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IL-2 Sturmovik Updates/Patches
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Topic: IL-2 Sturmovik Updates/Patches (Read 1689 times)
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Posts: 16689
IL-2 Sturmovik Updates/Patches
April 18, 2018, 04:16:35 PM »
IL-2 Sturmovik Updates/Patches
Past Updates:
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Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #1 on:
April 18, 2018, 04:19:42 PM »
Update 3.002
Hello everybody,
One month has passed since the Battle of Kuban release, but the first Bodenplatte aircraft will be ready next month, therefore we have decided not to delay further and release this 'tiny' in-between update, that contains 86 changes and additions, before May.
Because of the many changes and fixes, it can't be called a hotfix anymore, it's a full-blown update 3.002. Almost a half of the list is occupied by Career mode improvements - as we have promised before, its development continues after the release of Kuban. Now we're tuning it and fixing the bugs, but in June we plan to add many new mission types.
The other changes are for multiplayer, user interface, aircraft models and so on. Long story short, here's the full change list:
1. Landing secondary task is counted correctly;
2. Airfield name is correctly listed in the new day message text;
3. A player will be executed for firing at allies;
4. A rare issue that could happen during starting a mission without a player has been fixed;
5. Several similar awards awarded simultaneously (for example, monetary bonuses) show up correctly;
6. Iron сross 1st class, Honor Goblet and German cross in gold are awarded correctly;
7. Wound badges are awarded correctly;
8. Second and subsequent awarding of The Order of the Red Banner has been corrected;
9. Order of the Patriotic War of the 1st degree is awarded correctly;
10. Honorary medals given for the completion of battles are awarded correctly;
11. Pilot names in the mission briefing are shown in the chosen language;
12. Miscellaneous data in the mission briefing is shown in the metric or imperial system depending on what is selected in the game options;
13. Monetary bonuses for the number of combat sorties are awarded correctly;
14. The layout of some newspaper issues has been corrected;
15. Career re-entering problem in a day of regiment relocation was fixed;
16. Missed new airfield name in a day of relocation was fixed;
17. A missing image was added to regiment change event;
18. An additional message added after the successful landing at home airfield in the river crossing attack mission type, landing secondary task is counted in the statistics;
19. AI planes use correct paint scheme depending on the season (Summer or Winter);
20. Aircraft modifications become available in historically accurate timeframes:
- MiG-3: 20mm SHVAK cannons since June 1942;
- La-5 series 8: M-82F engine and faceted canopy since March 1943;
- Bf 109 G2: transparent armored headrest since November 1942;
- Ju-87D: Bk-3,7 cannons since March 1943;
- Hs 129: MK-103 gun since July 1943.
21. Problematic take-off from some airfields (Tushino, Dvoyevka, etc.) has been addressed;
22. Other squadron fighters won't appear on the same runway with players flight and collide with it;
23. AI controlled MC.202 on the Moscow map and Fw-190A-3 on the Stalingrad map won't appear anymore since they weren't there historically (these planes are only accessible to the player);
24. The types of aircraft in the AI groups have been adjusted according to historical data;
25. IL-2 mod.1943rd year now uses a two-color version of camouflage (green-black) until August 1943 and the new three-color camouflage at the beginning of August and later;
26. The bridge in the river crossing attack mission in the vicinity of Sukhanovsky (map coordinates 0817-7) correctly show as destroyed;
27. AI won't try to land at the enemy (players) territory;
28. 'Enemy ferry attack mission' has been renamed to 'Enemy river crossing attack';
29. AI dive bombers (Ju-87) will always correctly attack their target instead of circling above it;
30. AI planes won't collide with the trees at the Kalinin airfield;
31. 'Rare' and 'medium' Career object intensity settings will result in better performance;
32. Enemy bomber groups won't fly during overcast weather;
33. During the ground troops cover missions the player's flight will continue to attack nearby enemy aircraft after completion of the mission task;
34. In ground attack missions you won't sometimes get the mission successful message while flying to the target;
35. Pe-2 in the battle of Kuban are equipped with VUB-1 turret mod by default, representing 110+ series of the aircraft;
36. Player now is assigned to missions more frequently while playing in transport regiments;
37. Custom skins can be assigned to the player aircraft and his unit if the player is the unit commander.
38. Clients no longer disconnect from a server when a new mission is being loaded;
39. Server host now sees shooting turrets of other players correctly;
40. Player's ban time setting works correctly;
41. Coop: mission timer setting added;
42. Coop: quorum setting added (the minimal amount of players required to start the mission);
43. Game servers list is sorted correctly;
44. Game servers list includes mission file name;
45. Game servers list blocks attempts to connect to a restarting server;
46. Zero ping color corrected in the game servers list;
47. You can vote to ban a player who does not occupy an airplane (spectator);
48. Multiplayer mission loading screen has been corrected;
49. Mission log now contains additional parameters used by custom statistics systems;
50. Difficulty settings edit in SDS config managing dialog has been fixed in DServer tool;
User Interface:
51. Added a system of external GUI dialogs that can be connected to a mission and interacted in it;
52. Description and position of a task on the map updates correctly;
53. Opening the map or changing its scale made smoother;
54. The password for the game is stored more securely if you choose the 'remember password' option;
55. Spotter areas on the mission map are shown correctly;
56. MCU_Icon text displays on the mission map correctly even if there is no icon image selected;
57. Some GUI screens open faster;
58. Fixed the focus of the zoom in the cursor on the game map;
59. Fixed speed zoom on the map "Flight log";
60. The game won't hang at the end of a single mission when autoplay.cfg config file is in use;
61. Music won't play when the mission ends if it is disabled;
62. Fixed a rare problem when the Accept button in joystick re-mapping dialog didn't work;
63. "0m" tooltips were removed in Quick Mission;
64. A-20B exhaust flames corrected;
65. P-39L-1 machine gun reload handles correctly disappear if you choose to remove the machine guns;
66. A-20B bomber in the distance is visible correctly;
67. Smoke generator positions on P-39L-1 and Yak-7B aircraft were corrected;
68. 'Ghost canopy' has been removed from A-20B fragments;
69. Spent cartridges are ejected from a correct location of P-39L-1;
70. Radio compass on P-39L-1 and A-20B functions correctly;
71. La-5 maximum G load has been corrected;
72. La-5 motor properties at altitude have been slightly corrected;
73. A fire on Ju-88 won't remain in the air if its wing is detached;
74. Bendix radio compass switches positions were fixed on A-20B;
75. A-20B airplane engine start problem in Expert difficulty was fixed;
76. Forest LOD boundary has been made less apparent on some maps;
77. Spring, Summer and Autumn seasons roads have been improved visually;
78. Asynchronous terrain caching system has been improved, resulting in less noticeable terrain loading;
79. Login procedure has been optimized, halving the time required;
80. Selecting the aircraft modifications in the mission editor works correctly;
81. A dark bar in the center of the image in HTC Vive that some users could see has been removed (that was a performance optimization);
82. 'Warped edges' issue in PiMax 4K has been eliminated (minimized);
83. TrackIr roll axis problem was fixed;
84. Formation movement of ships and ground vehicles in the User Formation mode has been improved (especially when turning);
85. "10 Days of Autumn" Campaign - map frontlines were fixed;
86. "10 Days of Autumn" Campaign - map route color was changed and the secondary objectives were hidden.
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Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #2 on:
May 25, 2018, 07:21:29 PM »
Update 3.003
Hello everybody,
One month after the last update we present you another one. The new update 3.003 starts the Bodenplatte Early Access program - if you pre-purchased it, you can fly the first aircraft from its plane set right now.
At this early stage, only two planes are available - Bf 109 G-14 and Supermarine Spitfire Mk.IXe (with old pilot models since new, late war ones, aren't ready yet).
Bf 109 G-14 is the last fighter model from 109 'G' lineup. This model has the completely new canopy with the increased field of view 'Erla', transparent armored glass headrest and the increased rudder surface. The more advanced DB-605AM engine is equipped with the automatic water-methanol mixture injector system that engages at maximum throttle, allowing for increased intake pressure and engine power as the result. The running time at maximum throttle has been increased to 10 minutes with less engine overheat and required radiators opening. The aircraft armament is similar to Bf 109 G-6, but it can carry heavy unguided rockets 21cm WGR-21 (9.5 kg of explosives and up to 30 kg of fragments in each rocket).
Supermarine Spitfire Mk.IXe is the most well-known and widespread model of the legendary WWII British fighter. Thanks to the number of selectable modifications we have implemented, you're effectively getting four aircraft, not one. By selecting certain modifications, you can have Spitfire LF Mk.IXe (with the Merlin-66 engine for lower altitudes) or Spitfire HF Mk.IXe (with the Merlin-70 engine for higher altitudes) or their modifications with clipped wings. In addition, you can select either the standard Mk.II gunsight or the advanced gyro gunsight G.G.S. Mk.IID that automatically shows the correct target lead provided you have the target base and distance set! Also, unlike the lend-lease Spitfire Mk.Vb, this model is equipped with rockets and bombs.
