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tag:,2017:blogdestructoidhttp://bulk2.destructoid.com/ele2/images/destructoid/favicon.ico2017-06-30T18:30:00Ztag:https://www.destructoid.com/,2017:/post.phtml?pk=445995Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreYou should check out the LawBreakers open beta this weekend2017-06-30T18:30:00Z2017-06-30T18:30:00Z
Boss Key has opened up the LawBreakers beta for the long weekend, and I'd implore you to try it if you're at all interested in arena shooters. I'm not always, but I found it to be good, hectic-but-still-manageable fun. Brett and I played the game together once, a year ago, and we got way into it.

More to the point, LawBreakers is going to cost $30 when it launches for PC and PlayStation 4 in August -- it's not free-to-play as originally envisioned. This is probably your best chance to see what's what.

The open beta is now live on Steam and it'll run until Wednesday, July 5 at 9:00am Pacific.

New Map: Vertigo– located in a remote location in the Sierra Nevada Mountains, Vertigo is a high-altitude reconnaissance outpost with near suborbital elevation;

New Mode: Uplink – capture the uplink in the center of the map and deliver to your team base, continuing to protect it until points are earned;

Weapon Stickers – players can test a new customization feature and earn a special Beta participant Weapon Sticker by completing five matches during the event. This reward transfers to the full release of the game at launch.

Here's a quick preview of that mode in action:

As for the PS4 version, there's a similar event happening this weekend, but it's a closed beta.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=437503CJ Andriessenhttp://www.destructoid.com/blogs/CJ+AndriessenLawBreakers is coming to PS4 at a very competitive price2017-05-22T13:30:00Z2017-05-22T13:30:00Z
LawBreakers, aka BlueStreak, aka the first game from the former Epic Games lead and developer Jed Whitaker most wants to do the nasty with Cliff Bleszinski's Boss Key Productions, is set to release sometime later this year. Originally announced for PC and as a free-to-play title, it's evolved over the years. In 2016, Cliffy B dropped the free-to-play aspect and today he confirmed the game is coming to consoles. Well, one console at least.

On the PlayStation Blog, Bleszinski announced LawBreakers will arrive on the PlayStation 4 later this year for a cool $30.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=430284Peter Glagowskihttp://www.destructoid.com/blogs/Peter+GlagowskiDuke Nukem's Bulletstorm tour is a big failure2017-04-10T13:00:00Z2017-04-10T13:00:00Z
When it was announced back in 2010 that Gearbox would acquire and finish Duke Nukem Forever, people let out a sigh of relief. Gearbox had a great track record of excellent first-person shooter games and had recently released Borderlands to critical and commercial acclaim. There was no way gaming's longest running joke was going to be bad.

Despite six years having passed since then, people still look at Duke Nukem Forever with a mix of derision and disgust. It was a mashup of old-school design philosophy with new-school mechanics alongside poorly constructed levels and some questionable humor. It brought up the debate of whether or not Duke Nukem, as a character, had any relevance in the modern world.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=424343Mike Cosimanohttp://www.destructoid.com/blogs/Mike+CosimanoCliff Bleszinski almost turned Gears 3 into Battlestar Galactica2017-03-13T14:00:00Z2017-03-13T14:00:00Z
[Spoilers for the end of the 2004 television series Battlestar Galactica, I guess.]

Cliff Bleszinski is one of the strongest arguments for the "game developer" to "rock star" comparison. He's one of the minds behind Jazz Jackrabbit, Unreal Tournament, and the upcoming Lawbreakers, but you most likely know him as the original face of the Gears of War franchise. He's the man wearing the red shirt and holding the Lancer replica.

Bleszinski has since left the Gears of War series in the hands of Microsoft-owned studio The Coalition, headed by Gears lifer Rod Fergusson. Although he got to bring his iconic franchise to some level of closure with Gears of War 3, his original idea for Gears 3's ending would have left the eventual Gears 4 in a very different place.

"I can't remember the specifics, I think the Locust winded up burrowing back underground, and Sera [the planet from Gears of War] exploded. The core of Sera, over many many years, wound up solidifying. And then all of a sudden you see a spaceman boot land on it, and you hear 'That's one small step for man, one giant leap for mankind.' It turns out their moon was Earth, it was always like the Moon and the Earth in the past, and our Moon is the remnants of Sera," Bleszinski said. "And the Locusts in Gears 4 would've been on Earth. It was kind of a really far out there idea, but Rod thought it was too extreme. So I respected his opinion."

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=389692Kevin McCluskyhttp://www.destructoid.com/blogs/Kevin+McCluskyPC platformers and pixels of the past2016-09-27T19:30:00Z2016-09-27T19:30:00Z
If you grew up playing games in the late '80s or early '90s, you remember that Mario dominated the discussion on playgrounds and after school. By some estimates, Nintendo controlled up to 90% of the home console market, and it's no wonder that this dominance affected other sectors of the game industry. It took longer than you might think to offer Mario style-experiences on home computers at the time though, primarily because they were never intended to scroll action as smoothly as the NES did.

3D Realms was one of the earliest companies around to try and create side scrolling platformers on personal computers, and they've released a new video that talks to some of the pioneers of PC gaming, and how they were playing catch up with the consoles of the day. It's interesting to look back on a time when PCs were unquestionably the inferior gaming machine and see how much has changed.

Back then, PC gamers had few options, but could usually try a game out before buying it by sharing disks or connecting to Bulletin Board Services (BBS) and downloading the shareware versions of games created by 3D Realms, Apogee, and Epic Megagames. The video interviews industry notables like Cliff Bleszinski, John Romero, and Tom Hall, and each of them tells a bit about what they were thinking when they were working on games like Jazz Jackrabbit, Duke Nukem, and Commander Keen.

Without Commander Keen, PC gaming may have taken a much different path. It was a PC version of Super Mario Bros. 3 programmed by Romero and John Carmack that brought them to the attention of Scott Miller, founder of Apogee Software. Commander Keen was Apogee's breakout title, and Romero and Hall's work on the series led to the licencing Id Software made its fortune on.

I learned a few things from the video, apart from the fact that John Romero has a fabulous black manicure. In discussing Commander Keen, he mentioned how they wanted to take the lessons they'd learned from playing Mario, but apply them to a game with more vertical space, in which scrolling in all directions was necessary. Ironically, it was Romero and Carmack's later creation, Doom, that ended up wiping out platforming games on the PC for many years.

Bleszinski points out that modern games tend to be more thoughtful and "emo" than games 20 years ago, which featured wisecracking main characters. The video ends by bringing up the recent resurgence of platform games on the PC, with titles like Shovel Knight, Ori and the Blind Forest, and Inside all launching more or less simultaneously with their console versions.

Forerunners: The History of the PC Side-Scroller [YouTube]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=379210Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiSnazzy, splashy looks at all of LawBreakers classes2016-08-08T15:30:00Z2016-08-08T15:30:00Z
For weeks now, LawBreakers developer Boss Key has been rolling out stylish and short introduction videos for all of the game's different classes. That concluded today, as the last clip was finally revealed. Let's take a look at everyone involved -- those upholding the law, and those determined to break it.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=369333Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterThe LawBreakers alpha test starts this weekend2016-06-17T18:00:00Z2016-06-17T18:00:00Z
Both Brett and I really dug LawBreakers, and I think most of the shooter community is going to dig it as well when it hits. For now you can join in on the closed alpha test, as the first weekend starts tomorrow, June 18 (9AM PT to 9PM PT), and will also run on June 19 (6AM PT to 6PM PT).

You'll be playing Overcharge on the Grandview map, which is exactly what I did during my hands-on session. Turf War and Promenade will be added to "subsequent tests" down the line.

No doubt this will be a stress test for Boss Key Productions, and I know for fact the team is looking for balance feedback when it comes to the general feel of the game and balancing. You can register here for a chance to get in if you haven't already.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=366206Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiLawBreakers defies both gravity and expectations2016-06-14T11:00:00Z2016-06-14T11:00:00Z
For the past couple of years, a very specific series of actions has played out at pre-E3 events in Los Angeles. As part of a large group, we've demoed two team shooters (I'll refrain from naming them). After the round ended and everyone had an idea for how the games played, the companies running the presentations said "Okay, we're going to restart it so you can play through it again."

We did and that's fine. Then, when the second round ended, we were told we were playing a third identical round. That goes on for two hours or so. It causes the mood in the room to change. Some people start to grumble, others get quietly sarcastic. With little exception, no one wants to do the same thing over and over.

This anecdote is important because LawBreakers was a fantastic candidate to be that game this year. It's a team shooter where developer Boss Key was showing off two modes and two maps across two hours. In fact, it was practically a lock that it'd wear out its welcome long before the event was over.

Except, that wasn't the case. We played round after round, each one holding everyone's attention just as thoroughly as the match before it. Actually, the energy in the room was probably more palpable by the end than it was at the very beginning. "Give me game modes that end in drama," Cliff Bleszinski told us. LawBreakers absolutely does this, and it's the reason that it defied every expectation I had going into the event.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=365518Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreLawBreakers kicks off its alpha this month2016-06-02T20:00:00Z2016-06-02T20:00:00Z
Boss Key is going to start taking in closed alpha test players for its team-based arena shooter LawBreakers in mid-June, just in time for E3. If you're looking for more fast-paced FPSs to play after burning through Doom, you should try to sign up for this. The exact plans for the alpha will go public during the PC Gaming Show streaming out of Los Angeles on Monday, June 13 at 11:30am.

The studio is also opening the floodgates for a bunch of Twitch streamers like JackFrags and Sp00nerism to face off against each other on Monday, June 6 and Wednesday, June 8. They'll compete in the game's Overcharge mode, a twist on capture the flag that has teams vying for control of a singular "battery" that builds up its charge while locked into either team's base.

