mighty creatures each take an animal form, but their final appearance will be heavily weighed on how you train them.
In raising your titan, and even in solving each quest there are a vast number of ways to accomplish your goal, following the paths of good or evil (or even somewhere in between). A titan nurtured will take on a benevolent appearance, a titan treated harshly will become a monstrous parody of its original form. Indeed all aspect of your land will be reflected by your attitude. If you are benevolent, your people will enjoy verdant pastures and fruit bearing trees. If you are malevolent your landscape will become bleak and filled with fissures and blast marks left behind from the smiting of insolent followers.
The graphics engine has been built from the ground up, and is one of the most complex used in a game to date (early 2001). The interface is minimalistic; in fact, one of the design concepts is that of "no interface," in which the mouse is your only tool, represented on screen by a godly hand (looking human if you are benevolent, but transforming into a haggard claw if you turn to evil). To enter new control "modes" you trace shapes with the mouse. When rearing a titan you use different "leashes" (learning, compassion and aggression) to enter the leash mode you would first make the "leash" symbol, then follow that with the "learning" symbol to enter into the learning leash mode. Also this game was designed to transcend genre stereotypes, it is part strategy, part Sim and part RPG. All in all a promising entry into the arena of computer games.
Black and White is a god game by Peter Molyneux. Leaving traditional icon based interfaces behind and leaving the usual "good" role based model, this game provides a flexible experience, both in terms of the interface and your interaction with the landscape.
The game's goal is to rule the world, either by the force of good or evil, it's your choice. Your role is shaped by the interactions you have on your worshippers. You can destroy unbelievers or create miracles to convert them to worship you. Besides your direct manifestation you have a creature that you teach and control. As your creature focuses on your actions it learns to mimic you, for example if you show it how to harvest wood eventually it will harvest wood for your worshippers. If you show it how to cast fireballs it will smite the unbeliever. It will help or harm your villagers depening on what it is taught to do. Positive reinforcement, by rubbing his stomach, or negative reinforcement by slapping him silly all help your creature learn.
The interface is controlled by your floating hand, the only physical impression you directly give on the land. Game control is by gestures, to cast spells you can draw an insignia on the ground. Spell power can be increased by instructing your villagers to worship. To take over other villages you can impress or scare them. To increase the population you can build more homes and farms, then set your villagers to breeding.
Peter Molyneux is perhaps the best known creater of god games, starting the whole genre off with Populous. Now he's moved to the next step, stealing what little social life geeks like myself have by giving us something new to keep us awake till 3:00am.
The web site lives at http://www.bwgame.com
This is not a game you try to play with a slow system!!
So what constitutes a lower end system when it comes to this title? Listed below are the minimum and recommended requirements as included on the game box. In my personal experience, the recommended system requirements should be taken as the minimum, and the official minimum requirements should be used to determine whether you will be able to install the game.
Minimum system requirements:
Note: This game appears to rely heavily upon system RAM more than processor or video card specs. a healthy 128mb boost to my 64mb turned the game from a sluggish, jerky, and unplayable slide-show into a smooth, highly detailed game.
Black & White is a highly ambitious god sim by Lionhead Studios. It was in development for about three years. It's big and highly complex (the biggest and most complex game in existence as of this writing, in fact), but almost inevitably has some serious flaws. And some of these aren't your common or garden "game X implements feature Y better" nitpicks, but huge, gaping holes that make you wonder if they really employed testers for this game (the gameplay side at least - technically it's pretty solid). In a nutshell, it's dull. In spite of its problems, the game does raise the bar of what can be expected from a "deep" PC game. It's a bit like Quake in that respect - easy to criticise but definitely a big technological leap. Except Quake is fun. The following are some things that (I think) went right and wrong.
If I had to point out one thing that's really, really wrong with this game, it would have to be the ridiculous level of micro-management involved. This is made even more jarring when you consider that so many strategy games have taken the emphasis off micromanagement (or even resource management in general). Until you get quite established, you have to constantly monitor your settlements and manually drive on their expansion. It can be immeasurably tedious and repetitive.
