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Welcome to my blog, where I take pleasure in words and pictures, be they my own or those of others. I'm a creative individual, and the crafty side I explore on my 'other blog', Picking Up The Threads, which I hope you'll visit too. I'm sure you understand that I have sole copyright of my original work and any of my contributions, so please ask if you want to use them. A polite request is rarely refused. So, as they used to say on the BBC's 'Listen With Mother' radio programme, many years ago: "Are you sitting comfortably? Then we'll begin."
Saturday, 21 December 2013
A Fairy Mary Christmas Everyone
This is my Mum, Mary, in about 1925, dressed in a fairy outfit made by my grandma out of crepe paper. Mum has just celebrated her 93rd birthday and is well-known to long-standing followers of this blog as she is the star of so many posts, often accompanied by my Dad.
She joins me in wishing a Happy Christmas to everyone who has supported Hanging on My Word by visiting and leaving such lovely comments this year. She gets to read them all and has three of my 'Sepia Stories' books which she enjoys re-reading. Here she is with the latest issue on her birthday last month. Number four will be in her Christmas stocking. She also has 'The Best of Sepia Saturday' which she says is a really good read.
You can find out more about this fairy and my mother-in-law, also called Mary, and how they came to be dressed up as fairies in Mary the Fairy. In the meantime, we are taking a break over the Christmas holiday period and we will be back with more sepia stories in 2014.
There are more stars over at Sepia Saturday. Go and see what Christmas cards other contributors have posted. You'll to find some shining examples to see you through the winter nights.
16 comments:
My Mom turned 95 in May & absolutely will not entertain the idea of even having a simple computer-type for email only, so I print out all my Sepia entries & mail them to her. I'm thinking I should buy her the Sepia Sat. #200 book! Love the picture of your Mum in the fairy costume. What a treasure to have.
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Career Services
Graduate Schools
Your Bachelor's degree from Emerson College gives you numerous skills to start your professional career in the communication and the arts fields. While you might be relieved to finally be done with projects and papers, many graduating seniors desire to continue their educations for advanced degrees, either as extensions of their current degrees, or in radical new areas.
An advanced degree can be a great addition to your professional portfolio, but it is not right for everyone. There are many factors to consider.
Think about the following points when you are considering going to graduate school. Feel free to speak with a Career Services Counselor, a faculty member, or trusted mentor.
Am I confident in the field I am considering pursuing an advanced degree in?
- Research the field, look at industry websites and company websites of employers that peak your interest.
- What types of jobs do you come across when researching? Do the job descriptions sound like work you want to do for a long period of time?
- Try an internship in the field to make sure you like the work environment if you have not done so already.
- Conduct Informational Interviews with seasoned professionals.
What will I gain from pursuing an advanced degree NOW?
- Will the classes/program requirements of an advanced degree give you more experience or new knowledge that differs from your undergraduate degree?
- Are the experience levels for the jobs you are looking for something you can gain from further education?
- Can you build your experience by starting with an entry-level position?
- Remember: employers seek a combination of education and experience.
What will I gain from working for a few years before starting a graduate program?
- Many people in the communication and arts fields are very successful with a Bachelor's degree and many employers value experience.
- Will the work experience you could gain in these years help you more than additional education?
- Will you be a stronger candidate with 3-5 years of work experience and an advanced degree?
Am I taking the easy way out?
- Am I afraid to job search?
- Am I unsure about pursuing a job in the field I received my Bachelor's degree in so I want to pursue a different academic venue?
- A graduate degree takes a lot of time, money, and effort; it can be a very frustrating process if you are not choosing this pathway for the right reasons.
Researching Graduate Programs
- Talk to alumni or current students of the programs that interest you
- Speak to Admissions Counselors to discuss program details and admissions requirements
- Talk to faculty members and academic advisers at the institutions that you are considering
- If possible, schedule campus visits to see the school and the local area; go through an admissions office to schedule an appointment or current students/faculty members
- Visit graduate program websites
Graduate School Application Process
All colleges and universities differ slightly in the information that they are looking for when a student applies to a graduate program. Contact the Graduate Admissions department at the school where you will apply for more specifics.
- Application form and fee
- Official undergraduate transcripts and test scores
- Letters of recommendation from former professors and/or supervisors
- Professional resume or portfolio
- Essay and/or personal statement
Admissions/Entrance Exams
- The Graduate Record Examination (GRE)
- The Law School Admission Test (LSAT)
- The Miller Analogies Test (MAT)
- The Medical College Admission Test (MCAT)
Financing Your Degree
- Fellowships, scholarships, grants
- Assistantships/internships
- Teaching assistantships
- Federal work study
- Federal loans
- Private loans
- Research assistantships

subset: commoncrawl


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Kona Coast Resort
A Premier Golf Course, Spa Services, Family Activities and Watersports… and a Superb Location on the Big Island…
Quick Area Guide | Golf | Shopping | Weather
Kona Coast Resort offers you many ways to spend your precious time on the Big Island. Tee off at the Kona Country Club's 36-hole golf course, adjacent to Kona Coast Resort. Take a dip in one of our two sparkling pools. Play a game of volleyball or tennis. Stop into "Splash," the on-site activities for beach equipment rentals. And just minutes away you will find all of the wonderful Big Island attractions including boating, fishing, scuba, snorkeling, windsurfing, parasailing, whale watching and so much more.
Across from the resort, Keauhou Shopping Center offers shopping, restaurants and entertainment. And just 10 minutes away you'll find Kona Village, with more restaurants, shops and Hawaiian arts and crafts
Quick Area Guide:
Holuloa Kona Coffee Company | 4.3 miles |
Drums of Polynesia | 4.6 miles |
Kona Historical Society | 6.3 miles |
Kona Surf Adventures | 5.9 miles |
Yoga Hale | 1.3 miles |
Hulihee Palace | 6.4 miles |
Island Breeze Luau | 6.7 miles |
Dolphin Quest | 31 miles |
Pana'ewa Rainforest Zoo | 90 miles |
Discover Kona Le'a Plantation, home of Holualoa Kona Coffee Company on the gentle upland slopes overlooking the Kona coast, just 10 minutes from Kailua-Kona. You'll enjoy the scenic drive on Mamalahoa Highway through the prized Kona coffee belt. 77-6261 Mamalahoa Highway, (808) 322-9937.
Have a unique cultural experience. "Drums of Polynesia" is a fast-paced, entertaining musical journey through the islands of the South Pacific. Featuring a talented cast of singers, drummers, musicians and dancers performing songs and dances rarely seen in typical luau shows, the dynamic performance culminates with a spell-binding Samoan fireknife dance. An open bar serves guests throughout the evening. Royal Kona Resort, 75-5852 Alii Drive, (808) 329-3111.
Learn a little bit of history. The Kona Historical Society holds over 40,000 photos, artifacts, and publications, in temperature controlled, monitored conditions. 81-6551 Mamalahoa Hwy, (808) 323-3222.
Situated on Alii Drive in Kailua-Kona, Hulihe'e Palace was the vacation residence of Hawaiian royalty. Today it is a museum operated by the Daughters of Hawaii and is a showplace of beautiful furniture and fascinating artifacts. 75-5718 Alii Drive, (808) 595-6291.
Get up close and personal with the Hawaiian coastline and marine life on Sea Hawaii Rafting's exciting boat tours and snorkeling adventures! Located in Kona, Sea Hawaii Rafting offers an adventure of a lifetime. The Zodiac adventure tours are state of the art and environmentally friendly. Offering exciting excursion including snorkeling trips to secluded beaches, dolphin encounters, Kohala Coast Waterfall tour, cave and lava tube exploration and whale watching! Their team of experienced captains and crew will lead you to discover the best Hawaii has to offer. (808) 325-7444
Visit Yoga Hale for a calming yoga experience. Yoga Hale's classes are set in a friendly and relaxed environment and welcomes people of all ages, genders, and experience. Offering expert instruction and two instructed classes per day including "Hot" style yoga, Vinyasa style yoga, Gentle Yoga designed for beginners or anyone who wants to reacquaint themselves to basic yoga techniques & Yin & Yang Yoga which is a mixture of light hatha yoga flow followed by meditation. For more information and details about upcoming class schedules and other Yoga events, call (808) 938-9980.
Go to a Lu'au! The Island Breeze Lu'au is held under the stars, on the historic grounds of the King Kamehameha's Kona Beach Hotel. The Hotel is located adjacent to the pier at Kailua Bay, on Palani Road in Kailua-Kona. 74-5599 Luhia Street, Suite E5, Luhia Center II. (808) 326-4969.
Play with the dolphins at Dolphin Quest on the Big Island! Choose from a variety of programs including feeding the dolphins, meeting the dolphins face to face, and behind the scenes training adventure. 425 Waikoloa Beach Drive, Waikoloa, Hawaii 96738. (808) 886-2875.
Visit the only zoo in the United States situated in a tropical rain forest. The Pana'Ewa Zoo is located in Hilo, on the Island of Hawaii. Free admission. (808) 959-9233.
Take on an affordable adventure and go geocaching! Experience the various trails in Hawaii's Big Island and discover a treasure or two along the way.
Visit the Royal Coconut Coast Association website for more great activities along the Royal Coconut Coast!
There are 20 magnificent courses on Hawaii's Big Island and more are being developed. These courses are carved out of ancient lava flows, nestled amount historical Hawaiian landmarks, and fronting some of the most beautiful coastline of the Pacific. The striking contrasts of lush green fairways, pure white bunkers, jet-black lava flows, and turquoise blue Pacific waters make for some of the most scenic holes anywhere. Listed below are just a few of those golf courses.
Makalei Hawaii Country Club
Semi-Private – 18 holes – Par 72 * 61
72-3890 Hawaii Belt Road
Kailua Kona, Hawaii 96740
Phone: 808-325-6625
Hapuna Golf Course
Resort 18 holes - Par 72 – 6029 Yds.
62-100 Kauna'oa Drive
Kohala Coast, HI 96743
Phone: 808-880-3000
Mauna Kea Golf Course
Resort – 18 holes – Par 72 – 6365 Yds.
62-100 Mauna Kea Beach Drive
Kohala Coast, Hawaii 96743
Phone: 808-885-6655
Waikoloa Beach Course
Resort – 18 holes – Par 70 – 5958 Yds.
1020 Keana Place
Waikoloa, Hawaii 96738
Phone: 808-886-6060
Waikoloa Kings' Course
Resort – 18 holes – Par 72 – 6010 Yds.
600 Waikoloa Beach Drive
Waikoloa, Hawaii 96738
Phone: 808-886-7888
Waikoloa Village Golf Club
Resort – 18 holes – Par 72 – 6142 Yds.
Waikoloa, Hawaii 96738
Phone: 808-883-9621
75-1027 Henry Street
Kailua-Kona, Hawaii 96740
Phone: 808-536-6500
- Subway
- Manna Korean BBQ
- Kona Natural Foods/Bianelli's Pizza
- Safeway
- Blazin Steaks
- Mail Boxes Etc.
- Territorial Savings
- Kama'aina Diamond Company
- Denny's
- Angel's Nails
78-6831 Alii Drive
Kailua Kona, Hawaii
Phone: (808) 322-3000
- Paradise Found Boutique
- Aloha Petroleum
- Kenichi Pacific
- KTA Super Stores
- Los Habaneros
- Peaberry & Galette
- Bianelli's Gourmet Pizza
- Royal Thai Café
- Subway
- L&L Hawaiian BBQ
- MooBettah Frozen Fun
- In the Tropics Jewelry
- Nail Tech
- Long's Drugs
- Urgent Care Center
- Keauhou Cinemas
- Hot Hula Activities & Greeting Center
- Post Office
- Shell Vacations
- Clint Sloan Studios
- Originals by Oscar
- Showcase Gallery
- Hawaiii Pedals
- Big Island Adventures
- Surf N Sandals
- Krazy About Kona
- Cuzn's Deli
- Hawaiian Fruit & Flowers
- Jim Bill's Gemfire
- Pacific Fine Art
- Kona Inn Jewelry
- Tropical Heat Wave
- Alina's Candles
- Aloha Bags
- Mermaids
- Pacific Nature Passions
- Kona Inn Childrens Wear
- The Treasury
- Limited Editions Hawaii
- Honolua Surf Co.
- Alley Gecko's
- Corners of the Pacific
- ABC Stores
- Kona Coffee Café
- Kona Jewelry Factory
- Just Ukes
- Kona Canoe Club
- Kona Inn Restaurant
- Lids
- Aloha Toe Rings


