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United States armed forces brought to Arma 3 in full glory! Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features.
The mod contains a a large array of content representing the US Army and the US Marine Corps. When you download the pack this is what you can expect to find inside:
Several scratch built, accurate uniforms in various camo patterns.
Bulletproof and loadout vests like the IOTV.
Headgear, such as the ACH and OPS CORE.
Infantry Fighting Vehicles such as the M2A2 Bradley and the M113.
M1A1 and M1A2 family of MBTs.
Artillery in the shape of the M109A6.
Choppers and planes, transport and attack versions.
M4 and M16 rifles with a large selection of attachments.
Sniper rifles and heavy machine guns.
The mod doesn't just come with content. This is after all a total modification! Expect to see the following things:
Carefully crafted and fully functional Fire Control Systems for vehicles.
Fire From Vehicles added where appropriate.
Conformity to the newest features present in Arma 3 (bipods, slingloading etc.)
Interaction with weapons and vehicles.
New, realistic effects.
Custom and random decals in the form of emblems and vehicle numbers.
There are several ways you can acquire RHS: United States Armed Forces. The easiest and fastest way to be always up to date is to use the updater. This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update.
The tables below contain the files and mirrors sorted by version.
Release Date: 2018-09-16
Release Date: 2018-08-20
Release Date: 2018-08-13
Release Date: 2018-01-16
Release Date: 2017-11-09
Release Date: 2017-10-18
Release Date: 2017-09-30
Release Date: 2017-04-04
Release Date: 2017-02-19
Release Date: 2017-01-16
Release Date: 2016-07-21
Release Date: 2016-05-16
Release Date: 2015-12-24
Release Date: 2015-12-17
Release Date: 2015-09-16
Release Date: 2015-09-13
Release Date: 2015-06-11
Release Date: 2015-04-19
Release Date: 2015-02-27
Release Date: 2015-01-18
Release Date: 2015-01-04
Release Date: 2014-10-27
@ Fixed
^ Improved
^ Reduced cost of 45ACP ammo - AI should no longer prefer using Colt over rifle
^ Reduced AH-64 FCR range to 8km from 11
^ Increased emissive value of AH-64 MFDs
^ Improved PNVS accuracy (missing AGL to ASL conversion)
^ SU-230A SpecterDR scopes
descriptionShort now denotes them as being for 7.62mm weapons
^ Improved PNVS deinitialization
^ Added flashing cross in flight mode when PNSV is out of its limits
^ Increased SLAT armor minimal hit - no longer destroyable with small firearms
^ Moved back AH-64 pilot cockpit light to reduce flare effect during night
^ Added proper nameSound parameter to smoke shells
^ IHADSS PNVS view is no longer working when PNVS or cockpit electronic systems are damaged
^ Tweaked Bunker Busters TOWs with submunition parameters - they should be able to penetrate light structures and spread thermobaric blast wave inside
^ Another tweak to Hellfire accuracy
^ Added maddog autoseek to AIM-120 missiles
^ Tweaked M230 AI dispersion coef - AI should be more accurate
^ Increased Mk82 bomb damage to be in line with GBU-12
^ Improved HIMARS cargo shadow LOD
^ Added dedicated driver anim to HIMARS
^ Adjusted default radar range in info panels
^ Added geometry occluder to HIMARS cargo LOD
^ Tweaked HP of ERA blocks on USAF vehicles
descriptionShort property for MLRS/HIMARS magazines
^ Added experimental IHADSS workaround for user with triple monitor setup (PiP ratio)
^ Increased minimal hit for ERA blocks so they are no longer triggered by 12.7mm rounds
^ Corrected SLAP bullets muzzle velocity
^ Adjusted tracks armor for USAF vehicles
^ Added scripted particle effects to HIMARS (workaround for fire particles not working with pylon weapons - still WIP, missing dust circle and position has sometimes inncorrect offset)
@ Fixed Mk-14 ironsight
@ Fixed M2 Bradleys hull hitpoints being immortal
@ Fixed M2A2 (basic without BUSK) was missing tracks hitpoints
@ Fixed CH-53 joystick was moving in wrong direction
@ Fixed woodland AH-64 crew was missing IHADSS helmet during night
@ Fixed PNVS turning off after going into optic mode
@ Fixed AI units with gripods were selecting pistols after spawning
@ Fixed script error after being killed when using IHADSS
@ Fixed AH-64 MFD had big 0 when using AFM & extra gauges were enabled in options
@ Glass on HIMARS right-hand door did not follow door opening animation
@ Disabled 'top' versions of laser attachments on MP7A1. They don't fit
@ PNVS movement limits were inverted (forgot that min & max values in pilotCamera class are inverted...)
@ Fixed potential script error in MFD switching script
@ Some cfgweapons classes (mainly headgear) missing
dlc = "RHS_USAF"; attribute
@ Vehicle-in-Vehicle
dimensions[] memory points were not properly set up in several FMTV and HEMTT variants
@ Fixed M109 destruction materials
@ Fixed some rare script error when TADS view was shown on MFD
@ M2 Bradley cargo had fault cargoProxyIndexes
@ Fixed AH-64 & AH-1Z helicopter HMD target icon
@ Removed M142 HIMARS driver turn out action
@ Fixed A10A landing gear light
@ Fixed gripod system so it keeps currently loaded magazine when transforming
@ SPC marksman vest shadow would break when the vest was retextured (rogue 'camo' selection in SVLOD)
^ Added disableWheelsWhenDestroyed = 1 to USAF helicopters
^ Tweaked penetration of M993 round
^ Increased antirollbar force on Cougars
^ Tweaked Geo Physx & Fire Geometry of Cougars (bottom hull mainly)
^ Added SLAT sim to M1A1 TUSK I
^ Tweaked 3rd person camera of F-22
^ Tweaked M1 ammo hit dependency
^ Removed _generalMacros from RHS configs
^ Tweaked M1 & M2 Fire Geometry & hitpoints
^ Calibrated IHADSS PNVS view & added safezones so position of IHADSS should be same on all screen resolutions
^ Tweaked AI usage of AGM-114K
^ Tweaked all AGM-114 precision
^ Tweaked ATGM oversteer behavior
^ Added AI handler for AGM-114K usage
^ Reduced zeroing range of standalone RMR and MRDS sights, to match the versions mounted on top of MDO/SpecterDR
^ AH-64 PNVS monocular view is now transparent & HDU is visible
^ Increased AH-64 PNVS turn rate to 120 deg per sec
^ AH-64 AI can now switch between laser & radar guided missiles
^ Added text fire mode indicator to A10A
^ Removed old compass from MELB UI
^ Adjusted position of Caiman OGPK turret axis
@ Fixed TOW launching sounds
@ Fixed TOW UI mode indication
@ Fixed accidentally removed AH-64 gunner UI handler which prevent camera jump when direction stabilization in NFOV was activated
@ Floating mag pouch shadows on Rifleman and Team leader SPCS vests
@ Some weapons did not have visible muzzle attachments when running RHS:USAF standalone (missing 'linkProxy' definition)
@ Fixed HIMARS commander could fire when turned in
@ Fixed interior light action
@ Fixed .rpt error for UCP Combat crewman
@ Removed incomingMissileDetectionSystem from ground vehicles
@ Fixed .rtm related .rpt errors
@ SFM wheel brakes UI element is now hidden when RTD is enabled
@ Disabled ability to lock on ground targets with F-22 gun (attempt to fix kamikaze dive attacks on ground targets)
@ Fixed AH-64 missing gunner feed when scrolling to radar MFD page
@ Fixed AH-64 AA/AG radar modes key handlers were not properly initialized
@ AH-64 gunner couldn't use TADS view in some MFD pages combinations
@ Unified AH-64 TADS zoom on pilot & gunner stations
Added Tan version of RX01 Reflex Sight
Added new SU-230/PVS
M24 Binoculars
Added MRDS
Added top down attack to Javelin
M2A2ODS gunner's Integrated Sight Unit
CBU-87 and CBU-89 cluster bomb models
GATOR/GEMSS submunition mines (BLU-91/BLU-92, M74/M75)
BLU-97 submunition model (5% chance of UXO)
Woodland and desert camo textured Leupold Mk. 4 ER/T 3.5-10x M3 scopes
AH-64 Added correct fuel amount.
Added correct weight for M789 1200 rd. magazine per documentation
New M24 SWS model plus muzzle accessories. Black, woodland and desert versions
New AN/PEQ-15 model
Added Driver Vision Enhancement (including reverse cam) to M2A3 & M1 Tanks - accessible when using optics with +/- on numpad
Airman Battle Uniform
Adds the USMC M1221 RG33L 6X6 MRAP
Adds separate tactical markings textures for entire RG33L range to reduce file size between USMC / US ARMY versions
Adds the Marine Corps Transparent Armored Gun-Shield
Tac-Sac, RVG and Stubby TD grips, courtesy of Hamsen, Bill Red and co. (MGM Grips team)
Adds M1232 MRAP MCTAGS with MK 19 GMG
Added GBU-32 (WIP - no GPS guided functionality yet)
Added static parachute for USAF ejection seats
White HGU-56 helmet variant
Added some more common hydra warheads for future use maybe
Added modified (retextured, reuved + bashed existing stinger tube models) ATAS pod
First commit of the Cougar 4x4 MRAP
Added 2 back seats and tailgate animationSource. Need feedback on this. Good idea/bad idea?
Added IHADSS placeholder (using HGU model atm)
Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options
MELB RWR for copilot
Added ability to disable part of vehicle UI in RHS Game Options
^ Improved UI Icons of RX01 Reflex Sights
^ Increased AGM-114 Hellfire
^ Tweaked M1 recoil
^ Tweaked HEMTT PhysX
^ Tweaked troops NVG handler
^ Added option to hide A1 brushguard on HMMWV bumper
^ Disabled woodland AFG attachment on M249 VFG
^ Tweaked ACU rvmats
^ Lofting flight profile for Hellfire
^ Mirrored UVs on SF3P muzzle flash's front-facing planes (muzzle flash pattern appeared upside-down when viewed from the front)
^ Added new icons for USAF weapons
^ Added new icons for USAF headgear
^ T1 UV set 1 error fix
^ Added new inventory icons for vests
^ Added occluder to A10 cockpit
^ Tweaked M2 Bradley PhysX geometry
^ ERA now use new armorComponent hit detection
^ Tweaks to M2 Bradley steering values
^ Added engine smoke FX to FMTV & HIMARS
^ Improved TOW-2B overfly top-attack targeting
^ Minor realism tweaks to IBAS/CIV digital zoom modes (24X & 48X)
^ Optimized MELB scripts
^ Removed fuel leak script since it's present in base game already
^ Added camshake to Gau-8
^ Added delay to TOW usage on Bradleys
^ CBU-87 pylon configuration reclassified as a 1000lb bomb (A-10 can carry fewer of them now)
^ Improved UH60 Wreck RVMAT
^ Improved performance of Abrams loader script
^ Added M1 reload sounds (again kudos to daskal from SB community)
^ Tweaked machineguns AI fire modes
^ Tweaked tank cannon dispersion
^ Charge/Distance firemode info added to Artillery gunner HUDs
^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8)
^ Tweaked A10A physx wheels & fixed it's issue with getout action availability
^ Improved m249 & M240 recoil pattern. Introduced dispersion to M72 & AT4. Introduced recoil names for M4 (no change to pattern)
^ Added editorpreview icons for M14, M19 and M112
^ Added icons for M112
^ Tweaks in mines config and stingtable.xml
^ Tweaked penetration of M107 ammo
^ US mines and explosives are now available to Zeus (inc. minefield modules)
^ Added TOW-2B AERO missiles to A3 series M2 Bradleys
^ Added M903 SLAP ammo to TUSK Abrams' CSAMM M2
^ Tweaked recoil force of 120mm cannon after friction values changes to base surfaces
^ Re-equipped US Army M24 sniper units with appropriate woodland and desert camouflaged versions of the rifle and accessories
^ UH-60M Slightly improved FPS stability.
^ AH-64 Tuned control system per SME.
