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Port Authority Large Active Duffel BG802
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Nigeria DANA plane crash — Airlines flout regulations at will
JohnThomas Didymus
Jun 5, 2012 in
- As investigations into the cause of the air crash at Iju-Ishaga begin, analysts are saying that neglect and flouting of regulations while regulators look the other way is the major cause of Nigeria's long history of catastrophic crashes.
The commercial airliner that crashed at Iju-Ishaga, a crowded area of the Lagos metropolis, plowed into business premises and private residential buildings before exploding in a ball of flames, killing all 153 people on board and an undetermined number of people on the ground.
The Christian Science
Monitor reports this is the worst plane crash incident in the country since September 1992, when a military transport plane crashed and killed about 163 Army personnel and the crew, soon after it took off from Lagos .
While the cause of the crash of the Dana Air flight carrying passengers from Abuja, federal capital of the Nigeria, to Lagos, is still being investigated, questions have arisen about the age of the planes in the DANA Airline fleet. According to
The Tribune
, in 2010, the Nigerian government banned all use of aircraft over 20 years of age, but
The Christian Science Monitor
reports that the average age of planes in DANA's fleet of five planes is 21.4 years. The youngest plane in the fleet is 20.9 years old.
Allegations have been made for years that after the ban on use of aircraft older than 20 years, many of the private airlines persist in purchasing second-hand aircraft that are considered unserviceable in the countries from which they were sourced. The airline operators continue using airliners beyond the stipulated maximum age of 20 years in the effort to recoup their investment in the aircraft before disposal. But maintenance of old aircraft involve more intensive maintenance and highly skilled personnel, which imply significantly higher costs which place management under pressure to cut corners, especially in the absence of close regulation.
These facts, according to analysts, explain why Nigeria has a long history of catastrophic air crashes. According to
The Christian Science Monitor
, the plane involved in the fatal Bellview Airlines Flight 210, in October 22, 2005 was 24 years old. The Sosoliso DC-9 that crashed in December 10, 2005 in the same year near Port-Harcourt was 32 years old. The plane was sold to Sosoliso because it no longer met European noise standards,
The Christian Science Monitor
In 2010, following the much vaunted improvements in air-safety measures, the United States Federal Aviation Administration gave Nigeria its highest rating, Category 1. The rating allows Nigeria's commercial carriers to land at U.S. airports. While industry operators claim that the Nigerian government has made significant improvements in air-safety standards with the installation of new radar systems and introduction of new passenger-scanning equipment,
The Christian Science Monitor
reports that the equipment upgrades are not matched by a thorough implementation policy.
Regular air travelers in Nigeria report that frequent power outages and failure of airport backup power plants lead sometimes to shutdown of air-traffic systems for hours at end, delaying takeoff and arrival of flights, a scandalous situation in a country that is Africa's largest oil producer.
To forestall accusations that DANA Airline is using old unserviceable planes, the company's director of Flight Operations, Captain Oscar Wilson, said that the McDonnell Douglas(MD-83) aircraft that crashed on Sunday was still ""serviceable and operational."
According to
, he was speaking at a news conference at the Murtala Muhammed International Airport, Lagos, on Monday. He acknowledged that the plane was 22 years old, but insisted that the aircraft was still functional. He said that the aircraft was in good condition before leaving Abuja for Lagos. According to
, he said: "The aircraft had flown to Ibadan on Saturday without hitches, contrary to rumors that it was undergoing repairs. On Sunday, it was a different story entirely, as the aircraft had started operations as early as 7.47 a.m. On Sunday, 5N-RAM flew at 7.47 a.m, left Lagos to Abuja on flight 999 and Abuja back to Lagos on Flight 998. The aircraft went back to Abuja flight 993 and was coming back before the fatal flight 992. We don't allow our aircraft to fly if not in perfect condition. We don't take risks with people's lives. I did the test flight of the questioned aircraft myself, there was nothing wrong with the aircraft, it was okay."
Business Day
reports that DANA air suspended all operations on Monday in "honor" of victims of the air crash. Wilson denied reports that the airline had been sanctioned by the Nigerian Civil Aviation Authority (NCAA), the body the regulates airline operations in the country. According to Tony Usidamen, Communications Manager of the company, "we are hearing rumors of a sanction because our aircraft are faulty but that is not true, we did this (stopped flights) to honor the victims of the flight."
In spite of denials by airline's officials,
Business Day
reports allegations that the operators of DANA Air had been warned about the condition of the aircraft that crashed. Reports allege that the plane had technical problems in Uyo, Akwa Ibom state. According to
Business Day
, a technical fault caused the airline to hover in the air "for hours" before finally landing in Lagos.
Business Day
reports that the Uyo State governor, Godswill Akpabio, reportedly drew attention of the managing director of the airline to the incident.
As investigations into the cause of the crash begin, skeptical industry analysts recall that "investigations" into previous crashes "never saw the light of the day" because of the "caliber of people involved." Analysts also accuse the NCAA of compromising itself by looking the other way when regulations, such as ban on aircraft older than 20 years, are flouted. According to
Business Day
, "Part of the safety regulations stipulate the age of aircraft permitted to fly in Nigeria's airspace, but it seems that the NCAA... does not enforce that regulation, because many of the domestic airlines still fly aircraft that are above the stipulated age."
Only few of Nigeria's airlines follow the regulation, with Arik Air's fleet of Boeing 737 being the youngest at an average age of five years, followed by Air Nigeria at 14 years and First National with an average fleet age of 18 years,
Business Day
reports. Aero contractor manages a fleet with an average age of 20 years, while the Chanchangi fleet is even older at an average age of 23 years.
Analysts conclude that neglect and flouting of regulations while regulators look the other way is the major cause of catastrophic air crashes in Nigeria
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Mothership concept
Mothership concept
Date: Sunday, 19.06.2011, 20:17 | Message #
Author of Space Engine
Group: Administrators
Russian Federation
Here I shall describe my Mother Spaceship concept. My goal here is to achieve physical realness, except for the energy generator, hyper-drive and other technical details about interplanetary drives, etc.
1) The ship is several kilometres in length and between 100-200 meters in diameter.
2) The ship uses a rocket engine propulsion system. The engines are identical and placed symmetrically on the ship. In addition for reasons of realness the ship is similar in layout to a skyscraper building, instead of the submarine design which we are so accustomed to seeing in games and movies. The engines are at the bottom of the ship and therefore when flying with acceleration, the "gravity" will be directed "downwards" towards the engines.
3) Engines and tanks contain a working substance in them (the reactive mass), which occupies 30-70% of the ship's volume. It is important to consider how the engines are arranged, as they're not chemical, I.e. the energy source and reactive mass (working-substance, propellant) are different things. The engines are very powerful, and can accelerate the ship to 5-10 G, and has a stock characteristic speed ("delta-V") in the order of 1000-10,000 km/s from just one refuelling. (It gives the ship ability to change speeds. I.e. the ship can be accelerated to 100 km/s and stopped several times just from one refuelling). The working substance is crystallized hydrogen, water and some other thing that can be easily collected from space.
4) The energy plant is a separate reactor or combined with engines (fusion engines allows to produce electricity). In the second case, some energy batteries (quantum condensers?) are needed to power ship systems then engines are shut down.
5) The external part of the hull is covered by heat radiators for engines, reactor and habitation/cargo modules. Radiators for engines, reactor and habitation module are different, because they work with different temperatures.
6) There is an anti-meteorite shield in the forward part of the ship. Flying at a speed of 1000 km/s in the interplanetary zone will create the effect of a continuous bombardment of sub relativistic micrometeorites. The shield itself may need to be replaceable, or have separate replaceable modules, or maybe have some kind of magnetic energy shield. The shield should cover all parts of the ship against the flow of space matter; it is therefore necessary to place it more compactly and closely to the longitudinal axis.
7) The cargo and habitation modules are placed behind a meteoric shield, surrounded by a radiation shield. On its surface there are different hatches, air-locks, hangars, viewing decks, telescopes and other sensors, weapon loop-holes etc. What's important is that it's all covered by the forward meteoric shield.
8) If rendering for indoor-scenes are implemented in the engine later, it will be possible to model the interior layout of habitation module. Then it will be possible to walk around the ship too. The ship's layout is similar to a skyscraper, with an internal system of transport (with lifts and escalators). The direction of the floor would run parallel to the length of the ship. There are hand-rails and short flights of stairs located on the walls to aid movement in weightlessness when engines are dis-engaged. At the center of the bridge is the control center where everything is managed, with its panoramic displays, armchairs, diamagnetic jacks of inertia and other such things. Monitor displays would be holographic and look like windows - the player will view external space through such monitors. It would be interesting to conceptualize another layout mode with artificial gravity with the rotation of the ship around the longitudinal axis, where the external walls will become the floor. It's possible to make some parts of the habitation module rotatable: When the ship accelerates, gravity will be directed to the floor of the module, but when the ship shuts off its engines it will switch the habitation module into rotation mode, the module will turn at 90 degrees, so centrifugal "gravity" will again be directed to the module's floor. Windows aren't present on the ship, only the special observation deck will have them. And of course, windows will not be on the external part of the meteoric shield
9) The ship has on-board factories, where new shuttles, modules and other devices can be manufactured using resources taken from planets or synthesized by on-board nuclear-conversion reactors.
10) The ship can fly faster-than-light. The currently approved concept is the
Alcubierre warp drive
, so ship must be equipped with two or more large "hyper rings". Look for the default SE ships called "Explorer-1", "Explorer-2", "Doctor Ship" for reference.