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This star rating is the opinion of the property owner only. A Self-Rated hotel has not been assessed by the AA or Visit Britain, whose official star ratings we use across LateRooms.com.
Appart'City Limoges
3 Self rated3 Rue Chaudron, Limoges, 87000
Price From
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About the hotel
Property Location
When you stay at Appart'City Limoges in Limoges, you'll be on a river and minutes from Jardin de l'Eveche and Limoges Cathedral. This residence is within close proximity of Musee Municipal de l'Eveche and Chapel of St-Aurelien.
Make yourself at home in one of the 134 guestrooms, featuring kitchens with refrigerators and stovetops.
LCD televisions with satellite programming are provided for your entertainment, with wired and wireless Internet access available for a surcharge. Conveniences include desks and microwaves, and housekeeping is provided weekly.
Make use of convenient amenities, which include wireless Internet access (surcharge) and tour/ticket assistance.
Continental breakfasts are available for a fee.
Business, Other Amenities
Featured amenities include high-speed (wired) Internet access (surcharge), dry cleaning/laundry services, and multilingual staff. Self parking (subject to charges) is available onsite.
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- Main
- Laundry/Valet Service, Lift to all floors
- Business
- Wi-Fi Available In Public Areas
Can't find the facilities you're looking for?
- Call us on 0333 300 1007 and we'll help find the perfect hotel for you
- Call
Useful Info Show/hide
- From 14:00 hours
- By 11:00 hours
- Up to 8 years old
- You must present a photo ID when checking in. Your credit card is charged at the time you book. Bed type and smoking preferences are not guaranteed.Your reservation is prepaid and is guaranteed for late arrival. The total charge includes all room charges and taxes, as well as fees for access and booking. Any incidental charges such as parking, phone calls, and room service will be handled directly between you and the property. Fees The following fees and deposits are charged by the property at time of service, check-in, or check-out. Breakfast fee: between EUR 5.90 and EUR 11.90 per person (approximately) Fee for in-room wireless Internet: EUR 2 per night (rates may vary) Fee for in-room high-speed Internet (wired): EUR 1.10 per night (rates may vary) Fee for wireless Internet in public areas: EUR 2 per night (rates may vary) Fee for high-speed Internet (wired) in public areas: EUR 1.10 per night (rates may vary) Self parking fee: EUR 4.1 per night Pet fee: EUR 5 per pet (varies based on length of stay) Early check-in fee: EUR 5 Late check-out fee: EUR 5 Crib (infant bed) fee: EUR 5.00 per night The above list may not be comprehensive. Fees and deposits may not include tax and are subject to change. Mandatory Fees and Taxes You'll be asked to pay the following charges at the hotel: A tax is imposed by the city: EUR 0.80 per person, per night Towels/sheets: EUR 19.90 We have included all charges provided to us by the property. However, charges can vary, for example, based on length of stay or the room you book. The LateRooms.com rate for Appart'City Limoges in Limoges is the total price of the room and not the 'per person' rate. All taxes are included, with the exception of city tax, which will be charged at 0.80(EUR) per person per night and is payable to the hotel directly.
- Pets are not allowed
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PITTSFORD, N.Y. (AP MODIFIED) — Bills receiver Sammy Watkins is day to day after tests confirmed a diagnosis of bruised ribs. And Cordy Glenn returned to his familiar spot at left tackle during Monday's team drills after missing the first three weeks of training camp with an undisclosed illness.
It was a pair of positive developments for the Bills, who experienced a scare after Watkins was hurt in a 19-16 preseason loss at Pittsburgh on Saturday.
Watkins agent Tory Dandy told News 4 Sports Lauren Brill, "It is bruised ribs and it's day to day," he added. "Long term he will be fine.
Coach Doug Marrone would only say Watkins would not practice on Monday, when the team returned to its training-camp facility in suburban Rochester.
"He's not practicing today, and I'll be ready to practice without him," Marrone said. "He's not out there, and when he comes back, I don't know."
The receiver left the field on Saturday holding his left side where he was kneed by leaping linebacker Ryan Shazier during a pass play.
Watkins spent part of practice riding a stationary bike on the sideline. Following the workout, Watkins was ushered off the field by a Bills employee and declined to speak to reporters.
It's too early to determine whether Watkins will be cleared to play on Saturday, when Buffalo (1-2) hosts Tampa Bay (0-2).
The Clemson product was a key offseason addition for the Bills. They traded their 2015 first-round draft pick to Cleveland in order to move up five spots and select Watkins with No. 4 pick.
He's already shown glimpses of his dynamic potential by making numerous highlight-reel catches during camp.
Glenn returned to practice a little over a week after he passed his physical and was activated off the active/non-football injury list.
"It's a good sign," center Eric Wood said. "Cordy's one of our best players. And getting him back on the field, it's obviously going to help this football team."
Glenn's presence prompted a shuffle across the line.
Rookie Seantrel Henderson, who filled in for Glenn at left tackle, took over at the right tackle in place of Erik Pears. Pears then shifted to right guard in place of Kraig Urbik, who took snaps as the backup center. And Chris Williams regained his spot at left guard after Doug Legursky started in his place at Pittsburgh.
The shift comes with the Bills' first-string offense yet to score a touchdown in 10 preseason series. Buffalo's starters have been limited to four field goals despite five drives inside their opponents' 20.
NOTES: The Bills break camp Thursday. … Mary Wilson, the Bills' controlling owner and wife of late Hall of Fame owner Ralph Wilson, attended practice. The Bills are for sale after Ralph Wilson died in March. … DB Jonathan Meeks remains out with a neck injury.
Read more here: http://www.miamiherald.com/2014/08/18/4296605/ap-source-bills-wr-watkins-day.html#storylink=cpy


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The DeKalb County Liners, a Sycamore-based baseball team that competed in the Midwest Collegiate League, will not be returning to the baseball diamond in 2013.
The team announced on its Facebook page late Tuesday night that, due to a lack of attendance, the Liners will not be continuing for its fourth season.
"It is with great sadness that we report that the Liners will NOT return for the 2013 season," the Liners' Facebook page states. "After three seasons of rather lackluster attendance (from a numbers standpoint, but certainly not from an enthusiasm standpoint), it was decided by ownership to not continue on."
The Liners played their games at Founders Field in Sycamore. They made the playoffs for the first time in 2012 and competed for the MCL Championship, losing to the Northwest Indiana Oilmen, 2-0, in the three-game series.
The other MCL members are the Rockford Forresters, Southland Vikings, Will County Crackerjacks, DuPage County Hounds, Chicago Zephyrs, Illinois Lincolns and the Oilmen.