Our new Engineer-Programmer Kirill Konnov describes how the gyro gunsight works in detail:
The gyro gunsight is an advanced device capable of automatically calculating and correcting the lead angle for firing at a moving target. The attempts of building such a device begun even before the war in Great Britain and Germany, but first gyro gunsights appeared only in 1941.
It is taken for granted that airspeeds of the own and target aircraft are nearly the same or close enough, so the required lead angle is in direct ratio to the angular speed of the target. Therefore, to calculate the target lead angle, three values are required at any moment: distance to the target, projectile flight time and the angular speed of the own aircraft.
The pilot set the distance to target himself, therefore the simple optical rangefinder was part of the gunsight - adjusting the distance knob changed the size of the moving circular reticle. If the target base (its wingspan) is set correctly using another knob, then adjusting the circular reticle to be the same size as the visible (angular) target size effectively sets the target distance.
The time required for a projectile to travel the required distance has been set in the internal structure of the gunsight parts themselves and couldn't be changed. The angular speed of the own aircraft is the same as the angular speed of the gunsight itself.
But how to calculate the correct angular target lead using these values? There were no computers in the modern sense of this word at that time, so a really complex optomechanical system has been invented. It included the round mirror attached to the gyroscope with three degrees of freedom.
The rotor of the gyro has been rotating in the magnetic field created by inductance coils (Picture 2). The current in the coils has been adjusted according to the set target distance so the resulting deviation from the aircraft axial line during a banking turn projected the targeting reticle to a correct lead angle.
There were four operating modes: fixed reticle, gyro and fixed reticles, gyro reticle and night mode. In the night mode, the target lead is calculated for the fixed distance of 150 yards, ignoring the distance input from the user (but the optical rangefinder in this mode is still functional).
According to the historical data, an average hit accuracy with this gyro gunsight G.G.S. Mk. IID was more than two times better than with regular collimator gunsights on the same aircraft. The main principles used in this gunsight were used in the development of new gunsights and targeting equipment all the way to 1970s.
Having analyzed the level of complexity and unpredictability of the internal processes of this device (many parts of the gunsight are actually crosslinked and serve more than one purpose) I have decided to model the entire system 'as is' without significant simplifications. Therefore, the behavior of the lead indicator in the sim is close to the real gunsight as it is possible.
Update changelist:
1. Bf 109 G-14 is available to all Battle of Bodenplatte owners;
2. Spitfire Mk.IXe is available to all Battle of Bodenplatte owners;
3. Finishing a mission no longer results in an incorrect results screen while using automatic login via autoplay.cfg file;
4. Multiplayer server ban time control has been fixed;
5. The random black screen issue while joining a multiplayer server should be gone now;
6. The multiplayer modifications blocking logic has been corrected;
7. Two units that were AI-only are joinable now: 15.(span)/JG 27 (BOM) and 13.(slow.)/JG 52 (BOK). In addition, two new pilot biographies were added. Big thanks to the community enthusiasts who wrote the texts!
8. Vehicles in a column shouldn't crash into a destroyed vehicle (QMB and Career modes);
9. Player home airfield won't have an empty callsign anymore (Career);
10. The Career mission generator won't fail when there are too few aircraft left in a unit;
11. Many text corrections in the Career mode;
12. The issue in the Career mode when a pilot transferred to another unit still flew for his former unit has been fixed;
13. All single missions should display correctly in the mission list;
14. Default map zoom in has been corrected both in briefing and in flight;
15. Gunsight settings (set distance, etc.) won't reset anymore when a new enemy aircraft is spawned;
16. Tank handling (turning) at higher speeds has been improved;
17. Wrong world scale in Windows Mixed Reality devices such as Samsung Odyssey caused by the doubled reported IPD value should be fixed now.
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Posts: 670
Re: IL-2 Sturmovik Updates/Patches
Reply #3 on:
May 25, 2018, 08:58:47 PM »
Posts: 1146
From Dogs of War to Pipes Of Peace
Re: IL-2 Sturmovik Updates/Patches
Reply #4 on:
May 26, 2018, 01:11:22 PM »
The way the shadows play across the side plexiglass....it's uber realistic. The best lighting detail and realism effects I have ever seen in a flight sim. Oleg and team, keep up the good work!
After the Dogs of War are let slip, let us smoke the Pipes Of Peace.
Jr. Member
Posts: 54
New member
Re: IL-2 Sturmovik Updates/Patches
Reply #5 on:
May 26, 2018, 09:48:09 PM »
Yeah, this is my go to WWII sim. I'm bumbed I even wasted money DCS WWII, I never fly the WWII stuff.
Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #6 on:
May 26, 2018, 10:27:35 PM »
It's great in multiplayer
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Posts: 670
Re: IL-2 Sturmovik Updates/Patches
Reply #7 on:
May 28, 2018, 11:53:34 AM »
Coming to an airfield near you Asid
Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #8 on:
July 23, 2018, 12:26:15 PM »
Update 3.005 - Tank Crew and Flying Circus Early Access, Fw 190 A-8
Dear Pilots,
After months of preparation and planning following our big announcement this past Fall, we are proud to announce the Release of version 3.005 and launch of Early Access for both Flying Circus- Volume One and Tank Crew - Clash at Prokhorovka. They are now both available for purchase in the IL-2 webstore and making a purchase gives you access to new content as we roll it out and before the product is final.
In addition to FC and TC Early Access we have spent some time working on minor improvements to ground AI, bullet damage calculations, small graphical corrections to the He-111 H-16. A-20B, Spitfire Mk. IX and Bf-109 G-14. And of course, many other small enhancements, fixes and changes, which are too many to list in this post.
We continue our work on the coming Bodenplatte project and this time its customers get a new toy - German fighter/bomber Fw 190 А-8.
IL-2 Sturmovik: Flying Circus Volume I
Tank Crew Clash at Prokhorovka
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Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #9 on:
July 23, 2018, 12:27:42 PM »
Update 3.005 Hotfix
Dear Friends,
Update 3.005 was a huge one, so we weren't able to find and squash all the bugs before the release. As usual, we addressed the main problems ASAP and are releasing this hotfix.
1. Multiplayer: another player connected as gunner will see correct amount of ammo;
2. Multiplayer: tank skins are applied correctly;
3. Multiplayer: pilot's HUD shows up correctly when there is a guest gunner connected;
4. Multiplayer: tank driver's HUD shows up correctly when there is a guest gunner connected;
5. Multiplayer: round casings appear from the correct places;
6. Multiplayer: wrong smoke traces shouldn't be shown behind random aircraft;
7. Flying Circus planes are more damageable;
8. Flying Circus planes have correct visible damage;
9. Player controllable T-34-76 is destroyable again;
10. Player controllable T-34-76 and Pz. III turrets can be damaged correctly;
11. Tanks won't explode when the driver is killed;
12. Choosing defensive turret unlock on Pe-2-87 won't crash the game;
13. Spitfire Mk.IXe gyro sight modes switch correctly;
14. Yak-7b landing lights look correctly from a distance;
15. Ju-87D3 and Ju-88A4 twin MGs have their remaining ammo displayed correctly;
16. Fw 190 A-8 canopy slides correctly when opened;
17. Exhaust flames won't be visible through the cockpit while starting any Fw 190;
18. Engine sound volume corrected for all aircraft;
19. Disconnected multiplayer servers disappear from the list faster;
20. 'New device found' message won't appear again when you return to the main menu;\
21. Skin error won't be shown while playing a scenario campaign;
22. Mission resaver (the utility for server hosters) has been updated.
IL-2 Sturmovik team
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Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #10 on:
September 27, 2018, 01:26:55 AM »
Update 3.006 - Many Improvements
Dear pilots,
The two next Bodenplatte aircraft are not yet finished, but we have decided not to wait for them and release the update that contains the results of our work since 3.005 release. There is a lot of changes, fixes and improvements, some of them are long-awaited ones.
