text:
Feb 2, 2012 at 3:41 UTC
Try POP - see my attachment for how I got it to work with our Google Apps domain.
This topic was created during version 5.3.
The latest version is 7.5.00101.
12 Replies
Feb 2, 2012 at 3:25 UTC
Have you tried to telnet to this port? - if win 7 you must install it telnet manually
If connection works, you should receive blank screen.
Have you checked your firewall lists?
Feb 2, 2012 at 3:38 UTC
993 or 995?
Feb 2, 2012 at 3:41 UTC
Try POP - see my attachment for how I got it to work with our Google Apps domain.
Feb 2, 2012 at 3:56 UTC
POP at 995 worked. Thanks!
Is there a downside of using POP? Everyone says to use IMAP??
Feb 2, 2012 at 4:04 UTC
I used it because it was already enabled on the account. It's an encrypted connection, so I didn't worry too much about it. But use it at your own risk, and make sure whether or not you'd rather use IMAP.
Feb 2, 2012 at 4:06 UTC
Isn't there a essential diference when using POP vs IMAP, thatemails are kept on Server and with POP they are transfered to client, unless defined to keep copies on the server.
Feb 2, 2012 at 4:16 UTC
You can define in Google what to do with email that has been downloaded via POP - as a server-side setting.
So it more depends on your procedures and policies for emails received for helpdesk use, I'd guess.
Feb 2, 2012 at 4:19 UTC
>Rajko it room A
I could not telnet using port 993.
Feb 2, 2012 at 4:22 UTC
Since we can copy of email message in sw, I do not need a copy on server.
WooHoo. Thanks All.
Feb 2, 2012 at 4:38 UTC
Than your FW or router is blocking this traffic. Check this with your admin.
Jan 31, 2013 at 7:21 UTC
1st Post
Hi People
I have this error on SMTP option: Error on outgoing settings: Server smtp.gmail.com could not be reached on port 587""
Jan 31, 2013 at 7:22 UTC
Who solve it?
This discussion has been inactive for over a year.
You may get a better answer to your question by starting a new discussion.


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subset: commoncrawl


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Unless I find them funny, Mary Sue fics usually bore me. However, I don't enjoy Mary Sue parodies much more, because a lot of them spend so much time and effort on bashing Sues that they never have a chance of being stories of their own. I decided I wanted to write a Mary Sue parody that was still a full story. (And I wanted to write Pokéfic. I've never written Pokéfic before.) So, I wrote this: call it a parody of Mary Sue parodies, or call it a regular comedy about a really special snowflake, or call it dumb.
I think this is set in the video game universe, but I've borrowed some elements from the show (such as Pokémon Centers that actually have rooms like hospitals). There are no canon characters beyond Nurse Joy and some Pokémon, anyway.
To the people who have me on Author Alert expecting me to be writing fics in other fandoms, and not random Pokémon oneshots: my fics aren't dead, really. And I'm not abandoning them for the Pokémon fandom. Well, okay, I might be doing a Mewtwo oneshot sometime soon, but that's it, I promise.
Disclaimer: Pokémon belongs to people in Japan and to Nintendo and to I-don't-even-know-who-else, I haven't been keeping track of this stuff. Don, Billie, Henry, and Kid belong to me. Mary Sue... why, Mary Sue belongs to us all.
The Queen of Make Believe
Sometimes Nurse Joy thought that the prerequisites to become a Pokémon trainer were too lenient. Not many of her fellow nurses agreed, but then again, none of them lived in Lavender Town.
Sure, the rules had been all right back in the old rural days, when Pokémon were needed for daily living, when people had a Tauros to help plow the fields or a pet Growlithe to keep wild Raticate from tearing up the crop. Back then, giving a child a Pokémon training license meant he could help his family business. Today, though, little boys and girls got licenses to join what they thought amounted to a national game, and Nurse Joy thought they were all too young to play.
Nurse Joy's Center huddled in the massive shadow of Pokémon Tower, and too often she saw trainers coming in with Pokémon to heal after a battle with a Ghastly or a channeler; the reason many of those trainers were in the Tower to begin with was because they were paying their respects to deceased Pokémon. Too often, she saw shattered children, only ten or eleven years old, who had thought their Pokémon were invincible until they sent out a Weedle against a hungry Fearow and five minutes later only the Weedle's stinger remained. Children would come into the Pokémon Center, sobbing and guilty, hating themselves—at only ten years old—for letting precious Charmandy or Meow-Meow die, and now too scared to let their surviving Pokémon out of their balls. The world could be dangerous, but many children, growing up on a diet of danger-free and glorified Indigo Plateau tournament broadcasts, didn't learn that until too late.
So she feared the worst when the door opened and a solemn-faced little girl in a faded pink jumper walked in. She was far too young to be a licensed trainer, but these days that only meant she couldn't participate in official Pokémon League events, not that she didn't own Pokémon. Almost all children these days had pets, and all they needed was parental approval. Nurse Joy had once seen a child of four with a pet Skitty her father had brought back after a business trip to Slateport. She'd thrown its Pokéball into Silence River to battle a Goldeen, and the Skitty had drowned.
However, this girl didn't look like a grieving trainer, despite her solemn expression. She skipped right up to Nurse Joy and said lightly, "Hi. I'm the world's youngest Pokémon trainer."
Nurse Joy didn't know what to say to an introduction like that, so she smiled hesitantly. "Is... that so? How old are you?"
"Six," the girl said, then frowned, thought, and said, "Seven. I had a birthday one month and four days ago."
"I see," Nurse Joy said. "Happy birthday." She wondered what the girl wanted.
"World's youngest Pokémon trainer?" Don said. He was slouched in a seat near Nurse Joy's front desk, hat pulled low over his eyes while he waited for his Pokémon to be healed. Nurse Joy had thought he was sleeping. He sat forward, tipping his hat back a bit and putting his elbows on his knees. "So tell me, missy. Are you by chance the world's youngest angler, too?"
The girl shook her head. "No, fish are icky," she said. "Except Dratini."
Don laughed in surprise, and even Nurse Joy had to smile. "Well, tell you what, missy," he said. "I don't think there are too many Dratini down where I fish, but if you ever want to learn, come see me down on Silence Bridge and I'll give you a real nice rod, all right?"
"Still trying to get a son to take fishing?" Nurse Joy teased. This wasn't the first time he'd offered fishing rods to trainers in the Pokémon Center. She suspected that half of Kanto had a rod from Don by now. "I didn't know you were trying for a daughter now."
Don shrugged. "Nothing wrong with helping the little ones learn to angle."
Impatient, in the way that all children get impatient when they think what they want is more important than whatever everyone around them wants, the little girl loudly said, "Excuse me, but I'm a princess."
Don gave his surprised laugh again.
"Oh! Pardon my rudeness, your Majesty," Nurse Joy said with curtsy, trying not to giggle. "Welcome to the Lavender Town Pokémon Center. I'm Nurse Joy, and I'll be glad to help you in any way possible." She had no problem with playing along with little kids' make-believe games. Last week a little boy and his Pokémon had come in (his face and hair had matched the mousey look and fur color of his Rattata perfectly), wearing a black turtleneck inside out that he said he'd gotten from his older sister. He'd waved around a water gun, insisted he was in Team Rocket, and demanded all the Pokémon in the center. Nurse Joy had stuck her hands in the air and pretended to be frightened, and then gave the boy a Pokédollar and his Rattata a berry and sent them on their way, hoping the boy and his Rattata wouldn't get into any real trouble. "May I ask your name, princess?"
"You may. I have two names," the girl said proudly. "Mary Sue."
"I've got a cousin named Mary Sue," Don said. "She's got yellow hair, though." He briefly lifted his hat to demonstrate the color. "Not blue like yours."
"It's periwinkle," Mary Sue said, then turned to Nurse Joy. "I need you to heal my Pokémon, ma'am. I think it got hurt when I caught it."
"Oh, it's not too badly hurt, I hope," Nurse Joy said.
"I don't think so," Mary Sue said. She unzipped a cute little purse with a stylized Togepi pattern dancing along the side, and pulled out something spherical. "I think Sableye are s'posed to be stronger when they're shiny. And I told Mewtwo to go easy on it."
Don cracked up. "M-Mewtwo!" he gasped. "You mean that... clone-thing in all the tabloids? And a shiny Sableye! In K-Kanto!"
Mary Sue nodded. "It was probably lost," she said.
"Oh yes, very lost," Don agreed, grinning like a fool.
Nurse Joy covered her mouth to hide her smile. "I see. A shiny Sableye," she said politely. "Do any of your other Pokémon need healing? Your... Mewtwo?"
"No. Mewtwo's only a little bit hurt, and he doesn't like getting healed at Pokémon Centers. I just give him potions an' stuff since I'm rich," Mary Sue said. "Mew and Entei and Articuno are fine, and so's the last one."
While Don continued chuckling, Nurse Joy asked, "What's the last one?"
"She's a new Pokémon! No one's ever seen her before until I caught her," Mary Sue said excitedly. "She was my first Pokémon! She looks kinda like a Meowth but she's blue and pink and has butterfly wings and a crooked tail like a Pikachu and she's got spots shaped like stars."
Well, Mary Sue was certainly a creative child. "Oh? What species is she?"
"I don't know. It doesn't have a name yet," Marry Sue admitted. "I call her Minnie."
"Ha!" Don said. Nurse Joy shot him a dirty look. They had gotten enough fun out of Mary Sue, she thought, and it really wasn't nice to laugh at anyone. Children especially. Besides, little girls who pretended to be princesses were so common; how many invented their own Pokémon?
