text:
Oilennium™ Ltd, a Petrofac Training Services (PTS) company that provides eLearning training services to the oil and gas industry, is expanding its UK and USA offices as demand for its services continues to fuel dramatic growth in the UK and USA.
Oilennium has bolstered its employee ranks by 30%, bringing the total number of employees in the UK and USA to 44, over the last five months. To accommodate its growing numbers, Oilennium also doubled the size of its global headquarters in Norfolk, England, and its US office has recently moved along with PTS into new, larger premises in Houston.
Oilennium Ltd
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Construction/Maintenance supervisor (Colombo)
A fast expanding and diversified business office with a strong CSR arm have the following vacancies:
We require a construction cum maintenance supervisor for full time employment who can coordinate on plumbing. Painting, electrical, construction and general maintenance projects.
Protected content time employment, minimum commitment on contract is 2 years
Protected content individual with a background in construction/maintenance/architecture/interior decoration. A degree, diploma or good experience is an advantage (not mandatory). we also require capacity, common sense, practical/artistic skills and motivation.
Protected content experience together with proven results would be a clear advantage.
Protected content have a committed interest to organise, implement and manage assigned construction projects as the chosen career.
Protected content to deliver on targets, work with common sense, practicality prioritising targets and as required by deadlines independently and establish contacts with clients and partners.
Protected content computer & communication skills are required.
Protected content proficiency in English and one of two National languages are required
Salary basic + commissions and rapid development of personality, opportunities and promotions.
If your CV matches the stated requirements, please contact Deshan on Protected content , Protected content Protected content .

subset: commoncrawl


text:
Fish Hook Lake & River Association Mission Statement
The Fish Hook Lake & River Association shall be an advocate of the
environment of our lake/river systems.
We shall be a partner with other lake associations and agencies
which have an impact on water quality.
We shall act as an educator in community understanding
of the issues and goals of our association.
The objectives of our efforts are better water quality and property values for everyone.
As a group, we have a stronger voice than as separate individuals .
We have some new signs to use to promote our events.
To access use of the signs email: firstname.lastname@example.com
Get a shirt with the logo at Wild Loon Outfitters
in downtown Park Rapids
Official Ice Out
April 8, 2016 (did have some form a few nights after)
April 13, 2015
May 11, 2014 All huge ice piles were melted
May 12t, 2013 latest we have seen
March 26, 2012 earliest ever that we know
April 1, 20011
Association e-mail: email@example.com
***Attention ***
Check out the AIS information page for pictures and new info


text:
The PSP Games of Fall 2007
September 21, 2007 - If there's one thing we love at IGN, it's free chicken wings -- but a close second is a ton of games for our system of choice. We still have to pay for succulent bird, but -- thankfully -- our dreams of piles and piles of UMDs waiting to be played is about to come true. Below you'll find a sampling of close to 30 titles that are getting primed to gobble up your battery and leave you thirsty for more. Dig in.
The Big E3 List: 2007 Edition
June 1, 2007 - E3 died last year. Booth Babes cried, fanboys screamed and anyone who had ever attended the buffet of blasting stereos and bloated neon breathed a sigh of relief. Then, "The Show" rose again.
Godzilla Stomps Onto PSP
January 31, 2007 - Today Atari announced the impending release of Godzilla: Unleashed for the Wii, Nintendo DS, and PSP.


text:
As the Vice President of Franchise Marketing, Stephen heads up the team that handles every single franchise client that we have, from the largest franchisor to the newest franchise locations.
Stephen's approach to his job is defined by his highly competitive nature, a lifetime spent team building, and a desire to always exceed expectations. These all contribute to his favorite part of his job: building lifelong franchisor / client relationships and finding solutions to their challenges.


text:
Current versions:
Frets on fire is compulsory for all those who want to emulate their rock idols on the PC.
Play guitar with your keyboard. Frets on fire makes it possible and allows you, which is great community thanks, virtually any guitar song with the keyboard play. Frets on fire Guitar Hero who knows love.
Almost everyone has heard of games on console platforms, where you can play well-known songs with a guitar controller. Frets on fire alludes to these games and makes this possible with the standard keyboard on the home PC.
"Frets on fire", which you can download you will need only a keyboard and the program. The user interface is very intuitive and quickly guides you to your first appearance. This is controlled by the whole thing with the F keys on your keyboard. You take them closest to the rock in his hand. Ideally you have a wireless keyboard with the to the maximum freedom of movement could you exploit the complete living room as a stage, provided a free look at the screen. The built-in tutorial leads you slowly to the control. Once completed you go right. The game interface is reminiscent of the already mentioned Konsolenpendents. You get 6 guitar strings, then every colored "anchor points" or lines on you running to. As soon as they reach the end, is to press the corresponding key on the keyboard. Sounds simple, it is also, at least on the easiest difficulty. Is this to the maximum, it is almost as busy as rock sizes that pull on a real guitar.
Initially, frets on fire offers not very many songs to choose from, however, the program is very easy to extend and the great community makes it possible that almost every song that might be interested, is found as frets on fire version.
The new version of frets on fire features some innovations. Simple explanations have been added to how the game is to install properly. These were previously completely missing. The whole program structure has been simplified a bit and the addition of her own songs, the image format was limited to PNG files to make everything slightly more consistent. Now you can make more accessible specially created songs for others by you out cycle it directly from the program to an executable file. Also, translations have been adjusted.
The new features of the software frets on fire
• Standardization of image choice, only with PNGs possible
• Created songs are exported as executable
• The program structure has been simplified
• Adapted translations


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Event Information
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Bramham Park Fun Run
in aid of Cancer Research UK
The Bramham Park Fun Run returns to the heart of Bramham Park, one of Yorkshire's beautiful estates, for its 19th year and children of all ages and abilities. Every entrant will receive a finishers medal, a goodie bag filled and can view individual race times published on the Bramham Park Fun Run website.
Join us on Sunday 1st October 2017 for a rewarding and enjoyable morning. On the day, you will have access to refreshments, a free sports massage, free samples, a bouncy castle, face-painter and other children's entertainment.
The route
Two routes offered are: 5K and 10K circuits. The 10K is designed for runners and is open to adults and children unaccompanied from the age of 12 years. Most of the route is on tarmac paths and country trails with a few quite testing hills. The 5K is virtually all on trails with a few hills; it is designed for fun runners, walkers and family groups.
Cancer Research UK
The money raised from the event goes to Cancer Research UK to fund research happening right here in Leeds, delivering improvements in cancer treatments at a local, national and international level. Since the Fun Run began in 1998, over £200,000 has been raised. Let's beat cancer sooner.
What are my transport/parking options for getting to and from the event?
By public transport: The 770 TransDev Harrogate to Leeds bus stops at Bramham Park's Terry Lug Gate. From here it is a 10-minute walk to the entrance.
By car: Enter Bramham Park by the Terry Lug entrance on the Bramham/Thorner Road. You will be directed to the car park from here. Follow signs for the event, not the official Bramham Park signs. Parking is free and is approximately 5 minutes' walk away from the event area.
Are there any age restrictions?
The run is open to adults and children. Any children under the age of 12 years must be accompanied by an adult.
How can I contact the organiser with any questions?
You can contact the Cancer Research UK Leeds Action Team via our Facebook page (see link at the bottom of the page) or by emailing firstname.lastname@example.com
Do I have to bring my printed ticket to the event?
Proof of ticket purchase is required on the day. Tickets do not need to be printed and can be shown on mobile devices.
What facilities will be available on the day?
Toilets / Free parking / Refreshments / Bag Storage (at own risk).
When will I receive my race number?
All race numbers are supplied by Up & Running and are to be collected from Bramham Park on the day of the event. No race numbers are to be collected after 10:15am.
What other payments options can I make?
Alternative payment options are:
1. You can download and print a paper version of the entry form from the Bramham Park website. Please complete the form and return to the specifed address along with a cheque to cover entry fees.
2. Entries can be made on the day by cash for an additional cost. Entrants on the day should arrive early.
Full Terms and Conditions are available on the Bramham Park Fun Run Website.
Date and Time
Friends Who Are Going
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Friends Attending
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None yet
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- Settings


