text:
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Phoenix Women Finish Third, Men Fourth at HL Championships
By: Ryan Hartwig (@RyanHartwig)
CHICAGO (GreenBayPhoenix.com) - The Green Bay men's and women's swimming and diving teams wrapped up a successful four days at the 2013 Horizon League Championships on Saturday night at the UIC Flames Natatorium in Chicago. The women's squad finished third in a tight race for the team title, while the men's squad moved up a spot to fourth place after finishing fifth in each of the last five seasons.
Green Bay accumulated 647 points on the women's side, finishing 10.5 points behind second-place Cleveland State (657.5) and 41.5 points back of champion Milwaukee (688.5). The Phoenix edged UIC (646.5) for third by just a half of a point. Green Bay scored 533.5 points on the men's side, which was over 100 points more than it scored in last year's meet (432).
Aiding the men's team's improvement was freshman Willem Poelmans (Hasselt, Belgium), who earned Horizon League Men's Newcomer of the Year honors after picking up a pair of individual titles in record-breaking fashion. The newcomer first won the 200-yard IM on Thursday with a Horizon League and school-record time of 1:49.06, and then claimed the 400 IM in 3:52.85 on Friday while shattering another school record. Both swims were also good enough for NCAA B-cuts.
The Phoenix women, who entered the day just 28.5 points back of then-leader Cleveland State, could not have asked for a better start to Saturday's finals as junior Kendra Rottier (Green Bay, Wis.) and senior Melissa Killpatrick (Elk River, Minn.) finished 1-2 in the night's opening event - the 1650 freestyle. Rottier finished first in 16:50.94, marking her second individual title of the meet, while Killpatrick touched in at 16:55.91.
Megan Burley (Hazelhurst, Wis.) concluded her strong senior campaign with a third-place showing in the 200 butterfly on Saturday, finishing in 2:06.36. Another senior, Heather Bodin (Maple Grove, Minn.) was fifth in 2:07.64.
Sophomore Ryan Korslin (Rudolph, Wis.) produced the top finish for the Phoenix men on Saturday, racing to a fourth-place effort in the 200 breaststroke in 2:02.58. Poelmans was fifth in the 200 breast in 2:02.81, while senior Jonathan Lesniak (McHenry, Ill.) was sixth in 2:03.33.
Senior diver Mitchell Spaeth (Fredonia, Wis.) turned in an exceptional performance in his final Horizon League meet, placing fifth on the 3-meter board with an impressive score of 322.40.
For more on the 2013 Horizon League Swimming and Diving Championships, including complete recaps and results from each day, please visit the Championship Central Page on GreenBayPhoenix.com.
Women's Team
1 - Milwaukee 688.5
2 - Cleveland State 657.5
3 - Green Bay 647
5 - Wright State 391
6 - Youngstown State 343
7 - Valparaiso 176.5
Men's Team Scores
1 - Cleveland State 800.5
2 - Milwaukee 754
4 - Green Bay 533.5
5 - Wright State 445
6 - Valparaiso 166
Women's Newcomer of the Year: Veronica Gibson, UIC
Men's Newcomer of the Year: Willem Poelmans, Green Bay
Women's Diver of the Meet: Whitney Johnson, UIC
Men's Diver of the Meet: K.J. Heger, Milwaukee
Women's Swimmer of the Meet: Melanie Waszak, UIC
Men's Swimmer of the Meet: Mark deSwardt, Cleveland State
Women's Swimming and Diving Athlete of the Year: Emily McClellan, Milwaukee
Men's Swimming and Diving Athlete of the Year: Al Shillito, Cleveland State
Women's Diving Coach of the Year: Susan Bromberg, UIC
Men's Diving Coach of the Year: Todd Hill, Milwaukee
Women's Swimming Coach of the Year: Paul Moniak, UIC
Men's Swimming Coach of the Year: Wally Morton, Cleveland State
###For the latest and most up-to-date information on Green Bay Athletics and Green Bay Swimming & Diving, please visit GreenBayPhoenix.com.

subset: commoncrawl


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If it is -- and the way that Beckham is currently being used by the Galaxy strongly suggests that Coach Ruud Gullit believes it to be -- then we're forced to the conclusion that Beckham has only one soccer weapon at his command: the extraordinarily, often uncannily, accurate crosses and long cross-field passes that his right foot can deliver.
And so to the key question: Is Beckham a one-act artist? Is delivering super-accurate, right-footed balls the only exceptional talent that he possesses? And if it is, is that enough to warrant all the money he's getting, and all the ballyhoo that surrounds his presence on the Galaxy? As my answer to the first question is "No," I can ignore the second. My "No" is a slightly hesitant "No," it's true, but still "No." I believe Beckham to be a more complete player than a deliverer of long air-born crosses. If I hesitate a little, it is because we have yet to see Beckham taking on a more complete role for the Galaxy.
This is the way Beckham wants it? Or Gullit wants it? It hardly matters, for evidently there is agreement between the two that the right flank, out near the touch line, is Beckham's natural habitat.
I find that perverse. It seems to suggest that Beckham is only dangerous when he has the ball out on the right. But surely Beckham is a danger wherever he gets the ball. That being the case, it would make sense for the Galaxy to ensure that Beckham sees as much of the ball as possible. Which means moving him into a central midfield role.
But there is evidently a reluctance to do this. The perfect opportunity came on Saturday night, when Landon Donovan took sick and could not start against New England. That opened up things for Beckham to move into the center. But he did not, he continued to play his right-sided role.
Yes, his passes and crosses caused the Revs some problems, but they seemed to create more problems for his own teammates, who had trouble anticipating them or controlling them. The Revs won the game. No goals came from Beckham crosses. Indeed, the lone Galaxy goal came late in the game when we suddenly got a glimpse of a different Beckham. He popped up in the center, a midfield battler, and by sheer determination, got off a shot that was deflected into the Revs goal.
Getting back to those wonderful long passes and crosses. If that is going to be all that Beckham does, or is required to do, then he is not going to be a dominant player in MLS. Just as he was never a dominant player at Real Madrid, and has never been for England.
That is a single-act player, and the single-act inevitably becomes predictable, and easier to defend. It can be argued -- probably it will be argued -- that when Beckham draws a defender or two, he opens things up for his teammates -- particularly Landon Donovan. Possibly. But is that what MLS and AEG had in mind when they showered Beckham with dollars?
Is that what the Beckhamania fans pay to see? Hardly. They want to see plenty of David -- with the ball, and some goalscoring, too. Beckham on the flank, on the margin, is not what is required, not at this stage of his career, not under the very special MLS/Galaxy arrangement which promotes Beckham as the superstar to end all superstars.
What is needed is a Beckham makeover. He, along with Gullit and whoever else is necessary, must give us a new Beckham -- one who can operate in midfield as a playmaker, as a roving danger, as a controlling force, as a captain, and as a goal-scorer too. That is not too much to ask for the highest paid player in the league.
I have in mind the sort of change that Pele underwent late in his career, when he emerged as a superb all-around talent, a bit slower, certainly, but a brain and a gamewinner on the 1970s Brazilian national team -- still, for many of us, the greatest team we've ever seen.
Of course I know that Beckham is no Pele. He does not need to be - the Galaxy is not being asked to win the World Cup, merely to be the best of MLS, and to be an exciting team to watch.
A right-sided Beckham cannot fill the role I've outlined. One danger of playing wide is that it is simply too easy for Beckham to rely on others to initiate things -- and to be isolated from the action when they fail to do so. The Galaxy's game against D.C. United on June 29 was a particularly poor game for Beckham -- not only because the Galaxy was badly outplayed, but because, in the second half, he totally disappeared from the game, might just as well not have been on the field. (And please, don't bring up the heat. Are we dealing with a highly trained athlete or not?)
It is simply too easy to become invisible when patrolling the flank. And whatever tactical position AEG and the Galaxy and Ruud Gullit expect Beckham to play, it is quite definitely not that of a right-sided hole in the air.
Unless, that is, one believes that the Beckham signing was always more about lubricious underwear ads, in which case all this soccer stuff that I'm going on about is of minor importance.


text:
Below the Surface - teaser online now
Check out the first teaser of the movie about Victor Fernandez - BELOW THE SURFACE.
This is the latest most ambitious video project of Andre Paskowski, who sadly passed away after a long struggle against his disease - our thoughts are still with you.
Special thanks to Andre's girlfriend Carolina Butrich Schwartzmann and Manuel Grafenauer for carrying on this amazing project!
Stay tuned on the movie's progress


