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Title: Ritual and Gaming/Game Design
Post by: Meguey on September 01, 2005, 01:06:36 PM
All the recent discussion in Actual Play of Dogs, Under the Bed, Barbaren, and Bacchanal got me thinking. Here's what I thought:
I have been creating ritual for groups from two to 20+ for about 20 years. I am a professional facilitator and ritual designer for MotherWoman! (http://www.motherwoman.org/index.html). MotherWoman! is a local non-profit specifically designed to help women (and men) access and process the full range of emotions that arise in parenting, especially those that are frightening, uncomfortable, most deeply buried, and that stem from old wounds. Taking people into the darkest places of their psyche, allowing and facilitating them as they face and own their own pain, fear and strength, and helping them heal and integrate is something I do well. The issues brought up in gaming may not be less than those brought up in parenting, but they certainly are not more.
I'm sure we all have an idea of what a ritual is. We all partake of several every day, to larger and smaller degrees. Ritual that I want to discuss in the framework of gaming is not habit (brushing your top teeth first, then the bottom), not superstitious behavior (always cracking your knuckles once before turning on the computer so as to avoid blue screen error), and not massive social rites (weddings, etc.) I want to talk about the more private, personal or small group ritual with a set purpose.
Why this matters:
When we attempt to create games (or play them) with any consciousness about the real person, any desire to experience deep and possibly lasting insight or effect, we are, to some degree, performing ritual. If we neglect a portion of the ritual process, we run the risk of actual emotional damage. I'm not saying we can't design and play games that challenge and push and pull, I'm saying if we are going to design and play such games, we need to do so consciously. There are clear steps and stages in ritual, and they form a container for the events within. Given a container, amazing things and astonishing play can happen.
First, take a minute to examine the ritual already existing in what we do. The primary thing is time. We set aside time to do this thing which is out of our ordinary daily life. We may even have a steady, habitual block of time dedicated to gaming. Depending on personal habits, we may have a habitual space or room we game in, and we may clean it, pull in chairs, set up props, or other things to change it from its regular purpose or refine its purpose to the work of the evening. The next big thing is food. In your group, what are the food rituals? Do you divvy up who brings what? Can you just count on one member to always bring the beer/chips/bread? In our group, cooking and eating food together is an important part of the experience. In others, it's the break to order pizza mid-way through the evening. Some groups have cookies that get ritually handed out as spiffs by the GM. We gather together the ritual tools we will need for the task: paper, pens, dice, tokens, chips, etc. Sometimes there's one person holding all the responsibility for all of the above, sometimes it's shared around. It doesn't have to look smooth; sometimes part of the ritual is the irritating scrabble to find supplies, "What have we got to drink around here?" or waiting for the habitually late member.
Then there's a second section to examine: what we do in actual play. The act of filling in or pulling out a character sheet is ritual. Some games make this very explicit: the KPFS character begins with "get a piece of paper. write 'i kill puppies for satan' across the top" This is a different approach than many, which start with "Write your character's name at the top", and the act of restating "i kill puppies for satan" helps to cement the notion that one is now in a different, non-standard time and place. When that KPFS sheet gets brought out in subsequent sessions, it acts as a reminder of that first dramatic step out of regular time and space.
Other things we do in play that we could consider ritual are the dice rolls or other conflict resolution devices, the way that attention is more solidly given to people in turn, referring to previous sessions notes, and the now-standard 'finger wiggle' which means 'fan-mail for you', even if we have no tokens and even if we are not playing PTA.
There are certain definable elements that transform a conversation or a social gathering into a ritual:
Intentional - There is a purpose for the gathering. This goes beyond the "it's game night" surface purpose. Games in which pushing people into new and unfamiliar or uncomfortable emotional territory is an up-front part of the design have Intention. Examples are KPFS, Dogs in the Vineyard, Bacchanal, and Death's Door. Each of these has something way beyond "rocking good time" as the Intention.
If the Intent breaks down, the game doesn't go deep and stays at the "it's game night, let's pound on things" level. Which is fine, sometimes. Also, if the Intent breaks down, the point of the game is unclear and there's a lot more confusion about why the characters are doing what they are doing, even if the game is rolling along. It's as if there is no motive at the heart of the game other than "solve this problem."
Contained - There is a definite opening, middle, and closing, with the opening and closing holding space for the middle. This container is what allows people the safety net to go into the deeper places. I explicitly Do Not mean that no one will be emotionally triggered or even wounded, I mean that they will be supported into and out of the experience in ways that foster positive integration of the experience. Using a concrete thing as a marker of Containment is common and easy; a candle, a song, an object passed from person to person, a ball of string, a reading or a description of entering and leaving ritual or game space. Anything that can be easily repeated at the end or shows a distinct change in state (lit/unlit, open/closed) to define the space and time in the middle will help Containment.
Contained means for each session as well as for the campaign. Polaris does this beautifully with the ritual lighting and snuffing of the candle, and also the "And so it was" and goes so far as to flat-out name it as ritual phrasing. Any game that is overt about the support of the players has at least some Containment. Bacchanal has it in stating that one should play with people one trusts. Dogs in the Vineyard has it in the 'structure of play' section, where it solidly and completely supports the GM and players. Death's Door has it on page two, with vivid clarity. Bacchanal has it in the physical setting, the ritual dividing of the dice, and the way the dice bring about the end-game. Games with a closed-loop style, with clear ending conditions, may well generally have better Containment than open-ended games.
If Containment breaks down, the emotional content of the game spills over into regular life. Part of the containment process may be the hanging out for an hour or two after the game, but if that hanging out is spent on decompressing and it still feels tense and awkward and painful, you've probably had Containment breach. Containment in games is apparently much harder to do on a tight time schedule, and no surprise there; if you're doing a 2-hour one-shot of a game that drives people towards difficult emotional content or dilemma, watch your Containment carefully.
Conscious - Participants have awareness that they will be entering out-of-normal time and space. This can be as simple as a well-written, well-understood piece by the author giving the players a clear heads-up about where the game is going. Sorcerery has this right on the cover – 'An Intense Role-Playing Game' – and backs it up with the questions in 'The Heart of the game'. Bacchanal definitely has this, on the second-to-last page. Any game that depends on solid player buy-in to the concept is at least semi-Conscious.
Some of the biggest aids to this sort of Consciousness are props. That can be a soundtrack made for the game, some sort of decoration the GM brings to the table (I particularly remember a broken wine glass on a sheet of paper that had a splash of red watercolor and some burnt matches setting the tone), specific dice requirements. The wineglasses and special dice of Bacchanal are great for this. The Polaris candle provides both a focus for Consciousness and a good Containment marker.
Also at issue here is the Conscious part of the player. If you come into a game saying "Ok, I want to deal with issues around fatherhood in this campaign" or "This kick-butt chick is how I'm dealing with my issues about women" or "Rape scares me deeply. I'm going to possibly face that coming up in play, and I'm aware of that", you've got Consciousness. Hopefully you have combined it with Intent and selected a game that will help you in your goals. Being aware of where the game falls in relation to the 'superfamilies' Ron Edwards mentions here (http://www.indie-rpgs.com/forum/index.php?topic=16552.msg175953#msg175953), and of what type of game is being played, as Andrew Cooper described here (http://www.indie-rpgs.com/forum/index.php?topic=16462.0), will help Consciousness.
If Consciousness breaks down, it can result in clashing players, because one has Consciousness about the game and has not been clear with the others. It can result in players feeling blindsided by a game or GM that they were not expecting. It can result in characters that are stereotypes and stock tropes instead of full characters with depth and weight. It can result in the Intent of the game being derailed.
Creative – Participants are not spectators; they bring their creative energies to bear. In gaming, this is often so very verbal. To bring the ritual aspect forward, bring in anything physical: standing up and demonstrating "So, I'm standing here, and the guy's down on the floor like this"; shifting body posture, voice, or adding little character 'tells'; even some mechanical procedures, especially fan-mail and other 'I re-enforce your Creativity' methods. The old idea of character sketches can be Creative.
If Creativity breaks down, you get rampant digression of the "so, how's that new lawn mower of yours" type. The players are not showing up for each other and not taking part in the joint creative process. Digressions that are spin-outs of the game, further detailing of the scenes, adding backstory, may add to Creativity, but may break Intent and may distract from Consciousness. Creativity can also be broken when there is too little room for the players to enact their Consciousness, and too little player, scene, or game flexibility. The final breakdown of Creativity is players being heavily railroaded, but by then everything else is shot, too.
Action – Something happens, either during, or as a result of, the ritual, either externally or internally. Ritual and gaming are not passive. Action 'during' can be authentic movement, various physical activities used in ritual, writing, and physically releasing an object or a piece of writing are examples in ritual; in gaming, think writing, the energy that flies between players, the described action, and the physical and emotional responses of the players. In Action as a 'result', it might be anything from thinking deeply, to writing a letter to a congressperson, to confronting a parent, to quiting smoking. Most importantly, in both cases, Action shows up in the reflection, motivation, and shift in how one is in the regular world. When someone emerges from a game or session thinking differently about some aspect of themselves or the world, especially if it comes from having touched something deep and it alters their basic understanding and behavior, Action has been fulfilled.
If Action breaks down, the players do not engage. Described action is flat, players are physically lax, and nothing seems to be moving about the game. One or few players may feel as though they are pulling the game along by strength of will. If no one comes away from the game saying "Wow, that made me think about ___", Action has broken down.
I will happily give examples of contained and uncontained rituals and/or games if there is a need or if asked, but I think they distract from this particular essay.
When we are in ritual space, there is a neurological "spillover" that happens, and often this results in a 'shiver' or some similar physiological reaction. Some people can get that from meditation, dance, sex, or other places. I think we can and do get that level of whole brain-whole body experience from gaming.
Ritual has a definite pattern, and if a part of the pattern is missing, the ritual will feel hollow, incomplete, or simply not work. It's an X or hourglass shape, and it flows like this (http://home.earthlink.net/~lumpley/megweb/images/Ritual101.gif).
(For those who have read Emily Care's post game design and psychology (http://www.indie-rpgs.com/forum/index.php?topic=11829%22), this will look slightly familiar. The intensity of the experience builds and deepens towards the middle, Work, then eases again as the experience moves to release.)
Welcome – Hello, housekeeping issues, Intent.
Gathering – Guidelines to establish Container, this is where we're going, Intent.
Journey Inward – Out-of-normal Activity to connect and focus Consciousness to Intent; can be singing, drumming, guided meditation, prayer, fasting, often internal.
Work – Creative Activity with Consciousness and Intent; can be meditative, physical, symbolic, mythic, energetic, usually expressive in some way.
Return – Incorporate experience back into Intent; how did the work leave me changed, look more at the bigger picture, make Conscious connections with Actions that may be indicated by the experience.
Celebration – Reconnecting with community, sharing experiences or lessons learned, processing.
Release – Conscious recognition of returning to regular time and space, make sure everyone is fully ready to return, Intentionally ending ritual and releasing Container of time and space. Often there is food shared here, as it builds community and helps ground people in the physical, present world.
Game Play:
Welcome – Hang out/Catch up/Check in with each other, intro or restate Intent of game.
Gathering – Create Container by getting out tools, sheets, etc, and by discussing or restating boundaries, recap last session. This is where the players decide if they feel safe enough to push themselves.
Journey Inward – Begin play, light scenes keeping Conscious of Intent and boundaries, push your character deeper.
Work – More intense scenes, deeply Conscious of character, addressing issues you bring to the Intent, addressing personal issues – what do you learn about yourself in this space? This work can be in different scenes for different people.
Return – Lighter scenes, resolution, experience allocation, resource management, changes in character concept as a result of play, plans for next time.
Celebration – Share experiences, rehash, and hang out.
Release – Check out, make sure everyone is fully ready to wrap-up, pack up tools and open Container, stretch, eat, schedule next session.
Game Text:
Welcome – Introduction of the game, Intent of the game, definitely under a page long
Gathering – Boundaries, Lines, Veils form Container; this is where this game can push you, this is how to keep yourself safe so you can be pushed. In writing the game, it's a good idea to mention how to open the Container up at the end at this stage as well.
Journey Inward - Out-of-normal Activity to connect Consciousness to Intent; setting and character design, mechanics.
Work - Creative Activity with Consciousness and Intent; how you play this game, support for the players, conflict resolution, experience allocation, resource management, where the buttons are and how/when to push them, maybe actual play descriptions.
Return – Recap rules and how they support play, actual play descriptions, any play aids.
Celebration – Actual play if relevant, pre-made characters, "what I hope you get out of my game", which touches back to Intent and is as close as the designer can get to sharing experiences with the player.
Release – Thanks, designer's notes, acknowledgements, ads for other games.
Notice that, in Text, I listed the Container right at the beginning. In a game that is intended to push people towards a deeper experience, having that up front is critical. I think our Bacchanal game would have been smoother with the Container of "play this with people you trust" in the first two pages instead of the last two.
