text:
Cleopatra Luxury Resort Makadi Bay, Makadi Bay
- Free breakfast, free WiFi in lobby, and free parking
Main amenities
- 530 shared guestrooms
- On a private beach
- Marina
- 4 restaurants and 4 bars/lounges
- Full-service spa
- 8 outdoor pools
- Free children's club
- Ski storage
- 6 outdoor tennis courts
- Free beach cabanas
- 24-hour business center
- Airport drop-off service
- Free breakfast, free WiFi in lobby, and free parking
Feel at home
- Free cribs/infant beds
- Babysitting or childcare
- Supervised childcare/activities
- Children's pool
- Children's club
- Playground on site
What's around
- Makadi Water World (5.5 mi / 8.9 km)
- New Marina (22.1 mi / 35.5 km)
- Hurghada Mosque (23.6 mi / 37.9 km)
- Hurghada Marine Museum & Aquarium (24.5 mi / 39.5 km)
- Safaga Dock (31.3 mi / 50.4 km)
Cleopatra Luxury Resort Makadi Bay, Makadi Bay
Hotel Info: 866-539-8117from $58
- Junior Suite
- Classic Room, Beachfront
- Standard Room with Garden View Egyptians and Residents Only
- Standard room with Sea view - Egyptian and Residents only
- Executive Suite
- Standard Room, Sea View
- Family Room (3+2)
- Standard Double Room, 1 Bedroom (Special Offer - Egyptians Only)
- Family Room (2+2)
- Standard Room, Garden View
More great choices
At a glance
Key facts
Hotel size
- This hotel has 530 rooms
- This hotel is arranged over 2 floors
- Check-in time 2 PM-2 PM
- Check-out time is noon
- Express check-in/out
Required at check in
- Credit card or cash deposit required
- Government-issued photo ID required
Travelling with others
- Babysitting/childcare *
- Free children's club
- No pets or service animals allowed
- Free WiFi in public areas
- Airport drop off (available 24 hours) *
- Free self parking
- Free RV/bus/truck parking
- Area shuttle within 40 km *
Other information
- All-inclusive rates available
Nearby Five Star Makadi Bay hotels
In the hotel
- Children's club (free)
- In-room childcare (surcharge)
- Supervised childcare/activities (free)
- Free breakfast daily
- 4 restaurants
- 4 bars/lounges
- Coffee shop/café
- Snack bar/deli
- Poolside bar
- 24-hour room service
- Coffee/tea in a common area
- On private beach
- Free beach cabanas
- Number of outdoor pools - 8
- Children's pool
- Ski storage
- Ski passes available
- Fitness facilities
- Outdoor tennis courts - 6
- Full-service spa
- Spa treatment room(s)
- Marina on site
- Beach sun loungers
- Pool sun loungers
- Free use of nearby fitness center
- Tennis on site
- Steam room
- Beach umbrellas
- Sauna
- Beach towels
- Billiards or pool table
- 24-hour business center
- Meeting rooms 6
- Conference space size (feet) - 4788
- Conference space size (meters) - 445
- Conference center
- Computer station
- 24-hour front desk
- Concierge services
- Tours/ticket assistance
- Limo or Town Car service available
- Dry cleaning/laundry service
- Laundry facilities
- Hair salon
- Luggage storage
- Wedding services
- Multilingual staff
- Number of buildings/towers - 9
- Year Built 2009
- Elevator/lift
- ATM/banking
- Safe-deposit box at front desk
- Designated smoking areas
- Garden
- Terrace
- Library
- Accessible bathroom
- In-room accessibility
- Roll-in shower
In the room
- In-room climate control (air conditioning)
- Air conditioning
- Minibar
- Coffee/tea maker
- Down comforter
- Blackout drapes/curtains
- Soundproofed rooms
- Sofa bed size queen
- Egyptian-cotton sheets
- Pillowtop mattress
- Balcony or patio
- Yard
- Private bathroom
- Bathtub or shower
- Designer toiletries
- Hair dryer
- 21-inch LCD TV
- Satellite TV channels
- Desk
- Phone
- Free bottled water
- Daily housekeeping
- In-room safe
- Connecting/adjoining rooms available
- Access via exterior corridors
- Shared accommodations
Top Makadi Bay hotels
Recently reviewed hotels in Makadi Bay
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- Hilton Hurghada ResortFrom
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Also popular with travelers from the USA
Special features
All inclusive
All-inclusive room rates at Cleopatra Luxury Resort Makadi Bay are available. These rates are higher because they include onsite food and beverages in the room rate (some restrictions may apply).
Cleopatra has 12 treatment rooms including rooms for couples. Services include deep-tissue massages, hot stone massages, sports massages, and Swedish massages. A variety of treatment therapies are provided, including aromatherapy, hydrotherapy, and thalassotherapy. The spa is equipped with a sauna, a spa tub, a steam room, and Turkish bath/hammam.
Children under 14 years old are not allowed in the spa without adult supervision. Guests under 16 years old are not allowed in the spa.
DiningVista Mare - Overlooking the pool, this restaurant specializes in Italian cuisine and serves dinner only. Guests can enjoy drinks at the bar. Reservations are required.
Rock Lobster - This seafood restaurant serves dinner only. Reservations are required.
Cleopatra Luxury Resort Makadi Bay, Makadi Bay's small print
Also known as
- Cleopatra Luxury Makadi Bay
- Cleopatra Luxury Resort Makadi Bay
- Cleopatra Makadi Bay
- Cleopatra Makadi Bay Resort
- Cleopatra Resort Makadi Bay
- Aldiana Makadi Bay Hotel
The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation.
Children under 14 years old are not allowed in the swimming pool, health club, fitness facility, or spa tub without adult supervision.
Guests under 18 years old are not allowed in the health club or fitness facility.
Children under 14 years old are not allowed in the spa without adult supervision.
Guests under 16 years old are not allowed in the spa.
For transfers, guests must contact the property 24 hours prior to arrival at the number on the booking confirmation.
Reservations are required for massage services and spa treatments and can be made by contacting the property before arrival at the number on the booking confirmation.
Mandatory fees
You'll be asked to pay the following charges at check in or check out:
- Christmas Eve (24 December) Gala Dinner per adult: USD 40.00
- New Year's Eve (31 December) Gala Dinner per adult: USD 80.00
Optional extras
Late check-out can be arranged for an extra charge of USD 35
Babysitting/childcare is available for an extra charge
Airport shuttle service is offered for an extra charge of USD 25 per vehicle
Area shuttle service is offered for an extra charge
We have included all charges provided to us by this hotel. However, charges can vary, for example, based on length of stay or the room you book.
Is the description of this hotel not correct? Tell us


text:
Eczema Prevention
Eczema is among the most uncomfortable diseases for someone to live with. Even though most cases of eczema begin in childhood, when one is an adult adolescence can lead to its development.
The skin itches, turns dry and thick and is many times followed by a kind of rash. Eczema is mainly suspected to be a reaction caused by allergy either due to a specific kind of clothing or material, or chemicals and food products.
Due to this, patients are taking care to adapt, change or enhance their way of living and behavior.
Most of the products we use everyday contain chemicals. This includes our clothes which we dress in. The skin is mainly affected by appearance of rashes and itchiness, which leads to discomfort and self consciousness.
Steps to Control Eczema
Preventive measures can be taken however, for controlling different symptoms of eczema.
- Choose organic clothes and get rid of products which contain strong chemicals which we normally use at home. Even though most natural products are normally expensive, they are a worthy investment for the future.
Most eczema symptoms can be controlled to alleviate the patient's discomfort.
- The most important step to take is changing the diet and what you eat. Undoubtedly, there is a variety of foods which trigger allergic responses in the body leading to eczema symptoms.
So, by taking the appropriate steps to prevent and get rid of unsafe food from our diet, we can actually acquire a remedy for eczema, if not a cure.
How to Control Eczema
Eczema is an allergic skin condition that accompanies both nasal allergies and asthma, especially noticeable in children. For most people, this symptom gets worse in cold weather, while in others summer can be the worst time. When the symptoms spiral out of control, the discomfort becomes almost unbearable to deal with.
Prevention is Always the Best Strategy When Dealing with Eczema
Almost any allergy is best dealt with by preventing it from becoming a problem to begin with. It's no different with eczema. If you know what triggers your eczema and you can avoid those things, then you must do so for your own best interest.
For instance, I'm allergic to peanuts, so I never any foods containing peanut or any nuts of that matter. Sweating can be another trigger, so I try to avoid the heat and humid conditions as much as possible. Other people may find that dry heat indoors during cold weather is a trigger, so they may use a humidifier to keep their homes less dry.
Of course, the usual dangers such as animal dander, dust, pollen and mold can also be triggers for eczema, so you must try to keep your exposure to them to a minimum. Dry skin is a big no no, so anything you can do to maintain good skin care is also a great help. Another way to keep your skin fully moisturized is by using natural creams to soothe your eczema. You don't want to use anything with fragrances or smells that may trigger your eczema.
Skin Creams for Eczema
Prevention is a must, as long as you're vigilant and you stay up to date on things. But if you're anything like me, sooner or later, the rash will appear, you'll scratch and make it worse, and before you know it, you will need some kind of treatment to help.
Here are some choices:
Topical steroids. These are the old, tried and working, traditional treatment for eczema. They're also some of the most effective creams you can use. Cortisone formulas come in a variety of strengths and forms, including both creams and ointments. The low dose strength formulas are available without needing prescription. Topical steroids work very well, but shouldn't be used for a long period of time as they can have side effects such as changes in the skin pigmentation, thinning of the skin, and absorption into the body.
Topical calcineurin inhibitors. This creams is one of the newer treatments for eczema. Examples are Elidel® and Protopic®. Topical calcinuerin inhibitors could be taken into consideration as a maintenance therapy after a satisfactory steroid therapy, possibly by reducing corticosteroids gradually and introducing calcineurin inhibitors as substitute therapeutic agents. They could constitute a valid alternative to corticosteroids because of their ability to suppress T-cell activation and proliferation. Indeed, by blocking calcineurin phosphatase, they prevent the dephosphorylation of the nuclear factor of activated T cells, which leads to inhibition of the activation of T cells and the production of proinflammatory cytokines including TNF-α, IFN-γ and IL-2, which is a key cytokine in the activation and amplification of T-cell response. Pimecrolimus (1.0%) and tacrolimus (0.03 and 0.1%) have been proven to be effective, well tolerated and safe in the treatment of atopic dermatitis, whereas their use in psoriasis is off-label, and their efficacy is still controversial. The great thing about these creams is that they are not steroids, so they don't have the complicated side effects that steroid creams can have. They can also be safely used around the eyes and on the face.
If you suffer from eczema, definitely work on prevention treatments and techniques. You must also be prepared for if and when you need to use medication to resolve your eczema symptoms. Talk with your doctor about which approach will work best for your situation and treatment.

