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I have said before and will say again, Wild Frontier is the best Korean role-playing game (KRPG) in the app store. Wild Frontier may not have the same name recognition as the Zenonia franchise, but it trumps those games in every conceivable way.
The recently released Zenonia 3: The Midgard Story has more of a buzz at the moment, standing upon the hype and legacy of two previous games, the release of the third having been drummed up pretty heavily, and the fact that Gamevil is very active in developing games for the iOS market. Meanwhile, Wild Frontier developer KTH has only one game in the app store — Wild Frontier — and little clout on which to gain footing.
Nonetheless, Wild Frontier is incredible. In this article, I pit Wild Frontier head-to-head against Zenonia 3: The Midgard Story in a number of important categories to prove once and for all which is the better game. Let's rumble!
Zenonia 3 is the first Zenonia to support the iPhone 4 retina display, and it's about damned time. The first two Zenonias were blurry, smudgy looking affairs that never lived up to the visual capabilities of even the pre-retina iPhones. No doubt, Zenonia 3 looks great. But the sprites and animations don't do anything they didn't do in previous Zenonias; there have been no refinements to the artistic presentation other than to ensure the game is of proper resolution for the device on which it runs. Enemies still poke around the environments in stilted fashion, and characters in story sections just don't animate properly at all. Zenonia 3 is pretty, but it's also pretty pedestrian.
Wild Frontier was the first KRPG to embrace retina quality graphics, and the sprites, backgrounds and animations are superb. Everything is full of color and of life, and animates smoothly. Enemies blink and twitch and look alive; your character actually moves his legs when he runs. In general, Wild Frontier's sprites include more frames of animation than Zenonia's sprites, and it really makes a difference. Add to this weather effects such as rain and lightning, and daylight cycles including dawn, day, dusk and night and Wild Frontier is one fantastic looking game.
Winner: Wild Frontier
Sound Design:
Zenonia 3 offers up some of the best music the series has yet seen, but its loops are still short and repetitive, and the sound design is overall fairly generic. None of the tunes really stick with you, and that's actually a good thing — they're so repetitive, it would become annoying if they did. In terms of instrumentation, the soundtrack is also comprised of pretty harsh sounding synthesizers.
Wild Frontier's soundtrack is more subtle and emotive, often relaxing and more melodic than anything Zenonia has ever known. The game also makes more of an effort to simulate real instruments. The music is obviously synthesized, but strings sound plucked, string arrangements are epic, and the compositions are layered in thoughtful, compelling ways. Further, the musical sections are much longer than in Zenonia, making them much less repetitive over time. Wild Frontier is a melodic treat.
Winner: Wild Frontier
Zenonia's story is one that we've played a million times, Divine forces battle Demonic forces, the Heavenly realm having fallen from grace, and humanity caught somewhere in between. Mixed in are the personal issues of our protagonist, which mostly amount to boy likes girls, but refuses to admit to liking girl, meanwhile being teased by his fairy companion: grade school romance and teasing, framed in a cliche struggle between good and evil.
Wild Frontier tells the story of a group of travelers having landed upon a new continent. The protagonist Chris is not an adventurer, having tagged along on the journey to follow after his girlfriend, Lamia, adventurer extraordinaire. Much as it pains her to do so, for his own protection and safety Lamia leaves Chris to pursue her adventures. With encouragement from some of his fellow travelers, Chris realizes that to win Lamia back he must become an adventurer himself, capable of surviving in this new land, and with the help of his friends and the Mokar natives he sets out to do just that. There are no demons, and the fate of the world does not hang in the balance. Wild Frontier plays out on a smaller, but altogether more compelling stage; it tells a story of relationships, self-realization, perseverance and personal growth. There is no other KRPG that tells a tale quite like it, nor as effectively. It's a rare thing in KRPGs, but Wild Frontier's story is actually worth experiencing.
Winner: Wild Frontier
Characters & NPCs:
Zenonia's characters are occasionally endearing, but more often juvenile and irritating. They interact with each other not as adults, but as grade school students. NPCs in towns often approach Chael with their problems, most of which are trivial or stupid, and often refuse to offer information for reasons that are simply childish. By and large, Zenonia's characters are one-dimensional and annoying.
Wild Frontier puts a greater emphasis on characterization. Characters have personalities and real-life problems. They also have real and adult motivations for their actions. Lamia cares about Chris, and that's why she has to leave him; she doesn't want him to get hurt chasing after her on adventures. Ben is a crotchety academic, and teaches the Mokars to mix potions and draw maps; he's also older and requires more rest, and all of this factors into conversations he has with Chris throughout the game. Meanwhile, Roman sees the brighter side of life, and constantly offers Chris advice, assistance and encouragement. He's an immensely helpful character, and serves to guide Chris on his path to become a self-sufficient adventurer. Greg is aloof and anti-social, and not because he's an agent for evil, but simply because he can't be bothered by other people. Meanwhile, the Mokars are consumed with local concerns — monsters threatening the village, missing persons, the need for supplies — but are generally friendly to the outsiders, just as you might expect people to be in a small, foreign town. The characters in Wild Frontier are fueled by their personalities, and are much more than simple mouthpieces intended to push players onward; they feel as if they really live in this world.
Winner: Wild Frontier
Character Classes:
Zenonia 3: The Midgard Story offers four character classes. The Sword Knight is a strength-based melee fighter, favoring heavy weapons and armor. The Shadow Hunter is an agile melee fighter, favoring lighter armaments and putting a greater emphasis on dealing damage through critical hits. The Mechanic Launcher is a long-range class favoring weapons, and the Nature Shaman is a long-range class favoring magic and totems.
Wild Frontier offers three variations of melee classes. The Warrior wields two-handed weapons for high damage, the Tanker is a defensive character favoring heavy armors, and the Scout is an agile fighter capable of dual-wielding small weapons and inflicting criticals. There are no ranged classes, and while there are class differences, Wild Frontiers classes generally approach combat in a similar fashion.
Clearly, Zenonia 3 offers a greater variety of character classes and approaches to combat.
Winner: Zenonia 3: The Midgard Story
Over the course of three games, the Zenonia franchise has made leaps and bounds in interface design. Zenonia 3 has one of the best in-game menu systems I've seen in any iOS role-playing game. The controls are easy to use and their positions and opacity may be customized to user preference, and the in-game menus used to manage your character, inventory, quests, etc. are slick, intuitive and easy to use. They also fully embrace the iPhone's touch interface. Zenonia 3 is a big win for interface design.
Wild Frontier has pretty solid controls; the d-pad could be a touch more sensitive to input, but I really have no gripes against the game for control during play. The in-game menu for managing your character, however, relies on the d-pad and confirm/cancel buttons for navigation and manipulation, and ends up feeling pretty clunky. It's a lot better than the menus in the first Zenonia, but not nearly so good as the menus in Zenonia 3.
Winner: Zenonia 3: The Midgard Story
Zenonia is well-known for its assinine fetch quests: kill 10 bats in the forest, collect 15 frog horns, find a document and bring it back, etc. While some of these quests serve to progress the storyline, many of them serve only to keep you in one place far longer than you should have to be there. I managed to reach level 15 in and around the first town in Zenonia 3, but found myself constantly being sent back into the Akun Temple area to battle level 3-5 enemies for fetch quests. When you're level 15 sword knight is battling level 5 frog-people, you've been in one place too long. And yet the game kept giving me pointless things to do, liking buying a steak for a hungry child, or collecting flowers for another … Zenonia makes a habit of providing pointless quests as a method to artificially extend the completion time of the game. Further, it's not always clear which quests are important to advancing the story, and which are filler, and so you just sort of do them all until you're given permission to move on.
Wild Frontier categorizes quests as Main, Sub or Free. Main quests are those pertaining to the story, while Sub are side-quests you may perform to assist the NPCs you meet in towns. Free quests may be picked up daily from the job board in each town, and are short, repeatable and entirely optional quests that you may undertake for extra experience, when you're headed that way anyway, or just when you're bored and looking for something to do. The quests often make sense within the context of the setting, which makes them feel more worthwhile to undertake, and the game does a pretty good job of telling you exactly where you need to go and what you need to do, kill or collect to fulfill the quest requirements. More importantly, you always know which quests are important and which are extra, which allows you to more easily gauge and plot your progress through the game.
Winner: Wild Frontier
Zenonia is a grind-fest. It's not uncommon to spend 30 minutes or an hour grinding to survive in one area, only to move to the next area — a transition of only a single screen — and to then be obliterated by new, significantly higher-level opponents. And so you spend yet another 30 minutes to an hour grinding to survive this area before moving on. And God forbid you skip through an area without grinding, because enemies two areas on from where you belong will flatten you. Zenonia forces players to grind for experience points constantly throughout the game (and then keeps you in one place too long with questing before forcing you to grind again?!), and the grind-fest eventually becomes a snooze-fest.
Wild Frontier encourages you to press on through the game, and discourages you from dallying too long in any one area. On first entering a new area, enemies will yield significant experience points. Level-up a few times, however, and enemies will give you only 1 experience point per kill — and that's the game telling you it's time to move on. Further, enemies are more powerful during the night than during the day, and will yield greater experience bounties. Grinding at night, you can quickly harvest an area and move on to the next. While Zenonia strives to keep you in one place far too long, Wild Frontier is constantly pressing you onward into new, unexplorered territory.
Winner: Wild Frontier
Enemies in Zenonia occasionally drop items. Some of them are useful, but I often find my inventory swelling with garbage that I never use, which I either cart around until the end game or sell off in the nearest town. When I'm actually seeking items, item drops occur only infrequently. No matter which way you cut it, it's frustrating. Then there's the mining: you need to carry a special pickax, which will eventually break on you. The act of mining is a constant tap-tap-tap of the action button to beat on rocks, and you have to tap it again every time you pick up an ore. Looting in Zenonia is tedious, time consuming and frustrating. It's a chore to harvest or mine or items, and then it's a chore to manage them in your inventory. Further, there is neither rhyme nor reason for most of what you find enemies carrying; to get flowers, you have to kill weird forest spiders?!
Wild Frontier does neat things with it's looting mechanic. Downed enemies may be harvested for materials, and those materials are generally relevant to the enemy from which you take them — plant-based enemies yield leaves, wood and thorns; crabs yield shells and claws; mammals yield bones, leather and fur; etc. And these are not random item drops; every slain enemy lingers as a body on the field, and every body may be harvested for materials. These materials can then be used in rest areas to craft weapons and armaments, or to cook food, or may be sold off in the Mokar shops for coin. Mining ores from stones or foraging for items in the forest works just the same as looting bodies: you hold the button while Chris harvests materials — a process both simple and well animated — while the message display lists out your findings as they happen. Looting in Wild Frontier makes sense, serves a purchase, and is far less tedious than in Zenonia.
Winner: Wild Frontier
In-App Purchase:
Zenonia 3's system of in-app purchase is one of the more draconian examples currently to be found in the app store. As anyone can tell you who has played either of the first two games, Origin of Life items are essential to successfully completing the game. When you die, the Origin of Life item allows you to resurrect in place without suffering the usual penalty for dying; resurrecting without an Origin of Life, you lose experience points and item durability, which ultimate leaves you nearer to death's door than before you died the last time. In the first two Zenonias, the Origin of Life was pricey, but could be purchased using in-game currency. In Zenonia 3, the Origin of Life is only available for real-world currency via in-app purchase. And the game will flat-out steal them from you, such as in the Midgard Bridge quest where you have to raid the demon camp: your character should be roughly level 15-17 at this point in the game, and you're without warning thrown up against level 47 demons who make short work of you. You're supposed to find another way around, but the only way to realize you can't win this fight is to walk into it and get killed, then being given the choice to use an Origin of Life or to resurrect at a penalty.
The Origin of Life is not the only item you can only get via in-app purchase in Zenonia 3. Examine scrolls, two-way portals and other important items must also be purchased with real money. So you pay for an Examine scroll, use it on an item only to find that the item is worthless to you — of lesser value than your current equipment — and … you've wasted your actual money.
As I said in my full review of Zenonia 3: The Midgard Story, "the IAP is a textbook perfect example of how to ruin an otherwise good game, and clear indication that Gamevil doesn't really value its fans and supporters."
Meanwhile, Wild Frontier also includes items for in-app purchase, but those items are entirely optional. By consulting the Item Shop in each town, you can use real-world money to expand your inventory, add extra ability sockets to items, purchase scrolls to reset your stat and skill points, purchase extra runes or equipment sets, or an unlimited use taming kit. You can also purchase first-aid kits, similar in purpose to Zenonia's Origin of Life.
Dying in Wild Frontier, however, does not incur the same penalties as in Zenonia. If killed in the field, you may opt to use a first-aid kit if you have one, or you can wake up in town with a deduction in gold. The game does not penalize your experience points or equipment durability, though, so does nothing to cripple your character in the way that Zenonia does.
The bottom line on IAP in Wild Frontier is that it is entirely optional, and not necessary to complete the game. A well-prepared adventurer can survive the game's challenges, and an unprepared adventurer will wake up in town, where they can easily embark once more, better prepared for the opposition after a visit to the accessory shop (sells potions and other support items, based on in-game currency).
Zenonia is full of cheap deaths, encouraging and all but requiring that you use the in-app purchase system to by restorative items; Wild Frontier offers in-app purchases to enhance the game, but does not require them of them player.
Winner: Wild Frontier
At the time of this writing, Zenonia 3: The Midgard Story retails for $4.99 and carries with it the potential of spending a fortune via in-app purchase.
When I originally reviewed Wild Frontier, the game retailed for $0.99; at present, the game is FREE. In-app purchase is available, but entirely optional.
Winner: Wild Frontier
Zenonia 3: The Midgard Story definitely has some things going for it. My final impression is that it's a highly entertaining game, derailed by a draconian system of in-app purchase and taken with a grain of salt. For better or worse, it is a Zenonia game, with all of the traditional Zenonia flaws. It does nothing to reinvigorate either the genre or the franchise. For all the good to be found in the game, flat storytelling and characterization, and an over dependence on experience grinding and assinine fetch quests are trademarks of the Zenonia name.
Meanwhile, Wild Frontier does so much right that it's hard not to love it. The game offers a great story with a wonderful cast characters, a beautiful world to explore with flourishes such as weather and daylight cycles, fantastic art direction in both stills and animations, an enjoyable soundtrack and solid gameplay. It also takes many of the KRPG conventions which often prove problematic in other games, and turns them on their heads, making them all a part of the fun. What's more, Wild Frontier is an incredible bargain.
There is no question in my mind that Wild Frontier is the better game, and by a long shot. Zenonia 3: The Midgard Story can be enjoyable and takes many steps in the right direction, but Gamevil still hasn't done enough to improve the game over previous entries, and they really drag the game down with one of the worst in-app purchase systems since SEED 1.
See my original reviews for Wild Frontier and Zenonia 3: The Midgard Story.


