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Mass Effect 3 Gets An Ending
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Yahtzee takes on the Mass Effect 3 ending hubbub.
Point. Missing it. Thanks for not understanding, Yahtzee.
Holding the Line.
Yeah, I feel like most journalists / critcs are on a completely different wave length then us gamers.
That being said I don't think bioware should have to remake the ending I just don't want to buy anything they sell ever again. Almost 300+ hours of game play to give me some depressing ass story where everyone fucking dies. Could have saved myself 80 bucks and 35 hours if I had just let shepard die in ME2...
TL;DR fuck bioware and don't buy from them anymore.
This is kind of what happens when "games journalists" get their takes on stories from eachother instead of looking straight at the subject. The best coverage of this has actually been in Forbes, of all places.
I'm not going into all the details of why ME3's ending is objectively atrocious storytelling, because there are (sane, eloquent) people who have already done so extensively. That said...
Why the fuck would you think that?
The ending was terrible because it came right the fuck out of nowhere, had literally nothing to do with anything that had previously happened in this game or the first two and did not work on any level. It wasn't bad because it was too limited or bittersweet or artsy or complex or erudite or sad. It was just fucking bad, stupid, balls-out incompetent writing that would not be tolerated or defended in any other medium.
I can understand being worried about setting a precedent for games changing due to fan demand, because whatever people are saying gamers frequently are entitled shits, but it is completely unbelievable that we're at that point to begin with. This is a fuck up so unique, so thorough and so utterly stupid that I doubt it will ever be repeated. There are no comparable instances of people known for making stories suddenly, not between installments, but a minute and a half before the end, forgetting every single thing about storytelling.
So it might sound silly to change an ending based on fan demand, but...what the hell else is going to happen when "artists" fail at their jobs so completely after leading people, not just in the marketing, but in 99% of the actual game, to expect better?
You know, i agree with you: Every writer should have the right to end a work of fiction the way he wants to. But i really don't think that BioWare ended ME3 like that because it thought it was a decent ending to the series but because it wants to sell DLCs that way. I mean, just look at the fanbase: A lot of people who said that they hate BioWare for releasing a DLC right at the games release are now practically begging the company to offer them a different ending. It's would be funny if... well, to be honest, it _is_ pretty funny.
I think I'm much more into Mass Effect than Yahtzee, but I still don't think the ending is a heinous crime against humanity.
The general idea of the ending makes sense in the setting, although it was badly executed. It's another game/trilogy with a kinda-bad, rushed ending, not the end of the world.
I'm surprised that Yahtzee is both missing the point and isn't up in arms over the ending. For someone that has emphasized in the past how games should have good writing and that BioWare was one of the few developers that understood this, he really seems to not get it.
"But I doubt the fanbase of Mass Effect were dismayed because they wanted an appropriate ending to the story. Rather, they wanted some kind of appropriate closure for the many-storied and I would argue unnecessarily lengthy process up to this point."
We wanted both, we got neither. We instead got some mystical and nonsensical ending. Not in themes, but in execution. The themes are easy to get.
While I support the choice of the artist, It doesnt take a genius to see that the ending was off. Im still thinking it was EA's fault.
Which is exactly what was missing.
I mean, let's put aside the fact that we were told there'd be multiple endings up until about a month before release; this one thing would've made the current endings slightly more bearable.
This is very ironic coming from someone who wrote a book where the MC feels that the ending is not right and it gets remade 5 times until the MC is happy. :P
Mass effect 3's ending is architecture. After an architect's initial job is done he no longer yields power over the building. Any changes to it are at the whim of the owners and though he may have had a fantastic idea, if they want it done different it will be done different. The users are unhappy in this situation, but the designers are in a situation where they can change it as they see fit. It's not nice no, but I support it regardless. If my fire exits were designed with a 3 foot jump to the fire doors, I would need to redesign the building or have very few people use it again.
"Curing the Krogan Genophage implies that the Krogan Rebellions would start again"
No, they wouldn't because Wrex and Eve survived on my playthrough and they were determined to guide the krogan along a different path. Similarly, the geth and quarians started to get along and help each other, undermining the point that synthetics will inevitably fight organics.
But I guess paying attention to differences between playthroughs would require you to spend more than half a week thinking about it. And that requires way more effort than I've come to expect from you.
None of your choices mattered in the ME series. The ones you made in ME1 just got you an email in ME2. An you would have to be rushing the ME2 game to kill your team anyway. Although what team mate survived the mission didnt even matter to ME3. Even saving/killing the rachni queen in ME1 didnt matter cos there is still one in ME3 regardless. So stop bitching people. Its not the amazing game you thought it was. I completed ME1 and ME2 5 times each and ME3 twice only because not one choice you make matters in all three games matter. Im not talking about the ending, just in general.
You guys are sure it's Yahtzee (and MovieBob, and Devin Faraci, and Ben Kuchera from PA Report and every other journalist that has said similar things recently) that's missing the point, and not yourselves?
Saying that games should have good writing doesn't mean we should pressure a company to change a game's ending that is perceived as bad. Even excellent writers do write bad books sometimes. But there's a certain level of respect for what the author has done, even if it's bad, that no one starts demanding they change something. Demanding changes is not respecting the writing, good or bad.
Am I the only person who finished it without "everyone dying"?
I mean, yeah a lot of people died; nameless people of all species if that's what you mean. But it seems like for everyone, all of their teammates died as well, when all of mine lived.
I think you've done a lot more to think about "What Kind of Story is Mass Effect" than the ending demonstrates, and that's the issue. It also unfortunately muddles things a bit.
On the one hand, I completely agree that an author (or team thereof) should get to decide how the story ends. The audience must then accept that ending as "real" and make of it what they will. It's important to giving a story consequence -- and consequences aren't consequences if you can get out of the ones you don't like.
On the other hand, this ending shows signs of being poorly handled. It is inconsistent with itself, and thus confuses the fans. Plenty want to accept it... but they're not sure how, because it's not clear what the ending did. And there's the question of choices mattering or not... to which I'd have to say you're right -- you can't craft an ending for every version of Shepard out there -- except that this ending doesn't really seem to follow any version of Shepard we've been shown.
If JK Rowling had decided to kill Harry Potter, there would have been angry people... but they'd just have to get over it. That's the artist making an artistic decision, and it is paramount that decisions like that stand.
If, however, JK Rowling had decided to suddenly have Tom Bombadil show up and smite Lord Voldemort at the end, and that was it? I think the fans would be justified in believing that something had gone wrong with the artistic process, and that this ending isn't even what the artists themselves would have preferred.
For better or worse, the content of the ending must stand. I hope it does. The delivery of the ending, though, is what needs a bit more finesse, and I think there's plenty of room for that while maintaining artistic integrity.
Tired of all the bitching and attacking anyone who tries to offer some perspective.
Freedom has a price. It was both disappointing and awesome. Would have hated a "Wow we beat the reapers and everyone is happy" ending. I guess they didnt want a generic Paragon/Renegade ending. But seems everyone did. I sold my copy and have zero interest in any new ending.
Perhaps in his playthrough Wrex, or Eve, or both of them had died, so the Rebellions would start again. And perhaps he didn't manage to get peace between the Quarians and Geth.
Just a thought.
While I more or less disagree with the ending of ME3, I agree with you - I can live with the ending and I don't want them to change it, but I certainly do want an epilogue, which is what was missing from ME3 for whatever reason. I mean you can't do a whole sodding trilogy and not give any kind of closure at all. If the epilogue says that everyone died and everythings fucked and everything sucks(though I went with Synthesis which shouldn't really bring that kind of result, atleast not in the long run, but my own choice on the matter is hardly the point here), I'd be fine with that, provided they describe how exactly said things happen, what specifically happens to the characters I know, et cetera, just as long as I get closure. That's where BioWare failed, and that's the only thing I think they absolutely should reconsider (I honestly see no reason why they didn't include some sort of an epilogue in ME3, it just makes no sense whatsoever).
In the end, ME3 was brilliantly composed and executed, save for the end where they just failed at the execution part(but not the composition, while I do disagree with it, it is their own, they just could've executed it sooo much better).
Also, this.
Yes, it was badly executed, and feels rushed. But it's not the only bad ending out there. I think maybe Bioware could clarify the ending and make it work better, but not change the ending that's already out there (like it, or not). Trying to change it will disappoint a lot of people anyway.
I think that's a fair objection considering how frequently BioWare employees working on the game said "there will be multiple endings based on your choices, everyone will not get the same ending" and then gave us the complete opposite: everyone gets the same ending where their choices mean jack shit. That's called lying BioWare, and it's not nice.
Furthermore, it's disgusting that they took out Javik, who is just as important to the plot as any of the other squadmates you pick up in the game as he provides tons of extremely insightful backstory and opinions on the whole situation, so they could sell him for an extra $10. Play the game without him. Then go look up videos of conversations with him on YouTube. He's full of great lines, different thoughts on things that you don't get from any other squad member, and is full of foreshadowing as well. He was CLEARLY intended to be part of the main game from the start and then took him out to make us pay more money.
That, and the screen in the ending that says "Thanks for playing, be sure to look out for and buy DLC!". That's atrocious. The game's ending is asking me to spend more money! Is nothing fucking sacred to you in games, EA?! Why not just have Shepard get e-mails all the time reminding him that From Ashes is available for 800 MS Points as well, you scum-sucking swine?!
ME1 and 2 are still amazing games. It's not the fault of those two games that BioWare's approach to so many choices in ME3 was "This choice doesn't matter, that choice doesn't matter, that one doesn't matter either..."
The only choices that didn't get fucked up the ass by ME3 are the ones regarding the genophage. So many different outcomes for the genophage depending on what you did in the first two games. That's the kind of ending we were promised, but not the kind of ending we got.
Yes. I am certain it is them missing the point and not myself. Because they are making assumptions about my views. I am not making assumptions about theirs. Ergo, the 'point' is what my views are. I believe I know those better then they do.
People are free to love the endings. I don't fault them for it. I don't mind depressing endings - I loved the ending to Dead Island where [spoilers] that nice mechanics girl gets raped, berated, becomes manic depressive then dies after ceasing to care about her life[/spoiler] simply because it was so dark and shocking in the games industry where we only seem to get happy endings. But that ending was fitting for the genre of that game, fitting for the story told, and fitting for the characters involved. Mass Effect 3's endings was none of these things, just a lazy Deus Ex Machina as it is literally defined in the last 10 minutes.
Respect is a two way street. If you want respect for your work, respect my intelligence. I don't think I have a -right- to change the gamings end, I would -like- to. Bioware has every right to ignore the shit out of me and complainers like me and more power to them as a business and an artist. I have every right not to purchase their products in the future out of disatisfaction, seek a refund (as many did in the initial 2 weeks, and recieved them I might add, even from Origin), and to pressure my friends and peers not to buy their games. Yet when I exercise my rights, I'm "immature" and "spiteful" whereas Bioware is "artistic" when they exercise theirs.
This is the most impressive comment ever. Simple, elegant.
Hold the line.
If the devs can't handle it, they probably shouldn't have have promised it.
Oh, something I just thought of, ever consider that maybe all these devs that are trying to support bioware are really just terrified this could happen to them, and are trying to cover their own as in the future, in case they fuck up an ending.
Tried that 2 weeks ago in this very forum,but that message didn't come across as clearly as you described it,so ultimately it failed.
It does make sense but the question brought up in the ending didn't have any build up to it.Yes it was tackled with the geth,but from that point on it's just referred by characters,not brought in as the major narrative focus.
Yes, it would set a precedent because this has never happened before, has it? This will most assuredly be the first time ever that an artist has changed their work due to fan pressure. Nope, this has never happened before and everything is on the line now!
I'm glad you tried to understand Yahtzee, but you didn't at all. And yes, there are people who know better than us, but they didn't write that ending, nor did they write this article. Thanks for trying anyway.
The whole problem with the whole "writers who don't have dicks for heads will be forced to change their endings for the dickheads" is the fact that, you know...
There are tons of very intelligent people out there who just don't write books, or paint pictures, or design games, or whatever. But that doesn't automatically mean that somehow their views on those subjects are invalid.
See, this gets into tricky territory, because a large number of people out there ARE dickheads, I mean, lets be honest here. But we shouldn't let the silliness of some (or even most) people automatically invalidate those that have legitimate ideas or complaints.
And a number of the complaints about the Mass Effect ending are legitimate, intelligent, carefully researched, etc.
Again, as I have stated in previous posts, calling an artists work "sacred" and "totally their own" is extremely silly. I can't even begin to go into all the problems involved with that... Aiiieee tcha. Someone's work is never truly their own, and you know what? THAT IS AWESOME. Not a tragedy. Sorry guys. Figure it out for yourselves.
If someone does something poorly I think it is perfectly fine for an audience to call them out on their bullshit. If the chance is presented to correct said bullshit, than an artist should listen to the intelligent people and consider the option.
If they decide not to, whatever, that's their choice. But if they decide to change it that's hardly a bad thing. More a good thing really.
What epilogue could there be? 'The mass relay explosions wiped out all life and the galaxy waited for evolution to churn out another race'
With you on this. Thing is people go on about owning the characters, but want Bioware to TELL them what happened to them? I know what happened to Grunt and Garrus, i have my imagination and whatever Bioware says happened to them isnt what i may think did happen. For all we know Grunt might give up war and open a flower shop on earth. Would people like that? I just think it just opens Bioware up for more bitching. I admire the passion the fans have, its an amazing universe that i hope will spawn other games. But they need to grow up and stop acting like 3 year olds. If this is the most disappointing thing they have ever faced in their life then HELLO wait until you live life.
But you didn't get freedom, you actually just fucked the galaxy over and killed everyone.
Javik is like literally my new favourite character.
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Every individual in Juneau stands to benefit from a more sustainable community, from cost savings, health benefits, protection of our natural resources and a better quality of life. The impacts of how Juneau continues as a community have very real consequences for everyone living here.
How a more sustainable Juneau would look:
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BRISTOL, Tenn. – For the second time this season, King University's Hannah Witt has been selected as the NCAA Division II Conference Carolinas Women's Cross Country Runner of the Week during week number five of the 2013 season. On Friday, Witt posted a school record time en route to winning the Mountaineer Open.
At the Mountaineer Open, a meet that included six NCAA Division I schools, Witt took her second individual victory of the year, besting a pair of Virginia Tech runners by five seconds. Her 5k time of 18:05 set a new King school record, breaking the previous mark by 12 seconds. In three meets this year, the senior has posted two of the top three times in King history.
Witt and the rest of cross country team will be in action again on Friday when they run in the Royal Cross Country Challenge. The Tornado will then compete at the Conference Carolinas Championships on October 25.


