text:
EASTON, Pa. (AP) - November 21, 2012 --A judge has refused to reconsider the nine-year minimum sentence imposed on a former eastern Pennsylvania wrestling coach in a drug-related parole violation.
However Northampton County Judge Leonard Zito on Wednesday reduced 32-year-old Brad Washburn's maximum term from 25 to 18 years.
Washburn had been released from Northampton County prison in December, but Lehigh County police said he was found sleeping in a parking lot in May with drugs.
Authorities earlier said the former Bangor Area High School coach smoked marijuana and drank with students, charges that stemmed from a probe into the 2009 drug overdose death of a fellow teacher at his apartment.
Defense attorney Glenn Goodge, who sought a 2½- to five-year sentence on Wednesday, said he would talk with his client about a possible appeal.


text:
NEH Planning Grant Launches Third Major Storage Upgrade at ASM
By Darlene Lizarraga
July 2014
Arizona State Museum is among the beneficiaries of the round of grants from the National Endowment for the Humanities announced July 21, 2014. The $48,962 grant will help conservators and curators consult on and plan for much-needed environmental upgrades for the museum's photographic collection.
The ultimate goal is a climate-controlled storage area that will consolidate materials currently stored in five different areas of the museum's north building. Such a facility will create a dynamic educational venue through which the museum can share this incomparable collection with the public as never before. It will be more immediately accessible to students, scholars, members of Native American communities, and the general public.
About the Collection
ASM's photographic collection is highly valued—just one important and irreplaceable component of the museum's vast holdings, held in trust for the people of the state of Arizona, and among the world's most significant resources for research on, education about, and fostering appreciation of southwestern peoples.
"This is a visual record of the Native peoples and cultures of the southwestern U. S. and northern Mexico," said Teresa Moreno, ASM associate conservator. "No other collection has the same depth and breadth in its coverage of the history of humanity in this region." Moreno and ASM Photo Collections Curator Jannelle Weakly are the project's co-directors and co-authors of the successful grant request.
In total, the collection contains more than 500,000 photographic prints, negatives and transparencies, and more than 250 motion pictures, illustrating the archaeology and ethnology of the region. The collection documents human occupation in the region from ancient times to the present. Individual images range from historic to modern, from documentary to fine art, and includes the work of early 20th century photographers Edward S. Curtis and Forman Hanna.
About the Project
The NEH grant enables ASM to assemble a top-notch team for this initial planning and design phase of the project. The skills and expertise of specialists from the Image Permanence Institute in Rochester, NY; architects and engineers from GLHN Architects & Engineering, Inc., in Tucson; and professionals from UA's Facilities Management Renovation Services will be enlisted.
This is the third major storage renovation and environmental upgrade project that ASM conservators and curators have embarked on in recent years. The first, the museum's renowned pottery vault completed in 2010, holds more than 20,000 whole vessels, the world's largest and most comprehensive collection of Southwest Indian pottery. The second, completed just this year, is a state-of-the-art visible vault holding more than 25,000 baskets and other items of woven fiber manufacture. It is the world's largest and most comprehensive collection of American Indian basketry. All three projects have been launched with significant federal funding. The first two also benefited from community support, grants from private foundations, and donations from members of the public. Fundraising will commence soon for this project.

subset: commoncrawl


text:
Collaboration Endpoints Solutions
Transform Your Business with the Power of In-Person
Extend TelePresence to more people in more places.
TelePresence solutions take interaction and collaboration to a new level. You also get any-to-any interoperability with most standard-definition (SD) and HD video conferencing.
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See the solutions that transform specific collaboration opportunities into valuable experiences.
TelePresence Experiences
See how people join live, face-to-face collaboration experiences anywhere.
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Give customers the power to connect, at the touch of a button, with a subject matter expert ready to provide tailored, in-person service.
Cisco HealthPresence
Combine Cisco TelePresence systems with instant-access medical information to give more patients personal care, wherever they are.
Cisco Pervasive Video Conferencing
Cisco Pervasive Conferencing capabilities and products deliver simplified conferencing experiences your way on any device, anywhere. Learn more about Efficient HD Conferencing, Video as a Service, and TelePresence and WebEx Working Together
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Protect investments with interoperability between all your video endpoints and enjoy greater flexibility in choosing the endpoints that fit your business needs.
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Use managed and hosted cloud services to easily connect with customers, prospects, partners, and remote or traveling team members.
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Cost-effectively simplify and scale your Cisco TelePresence deployment with fully or partially managed services.
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Use the power of the network to help securely bring customers, suppliers, or partners face-to-face around a single virtual table anytime.
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Connect with remote or traveling coworkers, customers, and business partners at public locations.


text:
daynig needed a new web page design and created a contest on 99designs.
A winner was selected from 132 designs submitted by 28 freelance designers.
We're a small UK web design company that uses 99 designs and local Designers for our designs. It's time we had a web site that did justice to the services we provide.
We need a design for the Home page and a related design for the About us and Portfolio pages. No coding is required.
*** We always pick and pay a winner ***
Please see our web site (http://www.clarihon.co.uk)
We need an attractive web site design for our own web site. We can't design to save our lives but we recognise great designs when we see them. Our clients have loved the designs provided by you guys so I know you won't let us down!
Quality is what we need to show and creativity is what we're looking from you.
We need a Home page design and then we'll short-list the best. The people on the shortlist will then need to produce an About Us (profile) page and a Portfolio page.
We're a family web company based in the UK and provide small businesses with brochure and small scale e-commerce & CMS web sites plus the usual extras (incl SEO).
We're informal but want to reflect quality and good taste (very important). The site needs to have impact and NOT look like a typical techie site with standard layout etc. It needs to look a little different but not too wierd. The site needs to look good and expensive. We also want to show a little sense of humour - although that's mostly down to the text we'll be using.
We appreciate that English is not the first language of many of the Designers here so if you're not sure what we mean sometimes, PLEASE ask. We don't mind, honestly!
Initially the pages we'll have on the site are:
About Us
Services - may break
into individual services
Designs must be provided as Photoshop psd files
Payment by
Paypal or Designer carries the cost of any alternative (direct bank transfer,
Western Union etc)
We may want small mods after contest winner is
Designer can use the design in his/her portfolio
- Conform to current branding using logo and header/footer graphics where possible. Please see our current logo and marketing literature at http://www.clarihon.co.uk/clarihon_images.zip
- Clean but sophisticated and expensive look using
black, white, red and grey
- Create impact on the Home page and carry through
that to the inner pages
- Slightly 'different' and needs to show a little sense
of humour
- Plenty of room and options for blocks of news, info, features, functions
& images + client login (home page)
- Optimised for 1024 wide screens
(1000px wide)
- Featuring CSS prominently
Sites we like are:
- http://www.gendall.co.uk/ -
expensive/classy feel
http://www.ndesign-studio.com/ -
beautiful - if a little too colourful and spectacular!http://www.lovewashingtonwine.com/ - impact, look,
http://www.dubernet.com/ - look and
http://www.30elm.com/ -
- look
http://www.dreamwire.nl/ -
http://www.ignitionuk.co.uk/ - look, colours (but too narrow)
http://www.ratart.co.uk/ - a little
different but I don't like the layout
http://www.pjwdesign.co.uk/ - the look
and some of the content
- clean look
http://www.dsm-design.co.uk/ - look and layout (despite web 2.0 bits)
http://www.sevefanclub.com/ - layout
and look
- clean and attractive but too understated
http://bath.aqua-restaurant.com/ -
http://www.localfoodroscommon.ie/ -
look, impact
http://www.sitemaker.us/fx/index.php -
look, impact
http://www.belindaherford.com/ - impact
- No obvious web 2.0 styling
- No 'sign up here' sections, forms etc
- No entries or conversations via PMSites we don't like or don't want ours to look like are:
http://www.zagota.com/ - way too busy &
http://www.bensky.co.uk/ - beautiful but too
dark, headlines semi-illegible and web 2.0 features
http://www.arrivaldesign.co.uk/ - too
http://www.faabsolutions.com/ - not
'classy' enough
http://www.dynamic-webs.co.uk/ -
designed by geeks for geeks
http://www.surreywebdesign.co.uk/ -
layout too standard/formulaic
http://www.strategies.co.uk/ - layout
too standard/formulaic
http://www.tommydew.com/ - says nothing on
the home page
Apologies if you own any of these sites or are friends/relatives of the owners!