In most RTSs, you tell your guys to make a building and bam, it appears (or slowly builds itself, should you have enough materials). In B&W, you have to first make sure you have lots of wood (by casting the Wood spell, making some villagers foresters and/or dropping wood into their store manually). You then have to build a scaffold (which you can make one at a time, and have to manually supply the wood for). Once you have enough scaffolds, you have to place it in the right location, and tell people to work on it and supply them with wood (all of this will happen automatically over time, but it takes hours).
Coupled with the navigation method (and being hindered by slow charging spells, slow villagers and slow manual wood drag-and-dropping, especially early on) this process can be glacially slow. It wouldn't be so bad if it wasn't obviously engineered to slow down the pace of the game. When you consider that most of the construction ideas are lifted wholesale from The Settlers, you'd think they'd at least give the villagers enough autonomy to get on with it. There is precious little progression available as well (there's no tech tree, no military aspect, no timeline, and only a couple of dozen spells, none of which are particularly powerful or impressive unlike those in every other Populous-derived game).
N.B. : I now understand the micromanagement side a bit better and can see how it can reach (hard fought) equilibrium. It's still significantly flawed though.
Although the game makes a big display of there being 'no wrong choices', it's insanely hard to maintain a 'good' alignment. While evil points can be gained from practically anything you do (or simply 'neglecting' your villagers... e.g. getting bored of ferrying fucking trees across the landscape for five minutes), 'goodness' requires you to be playing perfectly and performing acts of good all the time. The system is about advanced as that in Ultima IV, only implemented far worse. I defy anyone to even get into the 'good' side of the scale. You're substantially set back from the start by your creature merrily scoffing villagers whenever unattended... because in the game's rules, death is always evil. Which is just stupid. Good idea, unbalanced implementation.
As well as behaving realistically (and it's eerily realistic at times), the creature's physical model is very expressive and changes to reflect the state of the creature very accurately. My ape is currently veering slightly to the side of good, and is thin (due to regulating what it can eat - i.e. NOT villagers!) and muscular (thanks to teaching it to catch and throw rocks about on the beach). It also has a cool two-tone tattoo on its chest. All in all, the most successful element of the game (although the manual is woefully inadequate in explaining how to use it). In fact, it's when you realise that you're not concerned by (not-so) trivial things like path-finding and you see your creature make an intelligent decision, it hits home that this is a great implementation. And it gets bonus points simply for not being The Sims.
The engine is basically tuned to perfection to do its one task very, very well. Having played games with engines built with licensing in mind for the last few years, such an optimised environment comes as a hell of a shock. Immersive? You betcha. But are graphics the most important thing? Well, as you and I (but not PC Gamer) know by now, they're definitely not.
Navigation is a bit of a mixed blessing (ba-dum-chh) as well. You can change views pretty much as you wish (performing town management from a birdseye view and interacting with your creature in close third person, for example) and generally fly about without having to think about it, once you get the hang of it. But you can only control so many degrees of freedom at once. You have to 'drag' the scenery around to scroll, which can get irritating (unless you set lots of bookmarks, which isn't much better really). Games like Earth 2150 felt a lot simpler. There's also a pseudo-Ultima Underworld style rotating mode, which is exasperatingly useless (and just serves to pitch your view wildly when you hit the top of the screen).
Everything else (saving, stats and tickertape of game messages, etc.) is managed through the Temple. This is a rather lame idea all round really, as it flies in the face of keeping everything fluid and intuitive (in fact, making it very onerous to check your creatures in-depth profile). It also looks quite crap - a Myst-style flythrough rendered in realtime, which is impressive exactly once. (Oh, and saving, by the way, takes approximately seven billion years on a large map - and you are forced to save all the bloody time.)