^ Standarized US magazine strings
^ Reduced armor of M1025 HMMWVs to better reflect their real life performance
^ Added safety mode to Mk14 & SR-25
^ Tweaked Mk14 reload animation
^ Tweaked RG-33L mirrors
^ Changed get in side for AH-64 gunner (anim is still played from wrong side though)
^ Added new inventory icons for magazines
^ HEMTT wheel rvmats
^ Caiman MRAPs added some extra detail to the Fire Geometry LOD around the chassis area
^ Tweaked AH-64 getin anims
^ Increased SMAW & Javelin reload time
^ Added new afterbuner script to F-22
^ Improved F-22 damage textures
^ Added engine startup delay to F-22
^ Tweaked F-22 flight model (WIP)
^ Improved F22 HUD
^ Tweaked F-22 armor values
^ Added pedal anims to F-22
^ Improved F-22 textures
^ Added data link to F-22
^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes
^ Added collision lights to F-22
^ Tweaked AI engagement ranges for AIM missiles
^ Added interior light to F-22 & A-10A
^ Added geometry occluder to F-22 cockpit
^ Tweaked stall warning threshold values
^ Tweaked gunner LOD of Stinger pod
^ Tweaked F-22 pilot anim
^ Updated littlebird models/textures
^ Updated ammobox on gau-19 model
^ Upgraded rocketpods/hydra/hellfire textures
^ Tweaked Hellfire DIR, LOAL LO/HI params
^ Tweaked missile fire effects
^ Tweaked muzzle flashes rvmat
^ Added burst limiter to AH-64 (WIP)
^ Tweaked short names for USAF air weapons
^ Added PNVS & TADS view from pilot seat
^ Added new font from Franz & NodUnit AH-64 mod
^ Limited AH-64 cannon movement
^ Improved AH-64 HMD (WIP)
^ Firing From Vehicles capabilities for front passenger seat on FMTV Special Operations Vehicles
^ Added buoyancy = 1 param to some USAF helicopters
^ Added geometry occludder to AH-64 cockpit
^ Tweaked TI texture of rocket & Hellfire pods
^ Reduced chaff/flare count on AH-64D to 60 rounds
^ Added RTD wheel animation to AH-64
^ Added additional RTD Hitpoints (Hydraulics,Transmission,Stabilizators)
^ Added PhysX suspension to AH-64
^ Added PhysX suspension and RTD wheel animations to CH-47 Chinook
^ Added PhysX suspension to UH-60M
^ Added RTD hitpoints to UH-60M
^ Removed rotors from PhysX LOD of helicopters
^ Added interior light to AH-64 cockpit
^ Tweaked AH-64 pilot animation
^ Added TILS spider to A10A HUD
^ Added zeroing to Mark V weapons
^ Added radar to Mark V
^ Changed Mark V muzzle flashes
^ Unified ESAPI plates for USAF vests
^ Added damper and wheel animations to CH-53E.
^ Added winch hitpoints to UH-60M
^ UH-1Y glass no longer blinds pilots
^ MELB flight model
^ Disabled hiddenSelectionMaterials on M1 tanks
^ Tweaked TUSK I reflector power
^ Added rail cover randomization to M4
^ Added rail cover randomization to M16A4 (~30% chance of being hidden)
^ Added SPCS vest config
^ Added small hint to A-10 TVM script about necessity to press nightvision key in order to activate screen
^ Improved taxing behavior of fixed wing vehicles
^ Increased
magazineReloadTime of CROWS-mounted M2 machine gun (positioned away from operator, more intricate feed system etc.)
^ Updated Airborne vests with new SPCS
^ Removed _generalMacro from USAF configs
^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts
^ Added AI missile assistant for 114K
^ Darkened green smoke grenade for vests
^ Added AH-64 MFD to AH-1Z as a temporary solution until proper MFD is ready for it
^ Added text fire mode indicator to UH-1/60 & MELBs
^ Tweaked M1043 textures
^ Tweaked MRZR-4 fire geometry
^ Tweaked M1A2 fire geometry (WIP)
^ Added SLAT destruction to M1 TUSK tanks
@ Handle on M2A3's CIV turret did not follow traverse
@ Fixed rogue triangle in 2nd resolution LOD of M1A2 TUSK I & II
@ Fixed fault M2 Bradley AI sensor
@ Fixed M1911A1 inheritance in sound cfg breaking AI fire modes
@ Fixed laser designators magazines prevented rearming at trucks
@ Fixed forced zoom for M113 hatch turn out seats
@ Broken M1043 normals
@ Changed HMMWV decal names to more dedicated server friendly ones
@ Fixed random damage texture changing when some parts of vehicles were damaged
@ Fixed desert textures on rear
@ Adds commander's seat, but needs tweaking - not showing properly.
@ Fixed vehicle mounted M240 was using wrong ammo
@ Adds M26 Missile for HIMARS
@ Fixed M1A1 commander & loader turned in mode
@ Adds Missile Pod plates for Reyhard for HIMARS
@ Adds HMMWV TOW Config and TOW HMMVW
@ Fixed Normal for TOW HMMVW
@ Adds currently non-functioning Bradley turn out passenger option. Currently allows turn out, but hatch doesn't animate on roof. - Animations also need to be tweaked.Only on M2A2 for now.
@ Fixed lasing with IBAS/CIV didn't trigger Shtora
@ Duplicated turrets .rpt errors clean up
@ Fixed F-22 rpt errors
@ Fixed MZRZ was inheriting PiP mirrors
@ Various fixes to updating base classes rpt errors
@ Some USAF ammo crates were missing in Zeus
@ Fixes shadow LOD error on up-armored Caiman MRAPs
@ UV mapping error on rear of AN/PEQ-16
@ Caiman MRAPs were missing countermeasure weapon to initiate the DUKE system
@ Fixed M113 turrets
@ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release
@ Part of TOW launcher mount could not change texture, on M2A3 versions of Bradley IFV
@ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC
@ Fixed error with deactivation M112
@ HEMTT gun turret traverse axis was off-center close T2378
@ Removed AH-64 pilot camera
@ Fixed some MELB .rpt errors
@ UH-60M Corrected fuel amount for base model.
@ UH-60M Changed flight model weights/moments to coincide with correct fuel and ammo weights in config.
@ AH-64 Changed rotor coefficient table.
@ Changed weight of M789 laser magazine to match normal magazine.
@ Textures on dropped 12Ga buckshot and slug magazine models, had mismatched textures
@ Removed VG option for Stinger adding from M2A2 BUSK I
@ Some vehicles had the wrong LOD when aiming down sights of mounted weapons after Tanks DLC
@ Fixed ejection over water
@ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)
@ Updated ammo allotment for RG33L MRAPs
@ Fixed filepath errors on the littlebird
@ Fixed excessive glare of XPS3
@ Fixed Javelin motor fire hiding
@ Fixed Javelin top down mode - close T2391
@ Fixed CH-47 ramp animation
@ Fixed M9 & Glock bullet speed
@ Changed face order for clan decal and went to one compartment
@ Fixed UH-1Y observer camera
@ Fixes glitchy suspension component with bad textures on the RG33L
@ Makes a much nicer step texture for the Caiman rear, instead of the terrible non-transparent version
@ Adds less transparent and more textured glass to RG33L
@ Adds Caiman better detailed windows
@ Adds Fixed Cougar names
@ Fixes texture map error on the Cougar interior
@ Fixes the WD texture to have black wheels, and black exhaust
@ AH-64 Updated maxTorque to coincide with 16000 lbs OGE hover.
@ AH-64 changed engine and transmission max torque values.
@ UH-60M Single engine flight is possible now (lowered engine rotation resistance).
@ AH-64 Changed engine rotationresistance factor to allow for single engine operations.
@ Fixed sound issue.. was using MRAP sounds instead of quadbike's
@ Adds hard edge to Cougar Hood
@ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded
@ Fixed Cougar MK19 name to correct "MK19" instead of M2
@ Fixed Stinger pod ghost LOD
@ Fixed ironsight memory points for Mark V
@ Merged roadway LOD to main model, removed script & fixed Mark V falling from 5 meters when spawned via createVehicle (i.e. in Virtual Garage)
@ MELB copilot camera position(was clipping through FLIR model)
@ MELB pilots were not able to move the FLIR MFD
@ AH-6 aimdot has been adjusted
@ AH-6 default loadout changed to "light" variant
@ Adds more ammmo to Mk 19 and 50 Cal MRAPS (Cougar, Caiman, RG33L)
@ Adds more ammmo to Caiman RCWS
@ Makes ammo more easily readable in MRAP configs (Caiman, Cougar, RG33l)
@ USAF inventory items (vest/helmets/uniforms) were missing in Zeus
@ Fixed M2 missing cross in 3rd person when cross is enabled in difficulty settings
@ Error popups when opening inventory UI, with M107 or M590 equipped
Removed bumps from the window glass(UH-60)
Added partial gripod support for AI units when loadout is edited through Virtual Arsenal
Initial injection of 1990s M113s
Standalone RMR sight attachment, inc. forward-mounting versions
Added exhaust smoke generator to USAF vehicles
Added new smoke launchers effects to M1 tanks
Added Trijicon RX01 reflex sight
Camo variants of SR-25 Suppressor
RX01 w/o Filter
Field manual entry on using the A-10A's TVM
^ Cargo script is able to attach boats too
^ Forced AH6 & MH6 visibility in virtual garage
^ Improved Leupold MK4+M2010 scope alignment
^ Added displayNameShort to USAF magazines
^ Limited dynamic object drawing to Object Draw Distance
^ Added additional seat to MH-6M to fix issues with LOAD waypoint
^ Tweaked XPS3 Textures
^ Clean-up of M240 sections, UVsets and named properties
^ Added new PhysX to M2 Bradley family vehicles
^ Added interior occluders to M2 Bradley family vehicles
^ Picture in Picture bounding box tech applied to vehicle models. For optimising non-scripted PiP screens
^ Reduced headbanging when driving M113 & M2 Bradley
^ Removing Longbow radar from AH-64D is now handled through Vehicle Customisation menu (classes for the old editor placeable unit can still be spawned, VhC hides radar model and disables active radar sensor)
^ Linked CROWS PiP with current optic mode
^ Added recoil coef to USAF vehicle magazines
^ Improved M113 PhysX configuration
^ Replaced majority of M1911 mags in M1 Abrams inventory, with M9 mags (correct mags for resupplying crew sidearms)
^ Added new sounds for M1 using soundSet technology
^ Readded track driveOnComponent to M1
^ Improved M109 PhysX
^ Added interior occluders to M113
^ Added improved PhysX to M109
^ Added antiwater material to M113 interior
^ Reduced range of vehicles
^ Added new sounds for M1 (kudos to daskal from Steel Beast community)
^ Increased TOW2 time of flight & speed characteristic according to following table - https://fas.org/man/dod-101/sys/land/tow-flight.gif
^ Replaced USMC units' AN/PEQ-15s with AN/PEQ-16s
^ Disabled compatibility of forward-mounting Aimpoint T1s on M14 EBR, M24 and M40A5 where they would float in mid-air
^ Added vanilla FCS to AH64 & AH1Z autocannons
^ Zeus is now able to move vehicles during their engine startup
^ Tweaked M1025 PhysX
^ Adjusted Raven backpack mass
^ Improved FMTV PhysX configuration
^ Improved MZRZ4 PhysX configuration - final fix for suspension anims
^ Improved PhysX configuration of HEMMT, M1117 & Caiman
^ Adjusted fuel range of USAF vehicles
^ Tweaked ai firemodes settings
^ Adjusted Hellfire & Maverick speed
^ Adjusted aiDispersionCoefs for tanks
^ Updated IOTV vests
^ Exhaust smoke generator now consumes some fuel
^ Reduced recoil for M109A6
^ Adjusted Mk82 & Cluster bombs values so AI should use it more frequently
^ SOCOM FMTVs now have proper sound attenuation setting for open-top vehicles
^ Improved smoke dischargers for M1084A1R SOV
^ SR-25 rail covers were not retexturable
^ Adjusted sensor parameters on AGM-65F (Anti-Ship, IR Maverick): Lowered max target speed, raised max locking range
^ Added extra pip view distance options
^ US MERDC textures
^ Added gauges anims to Caiman
^ Added new driver anim to Caiman
^ Improved FMTV driver animation, mirror shape, gagues (animations/visuals) & shadows
^ Rescaled TOW missiles to correct size
^ Animated TOW-2/2A standoff probe extension
^ Added pedal anims to A10A
^ Tweaked A10A Center of Mass
^ Updated MK19 config and fix packing error
^ Tweaked 3rd person camera for tanks
^ Added TOW missile fly sound
^ Added rear-view mirrors to A-10A cockpit
@ Fixed MBAV Grenadier vest hitpoints inheritance
@ Fixed Duke hint being visible for everyone in MP
@ Fixed Caiman & FMTV 3rd person camera
@ Fixed FMTV missing gunner proxies in fire geometry
@ Fixed NT4 shadows
Heli_light_03_base_F missing hitpoints error
@ Fixed Doomsday mags ammo count
rhsusf_mrzr4_w_mud missing textures error
@ SU-230/PVS (CX5395) version of SpecterDR, was not displaying the correct reticle in 2D optics
@ Some vehicles had missing author strings when running USAF standalone
@ Only one mirror was functioning in FMTV gunner's view
@ Some missing geo in 90s M113
@ PiP view on FMTVs' passenger side mirrors, were inverted
@ Editor option to fold MRZR roll cage, was not functioning
@ Fixed Mark V SOC Zeus hint
@ Unarmed M113 view gunner LOD missing selection names: animation to hide IFF panels did not work, and cupola was always showing desert camo
@ Fixed duplicate turret hitpoints .rpt spam for some of the vehicles
@ IFF panels on M2A3 Bradley variants would shrink when using the "Hide IFF Panel" animation
@ Minor M109 alpha sorting bug when viewing antennas through the wire mesh on the turret bustle
@ Fixed MELB camera twitching when switching to ground lock
@ AH-64 & AH-1z were missing gunBeg/End memory points definition
@ Fixed mMaxDroop typo in PhysX configs of many USAF vehicles
@ Fixed MZRZ sound configuration
@ Fixed AI in A10A didn't want to use GAU-8 on ground targets
@ Fixed damage in AFM from rolling on the ground on UH-60 & CH-47
@ M977A4 (Repair) cabin SVC lights displaced
@ ACU uniform insignia alpha sorting
@ AH-1Z/UH-1Y Changed maximum and minimum anti-torque rotor pitch T0003819
@ UH-60M slightly changed SAS gsins.