text:
Car Review
2014 Lexus IS 250 and IS 350: First Drive Review
Since its release in 2001, the Lexus IS has taken on big names such as the BMW 3-Series and Mercedes C-Class. It's helped Lexus attract younger buyers by offering bold styling and sporty handling. For 2014, Lexus hopes to improve on the formula with a new IS that's totally redesigned from the ground up.
Close Competition
There's no doubt that Lexus has its sights set on BMW with the latest IS. While the 2014 Lexus IS 250 and IS 350 have more interior room than their predecessor and several exciting new features, the major focal point of Lexus is on its improved driving dynamics. In that sense, they've made big progress.
The 2014 IS model's enhanced dynamics are the result of several changes under the skin. For one, the 2014 IS model's body is much more rigid than the old model's. The IS also adapts components from the sporty new GS sedan, which includes the larger GS model's steering, along with its front and rear suspension. All-wheel drive is available once again and can distribute up to 70 percent of the power to the sedan's rear wheels for optimal handling.
Lexus also touts its new G-force Artificial Intelligence (G-AI) system, which is included on the IS 350. This system helps drivers corner faster by selecting the best gear in response to G-forces created when slowing down for a turn. While the system is largely invisible in normal driving, it's helpful in a track setting where it behaves like a driver downshifting before a corner.
The 2014 IS also plays up its sporty character with the Lexus F Sport trim lines. Available on the IS 250 or the IS 350, the F Sport trim includes several exterior upgrades and the new Drive Mode Select system from Lexus. Drive Mode Select lets drivers choose between Eco, Normal and Sport, while the IS 350 also offers a Sport S+ mode. Both Sport and Sport S+ noticeably tighten the steering and suspension for improved handling.
F Sport models also offer the Lexus intake sound generator, which amplifies the sedan's engine note in the cabin. It helps, but the IS still doesn't have the growl of BMW's 335i or even the outgoing Infiniti G37.
Not Just Under the Skin
While driving dynamics are important, many shoppers considering premium sport sedans are just as interested in styling, both inside and out. Of course, exterior styling is highly subjective. But it's safe to say that the new model has a bolder look than the outgoing IS -- especially up front. That's the location of the new Lexus Spindle grille design, which carries far more presence than the outgoing model's smaller unit.
The 2014 IS also has a totally new side profile, which is highlighted by a sculpted line that starts a few feet in front of the sedan's rear wheels. The same line continues to the taillights, which are smaller and thinner than the outgoing model's.
Changes to the interior are even more radical. The most obvious is that last year's touchscreen is gone. It's replaced by a Remote Touch interface from Lexus, which gives drivers a computer mouse-like controller in the center console. Some drivers will find the system foreign at first, though Lexus says that it's safer than a typical touchscreen once drivers learn its ins and outs. That's because the screen is positioned at eye level, meaning drivers hardly need to take their eyes off the road to use it.
Beyond Remote Touch, the 2014 IS offers several other interior revisions. For one, the dashboard is totally redesigned with sharper lines. The center stack is also completely new. The biggest difference is the sedan's climate controls: Drivers can now adjust the temperature by simply sliding a finger up for warm air, or down for cold.
Rear passengers will also appreciate the updated interior, since it addresses one of the biggest disadvantages of the old model by adding backseat legroom. At 110.2 inches, the 2014 IS model's wheelbase grows by nearly three inches. Most of the increase is confined to the sedan's rear seats.
What Isn't New
Despite all the major changes to the IS, one big component hasn't changed: its engines. The 2014 Lexus IS 250 and IS 350 still use last year's V6 powerplants, good for 204 horsepower in the IS 250 and 306 hp in the IS 350. In many respects, that's fine: The engines are smooth and efficient and even the IS 250 model's 2.5-liter V6 feels more than adequate. But the IS 350 model's V6 is showing its age, especially in comparison to more lively competition from the BMW 335i.
Another aspect of the IS lineup that isn't new is its high-performance IS-F variant. That model, along with the IS 250 C and IS 350 C convertibles, will stand pat for the 2013 model year using their current designs.
Lexus hasn't announced pricing for the 2014 IS, and won't until the sedan is closer to launching this summer. But we don't expect a huge jump from today's model, which starts around $36,000 for an IS 250 and $41,000 for an IS 350. Both figures are highly competitive, especially with the IS model's updates for 2014.


text:
Went with Black & Blue Salad, steak came out marinated on the plate with my salad wedge. I made it clear it needed to be plain even to use a different steak if necessary. Waitress made the notes cook didn't pay attention. Not Celiac Friendly!
Fantastic! We stop in Christiana often when heading home from visiting family, and have felt a void in safe dinner choices since Cheeseburger in Paradise closed. Bugaboo's food was excellent, atmosphere fun and our server was very attentive to our gluten-free needs. This will be our new go-to when we're in the area.
Amazing food and menu! Ask for the separate gluten free menu. Very knowledgeable staff and super nice! I am allergic to wheat and dairy and was able to eat safely! Had a ribeye steak cooked perfectly and a baked potato with bacon. I wish we had one of these in vermont. Highly recommend! They are working with GIG to further develop a menu.
Definitely felt glutened the one time I got a salad. But have been many times and never seemed to have an issue when I've ordered my 2 fav gf options = the ribs or the trout. & Their loaded baked potato is delicious!
The Nashua location does have a GF menu- you just have to ask for it. I ordered the chicken caesar salad to go from the GF menu. Imagine my surprise when I got home and it was covered in big crumbly croutons. :(
I found stuffing inside my "supposedly gluten free chicken meal". The manager then had the nerve to fight with me about it, I would never recommend this place to anyone who cares about their health!! Horrible horrible horrible.
This restaurant has discontinued their gluten free menu.
You have to have ask the server for the gluten free menu. The menu has decent choices, and we felt confident with the preparation. Well go back.
It does not have a gluten free menu. This is a fav restaurant but I have to eat off my diet every time I'm here. Mgr. will come over to make recommendations but choices are very limited.
They were awesome! Food was amazing!
I had to ask twice for gluten free salad. It came with croutons.
Pricey for a salad with pan seared chicken. Nothing special.
I found a piece of fried something at the bottom of my steak salad. I felt terrible the next morning. Although the steak was good I would not eat there again.
Amazing GF bakery!!!!
Food tastes good, but I've been glutened three times from ordering from their gf menu. I won't be going back.
The Steak is the best! Gota have the Loaded Baked Pototoe with real Bacon on it , with a Salad. They know what Gluten Free means.
This place was really very nice. The waiter was very knowledgeable and the food was good. The atmosphere is fun. The only reason for 4 stars for instead of 5 was that there was no bun for my burger.
Pretty cool place to eat. Usually very busy, but the service is great, the food is good, and the atmosphere is fun, with talking animatronics.
No photos have been added for this chain.


text:
Immanuel Lutheran School - Mrs. Schkade's 3rd - 4th Grade
In schools across the country, children begin their day with The Pledge of Allegiance. The Daily Pledge on KOMU 8 is brought to you by Willett & Patton Dentistry - creating beautiful smiles, one visit at a time
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CENTRALIA - Where would a man celebrating a half century of giving blood go to celebrate? Another blood drive... More >>


