text: [[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Aoeiii-cover_2550.jpg]]''Age Of Empires III'' is the fourth installment (counting the SpinOff series ''VideoGame/AgeOfMythology'' as another series) in the ''VideoGame/AgeOfEmpires'' franchise. It was released in October of 2005, and is set during TheColonialPeriod, with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the UsefulNotes/NGage phone made by Giu Mobile in 2009.While the gameplay remains similar to previous entries in the series, several new features were introduced here. For instance, the Home City feature allows shipments of troops, technology or resources to be delivered during normal gameplay. In order to be able to send shipments, the player must gain [[RPGElements experience points]] which are obtained during normal gameplay. The ability to ally with native tribes was also added, with the opportunity to train units from said tribes to add to your military forces. Also, unlike in previous games, the civilizations are far more varied, with more unique units, technologies and bonuses, along with several completely unique Home City shipments. And, akin to ''Mythology's'' Age advancement system, the player must choose a Politician, who provides special bonuses, in order to advance to another Age.The game features a single-player campaign made of three acts (''Blood'', ''Ice'' and ''Steel''), which follows the story of the Black family over 3 centuries as they battle against the [[AncientConspiracy Circle of Ossus]] and take part in [[BeenThereShapedHistory several historical events]], with the FountainOfYouth as a key plot point across the three acts. The acts are narrated by Amelia Black, the protagonist of ''Steel''.The first expansion pack, ''Age of Empires III: The Warchiefs'', was released in 2006 and featured three of the native civilizations of the first game as playable: the Aztecs, the Sioux and the Iroquois. It also had several other additions, such as new buildings (the Saloon and the Native Embassy), units (gunpowder cavalry, petards and spies), and the chance to advance to an alternative fifth era for the European civilizations; and unique twists to the three new civilizations, such as the firepit (where villagers can dance in order to obtain a bonus, like creating healing priests, gaining more experience and raising the population limit) and unique big buttons for many buildings.The single-player campaign, this time composed of two acts, (''Fire'' and ''Shadow'') which extended the Black family's lore by focusing on Amelia's father and son respectively, with Amelia starring again as the narrator and providing a cameo appearance in ''Shadow''.''Age of Empires III: The Asian Dynasties'', the second ExpansionPack, was developed this time by Big Huge Games and Ensemble Studios, and was released in 2007. This ExpansionPack added another three new civilizations to the game, this time from the FarEast (ImperialChina, Japan and India). It introduced new unique bonuses for these civilizations, like the Export resource and the Consul.The single-player campaign this time is set in three different historical events: the unification of Japan, the Chinese landing in the Americas and the Sepoy revolution in India.After the demise of Ensemble Studios, Robot Entertainment (a development house made of former Ensemble employees) is developing the updates and maintaining the ESO service.These games have a [[Characters/AgeOfEmpiresIII character sheet]] in [[NeedsWikiMagicLove need of some wiki magic love]].!!Age of Empires III, The Warchiefs and The Asian Dynasties give examples of:* ACommanderIsYou: ** Europeans: The vanilla factions of the game. *** Spanish: They have the easiest to learn skills (''Generalist'') since they have the most military units available in the game. They get ''Home City'' shipments earlier (''Economist'') and their units themselves [[JackOfAllTrades can be used any time, anywhere]] (''Balanced''). One of their best units is their Lancer cavalry which specializes in taking down infantry.*** British: They get an extra settler whenever a Manor [[note]]A slightly expensive version of a regular house with 135 wood instead of a normal 100[[/note]] is constructed (''Industrial'') for that quick economic bonus early in the game. Their military units themselves are ''Balanced'' that they're not good at everything, but not bad at it either with the exception of having one of the best musketeer units in the game. They also have the ''Ranger'' element in long-ranged attacks with their Longbowmen and Congreve Rockets. *** French: Their [[LightningBruiser Cuirassier cavalry]] have high hitpoints, high damage, and gives SplashDamage (''Brute Force''), and their Coureur des Bois can gather 25% more resources than their settler counterparts (''Economist''). Finally, their bonuses with allying the natives gives a ''Spammer'' advantage with a horde of native units. *** Portuguese: They begin as a [[MagikarpPower slow from a beginning but powerful late in the game]] (''Technical''), they lack settler card bonuses, thus leading a slow economic build up but if players can memorize the map using the Portuguese explorer's ability to use the spyglass, and get a Covered Wagon with every advanced age. That means, players with experience in micromanaging, in the late game can spread their base around for resources while having great naval bonuses, excellent dragoons (Ranged anti-cavalry) and light infantry, and their musketeers that rival the British. They also have ''Ranger'' elements for having the Organ Gun, [[MoreDakka an early ancestor of the machine gun]], and have good ranged units like their musketeers, dragoons, and their cassadors (Which sacrifices what little hitpoints they have for increased damage).*** Dutch: They are also slow to start (''Technical'') since their settlers costs Coins instead of Food, but they're able to construct Banks that generate Coins to compensate this. Later on they get the best halberdiers the game has to offer, and one of the best naval city card bonuses including the powerful Fluyt[[note]]Cheaper and higher damaging counterparts of the generic Galleons, at the cost of lower hitpoints. [[/note]] ship. Their Coin generation gives them an ''Economic'' edge later in the game when they can afford the [[AwesomeButImpractical powerful mercenaries]] and their Ruyter ranged cavalry (which costs 1 population instead of the standard 2) makes them ''Spammer'' as well.*** Russians: '''The''' ''Spammer'' faction in the game since most of their units are weak but are created quicker than their counterparts and they arrive in large groups. The downsides besides their weaker stats (Cossack is cheaper but weaker version of Hussar, and strelets is '''the''' cheapest and weakest unit for example) is their requirements for more resources at once. They also have elements of ''Guerrilla'' with their Oprichnik cavalry having bonus against villagers and buildings and ''Brute Force'' since they are capable of overwhelming their enemies in numbers. *** Germans: Another ''Spammer'' faction since they get a free Uhlan cavalry with every Home City shipment. The Uhlan [[GlassCannon has the highest damage but also the lowest hitpoints]] of non-mercenary melee cavalry. Another factor is their discount towards mercenary shipments, which means they can get mercenaries earlier in the game. The Germans have ''Brute Force'' capabilities with their Doppelsoldners carrying {{BFS}}es that can take out other hand infantry and cavalry, and their War Wagons are ranged cavalry with extra hitpoints, able to survive longer in battle. They also qualify as ''Ranger'' since they get Royal Guard upgrades to their Skirmisher which gives them more hitpoints and damage.