11) The Mother Space Ship cannot land on planets. Instead it carries various shuttles, specially designed to fly from space down to planets with atmospheres or airless worlds. Besides shuttles, there are also some repair, cargo and harvesting vessels.
12) There are special vessels with a ram-scoop for collecting hydrogen from atmospheres of gas giants (hydrogen is the propellant for the main engines). Though it is possible to place a ram-scoop behind a meteoric shield. The shield opens up as a bud and puts forward a ram-scoop. Another way to resupply the main ship is by using collector boats for harvesting, for grabbing ice formed comets or icy moons, etc.
13) There are no limitations on the number of polygons for the models, due to development of technology of adaptive and/or procedural detailization of the ship and its parts. In the beginning, it will be possible to make each part of the ship's model with an independent set of LOD's. The ship would be built with several replaceable modules - engine, reactor, cargo etc. So this shall provide a good system of upgrade for the ship later.
Ships with Alcubierre warp drive:
A few old sketches (discussions from Russian forum):
SHW - module ship
Date: Sunday, 19.06.2011, 22:45 | Message #
Group: SE team
Very odd sounding ship... an Office??? Another question, why does it
need to be so big? No view screens? You mean we will lose this beautiful
views of travelling through space?
The tech of the ship is fine, but it does sound a very odd idea for a spaceship,
that of an office. Will it have a bridge??? I hope it's not going to look like
the ship in Noctis. That was just a room, with a cupola on the roof.
I'd hate to lose this beautiful view of moving through space.
I understand what you said about the meteor shield, but do you
think it's worth going that way if we lose the view? Wouldn't
shields be better?
Don't mean to sound negative, I'm just a bit confused.
Date: Sunday, 19.06.2011, 23:38 | Message #
Author of Space Engine
Group: Administrators
Russian Federation
Another question, why does it need to be so big? No view screens?
Because it is the Mothership:
The mother ship will carry on-board shuttles, and it will have an in-built plant where new shuttles, modules and other devices can be manufactured.
Will it have a bridge???
I'd hate to lose this beautiful view of moving through space.
Read carefully:
At the center of the bridge is the control center where everything is managed, with its panoramic displays, armchairs, diamagnetic jacks of inertia and other such things
Of course this spaceship will have no windows, except the observation decks and small shuttle-crafts and repair bots. There are holographic displays in the control room of the Mother Space-ship. Holographic means that they are similar to window: you can walk up to a display and see the parallax effect. But it is not a true window, due to the location of the control room deep inside the spaceship, it is behind thick armor. The deck is not like in Star Wars, there the control bridge has huge thick glass windows that sticks out high above the ship's hull. One hit - and the Empires' Star Destroyer is deprived of a Captain:) Window-like displays are simple to implement in the game's graphics engine, using a "portal" technology (in the indoor-enviroment engine, portal is a polygon that lead renderer to another part of a scene).
In addition to holographic screens I think about the "virtual reality helmet" or "neuro-interface", which gives the player the ability to control a ship in first person mode, without an image of a cockpit that obscures your view. I.e. like it is currently with the SpaceEngine interface. Some players like this mode in SE, some prefer cockpits. This is a compromise!
A player can walk to another ship and have the ability to immediately switch to another ship control mode, wherever he is on his ship: The hemlet or neuro-chip is always connected to the ship's main computer.
Date: Monday, 20.06.2011, 00:05 | Message #
Group: Users
United States
I like this idea. Will you be able to design the ship? Will it be procedurally generated? It would be awesome to slowly upgrade and expand your mothership as you explore and build more.
Date: Monday, 20.06.2011, 10:08 | Message #
Author of Space Engine
Group: Administrators
Russian Federation
I think I will make separate modules for the ship model. That will give players the ability to upgrade ships with each new release of the game.
But if I make generation of alien civilizations, then procedural generation of ships will be necessary.
Date: Monday, 20.06.2011, 17:38 | Message #
Group: SE team
Remember way back in the gemini program... where the rocket had
no manual control and no windows, and the crew went on strike
until they were added.
Now all ships have window & ability to
have manual control.
View screen is ok. Star wars had force fields rather than glass windows,
as did Star Trek. But I can live with a view screen ala enterprise.
Really disappointed there'll be no cockpit.
Aliens are a must I think
Date: Monday, 20.06.2011, 19:12 | Message #
Group: SE team
I am really impressed! Your mothership concept sounds absolutely fantastic.
I hoped for something like this.
To have an own gigantic spaceship, walking on its decks, looking through the windows or inspecting
the bridge would be really awesome!
At the end that seems to be a really well-thought concept.
I also like the idea having shuttles onboard, as well as the possibility to create and design own ships after collecting the needed
resources. That's what I wanted to hear!
Space combat is ok. I always forget that large-scaled universe. It's really impossible to have close-up fights with a speed up to 10.000 km/s.
I could imagine it would be possible with a slower "emergency drive", that is only activated while in combat mode (cause main energy is
directed into sensors, weapons and shields, for example). But I easily can live with your realistic version.
And I agree, alien races are absolutely nessessary! Space would be very empty without.
Thanks for sharing that info! Now it's even harder for me waiting for the release!
Date: Monday, 20.06.2011, 19:31 | Message #
Group: Newbies
United States
So is there a possibility of being able to play the game as different crew members? Like navigator, engineer, security, etc?
Date: Wednesday, 13.07.2011, 01:01 | Message #
Author of Space Engine
Group: Administrators
Russian Federation
I have started working on the spaceship. In parallel I will make conceptual mothership model in 3ds max.
Date: Wednesday, 13.07.2011, 08:27 | Message #
Group: Global Moderators
United Kingdom
A picture paints a thousands words.
I would be content to have seen some basic hand drawings first on your proposed concept at this stage. I too, don't quite get the 'skyscaper' idea for the space-ship. Perhaps it will become clearer when I finally see the 3ds model.
Quad Core i7 930 CPU o/c 3.8 GHz - 6GB DDR3 1600MHz RAM - ATI HD 5870 1024Mb - Intel SSD X25-M Gen 2 - Win 7 64-bit
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Date: Wednesday, 13.07.2011, 13:30 | Message #
Author of Space Engine
Group: Administrators
Russian Federation
From top to bottom: Shield, 3 habitation and cargo modules, reactor, 2 hyper-pressure hydrogen tanks, 2 engines. The heat radiators, observatory and refueling system are missing here in model.
(92.2 Kb)
Date: Thursday, 14.07.2011, 03:11 | Message #
Group: Users
United States
Looks excellent, and quite realistic. I like the ship designs in game likes EVE but the design you posted above seems more like how they would actually be designed in real life.
Date: Thursday, 14.07.2011, 10:12 | Message #
Group: Global Moderators
United Kingdom
Looks nice. Just like a modern spaceship would be built today. Believable and realistic.
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Date: Friday, 15.07.2011, 21:24 | Message #
Group: Newbies
United States
Reminds me of the Orion Project ship design.
Project Orion
Edited by
Friday, 15.07.2011, 21:26
Date: Sunday, 11.12.2011, 06:54 | Message #
Space Pilot
Group: SE team
United States
SpaceEngineer, I think you should think a little more thoroughly about the implications of the technology in the game. If we're serious about realism, even disregarding the FTL drive, we run into some contradictions and short-sighted extrapolation (notes follow). On the other hand, if we're somewhere softer on the spectrum without straying too far from the hard end, I would urge that the exceptions be made only for enhancing gameplay (suggestions follow). There is a vast, complex membrane between the "possibility spaces" of
technological realism
and gameplay. I've been exploring it myself for many years, at least conceptually.
Keep in mind these notes are not all suggestions for additions to the game, they are what I think would be implied by availability of various technologies SpaceEngineer have mentioned. There are some suggestions for mitigating/incorporating these implications.
Mature Nanotech would imply some very strange ship design, far from the "plausible-mid-future" style presented so far
* Nanotech metamaterials means any surface or component could have any or multiple functions; ship may look like a sphere with a variety of shifting textures, some parts become shield material, some radiator, some particle accelerators, some EM field manipulators, some beamed-energy recievers, some propulsive
-----* Actually, in some respects this could be really suitable for the existing engine, as if your ship were its own dynamic planet
* Ships would be *completely* customizable, ala spore or galciv (which is a route I don't think we want to go down)
* Ship could just be a nano-swarm
* Shuttles and smaller craft would be purpose-built on the spot (or mothership should have the integrity and ability to land on the surface)
* With nanotech, the player would probably be posthuman, adapted to vacuum and radiation, or simply uploaded as an AI
* Any other weird thing one can think of
A suggested replacement for nanotech would be micro-scale fabricators
* More advanced tech requires zero gravity
* Mothership has to either cease acceleration during construction, or construct or deploy freefloating fab modules, which take a while to construct the product, then you can come pick it back up
Zero Point Energy sounds just as implausible as the FTL drive.
* Coupled with advanced nanotech and a strong AI, this would probably result in extinction (actually any two of the major Tech combined would imply a Singularity, but since we want a world that we will recognize as our own, let's sidestep that, shall we?