Not all gaming is ritual. Sometimes the whole point is just to get together and hang out. Sometimes the gaming is the excuse to have a regular social date with friends. There is plenty of gaming that doesn't need this sort of attention, or needs only light, passing awareness. A lot of great gaming can happen when the Intent is hanging out and having fun, the Container is just the presence of the players and whatever tools they want, Consciousness is just that everyone's on the same page as to what game is at hand, Creativity is all good, and Action is simply that everyone leaves feeling like they had a great time, and all of it is not even done consciously.
Some gaming creates well-integrated, lasting emotional effects without intentionality on the part of the designer or players. Gaming can bring people closer, and drive them deeper, just by giving them a place to explore. This can happen in any game. My point in writing this is to raise questions and perhaps provide language about how we can approach gaming on a different, more intentional level, and do so in ways we all come out feeling richer by it.
Title: Re: Ritual and Gaming/Game Design
Post by: lumpley on September 01, 2005, 01:30:53 PM
Hey Meg, if you haven't, check this: Seth's [Polaris] Our first actual play (http://www.indie-rpgs.com/forum/index.php?topic=16660.0)
Title: Re: Ritual and Gaming/Game Design
Post by: Meguey on September 01, 2005, 01:41:18 PM
Exactly. Seth's actual play is a near-perfect example of several of my points. Thanks, Vincent.
Title: Re: Ritual and Gaming/Game Design
Post by: Christoph Boeckle on September 01, 2005, 04:40:35 PM
I have nothing constructive to say except that this read rocked some serious socks and got me thinking about lot's of aspects I have more or less neglected. Thanks for the great read!
Title: Re: Ritual and Gaming/Game Design
Post by: Christoph Boeckle on September 01, 2005, 04:43:13 PM
While we're talking about rituals, does anybody know what Chris Lehrich is up to? Haven't "seen" him in a long time.
There are some things I'd still like to hear more about (Bricolage especially).
Sorry for hijacking this thread, but it's somewhat connected.
Title: Re: Ritual and Gaming/Game Design
Post by: Silmenume on September 01, 2005, 05:11:33 PM
Hi Meguey,
You also might want to read Ritual Discourse in Role-Playing Games (http://www.indie-rpgs.com/_articles/ritual_discourse_in_RPGs.html) by Clehrich (Chris Lehrich) in the Article section. The article and your thread intersect in a large number of ways. I hope it is helpful to you!
Artanis - Chris is writing a book right now and should be back in about a month.
Title: Re: Ritual and Gaming/Game Design
Post by: Meguey on September 01, 2005, 05:32:07 PM
Jay, Christoph - Yes, I've read that post/thread. Thanks for providing the link.
Title: Re: Ritual and Gaming/Game Design
Post by: Jason Lee on September 01, 2005, 06:36:41 PM
Hey, I wanted to ask about this:
When we are in ritual space, there is a neurological "spillover" that happens, and often this results in a 'shiver' or some similar physiological reaction. Some people can get that from meditation, dance, sex, or other places. I think we can and do get that level of whole brain-whole body experience from gaming.
Can you explain how/why this happens at all? It's rather foreign to me. Perhaps simply because of how I react, perhaps because I just haven't noticed, or perhaps because my largest exposure to ritual is martial arts wherein the intention is to make that mind-body connection mundane.
Title: Re: Ritual and Gaming/Game Design
Post by: Josh Roby on September 01, 2005, 07:37:11 PM
Meguey, I think you're absolutely right, and I think if we talked about all of these things so explicitly to (say) mothers of thirteen-year-old potential gamers, they'd freak the hell out. Gaming is very much a ritual, and is very much about altered states of consciousness, but in order to make it socially acceptable, we gloss over a lot of these steps or we hide them behind other things. Gaming becomes 'stealth ritual'. Can you perhaps talk about how gaming hides its ritual trappings in inocuous facades?
Title: Re: Ritual and Gaming/Game Design
Post by: Judd on September 01, 2005, 07:40:21 PM
Meguey, I think you're absolutely right, and I think if we talked about all of these things so explicitly to (say) mothers of thirteen-year-old potential gamers, they'd freak the hell out. Gaming is very much a ritual, and is very much about altered states of consciousness, but in order to make it socially acceptable, we gloss over a lot of these steps or we hide them behind other things. Gaming becomes 'stealth ritual'. Can you perhaps talk about how gaming hides its ritual trappings in inocuous facades?
Everything hides its ritual.
What's that saying? "If fish were anthropologists the last thing they would write about would be water."
Before you go to a football game you eat, have a tailgate party, some two-hand touch football. RITUAL.
Before you bowl you have a few beers with the fellas. RITUAL.
Before you play with your band you tune your instrument together and talk about great shows you've seen. RITUAL.
Its all around us. As a hobby, gaming isn't the only one.
But I think it is great that games like Polaris have made the ritual a part of the game, part of the game mechanics.
That's neat.
Title: Re: Ritual and Gaming/Game Design
Post by: Ben Lehman on September 02, 2005, 01:19:39 AM
Meg --
Thanks a lot of writing this article. It's a really good outline of exactly what these muzzy, ad hoc rituals of ours are doing, why they're doing it, and I think I see serious glimmers of how we can do it better.
I only wish I had read it before I published Polaris!
Title: Re: Ritual and Gaming/Game Design
Post by: Adam Dray on September 02, 2005, 06:29:17 AM
This is remarkably similar to ritual in BDSM (alternate sexuality) scene play. Wow. Especially the bits about Containment and spillover into "real life" and the need for decompression/aftercare. Very cool.
Title: Re: Ritual and Gaming/Game Design
Post by: Blankshield on September 02, 2005, 07:01:57 AM
Adam: This ritual format will be structurally identical across nearly any activity that brings people out of the familiar, pushes them to interact, and then returns them safely. I have a suspicion that if you showed Meg's hourglass to a clinical phsychologist they would be nodding "yup, that's what I do."
Joshua: I don't think it's as bad as all that. Most games and gaming never fall into this space where they need the framework to be consistently safe. Most games that do, seem to have it. Also, Meg's done a very good job of putting this is plain language, and speaking as a parent, an article like this would actually go a long way towards easing concerns for most people. It's not going to do any good with the 'already inclined to freak out crowd', but many of those types of people are only really looking for an excuse.
Jason: I can speak to this, a bit, having also put a fair amount of time over the years into martial rituals. The sense of peace that settles in when you enter the training space, the little 'jump-jump' of adrenalin right before a contest, the sense of 'awareness' that some martial artists talk about are all examples of Meg's 'similar physiological reaction'. It's the body reacting to the deliberate state of the mind.
Like Ben, I wish I had put more thought into building the ritual completely for Death's Door. There's some strong components there, but I've neglected to properly guide people back out of the places they can go.
Fortunately, I've got more games on the go that have Intent. :)
Title: Re: Ritual and Gaming/Game Design
Post by: Emily Care on September 02, 2005, 07:40:37 AM
Great article, Meg!
Can you explain how/why this happens at all? It's rather foreign to me. Perhaps simply because of how I react, perhaps because I just haven't noticed, or perhaps because my largest exposure to ritual is martial arts wherein the intention is to make that mind-body connection mundane.
Hey Jason,
You're asking about what Meg calls the "spillover", when ritual comes together & gives you an emotional/physiological response. There was a passage in Seth's post about his group playing Polaris that describes this feeling to the tee:
Honestly, I had thought that it was a little odd to use the "character intro" phrase at the end of chargen. However, once we had put together our characters, we went around the room, each repeating the phrase. Again, I went first: "But hope was not yet lost, for Na'ir al-Saif still heard the song of the stars." And at that moment, I felt something stir in me. The world is coming to an end, but here is one who will not go down quietly. I could tell the others felt it as well. As we went around the room, each character's name rang out like some mythic hero. The knowledge that only tragedy awaits each of them only added to the poignancy of the moment.
I commented to Ralph yesterday that, from the outside, it all feels so silly, saying these special words. Yet, it works, and it's almost frightening how powerful it is.
I get that shiver I get when I'm moved, just from reading about it. These are powerful tools.
Title: Re: Ritual and Gaming/Game Design
Post by: ivan23 on September 02, 2005, 07:56:40 AM
Wonderful article - thank you so much. If it's not outside the scope of the Forge, could you recommend any books / publications on the creation of ritual? Many thanks.
Title: Re: Ritual and Gaming/Game Design
Post by: Josh Roby on September 02, 2005, 08:04:41 AM
Everything hides its ritual. ... Its all around us. As a hobby, gaming isn't the only one.
Yeeees, and now I'd like to talk about our hobby, and the specific ways in which it hides its trappings. We have this great cover of "It's just a game" to gloss over the fact that roleplaying can put you in somebody else's shoes for the space of a couple hours, which is one of the greatest threats to the status quo that there is. Roleplaying is powerful, potentially dangerous stuff in a way that going to a football game isn't. As such, the facade is a vitally important piece, and I'd like to hear from somebody who knows better than I how the facade interacts with the ritual mindset.
Title: Re: Ritual and Gaming/Game Design
Post by: Meguey on September 02, 2005, 09:54:27 AM
Can you explain how/why this happens at all? It's rather foreign to me. Perhaps simply because of how I react, perhaps because I just haven't noticed, or perhaps because my largest exposure to ritual is martial arts wherein the intention is to make that mind-body connection mundane.
Sure. In our regular life, we are operating on a few levels at a time, usually the literal/physical level most strongly associated with the left brain. When we pull in more right brain levels, such as symbolic and mythic, our brains are more fully engaged. From a review (http://www.metanexus.net/metanexus_online/show_article.asp?8519) by Tamar Frankiel and Andrew Newberg
What we recognize as mystical experiences is also a result of built-in operations of the brain. Our autonomic nervous system has long been recognized as having two modes, sympathetic and parasympathetic characterized by d'Aquili and Newberg as producing states of arousal and quiescence, respectively. Whenever one of these is intensely engaged we have "hyperarousal" or "hyperquiescence"; if one goes to the point of "spillover," it erupts so as to activate the opposite system (which would normally be dormant). Unusual events occur in any of five states. For example, hyperquiescence (for our purposes HQ) may produce a feeling of oceanic tranquility, while hyperarousal (HA) creates a sense of "flow" with high alertness. The spillover of HQ creates HQ/A, which may produce a sense of absorption into an object or symbol, while HA/Q may produce an ecstatic or orgasmic rush. The furthest excitation of both systems, HQ/HA, creates a mystical experience described by d'Aquili and Newberg as Absolute Unitary Being or AUB (25-27).Understandably, this happens in martial arts and other areas of 'base level' life. If one is *constantly* in a ritual state, one is probably bordering on OCD or psychosis. Also, Emily's point is right on.
Eugene d'Aquili and Andrew B. Newberg. The Mystical Mind: Probing the Biology of Religious Experience. Minneapolis, MN: Fortress Press, 1999. ix + 228pp.
Gaming is very much a ritual, and is very much about altered states of consciousness, but in order to make it socially acceptable, we gloss over a lot of these steps or we hide them behind other things. Gaming becomes 'stealth ritual'. Can you perhaps talk about how gaming hides its ritual trappings in innocuous facades?
Good question. There are two sides to this, which I see (oversimplified) as the 'Hide in plain sight' side and the 'D&D will lead you to Satan' side. I'm not sure which angle you're after.
On the first side, you've named a big part of it already: we are experimenting with altered states in a non-status-quo way, i.e., without drugs or alcohol as the prime method. To do this, we create a broad level of Containment in saying, to ourselves and others 'This is a game, This is not our regular life. In the game, I can X, while I am fully aware that in regular life I cannot X." That in itself gives us a bit more permission to push ourselves. I think this is why we make characters (Creative) instead of just playing ourselves and narrating "ok, Joshua and Jason, you're in a hall going east and west. Emily is standing in the door in front of you. Who does what?"
Also, we have a huge rich multicultural wealth of history, religion and myth that people want to explore. That alone scares the crap out of some people. So, if I'm interested in learning about Santeria, or Asatru, or whatever, it may be more reachable to me to try on what it would be like to actually follow such a path in character. There is a ton of ritual in actual play, with stylized combat resolved by a specific process, mythic story content, and so on. There is also a ton of useful information about non-game ritual that people can get from gaming. Any system that has magic and magic users must find a way to handle ritual, from as simple as 'To maintain a spell, you must maintain concentration on the spell' to as complex as how the magic-user's life energy is connected to the earth/aegis/materia/monkeygod and all sorts of steps must be carefully observed before undergoing ritual magic.
On the other side, the fact that there is ritual in gaming is terrifying to many people. The Deities & Demigods supplement to D&D was a topic of all sorts of upheaval. In order to get played, at least some people have to not fear the topic of the game. So, if a designer really is interested (Intent) in how far humanity can be pushed and remain human (I'm thinking of Over The Edge here; not sure if that's the best example), they may cloak that with mutants and organized crime stories to get people to see it in a less intense light.
Title: Re: Ritual and Gaming/Game Design
Post by: Meguey on September 02, 2005, 10:27:17 AM
I think if we talked about all of these things so explicitly to (say) mothers of thirteen-year-old potential gamers, they'd freak the hell outand James
I don't necessarily think I'd use the word 'ritual', since it's still so loaded for so many, but definitely talking about being intentionally creative, and conscious of how what they did effected the play and how it made them think and examine their actions can go a long way to setting a skittish parent at ease about playing low-intensity games. D&D, Ares Magica, With Great Power..., Capes, PTA, The Big Night, and Kayfabe come to mind, although I'm sure it's possible to play high-intensity games of all.
Side note: my mother, the UU minister and mental hospital chaplain, is really interested in playing DitV because of the "ethical dilemmas" it presents. It's really funny to hear her talk about it as if it were a question on Kohlberg's moral development scale (http://www.nd.edu/~rbarger/kohlberg.html) (in depth) (http://faculty.plts.edu/gpence/html/kohlberg.htm), but it has totally got her mind around the 'why game' idea, which is a first.
Judd, you are right that ritual is everywhere, and also most of what you list falls under a different definition than my premise of
more private, personal or small group ritual with a set purpose.Any of them could easily become ritual that met my premise, if there was Intent, Containment, and Conscious Creative Action.
Title: Re: Ritual and Gaming/Game Design
Post by: Jason Lee on September 02, 2005, 08:34:57 PM
James, Emily and Meguey,
I think I get it. I'm still have a bit of trouble distinguishing "normal" emotional responses (like identification with character or anxiety), from "spill-over", from trained mindsets (non-psychotic ones like you develop from yoga, meditation, martial arts, religious faith, etc). I think I'll just have to be mindful and watch for the reaction before I'll really understand though - probably starting with the things James mentioned.