subset: commoncrawl


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Beautiful Losers:
Contemporary Art and Street Culture
November 4 – December 17, 2005
Symposium | Angela Boatwright, Ryan McGinness and Christian Strike
Beautiful Losers: Contemporary Art and Street Culture is an exhibition of multi-media art and design that explores the recent work of a diverse group of visual artists that have emerged from aspects of street culture loosely organized around the subcultures of skateboarding, graffiti, punk, and hip-hop in urban U.S. cities. The exhibition includes painting, sculpture, photography, film, video and performance by thirty individuals who have emerged over the last decade. This exhibition chronicles a 30-year span of multi-disciplinary street artists creating a generational lineage as well as important contributors Shepard Fairey, Barry McGee, Ryan McGinness and Clare E. Rojas. The exhibition also examines the work of cultural producers who had a direct influence on the development of this generation of artists, including Jean Michel-Basquiat, Larry Clark, Keith Haring, and Andy Warhol.
Project Sponsors:
Related Media
with Angela Boatwright, Ryan McGuiness and Christian Strike
Connection Speed: Broadband
Installationview - by Ryan McGinness,
© Copyright 2005; 288 pages, perfect bound. The book can be purchased through CAM's Museum Store.
POST NO BILLS - by Shepard Fairey.
© Copyright 2005 68 pages, 74 Illustrations, hardcover. The book can be purchased through CAM's Museum Store.
If you have any questions on exhibitions or artwork you see on this site please email CAM. If you have difficulty with any part of this site, please email the Webmaster.Copyright and Reproduction
The electronic images available on this site are subject to copyright and may be covered by other restrictions as well. The images are made available to the general public as a representation of USF Contemporary Art Museum's programs. Copy or redistribution in any manner for commercial use is not permitted. Anyone wishing to use any of these images for commercial use, publication, or for any purpose other than personal fair use must first request and receive prior written permission from the University of South Florida Institute for Research in Art. Please contact Associate Director Alexa Favata at 813.974.4324 for more information.


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text: Here's one approach for migrating to Git that worked for me in the past: Create a temporary Git repository to download the SVN information: mkdir repos_tmp cd repos_tmp git svn init VXL_SVN_URL --no-metadata --stdlayout git svn fetch Cleanup undesired SVN info by cloning the temporary repository to a final one: cd .. git clone repos_tmp repos_final cd repos_final Configure the final repository to interact with Sourceforge: git remote rm origin git remote add origin ssh://USERNAME@.../gitroot/vxl/vxl git config branch.master.remote origin git config branch.master.merge refs/heads/master git push origin master More details (e.g. how to deal with tagging) are in the 2nd answer to the following stackoverflow question: http://stackoverflow.com/questions/79165/how-to-migrate-svn-with-history-to-a-new-git-repository Ricardo Fabbri -- Linux registered user #175401 http://www.lems.brown.edu/~rfabbri pt.wikipedia.org/wiki/IPRJ labmacambira.sf.net On Mon, Feb 13, 2012 at 7:39 PM, Brendan McCane <brendan.mccane@...> wrote: > Hi Matt, > > I think your plan (of separate repos + super builds) is an excellent > one. I have no problem with a move to git (as long as I don't have to > do the migration:-). If Kitware would then like to take over releases > for core, that would be great too (Lianqing Yu is also willing to take > over the releases). > > On 14 February 2012 07:28, Matt Leotta <matt.leotta@...> wrote: >> Brendan, >> >> I would also be in favor of splitting contrib off into a separate >> repository, or even one repository per contributor. This would make >> release management much easier. The official release would only contain >> VXL core libraries. Each contributor would then have the responsibility >> of making releases of their own contrib sections, if they care about >> releases. The Python bindings could be another add-on repository. >> >> At Kitware we would handle this setup with what we call "superbuilds". >> A superbuild is a repository that refers to specific commits of various >> other repositories. So you could checkout and build the various >> projects separately if you want, but you can also checkout the >> superbuild and it will checkout all the repositories you need and build >> everything in one massive build. This allows for smaller sub-projects >> that are easier to manage, but also makes it easy to do a single unified >> build of everything if that is what you want. >> >> I'm not sure if this can be done effectively with subversion, but it >> works well with git using the git submodule feature. At Kitware we have >> migrated all of our code repositories from svn and cvs to git. In fact >> we do all our VXL work in git and push changes back upstream via the >> git-svn interface. Git has a bit of a learning curve, but is so much >> more powerful than svn or cvs that once you learn it is very hard to go >> back. >> >> What is the VXL community's feeling on moving to git? If a good portion >> of developers are already familiar with git then it maybe it would make >> sense to switch. I can see the possibility of Kitware migrating VXL to >> git, splitting it into separate repositories, setting up the superbuild, >> and then taking responsibility for making the stable releases of VXL >> core. I can't promise anything right now because I have to check that >> we can find funding to do this. However, we certainly have the >> technical experience to do this migration if the community is in favor >> of it. >> >> Moving from svn to git is about more than the submodule feature. It's a >> fundamental shift from centralized version control to distributed >> version control. It requires a totally different mindset on version >> control. I expect there will need to be a lot of debate about whether >> or not to migrate to git and also what the work flow would be if we >> adopted git. git supports various different development work flows, the >> simplest of which is the linear, single-branch of history used by cvs >> and svn. There are other work flows that are better suited toward >> managing stable releases. >> >> --Matt >> >> On Mon, 2012-02-13 at 20:26 +1300, Brendan McCane wrote: >>> Hi Matt, >>> >>> I am very much in support of this move. I can see benefits and >>> draw-backs to both option 1 and 2 below. I have a slight preference for >>> option 2, but in that case, I would prefer all of contrib to be split >>> off into a separate project. This has the advantage of making official >>> releases rather easier since core does not change often (but that's my >>> bias showing both as the release guy and someone who has used very >>> little of contrib). >>> >>> Either way, I'm strongly in favour of python bindings for vxl. I might >>> be able to help a bit, but probably shouldn't be relied upon for any >>> heavy lifting. >>> >>> On Thu, 2012-02-09 at 15:26 -0500, Matt Leotta wrote: >>> > VXL users and maintainers, >>> > >>> > At Kitware we've toying with the idea of creating Python bindings for >>> > VXL. The main goal would be to allow the use of VXL's core classes and >>> > functions from Python. We also want to integrate vnl and vil tightly >>> > with NumPy. OpenCV and many other C++ libraries have similar >>> > functionality. We've done some proof of concept test and found that, >>> > for example, we can wrap a vil_image_view as a NumPy array and >>> > manipulate the underlying memory without deep copying. The reverse is >>> > also possible. >>> > >>> > Before we invest much more effort into this I'd like to gauge developers >>> > interest and acceptance of this idea. I suspect the interest from VXL >>> > users would be high, but I'm less confident such bindings could actually >>> > be committed back to the VXL repository without updating our policies. >>> > We would be using Boost.Python to create the bindings since this is far >>> > easier than manually doing it with Python's C interface. In addition to >>> > Boost this would require linking to Python and NumPy libraries. I would >>> > not want to have to put any of these in v3p. The code for these binding >>> > would also make heavy use of modern C++ features, like namespaces, that >>> > are generally frowned upon in VXL. >>> > >>> > I see this as an optional component to VXL, so either: >>> > >>> > 1) This code is contributed to the VXL repository, but lives in a >>> > separate subdirectory, and is disabled in CMake by default. Building >>> > Python bindings would require the user to provide Python, Boost.Python, >>> > and NumPy. >>> > >>> > 2) The code is a separate project that depends on VXL and has its own >>> > version control repository. It would probably use a newer version of >>> > CMake, use "newer" C++ features (C++03, not C++11), and be maintained >>> > separately. >>> > >>> > Either way, we would probably set up the framework and wrap just some >>> > key classes and functions at first. Initial focus would be on vil and >>> > vnl, secondary focus on vgl and vpgl. We would probably not go much >>> > beyond that and allow the community to contribute additional bindings as >>> > needed. There is no need to wrap some libraries like vpl and vul since >>> > Python already has these capabilities. >>> > >>> > Does anyone have any opinions on this matter? Is anyone interested in >>> > helping if we can get the ball rolling? >>> > >>> > Thanks, >>> > Matt >>> > >>> > >>> > ------------------------------------------------------------------------------ >>> > Virtualization & Cloud Management Using Capacity Planning >>> > Cloud computing makes use of virtualization - but cloud computing >>> > also focuses on allowing computing to be delivered as a service. >>> > http://www.accelacomm.com/jaw/sfnl/114/51521223/ >>> > _______________________________________________ >>> > Vxl-maintainers mailing list >>> > Vxl-maintainers@... >>> > https://lists.sourceforge.net/lists/listinfo/vxl-maintainers >>> >>> >> >> > > > > -- > Cheers, > > Brendan > > ------------------------------------------------------------------------------ > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > Vxl-maintainers mailing list > Vxl-maintainers@... > https://lists.sourceforge.net/lists/listinfo/vxl-maintainers


