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NBA draft draws near, but who will Rockets select?
If the Rockets have their way, the mock drafts you see a week before the draft, or for that matter an hour before the draft, will be entirely wrong.
They want to move. They'd like to move up, as they did last season with their second of two first-round picks, giving up a future pick just to move up three spots to get Donatas Motiejunas. Failing that, they would prefer to move their second first-round pick to have one in another season rather than to have two more this season.
Still, there could be some very interesting names still around should the Rockets be on the clock with their usual 14th pick and again two picks later.
Every conversation about the draft in general and the Rockets' picks specifically seem to begin with something like, "they won't use both picks anyway, but…"
But the odds are that they will make at least one pick as currently scheduled. The Rockets would love to move up a lot, but general manager Daryl Morey said on Thursday that such a large move is unlikely. There is a chance, however, that with so many players after the top six fairly equal compared to most seasons, the teams in the middle of the first round, including the Rockets, can get one they would have taken much higher.
"I think it's always hard," Morey said of making a significant move up in the draft. "I think teams fall in love with who they might get so it's very hard, unless you're already top-10, to move within the top-10. I think if there is a move up option it will be for a couple spots versus a big leap. We would like to move quite a bit up but I think that's unrealistic.
"The nice thing is that after maybe the first three-to-five guys, it's pretty flat. We could easily get someone who we might rank six or seven at 14, just because it's very unpredictable after the first three-to-five picks in this draft."
That is what they did a few seasons ago when they had Patrick Patterson at No. 6 on their board, tried to move up to get him and then found him still available at 14.
Keep a few things in mind. The Rockets will not consider their roster needs. They strongly believe that it is best, especially where they are slated to select again, to pick the best prospect they can get. The way they have crowded the roster with young prospects in recent years, they probably can afford to gamble on unpredictable, high-reward prospects.
Movement has picked up a lot in recent days, but a week before the draft, here's a mock draft that makes picking at 14 and 16 seem a lot better than when the season ended.
1. New Orleans Hornets
Anthony Davis, Kentucky, 6-10, PF
2. Charlotte Bobcats
Thomas Robinson, Kansas, 6-9, PF
3. Washington Wizards
Bradley Beal, Florida, 6-4, SG
4. Cleveland Cavaliers
Michael Kidd-Gilchrist, Kentucky, 6-7, SF
5. Sacramento Kings
Harrison Barnes, North Carolina, 6-8, SF
6. Portland Trail Blazers
Andre Drummond, Connecticut, 6-10, C
7. Golden State Warriors
Dion Waiters, Syracuse, 6-4, SG
8. Toronto Raptors
Jeremy Lamb, Connecticut, 6-5, SG
9. Detroit Pistons
John Henson, North Carolina, 6-11, PF
10. New Orleans Hornets
Damian Lillard, Weber State, 6-3, PG
11. Portland Trail Blazers
Kendall Marshall, North Carolina, 6-4, PG
12. Milwaukee Bucks
Myers Leonard, Illinois, 7-0, C
13. Phoenix Suns
Austin Rivers, Duke, 6-4, SG
14. Houston Rockets
Tyler Zeller, North Carolina, 7-0, C
15. Philadelphia 76ers
Perry Jones III, Baylor, 6-11, PF
16. Houston Rockets
Jared Sullinger, Ohio State, 6-9, PF
17. Dallas Mavericks
Terrence Jones, Kentucky, 6-9, PF
18. Minnesota Timberwolves
Terrence Ross, Washington, 6-6, SG
19. Orlando Magic
Fab Melo, Syracuse, 7-0, C
20. Denver Nuggets
Marquis Teague, Kentucky, 6-2, PG
21. Boston Celtics
Moe Harkless, St. John's, 6-8, SF
22. Boston Celtics
Andrew Nicholson, St. Bonaventure, 6-10, PF/C
23. Atlanta Hawks
Arnett Moultrie, Mississippi State, 6-10, PF/C
24. Cleveland Cavaliers
Royce White, Iowa State, 6-8, PF
25. Memphis Grizzlies
Evan Fournier, Poitiers, 6-6, SF/SG
26. Indiana Pacers
Quincy Miller, Baylor, 6-9, SF
27. Miami Heat
Jeff Taylor, Vanderbilt, 6-7, SF
28. Oklahoma City
Tyshawn Taylor, Kansas, 6-3, PG
29. Chicago Bulls
Draymond Green, Michigan State, 6-6, SF/PF
30. Golden State Warriors
Festus Ezeli, Vanderbilt, 6-11, C


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FC Augsburg left Munich with no points on matchday 26 of the Bundesliga after losing 6-0 to the German champions. Read all the post-match reaction here.
Paul Verhaegh: "We wanted to make it narrow for them and we did that well in the first 10-15 minutes. But after that we let Bayern get through us. If you want to pick up points here, everything has to go right. That wasn't the case for us today. In the end we were not putting our tackles in."
Christoph Janker: "We weren't able to find the right solutions against Bayern, who are a different class. It did not matter what we did, they always found a way around it. We need to pick up points in our next few games. We now need to put this behind us and put in a different performance against Ingolstadt."
Marwin Hitz: "It is obviously not nice to concede six goals but it could have been five or six more. We now need to forget this game, look forward and play better."
Manuel Baum: "Six goals is obviously a lot to let in. Bayern always had an answer and we didn't do what we intended to. We now need to look at ourselves, shake this off and go into the game against Ingolstadt with complete determination and desire."
Carlo Ancelotti: "We were very good. We played with a lot of confidence and were determined right until the end."

subset: commoncrawl


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Arundel Memories
Read and share memories of Arundel
This is my Grandfather Joseph Smith and my two Great Aunts, Kathleen and Josephine. He was about 12 in this picture. They lived yards from where this was taken in the lodge at Arundel Park gates. My great Grandfather, William, was a groom to the then Duke of Norfolk (Henry) and Great Granmother, Kate, was a domestic. I have spent many happy times in Arundel and continue to visit.


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Jayashree Kalpathy-Cramer, PhD
Staff Rank:
NLM Post-Doctoral Fellow
Radiation Medicine
Medical Informatics and Clinical Epidemiology, OHSU
Radiation Medicine Medical Informatics
B.Tech, Electrical Engineering, Indian Institute of Technology, Bombay, India
M.S., Electrical Engineering, Rensselaer Polytechnic Institute, Troy, NY, USA
Ph.D., Electrical Engineering, Rensselaer Polytechnic Institute, Troy, NY, USA
Expertise and Research Interest:
Dr. Kalpathy-Cramer is a National Library of Medicine Post-Doctoral Fellow in DMICE at OHSU. Prior to joining the department of medical informatics at OHSU, she had worked for many years in the semiconductor industry. Her current area of research is in the use of image processing and machine learning techniques for medical image analysis and retrieval. Her interests include information retrieval, image processing, machine learning, neural networks, data mining, pattern recognition and statistical modeling.
6,784,045; 6,464,566; 6,254,456; 6,093,280; 5,913,715; 5,893,756; 5,888,121; 5,882,251; 5,835,226; 5,769,692; 5,866,031
Selected Publications:
S. Bedrick, J. Kalpathy-Cramer, A Ferret-Based Gastrointestinal Image Retrieval System, AMIA Fall Symposium 2007, In Press
J Kalpathy-Cramer, William Hersh, Automatic Image Modality Based Classification and Annotation to Improve Medical Image Retrieval Studies in Health Technology and Informatics Volume 129, MEDINFO 2007 - Proceedings of the 12th World Congress on Health (Medical) Informatics Edited by Klaus A. Kuhn, James R. Warren, Tze-Yun Leong ISBN 978-1-58603-774-1
William Hersh, Henning Müller, Paul Clough, Jayashree Kalpathy-Cramer, Image Retrieval in Medicine: Motivations, Methods, and Results of the ImageCLEF medical image retrieval task, ISHIMR 2007, Sheffield, EnglandW. Hersh, J. Kalpathy-Cramer, J. Jensen, Medical image retrieval and automated annotation: OHSU at ImageCLEF 2006, Springer Lecture Notes in Computer Science (LNCS), 2007, ISBN 978-3-540-74998-1School of Medicine Biography


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Blacktip Reef party at the National Aquarium
Pictured (LtoR) Emma Waldman, Georgetown University graduate student, came with her father, Bob Waldman, Venable managing partner. They chatted with John Stierhoff, Venable partner, and Kathy Sher, National Aquarium vice president of external affairs.You could call it a "welcome to the neighborhood" party. Several dozen donors and supporters came to the National Aquarium to check out its newest exhibit -- Blacktip Reef -- and meet its newest residents, 20 blacktip reef sharks.
Sloane Brown, The Baltimore Sun
Copyright © 2019, The Baltimore Sun, a Baltimore Sun Media Group publication | Place an Ad