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Site Rules In English, Only for Foreigners
Site Rules In English, Only for Foreigners
Jun 26 2007, 14:24
Post #1
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Here exists that kind of user classes on GeoTorrents.Com:
User� an usual, simple user;
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Moderator � staff member who has abbility to upload the torrents on the site, its modification ( and not only his-her one, also others one ) , to warn and disable users, also to devote or promote them, and other miscellineous functions;
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Warnings and awards are controled and the registered users are supposed to defend the rules of Geotorrents.Com, these rules are:
User � ratio not less than 0.5;
Power User - ratio 1.5 and above, also registered during two weeks, 5 Gb upload, or if user is registered 2 week ago and he/she has ratio not less than 1.05 and upload 25 Gb.
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This post has been edited by BOOSTER: Jun 26 2007, 14:25
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If this all sounds terribly morbid and scary, it's because it is. And that's one of the chief reasons that The Room is such a classy piece of horror storytelling. Thankfully, the bulk of the gameplay reverts to the classic Silent Hill third-person action view for the most part, and sees Henry picking up clues, weapons, and items that will ultimately help him solve puzzles and escape.
Eye see you...
I must point out that I personally found The Room to feature some of the most obscure and non-lateral puzzles in the series so far. I found myself scratching my head on several occasions, and this is what I fear might turn off the more casual gamer. While I have no doubt that fans of the series will lap it up, The Room's story takes a little longer than the other games' to really pick up the pace, and as such, I can see some players getting frustrated and bored with the game early on. This is a great shame, as The Room is possibly the most visceral incarnation of Silent Hill yet. Perseverance, and possibly a hint book or strategy guide might help those people out.
Not much has changed here in terms of graphics, sounds, combat, and controls. Henry has the welcomed ability to jump backwards a few paces to dodge blows and will now auto-target the closest enemy within range when attacking. His head glances at items that might otherwise be easily missed, and his inventory allows up to 10 items to be carried at any one time. Surplus items are stored in a huge trunk found in the hub area of room 302. The usual array of healing items, drinks, and ampoules can be collected to regenerate health, but The Room's weapons were where I found most of the excitement of item collecting.
Henry's decor left a lot to be desired.
Aside from a rash of different golf clubs (which break after extended usage) I ended up favoring the rusty axe, lead pipe, and baseball bat for melee combat, while the nice 12-round pistol came in handy for trickier ranged boss battles. A cool new addition to combat comes in the form of a swing-'o-meter which can be filled by holding down the attack button or by continual usage of Henry's current weapon. Max it out and Henry takes an almighty swing of rage at the nearest enemy, doing more damage than normal.


