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anders211 replied to anders211's topic in Graphics and GPU ProgrammingGenerally D3DLOCK_DISCARD is described as below: D3DLOCK_DISCARD indicates that the application does not need to keep the old vertex or index data in the buffer. If the graphics processor is still using the buffer when lock is called with D3DLOCK_DISCARD, a pointer to a new region of memory is returned instead of the old buffer data. This allows the graphics processor to continue using the old data while the application places data in the new buffer. No additional memory management is required in the application; the old buffer is reused or destroyed automatically when the graphics processor is finished with it. Note that locking a buffer with D3DLOCK_DISCARD always discards the entire buffer, specifying a nonzero offset or limited size field does not preserve information in unlocked areas of the buffer. OK so D3DLOCK_DISCARD doesn't return data only a pointer to a new memory graphic card address which has to be fully initialized by me before unlock() is done.
anders211 replied to anders211's topic in Graphics and GPU ProgrammingProblem is solved when I use 0 flag instead of D3DLOCK_DISCARD. As I use this Lock in setup before rendering scene in order to initialize mesh it is OK to me using 0 instead of D3DLOCK_DISCARD. However if anybody has an idea why D3DLOCK_DISCARD mess up my mesh please share your suspicion.
anders211 replied to anders211's topic in Graphics and GPU ProgrammingI thought the problem is with Intel GMA graphic card that software vertex processing has to be used but I have the same issue with my PC where Nvidia GT440 graphic card is installed. Here for sure hardware vertex processing can be used. I narrowed down the issue. The issue occurs only when I do: 1. Load mesh from x file 2. do: void* dataVB = NULL; if(FAILED(pVB->Lock(0, 0, &dataVB, D3DLOCK_DISCARD))) throw runtime_error("Goalnet::addToNetMeshVertexIndices::Lock"); /*float* data = (float *) dataVB; for(u32 i=0; i<mNet.mesh->GetNumVertices(); ++i) { u32 x = i; memcpy(&data[9*i+8], &x, 4); mVertexPos[i] = D3DXVECTOR3(data[9*i],data[9*i+1],data[9*i+2]); }*/ if(FAILED(pVB->Unlock())) throw runtime_error("Goalnet::addToNetMeshVertexIndices::Unlock"); 3. Render with my effect file/shaders When step 2 is skipped my graphic is rendered as in windows 32bit. So it seems like invoking vertex buffer lock and vertex buffer unlock triggers issue. Issue isn't triggered by memcpy because I put it in comments and the problem still occurs. So it is lock/unlock. Anyone knows how to solve the issue? Maybe graphic card returns from its RAM to PC RAM values in 32 bits when doing Lock but when doing unlock it gets values as 64 bits and this makes graphic distorted? Exceptions aren\t invoked.
anders211 posted a topic in Graphics and GPU ProgrammingIn order to load not compiled effect file You use function D3DXCreateEffectFromFile. In order to load comipled shader file You do: byte * data = loadFile("compiledShaderFile.fxc"); IDirect3DPixelShader9 *ps = NULL; HRESULT hr = device->CreatePixelShader(data, ps); The similar history with compiled vertex shader. But how to load compiled effect file? I didn't find the similar method. The problem with D3DXCreateEffectFromFile is that I cannot tell this method to compile effect file with x64 compiler.
anders211 replied to anders211's topic in Graphics and GPU ProgrammingAnyone knows at least some game C++ company which is user friendly and can help me? Because for sure there must exist some people on the world who knows how to solve such issues.
anders211 posted a topic in Graphics and GPU ProgrammingHi When You work in 32-bit windows environment with coding your application and you are using shaders and do compilation in the code with the aid of: D3DXCompileShaderFromFile then everything might work as expected. However when You move your project to 64-bit windows environment and you compile it for win32 or x64 then you might suffer very strange problems with your graphics which are generated by your shaders. Actually when I use none shaders and move my code to windows 64-bit from 32-bit win env PC then it is no matter if I use as active build win32 or x64. The code works the same. [attachment=31785:x3264.png] The only change between win32 and x64 which I manually had to introduced is the below red lines (x64 instead of x86): [attachment=31784:changingconfiguration.png] The problem begins when You use shaders. Thereare problems like described in this post thread: http://www.gamedev.net/topic/677347-meshes-rendered-with-the-aid-of-shaders-corrupted-in-windows-64-bit/ I thought it is issue with intel gma card, however now I have the same problem with my PC with nvidia GT440 graphic card. My problems depends on that no matter if I choose win32 or x64 build configuration, there are many distortions in graphic which is generated by shaders and this happens only in x64 windows environment. I think that the solution is to tell visual studio to use x64 shader compiler instead of win32. But I don't know how to do that because I have never done this and on website there are unclear hints how to do this.Could anyone share me the secret? Here are compilers: [attachment=31787:foundCompilers.png] Which one to choose and where to put it? What and where to change additionally in visual studio settings?
anders211 replied to anders211's topic in Graphics and GPU ProgrammingOK problem solved. The rootcause is that really for Intel graphic card I should used software vertex processing not hardware one, as graphic card doesn't support shaders. Here is article about that: https://software.intel.com/en-us/articles/intel-gma-3000-and-x3000-developers-guide So my code and shader is OK and there is none any bug in it. Thanks all for hints and help.
anders211 replied to anders211's topic in Graphics and GPU ProgrammingOK, I am pasting as much code as possible, but not too much in order to put focus only on the code regarded the problem: //prepare effect file responsible for rendering net: //do once at setup scene D3DXMatrixPerspectiveFovLH(&d3d::MatProj, D3DXToRadian(45), 1.6f, 0.1f, 1000); filename = "shaders\\ePosNorTexIndex.fx"; if(eEffects[id]->createEffect((char *)filename.c_str(),D3DXSHADER_DEBUG|D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY|D3DXSHADER_SKIPOPTIMIZATION) == NOK) return NOK; eEffects[posNorTexIndex]->setParameterByName("mtrl", p_Mtrl); eEffects[posNorTexIndex]->setParameterByName("lightStr", p_LightStr); eEffects[posNorTexIndex]->setParameterByName("MatWorld", p_MatWorld); eEffects[posNorTexIndex]->setParameterByName("MatWorldInvTrans", p_MatWorldInvTrans); eEffects[posNorTexIndex]->setParameterByName("MatWVP", p_MatWVP); eEffects[posNorTexIndex]->setParameterByName("textura", p_Textura); //texture eEffects[posNorTexIndex]->setTechniqueByName("Medium", p_Medium); //texture eEffects[posNorTexIndex]->setTechniqueByName("High", p_High); //texture eEffects[posNorTexIndex]->setTechnique(p_Medium); //set by default Medium details eEffects[posNorTexIndex]->setParameterByName("toCam", p_toCam); eEffects[posNorTexIndex]->setParameterByName("MatWorldBone", p_MatWorldBone); eEffects[posNorTexIndex]->setParameterByName("delta", p_Delta); ... Effect::getEffects(Effect::posNorTexIndex)->setValue(Effect::p_LightStr, (void *) &lightSource, sizeof(LightStr)); ... ... //do each frame at the beginning of render: ... MatView = cam->GetCamView(); D3DXMATRIX MatViewProj = MatView * d3d::MatProj; D3DXMatrixIdentity(&MatWorld); // my MatWorld is unit matrix D3DXMATRIX MatWorldInv, MatWorldInvTrans; D3DXMatrixInverse(&MatWorldInv, 0, &MatWorld); D3DXMatrixTranspose(&MatWorldInvTrans, &MatWorldInv); D3DXMATRIX MatWVP = MatWorld*MatViewProj; ... Effect::getEffects(Effect::posNorTexIndex)->setMatrix(Effect::p_MatWorld, &MatWorld); Effect::getEffects(Effect::posNorTexIndex)->setMatrix(Effect::p_MatWorldInvTrans, &MatWorldInvTrans); Effect::getEffects(Effect::posNorTexIndex)->setMatrix(Effect::p_MatWVP, &MatWVP); Effect::getEffects(Effect::posNorTexIndex)->setFloatArray(Effect::p_toCam, (float *)cam->GetCamPos(), 3); ... //draw net which is movable object Effect* effect = Effect::getEffects(Effect::posNorTexIndex); effect->activateTechnique(); effect->begin(); effect->setFVF(); effect->setMatrix(Effect::p_MatWorldBone, &mMatOrientation); effect->setFloatArray(Effect::p_Delta, &mDelta[0].x, 3*MAX_NET_VERTICES); //set table to 0 for debugging purposes,MAX_NET_VERTICES = 120 for(u32 i=0; i<mNet.subsets; ++i) { //Set material Mtrl mtrl = Mtrl(mNet.mat.at(i).Ambient, mNet.mat.at(i).Diffuse, mNet.mat.at(i).Specular, mNet.mat.at(i).Power); effect->setValue(Effect::p_Mtrl, (void *) &mtrl, sizeof(Mtrl)); //Set textures effect->setTexture(Effect::p_Textura, mNet.texture.at(i)); //Draw mesh subset for(u32 j=0; j<effect->getNumPasses(); ++j) { effect->beginPass(j); if(mNet.mesh != NULL) mNet.mesh->DrawSubset(i); //this one is invoked else mNet.pmesh->DrawSubset(i); effect->endPass(); } } effect->end(); ... Most of method from Effect class: ID3DXEffect* effect; //I have this one in my Effect class ... void Effect::setTechniqueByName(const char *tech, effectTech id) { if(id < p_TechMax) techniques[id] = effect->GetTechniqueByName(tech); else { ::MessageBox(NULL,"Error in Effect::setTechniqueByName()", "Error", MB_OK|MB_ICONWARNING); return; } } void Effect::setTechnique(effectTech id) { if(id < p_TechMax) if(techniques[id] != NULL) { technique = techniques[id]; return; } ::MessageBox(NULL,"Error in Effect::setTechnique() - new technique not set", "Error", MB_OK|MB_ICONWARNING); } void Effect::setFloat(effectPar id, float &x) { effect->SetFloat(parameter[id], x); } void Effect::setBool(effectPar id, bool &x) { effect->SetBool(parameter[id], x); } void Effect::setInt(effectPar id, i32 &x) { effect->SetInt(parameter[id], x); } void Effect::setVector(effectPar id, D3DXVECTOR4* x) { effect->SetVector(parameter[id], x); } void Effect::setMatrix(effectPar id, D3DXMATRIX* x) { effect->SetMatrix(parameter[id], x); } void Effect::setFloatArray(effectPar id, float* x, u32 size) { effect->SetFloatArray(parameter[id], x, size); } void Effect::setBoolArray(effectPar id, i32* x, u32 size) { effect->SetBoolArray(parameter[id], x, size); } void Effect::setIntArray(effectPar id, i32* x, u32 size) { effect->SetIntArray(parameter[id], x, size); } void Effect::setVectorArray(effectPar id, D3DXVECTOR4* x, u32 size) { effect->SetVectorArray(parameter[id], x, size); } void Effect::setMatrixArray(effectPar id, D3DXMATRIX* x, u32 size) { effect->SetMatrixArray(parameter[id], x, size); } void Effect::setValue(effectPar id, void* x, u32 size) { effect->SetValue(parameter[id], x, size); } void Effect::setTexture(effectPar id, IDirect3DTexture9 *texture) { effect->SetTexture(parameter[id], texture); } void Effect::getTechniqueByName(const char *technique) { this->technique = effect->GetTechniqueByName(technique); } RetCode Effect::validateTechnique() { HRESULT hr; if(technique != NULL) hr = effect->ValidateTechnique(technique); else return NOK; if(FAILED(hr)) return NOK; return OK; } void Effect::activateTechnique() { effect->SetTechnique(technique); } u32* Effect::begin(DWORD flag) { //Flag - 0, D3DXFX_DONOTSAVESTATE, D3DXFX_DONOTSAVESHADERSTATE effect->Begin(&numPasses, flag); return &this->numPasses; } void Effect::end() { effect->End(); } void Effect::beginPass(u32 i) { if(i < numPasses) effect->BeginPass(i); else ::MessageBox(NULL, "Effect():beginPass() - number of passes exceeded!", "Error", MB_OK); } void Effect::endPass() { effect->EndPass(); } u32 Effect::getNumPasses() const { return numPasses; } D3DXHANDLE Effect::getParameter(effectPar id) { if(id < p_Max) if(parameter[id] != NULL) return parameter[id]; ::MessageBox(NULL,"Error in Effect::getParameter()", "Error", MB_OK|MB_ICONWARNING); return NULL; } void Effect::setParameterByName(const char *param, effectPar id) { if(id < p_Max) parameter[id] = effect->GetParameterByName(0, param); else { ::MessageBox(NULL,"Error in Effect::setParameterByName()", "Error", MB_OK|MB_ICONWARNING); return; } } D3DXHANDLE Effect::getTechnique(effectTech id) { if(id < p_TechMax) if(techniques[id] != NULL) return techniques[id]; ::MessageBox(NULL,"Error in Effect::getTechnique()", "Error", MB_OK|MB_ICONWARNING); return NULL; } void Effect::setFVF() { if(pVDecl != NULL) pDev->SetVertexDeclaration(pVDecl); //it is d3d::declPosNorTexBlend1 } //it is defined as below: const D3DVERTEXELEMENT9 declPosNorTexBlend1[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {0, 32, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() }; ePosNorTexIndex.fx content: (delta table is for making net moving when for example ball hits it. For debugging purposes I init this table to 0.120 is the number of vertices in mesh. Each mesh has in vertex buffer "index". For debugging purposes I also tested net mesh without this index in vertex buffer with effect file without delta variable. The results were the same, so this might be excluded from causing the bug. I used Mediium technique. uniform extern float4x4 MatWorld; uniform extern float4x4 MatWorldInvTrans; uniform extern float4x4 MatWVP; uniform extern float3 toCam; uniform extern float4x4 MatWorldBone; uniform extern float3 delta[120]; struct Mtrl { float4 Ambient; float4 Diffuse; float4 Specular; float Power; }; struct LightStr { float4 Ambient; float4 Diffuse; float4 Specular; float3 Direction; //direction into the source light }; uniform extern Mtrl mtrl; uniform extern LightStr lightStr; uniform extern texture textura; sampler Sampl = sampler_state { Texture = <textura>; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = LINEAR; AddressU = WRAP; AddressV = WRAP; }; //Vertex Shader input