I'll say this about LawBreakers: don't write it off until you've tried it. There's something here.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=360223Kyle MacGregor Burlesonhttp://www.destructoid.com/blogs/Kyle+MacGregor+BurlesonCliffy B's LawBreakers adds gender-neutral restrooms in protest of discriminatory law2016-05-10T06:00:00Z2016-05-10T06:00:00Z
Cliff Bleszinski is no fan of North Carolina's prejudicial "bathroom bill."

The Boss Key Productions president and erstwhile Gears of War designer has been a vocal detractor of his home state's House Bill 2, the controversial legislation that allows employers in North Carolina to discriminate against LGBTQ individuals and prohibits transgender people from using restrooms and locker rooms that correspond with their gender identity in government buildings and public schools.

In response, the company plans to include gender-neutral restrooms its upcoming game, LawBreakers.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=355291Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterCliff Bleszinski: 'There's no way we could do free-to-play without feeling dirty'2016-04-21T10:00:00Z2016-04-21T10:00:00Z
Boss Key Productions was all about free-to-play last year for LawBreakers, and then flip-flopped recently in March, noting that the game was now a premium product. Who does it think it is, Hillary Clinton?

Alas, free-to-play for LawBreakers is dead, and Cliffy B helped kill it.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=355292Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterCliffy B's LawBreakers has potential, but I wonder about its mass appeal2016-04-21T09:00:00Z2016-04-21T09:00:00Z
Our press bus sidles up to an unassuming office building in the heart of historic downtown Raleigh. Far from the bright lights and costly office spaces of LA or San Francisco, Boss Key Productions, Cliffy B's new studio, is housed in a structure built in 1902. "2nd Floor, Boss Key" is written on a sign outside in chalk. Going in, my expectations for LawBreakers were fairly low.

I mean look, a game from Cliff Bleszinski, designer of shooters like Unreal Tournament and Gears of War, and Arjan Brussee, the co-founder of Guerilla Games, is bound to be decent at worst. But having actually played it, my interest is piqued -- I'm just not so sure everyone else will have the same reaction.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=356201Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerA non-hipster walking simulator for Cliff Bleszinski2016-04-18T22:00:00Z2016-04-18T22:00:00Z
Yesterday, famed game designer Cliff Bleszinski -- famous for creating Jazz Jackrabbit and the Gears of War series -- decided it was finally time to give Firewatch a play.

Just 15 minutes in, Cliff quit the game and tweeted, "Yeah I respect the devs of Firewatch and don't mind walking sims but it is entirely too hipster for me, not gonna stick with it, sorry."

People quickly took offense to this and let Dude Huge know about it, to which he politely responded, "Some overly sensitive Lena Dunham Brooklyn beard wearing types are, like, gonna unfollow me now over my Firewatch posts. FUCK OFF."

But Cliff also wanted his followers to know that he is a sensitive guy with real feelings, noting, "I keep an open perspective on all games. Cibele drove me to tears. Firewatch bored me. Deal with it."

Yeah I respect the devs of Firewatch and don't mind walking sims but it is entirely too hipster for me, not gonna stick with it, sorry.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=349412Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreArena shooter LawBreakers won't be free to play2016-03-17T17:00:00Z2016-03-17T17:00:00Z
Boss Key Productions has taken this week's Game Developers Conference as a chance to announce a few big changes to its upcoming Nexon-published multiplayer shooter LawBreakers. Namely, the free-to-play scheme is out. It "wasn't the right fight," says studio founder Cliff Bleszinski.

The new cost hasn't been announced yet, but it "will not have the $60 price point of a traditional box product." Additionally, LawBreakers is now going to be exclusive to Steam "at launch" (though these things tend not to stay tied down forever and console ports aren't out of the question).

The game has also undergone a shift in art direction, which you can see a bit of in these screenshots. "Being constantly compared to the current slew of colorful shooters on the market made us realize we needed to stand out from the crowd," said Bleszinski. "We decided to take a step back and explore how we could dial up the maturity in LawBreakers, going back to our original vision."

Trying to differentiate from Blizzard's Overwatch seems like a smart decision.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=341245Nic Rowenhttp://www.destructoid.com/blogs/Nic+RowenCliffy B: 'I woulda f**ked up Silent Hills'2016-02-13T17:30:00Z2016-02-13T17:30:00Z
In a real Sliding Doors, "what could have been" kind of moment, Metal Gear creator Hideo Kojima apparently once asked Cliff Bleszinski if he would work with him on Silent Hills.

The timeline on when this offer was extended is unclear, but presumably this was long before Konami decided to slit Silent Hills' throat and kick its corpse into a mass grave with Castlevania and Metal Gear. Cliffy says he was flattered but declined the offer, saying he A) didn't want to move to L.A (ouch!), B) wants to work on new IPs, and C) "woulda f**ked up SH."

@Danjitsu I don't like LA, I love new IP, and I woulda fucked up SH
— Cliff Bleszinski (@therealcliffyb) February 12, 2016

Have to respect a guy for knowing his strengths and weaknesses. I'm not sure how many people would have turned down an offer to work with Kojima. Can you imagine if he had though? That would have been a line-up of Kojima, Guillermo Del Toro, Junji Ito, and Bleszinski, I can't even picture what kind of Frankenstein of a game those minds would have cooked up together, but I know I sure as hell would have played it.

Cliff Bleszinski [Twitter via GameSpot]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=310237Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiCliff Bleszinski: Devs should feel free to use Gears of War's active reload2015-09-10T17:00:00Z2015-09-10T17:00:00Z
With last month's re-release of Gears of War on Xbox One, we've been thinking about the active reload system a lot. Steven wrote about the mechanic out of a preview event, and wondered why it wasn't a bigger part of Gears' legacy. He's right -- it engages the player during an otherwise idle animation and injects the smallest degree of risk versus reward. It makes reloading fun, which is something not many games can say.

When we recently sat down with Gears of War's creator Cliff Bleszinski, we were there to talk about his upcoming shooter LawBreakers. We talked about its use of verticality in gameplay, its free-to-play-model, and its prospects for coming to consoles. We even touched on Bleszinski's honest intentions behind his retirement in 2012. But, seeing as how we've had this mechanic on our minds, we decided to ask Bleszinski how he felt about active reload.

"You know, I am surprised," Bleszinski frankly commented when asked if he wondered why more people didn't cop the active reload system from Gears of War when they took so many other features and aesthetics. "It was a great mechanic in the heat of battle. It was all about maintaining your cool just like an NBA player shooting free throws."

"It's one of those mechanics where people don't want to take a good idea because they're too afraid of saying they're copying it, but I think they should feel free to," Bleszinski continued.

This isn't the only example that came to Bleszinski's mind as far as mechanics that are so unique they'd seem stolen. Recalling a conversation he had with Gearbox's Randy Pitchford prior to Borderlands, he said "Pitchford was convinced with Borderlands that everyone would take the last stand move where if you kill an enemy while down, you get a second wind. I've barely seen that taken. That's a genius idea. It's an organic process."

For as revered as active reload should be, Bleszinski admitted that it's not without its faults. "One of the mistakes we made for multiplayer -- and it was fine for single-player to have a boost to the damage of your weapons -- but in multiplayer, all players did was fire off shots to the right, reload, and get an increased magazine damage," he lamented. "That's cheap. It's not cool. I think Rod's re-triggered and balanced all that (for Gears of War Ultimate Edition)."

Tying his old game into his new game, we asked if LawBreakers will have any sort of mechanic that he could equate to active reload. "Not a little mini-game, but I think blind-fire is one of those little things in first-person that proves to be surprisingly cool, especially when you mix it with variable gravity and projectiles," Bleszinski said. "One of the happy accidents we found is that Breacher has that shoulder-mounted rocket launcher. This is one of those things that just emerged from the code. If you hold 'ctrl' for blind-fire and then hit 'q' to launch your rockets, he'll actually shoot his rockets at 6 o'clock. We didn't even know you could do this until the testers found out the other day."

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=309659Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiBleszinski: I never said LawBreakers wouldn't come to consoles2015-09-07T12:00:00Z2015-09-07T12:00:00Z
Ever since Cliff Bleszinski announced he was working on an arena shooter, it has had "PC-only" in most people's minds. It's definitely PC first and foremost, but that doesn't mean that it's restricted to PC. Bleszinski's very much open to the idea of it coming to consoles if the circumstances are right.

In a recent interview with us, we talked to Bleszinski about LawBreakers' gameplay and free-to-play structure, but we also touched on the possibilities of the game coming to consoles. "People are like 'You're never coming to console,' and I'm like 'I never said that,'" Bleszinski told us.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=308972Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiHere's a long video showing what LawBreakers really looks like2015-09-02T18:00:00Z2015-09-02T18:00:00Z

We sat down with Cliff Bleszinski at PAX Prime last week to talk about his studio's new game LawBreakers. We chatted about the gameplay mechanics and the free-to-play model. There's still more to come from that interview.

However, one thing we didn't get to do was actually play the game. All we've been going on is the initial gameplay trailer. It's fine, but these things tend to be heavily scripted and edited. It's how LawBreakers looks in theory, but who knows if it's how it looks in practice?

While we may not have played it, a whole bunch of folks did get their hands on it at an off-site play session. Out of that came a 22-minute raw video of that's made up of short clips of kills. You probably won't set aside nearly a half-hour to parse through the entirety of this, but at least it seems like an honest take on what we can expect. That's more than most games give us this early into the marketing cycle.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=308782Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiCliff Bleszinski says he retired because everyone was too jaded2015-09-01T14:00:00Z2015-09-01T14:00:00Z
If you were to look at Cliff Bleszinski's work history, you'd find a small gap between his time at Epic Games and the development of his new game, LawBreakers. A couple of years seems like a fair transition time, but Bleszinski never necessarily intended for it to be a gap; he expected that time off to be permanent.

