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DVDCorner's 2019 Holiday Gift Guide List
With Black Friday, Christmas, Small Business Saturday, Hanukkah, and Cyber Monday just around the corner, it's time to start thinking about shopping. As per usual, I have whipped up a handy list offering up gift ideas in the Blu-ray, DVD, 4K, book, and even dice/card game realms. On with the list! Continue reading →
November 25, 2019 Posted by nicklyons1 | List | 2019 Holiday Gift Guide, 4Ks, A Patch Of Blue, Abbott and Costello: The Complete Universal Pictures Collection, Aladdin 1992, Aladdin 2019, Anna, Apocalypse Now: The Final Cut, Arrow Video, Avengers: Endgame, Batman, Batman and Robin, Batman Beyond, Batman Forever, Batman Returns, Batman VS. Teenage Mutant Ninja Turtles, Batman: The Animated Series, Best F(r)iends, Blu-rays, Bohemian Rhapsody, Books, Bumblebee, Burning, Buster Keaton Collection Volumes 1-3, Captain Marvel, Christmas, Cobra Kai Comic Book, Cold Pursuit, Crawl, Criterion Collection, Cyber Monday, Dances With Wolves, Doctor Who Series 11, Doctor Who: Resolution, Doctor Who: Tom Baker- Series 7, Doom Patrol, Dora and the Lost City of Gold, Dragon Ball Super Manga, Dumbo 2019, DVDCorner's 2019 Holiday Gift Guide List, Earthquake, Fast And Furious, First Man, Forrest Gump, Friends Forever, ghost, Gift Ideas, Godzilla: The Showa Era, Gremlins, Hanukkah, Hell Fest, Hobbs and Shaw, Hold Back The Dawn, Holiday Gift Guide, Hollywood Black, ILM Presents: Making Solo, It's A Wonderful Life, John Wick 3: Parabellum, Justice League vs. The Fatal Five, Klute, Lords of Chaos, Making of Planet of the Apes, Man of a Thousand Faces, Mighty Morphin Power Rangers: The Movie, Missing Link, Mothra, My Fair Lady, My Hero Academia, Mystery Science Theater 3000 Season 12, Notorious, Pet Sematary 2019, Ralph Breaks The Internet, Rambo, Rifftrax, Robocop, Rock 'n' Roll High School, Saved By The Bell: The Complete Series, Shoplifters, Shout! Factory, Small Business Saturday, So Dark The Night, Spider-Man: Far From Home, Star Trek Novels, Star Trek: Discovery Season 2, Star Trek: Discovery: Drastic Measures, Star Trek: Discovery: Fear Itself, Star Trek: Discovery: The Enterprise War, Star Trek: Discovery: The Way To The Stars, Star Trek: The Next Generation: Available Light, Star Trek: The Original Series: The Antares Maelstrom, Star Trek: The Original Series: The Captain's Oath, Star Wars Destiny, Star Wars: Galaxy's Edge: A Crash Of Fate, Star Wars: Queen's Shadow, Star Wras Resistance, The Big Bang Theory: The Complete Series, The Bloodthirsty Trilogy, The Body Snatcher, The Bostonians, The Circus, The Death and Return of Superman: The Complete Film Collection, The Donna Reed Show, The Great Buster, The Heiress, The Lion King 2019, The New Scooby-Doo Movies, The Peanut Butter Falcon, The Set-Up, The Toys That Made Us, The Wizard of Oz, Tickled, Tool, Toy Story 4, TV Show Sets, Twin Peaks, Ultraman, Under The Silver Lake, Veronica Mars, Warner Archive, Weezer, What We Left Behind: Looking Back At Star Trek: Deep Space Nine, WIld Rovers | Comments Off on DVDCorner's 2019 Holiday Gift Guide List
DVDCORNER'S 2016 Holiday Gift Guide
With Black Friday, Cyber Monday, and Small Business Saturday nearly upon us, I thought I'd help readers and shoppers out by offering up some handy gift suggestions in the DVD, Blu-ray, book, comic book, board/card game, and yes, jewelry departments.
Begun this list has! Continue reading →
November 21, 2016 Posted by nicklyons1 | News | Adult Coloring Books, Batman V Superman: Dawn of Justice, Black Friday, Blu-rays, Board Games, Books, Captain America: Civil War, Coffee And Cigarettes, Comic Books, Creed, Cyber Monday, Daredevil Season 1, Deadpool, Death Note Omega, Die Hard Coloring Book, DVDCorner's 2016 Holiday Gift Guide, DVDs, Eddie The Eagle, ETSY, Everybody Wants Some!!, Firefly Fluxx, Game of Thrones Season 6, Godzilla 1984, Guitar Pendants, Hangman, Home Alone Coloring Book, Inside Llewyn Davis Criterion, Iron Man: The Gauntlet, Kung Fu Panda 3, Metallica: Hardwired...To Self-Destruct, RiffTrax Live: MST3K Reunion, RiffTrax Live: Time Chasers, Scream Season 1, Sherlock Coloring Book, Sing Street, Small Business Saturday, SPECTRE, Star Wars Rebels Season 2, Star Wars-Catalyst: A Rogue One Story, Star Wars: The Force Awakens, Swiss Army Man, Teenage Mutant Ninja Turtles Dice Masters Set, Teenage Mutant Ninja Turtles: Out of the Shadows, The IT Crowd-The Comeplete Series, The Lone Wolf And Cub Collection Criterion Set, The Marx Brothers Silver Screen Collection, The Night Of Season 1, The Rocketeer At War Graphic Novel, The Wrong Man, Universal Monsters: The Essential Collection, Weezer- White Album, X-Men: Apocalypse | Leave a comment
With Black Friday, Cyber Monday, Small Business Saturday, and the holiday season fast approaching, it's time to start thinking about what you're going to be buying friends and family members. If you're looking for suggestions or panicking about what to get someone, you've come to the right place as I have once again created a handy entertainment gift guide list that covers DVDs, Blu-rays, "Doctor Who" items, books, anime, board games, and even a few suggestions of toys, jewelry, and clothing. As with the past few years, this piece also doubles as a Best Blu-ray and DVD of the year list. So, without further adieu… Continue reading →
November 19, 2013 Posted by nicklyons1 | News | 2013 Holiday Gift Guide, Anime Gift Guide, Bates Motel Season 1 Blu-ray, Best Blu-rays of 2013, Best DVDs of 2013, Black Friday, Blu-rays, Board Game Gift Guide, Board Games, Book Gift Guide, Books, Bruce Lee: The Legacy Collection, Busted Tees, Card Games, Clothing Gift Guide, Cyber Monday, Discworld: ANkh-Morpork, Doctor Who Cyberman Ornament, Doctor Who Gift Guide, Doctor Who Series 7, Doctor Who Titans Vinyl Figures, Doctor Who: Ace Action Figure, Doctor Who: Eleventh Doctor Potato Head, Doctor Who: Shada DVD, Doctor Who: Spearhead From Space, DVD Gift Guide, DVDCORNER'S 2013 HOLIDAY GIFT GUIDE, DVDs, Eleventh Doctor, Exploring The Deep: The Titanic Expeditions, Fluxx, Funko Pop Vinyl Figures, Guitar Pendants, Haganai- Season 1 Blu-ray, Jewelry Gift Guide, Magic: The Gathering, Monsieur Verdoux Blu-ray, My Neighbor Totoro Blu-ray, Mystery Science Theater 3000: 25th Anniversary Edition DVD, New World Blu-ray, Part 2 Blu-ray, Peter Pan Blu-ray, Pirate Fluxx, Safety Last! Criterion Blu-ray, Searching For Sugar Man Blu-ray, Skyfall Blu-ray, Sleep Tight Blu-ray, Smash Up, Star Trek: Enterprise Season 2 Blu-ray, Star Trek: The Next Generation Seasons 3 and 4 Blu-rays, Star Wars: The Clone Wars: Season 5 Blu-ray, Stuck In Love Blu-ray, Summoner Wars, Tenth Doctor, The Barbarians/The Norseman DVD, The Disaster Artist, The Rocketeer: Hollywood Horror, Tiger and Bunny Sets 1 and 2 Blu-ray, Top Gear: 50 Years of Bond Cars DVD, Toriko Part 1 DVD, Willow Blu-ray | Leave a comment
About DVD Corner
DVDCorner.net's blog contains reviews of the latest DVD and Blu-ray discs, disc news, as well as reviews of other media items such as graphic novels, books, board/card games, and more. DVDCorner has been around for nearly 16 years now and this is our latest evolution. We are not affiliated with any other website that contains DVDCorner in its title nor do we sell DVDs or Blu-rays. We only review titles sent to us from different studios. Thanks for dropping by from all of us at DVDCorner.net.