text:
- MFLS Forums
Forums : MFLS Rules and Strategy Forum Thread : Possible Rule Change
[thread started by Aviators on Sun 4/19 14:57 ET]
[moderated by 1860 Oakland, SDFC Macross]
Pages : First, Last
from Aviators
on Sun 4/19 14:57 ET
Reply to This Message
I want some sort of designated or automatic substitution feature added to this game.
Because the lack of quality information on injuries, likely starters, etc. I am beyond frustrated to spend my time researching players' likely availability only to be yet surprised by unexpected absences. I used to want it before Mark got rid of the NA points deduction.
LAG Keane, DAL Diaz, RSL Morales - these were key players and selected as investments by fantasy managers. Why weren't their likely absences broadly addressed in the media or what passes for soccer media in the U.S.?
We need to be able to designate up to three field subs and a GK sub that would replace designated starters who don't play.
from Dynamo Silver Spring
on Sun 4/19 15:15 ET
Reply to This Message
Hal, I'm just as frustrated as you. I had 3 starters not make the
18. But I wholly disagree with adding subs to this game. Auto
subs are like training wheels. We're big boys here and just
have to deal with the odd lack of information on some of these
injuries and omissions. We're all in the same position and have
the same tools at our disposal.
If it were up to me, I'd even bring back the NAP.
from Seattle SC
on Sun 4/19 16:07 ET
Reply to This Message
I think NAP should return, have brought that up in the past and not many agreed. Though like Mark said, all things are equal when it comes to lineups. from The Laws of Lalas
on Mon 4/20 11:51 ET
Reply to This Message
i am against subs, especially formats that allow you to play a
non-starter on purpose and then autosub in your highest
scoring bench player. although active managers will even have
weeks where lack of info bites them (i had 4 guys not play this
week who i thought would go), in the long run subs reward
non-active managers more than diehards. the NAP would
benefit me most weeks but i am fine with no NAP as well.
from Castle Hill Comets
on Mon 4/20 16:35 ET
Reply to This Message
I had (at least) two guys not play, both forwards: Keane and Villa.
I still finished second best in the division on 29 points. I vote
against auto subs. (And for the NAP!)
from FC Byrd Turgler
on Tue 4/21 15:41 ET
Reply to This Message
I missed out on the NAP having joined in the salad days of Schelotto. Define please. from Shaolin Mystigods
on Tue 4/21 15:53 ET
Reply to This Message
A player on your starting lineup would receive -1
pt. for each half that he did not play in a given
I support a compromise of -1 if your starting player
did not play in the match at all.
from Pepe Kaka FC
on Tue 4/21 17:10 ET
Reply to This Message
So I started playing on this site a couple seasons
ago, obviously after this NAP rule was eliminated.
This sounds like a pretty dumb rule... why would
you want to bring it back? I could see you doing
this if rosters locked at each game time, so you
could at least see the starting lineups.
Otherwise, (especially during DGWs) it's a total
guess on who is going to play and who is going to
get scratched with late week injuries. Just
sounds like an unnecessary rule when injury info
is already scarce.
from FC Byrd Turgler
on Tue 4/21 17:23 ET
Reply to This Message
PK FC- I agree. I'm speculating that this rule was set to punish 'Ghost Ship teams'. With the growth of MLS and the greater number of roster permutations, I think the NAP is irrelevant to its original intent. Therefore...count me a nay. from Mohawks
on Tue 4/21 18:16 ET
Reply to This Message
In anti-NAP. It helped when the league had 12 teams and non-
active mangers were able to do well. Now it just seems
from Port City Navigators
on Wed 4/22 14:14 ET
Reply to This Message
To Pepe Kaka's point, I wouldn't mind the NAP if rosters locked
before each game.
from Seattle SC
on Wed 4/22 14:48 ET
Reply to This Message
It wasn't just about ghost teams. It was about active teams roster decisions.
Team A: Knows player likely won't play, instead of using transfer leaves him in and takes a 0.
Team B: Also knows player likely won't play, uses transfer (or starts bad matchup bench player) in the spirit of starting players who actually will play, player ends up getting 0 (or negative pts).
Team A ties or beats Team B because the latter starts players that actually play, punishing for playing the game.
Everyone always thinks solely about their team and "oh, star player that practically everyone has didn't play and none of us knew, NAP sucks because I got negative pts!" when essentially 'everyone' gets negative pts in that scenario. That evens out over the course of the season, equally to everyone. So that isn't what NAP really was about.
from Pepe Kaka FC
on Wed 4/22 15:48 ET
Reply to This Message
Yeah but that example doesn't really make
Team A starts a guy that they know won't play
so gets 0. No risk involved, also no reward.
Team B makes a transfer and takes a risk to
gain more points. Higher reward but more risk.
I don't think people are making transfers for
injured/inactive players in the "spirit of
starting players who will actually start".
Rather, they want the opportunity to score
positive points.
You shouldn't be penalized for not making a
transfer when you only have an average of 1 per
week. If you want to add more transfers for
the season and also have players lock when
their individual games start, then maybe it
would be an okay rule. But when you're forced
to submit a lineup on a Wednesday evening with
the slightest hint if your questionable players
will be active over the weekend, then this is a
pretty arbitrary rule.
from The Laws of Lalas
on Wed 4/22 18:03 ET
Reply to This Message
if anything i would vote for less transfers. i still want to do a
zombie league someday where you cannot make any transfers
and are stuck with original 18. if would be arbitrary perhaps but
i think it would be my best format since i usually overmanage
my team and make stupid transfers that cost me points.
from The Laws of Lalas
on Wed 4/22 18:07 ET
Reply to This Message
also the more i think about it the less i like NAP. not that it
matters since it is a moot point by now. i have played since
2007 and it wasn't even around then. it ain't coming back.
Pages : First, Last


text:
Reserve online or call 01993 824 252
Start your shortlist by clicking on the icon next to any property
This is a detached property, furnished in a modern style with a spacious living room, a well equipped kitchen with all modern conveniences, and marble floors. The large terrace has ample sunbathing space whilst the private pool is ideal for cooling off. This is a charming and well maintained 2 bedroom detached villa, set in a very quiet lemon tree lined street.
The villas in Las Higueras share a beautifully secluded location on the periphery of the resort. Set in small private gardens, each has its own pool, barbeque and covered car port. The pool can be heated as an optional extra – price £225.00 per week or part thereof. Wi-fi is available free of charge.
Hallway leads to the kitchen, dining and living room.
Kitchen (with A/C) is well equipped with washing machine, dishwasher, microwave, oven, hob and extractor, fridge freezer and coffee machine.
Living / Dining Room with satellite TV, hi-fi, DVD player. It opens up via large patio doors onto a sunny terrace with its own pool.
Master Bedroom with two single beds (made into double if requested) with Ensuite Bathroom.
Bedroom Two (with A/C) has twin beds and has use of the separate bathroom.
There is a solarium and the Terrace/garden area has a built-in barbeque and outdoor dining facilities.
The private pool is ideal for cooling off!
Reduced sport rates for four people. Full A/C throughout
PLEASE NOTE: the pool is not gated and therefore guests are reminded to take extra care with children and toddlers.
Relevant information: In July & August please Saturday changeovers only.


text: Thomas Jefferson School of Law is committed to a policy of non-discrimination both in educational and employment opportunities. The school's policy is to prohibit discrimination based on race, color, national origin, religion, disability, sexual orientation, gender identity, gender expression or age. An exception to our policy of non-discrimination is granted to representatives of the U.S. Department of Defense who discriminate on a basis not permitted by our policy. This exception is made in order to avoid the loss of federal funds that would otherwise be imposed by the 1996 Solomon Amendment.


text:
Wooster Lake is back to being wide open for boats to travel at any speed after a Round Lake ordinance was rescinded last month.
The controversy on the lake goes back many years and resulted in state legislation to allow boat owners to accelerate their boats beyond the no-wake limit that some area residents wanted to impose on the 100-acre lake off Route 134.
Round Lake Mayor Jim Dietz said the village never enforced the ordinance for a no-wake zone and officials did a survey where opinion was split 50/50, although some say the survey was flawed and incomplete. But it was clear the issue was exhausting to him.
"I'm for property owners not causing problems for others," he said. "We couldn't get a working consensus. It was time to let it go. The fact they have confrontations, bumping boats, that's improper."
Some subdivisions, like Tanneron Bay and Holiday Park, have language in their homeowner association covenants that call for low impact use of the lake, or no wake.
Lake County Board member Bonnie Carter Thomson of Ingleside said she gathered more than 400 signatures multiple times from people who own lake bottom and have lake rights. They all want low-impact boating.
"I'm disappointed that a majority, several generations of people, have done everything they can to protect the lake," she said.
Thomson said there had always been a gentleman's agreement about the lake, until Kirk Denz moved onto the lake and wanted to water ski and use his personal watercraft.Read more at http://newssun.suntimes.com/news/6878727-418/round-lake-gives-up-on-wooster-lake-no-wake-rule.html
Like what you read?
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text:
Tour: River Tour edit
Departs from: Harrison Hot Springs, BC
November 25, 2018 at 11:00am (3 hours)
DISCOVER THE PRISTINE, EMERALD WATERS OF THE HARRISON RIVER and view for yourself the many species of Salmon (Coho, Chinook, Chum, Pink & Sockeye) who arrive from the ocean to spawn each year.
The Harrison River is a great place to view the magnificent North American Bald Eagle. In the fall they congregate here by the thousands, following the salmon to the spawning grounds of the upper Harrison River. Seals can also be seen frolicking and gorging on the abundance of food.
The Harrison River is home to many other bird species; Trumpeter Swans migrate here for the winter and a year round resident, the regal Great Blue Heron, can be spotted patiently waiting for its next meal.


text:
T-Mobile has officially released its three latest smartphones for purchase today. The Samsung Galaxy Note, new myTouch, and new myTouch Q are available online now for $249 and $49 respectively.
With the release of the Samsung Galaxy Note II right around the corner, T-Mobile has just released the original Galaxy Note for $249 on a new two-year contract, $599 without. The device might be a hard sale for tech news junkies, but the device still offers plenty of shelf appeal for the less-informed.
Save for the T-Mobile branding near the speaker of the device, Magenta's Note hasn't undergone any major changes. There's a 1.5GHz dual-core Snapdragon processor, 1GB of RAM, 8 megapixel camera, 5.3-inch S Pen compatible display and of course, access to T-Mobile's "4G" network.
The Huawei manufactured myTouch and myTouch Q (for Qwerty keyboard) have also gone on sale today for $49 with a two-year contract, or $349 without. Both devices feature a 1.4GHz single-core processor, 5 megapixel camera, 4-inch WVGA display and Genius Search powered by Nuance.
A year ago, a device like the new myTouch would have been a good deal. But in the age of $349 unlocked Galaxy Nexus, it's hard to imagine it taking off.
I have a feeling I already know the answer, but do either of the myTouch devices or the T-Mobile Galaxy Note interest you? Let us know if you plan on picking up either device in the comments below.