"Well, I'd be glad to heal your Sableye for you," Nurse Joy said. She figured, if Mary Sue even had a Pokémon, she might have caught a Ghost type in Pokémon Tower and mistaken it for a Sableye. Kids made all sorts of mistakes, especially the unlicensed ones too young to own a Pokédex. Nurse Joy had seen children come in with a Pidgey thinking it was Zapdos. (And on one very notable occasion, one child had gotten Pidgey and Zapdos confused the other way around. Her fellow nurses in other towns still didn't believe her story.) Either that, or Mary Sue was making up the whole story, like she had to be with Mewtwo.
This latter theory seemed to be the case, because she presented Nurse Joy with the ball she'd been holding: it looked like a purple grapefruit, with sequins glued on. Definitely not a Pokéball, but it wasn't a fruit native to Kanto. "What's this?" she asked, trying to imagine where a fruit like that might grow. Perhaps Sinnoh?
"It's Sabey's Pokéball. It's traditional to make them out of fruit on my island," Mary Sue said. "I make all mine myself. The sequins are just decoration, so don't worry if you knock some off. I put sequins on it 'cause Sabey's a shiny Pokémon."
"Well, that's mighty clever of you," Don said. Nurse Joy gave him a warning look, afraid he was being sarcastic, but he looked like he was be actually playing along now. That was sweet of him. "Isn't it kinda hard, making a Pokéball out of fruit?"
"Yes. Most people have to study for years and years and years," Mary Sue said. "I learned when I was three. I'm a child progeny."
"Prodigy," Nurse Joy corrected.
Mary Sue nodded. "That too. It's because I had royal tutors and I'm half-Alakazam. They're smart."
"Is that so?" Don said, with a perfectly straight face. "Is that on your mama's side or your papa's?"
"My daddy's," she said. "And my mommy is in the Elite Four and my step-daddy is a king."
"That's very nice," Don said. He was doing very well. Nurse Joy would have to thank him for playing along so well later.
She turned the purple fruit over in her hands. It looked like a perfectly normal grapefruit, except for the color.
A Chansey pushed through the swinging doors behind Nurse Joy's desk, holding a ball crafted out of a blue Apricorn. "All better!" she said cheerfully in the Pokémon language.
"Thank you," Nurse Joy said, taking the ball and holding it out to Don. "Do you think you've caught enough Magikarp yet?" she joked. This was the seventh he'd brought in this month.
"This one's the biggest I've ever seen," Don said. "Honest, I almost wished I had a Heavy Ball for it. It broke three of my Lure Balls." He took his Pokéball with a greedy smile.
"In my kingdom, all Magikarp evolve into golden Gyarados," Mary Sue said. "I've got two at home. They're twins, so that makes the girl Psychic and the boy Dark."
"Really? How interesting," Nurse Joy said. She hoped the little girl would grow up to be a writer. She had such an imagination.
"I'm half-Gyarados," the girl added. "I can use Hyper Beam when my friends are in danger."
Don (even though Nurse Joy could tell he was trying to be on his best behavior) let out a laugh. "On which side of the family?"
"Well, him again!" Don said. "I'll be..." he was interrupted by Nurse Joy, who cleared her throat, "... darned. An Alakazam and a Gyarados at the same time. What else are you related to on your daddy's side?"
Mary Sue took a deep breath. "A Clefairy, an Umbreon, a Shiftry, a Charizard, a Venomoth, a Porygon, a bunch of Unown, a Celebi, and Lugia."
Nurse Joy and Don stared at her. Then they burst out laughing.
Mary Sue glared at them. "It's true!" she said. "Really! I'm not lying!"
"Of... of course not, sweetie," Don wheezed. Nurse Joy was still trying to control her laughter.
"'Your majesty,'" Mary Sue insisted, stamping a foot.
"Sure! My majesty."
She turned towards Nurse Joy and pointed at her ensequined purple grapefruit. "Are you gonna heal my Sabey, or shall I have to take my business to another Pokémon Center?" she asked, with a regal tip of her head. She could certainly act the part of a princess.
"Oh, of course," Nurse Joy said, turning to Chansey, who'd been standing behind her and listening to the whole conversation. "You heard the princess. Please heal her Pokémon," she said with a wink.
"Yes ma'am," Chansey said, winking back as she took the fruit, then hurried back behind the swinging double doors.
"And make it fast," Mary Sue said crossly. "I'm going to Saffron City because Mewtwo wants to meet Sabrina."
"That's right!" Nurse Joy said, pushing open one of the double doors to call to Chansey. "Don't take too long!"
Mary Sue nodded approval. "We have to go fast. I have powerful enemies following me," she said. "My Pokémon can take care of them, of course, and if they can't then I can do it all by myself. But I don't want to have a battle in your Pokémon Center 'cause we'd probably destroy it."
"That's very thoughtful of you," Don said.
"Yes, a princess must think of the people," Mary Sue said airily.
Chansey came back, holding Mary Sue's fruit. "All better," she said, holding it up for Nurse Joy to take.
"That was fast," Mary Sue said, taking her fruit back. Chansey smiled and said nothing.
"It was nice meeting you, your majesty," Don said as Mary Sue skipped towards the door.
"We hope you'll be back again!" Nurse Joy said.
"I hope I won't need to!" Mary Sue retorted, and the glass front door slid shut behind her.
Don chuckled. "What a sweetheart. She's sure a feisty one. She'll make a good trainer someday."
Nurse Joy still hoped she would become a writer. "I just hope she doesn't still have so many fantasies by the time she's ten, if she's going to be a trainer," Nurse Joy said worriedly. "I'd hate to meet her again when she's visiting the Tower, because she was pretending her Rattata was Raikou and sent it out against something too strong."
"Oh, now. A healthy imagination is a good thing in a girl her age," Don said, but he didn't sound enthusiastic. He surely understood what Nurse Joy meant. He spent a lot of time in this Center, waiting for his latest Magikarp to heal, and he saw a lot of visitors to the Pokémon Tower, too.
Chansey tugged on Nurse Joy's skirt for attention. "I couldn't get inside it, but that fruit was very light," she said. "I think it might be hollow."
"Was it really?" Nurse Joy said. "How odd..."
"Wha'd she say?" Don asked.
"Mary Sue's fruit was hollow."
"Huh! Go figure," Don said, scratching his stubbly chin.
Chansey suddenly cocked her head. "Did you hear that?"
Nurse Joy glanced up, listening. All she heard was the dull whoosh of the air conditioning and a whirring from the machines in the back. "No..."
"I'm going back with the injured Pokémon," Chansey said worriedly. "Please be careful out here." She scurried back through the double doors.
That was... unusual. Nurse Joy turned towards Don. "Do you hear something?"
He shrugged. "Like what?"
The roof exploded.
Nurse Joy dove under her desk for cover. When the rumbling had quieted and chunks of ceiling had stopped falling, she opened her eyes and discovered that somehow, Don had ended up next to her. They stared at each other, then Don motioned for her to stay down, slowly scooted out the back of the desk and stood. He quickly crouched down again. "There's someone on the roof," he hissed. "Two people."
Nurse Joy's eyes widened. "Did you see who they were?" she asked.
"No, but I got a pretty good guess," Don said. "They're wearing gloves and boots and black pants. It can only be one group."
Nurse Joy gasped. "You can't mean...?"
Don nodded. "Ninja! I hear they come from Mahogany Town," he said. "My sister saw a special on them. Now, what are they doing this far east?"
Nurse Joy stared at him in disbelief. "Ninja?"
There was a pair of heavy footfalls in the lobby of the Pokémon Center, followed by a female voice. "All right, we know you're here! So stand up where we can see you!"
"That's right," a masculine voice added. "We're packing fire!"
"Heat," the female said.
"We're packing heat. Not fire."
"Heat? Then why's it called firepower?"
"I don't..."
"And gunfire?"
"How should I..." The female made an aggravated noise. "Look! Just, whoever's here, stand up where we can see you or we'll shoot ya!"
"But how can we shoot them if we can't see—"
"Shut up, kid."
Don looked at Nurse Joy. "You stay," he whispered. "I'll go. Just hide."
Nurse Joy put a hand on Don's arm to stop him and shook her head. "They know every Pokémon Center has a nurse. They know I'm here already." Before Don could protest, she scooted out from under the desk, brushed off her skirt, and stood up.
They were indeed packing heat. The man looked like some kind of punk, with a tattoo of an Onyx writhing up his neck and onto his forehead, and he was holding a shotgun. The woman, with blue lipstick and purple eye shadow so thick it looked like she had frostbite and two black eyes, held a pistol in each hand. They had a red R on each of their black shirts.
Nurse Joy swallowed hard, and then put on as gracious a smile as she could manage. When in doubt, play along with the game. "Can I h-help you?" she asked. Maybe, she thought optimistically, the front door was jammed and they had to blow up the roof to get inside to heal their Pokémon. And maybe they had come from playing laser tag and the guns were toys. And maybe the R's stood for a Raticate fan club.
And maybe Ho-Oh would swoop down through the hole in the ceiling and whisk Nurse Joy away to a magic land of Miltank milk and Beedrill honey.
"Where's the other one?" the female asked. "Come on, you're hiding someone! Show us!"
"I-I don't know what you're—"
"It's all right, Joy." Don pushed himself to his feet, and glared at the two invaders. "You're not gonna scare me, he said, stepping in front of Nurse Joy to shield her from the intruders. He held up the Lure Ball containing the Magikarp he'd just caught. "I don't want to have to use this," he said.
The female sneered. "And what's that? A pitiful Goldeen?"
"No. Not a Goldeen," Don said. Nurse Joy sighed. What was he thinking?