@ Fixed ALQ-131 z fighting from pilot LOD
@ Fixed GAU-8 devbranch errors
@ Fixed mod logos
Redundant animation to hide AIM-9s on AH-64D, no longer shows in Vehicle Customisation (was made obsolete by Dynamic Loadouts)
Added Dynamic Object Drawing option to RHS Menu Options. In planes & helicopters it's possible to decide whether near zero pixel object chopping optimization should be applied to ground vehicles. Following options are available: Off, Limited by Object View Distance, Limited by Terrain Draw Distance. By default option is turned off
Adds M1084 Special Operations Vehicle
Eden editor attribute for M1085 CBPS and M1078 CP Box deployment
^ Improved Glock 17 diffuse textures
^ Added showAsCargo params to UH-1 & 60
^ Increased M1117 wheels protection
^ Some more tweaks to A10A TVM script
^ Tweaked UH-1Y & UH-60M hitpoints
^ Added manual control to laser guided Hellfires as interim solution to locking issues
^ Tweaked sensors range further
^ Tweaked CH-53 sensors and display range
^ Gave AGM-56B 3500m range back
^ Tweaked UH-1Y firegeometry & hitpoints
^ Adjusted M1 coax FCS calculations
^ Removed manual guidance from Longbow Hellfire
^ Added manual guidance to DAGR
^ Cleaned out redundant animation options from M1085 CBPS and M1078A1R M1084A1R SOVs in Virtual Garage
^ Adjusted A10A hitpoints
^ Reduced flickering of gauges in driver's view of SOV FMTVs
^ Adjusted M249 weapon masses, based on their visual configuration (fitted rails, bipod etc.)
^ Cleaned out several redundant UV sets in M249+VFG models
^ Adjusted A10A hitpoints
@ Fixed LT660 holo collimator effect
@ Typo in
RHS_MELB_AH6M_H classname
@ Fixes textures for SOV FMTV and adds new areas for upcoming SOV model
@ Fixed A10A TVM not shutting down after firing all Mavericks
@ Fixed engine startup script
@ Fixed Littlebird gravity boxes collision
@ Fixed M113 missing right click zoom for driver
@ Fixed M622 6rnd smoke grenade mass
@ Fixed A10A RWR not showing detected threats properly
@ Removed manual control from some AGM65 missile variants
@ Fixed SU-230/PVS (CX5395) not being visible in Arsenal
@ Fixed FMTV SOV get in memory points
@ Fixed M113 driver KIA anims
@ Fixed rogue IFF proxy in of the m113a3 w/ m240 LODs
@ Fixed typo in UH60 door eden attribute
@ SOV texture fixes
@ Fixed SOV textures
@ UH-60M adjusted curve of lateral cyclic controls.
@ UH-60 Fixed linearization of lateral cyclic in last update.
@ UH-60 Changed controls mixing and roll damper SAS gain.
@ Removed M113 hatch movement from unarmed variant (didn't find way to somehow give control over rotation) - close T2297
@ M1078A1R SOV speedometer movement was backwards
@ UH-60 Tweaked longitudinal cyclic ranges.
@ UH-60 Tweaked mixing values.
@ Fixed parts of M153 CROWS glass not rotating with the rest of the turret
Extra selection for rank patch and name tape customisation on ACU
Added engine startup delay to A10A
^ FMTV fording depth
^ Another tweak to engine startup script to improve it's behaviour in MP
^ Improved auto-trimmer functionality for UH-60M AFM
^ Increased M19 mine hit value
^ US Army RG-33 groups now use the 66 models instead of the old outdated (and hidden) 44
^ Tweaked M430 & M433 damage values
^ Extended AGM-114 locking ranges to some degree. Following indications by gatordev that 4km is below average laser Hellfire performance
^ Extended AH-64D radar coverage in line with the changes to its main armament
^ Removed ace_overpressure entries
^ Tweaked Stinger ammo params
^ Tweaked Mk211 particle effects
^ UH-60M improved SAS
^ M242 lock disabled
@ Corrected UH1 HUD position & tweaked FFAR ammo params
@ Fixed IOTV lod issue
@ Improved Chinook rotor sound
@ FMTV exhaust pfx location
@ A10A RWR should no longer detect IR missiles
@ UH-60M Slightly tweaked SAS and collective ranges
@ Changed UH-60M collective and cyclic ranges
@ Changed UH-60M ATRQ ranges
@ Fixed AH1Z/AH64 gunner sensors
@ "lever ramp" misspelling
@ Reduced some the M1 HEAT rounds max lead
@ Fixed F-22 texture selection
@ Caiman transport capacity was wrong on a couple of variants
@ Fixed Stinger inventory restrictions
@ Fixed BMG tracers
@ Fixed wrong texture name for MRZRs in distant LODs
@ ESSS/EWS UH-60s missing from cfgPatches
@ Fixed some MAAWS ammo values
Dynamic loadouts for combat aircraft (Arma 3 v1.70)
Configured sensors for aircraft and missiles (Arma 3 v1.70)
Script for operating A-10A's TVM targetting from cockpit view, in addition to pilotCamera (movement controls bound to User15-User18 inputs)
New AIM-120D AMRAAM model
New AGM-65 Maverick model, and variants with different sensor types
Cluster bombs (Using Jets DLC Rockeye model in the interim)
Option to disable radio chatter by setting
rhs_vehicleRadioChatter to 0 per mission or vehicle
Option to disable spall simulation by setting
RHS_SPALL_ENABLED to false (however, it's recommended to leave this enabled)
Flag proxies for USAF planes and helicopters
Helicopters received Advanced Flight Model
More UH-60 variants: Unarmed, ESSS and EWS wings
DIRCM countermeasures system added to several US helicopters
Customisation option to hide UH-1Y cargo doors
Animated steering controls for tracked vehicles that had driver's interior (Bradley and M113)
IBAS Block 2 sight/FCS for M2A3 Bradley
Caiman MRAPs (M1220 Caiman, M1230 Caiman Plus and M1230A1 Caiman ambulance)
New FMTV truck model (Old M0178 and M1083 trucks replaced. New variants: M1078 tactical shelter and Special Operations Vehicle, M1084 cargo handler, and M1085 deployable shelter)
Olive MRZR textures
User action to fold the MRZR's roll cage
Initial version of Army Combat Uniform
Eagle MBAV body armour
HGU-56/P pilot helmet
New ACVC-H model
Oakley SI ballistic goggles
Shemagh and Shemagh+Goggles
Vector 21-B (only has basic rangefinding capability in this release)
Aimpoint T1
G33 magnifier
Remade WMX flashlight textures and materials (inc. new black MWX variant)
Camo variants of TiTan suppressor (for M2010)
Camo variants of the HK416 D14.5
Woodland camo variants of M4A1 PIP's
Woodland camo variants of M552 CCO and AFG weapon attachments
Laser/Light attachment slot for Glock 17
Proper inventory images for USMC 8-Point Cover and Boonie
M855 5.56mm ball ammunition+magazines
^ Balanced USAF aircraft armor against AFRF counterparts
PreloadAddons array for better compatiblity in multiplayer
LODDriverTurnedOut &
LODDriverTurnedIn parameter configured for USF vehicles
^ Workaround for AI boarding vehicles in FFV cargo seats before the main gunner seat
viewDriverInExternal property configured for USF vehicles
^ Included new
accelAidForceCoef and
accelAidForceSpd physX parameters for tracked vehicles (Arma 3 v1.78)
^ Some Multiplayer optimization of FCS code
^ Made default key for RHS FCS lasing, the same as standard Arma 3 'Lase Range' key
^ Tweaked engine startup script
^ Adjusted fuel explosion force
^ Improved SPC vest Shadow LOD geometry to remove artifacts on the left side
^ Cleaned up SPC vest UV sets and names properties
^ MARSOC units handed in their SPC vest in exchange for new MBAVs
^ Made planes compatible with the UI throttle indicator (Arma 3 v1.70)
^ Defined targetSize parameters for attack aircraft (Arma 3 v1.70)
^ Correct lock-on type settings for Stinger and Javelin (Arma 3 v1.70)
^ Improvement to missile visuals - launch effects and animations
^ Reduced acceleration of AIM-9X and AIM-120 to more realistic values
^ AIM-9X changed to BIS model from Jets DLC
^ Air-launched rockets will have some dispersion pattern (Arma 3 1.78)
^ Tweaked lock-on threat detection for attack aircraft
^ Updated C-130's Flight Model with numerous Apex config settings
^ Visual upgrade for A-10A HUD and cockpit textures
^ F-22A's exhaust damage smoke is now tied to proper hitpoints
^ Standardised F-22A's Virtual Garage UI Picture (white silhouette)
^ New sound configuration for F-22A, using Jets DLC effects
^ Adjusted air friction of ejected aircraft canopies
^ UH-60M MEV (ESSS) now uses the more typical, full-size wings with 4 hardpoints
^ Some passengers were clipping in to each other in the UH-60M cargo variants
^ More zeroing steps for vehicle-mounted Mk19
^ Locality check when spawning M119 spent shells
^ Improved AI support for M252 mortar
usePiP = 2; parameter configured in M252 mortar
^ Defined
collisionShape property for static weapon crew animations
^ Changed regular TOW flight profile to flat trajectory
^ Adjusted values of TOW 2B HEAT penetrator
^ Updated Muzzle flashes proxies on USAF vehicles to newer ones
^ Unified physX of M1A1 & M1A2
^ Improved M1 Abrams damage handling script
^ Corrected the number of smoke grenades launched by M1A1FEP & M1A1HC
^ Increased M240C Coax rate of fire to 950 rpm
^ Renamed 120mm (X)M1069 HE/FRAG ammunition with its new designation: M1147
^ Removed last round tracers on all non tracer magazines
^ Removed gun barrel from M2 Bradley's physX LOD to reduce risk of erratic collision behaviour
^ Increased armour of M2 Bradley driver hatch
^ Prevented creation of duplicate tubes when removing a fired disposable launcher via the inventory menu
^ Displayname of 30rnd M855A1 magazine was made consistant with other 5.56mm magazines
^ Aspect ratio of inventory/Arsenal icon images for pistols, were made consistent
^ Laser/light slot for Glock, made compatible with new Joint Rails pistol accessory slot
^ Inventory images for various weapon accessories
^ Better Rotex 5.56mm suppressor visuals and some optimisation of model data
^ Adjusted length of Mk11 rifle suppressor
^ Improved Omega9K pistol suppressor's _co texture
^ Reduced environment reflection on lenses of some some optic attachments
^ M32 grenade launcher now has full support for side/pointer slot attachments
^ Increased muzzle velocity of MP7 ammunition
^ Improved responsiveness of accessories scripts
^ Remade Lerca rangefinder optics at higher resolution
^ Improved MRZR textures and physX
^ Improved accuracy of RG-33L speedometer
^ Animated HMMWV temperature gauges
^ Added buoyancy property to HMMWV models
^ Casing of displaynames for M1117 user action
^ Updated DUKE TFAR jamming script with
tf_receivingDistanceMultiplicator and
tf_transmittingDistanceMultiplicator variables
^ Reduced vertical stretching of insignia on Army Combat Shirt
^ Adjusted belt loops on 101st Abn. 82nd Abn. and 10th Mtn. uniform models
^ Many tweaks to sounds
@ Missing Arsenal/Garage
author tags
@ F-22 missing eject action
@ 'Updating base class' errors
@ Errors from dialogs using old
TahomaB font. Now switched to
@ Weapon holder classes generated by config Macro, were faulty
@ Low
armorStructural value was making body armour ineffective on RHS units
@ Flickering alpha textures in AH-64D and A-10A cockpits when HBAO is enabled
@ C-130J had invisible propellers
@ SOCOM units were missing NVG eventHandler
@ USMC engineer wasn't equipped with a backpack that had a toolkit
@ Floating parts on one of the MICH helmets' lower LODs
@ AH-1Z rotor spinning in the wrong direction
@ UH-1Y rotor spinning in the wrong direction and wobbling when banking
@ AH-64D & AH-1Z gunners had a doubled HMD
@ AH-64D & AH-1Z AI pilots would ascend continuously when given a waypoint to move to - increased 'maxSpeed' parameter to fix
@ UH-60M right spotlight was always glowing (wrong selection name)
@ UH-60M landing gear caused damage when taxiing on USS Freedom's deck
@ CH-47 could carry a couple more passengers than it had cargo proxy positions for
@ Missing sound
occlusionFactor and
obstructionFactor parameters
@ AI tank gunners in player's team refused to fire without explict command
@ AI fire-modes for M240C coax used default BI sounds
@ Several vehicles spawned shell casings from the vehicle centre rather than the turret when firing M2 HMG
@ Typo in HEDP rockets' short description
@ Typo in 105mm M1 HE-FRAG magazine displayname
@ Typo in displayname of Canister rounds
@ Missing font error with Lerca rangefinder when running USAF standalone
@ Ejection seats were causing CTDs
@ Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments
@ Tan PEQ-15/M952V would turn black when switching laser/light mode on HK416
@ M107 inherited laser/light attachments slot
@ M32 sinking units in the ground when deployed (no bipod mem point)
@ MP7 optics proxy wasn't centred
@ Hole in the front of SR25 Supressor mesh
@ Some models had incorrect or outdated material paths applied
@ Some crew-served weapons unintentional inherited Fire Control System following Arma 3 v1.70 update
@ FMTV gunners were missing some UI elements
idleRPM value was too low, and not producing engine sound
@ Parts of M1 Abrams, M113 and M109 crew/occupant anatomy visibly clipped out of the hull, following Arma 3 1.76 enabling
@ M113 caused a large volume of
Message not sent spam in server .rpt
@ Error when turning out in M113
@ Wrong pathname in M113 textureSources
Long obsolete rhsusf_marks_fix.pbo (may need to be removed manually from your local/server modfolder depending on your method of mod management)
FMTV M1087 Expandable Van variant (classnames in old missions will direct to appropriate replacement FMTVs)
M67 sight unit on M252 mortar
81mm mortar cases
Animation for hand on M107 stock when deployed
Flag proxies for USAF ground vehicles
Camo texture variants for HK416 (SOPMOD Stock)
^ Updates to M252 mortar
^ Improved Abrams Fire Geometry around wheels
^ Abrams loader speed is now also dependent on speed of vehicle
^ Improved A-10 MFD (CCIP piper, working compass etc.)