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PSV midfielder Mark van Bommel has announced his retirement from professional football with immediate effect.
The 36-year-old also ended his career which spanned 21 seasons on a familiar note as he was sent off on 70 minutes following two bookable offences in his side's 3-1 defeat to Twente on Sunday.
And after his 350th Eredivisie appearance, Van Bommel broke the news that the loss in Enschede would be his final game, citing a desire to make way for younger players and rest his body after a tough season.
"It's been nice. I no longer want to prevent other players from breaking through. I've also had problems with my left knee since last year," he said.
"Nevertheless, it's been extremely difficult to determine the right time to bow out. The PSV fans made it that way, but I decided to listen to my head.
"This season, I've been playing at an acceptable level but unfortunately it has not amounted to much because I'm a team player, and the disappointment [of not winning any titles] still bothers me.
"Of course it is annoying to say goodbye [with a red card], but it's not been the year of PSV and therefore not mine either."
Since making his debut for Fortuna Sittard in 1992, Van Bommel went on to represent PSV twice, as well as Barcelona, Bayern Munich, AC Milan and the Netherlands national team, and scored 111 goals in 807 official matches.
He won 22 trophies - including the Champions League with the Blaugrana and league titles at all of his clubs, and he looked back on his career with little regret.
"I've played for Fortuna Sittard, PSV, Barcelona, Bayern Munich and AC Milan and won 22 titles. I am very proud of reaching the World Cup final with the Oranje in 2010," Van Bommel concluded.


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Peter Molyneux. Love him or loathe him, you can't deny his importance to the video games industry. The mastermind behind games such as Populous, Dungeon Keeper, and Fable is equal parts brilliant and baffling. He has an OBE, and is a BAFTA Fellow celebrated for genre-defining ideas, but is equally renowned for occasionally crackpot theories and frequent over-hyping of games. But have you ever asked yourself, what would Moly deux?
An anonymous games developer set up the @PeterMolydeux spoof Twitter account last year, and started tweeting game ideas parodying Molyneux's particular oeuvre. The series of tongue-in-cheek pitches included: "What if your tummy rumbling created earthquakes? In a world where food is rare" and "What if ghosts had dreams?". The account, temporarily suspended last year, but reinstated after talks with Molyneux's Lionhead studio, now has more than 36,000 followers.
After Molyneux himself mused on the possibility of someone actually doing something with these humourous, 140 character-max brain-dumps, an idea spread among the community. Thus MolyJam was born, a game jam event involving the creation of games in just 48 hours based on the Twitter musings of PeterMolydeux. If imitation is the sincerest form of flattery, then, well, this is something else entirely.
In late March, groups of developers came together around the world to make their own Molydeux-inspired adventure, including events across the UK, US and Canada, as well as Sweden, Finland, Australia and Brazil. Ed Parris, a web engineer working at a social media agency, organised the Brighton MolyJam, sponsored by local developers LittleLoud and Relentless. As we visited the event it was being live-streamed to Toronto and vice versa, beaming images of rooms filled with developers feverishly working on their games. For Parris, the beauty of MolyJam is in its simplicity.
"Having the list of tweets focuses your attention as you don't have to have an idea, you just have to pick one," said Parris. "So instead of spending lots of time refining the initial idea, you just focus on the challenge of getting something tangible to play."
MolyJam may have derived from a parody of Molyneux, but it is unsurprising that the ex-Microsoft executive has embraced it wholeheartedly. Parris said that Molyneux is "over the moon" that so many people got involved in the event, resulting in almost 300 games being produced in his image, or something thereof.
So taken with the idea was Molyneux that he even created an inspirational video (including his own personal message) for the participants before the start, and attended the London night (he was unable to make it to Brighton due to a prior engagement in the Netherlands). He also offered the prize of a job at 22 Cans, the new studio he set up after recently quitting Microsoft and Lionhead, for the best game.
Various games studios have hired talent direct from the community, such as Finnish studio RedLynx selecting its level designer after seeing tracks he made as a player on Trials HD, or the Sony-owned Media Molecule hiring its community team for LittleBigPlanet 2 after two fans had set up their own service. However, Parris explained that the prize of a job with Molyneux was turned down as it would have changed the event into a competition, rather than a co-operative jam. He, like others, feels that MolyJam is more about learning, networking and having a game to show at the end of it.
Among those attending Brighton MolyJam was Tobias Cooper, who had just graduated, but hoped to break into games development. He teamed up with Rob Sienkiewicz, a more experienced developer, previously of the now-defunct Split/Second: Velocity studio Black Rock, but now at the start-up Second Impact Games. The duo teamed up with Frank Kimberley, a music and audio engineer by trade, to take on this tweet: "You are a small girl flying a talking kite. The kite seems to know about a upcoming major terrorist attack and floats towards clues."
The benefits of Cooper getting involved in MolyJam appear relatively obvious, but for Sienkiewicz taking part meant the chance to share ideas, network and do something different. For Kimberley, it was a chance to apply his skills in a different way in the hope that it could lead somewhere new.
"There are people here who know exactly what they are doing with the crunching and programming, so for somebody like me it is about being creative away from programming," he said. "It's about knowing that I can do what I want and I have got other people around me who can help me achieve my goals. If things go well, then I can certainly see myself going further down this path, particularly for sound design and music."
Beautifully animated and scored, the game produced by Cooper, Sienkiewicz and Frank features a girl wandering through a field, exploring the world until she realises that her kite has a bomb on it. Well, in the world of Molydeux, anything is possible.
Mikolaj Holowko, aged 27, has been making games since he was 14. He said he finds his day job as a web designer "boring" and hopes one day to go full time as a games developer. For him, MolyJam offers the chance to not only share ideas and learn, but also crucially be forced to finish a project rather than always starting something, getting distracted, and moving on to the next thing.
At the end of the 48 hours, everyone who participated at MolyJam had to present their idea to everyone else, before it is shared online and maybe even played by Molyneux himself. There's nothing quite like a bit of pressure to get things moving.
Holowko picked the "romantic parkour game in which you and the love of your life must hold hands and jump around a city evading death and injury". Taking inspiration from ICO and Outlander, his game - which was not quite finished - had an almost noir aspect, as two star-crossed lovers leaped from platform to platform, escaping some unknown danger.
Most people appeared to have built their game in Flash, but others used different programmes and a variety of developer tools. For his game, Parris selected the tweet "Can you visualise a world where horizontal is impossible? You are forever falling or attached to verticals?". What resulted was an action title mixing Space Invaders with reverse Doodle Jump, culminating in the little, falling character spewing out Molyneux heads.
Elsewhere at the Brighton event was a game involving players becoming Samuel L Jackson in a new B-movie called Babies on a Plane. You hurry around a grid of airline seats, frantically trying to calm down babies that have started crying. It's a two-player game, and even has a retro soundtrack.
Those not weird enough for you? Well how about Murdoor, in which you play as an office door that can either let office workers out after the day or mercilessly crush them. The game, which incidentally won 'Best In Show' at Brighton, works on iPad and iPhone, so expect to be crushing admin staff soon on a screen near you.
Molyjam is a fun and social event, but it could also have real educational benefits. What if an event like this, where people are getting a crash course in development and actually producing a game, was part of formal education? Parris said that in future it would be great to get the universities involved, and also possibly use their facilities.
This seems particularly timely as the government seeks to improve computer skills training and back the UK games industry. So, the burning question, will there be a MolyJam in 2013? The @petermolydeux Twitter account thinks so.
After the event, it tweeted: "Molyjam2013? It will exist forever until we get an official apology from the oppressors for forcing old game design on us. That's a promise."
The games produced at MolyJam 2012 are available to play from whatwouldmolydeux.com.


text:
Linked by Thom Holwerda on Tue 28th Aug 2012 18:18 UTC
"Windows 8 changes a lot of things about how the operating system works, but one of the features Windows traditionalists will find jarring is the lack of a Start button. Although the button's functions are still present in various places, users may miss its easy click-and-start-typing familiarity. Well, Samsung's bringing it back. The all-in-one PCs Samsung unveiled this morning are the first Windows machines to sport the S Launcher, a simple widget that acts just like the old start button." This is not from The Onion. I repeat, this is not from The Onion.
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RE[10]: Oh dear
by MOS6510 on Wed 29th Aug 2012 15:23 UTC in reply to "RE[9]: Oh dear"


text: Back by popular demand. Local artist Dina Baron is back to teach a Byzantine Chain Maille Bracelet class. Saturday January 21 at 1:00pm Students will be using aluminum wire in silver and a choice of color. (Those students wanting sterling can pay an additional fee, please let us know one week prior to class). This is a great get aquainted with chain maille class and will lead to dreams more maille! Sign up early as this class always fills! Check out more of Dina's award winning work at www.hooksandtoggles.com all supplies are included.


