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Kido Shinigami (3.5e Class)
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Kido Shinigami[edit]
"Death Gods", they channel restless spirits back to where they belong. They are exorcists who do battle with the ghosts and shadows in their world.
Making a Kido Shinigami[edit]
Kido Shinigami are warriors who are strongest when not in their native plane. They work best in planar campaigns, but make excellent ghost and undead slayers even without plane hopping. Shinigami come in two types, the Kido Shinigami focused on magic, and the Battle Shinigami focused on combat.
Abilities: Wisdom determines both the save DC, and spells per day, unlike their Battle Shinigami counterparts. Constitution are vital for any class, and Charisma also plays a large roll for their various special attacks. Dexterity helps as they lack major armor. Shinigami who want to use their skills may want Intelligence to shore up their low skill points per level.
Races: Any class is capable of becoming a Shinigami, all it requires is a powerful spirit and dedication to the cause.
Alignment: Any.
Starting Gold: 4d4×10 gp (80 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | ||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Aura, Kido Focus, Spiritual Form, Zanpaktou | 2 | — | — | — | — | — | — | |||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Hardy +1, Planar Senses | 3 | 0 | — | — | — | — | — | |||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Ghost Armor | 3 | 1 | — | — | — | — | — | |||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | +1 Weapon | 3 | 2 | 0 | — | — | — | — | |||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Ghost Strike, Shikai, Soul Burial | 3 | 3 | 1 | — | — | — | — | |||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Weapon Ability | 3 | 3 | 2 | — | — | — | — | |||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Material Essence, Spiritual Pressure | 3 | 3 | 2 | 0 | — | — | — | |||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | +2 Weapon | 3 | 3 | 3 | 1 | — | — | — | |||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Flash Step 1/day | 3 | 3 | 3 | 2 | — | — | — | |||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Weapon Ability | 3 | 3 | 3 | 2 | 0 | — | — | |||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | Hardy +2, Flash Step 2/day | 3 | 3 | 3 | 3 | 1 | — | — | |||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | +3 Weapon | 3 | 3 | 3 | 3 | 2 | — | — | |||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Flash Step 3/day | 3 | 3 | 3 | 3 | 2 | 0 | — | |||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | Material Essence, Weapon Ability | 4 | 3 | 3 | 3 | 3 | 1 | — | |||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Bankai 1/day, Flash Step (Swift Action) | 4 | 4 | 3 | 3 | 3 | 2 | — | |||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | +4 Weapon | 4 | 4 | 4 | 3 | 3 | 2 | 0 | |||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | Flash Step 4/day, Timeless Body | 4 | 4 | 4 | 4 | 3 | 3 | 1 | |||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | Weapon Ability | 4 | 4 | 4 | 4 | 4 | 3 | 2 | |||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | Flash Step 5/day | 4 | 4 | 4 | 4 | 4 | 4 | 3 | |||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Bankai 2/day, Bankai Power, Death God Apotheosis, Hardy +3, +5 Weapon | 4 | 4 | 4 | 4 | 4 | 4 | 4 | |||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Shinigami.
Weapon and Armor Proficiency: A shinigami is proficient with all simple and martial weapons, the bastard sword (katana), and with light armor, no shields and with no arcane spell failure chance.
Spells: A shinigami casts divine spells which are drawn from the shinigami spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, a shinigami must have a Wisdom score equal to at least 10 + the spell level. Wisdom also determines the Difficulty Class for a saving throw against a shinigami's spell, as it is 10 + the spell level + the shinigami's Wisdom modifier.
Like other spellcasters, a shinigami can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Kido Shinigami. In addition, he receives bonus spells per day if he has a high Wisdom score.
A shinigami's selection of spells is extremely limited. A shinigami learns one 0th level spell and one 1th level spell at 4th level. At each new shinigami level, he gains one or more new spells, as indicated on Table: Shinigami Spells Known. (Unlike spells per day, the number of spells a shinigami knows is not affected by his Wisdom score; the numbers on Table: Shinigami Spells Known are fixed.) These new spells can be common spells chosen from the shinigami spell list, or they can be unusual spells that the shinigami has gained some understanding of by study. The shinigami can't use this method of spell acquisition to learn spells at a faster rate, however.
Upon reaching 6th level, and at every even-numbered shinigami level after that (6th, 8th, and so on), a shinigami can choose to learn a new spell in place of one he already knows. In effect, the shinigami "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level shinigami spell the shinigami can cast. A shinigami may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Unlike a wizard or a cleric, a shinigami need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he'll cast.
Shinigami choose their spells from the following list:
0—Cure Minor Wounds, Detect Magic, Guidance, Read Magic, Resistance, Daze, Dancing Lights, Flare, Disrupt Undead, Touch of Fatigue, Message, Detect Evil, Detect Power Level
1st—Cure Light Wounds, Cause Fear, Deathwatch, Protection from Evil, Shield of Faith, Align Weapon, Gentle Repose, Hold Person, Status, Undetectable Alignment, Longstrider, Magic Aura, Jump, Feather Fall, Sanctuary, Hide From Undead, Magic Missile, Slide (Spell Compendium)
2nd—Cure Moderate Wounds, Searing Light, Magic Vestment, Remove Curse, Speak with Dead, Gust of Wind, Whispering Wind, Lightning Bolt, Fireball, Halt Undead, Status, Shield Other, Consecrate, Augury, Greater Slide (Spell Compendium)
3rd—Cure Serious Wounds, Air Walk, Dimensional Anchor, Death Ward, Mirror Image, Haste, Nondetection, Dimension Door, Misdirection, Blink, Dispel Magic, Magic Circle Against Evil, Locate Object, Invisibility Purge
4th—Cure Critical Wounds, Dismissal, Restoration, Break Enchantment, Plane Shift, Holy Sword, Freedom of Movement, Resilient Sphere, Lesser Globe of Invulnerability, Locate Creature, SRD:Spell Immunity, Sending, Divination, Dimensional Anchor
5th—Mass Cure Light Wounds, Wall of Force, Atonement, Commune, Dispel Evil, Disrupting Weapon, Hallow, Raise Dead, Scrying, Spell Resistance, True Seeing, Mark of Justice, Flame Strike
6th—Heal, Antilife Shell, Animate objects, Banishment, Greater Dispel Magic, Find The Path, Ethereal Jaunt, Regenerate, Greater Scrying, Greater Restoration, Resurrection, Chain Lightning, Destruction
Level | Spells Known | ||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | |
1st | 4 | — | — | — | — | — | — |
2nd | 5 | 2 | — | — | — | — | — |
3rd | 6 | 3 | — | — | — | — | — |
4th | 6 | 3 | 2 | — | — | — | — |
5th | 6 | 4 | 3 | — | — | — | — |
6th | 6 | 4 | 3 | — | — | — | — |
7th | 6 | 4 | 4 | 2 | — | — | — |
8th | 6 | 4 | 4 | 3 | — | — | — |
9th | 6 | 4 | 4 | 3 | — | — | — |
10th | 6 | 4 | 4 | 4 | 2 | — | — |
11th | 6 | 4 | 4 | 4 | 3 | — | — |
12th | 6 | 4 | 4 | 4 | 3 | — | — |
13th | 6 | 4 | 4 | 4 | 4 | 2 | — |
14th | 6 | 4 | 4 | 4 | 4 | 3 | — |
15th | 6 | 4 | 4 | 4 | 4 | 3 | — |
16th | 6 | 5 | 4 | 4 | 4 | 4 | 2 |
17th | 6 | 5 | 5 | 4 | 4 | 4 | 3 |
18th | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
19th | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Aura (Ex): A Kido Shinigami of a chaotic, good, or lawful alignment has a particularly powerful aura corresponding to the shinigami's alignment (see the detect evil spell for details).
Kido Focus: A Kido Shinigami of the discipline of magic arts has taught them the ability to speak their full incantations quickly. The application of metamagic to their spells does not increase the casting time, unlike most spontaneous casting classes. However, they must be able to speak the incantations, and all spells have a vocal component, and they never may make use of the Silent Spell feat.
Spiritual Form (Su): When facing incorporeal opponents, the shinigami may willingly leave their body and enter the ethereal or shadow planes to combat them, thus becoming ethereal themselves. While this levels the playing field against ghostly opponents it comes with a major disadvantage: your physical body remains in the material plane helpless. Therefore it is a good idea to hide your body to have friends who can watch over it. You may exist away from your body for 50 ft. every shinigami level. You may stay out of body as long as you like, but your body continues to age, get hungry, and require maintenance while you are out.
A shinigami is vaguely aware of the condition of their body, as if by a Status spell. When their body is in danger, a shinigami typically rushes back to join with their corporeal form. Leaving or returning the body is a move action which does not provoke attacks of opportunity and regardless of distance. If the body dies before the shinigami can return to it, the shinigami also dies.
Zanpaktou: At 1st level a Shinigami receives a masterwork weapon to bond with, typically a katana. This weapon will become the physical base for all Shinigami powers beyond spellcasting. Each Zanpaktou has a special name, and as the Shinigami levels, he will eventually become aware of it and bring it to a sort of sentience.
In addition, if a zanpaktou is ever broken, the weapon loses its power and zanpaktou related powers cannot be used, and you may not level in the class. In addition you must make a Fortitude save DC 15 or lose 200 XP per class level (a successful save halves this amount). You must repair the weapon yourself, effectively crafting a masterwork weapon from your weapon's remains. You may receive help and use magic and items to help you achieve this. After 24 hours to attune yourself to the newly forged zanpaktou your powers come back in full.
Planar Senses (Ex): Able to sense the world beyond, the shinigami may now use Spot, Listen, and other sensory skills on ethereal and incorporeal creatures, as if they were on his plane, with a +10 DC modifier. Spotting an incorporeal creature does not mean you actually see them, but rather have pinpointed what square they are in. You still incur normal miss chance.
Hardy (Ex): A shinigami gains a +1 competence bonus on Fortitude saves at 2nd level. This bonus increases to +2 at 11th level and +3 at 20th level.
Ghost Armor (Ex): Being able to spend time in the ethereal plane has given the shinigami better defenses in those realms. At 3rd level, while ethereal the Kido Shinigami gains their Cha as a deflection bonus to AC. Even when material, they maintain their Cha bonus against incorporeal touch attacks only.
Weapon Enchantment Bonus (Su): At 4th level the zanpaktou of he shinigami becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the shinigami need not spend experience points or gold pieces to accomplish this task. However, an shinigami's magic bonus only function for him. For every four levels the character advances past 4th level, the zanpaktou gains +1 greater potency (+1 at 4th level, +2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
The weapon may be enchanted as normal, though the shinigami must first spend the 2000 gold needed for a +1 weapon before applying any additional enchantments, regardless of the class-granted enchantment bonus.
Ghost Strike (Su): At 5th level, when using the zanpaktou, the miss chance granted by incorporeal creatures is negated, much like Ghost Touch. Unlike Ghost Touch, you cannot be ethereal and attack the physical realm with your weapon, it can only strike at ethereal creatures.
Shikai (Ex): At 5th level, after a ritual which takes 24 hours of meditation, the name of the zanpaktou becomes known to the shinigami, and he can unlock its true form. With a move action the weapon transforms, sometimes into an entirely different weapon. It retains any still valid enchantments placed upon the original, as well as any feats such as Weapon Focus still operating, even if the weapon type changed. A zanpaktou can stay in Shikai form for 1 minute per class level and can be activated as many times per day as 1 + Wis modifier (minimum 1).
In shikai form the weapon deals damage as if one size category higher. Also, many special abilities require the shikai form to be displayed.
There is a feat which allows your shikai to be out permanently.
Soul Burial (Su): A shinigami's job is to pacify and defeat ghosts. At 5th level, within 1 minute of defeating a ghost you may perform a full round action on the spirit's energies to purge it of its evil essence and guide it to the afterlife. The DC check for a ghost attempting Rejuvenation becomes equal to (10 + 1/2 the shinigami's class level + Cha modifier). Performing this act in a Consecrated or Hallow area adds +4 to the DC. A shinigami may also attempt this on objects which contain souls, such as a Trap the Soul crystal (using the Will save of the caster of the Trap the Soul spell) or a phylactery, if the lich has been defeated but has yet to respawn (using the lich's Will save).
Weapon Ability: At 6th level and every four levels after, a Kido Shinigami develops a new ability as he unlocks his weapon's true power. When first chosing a special power you specify which type of zanpaktou you have. This choice will alter which special abilities are available and the nature of his bankai later on. The types of zanpaktou are Weapon, Kido, Summon, Healing, Elemental, Environmental, and Booster types. These powers are only in effect while in shikai or bankai.
Booster (Su): At 6th level, the Kido Shinigami recieves a +2 enchantment bonus to one ability score chosen when taking this ability. At 10th level, the Kido Shinigami may apply a second +2, stacking either with the same ability score or a new one. At 14th level, the Kido Shinigami may apply another +2 to one of his scores. At 18th level, he may apply one last +2 bonus to one of his ability scores.
Defensive (Su): At 6th level, you gain a +2 sacred bonus to AC. At 10th level, you gain a +2 sacred bonus to saves. At 14th level, you gain another +2 sacred bonus to AC. At 18th level, gain another +2 sacred bonus to saves.
Elemental (Su): At 6th level, choose an element (fire, cold, elec, or acid). Your weapon now deals 1d6 extra damage of that element. At 10th level, the bonus rises to 2d6. At 14th level, the bonus rises to 3d6. At 18th level, the bonus rises to 4d6. The damage stacks with the various elemental enchantments for weapons.
Environmental (Su): At 6th level, the shinigami is under the effect of a pass without trace spell. At 10th level, the weapon alters the environment via illusion or some manner, granting 20% concealment. At 14th level, the shinigami is under the effects of a nondetection spell. At 18th level, environmental alteration increases the concealment to 50%. True Seeing bypasses the concealment, but methods that rely on munane means such as blindsight do not pierce the concealment. The concealment does not stack with that of Blur, Displacement, or similar spells.
Healing (Su): At 6th level, all your Cure spells heal 150% damage as if Empowered. At 10th level, you gain fast healing 1. At 14th level, your Cure spells heal 200% instead of 150% damage. At 18th level, you gain fast healing 3.
Kido (Su): At 6th level, your caster level rises by 1. At 10th level, your spell DCs rise by 1. At 14th level, your caster level rises by 1 again. At 18th level, your spell DCs rise by 1 again. All of these benefits stack with similar feats, such as Spell Focus. The bonuses apply to all shinigami spells.