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@#1 Introduction
Hello and welcome to another K-Style guide created by Iris.
You might want to use the CTRL+F function.
Table of Contents
[@#1] Intro
[@#2] Intro Pt.2
[@#3] Versions and Updates
[@#4] Basic K-Style techniques
[@#5] Advanced K-Style techniques
[@#6] K-Style tips, tricks, and pointers
[@#7] FAQs
[@#8] Ending statement
[@#9] Credits, thanks, and others random stuff
[@#10] Legal disclaimer
@#2 Introduction Part 2
K-Style? What? K-Style, to the ignorant layman, can be described as uber fast button pressing. However, K-Style is a lot harder then it seems. K-Style is using a sword to fly through air and scale up a building with immense speed. Well, let's get to it!
@#3 Versions and Updates
May 22, 06 – Started the guide. Finished up to part 6. Awaiting FAQ questions.
Wow, stickied. Im so proud!
June 4th, 06 - Thanks for contributing everyone. This guide is now not only my work, but was editted by all of you people through me. Thank you!
@#4 Basic K-Style Techniques
This is where K-Style gets hard. Let's see… we'll go through WS, LS, SS, another SS, BF, MWR. No idea what I'm talking about? Too bad, read and learn! By the way, the order of the list is the order I recommend you learn the techniques.
Comments – This is the basic of K-Style. I suggest you learn this first. It's basically flying up a wall.
How to – Jump off a wall, slash, dash toward the wall, jump off again, slash, dash. Jump slash dash. Jump slash dash. Repeat.
Comments – This is a pointless move, but is good for practicing K-Style. Useful for getting fingers used to FS and HS, moves we'll encounter later.
How to – Jump, dash one way, slash, then dash another way. Very simple.
Comments – The first attack tech. The basis of all gun-attack moves within K-Style. The simplest attack, yet possibly more effective then other advanced techs.
How to – Jump, dash, slash-switch [Do it fast, and hold click after you slash],
shoot-jump, [Shoot occurs automatically if you help slash. Do it fast]
Switch back to sword, dash away.
Comments – Used with dual of one type of gun, EG Shotgun x2, Revolvers x2, etc. It increases attack speed and accuracy.
How to – Shoot, switch to another gun while holding click, shoot, switch while holding click, shoot, switch, shoot, switch, repeat till you run out of ammo, die, or feel you are done.
Comments – Most useful technique in GunZ, IMO.
How to – Jump, dash, slash, block. Repeat, FAST.
Comments – Not too useful, but it deserves a little subsection of its own. Useful for running away, but that's about it. Also, this is one of those things that you can do perfectly one second, and mess up the next. It's based all around practice.
How to – Wall run, dash toward wall at about a 35-55º angle. Double press the jump key. Viola!
@#5 Advanced K-Style Techniques
This section is going to cover the finer points of K-Style. FS, HS, HHS, RS, WS, MS, and IK.
Comments - A useless move, much like an advanced version of light step.
How to - Jump, dash, slash, weapon switch, sword switch, land, jump (ever so slightly) dash. It looks like a jump dash, a little hop, and another dash.
Comments – The basic advanced [oxymoronic much?] technique of K-Style. This is basically SS with another little dash. When you slash then switch, you have time for another dash, because the slash isn't canceled by the gun switch. You dash one way, switch, shoot, and dash another way.
How to - Jump, dash, slash-switch, shoot, dash another way, switch back to sword, dash away.
Comments – This is basically HS with a little jump in it.
How to - Jump, dash, slash-switch, shoot,
---!!!--- [Be patient till you jump, or you wont do it right] jump,
Dash another way, switch back to sword, dash away.
Comments – Just a faster version of switch shot.
How to – Shoot-reload, switch, shoot-reload, switch, repeat until you want to or need to stop.
Comments – Technically, this is a hybrid style, not K-Style. But, hell, I use it. Can't be that bad! This is HHS with an automatic.
How to - Jump, dash, slash-switch, shoot,
---!!!--- [Be patient till you jump, or you wont do it right] jump,
Dash another way [Dash a little late],
Switch back to sword, dash away.
Comments – Never liked this move.
How to – Way 1. Uppercut, dash – slash. Uppercut, jump, dash – slash. Repeat till enemy is dead.
Way 2. Uppercut, switch to gun, shoot. Switch to sword, jump, dash – slash. Uppercut again. Repeat.
Way 3. Uppercut, shoot rapidly [Works best with automatics, can be done by Switchshotting / RSing with revolvers or shotgun] at enemy.
Way 4. Uppercut, block, shoot, sword, HS front and back at enemy, jump dash, slash, uppercut. Again.
Comments - This is simply putting a reload after every shot. For instance, a reload HS would be
Jump, dash, slash-switch, shoot[reload], dash another way, switch back to sword, dash away. All this does is cancel out the delay of the shotgun, allowing about .75 second faster HS or HHS, or whatever.
How to - Shoot, reload, switch.
Comments - I like this move. Its basically a beefed up version of butterfly - Its stronger and slower. You attack about 1.5x faster, but you dont move as fast. If you dont dash, its a static DBF. Its for cornering people.
How to - Jump, slash, block, dash, slash, block. OR Jump, slash, block, slash, block.
@#6 K-Style tips, tricks, and pointers.
- Avoid slanted areas [stairs, island by the boats, etc.] They limit K-Style moves.
- Don't even try to do moves if you know you suck at them. All this will accomplish is getting you humiliated by making other people see you do a pitiful attempt of a move.
- Learning K-Style is a VERY long process. Remember that.
- K-Styling every game is the best way to practice it.
- K-Style skills can't be taught, it can only be learned through practice.
Armor – There are 4 main parts of armor. Body, hands, feet, and rings. For the body, Pants are more important then jackets. Hands, try to get the beginning gloves till you can get iron gloves. Same with feet. As for rings, get the level 10's. Great stuff. Personally, I like HP / AP Balance, to a 100-75 ratio [100 HP, 75 AP].
Weapons – There are 3 main types of weapons K-Stylers use. Shotgun, Revolvers, and Rocket Launchers.
Shotgun is the basic type. Semi-concentrated damage, fast bullets, good damage, sort of wide area of attack. Very useful. The jack of all trades. Useful for almost all K-Stylers.
Revolvers are useful for uber pro's and crap for everyone else. You need suburb aim to use these. Honestly, I have no idea about these. Any info will be appreciated.
Rocket Launchers, the noobie type of weapon… or so people say. This takes less aim, but if you miss, the consequences will be severe, due to the low ammo quantity. You must lead shot well, due to slow bullets and lag nowadays. The area of explosion is quite big, so don't worry about pinpoint attacks. Also, aim at the ground, not at the person. I don't recommend these, due to the uber destruction of your aim after a few levels of these launchers.
Also, for melee, swords are better for K-Styling. While others prefer kodachis, as they help with animation clarity, swords do more damage in less time. Also, there are several sword "glitches" used…
Comments – Breaks through most "blocks".
How to – About face before you massive. Then massive
Comments – Breaks through all "blocks".
How to – Back Massive while looking straight up.
Comments – Blocks all massives except Sky Massive.
How to – Look straight up and block while moving backwards.
Too lazy to make up questions, so taking some through PM's and emails. =]
@#8 Ending Statement
Seriously, I had no idea I would make this guide. I was bored, just made it.
@#9 Credits, thanks, and others random stuff
Credits – Me, MAIET, Kraise [for reinventing K-Style.], and Scuba356.
Thanks – Me [I made this guide!]
MAIET [They made this game!]
My clan [Kept me in the game!]
Other random stuff – You can find me on server EAST. If you want to join my clan, PM me. I don't care about levels much. Contact me at email@example.com for a gmail invite. PM me if you need to contact me. Thank you!
@#10 Legal disclaimer
This guide is copyright 2006, 2007 Iris AKA ¡Kairi AKA Xooiii. I give permission of usage to only OnRPG.com. You may use any part of this guide in any way, as long as – 1. I receive credit. 2. This guide is not changed. This guide may not be used or reproduced, in whole or part, for the sake of monetary profit.


text:
Ken from Greer,SC writes:
Is there any way to create a desktop shortcut to put my computer to sleep? I use Windows 7 Home Premium.
A shortcut to put your computer to sleep is a fantastic idea and it's pretty simple to do. Start by opening notepad (from the Start Menu click Accessories then Notepad) or search for notepad. In notepad type in the following lines:
powercfg -h off
rundll32.exe powrprof.dll,SetSuspendState 0,1,0
powercfg -h on
Go to File then click Save As. Click the drop down box next to "Save as type" and select All Files. Select the desktop from the favorites menu on the left and type the file name in the "File name:" box sleep.cmd and click save.
You will now have an icon on your desktop which is named sleep. When you double click the icon, it will put your computer to sleep. If it does not put it to sleep but instead hibernates the computer, you just need to set the program to run as administrator. Right click on sleep and click properties and click the checkbox next to "Run as Administrator" and click ok.


