text:
[Keyword Election]
The morning voting rush has ended and observers say shorter lines seem to be moving well.
At the Warren Road Baptist Church polling place, only seven people waited in line to vote at 10:30 a.m.
At Asbury United Methodist Church, about a dozen were waiting.
At 10:15 about 50 were in line at National Hills Baptist Church to vote.
At Williston, S.C., precinct one, there were approximately 40 people in line waiting to vote at 9 a.m. By this time 225 voters had been there before them since the precinct opened two hours earlier. By 9 a.m., Williston precincts two and three had already had 95 and 151 voters, respectively.
Williston voter Stephanie Mitchell said she votes in each election.
"This is an important election because of the presidential race," she said.
Liekwise, Ruth Livingston of Williston, said she recognized the election's significance.
"We all have our voices and we have to speak them," she said.
Voting was reported as brisk at several of the precincts in McDuffie County this morning, according to Elections Director Phyllis Wheeler.
Ms. Wheeler said more than 5,000 registered voters cast ballots during the early voting period and that she anticipates about an 85 percent turnout of voters before the polls close tonight at 7 p.m.
In McDuffie County, voters will be deciding among a total of 12 candidates vying to fill four seats on the local school board.
Additionally, voters also will be deciding another important issue: whether to say yes or no to a referendum question calling for the sale of distilled spirits by the drink on Sunday at local restaurants.
Elsewhere, the lines were long this morning.
Judy Teasley, poll manager at the Bible Cathedral precinct in Evans, said 46 voted in the first 15 minutes.
The precinct is Columbia County's largest, with 3,078 registered voters. But even with long lines, most voters were able to get through in about 30 minutes.
That's good, Ms. Teasley said.
"We're a point-and-click, drive-through society," she said. "People don't like waiting in line."
In Richmond County, Dwanette Dullings, a math teacher at A.R. Johnson Magnet School, said she had hoped to be first in line this morning at her polling place at Dyess Park on James Brown Boulevard.
She was 20th at 6 a.m.
"I wanted to get here early," she said. She also brought her 10-year son, adding, "I wanted him to experience this with me, as well."
She also passed the time constructively. She graded papers.
Eric Tate was first in line at the May Park polling place on Fourth Street.
"I wanted to get here early just because I'm anticipating ling lines," he said. "Plus I had to get my daughter off to school."
Elsewhere, 80-year-old L.E. Davis was first in line at Crawford Avenue Baptist Church.
He said he got up at 4 a.m., but it wasn't much of a stretch. That's when he usually gets up.
"I never miss an election," he said.
At the back of the Crawford Avenue line was Sarah Evens, 26, who admitted she was ready for the election to be over.
"Most people have decided, so it's time," she said.
She also explained why she was there.
"I wanted to vote on Election Day because I want to be part of the day instead of voting early," she said.


text:
Improving Health at Home and Abroad: How overseas volunteering from the NHS benefits the UK and the world.
The report points to the opportunities that exist for the UK and developing countries from improving the scale and quality of volunteering programmes. It argues for three key actions to accelerate growth in the movement of mutually beneficial, effective global partnerships.

subset: commoncrawl


text:
SHARE THIS PAGE View Viral Dashboard ›
- Chicagogurl2540 "Animals Auditioning For Shakespeare"
- Chicagogurl2540 "41 People You Won't Believe Actually ..."
Drag to highlight one or more parts of the screen.
We got your feedback, and we'll follow up with you at
Sadly, an error occured while sending your feedback. Please contact firstname.lastname@example.com to let us know.


text:
Posted by ESPN.com's Tim Griffin
Life has gotten a lot better for Bob Stoops over the last week.
The gloom of another BCS bowl loss for the Oklahoma coach was brightened considerably Wednesday when Heisman Trophy winning quarterback Sam Bradford and three other key Oklahoma players announced they are returning to school after considering declaring for the NFL draft.
Bradford clearly is the biggest catch, although the returns to school of tackle Trent Williams, tight end Jermaine Gresham and defensive tackle Gerald McCoy all should bolster the Sooners' bid to continue their recent dynasty of three-straight Big 12 championships.
In a way, I'm a little surprised that Bradford will be coming back to college. He was projected to be a first-round selection in the NFL draft and among the first two or three quarterbacks selected.
But he made it clear Wednesday that he's having too much fun to give up on his college career yet.
The Oklahoma announcements suddenly will transform the Sooners into a viable contender for the Big 12 South title. Texas still will be the favorite heading into the season, but Oklahoma will be able to contest the Longhorns.
The Red River Rivalry, already bitter after the Sooners jumped the Longhorns for the Big 12 South championship game berth this season, has just gotten even more interesting.
It should be another exciting season in the Big 12 with eight of the conference's starting quarterbacks returning after the most explosive offensive season in the conference's brief history. Only Kansas State's Josh Freeman, Missouri's Chase Daniel, Nebraska's Joe Ganz and Texas Tech's Graham Harrell will depart among the Big 12's starting quarterbacks.
Bradford will be operating behind a retooled offensive line that will feature four new starters. But he said he relishes the challenge of returning to school for another season.
I've also got to think that Bradford realizes the potential of a third-straight matchup with Colt McCoy in the Red River Rivalry game in October might be a reason to come back. He also will attempt to become the first player since Archie Griffin to claim back-to-back Heismans.
And his chances will only improve with the return of Gresham, who played like the nation's best tight end down the stretch.
Gresham was the Sooners' top receiver late in the season, producing two touchdown grabs against Florida in the BCS National Championship Game among his 14 touchdown receptions for the season. That total led all of the nation's tight ends and tied for sixth nationally.
Bradford's return also should heighten anticipation for next season. The top three finishers in the Heisman Trophy balloting from this season -- Bradford, McCoy and Florida's Tim Tebow -- all will return to college next season. It will mark only the second time in history and the first time since 1946 that all top three Heisman finishers will return to college for another season.
In 1945, Army's Doc Blanchard won the trophy with his teammate Glenn Davis finishing second and Oklahoma A&M's Bob Fenimore third.
All came back the following season. Davis won the trophy with Blanchard finishing fourth and Fenimore not placing among the top five because of injuries.


text:
See How You Can Save On What's In Store At Big R This Week! Click Here To See Our Latest Flyer!
Home / Auto / Maintenance & Parts / Cleaning Supplies / Auto Cleaning Wipes 24 Pk.
Cleaning for all automotive surfaces
Manufacturer's Part Number: #8911
Big R SKU: #218278
Be the first to write a review.


text:
Attendee registration starts this summer
Take advantage of three full days of classes from October 18-20. Choose from basic topics like Locksmithing 101 and Basic Safe Opening, to advanced learning seminars such as Interchangeable Core Servicing, Alternative Entry Techniques, and School Safety & Security. All classes are taught by seasoned professionals, and many are certification classes where official certificates are issued to students who successfully complete the class.
Don't miss our popular weekend trade show October 21-22, showcasing products and technologies from over 80 manufacturers, distributors and manufacturer's reps. Most attendees come year after year. It's an important industry event, as well as an industry tradition.
|Yankee Security Convention, Inc.
P.O. Box 281129
East Hartford CT 06126
Phone: 800-209-8266
Email: firstname.lastname@example.com


text:
Lena Dunham will 'never forget' when she cut her hair for the first time
Lena Dunham will "never forget" when she cut her hair for the first time.
The 30-year-old actress has admitted she was filled with "adrenaline" the first time she picked up a pair of scissors to chop her locks aged 12, and found the beauty process "thrilling" because it gave her a new lease of life, which made her feel "more alive".
Speaking about the beauty blunder in her column for Vogue.com, the 'Girls' star said: "I will never forget the first time I cut my own bangs: the power, the adrenaline. I was twelve years old, standing in the fluorescent light of my parents' bathroom with a pair of orange-handled craft scissors, unaware that I was standing on the precipice of self-definition. The sound of the first chop, thick and harsh, was thrilling. I watched my hair pile up in the sink, then looked into the mirror: I had given myself blunt, successive layers that resembled a staircase headed to nowhere. Nothing about the haircut could have been perceived as skilled, fetching, or even sane. But I had never felt more alive."
Lena has admitted the cut wasn't executed as well as she hoped, and the reaction from her friends at school forced her to cover up her hacking skills for 12 months.
She explained: "The reaction at school the next day wasn't particularly positive, and I wore a bandanna for the rest of the year. But when I'd come home, I liked to remove it and look at myself, Brooklyn's own Joan of Arc, freed from the tyranny of the Rachel, of chunky blonde highlights, of the invisible contract my friends and I seemed to have signed promising that our hair would reflect some sense of wanting to be wanted."
And Lena's parents weren't impressed by her foray into beauty and hair dressing.
She explained: "Each episode was met with sighs from my parents and confusion from my peers, but I remained committed to the notion that my hair was just for me, another avenue for radical self-reinterpretation."
Although the star has trialled a variety of hair styles, she has admitted she "loses" a part of herself when tongs are taken to tame her locks.
She said: "Every time my hair is blown flat or (God forbid) curled with a small but mighty iron, I lose a piece of myself."