struct VS_INPUT { float3 position : POSITION; //bind space float3 normal : NORMAL; float2 coord : TEXCOORD; int index : BLENDINDICES; }; //Vertex Shader outputs struct VS_OUTPUT_MEDIUM { float4 position : POSITION; float4 diffuse : COLOR; float2 coord : TEXCOORD; }; struct VS_OUTPUT_HIGH { float4 position : POSITION; float3 normal : TEXCOORD0; float3 toCam : TEXCOORD1; float2 coord : TEXCOORD2; }; //Pixel Shader inputs struct PS_INPUT_MEDIUM { float4 diffuse : COLOR; float2 coord : TEXCOORD; }; struct PS_INPUT_HIGH { float3 normal : TEXCOORD0; float3 toCam : TEXCOORD1; float2 coord : TEXCOORD2; }; //Shaders for MEDIUM level of details VS_OUTPUT_MEDIUM BlendMediumVS(VS_INPUT input) { VS_OUTPUT_MEDIUM output = (VS_OUTPUT_MEDIUM)0; //output position float4 pos = mul(float4(input.position, 1.0f), MatWorldBone); pos.x += delta[input.index].x; pos.y += delta[input.index].y; pos.z += delta[input.index].z; // Transform to homogeneous clip space. output.position = mul(pos, MatWVP); //Output diffuse float4 normal = mul(float4(input.normal, 0.0f), MatWorldBone); normal.w = 0.0f; // Transform to World space normal = mul(normal, MatWorldInvTrans); normal = normalize(normal); // Light calculation float4 LightDirection = float4(lightStr.Direction, 0.0f); float s = dot(LightDirection, normal); if(s < 0.0f) s = 1.0f; //cosinus <-1,1> output.diffuse = (mtrl.Ambient * lightStr.Ambient) + (s * (lightStr.Diffuse * mtrl.Diffuse)); //alpha from ambient is taken // Forward texture coordinate output.coord = input.coord; return output; } vector BlendMediumPS(PS_INPUT_MEDIUM input) : COLOR { // sample appropriate textures vector texColor = tex2D(Sampl, input.coord); // combine texel colors vector pixelColor = input.diffuse * texColor; return pixelColor; } //Shaders for HIGH level of details VS_OUTPUT_HIGH BlendHighVS(VS_INPUT input) { VS_OUTPUT_HIGH output = (VS_OUTPUT_HIGH)0; //output position float4 pos = mul(float4(input.position, 1.0f), MatWorldBone); pos.x += delta[input.index].x; pos.y += delta[input.index].y; pos.z += delta[input.index].z; // Transform to homogeneous clip space. output.position = mul(pos, MatWVP); //Output diffuse float4 normal = mul(float4(input.normal, 0.0f), MatWorldBone); normal.w = 0.0f; // Transform normal to world space. output.normal = mul(normal, MatWorldInvTrans).xyz; // Transform vertex position to world space. float3 posVert = mul(pos, MatWorld).xyz; // Compute the vector from the vertex to the camera. output.toCam = toCam - posVert; // Forward texture coordinate output.coord = input.coord; return output; } vector BlendHighPS(PS_INPUT_HIGH input) : COLOR { // Interpolated normals can become unnormal--so normalize. input.normal = normalize(input.normal); input.toCam = normalize(input.toCam); // Compute the reflection vector. float3 r = reflect(lightStr.Direction, input.normal); // Determine how much (if any) specular light makes it into the eye. float t = pow(max(dot(r, input.toCam), 0.0f), mtrl.Power); // Determine the diffuse light intensity that strikes the vertex. float s = max(dot(lightStr.Direction, input.normal), 0.0f); // Compute the ambient, diffuse and specular terms separatly. float3 specular = t*(mtrl.Specular*lightStr.Specular).rgb; float3 diffuse = s*(mtrl.Diffuse*lightStr.Diffuse).rgb; float3 ambient = (mtrl.Ambient*lightStr.Ambient).rgb; // sample appropriate textures vector texColor = tex2D(Sampl, input.coord); // Combine the color from lighting with the texture color. float3 color = (ambient + diffuse)*texColor.rgb + specular; // Sum all the terms together and copy over the diffuse alpha. return float4(color, mtrl.Diffuse.a*texColor.a); //alpha from texture and diffuse material } technique Medium { pass P0 { vertexShader = compile vs_2_0 BlendMediumVS(); pixelShader = compile ps_2_0 BlendMediumPS(); CullMode = None; AlphaRef = 1; AlphaFunc = GreaterEqual; AlphaTestEnable = true; AlphaBlendEnable = true; SrcBlend = SrcAlpha; DestBlend = InvSrcAlpha; BlendOp = Add; ColorOp[0] = SelectArg1; ColorArg1[0] = Texture; AlphaOp[0] = SelectArg1; AlphaArg1[0] = Texture; AlphaOp[1] = Disable; ColorOp[1] = Disable; } } technique High { pass P0 { vertexShader = compile vs_2_0 BlendHighVS(); pixelShader = compile ps_2_0 BlendHighPS(); CullMode = None; AlphaRef = 1; AlphaFunc = GreaterEqual; AlphaTestEnable = true; AlphaBlendEnable = true; SrcBlend = SrcAlpha; DestBlend = InvSrcAlpha; BlendOp = Add; ColorOp[0] = SelectArg1; ColorArg1[0] = Texture; AlphaOp[0] = SelectArg1; AlphaArg1[0] = Texture; AlphaOp[1] = Disable; ColorOp[1] = Disable; } }
anders211 replied to anders211's topic in Graphics and GPU ProgrammingI have already solved the problem. The solution is to use software vertex processing instead of hardware vertex processing when creating d3d device at the beginning of program initialization. I don't know why it helps, because for my notebook GetDeviceCaps functions return D3DDEVCAPS_HWTRANSFORMANDLIGHT what means device supports transformation and lighting in hardware. If anyone has idea it is the right solution and hardware vertex processing really shouldn't work on my notebook please comment. Graphic card is Intel GMA 4500 (notebook Dell Latitude E5400). This makes also a little problem because what condition should now I used in order to choose for user vertex/hardware processing as we see " if(caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)" is not good choice. //Get device capabilities D3DCAPS9 caps; i32 vp = 0; pD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps); if(caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;//I removed this one D3DCREATE_HARDWARE_VERTEXPROCESSING; and helped it solved problem for my notebook else { MessageBox(hWnd,"Attention: Software vertex processing will be used","Game",MB_OK|MB_ICONWARNING); vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING; } ... ... retVal = pD3D->CreateDevice(AdapterToUse, DeviceType, hWnd, vp, &d3dpp, &pDev);
anders211 replied to anders211's topic in Graphics and GPU ProgrammingI used DirectX SDK PIX in order to debug shader and there is none any strange error apart from "unredundant SetRenderStates or sthm like that". Here is my code: RetCode Effect::createEffect(const char* fileName,DWORD flag) { ID3DXBuffer* errBuff = NULL; //flag 0, D3DXSHADER_DEBUG, D3DXSHADER_SKIPVALIDATION, D3DXSHADER_SKIPOPTIMIZATION, D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY, D3DXSHADER_USE_LEGACY_D3DX9_31_DLL //effect - pointer to the ID3DXEffect interface HRESULT hr = D3DXCreateEffectFromFile(pDev,fileName,NULL,NULL,flag,NULL,&effect,&errBuff); //no preprocessor definitions //no ID3DXIncluse interface //do not share parameters // output any error messages if(errBuff) { ::MessageBox(NULL, (char*)errBuff->GetBufferPointer(), "Error", MB_OK); errBuff->Release(); errBuff = NULL; } if(FAILED(hr)) { d3d::CheckError(hr, "Effect::D3DXCreateEffectFromFile()"); return NOK; } return OK; } I used flags: D3DXSHADER_DEBUG|D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY|D3DXSHADER_SKIPOPTIMIZATION Moreover I think on win32 xp I used also directX 10 HLSL compiler (despite I didn't have installed directX10) as it is written in documentation: Beginning with the December 2006 SDK, the DirectX 10 HLSL compiler is now the default compiler in both DirectX 9 and DirectX 10. See Effect-Compiler Tool for details. Part of my effect file (the body implementation should be OK): //Vertex Shader input struct VS_INPUT { float3 position : POSITION; //bind space float3 normal : NORMAL; float2 coord : TEXCOORD; }; //Vertex Shader outputs struct VS_OUTPUT_MEDIUM { vector position : POSITION; vector diffuse : COLOR; float2 coord : TEXCOORD; }; //Pixel Shader inputs struct PS_INPUT_MEDIUM { vector diffuse : COLOR; float2 coord : TEXCOORD; }; technique Medium { pass P0 { vertexShader = compile vs_2_0 BlendMediumVS(); pixelShader = compile ps_2_0 BlendMediumPS(); } }
anders211 replied to anders211's topic in Graphics and GPU ProgrammingOK thanks, I will check if issue is resolved when adding flag D3DXSHADER_USE_LEGACY_D3DX9_31_DL because on Win7 x64 default shader compiler is DIRECTX 10 HLSL. I I couldn't check that because shader is not compiling with this flag.
anders211 posted a topic in Graphics and GPU ProgrammingHi I have 2 computers at home. So far for about 5 years I have worked on my stationary PC with Windows XP 32 bit. I have shader files and some meshes in my game and they are rendered OK on my Win XP 32 bit machine. I am using here Visual Studio 2005. Today I installed Windows7 64 bit on my second computer - notebook. It has integrated graphic card but it supports pixel 1.1/vertex shader 2.0 which I used in my code when compiling shaders. I installed Visual Studio 2013, then move my source files to notebook, configure settings for DirectX 9.0 June SDK (add d3d9.lib, d3dx9.lib). I still use x86 not x64 lib because compiler doesn't see directx9 functions. My source files are compilable. The problem is that each mesh which is rendered in my game with effect file/shader (not fixed function pipeline) is corrupted. Here example of football gate where net mesh is corrupted: [attachment=31243:problemWithShaders.png] The similar artefact is with my animation character. Meshes rendered with the aid of fixed function pipeline are OK (like posts, crossbar, ball on above figure). Any hint what might be wrong?
anders211 posted a topic in Graphics and GPU ProgrammingHi I noticed that when fovy is 90 then the below issue is observed when I rotate camera around right camera vector. D3DXMatrixPerspectiveFovLH(&d3d::MatProj, D3DXToRadian(45), 1.6f, 0.1f, 1000); The issue dissapear when I use fovy = 45. Could anybody check and comment that really my code for making rotation is OK and the issue is really connected with fovy=90? Before rotation: [attachment=31076:before.JPG] After pitch rotation (rotation around right camera vector): [attachment=31077:afterPitchRotation.JPG] We see that post ends at the ground are narrowed down to inside whereas post ends at crossbarr are expanded to outside. This is distortion. My code which recalculates view matrix after rotation about some angle is made. void Camera::Pitch(float angle) { D3DXMATRIX T; D3DXMatrixRotationAxis(&T, &right[curCamView], angle); // rotate up and look around right vector D3DXVec3TransformCoord(&up[curCamView],&up[curCamView], &T); //up=up*T i tak by up(x,y,z,w) w = 1 D3DXVec3TransformCoord(&look[curCamView],&look[curCamView], &T); } void Camera::SetViewMatrix(CameraView cam) { if(cam >= MaxCams) return; // Keep camera's axes orthogonal to each other: D3DXVec3Normalize(&look[cam], &look[cam]); D3DXVec3Cross(&up[cam], &look[cam], &right[cam]); D3DXVec3Normalize(&up[cam], &up[cam]); D3DXVec3Cross(&right[cam], &up[cam], &look[cam]); D3DXVec3Normalize(&right[cam], &right[cam]); // Build the view matrix: float x = -D3DXVec3Dot(&right[cam], &pos[cam]); float y = -D3DXVec3Dot(&up[cam], &pos[cam]); float z = -D3DXVec3Dot(&look[cam], &pos[cam]); MatView[cam](0, 0) = right[cam].x; MatView[cam](0, 1) = up[cam].x; MatView[cam](0, 2) = look[cam].x; MatView[cam](0, 3) = 0.0f; MatView[cam](1, 0) = right[cam].y; MatView[cam](1, 1) = up[cam].y; MatView[cam](1, 2) = look[cam].y; MatView[cam](1, 3) = 0.0f; MatView[cam](2, 0) = right[cam].z; MatView[cam](2, 1) = up[cam].z; MatView[cam](2, 2) = look[cam].z; MatView[cam](2, 3) = 0.0f; MatView[cam](3, 0) = x; MatView[cam](3, 1) = y; MatView[cam](3, 2) = z; MatView[cam](3, 3) = 1.0f; }
anders211 replied to anders211's topic in General and Gameplay ProgrammingEverything works correct with the below code: void GUI::EnterMsgLoop() { MSG msg; ::ZeroMemory(&msg, sizeof(MSG)); static DWORD lastTime = timeGetTime(); bool Run = true; while(Run) { if (::PeekMessage(&msg, 0, 0U, 0U, PM_REMOVE) == TRUE) { if(msg.message == WM_QUIT) break; ::TranslateMessage(&msg); ::DispatchMessage(&msg); } else { DWORD currTime = timeGetTime(); //[ms] TO DO: suggestion to use QueryPerformanceCounter timer float dt = (static_cast<float>(currTime - lastTime))*0.001f; if(dt > 0.25f) dt = 0.25f; lastTime = currTime; float DT = dt; float min_dt = dt / (floor(GetBallSpeed()*dt/GetBallRadius()) + 1.00f); min_dt = min(min_dt, d3d::MIN_DELTA_TIME); //MIN_DELTA_TIME = 1/60.00f (maybe it is not needed but I keep) while(dt>0) { float minTime = min(dt, min_dt); Update(minTime); //physic update of all movable objects like ball, human, collision detection adn collision response service dt -= minTime; } Display(DT); //rendering if( GetKeyState( VK_ESCAPE ) & 0x8000 ) Run = false; } } }
anders211 replied to anders211's topic in General and Gameplay ProgrammingOK I will use QueryPerformanceCounter. I think I found optimal solution. ... lastTime = currTime; timeFullDelta = timeDelta; d3d::MIN_DELTA_TIME = timeDelta / (floor(getBallV * timeDelta / ballR) + 1); while(timeDelta>0) { float minTime = min(timeDelta, d3d::MIN_DELTA_TIME); updatePhysicAndCheckCollision(minTime); timeDelta -= minTime; } Display(timeFullDelta); The aim is that ball cannot travel through one physic/collision check run more than dx = radius. So the above code takes care about this. And it is better that fixed physic update frequency because many processor time is saved. I can also get rid of the problem by using just D3DPRESENT_INTERVAL_IMMEDIATE instead of D3DPRESENT_INTERVAL_ONE. d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; The fact I am using interval_one makes that my deltaTime is 1/60=0.0166 [s] and with the ball speed 27m/s it can travel abou 0.5 [m] during one run. When I use IMMEDATE then my fps is currently 400 and problem doesn't exist. But I think I should use INTERVAL_ONE as 60 fps is OK for user and there is none need to make graphic card of user to work at higher rate (lifetime is probably reduced in this way).