text:
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Happy Madness
Features of This Trackclassic jazz roots
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These are just a few of the hundreds of attributes cataloged for this track by the Music Genome Project.show more
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text:
Discussion in 'Pistons and NBA' started by armygirl, Oct 12, 2008.
We got MAX LOCKED UP!
Blah.... There are hundreds of guy's that can do what Max does. I hate to be a party pooper, but big deal. I would have let him go to the free agency market if he didn't take the first deal offered. He is restricted so we could have always matched any deal that is offered. With the 5 million we are giving him and Sheed's expiring deal off the books we could have made a play for a big time player in free agency in the off season with 18 or 19 million to spend. Oh well..more of the same
That's incorrect - once the season ends, Sheed will no longer be under contract. He could still be packaged with Max (or anyone) this season. I don't think that's going to happen though. Who on earth would we trade Sheed and Max for? It would have be some sort of dominant Big, and who would trade that? There aren't even that many. Also, I think this is a great deal for Max. Not overpaying at all. Dumars is a class act.
Actually, Winless is right except that we would have to give up Max's rights in order to free up his cap value (for a minimum offer).
My whole point was basically why was this such a big deal that it need to be locked up right now. Wait until the end of the season and see what can be done in the free agent market with some real cash in hand to chase a legit tier 1 free agent. Kobe can opt out and be a free agent this year and I think Tim Duncan is a free agent this year also, I think. Doesn't mean we have a chance of signing those guy's, but atleast have the money there to make an offer. Max is not a coveted big man like Andrew Bynum where you have to lock him up for fear you will get in a bidding war. Don't get me wrong Max is a nice role player, but if not resigning him meant we could possibly sign a superstar or a young superstar in the making that can shake up this teams chemistry I would do it in a heartbeat. It seems Joe D. is to attach to the players on this team. We have to many players that do the same thing or paly the same position. We need somoen that brings something new to the table.
Given the way this has played out, looks like he was pushing for more time rather than more money. I think we always assume that if someone turns down an offer they're looking for more money, and that's not always the case.
Maybe Katz and his client understood that market in this summer will be buyers' not sellers. We'll see many (un)restricted players in this summer no way that somebody is willing to overpay just to get guy (as it happened in the last summer).
Not willing to see Max grab all of the signing thunder, the Lakers signed Andrew Bynum to a 4 year $58 million contract.....Last week they were hesitant about how much they wanted to offer him, wondering if his injury had slowed him, but he looked awesome in the first two games, so they opened their check book...at 21 years old and still 10-15 years ahead of him, I wonder if would be willing to move to Motown in 2012 after getting one or two rings the next couple of years LA Can you see him Max.,Amir and Bynum as your front court 4 years from now...Ok let me wake up from this dream.. why would Andrew want to go to D-town??
I'm just glad that he signed. I don't really care what decisions that Joe makes cause most of the time it's for the sake of the team except for that rumor that he was going to trade Tay for S.Jax.
Relatively cheap energy guy.
Let's put it this way. Who would you rather spend $5 million on, J-Max or Nazr?
5 large on JMax is definitely better than 4 big ones for...Kwame.
This surprised me. JD marked a Rubicon line out and noted to his agent: hold back or cross to the unknown. A very wise decision by his agent, since JMax has an excellent reputation outside of Detroit and his marketable value would be slightly elevated beyond his present worth. The greener grass might hold more money, but JD usually tills a quality field. Good call by his agent.
...No White Castles in SoCal.
Dude picked up $5M just keeping his mouth shut. JD was probably happy he went along with Amir stepping in front of him. Maybe telling him he wasn't ready to start was a way of low balling him.
we signed him!
Separate names with a comma.


text:
Re: Food Video-games Pun Slogan
Guys! This is my first derby entry, please, show some LOVE - especially if you're an MK-fan, plz, Vote!
Re: Water Science Pun History
I am an engineer, and I endorse this shirt!
Re: cute-science-pun-propaganda
!,,!. .!,,!
Re: Pop Culture-Bird-Fire-Myth
Ramys lighting always makes things look like they are made of jelly
Re: Cute, Movie, Pun, Forest (Not-So-Lonely Mountain)
This is really cute!
Re: scifi-tree-robot-space
I love your giant robots, and when there's a focal point like this in your designs.
Re: Animals Science Fire Space
Your artwork/style reminds me of Shag's stuff and I dig it.. gmv
Anyone want to guess which shirt will print this week ??? Clues.... it is very familiar and has a sweet taste !
elizabethsamples wrote:lol love will order if we are lucky enough to see it in print. I am still cranky that Secret Garden never came about.
Thank You !! Maybe at least an honorable mention, Which if my memory serves correct the Secret Garden design received. If not it should have, it was a great design.
Mavyn wrote:Might need to fix this--the mockup shows the design going to the sides, and that it outside the printable area.
Re: Cute Science Oddball Slogan
I hope this prints i need another BootsBoots shirt!!!! so glad to see you back!!!
Re: pop culture-movie-pun-propaganda
Truly awesome. I love this!
sunnysfunny wrote:Yup, that's exactly what it looks like.
totally agree!!! someone should tattle on this!!! and add links to images of her.
Re: Cute Music Robot Ghost
really like this one!! hope it gets printed!!
L3g3ndQ wrote:totally agree!!! someone should tattle on this!!! and add links to images of her.
Good luck with this...
I wonder how Marvel Comics and parent company Disney would feel about this...
The science nerd in me says: Quarks don't have anything that orbit them!
But the rest of me says: tee-hee
tjschaeffer wrote:The science nerd in me says: Quarks don't have anything that orbit them!
But the rest of me says: tee-hee
Haha! It's an atom. He's got quarks inside of him, so he's quarky.
Glad to make you tee-hee! And thanks everyone for the comments!
Re: Punch to the Face [animals+video-games+pun+retro}
Re: Pop-Culture Television Robot Propaganda
Great work! Would love to have a toaster like that!
I absolutely adore this design! It cracks me up every time I come back to this site!
Re: Fitting In (water, steam-punk, robot, forest)
bluetuba wrote:Where's the parody? Because this looks pretty much exactly like Dark Phoenix.
That, sir is a
I missed that, where in the instructions did you see it had to be a parody?
I don't think they exist.
FlyingMouse365 wrote:Awesome.
thanks a lot Flying mouse
bluetuba wrote:I love your giant robots, and when there's a focal point like this in your designs.
Thanks a lot Blue Tuba,i had fun with this serie and also trying to add some more "story line"to my designs.
pennyflip wrote:Great work! Would love to have a toaster like that!
That's just what my friend on Caprica said. It ate him.
emibrus1 wrote:My first time entering any sort of design contest ever @_@;; I have much to learn! Good luck everyone!
Good for you ! I like it.
mapinto wrote:WAAAAH... Just for laughs peeps, just for laughs...
Next week: Andersonville - The Musical!
Coffeesloth wrote:I missed that, where in the instructions did you see it had to be a parody?
That would be in US copyright law under "fair use".
j5 wrote:That, sir is a
Troll nuts?
You can refer to pop culture if the derby rules allow it, but you can't literally copy a copyrighted work.
For example, Ramy does ninja turtles here alot. He doesn't copy TMNT from the comics, he does those chibi flubber looking turtles and puts them in colored masks and situations familiar to TMNT fans. ex. eating pizza or swimming in green goo. It's not very original, but it's parody at least.
In this one he literally just copied Dark Phoenix (a popular comic book character) down to the symbol on her chest. Not only that but this pose and fiery bird and all that are highly derivative of all the other art out there depicting the character. Google Dark Phoenix to see a thousand examples of this.
If this isn't rejected Woot must think it's different enough from the original character to get by. I don't see it that way though! Woot is super picky about symbols even close to resembling Batman, Superman, Star Trek, ect.. I think the same should apply here.
Fan art is one thing, selling that for profit is theft.
*pwnd by edit mistake*
Re: Wizard Beard Club
Only two Members! This club is pretty exclusive!
Mavyn wrote:Troll nuts?
That works.
eta: and the verdict is in.
Re: fantasy-movie-Japan-myth
O.O awesome!
I would totally buy this in a heart-beat! FALCON PUNCH!! :-D
Re: Fantasy-Movie-Fire-Slogan
Sorry, I can't unsee the hidden Mickey!
harantula wrote:hahaha love it!
I'd like it with less text. Or more of a parody that it is no longer a real dinosaur.
Re: Dinosaur-movie-pun-slogan
I am pretty sure I saw the screenplay, costumes, and props on pinterest. Back before it got saturated by everybody's idea of DIY - I can't find anything worth doing on there now.
View All →


text:
'positive sign on Monday, Vanek took part in the team's optional practice. "I felt a lot better today than I did yesterday, so we'll see how it reacts and how it feels tomorrow," Vanek said afterwards. Does he think he can play? "I hope so."'
Sabres optimistic Vanek will play Tuesday
January 29, 2013 Submitted by
Via: WGR-AM


