text:
Download the Game Design and Indie Game Marketing Freebook 07/19/17GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Content count139
Last visited
Community Reputation455 Neutral
About dakota.potts
dakota.potts replied to Brick's topic in Music and Sound FXI liked how Left 4 Dead had different music cues for each enemy that were easily recognizable. I have to wonder if you couldn't do a similar thing with different instruments for each enemy. Say one enemy (a knight) may have a theme played on low brass while an archer may have the same played on cello and the wizard on an oboe or piano or something else kind of different from the others. Certain types my trigger different harmonies, counterpoint, etc. For example, the main music may be block chords with a single melody. This melody played on different instruments would represent what enemy is there, and special enemies might add a counterpoint, a higher harmony, a lower octave, or chord extensions. If your health gets in the critical area (assuming use of standard health based fighting), there might be a frantic, high pitched violin melody or orchestral drums that kick in and pick up the pace. Theoretically, in the middle of a couple culminating fights you would be fighting many different enemies so you would eventually be hearing an entire orchestra represented and variations happen as the fight changes. Of course, this could be made more dynamic, like allowing one looped passage to flow to another after a certain amount of enemies have been defeated to keep the music matching the pace of what's going on. Just spitballing ideas but that sounds really cool.
dakota.potts replied to dakota.potts's topic in Music and Sound FXI'm not sure why the soundcloud links aren't showing up? Older song: https://soundcloud.com/dakota-potts/vacancy New song: https://soundcloud.com/dakota-potts/robot-rhythms
dakota.potts posted a topic in Music and Sound FXI've been a member here for a while but I took a little hiatus I upgraded my laptop and I realized I a big problem I was having previously was my equipment. My laptop was not up to par (in its later days its CPU would max loading Gmail) and I find the Mac OS surprisingly more intuitive. So, today I loaded up Garageband and did a sample of a new kind of direction I'm taking. I had previously focused on orchestral stuff and notated it all before importation. For this song, I loaded the drum loops, and then just played over it using different VSTs. I played with a real keyboard and this made a big difference being able to visualize different roles. It's really not all that different from my rock band when it comes down to it. Here's an older song: And a newer song with what I think to be better writing and production values. What do you guys think? Maybe I'm not ready yet but this song is the first that's got me thinking that maybe I could actually make something decent and contribute to a work.
dakota.potts replied to xiaoan's topic in Music and Sound FXThe bass is a bit deep, but in my opinion the muddiness comes from overtones and tails of certain instruments, particularly the reverb on the arco strings. Perhaps instead of EQing the bass down, try mixing the reverb or echo out of it just a little bit. I have tracked as low as an A2 on my bass so I know it can be done clean haha. It is a good track. Could get repetitive simply listening to it but for a world map it would probably be alright in my opinion.
dakota.potts replied to Tillman's topic in Music and Sound FXI just upgraded from my 5 year old Dell Laptop to Garageband. So far I'm finding Garageband to be intuitive and easy to use with some decent loops. May have to look into some VST libraries though.
dakota.potts replied to blueshogun96's topic in GDNet LoungeThis game looks like it was tailor made for showing off some cool particle effects. Your game looks like it could be fun, but it's not very pretty. The Windows metro feel isn't really coming across all that well. Some might say particle effects are overdone, and that flying squares are innovative and new. Which may be true, but I still think that pretty explodey lights will look much cooler - and will be a lot easier to sell - than small flying squares any day. Your text bits aren't very meaningful, and the language is a bit odd. "Every action affects your gameplay session's outcome". Who says "gameplay session"? Technical game developery people might, but to a Joe Gamer it sounds a bit wordy and weird. Not very pretty? Before I answer that, let me ask you this. Have you ever played the game sinuous? If so, are you aware of what made it successful, in spite of it's visual simplicity? Honestly, the flashy lights thingy is something I've seen so many times that it really doesn't appeal to me. I wanted to do/try something different, like what Kenta Cho does does with his games. I can understand the text bits being too wordy or technical, but I thought "gameplay session" would be self explanatory Is there a different term you'd prefer? At that moment, I couldn't think of anything else. Yeah, I'm not going to include that in my actual trailer. I forgot to disable that before making the recordings. And instead of the first screen of obvious text, I'll find an interesting way of explaining the rules of the game. Thanks for the replies so far. I really appreciate it. Shogun. Here's something I've learned being in bands. When challenged, it is never a good response to say "Well, X project did it and they made trillions of monies and got all the ladies". You cannot count on one success being repeatable for any reason. You should make it as close to perfect as possible before releasing it. Perfect doesn't always be polished. It could be perfect low budget charm. What that means to you is one thing but what it means to us (whose opinion you asked) is another.
dakota.potts replied to hupsilardee's topic in Game Design and TheoryHere's an interesting one: Fungus. Like these things http://www.blogilates.com/wp-content/uploads/2012/04/kombucha-tea.jpg. You have to feed the fungus (eat extra food, certain amount of magic power drains over time, I dunno) and it will grow a thin layer of your body adding extra skin. This stuff in real life is thick and hard to tear and is sometimes tanned into leather. Another one could be something similar to a ferrofluid today that's soft and stretchable and then on a major impact immediately hardens. It would be light and good for thieves, mages, and archers but obviously would penalize your speed randomly as you received hits (due to parts of the armor hardening and becoming immobile momentarily)
dakota.potts replied to Alpha_ProgDes's topic in Game Design and TheoryThis brings to mind playing an "overwatch" type game as if you're the operator of an unmanned drone. You have to use your abilities to watch fellow soldiers on the air and ground. If you fail to point something out and they die or fail their mission, you lose. Example: A squad of four special forces characters is planning an attack on an insurgent propaganda leader trying to create a revolution in an unstable country. You use your cameras (thermal imaging and night vision/infrared, radar detectors, all that fun stuff) to detect that there is a large group of enemy forces in an urban compound surrounded by guards in towers. You could choose to send them on the outskirts to try to set up a good sniping spot and risk getting killed by the guards in towers with high powered rifles and scopes. instead, you decide that there might not be an open sniping window and instead tell the squad the best way is automatic weapons and suppressors for infiltrating the compound, as well as one suppressed marksman rifle for disabling the guards effectively. You then plot out points like a game of connect the dots. They will move to each point, secure, and advance. If they are attacked between points, they will immediately attempt to defend whatever position they are in and may react poorly without quick help from overwatch. As they advance, you must keep an eye on all enemy positions and constantly inform the soldiers This would be done orally or through an information feed that would plot soldiers' positions relative to them. You will also have to take video or camera capture of the target individual and send to the squad for positive ID. This may be done through an auxiliary camera sent straight to the soldiers, but while you may have multiple feeds running and open, you can only control one at a time and soldiers will react to information in the order that feed was activated. You'll also have to arrange transport out of the compound so that it gets there late enough that it's not a sitting target and soon enough that the troops can leave safely. You may also have the capability to call for armored support (tanks, helicopters) but in a situation with this kind of political balance your goal is to cause as little high-profile damage as possible. If the situation weren't so delicate, you could arrange a high-risk high-speed operation where a helicopter will fly in, drop the guys by rope, and they'll go in guns blazing with flashbangs and breaching. The helicopter could stay behind to help with support but the longer it's there the more enemies will engage (and possibly destroy) it and you'd have to then provide information to two sources instead of the one smaller group. Other game scenarios include providing fast, constant data on the whereabouts of enemy jets in bomb fights or coordinating shore bombing from battleships. Of course, you could also change it up by doing a couple levels where, say, you play a single character as part of a two man team and you have to monitor video feed and motion sensors to give your partner simple commands. "Check screen for information on enemy whereabouts and breach" "Switch to grenade launcher" "Hold/defend position here" "Fall back" "Smoke grenade" "Anti-personnel mine in that doorway" If I recall, Ghost Recon had a game like this around 2006 where you controlled a group of soldiers, but it was a turn by turn system.
dakota.potts replied to PasiP's topic in Music and Sound FXIs that a "real" bass guitar? Pretty good tone. The whole song's pretty cool but as a bass player that stuck out :P
dakota.potts replied to Olliepm's topic in Music and Sound FXHighs are just a tiny bit harsh. Otherwise I think it's great. I see it as a bittersweet type thing. Flashbacks of someone who died. Last moments on earth for an astronaut about to make a great journey (or watching the earth slowly fade away). The curmudgeony old man was actually working his whole life on a secret project for his family/organization/all of humanity and the benefactors are now getting the big reveal after his death. Something like that. I could see a dream sequence, but maybe something significant and revealing
dakota.potts replied to HiddenMovement's topic in Music and Sound FXWhen I think of sticky, I think pizzicato and palm muted. Low bass frequencies that are almost boomy, with slow decay. Slow tempo. Maybe some staccato notes.
dakota.potts replied to Olliepm's topic in Music and Sound FXMine is soundcloud.com/dakota-potts
dakota.potts replied to dakota.potts's topic in Music and Sound FXThanks for the feedback. You are actually the second person to ask about effects on the bass. It is an Ernie Ball Stingray 5 string into a Sansamp Bass Driver pedal. I didn't have any reverb or chorus but the more people ask the more I think I might have accidentally added some in my DAW. I was getting more of a thumpy Queen type tone but in hindsight I probably could have gone more aggressive. As I play towards the end, it gets much more aggressive as I get into it. I probably should have played more consistently throughout the whole song. I am primarily a bassist. You are right about that chord sounding off. I was looking for an A minor to play the C, B, C and this wasn't available in an open chord, so I missed that slide.
dakota.potts replied to dakota.potts's topic in Game Design and TheoryIt would definitely have to be thought out to avoid that. But consider a UI design such as the picture below and I don't think it would present that problem. http://egamer.co.za/wp-content/uploads/2011/10/battlefield_3_october_6_v1-Medium.png
dakota.potts replied to dakota.potts's topic in Game Design and TheoryThat is a very helpful infographic. I'm not however, suggesting mirroring the image. Your camera would stay the same but instead of having your weapon fixed in the right shoulder, it would be fixed in the left.