One final point that is perhaps too much to ask, is that there are no integrated communications features as far as I can tell (in the style of Tribes 2). If I could use ICQ and browse relevent information from inside the game, I'd probably never leave (if there was actually any point in playing the game after completing it, that is).
Now, tutorials are an idea totally without merit to begin with (I blame those bloody space combat games), and suggest to me that the time spent developing them could be better spent making the interface more self explanatory (or writing a good manual, even). They're shite, without exception, and the one in Black & White is particularly bad (and you can't even skip it without the patch). There's a lot of information to get across, but why not just fire up (skippable) help sequences when the game is started? Or have a training mission or something? You know, like Dungeon Keeper did? Just don't make it as incongruous and shit as a tutorial.
But once you've weathered all that (and they keep popping up in dribs and drabs right through to the end of the second world), there's still some pain in store: the quests. Now, the 'quests', such as they are, come in two flavours: skippable and pointless and unskippable and easy. If anyone would seek to argue in their defence then they are clearly a fool. If I recall correctly, they were added to give the player 'more to do'. They must have taken not inconsiderable effort on behalf of the coders. But it was effort wasted.
Some of the quests involve a totally stupid crowbarring of a christmas cracker puzzle into the game world (e.g. towers of hanoi, rubik's clock, pelmanism... the last one a guess but I bet anything it's in there). Some require no skill, but try your patience (such as fetching items*, or having to perform some action that the interface makes disproportionately hard in a small time). None of them are enjoyable in the slightest or would bear repetition (compare and contrast the subquests and minigames in most modern console RPGs). When I reached a puzzle "that not even our wisest elders can solve" and found a piss-easy game of Simon, I stopped playing in enraged disgust for a fortnight. Hardly next generation entertainment.
To make it worse, they spoil the illusion terribly - all of a sudden you have indestructible actors and sets placed in the game world. There are also plot devices sprinkled around liberally (some of which help to balance the game). The most annoying thing is that although the game should be 'pure' and 'freeform', these little tasks are neither. You can't even figure out your own solution in many cases, you have to trigger the proscribed event. Maniac Mansion it ain't. And the presentation is completely risible (with one significant exception, see below) - both graphically and sonically. At one point Lionhead were making noises along the lines of "it's not a strategy game, it's an RPG". Well, fuck that, you've just been playing Zelda too much. This is as much an RPG as I am a heron.
N.B. : Did I mention how buggy it is? If the game has 50 hours of gameplay, roughly half of those are retracing your steps after it crashes randomly after several hours of unsaved play. For that matter, nearly 90% of the time is spent gardening unless you want to run out of wood - and wood is like oxygen in this game.
When a game's readme file devotes more time to explaining the procedure for getting the game to alert you to incoming email than it does mentioning that the game is riddled with show-stopping bugs and is basically unplayable online, you realise someone has lost the plot*.
*Not that there is a plot in the game, just a half-assed sequence of events strung together with some 'funny' (i.e. horrible) voice acting.
After three years, this is a bit rich, but I think we can blame EA for this as much as Lionhead. But if EA are the root of the problem (and I can imagine that at least some of the problems with the game came as a result of trying to appease the suits), why are Lionhead such a bunch of fucking pussies? This game is a far cry from the vaunted 'Bullfrog ethos' of the mid-Nineties. Would Yuji Naka (for example) fuck up his games to ring up some extra sales? I think not.
But somehow, it works. You can't help but think that it would be better (maybe even recapturing that quality that made Syndicate, Magic Carpet, Dungeon Keeper and Populous so good) if they'd not pandered to the casuals, and left out the stupid quests and just concentrated on making the game tight and entertaining. Still, it's nearer Chris Sawyer (Transport Tycoon) territory than Will Wright (The Sims), so for that I am thankful.
*The worst fucking part of the game by a country mile is the 'Ark Quest' on map one. You have to bring various items to some people building a ship. After each stage, you are subjected to the most annoying song ever ("Eidle Eidle Eee, Eidle Eidle Eee, We've built it too big and we've run out of wood...." etc.). Did you, Peter Molyneux, sit in your nice office and play through this and give it the green light? If you did, you're fucking, fucking insane. And rich. Damn you. Gizza job.