text:
It is 2013 and I am going to restart this old neglected blog page.
I am doing something new this year, something I said I would never do - try a vegan diet. It all started with this article http://www.huffingtonpost.com/kathy-freston/vegan-diet-cancer_b_2250052.html Women with a vegan diet had 34% lower rate of cancer for the 'women's cancers'. This caught my attention since both of my parents died from cancers in their early 50's. My mother had uterine cancer and 2 separate instances of breast cancer. I will be 50 this year and really do not want my genetics to catch up with me.
An interesting part of the study was the meat eaters. The study group was the Seventh Day Adventist population, many of whom are vegetarians or vegans. The meat eaters in the group ate less meat and fast food than the general population and there was still the 34% difference in cancer rates. I already only ate 'happy meat' or meat that was treated in a natural and humane way during its life. Everything was free range and grass fed. When eating out, if I didn't know the source of the meat, I ate fish or vegetarian.
So why not try the lifestyle? Starting on the 1st I said goodbye to meats and dairy. That was particularly hard because we had a party at a friend's house. No salmon, cheese or sausage for me. Pumpernickel bread, olives, dolmas, orange fennel salad, polenta (I think the polenta had chicken stock but not sure. I am not going to quiz friends about every ingredient in a dish.) and pears were enough for me.
Starting tomorrow, I am following the 21 day kickstart from the Physicians Committee for Responsible Medicine. http://pcrm.org/kickstartHome/ I spent today making wild rice soup, salsa, corn rolls, ginger vinaigrette, roasted red peppers, stock, and my steel cut oatmeal for tomorrow's breakfast. I am also hoping to revive my cooking skills that result in everything being made in house. I am using premade whole wheat bread and spaghetti this week, but everything else will be from scratch.
This will be more of a challenge for my husband, since he does not plan to be a vegetarian during the year. I have some meat, cheese and eggs around for him.
So, here we go through a different rabbit hole.