*** Ottomans: They are the ''Unit Specialist'' towards artillery and Ottoman players can create artillery units (Bomb throwing Grenadiers) earlier than the rest of the other factions. Their only infantry, however are the Janissaries and their answer to the Skirmisher (The Abus Gunners) can only be created in the Artillery Foundry. However, they do get decent cavalry as well since they get Royal Guard upgrades to the Hussar, and they can ship the powerful [[CarryABigStick Spahi]] heavy cavalry which are capable of AreaOfEffect damage[[note]]The only downside is that they can only be shipped from the Home City[[/note]]. The Ottomans are also ''Unconventional'' since they get free settlers at the catch of them being automatically generated. ** Native Americans: All the three civilizations have aspects of the ''Guerrilla '' considering some of their units have the ability to use stealth and ambush the enemy. They are: The Aztec Jaguar Prowl Knights[[note]]Heavy infantry with high hitpoints and damage with bonuses against other heavy infantry and cavalry.[[/note]], the Iroquois Forest Prowlers[[note]]Skirmishers with longer range.[[/note]], and the Sioux Tashunke Prowlers[[note]]The only cavalry that's capable of stealth. They are GlassCannon Cavalry that gets more hitpoints and damage when other Prowlers are nearby with an AreaOfEffect damage[[/note]].*** Aztecs: ''Brute Force'' since their Skull Knights are heavy infantry that specializes in AreaOfEffect damage, and the Noble Hut units are slower, expensive, but deal tons of damage. Plus, they easily get a large amount of units (''Spammer'') as War Hut units are cheap, fleet of their feet, and can be massed in a short period of time and their technologies instantly grant the player a large army of units with a push of the button. The Noble Hut units cost more but they include the javelin throwing Eagle Runner Knights that counters cavalry, the hard hitting Jaguar Prowler Knights that are capable of stealth, and the Arrow Knights with their long range bonuses towards buildings and artillery and their answer to siege units. But they are definitely ''Unit Specialists'' in that their entire ground troops consists of infantry (cavalry was unknown in ancient Mexico) and only three of their units are ranged. They do make it up for having the best navy of the three Native civilizations but the canoes are still weaker to the European and Asian counterparts. *** Iroquois: They are the only Native civilization with artillery and siege units turning The Iroquois's gameplay to be very similar to the vanilla European factions, qualifying them as ''Balanced''. Their infantry are balanced and above average including Forest Prowlers, [[GlassCannon Skirmishers]] that can use stealth, but they have poor cavalry and a mediocre navy. Their siege units are unique (a battering ram, a portable wall for shielding, and one of the fastest cannon unit). They're also qualified for ''Ranger'' since the Kanya horseman and the ram are their only melee unit. They can also spawn travois (think man-pulled carts, only without wheels, and dragged on the ground) infinitely from fire pit and receive them as the age up, so they are ''Industrialist'' without question.*** Sioux: They are ''Unit Specialists'' in cavalry , with some mediocre infantry units as support. Their strongest unit, the Dog Soldier is the [[LightningBruiser third strongest]] (second with all the upgrades) melee cavalry. They also have a rich history of rifle usage so half of their available units are long ranged (''Ranger''). Finally, the Sioux don't need houses and start the game with a full population of 200, and they can send Admiralty (which raises naval unit limit) twice, more than enough to qualify them as ''Spammer'' in land and water. Their greatest weakness though is their lack of artillery and their [[ZergRush weak but numerous]] navy, though their "Fire Dance" specialty gives them bonus points towards buildings and ships to make it up.** Asians: Added in the ''Asian Dynasties'' expansion:*** Chinese: Spammer/Brute Force. The Chinese have a higher population cap than any other faction, 220 instead of 200. Much like the Russians, the Chinese train their units in groups, called Banner Armies, but the unique thing about Banner Armies is they are made up of preset combinations of more than one unit and this means the Chinese can quickly train a combat-ready formation of men when the need for them arises. One Chinese wonder spawns free Banner Armies while another spawns free artillery. They have the smallest and cheapest artillery (hand mortar) which are [[CripplingOverspecialization only effective against building or ship]] but can be easily massed for ZergRush. However, many Chinese infantry and cavalry units are inferior in combat to their western counterparts or equal but more expensive, but it's made up by the fact that some of their artillery and special units can be quite strong. The Chinese also field a fairly powerful navy, though many ships are quite pricey.*** Indians: Technical/Unit Specialist (heavy cavalry). The Indians have a well-balanced military force but exceptional cavalry units, fielding [[FragileSpeedster camel troops]] and [[MightyGlacier war elephants]], with the strongest melee and ranged heavy cavalry (mahout lancer and howdah). But they truly are ''Technical'', since they have 2 wonders with unique abilities while other Asian nations have 1, workers cost wood rather than food and are received for free with each shipment, cows and other herdables ([[GuideDangIt especially llama]]) generate XP instead of being slaughtered for food, and their home city shipment are more unique and game changing (make cavalry produce food/wood and transform villagers into an army of musketmen for examples).*** Japanese: Elitist/Brute Force. The polar opposite of the Chinese, the Japanese field small armies of exceptionally strong but expensive units, such as Samurai being superior swordsmen with good stats and a splash-damage attack. A central unit of the Japanese army is the Daimyo, who grants bonuses to surrounding troops and can even train certain units in the middle of the field. The weakness of the Japanese is that their economy relies on Shrines which attract nearby animals and give a trickle of resources based on how many animals are nearby. Japanese players in the early game need to be careful about casualties and placing of Shrines for maximum effect. The Japanese can also send many Home City cards twice.* AIBreaker: The AI knows how to build troops and how to build ships, but the concept of loading troops onto ships for transportation is utterly foreign to the the AI. On any skirmish map where the player and AI are separated by water you are completely safe from attack.* AnyoneCanDie: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes [[spoiler:Francisco Delgado and Alain Magnan]] in ''Blood''; [[spoiler:Stuart Black, John Black. and Warwick]] in ''Ice''; [[spoiler:Major Cooper and Pierre Beaumont]] in ''Steel''; [[spoiler:Sven Kuechler]] in ''Fire''; [[spoiler:William Holme and George Armstrong Custer]] in ''Shadow''; [[spoiler:Daimyoes Mototada and Ishida (among many others)]] in ''Japan''; [[spoiler:Admiral Jinhai]] in ''China''; and [[spoiler:Colonel Edwardson]] in ''India'', [[spoiler:and one can assume that the Leaders of the Resistance also die, because historically, that war of independence failed]]. That's not counting the characters who died of old age in the decades that pass between acts.* AnachronismStew:** Given how [[TechnologyLevels Ages]] work, this is inevitable.** The languages used, especially in the campaigns. It can be jarring, for instance, to hear Anglo-American heroes speak (more or less) Modern English while standard British units still talk as though stuck in the 16th Century.