Summon (Sp): At 6th level, your blade gains spell-like abilities it can use on command. You may select any spell off the cleric or sorcerer/wizard lists up to 2nd level, able to be cast 2/day in shikai form. At 10th level, you select a spell-like ability up to 4th level able to be cast 2/day. At 14th level, you select a spell-like ability up to 6th level, able to be cast 1/day. At 18th level, you select a spell-like ability up to 8th level, able to be cast 1/day. If any spell involves any costly material components you may 5 times the gold amount in XP.
Weapon (Su): At 6th level, you gain +1 to your attack roll. At 10th level, you gain +1 to your weapon damage. At 14th level, you gain +1 to your attack roll again. At 18th level, you gain +2 to your weapon damage again. All of these benefit stack with the Weapon Focus/Weapon Specialization chain of feats.
Material Essence: At 7th level, and later at 14th, the shinigami can make a DC 20 Craft check to permanently alter their weapon's material properties as if he forged it from that base material originally. The process requires enough material to forge such an item, and 1 day of work. They pay the costs of the material property (such as adamantine) as usual to bond it to their zanpaktou.
At 14th level you may add a second property. For example an adamantine/mithral weapon would be 50% lighter, hardness 20 and other adamantine bonuses, and count as adamantine and mithral for bypassing DR.
Spiritual Pressure (Su): At 7th level, a Kido Shinigami may release his spiritual pressure forcefully in a 30 ft radius as a standard action. Those within the radius are treated as if they had cast the appropriate Detect Alignment or Detect Power Level spell, including the stunning effect if the aura is overwhelming. This is typically used for intimidation and is impractical in combat with high level foes.
Flash Step (Su): At 9th level and every two levels beyond except 15th (9, 11, 13, 17, and 19) a Kido Shinigami may perform a Flash Step, teleporting across the battlefield in a supernatural burst of speed. The effect is identical to Dimension Door except that the Kido Shinigami requires line of effect, as they are not actually teleporting, and that it is a move action to perform. At level 15, the shinigami's speed has become so great that he may perform his flash step as a swift action.
Bankai (Su): The final transformation of the zanpaktou is a strenuous process. After a week long ritual of meditation and fasting, you must face the manifestation of your weapon's spirit in mental combat, making a DC 24 Will save. Failure means you take 5d6 points of nonlethal damage and you are exhausted. Success means you have unlocked Bankai.
You may unleash your Bankai as a full-round action. It lasts for 1 round/class level and can only be performed 1/day, at 20th level it can be performed 2/day. Bankai's vary greatly, depending on the type of weapon you selected with your special abilities. (See below for details on Zanpaktou and Bankai).
Timeless Body (Ex): Upon attaining 17th level, a shinigami no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Bonuses still accrue, and the shinigami still dies of old age when his time is up.
Bankai Power: At 20th level you have gotten a hold of your bankai powers and develop a devestating special attack. You may choose from the list below, each power can only be performed in Bankai, and each only 1/day.
Blade Beam (Su): You release either a 120 ft. line or a 60 ft. cone of energy from your weapon, dealing 1d6+1 damage per shinigami level you possess. The Reflex save for half is 10 + 1/2 shinigami level + Cha.
Blitz Attack (Su): You unleash a flurry of blows, and may take two full round actions worth of attacks in a single full round action. Activating his power is a swift action.
Curse Zone (Su): All enemies within 60 ft. of you suffer from your baleful aura, resulting in -4 to all attacks, skill checks, and saving throws, It invokes a Will save for partial, DC 10 + 1/2 shinigami level + Cha. A successful save results in only a -2 penalty. It lasts for the remaining duration of your bankai.
Deathless (Su): Your will refuses to allow you to die. You may ignore the penalties of being at 0 hp or below, fighting on far into the negatives for 3 rounds, after which you must make Fortitude saves vs death with the DC equal to 10 + damage in the negatives. Abilities which destroy your body (such as Disintergrate) or kill you without hp damage (such as bringing your Con to 0 or Finger of Death kill you as normal. You may activate this power as an immediate action.
Power Blow (Su): All your effort goes into a single devestating attack, dealing your normal damage plus 5 extra damage per shinigami level. If you miss your melee attack, the attempt is lost.
Power Surge (Su): With a surge of energy you power up, gaining +8 to a single ability score of your choice. It lasts for 1d4+1 rounds, after which you are fatigued. You may activate this power as a swift action.
Toxic (Su): Choose an ability score for your poison to affect. As part of a melee attack you may activate this, dealing 2d6 points of ability damage to the ability score you chose on a successful attack. If you miss, the ability is not lost for the day.
Death God Apotheosis: At 20th level, a shinigami becomes a magical creature. He is forevermore treated as an outsider rather than as a humanoid (or whatever the shinigami's creature type was) for the purpose of spells and magical effects. Additionally, the shinigami gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the shinigami can still be brought back from the dead as if she were a member of her previous creature type.
The Zanpaktou and Bankai[edit]
Bankai Powers : As a Zanpaktou levels its bankai grows stronger and stronger. At 15th and every three levels after, it obtains additional powers taken from the list below. In many respects, it's identical to an intelligent weapon, including gaining an Ego score. Instead of the usual intelligent weapon benefits, you gain the Bankai Form which is associated with the Weapon Ability you originally took. The zanpaktou possesses empathy, 60 ft darkvision and hearing, and two ability scores at 16, one at 10.
Bankai Form[edit]
Booster (Su): While in Bankai, you may raise one of your enchantment bonuses by +4. Every 10 levels after 15th (25th, 35th, etc.) you may apply an additional +4 bonus.
Defensive (Su): While in Bankai, you may reduce all damage taken by 50%.
Elemental (Su): Your bankai transforms you into an elemental themed creature appropriate for the type you chose (fire for fire, water for cold, elec for wind, and acid for earth). You gain the Elemental type and all resulting immunities and weaknesses, the movement speeds of an elemental of your HD, and the Weapon Ability associated with each elemental, such as Burn for fire elementals or Whirlwind for wind elementals. The DC for those abilities are 10 + 1/2 HD + Cha. In addition just standing around you causes damage, dealing 1d6 elemental damage to any enemy within 10 ft.
Environmental (Su): A field of energy surrounds you, changing the environment. Everybody within 60 ft of you falls under a deep magical suppression of light, sound, and smell, granting you total concealment farther than 5 ft. and negating most blindsense, blindsight, and scent, no save. As long as you hold your weapon, you may ignore the supression effects. This is a mind affecting effect.
Healing (Su): For the duration of bankai you gain a pool of healing equal to 10 hp per class level, which you may apply at a touch identical to the paladin's Lay On Hands ability. You may refill your pool of healing by causing damage with the weapon, which restores the pool on a 1 to 1 ratio. Alternatively if you cast healing spells while bankai is active you fill your pool with harmful energy, which may be applied with a touch (Will half, DC 16 + Cha). When you first enter bankai you may decide if your pool starts out full of positive or negative energy.
Kido (Su): For the duration of bankai, all spells cast may be Quickened with no adjustment in metamagic cost.
Summon (Sp): Your weapon transforms into a monster to fight for you. During this time your zanpaktou vanishes, so it is advised you carry a backup weapon. Choose a creature whose HD equal to your character level -2. You gain this creature as a sort of cohort that you summon. The creature possesses all the shikai-granted spell-like abilities of your zanpaktou, and has either the zanpaktou's mental ability scores, or that of the base creature, whichever is higher. As you gain levels you may advance your summon appropriately. The summon is a manifestation of the spirit of your sword. If slain, it goes quiet for 24 hours, re-appearing as its zanpaktou non-shikai form, and cannot be put in shikai or summoned again for 24 hours.
Weapon (Su): Your effective weapon size increases beyond the increase granted by shikai. At level 15, your effective weapon size is now 3 times its actual size, which for a medium shinigami is a gargantuan weapon damage. For every 10 levels past 15th (25th, 25th, etc) the effective size increases another step.
A shinigami who becomes evil or purposefully allows evil spirits to roam about freely will lose their shinigami powers. They may no longer take levels in Shinigami nor use their zanpaktou and all abilities related to it. They only keep their HD, saves, BAB, and spellcasting abilities. He regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.
Like a member of any other class, a shinigami may be a multiclass character, but multiclass shinigamis face a special restriction. A shinigami who gains a level in any class other than shinigami may never again raise her shinigami level, though she retains all her shinigami abilities.
Epic Shinigami[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
21st | |||||||||||||||||||||||||||||||||||||||||
22nd | |||||||||||||||||||||||||||||||||||||||||
23rd | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
24th | +6 Weapon | ||||||||||||||||||||||||||||||||||||||||
25th | |||||||||||||||||||||||||||||||||||||||||
26th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
27th | |||||||||||||||||||||||||||||||||||||||||
28th | +7 Weapon | ||||||||||||||||||||||||||||||||||||||||
29th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
30th | |||||||||||||||||||||||||||||||||||||||||
2 + Int modifier skill points per level. |
Weapon Enchantment Bonus (Su): The zanpaktou continues to accumulate enhancement bonuses. For every four levels past 20th the zanpaktou gains +1 greater potency.
Bonus Feats: The epic shinigami gains a bonus feat (selected from the list of epic shinigami bonus feats) every 3 levels after 20th.
Epic Shinigami Bonus Feat List: Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Dire Charge, Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Speed, Epic Toughness, Epic Will, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Strength, Great Wisdom, Improved Combat Casting, Improved Combat Reflexes, Epic Spell Focus, Legendary Leaper, Epic Spell Penetration, Penetrate Damage Reduction, Perfect Health, Spell Knowledge, Spellcasting Harrier, and Superior Initiative.
Human Shinigami Starting Package[edit]
Weapons: Masterwork Katana (Bastard Sword).
Skill Selection: Pick a number of skills equal to 2 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
Jump | 4 | Str | — |
Spot | 4 | Wis | — |
Tumble | 4 | Dex | -2 |
Feat: Improved Initiative.
Bonus Feats: Weapon Focus Bastard Sword.
Gear: Chain Shirt, Backpack.
Gold: 23g.
Campaign Information[edit]
Playing a Shinigami[edit]
Religion: Shinigami typicly worship neutral deities of death.
Other Classes: Shinigami typicly get along with paladins and samurai, feeling a sence of justice in their didication to law. Knights are less inclined to ally with shinigami, feeling their lack of armor a weakness. Ninja's, Rogues and evil Clerics are often under close suspicion when traveling with a shinigami.
Combat: Kido Shinigami are similar to bards in that they are pre-formed gishes. While not as melee capable as their battle counterparts, they enjoy superior spellcasting and can still wade into combat when that is said and done, complete with bankai. Shinigamis are highly focused on their weapons and benefit the most from weapon based feats, for a shinigami will never willingly change weapons.
Advancement: Shinigamis who multiclass lose out on the bankai and other advance abilities. However, as a caster they may wish to explore caster and bard friendly classes. With some adaption they may even wish to try a clerical form of Sublime Cord.
Shinigamis in the World[edit]
" | This sword is one with me. That is why you cannot beat me | " |
—Zukoe, Human Shinigamis/Fighter |
Shinigamis are a secrative lot, working across the planes and keeping the material plane free from harm. Most normal people have never heard, or seen a shinigami. But without them extraplanar horrors would surely reach out and consume them all.
Daily Life: The shinigami can never rest, always on the look out for demons who threaten the world from beyond this dimension. Like a vigilant police officer, they are never really off duty, and must always be on call.
Notables: Ichigo is a strange shinigami, who is completely freelance. He is said to have a sinister side which seems unbefitting of the otherwise good-minded hero.
Organizations: On the neutral and good outer planes, and specifically within the Outlands and the city of Sigil, the shinigami are organized travelers who look out for dangerous demonic invasion attempts and terrible hauntings of souls who refuse to pass on. Here the counsel of Seireitei is ruled over by 13 captains in control of 13 squads, each specialized by their bankais and fighting styles.
NPC Reactions: A common NPC would have no idea to the purpose of a shinigami. To them, they are just another man with a sword, some sort of fighter perhaps. Often shinigami go out of their way to look inconspicuous as well, and it may result in absolutely no reaction at all. Those NPCs who see a shinigami leave his body however may think the poor soul has dropped dead.
Shinigami Lore[edit]
Characters with ranks in Knowledge (The Planes) or Knowledge (Religion) can research Shinigami to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC 10: A shinigami hunts ghosts and other incorporeal and extraplanar beings with their powerful weapon.
DC 15: A shinigami may leave their body at will and drift as a ghost. They possess both spell and sword to handle their meneces.
DC 20: A shinigami's magical weapon is an expression of their soul, and through it they can achieve "bankai" and unlock massive power for a short time.
DC 30: Those who reach this level of success can find information on a specific shinigami, their powers and abilities, legends surrounding them, and their common whereabouts.
Shinigamis in the Game[edit]
Shinigamis are protectors, and thus are not evil. Those which fall until evil lose their powers or worse, become as demons themselves. They are best in campaigns against incoporeal enemies, but do just fine in the material plane.
Adaptation: By dropping down to poor BAB, d4 HD, and increasing the spells learned and spells per day by 1 each, you can make a far more caster focused shinigami.
Sample Encounter: The party encounters a comatose man in a field. Attempts to revive him fail, but shortly after the discovery, a gate opens in the nearby town from the shadow plane and monsters roll out. The gate remains open, where the wounded shinigami is found inside beset by more monsters. Assist him and close the gate.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes


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Science Museum Lates: The next big thing Join our experts at the Science Museum Lates in their bid to discover the next big thing. Discover the incredible research the Royal Society supports as we take over at the Science Museum Lates for one night only. 29 March 2017 at The Science Museum, London Find out more
What next for gene therapy? Explore current gene therapy research and discuss where this technique is heading in the future. Wiring up the brain: How axons navigate Ferrier Prize Lecture 2017 given by Professor Christine Holt FMedSci FRS
Venue hire Whether it is a private dinner for 10 or a drinks reception for 800, we have the experience and the commitment to exceed your expectations. Take a virtual tour of the Royal Society.
Scientific meetings Find information on the Royal Society's upcoming scientific meetings, including how to request an invitation and how to register. You can also explore past events through programmes and recordings.

subset: commoncrawl


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Our panel looks at the big stories in the news.
Iconic Springfield Restaurant Reopens With Remodeled Look And New Ownership
Following a major facelift and a change of owners, an iconic restaurant in downtown Springfield is back in business
Palmer, MA Mohegan Sun Investor Files Lawsuit Against Peter Picknelly
A company invested in the proposed Mohegan Sun casino project in Palmer, Massachusetts has filed a suit against Peter Picknelly, the owner of Springfield-based Peter Pan Bus Lines.
Springfield Casino Developers Meet City Deadline, Mohegan Sun Yet to Submit State Application
Penn National Gaming and MGM Resorts, two casino companies vying for a casino license in Springfield, met the city's second phase application deadline Thursday.
Daycare Center Destroyed By Springfield Gas Explosion Receives Grant From Prospective Casino Developers to Help Rebuild
A daycare center destroyed in last month's gas explosion in Springfield is getting some help to get back on its feet, thanks to a challenge grant from a local charity and a company vying to land a