text:
|Message view
|« Date » · « Thread »
|« Date » · « Thread »
|"Emmanuel Lecharny" <elecha...@gmail.com>
|Re: English texts
|Tue, 28 Aug 2007 22:52:03 GMT
Hi Sebastian, sorry for the delay, this is a tought period for us as we are just in the middle of a couple of release (1.5.1 and Apace Studio 1.0). We have also a hell lot of paperwork to do related to those releases, and a couple of our main committers are on vacations. We have a couple of things to do to grant you an access to our wiki : - we need you to fax a CLA which give Apache the IP over your translations. This document can be found here : http://www.apache.org/licenses/#clas. Soory about this paperwork, but this is the only way for us to avoid painfull IP issues. If you don't feel like feeling this form, and send a fax to Apache, you can also create your translation as plain text and paste them as patches in JIRA (as you have to grant ASF the whole IP for any attachement, this is plain ok, except that we will have to inject your patches into our wiki...) - As soon as we have this fax on our records (it usually takes a couple of days, may be more), we can grant you some write access to our wiki (confluence) - but we also have to be sure that we can add multiple versions (languages versions) on each page. This is clearly possible, but I have currently no iead how to do it :) Ok, it seems heavy, cumbersome and boring, but we have to go through this kind of process... If you want, we can help you step by step, but in the mean time, the pages to be translated are those you can find on our web site : http://directory.apache.org/apacheds/1.0/apacheds-v10-basic-users-guide.html You can start with the basic users guide, there are around 40 pages... ALl the other documentation may not be complete, so it will take us some time to reach completeness. At some point, you may suggest some improvement, or some new pages (in english :), and this will be very welcomed ! Thanks a lot Sebastian ! On 8/29/07, Sebastian Stranieri <email@example.com> wrote: > > > > Hey guys, > > Im waiting your instructions to start the translate process, please tell me > ;) > > Sebas > > -- Regards, Cordialement, Emmanuel Lécharny www.iktek.com
|View raw message

subset: commoncrawl


text:
Share |
Standards are essential for the acceptance and adoption of new technologies. Members are involved in every step of the standards process from participation on AIM committees and at the national and international levels. AIM educates your company about the process and invites you to get involved.
AIM acts as the secretariat for the U.S. Technical Advisory Group (TAG) ISO/IEC JTC 1/SC 31, Automatic Identification and Data Capture Techniques. This group formulates the U.S. position on all work that goes through SC 31 including bar code, OCR, RFID, RTLS, data content and data structure standards. For more information on the work of SC 31 please visit:
If you are a U.S. based company who like to get involved in the standards of JTC 1/SC 31 then contact AIM at firstname.lastname@example.com
The Relevance of Standards Development in Business Today
The Relevance of Standards in US Business Today from AIM, Inc. on Vimeo.
For more information about standards and the standards process for the AIM industry, click the links below.
Want to know more about how standards are developed?
Check out this entertaining video from ISO (International Organization for Standardization) by clicking here!
7/17/2017 » 7/21/2017
AHFE Conference 2017
7/18/2017 » 7/20/2017
RAIN RFID Alliance Meeting


text:
EmilieLayla PHOTOGRAPHY Photographer
Zsofia WeberClothing Designer Female London, England, United Kingdom
My Website: zsofia weberMy MM URL: http://www.modelmayhem.com/zsofiaweber
Mayhem # 1332386
About MeI am a shoe designer by trade and a fashion designer by passion. Zsofia Weber is a brand for strong and successful women who know what they want and how to get it.
After the success of my graduation collection, which won Dewhirst Best Catwalk Collection of the Year, I was selected to be published in both national and international press. My fashion studio opened last Spring and Im showing at the time of London Fashion Week with my AW11 collection.
Thank you for all the comments, please contact with me via message (not comment) if you would like to do a project and we can discuss the details from than on.
Have you worked with Zsofia Weber? Add Credits for Zsofia Weber! >>
EmilieLayla PHOTOGRAPHY Photographer
cecilia cauville Wardrobe Stylist
Samuel Gustav Photographer
C a r l a D y s o n MUA Makeup Artist
Morgana Model
Tara Sugar Wardrobe Stylist
Loading Content


text:
In the field of food microbiology, alternative methods that have received the NF VALIDATION mark concern the detection or enumeration of micro-organisms (Listeria, Salmonella, Coliforms…) and the detection of antibiotics residues.
The NF VALIDATION mark has been widely recognised in France and is also well-established in Europe and internationally. It is a completely separate European certification system, operating differently than the technical validation systems of NordVal (inter-governmental validation system of 5 Nordic countries) and AOAC (North American technical validation system).
AFNOR Certification has adopted the validation protocol based on the EN ISO 16140 standard (protocol for the validation of alternative methods). The protocol used has been adapted to take account of the Technical Board's own interpretations, as considered necessary.
The NF VALIDATION mark is number one on the European and world market with the largest list of methods validated according to the EN ISO 16140 protocol, for both qualitative and quantitative methods.
Due to its experience in the implementation of validation studies according to EN ISO 16140, AFNOR Certification was able to submit a significant technical contribution for the purposes revision of this standard.
NF VALIDATION's contributions to the implementation of the EN ISO 16140 protocol include, in particular, the large number of naturally contaminated samples and the variety of matrices tested in the accuracy study, as well as the need to confirm positive samples for methods used to detect pathogenic micro-organisms.
In January 2006, the application of Regulation (EC) 2073/2005 relating to the microbiological criteria applicable to foodstuffs gave the NF VALIDATION mark a truly European standing.
In fact, the NF VALIDATION mark meets the three fundamental requirements described in article 5 of the regulation with a view to European recognition of alternative methods:
– It is issued by a third party certifying organisation (AFNOR Certification).
– It implements the validation protocol described in EN ISO 16140.
– It takes as a reference for validation study the methods described in annex of the regulation.
In France, the Directorate for food of the French Agriculture ministry (DGAL) formalised this recognition in a memo.
AFNOR Certification communicates with other validation systems in Europe and worldwide in order to establish mutual recognition between different validation systems in the future.
Principles of certification ; List of methods certified NF VALIDATION for food domain (Pdf) ; Certified methods by germs


text:
The Gazprom headquarters hosted a working meeting between Alexey Miller, Chairman of the Company's Management Committee and Nguyen Xuan Son, Chairman of the PetroVietnam National Oil and Gas Group Board of Directors.
The meeting addressed the main issues of the bilateral cooperation in hydrocarbon development, particularly the joint activities in blocks Nos. 129-132 in the continental shelf of Vietnam. The geological and geophysical data was processed and hydrologic studies were completed at the drilling sites. The drilling of a prospecting well in block No. 129 is scheduled to start in the second half of 2015. It would be the first deep-water well offshore Vietnam with the sea depth exceeding 1,600 meters at the drilling sites.
The participants also paid attention to the progress with the Heads of Agreement on developing the Nagumanovskoye (Orenburg Region) and Severo-Purovskoye (Yamal-Nenets Autonomous Area) fields.
Please be civil. Job and promotion will not be added into the comment page.
Your name*
Leave this field blank
Your e-mail*
Your website
Your comment*
(Use Markdown for formatting.)
Leave this field blank
This question helps prevent spam:
What color is the sky on a clear day?*
Remember me
your browser.
Schlumberger has announced an agreement to acquire a majority (51%) equity interest in Eurasia Drilling Company Limited.
Mobile news
Our news
your website
Do you have any
tips to us
About us | Contact | Privacy | Terms |
Editor: Michael Rogers
Copyright 1973-2016. Scandinavian Oil-Gas Online. ISSN 1500-709X.
Tel: +47 22 44 72 70, Fax: +47 22 44 72 87


text:
Eyewitness identification is a kind of evidence fraught with error. Oftentimes, the public learns of mistaken IDs well after the fact of a conviction. But that doesn't mean that defense attorneys can't try to ensure that identification procedures are up to par and challenge any identification in court. (For more on the identification process and ways to handle it, both before and after the fact, see Nolo's page for Eyewitness Identification issues.)
Judges are likely to decide that lineups are unfair or impermissibly suggestive in the following types of circumstances:
Events occurring before a lineup starts can also render it unfair. For example, assume that while the eyewitnesses are waiting outside the room where the lineup will take place, the police "accidentally" walk the handcuffed suspect past them.
Whether problems like these are intentional or accidental, they taint the resulting identifications. When they occur, judges may prevent eyewitnesses from repeating their lineup identifications at trial, or, in egregious cases, from even identifying the defendant at all.
A defense lawyer's presence is likely to deter impermissibly suggestive police behavior. In addition, a defense lawyer may:
Object to unfair elements and suggest fairer ones. For example, a lawyer who notices eyewitnesses starting to confer with each other might ask the police officers to separate them.
Make a record of unfair aspects for use in a later court challenge to the lineup identifications. For example, the lawyer may take a photo of the eyewitnesses conferring with each other or note that the angle of the lighting in the lineup room made the defendant stand out.
Observe the eyewitnesses' demeanor and attitudes. The lawyer might get insights into how convincing the eyewitnesses might be at trial and how confident they are in their identifications. (Eyewitnesses who are uncertain at the time of a lineup sometimes retract their identifications before trial.)
Observe conversations that the eyewitnesses have with the police or a prosecutor. Ostensibly, the attorney's task is to ensure that the eyewitnesses aren't improperly coached. But the attorney can also be alert to anything witnesses say that might detract from the believability of their identifications. For example, an eyewitness may tell a police officer, "I'm as nervous now as during the holdup. It's really hard for me to pay attention." That's the kind of statement that an attorney can mention to a prosecutor during plea-bargaining discussions, because it indicates that the witness's identification may be mistaken. And if the case goes to trial, the defense attorney can cross-examine the witness as follows:
Question: You were as nervous at the lineup as during the holdup, correct?
Answer: I guess so, yes.
Question: And that nervousness made it hard for you to pay attention to what was happening, right?
Answer: I wouldn't say that.
Question: Well, at the lineup, didn't you tell Officer Meachem that you were so nervous that it was hard for you to pay attention?
Answer: Yes, I suppose I did say that.
Interview the eyewitnesses. While defense attorneys are typically observers rather than active participants, they may have an opportunity to question the eyewitnesses. Although victims and witnesses have no obligation to agree to an interview, the presence of police officers sometimes makes them comfortable talking to a defense attorney (especially if they hope that they can convince the lawyer that the suspect should plead guilty so they don't have to come back to court). Through questioning, for example, the attorney may gain helpful information about a witness's ability to observe the culprit.
Consult an experienced lawyer if you have been or might be the subject of a lineup. Your attorney can determine whether you have a viable challenge to any identification. If the judge admits evidence of the pretrial identification, your lawyer may be able to formulate an approach for causing the jury to doubt the witness.