A suggested replacement for zero point energy would be
massive EM-field energy-harvesting tethers
and beamed energy
* Adds a base-layer for resource gathering and "building" gameplay; if you wish to make an interstellar jump away from a previously unexplored system, you must build up infrastructure there
-----* Gather resources in-situ
-----* Deploy tethers in orbit around a planet (or star) with a strong magnetic field
-----* Gather comets as heat sinks for the huge lasers
* Would be trivial with nano, but still possible with non-nano fabricators
* Makes jumping to a new world less trivial, (hopefully) without adding boredom but instead increasing gameplay depth
* Even if this didn't replace ZPE, I think it would be very fun, strategic instrastructure construction gameplay; placing laser relay stations, ensuring things get constant power at range when the laser sources are in constant movement, etc, somewhat similar to
this flash game
* But the jumps require immense power which can't be beamed to the ship *during* a jump
-----*Batteries big enough?
-----* An alternate suggestion would be to give ZPE a restriction or side-effect, similar to conservation of momentum with the FTL drive
-----* Perhaps it is actually integrated with the FTL drive and can only be used for that purpose
Diamagnetic inertial compensation implies advanced manipulation of EM fields, which could be used for plenty other things in addition; ramscoops, magsails, field-entrapped particle radiators, room-temp superconductors (which opens up technologies that I haven't even looked into)
A cometary ice shield generates interesting gameplay; finding a suitable size (or lasing down a larger) icy body to grapple to after your current one runs out. I couldn't follow your translated response to SHW's original design.
How do we deal with intense gravity from running the engines >1G?
* Fluid immersion?
* Transhuman modifications?
* Diamagnetic inertial compensation?
* Suspended animation during high thrust? (timescale prohibitive)
* Do we need a rotating ring if we have one of the above? It is a nice visual element... could auto-extend from the ship while at rest.
How many people are aboard? How big is the crew? Passengers? How does the ship's population tie into gameplay?
About modularity (which is a fun gameplay element I'm in favor of): Even without nanotech, this level of technology would imply that modularity may not look familiar to us. We're used to an external machine "retrofitting" a new module bought from some starport, swapping it out with another module along a central truss or something like that. The SE ship, given resources and its own fabricators, should be able to "mutate", for lack of a better term. The ship should be self-sufficient, and its design should reflect that fact.
In any case, even without ZPE or Nanotech, as much as I love SHW's design (If you hadn't figured, I've been reading the Russian mothership thread via Google translate - at one point I think it translated "mothership" as "ship-to-uterus"!) and other realistic designs like it (including my own designs in that style), at this point in the future, I think we can assume that ship design will have advanced a bit past the truss-and-tank designs. Since this is the case, you'd have a bit more artistic freedom, and I would propose that the design should be a bit more "iconic", with
the same spirit that Rodenberry went for with the Enterprise
, minus the "you're doing it wrong" deck orientation and asymmetry (
here's a fun redesign I did
). The visual design of the game (which of course is limited to the tech design... well, and the interface, but that's another thread) should complement the gameplay; a relatively peaceful, serene, stately atmosphere. The player is not exploring these worlds in order to exploit/exterminate them. We're exploring them to explore them (and possibly expand to them). The ship should invoke a feeling not of "industrial power", but more "post-scarcity zen". If we want to keep the higher level tech, I think integrating advanced EM field manipulation with the design could help a lot. It would also give us a really unique visual element that fits with this more transcendant aesthetic; aurora-like flares rippling amongst the invisible field lines extending from the ship for hundreds kilometers, interacting with other magnetic fields or nebula gasses. The design might also or instead center around the FTL drive itself.
Furthermore, I'd think that at this point in future history there'd be an optimal ship design. Instead of designing a bunch of different ships to upgrade and sell/buy (there shouldn't really be a material economy at this point either), I think you should focus on creating a really strong (both visually/conceptually, and literally) mothership. And in place of upgrading or modularity, I'd suggest focusing on unique, interesting gameplay, such as the infrastructure construction and managing beamed energy I described above. In a way, the game might have a more arcadey or puzzle-game feel, but that would be the result of applying so many realistic future technologies to the game world, and I think it would be a good fit for the more serene, exploratory style, anyhow.
But, at the end of the day, I can only celebrate that I've found a project that at last takes realistic spacecraft design seriously! I can't comprehend how, out of so, so many space sims, there isn't one that approaches something like realism. Not even something as simple as mass symmetry!
My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
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Norman Rockwell or another painter. You be the judge.
Who knew that Republican Cory Gardner's congressional campaign was something out of a Norman Rockwell painting?
How would old Norm have painted Gardner blasting subsidies for green energy while his family accepts farm subsidies?
Or Gardner playing hooky from the state legislature to go to Washington?
Gardner is trying to unseat Democratic U.S. Rep. Betsy Markey in the 4th Congressional District, and the four Republicans who held the seat before her have sent a fund-raising letter on Gardner's behalf.
"When we see the Gardner for Colorado campaign, it's like something out of a Normal Rockwell painting," they wrote in their two-page appeal.
The letter was signed by:
* Hank Brown, a former U.S. senator and CU president and one of the most respected men in Colorado politics. He was elected to the U.S. House of Representatives in 1980 and left in 1991.
* Wayne Allard, a veterinarian who served two terms in the U.S. Senate. He succeeded Brown in the House and served three terms.
* Bob Schaffer, who did something politicians rarely do these days: (See: Tancredo, Tom) He kept his term limits pledge and left Congress after serving six years. He won Allard's House seat in 1996.
* Marilyn Musgrave, who won Schaffer's seat in 2002 and was defeated in 2008 by Markey.
Markey's campaign sent out a press release declaring "MUSGRAVE ENDORSES GARDNER FOR CONGRESS," and noted Gardner served as Musgrave's campaign chairman in 2008. It didn't mention Brown, Allard or Schaffer.
Musgrave is a polarizing figure, though, much like Nancy Pelosi has become in this political climate.
"This is terrific news for Rep. Gardner," Markey campaign spokesman Ben Marter facetiously said.
"Marilyn Musgrave and Cory Gardner are like two peas in a pod. Musgrave spent years in Congress fighting for the values she thought were important to Coloradans: prohibiting stem cell research and outlawing abortion even in cases of rape or incest. Though Rep. Gardner may be having a tougher time getting the word out about his agenda, having the enthusiastic support of Marilyn Musgrave will certainly help him with that."
The former congress members noted that in Gardner's campaign "volunteers are going door-to-door, neighbors are phoning neighbors, seniors are pounding in Cory Gardner yard signs and eager high school students are walking the precincts." (Well, gee, in that case, most campaigns are a Norman Rockwell painting.)
Which of the following painters' works do you think Cory Gardner's campaign is most like? Weigh in the comments section.


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Blues-Blue Jackets PreviewNHL.com @NHLdotcom
Despite being on the longest homestand in team history, the Columbus Blue Jackets continue to sink toward the bottom of the NHL.
Columbus will try to snap out of its recent funk when they host the St. Louis Blues on Wednesday night.
While the Blue Jackets are 10-5-1 at home under new coach Ken Hitchcock since he was hired Nov. 22, the team has gone just 1-2-0 so far on a six-game homestand and has lost four of its past five games. That slump has moved them to the bottom of the Central Division and just two points ahead of Los Angeles, which has a Western Conference-worst 47 points.
St. Louis (22-26-9) hasn't played much better lately but is four points ahead of the Blue Jackets in the division. After a 6-5 loss to San Jose on Tuesday, the Blues have lost six of eight.
The Blue Jackets (22-29-5) are hoping to turn things around after a 5-4 loss to Chicago on Sunday, but it may be tough against St. Louis. The teams have played four times this season, with each club winning twice on the road. Both of the Blues' victories in Columbus have come by shootout, including a 4-3 win on Jan. 9.
The Blue Jackets are looking for a more consistent effort after facing a three-goal deficit three times against the Blackhawks. Columbus allowed three goals in a 3:38 span in the first period to fall behind quickly and only a furious rally in the third period made the final score look closer.
"We had players who gave great effort today, and we had players who gave us nothing - as a matter of fact, took away from the team," Hitchcock said. "We have to deal with those individuals in a direct manner."
Nikolai Zherdev, who was one of the team's bright spots last season, returned to practice Tuesday after being asked to leave Monday's practice. Zherdev had 37 points in his final 39 games in 2005-06 and finished with 27 goals, but has struggled offensively this season, with only seven goals and 21 points in 46 games.
Columbus finishes the homestand against San Jose and Montreal before visiting St. Louis next Tuesday.
St. Louis is looking to recover from Tuesday's defeat in which they fell behind 5-1 before scoring two goals in the third period to make it close.
Bill Guerin had his seventh career hat trick - and first since March 3, 2004 - to give him a team-high 25 goals. But Manny Legace allowed a goal on San Jose's first shot and gave up four goals on 18 shots before being pulled for Curtis Sanford.
"Scoring goals is nice, but they're a lot nicer in a winning effort, " Guerin said. "We just got behind the 8-ball a little too early."
Guerin, whose last hat trick came against Columbus when he played for Dallas, has scored a goal in three of the four meetings with the Blue Jackets this season, and has 15 goals and 23 points in 19 games against them.


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Dr. Mardelle McCuskey Shepley, B.A., M.Arch., M.A., D.Arch., is a professor at Cornell University and chair of the Department of Design and Environmental Analysis. She is Associate Director in the Cornell Institute for Health Futures. Previously she served a professor at Texas A&M University (TAMU) and was director of the TAMU Center for Health Systems & Design from 2004-2014. Mardelle is a fellow in the American Institute of Architects and the American College of Healthcare Architects. She is LEED and EDAC certified.