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- IMG Staff
- Story
Youth defender Shaquell Moore trains with FC Dallas
FRISCO, Texas – A product of the IMG Academy Soccer Program in Bradenton, Florida, Shaquell Moore was part of a small group of FC Dallas Academy players that joined the FC Dallas first team during various training sessions this week.
"We are very happy to have Shaquell Moore training with the FC Dallas first team," said FC Dallas Technical Director Fernando Clavijo. "Shaquell received a wonderful soccer education from Director of Soccer Scott Dean and his coaching staff at IMG Academy. We have been very impressed with him since his arrival."
Moore, 17, was most-recently called into a U.S. Under-18 National Team camp by head coach Javier Perez on Sept. 17, 2013. The defender earned a position on the 18-man roster that Perez compiled for a four-team international tournament in Limoges, France, from Oct. 4 through Oct. 16, 2013.
"Our intention is to have Moore officially join the FC Dallas Academy, where we can continue his development in live matches," Clavijo said. "We are confident he can build on the solid foundation he has gained from IMG Academy. We are also very proud to be able to assist in the development of a U.S. Youth National Team player."
Moore started and played the full 90 minutes in all three matches the U.S. U-18's played in France, which included a 2-2 draw with France, a 1-0 win against the Czech Republic and a 2-0 victory against Poland. In each match, Moore shared a spot in the starting 11 with former FC Dallas Academy player Emerson Hyndman.
"I have had the pleasure of observing Shaquell train with the first team," added FCDY Academy Coach, Luchi Gonzalez. "Although he is young and is still maturing his game, he has shown the tools and mindset needed to play at the next level. His willingness to learn will carry him in this process, which is a reflection of the education he received at IMG Academy. I look forward to seeing him develop further with his continued exposure to the first team."
Credit to: FC Dallas
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Showing 1 - 1 of 1 speakers.
Host and Founder, The Young Turks; CEO of TYT Network
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Bio Info
As the CEO and host of the largest online news show in the world, Cenk Uygur connects with millennials by creating a digital campfire and maintains his position by shining light on news and politics through uncensored truth.
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text:
Talk about a bargain, just check out Tracys Song. A $4000 purchase early this year, who, with a victory again yesterday (March 18), now has run her string to nine wins in a row and currently she is the winningest horse in North America.
Win number nine –and all her wins for that matter—came at Monticello Raceway and all under the guidance of driver Bruce Aldrich, Jr. However, it was trainer Bob Lounsbury who decided that Tracys Song would be a worthwhile purchase.
"She has been a classy hard hitting mare who had won over $300,000 when she was younger," Lounsbury said of Tracy Song. " Even last year she earned over $20,000 and won in 1:55 (actually 1:55.2) at Dover Downs. And that she started 41 times in the past two years means she must be at least race-horse sound so I thought she'd probably be a decent purchase."
Lounsbury suggested to his patron Nancy Fugere that Tracys Song is worth taking a chance on especially since there isn't a whole lot of money involved in her purchase.
So Fugere, who has had previous success with claimers that were handled by Lounsbury, took his advice and bought Tracys Song from Kyle DiBenedetto for 'four large'.
Once under his tuteledge Lounsbury discovered that Tracys Song didn't like the burr headpole that she was previously rigged with. So he took it off and at a very in appropriate time and place
"Actually that happened the first time Bruce (Aldrich Jr.) drove her," Lounsbury explained. " In the post parade during her first start for us she (Tracys Song) was acting up badly fighting the burr headpole so Bruce brought her back to the paddock and we took it off. Admittedly she raced a bit sideways that day but Bruce kept her fairly straight and she went on to win in 2:01
"The next time we started her we used a line burr in place of the burr headpole and took some other rigging off her, too. Since that day she's been nothing but a terror in her class."
Tracys Song romped her way through the Mighty M's Name Your Price Claiming Series which made the pacers available for prices from $4,000 to $6,000, of course with the higher price tags came outside post position draws.
Still, racing from the outside post positions Aldrich had always sped Tracys Song to the lead-her recent MO- and she had not lost a race in the series.
After the series ended she has been racing with a $9,000 price tag ($7500 base plus mare's allowance). She was in for that amount again when she won on Monday March 18.
Pondering her next move, Lounsbury is still undecided as to where -what class- he'll start Tracys Song next week.
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text:
Nokia Corp. (NOK NOK1V.HE) is considering buying networking-gear maker Juniper Networks JNPR, -1.78% to merge it with its Nokia Siemens Networks division, Germany's Manager Magazin Online reports Thursday, citing sources familiar with the situation.
The Nokia board and NSN management are considering deepening the existing sales cooperation with Juniper and possibly merging, the report says, adding that NSN Chief Executive Rajeev Suri traveled to the U.S. late last year to explore Juniper management's options.
A takeover of the U.S. company could be a financial challenge for Nokia, given that Juniper's current market value is nearly $14 billion dollars and Nokia will be obliged to offer a premium to Juniper shareholders.
Nokia, which is selling its handset business to Microsoft Corp. MSFT, -3.03% for 5.4 billion euros ($7.3 billion), is under pressure to put the proceeds of the sale to use, the report says.
NSN weren't immediately available for comment.
Magazine website: www.manager-magazin.de
Subscribe to WSJ: http://online.wsj.com?mod=djnwires