text:
Overview Edit
The Defense Cyber Investigations Training Academy (DCITA) is a nationally accredited educational academy that researches, develops, and delivers training in cyber investigations for the DoD, military counterintelligence groups, federal law enforcement, and other law enforcement organizations. DCITA's mission is to provide innovative and rigorous training in cyber investigative and digital multimedia forensics. DCITA students are trained in state-of-the-art classrooms, as well as online distance learning. DCITA follows the COE and ACE accreditation standards leading towards DC3 certification.
DCITA is nationally accredited by the Council on Occupational Education and features multiple courses accredited by the American Council on Education, allowing them to be eligible for college credits. Due to its accreditation, the Academy changed its name on October 1, 2006 from its previous name of the Defense Computer Investigations Training Program (DCITP).
DCITA has taught more than 9,000 students in a scenario-based course map oriented at instilling the knowledge and understanding to employ, analyze, and exploit information technology systems and digital storage media to "solve the crime."
|This page uses Creative Commons Licensed content from Wikipedia (view authors).


text:
Download the Game Design and Indie Game Marketing Freebook 07/19/17GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Content count18
Last visited
Community Reputation189 Neutral
About Camilo
Camilo replied to Roger Debian's topic in For BeginnersHey Roger, I am from Chile, too. Regarding your question, my advice for you is: Just make the game, don't worry so much about the tools. If you already know C#, that's a fine language, and for the engine, if you don't know any, just pick something: if you stick to this career path (which is rather hard in this country), you'll probably switch engines and technologies a few times, so it doesn't really matter what you start with. I'd start with Unity if your planned game is 3D or rather complex, or SFML.Net if you have something 2D and simpler in mind.
Camilo replied to G. K. Chesterton's topic in Game Design and TheoryI have experimented with similar design ideas before, and am currently also developing a "grand-strategy" (well, more like a real-time risk with diplomacy sorta thing) game, and my experience is: making abstract(-ish) strategy games fun, while obviously not impossible, is really hard, because you give up on all the "cheap" thrills of action and fancy graphics: you have to focus on gameplay, intellectual immersion, balance. Another thing to keep in mind, IMO, is that needless complexity is a dangerous trap: try to have every action the player does be a decision, that is, both doing and not doing some action should be related to some outcome (not necessarily linear or even deterministic, though). E.g. if the game requires you to build thing X on every colony for it to function, that's not a decision, it's only needless complexity. On the theme of Space, while maybe slightly overdone, it does have the nice characteristic of being relatively simple to implement for one person (who, I am assuming, is a coder and designer, not a graphic artist): you can use circles or dots on a mostly black background to represent galaxies, stars, planets or whatever: Much easier than e.g. trying to make good looking terrestrial maps. It also makes it well suited for platforms with less powerful graphics (the web?).
Camilo posted a topic in General and Gameplay ProgrammingMost of you will probably know (or at least have heard) about SFML, the Simple Fast Multimedia Library. Just letting you know that the community there is holding their first 72-hour game jam, scheduled to start on August 2nd. The rules are pretty simple: Besides your game ovbiously having to use SFML or one of its multiple bindings, it's required that you post your source code, so that it serves as educational material for future generations of game coders. I think's a great opportunity to polish your game design and SFML coding skills. And --why not-- have fun, too. Mods: this might belong into Announcements, or somewhere else enterily, but I am not sure. Please let me know and/or move it.
Camilo replied to Paul Benedict Jabines's topic in For BeginnersI wonder if there are any pseudo-random number generators that can run backwards, so you could reconstruct those pieces if the player walks back.
Camilo replied to BStar87's topic in For BeginnersIsometric? Almost any game engine should do the job: From as low level as OpenGL calls to as high-level as Unity, or anything in between. That's not very helpful, I know, but what I am trying to say, is, rather than the graphics style, you should consider what your target platforms are and what language you are comfortable with. Then consider cost, and license terms. E.g. if your game was open source, I'd just take one of the existing games and adapt it, while e.g. Unity costs around $1500, I think.
Camilo replied to Jossos's topic in 2D and 3D ArtI second the buckyball idea. Actually, you could use triangle tiles to draw it (just squishing the tiles that make up a pentagon a tiny bit), but for game logic purposes use the center of the pentagons/hexagons as tiles. Or alternatively, if you want all your faces to be the same size and shape (but irregular triangles) draw a pentakis dodecahedron and use the vertices as game positions. Either way, each of the 32 "game tiles" still has 5 or 6 neighbors.
Camilo replied to weymiensn's topic in Game Design and TheoryOverall sounds like a fun game, if well designed and balanced. I'd try it. Regarding the choice of language and engine, I do agree with Skullz in that a higher level approach is usually more suited for these one-man-efforts, but also understand your desire to learn C++. One option would be to write the renderer in C++ (with the excuse that it needs the performance, although it probably won't, on today's hardware) and write the rest in a higher level language (C# ?). Maybe even add scripting language for the game logic (IronPython?). That would open the door to modding, if that interests you. As a nice side effect, it forces you to modularize your code and define clean interfaces.
I think that doesn't change anything on the behavior... I think it does: I am treating the speed as a vector, while your "acceleration" (actually speed, I think) is a scalar.
Camilo replied to Exoaria's topic in For BeginnersI second this. The good thing about using a library like those mentioned is that you get a bit of both worlds: convenience of the higher level abstractions that allow you to actually *make* a game, and the understanding of what's going on behind the scenes. Plus the ability to later mix in some OpenGL for critical parts, if you happen to need it. You'll need to learn to structure your code and organize your game, though. And that is, IMO, a far more valuable skill than knowing all the low level calls.
Camilo replied to Roy Kelly (CoramedStudios)'s topic in Game Design and TheoryNot sure what you mean by "2D pixelated graphics". Maybe write everything in one of those 3D engines you know an apply a pixelating shader on top of it?
I would just keep one vector for the speed, then add the normalized mouse direction vector to it: Vector2f position; Vector2f speed; void Nave::update(sf::Time& delta, sf::Vector2f mousePOS) { float mouseMagnitude = sqrt(mousePOS.x * mousePOS.x + mousePOS.y * mousePOS.y) mousePOS = mousePOS / mouseMagnitude; // probably need to divide this by some constant, too. speed += mousePOS; position += speed; // * delta if this is not called at regular intervals }
Camilo replied to Waaayoff's topic in For BeginnersAs a pedagogical exercise it's an interesting question, but don't use it. If you have to ask on a forum what it does the next person that sees your code (or yourself in a few months) might not know, either. Not worth it, just to save 1 line of code.
Camilo replied to SureLockHomes's topic in For BeginnersSFML has nice C# bindings. It depends on your needs, of course.
Camilo commented on larsiusprime's article in General and Gameplay ProgrammingThis is very cool. Now if I only could get it to build... it seems to have flash dependencies, so it won't generate any other target. But I have never used haxe before, so I might be wrong.


text:
- ODA 994 Embroidery Patch.
- Patch comes with Velcro materials at the back and user can apply to anywhere they want.
- Color : Olive Drab
- Weight : 6g each
- Size: 85mm x 58mm
No reward points for this product.
King Arms (Hong Kong)
Show all products


text:
Workshop Services Manager Successful Family Business
- Recruiter
- Web Recruit Ltd
- Location
- Newtown
- Salary
- From £25,000 to £30,000 per annum Plus Benefits
- Posted
- 13 Oct 2016
- Closes
- 25 Oct 2016
- Sector
- Engineering
- Contract Type
- Permanent
Workshop Services Manager – Successful Family Business Newtown, Powys £25,000 - £30,000 DOE Plus Bonus Scheme A fantastic opportunity has arisen for a Workshop Services Manager to join our client, a leading independent, family-run retailer based in Newton. If you have a great leadership style and experience of managing a mechanical workshop, this is a superb opportunity to take your next step with a forward-thinking company. With nearly three decades of success behind them, our client has never wavered from their core values. They go above and beyond to make exceptional products and care about their employees just as much as their customers. In this important role, you will have the chance to help shape a passionate team, share your knowledge and maintain our client's reputation for providing a high quality service. As the Workshop Services Manager, you'll be tasked with overseeing our client's busy and expanding workshop. The workshop services and repairs a range of machinery, including mowers, tractors and golf buggies. You will ensure that all work is completed to a high standard and exceeds customer expectations. You will lead a large team of Mechanics, parts and admin staff, maintain a high level of morale and effectively prioritise tasks to maximise efficiency. Interested? To be considered, you must have: - Experience of managing a mechanical workshop - Previous experience of managing a team - Demonstrable technical knowledge, gained from a mechanical engineering background Focused and organised, as the Workshop Services Manager, you must have strong planning and time-management skills. You must also be a clear, concise communicator with a logical approach to problem-solving. Previous retail experience, including use of a computerised stock control system would be advantageous, but is not essential as full training will be provided. To apply for the role of Workshop Services Manager, please apply via the button shown. This vacancy is being advertised by Webrecruit. The services advertised by Webrecruit are those of an Employment Agency. Additional Keywords: Workshop Services Manager, Mechanical Services Manager, Workshop Manager, Mechanical Workshop Manager, Workshop Supervisor, Mechanical Engineer, Senior Mechanic, Maintenance Engineer, Engineer, Engineering. Working hours: 42.5 hours a week as part of a rota This job was originally posted as www.totaljobs.com/job/66885070