Many graphical effects were reworked and some new ones were added. Other fixes include Career mode, multiplayer, AI and collision system improvements. There is a new content as well - new modifications were added for Fw 190 A-8. The full change list follows:
Graphical effects improvements
1. Fire effects improved for aircraft and ground vehicles, more dynamic and detailed;
2. Fuel leak effects improved (less noticeable, but more realistic);
3. Damaged engine exhaust effects improved (less noticeable, but more realistic);
4. Tracer smoke effects improved (more smooth and realistic);
5. Wingtip trails effects improved (more dynamic, less apparent beginning);
6. Water hit effects improved (more realistic);
7. Aircraft and vehicle hit effects improved (more difference between AP and HE ammo, more realistic, added debris);
8. Bomb detonation effects improved for 250kg + bombs, additional flash effect;
9. Water steam effects added for twin water radiator aircraft (Bf-109, Ju-87, Spitfire Mk.IXe, Pe-2);
10. Water steam overheating effects added;
11. Wrong mixture exhaust effects added;
12. Wood hit effects added for WWI aircraft;
13. Gunfire smoke effects added;
14. Oil leak during flight effect adjusted;
15. Fuel leak effect on the ground added;
16. Water steam effect on the ground added;
Graphical effects fixes
17. The water hit effects no longer appear like ground hit effects;
18. Bug fix: He-111, Bf-110 and Pe-2 right engine hits won't damage the left engine cooling system anymore;
19. Bug fix: Spitfire Mk.VB/IXe fuel leak will stop when the left wing is lost;
20. Bug fix: Ju-88 A4 right supercharger hits will correctly damage it;
21. Bug fix: engine fire now correctly works on all planes;
22. Bug fix: damage of the engines far from the cockpit (and the oil leak on Spitfires) won't make the cockpit windows dirty;
Other improvements
23. You can set the starting altitude up to 10km in QMB;
24. Projectiles now can be stopped by trees;
25. Fw 190 A-8 modification: removal of two 13mm MG 131. This allows to model the bomber variant of the plane; some Sturmjager modification aircraft also had them removed;
26. Fw 190 A-8 modification: F-8 with a 1000kg bomb with reduced stabilizer;
27. Flying Circus German and Entente pilots are now animated;
28. German WWI pilot now has a parachute;
29. 30 mm and higher caliber guns can overheat (they couldn't before);
30. All guns fire dispersion differ while firing single shots and in bursts;
31. Burst fire dispersion corrected for Soviet fuselage mounted guns;
32. Burst fire dispersion corrected for German wing mounted guns;
33. While driving, AI now takes into consideration all nearby vehicles instead of the vehicles of its group only;
34. AI has learned how to control the advanced (player controllable) tanks, they can be used in missions;
35. The water in all water cooled engines boils at different temperatures depending on the altitude;
36. Fuel actually burns out in an event of a fuel tank fire;
37. Fuel tank fire intenisity decreases when all fuel is burned out;
38. Fire intensity directly affects the speed of structural damage;
39. Fuel fires are extinguished when an aircraft hits a water surface;
40. Mission generator toolset released (you can download it here and unpack into your IL-2 install if you want to try it);
Other fixes
41. Simple vehicles (not controllable by player) physics modeling improved. They shouldn't 'fly' away from collisions as they sometimes did before anymore;
42. German aircraft of Bodenplatte timeframe carry bombs of a different color that was used in the late war;
43. German aircraft of Bodenplatte timeframe carry SD 70 fragmentation bombs instead of SC 50 which production was canceled in 1943;
44. Aircraft loadout tooltips adjusted;
45. Career: the game won't freeze when creating a character in certain squadrons at a certain time;
46. Career won't freeze in May 1943;
47. Career won't show incorrect days at the end of February;
48. Player wingmen won't be captured by the enemy if the player finishes a Career mode mission above the enemy territory;
49. The player marker shows the character name in Career mode;
50. A rare crash in multiplayer has been fixed (it could happen when Pe-2 series 35 lost its wing).
51. The game server and clients won't crash when a player controlled tank impacts the ground, for instance, after falling from a damaged bridge;
52. Multiplayer net packets won't slowly increase in size over time;
53. Multiplayer net packets now have their CRC checked, this should improve the data transfer stability;
54. Net load decreased by optimizing the data packets carrying graphical effects data;
55. Statistics system accuracy increased (this should fix the situations with unaccounted kills);
56. Minimum starting altitude in QMB on Novosokolniki map has been increased to 250m;
57. Sharp texture changes were corrected on the Stalingrad map near Golubinsky;
58. The pilot won't be injured by the wing fuel tanks fire on Bf 110 E2, Bf 110 G2, P-39L-1 and Yak-7B series 36;
59. A rare crash has been fixed (it could happen when Pe-2 series 35 detonated after hitting the ground).
60. Bomb doors handle on He 111 planes is now animated;
61. Broken window in the lower cockpit fixed on He 111;
62. Fw 190 A-8 right WGr.21 launcher arming lamp now works;
63. On Fw 190 A-8 with F-8/G-8 mod the 20mm guns stay on the same fire trigger with MGs;
64. Radiator assist on MiG-3 and IL-2 won't overcool the engine at high altitudes;
65. Pe-2 series 35 upper turret correctly shows ammo left in HUD;
66. Yak-7B altitude mixture controller corrected;
67. Coolant overheat warning in technochat corrected;
68. Damage system performance optimization should decrease the CPU load;
69. Radiator assist closes or opens radiators in a more smart way;
70. Fokker Dr.I and SPAD 13.C1 durability are back to RoF values.
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Posts: 670
Re: IL-2 Sturmovik Updates/Patches
Reply #11 on:
September 27, 2018, 02:40:02 AM »
Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #12 on:
November 23, 2018, 01:26:05 AM »
IL-2 Sturmovik: Update 3.007 - 4 new aircraft and multiple improvements
Dear friends,
We just published another IL-2 Sturmovik update - 3.007. In this update, we release 4 new aircraft: P-47D-28 and Bf 109 K-4 for Bodenplatte and Sopwith Camel and Pfalz D.IIIa for Flying Circus. But of course, these planes aren't the only addition - the two months weren't spent in vain and we have added numerous improvements to the sim.
First, as announced before, we're adding new mission types to the Career mode. Second, there are many fixes that should make the multiplayer experience smoother. Third, important changes in the game stats adjust the kill registering logic. Fourth, the damage modeling of simple AI controlled vehicles is much more detailed now. Fifth, FM now takes into account the compressibility of the air at high speeds - this complex modeling was required for late war aircraft, but it works for any plane in our sim. Sixth, pilot AI has been improved. There are other numerous changes in graphics, user interface, physics and aircraft systems, etc.
Some words on new airplanes physics feature presented in this new update:
Our physics engine now includes the aerodynamic effect of air compressibility at high Mach numbers. Our lead engineer has done the hard work of adding this phenomenon to the simulation so we take another step forward in our physics engine. As it is well known when an aircrafts speed approaches the speed of sound, many aerodynamic characteristics change; the drag increases a lot, the lift changes in a complicated way, the center of pressure and the aerodynamic center moves backward. All of these factors affect the maneuverability, the stability and controllability of the aircraft. When this happens the available G-load factor goes down, the turn rate decreases while the radius of the trajectory does up and when pulling hard the airplane enters a stall earlier. Some airplanes have a tendency to become unrecoverable while in a dive at extremely high speed. As we plan to have high-speed piston and jet airplanes in Bodenplatte we could not ignore this aerodynamic effect. However, all airplanes in the Great Battles series now has this feature. So, dogfighting at high altitude and high speed is getting another step closer to reality.
You can read the whole list of 100+ improvements that come with 3.007 below:
Main features
1. P-47D-28 "Jug" available to all Bodenplatte owners;
2. Bf 109 K-4 "Kurfürst" available to all Bodenplatte owners;
3. Sopwith Camel available to all Flying Circus Vol. 1 owners;
4. Pfalz D.IIIa available to all Flying Circus Vol. 1 owners;
5. New mission type for Career mode: Cargo paradrop for Ju-52/3mg4e;
6. New mission type for Career mode: Special squad paradrop for Ju-52/3mg4e;
7. New mission type for Career mode: Free Hunt for fighter planes;
8. Major FM change: air compressibility at high speeds now modeled;
9. New late war Luftwaffe pilot models added to Bf 109 G-14 and Fw 190 A-8;
10. Multiplayer: a kill will be awarded immediately only if an enemy pilot was killed, bailed out or his aircraft crumbled;
11. Multiplayer: a kill won't be awarded if a pilot manages to return and land at a friendly airfield (with the exception of point 12, see below);
12. In mission statistics, an aircraft will be scrapped only if its fuselage or a wing at its base has been ruptured;
13. New, more detailed damage modeling is used for simple (AI controlled) vehicles - it is now possible to damage their engines, wheels or tracks, crew and ammo rack;
Multiplayer changes
14. Engine sounds of other players planes won't randomly disappear;
15. Gunfire sounds of other players planes won't randomly disappear;
16. Net traffic generated by multiplayer clients has been optimized, which should improve the performance of multiplayer servers;
17. Other players position prediction routine has been optimized, resulting in a smoother multiplayer experience;
18. The delay between a player pushing the fire button and other players actually seeing his aircraft fire has been minimized to the best possible extent;
19. Other players gun convergence displayed correctly;
20. APHE and HEAT rounds fired by other players won't generate a double sound effect;
21. Server ping values appear correctly in the server list;
22. The coalition flag in the game world switches correctly;
23. Binary mission logs are now saved correctly (needed for mission stats debugging);
24. An exploit linked to navigation markers on the fullscreen map has been fixed;
