text:
A Dish Best Served Cold or Bryan's Revenge
Fiction, Blowjob, Consensual Sex, Cum Swallowing, Oral Sex, Romance, Teen Male/Teen Female
Author's infos
Gender: male Age: N/A Location: N/A
Posted Mon 24th of September 2012
The sequel to Spring Break Broke My Heart
A Dish Best Served Cold or Bryan's Revenge
(The sequel to Spring Break Broke My Heart)
By rutger5 (An Original Story - Copyright 2012)
My bleary eyes stared at the computer screen as I watched some Asian girl expertly sucking some guy's cock. The moans sounded tinny to my ears though that was due more to the video's poor production values than my sound system.
For the past sixty hours since arriving from my family's vacation cabin I'd alternated wracking my brain trying to think of how to get revenge with watching a lot of porn. Now before criticizing me for watching porn let me explain why I was doing it. Like most nineteen year olds sex was always on my mind whether I wanted to think about it or not. But ever since witnessing my scumbag father and his no good friends gangbanging my friend Courtney when I now thought of sex the images from that night came back to me. Since before that I'd had major feelings for her every time I remembered it was like a dagger to my heart.
So in order to drive those images from my mind I was watching porn instead while making sure none of the women looked anything like Courtney. It was far from a perfect solution especially since in order for me to think about revenge the reason why I was seeking it would pop up and I'd think of Courtney. So I'd watch more porn to drive the memory away. A real catch 22.
It didn't help that I was surviving the last couple of days on beer and delivery fast food either with a little bit of Mary Jane to take the edge off if I got too drunk. I also had to turn my cell phone off as both Courtney and my mother had tried to contact me repeatedly and I didn't want to speak with either of them but for completely different reasons.
In regards to Courtney there was just nothing left to say. She'd broken my heart and killed our friendship and like Humpty Dumpty there was no putting it back together again. If I kept ignoring her she'd finally have to accept it I hoped.
As far as my mother went I just couldn't speak to her until I could figure out what to say and how to let her know the truth. How do you tell someone 'Mom, by the way that night we stayed at the lake house Dad and his friends had a good old time with Courtney if you catch my meaning. So not only did she hurt me but she betrayed you as well after you welcomed her into your home. Not as bad as Dad did, of course'.
So instead like a coward I stayed hidden in my dorm room with my phone shut off. But no matter how much I thought about it inspiration still eluded me. The only idea I could think of was to show the pictures I'd taken of my dad's friends having sex with Courtney to their wives. Not particularly original and in spite of wanting nothing further to do with Courtney I didn't wish to expose her in such a way.
However it seemed I had no choice but to do so. Since I was unable to come up with a better plan or even another plan at all. So I downloaded the video I'd made that night from my smart phone to my computer. Once there I was able to take screen shots from the video and edit them so either Courtney's face wasn't showing or blur it in the case of Harry Peyser. Since he had only received oral sex from her there wasn't any way for me to show him having sex without her face being there. Then I uploaded the edited pics to my phone and I was set.
First I showered as I was really starting to reek and after shaving and dressing I was ready to go. It was now early Wednesday morning and it was time to act. As soon as I'd left the building and began heading toward where my car was parked I saw her. She must have had the place staked out or been remarkably lucky as I had barely been outside since getting back. Putting my head down I hurried forward but she was able to intercept me before I could reach my vehicle.
"Bryan please, can't I talk with you for a minute?" I heard her ask as she struggled to catch up with me.
Without slowing my pace or actually looking at her I replied "There really isn't anything for us to talk about anymore. I said my piece the other day and nothing's changed since then."
"I know I hurt you Bryan and I hate myself for that…"
"Whatever but we both know I had no claim on you. You're free to do what you want, when you want, with who you want. Only thing maybe is if you're going to fuck a married man its probably best not to do when his wife is in the same house. Kinda fucking rude, you know?"
"I know I deserve that and more" she answered with a sob as I fumbled in my pocket now that I'd reached the car "but if I can explain just a little…"
"No you can't, at least not to me" I told her as I unlocked the door and got into the car.
"So that's it Bryan, its over, even us being friends?"
"Well" I said starting the car "you have a funny way of acting toward your friends I must say. No doubt we'll see each other in class."
With where she was standing right next to my car I was unable to drive off so reluctantly I looked up at her and instantly regretted it. Despite her green eyes being red as tears rolled from them I was as always struck by how beautiful she was and somehow her misery made her even more so in a vulnerable sort of way.
"Please Bryan I see you're not ready to talk now and maybe you never will be and it's all my fault and I have to live with that. But just do one thing for me please if you can. When you're able to, just read this letter I wrote to you, that's all I ask."
She produced an envelope in her dainty hand and held it by the window and I could see my name written on it in her flowery script. Taking it from her I tossed it onto the passenger seat.
"I'm not making any promises but maybe. Now please step away from the car because I have things I have to do."
"Okay Bryan" she said in a sad and resigned voice before turning and walking away slowly.
Fuck! Here I was doing my best to not think about her and she goes and gets me all worked up I thought as I began to drive. It took a few hours to reach the city and it was now almost afternoon. I really didn't have a rational plan on how I was going to approach anyone or what to say when I did but I had to start somewhere. Because of this I first headed for Queens where David Weinstein lived.
My family had been to many parties over the years at his house though it had been a couple of years since I'd attended one. In a way this was going to be the toughest part, excluding how I handled my own family. David had always been a nice guy and had also treated me well. He was more down to earth than the rest of them which was why even after becoming quite successful he had stayed in his old house instead of trading up both his house and neighborhood. But he had made his choice and it was time to pay the piper.
A little while later found me on his front steps ringing the doorbell of his colonial style house. I rang again when no one answered and I was about to turn and leave when the door opened a crack though I couldn't see anyone.
"Who is it?" I heard a female voice ask.
"Yes hello. My name's Bryan Ohrffs and I was hoping to speak with Mr. or Mrs. Weinstein if they're available" I replied.
In response I heard a squeal after which the door opened wider and a face peered around it. The face belonged to a stunning dark haired girl wearing glasses who looked awfully familiar.
"Bryan!" she practically screamed as she launched herself into my arms and hugged me tightly.
For a few seconds I didn't even attempt to think but instead I wrapped my arms around her lithe body and returned her hug while also noticing how nice she smelled. It wasn't until I felt stirrings in my loins that I reluctantly broke our embrace as I studied her face.
"Hey Rachel, it's been a while" I said to the smiling face of David Weinstein's teenaged daughter.
"It's been years" she replied as she took me by my hand and practically dragged me into the house behind her.
Once we were inside she closed the door though she kept a tight hold of my hand. She then led me to the living room and I couldn't help checking out her cute little butt as she did so. Rachel sat on the couch and pulled me down so I was next to her and only after I was sitting did she release me. She was sitting sideways facing me with her long legs folded under her body as she stared into my eyes with her spectacle covered brown ones.
"How are you Bryan? You look good" she told me and her face reddened a little but she didn't look away.
"I'm good Rachel, how about you?"
"Fine" she answered softly "but you didn't say how I looked."
"You look great Rachel, you've umm, really grown up, umm since I last saw you" I told her.
"Do you really think so?" she asked as she pushed her chest in my direction making me swallow hard.
"Oh definitely" I answered and it was the truth.
I'd known her most of my life and since we were kids we'd gotten along well. But though she had always been cute her facial features especially her nose had been somewhat prominent and she also had been tall and skinny as a twig. Now as she'd matured her features had softened and she looked gorgeous with her long, black, wavy hair. On top of that, though she was still on the slim side Rachel had definitely developed some curves and the perfect word to describe her now was willowy.
Her bosom though not large was shapely and the black tank top she was wearing showed it off to great effect. I'd already been entranced by her tight round ass which was encased in a pair of multi-colored lounge pants and her legs were as long as a summer day.
"Cool" she gushed "I'm glad you think so. So how's college Bryan? I'm so excited. I don't know if you heard but I've been accepted to Columbia."
"Wow that's great Rachel, congratulations. College is okay, I'm doing well in my studies" I told her. As far as the rest, well no sense getting into that with her I figured.
"Oh Bryan I'm sorry I forgot to ask you if you want anything?" she asked as she leaned so close I could feel her soft breath on my skin "I mean to drink or something."
"Don't go to any trouble for me Rach" I replied as I felt myself getting warm.
"No trouble. Besides for you - anything. I doubt you remember it but you gave me my first real kiss at my bat mitzvah so I could never say no to you if you want something from me."
Talk about a loaded statement. I wondered if she'd really thought about the implications of what she'd said but knowing Rachel I believe she had. She had always been a serious and intelligent girl though she always did have a good sense of humor as well. Forget about warm though, now the room was hotter than the equator for me at that moment.
"Of course I remember Rachel and I also remember you were a very good kisser even if you were a beginner" I truthfully told her and I saw from her expression that she loved my answer.
"Really you thought that? You don't have to lie to make me feel good. You were very nice to make out with a scrawny thirteen year old, all my friends were sooo jealous I was kissing an older boy. Besides I've gotten a lot better at it since then."
Again I swallowed before replying as she sure was doing her best to tempt me, intentionally or not.
"I'm not lying. I actually thought you were a better kisser than I was at the time. Remember how it ended though when your mom found us, I thought she was going to freak out."
"I know" she laughed as she remembered "but it was better her than my Dad. Who knows how he'd have reacted. But you never answered me, can I get you something? We have juice or water or iced tea I think."
"Iced tea would be nice if it's not too much trouble."
"No trouble at all. Don't go anywhere and I'll be right back."
I watched as she got up and walked toward the kitchen and my eyes feasted on her butt the whole time until I noticed she had turned her head back and was looking at me. She smiled and now she exaggerated the sway of her hips as she continued toward the kitchen.
Damn I thought! If this kept up I was going to say or do something I shouldn't. I was here for revenge on her father not to flirt with her. Once I drank the tea I was going to get out of there and return when she was gone and her mom was home. Rachel came back into the room and she had a tall glass in each hand. But instead of returning to the couch she passed by me though she did turn her pretty face my way.
"Talking about my bat mitzvah got me thinking Bryan. I still have the pictures from it on my computer. Do you want to see?"
When she asked me this she had such a hopeful look on her face that I was unable to turn her down. It probably wasn't the best thing to do under the circumstances but I couldn't refuse her for some reason.
"Sure I'd love to Rachel. It'll be funny to see our younger versions again."
"Well come on and follow me" Rachel replied and she waited until I was right behind her before she started walking again.
All the way up the stairs her butt called out to me and I wanted nothing more than to lean forward and kiss it. I followed her into her room where she put the glasses down on her computer desk and indicated a chair in front for me to sit in. While I sat she went over and closed the bedroom door before returning to stand next to me. She leaned over and turned on the computer while also giving me a great view of the top half of her perky little breasts.
"Do you want to sit Rachel?" I offered attempting to stand.
"Don't be silly Bryan" she replied putting her hand on my shoulder to keep me where I was.
Rachel then turned back to the computer and using the mouse made a few clicks to open her pictures library. A few more clicks and the bat mitzvah file was open but I was unable to take my eyes from the budding beauty next to me. When she turned to look at me she was so close I couldn't help myself. I reached around her waist and drew her to me as I tilted my head and met her lips with mine.
Rachel responded instantly with her hand touching my face as she returned my kiss and she wasn't lying about getting better. Her lips were soft and yielding and within a minute they had parted enough that my tongue was able to slip between them and explore her mouth. During our kiss I managed to turn the chair so we were facing one another and once I had I was able to wrap my other arm around her tiny waist as well.
Her tongue wrestled with mine when without warning she straddled the chair as she sat on my lap. Now her arms twined around my neck as we continued kissing and I tried to prevent it but I could feel my lust growing. When I broke the kiss she made a disappointed whimper but after I gently bit her slender neck it turned to a contented purr.
My mouth worked its way down to her shoulder and I could see goose bumps rising on her skin. She tasted like flowers and sweat and innocence to me. My hand grabbed her neck as I kissed her on her mouth hard and insistently. Pulling her body against mine Rachel then pressed her breasts into my chest while she subtly shifted her hips further inflaming my lust beneath her.
"Damn Rachel, you are driving me crazy" I murmured into her well shaped ear.
"I've dreamed of doing this Bryan for so long" Rachel whispered in reply as she gyrated faster "but what's that I feel."
"You must know what it is. You caused it."
"I know and I'm sorry Bryan."
She didn't seem sorry. In fact she continued teasing me by squirming about on my lap while now delivering little love bites to my neck. This continued for a while as we drove each other crazy. I was hard as a steel rod but somehow I was happy just kissing her. It was Rachel who escalated things when she climbed from my lap eliciting a disappointed groan from my lips. That changed when her hand reached down and rubbed the bulge in my pants.
"Lets get your pants off" Rachel implored me while licking her luscious lips.
Not needing to be told twice I moved quickly. I raised my ass off the chair so I could pull my pants down and once I did Rachel knelt before me. She took my hard dick in her warm hand and tilted it in her direction while smiling wickedly. Then leaning forward she licked the swollen head causing a gasp from me.
For the next five minutes or so Rachel continuously licked my cock. Sometimes she ran her tongue the length of it, starting at the base and working up to the now slippery tip. But she also concentrated on just licking the head at times and she even licked my cum heavy balls until I wanted to scream. She'd yet to do more than use her tongue on me but I was more turned on then I ever remembered being.
"Ooh Rachel you're driving me so crazy" I told her after she'd just used her tongue to lick up some pre-cum that was oozing steadily from my hole.
"Good, but you just wait" she answered with a wink.
Next while keeping her beautiful eyes locked on mine she opened her mouth wide and engulfed my head and kept going. Her mouth slid down my shaft until my head reached the back of her mouth at which time she pulled back. Her tongue teased the underside of my swollen cock as she began to bob up and down taking me to her mouth's limit each time.
Rachel then allowed some saliva to escape her mouth and flow down my erection until it reached her hand which was wrapped around the base. Now she began rapidly pumping what didn't fit in her mouth using the saliva as a lubricant and driving me close to the edge.
My heart was now racing and my breathing becoming rapid in spite of the fact that I was sitting there motionless. She pushed me closer and closer to orgasm and it seemed as if she wasn't going to stop until I exploded and it wasn't going to be much longer before I did. My hand stroked her hair appreciatively as I started to moan. Right before I totally lost control I warned her.
"Rachel I can't take it any more. I'm going to cum!" I gasped out.
Pulling her mouth from me she replied "Yes! I want to see you cum Bryan!"
As she said this her hand was like a blur stroking me and now it was squeezing up to my head and right below it. I doubt a cannon or a volcano had anything on me as the cum erupted from my cock. The first blast shot high in the air before falling down and landing in her hair. The second spurt hit Rachel's glasses as well as her forehead after which she took my head back into her mouth.
During my orgasm her hand continued stroking me while I shot rope after rope of cum. Rachel sucked on me as if I was a very thick straw and she continued even when no more came. Finally she released me from her mouth although she continued to lick me for another minute making sure she swallowed every drop. Finally she stopped but as I watched Rachel removed her glasses. Holding them by her mouth her tongue licked off the cum that coated the lens.
She then smiled and said "Yummy."
"Damn Rachel that was…incredible! Is that what you've been learning at that fancy school you go to?"
Rachel attended an elite, very expensive private school in Manhattan that was very similar to the one on the TV show Gossip Girl. That was the one extravagance that her father was willing to support as it benefited his little girl.
"No of course not Bryan. That's silly. But I did learn some tricks from some of the girls I know there."
"Well thank them from me" I told her half seriously.
She giggled at my answer while picking up a box of tissues and handing them to me.
"To clean up yourself a little Bryan."
"Wait Rach, I was hoping you'd let me return the favor and maybe help you make a mess" I told her hopefully.
For a second it looked like she was thinking about what I'd said but she then slowly shook her head.
"No I can't Bryan, not now anyway. I really shouldn't have done what I did but I couldn't help myself. Seeing you unexpectedly after all this time I went a little crazy. I'm glad I did it because at the least I've opened your eyes about me. Before this if you even thought about me it was as some little girl and now you know better. But if I let you do that now it would be a mistake."
"I just want to make you feel as good as you just made me feel. I wouldn't do anything you didn't want me to."
"I know that Bryan. I'm just afraid once you started I wouldn't want you to stop. And I'm not ready for that right now. Sorry. But now you know how I feel and if you're interested you know how to find me plus I'll give you my cell number and e-mail address."
"Okay" I told her as I wiped myself off before pulling my pants up over my unruly and still half hard dick.
She wrote on a piece of paper and handed it to me.
"If you ever want to talk or anything. I know I'm still a high school girl and you're surrounded by college women and everything…"
"It's not like that Rachel. I will definitely contact you" I told her.
Things did feel a little awkward now as we walked downstairs together. Both of us seemed lost in our thoughts a little and we weren't sure what to say. But as we headed to the door Rachel suddenly stopped and looked right at me.
"If you don't want to, just say so but I have an idea Bryan. My prom is coming up and I was wondering if you might want to go with me. You wouldn't have to pay for anything. I know it's probably a silly idea so say no if you want."
"Rachel, that is definitely not a silly idea. I'd love to take you if you'll let me."
It was another fifteen minutes before I left her house as when she heard my answer she squealed loudly and hugged and kissed me. That kiss led to another and then another and by the end we had to tear ourselves apart before we wound up naked on the floor.
Now as I drove I remained hard because of her final words to me. Right on her doorstep after we kissed goodbye she whispered into my ear.
"Bryan, if you want you have plenty of time to back out of this. But if you don't I can promise you that you won't regret it. I'm hoping that's the night I give myself to someone for the first time and if it's you then it's almost certain to happen."
So as I drove into Brooklyn the thought of being Rachel's first kept me aroused to say the least. But I couldn't worry about that now as I was on a mission. I was heading to Borough Park where Mitch Katz lived with his family.
End of Part 1
As always a big thanks to those who read, enjoy, comment and/or vote on my stories. PM's are also cool.
Keep an eye out for the concluding part to this story and if interested in my other stories posted here then click on my name in yellow at top of story or my link in sig on forum.
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24 comments
anonymous reader
2012-12-11 20:47:45
Hoping that he gets better revenge on the other men that had sex with Courtney and I will bet right now he will fuck his Mom (and, no, I have not read the next one). I want revenge that will hurt them financially and in other ways. At least castrate them if nothing else. Write a third one if necessagy, I love good revenge stories. Fuck his dad up good, it was mostly his fault. I don't mind if he gets back with Courtney, she made a bad mistake but first love is strong.
anonymous reader
2012-10-24 04:35:48
Yeah that's what I'm tailkng about baby--nice work!
anonymous reader
2012-09-30 11:54:56
To previous commentor a Jewishboy has a bar mitzvh and a Jewish girl has a bat mitzvah but they are kind of the same, coming of age stuff.
anonymous reader
2012-09-30 03:43:30
I thought only Jew men had bat mitzvih's. Good story but light on anything too sexual. It's like Star Trek 1, a neccary step to better things.
anonymous reader
2012-09-28 18:33:46
good lead-in, but light on sex as it stands on its own
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subset: commoncrawl