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ForumsQuestionsSorting Strategy
Sorting Strategy
Author | Message |
reiner.weber |
Dear all,
I would like to sort my tasks according to the following strategy: 1.) "Time bombs" e.g. starred tasks 2.) Tasks to be delegated 3.) Due Tasks 4.) The remaining tasks according to their priorities Do you have a suggestion how I could accomplish that with Toodledo ? |
clientes |
You can try with einsenhower matrix using four different tags, or labels in toodledo.
Take a look in google images. "Einserhower matrix" Sorry for my bad english, an I hope I can help you. |
reiner.weber |
Thank you for the reply.
I know the Eisenhower Matrix.Of course I could use labels or tags to do this. The point is that that the due tasks are (fortunatelly) generated by toodledoo, so that I do not have to assign them a label/tag "due" manually. As this is a very helpful, automated soloution, I would like to use it. This given, I wonder how I could apply the desired sorting strategy... |
Jake Toodledo Admin |
Toodledo only has 3 levels of sorting, so you won't be able to do the 4 that you are asking for, but you can get close by sorting by "starred" first, then "status", and then "importance".
Importance combines duedate and priority into one sort, so it will be close to what you want. This assumes that you are using the "delegated" status to mark tasks to delegate. If you use tags instead or some other field, use that as the second sort instead. |
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text: Urban Outfitters Tries to Save Itself With Hipster Workout ClothesKate Dries2/17/14 2:00pmFiled to: urban outfitterswithout wallsworkout clothesfashionfitness58EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkNot content with their still-struggling revenue stream, Urban Outfitters is expanding into patterned leggings, short-shorts and tiny tank-tops. Does this sound like what they already sell? It's all very different – this time, the clothes are for working out.AdvertisementRefinery29 reports that Urban will be bringing Without Walls to certain Urban stores in March. The brand is made of "performance clothing and gear for fitness, surf, trail, and cycle, so you can keep moving without looking like everyone else," their YouTube description explains. "We don't chase adventures, we create them." Without Walls will sell clothes from well-known companies like Vans and Patagonia, and, if the promo video they've released is any indication, shoot all their ad campaigns in that overlit, feels-like-you're-hungover style they enjoy so much.Last week, MarketWatch reported that Urban's fourth-quarter sales rose at Free People and Anthropologie but fell at Urban Outfitters.Image via Without Walls/Instagram and Twitter.Reply58 repliesLeave a reply


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Another scheduled post. Am I sticking to the challenge?
Another scheduled post. Am I sticking to the challenge?
Smart Romantic Comedy author
Promotions, reviews and publishing-related services.
Words. Wares. Woomph.
science, technology, and the world
Book reviews from under the city lights.
Just another WordPress site
Blog with a view - on books, music, humour and health
The Wonderful World of Writing!
Seeker of marvels, fancies and strange
Journalings - of interest to me and maybe you
Writers on Writing
Book reviews, recommendations and more
A fantasy Author with too much free time on his hands that likes to Support Indie Authors.
Tales from the mouth of a wolf
Short fiction, poetry, and information for writers.
♥ If you don't care for tea, you could at least make polite conversation ♥
Thoughts and works from one who lives only for words, words, words.
I've read them, so that I can tell you about them.
Space and astronomy news
Reviews Make an Author's World Go Round
Author, Visual Word Artist, & Poet
J S Malpas - self-published author, reviewer of popular novels and creator of original short stories
And, for good measure, a bit of Cooking and Eating
Echoes of Life, Love and Laughter
Creative writing advice videos
"He that lives more lives than one, more deaths than one must die." - Oscar Wilde
My Writings
Shorts, Novels, and Other Things
Inside the mind of a crime writer
Books, writing, reading and words. I love them; do you?
WordPress.com Support
"Read the things they say are good for you, and the things they claim are junk. You'll find what you need to find. Just read."
Connecting Readers and Writers
The Big Blog of Book Blogs
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Ognian Georgiev's official web page. Author, journalist and TV commentator
Astronomy, space and space travel for the non scientist
Over 150 Book Reviewer Bloggers Listed
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A blog dedicated to writers...and the people, places, and things that spark their creativity
No matter your mood, there's a great book to suit it.
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Confronting Ugliness | Revealing Beauty
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Friends of the Anderson Public Library have scheduled a book sale Saturday, Oct. 1 during the annual Burgoo Festival, the group announced.
The sale is scheduled for 9 a.m. to 3 p.m. at the old Glensboro school building, located on the high school campus at the corner of Broadway and US 127 Bypass.
Novels, biographies, self-help, history, war, cookbooks, travel, westerns, science fiction and other selections will be available, along with audio, VHS books and movies, CDs and a large selection of children's books, members said.
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People Search Trends: Summer Music (Billboard's Hot 100)
Written by
May 31, 2012It's the last day of May! As kids get ready to exit the school buildings and we all begin working on our tans, let's take a deeper look at the songs and artists of the moment. Which one will become THE song of this summer?? The top ten songs on this week's Billboard Hot 100 include:
1. "Somebody That I used to Know" – Gotye featuring Kibra
2. "Call Me Maybe" – Carly Rae Jepsen
3. "Payphone" – Maroon 5 (Adam Levine, Jesse Carmichael, Mickey Madden and Ryan Dusick) featuring Wiz Khalifa
4. "We Are Young" – Fun (Nate Ruess, Andrew Dost and Jack Antonoff) featuring Janelle Monae.
5. "Starships" – Nicki Minaj
6. "Wild Ones" – Flo Rida featuring Sia
7. "What Makes You Beautiful" – One Direction (Niall Horan, Zayn Malik, Liam Payne, Harry Styles and Louis Tomlinson)
8. "Glad You Came" – The Wanted (Max George, Siva Kaneswaran, Jay McGuiness, Tom Parker and Nathan Sykes)
9. "Boyfriend" – Justin Bieber
10. "Home" – Phillip Phillips
Our vote for the song of Summer, 2012 goes for "We Are Young." It just sounds like something to sing while gathered around a beach bonfire.
Posted in News Flash, People Search, People Search Trends


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By Marek Belka
Much is riding on getting the timing of the exit right from the stimulative policies used to combat the global economic and financial crisis. This is something that IMF Managing Director Dominique Strauss-Kahn has repeatedly emphasized. Exiting too early may jeopardize the recovery. But exiting too late may sow the seeds for the next crisis, as Wolfgang Munchau and others have argued recently. I also agree with Jean Pisani-Ferry and his colleagues that exiting in an uncoordinated fashion will lead to a renewed build up of financial instability.
To successfully unwind the extraordinary policy measures taken in response to the crisis, we need more than just a good sense of the state of the economic recovery and the degree of financial stability. We also need to know to what extent the global economy currently is influenced by those supportive policy measures. Is it safe yet to change course?
Filed under: Advanced Economies, Economic Crisis, Europe, Financial Crisis, Financial regulation, Fiscal Stimulus, growth | Tagged: bank lending, Banking crisis, eastern Europe, ECB, Europe, European Central Bank, fiscal policy, Fiscal Stimulus, G-20, Jean Pisani-Ferry, Lucas Papademos, recovery, the euro, unemployment, Wolfgang Munchau, World Economic Outlook | Leave a comment »


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Items where Author is "Wassmer, Ulrich"
Up a level |
Group by: Item Type | No Grouping
Number of items: 2.
Brutus, Stéphane and Aguinis, Herman and Wassmer, Ulrich (2012) Self-Reported Limitations and Future Directions in Scholarly Reports: Analysis and Recommendations. Journal of Management . ISSN 0149-2063
Wassmer, Ulrich and Paquin, Raymond L and Sharma, Sanjay (2012) The Engagement of Firms in Environmental Collaborations: Existing Contributions and Future Directions. Business and Society . ISSN 0007-6503


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Future Sonics Ear Monitors with 13mm MG6pro Dynamic Drivers
"Future Sonics MG6Pro Foreword: If you've read any of my previous reviews or impressions, you know I've been a fan of dynamic drivers for a long time. In general, I find them to be more textured in the low end and overall portray a more natural or realistic sound for most instruments. As of recently I've rediscovered a love for the separation, layering and intimacy many great balanced..." --shotgunshane
Future Sonics Spectrum Series: G10
" Synopsis: The Spectrum Series G10 is the next generation universal fit stage monitor from Future Sonics. Replacing the Atrio with a new driver, housing, and cables, the G10 surpasses it in detail and control throughout the frequency spectrum. It does this while keeping a tuning characterized by full sub-bass, a clear midrange with a small boost in the vocal region, and a balanced,..." --Kunlun
Future Sonics mg6pro
" Synopsis: The Future Sonics MG6Pro Ear Monitor is an excellent sounding custom earphone tuned for a supremely natural sound. The overall sound is very smooth, extended in bass and treble, and very well balanced by the clear midrange. The excellent reproduction of vocal and instrumental timbre, combined with superior soundstage and sense of stereo imagining are also standouts. Using a single..." --Kunlun
Future Sonics mg5pro 10mm Ear Monitors
" Synopsis: The Future Sonics MG5pro is a professional stage monitor for audiophiles. It offers a different tuning than its brother, the fully stage-oriented MG6pro, by offering a brighter, more overall tonally balanced tuning. The MG5pro lifts the vocal ranges and matches this with an accurate, well extended treble. The bass is very well controlled and yet has one of the most real..." --Kunlun
Chinabuye Cosonic CT-770
Features: * Comfortable simulation leather for ear,perfect acoustic * Super sensitive microphone for clearly chating online, playing game, listening the music * Plug Diameter: 3.5mm * Cable Length: ≥2m * Color: Black / Blue Package includes: 1 x Wired Headphone http://www.chinabuye.com/cosonic-ct-770-wired-game-headphone-w-microphone-for-pc
Chinabuye Feinier FE-151
Features: * With stretchable design * High definition audio system, music is more pure * Soft cushion earcup, soft and comfortable * With microphone, very convenient * Collapsible design, fashion and convenient * Durable use Specifications: * Headphone: ** Frequency range: 20-20,000Hz ** Sensitivity: 106dB ** Impedance: 32Ohm * Microphone: ** Response: 75-16,000Hz ** Directivity:...
Chinabuye FE-169 Super Bass Hi-Fi
Features: - 100% Brand New - Multiplayer online games, music, video conference - Stereo headphone - Extention cable for PC, notebook with online voice chatting - Lightweight frame for listening comfort - Ergonomic design Headphone specification: - Speaker diameter: Φ40mm - Frequency: 20HZ - 20000Hz - Sensitivity: 108 dB - Impedance: 32 ohm - Connector: 3.5 mm - Microphone: 9.7*6.7mm-54dB...
Chinabuye Kanen MC-780
Features: * Speaker: 40mm * Sensitivity: 104dB * Frequency response: 20Hz-20kHz * Impedance: 32 ohms * Cable Length: 1.5m * Sensitivity: -42±3dB * Plug type: 3.5mm * Color: white&blue, white&orange, black&red Package includes: 1* Headphone http://www.chinabuye.com/kanen-mc-780-earphone-computer-headset-mp3-headphone-3-colors
Chinabuye Feinier FE-136
Features: * Stretchable stereo headphone * High definition audio system, music is more pure * Lightweight frame for listening comfort * With microphone, very convenient * Durable use Specifications: * Headphone: ** Frequency response: 20-20,000Hz ** Sensitivity: 106dB ** Impedance: 32Ohm ** Cable length: 200cm ** Jack: 3.5mm * Microphone: ** Frequency response: 75-16,000Hz ** Directivity:...
Chinabuye Somic G927
Features: * Fashion and cool design * 7.1 virtual surround sound * Specially designed for professional computer game player * High flux permanent magnet, CCAW voice coil * Extigy USB sound card, brings clear and well-structured sound * High sensitivity microphone, isolates the noises and provides fever-class sound * Multi-function and fashionable remote control with indicator light, easy to...