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Teresa Giudice: A Profile In Courage
Teresa Giudice went to prison for tax, mail, and wire fraud because she and her husband are stupid, greedy materialistic shit-husks who did stupid greedy shit for materialistic shit. For her crimes – that she still denies she committed (she did) – Teresa was given a slap-on-the-wrist sentence at a country club prison that let her out early for good behavior. Except to hear her tell her story, which ABC News couldn't wait to do, you'd think she was goddamn Nelson Mandela:
In her first television interview since being released from federal prison, "Real Housewives of New Jersey" star Teresa Giudice said she experienced horrible living conditions while incarcerated and described it like "living in hell."
"I mean there was mold in the bathrooms. There was not running water constantly. The showers were freezing cold … I mean, the living conditions were really horrible. Like, horrible," she said in an exclusive interview with ABC News' Amy Robach that aired Tuesday on "Good Morning America." "There were some nights that we didn't even have heat … It was — it was hell."
Oh, dear Lord, tell us more, rich white lady who got to walk right out of prison and go back on TV to make more rich white lady money.
"There was no intent to commit a crime. I didn't know I was committing a crime …," Giudice told Robach. "I got sentenced. I got served time. I did what I had to do and now I'm moving past it."
When she reported to prison, the mother of four girls went from a life of luxury and celebrity to life with the bare minimum as inmate number 65703-050.
"It, you know, broke my heart because, you know, I was always growing up the good girl, always did everything right, crossed every 't', dotted every 'i.' And, you know, so it was … I was sad for my daughters. And I was upset," she said.
But Teresa's struggles didn't end there. Sometimes women would be photographed next to her husband, and this poor, sweet man who's been constantly caught cheating on her in the past, would be accused of cheating on her. Swing low, sweet chariot! PEOPLE reports:
"No women has ever come up to me and said that my husband was having an affair with them," Teresa tells PEOPLE exclusively in this week's issue. "It's sad that if there are any women around him people take pictures of him and sell the photos to a magazine. I feel bad for him."
So none of the women your husband has been banging on the side told you they were banging him on the side? Oh, well, shit, then he can't possibly be cheating. Have sex with him without a condom before he goes to jail then. It'll be fun.
THE SUPERFICIAL | About • Facebook • Twitter
Photo: Getty