subset: commoncrawl


text:
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text:
Dates: finding the difference between two dates
At some point, some herbert will ask you to come up with two dates and work out the difference between them. Seriously, they will, right when you least expect it. It's what they do!
This method is presented in the RFC822 format.
It is worth learning/hanging onto this code and experimenting with the different format characters ("D, d m Y G:i:s O"). The docs for this can be found here.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
<?php #date_default_timezone_set('Europe/London'); $BST_time = date_default_timezone_set('Europe/London'); ######### This creates the requested format (RFC822, it would seem is the replacement for RFC2822???) $datestamp_today = date(DATE_RFC822); $time = strtotime($datestamp_today); $time1 = date("D, d m Y G:i:s O", strtotime('0 minutes', $time)); $time2 = date("D, d m Y G:i:s O", strtotime('+30 minutes', $time)); ####### this isn't great - I am declaring the same thing again - but it was the easiest way of getting the variables to behave as I want them to. I will update this at somepoint. $present_time = strtotime('0 minutes', $time); $future_time = strtotime('+30 minutes', $time); $difference_time_in_minutes = round(abs($present_time - $future_time) / 60,2). " minutes"; ?> <!DOCTYPE HTML>   <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Minutes between two times</title>

Your current timezone is <?php echo(date_default_timezone_get()); ?>

The time zone abbreviation is <?php echo(date('T')); ?>

did you know ...
British Summer Time (BST) begins Sunday, 25 March 2012
and ends on Sunday, 28 October 2012

The current time is: <?php echo($time1); ?>

In half an hours time, it will be: <?php echo($time2);?>

The difference between these two times is: <?php echo($difference_time_in_minutes); ?>


text:
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Our Stay & Play Tennis package is designed for tennis enthusiasts and offers the best in customized instruction, plus the perfect reprieve in the comfort of a luxurious newly designed suite.
This offer is Rancho Valencia most discounted rate reflecting a 15% discount. Once booked, this reservation is non-cancellable, non-changeable, and non-refundable.
Take advantage of our most popular offer throughout the year with the Rancho Valencia 4th Night Free promotion. With our 4th Night Free promotion, you pay for 3 nights and the 4th night is complementary.
Enjoy 15% off spacious luxury suite accommodations and indulge in Veladora's Coastal Ranch specialities like lemon souffle pancakes crafted with Rancho Valencia citrus, or one of our signature egg dishes like the dungeness crab benedict. Yum.
Find wellbeing with our new, bespoke package.
With a variety of unique therapies and treatments, you will find a soothing balance for your mind, body, and soul. The Stay & Play Spa package offers a $200 spa treatment credit per person, per day, perfect for a massage or a rejuvenating facial.


text: We hear a lot about "racism" and how it holds certain people back. Racism can't hold anyone back in a Capitalist economy. In the 1960's many black actors faced racism on the entertainment market. Black actor Duane Jones famous for his lead role in "The Night of the Living Dead" beat the odds however. Suprisingly his role in the movie was originally going to be given to a white male truck driver. But when Duane Jones auditioned for the role, his work ethic proved to be better than any of the actors George Romero could find for the part. Effort pays off under Capitalism....even when the odds are against you!!


text:
Due Diligence
Critical in Iran is Due Diligence but there is a lack of data available for westerners in a re-awakening Iran. Iran Business Hub's unique, proven & confidential Due Diligence service allows a higher level checks to ensure certificated good governance. we use a unique system and network to offer compliant, confidential checks satisfying all Western governance needs.
Individual Check
Individuals are discreetly checked for credibility, reputation and potential sanctions issues. Our DD satisfies sanctions compliance and good corporate governance.
Company Check
Corporate requirements need confidence in supply chain or distributors, professional services or potential partners. This check is done carefully and comprehensively.
Data Check
Critical data on costs and pricing for fundamental business decisions must be checked properly or inaccuracies lead to embarrassment or failure.


text:
Helen's Butter Rum Chiffon Pie
2 cups milk
2 eggs, separated
1/2 cup sugar
1 1/2 Tbls. gelatin*
1/4 cup cold water
2 tsp. rum flavoring extract
1/2 pint whipping cream, whipped
Crushed Butter Rum candies for garnish
Scald milk in double boiler. Beat egg yolks with sugar and add slowly to milk and cook constantly unil mixture coats spoon. remove from heat and add gelatin (soften gelatin in 1/4 cup water first). Stir until dissolved. Cool until almost set. Fold in stiffly beaten egg whites, flavoring, and half cup whipped cream. Pour into cooked pastry shell and chill till firm. Decorate with whipped cream and candies.
*Use the Knox Unflavored Gelatin brand.
If you are worried about consuming raw egg whites then buy pastueized egg whites sold in groceries.


text:
I have a organizational tip for you today.
I use empty clear mount cases to hold my flatter embellishments.
This one holds rhinestones, pearls, and candy dots.
This one has linen thread, and 4" doilies.
I thought about putting a label on the cases, but I prefer to have
them clear so I can see quickly what is in each case.
Stamping trails


text:
WoW....Time flies doesn't it? I cannot believe my baby is already eight years old today! I was looking back at some pictures of him when he was just a little guy. What a cutie pie. He was such a playful baby. I can't believe how blonde his hair was!
It used to be Elmo, Fuffy, Bottles, and Naptime. Now it's Star Wars, Sports, Playstation, and School. What a difference, let me tell you and I have enjoyed every minute of it..... I love being a mom and I wouldn't change it for anything. It's such a blessing to have a child in your life. I have watched Trey grow in so many ways. He has been through alot in his little life and I believe he is going to be a strong person because of it. I LOVE you little guy! Happy Birthday!