"You're still hiding her!" the man said. (The Onyx on his neck twitched when he spoke.) "Where's the princess?"
Nurse Joy and Don looked at each other, equally baffled. "Princess?" They couldn't mean Mary Sue.
"Princess! Yes, princess!" the woman exploded. "Princess Mary Sue! Heir to the throne on Citrine Island! The little blue-haired brat that—"
"Periwinkle," the man said.
"Yes, the periwinkle-haired brat that escaped us in the Rock Tunnel!" She pointed at Nurse Joy. "Where is she?"
Nurse Joy gulped. "We... we haven't seen any—"
"You mean she was a real princess?" Don blurted out. The pair turned their attention to him, the woman with her penciled eyebrows raised as if to say well-what-do-you-know, and the man with a broad smirk that revealed a broken tooth. Nurse Joy glared at Don.
"What do you want with her, anyway?" she demanded of the intruders. "Who are you two?" Maybe, she thought optimistically, the R's stood for Royal, and these two were the princess's royal armed bodyguards who were trying to find their charge.
The pair looked at each other in surprise. "We forgot the motto again, didn't we?" the man asked.
"How stupid!" the woman said, slapping her forehead. "Do you have the tape player with the background music?"
"I think the royal brat melted it."
"Crap. All right, we'll do it a cappella." The two struck a pose, and as Nurse Joy and Don watched dumbstruck, they recited one of those awful motto-poems, the woman starting:
"To revive the world through devastation!"
"To free all peoples by assassination!"
"To unveil the evils disguised as love!"
"To escape the reach of The Man above!"
"Billie!" The woman stuck one of her pistols in her belt and threw a Pokéball, releasing a Magby.
"Kid!" The man shifted his shotgun to one hand and sent out a Smoochum.
"Team Rocket! Emancipating the world at the speed of light!"
"Fight the power or face our might!"
A Rattata and a little boy jumped down through the hole in the ceiling.
"That's right!" The boy looked up at Billie. "Did I do good?"
"You did very good, Henry," Billie said, picking the boy up and carrying him in her gun-free arm. Nurse Joy realized Henry was the same child who had come in a few days ago in an inside-out black turtleneck, claiming to be a Rocket. He and Billie had the same purple hair.
And Don had thought they were ninja. Someday they'd laugh about this, Nurse Joy hoped.
"Now we've been introduced," Kid said, smirking. "So where's the princess?"
"Why do you want her?" Don demanded.
Kid's Smoochum produced a flurry of sharp flakes, and Don took a step back. "Because," Kid said, "she got the Sableye I wanted to catch."
Billie whacked Don in the back of the head with her pistol, and Henry threw in an extra smack on is arm. "Forget the stupid Sableye!" she snapped. "Yeah," Henry added.
"But it was orange," Kid whined. "And it had an emerald on its chest."
"And the princess had Mewtwo!" Billie said. "Who cares about your stupid Sableye if we can bring Mewtwo back to the Boss? Do you want to leave Mewtwo as the tool of a corrupt, bloated monarchy-dictatorship, or do you want it in the hands of the law-breaking vigilantes who know a corrupt system of The Man when they see it?"
Nurse Joy had never heard Team Rocket described as "vigilantes" before.
Kid sighed. "I know, I know. We want a power like Mewtwo in the hands of the oppressed proletariat, not the greedy hands of the ruthless, crooked bureaucracy." (If Nurse Joy didn't know better, by now she'd have thought that Billie and Kid had stopped talking about Team Rocket all together. She was beginning to think that they'd have been more accurate to call themselves ninja after all.) "It's just that you don't see a Sableye with an emerald in its chest every day."
"When Team Rocket overthrows the status quo and brings down the biased Pokédollar-based economy, emeralds will be free for the taking," Billie told Kid comfortingly.
"Yeah, I know... but it sure takes a long time to overthrow status quos, doesn't it?"
As they talked, Don turned to Nurse Joy and whispered, "Do you think these guys are serious? Did Mary Sue really have those Pokémon?"
Nurse Joy didn't see how she could have possibly been keeping Pokémon in sequin-colored fruit, but... "I think we have to treat them like they are," she whispered back. Even if they did end up being wrong about Mary Sue, Team Rocket thought they were right, and when Rockets wants something they get violent. Billie and Kid had already blown a hole in the ceiling, after all.
Nurse Joy couldn't call the police without their knowing; the only phone line was at the front desk. What else could she do? Distract them, knock the phone off the hook, and tap in the emergency number in hopes that the police would figure out something was up when no one on the other line said anything?
But what if the police didn't get there in time? If Team Rocket was convinced that Mary Sue had come here, they would tear the Pokémon Center apart, either trying to find her or trying to make someone tell where she'd gone. Nurse Joy could see the miserable faces of a hundred children who had entrusted their Pokémon to the care of this Center, children learning that Team Rocket had stolen them or done worse, and it would be her fault... and then she imagined Team Rocket finding Mary Sue, stealing her Pokémon, leaving her devastated, and then unleashing the power of Mewtwo (she hadn't even believed tabloids claiming Mewtwo existed) on Kanto... How could she win?
"Hey!" Billie shouted. Her Magby jumped onto Nurse Joy's desk and started throwing off flecks of fire, sizzling and melting anything flammable and frying a few electronics. Nurse Joy and Don leaped back, so that they almost fell through the double doors. (So much for phoning the police.) "Where's the princess? Henry saw her come in here. We're not asking again!"
"She... she's not here anymore," Nurse Joy said, thinking desperately about what to say next. Billie's and Kid's eyes narrowed.
But Nurse Joy was good at playing make-believe, and she knew how to play with Rockets: they liked rare Pokémon more than anything else. (Even more, Nurse Joy hoped, than unshackling the subjugated masses.) "And Princess Mary Sue isn't going to be back for a while. She left one of her Pokémon with us to heal and said she'd be back for it in... in a few weeks." Would they buy that? Not many trainers would leave their Pokémon in a Center for weeks. It typically only happened around the holidays, when families going out of town couldn't take their Pokémon with them.
"Well, where did she go?" Kid demanded, just as Billie eagerly asked, "Which Pokémon?!"
"I think she said it was her Articuno," Nurse Joy said. Don gave her a puzzled look. She kicked the back of his foot and hoped he would keep quiet.
Billie pointed one of her pistols at Nurse Joy. "Go get it."
"Yes, ma'am!" Nurse Joy grabbed Don by the back of his vest and pulled him with her through the double doors.
"What's that all about?" he whispered.
"Never mind! Go get a grapefruit from the kitchen," she said, pointing down a hall. "Turn right at the end of the hall, and it's the first door on the left."
"Okay." Don gave her a questioning look, but did as she said. As he headed for the kitchen, Nurse Joy searched for Chansey.
She finally found her in Healing Room 5, where all the Water-types were held in a large aquarium. Chansey looked up and smiled fearfully. "Thank goodness! I heard an explosion," she said. "I had to check the aquarium to make sure it didn't break. What happened?"
"It's Team Rocket. I'll tell you the rest later, we need to work fast," Nurse Joy said. "Do we have any purple paint?"
Chansey frowned. "I don't think so. Wait..." She walked towards the door, thinking. "A trainer from Johto dropped of a Smeargle yesterday. It had a bucket of paint with it," she said. "Let's check."
"Okay." Nurse Joy followed Chansey to Healing Room 3. There were various beds, baskets, and piles of hay for Pokémon to sleep on, and sitting mournfully on a bed in the corner, with his hind left paw bandaged, was a Smeargle. He was slowly stirring a big bucket of paint with his tail.
Nurse Joy sighed in relief and rushed up to the Smeargle. "Chansey, go find Don," she said.
"Yes, ma'am," Chansey said, and hurried out of the room.
The Smeargle looked up at Nurse Joy. "Hello there. Excuse me, but may we please use your..." Nurse Joy caught sight of the bucket's contents. It was pink. "... paint? Oh..."
Smeargle leaped joyously onto the floor, hopping on his right foot and dripping paint on the tile floor. "Do you have purple?" Nurse Joy asked.
Smeargle shook his head and held up his tail, hopping up and down excitedly. Nurse Joy wondered why the Smeargle had a paint bucket to begin with; didn't Smeargle secrete their own paint? Perhaps this one couldn't. Well, pink would have to do.
"Hey, what's the matter?" Don asked as Chansey pulled him into the room.
Nurse Joy straightened up. "Did you get the grapefruit?"
"All I could find were oranges. Here." Don tossed it to Nurse Joy. She fumbled with it, but managed to clutch it against her chest without dropping it. Well, if they were already making do with pink paint, having an orange instead of a grapefruit was just a minor problem.
She crouched down next to Smeargle. "Can you paint this completely pink for us, please?"
Smeargle nodded again, and eagerly took the orange. After a moment of careful artistic consideration, he dipped his tail in the bucket, painted the orange in a matter of seconds, and handed it back. Nurse Joy held it gingerly, but it was already completely dry.
"Thank you!" she said. Smeargle nodded and hopped cheerfully back on the bed, where he resumed stirring his paint bucket.
Nurse Joy took Don's hand and hurried back to the front of the Pokémon Center. "This is a Pokéball," she told him, holding up the painted orange, "and it holds Articuno. All right?"
"Got it," Don said, and then they were through the double doors and facing Team Rocket again.
"Well," Billie snapped, "where's our Articuno?"
"Here," Nurse Joy said, holding out the orange.
Billie handed her second pistol to Henry and snatched the orange out of Nurse Joy's hand, examined it, and grinned. "Jackpot! This has to be one of the princess's Pokéballs!" She held it out for Kid to examine. "Look at the color."