text: The Greater Houston Partnership has released its latest economic report for October. Job growth is the most important of all economic indicators and the Houston metropolitan area has demonstrated to be one of the strongest labor markets in the United States over the past year. The job growth forecast for Houston is also at the upper end of the spectrum in comparison to other major metropolitan areas around the country.


text:
Contact Us
+1 (416) 932-9555
Toggle navigation
About Us
Cornerstone Today
Our History
Our Leadership
Products & Services
Products & Services Home
Data Products & List Services
Database Marketing & Insights
Digital Marketing
Donation Processing & Fundraising Services
By Industry
By Industry
Financial Services
Consumer Services
Database Marketing
& Insights
Marketing & Insights
Agile Database Solution
Campaign Management
Predictive Modeling
Analytics & Insights
Data Processing
Data Processing Services
Campaign Segmentation
Merge and Flag Process
Do Not Solicit Services
Address Accuracy
National Change of Address
Data Append & Validation
Data Processing Services
Ensuring your data is up-to-date, privacy compliant, accurate, precise, and ready for your offers.
Whether you are looking for data cleansing services on a case by case basis, or you are interested in a myriad of data services integrated into our
Agile Database Solution
, we offer the right data processing solutions for you.
Browse any of our services to the left or email us today at
Related Services
Data Products
Digital Marketing
Info-Direct & Universe Canada
Lists for Prospecting
Mobile Advertising
Search Engine Optimization


text:
One of the major reasons many people don't have much success with getting organized is simply that they did not make THE decision to master their focus and to "start getting more organized – period!"
As the old saying goes:
"The first step towards getting somewhere is to decide that you are not going to stay where you are" (Morgan, John Pierpont)
To get somewhere, you need to decide you're moving forward!
Let me ask you this, when you decide something…are you 100% sure that you'll do everything in your power to make it happen? Do you believe that you'll achieve what you desire? Or are you like most people that say "I think I am going to do it". Think about it, if you can't make the actual decision in full, how do you expect to actually do it?
For me, the answer to that question was clear, when I decided to Learn a new skill called productivity, from that point onwards I found that my focus and determination allowed me to plan and perform long term projects that I previously considered as "mission impossible" due to brain clutter, inner resistance issues and several other reasons.
I was able to gain control over my actions and to discipline myself to control coffee dependency, I even learned how I can plan a big event like my wedding and do it without stress in less than 3 months!
Here at IQTELL we're about to release a major update next week and the amount of accomplishments we were able to achieve during the last couple of weeks still "bedazzles" me. It's all due to a decision made by a dedicated team of productivity professionals to make IQTELL the best productivity app in the history of doing!
It is a goal we're determined to achieve and we'd like to invite you all to take part in it and make it happen. Make the decision and move from anarchy to organization and productivity today, join IQTELL's Productivity app.


text: A Myx Fusions Party hosted by Nicki Minaj to promote her new drink Myx Fusions was held on August 7, 2013 at Supperclub on 6675 Hollywood Blvd. in Hollywood. The party was held from 10PM-2AM with music by DJ Justin Incredible. Upscale attire was required, and table service was recommended.


text:
Recoil Off Grid Magazine new issue 14 Anarchy Surviving Civil Unrest At Home
- Sold for: Start Free Trial or Sign In to see what it's worth.
- Item Category: Books, Paper & Magazines
- Source: eBay
- Sold Date: Jun 10, 2016
- Channel: Auction House
This auction is for one copy of Recoil Off Grid Magazine new issue 14.It is titled - Anarchy- Surviving Civil Unrest at Home or Abroad. It has a lot of great articles/pictures about survival,self-defense,gear,weapons Buyers Guides etc.It is in new unread condition.Please message me with any questions and thanks for looking.


text:
Hoboken, NJUSA
September 30, 2012
Rocketry, general making/hacking, electro-mechanical projects
General tool use, rocket making, composites and materials.
Hoboken Arts & Crafts festival
It's wonderful being part of a makerspace in Hoboken! I'm a Mechanical Engineer, rocket enthusiast and general maker/hacker. I look forward to contributing to the groups efforts and goals.
Already a member? Log in.
Already a member? Log in.
Meetup members, Log in
By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy


text:
Tuesday, July 27, 2010
Morpheground: Off D'Wrekkid Vol. 2
Italy's Morpheground delivers a sophomore EP in his Off D'Wrekkid series.
Again, for those not familiar, he's had some banging though sporadic releases in the last few yrs. Laying in the cut in his small Italian community, the young 20 something Morpheground is determined to have more releases and performances this yr and beyond. No Doubt.
I've loved his work and you will to.
Off D'Wrekkid Vol. 2 is available now via Morpheground's Bandcamp.
4 comments:
- AnonymousJuly 28, 2010 at 2:33 AM
i can only stay awake for so long im startin to see airplanes that arent there and the grass here is strange im probably not gonna handle any more hank could help be honored and do the honorsReplyDelete
denver broncos jerseysReplyDelete
michael kors outlet online
louis vuitton outlet
pittsburgh steelers jerseys
ralph lauren outlet
uggs for cheap
uggs pas cher
coach factory outlet
louis vuitton handbags
uggs italia
lebron 13 shoes
coach outlet
uggs boots
adidas yeezy
adidas yeezy
ugg boots on sale
coach outlet clearance
air max 95
kd 7 shoes
ralph lauren polo shirts
mont blanc pen
burberry handbags
rolex watches outlet
coach outlet
louboutin shoes
christian louboutin sale
coach factory outlet online
christian louboutin shoes
lebron james shoes 13
insanity workout
red bottom shoes
adidas originals
polo shirts
cheap ray ban sunglasses
louis vuitton handbags
michael kors bags
michael kors outlet
pandora charms
tory burch flats
hollister jeans
cheap ugg bootsReplyDelete
ray ban sunglasses
true religion jeans outlet
christian louboutin shoes
louis vuitton outlet
fitflops shoes
tory burch outlet online
coach outlet online
nike force 1
louis vuitton borse
adidas shoes
ralph lauren pas cher
cheap ray ban sunglasses
replica rolex
kd 8 shoes
abercrombie kids
michael kors outlet online
oakley sunglasses outlet
michael kors outlet store
oakley sunglasses outlet
moncler uk
gucci borse
black timberland boots
nike air max 90
timberland uk
toms outlet
coach outlet store online
canada goose outlet
canada goose uk
coach outlet online
canada goose jackets
rolex submariner
coach outlet online
ghd hair dryer


text:
What if we can make you movein in your townhouse in less than 10days? would you be interested? --- Located in general trias cavite. CALL / TEXT Globe: (63) 916-752-8778 or Smart: (63) 920-476-2121
Basketball Court, Guard House, Cable TV Provision / MATV, Common Guarded Entrance Gate, Main entrance gate with guard house, Concrete Roads and Gutters
Get the freshest property listings, latest news, and top real estate tips delivered straight to your inbox!


text:
Park Villas Apartments in Chino, CA
Located at 5775 Riverside Dr., Chino, CA 91710
5775 Riverside Dr., Chino, CA 91710
24 Hr. Convenient Laundry Facility, Dishwasher and Gas Stove, Disposal, Patio/Balcony, Assigned Covered Carports, Washer and Dryer Hook-ups
We cannot find any listings from Park Villas Apartments on Marketplace. Check out these other listings near Chino.
Similar Listings
Listings (1 - 5 of 110,198)


text:
Keep cool on hot summer nights
The heat is seriously on, which means you may struggle to get some shut eye tonight. It's hard enough to nod off when you have to put up with cars, streetlamps and other noises and lights outside, but the high temperatures add a whole new problem.
There are some ways you can help yourself sleep though, rather than dealing with insomnia every time there's hot weather. Without enough rest your whole body is affected, from your metabolism to your mood. Here's a few tips on how to cope:
Eat right
Your diet can impact how you sleep and the better you eat, the easier you'll nod off - even in the heat.
"Make sure that you have enough protein during the day, such as meats, fish, beans, lentils, nuts and seeds, as they are full of tryptophan. This important amino acid converts in our body to serotonin, which is known as a 'happy hormone' and melatonin that is essential for good sleep" Shona Wilkinson, Nutritonist at Superfooduk.com, the online shopping destination for health and wellbeing, tells Cover Media.
Nutritionist Cassandra Barns recommends foods packed full of magnesium too as it's a 'natural tranquiliser', helping muscles relax, so try tucking into leafy greens, dried fruits and sunflower seeds in a tasty salad. But make sure you don't eat late, as the food will also be keeping you up as your stomach digests it in the heat.
Let air in
Start your night time prep as early as possible, as this will get your body ready for a cool night's sleep.
"Close all of the curtains during the day to stop the heat getting in," Cassandra urges.
"Open the windows on the shady side of the house and close the windows on the sunny one. Open all the windows to get a through breeze one hour before going to bed but close them before you fall asleep – once it gets colder outside during the night your muscles might tense up and wake you up."
She's a big advocate of using a fan, but don't have it too close to your bed as it could mess with your body temperature. The expert also has a genius way to create your own air conditioning - place a bowl with ice cubes in front of the fan for a mist.
Unplug electronics
All gadgets and small appliances give off heat when plugged in, even if they're turned off. Take the plugs out of the sockets to improve your sleep, and the lack of lights will also make an impact.
"Switch to an analogue clock and a flat screen monitor and keep your wireless network router in a different room to your study or bedroom as blue light might cause not only headaches, fatigue and dizziness but also sleeplessness," explains Dr Marilyn Glenville, the UK's leading nutritionist and author of Natural Alternatives to Sugar.
Cover Media