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– Moscavide, 20th of March, 2020
A visual diary of life as it unfolds
– Moscavide, 20th of March, 2020
Don't expect any masterpieces anytime soon, just shooting whatever catches my eye while I can, without much filtering… these were taken on what was probably the last long walk with my dog for a while, as Portugal is expected to enter the state of emergency and impose a country wide lock-down tonight.
– Moscavide, 17th of March, 2020
It seems like the last time I posted here was on a different lifetime… and yet it was just a week ago, how crazy is that?
I hope everyone's staying safe at home these days, if your work allows it. In the midst of this Coronavirus pandemic, our routines are being completely shattered on a daily basis, and it can get pretty challenging to adjust so quickly.
Personally, I have to say staying home is the easiest thing for me to do… other introverts will probably relate, but it looks like we finally found an use for our "superpower"! 🙂 The toughest part is dealing with the uncertainty of it all and the constant worry with our elders.
Anyway, to keep my "photographic eye" in shape, I guess in the next coming weeks I will have to point my camera inwards, which will be a challenge in itself.
Stay safe everyone!
– Home, 16th of March, 2020
– Belém, 16th of February, 2020
– Belém, 16th of February, 2020
– Belém, 9th of February, 2020
– Live @ Lounge, 6th of February, 2020
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Kenley Don Horton, age 30, passed away on Monday, September 2, 2019.
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(Mechanised) Hands up if you haven't heard of Transformers? OK, pretty unlikely as we've all seen the undeniably amazing work by ILM on the Transformers franchise, but in this blog post we take a lengthy look at the explosive 3ds Max work of Joel LeLièvre, a CG Supervisor and Visual Effects Artist. Back in 2011, Joel was lucky enough to be involved with Transformers 3, Dark Of The Moon (DOTM). Luckily for us, Joel took some time out of his busy schedule to share some insight into this visual feast, (which remains one of my favourite movies.)
However, before we look at the sequences he has constructed, let's take a moment to find out more about the man behind the mass destruction. From there we will explore various aspects of the VFX world, including taking a peek at a typical day, as well as looking at what he would recommend to someone wishing to make it in the VFX industry.
Joel is currently operating out of his home studio in Dartmouth, Nova Scotia, part of beautiful Canada, and has been creating computer graphics for around 11 years. Much of what he does is, of course, client commissioned work, but every now and then he gets to do an RnD (Research and Development) piece for himself. As seen in the below smoky example from almost two years ago. In this short sample we can see the intricate detail Joel puts into all his work, and why he has quickly gained a strong reputation in this field.
At the present Joel is freelancing under his company name, Delicate Machines. From time to time, however he will relocate to work in-house with another company. For the majority of companies, dealing with bigger, more high profile projects seem to like having artists and contractors working onsite. It provides more control and security for the work being created. However if you are mainly creating specific elements for shots, then companies will usually be more flexible in working with remote or offsite artists. The reason for mentioning this is, if you are interested in getting into this field, then the previous information from Joel may steer which companies you apply to, particularly if you are unable to immediately relocate.
Below we can see Joel's latest reel, which shows the quality of work he has produced and the amazing titles he has worked on with 3ds Max.
Joel has worked on a number of high-profile movies with 3ds Max, but mentions that he "kind of fell into VFX. I have always been a really big fan of movies, visual storytelling, and art in general, but never really gave any thought of trying to get a career out of it." He left high school back in the mid 90's before anyone had even heard of the internet, or 'behind the scenes' features on BluRays. He mentions that his "exposure to VFX was limited to what I saw in the theatres." After high school Joel attended university, studying fine arts, philosophy, and psychology. He goes on to say that "while I found that to be very interesting, I knew it wasn't what I wanted to do for the rest of my life. My dad had seen an ad in the local newspaper for a school that was teaching 3d animation and suggested I look into it. After visiting the school, I knew immediately this is what I wanted to do. I quickly threw together a portfolio from some of the work I had done in my Uni (university) classes, and enrolled in the school the following semester. That was pretty much how it all began."
Asking Joel how he progressed into VFX, he remarks that "I think just my love of film and breakfast cereal. Every studio I have worked at has always had an endless supply of breakfast cereals. I have never questioned why they did, it just seems to be the standard."
Like most of us who use 3ds Max, Joel is a part self-trained and part-professionally taught. As mentioned earlier, Joel took "some really great classes in fine art and art history, which gave me a nice foundation of fundamentals to build upon, and then a year of school learning the basic principles of 3d; modelling, lighting, texturing etc. But over the past 10 or so years, I have been trying to learn anything I can to keep my skills sharp. I have enrolled in various semesters at FxPhd, a few Gnomon courses here and there, many webinars from various software vendors on how to use their products better. I've also just recently become aware of the Autodesk webinars, which I will be watching in the future." For anyone else who may have missed these free web presentations and masterclasses, you can view the previous recordings at http://www.autodesk.co.uk/meettheexperts. The can also register now for the next set, featuring our friends at Pixomondo, Analog Studios, CrystalCG and more.
Joel declares that he has a whole hard-drive just filled with tutorial DVD's and downloads that he has purchased over the years. "I think it's really important to stay current, and expand your skills and knowledge whenever possible." I am sure many of you would agree with his statement. With technology rapidly evolving the battle to stay current is a challenge all of us face.
Since his first reel Joel, has been involved with an impressive amount of films. This is highlighted by his credits on IMDb. Below we can see, Joel's first demo reel from 2001.
Surely with this range of projects it would be difficult to choose one which stands out?
"Tron:Legacy was a big project for me." Says Joel, "Being a kid who grew up in the late 70's, early 80's, I can vividly remember seeing the original Tron for the first time. As a little kid watching that it absolutely blew my mind! So being able to work on the sequel was pretty amazing." Below we get a rare glimpse into how the 'Mountain' assets were rapidly constructed for Tron Legacy. This highlights how Joel generated the landscapes by using 3ds Max's pFlow system. What's particularly interesting for me is the simplicity in the pFlow construction tree. I have to admit, that I'm guilty of rarely using pFlow in this way.
He goes on to say "Transformers was really fun as well, as I was a huge fan of the cartoon series as a kid. Watching them every morning before school, buying the toys, seeing the cartoon movies as a kid; all very cool." I think all of us can understand this. Transformers for me as a kid, was huge, and I certainly would of loved the opportunity that Joel had with this project.
Joel also has a soft spot for 'Hellboy'. As this was "my first feature film I worked on. It was the first time I moved to a new city by myself, first time I worked on a project of that size, so I have a lot of emotions tied to that project. I worked many, many hours on that project, as many of the 'Orphans' from The Orphanage will remember, but it was an amazing time and I was able to take away so much from that project. "
Working on titles like this I wonder if it's had an impact on his enjoyment of films? "I watch A LOT of movies! But there are a few that really stand out in my mind, for various reasons. Some of my most watched and favourites would have to be, Baraka, Goonies, Jaws, anything by Christopher Nolan or Coppolla, Kubrick films, and Star Wars of course!" states Joel "Which happens to be the first movie I ever saw in a theatre at the age of 2."