text:
University of Delaware Mens Lacrosse Squad Facing Another Challenging Schedule in 2014
Related Links
Blue Hen head coach Bob Shillinglaw announced his team's upcoming 2014 schedule today and the slate includes five teams that are earning notice in several pre-season Top 20 polls.
"Our coaching staff and our team are looking forward to the challenges of the 2014 season as we prepare for a schedule with five top 20 teams and the always competitive CAA schedule," said Shillinglaw, the dean of NCAA Division I men's lacrosse coaches as he enters his 36th season at the helm this spring. "The team has worked hard this fall and everyone is excited about the upcoming season."
The Blue Hens, members of the grueling Colonial Athletic Association, will play a 15-game slate that includes nine home games at Delaware Stadium, the home of the NCAA Tournament Quarterfinals on May 18. The Blue Hens will continue their tradition of playing the first NCAA Division I men's lacrosse game of the regular season when they host High Point on Feb. 1 at 1 p.m.
Other homes games will include non-league clashes with Fairfield (Feb. 15), Mt. St. Mary's (Feb. 22), Villanova (Mar. 1), Lafayette (Mar. 4), Ohio State (Apr. 6), and Saint Joseph's (Apr. 12). Non-league road games will include games at Bucknell (Feb. 8), Binghamton (Mar. 8), and Manhattan (Apr. 1).
In CAA action, Delaware will play host to Drexel on Mar. 29 and Massachusetts on Apr. 25. CAA road games include matchups at Hofstra (Mar. 15), defending CAA Tournament champion Towson (Mar. 22), and Apr. 19 at defending league regular season champion Penn State.
Five of Delaware's 2014 opponents - Towson, Villanova, Bucknell, Penn State, and Ohio State - have been mentioned in various pre-season polls. Penn State (12-5), Ohio State (13-4), and Towson (10-8) all advanced to the NCAA Tournament a year ago with the Buckeyes advancing to the quarterfinals.
In addition to the regular season games, Delaware will host two scrimmages in January when the Blue Hens host Mercyhurst on Jan. 18 and Colgate on Jan. 25.
Delaware will return eight starters from last year's squad that is looking to bounce back from a 2013 season that saw the team post an overall record of 5-10. Of those 10 losses, five came by one-goal with one in overtime.
Tickets for the NCAA Tournament Quarterfinals at Delaware Stadium are now on sale and are available online at www.bluehens.com.
2014 University of Delaware Men's Lacrosse Schedule:
Jan. 18, vs. Mercyhurst (Scrimmage), 1 p.m.; 25, vs. Colgate (Scrimmage), 1 p.m.; Feb. 1, vs. High Point, 1 p.m.; 8, at Bucknell, 5 p.m.; 15, vs. Fairfield, 1 p.m.; 22, vs. Mt. St. Mary's, 1 p.m.; Mar. 1, vs. Villanova, 1 p.m.; 4, vs. Lafayette, 4 p.m.; 8, at Binghamton, 1 p.m.; 15, at *Hofstra,, 3 p.m.; 22, at Towson, 7 p.m.; 29, vs. *Drexel, 1 p.m.; Apr. 1, at Manhattan, 3 p.m.; 6, vs. Ohio State, 12 noon; 12, vs. Saint Joseph's, 1 p.m.; 19, at Penn State, 3 p.m.; 25, vs. *Massachusetts, 7 p.m.; May 2, Colonial Athletic Association Semifinals; 4, Colonial Athletic Association Championship; May 10-11, NCAA Tournament 1st Round; 17, NCAA Tournament Quarterfinals at Hofstra; 18, NCAA Tournament Quarterfinals at Delaware.


text:
a place for zinesters - writers and readers
An art zine of collaborative drawings made with my friend and lover Hildemar Cruz. It is full of silly doodles and exquisite corpses.
32 pages, 4" x 5 1/2", mostly color with a few black & white pages.
© 2017 Created by Krissy Ponyboy Press.
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|Members List
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greatlakes4x4.com is the premier Great Lakes 4x4 Forum on the internet. Registered Users do not see the above ads.
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|December 23rd, 2013, 02:46 PM
Senior Member
1990 tbi 350 hard starting! Help!
I have a 1990 ex cab chevy that starts up fine when it warm out. But when it starts getting cold you have to crank and crank on it for a while to get it to start. It will fire right up if you prime the throttle body with a little gas. And it also has fine throttle response and no hesitation when it's in high idle. But when it kicks down in to low idle it has a hesitation when you first push on gas. It will also stall sometimes if you in the gas hard and let out of it fast. Any one had a problem like this before? Any help would be appreciated!
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|December 23rd, 2013, 03:39 PM
The Violator
Join Date: 08-23-07
Location: Otsego County 49735
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|January 17th, 2014, 08:17 PM
Direct Drive FTW
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It will continue to get worse until you get to a point where when you let up on the pedal at all it you will have next to no power.
This is your egr sensor and I have replaced it 3 times now on different trucks due to the previous owners giving up.
It is a expensive part at around $150 compared to the other $20 electronics. The line leading to the sensor fills up with oil and eventually ruins the quarter sized piece of foam the sensor quickly follows.
It could be one of the cheaper ones such as the tps or the wires going to the sensors. But once you check your lines for cracks, replace all these which is a good maintenance practice anyway, and are still not getting any new codes, consider replacing the EGR sensor. For some reason I never have received a code for a egr sensor(also known as a vacuum switch). But, I know the symptoms and replacing the egr sensor has fixed them easily enough.
|January 22nd, 2014, 10:13 AM
4Wheel 4 Life
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Just wondering if you still needed any help on this. Im surprised no one told you to replace the fuel filter. I work at a shop that works on mostly chevy trucks and you would not believe how many times we just change the fuel filter and it fixes most the problems. But just for future reference on that truck you do not need these parts to make it run...EGR or EGR vacuum solenoid, the oxygen sensor, ESC, or EAC. In theory these parts can be removed without any issues except maybe throwing a check engine light. Hope this helps.
Last edited by plowboy; January 22nd, 2014 at 10:17 AM.
|June 22nd, 2014, 09:02 PM
Live Action!
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|June 22nd, 2014, 09:05 PM
Senior Member
Its just a toy I have been playing with on my free time. I have taken it out a few times. Its drivable offroad. It just stalls out sometimes and has that stumble on acceleration.
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|July 1st, 2014, 08:48 PM
Senior Member
Well the tps fixed it! But have another question for you guys. I'm running open headers and notice that one side of the motor is running normal. But on the other side has lots of oil on the collector. You can take your finger and run it around the inside of driverside collector and its has the normal black like a tailpipe would. You do the same on the passenger side and has a good amount of oil. Any one have a idea of what would cause that?
|July 8th, 2014, 08:10 PM
Senior Member
It had a slight stumble and when you would be in it hard and let out it would stall out. But for the most part it was drivable. I did some research and figured out how to do the obd I code reading and got a TPS sensor low voltage code. So I put a new TPS on it. At the same time I put some headers on. It is my offroad play truck so I am running them open. Now it is running like crap super rich! To get it started have to give it gas when cranking. And when I do get it started in runs crappy smoking and smelling like gas and spits oil out of the collector on the passenger side header. I replaced the coolant temp sensor TPS and tried a diffrant used IAC and throttle body I had off another truck. Still no luck it runs the same. All the research I have done sounds like only other thing it could be as far as sensors is a MAP sensor. But I dont have a check engine light or any codes showing. So I'm at a loss what to try next.
|July 8th, 2014, 08:22 PM
Senior Member
Video of it running
|July 8th, 2014, 09:42 PM
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With a 1 wire o2 sensor it needs to be within a certain distance from the cylinder head or else it won't register correctly because it is too hot or too cold. I'd be willing to bet because of the proximity of the sensor to the open collector that it is not getting warm enough. If you can I would put a cheep muffler on and see if that helps, I'm thinking the muffler will hold enough heat to be adequate for the sensor.
Something else to point to the o2 sensor is that I don't believe the o2 sensor comes into play untill it comes out of hi idle **I might be wrong about this**
Last edited by Wehan; July 8th, 2014 at 09:46 PM.
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text:
down with the resin, up with the found parts!
down with the resin, up with the found parts!
not the most exciting showoff thread, but here you go:
built using the brak's buddy tutorial. i sprayed the black on though, rather than using tape.
probably the most pointless update i've ever done to my suit, but i'm happy about it
Do you ever...um...sleep?
Nevermind. What you gonna do with the old one?
Any upgrade is a good upgrade
what are you going to do with the old one? make it fight the found part to the death?
Is it me or is the real thing much larger (even width-wise) than the resin ones that most use?
the resin one i had was undersized. it only stuck about 3/4" out of my pocket.
Well that's weird. The popular Darth Flan kit I recently sold matched up perfectly with the found part; i.e. direct cast.
--edit, I never knew an "undersized" kit existed.
Last edited by SingleSeat; Jan 26, 2007 at 7:54 PM.
Where did you get the real one from, and whats the weight? I have a resin one but ill go with the lighter one.
i actually think it was just cut too short at some point. this is a pretty unimpressive resin kit, which was what got me thinking about the real parts. i may try to get the stir stick at some point too.
the resin one i have matches up everywhere, but is about an inch and a quarter shorter than the measurements on the tutorial here.
Both the stick and the squeegee are still sold.
I've seen them online and at a local camera store. They're not cheap.
Expensive here. Look for them on Ebay. I'd weigh mine, but I don't have a scale that is accurate enough. Less than a pound though!
Why would Fett need that?
hehehe... right now all of my money is going into an all-original-parts* E-11
* 'cept where the original part hasn't been identified yet.
Some smaller photography shops in the uk stock the paterson squeezee for less than you will pay on ebay I managed to get mine for £10.00 from a place in basingstoke, the stir stick was £4.00


