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00:03:58 *** Vikthor [~firstname.lastname@example.com] has quit [Quit: Leaving.] 00:09:10 *** xiong [~email@example.com] has quit [Ping timeout: 480 seconds] 00:18:13 *** valhallasw [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 00:28:43 <SmatZ> I am confused by the situation in Egypt... 00:28:55 <SmatZ> now all media say how great it is Mubarak is gone 00:29:05 <SmatZ> but in the past, I have never heard anything bad about him 00:29:37 <SmatZ> furthermore, wasn't he supporting Israel? 00:29:40 *** Brianetta [~email@example.com] has quit [Quit: TschÃŒÃ] 00:30:06 <SmatZ> does that mean the mood is against Israel now? 00:30:18 <SmatZ> I have to say... I am confused by media 00:30:40 <SmatZ> if that situation was is, say, Libya... I would understand that 00:31:22 <SmatZ> but why is Mubarak so bad now? and the protestants are so pro-democratic? was there Mubarak's despotism or what? ... 00:32:57 <ccfreak2k> Mubarak was always bad. 00:33:01 <SmatZ> k 00:33:15 <ccfreak2k> It's just now the media is telling you that. 00:33:26 <SmatZ> what was bad about him? 00:33:31 <ccfreak2k> Wrt. Israel: there's some border tension. 00:34:20 <SmatZ> sorry I have to go now :( 00:34:30 <__ln__> I'm surprised Israel didn't move the border already. 00:34:31 <SmatZ> thanks for the answer though :) 00:35:05 <ccfreak2k> Well IIRC Israel is laying claim on some territory that another adjacent country has, I forgot who. 00:35:33 <__ln__> any/all? 00:39:04 <ccfreak2k> Some bordering stuff. 00:41:47 *** ar3k_ [~email@example.com] has joined #openttd 00:41:48 *** ar3k [firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 00:41:49 *** ar3k_ is now known as ar3k 00:49:22 <wargh> You never heard much bad about Egypt since Mubarak was best friends with US =) 00:58:04 *** Cybertinus [~email@example.com] has quit [Remote host closed the connection] 01:06:20 *** wargh [firstname.lastname@example.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 01:08:47 *** ar3k_ [email@example.com] has joined #openttd 01:14:31 *** ar3k [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 01:15:04 *** pugi [~firstname.lastname@example.com] has quit [Quit: I reject your reality and substitute my own] 01:21:58 *** a1270 [~email@example.com] has quit [Quit: Leaving] 01:29:07 *** KenjiE20 [~email@example.com] has quit [Quit: WeeChat 0.3.4] 01:45:19 *** supermop [~email@example.com] has joined #openttd 01:58:10 *** dfox [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 02:02:40 *** Chris_Booth_ [~email@example.com] has joined #openttd 02:08:53 *** Chris_Booth [~email@example.com] has quit [Ping timeout: 480 seconds] 02:10:28 <supermop> good evening 02:16:45 <__ln__> shhhhhhhh, everyone's sleeping 02:19:32 *** Markavian [~firstname.lastname@example.com] has joined #openttd 03:00:37 <Eddi|zuHause> <Ammler> Eddi|zuHause: stop requesting bad features all the time :-P <-- what did i do now? 03:01:16 <ccfreak2k> Requested a bad feature, I would guess. 03:06:05 *** Chris_Booth_ [~firstname.lastname@example.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 03:14:40 *** Filter [~firstname.lastname@example.com] has joined #openttd 03:14:53 <Filter> Hey all! 03:15:00 <Eddi|zuHause> i understand the not-turning-around thing may be annoying at first, but i'm convinced it'll work out better in the long run. plus it was actually MB's request. i just did a bug report! 03:15:28 <supermop> what did you request? 03:15:39 <Eddi|zuHause> and what the hell is a pbs workaround for terminus stations? 03:16:19 <Eddi|zuHause> http://bugs.openttd.org/task/4462 03:16:32 <Filter> I have a question, I've been looking through forums & google but can't find an answer - I'm looking to edit some constants, and since I'm running ubuntu, I have no openttd.cfg, and I was wondering what file to edit in ubuntu 03:18:05 <Eddi|zuHause> why wouldn't you have an openttd.cfg in ubuntu? 03:18:18 <Eddi|zuHause> it's usually in ~/.openttd 03:19:45 <Filter> hmm.. hidden? thanks! brb and report :) 03:20:26 <Eddi|zuHause> that is standard practice on linux 03:21:12 <Filter> yep, thanks for that, it's there.. 03:21:14 <Filter> haha 03:21:37 <Filter> i'm loving this game a bit too much ;) 03:30:41 <Eddi|zuHause> that's more common than you think :p 03:42:49 *** `Fuco` [~email@example.com] has quit [Ping timeout: 480 seconds] 04:00:42 *** glx [glx@2a01:e35:2f59:c7c0:a41c:f67c:126a:ed69] has quit [Quit: bye] 05:27:01 *** roboboy [~firstname.lastname@example.com] has joined #openttd 05:32:41 *** ar3k [email@example.com] has joined #openttd 05:39:30 *** ar3k_ [email@example.com] has quit [Ping timeout: 480 seconds] 05:56:02 *** Eddi|zuHause [~email@example.com] has quit [Remote host closed the connection] 05:56:22 *** Eddi|zuHause [~firstname.lastname@example.com] has joined #openttd 06:18:36 *** a1270 [~firstname.lastname@example.com] has joined #openttd 06:38:01 <TruePikachu> OpenTTD just made me want to configure KDE so that scroll wheel on a title bar does shading :) 06:42:25 *** Zuu [~firstname.lastname@example.com] has joined #openttd 06:42:56 <TruePikachu> Lol, working on setting up Linux for my Wii... 06:43:36 <TruePikachu> Install instructions for Linux-based PCs use "sudo" at the start of nearly every command, so I "su"'d into root to save keystrokes 06:43:55 <TruePikachu> I swear, I typed "sudo tar -C ..." at root level! 06:45:00 * TruePikachu wonders if he could get OTTD Dedicated server running...on Wii 06:47:06 *** DayDreamer [~firstname.lastname@example.com] has joined #openttd 06:49:12 <TruePikachu> ? 06:49:29 <TruePikachu> I just extracted a nonempty /dev directory to SD 06:49:48 <TruePikachu> How can an SD card supply a Wii with new devices other than a block IO? 06:55:50 *** Kurimus [email@example.com] has joined #openttd 06:59:33 *** Br33z4hSlut5 [~email@example.com] has joined #openttd 07:02:36 <planetmaker> moin 07:10:48 *** amkoroew1 [~firstname.lastname@example.com] has joined #openttd 07:15:28 *** Dreamxtreme [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 07:16:18 *** amkoroew [~email@example.com] has quit [Ping timeout: 480 seconds] 07:18:12 *** Dreamxtreme [~email@example.com] has joined #openttd 07:18:58 *** DoubleYou [~email@example.com] has joined #openttd 07:23:10 *** Prof_Frink [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 07:34:21 *** Zuu [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 07:35:11 *** DoubleYou [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 07:35:58 *** DoubleYou [~email@example.com] has joined #openttd 07:37:38 *** Cybertinus [~email@example.com] has joined #openttd 07:49:55 *** Pulec [~email@example.com] has quit [] 07:50:55 *** Dreamxtreme [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 07:51:50 *** Dreamxtreme [email@example.com] has joined #openttd 07:57:54 *** DayDreamer [~email@example.com] has quit [Read error: Connection reset by peer] 08:12:07 <Terkhen> good morning 08:21:50 *** SpComb [email@example.com] has quit [Ping timeout: 480 seconds] 08:41:49 <planetmaker> hm, can I define two ground sprites in the same tile layout? 08:43:53 <Yexo> yes, the second one has to be a childsprite though 08:45:07 <planetmaker> ok, so quite feasable. Nice :-) 08:45:37 <planetmaker> it should always be done that way ;-) 08:46:19 <planetmaker> though it might be nice to have OpenTTD always draw the default ground tile actually. Or introduce a NewGRF flag which says 'draw always default ground tile' 08:46:37 <planetmaker> it could reduce many action2 sequences 08:46:52 <planetmaker> one would only need to test snow yes/no 08:47:01 <planetmaker> and then supply the proper overlay graphics 08:47:08 <planetmaker> and not care about ground 08:47:26 <planetmaker> hmm... :-) 08:47:38 <Yexo> in C++ it's even easier, just an extra call to DrawGround 08:47:50 <planetmaker> unconditionally? 08:48:15 <Yexo> yes, if the newgrf also provides a ground sprite it'll overwrite the one drawn by openttd, if it doesn't the one drawn by openttd is shown 08:48:16 <planetmaker> It could change how newgrfs are made 08:48:26 *** DDR [~email@example.com] has quit [Ping timeout: 480 seconds] 08:48:33 <Yexo> "drawn by openttd" = the default sprite drawn underneath any graphics the newgrf provides 08:48:35 <planetmaker> overwrite as in replace or as in draw on top 08:48:42 <planetmaker> drawn on top 08:48:49 <Yexo> draw on top 08:48:56 <planetmaker> it'll save A LOT 08:49:21 *** DoubleYou [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 08:52:47 <Yexo> isn't something like what is already done for objects enough? 08:53:09 *** valhallasw [~firstname.lastname@example.com] has joined #openttd 08:53:15 <Yexo> if the newgrf provides the basic bare land sprite as groundsprite, openttd will automatically convert it to the correct slope 08:54:24 <planetmaker> I don't know... how does that work exactly? 08:54:53 <Yexo> object_cmd.cpp:335 08:56:11 <planetmaker> hm, not sure it worked for my wind turbine. I supplied GROUNDTILE_NORMAL there and the slope was not respected 08:56:23 <planetmaker> or what do you mean? 08:56:47 <Yexo> did you set the "object has no foundation" flag? 08:56:53 <planetmaker> but if it would - and if it would also draw the correct snow/normal/desert/rain forest without me bothering about - nice 08:56:55 <planetmaker> yes 08:57:40 <Yexo> it doesn't respect snow/desert, and for snow/desert you'll also have to provide the slope yourself 08:58:11 <planetmaker> that's why it'll be nice to have the usual ground tile drawn no matter what 08:58:17 <planetmaker> no landscape checks needed then 08:58:36 <planetmaker> unless you want specific awareness 08:58:38 <Yexo> if you draw any building you still have to check for snow 08:58:41 <planetmaker> yes 08:58:48 <Yexo> also for offsets you might need to check the slope anyway 08:58:54 *** pugi [~firstname.lastname@example.com] has joined #openttd 08:59:26 <planetmaker> I might, unless I autoslope 08:59:39 <planetmaker> though.. probably even then 09:00:02 <planetmaker> but actually then I don't understand the wind turbin's behaviour. The slope is not maintained 09:00:36 <planetmaker> and I added the slope check as it failed for slopes 09:00:59 <Yexo> oh, sorry 09:01:11 <Yexo> that special behavior is only for the default objects 09:01:26 <Yexo> for newgrf objects you'll have to check the slopes in the newgrf 09:04:04 *** xiong [~email@example.com] has joined #openttd 09:05:05 <dihedral> good morning 09:07:33 *** Markavian [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 09:07:55 <planetmaker> well... slope awareness is also - due to the offset issue - not easy and probably hardly feasable in an automatic way 09:07:55 *** Markavian [~firstname.lastname@example.com] has joined #openttd 09:08:01 <planetmaker> moin dihedral 09:08:30 <planetmaker> but the automatic ground tile (which could lead to 'I supply no usable ground tile') makes sense IMHO 09:08:30 *** HerzogDeXtEr [~email@example.com] has joined #openttd 09:08:50 <planetmaker> for industries, objects and houses alike 09:09:19 <planetmaker> 'not usable' = 'transparent' or whatever 09:10:49 <planetmaker> it could also make sense for tiles like these of george's industries with the sheep: http://www.tt-forums.net/viewtopic.php?f=67&t=44177&start=480 09:11:02 <planetmaker> one would just not care about slopes there ;-) 09:11:07 <planetmaker> or not much 09:11:57 *** Markavian [~email@example.com] has quit [Read error: Connection reset by peer] 09:12:40 *** Markavian [~email@example.com] has joined #openttd 09:13:17 <dihedral> SmatZ, "happy valintines day" <- with greetings from Karen_ :-P 09:15:23 *** HerzogDeXtEr1 [~email@example.com] has quit [Ping timeout: 480 seconds] 09:16:30 *** v3rb0 [~email@example.com] has joined #openttd 09:18:24 *** Markavian` [~email@example.com] has joined #openttd 09:25:01 *** Markavian [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 09:26:58 *** perk11 [~email@example.com] has joined #openttd 09:27:58 *** valhallasw [~email@example.com] has quit [Ping timeout: 480 seconds] 09:28:20 *** zydeco [~firstname.lastname@example.com] has joined #openttd 09:28:39 *** Brianetta [~email@example.com] has joined #openttd 09:34:56 *** roboboy [~email@example.com] has quit [Ping timeout: 480 seconds] 09:40:11 *** Sunnya008 [~firstname.lastname@example.com] has joined #openttd 09:56:51 <xiong> Erm, FIRS question. It's a bit unclear what's meant by "if delivered together", to get increased production from a secondary industry. Is it sufficient that 1 ton/crate of X be delivered in the same month as any quantity of Y? Or must X and Y be delivered in some correct proportions? 10:10:02 <V453000> 1 ton/crate, afaik 10:19:51 *** DayDreamer [~firstname.lastname@example.com] has joined #openttd 10:24:18 *** Chris_Booth [~firstname.lastname@example.com] has joined #openttd 10:24:48 *** Dreamxtreme [firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 10:25:31 *** perk111 [~firstname.lastname@example.com] has joined #openttd 10:28:14 *** Alpaca [~email@example.com] has joined #openttd 10:29:27 <Alpaca> Please may I ask a question? 10:30:18 <V453000> Don't ask to ask, just ask 10:30:36 <Alpaca> I couldn't resist, sorry :p 10:30:53 <V453000> alright, where is the question? :) 10:31:03 *** perk11 [~email@example.com] has quit [Ping timeout: 480 seconds] 10:31:41 <Alpaca> right, I was playing a 2048x2048 tropical map with about 250 towns, and i found that my cities just stopped growing. The world population didn't exceed 711,000. Is there a world population limit? 10:31:50 <Alpaca> 1.0.5 10:31:59 <V453000> no 10:32:08 <V453000> we had even over 3 millions :) 10:32:20 <V453000> so if there is a limit, it definitely is not the one you met 10:32:25 <Alpaca> once I demolished towns across the rest of the world, my towns grew again immediately 10:32:55 <V453000> did the towns have enough roads, did they get food And water when in desert, and have you had town_growth_rate greater than zero? 10:32:56 <Mazur> 2.7 milion now. 10:33:01 <Mazur> 3.7, I mean. 10:33:05 <V453000> :p 10:33:16 *** Dreamxtreme [~firstname.lastname@example.com] has joined #openttd 10:33:24 <Mazur> Couple of hours runtime and we hit the 4. 10:33:48 <Alpaca> town growth speed was on very fast (or fast), plenty of food and water regularly, regular tram services and the entire continent was on a 2x2 road grid 10:34:16 *** Adambean [email@example.com] has joined #openttd 10:34:45 <V453000> Alpaca: got savegame for me ? :) 10:34:53 <Alpaca> i'll sort one out for you 10:35:08 <Mazur> And me. 10:35:13 <Mazur> ;-) 10:35:22 <Alpaca> it's got a bunch of grfs in it, av8, 2cc, eGRVTS 10:36:16 <V453000> we have those ;) 10:36:26 <Alpaca> you are good people 10:36:37 <Alpaca> http://www.commiellama.co.uk/temp/ttdsave1.rar 10:36:38 <Mazur> Gotta catch them all. 10:36:43 <Alpaca> thanks for having a look :) 10:36:50 <planetmaker> there's no need to compress savegames 10:36:51 <Mazur> My pleasure. 10:36:54 <planetmaker> they are already compressed 10:36:57 <Alpaca> the area in question is australia 10:37:03 <planetmaker> compressing them makes it not better 10:37:17 <planetmaker> the compression algorithm used in 1.1 is actually quite better than rar ;-) 10:37:47 <planetmaker> (unless you modified your default savegame format) 10:38:06 <Alpaca> I once uploaded a map file for HL2 and it is actually text based, so the link opened in the browser with a text file of co-ordinates 10:38:13 <Alpaca> i rar'd everything after that event 10:38:31 <planetmaker> rar is not very common nor efficient ;-) 10:38:42 <Alpaca> i like to be special 10:38:49 <V453000> error in packed file 10:38:51 <V453000> cant open it 10:38:58 <Mazur> I have it running. 10:39:02 <planetmaker> ^^ very special hahaha :-) 10:39:03 <V453000> hmf :o 10:39:13 <planetmaker> see what I mean, Alpaca ? 10:39:23 <Alpaca> i'm re-uploading in .sav 10:39:26 <planetmaker> you want help - make it easy for others to help. Or don't get help. Easy peasy 10:40:05 <Alpaca> ok, http://www.commiellama.co.uk/temp/ttdsave1.sav 10:40:14 <Mazur> You're not transporting a single soul in your largest city, is hat intentional? 10:40:24 <Mazur> that? 10:40:36 <V453000> my download just failed, nothing easier could be done from his side ;) 10:41:08 <Alpaca> yeah, we weren't really going for profit, we wanted to fill the continent and I wouldn't be bothered to tackle meekatharra 10:42:21 <V453000> towns grow when passengers are transported 10:42:26 <V453000> otherwise they grow very slowly 10:42:37 <planetmaker> not really... 10:42:51 <planetmaker> you just need 5 well serviced stations within the town's perimeter 10:43:00 <planetmaker> whatever you transport there - doesn't matter 10:43:10 <Mazur> http://53551A99.cm-6-6a.dynamic.ziggo.nl/wwww/docs/AJ World 3 Aus 1935-2043.sav 10:43:12 <Alpaca> everything was growing nicely until world population of 711k, then everything completely stopped. as soon as I demolished towns in the rest of the world, growth spurted immediately 10:43:15 <V453000> srsly? :o 10:43:23 <Mazur> In case the hiccup is at his end. 10:43:30 <planetmaker> a bit ago I checked, but I'm confident, V453000 :-) 10:43:35 <V453000> ok :) 10:43:48 <planetmaker> wrt city growth: towns increasingly grow slower the larger they become 10:43:55 <Mazur> planetmaker, perimeter or heart? 10:44:00 <V453000> we never grow towns without transporting passengers, so ... 10:44:17 <planetmaker> Mazur, within the town. Check the tiles which belong to a town 10:44:29 <planetmaker> the town perimeter (radius) is a function of its size 10:45:22 <Mazur> k 10:45:30 <Rubidium> maybe it's using a house NewGRF that limits some houses to X per map? 10:45:50 <Rubidium> that would make houses much harder to build, and as such it won't really grow anymore 10:45:50 <V453000> no house newgrfs 10:46:02 <Mazur> No, I'm betting the 5 stations per town isn;t reached. 10:46:23 <Mazur> Australian map, so plenty towns, only 99 stations. 10:47:10 <Mazur> World map, actually, Australian start. 10:47:14 <Alpaca> meekatharra was the quickest place to grow, never delivered a single passenger and only imported food and water for it 10:47:26 <Mazur> Only Australia build up. 10:47:45 <Alpaca> whilst im here, what do you guys think of the map? 10:48:09 <Mazur> Impressive. 10:48:20 <Mazur> Quick and dirty reaction. 10:48:28 <Mazur> Not studied it. 10:49:20 <Alpaca> I didn't take care in choosing town names, just used the first think I spotted in google earth, so some towns I featured are in fact tiny nowhere-villes 10:49:28 <Alpaca> thing* 10:50:47 *** Markavian` [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 10:51:09 *** Markavian` [~firstname.lastname@example.com] has joined #openttd 10:52:46 <V453000> too large map for me :) without a real reason imo :) 10:53:18 <Alpaca> so much to do, so little brainpower! 10:53:34 <Alpaca> it makes a nice change to do smaller random maps, gives me more focus 10:56:24 <Mazur> Rubber plantation at Reykjavik. That's certainly novel. 10:57:24 <Alpaca> yeah, and minimal water in europe but billions of tons of water in the sahara 10:57:44 <Mazur> The Sahara used to be smaller. 10:57:59 <Mazur> But that was half a century ago. 10:58:38 <Mazur> Before man won the war on tropical plantlife. 11:02:15 *** Adambean [firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 11:04:11 *** JOHN-SHEPARD [~firstname.lastname@example.com] has joined #openttd 11:19:29 *** roboboy [~email@example.com] has joined #openttd 11:23:16 *** mkv` [~firstname.lastname@example.com] has joined #openttd 11:27:17 *** ar3k [email@example.com] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 11:27:55 *** Pulec [~firstname.lastname@example.com] has joined #openttd 11:29:51 *** Markavian` [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 11:33:28 *** perk111 [~firstname.lastname@example.com] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:33:35 *** roboboy [~email@example.com] has quit [Ping timeout: 480 seconds] 11:35:19 *** Vikthor [~email@example.com] has joined #openttd 11:36:17 *** DayDreamer [~email@example.com] has quit [Quit: Leaving.] 11:40:39 *** KenjiE20 [~firstname.lastname@example.com] has joined #openttd 11:44:47 *** Chillosophy [~firstname.lastname@example.com] has joined #openttd 11:59:35 *** Adambean [email@example.com] has joined #openttd 12:00:47 *** andythenorth [~firstname.lastname@example.com] has joined #openttd 12:04:32 *** DanMacK [~firstname.lastname@example.com] has joined #openttd 12:05:28 <DanMacK> Hey all 12:07:08 <planetmaker> salut DanMacK & andythenorth 12:08:08 * andythenorth back to work 12:08:09 *** andythenorth [~email@example.com] has left #openttd [] 12:16:58 *** perk11 [~firstname.lastname@example.com] has joined #openttd 12:19:29 *** Fuco [~email@example.com] has joined #openttd 12:21:39 <xiong> V453000, Thank you. (Just now read your reply.) Then I will concentrate on doling out small amounts of cargo to secondaries. This strat has worked very well for eng/farm supp to primaries. 