text:
Your name
Your email
Your friends' email addresses (up to 5, separated by commas)
Message (optional)
*Collectors Weekly will send a short email to your friend with a link to The 1881-1981 AMERICAN RED CROSS People Helping People A MEDAL OF THE CONGRESS Ready for a New Century NIP page. We won't use your email (or your friend's) for any other purpose.
Home |
About |
Jobs |
Categories |
Collections |
Help |
Copyright © 2007–2017 Market Street Media LLC.
Terms of Use and
Privacy Policy


text:
Sidcotians Christmas Reunion
The Sidcotian Office, Sidcot School
Tuesday, 20 December 2016 from 18:00 to 20:30 (GMT)
Who's Going
Loading your connections...
3 of your friends are going. Share it to get more people on board. Share
Sara Haughty
San Francisco, California
San Francisco, California
Luke Picard
London, United Kingdom
London, United Kingdom
Rick Vespucio
Florence, Italy
Florence, Italy
Event Details
* Save the date *
The Christmas Reunion
Tuesday 20 December, 18.00 - 20.30
The Old Library, Sidcot School
Ho ho ho! Many of you will be heading home for Christmas. So please come and join us & begin your celebrations here. Mingle with old friends and your old teachers over a Christmas cocktail, pizzas, mince pies!
Happy to help?
Can you offer a spare bed for a fellow Sidcotian to stay overnight?
Drop me a line
Do you have questions about Sidcotians Christmas Reunion? Contact The Sidcotian Office, Sidcot School
When & Where
The Old Library, Sidcot School
Oakridge Lane
BS25 1PD Winscombe
United Kingdom
Tuesday, 20 December 2016 from 18:00 to 20:30 (GMT)
Add to my calendar
The Sidcotian Office, Sidcot School
Sidcotians Christmas Reunion
Things to do in Winscombe


text:
Definition from Wiktionary, the free dictionary
|Recent additions to the category
|Oldest pages ordered by last edit
Fundamental » All languages » Czech language » All topics » Body » Death
Czech terms related to death.
This category has only the following subcategory.
- ► cs:Suicide (0 c, 6 e)
Pages in category "cs:Death"
The following 14 pages are in this category, out of 14 total.


text:
Furman, Laura
The Pen/ O. Henry Prize Stories
€ 19.49
A perennial classic now in partnership with PEN American Center Featuring stories selected from thousands published in literary magazines, The PEN/O. Henry Prize Stories 2009 is studded with great writers such as Junot Diaz, Nadine Gordimer, Ha Jin, and Paul Theroux, as well as new voices. The winning stories feature locales as diverse as post-war Vietnam, a retirement community in Cape Town, South Africa, an Egyptian desert village, and a permanently darkened New York City; the dizzying range of characters include a Russian mail-order bride in Finland, a rebellious Dominican girl in New Jersey, and a hallucinating British Gulf War veteran. The stories are accompanied by essays from the eminent jurors on their favorites, o bservations from the twenty winners on what inspired them, and an extensive resource list of magazines.


text:
The Lunatic Cafe - An Anita Blake, Vampire Hunter Novel
- United States
- Fantasy & Science Fiction , Romance , Mysteries & Thrillers
- English
More informationFirst time in trade paperback: the fourth novel in the #1 New York Times bestselling series.
Vampire hunter and zombie animator Anita Blake is an expert at sniffing out the bad from the good. But in The Lunatic Cafe-now in trade paperback for the first time-she's about to learn that nothing is ever as it seems, especially in matters of the not-so-human heart.
Dating a werewolf with self-esteem issues is stressing Anita out. Especially when something-or someone-starts taking out the city's shapeshifters.
From the Trade Paperback edition.


text:
Inside Cisco IT
- Inside Cisco IT
Cisco Live Berlin 2016 Pre-Event Perspective
This year's Cisco Live event in Berlin (Feb 15th – 19th) is the first time visiting the historical city toRead More
- Inside Cisco IT
Cisco IT's User Experience Playbook: Shared Goals and Accountability
When we talk about user experience (UX), we raise the importance of better UX design and a better user interface, alongRead More
- Inside Cisco IT
Our IT Millennial Team Experience at Cisco Live! LATAM 2015
It's been one month since our big Cisco Live! Event in Cancun. We can't stop thinking of all the amazingRead More
- Inside Cisco IT
Bringing Context-Aware Security to Applications
Are you really who you say you are? This has long been the key question and the key challenge inRead More
- Inside Cisco IT
Cancún From the Booth
So it looks like we finally made it through the Cisco Live Cancún 2015 experience! Oh yes we did. AndRead More
- Inside Cisco IT
Cisco Live! Cancun (Pre-Event)
Expectation. Lots of rookie related expectations! That is how I feel barely a couple weeks before the Cisco Live CancunRead More


text:
Until 2017, Snapchat Ads were available mostly to big budget brands. But, Snapchat has launched the brand new self-serve ad manager for the purpose of buying video Snap Ads. The self-serve ad manager seeks to make Snapchat more affordable for small businesses. However, because this platform has not always been accessible to smaller companies, Snapchat is still a mystery for many marketers. Here, we try to demystify Snapchat.
Sep 19, 2006
Outsell, Inc., a research and advisory firm for the information industry worldwide, has released Information Industry Outlook: FutureFacts 2007, an annual forecast of the trends and drivers fueling the information industry. The report predicts that the industry will reach $458 billion in revenues in the next three years, with a slow but steady compound annual growth rate (CAGR) of 6.4% from 2006-2009.
According to the report, industry sectors like search and market research, powered by companies like Google, Yahoo!, VNU, and IMS Health, will be among the high-growth segments. Outsell predicts that Search, Aggregation and Syndication will achieve a CAGR of 17.3% over the next three years, reaching $68 billion in revenues, while Market Research, Reports & Services achieves a CAGR of 11.3% and revenues of $39.7 billion. In a reversal of fortune, the former titans of the information industry-news publishers-will experience just 1% growth through 2009 and see their industry market share decline from 37% to 30.5%.
FutureFacts summarizes the metrics, trends and predictions for all key sectors of the industry and key customer groups that fuel their market, including advertisers, enterprises, and end users. This year's report looks at 11 segments-Search, Aggregation & Syndication; Market Research, Reports & Services; IT Research, Reports & Services; HR; Credit & Financial; Education & Training; Scientific, Technical & Medical; Legal, Tax & Regulatory; B2B Trade Publishing & Company Information; Yellow Pages & Directories; and News Providers & Publishers.


text:
Thomas K.R. Stovall
Thomas is the Founder of CANDID Cup Microfeedback, a Chicago-based technology firm on the forefront of thought leadership in the microfeedback industry. Thomas is also a published author expert with best-sellers to his credit on the topic of business amplification. In addition to being 1 of 7 Entrepreneurs in Residence leading the Google for Entrepreneurs / Code2040 diversity initiative in seven cities across the United States, Thomas is also the creator of ImBlackInTech (www.ImBlackInTech.com), a Chicago-based business amplification event series led by and targeted toward Black and Latino/a Founders and Professionals in the technology industry. In partnership with 1871, the #1 business incubator in the country (#4 in the world), ImBlackInTech hosts The Founders Series each quarter, which is the Midwest's largest technology panel for Founders of color. TFS panelists are nationally recognized, award winning Black and Hispanic Founders, who have raised + generated over $161MM in their businesses.


text:
|Start new thread in this topic | Flip this thread | Refresh the display
This is page 1 of 1 (This thread has 8 messages.)
ADHD in 4 year old?(8 Posts)
I hope I'm posting in the right place. I am at the end of my tether and baffled as to where to go now. DS is 4 and has always been hyperactive. In the last few months he has been getting increasingly hard to handle. He is loud, constantly talking and can't seem to switch off unless there's a screen in front of him. He is very violent at random and this is happening at nursery and at home. He calls people names, he wants constant 1:1 attention which is not feasible. He used to go to bed every night at 6 and now its more like 8/9 by the time I can settle him and he gets up at 6am.
Nothing I do or say seems to make a difference. I've tried time outs, taking away toys/treats and praising the good behaviour. Nursery say he is highly intelligent and when he is being good he is an angel but 90% of the time he is a nightmare (I hate saying that).
He talks over people constantly, he screams and lashes out over very small things and he cant sit still. At meal times he will be out of his seat every 2 minutes for one reason or another. He still isn't fully toilet trained and will have days when he is completely dry and others where he will have 5 or 6 accidents. He has pooed in a toilet about 7 times ever, usually it is in his pants and he wont always say he has done it. The doctor gave him constipation medication but it hasn't made any difference.
He is always on the go, always fidgeting. He climbs everything (found him trying to climb over the bannisters earlier when he was supposed to be in bed- he has no fear). I work in early years and the other 4 year olds I see are nothing like this. His nursery manager is MIL who says he is just a typical 4 year old boy but he is not like anything else I have ever seen. DP has ADHD that wasn't picked up on for years and he suffered at school as a result. He says it's just me giving into DS and not being consistent enough with discipline but he is like it at nursery as well. We haven't had a week without him hurting another child and I don't remember the last time I looked forward to spending time with DS without dreading what would happen.
If I take him to the dr's will they just think I'm a crap parent? Sorry this is so long. I don't know what to do. He starts school in September and I don't want him being labelled as a naughty kid if there is an issue.
Sounds very much like my DD who does have ADHD. To get a dx they need to exhibit the same behaviour in more than one setting, so if nursery won't back you up you won't get one. Also they don't like dx 4 yos.
Once he is at school you'll need to get the SENCO on side. Our GP asked for a report from school because she said they take referrals more seriously if they are from school, rather than an 'over-anxious parent'.
But it won't hurt to try your GP if he/she is sympathetic.
DS's key worker backs me up on this. I also work at the nursery but I don't suppose I could refer my own child .
I'm going to speak to MIL tomorrow about it and I have a notebook so that anything DS does can be recorded and I can show her what exactly is going on.
It's a very small school he's going to with only 46 pupils altogether. I'm hoping this means they might pick up on anything sooner rather than later.
Arrrggghhh it took 4 hours to get him to go to sleep. He was up at 7am, outside running around all day at nursery from 8-4 then dinner, bath, stories and bed. But it took until just now for him to sleep.
He never seems tired, he is just constantly switched to go. I'm utterly exhausted.
Have booked drs for Monday morning to see what they say.
You could have described my ds at that age particularly the hitting thing which was prob the most stressful part. Mostly there was no apparent reason for the hitting, sometimes it would be out of the blue if there was another child just in close proximity.He is now 9 and was diagnosed at 6 by paediatrician . Don't get fobbed off by the gp, seek another opinion if they don 't take you seriously.And don't listen to the people queuing up tp tell you that he s "just a boy, they are all the same blah blah " . Only you know, and if your gut tells you he needs help then that is what you need to do. ADHD can be a genetic trait so your dp needs to get on board and stop undermining your efforts. yes discipline and consistency are important, but its so not as simple as that, if only it were.good luck.
Krypton try posting this in the Special Needs Children section as well. Meanwhile, go to your GP with all your concerns .. print out your original post and add anything else you can think of, that way you won't be trying to think on your feet. He is still little, but I do know of younger children with a dx because it was severe. Nursery will have to be honest in anything they report on your son and should an assessment go ahead, it sounds as though they would have their own concerns as well. My ds2 is ADHD (as am I) and aged 4 was a dynamo. Now aged almost 10, he has calmed down lots (no meds), but is so behind at school as also dyslexic. Your description of your ds does sound extreme, the aggression, soiling, unpredictability, screaming and lashing out. I think with all this evidence it would warrant an assessment of sorts and there could be other stuff going on too. Good luck.
Thank you. I will repost in the relevant section tomorrow when on laptop.
Thank you for the replies. It's reassuring me that I'm not looking for something that isn't there IYSWIM.
Honestly - what I would do - cut down sugar/processed food/ food colourings/screens (TV + computers etc) and give omega oils. Encourage lots of outside activity and see if this makes a difference. I know this will be hard, but it might make a difference
|Start new thread in this topic | Flip this thread | Refresh the display
This is page 1 of 1 (This thread has 8 messages.)
Join the discussion
Registering is free, easy, and means you can join in the discussion, get discounts, win prizes and lots more.Register now
Already registered with Mumsnet? Log in to leave your comment or alternatively, sign in with Facebook or Google.
Please login first.