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Voyeur : November 2009
069 NOVEMBERVOYEUR å AROUND THE WORLD DESTINATION_ Phileas Fogg is no hero. It hurts me to say that about a great figure in liter ature, it really does. But it's tr ue. It took Jules Ver ne's fictional English gentleman 80 days to circumnavigate the globe. That's almost three months. I can only imagine that he was constantly stopping along the way to comb his moustache and iron his coat-tails. So here's the plan: I'm going to shave 68 days off Fogg's so-called grand record and achieve the same task in just a dozen. Sure, I'm going to do it while enjoying business-class luxury on the Virgin airline network, and being pampered and preened to within an inch of my life at some of the world's finest five-star hotels. I'll admit it's a far cry from Fogg's 19th-centur y steamships. Still, I scoff at his 80 days. DAY ONE :: LA LIGHTS The first stop on my epic journey is Los Angeles. I could bend your ear about the Califor nian climate, but the real reason I'm here is to spot a celebrity. This is their sanctuar y and, like Steve Ir win on the tr ail of a man- eating croc, I'm determined to wrangle one. The trick is to behave as they do, and as I peer out at the packed bar s on the Sunset Strip from the back seat of a sleek black Mercedes, it seems as though I've somehow stumbled into the opening credits of Entourage. Luckily I have the smouldering good looks of Adrian Grenier and I feel perfectly at home as I swing open the door at the stunning Sofitel Los Angeles in West Hollywood, where I am to dine at celebrity hot spot Simon L A. While I fail to catch sight of any of its famous clientele, the restaurant's modern take on American comfor t food, including a stellar macaroni and cheese, captures my full attention. By the time I finish dinner the adjoining Stone Rose Lounge is in full swing with a glitzy record-company party. I spy plenty of producer types, but the talent is kept away from pr ying eyes. DAY TWO :: POISON IVY Determined to continue my celeb-spotting mission, I don dark glasses and score a lunch table at celebrity haunt The Ivy, where I scan the room for famous faces. There are plenty of other tourists doing the darting eye dance, but the only celebrity worth bragging about is the restaurant's famous cr ab cakes. Feeling increasingly desper ate for a star encounter, I spend the afternoon among the garish Michael Jackson and Johnny Depp imper sonators on Hollywood Boulevard. I'm ashamed to report that I go so far as to visit Madame Tussauds Wax Museum to snap a photo of myself with 'George Clooney'. I finally catch a break that night at so-hot- right-now Japanese eatery Katsuya, where I'm seated at a table next to that of R&B star Brian McKnight. Admittedly, his fame is of such staggering heights that his presence (and credentials) has to be pointed out to me by my celeb-spotting dinner companions. Still, I'm claiming it. The paparazzi lurk outside the restaur ant and, as I leave, I assure them that I'm huge in Japan in the hope that I'll trigger a flash or two. They are not impressed, but who cares? I've spotted my celebrity and I'm headed for New York City. DAY THREE :: SIGN OF THE TIMES It's night by the time I ar rive in the Big Apple. My hotel, the stylish Sofitel New York, is superbly located a short walk from Times Square. I spend the evening soaking up the bright lights, fast-talking street hawker s and roadside food carts of one of the city's most famous landmarks. It seems I still have a sense of Holly wood about me, as a misguided scammer implores me to take a copy of his demo CD. I refuse, so he follows me down the street, loudly questioning Clockwise from top: Taking his celeb-spotting seriously, Shane Conroy flaunts his Adrian Grenier good looks on LA's Sunset Strip and Hollywood Boulevard and at the Sofitel's Stone Rose Lounge. IT REALLY IS A SMALL WORLD, AFTER ALL. SHANE CONROY JUMPS ABOARD THE VIRGIN NETWORK AND CIRCUMNAVIGATES THE GLOBE IN JUST 12 DAYS, CITY-HOPPING ALONG THE WAY.
October 2009
December 2009
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For availability & pricing, select your "Ship to" state.
Errazuriz Single Vineyard Carmenere 2009
Carmenere from Chile
Winemaker Notes
Deep purplish ruby-red in colour, our Carmenère Single Vineyard opens with aromas of sweet spice and chocolate that lead the way to black fruits that meld with the variety's characteristic black pepper notes. Exuberant and intense flavours reveal excellent typicity on the palate with a touch of roasted red pepper, soy sauce, cinnamon, and blackberries complemented by a touch of tobacco and pencil lead. The palate displays very sweet, soft, and ripe tannins with firm acidity that refreshes and guarantees a long life in the bottle.
Critical Acclaim
View More
Focused on fruit, this carmenère emphasizes blackberry and cherry flavors in a simple line, along with soft touches of pepper. The lovely texture and rich depth of flavor are its best assets.
ErrazurizView all wine
Don Maximiano Errazuriz founded Viña Errazuriz in 1870 in the Aconcagua Valley, north of Santiago. This valley has cool, rainy winters, hot, dry summers and moist Pacific Ocean breezes--ideal for growing grapes. Don Maximiano sent for the finest clones from France and with tenacity and perseverance transformed this barren land into a world-class vineyard. Today, the tradition of quality lives on with Don Maximiano's descendant, Eduardo Chadwick--the fifth generation of his family to... View More


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Science Fiction Museum
Todays the day, science- and
speculative-fiction fans: Seattles Experience Science Fiction museum
opens to the public. (Thanks, Paul Allen!) Check here for information
on the festivities and to find out about upcoming events, speakers, and
exhibits. (Those interested in being museum members can also find out
how thats done here, and frankly who doesnt want to
know what it takes to become a Terran or a Replicant?) HSS
Worldwide Celebration
Saturday, June 19th, marks the 139th
annual commemoration of the day when American slaves in Galveston, Texas
first received word of the Emancipation Proclamation; the event has grown
into a worldwide celebration of the end of slavery around the world
both those systems that have been abolished and those that still need
to be. Find out about celebrations around the country or get ideas for
your own celebration here. HSS
This site is exactly what it claims to be in
the title bar: employee self-service tools to better manage your paycheck.
What the title bar doesnt mention is how very helpful these tools
are for workers contemplating how to make their dollars perform at peak
capacity, or for folks in the process of segueing from freelance or contract-based
employment to a more permanent position. Bookmark this one; if you dont
need it now, you will eventually. HSS
The Hot Sites team: Fr. Brian Cavanaugh
(FBC), Shannon Gazze (SG), Kim Komando (KK), Benny Schalin (BSch), Karen
Schubert (KS) and the Hot Sites support staff (HSS).


text: Who Says No One Wants Your Parents' Stuff? Saliba February 18, 2017 Estate Industry News, Estate Sale Company, Estate Sale Shopping, Estate Sales, Liquidation 0 Comments So you've been told no one wants your parents' stuff? We're here to tell you,… antique value, appraisals, estate items, estate sale, estate sale company, family heirlooms, vintage value


text:
ED Magedson – Founder
Ripoff Report
Rent Works LLC320 N. Alafaya Trail Orlando, Florida USA
Rent Works LLC AKA Century 21 Selective AKA Selective Realty Group LLC Unproffesional to the utmost! Orlando Florida
Does your business have a bad reputation?
Fix it the right way.
Corporate Advocacy Program™
I began searching for properties to rent in the central florida area back in 2012. I found a house that I liked, and contacted RentWorks - the property management company in reference to coming and taking a look at the property. It took them a week to call us back. That should have been the first sign...
We then began working to rent the property. We were asked for all the normal documentation - It was given and we were told by Jerry that he would call back the next day. Never called. So 2 days later I called - Jerry said that he hadn't gotten around to it, but that it would take another couple of days to complete. A week passes - no call from Jerry. I call again - They say that there was a problem with getting an employment verification - why they would not call and let us know this so it could get resolved I have no idea. Long story short - it took nearly a month of I'll call you tomorrow's - with no calls tomorrow before everything was good.
We were then told that the final lease would be sent over - ofcourse it never came - we had to once again call and ask them to please send it -it came over with spelling errors galore, but atleast it came.
Move in day finally had arrived, and we did the intial walkthrough of our house - it was our understanding that would be walking in to a clean house - not so - the bathrooms were filthy, the floors were filthy. Everything was covered in an inch of dust. The yard's lawn was not mowed ( it came up to about our knees), the fence had pieces falling down, it was just disgusting. We contacted RentWorks about this - and they sent someone over to clean it for an hour, which meant he only had time to get the kitchen cleaned, and one ceiling fan.
Moving forward we have tried to have as little contact with RentWorks as possible. But when you do try to call them and leave a message no one gets back with you. If you are trying to get something fixed or have an emergency - it's almost as if they don't know what to tell you, or what to do.
In closing, they have been a nightmare to work with. They have never shown an ounce of professionalism along the way, and I would never recommend them to anyone looking to rent, or an owner looking for property manager.
Also, a side note: They have recently changed their name once again to Selective Realty Group LLC. I wonder why they change their name so much???
This report was posted on Ripoff Report on 06/06/2013 08:40 AM and is a permanent record located here: http://www.ripoffreport.com/reports/rent-works-llc/orlando-florida-32828/rent-works-llc-aka-century-21-selective-aka-selective-realty-group-llc-unproffesional-to-1056864. The posting time indicated is Arizona local time. Arizona does not observe daylight savings so the post time may be Mountain or Pacific depending on the time of year.
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text: Overview Current Timeline Moveset Videos Gallery Contents[show] Mortal Kombat X Comic Series D'Vorah's first appearanceAttacking Sonya BladeHappily die for the emperorWith Reptile and Ferra/TorrAdd a photo to this galleryMortal Kombat X Concept Art D'Vorah - Concept #1D'Vorah - Concept #2D'Vorah - Concept #3D'Vorah - Concept #4D'Vorah - Concept #5D'Vorah - Concept #6Concept of D'Vorah's larvas.Concept of D'Vorah's insects.Add a photo to this galleryRenders D'vorah Render.D'Vorah's Official Render.Render of her second costume.D'Vorah's render.Render on mobile game.D'vorah - Venomous render (Mobile).D'Vorah - Swarm Queen render (Mobile).D'Vorah PC render.D'vorah Wretch Alternate CostumeWretch D'Vorah Render iOSD'Vorah Support Kards RenderAdd a photo to this galleryScreenshots D'Vorah In-Game.D'Vorah's Brood Mother Variation.D'Vorah's intro pose.D'Vorah uppercutting Sub-Zero.D'Vorah as she appears in the official Mortal Kombat X gameplay trailer.D'Vorah's win pose after performing a fatality.D'Vorah protecting Kotal Kahn.D'Vorah attacking Baraka.D'Vorah pushing Baraka off the balcony.Baraka standing back up after the attack.Baraka's death.D'Vorah and Ermac bowing to the new emperor, Kotal Kahn.Baraka speaking with D'Vorah (flashback).Baraka and D'Vorah (flashback).D'Vorah and Kotal Kahn.D'Vorah and Cassie about to ambush Mileena's rebel army headquarters.D'Vorah being attacked by Rain, while Tanya holds Cassie.D'vorah getting ready to fight Tanya.D'Vorah arguing that the Kytinn do prefer solitude.D'vorah using her X-ray move.D'Vorah's X-Ray move in progress.D'vorah after defeating Rain and Tanya.D'Vorah about to kill Rain and Tanya.Mileena captured, in front of Kotal Kahn and D'Vorah.D'Vorah killing Mileena.D'Vorah in the credits.D'Vorah - Ending #1.D'Vorah - Ending #2.Add a photo to this galleryVariations Add a photo to this gallery Retrieved from "http://mortalkombat.wikia.com/wiki/D%27Vorah/Gallery?oldid=296711" Ad blocker interference detected! Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers Wikia is not accessible if you've made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected. Categories: Character Galleries Media Character Subpages