** Some of the factions give off this vibe. The Chinese, for instance, are a mix of both the Ming and Manchu/Qing Dynasties. While the British can have longbowmen fighting alongside musketeers as late as the Imperial Age.* AntiGrinding: The introduction of RPGElements, in the form of the Home City and its shipments, also brought the expected problems, solved in the following ways:** Skirmish and Multiplayer matches have a cap of 30,000 XP per match.** After the AI resigned from the game, killing any remaining units no longer gives any experience from them.** Some campaign maps have a cap on the amount of experience you can [[LevelGrinding gather]], such as "Respect" (the sixth mission in ''Ice'', where [[spoiler:Kanyenke and John try to gain the favor of the Lakota Tribe Chiefs]]). Other campaign missions, by way of being {{timed mission}}s, don't let the player level up a lot, such as the first and sixth mission of ''Blood'' ("Breakout" and "A Pirate's Help") and the first and seventh mission of ''Ice'' ("Defend the Colony" and "Warwick's Stronghold").* AttackOfThe50FootWhatever: The "George Crushington" cheat unit. It's a giant, hopping bust of Washington that headbutts enemies to death with a [[WrittenSoundEffect BIFF! or a ZOINK!]] and shoots fireballs from its eyes.--> '''George Crushington:''' '''''[[PreMortemOneLiner "CHECK IN YOUR WALLET. THAT'S ME ON THE DOLLAR BILL."]]'''''* ArrowsOnFire: Archers pull these out when attacking buildings.* ArtificialStupidity: The AI just loves building armies entirely composed of Mercenaries in the Asian Dynasties expansion, ignoring the fact that Mercenaries are [[AwesomeButImpractical incredibly expensive]] and easily outperformed one-on-one by plain, ordinary units in the later ages.** Also, the AI players rarely upgrade their regular military units or research economic technologies, have trouble landing putting their units on ships, and never, ever build walls.** AI players never fix damaged buildings.* AscendedExtra: The Aztecs, the Sioux and the Iroquois were just native tribes in the original game. They were made playable in ''The Warchiefs'' and both acts of its campaign focus on the Iroquois (''Fire'') and Sioux (''Shadow'').* AscendedMeme: One of the pre-recorded taunts players can send each other is a hilariously British-accented "I'm in your base, killing your d00dz".* AuthorAppeal[=/=]CreatorThumbprint: One of the chief developers is an Aztec fanboy. This is why the Aztecs were upgraded to playable faction in the first expansion rather than the Inca, as most fans had expected.* AwesomeButImpractical: ** The mercenaries are more powerful than the average units they are based on [[note]]A Swiss Pikeman has 225 hitpoints and 22 melee damage compared to the regular pikeman's 120 hitpoints and 8 damage[[/note]] but they either cost too many coin or too many population to rely on them completely. Unless you're the Dutch in the later ages, where you have more than enough coin to field an entire mercenary army. In the end, you'll use more of your regular units throughout.** Going for a Revolution while playing as a European faction instead of advancing through the Imperial Age is cheaper with a 1000 each of food, coin, and wood compared to the 4000 food and 4000 coin. At first, you will unlock many unique units such as [[GatlingGood Gatling Guns]], [[LightningBruiser Ironclad]] [[JackOfAllTrades Warships]], and [[WeHaveReserves Colonial]] [[ZergRush Militia]] units. However, doing so will permanently turn all your settlers into Colonial Militia, leaving players out with no way to gather resources unless they have a factory and trading posts ready prior to revolting. Unlike the Ragnarok god power in ''VideoGame/AgeOfMythology'' (where this gameplay mechanic is inspired from), you are also barred from creating new settlers to replace your transformed ones. Furthermore, players will lose their Home City Cards in replace of new ones.** Advancing to the Imperial Age will grant players the most upgrades, but not only is it costly as mentioned above, but it's more effective just to use the resources at the Industrial Age. ** On the unit level, the Heavy Cannon is a ludicrously powerful artillery piece, with only a few capable of wiping out entire opposing armies of infantry, and even doing reasonably well against cavalry. The downside is that it can only be created at Factories, which produce a trickle of resource - that is of your choice - automatically... unless you choose to make that Factory produce Heavy Cannons. Also, due to a prohibitively long production time for even a single unit, you pretty much have to have the bonus Factory shipment to create them at any reasonable rate, at which point you are much better off just letting the Factories help supplement the resources necessary to build a regular army.* {{Bandito}}: Some are available as mercenaries, while others are present as treasure guardians.* BearsAreBadNews: Black, Grizzly and Polar bears are the strongest wild animals in the original game, and will kick the ass of your explorer, once he has used his OneHitKill on one of them, if they are in groups. In ''Asian Dynasties'', even the pandas cannot be trusted.* BeethovenWasAnAlienSpy:** Anything dealing with the very existence of the Circle of Ossus in ''III'':*** The main reason for the Great Siege of Malta, as seen in ''Blood'', was [[spoiler: so the Ottoman Turks could get info on the Circle of Ossus, the Fountain of Youth, and the New World]].*** The UsefulNotes/SevenYearsWar in ''Ice'' was [[spoiler: an attempt by the Circle of Ossus to obtain the Fountain of Youth by using the Russian Czar to conquer the Americas for them while the Western colonial powers were distracted and weakened from killing each other]].** The Ming Chinese in the ''China'' campaign [[spoiler: landed in the Americas and fought a secret war amongst themselves before erasing almost all traces of their presence]].** And then, there are more "mundane" things like Turkish outposts in South America, the knocking off of an entire Spanish Treasure Fleet, the course of the UsefulNotes/SevenYearsWar and Custer's Last Stand, and how many historical characters or organizations get involved in the plot.* {{BFG}}: The Monitor, the Ottoman Great Bombard and the mercenary Lil' Bombard. Guaranteed to ruin ''someone's'' day when they start firing. Ottoman [[http://en.wikipedia.org/wiki/Abus_gun Abus guns]] are portable cannons and the only infantry to deal siege-type damage.* {{BFS}}: The Chinese Changdao (literally "long sword"). If you're not paying attention, you might think these guys are actually carrying a spear.* BigDamnHeroes:** In "Breakout", from ''Blood'', Alain Magnan comes with his cavalry to drive the Ottoman forces from Malta.** In "Temple of the Aztecs", also from ''Blood'', the Aztec forces come to kick the Spanish out from their lands.** In "Defend the Colony", from ''Ice'', John's Mercenaries come to defend the colony after the time is out.* BilingualBonus: A peculiar subversion. Native speakers of French, Spanish, German, Russian, Portuguese, Dutch, Turkish, Hindi (Indians), Mandarin (Chinese) and Japanese will have little trouble understanding the phrases used by these civilisations, as they use the modern variant of their respective languages, complete with regional dialects[[note]]Some Japanese units for instance respond in the regional dialect associated with Hiroshima[[/note]]. Native English speakers, on the other hand, are stuck with the British speaking in 16th century Early Modern English, though the American and British hero units in the campaigns and the Outlaw Riflemen mercenaries do speak Modern English.