text:
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text:
ARSC HPC Users' Newsletter 313, April 8, 2005
- ARSC Faculty Camp 2005
- New Training Opportunities
- IBM XLF: Floating Point Exceptions and Traps
- X1: Useful pat_hwpc Counters to Sample
- Quick Tip
ARSC Faculty Camp 2005
Faculty Camp teaches skills ranging from programming and data visualization to collaborative environments. It is a series of seminars and hands-on experiences presented by ARSC staff, UAF/ARSC Joint Faculty, and current ARSC users. "Camp" commences on August 1st, and runs for three weeks.
All ARSC users are invited to apply, but Faculty Camp is geared toward UA affiliated faculty and researchers. Applicants must submit a description of the skills they want to develop and a project (using ARSC resources) they intend to pursue. The application deadline is May 18th. If you're interested, you'll find more information at:
Also, we encourage you to attend the Faculty Camp Informational Meeting (refreshments will be provided!):
Tues. April 26, 1-2pm, West Ridge Research Building (WRRB) room 103
New Training Opportunities
ARSC welcomes Simone Sbaraglia from IBM's Advanced Computing Technology Center (ATCT) to teach several classes on IBM performance analysis tools. All users are encouraged to attend and/or schedule one-on-one time.
All three classes are scheduled for: ==================================== Time: 9:00 am - Noon Location: West Ridge Research building (WRRB), Room 009 Topics: ==================================== Monday Apr. 18: "HPC Toolkit" Tuesday Apr. 19: "Sigma: An Infrastructure for Performance Analysis using Symbolic Specification" Wednesday Apr. 20: "Totalview Tutorial"
For complete course descriptions, see:
Simone will also be available to discuss performance analysis and optimization techniques with individual users. For more information on the classes or to schedule a consultation, email Tom Logan or call him at: 907-450-8624.
IBM XLF: Floating Point Exceptions and Traps
The IBM XL Fortran compiler allows floating point exception traps to be enabled using the flag "-qflttrap". When a specified floating point exception is detected, a trap signal (SIGTRAP) will be generated. By default this will cause the program to core dump, however the compiler flag "-qsigtrap" allows this behavior to be altered.
Several different exception handlers are available including:
* xl__ieee displays the floating point exception error message, the contents of the floating point registers, and a stack trace to stderr then continues execution of the program. This handler supplies the default IEEE result for the exception, so the results will be identical to results without "-qflttrap" enabled. * xl__trce displays the floating point exception error message, the contents of the floating point registers, and a stack trace to stderr then terminates the program after the first exception without dumping core. * xl__trcedump acts the same as xl__trce but also produces a core dump.
There are other exception handlers available that require changes to source code to use. The aforementioned trap handlers only require that the code be recompiled with the proper compiler flags.
I'll use the following sample Fortran code to demonstrate these features:
iceberg2 1% cat float_except.f ! ================================================================== program test implicit none real :: val1, val2, val3 val1 = 0.0 val2 = 0.0 val3 = 0.0 call divide_by_zero(val1) print *,"val1=", val1 call underflow_overflow(val2, 45.00) print *,"val2=", val2 call underflow_overflow(val3, -45.00) print *,"val3=", val3 print *,"program complete" end program subroutine divide_by_zero(value) real value integer ii print *, "------ divide_by_zero subroutine:---------" value = (value * value) / value end subroutine subroutine underflow_overflow(value, power) real value real power print *, "------ underflow_overflow subroutine: ----" value = 10 ** power + 1.125 end subroutine ! ==================================================================
The following compile statement enables the detection of overflow, underflow, divide by zero, and invalid floating point exceptions. It also specifies that the trap handler be set to the xl__ieee exception handler. Thus, any floating point exceptions will be echoed to stderr without ending the program execution. The -g and -qfullpath flags allow the line numbers of each call and the full path of the source code to be shown in the traceback.
iceberg2 2% xlf90_r float_except.f -g -qfullpath \ -qflttrap=en:ov:und:zero:inv \ -qsigtrap=xl__ieee -o fe_ieee
If you happen to have more than one source file, you will need to use the flttrap flag to enable the trap for each file. Fortran Libraries do not have support for flttrap.
Running the sample code yields the following:
iceberg2 3% ./fe_ieee ------ divide_by_zero subroutine:--------- Signal received: SIGTRAP - Trace trap Signal generated for floating-point exception: FP invalid operation Instruction that generated the exception: fdivs fr01,fr01,fr02 Source Operand values: fr01 = 0.00000000000000e+00 fr02 = 0.00000000000000e+00 Traceback: Offset 0x000000dc in procedure divide_by_zero, near line 27 in file /gpfsu/u1/uaf/username/float_except.f Offset 0x00000064 in procedure test, near line 8 in file /gpfsu/u1/uaf/username/float_except.f --- End of call chain --- val1= NaNQ ------ underflow_overflow subroutine: ---- Signal received: SIGTRAP - Trace trap Signal generated for floating-point exception: FP overflow Instruction that generated the exception: frsp fr01,fr01 Traceback: Offset 0x000000e0 in procedure underflow_overflow, near line 37 in file /gpfsu/u1/uaf/username/float_except.f Offset 0x00000130 in procedure test, near line 11 in file /gpfsu/u1/uaf/username/float_except.f --- End of call chain --- val2= INF ------ underflow_overflow subroutine: ---- Signal received: SIGTRAP - Trace trap Signal generated for floating-point exception: FP underflow Instruction that generated the exception: frsp fr01,fr01 Traceback: Offset 0x000000e0 in procedure underflow_overflow, near line 37 in file /gpfsu/u1/uaf/username/float_except.f Offset 0x000001fc in procedure test, near line 14 in file /gpfsu/u1/uaf/username/float_except.f --- End of call chain --- val3= 1.125000000 program complete
According to the XL Fortran User's Guide, the performance impact of using floating point traps is relatively low. However it's probably best to avoid using floating point traps in debugged, production codes.
While writing this article I discovered that two of the "-qflttrap" suboptions caused programs to stop even when using the xl__ieee exception handler. These were the "imprecise" and "inexact" suboptions.
The User's Guide notes that it may not be possible for the handler to substitute results when an "imprecise" result is detected, which explains the program termination. The "inexact" suboption results in a trap for signals generated at the beginning and end of subroutines only, which would make it impossible for the handler to provide results in all but the most trivial subroutines.
For more information on exception handlers and flttrap options see "man xlf" or the IBM manual:
XL Fortran for AIX: Language Reference (SC09-4947-01) Chapter 7 XL Fortran Floating-Point Processing
This manual is available on iceberg and iceflyer in pdf format, here:
X1: Useful pat_hwpc Counters to Sample
Default use of "pat_hwpc" on the X1 gives you more data than most of us know how to interpret. If you hunger for even more, here are four additional, useful counters to sample:P:6:3 -- Stall_VU_No_Inst
- CrayDoc Description:
- "CPs VU has no valid instruction"
- Interpretation:
The value reported is time running in scalar mode without any overlapping computation in vector mode. Other fields reported by pat_hwpc, such as total "Vector ops" and "Scalar ops," hide the fact that scalar and vector processing often occurs simultaneously on the X1.
The Stall_VU_No_Inst counter reports the time the Vector Units are stalled because no Vector instruction is available to process. If this a large percentage of the code's total run time, the code may benefit from profiling and optimization to improve vectorization.
ARSC users are encouraged to ( email ARSC Consulting or call 907-450-8602 for assistance.
- CrayDoc Description:
- "CPs VLSU stalled waiting for load buffers (LB)"
- Interpretation:
Stall_VLSU_LB is the time the Vector Load/Store Unit is stalled because all the vector load buffers are already busy "talking" to vector cache and main memory.
A large value here may indicate that the performance of this code is limited by memory bandwidth. Again, profiling the code is the next step, but likely optimizations include restructuring bottleneck loops to increase the number of operations performed per load and/or fixing inefficiencies in the cache and/or memory access pattern.
- CrayDoc Description:
- "CPs VLSU stalled waiting for VU vector mask (VM)"
- Interpretation:
The vector mask registers are commonly used to vectorize loops containing conditional statements based on vector data. E.g.,
do i=1,N if ( A(i) == 0.0 ) B(i) = 0.0 else B(i) = func(A(i)) endif enddo
A large value for Stall_VLSU_VM may indicate that the complexity or nesting depth of vectorizable conditional loops is slowing the code down.
- CrayDoc Description:
- "CPs VLSU stalled waiting for VU index vector for gather or scatter"
- Interpretation:
A disproportionately large value suggests that vectorizable loops with indirect array access, such as this, should be evaluated:
do i=1,N A( indx(i) ) = B(i) enddo
As always, profiling with cray_pat is the next step.
To report data on these four counters (in addition to the usual report), invoke pat_hwpc as:
pat_hwpc -e 'P:14:3,P:12:3,P:6:3,P:9:3'
Here's what the output looks like for a 1-MSP user code tested on klondike:
% pat_hwpc -e 'P:14:3,P:12:3,P:6:3,P:9:3' aprun -n 1 ./a.out [ ... cut ...] Stall VU No Inst 33.351 secs 13340419864 clks Stall VLSU LB 19.388 secs 7755336688 clks Stall VLSU VM 16.299 secs 6519742910 clks Stall VLSU Index 15.969 secs 6387416611 clks [ ... cut ...]
The list of all available counters is available at:
Optimizing Applications on the Cray X1TM Series System - S-2315-53 Appendix B. Hardware Performance Counters
(ARSC users, read "news documents" on klondike for instructions on obtaining the above manual.)
Quick-Tip Q & A
A: [[ I often find myself comparing versions of source files trying [[ to figure out what changed between the versions. Good [[ old-fashioned diff works just fine, but there's got to be a more [[ modern solution. [[ [[ Do you know of any text editors or other tools that have file [[ comparison functionality built in? # # From Martin Luthi # If you are using Emacs or XEmacs, try ediff. It is almost too useful to not try out, even if you are not hooked on Emacs (yet). Since Emacs also fully supports CVS (or other version control systems), this feature is even more useful. (And of course Emacs does syntax highlighting, file access on remote machines, ....). To get an idea, look at these screenshots. http://www.thomas-guettler.de/vortraege/emacs/einfuehrung.html http://www.student.northpark.edu/pemente/img/ediff_24.gif You can invoke ediff in a running Emacs with M-x ediff-buffers if the files are already visited by Emacs M-x ediff-files if the files are not loaded in Emacs For comparison of three files, the analogous commands are M-x ediff-buffers3 and M-x ediff-files3. [M-x means pressing the Meta key and then hit x while Meta is still pressed. The Meta key is often identical to Alt (PC Keyboards), Diamond (Sun Keyboards), or you can press Esc x to obtain the same effect] # # Thanks to James Keenan and former co-newsletter editor Guy Robinson # tkdiff uses Tcl/Tk and diff to give a graphical representation between files. You can store your favorite diff options, such as -ib, for each time you launch tkdiff. There is also a decent merge capability that allows the user to move lines from one file to the other. See http://sourceforge.net/projects/tkdiff/ for more information. # Editors Note: tkdiff even runs on the Cray X1 (slowly), and # doesn't require any compilation. # # # Kate Hedstrom # The emacs flavor is built into xemacs. The vi flavor comes with vim as gvimdiff. There is also xxdiff and I've heard that mgdiff has similar functionality. They are all trying to emulate the old SGI command xdiff. # # Jed Brown # Try vimdiff or the gui version gvimdiff. It displays two or three files side-by-side with differences highlighted and automatic folding of the boring sections. You can edit the files with realtime updating of the diff. If you want to use the mouse more, there is the Qt-based kdiff3. An interesting tool if you want to generate patches for binary files is bsdiff. # # Thanks to Greg Newby for a different take on the question # For single-author projects, try RCS. The "ci" and "co" commands are used to check in and check out code (or other text files) and annotate them. This is lightweight and easy to use. For multiple-author projects, options get more powerful and complex. SCCS, CVS and subversion are popular, and quite functional. The trick, for these, is to gracefully handle situations where different people edit the same file. # # And, from Wendy Palm # Emacs has a number of commands that provide version control information. You can directly compare two files (M-x diff), or use the version control commands (http://www-2.cs.cmu.edu/cgi-bin/info2www?(emacs)Version%20Control) There are a number of tools (free) listed here, perhaps one will appeal to you: http://www.thefreecountry.com/programming/filecomparison.shtml. Generally, I've been able to use the different options of diff and get the information I need. Specifically, remember the use of "-u", "-c" and "-y". For example, given the following simple files: [hubble-e0:~] palm% cat file1 aaaaaaaaaaa bbbbbbbbbbb ccccccccccc ddddddddddd [hubble-e0:~] palm% cat file2 aaaaaaaaaaa bbbbbbbbbbb 33333333333 ddddddddddd diff by itself gives just the 2 lines that are different: [hubble-e0:~] palm% diff file1 file2 3c3 < ccccccccccc --- > 33333333333 diff -u gives the changes in unified context where "-" is file1 and "+" is file2 [hubble-e0:~] palm% diff -u file1 file2 --- file1 Fri Mar 25 17:56:14 2005 +++ file2 Fri Mar 25 17:56:27 2005 @@ -1,4 +1,4 @@ aaaaaaaaaaa bbbbbbbbbbb -ccccccccccc +33333333333 ddddddddddd diff -c gives the changes in context, showing 2 lines above and 2 lines below the changes where *** is file1 and --- is file2 [hubble-e0:~] palm% diff -c file1 file2 *** file1 Fri Mar 25 17:56:14 2005 --- file2 Fri Mar 25 17:56:27 2005 *************** *** 1,4 **** aaaaaaaaaaa bbbbbbbbbbb ! ccccccccccc ddddddddddd --- 1,4 ---- aaaaaaaaaaa bbbbbbbbbbb ! 33333333333 ddddddddddd and, finally, diff -y shows the changes side by side, where file1 is on the left and file2 is on the right, and differing lines are identified with " ". [hubble-e0:~] palm% diff -y file1 file2 aaaaaaaaaaa aaaaaaaaaaa bbbbbbbbbbb bbbbbbbbbbb ccccccccccc 33333333333 ddddddddddd ddddddddddd If you want a graphical interface, check out "xdiff". It can handle up to 4 files with the text presented side-by-side with the differences color coded. # # And in the spirit of our April 1st issue: # Bob Robins reports that like the editors, he prints the two files, but then he uses a light table. "I just put the two versions one on top of the other and the differences pop right out." Q: Emacs isn't available on the Cray X1. Thus, I must edit source code on my desktop workstation and move it to the X1 for compilation and testing. It goes like this: ---WORKSTATION--- edit save forget to move updated file to X1 ---X1--- make (Ooops! now I realize I don't have the updated file.) ---WORKSTATION--- ftp file to X1 ---X1--- make run ... REPEAT ... ... REPEAT ... ... REPEAT ... There must be a better way!
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Discussion in 'December 2007' started by max, Dec 28, 2007.
Vote for Murray for starting guard in the all star game.
Real Talk...he just made Travis Diener about $300K tonight. Flip had a great quote about Stuckeys D on Diener: Flip: Play some damn D!! Stuck: Coach I contested!!! Flip: Contesting aint enough!!!!....Take it AWAY!!!!!! Then AA straight locked the dude down to show Stuck how it's done....classic AA!!!!! I'm so proud of Flip. By Jove I think he's GOT IT!!!!
Stucky wanted the minutes. He got three fouls and three steals in the second quarter in 6 minutes. I think he didn't want to foul out. Yea Flipper has it alright. He wants to keep his job. Lets see what happens in close games.
The one thing I didn't like tonight is that Flipper inserted Stuckey for Hamilton in the second quarter, so C-Bill wound up playing way too many minutes tonight, over 33, whereas Rip who can run all night only got 29. I would have preferred Stuckey to have come in for C-Bill. But I think Flipper is not that comfortable with Stuckey playing the point at this time early in the game. We shall see. Rip had 9 assists tonight. He is averaging about 4.5 assists a game which is a little below his best year in APG of 4.9.