25. Right Ju-52 engine animation fixed;
26. AA searchlights function correctly in multiplayer;
Visual changes
27. FPS in forest areas with lots of trees visible has been improved a lot thanks to the tree rendering optimization;
28. Aerobatics smoke effect has been improved;
29. Wrong 'black debris' effect issue while hitting enemy planes has been addressed;
30. Distant forests won't appear too white in morning or evening fog;
31. Water drops now appear on the pilot goggles in VR;
32. Dripping water on windshield have been removed during winter (unrealistic);
33. Oil drops from the damaged engine will appear on the pilot goggles only if he peeks out around the windshield;
34. Engine start effect has been improved;
35. Flying Circus aircraft now has the new fire and leak effects like the rest;
36. Mission designers can place colored smoke signals in custom missions;
37. Too subtle sun glare effect has been improved on the Moscow winter map;
GUI changes
38. Tank Crew commands now have their own input settings section;
39. Starting altitude shouldn't reset in QMB;
40. Wrong aircraft type issue in QMB has been fixed;
41. Air turbulence and wind direction randomness work correctly in QMB;
42. Wind direction randomness near the ground works correctly in QMB;
43. Precipitations during bad weather work correctly in QMB once again;
44. Mission track records will be named correctly;
45. Mouse pointer won't disappear after opening Settings menu while replaying a track record;
46. GUI shouldn't flash after alt-tabbing anymore;
47. With Imperial units selected in settings, the atmospheric pressure is indicated in mm Hg in Career missions forecast;
48. Speed tooltip appears correctly while hovering the mouse cursor over a waypoint;
49. Career interface won't glitch after exiting a Career briefing using the top navigation buttons;
50. Chat messages delay in singleplayer has been corrected;
51. A possible crash bug tied to changing settings during a mission has been fixed;
52. Technochat has been optimized, making the game smoother in many situations;
53. Technochat tips have been moved to the main chat area;
FM and instruments changes
54. Engine oil in case of a leak or engine failure won't be splattered on the windshield or pilot goggles for P-39;
55. Aircraft fuel tanks may detonate (the probability depends on the amount of fuel left);
56. Fuel tank explosion correctly nullifies the fuel reserve;
57. You need a greater sideslip motion to put off the fire on Flying Circus aircraft;
58. Collimator reticles look better;
59. Revi 16B sight reticle made more authentic (Bf 109 G-14 and Fw 190 A-8;
60. In addition to critical aircraft damage or loss of controls on one axis (lateral or longitudinal) the tip suggesting to bail out will appear in the following additional cases:
- no fuel left,
- engine damage makes a horizontal flight impossible,
- fire on board;
61. Artificial engine assistant now uses different mixture control lever positions:
- He-111 H6/H16: decreased from 10 to 5 positions,
- Hs-129 B2: increased from 4 to 5 positions,
- Spitfire Mk.VB: decreased from 3 to 2 positions,
- Spitfire Mk.IXe: decreased from 4 to 2 positions;
62. Artificial engine assistant now uses less different cowl flaps positions on Fw-190 A5 and А8 (3 instead of 5, like on other aircraft);
63. Radio direction finders corrected for all aircraft (inverted);
64. An error in aerodynamic momentum calculations while pushing the Bf-109 G14 rudder to the left has been corrected;
65. Spitfire Mk.VB and Mk.IXe coolant boiling temperature increased from 115°С to 140°С (MSL) and for MiG-3 increased from 115°С to 120°С (MSL);
66. Different mixture error that appeared while controlling Bf-110 G2 left and right engine throttles separately and that caused the power difference between them has been fixed;
67. Bailing out tip added for Fokker Dr.1;
68. Indication errors corrected in Fokker Dr.I fuel and speed gauges;
69. Fokker Dr.I and SPAD 13.C1 descriptions corrected;
70. Bomb lever delay fixed on SPAD 13.C1;
71. The default amount of fuel in GUI corrected for different aircraft;
72. All FLying Circus airplanes ground collision made more detailed;
73. Fokker Dr.I and SPAD 13.C1 visual damage appearance corrected;
74. SPAD 13.C1: erroneous speed, water temperature and fuel tank pressure readings corrected;
75. SPAD 13.C1: upper wing fuel tank leak and fire effects added;
76. SPAD 13.C1: bombs can be dropped only one after another;
77. Oil leak effect added to all Flying Circus planes;
AI changes
78. AI fighters, AA guns, etc. will continue to engage a target even if is criticaly damaged;
79. AI planes pursuing a target evade the ground better;
80. AI wingmen following the leader evade the ground better;
81. AI pilots check their speed and altitude before attempting Split-S and downward spiral maneuvers;
82. AI maneuver more efficiently after passing each other in a dogfight;
83. AI wingmen keep formation a bit better;
84. AI pilots take off correctly from Nizhny Balikley airfield in Stalingrad Career;
85. Turrets aiming at enemy planes corrected;
86. AIs controlling detailed (Tank Crew) tanks takes into account the different ballistics of various ammo types;
87. AIs aim the tank guns better;
Other changes
88. Pilots bailing out from Flying Circus planes are animated better;
89. IL-2 mod. 1943 gunner bails out correctly;
90. Sound volume balance between engine and wind sound has been adjusted;
91. The issue when the first login attempt resulted in failure message has been addressed;
92. Burning fuel tanks sound added;
93. Mouse control pointer (in mouse control mode) won't disappear if aircraft suffers heavy damage;
94. MG fire heard from inside of a tank has been made different and more realistic;
95. Blazing Steppe campaign: secondary task labels removed, scenarios #3, 7 and 12 containing Ju 87 groups have been corrected;
96. Steam locomotive explosion power has been reduced;
97. Destroyed Pz 38t and Marder III H burn correctly;
98. Iron sights textures won't blink on IL-2 mod. 1943;
99. Water drops correctly appear on all He 111 H-6 windows;
100. Ju 52/3mg4e gauge dials made clearer;
101. Rogue (enemy) Pe-2 won't appear while playing for USSR after January 16th in Stalingrad Career.
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Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #13 on:
December 05, 2018, 04:03:44 PM »
Update 3.008
Dear friends,
We spent the two weeks since the previous release on intensive work on important aspects of the project. In the not-too-distant future, we'll be adding some huge new features for our Early Access titles, so we've decided to take some time and concentrate on several smaller, but important and long-awaited improvements and create this update.
The main feature of this release is revised airframe damage modeling - an important part of the damage system. Airframe damage system was completely overhauled to take into account additional parameters. The damage modeling as a whole was tuned and improved and bugs fixed - you can read the entire list below.
There is a large number of changes and improvements in aircraft systems, their model and the AI. We added the new British pilot model to the sim and all Bodenplatte and Flying Circus pilots can now take their oxygen masks and goggles on and off. Multiplayer improvements also continue since the last version too. There are new performance optimizations for sea maps. Users who encountered stutters using Microsoft Force Feedback joysticks and TrackIR now have an option to tune FFB effect polling frequency using the additional setting in startup.cfg file.
For mission designers we added a way to control Timer and Counter values dynamically. To do this, there are two new logical objects Modifier: Add Val and Modifier: Set Val. We plan to widely use them to alter various triggers in the future, but at the moment they can be used for:
- modifying a Timer trigger value. A modifier can set, add or substract the time value in a timer by using the 0 index of the controllable value and 1-st field of the value vector. When set to a negative value, the time counter is reset and the timer stops until the next input. For example, this can be used to reset and stop a timer in a mission, delaying some events tied to it.
- modifying a Counter trigger value and threshold (initiall set in a mission). To alter a Counter value, use the 0 index of the controllable value or alter Counter threshold using the 1-st index. For example, a certain mission event like a premature elimination of some targets can lower the threshold of a Counter to make sure the others are eliminated at the moment the player arrives to the waypoint.
Main features
1. Late war British pilot added to Spitfire Mk.IXe;
2. New control elements added to mission logic (useful for mission designers): "Modifier: Add Val" and "Modifier: Set Val". They can alter the values of other logical elements - Counter and Timer (when used with a Timer object, Set Val can input a negative value to reset and stop a Timer);
3. Force Feedback joystick owners who experience stutters can alter the new value in startup.cfg that governs the maximum frequency of FFB effects polling to try to eliminate them (update_freq parameter in [KEY = force_feedback] section can be set to a value from 0.5 Hz to 10 Hz, example: update_freq = 10.0);
4. Additional renderer optimizations for sea maps (Kuban, Bodenplatte in the future) allowed to boost performance on such maps even more;
5. AA searchlights now can follow Attack Area command which can be used to limit their search area and/or use them as visible beacons (useful for mission designers);
6. Multiplayer: 'allow other players to man stations' option now saved;
7. Multiplayer: various issues like statistics 'freezing', inability to start a mission, kill messages disappearing were fixed for high-load servers;
8. Multiplayer: missing AP hit sound effects and some other sounds restored;
9. A rare crash that could happen in high load situations like joint air-ground engagements with many units has been fixed;
10. keep_binary_log = 0 option in startup.cfg correctly removes binary logs from the game folder on exit;
11. Career: mission area correctly set while escorting transport planes in Stalingrad TOW;
12. Incorrect navigational markers won't be shown in a mission without player aircraft;
Damage model improvements
13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged;
14. Aileron control rods correctly damaged when Yak-7b, P-39L-1 or P-47 wing is damaged;
15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced.