text: Job Discussion Forums :: View topic - Mission Colombia Get TEFL Certified & Start Your Adventure Today! Job Discussion Forums"The Internet's Meeting Place for ESL/EFL Students and Teachers from Around the World!" FAQ Search Memberlist Usergroups Register Profile Log in to check your private messages Log in Mission Colombia Job Discussion Forums Forum Index -> Colombia View previous topic :: View next topic Author Message travelNickJoined: 22 Feb 2009Posts: 56Location: Bogota, Colombia Posted: Fri Apr 03, 2009 11:24 am Post subject: Mission Colombia Hey all! I'm an ESL pro who'll be arriving in Bogota in 2 and a half weeks without a job offer. I'm staying for 3 months before heading off to Russia. Somebody please tell me that in Bogota right now it's a good time to find a good job! haha Back to top Hawko79Joined: 15 Jun 2007Posts: 7 Posted: Sat Apr 04, 2009 2:08 am Post subject: Hi Nick, I am currently in Bogota at the moment looking for work. I´ve got a couple of interviews lined up. Might be a bit more difficult because you are only staying for 3 months. PM me if you need some help/info. Back to top travelNickJoined: 22 Feb 2009Posts: 56Location: Bogota, Colombia Posted: Sat Apr 11, 2009 12:55 am Post subject: Thanks Hawko! Sent you a PM. Anybody looking for a fatmate in the north? Back to top travelNickJoined: 22 Feb 2009Posts: 56Location: Bogota, Colombia Posted: Fri Apr 24, 2009 2:42 am Post subject: In Bogota now... lots of schools... see what happens =) Back to top travelNickJoined: 22 Feb 2009Posts: 56Location: Bogota, Colombia Posted: Sat May 09, 2009 7:56 pm Post subject: Bogota = no problems for finding work. Good AND bad rates of pay with cheap transport for private students all around the place. All good =) Back to top RaindropsJoined: 18 May 2009Posts: 142Location: PRC Posted: Tue May 19, 2009 8:40 pm Post subject: What was/is your budget when you traveled to Colombia? How long did you stay without a workload able to sustain your living? I am in China right now, and frankly speaking things here are getting on my nerves .............. I am fluent in Spanish with all kinds of certs and a MBA as well. Back to top travelNickJoined: 22 Feb 2009Posts: 56Location: Bogota, Colombia Posted: Wed May 20, 2009 3:22 am Post subject: I came to Bogota with around $800US. It's lasted me 4 weeks so far and I've been living pretty comfortably i.e eating McD's, going to the movies, paying rent, having plenty of coffees etc. It could last a frugal person 2 months... maybe. I've been working a lot, but payday still hasn't arrived, so I'm living off my savings. With certs, experience and an MBA (and a good personality of course), you shouldn't have any trouble finding good work for schools who are contracted to major companies. Spanish will help your day to day life, of course, and perhaps help you to find 'cheaper' options on just about everything. I arrived with NO Spanish, but have many local friends here so I've been shown the ins and outs of things. Saying that, I haven't seen any opportunities where I could be ripped off. Except maybe with regards to rent, which will vary immensely per month depending on where you choose to live. Back to top RaindropsJoined: 18 May 2009Posts: 142Location: PRC Posted: Wed May 20, 2009 4:04 am Post subject: I appreciate your time and answer travelNick. You are in Bogotá, I do not know yet which city will be best for business teaching. But basically $800 did it for you, and it should do it to others as well. I trust that anyone that has experienced Asia's madness should come out of it with a "a good personality" Back to top windowlickerJoined: 05 Jun 2008Posts: 183Location: Bogotá, Colombia Posted: Thu May 21, 2009 2:42 am Post subject: I realize I'm fairly conservative when it comes to money, but I'd definitely recommend arriving with more than $800. Even at an institute, it could take up to a month to find a job (probably will take you less, but I'd certainly budget for a month), and then once you find a job you probably won't get paid till a month later...and even then you have to add in the uncertainty that comes with living and working in Colombia...I know a couple (though granted, not many) people who've gotten screwed and either were never paid at all by their school, or had to wait MONTHS to get paid their first pay check until they'd gone through the whole visa process. On top of that, I would also budget an extra $200 in case for some reason you need to change your return flight to come home early for an emergency (or because you ran out of money). This isn't a country that is kind to people without money...and I would expect people to be much less understanding if on top of not having money, you're also a gringo. Running out and getting stuck here would really, really suck. Try to avoid that risk as much as possible. Back to top travelNickJoined: 22 Feb 2009Posts: 56Location: Bogota, Colombia Posted: Thu May 21, 2009 3:41 am Post subject: Definitely! The more savings the better There's no way I'd want to be here without any money!!! That would be a disaster :-/ Back to top Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 Year Oldest FirstNewest First Job Discussion Forums Forum Index -> Colombia All times are GMT Page 1 of 1 Jump to: Select a forum Where to Begin----------------General DiscussionNewbie ForumCurrent Events ForumTechnology ForumOnline Teaching Forum Africa Forums----------------General Africa Forum Asia Forums----------------CambodiaChina (Job-related Posts Only)China (Off-Topic)Hong KongIndiaIndonesiaJapanMalaysiaPhilippinesSingaporeTaiwanThailandGeneral Asia ForumVietnam Caribbean Forums----------------General Caribbean Forum Europe Forums----------------Czech RepublicFranceGermanyGreeceItalyMacedonia and the BalkansPolandRomaniaRussia & C.I.S.SpainTurkeyUkraineUnited KingdomGeneral Europe Forum Latin America Forums----------------ArgentinaBrazilChileColombiaCosta RicaMexicoMexico (off-topic)PeruGeneral Latin America Forum The Middle East Forums----------------BahrainEgyptIsraelKuwaitOmanQatarSaudi ArabiaUnited Arab EmiratesGeneral Middle East Forum North America Forums----------------General North America Forum Oceania----------------Australia/New Zealand You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forum This page is maintained by the one and only Dave Sperling. Contact Dave's ESL Cafe Copyright © 2018 Dave Sperling. All Rights Reserved. Powered by phpBB © 2001, 2002 phpBB Group Teaching Jobs in China