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If you've ever fancied yourself the next George Foreman Grill inventor but don't have the cash or engineering know-how to give it a whirl, Quirky could be your ticket to Home Shopping Network fame. The company is a social media-influenced product developer with a wide range of kitchen gadgets. For $10, you can submit your product idea and Quirky's "global community of 220,000 members weighs in and collaborates on every aspect of product creation, from sketch to store," according to a company representative.
Well, presuming your revolutionary new knife sharpener is one of the two products on average that company executives select weekly to undergo the community design process. Founded in 2007 by 20-something Ben Kaufman, the company receives as many as 1,500 idea submissions a week. Product inventors get a sales cut (pretty small when you read the fine print), as do the "community influencers" who had a hand in changes to the final design. Kitchen products include the Mercado Farmers Market Bag ($24.99). Get the review after the jump.
The tag that accompanied our bag says it was invented by Peter Wachtel along with 738 "influencers" (Wachtel also invented the "Stake" BBQ tool). Curiously, the Quirky website says the bag was a direct collaboration with San Francisco food blogger Darya Pino and makes no mention of Wachtel that we could find, even in the PR video -- a blogger-centric sales tactic, we presume. On to more important things: how did a social media-inspired bag measure up to other market bags?
The Competition: We tend to take several cloth bags to the farmers market; enough to insure those 3 pounds of heirloom tomatoes don't suffer a quick demise by Weiser Farm potatoes. Occasionally, we'll take a large, stiff, rectangular-shaped bag with a structured base that does a better job with produce distribution if we're buying more than usual. We've also seen numerous bags promising handy pockets and other perks, as the Mercado does, at shops around town, as well as a growing number of handmade bags on craft sites like Etsy. Or maybe you're more the market cart sort.
The Promises: Those pockets are the main sales pitch here as they promise to "protect" your produce from bruises and help keep your parsley organized. The bag has 6 small interior pockets "for delicates like tomatoes, pears, etc" and 2 medium pockets on the inside. The large interior is rectangular with a structured base and elastic bands on the sides to hold bottles, a bunch of leeks or flowers in place. It also has a wide adjustable strap.
The Pros: The pockets. On a farmers market test run, the pockets came in handy for smaller bunches of produce like green onions and herbs; having a place to stash our keys and sunglasses (or a small camera) was also nice. The structured base of the bag held its own against heavy items like potatoes without sagging, and the wide strap was noticeably more comfortable than those on the average cloth bag. The exterior mesh pockets makes produce visible, a reminder of what you bought six stands ago after one a few too many conversations with passing chefs.
The Cons: The pockets. If your average weekend farmers market haul this time of year includes a week's worth of tomatoes, peppers, butternut squash, fingerling potatoes, salad greens and bitter greens before you even get to the fall fruit drawer staples (apples, citrus, the first persimmons!), all of those handy pockets suddenly take up a lot of prime produce space. Many are also on the rather small side. If you're an avid cook who usually hits one market to stock up for the week, you'll still need to take several bags with the Mercado.
Best For: Those who tend to buy produce in singular terms, not by the pound (i.e. two perfect heirloom tomatoes you want to keep safely guarded). The Mercado would be a great bag for smaller weekday office lunch hour market runs; stash items that need refrigerating like cheese in the front see-through pockets so you don't have to rummage through the bag when you get back to your desk. It's also Hollywood Bowl friendly with the bottle-friendly amenities like straps and -- you guessed it -- pockets.
Check back for a review of a cheese grater from Quirky that has changed our grating perspective.
More Product Review Fun:
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The New "Ninja" Slow Cooker Put To The Banana Bread Test
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Help support a local business (and my friend) Suzanne win a business grant, and get a chance to win free Akinz schwag for yourself. Why? Suzanne sez:
This grant would really help me take the next step in my business, including hiring help (so I might get to see some of you more often) and getting to some tradeshows (so I might finally be able to make some money).
If you've seen me looking awesome, it's because I was rocking some Akinz gear.
Here's more from Suzanne on how you can help. [Vote early, vote often, and pass along to your friends too. -ed]
Vote for us to win a grant and you can win Akinz gear!
We found out that we have until June 8th to finish submitting our votes, so that gives us 2 more days to make this happen! Right now we need 130 votes to be in the top 5. Getting in the top 5 automatically earns a $200 prize and gives us a 1 in 5 chance of winning the $15K grand prize. We'd like to get 200 more votes just to be safe and that's a lot of votes to get in 2 days.
So we're offering a little incentive for you to get off your internet tushie and get to voting!
We will be choosing multiple winners from those who voted (and submitted a screenshot proving they voted). There are plenty of opportunities to win! Here are the items we will be giving away:
– 5 Akinz hand printed t-shirts
– 5 pairs of Shenanakinz sunglasses
– 2 handmade beanies
That's 12 chances to win! Plus, we will send out a discount code for 35% off an order online to everyone who enters (votes for us and submits a screenshot by e-mail) to use in the 2 weeks following the closing of the contest.
Also, if we actually win the grant, we will send a surprise to each and every person who voted for us as well as throwing a party for anyone that wants to come out to our workshop in Fort Collins, CO.
Here's how to vote:
First go to the Postnet Boost Your Biz contest app and like their FB page. Then go to our Akinz company entry and click the Vote button. (If that link doesn't take you straight there, our entry is on page 36.) That's it! Then, to submit your entry for our contest, take a screenshot of the page that shows your entry has been submitted. Send the screenshot to email@example.com with "I Voted!" in the e-mail subject line.
After the closing of voting, we'll choose the winners at random and notify you via e-mail with the names of the winners and the discount code as well as posting the winners here. If we win the grant, we will contact everyone asking who entered asking for your mailing addresses to send out your prize pack!


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Question lists
Q: What is the name of the institution Jane Eyre is consigned to as a child?
A: Lowood
This is one of over 1500 quiz questions and answers we offer for FREE here.
Choose the number of questions required and degree of difficulty. You will then have three printing choices:
- Questions without answers
- Questions with answers together
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text:
Blogger Template
Blogger Template: Leaving
Help links: Template installation guides and instructions. Header Image To put the header image in your blog, left-click on the image below and save the actual size into your computer. Then, upload the image using the Layout > Page .
Website Content Software
By Admin n E.K


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2 h o u r s l e s s l e f t b e f o r e t h e y a n n o u n c e t h e r e s u l t ;
i didnt cheat so i hope i get the proper payback //
//watch out i'm drama-ing over here-_- v but i just described student's desperate feels hehe
my stomach just get churned, my heart do backflip and flutter all the time. fear, worry, doubtfulness wash all over me. i just can't stop think about this. i even can't sleep. i afraid if i close my eyes and in the morning i see their disappointed face. they said they will still love me whatever the upcoming is, we prayed together and they asked for my best score, they hugged me tightly, stroked my hair, patted my back. they genuinely showed their love to me and those just make me feel even worry. what if i can't lift their smile up? what if i fail and incur the tuition? i will be a bad lass. i will be a burden. i will be their sorrow. i didn't ask for new phone. i also didn't want any gadget or else. just give me this gift, i want to reach the good score, i want to pass the potential academic test, i want my name listed as a student in one favorite high school, and i desperately want to make my parents smile proudly at me. in the end, all i can do is pray. the only thing calm me is hope. and the only One who can solve and help me is just God.
❝but whatever it is, i know God lead to the perfect way. i believe❞


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Welcome to Carnival Victory and the Caribbean!
12 decks. 13 bars. 101,000 tons. 40+ badass rock shows. 3,400 friends. The trip of a lifetime!
Heavy Metal Music theme cruise - Get your stateroom for only $1 (plus $149 gov't taxes and gratuities) - it's true and even better - get a FREE upgrade to an Oceanview stateroom while they are still available! Pricing details and Book|Request Online here!
Want to see more? For more details and FAQ's click here - BUT REMEMBER YOU NEED TO BOOK WITH DARGAL TO GET THIS DEAL!
From the time you step into the bright and spacious new cruise terminal D, you'll know you are in for a different experience. Kick off your cruise on a ship built exclusively for entertainment and fun. The first thing you'll notice on boarding is the festive atmosphere. This is not some stuffy ship… all 101,000 tons are like one big nightclub in high gear. Get ready to party with rock stars and new friends from around the world! Meet your idols, and maybe even have a beer with them between sets. No kidding!
Rock out to more than 40 kick-ass performances by some of the most iconic bands and guitarists to hit the stage. There's not a bad view to be had on the multi-level outdoor concert venue on the main deck, with an enormous stage, video wall, chest-thumping sound, blinding lights, and stadium-style platforms so you don't have to stretch to see over the tall guy in front of you. Staggered performances mean you won't have to make tough choices about who to see, either.
If you play guitar, your dreams are about to come true! More than 30 FREE one-hour music workshops with Masters of their crafts such as Zakk Wylde, Yngwie Malmsteen, Marty Friedman, Alex Skolnick, Rudy Sarzo, and so many more just waiting to show you what you can't learn anywhere else. These are the once-in-a-lifetime experiences you'll have. You will seriously get to sit down and watch these guys teach firsthand. Bring your Axe or leave it home and just watch and enjoy – either way, we guarantee the fun!
Between the workshops and concerts, quench your thirst and hang out in more than a dozen bars and lounges, including the brand new Alchemy Bar. You don't need to be a mix-master to appreciate Alchemy – you just have to be up for trying something new in the cocktail "pharmacy." Let the Carnival cocktail specialists prescribe you something from the bar, with both nonalcoholic and alcoholic elixirs to remedy what ails you. Or, create your own custom concoction from a variety of unique ingredients.
No matter what you're hungry for, you'll find it in one of the onboard restaurants. Whether the fancy food in the restaurants, or some late night pizza available 24 hours in the pizzeria. Or after partying all night, sack out in your room with 24 hour room service, free of charge.


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Watch on Netflix
Unblock Your Netflix
New Movies on Netflix
New TV Shows on Netflix
In the bleak days of the Cold War, espionage veteran George Smiley is forced from semi-retirement to uncover a Soviet agent within MI6.
Not available in your region? Sign up for ExpressVPN to unblock Netflix!


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Graham Moore wrote: > > I think the DOM API as a accessor to topic maps is useful up to a point but > ultimately will not convey the true functional semantics that are in > TopicMaps. It will still be necessary to have Semantic Topic Map API even if > under the hood it is implemented in terms of the DOM - for many of the > multidimensional aspects of TopicMap query and access this will not scale. > > Simply things like topic.getNameInScope(ScopeSet) will not be supported by > the DOM. And it is this and many other methods that will actually make the > model useful. A topic is a topic a DOM Node is a dom node it is not a topic. > That may sound obvious but there is a difference. I'll have to read over Michel and Steve's recent posting, but I must agree with Graham on the DOM. It doesn't scale well. When dealing with the 3000 topics and 11,000 associations in Cycorp, it bogged down horribly. I was forced to write a lot of machinery that supplemented DOM transactions in order to do even fairly trivial things. We talked last year about having an attribute on an XTM document indicating its merged status. I was told this wouldn't be enough because there was still various kinds of TM processes that the DOM wouldn't support. I didn't see that then, but certainly do now (after trying to code the thing). The biggest problem I've seen though is performance. Manipulating a large DOM tree is really not very efficient. Large topic maps would be impossible, at least so far as I can tell. I've for the past six months had a subproject investigating using an XML database as a backend replacement for the DOM. Like I said, I haven't read over the recent graph materials (which I will likely do next week). But I tend to think that Steve Newcomb was originally correct in saying that standard XML tools won't suffice. Murray ........................................................................... Murray Altheim <mailto:firstname.lastname@example.com> XML Technology Center Sun Microsystems, Inc., MS MPK17-102, 1601 Willow Rd., Menlo Park, CA 94025 In the evening The rice leaves in the garden Rustle in the autumn wind That blows through my reed hut. -- Minamoto no TsunenobuReceived on Wednesday, 27 June 2001 13:45:32 UTC
This archive was generated by hypermail 2.3.1 : Wednesday, 7 January 2015 15:07:36 UTC