* BlingOfWar: Your units will wear increasingly colorful armor/uniforms as you upgrade them. Also a case where InformedEquipment is averted.** Indian have unique unit called mansabdar which increase the damage of nearby respective unit (mansabdar urumi for urumi swordman for example). Since they need to be close while still separable, they usually have more shiny (''gold'' shiny) uniform.* BottomlessMagazines: Downplayed. Units do have to reload, but they never run out of ammunition to reload with. They also have an unlimited supply of torches to throw at buildings.* BreakingTheFourthWall: Characters often ''explicitly refers to the fact'' [[PostModernism that they are part]] [[MediumAwareness of a computer game]].** One specific example from the campaigns: in the Saratoga mission of ''Fire'', Nathaniel Black mentions advancing to the Fortress Age.* CallThatAFormation: Generally averted, as the different formations available all have their uses in certain situations.* CaptainObvious: At the very beginning of the first campaign, "Blood", a crossbowman tells the protagonist, Morgan Black that the Ottomans have landed... as Morgan was looking over a cliff watching hundreds of them, including Sahin, laying siege to the fort! * ClassicCheatCode: tuck tuck tuck.* CripplingOverspecialization:** There are a lot of units with a low base attack damage but high multipliers against certain unit types, meaning that they're pretty rubbish against anything but those specific types. Culverins, for example, are nearly useless against anything but ships or other artillery.** Skirmishers have excellent ranged damage but very low HP and melee damage. Pretty much anything that engages them in melee is likely to win.* DamnYouMuscleMemory: ** The first two games have one and two-button interfaces. This series, only one. ** The priests in the vanilla games do not automatically go to units and heal them, they have a skill button for it instead, which confuses players who shifted between the vanilla [=AOE3=] to other AOE games-not to mention being very impractical due to the small area of effect and long recharge time. Fixed in the expansions.* DamageIsFire: Justified: historically, professional armies (before the invention of electricity or reliable lighting) carried various unlit wooden torches with them into battle tucked into various places that they could light up and use in night fighting or when they had to burn something. The number a given soldier will use in short succession is still ludicrous, through.* DeadpanSnarker: Several characters and AI personalities, especially Queen Elizabeth (British) and Frederick the Great (Germans).* DefeatMeansFriendship: The British army John and Kanyenke defeat in the [[UsefulNotes/SevenYearsWar the fourth level]] of ''Ice''. But there's also another British army which subverts this: the one led by [[spoiler:Warwick, a member of the Circle, who is also a renegade from the British army]].** The Chinese explorer is a Shaolin master who can convert defeated enemy units into disciples.* DesperationAttack: If you've unlocked it in the XP ladder, you can unleash either one or (after you unlocked another) two waves of "minutemen", which have middling HP and decent ranged attack, their main advantage being the [[ZergRush massive and sudden]] (you can train dozens in seconds) onrush of soldiers. The two waves can each only be used once, and their current health uniquely starts lowering immediately after they are trained, meaning that these units are only supposed to be used as an emergency last line of defense.** NotTheIntendedUse: You can, however, train both waves close together [[ConfusionFu and with no warning]], and since their main strength is [[ZergRush massive numbers,]] you can defeat a decent sized enemy force even with low HP.* EasyCommunication: The formation buttons.* EasyLogistics: Home City shipments can't get lost at sea or delayed due to bad weather, and paying for a blockade is a one-time investment.* EdutainmentGame: The first purpose of the game is entertainment, but there's plenty of historical information available, with the multiplayer interface having a sidebar displaying various historical facts. Other examples include:** The first few missions of ''Blood'' happen during the Siege of Malta.** The fourth mission of ''Ice'' has the player fighting in the UsefulNotes/SevenYearsWar for the French.** ''Fire'' takes place during UsefulNotes/TheAmericanRevolution.** The ''Japan'' campaign takes place during the unification of Japan at the end of the Warring States Period and ends with the battle of Sekigahara.** The ''India'' campaign takes place during the Sepoy Rebellion of 1857.** ''Shadow'' takes place amidst the backdrop of Custer's Last Stand.* EnemyExchangeProgram:** In ''The Warchiefs'', the namesake Native American Warchiefs have the ability to convert treasure guardians.** There is a chance that any unit killed by the Shaolin Master will become a Disciple, which all look the same. Even if this unit is not Chinese. [[UpToEleven Even if]] [[BalefulPolymorph this unit is not]] ''[[SerialEscalation human.]]''** The Asian civilizations in ''The Asian Dynasties'' can get support from other civilizations via the consulate, even if that civilization is an enemy. This can lead to, for example, Redcoats fighting Redcoats if the chosen consulate ally is the British.* EverythingIsBigInTexas: Texas is one of the potential skirmish maps you can fight on. True to form, it's a wide open prairie with plenty of cows to capture.* FinalDeath: As per RTS standards, averted, thanks to the GameplayAllyImmortality: this means that the campaign heroes, explorers, Warchiefs, and monks getting [=KOed=] does not mean GameOver. [[EscortMission Other mission-critical units]] such as [[spoiler:Bahadur Shah]]... not so much.* FirewoodResources: Averted. Unlike the previous ''Age of Empires'' installments villagers don't need to carry the wood/food/gold to the nearest Town Center or specialized building. All resources go straight to the player's stockpile.* FluffyTheTerrible: A literal example. There is a secret unit that is called Fluffy. It can do a OneHitKill to many units. And Fluffy is "the world's ugliest dog".* FriendlyFireproof: Firing muskets and cannons into a melee will only kill enemies.* GameMod: Quite a few have come out for the game. Some of the notable ones are:** ''[[http://ageofempires.wikia.com/wiki/The_War_of_The_Triple_Alliance_(Modification) The]] VideoGame/WarOfTheTripleAlliance'', which, among other things, introduces independent New World nations (like Argentina, Brazil, Canada and the USA) and even an additional ([[AwesomeButImpractical if expensive]]) end-game Age extending into UsefulNotes/WorldWarI.** The ''VideoGame/NapoleonicEra'' mod, which overhauls the game and puts more of a spotlight on the 19th Century.* GameplayAndStorySegregation:** [[ShownTheirWork The in-game units' info shows the developers do know that the game representations aren't accurate]], but nonetheless, there are many breaks from reality - for example, muskets can fire around every three seconds in-game, while they took significantly longer to reload in real life (the Musketeer's in-game unit info states that a competent musketeer could fire 4 shots per minute).** The ''Japan'' campaign allows the player to advance to the Industrial Age, which gives you access to your main anti-building artillery... and allows you to upgrade your Trade Routes to ''railroads''. In ''1600''.* GenderIsNoObject: Female villagers and some campaign heroes.* GenerationalSaga: The campaigns of ''III'' and ''The Warchiefs'' tell the tale of the Black family.