12:22:08 <V453000> for sure 12:22:28 <V453000> I myself make a transfer at each supply drop and then create a tiny train that arrives every ~20 days 12:22:39 <V453000> but do not count on it in the future, that behaviour will be changed 12:22:40 <xiong> The matter becomes critical in the case of the Steel Mill, which is advertised to perform better "if two or more" are delivered in the same month. 12:22:52 <xiong> Changed? To what? 12:23:07 <V453000> yes, you can make some special train that delivers coal/iron ore/scrap the same way 12:23:17 <V453000> that it will also matter how much supplies you deliver 12:23:24 <xiong> I assume that in the case of the Steel Mill, all 3 cargos in the same month will give me the best performance. 12:23:24 <V453000> not entirely sure how will it look yet 12:23:42 <V453000> not only that, but also a steady metal production, which is quite important 12:24:11 <xiong> Well, that's the other possibility, that I considered: Cargoes X and Y (or X, Y, Z) must be delivered in specified proportions to achieve maximum output. 12:24:27 <V453000> no, that would be stupid :) 12:24:32 <xiong> ?? 12:24:43 <V453000> requiring all cargoes to be delivered 12:25:55 <xiong> The Steel Mill is a special case. Let's just consider the Lime Kiln. You cannot expect to get any output out of a real LK if you only deliver coal; you must supply stone, too. The process requires some amount of both materials and an excess of one or the other is generally wasted. 12:26:23 <V453000> yes, that is the realistic point of view 12:26:44 <V453000> gameplay wise, it is totally stupid to require any amount of anything in a ratio to something else 12:27:17 <xiong> Well then, you'd better stick with "a pinch of X and a trainload of Y is okay". 12:28:01 <xiong> I don't see a rational middle ground. 12:28:20 <V453000> simply: ECS is the prime example of going by realism 12:28:32 <xiong> Never played ECS, sorry. 12:28:34 <V453000> and FIRS shall not be the same fail :) 12:28:50 <V453000> it is a overly messy and chaotic megachain of industries 12:29:03 <V453000> reaching total unplayability even with the most playable settings 12:29:21 <xiong> Well, I'll say, I'll be quite unhappy if the current behavior is significantly changed. I'm only now getting it figured out as it is. 12:30:12 <xiong> I'm delighted with my system of transferring, by train, medium-size loads of engs and running a loop truck to load/unload a few crates per month. 12:31:25 <xiong> At first, I thought to deliver to an auxiliary station and loop from it to the main station. But transferred cargo is not consumed by accepting industries! Which makes my current strat clean and elegant. 12:31:27 <V453000> http://dev.openttdcoop.org/issues/2296 this is my proposal, and probably also something at least every similar to the final thing 12:32:54 * Rubidium envisions a day with cargo destinations and (NewGRF) industries being able to tell how much (relatively) cargo they need for optimum production, and then cargo destinations trying to aim for optimal ranges to each industry 12:33:19 <peter1138> actual supply & demand 12:33:25 *** SpComb^ [email@example.com] has joined #openttd 12:34:19 <xiong> V453000, Well, I read that, not thoroughly but I do read very quickly. Doesn't sound too bad; the effect would be the same as currently for new industries. 12:34:33 <xiong> You seem only interested in primaries in that post, though. 12:35:03 *** TheMask96 [firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 12:35:03 <V453000> secondaries should remain as they are 12:35:30 <xiong> You mean, a pinch and a trainload? Really unrealistic. 12:36:04 <xiong> I mean, I don't care; I'm happy with things as they are. 12:36:51 <V453000> realism reaches nothing 12:37:01 <xiong> But if you're going to toggle the primaries around, why not the secondaries, too? Insist that secondaries be fully supplied, or at least better supplied than ramming thousands of tons of Y in, in the same month as 1 crate of X. 12:37:54 <xiong> Well, that's a viewpoint. I'm not a realism fanatic. But I do use it as a yardstick. If something is like the prototype, then it may be reasonable; if it is unlike, it may not be. 12:38:19 *** Brianetta [~email@example.com] has quit [Quit: TschÃŒÃ] 12:38:58 <xiong> I don't have an issue with my little loop trucks. Realistically, an industry would not insist on monthly delivery; if that were important, the railroad could simply build a warehouse at the station. 12:39:49 <V453000> I think the way secondaries work is the best one you could get 12:39:55 <V453000> all others seem to be just odd to me 12:39:57 <xiong> So, I'm using an unrealistic solution to cover an unrealistic demand. I'm okay with that. But if you're going to fill in the cracks, I don't know what other guide you can use. 12:39:58 *** fjb is now known as Guest1327 12:39:59 *** fjb [~email@example.com] has joined #openttd 12:40:16 <CIA-11> OpenTTD: smatz * r22076 /trunk/src/newgrf.cpp: -Fix (r22075): build failed with GCC 12:40:46 <xiong> My viewpoint probably stems from HO gauge modeling. You make realistic what you can and stuff the rest out of sight as much as possible, and live with the rest. 12:41:33 <V453000> this is a game :) and making a good newGRF means it has to be perfectly playable 12:41:39 *** TheMask96 [firstname.lastname@example.com] has joined #openttd 12:41:39 <xiong> There's a limit; you work as closely as you can to that. But it's just crazy to flip out over the inside of a tunnel. 12:42:16 <xiong> Playable? Dunno; I find FIRS plenty playable now. I'm not sure how you think you're going to improve it, I mean, drastically. 12:43:09 <xiong> ... and I'm told I'm not even playing the current release. I gather that if I upgrade, I'll get Sugar Refineries that aren't green blocks. 12:43:52 <xiong> I'd rather see somebody work on ISRS a little, so that all the various FIRS cargoes would have decent platform support. It sucks to have bare platforms. 12:44:28 *** glx [glx@2a01:e35:2f59:c7c0:58d8:9140:c40a:ffb7] has joined #openttd 12:44:31 *** mode/#openttd [+v glx] by ChanServ 12:44:48 <V453000> DWE supports FIRS and is compatible with ISR 12:45:59 <planetmaker> V453000, but FIRS does not *require* a ratio 12:46:20 <V453000> I did not say it does :) 12:46:30 <V453000> I also said it _would_ be stupid :) 12:46:44 <planetmaker> it just encourages a certain ratio - which makes somewhat sense and is indeed step up in complexity or difficulty - hehe yeah 12:47:03 *** Guest1327 [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 12:48:14 <V453000> yes, which is the best way of doing it imo:) 12:50:17 <planetmaker> yeah 12:56:36 *** TGYoshi [firstname.lastname@example.com] has joined #openttd 12:56:44 <TGYoshi> haiii xD 13:03:49 *** dfox [~firstname.lastname@example.com] has joined #openttd 13:15:15 *** Sacro [~email@example.com] has quit [Ping timeout: 480 seconds] 13:16:14 *** Scuddles [~email@example.com] has joined #openttd 13:22:06 *** `Fuco` [~email@example.com] has joined #openttd 13:23:39 *** `Fuco` [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 13:24:06 *** `Fuco` [~firstname.lastname@example.com] has joined #openttd 13:25:10 *** xiong [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 13:27:50 *** Fuco [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 13:38:59 *** Sacro [~firstname.lastname@example.com] has joined #openttd 13:44:16 *** perk11 [~firstname.lastname@example.com] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:46:39 *** Sunnya008 [~email@example.com] has quit [Quit: Page closed] 13:49:54 *** andythenorth [~firstname.lastname@example.com] has joined #openttd 14:05:55 *** Sacro [~email@example.com] has quit [Read error: Connection reset by peer] 14:06:00 <DanMacK> WB andy 14:14:38 <Belugas> hello 14:17:17 *** Adambean [firstname.lastname@example.com] has quit [Quit: Gone fishing] 14:25:23 *** perk11 [~firstname.lastname@example.com] has joined #openttd 14:25:54 *** Lakie [~firstname.lastname@example.com] has joined #openttd 14:34:19 *** ecke [~email@example.com] has joined #openttd 14:44:30 *** perk11 [~email@example.com] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:45:11 <DanMacK> Hey Lakie 14:45:26 <Lakie> Hi DanMacK 14:51:28 *** Filter [~email@example.com] has left #openttd [] 14:59:57 *** Fast2 [~email@example.com] has joined #openttd 15:13:48 *** Sacro [~email@example.com] has joined #openttd 15:18:54 *** SpComb [firstname.lastname@example.com] has joined #openttd 15:34:02 *** ar3k [firstname.lastname@example.com] has joined #openttd 15:35:27 *** tokai|mdlx [~firstname.lastname@example.com] has joined #openttd 15:38:58 *** Br33z4hSlut5 [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 15:39:44 *** andythenorth [~firstname.lastname@example.com] has left #openttd [] 15:41:50 *** tokai|noir [~email@example.com] has quit [Ping timeout: 480 seconds] 15:45:20 *** Fast2 [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 15:48:11 *** DayDreamer [~firstname.lastname@example.com] has joined #openttd 15:52:30 *** George [~email@example.com] has quit [Read error: Connection reset by peer] 15:58:51 *** George [~firstname.lastname@example.com] has joined #openttd 16:08:15 *** ar3k [email@example.com] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 16:13:32 <TGYoshi> Silent here xd 16:15:11 <Alpaca> No time for chat, there are rail to lay! 16:16:22 <TGYoshi> lol && 16:17:33 <Alpaca> are you yoshi from luukland? 16:19:03 <TGYoshi> yes 16:19:09 <TGYoshi> and I keep failing there ^^ 16:19:20 <TGYoshi> On multiplayer I really never know a good start 16:19:29 <TGYoshi> especially because there's no fast forward -.- 16:19:45 <Alpaca> start with coal is usually the way to go 16:20:02 <Alpaca> that's valuable, and it sets a good income to then do other ventures 16:20:25 <TGYoshi> indeed 16:20:32 <Alpaca> and coal doesn't depreciate quickly, so you can take it far and earn high income 16:20:54 <TGYoshi> But at the begin I just have 200k money 16:21:11 <TGYoshi> It's so important to know how to build your first rail 16:25:11 <Alpaca> i usually go singletrack with a few passing points when I can afford more trains 16:25:26 <Alpaca> it's a cheaper start, and then finish doing double track when I have the money 16:25:43 <Alpaca> avoid farmland 16:25:51 <TGYoshi> lol indeed xD 16:29:10 <TGYoshi> need a game restart now :p 16:38:07 *** Progman [~firstname.lastname@example.com] has joined #openttd 16:42:22 *** IchGuckLive [~email@example.com] has joined #openttd 16:43:26 <IchGuckLive> Hi all,I tryd to grep a scenario but all servers from German Scenarios are down !! 16:44:01 <IchGuckLive> is there a gereal server where the scanios are stored from the wiki side ? 