text:
You can select the position of your pop up. It lets you use a split test on your popups and tells you every detail about them to help you monitor which popup is working and which ones should be removed. Some of its opt-in forms include popup lightbox, sticky ribbon, in line popup, content lock popup and much more to help build your email list faster. The plugin can be purchased for as low as $67 for a lifetime with one year support.
It uses two editors, a static editor and a column-based drag and drop (CDD) editor. Both editors are not easily customizable and do not offer much flexibility as the pixel-precise drag and drop editor. It doesn't require any prior knowledge of coding before you can operate the tool effectively. It also has features that offer more control over how you relate with your customers. The large number of ready-made templates that LeadPages offer makes it stand out among other leading page builders.
Now imagine a tool that would consist of all the tools listed above (and more than those) in one single tool. Yes, you read it right. It is possible now with ClickFunnels. ClickFunnels allows to build the entire funnel for your sales that can help you track your prospects, leads or drop off rates across the funnel that makes is easy for you to see what's working and what is not. A/B split testing allows testing different versions of your marketing campaigns and the behavior of your target audience. ClickFunnels is equipped with email autoresponders and a payment gateway that makes it one of the best tools to go with if you are running any kind of marketing campaigns.
That's where the use of an effective landing page and lead generation software can assist you. Landing pages are often called click-through pages also so if you see that term don't get confused. There are a lot of different ways that you can utilize your landing page and we're going to cover those more in detail later in this article. In summary, a landing page can serve whatever purpose you want it to which is what makes them such an effective method for lead generation and capture.
Using complicated menus and tricky webpages can actually discourage your visitors from interacting with your landing page for prolonged periods of time. Use a simple landing page layout that is not too complex but still allows your visitors to easily navigate. This will help you keep visitors on the intended page for longer periods of time without worrying about them straying off and interacting with other pages whilst leaving your initial call-to-action unanswered. Make it simple for your customer to recognize and engage with your landing page by giving them a simple format to follow.
Overall: One of my business goals is to be in control and have good competence in marketing via web pages & funnels. So, when my college student son was not responsive in helping me, I decided to learn Convertri. Through the tutorial, and the occasional customer support, and just plain trying things out for myself, I was able to transition from beginner to intermediate level of competence. I have been able to "connect the dots" with an autoresponder, domain providers, and other lead gen auxiliary systems. My associate acknowledges that I have learned a lot, and two have turned to Convertri themselves.
There are more than 14,000 customers are using Unbounce currently and Unbounce is constantly improving itself so that you will get a better experience. You can create landing pages and along with that you can also perform a split test, customize landing pages and track your campaign's performance. It is one of the fastest page builder software in the world
These are links which you can include into your broadcast emails through any email service provider. You can put links into the templates. Links can be on your website, your product and many more. You can also add other online courses in your emails with these links. All you have to do is send it to your customers and once they click on the clink, they will be registered.
Follow directions for DNS and CNAME record setup to the letter to direct your landing pages to a subdomain on your domain. This is the most technical option of the three, but if you're planning on setting up a lot of landing pages or landing pages for a lot of sites, you'll want to learn how to do this so you don't have to go bug the Dev team every time you need a new page.
Like LeadPages, but lacks some of the unique features that make LeadPages as sought-after as it is. Still, the two major features are there; building landing pages and split-testing them. Instapage uses a drag and drop modular design, which allows it to streamline the code of your site to an amazing extent. Likewise, it makes swapping out elements for split-testing incredibly easy.
Follow directions for DNS and CNAME record setup to the letter to direct your landing pages to a subdomain on your domain. This is the most technical option of the three, but if you're planning on setting up a lot of landing pages or landing pages for a lot of sites, you'll want to learn how to do this so you don't have to go bug the Dev team every time you need a new page.
The Architect has a handy inline text-editing feature, which eliminates the need of typing into a sidebar first. All you need to do is to click on your pages text area to input words. This impressive feature makes it super easy to preview your work on the go. It also dramatically speeds up your text editing workflow. Many other page builders lack this functionality, which makes Thrive Architect a choice page builder.
Overall: I've used dozens of page builders, from the Wordpress extensions (Elementor, Oxygen, etc.) to the standalone apps (Unbounce, Lead Pages, etc.) and all kinds of other types. I can tell you without a moment of hesitation that Convertri is light years ahead of everything else I've used. Like a Tesla, Convertri has five things that make it amazing: 1. This baby is fast. Like, Pagespeed scores in the high 90's fast. 2. It is so fun to drive! Drag-and-drop functionality means you get to make the page look *exactly* the way you dreamed it up. Add in the layers feature and you have an endless playground to help you fulfill your conversion fantasies. 3. You're constantly excited to see what they'll come up with next. Development is always on full throttle, which means there's something interesting and new to enjoy all the time. 4. Autopilot, obviously. In this case, I'm talking about awesome templates (for Pro and Agency accounts) and a page importer feature (add-on service). Between the two features, you can cut your work time drastically. Oh, and speaking of autopilot, Convertri has several native integrations (including webhooks and Zapier on the way) that make marketing automation a breeze. 5. The team behind the product is awesome! Their support is fantastic, they have an active Facebook group that the founder participated in personally, and you can tell they are 1000% behind their product. Is Convertri perfect? No. But I've never enjoyed an app so much.
Pros: Convertri makes building landing pages and funnels fun and easy. It uses drag and drop, which makes everything so much faster to design. Support and development is good; their FB user group gets daily posts and replies by the founders. I would absolutely go with Convertri over Clickfunnels or Kartra, and not just for the price, but for ease of use and quality of support. The learning curve is minimal for non-techies. No page builder is perfect, but Convertri is the best I've found.
The implementation of landing pages on small business websites is surprisingly a very new method that has only been around for less than a decade. The reason so many people use landing pages is that they are a really effective way to essentially put your lead capturing abilities on autopilot. Landing pages provide a way for small business owners to capture high-quality leads that can potentially lead to further sales on a consistent basis.
Convertri is a full funnel builder which brings you all you need to take your prospect from visitor to lead to sale. Convertri got 3461 users in 2016 — the initial launch. It created 15293 websites, and 41381 pages. Yes, It's More than just pages: Funnel Planner, Mobile Editor, Page Builder, shopping cart, Fast Secure hosting, and Thorough Analytics.
With this offer you Save $411 Annually on Standard Account plus you will get Page Importer feature. Normally you pay $59/month (for standard account) + $37/month (for page importer). This offer is best for those who want to build all their funnels and pages on Convertri and not worry for monthly costs for a year. You also get to try this offer for 30days and if you do not like then contact [email protected] for full refund.
"I would like to commend Convertri on being the most advanced webpage building software ever created. It is idiot proof, and I am the idiot that proved it. Simply, an amazing piece of software... I would also like to applaud you for your enthusiasm about your business, you can tell this project is your baby, and you LOVE it. Proud to be a part of something extraordinary."
It allows you to use the feature drag-and-drop which makes it easier for users to create custom landing pages according to their needs. There are over 100 templates are available in Leadpages from which you can choose from and get started instantly. These templates are in the order of conversion rate means you'll see those templates which have the highest conversion rates.
LeadPages is comparatively new to some other software in the field of building pages but in such a short time it has shown some great results to the users. You can make some very good landing pages with it. It started about three years ago and within this time period it has more than 40,000 customers who are currently using Leadpages and it already created around a million landing pages for its users.
A word about 'average results': your conversions are dependent on a lot of different factors: your copy, your design, your offer, the market you're making the offer to, so we're not guaranteeing you any minimum level of conversions when you use a Convertri page. Our test which yielded 25% better performance was done across 100 clicks to each page in the Paleo niche. Will you get equivalent results? We don't know. What we do know, and what we guarantee 100%, is that your pages when built in Convertri will load faster than almost any other equivalent page on the internet, giving you a better customer experience, and this often leads to better conversions (see: Quicksprout, eConsultancy, Forbes, Hobo-Web) – and that can only be a good thing.
Templates (Winner: Leadpages) All Leadpages users are granted access to over 500 free and premium templates. Unbounce offers about 100 template options. Leadpages and Unbounce templates cover all the primary industries. There are multiple template filtering parameters on both Leadpages and Unbounce. Both Leadpages and Unbounce deal with landing page templates. Leadpages also offers website templates, while Unbounce comes with supplementary templates for sticky bars and pop-ups. Leadpages wins thanks to its richer array of attractive templates.
Pros: Convertri makes building landing pages and funnels fun and easy. It uses drag and drop, which makes everything so much faster to design. Support and development is good; their FB user group gets daily posts and replies by the founders. I would absolutely go with Convertri over Clickfunnels or Kartra, and not just for the price, but for ease of use and quality of support. The learning curve is minimal for non-techies. No page builder is perfect, but Convertri is the best I've found.
Because you can create the landing page as a regular page on your WordPress site, you easily customize the link to your website without people knowing it's from Thrive. Example : I can have myonlinebizjourney.com/sample as opposed to myonlinebizjourney.leadpages.com/sample which is something I commonly see with LeadPages. Honestly, I have not tested to see if these 2 link format types affect conversion but in case I am doing a live video and I want to send someone to the page, I can just give them the simpler link without having to shorten it using bit.ly or anything like that.
Like LeadPages, but with a heavy emphasis on the full sales funnel, not just the landing page. You can design opt-in forms and funnels. You can create a full sales funnel. You can set up webinars and a webinar-based funnel. You can even create member sites and product launches that require an exclusive membership fee or members-only access. It's a short process to go from registering for the service to hosting your page, too.
Clickthroo is a comprehensive landing page marketing platform that is created for brands, advertisers, and agencies. With the help of this software, marketers are easily and quickly design, build, publish, segment, and test landing page without the need for coding. The platform comes with quite simple drag and drop interface that allows you to easily create and modify your landing page by adding content, images, and videos. The best thing about this platform is that it comes with complete guide and video tutorials that teach you who to create a professional landing page. Unlike Instapage and all the other similar software, it also offers third-party software integrations with some new tools that make more powerful and better than others. Clickthroo introduces a massive library with more than 1000 images you can easily choose each its image without any limitation. It also includes core feature such as easily create and modify landing page, full conversation tracking, integrated form builder, user permission and role sets, templates and personalized page content, etc.
The premium pack will allow a user to have one dedicated client account to separate your projects in Instapage. If you are creating a "Client" on your dashboard, then Instapage will separate your personal projects with other customers. Your client will be able to view your project as well. Users will also get full access to the team members with Phone, chat, and email support. They can also enjoy 5000 custom web fonts with expert design consultation from Instapage's team.
!function(e){function n(t){if(r[t])return r[t].exports;var o=r[t]={i:t,l:!1,exports:{}};return e[t].call(o.exports,o,o.exports,n),o.l=!0,o.exports}var t=window.ansWebpackJsonpFunction;window.ansWebpackJsonpFunction=function(n,r,i){for(var s,u,l=0,a=[];l
1)for(var t=1;t p)return!1;if(d>f)return!1;var e=window.require.hasModule("shared/browser")&&window.require("shared/browser");return!e||!e.opera}function u(){var e="";return"quora.com"==window.Q.subdomainSuffix&&(e+=[window.location.protocol,"//log.quora.com"].join("")),e+="/ajax/log_errors_3RD_PARTY_POST"}function l(){var e=i(h);h=[],0!==e.length&&c(u(),{revision:window.Q.revision,errors:JSON.stringify(e)})}var a=t("./third_party/tracekit.js"),c=t("./shared/basicrpc.js").rpc;a.remoteFetching=!1,a.collectWindowErrors=!0,a.report.subscribe(r);var f=10,p=window.Q&&window.Q.errorSamplingRate||1,h=[],d=0,m=o(l,1e3),y=window.console&&!(window.NODE_JS&&window.UNIT_TEST);n.report=function(e){try{y&&console.error(e.stack||e),a.report(e)}catch(e){}};var w=function(e,n,t){r({name:n,message:t,source:e,stack:a.computeStackTrace.ofCaller().stack||[]}),y&&console.error(t)};n.logJsError=w.bind(null,"js"),n.logMobileJsError=w.bind(null,"mobile_js")},"./shared/globals.js":function(e,n,t){var r=t("./shared/links.js");(window.Q=window.Q||{}).openUrl=function(e,n){var t=e.href,o=e.dataset.is_promoted;return r.linkClicked(t,n,o),window.open(t).opener=null,!1}},"./shared/links.js":function(e,n){var t=[];n.onLinkClick=function(e){t.push(e)},n.linkClicked=function(e,n,r){for(var o=0;o >>0;if("function"!=typeof e)throw new TypeError;for(arguments.length>1&&(t=n),r=0;r>>0,r=arguments.length>=2?arguments[1]:void 0,o=0;o >>0;if(0===o)return-1;var i=+n||0;if(Math.abs(i)===Infinity&&(i=0),i>=o)return-1;for(t=Math.max(i>=0?i:o-Math.abs(i),0);t >>0;if("function"!=typeof e)throw new TypeError(e+" is not a function");for(arguments.length>1&&(t=n),r=0;r>>0;if("function"!=typeof e)throw new TypeError(e+" is not a function");for(arguments.length>1&&(t=n),r=new Array(s),o=0;o >>0;if("function"!=typeof e)throw new TypeError;for(var r=[],o=arguments.length>=2?arguments[1]:void 0,i=0;i >>0,o=0;if(2==arguments.length)n=arguments[1];else{for(;o =r)throw new TypeError("Reduce of empty array with no initial value");n=t[o++]}for(;o >>0;if(0===o)return-1;for(n=o-1,arguments.length>1&&(n=Number(arguments[1]),n!=n?n=0:0!==n&&n!=1/0&&n!=-1/0&&(n=(n>0||-1)*Math.floor(Math.abs(n)))),t=n>=0?Math.min(n,o-1):o-Math.abs(n);t>=0;t--)if(t in r&&r[t]===e)return t;return-1};t(Array.prototype,"lastIndexOf",c)}if(!Array.prototype.includes){var f=function(e){"use strict";if(null==this)throw new TypeError("Array.prototype.includes called on null or undefined");var n=Object(this),t=parseInt(n.length,10)||0;if(0===t)return!1;var r,o=parseInt(arguments[1],10)||0;o>=0?r=o:(r=t+o)<0&&(r=0);for(var i;r A well-designed landing page does one thing very well, it converts web visitors into leads. However, landing pages can be used for various reasons such as promoting an event, advertising a product sign-up, or a survey. A report by Marketo stated that 68% of B2B businesses make use of landing pages to acquire leads. With the right landing page tool, you can design your own functional landing pages in no time.
If you're planning a product launch, podcast, webinar or anything else related to your company and/or business, ClickFunnels makes it easy for you to plan all aspects of your business in one simple tool. You can easily manage your customer relations through the ClickFunnels platform using it's simple drag and drop operation which is great for small business owners who don't have an extensive history in the tech field.
By creating a high-quality landing page that entices potential clients to interact with special offers and discounts on your website, you'll be able to retain large amounts of premium leads with very little effort involved. Your landing page should represent your business in the best way possible but if you're new to internet marketing and sales, using one of the applications listed above will be absolutely necessary in order to get the results that you want and expect.Leadpages offers Center, which builds some of those automatic connections from one application to another, but integrations here are limited. You'll find lots of Leadpages integrations and connections on their Integrations page, but watch out. If you read the fine print, some of these options are listed as "compatible," meaning they'll sync with Leadpages, but might require a third-party connection.
As long as you take the time to do the proper amount of research, you should have no problem creating a high-quality landing page that will help you retain customers and boost your overall visibility. Take your time to really figure out what your customers want most from your particular product or business and then create digital marketing content surrounding their interest.
This is one of the most common mistakes the small business owners make when designing their website. A landing page by itself will not bring you the results you want if it's not connected to the right call-to-action. In order to maximize the results that you see from your landing page, you need to make sure that you connect the original call-to-action to marketing material that is relevant. Too many times, business owners don't fully understand how digital content strategizing works so they end up linking a landing page to a call-to-action that is unrelated to the initial promotion.
The major difference when comparing landing page hosting for Leadpages vs. Unbounce is that Leadpages gives you all three of these options, while Unbounce forces you to put your landing page on a subdomain of your site. The subdomain on your own site is arguably the cleaner option, but again, it comes down to how much time and technical knowledge you have.
Thank you Jackson for your time providing your insights and happiness for being part of Convertri family. It's great to see how you've compared with ClickFunnels and Kartra based on the core strength and objective of creating Convertri - Ease & Speed. You can easily create Welcome Gates using Layers and if you require more details just drop a message on Facebook group and you'll be surprised how many people are ready to help. For now you have access to all Google Fonts which helps find the most similar font to what you would require, however devs will check feasibility of having font import feature. And although the purpose is not to make websites but they are possible! You may search full-blown multi-page website samples on Facebook Group.