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You are here: Home ‹ Board index ‹ General Discussion ‹ Off Topic
has anyone ever been hypnotised
Here is where you discuss everything under the sun, just keep it clean.
4 posts • Page 1 of 1
has anyone ever been hypnotised
Ok so serious question has anyone ever done this with a proper professional and did it work. Thinking of doing it to free up my head about an anxiety thing........Is it a waste or does it work.......experiences please if it isn't too personal or upsetting for you. xxxxthank you
Re: has anyone ever been hypnotised
i have a friend who has just qualified as a neuro-linguistic practioner 'master'. She talks very highly of self hypnosis and it's really helped her over a difficult period, divorce, job probs etc........but i dunno about the Derren Brown, unconscious kind. I've been to shows where folk have eaten onions, pretended to be chickens and stripped on stage though, so it's a really powerful thing........if i were you i'd investigate the NLP type of self hypnosis/meditation, the theory is that you will only do what in your heart you know you want to do.....you won't be eating any onions.......lol
Yoga is very good at focussing the mind and teaching you meditation.....you could try that first..
Re: has anyone ever been hypnotised
I have a few stories on this one but running out of time
I'll try another time
Re: has anyone ever been hypnotised
hey thanks fluffs but want the ultra Darren Brown stuff to get rid of my fear of something, like totally banged out going to ask my GP this week to arrange it so if I don't remember any of you a few months down the line ...ha i loved ya all for a brief period of time xx
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text:
trying to find out if the trail from queenscliffe -Geelong is suitable for a road bike or is just for hybrid/mtb type bike?
regards drew
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Re: queescliffe railtrail
Postby im_no_pro » Tue Feb 19, 2013 3:03 pm
Havent ridden it for a while. IIRC correctly its unsealed in sections but reasonably well compacted so you can do it on a roadie but will probably need to take it easy through the unsealed sections, don't hold me to that though
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Re: Queenscliffe railtrail
Postby Summernight » Tue Feb 19, 2013 3:39 pm
Probably better to do on a hybrid/mountain bike, IMO although may depend on what speed you intend to go. Like im_no_pro has said, if on a road bike you may need to take it easy.
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Re: queescliffe railtrail
Postby clackers » Tue Feb 19, 2013 3:55 pm
Last time I rode it, it wasn't suitable for roadies, Drew, but either of the roads along the coast between Geelong and Queenscliff (via Barwon Heads or Port Arlington) are fine rides.
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Re: queescliffe railtrail
Postby drewm » Tue Feb 19, 2013 6:23 pm
thx Guys will consider the options.
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Re: queescliffe railtrail
Postby Riggsbie » Sat Mar 09, 2013 11:22 am
I ride it quite regularly.....the Geelong end is sealed and smooth Tarmac......there are some sketchy bits once you get past Drysdale where there are some sections of loose gravel.....
My buddy uses his cyclo-cross bike down there on Schwalbe Marathon Pluses just fine, the skinny tyres are fun through the gravelly bits.....full on MTB is very much overkill.....
Can flood a bit after heavy rain.....had water over my BB on my 29er after heavy rain on one section of the trail .
It's a fun ride.....l
Sent from my iPad using Tapatalk HD
My buddy uses his cyclo-cross bike down there on Schwalbe Marathon Pluses just fine, the skinny tyres are fun through the gravelly bits.....full on MTB is very much overkill.....
Can flood a bit after heavy rain.....had water over my BB on my 29er after heavy rain on one section of the trail .
It's a fun ride.....l
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Re: queescliffe railtrail
Postby il padrone » Sat Mar 09, 2013 8:34 pm
I've ridden it quite happily on our tandem with two aboard on 32mm tyres. 23s might get sketchy a little but if you've got decent handling skills you should be fine. I would even be prepared to ride it on my roadie with the skinny 19mm tyres it has. Ride conservatively and avoid sprint-style swerves in the softer gravel; also keep the tyres up to good pressure.
Mandatory helmet law?
"An unjustified and unethical imposition on a healthy activity."
"An unjustified and unethical imposition on a healthy activity."
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Rokita Applauds Election Commission Approval of Voter's Bill of Rights
Contact: Heather Sewell
Voter's Bill of Rights moves Indiana's Election Reform forward
Indianapolis, IN - Yesterday, the Indiana Election Commission voted unanimously on the approval of the Voter's Bill of Rights. This rare document among the states will hold every Hoosier voter accountable, while giving them access to the election process. Secretary of State Todd Rokita applauds the Election Commission's approval of the Voter's Bill of Rights. The Voter's Bill of Rights explains in plain language what Hoosiers can expect when they come to the polls, and gives a clear explanation of the qualifications that voters must meet to exercise their right to vote. The document also includes a detailed description of the fail-safe procedures available to safeguard the rights of voters. At the direction of the Commission, the Voter's Bill of Rights will also be made available in Spanish for the May 2003 city primary.
"We have been working real hard to make voting more accessible and at the same time more accountable, " stated Secretary Rokita. "Our work in producing the Voter's Bill of Rights significantly helps do just that. I want to publicly thank the Commissioners and everyone involved in making this collaborative effort a reality-Hoosiers will be well served by this."
As the Chief Elections Officer for Indiana, it has been a primary goal of Secretary Rokita and the Election Division to ensure the rights of all voters throughout the state are protected from fraudulent acts that mar the process. "I urge every county election board to include the Voter's Bill of Rights as part of its pollworker training, and to ensure that this document is posted in every precinct to be fully accessible to Hoosier voters," stated Secretary Rokita.
In addition to working with the Election Division on the Bill of Rights, Secretary Rokita chairs the Vote Indiana Team, a group of citizens representing all parts of the voting public that will produce a framework for charting Indiana election reform for the next three to five years, including securing perhaps up to $80 million dollars in federal funding. Indiana is one of the first states to move forward with developing its plan and to publish extensive information about the planning process on the Secretary of State's website, http://www.in.gov/sos.
"I am proud of the efforts of this diverse 28 person team. This process will continue Indiana's role as a national leader in election reform," stated Secretary Rokita.


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|Message view
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|"Jim Kellerman (JIRA)" <j...@apache.org>
|[jira] Reopened: (HADOOP-1528) HClient for multiple tables
|Thu, 02 Aug 2007 14:51:53 GMT
[ https://issues.apache.org/jira/browse/HADOOP-1528?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Jim Kellerman reopened HADOOP-1528: ----------------------------------- Need to expose close table function to provide for freeing up resources > HClient for multiple tables > --------------------------- > > Key: HADOOP-1528 > URL: https://issues.apache.org/jira/browse/HADOOP-1528 > Project: Hadoop > Issue Type: Task > Components: contrib/hbase > Affects Versions: 0.15.0 > Reporter: James Kennedy > Assignee: Jim Kellerman > Fix For: 0.15.0 > > Attachments: HConnection.patch, patch.txt, patch.txt, patch.txt, patch.txt > > > I have an app that needs to access multiple HBase tables concurrently. The current HClient can only have one table open at a time even though it caches region servers of multiple tables as they are looked up. > This means that my application layer must open multiple HClients, one per table, perhaps caching those HClients in a pool to reuse them (and their cached table data) as appropriate. > or > Shall I write an HClient patch that makes the HClient multi-table thread-safe? > Jim's suggestion is to implement an HClient singleton (call it HClientManager?) that does the actual caching/resync of root/meta regions. Individual HClients will still be one table, one update row at a time but will rely on the singleton for the cached table info. We want HClients to be created and disposed as fast as possible with a minimum of meta lookups. > Jim, what about non-root/meta regions, shouldn't they be cached and refreshed via the singleton also? It may still be possible that a region split/resync will occur during on HClient session so does the HClientManager need to be able to notify the corresponding HClients in that event? -- This message is automatically generated by JIRA. - You can reply to this email to add a comment to the issue online.
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Friday 19th September, 2008
Welcome to another Weekly News Round-Up from Dolphin Music! A week of sad news, reunions, exciting releases and death threats! What are we on about? Well, to find out just go on and read all the most important and interesting news that has been featured in the news section of our website this week:
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Software designed for AECO professionals acquired
Bentley has acquired SpecWave software, designed to help professionals configure structured text content for projects.
Bentley Systems Inc. has acquired SpecWave software that helps architectural, engineering, construction, and operations (AECO) professionals author and configure structured text content, including engineering specifications and related codes and standards. SpecWave makes specifications an integral aspect of information modeling, creating text objects to be change - managed by Bentley's eB Insight – facilitating and enforcing enterprise, project, and owner standards, and delivering documents that are rigorous, controlled, and connected throughout the project and asset lifecycle, to save time and improve quality and performance.
SpecWave provides optimized editing for specification writers, with advanced attributes and tagging of content enforced by templates, and specification-driven process support for submittals, quality assurance, and other business workflows. SpecWave enables users to create, administer, and automate complex specifications and other content as highly portable SPECX files that can be leveraged in familiar workflows, exchanged as i-models, and now managed within ProjectWise and AssetWise.
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Long-Term Review
2013 Honda Accord: Real Fuel Economy
We think we've put our finger on exactly why the 2013 Honda Accord is so good. And it's not any one thing; it's everything.
Strong Rivals
The Toyota Camry SE V6 is an amazing sedan, the new Nissan Altima feels like a more luxurious car than its price suggests and the new Mazda6 is stunningly attractive inside and out.
Despite the strong competition, the Accord comes out on top, but not for a single obvious reason. Spending a lot of time with Honda's all-new Accord reveals how quickly little things add up to a really spectacular car.
The Accord's flexibility is what makes it so appealing.
Even on our 4-cylinder-powered Accord EX, the car's personality can change. Use the S setting on the automatic transmission and the Accord suddenly feels a little quicker. It also keeps the engine revving a little higher, so extra power is always on tap. This fact, combined with the Accord's handling, makes it feel close to a sport sedan.
Fuel Economy
There's also an Econ button. Press it and the car feels slow to respond when pressing the gas pedal. Here it's almost the opposite of a sport sedan. It's not much fun to drive like this, but we recorded 29 miles per gallon in mostly city driving.
Environmental Protection Agency estimates say we should be getting 27 mpg in city driving.
Is it worth driving around with the Econ button on? Not for me, but at least you have the option. For some, 29 mpg in city driving will be totally worth it.
Leave the transmission shifter in D and the Accord feels like a normal car -- a comfortable, well-sorted, agile, good-looking, value-packed car. The Accord EX is the best midsize sedan for the money.
Add coupe and V6 versions, as well as the buyer's choice of an automatic or real manual transmission, and there's probably an Accord for every driver.
A Good Deal
The Accord EX starts at about $25,000. That includes 17-inch Alloy Wheels, the One-Touch Power Moonroof, a Smart Entry System, Honda LaneWatch and Push-Button Start. That's a pretty slick car for $25,000.
Frankly, we're getting a little tired of the new Accord being so good. The lack of things to criticize makes us look like we're just not doing our job. Trust us, we've been looking for things to dislike about this new Accord EX and can't come up with anything significant.