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The G-Man
Redirected from G-Man
this wiki
This article contains spoilers. Read at your own risk! It might spoil your gaming experience when first playing the related games.
- "Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste until... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So, wake up, Mr. Freeman. Wake up and smell the ashes."
- ―The G-Man[src]
The G-Man is a mysterious and enigmatic character encountered several times in the Half-Life series. Referred to as a "sinister interdimensional bureaucrat",[3] he is known to display peculiar behavior and to wield powers far beyond those of a human. His identity and motives remain completely unexplained.
He plays the role of an overseer and eventual employer, watching over Gordon Freeman and other characters as the series progresses, at times helping or hindering them.
The G-Man is first seen along the Sector C Line, standing in an electric tram frozen on the track opposite the tram that Freeman is traveling on during the Half-Life introduction sequence. He somehow manages to arrive at the Test Labs and Control Facilities before Freeman. Before the experiment begins, the G-Man can be seen arguing with a scientist in a locked, sound-proof room of the Research section of the Anomalous Materials Lab where only mumbling can be heard. Following the catastrophic Resonance Cascade which commences the game's action through Black Mesa, the G-Man can be seen quietly observing Gordon Freeman in several out-of-reach areas as the game progresses.
After Gordon defeats the Half-Life final boss, Nihilanth, the ruler of Xen, G-Man brings the player to "safety" in an inexplicable, abstract sequence, appearing beside Gordon, having stripped him of his armaments while claiming the excuse that "most of them were government property", and showing him various areas of Xen. The G-Man tells Gordon that he has been observing him very carefully and praises him on his actions in Xen, which is now in his "employers'" control. As he says this, dead HECU Marines, destroyed tanks, and a downed jet fighter can be seen around this area of Xen, suggesting that U.S. military forces participated in capturing Xen for the G-Man's "employers", although this may merely be part of G-Man's illusions.
Eventually the scene changes into what appears to be a Black Mesa tram traveling through space at high speed. The G-Man then informs him that he has recommended Gordon's services to his "employers", and offers him a job. Canon states that Gordon takes the job, although the player is given a Hobson's choice, the "illusion of free choice" being reminded by the G-Man in Half-Life 2. Declining the offer results in the unarmed Freeman facing a horde of hostile Alien Grunts as the screen fades to black with the G-Man's final words; "No regrets, Mr. Freeman." Interestingly, within the game files, an extended line of this can be found: "(...) but there are a few survivors of your personal holocaust, who would like the chance to meet the man responsible for the total annihilation of their race." (This line may have been referencing the Xen creatures.)
Half-Life: Opposing Force
In Opposing Force, the G-Man plays a slightly more direct role in the story, alternately hindering and aiding the player, Corporal Adrian Shephard, as well as simply observing.
During the boot camp training chapter, the G-Man can be spotted at a window speaking to an officer, and occasionally glancing at the player. Since the drill instructor mentions that Shephard's training has been mysteriously accelerated, the implication is that the G-Man had an interest in Shephard before the Black Mesa incident, for unknown reasons.
During the chapter Welcome to Black Mesa, Shephard is trapped on a small walkway, with deadly radioactive liquid rising steadily towards him. The G-Man opens a door allowing him to escape, saving his life. One chapter later, "We Are Pulling Out", as Shephard attempts to evacuate Black Mesa with the rest of the marines, the G-Man closes a hangar door, forcing him to remain on the base. Later on in the chapter "The Package", the G-Man is seen rearming the nuclear bomb that eventually destroys Black Mesa, while Shephard had deactivated it moments prior.
After Shephard defeats the Gene Worm at the end of the game, G-Man appears again. On this occasion, Shephard finds himself on board one of the HECU's V-22 Ospreys, facing the G-Man. The G-Man informs Shephard that, contrary to his employer's original wishes, Shephard is to be spared, but detained. The G-Man says that he has been impressed by Shephard's ability to "adapt & survive against all odds" in the Black Mesa facility, and comments that these are traits which remind him of himself. As the G-Man delivers this closing monologue, the plane carries them away from Black Mesa, shortly before a nuclear blast flashes outside confirming its destruction. The aircraft's location then suddenly switches to the skies of Xen, then finally to an emptiness similar to that encountered by the Black Mesa tram at the end of Half-Life. The G-Man then leaves Shephard via a portal in the cockpit, and the screen fades to the closing titles.
Half-Life: Blue Shift and Half-Life: Decay
In both Blue Shift and Decay, the main characters of each game, Barney Calhoun and doctors Gina Cross and Colette Green, see the G-Man on one occasion near the beginning of each game, but he either doesn't seem to notice any of them, or he simply ignores them. This suggests that he either doesn't have the same interest in them as that he has in Gordon Freeman and Adrian Shephard or he was too busy.
Half-Life 2
Half-Life 2 begins with Gordon being greeted by the G-Man around 20 years after the Black Mesa Incident, while seeing a dream-like montage of images such as the Black Mesa test chamber, and interior areas of the Citadel. In his speech, the G-Man hints that he put Gordon into stasis for his own safety, and that an opportunity has now arisen which will allow Freeman to begin his campaign against the Combine forces on Earth. He continuously refers to Gordon Freeman as "Mister Freeman" throughout the introductory sequence, forgoing Gordon's proper title of doctor. However, during the ending sequence, he refers to Gordon as "Doctor Freeman".
The G-Man is briefly visible at various other points during the events of the game, including along the different vehicle sequences, but these are only from a great distance or as seen on video terminals until the game's finale. After an uphill battle in the Citadel, Gordon causes critical damage to the structure's Dark Energy reactor, resulting in an explosion that might have caused his death, had the G-Man not seemingly stopped time in order to extract Gordon to safety to await further "employment offers" (while apparently leaving Alyx to perish in the explosion). The game ends with travel through the same emptiness that was the Half-Life ending, and with the G-Man stepping through some sort of doorway portal, though not before fixing his tie.
The G-Man, at this point, makes it clear that he will once again be placing Freeman in stasis while he entertains some "interesting offers" for Gordon's services, this time making no mention of his "employers," as he had in Half-Life, justifying that the current situation is "extraordinary" enough to contemplate taking up any of these offers. Before their final showdown, Doctor Breen also asks Gordon, "Did you realize your contract was open to the highest bidder?", probably a reference to the "contract" Gordon has with the G-Man.
Half-Life 2: Episode One
The G-Man is only seen once in Episode One. At the beginning of the game, which begins at the point when Half-Life 2 ends, he walks back into the black void that he left Gordon in and opens his mouth to say something, but then notices a purple glowing Vortigaunt to his left. He appears to be slightly amused at the sight, but then notices another on his right, and the smile drops from his face. As more and more Vortigaunts appear, he begins to look irritated, and then, as he looks toward Gordon, he realizes what is happening. Irritation changes to anger. As two more Vortigaunts stand on either side of Gordon and grab his arms, the G-Man straightens his tie more violently than before and responds to their chant with a single sentence: "We'll see... about that!". Gordon is then immediately teleported away and found by Dog in a pile of rubble just outside the Citadel.
This incident shows the Vortigaunts have the ability to enter the G-Man's realm. This is also the first time any hindrance (definitive or temporary) is seen in the G-Man's plans.
Half-Life 2: Episode Two
- "Dr. Freeman...I realize this moment may not be the most...convenient for a 'heart-to-heart'..."
- ―The G-Man[src]
The G-Man first appears to Gordon while a group of Vortigaunts are occupied healing the heavily wounded Alyx Vance. He explains that the reason for his absence is that the Vortigaunts have been preventing him from appearing to Gordon, thus he needed to wait for the Vortigaunts to be preoccupied so that he could contact him. Just like in Half Life 2, he appears in a surreal, dream-like sequence taking place in several locations: the rocket silo located at White Forest, the same corridor as the one seen in the message left by Judith Mossman, and what seems to be the entrance to the Anomalous Materials Laboratories in the Black Mesa Research Facility from Half-Life (it might also be another entrance, but this place being a striking Half-Life element, the differences seen are likely just aesthetic and related to the different game engine). He then explains that he was the one to "pluck" Alyx Vance from Black Mesa, despite objections from unidentified naysayers that she was "a mere child, and of no practical use to anyone," and that he has learned to "ignore such naysayers, when quelling them was out of the question" (An image of Doctor Breen flashes in the background during a short pause between "when" and "quelling"). He then instructs Gordon to safely escort Alyx to White Forest, as repayment for the G-Man's previous ensurance of his survival, stating he wished he could do more than simply monitor Gordon, but has agreed to "abide by certain restrictions." While Alyx is still unconscious, he then whispers into her ear to tell her father to "prepare for unforeseen consequences" when she sees him. During the sequence, he seems to be less rigid and more human-like, and is not seen carrying his briefcase.
Just after she delivers the message to her father, Alyx seems dizzy and holds her head, suggesting that she wasn't consciously speaking. The G-Man flashes on the screen just before she delivers the message, which could have triggered her to say it subconsciously. Another reason to believe Alyx actually has no idea what's happening is that she never mentions G-man at all, which she would if she could remember. Eli is noticeably disturbed by the words, to the point where he almost collapses in shock. After making up an excuse for Alyx to leave the room, Eli reveals to Gordon that he is aware of their "mutual friend" as well. He explains that the G-Man delivered sample GG-3883 which ultimately caused the Black Mesa Incident, and whispered in his ear to "prepare for unforeseen consequences" shortly before the Resonance Cascade. Eli then begins to express hope that he and Gordon will be able to take some unknown action, but is interrupted by Alyx's return. Shortly after, Eli tells Gordon he believes the message is a warning regarding the Borealis, and reiterates his belief that it should be destroyed lest the events of Black Mesa repeat themselves. Whatever Eli knew is left unsaid, as he is killed by a Combine Advisor before having the opportunity to elaborate further.
Physically, the G-Man appears to be a middle-aged Caucasian male with a tall, thin physique, pale skin, a prominent widow's peak, black hair styled in a crew cut, and pale green eyes. In all appearances, he is seen dressed in a gray-blue suit and is almost always seen carrying a briefcase.
The G-Man speaks in a slow, commanding manner, with a certain accentuated low-key moroseness to his tone, bordering on the cryptic. Most notably, he has an odd habit of placing unusual stress on syllables, stressing the wrong parts of words, making unnecessary pauses and awkwardly changing the pitch of his voice. He also has a tendency to elongate consonants, especially the "S".
Personality and skills
The G-Man is an almost complete enigma. In the Half-Life Audio Script, he is referred to as follows: "The cryptical bureaucrat, mystery man with a briefcase. He appears in the shadows, disappears when you chase him down dead-end corridors. He leads you into danger and guides you to safety, as the whim strikes him. His motives remain mysterious, but at the end of the game, when you have extinguished an alien civilization, he offers you a job with whoever it is he works for."[4]
The G-Man possesses a calm, almost uninterested demeanor, particularly apparent in the ruined and alien-infested Black Mesa facility. He can often be seen calmly straightening his tie or brushing his suit lapels with his hands, regardless of whatever chaos may be surrounding him. Even when angered, he maintains a decidedly restrained demeanor. He also has demonstrated a dry sense of humor.
He has stepped in directly and rescued Adrian Shephard and Alyx Vance before the destruction of Black Mesa, suggesting that he is capable of mercy, though it is more likely that he merely did this for his own interests.
The G-Man seems to occasionally take an interest in certain individuals, using his powers and skills at manipulation to guide them down certain paths. He has made pawns of Gordon Freeman, Alyx Vance and Adrian Shephard, as well as perhaps countless others. It is also implied that he orchestrated the Black Mesa Incident, meaning Dr. Breen was also under his influence.
The G-Man mentioned to Adrian that he has great respect for people who can survive against incredible odds, citing that such people remind him of himself. His message to Eli mentioning "unforeseen consequences" and the subsequent revelation about the threat to humanity posed by the Combine acquiring the technology on board the Borealis could imply that the G-Man might secretly be sympathetic to humanity and its fight for survival. Alternatively these actions may be more self-serving in some unknown way than sympathetic.
The G-Man appears quite skilled with technology, and is capable of operating a very wide range of machinery, ranging from simple cell phones and sealed steel doors to complex nuclear weapons (although for the latter there are instructions inside the cap) and experimental teleports and portals.[5]
Throughout the entire Half-Life series, the G-Man has a tendency to appear in an out-of-the-way or hard to reach location and then walk away and vanish without a trace once the player arrives. He is seen twice using portals,[6] perhaps explaining his ability to appear and disappear apparently randomly. What's more, one of the portals that he used appeared shortly before he entered it and then disappeared after he left, suggesting that the G-man can somehow create such entities. The G-Man also seems to be able to control time, as he briefly stops the reactor explosion at the end of Half-Life 2 and transport individuals into and from stasis through different dimensions. This however, may simply be the G-am teleporting individuals to safety and putting them into stasis, creating the illusion that the world around them bends to his will.
In most games featuring the G-Man, there are several sequences when the G-Man is talking at close range to the player, and various areas can be seen in the background, including areas from Black Mesa or even areas the player will visit later into the game. In these sequences, the G-Man talks to the player (the player's character never responds or reacts in any way) and can be seen quickly appearing in different portions of the screen, in dream-like sequences. He also appears on TV screens and Breencasts dotted around the environment; G-Man also seems to have technopathic or telepathic abilities of some sort, as the player will occasionally see his face on things such as unplugged televisions.
People aware of the G-Man
The G-Man is seen talking to various people, and yet at times it seems that only the player is able to see him. However, a few characters other than Gordon Freeman seem to be aware of his existence or have interacted with him. Besides the many unnamed security, military, and science personnel in Black Mesa seen interacting with the G-Man, the characters include:
- Adrian Shephard: He has many encounters with the G-Man during Opposing Force, from the training chapter to the ending sequence, in a similar way to Gordon Freeman.
- Barney Calhoun: Saw the G-Man at Black Mesa, but never directly interacted with him.
- Colette Green: Saw the G-Man at Black Mesa, but never directly interacted with her.
- Gina Cross: Saw the G-Man at Black Mesa, but never directly interacted with her.
- Nihilanth: While Gordon Freeman was searching Xen for the Nihilanth, the creature could be heard transmitting various telepathic messages to him, including "You are man... he is not man... for you he waits, for you...". This seems to indicate that the Nihilanth was quite aware of the G-Man and forebodes Gordon's eventual "employment" by him, almost ironically "warning" Freeman. This also indicates that the Nihilanth either also sees the G-Man in a human form, or at least understands he would take this form when appearing to Gordon.
- Wallace Breen: From various statements given by Breen at the end of Half-Life 2, such as Gordon having "proven himself a fine pawn for those who control him" and his "contract is open to the highest bidder", it would appear that he was well aware of the G-Man's influence over Gordon Freeman. However, when Alyx questions this he whispers that Gordon does not want to discuss this in front of his friends, suggesting that at this point Alyx is not yet aware of the G-Man's existence. Additionally, when Gordon is at Nova Prospekt, he seems to suggest that he was aware of Gordon being in stasis when he says " I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills."
- The Vortigaunts: In Episode One, Vortigaunts are seen entering the G-Man's realm and liberating Gordon from his control, leading to an irritated "We'll see... about that!" from the G-Man. They also appear to be able to hold him back or force him away, as he rarely appears in Episode 1 and since the G-Man later tells Gordon that he "had to wait until your friends were otherwise occupied" before being able to speak to him. G-Man does not seem to hold a grudge against Gordon or the Vortigaunts for this delay in his plans, even showing a hint of amusement at the notion of them being allies now.
- Eli Vance: In Episode Two, being much more wary of him compared to other characters, Eli tells Gordon that the crystal sample for the test that would produce the Resonance Cascade was delivered by the G-Man, further referring to the character as "our mutual friend". He also explains that, moments before the test began, the G-Man told him to "prepare for unforeseen consequences.", the same warning that Alyx had just given her father under the influence of the G-Man. He was about to issue a proposal to Gordon regarding the G-Man in some way, but he is interrupted before Gordon is told. Eli is later killed, leaving whatever proposal he had to lie in mystery.
- Odessa Cubbage: The G-Man can be witnessed speaking with the Colonel with Combine Binoculars, though Odessa Cubbage never mentions him. His outpost is warned to expect a Combine Gunship by the time Gordon reaches the outpost, though, suggesting that G-Man may have warned Cubbage.
- Alyx Vance: When she is still hurt, G-Man gives her a message to be delivered to her father. It is however unknown if she is actually aware of his existence. As an infant, she was also apparently directly rescued from the destruction of Black Mesa by the G-Man, which she does not seem to remember.
- Black Mesa Personnel: The G-man has been seen interacting with a scientist and a security guard. However, his conversations cannot be heard and have apparently sparked heated arguments, to the point he left in anger from a security guard in Opposing Force. Aside from these scenarios, other personal do not seem to see or talk about the G-man.
- HECU: He is observed talking with a sergeant in the training mission of Opposing Force. According to Adrian Shepeard's diary however, he states that several others in the base have seen him as well.
With the exception of the opening sequence in Episode One and the Episode Two sequence, the G-Man is always seen carrying a briefcase, and its contents have often been debated. In the original Half-Life, using the "noclip" cheat, or with the aid of a model/texture viewer, it is possible to see its contents. However, since the contents of the briefcase are never seen during normal gameplay, they may constitute nothing more than an Easter egg. These contents appear to be as follows:
- Three pencils
- One sheet of paper
- A handgun in a holster
- An electronic identity card
It must be noted that this only applies to his original Half-Life model, as the inside of the HD and Half-Life 2 models are blank.
Other objects
Near the Gargantua dam in the Opposing Force chapter Foxtrot Uniform, G-Man is seen for a moment talking on a cellphone before disappearing in a portal.