On a side note, I fully recommend watching the 'Goonies' if you've never seen it. It remains one of my top 5 films, so I'm glad to hear Joel likes it too.
From here we move onto his VFX career. (and give you chance to grab a coffee….)
What does a typical day in the life of Joel look like?
"A typical day would run like this; up a 6am, breakfast, then gym, back in home office shortly before 9am. Check emails and news. Then dive into the work. Address client comments and do revisions. Work steadily until 5pm-ish. Break for dinner. Hang out with the family for a couple hours. Then back to the office to work on personal projects or project research. In bed by 11pm. Wake up and do it all again."
Daily Joel uses 3ds Max 2011 for "anything and everything 3d" as well as currently relying on After Effects for compositing with some Nuke from time to time. Hardware wise he uses a 2.13GHz Dual Xeon Dell T7500 with 24GB ram as his main workstation, and a HP Laptop for mobile work with 6 Boxx RenderNodes, and a Dell Server for storage.
For 3ds Max Joel mentions he couldn't live without the Undo tool. A simple statement, but something that we probably all take for granted, as so much of VFX RnD is basically trial and error.
Joel goes on to say, "I think the viewport improvements and stability have been the biggest things for me. Being able to navigate around a scene with a huge polycount is helpful. Very rarely does 3ds Max crash for me anymore. Which is also nice." (and a relief to hear!) "I use quite a few plugins daily, but some of my more used ones would have to be Vray, Thinking Particles, FumeFX, Krakatoa, Rayfire, Deadline, Max2AE, and Vray Material Presets." For me this is one of Max's strongest points; its flexibility with external plugins. After all this is what 3ds Max has built its reputation on in the VFX community.
I ask about MAXScripts: "Where do I start? There are so many really great scripts out there, but a few of my most favourite and well used are Outliner, Script Organizer, and the Soulburn Toolset."
The animation below shows some of Joels impressive RnD work to recreate explosions from mesh emitters. (On a personal note, the depth and realism in these is incredibly impressive. If you look at reference material for real-world explosion, you will see just how intricate these types of movement and forces are.)
Looking at Joels work it can be difficult to derive a style from it as most of the projects he works on are so varied. Joel remarks that one day it might be a television commercial for a beer, where the next day it might be a print ad for a cell (mobile) phone company. "One thing I try to keep in mind though is details. Any project I work on I try to add as much detail as possible."
Joel goes onto say "Some projects allow me a great deal of influence over the final output, while others, not so much. I find most of the films I have worked on, the creative freedom is somewhat limited, when compared to something like a commercial, or music video. By the time a film gets to VFX, the concept has been done, the script is solid and locked, (hopefully), so the general idea driving the VFX tends to dictate what things should look like and how they should behave. I really think the amount of influence you have, hinges on when you become involved with the project."
The future of the VFX industry:
Joel starts off by saying, "I think things have changed a lot over the past 10 years. I look back to when I started in this industry and it has grown by leaps and bounds. Hardware is much faster, and cheaper. Software is more accessible then it was when I started out. Even 5 years ago, I couldn't have imagined working on a Transformers movie from my home studio; it's unreal! I think with the advent of the cloud, the speed of the web, a real paradigm shift has happened where you no longer need a huge facility with racks of servers to complete Hollywood calibre effects."
This is an interesting topic, and I wonder what the future holds for the VFX industry. "I find this industry to always be in flux, and I find it hard to venture a guess of where it is going. Right now, tax breaks seem to be a really big force in determining how and where VFX work is done. Cities like Vancouver and New Orleans have been growing like crazy with new studios opening, and existing studios relocating there because of tax incentives." If your UK based, then you will also be watching what's happening else where, particularly with our own Tax breaks about to start. VFX is now truly global. "India has also been a big factor, and now Asia is coming into the picture now, so I am keen to see how that plays out. There are rumblings of unionizing VFX worked which would be a huge change to the industry so I am eager to see how that plays out. I regularly follow two blogs which I highly recommend for anyone interested in this industry. They both give some real insight into the current state of the VFX industry. http://effectscorner.blogspot.ca/ and http://vfxsoldier.wordpress.com/ . Lots of great reading."
This leads me to ask Joel what trends he has seen in the industry starting to emerge. "From a tech standpoint, the biggest trend I have seen lately is moving everything to the cloud. Whether it's rendering, storage, project management, everything seems to be going that way. And in my mind it makes perfect sense. Being able to scale up or down as needed is a very effective way to lower your operating costs. This also allows for artists to be anywhere really, when working on a project. As long as you have a decent internet connection you can access everything from the cloud." Joel goes onto share his thoughts on artistic trends. "Artistically, I see VFX artists having to learn more tools and techniques. Gone are the days of just having to know pFlow, or Afterburn. Know you have to know pFlow, Krakatoa, FumeFX, Thinking Particles, and Rayfire, if you want to land that VFX job using 3ds Max."
So with these greater challenges on artists, then having some core skills must be a critical part of his core role. I ask Joel what these should be. He answers with "I think having a keen sense of observation is a very important skill to have. So much of VFX is based upon recreating things we see, and interact with in daily life. Whether it's creating explosions, crumbling buildings, or animating characters, understanding how things work, and why they work, can help a lot." If we were to look at non-CGI related skills, then simply observing the world around you is key to being a good VFX (and general CGIl) artist. Understanding and learning how things behave in reality will really help you.
Transformers: Dark of the Moon
Joel worked on one of the key shots for DOTM. In this shot we have a swat team of "squirrel men" who are parachuting into the city of Chicago, whilst being shot at by Decepticon drones. The swat team is flying through the buildings of downtown as they are being hit and destroyed behind them. He briefly mentions that some former colleagues of his had been awarded a few shots and luckily Joel was able to help them out on this one particular shot.
For DOTM, Joel worked on this one shot for about 5 weeks from start to finish. In total "there were 4 or 5 artists working on it. Scene prep, modellers, and a couple fx artists."
The poly counts and number of objects look impressive, however Joel discusses that the "Overall scene wasn't that bad. The only real geo (geometry) in the scene was concentrated in the fragments that were used for the building destruction. In all, I built 4 main explosions, each explosion comprised of multiple elements including, main frag geo, finer frag geo, exploding glass, debris, fumefx based shockwave, impact dust, and explosion dust. I used Thinking Particles for all the particle work, so once everything had been cached out I think the cache file was up around 17GB." He mentions that this excludes the FumeFX cache which topped out at around 20 or 30 GB by the end.
Looking back to the video above, then you may not recognise the overlay elements on the clip. (Particularly if you are not familiar with VFX work.) Joel takes some time to describe what these are and for, and how they could help general CGI workflows. "When building this effect, multiple elements were needed. There is a main fragmenting system which blows out the building. Next comes 2 finer layers of debris; smaller bits and pieces. Then there is a layer or exploding glass for the windows. Finally, there are 3 layers of smoke and dust. When all layered together on top of the filmed footage, it looks like the building is being hit and broken apart."
For this shot Joel was mainly responsible for the particles effects. He was handed an asset that had already been tracked and matched to the plate so 'all' he had to do was develop the particle system for the buildings being hit.
The biggest challenges he repeatedly comes up against, is getting the fine control that delivers the look the client or director is after. Often, Joel is using tools that help mimic that randomness and chaotic behaviour that happens in reality; fluid simulators, particles, dynamics. As a result it can be hard to find that balance between that necessary randomness, and the look that best represents what the director is after. "It's a challenge at times, but that is part of why I love doing this stuff."
When creating final simulations, Joel tries to "try to look for something that behaves the way it would in reality. It has to have the proper gravity, weight, density, and just look believable in the end. But I am also about those happy little mistakes that can occur when doing something like destruction, fluids, or particle fx. Like after hammering away at a shot for a few weeks, you notice there is this little piece of debris that just bounces in a cool way, or your smoke simulation has a nice wisp or curl that just happens in the right place at the right time; that's what I look for."