text:
This designer roller blind system is ideal for contemporary or traditional homes. Its sleek corner brackets, available in many finishes, have been designed to be featured outside the window recess. Inspired by curvilinear shapes, Roll Nove is a technical blind that enhances medium openings and allows you to add a personal touch with prestigious fabrics. The hardware (including the brackets, fixings and a bottom bar) can be manufactured in brushed or polished aluminium or any RAL colour.
Installation: Wall or ceiling
Materials and finishing: Aluminium structure, polished, brushed or any RAL colour
Movement: Manual system with s-steel chain, motorised with a remote control (RTS), motorised and integrated with majority of home automation systems or 12V battery motorisation.
The aluminium structure comprises a roller tube from 41 mm in diameter, and a back bar that connects the corner brackets to provide the system with the utmost stability.

subset: commoncrawl


text:
Tiffany & Co. Mark Round Quartz Chronograph Men's Watch in Stainless Steel
Men's Tiffany & Co. Mark round chronograph watch in stainless steel with the original black leather strap, and tang buckle. The watch features an elegant silver roman numeral dial with three subdials and a date window at the 4 o'clock position. Powered by a Swiss quartz movement. Sapphire crystal. Water Resistant.
Case, 39mm
Case depth, 9mm
Lugs, 19mm
Length, 9.5 inches
Weight, 64.2 grams
Previously owned, in excellent condition. Serviced, cleaned and polished. It comes with a 2-year warranty. All pictures provided are of the actual item for sale.
Have Questions?Ask An Expert
Complimentary shipping and returns on all orders.
Shipping Times & Rates
Priority Mail Shipping: Free
Expect delivery of your item within 3 to 5 business days. All orders above $250 will require a signature for delivery.
Overnight Insured Shipping: $35
Next-day delivery guaranteed only on orders received before 3:00 pm US Eastern Time. Sunday or Holiday delivery not available.
International Shipping
We ship worldwide. International buyers, please note customs duties are not included in the item's price for more information on import taxes contact your local customs office.
Expedited Worldwide Shipping: $150
International orders are shipped via FedEx or UPS and delivery takes on average 3 to 7 business days.
60-days Free Returns
31 Jewels Inc. accepts returns within 60 days subject to the following conditions:
- Item(s) must be returned in the same condition as sold.
- Item(s) must be returned within 60 days from the original purchase date.
Returned items will be inspected when received, and may be rejected for return at our discretion. Should the returned items not meet 31 Jewels Inc. approval after inspection, the item will be returned to the buyer and no refund will be issued. All approved returns will result in a full refund.
Returns take on average 7 to 10 days to complete.