List of exact in-game locations
- "I wish I could do more than keep an eye on you, but I have agreed to abide by certain... restrictions."
- ―The G-Man[src]
The G-Man is notable for appearing several times in each game, often in out-of-the-way locations. It may be difficult for a first-time player to see him, and it is almost universally impossible to go directly to where he is standing. When it is possible, he always disappears from that place before the player is able to reach it. If fired upon, he is always unharmed and never reacts to the shot. In the Half-Life chapter Lambda Core, it is learned that the G-Man is able to suddenly disappear by using portals.
This list does not include introduction and ending sequences in which he speaks to the player character directly.
- Black Mesa Inbound (
): When the tram Gordon is riding pauses briefly, the G-Man can be seen standing with a scientist in another tram frozen on the track. - Anomalous Materials (
): The G-Man can be seen standing in an inaccessible room arguing with a scientist, where only a looping sound of mumbling can be heard. The words will still be impossible to hear even when noclipping inside the room, however, as it is later revealed in Half Life 2: Episode 2 that G-Man persuaded the scientists to turn the Anti-Mass Spectrometer up to 105%, something that many scientists were concerned about. It seems likely that G-Man is trying to persuade the scientist to do so, especially since the scientist is shaking his head as if something absurd has been suggested.
- Unforeseen Consequences (
): In his first appearance following the Resonance Cascade, he can be seen watching Gordon from a catwalk. When Gordon arrives at the same spot, it is revealed that the G-Man disappeared in an apparent dead end, where a Zombie is eating a dead scientist. - Office Complex (
): As Gordon battles his way out of the office complex, the G-Man can be seen behind a locked door, watching. As usual, he straightens his tie, brushes his suit with his hand, and walks off along a balcony over a corpse-filled cafeteria visited before by the player (he appears only when the player visits the map for the second time, after going through cold storage rooms). - We've Got Hostiles (
): Immediately before Gordon's first encounter with the HECU Marines, the G-Man is seen on a high catwalk, apparently heading towards the soldiers. (Note that in Day One, he can be shot and he will react in fear. This is not present in the retail version though.)However, when Gordon arrives at the same spot, the Marines have only just arrived, whilst a nearby scientist does not mention having seen him. - Power Up (
): When Gordon arrives at Sector E Track Control, he sees the G-Man watching him from a control room. By the time Gordon gets there, though, the control room is boarded up from the outside, and a wounded security guard there indicates no sign of having seen him. - Apprehension (
): In a large room filled with industrial pistons, the G-Man can be seen at the far end of the room. He leaves in a direction which leads to several hostile aliens and soldiers. - Lambda Core (
): In the deserted Lambda Complex, Gordon watches through a window into a deserted room filled with Headcrabs. The G-Man, standing on a raised floor, briefly looks at Gordon before stepping into a glowing portal. This is the first time the player sees the G-Man using portals, explaining how he has been able to so quickly get around the complex and disappear (especially into the aforementioned dead ends) before the player was ever able to reach him.
Half-Life: Uplink
Uplink (hldemo1
): At the very end of the demo, Gordon arrives in a large room filled with computers. A Gargantua breaks in and begins killing the hiding personnel. As the monster wreaks havoc, the G-Man calmly watches from a corridor, straightens his tie, and, as the Gargantua approaches Gordon, slowly strolls away.
Half-Life: Opposing Force
- Boot Camp (
): As Shephard walks through the camp towards his training area, he can see the G-Man and an officer watching him through a window. - Welcome to Black Mesa (
): In a relatively undamaged area of Black Mesa, Shephard sees through a door the G-Man arguing with a security guard before walking away (using the same animation as in his Anomalous Materials appearance). After G-Man has left, the security guard won't come to the door to open it, and Shephard proceeds to upper levels. - Welcome to Black Mesa (
): Shephard finds himself trapped in a room which is rapidly filling up with toxic waste. The G-Man can be seen through a window, opening a door after a moment of hesitation, which allows Shephard to escape. Even though Shephard is only meters behind him, the G-Man is nowhere to be found in the next room, which is filled with toxic waste and Xen creatures. - "We Are Pulling Out" (
): Shephard races towards a transport aircraft as the marines evacuate Black Mesa. As he is sprinting down a corridor towards the plane, the G-Man calmly appears at the end of the corridor and closes a heavy door, trapping Shephard inside. He brushes his suit and strolls away as the evacuation plane takes off. - Pit Worm's Nest (
): When Shephard finds himself in a large garbage compactor, the G-Man can be seen quietly observing him from an observation window. After a short time he opens the door and leaves. - Foxtrot Uniform (
): After a battle with Race X aliens, Shephard arrives at the damaged Hydro-Electric Dam where HECU soldiers are firing at a trapped Gargantua. Standing in the intake tower where Gordon climbs into in Half-Life is the G-Man, who finishes a conversation on a cellphone and steps into a portal, where Sprites can also be seen rushing into. - "The Package" (
): Shephard arrives in an underground car park and deactivates a nuclear bomb. After a security guard lets him through a locked door, Shephard sees the G-Man rearming the bomb. If the player attempts to backtrack to the bomb in order to deactivate it again, he will discover that the previously open chain link fence leading there is now locked, making it impossible.
Half-Life: Blue Shift
Insecurity (ba_maint
): Seen riding on a tram as Calhoun watches from a maintenance area between Sector C and Sector G. He does not seem to notice Barney, and is not seen later in the game. Strangely, the scientist seen before mentions that no trams in that area are in operation at the time.
Half-Life: Decay
Dual Access (dy_accident1
): Riding up in a glass-walled elevator after participating in a security registration scan in Sector C, Gina Cross and Colette Green can see the G-Man pass, riding downward in an adjacent elevator.
Half-Life 2
- Point Insertion (
): Vaguely seen in a large rectangular monitor that flickers his image along with other Breencasts right before Barney is met. This instance is not seen in the PC version. - Point Insertion (
) (cut): The version of that map found in the WC mappack folder "d1_trainstation" features the G-Man riding on front of a tram that flies above the street, mirroring his first appearance in Half-Life.[7] It is unknown if it was created only as a test or that it was to appear in the final game somehow. - "A Red Letter Day" (
): If the player flips through the main monitor in Kleiner's Lab a few times, eventually it will come across the G-Man staring at the other side of a fence, before walking away. The location can be accessed by noclipping. There, it appears that the G-Man can be killed, and that the area is a remainder of a small portion of the start of the trainstation found ind1_trainstation_01
in the playable Beta, where the incoming train stops. - Route Kanal (
): In Joe's boxcar, a TV temporarily shows the G-Man, with a Vortigaunt watching and supplying television power. The G-Man appears to be in the same "studio" where Dr. Breen delivers his televised messages to City 17, complete with the Combine's logo. When Gordon falls into the boxcar and gets noticed, the Vortigaunt stops the transmission. On the PS3 version, G-Man doesn't appear here, instead the TV is blank. - Water Hazard (
): He is seen standing on Station 7's walkway. As Gordon approaches, he disappears inside the barn, although it is filled with Zombies. - Water Hazard (
): Vaguely seen in a large rectangular monitor that flickers his image along with other Breencasts. This image based on G-Man's model was taken from Half-Life 2 Beta textures files originally in the E3 2003 video "Psyche".[7] - Water Hazard (
): Seen overlooking a ledge as Gordon's Airboat passes under. - Water Hazard (
): Before Black Mesa East, the G-Man can be spotted on a concrete ledge near the gate controls. However, once Gordon turns the wheel to raise the gate blocking his progress, the G-Man is nowhere to be found. Coincidentally, there is a sign pointing to where the G-Man stood which states "Observation". - "We Don't Go To Ravenholm..." (
) (cut): The G-Man was originally to be seen in Ravenholm itself, as he can be glimpsed in the map "d1_town_01
", one of the original BSPs found in the playable Half-Life 2 Beta maps folder. At the start of the map located inside a wooden building, the player has to face a Headcrab and Zombies, to be killed with the propeller trap. After breaking planks barring the way, the player, still in the wooden building, faces a fence and another building beyond it. There the G-Man can be seen through a window before disappearing very quickly. Although non-canon, this is the only instance where the G-Man seems to have been startled by the player's presence, as if he did not see them coming. Furthermore, it can be killed by the player. - "We Don't Go To Ravenholm..." (
) (cut): The G-Man was to be seen in Ravenholm a second time in "d1_town_05
" (the equivalent of "d1_town_03
" in the final game), another map of the original BSPs found in the playable Half-Life 2 Beta maps folder. There he can be seen again through a window, but he never leaves and cannot be killed. In his dimly lit room can be found a chair, a carpet, a Standard Headcrab (not attacking) and the shotgun with an ammo box (although the room cannot be accessed) on a bed (whose model is missing). All in all, it is unknown why he is not present at all in the retail Ravenholm. - "We Don't Go To Ravenholm..." (
): After leaving Ravenholm, he can barely be seen walking off into a tunnel behind a few train cars, right behind Shorepoint Base. - Highway 17 (
): Looking through the Combine Binoculars in the second house the player comes to after the Shorepoint tunnel, Gordon can spot the G-Man conversing with Colonel Odessa Cubbage at New Little Odessa. If the player looks through the binoculars again, the G-Man and Odessa have disappeared. Also, When the player arrives at the base, the G-Man is nowhere to be found. This instance is absent in the Xbox version of the game. - Nova Prospekt (
): Seen walking up to and peering through a door window into a Lambda cache while adjusting his tie as Gordon flips through the monitors near the beginning of the chapter. - Anticitizen One (
): After Dog is taken away by a Dropship, Combine Walls start moving towards Gordon and some very discordant music starts playing at the same time in the ruined tenement building nearby. Gordon proceeds to the building and arrives in the same corridor featured at the very start of the mapd1_trainstation_03
. Instead of the door leading outside is rubble where can be seen the source of the music: an unplugged television, showing an image of the G-Man standing in a wooden boat with a crow on his shoulder. The television will shut off right after the G-Man straightens his tie, and the screen will break by itself when the player gets closer, although carrying it with the Gravity Gun will not break it. Later, one of the Rebel random sentences, "I can't get this tune out of my head!", seems to reference the strange tune heard on the television, since after talking the Rebel whistles similar notes. The sound file of this tune, "radio1.mp3", is located in "sound/music" in the Half-Life 2 sound files. Apparently consisting of loops of two different tracks, bundled with interferences and garbled human voices, it can also be heard in the film 28 Days Later (at 00:26). A similar surreal scene can be seen in the WC mappack map "ickypop
", involving the G-Man being held in mid-air by a flying crow and an Ichthyosaur excreting gibs while flying, which may be a test map for that sequence.[7] - Anticitizen One (
): Similar to the giant rectangular monitor seen in the Canals, the G-Man's image flickers on and off with Doctor Breen's image in the Trainstation Plaza Breencast, before the monitor is toppled by Resistance members, who show no sign of seeing him.
Half-Life 2: Episode One
- There are no G-Man sightings in Episode One apart from his appearance in the introductory scene. It is possible that this is because the events of the game are not part of the G-Man's plan, as suggested by the apparent Vortigaunt intervention in the opening sequence, and the G-Man's notable level of annoyance in the turn of events.
Half-Life 2: Episode Two
- Freeman Pontifex (
): The G-Man can be seen watching Freeman for the first time since the Vortigaunt intervention in Episode One, watching from a bridge before the player goes down to fetch the Muscle Car. He then walks towards a gate and disappears behind a wall. - Under the Radar (
): Seen behind the White Forest Inn, at the spot where the Muscle Car gets blocked. - Our Mutual Fiend (
): The G-Man flickers ominously on the screen which previously showed Dr. Mossman's recording, right before Alyx relays the message to Eli. It should be noted that Alyx is watching the screen as the G-Man appears, implying that it might be the G-Man's reminder/trigger to relay his message.
Behind the scenes
- The G-Man's name comes from "G-Man", an American colloquialism meaning "Government Man". However he is never identified or referred to as this in any of the Half-Life games, his name being merely a code name / nickname [2] derived from his Half-Life model and entity name and has since been reused in subsequent games of the series. It has been confirmed and referred to as such in documentaries featuring Valve employees, or the voice actor credits for Half-Life 2 or Raising the Bar. Furthermore, in the manual for Opposing Force, Shephard makes mention of him as "G-Man". Also, the pre-release Half-Life model featured the United States Department of Defense logo on the briefcase. Another explanation of the G-Man's nature is given in the comment section of the file "npc_gman.cpp" in the Source SDK file "sourcesdk.gcf", the following is written: "// Purpose: The G-Man, misunderstood servant of the people." In the official Half-Life audio script finally, the G-Man is referred to as "Administrator", suggesting he is the one overseeing experiments.[4] This title was later retconned to refer to Wallace Breen.
- Originally, the Half-Life's Black Mesa security forces were to be hostile to the player and attack them. After several tests, allied NPCs showed their usefulness and testers grew fond of their (occasionally bumbling) behaviors. The Black Mesa security guards, as well as large parts of the story, and the main character itself, were rethought. Then, the team came to think about characters that were neither allies nor enemies to the player, leading to the creation of the G-Man.[2]
- Frank Sheldon, an Alexander Technique practitioner and the person whom G-Man's Half-Life 2 model is based on, was originally slated to be the model for Dr. Breen. It was chosen for G-Man's appearance after Bill Van Buren presented a hastily Photoshopped image of Sheldon, with chopped-off hair and a scaled down face shape.[2]
- Doug Wood, who designed the facial expressions of the Half-Life 2 G-Man model, wanted the player to never quite know what side the G-Man was on by giving him ambiguous facial expressions. For example, Wood would have the G-Man express an apologetic look toward Freeman as he 'regretted' to put the latter in this situation, but then have him give a slight smirk or smile at the end to keep the player guessing about his sincerity.[2]
- The Half-Life 2 model originally had darker eyes and a blue tie instead of purple.[8]
- The Half-Life 2 introductions went through two different versions before the final one. One version, proposed June 2, 2000 to the development team by Marc Laidlaw, has Gordon waking up in the midst of beautiful rolling hills, with a bright blue sky, singing birds, and a modern city below. Then the G-Man appears and the landscape starts to change to become the Combine-controlled City 17, with a wasteland around it, while G-Man does not talk much, preferring to show Gordon images instead of explaining in details. Then, Gordon climbs into a train and the people inside it starts moving, and he encounters Samuel. The second one is shorter but the G-Man is more specific, mentioning for example the time lapse between Half-Life and Half-Life 2, which is said to be 10 years, changed to 20 when Episode One was released. Then Gordon was to abruptly wake up on the train, and also encounter Samuel.[2]
- In the Episode Two trailer,[9] the G-Man is shown standing over Alyx, apparently talking to Gordon and telling him that he is "not supposed to be here" and that he should "forget about all this." This dialog comes from two unused voice clips for Half-Life 2, featured in a different version of the E3 2003 video "Psyche" found at the end of the WC mappack map "
",[7][8] while the scene itself was modified for the final version of the game.
- The G-Man's statement "prepare for unforeseen consequences" is a reference to the third chapter of Half-Life, Unforeseen Consequences, in which Gordon Freeman regains consciousness after the Resonance Cascade occurs. This clearly symbolizes the power of G-Man's words, as this event marks the beginning of the Black Mesa Incident.
- The G-Man is famous in the Garry's Mod community for his numerous humorous poses, exaggerated facial expressions and/or as a running joke in many videos, relayed by the YTMND community.[10]
- In February 2011, Portal series' writer Chet Faliszek mocked one of the many wild theories community members have about the G-Man by telling to the Australian arm of the website News.com that the G-Man is in fact a mysterious version of Gordon Freeman from the future, and that he is Alyx's great grandfather. He then briefly stated "We're not prepared to talk about that at the moment," and later told the website "Sure it was a joke. OR WAS IT?".[11]
- One of the many bots in Team Fortress 2 has the name G-Man.
- The G-Man was originally to be mentioned in Portal 2. At some point, soon after waking up Chell, Wheatley (Known as Pendleton at that time) was to tell her "A man with a briefcase was just here to see you!"[12]
- If the player is to use the impulse 101 cheat in Half-life and attempt to attack the G-Man, the G-Man is unharmed as Valve never designed and implemented a script if the G-Man is to be assaulted by the player. However, in Half-Life: Day One, if the player shoots the G-Man above the hanger in the chapter "We've got Hostiles" he will react by running away from the player. This has been removed in the retail Half-Life in which he will still react but will walk away as if nothing as happened. Elsewhere, if the player shoots the G-Man in Apprehension, the G-Man will not disappear and is not intractable.
- In Half-Life 2, the G-Man can be killed when a player spawns an enemy NPC next to the G-Man.
- All NPCs in Half-Life will never attack the G-Man. However, in Half-Life 2 and its Episodes, any NPCs that are not allied to the Rebels will attack the G-Man when they see him. However, this can only be seen through console commands.
- There is a glitch in Half-Life 2 where if the player presses the movement keys while the Half-Life 2 Logo is on screen, it will cause the G-Man to face a random direction, instead of in front of the screen. (See picture above.)
- In some beta maps of Counter-Strike, the G-Man appears as a hostage, he can be killed but lacks a dying animation because he never dies in Half-Life. The G-Man does not appear if the beta maps are played in Counter-Strike: Condition Zero as all hostages are replaced by new models.
Half-Life and its expansions
Half-Life 2 (pre-release)
Half-Life 2 (retail)
Episode One
Episode Two
Frank Sheldon
List of appearances
- Half-Life: Day One (First appearance)
- Half-Life
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life: Opposing Force
- Deathmatch Classic (Non-canonical appearance)
- Half-Life: Blue Shift
- Half-Life: Decay
- Half-Life 2
- Half-Life 2: Raising the Bar
- Half-Life 2: Episode One
- Source Particle Benchmark (Game files only) (Non-canonical appearance)
- Half-Life 2: Episode Two
- Portal 2 (Mentioned only) (Cut)
- The Final Hours of Portal 2
- ↑ Half-Life game files
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Half-Life 2: Raising the Bar
- ↑ Episode One: The story so far on Half-Life 2's official website (Archived)
- ↑ 4.0 4.1 Half-Life Audio Script
- ↑ Half-Life: Opposing Force
- ↑ The Half-Life chapter Lambda Core, and the Opposing Force chapter Foxtrot Uniform
- ↑ 7.0 7.1 7.2 7.3 WC mappack
- ↑ 8.0 8.1 Playable Half-Life 2 Beta files
- ↑ Half-Life 2: Episode Two trailer on YouTube
- ↑ G-Man videos on YouTube
- ↑ Half-Life 2: Whatever happened to Half-Life 2: Part Three? on Den of Geek
- ↑ The Final Hours of Portal 2