We talked with Bleszinski recently about LawBreakers and his sudden retirement from games back in 2012. "I honestly thought I was done," he told us with us a resigned earnestness. It was easy enough to believe him. He almost sounded tired just thinking about it.

However, that fatigue wasn't so much with the process of making games, but rather the attitudes of people in games. "It was a combination of gamers feeling jaded, as well as working with some very talented people who were also very jaded," Bleszinski said. "I could pitch the most amazing idea to anybody back when I was at Epic toward the end, and they'd be like 'I don't buy it.' I don't mean to slag anyone, but people get jaded in this business."

Bleszinski's sentiment isn't exactly unechoed; it's a relatively common one in an industry where people lose perspective quite often. One way to circumvent that is to take the reins and start a project that makes you excited. It seems that Bleszinski found that to be a better alternative to giving up entirely.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=308566Laura Kate Dalehttp://www.destructoid.com/blogs/Laura+Kate+DaleNew footage has surfaced for Cliffy B's LawBreakers2015-08-31T06:00:00Z2015-08-31T06:00:00Z
Oh hey, are you itching to see more footage of Cliff Bleszinski's upcoming futuristic sci-fi shooter LawBreakers already? Well, thanks to the official LawBreakers Twitter account this weekend, we have a whole bunch of new pieces of footage to ingest.

.@therealcliffyb rockin' that killstreak and then healing, like he's played this before. #breakfree https://t.co/H3L8HDfq1Y
— LawBreakers (@lawbreakers) August 30, 2015

It seems @mr_fallenangel truly understands Kitsune's skills. Well done #breakfree https://t.co/heUlhJHAh0
— LawBreakers (@lawbreakers) August 30, 2015

Shhhh LAW, just go to sleep. Just dreams...@deafhawk36 #breakfree https://t.co/0QQfCuscBS
— LawBreakers (@lawbreakers) August 30, 2015

Grappled the battery carrier at the last moment and...well, WOW @jenfais you're pro. #breakfree https://t.co/kCe7OpXP2d
— LawBreakers (@lawbreakers) August 30, 2015

The new footage, recorded at PAX Prime, appears to show off skill shots, double kills, and domination streaks.

So, are these bits of footage getting you excited for LawBreakers?

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=308383Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiCliff Bleszinski: 'I respect that core gamers see free-to-play as a dirty, dirty thing'2015-08-30T10:00:00Z2015-08-30T10:00:00Z
When Cliff Bleszinski formed Boss Key Productions to create the game now known as LawBreakers, he always knew that free-to-play was the model he wanted. That statement's not as black and white as it sounds. There's a lot of in-between when you're dealing with that monetization scheme. Bleszinski (like all developers, truthfully) says he wants to do free-to-play right.

Speaking with us at PAX Prime in Seattle, Bleszinski talked about the stigma that experienced gamers may have toward free-to-play. "It's the idea of perceived value. Core gamers have seen free-to-play as a dirty, dirty thing. I can respect that. The amount of money I've spent on free-to-play games is very little. I don't go full A Beautiful Mind on it, but I can kind of see where this is going. So, when it comes to Hearthstone, I'm just like 'Here's $60, just give me the fucking packs.'"

The rub lies within the fact that not everyone can just drop $60 on Hearthstone packs. Bleszinski knows this and realizes that it's essential that you're able to cater to those at both ends of the spectrum. "We maybe have a program where if you want early access, give us $15 or $20," he said. "Then you can play the game before anybody else and then maybe get a super discount on the initial pack of stuff that other people pay a few bucks for. It's like open-world. How open-world are you? We want to be good free-to-play, not Vegas/mobile free-to-play."

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=308291Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiCliff Bleszinski: We want players to actually use verticality2015-08-29T19:30:00Z2015-08-29T19:30:00Z
Just this week, Cliff Bleszinski and Boss Key Productions pulled back the curtain on LawBreakers -- the free-to-play arena shooter that has been in development under the codename Project BlueStreak. It's more than just the community that's taken notice; high-level executives have quite an interest, too.

In an interview with Bleszinski at PAX Prime, he says that head of Xbox Phil Spencer contacted him almost immediately after seeing the gameplay trailer. "(Spencer) hit me up and asked 'What's the time to death in this game?' He has a point," Bleszinski said. "You can introduce all this crazy, awesome mobility in your games, but if you die in two bullets when someone pops around a corner, you don't really get a chance to use it."

That gameplay trailer was our first look at the true nature of LawBreakers. There's a great emphasis on verticality and movement -- a concept the gaming industry has taken to new extremes lately. The likes of Titanfall and Call of Duty: Advanced Warfare are two recent examples that have had players moving through the air. Bleszinski wants to make it a bigger component than those titles did, though.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=308229Darren Nakamurahttp://www.destructoid.com/blogs/Darren+NakamuraLawBreakers features a few different aerial movement abilities2015-08-28T09:30:00Z2015-08-28T09:30:00Z
Two days ago we got the first reveal for Cliff Bleszinski's new arena shooter LawBreakers. Today we get a brief look at the gameplay and if I had to describe it with one word, that word would be "motion."

Each of the four classes shown has its own unique movement ability. Kitsune the Assassin has a grappling hook, which she uses to swing over the Grand Canyon. Breacher the Gunner has a floaty jump (and possibly a double jump -- it's hard to tell) and the ability to blind fire behind him. Maverick the Skirmisher is equipped with a jet pack and can ground pound for kills. Cronos the Titan is the only fighter shown rocket jumping.

Each of those have been done on their own, but typically arena shooters put everybody on the same playing field in terms of movement abilities (as with Tribes). The asymmetry here might be LawBreakers' big selling point.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=307971Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreCliff Bleszinski's arena shooter is LawBreakers2015-08-26T13:30:00Z2015-08-26T13:30:00Z
Cliff Bleszinski (Unreal Tournament, Gears of War) and Arjan Brussee (Guerrilla Games co-founder) have been off building something called Project BlueStreak at their new studio Boss Key Productions. It's a futuristic first-person arena shooter, and now it has a final name: LawBreakers.

Ahead of Friday's gameplay reveal, the studio released a live-action trailer setting up the backstory. Mankind has recovered from a gravity-altering cataclysmic event and now two factions -- a peacekeeping organization and a crime syndicate -- are at war with each other.

If you side with the former, you can yell "I AM THE LAW!" Out loud, I mean. Not in the game.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=289215Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiI think Cliffy B's joining a top-secret Burger King Kids Club2015-03-18T11:30:00Z2015-03-18T11:30:00Z
Sharpen your conspiracy sticks, truthers. This news is right up there alongside the greatest that the Illuminati and New World Order could offer. This makes the claims that Denver International Airport is the secret lair for reptile-humanoids look like child's play. And no, this isn't just Dan Brown's next shitty book idea.

Cliff Bleszinski is quite possibly joining a top-secret Burger King Kids Club.

Bleszinski showed his hand a bit early on Twitter, revealing a super secret invite to a VIP event. It's probably one of those dark magic ceremonies where everyone comes out doused in swine blood.

Undoubtedly, if this is a reincarnation of the BK Kids Club, Bleszinski will be the leader. It's unclear how the recruitment process will go to fill the other positions. If you want in, just tweet at him saying "Let me in da club, Cliff!"

One thing's for sure: With Bleszinski's influence and Burger King's, ummm, questionable food, it won't be long at all before these forces combine to create an unfathomable superpower.

@therealcliffyb [Twitter]

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=288879Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenCliffy B's sci-fi shooter Project BlueStreak running in Unreal 42015-03-10T15:30:00Z2015-03-10T15:30:00Z

Clifford Bleszinski (Gears of War, Unreal Tournament) is working on a new sci-fi arena shooter, code named BlueStreak. While it still doesn't have a final name, it does have an engine. Bleszinski's Boss Key studio is working with Epic and Unreal 4.

Last week, during GDC, Epic announced Unreal 4 would be (sort of) free to use.

Bleszinski's partnership with Epic makes sense given his intimacy with the Unreal engine.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=283770Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenPlease, let's all help Cliff Bleszinski name his new game 2014-11-12T17:15:00Z2014-11-12T17:15:00Z
Friend of Destructoid Cliff Bleszinski, best known for the Gears of War franchise, is having some trouble naming his new game.

Coming up with a name for the new game has proven to be one of the most challenging things I've done in a very, very long time.
— Cliff Bleszinski (@therealcliffyb) November 12, 2014

Maybe we can help? Let's all pitch in,

From the Destructoid office chat we have:

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=278754Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiBeers of war: Cliff Bleszinski opened a pub in Raleigh2014-07-28T19:45:00Z2014-07-28T19:45:00Z
Cliff Bleszinski has been on quite the entrepreneurial run since his 2012 departure from Epic Games. It was recently revealed that he's opening up a new studio called Boss Key Productions. While developing videogames will be right up his alley, he also ventured outside his comfort zone to found a business in an industry that's less familiar to him -- the restaurant industry.

In an interview with Men's Journal, Bleszinski tells how he opened a pub named "The Station" in Raleigh, North Carolina. The establishment is designed to look like "a modern take on a 1910 Amoco gas station," and Bleszinski went in on it with a business partner that owns other restaurants.

While videogames and bars seem worlds apart, Bleszinski commented that they can be pretty similar. He elaborated "This restaurant looked like chaos and then I realized everything is just systems. The videogame is systems that are operating together that the player manipulates. One thing I've learned about the restaurant business is to keep an eye on your ticket times and keep an eye on your customers. Make sure they're happy."

Bleszinski doesn't intend for The Station to be a one-off experiment. He's already planning his next foray into selling booze, and it's much more ambitious. Sometime in Spring 2015, Bleszinski intends to open a barcade called "The Raleigh Beer Garden" that's going to have arcade cabinets, pinball machines, and around 350 beers on tap. Maybe it's no surprise that even in the restaurant business, he's injecting a little bit of what he knows best.