text:
Internet culture exposed by a hacker mindset.
I first encountered the hacker mindset when joining the former US-based computer systems vendor DEC after graduate school. There, I was assigned to the research and development center directly linked to the HQ engineering department, and had numerous opportunities to interact with American engineers. Some had graduated MIT, as known as a Hacker Sanctuary, and brought along their hacker mindset to DEC as well.
Freely discussing regardless of rank, and forming tools at will. Their set of values were beyond my imagination, since I thought a company should function in command hierarchies. However, the more I got to know them, the clearer their behavioral principle became. Everyone was hoping to "create a global hit" and radically exploit the potential of computers themselves, not because of external orders or financial motives.
The boss also seemed to give silent approval of such spontaneous creativity. I believe that it perhaps was that having us develop technologies and products that would be profitable for the company by using such creative potential was far preferable than reining us. This led to the hacker mindset spawn various innovative IT industry as a result, which transcended individual corporate frameworks, just like most construction technologies used on the Internet. I could almost say that Netscape releasing the source code in 1998 was reflected by the typical hacker mindset.
The business model of Rakuten generates centripetal force and draws hackers in.
As I was influenced by the hacker mindset in the US, I copied by porting the Japanese version of Mosaic, so-called first world web browser, to VMS (DEC-made OS) and distributed it within DEC. At the time, I was surprised to learn that quite a few people had installed it. Subsequently, since around the time of the open source era, I have hosted the Kernel Code Reading which is an ongoing effort to promote Linux. Both times, I was fueled by the unique excitement behind the hacker mindset; namely a willingness to advance society incrementally and try to learn in the process, even with trial and error.
I decided to serve as Technical Managing Officer of Rakuten because its business model attempts to empower society through technologies, which is precisely how hackers think.
Although Rakuten is a company which operates e-commerce, we operate the Rakuten Ichiba via a platform-type model rather than direct sales model. Bringing together stores seeking diverse customers and consumers wanting to buy various products nationwide. This most surely bound to make the society more convenient since this usability is a universal status. Although this business model was devised and nurtured in Japan, its universal convenience led to overseas. Yes, Rakuten Ichiba is the catalyst for changing the "downsides" and inconveniences of people worldwide into "thank you" and striving hard to consolidate this effort.
This mechanism was created by engineers with a hacker mindset, while those striving at the cutting edge to refine it even further are also hacking-minded engineers. However, Hiroshi Mikitani, who thought it up with a strong philosophy and spearheaded its implementation with strong leadership, may be termed as the greatest hacker of all.
"Don't ask for permission – just apologize" – The hacker mindset thriving in Rakuten.
Numerous engineers worldwide with hacker mindsets are currently joining Rakuten, for instance, one team headed by a Norwegian. They are developing an original search engine. Because this is an open-source development, they are not supported by vendors. Instead, they prepare to overcome anything come what may with a DIY-spirit to go it alone, which is also a typical of hacker mindset. To facilitate our internal SNS, we use Yammer, but some employees even use it to argue with the views of Mikitani. This is a proof of a climate where the hacker mindset can be expressed in plain terms, regardless of rank.
There is a line which stimulates the hacker mindset, "don't ask for permission – just apologize". If you choose to work on something, rather than spending time and putting effort to get approval, take an action first. This means if you fail, just admit it straightforwardly and learn your lessons and improve yourself from that. This perfectly explains the hacker mindset that is thriving in Rakuten. We might not even have to apologize since we are surrounded by peers who are just as keen to "acting unafraid of failure and keep empowering the world." They would probably even give you a hand for your next success.


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Wes Sheridan, Minister of Finance, Energy, and Municipal Affairs, delivers the 2013/14 provincial budget in the Legislative Assembly as Carolyn Bertram, Speaker of the House, looks on.
Severances to be paid to MLAs not reoffering in 2015 election:
Robert Ghiz - $68,721
Wes Sheridan - $68,721
George Webster - $68,721
Carolyn Bertram - $68,721
Gerard Greenan - $50,028
Olive Crane - $51,540
Taxpayers in Prince Edward Island will be paying out more than $376,000 in severance to Premier Robert Ghiz and the five other MLAs who have announced they will not run in the 2015 election.
And this amount may grow if more MLAs choose not to reoffer or if any sitting MLAs are defeated in the upcoming provincial election.
That's because every elected MLA in P.E.I. is entitled to severance pay when they exit office, regardless of whether they are booted out in an election defeat, if they resign or if they simply choose to exit politics.
There is a cap on the amount paid in severance to each MLA, equal to the base pay for all elected members at the time they leave office.
Ghiz has been in office for 12 years, so he will receive the maximum severance amount of $68,721 when he resigns next month.
Finance Minister Wes Sheridan, Deputy Premier George Webster and Speaker Carolyn Bertram, who have announced they will not run in the upcoming election, will also receive this $68,721 maximum severance.
Summerside-Wilmot MLA Gerard Greenan will receive a little less than his caucus colleagues when he too retires from politics, since he is not in cabinet. But he is a member of one of the executive council committees, so that helps top up his severance to $50,028. Independent MLA Olive Crane will receive slightly more than Greenan at $51,540, with more time in office.
MLAs in P.E.I. are entitled to one month of pay for every year they have been elected. This is calculated based on the salary the MLA has at the time they leave office or an election is called. From the way the legislation is worded, it appears there is almost no way for an MLA to leave the P.E.I. legislative assembly without getting a generous severance package.
That's something the Canadian Taxpayers Federation would like to see changed. Kevin Lacey, Atlantic director for the federation, says he believes MLAs should be only be entitled to severance if they are defeated in an election.
"A politician should be entitled to severance, especially if they are defeated. The issue here is, first, that they are entitled to severance if they quit and second, the sheer richness of the severances."
These severance packages are paid out on top of the pensions MLAs earn while in office, which are also almost wholly funded by taxpayers.
"They're getting gold-plated MLA pensions, so the two of them make for a very, very rich plan and plans that average taxpayers who are paying for these plans largely don't have," Lacey said.
In New Brunswick, MLA severances are capped at six months of their annual base salary, compared to P.E.I.'s full year cap. N.B. MLAs can also only collect one month's severance if they are eligible for their MLA pension when they leave office.
P.E.I. should change its severance package to reflect New Brunswick's, Lacey said. P.E.I. should also disallow any severance payments to MLAs who leave office only to be re-hired as staffers or appointed to government boards or agencies, he added.
For example, former Innovation Minister Allan Campbell was defeated in the 2011 election, and was eligible to receive a severance of approximately $37,010. He was promptly hired after that election as Ghiz's chief of staff, at a salary range of between $121,014 and $133,741 a year.
"The severance is intended to help you transition from being an MLA to getting a job. What it's not intended to do is pay out a bonus only for you to collect another government cheque in a few weeks' time," Lacey said.
"It defeats the whole purpose of severance and severance shouldn't be allotted for that."
Since 2007, P.E.I. taxpayers have paid a total of approximately over $1.6 million in severance to defeated or retiring MLAs.
No one from government would comment directly on this story. All figures quoted were calculated and compiled by The Guardian using information available on the P.E.I. government website.