subset: commoncrawl


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Marvel Comics app arrives for the iPad and iPhone
If you've been keeping up with some of the unboxing and video reviews for the iPad, you'll likely have seen the Marvel Comics app (briefly) in action. Well, now that Apple have let loose the iPad apps in iTunes almost 2 days ahead of launch date, the much hyped Marvel app can actually be downloaded for your iPhone and iPod Touch this very moment.
Introducing the MARVEL COMICS app, a revolutionary new way to experience the Marvel Universe on your iPhone, iPod Touch and iPad, featuring the world's most popular super heroes! Download hundreds of comic books featuring your favorite characters -— including Iron Man, Thor, Captain America, Spider-Man, Wolverine and more — on your mobile device with the touch of a button. You'll experience Marvel's greatest series and stories like never before, with your choice of guided view (an animated, panel-by-panel path through the comic), or by using regular device controls to zoom and pan your way through pages of sizzling story and amazing artwork!
I've checked out the app on my iPhone for about 20 minutes and so far I'm really impressed with what I've seen. Reading a comic via the panel-by panel approach works surprisingly well and the overall interface is well done. So far, there are 5 comics you can download for FREE (Captain America, Amazing Spider Man etc.) and the price seems to be set at $1.99 for all the current in-app comic purchases. As good as the app looks thus far on the iPhone, it's not hard to image just how much BETTER Marvel Comics will be on the much larger screen of the iPad.
Marvel Entertainment, Marvel Comics – FREE


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10 U.S. Code § 2304e - Contracts: prohibition on competition between Department of Defense and small businesses and certain other entities
§ 2304e.
Contracts: prohibition on competition between Department of Defense and small businesses and certain other entities
In any case in which the Secretary of Defense plans to use competitive procedures for a procurement, if the procurement is to be conducted as described in subsection (b), then the Secretary shall exclude the Department of Defense from competing in the procurement.
(b)Procurement Description.—The requirement to exclude the Department of Defense under subsection (a) applies in the case of a procurement to be conducted by excluding from competition entities in the private sector other than—
small business concerns in furtherance of section 8 or 15 of the Small Business Act (15 U.S.C. 637 or 644); or
entities described in subsection (a)(1) of section 2323 of this title in furtherance of the goal specified in that subsection.
(Added Pub. L. 103–160, div. A, title VIII, § 848(a)(1), Nov. 30, 1993, 107 Stat. 1724, § 2304a; renumbered § 2304e, Pub. L. 104–106, div. D, title XLIII, § 4321(b)(6)(A), Feb. 10, 1996, 110 Stat. 672.)
1996—Pub. L. 104–106 renumbered section 2304a of this title as this section.
Effective Date
Pub. L. 103–160, div. A, title VIII, § 848(b), Nov. 30, 1993, 107 Stat. 1725, provided that:
"Section 2304a [now 2304e] of title 10, United States Code, as added by subsection (a), shall take effect on the date of the enactment of this Act [Nov. 30, 1993]."
LII has no control over and does not endorse any external Internet site that contains links to or references LII.


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Project Danger Den Water Box Plus Case (Part 4)
Closer Look:
We are moving a little closer to the completion of our project case and have just a few more items to look at before we can start installing the hardware into our project case. Today, we will be looking at the CPU block and GPU blocks. The CPU block is Danger Den's newest CPU water block, the TDX Uni. It features a universal mounting plate that you can use with both AMD and Intel processors, so there is no worry with purchasing a dedicated block for one manufacturer or the other. In today's market of one-upmanship, one day's champion is the next day's runner up. With performance flipping back and forth between CPU manufacturers so frequently, it is nice to have the option of not having to buy a new block every time you change hardware. For the time being, we will be using this system on a hot running Intel Core2Duo E6700.
The CPU block comes in a non-descript white box with the contents carried on a plain black and white label. Why spend a lot of money on packaging when you can focus on the product. Usually plain wrappers contain a nice surprise inside (at least for women). Let's see if we will find a gem inside this wrapper.
The first items inside the box are the instructions and mounting hardware. In the compartment under is the TDX UNI.
The TDX UNI CPU water block is a universal design that features mounting options for a range of platforms, including AMD socket A/462, 754, 939, 940 and AM2. Along the Intel side of the fence, support is there for socket 478 and LGA775. As with the rest of our sytem, 1/2" fittings are the way to go to maximize the flow through the system. The CPU block ships with a protective adhesive membrane over the contact surface of the block to prevent any damage or scuffing of the CPU contact surface.
After pulling the protective membrane off of the CPU block, I was pleasantly surprised by the finish on the block. The block is machine lapped and polished to above 1200 grit. If you have ever lapped a heatsink, you know what the benefits are from lapping a cooler. A smoother surface can increase surface contact and help cool more efficiently. This type of a finish is something that more manufacturers should strive for. This is another of the small things that sets Danger Den apart from the rest of the crowd.


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2011-08-04 / Enterprise
A Powerful Business Advocate
Putnam's growing county-wide chamber of commerce is considering involvement in national business organizations, but the contentious election of 2010 caused difficulties for the US Chamber of Commerce.
The full version of this story is available only to subscribers. Subscribe now to access to full versions of news stories in our archive of over 12,000 stories going back to 1999.