That was easy.

Amid a lot of new stuff, hats off to Rip for one heck of a shooting display.

The best thing I liked about this one was both Sheed and Dyess going inside a lot. Kind of funny, the announcers going on and on about how great Dyess was shooting the outside jumper while he continually was going inside with the ball. He did make one or two outside jumpers. INdiana is a horrid defensive team inside so good job by the coaches to get the Pistons to take advantage.

Time to celebrate. Stuckey ain't perfect, but we had no dropoff in play when he came in to spell both Billups then Hamilton in the 1st half. We saw Stuckey do what Stuckey does, get inside, make the basket or get fouled and make the free throws. He also hit an outside shot. (or two?) His defense left something to be desired though in garbage time.

Hunter, Samb, and Murray were not dressed tonight. Hermann was dressed, and gave us one highlight, a nifty reverse layup driving in from the right baseline.

Afflalo still got 16 minutes, 4 of them at the end of the first half. The starters did not expand the lead in the 3rd quarter, maintaining a 20 point lead created in the 3rd quarter by a lot of hot shooting by Hayes. Thats two out of 3 good shooting games by Hayes so maybe he is out of his slump. Maybe like someone said, Herrmann being dressed might have put some pressure on Hayes to step up his game.

No defense was played for much of the 3rd quarter. Both teams hit shot after shot. (Rip most of ours, with Tay hitting some too.) We did clamp down just a bit to end the quarter, and I think we were up 24 when the 4th quarter started.

Much of the 4th was played by Stuckey, Afflalo, Herrmann, JMAX, and Amir. This group did well enough. Amir got 9 rebounds in the first 8 minutes of the quarter. At that point, Brezec came in. The lead got down to about 12 or 10 but time was running out just fast enough so we did not have to worry too much. I won't blame Brezec for this, since Stuckey not remembering to play D had a lot to do with it. It was quite a contrast to see just how Afflalo played D, at all times.

CB just mainly ran things right. JMAX did little, but he was in there most of the 2nd quarter while we pulled away.

In all, pretty good game. Amir was not really in the rotation, but yet he played 12 minutes, some of which was not quite garbage time as we let them back in just a tad. Afflalo still got some meaningful minutes even though was saw the beginning of a possible 3 guard rotation. Herrmann got his first bucket for us. Hayes broke out of a slump big time, and our starters were at least shooting great. (They could have played some D in the 3rd.)

GO PISTONS!!!!!