16. Damage calculations of the airframe take a hit angle into account;
17. Damage from direct hits and explosions on the skin and control rods has been tuned;
18. Minor visual damage correctly appears after a first hit;
19. The visual damage of a cockpit glass correctly appears after a first hit there;
20. Ju-52 instruments can be damaged now;
21. Aircraft primary structure won't erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.);
22. Airframe sturdiness tuned for all aircraft;
23. Armor of the internal components corrected whenever it was wrong;
24. P-47D-28 wing damage corrected (wing loss is preceded with a wing crack);
25. A weapon won't fire if its ammo supply was lost with a wing part;
26. Fuel tank fire probability corrected for Flying Circus aircraft;
27. Ammo detonation effects differ visually depending on the explosion power;
Aircraft improvements
28. Bodenplatte pilots put on and remove oxygen mask when needed;
29. Bodenplatte and Flying Circus pilots put off their goggles on parking;
30. Ignition box cover animated on Pe-2 series 35;
31. CB panel cover animation corrected on Fw-190 A3/A5/A8;
32. Gunner folding seat animation corrected on Ju-88;
33. Bendix course detectors animations corrected;
34. Dead pilot model position corrected on Pfalz D.IIIa;
35. Bf 109 G-2 cockpit lamp corrected;
36. P-47D-28 visual wing crack corrected;
37. Visible projectiles at high aircraft speed appear correctly;
38. MK-108 fire sound corrected on Bf 109 K-4;
39. Fuel tank fire effect corrected on Flying Circus planes;
40. Ejected cartridges correctly appear in multiplayer;
41. The maximum number of ejected cartridges corrected based on real time instead of a simulated one;
42. In multiplayer, all visible projectiles appear from gun muzzles instead of aircraft center;
43. Visible gun convergence corrected in multiplayer;
44.The delay between pushing the fire trigger and experiencing the gunfire FFB effect has been reduced;
45. Pfalz D.IIIa performance corrected;
46. Sopwith Camel description corrected;
AI improvements
47. AI pilots correctly perform Chandelle maneuver;
48. WWI AI pilots won't 'stuck' flying forward;
49. AI pilots evade ground even better;
50. Conditions for attempting vertical maneuvers corrected for all fighters;
51. AI pilots will bail out of aircraft with cracked wings or fuselage instead of trying to fight;
52. WWI AI pilots open fire sooner;
53. WWI AI pilots maneuver more aggressively;
GUI changes
54. Starting altitude won't reset in QMB;
55. Flare gun indicator won't be shown after restarting a mission in external view;
56. Flight frequency option in Career corrected;
57. The wrong message about timescale won't be shown on mission end;
58. Interface music can be turned on when interface sounds are turned off;
59. Airfields are correctly shown after changing the current chapter in Career;
60. Previously selected modifications correctly shown in QMB.
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Posts: 16689
Re: IL-2 Sturmovik Updates/Patches
Reply #14 on:
December 20, 2018, 03:02:21 PM »
Update 3.009 - U-2VS Collector Plane, Two New Campaigns
Dear friends,
Trying to squeeze in more functionality, new content, improvements and additions for you before the holidays, we've prepared another update 3.009. This time, the main feature of this update is the new content: Collector Plane, famous Soviet light bomber U-2VS. At the moment it can be used in QMB and multiplayer modes, but we'll add new Career mission types especially for it (Stalingrad and Kuban ToWs) next month.
There are two new scripted campaigns available. One made by =BlackSix= happens at Stalingrad after 'Blazing Steppe' and continues the story of the German pilot that started in '10 Days of Autumn' campaign, while another made by =Gambit21= is dedicated to A-20 squadron operating in the skies of Kuban.
As usual, the update also brings numerous improvements and additions, upping the overall quality of the sim:
1. New Collector Plane U-2VS;
2. New scenario campaign 'Fortress on the Volga' by Alexander =BlackSix= Timoshkov;
3. New scenario campaign 'Havoc over the Kuban' by =Gambit21=;
4. New Career mission "Troop concentration night bombing strike";
5. New Career mission "Enemy airfield night bombing strike";
6. New Career mission "Railway hub night bombing strike";
7. New Career mission "Supply dump night bombing strike";
8. New Career mission "River crossing night bombing strike";
9. Our community enthusiast =BlackHellHound1= remade all outer textures of Bf 109 F-2 (main texture, bump, specular, damage) and made historically accurate skins for it in 4К;
10. Three new skins for Fokker Dr.I;
11. Two new skins for SPAD 13.C1;
12. The delay, when a new player connects to a server, has been minimized for other players;
13. Projectile hits at turret gunners now calculated properly (they weren't counted properly before);
14. 76 mm APHE rounds won't erroneously damage the internal components without penetrating the armor;
15. P-47D-28 skin damage has been corrected (increased);
16. Airfields surface on Velikiye Luki map has been flattened;
17. It is now possible to lean to the gunsight closer than before on all aircraft;
18. Visual propeller damage corrected on Ju-52 (previously damaging the right propeller would visually damage the left one);
19. Inability to start a new Career from an old one (lack of available units) has been fixed;
20. After spending all ammo of one kind in a tank the interface won't erroneously show the full ammo;
21. Escape menu works correctly even if there are no vehicles in the mission;
22. Wrong waypoint labels corrected in scenario campaigns;
23. Mission briefings text rendering corrected in scenario campaigns;
24. The random mirroring issue of a pilot portrait in Career has been fixed;
25. Creating new Career in Stalingrad ToW has been fixed for certain units;
26. An issue of jumping reflections in the water caused by mirrors has been fixed;
27. Vehicle pathfinding issue that could cause slow performance loss has been fixed;
28. Formation movement AI on land and water has been improved - the leader won't slow down if it is possible;
29. Collision detection routine improved (the detailed tanks shouldn't twitch in certain situations anymore);
30. Formation movement has been improved overall;
31. The bug that caused AI pilots to miss ground targets has been fixed;
32. AI checks the altitude in a downward spiral maneuver;
33. Bombs and rockets equipped AIs should correctly engage ground targets in QMB;
34. Modifier object: it is now possible to assign negative values to a counter. Both the current value and trigger threshold can be set for a timer;
35. Timer: when a new trigger signal is received, the timer resets;
36. Modifier and timer: parameter index 0 now controls the current timer value while parameter index 1 controls the timer threshold;
37. Modifier and timer: timer can be reset and stopped by parameter index 0 and value -1;
38. Fw 190 A-8: canopy raindrops added for Sturmjager modification;
39. Fw 190 A-8: windshield cleaner corrected for Sturmjager modification ;
40. Fw 190 A-8: too dark materials corrected at some places;
41. Fw 190 A-8: rocket control box decreased in size;
42. Fw 190 A-8: pilot model holds the control stick;
43. Bf 109 G-14: pilot model holds the control stick.
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Showing results for tags 'import'.
Found 151 results
BUG: Export Note to HTML, Import into MS Word Mac
JMichaelTX posted a topic in Evernote for MacThere is a BUG in either the Evernote Export to HTML, or in the HTML Import to MS Word. To test out the process of moving a Note from Evernote to Word, I did the following: Create a simple EN Note by typing. Export this Note to HTML Attempt to Open this HTML file from Word Get Word Error Msg -- cannot open XML fileHas anyone else seen this? The BUG seems to be in the Evernote HTML export, because I was able to successfully import into Word a HTML file saved using FireFox of a web page. I got this error msg: Here is the contents of the HTML file: <?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/><meta name="exporter-version" content="Evernote Mac 5.5.1 (402628)"/><meta name="altitude" content="27"/><meta name="author" content="My Name"/><meta name="created" content="2014-04-26 16:22:55 +0000"/><meta name="latitude" content="30.10863745999999"/><meta name="longitude" content="-95.39710333499997"/><meta name="updated" content="2014-04-26 16:23:51 +0000"/><title>TEST Note to Export to HTML to Word</title>This is a simple test Note to test the process of:

Export from EN as HTML

Import HTML file into Word

Spreadsheet cells turned into tags
adbmil posted a topic in Evernote for WindowsI have a spreadsheet that I have used as an 'index' of ideas from speeches I have heard. The spreadsheet is set up with a column for date, speaker, topic, note. I would like to import this into evernote. My idea would be to make the note text be the 'note' and the 'date' cell, and make the 'topic' and 'speaker' cells tags. Is there a way to do this?
"Automatically Import Folder" - Workaround on Mac's
cseder posted a topic in Evernote for MacI've understood that there is no "native" way to automatically import stuff from a given folder in the Mac version of Evernote, without resorting to AppleScripts that may or may not work after an update to either the operating system or Evernote. But, in the Windows version you can do this from Evernote itself. So this is something of a workaround, but if you use Dropbox or any other Cloud storage service (who doesn't these days?) AND you have access to a Windows computer that stays on most of the time, like a media sharing machine at home, your computer at work, in the basement or whatever, you can set up Evernote for Windows on that one, and set the Import folder to be a folder in your Cloud service. This way, any file that is placed in this folder from any computer, will be synced to Evernote through the Windows machine automatically no matter where you happen to be when putting it in there. The caveat is that the Windows machine must stay powered on at all times for this to work seamlessly. If you just want to be sure that the contents gets into Evernote eventually, you can rely on it being imported when you power on the Windows machine, anyway. Just a clumsy workaround for something that should be implemented on all versions of Evernote! Chris
Note app that imports from CSV and exports to Evernote
Dave7 posted a topic in Evernote IntegrationsIs there a Mac or iOS application that imports notes from CSV and exports notes to Evernote? For example, can One Note do that?