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text:
Be sure to let your Aussie friends know about us.
Missing the rich taste of Australian chocolate? Simply Oz can satisfy those cravings with Australia's most popular sweets, lollies, and candy. Shop here for all the Aussie treats that you just can't find in local U.S. supermarkets. Nestle's Violet Crumble and Aero Bar. Cadbury Cherry Ripe, Flake, and Crunchie. Even Arnott's Tim Tam Fingers and Wagon Wheels - we carry them all! So don't pack up your Australian chocolate cravings just because you're not in Australia. Depend on Simply Oz to ship all of your favourite Aussie sweets direct to you!


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Bending Branches Slice Glass
Retailers' Descriptions
Here's what other sites are saying:
'Whether you use it for day tripping, river running, or exploring, this stiff and durable paddle doesn't hold back on being light weight and ready for performance. Creates a smooth feel through the water for either forward or back paddling, or while performing sweep or scull strokes.'. Flat and stiff blade is ideal for touring, river running, and advanced paddling strokes/techniques. Minimum blade dihedral increases efficiency while maintaining a flutter-free stroke. Injection-molded paddle blades are made of a durable nylon/fiberglass blend. Two piece glass shaft for optimal feel and flex. Ferrule angles of 0 and 60??, left or right. Heavy duty drip rings. Paddle blade measures 17.5 x 6.9 in for an area of 95 sq. in. Weight: 35 oz.
Bending Branches Slice Glass
previously retailed for:
The Bending Branches Slice Glass is not available from the stores we monitor. It was last seen October 21, 2010 at EMS.
If you're looking for a new kayak paddle, check out the best reviewed current models.