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Person with knowledge of decision: E Caro. to join soon-to-be-renamed Big East in all sports
A person with knowledge of the decision says East Carolina will join the soon-to-be-renamed Big East as an all-sports member, instead of just for football as originally planned.
The person, who spoke on condition of anonymity because an announcement would be coming later Wednesday, also says Tulsa will officially be added to the conference soon.
East Carolina had already been set to join Cincinnati, Connecticut, South Florida and the rest of the Big East football schools in 2014.
But with the recent split of the football and basketball schools, the football side has decided to give up the name Big East and needed to add more members for all sports.
Tulsa is expected to join by 2015, when Navy also comes aboard, and will give the league 12 schools.


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Watch The ::God Is Imaginary Videos On YouTube ::
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Black holes: our universe is full of them – trillions and trillions of them. It seems like the very purpose of the universe is to produce black holes (not life). There are more black holes than life bearing planets (a lot more). A lot more material in the universe is devoted to creating black holes (a lot more). The universe is almost entirely a vacuum, in which black holes, not life, thrive. We barely struggle along, having a very difficult time surviving, in brutal competition for resources on a microscopic island of life that will be melted by the sun in some time. If we're not wiped out by meteors or interstellar radiation before then. Life has a hard time starting and is very easy to get rid of. Black holes, on the other hand, are inevitable consequences of this universe. And then it's almost impossible to get rid of them. Black holes are right at home in this universe.
Religions need books because they don't have gods.
^I was kinda taken aback by my composition teacher when she said she had never heard of him. I was hoping to do a compare and contrast paper on him and Carl Sagan but she wouldn't approve it since she had never heard of Neil deGrasse Tyson.
I would have responded "So, would you be more comfortable if I just used a couple of your favorite "My Little Pony" characters?"
It's weird. But then again I didn't know what the hell a Snooki was for the longest time. Meh.
I just wasted way too much time reading the links to that article and the links to the links and geeking totally out. Thanks for nothing, like a black hole full of nothing. And Dr. Tyson is a god. Like Thor, only smart. And black. And a real person.
The problem with the fine tuning argument is that it is suggested by religious people who have no idea what they are talking about and who don't really care about the facts.
Thanks Ataraxia - I might just nick your comment for a blog post! Interesting idea.
Thanks for bringing this thread back to the forefront.The biggest problem I find with the fine-tuned argument is that it is incompatible with dualism, and therefore Christianity.Ask someone who uses it what they mean by "life" and they'll tell you that they mean physical, intelligent life, yet they simultaneously believe that they will exist forever, along with their intelligence, in some non-physical ether. So actually, they don't believe there is anything intelligent about physical life, infact they believe life can exist dis-embodied, which, if you follow the reasoning, would mean that nothing physical is living. A human body, for example, is a corpse that is animated by the "soul" - the essence of life, which carries on it's existence when it leaves the physical form.It's not the universe that is fine-tuned for life, it's heaven that is.
If the supposed fine-tuned and yet variable natural laws that allow life to exist can be suspended and life can still be created, then fine-tuned natural laws aren't needed for life to exist, because God can, and has, made life exist without them.


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Don't get scammed.
One of the biggest threats to your financial security is the bad advice you could receive from a financial adviser or the investments you may make with that person or firm.
The Bernard Madoff case highlighted how important it is to do your homework, since many of the convicted swindler's clients trusted him and never asked how their investments worked.
When it comes to investment fraud, "90 percent of cases could have been eliminated if investors just asked and checked," says Lori Schock, director of the Office of Investor Education at the Securities and Exchange Commission.
So checking out your financial adviser is critical.
A recent study by the CFP Board found more than half of certified financial planners have personally worked with an older client who has been subjected to unfair, deceptive or abusive practices when it comes to the financial advice they received or the financial products they were sold.
"Older Americans have already given many years of hard work and dedication — raising families, serving in the military, building businesses — all to become one of our most financially secure generations," says CFP Board CEO Kevin Keller. "This survey reveals the pervasive financial abuse victimizing America's seniors."
It is not only older Americans who should be wary about financial adviser scams. The CFP Board, a non-profit organization that oversees certification for financial planners, suggests investors take specific steps to avoid falling prey to financial abuse.
Follow these eight rules.
By Sharon Epperson,
CNBC Personal Finance Correspondent
Posted Sept. 10, 2012


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Secretary of State's office collaborates for INgov road shows
Contact: Allison Fore
(Indianapolis) – A unique collaboration among State of Indiana agencies and the Indiana Chapter of the National Federation of Independent Business has been established, and a fall schedule has been announced.
The inaugural "Ingov Roadshow" will feature state agencies and organization representatives discussing services their offices provide to help Indiana small businesses. In addition to Secretary of State Todd Rokita's office, participating agencies include: Homeland Security, Department of Revenue, Department of Workforce Development, Department of Environmental Management, Indiana Economic Development Corporation, Department of Administration, Department of Labor, Department of Transportation, Indiana Office of Energy & Defense Development, and Indiana Utility Consumer Counselor.
"These road shows were created with the special needs of small business owners in mind," said Secretary Rokita. "Having a variety of agencies on hand at one time can be a tremendous help for anyone interested in starting a small business or wanting the tools and resources needed to grow a business. Networking opportunities will also help the entrepreneurs learn from one another."
The sessions will be offered in four different regions of the state throughout the latter part of October, and depending on the level of participation, Roadshows may be expanded to other communities.
Sessions are free but space is limited. Registrations can be made by calling 888-472-3244 or by visiting www.IN.gov/confreg.
Currently, four Roadshows are scheduled:
October 23 – Evansville, IN Ivy Tech, Vectren Auditorium, 3501 First Avenue, Evansville 3-6 p.m. (local time)
October 24 -- Indiana Government Center, Conference Center, 402 West Washington St., Indianapolis 2-5pm (local time)
October 30 – Ivy Tech Auditorium, Room 1200, 3800 North Anthony Blvd., Fort Wayne, 3-6p.m. (local time)
October 31 – Indiana University Northwest, Savannah Center Auditorium, 3400 Broadway, Gary 3-6p.m. (local time)


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Sixers down Bucks
Philadelphia, PA – Spencer Hawes scored 15 points and grabbed a career-high 17 rebounds as the Philadelphia 76ers ended a three-game losing skid versus Milwaukee to down the Bucks, 100-92, on Wednesday at Wells Fargo Center.
Damien Wilkins and Jrue Holiday netted 18 points apiece for the 76ers, who have won two of their last three. Thaddeus Young donated 14 points and seven boards and Dorell Wright had 14 points in the victory, the Sixers' third consecutive at home.
"It's a great feeling," Young said. "We were locked in and communicating. We're focused on winning."
Monta Ellis scored a game-high 29 points to go along with seven assists for the Bucks, who have lost four straight and seven of their last nine. Larry Sanders scored 15 points and pulled down nine rebounds, while Ersan Ilyasova chipped in 13 points and had 18 boards in defeat.
Wright caught fire around the start of the fourth, scoring eight Philadelphia points, including consecutive triples, during a 18-2 run as Turner capped the action with his own 3-pointer to make it 98-87 with 5:09 to play.
Ilyasova then scored two quick baskets to cut Milwaukee's deficit to seven with just over four minutes to play, but both teams hit a sudden cold streak down the stretch.
Ellis hit one free throw with 53 seconds remaining to make it a six-point contest, but missed his second. Milwaukee got the rebound and Illyasova had a solid look from behind he arc, but his shot missed and he then forced a bad pass which led to a fast break for Wilkins, who slammed the ball home to secure the victory.
The Bucks only made 6-of-19 attempts from the floor in the final period and managed 14 total points.
"You can point to a lot of things, " Milwaukee forward Mike Dunleavy said. "We've got to bounce back and get a win."
Philadelphia led after one quarter, 27-20 and held its lead into the second, opening with a 16-7 spurt to take a 43-27 lead with seven minutes to play before halftime.
The visitors, though, ended the second quarter on a 21-9 swing to cut their deficit to 54-48 at the break.
The Sixers turned a six-point halftime lead into a 12-point edge early in the third quarter before Sanders kicked off a 26-12 flurry with back-to-back slams as the Bucks took a 78-76 advantage into the fourth.
Game Notes
Philadelphia improved to 21-17 at home this season, while Milwaukee fell to 16-19 on the road ... The Sixers had scored 100 points or more only two times in the previous 14 meetings before tonight's victory ... The Bucks were searching for a season sweep of the 76ers for just the second time in franchise history. Milwaukee won all four over Philadelphia in the 1973-74 season ... Ellis has scored at least 20 points in 14 of the last 16 games ... Milwaukee shot 6-of-24 from 3-point range.