Dr. Shepley has authored/co-authored six books, including Healthcare Environments for Children and their Families (1998), A Practitioner's Guide to Evidence-based Design (2008), Design for Critical Care (2009), Health Facility Evaluation for Design Practitioners (2010), Design for Pediatric and Neonatal Critical Care (2014), and Design for Mental & Behavioral Health (2017). Her papers have been published in Healthcare Management Review, Indoor and Built Environment, Journal of Perinatology, Landscape Architecture & Urban Planning, Health Environments Design & Research, World Health Design, Children, Youth & Environments, Journal of Housing for the Elderly, Journal of Environmental Psychology, General Hospital Psychiatry, Building Research Information, Evidence-based Medicine, Journal of Applied Gerontology, Journal of Interior Design, Child Health Care, Senor Housing & Care, Environment & Behavior, Perceptual & Motor Skills, among other peer-reviewed venues. To enhance the link between research and practice, Dr. Shepley worked 16 years in practice prior to joining TAMU, and has served as a consultant to architectural firms regularly since 2000. She is founder of ART+Science, design research consultants.
Research is equal parts art and science. Without that truth my decades-long fascination with the discipline might have dissipated. I see study hypotheses as brethren to design goals; in both cases the participant/observer is seeking to demonstrate the relationship between an objective and an outcome. Because of this interpretation, my research is characterized by its translational content; my colleagues and I generate data that can be applied to built projects. Many of my studies involve rigorous pre- and post-occupancy evaluations, as evaluation research is readily applicable to practice. Broad dissemination is also critical to creating this link. I have presented at more than 140 conferences and authored/coauthored several books as well as more than 80 peer-reviewed and invited publications. All of these presentations and papers are directed at both researchers and practitioners.
The second criterion that motivates my research agenda is the satisfaction I receive from addressing social needs, in particular human health and well-being, and environmental sustainability. Regarding the former, my 2014 book, Design for Pediatric and Neonatal Critical Care, is a culmination of my experience in healthcare settings for children, and an extension of my focus on environments for the most vulnerable populations, e.g., intensive care units, infusion suites for cancer patients, emergency rooms, and facilities for persons with AIDs. More recently I have researched and been publishing on the impact of the physical environment on mental and behavioral health. This focus has been of interest since my first major research project, i.e., my doctoral dissertation on spatial needs of the elderly and children. Health-related books that I have authored and co-authored are Design for Critical Care, Health Facility Evaluation for Design Practitioners and Healthcare Environments for Children and their Families. I have completed the first two chapters of a book on mental and behavioral health facilities.
A sampling of recent major research projects follows.
A sampling of recent major research projects follows.
- Greenspace and Violent Crime (2017-present)
We have initited a systematic analysis of the literature on greenspace and violent crime in collaboration with faculty at the Mann library. This review has begun with the evaulation of approximately 12,000 citations. We intend to complete the paper in 2018.
- Mental and Behavioral Health Facility Evaluation (2015-present)
- Mental and Behavioral Health Facility Evaluation (2015-present)
This $50,000 ($25,000 matching grant) project was supported by the Foundation of the Academy of Architecture for Health, and involved interview, focus group and survey methods that explore behavioral and mental health facility needs. The result was an evaluation tool (PSED). We initiated collaborations with the Veteran's Administration, Stars Health Care (California) and Cayuga Medical Center to evaluate their facilities using the PSED tool.
This $50,000 ($25,000 matching grant) project was supported by the Foundation of the Academy of Architecture for Health, and involved interview, focus group and survey methods that explore behavioral and mental health facility needs. The result was an evaluation tool (PSED). We initiated collaborations with the Veteran's Administration, Stars Health Care (California) and Cayuga Medical Center to evaluate their facilities using the PSED tool.
¨ Academy of Healthcare Infrastructure (March, 2015-2016)
I conducted 8 interviews and wrote a 25-page white paper on the results of the study. The topic was the future of healthcare design.Developing a Standard for High Performance Buildings in Qatar (2012-2015)
This is a $620,000 two-year study to identify factors that affect sustainable building performance in Qatar. Three building types were addressed: commercial, residential, and educational. Research methodologies were: focus groups and surveys of facility management staff, metering of building performance, and performance simulations. The outcome will be to identify good practice procedures and make recommendations for building codes.
¨ Collaboration and Creativity in Architectural Practice (2012-present)
We conducted an empirical analysis of a firm's culture and environment with the objective of evaluating the presence and implications of collaboration in architectural practice and the role of the design office environment in supporting creativity. This study identifies features of the office environment that staff members suggest have an impact on creativity. Additionally, the group who gave higher evaluations to the work environment have a significantly higher proportion of people showing more creative performance.
¨ North Shore Facility Evaluation (2010-2012)
The North Shore Facility project was a pre- and post-occupancy study for a medical facility for persons with cancer. Participants included staff from Shepley Bulfinch, Architects, and architecture and landscape architecture graduate students from my programming class. This was the first in a series of evaluations of infusion suites, which together will provide data for a larger study. The research was published in Building Research & Information.
¨ Adapt-a-Room Pre- and Post Evaluation (2008- 2012)
This study, conducted in collaboration with Perkins+Will Architects and hospital nursing staff, involved the comparison of pediatric patient room designs using evaluation survey and PedsQL quality of life assessment tools. This research was presented at Healthcare Design 2012 and in in press with the Journal of Children, Youth & Environments.
¨ Concord Hospital Intensive Care Unit Light and Window Study (2008-2010)
My research collaborators included a principal from Shepley Bulfinch, a cardiologist, a facility manager, and a doctoral student. The study examined the impact of views and daylight on medical errors, staff absenteeism, patient pain, and length of stay. New and old facilities were compared. The study was presented at the World Conference on Design and Health in Singapore and CleanMed in Chicago. Results were published in World Health Design and the Journal of Health Environments Design & Research.
¨ Arlington Free Clinic Facility Evaluation (2009-2010)
This study involved collaboration between the facility designers (Perkins+Will), the medical staff, students in my programming class, and doctoral students. The purpose was to develop pre- and post-occupancy evaluations for a replacement outpatient clinic, which was completed in 2009. Questionnaires were developed in three languages to support the diverse clientele. This study was presented at the Healthcare Facilities Symposium in September 2010 and a summary paper was published in the AIA Academy Journal.
¨ Eco-Effective and Evidence-Based Healthcare Design (2008-2009)
This study, which explored the relationship between sustainable design and evidence-based design, was a recipient of the 2007 AIA Upjohn Grant and a grant from the Boston Society of Architects. We used the following methods: focus groups, snowball expert survey, best practice survey, and design facility manager survey. The research was published in: World Health Design, Proceedings of the Architectural Research Center Consortium, AIA Report on University Research and, Health Environments Research and Design. This work was presented at the Clean Med conference in Chicago, Health Design 2009 in Orlando, and the ARCC annual conference in San Antonio, TX.
¨ Shepley Bulfinch Office Pre- and Post-occupancy Study (2007-2009)
In 2006, the principals at Shepley Bulfinch initiated a focused research program as part of the firm's cultural practice. The program, which emphasizes post-occupancy evaluation, began with an evaluation/comparison of their old and new offices. The study assessed the effectiveness of the architectural intentions expressed during programming. Professional and administrative staff responded to surveys. The study was published in the peer-reviewed Journal of Interior Design.
¨ Single Family Room Neonatal Intensive Care Unit Family Behavior Study (2005-2006)
Research collaborators in this study included a neonatalologist, nursing director, and interior architect. The study was funded by the AIA and used behavior mapping to compare the interactions of families in single-family-rooms and open bay neonatal intensive care units. Design guidelines were generated regarding spaces that best support family interaction. The study was presented at Healthcare Design '08 in Washington, DC, the High-Risk Infant conference in Clearwater, FL, the AIA annual meeting (2008) in Boston, and the ACSA conference in Quebec City. The research was published in The AIA Report on University Research.
1. Shepley, M. & Pasha, S. (2017). Design for Mental and Behavioral Health Facilities. London/New York: Routledge/Architectural Press
2. Shepley, M. (2014). Design for Pediatric and Neonatal Critical Care New York: Architectural Press. o Reviewed in Feldman, M. (2014). Health Environments Research & Design
3. Shepley, M. (2010). Health Facility Evaluation for Design Practitioners. Myersville, MD: Asclepion Publishing. (Reviewed in World Health Design, Health Environments Design & Research, Environmental Design Research Association) o Reviewed in Falter, E. (2011). Nursing Administration Quarterly, 35(4), 363-364. o Reviewed in Kanakri, S. (2013). EDRA Newsletter o Reviewed in Seo, MY. (2011). Health Environments Research & Design
4. Hamilton, D. & Shepley, M. (2009). Design for Critical Care: An Evidence-based Approach. New York: Architectural Press o Reviewed in Davidson, J.E. (2010). Health Environments Research & Design. o Reviewed in Thompson, D. (2010) Critical Care Medicine, 39(9), 2210.
5. Harris, D., Joseph, A., Becker, F., Hamilton, D., Shepley, M., & Zimring, C. (2008). A Practitioner's Guide to Evidence-based Design. Concord, CA: CHD.
6. Shepley, M., Fournier, M.A., & McDougal, K. (1998). Healthcare Environments for Children & Their Families. Dubuque, IA: Kendall Hunt.