There is a revised and extended version of this piece at http://www.rantingextreme.com/articles/b&w.shtml
Black & White Lionhead steps into the boots of the gods, but are the boots too big?
Yes, far too big. Released mid 2001 by Lionhead Studios and EA Games, Black & White was set to take gaming to a new level in sims. The player takes control of a young God, and has the power to shape his flock of worshippers. The only problem is, this game sits on the fence too much: its not an RPG, its not an RTS, and its far too dull as a sim.
To begin with, the graphics were mindblowing in their day, and they are still quite pleasing even today. Popup is essentially nil, there can be an amazing amount of on screen activity with almost no drop in performance, and so long as you feed it plenty of memory, it can be viewed in large resolutions without much trouble. With a Pentium 4 2.4 GHz, 512 MB DDR DRAM and a GeForce FX 5600 256 MB, the game runs smoothly at 1600x1200x32. Terrain is beautifully modelled, and people, while not brilliant in realism, are rendered well enough for the cartoon depictions that they are.
Sound is average, nothing outstanding, but not below today's standard. Surround sound is available, but doesn't help or hinder you too much, whether or not you have it. Effects are average, if sometimes unrealistic sounding. Music is more or less non-existant, so there is not anything to say about that aspect. Overall, sound could have been made more impressive.
So now we move on to gameplay, and it must be noted here: this is a revolutionary game in the God Sim genre. Once you have acknowledged this, you enter the game with much enthusiasm. After all, it is Human nature to often wonder: "If I were a God, and all I had to guide me was my own conscience, what would I do?". My initial thoughts were that this game would build upon Populous and other God Sims, making it more freeform and giving you more powers as a God. This is only half correct - and that is being very generous.
What Populous lacked in God Simulation, it made up for with RTS. It was fun and addictive; Black & White does not make up for its lack of Godliness. You start the game on a small island, and when a child is almost eaten by sharks, and his parents pray to the heavens, you come down and save him. First mistake: they have broken their promise of a completely freeform game immediately. If you were evil, would you have saved him? No, you would have picked his parents up and dropped them in with him; or better yet, drop one of the parents in so the other can return to tell the tale of your omnipotency. What's worse is that after this you are suddenly whacked with a whopping long tutorial that is so simple that a trained monkey could follow it; and without the patch there is no skipping it.
Also, your freedom is severely restricted through this tutorial. You must help the builders by bringing them wood, you cannot choose to smite the slow ones, thus speeding them up and forcing them to bring the wood for their own lazy selves! After this, you get to choose a titan. At this point I thought: "Choose? Choose! You told me I could CREATE my own creature!" They lied. You choose either a cow, a monkey or a tiger, and over time it changes depending on how you treat it. This is not how they described it, and it is a severe disappointment. I wanted a half shark/half jaguar, evil killing machine, but no, there is no customization here. Even as your creature does evolve to become a malevolent, horrid, twisted beast, or a benevolent, kindly creature, he still remains a cow, money or tiger.
As you progress, you will start to notice that you are not much of a God. If you want to smite someone, you've either got to drop heaving things on them (repeatedly... even a boulder twice the size of them will simply bounce off them), drop them in the ocean and wait five minutes for them to drown, pick them up and hurl them at a mountain side, or have your titan eat them. No fire and brimstone, no thunder, no angel of death. Even if you want to be a kind God, you can't do much, except save people during random quests, play with your titan and supply wood to singing sailors that you would rather choke to death. Things start to get better in the second level, as you obtain miracles such as a food miracle, wood miracle, fireball and lightning. The fun begins... or not.