* GenreShift: To a degree; the introduction of storylines revolving around the FountainOfYouth and the AncientConspiracy pursuing it is a pretty noteworthy one for a series whose campaigns had previously been focused upon the relatively accurate retelling of actual historical events, though those show up as well.* GentlemanAdventurer[=/=]GreatWhiteHunter: The explorer.* GeoEffects: Some missions in the campaigns (such as a mission in Los Andes in ''Steel'' after helping Bolivar, or Valley Forge in ''Fire'' after Saratoga) have the cold depleting your units' health.* GettingCrapPastTheRadar: There's an unlockable visual customization for your Home City's harbor called 'A nice lady', further described as 'a soiled dove'. [[http://www.thefreedictionary.com/Soiled+dove Guess what it means.]]** The randomized dialogue customization only amplifies it as her dialogue includes...-->''"Hey, sailor."''-->''"Is it evening yet?"''-->''"Hey, it pays the rent."''-->''"You new in town?"''-->''"And now the money just rolls in."'' (referring to the recent sunset)** Digging about the files for the where the dialogue is stored (Age of Empires III/[=AI2=]/homecitychatsets) shows it to drop the charade, where the dialogue of the "nice lady" is under a section headed by [=<Tag type="HCChat" name="'''Prostitute'''" priority="Background">=]* GiantSquid: Appears in ''The Asian Dynasties'', but in a completely different manner to most media portrayals. Rather than as [[AttackOfThe50FootWhatever grossly over-sized monsters from the deep]], the squids are harmless creatures portrayed about the same size as in RealLife. Additionally, they never attack you and only are only there as a food source like salmon or cod. Also, they only appear in the Honshu map, where real GiantSquid also live.* GoingNative: A recurring motif for the Black family, with Morgan's Scottish lineage being infused with Iroquois, American and finally Sioux blood. Tellingly, Chayton Black in ''Shadow'' is nigh indistinguishable from the Sioux tribesmen [[spoiler:he ultimately sides with]].* GondorCallsForAid: In the first mission of ''Blood'', the Knights of St. John are near defeat when the bombards show, so they send some settlers to light a signal fire to call for reinforcements from Alain.* GlassCannon:** In general, Artillery, Skirmishers, Archers and Riflemen. They are powerful, but when an enemy unit approaches them, they are often in serious danger.** Russian Opriknichiks are fragile and have relatively low base damage, but have a very strong anti-building attack and a huge damage multiplier against settlers. A dozen of them can cripple an enemy's economy within a minute.** The Portuguese' unique version of the Skirmisher, the Cassador, amplifies this with even more ranged damage and even less HP and melee damage compared to the basic version.* GratuitousEnglish: The British speak [[{{Simlish}} some sort of mangled Middle English]].* GratuitousForeignLanguage: And everyone else? The Chinese speak modern Mandarin despite being modelled after the Qing dynasty. The Settlers and Villagers, when ordered to work, state their soon-to-be occupation. Ensemble play this trope like we play ''Age of Empires''.* GratuitousNinja: Ninja are available as mercenaries in the first expansion. The Japanese can also train them normally by choosing "Japanese Isolation" in the Consulate.* GuideDangIt: Fun fact - most ranged attacks from infantry attack at half the speed of melee attacks. Notably, that means musketeers will generally do more damage if attacking in melee rather than ranged. Unfortunately, this isn't written anywhere in the game, even with the advanced stats option on, forcing players to rely on fan-made databases and wikis for such information.* HitAndRunTactics: All ranged cavalry can fire on the move. Averted by the other ranged units, who must [[DoNotRunWithAGun stop to fire]].* HoldTheLine: Several missions in the singleplayer campaigns: the ones which end after the line is held are "Breakout" in ''Blood'', "Defend The Colony" in ''Ice'' and "Breed's Hill" in ''Fire''; the ones where it doesn't, and you have to defeat the enemy to win, are "Temples of the Aztec" in ''Blood'' and "Hold the fort" in ''Steel''.* HorseArcher: The Ottomans, Russians, Sioux, Chinese and Japanese each have their own versions.* HostileWeather:** One stage of the ''AOEIII'' campaign. After Amelia and Kanyenke helped Bolívar against the Spanish, Bolívar tells them to be careful in the mountains while sending hthem some guides to Pacamayo. The stage consist in arriving to Pacamayo before the Circle does, but there is too cold, so Amelia, Kanyenke and Company must get refuge in fireplaces.** In the first act of ''The Warchiefs'' campaign, there is Valley Forge, where it is needed to revisit the fireplaces when needed and building houses to resist the winter. That is temporary, though,* ImmortalitySeeker: The [[AncientConspiracy Circle of Ossus]] is devoted to finding the Fountain of Youth in ''Blood'', whose water is said to give eternal life to those who drink it. This plot was revisited in ''Steel''. [[spoiler:Morgan]] has found that the "Immortality" granted by the Fountain of Youth is [[spoiler:no myth]], as we find out in the closing cutscene of ''III''.* ImplausibleFencingPowers: The British Explorer can be given a special melee attack from a Home City shipment that allows him to [[SpinAttack spin around, causing damage around him]]. Tends to OneHitKill skirmishers. Several characters in the main campaigns also have a similar ability.* IWillShowYouX: The lines policemen can say in your Home City after getting the customization for it includes [[RunningGag much of these]].* KatanasAreJustBetter: Ronin mercenaries and Japanese Samurai have some of the strongest infantry attacks in the game.* KnowWhenToFoldEm: If you successfully manage to cripple the AI's economy and millitary, they will offer to resign from the game.* LargeHam:** The AI personalities engage in this to varying extents, but Cuauhtemoc of the Aztecs stands out. A ThirdPersonPerson with a raspy voice and a lot of ego, he has such gems as: -->'''(When losing a Trading Post):''' ''"[[ThirdPersonPerson Cuauhtemoc]] did not ''need'' that trading post!"''-->'''(Entering a large battle):''' ''"Blood! [[EvilLaugh Ha ha ha ha!]] '''MORE BLOOD!'''"''-->'''(Resigning):''' ''"No! [[ThirdPersonPerson Cuauhtemoc]] will NEVER surrender! ...Unless ... you '''let''' him?"''** The Elmeti mercenary cavalry, who speaks Italian in a very over the top manner:-->'''''"SI?!"'''''-->'''''"ALLA BATAGLIA!!"'''''* LightningBruiser: French Cuirassiers, Spanish Lancers, Sioux Dog Soldiers, and mercenary Elmeti and Hackapells are all fast cavalry capable of both absorbing and dishing out absurd amounts of damage. ** In the Infantry side we have Spanish rodoleros. Downplayed in Indians Urumi Swordman (somewhat quick MightyGlacier) * {{Mayincatec}}: Aztec, Maya, Inca (and in ''The Warchiefs'', Zapotec) villages all have the same type of buildings. As the Aztecs get upgraded to playable faction in the sequel, however, they get unique and more accurate architecture.* MightyGlacier:** Indian Elephants. Slower and take more population than most horse. The strongest melee and cavalry (mahout lancer and howdah respectively) are elephants.** The Fort is one of the most powerful defensive buildings in the game, boasting high attack power from its cannons and high hitpoints. It also has the ability to train infantry and cavalry units. Its weaknesses are its slow rate of fire, making it vulnerable to large armies attacking it all at once, and units that outrange its cannons (e.g. Mortars, Monitors). It should also be noted that the Fort Wagon, contrary to the Fort it builds, is [[MadeOfPlasticine incredibly flimsy]] and can't defend itself. Even a small group of light infantry can take it down quickly.