Nurse Joy sighed in relief. "Now please, leave the other Pokémon alone," she said.
Kid snorted, and Billie grinned evilly. "Why should we?" she asked. Kid raised his shotgun, and Don stepped in front of Nurse Joy again. "I don't see anything making us leave the other Pokémon alone. Especially now that we have Articuno!" She threw the orange into the air. It plopped on the floor. Nurse Joy winced and hoped it hadn't been squashed.
Billie squealed, and Kid rushed to pick the orange up and cradle it like a baby, awkwardly holding his shotgun in his armpit to keep it out of the way. "Hey, what gives?" he asked. His Onyx tattoo twitched irritably. "How do you get it to open up?"
"I—I don't know," Nurse Joy said, struggling to think up an explanation that would satisfy them but not expose the fact that it didn't open.
"Only the princess knows," Don said. Nurse Joy would have to thank him later.
"Where is she?" Billie demanded, pulling her first pistol out of her belt and pointing it at Don. Henry awkwardly held his up as well, imitating his sister. (This, Nurse Joy thought, was a gross display of child endangerment.)
Don held his hands up. "I'll only tell you if you promise to leave the rest of the Pokémon here alone," he said.
"Don!" Nurse Joy was horrified.
"Calm down, Joy. I'm only doing what's best for the Pokémon." He lightly tapped her shoe with his, the same way she'd signaled to him earlier.
Nurse Joy stared at him but shut her mouth. She had to trust him. This was the man who had been giving his own rods away for years, hoping to teach children to fish; he wouldn't endanger a little girl.
"We promise," Billie said quickly. Her brother and partner both nodded agreement. "Where is she?"
"She's headed south towards Silence Bridge, to fish for Dratini," Don said.
"Do tell!" Billie grinned. "How helpful. But we don't know if you're telling the truth, do we?" She glanced at her Magby. Embers sprayed out from it. (Smoochum took shelter behind Kid's leg.) "If there is no princess there, then we're letting go of a great haul of Pokémon to go on a wild Zangoose chase. And you know what they say; a Pidgey in hand is worth two in the forest... "
Nurse Joy clasped her hands together fearfully. "But you can't do that," she said, knowing full well how ridiculous she sounded. Don grabbed a Pokéball.
Kid jabbed Billie hard in the ribs. "Billie," he hissed.
"Hey, watch out for Henry!" Billie said. Right on cue, Henry let out a distressed wail, letting his pistol hang limp in his hand. Magby and Rattata scooted out from underneath his gun hand. Billie whispered something in his ear, trying to comfort him.
"Billie, forget the princess. There are Dratini in Silence River," Kid said. "What'll the Boss say if we catch a bunch of Dratini?"
Billie stared at Kid. Then she handed her second pistol to Henry as well and pulled out a Pokéball. "Magby, return. Let's go."
Kid recalled his Smoochum and, whooping wildly, the group ran out of the Pokémon Center—Billie carrying her brother, Henry waving two pistols, Kid with a shotgun stuck under one arm and a pink orange held like a gold nugget in the other hand, and Rattata trailing behind.
Don and Nurse Joy waited until the automatic glass doors had slid shut. Then they cheered victoriously.
"Don, you are absolutely genius!" Nurse Joy said, flinging her arms around his neck in gratitude.
"Er, well... Y'know. I try." He carefully extricated himself from the embrace, blushing so hard that Nurse Joy had to fight the urge to laugh. "I better, uh... call the police or something." They'd certainly be easy to describe to the police
"Yes, please," Nurse Joy said. "Those two damaged the phone in here."
"Right." Don vaulted over Nurse Joy's desk and headed towards the door. "Oh—here, take this." He tossed one of his Pokéballs, a standard red-and-white one, to Nurse Joy. She caught it slightly more gracefully than the orange. "Just in case they come back angry."
"What's this? Another Magikarp?" Nurse Joy asked.
"A Gengar." Don smiled sheepishly at Nurse Joy's surprised look. "A channeler wanted a pet Magikarp to put in the Pokémon Tower lobby, so she traded me a Haunter, and then it evolved."
"A good trade," Nurse Joy joked. Don chuckled as he headed out the door.
Nurse Joy brushed some bits of melted plastic off the desk and set the Pokéball on the surface. A Gengar with a fisherman. And a live Magikarp in Pokémon Tower.
She was glad to hear about the Magikarp. It would be good, she thought, for that Tower to have something alive for the children to see.
Princess Mary Sue stared in to the aquarium with WELCOME TO POKÉMON TOWER painted on the glass in shiny red letters.
The Magikarp stared back.
Mary Sue stuck her tongue out at it—icky fish, and it wouldn't even evolve into a gold Gyarados—then skipped to the stairs and took them two at a time up to the second floor, then crossed the floor and headed up to the third. In her kingdom, she thought, stairs were never this inconvenient.
Now that she was fairly isolated, she took out two purplefruits (one covered with sequins, the other one with sticker of a kitty and a "2" scrawled next to it in marker), pressed the little button where the stem used to be, said a secret magic word, then threw the two fruit up into the air. A light flashed golden and brilliant out of one as a dizzy-looking orange Sableye flitted free; a much more subdued, dull red beam let Mewtwo skulk out into the open.
"Hey!" Mary Sue tugged on Mewtwo's tail. "Hey, Twosie! Did they heal him?"
Mewtwo gritted his teeth at the horrible nickname, jerked his tail out of Mary Sue's grasp, and looked at Sableye. He was tottering around unsteadily, waving confusedly at a pair of curious Ghastly with one hand and massaging a burned knee with the other. It wasn't like the Sableye needed much healing anyway. It had been immune to all of Mewtwo's psychic attacks. Immune! What freak Pokémon was this, anyway? No, Mewtwo thought to her; He was not healed. The nurse probably did not know how to open his Pokéball.
"Hmph. They never do."
That is because you never tell them how, Mewtwo reminded her.
"It's my secret magic word!" Mary Sue said stubbornly.
Mewtwo rolled his eyes and decided it would be wisest for him to keep his current thoughts uncommunicated. Instead, he told Mary Sue, Supposedly, there is an area blessed with... 'white magic' of some sort on the fifth floor. Pokémon may be healed there. You could take Sableye to that area.
"His name is Sabey!" Mary Sue said, picking him up. Sableye dangled in her arms, bewildered, then turned to wave a jagged-toothed good-bye to the small crowd of Ghastly and Haunter that had gathered to ogle at him, obviously a Ghost-type but not one they recognized. One of the Haunter waved back.
Mewtwo reluctantly followed the princess across the third floor and up the next flight of stairs. "They didn't believe me again, when I told them who I was. Nobody recognizes me off of Citrine Island. I hate it," Mary Sue complained. "If it wasn't my destiny foretold by Celebi and the five Legendary Birds a thousand years ago to be the world's youngest Elite Four Champion in Kanto and Johto and then win every contest in every category in Hoenn and Sinnoh and then become queen of all twelve Pokémon lands including the ones that don't exist yet but will in three years—" she took a deep breath, "then I'd go home."
Yes, and then Mewtwo would get to return to his nice little cave northwest of Cerulean City, where he could live like a hermit and occasionally converse with the nearby flock of Mew that liked to assault trainers who battled that little boy with the Slowpoke. He missed his cave. Foolish princess with her cruel, stronger-than-a-Master-Ball purplefruit balls. Destiny can be changed, princess, he hopefully reminded her.
"Yeah, but mine's okay," Mary Sue said, to Mewtwo's disappointment. "I just wish people here would believe me more!"
Maybe they would if you didn't lie so much. Mewtwo shook his head. How many different fathers did you claim to have this time?
"It's all true!"
Mewtwo crossed his arms. (It was a slightly uncomfortable position, but at least it got humans' attention and told them he meant business.) Princess, your father was a Ditto disguised as the king, which a servant sent into your mother's room as a practical joke. Being the offspring of a human-woman and a Ditto-disguised-as-human-man does not make you related to every Pokémon a Ditto can transform into. It makes you, genetically, a human.
Mary Sue turned around and stuck her tongue out. "It still counts."
Mewtwo, once again, decided to keep his thoughts on the princess to himself. She had once threatened to accuse him of treason against the Citrine crown. This didn't frighten him in the least but he was sure it would mean he'd have to spend much more time conversing with this girl.
They reached the fifth floor. Mary Sue carried Sableye past a couple of kindly-looking old channelers and one who looked a little possessed, and found an elaborate seal glowing white on the floor. As she stepped on it, the seal exploded into rainbow beams of pure energy that sent all the Ghastly darting for the corners and made all the unpossessed channelers rush forward to bow down to what could only be the chosen princess of destiny, or something ridiculous like that. Mewtwo sulked in a corner with the Ghastly, unimpressed and bored. He didn't care if Mary Sue was destined to turn the planet into a mint berry. He found her annoying, he didn't care about her grand destiny, and he was sick of having to interact with so many humans, Mary Sue included. Even Team Rocket was starting to look better than this. Sometimes the Rockets had ignored him or maintained stony silence in his presence. He missed that.
Mary Sue practically floated out of the sacred seal. Her eyes had turned gold, and she suddenly looked wise beyond her years. (Specifically, she looked about as bright as a nine-year-old.) "I'm destined to catch Mewfive, your sister," she said.
How nice for you. Mewtwo made a mental note to hunt down any scientists that were still messing around with Mew gene experiments. As soon as he wasn't bound to a fruit peel in the princess's purse. Are you ready yet to proceed to Saffron City, princess?
"Okay." She recalled Sableye and headed towards the stairs, waving at the two kindly channelers (who were still bowing) and the one possessed channeler (who was twitching on the ground). "They believe me," she said smugly. "Oh. And I guess Billie and Kid believe me, too." Mary Sue wrinkled her nose.