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In order to help myself tackle more review books, both print and digital, once a month I will be posting a list of books that I hope to read during that month. I work more efficiently when I have a game plan, so hopefully these monthly posts will keep me focused on my goal of reading and reviewing more books, and will make my TBR not seem so intimidating. By breaking away chunks of the TBR mountain, I can better manage my reading. In theory, anyway!
I failed miserably to squeeze in all of the review books I had planned for January, but I did actually read more that I thought I would. I just veered a little of course, and was distracted by new releases or by different books from my TBR. I completed 7 Netgalley books, and I did read 16 books overall, which surprises me because January was busy in terms of Real Life. So, here are some books I would like to read in February (some of these are making a repeat appearance):
The Humming Room by Ellen Potter
Above World by Jenn Reese
When the Sea is Rising Red by Cat Hellisen
My Favorite Mistake by Bloomberg and Hapka
Fever by Lauren DeStefano
The Song of Achilles by Madeline Miller
Vengeance Born by Kylie Griffin
Shadow Ops: Control Point by Myke Cole
Bittersweet by Sarah Ockler
Born Wicked by Jessica Spotswood
Partials by Dan Wells
Princess of the Wild Swans by Diane Zahler
The Girl Who Could Silence the Wind by Meg Medina
No Dress Required by Cari Quinn
On the Bright Side by S R Johannes
Life Eternal by Yvonne Woon
Banshee Charmer by Tiffany Allee
Ember by Kristen Callihan
Miss Hillary Schools a Scoundrel by Samantha Grace
Deadly by Julie Chibbaro
How do you decide what to read next? What was your favorite January read? Mine was An Affair With Mr Kennedy by Jillian Stone.