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Based on more than 111 years of Eucerin's skincare innovations and expertise, Professional Repair's advanced formula sets a new standard for moisturizing. This dermatologist-recommended brand features groundbreaking technology that combines the skin's own natural moisturizers along with ceramide 3 (an important component of a healthy skin barrier) and Gluco-Glycerol, an innovative moisturizer, to fight extreme skin dryness.
Note: Ingredients listed are based on the most current information available. Please refer to actual product packaging as formulations may change. If you have questions regarding a product or its ingredients, please contact us for more information.
Copyright © Beiersdorf Inc 2015


text: Justin Carmical, Import Game Aficionado Who Advised Others, Dead at 42Owen Good1/26/14 2:00pmFiled to: ripobituaryimportsyoutubejustin carmicalkotaku core36224EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkJustin Carmical, a YouTube personality who, under the name "JewWario," posted instructional videos on importing and playing Japanese video games on western consoles, died on Thursday. Carmical's wife said on Facebook that he took his own life; he was 42.Advertisement"You all made him so happy, every time he was recognized from his videos, it made him giddy with joy," Jenny Carmical said in this posting. She said he died of a self-inflicted gunshot wound.Justin Carmical's JewWario channel dated to 2006; he had more than 10,000 subscribers. He frequently appeared in a Wario hat to discuss games released in Japan and how to import and play them despite their language barrier. His most recent video, on Jan. 21., showed how to use the PS Vita TV feature in a Japanese-region PSN account with English language options. This kind of advice was his speciality, both on YouTube and at his website, YouCanPlayThis.com.AdvertisementKotaku extends its condolences to Carmical's family, loved ones and friends.[Facebook] Image via hardcoregamer.comReply362 repliesLeave a reply


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It can be a little tricky searching for homes in the Central Va area. There are a number of MLS sites controlled by different Realtor Associations in the areas. For the Central VA area including Richmond, Henrico, Goochland, Hanover, Louisa, King William, Caroline, King and Queen, Chesterfield, Hopewell, Petersburg, Colonial Heights, Prince George, Powhatan, Prince George, Amelia areas THE CVRMLS ( Central Virginia Regional Multiple Listing Service is the predominant MLS search.
For certain areas like New Kent, Charles City and Gloucester they may be listed in Chesapeake Bay and Rivers Realtors Association CBRAR or the Williamsburg Area Association of Realtors or even REIN ( Real Estate Information Network)
Here are a few other searches for the area :
\All homes , Townhouses and Condos in the WAAR/ Williamsburg Area Association of Realtors MLS
All homes, townhomes, condos for sale in the Brickshire community of New Kent
All building lots for sale in Brickshire, New Kent Va
Search all homes, town homes for sale in Fords Colony, Williamsburg, James City County VA
Search all homes for sale in Governors Land, WIlliamsburg/ James City County Va
Search all homes for sale in the Greensprings West and Greenspring Plantation Community
Search all townhomes and Condos for sale in the Williamsburg VA area
Search all homes for sale in the High Street Community of Williamsburg VA
Search all homes, town homes for sale in Kingsmill on the James, Williamsburg, James City County VA
Building lot searches Williamsburg/ James City, New Kent,York County Va Search 'All"
Area 20 Real Estate Search Richmond VA
Area 22 Real Estate Search Henrico VA
Area 24 Real Estate Search Goochland Va
Area 30 Real Estate Search Richmond VA Includes: Ginter Park
Area 32 Real Estate/ Home Search Henrico VA Includes Stoneleigh
Click here to see what clients are saying about Mr Williamsburg
What's My Home Worth in Williamsburg/ Hampton Roads VA ? Click here to find out
For further information about selling your home, relocation, moving, retiring , golf course homes, real estate , homes, communities, developments, neighborhoods or building lots in Va Beach, Norfolk, Chesapeake, Isle of Wight, Suffolk, Smithfield, Newport News, Hampton , Poquoson, Williamsburg, James City, New Kent, Gloucester or York County Virginia
John Womeldorf/ REALTOR
Liz Moore & Associates 757 254 8136
email@example.com email
www.MrWilliamsburg.com/ Williamsburg VA Real Estate website
www.MrBurg.com Williamsburg Va Real Estate website
www.MrHamptonroads.com/ Hampton Roads Va Real Estate website
www.MrTidewater.com/ Tidewater VA Real Estate website
www.MrVaBeach.com/ Va Beach Va Real Estate website
Williamsburg Real Estate Resource. Search for Homes & Land for sale in Williamsburg Virginia & surrounding areas click here :CLICK HERE WILLIAMSBURG VA MLS HOME SEARCH
CLICK HERE FOR Real Estate Home Search Tidewater Hampton Roads Va
My other area Real Estate and Information Blogs for Hampton Roads/ Tidewater/ Williamsburg Virignia and surrounding areas
Williamsburg Real Estate Blog II
Williamsburg Happenings/ Events Blog
Filed under: Real Estate Search | Tagged: cbrar, cvrmls real estate search, real estate information network, rein, richmond area realtors, richmond va real estate search, waar, williamsburg area association of realtors | Leave a comment »


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American remakes of foreign movies have been a consistent part of both indie and mainstream filmmaking for a while now. But not many of those imports feature flesh-eating cannibals. Pennsylvania native and NYU grad Jim Mickle is ready for his third feature "We Are What We Are" to hit Sundance, an adaptation of Jorge Michel Grau's "Somos lo que hay." After his last film "Stake Land" premiered at TIFF's MIdnight Madness back in 2010, Mickle tells us about his continued attempts to rework the genre and his on-the-job training in filmmaking.
What It's About: "Two teenage sisters in upstate New York are forced to deal with the dark, age-old rituals of their seemingly normal family. A re-imagining of Jorge Michel Grau's film SOMOS LO QUE HAY."
Now What It's REALLY About: "It's about tradition and the power of faith and how easily that can all be harnessed for some bad, scary things."
Biggest Challenge?: "Time. This film was the hardest for me so far even though it had more money and resources than my first 2 movies combined and the scale of this story was so much smaller than the apocalyptic worlds we had been focusing on before. I'm writing this from the middle of our sound mix and the premiere is less than 2 weeks off. We started the script this time last year, and though it's an absolute dream to write an independent film, go right into pre-production and shooting right away, it's bound to cost a good deal of personal sanity. Larry Fessenden's theory is that you never finish a movie, you just get to a point where you have to stop and walk away. That's kind of exciting and scary and depressing all at once."
What I Shot On: "2 RED Epics."
What I Want Audiences To Remember: "I hope films like this show that horror movies are more than just thin excuses to get blood hungry teenagers to buy tickets on opening weekend. EVEN if it's a horror remake…"
In the Works: "Seeing how audiences respond to this film which is such an exciting time in the movie's life. I imagine it's like dropping off your kid for the first day of school and hoping he gets along with everyone and grows up to be a cool kid even if you're not there to hold his hand every step of the way."
Indiewire invited Sundance Film Festival directors to tell us about their films, including what inspired them, the challenges they faced and what they're doing next. We'll be publishing their responses leading up to the 2013 festival.
Keep checking HERE every day up to the launch of the festival on January 17 for the latest profiles.


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It's been a few years now since we completed our Project Venture Toy Tacoma, and we've managed to put some roads, trails, and rocks under it. This project started life as a 2001 2WD Prerunner and was transformed into a rig capable of crawling trails or transporting us to our favorite back-country camp spots.
We stripped out the old axle and suspension components, added a transfer case, and swapped in two new straight axles on new suspension components. We figured it was time to revisit the truck and give you a short update on how it has performed and some further thoughts on the build.
The truck has the 3.4L V-6 engine and the four-speed auto tranny. Both of these have proven to be reliable and the combination yields good power, and the overdrive spins fine on the highway with the 5.13 axle gears and 37-inch tires. Depending on what we're doing at the time, gas mileage seems to be about 11 to 14 mpg.
With the truck essentially complete, we've been getting out on the trail and doing some camping and 'wheeling after the lengthy build process. We're pleased with the results and think the overall package was a success. We have the ability to travel the highways to our 'wheeling destinations, carry a fair bit of cargo, and tackle some reasonably difficult trails along the way. The 125-inch wheelbase can get a little long in tighter turns, but offers excellent stability and the ability to climb well. We continue to look forward to getting some more trail miles behind us.