text:
I can assign the ticket numbers to the variables and continually check them against the OrderProfit of all the other open orders, but my problem is this.......What if a 2nd hedge group opens while hedge1 is still open? my variables hedge1ticket1 and hedge1ticket2 are already assigned; or worse, what if 20 hedge orders become open...... how do i assign Hedge1(tickets 1 and 2), hedge2(tickets 1 and 2), hedge3(tickets 1 and 2), hedge4(tickets 1 and 2), etc to them?
If i do it the way i am currently trying, i will be typing "if" and "then" for weeks...
Should i use an array or string and for loop to assign a number to the first hedge group (ticket 1 and 2 in the first "hedge"), and then assign #2 the next two hedge tickets(hedge2 ticket1 and ticke2) etc?
Any suggestion will be helpful. Im a new programmer and i tried several days to conceptualize this and cant yet figure it out. I have never used Arrays yet and have not tried yet using strings to assign number like Hedge("") could be Hedge1 ? ......see its going to be a lot of work for me in this project learning.
Thank you, ps one day ill come back and answer questions like these for noobs like me.


text:
General enquiries
+44 (0) 20 7079 4399
Call HCA from 8am-8pm Mon-Fri and 9am-5pm Sat
HCA Healthcare UK
Our Specialists
Dr Wisam Ali
M.B.Ch.B FRCA FFPMRCA
Anaesthetics, Pain Management Medicine
Back pain, neck pain, facial pain and fibromyalgia
English, Arabic
27 Tooley Street
Dr Wisam Ali graduated from medical school in 1987 and was granted Fellowship of the Royal College of Anaesthetists in 2000. He has been a foundation fellow of the faculty of pain of the Royal College of Anaesthetists since 2008. He also has a fellowship of interventional pain practice, FIPP. He specializes in the management of back pain, leg pain, knee and ankle pain, chronic abdominal pain, complex Regional Pain Syndrome, elbow pain, facial pain, throat and ear pain, Fibromyalgia, groin pain, head and neck pain, hip pain, loin pain, neuropathic pain, pelvic pain, rib cage pain, scar pain, shoulder pain, sport injuries and Hyperhidrosis.
© copyright 2008 - 2017 HCA Healthcare UK.
Registered Name: HCA International Limited; The part of the UK in which it is registered: England and Wales;
Registered Number: 03020522; Registered Office Address: 242 Marylebone Road London NW1 6JL.
£500m has been invested by HCA International in the latest medical technologies and facilities over the last 10 years.
Your hospital will be one of our world-class private hospitals: HCA's world-class hospitals are accredited by The CHKS Accreditation Unit, a leading provider of healthcare intelligence and quality improvement services. The accreditation is a measure of the overall quality of a hospital and hospitals with CHKS accreditation have been shown to provide a better quality of service.
Your safety will be protected because we have more critical care beds than any other private hospital group: HCA hospitals achieved 100% compliance with all Care Quality Commission inspected outcomes of care in 2011.
Your treatment will be undertaken using the most advanced diagnostic and treatment facilities: Oliver Wyman, Corporate Accounts: Driving quality and value, January 2012.


text:
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Company Overview Relypsa, Inc. is a biopharmaceutical company focused on the discovery, development and commercialization of polymeric medicines for patients with conditions that are often overlooked and undertreated and can be addressed in the gastrointestinal tract. The6/23/2017 Redwood City, CA Save This Job