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Lens of Truth Writes "Welcome back everyone and Happy Easter! Today the Easter Bunny has brought us a special gift, he wanted to see how the "best of the best" next generation FPS compare to one another when side by side. Although we don't have the exact specifications running Battlefield 4 we can assume its top of the line hardware. So, with that being said, we want to hear from you in the comments section on how you think the PlayStation 4, graphics, HDR lighting and performance is compared to top end PC's. Let us say this, its going to be very interesting "Rabbit" when the system finally hits this fall.. Let the "Battle" begin!"
Also there's an Easter Egg somewhere in the post linking to a side by side video of the PlayStation 4 and PC Unreal Engine 4: Tech Demo.. I found it and its really worth checking out.
both look amazing. and its a win win for future ps4 owners.
Thats not a picture of Battlefield, Its a picture of Socom Confrontation.
i will be the first to be honest and admit that i did not notice until you said it. smh-_-
For some reason people always seem to use that image for military shooters. I don't get it.
So the obvious and biggest difference is the lighting, also the textures are bit lower rez in certain places and the particles are a bit more muted in the PS4 version. Man Epic did a sh*t job with UE4 for consoles. But what do you expect from an engine that's meant for multiplat development. It'll never tap the true power of the PS4's hardware.
The xbox version will fair far worse if the rumors are true about the weaker specs.
Both are amazing ...
But Killzone is simply awesome because its not only about texture quality/resolution is also about the tons of stuff on the screen.
Looks like a live-cam :D
KZ Shadow Fall wins
better city, better draw distance, reflections, volumetric effects...
And of course I was only talking about UE4 demo in my comment above not about BF4 vs KZ.
none of those killzone shots are the actual playable bits.
actual gameplay of KZ SF
the quality of the images might not be the greatest, but watch the trailer they showed again. Im highlighting the parts that are playable.
Im not even going to pick which game I think looks better, but fair is fair. And at the end, its just a cod style barely playable section thats almost a cutscene. I already know artists can make those look good.
battlefield 4 looks really similar to battlefield 3 in my eyes, but battlefield 3 looks and plays great.
If you desperately want Killzone to look better, it will. That's the mindset of a fanboy.
It's night and day.
Its hard to define "better" and we will all choose whatever looks aesthetically pleasing to us personally. Both look good and it makes me excited for the next few years.
Battlefield looks to GREY!
Killzone looks much better.
but the playing fields aren't remotely level. Let's wait until we get some ps4 footage of BF4 before we start comparing. Comparing locked in hardware to something only 5% of the PC gaming market owns is a little biased if you ask me.
You can't compare them? Ones Syfy shooter and the others a modern real world shooter? two different engines two different goals.
Not that I don't agree with you but most games being compared have different engines.
Yeah, but when you compare pics of two games running on different engines that happen to have similar scnearios, weponry, lighting and what not, you at least get a good comparison of how the different engines deal with those and, if both indeed aim for the same final look, you can say who did the best job in achieving, i.e., realistic graphics if we were comparing modern militar shooters (COD, BF, Arma, Op. Flashpoint, Rainbow Six, the very Socom - as in the image -, the list could go on and on).
Here the only thing in common really is the genre, they are both first person shooters, so meybe you could compare some gameplay elements, physics, etc... But there's nothing there to make a graphical comparison. Even if you get two similar scenarios (like the overview of the city, or just staring down at your own gun), they are not necessarily aiming for the same final look, point in case BF want to be realistic while KZ (or Halo, Gears, Resistance, Metro, Crysis, Unreal Tournament, etc) have a much more stylized graphics (as you would expect in a completelly fictional setting). It's just like comparing art styles, in the end any judgement will be highly subjetive.
Now if we had both games released we could indeed make a technical comparison of graphical effects and performance, analyse and pick each engines strong points or limitations, but that not just some side by side look at pictures as the final visual doesn't necessarily represent technical prowess, it would be much more technical talk and, probably, still wouldn't mean which look best or worst.
Are you asking a question or making a statement.
Learn to question mark.
Of course you can compare them. You're comparing graphics, not story or setting.
I agree, the engine is focused on maximizing flexibility of destruction and sound.
Comparing graphics is just stupid, BF4 is leaning more towards a realistic feel rather than Arcade style shooter.
The Character model is vastly superior in BF4, they look more realistic. However there are certain places where KZ looked better.
they both look great, and i'll be purchasing both titles easily as i love both franchises.
you guys must have balls pain due to amount of jizzing
bf 3 and kz 3 have completely different art style
of course everything wont be all shiny in a fucking war zone
people are so dumb
Killzone 2's realistic concrete backgrounds, and people say:
"They should call it GREYzone"
ShadowFall adds some color and people say:
"of course everything wont be all shiny in a fucking war zone"
It just goes to show that people whine for the sake of whining.
They're both boring generic fps's.......NEXT
"They're both boring generic fps's.......NEXT"
...says the Wii fanboy.
Don't worry, dude: I'm almost certain that the next Wii or two will have graphics like that. Until then, don't be bitter, it just makes people giggle.
Just enjoy your generic Mario game and relax, man. Do you think Mario will have to rescue the princess? Ooh, I can't wait for the unpredictable plot twists in that one!
This is the dumbest comparison I have ever seen first of all BF4 IS PRE ALPHA (AKA NOT REAL GAMEPLAY)and killzone is running off of early dev kits (no where near using PS4 real power). To top it all off I really believe killzon was originally a ps3 tital,the set peices look like it all day.I am waiting to see what games my PS4 WILL ENTERTAIN me with in 2014/15 now thats when they begin emulating the spu from the cell chip on the gpgpu and with all that gddr5 ram- all I CAN SAY DEVELOPERS DONT LET XBOX 7SHITTY HOLD YOU BACK- THE SKY IS THE LIMIT!!!LLLLLOOOOLLLLL!!!!!
If they do, it won't be the 720's fault, The developer's greed is hampering their games and their vision of what their games should be, not any one console or PC.
Killzone for the win.
I was literally just going to come and post that! What a coincidence! crazy! Anyway! Yes! Kill zone shadow fall FTW!!!!
Is not coincidence.. KZSF looks way better but BF4 looks good and their fans should be happy!
i just played a multiplayer game of KZ3 with Move! great sensations
BF4 looks like BF3 i couldnt tell the difference, but with KZSF i saw a big difference and love the new art work they have and the colors OMG!!! orgasim. its not KZ4 but its still good. BF4 will still be good cuz i like battle field but trying to compare it to the sony's halo is stupid cuz KZ always wins as best looking FPS. when KZ2 and 3 came out they got best graphics of the year.
Killzone looks last gen compared to Battlefield 4. And not to mention that the maps are not only bigger but the destruction is incredible and that requires an insane amount of calculations. But Battlefield was running on a $900 dual GPU after all... They can't be compared.
You can't be serious? The biggest difference between the two is,image quality,likely to change and lighting.
Yeah.., WishingW3L is totally right, there no way console will be comparable to thousand dollars rig, to the people who say shadowfall is better, shame on you!!, just give it up PS fans, it's a natural order, where the rich stand above the poor.., well.., sucks to be you poor console gamer.., :D LMAO!!!
regard. PC gamer representative
Edit, please don't bubble me down, i'm just trying to be as asshole as possible as a PC "guy" cause every body else does the same, if you know what I mean..
You don't Represent me.
Well then, next time add a /s or something lol
have fun with a game that has the same guns and gameplay like call of duty, nothing new with modern shooters cuz they all have the same stuff.
I own a $2,000 gaming pc and play my ps3 while my PC catches dust. Alot of the best game designers and developers work for sony, seriously! I will admit there are games I wish were on consoles, like shogun 2, but i'm not sure the ps3 or xbox 360 have enough ram to handle it, I love it on PC though. But I haven't played a game that looked that much better, if any, than Uncharted 3. Just imagine what sony's developers will be able to do with the PS4! I am far more excited for PS4 games and graphics then for PC's.
@Scott182 - I got a $2000 gaming PC too. I bought it in 1991, It's called an AMIGA 500..maybe you heard of it. It doesn't look as good as a PS3 either.
Get my drift?! Saying you have a $2000 is meaning less if it's junk old hardware. Its whats inside that matters, not the purchase price!!!
I hear ya tee bag, I bought it a couple years ago.... Still plays games full power. That's really not the point i'm going for anyways. Of course good PC's have better hardware and more power than consoles. It's the developers and the games they make that matter to me, look at uncharted 3 for instance. I know the raw power isn't there for the ps3 like it is for good PC's, but look what naughty dog made with that game. I'm not trying to be biased for playstation, I just get more excited for playstation games...
This is the only site where they can't admit the obvious and start posting their fanboyism.
BTW, it's hard to convince people who haven't gamed on PC. -_-
Running on a 900$ GPU doesn't mean the game is optimized for it
KZ4 look last gen ?!
are we looking at the same pics ?!
both look really close and almost the same (the art style is different though )
and both are still alpha stage
He's just trolling. Mark him as such, and he'll have less bubbles to do it again. And people wonder what's wrong with N4G.
this game isnt KZ4 its KZSF, if it was KZ4 the graphics would shit on everything like all the other KZ2 and 3 did at that time. cant compare BF4 to a game not shown.
@wishingW3L & Zebramocha
The true answer / response is a happy medium between the both of your comments.
There's no way Killzone can look better than that Battlefield 4 trailer, from a RAW graphical standpoint. It's running on vastly superior that's at least 4x as powerful as the PS4 (my guess is at least i5-3750k CPU, HD 7990 GPU confirmed, and 32GB of RAM). The PS4 is a great console spec. wise (mid range PC, likely to be sold at a low-end price which is what PC gamers were upset about), but it can't compete with PC specs. like that (aka maxed PC specs.).
The lighting in BF4 is better, The character models faces were better in BF4, the environments are much bigger (based on the sections shown from both games), effects (smoke, fire, particles) look significantly better in Battlefield (and also proven in the UE4 comparison), and the destruction in Battlefield is in a whole other league.
Now it's time to praise Killzone. The fact is many people think of Killzone as a corridor shooter, and it was on PS3 for the most part, but the KZ4 demo all took place in a large open area. It wasn't a room that loaded the work as you progressed, but a HUGE Foyer that leads to a set piece moment. The tessellation was great, and arguably better than what was shown in BF4, the weapon models look much more detailed than BF4 (especially compared to the shotgun), the character models "In Action" are on par with BF4 if not better, and Killzone has a better artstyle IMO.
That being said KZ4 is using smoke and mirrors to achieve what BF4 is doing off RAW Power. A better comparison would be Killzone's E3 demo when the company has had time to polish up the loose ends and graphics since the game is technically finished. It will also allow Guerilla to use more of the systems 8GB of RAM compared to the 1.5GB - 4GB they maximum that had for the first reveal which would improve some aspect of the game. Killzone is also a launch title for new hardware vs. PC gaming which has been established for decades.
So while BF4 looks better, there are a lot of things that Killzone has going against that can easily be addressed before it's launch (2x more RAM, dedicated graphics development time, and improved understanding of PS4 architecture). Also a fair comparison would be BF4 running on PC hardware comparable to the PS4 (HD 7850 / 7870) or on the PS4 itself in which case Killzone is likely to give it a serious run for it money via PC hardware, and stomp it on the PS4.
I will say this; however, Killzone looks like a PS4 game, but it doesn't look like a huge evolution over Killzone 3 gameplay-wise based on that small demo.
BF4 looks like another BF as well, but the sheer amount of horsepower the game is pushing out through Frostbite Engine 3 from huge maps, multiple vehicles to freely drive, insane amounts of destructible environments, all while looking as great as it does is the first step to evolving the FPS. Now if only they could nail the story and single player, like Killzone is likely to achieve.
but all in all, I agree with what you said. There are however a few things people should take into account. Mark Cerny said that only people who have an enormous amount of knowledge coding for ps3 would understand ps4's "low-level hardware" support. DICE is actually one of the few 3rd party developers who truly know how to manipulate the CELL. I believe that they can give us a PS4 experience similar to that of PCs, lacking only minor bells and whistles.
It was running on i7 , 32gb ram and TWO 7990.
Well said ABizzel1 - Shame the obvious and logic never prevail on N4G - The site where emotional and immature gamers take their first steps.
@Kratos_Kills - I agree with you, it doesnt mean bf4 is better at all. Likes and Dislikes aside, what is does show as Abizzel1 detailed, BF4 is more of a technical marvel.
Both looked great, and things are looking up if you enjoy FPS games. I certainly wish gaming communities focused a bit less on the Game A) vs. Game B) or Platform A) vs Platform B) it's boring to read and the comments are just grating.
Both Killzone SF and BF4 looked great and they will both be enjoyable romps shooting dudes. Just like games in the past from both series they will both offer competent and enjoyable multiplayer. Why is this simple idea so hard for some of you?
KZ's level was massive with loads of on-screen assets, dynamic lighting, reflections, volumetric smoke, dozens of NPCs, etc. BF4 demo on the other hand felt mostly empty it didn't really feel like a living breathing world like KZ:SF did.
SHHHHH the BF4 demo had better everything because PC's have 500 Gigawopflops....
Take another look...
KZ3 world is rather futuristic sterile.
I think you take real world environments for granted...
Take a look at the environment in this part of BF3.
- people
- animals
- wires
- vehicles/traffic (including as light sources)
- trees (that moves in the wind)
- litter, chairs, ... (non gameplay related stuff)
- and later other forms of vegetation
BF4 looks like BF3 as they have a common artistic target - realism in near future.
Spoken like a typical PC elitist #WellDone , Killzone : Shadow Fall looks GREAT how ever I'm a huge fan of both franchises so I want both and both look stunning !
PS4 - nearly 2 Tflop with a co-processor.
AMD 7990 - between 4-6+ Tflops
Not to much of a difference graphically between the two. Yes there are some bits here and there with the PC version that are better. I wouldn't judge map size based on one demo of KZ Shadow Fall. To run side by side its not bad at all. Many improvements will be made by time E3 erupts in June. Anything shown to the public is one month behind on what development has pushed forward too.
Sony's goal is to push their PS4 to run like it has nearly 3 Tflops of power in it. Which is why Epic's Infiltrator Demo was running on a 680 with 3 Tflops of power behind it instead of something with more juice running it. PS4 will be able to do that if all goes according to plan within 5 years.
PC games require raw power. Unless multiplatform. Then they are just ported in many cases.
Console games get specialized code lined up directly to the CPU/GPU from every game which is improved upon with every generation.
Its not hard to see why its comparable. As consoles do push forward further than their specs, but only so far. They will not breach anything above 3 Tflops side by side to a console.
My system only has a 2.2 Tflop GPU and 5 year old 4 thread quad core CPU. A PS4 launch game should match up to its PC counter part pretty well without any effort in my home.
Both look amazing but I like something new like that Killzone futuristic city and futuristic weapons.
I'm buying both.
It's scary that these games aren't even final code yet. If launch games look THIS good, then the PS4 has a VERY bright future.
and can you imagine the optimization later down the road? it's gonna be crazy!
I take back my comment towards you from a couple weeks ago... I see how you have all of your bubbles. I admit, I do agree with you most of the time, but you're comments can be pretty hit & miss sometimes.
Anyways, yeah, I personally cannot wait. Both of these games will definitely be played on the PS4 for me.
I don't understand the premise of this blogspam. This is a non-linear comparison, no conclusion can be drawn.
That's what I thought. If I absolutely had to compare them though, I honestly think Killzone looks graphically better, while Battlefield looks technically better. Both are going to be amazing though. Can't wait!
i think what you MEANT to say was that to you, Killzone has a more appealing art direction...
because when youre talking "graphically" and "technically" youre really talking about the same thing...
Definitely wanna see them both, bet that they look extremely impressive
Any one find The Easter egg?
I'm guessing it was in the video... I don't do video comparisons especially from streaming sources but I did at least attempt to watch it until I noticed it wanted me to wait 30 secs to watch a commercial.