By this stage you will really be starting to notice that you are a God in a world of mindless drones. I do not know about you, but what I would like to see in a God Sim is where you, as a God, perform miraculous deeds, create things, destroy things, convert and smite - God like duties. Your followers, on the other hand, will pray on their own whims, gather their own food and wood, build their own houses, give birth to children, defend their own lands and strike down the pagan enemies you designate. This is not the case in Black & White at all. You must designate when and how many will pray, who farms and who gathers wood, who will stay home and breed, and you must build all their buildings yourself. Now most Gods aren't carpenters, Jesus Christ was, but that didn't mean that he built things for Humans!
Micromanagement is utterly ridiculous, and if you decide you'll leave them alone, they get upset and stop worshipping you, and then their society falls into chaos. Eventually you will come to blows with other Gods, and here is where you would think that you would order your followers to build up some vast armies and march them towards the pagan lands! Not in Black & White, your followers are oblivious to the art of war. Instead you must do all the fighting yourself - very tedious, very boring, very irritating. While you are in another God's lands, either smiting the unbelievers or performing miracles of food and wood to awe them, you are using up alot of belief.
To get more belief, your followers must pray, but while they are praying, they need food, so you must spend belief making food for the worshippers. If they are praying, they cannot build, therefore you must keep some back in the towns building, but its not enough and they will get upset that not enough is being built. If you leave them there too long, worshippers start to die, thus upsetting your people and making you lose belief. Now, you are either diverting all your energy into preventing death and discontentment, or you are off trying to use this belief to convert followers. Either way, one task gets neglected, and there are obvious negative consequences for it. If your own followers went to war, and all you had to do was aid them with some miracles, things would be much more simple and fun.
Your titan will also come into conflict with rival Gods' titans. Titan combat is even more irritating than God combat. In mythology, titans fought with weapons, not with kung fu style moves that are so poorly rendered it looks like it's straight out of Kung-Pow (especially if you choose the cow as your titan). Its point and click here, and it is very boring. Your titan is your only real troop, your followers are useless, but your titan can romp around enemy lands, either impressing them, or throwing them about and snacking on them. He can learn to throw rocks at enemy houses, and can also learn to perform destructive miracles.
The interface is similarly frustrating. It uses gesture recognition to activate the various miracles, but the only problem is that some of them are tricky, and the recognition is not forgiving. If it is not almost spot-on, it will not acknowledge you are trying to select it. Thus, if you have poor frame rates, a bad mouse mat or a bad/dirty mouse, you are not going to be able to select them, and will have to scroll all the way back to the temple and select the icon there. But even moving back to the temple is irritating - click terrain, drag towards/push away to move, repeat; move mouse to side of screen, click, move mouse to rotate the screen; move mouse to top of screen, click, move up or down to pitch screen; scroll mouse wheel, zoom. Sounds simple and functional, but you quite often cannot maneuver the camera into the position you want immediately, instead having to twist and turn constantly.
As you continue to progress, it becomes more and more obvious that this game is very linear. Yes, you can choose to be good or evil, and you can choose from one of three creatures, but beyond having the choice of how to win the level (but any RTS game gives you that choice) that is all you can choose. You cannot choose what land you travel to, whether you convert these people or you don't, what your land looks like and what creatures dwell within... all of this is already decided. There is a strict storyline and you have absolutely no choice but to follow it, like it or not. I don't, because any sense of freeform has now officially been blown out the window. Multiplayer is just as bad as singleplayer, if not worse. It acts as if it is an RTS, pitting you against other Gods, but it has all the faults of singleplayer without the storyline to interest you.
Overall, Black & White is a could have been. There is not enough RTS, RPG or God Sim in this game to make it succesful in any of the genres. It remains a large step forward in the God Sim genre, but that is all it is. Its appeal is lost in the first few hours of gaming, and all but the most patient and/or inquisitve gamers will endeavour through the entire game. I don't reccommend this game to anyone.