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Peter Ekdahl is managing director for the Nordic region within Accenture Strategy. His role focuses on advising companies and governments on business strategy, operating models, digital strategies and innovation, cost management, customer strategies, human capital management, large-scale business transformation and organizational change. He is also the client account lead for a leading financial institution in Northern Europe.
Mr. Ekdahl has 20 years of experience working for Accenture. During that time, he has been dedicated exclusively to the financial services sector in regions including the Nordics, United Kingdom and South Africa. Mr. Ekdahl has deep skills in strategy development and business transformation, primarily in retail and commercial banking.
Mr. Ekdahl completed his undergraduate work at Stockholm University where he majored in Finance. He has a Master of Business Administration from Northwestern University's Kellogg School of Management in the United States. He is based near Stockholm, Sweden.


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V okencu izberite šolo in razred v prihodnjem šolskem letu in prihranite
Vaše sporočilo je bilo uspešno poslano na naslov
Pri vsakem izdelku je naveden predviden rok dostave. Glede na to katere izdelke izberete, se vam pri oddaji naročila prikaže tudi končni predviden datum dobave vašega pakete.Večino izdelkov dostavljamo iz lastne zaloge, zato so naši dobavni roki zelo kratki. Ko vam bomo poslali paket boste o tem obveščeni tudi po emailu. V emailu bo navedena številka vašega paketa ter povezava do Pošte Slovenije, kjer boste lahko preverili natančen status dostave. Več o dostavi
Želite, da vas po elektronski pošti obvestimo, ko izide nova knjiga ali ponatis katere od knjig tega avtorja?
JRR Tolkien was born on 3rd January 1892 in Bloemfontein in the Orange Free State (now Free State Province, South Africa). After serving in the First World War, Tolkien embarked on a distinguished academic career and was recognised as one of the finest philologists in the world. He is, however, best known as the creator of Middle-earth and author of such classic and extraordinary works of fiction as The Hobbit, The Lord of the Rings, The Silmarillion and The Children of Hurin.
His books have been translated into more than 40 languages and have sold many millions of copies worldwide. He was awarded a CBE and an honorary Doctorate of Letters from Oxford University in 1972. He died in 1973 at the age of 81.
Christopher Tolkien, born on 21st November 1924, is the third son of JRR Tolkien. Appointed by Tolkien to be his literary executor, he has devoted himself since his father's death in 1973 to the editing and publication of unpublished writings, notably The Legend of Sigurd and Gudrun, The Silmarillion, and the collections entitled Unfinished Tales and The History of Middle-earth. He and his wife Baillie have lived in France since 1975.
Fact fileName: John Ronald Reuel TolkienEducation: Exeter College, OxfordPlace of birth: Bloemfontein, SADate of birth: 3rd January 1892
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Spletna trgovina www.emka.si uporablja piškotke z namenom zagotavljanja spletne storitve in funkcionalnosti, ki jih brez piškotkov ne bi mogli nuditi. Z obiskom in uporabo spletnega mesta soglašate s piškotki. Več o piškotkih ...


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Previous gallery Dirty Dutch ADE 2012 in 101 Pictures
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MagazineOct 24, 2012
Coolest Sports Pix Of 2012 Week 42
A few days later then planned, but food poisoning can be a drag. I hope you enjoy week 42's sports pix.
Italy's Mario Balotelli is escorted as he arrives with the national soccer team at the Railway Central station in Milan. STEFANO RELLANDINI/REUTERS
Denver Broncos cornerback Bolden fumbles the football on a kickoff as San Diego Chargers defensive back Lynch and wide receiver Goodman move in during their Monday NFL football game in San Diego. MIKE BLAKE/REUTERS
Golfer Phil Mickelson attempts a 100 yard shot to the opposite end zone during half time of the Monday NFL football game in San Diego. MIKE BLAKE/REUTERS
A cowboy pulls a bull by its tail during a Coleo competition, at the 16th International Coleo Festival in Villavicencio. JOHN VIZCAINO/REUTERS
Czech Hubschman and Bulgaria's Milanov as they fight for the ball during their 2014 World Cup qualifying soccer match in Plzen. DAVID W CERNY/REUTERS
Rain puddles cover the pitch before the World Cup 2014 qualifying soccer match between England and Poland at the National Stadium in Warsaw. DARREN STAPLES/REUTERS
Germany's Mertesacker celebrates goal against Sweden during World Cup 2014 Group C qualifying soccer match in Berlin. THOMAS PETER/REUTERS
Portugal's Cristiano Ronaldo gestures as he celebrates his 100th cap for the national team before their 2014 World Cup qualifying soccer match against Northern Ireland at the Dragon stadium in Porto. MIGUEL VIDAL/REUTERS
Bosnia fans celebrate a goal during their 2014 World Cup qualifying soccer match against Lithuania in Zenica. DADO RUVIC/REUTERS
Sweden's Ibrahimovic celebrates after drawing with Germany in their World Cup 2014 qualifying soccer match in Berlin. THOMAS PETER/REUTERS
Peru's Vargas and Zambrano argue with Paraguay's Caballero after a play during their 2014 World Cup qualifying soccer match in Asuncion. JORGE ADORNO/REUTERS
A kitesurfer gets 'big air' whilst competing in the British Kitesports Championships at Westward Ho! in north Devon. TOBY MELVILLE/REUTERS
Cardinals Matt Carpenter hits a 3rd inning two-run home run against the San Francisco Giants in St. Louis . JEFF HAYNES/REUTERS
A contestant flies during a World Wingsuit Championship on Tianmen Mountain near Zhangjiajie. CHINA DAILY/REUTERS
Runner ascends steps at the Lincoln Memorial in Washington. KEVIN LAMARQUE/REUTERS
The Detroit Tigers celebrate after defeating the New York Yankees in Game 4 of their MLB ALCS baseball playoff series and advancing to the World Series, in Detroit. MARK BLINCH/REUTERS
San Francisco Giants center fielder Pagan jumps to make a catch to out St. Louis Cardinals' Molina at the wall in the third inning during Game 4 of their MLB NLCS playoff baseball series in St. Louis. SARAH CONARD/REUTERS
Peter Hendra of Australia takes part in in the Fly Board world championship qualifier in Doha. FADI AL-ASSAAD/REUTERS
San Francisco Giants starting pitcher Barry Zito throws against the St. Louis Cardinals in the sixth inning during Game 5 of their MLB NLCS playoff baseball series in St. Louis. JEFF HAYNES/REUTERS
Edmonton Eskimos defensive back Weldon Brown is tripped up by a BC Lion during their CFL football game in Vancouver. ANDY CLARK/REUTERS
U.S. Olympic swimmer Michael Phelps hits a fairway shot on the fourth hole during the first round of the Mission Hills World Celebrity Pro-Am golf tournament in Haikou. TYRONE SIU/REUTERS
Calgary Stampeders Kornegay tackles Hamilton Tiger Cats Stala during their CFL football game in Calgary. TODD KOROL/REUTERS
Calgary Stampeders Paredes kicks a field goal against the Hamilton Tiger-Cats during the second half of their CFL football game in Calgary.. TODD KOROL/REUTERS
KTM Moto3 rider Sandro Cortese of Germany celebrates after winning the Malaysian Grand Prix in Sepang October 21, 2012. BAZUKI MUHAMMAD/REUTERS
San Francisco Giants' Scutaro slides past St. Louis Cardinals catcher Molina to score from third in the first inning of Game 6 of their MLB NLCS playoff baseball series in San Francisco. ROBERT GALBRAITH/REUTERS
UCI president McQuaid arrives for a news conference on the Lance Armstrong doping scandal in Geneva. DENIS BALIBOUSE/REUTERS