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Working as an integrated team, the ITER Organization and seven Domestic Agencies are continuing to meet the project's demanding schedule to First Plasma in 2025 [...]
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Born in rural Bakenberg, South Africa in 1975 and now based in Amsterdam, internationally acclaimed artist Moshekwa Langa uses everyday objects and organic materials to create whimsical, map-like collages and imaginary landscapes that link disparate things.
Immersive and topographical, Langa's poetic installations emerge from his intimate connections to people and places, often lost or left behind. Though free of distinct destinations, they are navigable terrains, adeptly exploiting the aesthetic and accidental offerings of his chosen materials. Langa "draws" with yarn and string, and delights in the abundance of small colorful toys interspersed among fanciful outcrops of books and LPs. The beet juice, salt crystals, wine, coffee, and tea with which he paints possess an organic materiality that is eternally giving, and in Langa's hands, capable of extraordinary beauty. Collaged adjacencies clipped and created anew become layered striations and fragmented terrains of Dutch tulip fields, South African thorn trees, mirages, and thresholds of interior, mystical spaces. Indeed, Langa's psycho-geographical mark-making throws into relief the limits of place-based identity, African or otherwise, and the liberating power to envison the spaces in between.


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Wander among hundreds of original paintings, prints and sculptures, including works by major artists such as Kirk Newman, Jean Flower, Alan D'Estrehan, John Herbst, Clement E. Daley, William Phillips, H. Gordinier and Sonny Dalton. Study the numerous aviation photographs and posters that, along with a rotation of temporary exhibits, complete the collection.
Take a look around the Air Zoo, and you'll soon notice that everything, including our artwork, is done on a grand scale:
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Images from Greek and Egyptian mythology, Da Vinci's Ornithopter, various dirigibles, space ships and oddities. What do all these have in common? They can all be found in the "Flights of Fancy" mural, located in the Air Zoo's Kids' Korner.
This mural is the work of Kalamazoo artist Sy Ellens. He is a well-known and respected artist whose work can be found in private and corporate collections in many states throughout the U.S., as well as many countries around the world.
The mural was created to help inspire children's own creative juices. Mr. Ellens' wish is that the mural also provides a source for learning "something about other cultures, their thoughts, ideas and dreams."
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Main Campus Floor MuralImagine a place where you can walk through the flower-laden fields of France, the dusty fields of a World War II airbase, stroll along the deck of the USS Kittyhawk and cap off your jaunt with a walk in space. Our one-of-a-kind floor mural lets you do just that.
The mural, created to mimic each of the "zones" in the attraction, was painted by Kalamazoo artist Sy Ellens on 40, 45" x 45" masonite boards that were transferred to prints.
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The vinyl sections were then assembled onto the floor like a giant jigsaw puzzle, and covered with several coats of epoxy. The result is a 36,000-square-foot piece of art you can actually walk on.


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The mission of Clinical Gastroenterology and Hepatology (CGH) is to provide readers with a broad spectrum of themes in clinical gastroenterology and hepatology, including the diagnostic, endoscopic, interventional, and therapeutic advances in cancer, inflammatory diseases, functional gastrointestinal disorders, nutrition, absorption, and secretion.
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|clinical gastroenterology and hepatology website


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We're know for a long time that the HTC One X and HTC One S would be the first devices in HTC's portfolio to receive the Android 4.1 update. Both phones feature top of the line specs and are certainly capable for running the latest version of Android without any issues. Unfortunately, that's not the case for a handful of phones HTC has released this year.
New information has been posted on HTC's Android 4.1 FAQ page, revealing for the first time that the HTC One V and HTC Desiree C will not be updated to Android 4.1. This information is accompanied by a statement which states "devices with 512MB RAM or less will not be upgraded to Android 4.1." Fortunately, the HTC Desire C and HTC One V are the only two devices released in 2012 which come with 512MB of RAM. Other entry-level HTC device like the Desire X and Desire SV come with 768MB of RAM.
Besides the One X and One S, HTC is still silent regarding which devices will be receiving the Android 4.1 update. The company's goal is to "prioritize review for devices launched in 2012 with our numerous carrier partners across multiple regions and then consider our ability to provide updates to products from 2011." This gives us hope that we may still see Android 4.1 on flagship device from 2011 like the HTC Sensation, HTC EVO 3D and the HTC Rezound.


text: On 9/13/07, Manu Abraham <email@example.com> wrote:> Markus Rechberger wrote:> > On 9/13/07, Manu Abraham <firstname.lastname@example.com> wrote:> >>> It's only a step in development, I do not intend to keep the kernel> >>> stub in the end, but I do intend to keep and use the userspace drivers> >>> with i2c-dev in the long run, this requires a v4l/dvb library at the> front> >>> of everything.> >> Well, this was what adq and myself did with libdvbapi and mti, (much> >> before UIO was announced at LK.) It is not tied to I2C either.> >>> >> > I2C is the main communication path for it, although there are callback> > mechanisms available which add the possibility for different configuration> > paths.>> Sorry, i must say that what you said is wrong.>> The example implementation in libdvbapi/mti is I2C only with a STV0299> on the TTPCI, if that was what you meant.> But if you need examples for every possible interface, then probably you> are out of luck.>I didn't comment the libdvbapi/mti driver.I'm quite confident that non I2C protocols can be handled by a callbackfunction. In the end it's either a usb control command or pci mmio writesin the current usual cases and such calls could be handled behind acallback function which is implemented in the driver.Markus-To unsubscribe from this list: send the line "unsubscribe linux-kernel" inthe body of a message to email@example.com majordomo info at http://vger.kernel.org/majordomo-info.htmlPlease read the FAQ at http://www.tux.org/lkml/