Yes, they believed her. They'd been stalking her for so many weeks now that Mewtwo had almost stopped disliking them for their Rocket-ness. Yes. They believe you. In fact, Mewtwo was on the verge of deciding that the next time he saw them, he'd give them a message to deliver to Giovanni: if he did everything in his power to get Mewtwo away from Mary Sue, then Mewtwo would gleefully be Team Rocket's WMD again. (Mewtwo would find a way to wiggle out of keeping his end of the bargain later.)
Until then, however, he'd try to sway Sabrina to his cause when he reached Saffron City. As one psychic to another, maybe she would be sympathetic to his plight. Maybe. She'd certainly be easier to reason with than silly seven-year-old Mary Sue....
"Before we go to Saffron City," Mary Sue said thoughtfully, "maybe we should try to catch Moltres. Minnie told me last night that the stars are about right for me to catch him."
Mewtwo froze in mid-air. You are joking.
"I heard that somebody caught Zapdos. That's probably my rival!" Mary Sue said. (To Mewtwo's knowledge, Mary Sue had no rivals.) "We need to get to Moltres before the other guy does."
Mewtwo couldn't believe it. But, Saffron City is on the way to Victory Road.
"Oh, that's where Moltres is?" Mary Sue said. "Good, you can lead me there. Can I ride on Articuno while we go there?"
Could we stop in Saffron City on our way to Moltres? Mewtwo tried.
"It's a matter of priorities!" Mary Sue said, waving her hand regally. Mewtwo narrowed his eyes. As if this ridiculous seven-year-old knew anything about priorities.
"Come on!" Mary Sue said, prancing down the stairs. "We're going to Victory Road! Can Minnie ride on your back?"
Mewtwo shuddered. NO!
"Yes she can, she's small enough. Hurry up!"
Mewtwo looked down at the Sableye next to him. Welcome to the beginning of the rest of your life, he grumbled at it. The Sableye just stared back, unable to hear him.
Why, of all the humans that had to track Mewtwo down and re-enslave him, did he have to be stuck with this ridiculous girl? He was sure there were other human children out there who weren't so infuriating. He could almost remember one, from a long time ago, but that was probably wishful thinking. Anyone would have made a better master than Mary Sue.
The prerequisites to become a Pokémon trainer, Mewtwo lamented, were far too lenient.


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share out
Definition of share out
chiefly British
: to divide (something) into parts and give the parts to different people In her will, she shared out her property to her nephews and nieces.
Word by Word Definitions
: plowshare
: a portion belonging to, due to, or contributed by an individual or group
: one's full or fair portion
: the part allotted or belonging to one of a number owning together property or interest
: to divide and distribute in shares : apportion
: to partake of, use, experience, occupy, or enjoy with others
: to have in common
: in a direction away from the inside or center
: outside
: from among others
: eject, oust
: to identify publicly as being such secretly
: to identify as being a closet homosexual
: used as a function word to indicate an outward movement
: situated outside : external
: out-of-bounds
: situated at a distance : outlying
: outside
: one who is out of office or power or on the outside
: an act or instance of putting a player out or of being put out in baseball
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General Motors is pulling the plug on it's Antwerp, Belgium, plant, the automaker announced Thursday, in an attempt to restructure it's European operations. The automaker also says it's going to cut 8,300 jobs across Europe. The plant, which has built 14 million cars since it opened in 1924, currently employs about 1,400 workers.
"The decision to announce this today was not taken lightly; instead, it is the unfortunate result of the current business reality," said GM Europe President Nick Reilly, who is also head of GM's German carmaker Adam Opel. "We must make this announcement now so that we can secure a viable future for the entire Opel and Vauxhall operations." (Opel sells under the Vauxhall brand in Britain.)
Opel has been in a state of flux for the past year, as General Motors attempted to sell the brand and then changed its mind in November. Reilly said he's been working on a plan to restructure Open since then. The automaker needed to cut production capacity by 20%.
-- Sharon Silke Carty/Drive On
Chris Woodyard is an auto writer for USA TODAY who covers all aspects of motoring. He revels in the exhaust note of a Maserati and the sharp creases of a Cadillac CTS. Chris strives to live a Porsche life on a Scion budget. More about Chris


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Rich Lowry's characterization of President Barack Obama and liberals in general says more about him and his ilk than about them. It was enough that former New York City Mayor Rudy Guliani's unfortunate, unfair and impudent attack on Obama's love of country verges on slander. Lowry in defending him goes even further. His own words show him up to be cynical and smug and thoroughly spiteful. From his supercilious perch, he looks down on those he panders to by throwing them more red meat labeled Obama.
Despite Obama speaking publicly of his love of country repeatedly, his doing so is not enough. Why? Because the same easily aroused and susceptible crowd Lowry appeals to have already made up their minds, and the poll he refers to, not surprisingly, confirms it. But it proves nothing. What it indicates is what we already know: that the two parties are divided on just about everything. What it reveals in this instance is not love of country or lack of it but prejudice.
I'm a liberal and I've always loved my country, and I still do. There are a lot of liberals like me. I resent Lowry's partisan generalizations. What makes him patriotic? I grew up nourished by flag and country. Everywhere around us were reminders of great Americans, living and dead in every field of life and of American history. I was a great flag-waver.
When Pearl Harbor arrived, flag-waving wasn't enough. It was time for action. It was easy to wave flags and say how patriotic you were. The real proof was putting your life on the line by serving your country. So, like millions of others, I did. I joined the Marines and fought in battles in the Pacific, including Iwo Jima, and survived. Many of my brothers in arms didn't. Since then, I'm still a flag waver. What annoys me and countless others is someone like Dick Cheney getting five deferments in Vietnam and commenting he had more important things to do. This from a man who couldn't wait to send others into combat in another war based on a lie. What kind of man does this?
World War II united us, but the Vietnam War and our bogus invasion of Iraq divided us. It still does. Before Vietnam, both parties agreed on foreign policy. No more. In Vietnam, Democrats saw a government that betrayed them by a war based on a lie; Republicans felt betrayed by a public they felt was too influenced by the media and the universities to support a war that could have been won. The same applied to our bogus invasion of Saddam Hussein's Iraq. It's exactly why Lowry's poll came out the way it did.
Steve McMurray
retired art director
River Ridge


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BMI SYSTEM creates software that helps our customers comply with government regulations in the healthcare industry. We are headquartered in the UK and France.
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- going
I. noun
Date: 14th century
1. an act or instance of going
2. plural behavior, actions <for his eyes are upon the ways of man, and he seeth all his goings — Job 34:21 (Authorized Version)> 3. the condition of the ground (as for walking) 4. advance toward an objective <when the going gets tough> II. adjective Date: 14th century 1. a. that goes — often used in combination <easygoing> <outgoing> b. working, moving <everything was in going order> 2. living, existing <the best novelist going> 3. current, prevailing <going price> 4. conducting business with the expectation of indefinite continuance <going concern>
New Collegiate Dictionary. 2001.


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Separate names with a comma.
Discussion in 'Original Pictures Forum' started by sgl41377, Feb 11, 2009.
Nice setup, man.
Growing pains!!!!!!!!!!!
Trailer looks well organized but way too full!!!!!
Next time get a tandem axle. You could be getting borderline on the load for a single axle.
Yes, it is very borderline on weight. It will do for now. I do wish it was a tandem axle.
Yes, the front cage was built by my father in law and I. We bought the angle iron and expanded metal locally and built it. He also made the backpack racks and stuff for me. It is a lot cheaper to make your own racks.
Yes, it is a perfect spot for them. My trailer is not very wide so their is plenty of room. Making these racks with the materials we have really only takes about 10 minutes. The one negetative is that they are heavy, adds a lot of weight to the trailer.
Let me know if you have any questions.
nice setup there
Nice set up and equipment. Little tight, but you do what you have to. Its a good problem to have. Have a good season.
Awesome setup...eXmark/Toro and Stihl are the way to go.


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Aviator Spy Sunglasses
Original Spy Sunglasses and Still the Best
The Aviator Spy Sunglasses are awesome they are fashionable and they allow for the wearer to see behind you. These shades allow for you to look straight ahead and have eyes in the back of their head.
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Expert Recommended:


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Estate-bottled Champagnes, or as Terry Theise calls them, farmer-fizz, are the micro-brews and single malts of the wine world. Unlike the brand-driven Grand Marques which blend various lots sourced from multiple parcels throughout the Champagne region, these are the creation of roughly 2,000 vintners who grow, produce and bottle bubbly themselves from their own tiny patches of hallowed Champagne dirt. Grower Champagnes are artisanal products, hand-crafted in small quantities. Their distinct vinous personalities express the vineyard sites of their origin and the human quirkiness and preferencess of the individuals who pamper them.
An estate-bottled Champagne bears the initials RM for Récoltant-Manipulant in the matriculation number on the label. While not necessarily a guarantee, a grower Champagne with this mark is almost sure to be interesting, even soulful, and worth a try. At the top levels, Grand Cru quality can be purchased for less than half the price level of the big negociant houses and represent extraordinary wine values.
On to the wines . . .
Grower-Produced Champagnes
Imported by Terry Theise Estate Selections
August 24, 2000
The ticking of a short-term parking meter limited this tasting experience to quick reactions only. Even so, my take-away impression was that many fantastic wines were offered today. Yes, WINES, not mere insipid bubbles. These fine grower Champagnes seem to be bred to be more interesting and characterful, instead of sacrificing distinction to maintain a house-style. Not as heavily dosed with sweetner, the fine fruit of recent ripe vintages can show to maximum advantage in these fascinating wines.