text:
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December 11, 2005 was the last time the Pittsburgh Steelers battled against the Chicago Bears. This game was the staging point for a Steelers team desperate for momentum, and struggling for a win. The Bus plowed directly through Soldier Field, smashing what was arguably the NFC's best defense into shambles. Although there are several new faces for both teams, on both sides of the ball, this game remains a staging point for both teams alike. The Steelers are looking for their second consecutive win, while the Bears are looking to pick up the pieces after a disastrous start to the '09 season.
Unlike the last face off, the Bears will be led by a pro-bowl quarterback coming off his debut, and the worst performance of his short career. They will also be without their defensive captain, pro-bowl linebacker, Brian Urlacher. The Bears are still considered a defense to be reckoned with, and although they have had numerous injuries to their starting core, they remain a defense very capable of putting up points by themselves, and dominating the battle in trenches. While the Bears look for their first win of the season, they will also be looking to jump start an offense that was virtually nonexistent in last week's 21-15 loss to the Green Bay Packers. The Bears put up 15 points, 2 from a safety, 7 from two field goals and an extra point, and 6 from a touchdown pass. Their defense allowed 21 points, and although they played well, they had no support whatsoever from the offense. The Bears currently rank 11th in offensive yardage, 10th in passing, and 18th in rushing. The defense is arguably their strongest asset, ranking 5th in yards allowed, 6th in passing yards allowed, and 11th in rushing yards allowed. They contained one of the best QB's around in Aaron Rodgers, and for the most part, held running back Ryan Grant in check. Although the Bears defensive played well, they uncharacteristically finished the game with 0 takeaways. This is an aspect that has grounded the Bears defense as explosive, and it often dictates the outcome of the game. Offensively the Bears looked amateur at best, allowing QB Jay Cutler to not only take various shots from the defense, but allowed 2 sacks, and turned the ball over 4 times in the air. While their offense may appear to be in complete disarray, they still have one of the league's most talented weapons in RB Matt Forte. Last week's loss can be attributed to various aspects, but in my opinion, the Bears did not play Bears football. Much like the Steelers, they are a running team, and Matt Forte had roughly 5 touches in the first half. He finished the game with 0 receptions, and 55 total yards. This is a running back who led their team in receptions last year, appearing in roughly 85% of the offensive plays in '08. Not only was Forte versatile, he broke Gale Sayers' rookie record for total yardage. Although Jay Cutler may appear to be the Bears offensive vocal point, it is the 2nd year running back Matt Forte that will often determine how good of a season they will have.
The Steelers took a victory last week to open the '09 season, but they certainly struggled to establish a cohesive offensive attack. Like the Bears, the Steelers were unable to establish the run, and were forced to play out of their conventional scheme. The Steelers rank 10th in total offensive yardage, 4th in passing, and a dismal 29th in rushing. They totaled 13 points last week, and for the majority of the game, their run attack was completely nonexistent. Defensively the Steelers were quite sound, but there is obvious room for improvement. They conceded only 10 points, but they did allow over 300+ yards. The Steelers rank 6th in points allowed, 20th in total yardage allowed, 19th in passing yards allowed, and 17th in rushing yards allowed. The Titans are a team capable of making big plays, and putting up good numbers, but the Steelers looked somewhat rusty in penetrating, and providing pressure on the quarterback. The Steelers will look to capitalize on a team that struggled offensively in virtually every aspect last week. The Packers defense is very similar to the Steeler's scheme, but unlike the Packers, this isn't their first year in a 3-4. Not only should we expect to see more blitzes from LeBeau, but we should expect to see more pressure on the quarterback. The Bears offensive line struggled last week in protecting Cutler, and establishing the run. The Steelers secondary is without pro-bowl safety Troy Polamalu, and the Bears will be targeting his backup more than any other DB on the field. One thing is for sure, this week's matchup will prove to be either a defensive struggle, or a complete blowup in favor of the Pittsburgh Steelers. Unlike the Bears, the Steelers can afford to lean heavily on their defense. The Bears tried that last week, and although they withstood the majority of the game, they proved that they can't win games without somewhat of an offensive presence.
The Key Matchups:
James Harrison vs. Orlando Pace
Pace looked slow, and showed his age last week, but he still has the brute strength, and recognition to make up for it. Harrison is versatile, but he will need utilize his speed to penetrate one of the biggest tackles in the league. Pace is an astounding lineman, but his size can be used against him. He isn't what he used to be in protecting the quarterback, but this is one lineman who won't be afraid to clear-the-way for the run. Pace will make his adjustments as the game progresses, so expect to see different looks from different angles as an unstoppable force (Harrison) meets an immovable object (Pace).
Lamarr Woodley vs. Chris Williams
Williams was far from mediocre last week, and this first round draft pick has yet to establish himself as force to reckoned with. He is transitioning from the left side to the right, but his awareness is lacking, and after his performance last week, Lamarr Woodley shouldn't have any problem bypassing his lackluster efforts. I don't see Williams as being capable of stopping the complex blitz schemes LeBeau will be throwing at him. Last week he was more the dumbfounded on several occasions by LB Brandon Chillar, and company. Woodley had a rather poor performance last week, so I wouldn't be surprised to see him, and his counterpart (Harrison) break out against an underachieving, and aging Bears O-line. Williams is the ''future'' for the Bears, but if he continues to play like that, Cutler won't have an arm to throw with.
Casey Hampton vs. Olin Kreutz
This is a matchup well worth the wait, two perennial players demanding the attention of the opposing team. Hampton had a good performance last week, but the Titans running game was rather effective against a defense that prides itself in stopping the run. Kreutz played well, but he is showing the typical signs of his age. Kreutz is more than just a center, he is the leader of this line, and one of the most important players on this team. When things are going sour, Kreutz pulls it together. Hampton obviously has the size advantage, but Kreutz is a genius at reading defensive schemes. This matchup will certainly be a test for both players, both physically, and mentally. I expect to see these two butt heads on more than one occasion.
Ike Taylor vs. Devin Hester
Taylor is the Steelers best CB, but he is going up against a wide receiver with more than enough speed to compensate for his inability to run routes like a #1 wide receiver should. Taylor can make great reads, and has descent hands, but he will have to utilize his strength by slowing down one of the most dynamic players in the NFL. Hester isn't a great receiver, but he isn't bad. He understands how to get open, but his hands aren't always on the same page. Taylor will need help at times covering Hester from the SS, but for the majority of the game he will be his own. Hester is Cutler's most explosive weapon at WR, but Hester and Cutler haven't exactly found their stride yet. Hester led the Bears with 4 receptions for 90 yards and 1 touchdown last week, but Devin wasn't even a factor in the short yardage passing game. If the Bears want Hester to be their #1, he will have to work on his short yardage abilities despite his presence as a deep threat.
Max Starks vs. Alex Brown
Alex Brown is very underrated, and although Starks is enormous, Alex Brown is just as versatile as his counterpart Adewale Ogunleye. Brown has a knack for sacking QB's, but in even a bigger knack for taking the ball out of his hands. If the Steelers want to establish any sort of a passing game, they will have to contain the ends. Brown is just as good at stopping the run as he is in hitting the quarterback, so be sure to lock him up on every snap. If he isn't accounted for, he will be after the game as he reaps the benefits as the NFC's defensive player of the week.
Willie Colon vs. Adewale Ogunleye
Colon will have his hands full on Sunday, Ogunleye had 2 sacks last week, and was simply punishing the Packers RT at will. Colon will be up against a dynamic DE with speed, power, and the ability to strip the ball. If there is one thing the Bears have going for them, it's a versatile, and effective D-line led by one of the best DE cores in the league. Ogunleye is quick, but he has the power moves to back it up. Colon will be looking for help from the RB on passing downs, but he should be able to contain Ogunleye on the rushing attempts. If there is one flaw to Ogunleye's arsenal, it's that he is mediocre at stopping the run. That in no way means he's useless, every player on the Bears defensive is exceptional at stripping the ball.
Hines Ward vs. Charles Tillman
Hines Ward had a good game last week, but it was overshadowed by a mistake a rookie would make. As of now, Tillman is slated in as the #1 DB, but he is still suffering from shoulder problems. These are two athletes capable of leading, and changing the outcome of any game. Tillman will press, and he will blitz, but Hines is no slouch. Be ready to see an outstanding matchup between two veteran pro-bowlers. This could be the most equally paired matchup between the two teams.
Santonio Holmes vs. Nathan Vasher
Holmes started this season off just as promising as when he ended it last year, and this week's matchup should be no different. Vasher has been digressing into a side note since being injured last year, and after a very lackluster performance last week, I don't see him doing much better. Vasher is quick, and is very instinctive, but lately his instincts have been backfiring. He's not the strongest DB, but he is looking to bounce back from a very sub par performance against the Packers. His main target, Greg Jennings, led the Pack with 6 receptions for 106 yards, and 1 touchdown last week. Although I have Holmes having another great performance, I wouldn't be completely surprised if Vasher takes one away. Both players are explosive, but Holmes is out to prove that he is one of the league's most entertaining wideouts, and after a strong start, I don't see any reason to believe he isn't.
Other Notable Performances to Watch:
Jay Cutler
Cutler's debut in a Bears uniform was just as controversial as his arrival, but unlike his arrival, the media wasn't on his side the following morning. Jay finished last week's game with over 275 yards, and 1 touchdown, but it's his 4 interceptions that nearly got him crucified. In all fairness, Cutler was given no time, nor the targets to throw to. That doesn't excuse his forcing the ball into quadruple coverage, but Cutler is only human, and he is a pro-bowl quarterback. Cutler will bounce back, but it will require a very strong support from his TE's Greg Olsen, and Dezmond Clark, along with a young WR core filled with only two players who had previously caught a ball in the NFL until last week. Cutler needs to compose himself as a leader, not a cocky gunslinger.
Matt Forte
Forte wasn't a factor whatsoever last week, and in order for the Bears to have a chance at winning, they will need to incorporate him into the offense any way they can. Forte will be neck, and neck with the league's most ferocious run-stopping defense, and if the Bears want Cutler to perform well, Forte will need to jump start the Bears run game fast. The Steelers should account for Forte in the passing game as well, he did lead them in receptions last year, and after putting up 0 last week, offensive coordinator Ron Turner will be looking to implement him in the passing game.
Greg Olsen
Olsen was double-covered on nearly every play last week despite OC Ron Turner's best effort to move him around the field. At 6'5, 255, Olsen is Cutler's favorite option as a receiver, and I don't blame him. Olsen has wide-receiver speed, and great hands, but his blocking skills are very mediocre at best. If the Bears want any sort of success in the air, they need to get Olsen the ball. The Packers contained Olsen by keeping him double-covered at all times, I'm not sure if the Steelers will emulate this approach, but it was extremely effective last week.
Johnny Knox X Factor
Knox is the equivalent to Mike Wallace, they are both rookies, and they both recorded some of the fastest 40 yard dash times in combine history. Knox played well for a rookie last week, and exhibited some of that speed as he burned CB Charles Woodson on several occasions. He finished the game with 2 receptions for 82 yards, but he will be this week's X-factor to look for. If there was a bright spot in last week's dismal passing game, it was the rookie receiver out of Abilene Christian.
Lance Briggs
With LB's Brian Urlacher, and newcomer Pisa Tinoisamoa out, the Bears will be leaning heavily on pro-bowl LB Lance Briggs. Briggs wasn't much of an impact last week, but that will only fuel his determination to succeed this week. Briggs maybe a little unusual off the field, but his antics on the field remind me of the great one, Greg Lloyd. He's unbelievably strong, makes great reads, and is fearless. His only drawback is his coverage abilities, he will drop back in coverage, but he will often undershoot his gaps or make erroneous reads. Briggs isn't as talented at getting to the quarterback as Lloyd was, but this is one man I would never want to take a hit from.
Willie Parker
Fast Willie Parker looked hesitant, but after reviewing the game, his options were far from welcoming. He played conservative, but I don't necessarily blame him. The offensive line has got to do a better job at creating gaps for Willie to squeeze through, otherwise it'll be another lackluster performance from a RB heading into possible free-agency. Willie has still got the speed, and looks to be in great shape, but his numbers will ultimately reflect his abilities. Parker has his hands full in going up against a very underrated Bears defense, and if the outside lane is there, I want to see Willie take it.
Heath Miller
Miller's performance last week was under shadowed by the brilliance of Holmes, and Ward (despite the fumble), but Miller should be used to being overlooked by now. He has been the Steeler's best kept secret since his arrival, providing exceptional blocking with great hands. He was Ben's safety blanket last week, and Ben was not hesitant to use him on 3rd down conversions whatsoever. Miller finished with 8 receptions for 64 yards, and at this pace, he will jump over 60+ catches for the first time in his career (career high is 48). I don't want to see Ben throw over 30 passes a game, but with the targets he has, I'm no longer cringing when he does. Expect to see Miller play the same role in the passing game this week, but an even more vital role in the run game. Miller will need to free up the outside if the Steelers intend on ever running the ball effectively.
Stefan Logan
Logan reminds me of Darren Sproles, but Logan will have to refine his abilities a bit more if wants to reach that status. Logan has got the speed, and the quickness, but he needs to find the holes in the kick coverage quicker. Logan averaged about 29 yards per kick return last week (which is a drastic upgrade), but I believe Logan is a big-time play-maker in the return game. The Bears have a very solid special-teams unit, but Logan will need to rely on his ability to break tackles in order to break one loose. I'm not sure how much Logan will be on the field come Sunday, so when his chance comes, I hope to see him take it.
Limas Sweed
Sweed's performance last week was overshadowed by Wallace's. Sweed finished the game with 0 receptions, but he was mainly in there as a decoy, enabling Holmes, and Ward to free-up. Sweed will be going up against some very talented nickelbacks in Danieal Manning, and Trumaine McBride, so when he's on the field he will have his hands full. I don't expect Limas to have a career day, but I do expect to see him make at least 2 receptions.
Ryan Clark
With pro-bowler Troy Polamalu out for at least 3 more weeks, Ryan Clark will be their #1 safety at this point. Everyone knows Clark for his punishing blows, but he will need to utilize his abilities as a coverage safety to sure up a secondary that was rather mediocre in last week's win over the Titans. Clark will team up with fellow safeties Ryan Mundy, and Tyrone Carter come Sunday, but it will be Clark that leads this unit onto field, and into battle. Clark is also a possible free-agent come next year, so like many other big names on this squad, I'm sure this aspect only adds to his yearning for greatness.
Brett Keisel X Factor
Keisel performed well last week against a very solid offensive line, finishing with 7 tackles (5 solo). Like his counterpart Aaron Smith, Keisel is vastly underrated. His specialty is stopping the run, but Keisel will be paired up against 5th year LG, Frank Omiyale. Omiyale had a horrendous start last week, and resembled an open door more than an NFL lineman. Cullen Jenkins shoved Omiyale around like a child in last week's game, and although Omiyale allowed only 1 sack, his run blocking was even more atrocious. I give Keisel the X-factor this week in what should be an outstanding game for the Steelers D-linemen. Keisel will open up lanes for the blitz, and will shut down the gaps on the run. And when the time comes, Keisel will be getting his fair share of shots at Cutler.
Brendan Borcik