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Is Five the Optimal Team Size?
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There have been a lot of discussions and debates over the optimal team size for maximum productivity. While most Agilists agree that smaller teams are more functional and productive as compared to larger teams however, defining the optimal team size is still a challenge.
Jeff Sutherland shared some statistics in favor of smaller teams where, the cost per function point of a team of size 7 was $566 and that of a team of size 14 was $2970. On similar lines, in response to a post on InfoQ, about team growth and productivity, Mishkin Berteig commented that
Imagine that you have just been "given" a software development group consisting of 100 developers. Now imagine that you are given a really important project to work on. Which would be better:
a) Get all 100 people working on the project (with good project management, leadership etc.), or...
b) Find the 7 strongest people in the group who are willing to work on the project (in other words, the seven strongest people that are actually interested in the project) and get them working on the project, fire the rest of them, and spend the savings on giving the 7 people the absolute best tools and environment they need and want, and spending the rest to make them happy/comfortable.
Personally, despite the severity of scenario b), I would definitely bet on it and not on scenario a).
Jurgen Appelo suggested that the optimal team size might just be 5. Five is the common number based on various studies around communication and team structures.
- Scrum recommends the team size to be 7 plus/minus 2. Hence the team can vary between 5 and 9
- According to Congnitive Edge, the human brain has co-evolved with social conditions and there is a natural limit on the number of social relationships a person can maintain. The study could easily be labeled as the rule of 5,15 and 150. 5 is linked to the natural limits of short term memory, 15 is the natural level of deep trust and 150 is the number of identities that a person can maintain in his head.
- Another study related to the Parkinson's Law, suggested that any team size below 20 can work except 8. Above 20 there is a natural digression into subgroups and no consensus can be formed. With 8, people usually find themselves in deadlock situations over decisions.
Further adding suppoprt for a team of 5 with a comment on the Parkinson's Law, PMHut suggested that
The more team members you have, the more communication channels you will have, and this thing goes exponentially. If you have 3 team members, then you will have 4 communication channels, if you have 4 then you have 9. I think the formula is m-1^2.
In my opinion, a small team of 4 or 5 is ideal.
Hence, given the above facts and studies a team size of 5 seems to satisfy all the conditions related to Scrum recommendations, Parkinson's Law, natural limit of short term memory and favorable communication channels.
However, inspite of strong evidence in favor of a team of 5, Jurgen cautioned that instead of going with a recommendation on team size, the teams should first try to self organize and gradually arrive at an optimal team size. According to him,
When you need to structure a big project, don't impose a "preferred" team size on people just because it is written in a book. Try to allow self-organization to do its job and let the people (within their real environment) figure out what their optimum is. Do they want to cut a team of seven into two teams of three and four? Sure, why not? Are they merging two teams into one big team of fifteen? Fine, let them see if that works.
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Multiple Teams?
Udi Dahan
At that point, when you need to have more people, and multiple teams, this kind of guidance isn't particularly helpful.
There also isn't any discussion about the team makeup - broken down by skill (dev team, test team, dba team, etc) or cross-functional (each team with members from all disciplines - dev, test, db, etc).
There's also the issue of organizational dynamics to be taken into account, legacy to be maintained, etc that will impact the above. In green-field projects cross-functional teams tend to work best and minimize risk, yet brown-field in matrixed organization can bring constraints forcing skill-based teams.
As Conway's law states, the structure of the system will reflect the structure of the organization which built it. The corollary of that law is that to effectively change the architecture of a system, the organizational structure must be changed as well. This requires people to act as change agents - risky business for people inside certain organizations; external consultants often have better success not being perceived as a political threat.
As an architectural consultant I've seen the full gamut - there really is no silver bullet, not even 5 plus-minus 2.
Udi Dahan - The Software Simplist
Re: Multiple Teams?
Vikas Hazrati
This gets us to the problem of allocating the specialized functions like DBA etc that you talk about. There are several approaches that work for generalized-specialized functions. The one that we use is that the DBAs do not belong to any team but their services are used by multiple Scrum teams as and when required.
For the more traditional roles there is a suggested mapping defined here.
Again, there isn't a silver bullet. It would depend a lot on the people, environment both internal and external to the organization etc etc, to see what works for them.
Re: Multiple Teams?
Ronald Miura
I would agree with you Udi, you would need multiple teams for larger projects. I think Jurgen's proposal is to have a huge team split up into smaller teams of 5 people each.
And then, the 'maximum-maximum' number ends up on 5 teams of 5 people each? Inter-team communication suffers from the same constraints of individual communication :)
What is optimal?
Ian Williams
Imagine a project which saves a company $100,000 per month in operational costs. Delivering it 6 months earlier saves the company $600,000. Lets say developers cost this company $1000 per day. That means the project can deliver exactly the same result at 500 extra man days effort (that's additional, inefficient, effort) if they bring it in 6 months earlier and still be ahead of the game.
So although smaller teams within themselves might be more efficient - and hence companies ought to prefer them - they might not deliver results as quickly and the benefits of early delivery often outweigh the additional cost of doing so.
nicolas dermine
I believe Jurgen's last name is spellt 'Appelo'.
Test coverage for reusing across team
Vinay Dayananda
Re: Test coverage for reusing across team
Vinay Dayananda
Define communication channels
Mattijas Larsson
Can someone explain what "one communication channel" is here? I first thought it was the number of possible 1-to-1 communications possible in the team. That would equal the number of possible pairs in the team, which is not growing exponentially. A team of 3 has 3 channels, a team of 4 has 6 channels and so on, using the binomial coefficient.
Can some one clarify please.
Re: Define communication channels
Shane Hastie
2 nodes (people)A & B have one possible communication link: A-B
3 nodes A B C have 3 links: A-B B-C A-C
4 nodes A B C D have 6 links: A-B A-C A-D B-D B-C C-D
I hope this helps ...
Re: Define communication channels
Udi Dahan
You can safely ignore the math. Like statistics, it is used to prove a foregone conclusion. People can perform many-to-many communication: overheard conversations, meetings, all that.
Re: Multiple Teams?
Vikas Hazrati
What are your recommendations and observations on the teams on which you have worked?
And this is new?
Robert Barnes
Robert Barnes
Re: typo
Vikas Hazrati
Re: What is optimal?
Vikas Hazrati
I think one of the underlying issues with the post is that it does not address what is optimal.
True, and that is what the conclusion is. Though 5 seems like a suitable number but the teams should try to self organize and arrive at an optimal number which works for them.
Jurgen cautioned that instead of going with a recommendation on team size, the teams should first try to self organize and gradually arrive at an optimal team size.
Re: Multiple Teams?
Udi Dahan
Skill based teams require huge amounts of communication as the software components they work on are necessarily tightly coupled (UI, BL, DAL, DB).
Cross-functional teams working on autonomous business services (SOA) require much (MUCH) less inter-team communication.
Re: What is optimal?
Udi Dahan
I've seen teams "self organize" in ways unsuitable to the project they're working on. All sorts of problems start popping up but the team doesn't necessarily have the experience (or perspective) to attribute those problems to their self-organization, so persists - and often fails as a result.
I would strongly recommend getting somebody in with experience in the project scale/style to avoid these kinds of costly self-organizing mistakes. As attributed above in Conway's law, both team structure/methodology and software architecture need to be put into alignment - something ignored by many "agile consultants".
Re: Define communication channels
Mattijas Larsson
yes, I agree that the actual maths can be ignored.
When I see a formula presented I want to understand it and see how I can make use of it. And there is a difference to claim that communication grows exponentially or by its dimensions.
hmm, it depends
Jason Little


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The Hardeeville Planning Commission proposes a change in the Hardeeville Municipal Zoning and Development Ordinance that would allow businesses to make billboards along the Interstate 95 right of way larger. The proposal also includes adding an incentive to help clean up Hardeeville.
City Manager Bob Nanni said the changes would be an economic advantage for the city because it could draw more business to Hardeeville.
"Any economic advantage we can get, we are going to take," Nanni said. "It will tell the business owners we are business friendly."
Currently, the maximum height is 60 feet and the width is 450 square feet. The planning commission would like to increase the maximum height to 100 feet and the width to 672 square feet in order to make billboards more visible on I-95.
Because of the 65-80 feet height of tree canopies along the I-95 right of way, a billboard's visibility is limited. Under the S.C. Department of Transportation's beautification laws, it is unlawful to cut, break or remove trees and other plants along a beautified section. Since the trees cannot be removed, the Hardeeville Planning Commission has proposed the increase to height and width of billboards.
RiverPort Business Park's project manager Ed Blakely said RiverPort has tried the past several years to attract someone who would build a billboard along I-95 but because of the tree line the sign would not be seen.
"I think the modifications Hardeeville makes to the billboard standards will help Riverport be more competitive," Blakely said. "It will allow the opportunity to have sign announcements for the future businesses who are located in our business park."
The incentive for billboard owners proposed could potentially help the clean-up of Hardeeville. The addition to the ordinance would state that in order to receive a permit to build a billboard or to increase the height of an existing billboard, the applicant must remove an existing non-conforming billboard if they have one.
"It is kind of like an exchange," Hardeeville Planning Director Brana Rogerson said. "If a business wants to put a new billboard up or increase height and they have a non-conforming billboard still standing, they must remove it before they can get the change to a conforming billboard."
The ordinance's changes are to not only bring more business and visitors into Hardeeville, but also to help clean up the city. Nanni said during an Oct. 10 City Council workshop that the city should also think about having a billboard of its own in the near future to help draw visitors.
"I'm in agreement with the changes," Councilman Sal Arzillo said. "These new modern high-rise signs are easy on the eyes and they do work. This city will take advantage of every tool at its disposal in getting the traveling public to stop and visit. It keeps the city of Hardeeville in the public eye. I want to make sure the folks passing by know our city is open for business."


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Bundesliga: Mainz 1 Dortmund 3
Borussia Dortmund picked up their first win in three Bundesliga matches on Saturday, beating 10-man Mainz 3-1 at the Coface Arena.
Having lost to Wolfsburg and Bayern Munich in their last two league outings, Pierre-Emerick Aubameyang gave Dortmund the lead after 70 minutes as he curled home a superb free-kick.
However, Mainz were level within four minutes when Eric Maxim Choupo-Moting converted a penalty, after Lukasz Piszczek was penalised for a shove on Yunus Malli in the box.
Dortmund regained the lead through Robert Lewandowski with 12 minutes remaining, as he calmly slotted home a spot kick of his own after Elkin Soto denied a certain Aubameyang goal with his hand.
The defender was given a straight red for his actions before Lewandowski tucked away the third penalty of the match in injury time to secure Dortmund's victory.
Piszczek made his first start for Dortmund since May's UEFA Champions League final, with Kevin Grosskreutz moving into midfield alongside Sven Bender, who started despite breaking his nose against Napoli on Tuesday.
Aubameyang replaced Henrikh Mkhitaryan in Dortmund's forward line.
Zdenek Pospech was named in the Mainz starting XI, meanwhile, despite having been taken off in last Sunday's 3-2 win over Werder Bremen, while Shinji Okazaki led the line having scored four times in his last four Bundesliga games.
The hosts began brightly and saw long-range efforts from Pospech and Johannes Geis spilled by Roman Weidenfeller within the opening 11 minutes as they looked to record their third straight Bundesliga victory.
Park Joo-Ho was next to threaten, with his acrobatic overhead kick from inside the area comfortably dealt with by the Dortmund goalkeeper.
The visitors' first effort on goal came through Lewandowski after 25 minutes, with the Poland international expertly controlling a Marco Reus cross before miscuing his effort and firing wide.
Bender was replaced by Nuri Sahin just after the half-hour mark before both sides hit the crossbar in the final minutes of the opening period.
Mainz defender Stefan Bell first saw his header hit the woodwork from a corner, before Aubameyang's dipping strike was tipped onto the frame by Loris Karius.
Weidenfeller was then called on to make a great save from Choupo-Moting's fierce drive two minutes into the second half before Okazaki fired over from the left-hand side of the area.
It was Dortmund who took the lead 20 minutes from time, though, with Aubameyang's expertly-hit free-kick putting the visitors ahead.
However, their joy was shortlived as Piszczek bundled Malli over in the area before Choupo-Moting levelled from the spot.
Jurgen Klopp's side hit back almost immediately when Lewandowski converted from 12 yards following Soto's cynical handball to deny Aubameyang a second.
And there was time for Lewandowski to grab his second of the game, scoring from the spot again after Erik Durm was fouled in the area by Karius to ensure Dortmund recorded their fourth successive win at Mainz.