Like many designers, I have a profound passion for architecture, and have contentedly pursued this profession throughout my life. Although I have been a full-time faculty member for the last 24 years, I have been continually engaged in practice full-time or part-time – interweaving practitioner and academic lives. While working on my master of architecture degree, I was employed as an urban designer for the City of New York. I left New York for Central America where I became a registered architect in Panama, worked with the Ministries of Housing and Planning and managed a small design practice. While a doctoral student at the University of Michigan, I designed multiple homes and provided consulting services to a construction firm.
When I finished my doctoral degree, rather than transition directly to an academic position, I practiced architecture for 12 years and periodically taught design and research courses at local colleges. Although I ultimately wanted to join a university community, I knew it was critical to have a strong background in practice and complete my professional registration. As it turned out, this 12-year period was transformative. While I had the education of an architect when I started, the office experience transformed me into the "real thing." Working with small offices, I was engaged in every aspect of practice and participated in the design of multi-family residential, commercial and healthcare projects. I became registered as an architect in California in 1985.
In 2006 I set up a design research company, ART+Science. During this period I initiated a relationship with a major Boston architectural firm that continues to this day. My work with architectural offices includes consulting on projects, conducting research, and lecturing to provide CEU credit. As a faculty member I have participated, with the help of my students, in more than 38 pro bono projects, which are listed in my CV.
Regarding my credentials as a practitioner, I have maintained my LEED certification as the program transitioned and the requirements expanded. I am certified by the Evidence-based Design and Construction (EDAC) program and the American College of Healthcare Architects (ACHA). I am a registered architect and was honored to be inducted in 2011 as a fellow in the American Institute of Architects and as a fellow in the American College of Healthcare Architects. In addition to consulting on large healthcare and education projects, I constantly seek opportunities to practice architecture at a more intimate scale (residential projects) to maintain my skills and support my infatuation with design.
In 2017 my students and I worked with Montefiore Children's Oncology Unit and the Fingerlakes Cancer Resource Center in DEA 3304.
In 2016 Wells, Yeon, Evans and I received a grant from Engaged Cornell, which I used in DEA 3304 in spring 2017.
Also relevant is the work of the Cornell Institute for Healthy Futures, which involves engagement with industry representatives and the development of an internship program in association with the new minor.
I began teaching as an adolescent, tutoring in low-income communities. A decade later I taught design studio while working on my doctoral degree. After graduation I practiced architecture in the San Francisco Bay area, where I was a visiting faculty member at Cogswell College and Canada College. In 1993 I joined the faculty at Texas A&M University (TAMU) in a tenure-track/tenured academic position. Since 2014, I have been a faculty member at Cornell University in the Department of Design & Environmental Analysis. Over the course of this journey I have taught and mentored thousands of undergraduate and graduate students and served as the chair and member of approximately 300 masters and doctoral committees.
Teaching and design are similar in that both can be evaluated by the nature of their processes and the quality of their content/product. Regarding the process of teaching, most of my non-studio classes are divided into lectures and workshops; I share the course material and then have students apply the content while in class to aid in the inculcation of concepts. Design studio is less lecture-driven but has additional parameters – the frequency and directness of the teacher-student interaction requires a high level of trust and respect to help a student discover and expand their skills. Concerning class content/product, I use my courses to promote the social agenda outlined in my research statement. Similar to my research agenda, the majority of students on whose committees I serve focus on healthcare settings in the context of sustainability. All final study graduate thesis projects with which I am involved must meet LEED certification requirements.
I am interested in the theoretical and formal processes associated with design theory as well as the technological components. The courses I have taught, which include design studio, programming and theory classes, tend to share this integration of the abstract and the concrete. Additionally, I integrate research principles in my design studio and architectural programming classes. I am EDAC (Evidence-based Design and Construction) certified and have provided course content to enable my students to achieve this credential. The success of these process and content features of my teaching style and agenda is supported by the quality of my course evaluations and the achievements of my students.
I am particularly proud of my record mentoring students from a broad range of backgrounds: I was a mentor for the NAPSA Minority Undergraduate Fellows Program and the Excel Mentor Program, two initiatives designed to support and encourage "first generation" students in higher education, and have been nominated as faculty-mentor-of-the-year for international students. I also organized high school summer program that focused on recruiting students from lesser-represented communities into the fields of visual studies, architecture, landscape architecture, planning and construction science.
Two critical components of education are interdisciplinary collaboration and interaction with the external community. Regarding links to the external community, I have supported faculty/student initiatives involving service projects, such as hands-on activities with Habitat for Humanity and conceptual design services for non-profit organizations. Most recently my students and I were engaged in pro bono projects for the city of West Liberty, Finger Lakes Cancer Resource Center, Montefiore Children's Hospital,Little Angels of the Honduras, and the Children's Hospital of Nigeria. An appreciable part of a student's college education happens outside the classroom: in student organizations, health and wellness programs, and community service.
DEA 1200: Art+Science
DEA 3304 Health and Healing Studio
DEA 5304 Design Accountability
DEA 4055/6055 HADM 4055/6055 Hospitality, Health, and Design Industry Immersion
3rd year undergraduate studio
¨ 4th year undergraduate studio
¨ 1st and 2nd year masters studio
¨ portfolio design
¨ design research methods
¨ graduate health design seminar
¨ architectural programming and research
¨ undergraduate theory seminar
¨ Doctor of Architecture, University of Michigan, 1981
¨ Master of Arts in Psychology, University of Michigan, 1979
¨ Master of Architecture, Columbia University, 1974
¨ Bachelor of Arts, Columbia University, 1971
Cornell University
Chair, Department of Design & Environmental Analysis, 2017-present
Associate Director, Institute for Health Futures, 2015- present
Texas A&M University
Director, Center for Health Systems & Design, 2005–present; Interim Director, 2004–05; Associate Director, 1994–2004
Interim Head, Department of Architecture, 2005–06
Associate Dean of Student Services, College of Architecture, 2001–05
Program Coordinator, PhD in Architecture, 1999–2001
Program Coordinator, Third-year Design Studios, 1996-1998


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ZABBYS CORNEAL SHIELDS SET OF 10 Z-CORSHIELD These are made specifically to protect the cornea while carrying out the procedure for eye lid surgeries. Corneal protectors are made up of PMMA material and are of universal shape i.e they can be used for right or left eye. Available sizes: 22mm, 24mm, 26mm & 28mm
Pdf Document
- No Files attached with this product.


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So before I get to my recommendations, I just want to let you in on a little secret (don't you just love secrets....hehe). The Sephora F&F sale is for 20% anything online when you use the code FF2009.
The sale is only in-store if you are lucky enough to know a Sephora employee who will give you an in-store coupon. But what I am about to share with you will save you an extra 4%!! That's like getting everything at 3/4 of the original price...yay sales!!
So how do you save this wonderful 4%? It's through an online portal called Ebates. You simply register for an account, which is free, and then in their list of online shopping stores, you find the shop you want to shop at, i.e. Sephora, click on the store's link to start shopping, and the site will direct you to Sephora's site. Then you just shop as you normally would. The way it works is that when you click on Sephora's site through the Ebates site, there is a special tracking number that tracks your account. When you check out, Ebates tracks how much you spend, and they add a percentage of what you bought (in Sephora's case its 4%) into your Ebates account. Once a quarter (every 3 months) Ebates will automatically mail you a check, but you have to have at least $5 in your account. If you have less than $5, Ebates will wait till you accumulate $5, then mail you your check.
Ok, so my skeptics out there are wondering, is this for real? YES!!! I have been using Ebates for over a year, and like clockwork, every few months I get my check! They don't sell your email address or anything, there is no spam, no hidden weird things! They help online shops with their sales, and in return, we customers reap the benefits!
One more thing, when you register for your Ebates account, there is a field that asks if you were referred by someone. If you type in my email address firstname.lastname@example.com then you will get an extra $5 in your account after making your first purchase with Ebates. Free 5 bucks is free 5 bucks! Gotta love it! There are TONS of online stores listed on Ebates, so I highly recommend using the site for your online shopping needs.
So now to my Sephora recommendations. I have been reviewing a few products over the past week, but in case you have extra money to burn (ok ok so thats wishful thinking) and want some ideas for what to get, here are some products I recommend, in no particular order:
- Ole Hendrikson Three Little Wonders kit - I reviewed the serum here, and I recently tried samples of the 2 moisturizers and I am in luh-uhv...they totally cured the dry patches around my nose within 1 week!
- Philosophy Purity made simple - check out my review here
- Philosophy Hope in a Jar or any of the sets that include Hope in a Jar (I'm thinking the Makeup Optional sets, especially since they have different ones for each skin type)
- Urban Decay Book of Shadows or any of their 24/7 eyeliner sets
- Urban Decay Box of Potions - check out my review here
- Anything by DERMADoctor - I reviewed their sweat wipes here, but I have also tried a couple other products, and I have so much faith DERMADoctor products actually do what they say. One of my recommendations, thought I haven't tried it, would be the POETRY in Lotion, because it contains Retinol, which I think is the best treatment for acne and aging
- The Clarisonic skin care brush - a great deal at 24% off, and it is the best thing I have done for my skin in the past year
- Holiday sets - they are already a good price and its rare to get an additional 24% discount so I highly recommend getting your holiday shopping done now
- Anything else that floats your boat!!! =)
So what are you planning to get? I am going to get the Ole Hendrikson set, maybe some Philosophy skin care, and perhaps a holiday set or 2.