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Home of Rhett & Link fans - the Mythical Beasts!
This group is dedicated to all of the crew members that work for Rhett and Link. They deserve some recognition! :)
Members: 351
Latest Activity: Apr 28
^ edited together by fan Najeebah
Benjamin (Ben) Eck - Director / Producer
Bethany Brown - Executive Assistant
Brian Flanagan - Chief Operating Officer
Casey Nimmer - Lead Editor
Chase Hilt - Segment Producer
Christine Medrano, Writer (?)
Dana Cariello - E-Commerce Merchandise Coordinator
Darren Belitsky - Showrunner
Davin Tjen - Associate Producer
Ellie McElvain - Writer
Emily Fleming - Writer
Greg Johnson - Content Manager
*Hadeel Hadidi - Assistant
Jacob Moncrief - Director of Production & Operations
Jared Goldstein - Writer (?)
Jenna Purdy - Executive Assistant
Jennifer (Jen) Matichuk - Social Media Manager
Jim Albarano - Line Producer
Jordan Morris - Writer
Josh Scherer - Food Producer
Justine Barker - Operations Coordinator
Karen Du - Editor
Kelsey Klemme - Executive Assistant
Kevin Kostelnik - Writer
Kiko Suura - Preditor
Kristin O'Grady - Office Manager
*Matthew Carney - Writer
Matthew Dwyer - Lead Motion Designer
Meggie Malloy - Editor/Audio Mixer
Micah Gordon - Writer
Mike Feldman - Brand Strategist
Morgan Locke - Director
Stevie Wynne Levine - Senior Vice President of Production & Development
Teresa Lee - Social Media Producer
William Haynes - Writer (?)
Zack Rezowalli - Assistant Graphics
*Not listed on the official mythical crew website page (https://www.mythical.co/about-the-mythical-crew), prior to the page being removed from the website. See group comments for sources.
Alexander (Alex) Punch - Producer
Alexander (Alex) Swickard - Production Assistant
Allie Berkowitz - Coordinator
Annie Jaffe - Executive Assistant
Becca Canote - Content Strategist
Brian Jaggers - Editor
*Brittany Metz - Motion/Graphic Designer
Candace Carrizales - Co-Host "The Hey Hey Show"
Chelsea Javier - Graphic Designer (Season 13)
Cody D'Ambrosio - Managing Producer (TIM)
Colin J. Morris - Art Director
Daniela Hamilton - Writer/Producer
Drew Champion - Executive Producer
Edward (Eddie) Coleman - Writer/Producer
Ehis Osifo - Executive Assistant to SVP (Season 13)
Eliza Bayne - Writer (Season 13)
Jake Thompson - Channel Manager (Season 13)
John Warder - Director, Short Form
Hillary Stallings - Office Manager
Kate Gallagher - Content Manager
Leann Bowen - Editor / Graphics
Leo Kei Angelos - Assistant Editor, B Camera
Lizzie Bassett - Writer/Producer (GMM & TIM)
Michael (Mike) Criscimagna - Associate Producer
Nikki Black - Social Media Manager
Noah Starr - Supervising Producer
Saagar Shaikh - Production Assistant
Shannon Coffey - Co-Host "The Hey Hey Show"
Spencer Strauss - Producer
Tess Middlebrook - Food Producer (Season 13)
Todd Bishop - Additional Camera/Editing
Ty Schmieder - Editor
Remembering also he who was the one and only ORIGINAL krew:
Started by Ollie ( Dragonelk). Last reply by Victoria (Centauromadoose) Nov 30, 2018. 74 Replies 7 Likes
Eddie, Jen, and a few more I don't remember... Time to start finding them! The "Best Cup Ever" video from GMM is a good place to look.Continue
Started by Gumbo123. Last reply by Gumbo123 Mar 21, 2018. 10 Replies 5 Likes
Add some photos, website links, a bit of video or whatever that indicates what the various crew members did before joining the staff at Mythical EntertainmentContinue
Started by ren (giant woman). Last reply by Shlacklock Holmes Jun 17, 2017. 4 Replies 10 Likes
Hey guys! I'm thinking of starting a series of fanart of the beloved Good Mythical Krew! I don't see much Krew fan art, so I decided, "Why not make some?" I started off with lovely Stevie, but I'm…Continue
Tags: #GMM, #GoodMythicalCrew, #GoodMythicalKrew, #GMK, #fanart
Started by Chris (Tempo Turtle). Last reply by Heidi Winchsete Jan 8, 2017. 4 Replies 7 Likes
I'd like to let Drew know about the support, empathy, and good-natured vibes that make up the larger heart of Mythical Beasts in general. He's the new intern, has Chase's old spot, and those are…Continue
Lizzie's latest with The Tens.
She's back to "non-blonde" again
The Mythical Crew rocks.
They are just the best.
Based on the recent Instagram livestream in which the R&L social team did crunches, Teresa Lee is back on the team and running the social media accounts. www.instagram.com/rhettandlink (have to have an account to see the video)
Jim Albarano, Line Producer. I've also seen him around on Twitter.
Twitter: https://twitter.com/jimalbarano
Darren Belitsky, Showrunner. I've seen him interact with other crew members multiple times on Twitter but never got around to recording it here. His title is in his bio.
Twitter: https://twitter.com/darrenbelitsky
I had moved writer Emily Fleming into the "former" section because we hadn't seen her in a while and her Twitter bio specifically says "season 13 mythical crew member" (https://twitter.com/FlemilyEming), but she appeared prominently in today's GMM episode, so...I guess she's back in.
About Jordan – Jordan responded to someone on Twitter in June stating that he's freelance now but would happily "do a bit with GMM from time to time." I'd say his recent appearances on GMM were some of those times. https://twitter.com/Jordan_Morris/status/1005160730931298304
About Tess – She stated somewhere, maybe a comment on her YouTube channel or on Instagram (can't recall), that she was let go as part of the mass-downsizing that took place after Season 13 ended and that it wasn't personal. When Season 13 ended along with GMM's partnership with YouTube Originals, the budget decreased and thus the staff size did, too.
Does anyone know why Tess (the chef) left?
re: Jordan Morris
It's hard to tell who joins or leaves the Mythical Crew these days because the CREW page was taken off of the "About Us" section of the Mythical.com website a while back. Also, the daily uploads don't contain all of the crew credits any more.
Jordan's personal TWITTER feed doesn't help much either because Jordan has been involved in a number of additional projects all the time he has contributed to GMM. Also checked on IMCB but crew credits are lagging a bit, only Season 13 is listed with much detail.
Here is the last known GMM spotting (S14-E16) from just a couple weeks back:
© 2019 Created by Link. Powered by


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In-vivo microCT
The Skyscan 1176 system is a live animal X-ray microtomography system which enables high resolution (9, 18, or 35 um) 3D imaging of anaesthetised mice or rats using low X-ray doses. The system is able to provide morphological detail of tissues including bone, muscle, and fat while contrast agents can be used to produce 3D imaging of blood vessels, lymphatics, and gastrointestinal spaces. Variable X-ray applied voltages and filters provide scanning flexibility to allow imaging of a wide range of samples from lung tissue to bone with titanium imp lens as well as non-animal specimens. The instrument caters for full body mouse and rat imaging and for scanning of distal limbs of larger animals such as rabbits. An integrated physiological monitoring system provides breathing and ECG gating to improve thoracic imaging.
Technical Details
X-ray source 20-90kV
Maximum scan diameter 68 mm
Maximum scannable length 200 mm


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All of us have a narrative to know, and a growing number of individuals are switching to photography like a tool for either self-expression or recording the main moments in your life. Being a science containing grown and changed considerably with the advance of technology lightning bolt, it is very important stay informed with tips from those who are experienced and knowledgeable inside the field.
Ensure you know exactly what is going into each photograph. The picture needs to be composed in such a way which it gives some insight into your subject. Don't give attention to lots of different things. Several photographs consumed in succession which lack a focus on a single subject build a story, or even a general impression of your scene.
To make photographic images that resemble paintings, try obtaining your photos printed onto matte or semi-gloss papers, then painting them yourself with photographic oils or pastels. These items can be gathered at most of the art supply stores and many camera shops. The most famous paints are made by Marshall's and so are created particularly for use on photographs.
Get professional equipment if you are intent on photography. Look for a camera by using a dSLR feature. This enables you to get a better notion of the frame of your own picture. Whatever you preview actually looks like the photo you are taking. With a decent sensor, you should certainly take much better pictures.
Pay attention to natural lighting. You may want to use your flash feature or install additional types of light, but you may use natural lighting to make interesting effects with light and shadow. Position your subject accordingly. Ensure that the photograph will not be too dark or too bright.
A good photography tip is usually to not get too carried away with finding the best and newest equipment. Technology's always will be improving and unless you're a millionaire, it's hardly realistic to think about receiving the best camera. Try to make good consumption of whatever you have.
An incredible tip that can create your photographs more interesting would be to start utilizing patterns. Patterns is surely an excellent design motif if you utilize them correctly. You will discover patterns on just about everything. You can find them on a lot of clothes, in architecture, and even in nature.
Usually do not let your understanding shape your pictures. You need to base the picture around your idea and inventive feel and make use of knowledge plus your equipment assist you in making this concept visit life. You may test out techniques when you initially learn them, nevertheless, you will require your best pictures once you let your ideas take charge.
A good photography tip is always to always trust your instincts. Should you suddenly get the urge to have a shot of something, do it now! Don't let doubt get in your way. You might reminisce on your work and decide that spontaneous shot you took represents you.
Tend not to let your knowledge shape your pictures. You ought to base your picture around your idea and inventive feel and employ knowledge and your equipment help you make this idea visit life. You may try out techniques when you learn them, however, you will require your greatest pictures when you let your opinions take charge.
Instead of waiting until your destination to start recording your journey with photographs, start snapping those photos once your trip starts. While shooting on location gives you some good shots, you should also view as being the entire trip as a method to capture some great pictures. Document each phase of your own vacation -- the airport is definitely good for some interesting shots.
Pay careful attention to backgrounds when composing your photographs. Jumbled, messy rooms can ruin a picture and prevent your subject from standing out. Also, even the smallest item within variety of the snapshot might be a distraction, taking from the central focus. Always produce a quick scan of your room or landscape, then remove items which will detract from an otherwise perfect shot.
More often than not, when you're contemplating photographing some item, you have to think of whether you're planning to show a lot of shadows or perhaps the highlights than it. It is actually easy to blend two separate images utilizing a photo-editing software package for example Photoshop.
Deciding on a inferior setting allows you to store more pictures in your camera. However, the quality of your pictures will suffer from this. Lower resolution settings should just be used sparingly. When your photography are only viewed by way of a monitor, this alternative could be sufficient.
Use manual white balance for taking your photos. The process will alter just how the picture "feels" and in addition puts control to your hands. It requires a while to learn what exactly looks the very best, but employing this feature allows more creativity into the future through with your photos.
Action shots can be extremely tough to capture correctly. Whenever you can though, you are able to predict the location where action will likely be going next, and you can make an effort to begin taking shots here as being the action approaches this specific area. It can help if you focus on something in the shot.
Simple settings are the best for general photography. Will not complicate your photo taking opportunities by constantly fiddling together with your camera. Many cameras have great general settings which will work fine in most normal situations. Changing settings too often can muddle things, and lead you to get unexpected bad results.
Decide if you are interested in a topic prior to photograph it. Understand that if your subject is seeming boring to you, it is going to be boring to future viewers of your image. Take some time to make your shots interesting, and you may be rewarded with better shots.
When photographing birds or another easily frightened animals, take advantage of the zoom feature on your own camera. Remember that they may often times have a nest with offspring nearby. In order to deflect attention from the nest area, birds will almost certainly fly away on the slightest noise. If you have an SLR camera with the capacity for changing lenses, use the most powerful zoom that you may have to obtain multiple shots before being detected by the subject.
You can use a lot of different techniques to take good shots. Anyone can end up useful photographic advice, however, some people will benefit more from certain techniques as opposed to others. The tips included in the following paragraphs are a fun way to get started taking memorable photographs.