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The New Kids
The Cullens start high school for the first time since Bella has been changed and Renesmee has been born. Will Nessie learn to love Jacob the way he wants her to? Or will she meet someone at school and repeat the history that brought her Mom and Dad together? The sequel to this story - Nothing But Time- should be up ASAP! Keep a look out for it!
1. Chapter 1
Rating 5/5 Word Count 1010 Review this Chapter
"Get to sleep Nessie! You have a big day tomorrow."
Tomorrow was a big day, it would be my first day of High School. I was 7 years old and a woman for all intents and purposes...physically and mentally. I had been begging my parents to let me go to high school since I had stopped growing a couple of years ago, but they wanted to make sure I was ready. I think the real reason was to make sure my mom was ready. Tomorrow will be her first day of high school as a vampire.
My family had taken great care to find the perfect place for us to go. Far enough from Forks that no one would know us, but close enough for us to visit Grandpa Charlie and the pack on a regular basis. Grandpa Carlisle found a job at a large regional hospital, Grandma Esme was fixing up the historical mansion we had moved into, Uncle Emmett and Aunt Rose are going to a local college, and Mom, Dad, Aunt Alice, Uncle Jasper, Jacob and I will be attending Southside High School.
I'm not nervous, not at all. I'm thrilled to have the chance to finally meet and hang out with people who are not a part of my family. They are all just happy to have each other and don't feel the need to have anyone else. I guess that's what happens when you are desperately in love, the rest of the world doesn't matter so much.
But I'm not desperately in love. I do have someone who is desperately in love with me, however. Jacob. He is the most nervous about tomorrow. Not only is he worried about acting the part, but my father tells me that his biggest worry is that I'll meet someone and like them more than I like him. That idea sounds okay to me.
Like clockwork, Jake slipped into my bedroom to tell me goodnight.
"How are you feeling, Ness? Are you nervous? You don't have to do this you know, nobody would mind if you wanted to put this off for a few more years."
"Jake, I've told you a million times already. I want this...very, very much." I sighed heavily and hoped he'd pick up on my frustration with him, "Why don't you tell me why you're dreading tomorrow so much..."
He wouldn't meet my gaze and his muscles tensed visibly. "I think you know why. I'm sure dear old Dad let you know a few of my thoughts...as always."
I reached up and gently touched my hand to his cheek. I showed him the conversation my parents and I had just a few nights ago...
"Renesmee, I know you want to meet new people and experience new things, but just remember what you have here, sweetie."
"Mom, I know. I have a loving family and a great best friend...blah blah."
"More than a best friend," Dad added quietly.
"NO. I am not having this conversation with you again. Jacob is my best friend, and I love him. But you can't make me love him that way! He knows that as well as you do. I want to keep him as my best friend forever, without all the complications."
"Edward, just let it go. She'll come around, it's meant to be...so it will be. Just give it time."
"I know. But I hear his thoughts all day and it's driving me crazy, he thinks she'll find someone else at school. As if we'd let that happen...no one could be better for her than him."
I pulled my hand away from his face then, not letting him see how totally ballistic I went. I'd never screamed at my parents like I had that day.
"Well then why don't you just lock a ring on my finger already!?! If this is an arranged marriage and I have no choice, lets just get it over with!! I WILL BE WITH WHO I WANT TO BE WITH, AND IF THAT ISN'T JACOB THEN YOU WILL JUST HAVE TO DEAL!!!"
No, I couldn't show him that. Instead I just said, "See, my father isn't all bad. He stands up for you, you should give him a little credit."
"But did you listen to anything he had to say?" Jacob asked, hopefully.
"Do you really want to start this now? We're both tired and we have a big day tomorrow..."
He sighed and gave me the look that breaks my heart everytime. "No, you're right, Ness. Not tonight. Just promise me that you'll think about what he said. He's more right than he knows when he says that no one will ever love you the way that I do."
"I promise, Jake." I said reluctantly. "But you need to promise me one thing too."
"Anything...always, you know that."
I rushed to get all the words out before he stopped me, "Let me be a teenager. Let me go to school and make friends. Let me love whoever I want, even if you don't think its best. Let me make my mistakes and learn from them. Let me be as human as possible."
He laughed a humorless laugh, "That's more than one thing."
Ugh, was he going to make this as difficult as possible? "Jake, I love you. You know I do, you are my absolute best friend, and I couldn't live without you in my life. But let me be happy, it's what I want."
I knew he couldn't refuse me when I asked this way.
"Sure, Ness. Whatever makes you happy, makes me happy." To anyone else, he would have appeared happy and serene at that moment, but I knew better. "Goodnight, my Renesmee." he said softly as he kissed my forehead.
Anyone with less than perfect vampire hearing wouldn't have heard what he said next, but I did, "Just like Bella, all over again."
I pondered that statement, and the many I'd heard like it, over in my head as I drifted to sleep.
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Chapter 17
- Chapter 18
- Chapter 19
- Chapter 20
- Chapter 21
- Chapter 22
- Chapter 23
- Chapter 24
- Chapter 25
- Chapter 26
- Chapter 27
- Chapter 28
- Epilogue
- Author
- AAsh
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- 23 Mar 09
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Google Search for Android
The fastest, easiest way to find what you need on the web and your phone or tablet.
Google Now: just the right information at just the right time
Google Now gives you what you need to know, when you need it. Learn more. (Google Now is currently available on Android 4.1, Jelly Bean) Only on Android
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Google Search app is the fastest way to search—right from the Google Search box on your home screen. Search the web and your phone or tablet, getting suggestions as you type. Only on Android
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Google Search can give you personalized results for things like weather and movies based on where you are.


text:
Organized Living: Going Vertical with Good Looking Shelving Units
Your home's vertical space is an important element in home organization. Shelving, either custom built or off the rack, can be arranged in a variety of ways that will not only keep your treasures off the floor but make for a design element all on it's own.
Using interesting shelving can introduce color and pattern into your space as well as keep you organized. As you can see from these inspirational photos, courtesy of Singapore's Home & Decor magazine , shelving comes in all different shapes and sizes. When choosing shelving it's important to consider what it is you wish to display. A combination of open and closed shelving can help organize both things you want to display and items you don't. Even a small shelf can work wonders when organizing small spaces. If your budget only allows for low-budget shelving, consider tailoring the unit with paint, vintage wallpaper or stencils.
Image credits: Home & Decor


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Cluster Outcomes
General Education Student Learning Outcomes
Students who complete the HCC general education core curriculum should be able to demonstrate:
1. their ability to think critically
2. their ability to express themselves clearly in written and oral communication
3. their ability to express themselves effectively in quantitative terms
4. their understanding of and appreciation for the value and significance of culture
5. the scientific method of inquiry and the historical and contemporary impact of science on daily life
6. their understanding of global, political, social, economic, and historical perspectives
7. their ability to use technology to access, retrieve, process, and communicate information
At HCC, content areas are combined into 14 categories, called clusters. Most of the clusters have developed student learning outcomes. The Associate in Arts Program has student learning outcomes organized by the clusters associated with general education, which is the core of the Associate in Arts program. These "general education" clusters are clusters 1 through 6. Technical Program clusters (8-12) have established student learning outcomes based on their individual programs. Listed below are the 14 clusters with links to their outcomes.


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October 25, 2012
On Oct. 12, Oakland Police Chief Howard Jordan announced that 44 of his officers would face some manner of punishment for their abuse of Occupy protesters last year. Some have hailed this decision as a sign that the Oakland Police Department is finally going to start holding its officers accountable. A look at the recent decisions by Jordan and the OPD, however, dispels any such hope.


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