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Definitions of maiden
n. - An unmarried woman; a girl or woman who has not experienced sexual intercourse; a virgin; a maid.
n. - A female servant.
n. - An instrument resembling the guillotine, formerly used in Scotland for beheading criminals.
n. - A machine for washing linen.
a. - Of or pertaining to a maiden, or to maidens; suitable to, or characteristic of, a virgin; as, maiden innocence.
a. - Never having been married; not having had sexual intercourse; virgin; -- said usually of the woman, but sometimes of the man; as, a maiden aunt.
a. - Fresh; innocent; unpolluted; pure; hitherto unused.
a. - Used of a fortress, signifying that it has never been captured, or violated.
v. t. - To act coyly like a maiden; -- with it as an indefinite object.
The word "maiden" uses 6 letters: A D E I M N.
Direct anagrams of maiden:
aidmen daimen median medina
Words formed by adding one letter before or after maiden (in bold), or to adeimn in any order:
i - amidine diamine o - amidone r - inarmed s - maidens medians medinas sideman t - mediant u - unaimed
Shorter words found within maiden:
ad admen ae ai aid aide aim aimed ain am amen amend ami amid amide amie amin amine an and ane ani anime dam dame damn de dean den deni denim die dim dime din dine ed em en end id idea idem in ma mad made mae maid main man mane maned me mead mean med media men menad mend mi mid mien mina minae mind mine mined na nae nam name named ne nema nide nim
List shorter words within maiden, sorted by length
Words formed from any letters in maiden, plus an optional blank or existing letter
List all words starting with maiden, words containing maiden or words ending with maiden
All words formed from maiden by changing one letter
Other words with the same letter pairs: ma ai id de en
Browse words starting with maiden by next letter
Previous word in list: maid
Next word in list: maidenhair
Some random words: eerie renvoi rerun eel oil ejaculate eellike
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Ali McGregor's Late-Nite Variety-Nite Night
Show type: Edinburgh Fringe 2009
Let Ali McGregor, of Opera Burlesque, La Clique and Spicks and Specks, take you into a world of vaudeville skits and fancy tricks. It's late, the bar is open and the scene is set for the festival's finest comedians, burlesque dancers, sideshow acts, musicians and acrobats to collide. Variety at its best.
Hosted by Ali and assisted by her butler Saxon McAlistair (sideshow comedian Asher Treleaven), the night is littered with her unique interpretations of favourite pop classics
Original Review:
Ali McGregor's variety show is pitched as an evening of elegant decadence, as personified by the sultry top-hat-wearing chanteuse herself. But it's actually about the clash between that chic sophistication and the guest stand-up oiks who insist on soiling the atmosphere with their presence.
Most of that fine comedy tension comes between McGregor, who's most at home reclining stylishly on her chaise longue, and her 'butler' Saxon McAllistair, aka comedian Asher Treleaven, who's most at home knocking back booze before doing a seedy song-and-dance routine to Tina Turner's Private Dancer.
McGregor tries to maintain the class, turning Britney Spears's Oops I Did It Again into as delicious torch song, or performing a unique version of AC/DC's All Night Long on her Omnichord. But when your headline stand-up is the fiercely offensive Jim Jeffries talking about getting erections on stage, you know the battle is lost.
McGregor's other comedy guests tonight were the fagotronically entertaining Kent Valentine, who started slowly but nailed it with a fabulous tale about flyering at last year's festival, and the delightfully odd Felicity Ward, with a representatively manic extract from her superb show.
Closing the night was Gypsy Wood, who defied the conventions of burlesque by (a) keeping her kit on, and (b) demonstrating a keen verbal wit, as she delivered a gushingly meaningless speech in the guise of a clueless teen beauty queen. Her 'special talent' showstopper took a while to get going – rather milking the comedy value of uncoordinated interpretive dance – but the hideous payoff was as unexpected as it was disgusting.
The evening's battle was clear victory for the tasteless; but the war's not over yet. McGregor's ill-fated campaign to bring refined erudition to the late-night crowd will continue unabated.
Reviewed by: Steve Bennett
Melbourne, April 2009


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University of Toledo deputy athletic director Mike Karabin announced Wednesday that he will retire, effective Dec. 31.
Karabin, 54, has been a coach and administrator at UT for the last 32 years. A 1980 Toledo graduate, Karabin was inducted into the Varsity 'T' Hall of Fame in 2007.
"I am proud of what I have helped accomplish in my association with UT athletics," Karabin said. "I have been enriched by my experience at UT, particularly with all the great people I have had the privilege to work with and come to know as friends over the years. I will truly miss that part of my life.
"I will have had 32 years of service at UT as of this December, which is the uniform number I wore when I played baseball for the Rockets all those years ago, so that number has a nice ring to it for me. I will always be a Rocket, but I feel like it's time for me to pursue other things in my life."
In 2001, Karabin served seven months as interim athletic director. Under Karabin's guidance, the athletic department set a record for revenue generation from ticket sales, sponsorships, advertising and donations, and also sold a school record 10,105 season tickets for football.
UT set Mid-American Conference records in football season-attendance average (30,014) and single-game attendance (36,852 vs. Navy on Oct. 27) under Karabin's reign, and led the nation in attendance as a percentage of capacity (114.4 percent).
"Mike Karabin has devoted himself to the University of Toledo as a student-athlete, coach and administrator," UT athletic director Mike O'Brien said. "He can be very proud of his many achievements at UT. We wish the very best for Mike with his upcoming retirement from UT."
University of Toledo's Karabin retiring
Published on


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Website Serves as an Online Waterjet Cutting University
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Tuesday, September 01, 2009
WardJet, Tallmadge, OH, a manufacturer of waterjet systems for cutting and machining applications, has updated its website to serve as an invaluable tool for users of waterjet-cutting machines. The site, www.wardjet.com, offers a daily blog that presents waterjet-cutting applications, and a Q&A section offering answers to questions about pump and gantry design, comparisons of waterjet cutting to other cutting processes, waterjet software and controls, and other topics. Included is a photo and video library, and an inventory of used waterjet machines.
See also: WardJet, Inc.
Related Enterprise Zones: Fabrication
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text: New York City's Sexy Fireman Calendar Features Its First WomanErin Gloria Ryan7/15/14 4:15pmFiled to: heroesfire departmentfdnyfemale fire fightersfire fightersfiremenfirewomen3323EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkCarelessly knock those candles over, ladies: FDNY's 2015 Calendar of Heroes has arrived. Is it getting hot in here or is it just my embarrassment over opening a post with a tired cliche? AdvertisementDanae Mines is one of only 41 female firefighters in New York City, and with the debut of the department's newest annual charity beefcake calendar, she has become the first woman ever to grace its pages (she's also the only one in the calendar wearing a shirt). Mines has served as a firefighter for 11 years.According to the New York Daily News, not only does she have Michelle Obama amazing arms, she's also really into being a role model for little girls who want to do what she does. "I wanted my picture in the calendar so that young girls and young women can see me and know that they can do this job."AdvertisementBad ass.All proceeds from the calendar go to support fire education. And, uh, satisfying fireman-based jill-off sessions. Reply33 repliesLeave a reply


text: Path to Record-Setting Guitar Hero Session Paved With Shattered AxesBrian Crecente2/05/09 1:40pmFiled to: guitar hero iii: legends of rockThrough the Fire and FlamesWorld RecordNews33EditPromoteShare to KinjaToggle Conversation toolsGo to permalink Danny Johnson, Wednesday, set a new world record in Guitar Hero III, not only toppling the previous record set last August in Minnesota, but also landing a story in the New York Times. Advertisement Seth Schiesel reports that Johnson recorded a score of 973,954 in a roughly seven-minute rendition of DragonForce's Through the Fire and Flames at a Best Buy in Midtown Manhattan.Johnson says he owes his record-setting play through, in part, to strategic use of Star Power. Advertisement "You really have a choice of using Star Power during Red Snake or during the Twin Solo," he said, referring to guitar passages in "Through the Fire and Flames."Sort of a no-brainer, but what is surprising is how many plastic guitars Johnson went through preparing for the record run. About 80 of the Guitar Hero controllers were destroyed over the last nine months in practice sessions by Johnson."When you're hitting that many notes and playing that fast, it just terrorizes the controller," said Scott Johnson, 45, Danny's father. Sponsored Johnson's record and his frightening practice didn't just land him story in the gray lady, it also got him an endorsement deal with gaming team and event promoter eMazingGaming.com.Leaving a Broken Record (and Guitars) in His WakeReply33 repliesLeave a reply