text:
Question about Computers & Internet
Posted by katy-lou22 on
You didn't say what virus the computer is infected with so it is kind of hard to name a specific solution to the problem. However here is something generic that might help out.
It sounds as if you may have picked up a virus which has disabled your anti-virus program. There are quite a few out there that will do this. Try going to Malwarebytes.com and down loading Malwarebytes Anti-virus. If you can't do it from the infected computer, find another computer and download it to a flash drive then install it. The definition files may be a little out of date and, depending on how bad your computer is infected, you may not be able to update them immediately. Don't be concerned about that - just run the program and see what develops.
Avast is another free anti-malware program that is worth downloading. I have the Technician's version which runs from a bootable CD, but the free version works pretty well also.
Good luck - some of these things can be quite nasty to deal with.
Posted on Oct 19, 2008
SOURCE: I have freestanding Series 8 dishwasher. Lately during the filling cycle water hammer is occurring. How can this be resolved
a 6ya expert can help you resolve that issue over the phone in a minute or two.
best thing about this new service is that you are never placed on hold and get to talk to real repairmen in the US.
the service is completely free and covers almost anything you can think of (from cars to computers, handyman, and even drones).
click here to download the app (for users in the US for now) and get all the help you need.
Posted on Jan 02, 2017
Tips for a great answer:
Mar 02, 2011 | AVG 1-Year AVG AntiVirus and AntiSpyware...
Dec 14, 2010 | AVG Technologies USA AVG Anti-Virus Free...
Apr 13, 2010 | Symantec Norton Antivirus 2009 1-User -...
Jul 11, 2009 | Computers & Internet
Jun 12, 2009 | Internet Avg AVG Security V8.0 WIN - 2...
May 20, 2009 | Microsoft Windows XP Home Edition for PC
Apr 19, 2009 | Microsoft Windows XP Professional for PC
Apr 08, 2009 | Internet Avg AVG Security V8.0 WIN - 2...
Mar 05, 2009 | Dell Dimension 2400 PC Desktop
Jan 01, 2009 | Compaq Presario Notebook
Jul 25, 2017 | Canon Computers & Internet
53 people viewed this question
Usually answered in minutes!
Level 3 Expert
18386 Answers
Level 3 Expert
102366 Answers
Level 3 Expert
14161 Answers
Step 2: Please assign your manual to a product:


text:
I have a Domino 8.5.3 FP3 Server with Sametime Entry and Traveler 8.5.3 installed on a Windows Server 2003 (32 bit). Now I would like to move the complete installation to a Windows Server 2008 R2 (64 bit).
How do I have to do this?
We found a IBM technote to move the Domino Server. But what happens to the Sametime and traveler installation? And what`s up with the 32 bit vs. 64 bit issue?
Thanks in advance for any help
Apr 15, 2014 at 10:33 UTC
I would probably do it like this:
- Partition the server drives the same as the old server (same drive letters)
- Install Domino server (same release) to same Program File directory and Data folder (as old server)
- Install Sametime (same release)
- Install Traveler (same release)
- Shutdown old server's domino service
- Copy entire data folder from old server to the new one at the same path
- Copy notes.ini from old servers program file directory to the new one
- Copy any other folders which contain notes data (if they are not already under data)
then cross your fingers and start the new servers domino service.
39 Replies
Apr 15, 2014 at 10:33 UTC
I would probably do it like this:
- Partition the server drives the same as the old server (same drive letters)
- Install Domino server (same release) to same Program File directory and Data folder (as old server)
- Install Sametime (same release)
- Install Traveler (same release)
- Shutdown old server's domino service
- Copy entire data folder from old server to the new one at the same path
- Copy notes.ini from old servers program file directory to the new one
- Copy any other folders which contain notes data (if they are not already under data)
then cross your fingers and start the new servers domino service.
Apr 15, 2014 at 10:58 UTC
Paul007's approach should work fine. You can install the 32bit versions and it should work fine.
We tried this with a move to the 64bit versions but backed out due to problems with Sametime. Probably surmountable, but we didn't have the time.
Apr 15, 2014 at 12:42 UTC
I second Paul007 (nice name by the way).
This is exactly the way we do moves from server to server and luckily it has not let us down yet. Watch out though if you have any third party tools which are installed and talk to Lotus as they will need installing as well before the transfer and you may have an issue with version installs on the 2008 64bit
Apr 15, 2014 at 12:47 UTC
How many mailboxes and mobile devices are you supporting?
It is recommended you run Traveler on its own box, my advice would be once you migrate to the new box to put Traveler by itself on the old box. Traveler is memory intensive and both Domino and Traveler will run better on 64 bit and if at all possible you want to do so.
I did something similar. I had a Domino server running on 32 bit Server 2003 and bought a new server and loaded it with Server 2008 R2 64 bit and 24Gb of memory. Once I migrated Domino to the new server and had it up and running I took the old Server 2003 32 bit server and made it a Traveler server. At the moment though it is pretty much maxed out in resources with about 55 devices on it so in the next couple of months I will be moving Traveler to a 64 bit machine with at least 16Gb of memory.
Apr 16, 2014 at 2:00 UTC
Well, first of all, thank yall for your help.
I actually did it how paul described. Nearly ;-)
I tested around and finally installed the 32 bit version of domino, copied the domino directory from the old server to the new and hit the play button. It looks very good. iNotes login is working fine. Now I have to test the sametime and traveller functionallity.
Thanks so far
Oct 14, 2014 at 2:56 UTC
1st Post
Becki - Sametime Entry is a easy to do because all you have is notes DB's to work with when going to the new OS? So you shouldn't have an issue but I do agree with Flwill, I would try to put Traveler on a server by itself and they run fine on a VMware server.
Oct 14, 2014 at 3:52 UTC
I can't believe Domino, Sametime, and Traveler is running on the same machine. 32 bit at that. You are not out of resources? Getting any crashes?
Oct 14, 2014 at 3:59 UTC
I ran all three on the same machine in 4GB RAM (well, 2GB really for the apps) for years. Only 30 users, so not a huge load. Only the bundled 'chat only' sametime, mind.
I moved Sametime off onto a small linux machine so I could upgrade more easily to 64 bit Domino, but I still run Traveler and Domino on the same machine, albeit with 6GB RAM and a 64bit OS. It's a VM so I can easily tell if it is ever stressed and I'm happy to say that it rarely is.
So I guess it depends on your user could and other workload factors...
Oct 14, 2014 at 5:36 UTC
I have never supported only 30 people but guess u would rarely have an issue with 30 users. Lucky u.
Oct 14, 2014 at 6:19 UTC
I used to have 800 users with AIX servers and SSA storage. Life was somewhat more complex then.
Oct 14, 2014 at 6:20 UTC
Yes I have 55-60 users and a lot of them have more than one mobile device.
My Traveler is currently 32 bit 3 Gg on its own box and is maxed out resource wise. When I say maxed out I mean I don't want to risk adding anymore mobile devices to it. I am moving servers around in a couple of weeks and it will be getting a new-er box with Server 2008 64 bit and 16 Gb.
There are reasons IBM recommends running on 2 separate boxes though. If your box goes down you loose 2 services. Some times I have to restart the Domino or Traveler box but not both. There were some other things, maybe they have corrected them in the last couple of versions.
Oct 14, 2014 at 6:32 UTC
I think it is better to separate them but at a certain scale it becomes uneconomical IMO
For me the latest version has been pretty reliable and Domino starts and stops quickly so reboots aren't too onerous. Our domino services are clustered so users don't notice that side ao much
Oct 27, 2014 at 7:53 UTC
I took noticed about the replies only now.
Yes I have Domino 8.5.3 32bit on a Windows Server 2003 32bit running. Domino Sametime an Traveler all on the same Machine without any problems.
Jan 23, 2015 at 11:12 UTC
1st Post
Hi Pauloo7,
we have a Domino 8.0.1 Server on WS2003,noe we are upgrading to Domino 9.0.1 on WS2012(64 bit).
Can i still follow the above steps?
are there any specific changes i need to make to the installation and set up procedure because of the Domino version change?
Do i have to create all users again or they will also be moved automatically when i move the entire data to new server.Thanks..
Jan 23, 2015 at 11:33 UTC
I just did almost exactly the same thing thus:
1. Installed the old version on the new machine using the same paths
2. Copied the notes.ini and data folders to the new machine
3. did an offline nfixup -f admin4.nsf, nfixup -f names.nsf and ncompact -c admin4.nsf and names.nsf
4. Started the server, made sure it was ok, then closed it down
5. Upgraded to 9 on the new machine
This worked across 4 different systems, no issues. I was coming from 8.5.3
Jan 23, 2015 at 12:04 UTC
I did it nearly the same way, except of the fixup and compact. I installed the new version, started the server, sure that it works, shuting down and installed traveler. started again and tested it.
It was (and it is still) a test enviroment. Last week I copied the data folder and the archives again on the new server, started the server and everthing is still ok.
I was also coming from 8.5.3. I see no reason why it shouldn`t work with 8.0.
You don`t have to recreate all users.
Take a look at the link I posted in my first post.
Jan 23, 2015 at 12:08 UTC
I would do as Rob suggests but in a slightly different order so only 9.0.1 is installed on the new server.
Upgrade the current server to 9.0.1
Check everything is working
On new server install 64 bit version of 9.0.1 (unless it is also a Sametime server) using same program folder and data folder paths.
Copy data folders over and notes.ini from server program folder.
Run the nfixup, ncompact and nupdall as suggested before starting the service. I sometimes use the attached script to run them against system databases which do not allow it while the server is running but can take a while if they are big.
Jan 23, 2015 at 4:22 UTC
Paul007 - yep, I think either way works well.
Whilst we probably won't be using it in 12 months time (and I'll miss it) I do love Domino for the simplicity of admin, upgrades, etc.
Feb 13, 2015 at 2:14 UTC
I successfully completed the up gradation to 8.5.3.Thanks to all for your help.
ran all the commands pauloo7 suggested.everything is good.
Then i upgraded the on disk structure by the command at the server console:
> set config Create_R85_Databases=1
and then
>Load Compact -c -n -V
process started and but console displayed this message for every DB
>>>Informational, compression of design documents has been enabled for database xx.nsf.
Informational, compression of data documents is already disabled in database xx.nsf.
server is still running is that has anything to do with this?how can i upgrade ODS and perform compact operation when server is shutdown.
Feb 13, 2015 at 3:04 UTC
Hi ankiths,
Some system databases are usually always locked while the server is running but most should be available to compact.
If you shut down the Domino service and then run a command prompt and change to the domino program folder and then you can run the command "ncompact.exe -c -n -V".
Feb 13, 2015 at 4:14 UTC
Thanks paul,i ran the command from command prompt you suggested. still getting same message on prompt.I would say it will take around 2 hours based on the databases.
As it does not effect the database access i am going to ignore,let the process complete and restart the server.
Thank you.
Mar 6, 2015 at 10:35 UTC
1st Post
I want to move a Domino 8.5.2FP2 server (32bits) running on Windows 2003 (32bits) to a Domino 8.5.2FP2 64 bits over W2012R2 (64 bits).
Do you know if the process is the same you have described (just copying DATA and notes.ini)? Will Domino 8.5.2 run ok over 2012R2? May the original notes.ini content any line related to the architecture (i.e 32/64 bits)?
Thanks in advance for your help.
Jul 13, 2015 at 12:04 UTC
1st Post
I am moving from Domino 8.5.3 on WS2003 to 2012. i have installed fix pack 6 and hot fix on this one.
So what i gather from above posts is that after installing the old domino version on the new machine using the same paths,i should not run it for configuration.
I need to copy the Notes.ini file to the notes program path and also move the data.Next Install Fix pack and hot fixes.
Now i start the server.
Does this takes care of domino configuration,ACL for databases and all notes users data?
Please let me know if i need to change my installation steps.
Thanks in advance.
Jul 13, 2015 at 12:22 UTC
I did it last Saturday exactly as Paul007 descriped. Domino 8.5.3 32 bit -> 9.0.1 64 bit incl Traveler
I installed the 9.0.1 Domino, the latest FP, Lotus Traveler 9, copied the notes.ini, data folder, mail folder, archives folder to the same places as the old server, run the serverupgrade.cmd of paul007, started the Domino and was happy. Before I started up, I disabled the Port 25 at my firewall, so that no mail from external can be delivered. Then I testet the traveler functions. After successful test, I opened the port 25 and all new Mails were routed to there db`s. The ACLs are "part" of the db`s. No changes was necessary. You don`t have to reconfigure your domino.
What you have to look for are the names.nsf from the clients. In some installations they are stored on the server. By default they are at the clients (I think)