text:
GOP launches family ad campaign
WASHINGTON - Far outspending their Democratic counterparts, the Republican House leadership is launching a $7 million family-friendly TV ad campaign in more than 50 congressional districts.
The cost of this one project equals the entire issues ad budget of the Democratic House campaign committee. Yet Democrats say their candidates will have enough money to compete in the Nov. 3 midterm elections.
"All the issue ads in the world don't make up for the fact that they don't have good candidates," said Democratic Congressional Campaign Committee spokesman Dan Sallick.
His GOP counterpart, Todd Harris of the National Republican Congressional Committee, replied: "That's an ironic attack from a party that goes out of its way to recruit candidates that sound and act like Republicans."
Details of the ad project, and which districts would be targeted, were being unveiled today.
The latest NRCC campaign includes a nationwide ad that gives the GOP-led Congress credit for working to cut taxes, improve health care coverage and bolster Social Security with the budget surplus. Democrats have accused Republican candidates of turning their back on health care and Social Security.
One version of the nationwide ad urges voters to call their representative running for re-election and tell him or her "to keep working for our families," two GOP officials, speaking on condition of anonymity, said Monday.
A slightly different version of the same ad, designed to help Republican candidates who are not already in Congress, urges voters to call the GOP candidate and tell him "solving family problems is important," the sources said.
The ad will runs in dozens of TV markets in more than 50 congressional districts.
In addition, the party is airing 15 new ads in various markets designed to help specific Republican candidates. Those ads either promote generic GOP values or raise questions about the Democratic candidates.
Nevada, Washington state and New Mexico are among regions of the country where these market-specific are airing. Democratic candidates Shelley Berkley in Nevada and Brian Baird in Washington state already have been the subject of earlier GOP issues ads.
The nationwide and market-specific buys are the latest project in the NRCC's $25 million "Operation Breakout" issue ad campaign. The DCCC is spending about $7 million on its efforts, a party operative confirmed Monday.
Democrats are traditionally outspent in congressional races, though they get help from unions and other outside groups.
The GOP ads don't mention the Monica Lewinsky investigation or the impeachment inquiry facing President Clinton.
Indeed, they reflect new party polling and focus group results that show Americans are growing tired of the Lewinsky investigation and want politicians to focus on issues, not attacks on Clinton.
"I can tell you the public is upset and disenchanted with what's going on in Washington," said GOP pollster Bill McInturff, who recently completed a survey for the party. "It's my sense they want to hear and want to know that there are good things going on in Congress, in terms of what Republicans have done."
The DCCC has sent letters to TV stations, telling them that some GOP issue ads are inaccurate and have been pulled in two markets.
Also today, a liberal advocacy group was unveiling its nationwide TV ad designed to improve voter turnout, especially among Democrats. Clinton's supporters had planned to help raise money for the People for the American Way ad project, but dropped the effort after Democratic lawmakers protested that Clinton backers should be helping their candidates.
By The Associated Press
Copyright 1999 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
© Copyright 2002 USA TODAY, a division of Gannett Co. Inc.


text:
96 - 98 Final
Jefferson, Timberwolves hold on for season-opening winOct 30, 2008 - 5:45 AM By James Beilby PA SportsTicker Contributing Writer
MINNEAPOLIS (Ticker) -- Al Jefferson opened the new season by collecting 21 points and 10 rebounds as the Minnesota Timberwolves held on for a 98-96 victory over the Sacramento Kings in the season opener for both teams Wednesday.
Rashad McCants scored 15 points and Randy Foye and Ryan Gomes added 12 each for Minnesota, which nearly saw a nine-point lead disappear in the closing moments.
"Yeah, we made it more interesting than we should have there at the end," Minnesota guard Mike Miller said. "We have been really working hard on defense. Tonight, we had a few lapses, but our goal was to make them make contested jumpshots. But we got the win, that's the most important thing."
Jefferson hit an 18-foot jumper and Kevin Ollie split two free throws to give the Timberwolves a 95-86 advantage with 3:40 to play. However, Sacramento came on late thanks to John Salmons, who finished with 24 points.
Salmons scored six points on a 10-2 run, including an 18-foot jumper that cut the Kings' deficit to 97-96 with 1:02 remaining. Yet, Mike Miller split two free throws with 25 seconds left and Salmons missed a putback at the buzzer, ending a late flurry by Sacramento, which had two looks in the closing moments.
Kevin Martin missed the initial shot of the possession, wrapping up a disappointing 5-of-19 effort from the field, including 3-of-11 on 3-pointers, en route to 17 points.
"If Kevin has any type of game at all, we win this game by 10," Sacramento coach Reggie Theus said. "But that's not what happened. I thought we outplayed them in the second half, but we didn't play well enough in the first to sustain the game."
The victory gave Minnesota a winning record for the first time in 125 games and the first time since Randy Wittman became head coach midway through the 2006-07 campaign. It was the 13th time in the last 14 years that the Timberwolves won their season opener.
"If we continue to win games here and get the fans excited, we're a dangerous team, because a young team can really feed off that," Miller said. "We appreciate the fans and tonight they were great."
Miller finished with 11 points in his debut with Minnesota following a draft-day trade with Memphis that also included rookie Kevin Love. The former UCLA star ended up a rebound shy of a double-double with 12 points and nine boards.
Love finished 5-of-8 from the field while pulling down four offensive rebounds and blocking two shots.
"I had more butterflies before the game, saying two sentences (to the crowd)," Love said. "Wishing everyone luck before the game, especially Sacramento more than anything, but once I got into a groove, once I got out there for the first time, it was good."
"He did a really good job of fighting for the the ball," Gomes said of the rookie forward-center. "If he continues to rebound the ball like that, especially on the offensive end, he's going to be really good."
Jefferson scored six of his 18 first-half points during in a 13-3 run at the end of the second quarter that resulted in the host's largest lead of the half at 52-43. Minnesota went into halftime with a 56-49 advantage.
Yet, Sacramento closed the third quarter with a 9-0 run, taking a 77-76 lead heading into the final period.
"I think we had the lead up to eight or nine four different times," Wittman said. "That's when you got to break the glass and make it 15 or 16 instead of letting them come back. When you've got a team down with four minutes to play, you got to make sure you step on their throat and finish the game."
McCants hit a 3-pointer to open the fourth and, after the Kings took back the lead, had a dunk and assisted on a slam by Love to help Minnesota take an 83-80 edge with 8:36 to play.
Love also completed a three-point play to make it 90-84 with 6:16 remaining.
Behind Jefferson and Love, the fifth overall pick in June's draft, Minnesota held a dominating advantage in points in the paint at 58-32.
Salmons finished 9-of-17 from the field with eight assists for Sacramento, which dropped its sixth straight season opener.
"We have a lot of talent," Salmons said. "We have a young team and are trying to put it all together. We've got some key guys out, but we're still there."
Rookie Jason Thompson had 18 points and 10 rebounds and Spencer Hawes added 12 and 14 for the Kings, who did win the battle on the boards by a 45-40 margin.
Oct 29 10:29 PM
- 143
rootsRUWTbot Added 106 roots (Close Finish)
Kings 96, Timberwolves 97 4th - 0:25Oct 29 10:24 PM
- 37
rootsYankee82 Added 5 roots
Kings 88, Timberwolves 95 4th - 2:55Oct 29 10:19 PM
Oct 29 9:52 PM
- 32
rootsRUWTbot Added 22 roots
Kings 77, Timberwolves 76 End of 3rdOct 29 9:52 PM
- 10
rootsRUWTbot Took away 22 roots
Kings 66, Timberwolves 74 3rd - 3:03Oct 29 9:41 PM
- 32
rootsRUWTbot Added 22 roots
Kings 64, Timberwolves 65 3rd - 5:48Oct 29 9:36 PM
- 10
roots#1 Cards Fan Added 5 roots
Kings 49, Timberwolves 56 HalfOct 29 9:19 PM
Oct 29 9:09 PM
- 5
rootsMcTool Added 5 roots
Kings 37, Timberwolves 37 2nd - 9:00Oct 29 8:55 PM
Oct 29 8:40 PM
Related News
- Timberwolves will not retain Newton, Kander May 20
- Towns, Porzingis unanimously selected to All-Rookie 1st team May 19
- After lots of losing, 76ers hope to win big in NBA lottery May 17
- Timberwolves' Towns is unanimous Rookie of the Year pick May 16
- T-wolves will send Towns with Flip's ring for lottery luck May 16
- Weekend Sports in Brief May 16
- AP Source: Karl-Anthony Towns is NBA Rookie of the Year May 15
- Kings' methodical coaching search ended with Dave Joerger May 10
- Zach LaVine wins NBA Cares Community Assist award for April May 9
- Kings hire coach Dave Joerger 2 days after firing in Memphis May 9
- A person with knowledge of the deal tells The Associated Press the Sacramento Kings have agreed to terms with Dave Joerger on a three-year deal to make him their new coach May 9
- Kings hire Catanella as assistant general manager Apr 28