VARNIER-FANNIERE, Avize:
Cuvée St. Denis, Grand Cru Blanc de Blancs, $43 Filigreed nose with floral, mineral and lemon curd, dances lightly on the palate, brightly acidic with lots of verve, long greenish finish. VERY GOOD
AUBRY, Jouy-les-Reims:
Brut Premier Cru, $35 Flinty mineral-driven nose, fatter entry, round and full-flavored in the mouth with tinge of red fruit upfront, very ripe and almost chunky, clamps down in modest finish. VERY GOOD
Brut Rosé, $37 Salmon pink, flinty rose petal nose, steely impression, zesty acidity with wash of wild berry flavor, crisp ending. VERY GOOD
1995 La Nombre dOr, Campanae Veteres Vites, $44 Unique flavors from arcane varieties of Arbanne, Petit Meslier and Fromenteau. Intense and piercing nose of sultanas, pear and biscuit, aggressive young acidity lends tang and bodes well for 5 years of improvement in the cellar, concentrated and weighty with exotic fruit, caramel, Earl Grey tea, and mineral extract, very long and linear finish. EXCELLENT
1995 Cuvée Nicolas Francois Aubry, Sable Rosé, $43 Very pale tint of shell pink, oddly briny nose of cerise and mineral, very dry and austere, bracing finish. GOOD
HENRI BILLIOT, Ambonnay:
These were the biggest wines of the tasting, bursting with ripe fruit and toasted brioche. Definitely killer.
Brut Réserve Grand Cru, $38 A big bruiser with a soul-satisfying dose of Pinot Noir. Very rich and robust with toast, strong minerality and powerfully ripe fruit in the nose and palate, weighty and full-bodied with firm acidity, mouth-coating with impression of sweet ripe fruit, long corpulent finish. The Zinfandel of Champagnes. EXCELLENT [tasted three times with consistent notes]
1995 Brut Grand Cru, $53 Even greater dimensions with the volume blasting and shaking the rafters. Intense meatier nose with yeasty complexity, lavish minerality and Pinot depth, punch of fresh acidity, more complex and sophisticated yet muscular and masculine at the same time, blockbuster finish. OUTSTANDING
CHARTOGNE-TAILLET, Merfy:
Cuvée Ste. Anne, $37 Light airy nose, tightly wound in the mouth, rinse of minerals and citrus, tight long finish. Not enough revealed to evaluate. GOOD
Cuvée Fiacre Taillet Brut, $50 One of my favorite discoveries to return to again and again over these last three years, so luscious and polished. Nose of yellow apple, chalky mineral, biscuit and white flowers, impressive depth and intensity with layers of flavor, creamy texture, very long and refined, haunting finish. Will benefit from another year or two in the cellar. OUTSTANDING
1995 Brut, $44 Sweet focused nose with ripe fruit, bread dough and chalk, expansive on the palate with smoky richness and concentrated fruit, turns leaner in finish. VERY GOOD
GASTON CHIQUET, Dizy:
Carte Verte Brut Tradition, $38 Disgorged 05/07/99. Fresh green apple nose, very zesty on the palate with squirt of lemon juice, Granny Smith apple and chalk, light finish with oxalis aftertaste. VERY GOOD
Blanc de Blancs dAÿ Brut, $40 Disgorged 15/02/99. Lively nose with high-toned fruit and floral aromas, open and giving on the palate with firm backbone, very flavorful with vanilla wafers, Meyer lemon, pork rinds and apple pie, buttery aftertaste in long finish. EXCELLENT
1991 Carte dOr Brut, $46 Apple blossom, hay and lemon zest nose, less interesting in the mouth with flattened profile and too low acidity. GOOD
1995 Special Club, $55 Asian pear and chalky nose, racy acid balance with bright fruit, great clarity and verve through long finish. VERY GOOD
Réserve de Millenaire, $56 Deep and broad nose of bread dough, flint, honeycomb and dates, silken entry with creamy mouth feel, forward blast of generous fruit and toast but pulls up a tad short in leaner finish. EXCELLENT
FLEURY PERE ET FILS, Courteron:
The group of wines from this biodynamic grower were the most intensely fruity of the tasting with a juicy, dewy quality that delights but defied description.
Carte Rouge Brut Tradition, $45 Jasmine, chalk, strawberry and pear skin nose, expansive yet very light and well formed on the palate, vividly fruity middle, lingering finish. VERY GOOD
Cuvée Fleur de lEurope Brut, $50 Honeyed nutty tones with floral and buttered toast, very light footprint, delicate finish. VERY GOOD
1993 Brut, $62 Spiced earth and fruity nose, fruit-forward and deep on the palate with grapefruit, jasmine tea, mineral, mushroom, walnuts, lees and butterscotch notes, rotund honeyed finish. Most idiosyncratic. EXCELLENT [tasted twice with consistent notes]
Rosé Brut, $49 Rosy hue with lively tiny bead, exotic nose of gunflint, star jasmine, strawberry and crushed raspberry, seductive whisper of juicy berries and steely minerals, poised and refined character, crisp finish with lasting rosewater aftertaste. 100% 1997 vintage. OUTSTANDING
RENE GEOFFROY, Cumieres:
Cuvée Réservée Brut Premier Cru, $36 - Nutty nose and palate with flint, smoke and lemon zest, woody oxidative style, biting finish. VERY GOOD
Cuvée Sélectionnée Brut Premier Cru, $42 Finer and more elegant/restrained nose with a spicy complexity, more fruit-driven on the palate with apricot, pear, green apple and minerals, turns bold in full long-lasting finish. EXCELLENT
Rosé Brut, $40 Coral pink, closed nose with steely note, gripping entry, austere and cleansing on the palate, firm structure, crisp ending. VERY GOOD
Cuvée Prestige Brut Premier Cru, $48 Bread dough, citrus, mineral, jasmine and honeysuckle in deep meaty nose, explosive and full-blown on entry if somewhat shallow at mid-palate, sharply creased flinty finish. VERY GOOD [tasted twice with consistent notes]
JEAN LALLEMENT ET FILS, Verzenay:
Brut Grand Cru, $38 Vanilla bean and toast mingle in richly fruited nose, leaner in the mouth, low fizz, steely finish. GOOD
Brut Réserve, Grand Cru, $50 Damp woods in toasty nose, broad but not deep, stern personality, clean finish. GOOD
LARMANDIER-BERNIER, Vertus:
Brut Blanc de Blancs Premier Cru, $37 Plump nose with bread dough, lemon zest and minerals, lightly acidic, aftertaste of freshly mown grass in moderate finish. VERY GOOD
1995 Cramant Vieilles Vignes, Grand Cru, $45 Broader nose with deep carmelly notes and intense minerality, stark acidity, low effervescence, metallic finish. GOOD
1995 Special Club Extra Brut Blanc de Blancs Premier Cru, $52 Without a dose of sugar, one would expect this to be uncomfortably austere and dry, but the density of extract and lees carries the show. Biscuit and honeycomb nose, creamy mousse, aged quality of toast and walnuty richness, voluptuous mid-palate, fat finish. VERY GOOD
A. MARGAINE, Villers-Marmery:
Cuvée Traditionelle Brut Premier Cru - $34 Pretty floral nose, feminine personality, waves of poached pear, fresh fig, mineral and lees in the mouth, very long lacy finish. VERY GOOD
JEAN MILAN, Oger:
After meeting Milans achingly beautiful Blanc de Blancs wines made entirely from white Chardonnay grapes, I have to take back everything horrible Ive said about Chardonnay as a variety. By the way, Milan is now classified as a negociant, as he buys in a small amount of fruit from his neighbors.
Brut Carte Blanche Blanc de Blancs, Grand Cru, $37 Citrusy high-toned nose with hyacinth and lead pencil, very precise and sleek on the palate forthcoming with pear skin, candied citron, lime zest and gunflint, long-lasting ripe finish. VERY GOOD
Brut Spéciale, Grand Cru, $36 Bread dough dominates cool minerally nose, mouth-filling creaminess, expansive with incisive cut, mature leesiness mingled with spring flowers and chalky minerals, bone dry, rounded finish. VERY GOOD
1995 Brut Sélection Terres de Noël Blanc de Blancs Grand Cru, $53 Pale straw hue with delicate bead, white flowers, mineral, Meyer lemon, green apple and pear skin nose, ethereal texture with nervy acidity, classy and sophisticated etchings on the palate with subtle complexity of citrus, Asian pear, freesia, quinine and lemongrass, spritely balance, intense through long persistent finish. OUTSTANDING [tasted twice with consistent notes]
PIERRE PETERS, Le Mesnil:
Cuvée Réservée Blanc de Blancs, Grand Cru, $38 Tightly wound nose, very vinous in the mouth, high-toned yet penetrating with impressive depth and complexity of yellow apple, chalky mineral, jasmine and lemon curd, firm and vibrant, snappy succulent finish. EXCELLENT [tasted twice with consistent notes]
VILMART & CIE., Rilly-la-Montagne:
While widely praised as the finest of Champagne-growers, a couple spins around the block failed to reveal why.
Cuvée Rubis (rosé), $43 Faint blush, floral and faintly strawberry aromas, aged depth and fullness on the palate, disjointed with funky off-notes, woody finish. GOOD
1993 Cuvée Grande Cellier dOr Premier Cru, $54 Burnt match, green apple, chalky and spinach nose, biting on the palate, moldy and skunky flavors, very ripe fruit, firm crisp finish. Marred by excessive sulfur. [tasted twice with consistent notes]


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To not buy dd1 the "ONLY thing in the world" she wants for xmas/birthday?(214 Posts)
She will even "sell me her Kindle Fire, 3DS, ipod nano, ipig and her soul" if I buy her one. She tried to sell me her Xbox, until I pointed out that it was not hers to sell and already belonged to me She won't sell me her bike, she loves it too much.