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Chris Ash
COACH ASH: Obviously not the outcome we wanted. Disappointed. I thought we had a great week of preparation. The guys were focused. Had a positive attitude. Worked extremely hard and they were confident going into the game.
But you get five turnovers in a game you and really have no chance to win a football game. That's what it came down to. I thought we did a lot of good things on both sides of the ball. We ran the ball better. We threw the -- at times threw the ball better today. Had a little energy going. And every time we were in critical situations, shot ourselves in the foot. Again, five turnovers is really the difference in the game and that's the story of the game.
We can't allow it. We've got to keep getting better, and it's on me. I've got to do a better job of making sure that we are getting enough ball security things done in practice. Obviously we work it a lot, but obviously not enough. Those things can't happen.
So with that, I'll go ahead and open up for questions.
Q. Is there any common theme, lack of focus, execution?
COACH ASH: It's not lack of focus, lack of execution. It's lack of holding on to the ball better. It's as simple as that. We had the first one there on the punt return with Jawuan, and you know, he's been fairly sharp, fairly consistent back there for us, and you know, running back position, it's about ball security. It's about holding on to the ball and getting in traffic and putting two arms around it as much as anything.
Q. What went into the decision to pull Chris in the second half?
COACH ASH: Same thing. You know, we needed a spark. We've got an issue at quarterback. We've had one. We need to evaluate. I thought Gio came in and provided a spark for the offense. Moved the ball down the field several times. Had an interception. Missed some throws, but at least he could move the ball with his feet, and I like what he did.
That's a guy that didn't get a ton of reps this week through the course of practice but he showed enough that he could do some things with his feet and just made the decision at the half that we needed to go a different direction, so we did.
Q. Does that mean that it will be more of an open competition?
COACH ASH: It's open. It's completely open. We haven't had enough production at the quarterback position in the first half of the season, and we've got to open it up.
I like what I saw out of Gio today and we've got to continue to try to work him and work some of the others, but it is absolutely an open competition. We've got to figure out who can give us the best chance to consistently move the ball. I thought Gio did a nice job when he came in in the second half.
Q. This is the second straight week you've had to pull Chris. Have we reached a point of no return with him?
COACH ASH: We've reached the point where it's an open competition. We've got to look at doing something differently, whether it's him doing something differently or someone else has got to be in there, and we're at that point.
Chris has done a lot of good things and again, like I've said before, it's not all on him. But again, a lot of times, you've got to have a quarterback there that people trust, and every now and then when things break down, can make something happen. And Gio was able to do that for us in the second half, and we'll see if moving forward he can end up being the guy or if somebody else will, but he'll be right in the mix.
Q. But it will be open --
COACH ASH: It's open.
Q. -- to all the quarterbacks on the roster?
COACH ASH: I don't know many. But the quarterback position is open. How many will have an opportunity; that will be up for conversation as we go into next week starting tomorrow and Monday. But we've got to look at doing something different.
Q. Would you explain or fathom on what happened on both fourth downs?
COACH ASH: Bad snaps. You know, the first one, Derrick was just trying to anticipate the snap count. He thought we would snap a little bit faster. Quarterback didn't tell him to snap it and he snapped it, and it was a bad snap and the quarterback wasn't ready for it.
The next one, until I watch the film, I'm not sure exactly what happened. I think the snap was okay. Gio felt like he should have handled it better but didn't. I know the first one, Derrick just anticipated a snap count and snapped it early.
Q. I know it's right after this game, but is there a message you can share? It's got to be disheartening to come out of another loss. You talk about the second half being a fresh start, not the way you wanted to start.
COACH ASH: Absolutely. It's not. We talked about our keys to victory going into this game and it's our plan to win, but we wanted to make sure we had a focused football team this week. We wanted to have a positive mind-set and we wanted to be confident in our abilities to go out there and get the type of results that we wanted.
I can say when we started the game, I felt really good about having all three of those things with our football team. They were focused. They were focused all week. They were positive. They were confident they could go out and play the type of game they needed to play to be successful.
We talked about not beating ourselves. That was point two in our keys to victory: We can't beat ourselves. We've had mental errors in the last two games, big losses that killed us. Well, that's an area obviously that we didn't succeed in today is we didn't go out and play a clean football game. We beat ourselves with the turnovers.
We were cleaner with our assignments. Up front, we blocked guys better. We protected better. But we had the five turnovers and that's really where it's at. We talked about critical situations. We had to win critical third-down situations. Offensively, I think we got nine -- converted on nine of our third downs, and I think they were four of 13, Illinois was, which on both sides of the ball, that's not bad. But the critical situations that hurt us were the fourth down situations, so we didn't win the critical situations that we needed to.
And then we talked about the battle of field position and how important special teams was in having our success. Obviously we fumbled the first punt and we lost that area.
So when you look at those keys to victory, I thought we were clearly focused, we were positive, we were confident. But we beat ourselves and we didn't win critical situations and we lost the battle of field positions when he fumbled a punt.
Q. You talked about this a lot, being a long process. Have we reached the point where you had to start making decisions for 2017 and beyond?
COACH ASH: No, I'm a coach, we're a coach, we're a program. We're going to keep grinding. We talked to the players in there; there's a wall that everybody hits at some point, and that wall is the difference between average and good and good to great and great to elite. We're at that wall. We need to find a way to get over it.
Sometimes, you know, you look at games like this and it looked like the games the last two weeks, it looks like we're really far away. We're not that far away but we have to find a way to get over the wall and get over the hump. There are a lot of positives that I can take out of this game, unlike the last two.
The last two, there weren't any positives. We were annihilated. There's no secret to that. This game, there's a lot of positives I can take out of this game that we can build on. Again, preparation was there. The attitude was there. It's the small details.
Winning is very hard. I've told the team this. I've told the staff this; it's not just the players. Winning games is very, very hard, unless you're an elite team and have a bunch of guys that are better than everybody else.
But winning is really hard and the attention to detail has to be there from everybody. That's the coaches, that's the players, support staff, everybody. Accountability, having extreme ownership in your responsibilities has to be there on Saturdays and today unfortunately it wasn't, when it comes down to some of those keys to victory.
Q. Gio's touchdown, was that a design play or was it improvised?
COACH ASH: No, it was a design play. Yeah, that was all design.
Q. And the way it was executed?
COACH ASH: No, good execution. We were reading it and he had a run/pass option and did a nice job of reading his key and kind of lobbed the ball up over the line and it was a great catch by the tight end.
Q. With all the turnovers that were so damaging, at that point when he gets the touchdown you and get the three-and-out, you seemed pretty fired up there. Prior to that last pick six, did you think, maybe they could, you know, maybe you were on the way to a comeback?
COACH ASH: Oh, absolutely. I didn't think until the end, until the pick six, really that there was any opportunity, or really any time we were out of that game. I felt confident about our ability going into this game. You know, even at the first half, we were down 7-0. With the way that -- the turnovers we had in the first half, we were only down 7-0. That's unfortunate. We had played some really good snaps of football.
We come out in the second half, disappointed in the defense giving up a touchdown there right out of the gate. If we could have stopped them there and forced them to punt and get the ball back, 7-0, I felt confident. But even after that touchdown, we get a three-and-out, we get the ball back, there's more than enough time. We have the whole fourth quarter to go. Gio is giving us a spark. The sideline is juiced up. I absolutely thought we had a chance to come back.


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Internet of Things(redirected from Auto-ID Labs)
Also found in: Wikipedia.
Internet of ThingsConnecting the physical world to a computer or mobile device via the Internet, which includes home appliances, door locks, doorbells, thermostats, lighting, security cameras, heating and air conditioning. It has been estimated that by 2020 there will be more than 50 Internet-connected objects in the average household and more than 30 billion devices communicating worldwide.
A Unique ID Is Required
In order to avoid conflict as more and more things become Internet enabled, items need to have their own unique identification. GS1 EPCglobal manages the commercial side, while Auto-ID Labs is a group of seven research institutions that does the R&D. Auto-ID Labs is the successor to Auto-ID Center, which developed the Electronic Product Code (EPC) for RFID tags. See RFID, EPC, Internet of Thieves, Internet of Everything, LPWA, IoT gateway, IoT hub, IPv6, M2M and LTE for iOT.
|Just the Beginning
|Increasingly, household appliances, such as this Miele washing machine, are Wi-Fi enabled. If a part starts to fail, the machine contacts the dealer and the user.


text:
Mutual recognition – A person registered to practise as a teacher in one jurisdiction is entitled to apply for registration in another jurisdiction based on that registration.
Jurisdictions will release information to other teacher regulatory authorities about registered teachers who apply for registration under Mutual Recognition Legislation Commonwealth Mutual Recognition Act 1992 and the Trans-Tasman Mutual Recognition Act 1997. This will include any instances of deregistration or other disciplinary action taken, disciplinary procedures currently underway but not completed, investigations currently not completed and any conditions currently attached to a registrant.
For further information on how this may affect teachers in your state or territory, please refer to our frequently asked questions


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I wanted to share a touching story about how important PIO is to the local community. A few months ago we had Sang Vin, 11 years old, brought into our outreach center by his grandmother who was desperate to find a school for her 3 grandchildren Phin, Vin, and Srey Den aged 14, 11 and 7. The children's parents had come to stay with the grandmother in Phnom Penh to find whatever work they could. With little skill, they ended up collecting garbage from the street to sell and buy food to eat. A month later, the parents left without notice leaving the 3 children in care of the grandmother. There has been no contact with the parents for almost 5 years. Nobody knows if they are still alive or not. The grandmother had little money or support after they left.
The situation became much worse In early 2011, when Vin was hit by a motorbike while he was crossing the street. The driver fled after hitting him and left Vin lying on the street. His leg was broken and he fell unconscious for 3 hours. His grandmother took him to the hospital but she didn't have money to pay for surgery. She was forced to sell her land to pay for the hospital to save Vin's life.
Today the grandmother has nothing left for her and her three grandchildren. They live from day to day. She was desperate to find somewhere safe where the children can learn and have a safe place to stay. She heard about PIO in early 2012 and decided to ask if we could take care of her grandchildren. After interviewing the grandmother and children it was decided that PIO would accept the three children to our Children's shelter and enrol them at PIO's school.
There was something most striking about Vin that nobody (foreign volunteers or local teachers) had ever seen. At first Vin would hide and cover his leg from the staff. But after a few days the caregiver discovered it and was shocked by what she saw.
Vin had an external metal bar attached to his shin bone. It was installed professionally by a doctor. It was in very bad condition. We asked Vin but he couldn't tell us what happened. His brother said it was put in temporarily over a year ago when the child was hit by a motorbike and should have been removed after a few weeks. However without money for further treatment, no follow-up trips to the doctor were ever made and the boy has had to live with the temporary appliance for over a year. There is a very real risk of infection or even worse, having it caught on something or pulled off. Without treatment, leaving it could have taken his life or have made his difficult situation even worse. PIO took Vin to a doctor who said we needed to clean his leg every day. After a month we took Vin back and removed the iron from his leg.
Today Phin, Vin and Srey Den are very happy to have a safe place to live, a good school and that they get to study for the first time in their life.
I bring this up because almost on a daily basis PIO is approached by families so desperate for help that it is difficult to turn them away. We always have to make a tough decision on whether to accept a child into our programs as our limited funds can only go so far. We are blessed to have the support of people like you to help us help those who truly have nothing. When you sponsor a child at PIO you help families like the Sang family who desperately need a helping hand.
Have a look at the Sang family when they first arrived at PIO and then a month later.