16:44:15 <Ammler> bananas 16:44:50 <dihedral> laters 16:45:00 *** ZirconiumX [firstname.lastname@example.com] has joined #openttd 16:47:01 <IchGuckLive> http://wiki.openttd.org/Scenarios_Based_on_Real_World#Germany 16:47:54 *** Wolf01 [~email@example.com] has joined #openttd 16:48:50 <Wolf01> evening 16:49:27 <IchGuckLive> illeagel websites has been uploadet from meber of your request ,this member has been band from our servers it the issue why the scn from wiki arent available 16:50:32 *** ZirconiumX [email@example.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:50:34 <IchGuckLive> so in this case someone shoudt remove the German scearios from the Wiki 16:52:28 *** Alpaca [~firstname.lastname@example.com] has quit [] 16:53:53 <SpComb> external links :( 16:54:56 <IchGuckLive> O.o 16:55:20 <IchGuckLive> did someone backup this files ? 16:57:04 *** frosch123 [~firstname.lastname@example.com] has joined #openttd 16:59:11 *** DanMacK [~firstname.lastname@example.com] has quit [Quit: Bye for now!] 16:59:32 *** DanMacK [~email@example.com] has joined #openttd 16:59:34 <Wolf01> what happened? 17:00:10 *** IchGuckLive [~email@example.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 17:02:47 <SpComb> the wiki page with scenarios is full of broken links 17:08:07 <Wolf01> gah, half of web gives timeout, I have a really high ping :E 17:09:26 *** TGYoshi [firstname.lastname@example.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:12:34 *** Prof_Frink [~firstname.lastname@example.com] has joined #openttd 17:15:15 <lugo> Wolf01, just out of curiosity, is there any progress on NADP? :) 17:15:18 <Prof_Frink> Good evenwiggle 17:15:43 <Wolf01> no, people doesn't look interestes (apart you now) so I drop the development 17:15:48 <Wolf01> *interested 17:22:29 <DanMacK> NADP? 17:23:42 <DanMacK> Ahh I've been following it 17:24:20 <lugo> ah that's sad, i reckon there's no daylength-patch around, besides yours, which cleanly applies to trunk (not cargodist) right now, is there? 17:41:04 *** TGYoshi [firstname.lastname@example.com] has joined #openttd 17:41:10 <TGYoshi> blub 17:42:25 *** Scuddles [~firstname.lastname@example.com] has quit [] 17:46:27 *** pugi [~firstname.lastname@example.com] has quit [Quit: I reject your reality and substitute my own] 17:52:15 *** Adambean [email@example.com] has joined #openttd 17:55:53 *** TheMask96 [firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 17:57:55 *** Fast2 [~email@example.com] has joined #openttd 18:01:39 * DanMacK wonders if capacity can be altered from "Tons" 18:02:09 *** TheMask96 [email@example.com] has joined #openttd 18:08:39 *** |Jeroen| [~firstname.lastname@example.com] has joined #openttd 18:09:20 *** v3rb0 [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 18:14:15 *** valhallasw [~email@example.com] has joined #openttd 18:14:16 <dihedral> DanMacK, to what? 18:19:53 <DanMacK> Kilos or something... (just a thought) 18:22:57 *** valhalla1w [~email@example.com] has joined #openttd 18:23:15 <dihedral> DanMacK, what for? 18:27:32 <Rubidium> dihedral: use SI units 18:27:37 <Rubidium> arh... 18:27:41 <Rubidium> DanMacK: use SI units 18:27:59 <dihedral> :-P 18:28:39 *** |Jeroen| [~firstname.lastname@example.com] has quit [Quit: oO] 18:28:41 <__ln__> it's not that dihedral shouldn't also use SI units 18:28:58 * DanMacK is wondering about doing an "early era" scenario for TTD 18:29:35 *** valhallasw [~email@example.com] has quit [Ping timeout: 480 seconds] 18:29:36 <DanMacK> for the extra sadistic among us 18:30:07 <__ln__> DanMacK: Jurassic Tycoon? 18:30:29 *** Frankr [~email@example.com] has joined #openttd 18:31:12 <DanMacK> not that far back ;) 18:32:31 <Terkhen> :D 18:32:58 <Terkhen> wasn't it called dino park tycoon? 18:33:10 <DanMacK> Maybe 2000BC :P Horsecarts and small barges 18:34:38 <__ln__> Terkhen: oh, there really is something like that 18:35:06 <Terkhen> __ln__: yes, I remember trying it but it was not very good 18:36:02 <DanMacK> It was OK 18:36:20 * DanMacK is thinking along the lines of "Trade Empires" or something similar 18:42:37 <__ln__> http://www.engadget.com/2011/01/13/ibms-watson-supercomputer-destroys-all-humans-in-jeopardy-pract/ 18:45:30 <CIA-11> OpenTTD: translators * r22077 /trunk/src/lang/latvian.txt: 18:45:30 <CIA-11> OpenTTD: -Update from WebTranslator v3.0: 18:45:30 <CIA-11> OpenTTD: latvian - 2 changes by skazhy 18:57:12 *** ABCRic [~email@example.com] has joined #openttd 18:59:39 <planetmaker> hello 19:02:16 <ABCRic> hi 19:04:02 *** Zuu [~firstname.lastname@example.com] has joined #openttd 19:10:31 *** Vikthor [~firstname.lastname@example.com] has quit [Quit: Leaving.] 19:15:06 *** andythenorth [~email@example.com] has joined #openttd 19:15:13 <andythenorth> evenings 19:16:44 <Terkhen> hi andythenorth 19:16:53 <planetmaker> heya andythenorth 19:18:10 <andythenorth> frosch123: the proposal tileslope indexing looks interesting 19:18:13 <DanMacK> Hey Andy 19:18:24 <CIA-11> OpenTTD: rubidium * r22078 /trunk/src/autoreplace_cmd.cpp: -Fix [FS#4499]: maximum train length interfered with wagon replacement when wagon removal was turned on 19:18:49 <frosch123> andythenorth: just considered it would make sense to add the option to specify a register to every item of the sprite layout 19:19:19 <andythenorth> can you explain a bit more what it would mean in practice? 19:19:28 <frosch123> including 7d variables 19:19:30 <andythenorth> it sounds similar to an idea I had when I saw Yexo's FIRS patch 19:20:34 <frosch123> it would mean to replace the "00 B Literal 0 (to distinguish this definition from random/variational lists)" with something else to detect the new format, and then add another byte resp. two bytes in case of 60+x variables to every groundsprite/buildingssprite/childsprite 19:21:12 <frosch123> then you can add completely custom offsets to every sprite of the spritelayout 19:21:34 <frosch123> hmm, though maybe there should also be a var-adjust 19:22:08 <andythenorth> so this is a change to layouts? 19:22:12 <frosch123> otoh, production callbacks only require access to normal 7d registers 19:22:15 <andythenorth> tile action 2 remains unchanged? 19:22:18 <frosch123> so one could do the same for the spritelayouts 19:23:09 <frosch123> basically yes, though it causes trouble if you need very different numbers of sprites within each layout 19:23:15 <andythenorth> my idea was dangerous 19:23:16 <planetmaker> frosch123: a solution which works for all, houses, airport tiles, industry tiles would be gorgous 19:23:22 <frosch123> as the action1 can only put the same amount of sprites into one set 19:23:35 <planetmaker> it'd be nice if one would not need to specify a ground tile 19:23:39 <frosch123> planetmaker: of course it would work for all 19:23:41 <andythenorth> I wanted to introduce something to allow the real sprite ID to be a calculated reference 19:23:42 <planetmaker> and could just plant something 19:23:59 <andythenorth> so instead of \dx80008003 //groundsprite 19:24:06 <planetmaker> I like the idea with the continuous sequence of sprites for all slopes 19:25:23 <frosch123> planetmaker: i am not sure about default ttd sprites 19:25:43 <frosch123> maybe it would require different sprite positions for them 19:27:11 *** Fuco [~email@example.com] has joined #openttd 19:28:23 <planetmaker> frosch123: different slopes will need different offsets, sure. 19:28:49 <planetmaker> but the need to not draw a ground tile, will make many things easier. Among them the task to fit into both, TTD and OpenGFX landscape 19:29:13 <frosch123> however, at least the default groundsprites are in the correct order (like 3924..3942, 3942..3961, 3962..3980, 3981..3999, ...) 19:29:24 <planetmaker> It could, though, be handled just the way that ground sprites become optional (they are already) - and the default ground sprite is always drawn as if nothing was built 19:29:50 <frosch123> planetmaker: i don't want a special case for ground sprites 19:30:09 <frosch123> if the general method works for it, it is fine 19:30:37 <frosch123> if it does not work, one has to wonder whether it is of any use for new stuff 19:33:47 *** JVassie [~firstname.lastname@example.com] has joined #openttd 19:34:05 <planetmaker> frosch123: just drawing the existing ground sprite no matter what can be done jointly with your suggestion 19:34:13 *** `Fuco` [~email@example.com] has quit [Ping timeout: 480 seconds] 19:34:24 <frosch123> planetmaker: are you sure it will be in the right position? 19:34:32 <frosch123> or maybe with some vertical offset? 19:35:04 <planetmaker> frosch123: what would we loose if the ground sprites are always drawn and then only the industry supplied ground sprites on top? 19:35:17 <planetmaker> like: draw industry on the existing landscape 19:35:39 <frosch123> you add another special case to increase the complexity and mess 19:35:56 <planetmaker> no special case. Not newgrf-influenced 19:35:59 <frosch123> it's like adding a setting to always show the full date in the status bar :) 19:36:07 <JVassie> Hmm, anyone know when the ability to add newgrfs in the middle of a game got removed? 19:36:11 <planetmaker> just always draw the ground 19:36:29 <planetmaker> I see not where that is detrimental 19:36:37 <planetmaker> and where it is a 'special case' 19:36:52 <planetmaker> maybe I just miss something, but... 19:37:14 <frosch123> oh, you mean like always overdrawing it 19:37:17 <planetmaker> yes 19:38:26 <frosch123> i am not that sure grass is the most often case. often there is also concrete, esp. for houses 19:38:43 <frosch123> andys forest uses 2/3 grass or similar 19:39:13 <CIA-11> OpenTTD: terkhen * r22079 /trunk/src/company_cmd.cpp: -Fix: The owner view of the smallmap was not updated after a company colour change. 19:39:17 <andythenorth> JVassie: some time in the past 19:39:20 <planetmaker> well. Farms, saw mills, ... 19:39:28 <andythenorth> JVassie certainly didn't happen in the future 19:39:31 <planetmaker> mines 19:39:53 <andythenorth> what's gained by always drawing the ground? 19:39:54 <planetmaker> likewise for suburb houses 19:40:02 <andythenorth> I have no case for it 19:40:11 <andythenorth> although it would also do no harm 19:40:18 <planetmaker> andythenorth: you do. Farms, mines, ... 