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The federal government has definite rules when it comes to classifying independent contractors and employees. Essentially, if the person acts like and is treated like an employee then, according to the federal government, that person is an employee.
Worst-case scenario: A contract worker is no longer needed, he files for unemployment benefits, your company gets investigated by the Department of Labor, and you end up having to pay back-taxes, Medicare and Social Security contributions, workers' comp, and even back wages and any applicable overtime payments.
Paper Trail
This nightmare can be avoided by having the proper documentation on hand. Every non-employee who works for you should get a Form 1099-MISC for payments of $600 or more in a given year, and all independent contractors should get W-9 and I-9 (proof of citizenship) forms.
The Internal Revenue Service has a list of Common Law Rules to determine whether or not a worker is in fact a company man or a ramblin' man.
1. Behavioral: Do you control or have the right to control what the worker does and how the worker does his or her job?
2. Financial: Do you control the business aspects of the worker's job — reimburse expenses, provide tools/supplies, etc.?
3. Relationship: Do you have a written contract or give the worker any benefits (insurance, vacation pay)? Will the relationship continue? Does the worker perform an essential duty at your business?
Granted, satisfying these rules alone doesn't determine whether a worker is an independent contractor or an employee. E.g., it's doubtful there's an independent contractor on any jobsite who wouldn't fail the first "behavioral" rule. After all, what employer doesn't control what a worker does and how he does it? That's called managing.
Although you need to have the paperwork to prove a worker's status, sometimes that isn't enough. Basically, don't treat all your workers as equal. E.g., don't give the contract worker a company email address, business cards, or a company truck or pay him out of payroll or provide tools or supplies. Benefits are forbidden, as is reimbursing expenses incurred on the job. There's more, but you get the idea.
Remember, when dealing with workers, Uncle Sam is watching!
—Mark A. Newman, senior editor, REMODELING.


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I can't understand how to get the mail filter to work with folders that contain spaces. I'm coming from an ISPConfig2 setup and the procmail.rc worked wonderfully with this, but .mailfilter doesn't want to play nice. I have multiple folders titled .Yahoo Groups.MyYahooGroup. In the procmailrc it was listed as \.Yahoo\ Groups\.MyYahooGroup. I've tried every configuration of that I could, and even searched the web. The only fix I could find was actually nesting the entire directory inside quotes, but this would require the user manually editing the .mailfilter as opposed to using the web frontend. Any help is appreciated!
Is there no way to use a folder name that has a space in it now? If this is not possible with the current setup, is it possible to rewrite the code that generates the .mailfilter file from the web front end. My understanding is that if the folder name is in quotes, then it should work correctly. If the script that generates the .mailfilter file rewrote the filter as a variable, rather than inputting the text directly inline, then it might be possible to use various folder names. MyFilterName="$DEFAULT/.Yahoo Groups.MyFolderName" I've gotten my information from various places, but here is the one that most accurately describes what I'm trying to say: http://www.nabble.com/Maildrop-TO-expression-td17189650.html
Forgive me if I start thinking aloud here, but I'm hoping that someone might be able to interpret my ramblings. Keep in mind that at this time THIS CODE DOES NOT WORK. DO NOT TRY TO USE IT. I'm going to try debugging this later myself and also manually edit the .mailfilter code to see if using a variable overcomes the space. If it does, then editing the code to use a variable should kill the bug. Looking at mail_user_filter_edit.php, it seems like if we take this: Code: if($this->dataRecord["action"] == 'move') { $content .= " `test -e ".'$DEFAULT/.'.$this->dataRecord["target"]."` if ( ".'$RETURNCODE'." != 0 ) { `maildirmake -f ".$this->dataRecord["target"].' $DEFAULT'."` `chmod -R 0700 ".'$DEFAULT/'.$this->dataRecord["target"]."` `echo INBOX.".$this->dataRecord["target"]." >> ".'$DEFAULT'."/courierimapsubscribed` } "; } and change it to something like this : Code: $WhatIsMyTarget = $this->dataRecord["target"] if($this->dataRecord["action"] == 'move') { $content .= " `test -e ".'$DEFAULT/.'.$WhatIsMyTarget."` if ( ".'$RETURNCODE'." != 0 ) { `maildirmake -f ".$WhatIsMyTarget.' $DEFAULT'."` `chmod -R 0700 ".'$DEFAULT/'.$WhatIsMyTarget."` `echo INBOX.".$WhatIsMyTarget." >> ".'$DEFAULT'."/courierimapsubscribed` } "; } Then the spacing in the folder names should work. That all depends on whether the information in the nabble.com link works, and using a variable overcomes the spacing.
This will not work as $this->dataRecord["target"] is also a variable like $WhatIsMyTarget, so your code does the same then the original code. I guess you mixed up that $this->dataRecord["target"] and $WhatIsMyTarget are variables interpreted and replaced by PHP when the code of the form is executed and they are not variables inerpreted by maildrop like $DEFAULT.
Till.... makes sense. What happens if we move the " $WhatIsMyTarget = $this->dataRecord["target"] " line into the $content section as such: Code: if($this->dataRecord["action"] == 'move') { $content .= " $WhatIsMyTarget = $this->dataRecord["target"] `test -e ".'$DEFAULT/.'.$WhatIsMyTarget."` if ( ".'$RETURNCODE'." != 0 ) { `maildirmake -f ".$WhatIsMyTarget.' $DEFAULT'."` `chmod -R 0700 ".'$DEFAULT/'.$WhatIsMyTarget."` `echo INBOX.".$WhatIsMyTarget." >> ".'$DEFAULT'."/courierimapsubscribed` } "; } This way the $WhatIsMyTarget variable will be interpreted by maildrop instead of being interpreted by php, right? Also, I'm sure that my ' & " are so screwed up. If you could write the $WhatIsMyTarget variable as the $DEFAULT variable is written then it should be interpreted by maildrop. If not, how do we get the variable interpreted by maildrop instead of being interpreted by php? I'm going to try loading up the ISP3 server today and changing the .mailfilter file manually to see if this even works.
Ok, after much trial and error from a complete php noob, I've figured a few things out. First, I have verified that using a $variable inside the .mailfilter file works. I stripped out quite a bit of the .mailfilter file as follows: Code: ### BEGIN FILTER_ID:2 if (/^Subject:.*\[BGTEditors\]/:h) { myfolder = "$DEFAULT/.Yahoo Groups.BGTEditors/" exception { to $myfolder } } ### END FILTER_ID:2 Assigning myfolder must happen without $. Trying to assign it as $myfolder breaks it. Also, the $DEFAULT/.Yahoo Groups.BGTEditors/ MUST be wrapped in quotes. Not having these also breaks it. Now, not knowing how ISPConfig writes these rules, I can only assume that having multiple rules with only 1 $myfolder would break things. I plan on changing this variable to [filter_id]EndFolder as such; 2EndFolder. As each FilterID is unique, this should help avoid variables being named the same. Right now, I'm working on modifying the mail_user_filter_edit.php to write the .mailfilter as above. I'll work on changing the variable later.
Ok... here's a dirty little fix for the folder name problem. Code: if($this->dataRecord["action"] == 'move') { $content .= 'EndFolder = "$DEFAULT/.' . $this->dataRecord['target'] . '/"' . "\n"; $content .= "to " . '$EndFolder' . "\n"; } else { $content .= "to /dev/null\n"; } I've tested it various times, and it seems to work properly if the folder is already created. I'm pretty sure it's not going to work if the folder doesn't exist as creating a folder with spaces in the name seems like it could be a problem in itself. I'm whipped... mind is frazzled. I'll post to bugtracker also. I know it's going to take a bit more work to make it stable. Still hoping someone else will take my ideas and run with them.
Changed it around a bit more so that the variables are unique. Something didn't work right when I tried it last night though. All the emails went to the last box in the .mailfilter file. I think I may have screwed things up by manually deleting the .mailfilter file and messing up sections of the db. Anyway, here's the final code for mailbox's that have CREATED folders with spaces. Once again, this is likely not to work with folders that need creating by the script. I'll work on that at a later date, or the devs can modify this to suit their needs. I'm going to completely reinstall and verify operation. Code: if($this->dataRecord["action"] == 'move') { $content .= 'ID' . "$this->id" . 'EndFolder = "$DEFAULT/.' . $this->dataRecord['target'] . '/"' . "\n"; $content .= "to ". '$ID' . "$this->id" . 'EndFolder' . "\n"; } else { $content .= "to /dev/null\n"; } $content .= "}\n"; $content .= "}\n";
Another Edit I've messed with the code a bit more to make it more friendly for the maildirmake area. I'm actually not sure it works yet as my ISPC3 server is currently on the inside network. I'll hook it up to the outside network tomorrow and test out the code during the day. Here are the changes I've made to the code: Code: function getRule() { $content = ''; $content .= '### BEGIN FILTER_ID:'.$this->id."\n"; $TargetNoQuotes = $this->dataRecord["target"]; $TargetQuotes = "\"$TargetNoQuotes\""; $TestChDirNoQuotes = '$DEFAULT/.'.$TargetNoQuotes; $TestChDirQuotes = "\"$TestChDirNoQuotes\""; $MailDirMakeNoQuotes = $TargetQuotes.' $DEFAULT'; $EchoTargetFinal = $TargetNoQuotes; if($this->dataRecord["action"] == 'move') { $content .= " `test -e ".$TestChDirQuotes."` if ( ".'$RETURNCODE'." != 0 ) { `maildirmake -f $MailDirMakeNoQuotes` `chmod -R 0700 ".$TestChDirQuotes."` `echo \"INBOX.$EchoTargetFinal\" >> ".'$DEFAULT'."/courierimapsubscribed` } "; } $content .= "if (/^".$this->dataRecord["source"].":"; Here is the output of the code box: Code: ### BEGIN FILTER_ID:8 `test -e "$DEFAULT/.Yahoo Groups.BGT"` if ( $RETURNCODE != 0 ) { `maildirmake -f "Yahoo Groups.BGT" $DEFAULT` `chmod -R 0700 "$DEFAULT/.Yahoo Groups.BGT"` `echo "INBOX.Yahoo Groups.BGT" >> $DEFAULT/courierimapsubscribed` } if (/^Subject:.*\[backpackgeartest\]/:h) { exception { ID8EndFolder = "$DEFAULT/.Yahoo Groups.BGT/" to $ID8EndFolder } } ### END FILTER_ID:8 Wrapping the code in quotes effectively handles mail folders with spaces. I've also verified that all commands work as written and that the quotes don't break the command. I'm not quite clear on how maildrop handles the .mailfilter file enough yet, but one of the things that I'm worried about is the 'test -e' line. My understanding of the test cmd is that it doesn't return anything. If this is the case, then the $RETURNCODE variable should always be null. how can you evaluate a null variable. Maybe the line should read: Code: `test -e ".$TestChDirQuotes." && exit 1 || exit 0` if ( ".'$RETURNCODE'." != 1 ) Till or Falko care to comment on this test statement? Am I thinking correctly, or does maildrop interpret this correctly as is?
I'm up and running on the ISPC3 server. I've tested the following code and verify that this works. If the directory doesn't exist, maildrop runs the commands and makes the directory. Code: `test -e ".$TestChDirQuotes." && exit 1 || exit 0` if ( ".'$RETURNCODE'." != 1 ) My only problem now is the fact that ALL mail is sent to the first folder in the .mailfilter list. There must be a problem with this code. Code: if (/^Subject:.*\[backpackgeartest\]/:h) EDIT: The problem isn't necessarily with the above code. The problem seems to be that when ISPC3 rewrites the rules it doesn't always \ out the brackets. I tried creating rules without brackets and it worked perfectly. However, when I put brackets in there, the first rule in the .mailfilter file didn't have brackets, but the second did. This explains why all the mail is going to the first filter in the list even if it's not supposed to be matching.