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WHEN the bomb under the Hakoah Club failed to go off as planned, police were left with a vital clue that would eventually lead them to the ''15 May'' terrorist group and the prolific terrorist Mohammed Rashed.
NSW forensic officers found the timing device used had been left ''almost intact''.
The officer in charge of the case, Ron Stephenson, said experts found that the casing was ''of an epoxy resin material in the shape and size of a matchbox. Inside the resin had been pressed a wiring circuit with a wire protruding from each end of the device.''
In an article written in 2000, he revealed how an American expert visiting Australia in early 1983 for an air security summit had told NSW police he believed similar devices were being held by the FBI.
On August 11, 1982, a bomb exploded under the seat of a teenage Japanese boy on a Pan Am flight to Honolulu, killing him and injuring several others. FBI agents took more than 70 exhibits from the aircraft including, Stephenson wrote, ''an epoxy resin cased timing detonation device''.
On August 25, 1982, an unexploded device was found on another Pan Am aircraft while it was being cleaned in Rio de Janeiro. It had a similar timing device.
Stephenson went to the US with the Hakoah Club timing device in an aluminium case. It was taken to the FBI explosives unit.
The FBI expert compared the devices and in his official report said: ''Fragments of wire, string, tape, metal and potting material taken from the Sydney device are identical with the Honolulu and Rio de Janeiro devices. There can be no doubt that the … devices came from the same source.''
Stephenson recounted how he was told that a member of the 15 May terrorist group had just been detained in Europe with yet another similar device and was assisting authorities.
In 1987, indictments were filed against Rashed and two others from the 15 May movement, who were all on the run. Rashed was arrested in Greece the following year. US requests for his extradition were refused and he was tried in Greece under the Montreal Convention and jailed for eight years for the killing of the Japanese teenager. He disappeared after his release in December 1996 before being arrested by the FBI in June, 1998.
Four years later, in a deal with the US authorities, he pleaded guilty and started co-operating with authorities.
Stephenson, who has since died, believed Rashed came to Australia and was involved in the December 23, 1982, attacks. This is one of the key lines of inquiry now being pursued by the new NSW police investigation.
Stephenson never gave up hope the case he led would be solved. He finished the detailed article published 12 years ago by saying: ''Are we any closer to catching the bombers of the Israeli Consulate or the Hakoah Club? In police parlance, inquiries are continuing.''
Indeed they are.