This little gem is from the Yahoo game recap.
Like I said in the rotations thread, I suspect that Flip was planning on using Rip and Stuckey for a few more minutes in the 2nd quarter, with CB and AA finishing out the half, but Stuckey's foul trouble led to CB returning a few minutes early.
Yeah, I heard that too...LOL. Daniels had charged into CB after catching a long pass and turning right into him. Now if CB had slid under him and not given him any room to come down, then yeah, that would be grounds for complaining about a charge call because you've got to give the guy room to land. But Daniels already did that, and then he turned into CB for the charge because his momentum was carrying him forward. The Pacers announcers on League Pass were whining about how Daniels should have had "room to turn," which is moronic...that's not a rule!
Let's not get carried away lol. I'm trying...I'm REALLY trying to like Flipper. The early blowouts give the kids some great burn and even allow some experimental floor combinations. Sincerely...Kudo's to Flip right now. The team looks great...very confident, with the bench playing a significant role and the starters getting rest. It looks to me that the team chemistry couldn't be better. The only thing that bugs me about the fun is that Flip's coaching is not challenged as it would be in a tight playoff game.
January is a much tougher schedule for us than December, we'll see some nail-biters soon, I'm sure. Fun win, that layup by Hermann was incredibly cool, I hope we get to see more of that.
NBA.com Explaining the NBA's Most Misunderstood Rules
Wow, that's awfully vague. "Most" other cases? "And/or"? Good luck figuring that out. What I think happened is that CB gave him room to land but realized that Daniels' momentum was almost certainly going to result in a collision. But, had Daniels seen that CB was right there, he could (in theory) have stopped after landing and not turned around at all, which would have avoided the contact completely. So the refs called it a charge.
This was our dream game, right? Everything we've been asking for and more. We blew out a division rival. Chauncey was kicking butt. Rip had his best shooting night of the season. Dice and Sheed were going inside and getting tough rebounds. Tay caught fire. Flip played the bench early and often. Jarvis looked like the Microwave. Stuckey hit double digits. Afflalo played great. Maxiell was hit normal active self. Amir increased his rebounds per minute stat to ludicrous level. We got to see Herrmann show off. And Bresek head butted the gatorade cooler into the 3rd row. REJOICE! All praise the conductor, Mr. Flip Saunders.
Are you sure? Sounds pretty bonehead to me. PISTONS 114, INDIANA 101: Pacers had the playbook, but Pistons Rip them apart for 7th straight win
So the Pacers had the Pistons' playbook and still gave up 40 points in one quarter?
They have the offensive play book, not the defensive one. O'Brien was being considered for offensive coach. I can see your point if you are saying how come they couldn't stop us if they knew what plays we were going to run? 1. Flipper has since modified and added to his offensive play book since he gave it to O'Brien. This was written about I believe during the pre-season by either the FREEP or DetNews or both. 2. Having someone's offensive play book does by itself not help you stop them from scoring because you have to know how to stop offensive sets from being executed, which means you have to know a lot about defense. 3. You also have to have the players with the skill set and desire to play defense. The Pacers are 27th in the league in points allowed per game. Only Seattle, Memphis and GS are allowing more points per game than the Pacers. ESPN - NBA Statistics and League Leaders - National Basketball Association
this was a superb game. the sellout crowd was actually a sellout (of course there's always like 10 open seats right around us though) and they were pretty into the game. you could really tell that there weren't a lot of the regular season ticket holders there, because everyone was pretty excited and the crowd stayed into the game. that $89 package must have really worked out. you could also tell because the concession lines were extra long and slow, the bathroom lines were long (and people didn't know to wrap against the wall, instead they clogged the concourse), and it took forever to get out of the palace. what was really impressive about the pistons in the 2nd quarter is that, although rip and jarvis were hot, they still recognized double teams and made extra passes and got everyone else involved. take away a couple silly turnovers on our part and we could've put up 50 that quarter. it was interesting putting stuckey in at shooting guard over afflalo, but that was cool to see him get burn early in the game with the starting unit. i don't mind as much because we know what afflalo's going to bring, and we need to get stuckey ready. flip even said they inactivated hunter because they need him for the playoffs and need to get stuckey minutes. max was a beast as usual, and even though teams are working hard to take away his putbacks and thunder dunks, he's showing that he's got a broader offensive repertoire and using it to his advantage to still get points. he has scored in double figures in 9 of 15 games in december, versus 4 of 14 games in november. he missed a couple shots in garbage time, but no matter. afflalo looked solid and put an end to diener's nonsense pretty quickly, but hey man, 1/4 from the line and 2/6 in your last 6? that's a fast way to go from 90% to 80% on the season! either way - awesome mid-range shooting. hayes, welcome back - look what happens when you take good shots in the flow of the offense and when your feet are set. amir - nice job on the boards, and way to impact the game - block on the first possession he came in, then knocking the ball off a pacer to go out of bounds and get the pistons the ball back. brezec, again not the most talented guy, but he understands how he's going to win a role on the team...with energy and hustle. good job. and stuckey/rip running out of the way when you were charging at the bench was the most hilarious play of the season. stuckey did fine, albeit some mistakes and perhaps some poor shot selection, but i like that he is fearless in going to the basket, is willing to draw contact, and can stay strong enough with the double-clutch to still get a quality shot off and avoid the block. 5 steals in 2 games, with several assists, quality drives to the hoop, and perfection from the line? i'd say things are looking good as the season progresses. again he got rid of the ball early in the clock to get some ball movement. overall some rookie mistakes but a solid game. herrmann got a very big ovation when he first entered the game, and the crowd loved his one-handed reverse layup. that guy must have some monster hands. i'm not sure how good his defense will be, but hey so far so good. the whole bench unit is now bringing exactly what we need. there's a good mix of playmakers/shooters/intelligent players, and everyone is very aggressive and gives full effort. that's exactly what we need. the funniest part of the night was in the men's room following the game. as i'm takin' care of business, someone let out the biggest wet burrito fart i've ever heard. either that or he was giving one of the toilets a feast. i couldn't tell, but it was frightening. then my buddy walks into a stall to pee, and the toilet was missing!! ahahaha. there was just like a metal plate there, but no sign on the door saying out of service or anything. good times, good times. 1-0 with a maxiell jersey on. considering i've worn tay's and ben's through some losses in the ECF, might have to permanently switch to jmax.
Thanks for the hog-cap. I've been out of TV access to games for a week and it's great to get first-hand perspectives.
Yikes...no more stories about the Palace bathrooms, OK? [SIGN]TMI!!!!![/SIGN] Other than that, keep those Hogcaps coming!
Separate names with a comma.


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New USGA Stimpmeter Shines in Anodized Blue
Day Tool & Mfg. in Whitehouse, NJ and B&M Finishers in Kenilworth, NJ work to get the blue anodized look just right.
It may just be the most hated piece of milled and anodized aluminum known to man, but the U.S. Golf Association's device to measure green speed – the "Stimpmeter" – has received a new makeover, new design and new color coating.
The USGA announced in January that a new design and configuration of the device used by golf course superintendents was being launched, much to the chagrin of weekend hackers who often complain about greens being too fast or too slow.
The Stimpmeter, offered by the USGA to golf courses, allows superintendents, agronomists and course officials to accurately measure the speed of greens and provide more consistent playing conditions.
For the first time since its initial release in 1978, the USGA updated the Stimpmeter. They say the new version allows for greater flexibility in measuring green speed, especially on undulating surfaces that have smaller areas of level turf, a necessity for measuring green speed.
The USGA says they tool works when a ball rolls down the Stimpmeter and along the green, and the average distance traveled by the ball after a number of attempts is the figure that has come to represent the speed of the green.
"As greens have gotten faster, it's gotten harder to find that necessary length of level surface," said Dave Oatis, director of the USGA Green Section's Northeast Region.
To overcome this obstacle, the Green Section worked with Steve Quintavalla, Ph.D., of the USGA Research and Test Center. Quintavalla developed a two-sided Stimpmeter, which has an additional notch that rolls the ball half the distance of the original version. The new side works the same way, but users double the average roll distance to achieve the Stimpmeter reading.
To build the new Stimpmeter, the USGA turned to Judd Callahan at Day Tool & Mfg. in Whitehouse, NJ. Starting last May, Callahan and his company began working on various prototypes, milling several pieces of aluminum in different configurations and letting the brain trust at the USGA test out the settings.
"The basic principle is the same, but there were several tweaks and nuances that they wanted done, so we were able to mill them the prototypes to take back and research," says Callahan, whose 40-year-old family-owned company designs and manufactures precision tooling, stamping dies, special machines and precision machined parts for customers in the aerospace, biotech, medical, pharmaceutical, packaging, electronic and semi-conductor industries.
When the USGA settled on a design, Callahan worked with B&M Finishers in Kenilworth, NJ to get the blue anodized look just right, which was easier said than done. The blue was supposed to match the color of the USGA logo, but it took several variations for the gold association to decide on the perfect shade.
The USGA does not sell the Stimpmeter to the general public, so special security precautions had to be in place to protect the devices. When the new design was announced, publications from the Wall Street Journal to the New York Times pounced on the story and perception behind the device.
Callahan, though, said it's just another hunk of aluminum that he and his company are milling each day.
"You never know who or what will walk through that door," he says.
Watch a video on the use on the StimpMeter:


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Military members nation-wide confront a multitude of problems during their careers, the last thing they need to worry about is their pet's care during their service commitments. Dogs On Deployment is a 501(c)(3) national non-profit which provides an online network for service members to search for volunteers who are willing to board their pets during their owner's service commitments. Dogs on Deployment promotes responsible, life-long pet ownership by military pet owners by advocating for military pet owner rights, providing educational resources and granting financial assistance for military pet owners during times of emergency. Join Dogs on Deployment's mission in changing the lives of our military members and their pets.
We were very lucky to be selected to board Nell and Luna. Those two silly girls fit right into our existing pack of three and settled in nicely. It was an emotional reunion when it was time for them to return home, but it was worth every second of each day we shared with them. I feel certain they will be a part of our family for many years to come. If you have not considered being a temporary boarding home in the past, I urge you to continue to research and consider being a part of such an amazing responsibility. The peace of mind that you bring to those who serve our country is a rewarding experience. I greatly appreciate DoD and their efforts to successfully assist in placing pets in such a difficult time.
Dogs on Deployment reunites a soldier's dog on the Queen Latifah Show!