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Founded in 1893, the Municipal Art Society is five years older than the consolidated City of New York itself.
Over more than 120 years of history, MAS has worked to inspire, educate, and empower New Yorkers to engage in the betterment of our city. Through three core campaign areas, MAS protects New York's legacy spaces, encourages intentional planning and urban development, and fosters complete neighborhoods across the five boroughs.
Learn about our unique history and successes, from championing the first municipal Zoning Code to saving Times Square.
The Municipal Art Society of New York's Board of Directors are experts in a variety of fields related to our mission serve as volunteer directors of MAS. The Municipal Art Society has four committees made up of distinguished professionals who volunteer their time help to advise and direct MAS advocacy activities.
MAS's dedicated staff hail from many backgrounds, and are united in their passion for the future of New York City.


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Yoshi's Story
a game by Nintendo
Platform: Nintendo 64
See also: Super Mario Games, Yoshi Games
Yoshi's Story is one of the most eagerly anticipated N64 games since Super Mario 64. A well-known and popular Nintendo character; a sequel to an extremely good Super NES game; the first wholly Nintendo-produced game since Starfox. That's a whole lot of expectations for any game to live up to. The question is: is Yoshi's Story worth the wait?
Hmmnyeehh... you'll have to get back to me on that in a few pages.
Kiddie Corner
The original Yoshi's Island on the SNES was distinctive in that it combined a very taxing game with child-like presentation, the graphics deliberately looking as if they'd been scrawled, splashed or even abandoned halfway through by a pre-schooler. In some ways this was in keeping with the game itself, which had Yoshi and his many relatives, all called Yoshi, trying to carry a baby Mario to safety through numerous charming yet hostile landscapes. Although the game was, in my view, even tougher than Super Mario World (though not as tricky as Mario All-Stars), a lot of potential players were put off precisely because of the style of the game. Well, looks like somefink for kids, dunnit?
Yoshi's Story stands a good chance of suffering even more from this problem. The look of the game's front end has gone beyond forced cuteness into the outright twee, at least in my view. If you're under five years old or one of those students who watches Teletubbies (for purely ironic reasons of course, yah) then you might get a kick out of it, but once you've got past the initial sense of'ahh, isn't that sweet' it doesn't take that long before all that sugar rots your teeth and sets your stomach a-churning.
Interestingly, the style of the front end isn't really carried over into the look of the game itself. Crayola scribblings are out; high-res Silicon Graphics renders are in. If Bill Gates ever has kids, this kind of thing is what he'll be sticking to his fridge with alphabet magnets.
Yoshi's Story is certainly a feast of eye candy, proving that the N64 can actually make use of all those colours it's got stuffed under the bonnet. Unlike the 'hand-drawn' Yoshi's Island, Story is full of gleamingly crisp, lovingly detailed landscapes made of everything from soft fabrics to armchair leather. Yoshi's enemies are equally splendid to look at, all his opponents from the tiniest insects right up to the screen-high monsters lurking in some levels being treated to the same attention to detail. Everything is beautifully animated and given a shading effect that makes them almost pop out of the screen. Mischief Makers dropped some hints about what the N64 can do in 2-D, but Yoshi's Story pushes the boat out so far it's run ashore on the other side.
Sound, often an under-used part of N64 games, is also rich with clever details. Leaving aside the chorus of singing Yoshis that whine away over the title screen, the music is the perfect accompaniment to the game itself. A jungle level gets pounding tribal drums, a desert island stage features an upbeat Caribbean backing and one chapter even has rumbling shouts of "Yosh-i! Yosh-i!" urging you on!
A really cute touch is the way the music goes wonky when Yoshi is down to his last blim of energy (the energy bar is represented by a flower in the corner of the screen, which loses its petals as Yoshi takes hits), then slowly winds back up to speed when he regains his strength.
Just about all the creatures in the game squeak and mutter away to themselves, which once you're familiar with their burblings can sometimes be used to work out what you're about to face on the next screen. Yoshi himself is especially vocal, grunting with effort as he flails his legs to give himself just a little more height in a jump and squealing in terror when he takes a long fall. He even growls at approaching enemies!
Brought To Book
The game is structured like a story - well, with a name like that you'd sort of expect it - in six 'chapters', each chapter being broken up into four smaller sections. Paragraphs, I suppose. You choose your route through the story (oh god, it's one of those damn Fighting Fantasy books!) by opening up Yoshi's pop-up book. Opening up a new page sends cut-out representations of the horrors ahead springing up at you, giving an idea of what you can expect to encounter in each chapter.
Initially only one level is accessible in each chapter - others open up the more you play the game, but right now I'm uncertain as to what the actual trigger is that lets you enter new levels. Sometimes you might be presented with a full foursome on opening the chapter, other times you'll only get a single choice. As far as I can tell, new levels are opened by collecting the giant hearts hidden around the worlds, but I could be wrong. Since the manual's in Japanese it's not really much help in solving this riddle, but there is a game option where you can practice levels you've already completed, which does improve your chances of uncovering the secrets hidden in each level.
When Yoshi enters a level, he always starts off with only one petal of energy, so his first priority is to bring himself up to full strength. The quickest way of doing this is to collect the fruit which are the key to the whole game. As near as I can gather, the plot of the story is that the evil Bowser (yes, it's him again, or someone who looks an awful lot like him) has stolen the Super Happy Fun Tree and put it in his castle, and Yoshi is the man, or dinosaur, or whatever, up to the task of bringing the tree back to where it belongs.
Luckily for Yoshi, fruit from the tree has been scattered all over the landscapes he has to traverse on the way to Bowser's castle. Once he collects 30 pieces of fruit, the exact number being shown in fruity form around the edges of the screen, he's completed a chapter and can turn the page. Fruit restores Yoshi's energy, and particular colours of Yoshi - there are six of the little fellas to start with, plus another who can be hatched from an egg found along the way - prefer different kinds of fruit. For example, the yellow Yoshi gains the most benefit from bananas. If fruit are scarce, Yoshi can make do by eating the locals!
Mmm, Fruity
This fruit-collecting aspect makes the structure of the game a bit different from Nintendo's previous platform games. Since there's no specific exit to a level, the impetus isn't so much on getting to a certain point as quickly as you can, but more on wandering around looking for fruit. On most levels it doesn't make that much of a difference because on the whole, the stages are fairly linear. However, there are some - like the jungle treetops level, where Yoshi has to pick his way over a maze of bamboo platforms - which sprawl all over the place and can get a bit annoying when you reach yet another dead end and have to go back the way you came.
Yoshi's abilities are for the most part the same as in his Super NES adventure. As well as normal jumps, he can give himself a little physics-defying extra boost in mid-air if you keep the jump button pressed, and pushing down on the analogue stick makes him slam into the ground, squashing anything beneath him and jolting things loose from the background. Yoshi's main weapon is his tongue, which as well as grabbing the vital fruit and pulling him up onto certain floating blocks is also used to snag enemies and pull them into his gaping maw. Eating his opponents, as well as usually providing extra energy, also lets Yoshi instantly lay eggs (that's one hell of a metabolism) that follow him around in a trail and can be thrown to bring down flying attackers or pop the tongue-proof bubbles surrounding some fruit and power-ups. Large green-and-white blocks also spew out eggs when Yoshi headbutts them. The analogue stick is used to aim the eggs, and is a lot easier to control than the Super NES method of a rotating cursor. The eggs explode when they reach the position of the cursor, so you have I to make sure that it's located on or past the target when you fire or it'll detonate harmlessly in mid-air-very annoying if you're down to your last egg! Interestingly, Yoshi has actually lost some talents from the older game - he can no longer spit objects in his mouth at his opponents, as anything he grabs with his tongue is now automatically swallowed. This suggests a definite trend in Nintendo's games toward simplification, reducing everything down to the bare minimum of controls. It's not just Nintendo who are doing this - Art Of Fighting Twin, also reviewed this issue, trims the control method to the bone. But is there a point where games become too simplified to maintain interest? With Nintendo's stated intention being to make their games accessible to younger and younger age groups, it's a question that's going to keep coming up in the future.
If you've played any of Nintendo's 2-D platform games before, and with a track record like the Mario games you probably have, then a lot of Yoshi's Story will be immediately familiar. Even with the rendered scenery, many of the landscapes Yoshi has to traverse are recognizable from their past appearances on the Super NES. Lava caves? Check. Bowser's castle? Present and correct. The enemies, too, are largely the usual suspects, with Shy Guys, Piranha Plants and numerous other well-known Nintendo faces doing their damnedest to obstruct Yoshi's quest for fruit.
This recycling of old elements does come across as being surprisingly unimaginative of Nintendo. Although they would no doubt claim the reason for this as being something along the lines of 'it brings a smile of recognition to the faces of players when they see familiar characters from earlier games', it strikes me as being more a case of 'why spend time coming up with new characters and settings when we've got all these perfectly good old ones already designed?' Although it is good to see that Nintendo's team haven't lost their touch with the new enemies they've devised for Yoshi's Story, the fresh faces are vastly outnumbered by the 'regulars'.
The same applies to the level designs. Even though they're obviously a lot nicer to look at on the N64, there are numerous sections which could have been pulled directly from Yoshi's Island or Super Mario World on the SNES. By this I'm not talking about the straight platform sections, but the actual obstacles Yoshi comes across. The final castle levels, in particular, bring on a very strong feeling of deja vu, with rotating drums and blades whirling around on tracks being two very distinctive features from the first Yoshi game.
"So what?" you might well ask. After all, not everybody who owns an N64 will have played the earlier games, and even some of those who have probably won't care about the repetition of old elements anyway. It is, after all, a Nintendo-produced game, a Shigeru Miyamoto-supervised game at that, which pretty much guarantees perfectly-tuned gameplay. Yoshi's Story certainly can't be faulted in that respect - it's very rare that you feel the game is treating you unfairly, and the unusual (for a platform game) use of the analogue stick gives you very precise control over your big-nosed reptile. If you can resist the temptation to scarf up fruit as quickly as you find it and instead delve deeper into the levels, there's a quite a lot of neat stuff to be found.
However, there is a major downside to Yoshi's Story. Even with a 128Mbit cart, there are limits to how much can be squeezed in - 2-D games, with all their graphical data, take up a lot more memory than 3-D environments. The strain is definitely showing in Yoshi's Story, as there are a meagre 24 levels to the game. What's more, that's 24 surprisingly easy levels.
In order to cater for the younger players they're now chasing, Nintendo have set the challenge level of the game so that it won't frustrate inexperienced gamers. Fair enough if they were going to be the only people playing the game, but much of Nintendo's success is built on their very loyal fanbase, who have been playing their games for years and are going to be the people most likely to buy their latest. Anyone who has cracked all the levels in Mario All-Stars is going to breeze through this in no time at all. I'm not the world's greatest gamesplayer by any means, but I completed the game less than three hours after first plugging it in, and by the end of the first day I'd opened up 16 of the 24 levels. By the end of my second day's play, I only had two levels left to see!