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Standard Disclaimer: This is a story about man/boy sex. Yes, sex between men and boys. Get over it. I've had it when I was a kid and liked it. It also borders on transgenderism and dominance, with a little pseudo-bestiality thrown in (and a pinch of masochism, hehehe). If this is not your cup of tea or if it is illegal to download or read this in your country, state, province or municipality or if you are under the age of 18, then I would strongly suggest that you exit now. This story is protected by US Copyright Law, however it may be reproduced and transmitted freely by electronic or other means if the file is not altered in any way and due credit is given to The Dreamteller (email@example.com).
Introduction: I'm 18 and I have been gay since I was 13 and met X. We broke up in 97 and I'm now involved with someone else who lives here with us. I have never before submitted a story to Nifty, though I have written one other erotic story which I may finish sometime in the future when I get my head back together. Some personal problems prevent me from finishing and submitting it. This story is not true but is a dream I had the night after I was raped by my ex-boyfriend. I am in counseling now. If you ask why I'm writing this, it's because putting this dream and my thoughts into writing helps me understand the events of the couple of years or so. If the doctor ever read this story I would NEVER get out of counseling!
This two-part dream was one of the most intense, erotic and realistic I've ever had (but it does have a happy ending, BTW). It was different from most dreams because I was a different person from my real self, at least physically. This story proceeds quickly from almost realistic to complete and total fantasy.
So on with the dream and what happened immediately afterwards:
The Scene: I'm helping my dad in a little business we have (I have no idea where my mom is in this dream). We have a small production company and make movies (I have no idea what kind of movies we make but I am aware that they are strange). We have a stall in a public market where we sell videos of our films. Lots of tourists come by to ask about what we do and to buy our videos. My dad is in the back working on some editing and I'm in the front talking to the customers.
The Story: An extremely gorgeous man with some friends comes to our booth. He looks to be about 21 and has a dark tan, dark brown hair and brown eyes. He sits down on the grass, looks at me and I look at him. Our eyes meet and I feel myself blush. He looks kind and friendly, but very powerful and strong.
I say to him, "Don't even think about trying to analyze our films."
"Because they are too deep for you. You would never understand them," I say smiling.
"I might if you give me a chance."
I leap down from where I was and squat directly in front of him, smiling.
Keeping my eyes in contact with his, I touch the top button of his shirt and undo it, smiling. I tug gently on a chest hair. I look down at myself and see that I'm wearing a loose tank top. He pushes the fabric aside and exposes my right nipple.
He says, "I wouldn't?"
"No you wouldn't."
He looks me in the eye and says, "I like your nipple." It hardens as his finger draws a circle around it. This is all in front of everyone else in the crowds. I look down and I see that my nipples are much larger than normal. They are swollen, looking not unlike those of a girl just entering puberty. I touch my left nipple and it feels so good. I gently take one finger of his other hand and press it onto my nipple. Now we are looking each other in the eye as he is caressing both hard, swollen nipples.
With my index finger I push gently on the lump in his pants. It hardens a little as I wiggle my finger slowly. I like this and it turns me on. I look him straight in the eye and say "I like THAT too. It's a very nice package."
I'm wanting him very badly now, wanting him to enter me.
He asks, "Are you a girl or a boy?"
"Well, actually I'm not really sure right now. What would you LIKE me to be?" I am wearing no underwear and he pulls aside the fabric of my loose shorts to expose me. We both look down and see that I am a boy but my penis is very small and uncircumcised. There is no pubic hair.
"Well, I'm not sure either, but will you be my friend?" he says.
"Yes, if you want me to be."
"Yes, I want you," he says as he touches my cheek.
I feel myself loosen to receive him which is the ultimate plan.
I move closer to him and lean against him as he puts one arm around me and lets his fingers drape over my nipple, just barely touching it. I'm feeling very excited, but strangely calm and protected by this dark man and wonder if he can feel the heat coming from my swollen and excited nipple.
We sit there for a while. With his other hand he holds two of my fingers and massages them as we watch some kind of show. I feel the lump in his pants and his penis slowly expands, snaking down the leg of his pants. I caress it gently, feeling with my fingers the entire length. I'm thinking I have a special place he can put it. The sound of the crowd fades and all I can hear is our breathing. His hand drops down to my butt and massages it gently. This goes on for quite a while but nothing else is happening so I pull away.
Then that part of the dream ended and I woke up. I found I wasn't in a crowd, but laying in bed next to my boyfriend. I snuggled up to him and fell asleep again.
Part Two of the dream: I'm walking down a sidewalk wearing a simple cotton dress, some panties and can feel the fabric of the dress rubbing against my sensitive nipples. I touch one. It hardens and I feel bathed in warmth. I now feel very alive and sexy. The same man is again on the street with some other people. He is much larger now; maybe over 7 feet tall. I walk toward him. As I approach he reaches his hand out and touches my nipple, then for some reason I run over to a woman waiting for a bus and say, "That man is trying to molest me."
She doesn't do a thing. But the man says in a New Zealand accent, "You're a fine young girl." I slap him, playfully, and tell him he's a dumbfuck and laugh. He grabs me, pulls down my panties and slaps me very hard on the butt with a sound that everyone could hear and says in a low sexy voice, "Come with me to New Zealand."
"Why should I?"
"I have a dairy farm and you could come down under with me and be my best cow."
I laugh and say, "But you have to catch me first." After this point there are no words spoken for the rest of the dream.
He slaps me on the butt again even harder and an almost electric shock runs through my body. I kiss him quickly on the cheek and run laughing into the forest. As I run through the thick forest I feel my dress being torn by the branches and falling off in pieces. A branch catches my panties and they are ripped off. Now I'm completely naked, streaked with dirt and sweat but feeling very excited.
I can sense that he is chasing me through this deep forest. I come to a clearing. There is a barn with a fence around it made of poles. Inside the fence are all kinds of barnyard animals; goats, sheep, cows, pigs and chickens. All I can hear is grunts and other animal sounds. They are all feeding.
I crawl under the fence and through the dirt and straw to rest near the barn. Breathing hard from my running, I look back at the man. He has taken off his clothes and is now totally naked. He seems even larger now and his penis is huge. It's about 14" long semihard and uncircumcised. He looks at me and smiles. I smile back and blush. He crawls under the fence, his huge penis swaying back and forth almost touching the ground. He crawls towards me. I stay still, excitedly waiting for him to touch me. He licks me on the neck and and feels my butt with his large hand, gently squeezing it. I scamper off and giggle. I look down and my little penis is hard, but it looks so tiny and useless.
I go to the other side of the barnyard on my all fours and wait for him. He crawls over and sniffs my butt. He licks it and gently probes my anus with his long tongue. He tries to mount me but I giggle and crawl away again.
Now I am on one side and he is on the other. I wiggle my butt at him to show him his prize and he starts to move toward me. I crawl away again, laughing. Then I stop to let him approach me again.
He approaches from the rear and again licks and sniffs loudly. His tongue probes further into my anus and I raise up my butt to give him better access to the object of his desires. It tickles and I scamper off giggling and hoping he follows.
I'm on the other side of the barnyard again and he approaches yet again. As he nears I present my butt to him again. He licks my butt with long wet strokes upwards. Each time his tongue comes close to my anus it darts in briefly.
He moves along side me again and licks my neck then bites it gently sending a delicious shiver through my body. I move quickly away gasping for air. He waits smiling as I crawl across the barnyard. As I wait for the inevitable I have a chance to look at myself. I'm covered in sweat and streaked with dirt. I feel my hair and it is dirty and stringy. I try to pull some of the straw out of it but it's all in tangles. I feel like a feral child. My nipples are more swollen than ever. I reach behind and feel my anus. It is wet from his licking. It is slightly open and swollen from his probing and my own readiness. It is soft and silky and feels incredibly pleasurable when I touch it. I am longing for him to touch me there again. I feel like a female animal that is now in heat and fully receptive. This feeling exhilarates me.
He slowly crawls towards me. The other animals are quiet now and they are all watching. As he crawls toward me I turn around to present myself to him, waiting to be mounted. But he doesn't. He begins to lick and kiss and probe with his tongue. The barnyard is quiet now and all I hear are the buzzing of flies, his loud slurps and sniffs as he tastes and smells me, and my own moaning. His entire tongue enters me as my anus loosens even further.
I turn around to face him but hang my head low as if in submission. He lowers his head and licks the back of my neck and nuzzles me. I smell his hot breath now and it smells slightly chemical but very exiting. He stays still as I crawl toward his legs. I gaze at his huge penis which is semihard and hanging almost to the ground. His testicles are enomous and hanging very low, each one being over 3" in diameter and clearly outlined in his scrotum. I can smell the smell of sex on his organs and move my lips toward the head of this great penis. It is dripping precum in a large puddle on the ground. His large chest expands and contracts with his heavy breathing. My lips touch the tip of his penis which is just barely exposed and I suck in some of the precum and inhale deeply. I watch excitedly as the head emerges slowly from the foreskin as he begins to reach full erection. I caress that giant penis head with my lips and tongue. His huge penis attains full erection. It has a pleasing upward curve to it and it bounces gently with each heartbeat. I sense that it is now time to mate and apply some of the precum to my hole to further lubricate it.
He crawls up behind me. Now he's over me. I am completely surrounded by this huge dark body. The hairs of his chest tickle my back. My neck is bathed by his hot breath. He kisses my neck, shoulders, ears and cheeks. I feel his penis touching my butt. I shift my hips to meet him. The tip touches my swollen anus. I push back slightly and he enters me in one long, slow thrust. All those inches slide into me so effortlessly. He makes his conquest and it is me. He is the victor and I am, willingly and happily, the vanquished.