text:
/thread closed
It's still really bad.
The easiest fix for this is simple:
Supremacy gamemode only for small maps
The necessity for something like this is created by two things:
Game Mode: Supremacy (Domination)
Map Size: Medium (Medusa Relay)
What happens?...
It has always happened; it will affect the game.
I've observed many game developments. It's a logical conclusion that it will affect any game, and...
I like the range they offer. The range can be used as suppression affect.
I dislike the damage and bullet travel speed.
Not wrong.
I would prefer they prepare for 8th Edition.
Making this game canon with 8th edition I believe will greatly boost its appeal.
We can have...
iz Orkz tough? YAS!
I'd settle for Chaos Spawn for its neutrality seemingly befitting the undivided chaos of Traitor Marines.
What's special about this unit is it's...
I like what is now and that's enough. Segregated player populations even further as Necrons will not work. It'll make everything less efficient....
Supremacy (formerly known as Classic / Domination)
What is wrong with it?
No-one likes running between capture points instead of fighting.
There's a bug. I don't know if it's known or not:
Another process of eternalcrusade in background stops users from logging in with Steam.
I am constantly setting priority to High or Realtime. Massive improvement. Old Core i7.
I also recently set PhysX to GPU (was CPU for some reason)...
I remember interpreting the vision of Tyranids in W40K Eternal Crusade as part of on-going open-world player versus player battles.
W40K Eternal...
They just throwing stuff onto classes that are not necessary. Aspiring Sorcery has an overloaded arsenal inconsistent against Space Marines,...
Orks speak too much.
I'd imagine their 'informal dialogues' consists mainly of war-like grunting and shouting. We don't really hear the bulk of...
I find Aspiring Sorcerer is much more enjoyable, more affective, more accurate and more simplified with just;
a heal spell (variations)
a pistol...
How Aspiring Sorcerer is made;
is enough to repulse me from playing Chaos Marines :(


text:
Australia's Best & Largest Sock Shop
Lé Bent Le Definitive Hike Light Crew - Gunmetal/Gray$17.50 $34.95
Save 50% Off
Same Day Shipping on 99% of items. Flat Rate Shipping Australia Wide!
Save 30% Off Lightfeet Warrior Socks
Women by Features
Save 50% Off This Week
Same day shipping on 99% of items. Flat Rate Shipping Australia Wide!
Vans Socks for Kids On Sale
Lightfeet Kids School Socks 3 Pack (Mini-Crew) - White$6.95 $20.00
At this price they won't last long!
Fast & Flat Rate Shipping Australia Wide
Ski Socks Clearance! Small feet & Kids Sizes half price this week!
Thorlo Wool Hiking Socks (KLT)$25.00 $39.95
Save 30% Off Selected Sizes
Same day shipping on 99% of items. Flat Rate Shipping Australia Wide.
$18.23 $22.00 You save: 17% ($3.77)
Don't be fooled by the soft pink exterior these Stance Girl's socks are ready to rock! Inspired by cool winter nights the Stance Bomb Diggity are an explosion of warmth. Specifically designed for active kids these Stance socks featuring athletic ribbing and seamless toe closure for all-day comfort.
Be warned once on you may not get them off!
Materials: 72% combed cotton, 11% elastane, 9% elastic, 8% nylon.
Large: Girls 2 - 5.5
Type: Kids
We believe in giving back. We use shipping satchels made from recycled plastic (many of which are recyclable), have eliminated paper packing slips and send all correspondence electronically to minimise our footprint. A portion of our profits are also distributed directly to environmental not for profit groups whose focus is the protection, preservation and restoration of our planet and wildlife.


text:
If you have forgotten your password, please enter your email address below and click "Reset Password". A new password will be assigned to your account and emailed to you.
Updated 3/26/2020: Smithers is closely monitoring the Coronavirus outbreak and its impact on our employees and clients, learn more
The experts at Smithers have years of experience conducting mechanical shock testing for products from many different industries that might encounter impact.
High-performance shock test system:
Classic free-fall machine:
Product Testing Operations Manager
United States
Director of Product and Materials Testing Operations
United Kingdom
This site uses cookies to improve experience. Learn more


text:
Dutch court finds gynaecologist guilty of "culpable homicide" after baby diesBMJ 2012; 345 doi: https://doi.org/10.1136/bmj.e6615 (Published 02 October 2012) Cite this as: BMJ 2012;345:e6615
- Tony Sheldon
- 1Utrecht
A Dutch court has found a gynaecologist guilty of "culpable homicide" in a rare criminal prosecution in which an "accumulation of mistakes" led to the death of a newborn baby.
The public prosecution service stated that the 48 year old doctor, named as Maarten B, was not a criminal, as there was no intent. But his actions, more than a single medical error, amounted to gross negligence.
The court in Alkmaar heard how in May 2009 the mother, Mrs Ramgoelam-Soekhoe, was admitted to the Westfries Hospital in Hoorn for the delivery. She was considered a high risk patient. A previous birth had ended with an urgent …
Log in
Log in using your username and password
Log in through your institution
Subscribe from £184 *
Subscribe and get access to all BMJ articles, and much more.
* For online subscription
Access this article for 1 day for:
£30 / $37 / €33 (excludes VAT)
You can download a PDF version for your personal record.


text:
TPO Roofing Installers in Flagstaff, AZ
Reviews you can trust.
Modernize has verified ratings and reviews from real homeowners, but we don't stop there - we show ratings from other trusted sources like Google.
Transform Home Improvements, has been a leader in the home improvement space for more than 30 years. Whether your home is… More
We got our measurements the very next day after we had our appointment with the sales representative and windows are on… Full review
We are a new company. Our sales manager has been in the roofing industry for 40 years. We handle all types… More
Impact Exteriors utilizes the highest quality components to complete exterior home remodeling projects. Even if it means we lose the opportunity… More
Very professional and exceeded expectations. Full review
Find more Contractors in Flagstaff, AZ
Ready to start
your project?
your project?
Why use Modernize?
We've negotiated with 500+ home improvement installers to give you the best prices.
Compare offers from trusted window installers like:
Finish your project today
We quickly and easily connect you with trusted local roofing installation contractors so you can get free quotes, compare prices, and hire the best fit for your roof project.
$0 down, no commitment
- No obligation to purchase
- Free cancellations
- Trusted by over 2 million customers each year!
Find Local TPO Roofing Contractors with Modernize
"I'm seeing some water damage. I think I need to replace my roof."
If you're still working with the same type of roofing you had when you bought your home, it might be time to consider a roof replacement. Roofing isn't always a one-size-fits-all fix. There are different types and options to choose from. It's important to have a roof installed that does its job reliably year after year.
Modernize has over 10 years of experience helping homeowners find and compare estimates on TPO roofing contractors in Flagstaff, AZ. We take pride in what we do and we want to help ease the process of getting a replacement roof unit installed. Working with Modernize can help you find a better approach to your roofing installation needs.
Look through our list of trusted roof installers today!


text:
Link RV Center MinongView Dealer's Website Directions to Dealership Call 1-855-811-6165 or Text
1-855-811-6165Contact Seller
1-855-811-6165Contact Seller
Are you interested in a new Fifth Wheel? Then this new 2019 Jayco North Point 381FLWS could be perfect for you! Stretching out to 43 feet, This RV has 6 slide outs and It sleeps up to 6 people. You can own it today for 67214 dollars. This Jayco North Point 381FLWS may not be available for long. Located in Minong, Wisconsin, visit, email, or call Link RV Center Minong at 1-855-811-6165. Dont forget to tell them you found it on R V Trader! Link RV of MinongWhere Reputation is Everything is a family owned dealership that has been in business for over 60 years. Being in business for that long doesnt just happen. It takes dedication to our customers, our community, our staff, and our principles, who are our families, friends, and neighbors. Family is what makes life so special and the reason we work so hard. AtLink RV of Minongwe want to make life easy for you and your family and are here to help you with all your RV needs.
Popularity Stats
Loading Data...
Loading Data...
Loading Data...
Details from Seller
2019 Jayco North Point 381FLWS, NORTH POINT 12" I-Beam Chassis Seamless Roofing Heated Underbelly 16" Radials Undermount Spare Roof Ladder LED Lights 50-Amp Power 90-Amp Converter High Output Furnace Central A/C Vinyl Flooring Entertainment Oudoor Speakers Toe Kick Lights Stainless Steel Sink Pull-Out Faucet 21 cf Fridge w/Water/Ice Gas Cooktop Oven Microwave Wash/Dry Prep Underbed Storage Oversized Dresser Porcelain Toilet Glass Shower Door
- Condition: New
- Year: 2019
- Make: Jayco
- Model: North Point 381FLWS
- Class: Fifth Wheel
- Location: Minong, WI
- Stock Number: 19-181
- VIN Number: 1UJCJ0BVXK1LR0136
- Sleeping Capacity: 6
- Awnings: 1
- Slide Outs: 6
- Length: 43
- Water Capacity: 75-37-37
- Self Contained: Y
- Price: $67,214
Jayco North Point 381FLWS 5006189993
Payment Calculator1
1Excludes tax, title, tags and other fees. For general informational purposes only.
Link RV Center Minong in Minong, WI 5 Year Trusted Partner
Year Trusted Partner
HWY 53 & 77Minong, WI 54859
Contact Seller
RV Trader Disclaimer: The information provided for each listing is supplied by the seller and/or other third parties. RVTrader.com is not responsible for the accuracy of the information. Please refer to the RV Trader Terms of Use for further information.


text:
The EBook Version Of Senior Humorist Michael Garee's Popular 200 Ways To Tell If . . . You Might Be Getting Old! 200 'one-liners' About Aging Ala Jeff Foxworthy's 'Redneck' Books. Dedicated To And Favorably Reviewed By Foxworthy.
Though we have yet to review your product, be assured that we have acknowledged your entry and will have it critiqued in a prompt and steadfast manner. Our team of highly competent and enthusiastic writers spend countless hours scouring the web for products and sites to review, and treat each entry with equal respect and deference. We sincerely hope our site will meet your needs.
To visit this site, click here and enjoy the free tour...
All Rights Reserved. © Copyright Review Kings 2020.