text:
Daxamites are an alien race from the planet Daxam. Their planet, like Krypton, orbits a red sun (called Valor); and like Kryptonians, Daxamites will gain superpowers when living under a yellow sun. In fact, their powers and abilities are nearly identical to those of Kryptonians; The only difference being that they have no weakness to Kryptonite, and instead are severaly weak to Lead.
Daxamites are an off-shoot of Kryptonians. Modern Daxamites are the descendants of an indigenous humanoid race with Kryptonian colonists, interbred.In DC Comics the Daxamites have recently been established as being "Space Mexicans". The human-like natives of the planet Daxam had a distinctly Mesoamerican racial appearance and culture. They were colonized by the pseudo-European Kryptonians, with whom they subsequently interbred and established a distinct culture, including things such as buildings resembling step pyramids. When the Kryptonian's intergalactic empire collapsed, the Daxamites became independent. They now exhibit some attributes of being Space Amish. While they have and use advanced technology, they are very isolationist to the point of xenophobia and have strong cultural taboos against certain technologies, such as anything related to space travel.
the "Great Darkness Saga" against Darkseid.
==History[edit] ==
In canonical continuity, Daxamites were a group of Kryptonians who had left Krypton in order to explore the Universe. They are an intensely xenophobic race, and are fearful of alien invaders. Daxam's inhabitants tend to stay on their homeworld, but some have ventured into the galaxy. Daxamites are not vulnerable to Kryptonite because The Eradicator, programmed to preserve all Kryptonian culture, altered the birthing matrix ("artificial wombs") the explorers took with them so that the newborns would be fatally vulnerable to lead. Like their Kryptonian cousins, Daxamites manifest powers and abilities similar to those of Superman when exposed to the light of a yellow star, including vast strength, damage resistance, great speed, flight, enhanced senses and heat and X-ray vision. Their own sun Valor was a red giant, so while on their homeworld, they could not have their powers.
In the post-Infinite Crisis continuity the Daxamite started their life as a more peaceful and less xenophobic offshoot of the Kryptonian race, choosing to gain the trust of the people living in the planets they found rather than mercilessly killing them as the other Kryptonians did. So, when the Kryptonian explorer Dax-Am discovered a planet inhabited by a peaceful native population, the Kryptonians decided to merge with the Native Daxamites, giving birth to a race with inherent Kryptonian powers, plus the ability to breed with other humanoid races. This, coupled with the fact that, even when they lost track of their Kryptonian origins, choosing to consider themselves only Daxamites, they kept traveling through the stars, allowed for a large population of half-breeds residing on the planet, naturally inclined to seek new planets, as the descendants of the last Kryptonian purebloods kept alive their ideals of isolation and xenophobia.[volume & issue needed]
Eventually, the social unrest stirred by isolationists and explorers exploded in a full-blown civil war. The isolationists won, founding the Cult of Sorrows, and rewriting history to blame aliens for the ruins of the war, and hide the presence of half-breeds in Daxam.[1] By the time of the invasion of Earth, Daxamite society evolved into a semi-religious regime, greatly disapproving of any other form for spacefaring but conquest and war, outlawing several pieces of technology, and displaying a widespread xenophobia in every single inhabitant of the planet, let alone for selected individuals as Sodam Yat, Kel and Lar Gand, the first and the latter forced to self-exile themselves to avoid harsher punishment for their different ways.[volume & issue needed]
===Invasion![edit] ===
See also: Invasion! (DC Comics) <p style="margin:4.8pt0in6pt;line-height:11.5pt;background-position:initialinitial;background-repeat:initialinitial;">Daxamites took part in an invasion of Earth masterminded by the Dominators. During the invasion however, the Daxamite forces discovered that they gained tremendous powers, of a set and scale comparable to Kryptonians, in a yellow sun environment. However, while engaging Superman, the super-hero convinced his opponents, who were succumbing to lead poisoning, that their allies were wrong to invade Earth and Kel Gand — Lar Gand's father — sent a message before his death to their government to intervene on Earth's behalf. They were successful in this intervention when the Dominators, unaware of the Daxamite physical reaction to Earth's environment, dismissed the small force of primarily troop transports. Thus, they were caught completely off guard when the Daxamites deployed in space an extremely formidable force of hundreds of soldiers who had gained powers and quickly defeated the enemy. They also fought against the galactic destroyer known as Imperiex.[volume & issue needed]
===Mongul's Occupancy[edit] ===
Daxam is briefly invaded by the space tyrant Mongul II, and remade into the base of a splinter cell of the Sinestro Corps, the Mongul Corps. Sodam Yat, utilizing the entity Ion, is then forced to sacrifice himself to turn Daxam sun yellow, granting superpowers to every Daxamite, and, as a result, the ability to repel the invaders. However, a hooded Krona divests Ion from Sodam, freeing the young hero from the sun and restoring it to its red form. The sudden loss of powers decimates the population, as many had been using their powers of flight, super strength, and invulnerability when the sun changed colors.
Possessed of genome similar to that of Kryptonians, Daxamites, when exposed to the radiant light of a yellow sun gain powers and abilities similar to that of Superman, including super strength, flight, near-invulnerability, super-senses, and super-speed, heat and x-ray visions. Millennia ago, the Daxamites were a group of Kryptonians who decided to wander the universe in exploration. Dax-Am founded the planet which was named after him. The Kryptonian colonists were able to mate with the natives and so interbred to create a new species, Daxamites. Eventually Daxamites decided to expand in the universe. Daxamite, Bal Gand went exploring on Earth and conceived a child with an Incan man. Her bloodline inherited a desire to travel and explore while those without her blood sought isolation. This led to a civil war across the planet and eventually travel off planet was banned.
Daxamites were first encountered during the Invasion crisis, when a number of alien worlds took an interest in Earth for it's propensity to breed numerous super-powered beings. The Dominators, looking to create an army for their own purposes, contacted the aquatic Gil'Dishpan, the brutish Khunds, the fascist Thanagarians, the shape-shifting Durlans, the warlike Okaarans, malevolent Psions, and the logical Daxamites. All species agreed to invade Earth, except the Daxamites who sent an observation team, refusing to take part in any of the fighting.
Once the invasion force had established a beachhead in Australia, the Daxamite observation group began to exhibit wondrous abilities. Drunk on power, the seven of them engaged the leader of a resistance assault group, Superman, beating him nearly senseless. They fought for several minutes but then the exertion of the fighting and being exposed to such high contents of lead in earth's atmosphere left the Daxamites dying. Only the quick thinking of Superman saved the lives of the observation group.
The Daxamites at that moment realized they were on the wrong side. One of their number sacrificed his life to radio the Daxamite Starfleet to involve itself in this unjust invasion. Involve itself it did, within minutes many Daxamite science vessels moved to intercept Dominion warships, which the Dominion found laughable until the crews left the confines of their ships and attacked. Thousands of Supermen acting in defense of Earth, it turned the tide of the invasion.
The most famous Daxamite is Lar Gand, who has also been known as Mon-El, M'onel, and Valor. It was his father who sacrificed his life during the invasion. Inspired, he was briefly a hero on Earth during the 20th century, taking a crucial part during the ' Darkness Within' saga. He later seeded all the worlds that would later become United Planet worlds. Lar Gand would later be placed into the Phantom Zone to save him from fatal lead poisoning, but freed in the 30th century by Braniac V.
The Green Lantern of Space Sector 1760, Sodam Yat, is a Daxamite who used the Ion power to turn Daxam's red sun, yellow and allowed Daxamites the power to take on the Sinestro Corps that threatened them. Sodam Yat reappears in the 31st century as a Guardian and heralds a new era in the Green lantern corps.
Daxamite Abilities:
Energy Absorption Daxamites possess the ability to absorb the light and radiation of stars, specifically those in the yellow spectrum. Their body is constantly absorbing and storing energy from Earth's yellow sun, which in turn grants them incredible powers, such as superhuman strength, enhanced senses, impenetrable skin, and even the ability to defy gravity. Their body is also able to absorb the radiation of a blue sun, this grants them increased strength and various other powers.
Superhuman Strength Daxamites have a strength that puts them on par with their sister race: The Kryptonians. Daxamites have the ability to lift over 100 tons with minimal effort.
Superhuman Speed Daxamite physiology grants its members an enhanced metabolism, muscular speed, and nervous system. Due to this they have been granted a speed that is much greater compared to that of a human. They are able to see and avoid objects moving at incredible speeds and are also able to move faster than the human eye can perceive.
Superhuman Vision (Telescopic, X-Ray, Heat) Daxamites are able to see over great distances and perceive even the smallest of objects. This vision also allows Daxamites to see through the atomic structure of an object. Though they are unable to see through lead.
Super Hearing Daxamites have the super human ability to hear all sounds at any volume or pitch.
Invulnerability Due to their Daxamite physiology they are granted a bioelectric forcefield that protects their body from harm. Their muscular tissue is much more dense than that of a normal human.
Flight While Daxamites body is charged with solar energy they are able to emit a gravitational field that enables them to defy gravity. Daxamites have extreme mobility while they are in flight allowing them to fight, change course and also carry great weights.
Freeze Breath Daxamites have the ability to freeze their enemies using their breathe. They are able to control the temperature with which they expels this power.
Longevity Daxamite physiology allows its members to live much longer than a normal human.
Total Recall Daxamites have the ability to instantly recall events that he pays specific attention to or that hold great emotional significance to them. When they have absorbed solar energy they have the ability to solve problems with superhuman speeds.
Mon-El is a member of the Daxamites.


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It will be nice to see you in Skype!
Hey. New spambot posted. Pass it on. He's the one talking about movies.
i did have some doubts about it. Though a quick search did prove i was right...
but yeah, thanks for notifying about it also
so it's a hoax website then i presume?
Hi, Khell. As you know, I'm gonna buy a PS3 in a few weeks, and with it, Tales of Symphonia and Graces f. I have a question about the latter...Are Blast Calibers the same thing as Mystic Artes, or are they just stronger Artes?
hi hi sorry i was watching yugioh gx with ubw
ive gotta run to work but ill try to be on tonight. dunno bout raidcall but ill be on irc. ill be home around 12:30
It's official.
You sir, are a hero among men.
Wow, VMs do that now apparently :P
I'll probably join Cactuar with you guys. I'm in New Zealand (GMT+12, but +13 in your winter and +11 in your summer), so I can pretty much only play with the EU in the morning (in other words, when I have class), but with you guys in America the time difference is so weird that it's actually much more convenient.
Probably wherever you guys are playing. I guess an Asian/Australian server would be best, but thanks to my brother working for Vodafone (who will be supplying our internet) I should have an ungodly connection pretty soon, so I'd rather play with friends than have 0 ping.
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Blogs // 1 Articles
Hall and Oates: Still Relevant. Still Rocking.
6 Jul 2011 // 5:00 PM
Hall and Oates use the internet and collaboration with young bands and artists to infuse their classic songs with modern sensibilities. This is why their concerts are filled with fans that were barely born when those songs were written.
Daryl Hall and John Oates Unleash the Hits at Madison Square Garden
17 Mar 2016 // 4:30 AM
These days, it's kind of hip to be a Hall and Oates fan.