Final Verdict:
Graphics: 4/5 Sound: 3/5 Gameplay: 1/5 Playability: 2/5 Overall: 2.5/5
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The political and security situation remains concerning. The Taliban, which still rejects all peace talks, continues to advance with at least two provincial capitals being besieged as well as having an increasing presence in Kabul. At the same time, ISIS continues to make its presence felt, there has been a marked deterioration in relations with neighbouring Pakistan and on the domestic political front, decision-making has become paralysed with no agreement on political and security strategy.
Nevertheless, anecdotal evidence suggests that activity and confidence held up fairly well in H1 and together with a harvest at least as good as last year should support modest growth of 2% in 2016. Prospects for rising growth thereafter are predicated on some improvement in the political and security situation, continued commitment to macroeconomic stability and structural reform, as well as promised donor support being forthcoming.
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Sunday, July 27, 2014
A Tale of Two Cucumbers
The old heirloom Lemon Cucumbers are very slow to grow and mature compared to nearly any variety of long, green, slicing cucumbers. Most years I grow the two varieties, because my daughter and I are both crazy about the lemon cucumbers and tend to munch them as if they were apples. With a little salt sprinkled on them? Mmmm, good! Refreshing and with their own special crunch.
Last year I neglected to put in any of the lemon cucs because by the time they mature, we're up to our gills in slicing cucs, and I thought we just didn't need both varieties.
Dear daughter was disappointed when she found out there were to be no lemon cucs last season (and frankly, I missed them, too) so I planted my usual bed of slicing cucs and another bed of lemon cucs this year.
I always plant my cucs in a raised bed so I can put a cold frame over the top of them. Otherwise, they might not mature until who-knows-when because of the coolness of the first part of our summers up here. Warm weather loving crops need all the help they can get.
So the seeds sprouted and the cucs in both beds started to grow. But the bed that I thought was slicing cucs was way behind the bed I thought was the lemon cucs. Hrumpf. I decided that some dummy (that would be me) had somehow switched the labeling of the beds in my garden book.
But now, strange as it seems, the way ahead bed, which I thought had to be the slicing cucs IS lemon cucs! The little round, yellow fruits have started to form and are, indeed, way ahead of the slicing cucs.
Lemon cucs going crazy in their bed.
Slicing cucs looking like they might need a shot of steroids or at least a pep pill.
This is the first year I've ever experienced lemon cucs being so far ahead of the slicing cucs, and I'm wondering why it's happened. As usual, both varieties were planted on the same day, under a cold frame, both cold frames were opened and closed (or not) each day at the same time.
Oh, well. I'm not knocking my rocketing along lemon cucumbers. Perhaps some things just need to be taken at face value, appreciated and not over-analyzed.
12 comments:
Just today I picked the first of our cucs, so you are not behind. We are! SM says they're not bitter (yeah) Considering how hot it's been that's a miracle!
I planted a seed save that I thought was cantaloupe. Turns out they were lemon squash. Lemon cuc's, lemon squash. Lemons everywhere!- AnonymousMonday, July 28, 2014 12:03:00 AM
I love cucumbers but hubby does not. I usually only plant one variety (Asian or Armenian). Have never tried lemon cukes. Do they pickle well? This year I planted an Asian style (they are less seedy and crispier than other cukes and you can eat the skin). I couldn't bear to thin the five plants that germinated - they were so healthy. Now I've got to figure out what to do with the crop that is coming. These cukes can reach at least 12 inches in length!!
ReplyDeleteRepliesAnonymous - I've never pickled the lemon cucs but I don't see why they wouldn't work for that. The only cucs I pickle are varieties specifically meant for making pickles. The slicing cucs and lemon cucs get eaten fresh . . . or given away as you know how many you can have at a given time!
Picked our first cuke today - a Marketmore. We planted lemon cukes but they are slow - just a few tiny cukes started to form. The early extreme heat here has been tough on the garden. And we dipped into the 30's this past week a couple of nights. Crazy!