text:
The tyrannical leader of the Kishin.
Appearance Edit
Originally his armor was cubic with a golden lion head forming on his chest/abdominal/pelvic. He was a red and white mechanoid, with a golden lion chest on his body.
In modern times his armor is more curved and organic in appearance. His color has changed from white and gold/red to blue and gold. His shoulders are large and pointed with missile launchers on the back. He had twin jet engines with two pairs of variable wings, a face plate with a crest that points up and V shaped fins on the side of his helmet.
His eyes now glow purple and at all time he wears a red cape.
Personality Edit
Magnus is self centered, believing himself above the needs of his people, at the same time he thinks of his race above the needs of others. He desires authority but he also desires to see his people thrive. It is because of this he requires Maxion's knowledge and power.
Magnus fears Maxion, due to him also being a 'Prime' and because of his battlefield exploits and his knowledge. In the past he perceived Maxion as his servant, but at the start of the rebellion he was humbled by the older Prime, since then Magnus has desired Maxion's respect.
His secret however, is that he is not a true prime, instead, he has implanted a fuel source into his Ember that has given him similar abilities and energy signature.
History Edit
Once a mere Kishin, Magnus was celebrated as the first Kishin to become a Prime without the aide of another. In truth he stumbled upon an energy source that gave him similar powers.
Magnus eventually positioned himself as leader of the Council as more and more Primes moved on. He took to desecrating their bodies in secret to learn their mysteries but came up with nothing but upgrades.
Magnus also launched new policies restricting the number of new primes and causing segregation among his people. This lead to the war where Maxion was left as the last Prime.
Weapons and Armaments Edit
- Disruptor Sword: A slender straight sword, it glows with disruptor energy to cut through most materials.
- Scatter Missiles: The missiles launched from his shoulders, the explode into many small high density explosive that can cause damage to large areas.
- Plasma Ejectors: The engines on his back.
- Phaser Rifle: A hand held gun, fires beams of energy.


text:
We have a great new printable coupon for Scotch-Brite Scrub Sponges. Even better, we have a BOGO sale at Walgreens through 5/30. Here's the new printable coupon:
$0.50/1 Scotch-Brite Scrub Sponge Multipack printable coupon (preclipped/zip 68130)
***To change zip codes, go here and change your zip to the one listed with the coupon link above. Use the box on the right side of the page and enter your zip. Click on the arrow to submit the zip code change. Then come back here and click our preclipped link to the coupon and you should see it right away.
At Walgreens through 5/30:
BUY TWO SCOTCH BRITE SPONGE MULTIPACKS 2 OR 3 CT (or bonus 4 ct!), on sale BOGO $3.99
Use one $0.50/1 Scotch-Brite Scrub Sponge Multipack printable coupon (preclipped/zip 68130)
NET PRICE FOR ALL: $3.49 (as low as 44 cents per sponge on the bonus packs!)
Thanks to Wild for Wags.Extreme Couponing Tip: You can usually get two prints of most internet coupons. To find them in the easiest possible way, use our preclipped links that take you right to the coupon. Then come back and click the same link to get your 2nd print. This will save you the time spent searching for the coupon.
Never miss another hot coupon, deal or freebie again! "Like" Couponaholic .NET on Facebook, Follow us on Pinterest, Follow us on Twitter, Follow us on Instagram or Subscribe to our Daily Email Newsletter!


text:
It only takes a minute to get started. Fill out our simple sign up form and login to the site.
This step is discretionary but will dramatically increase your chances of getting interest from other members on the site. Write about yourself, your hobbies and attach a nice photograph of yourself.
Use our website's cutting-edge search to find members who satisfy your criteria. Or just leaf through listings and find people that interest you.
Located someone who could be a good match? Send an email to them or just a wink and see if anything happens. With a little luck you'll be on your way to an amazing adventure.
It only takes a few clicks


text: The Twin Tragedies Arc, is a Fanon Arc of the Bleach series, created by Archie and Ahatake Contents[show] Preceding Arc Seven Projects of Jinchuu Arc Following Arc Bleach: Yuurei Rebellion Arc Opening Character's Introduced Keiji Gatotsu Asami Yau Chapters Misery Loves Company Obsessions Beyond The Slaughter Turn Back The Pendulum: Tereya Chronicles Tragedy vs Blessing: Keiji vs Ahatake Retrieved from "http://bleachfanfiction.wikia.com/wiki/Twin_Tragedies_Arc?oldid=69290" Ad blocker interference detected! Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers Wikia is not accessible if you've made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.