* MisplacedWildlife: A few slip-ups appear regarding treasure guardians. Black panthers, tigers and giant pandas in Japan, snow monkeys outside Japan and Komodo Dragons in any map (none of the maps are located near Komodo).* MsFanservice: Queen Isabella, the Spanish AI personality, purrs in a [[EverythingSoundsSexierInFrench sultry Spanish accent]]. She says to ''"[[OrgasmicCombat quit]] playing [[CombatSadomasochist so]] [[SexIsViolence rough]]"'' when she is losing a battle, and that she ''"[[DoubleEntendre can't handle all these men]]"'' when requesting help. When attacked by multiple opponents, she asks, ''"Why is it that I always seem to get double-teamed?"''. She calls the player ''[[{{Dominatrix}} "pet"]]'' as an ally. In addition, [[http://i267.photobucket.com/albums/ii319/THE_faethin/IsabelAoE3.png her picture in the game's encyclopedia]] [[HistoricalBeautyUpdate looks quite lovely]] compared to the [[http://en.wikipedia.org/wiki/Isabel_de_Castilla historical paintings.]] (At least, to a modern audience.)* TheMusketeer: The unit is meant primarily for ranged attack with a musket, but actually deals higher damage-per-second (and receives a hefty bonus against cavalry) with bayonet melee attacks. Ranged cavalry, similarly, have an attack bonus against artillery just as melee cavalry does, but will likely do more damage against artillery in melee mode due to the higher attack rating and artillery's damage-reduction from ranged attacks.* MythologyGag:** The "Eye of Ornlu", a treasure that gives 200 EXP, is named after [[SavageWolves a certain wolf]] in ''VideoGame/AgeOfEmpiresII''.** The Armor of [[VideoGame/AgeOfMythology Arkantos]] increases hero and explorer hitpoints when claimed.** The Germans have a shipment card, "Teutonic Town Center", which improves the defensive capability of town centers. ''VideoGame/AgeOfEmpiresII'' players may recall a certain GameBreaker when they see the name.* NavalBlockade: This is one of the high-level abilities where you can block off a player's regular shipments from their home city. [[AwesomeButImpractical Of course by the time you have that ability it isn't really needed, but still]].* {{Ninja}}: Available as mercenaries in ''The Warchiefs''. They serve mostly as assassins, dealing massive damage to {{Hero Unit}}s and other mercenaries.* OmniscientCouncilOfVagueness: About all that we know about the Circle of Ossus for sure is that they are the enemy, their elite units are called 'Boneguards' and they want to obtain the FountainOfYouth. Absolutely everything else is up for grabs.* OneHitKill: The European explorers have the Sharpshooter and, later on, the Crack Shot abilities: the first one allows you to kill a Treasure Guardian instantly; the second is a single high-damage shot that can kill almost any land military unit (with the exception of a few mercenaries and powerful special units) in one hit (but cannot be used against villagers and ships).* PandaingToTheAudience: Averted. Pandas serve as treasure guardians here and they're some of the toughest ones around.* PantheraAwesome: Played straight. The whole package of big cats appears with ''The Asian Dynasties'', jaguars, cougars, lions, tigers, white tigers, snow leopards and leopards, in the form of black panthers. They are all quite nasty to face, especially the ones available as trainable units.* {{Pirate}}: Both the regular kind and the Wokou (Japanese pirates) show up, the latter being introduced in ''The Asian Dynasties''. ''The Warchiefs'' introduces a specialised building that can train mercenaries, amongst which the player can find pirates and corsairs.* PrivateMilitaryContractors: The player can recruit powerful mercenaries from the Home City at the cost of gold and a shipment card. ''The Warchiefs'' allows them to be trained at a saloon at a higher cost per unit, with their availability dependent on the current map.* ProtectionMission:** In "Temples of the Aztec", from ''Blood'', the player must not let the enemy destroy the Aztec temples.** In "The Rescue", from ''Ice'', the player must not let the enemy destroy the outpost and trade post in the Iroquois village.** In "Respect", from ''Ice'', the player must win the scenario before the Lakota chiefs are killed.** In "The Battle of Morristown", from ''Fire'', the player must not let the Hessian mercenaries destroy the capitol.* ProudWarriorRaceGuy: Tokugawa and Cuauhtemoc.* PurelyAestheticGender: Regular villagers can be either male or female, but do exactly the same jobs with the same amount of effectiveness.* RhinoRampage: Rhinos might possibly be the only complete herbivore in the game to be a treasure guardian. But they also do this with style; being the most powerful animal in the game.* RPGElements: Earning experience points during a match allows the player to send shipments from the Home City. They also go towards leveling up the Home City, which unlocks a wider variety of shipment cards and various cosmetic upgrades for the city.* RoaringRampageOfRevenge: A recurring theme in the campaigns.* SavageWolves: The wolves are enemies, appearing in most maps, second only to the cougar as animals go, bu are actually among the weakest of the animals in the games, and the explorer can dispatch a group of them with ease.* SceneryPorn: The game's graphics are a significant step up from both ''Age of Kings'' and ''Age of Mythology.''* SeldomSeenSpecies: With more animals than all previous games, including Guanaco, Giant Salamanders, Saiga, Ibex, Nilgai, Serow, Tapir, Capybara, Musk deer, and Rhea as huntable animals in some Maps.* SeparateButIdentical: [[RunningGag Once again]], averted: every civilization has its unique quirks, especially the ones introduced in the expansions. For example, the Indians use wood instead of food to train villagers, British houses spawn a bonus villager when built and cost more, and the Dutch use gold instead of food.** This also applies to the Home Cities shipment cards. While some are identical across civilizations, (extra villagers, resources...) others are unique to that civilization.** All European civilizations have more powerful but also more expensive unique upgrades for their "Guard" units that replace the generic third-tier upgrade. For example, the British have Redcoat Musketeers instead of Guard Musketeers and Lifeguard Hussars instead of Guard Hussars. Aesthetically they still look exactly the same however.* SeriesMascot: The Musketeers are promoted everywhere, and they are the most common unit in the vanilla game. Justified as they're focused on the TheColonialPeriod in North America.* ShaggyDogStory: "Ambushed!" in ''Shadow''. This is a long, rough, labyrinthine map crammed full of War Huts stationed around the cliffsides. The player needs to get powder wagons to clear paths through trees, which can halt your progress until you get them to the area. And after all of your work in getting up, the player is taken to a cutscene where [[spoiler:Holme]] screws up the entire plan, thus making the whole trip pointless.* ShootTheMedicFirst: Averted. Priests, missionaries and surgeons heal units automatically (at least if you're using the expansions), but the healing is done slowly and cannot be done while combat is going on. Heroes with the ability to heal can do so to anyone regardless of their movements, but the healing hero must wait two minutes to be able to heal again when he uses the skill.* SettlingTheFrontier: Every skirmish/multiplayer game has your chosen civilizations establishing settlements in America/Asia (with some supplies shipped from their home cities). Of the campaigns, the first few missions of ''Steel'' and ''Shadow'' are the only ones that focus on this.