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BEVERLY, Mass. – Junior Caitlin Mackey (San Diego, Calif.) and senior Molly Duffy (New Providence, N.J.) both produced a goal and an assist as the MIT field hockey team defeated Endicott College, 4-2, on Thursday night. With the win, the No. 17 Engineers improved to 8-0 on the year, setting a new program standard for consecutive wins to start the season.
MIT's attack made its presence known following the opening whistle as it generated three shots on goal during the first four minutes. The visitors broke through in the seventh minute when Mackey connected on a feed from Duffy. The Engineers' advantage grew 10 minutes later courtesy of a strike by junior Elizabeth Dethy (Morristown, N.J.) that was set up by senior Maddy Wharton (Swarthmore, Pa.) on a penalty corner.
With just over 10 minutes remaining in the half, MIT rattled off four shots on goal but the Gulls came up with a trio of defensive saves and a stop by their goalie to stay within striking distance. Endicott ended the shutout with 5:18 to go by knocking in a rebound off sophomore goalie Evie Kyritsis (Mountain Lakes, N.J.). The 2-1 margin would hold through the intermission despite attempts from both sides at finding the back of the net.
The Engineers controlled the action to start the second half with their efforts resulting in a Duffy goal in the 52nd minute. The Gulls continued to attack as they cut their deficit in half (3-2) with 11:02 on the clock. MIT countered with Mackey finding senior Michelle Teplensky (Somers, N.Y.) just over a minute later to reestablish the two-goal cushion. The Cardinal and Gray denied Endicott an opportunity for a late rally as it tallied eight shots on goal and two penalty corners down the stretch.
Kyritsis finished the night with three saves while her counterpart amassed 22 saves.
MIT returns to New England Women's and Men's Athletic Conference action on Saturday, Sept. 28 at WPI.


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- Duration of movie : 132
- Societies of production : Twentieth Century Fox Film Corporation
- Tagline : Witness the moment that will change our world.
- Movie Genre : Action, Adventure, Science Fiction,
- Film Note : -movie_rating-
- Original title : X-Men: First Class
- Release Date of film : 2011-05-24
- Status : Released
- Youtube Id : -youtube_id-
- Average rate : 6.7
- Languages spoken : Deutsch
- Vote Count : 2130
- James McAvoy Character (Charles Xavier)
- Michael Fassbender Character (Erik Lehnsherr / Magneto)
- Rose Byrne Character (Moira MacTaggert)
- January Jones Character (Emma Frost)
- Jennifer Lawrence Character (Raven Darkholme)
- Kevin Bacon Character (Sebastian Shaw)
- Oliver Platt Character (Man in Black Suit)
- Zo Kravitz Character (Angel Salvadore)
- lex Gonzlez Character (Janos Quested / Riptide)
- Jason Flemyng Character (Azazel)
- Nicholas Hoult Character (Hank McCoy / Beast)
- Morgan Lily Character (Young Raven (10 yrs))
- Beth Goddard Character (Mrs. Xavier)
- Bill Milner Character (Young Erik)
- Laurence Belcher Character (Charles Xavier (12 Years))
- Caleb Landry Jones Character (Sean Cassidy / Banshee)
- Edi Gathegi Character (Armando Muoz / Darwin)
- Lucas Till Character (Alex Summers / Havok)
- Demetri Goritsas Character (Levene)
- Glenn Morshower Character (Colonel Hendry)
- Don Creech Character (William Stryker)
- Matt Craven Character (CIA Director McCone)
- James Remar Character (US General)
- Ray Wise Character (Secretary of State)
- Brendan Fehr Character (Communications Officer)
- Michael Ironside Character (Captain)
- Hugh Jackman Character (Logan / Wolverine)
- Rebecca Romijn Character (Mystique - older)
X-Men: First Class Synopsis:
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New Chevrolet CADILLAC Buick GMC in Calgary | Cruze, Chevrolet Orlando, Silverado 1500, Sierra 1500, Escalade, Regal, Spark or Sonic near Red Deer & High River
Our inventory of new Chevrolet, GMC, CADILLAC and Buick vehicles is among the largest in the Calgary region. With models like the Silverado 1500, Sierra 1500, Escalade, Regal and Cruze to choose from, we are confident we have the vehicle for you. Visit Jack Carter Chevrolet Cadillac Buick GMC and receive a great low price on your next new Chevrolet, GMC, CADILLAC or Buick car in Calgary. Use the Power Search filters below to find exactly what you are looking for, and then contact a salesperson by phone. When you are ready for a test drive, come visit us at 11555 29 St SE.


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Budget Basics: The Best Organic Bedding Under $100
Organic bedding is not as unusual (or boring) as it used to be. Companies like Plover Organic, LOOP, and Coyuchi have set the standard for beautiful and environmentally-friendly bedding, but there's one problem: they can be kind of expensive. Is there such a thing as budget-friendly organic bedding? Yes, there is! Here are our top picks for organic bedding—sheets, blankets, and pillows— all under $100.
My favorite stores for budget-friendly organic sheets and blankets are definitely West Elm and CB2, where both sheet sets and blankets can be found for under $100. Other stores to check out include:
What's the deal with thread count?
All of the sheets below have a thread count between 220 and 400, which may not sound very good to you. But according to this NYT interview with Macy's former home-product developer Julian Tomchin, you should "be suspicious" of anything higher than 400 threads per square inch:
The standard for counting is to add each warp (vertical) and filling (horizontal) thread per square inch. The most that normally fits, he said, is 400, after which the threads are thinner and weaker. Some companies use two- or three-ply threads and multiply the count. "An 800-thread-count sheet made of two-ply yarn should legitimately be relabeled as 400,' he said. 'That's how you get 1,000 threads per square inch: creative counting."
• Organic Ikat Stripe Sheet Set, Twin to Queen, $79-$99 from West Elm
• Organic Percale Ash Grey Sheet Set, Queen, $69.95 - $89.95 from CB2
• Amy Butler Dream Poppy Sheet Set, $34.99-$49.99 from Bed, Bath, and Beyond
• Company Organic Tile Bedding, Queen, $84 for flat and fitted sheets from The Company Store
• Euca-Lyptus Origins Organic 300TC Sheet Set, Full and Queen, $79.99 - $89.99 from Bed, Bath and Beyond
• Portico Organic Cotton 300TC Sateen Sheet Set, Queen, $81.50 from QVC
• Magnolia Organics Dream Collection 400TC Organic Cotton Sheet Set, $49.99 - $84.99 from Amazon.
• Organic Cotton Knit Bedding, Full and Queen, $89-99 from Gaiam
• Organic Cotton Frayed Edge 230TC Sheet Sets, Full-Queen, $79.00-$99.00 from West Elm
• Organic Cotton 300TC Sheet Sets, $39.99 from Overstock
The top six natural or organic options for healthy pillows are: latex, buckwheat, kapok, organic cotton, organic wool, and millet. Check out this post for a breakdown on each one of these options, their recommended sleeping positions, care instructions, and price. Most non-toxic pillows—wool, organic cotton, latex— can be found for well under $100, and some places (like White Lotus for example, where I've had a few good experiences) also offer discounts on sets. For whatever type of pillow you choose, the following stores are bound to have exactly what you're looking for.
- Good Night Naturals
- Pure-Rest Organics
- White Lotus
- The Clean Bedroom
- Allergy Buyers Club
- Pristine Planet for comparison shopping
Blankets and Quilts
Wool Blankets: MacAusland Woolen Mills in Prince Edward Island have been making handcrafted 100% virgin wool blankets since 1870, and they still use all the traditional, old-fashioned machinery (with the one exception of a new washing machine purchased in the last few years). I absolutely love their tweed blankets. They come in a variety of colors and, considering the craftsmanship and the fact that they'll last you a lifetime, are remarkably affordable ($43-$86). Choose from four sizes and three types of wool yarn in almost thirty different colors, or bring in your own wool for custom spinning or weaving. The mill also takes custom orders, if you want a particular size or color.
Organic Cotton Blankets: Besides West Elm and CB2, both of which have lovely organic cotton blanket options, other favorite options include the Larch organic cotton blanket ($58-$76) from Unison; the Organic Essentials Blanket (($44.95-$99.95) from Pottery Barn; and the All Seasons Organic Cotton Blanket ($96.97) from Dax Stores.
(Top Image: Aug/Sep issue of Lonny Mag, pg. 186). Other images as linked)