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Chopin's Funeral Paperback
by Benita Eisler
Chopin's funeral, bisecting the 19th century, stands as a turning point.
Both the life and music of this frail elegant man played out at the crossroads.
His decline and death following a series of catastrophes, particularly the breach with his lover Georges Sand and the ebb of his creative energy on the brink of a new style, were both final chapters in his often tragic life and reflected larger historical forces. CHOPIN'S FUNERAL is about a death foretold as the sum of other tragedies: the end of a world that fostered his particular genius; the wounds of exile and most fatally, the loss of love.
An intimate close-up of the composer's last years, it is also the story of the artist as hero.
At the close of his life, with no home or money, his physical powers failing, Chopin grappled with nothing less than a new musical form. CHOPIN'S FUNERAL is also the larger story of a great nineteenth-century city, Paris, in the grip of revolution.
- Format: Paperback
- Pages: 256 pages, illustrations
- Publisher: Little, Brown Book Group
- Publication Date: 05/02/2004
- Category: Individual composers & musicians, specific bands & groups
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Reality of Love
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Plot: Bradley Cooper (THE HANGOVER, HANGOVER II) stars in this charming romantic comedy. When a famous actor finds his career slipping, his manager/best friend puts him on a reality show to let America choose a bride for him. When they both fall for the same contestant, love and friendship are put to the test.
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Below is our collection of tidbits, odds 'n ends for Oyster Bay.
This page contains two sections:
We spend a lot of time looking through Gazetteers & Almanacs that were published in the late 1800's and early 1900's. Many of the Gazetteers include the distance from a community such as Oyster Bay to various places of note, such as the White House.
With a nod to our favorite Gazetteers, the straight-line distance<1> beginning in Oyster Bay to:
We have found 2 communities that share the name Oyster Bay.
While the name Oyster Bay is unique within Alabama, we know of another 2 communities with the same name in the United States.
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Our profile page for Oyster Bay, Nassau County [Map]Distance: About 1,079 miles [1,736.5 km] to the Northeast
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Our profile page for Oyster Bay, Queens CountyWe found mention of this community, but have little information.<7>Although located in Queens County, we don't know the location of this community within the county.
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Orbit meets ... ROBERT JORDAN, 2003Edit
With the Wheel of Time now reaching its tenth volume, is it becoming increasingly difficult to keep track of all the characters, plot-lines and back-story?
No, not really. Occasionally I have to look back to see exactly what I said in an earlier book, but the characters, plot-lines and back-story remain clear to me.
Is there a Wheel of Time story-bible locked away somewhere?
Yes. In my head.
What prompted you to return to the beginning of the story-arc for your next book New Spring?
First, Bob Silverberg asked me to do a short piece for an anthology entitle Legends, and the result was the novella New Spring. What I first mapped out to write, though, would have been much too long, so I had to revise extensively just to keep it down to novella length. Later, I happened to mention this to my publisher in the States, Tom Doherty of Tor Books, and he asked me whether I could expand the novella to the originally planned novel length. That wasn't really possible, but what I did was rewrite the novella to a considerable extent to make it what I originally wanted. And I was quite right about the length. As a novella, it was a little over 30,000 words. As a novel, the story is about 120,000 words.
Is this novel going to be a chance for new readers to sample the wonders of the Wheel of Time, or does the reader need some knowledge of the world already?
I wrote New Spring to be accessible to people with no knowledge of the world at all. Of course, people who do know the world will spot some things that others won't, and perhaps get a few answers to some of their questions. And they will get to see something that I have been asked about fairly often, the test for Aes Sedai.
What and who are the focus of the prequel?
The major focus of the prequel is on Moiraine Damodred and Lan Mandragoran. The main thrusts of the story are how and why Moiraine became part of the search for the Dragon Reborn and not only how but why Lan became her Warder, giving up his one-man war in the Blight.
Ezine understands you have two other side-novels planned, as well as continuing with further volumes in the epic saga. Will these also be prequels - can you give us any clues as to the content?
Basically, one of the two will tell how and why Tam al'Thor resigned his position as Second Captain of the Companions, the elite Illianer military unit, and returned to the Two Rivers to buy a farm. The second will reveal how and why Moiraine ended up in Emonds Field at just the right time in The Eye of the World.
And on the subject of clues ... are you prepared to give anything away from the plot of volume eleven?! Does it have a title yet?
No, Book Eleven has no title yet. I never have a title until I'm at least halfway through a book, and often not until near the end. As for clues ... Read and find out.
Are you surprised at just how successful the Wheel of Time has become?
Good God, yes! Every writer hopes for success, but it would take a bull-goose lunatic to actually expect this level of success.
How do you feel about being considered Tolkien's equal by so many critics?
Both grateful and uneasy. It is like being compared to Mozart as a composer. A part of you feels gratified at the ego-stroking, but the rest of you worries that you might begin to believe it. In high school, my football coach used to tell me that I could read the newspapers the day after a game and believe what they said about me for that whole day, but when I came out to the next practice, I had to believe that nobody had ever heard my name and the next game coming up would be the only chance I would ever have to make a reputation. I've tried to transfer that into my writing. What's past is past, and I have to try to make the next book better than anything I've ever done before.
And, finally ... This is sort of a variation of Desert Island Disks ... If you were caught up in a vortex and deposited in the world you have created...
--What sort of evil monster would do that to me, I wonder?--
...what three things would you take with you?
The best "barefoot doctor" manual I could find, the best manual I could find of industrial chemical processes of the 18th and 19th Centuries, and an M-14 rifle with a good scope and as much ammunition as I could carry. The first is for obvious reasons; unless you have access to an Aes Sedai, healthcare depends completely on how good your local Wise Woman is and whether you even have a local Wise Woman. Additionally, the ability to treat injury and illness is a good way to be accepted as a stranger in a strange land. The second would be a source of obtaining an income until I could find my way back here. The third also is for obvious reasons. That world is dangerous, boys and girls!
What would you do in your new home?
Spend most of my time trying to find a way back out of it. Do you remember the old Chinese curse, 'May you live in interesting times'? Well, that world is much too interesting for comfort.
And which novelist's next book would you most regret not having the chance to read?
John M. Ford, Arturo Peres-Reverte, Thomas Harris ... No, there are just too many to name.


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(based on 4 ratings in 2016)
"There's quite a flat hierarchy with very friendly trainees and lots of socialising. However, it can also get individualistic and competitive sometimes."First year trainee, London
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"The firm has a non-hierarchical structure and a strong team-work ethic. In my experience, colleagues don't seem to socialise very regularly outside of work but do have strong social bonds within the work environment."First year trainee, London
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Our 'Inside Buzz' reviews are the comments and views of recent graduate recruits, giving you a view of what it may be like to work for an organisation. Copyright of all TARGETjobs Inside Buzz material lies solely with GTI Media.


text: CHANNI GOTH- Neighborers foiled a bid to rape a five-year-old girl today, however, the accused managed to flee from the scene. Police said that a wicked youth namely Amir climbed down the house of a man living in Channi Goth and attempted to rape his five-year daughter who was alone at home at that time. The neighbours hearing the cries of the young girl reached the scene after which the accused fled the scene. The police registered a case against the accused and started raids for his arrest.


text:
Can there be reasoning with degrees of belief?
- First Online:
- Received:
- Accepted:
- Citations
- 395 Downloads
In this paper I am concerned with the question of whether degrees of belief can figure in reasoning processes that are executed by humans. It is generally accepted that outright beliefs and intentions can be part of reasoning processes, but the role of degrees of belief remains unclear. The literature on subjective Bayesianism, which seems to be the natural place to look for discussions of the role of degrees of belief in reasoning, does not address the question of whether degrees of belief play a role in real agents' reasoning processes. On the other hand, the philosophical literature on reasoning, which relies much less heavily on idealizing assumptions about reasoners than Bayesianism, is almost exclusively concerned with outright belief. One possible explanation for why no philosopher has yet developed an account of reasoning with degrees of belief is that reasoning with degrees of belief is not possible for humans. In this paper, I will consider three arguments for this claim. I will show why these arguments are flawed, and conclude that, at least as far as these arguments are concerned, it seems like there is no good reason why the topic of reasoning with degrees of belief has received so little attention.
KeywordsReasoning Degrees of belief Harman Probability
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17 hours ago Jerry Bruckheimer tweeted:
Today marks the 10 year anniversary of our first day of filming on Pirates 1. Amazing how time flies.
So, I wanted here officialy to congradulate Pirates of the Caribbean: The Curse of the Black Pearl 10th anniversary! It's great time to be alive! Even more when we can hope next Pirates start shooting in November i Puerto Rico.
That's it for now :D