text:
Archive for the 'Millwood Avenue' tag
Most of a Strip Mall, 2627 Millwood Avenue: 2000s 1 comment
I was driving down Millwood the other day and noticed that most of this strip mall at the corner of Millwood and Woodrow is vacant. The place doesn't appear to have an overall name, but I like the old-style A&P steeple in the middle.
Cafe Millwood, 2911 Millwood Avenue: November 2011 1 comment
The first closing I did for this building was when it was Mary Ella's -- Well, actually most of that closing came from commenter Dennis, as does the first picture above.
Cafe Millwood opened in the space shortly after Mary Ella's departed and was having a grand opening by February 2010. Curiously, the pictures on their still extant web site are all dated 2007, which is not possible, so apparently the camera clock/calendar was not set correctly. Along with the pictures, the site has copies of the menus and some background on the cafe.
It's pretty easy to approximately date the closing by looking at the newspapers in the inside racks. In particular, the copy of the Columbia Star with the story about the beauty queen who is promoting Harvest Hope food bank ran on 28 October 2011, and was apparently the last issue to be racked. There is no sign or indication on the door or elsewhere giving a formal closing notice, but the phone is disconnected, so I'm fairly sure this is permanent.
UPDATE 15 February 2012 -- Apparently it's to be Old Shandon Pub & Pizza and will have a beer or liquor license.
(Hat tip to commenter Mary Douglass)
UPDATE 21 May 2012 -- Apparently the Old Shandon Pub & Pizza is not going to come to fruition. There were no signs of interior work for a long time, then a "For Rent" sign went back up. The sign is still there, though it seems to have fallen down:
Triumph International Ministries, 1500 Millwood Avenue: October 2011 2 comments
I first wrote about this building when it was NAPA Auto Parts. By September of 2010, Triumph had moved in, after repainting the place.
I'm not sure whether Triumph disbanded or simply moved elsewhere. Google suggests they were on Taylor Street before they were here on Millwood, but I'm not pulling up any hits that suggest a followup location. Their Facebook page (which I can't fully access without joining Facebook) seems to say that they were having events here at least until 17 October 2011.
Bank of America, 3336 Millwood Avenue: 8 April 2011 3 comments
The sign on this former Bank of America branch dates the closing to 8 April 2011, but if I hadn't seen that, I could have almost sworn I used this ATM several months after that. At any rate, I certainly didn't notice that the place was gone until this week. (And it has been gone long enough that the grass is unkempt, and the building starting to deteriorate [though someone is still tending the flowers in the sidewalk patch]). The building is on an odd triangular shaped lot at the sharply angled corner where Millwood Avenue hits Devine Street, and as I recall, it could be a chore to get in and out of, depending on where you were coming from and trying to get to.
I'm not sure why the branch was closed, but from what I can tell of the news, Bank of America in general continues to be in a pickle due both to bad luck and bad practices during the run-up and aftermath of the housing boom. Anyway, it will be interesting to see what goes in here. It might be a nice place for a restaurant as this stretch of Devine doesn't really have any.
UPDATE 13 March 2014 -- It's to be a Dunkin' Donuts, the sign was going up today:
Elegante Wig Gallery, 3223 Devine Street: March 2011 1 comment
It looks like Elegante Wig Gallery, in the old Electrolux location on Devine Street has closed. I'm the wrong gender (and still have my hair so far..) so there's not much more I can say about it, other than it was not there too long as seemingly it started around 2008.
South Carolina Federal Credit Union, 1405 North Millwood Avenue: 2010 2 comments
I just noticed that the South Carolina Federal Credit Union on Millwood is gone, or mostly gone as their ATM is still there. The nice little building is at the corner(s) of Millwood, Washington & Heidt, not too far from the former NAPA auto parts building. If the lot does sell, I don't see much future for this building -- it's hard to visualize it as anything other than a bank.
The Book Place, 3129 Millwood Avenue: early 2000s 6 comments
I suspect these are not the right pictures as the address I have for The Book Place is 3129, and this little plaza is 3121. However, numbers sometimes change and walking this stretch of Millwood, I can't find any place numbered 3129, and I remember The Book Place being in a strip like this where you had to watch carefully before backing out into Millwood. If this is the right spot, the The Book Place would have been in the center slot.
OK, regardless of all the above, the way I remember The Book Place is that it skewed a bit more to rare and antiquarian books than the other used book shops I frequented. There were also very few paperback books. As I recall it, the shop was run by an older gentleman, and he was usually carrying on a conversation with someone at the front desk. I don't know if these were friends who dropped by, or if they were customers, but it seemed the conversation topics were usually either literary or historical in nature. I think there may have been a bookstore cat who stayed around the front desk, but I couldn't now swear to that.
The Book Place wasn't on my regular bookshop rotation because they didn't have much in the way of science-fiction, and their prices tended to be a bit out of my reach. What they did have was a great vintage humor section, and over the years I picked up a number of volumes of classic cartoons by artists like Peter Arno, Charles Addams, and James Thurber. I also picked up a number of the hard to find collections of Walt Kelly's Pogo (Which is supposed to be issued in a complete collection by Fantagraphics "real soon now").
I'm not sure exactly when the place closed. It's in the 1998 phonebook, but I believe by the time I had moved back to Columba circa 2003, it was gone.
Shandon Florist, 30919 Millwood Avenue: 2009 (moved) 2 comments
I had noticed several times that this very interesting building on Millwood was vacant, but somehow never got around to taking any pictures until recently. This is the former location for Shandon Florist, an 80 year old area stalwart which has since moved to 2733 Millwood Avenue.
This real estate listing (which also has an aerial photo) says the building was built in 1962, and in a few of these shots it appears to me that there might be some roof issues which might have factored into the move. Still, I quite like the building. It seems to draw on the same period inspirations that went into the old Eggroll Station and Silver City buildings.
NAPA Auto Parts, 1500 Millwood Avenue: early 2009 2 comments
Man, this is a cavernous space! My eyes tend to glide over buildings that I'm not interested in, and most of the time auto parts stores fall into that category, but it's hard to believe how many times I must have driven past that behemoth without noticing it. Apparently this place was a machine shop as well as a parts store, so I guess that explains the larger footprint. Perhaps it explains why the place closed as well. I admit I have very little idea of what exactly a machine shop does, but if it involves auto repair, wouldn't most people use parts from the factory rather than having them machined locally?
According to a really cool real estate listing that you should look at, if just for the ariel view, the place has 9600 square feet in the main space and 2690 square feet in the mezzanine. Notice the curtains hung in the mezzanine window too!
Hat tip to ChiefDanGeorge..
UPDATE 28 Sep 2010 -- It's now a church:
Electrolux, 3223 Devine Street: 1970s no comments
Electrolux makes a good vacuum. Or at least they did make a good one -- I can't speak to their current models since the 35 year old one I inherited from my mother still works fine.
In fact, the only problem the basic unit ever had that I can recall is that at some point in the late 60s, I think, one of the wheels broke off. I don't recall the circumstances, but I would be surprised if I or my sister weren't involved somehow. My mother was very reluctant to try and have it fixed because she didn't want to be without her vacuum while it was shipped back to Sweden or whatever, and because she figured it would be expensive as well as time-consuming. We must have dragged that vacuum around limping on its three wheels for seven or eight years. Sometime in the 70s, I finally convinced her to take it to the shop. As I recall, once we got it there, the guy set it on the counter, went "hmm", pulled a wheel out of a bin, snapped it on and said that will be $5. We were in and out in ten minutes. I guess there's some sort of life-lesson there.
The Electrolux store was on Devine Street in the space now occupied by a wig shop. They closed sometime in the 70s and the current store is out on Broad River Road at St. Andrews. I don't know if it is the same operation or completely separate, but the one time I went in, it seemed to have a really different attitude -- I just wanted to buy some bags, and I felt like the salesman wasn't going to let me out of there without buying a new unit!
UPDATE 24 March 2011: Added full street address to post title.


text:
By submitting this form, you agree to Spacebase's Terms of Service and Privacy Policy. Share this Space
Floor size: 25 sqm
Recommended number of guests: 1 - 14
€ 25.00
per hour
€ 150.00
per day
Minimum booking fee (excl. Extras): € 50
All prices excluding tax.
Cancellation policy: Full refund of fees for cancellation up to 7 days prior to event, 50% refund of fees for cancellation up to 24 hours prior to event
Highlights (included): Game area for entertainment, 5min to public transport, Breakout in an outdoor area, High ceiling for a spacious feel, Wifi, Outside Room, Inside Room
The following Extras are available to book with this venue. Hover over the Extra with your mouse to view more details.
Coffee & Tea
€ 3.00
€ 3.00
Lunch Standard
€ 18.75
Lunch Budget
€ 12.50
€ 5.00
€ 3.00
Bring your own food
€ 30.00
Facilitator's Box
Pens & Paper
Extra Chairs
Music system
Our cozy kitchen, which is located in a backroom of our coworking space (which is also bookable as a whole), is the perfect fit for community dinners, team meetings, small workshops, or just good talks in a nice atmosphere.
Our big kitchen table, where 10 people can sit comfortably, invites you to have meetings and/ or small workshops. Using the beamer, it is possible to project to a white screen at the wall. The kitchen is further fully equipped with cooking supply and some basic food (e.g. rice) and herbs .
In the summer, the green courtyard, which is accessible from the kitchen, invites you to work or have a break outside.
Do not hesitate to drop us a message if you need more infos about the room.
Mon: 10:00 - 18:00
Tue: 10:00 - 18:00
Wed: 10:00 - 18:00
Thu: 10:00 - 18:00
Fri: 10:00 - 18:00
Sat: closed all day
Sun: closed all day
Last messages
Send a message
Work'n'Kid - Coworking with Child - Coworking
Guests: 1 - 6
Meetingroom Falcke - Meetingroom Falcke +1
Guests: 1 - 6
Private offices in the heart of Berlin Kreuzberg - Meetingroom 1
Guests: 1 - 4
Seminar room Berlin- Friedrichshain - Meetingspace
Guests: 1 - 6
Coaching room in Berlin - Coaching room
Guests: 1 - 5
Hi, my name is Rebecca Brosch.
At Spacebase, every workshop gets matched to one of our experts who'll help bring your idea to life. If you need help before this please get in touch: email@example.com
Can I help you find a Space?
How can I contact the space owner of Happy Pigeons Kitchen? You can get in touch with the space owner by using the contact section on the space profile. Alternatively, you can send a message to the space owner through the "Message to the owner" field, that appears while finalizing your request. As soon as the booking is confirmed, you will get the contact details of the space owner as well as the exact address of the location.
Can I visit the space before proceeding to the booking? Of course you can! Reserve the location you would like to see and leave a message for the space owner to schedule a visit. Please give your assistant the date of the visit, this way the reservation can be extended in accordance.
What is included in the extras, such as F&B or technical equipment? To know what is included in the drink flat rate or in any other extras, please hover your mouse over the extra - a small window will appear, that shows the extra's description. If you have any additional questions, feel free to ask the space owner or your Spacebase Assistant.