text:
We've already got some pretty raging cases of Tetris eye, tennis elbow, Space Invaders index finger, and runner's
knee 'round the office, but iPod thumb? Not to be
confused with BlackBerry thumb or PlayStation thumb, your little white friend could very well be the cause of discrete
repetitive stress injury according to Carl Irwin of the British Chiropractic Association. He set the record straight
for the Scotsman on Apple MP3 player inflicted pains: "The action needed to move the wheel on an iPod is totally
unnatural and effectively separates the joint in the thumb every time you use it." His patients apparently have had
iPod-related RIS issues not only in their thumbs and fingers, but as far up as their elbows and necks. Well, it makes
sense really; we have been saying for years that the circular motion of the scroll wheel is at best mildly
uncomfortable. Ok, so who's spearheading the next round of Apple lawsuits. Any takers?
[Via TUAW]
Gotta case o' the old iPod thumb, do ya?


text:
2012 1005 019 Bushcrafter
if it hasn't sold, would you mind flipping it on its spine and posting a picture? then another shot looking straight on to the blade flat and handle. I need a better idea of how much swell is going on.
I'll also come back tomorrow and see what you post in yourfriday sale series.
thank you


text:
Im a max novice and im trying to make my favourite additive synthesizer. The concept is its not going to be a "performance synthesizer" with aftertouch and cc controllers, its rather going to be a synth for offline rendering "wavetables" for use in external samplers, mainly kontakt and nnxt since this have automapping and pitchdetection, though im using wavelab pitchdetection (when autosplitting) My idea is extensive use of envelopes for everything from morphing between basic waveforms to more "THX" sounds, also with extensive use of panning and anything i manage to implement(with envelopes) :) If anyone have some links to other maxMsp synthesizers that have similar features, or links to theory,resourcres regarding additive synthesis that is useful for a novice, i will be very happy!
me thinks
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Updated from its original posting on 2011-11-25
In forex trading, it is very easy to get lost in the game. You get on your trading platform, try to get some pips, and in the process you usually forget the most basic risk management practices. Here are five ones that are usually overlooked.
1. Check you orders… then double-check your orders!
Electronic trading has made it very easy for traders to execute trades. However, because of the ease and simplicity of electronic online trading, the chances of erroneous commands also rise significantly. Having a well-thought-out trading plan would be useless if you do not correctly input your orders.
In May 2010, the financial market experienced a huge crash due to a "fat fingers" event. A trader in a large trading firm mistakenly sold $16 billion worth of future contracts instead of just $16 million.
Other traders who saw the order thought that something big was about to happen, so they sold too. This resulted to a collective intraday drop of $1 trillion in the U.S. equity market. Needless to say, the trading firm, as well as those holding on to stocks, lost a lot of money.
Double, triple, even quadruple-checking your order is very important in avoiding costly and unnecessary blunders. Make reviewing your commands part of your routine. It will just take a couple of seconds of your time!
2. Always have a trading plan.
You'd think that all traders would have a trading plan by now. I have talked about having a trade plan many times in my previous blog posts. Unfortunately, a lot of traders still trade impulsively.
There are traders who trade completely on emotion and irrationally get into trades without thinking it through. At the very least, you should have a plan on where to enter or exit your positions. By doing so, you limit disastrous emotional reactions to adverse price movements.
3. Take profit on your winning trades.
Another commonly overlooked risk management practice is taking some of your profits off the table while the price action is still in your favor.
I know it's tempting to ride a trend with a full position all the way to your profit target, but taking off a part of your position limits your exposure to potential volatility. After all, the saying "The trend is your friend… until it ends" didn't come from nothing, did it?
Let's take the STA strategy or any other scaling technique for example. Let's say your trading plan calls for adding to your original position and moving your stop loss after a certain number of pips. If you take some off of your position midway, you may at least end up with a small win even if that trend suddenly reverses on you.
4. Take a step back from trading.
Do you feel like you're in a trading rut? Are your fundamental and technical biases off more often that you'd like to admit? If you said "yes" to these questions, then you probably just need to take a little time off from trading.
What's good about staying away from the markets completely is that you're not emotionally invested in any position. This usually allows you to reset and see market themes and chart patterns from a renewed point of view. And sometimes, a break will help you realize what you did wrong in your last couple of trades.
So take a step back, try to resist the lure of pip-making for a while, and you'll most likely come back with a refreshed mind and a new and improved trading plan.
5. Withdraw money from your account.
While turning a couple of thousand bucks to a multi-gazillion trading account is a big confidence booster in trading, it's still advisable to withdraw some of your money regularly. For one, additional capital usually exposes you to impulsive decisions like trading with larger positions or overtrading.
Unless your trading goal calls for increasing your position sizes or your number of trades, withdrawing some of your money is one of your best bets at limiting risk. Besides, haven't I told you often enough that being a consistently profitable requires your focus on the process and not on profits?
Take some of your moolah from time to time; take a vacation with your partner or your friends; buy something fancy for yourself, and enjoy the hard-earned fruits of your labor.


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To the editor: The evolution of politicians to public liars is the only real threat to America. Al-Qaeda and the other manufactured threats that keep our tax dollars flowing to the "military industrial complex" are strictly kindergarten compared to our politicians. Nowadays, they even dramatize their lies with props.
To the editor: Our family would like to extend to the streets and roads crews a well overdue thank you to all of the workers who keep our roads safe and clear of ice and snow. Although we haven't had much this winter, it is always a comfort to see a snow plow going up the road after bad weather. Although we live in the county, we believe the city streets are done just the same. These workers don't get the thanks they deserve, but we want them to know how much their work means to us. God bless, and keep up the great work.
To the editor: What happened to the recycling idea? We haven't heard anything about it lately. I hope the fiscal court and Judge-Executive John Wayne Conway stick to their guns on this project because I think it is a good idea. All it needs is some of the rough edges worked off of it. Instead of fussing and cussing our elected officials, we need to look at and study the projects they come up with and, when they come up with a good project like this, we need to support them in any way we can. That, in my view, is what makes things work.
To the editor: I was repulsed, if not surprised, to learn of the recent founding of the Lawrenceburg Junior Cotillion. The establishment of the Junior Cotillion presents a fine example of the perpetuation of archaic mentalities that have left the South falling behind the rest of the country for the past century. The history of the cotillion is a nauseating one, marked most notably by the desire of the Southern elite to flaunt their wealth and by the tradition of objectifying women and teaching them how to "behave."
To the editor: The Senate hearing on Benghazi was a microcosm of the gross ineptness that has led America to the brink of moral and financial ruin. Democrats and Republicans alike showed little real interest in unveiling the truth.
To the editor: To the editor: I would like to respond to the letters addressing my piece that appeared in the Jan. 23 edition of The Anderson News. Thanks very much to the Christian's response to my article about gun sense and extremists. I submit to the public my position concerning religious extremists is substantiated by the letters. The religious right, through its own solipsism, ethnocentrism, fear and intimidation impedes democracy by authoritarian dominance and believe the so-called sinners should be dominated by the righteous.
To the editor: After laughing at the recent letter from the atheist who is backing gun control, I discovered that some did stay in there long enough to read the article. I would not have because it was nonsense and lost my interest as being total babble from someone who was trying to impress all of us with his huge verbiage and rhetoric. I am only responding because it did bother a friend of mine. I took it as nothing more than science fiction.
To the editor: With the State Legislature now in its 2013 session, Kentucky citizens can only hope that state leaders act quickly and responsibly to solve a state crisis. The unfunded liability of the Kentucky Retirement Systems (KRS) is growing worse each year. Several variables can and do affect the financial conditions of KRS, but one that has been of concern to us for nearly two decades is the General Assembly's intentional underfunding of their employer contributions to the pension systems.
To the editor: This in regard to Yossarian Riley, the atheist who wrote a letter to the editor in last week's paper. The atheist has written long-winded retorts expressing himself with engaging words, that are strongly opinionated, and in total opposition of a true and living God.