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Flexible estimation of wage distributions in the presence of covariates
An estimator of conditional wage distributions based on a piecewise-linear specification of the conditional hazard function is proposed. Under a minimal set of assumptions, the estimator is flexible enough to capture almost any underlying relationship, and is not affected by the curse of dimensionality. It also allows us to derive estimates of the conditional Lorenz curves and Gini indices. The methodology is used to investigate the wage trends in Spain in 1994-1999. The estimation results provide evidence that there has been strong decreases in both the returns to schooling and the inequality indices for workers with low levels of experience; these decreases may partly be explained by the "overeducation"phenomenon, which intensified in this period.
If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
As the access to this document is restricted, you may want to look for a different version under "Related research" (further below) or search for a different version of it.
Volume (Year): 53 (2009)
Issue (Month): 6 (April)
Pages: 2189-2200
Handle: | RePEc:eee:csdana:v:53:y:2009:i:6:p:2189-2200 |
Contact details of provider: | Web page: http://www.elsevier.com/locate/csda |
References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Donald W.K. Andrews, 1996.
"A Conditional Kolmogorov Test,"
Cowles Foundation Discussion Papers
1111R, Cowles Foundation for Research in Economics, Yale University.
- Donald W. K. Andrews, 1997. "A Conditional Kolmogorov Test," Econometrica, Econometric Society, vol. 65(5), pages 1097-1128, September.
- Bruce D. Meyer, 1988.
"Unemployment Insurance And Unemployment Spells,"
NBER Working Papers
2546, National Bureau of Economic Research, Inc.
- Meyer, Bruce D, 1990. "Unemployment Insurance and Unemployment Spells," Econometrica, Econometric Society, vol. 58(4), pages 757-782, July.
- Budria, Santiago & Moro-Egido, Ana, 2004.
"Education, Educational Mismatch, and Wage Inequality: Evidence for Spain,"
MPRA Paper
93, University Library of Munich, Germany.
- Budría, Santiago & Moro-Egido, Ana I., 2008. "Education, educational mismatch, and wage inequality: Evidence for Spain," Economics of Education Review, Elsevier, vol. 27(3), pages 332-341, June.
- José Mata & José A. F. Machado, 2005. "Counterfactual decomposition of changes in wage distributions using quantile regression," Journal of Applied Econometrics, John Wiley & Sons, Ltd., vol. 20(4), pages 445-465.
- Zheng, John Xu, 2000. "A Consistent Test Of Conditional Parametric Distributions," Econometric Theory, Cambridge University Press, vol. 16(05), pages 667-691, October.
- Gastwirth, Joseph L, 1972. "The Estimation of the Lorenz Curve and Gini Index," The Review of Economics and Statistics, MIT Press, vol. 54(3), pages 306-316, August.
- Rubb, Stephen, 2003. "Overeducation: a short or long run phenomenon for individuals?," Economics of Education Review, Elsevier, vol. 22(4), pages 389-394, August.
- Blackburn, McKinley L., 2007. "Estimating wage differentials without logarithms," Labour Economics, Elsevier, vol. 14(1), pages 73-98, January.
- Jushan Bai, 2003. "Testing Parametric Conditional Distributions of Dynamic Models," The Review of Economics and Statistics, MIT Press, vol. 85(3), pages 531-549, August.
- Stephen G. Donald & David A. Green & Harry J. Paarsch, 2000. "Differences in Wage Distributions Between Canada and the United States: An Application of a Flexible Estimator of Distribution Functions in the Presence of Covariates," Review of Economic Studies, Oxford University Press, vol. 67(4), pages 609-633.
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Pokémon (creature)
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A Pokémon (Japanese: ポケモン Pokemon), also known as a Pocket Monster (Japanese: ポケットモンスター Poketto Monsutā) in Japan, Pokémon for short, is any of the 721 documented types of creatures inhabiting the (fictional) Pokémon World with an innate connection to element-based supernatural powers. In that world, Pokémon are commonly captured and trained by humans, primarily for companionship and/or to be used in popular fighting competitions. Nearly all Pokémon are able to manipulate energy or matter through paranormal means, with the specifics of these abilities determined for each Pokémon largely by their elemental "type".
Most Pokémon physically resemble animals, though some resemble mythical monsters, machines, ghosts, fungi, or plants with animal-like facial and other features. It is not clear whether most Pokémon constitute natural living things, though they are often treated as living organisms; however, some are clearly artificial creations (such as Porygon) or even mystical spirits (such as Arceus), with much apparent overlap and uncertainty between these categories (such as the ambiguous Magnemite). In the Pokémon World, ordinary (i.e., real-world) animals are fairly rare.
Pokémon come in an enormous variety of shapes and sizes, with some nearly identical to normal animals, such as Rattata's very similar appearance to an everyday rat, while most others take more unusual forms, such as Exeggutor, which resembles a coconut tree with animal facial features and feet. Other Pokémon share no resemblance to any known animals, plants, or fungi, and a few even have machine-like forms, such as Registeel. Others, such as Mr. Mime and Jynx, very closely resemble humans in their appearance.
Life Process
Normally, Pokémon will start their life from Pokémon Eggs through breeding process, but there are a few cases in which a Pokémon is not born through hatching methods, for example with the Legendary Pokémon.
After Pokémon hatch from an egg, they become known as Baby Pokémon, which are the "pre-evolved" forms of a Pokémon. By having proper training from their trainer, the Pokémon will receive experience points and level up. Upon reaching a certain level or happiness rating, or when given an Evolution Stone, or certain Held Items, most base-level Pokémon will metamorphose into an advanced new form, giving them a changed appearance and new abilities their previous form may not have possessed. In the Pokémon World, this transition is called Evolution (which is not related to the biological concept of evolution by natural selection). Sometimes after evolution it could change into pure type into dual type like Charmeleon evolved into Charizard.
Most Pokémon, though not all, have one of two genders, determining whether the Pokémon is male or female (in the Pokémon video games). Some Pokémon have a greater chance of being one gender than another, such as Blastoise which has a 87.5% chance of being male, but only a 12.5% chance of being female. Some Pokémon can only be one gender, such as Froslass and Hitmontop. There are also moves that will only work when Pokémon are certain genders.
In certain cases, some Pokémon are classified as genderless, such as machine-like Pokémon and most Legendary Pokémon.
Relationships with Human Beings
In the world of Pokémon, human beings have strong relationships with Pokémon, particularly as Pokémon Trainers, who capture and train the creatures in their spare time or as their main career. Successful Pokémon Training is considered a highly prestigious and labor-intensive calling in the Pokémon World, and some enter into Training with dreams of achieving the title of "Pokémon Master."
Relationships with Warriors
In Pokémon Conquest, Warriors (the Trainers in the side-game) would link with Pokémon to catch them and would be restricted from linking with some due to types of the Pokémon itself or its evolved forms. They would also only be able to reach a specific link with the Pokémon. In a case where the link can reach 100%, that Pokémon is the Warrior's perfect link. Warriors and Pokémon would be in sync with each other during this time.
Types and Attributes
There are multiple types of Pokémon, which determine the strengths and weaknesses of different Pokémon species. They lay the foundation of a complex yet mostly logical "rock-paper-scissors" or "balance of powers" system that applies to every Pokémon and their respective moves. Some advantages and disadvantages are based on common sense (e.g. Fire-type Pokémon being weak to Water-type attacks), while others are not as obvious (e.g. Fire-type attacks being strong against Steel-type Pokémon, possibly because fire melts metal when at high temperatures).
Generation | World | |||
Pokémon world | Other planets | |||
1. | Ancient Pokémon | Legendary Pokémon | Extraterrestrial Pokémon | |
2. | Current Pokémon | |||
3. | Artificial Pokémon |


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Hi John, I hope all is well. When you get the oppuntunity, give me a call. I'm working on a book project that I would like your input on. Thanks.
asked Mar 03 '12 at 15:17
Dinah Harper
New member
1 answer
If you scanned in Grammarly, you might want to change the scan type to casual, since this is a personal message. However, the word opportunity is misspelled.
link comment | answered Mar 22 '12 at 16:03 Courtney Contributor |


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School of Business management major Yukiko Matsuo Dove was honored as one of Pri [ ... ]
Sahar Kandahari said Mason was the obvious choice when she was selecting a colle [ ... ]
Four School of Business student-athletes were recognized at the 2017 Peter N. St [ ... ]
When Lehna Asongwe transferred to Mason after attending an out-of-state school h [ ... ]
March 25—Financial Times
Mason's Amitava Dutta and Kevin McCrohan say information security isn't a technical issue, but a management issue.
March 13—USA Today
Mason's Anthony Sanders says those looking for jumbo mortgages are more likely to find 'shared appreciation loans' appealing.
March 6—Yahoo! Finance
Matthew Cronin, associate professor of management, found that confidence drives business and professional success and can be systematically cultivated among workers, regardless of geography.


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Jennifer: Ok, A couple of months ago I bought myself a half way decent DSLR camera so that I could unlock my creative artistry that supposedly exists within us all. The camera is pretty neat, and I find myself enjoying taking pictures. So as a way to keep up with the pictures taking, my instructor suggested I participate in a 365 picture challenge. A picture a day of just the ordinary and the non ordinary...just a means to forcing me to pick up the camera each day. So I'm going to commit to posting pictures on her so that I can keep track. Besides, this blog is not being used for any thing else.:)
Flower in grandmother's yard |
The view on my way to office, everyday |
Neat statue on bike path on the way to Old Town Alexandria |


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Unbreakable Charm
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An Unbreakable Charm (incantation unknown) is a charm that makes an object unbreakable.
Known uses
It was used by Hermione Granger in 1995 to make a jar unbreakable, in which she placed Rita Skeeter, who was in her Animagus form at the time, to prevent her from transforming back into her human form.
- Harry Potter and the Goblet of Fire (First appearance)


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So I've come back to this forum after quite a long departure, and I'm enjoying myself so far. The headphone world has changed so much in the past 6 years, it's crazy. Anyway, so far I've purchased a pair of Sony M1HC's and Ultrasone HFI 550's that I grabbed for cheap on eBay (always wanted to try these back in the day, but they were much much more expensive back then). These have been great for house music which is one of my most listened to genres. I usually listen to that when I'm attempting to hone my design skills. However, I usually listen to MPB/Tropicalia music when I'm honing my wine tasting skills and I'm not thrilled with the 550's for that.
So, now I'm looking for something in the $200 range (I don't mind buying used) for this purpose. They can be open or closed. My source for now will be my computer>Xonar DS or DAC>Some desktop amp (I'll probably decide on an amp to match these headphones). If I can find some albums, I'll be using an analog source eventually. Aspects I'm looking for are detailed mids for vocals and guitars, potent mid/upper bass, and a detailed, but smallish/intimate soundstage.
I was thinking Grado's, 225 or 325, or Beyer DT990's perhaps? 225's and DT770's were my favorites back in the day, and I didn't care much for HD580's. Now that there are so many more options I'd like to try something new though. So that leads me to the question, what else is out there for this style of music?
And for anyone who doesn't know these genres here's some of my favorite songs.
Thanks for any help you can provide!