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You however are quite serious about the statement that ICC wasn't well received which you can't back up with a single fact. In other words IGNORANCE HAS FUELED ANOTHER GENERALIZATION look at that.
You however are quite serious about the statement that ICC wasn't well received which you can't back up with a single fact. In other words IGNORANCE HAS FUELED ANOTHER GENERALIZATION look at that.
I agree that people should want to rise to the challenge/improve their gameplay but oh well.
Let's look at the test results. You are a horrible person. It says right here, you're a horrible person. We weren't even testing that. Don't let the horrible person thing get you down though. Science justified your parents choice to abandon you.
Eugenik - Tchondrius
from a design pov, ICC was subpar at best.
ulduar was mostly good because of good encounter designs, not progression paths.
Bosses shouldn't be nerfed just because their is a lot more to think about and carry out then the boss before.
Quite interesting development..... I remember all too well how ICC was dissed as the worst raid ever..
Some bitched it was way too easy, some bitched it was way too hard.. And no one was really happy...
Anyhow, my favs were still Kara, Naxx, ZA, Ulduar.... In that order.
The raid I like the very least is HoF...... Gosh... I so hate those damn bugs..
---------- Post added 2013-03-29 at 11:31 PM ----------
If you LIKE normal raiding and want to see it more popular and see participation rates rise then you should calling for the developers to have more variety in terms of boss difficulty, more alternatives paths in the raid, and overall a much better difficulty curve. If you want normal raiding to become an even bigger niche and make it harder for people to start normal raids or replace players from their normal raids then keep advocating this path.
Last edited by Glorious Leader; 2013-03-29 at 11:38 PM.
I disagree that the lack of a curve between the first and second boss is relevant to it being "medium." Either horridron himself is too difficult to be "medium" or he isn't. Blizzard putting more easier bosses in front of Horridron doesn't make him easier. And in case you were going to say that the gear from the additional bosses does make him easier, you can go get better gear in T14 as it is if that is really your problem (which it probably isn't as horridon is not a gear check at all).
I have no preference when it comes to raid layouts... Whether I have to fight the first boss and then be able to choose the next or kill them all in a linear pattern, it's all the same to me. But people think ICC was fun?? Maybe for a little bit, but I wouldn't rate it as an amazing raid, atleast comparable to Ulduar.
Most likely the wisest Enhancement Shaman.
Let's look at the test results. You are a horrible person. It says right here, you're a horrible person. We weren't even testing that. Don't let the horrible person thing get you down though. Science justified your parents choice to abandon you.
Eugenik - Tchondrius
Normal mode isn't for every WoW player and neither is heroic. That is perfectly fine. LFR was created precisely for that so that people could see the content without having to put forth as much effort as they would to see it on normal, and because of LFR they can now bring normal mode back up to where it should be as it is not the easiest way to see the content anymore.
I find it hard to swallow forums as evidence or information when it's ROUTINELY denied as such.
---------- Post added 2013-03-29 at 11:43 PM ----------
What you are suggesting is that you should be able to get enough gear to trivialize the mechanics, and no you shouldn't. That is just another way of looking for them to make it so you can ignore the mechanics... go do LFR, that is what it is therefore. The design intent should never be that you farm up enough gear on previous bosses to allow you to trivialize the mechanics of the next boss to where you don't need to deal with them properly.
---------- Post added 2013-03-29 at 11:49 PM ----------
The figures on wowprogress are not accurate since they didn't start recording item levels the first week. My guild shows on wowprogress as having killed Horridon the first week (pre-nerf) with 499.36 ilvl but wowprogress shows us as having the exact same ilvls up to Tortos (in the second week) because they didn't record the item levels until that point. So that's our item level after killing Horridon + 4 additional ToT boss kills, not what we killed Horridon with. There's a potential issue going the other way of course with people logging out in offspecs, in our case our prot paladin logged out as ret it seems, but that should be a relatively small ilvl difference in our case.


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I'am always in Paris and I'am really Busy. More and more pics and photoshoot and I love that so much !!!!
I'm looking for new photographer for new SG set ! I miss so much the SG world ! <3
see you soon <3 xoxo
ByFP photography
By Laurence PENNE
By FP photography
Read More
VIEW 7 of 7 COMMENTS


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Aqua Vu AV MAV
Started by
Slip Sinker,
2 posts in this topic
This topic is now closed to further replies.
By eyeguy 54 · PostedI seen this I seen that..... I go and correct it once in a while... LOL somebody has to help you peasants
By Chevy Nation · PostedThanks a lot phishnerd! I will give it a shot and let ya know how I do! I am hoping to get out tomorrow if not hopefully this weekend! Thanks for the tips on baiting also! What would you use for live baits?
By leech~~ · Postedikr, who let da dang englsh techer on dis fishn frum anways! Hck evn that pushbuttom guy whos a techer ant raggen onfolk! @*!&
By Wanderer · PostedI would think so. You still need a passport too. Seems like the only change is loosening up on the mandatory check in. You only have to if they ask you too. I never took an RABC to exempt me from the check in requirement before this change.
By Wanderer · PostedEh?
By Rick · PostedThe Minnesota Department of Natural Resources has released a draft operational plan for management of the Sand Dunes State Forest, located in central Sherburne County, about 3 miles west of Zimmerman. The draft operational plan will undergo a 45-day public review from June 21 to August 4. Members of the public are invited to read the draft plan on the DNR's website and provide comments through an online form; both are located at www.mndnr.gov/forestry/sand-dunes. The DNR will hold a public meeting to discuss the plan on July 10, 6 p.m. to 9 p.m., at the Big Lake High School cafeteria; 501 Minnesota Ave., in Big Lake. Members of the public will be invited to interact with DNR staff and learn more about the draft plan. The meeting will begin with an open house, followed by a brief DNR presentation about the plan and, conclude with an open microphone session. Last summer, the DNR organized a group of local residents, government leaders and other interested people to provide perspective and advice on management issues in the Sand Dunes State Forest. The group held six open meetings, and there were often additional people in the audience who joined in the discussion. These citizen-centered discussions helped shape the new draft plan released this week. Sand Dunes State Forest, established by the Minnesota Legislature in 1945, includes about 6,000 acres of land owned and managed by the state. It features pine plantations, rare sand dunes, wetlands, woodlands, oak savanna and prairie and is home to more than two dozen rare plants and animals. The forest is a popular recreation destination for hikers, horseback riders, hunters, campers and others. For ongoing news regarding Sand Dunes State Forest and future meetings of the advisory group, sign up for email updates . Enter an email address and then select Sand Dunes State Forest from the drop down list. Visit www.mndnr.gov/forestry/sand-dunes for notes and resources related to the meetings.
Discuss below - to view set the hook here.
By phishnerd · PostedWelcome FM Chevy! There's lots of fish to be caught in the Mighty Mississippi. Plenty of spots to fish from shore right in or near Hastings as well as a little up river by the Wakota Bridge. The great thing about the river is you never know what you are going catch. Carp, Suckers, Catfish, Walleye, Sauger, Bass, Gar, Big Ol' Snapper, Leather Necks etc..Cats are just starting to spawn so they might be a little challenging and inconsistent right now. Try some live bait straight line rigs or cranks and keep moving. I usually don't spend more then 20-30 mins in an area before I move on. Good luck and let us know how you do!
By proguide · PostedOne word comes to mind for the catfish bite the past couple weeks, CHALLENGING. The spawn is in full swing and it seems that nearly all the fish went to the nest at the same time. As always, there are fish to be caught but we have to work a little harder to find them. The best spots have been tight to structure for smaller fish with the bigger fish being very close to a drop off or areas of current. Sit times have been 25-35 minutes to let the bigger fish find the bait and decide to bite it. One good tactic has been to change from circle hooks to regular J style hooks and be quick on the hook set for the shorter bites. Bait has been try it all and see what is working at any given time. Stink baits have been working great for smaller fish.
This weekend is the 3rd Scheels Boundary Battle Catfish Tournament. Even with the less than stellar report many fish will be caught and weighed in this event that brings out some of the best anglers in the area and beyond. We still have a few spots remaining if you wish to fish. For more information www.boundarybattle.com and to enter call Brad Durick 701-739-5808
Join us for the weigh ins, Saturday about 2-3pm at the Whopper John Little (north) Boat Landing in Grand Forks and Sunday at LaFave Park in East Grand Forks. Awards to follow on Sunday.
By Jiggin Machine · PostedDo you know if a Remote Border Crossing Pass is still necessary? Thanks
By Satchmo · PostedWater level is a little higher than normal, but not outrageous.


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Oregon Historical County Records Guide
Marion County Scenic Images
Silverton Riverfront Buildings
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Buildings line Silver Creek in downtown Silverton. (Photo No. marDA0188)
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Dimensions: 3789 x 2516 pixels (300 dpi version); Date created: March 2010; Camera: Nikon D80 Digital SLR; Lens: Nikon AF-S DX Zoom-Nikkor 18-135mm f/3.5-5.6G IF-ED; Photographer citation: Gary Halvorson, Oregon State Archives; Keywords/Tags: horizontal, Oregon, Marion County, Silverton, Silver Creek, buildings, decks, riverfront, trees, blue sky, downtown, commercial.
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