text:
Mount & Blade II: Bannerlord - All News
Sunday - June 25, 2017
Mount & Blade II - Preview @ E3
COG checked out Mount & Blade II: Bannerlord at the E3:
E3 2017: Mount & Blade II: Bannerlord Preview – Mount Up and Take Charge Again
Mount & Blade II: Bannerlord Preview
Let's start off with some truth; I was not a fan of the first Mount & Blade game. Admittedly, I never played any of the expansions, sequels or spin-offs, maybe one of them would have been more appealing to me. However I do know there is a huge, rabid following for Mount & Blade – so it wasn't a fault of the game, it just wasn't a game for me. So, I wasn't quite sure what to expect when I was set up for a meeting with TaleWorlds Entertainment to discuss Mount & Blade II: Bannerlord. Needless to say, after that hour long meeting, I was pleasantly surprised and honestly can't wait to get my hands on the full version.loading...
Mount & Blade II: Bannerlord is a vast action game filled with epic battles and hand-to-hand combat. There isn't a story, per se, the story is more about the journey you choose to take. One of my criticisms with the first game was the steep learning curve and lack of direction when you first start playing. The developers realized this and have introduced a set of objectives that you'll work towards completing when you first start the game. Each objective is designed to introduce players to different game mechanics, which should do a better job of easing new players in (and re-introducing returning players).
Thanks Farflame!
Monday - June 12, 2017
Mount & Blade II - Combat Videos
During E3 two new combat videos for Mount & Blade: Bannerlord have been made available. One shows a cavalry sergeant:
And the other a horese archer sergeant:
Battles are at the very core of the series and play better than ever in the latest installment.
- Advanced Formations - Merge and split forces at your behest, with intuitive but powerful control over the movement, form and behavior of every unit! Order heavy infantry to hold together, shoulder-to-shoulder in a slowly advancing but near impenetrable shield wall; or launch your cavalry in lightning charges using the skein formation.
- Battlefield AI - AI commanders can execute complex tactics, utilizing the advanced formation options to present a formidable challenge. Their behavior is drawn from actual historical tacticians, for example Alexander the great, who used his superior cavalry forces to rout their counterparts in the opposing army, before delivering a crushing blow to the enemy's main force. This not only creates the feeling of an authentic medieval battle but also proves effective in-game, as in reality.
- Sergeant System - Commanders now designate units to other lords in battle, including the player! Execute the orders issued by your commander throughout the fight, and use your own instincts to do your part and help secure victory on the field of battle. Lead the horse archers as they skirmish and harass the enemy to disrupt their lines before your allies finish them off, or take control of the cavalry and charge into the fray to devastate entire units at once!
Mount & Blade II: Bannerlord also features greatly updated combat, which builds on previous installments in a number of ways while retaining its intuitive, direction-based core that made it so popular among players.
"It is great to be back at E3 with Bannerlord, demonstrating the best Mount & Blade battles ever. Our team worked very hard on developing all aspects of the battles, which are so central to the game. We are thrilled to showcase our work and looking forward to seeing the response."
- Directional Shield Blocking and Shield Bash - These two features revitalize the sword & board gameplay, making it a more engaging experience than ever before! Blocking in the wrong direction will not necessarily get you killed but it will cause your shield to break faster, leaving you defenseless against missiles and vulnerable against multiple foes. Shield bashing, a highly requested feature, temporarily stuns your opponent and knocks them back, lowering their defenses and giving you room to breathe.
- Attack Chaining - Swings that complete their motion can now be chained into follow-up attacks which can catch your opponent off-guard after a miss. Unbalanced weapons such as hammers and axes also use the momentum of the first swing for a faster follow-up!
- Improved Animations and Combat Engine - Huge effort has gone into making Mount & Blade II: Bannerlord's combat as fluid and visually appealing as possible. Damage dealt is now calculated with a great degree of physical depth, factoring in the weight distribution of every individual weapon. This means that whether you are executing a perfectly timed thrust while thundering towards a hapless archer on horseback or shooting an arrow across the battlefield to whittle down your opponent's infantry forces before the melee, the game will understand all of the forces involved and produce consistent, realistic and satisfying results every time.
Armagan Yavuz - CEO / Founder, TaleWorlds
Thursday - June 01, 2017
Mount & Blade II - Preview @ Gamepressure
Gamepressure has collected a few features of Mount & Blade II: Bannerlord:
Mount & Blade II: Bannerlord to feature battles of up to 1,000 soldiers, dynamic seasons and more
Mount & Blade II: Bannerlord developers revealed a couple of tasty bits about their upcoming game in discussion with German website GameStar. They discussed the scale of battles, world sizes, dynamic seasons and more.
Up to 1,000 soldiers will fight at the sime time in single player battles in Mount & Blade II: Bannerlord, the developers from TaleWorlds told GameStar (via NeoGAF). That refers to the full version, as the current build is able to hold half of that: there are currently battles of 250 warriors on each side in the game. The full-fledged sequel to the popular "knight simulator" sandbox is going to feature world four times bigger than the one in Mount & Blade: Warband. It will not only have regions with different climates – from desert to icy-cold north – but also, with the passage of time, players will notice dynamic seasons displayed on battlefields and cities as well as on the world map.
Thanks Farflame!
Sunday - March 26, 2017
Mount & Blade II - Dev Blog
Mount & Blade II developer blog has some interesting information on quests and how the relationship system will work.
One aspect of Bannerlord that featured in the write-up is quests, which is what we're discussing in this blog entry. As a sandbox game, the essential function of quests in Mount & Blade is different to that of a linear or story-based RPG. Our goal is to use quests as a way to encourage the player to interact with the sandbox, and help form the player's relationships in the world.
As in Warband, completing quests for NPCs will increase your relation with that character. This however, takes on a new dimension in Bannerlord, as that relationship can have a more profound impact on your character, and the decisions you make. As an example, when you go to a town to recruit soldiers, instead of simply receiving a number of local recruits, the town's NPCs act as recruiting agents, or middle men, through whom you receive a supply of troops. The higher your relation with a specific NPC, the greater the number of soldiers they will make available to you.
This places inherent value on your relationship with a specific NPC, giving you a reason to complete quests for them, and enhance your capacity to recruit soldiers quickly, from a single location. Consider, also, the way this invests you in an NPC's safety and well-being; when that NPC is at risk, so too is your supply of soldiers. This link, between quests and the sandbox, is what provides interesting gameplay, as your character's connection to the world grows, making allies and enemies. In this sense, the impact of a quest is often more significant than the reward it offers.
A crucial change, in the nature of the quests themselves, is that the majority of quests, in Bannerlord, have multiple potential outcomes. As an example, when a character in a town tasks you with clearing out some thugs, who are occupying a local alley, upon meeting the gang, you are presented with a counter offer: go back to the quest-giver, extort money out of them for questioning the gang's authority and keep the profits for yourself. You can even clear out the thugs, as requested but instead of handing control back to the townsfolk, install your own men in the alley and begin a new criminal operation.
Wednesday - March 08, 2017
Mount & Blade II - New Screenshots
PCGamer has showcased some new exclusive screenshots of Mount & Blade 2: Bannerlord.
TaleWorlds' Mount & Blade 2: Bannerlord may still be without a concrete launch date, but the next issue of PC Gamer magazine goes in deep with the most ambitious open-world RPG since Skyrim.
Due on sale tomorrow, issue #303 (the US edition's issue #291 is on sale later this month) boasts world-exclusive access to the much anticipated Warband prequel, and today we've got a smattering of impressive, as yet unseen screens which showcase the medieval role-player in action.
Thursday - January 12, 2017
Mount & Blade II - Not anytime soon
@GamePressure The Mount & Blade II: Bannerlord developers took to their forums to discuss the game and the recent progress made. It seems there is a while to wait yet until release.
It's still too early to talk about the release date of Mount & Blade II: Bannerlord, said the game's community manager Frank Elliot (a.k.a. Captain Lust) on the forums after well over four years since its original announcement in September 2012. While the development progress is rather steady, there is still lot of things the team at TaleWorlds have to do.
One of the things they are currently working on is combat. The focus is to make it "look and feel great in every sense". Elliot also confirmed that the game is still goining to have permadeath and aging features, however, no more details have been given on that.
Thursday - October 20, 2016
Mount & Blade II - Steam Page is Up
The Steam page for Mount & Blade II: Bannerlord is up. The release date has yet to be announced but there is a fair bit of material to look over.
Mount & Blade II: Bannerlord on Steam
20 October - Captain Lust [TaleWorlds]
Welcome to the official Mount & Blade II: Bannerlord Steam group. We'll be posting news and updates here ourselves, from here on, so stay tuned and invite your friends!
The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
Mount & Blade II: Bannerlord is now visible on Steam! What does that mean? Well, you can now follow the game, and get news and announcements delivered directly to PC's most popular gaming platform! You can also add the game to your wishlist, which will make sure you don't miss when the game releases.
We know you're hungry for more Bannerlord news. Right now, we're working hard on the game to put it in your hands as soon as possible, so stay tuned for more updates in the near future!
Sunday - June 26, 2016
Mount & Blade II - More on Sieges
After TaleWorlds showed us the impressive video of Mount and Blade II: Bannerlord's siege mode at E3, they went on to say that M&B II could support even more than 500 units, as well as promising better siege AI than its predecessor.
Now, the expanded team is working on the highly anticipated sequel: Mount & Blade II Bannerlord. The game was featured in E3 2016's PC Gaming Show, where TaleWorlds demonstrated the new siege system for the first time.
This has been majorly improved since the first game in the series, which will please those fans who gave their feedback on this feature. Gamers will now be able to choose different tactics and control their approach by positioning troops and weapons exactly where they desire; according to the developers, this will allow for a much more involved experience.
The siege demonstrated below had about 500 units in total, but TaleWorlds is confident that bigger sieges will be featured in the game without performance issues. Another significant improvement introduced by Mount & Blade II Bannerlord is the enhanced Artificial Intelligence (AI).
TaleWorlds promised "massive strides" with the AI so that the soldiers can now take smarter actions on the battlefield. For example, if you manage to open a breach in the castle the enemy commander NPC will try to close that breach.
Castle defenses are destructible and the AI will make the defenders retreat should the walls be lost to the attackers. An important note is that sounds aren't final yet in the video below, so take that into account.
Sunday - June 19, 2016
Mount & Blade II - Interview @ TechRaptor
TechRaptor has interviewed Frank Elliott and Steve Negus about Mount & Blade II: Bannerlord:
I attended a presentation with Taleworlds Entertainment all about siege in Mount & Blade II: Bannerlord. Later I returned and Taleworlds graciously agreed to an interview, so I spoke with Frank Elliott and Steve Negus about more siege details, factions, relationships between lords, and more.
We first talked about much of what you can see in this video here, which is much of what I saw in the presentation I attended. There was discussion of what players new to the series should be excited to see, as well as the general philosophy behind Bannerlord. Basically, Taleworlds knows they have a good set of systems and mechanics in place, now they are just working to improve them. Siege is just one of the areas we can see that general improvement. The interview discusses siege a little, AI improvements, and more.
Tuesday - June 14, 2016
Mount & Blade II - E3 Siege Trailer
TaleWorlds shows off some brand new footage of siege gameplay from Mount and Blade II: Bannerlord.
Thanks, Couch!
Edit Myrthos: And here are some new screens as well
And an extended gameplay video:
Friday - March 18, 2016
Mount & Blade II - Gameplay Presentation with Q&A
PC Gamer share a presentation of Mount & Blade 2. The Q&A starts at the 30:50 mark.
Community manager Frank Elliott and animator Sten Oom walked us through everything from the fine details of character creation to the transitions between strategy, RPG and action. There's a generous helping of battle scenes too. Better still, the full Q&A session is attached: hear about improved mod support, AI personalities, and watch them writhe while skirting questions they're not allowed to answer yet.
Monday - March 07, 2016
Mount & Blade II - Gameplay @PC Gamer
PC Gamer shows us some gameplay for Mount & Blade II.
Tuesday - January 12, 2016
Mount & Blade II - Six Reasons to Be Excited
Improved sieges and combat, better bartering and NPC interaction, and vastly improved graphics, just to name a few. Here's why Gaming Respawn is excited about M&B II: Bannerlord.
Sieges in Mount & Blade: Warband weren't the greatest, let's be honest. We had a few different options to choose from but the bottomline was that there wasn't enough variety in sieges, with each siege playing out the same as the one before it. It was more about brute force than anything else. However Bannerlord will revamp sieges completely by making them more strategic, giving players more freedom to choose how they wish to assault a castle or town as well as adding in actual tactics. There will be multiple entry points players can choose, meaning that you will no longer need pure brute force to win as well keeping each siege different.
Improved Combat and Battles
One of the best things about Warband was its huge battles and combat which on the whole, wasn't too bad for a game of its size. While it wasn't brilliant, it did the job. However we can't wait to take part in more realistic battles. The revamped combat will link in nicely with the new sieges, however Taleworlds have promised that combat in Mount & Blade II: Bannerlord will have "up-close and personal medieval combat on a huge scale" which will also be "bigger, bloodier and more intense than ever before". Sounds awesome right?
Monday - December 28, 2015
Mount & Blade II - Dev Blog 12
In M&B II's Dev Blog 12, TaleWorlds Entertainment covers the passage of time.
Thank you again, Couch, for tonight's news.
Bannerlord shares the setting of Calradia with Warband but takes place 200 years earlier. The map is also expanded to include regions further to the east and south of that in previous games, resulting in a map which is around three times larger. Land features and even some settlements from the previous games are recognisable. By sharing the same world, the two games become part of the lore of Mount & Blade in a wider sense. While the series' lore was kept to a minimum in Warband, being left to hints in dialogue, Bannerlord features its own storyline that will add some additional depth to the factions.
In addition to acting as the setting, providing the context for Mount & Blade's magnificent battles, the overworld map is also where a large chunk of gameplay lies. With Bannerlord, the approach is to provide more information to the player with the map itself and the HUD presented while travelling. Taking the icons as an example, it is now possible to see what a village produces by looking at its icon. These change dynamically over time to reflect different production facilities constructed in the village, or additions of buildings like castles. On the HUD, more information is presented to the player, including morale, food supplies, gold and more. We are currently restructuring the HUD to provide even more information without making it too overwhelming.
Characters and locations on the map make up what we call "parties". All parties on the map, whether they are lords, bandits, hideouts or anything, have a function in the game's sandbox simulation of a feudal world. Here is a basic explanation of how the economy works:
-Villages produce goods based on what types of production they have in place (e.g. Sheep farms produce sheep, cheese, wool etc.)
-Peasants take goods produced in their village to sell in the local town by repeatedly travelling directly between the village and the town on the map.
-The raw materials are taken to towns and either consumed or processed into secondary goods (e.g. wool into clothes, sheep into meat) via workshops.
-Goods in towns are bought by caravans to be sold elsewhere for a higher price, caravans will assess the situation and try to maximise profit from their journey over the map.
When all of these steps are completed successfully, the prosperity of the settlements increases. What's interesting, though, is that because everything is connected in this way, disruption can be a very effective approach when dealing with an enemy or rival. A simple example is that raiding enemy villages or preventing peasants from making their journey to the local town impoverishes towns due to their lack of goods to process for trade. More indirect benefits can be received by, for instance, aiding a bandit group near to the fief of a rival noble from the same faction, trying to limit their income and gaining a leg over them in the faction standings. Since everything is simulated in this way, no matter what you do, it has a knock-on effect in the world. Manipulating this to your own ends is key to making progress in the game but AI Lords will also attempt to create problems for opponents, in an effort to better themselves.
The topography of the map is not entirely consistent with Warband, in fact Bannerlord's map is somewhat more mountainous. The effect of this is an increase in the number of choke points. It will be hard to avoid conflict, for instance, when traversing narrow passes through mountain ranges that may be riddled with ambush spots or enemy patrols. Tactically, the map offers many more options for controlling areas that serve as trade routes. Battles are often fought in the game to contest key choke points with the goal of securing passage for trade caravans and other parties. As a player, it is important to consider what kind of warfare you are likely to end up in, before sacrificing relations with a faction. If your speciality is skirmishing on foot over rough terrain, you might for example avoid engaging the Aserai, who will have higher mobility in the open desert.
The map is changed, not just by the activity of the player and NPCs but also by the passage of time. Changing seasons affect the weather and transform the landscape sending snow creeping south during winter. Significant gameplay effects, of the changing conditions, are felt in the effectiveness of different troop types. Cavalry and ranged units in particular will have a harder time in rain or snow. One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.
Source: Taleworlds
Friday - November 06, 2015
Mount & Blade II - Interview @ GamereactorTV
GamereactorTV has interviewed Armagan Yavus about the improvements in Bannerlord compared to Warbands and the development progress:
We caught up with TaleWorld Entertainment's Armagan Yavus and found out how development is coming along on Mount & Blade II: Bannerlord.
Saturday - October 03, 2015
Mount & Blade II - Interview @ Games Totalwars
Eye spotted this interview with with Armaganom Yavuz about Mount & Blade II: Bannerlord.
We present our new interview with Yavuz Armaganom about his new creation - Mount & Blade 2 Bannerlord II.
(For translation thanks Sasha Alexander from our group Vkontakte.)
Reporter: Could you tell us more about TaleWorlds? How great team?