^ Advanced hitpoints & suspension for A10, C130J & F-22
^ A-10's GAU-8 is now using mixed AP:HE rounds in 4:1 ratio
^ M230 & M197 30mm rounds have HEDP penetration now
^ Improved hitpoints for UH-60M, CH-47 & AH-64
^ Improved shadows on CH-47 and CH-53
^ UH-1Y flight model is a bit more agile/flies less like a whale
^ Removed artifacts in UH-1Y rotor textures
^ Moved some seats to reduce clipping with passengers on UH-1Y
^ Reduced glossiness of UH-1Y interior materials
^ Hand on stock script is more flexible for use with 3rd party mods
^ Modified position of M249, M240 & M107
^ Adjusted HK416/M27 scale
^ Adjusted suppressor position on SR25 EC
^ Improved bipod and grip proxy alignment on USAF weapons
hasUnderBarrel animation for M16A4 lower rail cover
^ Better ACOG reticle calibration & adjusted appearance of USMC chevron reticles
^ Made Mk211 Raufoss ammo explosion less apocalyptic (until a custom effect can be made)
^ Darkened dataplate texture on M72
^ Mark V SOC use now "deleted" event handler - additional roadway lod is removed in all cases now (i.e. while using VG or deleteVehicle script command)
^ M113 & RG-33L now use turnIn/Out event handlers for handling hatches
^ New turret limits for M113 & RG-33L FFV seats
^ Customisation option to mount flag at the front or rear of HEMTT (for convoy procedure)
@ Typo in UH-1Y displayname
@ Typo in firegeometry of UH-60M left doors
@ Typo in rvmat path of UH-60M MEV
@ M24 was missing bipod memory point
@ M27 IAR grip switching didn't work correctly with some vert grips
@ M249 bipod shadow didn't animate when deployed
@ M249 VFG (long variant) didn't hide its original flash-hider when muzzle attachments were fitted
@ Abrams FCS overshooting targets
@ Gap in Abrams driver's triplex view appearing in some screen resolutions
@ Some unit loadouts (USMC javeling carring SMAW missiles in backpack & overloaded units mainly)
@ MRZR and RG-33L classnames missing from cfgPatches
units[] array (affected Zeus spawning)
@ DUKE activation/deactivation hints were broadcast to other players
@ Wrong M112 demo charge magazine generated after defusing
@ Wrong path to CH-53 RotorLib config
@ CH-53 rotors spun in the wrong direction
@ Reference point for towing CH-53 with Leshrack's mod, was underground
@ Sound occlusion made weapons too quiet
ARDEC 4-prong M240 flash-hider
^ M14 AP mine specular values
^ Tweaked maxLeadSpeed parameter for HEAT and HE rounds
^ M397 HET grenades added to RHSUSF supply crates
^ Interior lights for RG-33L
^ RG-33L's rhino mast will now collide with structures and vehicles
^ Adjusted RG-33L Anti Roll Bar force
^ MRZR damage visuals
^ MRZR can now carry small objects with the
setVehicleCargo command in Arma 1.68
^ Adjusted MRZR braking force and other PhysX parameters
^ Adjusted HK416-type rifle muzzle-flash rotation limits to work better with flash-hider attachments
@ M14 AP mine missing texture errors
@ Flashlights did not work when attached to MP7
@ Displayname for 6-round M397 magazine was inconsistent with the single round mag
@ Ironsights on M4 w/ Magpul furniture were using the wrong zeroing and memory point settings
@ RG-33L high/low beam headlights weren't functioning properly
@ RG-33L wheels floated slightly above the ground
@ MRZR now uses the correct sound filter for open-topped vehicles
@ F-22 landing lights were not originating from the correct positions
@ M27 IAR with TD grip would not accept some optics that fit the grip-less M27
@ M27 IAR flash-hider did not hide in viewPilot LOD when a muzzle attachment was fitted
@ Some pistols were missing 'baseweapon' parameter and would not show in Arma 1.68 Virtual Arsenal
@ replaced
hasBipod animation sources with
@ Missing side skirts on M113 M2 variants
Interior lights for M2, M113, M1117, C130, UH60, UH1
Vehicle in Vehicle support for flatbed HEMMTS
Custom muzzle flashes for USF weapons
M40A5 sniper rifle
Schmidt & Bender M8541 scope
SU-260/P Machine Gun Day Optic (ACOG TA648MDO)
Early generation M249 variants: pre-PIP skeleton stock, PIP solid stock etc.
SAW front grip attachment (currently only compatible with M249 itself)
New Harris bipod variant for mounting on M40 and M24
SilencerCo Omega 9K (9mm suppressor)
Rotex-II MP7 (4.6mm suppressor)
MP7A2 (replaces old MP7A1 model)
hiddenSelections for SPC vests
hiddenSelections for HK416
Flags in cfgFactions
Engine startup/stop time script for USAF ground vehicles (RHS_ENGINE_STARTUP_OFF = true; to disable)
Script for automated equipment of NVGs at night (if available in a unit's inventory)
M397 40mm airburst grenade
M14 AP mine
New M67 (frag) and M69 (practice) hand grenade models
Javelin AT assistants/ammo-bearers
New TOW missile variants, including TOW 2B with Overfly Top Attack (OTA)
New IK anims for several crew-served weapons
Ability to disable voice announcer (bitching betty) in RHS options menu
AN/PAS-13G(V)1 Light Weapon Thermal Sight by Erick Tjoe (https://www.artstation.com/artist/ericktjoe)
^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods
^ Unified bolt action script using new 1.66 weapon eventhandlers
^ Unified disposable launcher script using new 1.66 weapon eventhandlers
^ Config parameter "aimTransitionSpeed" introduced in 1.66, is added to USAF weapons
^ New textures for M24
^ New textures for AN/PEQ-15 and model adjusted for locking pin
^ Reduced MELB engine & tail rotor armor
^ Optimized SPC & IOTV vests (sections count, more res lods, removed old camelback from pilot view)
^ Calibration of Elcan M145 2D & 3D reticle
^ Laser position on ANPEQs
^ Standard USMC Scout Sniper classes are now equipped with M40A5, added new classes with the previous Mk11 (M110 stand-in) loadout
^ HMMWVs more difficult to roll over
^ Better HMMWV glass reflection
^ M1 tank optics zoom levels
^ Increased dispersion of M230 & M197 helicopter autocannons
^ Tweaked ERA hitpoint values on Bradley
^ Improved grip attachment system to support compatibility across RHS factions and support for 3rd party addons
^ Flipped Premier M8541A scope normals, tweaked rvmat and improved glass reflection
^ Optimisation of M249s (reduced from 12 sections to 5 by merging textures), and other model adjustments
^ M249 PIP variants accept all 5.56mm muzzle attachments
^ M249 PIP VFG variants compatible with grip attachment system
^ C-130 texture tweaks
^ MARSOC units's helmets switched from FAST Ballistic High Cut to FAST Maritime
^ Simple gas block and gas tube models for MK18 and M4BII handguards
^ Better visual transition between M113 resolution LODs
^ Made Camelback cap color on USMC vests less "luminous"
^ Set maxZeroing values for US sniper rifles and marksmen rifles to include their published effective range
^ Increased zeroing range of 20x Leupold scope
^ Increased M107 dispersion slightly from 1.3 MOA (from GM6 parent class), to 1.5 MOA based on published statements of accuracy for the rifle
^ Implemented setShotParents to spall & heat scripts
^ Optimised M32 shadow LOD to improve performance
^ Bipods compatibility with Joint Rails
^ DUKE countermeasures script improved to allow (RG-33L) drivers to control DUKE instead of commanders
^ M1117 now use countermeasures for DUKE activation
^ M1117 section count reduction
^ Glock17 normals and .rvmat tweaks
^ Glock17 trigger animation now includes a moving trigger safety
^ Green tint to NVG lenses & cleaned up named properties
^ Added some transparency to AN/PVS-14 view
^ Servo sounds for M1 commander turret
^ M1 damage texture workaround
^ Ability to change ammunition loadout of M252, M119 & M109
^ Changed simulation of M119 spent cases
^ Old HMMWV bull bars (M998 style) and tail hitch, selectable through Virtual Garage/Eden
^ Updated editor preview images to reflect some recent loadout changes
^ New M107 sounds
^ New CH-47 rotorLib configuration, based upon Huron - thanks swissMAG!
^ increased MPAT damage radius
^ Leica laser now triggers Shtora
^ Added airLock=1 to tank ATGMs & HEATs (AI should now engage helicopters with them)
^ Reduced hand size on G3 uniforms
^ Cleared excess UV sets data from numerous weapon models (.p3d file optimisation)
^ Reduced glossiness of glass screen between pilot and copilot/gunner in AH-64 cockpit to improve visibility
^ Cleaned up isolated verts from SR25, M4BII & Mk18
^ Raised OpticView memory point on Leupold and Premier scopes - improves "scoping in" camera movement
^ Weapon tails sound curve
^ Adjusted mass of rifles with grenade launchers based on GL type
^ Tweaked AH-1Z hitpoints
^ AH-1Z loadout switches to AGM-114K
^ AH-64D Apache Longbow loadouts now have a mix of AGM-114L and AGM-114K
^ Disabled AGM-114L laser locking
^ Disabled Tab-locking on A-10 and MELB
^ Applied AFRF SACLOS script to TOW
^ TOW visual effects in flight (visible tracer behind missile, script for hiding exhaust flames of booster)
^ Replaced BGM-71D in TOW launcher and Bradley with BGM-71E and BGM-71H
^ More animations for TOW launcher, including height adjustment of the launcher and IK for the gunner
^ Added missing control handles to TOW launcher
^ PiP sight in first person view LOD of TOW launcher
^ M1 tank drivers use thermal camera for night operations
^ M61 hit value adjusted to be more consistent with other bullets
^ Retextured M2 ammo tray
^ LOD switching on ACH and MICH helmets
^ M113 FFV hatch handling is now performed by event-based scripts (function is shared by RG-33L FFV seats)
^ Visual
damageHide selections for Mark V
^ Death animations for Mark V crew
^ Tweaked Mark V physX and sounds
^ Reduced CH-53E cargo capacity to 24 seated (30 personnel in full combat gear was unrealistic)
^ Moved Lerca rangefinder ground item to the Inventory Items subcategory in Eden editor
@ Fixes to mod.cpp file
@ Adapted RHS Arsenal to 1.64 changes
@ RHSUSF menu option not working in standalone mode
@ M1A1FEP & M1A1HC commander MG fixed
@ DUKE antennas textures on M1A2SEP TUSK II change with vehicle colour
@ M107 mass
@ Bolt action rifles anims broken after throwing grenade
@ WMX + ANPEQ were missing proper entries to fit HK416 rail
@ Restored insignia & clan patches to UCP & FROG uniforms
@ M62 20rnd & 5rnd mags tracers were not working
@ Buckshot hit errors
@ M1117 turned out commander was moving with main turret
@ M1117 gunner view point clipping when aiming high
@ Hitpoints on Gen 3 uniforms
@ Some bugs in M1 FCS
@ UH60M landing gear issues
@ NVGs visible in first person view on some unit models
@ scope = 1; for M107 magazine base class (was appearing in "All Magazines" tab in Arsenal)
@ A-10 & F-22 no longer takes damage during proper landing
@ Non-convex component in HMMWV geometry LOD
@ HMMWV engine smoke mem points
@ HMMWV engine sounds
@ M1025 damage textures
@ M1025 w/ M2 had autocenter=0 property, affecting fording behaviour
@ Fording behavior of HEMMT, M1 and M109
@ UV mapping error on the back of M16A4 buttstock
@ M16A4 Carryhandle + M203 had no weight difference with M16A4 carryhandle
@ Consistent weight across M4 GL variants (M320 weight > M203 weight > M203S weight)
@ Helmets clipping through upper hull in M113 cargo positions
@ M320 sidearm could mount a pistol suppressor in Arsenal
@ M590 sound config error
@ M240B missing side attachment/pointer slot
@ Changed SMAW sight to 2d version, due to changes in how Arma handles zeroing animations when optics are attached
@ Various C-130 interior LOD issues with the ramp, HUD visibility etc.