My tasks in Toodledo have fields for Location, Context, Status, and Folder. Toodledo exports to CSV and XML. The CSV export has a column for each field and a row for each task. How may I convert each task to a note in Evernote with each Location corresponding to the Evernote Notebook of the note and with the Context, Status, and Folder field values as tags of the note?
I have an evernote simple basic account with an e-mail that is in risk of ending and I want to import the notes from that account to a new evernote account that I have created. How can I do that? Of course that if I could only change my account e-mail would be easier, but I'm guessing that is not possible, or is it?
Migration (Import) of Evernote Notes into Another App I'm not leaving Evernote now, but to give comfort to myself and others I've done some research about how to import Evernote notes into another, as-of-yet unnamed app. So, I'd like to present here some ideas and specific techniques and scripts to accomplish this import. In fact this is presented in the same light as the Evernote promise that "your data is portable" and "we still want to make sure that they can leave the service quickly and easily. There is no data lock-in with Evernote." in their Evernote's 3 Laws of Data Protection, June 3, 2014. To that end, Evernote provides two export formats: ENEX and HTML. Many have expressed concerns about being able to import their Evernote Notes into another system.In fact, some are so greatly concerned that they have limited their use of Evernote to exclude use of Tags for fear they will not be able to get the Tags into another system. That might be the most conservative approach, but, IMO, it is also extremely limiting. For a solution of combining Title and Tags, see bottom of this post. I feel sure that when/if the time comes to move to another system, we will be able to find and/or create a process to get our EN Notes into that system. I say that for these reasons:My personal experience over 25+ years of doing data migrations. The number of existing tools, scripts, techniques for migration (export/import) Any NEW app that wants to capture the PIM market will likely provide an Evernote import toolOver the last 25+ years, I have migrated many dozens of client datasets from their existing system/database/app to a new one. It has never failed, although there is often some type of cleanup of a few records after the import. This is to be expected. To achieve the migration, I used a variety of tools, including:Database SQL and export toolsMS Visual Basic for Applications (VBA)MS Excel with custom macros and manual manipulationsMS Word with custom macros and manual manipulationsImport Tools of the new systemMigration Using Windows Tools As you can guess from the above, all of those were in Windows-based systems.I'm not sure of all of the Evernote related tools available for Windows, but there are tools like:ENScript (ThoughtAsylum Article, other refs?)AutoHotKeyThe EN APIOf course, you can export to HTML using EN Win, and use VBA (or other language) to process/convert and import into the new Note app.Others? (please post if you know of others) Migration Using Mac Tools Today, many of us use Macs, and have a lot of our data, like EN Mac, stored on the Mac.Mac tools include:AppleScriptMac AutomatorHazelOthers? (please post if you know of others) Fortunately, the Mac offers a great scripting system, AppleScript, that works great with the Mac OS and almost all Mac apps. Evernote has a very rich AppleScript dictionary and interface. There are already a number of great, extensive, AppleScripts at Veritrope.com to migrate EN Notes to another system/app. (There are also some great scripts to import into Evernote). EN Mac AppleScripts From Veritrope.comExport Evernote Items to Day One Evernote to MacJournal Exporter Export From Evernote to YojimboEvernote to DEVONthink ExporterExport Selected Evernote Items as RTFD Files Get All Information from An Evernote Item It seems like new sources and tools are emerging almost daily:Revert.io — provides automatic backup and a true restore.Since they clearly know how to access Evernote Cloud, if the need/opportunity arises (like Evernote shutting down) I would expect Revert.io to offer migration/export toolsMS OneNote — Some 3rd party initially offered a EN-ON migration tool, but as ON becomes more popular MS might offer their own migration tool.Synology NAS Note Station app — offers import from Evernote Finally for those that don't use tags, and put their keywords into the Note Title because they fear tags won't import into another system/app, I offer this simple solution:Put your keywords into Tags, not in the Note TitleIf/when you want to export to a new system, it is simple enough to use a tool like AppleScript to append the Tags at the end of the Note Title when doing the export.So you can use tags while using Evernote, and append tags to Title for use with other systems. I'm not trying to reengage the debate on Tags vs Titles here. For that discussion, please see The Benefit of Using Tags. Conclusion I hope this thread will give comfort to all of us that we can use all of the features of Evernote knowing that should the time come (and I hope it doesn't) that we are forced to move to another PIM app, that we will be able to do so, even though it might take some work. Please feel free to post your constructive comments, concerns, and suggestions.
Duplicate notes when importing from another account
Scribetrotter posted a topic in Evernote for MacHello! I'm not a power user at all... more like a beginner. Someone recently shared an account with me. I exported a notebook from that account, and imported it into my account. Now when I search I find both my note and the shared note. If I delete my note, I am left with only the shared note, so I can't change tags etc. If I delete the shared note, then the others will be penalized. I'm at a loss and would welcome some help! Thank you.
Import/export of labels to another account
San777 posted a topic in Evernote for WindowsIs there any way to export a tree of labels to another account? I need it to set up a GTD system that would be connected with my wife's account. I tried to create a note in a shared notebook that I assigned the whole tree of labels (all of them) to. But I got a bad result: only 20+ labels were assigned to that note in my wife's account while 50+ labels I saw in that note from my account.
windows Tool: Import Chrome (Netscape) bookmarks to Evernote
iwqnna posted a topic in Windows ArchiveHi, I wanted to organize my bookmarks with tags, and was not happy with the Chrome bookmark manager, so I decided to create a small tool to help importing bookmarks from Chrome (Netscape Bookmark format). It will parse the bookmark export, create notes with folders as tags. The output xml can be saved as an .enex file and imported to Evernote. I'm posting it here in case anyone else will find it useful. I've used simple javascript+jquery parsing functions. It is not tested much. I was inspired by @gufertum's solution (http://discussion.ev...er-to-evernote/), which however was done in perl, and it did not handle folders and dates update 2012/12/12: fixed version here http://jsfiddle.net/iwqnna/LQ2nQ/
Copying Outlook notes to Evernote
Neper posted a topic in Windows ArchiveHi everyone! I am new to evernote and the first thing I need to do is copy all the notes I have in Outlook to evernote. From Google I have learned that when installing the evernote app in the PC, it is also installed a complement in Outlook that helps with this work. I have installed it and I am already able to select a note in Outlook, select then the evernote complement icon in the toolbar and the note is copied to evernote (great!). The problem is when I select more than one note. Then, the icon is greyed out and cannot be invoked. So apparently, I have to do it note by note. And there are a few hundreds!!! Do you know of any way to do it once for all? Thanks.
Import google Keep data to evernote
John Smith The One posted a topic in Windows ArchiveHi, I'm new to evernote. I exported my google keep data in a .zip by using google takeout. How do you import this .zip to evernote ? I tried the following article: https://evernote.com/intl/fr/contact/support/kb/#!/article/25071271 It tried with both folder: C:\Takeout\ C:\Takeout\Keep The first folder imported only the index.html The second folder where every google keep's data is stored in a separated .html is not imported at all. So Is it possible to import google keep data to evernote? Thanks for your help.
Utilizing Evernote business card scanning (OCR) and Evernote for Salesforce1 integration I'm looking for a way to create a new lead in Salesforce with with the scanned business card info.
Lost file on Import
joness posted a topic in Windows ArchiveI dragged a file to my Evernote Import Folder and it seemed to import OK. However, it has not turned up as a note in my Evernote. I have now lost the file because it was deleted from the import folder. I have tried recycle bin on my desktop but it is not there. Where might I be able to find the file? Regards StephenJ
importing color notes app to evernote
michbear posted a topic in Evernote for Androidis there a way to transfer/import all of my notes from the color notes app at one time to evernote? sharing them one by one will be too time consuming
Acrobat Reader XI to Evernote?
JakubWz posted a topic in Evernote IntegrationsHello, I'm using Mac with Yosemite and would like to know if Evernote supports exporting content from Adobe Acrobat Reader to Evernote. In Outlook there is an icon to export it to Evernote, but in the Reader there isn't anything. I didn't find anything on Google so thought I'd ask here. Thank you, J
Help Please: Move SOHO notes to EN
Eric Gold posted a topic in Evernote for MacHi Folks! I have many SOHO notes that are a mixture of text and inline PNG or JPEG images. I'd very much like these notes to appear the same way in EN after import. I gather that I can export SOHO notes as either RTFD or PDF. RTFD is a no go I think, because the export ends up a a folder with the images separated out and no meta information to say where they should be placed inline. I thought PDF would work, but more often than not the import leaves me with the image as an attachment in the Mac client. Oddly enough, the web beta client shows a large thumbnail with the image inline, but the actual note has the image as an attachment. On the advice in other posts in the forum I set my settings in the Mac client to always show inline, but the behavior remains inconsistent. Thanks Eric
mac Tag was ignored when importing
Cavendish posted a topic in Evernote for MacEvernote Version 5.5.1 (402628 App Store) on Mac OS X 10.9.4 I have a .enex file which is converted from delicious .xml file, like following:(BTW, this content is modified from a export output of same Evernote application) <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE en-export SYSTEM "http://xml.evernote.com/pub/evernote-export3.dtd"><en-export export-date="20140714T090727Z" application="Evernote" version="Evernote Mac 5.5.1 (402628)"> <note> <title>Dr.Palaniraja: Import Delicious bookmarks to Evernote including tags</title> <content><![CDATA[<?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE en-note SYSTEM "http://xml.evernote.com/pub/enml2.dtd"> <en-note style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;">
Import Delicious bookmarks to Evernote including tags ~ Dr.Palaniraja

my own comment

articles, delicious, evernote
 </en-note> ]]></content> <created>20140714T090612Z</created> <updated>20140714T090612Z</updated> <tag>test</tag> <note-attributes> <source>web.clip</source> <source-url>http://dr-palaniraja.blogspot.com.br/2010/12/import-delicious-bookmarks-to-evernote.html</source-url> <reminder-order>0</reminder-order> </note-attributes> </note></en-export>After "File"->"Import Notes...", the note which I got missed the "test" tag. Any suggestion? Thanks in advance.