19:40:27 <TGYoshi> Traaaalaaaallaaaaaa 19:40:34 <planetmaker> all those don't need to supply and specify a ground tile. And could also go on slope then 19:40:40 <planetmaker> e.g. some sheep ;-) 19:40:43 <andythenorth> planetmaker: I guess I'm used to specifying the ground tile 19:41:04 <andythenorth> now I know where the tile guide is in ottd docs, it's not hard :) 19:41:08 <andythenorth> but the first time.... 19:41:26 <planetmaker> andythenorth: I got the idea for the sand pit's houses 19:41:33 <planetmaker> it could then just define some overlay dirt 19:41:42 <andythenorth> hmm 19:41:52 <andythenorth> ground tiles arent a major trauma to me 19:41:57 <andythenorth> but that's because I've solved it 19:42:05 <andythenorth> using a nested system of templates and defines 19:42:11 <andythenorth> that would be easier if not needed 19:42:16 <planetmaker> yes. which hides the many branches 19:42:28 <planetmaker> and climate-specifics. and snow-awareness 19:42:43 <planetmaker> is wouldn't be needed then 19:42:44 <frosch123> planetmaker: well, you could likely add some special value, like 0, for the groundsprite, to make it draw the default grass/snow/water/... 19:42:59 <planetmaker> hm, that might be a good idea :-) 19:43:21 <andythenorth> seems like if I'm checking in nfo, that could equivalently and effectively be a 'helper' in trunk? 19:43:34 <planetmaker> andythenorth: my point ;-) 19:43:38 <andythenorth> it's not particularly grf specific magic 19:43:41 <frosch123> we already have something simliar with drawing canal sprites when the groundtile is the plani water sprite 19:43:43 <andythenorth> it just imposes extra coding 19:44:00 <planetmaker> yes. Tedious, error prone and boring one at that 19:44:09 <planetmaker> especially boring 19:44:18 <planetmaker> and often-desired 19:44:21 <andythenorth> but I'd still need to branch for snow / not snow 19:44:35 <planetmaker> yes. that's 2 cases. Not 4 or maybe more 19:44:49 <andythenorth> I wish the actual real sprite ID could be the result of a procedure call 19:45:03 <andythenorth> then the number of action 2s is reduced 19:45:20 <andythenorth> I have solved it with templating, but it makes it more complicated to maintain 19:45:39 <planetmaker> I think that's what frosch kinda suggested earlier bfore I joined the discussion on a tangent ;-) 19:46:42 <andythenorth> sprite order, bounding box + offsets seem like structure 19:46:49 <andythenorth> actual real sprite to use seems like content 19:46:59 <andythenorth> repeating structure seems unnecessary 19:47:03 <andythenorth> only the content needs to change 19:47:21 <andythenorth> but I can't see how it would be done 19:47:35 <andythenorth> using a varaction 2 that returns a realsprite ID looks impossible 19:48:02 <frosch123> i'll write something down (as usual without implementing it :p ) 19:48:36 <andythenorth> I can't make sense of it quite 19:48:41 <andythenorth> I know what makes sense to author 19:48:48 <andythenorth> but not the implementation 19:49:14 <andythenorth> I ran into the same issue with animation 19:49:27 <andythenorth> making and maintaining animation tiles is a serious chore 19:50:54 <planetmaker> he... good point, frosch123 ^ - same concept could probably be applied there, too 19:52:38 <CIA-11> OpenTTD: planetmaker * r22080 /trunk/ (7 files in 2 dirs): -Doc: Add doxygen comments to a few functions and improve a few existing comments 19:56:36 *** asilv [~firstname.lastname@example.com] has joined #openttd 20:03:38 *** DDR [~email@example.com] has joined #openttd 20:04:21 *** Frankr [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 20:07:29 *** Frankr [~email@example.com] has joined #openttd 20:16:47 <CIA-11> OpenTTD: glx * r22081 /trunk/src/video/win32_v.cpp: -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution 20:17:20 *** Wolfsherz [~firstname.lastname@example.com] has joined #openttd 20:20:06 <CIA-11> OpenTTD: rubidium * r22082 /branches/1.1/: [1.1] -Branch: for the 1.1 series 20:20:37 <Prof_Frink> :o 20:21:11 <CIA-11> OpenTTD: rubidium * r22083 /trunk/ (12 files in 10 dirs): -Change: trunk is heading towards 1.2 now 20:25:36 <dihedral> \o/ 20:25:44 *** perk11 [~firstname.lastname@example.com] has joined #openttd 20:30:34 *** perk11 [~email@example.com] has quit [] 20:30:36 *** Brianetta [~email@example.com] has joined #openttd 20:32:06 <JVassie> <andythenorth> JVassie: some time in the past 20:32:07 <JVassie> <planetmaker> well. Farms, saw mills, ... 20:32:07 <JVassie> <andythenorth> JVassie certainly didn't happen in the future 20:32:14 <JVassie> how silly :( 20:33:38 <planetmaker> this quote seems silly to me 20:33:44 * dihedral nods 20:34:11 *** KritiK [~firstname.lastname@example.com] has joined #openttd 20:34:55 <JVassie> is there any way at all to change .grf's in a game that has been started now? 20:35:28 <andythenorth> JVassie: why do you want to? 20:35:36 <andythenorth> (you and lots of other people it seems) 20:35:55 <planetmaker> JVassie: if you just started a game: create a new one. No problem 20:36:12 <planetmaker> If you want to modify an old savegame: is and has been always a bad idea. Don't do it 20:36:20 <Rubidium> knive... no.... spoon..... no....... fork! ;) 20:36:53 <planetmaker> :-) 20:37:27 <dihedral> laidles :-P 20:37:47 <Belugas> "Eating with a spoon.. They don't give you knives?" 20:39:31 <planetmaker> crazy? Yes. Stupid? No ;-) 20:40:30 <Belugas> Peter Gabriel - Family snapshot 20:40:32 <Belugas> i thnk... 20:40:49 <JVassie> planetmaker, i had an old version of URKS addon 20:40:54 <JVassie> i now have the new version 20:41:04 <JVassie> i have no trains of the old grf 20:41:09 <JVassie> active 20:41:53 *** Adambean [email@example.com] has quit [Quit: Gone fishing] 20:42:32 <planetmaker> still dangerous. It could disable your industry newgrf. 20:42:48 <planetmaker> theoretically 20:42:55 <JVassie> :sigh: 20:43:12 <JVassie> Peter Gabriel - The Book of Love 20:43:21 <planetmaker> and when you don't have trains... then you can start anew as well 20:43:52 <andythenorth> JVassie: there is a way 20:44:40 <andythenorth> JVassie: use this http://wiki.openttd.org/NewGRF_Debugging 20:44:53 *** Vikthor [~firstname.lastname@example.com] has joined #openttd 20:44:53 <andythenorth> but if you then report *any* bugs, dihedral will cut your fingers off 20:44:56 <andythenorth> rightly or wrongly 20:45:00 <andythenorth> that's the price of entry 20:45:12 <JVassie> i dont report bugs in general 20:45:13 <JVassie> xD 20:45:21 <andythenorth> how helpful :P 20:45:21 <JVassie> i dont tend to fidn any 20:45:34 <JVassie> it more tends to be removed features 20:45:40 <JVassie> liek changing newgrfs midgame 20:45:41 <JVassie> :D 20:45:52 <planetmaker> it has never been a feature 20:45:59 <andythenorth> it was definitely a misfeature 20:46:08 <planetmaker> :-D 20:46:24 <JVassie> same difference 20:46:25 <JVassie> ;) 20:46:27 <planetmaker> maybe I should start to use that word, too 20:46:29 <dihedral> not just report bugs 20:46:40 <dihedral> a simple thread "my game crashed" .... 20:47:05 <JVassie> ive been around too long to post silly threads like that 20:47:09 <planetmaker> also not the problem. But people then generally are not knowledgable enough of what is the result of their raping the savegame and what is a genuine bug 20:47:25 <dihedral> :-P 20:47:27 <JVassie> will be 10 years end of 2012 20:47:28 <JVassie> :x 20:47:30 *** valhalla1w [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 20:47:44 <dihedral> "raping the savegame" :-D 20:47:48 <dihedral> i like that one :-P 20:49:19 <JVassie> NewGRF debuggign doesnt look helpful :s 20:49:33 <JVassie> ah never mind 20:50:19 <dihedral> what use does that developer tool have if everybody disregards the warnings and fiddles with that setting? 20:51:16 <JVassie> actually dotn never mind 20:51:18 <Belugas> make it just a bit more tedious? meaning yu really have to do it in orider to do it 20:51:19 <JVassie> *dont 20:51:31 <Belugas> -orider + order 20:51:50 <planetmaker> dihedral: like this: http://www.tt-ms.de/forum/showthread.php?tid=5100&pid=71010#pid71010 <-- I so laughed when I saw that 20:52:03 <planetmaker> look at the time of the quotations 20:52:14 <planetmaker> 8 hours and everything forgotten 20:52:28 <planetmaker> and "I never ever will..." 20:53:35 <dihedral> those people just make me mad 20:53:41 <andythenorth> my german is not so good :[ 20:54:19 <dihedral> they want to tamper with everything and have no clue what they do - they want "undo" buttons and patented shortcuts .... 20:54:22 <planetmaker> andy: 10am: "I never will report anything related to newgrf messing". 6pm: "I've a problem with the savegame when I updated it from ECS 0.6 to ECS 1.0" 20:55:13 <andythenorth> ah 20:55:14 <andythenorth> ho well 20:55:25 <dihedral> i'd not even tell users about the setting to be honest 20:55:40 <planetmaker> I don't ;-) 20:55:44 <dihedral> in fact, i'd remove the setting from anything but special builds 20:55:51 <Rubidium> dihedral: just tell them to fork OpenTTD if they don't like the change 20:56:08 <dihedral> fork or f*ck :-P 20:56:21 <dihedral> and "OpenTTD" or ..... 20:56:22 <planetmaker> dihedral: nah, that might not be too good... too many newgrf developers don't build themselves 20:56:36 <dihedral> who is talking about 'building themselves' 20:56:48 <andythenorth> ach 20:56:48 <dihedral> it could still run via the cf 20:56:54 * andythenorth writes some code 20:57:54 <dihedral> hehe - and disable networking for those builds :-D hehe 21:00:41 *** Wolfsherz [~firstname.lastname@example.com] has quit [Quit: Verlassend] 21:05:15 *** Frankr [~email@example.com] has quit [Ping timeout: 480 seconds] 21:06:50 *** JVassie_ [~email@example.com] has joined #openttd 21:09:01 <dihedral> planetmaker, can you not enject something which brakes savegames after exactly 5 years when those dev tools were used? :-D 21:10:57 *** pugi [~email@example.com] has joined #openttd 21:10:58 <andythenorth> how about enabling developer tools *always* screws with money? 21:11:05 <andythenorth> i.e. provides bn 21:11:08 *** JVassie [~email@example.com] has quit [Ping timeout: 480 seconds] 21:13:02 <planetmaker> dihedral: andythenorth both would reduce their usefulness 21:13:26 <planetmaker> like money... how would that work when I join a MP server? 