It is still silent in the barnyard as all the other animals watch this copulation. He takes me in great long thrusts as he pulls almost completely out between each. I meet his every thrust with a backward push and feel his heavy balls slap against me. We are making so much sound now with our grunting that the other animals have moved closer for a better view. I am in heaven now, filled with animal lust as I'm being completely taken by this great man. This isn't love; this is lustful animal rutting of the basest kind, but I'm loving every second of it. We continue with thrust after thrust and I'm wondering how this is possible for such a large organ to penetrate so deeply into such a small person.
I look towards my little penis and see that it is still very hard and pressed up against my abdomen. My little balls are bouncing in their tiny sac. I see those enormous testicles slapping me with every thrust. His breathing is getting quicker now and I know the time is near. His great penis swells even further. With one last thrust his orgasm begins and I feel his weight upon me. His penis throbs with each contraction and I feel what seems like gallons of hot sperm filling my insides. As he comes he bites hard on the back of my neck. The pain causes my anus to contract very strongly and I begin cumming.
All of a sudden I woke up from the dream and there was a hand on my penis. I made a mess as I came. A sweet voice said "Hi, hun, you sounded like you needed some help."
I turned to my boyfriend and we kissed. I touched one of my nipples and it was back to normal. I felt my pubes and the hair had returned.
Then we made the most intense sex we ever have. After we finished he said, "Hon, you were really hot!"
I giggled and said, "You must have caught me while I was in heat."
That is the end of my dream. I hope you liked it. I know I did!
Thank you,
The Dreamteller
P.S. Quentin Crisp was right when he said "the great dark man" exists only in one's dreams.


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Madison Pension Services offers exciting career opportunities and internships for current and future pension professionals.
Our consultants provide the highest-quality service, innovative plan design, and a keen eye for quality assurance. We offer generous benefits, an intelligent but relaxed working environment, and enormous opportunities for growth.
Are you a mathematics, business, or economics student, or simply interested in learning more about the retirement planning industry? Madison Pension Services offers internships with our plan specialists.
For more information, contact Madison Pension Services.


text: I purchased the full version of PG earlier and I guess it will be here Monday (hopefully earlier). Today I noticed a problem that I am not sure if it is PG, WG or one of the many Windows gotchas floating around. in PG I have enabled the global options #2 and 3 (Block appint and Block drivers/services). Today I noticed that the Perfect Disk engine will not start (it is a service) and previously there was no problem. I tried disabling PG and WG with no sucess but PG and WG are the only programs (running) that I have installed (I have TDS-3 and PE but they were not running). I apologize if this post should be in another forum but this was the only place I could think to post this. I tried the Windows defrag (UGH) and it works with no problem but I really want to use Perfect Disk. Anybody have any ideas (besides using Windows Defrag).


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The Labor Day List: What's on Yours?
If a day off work for Labor Day only means that you'll instead labor away on your home, we're curious what's on your to-do list. If the weather holds and you've got any outdoor space at all, we recommend working on jobs that allow you to enjoy some fresh air:
1. Spruce up a small apartment deck or landing for fall; consider some outdoor cushions, a table and chairs, etc. Outdoor accessories are on sale now that it's end of season.
2. If you have a garden or yard, clean it up! Weeding, trimming, and adorning followed by relaxing and enjoying sounds like a great Labor Day Monday to us.
3. Wash those windows!
What's on your Labor Day List?


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Red Velvet Cake In A Jar is a whole new way to enjoy red velvet cake! These cute miniature jars have layers of red velvet cake and tangy strawberry cream cheese frosting, for a delicious single-serving dessert.
Thank you to Springhill Suites Marriott for sponsoring this post.
Valentine's Day gift-giving is usually "diamonds" this and "bouquet of red roses" that. Which is all well and good, if you live in a romantic comedy, but those of us in the real world probably don't have the coin—or the desire—to gift our nearest and dearest with honkin' gemstones or the world's most overpriced flowers.
But who needs those cliches anyway? This Valentine's Day, I think we should bake our way into their hearts. After all, as the saying goes, cake is a girl's best friend.I
I'll be gifting these mini Red Velvet Cake Jars this Valentine's Day, and not to toot my own horn, but they're basically the perfect gift for anyone. They're red and pink, which makes them adorably holiday themed and appropriate for loved ones. But they're not intimate or personal, so you can give them to your kid's teacher or your neighbor without any sort of weird romantic overtones. (Maybe leave off the heart-shaped decorations if you're going for a totally platonic vibe.) The only people they're not good for are the folks who don't eat dessert, but when you think about it, are sugar-shunners really a good influence in your life? Choose your friends wisely, is all I'm saying.
I was inspired to make these cute little cake jars after a trip to Washington, DC last December. I was invited by Springhill Suites Marriott, and I spent a few wonderful days enjoying some offbeat DC attractions, really delicious local food, and the wonderful hospitality of Springhill Suites. (More on this in a bit.)
One of the biggest highlights, though, was meeting Warren Brown, the founder of CakeLove, a DC bakery that specializes in cakes in jars. I was with a group of journalists, and Springhill Suites arranged a private meeting for us with Warren, where we got to watch him demonstrate his recipes, try our hand at baking some things, and of course, taste-test all of the CakeLove flavors! Spoiler alert: the Salty Caramel is where it's at.
I've seen lots of other cake-in-a-jar recipes, but many of them involve baking the cake in glass jars, then putting frosting on top. This concept of layering cut slices of cake and frosting was so much more appealing to me, because you can control how much cake (and how much frosting, om nom nom!) you put in the jar. Plus, the layers look so cute in the jar! So I was immediately smitten with the idea, and knew I would have to come home and recreate the concept for myself.
You might be wondering how a hotel and a cake company are related. The answer is that this Springhill Suites location has a partnership with CakeLove, where these Cake in a Jar treats are available 24/7 at the 24-hour market near reception. You heard that right: Cake. Available 24/7. BRB, moving into the hotel permanently.
The hotel itself, located in Alexandria, Virginia, was absolutely gorgeous, with beautiful furniture, spacious rooms, and oh yes, a big bowl of CakeLove at the reception desk. (evil grin) The best part, for a moocher like me, was that the rooms had soooo many extras. I don't know about you, but at this point I'm so used to being charged an arm and a leg for everything while travelling—checking baggage, hotel parking, wi-fi, and on and on, I wouldn't be surprised if some hotels are now charging to put sheets on the bed. It's gotten ridiculous.
So imagine my surprise and delight to see a hotel full o' free perks. Springhill Suites embraces the concept of "a little extra" for their guests and provides fun extras like Paul Mitchell bath products, a giant Chupa-Chup lollipop bouquet at the front lobby, a sweet workout room, and free wi-fi. You can bet that I first took pictures of everything, texted them to my husband with the caption "nyeah-nyeah!", then rejoiced like Scrooge McDuck in a pile of gold coins.
The trip wasn't all cake jars and gloating texts, though. We also got to see the best of what DC has to offer on a whirlwind tour. We tasted delicious local cuisine, had fun ice skating outdoors at the National Gallery of Art Sculpture Garden ice rink, visited a cat burglar-themed club, and (my favorite) got to see a street art gallery and a working artist's studio. It wasn't your typical tour of monuments and historical landmarks, and it was the best introduction to the national capital that I can imagine. It also made me want to visit DC again very soon! And not just to have more CakeLove…although you know that's on the agenda too!
So to get back to the cake, once I got home, I plotted a Christmas version of cake in a jar, but ran out of time to share it with you before the holidays. But that's okay, because February gives us another perfect excuse to make edible gifts! Cake in a Jar is going to be the next big Valentine's trend, just you wait and see.
For frosting-lovers like myself, cake in a jar is basically the best invention since sliced bread. Wait, never mind, cake in a jar is WAY BETTER than boring sliced bread. It's equal parts cake and frosting, which in my mind is the ideal ratio.
I wanted to make these jars a little extra special, so instead of regular cream cheese frosting, I made strawberry rose cream cheese frosting. It's fruity, with a delicate floral flavor that is so delicious with the tangy cream cheese. The strawberry powder gives the frosting a strong, tangy berry flavor and that lovely pink color, no food coloring required! (But, uh, there's plenty of food coloring in the red velvet cake, so let's not pat ourselves on the back too hard just yet.)
For the pictures, I filled some of the jars up past the top, but of course for gifting you'll want to give yourself some space to screw the lid on top. The jars can be topped with heart candies, gummies, or just Valentine's sprinkles!
Taking another cue from CakeLove, I experimented with making two different sizes: 2-ounce jars and 4-ounce jars. I expected I'd like the bigger size better (because bigger is always better, right?) but I surprised myself by preferring the smaller size. The little 2-ounce jars are the perfect single serving for quenching that sweet tooth! If you do 4-ounce jars you can get about 12 jars from the recipe, but if you do the smaller jars you can get about 20, which means more for gifting, and more for eating yourself!
Let's talk supplies! I got my jars at The Container Store (love that place!) but there are lots of options on Amazon as well, and I've linked one example below. You can also use decorative cups or ramekins if you won't be transporting them and don't need a lid.
I spruced up the jars a little bit by adding glittery ribbon and heart stickers, both of which I found at Michael's craft store. It's not necessary, of course, but it really goes a long way toward making the jars look polished and professional.
Unlike cupcakes or even cake slices, cake in a jar doesn't go stale very quickly, thanks to all that frosting between the cake layers and the jar's airtight lid. So this is a GREAT choice for a make-ahead dessert. My guess is that they can last a solid week-plus in the refrigerator, but to be honest, ours didn't last that long.