text:
Memoirs of a GeishaDirector: Rob Marshall
Cast: Ziyi Zhang, Ken Watanabe, Michelle Yeoh
This film, based on the novel by Arthur Golden, unfolds from the perspective of Chiyo (Zhang Ziyi), a girl who, at the age of nine, is sold to a geisha house in Kyoto in the early 1930s. Here, she learns that becoming a geisha can be the single path to wealth and independence for a woman. The head geisha of her house, however, Hatsumomo (Gong Li), is bitterly jealous of Chiyo and abuses her at every opportunity. Eventually Chiyo is taken under the wing of Hatsumomo's rival, Mameha (Michelle Yeoh), by far the most famous and successful geisha in their district. Under Mameha's tutelage, Chiyo becomes Sayuri, the most legendary geisha in the nation, skilled in all areas, from conversation to dance, and sought after by seemingly every man alive...except for the one whom she has secretly longed for since she began her training, The Chairman (Ken Watanabe) -- a man who showed her kindness at a time when her view of the world had turned the most bleak. Now as World War II approaches, Japan stands at the brink of a new era and Sayuri must confront the possibility that history will leave all that she has worked for behind.
Editorial Reviews
Product Details
- Release Date:
- 09/25/2007
- 0043396211278
- Original Release:
- 2005
- Rating:
- Source:
- Sony Pictures
- Region Code:
- Presentation:
- [Wide Screen]
- Sound:
- [Dolby AC-3 Surround Sound]
- Time:
- 2:25:00
- Sales rank:
- 17,159
Special Features
Cast & Crew
|Ziyi Zhang
|Ken Watanabe
|The Chairman
|Michelle Yeoh
|Koji Yakusho
|Youki Kudoh
|Kaori Momoi
|Kaori Momoi
|Tsai Chin
|Cary-Hiroyuki Tagawa
|The Baron
|Suzuka Ohgo
|Gong Li
|Randall Duk Kim
|Dr. Crab
|Kenneth Tsang
|The General
|Thomas Ikeda
|Mr. Bekku
|Zoe Weizenbaum
|Young Pumpkin
|Shizuko Hoshi
|Sayuri Narrator
Technical Credits
|Rob Marshall
|Colleen Atwood
|Costumes/Costume Designer
|Gary Barber
|Executive Producer
|Dion Beebe
|Roger Birnbaum
|Executive Producer
|Bobby Cohen
|Executive Producer
|Liza Dalby
|John DeLuca
|Jann K. Engel
|Set Decoration/Design
|Robert Fechtman
|Set Decoration/Design
|Lucy Fisher
|Lois G. Hoyos
|Set Decoration/Design
|Luis Fernando Hoyos
|Set Decoration/Design
|Francine Maisler
|John Myhre
|Production Designer
|Eric N. Neffron
|Asst. Director
|John Patrick Prichett
|Sound/Sound Designer
|John Pritchett
|Sound/Sound Designer
|Richard Romig
|Set Decoration/Design
|Pietro Scalia
|Maya Shimoguchi
|Set Decoration/Design
|Steven Spielberg
|Patrick M. Sullivan
|Art Director
|Robin Swicord
|Noriko Watanabe
|Patricia Whitcher
|Executive Producer
|Doug Wick
|John Williams [composer]
|Score Composer
Customer Reviews
Average Review:
Most Helpful Customer Reviews
See all customer reviews
It is not the over-wrought heart-rending sap that some may want it to be, but it is very true to the way most people behave, and especially in the reserved manner of the Japanese. In my book everyone involved in this deserves a huge round of kudos, and I recommend it to anyone who enjoys beautiful things, and incredibly realized films. The romance is wonderful. There are flashes of humor and some of the script is pure poetry (and as a poet you can believe me on that!) I could go on all day, but let me just say this. The movie is close to 2 1/2 hours long, but the story and scenery are so captivating, it seems so much quicker. The costumes are fantastic and it's no wonder they are nominated for Oscars. Ziyi Zhang especially gave one of the best performances I have seen in years, at least. Just look at her physically shaking during her last scene with Ken Watanabe. This complete giving over to the emotion of the character is nearly unsurpassed in anything I've seen in years, and I'm a huge cinemaphile. That's not to mention the flawless way she carried the postures and demeanor of the child star that played her young self through-out, giving a sense of consistency that I have almost never seen done this well. It's early impossible to remember that these two actresses are not really the same person with the way their performances meshed.
This is a must read if you are interested in a different culture than that of your own. To me this was very eyeopening, very extreme from our way of living in the West.
I love this movie!
ang ganda ng kwento at nakakainspire....
this movie is a touching and moving film that you can watch like all kinds of times. when i first saw the cover i thought it was going to be dumb but when i watched it it was really good i would recommend this film to everyone
This is one of my favorite movies ever! it's amazing. Although I have the hardest time reading the book and watching the movie, I thought this still portrayed most of the book. The book just went into a lot more depth about the culture of geishas. Kudos to both the book and movie. I will remember them for ever. I even did a National History Day project on geishas becaus of seeing the movie. So if you want to see a really good movie or read a really good book, I recommend Memoirs of a Geisha.
A really emotional movie about a girl who does everything she can to be with the one she loves.It is a really good show i enjoy it as it explores the colourful world of being a geisha and even the bad parts.i would totally recommend it as the the triumph at the end is makes the show worthwhile
Im 16 and my best friends took me to this movie. I on no level wanted to see it, it didn't look like my kind of movie. When we got to the theater I tried to get them to see a different movie, but they wouldn't. I absolutely LOVED this movie. I was so happy they took me to see it. It was such an amazing story and had me in happy tears at the end. I still thank them for making me go see that movie. If your not sure please watch it you'll love it!!!!
I enjoyed this movie very much. I thought it was the best movie since the ten commandments with charlton heston. I would recomend this movie for ages 10 and up. At least there is a person in this movie that children want to be and adults want to be with. I hope that you will enjoy this movie as much as I did. Natasha Bogutzki age 12
Director Rob Marshall captures many great aspects of this film. A wonderful story and a wonderful production but some parts of the book were changed and the scenes did not fit well. This movie I would not recommend to everyone due to the story line and the intensive nature of humans. Parents should be strongly cautioned before letting their kids see this.
Like the book, I have a love/hate relationship with this movie. Some fluff and triteness certainly could have been trimmed from this tale, but overall I could not resist it. The raw story of children sold by parents without better options touched a nerve. So did the truth that some people are forced to do the best they can, and cannot hope or dare to dream for lives that others may take for granted. I appreciated the characters and some of their less admirable actions even better after seeing this on screen, although some other characters get lesser treatment here than in the book. This is a shame for those who haven't read it; their full stories were poignant and moving. I must admit I found myself more fond of characters other than the protagonist, and this probably hurt my enjoyment of this story told in first-person. She simply did not seem to have learned so much from her experience, or to have fully matured in either version.
The film is absolutely gorgeous, and the work put into cinematography and costuming was impressive. On the other hand, I disagreed with the slight modernization (Westernization?) of the geishas' standards of beauty and dance. I wasn't as captivated by the choreograph as I'd hoped to be, given that Sayuri's great talent was supposed to be dance. I found myself carried away by other sensory aspects of the film: musical score, vibrant colors, lighting, the feeling of the changes in weather and the seasons at different turning points in the film.
Originally I was skeptical of the decision to cast several Chinese actresses in leading roles, but I loved their performances. Gong Li is the believably beautiful but broken "diva," and Michelle Yeoh is the success, her rival, who has managed to keep a lock on her inner self to become the perfect illusion. Koji Yakusho is perfect as noble but prickly Nobu. The idea of private vs. public realities, and the illusory nature of their art and confusing relationships with their clients/patrons, and colleagues/rivals, are portrayed by all the actors very well. It offers an interesting peek into a mysterious world, and some very elegant warfare!
Still, some things about it grated on me, such as the efforts to mimic Japanese speech and poetic turns of phrase ( I did not feel the book or screenplay captured it well), the focus on Sayuri's atypical beauty, and the Cinderella quality of the tale. I was disappointed when what I perceived as the less-real-and-more-saccharine Cinderella aspects appeared to overwhelm, since I appreciated the grittier aspects of the story. In short, I thought it could have been more compelling if the creators had reigned in the romanticism and exoticism somewhat.
The ambiguity of the message of the women's role and other controversial aspects (interpretation of mizuage) were difficult for the film makers to adequately explain. The movie takes great pains to point out that the geisha were not prostitutes (over and over again the characters find ways to state this), but then the depiction of mizuage as a type of bidding for deflowering a virgin maiko makes this contention absurd. I applaud them for not shying away from the controversy anyway. The whole subject of mizuage is a battle scene, and has been followed by legal threats, undercover anthropologists, and all kinds of interesting follow-up reading.
When I saw the movie for the first time, all I could think about was the art involved. It's all done very well. The kimonos are wonderfully embroidered and reflect each character in its own way to emphasize their characteristics. I couldn't belive that the book was actully made into a movie and I'm very glad it was. It gave the actors and actresses a chance to express emotion in a way that most people overlook. It gave the artists a chance to experiment with their own skills with the kimono and the sets that had to be built and most importantly, it gave the author of a wonderful book the chance to see his book transform into a beautifully written and directed movie.
The experience of this movie was mixed for me. I have all ready read the book. I guess my expectations were too high, as they often are when a book is adapted into a movie. The movie offered a lot, although there were a few things that I probably wouldn't have understood had I not read the book first. I know that books into movies are altered for the simple fact that most people have a short attention span and a movie must keep a captive audience. But, the culmination of the romance and the story between Sayuri and the Chairman was anti-climactic for me because Sayuri's journey and everything she went through was "compressed for time." The book also tells what happens after that final meeting between Sayuri and the Chairman, up until the death of the Chairman. On the other hand, the movie offered me a face to the characters I had grown to admire. It was beautifully created and acted. Another good thing about this movie that is so hard to find is that it can support itself. One can see this movie and love it and not wonder what the book must have been like. While so many adaptations fall short. The movie itself, the set designs and the costumes were absolutely gorgeous. A definite visual masterpiece. I would recommend this movie to anyone who loves a good romance and a wonderfully acted movie.
After reading the book, I was extremely excited to see the movie. I wanted to see the entire book spring to life. The movie was a beautiful event to see, but would be confusing if you had not read the book. The movie spent too much time on the early part of her life and glossed over the best part of her becoming a geisha. All in all do not waste your time on this long, boring movie. I would like my money and time back. Don't waste your time too!
''Memoirs of a Geisha'' was powerfully alive, unfolding like a waking dream, haunting, magical, and absolutely imposible to forget.I was surprised that there were actually some people that disliked this film! Well, do not let other peoples' opinions put you down.This film was a provoacative and beautiful portrait. It is a beautiful and sad tale of longing for love that touches your heart and breaks it at the same time. The book was also marvelous and vivid as the movie. If you have never read the book, I suggest that you start now! No highschool English teacher should pass the year without reading this book!! I think we could all understand Sayuri and the female friendship and power. We have all been in Sayuri's place at some point in our lives.I think that this is the best Cinderella story that has ever been in this new generation.This film is so mesmerizing and it draws you into it as if the story were real and as if Sayuri were a real, breathing character. You will not be disapointed!
When the movie first started I thought it was going to be interesting. I was somewhat wrong though. The movie focuses to much on her childhood and not enough on her adult life as a geisha. Also it is very long and can get boring at certain parts. This movie is really just okay although Ziyi Zhang gives a strong performance.
THis is by far a great film!!!! Gong Li delivers a perfect Hatsumomo and Ziyi Zhang brings Sayuri to life!!!! Brilliant