text:
When you look at the Online Slot machine on the web for Random Runner, you will find that there are a lot of platforms available those offer the online slots. The online slot machine for Random Runner we have provided on our site is the online slot which is provided by the largest platform of this arena. This slot is provided by the Eurocazino. If you are new to casino games then you may have listened this name first time but if you are an old player then you may know that how large this platform is in this arena.
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First of all, let us make it clear that you will face difficulties in confusion while choosing the right platform for you. So we recommend you to be careful about choosing the online slot machine for you available from a lot of platforms. You should choose the right platform according to your choice but you must check the features they are providing. The Eurocazino platform is one of the largest platforms. And a lot of people trust this platform. One of the main features of this platform is that it has various payment methods. So you don't have to give you bank details immediately. You can choose the various payment methods available for you. These type of services make this platform a lot better and above the others.


text:
Press release; Carrie Yu, DigiTimes.com [Tuesday 18 October 2005]
LG.Philips LCD will showcase several widescreen HDTV LCD panels and a 10.1-inch electronic book reader (e-book) display at FPD International 2005 (October 19-21) in Yokohama, Japan.
The company will showcase 37-, 42- and 47-inch widescreen full high definition (1,920×1,080) TFT LCDs for HDTVs and multimedia displays. These panels feature a viewing angle of 178 degrees, a 1,600:1 contrast ratio, a maximum brightness of 600 cd/m2, a gray-to-gray response time of 8ms and a color gamut of 90% for natural image display.
The company will also show its award winning 55-inch TFT LCD for full HDTVs, as well as the following display technologies:
- 47-inch full HD LCD TV featuring a low power LED backlight
- 42-inch LCD for HDTV with a response time of 5ms
- 42-inch 12-bit LCD for HDTV with 64 billion colors
- 32-inch hybrid backlight LCD, featuring a mixture of LED and cathode fluorescent lamp (CCFL) backlights that significantly reduce overall power consumption and increase color gamut
- 23-inch ultra slim WUXGA LCD for monitors with improved color gamut due to new phosphor CCFL
- 10.1-inch flexible e-book display, the largest flexible active matrix (AM) display, jointly developed in conjunction with E-ink.
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text:
Just woken up....I have a feeling that tonight's Euro count is going to be really exciting. Can't wait. We have a wager at work about what the spread of the elected parties will be in the East Midlands. I'm not willing to say, actually maybe I am - I have a pound on two Tories, Two UKIP and a Lib Dem. My colleague Mark Clayton is the same, but replaces the Lib Dem with Labour.
Whatever happens, I just hope that it is done and dusted by 2am, otherwise I think we'll struggle to get it in the paper!!! Speak later then.
Birthdays, bicyles, translators and philosphers: the Women's Euros 2017 - I'm currently in Holland with a group of students covering the Women's 2017 Euros for various newspaper and web outlets. Here are some random thoughts on ...
9 months ago


text:
Tuesday, July 12, 2016
[Video] Jamie T - Tinfoil Boy
Words: Ellie Ward
After unveiling new track 'Tinfoil Boy' at the end of June, Jamie T had now followed up with visuals to the song.
The clip seems to be confounding fans with its combination of live footage of Jamie T, cut with clips of young children trying to suffocate each other with plastic bags. Described as "a raw, powerful visual on the paradox of dark innocence... exploring the use of narrative through a series of selfie shots", it has certainly got some questionmarks over it.
Watch above.
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text:
1. This appeal arises out of a suit for ejectment of the defendant after service of a notice to quit, on the allegation that be was a tenant at-will. The defendant No. 1, the tenant, had transferred the greater portion of the land to the defendant No. 2. The defence was that the defendant No. 1 had a permanent tenure in the land, having held the same from the time of his ancestors at a rent which had not been varied, that the notice to quit was not sufficient, and that the defendants were not liable to be ejected.
2. The Courts below concurred in decreeing the suit. The defendant has appealed to this Court.
3. There is to doubt that the land has been held by the defendant No. 1 from the time of his ancestors, but the Courts below have found that the rent receipts produced by the defendants are not trustworthy. The learned District Judge says: 'their appeararce is suspicious, their custody has rot been properly proved and in any event they do not show that rent has been paid at a uniform rate for any considerable time.' He further found that there were no substantial structures on the land, and came to the conclusion that the defendant was merely a tenant at will. Having regard to the facts found, we are unable to hold that the Court below was wrong in finding that the tenure was not a permanent one.
4. The plaintiffs alleged that the defendant's grandfather took a settlement of the land for a term of one year by executing a Kabuliyat in 1273, and that on the expiry of the term was holding over as a monthly tenant. The genuineness of the Kabuliyat was challenged by the defendants but the Courts below have accepted the document as geruine. It is contended on behalf of the appellant that the case has not been properly tried. The learned Munsif was of opinion that as the defendants failed to show the tenancy to be permanent, the proof of the Kabuliyat was not essential for the plaintiffs. He, however, observed: 'it is over 30 years old, so proof of custody is all that is necessary with regard to it. The evidence given as to custody is not entirely satisfactory but it may, on the whole, I think, be regarded as adequate.' The learned District Judge considered the matter and accepted the document as genuine, and we do not think the finding of the Court below oh the can be interfered with.
5. It is contended, however, that even upon the Kabuliyat the plaintiffs cannot succeed.
6. The Kabuliyat provides: 'on the expiry of the term of my Pattah I shall be liable to pay the rent of which assessment notice will be served by you, and I shall pay the same. If I do not pay the said rent you may settle with somebody else.' It is contended that the plaintiffs cannot maintain the suit unless it is shown that the plaintiffs served the defendants with notice of assessment of rent, and the defendants refused to pay the same. But the clause appears to refer to the assessment of rent at the time when the lease would expire, i.e., in the year 1274. Under that Clause the landlord was entitled to settle the land with others, if the tenant refused to pay the rent which he might be called upon to pay on the expiration of the term of one year; and this the landlord was entitled to do under the contract and without the service of a notice to quit. But it did not take away the right of the landlord to eject the tenant after service of notice to quit according to law, even if the landlord did not choose to exercise the right to call upon the tenant to pay additional rent and settle the land with others in the eyent of the tenant refusing to pay such rent. It is to be observed that this question was not raised in the Court below. This contention also must, therefore, be overruled.
7. The last contention relates to the sufficiency of the notice to quit. The notice was dated the 8th of Sravan and the tenant was required to leave by the end of the month. The learned District Judge refers to the case of Hari Das Tanti v. Upendra Narain Shaha 16 Ind. Cas. 937; 16 C.L.J. 74. in which it was held that in the case of a tenancy not governed by the Transfer of Property Act, six months' notice is sufficient to terminate it. He then says: 'As regards the question whether the time allowed for removal was reasonable, it was held in the case of Troilokya Nath Roy v. Sarat Chandra Banerjee 32 C. 123; 8 C.W.N. 901 that where a property was leased for a term of years, and not for agricultural or manufacturing purposes, and was held over by the lessee after the expiration of the term then in the absence of an agreement to the contrary the lessee must be deemed to be a tenant from month to month and entitled to only 15 days' notice to quit expiring at the end of the month of the tenancy. The land in the present case was admittedly leased for dwelling purposes only, and as has been said above, the defendant is a tenant at will so that the three weeks' time allowed in the notice must, I think, be reasonable'.
8. Now, in the case of Troilokya Nath Roy v. Sarat Chandra Banerjee 32 C. 123; 8 C.W.N. 901. cited above, the tenancy came into existence after the Transfer of Property Act and the case admittedly fell within the Transfer of Property Act. The lease was for a term of 3 years and the tenant was holding over after the expiry of the term. Section 116 of that Act lays down if a lessee remains in possession after the determination of the lease and the lessor accepts rent from the lessee, the lease is, in the absence of an agreement to the contrary, renewed from year to year or from month to month according to the purpose for which the property is leased as specified in Section 106. Under Section 106, in the absence of an agreement to the contrary, a lease for a purpose other than agricultural or manufacturing purposes must be deemed to be a lease from month to month terminable by a 15 days' notice. In the present case the lease was dated the 9th Assin 1273 (September 1866) and is, therefore, not governed by the Transfer of Property Act, Section 2 of which provides that nothing in the Act shall affect any right or liability arising out of a legal relation constituted before the Act came into force or any relief in respect of such right or liability. The please reserved a yearly rent. It is true the rent was payable according to monthly instalments, but even in the case of permanent tenures such as Patni or Mokarari tenures where a yearly rent is reserved, the rent is payable in many cases according to monthly instalments, and that fact does not show that the rent is a monthly rent. The rent reserved in the lease being a yearly rent, the tenancy can be presumed to be a yearly tenancy; see Sheikh Aklu v. Sheikh Emaman 33 Ind. Cas. 899; 20 C.W.N. 1005 ; 44 C. 403 and there is nothing to rebut the presumption. The tenant was, therefore, holding over as a yearly tenant on the expiry of the term. Section 116 of the Transfer of Property Act, as stated above, lays down that where a lessee holds over, the lease is in the absence of an agreement to the contrary renewed from year to year or from month to month according to the purpose for which the property is leased as specified in Section 108, and that is the ground upon which the decision in Troilokya Nath Roy's case (2) proceeded. But, apart from the fact that the tenancy in the present case is not governed by the Transfer of Property Act, it is to be observed that the provisions of both the Sections 106 and 116 of that Act are subject to an agreement to the contrary. In the present case the tenancy being a yearly tenancy there was an implied agreement to the contrary. In cases governed by the Transfer of Property Act it has no doubt been held that a contract of yearly tenancy cannot be implied from the mention of an annual rent (so as to constitute an agreement to the contrary within the meaning of Section 106 or 116), because the contract must be a valid contrast, and a tenancy from year to year or reserving a yearly rent can be made only by a registered instrument as laid down by Section 107 of the Act [see Debendra Nath Bhowmik v. Syama Prosanna Bhowmik 11 C.W.N. 1124 and Sheikh Aklu v, Sheikh Emaman 33 Ind. Cas. 899 ; 20 C.W.N. 1005 ; 44 C. 403.]
9. In the present case the lease came into existence not only long before the Transfer of Property Act, but also before the Registration Act, VIII of 1871, which for the first time laid down that a lease of immoveable property from year to year or reserving a yearly rent required registration. At the time when the lease in the present case was granted, Act VI of 1866 was in force, and under that Act only leases for any term exceeding one year required registration, and there was no provision in that Act that a lease from year to year or reserving a yearly rent was to be registered. That being so the agreement of a yearly tenancy, which is implied from a yearly rent, having been reserved by the lease was a valid agreement. The reasons, therefore, upon which Troilokya Nath Roy's case (2) was decided do not apply to the present case. In cases not governed by the Transfer of Property Act there is no fixed period of notice, and the question has to be decided according to the rules of justice, equity and good conscience having regard to all the circumstances. In the present case the learned Judge has held that a 22 days' notice is reasonable, but he has done so with reference to the decision in Troilokya Nath Roy's case (2) which, as we have shown has no application to the present case.
10. The tenancy has been in existence from 1866, and the question what is a reasonable notice in such a case should not be considered with reference to cases decided under the Transfer of Property Act.
11. The case should, therefore, go back to the lower Appellate Court in order that that Court may come to a finding on the question whether the notice was a reasonable one and decide the case accordingly. Costs will abide the result.