* ShoutOut:** The cheat code "sooo good" causes a little WebAnimation/TeenGirlSquad-style message to appear whenever a unit is killed, such as "musketeer'd!" or "imperial howitzer'd!" All with a badass bugle sound included.*** When "killed", some explorers will yell (roughly) "I've fallen, and I can't get up!" in their native language.** There is a basic red and gold customization for British harbors in their Home City titled "Edward Teach's Academy of Naval Competence". Edward Teach is a man better known as [[http://en.wikipedia.org/wiki/Blackbeard Blackbeard]], a pirate.** Two Home City cards that benefit Chinese Monks are Snatch The Pebble, which allows Monks to power up nearby disciples, and Walk The Rice Paper, which allows the Chinese to have a second Monk. These are references to a show called Series/KungFu.* ShownTheirWork: Similarly to ''VideoGame/AgeOfMythology'', the developers had done their research, but nonetheless discarded the results wherever necessary for gameplay.* SiegeEngines: Artillery units.* SophisticatedAsHell: As mentioned above, the "killin' your doods" taunt, and this gem from the same voice actress as the Queen Elizabeth AI;-->''"''Really''... such a ''noob''."''* SortingAlgorithmOfEvil: Inverted. The first three Big Bads are technically equal in threat, since they all run the same organization, but there's still a big disconnect in their day jobs, which regress from [[spoiler:the Grandmaster of the Knights of St. John]] to [[spoiler: a lowly fur trapper]]. As for ''The Warchiefs'' expansion, the first Big Bad is some two-bit mercenary captain, and the second is [[spoiler: the Fort Laramie quartermaster]]. Makes you wonder where they get these huge armies to throw your way...* SpeakingSimlish: Averted. Units speak in the language of their nation.* SpiritualSuccessor: The game owes quite a good deal to ''VideoGame/AgeOfMythology.'' * StuffBlowingUp:** Mortars, Monitors and Heavy Artillery.** No matter what graphics level you have the game at, destroying weapons caches in the Campaign will cause them to blow up.* SuspiciouslySimilarSubstitute: In the original game, you can build trade posts in Lakota, Iroquois and Aztec villages and get from them, respectively, native cavalry (Dog Soldier), ranged infantry (Tomahawk) and siege (Mantlet), and infantry (Jaguar Warrior) and ranged infantry (Eagle Warrior) units. In the ''Warchiefs'' sequel, the Lakota (now renamed Sioux), Iroquois and Aztecs become playable factions, and their former place in the map is filled with the Cheyenne, Huron and Zapotec, who provide you with cavalry (Cheyenne Rider), siege (''Huron'' Mantlet) and infantry (Lightning Warrior) units.* SymbologyResearchFailure:** The Chinese "Confucian Academy" Wonder can automatically produce heavy siege weapons.** The Aztec barracks are sacrifice pyramids.* TacticalRockPaperScissors: While it's less clear-cut than in the other games in the series, generally, Infantry > Cavalry > Artillery > Infantry applies. It generally gets a bit complex, but the intent remains clear.** Infantry is divided into Heavy Infantry (Musketeers and Pikemen/Spearmen) which are effective against both kinds of Cavalry, and Light Infantry (Skirmishers, some types of Melee Infantry, Riflemen, and Archers) which are effective against Heavy Infantry and Ranged Cavalry.** Cavalry is divided into Melee Cavalry which are effective against Artillery and Light Infantry, and Ranged Cavalry which are effective against Melee Cavalry.** For Artillery, the Falconet is better against infantry than they are against buildings, the Culverin is good against other artillery and ships, the Mortar can only target buildings and ships and annihilates those with ease.** Civilization specific units can also be effective against units that their unit archetype is not effective against.* TechnologyLevels: The Discovery Age, Colonial Age, Fortress Age, Industrial Age and Imperial Age/Revolution.* TheBeastmaster: Explorers can get a canine companion to fight at their side. The Spanish Explorer can train more War Dogs. The Warchiefs can train animals and convert treasure guardians, so they often end up with a menagerie of wolves, jaguars and bears that follow them around and try to eat enemy soldiers.* ThemeParkVersion: Of the 16th, 17th, 18th, and 19th centuries. ''At the same time'', no less. But they even it out by providing tons of detailed background information for ''every'' type of soldier, animal, and plant in the game's world!* TheyKilledKenny: Your explorer. Technically "captured"/"fallen" rather than "killed" when his hit points drop to zero, and can be brought back either by being ransomed by the player or by having units sent to recover him. You can expect this to happen at least once per game.* ThreateningShark: Great White Sharks serve as naval treasure guardians in ''The Asian Dynasties''. They can sink warships if you're not careful.* TimedMission: The next-to-last mission of ''Ice'' requires you to destroy Warwick's Town Center in 15 minutes while stealing resource carts and having some settlers to collect these resources.* UnitsNotToScale: When putting people inside ships and ''canoes''. The in-game database entry about the canoes {{lampshade|Hanging}}s this.* YouAreTheTranslatedForeignWord: The Ottoman character "Sahin, the Falcon". Şahin is a Turkish name meaning falcon.* YouRequireMoreVespeneGas: Gold, Wood, Food, and XP, along with Firepit dancers or Export depending on the civilization.* ZergRush:** The Russians produce batch armies, which are cheaper per soldier.** The Chinese in ''The Asian Dynasties'' take this even further, producing mixed batches of cheap but pitifully weak troops.** The Spanish can rush enemies by spamming army shipment cards at the start. In the late game, it is possible via a combination of improvements and shipment cards to reduce the training time of their Barracks units to zero, allowing to you create instant armies with a few clicks. Just hope your opponent didn't build a lot of artillery.** There are also the minutemen: cheap and quick to train but they ''lose'' health as they ''live''.** The Germans receive a unique cavalry unit, the [[FragileSpeedster fast but fragile]] Uhlan, for free with each shipment.** The civilizations introduced in ''The Warchiefs'' focus in this aspect (the Sioux, Iroquois, and Aztecs). However, the Aztecs pretty much thoroughly goes in rushing, as all their "big button" upgrades involve spawning a set amount of warriors, and their War Priests can dance in the Fire Pit with an improved dance unlike a typical Villager, so the production rate bonus is higher.----


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Avant Cinema: THE FRIENDSHIP STATE: TX EXPERIMENTAL FILMMAKERS
Presented by Austin Film Society at Austin Studios
February 22, 2022 - February 22, 2013
"THE FRIENDSHIP STATE was originally conceived for presentation in New York City (where I used to live) as a testament to the vitality of cinema art in Texas (where I live now). Befuddling all the alienating preconceptions about my new state is the direct encounter of Texas from the inside; depth of familiarity takes presence. While I'm still dismayed - horrified - by the reality of the state's dominant politics, now I know from firsthand experience that there's also a whole lot of good in circulation. The motto of Texas is "friendship." In my time here, I have been sustained and inspired by the presence of a plethora of film and video artists. THE FRIENDSHIP STATE embraces the dialog between makers and comprises five directors, including me, from diverse points of Texas—each engaging select tactics to reveal, negate and ultimately transcend moving image boundaries."