@ Parts of the loader's hatch were not following the turret rotation on M1A1SA models
@ Corrected M919 30mm APFSDS penetration
@ Added RHS tag to skeleton of M252 mortar to prevent conflicts with other addons
@ CH-53 parsenumber error
@ AI M1 tanks had wrong simulation refresh rate
@ Texture error for HMMWV BFT
@ M1 Abrams mass value
@ M1A1HC had belly armour by mistake
@ UCP Joint Fires Observer was missing a helmet
@ Magazines of disposable launchers were marked as premium content
@ UAV helper is now created on local machine only
@ Cleared duplicated strings from Stringtable.xml
@ M150 RCO w/ AN/PVS-27 would be replaced by a normal ACOG when mounted on a weapon (was inheriting 2D/3D/PiP preference script from parent ACOGs)
@ Error from unrecognised hasBipod anim source in SOPMOD rifles
@ Error when defusing M19 mine
@ Fixed M19 AT mine deactivated model, shadow lod and description in Stringtable.xml
@ M72 LAW changing eye point after fire
@ RPT error regarding rhs_dummy_mag
@ Static weapon zeroing info was in the wrong position in UI
@ MarkV SOC driver proxy was missing from Fire Geometry LOD
@ Shell ejection memory points on static M2 & HMMMWV w/ M2
@ Typo in the
incomingMissileDetectionSystem parameter of some units
@ Ejection seat could cause Crash To Desktop
@ Chemical Energy surface modifier for RHS vehicle armour system did not work on cars
Removed redundant models, materials and textures from the M249 folder
4*4 RG33 scoped out from US Army faction (intended to be replaced by RG33L)
Scoped out old MP7A1 classes. Now inherit from new MP7A2 equivalents
M24 SWS Sniper rifle
Pro-Tec helmet family
Add Mk 18 new rail model and painted variants
Add M4A1 SOPMOD Block II new rail model and painted variants
Add M4A1 SOPMOD Block II new rail model and M203 variant
Add Eden Preview pictures for almost all USAF units
Add MARSOC revamped units and new ones
Add option to move inside of CH47 & CH53
Add option to attach & paradrop items from CH47 & CH53
Add optic preference settings to rRHS options menu (3D, PiP or 2D)
Trigger.0 anim for rifle trigger (replaces reload source for trigger)
Trigger.1 anim for UGL triggers (selections added to models)
Grenade warhead hides when UGLs are fired (based on revolving.1 source)
Added Woodland version of LWH with Black ESS and Cover.
Bouyancy LOD for all HMMWVs
Class Sound to HMMWV and raised interior idle sounds
DUKE jamming and destruction script (M1117, M1A1 FEP, M1A2SEP v2 and Bradleys)
Mk11 painted variants
^ New sounds for weapons (M240, M249, M203, M16, M4, etc.)
^ Improved M1A2 HMG handling
^ Improved ACOG fibre cable, glass material & added 3d variant
^ Specter 3D reticles scaled up to better match ballistics and ranging
^ Added hidden selections for Mk18 & M4 BII
^ Added Mk18 & M4A1 SOPMOD Block II in our VA boxes
^ Tweaked Mark V res lods - reoargaized seats to allow easiers managment of proxy res lods
^ Moved guns to separate compartments to unclutter action menu for Mark V
^ Increased specular power of XPS3 glass
^ Increased cargo capacity of Mark V
^ Tweaked recoil to be more consistent across AFRF and USF
^ Full revamp of NT4 suppressor (model and textures)
^ Rewritten gripod system to use EHs instead of loop - increased performance & reliability
^ Add fron ironsight shadow on m107
^ Tweaked premiere scope shadow & added shadow res lod
^ Tweaked Eotech 552 shadows
^ Tweaked infantry footwear shadows
^ Tweaked surefire shadow on ACH helmets
^ Automated monitor deploy for MELB copilot when going into optic view
^ Tweaks to boat loading (still WIP)
^ It's possible to hide cargo benches on CH-53E now
^ Optimization to paradrop & move inside scripts
^ Tweaked C130J MFD
^ Add Eden attribute to attach boats to Mk V & boat loading finalization
^ 40mm grenade mesh in UGL barrels was modified so that the break between the "gl_bullet" and "gl_cartridge" selections is accurate.
^ Scaled up suppressors
^ M1117 fording depth
^ HMMWV fording depth
^ Improved M4A1 Thermal texture
^ M1117 & HMMWVs were missing engine smoke effect
^ Improved HMMWVs engine hitpoints
^ Add fancy stuff to M1117 (optic destruction, duke destruction, 3 additional passenger seats inside)
^ Add wound texture for Gen 3
^ Add DUKE destruction to Bradleys & M1 tanks
^ Add ability to hide DUKE antennas on Bradleys
^ HMMWV engine damage selection
^ Gear visibility in cargo lod of UH60M (change visible for FFV seats)
^ Tweaked FFV limits on UH1Y
^ Tweaked cargo positions on UH1Y
^ Tweaked amphibious physx of M113 (turning ratio, max speed)
^ Improved M8541A SSDS visuals
^ Tweaked textures and rvmats for FMTV/HEMTT/HMMWV/CH-47/UH-60/M1117(UN Variant) to fit better with new lighting
^ Lower res LODs for rocket pods
^ Squad XML positioning in CH-47/UH-60/AH-1
^ Tweaked gear and weapon textures to better fit with lighting
@ Fixed config inheritance errors with the new APEX config system
@ USMC squad leader was missing weapons due to typo in cfg
@ AH1Z GS had broken rockets
@ USMC RG-33 /w m2 had wrong turret texture
@ Alpha issue with collimators on Mk18 & M4BII
@ Fixed M113 M2 shell casing
@ Mark V irradiance map .rpt errors in diagnostic.exe
@ Mark V M134 particle effects pos
@ Mark V missing gunner get in points for both M2 & M134
@ Mark V - displays not working
@ Zeus placeable M107 was missing scope=2
@ Fixed M1A2SEP (non tusk) commander couldn't use his M2 when turned out
@ Missing geometry in ejection port of Mk18 & M4 Block II
@ Reduced visiblity of C130J HUD
@ Missing parts in shadow lod of M240G & B
@ Fixed HK416 full auto mode AI distances
@ Fixed M113 (ammo) variant texture randomization
@ Spent disposable launchers adding magazine in inventory
@ Increased M107 and it's magazines mass
@ Removed strap loop from the top of Bowman earpiece in MICH helmets, to stop clipping through
@ Unified and improved HMMWV engine hitpoint position
@ Hellfire now use proper penetrator
@ Removed pilot targeting pod from F-22, UH1Y & CH47
@ Fixed A-10 TVM ui
@ Fixed hHEMTT light points & hitpoints
@ Fixed Mark V SOC troop capacity
@ Fixed vehicle M2 gunner bounding-sphere size
@ Fixed bad geometry and unnecessary UV channels in FMTV/HEMTT/HMMWV/CH-47/UH-60
160th SOAR (A) AH-6 Littlebird
160th SOAR (A) MH-6 Littlebird
Mark V SOC (Special Operations Craft)
M1117 Guardian ASV (Big thank you to Cleggy)
HEMTT A4 (Armored and normal cab)
M107 Barrett Anti-material rifle
M72A7 LAW Man-ported rocket
MP7 Submachine gun
M8541A USMC Day Scope
AN/PVS-27 Night Vision Scope combos
WMX Flashlight and WMX and AN/PEQ-15 combo
New AN/PEQ-15 model and black textures
New variants of Fast Ops-Core with strobes on the back
New Rockets, hellfire/rocket pods for USMC and Army helicopters
UH-1Y Ground suppression variant (2x19-tube rocket pod/2x miniguns)
A-10A AT variant with six AGM-65 missiles
Crye Precision G3 Uniform in Multicam, M81, Black, Ranger green and tan variants
MARPAT 8-point caps
New MARPAT booniehats
First SPCS US Army variant vests
Vertical Grips for rifles
US Army Airborne soldiers and groups
Breacher backpack
M62 tracer 20rnd mag 7.62
Added some decals to HMMWVs
Rest of USMC number decals
Added paradrop waypoint
Added master safemode switch to A-10, F-22, AH-64 & AH-1Z.
Added Safe mode for these weapons: M4, M4A1, M16, M9,
Added Iron sights animations for these weapons: M4, M4A1, M16, M27, M240, M249, SR-25, Mk14
Added High ROF mode to A-10 GAU
Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)
Added US flag and map marker.
added hidden selections to M113
New Grip System for AR-15 family, they are used in the under-barrel slot.
Added hidden selections to M16 & M240
M2010 new desert texture
M4A1 and M4A1 (M203) new desert texture
M552 and ACOG desert texture
Tan AFG grips
Added new M4, M16 & M27 as Zeus placeable, in VA and in crates
New sounds for the M2010 (bolt action and reload)
Add female warning voice system for all US aircrafts
Added HK416
Desert texture for Leupold Mk4 ER/T
Engine damage smoke effects
SU-230 model (M4/M249 reticle), 3D matches 2D scope
SU-230A model (7.62mm rifle/M240 reticle), 3D matches 2D scope
Add SpecterDR 3D (CX) variant & SU230A 3D
Eotech XPS3
FFAR rocket models
Added turn in ability for armed HMMWVs, HEMMTs, FMTVs & RG-33
Add new "Armored" driver in US Army, and assigned it to US HEMTTs
^ Eden integration of US units (new categories and attributes)
^ Fast Ops-Core model and texture revamp
^ SOPMOD M4s fitted with ironsights from M27
^ SOPMOD side rail proxies moved forward
^ Tweaks to USMC Recon loadout.
^ LAW & AT4 can now be carried in backpack
^ Swapped out old RHARD pack texture.
^ Tweaked AT-4 shadow
^ Tweaked M590 pump action anim
^ Add custom Falcon backpack textures
^ Tweaked M1 decal init
^ SR-25 renamed to Mk11 mod 0 (due to the rail system and other parts)
^ Changed Rifleman (M590) for Breacher for coherence
^ Tweaked rocket impact point for AH-64
^ Added res lods to RG-33 since plenty of people use it anyway
^ Tweaked M1 hitpoints & fixed some selection errors in res lods
^ Improved SR-25 standard stock scale
^ Assign M8541A to USMC snipers / marksmen
^ Changed AFM on CH-53 to CH-49 based
^ Allowed NT4 Suppressors for M249 with long barrel
^ Tweaks to UH-60 cyclic movement
^ RHSUSF_fnc_firedSaclos now uses cursorObject command
^ Improved paradrop script
^ Reduced M1 tanks max ammo to 36 rounds
^ Small tweaks to A-10 MFD
^ Remaked F22 mfd, gun is now aligned
^ WIP work on TV Maverick
^ Added ability to hide benches in C130 & CH47 for more cargo duties
^ Added hidden selections to covered MICH helmets
^ Improved M1911 reload anim
^ Improved wheel shadows for M113
^ Added filter selection to UH60
^ Simple HEAT simulation for vehicles without composite armour
^ SMAW muzzle synchronization now runs on each frame
^ Tweaked iron sights' textures
^ HEAT warhead simulation performance & reliability
^ Added AI dispersion for M256 cannon
^ Increased M1 reload time without loader
^ Tweaked M1 optics visuals
^ Tweaked lead scripts
^ USMC loadouts adopt Mk318 bullet as standard (as in real life)
^ Added fire on move script for M1
^ Added RG-33 proxy camo selections
^ Added prone M590 reload anims
^ Reenabled rechambering anim for m590
^ Changed M240 reload anim
^ Changed M107 reload anim
^ Changed CH53 ui picture
^ Changed javeling holding anim
^ Changed LAW inheritance
^ Increased Javelin locking time
^ Changed M27 IAR hand anim
^ Changed M590A1 magazine reload anim
^ Tweaked CBA compatibility
^ Improved Oakley glove weighting on US marine V2
^ Tweaked M113 3rd person view
^ Tweaked M113 ammo loadout
^ Configured engine hitpoints for c130
^ Made new firegeometry for Ch53 with working cargo proxies
^ Added glass destruction effect for Ch53
^ Allowed NT4 Suppressors for M249 with long barrel
^ Update Ammo & Weapon Crates
^ Patrol cap scaled down
^ Removed proxies from M1 tanks & added hidden selections
^ Tweaked gun mantlet FG for M1 tanks
^ Optimized res lods for M1 tanks
^ Added ability to hide DUKE antenna
^ Update Ammo & Weapon Crates
^ Slight reduction of section count on all models
^ Slight brightness increase for M2010 Desert paint.