From Gears to Beers: A Video Game Mogul Opens a Restaurant [Men's Journal via Eurogamer]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=277853Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiCliff Bleszinski to draw $1 salary until new venture is profitable2014-07-09T22:00:00Z2014-07-09T22:00:00Z
No one can accuse Cliff Bleszinski of going into his Boss Key endeavor with the mindset that it's a cash grab. It's just the opposite, in fact. Until the company's able to turn a profit, Bleszinski will get almost nothing out of it.

During an "Ask Me Anything" session on reddit, one user asked Bleszinski what he's most nervous about with regard to his start-up. Bleszinski responded "It's pretty sobering to be the one staring at the bank account and knowing that every month it's going to chip, chip away until you manage to make a profit somehow. FUNFACT: I'm taking a salary of 1$ a year until we can turn a profit."

Bleszinski recently took two years off from working in the videogame industry, so it's not like he's necessarily dependent upon a monthly paycheck. Even if he did decide to draw a substantial salary from Boss Key, it likely wouldn't be astronomical. CEOs of start-ups generally take a modest cut in the range of $75K-150K per year, at least until the company starts seeing some cash roll in.

This isn't the first time that we've seen the head of a company take a one dollar salary. Apple's Steve Jobs, Google's Larry Page, and Facebook's Mark Zuckerberg have all taken the nominal amount while waiving bonuses and other incentives. However, to be fair, Bleszinski's situation is vastly different than the heads' of those giant, established corporations.

IamA I am Cliff Bleszinski, video game designer known for Gears of War/Unreal/Jazz Jackrabbit now CEO and founder of Boss Key Productions. AMA! [Reddit]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=277843Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenCliffy B talks microtransactions for his new free-to-play shooter2014-07-09T17:13:00Z2014-07-09T17:13:00Z
Clifford Bleszinski (Gears of War, Unreal Tournament) is working on a new sci-fi arena shooter, code named BlueStreak (a Transformers nod). Of course, "free-to-play" still gets people (understandably) tugging at their collars in worry. In a (currently on-going) Reddit AMA, Bleszinski responded with early thoughts on the pricing model when asked about microtransactions.

"Honest answer: I'm not sure, and it's entirely too easy to tell or make the call. Free to Play is one of those genres that means something entirely different depending on the game. For every model that feels like Las Vegas methods (Zynga, Candy Crush) there's folks who do it right, like League of Legends, or WarFrame.

"I've never shipped a Free to Play game before. That's one of the MANY reasons why we're going with Nexon, they can provide server structures and a global peek into gamers of all types and guide us into a game that's more 'Shut up and take my money' as opposed to 'shaking you down for your hard earned cash.'"

It's obviously early (still code named, after all). They're considering using Unreal Engine 4, but haven't decided yet. User generated content, too, seems to coming later ("user made areanas [sic], at a minimum").

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=277770Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreYup: Cliff Bleszinski is making a sci-fi arena shooter2014-07-08T13:15:00Z2014-07-08T13:15:00Z
Former Epic Games designer Cliff Bleszinski is back from his hiatus. He's been teasing his next project for a while now, commenting that he'd like to make an arena shooter for PC and dropping concept art. The mystery game, BlueStreak, was announced today.

As expected, it is indeed an arena shooter -- a sci-fi, free-to-play one at that. It's in development at Bleszinski's new Boss Key Productions and will be published by Nexon. I was half expecting this to go through Kickstarter but am thankful it's not relying on crowdfunding.

So we've got thew new Unreal Tournament and now BlueStreak. Wonder which will be first.

@therealcliffyb [Twitter]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=277380Bill Zoekerhttp://www.destructoid.com/blogs/Bill+ZoekerCliffy B comes out of retirement and will announce his next game soon2014-06-30T23:00:00Z2014-06-30T23:00:00Z

Clifford Bleszinski, affectionately known as "Cliffy B," announced his return to game development today. In 2012, Cliff left Epic Games, his long-time employer where he made a name for himself with the Unreal Tournament and Gears of War series. More details on Bleszinski's next project are promised to be revealed in the next week, but his past comments suggest it may be a PC arena shooter.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=272596Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreCanceled Minecraft for Oculus Rift would've been free to help promote VR2014-03-28T17:00:00Z2014-03-28T17:00:00Z
I'll admit it: when I heard Markus "Notch" Persson had canceled Minecraft for Oculus Rift because Facebook acquired its creator Oculus VR and the social network company "creeps" him out, I was skeptical about how much work had really gone into the project. Speaking to Kotaku, Notch said he had personally built "several prototypes of games for the Oculus Rift" and the team working on Minecraft for mobile "had worked on an Oculus Rift prototype of the game."

What's more, this version of the absurdly popular title would have likely been free. "The last thing I said to the Oculus people before I left was that I would love for us to make a free version of Minecraft ("Minecraft VR Edition" perhaps?) to help promote VR, even if I don't think a game with as much GUI as Minecraft is ideal for VR."

Also, former Epic Games designer Cliff Bleszinski got mad at Notch for the cancellation, which was a bit of a funny thing. In a blog post, Bleszinski said the decision "makes you look like a pouty kid who is taking his ball and going home. It's a bratty and petty move and it saddens me greatly."

In response, Notch said "Damn straight I am." Earlier, he tweeted "Mojang exists because it's fun to make games, not to only have the maximum profit."

Minecraft On Oculus Rift Would Have Been A Free Demo, Notch Says [Kotaku] [Image source]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=272441Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiCliffy B chooses you to die in this Pokemon rap2014-03-25T15:15:00Z2014-03-25T15:15:00Z

Cliffy B feels the flow and spits fire (like Charizard!) in a Starbomb rap-along. Then he pulls a Pokeball out of his pants. I repeat: Then he pulls a Pokeball out of his pants.

The Gears of War creator isn't the only person you're likely to recognize, though. This video's full of "special guests" that want to tell the tale of how they chose you to die.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=270766Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreCliff Bleszinski is done making disc-based games2014-02-18T17:00:00Z2014-02-18T17:00:00Z
It's unclear what exactly Cliff Bleszinski's next game will be, though last we heard a first-person arena shooter was at least a possibility. The former Epic Games designer has spoken about his future in an interview with Gamasutra, offering a few hints at what he's got in mind.

"PC is where I'm going to wind up," he said. "That's where the community is. The trend will always be the core. If I start a studio, I want a community manager there day one. I want weekly video or podcasts; I want task lists available on the subreddit. When my wife and I play Rust, before we play, we check the subreddit. Whenever you get a little bored with a game, someone issues an update. I feel like a game developer again, where I get to check out the build list.

"The whole 'old guard,' where you get a Game Informer cover and an E3 reveal, is dead," he continued. "I'll never make another disc-based game for the rest of my career, and [at E3] they're trying to woo buyers from Target and Walmart?" Bleszinski believes there are two key lessons to be learned from games like Rust and Minecraft: "Get the game out there and build it. Some kid will put out a video. Players will teach each other. You don't need the 'press A to jump.'"

Reflecting on his extensive career at Epic Games, he said that "I don't want [Gears of War] to be my defining legacy. At the end of the day, it's known for being a fun, fantastic franchise. But I'd like to think there's more to my creativity than that."

With new perspective on life and games, Cliff Bleszinski plots next move [Gamasutra] [Image source]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=267380Joshua Derocherhttp://www.destructoid.com/blogs/Joshua+DerocherCliff Bleszinski wants to make an arena FPS for the PC2013-12-12T10:45:00Z2013-12-12T10:45:00Z
Cliff Bleszinski, the guy behind the Gears of War and Unreal games, has an idea for his next game. He talked about his idea on the latest episode of the Pointless podcast. Bleszinski said that he wants to make a game without marketing guys telling him what to do, and that he already has a pitch worked out for a first-person shooter. He teased something back in August that could be this new game.

The idea he has in mind would be an arena style shooter for the PC. Bleszinski said that "It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on, if you know what I'm saying." He also made a jab at modern FPS games by saying "a lot of these kids playing Call of Duty, I don't think they know what a proper arena shooter is."

I didn't care at all for the Gears of War series, but Unreal Tournament was an awesome game. I'm excited to see what Cliff comes up with for a shooter, and I'll try anything that deviates from the Call of Duty formula.

Pointless #41 [Deathsquad via Polygon]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=259210Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenCliff Bleszinski blase, teases cliffy new project2013-08-02T04:00:00Z2013-08-02T04:00:00Z
Cliff Bleszinski has been quiet since leaving Gears of War developer Epic Games. Well, not quiet. He's been chiming in about all sorts of things and playing a lot of Animal Crossing: New Leaf. But we don't know how he's been spending his time creatively. That could change soon.

Bleszinski tweeted a "cropped" picture of "something [he's] working on." It offers little beyond a guy with a gun, a boat with a gun, and a lot of brown cliffs, but there it is. Not much to go on. Maybe we'll get more soon.

Until then, however, it's time to wildly speculate. My guess is this is an adaptation of the 1993 horror film/Maximum Overdrive rip off that made me scared of garbage disposals, Ghost in the Machine, and that you'll be able to hack into and play as Gunboat. It would be like an even more free form Driver: San Francisco because you could posses someone's curling iron and burn the crap out of their locks. What do you think?

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=256643Jim Sterlinghttp://www.destructoid.com/blogs/Jim+SterlingAn industry that needs Xbox One DRM is a failed industry2013-06-20T08:00:00Z2013-06-20T08:00:00Z
It looks like we're going to do this dance again. So soon. In the wake of Microsoft reversing its Xbox One DRM policies, brave corporate warrior Cliff Bleszinski wasted little time in telling us how this would be a bad thing for the industry and gamers. Make no mistake -- he's not the only one. Disconcertingly, his views are echoed by angry press members and naive customers alike.