21:13:42 <planetmaker> like kill a game after 5 years... too little time to actually test many things 21:13:45 <dihedral> why do you want to make it MP safe? 21:13:48 <Terkhen> IMO a setting is enough; anyone setting that on should live by the consequences 21:13:54 <planetmaker> yeah 21:14:03 *** Muddy_ [~email@example.com] has joined #openttd 21:14:09 * andythenorth wonders if 'starting money' is hidden in the config somewhere 21:14:14 <dihedral> and so everybody else has to put up with the threads in the forums 21:14:22 <planetmaker> dihedral: because I otherwise would need two or three config files ;-) 21:14:34 <planetmaker> and I couldn't check sprite alignment anymore when I'm on our servers 21:15:16 <planetmaker> or checking the active CB and vehicle vars on a server game is also quite useful 21:15:24 *** Muddy [~email@example.com] has quit [Read error: Connection reset by peer] 21:15:24 *** Muddy_ is now known as Muddy 21:15:32 <dihedral> load a save? 21:15:36 <planetmaker> as those are the games where many things are most easily tested - other people build the test game for me there :-P 21:16:07 <andythenorth> not having to visit the cheat menu every time I start a FIRS industry placement test would be nice :P 21:16:19 <andythenorth> I am wearing out my alt-ctrl-c keys :P 21:16:28 <planetmaker> :-P 21:16:56 <andythenorth> "screw gameplay, what matters is that the game is a decent *developer* environment" 21:17:00 * andythenorth back to the code 21:18:35 <planetmaker> well. Developer tools should be an add-on. If other parts of the code behave differently they might start to be of limited use 21:18:56 <Wolf01> 'night 21:19:03 *** Wolf01 [~firstname.lastname@example.com] has quit [Quit: Once again the world is quick to bury me.] 21:19:40 <andythenorth> bleargh 21:19:46 *** Biolunar [~firstname.lastname@example.com] has joined #openttd 21:20:04 * andythenorth boards the log raft of pain 21:20:49 <planetmaker> :-D 21:21:02 <planetmaker> note, that this conversation is log(g)ed ;-) 21:21:43 <Terkhen> :) 21:22:27 * andythenorth wonders where the logs are 21:23:11 <dihedral> @logs 21:23:11 <DorpsGek> dihedral: http://irclogs.qmsk.net/channels/openttd 21:23:17 <dihedral> ^ here 21:23:17 <andythenorth> "It's log, it's log, it's better than wood it's good" 21:23:52 <Prof_Frink> If concealed the logs in a sufficiently complex directory structure 21:24:09 <Prof_Frink> You wouldn't be able to see the wood for the tree. 21:25:35 *** ar3k [firstname.lastname@example.com] has joined #openttd 21:26:51 <andythenorth> how ironic 21:26:59 <andythenorth> I was trying to test the FISH log raft 21:27:09 <andythenorth> but was accidentally compiling FIRS :P 21:27:16 <andythenorth> wondered why my changes weren't showing up 21:27:33 <planetmaker> lol 21:27:51 * Prof_Frink hands andythenorth a chainsaw 21:27:53 <planetmaker> but it's not a 1st time that happens :-) 21:28:09 <Terkhen> :D 21:28:19 <andythenorth> I have idiot-proof colour coded terminal windows 21:28:28 <andythenorth> but apparently I am a higher class of idiot 21:28:45 <dihedral> hehe 21:28:51 <dihedral> or colour blind :-D 21:28:55 * andythenorth finds a bug 21:29:08 <andythenorth> a broken down ship reports a speed >0 21:29:27 <andythenorth> or so my FISH code thinks 21:29:29 <dihedral> currents :-P 21:29:36 <andythenorth> anyone want to read src to prove me wrong? 21:32:02 *** ar3k [firstname.lastname@example.com] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 21:32:10 <glx> var19 ? 21:32:53 <dihedral> night 21:33:07 * dihedral needs to disable developer tools in himself :-P 21:33:12 <dihedral> and go to bed 21:33:36 <andythenorth> I'm using var B4 to check speed 21:35:15 <glx> ok it's v->cur_speed 21:36:08 <andythenorth> which isn't updated when broken down? 21:36:10 <glx> and it's set to 0 on break_down 21:36:12 *** ar3k [firstname.lastname@example.com] has joined #openttd 21:36:15 <andythenorth> hmm 21:36:19 <andythenorth> maybe I screwed up my nfo 21:40:59 *** xiong [~email@example.com] has joined #openttd 21:42:05 <CIA-11> OpenTTD: frosch * r22084 /trunk/src/newgrf.cpp: -Change: [NewGRF] Check grf version strictly and consider grfs with version < 2 as incompatible. If you have trouble with certain grfs from BaNaNaS, then bother the author about fixing the grf. 21:43:11 <planetmaker> :-) 21:44:05 <andythenorth> does that include a url to find the author? :P 21:44:11 <andythenorth> no, I know, it can't :) 21:44:34 <planetmaker> the grfs can tell... as do yours 21:46:32 *** George [~email@example.com] has quit [Read error: Connection reset by peer] 21:46:43 * andythenorth only has 12 full sets of offsets to adjust :) 21:46:48 <andythenorth> @calc 8*12 21:46:48 <DorpsGek> andythenorth: 96 21:46:53 <andythenorth> :o 21:48:26 <andythenorth> lame 21:48:29 <andythenorth> that can wait 21:49:35 *** volta [email@example.com] has joined #openttd 21:50:17 <frosch123> someone knows how long the complains lasted when the parts of dual headed parts could no longer be moved and turned individually? 21:50:39 *** ar3k [email@example.com] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 21:50:46 <Eddi|zuHause> was that ever possible? 21:50:50 <frosch123> yes 21:51:02 <volta> hi folks, i have a complaint about town names: i'm using german names and one of the towns is named 'Waldwald', which doesn't make much sense in german 21:51:07 <frosch123> it is still possible in ttdp 21:51:18 <andythenorth> ttdp is known to be superior :) 21:51:23 <andythenorth> and contains no misfeatures 21:51:29 *** George [~email@example.com] has joined #openttd 21:52:51 *** ar3k [~firstname.lastname@example.com] has joined #openttd 21:52:56 <ABCRic> volta: if my translator is correct... xD 21:53:57 <Eddi|zuHause> volta: why would "Waldwald" be less sensible than "Baden Baden"? 21:54:22 <volta> baden baden is a real town! somewhere in baden :P 21:54:46 <ABCRic> guess the name generator needs a check for duplicates, then :P 21:55:21 <frosch123> Eddi|zuHause: it is possible in 0.3.5, it is not possible in 0.4.8 21:55:40 <Eddi|zuHause> frosch123: afair my first version was 0.4.0 21:56:10 <Eddi|zuHause> and i started playing extensively with something r3300-ish 21:56:23 <peter1138> that was another bjarni change 21:57:32 <frosch123> http://devs.openttd.org/~frosch/dualheaded035.png 21:57:32 <andythenorth> is it bed time 21:57:34 <andythenorth> ? 21:57:59 <TGYoshi> indeed 21:58:01 <frosch123> Eddi|zuHause: it is just the thing that came to mind when i read the complains from that neko guy 21:58:14 <andythenorth> TGYoshi: you played a FIRS game? 21:58:17 <frosch123> a "feature" which did not make a lot sense and was "fixed" by removal 21:58:27 <TGYoshi> andythenorth: What the heck is firs :P 21:58:40 <andythenorth> nvm :D 21:58:44 <TGYoshi> don't remember those short names xD 21:58:50 <TGYoshi> that one with extra industies? 21:58:56 <TGYoshi> or new stations and stuff? 21:59:12 *** DayDreamer [~email@example.com] has quit [Read error: Connection reset by peer] 21:59:17 <andythenorth> industries 21:59:23 <TGYoshi> yes :P 21:59:35 <TGYoshi> it upgrades the game alot :D 22:01:24 *** volta [firstname.lastname@example.com] has quit [Quit: going back to waldwald :P] 22:01:58 <Belugas> going zhome 22:02:03 <Belugas> byebye 22:02:26 <SmatZ> bye Belugas :) 22:02:39 <Rubidium> night Belugas 22:03:58 <andythenorth> hmm 22:04:13 <andythenorth> I remembered why I stay out of the 'problems' forum 22:04:19 <andythenorth> nothing good happens in there 22:04:34 <TGYoshi> why? xd 22:04:43 <TGYoshi> I just spam all my problems here :D 22:05:54 <andythenorth> good night 22:06:10 *** andythenorth [~firstname.lastname@example.com] has left #openttd [] 22:09:01 *** asilv [~email@example.com] has quit [Ping timeout: 480 seconds] 22:11:51 *** frosch123 [~firstname.lastname@example.com] has quit [Remote host closed the connection] 22:15:56 <ABCRic> The problems forum is such a nice place 22:16:25 *** TGYoshi [email@example.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:16:32 <ABCRic> everyone reads the stickies and posts helpful information 22:16:46 <ABCRic> ...not :D 22:18:17 <ABCRic> although a setting to disable placing of transmitters during map generation is an idea 22:19:22 <Terkhen> can't you do the same with a NewGRF? 22:20:26 <ABCRic> Terkhen: possibly, I don't know. But a setting would be more useful, no? 22:21:08 *** Progman [~email@example.com] has quit [Remote host closed the connection] 22:27:16 *** Fast2 [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 22:29:15 <planetmaker> http://imagebin.org/137986 <-- a display gui instead of transparency gui? 22:30:15 <SmatZ> wouldn't that window get too big? 22:30:39 <planetmaker> do you think? do you have it open all the time? 22:31:05 <SmatZ> well, I use ctrl+(shift)+n shortcuts :) 22:31:08 <planetmaker> I mean... you see its size, it would not really get (much) more. Maybe one or two lines 22:31:34 <planetmaker> I only use x to switch between my configured setting and all ;-) 22:31:54 *** DanMacK [~email@example.com] has quit [Read error: Connection reset by peer] 22:32:53 <planetmaker> Townnames are missing and waypoints. hm 22:37:45 <ABCRic> good night 22:38:07 *** ABCRic [~email@example.com] has quit [Quit: Goodbye, world...] 22:39:42 <planetmaker> time for bed... good night :-) 22:40:24 <SmatZ> good night planetmaker :) 22:41:44 <planetmaker> but SmatZ if you have an idea how to add the other 4 needed elements in the existing window... I'm grateful for suggestions. Keeping it small and concise while clear... not easy :-) 22:41:59 <planetmaker> But I guess, andy will have an idea, too ;-) 22:42:15 <planetmaker> And I'm probably too tired today to get something better :-) 22:43:00 <SmatZ> planetmaker: using separate window for this is out of question? 22:43:39 <SmatZ> if that window will have more than 10 elements, they won't be selectable by ctrl+(shift)+n 22:44:10 <SmatZ> those "text" thingies are mostly just on/off, they don't have "transparency" mode 22:45:58 <SmatZ> I don't really see adding those buttons as a "needed elements" 22:49:41 <planetmaker> well... not really needed probably. I'd like to see the menu in the upper left of the screenshot gone. It's pointless and yet another place for settings 22:49:47 <planetmaker> http://devs.openttd.org/~planetmaker/patches/index.php?folder=displayopts/ fixes that somewhat 22:50:01 <planetmaker> and I'm thinking what to add additionally to the transparency window 22:50:13 *** Frankr [~firstname.lastname@example.com] has joined #openttd 22:53:19 <planetmaker> well, let's disucss it tomorrow :-) 22:54:16 <SmatZ> :) 22:54:36 <SmatZ> + return _settings_client.gui.show_town_names << DO_SHOW_TOWN_NAMES 22:54:37 <SmatZ> + + _settings_client.gui.show_station_names << DO_SHOW_STATION_NAMES 22:54:46 <SmatZ> I think this doesn't do what you think it does :) 22:54:53 <SmatZ> use | instead of + 22:55:02 <planetmaker> old version :-( 22:55:07 <SmatZ> ok then :) 22:55:08 <planetmaker> it doesn't do what I want. yes 22:55:44 <SmatZ> I see you change it again in 030 :) 22:56:01 <planetmaker> ah, then not old, but... messed up queue :-P 22:56:13 <SmatZ> :) 22:58:09 <planetmaker> thanks for that hint and now really good night ;-) 22:58:14 <planetmaker> (why does that never work?) 22:58:34 <SmatZ> + has higher priority than << 22:58:52 <SmatZ> so "1 << 2 + 3" is "1 << (2 + 3)" 22:58:54 <Terkhen> good night planetmaker :) 22:59:06 <SmatZ> | has lower priority 23:02:46 *** DDR [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 23:06:16 <Terkhen> good night 23:12:46 *** dfox [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 23:16:49 *** Chillosophy [~email@example.com] has quit [] 23:18:40 *** Vikthor [~firstname.lastname@example.com] has quit [Quit: Leaving.] 23:31:32 *** JVassie_ [~firstname.lastname@example.com] has quit [Quit: Leaving] 23:36:45 <xiong> What is with new Coal Mines? They seem to come in small, sometimes just 2x3. Doesn't seem to have anything to do with output. But game-start mines are 4x4. 23:37:23 *** Cybertinus [~firstname.lastname@example.com] has quit [Remote host closed the connection] 23:48:47 *** ar3k [~email@example.com] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 23:49:16 *** Chillosophy [~firstname.lastname@example.com] has joined #openttd 23:49:55 *** ecke [~firstname.lastname@example.com] has quit [Quit: more listen, more understand, more know] 23:51:41 *** xiong [~email@example.com] has quit [Ping timeout: 480 seconds] 23:52:32 *** JVassie [~firstname.lastname@example.com] has joined #openttd 23:54:58 *** xiong [~email@example.com] has joined #openttd 23:57:53 *** Zuu [~email@example.com] has quit [Ping timeout: 480 seconds]