The following animation clearly shows all of this in action, creating the effects, which although incredibly, complex, remain natural.
In the above clip we clearly see some extremely realistic explosions. I wonder about the process of this and what hidden tricks Joel has for making realistic explosions. Joel explains "I don' t think there are any real tricks per se, I think it's knowing and thinking about how things behave in nature, and then transferring that to the tools you are using. If you look at a tool like FumeFX (FFX) for example, that software is based on how fluids act and react in nature; so knowing what gravity, heat production, and vorticity are, and what kind of effect they can have on a fluid, will really help you understand how FFX works." He goes on to say. "A quick burst of high temperature heat, with some quickly expanding/shrinking geo seems to work really well. Also you can use a quick particle burst to create the initial explosion and then use FFX to control the finer details. It's all about playing around really."
I'm sure many of you are like me, and are fascinated by the amount of detail in the VFX work we are exposed to. This is certainly highlighted by the above shot. I ask Joel about this and how we manages this when creating effect like the above explosions. "If I am playing around then I try to keep things simple. I work on sculpting the basic form and getting a sim that looks nice. When working for a client, then I will really try to add in those extra details that really sell the effect. Adding in bits of debris; maybe some secondary elements that include debris or sparks."
From here I wonder how long his average VFX shot lasts for onscreen, and if is this getting longer or shorter? "Good question! I am not sure if this is something that changes based on directors or not, but thinking back over the films that I have worked on, most shots I have worked on are 5 seconds or less. It is hard to say if shots are getting longer or shorter; simply because there are so many films that use a ton of VFX these days. There is one example that comes to mind though, I had some colleagues working on Sucker Punch a while back, and I know there were 2 sequences that were over 3000 frames each! So I guess your guess is as good as mine!" In many other industries I deal with, the average length of an animation seems to be reducing. A trend that I believe is linked to social media. We all expect information quicker and faster. I recently read that the average attention span is now only 20 seconds. If you haven't communicated your main message or swopped shots in this time frame then it's lost to the end viewer. (So if you've made it this far down the interview then your doing well!)
Anyway, back to the discussion and interview.
When I was back doing production work I would personally try to leave some short 'debrief' time. This would allow me to examine what went well and what didn't, ensuring that in the next project, I hopefully, didn't make the same mistakes. "For DOTM" Joel mentions that he "made the mistake of trying to learn new software during production. I had never used Thinking Particles before and anyone who uses it, or is learning it, there is a steep learning curve at first. After using pFlow for almost 7 years it can be hard to switch over to something new. With only 5 weeks to get the shot done I spent nearly 2 complete weeks learning how to use TP so that put a lot of pressure on myself to play catch and start banging out iterations. In hindsight I am really glad I used it, because I was able to learn a new toolset. But the added pressure and stress it brought on, was a little tough to deal with. You live and learn eh?"
He finishes off by saying that he learned that you should only use the tools you know and are comfortable with when a rush job comes in. I sentiment I can certainly agree with. However, we still need time to learn and grow new techniques. I am completely behind the idea of companies having a Friday afternoon RnD session. Learning a new tool without the pressures of deadlines are of course idealistic, but highly recommended. Joel mentions that one of the other big mistakes he sees in CGI is "Not researching the effect they are trying to create. A big part of VFX is finding references that will help you determine what the effect should look like."
For me, another area that some companies fail is by saying yes to every project that comes along. Joel agrees that sometimes he just has to say no to projects. "From time to time I get emails from people asking if I can help out with their projects; which I love to do! But, when someone asks me to complete 5 HD shots that are completely CG, with characters and fluids sims… but they have a budget of $300? And a 2 week schedule? Then I have to respectively decline. Anytime I have said no to a project, it was because of unrealistic expectations." I feel this is an interesting notion. Sometimes the industry and reputations can be damaged by people and companies who will say 'Yes' to every project. We need to educate our end customers just how much work is involved sometimes.
Moving on from how we would like to improve the industry we discuss how we would like to improve some of the tools. Of course, in this case, we have a direct discussion around 3ds Max. "Honestly I am pretty happy the way 3ds Max works for me right now. Through various scripts and plugins I have pretty much all I need right now. There are a few little things I would like to see changes, or implemented though." He continues "After working with Maya for 10 months, I became really used to how its referencing system worked. Maya has a really great workflow similar to 3ds Max's xRef, but I found it much easier to work with projects where I am using assets in various shots, it would be really nice if there was a smooth process for updating those assets across a production. I have tried containers in 3ds Max, but found them to be problematic." Joel is currently planning for a production that will require a referencing system that will be custom scripted.
He also mentions he would like to see some updating to the 'spacewarps'. "Some of these guys haven't changed since 3DS Max 3.1 when I started using it back in 2000. So it would be nice to see some new, or even updated options in that category." I personally believe it important that we don't just think of 3ds Max as a perfect tool, but continue to look at it as a tool that should continue to evolve with workflows. One way in which we are doing this is via the User Voice Forum. I would recommend you visit this site if you haven't before and help us improve 3ds Max. Around 35 of 3ds Max's 2013's features came directly from this community website.
Whilst discussing areas of improvement Joel goes onto share some of his recommendations for someone wanting to start out in the VFX industry. "Start with fundamentals and build upon that. Take your time to learn about this industry and how it works. Downloading the latest software or plugin and playing around is not going to make you a great VFX artist. Learn why and how these tools should be used. It's the subtleties in knowing the tools that will separate you from the next person in line for the job. " For inspiration, Joel describes what a VFX hero is in his opinion as someone who is good at what they do, and someone who just goes out and does it. "I have mentioned Allan McKay before because the guy is a machine! He is very skilled at what he does and he doesn't stop until it is done. He is also very active in helping the community as well; offering training materials, and insight into how he does what he does. Joe Scarr, Anselm von Seherr – Thoss and Hristo Velev are other 3ds Max artists that I hold a high respect for as well. These guys work hard to not only support themselves, but also to offer training material to others who are willing to learn from them. I also have to give a big shout out to my good buddy Jon Mitchell. Jon is an artist at Scanline VFX in Vancouver now, but back in 2006 he and I had an idea to start our own little company. It was rough going at first, but years later things are still going strong and a big part of that is because of him." I completely agree with everything that Joel has just said, and would strongly recommend that if you haven't seen any of the material or tips from these guys then you have a search for them. Their knowledge and sharing spirit is something to be admired.
A question that Joel gets asked a lot by friends and family is, has your career meant cinema trips are no longer as magical? He comments that he sometimes finds he can be too analytical of films when watching them; "especially films with over the top effects. Having a job where I am scouring frames every day for bad matte lines and out of place pixels, can make it difficult to turn off my brain. But more often than not, I leave the theatre in awe, as I understand how much time and effort goes into each frame."
What does the future hold for Joel? He is clearly a talented artist, but he continues to want to grow his skills. Over the next year his main area that he is trying to improve upon right now is his 'focus'. "In being a freelancer you are often doing multiple things throughout the day which can break concentration, flow, and therefore productivity. Recently I have started blocking out my day into blocks of time. I am trying to be more disciplined in my routines, and workflow which has worked great so far in allowing me to do multiple projects at once." In addition to that Joel really hopes "to dive head on into compositing more. It is something that I know would help my workflow once I had a bit of time to really understand how it all works and flows."
Joel goes on to mention he is also "a huge fan of answering questions, so if anyone has a specific question or comment they want to send me, by all means do so!" You can reach him through the normal routes, on Twitter (@divisionof8), or via email.
Finally a colossal thanks to Joel for taking the time to share some thoughts on his work and the challenges behind them. It's always great when artists from the community share an insight into their work. After all, this aids not just our individual knowledge, but also cultivates the industries growth. I therefore think it is only right that we end this article with another quote from Joel, but one that certainly sums up his outlook on VFX.