text:
|Spisak korisnika
|Današnje poruke
|Označi forume kao pročitane
|Role-Play FRP, RPG...
|Alatke vezane za temu
|Vrste prikaza
|26.12.2013, 1:21
Član od: 5.1.2006.
Poruke: 2.379
Zahvalnice: 1.365
Zahvaljeno 2.309 puta na 918 poruka
Re: The Witcher 3
Upravo suprotno:
- the story isn't divided into acts like in witcher 1 or 2
This is a huge challenge for the developers, because they have to make sure that the mainstory stays interesting so the player continues with it and doesn't do "open world stuff" form the beginning (like in skyrim).
|Sledeći korisnik se zahvaljuje korisniku Rainman na korisnoj poruci:
Krilce (26.12.2013)
|26.12.2013, 1:45
Član od: 4.11.2007.
Poruke: 1.606
Zahvalnice: 1.631
Zahvaljeno 578 puta na 338 poruka
Re: The Witcher 3
|Sledeći korisnik se zahvaljuje korisniku Krilce na korisnoj poruci:
bokela (26.12.2013)
|26.12.2013, 1:49
Deo inventara foruma
Re: The Witcher 3
|Sledeći korisnik se zahvaljuje korisniku pentraksil na korisnoj poruci:
bokela (26.12.2013)
|26.12.2013, 11:15
Deo inventara foruma
Član od: 18.6.2011.
Lokacija: off the grid
Poruke: 5.939
Zahvalnice: 449
Zahvaljeno 2.485 puta na 1.045 poruka
Re: The Witcher 3
Oni su uzeli Skyrim "samo" kao tip po kome bi radili open world ali kao sto je neko vec citirao jednu izjavu producenata da zele da izbegnu tu boljku koju imaju TES igre (izes main quest ajmo da lurkujemo po svetu) zele da zadrze taj jak story osecaj (sinonim za The Witcher-a) napraviti jaku story driven igru u masivnom open world setting-u...zato i spominu skyrim...videcemo kako ce sve to da ispadne na kraju ali ja licno imam poverenja u CDP
|26.12.2013, 13:23
Član od: 8.4.2006.
Lokacija: Beograd
Poruke: 2.465
Zahvalnice: 797
Zahvaljeno 540 puta na 329 poruka
Re: The Witcher 3
da to, i primer je naveo da su NPC karakteri u Skyrimu 'weak' tj. da te neko pita sad koji NPC je ostavio na tebe neki utisak, verovatno bi se jedva setio nekog i taj bi bio onaj kome si najvise prilazio u igri.
Meni recimo Ulfric Stormcloak ostavio neki utisak, ali primarno zbog glasa glumca.
|26.12.2013, 15:11
Član od: 29.1.2012.
Poruke: 93
Zahvalnice: 12
Zahvaljeno 66 puta na 21 poruka
Re: The Witcher 3
Ako igrac bude pokusao da napreduje u sledecu zonu pre nego sto predje main quest ili barem vecinu questova iz prethodne zone,docekace ga OP protivnici koji ce ga smrskati jer je jedini nacin da se lvluje kroz questovanje. Borba vise ne donosi XP(ode grind kroz prozor).
|26.12.2013, 15:41
Član od: 8.4.2006.
Lokacija: Beograd
Poruke: 2.465
Zahvalnice: 797
Zahvaljeno 540 puta na 329 poruka
Re: The Witcher 3
Ako bude dovoljno (mnogo side questova) cak i onih manjih, nece se primetiti taj nedostak levelovanja ubijanjem monstera, ali i sistem lova ce da donosi valjda neki XP.
|27.12.2013, 14:27
Član od: 19.12.2012.
Poruke: 622
Zahvalnice: 317
Zahvaljeno 531 puta na 223 poruka
Re: The Witcher 3
Novi intervju sa developerima. Moracu da podelim u nekoliko posta zbog duzine teksta.
Spoiler za 1:
"On the world, quests, and gameplay"
TVGry: Hello, warm welcome to everyone from CD Projekt's office in Warsaw. Today we are here with three of the game developers: Bartłomiej Gaweł, who works as a concept artist, Jakub Szamałek, one of the story writers, and Paweł Sasko, a quest designer.
Let's begin. You all play your parts in the process of creating quests. I'm curious if there is any blueprint behind it all... I assume there is, but do you tend to depart from it? I believe any one of you is a person who could initiate the process by throwing a new idea.
Jakub Szamałek: Of course we have due procedures, but we don't want to constrain ourselves, and try to treat them rather liberally so that we can work to the best effect. Most of the times the basic concept for the story comes from the story team - at least where the main quests are concerned. But obviously we're not dilly-dallying, only sending our dispositions, but we work very closely with other teams, and when the idea gets accepted to a certain degree, all other teams have their way with it. Bartek will surely tell you how the concept arts work, and Paweł will tell about quests. But occasionally the signal comes from a different side, we get the information that it would be nice if there was a story about this or that, and we try to accomplish some set goals with it. Sometimes a sudden change happens along the way, someone decides to have something cut or added, and of course we have procedures to deal with it, but they are to help us, not to limit us.
Paweł Sasko: I could describe how the process of creating such quest looks like. When we get the idea from our story writers, we break it down to elements, and after it gets accepted, we have to deal with the production and get all the assets. Then it's Bartek's turn, among others, and the whole art team.
Bartłomiej Gaweł: At the beginning is always the story, then it's broken down to what will happen in the game, then we come, and we obviously have some pipelines according to which the whole process runs, it's all set and defined, but since it's so creative environment, and since we often clash with various problems during the production, we have to try different approaches to the problem. So it's a very productive and creative work.
TVG: We're around the subject of quest building, but to what extent are you creating content that is part of such quests, and how much of it to simply fill out the world and is not associated with any specific quest? Are there any guidelines, let's say: we have the feel of a specific location, and you can play with it and come up with your own idea?
BG: I usually go from general to specific. First we decide the feel of the locations, which are mostly large hubs, then, after we have the architecture, attire, landscape, vegetation, game, monsters, and all such other things, then we go to more detailed elements, like main or secondary characters, the specific monsters, even the specific buildings, and so on. So it's always from general to specific, and we have a degree of latitude in the matter. Of course everything's based on the story and in what happens therein, but we have a great degree of freedom, there's so many inspirations we have no limits.
TVG: Yes, that's what I wanted to ask about. How big of an inspiration are Sapkowski's works. There never were many detailed descriptions. You could go for a certain atmosphere of a town or other location - but as for other inspirations, do you take them from your own experiences?
BG: Exactly. Well, each of us perceives Sapkowski's books differently. When you read a book you imagine things differently. Obviously when someone starts designing a location, or even a monster, always basing it on Sapkowski's books, he also adds much from himself, from his imagination, things he experienced, saw, and so on. So even though there is the common background, it's always a very creative work. But Sapkowski's background is there, and we always try to search for a description, for what is written in the books, we often discuss the subject among ourselves, think what the author tried to convey, and only then we start designing.
TVG: Right, but the same is with monster designs. I believe it's one of the most characteristic things in the game. We have the example of the Leshy, we know it will be in TW3, and it's a creature that was mentioned in the books perhaps once, it's based on Slavic legends, but no one really knows how it should look like.
BG: Indeed, and here is the place for our invention. We strive to make the monsters most interesting, to make them attract attention, to make them memorable, and, above all else, to make them unique. We are creating a unique world, and we want it to be remembered, so it takes a lot of work to find the final design of a character or anything else in the game, and I think we are successful on this front, that the things we have shown, as well as those that we will be showing, are original and attractive for players.
|Sledećih 2 korisnika se zahvaljuje korisniku Feferedon na korisnoj poruci:
|27.12.2013, 14:28
Član od: 19.12.2012.
Poruke: 622
Zahvalnice: 317
Zahvaljeno 531 puta na 223 poruka
Re: The Witcher 3
Spoiler za 2:
TVG: OK. The next thing I'd like to ask about is how the open-worldness goes with the choice and consequence that are part of various quests. Do the side quests intertwine, so that choices made in one are reflected in the other, or are somehow reflected in the world? Or do you try to limit it to a single quest, or a quest chain, in order to maintain control?
JS: Then perhaps I'll answer from my story writing perspective. We don't use a single solution throughout the whole game, time after time, but we try to show the consequences in various ways, to surprise the player, amaze him, an so on. Sometimes decision is limited to the sidequest and has any bearing only within the sidequest, and sometimes it will heavily impact the story or the whole world. But there is no easy way to distinguish between the two and to define the consequences right from the start of the quest. We want it to be like in real life, somewhat unpredictable, so that you have to think twice before you act, as you never fully know what will happen. And of course we show the consequences a bit differently than in the earlier games that were more contained, and where we could separate their specific parts. Here we have different tools, but we have many of them. I believe those who remember TW1 and TW2, who liked the system where choices had strong impact won't be disappointed, and I don't think the open world will prove an obstacle to present the consequences.
PS: Quest-wise the choices can open a unique path, something that normally the player wouldn't discover, and something we managed to introduce, something we're rather proud of, is that player can to a certain degree modify the main questline by doing sidequests. It all depends on the player. This is the open world mechanic we try to emphasize, as it really shows that player's actions are influencing what is happening, and that he will feel that while the events of the main quest are the most important, its specific fragments can result from sidequests, and there's really a whole bunch of instances where this happens, where something we did in a sidequest changes the main storyline. The consequences have various impact, sometimes they are really big things, sometimes they provide a whole different branch, but usually they are small things, for instance the way a character reacts. Here our writers have vast room to maneuver, and they use it intensively, add new dialogue elements, where a character mentions something we did, or knows of something that happened. Apart from that, because the world is open and the player has a specific task to accomplish, his knowledge differs on various stages on the game. All those elements we have to take under consideration, as the player can do most bizarre things, and we want to allow it - it's the main point of the whole thing, that I've done something and I see that it does have an effect.
TVG: How did you approach the problem of the order in which players proceed? Are you prepared for a number of different scenarios, or do you try to limit the player through the story, so that he can't do any and every quest in a random moment? Because how would the consequences play out otherwise?
PS: For that you need a cunning design, so to speak. It comes with time, usually with a number of iterations, unfortunately. On one hand we try to show the player, whenever we can, that his actions result in certain consequences, but it all has to be in reasonable boundaries. We can't totally exhaust our production or force our character designers to do something they are unable to do in allotted time. We have our budget and a finite number of people, so as designers - both story designers and quest designers - we have to plan cautiously: add things where they are necessary or subtract where players would most likely never see them, or would not appreciate them. It's doable, most of the time.
JS: I can also add that even though it is an open world, we also have the story that has its beginning and its end. The player has a very large degree of freedom in how he wants to lead the story, what he wants to start with, and how he wants to end it, but it's not like he can go to the end immediately and finish the game in 10 minutes. We try to find golden mean between player's freedom and maintaining narrative discipline. And also, because there often arise suspicions that since it will open world, players will have smaller number of choices, that there will be less non-linearity than in previous games, I wanted to emphasize that I believe there will be more of both. Player has much freedom in how he pieces the story together, so the non-linearity is greater than in the previous games, as it's not the question of which decisions were made by the player, but also when. So for us, the writers, as well as for players it's a lot of fun. It adds another layer to the story.
|Sledećih 2 korisnika se zahvaljuje korisniku Feferedon na korisnoj poruci:
|27.12.2013, 14:29
Član od: 19.12.2012.
Poruke: 622
Zahvalnice: 317
Zahvaljeno 531 puta na 223 poruka
Re: The Witcher 3
Spoiler za 3:
TVG: I wonder about content that the player, because of his choices, would never see in the game. TW2 was kind of famous for that, the second act could be completely different depending on what we did. On one hand it was cool, on the other - non economical for the developers. It was a large chunk of content the player could never see. Do you try to shy from such approach here, do it on a smaller scale?
PS: We do it on a smaller scale. We try to rationally decide whether what we're designing is sensible. It passes between many people who mull it over, people who are often better in these matters than we are, or have some knowledge we don't - for instance how many days our character designers can spare to make additional characters we need. So we try to rationalize, but yes, we still do paths that are mutually exclusive. It was an element of our identity and we don't want to forgo it. Especially since players liked it, and the fact that I can play differently, that I can construct my character a bit differently and try to play a bit differently - it was attractive and caused people to attempt their second and third playthroughs, and there are people who finished the game dozens of times.
TVG: I think RPG players have a tendency to avoid doing the next main quest - and we know the main storyline will play very important role. They try to avoid the place and do as much sidequests as they possibly can out of the fear that something will be taken away from them. I wonder if you've come to meet the fears, to communicate to player that he will not lose content, or to let him know what he could lose and what he can do before advancing with the story.