^ Unscope Mk 18 & M4 Block 2
^ Improved SOPMOD 2 rifles hand anim
^ Removed 1.60 crewAim indicators from Bradley & M1 tanks
^ Added an inner aperture to the M27's rear ironsight, as per Misty's instructions.
^ Improved ACU arm weights.
^ Model and textures for LAU-61C/A
^ Tweaked AH-64 speed
^ Calibrated FCS calculations for M1069 HE rounds
^ M299 Helllfire pod
^ M261(19 shot FFAR pod) model and texture
^ AGM-114 model and texture
@ Fixed SMAW Spotting rifle missing switching action with the new APEX control preset
@ Fixed M109A6 being too front heavy
@ Fixed M109 ghost lod
@ Repositioned rocket pod proxies on AH-1Z
@ A3 Eotech renamed to EXPS3
@ Fixed initSpeed inheritance since marksman dlc
@ Fixed length of M260(19 tube rocket launcher)
@ Renamed UH1Y skeleton for safety
@ Fixed M1025 unarmed ghost lod
@ UH-60 rotors are now properly set in the Shadow LOD
@ UH-60 rotor blur texture no longer has yellow stripes
@ UH-60 cyclic left/right animation is no longer inverted
@ HMMWV doors sounds
@ Fixed some .rpt errors connected with ejection seats & canopy
@ M1A1 FEP WD had texture swichted with OD variant
@ HEMMT & RG-33 OGPK mirror were mirrored
@ Fixed M9 holster position
@ AH64 & AH1Z gun particles position
@ Proper M203 anim for Bk2
@ M27 pilot views: added missing parts magazine release and fence, dust cover etc.
@ Front M113 IFF panel hiding
@ C130 get in bug seems to be fixed
@ Fixed M1a2 woodland spent cases eject pos
@ Proxy positions for rocket pods on AH-64
@ Fixed CH53 couldn't start flying in 3den
@ Fixed XEH error logs
@ Fix Wrong Opscore string
@ Fixed missing US strings
@ Fix missing weapon for USMC SARC (D)
@ Fixed - M151 spotting scope _icon type
@ Unhide CVCs
@ Fixed m1025 /w m2 ammo belt clipping
@ Fixed AGM missiles penetrator
@ Fixed infinite ammo thing
@ Fixed hitpoints compilation errors
@ C130J error message
@ Fix wrong RG33 Army spawning in USMC groups
@ M590 sounds not working
@ Fixed ACU missing patches and redid a bit the proportion
@ Fixed M2A3 BUSK III shadow lods hiding after destruction
@ Fixed M2 muzzle flash visibility on M113
@ M27 pilot views: added missing parts magazine release and fence and dust cover
@ Fixed pistol m320 zeroing
@ Fixed m249 rvmats wrong texture path
@ Fixed m249 mags initSpeed
@ Removed gear from plane canopies & ejection seat
@ LAW & AT4 is now reloaded properly
@ Fixed inverted FROG normals
@ Fixed missing selection in MICH 2000 MARPAT helmet
@ modelSides[] fixed for all US uniforms
@ Fixed M1025 unarmed ghost lod
@ Further tweaks to UH-60 cyclic movement
FROG M81 (it was a placeholder of the G3 M81, the old classname will link to the new uniform).
New Ops-Core helmets
^ Destruction rvmats for static weapons
^ Stacked EventHandlers for all vehicles
^ Clothing UI icons added, first pass
^ Muzzle flash rotation for M27 IAR
^ Static M2 magazine mount
^ Barrel heat refraction only visible on high graphical settings
^ Rear sight hiding for SR25
@ AFRF references on M68 CCO and ACOG pip
@ Ops-Core helmets
@ Raven
@ M16A4 grip animations
@ GC camera not working
@ rhsusf_mag_15Rnd_9x19_JHP ammo count
@ M1025, M1025A2 M2 & unarmed snorkels
@ Corrected M119 mass
@ USMC Recon strings
@ Missing static weapons in cfgPatches
M27 IAR rifle
M9 Beretta handgun
F-22 (Scar and nes4day)
CH-53E (Rocket and CUP)
New M136 model (TF47)
Added new SPC Camelbak model
Added USMC Assaultman role (MOS 0351)
Added new collimator effect to M68CCO & M552 Eotech
Added M1A2SEPv2 TUSK II groups
Added door handling script for C130
Added auto target track for UH1Y
Adding Glock 17 as placeable item in Zeus.
Added wearable ESS goggles
Added more MICH helmets
66mm Smoke Projectile
Added Coyote and Woodland DUKE Antennae textures
M252 mortar
M119 howitzer
Stinger pod
Static TOW
Redish-Orangish tracer for M240
Added hidden selections for M4
Added travel lock to M109
New TOW missile models
New AN-M14 TH3 effects
New OpsCore models
Interim M240 magazines
Flare launcher modes (Ctrl+C to change to timed mode)
Added proper reload animations for M203 & M320
Added compatibility with Lesh's Tow Mod
^ Added M113 FFV rear hatch positions and added rear ramp anim
^ Added magic antirollbar parameters to US tracked vehicles in order to prevent silly AI flips
^ Added travel lock to M109
^ Infantry hitpoint system up to 1.54 spec.
^ Infantry limb damage
^ Weapon string consistency
^ Changed (and sometimes added) vehicles ui pictures in A3 style
^ Added new turret turn limits for M1 tanks
^ Tweaked mass of 6rnd grenade packs
^ Tweaked initSpeed of M576 buckshot
^ Tweaked/added ui icons for uniforms
^ Shadow for AN/PEQ-15/M952V
^ Tweaked UH1Y hud
^ Small spelling mistakes in cfgHints.hpp
^ Javelin can lock on air targets
^ Added missing Author tags
^ M320 is no longer visible in holster slot
^ Tweaked M1911 holster scale & holster offset point to fit (for now) bis vests
^ Some tweaks to FCS code
^ 82nd and Mountain patches lowered not to float over the uniform.
^ Tweaked M113 driver anim
^ Added custom pip handler for M113
^ Re-enabled bolt action for m2010 - works with bipods now. hold fire button in order to halt rechambering animation
^ M320GL now has fire selector set to F instead of S
^ M113 M2 ammo belt clipping in first person
^ New AN-M14 TH3 effects
^ Tweaked M4 sounds
^ Uploaded Kimi fixed HMD
^ Bradley textures with correct camo colors
^ Tweaked armor structural for transport helis
^ Removed old lenses on all ACOG variants and replaced with shiny new ones
^ Leupold Mk4 Spotting scope uses now H59
^ Added new M113 gunner anims
^ Flipped direction of icon_ch47f_ca.paa
^ Fixed shadowLOD bugs for several M16s/M4A1
^ maxSpeed for M1A2
^ Cleaned up gear and weapon lods for optimization.
^ 40mm smoke rounds now use the correct 40mm slug model when fired
^ Added thermal map to M113
@ Fixed effects on static M2 machine gun & HMMWV M2 muzzle flash
@ Update US Army D & WD groups
@ M109 now has FireGeometry and Hitpoints set up correctly.
@ Fixed M107 popup error
@ M113 M2 reload feed cover animation
@ Fixed minefield module
@ Fixed bradley wheels dustpos
@ Fixed FFAR ballistic
@ Humvee LOD switching issues
@ Fixed desert M6A2 in woodland tank groups
@ Fixed HMMWV destruction from 12.7 rounds
@ Fixed some UH1Y FLIR screen errors
@ Fixed M109 commander FFV position
@ Added usePiP=1; param for UH1Y Observer - should prevent strange head twisting
@ Fixed Bradley door handler
@ Fixed IK curve rpt errors
@ Changed IR lock for TOW launcher since without that, AI refuse to engage enemies
@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
@ Fixed some heat refractions effects for MG's
@ Fixed missing rvmat for AH1Z
@ Disabled attachments on M32 GL
@ fixed descriptionshort for 7.62x51 M240 100 rounds belt mags
@ Fixes to M1 FCS code
@ Fixed FROG first-person hand position
@ workaround for directionStabilization quirks
@ Fixed ramp selection on M2A
@ UH-60M correct crew classes.
@ Fixed glass textures submarine like view
@ Fixed color issues with ballistic glasses
@ Fixed potential C130 explosion during paradrop
@ Fixed alpha issue for ACOG family
@ Fixed C130 ramp anims not visible from cargo lod
@ Fixed C130 turret inheritance
@ 40mm smoke rounds now use the correct 40mm slug model when fired
@ Fixed unarmed M113 FFV proxy placement in lods
@ Magnified scope ranging (Mildot/ELCAN/H59)
@ Fixed M113 commander slot in editor
@ Fixed M113 driver proxies in pilot lod
@ Fixed M113 glass movement in res lods
@ Hovering dump pouch fixed on some SPC variants.
@ removed duplicate strings to clean RPT
Removed HEMTT A2
@ Major M113 model and texture fixes
@ M1A2 driver PiP fixed
@ MK318 & MK262 magazines produce green tracers instead of red
Weapon creates (non-virtual) and new supply crate model
USMC SPC & battlebelt vests variations with pouches
RG-33 and FMTV pictures
Glock 17
New M113A3 models and versions
M150 MGO (ARD) scope
Smoke Grenade Setup for M113A3
New AH-1 Interior and exterior sounds
Add faction USMC (LAR)
Hellfire, Sidewinder and FFAR sounds
M4, M4A1, M16, M249, M240 new sounds
M2 mechanic sounds
M134 Minigun servo sounds
M136 sounds with tail system
M1 Abrams Engine Stop sounds
New UH60 sounds
New USMC FROG models
Added more LWH versions
Grenadier (M32) class
Added FMJ and JHP ammo - Spartans ballistics
M443 HEDP model and textures
M781 Practice Round model, config and textures
M576 Buckshot Round
Added ACH (Norotos)
Added VG pictures for M1A1, M1A2, and M109
^ Heat refraction for vehicle machine guns
^ M109 turret traverse speed
^ LWH textures
^ M1911 Texture & RVmat update
^ HMMWV cockpit gauges
^ Zeus compatibility for weapon fire camera shake
^ Updated CE penetration & protection script
^ Add extra fuel to UH-60 with ESSS external tanks
^ Weapon volume rebalance of almost all US handheld weapons
^ Audible distance of most weapons increased to fit the current A3 standard
^ Improved LWH Acc textures
^ General script improvements for USAF
^ Rotated M781 so it flies correctly
^ Improved LWH model and added textures
^ Bradley turning
^ Drastically decreased compression on the M2. The punch is back!
^ Improved HMMWV destroyed textures & fixed some missing elements
^ Increased armour around TOW launcher for Bradleys
^ Improved HMMWV textures, res lods and added additional Green options
^ LWH scale tweak
^ Updated mod logo
^ Major FCS tweaks
^ Major PhysX tweaks
^ Reduced minimal lase range for M1 - 200m main cannon & 50m coax
^ Tweaked FG of M1 around loader & commander stations
^ Tweaked movement ranges for loader mg on M1
^ Tweaked aiming point for AI for M1 tanks
^ Major stringtable fixes (Schmeisser)
^ 6Rnd 40mm magazines
^ Moved eye mem point for M1911
^ Upgraded HMMWV series tire armor
^ Gravity geo boxes component selection removed to avoid ingame collision
^ ACOG FP appearance
^ Javelin and M136 audible range
^ M1 Abrams now uses the right sounds in the right place
^ Arma 3 will now use RedHammerStudios as pbo author in rpt
^ Add realistic bullet and mags to the M240 - M993 hidden for retrocompatibility tho in real life its not used in the M240
^ Option button color changes with game settings
@ Minefields mines didnt explode
@ Some rpt errors
@ Helicopter 20 & 30mm shell lifetime
@ FCS target lead
@ Zeus works on dedicated servers
@ Fix wrong texture assignmnet on Eotech
@ M18 hidden selections
@ rhs_mag_M441_HE and rhs_mag_M433_HEDP now use rhsusf_40mm_HE as ammo
@ Fixed strange proxy path for M1A1 Tusk I D
@ Tweaked HMMWV fording depth and fixed snorkel not appearing
@ Fixed forgotten sound attenuation values in M998 classes
@ Weapon default FOV changed to 0.25
@ Fixed M1097 antennae
@ M1 Abrams now consumes fuel
@ Removed holo from M240
@ Fixing old US Army faction references
@ ELCAN Scale
@ M1 Abrams series should now create dust particles on the propper places
@ Fixed US Army Gunner for USMC HMMWV
@ Changed M1 & M2 commander anim to fix visible rifle while turned in
@ Fixed M1 damage selections
@ Tweaked few hitpoint for M1 tanks
@ HMMWV Windows should now have less glare
@ Fixed small hole in turret rear of M1 FG
@ Fixed M1A2 TUSK commander cupola shields
@ Fix in Stinger missile lock system.