How to save pdf file from within Adobe Reader
rebunkerjr posted a topic in Evernote for MacThe "Save PDF to Evernote" under the standard Print menu works great for most applications. However, the one place it doesn't work is from within the Adobe Reader application. In other words, if you're using an application like Keynote or PowerPoint, you can save a PDF version of your document by using the Print/PDF/Save PDF to Evernote function - this is seamless and works flawlessly. However, if the document is ALREADY a PDF, and you're viewing the PDF document from within the Adobe Reader, when you try to use the Print/PDF/Save PDF to Evernote function, you get an error message from Adobe that says "Saving a PDF file when printing is not supported . Instead, choose File > Save." Is there an easy way to get the file from Adobe Reader directly into Evernote? I really don't want to have to save the PDF from within Adobe Reader and then drag/drop (or equivalent) to get the file into Evernote.
windows Best method to automate
mavryk posted a topic in Windows ArchiveWhile not exactly the same application I think what I'm looking for would best be understood if I said I wanted to use Evernote to create a new note for each contact in a list. The list, which can be in whatever text editor is easiest, call it Microsoft Word, would contain something like the following: Bob NoName Account executive This guy is really cool and helpful. Phone number: 555-1212 Address: 1234 Peanut Lane email: firstname.lastname@example.com Sarah NoName Accountant Smelled aweful. Phone number: 555-1213 Address: 1234 Walnut Drive email: Whatever automation I would use would identify Bob and Sarah as separate records, use Bob and Sarah as a header for the note and put the notes into the same notebook. It would be fancy if i could even specify somewhere tags that can be applied by record but that's not terribly imporatant. I'm familiar with Visual Basic programming and (shudder) FoxPro. My problem is just not knowing where to start. If there is any documentation, technical or otherwise, or another link or some big neon sign saying "look at me, dummy" that I'm missing please feel free to redirect me. Thanks, Randy
mac Importing documents WITH tags from OS X
DaveA posted a topic in Evernote for MacIt is not often that I envy Windows users but one of the few things that I covet is the auto-import feature of Evernote. Ideally I would like is a folder which Evernote monitors, then creates notes using the OS X tags as Evernote tags. I can do most of that with Hazel with an embedded script and a pre-defined set of tags; but it is complex, error prone and will fail if there are new tags created. Unless of course someone has a simpler way of doing it?
Import note
kutchfam posted a topic in General Discussion ArchiveI am new to evernote. A co-worker emailed a note to my evernote email. I am unable to import the note. The icon has a question mark. I am using my ipad to try and import the note. Any help would be appreciated.
mac Importing as a link
Maatary posted a topic in Evernote for MacHi, would it be possible to import some file that are in my mac finder folders into evernote, but just as a link. For instance, I have a note, where i want to talk about a PDF, but i just want to have a reference to the actual PDF in my finder, and not duplicate the pdf in my computer. That is, having one in evernote, just for making note on it, and one in my finder. I want to avoid that. The context is that i have Papers, a library software for papers that i enjoy pretty well to organize my readings. It is my central repository to organize all my papers. Many thanks
Shaf posted a topic in General Discussion ArchiveI have been using Evernote on my Android device for a few months and was curious if I was to install it on my MAC 10.9.5 laptop will it sync up to it automatically? I would not enjoy exporting from the MAC and importing to Android. (or vice versa). Thank you.
Auto importing notes and tags
AmyG Evernote Beginner posted a topic in Evernote for MacI'm looking at using Evernote as a CRM tool..... I have a small membership type website that I get many emails from; membership signups, paypal payments, customer support emails etc. I'm hoping to end up with a system that 'bundles' all these emails and data for each member in an easy to find / use place. A slight complication is that a member is an organisation so emails may come from a variety of email addresses and they will not necessarily even be the same domain making filing etc more complex. Ideally I'd also like to pull in extra data from the website. I was thinking of doing this with a custom cron job on my server that auto sends emails to Evernote with the data in, that way I can add the notebook/tags etc to the email. I thought I had a good solution using Evernote and the ability to email into Evernote directly. I was hoping to redirect emails into Evernote tagged with the organisation name however I obviously don't know who will join when, to pre-create the tags. AFAIK Evernote will not create new tags via an email. Is there ANY way I can automatically create a new tag based on an incoming note? There would always be an initial email that could be processed when an organisation joins for the first time. Many Thanks,


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In Re Abagail D.
In Re Abagail D.
This action involves the termination of a mother's parental rights to her minor child. Following a bench trial, the court found that clear and convincing evidence existed to support the statutory grounds of abandonment for failure to visit and to support and that termination was in the best interest of the Child. We vacate the order and remand for additional findings of fact.
Originating Judge:Chancellor Ronald Thurman
Date Filed:Thursday, September 13, 2018


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The Bitcoin unlimited developers have created another controversial debate. Bitcoin Classic is a new code repository of Bitcoin quickly gathering popularity with Bitcoin developers like Gavin Andresen Jeff Garzik already backing the initiative.
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UPDATED 14 07 EST. Bitcoin Not Bombs has a Bazaar holiday special for you. Everybody freak out, it s the Cryptonomicon come to life.Woodland Patchwork is the first nation of any kind to adopt Bitcoin as its official currency. Todd logged into his bitcoin wallet. Patches Bitcoin Not Bombs 25 ნოე. The Bitcoin Foundation announced the discovery of thecritical weaknesses" earlier this week, blaming Google s Android mobile operating.
Didn t know which is supporting ECC but missing NID secp256k1e. Exmo Bitcoin exchange manager kidnapped in Kiev Viral Patch 2 დღის წინ A manager of the Exmo Bitcoin exchange has been kidnapped in Ukraine. PATCH] bitcoin Custom EC curve NID secp256k1 BitcointalkEDIT: also posted to org index. The community driven organization overseeing Bitcoin on Wednesday warned that any Bitcoins received after Monday July 31, at GMT 0700 may vanish into thin air be rejected as invalid.Unity bitcoin plugin. BearsAndDoodleBugs. The following chart provides a simple breakdown of what the fork proposed to achieve relative to bitcoin and Bitcoin Cash. It isn t working for painfully obvious. Bigger patch is 2 1 3 6. Retrieved from bitcoinwiki. Patch 8 დეკ. There seems to be a new version at: webmaster. Com davids bitcoin 4diff. Mais une petite partie des utilisateurs ont préféré choisir une autre option qui a donné naissance à une nouvelle cryptomonnaie Bitcoin Cash.
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He thought initially it was just some online fun but when he found himself wearing panties, makeup and sucking cock — she knew shit got real. It wasn't just a game anymore and the sissy transformation that took place was undeniable.


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Hotel Antiga
Plaça. Catalunya, 29, Calafell, , ES
About Hotel Antiga
Property Location
Located in Calafell, Hotel Antiga is within a 5-minute drive of Santa Creu Castle and Ciutadella Iberica. This hotel is 16.3 mi (26.2 km) from Sitges Beachfront and 1.1 mi (1.8 km) from El Vendrell Beach.
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LocationSee Map
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Diabetes Getting Started Articles
Find the Right Exercise for YouBy sloane No Comments
Exercise is important to our overall health, especially if you have diabetes. Yet, just the thought of having to exercise can give some people angst.
How to Stop Those Dreaded Food CravingsBy Jeanette Terry 8 Comments
New research has revealed that high glycemic foods are more likely to cause a response in the brain that triggers hunger and cravings for food.
Start Small: Learning to Carb Count and Follow a Diabetes Meal PlanBy Laura Cipullo, RD, CDE, CEDRD 5 Comments
Having diabetes is about choice, consistency and quality of life; thus, you need to like your meal plan!
Why the Food Industry Wants You to Eat UnhealthilyBy Diabetic Connect StaffA 1 Comment
Though the food industry bombards us with unhealthy food-like products, there are ways to maintain good diabetes management. Learn more at Diabetic Connect.
Pass Along Good Eating Habits to Your ChildrenBy sloane No Comments
Teach your children healthy eating habits by avoiding foods that are high in fat and calories and low in nutrients.
Can Diabetes Make You Healthier?By Susan Sloane No Comments
How diabetes can teach you the keys to a healthy lifestyle.