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Meet Laura DiSilverio
"I loved the feeling that I was doing something important, that I was part of something bigger than me."
Laura DiSilverio, 49, has two daughters (ages 12 and 14). She was an intelligence officer and spent twenty years on active duty before retiring in 2004.
Hometown: Colorado Springs, Colorado
Where did you serve? Colorado, Texas, Virginia, Alabama, Pennsylvania, Pentagon, England, Thailand and Korea!
Why did you decide to join? I joined the Air Force in large part because my father had a 28-year career as an Air Force pilot. I also joined because I majored in English at Trinity University and didn't know what the heck kind of job I was qualified for (besides teaching). The recruiter offered me Public Affairs or Intelligence as a career, and I chose Intelligence because I thought it sounded James Bondish and cool. Military intelligence work is fascinating, but doesn't bear much resemblance to what you see in spy movies!
What's the hardest part? The hardest part is, hands down, the separation from family during deployments.
What do you love most about it? The dedicated, talented and wonderful people. People in the military form a family that's incredibly supportive and are "there" for each other in a way I don't see as much in the corporate or non-military world. Even though I've hung up my uniform, I still feel like I'm part of my Air Force family. I also loved the feeling that I was doing something important, that I was part of something bigger than me.
How does your family feel about it? I'm lucky because my husband supported my AF career and followed me around the globe after we got married, willingly leaving one job and finding another wherever we went. He also stayed home with our kids when they were young . . . a gift to them and me that I am still in awe of. (He is an AF Reservist, so he understands the demands of the military life.) I think my girls were proud of what I did, although they didn't like it when I had to travel and be away from them.
What's it like being a female service member? In many ways, it's like being a man service member; i.e., serving your country, moving frequently, taking on high-stress jobs, being away from family. However, it takes a lot of energy for a woman to operate in a primarily male environment (as it does for men to operate in a primarily female environment, I'm sure). You communicate and relate differently and to be effective, a woman has to take on traditionally male characteristics: being assertive and/or interrupting others, not being huggy or touchy-feely and not crying or getting too emotional. (I recognize that this is true in many corporate or other non-military jobs, too.) I didn't realize how not-me many of my behaviors were until I retired and could go back to hugging anyone I wanted to, or crying when I felt the urge.
What do you want most out of life? The answer to that seems to change as I age, but right now I want to raise our girls to be independent, responsible citizens, love my hubby more with each passing year and make people laugh with the mysteries I write. (http://www.lauradisilverio.com )
What's something you wish all American knew about our troops? Military men and women are smart, dedicated and immensely capable. They think defending this country is important, and they do it at great cost to themselves and their families. Sometimes they give up their lives or their health to keep the rest of us safe. That's amazing, when you come to think of it. How many of us would give our lives for a stranger, a dude in Detroit or a woman in Walla-Walla, or for anyone other than a spouse or child?


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ESMO 2014 Congress – precision medicine in cancer care
Madrid, Spain - 26 Sep - 30 Sep 2014
ESMO 2014 was a record-breaking congress for ESMO and the oncology community. Compared to ESMO 2012 in Vienna, the Madrid Congress saw a 24% increase in abstracts submitted (2,220 vs 2,745) and a 22% increase in attendees (16,202 vs 19,809) who travelled from 134 different countries.
An enormous amount of cutting-edge clinical research following the theme 'Precision Medicine in Cancer Care' was presented during the Congress. Attendees benefited from the largest programme ever with presentations given by the top experts in oncology. Practicing precision medicine means we are all working towards a common goal—improved patient outcomes. That was the ultimate goal of the Congress.
Thank you for making ESMO 2014 a great success!
Webcasts are online for ESMO members. Event attendees whose registration included webcast access have access to the congress webcasts for six months following the event.
News Articles
Interested in what happened during ESMO 2014? Read our news articles here
Webcasts & Presentations
All webcasts and/or presentation slides from ESMO 2014 are now online!
Watch the latest videos from Madrid, summarising the events of the day
Congress Infographic
Take a look at our ESMO 2014 infographic: the numbers are sure to impress
Photo Reportage
We've kept the ESMO 2014 photographer busy over the past couple of days. View the highlights here!
View the full ESMO 2014 programme here
Congress Daily Newspaper
The Congress daily contains original articles reporting on congress-related news with highlights from the educational and scientific programme.
Press & Media
View the ESMO 2014 Press Releases here


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Nikon Coolpix S700 Review
Review Date: May 15th 2007
Author: Gavin Stoker
Leave a comment about this Review
Ratings (out of 5) |
Design | 4 |
Features | 3 |
Ease-of-Use | 4 |
Image Quality | 3 |
Value for Money | 4 |
There are plenty of style-orientated digital compacts out there, so Nikon has its work cut out in trying to make an impact, especially as, slightly awkward to control �controller� aside, everything about the solid-feel, metal build Coolpix S700 is as you�d expect to find it, with little to actually distinguish it from the crowd. On a positive note, the lack of extra gimmicks at least means that the S700 is easy to use, Nikon�s on-screen menus are clean and clear and the S700�s functions clearly designated, plus even if the screen does suffer in bright light, you can take a snapshot with the minimum of fuss � which is, along with the fact that this camera looks outwardly stunning � in truth all its target mass market audience are going to be buying it for. The only stumbling points to reaching said audience appear to be that you can only find the Coolpix S700 in-store at upmarket department store John Lewis in the UK (which has the silver version we tested for a slightly pricey �269) or tax free branches of Dixons (which boast the black). That said, a quick internet search found prices as low as �218, which could help sway some wavering voters in the direction of the Nikon Coolpix S700.
PhotographyBLOG is a member of the DIWA organisation. Our test results for the Nikon Coolpix S700 have been submitted to DIWA for comparison with test results for different samples of the same camera model supplied by other DIWA member sites.


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Foreign Exchange Students
Nutrition Services Division Management Bulletin |
To: Sponsors of the National School Lunch and School Breakfast Program, County Superintendents of Schools, Diocesan Superintendents of Schools |
Number: 97-121 |
Attention: Food Service Directors |
Date: October 1997 |
From: School Nutrition Programs | |
Subject: Foreign Exchange Students |
This Management Bulletin transmits information received from the United States Department of Agriculture on foreign exchange students' eligibility for free and reduced price meals.
School Nutrition Programs receives many questions each year as
to whether a foreign exchange student is considered to be a household
of one. The answer is "No." A foreign exchange student
is considered to be a member of the household in which he or she
resides. This policy is consistent with the information given
on page 30 46 of the Eligibility Guidance for School Meals
Manual Eligibility Manual for School Meals.
If households in your district believe they are participating in a program having a legislative provision excluding their income when determining eligibility for an exchange student, please obtain as much information as possible about that program and contact your Nutrition Services Division representative or the Field Services unit.


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By NEMS Daily Journal
NEW ALBANY – A child was hospitalized Friday night after accidentally shooting himself in the head.
According to New Albany Police Investigator Chris Robertson, a 4-year-old child discovered a gun in the car while in the parking lot of Professional Foam in the Industrial Park. While playing with the gun, he shot himself in the head around 4 p.m.
Robertson said the child was airlifted to Le Bonheur Children's Hospital in Memphis around 5:30 p.m. and as of 8:30 p.m., he was breathing on his own and his vitals were stable.


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Cincinnati Reds second baseman Brandon Phillips' diving catch from Monday night's Reds-Nationals game was simply unreal. Add in the fact that it kept a potential run from scoring in the bottom of the 12th and this play has got to be SportsCenter Top 10's No. 1 on Tuesday.
Even Kirk Herbstreit was impressed.
What a play by @DatDudeBP here in the bottom of the 12th to keep the Reds alive!! #Top10 should be #1 if they end up winning. #Airbourne
— Kirk Herbstreit (@KirkHerbstreit) May 20, 2014
Good luck quitting this Vine.
[via @lukezim]


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International News Mexico: Criminalizing HIV Transmission Faulted by ExpertsJuly 12, 2010 Even as international experts condemn the practice, criminalization of transmission of STDs has taken hold in Mexico. There has been no move to enforce such laws, which is generally believed to be why there is no impetus to remove them. The international community has long spoken out against the criminalization of HIV transmission. In 2007, a document entitled "Ten Reasons for Opposing Criminalization of HIV Exposure or Transmission" received the imprimatur of UNAIDS and the UN Development Program. The document reflected the position of a coalition of advocates on HIV/AIDS, human rights, and gender issues. "The push to apply criminal law to HIV exposure and transmission is often driven by the wish to respond to serious concerns about the ongoing rapid spread of HIV in many countries, coupled by what is perceived to be a failure of existing HIV prevention efforts," the document states. World health leaders are expected to revisit the issue when they meet July 18-23 in Vienna for the 18th International AIDS Conference. Inter Press Service 06.29.2010; Emilio Godoy Using Respondent-Driven Sampling in a Hidden Population at Risk of HIV Infection: Who Do HIV-Positive Recruiters Recruit? This article was provided by CDC National Prevention Information Network. It is a part of the publication CDC HIV/Hepatitis/STD/TB Prevention News Update.
Add Your Comment:
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Internet search results. Be careful when providing personal information! Before adding your comment, please read TheBody.com's Comment Policy.) |