PS: Yes, indeed we do something like this. In most cases when some choices or some path is taken away from the player when he advances with the story, it's an error on the designer's part. It shouldn't be like this. Obviously there are elements that you can't avoid, for instance some dramatic change in the world that occurs because of player's actions - it's unavoidable then, but we try not to do it this way. It's not an open world mechanic, it's not supposed to work this way in a sandbox environment. Besides it is a punishment of sorts. So it's not a clean solution design-wise.
JS: We try to make the player aware of what he's omitting, or that certain paths are open, so that his inaction would be a conscious decision. We believe the ability to decide in such situations is a nice touch that gives the player the feeling of control over the story and his character, as well as certain causativeness. So the game will sometimes offer something, present some path, but the player will decide that he's not liking the character and will not help him, or will piss off some other character so that he won't want to have anything to do with the witcher, and through such decisions the player will also impact the world. So not making a decision, or avoiding it, is a decision in and of itself. We don't want to force the player to do something he doesn't want, but at the same time make sure that he knows that withholding help also has its own consequences.
TVG: I wonder if, story-wise, and due to the open world structure, adding each new quest is a very careful process on your part. Does it happen that when you add something new, like 20th-odd quest, it turns out to break some other quest you've added months ago? Do you have to look back often and remove them completely or try to fit the pieces together?
PS: It is as you say. All the time. We chase each other incessantly and continuously break what we've done before. Making a game is an iterative process, and always when we're adding something new it impacts the whole structure and can cause some quest to become completely obsolete. Good communication within the team is a necessity, we all have to know what other quests exist in a given location. You may go around interrogating people, make sure you're not breaking anything.
JS: I'd say CD Projekt's philosophy is perfectionism. It can be awesomly demanding for the whole team, after all it's that we almost never, at any stage of production, decide: OK, that's good enough, let's forget about it. We're working on quests - on the whole game - until the very last moment, so we can be sure we've achieved the quality we'll be content with. So indeed the quests are modified, fixed, often a new voice appears, a new perspective of another team member, which causes us to stop and think, and results in changes. It's not like we create something, close it, and move on, forgetting about what we're leaving behind.
|Sledećih 2 korisnika se zahvaljuje korisniku Feferedon na korisnoj poruci:
|27.12.2013, 14:30
Član od: 19.12.2012.
Poruke: 622
Zahvalnice: 317
Zahvaljeno 531 puta na 223 poruka
Re: The Witcher 3
Spoiler za 4:
TVG: I'd like to ask directly about the story. Do you feel now, during the third game, that you're confident with The Witcher's lore and the world? Seeing that the world will be vast, and that the story will focus on the witcher Geralt and his personal matters, do you feel that you've mastered what Sapkowski created, that you bring his books into the game to the letter?
JS: We're confident in the sense that it will be the last game about the witcher Geralt, and because of that we must close certain matters, put a full stop here and there, and it's satisfying for us, and I believe it will be satisfying to players as well. Some things started in the books or in TW1 or TW2 will not come to a close. As for translating the lore into the game language, we still take lavishly from the Witcher's world, and I think we indeed have worked out certain ways of how to present to players the more juicy bits, how to modify them a bit so that they fit for a different medium. But still Sapkowski's works remain very inspirational, and while we allow ourselves to fill the gaps left by him (from obvious reasons; an in-game description will never be as rich and detailed as presenting the place in the game), we don't change the lore, meaning we don't add things that are contrary to what's in the books. It's important for us to fill the places that can be filled, and not negate what has been written.
TVG: How do you feel about bringing characters from the books into the game, as opposed to creating new characters? Is one of those tasks more interesting than the other, or do both have their pros and cons?
JS: Both are nice, while different. People in the team, especially here in the story team or in the quest team, we all are Sapkowski's fans, we've read the books since, like, always, and we cherish them, and it's great fun to take from the books characters that haven't yet appeared and to put them into our game. Suddenly the character we've known from the books gets a distinct shape, a distinct voice, we can make the character face new challenges, we try to understand his personality and plan his future in the game. But coming up with completely new characters is also great fun, as it gives us greater freedom and a chance to show off our creativity. So both approaches are cool, and the player will be happy both when meeting characters he knows from the books, as well as those we create.
TVG: I gather that a new pool of characters from the books will be added to the game?
JS: Yes, indeed, but for now I cannot tell who those characters will be.
TVG: Going back to the gameplay: we already know about Points of Interest, that various places will try to visually convince players to visit them - which is supposed to be less mechanical, and more intuitive system. But I still wonder about obtaining quests. Do you intend to utilize player's own inquisitiveness and perception? For instance let him (and not simply Geralt) overhear some random people talking about something supposedly happening somewhere, and so on, and so forth, without necessarily adding it to the journal, but the player can still decide it's worth pursuing, after which he goes exploring the place.
PS: Generally all quests associated with PoIs, as you said, begin in a numer of ways. Player can obtain the quest in various ways - and indeed there are scenarios just as the one you've described. Player can overhear something, learn about some interesting place, and if he goes there, then perhaps something interesting might happen. We try to predict situations when player heard about the place, or when he's simply stumbled upon it while exploring, or when something entirely else happened. This also changes the quest itself to a certain degree. The knowledge of both Geralt and the player varies, depending on the way they found the place. We try to add such things, especially since it's a sandbox mechanic that emphasizes the desire for exploration, as there are curious things to be found. And we try to really provide those curious things.
JS: Again, I think the key is - as it was with the consequences - variety. We don't stick to one method, duplicating it indefinitely, but we try to present quests in various ways. There are obviously certain quests that are very visibly and unambiguously advertised: all the main storyline quests are plainly marked, so that player will know what to do. But we also want to reward players who like to explore, who like to listen to NPC dialogues, who look into every nook and cranny. The quests will vary, and there will be prizes for players who will make the effort of exploring the world.
TVG: With reference to the consequences, I wonder how is it with the exposition of those. In the first game we had something that has been abandoned in TW2, i.e. the narrative cutscenes that were showing us that what we did has had impact on the situation. Do you intend to go back to those, or do you plan to leave things in a more subtle and natural way?
JS: We present the consequences in various ways. Those most important will be presented not only in the gameplay layer, but outside of it as well. Apart from that, we present some consequences through dialogues that the player will hear when walking by, some within locations, some we'll present only after player completes the game. So again we have various methods we use to present the consequences in various ways.
PS: About your question, I think what you've asked about is whether we are bringing back the flashback mechanics - then yes, we are, definitely. We try to show the player what the consequences are; I mean it's somewhat associated with our identity, we want to emphasize it, and we believe it worked well.
|Sledećih 2 korisnika se zahvaljuje korisniku Feferedon na korisnoj poruci:
|27.12.2013, 14:31
Član od: 19.12.2012.
Poruke: 622
Zahvalnice: 317
Zahvaljeno 531 puta na 223 poruka
Re: The Witcher 3
Spoiler za 5:
TVG: One of the last questions: does the size of the world depend on the number of quests you'll make to fill it out, or is it the opposite: you create quests and it turns out that you have to extend the world to fit the quests in?
JS: I would say the dependency goes both ways. We knew from the very beginning we'll have a big world, so we knew we'll have to fill it out with quests and quest types not present in previous games - like the exploration tasks. If a location is small, you can't cram in it hundreds of places to explore - it would simply look strange and you won't be able to construct such quests well enough. But since we are aware that we have an open world, we can think about how we could use it to tell stories that we couldn't tell otherwise. An example would be the so called monster hunting, all those small quests about doing witchery things. Such quests were in the previous games, but there they were rather simple - we obtained a contract, sometimes had to do something extra in order to deal with the monster, but it all basically boiled down to getting to a specific place and fighting the monster. Now, since we have such a big world, we can play with the form and use the fact that Geralt can track monsters, and that some tracks can lead to nowhere, and that the player will have to make an effort to find and identify the monster before attacking it. So I would say it works both ways: the fact that we have an open world requires us to prepare a bit different quests, to do a bit different work, but it also enables us to make something different.
PS: I can add one more thing. Production-wise, we tried to plan everything at the very beginning. As Bartek said, it's a very creative environment, and while planning is generally not any artist's forte, we try to do it anyway. We try to distribute things in such a way that, say, the number of quests would be sufficient for a number of square kilometers of the location, but we often have the need to scale one location down, or to enlarge another, because it doesn't fit the quest and we have to change it, and then we also modify the plans.
TVG: I'm curious whether the new book, "Storm Season", changed your plans in any way, even in the minute aspects, and whether you were as surprised as the rest of us, or did you perchance have any prior insight into the book before its premiere?
JS: We didn't have any insight into the book, so we were in a similar position as the rest of readers. We've all read it, found some cool things. Obviously it came out late in our production cycle, so it won't have any big impact on the game, but here and there we do try to reference to the new details the book presents. Since we get to know the background of various characters or locations, it allows us to enrich the dialogues or some character's story. There won't be any drastic changes, though, and there are no big chunks of the story that depends on them.
PS: Besides, Mr. Sapkowski wrote the book in such a way that it doesn't clash with the game. The book takes place during the Saga, and the game is after that, so we use it in a manner as Jakub said - as an inspiration. Plus it's always a good thing when the creator of a world extends it, as we can simply use the new elements - and there are some interesting details we've liked, and they will probably appear in the game.
TVG: Great. So, then, thank you very much for the conversation.
|Sledećih 2 korisnika se zahvaljuje korisniku Feferedon na korisnoj poruci:
|27.12.2013, 15:08
Član od: 18.7.2012.
Lokacija: Beograd, Srbija
Poruke: 1.258
Zahvalnice: 105
Zahvaljeno 238 puta na 210 poruka
Re: The Witcher 3
Mogao si i link da ostavis, umesto svega ovoga
|Sledeći korisnik se zahvaljuje korisniku RexGrammer na korisnoj poruci:
Sarmatian (29.12.2013)
|27.12.2013, 15:17
Član od: 19.12.2012.
Poruke: 622
Zahvalnice: 317
Zahvaljeno 531 puta na 223 poruka
Re: The Witcher 3
Tekst sam prekopirao za zvanicnog foruma igre, u pitanju je prevod sa poljskog intervjua, tako da nisam mogao da postavim izvorni intrervju, a nisam siguran da je dozvoljeno propagiranje drugih foruma.
Inace najvise me je obradovalo sto zadnja knjiga nece da se potire sa loreom iz igre, cak ce iskoristi neke zanimljive elemente iz nje. Negde sam procitao da u novoj knjizi Geralt otkriva neki novi sign, ako njega implementuju to bi moglo dosta da produbi gejmplej, mada zaboravio sam sta znak radi.
Poslednja ispravka: Feferedon (27.12.2013 u 16:17)
|2.1.2014, 15:22
Član od: 19.12.2012.
Poruke: 622
Zahvalnice: 317
Zahvaljeno 531 puta na 223 poruka
Re: The Witcher 3
|Sledeći korisnik se zahvaljuje korisniku Feferedon na korisnoj poruci:
pentraksil (8.1.2014)
|7.1.2014, 21:29
Član od: 20.12.2005.
Lokacija: Banja Luka
Poruke: 1.957
Zahvalnice: 140
Zahvaljeno 187 puta na 122 poruka
Re: The Witcher 3
Ranije sam pročitao prve dve knjige i jedva da se nečega sjećam a ovih dana sam čitao treću, četvrtu i sad čitam petu knjigu - odlične su! Prve dve knjigu su koliko se sjećam zbirke priča a ovo od treće knjige je roman, s tim da se Ciri pominje u drugoj knjizi, na kraju je Geralt pronalazi u onoj porodici. Jedino mi je sad problem što nemam šestu ni sedmu knjigu
|7.1.2014, 23:07
Član od: 17.10.2012.
Lokacija: Na brdu!
Poruke: 815
Zahvalnice: 11
Zahvaljeno 79 puta na 56 poruka
Re: The Witcher 3
Gde kod nas mogu da se nabave knjige? Mislim na Srbiju konkretno.
|7.1.2014, 23:44
Re: The Witcher 3
Možeš kod njih naručiti, ja nisam probao i ne znam kako radi. Ja sam kupovao na sajmu uglavnom.
|8.1.2014, 0:30
Član od: 8.7.2006.
Lokacija: Tir ná Lia
Poruke: 1.858
Zahvalnice: 579
Zahvaljeno 895 puta na 515 poruka
Re: The Witcher 3
Ima Witcher knjiga u Vulkanu i Delfiju za one koje ne mrzi da se prosetaju
Poslednja ispravka: Dreamfall (8.1.2014 u 0:49)
|Bookmarks sajtovi
|fantasy, rpg, witcher
|Alatke vezane za temu
|Vrste prikaza
Linearni prikaz
|Slične teme
|temu započeo
|Poslednja poruka
|The Witcher
|The mighty Boo
|6.5.2018 23:01
|The Witcher 2 - Assassins of Kings
|7.2.2017 12:19