"The best part of my job is the variety of work I get to deal with. Every day is something different and I never really know what the day will bring. Every project has so many variables that it's hard to predict what is going to happen, and that is what I love about it. Different people, different budgets, different styles, it all makes for an exciting way to work.
It's hard to explain the process, but in general most people understand the result. Most of the time I get to tell people I have one of the best jobs out there. You get to travel if you want to, get to work on some pretty amazing projects, with some amazing and talented people. What's not to love!"
Happy Max'ing


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This is the Super Liner that introduced Spirit-class sailing and such innovations as the two-level promenade and the reservations-only supper club. Among her outstanding features is greater speed, which makes it possible for you to visit destinations that would take other ships 10 days or more. Also remarkable is that 80% of her staterooms have ocean views, and of those, 80% have balconies, so you can admire that panoramic scenery from the comfort of your own private stateroom (optional upgrade).
Delectable dining, endless entertainment and friendly casinos are just a small part of the Fun Ship onboard experience. Lounge on the sun drenched deck, get your workout in, soak in the Jacuzzi, or swim in a crystal-clear pool. The options are endless, so spend the day doing what you want. One thing's for sure; you'll never want it to end.
Swimming in any of the 4 pools
Nautica Spa with Steam rooms & beauty salon
Gymnasium which is fully equipped
Jogging Track - 15 laps equal a mile
Chippendale Library has a huge selection of books for your reading enjoyment
Shopping in onboard boutiques on Fashion Boulevard
Monarch's Card Room
Photo Gallery
The Fun House - headquarters of the Camp Carnival program
Huge 72ft spiral waterslide into a pool on Deck 11
Kids pool
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Organized onboard activities such as Ping Pong & Shuffleboard tournaments & much more.
Las Vegas-style shows, exciting nightclubs and live entertainment are just a few reasons Carnival's fleet of floating resorts are known as the Fun Ships. Every Fun Ship in the Carnival fleet is unique. However, a virtually endless supply of entertainment options is something you are guaranteed to find on each and every one of our floating resorts. Take a look around. There's something for everyone. Our friendly Fun Ship casinos are some of the largest at sea and feature all of the great games of a land-based casino. Fun and exciting times are a sure thing. Carnival's casino staff offers complimentary gaming lessons on each and every cruise. So, roll the dice, spin the wheel, pull the lever and enjoy the excitement.
Pharoh's Palace - three story theatre to enjoy Las Vegas & Broadway style shows nightly.
Versailles Lounge
Dancin' Dance Club - two stories high where the music plays until the wee hours
Champions Bar with dance floor
Louis XIV Casino - one of the largest at sea
Deco Lounge
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Techno Arcade - filled with state-of-the-art virtual reality games
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Carnival's Total Choice Dining offers a variety of indoor/outdoor settings, flexible hours, and the choice of casual or formal settings to savor your superb meals. We invite you to come aboard and experience the many delicious surprises you'll find on your Fun Ship cruise.
Empire Restaurant - elegant main dining room, two stories high
La Playa Grille - provides fabulous bistro-style dining a the table of your choice
Pizzeria - open 24 hours
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Nouveau Supper Club - two stories high (decks 10 and 11). This innovative, intimate restaurant complete with its own bandstand & bar is perfect for a special night out.
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The 2018 Sakharov Prize for Freedom of Thought has been awarded to imprisoned Ukrainian film director Oleg Sentsov.
Antonio Tajani, President of the European Parliament, said: "Through his courage and determination, by putting his life in danger, the film maker Oleg Sentsov has become a symbol of the struggle for the release of political prisoners held in Russia and around the world. By awarding him the 2018 Sakharov Prize, the European Parliament is expressing its solidarity with him and his cause. We ask that he be released immediately. His struggle reminds us that it is our duty to defend human rights everywhere in the world and in all circumstances."
In 2015 Sentsov was sentenced to 20 years in prison for "plotting terrorist acts" in protest against Russian occupation of Crimea, in a court process described by Amnesty International as "an unfair trial before a military court". In May this year he began a hunger strike which lasted 145 days, ending in October only under the threat of being force fed. Supporters hope receiving the 2018 Sakharov Prize will increase pressure on Russia to consider releasing Sentsov, who is considered a political prisoner by Amnesty and who came close to death during his hunger strike.
From a shortlist of eight nominees chosen by the European Committees for Development, Foreign Affairs and Human Rights, three finalists including Sentsov were chosen by the Foreign Affairs and Development Committees. The other 2018 Sakharov Prize finalists were NGOs protecting the human rights of migrants across the Mediterranean Sea and Nasser Zefzafi, the leader of Moroccan protest movement Hirak. Senstsov was chosen by the European Conference of Presidents.
The Sakharov Prize, named for the Soviet physicist and dissident Andrei Sakharov and awarded annually since 1988, is given to individuals and organisations which defend human rights and fundamental freedoms. Previous Sakharov winners include Pakistani feminist activist Malala Yousafzai, Congolese anti-female genital mutilation campaigner Denis Mukwege – who would go on to win the Nobel Peace Prize this year – and inaugural Sakharov laureate Nelson Mandela. The presentation of the 2018 Sakharov Prize, a certificate and €50,000, will take place in December; Oleg Sentsov is unlikely to attend.


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There is separate advice about staying at home if:
Do not leave your home if you have either:
To protect others, do not go to places like a GP surgery, pharmacy or hospital. Stay at home.
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United Students Against Sweatshops 2011 National Conference
Starting Date:
Ending Date:
Columbus, Ohio
United States
REGISTER NOW for the 2011 USAS National Conference, Feb. 4-5 in Columbus, OH.
Deadline to register: January 28.
Deadline to apply for travel scholarships: December 15.
Plan your group's travel now! You need to arrive in Columbus the night of Thursday, February 3, and leave Sunday, February 6. Housing and food will be provided to anyone registered for the conference.
Join USAS on February 4-5
It's time for students and workers to raise our voices. This February, hundreds of students from across the nation are coming together to build a stronger movement fighting for justice at our colleges and universities.
United Students Against Sweatshops (USAS) is a national organization run entirely by students. We are students at community colleges and 4-year colleges, undegrads and grad students, experienced organizers and brand new activists. We campaign alongside workers and use our leverage as students to win historic victories over billionaire corporations. And we want you to join us.
Register for the National Conference and be a part of building a stronger movement of students and workers fighting for justice!
This year's USAS National Conference will be February 4-5, 2011. USAS members voted to hold the conference at Ohio State University, home of Buckeyes football and the highest-paid public university president in the country. Like USAS organizers on 150 other campuses, Ohio State students are taking action together with campus workers and garment workers to stop allowing their university to drive a race-to-the-bottom for workers, by outsourcing work on campus to whichever corporation will do it the cheapest and ignoring workers fighting sweatshops in the factories that produce Buckeye apparel.
The 2011 USAS National Conference is a unique chance to gather with hundreds of students committed to taking back our universities from those who value corporate greed instead of respect for workers and affordable quality education for all. At the conference, you'll:
* Learn about and plan national USAS campaigns with workers who sew our schools' clothes and workers on our campuses.
* Sharpen your organizing skills and get new ideas for your campus group with workshops and trainings with veteran student and labor organizers.
* Join teams of students already working to build our student-labor movement much larger, share experiences with organizers from all walks of life, and make our work more dynamic, creative and fun.
* Be part of a powerful student movement that fights for justice, and wins!
Click here to register now, and start planning your group's travel to Columbus.
14 years after students formed USAS to counter the power of multinational corporations and corporate-friendly college administrators, we are celebrating major student-worker victories this year. Alta Gracia, a historic apparel line made by union activists in the Dominican Republic, hit college bookstore shelves this fall after a decade-long struggle with Nike over labor practices in that country. In Honduras, union activists are back at work at the Russell Athletic factory that re-opened after students waged the largest college boycott to ever target a single company. And for the first time ever, students forced universities to sever their contracts with Nike and pressured the company to finally take responsibility for millions owed to workers in its Honduran supply chain.