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The term "mobile merchant" is an ever-changing one, and can now mean anything from operating a cart or kiosk to starting a pop-up store. [Read more]
How to Achieve Success with Carts, Kiosks and Pop-Ups
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Attorneys in Montana had to work out a plea agreement after potential jurors revolted in a pot case and made it clear that they would not convict someone for possessing a tiny amount of marijuana, The Missoulian newspaper reports.
As the jury pool was being polled in Missoula last week, most of the 27 potential panelists, one after the other, said they would not convict for possession of a 16th of an ounce of pot.
One juror even wondered why the county was wasting time and money prosecuting the case at all, the newspaper reports, quoting Deputy Missoula County Attorney Andrew Paul.
"I thought, 'Geez, I don't know if we can seat a jury,'" District Judge Dusty Deschamps, who called a recess, said after polling the potential jurors.
Deputy Missoula County Attorney Andrew Paul called the jury's action "a mutiny" and the defense attorney described it as "bizarre," The Missoulian reports.
The revolt erupted even though the defendant, Touray Cornell, also faced a felony charge of criminal distribution of dangerous drugs.
"Public opinion, as revealed by the reaction of a substantial portion of the members of the jury called to try the charges on Dec. 16, 2010, is not supportive of the state's marijuana law and appeared to prevent any conviction from being obtained simply because an unbiased jury did not appear available under any circumstances," according to the plea memorandum filed by his attorney.
In the end, the defendant entered an "Alford plea," in which he did not admit guilt, but was sentenced to 20 years in prison with 19 suspended, the paper reports.
(Posted by Doug Stanglin)
Doug is an unrepentant news junkie who loves breaking news and has been known to watch C-SPAN even on vacation. He has covered a wide range of domestic and international news stories, from prison riots in Oklahoma to the Moscow coup against Mikhail Gorbachev. Doug previously served as foreign editor at USA TODAY. More about Doug
Michael Winter has been a daily contributor to On Deadline since its debut in January 2006. His journalism career began in the prehistoric Ink Era, and he was an early adapter at the dawn of the Digital Age. His varied experience includes editing at the San Jose Mercury News and The Philadelphia Inquirer.
Also: Follow On Deadline on Twitter


text:
The story mode for Super Smash Bros. Conquest
Tournament of Smash
Mario, Peach, Yoshi, Kirby, Pikachu, Link, Zelda, Little Mac, Pit, Samus and Palutena are all in a stadium. Peach, Zelda and Palutena are spectating, while the other 8 are about to fight. Palutena announces that the fight is about to begin and the crowd cheers.
|Stellar Stadium
A stage similar to that of Final Destination or an Omega Stage
|Mario, Yoshi, Kirby, Pikachu, Link, Little Mac, Pit, Samus
|Unchosen characters
|Win an 8-player Smash
After winning the match your character does a victory pose, accompanied by the cheers of the crowd. You go around freeing your foes from their Trophies when a hole opens up in the ground. Intrigued, everyone looks down the hole (which is growing) until a Zero Reactor flies out and positions itself in midair above the hole. A blue blast of energy comes out, knocking Mario, Yoshi and Little Mac into the hole. Samus's Power Suit glows blue before disappearing, revealing Zero Suit Samus. The girls jump down the spectator's stand and Zelda gestures to Link and the two jump down the hole after the three who fell. Blue entities who resemble the 6 remaining fighters emerge from the Zero Reactor and you then engage in a battle.
|Stellar Stadium
Now the platform is broken into two. Enemies emerge from the Zero Reactor above the gap and you can stand on that too.
|Kirby, Pikachu, Pit, Zero Suit Samus, Peach, Palutena
|Zero Copycats
|Beat all 12 Zero Copycats
When that is done, Palutena, Pit, Zero Suit Samus, Peach and Little Mac begin talking about what to do with the Zero Reactor. The camera pans down to the hole.
Exploring The Abyss
Captain Toad is seen mining in a dark cave. He wipes sweat from his brow and keeps digging.
Mario, Yoshi and Little Mac are seen on the ground as trophies in the darkness. A light approaches and Link and Zelda are shown walking toward the three, Zelda using magic to light the way. They stand by them until they hear a growl. Link charges at the beast which turns out to be Bowser.
|Abyssal Battlefield
An underground stage with various platforms. There is large gap in the center, ready for a meteor smash.
|Link, Zelda
|Defeat Bowser
After defeating the Koopa King, he grabs Yoshi and Little Mac's trophies and runs away. Zelda frees Mario and hurriedly explains the situation, before the trio pursue Mario's nemesis.
|Abyss (1)
|Link, Zelda, Mario
|Reach the end of the level.
Captain Toad is still mining, when he sees Bowser run behind him. He turns around, only to be trampled by Link, Mario and Zelda.


text:
From The Print Section :: Page 123
Beer, bugs get bigger at MillWorks
A former 19th-century cannery will churn out aluminum cans once again when a local brewery starts canning its beer there later this year.
Eclectic, meaningful movement
Human rights issues, original work from local choreographers and new things to do with chairs come together at this year's annual Yellow Springs Community Dance Concert.
Dowdell memorial
A celebration of the life of Marilyn Dowdell and her contributions to her family and the community will be held Saturday, Feb. 28, 2 p.m., at the First Presbyterian Church. The service will be followed by a reception in the church's Westminster Hall.
Forum tackles race relations
About 15 years ago in Knoxville, Tenn., Opolot Okia was riding his bicycle past the daycare where his son was playing with other kids in the school yard.
Ruth Lakes
Ruth Ella Lakes, 86, died Thursday, Feb. 12, at the Friends Care Center.
Feb. 19 Bulldog sports round-up
SWIMMING: Chick, Ngqakayi on to districts BASKETBALL: Boys bball lands #3 seed; Girls team wraps up season; Girls receive MBC honors; 8th graders win tourney game; 7th grade team ends season
Write to life
Last Friday 89 people, including many villagers, showed up at the Dayton Federal Building to demand justice for John Crawford, who was shot by police in August.
Council agrees on '15 goals
At their Feb. 2 meeting, Village Council members gave initial approval to four main goals for 2015. Discussion on goals will continue in upcoming meetings, after two Council members meet with Village staff to clarify some of the language.
Antioch Review still surprises
When Bob Fogarty became editor of the Antioch Review in 1977, his goal in maintaining the college's literary magazine was to keep surprising readers with fresh, lively work.
Songwriter, singer, Yellow Springer
"If I could ride on monarch butterfly wing/I'd go and catch the joy I've found within the Springs."


text:
Pakistan vs Sri Lanka 1st ODI Match Predcition 11 July. After 3 matches test series which was won by Pakistan by 2-1. Now 5 matches one day series is going to be played between Paksitan and Sri Lanka. 1st one day of the series will be played at Dambulla on July 11, 2015. According to Indian Standard Time match will start at 10:00 AM. Sri Lanka will be enjoying the home advantage and they seem to be dangerous in ODI.Both teams are missing their most experienced players in this one day series. From Pakistan Misbah Ul Haq , Saeed Ajmal , Shahid Afridi , Wahab Riaz ( return back due to injury problem ) and from Sri Lanka Kumar Sangakkara and MahelaJayawardene are not part of this series. Playing without such experienced players will be a challenge for the both teams.
Pakistan vs Sri Lanka 1st ODI Match Predcition 11 July
After World Cup 2015 Pakistan team toured to Bangladesh, where their performance was not upto the standard.Bangladesh won 3 matches one day series by 3-0 and Pakistan dropped to 9th position in the
ICC ODI rankings. Now by winning this series Pakistan can qualify for the Champions Trophy, otherwise they will be out of Champions Trophy and pressure is on the Pakistan side. Dambulla surface is expected to be a good batting surface where batsmen may feel comfortable against the pacers. However, spinner may play a vital role for both teams. Live Streaming: TenSport
Date: Saturday, July 11
Time: 10 a.m. local/5.30 a.m. BST 10 a.m IND
Venue: Rangiri Dambulla International Stadium, Dambulla, Sri Lanka
Pakistan Squad ODI Match :
Ahmed Shahzad, Azhar Ali (C), Mohammad Hafeez, Mukhtar Ahmad, Asad Shafiq, Shoaib Malik, Mohammad Rizwan, Babar Azam, Sarfraz Ahmad, Yasir Shah, Bilal Asif, Immad, Anwar Ali, Ehsan Adil,
Rahat Ali. ( Muhammad Irfan, replacing injured Wahab Riaz.)
Sri Lanka Squad Squad ODI Match :
Angelo Mathews(Captain),Dhammika Prasad, T Kaushal, Dilruwan Perera, Dimuth Karunaratne, Kaushal Silva, Dinesh Chandimal(w), Kusal Perera, Kumar Sangakkara, Lahiru Thirimanne, Rangana
Herath, Dushmantha Chameera, Kithuruwan Vithanage, Jehan Mubarak, Nuwan Pradeep, Suranga Lakmal
Match Prediction:
Sri Lanka will be the Winner
Important Note Must Read:
(This prediction is only for cricket lover who wanna get the cricket Info, not for gambling, betting or any other illegal activities.We will not responsible for any consequence. Thanks for supporting us.)


text:
What's on Tap Radio - Brian Turner of Goose Island Brewing
Here is a little What's on Tap Radio bonus! Goose Island Beer Co. is in town for Migration Week and I caught up with Brian Turner aka The Barrel Wrangler to talk about brewers fashion, Chicago Pizza Vs. Houston TexMex and driving a forklift. Ok, not really.


text:
Sure, you can drink your beer from a red Solo cup, but it will be much more enjoyable drinking from this Bigfoot beer stein. It's currently up on kickstarter and is already fully-funded with shipping set for this October.
It's available in painted or "raw style" and holds 1 liter of beer. Each stein will be numbered based on the order in which you pledged.
See more pictures and the project video after the break.
(via Geekologie)