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Deputy mayor of Pune Siddharth Dhende, who led the committee, has claimed that the Bhima Koregaon riots were pre-planned and was not a fight between Dalits and Marathas in reality.
The ten member fact-finding and co-ordination committee appointed by the Pune rural police to find out the root cause of the Bhima Koregaon violence case filed its report and has stated that the violence was instigated by a small section of extremist Hindutva groups. The report has also recommended a reinvestigation of the case, booking the culprits under the stringent sections of the National Security Act (NSA). Meanwhile, the police have blatantly rejected the report and termed it wrong. Special inspector general of police (SIG), Vishwas Nangra Patil, said that the report was entirely wrong and misleading. "The government will issue a clarification in this regard soon," he said.
Deputy mayor of Pune Siddharth Dhende, who led the committee, has claimed that the Bhima Koregaon riots were pre-planned and was not a fight between Dalits and Marathas in reality.
"A minuscule section of extremist Hindutva elements had conspired and targeted the Dalits. The local police also failed miserably in maintaining law and order situation on ground. There was a significant amount of pre-event information available with the police but the local police did not take necessary action in advance, which could have averted the riots," he said.
Dhende further said, "All the facts are of irrefutable evidential value and will help the police in arresting the real culprits involved in the conspiracy and violence. The Dalits had written their own narrative of history and valour, which was not supported by a section of people vested interests, who then instigated violence against the Dalits ," he added.
Dhende also explained that the main demand of the committee before the government was to immediately constitute a special investigation team (SIT) to carry out an independent and fair probe into the violence, booking the culprits under the stringent sections of NSA Act. The district collector must also visit all the villages affected by the violence and work towards strengthening communal harmony in the region, the committee suggested.
The deputy mayor alleged that Dalits had to face social boycott as elements belonging to Hindutva organisations were involved in the orchestration of the conspiracy. "The records were before the police but they did not take any action, which eventually lead to violence and disruption of communal harmony in Bhima Koregaon," he added.
The co-ordination committee, comprising of 10 members, visited the villages around Koregaon Bhima, Vadhu Budruk , Shikrapur and Sanswadi and the other places from where violence was reported on January 1. The committee chiefly comprises of members from the Dalit community, including professor Rahul Makhare, MN Kamble, Vikas Salve, Datta Pol, Shyam Gaikwad, Ramakant Khande, Rajendra Gaikwad, Kiran Shinde and others. Dhende lauded the efforts of BAMCEF, an organisation which represents the oppressed and exploited communities in Indian society, and Sambhaji Brigade for explaining the correct history to villagers, explaining the role of Dalits in the Bhima Koregaon battle.
Akhil Bhartiya Brahman Mahasabha demands resignation of Dhende
Akhil Bhartiya Brahman Mahasabha president and staunch Hindutva activist Anand Dave has demanded the resignation of Pune deputy mayor Siddharth Dhende alleging that the fact-finding and co-ordination committee headed by him was disturbing law and order instead of working toward bringing peace in the society.
"Dhende's committee should have had people from all communities and should have met people from all communities affected by the violence. He is making statements without any proof and is doing something which the government has not authorised him to do. He is doing this to gain political mileage out of the incident. The co-ordination committee's duty was to restore peace and not find out the reasons behind the incident. The government is capable and responsible for carrying out the investigation and not the committee," he said. Dave issued the statement after Dhende alleged that Hindutva organisations were behind the violence during a media interaction.


text: I accidentally got the neighbor's copy in my mailbox. This is a no-ad paper with pages and pages of home-made tractors, attachments, and equipment, ideas to add farm income, and best buy/worst buy reviews. There's about 4-5 articles per page and the articles include a '87 Dakota that runs on wood (9000 miles per cord), a snowblower attachment that sucks up potato bugs, a homemade honey extractor, shotgun pellets made of spices, a novel way to get rid of rats, and a calf born with a "7" on its forehead. Take a look at www.farmshow.com


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A Tiznow colt was purchased by a pinhooking partnership Feb. 6 for $260,000 to top all short yearlings sold during the Fasig-Tipton winter mixed sale.
Glenn Brok of Brook Ledge Horse Transportation signed on behalf of Jack Johnston for the colt, a March 13, 2017 foal consigned as Hip 419 by Blake-Albina Thoroughbred Services as agent for C & S. Bred in Kentucky by Fredericka V. Caldwell and Mitchel Skolnick, the colt is out of the winning Tapit mare See Rock City, the dam of grade 3-placed One More and stakes-placed Big Red Rocket.
Brok said the partners wished to remain anonymous, but added, "I loved him from the minute he walked into the ring. He was a little more expensive than I expected to give."
"He's a beautiful colt," said co-consignor Ron Blake. "(He has) a great walk, very easy to handle, and looks like he could be anything. He's really done nothing wrong and we're very happy with what he sold for."
Blake said the colt was one of two short yearlings Blake-Albina sent to Fasig-Tipton on behalf of the breeders, who are primarily in the Standardbred business. The other, a City Zip colt offered as Hip 342, was bought back for $140,000.
"They own two Thoroughbred mares and they would just as soon not fool with yearlings later in the year if they don't have to," Blake said. "If they can bring a horse that stands out and get the money, they are happy to move on."
According to Blake, the City Zip colt from his sire's final crop will be offered later in the year.
"We loved the horse and we think he will do very well," he said. "There are only about 40 City Zip yearlings left so we think he will be fine."