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Scooter Scott |
I have played tabletop RPG's since the 80's, MMO's since the mid 90's... That said I am both excited and apprehensive about this particular MMO... I WANT it to be great; the BEST actually... So I wanted to share my experiences, and hopefully others will chime in too.
The good:
Star Wars: Galaxies had an awesome player based economy system. With the extensive crafting skills from Pathfinder RPG, I think this would be great to carry over. Especially a system where the best gear can only be created by the players; not by defeating some enemy.
Guild Wars 2 has a great system for having an individual story for each character, including choices made at character creation. If the traits system is going to be involved this could be a way to immerse the player in the game more fully... Of course, from the sound of it, that is already going to happen anyway... I am just listing what I like about a few MMO's.
Rift has made an absolutely beautiful world to be involved in, and the auto party system for world events is particularly cool. At least that way party based skills and abilities become much more widely applicable in areas where you really don't have time to think about adding people helping you to the party.
The bad:
Conan... enjoyable game... If you don't mind people camping on spawn points and killing you as soon as you pop into the game... If there is a non-PVP part of the game, I never found it. Coming from someone more interested in the PVE type of environment, PLEASE don't make the game solely PVP.
The Ugly:
WoW is an extensive game, and horribly popular, so please don't think I am insulting it... If the graphics weren't so cartoonish for both the world and the characters, I would probably have played it a lot more.
Just a few examples of what I would like (and wouldn't like) to see from Pathfinder Online... Hopefully many, many more people will add to this thread. Together, with how open to the ideas from community this project has already been, I really think this could be THE MMO of the future.
Harrison Goblin Squad Member |
Final Fantasy XI (with Star Wars: The Old Republic and Guild Wars 2 coming it at a very close Second and Third) had some of the best story writing I've ever seen in an MMO, and while I've admittedly not played very many of them, the ones I have played have been really bad. All three of these games have stories that revolve around you, you are the central point of the story and a driving force behind the narrative.
In Final Fantasy XI, you had a cast of well-developed and interesting characters that followed you in the narrative and you grew to care about each one of them and what happens to them. In addition, there's not a single storyline in FFXI that you can't experience. While two (off the top of my head, maybe more) require that you change your allegiance to a particular nation (an act that has no penalties aside from monetary), you're never locked out of experiencing some part of the game based on something like your class or your race.
In Star Wars: The Old Republic the only really memorable characters are your crew mates, but one of the biggest enjoyments of the narrative is not just how it changes to big decisions, but how it also changes based on the conversations options you pick. The crewmates are all very unique and have their own opinions and preferences about how things should be done and depending on how you act around them can influence how much they like you. A crew-mate that is very scientific and technologically oriented might prefer it if you prefer science and hard facts, but dislikes you if you're more spiritual and prefer using The Force to help you solve problems (which makes it kind of hilarious as this crew member is paired with the Jedi Consular, which is a very spiritual/"power of the force" class).
Guild Wars 2 is a mixed back of the above. You get to make big decisions that impact the overall story (including choices you make about your background) and you can kinda sometimes get different dialog options depending on your personality. You run into a number of characters that are interesting and memorable, but they tend to vanish from the spotlight pretty quickly, either because their stories continue elsewhere that's not the main quest or they die or they're just not needed in the story anymore and kind of forgotten. A strong enough mix of the good that it doesn't make the bad as bad as it could be.
DC Universe Online tries to have a story that's like the three examples above and really kinda falls flat with it (at least as far as I'd been able to play before the constant in-game advertisements to upgrade to a paid subscription drove me nuts, so for all I know, it gets better later on). You start out with a promising idea: your character is more-or-less important to the plot and you get one of the big-name DC super-heroes or villains to act as your mentor character. However, after you finish the starting area, this whole plot seems to vanish, and you're just stuck going off and helping other DC main characters with whatever random tasks they need help with.
In World of Warcraft, your character could be pretty much replaced with a card-board cutout of you and the narrative wouldn't suffer in the least. With the exception of only a couple starting zones (only the Worgen and Goblin ones come to mind, and I've not cared enough about the game to renew my subscription and fork over the cash to play Pandaria), which do indeed put you in a plot-important role, any semblance of a narrative comes to a grinding halt as you're immediately supposed to shoot through the level-up process as fast as possible so you can get to the endgame and sit in dungeon queues all day so you can get gear to sit in raid queues all day, etc. etc. Each zone does have an overall story (some more than others), but so very little you do has any actual impact. The worst offender are the stories that take place in raids, where all of the hard work you do is instantly forgotten as some big-name NPC comes in to claim all the credit for the destruction of the bad guy for himself (case in point: Tirion Fordring, who does jack-s$$@ for 90% of the fight against the Lich King, only to come it at the last 10% actually do something and is then given all the credit for the kill). "Random Adventurer" in a footnote about the event should not be the legacy you are given in a story.
But what does it all mean?
In an ideal situation, in the areas where Pathfinder Online does indeed have a story (aside from all the player-made content that is kind of the driving-force behind sandbox MMOs), it'd be really damned nice if the story was focused on you, you could alter the story reasonably with given decisions to make it more unique to you, and the cast of NPCs that are with you for the ride are all interesting, well-developed and memorable.
Now, that doesn't mean you have to do all the story stuff on your own, far from it; while FFXI, SWTOR, and GW2 all focused on you for the narrative, you could have allies along with you for the ride to experience your story along with you (in a few areas in SWTOR, your party members could even chip-in and influence the stories themselves, and in GW2, apparently if you and your ally were on the same part of the story, your allies could accept your version of the story as their own so they could progress along with you, though admittedly I've not seen that in action).
Marthian Goblin Squad Member |
I couldn't really care less about "cartoony" graphics. World of Warcraft is pretty tame in "cartoony" graphics compared to, I dunno, about every other Anime MMO in existence. I believe the reason for said graphics is to appeal to the widest audience.
Although what I'd like to see is little to no grinding, which as far as I know, they are clearly making sure PFO doesn't become a grindfest.
One example:
I feel like it's a sandbox trapped inside a P2W MMO.
Ryan Dancey CEO, Goblinworks |
Nihimon Goblin Squad Member |
Ethelif Goblinworks Executive Founder |
Ryan Dancey wrote:It's fully voiced by the players.There's a part of me that really wants to read this as confirmation that there will be integrated voice chat that allows players to be heard by other players nearby. That part of me is kind of weird :)
I shutter at the thought of a small female halfling with the voice of a 40 year old dude.
Xein Goblin Squad Member |
Harrison has pretty much said all that I wanted to say.
I want a character that feels like a character, not just Random Adventurer.
WoW had the most clearcut roles and a fastpaced combat system that kept you thinking.
DCUO had great gear customization in the "style" system. You could skin anything you have worn onto anything you are wearing. Much more user friendly than WoW's transmog system which is both clunky and a gold sink.
SWTOR focused on the experience and story and spent maybe 10 minutes on the mechanics and combat systems.
I agree that a player based "plot" should be the most important, but almost as important is the lore behind the world we live in. It helps immersion so we'll feel more comfortable creating that "plot" ourselves.
BlackUhuru Goblin Squad Member |
Nihimon wrote:I shutter at the thought of a small female halfling with the voice of a 40 year old dude.Ryan Dancey wrote:It's fully voiced by the players.There's a part of me that really wants to read this as confirmation that there will be integrated voice chat that allows players to be heard by other players nearby. That part of me is kind of weird :)
Please no in-game voices chat!!!!!!!!!! Talk about immersion killer...
Onishi Goblin Squad Member |
Ethelif wrote:Nihimon wrote:I shutter at the thought of a small female halfling with the voice of a 40 year old dude.Ryan Dancey wrote:It's fully voiced by the players.There's a part of me that really wants to read this as confirmation that there will be integrated voice chat that allows players to be heard by other players nearby. That part of me is kind of weird :)
Please no in-game voices chat!!!!!!!!!! Talk about immersion killer...
I will vote the opposite way, In the end 60% of players will wind up using voice chat anyway (It's too huge of an advantage for PVP, instances etc...). From my opinion in DDO and other games with built in voice chat, the only real change is the quality of PUGs goes way up. Namely because as long as one player in the group can call and direct the group, everyone else falls into line. That just dosn't work with text (as by the time he's finished typing "Don't touch the" someone's aleady touched it. When in guilds/groups etc... people will use it, but it isn't common to invite people you just met to a guild vent server (and walking them through connecting takes too darn long in many cases) so to a large degree, people avoid random groups whenever possible.
DDO on the other hand I loved joining groups of people I never met, talking with them etc... and for the cases of people who don't want to speak with voice... no biggie, I doubt chat is going to be removed. One leader in the group is really all that is critical to have. So the 40 year old man halfling, can talk in text, while the seat of the pants directions are called by someone who works better for it.
BlackUhuru Goblin Squad Member |
Sorry Onishi but I disagree...
1. This is a Sanbox, no LFG Themepark WOW bank sitting waiting for pugs.
2. PvP will be one of two situations, either small groups of guild mates or a large organized group of settlement raiders.
Both of which will use ventrilo and will not be pugs.
3. When did installing ventrilo or Teamspeak become difficult?
4. In Game voice chat is rarely used, mostly from solo players and has nothing to do with organized game play.
5. Waste of resources and money! I rather have housing...
6. Just my opinion...
limsk |
The Good
The character creation in City of Heroes/Villains and Champions Online - is a wonderfully engrossing online game in itself. There's something very satisfying about being able to tweak your online appearance just the way you want it or go wild trying to make a costume that would cause nausea and blindness in nearby viewers.
In-game conveniences like mailboxes, auction houses, banks, guild tools make WOW so painless, especially if you have a number of characters.
Open partying in Warhammer Online. In any of the game event quest locations you could just join anybody else doing the same quest without all the whispering and messing about with party interface.
The customizable interfaces of WOW.
The Bad
Faction reputation grinding in WOW. Please no more kill a mob for +1 reputation. Ever. I don't even remember what the end reward was anymore, but I do remember painfully those thousands of mobs and hundreds of quests to finish the reputation grind.
The Ugly
The whole raid-to-upgrade and bind-on-pickup design philosophy of endgame WOW. I ran raids for two years as raid leader and am totally burnt out on the whole raiding experience and would not care to do it again.
BlackUhuru Goblin Squad Member |
MicMan Goblin Squad Member |
If players start to feel burnt out on a game that was their daily hobby and social circle for many years then hate sets in quite often.
And WoW burnt out more people than most other games had players and yet is still going strong.
Back to topic:
The good
Partiing in Warhammer Online
Public Quests in Warhammer Online
Flying in Aion
Group oriented combat in DAoC
RvR in DAoC
The bad
Crafting in WoW, Aion and most other "sit and watch a bar" systems
The ugly
"Best loot for the best" system in Warhammer Online
Southraven Goblin Squad Member |
On Auto-partying features.
It is a very mixed blessing in my eyes.
Yes it is absolutely convenient for quickly teaming up with others to take down a threat.
However, it removes a need to talk to people, and both Rift and GW2, whilst excellent games in their own right, kind of suffered because of it. Zerg monster parties where no-one says a word are quite common.
If people don't have to talk to each other, they often won't, and it seems counter-intuitive to the game style that Pathfinder is looking for. So I would suggest that you not implement that kind of feature.
Samrae Goblin Squad Member |
Nihimon Goblin Squad Member |
Izzlyn |
The bad - mailboxes, auction houses, menial tasks (so called quests), click option stories, cut scenes, solo adventurer tuning, mini maps, quest markers, lack of engaging mechanics, excessively redundant voice acting. All games fall victim to many of these streamlined features that detract from immersion or my personal taste. A few would probably fall more into the ugly category for me.
The good - questing early on in everyquest, where you had to actually read, reason, and respond appropriately. Then you actually had to decipher the locale, form a group to travel and gather the items or complete the task. Trade zones with person to person interaction. Group adventurer tuning and mechanics that made soloing impossible or a serious setback.
The ugly - anything that takes away from long term character development, the multi-player aspect of adventuring, or invalidates risk vs reward. Guild wars 2 is a shining example of all 3. And my most hated aspect of fantasy mmos - cross genre contamination - like steam punk bleeding into pure fantasy settings.
Harrison Goblin Squad Member |
The amount of people bashing on World of Warcraft makes me think they either could never afford it or just didn't know how to play.
I did, for about two years, and I was good at it (my raid's main healer [Holy Paladin, if you must know] before the guild jumped ship to a server with better raid progression). For a theme-park MMO, WoW did a lot of things right (how could it not have, as it's survived this long), but in terms of the presented narrative, it was terrible and I feel it's only gotten worse.
The most important plot in Pathfinder Online is the plot that emerges as the players meaningfully interact.
It's fully voiced by the players.
This is a bit of a mixed bag for me. I can definitely appreciate wanting to put the "story" in the hands of the players (naturally, as it's a sandbox MMO), though I'm more than a little skeptical that there won't be any narrative presented by the developers.