-- Caroline Koebel, guest curator
Traces (Scott Stark, 2012, 35mm, color, sound, 7:00)
Worldly surfaces, shifting shadows and overlooked patterns: a series of short 35mm films generated from digital still images and printed onto movie film. The top and bottom half of each image alternate in the projector gate, arranged in a dizzying array of rhythms and patterns. The images also bleed onto the optical soundtrack area of the film, generating their own unexpected sounds.
Swoop (Caroline Koebel, 2011, miniDV & Super 8 on video, color/b&w, silent, 7:45)
Inspired by a colony of cliff swallows nesting under a freeway in Austin, Swoop considers human-animal interactions through optical rhythms and flight patterns. Birds—cliff swallows as well as thousands of purple martins on their migration path—collide with new construction to nowhere.
Once It Started It Could Not End Otherwise (Kelly Sears, 2011, video, color/b&w, sound, 7:30)
An animated horror film constructed from the candid photos and handwritten messages of discarded high school yearbooks. As an unknown force seeps into the walls of the school, the student body is consumed one extra curricular activity at a time.
Clouds (Jennifer Lane, 2010, HD video, color, sound, 8:00)
An experimental nature film about the water cycle of planet earth. Mirroring the style of an educational film, images of the unique and varied cloud formations of far West Texas are accompanied by voice-over narration that could have originated from another time and place.
Williamsburg Bridge Walk (Lyndsay Bloom, 2012, hand processed 16mm on video, color, silent, 0:20)
Frame shot every five steps walking across the Williamsburg Bridge, New York, New York.
Plumeria Spider (Lyndsay Bloom, 2012, hand processed 16mm on video, color, silent, 1:05)
Plumeria palm blooms and a hill country spider weaves its web, Houston and Dripping Springs, Texas.
Boat Ride (Lyndsay Bloom, 2012, hand processed 16mm on video, color, silent, 4:45)
Pedal boating Lady Bird Lake with Jesse and discovering an island, Austin, Texas.
Repeat Photography & the Albedo Effect (Caroline Koebel, 2008, video, b&w, sound 8:12)
Intermixes unlikely suspects to reflect upon the impact of global warming on glaciers. Boxing scenes from Scorsese's Raging Bull are re-shot with a Bolex 16mm camera and then hand processed and juxtaposed against NPR reportage and artist Katie Paterson's audio project. Part 1 of Flicker On Off.
Fawn (Jennifer Lane, 2003, 16mm on video, color, sound, 5:00)
A nude, androgynous woman and a wild deer engage in a subtle pas de deux in the rigidly designed interior of a suburban house.
The Drift (Kelly Sears, 2007, digital video, color, sound, 8:20)
A mysterious disappearance on a 1960s space journey launches the counter-culture revolution, the government blocks contraband radio broadcasts, and American fervor for conquering space results in tragic ends. Psychedelic Rock, wayward space transmission, happenings, scientific research, the space race, high hopes, failed dreams, and bodily levitation all come together in the story of The Drift.
Hotel Cartograph (Scott Stark, 1983, 16mm, color, sound, 11:00)
A camera mounted on a movable cart, pointing down at the floor, passes over a seemingly endless succession of gaudy carpets and surfaces in a single shot through a major hotel. The movements across the 2-dimensional space, and in and out of elevators through 3-dimensional space, suggest a conceptual map of the visible environment, which is perhaps drawn by the camera itself.
XOXO (Lyndsay Bloom, 2012, 16mm, color, silent, 2:55)
Multiple exposures of making love with an ex-lover, Austin, Texas.
Barton Springs Lake Travis (Lyndsay Bloom, 2011, hand processed 16mm, color, silent, 2:30)
Water scenes, Austin, Texas.
Kiss (Lyndsay Bloom, 2012, hand processed 16mm, b&w, silent, 1:31)
Underwater shot at Film Farm, Mount Forest, Ontario.
1901 East 51st Street
Austin, TX 78723
Admission Info:
$8 General Admission
$5 AFS Make & Watch Members and Students with School ID
Free to Love & Premiere Circle Members
General Day and Time Info:
Phone: 512-322-0145
Accessibility Information: Currently, no accessibility information is available for this event.
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subset: commoncrawl


text:
Technologický workshop na Slovensku
On Tuesday 17.04.2012 from 9 am to 4 pm Micro-Epsilon Czech Republic is doing a Technology Workshop for our Slovak customers in Bratislava. The workshop will focus on displacement measurement, IR temperature measurement, color measurement and detection.
The workshop will focus on "displacement measurement" and "IR temperature measurement".
Subscribe now to this free workshop by sending an email to email@example.com.
Topics of the Workshop are:
Part 1 - from 9am to 12pm:
- Eddy current displacement sensors
- Capacitive displacement sensors
- Laser displacement sensors (triangulation principle)
- Laser distance sensors
- Draw-wire sensors
Part 2 - from 1pm to 4pm:
- Profile sensors
- Optical sensors (confocal)
- Color detection and measurement
- Basics and principle of temperature measurement
- IR temperature measurement in general and in practice
- Advantage of IR temperature measurement


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NBR Result 2014
Bangladesh Public Service Commission (BPSC) has published the NBR Written Exam Result very soon. A large number Examines are selected for the Viva Voce exam. The written exam will taken on January, 2014. Result of NBR will soon release at the official website which is www.nbr-bd.org.
NBR Exam Result 2014
Actually NBR means National Board of Revenue. NBR written Exam was held on the same day of ATEO written exam. BPSC published the written result today along with ATEO written Result.
The National Board of Revenue (NBR) is the central authority for tax administration in Bangladesh. Administratively, it is under the Internal Resources Division (IRD) of the Ministry of Finance (MoF). MoF has 4 Divisions, namely, the Finance Division the Internal Resources Division (IRD), the Banking Division and the Economic Relations Division (ERD). Each division is headed by a Secretary to the Government. Secretary, IRD is the ex-officeo Chairman of NBR. NBR is responsible for formulation and continuous re-appraisal of tax-policies and tax-laws in Bangladesh.
NBR Results:
If you want to see the written exam result of NBR, you can easily see the result from this website. So the Mobile viewers can easily see or download the Result from this website. If you want you have also the Ability to download the NBR Written Exam Result as PDF format from Below.
Large number of candidates have to applied for NBR Written Examination, they all are eagerly waiting for result. Actually NBR means National Board of Revenue. NBR written Exam was held on the same day of ATEO written exam. BPSC published the written result very soon along with ATEO written Result.
Tags: nbr-bd.org
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