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So I bought a new 2013 Catalyst to give it a go. Never owned Ozone kites before but have been pretty impressed with build quality and performance when I've seen them before. I specifically wanted something in-between the Reo and C4. Been kiting for several years so have plenty of pumps, bars and lines, therefore I just bought the kite.
I take it straight out of the bag today to go kiting and I see the larger in-valve which seems like a nice feature except there was no adapter provided that I could attach to the hose on my pump. Instead, the pouch in the kite bag had two traditional sized nozzles.
Am I missing something? Shouldn't Ozone provide a hose nozzle what will interface with their in-valve. What would I use the two nozzles that came in the kite bag for? I looked for an alternative valve where I could use the smaller nozzle but didn't see anything.


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2012 Lexus RX 450h Values
Select a 2012 Lexus RX 450h trim level
2012 model year changes
An Appearance Package is new for 2012, and includes 19-inch wheels and black headlamp trim. Otherwise, the RX is virtually unchanged from the 2011 model.
Competitive comparison
Smooth ride; Lexus-worthy quiet cabin; plenty of room for people and cargo
Special features for 2012
The RX 350 and RX 450h are categorized as full-sized luxury SUVs, and they carry the amenities and horsepower to back it up. The 450h features a hybrid drivetrain that can run on batteries alone for short distances to save fuel. The 350 does all right on its own, achieving 18 mpg city and 25 mpg highway, but the 450h really shines with 28 mpg city and 32 mpg highway.
The 2012 Lexus RX 450h is a mid-size luxury hybrid crossover powered by a 3.5-liter V6 hybrid engine that produces 295 hp, for a 0-60 time of 7.8 seconds. The ECVT transmission can be paired with standard FWD or optional AWD. Fuel mileage falls within an EPA estimated of 32 mpg city to 28 mpg highway, depending on drivetrain selection. Features include power rear door, intuitive parking assist, push-button start with Smart Access, adaptive front lighting, backup camera, dynamic radar cruise control, heated/ventilated front seats, hands-free phone capabilities, voice activated navigation, premium surround sound system, and dual screen rear entertainment system. Safety is comprised of 10-airbag system, anti-lock braking with brake assist, vehicle stability control, pre-collision system, smart stop technology, and tire pressure monitoring. The RX 450h is backed by a 4-year/50,000-mile warranty.