Even if you've never played a Nintendo platform game before, you're not likely to find Yoshi's Story all that taxing to beat. Most of the time, Yoshi dies not from running into enemies or being hit by objects but from falling into holes if you misjudge a jump, and once you know where they are they cease to be much of a menace. You don't have to be Einstein or De Bono to figure out the puzzles, such as they are, and the bosses - one gang after the third chapter, and Bowser at the end - are absurdly simple to defeat. Even Mischief Makers is both bigger and more challenging! It's not necessarily a better game to play than Yoshi's Story, as Treasure's title isn't nearly as polished as Nintendo's, but it's got more variation in the gameplay and will take longer to complete.
It sounds almost sacrilegious to say it, but Yoshi's Story would have benefited from being a bit more like Mischief Makers. The letter's linear structure is, ironically, very similar to that of the original Yoshi's Island, and Yoshi's Story would have been much better if players had had to go through all 24 levels in a set order instead of meandering through them on successive plays. As it stands, you only have to complete six levels to finish the game, and though there's still the extra challenge of trying to open up the other levels, it's not quite so much fun going through a story if you already know the ending!
While I'm complaining, I might as well mention a couple of nitpicking faults - once you've completed the game you have to physically reset the N64 to play again rather than just being able to press Start, and when you finish a level there's no way to skip through the time-consuming scoring screens and, infuriatingly, the 30 seconds of scrolling Japanese exposition and wincingly irksome Yoshi song. These are only minor annoyances, but Nintendo games don't normally have these kinds of irritations at all!
Yoshi's Story is rather a flawed gem. Although it's made with Nintendo's usual flawless production values and looks absolutely gorgeous, the fact remains that it's shamelessly recycling past glories instead of offering anything new or innovative, and it is just far too easy to be good value. It pains me to do it, but the limited lifespan of Yoshi's Story means that for the first time ever in 64 Magazine, a first-party Nintendo game can't be given an automatic recommendation. Let's just hope this is a one-off.
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Your turn to fight: Powerpuff Girls style! Terror in Townsville, destruction and disaster! Mojo Jojo has stolen a pie full of Chemical X from the Powerpuff Girls and given a taste to every villain in town. It's up to you to take control and fight each of the Townsville villains and win back all the Chemical X before it's too late! Battle the villains in exciting arenas including Mojo Jojo's volcano lair, Townsville city dump and Fuzzy's country shack. Activate laser eyes and knock your opponent flat! Play as one of the Powerpuff Girls, OR your favorite villain!
The Kingdom's peaceful world has been shattered! The wizard, while mixing potions with his magical gloves has caused a huge explosion, turning him instantly to stone and dislodging the seven crystals that give the Kingdom its energy. Without the crystals, the castle and its world will fall apart and the wizard will be lost! It's down to Glover, one of the magical gloves, to find the crystals, now disguised as rubber balls and return them safely to the castle. Guide Glover and the balls through seven magical worlds full of puzzles and hidden surprises. Watch out! The evil glove is lurking in the shadows, and he'll stop at nothing to foil Glover's attempts at restoring peace.
Thrown into a parallel world by the mischievous actions of a possessed Skull Kid, Link finds a land in grave danger. The dark power of a relic called Majora's Mask has wreaked havoc on the citizens of Termina, but their most urgent problem is a suicidal moon crashing toward the world. Link has only 72 hours to find a way to stop its descent.
Yoshi's Story DownloadsYoshi's Story download
With the amazing 3-D powers of the N64, it would seem that standard 2-D platform games were going to be left behind. Luckily for fans of the classic side-scroller, Nintendo is going to be bringing Yoshi's Island 64 to its powerhouse system. Actually, Nintendo states that this game is played in a "2 1/2-D" perspective.
This means that the game is 2-D, but the 3-D graphics add an extra dimension to the game. Those who played the Super NES Yoshi's Island will feel right at home here. The hand-drawn graphics have been replaced with rendered sprites, but they maintain the cartoon-like quality of the original. Despite all the pictures we have seen so far, Nintendo assures us that baby Mario is indeed in this game, so we can look forward to his frantic crying once again.
- MANUFACTURER - Nintendo
- THEME - Action
Surprisingly, a Nintendo game that lacks some ingenuity and longevity. But it's amazing to play and beautiful to look at.
Cutesy 2-D platformer which looks fantastic but plays very, very simply. You might like hunting for all the little secrets. We don't.
What can I say about this game that hasn't already been said? Regular readers will know that Andy did a ten page review of the original import version of Yoshi's Story, and being the efficient editor-type that he is, he more or less covered everything of note in the game.
Rumour had it that the UK version of Yoshi's Story was going to be made more difficult through the inclusion of 'letter blocks' hidden in devious locations which would, once collected, provide a top new ending. Sadly, these haven't materialised.
A few things have been changed in the game, although the changes are primarily aesthetic - graphical tweaks and the like. We'll deal with those in more detail a little later. Before that though, let's run over the game for those aliens among you who've only just arrived on Planet Earth and are thus unaware of Yoshi's Story and the cute little dinosaur who gives the game its name.
Having started as a support character in Super Mario World back on the SNES, Yoshi eventually appeared in his own game on the console, the absolutely superb Yoshi's Island.
Now, after much waiting, lots of hype, and two cameo roles in Super Mario 64 and Mario Kart 64, Yoshi finally gets his own game on the N64, Yoshi's Story.
What's The Story, Morning... Er, Yoshi?
Basically, the story is simple... er, well, it's kind of simple. Apparently the Yoshis (for there is more than one) were all living quite happily on Yoshi's Island, when someone came along and stole their Super Happy Tree, which weakened them and made them all somewhat upset... as it would. The thieving thief turned out to be none other than Baby Bowser, avidly following in the footsteps of his felonious father. By a strange coincidence, the only creatures on Yoshi's Island not adversely affected by the theft of the Super Happy Tree were six little Baby Yoshis, who set out to defeat the evil Baby Bowser by means of eating a lot of fruit. Not exactly the usual method for defeating evil dictators, but who can argue with something as cute as a Baby Yoshi?
Oh, and did I mention that the whole island has been mysteriously transformed into a picture book? No? Well, it has, and the Baby Yoshis have to make their way across the six pages of the book, filled with all manner of cutesy enemies, before they can confront Baby Bowser and set everything to rights on Yoshi's Island Yoshi's Story comprises a total of twenty-four levels, contained within the six pages of the picture book. At the start of the game, players can choose one of four starting levels, each with its own unique challenges and dangers. Later pages in the book start with only one level accessible, and the other three levels (there are four on each page) can only be accessed by obtaining three 'Special Hearts'. Find one Special Heart page one and you'll have access to two levels on page two, find two and you to full while other fruits only boost him by one 'petal'. In addition, every Yoshi has a favourite fruit, which gives him more energy when he eats it than the ordinary fruit.
The favourite fruit teds to correspond to the colour of the Baby Yoshi,so that Red Yoshi likes red apples.
In addition to the standard fruit there are melons. These are often hidden, and Baby Yoshi may need to hunt carefully to find them. It's worth it though, since every Yoshi likes melons, and they're worth more energy than the other fruit.
Eat six of the same fruit in a row, and Baby Yoshi will get the chance to eat a 'Heart Fruit'. The Heart Fruit oosts Yoshi's energy to full and also makes him super happy for a short time. This grants him extra special powers, one of which is temporary invulnerability.
Throughout the game, Baby Yoshi will encounter a variety of enemies, but the most common foe he'll meet will be the Shy Guy. This little chap wears a cloak, has huge eyes, and crops up in a variety of guises, doing a range of activities from carrying fruit to throwing snowballs. The Shy Guys come in different colours, and can be defeated either with an egg which Yoshi obtains by head-butting coloured egg-blocks, or by capturing them with Yoshi's versatile tongue.
The eggs are also useful for destroying blocks which bar passageways, and for bursting floating bubbles which appear holding fruit or various bonuses.
Not The Bottom Bounce!
As well as the eggs and his tongue, Baby Yoshi has another weapon in his arsenal - his bottom. Most enemies can be bounced upon once to send them back to Baby Bowser's castle (no-one dies - this is a Nintendo game after all) but other enemies require the implementation of the more powerful 'ground pound' move.
As mentioned previously, all Baby Yoshis like melons, which, whilst available along with the other fruit on the stage, is more often than not cunningly concealed. This is where Yoshi's nose comes in.
Baby Yoshis apparently have an extremely good sense of smell, and by using the 'sniff' button.
The gameplay in Yoshi's Island is different from those in other platform adventures in that each level doesn't have a specific end goal. Instead, Baby Yoshi exits the level by collecting thirty pieces of fruit.
The levels vary considerably in terms of their environment. Some are straight linear platformers while some are more maze-like. Others require you to run on rotating logs, or ride platforms with helicopter blades, or even to swim.
Games Within Games
At various points on each stage, Baby Yoshi may come across a sub-game. This game is usually in the form of a race - sometimes a straightforward running one, sometimes one where you must negotiate several obstacles whilst balancing a pile of blocks.
These sub-games will give you up to seven melons, and they are essential if you're trying to finish the level by collecting only melons.
Essentially, the problem with Yoshi's Story is the way that the levels are strung together. Because each page holds four levels, of which you need to complete only one, the game can be completed extremely quickly, and this does tend to reduce the game's long-term playability. To finish the whole game, which involves going through it at least four times to access all the levels, would take a little longer, but is still not incredibly difficult.
For younger children though, the difficulty level is perfect. Yoshi's Story should keep them occupied for ages, and even if they manage to finish the game, the variety in the different stages and the various secrets hidden around them will give them something to go back to.
For the older players, the UK version has had an extra ending added, one that can only be viewed if you complete all six pages by collecting only melons. Since it gets progressively more difficult, particularly on later levels to even find all the melons, much less collect them, this addition should extend the life of the game considerably. Bloody good job too!
As mentioned already, there are other small changes to the UK version, besides the obvious English text translations. There's the addition of chillis, for example, a nasty-tasting fruit (are chillis fruit?). Then there's the colour of the egg-blocks, which previously were all green but now correspond to the colour of whatever Yoshi is playing.
On the subject of the text, Andy was worried when he first played the Japanese version that the blocks of text which appear every so often would be instructions on how to complete each test, thereby making the game even easier. It's not quite so bad, for although the text does help you to complete various tasks, the information usually comes in the form of riddles.
Probably the biggest flaw in Yoshi's Story is the fact that it's not as much fun, or as creative, as its SNES predecessor Yoshi's Island. Although graphically the game looks better, the Yoshis in the N64 game aren't half as versatile as the ones on the SNES, and the variety of puzzles isn't as good.
This probably won't matter so much for N64 owners new to the Nintendo who haven't played Yoshi's Island, but it's come as a disappointment to many ex-SNES owners who were waiting patiently for Yoshi's return.