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Q Poll: Negative campaigning helps Malloy, Fedele
HARTFORD -- Gubernatorial underdogs Dannel Malloy and Lt. Gov. Michael Fedele of Stamford are reaping the benefits of going negative, according to the latest Quinnipiac University Poll that shows them gaining on frontrunners Ned Lamont and Tom Foley.
Douglas Schwartz, director of the Q Poll, told reporters in the Capitol on Thursday it seems that the radio and television attack ads leveled against Foley and Lamont in recent days seem to be affecting the electorate.
"I think it shows the power of negative advertising," Schwartz said. "We've seen the unfavorables for both of the frontrunners go up. In this case, negative advertising works. It works particularly in primaries, so it's not surprising it's working now."
With less than a week before the Democratic primaries, Malloy, the former Stamford mayor, is within five points of Lamont, the Greenwich businessman.
Fourteen percent of likely Democratic voters are undecided, with an overall 3.1 percent margin of error.
Fedele, who trailed Foley, also of Greenwich, 48 to 13 percent on July 15, cut the margin to 41-26 in the recent poll of more than 1,000 likely Republican primary voters.
R. Nelson Griebel, of Simsbury, has 13 percent, although 21 percent of likely GOP voters are undecided and 62 percent said they could change their minds before Tuesday.
Malloy gained four percentage points since the Q Poll of July 16.
Forty-three percent of nearly 1,000 Democrats surveyed said they might change their minds before the Aug. 10 primary.
In recent weeks Fedele and Malloy received $2.5 million each as part of the state's voluntary public-finance program.
Schwartz added that Fedele and Malloy, each with extensive experience governing on the state and local stage, respectively, are gaining on "the self-funded outsiders."
Malloy said that despite Lamont's nearly $8 million, he has not increased his lead in statewide polling since January. "We've been outspent by five- to six-million dollars and we're actually closing," Malloy told reporters in the Capitol.
Malloy and Lamont have been trading charges and counter charges in what has become a negative campaign of television commercials.
"Despite a two-week barrage of Dan Malloy's false, negative ads and his repetition of four-year-old lies about Ned and his company, Connecticut voters still know that Ned Lamont has the best experience to create jobs and help their families," said Justine Sessions, Lamont's spokeswoman,
Malloy refuted Lamont. "This guy had a film crew outside my house on June 22," he said. "He has spent $8 million, most of that negative campaigning and he's pointing fingers at me? Give me a break."


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Jaime Blasco
Manager, Lab and Vulnerability Research Team, AlienVaultAt AlienVault, Jaime Blasco manages the lab and runs the Vulnerability Research Team. Prior to working at AlienVault lab, Blasco founded several start-ups (Eazel, Aitsec) working on web application security, source code analysis and incident response. His background stems from a number of years working in vulnerability management, malware analysis and security research. He has spoken at several hacking conferences including Rooted Con and OWASP. Jamie recently ran a Cyber Warfare conference for the Head of Defence in Spain demonstrating attacks in real-time and showing how to defend against them. He's also a regular contributor to Hakin9 and InSecure magazine.
- Website http://labs.alienvault.com/labs/index.php/blogs/
- Follow Jaime on Twitter https://twitter.com/jaimeblascob


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Pupils and parents may access homework here or via the iphone/android app. (Apple Store/Play Store)
Access all your school my documents and upload new files with any internet enabled web browser.
Access your school desktop and applications using Microsoft remote desktop . (How To Guides - Click Here)
Copyright © 2013. Chadwell Heath School


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"I write in the mornings. Pre-breakfast, post-sending kids off to school. Just me and my computer on the porch, a cup of instant coffee and sad to say, the odd cigarette. I'm very particular about the mug I choose for my coffee—it seems to forecast the writing mood I'm in that day. Some favorites are my 'Write Like a Motherfucker,' ordered from the Rumpus, or the mustard yellow one with 'Dagmara' painted on it, which I bought in Poland, or a ceramic one I made for my husband when we first started dating.
"No music. No people. Just me and my mug.
"Most other inspiration lies in my past, and, like most first-time novelists, I write what I know. Or what I remember. And when I'm stuck, when my own memory fails to ignite anything worthy, I mine old photographs. Black-and-white family photos. My grandmother leaning on a telephone pole next to a dapper gentleman who I know was not my grandfather, her wavy hair falling lazily over one eye. Cobblestones in the background. That kind of thing. Each photo becomes a mystery to unravel, a launching pad, a kernel of an idea. Sometimes I look at photos of myself as a kid, buckteeth and shy smile, the unfortunate zigzag set of my bangs across my forehead. I imagine that girl as someone other than myself, and sometimes if I'm lucky, a story unfolds."
—Dagmara Dominczyk, author of The Lullaby of Polish Girls (Spiegel & Grau, 2013)


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Denton Business Review and Directory
Description: This Denton business review was published as a guide for the farmers and residents of Denton county outside of the city. The directory includes descriptions of Denton's agricultural resources, commercial advantages, and business institutions.
Date: May 1890
Item Type: Refine your search to only Pamphlet
Partner: Denton Public Library


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So this is the way it was supposed to be all along?
Jermaine Dye hitting homers and starting rallies, Josh Fields showing major-league potential with another power display, Javier Vazquez almost dominating and Bobby Jenks unhittable.
It obviously has taken a long time to get to this point, but with Friday's 5-3 victory over Seattle, the White Sox have won six of their last eight games, this one coming before a sellout crowd of 38,586 at U.S. Cellular Field. The Mariners, who had the American League wild-card lead, lost for only the fourth time in their last 13 games.
While Vazquez was credited with the victory, Jenks picked up his 33rd save when he retired all three hitters in the ninth. When Ichiro Suzuki bounced out to end the game, he was the 38th straight batter Jenks had retired, tying him for the longest streak in AL history with David Wells for the Yankees in 1998. The major-league record Jim Barr's 41 in 1972.
The superstitious Jenks wouldn't talk afterward, but Vazquez called his string of zeros "pretty amazing. That's tough to do, especially in that situation coming where it's three up, three down."
"That's [remarkable], especially when you're a closer because you don't have that many opportunities," manager Ozzie Guillen said.
Vazquez has won seven of his last eight decisions, a streak that started with back-to-back complete games. He has walked only 14 batters in that span, including one (intentionally) Friday.
While allowing the Mariners nine hits, he limited them to three runs, getting out of a bases-loaded jam in the seventh with two straight infield outs.
"That's one thing Javy can do that he couldn't do in the past," Guillen said. "He couldn't get out of a tough inning. The key for Javy is that he has learned that when he doesn't have his best stuff, he can still pitch."
With success has come confidence and with confidence has come a lower pitch count, as Vazquez has quit nibbling at the corners.
"He was not aggressive," Guillen said. "Now he's more aggressive, attacking the strike zone. That is the reason he is having a better year this year."
Vazquez's feat was all the more remarkable considering the Mariners came into town having scored 31 runs in a three-game series at Baltimore, getting at least 15 hits in each.
"They have one of the best lineups in the game," Guillen said. "They have power, they have speed, they have guys who know how to play the game. It doesn't surprise me at all that they put up those kinds of numbers. I said [in the spring], that is one of the best teams, hitting-wise, in the American League."
Vazquez was staked to a 1-0 lead in the second inning and a 2-1 lead in the third on homers by Dye and Fields.
He couldn't hold either one of them, giving up homers to Kenji Johjima and Raul Ibanez. The Mariners took a 3-2 lead in the fifth inning on Jose Vidro's sacrifice fly after Yuniesky Betancourt and Suzuki had singled.
Fields tied it again in the sixth inning with a 405-foot shot, giving him his first multihomer game in the majors.
After Vazquez escaped the top of the seventh, the Sox gave him a two-run the lead in the bottom. Dye led off with a single and streaked home as Juan Uribe hit a shot off the left-field wall. Uribe scored on Darin Erstad's triple that skipped past Suzuki.