Are we never gonna see things like even just holiday events? Will the Pathfinder Iconics never appear for anything?
Gondolin |
This may have been mentioned here or on another thread so, apologies if I repeat a comment previously made.
Why I don't play WoW. Saw the game at walmarts for 60 $ only to realise that you can't use it on its own. To play you had to pay for a monthy fee.
Why I play Guildwars I : because, I pay 60$ for the software and can actually us it to play.
If I have to pay to play your game, don't charge me money to download the software or buy cd's.
What I liked less about Guildwars I was the level cap. I didn't do 1/2 of the missions I recieved befor I was maxed out.
Right now, my computer is to old, but I hope that if I buy a new one, it will be able to handle PFRPG online....
Elth Goblinworks Founder |
1 person marked this as a favorite. |
I'm just currently eagerly awaiting whatever crumbs of information Ryan and his crew have to share with us. I don't want to list goods or bads of themepark MMOs because I don't really want this game to be anything like them.
I want a skill based game: Check
I want Pathfinder inspired art direction, game and world: Check
I want a true sandbox economy: Check
I want deep dark immersive dungeons, true labyrinths, a maze you can get lost in filled with traps, monsters and treasure to sell back at town (or get robbed trying to cart it all back)
I want a truly risk = reward fantasy environment where venturing into the wilderness might bestow wonderful treasures but those treasure and more could be lost in the process.
CaptnB Goblin Squad Member |
I want a true sandbox economy: Check
Yeah, as long as they don't make the same mistakes as EVE Online. I quit playing in 2009, things might have improved since but back then:
1- Implants could not be manufactured by players and only given as mission rewards. It resulted in solo mission grinders controlling the market. Implants were way overpriced.
2- Named loot was better than manufactured Tech 1 and way too easily available. Again there were too many solo "ratters" stock-piling and reselling named modules. In certain areas, it totally killed the Tech 1 market.
3- Tech 2 monopolies. It just sucked.
Speaking of sandbox economy, if the rules stay true to the tabletop, I don't know how I feel about magical items being only craftable by spellcasters. The best a Fighter can do are masterwork weapons and armor right? Enhancing a weapon to +1 requires Craft Magic Arms and Armor, which in turn requires Caster Level 5th.
Onishi Goblin Squad Member |
Speaking of sandbox economy, if the rules stay true to the tabletop, I don't know how I feel about magical items being only craftable by spellcasters. The best a Fighter can do are masterwork weapons and armor right? Enhancing a weapon to +1 requires Craft Magic Arms and Armor, which in turn requires Caster Level 5th.
Per every description of the crafting and harvesting system, there is no intention to make it anything like the tabletop system, materials will need to be harvested, and need a seperate skill to refine, and the crafting and harvesting themselves will not be directly done by the PCs themselves, The skill the PCs train in is a skill to manage NPC workers, meaning that the PC himself's archtype etc... is irrelevant to what he/she can craft.
Andius Goblin Squad Member |
The most important plot in Pathfinder Online is the plot that emerges as the players meaningfully interact.
It's fully voiced by the players.
I really hope you consider using voice for whatever NPC interactions we do have though. Not professionally paid actors, but community submissions. I know for me having an NPC in PFO that is voiced by me would have me hopping to do it for free. I don't think I am alone in that sentiment, and running a Teamspeak, I can tell you there are some great voices in this community.
Nihimon is one that comes to mind.
Southraven Goblin Squad Member |
Ryan Dancey wrote:The most important plot in Pathfinder Online is the plot that emerges as the players meaningfully interact.
It's fully voiced by the players.
I really hope you consider using voice for whatever NPC interactions we do have though. Not professionally paid actors, but community submissions. I know for me having an NPC in PFO that is voiced by me would have me hopping to do it for free. I don't think I am alone in that sentiment, and running a Teamspeak, I can tell you there are some great voices in this community.
Nihimon is one that comes to mind.
Fully voiced is tricky though. Nihimon could do a stellar job (and I agree having heard his voice on the video he could do it pretty well), but, opening it up to players creates it's own issues. Take me, if you haven't noticed by my posting times, I'm Australian. I would imagine most people would find an Australian accent somewhat jarring in a medieval fantasy world.
And if I did do it, and then stopped playing, and they needed to add dialogue to the character I had voiced, what do they do then? Get someone new to completely redo the character? Would that not also be a little off-putting when your friendly neighbourhood australian goblin suddenly becomes British? Or Russian?
Not that I am against the idea per se, I simply recognise that it's ongoing maintenance is something that can be difficult and I would understand if they would rather spend the resources and time on other avenues.
DeciusBrutus Goblinworks Executive Founder |
Ryan Dancey CEO, Goblinworks |
Alexander_Damocles Goblin Squad Member |
MicMan Goblin Squad Member |
avari3 Goblin Squad Member |
IMHO Fantasy online gaming is on a divergent timeline akin to Back to the Future Part 2. When I was playing NWN for a good 2-3 years in a closed, co-op, player generated setting I thought the future of gaming was going to be some sort of Nirvana. It was PnP gaming taken to the next level. But then powergamer- min/maxer Biff stole the sports almanac and here we are 10 years later with Biff's casino (World of Warcraft) in the center of the online fantasy world and a desolate waste of smaller imitations surrounding it for as far as the eye can see.
So while I can say there has been some good games that I have tried, there hasn't been any GREAT games. Pathfinder online has the makings of that but we will see.
The Good:
Age of Conan. I entered the game when it was a year old so I didn't witness the legendarily awful release it had. Good graphics and sound really do go a long way when you are playing a game as much as you play an MMO. The mature setting was great, it was based on one of the best settings ever made. The PVP was very good, chopping another player's head off never got old and the sieges were a step forward even if they had technical failings. All in all i was entertained for a good year. But it had problems too. In the end it was just a better WoW. The dreaded endgame with mindless raiding, the button mashing and the overall concept that gave RP'ers very little to hang their hats on. And of course it was a tank/heal/dps game, another curse that WoW bestowed on the genre.
Guild wars 2. It's the bounce back girlfriend. The sex is boring and you know you will leave her soon, but in the meantime, she never pisses you off, is low maintenance, laid back and she has a pretty face. I'm perfectly happy playing it until something I really love comes along.
The bad
SWTOR Maybe it was the expectations. It was extremely engaging for exactly 3 months (the 4 man dungeons were really good)and then overnight it just felt like WoW and that is really how I gauge games nowadays, "How long before it fells like WoW?" If it didn't have a subscription fee or take up a ludicrous 45GB of space I might still be playing it every now and then, but it's a game that just isn't worth the commitment. The excessive VA was really, really not needed, save it for big events and dungeon story modes thank you.
The Ugly
DDO The graphics were really bad and a pure hack n slash co-op is just not up my alley. I played it for 3 days.
WoW When I say graphics are bad people have to understand I am not talking about in technical terms, I am talking artistically. WoW is not an eyesore because it is clunky it's an eyesore because it has absolutely no sense of beauty or taste. Add to that being the progenitor of everything wrongs with the genre today; monthly subscriptions to grind your brains out, endgame raiding and the tank/heal/dps trinity. WoW is not just an abomination of a bad game, it is a blight to online gaming history and people 20 years from now will laugh very hard at those who spent 6 years playing it.
Izzlyn |
Agreed, Micman. Tho I never played sw, in general it seems too much money is being spent on concepts borrowed from sp rpgs that actually detract from immersion in mmos. Story, cutscenes, cinimatics, vo, and in some cases music, are the worst offenders. If given the choice they will be muted or turned off / ignored entirely.
@Ryan: I'd much rather a 10th of that would be cost used to create a full and robust sound effects library. To me this is where the focus should be on improving the immersion quality of any game world. For a fraction of the cost, and far greater impact. It's weird running through game worlds hearing footsteps and little else. The same sword sound replayed over and over no matter which weapon type you use and so on. Even tho millions were spent on vo, the sounds that should matter fall flat usually.
Glutton Goblin Squad Member |
I'm going to chime in with two simple things that need to be in a pathfinder game.
Traps. DDO trap system was the best thing about it, rest of the game was a little clunky
/face and /stick. Present in EQ and DAOC they where left out of a majority of later games. These commands did what they sounded like, and were vastly useful. I suspect they where removed because of fear of botting and such, I suspect the crowd that will pick up pathfinder online will not really fall into that category (maturity level wise).
Onishi Goblin Squad Member |
I'm going to chime in with two simple things that need to be in a pathfinder game.
Traps. DDO trap system was the best thing about it, rest of the game was a little clunky
While I like traps, and I've seen several quotes from Ryan making strong implications that they will indeed exist. Outside of modules I would not expect the same level of depth in traps as DDO had. Namely in that many of DDO's traps were clearly designed with the same dungeon in mind, which also lead to the huge flaw in DDO's traps. Namely that, in a party of 5, 95% of the time, at least one person in the group has run it before, and will shout out the trap location 5 minutes before you approach it.
PFO at least from my understanding, since dungeons will appear and disapear randomly... I find it highly probable that a good portion of their internal content will be randomized. Meaning good and bad things for traps. Good is that no players should know where they are before the start. Bad because the traps won't quite be as smoothly perfectly set for the instance in question.
Jiminy Goblin Squad Member |
The Good
The character creation in City of Heroes/Villains and Champions Online - is a wonderfully engrossing online game in itself. There's something very satisfying about being able to tweak your online appearance just the way you want it or go wild trying to make a costume that would cause nausea and blindness in nearby viewers.
Absolutely agree with this statement. CoH/CoV were just incredible with the amount of detail you could choose when creating characters. The availability of a wide array of skills was also great.
Now, we see the introduction of the personal story in GW2 to accompany the great character creation. This is one of the aspects I really enjoy about the game and will keep me playing a little while longer.
I also like the World v World in GW2 (and RvR in DaoC).
The bad
Gear treadmill.
Please do not introduce better gear with better stats every quarter/half year. This is one of my biggesy pet hates in online games. I don't mind long term goals, and I don't mind some grinding, but 'new' stuff appearing every few months that makes all your current gear redundant is just a game killer ihmo.
cattu |
The Good
1) JBoots (run speed buff), Orb of Shadows (invisibility), etc... non-stat items that add utility. Granted, the nerfed versions were probably better for game balance. (pre-nerfinstant cast on click vs nerfedshort cast time)
2) Random buff timers for strong utility buffs. Invis vs undead in LGuk brings back fond memories. Charm spells included. It added variance. I'm sure many would disagree on this one. ;)
3) Armor/equipment sidegrades. Click abilities or utility uses for some armor pieces. I used my darkness snare leggings(?) long after the stats no longer mattered on my necro. Swapped out gear depending on the situation due to alternative on wear utility. Even old gear could take forever to get outdated.
4) Keyrings! Even No Rent ones (disappear after logged out for 15 min). Tower of Frozen Shadows comes to mind. (Velious era)
5) East commons tunnel bazaar. (Player driven economy in a not so player friendly economy world. This is a "good" in spite of the game, not because of.
1) Siege Engines. While their implementation left much to be desired, I'd love to see them again.
2) Dyes. Minor gold sink, but allowed a certain amount of freedom in your look.
3) Abilities that triggered off effects. You dodged? This ability is available to use for 5 seconds. Parry? Block? Same concept. Hit ability A, abilities B and C are now usable. More dynamic melee combat. B or C could be anything from a snare, stun, cleave, increased damage, debuff...etc. Less about a "rotation" and more about utility/situational awareness.
SW:Galaxies -
1) Player driven economy.
2) Houses
Eve -
1) Risk vs reward. Encouraged smart(er) play. You learned very quickly to only fly what you could afford to lose.
2) Player driven economy. With the exceptions CaptnB mentioned.
3) Character creation, although it really didn't mean much in game play as you're hardwired into a ship for nearly everything. More detail can lend more "bonding" with your character. That said, it frustrated the heck out of some people... Many a lopsided newbie face. :D
WoW -
1) Transmorg (yes, like many of these, it's not specifically wow's, but I'm only commenting on games I played.) I think I would have liked the DCUO version better...
The Bad
I'll just second what Jiminy said.... Extreme Gear inflation seems to be a leading cause of the arms race between players and developers. I don't have to have an extra 1600 agility on a trinket... That way the boss doesn't need 2 billion more HP, the armor of a sherman tank, but is a caster... Mechanics/options > straight stats.
The Ugly
Pick 83 berries, collect 32856723 fangs off the rare leopard (that there is a whole valley of), and 1 white bunny foot (8 hour rare spawn drop, shares loot table with 8 other items. White foot is 1% drop rate)
Jameow Goblin Squad Member |
I tried to get into WoW three times, but frankly, by level 25ish I was so bored I just ended up not logging in again. Also, the number of people that treat WOW like it's a job or a chore "I can't come out tonight, I have a raid" or "i have to leave by 4, got a raid on" - it seemed to stop being a game and started being a necessary task. All because they needed the right stuff from the right place to do something else they actually wanted to do.
In an mmo I don't like to be the centre of attention, I don't think the players should be the main character in the world. It's kind of like reading a version of lord of the rings where every single person is the legendary Aragon.
Story is nice, it's nice to feel like you're contributing to the world, but to have the world revolve around you? While simultaneously revolving around everyone else? I find it very difficult for rp. You essentially have to ignore the storyline because of the awkward fact that everyone you meet has a nearly identical history.
Karnov Goblin Squad Member |
The Good - Investigation quests from The Secret World. These were essentially puzzle/adventure game quests that would have you deciphering clues, cracking codes or googling ISBN # for books etc. While some were sometimes very obtuse, they were an excellent change of pace from all the other combat oriented quests.