"More studios WILL close and you'll see more PC and mobile games," warned Bleszinski, preparing us from the grim darkness of the 21st Century. "... Brace yourselves. More tacked on multiplayer and DLC are coming. You're also about to see available microtransactions skyrocket. HATS FOR EVERYONE."

Bleszinski is joined by Gizmodo in his portents of despair and misery. Claiming that "we" all made the Xbox One worse as a result of our complaints, writer Kyle Wagner used no evidence to claim Microsoft's DRM would definitely have been great for everybody, and would lead to a world of cheaper games. Because the game industry has demonstrated many times that, when it has a monopoly, consumers benefit. Except, y'know, not.

It takes a lot of naivety to trust so willingly in Microsoft, a company that's done absolutely nothing to earn our trust. It takes even more to believe that an industry so dependent on heavy-handed consumer control deserves to survive. Frankly, any industry that suffers due to the reversal of ONE console's DRM policies is an industry that deserves to suffer.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=256227Jim Sterlinghttp://www.destructoid.com/blogs/Jim+SterlingUsed games and 'AAA' games are incompatible? Good!2013-06-13T08:30:00Z2013-06-13T08:30:00Z
Game developer Cliff Bleszinski has never been a fan of the used game market, and he's made his feelings on the Xbox One and PS4 policies quite clear -- he supports Microsoft's decision to "redefine" the concept of videogame ownership, in a bid to protect the way videogames are currently made.

"You cannot have game and marketing budgets this high while also having used and rental games existing," he said. "The numbers do NOT work people ... The visual fidelity and feature sets we expect from games now come with sky high costs. Assassins Creed games are made by thousands of devs."

Clifford's stance is fairly clear -- games are too expensive, and so the customers must be the ones to compromise. This is presented as our responsibility, our fault even. We "expect" good looking games with high marketing budgets, and publishers are forced to comply.

Except ... that's really not true, and while Bleszinski has actually very adequately highlighted the problem with modern videogame development, he's gone and focused on the wrong part of it.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=255534Joshua Derocherhttp://www.destructoid.com/blogs/Joshua+DerocherUnreal Engine 4 will support Oculus Rift2013-06-06T19:30:00Z2013-06-06T19:30:00Z
The Oculus Rift is the latest rage with all the cool tech kids these days, and the future looks bright for this virtual-reality headset. The Unreal Engine 4 will be able to take full advantage of the headset with support built right into the engine.

Cliffy B, the father of the Gears of War series, loves the Oculus Rift, so it's not a big surprise to learn that Epic Games is backing the device. Cliff Bleszinski isn't at Epic anymore, but it's very likely that the people still there have some things in common with him.

I'm looking forward to someday playing games and throwing up after I am done. The future sounds wonderful.

Unreal Engine 4 now supports Oculus Rift, introduces 'Integrated Partners Program' [Engadget]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=253544Jonathan Holmeshttp://www.destructoid.com/blogs/Jonathan+HolmesCliffy B invested in Oculus Rift, cautious about next gen2013-05-11T09:00:00Z2013-05-11T09:00:00Z
In recent interview with Engadget, former Gears of War honcho Cliff Bleszinski caught us up with his current projects, which entail talking about videogames, investing in Oculus Rift, and... playing Candy Crunch. It's a puzzle as to why one of the biggest names in game development remains unattached to any major franchise, developer, or publisher 6 months after announcing his retirement from studio that helped make him famous.

It may be that the ever changing world of gaming platforms has prompted Cliff to take a wait-and-see approach, stating "I have a lot of respect for Sony and Microsoft, but it's weird that I see a lot more buzz for the Rift than anything else right now. That's a sign of something."

He's also got some less than glowing reports on Microsoft's treatment on small developers, "I have a very good relationship with Microsoft, but [there are] a lot of TCRs you'd have to go through, all the stuff you'd have to go through to get your game on Xbox Live Arcade, or even issue updates on; it was a nightmare." while praising Sony for "...embrac[ing] a lot of that vibe thus far, as far as indie games go and whatnot. I feel like Sony's really embraced that vibe, and [the] homebrewed and homegrown movement that's really taken over."

As for Nintendo, Cliff doesn't have much to say other than giving a brief explanation for why he's never developed for their consoles, "They never called. Plain and simple." Maybe they don't have your number, Cliff! Why don't you hit them up on Twitter like you did with Capcom and see if you can make a some magic happen.

Cliff Bleszinski on next-gen gaming, Oculus Rift and the always-on console [Engadget]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=251676Harry Monogenishttp://www.destructoid.com/blogs/Harry+MonogenisCliff Bleszinski goes bald for charity2013-04-15T13:15:00Z2013-04-15T13:15:00Z
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Sticking to the promise he made several days ago, designer Cliff Bleszinski has gone ahead and had his hair shaved off in the name of charity.

The former design director for Epic Games raised some $15,000 that will be going straight to the St. Baldrick's Foundation -- a charity dedicated to helping children suffering from cancer.

Events like these make me all fuzzy inside.

Shaving Cliffy [YouTube via Kotaku]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=247379Jim Sterlinghttp://www.destructoid.com/blogs/Jim+SterlingOn Cliffy B, microtransactions, and Electronic Arts2013-03-01T08:00:00Z2013-03-01T08:00:00Z
As we noted yesterday, former Epic man Cliff Bleszinski took some time to defend the controversial use of microtransactions in retail games, sticking up for it on the basis that companies exist to make money. I rarely turn down an opportunity to have a debate on these matters, so let's offer a respectful disagreement.

"The video game industry is just that. An industry," he wrote on his blog. "Which means that it exists in a capitalistic world. You know, a free market. A place where you're welcome to spend your money on whatever you please … or to refrain from spending that money.

"I've seen a lot of comments online about microtransactions. They're a dirty word lately, it seems. Gamers are upset that publishers/developers are 'nickel and diming them.' They're raging at 'big and evil corporations who are clueless and trying to steal their money.' I'm going to come right out and say it. I'm tired of EA being seen as 'the bad guy.' I think it's bullshit that EA has the 'scumbag EA' memes on Reddit and that Good Guy Valve can Do No Wrong."

I think I've got a tiny violin somewhere, I'll hunt it down and play EA a tune! Seriously though, I don't think EA's being bullied without cause. The company managed to acquire many talented studios and a lot of great intellectual property. When you cultivate a passionate fanbase, then try to trade that passion in for money, I think you should expect a backlash. That's what's happening here.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=247335Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreCliff Bleszinski defends microtransactions2013-02-28T20:30:00Z2013-02-28T20:30:00Z
Designer Cliff Bleszinski has shared his thoughts on the microtransactions and the backlash they receive, arguing that game companies exist to make money and if people don't like them or their practices, they can vote with their wallets.

"If you're currently raging about this on GAF, or on the IGN forums, or on GameSpot, guess what? You're the vocal minority," he wrote. "Your average guy that buys just Madden and GTA every year doesn't know, nor does he care. He has no problem throwing a few bucks more at a game because, hey, why not?"

Continuing: "'Free to play' aka 'Free to spend 4 grand on it' is here to stay, like it or not. Everyone gets a Smurfberry! Every single developer out there is trying to solve the mystery of this new model. Every console game MUST have a steady stream of DLC because, otherwise, guess what? It becomes traded in, or it's just rented. In the console space you need to do anything to make sure that that disc stays in the tray."

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=246948Jim Sterlinghttp://www.destructoid.com/blogs/Jim+SterlingBleszinski sees Nintendo quitting hardware in five years2013-02-20T12:30:00Z2013-02-20T12:30:00Z
Cliff Bleszinski has painted a grim portrait of the game console landscape in a recent GI interview, likening the "state of transition" to that experienced in the famous videogame market crash. His most controversial statement was the suggestion that Nintendo may step away from hardware entirely. Oh dear.

"This business has not been in a state of transition like it is right now since the video game crash of the '80s," he said. "I really think we're in a massive state of turmoil. I think Nintendo could possibly be faced with the situation of becoming a company that only makes software moving forward. I think Sony and Microsoft are about to come to major blows. But at the same time, people love playing games on their iPad.

"The PC is going through a wonderful renaissance right now. I think we're ready to do digital download games all the time ... I just want to see what happens. In regards to the industry, it's like the Super Smash Bros. of business right now, and I want to see if Peach or Mario wins."

While Bleszinski's words will likely infuriate Nintendo fans, his warning that the console industry is facing potential turmoil is spot-on in my opinion. The market has become such a convoluted mess right now, I wouldn't rule anything out of the equation. I'd personally see Microsoft stepping away from games hardware before Nintendo, but who knows what'll happen in the next five years?

Except, of course, the one thing we all know -- PC gaming f*ck yeah!

Industry turmoil worst since '80s crash, says Bleszinski [GI International]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=244847Jim Sterlinghttp://www.destructoid.com/blogs/Jim+SterlingHorror won't fly in $60 games? The industry won't let it!2013-02-13T11:00:00Z2013-02-13T11:00:00Z
As Dead Space 3 trades terror for cover mechanics, and Resident Evil 6 gives up all pretense of being a scary game, it's becomes ever clearer that mainstream publishers have no faith in horror games. Developer Cliff Bleszinski agrees, claiming the $60 retail market just won't accept such experiences anymore.

"In the $60 disc based market horror doesn't fly -- it's the ultimate 'Campaign Rental' that's played for 2 days and traded in and I'm sure EA knows this," said Cliffy in a blog post. "When we're fully digital we'll see more true horror games coming back. (Look at Amnesia and Slenderman on PC.)"

The trouble is, I don't think digital is going to truly solve the issue, because I don't believe it's a "retail" problem. The problem, as I see it, is the continued bloating of development costs and marketing budgets to the point where every single game needs to be a mass market success or else considered a failure. Horror games can be successful, but only if you have a realistic expectation of what success actually means.