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Chicago's Best New Restaurants
[May 2014 Issue] "One year, 317 meals, 61 contenders?and a final list of 17 new places making Chicago a world-class dining city.
Anyone who's into Korean barbecue will likely remain loyal to his go- to place. But Gogi, the brainchild of a former rock promoter named Pete Cho and his mother, Stella, entered the debate with a friendly, modern approach that eclipses the usual surly grease traps.
Whether you stick to top-notch fried mandoo (dumplings) and a flavorful homemade kimchi jjigae (fermented cabbage, tofu, and pork stew)?or seek adventures involving spicy pork spine, Gogi brings its A-game. And the caramelized galbi (marinated short ribs) cooked on a tabletop charcoal pit, run circles around the stuff at San Soo Gab San or any other K-barbecue spot to which you stubbornly cling.
Perfect for: Packs of ravenous carnivores" READ MORE
-Carly Boers, Penny Pollack, Jeff Ruby, and Carrie Schedler at Chicago Magazine
These 15 Chicago Restaurants Will Blow the Taste Buds Out of Your Mouth
"It's pretty hard to find something wrong with Gogi. The service, food, atmosphere?everything is a home run. It's pretty safe to say it's the best Korean barbecue joint in town, which is actually quite a statement considering Gogi has only been around about a year.
The pork belly will have you wondering why you don't just eat barbecue all day, every day. And you'll never run out of banchan dishes, because the friendly waiters will keep it coming. And at the end of the meal when the check comes you won't feel like you've been robbed just to get a good meal. See? Basically nothing wrong with this place." READ MORE
? Pierre Roustan, Movoto
Gogi firing up Korean barbeque
"Unless you grew up with it, or have friends who know what they're doing, Korean barbeque can be a little daunting. That's why the second generation owners behind Gogi, in West Rogers Park, are trying to demystify it." READ MORE
-Steve Dolinsky, ABC-7 Chicago
My Favorite New Korean BBQ in Chicago
"When the kalbi arrived, rolled into three perfectly aligned balls, each topped with a single daikon radish sprout, we noticed how they preferred to do all of the work for us, unfurling the kalbi strips as one piece over the grill." READ MORE
?Steve Dolinsky
Gogi Korean barbecue reignites the fire
"… the most satisfying Korean barbecue experience in the city." READ MORE
?Mike Sula, Reader / Chicago Sun-Times
Our favorite restaurants of 2013
-Reader / Chicago Sun-Times
137 tasty things from 2013
"(109) samgyeopsal, (110) yukhoe, (111) kimchijeon" READ MORE
?Mike Sula, Reader / Chicago Sun-Times
Coal for Real – Gogi is Chicago's finest new Korean barbecue joint
"Our first thought upon seeing the platter loaded with a double order of marinated galbi at Gogi in West Rogers Park: There is no way that three people can finish that. Oh, how wrong we were. We're already fantasizing about a return trip…" READ MORE
?Heather Sperling, Tasting Table
The 100 best things we ate and drank this year
"SAENG SAMGYEOPSAL – We usually like to leave the cooking to the pros when we dine out-unless that cooking involves thick-cut saeng samgyeopsal, pork belly that crisps up on the grill. It's spicy and sweet when eaten with grilled bean sprouts and kimchi." READ MORE
? Amy Cavanaugh & Julia Kramer, TimeOut Chicago
Best New Chicago Restaurants of 2013
"I knew from the moment the thinly sliced and beautifully marbled short rib was unfurled onto the charcoal grill that Gogi put just a bit more effort into everything it served than the average Korean barbecue restaurant. The care extended to all parts of the meal, including the varied collection of banchan brought out at the beginning of the meal." READ MORE
– Nick Kindelsperger, Serious Eats
Best Chicago Restaurant for a Large Group?
"My favorite type of place to dine in a big group, hands-down, is Korean barbecue. You know, the kind where you cook your own meat over a grill in the center of the table. You'll inevitably smell like smoky grilled meat for 24 hours straight, even if you shower with a fire hose right afterwards (I like to call the resulting smell Eau de Dennis). My current favorite Korean barbecue restaurant is Gogi in Rogers Park?the quality of meat is very high, and the plentiful banchan (the wee sides in the tiny dishes) are freshly made by experienced hands. Korean food is built to share by default, and if you're doing it like you're supposed to, someone is always going out of their way to put some grilled meat on your plate for you. Even the ladies that work at the restaurant will hover by you to make sure your group is getting enough food. If you're doing it right, everyone will be talking loudly, insisting you try this or that, there'll be a lot of laughing, you'll have eaten at least 12 different items, and everyone will leave uncomfortably full with a smile on their face." READ MORE
? Dennis Lee, Serious Eats
20 Korean Dishes We Love in Chicago
"GALBI – It was clear from the start of my first meal at Gogi that just about everything was a step above every other Korean barbecue joint in town. That's no slam on the rest, just an honest observation on the care and dedication Gogi lavishes on its dishes. That includes all of the banchan and even the salad, but if you want to experience Gogi in all its glory, you must order the galbi. The thinly sliced sheets of short rib are still connected to the bone at one end, and it's mostly the waiter's job to unwrap the meat and cook it on the charcoal grill in front of you. This allows you to focus and take it all in. Breathe in the in the mix of beef fat and charcoal. Dig into the browned meat, with its mix of crisp meat and juicy fat. Gnaw on the heavily caramelized scraps clinging to the bone." READ MORE
?Serious Eats Chicago Team, Serious Eats
"Gogi offers a mouth-watering smorgasbord of raw meats for grilling…" READ MORE
– Meghan Streit, Windy City Media


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I don't like skinny bodies that have no muscle definition. It looks more on the anorexic side and frail. But I don't like too muscular either otherwise you look like a man. So in between is what I strive for. I currently have a 27 inch waist that's nearing 28 inches, along with 35 to 36 inch hips. What I'm aiming for is ideally a 24 inch waist, though 25 would be fine since I used to have that when I was 100lbs. And then I'm aiming for 34 inch hips. I'm currently a 32B in bra size so I guess the best I can get for a body if I work hard is 32-24-34. Most models are 34-24-34 at 5'10 or taller but since I'm only 5'1, a 24 inch waist is definitely not anorexic, too small, or unachievable. 25 inches is my fall back plan if I can't get 24 inches. My thighs are currently touching together even though I know it doesn't look or seem that I'm heavy. I'm definitely not heavy, but I'm not fit either. I'm 112lbs at 5'1 and am striving for 100-105. I expect after gaining muscle that I'd be 105lbs after working out.
Unfortunately though I don't have a gym membership currently. I'm waiting on the university in this town to get back to me about the job I applied for. If I get the position, I get a discounted rate of $26/mo to get into the school gym. Definitely not a bad rate. Please everybody pray I get this job. I need the money for rent and food :(
Anyway, here are some women who I find curvy but slim and fit, toned, and nice:
The one to top the list is Lee Hyori. Everybody knows she has like the perfect body. I am no exception when it comes to that opinion. She is slender but has curves and doesn't look like she's frail or starving.
Son Dam Bi also has a great body and legs
Then there's Grace Park( on the right of this picture) who's on the cover of Maxim. Her body looks awesome
Yea it'll probably take me a full year to get the body I have shown in the pictures above.
I've been eating chicken and fish for the past 2 to 3 weeks and eating out only during the weekends. I'm restricting my calorie intake to only 1100 calories a day and I need to exercise as well. 1100 may seem like an anorexic calorie intake but for my body it is not. I'm short and don't need that many calories in a day to sustain myself. According to a BMR calculation, I burn a little more than 1300 calories a day so if I eat 1300 calories I will maintain my current weight. I have to shave off some of the calories in order to lose the weight.
Please, no one bash me for wanting a fit body even though I'm already rather small. I'm not extremely small nor anorexic. I just want a nice body like every other person.
So my current routine will be:
- Jog in place in my room for 15 minutes since I have no treadmill nor access to the gym
- 20 reps (1 set) push ups
- 20 reps (1 set) squats
- 50 reps (1 set) ab twists or whatever they're called
- stretch
Alright, enough chit chatting. I think I'll go exercise some after this post.
See yall later and I hope I motivated some of yall through this post!


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About Us
Labella Nail Spa was recently voted the best of the South Sound. Come in and experience for yourself why our customers think we're the best!
La Bella in North Tacoma
Tuan and Cici Ngo opened La Bella Nail Spa in 2008 after living in Tacoma for three years. Cici has been doing nails for 15 years and after working at a number of different salons in the Tacoma area decided that the best option would be to open her own place. Their goal was to open a salon with an environmentally healthy atmosphere utilizing the latest technology and trends. Having their own salon also enabled Cici to bring her three sisters to work with her. North Tacoma was the perfect match for La Bella Nail Spa and word of mouth spread quickly due to their excellent service at reasonable prices. Residents became instantly loyal to the new salon and now it is a fixture in the community, recently winning Best of South Sound for mani and pedi's!


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Can sit at bar or "communal table." Communal table is fairly vacant, so I take that.
Spiced braised lamb shank, chickpeas, fried Lebanese bread, pine nuts, almond flakes and garlic yoghurt.
Coriander check: Negative. Proceed with order.
The lamb shank was black on the outside, and a very dark brown inside. It was fairly dry, and lacked texture and flavour. I commented that it was overcooked. I've now been informed that it was that way because it was braised. Waiter will bring me a little dish of some other meat. The dish didn't come with a spoon, but what was in the bottom was like a lemony chickpea soup. While very tasty, it was a lot of chickpeas. The toasted piece of Lebanese bread was crispy and not able to be combined with the meat or the soupy chickpeas, so I abandoned it.
Beef and wheat, stuffed with pine nuts. Homemade yoghurt.
These balls are mostly mince. They do have a slight spice to them, however. The problem with this dish is that the very mild yoghurt doesn't add a strong flavour here, when it really needed to. Balls of mince on their own just aren't very interesting.
With Fleurieu pouring cream. Dessert here is "cake shop" style, with a glass counter of cakes, baklava, tarts etc.
Cake was moist and chocolatey, while still being slightly aerated, and not stodgy. The cream had a strong creamy taste, but was almost milk-like in its consistency. Unfortunately, this again was served without a spoon, so I couldn't lap up more of it. The chocolate orange slice was also good, with neither component overpowering the other.