ReplyDeleteI love the lemon cukes but have never had much success. I've just put in the regular kind and they are going gangbusters! You are so right about the weather fluctuations - I am sleeping with my down blanket on and it's JULY! Good gawd.


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Erin Johnson is a gangleader. She is the leader of the number 1 feared gang in the world. People all around the world know not to mess with her or her gang even the police dont mess with her or her gang. Erin and her gang know ever language there is around the world.
Kyson Blaze is a bad boy. He is a leader of a small gang. His gang members have heared of Erin Johnson but Kyson has no clue who Erin Johnson is.
When Erin starts going to school. What will happen
May 15, 2016
she should've been Barbara Palvin with some tattoos right?? yeeeeeessssss buddy
May 22, 2016
She's pretty u know what's weird? She looks l8ke me but with out the tattoos and IM a bit taller..


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In the last 90 days, 0 listings have been posted online, which means listings most likley are going fast. You'll want to be prepared to make an offer immediately. About NaN% of the listings in the Blue Lake are subleases, so you will probably have to consider a longer term lease. There aren't many listings below 2,000 square feet posted, so finding a space for a small business might be tough.
The standard measurement for office space in this area is around sqft. Most buildings in this market were built in 1939.
Not much of the real estate is used for commercial space, so it might be hard to find office space. Health care is the dominant industry in this area. Commute by car is the most popular way to get to work amongst Blue Lake folk. Commuting between 20 and 25 minutes a day is the norm for those who opt to reside in this part of town.
Trends and status of the commercial real estate market in Blue Lake.
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More than 17,500 Kansans visit an emergency room each year with dental pain.
In 2013, Oral Health Kansas launched a county-level oral health data book called the 2013 Kansas Oral Health Snapshot. This resource features data about the economic status, along with information about the oral health challenges and resources for each of our state's 105 counties.
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Information about parking near First Avenue
Looking for parking near First Avenue? You've come to the right place! We've got a sumptuous selection of 250 spaces within easy walking distance for you to choose from - and you book any one of them in advance right here.
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- Historic Pantages Theatre 0.84 miles away
Nearby Hospitals
- Hennepin County Med Center 0.77 miles away
- Phillips Eye Institute 1.34 miles away
- Children's Hospitals & Clinics 1.66 miles away
- Abbott Northwestern Hospital 1.96 miles away
- Univ of Minnesota Medical Ctr 2.13 miles away


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Share in self acquired property.
I have a flat bought by me in Delhi. now since last 4 years i and my wife are living at my native UP. i have 2 sons. one is living with me in UP and another son who is in indian coast guard living in my Bangalore's flat. and they are not giving any rent from last 4 yrs. now i have said him to leave my flat because we want to give it on rent to somebody else for life living.but he is not ready to leave the flat.in this case what should i do with them. Can he get any kind of share from my self acquired property if i dont want? Can i transfer my flats to my younger sons name if i want? Kindly advise me I am very helpless.
You are an absolute owner of flat. You can bequeath flat to whom soever you desire. If your son refuses to vacate flat issue legal notice and if instead of notice he fails to vacate file suit for eviction against him.
- Disclaimer: The above query and its response is NOT a legal opinion in any way whatsoever as this is based on the information shared by the person posting the query at LawRato.com and has been responded by one of the Property Lawyers at LawRato.com to address the specific facts and details. You may post your specific query based on your facts and details to get a response from one of the Lawyers at LawRato.com or book a Detailed Consultation with a Lawyer of your choice to address your query in detail.


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ELEKS announces a vacancy opening for Middle Information Developer at Lviv office.
At ELEKS, an Information Developer (also known as Technical Communicator or Technical Writer) is a professional who helps bridge the gap between complex technology and users, no matter what their experience with software is. As an integral part of the development team, you will plan, organize, develop, and maintain all aspects of the content in the type and form that best suits the needs of the target audience, thus, ensuring the overall quality and usability of the solution.
If you meet these requirements, please email your resume to
with "Middle Information Developer" in a subject line.