@ FFAR sound loop
@ Restored displayNameShort for US grenades as it was impossible to cycle through grenade types
@ Fixed addon dependency problem causing crashes on Linux servers when using M136
@ Adjusted M1 Abrams Sound levels
New M240 model
New M249 model (HLC)
Added NT4 QDSS suppressor
Abrams texture updates
Camera shake for AH-1Z M197 cannon fire
New M240 and M249 sounds
LWH helmets
M112 charges
New M1A2 TUSK versions
Added 3 more 12gauge ammo for shotguns (Slugs, HE-ET, FRAG)
Heat diffraction effects for weapons
More decals for Abrams
New M109A6 textures
New M1A1 and A2 textures
Leupold Mk4 spotter scope
FMTV Shelter variant with animation and healing capability
Added bipod legs extending anim
^ Lowered Center of Mass for Bradley to prevent rolling
^ Added custom arsenal function to prevent load bug
^ Bradley no longer accelerates forever
^ FROG uniforms have resolution lods
^ Tweaked vehicle paradrop
^ Further HMWWVA2 engine refinements based on new data
^ Renamed several files in rhsusf_hmmwv_c with dependencies
^ HMMWVs now use stringtable.xml
^ Removed cursors from air weapons
^ Corrected faction assignation of 2010 US AA & APCs
^ muzzleFlash for M1911A1 not positioned correctly
^ IndirectHitRange of M230 cannon set to 3m
^ UH-60M rotor startup animation
^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE
^ Improved Bowman and associated textures
^ Interior tails for M240 and M249
^ FMTV configs improvements
^ Lerca rescaled to be more correct + various lod fixes
^ US grenade family now uses strings for displayName
^ SR-25M/EC now uses strings instead of normal displayName
^ Bradley PhysX
^ M1-series PhysX
^ Abrams FCS corrections
^ Lowered MOI of Abrams wheels to induce better loss of speed
^ Added missing units to cfgPatches
^ Added rhsusf_c_troops to CfgPatches of various vehicle addons to prevent rare bug with missing entry in addons list which cause loading errors on dedicated server
@ Fixed AH64 sidewinder errors
@ Fixed UH60M getin errors
@ M1 decals are now networked synchronized
@ Rotated bipod proxy
@ Fixed middle cargo seat in UH-1Y
@ Fixed buggy soldier leg memory points
@ Wrong RVMAT on Squadleader IOTV
@ Harris Bipod has now the correct descriptionShort
@ Fixed incorrect string table entries for Lerca 1200 (Tan)
@ M240 shadows
@ Fixed RG-33 editor wrong factions
@ Corrected US EOD & Marksman configs
@ UH1Y bounding box fixed
@ Fixed ammo cost for US shells
@ Javelin tube sparks when hit
@ AH1 & M2 Radars changed to Tactic display
@ Various fix in US troops configs
@ UH-60M rvmat reference error
@ Humvee armor value added
@ M1 Abrams Loader now able to zero his M240
@ Fixed M134 wrong inheritance in sound cfg resulting in low rof
@ Fixed wrong implementation of underbarrel JR
@ Fixed CH47 seats count
@ Fixed UH-1Y observer get out bug
@ Fixed M112 textures
@ Fixed too many FFV turrets for unarmed UH1Y
@ Update US configs to show icons
@ UGL sounds
@ Fixed US accessories wrong inherited inertia values.
@ Fixed various M1A2 Tusk lod issues
@ Lerca Rangefinder now uses strings
@ Shotgun 12g ammo now uses strings
@ STANAG mags allowed in M249 - Added for realism sake, tho it wont be shown in the appearance.
@ Fixed US vests values.
@ Leica ShadowLOD now use Hard Edges
@ SR-25 now has correct inventory pictures
@ US grenade family has proper/correct descriptionShort
Removed gear indicator from AH1Z
Removed Radar from UH60, UH1, CH47
Orange & Yellow Ballistic Glasses
Added M203
Added Kimi HMD for various helicopters
Added female radio protocol (WIP - connected only to AAF soldiers right now)
Armed FMTV
Added open & flatbed FMTV variants
All new M240 reload sounds
Added all US Weapons to Zeus/Editor spawn list
UH1Y and AH1Z
Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
Added AH64 with sidewinders (+ability to equip it via VG to all variants)
Added turret traverse sound for M1
Added new hand anim for M4+M320
Added deploy pivot point for western weapons
Add Helicopter D / WD subfaction for each 2010/2014 USMC factions
Add Harris bipods to US weapons used by AI.
Added Polish stringtables by Gienkov
Added directionStabilized = 1; to UH1Y, AH1Z & AH64
^ Tweaked M1 sound cfg
^ Improved compatibility with TFAR
^ Updated Bradley ammo
^ Updated M829 mag count to 30
^ Updated RG-33 & M1025 armed variants ammo count
^ Optimized US Air crew macros
^ Updated ASDG jr compatibility code
^ Improved config for AH64 sounds
^ Added shadow lods for FMTV
^ Merged menuoptions.hpp changes from Russian side
^ Added shadow volume 10 lod to SR25
^ Tweaked SR25 firegeometry
^ Inventory Pictures for Black & Clear Ballistic Glasses
^ Lowered hit value (smaller recoil) for Mk19 + Added some new round (HEDP)
^ SR25 optics proxies changed
^ Changed order of turret in helicopter - compatibility with TFAR
^ Increased 3d ACOG zoom
^ 3d ACOG zoom now uses 16:9 aspect ratio (investigating currently way to have compatibility with different ratios)
^ Added res lods to silencers & muzzle brakes
^ Cargo NVG visible in open HMMWVV, C130 & CH47
^ Added M19 AT mine to minefield module
^ Added A10 to ZEUS CAS module
^ Synced reload anim to character animation
^ Improvement to M1 FCS zeroing
^ Added player autoloading of AT launchers
^ Rescaled SR-25
^ Tweaked EOTECH reticle
^ Added sound attenuation to C130
^ Increased SR25 accuracy
^ Reduced shotgun shell spread
^ Tweaked shotguns ironsights
^ Improved Grenadier IOTV weights
^ Added PMAG round count
^ Tweaked HeadAimDown param - locking on AG targets in A10
^ Bradleys now have the same mobility as Abrams
^ Added door & ramp sounds to helis, C130, HMMWVV & RG-33
^ Added ramp anim for Bradleys
^ New fire geometry for M2A2 ODS
^ Added reslods to FROG uniforms
^ Added wound textures to US soldiers
^ Tweaked door handling on UH60
^ Added rotor destruction effect to western helis
^ Added FFV & window lower/raise action to HMMWVV
^ Removed top & side slot from shotguns
^ Added bipod configuration for M249 & M240
^ Added vehicle paradrop script to C130
^ Added few more get in memory points for UH60
^ Added some FFV positions to UH60 MEV version w/o ESS wings
^ Added M240 & M2 (sep only) anims to M1 tanks
^ Added reslods for M1 FEP tanks
^ Configured turned out angles for M1 commanders
^ Increased TUSK gunner light intensity
^ Added isPersonTurret=0 to M1A2 commander gun & for loaders
^ Added reslods to shotguns
^ reduced cost for western missiles (rearming fix)
^ Added option to manually open ramp in M2
^ Tweaked M2A2 Firegeometry
^ Tweaked M2A2 Geometry & Added roadway lod - its possible to get inside now
^ Added mirror material to unarmed RG-33 mirrors (no black squares while PIP is off)
^ Improved water fording depth for: RG-33 M1A1 M1A2 FMTV LMTV
^ Additional sideweapons for US tankers and tweaked M1A1 M1A2 tank loadout.
^ Tweaked glass hitpoints on RG-33
^ Tweaked M2 MG feedtray cover axis on various vehicles
^ Added glass destruction rvmats & sections in model.cfg to FMTV
^ Added test ability to move inside flying C130
^ Added map icons for all FMTVs
^ Added spare wheel & cover hide anims for FMTV (compatible with virtual garage)
^ Increased RG-33 wheel durability
^ Configured Harris bipod
^ Added new underbarrel proxies to western rifles
^ Changed penetration material for weapons to new weapon_plate
^ Added map icon for RG-33
^ Reworked map icons for HMMWVV
^ Added virtual garage support for M113 & M2 bradley (notice ability to change armanent on M2A2)
^ Updated M1025 loadout to be coherent with the future new lods
^ Added NVG & caps for the US Forces in a smarter manner.
^ Weights of Base Marine Model Improved
^ Updated tankers load-out
^ Divide US Factions in two time periods (2010 & 2014)
^ Added hasBipod param to weapons with integrated bipod
^ Added/Tweaked supply points for FMTV & HMMWVV
^ Added new monitors for CH47 & UH60
^ Added VG support for US helicopters
^ Tweaked destruction materials for CH47 & AH64
^ Changed M1 loader turned out recognition to isTurnedOut command
^ Added visible on ground magazines
^ Changed M4/M16 built in bipods into linked item
@ Fixed placable Lerca errors (missing pictures/classnames)
@ Fixed flashbang errors for standalone USAF mod
@ Fixed armed HMMWVV leaning
@ Scale of SPC Fixed and weighting improved
@ Fixed FMTV getin memory point
@ FMTV Turret Hatch Size
@ M993 7.62 has now 20 rounds instead of 30
@ Mk18 & Block2 front sight folding added
@ Added eject option for C-130J
@ Fixed AH64 hellfire alpha bug
@ Fixed M16A4 carryhandle ironsight view
@ Fixed PiP optics wallhack
@ Fixed M240 ironsight visible in pip optics
@ Fixed M1A2 TUSK & M1A1FEP geometry (ability to go into hull)
@ Updated US hitpoint & armor values (no longer the US faction inherits values from alien factions with an additional armor; now inherits values from NATO)
@ Updated US vests.
@ Now US helmets weight something, and have proper resistance to perforation.
@ Fixed bolt clipping on M590A1
@ M113 MG squad has now 2 GPMG instead of M249
@ Fixed some errors with ballistic computer on M1 tanks
@ Corrected HMMWVV fording depth values and add differentiation for USMC.
@ Fixed right mirror view on armed M1025
@ Fixed M1025 driver high getin memory pos
@ Fixed USMC decals (alpha sorting) on HMMWVV
@ Fixed M1A2 commander seat sometimes locked permantelty while vehicle not local
@ Fixed non convex component in CH47 geometry (possible CTD fix)
@ Fixed few missing sources bugs connected to non existing M240 MG in CH47
@ Fixed missing anim src glass7 for UH60M
@ Fixed missing UH60MEV copilot
@ Fixed duplicated binoculars in marine loadout
@ Fixed missing M2 muzzle flash on HMMWVV after adding FFV seats
@ Fixed HMMWVV transparency sea bug
@ Removed radar from CH47
HEMTTA2, FR and MARSOC scoped 1
Removed overlaping cargo seat in FMTV
Removed NVG from US soldiers & marines default load-out.
SR25 (Big thanks to Kiory)
KACSTOCK for M4s
Mk18s and M4 Block IIs
M2010 reload animation
M200 blank rounds STANAG and M246 (Are children proof!)
Practise grenades
Leica LAF 1200 Rangefinder (black & tan)
RG-33 ( in early stage of WIP)
USMC MICH 2000 helmets
AH-64 OIF grey texture
Coyote Eagle AII pack
Feints RQ11 Raven ( a big thanks to Feint to allow us to include it )
Bowman Elite II Headset in various headgear configurations
New infantry classes Added to US Army ( Fire Support Officer, Joint Fires Observer, )
FROG uniforms
USMC faction (includes Force Recon subfaction) (early WIP)
SOCOM faction with MARSOC (early WIP)
Add AN/PVQ-31A USMC ACOG variants
Weapon bags ( M2 & mortars )
Radio Chatter inside vehicles
Muzzle breaks for M4/M16 (SF3P SFMB)
More versions of M4/M16
3D PiP Test version of ACOG and Elcan sights
New divisional patches for the US Army ( 82nd, 101st, mountain 10th )
7.62 M80A1EPR Ammo
C-130J Hercules
Rotex5 Silencer M14/M16 Sound suppressor
^ Joint Rail supported
^ Vanilla accessories supported
^ Stringtable translated to Spanish
^ Stringtable updated for Russian and German.
^ Improved US vest capacity
^ Reweighed US IOTV vest
^ Reweighed US combat uniform
^ Updated M109 PhysX
^ Tweaked ANPVS15 (green glow)
^ Updated FMTV PhysX
^ Added headlights & brake lights to FMTVs & Bradleys
^ Added destruction textures for FMTVs
^ Add RHS equipment in vehicles
^ Added landContact lod for M109
^ Ballistic glasses distribution is randomized among AI soldiers
^ New groups for HMMWV and FMTV
^ Added fake trademarks to ACOG
^ New M134 sounds
^ Improved 40mm flares ( duration and brightness )
^ Added ability to cycle through different grenades types
^ M1A1 FEP Olive Drab texture
^ Moved all stringtables to XML
^ Weapon inertia & mass tweaking
^ Interim HMMWV proxy update
^ Added initElev=5 to M1 tanks
^ Added ability to fold AT4 peephole
^ Added version of grenades for throw animation (without clip and safety ring)
^ Changed M136 positioning for realism sake
^ Add slingload capability to LMTVs
^ configured HEMTT CPK variants
^ Added selection for PiP in A10 cockpit
^ Abrams PhysX Update (new engine parameters, new gearbox setup ratios)
^ Added ability to take control for AH64 gunner
^ Standardizing US helmets armor values.
^ Tweaked 7.62 M80
@ USAF no longer requires AFRF to play (finally!)