And the party don't stop. As students, we're taking on the fight for justice with campus workers like never before. We're fighting for living wages at universities in Virginia and Boston. We're building a new state-wide campaign with University of California clerical workers. We're fighting unfair layoffs and other cuts facing campus workers. And with efforts like the growing national student campaign in solidarity with campus workers employed by Sodexo, we're demanding an end to the on campus race-to-the-bottom, spurred by our university's outsourcing and privatization of campus workers' jobs.
We're also fighting for justice beyond the workplace: stopping cuts to ethnic studies programs, protesting outrageous tuition hikes, and standing against attacks on immigrant students' access to education.
Will you join us to build a student movement that will stop sweatshop universities dead in their tracks and take our schools back from corporations and corporate-friendly administrators who don't put students and workers first? Whether you're totally new to activism or have some experience under you belt, register now and we'll send you more information on how you can get involved!
The deadline for registration is January 28, and the deadline to apply for travel scholarships is December 17. Plan your group's travel now! You need to arrive in Columbus the night of Thursday, February 3, and leave Sunday, February 6. Housing and food is free to anyone registered for the conference.
For more information, contact email@example.com
See you in Columbus!
Gautam Kumaraswamy, Lenora Knowles, KB Brower
USAS National Coordinating Committee
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Speleo-canyoning in Valporquero Caves
3h Sil River Descent in Canoe, León
2-Hour Canoe Tour in Luna River
Short Section Kayaking, Sil River, 2h 30min
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Although to start diving and acom... (Water Sports León)
At the moment we carry out two different courses: one of assembly, in which all the tricks are taught to make a good fly: well presented and balanced, practical and theoretical classes are included. The other is of lance we teach all the secrets of the lance in the river. With theoretical classes... (Water Sports León)
If you are thinking of visiting the city of León and its surroundings but want to give a new and unique touch to your visit, we recommend that you join our boat trips that we make through the Riaño reservoir.
We have a large boat with seats and completely glass... (Water Sports León)
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Engineer III - Petroleum Production Engineer in Cleveland, United States
|Cleveland, United States
|Date Posted
|January 16, 2018
Petroleum Engineer
|Job Type
Dominion Energy is one of the nation's largest producers and transporters of energy, with a portfolio of approximately 25,700 megawatts of generation, 14,400 miles of natural gas transmission, gathering and storage pipeline, and 6,500 miles of electric transmission lines. Dominion Energy operates one of the nation's largest natural gas storage systems with 1 trillion cubic feet of storage capacity and serves more than 6 million utility and retail energy customers.
Our company is built on a proud legacy of public service, innovation and community involvement. In addition to our core energy production, transportation and storage businesses, we invest in communities where we live and work and by practicing responsible environmental stewardship wherever we operate.
Diversity is linked to every aspect of our business to include how we attract, develop and retain our future talent. An inclusive environment encourages the coming together of different talents, thoughts and energies. The company's commitment to employing military veterans through the Troops to Energy Jobs program is one way we are able to ensure workforce diversity.
Job Summary
The Production Engineer position is an office-based position with frequent field visits as required. Field visits expose the engineer to high pressure, flammable gases/liquids and heavy machinery among others hazards. Recognition of hazards and application of safety procedures is of upmost importance. Most duties performed will vary from day to day with some duties required daily. Most duties require thinking, analysis and problem solving. The engineer will need to work with both technical and operational staff on most projects and will also need to work with vendors and service companies on other projects such as:
Identify wells that are underperforming their production forecast
Recommend solutions for re-establishing forecasted production rates
Select, design, implement and optimize deliquification and artificial lift solutions
Identify opportunities for improving production and reducing costs
Evaluate impact of production solutions and track optimized wells
Forecast production uplift for compression and other projects
Track and update surface production allocations
Provide support for operations and reservoir engineering
Design and oversee chemical programs for paraffin, scale and corrosion
This role is the top progression level position in the engineer series. Includes senior to technical expert engineers, able to perform difficult and complex work requiring thorough knowledge of the subject matter and significant experience within functional assignment area. Schedules and coordinates major segments of complex projects to meet cost and time objectives. Plans and conducts work requiring judgment in the independent evaluation, selection, adaptation and modification of standard techniques, procedures and criteria. Devises new approaches to problems encountered and develops engineering criteria ensuring compliance with design criteria and standards. At higher levels of proficiency within this classification, incumbents are expected to provide technical expertise and/or team leadership as needed. May be required to apply intensive and diversified knowledge of engineering principles and practices to major projects that have significant impact on programs in varied areas and related fields. May serve as a technical expert on engineering related legal and regulatory issues to outside entities.
Relocation assistance can be provided to the successful eligible candidate.
Required Knowledge, Skills, Abilities & Experience
Knowledge Required
A minimum of 5 years experience applying production engineering principles, preferably with a focus in addressing liquid loading.
In-depth and expert knowledge of natural gas production engineering
In-depth and expert knowledge of gas well deliquification
In-depth and expert knowledge of artificial lift
Full knowledge of concepts and applications of wellbore dynamics
Full knowledge of concepts and applications of petroleum chemistry
Basic knowledge and job specific application of petroleum production systems
Basic knowledge and job specific application of oil and gas industry trends and best practices
Basic knowledge and general applications of project management principles
Skills Required
Proficiency with personal computer
Proficiency with SCADA and automation
Proficiency with Microsoft Office suite including Outlook, Word, Excel, PowerPoint and Access
Valid driver's license with acceptable driving record
Abilities Required
Ability to define problems, collect and analyze data, and draw conclusions
Ability to plan and organize work
Ability to create and give presentations
Ability to communicate and work effectively in teams
Ability to learn software programs such as Aries, Spotfire, ProdOP, Echometer TWM, etc.
Education Requirements
A minimum of a bachelor's degree in engineering, preferably a BS of Petroleum Engineering.
REQUIRED ENGINEERING CRITERIA: For placement of a candidate in the Engineer job series, the following criteria must be met: Possess a 4-year engineering degree from an ABET accredited engineering program based on the year that the engineering program was accredited by ABET, or Possess a 4-year engineering degree from an institution outside of the U.S. which is accredited through the country's own engineering accrediting body under the Washington Accord as a full signatory, and is a degree that was recognized by the country's accrediting body on or after the date that full signatory status was achieved, or Possess a 4-year engineering degree from a non-ABET accredited program and a post-graduate engineering degree from an institution where the undergraduate degree in the same engineering discipline is ABET accredited based on the year the engineering program was accredited by ABET, or Possess a 4-year degree in Physics, Chemistry or Math and a post-graduate engineering degree from an institution where the undergraduate degree in the same engineering discipline is ABET accredited based on the year the engineering program was accredited by ABET, or Holds or has previously held a valid U.S. Professional Engineer license.
Working Conditions
Cold Up to 25%
Energized Wires Up to 25%
Heat Up to 25%
Loud Noise Up to 25%
Office Work Environment 76 -100%
Operating Machinery Up to 25%
Outdoors Up to 25%
Radiation Up to 25%
Travel Up to 25%
Test Description
No Testing Required
Export Control
Certain positions at Dominion Energy may involve access to information and technology subject to export controls under U.S. law. Compliance with these export controls may result in Dominion Energy limiting its consideration of certain applicants.
Other Information
We offer excellent plans and programs for employees. Employees are rewarded with a competitive salary and comprehensive benefits package which may include: health benefits with coverage for families and domestic partners, vacation, retirement plans, paid holidays, tuition reimbursement, and much more.
Dominion Energy is an equal opportunity employer and is committed to a diverse workforce. Qualified applicants will receive consideration for employment without regard to their protected veteran or disabled status.
You can experience the excitement of our company – it's the difference between taking a job and starting a career.