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First issued in 1968 as an all-around training shoe, the Gazelle had a streamlined profile and innovative cushioning that made it a hit among top athletes. These mens adidas Originals Gazelle shoes step out with a stylish suede upper. ; Suede upper for classic looks. ; Synthetic lining for comfort. ; Blown-rubber outsole
Check stock and price


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In many campaign settings, Daragor is a deity of marauding beasts, bloodlusts, and pain. His chief followers are werewolves and seawolves.
This page uses content from the Annex. The original article was at Wikipedia at Daragor. The list of authors can be seen in the Annex page history. As with DnD Wikia, the text of the Annex is available under the GNU Free Documentation License. |


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Banerjee has directed one of the four short films in "Bombay Talkies'.
Talking about it, Banerjee told IANS: "He (Ranbir) is totally associated. He is a shadow of god associated with the film. He is there in every frame. He is there as the ultimate hero against this average common man. Without Ranbir this could not have happened."
Banerjee's film features Nawazuddin Siddiqui in the lead role. The director said that he had been wanting to work with Nawazuddin since a long time.
"I have been wanting to work with him since 'Black Friday;. It was a lovely experience. It was a spiritual experience for both of us," he said.
Talking about the Aamir Khan-starrer promotional song for "Bombay Talkies", the director said it will be a huge boost for the movie, which is primarily a celebration of Indian cinema's centenary.
"He (Aamir) is not there in my film or any of other the other films. He is there in the promotional song. He has been such an enthusiastic supporter of the project. His presence will be lovely for this film," he said.
Other directors who have contributed to "Bombay Talkies" are Anurag Kashyap, Zoya Akhtar and Karan Johar. The film releases May 3.


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It's not what we know, it's what we're willing to learn.
Wednesday, August 10, 2011
August 10 for 10: Authors I Just Can't Live Without
Authors We Can't Live Without
Last year, I shared my list of 10 picture books I just couldn't live without. This year I'm going to share 10 picture book authors I could not live without in my classroom. I cannot even begin to imagine how I would teach without a collection of picture books. The authors of these books are such a part of the discussions that take place in our learning community. They are the books we read to learn, laugh, and talk together. Not only do these authors help us to grow our reading lives, but they also help us to learn to live the life of a writer. Authors are an essential part of our classroom. Here are some must-have authors:
Eve Bunting
Eve Bunting is an author I just can't live without in my classroom. Her books are perfect for young readers no matter what the grade level. ANYtime I need a book that is a good mentor text for writing or a read aloud that will evoke discussion I know I can go to his author to find a book that will work. Most of her books are written in first-person from the point of view of the main character. Choosing a favorite is a bit of a challenge, but children always enjoy Ducky written by Bunting and illustrated by David Wisniewski. Bunting wrote this book after reading about a box of plastic toys lost at sea (book includes an author's note). In this story, Ducky spends days lost at sea hoping to be saved. He has to be brave as he tries to survive.
Mem Fox
Mem Fox is one of those authors children just love. I'm always amazed by the reactions her books get when being read aloud. I love Mem Fox's books for young readers and writers for the very reason she wrote them; they put the sounds of language into the hearts and and minds of children. Children love to hear books written by Mem, and those books then turn into great writing mentors in our classroom. Young writers can learn a lot about language, repetition, and story from Mem. I couldn't live without Harriet, You'll Drive Me Wild by Fox and illustrated by Marla Frazee. My classes always love this story about a small girl, Harriet, who seems to have a hard time staying out of trouble and a mom who sometimes finds it hard to be patient.
Mo Willems
I must admit I was a little slow to get on the Mo bus. However, it didn't take me long to realize the power his books had with children. Mo is a bit like Mem in that as an adult I look at his books and say, "That's a pretty good story." Then kids get ahold of the books and shout joyously as they turn the pages. Children seem to come alive at the crack of a story by Mo Willems. Now my classroom is full of Mo Willems books. My students just can't get enough of his books. They are a perfect way for emergent readers to choose real picture books in the classroom and not just leveled readers. So I have to choose a favorite? Just one? I think my class from last year would want me to tell you about Elephants Cannot Dance. In this story Piggie tries to teach Gerald how to dance, but no matter how hard he tries he just can't move like Piggie. Will Gerald ever find his groove?
David Shannon
David Shannon is the perfect author for a classroom full of beginning readers. Shannon's character, David, is always one of the characters students love most in our classroom. I can't imagine starting a year without David Goes To School. In this story, David seems to have a hard time following the rules of the classroom. As in many of Shannon's books, the pictures tell the real story. This is good book for beginning a conversation about ways to make the classroom a place for learning and how each of us can help to do that.
Robert Munsch
Every classroom has to have a collection of books by Robert Munsch. How can young readers resist stories in which the adults are always a mess and the children always save the day? The repetitive phrases in Munsch's books make them easy for young readers to reread after the story has been read to them. Kids love the humor in Robert Munsch's work and his books are always being taken home from our classroom. Again, picking a favorite is tough, but I'm going to have to say Alligator Baby is always a hit. In this story, written by Munsch and illustrated by Michael Martchenko, Kristen's parents go to the hospital to have a baby but keep coming home with an animal baby instead of a people baby. It seems they got confused and went to the zoo instead of the hospital. Kids love guessing the animal as Kristen slowly lifts the blanket to find the new baby doesn't have "people" characteristics. Can Kristen save they day?
Todd Parr
I love Todd Parr's books for the message, but the bonus is that young readers love them too. I think his books are perfect for the beginning of the year when students are first learning to use pictures to tell a story. Parr's use of shapes and bold colors are perfect for helping young writers begin illustrating their own stories. Being the literacy geek that I am, I couldn't live without Reading Makes You Feel Good (thanks, Deb Frazier). It is perfect for the start of the year as we begin our Reader's Workshop and share our love of reading. (Oh, and I can't wait to get my hands on a copy of his new book, The I'm Not Scared Book. Yes, I think I might have just bent the rules a bit and slid in an extra book.)
Eileen Spinelli
Eileen Spinelli is the perfect author to help teach the craft of writing. Spinelli varies her choice of crafting techniques in her books creating a strong collection of mentor texts for young writers. My favorite mentor text for young writers is In My Yellow Shirt. In this story a young boy receives a yellow shirt for his birthday. What would be considered by many to be an ordinary gift turns into an extraordinary gift as he shares all he can be in his new yellow shirt. This imaginative tale demonstrates the use of repetition, strong vocabulary, and a seesaw pattern of text among other techniques.
Kevin Henkes
Kevin Henkes is another must-have author for any classroom. Children love listening to his stories. His new book, Little White Rabbit, is a book I just couldn't live without in my classroom. In this story, rabbit wonders what it would be like to be different. After each page in which little rabbit wonders what it would be like to be different, a beautifully illustrated double page spread shows what it might be like. For example, little rabbit wonders what it would be like to be tall. Readers turn the page to find a double page spread showing rabbit taller than the fir trees. A group of us have been discussing using wonder to frame discussions of inquiry in our classroom. Maria Caplin has shared Wonderopolis and an idea using wonder jars to start inquiry with students. I'm thinking this book might be perfect for a collection of books about wonder to help in this experience.
Amy Krouse Rosenthal
I really have to thank Franki Sibberson for this next author. She has often mentioned Amy Krouse Rosenthal in posts at A Year of Reading. Eventually I started to put two and two together and realized how many books I had by Rosenthal, and how many more I needed to check out. I'm still in the discovery stages of noticing all this author can offer the young readers and writers in my classroom. However, I'm quite sure she belongs on this list of must-have picture book authors. My students would want me to tell you about Duck! Rabbit!, but I'm going to suggest another favorite Little Hoot written by Rosenthal and illustrated by Jen Corace. In this story Little Hoot doesn't want to stay up all night like the owls. Will he ever talk his parents into letting him go to bed early? Kids love this play on tricking parents at bedtime.
Eric Carle
Though these authors are in no particular order, I suppose it makes sense to end with the tried and true work of Eric Carle. I don't think I have to tell anyone about all that Carle's work teaches my young writers about illustrating and story telling. I love, that like Henkes, Willems, Parr and Shannon, Carle writes AND illustrates his own books just like the young writers in my classroom. They love the innovative ways he presents books to children and this usually inspires some innovation in student writing. Yes, Eric Carle brings out the scissors and the glue invariably...and a lot more. Not only are Carle's books perfect as writing mentors, readers love rereading his books over and over again. It is truly impossible to pick a favorite from Carle's collection, but I suppose A House For Hermit Crab ranks high on my list. In this story Hermit Crab gets too big for his shell and has to go out searching for a new home. Will he find the perfect home for him?
There they are; 10 authors I couldn't live without. A big thank you to the authors who share their stories in our classrooms shaping the reading and writing lives of the young children in our classrooms.
29 comments:
Okay...how smart are you? SO smart! I love your twist this year! You must have been reading my mind as you made your list as you highlighted many of my favorites too. I don't even pre-read these authors' new books anymore...just add them to my cart because I just know they are going to be books kids will love!
Thanks for hosting this fantastic event againt this year. Here's the link to my list. Happy shopping...I mean reading...today! :)
http://thebookmavenshaven.blogspot.com/Great list! I've posted my list. It's so hard to choose. I could have easily done top 20 or 50 or 100!
Effective Teaching Articles BlogCathy-
What a great event!! I apologize again for posting a day before...I am just trying to keep my head above water and I thought I was so on target with this 10 for 10 and then whoops! Well, I am adding Ducky and your Eileen Spinelli pick to my amazon basket in a few minutes. Thanks for your patience with me. I can't wait for next year.Thanks so much for hosting this phenomenal event, Cathy! I really enjoyed your twist on the event, too! Robert Munsch always seems to be an author who is always overlooked. His books are always re-read after I've shared them with my students! I just purchased Mud Puddle and Moira's Birthday, but I know Boo! will remain a favorite for my first graders. :)
~LauraCan you hear me huffing and puffing, finishing waaaay after the deadline? ha ha. Anyway, I may be too late for August 10 for 10, but look forward to reading all the other suggestions. My list is favorite picture books about New York, any of which I'd use in the class where I volunteer.
Chicken SpaghettiWow! I need a whole night to read through these lists! I decided to catagorize mine and just do interactive read alouds I use in teacher trainings. It is so powerful to use a picture book as a read aloud for teachers that is meaningful to them AND connects to their teaching! Here is my list! If you are a teacher of teachers, I'd love to hear from you! :-)
What a fantastic list! I totally agree with your choices. I also love your new twist on the 10 for 10 idea. While I didn't write my own post (just too crazy those first few days of school) I still have my idea in mind. I may try to write it after our Voyage this week (overnight trip with my first graders). I am enjoying reading all of the posts and getting lots of great book ideas. Thanks for doing this.