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Enterprise Adoption of Agile Development Will Not Be Easy
Agile software development is going mainstream. It has arrived in major corporations across the globe along with high expectations. This sets up the inevitable – a fall from grace.
My time in the software business is measured in decades not years. I've seen many solutions to the problems of building quality software on time. None have delivered on their promises.
In the 1990's I was a major proponent of the Rational (now IBM) Unified Process even beta testing new releases of the toolkit. RUP was a hybrid of waterfall and iterative approaches. While RUP had many good qualities, it suffered from being too complex and difficult to master.
Agile has gone in the opposite direction. The basic concepts are easy to grasp but suffer from a lack of controls demanded by big companies. Regrettably, this prompts many large firms to blend waterfall and agile techniques. Good luck with that!
Let's cut to the chase. Software development is risky. Time, money and quality are on the line. Any approach to developing software must attempt to control the risks.
While waterfall works for some, it has an inherent problem of pushing risk out to the end of the project. By the time serious problems are discovered, it is too late to address them and stay on schedule.
Agile techniques have evolved around the goal of spreading risk more evenly across the development lifecycle. The idea is to have development teams admit that they do not have all the answers and will strive to unearth problems, inconsistencies and conflicts as early as possible. But how?
Agile techniques can help mitigate risk but they are not simple solutions and could make things worse if not implemented properly. One hurdle to being agile is defining what agile means. There is no standard definition and there are many approaches. The most common methodologies include Scrum, Kanban, eXtreme Programming, Test-Driven Development, Feature-Driven Development, and the Open Unified Process.
Let's not forget "Scrum-but," "like Kanban" and "similar to …" You get the idea. Agile development has decomposed into many variations. Too many. When someone tells you agile did not work for their project it is likely because they were "mostly Agile."
There are a few things that any approach claiming to be Agile must do.
Early delivery to the business users is critical. By frequently delivering software to the user community, you identify key issues and risks much earlier in the process while there is still time to adjust. You also isolate requirements that may have been misinterpreted or missed entirely.
For any Agile approach to work, the user community must be actively engaged in the effort. Demos and PowerPoint presentations are not enough. They must use the software and provide regular feedback to mitigate risk. The users are not a substitute for QA. They do not have the training and discipline to conduct detailed quality assurance, but their feedback is invaluable.
The need for active business community participation is a huge hurdle to agile adoption. In big firms, the business folks have grown accustomed to telling IT what they want and receiving it several months (or years) later. Software that is often buggy and incomplete is expected. It will get fixed over time, right?
Making Agile work demands constant software validation. The software cannot be tested at the end of the development effort. Testing must be an integral part of the development process. If the software is fragile, it is better to know as early as possible.
Without constant QA testing, buggy software will be delivered to the end users. As the software crashes and hangs, they will quickly become frustrated and uncooperative.
For Agile development to move beyond being a niche solution, major corporations must adopt it and use it successfully. This will not be easy. Additional controls are going to be needed along with more statistics and reports.
Some argue that Agile teams do not need project managers. They will now! Instead of a single master project plan, teams will need a high-level plan supported by a set of more detailed, iteration plans that will change along the way. This will place a larger burden on the project manager and the team.
Agile teams recognize that they cannot get every detail right the first time and will need to refactor some parts of the code along the way. This concept is difficult for many to grasp but important to the success of agile teams. It is up to the project manager to ensure that refactor does not become a euphemism for seeking perfection or adding features. The goal is software that is good enough not perfect.
Management often expects the same type of documentation from an agile project as a waterfall one; process diagrams, requirements docs, functional specs, design specs, test specs, etc. If you were to try to produce such documents for every iteration, there would no time to write the software. Ultimately, what really matters is working software not the supporting artifacts – another new concept for management to embrace.
Any new approach to developing software takes time to get right as the development team adjusts and the business community becomes engaged in the effort. Agile will succeed in big companies- it just won't be easy.
You can find Vincent D'Amico at @brainslink and blogging on http://damicon.com.


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What's on
|April 2014
- Exhibition Openings
- (This color labels any exhibition opening date)
Upcoming Exhibitions
April 2
Click on the program / event title
for more information.
- Spring Break Art Camp: Camp Kaleidoscope
Monday, March 31, 2014 to Friday, April 4, 2014
- Kids, explore an exciting array of optical illusions and distorted images in the Gallery! Have fun with brain games, magic, mirror images, patterns, abstractions and so much more. Work with a WAG artist in the Studio to build and create a kaleidoscopic collection of amazing works of art!
April 3 - April 8
- Interactive Family Tours
Sunday January 5, 2014 at 1pm Sunday February 9, 2014 at 1pm Sunday March 2, 2014 at 1pm Tuesday April 1, 2014 at 1pm Thursday April 3, 2014 at 1pm Sunday April 6, 2014 at 1pm Sunday May 4, 2014 at 1pm
- Spend some quality time with your family at the WAG as you explore the exciting world of art, together. Fun, interactive, and educational.
- Visite guidée familiale bilingue (français et anglais)
Monday February 17, 2014 at 1pm Saturday April 5, 2014 at 1pm Saturday May 3, 2014 at 1pm
- Passez un peu de temps de qualité avec votre famille au Musée et explorer le monde de l'art ensemble avec un guide bilingue. Amusant, interactif et éducatif.
- Off the Beaten Path: Drop in Tours
Sunday February 23, 2014 Sunday March 9, 2014 Sunday March 16, 2014 Sunday March 23, 2014 Sunday March 30, 2014 Sunday April 6, 2014 Sunday April 13, 2014
- Explore the exhibition, Off the Beaten Path: Violence, Women, and Art with one of our Gallery tour guides during a drop-in tour.
- A Long Table Conversation: Art, Violence, and Change
Friday, April 4, 2014 from 7pm to 9pm
- The Institute for Women's and Gender Studies and the WAG invite artists, activists, and members of the public to engage in a discussion about art, gender violence, and change.
- Testimonial Two - Day Writing Workshop
Saturday, April 5, 2014 from 11am to 5pm Sunday, April 6, 2014 from 11am to 5pm
- Every woman's story has power and purpose, which is why The Voices and Faces Project launched "The Stories We Tell," the first testimonial writing workshop in the US for survivors of sexual violence, domestic violence and trafficking. This workshop is coming to Winnipeg in connection with Off the Beaten Path: Women, Art & Violence.
- Exploring the Math and Art Connection: Teaching and Learning between the Lines by Dr. Irene Naested
Sunday April 6, 2014 at 2pm
- Join Dr. Naested to learn about her latest co-authored publication, designed to encourage teachers to integrate visual art with other disciplines including mathematics. Select artworks from the Math + Art exhibition will be used to demonstrate the fascinating links that can be drawn between teaching the disciplines of math and art.
- Talk: Exploring Sacred Geometry with Tim Rogalsky
Wednesday, April 9, 2014 from 12pm to 1pm
- With Tim Rogalsky, associate professor of mathematics at Canadian Mennonite University, explore the works of artists such as Leonardo da Vinci and Salvador Dali, who have deliberately tapped into this spiritual tradition.
- Silent Witness Project Memorial
Wednesday, April 9, 2014 from 11:30am to 1pm
- The 8th Annual Silent Witness Project Memorial is an exhibition of life-sized silhouettes, each representing a Manitoba woman who was murdered by her intimate partner. The memorial address the issue of domestic violence and offers remembrance to the slain women.
- Gallery Shop Presents: WAVE at the WAG
Wednesday, April 9, 2014 to Sunday, May 4, 2014
- Come and see the works of 27 Manitoba artists from the Interlake's Wave Studio Tour all under one roof.
- Through the Eyes of a Child
Saturday, March 29, 2014 to Sunday, May 11, 2014
- Through the Eyes of a Child is an eagerly anticipated, annual event that highlights the creations of the broad and varied community of young people that attend art classes at the Winnipeg Art Gallery each fall and winter. The 800, or so, artists whose work appears in this exhibition range from 5 to 17 years of age. They come from across the city, and beyond the perimeter highway.
- JUNO Tour of Canadian Art
Tuesday, March 25, 2014 to Monday, May 19, 2014
- To celebrate the JUNO Awards taking place in Winnipeg in March 24-30, 2014, The Canadian Academy of Recording Arts and Sciences (CARAS) and the Winnipeg Art Gallery are partnering for The JUNO Tour of Canadian Art.
- Off the Beaten Path: Violence, Women and Art
Saturday, February 1, 2014 to Sunday, April 20, 2014
- This exhibition draws much needed attention to the violence experienced by women world-wide.
- Organized by the National Gallery of Canada: Ragnar Kjartansson: The End–Rocky Mountains
Saturday, January 18, 2014 to Sunday, April 20, 2014
- From the Land: Materials & Message in Inuit Art
Saturday, December 14, 2013 to Tuesday, April 15, 2014
- In the early 1950s, works by Inuit artists began to be sold in southern markets. Since that era, widely recognized as the beginning of contemporary Inuit art, artists from three successive generations have been creating unique artworks. They have been experimenting with a variety of artistic media and techniques resulting in distinctive personal styles. This exhibition features a selection of sculptures and wall hangings from the Winnipeg Art Gallery's comprehensive collection of Inuit art.
- Math + Art
Saturday, December 7, 2013 to Sunday, May 4, 2014
- What do math and art have in common? More than you would think.
- Highlights of Inuit Sculpture
- Tuesday, May 4, 2010 to Friday, March 15, 2019
- An exhibition featuring some of the outstanding Inuit sculptures in the WAG collection.
- Modernist Traditions: 1900-1950
Wednesday, March 3, 2010 to Wednesday, November 5, 2014
- The invention of photography had a lasting impact on how artists in the latter-half of the 19th century came to view the world as shown by these works from the WAG's collection.
- The Academic Tradition in Europe & Canada, 1700-1900
Wednesday, March 3, 2010 to Sunday, March 25, 2018
- From Rome to Utrecht, European artists in the 17th and early 18th century created the emotionally charged work of the Baroque era. In reaction to the Protestant Reformation, the Roman Catholic Church strove to entice believers back to the fold with gripping and beautiful vignettes of biblical drama
- European Renaissance and Baroque Art: 1500-1700
Wednesday, March 3, 2010 to Sunday, March 25, 2018
- From the WAG's collection, art produced between the 16th and 18th centuries, originating from the leading artistic centres of Europe.This period is marked by important social and political changes, and art itself underwent a major transformation
Gallery Hours
- Tuesday 11am-5pm
- Wednesday 11am-5pm
- Thursday 11am-5pm
- Friday 11am-9pm
- Saturday 11am-5pm
- Sunday 11am-5pm
- Closed Monday