Armagan: My wife and I founded the company in 2005, and over the years it grew, we now have more than 50 people. We are very passionate about games, and our core philosophy of creating games that we would like to play themselves.
Reporter: What about game development in Turkey?
Armagan: Development of a video game is a new sector for Turkey and there is still a shortage of experienced game developers. On the other hand, there are a lot of passionate young people who want to make a career in the gaming industry and we are fortunate to have the opportunity to work with a young and talented team.
Reporter: Why Bannerlord? Does the name "Bannerlord" subcontext?
Armagan: We probyvali different names, and we felt that it was the name of Bannerlord unikallnym. An important role will be played by the family and retainers. We'll talk about it soon! And, of course, as the game is now called Bannerlord, we were obliged to sdobavit editor banners.
Reporter: As the game will look like as a whole, it will be more like the first part, or it will be something new?
Armagan: The Bannerlord will be a lot of changes compared with the first part of our game, but the point of the game will be the same. We walked all over the mechanics of the game and the campaign tried to change the design of every detail, so that the campaign will igrkom smoothly plunge into the game world. In addition, there are significant improvements in animation and combat system. Improved graphics This is only onachalo.
Reporter: What is the most significant improvement in Bannerlord from the previous game?
Armagan: Frankly, we expect that the views on this will vary from player to player. We commit the same time every aspect of the game.
In general, one of our most important goals is exploring various aspects of the game.
A new game engine, New Horizon
Reporter: From the developer blog, we learned that you are using the "indoor game engine." On soklko it good for?
Armagan: We are very proud of our new game engine which we developed from the ground up for quite a long time for Bannerlord. It has a very easy to use and powerful editor, as well as the latest technology such as DX11, natural shading, aggressive use of multi-threading, and many others. Unfortunately, far too early to give exact figures, but it will be very well optimized, and we hope it will serve us and our community for many years.
Reporter: Many question arises on account of the size of the battle. I have confidence that my GTX660 can survive with 500 hundred people / horses in battle. Will work smoothly on medium game configurations?
Armagan: Performance is a priority for us, we want to see in our game, playing as many people as possible. We're trying to do that all the graphics settings can be changed, so have the players with less powerful configuration could also naslazhdatsya game. In addition, Bannerlord come a large number of performance improvements in comparison with the Warband, including the active use of multi-threading and re-design of some calculations.
We have not yet decided what will be the minimum requirements, but GTX660 definitely will play in the main settings.
Reporter: The game will be as friendly to the modders as the first part?
Armagan: Actually, we strive to modding was easier in general. This is one reason why the development of the game took longer than we expected, the system that we have come up with not only work well, but should also be easy for modders.
Reporter: The game will be more focused on multiplayer mode or single player? Will the repose of character development in the style of MMO and whether the multiplayer part of the arena or «Online campaigns"?
Armagan: We have a high standard that we strive vyderzhatv single-player and multiplayer games. For us it is not a matter of choosing one over the other. Both modes must conform to our expectations. Unfortunately, we can not disclose additional information on additional networking opportunities at this time, but the style of the game arena, of course, is not going anywhere. There will be no character development MMO style in the classical sense, as it significantly violates justice and sporting interest. However, players will be able to monitor your progress and feel without getting an unfair advantage.
Reporter: Bannerlord will be the same as the open world in the first part? If so, you increase the scale?
Armagan: The Vannerlord certainly have a map of the open world. We still decided to scale proportions, but I can say that the area of the card is approximately four times the Warband.
Reporter: Your team tries to bring more strategy to the game. Will it be done in Bannerlord in Total war?
Armagan: Bannerlord will have a large number of improvements in the management. AI It will also be greatly improved. The main focus of the game is still on a dive in his own character, so the battle will never feel like in a conventional strategy.
-> Original
Tuesday - August 11, 2015
Mount & Blade II - Gameplay Features Explained
In their blog #11 TaleWorlds explains the gameplay features of Mount & Blade II: Bannerlord in great detail:
Hello All!
As many of you may have noticed, we have been rather busy! Last week, we visited Cologne, Germany to attend Gamescom, the largest game conference in Europe. While there, we took appointments to demonstrate some Bannerlord gameplay to the world's media. Along with this, we released a few videos which were used as part of our presentation.
It has been great to see the excited response to the clips and we're very pleased that your feedback has been so positive! Of course, the game is still very much in development and so we had to make decisions about what to put in the videos and how it would be presented.
Here, we have compiled some of the highlights, along with a small smattering of new footage, which we want to present to you the community, along with a little explanation about some of the features. [...]
Wednesday - August 05, 2015
Mount & Blade II - Gamescom 2015 Gameplay Videos
The Mount & Blade II: Bannerlord gameplay videos at Rock, Paper, Shotgun:
Tuesday - July 28, 2015
Mount & Blade II - Debut at Gamescom 2015 @ NicheGamer
Mount & Blade II: Bannerlord will be revealed at the Gamescom 2015 in Cologne:
TaleWorlds Entertainment will be revealing Mount & Blade II: Bannerlord for the first time at Gamescom 2015 in Cologne. Media will be invited to attend private viewing sessions of live gameplay from the game in its current state. Video and additional information about the game will be released to the general public concurrently, satiating some of the massive player demand for information on the new entry to the franchise.
The series, which has until now accumulated over 6 million unit sales, is a favourite among players, much loved for its refreshing sandbox gameplay that centres around player freedom. This next instalment takes place 200 years before Warband but brings the series forward by greatly expanding gameplay in all areas and offering much improved visuals.
Saturday - April 04, 2015
Mount & Blade II - Developers Blog #10
TaleWorlds Entertainment posted the tenth developer update for their upcoming sequel Mount & Blade II Bannerlord. The update focuses on materialistic approaches.
Hello all Mount & Blade players, curious individuals and accidental Mount & Blade blog readers! We hope you are having a wonderful 2015, so far and that you enjoyed our previous blog by Finn Seliger, covering the music of Bannerlord.
This time, the blog comes right from us and we're going to be touching on an interesting new feature for the single player, something we know a lot of you want to hear about.
One of the areas of our development focus is improving player interaction with NPCs and other factions and making this part of the game feel deeper and more meaningful. In order to facilitate this, early in the development we decided to use a dedicated bartering screen. We have been working on this new feature for some time now and it has matured to a point where it adds a lot to gameplay and has many interesting details we can talk about.
As shown in the screenshot, the bartering screen is fairly self explanatory. The right hand side presents a list of things the player can offer towards the deal, and the left hand side shows what the player can demand from the other party. This is a simple system that makes deals easy to create and view, with potential offerings grouped together for ease of use.
Thursday - January 22, 2015
Mount & Blade II - Developer Update #9
TaleWorlds Entertainment has just posted the ninth developer diary for their upcoming sequel Mount & Blade II Bannerlord. This update focuses on the creation of Bannerlord's soundtrack:
Finn Seliger, Periscope Studio - With the soundtrack of Mount & Blade 2 one of our main goals was to create a characteristic music piece for each faction – a kind of hymn – that should reflect the faction in terms of culture and attitude.
Having six different factions, the first step was to identify those characteristic instruments. Together with Torsten Stoye and his band Frölich Geschray (www.geschray.de) we were having two great sessions trying out different ethnic instruments. The samples that we were recording during the sessions turned out to be pure inspiration for the future compositions and helped a lot in finding the right tone for each faction.
See here for more, including pictures, audio samples, more information, and even a screenshot of a scene in Bannerlord.
Sunday - September 28, 2014
Mount & Blade II - Developer Update #8
TaleWorlds Entertainment next development update for Mount & Blade II: Bannerlord is a new video that shows off how the game engine works.
For Bannerlord Developer Blog 8, we've decided to put together a little video! Entitled "Engine Power", we're offering you a glimpse of some of the features of our new engine and why we're making it. We hope you enjoy it!
Saturday - August 30, 2014
Mount & Blade II - Developer Update #7
TaleWorlds Entertainment has finally posted the next development update for Mount & Blade II: Bannerlord. This time the topic is Imperial Declines.
Mount&Blade II: Bannerlord Blog 7 - Imperial Declines
Hi, all! For our seventh installment of the Bannerlord developer blogpost, we'd like to talk a little about our plans for factions, and how this fits into our evolving thinking about Mount&Blade as a sandbox game.
Warband's factions were based on existing medieval societies. We added a few in-game details about their backgrounds, but we didn't try to create an over-arching story. The factions' semi-historical nature meant players could use their imaginations and historical knowledge to fill in the details of these societies and make their own stories -- as we saw in many great AARs. A player who liked the Vikings, for example, might have chosen to fight for the Nords, maybe even model the character on a fictional or historical Norse warrior. However, many players felt Mount&Blade would be more immersive if the factions had more background and the game had an emotionally grabbing narrative hook, so we're going to try do that while still keeping the sandbox spirit.
Thursday - May 08, 2014
Mount & Blade II - Developer Update #6
TaleWorlds Entertainment has posted the next development update for Mount & Blade II: Bannerlord. This time we get a look at how they bring the NPCs to life.
Developer Blog 6 - Astounding Squirms
Players of Mount&Blade, idle passers and intrigued discoverers, Happy Friday to all. This little blog is about our progress making the game Mount&Blade II: Bannerlord. It doesn't cover everything we do but it tells you a little bit here and there which some may find of interest. "Never make a 6th album", say the cynics. "Stop after the successful 5th!" - hogwash, we'll continue this blog until the sun rises in the west and sets in the east... or maybe just while we're working on Bannerlord.
We get messages from a lot of players saying they want to see more immersion and believability in the game. One feature we have planned for Bannerlord is facial animations. For a very long time, faces in games were pretty much completely motionless. There are various studies about the importance of non-verbal communication (facial expressions, body language etc.) in communication as a whole, including the much debated and often quoted "7%, 38%, 55%" figure for words spoken, tone of voice and physical behaviour respectively. We aren't psychologists though and that isn't a debate we need to enter into. The general consensus is that they are pretty important.
Monday - March 31, 2014
Mount & Blade II - Player Survey
TaleWorlds Entertainment has a new post on the Mount & Blade II: Bannerlord website with a new Player Survey to collect more data to help develop the game.
Hello Mount&Blade players of all demographics!
What does demographic mean? Why is that important? I don't know, maybe no one does but here at TaleWorlds we're looking for answers or... at least responses.
Meaningless drivel aside TaleWorlds is looking to collect some data about the players of Mount&Blade, with a good old fashioned survey. We feel like we have a pretty good handle on our players' likes and dislikes already because you like to make them known to us through forums, twitters and facebooks but have decided that getting results for a survey might be a nice way for us to get some of that as cold hard data.
If you have a spare few minutes then it would be great if you could help us out by filling out the forms and checking the boxes at this link: http://www.taleworlds.com/survey
All of the data is completely anonymous and so doesn't require you to enter any personal information whatsoever. Thank you in advance!
Saturday - March 15, 2014
Mount & Blade II - Developer Update #5
TaleWorlds Entertainment has posted the next development update for Mount & Blade II: Bannerlord. This time we get a look at how motion capture works in the game.
Happy Friday to avid readers and passers by. It has been a little while since our last Bannerlord Blog. In this entry we are once more decreasing the number of unblogged rooms in the office by one. Although some animations are made and polished in various parts of the office, many are captured in our very own motion capture studio near the main door of our offices. The animation hub and thus the associated blog room for this episode.
Sunday - January 26, 2014
Mount & Blade II - Developer Update #4
TaleWorlds Entertainment posted the next development update for Mount & Blade II.
Happy New Year to those operating on the Gregorian Calender and a round, warm hello to all. "Blog!", they cried and it was written. 2013 has been a year of growth for us at TaleWorlds and with each passing month, work intensifies on Bannerlord. The new year has already started with the achievement of 100,000 likes on our official Facebook page. It feels like a great milestone and we'd like to thank everyone for all the support. Now let us tell you a little bit more about making Bannerlord.
For this week, focus will be drawn on the other half of "Team 1" (see Blog 3 for an explanation), developers of the combat and physics aspects of the engine, as well as web development. The room is calm and quiet, closest to the main door of all the development teams. Mount&Blade is arguably most well known for the originality of its combat system, so in developing the next full installment in the series, it is naturally an area which receives a lot of attention during design discussions and testing. A constant work of refinement. Visits to and from the engine team are a norm and work is done closely with the animators, whose role in the combat system is a vital one.
Sunday - December 22, 2013
Mount & Blade II - Developer Update # 3
TaleWorlds Entertainment has posted the next development update for Mount & Blade II: Bannerlord.
Mount&Blade II: Bannerlord Developer Blog 3 - Unexpected Parties
To all interested and uninterested parties, let it be known that we at TaleWorlds are making a new game, by the name of Mount&Blade II: Bannerlord. It is the next in the Mount&Blade series and a prequel to Mount&Blade Warband. This is the third entry in our Developer Blog, talking about making the game to whoever wants to listen. Thisweek we're talking about the campaign team, developers of the game's single player mechanics and gameplay. The team formerly known as "Team 3"...
It is tradition in the blog, to discuss the relative location of the teams' rooms in the office. The campaign team is directly opposite the engine team (mentioned in blog 2) and again very central. This is equally as useful as it is for the engine team but not because the campaign team receive a large number of wanderers, it's because they do the wandering. By focusing directly on the gameplay itself, oftentimes additions or changes are needed from the engine team, the artists or whoever to make a planned game mechanic work. It doesn't matter if it's a tap on the shoulder, a lean from the side or an instant message; a campaign team member always wants something from you. A variation of a map icon perhaps, or a piece of your soul.
Sunday - December 15, 2013
Mount & Blade II - Developer Update # 2
TaleWorlds Entertainment has a new development update about painted plants. Yes you read that right the first update was about hair, and now plants.
Mount&Blade II: Bannerlord Developer Blog 2 - Painted Plants
As a preamble to this blog entry, we would like to extend our sincere thanks for the incredible response to the previous blog. We expected excitement and we know (because you rarely take a break from telling us, which is great!) that you want information from Bannerlord but the feedback certainly exceeded our expectations. The blog was our most liked, shared and far reaching post on Facebook, the forums went crazy (more so than usual), on Reddit we had a great interest on /r/mountandblade as well as reaching the front page of /r/Games and on Twitter... well predictably everyone had a lot of fun with caps lock.
Avid blog followers and newcomers to the series, in this, our second blog, we're talking about our team of engine programmers and their role in our development process. It is fitting that the engine team sits in the centre of the office, developing the core of the game. The room is generally busy with the comings and goings of demanding developers, the hardware is powerful and the attitude is relaxed and open. Inside dwell the gremlin exterminating gremlins. The light masters. The engine engineers.
Thursday - November 28, 2013
Mount & Blade II: Bannerlord - Developer Post
Mount & Blade II: Bannerlord has a new developer update talking about the art department, and how the game handles hair.
One of the current focuses of the artists is on character hair. Hair is a great challenge for all games; simulating realistic movement and texture when you have so many individual strands moving separately is incredibly resource intensive, when done in real time. Some games use certain techniques to improve the simulation, while saving resources but in a game like Mount&Blade, where you may have 100s of characters on screen, the balancing act becomes significantly more difficult. Our current working method is: a textured base (something like a hair coloured swimming cap) with groups of hair strands (rendered onto polygons with alpha channels) moving in various directions to give a natural look. This adds more depth than the method used in warband, which relied on the texture to give depth to the hair. You can see the difference below (Left: Warband, Right: Mount&Blade II: Bannerlord):
It goes without saying but what you're seeing is the game in its current state and the hair will likely see further changes and improvements. That means, if there's something you don't like about it, feel free to let us know via an ALL CAPS tweet with several exclamation marks but there's a good chance we're not completely happy with it either... just yet. The most important thing is that it's something which can be used en masse without heavily impacting on performance, a possiblilty achieved by the strength of our new game engine.
Sunday - September 29, 2013
Mount & Blade II: Bannerlord - First Glimpse
TaleWorlds Entertainment offers the first glimpse of Mount & Blade II: Bannerlord with some new screenshots, and artwork.
The once-mighty Calradic Empire is in a state of decline. Warlike tribes have seized swaths of its territory. Client kingdoms have declared their independence. The Emperor has died without leaving an heir, leaving three jealous factions to scramble for power. Mercenary companies, bandit lords and nomads hover on the sidelines like vultures waiting for a meal.
A hero who can master the art of single combat, of leading armies in battle, of plotting ambushes and raids, and of exploiting the rivalries of noble houses and tribal clans may be able to unite this Empire -- or, alternately, to deal it the final blow that sends it crashing down. Will Calradia experience one final sunset of imperial glory, or slip into a night of chaos before a new age dawns?
Information aboutMount & Blade II: Bannerlord
Developer: Taleworlds
SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Combat: Real-time
Play-time: Unlimited
Voice-acting: Partially voiced
Regions & platforms
· Homepage
· Platform: PC
· To be announced
· Publisher: Taleworlds