 Read more...tag:https://www.destructoid.com/,2017:/post.phtml?pk=242158Hamza CTZ Azizhttp://www.destructoid.com/blogs/Hamza+CTZ+AzizCliff Bleszinski to give PAX East 2013 keynote2013-01-10T20:00:00Z2013-01-10T20:00:00Z
This year's PAX East keynote (or "Storytime" as Penny Arcade is referring to it as now) will be hosted by Cliff Bleszinski. The charismatic man is always a pleasure to listen to, and I'm really looking forward to hearing what he has to say. Who knows, maybe he'll make an announcement about his future in the gaming industry!

Additionally, the concert lineup has been announced. Friday night's concerts will see VGO, Those Who Fight, and The Protomen. Saturday concerts will feature Sam Hart, Frontalot, Jonathan Coulton, and Paul and Storm.

PAX East 2013 Stuffs [Penny-Arcade]

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=241543Jim Sterlinghttp://www.destructoid.com/blogs/Jim+SterlingJimquisition: Epic Hole (B Mine Cliffy)2012-12-31T15:00:00Z2012-12-31T15:00:00Z
<embed src="https://cdn2.themis-media.com/media/global/movies/player/flowplayer.commercial-3.2.12.swf" flashvars="config=https://www.themis-media.com/videos/config/6671-46f7df6af698480449dda93d88f1cc72.js%3Fplayer_version%3D2.5%26embed%3D1" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#000000" type="application/x-shockwave-flash" pluginspage="https://www.adobe.com/go/getflashplayer" width="620" height="375" wmode="opaque"></embed>

Over a year ago, Cliff Bleszinski (then of Epic Games) and myself had a public falling out and have never traded a word since.

Ever a man of peace and goodwill, I hereby extend the olive branch the only way I know how -- with a little help from The Escapist's very own Miracle of Sound.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=237627Tara Longhttp://www.destructoid.com/blogs/Tara+LongThe DTOID Show: GTA V, Assassin's Creed III, & Cliffy B!2012-10-29T19:45:00Z2012-10-29T19:45:00Z

Well hello there, jewels. How are you doing this fine evening? Staying dry, I hope? Wha-OKAY ENOUGH SMALL TALK.

On today's Destructoid Show, we're treated to a launch trailer for Assassin's Creed III, a live-action trailer for Call of Duty: Black Ops II, and a leaked release window for GTA V! And in other news, Cliffy B. thinks he can fix the Resident Evil franchise because he's like Jesus or something.

 tag:https://www.destructoid.com/,2017:/post.phtml?pk=237545Jonathan Holmeshttp://www.destructoid.com/blogs/Jonathan+HolmesCliffy B wants to start a relationship with Resident Evil2012-10-28T11:00:00Z2012-10-28T11:00:00Z
Cliffy B, honcho behind the Gears of War series, recently became a free agent. Meanwhile at Capcom, Resident Evil 6 has been collecting some of the worst reviews in the series history, largely due to the game's arguably failed attempts to play like other popular Western shooters (including Gears of War). It's like if Kristen Stewart and Robert Pattinson just had a big fight, then Justin Bieber conveniently became single and bumped into Kristen at the club at the exact same time. Could it be fate?

Cliffy may think so, as he recently tweeted "Hey, Capcom. Call me. We can fix Resident Evil. Together. :-)" HE EVEN DID A LITTLE EMOTICON WITH A NOSE ZOMG SO CUTE!!! I wonder if he's crossed the line between looking confident (sexy) and cocky (not sexy). For all we know, Capcom may be quite happy with Resident Evil 6. The game has reportedly sold +3 million in less than a month, which shows a lot of potential for it to become an excellent provider for Capcom's future children when it grows up.

While I'm not a big fan of the Gears of War series, I think Cliffy has an excellent head for game design (and a body to match!). If I were Capcom, I'd be totally hot for him. Then again, Masachika Kawata (producer of Resident Evil: Revelations) is also super cute with awesome hair, and he's a lot lower maintenance than Cliffy, who has a well documented track record for going into "full diva mode" when faced with anything less than perfection.

Maybe they should all just triple kiss in Cancun and be done with it.


text:
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Freedom Square(1999)
(A book in the Asian Trilogy series)
A novel by Kerry B Collison
Tense, intelligent and gripping, Freedom Square presents a rich portrayal of the terrifying crisis which brought the Soeharto and Habibie families to power..Murray Stephenson, an official at the Australian Embassy in Jakarta in 1965, is drawn into the turmoil of the last days of the Sukarno Government. Is he merely an observer, or is he working underground for ASIS, the Australian Secret Service, or for the CIA? Freedom Square explores an exotic, shadowy world, mixing undoubted fact and exciting fiction in an intoxicating form that will fascinate readers both Asian and European.
Used availability for Kerry B Collison's Freedom Square
See all available used copies of this book at Abebooks UK or Abebooks US
Paperback Editions
June 1999 : Australia Mass Market Paperback
|Title: Freedom Square
Author(s): Kerry B Collison
ISBN: 0-9587448-6-6 / 978-0-9587448-6-7 (Australia edition)
Publisher: Sid Harta Pub
Availability: Amazon Amazon CA
Genre Pages

subset: commoncrawl


text:
Yahoo! Sports' go-to Russian reporter Dmitry Chesnokov has the details from a Q&A Pavel Lysenkov did with Flyers goalie Sergei Bobrovsky about his offseason. Topics range from his thoughts on being teammates with Ilya Bryzgalov, Bob's new wife Olga and her difficulty getting into the states last year, his honeymoon in Greece, Chris Pronger's leadership, and his current workout plan.
One of the interesting notes from the interview is that Bob says he's pretty much learned the English language now. More or less.
I have an idea about life in America. And I even know English more or
less. I tried it out in Austria. I understood almost everything, and I
can explain myself. Although I am not ready yet to give wide-ranging
All of his answers to Lysenkov seem thoughtful and the kind of responses you'd like to see from a young guy on your team. Bob also says the Flyers told him to bulk up a bit, so he's been working on his core strength.
He also doesn't seem to want to be anywhere other than with the Flyers.
Maybe you asked for a trade yourself through your agent? Semyon Varlamov moved from Washington to Colorado and now he has different horizons in front of him.
I didn't even have it in my thoughts to ask for a trade! Nothing terrible happened. There is just a new person in the club. Why should I move to a different team because of that? I like everything in Philadelphia. I want to compete for a roster spot, to play for the Stanley Cup with the guys. We have an ambitious club.
It closes with Bob being asked if it's his dream to play his entire career in Philly.
"Not a dream but a goal. This team has everything for hockey. I don't want to go anywhere," Bobrovsky says.
Finally, here's a shot of Bob and his new wife Olga.
>>Chatting with Flyers goalie Sergei Bobrovsky about Bryzgalov, trading Carter/Richards, Pronger as captain and life as newlywed


text:
A Phase II Study of CC-5013 in Myelofibrosis
This study has been completed.
M.D. Anderson Cancer Center
Celgene Corporation
Information provided by (Responsible Party):
M.D. Anderson Cancer Center
ClinicalTrials.gov Identifier:
First received: July 12, 2004
Last updated: August 1, 2012
Last verified: August 2012
- Full Text View
- Tabular View
- Study Results
- Disclaimer
- How to Read a Study Record
Show Detailed Description
The goal of this clinical research study is to learn if CC-5013 (lenalidomide) can help to control myelofibrosis. The safety of lenalidomide in the treatment of myelofibrosis will also be studied.
|Drug: CC-5013
|Phase 2
|Study Type:
|Study Design:
|Allocation: Non-Randomized
Intervention Model: Single Group Assignment
Masking: Open Label
Primary Purpose: Treatment
|Official Title:
|Phase II Study of CC-5013 in Myelofibrosis
Resource links provided by NLM:
Genetics Home Reference related topics: primary myelofibrosis
Drug Information available for: Lenalidomide
Genetic and Rare Diseases Information Center resources: Myelofibrosis Chronic Myeloproliferative DisordersU.S. FDA Resources
Further study details as provided by M.D. Anderson Cancer Center:
Primary Outcome Measures:
- Efficacy of CC-5013 in Myelofibrosis [ Time Frame: 3 - 4 Months for all patients; 24 months for responders ]
Response evaluation, sustained for 2 weeks: Complete Remission (Neutrophil count between 1 to 10 x 10^9/L without peripheral blasts in blood or bone marrow); Partial Hematologic Response/Partial Remission (Increase in neutrophil by 50% + above 10^9/L for neutropenia); Hematologic Improvement (increase in Neutrophil count, hemoglobin, platelet count or reduction in blood/marrow blasts) or No Response.
If nine or < patients respond to therapy (response other than 'No Response'), therapy declared ineffective. However, if 11 or > patients respond to therapy, therapy considered efficacious.
|Study Start Date:
|July 2004
|Study Completion Date:
|February 2009
|Primary Completion Date:
|February 2009 (Final data collection date for primary outcome measure)
|Assigned Interventions
|Experimental: CC-5013
Drug: CC-5013
10 mg orally (2 capsules) daily
Other Names:
Show Detailed Description
|Ages Eligible for Study:
|Child, Adult, Senior
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Diagnosis of myelofibrosis or Philadelphia negative myeloproliferative disorder with myelofibrosis requiring therapy.
- Disease-free of prior malignancies for greater than or equal to 2 years with exception of basal cell, squamous cell carcinoma of the skin, or carcinoma "in situ" of the cervix or breast.
- Eastern Cooperative Oncology Group (ECOG) performance status 0 to 3.
- Total bilirubin less than or equal to 3.0 mg/dL (unless due to tumor) and serum creatinine less than or equal to 3.0 mg/dL (unless due to tumor).
- Females of childbearing potential (FCBP)† must have a negative serum or urine pregnancy test with a sensitivity of at least 50 mIU/mL within 10 - 14 days prior to and again within 24 hours of starting lenalidomide and must either commit to continued abstinence from heterosexual intercourse or begin TWO acceptable methods of birth control, one highly effective method and one additional effective method AT THE SAME TIME, at least 4 weeks before she starts taking lenalidomide. FCBP must also agree to ongoing pregnancy testing.
- continued from above.....Men must agree to use a condom during sexual contact with a female of child bearing potential even if they have had a successful vasectomy. All patients must be counseled at a minimum of every 28 days about pregnancy precautions and risks of fetal exposure.
- continued from above.....† A female of childbearing potential is a sexually mature woman who: 1) has not undergone a hysterectomy or bilateral oophorectomy; or 2) has not been naturally postmenopausal for at least 24 consecutive months (i.e., has had menses at any time in the preceding 24 consecutive months).
- Signed informed consent.
Exclusion Criteria:
- Use of any other experimental drug or therapy within 28 days of therapy, except in cases with rapidly progressive disease and/or recovery from all toxicity from previous therapy (does not apply to growth factors).
- Platelet count less than 30,000.
- Known prior clinically relevant hypersensitivity reaction or desquamating rash with thalidomide.
- Prior therapy with CC-5013.
- Pregnancy, suspected pregnancy or breast feeding females.
Contacts and Locations
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the Contacts provided below. For general information, see Learn About Clinical Studies.
Please refer to this study by its ClinicalTrials.gov identifier: NCT00087672
Please refer to this study by its ClinicalTrials.gov identifier: NCT00087672
|United States, Texas
|M.D. Anderson Cancer Center
|Houston, Texas, United States, 77030
Sponsors and Collaborators
M.D. Anderson Cancer Center
Celgene Corporation
|Principal Investigator:
|Jorge E Cortes, MD
|M.D. Anderson Cancer Center
More Information
Additional Information:
Keywords provided by M.D. Anderson Cancer Center:
Additional relevant MeSH terms:
ClinicalTrials.gov processed this record on July 21, 2017
Additional Information:
|Responsible Party:
|M.D. Anderson Cancer Center
|ClinicalTrials.gov Identifier:
|NCT00087672 History of Changes
|Other Study ID Numbers:
|Study First Received:
|July 12, 2004
|Results First Received:
|September 15, 2009
|Last Updated:
|August 1, 2012
Keywords provided by M.D. Anderson Cancer Center:
Philadelphia negative myeloproliferative disorder
Additional relevant MeSH terms:
Primary Myelofibrosis
Myeloproliferative Disorders
Bone Marrow Diseases
Hematologic Diseases
Immunologic Factors
Physiological Effects of Drugs
Angiogenesis Inhibitors
Angiogenesis Modulating Agents
Growth Substances
Growth Inhibitors
Antineoplastic Agents
Immunosuppressive Agents
Leprostatic Agents
Anti-Bacterial Agents
Anti-Infective Agents
ClinicalTrials.gov processed this record on July 21, 2017