subset: commoncrawl


text:
A slightly less felicitous Burma Shave rhyme:
Shaving brush
All wet
And hairy
I've passed you up
For sanitary
Burma Shave
Good news and bad news on the MRI: There is nothing wrong with my brain, except I'm getting old. And old isn't fixable. So halleluia – and durn.
Yesterday afternoon I went out to the Old Log Theater to watch a rehearsal of "A Charlie Brown Christmas," and had a brief interview with the new owner of the place about the mechanics of auditions. This was all in aid of the novel I'm preparing to write. Funny - and great - how "I'm writing a novel" opens many doors! It was interesting to watch, they fuss about things I would never have thought of, such as how to get off a crowded stage without brushing against a fellow thespian, and how others in a scene can encourage the audience to follow an actor's movement or mood or action or speech. This was a dress rehearsal, the play opens tonight. After, they all sat down on the stage and brought out notebooks and the director went over every single scene, reading comments he had written down – amazingly picky comments, including lots of positive feedback and some suggestions to improve a speech or movement. I was surprised at how much emphasis is placed on movement. It has to seem spontaneous, but can't be clumsy or confusing - or obviously calculated. I learned a lot I can use in the book.
I have rejoined the Society for Creative Anachronism after many years. It's mostly because there is a plan getting underway by a local company to make a movie of my first published novel, Murder at the War – they're going to use the title it was changed to when it came out in paperback: Knight Fall. The novel is set at the SCA's biggest annual event, The Great Pennsic War. We want to film most of it at an actual War – but maybe not the Big One, but a smaller one that takes place in Wisconsin. Pennsic (which takes place in Pennsylvania) has doubled in size since I wrote the book and the logistics could be very complex and difficult. Meanwhile, I'm back to being Mistress Margaret of Shaftesbury, Abbess of Deer Abbey. Nice!
Tuesday, November 18, 2014
Deer Abbey
Posted by Monica Ferris at 9:36 AM
4 comments:
Very cool. And will look forward to the movie. My husband grew up near Pennsic and when we went three years ago, the growth was amazing
- November 18, 2014 at 11:17 AM
- Linda O. Johnston said...
Sounds like a fun way of researching your novel, Monica.
- November 18, 2014 at 11:23 AM
- Monica Ferris said...
One of the very best things about being a novelist is that you get to do really fun research.
- November 18, 2014 at 12:01 PM
- Betty Hechtman said...
Your research sounds interesting. Great news that your brain is okay!
- November 18, 2014 at 11:31 PM
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Denver Restaurant Week tables available at Euclid Hall, Beatrice & Woodsley, Trillium and more
Looking for a last-minute Denver Restaurant Week reservation tonight? Trillium has tables.
Lori Midson
Denver Restaurant Half Month, not surprisingly, is bringing out the glutton in all of us, and while rezzies are filling up fast, it's not too late to stamp your name on a seat at one of the 340 feedlots offering multi-course feasts between now and Friday, when the culinary orgy comes to a halt. Tonight is no exception. As of 6 p.m., there were prime-time spots (7 to 9 p.m.) all over the city, according to www.opentable.com. Here are our picks for the top tables with availability:
Euclid Hall Availability: Walk-in tables are available all night long Menu
Beatrice & Woodsley Availability: 8:30 p.m. Menu
Bones Availability: 8:15 and 8:30 p.m. Menu
Black Pearl Availability: 8 and 8:30 p.m. Menu
Del Frisco's Availability: 8:30 p.m. Menu
Il Posto Availability: 8:15 and 9 p.m. Menu
Jax Fish House Availability: 8:45 p.m. Menu
Luca d'Italia Availability: 8:15 and 8:30 p.m. Menu
Ondo's Availability: 7:45 and 8 p.m. Menu
Trillium Availability: 7:30 and 8:45 p.m. Menu
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Some actors mould themselves to suit their cinematic needs. While some make their own rules.
Supriya Pathak
Like actor Supriya Pathak Kapur who tells CS, "In the earlier days, Hindi cinema was not so advanced and so work was limited. Now the scenario has changed with globalisation generating more films and television shows.
All said and done, I still like to take on limited work. That's the reason for me not doing daily shows. If I am working 25 days a month, when will I give time for my family?
If I take on a show, it will be for a character with substance and should be worth my time and effort. Like my role Hansa in Khichdi which was popular too."


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Running Time: 124 minutes
Released: 02/2009
Studio Name: New Sensations
Series: Nice Ass
Description: We're going to bring out the butt-lover in all of you! Sadie West, Karmen Kennedy, Virginia Want, Alexis Breeze, and Kelly Divine are about to show you some asses that you will never forget. Watch them bump and grind, shake and bake, and slam their booties all over the rock hard cocks. You'll be head over heels for a Nice Ass once these girls are through!
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Starring: Kelly Divine ... More Details
Stars: Kelly Divine
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Press Release
ProfitBricks Adds Node.js to Its Growing List of Cloud SDKs
San Antonio, TX, 04/21/2015 – ProfitBricks, the provider of painless cloud infrastructure for IaaS, today announced the release of a Node.js SDK written against its recently launched REST API. This new JavaScript based library provides coverage for all existing ProfitBricks REST API functions. With additional libraries set to release this month, ProfitBricks continues to prove its dedication to the DevOps community and commitment to making cloud migrations and cloud management painless.
Node.js is an open source, cross-platform runtime environment. It offers an asynchronous event-driven framework designed to build scalable network applications. Written in JavaScript, Node.js applications can be run within the Node.js runtime on OSX, Microsoft Windows, Linux and more.
"We're growing our resources at a rapid rate, and it's rewarding to see our efforts impacting the community and our customers in a positive way," commented Achim Weiss, Co-founder and CEO of ProfitBricks. "The addition of Node.js to our SDKs only strengthens our ability to provide a painless and cohesive environment for cloud operations and migration."
ProfitBricks recently announced the launch of its new DevOps Central and REST API, along with a series of new multi-cloud libraries including: LibCloud, Fog, Apache jclouds and a Python SDK for coding against its new RESTful APIs. To learn more, visit the DevOps Central site at https://devops.profitbricks.com/.
ProfitBricksProfitBricks is the IaaS provider that offers a painless cloud experience for all IT users, with no learning curve. ProfitBricks boasts flexible cloud servers and networking, an integrated Data Center Designer tool for visual control over the cloud and the best price/performance value available. ProfitBricks was named one of the coolest cloud providers of 2015 by CRN and was also the recipient of two CODiE awards and a Frost & Sullivan Cloud innovation award for 2014. With offices in Berlin, Germany, San Antonio, Texas and Boston, Massachusetts, ProfitBricks can be found online at: http://www.profitbricks.com/
ProfitBricks USA
William Toll
VP, Marketing
15900 La Cantera Pkwy Ste 19210
78256 San Antonio
HB Agency
Chuck Tanowitz
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With ProfitBricks, developers can choose between both a SOAP API and a REST API. Using these APIs, cloud computing developers and operations professionals can automate their multi-cloud IaaS processes by utilizing such popular current libraries as jclouds, Libcloud, Fog, and Python SDKs - which are all supported libraries at ProfitBricks.
These APIs assist you in leveraging the rich features and options offered by ProfitBricks. Even the ProfitBricks Data Center Designer, our integrated graphic user interface was built with the API.
Access the ProfitBricks APIs
ProfitBricks Cloud API Page: https://devops.profitbricks.com/api/
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Access the ProfitBricks REST API: https://devops.profitbricks.com/api/rest/
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Other SDKs coming soon.Download