Never Grocery Shop with an Empty Stomach or Low Blood SugarBy Jewels Doskicz No Comments
You've been there, I'm sure. Unloading your grocery cart onto the belt, with a guilty eye you think, "Why did I grocery shop in a state of starvation?"
Diabetes Meal Planning: Where to Begin?By Laura Cipullo, RD, CDE, CEDRD 7 Comments
Diabetes meal planning is about eating real food—just in managed, planned amounts. Learn the tips and tricks to a healthy diabetes diet here.
Protein Is a Key Factor in Diabetic DietsBy Jenilee Matz 11 Comments
When most people hear the phrase "diabetes diet" they think of carbohydrates. But there's another nutrient that's just as critical for your diet....
5 Small Steps to Get MovingBy Jenilee Matz No Comments
These five small steps can help you get moving and improve your overall health.
How to Start a Diabetic Weight-Loss PlanBy Jenilee Matz 5 Comments
Reaching and keeping a healthy weight may improve your blood sugar control. So how do you get started?
How to Start a Diabetes-Friendly Exercise PlanBy Susan B. Sloane, BS, RPh, CDE 4 Comments
Every New Year's, I make a resolution to exercise regularly. And I doubt I'm alone. So, what happens? How do those good intentions go by the wayside?
Sustain Your Energy, Stave Off FatigueBy Diabetic Connect StaffA 2 Comments
Fall and winter needn't be exhausting. By paying attention to crucial details, you can sustain your well-being. Learn some tips to energize the season.
Basic Guidelines for Aerobic ExerciseBy Susan Sloane 1 Comment
Always try to put your health first and find time for aerobic exercise. You will be a better parent, spouse and employee if you stay physically fit.
It's 5 O'Clock SomewhereBy Susan Sloane, CDE, RPh 4 Comments
We know all too well that whether out to dinner or at a party, we have more than just food choices to make. Should I have a drink?
Diabetes-Related Exercise Tips and GuidelinesBy Susan B. Sloane, BS, RPh, CDE 1 Comment
Exercise is a great way to take care of your body. For you, it can also be a great way to help control blood sugar.


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INITIATION TO Contemplation
A correct understanding of Contemplation
It is different from discursive meditation and other forms. In Contemplation we aim at:
- 1. God experience and not simply at thoughts or emotions about God. This requires that we
- 2. An awareness of His presence.
Whether we are conscious or not God is present everywhere, always and in all realities. If we become conscious, then we can experience God. It calls for the realization of
- Our wholeness
Most of the time we are in a state of brokenness, fragmentation and scatteredness or dissipation or distraction. We need to realize our wholeness constantly. It is brokenness and not wholeness that can be presumed. This wholeness is realized at 3 levels: Persons, Community and the Universe.
a) Personal oneness and integrity.
b) Community fellowship and
c) Cosmic harmony.
It is simultaneous experience of
- Universality and unity, totality and simplicity.
The human person wants to embrace all persons and realities in a single vision and heart as a whole, in a single place, at a single moment, not part by part and in succession but simultaneously in a single look and experience.
For this we need:
- 5. Recollection
We need to gather and regather our broken and scattered selves into one; likewise our various organs, senses, dimensions, levels and layers. We have to gather the broken pieces together around one point that is:
- Concentration or Convergence.
This has to be done from within if we want to be free and in self-control. For a free person controls and unifies himself/herself from within and on his own.
- 7. Interiorization.
By this process one goes ever more to
- The depth/core/ground of self.
This is called centering and centering one's life. This brings one to the state of
- Samadhi
In the depth one rests in passivity/stillness/silence, state of being-which is sharing in God's own life: Saccidananda (Being, consciousness and Bliss)
The fruits of which are
Peace or wholeness (Santi) Joy or Bliss (Ananda) and Light or Glory
In short, contemplation is to experience God. In the sharp, sustained and intense awareness of His presence in total passivity and emptinesswhich our God fills and where He alone is the sole agent.
Stages of immediate preparation:
Control/withdrawal/Calming of the senses.
Contemplation proper. Climax and result of Contemplation: Passivity and emptiness.
Techniques (Actually what should be done)
- Place and atmosphere. Inside the building to facilitate concentration.
Outside, in the open air (cosmic symbols)
- Silence Interior and exterior- Total. (No turning of pages, slamming the door etc…..)
- Posture (External unification) Maintain the same; remain motionless but relaxed.
- Gesture: Maintain the same
- Fix the gaze: with eyes open on an external focal point or with eyes closed on an internal focal point or the third eye…….
- Calm the senses: External and the internal especially the MIND, the HEART and the IMAGINATION.
- Breathe: Regularly/ normally
- Concentrate on the breath by fixing the attention on it.
- Integrate the "Mantra" with the breath.
- Arrive at and maintain a state of passivity/stillness/total silence.
Here beings the Contemplation proper. The grater the passivity and deeper the silence, the sharper will be the experience of God. Duration of silence: 10 to 15 minutes. Minimum: 30 minutes average: 60 minutes ideal.
Conclude the period of contemplation with:
a) An Act of Adoration
b) The chant: Om Santi, Santi, Santi (Peace, Peace, Peace); vibration.
CONTEMPLATION IS A LIFE-LONG AFFAIR. The way we do Contemplation is the way we live. Both are one and the same, in a dialectical relationship.


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A new addition to Taco Tuesdays.
"If you truly love nature, you will find beauty everywhere" - Vincient Van Gogh
A new addition to Taco Tuesdays.
A sweet treat for your sweet tooth.
Fall nourishment, food for the soul.
Get gut happy with a smoothie recipe with me and my friends at Ora Organic.
A healthier twist to the classic Filipino Turon.
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A tropical healthy treat to end your summer the right way.
Hydration reminder with this healthy sweet treat.
Here's a healthy vegan recipe that will cool you down during the summer daze.
You won't even realize you're having a meatless pizza ;)
A twist to a traditional Thai dish.
A powerful recipe for healing and your well being.
Breakfast for Champions the Healthy Way.
Treat your valentine to a healthy treat <3
A beauty detox recipe that nourishes you from the inside out
Learn how to make these healthy and fun bowls of bliss.
Learn more about CBD and the precious plant it comes from.
A crunchy snack without feeling bloated or guilty.
Lavender hot chocolate for those rainy days.


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MG ZT Model
Scale: 1:43
Based on the Rover 75 the ZT was universally praised for its handling after MG/Rover's engineers had changed the chassis bias from comfort to sporting during the cars development. The 2.5 litre 190bhp front wheel drive car modelled was later joined by a rear wheel drive version, which was powered by a 260bhp Ford sourced V8.
MGB Roadster – Green
1:43 scale mode of the iconic MGB Roadster 1964, finished in British Racing Green with brown interior. Limited Edition – 1 of 1500 pieces.
Manufacturer: Triple9 Premium.
MGB Roadster – Red
1:43 scale model of the iconic MGB Roadster 1964, finished in red with black interior. Limited Edition – 1 of 1500 pieces.
Manufacturer: Triple9 Premium.
MGA Roadster – Red
Arguably the most beautiful car ever to wear the Octagon, this 1:43 scale model by Norev represents the MGA in stunning Orient Red, complete with a detachable black hood. A must have for any MGA owner, or anyone who dreams of owning the real thing!
Diecast miniature car MG TC Colour: Black
Scale: 1:43
MG ZA Magnette – Birch Grey
The MG ZA Magnette was designed by ex-Jowett Javelin designer Gerald Palmer. It made its debut in 1953 to an eager band of MG saloon enthusiasts. The new Magnette shared its Palmer designed bodyshell with the Wolseley 4/44 which appeared at the same time. The Magnette made good use of the BMC 1489cc, B-Series engine which gave this mid-sized family car good performance for its day. It had a graceful four door body style that looked almost Italian from some angles, it featured the traditional MG front grille which was raked to give it an aerodynamic shape to match the rest of the cars design. Inside the Magnette was well equipped and came complete with a semi-octaginal speedo as normally found in MG saloons.
1966 MGB Marathon Model
Scale: 1:43
Manufacturer: Corgi
Spark MG Lola LM 2002 #30
Scale: 1:43
Make: Spark
MG ZB Magnette
1:43 Scale MGZB Magnette Varitone available in Ivory/Autumn Red with brown interior, Ivory/ Black with brown interior, or Birch Grey.
Manufacturer: Oxford Diecast


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Natural gas fired industrial boiler and biomass fired industrial boiler in Bangladesh.
Bangladesh's energy structure is dominated by natural gas and biomass energy. Of the primary energy consumption in Bangladesh, 55% are natural gas, 27% are biomass, 15% are oil, 3% are coal, and less than 1% are hydropower and solar energy. Therefore, most of the boilers used in Bangladesh are natural gas-fired boilers mainly for power generation, captive power plants, fertilizers, industry, tea planting, construction, and commerce. Biomass energy is the second largest energy source in Bangladesh, and its application is more and more extensive. Therefore, biomass industrial boilers are becoming more and more widely used. The application of biomass pelletizers can solve the mechanization of biomass fuel use.The grate chain biomass industrial boilers and hand-fired biomass industrial boiler.
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