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Weeding the Garden-
and picking big ole, gross tomato worms off the plants.
Killing Snakes-
Copperheads and Cottonmouths are abundant
Feeding Chicks-
and making a rat proof, coon proof, coyote proof, fox proof coop
Raising mousers-
and keeping the hawks away
Weeding flower beds-
I'm discovering all kinds of goodies under the weeds
Finishing the wood floors-
We finally have a sitting area!
Chasing our cows-
who keep breaking the fence
I've also been entertaining relatives, mowing, teaching Westley to read, filling nature journals, fishing, feeding a small army, washing mountains of laundry, etc... etc....
I haven't been this sore in a long time and the chiggers are merciless, but it's a satisfying kind of pain. Many of you know what I'm speaking about. I feel like we resemble the families in The Relatives Came.
People everywhere, each doing his own thing, cooking, hoeing, laughing, eating and just breathing together.
Tootle doo!
one step at a time...


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Canvas Condos
Canvas Condos is a 37-floor structure over many of Miami's establishments. It is located in the hub of arts, science and technology, shopping, and entertainment district of Miami. While glistening in the sunlight thanks to its glass facade, Canvas Condominium provides an easy access to all famous landmarks. With a bustling
An area bustling in the metropolis of Miami near the area with buildings such as the Wynwood, the melting pot of graffiti landmarks and artworks in the Miami Design District overshadow the elite and famous celebrities. They are here to buy from prestigious fashion houses such as Gucci, Christian Louboutin, Cartier, etc. And what's great about this condominium is that it's close to the famous beaches of Miami. Life definitely beats anew in this community with museums, galleries, and beaches within the people's reach.
Nearby Canvas Condos
Canvas Condominium does not only please its residents with what's near but also what they have to offer in their homes. Each residential unit is a dream come true, with the picturesque views of both sea and downtown Miami. It has a palatial ceiling height of 9 feet and an exhilarating balcony of 5 to 7 feet wide. All units are crafted with the best designers and engineers, giving their patrons modern and luxurious furnishings, furniture, and house technology. Bedrooms and bathrooms are generously-spaced, allowing the owners to comfortably move around. Likewise, kitchen and bathroom cabinetry are of modern designs. For safety and security, the contractors installed high-impact resistant glass windows, walls, and doors. Despite living in a condominium, it still offers the creature comforts of a house, plus the astounding views of the city and the bay.
This condominium values the comfort, entertainment, and well-being of each and every individual that steps in and out of its doors. Canvas offers the most luxurious services to its patrons such as modern game rooms, a 3000-square ft fitness center, and glass-enclosed courts to name a few. At their service are a 24-hour surveillance system, concierge assistance, and valet parking. To give them a peace of mind at the end of the day, residents can head to their jacuzzi pool, sauna rooms, and spa centers.
The Canvas Condominium is truly an enviable investment, thanks to its convenient location, utmost service, and luxurious amenities.
Canvas Building Amenities
- Total of 37 floors
- 513 residence units in 27 floors
- High-speed wifi reception in all floor levels
- Sunrise pool with landscape gardening and scenic views of the Miami's downtown and harbor
- Sunset pool with oceanic views
- Jacuzzi pool
- Glass-enclosed racquetball court
- A bocce court
- A modern family game room
- State-of-the-art gym
- 3,000 sq ft fitness center
- Indoor and outdoor lounges for recreation
- Spa and Zen wellness centers
- Sauna and steam rooms
- Tech-equipped business center
- A children's play room with a connected lab area
- Pet play area and dog walk pathway
- Retail shopping stores
- World-class restaurants and bistros
- 24/7 security, concierge, and valet services
Canvas Residence Features
- 5 residential unit types
- 9 ft. floor to ceiling height
- 5 ft. to 7 ft.- wide balconies in every unit (Depending on the unit type)
- Downtown and seascape views
- 2-3 bedroom spaces
- Tinted and impact resistant glass walls, windows, and doors
- Fibre-optic internet connection
- Laundry area
- Modern and contemporary kitchen and bath cabinetry
Questions about this property? Call +1-305-433-2818.


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|For years I have collected pieces of shell, stone or glass shaped like hearts, I love seeing them all laid out together!
Wednesday, August 11, 2010
Summer Shadow Boxes
Every summer I add to the ever growing collection of beach finds. I have jar after jar filled with beautiful shells and sea glass. Some of these small treasures are too special to place in a jar and are best displayed in a shadow box. Here are a few....
Posted by Pirates and Pixies at 11:36 PM
Labels: fairy wings, hearts, sea shells, Shadow boxes
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"By the way, yes, my plan will reduce the carbon pollution that is eating our planet because climate change is not a hoax. More droughts and hurricanes and wildfires, that's not a joke. That's a threat to our children's future, and we can do something about it."
President Barack Obama
University Of Miami Oct. 11, 2012


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Review: The Country of the Pointed Firs
The Country of the Pointed Firs by Sarah Orne Jewett
My rating: 3 of 5 stars
I need to be honest in my reviews, right? For the sake of transparency?
I found this book so incredibly boring when I started it that I almost quit a number of times, often avoided reading it, and typically fell asleep while attempting to read it. It took me much longer than it should have to read for that reason. This made me feel like a bad person and worry that I had lost patience. I thought I enjoyed slow narratives.
It was quite amusing to me when, early in the book, the narrator realizes at one point that she had gotten bored with an old sea captain's stories and had stopped listening. If the narrator can't pay attention to the stories, how can I be expected to?
But then, the narrator realizes that she has been rude and refocuses her attention, so I tried to follow her lead and did grow to like the book more. I still didn't love it, but eventually I became used to its pace and lack of plot enough to enjoy certain things about it. Certain stories, such as that of "poor Joanna," are haunting, and I did enjoy the bonds between women and the regular referrals to herbal remedies. Still, I was overall disappointed by the structure, which consisted a lot of character sketches and individual monologues. It was as if people were just waiting around for someone to show up so they could tell a story. Which, I mean, might not be that unrealistic, if you are lonely and live in an isolated place. But if you contrast this with Elizabeth Gaskell's _Cranford_, which is what I thought the novel might be like (since both focus on rural areas with aging, mostly female populations that are visited by younger but not exactly youthful female narrators), you will find it has much less humor and liveliness. While Cranford's women dwell on the past, they also interact with each other and have new adventures, which certainly seems like a much preferable way to age.
While the main book is largely stagnant, I found some of the additional stories in my edition much more enjoyable. "The Foreigner" is another Dunnett's Landing story, and while it has a similar basic structure (Mrs. Todd telling our narrator a story about someone who has died), there is something richer and more beautiful about it, for my own taste, than the stories in the main part of the novel. "Martha's Lady" was, for me, the most enjoyable story; it deals with an entirely different set of characters and tells a beautiful story of romantic friendship. I am glad I had the endurance to read these additional stories, as they were my favorite parts of the edition.