text:
PTR Records
Reverse DNS
I have read that the ISP is responsible for setting these up, and without them email will either bounce (like from hotmail) or be marked as SPAM. I have asked BigPipe to help, but they have come back saying this is "beyond our current support policy", and services such as "mail server, VPN, Game Servers, correct DNS resolution to hosted websites, etc are not current supported".
Does anyone else on BigPipe run a mail server like Exchange? if so, how did you get around this? Is there something I can do to set up the PTR and reverse DNS myself?
I do have a public IP.
I do not (yet) have an SSL certificate (but that shouldn't matter).
My knowledge in this area is limited so would appreciate any help :-)

subset: commoncrawl


text:
Cool checklist! Blair Witch 2 is a travesty. I've heard that Joe Berlinger (director) rips it apart in his private commentary on the DVD simply because the studio completely re-edited the film with out his permission. So there would possibly need been an okay movie on the chopping room floor.
The movie is sort of a rollercoaster expertise and the kids will enjoy the journey because the Smurfs experience danger with various motion. The thriller unveils a secret that no Smurf has ever recognized in historical past. Airstream journey trailers had been born within the early Twenties, and have endured to at the moment. They have an illustrious history, scads of followers and owners and carry with them a noble fame as being an amazing RV.
Having stated all of this, I will add that many individuals buy this stuff, particularly the trailers, and love them. They have formed golf equipment made up of householders who meet in numerous locations around the country to share their pleasure of possession. Currently there was a resurgence of their reputation, and they're selling like hotcakes!
It does not take prolonged for this transfer to get to the purpose. Little time is wasted on the setup. The household is already on their approach when the movie starts, and it by no means appears back from that time. I cannot get into an excessive amount of element since it should spoil the entire film. Suffice it to say, the story will blow your thoughts by the time credit roll.
To not be confused with the 2013 Disney film, Frozen is an American survivor thriller movie starring Emma Bell, Shawn Ashmore, and Kevin Zegers. Regardless of being an indie film, the appearing is nice and it maintains a tense setting throughout. Bruce Wills plays a toddler psychologist who meets an excellent, troubled child claiming he sees visions of useless individuals, ghosts and monsters. At first he brushes it off, but when he delves in deep, he finds out that there is slightly more it. Perhaps the kid is true. He reaches a surprising conclusion, which adjustments his life without end.


text:
Return on equity
Return on equity or RoE is the income earned by a company on its equity capital.
RoE is measured by dividing the net income of the company with the equity share capital or the average shareholders' equity.
Below is the formula for calculating RoE:-
The average shareholders' equity is the simple average of opening equity share capital and closing equity share capital.
Know more
RoE is a financial ratio that can be used to compare a company with its peers in order to determine which of them is the better investment option.


text:
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Hey, "Chicago Fire" peeps. Unfortunately, I have to tell you that it looks like your favorite show has reached the end of the line, tonight, for the Fall 2016 season, so NBC isn't quick to get the new episode 9 of season 5 press release spoilers out. Every network, does this most of the time, because they know they don't have to get it out as quick as they usually do. Or in some cases, the next episode might not actually have a plot summary yet.
We're looking at about 4 weeks
Whatever the case, the official episode 9 official spoilers are missing for now, because the show is going on hiatus until Tuesday night, January 3rd, 2017 at 9pm central time, so be sure to jot that date down on you TV show schedules.
It's certainly possible that NBC could dish out the new synopsis press release at anytime, so we'll certainly keep a close eye on that.
Maybe there's a promo clip tonight
It's also possible that the show will release a new promo/spoiler clip later on, tonight, after the airing of the 8th episode, so you'll want to stay on the lookout for that as it'll break you guys off a couple of spoiler goodies to tide you over until we get some extra intel. I've checked around to all my other sources, and they don't seem to have anything on the 9th installment either.
"Some Make it, Some Don't" is what they decided on
The only thing we were able to dig up for the next one is the title, thanks to the folks over at Trakt.tv. It turns out that the showrunners have decided to call it: "Some Make It, Some Don't." So, it definitely presents a very truthful statement. Lets see here. Next week, unless you're a "The Voice" fan, you definitely want to not tune into NBC, because that's what they'll be replacing the "Chicago Fire's" time slot with.
Beyond that, is a mystery ,for now, as our TV show listings schedule, only extends out over the next 13 days.
Some 5th graders to appear
Oh, this just in. We were able to scrounge up some info for a future episode. We don't know what episode it is as this is just a casting call scoop. Apparently, the show is looking to cast a bunch of 5th graders to appear in a future installment. The wardrobe fittings were scheduled for yesterday December 5th, and they're looking to start shooting the scene on December 8th, 2016.
So, there you go. That's our huge spoiler scoop of the day. Look for a bunch of real life 5th graders to show up in one of these things. I know. I know. It's not much, but "not much" is way better than nothing at all. Anyways, stay tuned.


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Lisa Dano
Admissions Counselor
Lisa Dano attended Hiram College in Ohio. She played soccer for four years; she traveled to Spain while studying Spanish.
"I wanted to play soccer and get the experience of being at a school where the coaches and professors knew you," says Dano, an admissions counselor at Buena Vista University. "It makes me nostalgic for my school experience every day I'm on the BVU campus."
Dano, a native of Naperville, Ill., moved to Oakland, Cal., following her graduation from Hiram in 2018. She worked for the Oakland Athletics baseball organization in group sales, season ticket sales, and more as part of The CORE program serving the A's.
"I got to experience marketing, corporate partnerships, community strategies and more," says Dano, who studied management as an undergraduate. "I worked 14-hour days during the season and enjoyed the experience, but I wanted something more meaningful, like working with students to help them achieve their goals."
Dano finds it at BVU where her fiancé, Ross Minick, serves as head men's soccer coach. Dano enjoys detailing all she can about BVU's academic and extracurricular programs while following the soccer programs closely.
"I know what it's like to attend an NCAA Division III university," she says. "At BVU, students have time for sports, activities, and academics. I'm excited to communicate and help students realize they can have it all."


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Charming 3 Bedroom, 2 Bath House with 2 Car Garage in the Rosehaven Community. The Rosehaven Community has NO HOA. This house is a split bedroom floor plan. Two bedrooms on the right of the house with a full size bathroom and hallway closet. The master suite is located on the left side of the house with tray ceiling, a ceiling fan, and a walk in closet. The master bath has a large shower, double sink, white cabinets, granite counters, and a large linen closet. In the middle of the house you will find the kitchen equipped with white cabinets, granite counters, black appliances, and a breakfast nook. The Living Room, Dining Room combo has vaulted/cathedral ceilings, and a ceiling fan. The backyard is completely fenced in and has a concrete patio. Square footage is approximate and not guaranteed, buyer is responsible for verification.
Listing courtesy of BRG , The DeForrest Team.
Provided courtesy of The Coastal Carolinas Association of REALTORS®. Information Deemed Reliable but Not Guaranteed. Copyright 2020 of the Coastal Carolinas Association of REALTORS® MLS. All rights reserved. Information is provided exclusively for consumers' personal, non-commercial use, that it may not be used for any purpose other than to identify prospective properties consumers may be interested in purchasing.


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MINNEAPOLIS (WCCO) — The body of a missing Xcel Energy worker was found Friday, three days after he disappeared into the Minnesota River.
Tom Stich, 50, of Harris, Minn., was recovered around 11:45 a.m. while rescuers worked through debris in the dam.
Stich was working on Xcel Energy's Minnesota Dam on the river Wednesday near Granite Falls.