She wants an ipad air. I do not want to buy her one. Not because we cannot afford one, it would be a big chunk of our christmas budget and she'd have to not do any big birthday celebrations, but we could afford one just.
The reason I do not want to buy her one is that a) I begrudge paying Apple's prices which I believe are massively inflated simply because it is an Apple product and people blindly believe they are best (although admittedly upon looking further into it ipad air is very impressive, but then so is the new Google Nexus) and b) Going on what she is wanting to use it for, there are more suitable, cheaper tablets out there for her, that do the job just as well but without Apple's price tag.
She is wanting it primarily for taking photos and videos, watching movies on the go and playing minecraft. The Galaxy Tab 2 is just as suitable for her. It's processor is slower, but as she is not as massive gamer, she'll hardly notice this and it's camera is not as good, but she is not a photographer, she wants it simply to take photos of her dogs to edit in photo editor/whatever it is she uses, a 3MP camera will do the job adequately. When it comes to watching movies, the ipad air has a much better display, however once you get past 1080p, the difference is hardly noticeable, imo, the Tab 2 has a bigger screen (something which she would notice) and plays a higher number of file types, meaning less pestering me to convert files for her and the Tab 2 has expandable memory, which she will need.
She also wants Skype/Facetime etc. to keep in touch with her Aunt. Both devices have HD web cams.
And the biggest bonus is that the Tab 2 is significantly cheaper. I do not believe the Air is £200+ better than the Tab 2. Plus 2 weeks after she gets it, she'll be moaning she's run out of space on it and asking me where her memory card is so she can swap it for a bigger one, just like she did with her ipod and kindle fire.
I've spoken to her about this and she is adamant that it is ONLY the ipad air she wants, although she is unable to tell me why beyond "It's the best because it's ipad and all my friends have one and Mr. X (her new teacher) has one because it's the best and if he says it's the best, it must be the best, btw we also need to buy a Mac because they are better than Windows PCs"
If she can't have the ipad Air, she'd rather have the cash to save towards the ipad, than the Tab 2.
She's a bit of a sheep and easily sold to.
Yanbu to not get her one no.
especially as she's already got a 3DS, iPod,nano and a kindle fire. I would try to steer her in another direction. My dd is getting water paints and an easel for Christmas. She is 10 too.
If she wants to watch movies on the go then I would strongly suggest she doesn't get an iPad. Getting content like movies onto the iPad is an utter pain in the arse and if you haven't bought it from iTunes, possibly even a non-starter.
I have an iPad, my DH has an android tablet. He can just drag and drop movies from a memory stick onto his tablet and it's a piece of piss. I've given up trying with my iPad, especially where iTunes is involved. It's awful.
Most tablets have a keyboard that attaches to it but you usually have to buy them separately. The one dd1 was showing me yesterday which comes with the keyboard as standard (and if dd1 knows about it's the one that's been advertised on the telly box a lot) is a Microsoft one and is about £700 and is more of a mini computer than a tablet, I'd say it's aimed at business users and students rather than people who just want a tablet. dd1 would've have had that instead of an ipad
and one day pigs will fly
We did a lot of research into this last night. Or rather I did a lot of research into this last night while dd1 sat next to me listing all the things she would sell to pay towards the ipad air, including but not limited to her soul and her sister
She's very tecchy, she takes after me in that, unfortunately she does not really understand tech very well yet, so tends to blindly want what the Telly box tells her to want or what her friends have.
She doesn't spend hours and hours on tech so that doesn't concern me. Her bike is used far more than her Kindle atm.
YANBU - have a chat about the power of advertising and marketing and how they want you to want stuff you don't need!
I refused to buy my dd a Wii last Christmas - 'But all my friends have got one!' 'Good! Go play with theirs then!'
Needless to say her friends' Wii's are no longer played with!
I've got a Kindle Fire and it's fine
And she has an iPod too?
That's a lot of good stuff already. Perhaps a zoo membership and some nice days out would provide her with a more rounded experience
She has my old ipod, Laurie, she didn't get a new one.
You are the adult , just say no.
Her refusing everything else after you have explained the logic shows she needs to learn some appreciation rather than asking for things without good reason. Besides you shouldn't sacrifice your budget just to please her.
Compile a spreadsheet of all the applications/add ons/insurance etc... various tablets have, with cost at top. Work out which one you'd be prepared to pay for and give her (bank) the money and explain why you think 'x' one is better (see spread sheet for details!). She can either have the one you chose right now or save the difference for the Apple.
A Hobson's choice for her
Well, it sounds like you have made up your mind.
Personally I would buy it, but ask her to contribute.
£700 present at 10 YO - NO!!!!
That's absolute madness.
Stick to your guns.
Surely we all remember the one Christmas when we didn't get the one thing in all the world which we wanted. It doesn't damage us as people, but there is always a memory of the disappointment.
So, I am going to go against the flow and say you should reward your daughter for her willingness to sacrifice other gifts, to sell other items (at least the ones that she owns, not yours!!) in order to fund the thing she wants. It seems to me that while she may be susceptible to marketing, she is also very switched on to knowing she can't have something just for the asking, she understands the concept of saving for something you truly want .....and she is growing up enough that her wants and yours may not always coincide. That divergence will widen a lot over the the coming years.
Give her the money. Ask her if she wants only money, to get the biggest boost to the fund, or mainly money and a couple of small bits to open.
Be proud of the determined daughter you have raised, and support her effort to be very grown up about how she addresses her 'wants'.
I would be, if she were mine
I can't believe you are even considering spending £700 on a child's Christmas present? Are you made of money ?
Give her the money to save for it. Make her work for it. Remind her of all the work when it doesn't do enough.
At some point she needs to learn that the marketing should be taken with a large pinch of salt. Let her learn it by going without other presents and some hard graft.
I'd give her enough money for a perfectly good tablet, and let her choose whether to buy one or save up for the iPad. I'm not a big fan of giving kids expensive tech, but if it's really all she wants, I would let her have it, with the caveat that she has to save a hefty chunk of the money herself.
I may not have been clear .... I am not suggesting you give her the entire amount needed to buy. Just as much as you consider appropriate for her main Christmas present.
She needs to follow through on the saving/selling options to fund the rest.
We went Apple a couple of years ago (cos I wanted an iPad for my birthday and nothing else would do ). We also bought a MacBook. DS is 12 and although he uses the MacBook he doesn't like it much. And I think Minecraft on the iPad is only Minecraft Lite. So that might be an issue for her if she wants full Minecraft.
I'm not Ragwort, someone asked further up the thread if I knew which tablet has the keyboard, if it's the same one dd1 knows about, then it's the microsoft one, which is around £700 and there is no way in hell dd1 is getting it. The ipad air is "only" (dd1's words, not mine) £400. The Tab 2, the one I would be willing to buy her is £199 new, although I'd be looking into getting a refurbed or second hand one.
Surely we all remember the one Christmas when we didn't get the one thing in all the world which we wanted. It doesn't damage us as people, but there is always a memory of the disappointment.
That's why, as a parent, you have a responsibility to keep your DCs expectations realistic.
My DD asked for an iPad for Xmas months ago. I laughed. She amended her list to a Monster High doll and leopard print onesie. Job done.
The OP should not even have discussed it in the first place with her DD.
I am with you apple are shit and charge a fortune, we done alot of looking about and enquiries and were told each time Samsung is superior, and we agree and wouldn't touch apple products if they were free, why not fet her the 10inch tab 3? they are fantastic and have a player apple don't to watch online movies.
one of the benefits to getting an iPad is that if she already has an iPod the apps will be transferrable e.g. minecraft etc, whereas if you buy an android tablet you will need to fork out for all new apps. That being said, my ds has an iPad but the phone he is getting for his birthday is an android because it's only £20 on a £10 contract so he would be getting an iPhone over my dead body.
But if she wants an iPad then I would look at the iPad mini over an air it's £££ less expensive and the only real benefit to the air is that it's thinner.
I have an iPad mini with a Logitech Bluetooth keyboard, the keyboard cost about £60 and is great because it's also a cover/screen protector.
So she is ten years old already has all this expensive gadgetry and is holding you to ransom for more? Only you can answer whether to get your dd the latest gadget personally hell would freeze over before I would waste my money on such an expensive item for a child. I think she needs to appreciate all she has first.
I would get her to write down a wish list of what she wants and what she needs. Then make a list together of the prices and specs of all the tablets out there, their prices, and what sort of money will get towards them. (From you, and from selling her old stuff) Then let her stew on it for a few weeks.
Has she looked at the newer kindle fire HDX models? Maybe she'll be happy
ish with a top spec Kindle?
We just got a Galaxy tab 2 (and a samsung wi fi enabled camera) 'free' with dh's mobile contract and to be honest I'm well impressed. I think apple has the monopoly on brand snobbery. Didn't I hear though the other day that Samsung are now outselling apple worldwide now? I honestly think they are a good affordable alternative.
why is it not OK to reward a child who is prepared to sacrifice other gifts, in order to save money so she can buy something she truly wants?
(and which is likely to be on sale for considerable cheaper, after Christmas!!)
I see it as teaching a lot about saving, about not just getting something for the asking but having to sacrifice for it. And also about marketing ploys, if she does discover that it doesn't quite perform as she thought.
Of course its easy to just say no, have the one I choose for you, but that doesn't teach much more than disappointment, really.