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1994 – "Video Games and Young Players" por Daniel Chandler
Video Games and Young Players por Daniel Chandler (1994), UWA
The earliest home video game was PONG, an electronic table-tennis game which was launched in 1972 by Atari. By the end of 1976 over 20 different companies were producing video games for home use (Provenzo 1991, pp. 8-9). By 1982 people spent more money on video games than they spent on films and records combined (Turkle 1984, p. 59). In 1986, 95% of the software for home computers was in the form of video games (Skirrow 1990, p. 323). Nintendo, the single most popular home video game system in the USA, launched its hardware system in 1986 and by June 1988 had sold 11 million units. This caused a major revival in the flagging video game market. By the middle of 1989, Nintendo commanded about 80% of the video game market and had gross sales more than twice as large as Microsoft, America's largest computer software company (Provenzo 1991, pp. 13, 26).
Main types
Arcade games (from the early 'Space Invaders') involving rapid action, good hand-eye coordination, striking graphics. These began to be installed in the amusement arcades in 1975.
Simulation games such as 'Empire' involving strategic or management skills (e.g. in running a medieval city state for as long as possible without famine or revolution). Strategy games are thought to have more potential appeal for adults (Provenzo 1991, p. 11).
Adventure games involving problem-solving skills and lateral thinking in the pursuit of a quest which involves the exploration of a fantasy environment, often evoking Tolkien. They appeared on home computers in the late 1970s.
Educational games (which are seldom found outside school!).
Modes of participation
Video games are generally played by single players, or by two-players in competition.
Adventure games are related to rule-based fantasy role-play adventure games such as 'Dungeons and Dragons' which had their origins in the early 1970s, and which were particularly popular with children of 11 or 12 (Turkle 1984, p. 75). Playing computer-based adventure games seems rather like playing the role of the hero in a fantasy, science fiction or travel story. But one is a puppet master rather than directly present in the environment, and there is seldom a choice of character with whom to identify. Sherry Turkle, a sociologist, reports that children identify with the video game characters, citing a 12-year-old boy who felt that in playing 'you start taking the role of the person' (Turkle 1984, p. 66). 'Identification through action has a special kind of hold' (Turkle 1984, p. 79). However, Turkle argues that 'video games encourage identification with characters – from science fiction, or sports, or war stories – but leave little room for playing their roles' (Turkle 1984, p. 78). Unlike stories, in computer games there is neither a narrative line to follow nor character development.
Gillian Skirrow notes that the structure of video games can be seen as a sharing the structure of traditional folk-tales (as analysed by Propp): 'a lack provides the motivation for a hero to struggle with a villian which leads either to defeat for the hero (unusual in folk-tales but very common in video games) or to his victory and return' (Skirrow 1990, p. 322). Typically a single hero wages a personal battle against overwhelming odds. Martin Klein argues that 'the ultimate object of virtually all video games is survival' (in Provenzo 1991, p. 55). Many (though by no means all) of the arcade games involve simulated physical aggression, a feature which worries many parents as it has done in the past with comics and films, and as it also does now with violent films on video cassette (Greenfield 1984, p. 92). Common themes in arcades and on home game systems include simulated combat, martial arts, quests and adventures.
Violence and aggression
Some early computer games ('Space Invaders' and 'Roadrunner') were found to raise the level of aggressive play and lower the level of prosocial play amongst 5-year-olds, but the same researchers have also found that some two-player aggressive video games, whether competitive or cooperative, have reduced the level of aggression in children's play, apparently having a cathartic influence. Playing the aggressive but cooperative play had no discernable influence on subsequent cooperative behaviour. This evidence suggests that solitary playing of violent video games may offer some cause for concern in stimulating aggression (Silvern, Williamson & Countermine 1983, reported in Greenfield 1984, p. 92). A study in 1987 also showed that the behaviour of children aged 4-6 became more aggressive after playing 'Space Invaders' (Silvern & Williamson, reported in Provenzo 1991, p. 69). Short-term increases in aggression seem likely to be encouraged by aggressive video games, but long-term impact is not known, and these early games were very mild indeed compared to many currently available.
Thomas Malone's study of children's preferences suggests that children do not necessarily find violent content attractive in computer games: the most popular games listed by 5- to 13-year-olds were not aggressive, and were preferred to war games. As with TV, it is action rather than violence on the screen which attracts children's attention (Greenfield 1984, p. 93). However, aggressive action in computer games does tend to attract boys and to alienate girls (Malone, in Greenfield 1984, p. 94). The social psychologist Philip Zimbardo declared: '"Eat him, burn him, zap him is the message rather than bargaining and cooperation' (in Provenzo 1991, p. 50).
Gender issues
Gillian Skirrow comments that 'The pleasure of video games is gender-specific – women do not play them' (Skirrow 1990, p. 322). Note that this is thought to involve cultural influences rather than innate differences. Some psychologists argue that females may tend to have a slight disadvantage with certain spatial and manipulative skills (see Provenzo 1991, pp. 60, 62). The general preference pattern is widely confirmed (Provenzo 1991, pp. 60ff). Nor do girls often frequent video arcades, which are largely a male preserve: any girls go primarily as guests to admire the playing performance of their boyfriends (Kiesler, in Provenzo 1991, p. 61). Thomas Malone, studying computer games, found that girls liked music whilst boys disliked it; girls liked being told verbally how they were doing whilst boys disliked this, and boys liked (and girls were indifferent to) graphics (Loftus & Loftus 1983, p. 40). A 1985 study of undergraduates by Morlock and colleages concluded that women prefer more whimsical, less aggressive and to some extent less demanding (absorbing?) games than men. They were also more interested in the game sounds than men were (in Provenzo 1991, p. 60). Male playing of computer games may be part of a process of defining their otherness from females.
The prime target audience for home video games systems consists of boys from 8-18 Those from 8-15 are the traditional heavy users of home video. The biggest group of primary users of Nintendo are 8-11 (about 36% of users), and the next largest group are adults 18+ (Provenzo 1991, pp. 11, 14). Boys often enjoy stories featuring adventure, fighting, travel, detection and technology (Skirrow 1990, p. 328). The typical male fascination with technology, and in particular the technologies of war, has often been suggested to have a psycho-sexual symbolic function. Aggression and violence are widespread in computer games. 'Most games tend to feed into masculine fantasies of control, power and destruction' (Philip Zimbardo, in Provenzo 1991, p. 50). Skirrow suggests that the death and destruction imagery is sometimes so extreme as to involve deliberate self-parody: e.g. 'Find and destroy the Dictator's battle headquarters and save Watford' (1990, p. 333). And 1993 TV ads for Nintendo games machines play on this with their use of the comedy actor Rik Mayall.
Video games are designed by males for other males. Females characters rarely have a leading role. In an analysis of 100 video arcade games Toles found that 92% had no female roles, and in the remaining 8%, 6% had females as 'damsels in distress' and only 2% in active roles – one an animal, one a blob (in Provenzo 1991, p. 61).
Skirrow suggests that high technology is unfortunately identified with male power and domination. She argues that girls are encouraged to be typically more interested in 'restorative' activities such as knitting, sewing, drawing and looking after babies than males, whilst young males tend to be more interested in combative action. She sees such activities as having a symbolic psychosexual function as differential responses to anxiety. Skirrow argues that males are attracted in particular to playing with the boundaries between anxiety and pleasure (ibid., p. 323). She notes the contrast between the dystopian nature of video game worlds and the utopian nature of feminist fiction (1990, p. 336). She sees the playing of video games in part as a male response to the fear about a growing transfer of power to computers (Skirrow 1990, p. 336).
Sherry Turkle argues that 'for many people, what is being pursued in the video game is… an altered state' (Turkle 1984, p. 79). In computer games the user is a doer or performer rather than a viewer (as with the TV) or a reader (as with print). Compared with unautomated games, children note the value of dynamic visuals, audio effects, rapidity and automatic score- keeping (Malone, in Greenfield 1984, p. 91). Turkle reports that video game players virtually never make the comparison with TV, but rather with 'sports, sex, or meditation' (Turkle 1984, p. 60). Turkle suggests that as in sport, there is an exhilarating fusion of mind and body: 'you have to think with your fingers' (Turkle 1984, p. 81).
Skirrow suggests that the actual reward for success in adventure games (e.g. finding the object of a quest) is disappointing. There is no extrinsic pay-off: people pay to play arcade games. The reward must be an intrinsic part of the process of playing. It has been suggested that 'computer games provide the ultimate chance to eliminate regret' (Loftus & Loftus 1983, p. 33): one may do better next time. Skirrow suggests that since narrative is lacking, what is motivating is surprise rather than suspense. Children have referred to the random element of computer games as attractive (Malone in Greenfield 1984, p. 91). As with watching television, children (especially boys) are attracted by rapid visual action on the screen. A survey of by Thomas Malone of the attitudes to computer games of Californian children aged 5 to 13 showed that children rate animated graphics much more highly than word games (Greenfield 1984, p. 89). But unlike TV, computer games are interactive: open to influence by the player, who is not only a viewer but also a doer. Greenfield cites two 9-year-olds girls who valued their active direction of video games compared with TV, where 'if you want to make someone die, you can't'. Computer games are experienced as happening 'now', and reactions typically have to be immediate. Their rapidity is a quality which is valued by children (Malone in Greenfield 1984, p. 91). Some commentators suggest that playing rapid-action computer games may tend to discourage reflection.
Thomas Malone found that the existence of a goal was the most important factor determining the popularity of games for children (Greenfield 1984, p. 91). Computer games present a challenge which initially seems almost impossible. Skirrow refers to this as a kind of 'crisis management' (1990, p. 331). Children particularly value a challenge in computer games, and can show surprising perseverance (Greenfield 1984, pp. 110-11). Multiple levels are popular features of computer games. Progress is visible and may add to a feeling of control. A 12-year-old boy who enjoyed arcade games reported that 'It's great, the pace speeds up, the monsters usually get smarter or whatever, chasing you. Usually they start chasing you closer' (Turkle 1984 p. 65). And the challenge goes on: a game doesn't end when a session ends; you may never reach the end at all.
Fantasy and simulation games also offer the vicarious experience of risk (injury or death) without real physical danger (though the risk of 'failure' is perhaps more actual). Video games demand a high level of attention: 'They give people the feeling of being close to the edge because, as in a dangerous situation, there is no time for rest and the consequences of wandering attention feel dire… In a video game, the program has no tolerance for error, no margin of safety… The game is relentless in its demand that all other time stop and in its demand that the player take full responsibility for every act, a point that players often sum up by the phrase, "One false move and you're dead"' (Turkle 1984, p. 79).
Turkle argues that children pass from a phase of musing about computers and their nature to a phase from around 9 or 10 in which they are more concerned with 'domination, ranking, testing, proving oneself…, mastery' (Turkle 1984, pp. 58-9). She sees this as a phase in which the computer has a special holding power 'whose roots are aggressive, passionate and eroticized' (Turkle 1984, p. 59).
Computer games appeal to fantasy – even freedom from the laws of time and space. It is a virtual environment in which gravity need not apply, time may go backwards, and you may have 9 lives. Magical transformation is possible: pigs can fly, people can disappear before your eyes or be transformed in monsters. But Turkle points out that 'beyond the fantasy, there are always the rules' (1984, p. 78). Turkle argues that young players appreciate the consistency of the strictly 'rule-governed' patterns in computer game worlds where events may be surprising but not completely arbitrary (1984, p. 77). Some games allow more scope to players than others. However, Turkle suggests that what is missing in computer fantasy games is the open-ended role-playing of free social play with one's friends in the real world, where there are no rules but there is empathy (ibid., p. 78; see also Provenzo 1991, pp. 88ff). In such play there is far more scope for acting out problems.
Turkle notes that whilst some people like 'testing their worth' against an unforgiving machine, others dislike the rigidity of such strictly rule-governed domains. They find it an 'intolerable… pressure, …a taunt, a put-down' (Turkle 1984, p. 86). She suggests that this is one reason why many women don't like using computers. But I would add that a preference for ambiguity is a common cognitive style amongst those of either sex drawn towards the expressive arts rather than the sciences. My criticism of Turkle's point about games as tests is that most good games are not solely a test of skill, but offer an element of chance which can encourage those who are less confident of their current level of playing skill. Children, I would suggest, are well aware of this feature, and many prefer games in which they can blame luck for their failures.
Many critics dismiss video games as merely involving low-level skills such as eye-hand coordination and fast reflexes. But there is more to them than just this. Sherry Turkle argues that 'the games demand skills that are complex and differentiated' (1984, p. 61). Rules and features of each game must be induced from participatory observation; Greenfield suggests that 'part of the excitement of the games surely must lie in this process of transforming randomness into order through induction' (1984, p. 101). She also argues that players must engage in 'parallel processing' to deal with several simultaneous events as well as 'serial processing' in which events are sequential. One must make sense of multiple variables interacting in complex and dynamic patterns (ibid., p. 102). Greenfield suggests that learning to play such games 'brings out important skills such as flexibility and an orientation towards independent achievement' (ibid., p. 103).
Spatial skills are also involved in playing computer games: two-dimensional graphical representations may have to be reinterpreted into three dimensions using the conventions of linear perspective; coordination of several viewpoints may be required to achieve spatial integration (Greenfield 1984, p. 104). Adventure games draw upon lateral thinking (within a generic repertoire) for problem-solving. Strategic skills include knowing when to switch from offensive to a defensive strategies. Turkle argues that 'working out your game strategy involves a process of deciphering the logic of the game, of understanding the intent of the game's designer, of achieving a "meeting of minds" with the program' (Turkle 1984, p. 62). Despite varying in their openness, however, computer games rarely offer much scope for individual initiative or independent thought. Toles notes that in order to demonstrate mastery, players must conform to the framework of the program (in Provenzo 1991, p. 94).
The transfer of skills from game-playing to other contexts cannot be taken for granted (Greenfield 1984, pp. 103-4). Recurrent patterns are noticeable in many games and players draw on their general knowledge of these. Turkle notes that players do generalize strategies from one game to another: there is an element of 'learning how to learn'. Greenfield suggests that 'knowledge and skill can be of value in themselves even if they are not transferable' (Greenfield 1984, p 113). For some children, skill in playing computer games may offer them a sense of positive achievement, higher self-esteem, autonomy and control which they may rarely experience in other domains. Greenfield suggests that it may be worth studying computer games in school in order to assist the transfer and generalization of knowledge and skills.
Eugene Provenzo, an educationalist, notes that 'skill in and of itself is not enough; only expert knowledge provided by the makers of the machines or those involved in the deepest level of analysing them makes it possible to achieve the higher levels of the game' (Provenzo 1991, p.37).
Compulsive game-playing
In an Ohio survey reported in 1983, 73% of 11-year-olds reported owning a video game and an additional 17% a personal computer (Provenzo 1991, p. 32). These children reported spending an average of 2 hours per day playing video games. 52% of the boys and 38% of the girls played games at a video arcade at least once a week.
Computers have a special holding power, and Sherry Turkle notes that it is hard for some people 'to walk away from a video game on which you could do better next time' (1984, p. 85) but she characterizes as a myth the notion of 'mindless addiction' to computer games (by analogy with drugs) (1984, p. 60). A survey of 973 arcade game players in California showed that only a minority felt compelled to play, and about half were playing games for less than half the time that they were in the arcade. The rest of the time they were socializing. Only 7% spent their lunch money on the games (Brooks, reported in Greenfield 1984, pp. 86-7). Video game playing was seen by the researcher as a social activity to some extent, and not as addictive or compulsive as some critics suggest (Brooks, reported in Provenzo 1991, p. 53). Similar conclusions were reached in another Californian study of 151 players, approximately 10% of whom were identified as exhibiting any kind of compulsive behaviour, and no threat to engagement in physical sports or to academic achievement could be discerned (Egli & Meyers, reported in Provenzo 1991, p. 54). As for video game sets, diaries kept by 20 Californian families showed that the games were used an average of only 42 minutes a day per family (Mitchell, reported in Greenfield 1984, p. 87). This is far less than the average time spent daily watching TV. The researcher noted that video games brought these families together for shared recreation 'more than any other activity in recent memory' (Mitchell, reported in Provenzo 1991, p. 54).
Greenfield suggests that 'perhaps the most valuable thing we can learn is not how to make the games less addictive but how to make other learning experiences, particularly school, more so' (Greenfield 1984, p. 112). Sherry Turkle reports that 'protest against video games carries a message about how people feel about computers in general': parents are generally less at ease with technology than their children, and are uncomfortable about the rapidity of technological developments (Turkle 1984, p. 59). Parental concern may also reflect a fear of losing control over young people.
The social dimension
Few parents or teachers know much about the video games their children play (Provenzo 1991, p. 101). As with reading comics, playing computer games allows young people to enter a world which is largely closed to parents, and which frequently generates anxieties amongst them. The rapidity of technological developments also helps to exclude adults from on-going involvement. It is a world of shared interest to many of one's peers, and provides a focus for talking with them. The theme of the quest which is so common in video games has often been interpreted as a way of dealing with leaving the family and finding oneself. Frequenting the arcade is also a way of joining the video game sub-culture, shutting out parents and adults, and establishing personal autonomy. Video games are an important shared interest in youth culture, and contribute to the sub-cultural symbolism. 'Video games prvide an arena in which skill is the ultimate judge of competence. Thus a small child can potentially compete against an older stronger adversary' (Provenzo 1991, p. 37).
Provenzo notes that 'Nintendo is one of the great equalizers in the youth culture because it allows an eight-year-old to approach a fifteen-year-old and discuss something as peers' (Provenzo 1991, p. x). Novice players sometimes seek the advice of expert players in acquiring strategies. Turkle argues that some of the skills of computer game-playing 'constitute a socialization into the computer culture' (1984, p. 61), introducing them, for instance, to what one 12-year-old boy called 'the secrets' of strictly 'rule-driven' domains (ibid., p. 74).
A 1984 study of 244 children of 10-14 at a summer sports camp showed that video games rated as more fun than human friends, that the games taught about others or served as surrogate companions and were valued for solitude or escape (Selnow, reported in Provenzo 1991, pp. 63-4). This may be a problem with heavy users. Talking 'to' the machine whilst playing is common. One study showed that verbalizations consisted largely of apologies, exclamations and thinking aloud. The order of frequency of pronouns used to refer to the machines was 'it', 'he', 'you' and 'they'. Personal pronouns were used more often when games were more difficult, which the researchers interpreted as attributing 'intelligence' to the machine. Another study has shown that communication with anyone other than one's close friends in the arcade is taboo (reported in Loftus & Loftus 1983, p. 87).
Arcade games have the special feature of being able, from day to day, to record and display the initials or name of the top players and their scores. Turkle notes that 'the players whose names are up on the screens of a game in "their" arcade form a competitive community, and one of mutual recognition' (Turkle 1984, p. 65). She cites a 12-year-old boy who reported, 'Everyone knows my initials.' Turkle notes that the stage at which young people meet computers is a phase in growing up when identity is almost synonymous with mastering new things. She sees computer games as being used by young people to set themselves a challenge to their powers of control (Turkle 1984, p. 88).
Sherry Turkle argues that 'a the heart of the computer culture is the idea of constructed, "rule-governed" worlds' (Turkle 1984, p. 60), and that this feature of consistent formal (but not moral) rules appeals to children (ibid., p. 74). Karen Sheingold has suggested that too much control over the fantasy worlds of video games may lead players to be impatient with the messy, less controllable world of real life in the social world (cited in Greenfield 1984, p. 114). Turkle reports that one 12-year-old boy who enjoyed arcade games felt 'sort of cut off' when not playing: 'It doesn't make me angry, more like depressed. You walk out of the arcade and it's a different world. Nothing that you can control' (Turkle 1984, p. 66). She notes that in certain circumstances some people come to prefer to the structured, rule-governed worlds of computer games to the less predictable events of the real world (ibid., p. 77).
A 1984 study of 258 working-class children of 11-13 found that video arcades do not seem to contribute to delinquent behaviour in youths. The few players whose behaviour in the arcades was sometimes deviant were already engaged in anti-social behaviour (Ellis, reported in Provenzo 1991, p. 59).
Video games can be seen as reflections of dominant cultural values, in their representation of gender roles, in their competitive and individualistic style, and in their foregrounding of aggression and violence.
Some related reading
Greenfield, Patricia Marks (1984): Mind and Media: The Effects of Television, Computers and Video Games. London: Fontana
Loftus, Geoffrey R. & Elizabeth F Loftus (1983): Mind at Play: The Psychology of Video Games. New York: Basic Books
Malone, Thomas W. (1981a): 'What Makes Things Fun to Learn: A Study of an Intrinsically Motivating Computer Game'. Paper presented at the American Educational Research
Association, Los Angeles, CA, April 13-17
Malone, Thomas W. (1981b): 'Toward a Theory of Intrinsically Motivating Instruction', Cognitive Science 4: 333-369
Provenzo, Eugene F. (1991): Video Kids: Making Sense of Nintendo. Cambridge, MA: Harvard University Press
Skirrow, Gillian (1990): 'Hellivision: An Analysis of Video Games' in Manuel Alvarado & John O. Thompson (Eds.): The Media Reader. London: British Film Institute
Sudnow, David (1983): Pilgrim in the Microworld: Eye, Mind and the Essence of Video Skill. London: Heinemann
Turkle, Sherry (1984): The Second Self: Computers and the Human Spirit. London: Granada
Daniel Chandler, UWA
December 1994