text:
Loopers: A Caddie's Twenty-Year Golf Odysseyby John Dunn
Destined to become a classic of golf writing, Loopers is a treasure of a memoir about the uncommon world of the club caddy and the improbable journey it resulted in for one man. It is a perennial account that touches on the animating force of the game itself, reminding us of the reason we continue to tee the ball up, year in and year out.
John Dunn
Destined to become a classic of golf writing, Loopers is a treasure of a memoir about the uncommon world of the club caddy and the improbable journey it resulted in for one man. It is a perennial account that touches on the animating force of the game itself, reminding us of the reason we continue to tee the ball up, year in and year out.
John Dunn never expected that his summer job as a caddy at the local course in Connecticut might turn into something more. The lifers - as in "caddies for life" - that plied the loops were an ensemble of misfits and degenerates that made the caddy yard look more like an OTB parlor than anything near a country club. But Dunn came of age in those yards and on those courses, and after an eye-opening experience caddying in Aspen during college the magnetism of the game and the lifestyle proved irresistible. One adventure after another kept him coming back summer after summer, until - out of college - he found himself migrating with the seasons, looping at some of the most exquisite and exclusive golf locations in the world; Sherwood, Augusta, Bandon Dunes, Shinnecock, and St. Andrews to name a few. Dunn criss-crossed the country on his own big loop; working inside the privet hedges while camping on the mountains; following the back roads and stumbling across unexpected moments of profound natural beauty; embracing the freedom of what he calls the last vagabond existence in America, all while trying to decide whether to quit the loop and get a real job. Maybe next season...
Editorial Reviews
"Author John Dunn could have made his memoir of life on the links the literary equivalent of nine holes: Drop some A-list names, recall some Caddyshack-worthy shenanigans, then head to the clubhouse. Instead, he made a full round of his peripatetic tale, elegantly capturing not only the breathtaking views along the world's top courses but the inner landscape of the players irresistibly drawn to the game."
—American Way
"An engaging and surprisingly gritty approach to the sport's literature."
"Will appeal to fans of the Caddyshack films and to those who revere the wisdom of the locker room."
—Kirkus Reviews
"Dunn found a vigorous and vital way of life which comes through clearly in his words. He caddies with no anticipation of wealth but at the same time it's clear he knows of the job's compensating values—walking through nature and playing golf courses, some of which are as beautiful as any place in the world."
"Loopers is a wildly original journey through the golf world, and a fascinating glimpse into the secret lives of caddies. John Dunn is the perfect tour guide—by turns droll and introspective, imbued with a reverence for the game and a heroic wanderlust that takes him to many of golf's sacred spots. Reading this wonderful book made me want to fall in love with golf again...and to hit the road, in search of the adventure and self-discovery that Dunn found."
—Alan Shipnuck, author of Bud, Sweat & Tees and co-author of The Swinger
"John Dunn turns toting the golf bags of the rich into an evocative and often very funny meditation on class and purpose. The serendipity he prizes about caddying turns out, as he slides into middle age, to be doubtful compensation for a more conventional career. The mixed blessings of vagabondage, and Dunn's slow-motion struggle with his disapproving father, give his memoir its tense and mournful gravity."
—Tad Friend, author of Cheerful Money
"Is caddying a vocation or a permanent vacation? John Dunn has an amazing talent to get the reader to 'enter the writer's tent' and imagine you're right there with him in St. Andrews, at Bandon Dunes, at Shinnecock, at Olympic. It's a trip work taking."
—Mike Keiser, Owner, Bandon Dunes Golf Resort
Product Details
- 9780770437183
- Publisher:
- Crown/Archetype
- Publication date:
- 05/14/2013
- Pages:
- 304
- Product dimensions:
- 5.80(w) x 8.40(h) x 1.20(d)
Meet the Author
John Dunn is a writer whose work has appeared in number magazines including The Golfer and Travel and Leisure Golf. For twenty years he worked as a caddy at golf courses around the world. His "research" for this book was collected over the years on courses and beaches and in bars all across the country and abroad.
Customer Reviews
Average Review:
Most Helpful Customer Reviews
See all customer reviews
You don't have to fight your way to page 50 to get involved in John Dunn's engrossingly, well-written book. Start on page 1 and you will find yourself captivated by his experiences as a caddy nationally and internationally, as well as those of his fellow caddies. I won't put money on it, but will promise even if you are not a golfer you will enjoy his book. Here's hoping he continues writing for publication.
Page turner from start to finish. Just a tinge of Jealousy, hope he finds the test of what he is looking for. Would love to play the Double Helix.
This is a book more about lifestyle choices than golf, but it is an engaging read
it's need more golf less about your life styles