Red Velvet Cake In A Jar
For the Red Velvet Cake:
- 5 2/3 oz all-purpose flour (1 1/4 cups)
- 5 1/4 oz granulated sugar (3/4 cup)
- 1/2 tsp baking soda
- 1/2 tsp salt
- 1 tbsp unsweetened cocoa powder
- 4 oz fl vegetable oil (1/2 cup)
- 6 oz fl buttermilk (3/4 cup)
- 1 egg
- 1 tbsp red gel food coloring
- 1/2 tsp white vinegar
- 1 tsp vanilla extract
For the Strawberry Rose Cream Cheese:
- 3/4 oz freeze-dried strawberries (1 1/2 cups)
- 24 oz cream cheese at room temperature (do not use light variety)
- 4 oz unsalted butter at room temperature
- 8 oz powdered sugar (2 cups)
- 1 tsp rose water
- Pinch salt
To Make the Cake:
- Preheat the oven to 350 F. Line an 11x17-inch rimmed baking sheet with foil, extending up and over the sides of the sheet. Spray the foil with nonstick cooking spray.
- In a large bowl, sift together the flour, sugar, baking soda, salt, and cocoa powder.
- In the bowl of a large stand mixer fitted with a paddle attachment, combine the vegetable oil, buttermilk, egg, red gel food coloring, vinegar, and vanilla extract. Mix on medium-low speed until well-combined.
- Add the dry ingredients and mix on low speed until combined. Scrape down the bottom and sides of the pan with a spatula, then mix on medium speed until the cake batter is smooth and all the lumps of flour have disappeared.
- Pour the cake batter into the sheet pan and spread it into an even layer. (It will be a very thin layer of cake.) Bake the cake at 350 F for 10 minutes, until it pulls away from the sides and springs back when lightly pressed with your fingertips. Cool completely before using. The cake can be baked several days in advance. If making in advance, wrap the cooled cake in cling wrap and freeze until ready to use. You do not need to defrost the cake before assembling the jars.
To Make the Frosting:
- Place the freeze-dried strawberries in the bowl of a food processor and process until they are ground into a powder.
- Combine the cream cheese and butter in the bowl of a stand mixer fitted with a paddle attachment. Beat them together on medium speed until light and fluffy and free of lumps.
- Add the powdered sugar, strawberry powder, rose water, and salt to the bowl, and beat on low speed until combined. Scrape down the bottom and sides of the bowl, then beat on medium speed until light and fluffy. Taste the frosting, and add additional sugar to taste. If the frosting seems too stiff, add a spoonful of milk or cream until it reaches your desired texture.
- The frosting can be made in advance and kept in an airtight container in the refrigerator for up to a week. When you're ready to use it, let it sit at room temperature for at least 20 minutes before piping it into the jars. You can also re-whip it in the mixer to loosen it up a bit if it is too stiff to pipe after being refrigerated.
To Assemble:
- Fit a piping bag with a large star tip, and fill the bag with some cream cheese frosting. Use a circle cookie cutter the same size as your jars, and cut circles out of the cake. (For my 2-oz jars, I used two 1 1/2" circles for each, and for my 4-oz jars, I used three 2" circles for each.)
- Place a circle of cake in the bottom of a jar, and top it with a swirl of frosting. Keep layering cake and frosting until you reach the top of the jar. Once you put the lid on the jar, you can decorate them with ribbons, stickers, gift tags, or anything else you can dream up! Continue until all of the jars are assembled. Red Velvet Cake in a Jar can be stored in the refrigerator for up to a week, and for the best taste and texture, can be brought to room temperature for about 20 minutes before serving.
Disclosure: my trip was sponsored by Springhill Suites Marriott, but all opinions are my own. Sponsored posts allow me to keep creating original content on SugarHero! For more information, please see my Affiliate and Advertising Policy.


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- (月)
- 11:40
Organic Toys : Most Popular Kids Toys For Christmas : Batpod Hot Toys.
Organic Toys
- relating or belonging to the class of chemical compounds having a carbon basis; "hydrocarbons are organic compounds"
- Of, relating to, or derived from living matter
- Of, relating to, or denoting compounds containing carbon (other than simple binary compounds and salts) and chiefly or ultimately of biological origin
- (of food or farming methods) Produced or involving production without the use of chemical fertilizers, pesticides, or other artificial agents
- a fertilizer that is derived from animal or vegetable matter
- being or relating to or derived from or having properties characteristic of living organisms; "organic life"; "organic growth"; "organic remains found in rock"
- An object for a child to play with, typically a model or miniature replica of something
- An object, esp. a gadget or machine, regarded as providing amusement for an adult
- A person treated by another as a source of pleasure or amusement rather than with due seriousness
- (toy) a nonfunctional replica of something else (frequently used as a modifier); "a toy stove"
- (toy) dally: behave carelessly or indifferently; "Play about with a young girl's affection"
- (toy) plaything: an artifact designed to be played with
Organic Toys
Made from 100% Certified Organic Materials: 8oz. flannel, cotton, loose cotton fiber, yarn. The safest way for your baby to play. They are also destined to become a favorite bedtime pal for older children.
Organic toys
Organic stuffed animals for sale at the Crafty Bastards festival, Adams Morgan, Washington, D.C.
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Largest independent packaging firm installs KBA large format press
Monday, April 27, 2009
Press release from the issuing companyKBA North America, a global press manufacturer based in Williston, Vermont, and is building a headquarters in Dallas, Texas, has replaced a 50-inch press with a new KBA Rapida 142 56-inch seven-color press at Malnove, Inc., the largest independent folding-carton manufacturer in North America. The new press was installed at Malnove's Clearfield, Utah facility.
"Our goal in purchasing the new press was to update our print capabilities and increase our capacity," says Steve Mayhan, vice president of corporate manufacturing for Malnove. "In both areas we have succeeded with our new KBA Rapida 142 56-inch press. Having this new press, we're now providing faster turnaround, increased speed-to-market, and printing at a higher quality level than before."
Malnove's key to success is expecting and exceeding its customer demands, whether it be faster speed to market from weeks to now days or less, high quality and consistent color, and repeatability. "Our KBA Rapida 142 provides all of these necessities for our continued success," says Mayhan. "The KBA Densitronic S spectrophotometer color control system on press allows us to easily repeat our customer jobs thus allowing them to shorten their run lengths, while keeping their inventories low and allowing them to change their graphics as often as they wish. The KBA Logotronic Management System gives us the tools to improve our makeready and slash waste."
When the new KBA press arrived, it became the centerpiece of an entire make-over for the entire Clearfield facility. The 105-employee, 150,000 sq ft facility is under renovation with more lights and larger work areas for office workers, an enhanced working environment, and a pleasant venue for Malnove's nationwide customers to work with them.
While Malnove has been a long-time customer of KBA, the company did research other press manufacturers and their products before choosing KBA. "We felt that KBA was the best fit for our facility due to their technical expertise and their past knowledge of our firm" says Mayhan. "KBA continues to make amazing innovations on their presses and our company has formed a solid relationship."
Installation and training went very smoothly between the two firms. The new 56-inch press replaced the spot where the existing 50-inch press had operated. The three existing press operators from the older press took over the reigns on the new KBA but have become more productive, says Mayhan, due to the new press's higher level of automation, such as blanket washing, press cleaning, and high-quality print systems. "The operators have quickly become accustomed to operating the press after training at KBA's customer care center in Vermont and on-site training," he explains.
Founded in 1948, Malnove converts high-quality packaging at its three plants located in Omaha (NE), Jacksonville (FL), and Clearfield (UT). The Nebraska facility offers sheetfed and gravure printing up to eight colors and flexo printing up to six colors, with backside coaters. The Florida facility, the newest folding-carton plant in the US, has seven-color sheetfed capability and six-color flexo capability with backside coating. The Utah facility features sheetfed printing up to seven colors.
Industry News
Copyright © 2018 WhatTheyThink. All Rights Reserved


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Tilney.G wrote:A really good 4 days this year. The organizers had to fight with some very bad weather but managed to put on several displays each day for the crowd.
Today was great. Nice to see the wing walkers, strikmaster and a superb show from the Typhoon (Fluff was amazing!). A sunny start but thick low cloud by the end.
Maybe there was a slight weak line up but when your down there enjoying the flying you don't notice.
Roll on next year - August 31st - 3rd September 2017!
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Undies Sunday – Buford Road Campus
On May 20, 2018, bring undies to the Buford Road Campus (BRC) of Bon Air Baptist Church!
Because children in need have shirts, pants, and coats...but not enough undies!
We're collecting undies (new in package or with tags) for boys and girls of all ages and sizes.*
Items will be distributed to families in the community.
8 a.m. - 12 p.m.: Undies drop off at BABC!
12:15 p.m.: Eat boxed lunch ($5..register!)
12:45: Undies Sunday walk around the Bon Air community.
T-shirts ($10) will be available soon at Bon Books & Brew inside the Buford Road Campus (BRC) of Bon Air Baptist Church.
Proceeds will go toward new undies.
No need to sign up to bring undies. Just bring your donation.
If you'd like to walk and/or would like a boxed lunch, sign up in the BRC lobby or email Sharon McCauley.
*Boxers preferred vs. briefs.
Bon Air Baptist Church
Buford Road Campus (BRC)
2531 Buford Road
Richmond, VA 23235