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Download the Game Design and Indie Game Marketing Freebook 07/19/17GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MefistoManna replied to MefistoManna's topic in For BeginnersNow I release all and it's working, thank you very much!
MefistoManna replied to MefistoManna's topic in For BeginnersDo I have to reset my device? because if I use only this function, I get blackscreen.
MefistoManna posted a topic in For BeginnersI am Initializing directx in this way: [source lang="cpp"] D3DPRESENT_PARAMETERS d3dpp; LPDIRECT3D9 g_pD3D = NULL; if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) return false; ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = true; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; d3dpp.BackBufferCount = 1; d3dpp.MultiSampleQuality = 0; d3dpp.hDeviceWindow = hwnd; d3dpp.EnableAutoDepthStencil = true; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; d3dpp.Flags = 0; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; d3dpp.MultiSampleType = D3DMULTISAMPLE_8_SAMPLES; //d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_D3DDevice ) ) )[/source] Now how can I change after initialization my settings (for example MultiSampleType)? Sorry for stupid question.
MefistoManna posted a topic in Graphics and GPU ProgrammingI want to get this result [url="http://www.ventuz.com/support/help/v3_01/TransformationGizmo.html"]http://www.ventuz.co...ationGizmo.html[/url] in my editor for translate, rotate and scale my mesh. But how can I do? I am quite confused. Can I use a mesh for the arrows? ps: My picking system working perfectly for one or more mesh. Thanks you.
MefistoManna posted a topic in Graphics and GPU ProgrammingHi guys, I am working on a lever editor, I already make a picking, now, for traslate, scale and rotate the meshes I am going to render the arrows (udk, cryengine 3 style): [IMG]http://i45.tinypic.com/1givph.png[/IMG] but they have to: Always point along the x ,y and z axis. Always extend from the center of the object. Always the same size; I don't have any idea for do this.How can I do? Do I have to do with a mesh? Sorry for my english.
ahhh for the moment it's working, but if there is a clearest method it' s better.
Thanks again, I modified my code like you [i]said[/i]...it's incredible still don't work for scaled mesh... I did some research and this is my same problem [url="http://www.gamedev.net/topic/386313-picking-the-closest-mesh-problem/"]http://www.gamedev.n...t-mesh-problem/[/url] but a concrete solution I did't find. EDIT. I solved by multiply the maximum scale factor of 3 dimensions (x,y,z) for the distance, thanks for your help.
It still don't work [img]http://public.gamedev.net//public/style_emoticons/default/wacko.png[/img] .I am doing in this way: [source lang="cpp"] g_D3DDevice_->GetTransform(D3DTS_PROJECTION, &matProj ); g_D3DDevice_->GetTransform(D3DTS_VIEW, &matView); g_D3DDevice_->GetTransform(D3DTS_WORLD, &matWorld); g_D3DDevice_->GetViewport( &m_Viewport ); D3DXMatrixInverse(&ImatView, NULL, &matView ); D3DXMatrixInverse(&ImatWorld, NULL, &matWorld); v.x = ( ( ( 2.0f * Cursor.x ) / m_Viewport.Width ) - 1 ) / matProj._11; v.y = -( ( ( 2.0f * Cursor.y ) / m_Viewport.Height ) - 1 ) / matProj._22; v.z = 1.0f; D3DXMATRIX mWorldView = matWorld * matView; D3DXMATRIX m; D3DXMatrixInverse( &m, NULL, &mWorldView ); rayDir.x = v.x * m._11 + v.y * m._21 + v.z * m._31; rayDir.y = v.x * m._12 + v.y * m._22 + v.z * m._32; rayDir.z = v.x * m._13 + v.y * m._23 + v.z * m._33; rayOrigin.x = m._41; rayOrigin.y = m._42; rayOrigin.z = m._43; D3DXVec3TransformCoord(&rayOrigin,&rayOrigin,&ImatWorld); D3DXVec3TransformNormal(&rayDir,&rayDir,&ImatWorld); D3DXVec3Normalize(&rayDir,&rayDir); D3DXIntersect(g_Mesh[NumModel], &rayOrigin, &rayDir, &picked, NULL, NULL, NULL, &dist, AllHit, HitCount); [/source] If I multiply matworld and matview the picking is completly wrong.
Thanks ankhd, I do this, and it works perfectly, but the problem is when the mesh is traformed. I think that it' s a wrong use of matrix. Do I have to use the inverse of matrix obtained with the function GetTrasform or the matrix of single mesh?
MefistoManna posted a topic in Graphics and GPU ProgrammingHi guys, sorry for my English, I have this problems with picking ray on multiple mesh: 1) if I get the world matrix in this way (with GetTrasform) , the picking result is wrong when I traslate or scale the meshes (work on original position or size) 2) Else if I pass in the function the single meshes 's world matrix (array) the result is correct but if I scale the mesh, the ray pick more distant mesh and I have to get close for get the correct result. Here is my code (I have other function that get the closest mesh, but I am sure that the problems is here): [source lang="cpp"] if(m_Input::MouseButtonDown(0)) { g_D3DDevice_->GetTransform(D3DTS_PROJECTION, &matProj ); g_D3DDevice_->GetTransform(D3DTS_VIEW, &matView); g_D3DDevice_->GetTransform(D3DTS_WORLD, &matWorld); g_D3DDevice_->GetViewport( &m_Viewport ); D3DXMatrixInverse(&ImatView, NULL, &matView ); D3DXMatrixInverse(&ImatWorld,NULL,&matWorld); v.x = ( ( ( 2.0f * Cursor.x ) / m_Viewport.Width ) - 1 ) / matProj._11; v.y = -( ( ( 2.0f * Cursor.y ) / m_Viewport.Height ) - 1 ) / matProj._22; v.z = 1.0f; rayDir.x = v.x*ImatView._11 + v.y*ImatView._21 + v.z*ImatView._31; rayDir.y = v.x*ImatView._12 + v.y*ImatView._22 + v.z*ImatView._32; rayDir.z = v.x*ImatView._13 + v.y*ImatView._23 + v.z*ImatView._33; rayOrigin.x = ImatView._41; rayOrigin.y = ImatView._42; rayOrigin.z = ImatView._43; D3DXVec3TransformCoord(&rayOrigin,&rayOrigin,&ImatWorld); D3DXVec3TransformNormal(&rayDir,&rayDir,&ImatWorld); D3DXVec3Normalize(&rayDir,&rayDir); D3DXIntersect(g_Mesh[NumModel], &rayOrigin, &rayDir, &picked, NULL, NULL, NULL, &dist, NULL, NULL); if(picked) { NumMeshHit[NumHit] = NumModel; MeshDist[NumHit] = dist; NumHit++; } } [/source] Sorry again for my bad English.
MefistoManna replied to MefistoManna's topic in Graphics and GPU ProgrammingAny idea? How is it possible? How do you do for trasformated mesh picking?
MefistoManna posted a topic in Graphics and GPU ProgrammingI read this: [url="http://www.gamedev.net/topic/559814-incorrect-picking-of-scaled-models/"]http://www.gamedev.net/topic/559814-incorrect-picking-of-scaled-models/[/url] and this is a big problem because nobody understood how to do. But these are very old discussion. Currently, there are somebody that know how fix it?
MefistoManna replied to MefistoManna's topic in Graphics and GPU ProgrammingThanks, you were very helpful. I will do more experience and I will understand how to do progressively.
MefistoManna posted a topic in Graphics and GPU ProgrammingWhat kind of things can I do and what can't I do for earn any FPS? Sorry for my bad English and thanks you.
MefistoManna posted a topic in Graphics and GPU ProgrammingSorry for my english ;). I picked mesh with this code: [CODE] void :Pick(int Num, std::vector<LPD3DXMESH> g_Mesh) { if(m_Input::MouseButtonDown(0)) { POINT Cursor; GetCursorPos( &Cursor ); ScreenToClient( m_Input::GetHandle(), &Cursor ); D3DVIEWPORT9 m_Viewport; g_D3DDevice_->GetViewport( &m_Viewport ); D3DXVECTOR3 v; D3DXMATRIX matProj; g_D3DDevice_->GetTransform( D3DTS_PROJECTION, &matProj ); v.x = ( ( ( 2.0f * Cursor.x ) / m_Viewport.Width ) - 1 ) / matProj._11; v.y = -( ( ( 2.0f * Cursor.y ) / m_Viewport.Height ) - 1 ) / matProj._22; v.z = 1.0f; D3DXMATRIX m; D3DXVECTOR3 rayOrigin,rayDir; D3DXMATRIX view; g_D3DDevice_->GetTransform(D3DTS_VIEW, &view); D3DXMatrixInverse( &m, NULL, &view ); rayDir.x = v.x*m._11 + v.y*m._21 + v.z*m._31; rayDir.y = v.x*m._12 + v.y*m._22 + v.z*m._32; rayDir.z = v.x*m._13 + v.y*m._23 + v.z*m._33; rayOrigin.x = m._41; rayOrigin.y = m._42; rayOrigin.z = m._43; D3DXMATRIX matInverse; D3DXMATRIX world; g_D3DDevice_->GetTransform(D3DTS_WORLD, &world); D3DXMatrixInverse(&matInverse,NULL,&world); D3DXVECTOR3 rayObjOrigin,rayObjDirection; D3DXVec3TransformCoord(&rayObjOrigin,&rayOrigin,&matInverse); D3DXVec3TransformNormal(&rayObjDirection,&rayDir,&matInverse); D3DXVec3Normalize(&rayObjDirection,&rayObjDirection); D3DXIntersect(g_Mesh[Num], &rayObjOrigin, &rayObjDirection, &picked, NULL, NULL, NULL, &dist, NULL, NULL); if(picked) { picked[Num] = true; } } } [/CODE] Now, if the mesh is scaled or rotated, this work perfectly. But when it is translated the code doesn't work because after the trasformation, i can pick the mesh only at initial point (0, 0, 0). What can I do? I readed other discussion but i don't find the solution.