text:
Fun With Java Updates
Sun Microsystems has issued an update to fix stability and security problems with its Java software. The "platform-independent" programming language is supposed to make it easier for Web users to interact with some Web sites, but keeping it up to date with security patches can be anything but easy.
Still don't get what Java is all about? Don't sweat it: you're hardly in the minority. Just know that if you are running a Windows computer, chances are you have some form of Java on your machine. And that Java security holes could give attackers an opening on your PC: Earlier this year, security experts at the SANS Internet Storm Center tracked several sites installing nasty spyware and viruses when people visited them with older versions of Java. Dan Veditz, a security researcher working on Mozilla's Firefox browser, told me earlier this week that it isn't often Mozilla receives reports of people using the browser getting whacked by some rogue spyware or virus installation through the browser, but added that usually such things take advantage of known flaws in outdated versions of Java.
I always sort of dread Java updates because it's rarely a straightforward or painless ordeal, and Sun's installation instructions are rather involved and unnecessarily confusing. When I visit the "Add/Remove Programs" list in the Windows control panel, I see that I have "J2SE Runtime Environment 5.0 Update 6" installed. The latest version released today is J2SE 5.0 Update 7. When I click on the little Java icon in the Control Panel and click on the "About" button under the "General" tab, the program pops up another name for this version: "build 1.5.0_06-b05." I clicked the "Update Now" button under the "Update" tab, but it returned the message "no updates available," even though there is a newer version out already.
Alternatively, you could visit Sun's Java version checker site, or open up a command prompt (click Start, then Run and then type "command" or "cmd") and type "java -version" without the quotes.
According to Sun, "the ... command only determines the default version. Other versions may also be installed on the system." The company recommends that users uninstall any old versions before installing the new one. You should be able to remove the old Java program through the Add/Remove Programs option.
Sun's Java program ships with an automatic update mechanism which for some oddball reason is activated on one of my Windows computers but not the other. In the one with the auto-updates turned on (to toggle this setting, click on the Java icon in the Control Panel, and then under the "Updates" tab put a check in the box next to "Check for Updates Automatically") I have an older version of Java still on the system. I know Sun acknowledged late last year that it was looking into the fact that its updater routinely left older (read:exploitable) versions of its software lying around (and taking up disc space at a whopping 120 mb). But it doesn't look Sun ever got around to doing anything about that.
Sun posted a notice saying it was taking its download site offline part of the day on Thursday "due to scheduled maintenance," so maybe that's the reason I haven't been able to download the update so far.
Brian Krebs
May 26, 2006; 8:20 AM ET
Categories: New Patches
Save & Share: Previous: New Winamp Version Fixes Major Security Hole
Next: The Importance of the Limited User, Revisited
Its not that unix isn't user-friendly, its just choosy about who its friends are.
Posted by: Adam | May 26, 2006 9:54 AM | Report abuse
Make sure that if you want the latest version, you follow the link to "JRE 5.0 Update 7." Because if you go to the "Java version checker site," it will try to install Update 6 and you'll either A) still be behind, or B) get told that it can't install because you already have the latest version.
Posted by: Bob | May 26, 2006 10:15 AM | Report abuse
Is it just the JDK that's been updated? If the JRE hasn't, that woukd explain why the detection and update mechanisms report that you're up to date.
Posted by: James | May 26, 2006 11:30 AM | Report abuse
The new download you have linked to is NOT the runtime environment users need. It IS a kit for developers. If you are writing code this will be useful, otherwise not! I think this piece is likely to confuse some people.
Posted by: Steve | May 26, 2006 11:47 AM | Report abuse
You are correct, I included the wrong link (I have since corrected that in the main blog post itself. Thanks for the heads up. The link to the correct J2SE(TM) Runtime Environment 5.0 Update 7 is also here:
Posted by: Bk | May 26, 2006 12:24 PM | Report abuse
The link you've posted contains a session id and is only good for one use.
I think most of us will have to wait for Sun to post the new JRE to the main Java download page at http://www.java.com/en/download/ .
Posted by: wacokid | May 26, 2006 1:23 PM | Report abuse
Now you see why I hate Java updates. I didn't realize it had a stupid session ID: you can get the link yourself from this one here, which I don't believe will expire
The link under JRE 5.0 Update 7 is:
That should do it.
Posted by: Bk | May 26, 2006 2:06 PM | Report abuse
Thank you Brian, for exposing Java's ungainliness that we Java developers have long endured. Java is a fairly nice language for developers, but for desktop users it's an absolute pain. And that's why it's still a poor choice for most consumer desktop applications. The biggest problem is that Sun is a server company and absolutely does not get what it takes to make good desktop software. The auto update mess is just one of many examples of Sun's desktop ineptitude. Compare what Brian had to go through with what a user has to do to update Flash or even iTunes and you begin to appreciate just how bad Java on the desktop is. Java developers have been pleading with Sun for years to make the runtime environment modular so that it's easy to deploy and update. But it won't happen until Java is either truly open sourced or sold to a company that understand desktop software (i.e. not IBM).
Posted by: Qian Wang | May 26, 2006 2:36 PM | Report abuse
Thanks for the working link.
I think you're being kind of harsh on Sun. Since I got my users updated to JRE 1.5, they've been updating automatically without any problems. The full installer also has the capability to do a silent install, and in some cases, I've used Active Directory to push an update out rather than waiting for it to happen automatically.
I expect that within another day or so, the new update will become available on the rest of Sun's web pages. I don't know what their system is for content management, but with a website as large as theirs, I'm not surprised at all that new JRE updates are not posted everywhere simultaneously. In my experience, Microsoft lags about a day behind on getting new updates pushed out as Automatic Updates too.
Posted by: wacokid | May 26, 2006 4:26 PM | Report abuse
I recieved the auto updater notice earlier, I tried to install the update, it failed. I then tried to uninstall java (failed), and then install the new version (failed). Finally, I managed get a version installed. Which? I have no idea, but at least my web browsing functions. Did Sun hire some programmers from Microsoft?
Posted by: Bob O | May 26, 2006 4:42 PM | Report abuse
I never had any problem in updating jre. May be the user needs to follow instructions properly.
Posted by: mat | May 26, 2006 6:11 PM | Report abuse
As far as i know, the update function is only for importen updates. So if a update brings security fixes, it will be sure show in the "Update Now" function.
Also you write about you don't know why the update function on some computer is active and on others not. I think that has something todo with the installer. If you use the online installer it is active, by the offline installer it is disabled.
I'm not sure where i read this info, i think it was in http://weblogs.java.net/blog/stanleyh/archive/2005/05/deployment_unde_1.html
But this blog it is so long, i'm too busy now to control if i'm right. But you should read this blog entry anyway...
Posted by: Anonymous | May 27, 2006 1:13 PM | Report abuse
The Java website is so confusing that it appears to have been designed to intimidate users as opposed to developers. They clearly indicate users need JRE and not J2SE ( http://java.com/en/download/faq/java_diff.xml ). Yet, if you follow the first link in your entry above (05/26), the information accompanying the JRE download exclusively refers to developers and J2SE. If you follow the second link, it refers to J2SE for the Sun Developers' Network.
As I, and I assume most readers, are users, I'm too confused to take any action other than use the "Download Now" link at http://java.com.
Posted by: Lou Messina | May 30, 2006 1:22 PM | Report abuse
Posted by: patrick-- | May 30, 2006 2:14 PM | Report abuse
patrick, i suspect your problem with java has to do with the caffeinated variety. you know, there are plenty of decaffeinated brands on the market today that are just as tasty as the real thing. just a thought.
Posted by: Anonymous | May 30, 2006 5:56 PM | Report abuse
I have norton anti virous 2006 and the 2006 fire wall. The other day I downloades the Yahoo messinger and I never opend it to install it but after I downloaded it to my desk top ann my norton anti virous and firewall was turned off and the icons vanished from my taskbar
is there a hole in the norton stuff to ???
Posted by: Ron Winkler | May 30, 2006 11:33 PM | Report abuse
The other day I downloaded yahoo messinger to my desk top but dident open it
After downloading it my norton antivirous and my norton firewall 2006 was turned off and the icons on my taskbar vanished
Whats up with this is there a whole in norton also ???
Posted by: email@example.com | May 30, 2006 11:37 PM | Report abuse
The other day I downloaded yahoo messinger to my desk top but dident open it
After downloading it my norton antivirous and my norton firewall 2006 was turned off and the icons on my taskbar vanished
Whats up with this is there a whole in norton also ???
Posted by: ronald winkler | May 30, 2006 11:38 PM | Report abuse
'Still can't get the JRE as of 5.31.2006 (vs. JSE - see
http://www.java.com/en/download/faq/java_diff.xml ).
As posted above "...most of us will have to wait for Sun to post the new JRE to the main Java download page at http://www.java.com/en/download/ .
Posted by: wacokid | May 26, 2006 01:23 PM"
Posted by: J. Warren | May 31, 2006 9:33 AM | Report abuse
I got exactly the same reactions you did when attempting to update. I uninstalled the old version and I had a slew of leftover old files and folders starting with the name JAVA. They are now in the recycle bin and the new version downloaded from java.com without any problem and installed and verified cleanly. Thanks for the "heads up" on this update.
Posted by: dbm1rxb | May 31, 2006 4:18 PM | Report abuse
I looked in my Add/Remove programs list and found a whole bunch of Java updates installed:
JS2E Runtime Environment 5.0 Update 2
JS2E Runtime Environment 5.0 Update 4
JS2E Runtime Environment 5.0 Update 6
JS2E Runtime Environment 5.0 Update 7
Java 2 Runtime Environment, SE v1.4.2_02
Java 2 Runtime Environment, SE v1.4.2_03
Java 2 Runtime Environment, SE v1.4.2_05
Java 2 Runtime Environment, SE v1.4.2_06
and finally
Java Web Start.
Sheesh. The latest is JS2E Runtime Environment 5.0 Update 7, the one mentioned in your blog. Are the Java 2 Runtime Environment, SE v1.4.2_02 thru v1.4.2_06 older versions that can be removed?
Steve S.
Reston, VA
Posted by: Steve S. | June 14, 2006 2:38 PM | Report abuse
I read posts indicating that people were having problems with Norton antivirus. I had used Norton for several years and had problems getting rid of some viruses/trojans/whatever...I'm not close to being a computer whiz. Fortunately, I am friends with a computer whiz who told me to try Nod32. It immediately got rid of the "stuff" that had been troubling my computer & I couldn't remove with The Norton Antivirus software. I have had no problems with Nod32 since I started using it 2 years ago. It is very reasonably priced and it works great.
Posted by: Ken | June 27, 2006 7:42 AM | Report abuse
The comments to this entry are closed.