text:
The Pennsylvania Turnpike's eastbound lanes are closed in Bensalem, with traffic diverted to Route 1, following an accident Friday morning.Credit: Getty Images
The eastbound lanes of the Pennsylvania Turnpike are closed in Bensalem Friday morning due to an accident involving three tractor trailers and two passenger vehicles.
The accident happened after 6 a.m. just past the Route 1 exit, 6ABC Action News reports.
All eastbound traffic is being diverted to Route 1. The report indicates the eastbound lanes are expected to be closed for at least three hours.
One of the tractor trailers involved in the crash struck the Jersey barrier dividing the eastbound and westbound lanes, sending chunks of concrete into the westbound lanes and causing traffic delays on that side of the highway.


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Dream Suite
this wiki
Dream Suite | |
| |
Service | Dream walking |
Provides | Visit other towns, patterns |
Hours | All day |
Appearances | NL |
Regional names | Institut du rêve Casa del sueño Schlummerhaus Casa del sogno |
The Dream Suite (also known as the Dream Mansion) is a building that is introduced in Animal Crossing: New Leaf. It is run and operated by Luna, who also makes her debut in the game. It must first be built, which can be achieved by talking to Isabelle when she is first seen sleeping at her desk in the Town Hall. She will make the suggestion shortly afterwards as a project.
Once built, it can be found in Main Street next to Club LOL. Luna provides the service, by allowing the player to access the towns of other players or provide their own.
Creating the dream world
To create a dream world town representation, the player must first upload it to the Internet. The process can be done by sitting down on a couch inside the suite. The player then goes through a series of short questions, such as allowing their used patterns to be copied by other dream dwellers. Designs should not be shared if they contain inappropriate symbols or language. This requires Internet to work.
After the creation of the dream world, other players will be able to visit it. It can also be updated once per day. Updating will overwrite the existing town with a recent version of it and reveal how many times it was visited by other dream dwellers. As well as the previous statement, updating the player's Dream World rendition of the town will give the player a reward of 5,000 Bells.
If the dream world is not updated or visited for a very long time, it will be automatically deleted from Nintendo's servers. This will wipe every collected data of the dream world including visit counts.
Dream walking
Dream walking allows the player to access dream versions of other players towns, which costs 500 Bells a visit. It does not require the other player online to allow them access. This is different to inviting a friend to visit or being invited to a town, because they do not see the other player. Not all towns are available to visit, because some players may disallow town sharing.
There are different ways to access Dream Towns. Luna will say the following sentence, then the Player is given a choice of responses they can use to reply to the question:
"Now then, why don't you start by telling me what kind of dream you want to have?"
— Luna, Dream Suite
- I'll leave it up to you!
- Input Dream Address.
- I'll search for one!
- Actually, I'll pass...
By letting Luna choose, the player will be taken to a random Dream Town. They will be told the Dream Address and the name of the town for future reference. However, if the player responds by inputting a Dream Address, the player will be asked for a 12 digit code. If the Player chooses to search for one, they can search for a town through a selection of options:
- What they should dream.
- Town name
- Player name
- Region
- Cancelling the request.
The player can do mostly anything within the town except access Main Street, the Town Hall, Re-tail, the Campground or The Roost. Any actions that the player makes does not affect the other Player's world as this only emulates it, creating a vandalism free way of sharing towns. Also, the Player will not be able to bring back any items they pick up in the Dream Town.
Wendell can be found walking around in the dream town. When talked to, he will allow the player to obtain patterns that are used by the other player. He will only give out patterns from the town if the player has made the pattern themselves. Also, Wendell will only appear if the player author chose to make their patterns available.
- Nintendo of Japan's official dream address is 0000-0100-0017.
- Nintendo of North America's official dream address is 5700-2038-6151.
- Nintendo of England's official dream address is 7900-2106-3477.
- A male player (if talking to them) would have the voice of a jock villager, a female player (if talking to them) would have the voice of a peppy villager.
Locations | ||