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Statistics Problems
See attached file for proper format. 1. Write the claim mathematically and identify H0 and Ha. (b) find the critical value(s) and identify the rejection region. (c) Find the standardized test statistic. (d) determine whether to reject the null hypothesis. In a sample of 1741 home buyers, you find that 804 home buyers found th


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Your answer is one click away!
Is it possible to "jump back" to a child process after the parent process exits within vfork?
Let's say i have this simple application:
#include <iostream>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
using namespace std;
int main (void)
pid_t cpid = vfork();
if (cpid < 0) cout << "error with fork\n";
else if (cpid == 0)
cout << "cin from child: ";
int a = 0;
cin >> a;
exit (0);
cout << "cin from parent: ";
int a, status;
waitpid (cpid, &status, WNOHANG);
cin >> a;
return 0;
With this code i need to enter a number first within the child.
After that i need to enter a number within the parent.
And after that i want the child comes up again,
so is this possible?
I don't really know what you want to describe with "And after that I want the child comes up again" but I assume you want to execute the child part of the code?
In the manpage for vfork you can find:
vfork() differs from fork(2) in that the calling thread is suspended until the child terminates (either normally, by calling _exit(2), or abnormally, after delivery of a fatal signal), or it makes a call to execve(2). Until that point, the child shares all memory with its parent, including the stack. The child must not return from the current function or call exit(3), but may call _exit(2).
Since you exit the child process you either have to fork a new one or call exec from the child and modify the code so that the child only run it's part of it.


text:
NEWS - Gays make the Best Clerics (Pastors, Ministers, Priests)
This article was posted on signel yesterday. I am assuming the Church Times is an english publication.
Bishop: gays `amongst the best' clerics
By Bill Bowder
Church Times
GAY CLERICS are among the best in East Anglia, said the (Anglican) Bishop of St Edmundsbury & Ipswich, the Rt Revd Richard Lewis, this week. The Bishop also backed the new civil-partnership legislation, and urged people to affirm gay clergy.
"They are amongst the best we have, and I am daily thankful for them," he said.
"Instead of bickering about what is thought to be
wrong in terms of human relationships, for men and women and same-sex couples, it would be good if there was some affirmation of the things that are good and worth celebrating," he told the East Anglican Daily Times in an end-of-year interview.
"Gay people are a very important part of the Church, and the Church actually needs them if it is to understand and relate to the world
at large."
The law on civil partnerships was correcting an injustice: "There's a real sense of putting something right, and I welcome that," he
said. But, the use of the word "marriage", because it assumed a sexual relationship, was "not helpful" . "I support the civil partnership because it does affirm a human relationship, and gives rights in terms of next of kin, financially, that was not possible before.
"The thing that really sticks in the throats of a number of people is coming to terms with the fact that, for many gay people, entering into civil partnership is about a long-term committed and loving relationship.
Whether people find that understandable or acceptable actually is their problem," he said.


text: Okay, it\u0027s not so hard to grate potatoes and fry up some Hanukkah latkes. But we understand you may not be up for that right on the heels of the shopping/cooking/onslaught that is Thanksgiving. So why not celebrate the Maccabee victory by having latkes (and toppings, and drinks, and desserts) delivered directly to your Hanukkah table? We\u0027ve rounded up some delicious hand-crafted options from around the country, to add both modern and traditional touches to your holiday feast. Start making up your Hanukkah list!


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My son has asked me for some book recommendations, and I thought I'd ask some of you avid-reader types who come around here for some input, so I can give him a really good list.
He's suddenly found himself with more free time, having just broken up with his girlfriend, and is looking for distractions.
What might you suggest for this (almost) 24-year-old college graduate – electrical engineer by day, sports junkie by night, lindy-hopper on some weekends? His reading interests include:
- Sports, particularly baseball
- Fantasy/science fiction
- Humor/satire
- Current events
If you have any ideas, please leave them in the comments. I'll reserve the right not to pass along any suggestions that I'm not sure will appeal to him, but my plan is to compile the recommendations into an e-mail to him in the next couple of days.
Thanks for your help, y'all!


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What is JotForm?
JotForm is a free online form builder which helps you create online forms without writing a single line of code. No sign-up required.
At JotForm, we want to make sure that you're getting the online form builder help that you need. Our friendly customer support team is available 24/7.
We believe that if one user has a question, there could be more users who may have the same question. This is why many of our support forum threads are public and available to be searched and viewed. If you'd like help immediately, feel free to search for a similar question, or submit your question or concern.
Embedding the form on Facebook?Asked by USSValor on June 25, 2014 at 12:00 PM
How do I do it? Does everyone filling the form have to install the app or is it just me? When I click on the button to get the app I get the following message:"You must have permission to add apps to at least one Facebook Page to perform the requested action."
JotForm Support Manager
Looks like your FB credentials are not set as admin of any facebook page.
You must open a FB page to use our app. This means you cannot add it on personal FB accounts.
And this must be done in your end, your users won't need to do it in order to fill the form out.
Kind regards.
I am the admin of Facebook groups, not pages. How else can I post the form on Facebook?
JotForm Support
As Jeanette stated, the only way you are able to embed a form within a Facebook page is to be the owner of that page. You can create a new Facebook account that you oversee and add that page to the group. Then embed the form in that page. Only you need to app in order to embed the form, the people filling it out do not. It should work just the same as a regular form. Keep in mind though that Facebook requires SSL submissions and our free accounts are only allowed 10. Here is a link to how to embed your form in a Facebook page:
Please let us know if there is anything else we can help you with and we will be happy to assist you.
Thank you for using Jotform!
I just created a page and I just signed up for a premium account; however, the process of creating a page on Facebook has been incredibly time consuming as well as confusing for me. Like I said earlier, I already administrate a Facebook group and I found it redundant to create a page with the same purpose as the group I already admin. I also find it confusing that the jotform is added to the "contact us" section of the page when my jotform is a petition.
I need someone to walk me through this. Please call me at the phone number listed on my account or write back with a number I can contact you. I cannot do this through email anymore.
JotForm Support
@ USSValor
It will be more simpler if you can share to us the URL of the Facebook page where you have embedded the form. I am assuming that you actually have succeeded in embedding the form to your Facebook page (do inform us if not)
I also find it confusing that the jotform is added to the "contact us" section
You can change the "Contact Us" title/tab name by following the "Additional Guides" section of the JotForm Facebook guide
See screenshots below:
Change the "Contact Us" tab name to something else
Hope this help. Please inform us if there is more we can assist you with.
The address of the page is: https://www.facebook.com/NLHCrew
So in order for people to use the jotform via the facebook group I admin, they have to visit the new page I created then navigate their way to the form?
If this is the case then I do not think I want my coworkers to go through this many steps as most of us access facebook via mobile phone.
I am beginning to think that I made the wrong choice by creating a new Facebook page and using JotForm. If I am misunderstanding something please call me. I really do not like going back and forth through emails.
Nevermind, I found the "link to this tab" setting under apps. All is well! ;)
JotForm Support
Thank you for taking the time to update us.
Good to know that all is well now.
I did check your FB page, and noted that all is indeed now working.
Please don't hesitate to contact us again anytime should you require our assistance.
I do need your assistance again. Right after I posted it several of my colleagues messaged and said that they're not able to access the form. They are accessing facebook on their mobile phones. 75% of my colleagues use their mobile phones to access facebook and I need your help to figure out an easy way to make this work.
JotForm Support
Your colleagues are probably using Facebook's mobile app.
For your information, Facebook Page Tabs are not supported on Facebook's mobile apps (iOS/Windows Mobile/Android).
If your colleagues are on your Facebook group, the simplest way to share the form is to post its link on the group and pin this post, or just edit the group's description and paste the link there for everyone to see.
To get your form's link, click Embed Form (while on edit mode), then copy the link provided.
So all of that "create a page" nonsense for nothing? LOL okay. Thanks for your help again.
JotForm Support
We are terribly sorry about that. It appears that we may have missed that important detail of you only wanting to share the form to members of your Facebook group.
Did the last suggestion help you share your form? Is there anything else you need help with?
I only said that about 3 times but that's okay, haha. Yes! I was able to finally share my form with no problem! Thanks again!