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BRECKSVILLE, Ohio -- Warrant, Hilton Road: On Jan. 3, police observed a green Chevy Monte Carlo without a front license plate traveling northbound on Brecksville Road. It turned out the Cleveland driver had a warrant from the Parma Police Department.
The car was pulled over on Hilton Road. The officer noted the license plate was on the front dashboard. The driver said the front bracket fell off and he was unable to re-attach it.
The man was arrested and held for transport. He was also cited for not having a front license plate.
Warrant, Interstate 77: On Jan. 3, police observed a gray sedan without a front license plate or working brake lights traveling northbound on I-77.
The Cleveland driver told the officer the car didn't have screws to attach the license plate, which was located in the trunk. It turned out the passenger had a warrant from the Euclid Police Department.
He was arrested and held for transport. Because the officer smelled marijuana, he searched the car, only finding marijuana debris. The driver was cited for no front license plate.
Vandalism, River Road: On Dec. 23, police were dispatched to a Riverview Road residence after its owner called police to report vandalism. The Avon Lake man said he recently purchased the cabin and had returned to make sure the heat was on a month earlier.
When he arrived, he noticed the front door was open and two windows had been broken. There were also pellet holes in the windows. The owner called police and had surveillance cameras installed.
Later, when he returned to the cabin, he found additional windows damaged by pellets, as well as a portable restroom that had been pushed down on the property. The man also said another cabin he owns in the area had damage.
The video revealed two men with ski masks walking with some type of a gun. Police are investigating.If you would like to discuss the police blotter, please visit our crime and courts comments page.


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|Aug. 26, 2013
|Radisys and Telum Announce Successful Integration of an eNodeB in Russia with Compact Evolved Packet Core in California, Delivering an End-to-End LTE Network Solution
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|Radisys Introduces Promentum C2 Server – The Industry's First Ruggedized ATCA Platform For Mobile Command And Control
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|Feb. 22, 2010
|Radisys Partners With Nolam Embedded Systems To Bring Ruggedized COM Express Modules to VME, CompactPCI, VPX and Small Form Factors
|Partners, COM-Express, Aero-Defense


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Les Amours imaginaires (Heartbeats)
(Alliance Films)
Advance word on Heartbeats, the sophomore feature from Quebec wunderkind Xavier Dolan (J'ai tué ma mere), had it as a ménage à trois between Dolan's character Francis and friends Marie (Chokri) and Nicolas (Schneider).
This is a tease, but then so is the movie — in the best possible sense. Francis, Marie and Nicolas are never far from a bed, but the permutations of their passion take many forms that don't always add up to three.
Longtime pals Francis and Marie fall under the spell of Nicolas, a curly blond Adonis type, whom they spot at a luncheon and wrongly assume to be something of a yokel.
Nicolas is from the country and grins readily at many jokes, while Francis, who is gay, and Marie, who is straight, are sophisticated cynics from Montreal. It's not long before both Francis and Marie are imagining themselves entangled with Nicolas, who is far shrewder and more calculating than he appears.
He remains an obscure object of desire, making everyone guess as to what gets him off. Francis and Marie become increasingly determined to command his attention, marking time with one-nighters with other lovers who leave them unfulfilled and longing for Nicolas even more. With Heartbeats, Dolan defies cardiac arrest.
Extras include deleted scenes, commentaries with Dolan and Chokri, a bloopers reel and screenplay notes.
Peter Howell
Winter's Bone
(Maple Pictures)
(out of 4)
There are questions you don't ask and mysteries you don't try to solve in the Ozark Mountains hamlet where 17-year-old Ree Dolly (Jennifer Lawrence) lives with her impoverished family.
Failure to heed these rules, as we learn almost by intuition in Debra Granik's forlorn anti-thriller, could get you beaten, or worse. But Ree needs to know what happened to her missing father.
Winter's Bone, this year's Grand Jury Prize winner at Sundance, confirms Granik's affinity for difficult subjects and her knack for spotting new talent.
The film's dialogue is so sparse and the plot is so lean, it requires acting of exemplary strength. The cast delivers in spades, chiefly in the performances by Lawrence, who is courting awards season attention.
Extras include deleted scenes, making-of featurettes and a commentary by director Granik and cinematographer Michael McDonough.
The Girl Who Played With Fire
(Alliance Films)
(out of 4)
As often happens midway through dramatic trilogies, the story sags and the violence gets ramped up as preparations are made for the grand finale.
It's no different with The Girl Who Played with Fire, the second film adaptation of Stieg Larsson's Millennium Trilogy.
Noomi Rapace returns as Lisbeth Salander, the Swedish cyberpunk hero with nose rings, armpit hair, a torso-length dragon tattoo and an exceedingly bad attitude. She's teamed again with investigative reporter Mikael Blomkvist (Michael Nyqvist) and their combustible chemistry is what keeps the pot boiling — even though they don't get much screen time together.
Salander is on the lam, framed for three murders that Blomkvist knows she didn't commit. An international sex-for-hire ring and a hulking villain straight out of a 007 film add further complications.
Director Daniel Alfredson made this for Swedish TV, and it shows. The grainy digital look suggests a lean budget. The strong central casting keeps us waiting for part three, but not regretting the plans for a Hollywood remake.
Extras (Blu-ray only) include cast and crew interviews and a making-of featurette.


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This the season to be a gamer, Fa la la la la...Sony's PSP has bombarded it self
with quiet a huge library of games this season. Thinking of throwing your PSP
away? Well if you are, here is what "you" the gamer will be missing out.
Metal Gear Solid: Peace Walker
Obscure: The Aftermath
Persona 3 Portable
Undead Knights
Naruto Shippuden: Narutimate Accel 3
LittleBigPlanet PSP
The Last Ranker
FIGURES - coming to a store near you!
quote of the day!
-Kamen Rider Series- All Kamen Rider


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Is it possible to overstate the importance of language in forging friendships across borders? I don't think so.
The trip from Grindelwald to Chamonix required five different trains and one bus. As the crow flies, the distance isn't that far, but getting through the Alps can be a multi-legged, many-houred proposition. On one of the middle trains, we watched as a Japanese couple took their places across from a Swiss gentleman in the seats diagonal to ours. While helping them with their luggage, he began a conversation in Japanese. The look of pure, unadulterated joy on the couple's faces lit up the train. They were on their own, so far from home, and the serendipity of having selected seats next to someone who spoke their language was priceless. Animated conversation among the fast friends continued for the half hour the Swiss gentleman was seated across from them. He pointed out features of the surrounding peaks as our train proceeded down the valley. They laughed and smiled together, heads nodding and smiles widening as I imagined the talk turning to families, travel and Japan. As the train slowed for the gentleman's stop, they exchanged cards and with hands at their sides, gave each other the quick bows of goodbye. It was a heartening and heartwarming scene.
During our stay in Grindelwald, we met a couple that lived outside Dresden in the former East Germany who spoke passable English. They told us that nowadays, all schoolchildren are taught English from an early age but that they hadn't taken it up until they were adults; Russian had been the requirement when they were growing up. It took me aback at first, but then I understood that of course that's the language they were taught. The subjugators demanded that the subjugated learn their language – a sweeping power play, most certainly.
Language is such a delicate art. We've been amused on occasion by the charming use of English by some of the people we've encountered. I overheard an Italian traveler in Rome triumphantly exclaim, "The bull has already entered in the china store," and our guide in Dubrovnik, after she asked us if we were familiar with an anecdote she'd shared about St. Blaize asked, "Is that bell not ringing?" Such endearing errors highlight the delicate nature of language and translations but should never inhibit us from giving another language our best efforts. Learning foreign languages has always helped me listen to English so much more carefully and pay close attention to all the expressions and constructions that might be a bit difficult for non-native speakers to understand.
Ah, languages – we'll soon be back in the land of the quintessential romance language – my beloved French. I may at times speak it like a bull that's entered the china store, but le français has always helped keep my bell ringing.
Pictures of our adventures: http://gapyeargirlgoestoeurope.shutterfly.com