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Would me and my boyfriend, who is in full time employement, be able to rent even if im a full time student?
Me and my boyfriend are looking to rent for the first time, he is in full time employment and i am a full time student. Will there be any restrictions due to me being a student?
Asked on Mar 5 2012, Renting in Batley | Report content
Answers (4)
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Depends on the agency but providing you have guarantors and you can prove that you can afford the rent it shouldn't be a problem although your boyfriend will have to pay council tax still!Answered on Mar 6 2012, Report content
Yes of course. If you want to discuss this further call into Local Properties in Birstall.Answered on Apr 2 2012, Report content
Yes, again it depends on the agent but they will be able to work out your affordability based on your earnings.Answered on Feb 27 2013, Report content
This all depends on the agents but as long as your boyfriend can prove his employment for more than 3 months and his annual salary is able to reach the rental criteria then it will not be a problem.Answered on Mar 5 2013, Report content
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Thank you to the gentleman from California (Mr. LUNGREN). I will not give you all of the answers I am sure you are looking for, and I feel confident that, when this bill is debated on the floor, there will be many more questions raised from the members of the committee who sat through this debate.
I can only say, as a member of the Rules Committee, I, too, sat there while this conversation was going on. I am not an expert in this particular area. I am very pleased, and I want to talk a little bit about how pleased I am that we are taking on this exemption of the insurance companies.
I did hear people say, and the reason that I voted the way I did yesterday, is that I heard that the Lungren safe harbor amendment was a loophole in the McCarran repeal. I heard that consumer groups had said that this was anti-consumer. A safe harbor isn't needed because the bill does not prohibit information sharing. On the other hand, putting in a safe harbor statute would automatically immunize the insurance companies, and it would not permit a case-by-case review of companies that go too far.
Honestly, I am not in a position to argue this amendment, but I know it will be discussed when the bill is discussed.
I want to go back to the original issue, because that is why I am standing here today.
Mr. Speaker, I am a proud cosponsor of H.R. 4626, the Health Insurance Industry Fair Competition Act.
I have seen firsthand how health insurance companies have used their exemption from antitrust regulation to profit off the backs of hardworking individuals and small business owners in my home State of Maine. If you want to buy an individual insurance policy in my State, it doesn't seem like you have much choice. Anthem Blue Cross Blue Shield of Maine became so big and swallowed up so much of the market that, at one point, nearly 8 out of 10 people buying an individual policy ended up with them as their insurance provider.
How did Anthem reward them? With skyrocketing rate increases that are impossible to keep up with.
In Maine, Anthem's rates have gone up 250 percent in the last decade--10 times the rate of inflation. Last year, they asked for a 19 percent rate increase. People in Maine were shocked. Anthem, apparently, was just getting started. This year, Anthem is demanding a 23 percent increase in their rates.
Mr. Speaker, the only thing rising as fast as the premiums big insurance companies charge is their profit margin. Last year, profits for the five biggest insurance companies rose by 56 percent over the year before. I don't know about you, but I don't know anyone else in this economy who got a 56 percent rate increase last year or a raise.
Anthem has turned a deaf ear to the concerns of Mainers who are struggling to pay premiums. Last year, when they asked for a 19 percent increase, our insurance superintendent, Mila Kofman, denied the request, allowing them 11 percent instead, which seemed reasonable. So what did Anthem do? They immediately turned around and sued the State of Maine. As our attorney general, Janet Mill, said, ``In this economy, it's hard to believe the greed of it.''
Also last year, I learned that Anthem had suddenly and quietly changed a policy that allowed them to deny claims at our State's VA hospital. The VA staff caught the switch, but very quickly, the hospital was out $500,000. You might ask yourself, How can a company get away with that? How can a company get away with denying claims for veterans and with demanding outrageous rate increases while pocketing record profits?
The answer is pretty simple. They don't have any real competition.
I say enough is enough, Mr. Speaker. Anthem clearly demonstrated that their monopoly on the individual insurance market in Maine leaves consumers with little choice but to either pay escalating premiums or to go without coverage. You will hear this more than once today, and we already did from the Chair. Unbelievably, health insurance companies and Major League Baseball are the only two entities exempt from antitrust laws, and it is high time we gave the insurance companies a little competition.
I know it's not what Anthem wants. It is why they have lobbied so hard against health care reform that would lower health care costs overall. It's what the American people want. The American people believe in fair play, a level playing field, and in free and open competition, not a system where one massive corporation can run roughshod over consumers.
We need to put families before insurance companies and people before profits. H.R. 4626 is an essential step in achieving meaningful health reform and in giving Americans choice. I urge my colleagues to join me in voting ``yes'' on this rule, this unamended rule, and ``yes'' on the underlying bill.
I reserve the balance of my time, Mr. Speaker.
And I will just be brief. I want to have plenty of time for my colleagues who want to talk more about the substance of this issue. But I would say, I felt there was plenty of time for the process in the Rules Committee. There was a lively conversation with some of my colleagues and your colleagues, bipartisan, back and forth. But I disagreed. I did not think that we needed to change this exemption about data in the rule, in this particular amendment. I am happy to allow the Justice Department to have a decision about this later.
Mr. Speaker, I thank my colleague on the other side of the aisle.
We've heard a variety of reasons and excuses today about why this bill shouldn't pass, whether it was about the committee process or a loophole, debating it back and forth. But the fact is we cannot have meaningful health care reform in this country until we finally decide to put an end to insurance company greed and insurance company monopolies. We must stop companies like Anthem who demand rate increases that are many times the rate of inflation, which puts health care insurance out of reach for many, many Americans.
I urge a ``yes'' vote on the previous question and on the rule.
Source: http://thomas.loc.gov


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Throughout the 90's there was an increasing realisation by the general public, or at least some of the non-governmental organisations (NGO's), that the rivers and estuaries of the coastal rimland of South Africa were threatened by poor land management, urban and industrial development and the effluents which they generate.
By 1990 many of the NGO's concerned over the fate of the Knysna 'lagoon" as a consequence of rapid urbanisation within the "lagoon" basin argued that the system was fast approaching a critical environmental status or condition. Some went as far as to conclude that the "lagoon" was dying!
To assess the reality of this view, the Outeniqualand Trust (an NGO founded in 1974 to keep watch over the impact of development along the Garden Route)set up the Knysna Basin Project (KBP) at the instigation of Dr Brian Allanson, formerly Professor of Zoology and Director of the Institute for Freshwater Studies at Rhodes University.
The Knysna Basin Project was established in 1995. Initially, the Project was planned as an holistic catchment study involving the river and its estuary which opened into a large marine embayment. And as the largest urban development was taking place within the littoral of the tidal areas of the ecosystem, and funds were limited our research effort was directed towards a description of the hydrographics, chemical and biological characteristics of the estuary, lagoon and marine embayment.
The emphasis was placed upon understanding the biophysical features of the tidal water column and intertidal sediments. Without this background the impact of increasing urbanisation upon the environmental status of the tidal areas would not be possible.
The past 19 years saw collaboration with various university institutions on a national as well as international level.


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In both cases, the St. Louis Cardinals' Albert Pujols and Chris Carpenter remained in the thick of consideration in their respective MVP and Cy Young races to repeat their 2005 wins.
However, their two most viable competitors have not wilted, either. Arizona's Brandon Webb and Philadelphia's Ryan Howard have posted impressive 2006 seasons.
Can Webb, the NL ERA leader at 2.88, take the award? Statistically, he has a slight edge in wins/losses and ERA compared to Carpenter. In addition, matters have been complicated by the late-season push of the Houston Astros. Their pitching leader, Roy Oswalt, has equaled Webb' record and bested Carpenter in ERA.
|Team W
The argument of whether these awards should go to players on teams not making the playoffs has been debated time and time again. Certainly when a player's contributions are head and shoulders above others, it could make sense.
The classic example occurred two years ago, when Randy Johnson's 290 strikeouts almost propelled him to the 2004 Cy Young despite a 16-14 record for a truly-awful 111-loss Diamondbacks squad.
But, that head and shoulders case clearly isn't there in 2006.
As noted above, both Carpenter and Oswalt have very comparable stats and their clubs remain in playoff contention until the final day of the season. On the other hand, with a loss Sunday, Webb's Diamondbacks will again finish in last place in the National League West, albeit with more wins than in 2004, but still in last.
Of the three, only Webb will apparently be pitching Sunday, as he starts against the San Diego Padres at home in a game that has NLDS home field implications for the Padres. So, the 27-year-old right-hander has one more chance to stake his claim.
Originally, Carpenter was scheduled to start the final game of the season, too. However, those plans seemed to have changed since Sunday is no longer an elimination game for St. Louis. In fact, for the Cardinals' season to end prior to the NLDS, they would have to lose Sunday, a make-up game on Monday against the Giants and on Tuesday in an elimination game against the Astros.
And with a short, five-game NLDS likely facing them, and a very thin starting pitching staff, it is easy to understand from a team perspective why Carpenter was set aside, either for Game One of the NLDS or the elimination game, if needed.
Yet, wouldn't it be fitting if Carpenter could not only end the regular season on Sunday, but do it in style, springing back into the front of the Cy Young Award race? Webb has that chance, but because his team could not seal the NL Central race, Carpenter's opportunity seems to have been taken from him.
One could make a strong case that Manager Tony La Russa allowed Carpenter's candidacy to take the fatal blows, not by bypassing him for Sunday's start, but instead when he left an obviously-gassed Carp in the game during his last two outings long enough to be charged with six runs each time.
Prior to those two straight losses, Carpenter had lost only once in 57 starts dating back to August 2001 when he had a lead of three or more runs. That is not only a statement about Carpenter. It also indicates his bullpen was there for him when needed in the past.
Or, maybe General Manager Walt Jocketty should share some of the responsibility with La Russa for assembling such an unreliable bullpen that even with ten men out there to choose from, none were considered dependable enough to be called upon with the game on the line.
Either way, Webb has his chance Sunday. Carpenter won't. He may have to wait until Tuesday and beyond to push all his chips into the center of the table in a lower-odds attempt to claim something much bigger and far more elusive – a World Championship.
Otherwise, we'll be left to wonder a dozen "what ifs".
Albert Pujols' case is a bit clearer. Yet, he has his own "what ifs". What if Pujols hadn't strained his oblique and missed more than two weeks of play right when he was in arguably the hottest stretch of his storied career?
Still, there can be no argument that Pujols has been the biggest difference-maker between the Cardinals making and missing the playoffs.
19 of Pujols' home runs this season have accounted for game-winning RBI, the highest single-season total since Willie Mays also had 19 in 1962 in data that goes back to 1957.
Pujols has come on when it matters most. His three-run home run Wednesday that propelled the Cards to a 4-2 win over the Padres was his major-league high 23rd go-ahead home run of the season. In the last month, he is hitting .368 with nine home runs and 27 RBI.
Pujols has been consistently excellent. He has posted career-high totals in both home runs and RBI with 48 and 136, respectively this season. In fact, the 136 RBI ranks in the top ten on the Cards' all-time single season RBI list.
Defensively, Pujols has proven his mettle playing Gold-Glove caliber first base. On the other hand, Howard has a stone glove. His total of 14 errors is near the bottom of all NL first sackers, as is his zone rating and range factor.
Yes, Howard leads the league in both home runs and RBI, and took over the role as his team's leader when Bobby Abreu was traded mid-season. He also has struck out a whopping 181 times this season, second-most in all of Major League Baseball.
When all is said and done, his Phillies club will be at home in October while Pujols' likely carried his team into the playoffs once again.
Sure, Alex Rodriguez won the MVP for a 2003 Texas Rangers team that finished in last place, 20 games under .500. But, he wasn't competing with Albert Pujols for the award.
Perhaps Pujols can make one more statement on Sunday in what may be the Cardinals' final regular season game as to his worthiness for the 2006 Most Valuable Player Award. He will be squarely in the national spotlight, while Howard will be playing a meaningless game in front of a few thousand bored Floridians.
It seems most fitting.
Brian Walton can be reached via email at email@example.com.
© 2006 stlcardinals.scout.com. All rights reserved. This material may not be published, rewritten or redistributed.