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NOTE: THIS WEBSITE IS LEFT LIVE FOR ARCHIVE PURPOSES, BUT PDF::WRITER HAS BEEN DISCONTINUED AS OF APRIL 15th, 2010. PLEASE USE ITS SPIRITUAL SUCCESSOR, PRAWN INSTEAD. IF YOU ABSOLUTELY MUST USE PDF::WRITER, THE FINAL LATEST OFFICIAL CODE IS ON GITHUB HERE., BUT IS COMPLETELY UNSUPPORTED. IF YOU HAVE QUESTIONS, FEEL FREE TO CONTACT US ON THE PRAWN MAILING LIST.
PDF::Writer for Ruby provides the ability to create PDF documents
using only native Ruby libraries. There are several demo programs
available in the demo/ directory. The canonical documentation for
PDF::Writer is the 95-page manual, manual.pdf
, generated
using bin/techbook
(just techbook
RubyGem users) and the manual file manual.pwd
Development for PDF::Writer is hosted on RubyForge in the Ruby PDF Tools project.
PDF::Writer 1.1.2 may be downloaded from the release page on the Ruby PDF Tools project.
PDF::Writer requires both Transaction::Simple 1.3.0 or later and color-tools 1.3.0 or later. Once these packages are installed, PDF::Writer can be installed with:
% ruby setup.rb
Alternatively, you can use the RubyGems version of PDF::Writer available as pdf-writer-1.1.2.gem from the usual sources. The gem knows its dependencies on Transaction::Simple and color-tools and offers to install them.
If you are using the RubyGems version of PDF::Writer, it is recommended that you download the demo programs from the RubyForge site for PDF::Writer.


text:
Glimpse of our Christmas
3:36:00 PMAlthough this Christmas, we couldn't make it home for Christmas since I am not suppose to be traveling, it was nice to having good friends around. Here is a lil glimpse of our Christmas dinner get together with our friends.
The girls, the guys were too shy to take pix :D
Happy holidays!


text:
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text:
The New York State Thruway Authority has decided against a 45 percent increase in tolls for trucks and will instead reduce operating costs by $25 million this year and with fiscal reforms of $130 million over the next three years, officials announced Monday.
Thruway Authority board members approved the moves as part of the authority's 2013 budget.
The authority will reduce its workforce by 6 percent, or 361 jobs, by the end of 2013, it said. It also will reduce significantly discretionary travel and overtime expenses, and freeze managers' salaries.
The authority also plans to eliminate reimbursements paid to the State Police for its Thruway patrols.
The possibility of a toll hike on vehicles with at least three axles has been criticized by state business organizations that cited its potential impact on the economy.
"We are very pleased that the Thruway Authority has withdrawn its ill-advised 45 percent truck toll hike," said Brian Sampson, the Rochester-based executive director of the Unshackle Upstate coalition of businesses and employees.
"Had it gone through, it would have done tremendous damage to the upstate economy."
Sampson challenged the Thruway Authority to find ways to cut costs to make the Thruway financially viable.
(c) 2012 Rochester Business Journal. To obtain permission to reprint this article, call 585-546-8303 or email firstname.lastname@example.com.


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A few years ago I had a tremendous opportunity to visit Australia and hunt for gold there. The geology of the gold deposits there was somewhat different from what I was used to here in the US. I learned a lot about greenstone belt gold deposits while prospecting them in person, and it was an amazing trip. I heartily recommend Australia to any prospectors who have the money and the desire to visit. Recently I was offered something very different—an unusual opportunity to join a group of people visiting West Africa and the greenstone belt gold deposits there. This area has become the target for gold exploration by many mining companies, and a tremendous number of new finds have been made in recent years. The gold deposits of this area are not well known, so let's take a closer look. There is no place on this planet that has not been explored at least to some extent for gold, but there are places that have been looked at only in a cursory way. Because of political unrest, poor access, easier and better prospects elsewhere, and a whole lot of other reasons, exploration in much of the West Africa area has never been done before with modern technology and geologic tools. Things have changed somewhat in recent years as some (not all) of the countries in this area have recognized that they can benefit from orderly development of their natural resources. These countries have rewritten their mining laws to modern standards and set requirements for ownership such that the mining companies can make a good profit and local citizens get good paying jobs. Meanwhile, the government can generate income as well. The result is that many gold mining companies are sitting up and taking a real interest in this area. The goldfields of western Africa are spread across a number of different countries, so many different small nations are involved in this new gold rush. There are parts of 17 nations touching the goldfields in this area. They include Benin, Burkina Faso, Cameroon, Côte d'Ivoire (Ivory Coast), Ghana, Gambia, Guinea-Bissau, Guinea, Liberia, Mauritania, Mali, Niger, Nigeria, Senegal, Sierra Leone and Togo. Many of these nations are little known to our readers, but each has their own laws and culture. All the different governments can be daunting for mining companies to deal with, but companies are coming to this area because there are large and undiscovered bodies of gold ore here. The potential of each country for gold finds also varies considerably. Some of them have already become important world producers of gold. While South Africa remains the country that produces the most gold on the continent of Africa, the second most productive is Ghana, third most productive is Mali, and fourth most productive is Burkina Faso. All are in this West African greenstone belt area. Ghana, Mali and Burkina Faso together are now producing a total of about 6.7 million ounces of gold per year. In the last few years, the known gold resources of the US have actually gone down as we mine out more than we discover, but in western Africa, the known amount of gold ore in the ground has increased nearly 60%. Last year I wrote about how small-scale, artisanal miners are rocking the world of gold production, and this is a part of the world where millions of individual miners are actively working. I expect to see some of this myself while I am there. These countries are among the poorest in the world and the lure of making a few dollars a day digging for gold with hand tools has attracted a huge number of people who work the deposits on the surface by their own muscle power, manually crushing the weathered rock and extracting the gold with gold pans and mercury. Many governments are concerned about mercury use, as the miners often handle it in an unsafe manner. Mining companies sometimes have serious difficulties when small-scale miners invade their properties and work the richest parts of the surface deposits. This problem varies quite a bit from country to country. Small-scale artisanal mining is a brutal life, but the local residents are amazingly poor. Gold mining has fed millions and brought an influx of money and benefits to countries that are destitute. In addition to the fine-sized, hard rock gold the individual miners work, there are also nuggets. Some operators are using metal detectors to find them in a way similar to the big gold rush that occurred in Sudan a few years back. Nuggets here are not as large and the publicity is not as great as Sudan, but the geology is similar and some good gold is being found in this part of the world. The advantage of metal detectors is that they release no mercury into the environment, but the disadvantage is that they cost so much more than the typical resident can afford. Some of these small miners are also starting to discover the potential of dry washing rich placers to recover fines not normally seen by a detector. As noted above, a lot of mining companies, from smaller exploration outfits up to the larger big time operators, are setting up for work here. Commercial exploration often makes use of the exploration of the native miners who dig and test the ground extensively in their search for paying deposits. Drilling of the areas found by the small operators to search for deeper extensions of the surface deposits has led to a number of valuable finds—even deposits containing multiple millions of ounces of minable gold. It does seem humorous to me that the geologists in their search for ore are out chasing the gold rush to see what the artisanal miners have located. In part, this is due to the fact that only limited information on the geology and deposits of these countries is available. Exploration is complicated by poor rock exposures due to deep weathering and poor access roads. Most mining companies need to send out their own staff and generate their own information before they can even get started. Geophysical methods, including magnetic and electromagnetic surveys, have been helpful in delineating rock types and contacts. Because of the lack of existing information, the geologists are making use of whatever information they can get their hands on, and this includes the success of individual miners who are working in the area.
© ICMJ's Prospecting and Mining Journal, CMJ Inc. See Terms of Use for more information.
Other Articles in the Issue:
Subscription Required: The Bawl Mill • Breaking Rock the Old School Way • My Lucky Month of March • Gold Rush in the Congo—Part II • A Journey Into the Silver Peak Range • Ancient River Channels of Trinity County • Which Nugget Detector Should I Get? • Liberty and the Phoenix Mine • Confluence Placers • Spanish Gold Ledge Still Producing Gold • Nevada Mining Tax Cap Repeal Clears Committee • Melman on Gold & Silver • Mining Stock Quotes and Mineral & Metal Prices
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text:
Earlier this year, Nintendo released a 3DS firmware update that allowed the device to record 3D videos. Uploading the videos to YouTube without editing them will end in disappointment, because they won't look right.
Nerd Mentality checks in with a comprehensive tutorial to help 3DS owners put their videos online and make them look the way they were intended.
The 3DS doesn't allow you to upload videos directly to YouTube, so you'll first have to transfer the file to your computer. From there on, the technical details fly over my head, so I'll quote the tutorial:
So what you need to do is take the video you have now and change it into a 1920×1080 video displayed in side by side 3D with a H.264 AVC video encoding. Again, if you don't know what this means, don't worry, that's what this tutorial's for!
So there you have it. Just do what you're told and everything will work out OK.
TUTORIAL – How to Get Your Nintendo 3DS 3D Video to YouTube and Display PROPERLY in 3D [NerdMentality via Kotaku]