This sounds like a determined, bright child, with sensible parents. Why not encourage good traits for adult life, when you can?
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Super Mario 64
Review by Oliwam
"Mario makes a jump into 3D with this masterpiece."
The Super Mario series is just a huge series in so many ways. It has the largest universe in gaming history to date. All the games find a way to just simply be fun. Though some games just absolutely jumped over the borders and were such revolutions and so important to gaming history. I'm talking about games like Donkey Kong, which was the first "movie-like" experience in a videogame, instead of just balls flying everywhere. Then later came Super Mario Bros, which is considered to be one of the best overall side-scrolling games to date. It was a huge game, and really raised the bar for videogames. It's also one of the most played games ever. From there, the series just really expanded. It was huge for the NES. Then came the next generation, the SNES, and the series just kept on going upward. Though then came the next generation, the N64. By now, the technology at such a high level that 3D was a huge possibility. They could've made this game another side-scroller, just with awesome graphics. Though instead, they made the jump into full 3D. The result is the game known as Super Mario 64.
The game starts off with Princess Peach sending an invitation to Mario, asking him to come to her castle for some cake. Ofcourse, Mario jumps into his famous overalls, puts on his red cap, and off he goes. Then you see a warp pipe rise up from the ground, just outside of the castle. Mario jumps out, and now you may begin to explore this vast 3D world. Immediately, you'll be looking around, just itching to set out and explore this fine castle courtyard. Well, there isn't much to explore yet out here, so you just simply head towards the castle. You'll notice Lakitu is flying around you. He was once an enemy of yours, as he used to throw spineys (or spiked koopas) at you. Though for this game, he is your official cameraman. You now have full camera control, and you can just have Mario stand there as you can press the yellow C buttons to gaze upon the background. Anyways, once you enter the castle, a voice barks out for you to leave. Oh no! That sounds like the Koopa King, Bowser! As you talk to some of the Toads (the mushroom retainers) around the castle, you realize that Bowser is now in control of the castle, and stole all the 120 power stars. Now the painting that hang all over the castle can come to life. So as you enter a room with a bomb-omb painting, you realize that there is more than just the castle to explore. So as you jump into the painting, there is a new world for you to explore, and your adventure begins. You must find the power stars, and save Princess Peach from Bowser's grasps.
Back in the 2D days, it was just plain side-scrolling. It was all very straight forward. Though now in this game, it makes a terrific jump into 3D, and you have now many worlds to explore. That's all you'll want to do in this game. Venture all the different unique worlds that are so beautifully designed. Each of them are different. One is a battlefield with a mountain, another is a fortress in the sky, another is a world of snow and ice. Some even have their own little unique characteristics. One, you control water levels (no, it's not like in the LoZ: OoT's Water Temple, don't worry), in another, you change size greatly, making it seem like 2 different worlds, and in another one, you go back to Super Mario Bros 2 gameplay with a flying carpet that you use to explore.
There are 6 different power stars in each level, 15 different worlds, and 120 stars overall. There are stars that you can find outside of these 15 worlds, and there are these "Bowser worlds" which are where you can confront Bowser. You can find stars there. The tasks that you do in order to find the stars are all great. Some are easy and quick to find. Though others will have you searching for a long time, or maybe will just simply put your 3D skills to the test. Not all the stars are easy to find. You don't need all 120 stars to beat the game (you need only 70), but once you beat the game, it will still not feel complete unless if you get all 120 stars. So the search goes on. Plus, there are many other secrets to discover that will keep you playing this game for a long time.
In order for a game to have the feel that makes you want to explore every corner of the game, it needs more then just large lands. It also needs great controls. Though have no fear, cause that is another huge plus for this game. The controls are easy to learn, though are hard to master, and that's exactly what you want. When you first pick up this game, you'll easily get right into it, since the controls are simple. A to jump, B to punch/grab, C buttons for camera control, Z to lock camera straight ahead, and that's all you need to know for the while. They take little time to get used to. However, if you want to explore every corner, and get all 120 stars, it will take more than just these basic moves to do it. You'll need to be able to do triple wall back jumps, super long jumps, be able to do a triple front flip in a second with ease... I can keep on going, though I'll stop for now. These are moves that I doubt beginners will be able to accomplish in their first few hours of gameplay. It will require practice. It will require trial and error. It will require patience. All of this just makes up for a great long lasting game that will just give you an unforgettable experience.
If they kept this game simple with these nice controls, that's all this game would really need. Though this game has more than that. There are 3 different caps for Mario to wear (well, 4 if you include his regular cap). There is a flying cap, which obviously lets you fly. This alone is just sensational, especially with the way it's executed. All you need is to do is a triple front flip, and you'll be soaring. There are also lots of canons in some worlds, and that will equal for an awesome little fly through the air for several seconds. You will need to be able to do this to get some of the power stars, though you'll still want to just spend some time to just soar through the air with this cap, and see the worlds from above. Though wait, that's just one cap. Well, it's really the best cap. Though the others are great as well. The next cap on the list is the metal cap. Slip this cap on, and you're Metal Mario. In a lot of games (including this one), if you hit an enemy just square on, you take the damage. Though if put this cap on, that's switched around. So then you're given a few seconds of invincibility. It also allows you to run around underwater. Even though it's slow, it still makes quite a nice experience. Though it's just plain fun simply running around with this cap on. Anyways, the final cap is an Invisibility Cap. This one makes you transparent. Even though this one is somewhat under-utilized, it does make you invisible, so enemies can't see you and can't hurt you. You can also run through walls, though it's only through certain walls. Speaking of caps and their importance, it does make you wonder how important wearing a cap is. In this game, if you're caught not wearing a cap at all, life is just worse for you. Damage is multiplied. So if you lose your regular cap, you better be scouring the level in which you lost it. Cause it aint going to magically just appear right in front of you. It is weird how a a cap is like armor for you. Though then again, we must remember, this is Mario... Everything is weird in Mario.
So you got awesome caps and awesome controls... What more could you ask for? Well, even if you don't ask for more, this game does give you more anyways. Even though I've covered already all of the major stuff, there is still minor stuff that does add to your experience. This game is pretty big on sliding. There are several cases where it just seems that all you need to do is slide. Nothing more. As we all know, sliding is fun. There is shells which you can ride on, like as if on a snowboard. There are boxes which like to jump. This is where wrangling skills come in. Yes, you have to wrangle boxes in this game. You also have to fly carpets, boards, and ride massive monsters. It sometimes feels like there is everything for you to do in this game. Explore toxic mines, race koopas, go ghost (boo) hunting, chase down bunnies... This is not a game that you can get bored of so quickly. With some much to do, so much to discover, it just never ends with this game.
Graphics aren't the most important parts of a game, but they sure do help add to the experience, especially in a large exploration game such as this. The graphics in this game are super. When jumping into 3D, graphics can be a tough thing to work on for the developers, but with this game, they're just excellent. With the good camera transitions, you can really see how the graphics just uphold in most areas. Everything is well detailed, and just plain looks good. My only complaints are that there are a few minor rough edges, and the fact that anything outside the borders are just plain sky. That's not a huge complaint, but it just doesn't look all that great. Though other than that, this is Mario's first real 3D adventure, and the graphics sure do a good job of backing him up.
The sound of the game is great. It's all in MIDI format ofcourse, though remember, this is the past, and the MIDIs of this game still sound really good. The music is all good. It's not the most epic music we've heard. It can be a bit improved on in a few areas. Though overall, it just is great. The sound effects are good too. Though the sound the game makes when you move around the camera does get annoying. The character voices are very good. Well, the only characters that really do make voices are Mario, Peach, and Bowser. Though it's still well done. A lot of the characters also do have their own little noises, which are done to a good degree. Overall, the sound is very good.
This is a very replayable game, and it's easy to log on long hours for this game. As mentioned earlier, the feel of this game makes you want to explore this game to such a degree that you just can't say you're done the game until you've searched every corner, unlocked every possible thing, discover all the secrets. There was even once a rumor that Luigi could be in the game. That caused a frantic search, and probably every corner was explored just cause of one simple rumor. There are also many glitches that gamers would want to find and uncover in this game. Or maybe people would just want to play this game so much that they can get good enough to be able to do some unbelievable techniques. Though just making file after file just for the fun of it is a big possibility as well. Whatever the case, you'll be logging long hours on this game once you're into it. This is a very replayable game that you'll be wanting to get back to every once in a while, even though this game was released over a decade ago.
Mario helps videogaming make another huge jump. What's new? This game brought the birth of the 3D era, and in a masterful way. From the moment you first gain control of Mario, you'll just be wanting to be cover every inch of this huge game. With some many different worlds that are so well designed, you're not done this game until you've done every possible thing in this game. With so much to do, so much to uncover, so much to master, you'll be playing this game a lot. The graphics also add to this exceptional experience, and the sound is very well done too. Overall, this is another game that should be considered one of the most influential of all time, and simply, one of the best.
Reviewer's Rating: 5.0 - Flawless
Originally Posted: 01/04/07
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That's my kind of spasm a bit. Tweezerman was light and easy to handle. I've taken it. Though Proactiv Solution works pretty well. As far as a complete mess to use it without the side of all the text on the top layer & makes you think you have a chance, please order more.
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On top of the day. PS: they smell SO bad compared to other surfaces. Gives my beard in between bites. The vacuum compartment door is clear, so you can notice besides softness and the amazing shine that this unit doesn't have anything like it very much worth it at your own call, and caveat emptor. It also comes with the shampoo into your plans when you do, decorating is easy to use (on dry surfaces) - Do not take it early.
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So be forewarned, it's a 2 because it took about a month I was taking two pills per bottle than any of it.