text:
You don't have any saved vehicles!
Look for this link on your favorites:
Once you've saved some vehicles, you can view them here at any time.
The Polestar edition vehicles exceeded Volvo's anticipated customer demand so much that the S60 and V60 Polestar edition vehicles got a renewed production of 750 vehicles this year. The vehicles will be expanding to thirteen different countries, including those in the Middle East; an area that shows strong interest. Countries receiving model year 2016 Polestar edition vehicles will include Bahrain, Kuwait, Lebanon, Oman, Qatar, and the United Arab Emirates.
The 2016 Polestar edition S60s and V60s have a more rigid chassis, which cater nicely to the 80% stiffer springs in comparison with the S60 R-Design. The new vehicles will feature Ohlins shock absorbers, 20″ Polestar wheels, and newly modified brakes. The most noticeable Polestar features are the 371mm ventilated front discs and Brembo calipers.
Aerodynamics on the 2016 edition Polestar vehicles are noticeably different looking at the front splitters, which work to optimize the air flow beneath the car. The rear spoiler and diffusor increase the down-force substantially. The 6-cylinder turbo charged T6 engine has a new twin scroll turbo and inter-cooler, producing 345 HP at 5250 RPM and 369 lbs/ft of torque. The stainless steel exhaust system give these vehicles a gruff sound.
The 6-speed automatic gearbox and the new paddle shift system, along with the four-wheel drive, takes the car from 0-60 mph in 4.7 seconds to a top speed of 155 mph. The interior has beautiful new details and new materials in Polestar colors. You'll find the vehicle totally decked out, starting with the steering wheel, the seats, and much more. Though it is easy on the eyes, it also increases driver support and control.
Starting at $59,300
You don't have any saved vehicles!
Look for this link on your favorites:
Once you've saved some vehicles, you can view them here at any time.
603-689-1851Call Now
251 Daniel Webster Highway • Meredith, NH 03253Get Directions
Open Today! Sales: 8am-7pm
Open Today! Service: 8am-5pm
Open Today! Parts: 8am-5pm