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Entering subscriptions for more than one copy
From MACS
A subscriber may order a subscription for 2 or more copies.
Current subscriber with one copy order adding additional copies when they renew. They will usually write the number of copies they want and include the funds.
- We are assuming you know how to enter subscription payments
- Bring up the the subscriber record
- Go to Billing Tab
- Locate, highlight and double-click the product that is to have the count increased
- The Dues/Subscription Item Detail window should open>click edit
- Go to the Copies field and change the number of copies
- Go to the Last Billed fields on the left side of the window and remove the period and thru dates
- Click Save and you should be back on the Billing Tab
- Click the Create Invoice button on the right and bill as usual
- The product should automatically reflect the new price and count
- Enter payment
- Your edit will reflect the 2 copies and the 2 copy price.
Never manually change the amount without changing the count-the customer will only get 1 copy in spite of paying for 2. Always make changes and re invoice


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It's seemingly 1980s football week on Pocket-lint. Firstly, we met and chatted to two of the decades biggest stars, in the guise of Liverpool legends John Barnes and Ian Rush, and Paul's been trying to give himself a tight perm using a pencil and a can of VO5.
However, we're sure that fluorescent leg warmers are better suited to those who are less hirsute in the leg department.
Thankfully, there's another way to celebrate what was good and great about 80s footy, without donning shorts that feel like cheesewire around the posterior parts. So, cue the Anfield Rap and check out...
Championship Manager 1980s Legends
- Format
- iPhone / iPod touch
- Price
- £1.79
- Where
- iTunes
We were big fans of Beautiful Games Studio's previous reworking of its iPhone football management franchise, where it placed the action firmly in the 1970s. However, setting the sequel a decade later makes it instantly more familiar to our generation, and while the game engine is nigh-on identical, CM 1980s Legends is a far better game for it.
You can choose to start in either 1980, 1983 or 1986, and each of those will present different challenges and, clearly, different player databases. Indeed, having started a game in each year, we were surprised just how much team line-ups had changed in short spaces of time.
The biggest difference between the periods that you'll initially notice is that, should you start in 1986, there is no European football for English teams. UEFA banned English clubs from competing in its competitions indefinitely after the Heysel Stadium disaster on 29 May 1985, when Liverpool took on Juventus in the European Cup Final. And while the ban was lifted in 1990 (Liverpool didn't return until the following year), this in-game ruling serves as a stark reminder of the dark days of football hooliganism and the effects thereof.
Indeed, BGS has dedicated the app to the memory of the victims of this incident alongside the many who died in the Hillsborough Stadium and Valley Parade disasters. It would, perhaps, be nice to donate some of the profits of the game too, but the thought is appreciated.
On a lighter note, the game itself moves along at a fair old rate. It's standard fare - pick your team, your tactics, train the players, etc - but there's enough to do between matches to stop it feeling like it's on autopilot.
Not all the leagues are presented. For starters, the old fourth division in England is missing (what is now known as The Football League: npower League 2). But at least there's no transfer window to contend with - you can sign players when you like. So, it's a case of taking the rough with the smooth.
If you play in 1980, you also have to remember that the three points for a win rule didn't come into the English game until 1981 (and not until 1994, 1995 for Scotland, Italy and Spain), so it'll be harder to win the league outright.
Oh, and there's other archaic rules to remember too, such as only two substitutes per team.
It certainly all adds up to a fascinating experience, and much more engrossing than many similar games before it. Maybe that's just for me though, as, being a Liverpool fan, it's just nice to take control when the reds ruled and Man Utd were a pale shadow of their current glory. Maybe this is a sign.
We can dream.


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Undefined by Brock Brockington
Materials: Walnut, walnut veneered plywood, aspen, aluminum
Price Point: $600
"Undefined (yes that's the name) is totally handmade. It was influenced by the cantilever that is daringly used in modern architecture. I wanted to be true to the material though. I didn't attempt to hide the fact veneered ply was used (you see it when you open the drawers) or that the walnut "strips" in the drawer have knot holes. I believe that all materials can be beautiful if we allow them to be..."
Designer: Brock Brockington
Link: NA
Location: Chicago, Illinois
Previous Design:
Super-FUNctional Playtable by Jennifer Mujat-Kearns
• About Design Showcase 2009: This summer we're celebrating the best in design for the home. We're taking submissions from independent and student designers from around the world and letting our readers vote on who they think has the best design. There's also a panel of august judges. Two winners will win $20,000 in targeted advertising placements on our sites to help launch their career. All info is here.


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Clearing Items of Negative Energy - Part 1
You often hear someone discuss the fact that they can feel energy. Sometimes, a very sensitive person may become uncomfortable in an antique store, sensing the various energy signatures [vibrations] coming from everything from the silverware to the furniture. Perhaps what they are feeling is predecessor energy. This is the energy that has been imbedded in an item that was owned by another person. Some people love how old antique furniture feels, others find it quite uncomfortable.
Other people can become exceptionally uncomfortable in homes were someone died a violent death, there was terrible fighting as a precursor to a divorce or terrible physical, mental, emotional or spiritual abuse took place over a long period of time. Those sensitive people probably will not be able to purchase a house like this unless they use the tools provided below, to actually clear that terrible energy and heal that house. Other people will not specifically feel it, but will find themselves affected by this powerful predecessor energy.
Can predecessor energy affect you? Absolutely, of course the energy of other people can affect you. The classic example is the person who buys a house and feels like it is haunted, as if something happened in those rooms that cannot be explained. He or she can feel it. Ask any seasoned real estate agent and he or she will tell you that the darkness that exists in some homes can definitely be felt. One agent would not stay inside a listed home during an open house because it felt so haunted to her.
Some people love antique jewelry, they love the design, the old fashioned jewels and the fact that each piece is unique. Great, but what if the previous owner of that jewelry was murdered, or died a tragic death, or was wearing it when something terrible happened to them? What if they wore it while several things happened to them? What if the memory of the difficulties of that person's life was so great that even family members did not want to own it? That is precisely why it ended on consignment with a fine jeweler, so that it could be sold to someone else.
You enter the shop and see this lovely bracelet, or ring or pendant. It looks so lovely on you that you purchase it. Probably, you never even washed it in warm soapy water before you used it. The jeweler may have brightened up the gold and the stones and that would have been it. Over time, as you wear it occasionally, you do not notice that various difficulties begin to happen to you while you are wearing that piece of jewelry. You may or may not ever make the connection between the piece of jewelry and your difficulties. This happened to a lady who purchased a gorgeous emerald and diamond ring. It took 10 years to figure out how toxic that ring had become for her.
You buy a piece of furniture from someone who lost everything they owned because they went bankrupt. You get a really good deal. You never notice that from that day forward, you have increasing difficulties financially. Probably, you would not have 'washed' the furniture or desk, or chair, or energetically cleaned it in any way.
This can happen to cars as well. All kinds of things happen to cars and happen inside cars. Get a feel for the car on every level before you purchase it and then work on cleaning that vehicle physically and energetically. Millions of people inherit things from positive and negative family members. People buy used items and people buy items made from recycled things. The issue of clearing any item of negative energy is exceptionally important. This is not to make anyone feel paranoid, but you wash your hands, your food and your body because of the negativity you pick up in one day of living. Imagine what a piece of jewelry, furniture, car or house would have picked up in decades of use. When do these things get really, really cleaned physically and spiritually?
The next question is, how do you clean items as large as a house or as tiny as a ring? Part 2 will address this important question.
Tina D. Erwin, CDR, USN, Ret, has studied metaphysics all her life to enable her to understand her own psychic abilities. These intense studies were further enhanced by the experiences of a dynamic 20-year career in the Navy, working for the U.S. Submarine Force, retiring at the Commander level. Her most recent book, The Lightworker's Guide to Healing Grief , offers hope and help when facing a loss. Erwin currently writes a weekly column on metaphysics called Light Times.