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Today, while at the store with my mom and baby brother, a guy started to talk to me. Just as he went to give me his number, my mom handed me my brother and said, "Here's your son, your AA meeting's in an hour, let's go." FML
By Anonymous / Wednesday 26 December 2012 18:30 / United States - Bakersfield


text:
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text:
Xrghthung is a planet that is seen in Toy Story 2. In the game Attack on Zurg, it is Zurg's planet. The planet also appears on a poster in the intro to Buzz Lightyear of Star Command. In Toy Story 3: The Video Game, this is one of the Star Command Cards.
Zurg's planet is blue with rocky terrain, vaguely reminiscent of a moon. Zurg's planet also appears to be in a solar system with three other planets. One of them resembles Saturn. The planet has cyan clouds in its sky. Crystalline objects are common on its surface. Large rocks hover around the surface. Shallow holes are around the surface.The other three planets can be seen from Xrghthung's surface. The planet has an underground land, with tunnels leading to Zurg's Fortress. Plenty of mountain-like protrusions are on the surface. The sky of the planet is a light blue hue, and a dark blue hue in the upper part.
Toy Story 2
The planet appears in the first scene of Toy Story 2. Buzz flies through a trench. Once he lands, he is surrounded by Zurg's robots. Buzz fires his laser to destroy the robots.
Buzz Lightyear of Star Command
A poster of the planet is seen briefly in the intro to Buzz Lightyear of Star Command. A similar planet appears in the series (called Planet Z).
Toy Story 3: The Video Game
The toys did not play Attack on Zurg in the actual film. Though in the video game, there is a bonus mission showing Rex playing the game. In the game, Buzz flies through a trench, firing his laser at rocks. After landing, he is struck by a meteor shower.
- Xrghthung is also a playable map in Disney's Extreme Skate Adventure (referred to as "Zurg's World").
- A song in the Toy Story 2 soundtrack is named after this.
- "Buzz's Video Game" is a Toy Box mission in the video game adaptation of Toy Story 3, replicating the opening from Toy Story 2.
- The poster of Zurg's World could mean Andy is a fan of the game Attack on Zurg.
- Crystals can be seen all over the planet.


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This item was provided for me to review by the folks at MobileZap. This is not however a sponsored post. I call 'em as I see 'em. Today Kwez and I got together with our young pre-schooler friend to put … Continue reading
Tag Archives: accessories
Tablets are touch screen devices. That is a large part of the attractions for most kids. They can use the same tool they use for everything else they manipulate in their young lives – their fingers. If text must be … Continue reading
Tablets, music and movies go together like peaches and cream and icecream . Unfortunately, it is hard to find room in a tablet for decent speakers. And in cheaper tablets, the speakers often regarded as very much an afterthought. … Continue reading
Many people swear by screen protectors; they put them on their tablets before they do anything else. And others, like me, look at them with reluctance and trepidation…
You can and should accessorise your tablet. No says Kwez, not jewelry, scarves and matching shoes. Having talked about specs of the tablets themselves, it is correct to assume that features of the tablet will direct what can be hooked … Continue reading


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Light and billowy, and perfect for those hot days. Featuring sharp asymmetrical seam lines with a tilted bubbled hem that hits right at the knee. Details : white bias finished neck armholes and hem total length 41" ( small )
Shipping and returns (when eligible) are FREE for purchases from US and Canadian boutiques when shipped to customers located in the US or Canada. We offer a flat shipping fee of $45 for all international transactions.
Shipping Details
Returns are accepted on full-priced items except when item is marked as Final Sale. All sale items, including Make an Offer items, are FINAL SALE.
Returns Policy
A collab between multimedia designer Sky Speir and couture designer Gretchen Belle, MONOM is a unique blend of the two's expertise in garment engineering and aesthetic sensibility. Each minimalist piece from this Portland brand is handcrafted in studio using organic materials like cotton, wool and hemp, to let both body and soul breathe easy. The name also reads the same both ways, which is just fun. Try it.
Do you have questions about this product? We're here to help!


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I really am in love with Simple Stories -Sn@p OH I love everything about it! I have been using the alphabet stickers, cards .
I also am loving Pebbles collection Seen & Noted as well. It is another collection that I think is just perfect for documenting.
If you are working on your project Life how is it going? I am about to take advantage that Persnickety is having a sale of 8x8 prints and I am going to get a few prints of this current weeks and will include them.
What about you have you used larger sizes in your Project Life. I'd love to hear what you have done.


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Each month, Rated People connects over 50,000 homeowners with quality tradesmen - simply enter your job details in the form above to get started.
We'll match your job to the relevant tradesmen in your area - those interested will pay to see your contact details and call you to quote.
As each tradesman expresses interest in quoting on your job, we'll send you their profile and ratings to help you choose the right one for you.
After the work is complete, return to the site and rate your tradesman based on their quality of work, reliability and value for money.
Painter and decorator
Added 10/07/2017
Services required: painting 1 x dining room, 3 x lounge/living rooms, 3 x bathrooms, 1 x kitchen,...
Bathroom fitter
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take out old bath and basin and refit and renew shower and tile walls
Added 22/04/2017
supply and install an outside tap to replace existing
Pest Control
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need professional wasp removal expert.
Added 18/04/2017
Hot water - heating I don't have hot water from my taps. Radiators are not heating up. Additional...
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I currently have a semi circle bay window. I want to add storage (perhaps just doors) and...
Managing your job is easier with the Rated People Homes App, download it today.


text:
Make sure this is what you want
The way the description is written it leads you to believe this switch has 2 10Gbs SFP+ slots besides the 8 1Gbs ports. You have to read the specs closely to notice the 2 option slots are only SFP, which means 1Gbs. For a semi-managed 1Gbs it's still not bad, but don't expect any 10Gbs ports (which I needed).
Was this review helpful to you?YESNO


text:
Cities: Skylines has received a free Match Day DLC that will allow players to build major stadiums in their cities.
Not only will they be able to build the stadium, but they'll be able to customise the local team's colours and enact stadium-related policies. You'll also be kept abreast of the season, as you'll have to plan around increased traffic.
Of course, having a stadium in your city will lead to increased income thanks to ticket revenue too, which you can then reinvest in your city.
Finally, developer Colossal Order and publisher Paradox has released a new patch that unlocks the five custom in-game items – the Carousel, Dog Park, Bouncy Castle, Basketball Court, and Botanical Garden – that were only available to those who pre-ordered.


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I work in an XP Domain Env. w/ Internet Explorer 6, using adobe 7.0.9, and utilize the United States Patent and Trade Mark web sight to submit padf and other files for examination. The Lawers E sighn there docs and It fails to show up in my emails through a link I utilize.
Specifically, when a lawer sends the link back to me, e-signed, the
e-signature fails to get recorded and the box stays blank.
Is there a browser setting i can change?
any advice
1 Reply
· · ·
Jul 18, 2008 at 8:10 UTC
Please clarify the following:
- Are you using adobe acrobat (full program)- or adobe acrobat reader (just the reader)
- What is the link? Do the files get stored on a server and you are pulling them from there, or does the whole PDF come to you in the email?
Later Days,
This discussion has been inactive for over a year.
You may get a better answer to your question by starting a new discussion.


text: On 19/02/2012 15:26, Manu wrote: <snip> > There is code that assumes size_t is the width of the pointer, and other code that assumes > size_t is the width of the native int. <snip> How does it do that? Indeed, how does code rely on the concept of native int at all? Stewart.