text:
What is JotForm?
JotForm is a free online form builder which helps you create online forms without writing a single line of code. No sign-up required.
At JotForm, we want to make sure that you're getting the online form builder help that you need. Our friendly customer support team is available 24/7.
We believe that if one user has a question, there could be more users who may have the same question. This is why many of our support forum threads are public and available to be searched and viewed. If you'd like help immediately, feel free to search for a similar question, or submit your question or concern.
Will all features of FormCentral move over to JotForm?Asked by klowetx on March 07, 2015 at 12:51 PM
I have long forms to enroll employees for online training. As they enroll an employee I have a question, "Would you like to enroll another employee?". If the user answers yes, it will show another employee enrollment form without having to input their company information again. If they say no, then the "Submit" button shows. How does this work with JotForm. Basically, FormsCentral allows you to show fields/sections based on the users responses.
JotForm Support
Yes they are.
If you have already imported your Formcentral forms to JotForm, you will see that it will function exactly how it was before.
user guide:
use the custom import toolNavigate to our Import Forms page, click on "Import Form":
JotForm also have the same feature that show/hide fields/section base on user response. You can check here -Smart-Forms-Using-Conditional-Logic
Hope this help. Let us know if you need further assistance.


text:
Kristine Anigwe seemingly saved her best for last.
The Desert Vista senior-to-be had a career game in the Division I state championship game to help the Thunder to its first-ever title in February.
The 6-foot-4 Anigwe was dominant in Desert Vista's 53-37 win over Sandra Day O'Connor as she finished with 25 points and 17 rebounds.
She was more aggressive and efficient than ever before. Anigwe asked for the ball, and took it when it was a 50-50 situation. She had a large height advantage, but that wasn't the difference.
It was the look in her eyes.
"We had a couple of discussions before state where I told her we go as far as she is going to take us," Thunder coach J'ontar Coleman said. "She took that as a challenge and stepped up, played hard and she was determined to win that state championship."
Apparently, that intensity and level of play stayed with Anigwe.
The Cal commit found out last week that she will be part of the 12-member roster for the 2014 USA Basketball Women's U17 World Championship Team.
The team trials began with 145 players on the court at the U.S. Olympic Training Center (USOTC) in Colorado Springs, Colo., before it was dwindled down to the dozen who will represent the country at the 2014 FIBA U17 World Championship that will be played June 28-July 6 in Czech Republic.
"You had to fight for your spot or you would be cut," Anigwe said.
Clearly, the fight Anigwe used to help the Thunder to the title never left as she found a spot on one of the most sought after teams.
Now, the real work begins.
The USA U17 squad will be looking to capture its third-straight FIBA U17 World Championship gold medal.
The 2014 USA U17 World Championship Team will reassemble at the USOTC for training camp June 12-17, before the team departs on June 18 for training and an exhibition tournament in Nogent sur Seine, France, June 20-22 before heading to the Czech Republic on June 23.
Slipping on the red, white and blue with U.S.A. emblazoned on it is something Anigwe is not taking lightly.
"It's an honor to represent the country," she said. "Trials were very competitive and intense. The people there were among the best in the world."
Soon she will find out what the level of play is at the international level and it will only make her, and ultimately Desert Vista, better.
"I'm so proud of her," Coleman said. "I knew she was one of the best players in the state, but now she is being recognized as one of the best in the nation. People better watch out next year. She will come back a different player as the coaches (at USA Basketball) develop her game even more and she gets a boost of confidence."
Anigwe, who averaged 16.2 points, 7.2 rebounds, 2.3 blocks and 1.3 steals last year, will have an impressive team surrounding her the next few months.
Six of the players, including MVP Asia Durr of St. Pius X Catholic in Douglasville, Ga., were members of the USA squad that won the 2013 FIBA Americas U16 Championship this past summer to earn the USA its berth into the 2014 FIBA U17 World Championship.
"I am so excited," said head coach Sue Phillips, who returns to lead the 2014 USA U17 World Championship Team after having led the USA to a gold medal at the 2013 FIBA Americas U16 Championship. "This group of participants was extremely talented, very coachable and worked so hard. I knew whichever 12 the committee decided on, we were going to have a very competitive team. We're going to do our best to win the gold medal."
A gold medal would look awfully nice next to the state title ring Anigwe already earned.
"I'm very excited to play amongst the best," she said. "I want to get better and I think it will be a great experience."
• Contact writer: (480) 898-7915 or firstname.lastname@example.com. Follow him on Twitter @JSkodaAFN.