text: As there is an issue where bots or virus or whatever it is called steal away upgrade tools from shop and can enter into your farm without following or sending friend request, thus, leading Supercell to take a step to add a limit of 80 per day on purchase of upgrade tools. Isn't it possible that Supercell can put a rule of removing limit when it comes to purchase from neighbors? I mean my neighbors sell a lot of tools and I miss it so many times because limit always gets crossed, so will that be viable to remove the limit when it comes to purchase upgrade tools from neighbors? I am sure many players must be facing this issue and wish that they can atleast purchase unlimited tools from their neighbors. If needed Supercell can also add a clause that a player can buy from a neighbor only if that neighbor is in that hood for more than 1 week/month or vice versa or both. Request if you can consider this. Thank you.


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Blueair Air Purifiers Now Safeguard World's Most Elite Institutions
Press release • Aug 06, 2013 19:10 +04
According to company data, Blueair purifiers can now be found in at least:
· 32 embassies and consulates
· 8 military installations
· 108 international government agencies
· 90 medical centers
· 117 universities
· 12 universities in US News and World Report's Top 30
· 79 restaurants and hotels
· 50 Forbes Global 2000 Companies
· 1 G-20 presidential office
Growing demand for quality air purification appears to stem from powerful new research on the health dangers of air pollution. The World Health Organization (WHO), for instance, reports that pediatric asthma has doubled over the past 20 years and 14 percent of childhood chronic asthma can be attributed to traffic pollution. Research published in The Lancet reveals that outdoor air pollution was responsible for 3.2 million premature deaths in 2010 while indoor air pollution took 3.5 million lives.
Accordingly, Blueair products have become especially popular in major metropolitan areas known to have dangerous levels of air pollution: Los Angeles, New York City, Tokyo, Beijing, Hong Kong, Shanghai, Taipei and Jakarta, among others.
In an industry fraught with exaggerated claims, Blueair has distinguished itself from much of the competition by creating devices that actually work. In independent testing conducted by Kitasato Research Center of Environmental Sciences in Tokyo, Blueair purifiers managed to remove 99 percent of mold, bacteria and viruses from a 107 square foot room in just 10 minutes. Within 20 minutes, the purifier had removed over 99.9 percent of these pollutants from the room.
All Blueair units have received the Association of Home Appliance Manufacturers (AHAM) Portable Electronic Room Air Certification Seal, which verifies that each unit can filter out volume of pollutants it has been declared to filter. This certification is endorsed by both the US Food & Drug administration and the Environmental Protection Agency.
"At Blueair we believe clean air is a basic human right," said Herman Philtrad, president of Blueair USA. "If clean air was given the same attention and focus as clean water and food, millions of lives could be improved and saved. We consume far more air than water or food, but we have not made equivalent efforts to improve the quality of air. So we hope to raise awareness of air pollution and provide individuals and organizations with real solutions."
To learn more about Blueair products,
visit www.blueair.com
Jonathan Gluskin
About Blueair
Sold in over 50 countries around the world, Blueair delivers home and office users clean indoor air for enhanced health and wellbeing faster than any competing air purifier. Thanks to its high-quality technology, energy economy, and eco-friendly design, a Blueair air purifier works efficiently and silently to remove 99.97% of allergens, asthma triggers, viruses, bacteria and other airborne pollutants. For more information, please visit www.blueair.com


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The last two weeks have been a blur.Since the third week of December, I have basically spent each day reminding myself what day it is in the week because it has never felt like the day it should be.The main difference with this year's Christmas and New Year's weeks was the timing of the holidays…. Read more »
Category: Fatherhood Adventures
Fatherhood Adventures – December 28, 2018
One of these upcoming years photos with Santa will become a thing of the past.Until that sad day comes, however, we will continue to make it an annual tradition, so we can look back at these snapshots in time. Each year when we bring out our Christmas decorations, Pam places each of the framed photos… Read more »
Adventures Of Fatherhood – December 21, 2018
Although it's sensitive business to talk religious issues, I am feeling the need this time of year.I wish we were able to make it to church more often with our children. The desire and intent is there, but, unfortunately, youth sports on Sundays often keeps us from attending church. It's a shame we are in… Read more »
Adventures Of Fatherhood – December 14, 2018
It was a week of musical performances for our kids.They were two different experiences but each a lot of fun and sources of pride for us.Our kids' personalities are about as difficult as they come. Beckett is extroverted, talkative and lively. On the other hand, Carson is introverted, subdued and quiet.Consequently, the prospect of musical… Read more »
Adventures Of Fatherhood – December 7, 2018
Carson cracks me up on a daily basis without saying a word.His sense of humor is such a delight because laughing is so important. He conveys his dry and sophisticated wit, despite the fact he's non-verbal. I like to think it says a lot about his personality. He tends to be the introverted type around… Read more »
Adventures Of Fatherhood – November 30, 2018
I continue to be a sucker for reading good parenting commentaries.Some of the columns I sluff off as inapplicable to what's happening in my world, but there are many articles that cover germane topics to what Pam and I think about on a daily basis. I find these stories therapeutic to a degree.In general, I… Read more »
Adventures Of Fatherhood – November 23, 2018
School grades are viewed differently in our home.In a perfect household, as if that exists, every child would be held to the same standard with mirroring expectations. That's not the case at all in our family.We expect Beckett to excel and do well in school. When he doesn't meet expectations, as was the case recently… Read more »
Adventures Of Fatherhood – November 16, 2018
My kids have learned a lot about loss this year as three of their grandparents have passed away since March.The latest being two weeks ago when my mom's husband of 10 years, Bob Bell, died. The service was held last Sunday.In the days leading up to the service, Beckett said he wanted to talk about… Read more »
Adventures Of Fatherhood – November 9, 2018
Carson turned 9 years old Monday.He's so incredible school was closed for him on his special day as well as the day after. That's at least what we told him and he loved it.Since Carson is not one for being the center of attention, big birthday parties are not his thing. I will never forget… Read more »
Adventures Of Fatherhood – November 2, 2018
One day my kids will realize how fortunate they are when it comes to Halloween.When I was growing up in Salisbury, my Halloween nights were similar to what a majority of people did when they were young. I got dressed up and walked around the neighborhood to about a dozen homes or so. Many homes… Read more »


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Design thinking with a sustainable mindset
Tonya Sweet, Senior Lecturer at Victoria University of Wellington's School of Design, is bringing a sustainability focus to the popular problem-solving methodology known as design thinking.
Tonya Sweet, Senior Lecturer at Victoria University of Wellington's School of Design, is bringing a sustainability focus to the popular problem-solving methodology known as design thinking.
Ms Sweet has created a course that will run during Trimester 3 called Special Topic: Design Thinking for Sustainability, teaching students how to navigate complex problems that pose challenges to sustainable development, with design thinking. The course is taught in a blended learning format—involving both classes and online learning—and is open to all students.
"Design thinking is a strategy to navigate any kind of complex problem and to come up with creative solutions for that problem. This course is using the United Nations' Sustainable Development Goals (SDGs) as the framework applied to design thinking concepts," says Ms Sweet.
A bespoke video resource used in the course, called Whakawhitinga kōrero—dialogues on sustainability, focuses on the SDGs with a New Zealand context in mind. The videos are available to all students via the University library, and were developed not only for this course, but for interdisciplinary courses across the University.
"These videos really bring it home and allow for a sense of empathy and identity to be built around sustainability goals. The biggest skill we have to teach students is to have a new mindset. This is where design thinking comes into play. We need to think of how we work through problems differently, how we think about things differently, and then we need to act on them differently," says Ms Sweet.
The ideas that fostered this curriculum were developed over a period of 14 years: Ms Sweet taught in the United States and the United Arab Emirates before moving to New Zealand seven years ago and taking up a job as a lecturer at the University.
"I think New Zealand is really well suited to address sustainability challenges because we are inherently creative, and we are inherently resilient, and we are very good at devising alternative solutions to things. We are not a helpless community of people. The creative thinking process is a great complement to this mindset, because it takes what we do naturally all of the time and structures it into a system."