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1230 Hillman St., Montgomery, AL 36109
- $148,900
- 321 Days on site
- Est: $552/month
Estimate Your Monthly Payment
Data provided by Informa Research Services. Payments do not include amounts for taxes and insurance premiums. The actual payment obligation will be greater if taxes and insurance are included. Click here for more information on rates and product details.
- Mortgage Center
- Beds: 4
- Baths: 2 Full
- Single Family Home
- 2,527 sq ft
REDUCED!! Move-in ready... 4 bedroom, 2 bath home in desirable Highpoint Estates. Formal/diningroom, spacious greatroom with fireplace, kitchen with breakfast area, lots of storage and plenty of counterspace. Large Bonus room. Master suite with walk-in closet. Large fenced backyard with covered patio. Very clean and well-maintained. Convenient to Gunter AFB, shopping and schools. Call for your private showing today! Click here to learn more about this listing.
- Year Built: 1974
- 321 Days on site
- Single Family Home
- Beds: 4
- Baths: 2 Full
Listing Details
- Attic
- Yes
- Appliances
- Dishwasher, Disposal, Microwave, Range
- Flooring
- Carpeted, Tile
- Features
- Brick Exterior, Patio, Wood Exterior
- Cooling
- Ceiling Fan, Central Air, Central Cooling, Central Heat Pump
- Assessed Taxable Amount
- $30,280
- Tax Amount
- $1,118
- Property Type
- Single Family Residence
- Bathrooms
- 2
- Rooms
- 7
- Floors
- 1
- Home Size (Sqft)
- 2,527
- Lot Size (Sqft)
- 12,066
- Lot Size (Acres)
- 0.28
- Year Built
- 1974
- Units
- 1
- Fireplace
- Single
- Heating System
- Forced Air
- Cooling System
- Yes
- Exterior Type
- Brick/Wood
- Foundation Type
- Slab
- Roof Type
- Asphalt
Public Facts: As provided by County Assessor and Recorder offices. May not reflect recent additions or improvements. If you see any errors, the best way to get the records updated is to contact your local county records office. If any of the information in this section conflicts with property information provided by a listing agent or broker, agent-provided information should be deemed more reliable.
Local Info
| Median Household Income
| Median Years In Residence
| Median Homeowner Age
| Households with Children
| Percent of Homes Rented
Nearby Elementary Schools
- Dalraida Elementary School
- 440 Dalraida Rd
- Morningview Elementary School
- 2849 Pelzer Ave
- Head Elementary School
- 3950 Atlanta Hwy
Nearby Middle Schools
- Goodwyn Jr High School
- 209 Perry Hill Rd
- Montgomery Seventy-Day Adventist School
- 4233 Atlanta Hwy
- Capitol Heights Jr High School
- 116 Federal Dr
Nearby High Schools
- Lee High School
- 225 Ann St
- Alabama Christian Academy
- 4700 Wares Ferry Rd
- Davis Learning Center-Beep
- 309 N California St
These are the closest schools to your requested location. Proximity does not guarantee enrollment eligibility. Please consult your real estate agent or school district to confirm the schools you are zoned to attend.
Mortgage Rates
Data provided by Informa Research Services. Payments do not include amounts for taxes and insurance premiums. The actual payment obligation will be greater if taxes and insurance are included. Click here for more information on rates and product details.
Property Contact Info
Need More Information?
Please fill out this form to request more photos or more information regarding this property.


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We are pleased to announce a free plug-in social buttons JL Like for Joomla 2.5 and Joomla 3 .
This release is the fruit of a long work on the development of social buttons. In fact, this new plug-in , with the new libraries and new software code. Now it will be easier to update the plug-in, as it is nearly the same opportunities older brother JL Like PRO, only without the support of third-party components.
What's new in JL Like?
Read more about social buttons plugin can read on the official page JL Like.
You can download the plugin from our file archive.


text: All transcript orders must now be submitted via the internet, regardless of when you attended Lehigh University. Please be sure to read through all details on this page prior to submitting a transcript request. All Financial and Registrar obligations must be cleared with the Bursar before your transcript can be released.


text:
A TEENAGER from South Lakeland has outperformed almost 9,000 others to sing her way to the semi-final of a national singing competition.
Grace Heap, 18, of Grange-over-Sands, has made it through two gruelling heats after impressing TeenStar judges - and just one more round now stands between her and the grand final, at the O2 Arena in London.
"It's quite overwhelming," said the former Cartmel Priory pupil, who is a member of Grange Opera.
"I wasn't really expecting to get through this round but I'm very excited about the next bit and hope I can do well in that too."
Grace, who attends sixth form at Ripley St Thomas in Lancaster, got through an initial first round of heats, which around 9,000 people entered.
And after performing 'Bound To You' by Christina Aguilera at the regional final, she became one of just 12 'late teens' chosen to progress to the area final, which will take place in May with entrants from the whole of the North West and Scotland.
- Windermere School student wins national sailing championship
- Two vehicle collision on A590
- It's a family affair: Family business awards recognise Lamont Pridmore
- Smartphone app saves man's life after he fell 60ft in Lake District
"I'm so proud of her," said mum Ann Heap.
"She's done so well and worked so hard and now she fully deserves to get through to the final."
The winner of the grand final will take away time in a recording studio, 'music development' classes and £5,000 to spend on the development of their act.
The competition was won last year by Luke Friend, who went on to X Factor.


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Planetary Features
Ghux is the only planet capable of supporting life with no modifications. It is the fourth planet from Ragnarok.
- Rocky
- Perihelion of 85,534,268 kabbles from sun
- Aphelion of 85,545,806 kabbles from sun
- Average 85,540,037 kabbles from sun
- 7886 kabbles equatorial diameter
- Average 138.6*M surface temperature
- Has no rings
- Has 1 moon
- Has a day of 25 hours and a year of 370 Ghux-days
- Has an axial tilt of 25*
- Experiences hot, warm, cold, and wet seasons
Ghux is a medium-small, old planet. It has a very long history.
Ghux is thought to be the second oldest planet in The Ragnarokar System. The only planet thought to precede it is Loki.
ghuxiverse at Wikia


text:
Colombia - Obtain Duplicate Citizenship Card
From Wikiprocedure
Following are procedures on how to obtain duplicate of citizenship card.
- Citizens of Colombia (either by birth or adoption), who were able to obtain a citizenship card.
- Have an identity card and know his/her Unique Personal Identification Number (NUIP).
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Please provide instructions on obtaining the certificate/documents. e.g. The state office holds birth records since january 1908.
Required Information
A list which displays the kind of information which is required to complete the procedure. e.g. 1. Date of Birth. 2. City or County of Birth.
- You must apply in person at the Special registration offices, Municipal Auxiliary or at the Colombian Consulate in the country you are currently residing.
- Submit an application form along with all other required documents.
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Required Documents
- Bank payment receipt (Original)
- Three colored photographs, size 4x5 cm, straight, white, dark clothing. If you have very light hair or white, the background of the photo must be clear blue. For procedures that are performed in the departmental capital cities need not be carried photographs. (Original)
- Certification SISBEN level it belongs issue dated no more than ninety (90) days. (Copy)
- Certificate issued by the Special Administrative Unit for Comprehensive Care and Repair in issuance of not more than thirty (30) calendar days, proving the status of victims. (Original)
- Certification of the vulnerability of the population to be served, issued by the competent municipal authority or by the Attorney General, for the recognition of exemption made by the Coordination Unit for Vulnerable Population "UDAPV ". (Original)
In Colombia: 34,800 Pesos
Abroad: 35.00 Dollars
Banking Information:
- Agricultural Bank of SA-Colombia-Banagrario : 4-0230-300745-9
- Banco Popular SA - 220-012-11008-6
Note: Applicants must be able to prove his/her status as a victim within the meaning of Article 3 of the 1448 Act or 2011 Act victims and land restitution, to achieve exemption from payment of one-time process rights. They must be able to prove that they belong to vulnerable populations served by the Unit for Vulnerable Population "UDAPV" National Civil Registry, in order to achieve exemption from payment of duty in the process.
Explain the time until which the certificate/document is valid. e.g. Birth Certificate Valid Forever
Documents to Use
Please attach documents which can be used by people who would like to follow this procedure.
Sample Documents
Please attach sample completed documents which would help other people who would like to follow this procedure.
Processing Time
Please explain the processing your application.
Office Locations & Contacts
National Civil Registry
Avenida Calle 26 # 51-50 - CAN (Bogota - Colombia)
Switchboard: (571) 220 2880
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Videos explaining the procedure or to fill the applications. Attach videos using the following tag <&video type="website">video ID|width|height<&/video&> from external websites. Please remove the "&" inside the tags during implementation. Website = allocine, blip, dailymotion, facebook, gametrailers, googlevideo, html5, metacafe, myspace, revver, sevenload, viddler, vimeo, youku, youtube width = 560, height = 340, Video ID = Can be obtained from the URL of webpage where the video is displayed. e.g In the following url "http://www.youtube.com/watch?v=Y0US7oR_t3M" Video ID is "Y0US7oR_t3M".
Information which might help
Enter other informations which might help
Other uses of the Document/Certificate
Please explain what are other uses of obtaining this document/certificate. e.g. Birth Certificate can be used as proof of identity.
External Links
- Colombian State Online:
More information which might help people.


text: Project Description A 24-hour indoor climbing gym located in a former autobody shop on South Congress Avenue in Austin, Texas. One third of the space is dedicated to youth programs, and the main hall is geared towards events & competitions. Clean space, natural light, and simplicity were driving factor in the function of this design, while scale, sectionality, and texture guided the spirit.


text:
Today, we went to some local wetlands. We spent hours on the hiking trails.
The kids used a pond water test kit to test the water.
We got a close up look at some algae.
There were beautiful views.
We saw signs of wildlife.
We fought the geese off so we could have a picnic table to eat dinner.
We stopped for dipped ice cream cones on the way home & ended the evening by watching Iron Man 3.


text:
Despite the fact it may seem like a complete waste of time – especially during examinations just where time is stretched – it actually is frequently much better to brainstorm somewhat before beginning your essay. This should enable you to find the best aiding tips – as opposed to basically the main designs example of reaction paper at http://kingessays.com/reaction-paper.php that spring to mind – and posture them as part of your essay properly.
Where Can I Find A Service Online To Do An Assinment For Me
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How To Write A Critical Lens Essay For English Regents
Subsequently, we recommend that you rehearse writing small sample essays on a number of themes. Even if they are not works of art to start with, a little /research-paper.php standard rehearse will shift that – therefore making you considerably better geared up concerning the genuine article. Your judgment will summarise your main hints. It could be also acceptable to present an enterprise or tentative reply to the problem. Or you could have particular a matter whereby you need to advocate greater significance, or potential developments. You can also advocate things deserving of even further consideration. It will be during this portion that you can present your own opinions – as long as they are derived from the disputes you have made previously read more.