text:
Do NOT use "auto-fill" to fill in the registration form!!
90% of the time, "auto-fill" does not provide the correct information in the registration fields. Due to the large number of spammers we get (who always use auto-fill on forms), we must approve all new registrations before you can post. If your registration form is not filled in correctly we will assume you are a bot and you will not be approved. Note that some information is required and some is optional.
NOTICE: Please don't be a LURKER! British Car Forum can only survive if its members (YOU) participate! Jump in and join the fun!
You beat me to it Tom. The article has nothing to do with "earthquakes" but rather the "noise" humans create everyday.
A) Is the replacement from one of the regular suppliers - AHspares for instance? If so, maybe that's the only one available out there. If not, suggest
Just heard that over 100 thousand retired heathcare workers (Doctor, Nurses, Techs, etc) have come out of retirement to help with the COVID-19 pandemic
Brilliant! I want one!
I am in the late stage of restoring a 54TR-2 Long Door. The brake system is all new, master cylinder, wheel cylinders, clutch slave cylinder. The steel
Just finished refurbishing my 74 gauges and the bezel (52mm) to one of the smaller gauges (fuel, but they are all the same) has a broken tab.
Im looking for a replacement bezel (chrome with black...


text:
"As never before, he understood the vitality of tradition, the dignity of the worship of what had existed before one's own self had come into being. There was no shame in awe; there was exaltation. ("Cafe Endless: Spring Rain")"
― Nancy Holder, Love in Vein
pattern can be found on
Welcome to My Enchanted World of Crochet, Free patterns and inspiration Galore.
Sunday, April 22, 2012
Babushka Russian Dolls
Subscribe to: Post Comments (Atom)
Sunshine Granny Sweater
Sunshine Granny Sweater By: Annoo Crochet Designs Video Link: Part 1: clic here Part 2: click here Skill level: Ad...
Ballerina Lace Top Adult size By AnnooCrochet Designs (Pattern is for XS size, for S, M and Large, add ch in multiple of 15, or...
Easy Crochet Cocoon Cardigan Tutorial By: Annoo Crochet Designs Tutorial Link: click here You will need: 8 skeins Lion ...
Caribbean Queen Hooded Cardigan Short and Long version By: Annoo Crochet Designs Video Link: (short version) h...


text:
Submit Benchmarks!
Compare any two graphics cards:
GeForce GTX 285 2GB vs GeForce GTX 560 Ti
IntroThe GeForce GTX 285 2GB comes with a GPU core clock speed of 648 MHz, and the 2048 MB of GDDR3 memory is set to run at 1242 MHz through a 512-bit bus. It also features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.
Compare all of that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 RAM is set to run at a frequency of 1002 MHz on this particular model. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Memory Bandwidth
Theoretically speaking, the GeForce GTX 285 2GB is 24% quicker than the GeForce GTX 560 Ti overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 560 Ti will be just a bit (approximately 1%) better at texture filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe GeForce GTX 560 Ti will be much (approximately 27%) better at anti-aliasing than the GeForce GTX 285 2GB, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
CommentsOne Response to "GeForce GTX 285 2GB vs GeForce GTX 560 Ti"
I find it interesting that the older 285 still fares pretty well against newer cards. It seems that if you are not going for ultra high res, the 285 is still capable. I wonder where you start to draw the line... 1920 x 1080? 2560 x 1440?
Right now 1920 x 1080 seems to be good with my 285. Perhaps there will be a steep dropoff above that.


text:
What Is The Worth Of A Person?
By Charles Gerald Patrick Chard 2nd
...Read More
like a kid in a candy store im told by myself , you could look but you cant touch.
embraced the feeling of an outcast sometimes i feel like the only lonely hand with no other reaching out to clutch.
i...Read More
I shall stand before he and tell him why,
why I broke this man that wish and chose to dye,
my breath had taken him with just a sweet but innocent sye,
fair maiden I love you so,
the heat within my soul...Read More
This is when we celebrate,
This is when we came,
a day for which we will never forget,
the day we hath taken our name,
The essence is for your light of day,
but yours is in the nights in which you pray,
for i...Read More
< raise your glass toast to thy new year
...Read More
I promised myself no more pain,
but the pain's still deep inside.
Thoughts of future, love and gain,
but this pain I can not hide.
I promised myself no more hurt,
but the hurt's still deep inside.
I'd have no boyfriend, I'd be a flirt,
and my...Read More


text:
Asher Ln, Ripley
- 7.4 acres
Asher Ln, Ripley DE5 3SWThe site has frontages to both Asher Lane and Butterley Lane. Butterley Lane is a private road, owned part by my clients. I believe it would be suitable for a variety of uses. I take pleasure in enclosing a previous indicative residential scheme as well as a site plan from which you will see there is a disused tunnel running beneath the site.


text:
It has seemed to me worth while to show from the history of civilization just what war has done and has not done for the welfare of mankind. In the eighteenth century it was assumed that the primitive state of mankind was one of Arcadian peace, joy, and contentment. In the nineteenth century the assumption went over to the other extreme — that the primitive state was one of universal warfare.
Every online essay writer in our network has a strong track record of providing research and writing assistance to students. We also have a Essays on helping other people of experts who evaluate and supervise each candidate before they gain access to any order listed here.
Quality guaranteed Not only we match you with a subject matter expert, but we also make sure you make the most of the cooperation.
Once the writer completes your order, our editorial team checks it for plagiarism using Copyscape. Our goal is to ensure that each paper is written to a high level of standard.
Papers that work If you need a well-written paper on short notice, the team of professional essay writers at Grademiners is just what you are looking for.
We are here to match you with a subject-relevant expert in seconds so you get your paper done on time. To achieve that, we invest in training our writing and editorial staff.
Need to buy essay online now? Worried about the order price? With us by your side, such concerns do not exist as you buy essay cheap.
We aim to be a budget-friendly platform where each student can get the necessary assistance and buy essay from a vetted specialist.
|Sample IELTS essays -
|Please submit a one-page, single-spaced essay that explains why you have chosen State University and your particular major sdepartment s or program s. State University and I possess a common vision.
|College Admission Essay Samples - Essay Writing Center
|When using technology, we often focus optimistically on all the things it does for us.
|Subscribe by email
|Background of the Peoples Temple:
|Blog Archive
|To view this licence, visit nationalarchives. Where we have identified any third party copyright information you will need to obtain permission from the copyright holders concerned.
Do not lose your precious time and buy college essay from the most reliable service out there. When you trust your assignment to us, we take it very seriously.
We supervise every order to ensure you get a piece that follows your specifications to a T. With this in mind, our editorial staff checks all papers for consistency before delivery.
No more stressing over assignments. Order Now Essay help at the click of a button You have an essay due soon. We have a team of screened experts who are ready to get it done.
Fill out the form for college essay help or any other type of paper. Pay safely using your account with PayPal or Visa. Get matched with the best expert possible based on the subject.
Log in to connect with your writer directly and upload any files you find necessary. Download a completed paper from your personal account on the delivery date.
Your essay is ready, and you are good to go! For one, you can conveniently put in a free revision request within 14 days after delivery.
This is something hard to come by in the industry of essay help online. But we at Grademiners, we will gladly re-do your work for free if you feel like it needs improvement. Looking for an essay helper? With Grademiners, you can get any type of paper done to your specifications.
No hit and miss. Every writer is qualified to provide writing assistance to students at all levels.
Buy research papers from our carefully-vetted writers Need help with scientific research? Our research paper writing service entails everything from researching a topic of your choice to doing the actual writing.
Our network of writing experts is so broad that we can deal with nearly all subjects and topics. Your assigned expert will offer fresh ideas while following your instructions to a T.
A well-structured work that includes such sections as an abstract, introduction, materials and methods, results, discussion and literature cited. A list of credible sources. If you have a list of required sources handy, feel free to send it over for the writer to follow it.
Bibliography and title pages are appropriately formatted. All referencing styles covered. Your instructions will be followed with utmost precision. Every research is unique, so are the specifications and recommendations for writing it. Your expert will craft your work accordingly.Helping others gives pleasure.
However, the world is working on a tight schedule and no one possesses time to help others. It is our responsibility to help people who are truly in need of assistance without considering the consequences. Hire a highly qualified essay writer to cater for all your content needs.
Whether you struggle to write an essay, coursework, research paper, annotated bibliography or dissertation, we'll connect you with a screened academic . Affordablepapers is a reliable writing service with a great reputation.
This company has assisted college student for more than 10 years, delivering essays and term papers of the highest quality. We respect our clients and make sure our papers help students from America, Europe, and the UK achieve their academic goals.
Destructive cults The People's Temple, led by James Warren (Jim) Jones.
Sponsored link. Background of the Peoples Temple: This was a Christian destructive, doomsday cult founded and led by James Warren Jones (). Jim Jones held degrees from Indiana University and Butler University.
- Introduction In this research project, the main area of study will be focusing on whether intrinsic motivation and extrinsic reward will have effects on helping behavior. Do people help others out genuinely because of good nature and self-fulfillment or because of the presence of reward.
Destructive cults The People's Temple, led by James Warren (Jim) Jones. Sponsored link. Background of the Peoples Temple: This was a Christian destructive, doomsday cult founded and led by James Warren Jones ().
Jim Jones held degrees from Indiana University and Butler University.


text:
Right Side Down Arrow PNG Image
The vector art here shows an arrow mark pointing downwards on the right side. Use this web icon in your contents related to Sign boards, Directions, Warning signs, Road signs and so on. This vector image could be downloaded in various sizes ranging from 32 pixels to 512 pixels.


text:
Coventry Public Schools
January 30, 2020 6:00 PM
Transportation Committee Meeting
I. Call to Order
II. Audience of Citizens
III. VOTE: Approve Minutes of September 10, 2019
09-10-19 Unapproved Transportation Committee Minutes
IV. Bus Route Development Timeline
V. Review Revisions to Policy 3541 Transportation and Related Administrative Regulation
VI. Discussion: Proposal from EASTCONN for Contract Renewal for Special Education Transportation
VII. Adjournment


text:
Zymogen Houttuynia Cordata Ferment Mask Sheet (Pack of 2)
Zymogen Houttuynia Cordata Ferment Mask Sheet (Pack of 2)
In stock
After toner, apply the mask sheet and wait for 20~30 minutes. Remove the mask sheet and tap the residue for absorption. Made for skins with troubles – AC Dr. Line. Get relieved from skin troubles.
- Description
- Additional information
- Reviews (0)
- How to Use
- Questions & Answers
Houttuynia Cordata Ferment Mask is a specialized sheet mask for troubled skin that prevents skin troubles and soothes irritated, troubled skin.– Moisture of Bamboo fiber helps to soothe the skin.– Fine fiber makes better absorption.-Soft feeling as if it's natural cotton.
Active Ingredients
Houttuynia Cordata Extract, Water, Butylene Glycol, Glycerin, PEG-75, Ethanol, Grapefruit Extract, Centella Asiatica Extract, etc.
Additional information
Face Mask Sheet, Mask Sheet
|Skin Type
All Skin Types
|Cosmetic Type
Mask Sheet
|Ideal For
Men & Women
|Country of Manufacture
Korea ? Republic of
5 Sheets
There are no reviews yet.
Be the first to review "Zymogen Houttuynia Cordata Ferment Mask Sheet (Pack of 2)"
You must be logged in to post a review.
- After washing the face, apply toner to tidy up skin texture.
- Take out the mask and place the mask on the face while aligning it with the contour of the face.
- Remove the mask after 10~20 minutes and gently pat to promote absorption of the residue into skin.
Questions and answers of the customers
There are no questions yet, be the first to ask something for this product.


text:
Loop Mania
Video Walkthrough
Loop Mania is an interesting arcade game, you need to avoid all obstacles and try to get a high score. Don't forget to collect those dots, every dot can give you one point. See how many points you can get, show your talent in the game Loop Mania!
No Instructions Provided
Embed this game
Share this game


text: Filters (Low-pass and High-pass) Low-pass Filters (LPF) By combining a resistor with a capacitor as shown, you can make a low-pass filter. The output is approximately equal to the input at low frequencies (approximately < 2pRC), but goes to zero for higher frequencies. The capacitor will only allow current to flow through to ground it if it sees a high frequency voltage at the input. Therefore, the above arrangement will allow low frequencies to get to the output side (Vo) while preventing higher frequencies from getting through. This is a low-pass filter because lower frequencies are allowed to pass while high frequencies are blocked. High-pass Filters (HPF) Again, the capacitor will only allow high frequencies to pass through it. Therefore, only high frequencies (approximately > 2p RC) can get through and low frequencies cannot. This is why this circuit is called a high pass filter.