text:
Property: Riad Dar NakhlaAddress: 72, Derb Jdid, Marrakech 40000, Morocco
Location: Morocco > Marrakech-Tensift-El Haouz Region > Marrakech
Bar / Lounge Beverage Selection Business Center with Internet Access Free Breakfast Free High Speed Internet ( WiFi ) Kitchenette Pets Allowed ( Dog / Pet Friendly ) Restaurant Room Service Suites Swimming Pool Airport Transportation
Ranked #826 of 1,146 B&Bs / Inns in Marrakech
Price Range (Based on Average Rates): $$
Hotel Class:3 star — Riad Dar Nakhla 3*
Number of rooms: 85
- Reservation Options:
- TripAdvisor is proud to partner with HostelWorld and Booking.com so you can book your Riad Dar Nakhla reservations with confidence. We help millions of travelers each month to find the perfect hotel for both vacation and business trips, always with the best discounts and special offers.
- Also Known As:
- Riad Nakhla Marrakech


text:
ALTERNATIVE AND PIN UP Photographer
Yvonne IwonaModel Female Oxford, England, United Kingdom
My MM URL: http://www.modelmayhem.com/Avona
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About Me
I would love to work as a model.I have some experience,but I m willing to learn more. I am lively,creative and I like to co-operatate with other people.I just need some suggestions! If there are any photographers out there that want to shoot with me then pls get in touch with me:)
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text:
Hossam Hassan: Shikabala is interested in joining Al Masry
Al Masry manager Hossam Hassan has announced that Zamalek winger Mahmoud 'Shikabala'...
After two draws and a loss in the group stage, Roma was very much in need of something more positive tonight, and Mohamed Salah got them off to a flying start when he opened the scoring in the 2nd minute. He started a counter-attack with a pass to Edin Džeko, who brilliantly returned the ball to him in space. A nice run from Salah ended in a shot to the near post. The keeper got a hand to it but the ball bounced off him into the net.
1.41 – Mohamed Salah has scored the fastest Roma's Champions League goal (1 min, 41 sec). Shock.
— OptaPaolo (@OptaPaolo) November 4, 2015
Counter-attacks were the talking point in the first half. Despite equal amounts of posession, the way each team attacked was very different. Leverkusen's attacks came from build-up play and didn't threaten except on one or two occasions. Roma attacked through dangerous counters on as many as eight occasions. Leverkusen's high line of defence was severely exposed and Salah, Dzeko and Gervinho found a lot of space.
Roma's second goal came from one such counter. A great pass from Nainggolan set up Dzeko on a one-on-one with the keeper and the Bosnian put it away to make it 2-0.
Roma could have easily scored more but a great ball from Salah to Dzeko ended in the forward shooting over the bar, before Salah was himself guilty of a couple of counters coming to an abrupt end.
The second half was a different story. In a continuation of the surprise reversals that occured between the two teams a fortnight ago, Bayer Leverkusen turned the game on its head in the space of five minutes, with a goal from Admir Mehmedi in the 46th minute followed by another from Javier Hernandez in the 51st to draw level. Roma seemed to have paid a high price for not putting the game to bed in the first half.
The rest of the second half was a much more even affair, with a couple of attempts from both teams, but none of the spaces left by Bayer for Roma to exploit.
Roma did however have the last word after a scramble in the German box, with Roma players repeatedly trying to find the net. It ended with Salah about to easily tap the ball in, only for Bayer player Omer Toprak to push him from behind at the last moment. Toprak was shown straight red, and Pjanic scored the match winner from the resulting penalty.
In the group's other game, Barcelona beat BATE 3-0 to reach 10 points. Roma moves from bottom of the group to second place with 5 points. Barcelona and Roma will face off in the upcoming matchday on November 24.


text:
The Strength of Tradition was an Ikoma Bard technique which taught the Ikoma's steadfast encouragement called on the examples of noble ancestors to infuse their allies with a strength they did not know they had. [1]
- ↑ Legend of the Five Rings; Fourth Edition, p. 119
|This Lion Clan related article is a stub. That means that it has been started, but is incomplete. You can help by adding to the information here.


text:
Activists on Each Side of War Effort Offer a Preview of Clashes
Saturday, March 15, 2008
The speakers had just finished lamenting recent acts of vandalism at military recruiting centers and had opened the floor to questions at the National Press Club when peace activist Tighe Barry jumped up, took off his shirt and revealed the pink military tunic he was wearing underneath.
"This is what I think of the Marine Corps!" he yelled. "The Marine Corps needs to be the peace corps!"
Incensed, Kevin L. Martin rushed to the microphone. "Let me tell you something, dammit!" he hollered. "I'm a Navy veteran of seven years, and . . . you are a joke, sir! Please step the hell out of the building!"
The face-off yesterday between the pro-troops group and the antiwar group Code Pink was a preview of a series of demonstrations and counter-demonstrations that are scheduled in and around Washington over the next few days.
Groups supporting the conflicts in Iraq and Afghanistan, including Move America Forward, a Gathering of Eagles, and Free Republic, plan a rally at 11 a.m. today at the Washington Monument, followed by a 1 p.m. march along Constitution Avenue.
Antiwar groups plan an extensive series of events, including marches, protests and blockades, across the city Wednesday to mark the fifth anniversary of the start of the war in Iraq.
The protesters, headed by the umbrella group United For Peace and Justice, plan, among other things, a morning demonstration at the Internal Revenue Service at 12th Street and Constitution Avenue NW, disruptions along K Street NW and a 10 a.m. march on the Mall.
They plan roving activities throughout the day, as well as a procession from Arlington Cemetery to Washington, and demonstrations at the White House and the Department of Veterans Affairs.
Other events have been scheduled in the days in between, and each side is likely to shadow the other's actions.
Yesterday's preview began with the news conference arranged by Sacramento-based Move America Forward to call attention to vandalism at military recruiting offices across the country, including the detonation of a small bomb last week at a recruiting station in Manhattan.
The group issued a document, titled "the Sedition Report," which it said detailed acts of vandalism going back several years. The report included an incident last month in the 1300 block of L Street NW in which the lobby of the Armed Forces Recruiting Center was trashed and slogans were chalked on the outside walls.
"We have discovered that there have been over 100 attacks on our Marine recruiting and military recruiting centers all across America . . . over a two-year period of time," said Melanie Morgan, who chairs Move America Forward. She demanded that the federal government investigate any connections between the attacks.


text:
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I am a Board Certified, Psychiatric Mental Health Clinical Nurse Specialist with a Doctorate in Nursing Practice. I have been in private practice for over thirty years, providing a full list of clinical psychotherapeutic and psychopharmacological services. When it comes to my work with clients, I utilize a collaborative interpersonal approach in which the therapeutic relationship offers a...
Grimaldi Diane is a Psychologist office located in Belmont, MA. A psychologist focuses on the evaluation, prevention, diagnosis, and treatment of mental, emotional and behavioral health issues. A clinical psychologist uses psychotherapy and other counseling skills to improve emotional and mental health.
Please call Grimaldi Diane at (617) 489-7354 to schedule an appointment in Belmont, MA or...
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Ms. Grimaldi and I had a 15 minute session via phone; she was out of town. I received a $100 bill. She had not told me beforehand that phone sessions were paid for out-of-pocket. I did not pay the bill and stopped seeing her. Ms. Grimaldi made the decision to not authorize a refill for my medication for severe depression and an anxiety disorder. I had to wait weeks until I had an appointment...
Since 1995, Diane Grimaldi has been providing Psychotherapist, Except M.d. from Belmont.
Grimaldi Diane is located at 90 Concord Ave, Belmont, MA. This business specializes in Mental Health.
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text: When I click a smilie, the cursor blinks on a new line. This only happens with Firefox 21, tested on Mac OSX 10.8.4. 1) Go to a thread 2) Click the smilie icon in the toolbar 3) Click a smilie Notice how the cursor is blinking on the line below the inserted smilie.