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What're The Advantages Of Online Forex Trading
Forex currency trading contains really think about it the world since computers and has been progressively expanding over the years, and technical developments have already been created. Forex trading is no longer only a bank and financial institution exercise but can be acquired to those who've entry to the Net. Online Forex is to utilize desktop forex currency trading software but having an individual perspective, similar. You will find to using online Forex trading compared to standard approaches, more benefits.
Forex trading is wondering while in the เทคนิค การ เทรด forex markets. It is from investing the stock exchange or other commodities markets different. The foreign currency markets are a sensible industry as it can be quite profitable for traders, to trade in. A learning curve is before you deal successfully nonetheless to obtain around. It's best to take a program or browse the most up to date substance on foreign currency trading and training before you deal with a real income. Online forex currency trading accounts allow before you commit your hard earned cash you to practice and review the areas. In this way, you begin to view trends in those areas and may get a feel for how the foreign currency markets are doing and, therefore, deal more appropriately.
Online forex currency trading records in comparison to using desktop application offer an easy method for you yourself to assess market tendencies since they are occurring in real time and is more reliable. These online Forex reports also provide instruction product how you'll be able to commit properly and that you could access on the site that provides the most recent information about the foreign exchange and still generate revenue. Currency trading accounts that are online also let you get started for as low as $50 in comparison to other styles of trading activity, for example, ties and futures. It is cheaper and easier to begin with Forex, and you also have the probability to earn a substantial revenue in the act.
There are just starting to begin to see the great things about trading the Forex markets. Some have created a killing although some have gained real revenue no longer count on a regular job to make a dwelling. Forex trading spot, as well as the markets, are not close almost all the time. You need to do have to keep abreast of changes in factors including foreign policies, legal information, and economics that will have an effect on a region's forex rates. You may get the most recent information on Forex companies or papers online that offer research of current styles and how they are currently affecting the markets. When you become familiar with selected tendencies in foreign exchange trading, it becomes easier and much more successful.
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If you utilize Forex trading's traditional method of the pc application, maybe you are shortchanging yourself. Pc Forex application is bound in its skills and will just offer you a way of examining the input you send to it. when it comes to forex currency trading, this application may not be current making you behind while in the instances. The application can be in considering the markets you have a curiosity about nonetheless it doesn't let you see existing developments in these areas that can affect your trading including the online edition helpful.
If you should be considering Forex trading the best process is always practice using the digital money offered for you in order to obtain a more realistic sense for just how to trade in the Forex markets and to subscribe using a reputable online bill. The desktop edition doesn't enable you to do this and is really minimal. Additionally, it could or may not provide you regarding Forex trading which could create a downside in the form of software with existing data or instruction.


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Current Round
Min Deposit: 1.00 Max: 20 Skins
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For Fifflaren, the answer is something very much like what DOTA 2 has already. "So this major, we had a new record in terms of viewership and the amount of people that are actually playing the game, but I think that's eventually going to slow down. I think that's when Valve needs to take that extra step forward and create the CS:GO version of The International."If Tripwire, Valve, or other developers want to reduce the number of cheaters, they have to do it themselves. Note that it's "reduce" and not "eliminate." Like Newell, Gibson knows that this isn't a battle he can finish. "It's like the Wild West," he said. "It's more about managing the risk and hacks without inconveniencing your legitimate players too much."I wanted to see how far I could push it. I was paying for this. I wanted to feel powerful and get my money's worth. I turned on auto-aim, and auto-trigger, which fires your weapon automatically when you point your cursor at an enemy.Valve made the announcement official heading into the weekend, and it's causing quite a few Counter-Strike fans to call foul. As Valve states in the announcement, however, they gave players plenty of warning before finally taking action.
That's set to change next month with a raft of Steam Machines hitting the market, but in the meantime Steam has released two peripherals: the Steam Controller and the Steam Link. The latter lets you play games on your TV via your gaming rig, but it's the controller – with its haptic pads – I'll be looking at in more detail here.Collecting guns in CS:GO has kinda become a meta game. I don't really care about it, but I think a lot of the people who play Counter Strike play it for the full meta game -- collecting of guns and all that. I think part of it is the whole collecting thing, kinda like Pokemon.CS:GO is still very fundamentally team-focused, and they don't add a lot of elements like kill streaks and explosives and air strikes. I find that kinda stuff really detracts from team-play. I think the Call of Duty stuff, the way they add all those, the kill streaks etc., it's more for players who aren't really good at killing people, and they wanted to add something that would be essentially a cheat. I didn't enjoy the perks in CoD. That kinda stuff took away from the skill-based gameplay. I think it caters towards people who aren't really good at shooting, who still want to play.Most players, and reviewers, placed blame of its low popularity on its inability to evolve the franchise. Veterans noted that it was a step back in a few ways, namely how the community server window was hidden from view in favor of matchmaking as well as its poor competitive scene support. It looked as if history was going to repeat itself, and CS 1.6 would remain the most popular title in the franchise despite its age. An einer Jackpot-Lotterie teilnehmen um seltene Skins und Keys für Counterstrike: Global Offensive online zu gewinnen.
With so many preferences and opinions about the best mechanical keyboard for gaming, we decided the best course of action was to bring some in and pit them against each other in keyboard battle royale. The competitors include the Logitech G910 Orion Spark, Razer BlackWidow Chroma, SteelSeries Apex M800, and Cooler Master Quick Fire XTi.The rest of the money goes to "the ownership entity," which Slayer and Prophet refused to talk about in any way. All they would say is that the entity controls the PayPal account I paid (and hence all Ultra Cheats' money) and that only Slayer knows anything about it. Anything between this ownership entity and the rest of Ultra Cheats goes through him. For all I know, this ownership entity doesn't even exist and Slayer and Prophet were the actual owners. It seems that one competitive circuit has already taken a stand against cheating and has added a very unusual and novel way in which to combat the rising cheating problem that's proliferated in the CSGO professional arena.This kind of gambling – licensed, regulated, and by adults, is generally accepted in eSports. There is growing concern, though, that teenagers are being attracted to different forms of betting facilitated by third-party providers.Um Steamanalyst zu nutzen, navigiert ihr einfach durch die verschiedenen Untermenüs für Submachine-Guns, Sniper-Rifles usw. indem ihr auf die entsprechenden Reiter klickt. Bei Bedarf k?nnt ihr auch Filter aktivieren und auf diese Weise z.B. nach Preis, Seltenheit oder Beliebtheit filtern. In dem Fenster auf der rechten Seite habt ihr zudem die M?glichkeit Minimal- und Maximalpreise für Waffen einzugeben, z.B. wenn ihr nicht bereit seid 100,- Euro für ein Butterfly-Knife in CS:GO hinzulegen.
This is far from top-tier pro-drama; Main being the third division of the ESEA league—under Premier and Invite. Nevertheless, it's entertaining to see a competitive player get publicly shamed for cheating during a livestreamed match.The ESL is headed back to Katowice, Poland, for a 16-team Counter-Strike: Global Offensive tournament with a prize pool worth $250,000.Gifted games, retail purchased games or free to play games do not contribute to the $5 USD threshold, which to me is honestly not too much of a big deal. For free to play games such as Team Fortress 2, if you buy for example keys or guns to the total of $5, it will count.
Valve is a juggernaut in gaming thanks to Steam, the dominant online marketplace for PC games, and we've been excited to see the result of its hardware efforts since we first caught wind of its mythical PC console back in 2012. When we eventually sat down with CEO Gabe Newell, he outlined an exciting vision for the future: a gaming PC with all of Steam's killer features that would be as convenient and comfortable to use on the couch as a console.Artur Minacov, 21 and John Brechisci, 28, founded a site called OPSkins in January, and say they've since made a fortune buying and selling virtual video game gun skins online.The new ColdGame's CS:GO team is composed of Call of Duty 4 players that had solid work on the European scene before the game more or less died out. They managed to win several online tournaments before the end of their way on CoD 4.Counter-Strike: Global OffensiveThis PC is primarily meant for high and ultra graphics at 1080p and 1440p, and should even be usable for low-load games at high and medium settings at 4K. The PC build uses the latest Intel Skylake i5, the i5-6600K, along with a GTX 980 Ti GPU. This combination allows for high-end performance and overclocking to push the system into the future.Almost everyone knows that a lot of CSGO's popularity and thus its reputation comes from the plethora of unique in-game weapon skins. These player-contributed and professionally contributed works of art (and sometimes non-art) are sometimes a source of great pride among players, as they compare and compete in order to win or open a case with an expensive and sometimes beautiful looking weapon skin. Also, people can make money from these.Here, then, are the major trends that we picked up on, all of which could completely change the way games are made – and played – in the near future.Key's visual novel, Clannad, has been making waves ever since Sekai Project announced they wanted to bring it to Steam.
The extensions Blaze uncovered include:Von den günstigsten Skins im Wert von ein paar Cents bis zu echten Sammlerstücken wie Dragon Lore und Bayonet Fade sind ab sofort s?mtliche Inhalte erh?ltlich. Wie gewohnt steht eine Vielzahl von gro?artigen Rabattaktionen zur Auswahl und ihr erhaltet die besten Preise am Markt.Since the release of Counter-Strike: Global Offensive Valve has been quiet regarding its development on the game. Most recently, the game has gone several months without a major update, resulting in the longest lapse between two campaigns that the game has ever seen. The reason for this has become clear in recent communication by a member of the CS: GO development team.ʏһҳúcsgo market
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To the Editor:
This letter is in response to the letter of Mr. Handy (June 23, KDH) complaining about the vet center in Harker Heights. I am the service officer there.
Mr. Handy did not have his facts straight because I do not work for the VA. I am a volunteer.
If Mr. Handy had taken advantage of the vet center's open-door policy and asked to see the director, he would have learned why vets stand in line (voluntarily) and wait for hours to see me.
As a brigade commander, Mr. Handy would have expected one of his soldiers to use his open door before going to the media.
The reason I do not make appointments is because I never know how long it will take to help the vet in my office. It may take 15 minutes or an hour.
However, each vet knows that his claim will get my undivided attention when it is his turn.
The vets know that if they are signed in, I will see them before I leave, regardless of how long after noon it may be.
If Mr. Handy would like my assistance, he is most welcome to come see me. However, he must do it the same way as every other vet. Rank hath no privilege in my office. I see only vets.
The only people who get special treatment are widows/widowers.
I believe Mr. Handy owes the employees at the vet center a public apology.
It is true that the VA sometimes seems to be impersonal and uncaring. That is not true in Harker Heights. They go above and beyond daily.
Willie Browning
Service officer, Harker Heights


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Nick LoBue Photography Photographer
Madi HelenaModel Female Nashville, Tennessee, US
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About MeMy name is Madison. I hail from Orange County, CA. Born and raised there, but I am now residing in Nashville, Tennessee. I would really love to expand my portfolio, so feel free to contact me and I'd most likely love to work with you! I love random clothes, especially made of lace and leather. I dye my hair a lot as well.
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