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Plate Tour stop #2
A couple of people have been asking me about my Plate Tour of Webster and whether or not I've had my second plate yet. I have to admit that yes, indeed, I did try my second one a few weeks ago; it's just taken me a while to write about it. Here you go:
My second Plate Tour stop was at Tom Wahl's on Empire Blvd. It was actually a double-date, since I chose a Thursday night, Cruise Night at Tom Wahl's, so I could write a blog about that as well. My family joined me once again, including my eldest daughter Sara, a self-professed plate expert, who scoffed at the prospect of getting a plate at a place like Tom Wahl's (e.g. not a hots place, I guess). She likened it to going to Chicago and ordering deep dish from Pizza Hut.
Still, she wasn't going to turn down a chance to get a plate.
Fully keeping in mind the fact that this particular plate was only the second I have ever had in my life, I will nevertheless attempt to make some meaningful comparisons with the one from Webster Hots, and offer some considered opinions.
The Tom Wahl's "Junker Plate" comes standard with mac salad and french fries, hot sauce, onions and mustard. If you want any other side, you're out of luck. And if you want anything but a hamburger, cheeseburger, red or white hot, you're out of luck. Basically, your options are limited.
But that didn't bother me at all since I was planning to order a cheeseburger plate anyway, with the standard toppings. The meal was served on a sturdy paper plate, which pleased my environmentally-conscious sensibilities (Webster Hots serves their plates in styrofoam containers). It came with a very nice dinner roll instead of stale bread. And the hot sauce was tasty and not oppressively hot. When I got to the bottom of the plate, I found there was very little grease, even less than the plate from Webster Hots. I was really happy about that, since even the small amount of grease from the Webster Hots plate had upset my stomach a bit. And the mac salad wasn't goopy. All good things in my book.
What I didn't particularly like about the Tom Wahl's plate, though, was that it was served with french fries instead of home fries. And the burger was kind of cube-steak like, which I understand from my kids is just the way their burgers are. But it didn't seem very juicy. So basically it was like getting a burger and fries with hot sauce, mustard and onions thrown on top. Bottom line, it paled in comparison with Webster Hots.
The root beer was great, though.
Now, you may remember I asked plate eaters from around town to answer a quick survey about who they thought served the best plate. So far I have had 34 responses; here's a summary of the more interesting results thus far:
1) How many plates have you eaten?
I am pleased to see that a large percentage of the survey's respondents are serious plate eaters. A full third of them have eaten more than 50 plates, most reporting they have eaten "more than I can remember."
2) At which Webster restaurants?
The answers are fairly evenly divided between Bay Hots, Bill Gray's, Charlies, Webster Hots, with about 10-15 each, but they're all blown away by Empire Hots, with 27.
3) What is the best meat to get on a plate?
Most people prefer cheeseburgers, followed by red hots, then hamburgers.
4) What combination of sides is best?
No doubt about it. Home fries and mac salad.
5) What toppings do you get?
This is a bit of a surprise. Only 23 of the 34 respondents report ordering hot sauce. Katchup, mustard and onions are clearly popular, with 17 people ordering "everything."
6) Who has the best hot sauce?
Empire Hots, far and away, with 20 votes. The next closest is Charlie's with 7.
7) What is the best time to eat a plate?
Most people like the 8 to midnight time frame, with 4 die hards opting for 2-4 am.
And finally, the million dollar question:
8 ) Who has the best plate in Webster?
Empire Hots wins this one hands down with 21 votes, with second and third places going to Bay Hots and Empire Hots with two votes each. Perhaps it has something to do with the word "hots" in the name of the restaurant?
If you haven't had a chance to voice your opinion, click HERE to take the survey. I'll publish updated results later.


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So according to rumors on the interweb, it was supposedly member of Floyd Mayweather's crew that hurt Javon Walker. But according to the greatest site in the world (F Perez Hilton), TheDirty.com spoke exclusively to Walker and the wide receiver states that the rumors are unfounded and untrue.
"I was just back at my room and at about 5:30 in the morning I got a knock at the door. I opened it and 3 guys with guns were there. They cracked me in the head a few times, knocking me unconscious. They then robbed me of everything I had; my watch, money, everything! Somehow they got me to a car and dropped me off in the street. That's what happened.â€
Who knows whether this story is true or not, as you can poke holes through it. Here is a speedy recovery Javon. It's unfortunate something like this had to happen. Hopefully they catch these scumbags.


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North County Comes To Grips With Gang Problems
Wednesday, October 6, 2010
Aired 10/6/10
Some might consider San Diego's North County to be an area of scenic coastlines, quaint main streets and suburban homes. However, police say underneath that pleasant exterior lies a severe gang problem. As part of the ongoing series, San Diego Gang Stories, KPBS focuses on how gangs are affecting lives in all corners of the North County.
SAN DIEGO Some might consider San Diego's North County to be an area of scenic coastlines, quaint main streets and suburban homes. However, police say underneath that pleasant exterior lies a severe gang problem.
As part of an ongoing series called San Diego Gang Stories, KPBS focuses on how gangs are affecting lives in all corners of the North County. (Story continues below)
Top 5 Cities In SD County With The Most Gangs
- San Diego 89
- Oceanside 13
- Lemon Grove 8
- Chula Vista 6
- National City 5
Maria Russell is on the porch of her Oceanside home. Her dark skin is a stark contrast to her white hair. Russell lives on the east side of Oceanside which is nicknamed Posole after a Mexican soup.
However, posole has another meaning. Varrio Posole is the name of the street gang in Russell's neighborhood. It is one of 13 gangs in Oceanside. The initials "VP" are tagged on mailboxes, fences and walls.
"I see some of the older men hanging on the street corners and waiting," Russell said. "They have a certain call, like a whistle, to warn each other if the police is coming."
The North County Gang Task Force says there are close to 30 documented gangs in North County. About half of those gangs are in Oceanside.
Escondido has the second highest number in the North County with four gangs. San Marcos and Solana Beach each have two gangs.
Police say these gangs were formed years ago to protect certain ethnic groups. Others are transplants from Los Angeles.
Police and gang members say these groups are present in almost every North County city -- from Escondido to Encinitas.
Jose is a documented gang member in Oceanside. He asked KPBS not to use his real name because he fears retaliation.
Jose was born into a gang family. He was known as a maniac, the crazy one. He says most of the gangs in North County are Hispanic, Samoan and black.
"When you're going to do your stuff, you got a chance of dying," Jose said. "You got to accept that because you're doing it for your cause -- our community. We don't want people coming over and chasing down a Mexican and beating him up because he's a Mexican." .
However, Jose and gang specialists say gangs are now about protecting their money, not their turf.
North County gangs are criminal enterprises helping to smuggle weapons, push prostitutes and deal drugs all over the country.
Jose says older gang members, who are often strung-out on drugs, are recruiting kids at younger ages to do their dirty work in North County, whether it's a stabbing, shooting or robbing someone.
He says some are as young as 12 or 13 years old.
"There is saying, 'Get them while their young," Jose said. "(Older gangsters say) you can still brainwash them. Get them used to juvenile hall. Get them used to the system."
Sheriff's Deputy Tim Clark and his partner patrol neighborhoods in Vista. The Vista Home Boys gang controls this city. They're also known as the Vista Heroine Boys because they use and sell the drug.
Deputy Clark says gang injunctions have helped to get certain violent gang members off their neighborhood streets.
But he says the unintended consequence is gang members are now taking their crime and violence to other cities in North County such as Encinitas and Carlsbad.
"We got gang members from Oceanside, San Marcos and Escondido moving to Vista, and vice versa. (Gang members are) moving from city to city. (Injunctions) are spreading out all the gang members. There is a potential for a bigger problem."
Clark says hybrid gangs are developing as a result. That's when rival gang members actually work together to commit crimes. Police say two or three years ago these rivals would have killed each other on the streets.
The North County Gang Task Force continues to take a regional approach to combating gang activity which looks at the problem beyond the boundaries of a city.
Law enforcement from different North County cities are working together to pinpoint, arrest and charge gang members.
But Clark says they still have a lot of work to do.
"Gangs are gangs," Clark said. "(Gangs) are not going away. If we can put a damper on them and keep the violence down, prevent stray bullets from hitting citizens, and get drugs off the street, then no one gets hurt."
City officials across the North County hope a study they've commissioned from SANDAG will shed new light on the changing gang problem in their communities. That report is expected to be released later this month.
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Missionaccomplished | October 6, 2010 at 12:18 p.m. ― 6 years, 5 months ago
Why is there no info on their sizes? What is the minimum # to be considered a street gang?
Ana Tintocalis | October 6, 2010 at 3:13 p.m. ― 6 years, 5 months ago
According to the San Diego County District Attorney's Office, there are an estimated 10,000 known gang members in San Diego County.
A gang consists of three or more people. The DA says that group has a common name or identifying symbol. Their primary activity is crime. And the group has demonstrated a pattern of criminal activity.
ltram | October 6, 2010 at 9:59 p.m. ― 6 years, 5 months ago
How are gangs documented? What criteria are used to determine their association with a particular area (like Lemon Grove)? We are puzzled how a small town like Lemon Grove can have 8 gangs and La Mesa has none.
WoopieCushion | October 8, 2010 at 9:07 p.m. ― 6 years, 5 months ago
Not all San Diego gangs are gun toting drug pushers. My gang, the Sissy Boys, is composed of wimps, nerds, and geeks, for the sole purpose of protection. We were tired of being pushed around and made fun of. No one seemed to care about us, so we took it on ourselves to join together to defend our persons and our turf. Sure we have to resort to slapping people at time, but that is just to gain respect.


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Everquest Next - Videos @ DualShockers
October 2nd, 2013, 17:19
DualShockers has news of two new videos for Everquest Next, and EverQuest Next Landmark.
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Sony Online Entertainment just released two new gameplay videos of EveryQuest Next and of its world-building spin-off EverQuest Next Landmark, the first shows the games heroic movement that will basically turn characters into parkour professionals, able to jump around and over obstacles instead of just walking like losers.You can watch the first video here, and the second video here.
The second video shows what you can build in about 50 minutes in EverQuest Next Landmark, basically from a barren landscape into a terraformed lava-themed environment.
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