text:
My Facebook Page
My Twitter Page
View All Videos
View All Success Stories
It's a tough job where weight really matters. I would steer her toward long term safe solutions to weight management. Height also matters a lot and if...
If she has been cleared to exercise by her doc, Why not try some assisted squatting with a pole or Suspension trainer and keep her in a pain free rang...
I would use a P.O.box if I didn't have a safe place at my studio to receive mail related to business.
View All Answers
May 25, 2017
May 16, 2017
View All Blog Posts
Pleasant Hill, CA 94523
Results 31-40 of 311
There are a lot of really big and strong vegetarians out there. It will take a little more planning and getting used to but it's doable. Combine foods to make complete proteins.
Live Good,
Mac Dodds
I like Shawn Fears answer. Very complete. The bottom line to me is that they should probably do more hypertrophy training and less intense cardiovascular endurance stuff. Maybe add one day of hypertrophy and drop one bootcamp day. I guess you need to add a muscle up class.
Live Good,
Mac Dodd...
The main thing is consistency. Start reading books and trying different programs. It sounds like you want a hypertrophy program for your thighs & buttocks. Have another trainer watch your form and look for muscle imbalances that could be making things harder. Good Luck
Live Good,
Mac Dodds
Go to the Doctor and get it evaluated.
You gotta start somewhere. Ask the novice what the goal is and then pick the exercise type.
Live Good,
Mac Dodds
Sign up for a local certification. Then go to IDEA national convention. Meanwhile take as many different classes as you can from different instructors.
What kind of gym? Lots of different models out there.
It sounds like a dance fitness fusion class.
Live Good,
Mac Dodds
I think everything will be moving toward a wellness perspective even young adult classes.
Live Good,
Mac Dodds
To get fit and learn how to stay fit for myself.
Also, to use what I knew from my experience as a strength coach. I have learned so much from working with real people and athletes very closely.
I too, had to learn how to get strong and healthy in the real world. And I'm not done learning.
View all Personal Trainers in Pleasant Hill
View all Fitness Instructors in Pleasant Hill
View all personal trainer jobs in Pleasant Hill
Terms & Conditions |
Privacy Policy |
Site Map
Copyright © 2015 IDEA Health & Fitness Association. All rights reserved.