text:
"It is a great thing to be a parent: there is no promotion, no dignity, to compare with it."
I have a good mother. I grew up believing in the value of my mother's work, as she stayed home and raised us and educated us. When I had children, there was never a question in my mind as to what I would do once the maternity benefits ran out. How could I, in Charlotte Mason's words, "make over [my] gravest duty to indifferent persons"? I believe to the depths of my being that what I'm doing as a mother is the best and most important career I could possibly undertake.
I know not everyone is like me. For many women, coming home is a great sacrifice, and the decision is made through a painful struggle. And even for me (and probably every other mother of preschoolers) the daily round of diapers, dishes, laundry, and child training can occasionally feel like an endless cycle of futility. We can all benefit from a little bit of encouragement once in a while.
One of the joys of reading Charlotte Mason as a mother of preschoolers has been her affirmation of the value of motherhood. She doesn't stop with affirmation, but also challenges mothers to think, to learn, and to dedicate themselves wholly to be the best mothers and educators they can be.
"Mothers owe 'a thinking love' to their Children.--'The mother is qualified,' says Pestalozzi, 'and qualified by the Creator Himself, to become the principal agent in the develpment of her child;...and what is demanded of her is--a thinking love. ...God has given to thy child all the faculties of our nature, but the grand point remains undecided--how shall this heart, this head, these hands, be employed? to whose service shall they be dedicated?'" ... "'Maternal love is the first agent in education.'" (Vol. 1: Home Education, p. 2)
"We are waking up to our duties, and in proportion as mothers become more highly educated and efficient, they will doubtless feel the more strongly that the education of their children during the first six years of life is an undertaking hardly to be entrusted to any hands but their own. And they will take it up as their profession--that is, with the diligence, regularity, and punctuality which men bestow on their professional labours." (Vol. 1: Home Education, p. 2-3)One thing I don't quite agree with Charlotte Mason on is her elevation of the mother's role above the father's role in the young child's life, though I do agree that mothers usually have the most active role in the daily routines. The consequences of the growing fatherlessness of our culture today are making me more aware of the value of faithful fathers, however hands-on they may or may not be in day-to-day parenting of young children.
I could share more, but since my aim is to inspire you to take up Charlotte Mason's works yourselves, I will leave it at that. You can actually read her works online for free at Ambleside Online, and they have a modern English version as well if you find Victorian English a bit challenging.


text:
ABC Action News
Erik Waxler
Jun 30, 2016
Records show Lang has been arrested twice before for the same thing.Norm Giunta served in the Navy and, when he has the chance, he hires veterans to work for Bella Pool Service.
"If I can teach them a trade depending on their aptitude. We'll move them up in pay as well as knowledge and give them more responsibility," he said.
That's why Guinta was glad to hire Stephen Lang, seen in his latest mug shot wearing a t-shirt that reads "veteran."
"He was in dire need of employment. And me being a veteran myself, I felt compelled to give him a shot," Guinta said.
Guinta said Lang claimed to be an Army veteran who not only served in Afghanistan and Iraq but was injured in combat.
"He did show me his toe. It looked like it was quite deformed. He said that he also had two bullets logged in his spine," he said.
read more here