@ Added missing weapon icons
@ Fixed alpha channel issues on Bradley
@ Edited camera shake for AH64
@ Tweaked Bradley glass to protect the commander from enemy fire
@ Added lockWhenDriverOut param for Bradleys
@ Tweaked M2A3 commander turret elevation
@ Tweaked M113 hitpoints
@ Fixed M590 penetration materials
@ Fixed HEMTT materials
@ Changed classname of rhs_m4_m320 into rhs_weap_m4_m320, previous weapons is still available with scope=1
@ Muzzle flash fixes for UH60 & CH47
@ Fixed GAU8 spinning anim
@ Missing ESS from various helmet lods
@ Fixed: some grenades short name too long
@ Fixed Tank Exhaust particles
@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal
@ Muzzle suppressor speed corrected in M2010
@ Tweaked destruction materials for m113
@ M16A4 (bipod) now sounds like a M16A1, not like a M4
@ Tweaked behaviour of Zeus controlled M1 FCS
@ M68 sight now fits in the rails
@ Replaced radar with compass on HMMWVVs
@ M14 reload animation when reloading other weapons
@ UCP patches Fixed
@ Elcan correctly zeroed
@ Increased penetrator timeToLive
@ Fixed backpack Rvmat error
@ STANAG tracer mags now have a color icon
Removed all Vanilla equipment from vehicles
envelope to prevent building crash
Added M590A1
M1083A1P2 Models
Added new grenades to US side
Added PiP panel for AH64 gunner
^ Improved M1A2 & M1A1 lower hull armour
^ Reduced turret & gun armour on M1 tanks
^ Add additional STANAG mag without any tracer; Remove tracer rounds from M2010 mag
^ M4 stock fixes
^ Adding 200 round mags for the M249
^ Reduced cost ammo for stinger missile (AI should use it now more often)
^ Tweaked 7.62 ammo
^ Reduced IOTV (without pouches) capacity
^ Added new M2 ammo
^ M113 & HMMWVVs use hidden selection textures now
^ M2010 increased zeroing values
^ Reduced cost for Javelin missile
^ Increased flashlight power
^ Added rudder pedal anims to AH64 & UH60
^ Improved AH64 interior
^ Added new fire modes to Bradley autocannon
^ Added ability to fold/unfold AT4 peephole (wont work completely till a3 1.37 version) - use / (optics mode)
^ Added deletion of AI disposed AT launchers after 300s
^ Tweaked AT4 zeroing
^ Added hand anims for M4 with AFG
^ Sorted mirrors on HMMWVVs
^ M2 Bradley TOW tweaks
@ Fixed M113 wobbling at ~60km/h
@ Fixed slingload point for uh60
@ Fixed rtd_center for CH47 (separated slingload & rtd_center vertices)
@ Removed debug info from ballistic computer GUI
@ Fixed missing muzzle flash in desert M113 gunner view
@ Added to M1A1FEP same gunner view as in M1a2SEP
@ Fixed M6A2 stinger lock-on
@ Fixed lead calculations for M1 tanks
@ Removing invisible M2 from M1A2SEPv1 (no tusk), M1A1FEP gunner
@ Remove Bradleys Radar
@ Damage selections fixes for HMMWVVs
@ M2 and M1 map icon centering improved
@ Fixed M4 with AFG shadows
@ Fixed M1A1 TUSK leaning
Added slingload ability to CH47 & UH60
Added slingload ability to M1025
Added: New sounds for all US weapons and heavyweapons
All pbos now require 1.32 minimum
Added CH-47 textures by CptDavo
Added reload sequences to M4, M16 rifles.
Add AGM Javelin TopDown mode (While using AGM)
Added M67 grenade and gave NVGs to troops
Added: Leupold Mk4 6,5-20x50mm ER/T M5
Added: KAC rail covers
Added: AR Assistant (M249)
Added FFV to appropriate vehicles
Added armed HMMWVVs (M2 and Mk19)
Added: M2010
Added slingload capability to appropriate vehicles
^ Fixed m113 bottom textures
^ Added resolution LODs to M113
^ Improved M113 fire geometry
^ Improved m113 gunner view
^ Changed M249 magazine mass
^ Replaced weapon modes with isSelected on at launchers
^ Added sight folding on at4
^ Reduced lag in gunner view while firing Bradley autocannon
^ Added slingload max cargo mass params to CH47 & UH60
^ US Army Infantry - Uniform shine Removed.
^ Tweaked vest shadows
^ Added resolution LODs for US weapons & accessories
^ Added resolution LODs for us soldier model
^ Added resolution LODs for M1A2SEPv1 desert versions
^ Added numberPhysicalWheels param to various vehicles
^ Tweaked commander HMG script
^ Tweaked M113 resolution LODs (IFF panel visible in every res lod)
^ Tweaked M1A2 tusk hitpoints
^ Added resolution LODs for M1A2
^ Added resolution LODs for M1A1
^ Tweaked M136 power
^ New PhysX dataset for M113A3
^ Improved M68 CCO hex texture
^ New PhysX dataset for M1A1 Abrams
^ Buoyancy fixes
^ Fixed M113 gunner hand anims
^ Changed mass of M19 mine
^ Added minTotalDamageTreshold to M113
^ New PhysX dataset for Bradley
^ Brighten black platoon markers
^ Bradley texture fixes and woodland setup
^ Fixed M1025 trunk action
^ Reduced M84 flashbang damage
^ Arma 2 vehicle thermal map fixes
^ Removed zoom from driver triplex
^ Reduced explosion shielding on Bradley tracks
@ Fixed & improved heli hitpoints
@ Fixed maxFordingDepth for M1, M2, M109 & M113
@ Added new muzzle flash to M113A3
@ Fixed M1 hitpoints (Added track hitpoints, Tweaked turret hitpoints)
@ Fixed ELCAN mipmaps
@ Fixed stinger missile still inside tube after launch
@ Changed Bradley he-t tracer
@ Fixed muzzlepos error in RPT for Javelin & Stinger
@ Added rocket motor fire to AGM-65
@ Fixed HMMWV passenger mirror view
@ Fixed medic IOTV variant shadows in distant LODs
@ Removed decal related RPT spam
@ Fixed wheel reference not initialized RPT errors on M113
@ Fixed missing ; errors in M1 config
@ Fixed crouch bug with AIA TP
@ Abrams tracks turning the wrong way
@ Coax muzzle flash to Bradleys
@ Fixed commander hatch inheritance in M2 skeleton
@ Fixed TOW selection in second resolution lod in M2A2
@ Fixed rhsusf_m113d_usarmy: Recoil - unknown animation source recoil_source RPT error
@ Fixed unknown animation source zaslehROT_HMG2 RPT error on M1A1
@ Added new lights config for m113
@ Fixed zbytek selection in res LODs of M113
@ M109A6 thermals Fixed
@ Fixed M1 damgeHide selections
@ Fixed unresponsive suspension on both HMMWVs
@ Deforming strap on IOTV. More consistency in LOD transitions on various vests.
@ Fixed all M2 cog. Less prone to flipping.
@ Fixed tracer mags
@ Added tracer every 4 rounds to M249 mag
@ Fixed silencer for M4/M16 family (now uses 5.56 silencer instead of 6.5)
@ M109: Right side track teeth do not animate.
@ HMMWVV driver sits very high
@ Fixed M2A3 Busk III antena shadows
@ Improved M4 barrel geometry
@ Increased ammo loadouts
@ Added door anims to UH60
@ Rear sight and zeroing improved in M136
@ Improved M68 CCO red dot visibility during night
@ Added cannon fire camera shake for US air vehicles
@ Lowered crewExplosionProtection for HMMWVVs with tarp doors
@ HMMWVV crews should now get engaged by enemies
@ Removed M320 from 1st Cav SL & TL
@ Mildot, 3.5-10x30mm and 6.5-20x50mm Leupold Mk4 reticles is now accurate and can be used for proper sighting
Weapons: M4/M4A1, M249 PIP, M240, M14 EBR-RI, M136, FGM-148, FIM-92
Scopes: Leupold Mk. 4, M68 CCO, M150 RCO, M145 MGO
IFVs: M2A2, M2A3 & more
Tanks: M1A1AIM, M1A2SEPv1 & more
Artillery: M109A6
Anti-Air: M6A2
Car: M998 & M1025
Aviation: UH-60M, AH-64D, CH-47F, and A-10A
Troops: US Army Armored Cavalry troops
Gear: IOTV, ACH, Ops-Core helmets and Combat Uniform
PhysX, Advanced Flight Model
This is the release note accompanying RHS: United States Armed Forces release. The mod consists of four modules: Armed Forces of the Russian Federation, United States Armed Forces, Serbian Armed Forces and GREF.
Subscribe to the mods of your choice and they will be kept up to date by the Steam Worshop updater.
Unpack the three folders (@RHSAFRF, @RHSUSAF, @RHSSAF and @RHSGREF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Unpack the sample missions into the
Missions folder in the Arma 3 root. Add the mods to the start up using either your favourite launcher or by adding the
-mod=@RHSAFRF;@RHSUSAF;@RHSGREF; to the launch options of Arma 3 in Steam. Copy the
.bikey file to the
Keys folder in Arma 3 root.
All the contents of the mod can be found in the Mission editor. The sample missions can be found in
Play > Scenarios. The Multiplayer missions can be found in the list of scenarios that is displayed when creating a server.
Full documentation can be found here: http://www.rhsmods.org/
By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces, Red Hammer Studios: Serbian Armed Forces, Red Hammer Studios: GREF or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement.
Seperate parts of this distibution are licensed under different agreements
The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.
It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Red Hammer Studios.
You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monitization scheme does not grant you rights to wave this clause of the EULA.
This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.
The following archives are licensed under APL-SA:
The full text of the license can be found here: https://www.bistudio.com/community/licenses/arma-public-license-share-alike


text:
Victor Kotov
Victor Kotov is a professionally and classically trained pianist, also playing duduk, melodica, and guitar. Victor was born in Ukraine,Read more
Victor Kotov is a professionally and classically trained pianist, also playing duduk, melodica, and guitar. Victor was born in Ukraine,Read more
Fishel Pustilnik, composer and musician plays piano, saxophone and violin. For many years, he successfully worked in Russia as aRead more
Viktor is from Kiev, Ukraine. He graduated "Gliera" Music College in Kiev, worked at National Ukrainian Concert organization, Theatre ofRead more
Alexei Severinets is a jazz/fusion/world music guitarist based in Greater Toronto Area Province of Ontario, Canada. Alexei calls himself toRead more
"I fell in love with seed beads in 2009 after I've attended Bead Oasis show here in Toronto. I wasRead more
Bachelor of Visual Arts, Bachelor of Education, Advanced Design Diploma, ARCAF member, Markham Art council member, Ontario Craft Council member,Read more
Victor Molev was born in Nizhniy Novgorod (Russia) in 1955. He graduated from architecture faculty in 1976 and worked asRead more
Evgenia Davidov – I was born in Almaty, Kazakhstan and completed my formal education in Kazakh State University in 1980,Read more
Vladimir Kurchevskis was born in Riga Latvia. Inspired by the creative and physical aspect of the art of dance, VladRead more
Jakob Wainshtein is a Renaissance man, born in 1944 in Stalingrad, Russia. He graduated from high school in 1961 inRead more

subset: commoncrawl


text:
11:41am PT by Graeme McMillan
Scientists Are Working on 'Men in Black'-Style Memory Wiping Technology
There's a long history of science fiction devices making their way into the real world — everyone and their cousin having pointed out that tablet computers are essentially what Star Trek characters were using in the early '90s — but now scientists have apparently decided to use their power for evil and create one of sci-fi's most worrying weapons: the neuralyzer from the Men in Black movies.
You remember the neuralyzer, don't you? Or perhaps you don't — it is, after all, the device that allowed Will Smith and Tommy Lee Jones to wipe characters' memories with just a flash of light. Now, Quartz is reporting that researchers at the UC Davis Center for Neuroscience and Department of Psychology have managed to erase specific memories from mice using beams of light. Yes, really.
Read more 'Men in Black 4' in Development at Sony
In a series of tests presented in a paper by Brian Wiltgen and Kazumasa Tanaka from UC Davis, mice were genetically modified so that their nerve cells would glow when activated. Those mice then found themselves having memory cells in their hippocampus firstly mapped when a specific learned response to an event — being shocked when placed in a cage — was recalled, and then zapped with a beam of light aimed directly at those specific cells.
The result? The mice no longer appeared to remember that they were about to be shocked when they approached the cage, proving that real life science can be both cruel and just a little terrifying.
Of course, this doesn't mean that we're just weeks away from a real-life working neuralyzer for both movie stars and extra-terrestrial authorities to use on unsuspecting bystanders — for one thing, most of us haven't been genetically modified to easily identify when specific cells in our hippocampus are active, to the best of our knowledge. It does, however, mean that at least one thing in Men in Black is closer to reality than most people suspected. Clearly, the revelation that Johnny Knoxville is actually an alien has to be next.
Read more 'Men in Black 3' Extra Sues Over Alleged Wardrobe Malfunction
Graeme firstname.lastname@example.com graemem