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TVCC Hires New Rodeo Coach
(As printed in the Sept. 29, 2016 Argus Observer)
ONTARIO — Just in time for an upcoming rodeo, a new Treasure Valley Community College rodeo coach has been hired and has started his work.
Drew Pearson, the new full-time rodeo coach and livestock manager at the college's livestock center found out he got the job Sept. 19, a surprise for the man who was one of 17 applicants for the position.
"I was stoked when I found out," he added. "I knew coming in that I had big shoes to fill."
Pearson is coming in to replace former rodeo coach Aaron Marts, who had coached the rodeo team for more than five years before stepping down in June 2016.
"Aaron was a good coach and a big loss to the program," said Jared Higby, TVCC ag department chair in charge of the rodeo program. "He [Pearson], however, will be a good fit from what we've seen of him."
TVCC sophomore and rodeo student Garrett Springer agreed, saying that he thought Pearson could benefit the team.
"I've known him for a while, and he knows his stuff," Springer said.
Pearson comes to his position with 28 years of rodeo experience and is currently serving as president of the Idaho Cowboys Association, a role he took over from Marts. The two, Pearson said, have fought bulls together.
Monday evening was the first day of practice for Pearson and the team of about 48 to 50 TVCC student-athletes. The experience was a little nerve wracking for the man because he hasn't run a college rodeo team before.
"We have a good quality team this year," he said.
Seven athletes were 2015 qualifiers for the College National Finals Rodeo, in Casper, Wyoming.
Because he was hired so close to the season's beginning, Pearson said filling out the necessary paperwork to get his rodeo competitors signed up for upcoming competitions has been a challenge.
Three days of rodeo, Oct. 14-16, are quickly approaching. The first day will be a regional rodeo, followed by a Chukar rodeo on Oct. 15 and Oct. 16, Pearson said.
"We wish we could've hired a coach earlier this summer," Higby said. "But we are confident in his ability and that he won't need a whole lot of training."
The staff, Higby said, was excited about Pearson stepping into the position.
The coach has made it his philosophy to make sure kids don't worry so much about the minute details of a rodeo. Rather, he wants them to "give it your all and let the dice roll when you go out there," he said.
Practice is a big part of that preparation, he said.
"I want the kids to enjoy practice time because it'll come through in the arena," Pearson said.
The new coach seems to understand that his role goes beyond rodeo for the students.
"I'm not just here for rodeo," he said. "I want to see them get their degree. Everyone realizes that there will be a day when they need to step away. I want them to have something to fall back on."
TVCC administration also expressed enthusiasm with the hiring of the new coach.
"We are very excited for our current and future rodeo student athletes to have Coach Pearson joining our program," said TVCC President Dana Young. "Drew brings the experience and a great passion for the sport that will continue to build on the Chukar rodeo program's success."


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Jessi Fahys heart broke when her childhood hero, John Reilly, left Ireland for America. Five years later, when he doesnt come home, Jessi and Mrs. Reilly put their heads together and hatch a plan that includes Johns favorite recipes, the family Bible and Mrs. Reillys closely guarded secret about John. Learn more about this author here: http://www.chadmirand.com Learn more about this book here: http://bit.ly/anxaa9 Historical Western Romance
Friday, July 16, 2010
A Gift From Home C H Admirand Book Trailer
Posted by Unknown at 3:28 PM
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text:
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Our Values
Through its members and its activities the ISIPT seeks to:-
- Encourage the advancement of IPT science and technology that aims to enhance the efficiency, safety and performance of industrial processes; reducing waste, carbon and environmental impact.
- Improve the understanding of IPT science and technology and its appropriate applications and potential consequences.
- Ensure equal and fair treatment of all without discrimination based upon race, religious belief, gender, disability or sexual orientation.
- Encourage professional development.
Through its publication processes and standards the ISIPT seeks to:-
- Facilitate the organisation of regular congresses, symposia and workshops to provide a platform for the presentation and publication of novel advances in the science, technology and applications of IPT.
Re-publication of previous work and malpractice in submissions for publication
Plagiarism in material submitted for publication to any ISIPT event is unacceptable. Plagiarism is defined generally as: "the use of someone else's prior ideas, processes, results, or words without explicitly acknowledging the original author and source". Where plagiarism is identified, and on investigation found to be intentional, this will be considered a serious breach of professional conduct; the paper will be disqualified, and the author(s) will be removed from ISIPT membership.
Members are also alerted to the increasing issue of 'self-plagiarism': the direct re-publication without significant further development of one's own work. The ISIPT treats such submissions as plagiarism. However, newly submitted papers that feature earlier published work as background material with an explicit reference, which add significant science, technology review or experimental or application results, are acceptable and encouraged. Similarly the ISIPT supports the further significant extended development of novel work published from an ISIPT event and presented, with acknowledgement, to a further conference or journal of record.


text:
From our friends at Eagle Brand, here's some really easy and fun treats to make -
Here's the recipe!
3 cups (18 oz.) semi-sweet chocolate chips
1 (14 oz.) can Eagle Brand® Sweetened Condensed Milk
1 tablespoon vanilla extract
Flaked coconut, sprinkles, assorted candies
MELT chocolate chips with sweetened condensed milk in heavy saucepan over low heat. Remove from heat; stir in vanilla.
CHILL for 2 hours or until firm.
ROLL into balls or Halloween shapes; decorate as desired. Chill 1 hour or until firm.
This recipe is good at any holiday, just decorate fudge with festive toppings. The fudge can also be cut or formed into fun shapes.
PUMPKIN: ROLL fudge in orange sprinkles; carve out pumpkin face designs. Use pieces of green jelly candy for leaves on top.
COOL CAT: CUT taffy into triangles for ears; use red hot candies for eyes and nose and sprinkles for mouth shape. Finish with cut licorice pieces for whiskers.
SCARY GHOST: ROLL fudge in flaked white coconut. Add candy eyes.
SPIDER: ROLL fudge into large pieces for body and smaller pieces for head. Add red hot candies for eyes and mouth. Use cut licorice pieces for legs. Top with colored sprinkles on head and body.


text:
MTN has launched and introduced another offer called "MTN YAFUN YAFUN" that gives users the ability to access free WhatsApp weekly Plus 8 times the value of recharge.
With the SIM, you're always eligible to call more, text more, connect more and chat more. The SIM has a lot to offer when it comes to calling, especially when you are a frequent recharge customer.
Minimum recharge is N100 and any recharges lower than that, won't give any bonus. When you recharge N100, you get free N800 as credit plus free WhatsApp for that week.
- Recharge of N100 gives N800 for call and data (WhatsApp).
- Recharge of N200 gives N1600 for call and data (WhatsApp).
- Recharge of N500 gives N4000 for call and data (WhatsApp).


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Venezuela thwart a coup attempt in the country
Follow-up scales NewsThe Venezuelan government announced foiled a plot to stage a coup this week, while the opposition planned to keep up the pressure after the largest protest march organized in more than a decade. The opposition coalition plans to organize more rallies in the seventh of September this to demand a referendum on the removal of the President Nicolas Maduro this year, and by promoting marches in Caracas. But with the procrastination of the Board of Elections in the process Maduro pledged not to carry out such a vote in 2016, it is difficult to know how the opposition to impose the implementation of the referendum. Said Luis Vicente Leon, a pollster of views after the marches Thursday, which was launched by the opposition name (control of the Caracas): "The day that they wanted a rally and peaceful and inspiring, but this success leaves the basic question unanswered, a .. What's next?". At a time when the opposition coalition Democratic Unity announced the agenda for future moves in detail the government collected foreign diplomats to show them how to pamper Many activists arrested and adjust the weapons that there are plans to overthrow Bmaduro force. He said Interior Minister Nestor Riverol diplomats: "foiled coup was planned," the arrest of opposition activists this week led to control of weapons and explosives in a makeshift camp just a few kilometers from the presidential palace. " As after Foreign Minister Delsey Rodriguez said: "Yesterday prevented a massacre" .anthy 29 / A 43


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Medications do not "cure" bipolar. It is a chronic condition. There is no cure. Meds, however, do provide a tool that you can use to do the kind of self-work necessary to manage bipolar symptoms and improve quality of life. As I mentioned previously medications are a part of my treatment plan, as well as regular therapy, a consistent sleep routine, diet, exercise, and the avoidance of known stressors and triggers.
As for living with side effects, they are no joke. Generally speaking, in treating bipolar symptoms the medications are going to inhibit neural function. This has led, for me, in the past, to issues with verbal intelligence as well as the (mercifully brief) development of a stutter. We are always weighing the inconvenience of the side effects with the effectiveness of the meds and making little tweaks here and there.
It can be very difficult to get meds dialed in. Sometimes meds that have worked for a long time seem to stop working. Sometimes side-effects become more problematic and changes in meds and/or dosages are necessary.
I often feel like something of a guinea pig. It is as if we are just throwing things at the bipolar and seeing what works. This is normal. In a way we are. Different combinations of different meds work differently for different people. There is no one size fits all treatment. I'm not saying it isn't frustrating, but it is normal, and it beats the heck out of the alternative.
Recently I had a med change. We took a medication that I had been taking only in the evening and both increased the dose and started having me take some of it in the morning and evening. This particular med change provides a perfect glimpse into what this routine looks like, as an interesting new side effect developed with this med change.
I wake up at 6:00 every morning and take my morning meds at 6:30. What I have noticed with this med change is that I become incredibly drowsy right at 7:30 every morning after I have taken it. This lasts until about 8:30 and then vanishes as quickly as it came.
This is aggravating. I am a morning person generally am at my most productive around 7:30 or 8:00 in the morning. Obviously if severe drowsiness hits at 7:30 I'm not going to be able to get anything done around that time. But I have also noticed that from 8:30, when the fog of drowsiness lifts, until nearly bedtime my quality of life is considerably better.
Being drowsy right at the time you are used to being your most productive is, to put it mildly, an inconvenience. However, the improved quality of life for the rest of the day more than makes up for it.
And that, ladies and gentlemen, is what life with bipolar meds is like. It is a consistent trade off.
The hope is that each trade is worth it.