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Was on the pitblind.com site and guys are suggesting that fellow field hunters in layout blinds identify there spread with a flag or something. Divers use a flag to warn boaters.Why cant we? This is just a tragic senseless death caused by a slob not a hunter. So fellow RTF post some ideas that you think would work to identify your spread.
Here is a release that I found on avery message board it appears to be authentic. They do have a video clip with the police but it is in French. The victim is Josh Leger Avery Pro Staffer.
He was out hunting with friends and clients and someone thought his spread of snow geese was an actual flock that had landed. The guy pulled over and crawled his way into the field and took one shot with a .22 rifle. Hitting Josh right above the eye. His partner heard the whistling of a flying bullet and then a tiny impact, asked Josh if he had heard. When no answer came, he turned around and realise Josh had been hit. The rest of the story is irrelevant, Josh is dead.
Josh was a good friend of mine and a great hunter. Not only was he good at hunting itself, but he was a great communicator and a great promoter of waterfowl hunting. We have lost a great pionneer of waterfowl hunting here in Quebec and he will be missed.


text: Spring Cleaning For Your Social NetworksBrian Barrett4/07/11 2:03pmFiled to: BlipFacebook spring cleaningFacebooktwitterSpring CleaningSocialSocial NetworksfollowersFriendsScrubbingunfriendingdefriendingEtiquettefacebook etiquetteTwitter etiquette3EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkSure, you're already well equipped to clean up your house or apartment or mega-yacht. But what about your virtual homes? Check out The Next Web's tips and tricks for tidying up your Twitter and keeping Facebook fresh. Spoiler: you've probably got a lot of expendable friends. [TNW] Reply3 repliesLeave a reply


text: What's Worse Than Getting Fruitcake For Christmas? Frank, The Talking FruitcakeWhitney Jefferson12/05/11 5:10pmFiled to: BadvertisingWal MartCommercialsWatchVideo78EditPromoteShare to KinjaToggle Conversation toolsGo to permalink Frank The Fruitcake is Wal Mart's attempt at creating a "viral meme" they had surely hoped would be a hit with the kids. They really tried to make Frank internet-friendly: he's a crude, sweet-talkin' piece of bread who wants to get you under the mistletoe and who believes he's well liked by mankind. For Wal Mart, it's a swing and a miss, because 1. Nobody likes fruitcake; 2. Nobody likes a talking fruitcake; and 3. Nobody wants to put upload videos of a talking fruitcake on their facebook page for all to see.AdvertisementWhat's that? You do like Frank? Okay. You can see more of his ads here.Walmart's Gift to You This Holiday: an Obnoxious Talking Fruitcake [AdFreak]Reply78 repliesLeave a reply


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Top Definition
A person that receives sexual pleasure from the idea of not only the almighty power of God, but any sort of religion. This also includes finding nuns, crucifixes, and Jesus with only thorns and a loincloth on sexy. There is no known cure or support groups for Godophilia yet.
Taken from fmylife.com, showing a true Godophile gettin' off to the Lord's name: Today, I had sex with a girl who cried out as she came "Forgive me Lord! Forgive me Lord!" FML
by Docter B
February 11, 2009
The Urban Dictionary Mug
One side has the word, one side has the definition. Microwave and dishwasher safe. Lotsa space for your liquids.
Buy the mugThe Urban Dictionary T-Shirt
Smooth, soft, slim fit American Apparel shirt. Custom printed. 100% fine jersey cotton, except for heather grey (90% cotton).
Buy the t-shirt


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100-Day Plan
The first 100 days after an acquisition are critical to value creation. See what you can do to kick-start growth during this time.
See the solutionBCG helps long-term investors develop comprehensive roadmaps for buying, selling, and creating value during ownership. Our proven methodologies, combined with the industry and functional expertise of BCG's global network, help uncover critical insights and enable private equity firms to act quickly the moment a new opportunity is identified.
BCG also advises long-term investors on strategy and operations. We address their most pressing strategic questions on topics such as investment strategy, operating models, and governance. We also support operational-improvement efforts, including digitization and initiatives in IT, finance, and business support functions.
The first 100 days after an acquisition are critical to value creation. See what you can do to kick-start growth during this time.
See the solutionValue creation doesn't end after the first 100 days. It's a long-term process that starts at acquisition and ends at the sale. How should you proceed?
See the solutionThe divesting process begins well in advance of the actual sale date. Find out what you should do before you sell.
See the solutionEN
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Certified Public Accountants
Results 1 - 1 of 1
301 E. Elm St, New Albany, IN, 47150
In today's complex and challenging business environment, you need financial and accounting professionals who view their work as more than a job, project or assignment. Whether working with you one-on-one or with your entire staff, you need an accounting firm that truly is a part of your team. You want experienced professionals on whom you can depend, people who know their craft and who help you reach the goals you've set for your business ...
Category:Downtown New Albany Businesses
Results 1 - 1 of 1


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Kristin Sitte
Height: | 5-6 |
Year: | So. |
Hometown: | Greenfield, Wis. |
High School: | Martin Luther |
Position: | Hurdles/Sprints |
Major: | Athletic Training |
Indoor/Outdoor: | Indoor/Outdoor |
High School (Martin Luther): Earned four varsity track & field letters and was team captain her junior and senior years...Her 4x200-meter relay team placed at WIAA State meet...Was a Martin Luther Christian Athlete Award winner...High School track & field coach was Mike Hackbarth...Also lettered in basketball and tennis.
Personal: Parents are Rick and Ann...Has one brother, Erich.


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The French Bunker Palace Hotel is set in the Future. Rebels have taken over the totalitarian government, compelling the officials to flee for safety to the underground hotel of the title. Clara (Carole Bouquet), a spy for the rebels, infiltrates the hotel to observe the last moves of the crumbling regime. ~ Hal Erickson, Rovi
All Bunker Palace Hotel cast + crew photos


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January 2, 2012 Transaction AnalysisA Petco Precursor?
Acquired OF-R Carlos Quentin from the White Sox for RHP Simon Castro and LHP Pedro Hernandez. [12/31] Back in December 2007, then-Arizona general manager Josh Byrnes traded Quentin to the White Sox for Chris Carter. Now serving as the Padres' main man, Byrnes has attempted to quench his lineup's thirst for power by acquiring Quentin in a surprising deal. There are no questions about it. Quentin brings power and hit-by-pitches by the truckload. His 71 home runs over the last three seasons are the 31st-most in the game, and more than glamorous free-agent outfielder signings Josh Willingham and Michael Cuddyer. Meanwhile, no batter is more accustomed to being struck by pitches over that duration than Quentin. Only Chase Utley, with two fewer beanings in nearly 250 more plate appearances, is within 15 plunkings of Quentin. Everyone else may as well be playing a different game. Those home runs and hit-by-pitches have fueled Quentin's .245/.336/.479 line over the last three seasons. That is an above-average line, no doubt, but one that falls shy of Quentin's 2008. Back then, Quentin hit 36 home runs, drove in 100 runs, and hit .288/.394/.571, all the while looking like a golden feather in Kenny Williams' hat. Alas, failure to meet unrealistic expectations is not the only black mark on Quentin's record. Defense and durability are the other weaknesses in Quentin's game. Unfortunate, since the National League's rules could further expose Quentin. Defensive metrics go haywire in analyzing Quentin's 2011 performance, but the long-term consensus is that he is below average. Embarrassment is the least of the Padres' fears when it comes to Quentin's defense, as the potential for injury is more worrisome. The injury-prone label is cruel—but appropriate—when a player misses at least three weeks in four of the past five seasons like Quentin has. Should Quentin succumb to injury—or heck, a late-inning defensive replacement—the Padres can choose his successor from a number of options. Assuming Yonder Alonso opens the season as the club's first baseman, then that leaves no fewer than seven other corner-outfield options near the top of the Padres' depth chart. Some of those options are uninspiring, but they are options nonetheless, and that is a good thing. Quentin is eligible for free agency at season's end, and that, along with the Padres' unlikely playoff aspirations, means he could be on the move by the trade deadline. Calling the Padres' acquisition of Quentin a precursor to another move—either now or later—is a safe bet. But the real action is on how many times Quentin causes Arizona fans to curse him and Byrnes's name in the interim. – R.J. Anderson
R.J. Anderson is an author of Baseball Prospectus. Follow @r_j_anderson
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Rainy day
Rainy daySorry but this work has already been sold. may be willing to undertake a commission. Details
Oil on Canvas W: 230mm x H: 305mm x D: 15mm
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Susan Alexander
View all 24 works by Susan Alexander About Susan I love to paint, and is always in the process of learning. I have been working under the guidance of Ian Tainton for the past 10 years. Price Range US$ 80-200 Exhibitions Strydom gallery - South Cape exhibitions. Education Fine Art Dipl at University of the Free State and Bsc Degree. People who chose Susan's work also chose work by: Find other: