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News & Announcements
Ninth Circuit holds Preliminary Injunction was Properly Issued to Prevent Strike at Sea-Tac Airport
The United States Court of Appeals for the Ninth Circuit recently affirmed a district court's issuance of a preliminary strike injunction against carrier employees working at an aircraft service provider at the Seattle-Tacoma International Airport. The injunction, which was brought under the Railway Labor Act ("RLA"), was issued after evidence was presented showing that the employees decided to strike before appointing a representative and attempting to bargain with the employer as required. The employees' decision came after failed efforts to obtain reinstatement of a coworker who employees' alleged had been suspended for his involvement in addressing several workplace safety issues. Once the intention to strike was made public, the employer filed suit seeking an injunction to enjoin such action as unlawful. The district court issued a preliminary injunction, and the employee's appealed that decision to the Ninth Circuit.
In concluding that the district court's issuance of a preliminary injunction was proper, the Ninth Circuit cited to the RLA's requirements that all carrier employees must select a representative and attempt to bargain to settle a dispute before striking, to avoid the consequence of a labor dispute impacting interstate commerce. The employees' decision to forego meeting their statutory obligations could have led to the shutdown of Sea-Tac during the strike period, an interruption that the RLA was enacted to prevent. For this reason, the court concluded, the preliminary injunction was properly issued. Aircraft Service Int'l Inc. v. Int'l Brotherhood of Teamsters AFL CIO Local 117


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Backstage by Wes Platt
Cat HerdingEdit
For nearly five years, I've managed one MUSH.
Nowadays, I manage three.
I wouldn't do it if, on some level at least, I didn't love it.
Or maybe it's just that the management gigs are a necessary evil in bringing certain visions to life online. I think that's much more like it. Because, to be quite frank: I *hate* the management crap.
Managing an online game isn't just like herding cats. It's like herding one fairly large group of cats, some of which hate each other and lash about with their claws while others are yowling in heat or hiding under the bed or hanging from the chandelier or tearing through your closet - and you get to play referee.
That means picking sides. You're either with the scratchers or the yowlers or the hiders or the hangers or the tearers. Oh, sure, you can try to be neutral, The Portrait of Objectivity - and that's when ALL the cats start pissing on you.
Gee, guess I *am* slightly jaded on the management side of things.
If you're thinking about running your own game - let alone three - make sure you're ready for life in the trenches. Make sure you've got a thick skin. Make sure you're ready to make mistakes on your own terms. And make sure you're prepared to swallow your pride and fix things you break, if it benefits the game.
Because you will be attacked. You will be questioned. You will be second-guessed. You will be undercut. You will be backstabbed.
You will do some things just because you want to, the hell with what anyone else thinks.
And you will be faced with choices that will determine the fate of your game. If you stubbornly refuse to fix problems out of pride, then you condemn your game to acrimony and mediocrity.
So, that brings me to why I'm here.
I want to help.
In the past, I've focused more on storytelling and plot-management. I'll still do that in these columns. But I plan to spend at least as much time sharing my own adventures in MUSH management - the good, the bad, and the ugly - so that maybe you can learn from what I've done right and what I've done wrong.
All experiences, good or bad, are valuable. Maybe you'll read these columns and get a hint about how to steer clear of certain pitfalls.
Running a game can be rewarding. No matter how nasty it sometimes gets, I'm still doing it - in triplicate! So, with that in mind, you can either consider my sage advice to be worthy of consideration, or you can write me off as an absolute nutcase who is too much of a glutton for punishment to be granted any serious credibility.
Either way, I hope at least to be entertaining and informative.
Welcome Backstage!
Now, pass the Tylenol.
Putting the Band TogetherEdit
How many posts like this have you seen on Top MUD Sites and The MUD Connector?
"I have n idea 4 a kewl mud. Need coderz, bilderz, n00b helperz, webmasterz, plotterz."
Too many, right?
Way too many.
How do I put this politely? Screw it. There's not polite way to say it:
If you're the person who posts that sort of thing, STOP IT! Quite cluttering up the Internet's precious bandwidth supply! Suck it up! Go back to the MUD you used to love that pissed you off so badly and keep on playing!
Still reading? Then you must not be that guy. Or, you are that guy, but you recognize you've got a problem, you need help, and you want to know what to do.
Either way, listen up:
If you ever want to start your own game, you really can't start it alone. The odds already are stacked so high against text-based games these days without putting yourself further in the hole at the outset.
Just because you've got one half-baked idea for a game and a server to host it on doesn't make you ready for primetime. Hell, you may have the World's Most Original MUD Idea, and people might drop in to look - but will they stay? Will they stick around, if all they've got to deal with is you and your empty promise that one day, players will come?
Before you post anything anywhere, you need a team. You need people who already know each other, who can work well together and who share your common cause and vision. Without that core, your first cluster of loyal fans, you might as well hang it up.
It took me about a year to work up a team just to start developing my original MUSH, OtherSpace. I didn't run rampant in forums trying desperately to get coders or builders. I built a team of like-minded players from another game we all played together. With that team, we bashed out coding ideas, thematic concepts, policies, spaceflight systems - the works. Our energy and enthusiasm fed each our momentum. We roleplayed characters together. We opened the doors, invited new people to come in and share the energy and excitement. It snowballed. Now, five years later, OtherSpace is probably the most successful original-theme space fantasy MUSH around.
Quite a few core staffers remain. All the rest have come from the playerbase over time. We NEVER take someone onto the staff who isn't a player first. Grooming people to come up through the ranks takes longer, requires patience and infuriates the occasional egomaniac who hasn't played your game but firmly believes he is God's gift to coding.
If you don't have a team to start with, it's too soon to start.
If you don't have the patience to wait for a core team to form, then, I'm sorry, but you deserve every crash, server breach, database wipe, temper tantrum and theme change you must endure until 1) dumb luck blesses you with a miraculous Team To Save Everything or 2) Darwinism prevails and you shut down in disgrace.
The Walls Have EyesEdit
Be careful where you lurk.
Players are a different breed of cat when it comes to issues of privacy.
I've made the mistake of occasionally being too blunt about privacy on a MUD:
There is no real privacy. Potentially, everything a player types can be recorded for later perusal by staffers who have access to the server.
Primarily, that's a feature used to protect the integrity of a game's security. Sometimes, players behave maliciously and try to crash a game.
But it is easily abused.
I've abused it before, sort of.
A few years ago, we had an incident on OtherSpace involving two players who ultimately were invited to leave. It as an ugly parting, with one of them declaring a personal fatwa against me and OtherSpace, embarking on what he called a "campaign of truth." He's nowhere to be seen, and OtherSpace is still going strong, but that's a topic for another column.
The OTHER member of that dynamic duo returned some time later, as a guest character on the game. Now, as a matter of habit, our guest characters are set to log their activities. As many of my staffers know, I've got a scary memory for IP addresses, and I recognized the one belonging to this guest.
Without server access, I could see he was paging my players. I felt compelled to see just what he was saying to them, so I logged into the server. I watched his side of the conversation for a while. He was recruiting for another game, badmouthing me, badmouthing my game - basically stirring up trouble.
Back in the game, I privately paged him, saying "Knock it off." I told him to leave.
Boy, did I feel good just then.
And, boy, did I blow that play.
Just because you CAN see what a player types doesn't mean you should use the information to power trip.
So the guy said bad things about me via page. Big deal! I'd been called far worse by better people in public forums. So he was recruiting for another game. Whatever! Any game that would have him for a recruiter deserves what it gets, and any player who bought the crap he spouted deserved to go with him.
Not once during his visit did the guy try to breach my game's security. Not once did any other players complain about harassment.
I shouldn't have given him the satisfaction of knowing it mattered what he thought or that I felt the least bit threatened that he might sap my playerbase.
How I should have handled it, and how I suggest anyone in the same position should handle it: Ignore him. Unless he's being a jerk in public, trying to breach your game's security or causing other players to complain about harassment, LEAVE HIM ALONE.
Your game's - and your staff's - reputation for even-handedness and fair treatment is more important than a glancing blow to your ego.
Bringing It Down A NotchEdit
I hate it. But I have to do it.
I had tremendous expectations for the quality of roleplaying at Star Wars: Reach of the Empire, the second of my trio of online games. But what I've found since the game went live in September 2002 is that many of the new players drawn to it are attracted by the theme, but don't necessarily have the first clue about roleplaying.
Here's a quick disclaimer: Some of the participants are outstanding roleplayers. They can describe themselves without going over the top with the black trenchcoats, black ninja suits, black boots, black Matrix outfits, and black facemasks. They can pose well-written and spell-checked poses, and respect pose order.
But far more are totally new to the concept of playing a role. Far more are coming from games where all they do is run from room to room, killing things, looting corpses, hunting for treasure, and seeking higher-powered equipment, trying to level up. Assuming a part in an evolving online story, where actions have consequences that can't always be controlled by how many experience points you've invested in blaster pistols skill, is like entering an alien world. It's like learning a new language.
No surprise, those of us who have spent years working on the high-quality environment of OtherSpace suddenly find ourselves poised to explode over newbies speedwalking all over the place, powergaming in their descriptions and poses, posing whenever the mood strikes one line at a time, chattering OOCly during a scene, or wandering blindly into death traps because they didn't read a room description and then complaining about the trap.
It huuuuuurts to see it, because as the game's chief RP developer, I must worry about the possibility no, not the possibility, the VERY REAL LIKELIHOOD that allowing my game to be a haven for poor RPers will keep good RPers away.
Now, before I go on much longer, let me just say: I need to shut the hell up with my whining. I know it. It's actually a good thing that I have enough players in the game to worry about issues of quality. And I should cut players some slack: Most of them aren't old enough to remember the first Star Wars movies, and all they have to base their vision of the universe on are the recent installments of the prequel trilogy. But don't get me started on those movies.
Where was I? Oh, yeah. Quality. I brought the issue on myself, really. On OtherSpace, players must endure the rigors of an application process in which they demonstrate their basic familiarity with the universe and with concepts of roleplaying. It takes time, an investment of effort on the front end, for a player to get in the door. This helps weed out troublemakers, but it also puts a barrier in front of RP newbies. On Star Wars: Reach of the Empire, I ask people for a description and a +sheet for perusal. Biographies are only required if players want to get gifts/faults/quirks or XP bonuses. On ROE, I've lowered the bar so that all you really have to do to get in is provide a correctly spelled, accurate-looking description and a sensible +sheet of skills. By lowering the bar, I made the game much more accessible to complete newbies to the roleplaying genre. And I somehow deluded myself into thinking, at the outset, that we'd be able to immediately mold people into fighting shape with tough love: Penalties for speedwalking, for example.
But that's not how it works best.
These guys are new. They don't get the whole "speedwalking" issue, because they're not used to games where people interact with *each other* rather than running around in an automated environment. So, when I bring the hammer down for a violation of advanced RP etiquette, it embarrasses the newbie and creates a chilling effect. That's a bad thing.
Along with the group of friends who helped me get ROE off the ground, I wanted to create our ideal Star Wars roleplaying universe. But I also wanted to offer a game that would be newbie-friendly, accessible a sort of airlock between traditional MUDs and a more ambitious roleplaying project like OtherSpace. What we're coming to understand is that we can't have it both ways if our ideal demands that inexperienced players suddenly perform as well as people with a decade of roleplaying experience.
So, we've got to lighten up and ease off on being judgmental. Make the place fun. Welcome new people. Ease them into the roleplaying concept with help from RP motivators. Provide them with a handy Survivor's Guide for the game. Encourage them, rather than scold them. Maybe, if we provide some nurturing, our ideal Star Wars roleplaying game will coalesce. As I recall, back in 1998, we didn't start with a lot of veteran RPers. Given a chance to grow and flourish, with our care and guidance, we might get what we want and show a lot of new people a good time in this hobby of ours.
Power CorruptsEdit
Few days go by that I don't regret, at least a little, leaving behind my days as a simple player of online games.
As a player, I could make a difference without being online every day. I just had to be around enough to keep my circle of fellow roleplayers active and thriving.
As a player, all I had to do was *play*. That's it. Inhabit a character or two, craft poses and dialogue, run the occasional plot for my friends. If you're an admin now, you already must know what I'm about to tell talk about. Keep reading. We can commiserate. If you're thinking about being an admin, keep reading. At least make an educated decision.
Something awful happens when you become a staffer. It's like The Matrix. Neo's just going blithely through life, a cog in the machine, when he gets uplifted and shown what really goes on behind the scenes. It ain't pretty.
It truly is a sausage factory. As a staffer, you become party to inter-admin backbiting, listen to problems between admins and players, get second-guessed by players and fellow staffers on decisions you make, and handle complaints, all while trying to add new and exciting features to your game, and to keep up a warm and welcome public front on behalf of the staff. Lots of nasty stuff. It is easy to get burned out. It is easy to blow a fuse. Because, once you become a staffer if you're a *real* staffer, and not just some lazy slacker who gets the bit and then coasts while the rest of the staff carries your dead weight, what used to be fun quickly becomes work.
The job is one part personnel management, one part crisis resolution counselor, one part den mother, and one part psychoanalyst. And God forbid you find yourself caught between two friends on the staff who are quarreling, and they want you to pick sides.
And, unless you're terribly lucky, you're doing all this for free. Power corrupts. Authority and responsibility might be alluring from afar, but unless you're ready to peek behind the curtain and find out the great and powerful Oz isn't perfection incarnate, you should steer clear of it. Stay a player.
It's kind of weird. I learned the same lesson in real life. For years, I worked as a writer at a major metropolitan newspaper. I loved the work. I enjoyed meeting new people. I had my beat to cover. My piece of turf. Then, my job evolved into an editor's position, and suddenly I was management. Instead of meeting new people and writing interesting stories, I was juggling different personalities of journalists working on multiple beats, assigning and editing stories, and dealing with bureaucratic backstabbing, politics and paperwork.
It's really not much fun.
You're going to make mistakes. You'll be judged. Questioned. People will use your mistakes for their own gain at your further expense, and they'll probably smile warmly at you while they do it.
The players will make you nuts. Bugs will infuriate you. Petty bickering will drive you to distraction. Meanwhile, your ability to work behind the scenes, to see more, to know more, will make you jaded.
I've known staffers who became physically ill from dealing with issues that arose from working on MUDs. Occasionally, I get nasty stress migraines from it. Staffers aren't perfect, but some of us really want to be, and we hate when it doesn't work out. We hate when we lose our cool, make a bad call, say the wrong thing, or let some chucklehead get the best of us.
Power corrupts. Responsibility intoxicates and then leaves you with a hangover.
Some overwhelmed staffers quit. They either go back to being players or they vanish entirely from online games. If you're a senior staffer dealing with a burnout case, I can't stress enough how important it is *not* to throw a guilt trip at someone who is quitting because they feel worn out and ragged. Accept it, show some sympathy, and offer your support. Give them space. Assure them they're still welcome if they find they can stomach the demands of the job. Some will come back, eventually. Others won't. Nothing you can do about that.
Other staffers do what I do: Take a break every once in a while. Spend a week or two vacationing from the responsibilities. Focus on playing characters or turn your attention to a completely new diversion. Get everything back in its proper perspective.
Power corrupts, but some rest and relaxation can significantly slow the poison.
The Myth of FlexibilityEdit
Five years ago, when a player asked whether my storylines were tightly scripted, I took that to mean that players didn't want plots with pre-destined outcomes.
But, since then, I've come to this understanding: That's a load of camel dung.
In general, players are perfectly content with - and actually prefer - rigidly structured storylines under the following conditions:
1) They win in the end, somehow. 2) They don't die or suffer severe injuries as a result of the storyline. 3) They're allowed some measure of flexibility within the rigid plot framework.
For most roleplayers, that's the simple truth. You may find a precious few who love to live on the edge and want a less predictable ending. But, by and large, players who invest any kind of effort into developing their character won't want him killed due to an unexpected twist in the storyline.
At first glance, you may be thinking that this is adding up to a knock against players who want predictability in their plots. At first glance, that's absolutely what I intended. But the more I think about it, the less I really consider it such a bad thing. It's not bad. It's plain old human nature. Real life throws enough curveballs as it is without your favorite diversionary activity doing it too.
Sure, it feels good to say you want an open-ended plot where anything can happen. But for most people, that really means you want room to maneuver within the structure of the plot to ensure that your character survives the experience, with a clear victory if possible.
As I sat down to write this column, I considered that mindset to be loathsome. From a purely improvisational storytelling standpoint, especially if you develop and perform storylines, it's easy to bang that drum decrying a player's desire to protect their character from extensive harm or death. However, from a *player* standpoint, that desire makes sense and it's actually a wonderful quality: They're attached to the character and your game enough that it matters what happens to that character.
Way back when, in my just-a-player days, I got first-hand experience in what was obviously, in hindsight, a carefully scripted storyline on TOS TrekMUSE. The staffers put on an extended plot featuring these deceptively cuddly psionic teddy bears called the Ikarans, who threatened the cosmos, ate brains, seized control of the minds of certain Federation starship commanders and served as a menacing villain that needed wiping out. The Ikarans terrorized the galaxy for months, but all the players recognized that the storyline must end with the defeat of the Ikarans. We drew our roleplaying inspiration within that rigid framework from the crisis at hand and how it affected our comrades. The uncertainty - the plot flexibility - came in the form of how we set up our coalition attack fleet between the Klingons, the Federation and the Romulans, and who ended up going down to the Ikaran homeworld to kill the queen. Kill the queen, and the war ends. My character, Gavalin Brody, a Starfleet captain aboard the USS Excelsior, got to lead the assault on the queen. He got to shoot and kill her. In retrospect, that was terrific payoff for months of waiting, but it still came within a rigid plot framework - and that was *great*! I still got to roleplay the aftermath of being a hero.
At OtherSpace, some of our most successful plots have been rigidly outlined. During Arc III, back in 1999, some players opened a strange alien box and found themselves transported to an alien world where they lived the last days of several children whose family was doomed to join thousands in a mass suicide. The roleplaying bliss didn't come from trying to stop the suicide from happening, but from immersing themselves in the lives of those children before they died. During Arc XIV, earlier this year, the players had to stop a universe-threatening Moebius Effect wave. It was pretty clear that I didn't intend to let the galaxy get torn apart, but when the time came for the conclusion, I sought one volunteer to try and stop the effect with the understanding that the volunteer wouldn't survive. The job would be suicidal. (However, I found a way to let the character survive, providing an unexpected twist within the framework.) That player got to have an impact on how the planned ending unfolded, and made it his own, in much the same way as I embraced the finale of the Ikaran storyline on TOS TrekMUSE.
Some of our real stinkers on OtherSpace, when it comes to plots, have been open-ended, let-the-players-drive-the-train storylines. For example, a bunch of players got caught and stuck in an alien work camp, but refused to RP through it because 1) they didn't want to be imprisoned and 2) they didn't want to risk dying at the hands of the brutal guards. I can't say I blame them, really. Without exception, at least in my experience, such plots always end up requiring an excessive amount of admin-cleanup, in which staffers intervene as referees or non-player characters to wrap up the story and get the players out of the situation so they can move on.
In the end, we must accept that players don't want choices as much as they want excitement without great sacrifice. They don't want flexibility as much as they want maneuverability and relative invulnerability. They don't want surprising plot twists as much as they want to win. The trick is finding the balance of excitement and comfort, while presenting the illusion of a flexible storyline by giving players opportunities to affect some aspects of the twists and turns along the way.
Speaking the LanguageEdit
I'm a storyteller. I'm not a mechanical genius or a computer whiz. I create worlds, characters and stories.
And for more than five years now, I've been building online worlds without having much knowledge about coding. I got lucky and built teams to work on my projects that included several talented coders, so I was content to stick with my storytelling and world building, and left the clockworks and gear springs to them.
That's a good way to live, if you're not an absolute control freak and you don't mind getting coded systems on someone else's timetable.
I've been a control freak, but never that absolute. And for five years, I felt okay with waiting to get systems when a coder could get around to it.
Not anymore.
If you're going to run a MUD, even if you don't know how to code when you open the doors, learn the ropes as time goes by. Learn to be self-sufficient.
What I've learned during the past five years is that *no one* is as devoted to a game as its creator. If you want something coded quickly, to your specifications, you can assign it to a coder. But will that coder make enough time to get it done soon enough for you? It can be a tremendous source of frustration for you and for him as days turn into weeks, weeks turn into months, and you're asking repeatedly: Is it done yet? And he's answering repeatedly: Not yet, but soon. The coder may mean well, but he may have lots of other balls to juggle and he doesn't consider yours to be a top priority. And maybe your idea shouldn't be a top priority project but who else is going to do it, right?
It's easy for someone who purports to be a writer to shun the idea of coding. After all, I don't need to know how to use Quark or a printing press to write the great American novel. So why should I have to learn to code to tell stories and build worlds on the Internet?
Why? Because it's the nature of the medium. Even if you don't need to know how to use publishing software to write a book, you at least need to know how to work a typewriter, word processor or a personal computer.
During the past month, at long last, I've started learning MUSH coding. I should have done this years ago. Of course, back then, I was among the unwashed masses that start up their own games thinking they don't need to code all you have to do is post a friendly recruiting note about needing coders and they fall from the sky like snowflakes, right? Right. If the snowflakes are falling in Death Valley.
I'm not quite ready to code massive and intricate systems on my games, but I am learning the essentials, the basic building blocks for a foundation upon which to build my expertise. When I have coding down, I'll be a triple threat: A storyteller, a world builder and a coder. No longer will I have to wait for my ideas to be implemented by someone who doesn't necessarily share my drive and dedication to the project.
It's one less thing to get nervous and antsy about, and it helps alleviate the load on your coders and maybe it will encourage them to step their productivity up a notch if they see a non-coder outperforming them. Give it a try!

subset: commoncrawl


text:
Use care when removing recoil spring and spring guide. Because of the amount of compression, assembly will be released under spring tension and could cause possible injury to personnel, or become damaged or lost.
5. Slightly compress recoil spring and spring guide, while at the same time lifting and removing recoil spring and spring guide. Allow the recoil spring to expand slowly.
6. Separate recoil spring from spring guide.
7. Push in on locking block plunger while pushing barrel forward slightly. Lift and remove locking block and barrel assembly from slide.
8. Refer to operator's manual for magazine disassembly instructions.
Remove dirt and corrosion or powder residue from parts with wiping rag dampened with CLP/SBC.
1. Visually inspect all parts for damage.
2. Inspect external surfaces for proper finish {black surfaces should not reflect light). Touch up as required with solid film lubricant.
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Julian Assange's extradition hearing begins
Feb 25, 2020
London (United Kingdom), Feb 25: A British court has begun hearing the case of Julian Assange, the founder of the Wikileaks website, who is fighting extradition to the United States.
Assange, who is currently imprisoned in the UK, has been accused by US judicial authorities of involvement in hacking confidential information.
He had spent nearly seven years inside the Ecuadorian Embassy in London. But last year, he was arrested and convicted of violating the conditions of his bail in the UK.
British media reported that at the court hearing on Monday, the US's lawyer insisted Assange should be extradited to stand trial in the US. The lawyer argued that Assange's actions put the lives of informants and others at risk.
Assange's lawyer said his client should not be extradited to the US, as he would be a suicide risk. The lawyer added that the extradition would expose Assange to inhumane treatment.
Supporters of Assange gathered outside the court to protest.
The hearing will last about one week before entering a recess. The proceedings will reopen in May, with a ruling expected thereafter.
Source: NHK World


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1 Properties Found
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Disney's Animal Kingdom Villas - Kidani Village
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5 most recent TripAdvisor reviews:
Oasis of Peace Tranquility & Beauty!
Reviewed by chipster20(London, England) on Mar 30, 2020
Not only is Kidani Village an tranquil oasis of beauty with amazing animals to enjoy, but also it is accessible to exciting Parks and other interesting resorts to explore. The Sanaa Lounge is AMAZING - try their African Margarita! You will get closest to the animals on the Savannah from their viewing deck. Pure Magic! Well worth the cost. We have been coming here for 10 years and consider a good value for all your get!
The Great, The Good, The Okay, and Regrets
Reviewed by nige17(Dubuque, Iowa) on Mar 15, 2020
My family and I took a trip to AKL-Kidani from 3/6-3/14. We are DVC members, our home resort is Copper Creek. I originally booked Copper Creek at the Wilderness Lodge but switch to the Animal Kingdom Lodge because my boys love animals and we wanted to try something new. The Great: Of course the animals. The views from our room were wonderful. We had coffee in the morning and drinks at night almost every day. It's a very unique experience. The pool is fantastic. The splash area is huge. They have a larger slide for, I'll say 3.5 years +. But also a smaller slide for my little guys. They loved it. Went down 25 times. Zero depth is a huge plus as well. The Good: Boma and Sanaa are very good. Not elite but very solid choices. Sanaa offering a quick service service breakfast was vital. Boys ate, which is huge. Food was good day starter with an African flair. Ground level views into the Savannah were good. Service was solid. Disney doesn't miss with this aspect typically. The Okay: The rooms are dated. The resort is over a decade old and it's starting to Show. Outlets in our room were loose and would pull out while unplugging a cord if we weren't careful. Was a concern with my little dudes. Room came with USB ports but only 1 of 6 worked. Standard plugs were loose fitting with our blocks connected. Bathroom was large, with a separate close off (with door) for the toilet. Shower was a tub, which was good for baths obviously. Bed was comfortable but the pull-out bed was rough. Boys thankfully slept on the pull out with no issues. Regrets: After 2 nights we regretted our decision to change resorts. We missed the convenient Copper Creek. We had to walk 5-10 minutes everywhere. That's the way the place is designed. Everything surrounds the Savannah. This is a common complaint, we knew it going in. It was no fun after a while. Food options are limited at Kidani. Jambo House is much better. It's designed like the Wilderness Lodge. If memory serves, they are designed by the same person. Kidani is designed with DVC 1+ bedrooms in mind. I get it. Kitchens, living rooms. Just wasn't for us. If we didn't have a car, yikes. This allowed us to eat at different resorts without making multiple bus transfers. Transportation wasn't bad with the buses, it really wasn't. We didn't wait more than 20 minutes for anything. We also didn't stay at the parks until close, or good at open. Only one mode of transportation is rough for a deluxe resort. Summary: If you're going to Disney and staying at the resorts mainly throughout, not much travel to the parks; Animal Kingdom Lodge would be a very good option. Gorgeous views, great staff, solid food (I hear Jiko is amazing but we didn't go due to the little ones), and appreciate a quiet stay. It didn't work for us over the long term, but it was fun and the theming is on point. AKL just lacks the creature comforts that come with the newer, more centrally locates DVC resorts.
Family Vacation
Reviewed by RTBarela(Glendora) on Mar 09, 2020
They took quite some time for them to bring our luggage to our room about 45 minutes after we entered our room, and the bathroom had a few stains around the toilet area that should have been cleaned better. The Location and the Friendliness of the staff was Excellent. Disney does an excellent job and making my family feel at home throughout our visit. The way Disney has everything connected through our Wrist bands was excellent. The Bands are connected to our room key, our pictures, our entry to the Resort and our pictures throughout our stay. Highly recommend to any family.
2 Night One bedroom villa in Kidani Village
Reviewed by Sherry G(East Amherst, New York) on Feb 26, 2020
This hotel is by far, the best Disney resort. You literally feel like you are vacationing in Africa. The theming is amazing and the customer service was above and beyond. We came here for our last 2 nights after spending our first 3 nights at Disney's Polynesian. I have to say, hands down, this resort was much better than the Polynesian. So many activities for the kids, the animals, the community room, etc. kept us busy the entire time. We worked out in the gym which was by far the best hotel gym I have ever been too. The Kidani Village pool was very nice -- even has a slide. The ONLY complaint--the quick service options were VERY limited at Kidani Village. We spent the day at the Kidani pool and only have 4 food options to pick from. The main quick service hall is in Jambo House (which is a shuttle ride away). So if you are hungry, you had only 4 options. The food also looked sub-par for a deluxe resort. Even came in like a pre-made container you get at a conveinence store. ---- besides the quick service food, the hotel is by far the best we have ever stayed at.If you have the opportunity to upgrade to Savannah View, I WOULD DO IT!!!! So nice to sit on your balcony and drink coffee while watching the animals. 5 stars!!!!
Enjoyed our stay!
Reviewed by Robinski78(Auburn, Maine) on Feb 17, 2020
We were lucky enough to get a deal for a fall stay in a savanna view studio room. Positives: Decor is well themed Small kitchenette including a real coffee maker Savanna views!!! Balcony Friendly, helpful staff Pool Kids activities- my daughter loved collecting the special beads Food options Not so great: Really really long hallways Getting to the pool was a pain Despite having a savanna view room - we didn't have giraffes on our specific savanna so that was kind of a bummer Bus experience Highly recommend if you love animals and are expecting to spend some time at your resort. Keep in mind: there are many overlooks and viewing spots throughout the resort. So even if you don't get a savanna view you you will have lots of opportunities to see them here!
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6762, Unit 108 7th Floor National Life Insurance Building, Ayala Avenue, MakatiGet Directions
Diana Stalder Clinic is a Dermatology Clinic in Bel-Air, Makati. The clinic is visited by doctors like Dr. Rachelle De Luna. The timings of Diana Stalder Clinic are: Mon-Sat: 09:00-17:00. Some of the services provided by the Clinic are: Tattoo Removal,Laser Hair Removal - Face,Dermabrasion,Laser Resurfacing and Wart Removal etc. Click on map to find directions to reach Diana Stalder Clinic.
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It's always surprising when one story can be told so differently by so many people. Such is the case with the tale of Margaret McDonald and the large grizzly bear she shot back in 1964.
Two weeks ago, The Gazette published one version, and ever since I have heard from other people telling slightly different tales about the same event. I think it may be like witnesses to a crime, everyone sees, hears and remembers things a little differently. No matter what, though, Margaret was one tough cookie and her bear is still in the state's record books as the seventh largest ever taken in the state.
Her husband estimated its weight in the spring at more than 800 pounds, so when it went into hibernation it would have weighed close to half a ton. To read some of the stories about the incident and see the old photos, log on to www.billingsgazette.com.
(Written by Brett French-Outdoors Editor for the Billings Gazette)
6 Foot Fishing (by Montana Grant)
By angelamontana
R7 offers 50 Block Management Areas for 2020 spring turkey season
All Mountain Lion Hunting To Close In HD's 212, 215 & 217
The Show Must Go On!
Information sought on deer, antelope poached near Jordan
Brett French Presents: RVing in the era of COVID-19
By Montana Grant
Bears Take Over Workload at YNP [VIDEO]
We're still going strong on Fridays and Saturdays
Central to Eastern Montana Fishing Report 4.1.2020
Hunter Harassment–Has this happened to you? [VIDEO]
Boy found dead in Alaska after mom leaves him on trail
By Moosetrack Megan
Turkey Hunting Motivation [VIDEO]
Some restrictions in place, but FWP sites remain open
Good morning from MORS [VIDEO]
Fishing Reports by Montana Troutfitters 3.29.2020
Youngster Excited about 55 -Pound Beaver [VIDEO]
Always Learning – A Montana Buck Hunt [VIDEO]
Clark Fork River Fishing Report by Grizzly Hackle gets 4/5 3.26.2020
Watercraft Inspection Station sees rush of Canadian boaters
FWP closures at group-use sites include fishing piers
Bears Emerging from Dens Across Montana
Stillwater River Fishing Report by Montana Troutfitters 3.29.2020


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There are several reasons why men prefer to wear bracelets. On the other hand, there are some men who believe that wearing bracelet is not a manly thing. But when you will look into the history, you can find that men from different cultures and civilizations have worn bracelets for centuries and this trend is still on. Few decades back, the trend to wear bracelet might have disappeared. Like some other trends, the use of bracelet by men has managed to come back very strongly once the modern designs and styles of bracelets have started to invade the market.
Gold Bracelets For Men is the leading online store that deals in mens bracelets. At such online store they only sale mens designer bracelets that come with innovative designs and unique look. Most of these items are made from high grade stainless steel on which gold plating is done. This is the highest quality gold plating and it remains intact on a long run and even on regular use. These bracelets are announced for those men who wish to use these items on a daily basis. While using such bracelet daily, you must not stay worried about the gold plating, as it's not going to disappear on a long run.
Why the gold plated bracelets are in demand?
Gold steel in the newest trend! It means gold plating is done on high grade stainless steel and now this online store has announced Cuban link gold steel bracelet which looks really amazing. These mens designer bracelets are designed for those men who are looking for ultimate style and fashion. Leading designers have spent ample time and effort to come up with such unique pieces for the modern men. These gold steel bracelets are designed for those who cannot afford to have a gold bracelet. When you look at the price of the gold, you can really get worried about your budget.
Well, to bring some sort of respite for you, gold steel Cuban link bracelet is announced. This type of bracelet fits into your budget and can be used on a daily basis no matter where you go and what you use to do. Due to the high quality gold plating, these bracelets also look as the real gold made ones. So, when you wear such a wrist wear, you can even make others feel envy!
Perfect for any occasion and complement just any apparel:
The mens designer bracelets you find here are just perfect for any occasion. Whether you are moving for a party, or for the office, such bracelet can be worn for just any venue you desired to attend. And the best part is mens bracelets announced by this online store can complement your wardrobe in the best possible manner. the styles and designs of these bracelets are what making them the top choice for many these days. At this online store, they have a wide range of bracelets to look for. So, your chance to get the most suitable one is always high when you are looking for mens designer bracelets at this online store.
Visit us:- https://www.goldbraceletsformen.com/
Article source: https://article-realm.com/article/Shopping-and-Product-Reviews/1115-Wearing-Mens-Bracelets-can-Make-Your-Day-a-More-Happening-One.html
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This site is a static archive of Process Arts, an open online repository of arts learning resources that was active from 2009 - 2017
a short film exploring the use of film in the Haute couture Tailoring workshops
Lothar Zhou video summary of teaching development plan unit.
Which ingredients improve students' understanding of research methods?
UAL staff are now invited to apply for up to £5,000 from Student Enterprise and Employability (SEE) to
A summary of a Teaching Development Project by Mark Clompus on developing students' confidence in their own criticism. (MA Screenwriting, LCC)
A summary of a small Teaching Development Project I undertook to look at student collaboration at Norwich University of the Arts.
My intervention involved 'flipping' technical classes so that what was typically done in class was done at home and what was usually 'homework' became class work...
See more about project Groups on process.arts
Content © 2016. Except where CC License are displayed


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If you work in Soho and you're the kind of person who likes to discuss strategy over sambol, then you're going to love Kolamba. This Sri Lankan sharing plates restaurant is smack bang in the middle of things in Kingly Street and some of its flavours hit you smack bang in the face. Things like dry fried beef chatti roast and crispy chilli cuttlefish are ideal chatting and chewing food, while parripu - red lentil with coconut milk and turmeric - is something we could eat everyday. That said, not everything on the menu has quite the same walloping effect on your tongue. Space-wise it's deceptively big with an upstairs best suited for lunch catch-ups, and a moodier downstairs that screams date night and dessert - the caramelised pineapple with ice cream, specifically.
Search by Perfect For
More spots in SohoSee more
Bob Bob Ricard is an excellent place to drink champagne and people watch. The French/Russian food is good, and the room is over the top lush.
Casita Andina
Head to Peruvian restaurant Casita Andina for a cool but low-key dinner in Soho. Don't blame us for your pisco hangover tomorrow.
More Sri Lankan spotsSee more
Hoppers King's Cross
Hoppers is a seriously good restaurant in King's Cross serving excellent Sri Lankan food in a cool and casual space.
Hoppers - St Christopher's Place
This second Hoppers location in Marylebone serves the same excellent Sri Lankan food as the Soho original, and actually takes reservations.
Hoppers is an excellent Soho restaurant serving Sri Lankan food that will blow your mind. The waits can be lengthy, but it's worth it.
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How do I get an application for a Business Certificate?
Click here to apply by mail, be sure to follow directions and all signatures have to be notarized. You are also welcome to come to the Town Clerk's Office and apply in person. If you choose to come to Town Hall, we will notarize your signature for free. However, all parties signing the Business Certificate must be in attendance and either sign in front of us or have their signature notarized.


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Dumpster Rental Manzanola, CO
Rent a Dumpster in Manzanola Now!
Quick 1-minute quote in Manzanola
Dumpster rental specialists are standing by to give you a quick, no-hassle quote. Let us know what dumpster size you are looking for, when you need it, and what zip code your roll-off is going to.
We are always available to help
Simply give us a call and we will answer any questions you may have about the Manzanola dumpster rental procedure, allowed materials, size you may need, etc.
Next-Day delivery of your dumpster
Our roll off containers can usually be delivered in Manzanola the day after you place your order. Make sure to call us early to ensure timely delivery.
Get a Quote! (888) 880-7716
Can I haggle to get a better price?
Dumpster rental companies commonly have set costs, but the fine art of negotiation is always in play. If you'd like to dicker on the cost, call around to other firms first so you understand what the going rental rate is. When you are speaking to the company you would like to use, simply mention other costs which are better than theirs. Some firms will not only fit that lower price, they are going to actually surpass it to satisfy their customers.
You can even ask about discounts when you are renting a dumpster in Manzanola. Some firms will supply special discounts to active members of the military, veterans, seniors, members of the neighborhood Chamber of Commerce and much more. It never hurts to ask; you can occasionally save up to 10 percent or more with this process.
You can even save on the price by asking about the simplest way to avoid added expenses (such as tipping fees or overage charges) and ensuring you order the right size container; you don't desire to pay for more container than you actually desire.
Dumpster rental guidelines
When you need to rent a dumpster in Manzanola to use at your home, it's a great idea to keep several guidelines in mind. First, ascertain the size dumpster that will work best for your endeavor. Temporary dumpsters commonly come in 10, 20, 30 and 40 yard sizes. Next, consider the placement of the dumpster on your property. Recommendations call for you to give an area that is twice the width and height of the container. This will definitely ensure appropriate height and space clearance.
The price you are quoted for the container will have a one-time delivery and pick-up fee, along with normal fees for disposal, fuel and tax. You must also understand that you can simply fill the container to the top; no debris should be sticking out. As the homeowner, it's also advisable to check with your local city or municipality to determine if a permit is necessary to set the container on the street.
Call Now! (888) 880-7716
What Size Dumpster Do I Want for a Roofing Job?
Choosing a dumpster size needs some educated guesswork. It is often difficult for people to estimate the sizes that they need for roofing jobs because, practically, they have no idea just how much material their roofs feature.
There are, however, some basic guidelines you can follow to make a great choice. If you're removing a commercial roof, then you'll likely need a dumpster that provides you at least 40 square yards.
If you're working on residential roofing job, then you can usually rely on a smaller size. You can generally expect a 1,500 square foot roof to fill a 10-yard dumpster. Single shingle roof debris from a 2,500-3,000 square foot roof will likely want a 20-yard dumpster.
A lot of people order one size larger than they believe their projects will take since they would like to prevent the extra expense and hassle of replacing complete dumpsters which were not large enough.
Reasons to Utilize a Flat Rate Service when Renting a Dumpster
Dumpster rental firms that charge flat rates are often the best alternatives for contractors and home owners. When you make use of a business that charges a flat rate, you can expect at least two benefits.Avert Hidden Charges
Paying a flat rate usually means that you simply get to prevent any hidden fees and charges. Firms that do not charge flat fees may include additional charges for basic services like dropping off the dumpster. Keep in your mind, however, that you still may need to pay extra should you like to include certain items and stuff in the dumpster.Prepare Your Payment in Advance
Having a flat rate also means you can prepare your payment in advance. This is especially useful when you need somebody else to make the payment for you. When you know the exact amount, you can compose a check ahead of time. Then, anyone can pay the rental business when its driver drops off the dumpster.
Call Now! (888) 880-7716
Common things to place in a roll off dumpster
When you rent a roll off dumpster, you may be tempted to throw anything and everything inside. Common items which people normally dispose of in a dumpster contain solid waste material and most routine home and building waste, along with tree limbs and landscaping debris. They can be used for company and commercial cleanouts, house renovations, getting rid of junk when you're moving to a brand new home, bigger landscaping jobs and much more.
A record of stuff you CAn't set in a roll off dumpster includes paints and solvents, automotive fluids, pesticides, chemicals, electronic equipment and batteries. Should you attempt to contain these things, you will probably end up with an extra fee. Other items which will definitely incur an additional fee include tires, mattresses and appliances. Additional heavy materials are also not enabled; things that are too heavy may exceed government transport regulations and be dangerous to haul.
Building Dumpster Rental in Manzanola - Do You Need One?
Although local governments frequently provide waste disposal services, not many of them will haul away construction debris. This makes it important for people to rent dumpsters to allow them to dispose of waste during construction jobs.
The most typical exception to this rule is when you have a truck that's big enough to transport all construction debris to a landfill or landfill drop off point. In case you're working on a tiny bathroom remodeling project, for instance, you could find you could fit all the debris in a truck bed.
Other than quite little projects, it is strongly recommended that you rent a dumpster in Manzanola for construction projects.
If you're not sure whether your municipality accepts construction debris, contact the city for more advice. You will probably discover you will have to rent a dumpster in Manzanola. Setting debris outside for garbage removal could potentially result in fines.
Call Now! (888) 880-7716
How Much Does it Cost to Rent a Dumpster?
The price to rent a dumpster in Manzanola depends on several variables such as the size you need and how long you need to keep it to complete your project. Normally, you can expect to spend more cash for larger dumpsters. Keeping the dumpster for a longer amount of time will even raise the price.
Getting estimates is one of the top ways to compare dumpster prices to be sure to get a fair deal. Since some firms may charge extra fees, it is very important to be sure the price quote contains all of the gear and services which you need.
Usually, renting a dumpster in Manzanola is an affordable means to remove debris from a building, remodeling, or clean out job. As long as you get price quotes in order to compare your options, you need to find that you could get an excellent deal on a dumpster rental in Manzanola.
Local vs. National Dumpster Rental Businesses in Manzanola
There are lots of things to consider when selecting a local or national dumpster rental company in Manzanola. Follow these guidelines to help you choose which choice is better for you.Choosing a Local Dumpster Rental in Manzanola Business
A local dumpster rental company in Manzanola may offer better customer services that help you complete your job while keeping costs low. Lots of them, nevertheless, have a restricted variety of dumpsters to rent. Should you not schedule an appointment in advance, you may not have the choice you want.Choosing a National Dumpster Rental in Manzanola Business
A national dumpster rental company in Manzanola will usually have more sizes and designs to satisfy the exceptional needs of your project. National businesses are likewise an excellent choice for construction teams that work in a number of cities. Some folks, however, complain that national businesses aren't as adaptable as locally owned companies.
There are advantages and disadvantages to each, but the decision is normally simple to make.
Call Now! (888) 880-7716
Imagine if I need to maintain a dumpster longer than 7 days?
Most dumpster rental businesses in Manzanola commonly rent containers for a regular rate for 7 days, although most one time customers end up keeping their container an average of three and a half days. When you phone to allow the container, chat with the customer service representative about the amount of time you think you'll need.
In case it turns out that your job takes longer than you anticipated, simply telephone the dumpster business to describe. Most businesses will charge you on a per-day basis after your first 7 days. It's important to communicate this additional demand as soon as you understand you have it since most dumpster companies have a small variety of bins that may already be reserved. Most businesses will work with you to adapt your extra rental time. Should you think you'll want the dumpster for an extra week or more, make sure to mention that; rates may change based on a longer period of time.
30 yard dumpster measurements in Manzanola
If you rent a 30 yard dumpster, you will be getting a container that will hold 30 cubic yards of waste or debris. Your 30 yard container will measure about 22 feet long by 8 feet wide by 6 feet high. These amounts could vary slightly determined by the dumpster rental company in Manzanola you select. A 30 yard dumpster will hold between 9 and 15 pickup truck loads of waste, therefore it is an excellent choice for whole-house residential cleanouts as well as commercial cleanup jobs.
Examples of jobs that would create enough waste for a 30 yard container include:
- A leading house add-on
- Building of a brand new house
- A garage demolition
- Entire-house window or siding replacement (for a small- to moderate-size house)
The weight allowance for a 30 yard dumpster will range from 2 to 8 tons (4,000 to 16,000 pounds). Be sure to do not exceed this weight limitation or you could face overage charges.
Call Now! (888) 880-7716
What's the biggest size dumpster available?
The biggest roll off dumpster that firms usually rent is a 40 yard container. This gigantic dumpster will hold up to 40 cubic yards of debris, which is equal to between 12 and 20 pickup truck loads of debris.
The weight limitation on 40 yard containers generally ranges from 4 to 8 tons (8,000 to 16,000 pounds). Be quite conscious of this limitation and do your best not to transcend it. Should you go over the limit, you can incur overage charges, which add up fast.
Examples of projects that a 40 yard container will be the perfect size for include: A foreclosure or estate cleanout A 750 square foot deck removal 4,000 square feet of roofing shingles in multiple layers Whole-home interior renovation Getting rid of trash when you are moving in or out House demolition New house building Commercial and residential cleanouts
Dumpster Rental Companies Near Manzanola
|Company Name
|Cornerstone Apartments
|(303) 333-1999
|iDenver Repairs
|(303) 630-9499
|A Simple Move
|(303) 368-0700
|TwentyOne01 on Market
|(888) 884-7652
|Garbagio LLC
|(303) 274-1500
|Junk King Colorado Springs
|(719) 694-5250
|Andante At Nine Mile Station
|(303) 751-1600
|Junk King Denver
|(720) 458-1398
|Around The Clock Movers
|(720) 629-3048
|Smart Carpet Cleaning
|(970) 674-3355
Our Service Area
Zip Codes in Manzanola81058
Dumpster Learning Center
Other Cities We ServiceDumpster Rental Commerce City
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Dumpster Sizes Available Manzanola
Get started in less than 60 seconds. Pick up the phone and get a quote now!
10 Yard
Great for small projects
- 12 feet long
- 8 feet wide
- 4 feet tall
20 Yard
For moderate sized cleanouts
- 22 feet long
- 8 feet wide
- 4.5 feet tall
30 Yard
All around good dumpster size
- 22 foot long
- 8 feet wide
- 6 feet tall
40 Yard
For the largest projects
- 22 foot long
- 8 feet wide
- 8 feet tall
*Dimensions & availability may vary by location. Call to confirm.
Thousands of satisfied customers
We take pride in providing our community with great prices and excellent customer service on dumpster rentals. Join thousands of others and get the dumpster you need, for the price you deserve!
We accept
All major credit cards accepted for dumpster rentals in Manzanola.


text:
- Project plans
- Project activities
- Legislation and standards
- Industry context
Last edited 12 Feb 2020
Thermal storage
Thermal storage, or thermal energy storage: '...is achieved with widely differing technologies. It allows excess thermal energy to be stored and used hours, days, months later. In the context of this document, it is usually refers to hot water stores in buildings.'
Ref Climate Emergency Design Guide: How new buildings can meet UK climate change targets, published by the London Energy Transformation Initiative (LETI) in January 2020.
See also: Thermal storage for cooling and Thermal mass.
[edit] Related articles on Designing Buildings Wiki
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Jack: Alright, Ryan Ryan: What's up? Jack: What the fuck are you doing? Ryan: Uh, I'm cutting a hole in Gavin's desk that'll go right under his monitor. And in it I'm going to insert this little gadget that I wired up. Which is a, uh, it's a play on the "beep" prank only, I've used the vibration motors from a XBox 360 controller so when it goes off every minute or so it's going to do this: *loud buzzing noise* Ryan: In his desk. Michael: Fuckin'… James Bond over here. Jack: You, you're an evil genius. Ryan: I hope so. Either that or it'll set his desk on fire *Jack laughing* Ryan: You know, one or the other *buzz* Michael: What the fuck is that? Gavin: What? Geoff: It might have been my phone Jack: Mmm. *Michael in the background being Michael all throughout the clip* Jack: Hello? Jack: This is Jack. Ray: Oh, ah. Ryan: That took a turn. Jack: That's not nice. Geoff: What's not nice? Geoff: *laughing* Why do you suck cock? Jack: I dunno. Gavin: Does anyone have a hammer? Ryan: A hammer? Gavin: Yeah Ryan: Why do you want a hammer? Michael: The fuck was that? Gavin: I want a hammer! Michael: You find one? Gavin: No. Did you?! *Geoff talking away in the background* Ryan: Why, what do you want? Michael: Gavin wants a hammer Ryan: Um… Ryan: I do not think I have a hammer. Gavin: Everyone's an arsehole. Gavin: I asked two people the same question and both didn't answer the question. Geoff: What's the question? Geoff: You didn't ask me a question. Michael: You didn't ask me anything. Gavin: Do you have a hammer? Geoff: No, I don't have a hammer. Why would I have a hammer? Michael: And why are they an asshole for not answering? Geoff: I play video games for a living. Michael: I don't -hammer- things, Gavin, I used to have a hammer, it woulda been right here, but I don't have it anymore. Ryan: Isn't that a song? 'If I had a hammer'? Geoff: Mhm. Ryan, offscreen: Oh yeah… Gavin: I want to go mental with a hammer. I wanna go –mental–! Michael: Woah woah! Gavin! Please! Geoff: Who slams a desk?! Michael: Babies! Geoff: what are you doing? Gavin: I wanna blow up my desk Geoff: Why? Gavin: 'Cause it keeps making noises on me Geoff: Blow up your desk? Dude, look at your desk. It's blown up. Your desk is blown to -smithereens-, man. Gavin: Yeah Geoff: Why do more damage to it? Gavin: I know, right. *buzz* Geoff: I didn't hear it, what was that? Gavin: That was it. Geoff: I think I, I might have been talking over it. Geoff: Why are you losing your mind? 'Cause you think you hear a noise? Gavin: Well… Gavin: I can -hear- the noise. Geoff: Alright, let me hear it. Geoff: Let me know when you hear it. *Door creaking as Gavin stands behind it like an anxious puppy* *Michael laughing* Jack: Josh? -Josh?- *Everyone else laughing* Geoff: You're losing your fucking mind! Michael: Don't pull your desk apart now. That's childish. Michael: What are you doing? Gavin: Is it on it? Or in it? Michael: Is it on what? Gavin: On the desk. *Desk crying out in despair* Jack: Oh God. Ray: Please, this would be the perfect- Michael: I hope the desk just cracks, your fucking knee is in the hole, your desk is gonna split in half. Ray: Please give way.
Michael: If I, if I kick the desk I think it'd split in half. Ray: Please give way Michael: WOW! That was close. Gavin: There's got to be, like… *Sound of gubbins falling into the gub-bin* Michael: Gavin, no! Jack: You just pushed -all- your stuff into the trash. Michael: Gavin, you own those things. Michael: The Queen! Ray: Not the Queen.
Michael: Dude, check the Queen. Geoff: God save her. Michael: What's up? *Everyone laughing* Ryan: Uh……… Michael: Gavin, Gavin, get a stepladder. *More laughter, people making fun of Gavin* Jack: Somebody get Gavin a hammer. Ryan: Gavin, do I need to call somebody? Gavin: Yes! Call the hammer… people. Michael: –Go find one!!– Geoff: Do we have your next-of-kin listed as an emergency contact? Gavin: Ow! *Laughter intensifies* Michael: Dude, the desk retaliated. Gavin: Is it… in the… floor? Geoff: What are you talking about? Michael: That's a Wii U, down there. Geoff: That's a Wii U, dude. Michael: Gavin? *bang* *bang* *bang* Michael: Gavin…? Ryan: There's actually… falling- shit falling out of it down this end. Michael: Did, did you get it? Geoff: Oh is it that little buzz noise? Michael: EEEEYYY! You finally looked under the monitor! *Everyone loses it yet again* Gavin: Look at the size of it! It's huge! *Laughter and fanfic writers cheering* Michael: Dude, I -knew- you would check there last, it would take Geoff: Oh my God.
Michael: the longest for you to check there. Gavin: Well- You can't fit anything under that unless you cut a hole in the table!! Michael: Yeah, exactly. Who gives a shit? Look at your desk. Another hole won't do it any…
*trails off for this cinematic shot* *Loud buzzing noise* *Geoff busts out laughing again* Geoff: Who's the one person smart enough in this room that could have made that? Michael: Hmm, I wonder. Ryan: Uh, I gotta go… *One last fit of laughter, video fades out*


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Brad Berkan from Forest Grove Community Church in Saskatoon, SK, Canada brings us this design inspired by Willow Creek's Third World Shelter design.
From Brad: Stage right contained a slat wall inspired by the "Third World Design" We purchased "culled lumber" from Home Depot – all of the bent, twisted and unusable pieces most people discarded – which saved us almost 75%. We stained them with a grey stain to give them a weathered appearance.
The Stage Right side of the stage consisted of two large steel arches – representing the bridges in our city. Hardboard was cut and then faux painted to look like rusted metal. Pieces of 1/4″ hardboard were then cut to look like the joining plates. "Rivets" were created by gluing small wooden screw plugs. They could have been painted – but we liked the shadows created by the 3D plugs. The posts were made by screwing together 1×6 lumber spaced with 2×4 lumber – giving a steel I-Beam appearance.
The center of the stage contained a cross made from twisted willow set against a "rusted corrugated metal" wall. The wall was made form corrugated plastic painted with a faux rust paint.
Finally, small amounts of greenery were added to the set – which tied to our theme of finding "opportunity for hope" amidst times of exile.
The stage was lit with a variety of gobo breakups to provide added texture and movement to the stage.
The entire stage design was under $1000.