One area in which Ms Sweet's research has taken her concerns design's role in mitigating the negative psychological impacts of traumatic events. She says, "That research trajectory began when I moved here and felt the direct impacts of earthquakes.
"It was that whole realisation that the line we are taught about terra firma and the earth being a solid, steady foundation is a lie. The earth is very much alive, and we are just inhabitants on this ever-changing planet. I became interested in looking at design that could function to support people in that psychological context. I've gone through this process of thinking how objects can support meaningful interactions between humans and the world through the internet of things, with the thoughtful inclusion of technology."
She has now taken this idea of how humans interact with objects and started to apply these same concepts to climate change.
"If we see this age as an age of uncertainty where there is tremendous anxiety about a very uncertain future, how can we use design to promote a sense of acceptance, resilience, or some sense of comfort, in an otherwise very tumultuous time?"
As a university lecturer, Ms Sweet is inspired by seeing the students use their skill sets to address sustainability. "Design is less and less about stuff, and more and more about services and systems and the larger consequences of all of the decisions that we make. There is no inherent benefit in being able to make things, or to have a litany of technical skills – we can make great websites and apps, 3D print stuff, model all sorts of things, and produce compelling physical objects – but if we don't have the thinking skills to actually direct these practical skills in a positive way, then we're not moving in the right direction."
As well as the Trimester 3 course, which is open to students from all disciplines, Ms Sweet has designed more specialised 200- and 300- level courses in Sustainable Design, which explore how design relates to sustainability challenges both practically and theoretically. The University's creative sustainable design curriculum comprising these courses has been recognised as a finalist in the 2019 Green Gown Awards Australasia.
"Sustainability considerations are more or less the same whether we're talking about fashion design, industrial design, or architecture, but they vary in terms of their overall consequences and mediation strategies. All of these things that we adorn ourselves with, use and otherwise consume, they all have an impact, which is why the circular economy has become such a pivotal point of departure in the field of design.
"What I find more interesting than the question of technology as its applied to design in this context is how we can learn from indigenous knowledge, and the indigenous values inherent in our own practises and behaviours. There is tremendous potential in incorporating mātauranga Māori and using that knowledge to address sustainability challenges. By the very nature of this knowledge, we are offered elegant and non-complex ways to address wicked problems.
"The challenge is to actually devise this new way of seeing design in our future of uncertainty, in our very non-sustainable paradigm," says Ms Sweet. She says all she can ask for is that her students leave seeing themselves as agents of positive change — "that they are changing their own personal behaviours, that they are spreading the word about sustainability, and that they feel like they have something they can contribute now, and in the future".


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Community Outreach
Christina's House
Christina's House is a Christ centered ministry developed to meet the needs of women and their children who are homeless or at risk of homelessness in the Springfield area. Our mission is to provide transitional housing that's safe, caring, and stable. These families can experience a normal home life while rebuilding their lives with the goal of transtioning within two years to a stable and productive life.
Contact: Shannon Mumblo
Address: 284 Roosevelt Avenue · Springfield · MA · 01118
Phone: 413-783-1035
Email: email@example.com
Devereux Therapuetic Foster Care
You may have heard about Devereux Therapeutic Foster Care in West Springfield…they're dedicated and passionate about connecting children and teens with loving foster parents. And now, they're expanding with a new program called Shared Living! Shared living places adults with a range of disabilities into loving homes where they can be part of a family, learn life skills and become more independent. Become a shared living provider or foster parent today!
Address: 425 Union Street, Level B · West Springfield · MA · 01089
Phone: 413-734-2493
The Salvation Army
The Salvation Army, an international movement, is an evangelical part of the universal Christian church. Its message is based on the Bible. Its ministry is motivated by the love of God. Its mission is to preach the gospel of Jesus Christ and to meet human needs in His name without discrimination.
Address: 170 Pearl Street
Springfield, MA 01101-0971
Ph. 413.733.1518
Fax: 413.737.3624
Springfield Pregnancy Care Center
The Springfield Pregnancy Care Center was started in 1985 for the sole purpose of assisting women and men with the challenges involved in an unplanned pregnancy. We're hear to answer your questions with accurate information, explain your options, and offer material support. All services are free and confidential, because sometiems, you just need someone to talk to.
Address: 704 Sumner Avenue
Springfield · MA · 01108
Phone: (413) 732-2006
Springfield Rescue Mission
Since 1892, The Springfield Rescue Mission has been meeting the physical and spiritual needs of the hungry, homeless, addicted, and poor by introducing them to Christ and helping them apply the Word of God to every area of their lives. Homelessness is a 24/7, 365 days a year problem that the Rescue Mission meets through their various programs that provide outreach, shelter, clothing, feeding, and rehabilitation to our homeless friends and neighbors in need.
Contact: Robin Gobeille
Address: 10 Mill St, PO Box 9045 · Springfield · MA · 01102
Phone: (413) 732-0808
Email: firstname.lastname@example.com
American Foundation for Suicide Prevention
AFSP has a network of chapters throughout the USA! The grassroots work we do focuses on eliminating the loss of life from suicide by: delivering innovative prevention programs, educating the public about risk factors and warning signs, raising funds for suicide research and programs, and reaching out to those individuals who have lost someone to suicide. Learn more and get involved today!
Heather White
Area Director, Western MA & Vermont
(413) 387-3770
Young Life Springfield
Young Life doesn't start with a program. It starts with adults concerned enough about kids to go to them, on their turf and in their culture, building bridges of authentic friendship.Our vision will always be to serve as a lifeline for kids, one kid at a time. To accomplish this goal, we are seeking to expand our ministry into new schools, and to reach further into the teen culture. To help and get involved visit our website today!
Contact: Don & Glenna Ryan
Address:1597 Allen St
Springfield, MA 01118-1803
Phone: (413) 265-1327
Habitat for Humanity Restore
Looking for quality furniture at a fraction of the cost? Then you'll want to stop by Restore in Westfield! Shop our wide selection of new and gently used furniture, appliances, building materials, tools and more! All at great prices and for a great cause! When you shop at Restore, all proceeds benefit Greater Springfield Habitat for Humanity's homeownership programs - serving local families in need of decent, affordable housing. Do you have new or gently used furniture or building materials that you would like to donate? We offer free pick up, give us a call today.
Address: 301 East Main Street in Westfield (behind Moe's)
Phone: 413-642-8990
Email: email@example.com
Hope For Today
The next day, the news that Jesus was on the way to Jerusalem swept through the city. A large crowd of Passover visitors 13 took palm branches and went down the road to meet him. They shouted, "Praise God! Blessings on the one who comes in the name of the Lord! Hail to the King of Israel!" John 12:12-13
Recently Played
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Shipping of your orders is up and running again. Delivery timing could be delayed.
Sneakers Ace
329,00 €
329,00 €
Calf leather with a clean and uniform finish obtained by a special mineral tanning technique. Matte in appearance, 0paco has been chosen for our new "H1934" collection for its technical qualities and modern look. It is very easy to care for.
Clean with neutral soap using a soft brush or dry cloth. To maintain its matte finish, avoid using cream or wax and take care not to use any water repellent products.


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22.01.2017Posted by nzNakA
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text: Teddy bears have always proved to be popular characters in children's books. We've all heard of Paddington Bear and Winnie the Pooh after all. But now Team Cunard Million Makers have created a fresh, original adventure for this family favourite. Step forward Charles the Bear, star of Team Cunard's newRead more


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Avenged Sevenfold
Avenged Sevenfold LP
Waking The Fallen
Unholy Confessions
Chapter Four
Desecrate Through Reverence
Eternal Rest
Second Heartbeat
Radiant Eclipse
I Won't See You Tonight Part 1
I Won't See You Tonight Part 2
Clairvoyant Disease
And All Things Will End
Requires a Spotify© account. This is an auto generated widget from Spotify© using this product's information. This is intended for reference only and does not represent the track listing or content of this product.