text:
Download the Game Design and Indie Game Marketing Freebook 07/19/17GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
dave jMembers
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dave j replied to Awoken's topic in GDNet LoungeWebGL 2.0 is based on OpenGL ES 3.0, not Vulkan. You can find the WebGL 2.0 draft specification here.
dave j replied to isbinil's topic in General and Gameplay ProgrammingYou should have a union of structures not a union of unions. The latter will put all the variables in the sample space.
dave j replied to isbinil's topic in General and Gameplay ProgrammingKylotan's suggestion of using unions is the way to go. You can see an example of how to use them for the sort of thing you are wanting to do by looking at SDL's event handling - specifically SDL_events.h. Look at the SDL_Event union typedef at line 525.
dave j replied to Tangletail's topic in Graphics and GPU ProgrammingIt is pretty much calculating the shear and scaling of the corner points. It might help to think of what happens to the sprite's bounding box when it's transformed. Below is the sprite transformation animation from the blog with the bounding box of a sprite shown: The steps it shows are: 1. Isometric view on isometric grid. 2. Move bottom right point to match distance (i.e. perspective distorted grid). 3. Scale height to match height of right edge at that distance. 4. Move bottom left point to match distance. 5. Scale height of left edge to match that distance. Note the top and bottom edges are not parallel in step 5. This matches the following image from the blog: Calculating the positon of the bottom right point and the height of the right edge are realtively easy. Calculating the bottom left point will be difficult since you really want to match the position of a point some way above it to a position on the ground. It might be easier to calculate the top left point and left edge height instead. (Adjust as appropriate for right facing walls.) Whilst it might be difficult to implement all this in a shader I wouldn't bother trying, at least until you've got it working on the CPU. Remember, this game was released before GPUs had shaders and CPUs were much slower at the time too. You shouldn't have performance problems doing the maths on the CPU and passing all the quads to the GPU for rendering.
dave j replied to Tangletail's topic in Graphics and GPU ProgrammingThe page on SNES Mode7 he links to early on gives a clue in the section on transformations: They alter the scaling of the sprites depending on how far away from the view point each row appears on screen. Think about drawing the ground tile diamonds. The scale at the nearest point is going to be larger than the scale at the farthest point. Scaled in this way, the quad you use to draw your tile will look more like a trapezium rather than a rectangle. The good news is, if you are using 3D hardware to draw your sprites, you only need to work out the scaling at the corners and the hardware will take care of the rest. The bit about sprite orientation for walls seems to be to allow different hacks depending on whether the left or right of a sprite is nearer the viewer.
dave j replied to Belfer's topic in Graphics and GPU ProgrammingIt's worthwhile understanding the differences between immediate (usually desktop) and tile based (usually moble) GPUs and how they affect performance. Even if you are only targeting desktop systems, it's still useful because desktop GPUs are beginning to implement some tile features and techniques that work well on tile based GPUs may be able to take advantage of Vulkan's renderpasses.
dave j replied to Hawkblood's topic in Graphics and GPU ProgrammingMiguel Cepero's Procedural World blog has lots of discussion about the technology behind his Voxel Farm product. It might not go into enough detail for you but will provide a jumping off point for further research.
dave j replied to Maik Klein's topic in Graphics and GPU ProgrammingIt's the amount of illumination emitted by a light source and is something that you define for each light. It's explained in section 5.2.
dave j replied to fastcall22's topic in GDNet LoungeI don't get people's hatred of GPL. If you don't like the terms of the licence it's simple - don't use the software. Same as it is with any other software. Comparing it to BSD and other more permissive licences just smacks of whining "They let me use their software as I want without paying, why don't you?". The people making such comments never seem to complain that proprietary software doesn't allow that either.
dave j replied to fastcall22's topic in GDNet LoungeThe proportion of developers producing closed source software is far greater than that producing open source software so it would be strange if that was not the case. Even so, as others have mentioned, open source is all over the place even in commercial products as middleware and embedded stuff.
dave j replied to ankhd's topic in GDNet LoungePi's are the spiritual successor to the BBC Micro, which had lots of I/O ports, not the Spectrum. You're not the target market for a Pi. Think a 12 year old kid who wants to try programming and has been inspired by seeing some devices people have built with sensors. Her not technically aware parents won't let her plug a circuit she's made into a computer costing a several $100s[1] in case she breaks it but persuading them to let her try it with one costing a few $10s is much more likely. The fact that so many of them have been bought by middle aged men who used Beebs at school just means that the Raspberry Pi Foundation had more money to spend on it's educational initiatives. ;) Pis where originally envisaged to have Python as their main programming language and most of the learning resources created by the Foundation is geared towards that language, with Scratch as an easier introduction for younger kids. For a programming novice, hardware programming on a Pi is easier than on an Arduino because of the development environments available. You can even do GPIO programming in Scratch now too - which has to be the most novice friendly way available. [1] Even if it provided access to GPIO ports - find a desktop or laptop even does that.
dave j replied to PolarWolf's topic in General and Gameplay ProgrammingIt's a bad idea. Think what you will have to do if you want multiple sizes of your model in your scene, you'll have to either: a. Update every vertex of your model and draw from CPU memory or upload it to the GPU every time you want to use it - both of which are slow. b. Keep several copies of your model stored in GPU memory - which isn't inherently slow but you might prefer to use the GPU memory for something else. You could just prescale the x,y,z components in this case as well. It's far better to pass a scale factor into your shader using a separate variable.
dave j replied to d000hg's topic in GDNet LoungeSorry. I didn't realize you wanted to use an already existing device. Your best bet will be to pick a suitable device and see if people have already figured out how to interface to it, it's message formats, etc. Look for ones that have support in Linux - you should be able to look at the driver source code to see how they work.
dave j replied to d000hg's topic in GDNet LoungeYour best bet is likely using an Arduino or other microcontroller board to interface with various combinations of accelerometers/gyroscopes/magnetometers. You can get chips that contain various combinations of these sensors on little circuit boards that are easy to connect to an Arduino. By using multiple, different, sensors you can improve the accuracy. Oversampling, i.e. quicker than you need, and filtering the values can smooth the output. Details of connecting position sensors to Arduinos here.
dave j replied to ronan.thibaudau's topic in GDNet LoungeRaspbian is a port of Debian compiled for the processor used in the Raspberry Pi[1] so look for Debian documentation. A good place to start id the Debian documentation site. [1] The standard linux ARM distributions are armel (ARMv4 using method supporting floating point that is compatible with software FP and hardware FP but is relatively slow) and armhf (ARMv7 with hardware FP required). Rasbian is Debian recompiled for ARMv6 with hardware FP (with kernels and a few other bits also available in ARMv7 versions for Pi2s).


text:
Nightmare before Christmas by galazyWatch
©2010-2017 galazy
Done with quill pens. This movie is one of my favorites!
prints of this are available at my etsy store!
prints of this are available at my etsy store!
Again, the details on this piece are amazing as well!
*gasp* ...Speechless. Too lovely for words.
this is so good, i love it. this movie is also one of my favourates
The texture is amazing!
wauw!!!! great work!!
so beautiful
So beautiful, the detail is magnificent. You really captured the spirit of the film, and I love you for that. One of my all time favourite movies Lovely work
This is fantastic!
This is amazing! I love all the details! Instant !
Absolutely stunning! The details are incredible! I love your drawing style its similar to my own.
one of my favorite movies! i love the detail, and how you chose to only have yellow as a color!
Awesome! May I use this picture for an invitation?
um, what sorta invitation is it exactly?
It would be for a wedding invite
oh wow. Aha, I'm honored but I'm going to have to ask for either crediting on each invitation it's used on or a payment for use. I hope you understand, I don't want my artwork to be distributed freely.
sure, so with crediting you mean the lower left corner tag?
wow~~~~amazing~Artistic conception
Excellent illustration and looks very professional.
this is amazing and beautiful! nice work
The border is beautiful!
This is very well done and I love this movie!
I like the yellow
Also, when I viewed this picture the ending suite from the movie started playing haha
I like the yellow
Also, when I viewed this picture the ending suite from the movie started playing haha
I love the texture and strokes in this picture. Really captures the style of these characters. I love it