text: 4. As of noon trading, Joy Global ( JOY) is up $1.31 (2.23) to $60.02 on average volume Thus far, 1.1 million shares of Joy Global exchanged hands as compared to its average daily volume of 2.3 million shares. The stock has ranged in price between $58.80-$60.50 after having opened the day at $58.97 as compared to the previous trading day's close of $58.71. Joy Global Inc. engages in the manufacture and servicing of mining equipment for the extraction of coal, copper, iron ore, oil sands, and other minerals. It operates in two segments, Underground Mining Machinery and Surface Mining Equipment. Joy Global has a market cap of $6.1 billion and is part of the industrial industry. The company has a P/E ratio of 43.3, above the S&P 500 P/E ratio of 17.7. Shares are down 7.9% year to date as of the close of trading on Monday. Currently there are 11 analysts that rate Joy Global a buy, no analysts rate it a sell, and 7 rate it a hold. TheStreet Ratings rates Joy Global as a hold. The company's strengths can be seen in multiple areas, such as its revenue growth, attractive valuation levels and good cash flow from operations. However, as a counter to these strengths, we also find weaknesses including poor profit margins and a generally disappointing performance in the stock itself. Get the full Joy Global Ratings Report now. Exclusive Offer: Jim Cramer's 'go-to' small/mid-cap guru Bryan Ashenberg only buys stocks he thinks could return 50-100%. See his top picks for 14-days FREE.


text:
LUTON, England (AP) Luton manager Mike Newell apologized Monday for his criticism of female referees, saying his remarks were "ill-timed and out-of-order."
Luton called Newell's comments about assistant referee Amy Rayner "completely unacceptable" and demanded an explanation before the club's board.
Newell's apology came hours before the board met to discuss his comments, which were made after the club lost 3-2 to Queens Park Rangers in the Football League Championship on Saturday.
England's Football Association also will look into Newell's remarks about Rayner.
"This is not park football, so what are women doing here?" Newell said in his post-match news conference. "It is tokenism, for the politically correct idiots."
The remarks drew a wave of condemnation and led Newell to go live on television to issue an apology.
"I regret what I said and I do apologize to the people who I've offended because ... they were ill-timed and out-of-order comments," he said.
However, Newell did not retract his remarks. He also said he wouldn't resign.
"I very rarely say things that I don't mean but I'm not going to get into a debate about my opinions," Newell told Sky Sports News. "Today, it's an attempt to publicly apologize to anybody I've offended, particularly Amy Rayner."
Luton's board issued a statement after its meeting Monday saying Newell would be asked to explain his comments about Rayner and also his criticism of the club's management.
"The club disassociates itself totally from the sexist comments made by him, we have no place in this club and are completely unacceptable," the statement read. "Representatives of the board will be meeting the manager as a matter of urgency to ask him to explain his comments and other criticisms."
Newell said he wanted to apologize to Rayner in person and had left messages for her.
Rayner is in her second year as a match official. She is a referee in the Conference — the fifth tier of English soccer — and an assistant in the Football League, which comprises the three divisions below the Premier League.
Rayner is also registered as an assistant referee with FIFA for women's internationals.
Newell was angry Rayner had awarded QPR a corner kick rather than a goal kick, allowing QPR's Dexter Blackstock to score the winner.
In his post-match comments, Newell said no women should be referees.
"I know that sounds sexist, but I am sexist, so I am not going to be anything other than that," he said. "We have a problem in this country with political correctness, and bringing women into the game is not the way to improve refereeing and officialdom."
On Monday, Newell said his comments were made in the "heat of the moment."
Newell said his criticism was confined to women as soccer officials.
"I didn't say that there's no place for women in football," he said.
Newell made headlines in January when he said he had turned down two bribes offered by agents to complete player transfers.
That sparked a high-profile investigation by the Premier League into illegal payments — yet to be completed — and prompted the FA to tighten its rules on agents.
"I haven't spoken to the chairman," Newell said. "It's very interesting that when I made my comments in January about agents, there was a distinct silence from the Luton board and the chairman."
Saturday's loss was the fourth in a row for Luton, which is 16th in the league with 22 points from 17 games.
Copyright 2007 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


text:
My Favorite Babysitters 9Favorites [+]
Pay-Per-Minute Viewing
You can now enjoy this movie on your iPhone®, iPad®, or compatible Smart TV & Android devices.
Purchase Options
Pay-Per-MinutePurchase Minutes
Streaming Rentals
Available MP4 sizes:SD 480p (1.34 GB)
DRM-free downloads offer content that is not limited by standard Digital Rights Management (DRM) access technologies. These technologies allow hardware manufacturers, publishers, copyright holders and individuals to limit the usage of digital content.
When you purchase DRM-free downloadable content, that content is available for you to download on any computer and save to a disk whenever you like. You can also download to multiple computers. There is no timeframe associated with your purchase and the content will not expire.
Running Time: 88 minutes
Released: 01/2006
Studio Name: Notorious Productions
Series: My Favorite Babysitters
Director: Jim Powers
Categories: Teen All Sex Babysitters
Description: These little nymphos are always ready for hard cock no extra charge! The neighborhood bad girls are looking to be very nasty!
4 Scenes from My Favorite Babysitters 9
My Favorite Babysitters 9: Scene 1 Free Preview
Sex Acts: Vaginal Sex, Oral Sex, Cum Swap, 3-Way
Positions: Doggy Style, Cowgirl, Reverse Cowgirl, Kneeling, Side Saddle, Laying, Missionary, Standing
Settings: Bedroom
My Favorite Babysitters 9: Scene 2 Free Preview
Sex Acts: Vaginal Sex, Oral Sex, Handjob
Positions: Sitting, Side Saddle, Standing Doggy Style, Missionary, Standing
Settings: Outdoors
My Favorite Babysitters 9: Scene 3 Free Preview
Sex Acts: Vaginal Sex, Oral Sex
Positions: Reverse Cowgirl, Sitting, Standing Doggy Style, Laying, Missionary, Standing
Settings: Funeral Home
My Favorite Babysitters 9: Scene 4 Free Preview
Sex Acts: Vaginal Sex, Oral Sex
Positions: Doggy Style, Spoons position, Reverse Cowgirl, Sitting, Side Saddle, Standing Doggy Style, Laying, Standing
Settings: Couch
Recommended Movies
AEBN Cams


text:
On the danube
11 comments:
- Lini said...
das wetter is sooooo schön derzeit!!!
- 21.5.11
- Mdmslle. said...
Uh, Schwäne sind ja schön, aber irgendwie hab ich einen Riesenrespekt vor denen! Ich wünsch euch ein schönes sonniges Wochenende!
- 21.5.11
- eva vercauteren said...
It's nice that Sunny doesn't want to jump out of the boat due to his curiousity. I'd love to do a boat ride like that. A few years ago I almost bought a houseboat, but because of strange rules in Antwerp, you're not allowed to live too long in the harbours.
- 21.5.11
- Lena said...
Ich bin ganz neidisch, dass ihr noch so tolles Wetter habt, bei uns sind Regen und Unwetter angekommen bzw zu mindest gemeldet. Sunny sollte aufpassen das der Schwan ihm nicht ins Näschen beist ;-). Schönes Wochenende noch. Liebste Grüße
- 21.5.11
- coco said...
♡hmmmm~wa, so sweet. I love this kind of scene. it is nice that you have lakes near by.
Enjoy rest of your weekend.
- 21.5.11
- Jessica said...
Gorgeous! x
- 21.5.11
- Malin said...
Oh, you have a brave dog. I´m afraid of swans.
- 21.5.11
- Lisa said...
The adventures of Sunny always makes me smile :)
- 21.5.11
- handmade romance said...
what an adorable looking day! the swan babies are so cute. and sunny is lucky to not fall in too : ) x
- 22.5.11
- The Breakfast Lover said...
Oh! this is lovely! in Mallorca we dont have any river!
- 22.5.11
- wide-eyed said...
@Lini: Ja, endlich, waren sogar im Wasser gestern :)
@Mdmslle: Ja, stimmt, die können zieml. agressiv sein!
@eva: He sometimes nearly fell off the boat, but it would not be bad, he doesn't fear water and is a good swimmer actually. Once he fell off a higher wall into the sea in croatia which was quite dangerous, but fortunately he didn't hurt himself!
I once had a friend who lived in a houseboat in the netherlands. Must be quite nice to have a houseboat!
@Lena: Ja, das Wetter ist toll! Sie haben zwar jeden Tag Unwetter voraus gesagt, aber wir sind jedes Mal verschont geblieben!
@coco: yes, true! I love water a lot, so I am quite happy to have so many lakes and rivers around, but it would be great to have also the sea a bit nearer :)
@jessica: :)
@Malin: I can understand that you are afraid of swans, they can be quite agressive! You always have to take good care.
@Lisa: Me too! It's such a joy to watch him :)
@handmade romance: no problem if Sunny falls in the water, he is quite a good swimmer and doesn't fear the water.
@theBreakfastLover: Oh, that's a pity! But you have the sea around which must be wonderful as well!! I would love to live near the sea!
- 23.5.11