text:
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text:
Mexico City: An International Destination for Contemporary Art
Mexico City has become the latest focus of the international art world with many art collectors, curators and aficionados planning trips there later this month for the Zona Maco (Mexico Arte Contemporaneo) Art Fair from April 18-22.
Featuring more than 90 galleries from all around the world, Maco will present work from more than 900 artists. "There is no doubt that Mexico City has blossomed as a top art world destination," says art advisor Esthella Provas. "The city will become a Mecca for art lovers from all over the world with the opening of Zona Maco Art Fair, the most important art fair in Latin America." In addition to museum and private collection viewings, a highlight of the fair will be a visit to Fundación/Colección Jumex, the largest contemporary art collection in Latin America, with an inaugural exhibition Poulé! curated by Michel Blancsubé. But it's not just all art and business, says Provas, "After the fair closes every night, there are events, parties, and festive openings where tequila never fails and the local people embrace their visitors."
Not only is Mexico City a highlight on the global art fair circuit, it offers a unique and highly active art scene supported by museums, established galleries and new, experimental galleries championing emerging international artists. "Mexico City's proximity to Los Angeles and the many artists who have, at some point, called both of these cities their home and who continue to travel back and forth, have made DF one of the most exciting contemporary art centers to visit right now," says LA><ART associate director and senior curator Cesar Garcia of Mexico City or DF—short for Distrito Federal.
"Museum's like UNAM's MuAC is creating an international program under the vision of Chief Curator Maria Ines Rodrigues, formerly the Chief Curator at the Museum of Contemporary Art of Leon and Castilla in Spain, while the Tamayo Museum under the visionary leadership of Director Carmen Cuenca is in the middle of an expansion that will nearly double the size of exhibition space at this prominent institution," continues Garcia. "With these hubs of international exchange, collectors and patrons are being drawn to Mexico to see for themselves the rapid growth in the contemporary art scene. Established galleries like Kurimanzutto continue to cultivate the art market while young galleries like Labor, Proyectos Monclova and Gaga are fostering a younger generation of collectors and supporters of the arts."
If you're in town for the fair, here is a day-by-day itinerary of what to see while you're there.
7pm: Galería Labor | Opening of Pedro Reyes' exhibition Rompecabezas
Also focused on public programming, this engaging contemporary art gallery provides more than just art viewing—expect everything from workshops and film screenings to reading books at its open library, in addition to its world-class exhibitions.
Gral. Francisco Ramírez 5, San Miguel Chapultepec, Miguel Hidalgo, C.P. 11850 T. 5515 2856 | www.labor.org.mx
9pm: Archivo, Diseño y Arquitectura | Opening Event
Formerly the Museum of Architecture, Design and Urbanism (MADU), this new iteration is a highly experimental art space that promises to bring much to the DF art scene.
In terms of the Mexican context, through functioning as a pioneering space for encountering, exchanging and debating in the national contemporary design scene, our vision is aimed at establishing the archivo as a precedent. Equally, on the short term, Archivo, Diseño y Arquitectura will endeavor to position the Archivo as a laboratory and cornerstone for those looking to produce, dialogue and research design within Latin America.
Gral. Francisco Ramírez 4, Col. Ampliación Daniel Garza, San Miguel Chapultepec, Miguel Hidalgo, C.P. 11840 T. 2335 2292 | www.archivonline.org
Also visit: Galería de Arte Mexicano | Exhibition by Jorge Yazpik
Founded in 1935, this was the first gallery established in Mexico City. With a long heritage of showcasing Mexican modern artists like Diego Rivera, David Alfaro Siqueiros and Frida Kahlo, it continues to highlight the work of Mexican artists.
G. Rafael Rebollar 43, San Miguel Chapultepec, Miguel Hidalgo, C.P. 11850 T. 5272 5529 | www.galeriadeartemexicano.com
Proyectos Monclova | Exhibition by Tania Pérez Córdoba
Proyectos Monclova, founded by José García and Alejandro Romero, presents engaging exhibitions of contemporary art.
Gral. Antonio León 31, San Miguel Chapultepec, Miguel Hidalgo, C.P. 11850 T. 4754 3546 | proyectosmonclova.wordpress.com
Galerie Jan Mot | Exhibition by Dominique González-Foerster, Joachim Koester and Jonathan Monk
This is the second location of the Brussels-based, conceptual art gallery.
Gobernador José Ceballos 10, San Miguel Chapultepec, Miguel Hidalgo, C.P. 11850 T. 6265 2064 | www.janmot.com
*By appointment directly with the gallery.
7pm: Galería OMR | Opening of exhibition by Rafael Lozano-Hemmer
Focused on contemporary art created by artists from around the world, OMR provides a platform for mid-career and emerging artists.
Plaza Río de Janeiro 54, Roma, Cuauhtémoc, C.P. 06700. T. 5511 1179 | www.galeriaomr.com
8pm: Fifty24MX | Opening of exhibition A violent life
Representing artists whose primary medium is drawing, the gallery displays a spectrum of styles, which reflects the vast landscape of contemporary drawing.
Colima 159, Roma, Cuauhtémoc, C.P. 06700. T. 5256 1444 |www.fifty24mx.com
Also visit: Arróniz Arte Contemporáneo | Exhibition by Moris
Founded in 2006, Arróniz Arte Contemporáneo works with emerging artists from Mexico and Latin America with areas of interest in painting, video, sculpture, photography and installation.
Plaza Río de Janeiro 53 PB, Roma, Cuauhtémoc, C.P. 06700. T. 5511 7965 | www.arroniz‐arte.com
Gaga | Exhibition by Antek Walczak
The current exhibition of recent solo work from Antek Walzcak of Bernadette Corporation features highly graphic pieces, including everything from dissected words to Britney Spears.
Durango 204, Roma, Cuauhtémoc, C.P. 06700. T. 5525 1435 | www.houseofgaga.com
Toca Galería | Exhibition by Javier Arean
Initially beginning in 2005 with a focus on Latin American art, the gallery has expanded to include a roster of both internationally established and emerging contemporary artists.
Colima 174, Roma, Cuauhtémoc, C.P. 06700. T. 5525 7614 | www.tocagaleria.com
1pm: Zona Maco Preview
Centro Banamex Av. Conscripto 311, Sala D, Lomas de Sotelo, Miguel Hidalgo, C.P. 11200
T. 5268 2000|www.centrobanamex.com
5-10pm: Zona Maco Offical Opening
Centro Banamex Av. Conscripto 311, Sala D, Lomas de Sotelo, Miguel Hidalgo, C.P. 11200
T. 5268 2000|www.centrobanamex.com
1-9pm Zona Maco
Centro Banamex Av. Conscripto 311, Sala D, Lomas de Sotelo, Miguel Hidalgo, C.P. 11200
T. 5268 2000|www.centrobanamex.com
Also visit: Fundación/Colección Jumex | Poule!, curated by Michel Blancsubé
The collection of Eugenio Lopez, housed in a massive former Jumex juice factory (hence the name), contains works from the 1970s forward with an emphasis on artists from Mexico and Latin America.
Vía Morelos 272, Sta. Ma. Tulpetlac, Ecatepec, C.P. 55400 T. 5775 8188| www.lacoleccionjumex.org
1-9pm: Zona Maco
Centro Banamex Av. Conscripto 311, Sala D, Lomas de Sotelo, Miguel Hidalgo, C.P. 11200
T. 5268 2000|www.centrobanamex.com
6pm: Colección Blaisten | Opening fo Dr. Atl: Masterpieces
The Blaisten Collection is a impressive—and extensive—collection of Mexican art ranging from traditional painting to modernism and contemporary art.
Ricardo Flores Magón 1, Centro Cultural Universitario Tlatelolco, Nonoalco-Tlatelolco, C.P. 06995 T. 0101 7389 | www.museoblaisten.com
Also visit: Museo Anahuacalli | Exhibition by Sarah Lucas
A stunning building designed by the muralist Diego Rivera and built from black volcano rock, this museum houses the more than 50,000 pre-Hispanic pieces Rivera himself collected throughout his lifetime in addition to presenting new work from living artists.
Museo 150, San Pablo Tepetlapa, Coyoacán, C.P. 04620. T. 5617 4310 | www.museoanahuacalli.org.mx
1-9pm: Zona Maco
Centro Banamex Av. Conscripto 311, Sala D, Lomas de Sotelo, Miguel Hidalgo, Ciudad de México. C.P. 11200. T. 5268 2000 www.centrobanamex.com
Also visit: Museo de Arte Carrillo Gil | genéricacolecciónmacg
Doubling as a museum for the collection of Dr. Álvar Carrillo Gil, who began his collection by purchasing a José Clemente Orozco drawing titled La Chole (1913-15), and as a site for young artists to research and experiment, the building has become known for architecture—both inside and out.
Av. Revolución 1608, San Ángel, Álvaro Obregón, C.P. 01000 T. 5550 6260 | www.museodeartecarrillogil.com
Casa Prieto (Luis Barragán)
Designed by renowned Mexican modernist architect Luis Barragán, Case Prieto López is an example of his enduring, clean-lined style.
Avenida de las Fuentes 130, Jardines del Pedregal de San Ángel, Álvaro Obregón, C.P. 01900
6-8pm: Preview exhibition of Time Traveler by L.A.-based artist RETNA
This site-specific project will position urban art in idyllic Careyes, engaging the idea that RETNA's painting transcends time and space, creating a global visual language.
Art Careyes Gallery | Plaza Caballeros del Sol, Pueblo, Careyes
by Alexis M. Johnson
#1 Centro Banamex
#2 Joachim Koester, "Variations of Incomplete Open Cubes," 2011.
Production Institut d'art contemporain, Villeurbanne/Rhône-Alpes.
#3 Erica Il Cane, "Un Grande Classico," Ink on Paper, 2011. Courtesy Fifty24MX Gallery.
#4 Julia Masvernat, "Una acumulación que se transforma en imagen," Collage, 2011. Courtesy Arte713.
#5 Anne Collier, "Woman with a Camera," Photographed Film Still, 2009. Courtesy Fundación Colección Jumex.
#6 Germán Cueto, Máscara I, 1924, Cartón pintado. Courtesy of Colección Blaisten.
#7 León Ferrari, Apocalipsis, collage, 1988, Fotocopia en papel opalina de 220 g, Courtesy of Colección MACG


text:
| Nice snack!
Fun snacks!
| Pet snack series The
It is safe and delicious snack, using domestically produced materials.
Dried beans taste of Wakayama Prefecture, ( FRY ).
It is a tasty additive-free snack is a taste of seafood.
Fish-like, Wan Chan, Kitty is already hooked.
| [Pet snack bean taste]
■ country of origin made in Japan
■ date included in the package
■ How to store away from direct sunlight, high temperature and high humidity Please save the salmon. And stored in the refrigerator after opening the package be sure to seal the, please use at your earliest convenience.
■ dog ■ cat
Horse mackerel (made in Wakayama Prefecture)
Crude protein :72.0% over the coarse fiber :0.1% below: below 12% moisture content :14.0% following, ash, crude :1.7% over, calories: 209kcal/100 g.
This product cannot be shipped to United States from the store.
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Mathematical Operators
In each of the following questions assuming the given statements to be true, find out which of the two conclusions I and II given below them is/ are definitely true
In the following questions, the symbols @, ©, %, δ and # are used with the following meaning as illustrated below :
'P % Q' means 'P is not greater than Q'.
'P δ Q' means 'P is neither greater than nor smaller than Q'.
'P # Q' means 'P is neither greater than nor equal to Q'.
'P © Q' means 'P is not smaller than Q'.
'P @ Q' means 'P is neither smaller than nor equal to Q'.
Conclusions : I. W @ N II. V © G
Statements : W @ G, N © G, N % V
A If only Conclusion I is true. B If only Conclusion II is true. C If either Conclusion I or II is true. D If neither Conclusion I nor II is true. E If both Conclusion I and II are true.
Conclusions :
W > G ≤ M ≤ V----I. Not follow II. Follow


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