Around 1 p.m. that day, Xcel Energy said Stich's co-worker turned to find Stich gone, presumably over the dam into the rapid water churning below.
Stich was one of 11 siblings, according to his younger brother John Stich, of Burnsville. Family members said Tom Stich also had a 25-year-old son and 14-year-old daughter, as well as two grandchildren.
The Chippewa County Sheriff's Office, Yellow Medicine County Sheriff's Office, Minnesota DNR, State Patrol and Granite Falls Fire Department worked together to recover his body. The Hennepin County Sheriff's Office also assisted at the scene with sonar equipment.
The family said that despite the sad outcome they are happy they found him and have closure.
(© Copyright 2011 The Associated Press. All Rights Reserved. This material may not be published, broadcast, rewritten or redistributed.)
My condolences.
Our deepset sympathies.
My condolences to the family. Rip Tom.
Poor guy my condolences to his family.
I have worked with Stich for years at Xcel and I am so sorry for your loss. Your family will be in our prayers.
Very sorry for your loss.
am wondering—just how many people that work at Xcel have been killed while at work this year??? So far—3 that i know of….hmmmm
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Marvin Bagley III To Sit Out 4-6 Weeks With Fracture In His Right Thumb
After just one game, a disappointing season-opening loss to Phoenix last night, the Sacramento Kings took another huge loss with the news that second year big man Marvin Bagley III will have to sit out for 4-6 weeks. An MRI revealed on Thursday morning that Bagley is suffering from a non-displaced fracture in his right thumb after a Suns defender tried to strip the ball from him in the fourth quarter.
Bagley played 28 minutes last night, and had 14 points on 16 field goal attempts.
With the time table for a return putting Bagley out likely until the end of November to early December, he could potentially miss up to 20 games.
With Bagley out, coach Luke Walton said he will look for veteran Nemanja Bjelica to step up into the starting role moving forward.


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By Tom Kardys, Master Scuba Diver Trainer at the Academy of Scuba Find Tom on Facebook By nature, all of us want to be the…Read More
Tag: training
By Dominic Diodato, Full Face Mask Specialty Instructor at the Academy of Scuba Find Dom on Facebook Like others, when something looks different, you want to…Read More
You've heard the term "Nitrox" but not sure you know exactly what it is. Check out this article and the links at the end
Wondering about the whole Nitrox thing. Enclosed are five quick reasons every Scuba diver should be Nitrox Certified.
Academy of Scuba, Phoenix Arizona's leading PADI Five Star Instructor Development Center, is here to help you replace your PADI Certification Card. And, now you have some great choices.
Divers Alert Network (DAN) has always been and always will be dedicated to the safety and education of the diving community. One way DAN continues…Read More
If you've been on a dive boat lately, you've probably run into a configuration that is quickly gaining popularity. Two tanks hoisted to each side…Read More
Announced today, all Scuba divers in the Phoenix area win at the final second of Superbowl 2013! Superbowl Special!!!! Valid on Monday February 4, 2013…Read More
Phoenix, Arizona: Academy of Scuba Inc. recently hosted an Instructor Program for the Handicapped Scuba Association (HSA). Instructor Trainer Captain Curt Jablin led our successful candidates on…Read More
Phoenix, AZ – The Academy of Scuba today announced that Pat Hammer will join its Professional Development Team. This November, the Academy of Scuba will…Read More


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Thursday was an emotional day for Americans riveted to the Senate Judiciary Committee hearing featuring Christine Blasey Ford's accusation of sexual assault against Supreme Court nominee Brett Kavanaugh, late-night host Jimmy Kimmel said.
"Interestingly, President Trump was unusually restrained during the testimony," Kimmel said on Thursday's "Jimmy Kimmel Live!" "He did not tweet until it was over, but his son did." And Donald Trump Jr. weighed in "with a number of idiotic comments," including Blasey's fear of flying:
"I agree," Kimmel said. "You're not a psychology professor. You're a dull-witted human canker sore who shoots baby hippos out of Daddy's helicopter because it's the only way you can get an erection.
"Do us a favor. Put the Twitter aside. Go rub a tub of Axe Extreme Hold hair gel on your empty head, you chinless son of a Circus Peanut."
Check out the video above to see what Kimmel said about Sen. Lindsey Graham (R-S.C.).


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Why WLTL Matters to Me...
I didn't expect to want to spend so much time in the North Campus basement. I never intended on rounding the corner everyday, looking at the blue call letters blaring at me from across the hall. And yet, WLTL has become more than just a club or job to me.
I've never been around so many impressive people. Everyone loves what they do and wants to contribute in any way they can. Sports aficionados, music lovers, and political nerds all gather under the same umbrella, and what they create is the truly incredible part. Having survived over 50 years and seen thousands of students enter through its doors, WLTL evolves, bringing a dying medium to a generation of new innovators. The kids involved are bright-eyed and fearlessly themselves, and the unconventional work environment only fuels their creativity.
What really allows students to make such great work, however, are the resources allotted. There's constant exposure to new music, with record companies sending us songs and albums on a weekly basis. Anyone wanting to dabble in sports talk has a chance to call one of the many games broadcast, or join a well-prepared and well-represented sports talk show. Three production rooms allow us to knock out any and all pre-recorded content as well as providing podcasting space. Anything imaginable is possible because of what we have at the station.
With so many possibilities and an influx of great people, I've thrived in this environment. I entered as a shy, nervous freshman, but now as a senior, I can honestly say I wouldn't be the person I am without radio. I'm confident in myself, my ideas, and my relationships. It's fueled my want to learn in new ways, giving me access to technology and mediums I wouldn't have ever considered. I have a space where talking is encouraged and freedom is given to get work done. I've made incredible friends who push me to do what I love and to be who I want to be.
This creepy, corner basement classroom is incredibly important to me. It's encouraged me to work individually, learn new routes, try different things. I've grown up in within the station's walls and I've become someone I've always wanted to be.
Thanks WLTL. You're definitely more than just radio.
-Madison Waliewski '19 :: Director of Marketing and Promotions
Back when we started 50 years ago in 1968 the only way to listen to WLTL was to tune us in on the radio at 88.3 FM. Today, not only do you tune us in at 88.1 FM instead, you can also find us on a variety of different platforms and mediums. Check out all of your options below!
Since 1968 WLTL has strived to be you first choice for music, sports, news and entertainment. However you choose to listen to us, we're glad you're here.
Let's Get Spooky: Halloween Classics
Temperatures are dropping and stress is rising, the first signs that Halloween is right around the corner. With $1 billion spent on children's costumes, $1.2 billion spent on adult's costumes, and a whopping $370 million spent on pet's costumes annually, this candy-filled holiday can "fall" on the pricey side of most people's budgets. To save some cash this year, get in the spirit by enjoying classic Halloween movies, that are just as good as the real thing. Here's the top five Halloween movies that are sure to send a tingle down your spine.
5. Beetlejuice
A chilling tale of a couple that dies in a car accident, only to find themselves stuck in their house for eternity with a new living family ready to move in. Soon they're introduced to the rambunctious, slightly inappropriate Beetlejuice in a comedic fight to win their house back. That is, until things go south and the ghosts new priority is saving the family from their own kind.
4. Halloweentown
This Disney classic has become apart of Halloween culture ever since its 1998 release. The story of the Piper-Cromwell family opens the doors to the world of ghouls and monsters, when the protagonist Marnie learns that she is from a long line of witches and enters the wonderful world of Halloweentown. Soon after her arrival, her family is forced to save her long lost home before it's gone forever.
3. Ghostbusters
Who you gonna call? You guessed it, this cinema masterpiece couldn't make it off the list, even though it's not exactly Halloween, the ghoulish undertones make up for it. In a ghost infested New York City a group of scientists take the safety of their city into their own hands.
2. Halloween
"It's Halloween; everyone's entitled to a good scare." - Loomis couldn't have said it better and with this movie you're sure to get exactly what you're entitled to when a six year old Michael Myers murders his older sister. After 15 years of being locked away for his crime, Myers escapes while being transferred, thirsty for his next victim.
1.Hocus Pocus
A family favorite and perfect to watch on a crisp autumn night, the top of our list brings us to Salem, Mass. where a group of three angsty teens sneak into an abandoned house to seek the truth behind the old which tales they've grown up hearing. All fun and games until one of them sets free three evil witches. With the help of a mystical cat they must find the witches' spell book to stop them from becoming immortal.
Grab your fuzzy blankets and apple cider, to cozy up to some Halloween movies. With a few extra bucks in your pocket, because these classics don't judge.
Time for a Good Scare?
With Halloween coming up, we could all go for a blanket fort, some apple cider, and some graphic, violent, and odd scares. Here's a list of my favorites to get you started.
5. As Above, So Below (2014)
I saw this gem on Netflix a bit last year, and finally watched the whole thing this year. The concept is quite out there, where a woman is desperate to complete her father's work in finding a stone, which leads her to the French Catacombs. She enlists a group of people; a videographer, a translator (who she has some history with), and French natives who know the catacombs well. The journey takes many unfortunate, odd, and gory turns. I personally wasn't scared because it's hard for movies to get to me, but it is still a fun movie to watch with some lads.
4. A Quiet Place (2018)
This one could be argued as a thriller, but it definitely could pass as horror. This story is set in a time where these unknown species have been terrorizing the world. If you make any noise, chances are these beings will hear and attack you, since they have highly advanced ears. A family of five is the main focus, including husband and wife duo John Krasinski from The Office and Emily Blunt from Into the Woods. Along with their 3 children, they try to find a way to survive, with plenty of scares on the way. You may think flinging popcorn may be an overreaction, but it happened.
3. The Shining (1980)
An all-time classic, The Shining is a hoot and a half. It begins with a family who begins to live in a hotel in Colorado since the father has had writers block, and he thinks a job as the hotel's winter caretaker could help that. His son has psychic premonitions that get more disturbing as the father has trouble writing still, eventually unraveling into a man seeking murder.
2. It (2017)
Another classic, but… not? Based on the novel and previous series, It takes on the story of a clown haunting a town in Indiana, and a crew of kids who want to get to the bottom of it after a crew member's brother goes missing. Filled with suspense, terror, nostalgia, and a precious story of friendship, It is one of my all time favorite movies especially for October.
1. Hereditary (2018)
Number 1 is Hereditary. In my opinion, it is one of the scariest movies I have encountered. It's set with a family who's mother recently lost her own estranged mother. Her daughter takes it hard since she feels as though her grandmother overtook raising her, and it begins to take a toll on the whole family. As the story progresses, so does the terror and suspense. This movie is one of my all time favorites. When it ends, people leaving the theatre create a chorus of "what?!"s and "woah"s to try and wrap their mind around what in the world just happened.
As most people who have ever attended high school know, the fall is dominated by the football season. Though football still maintains its popularity at LT, a different fall sport is beginning to draw more and more attention: the other football. Soccer.
One of LT varsity soccer's longest running traditions is the "Silver Brick Game," the annual matchup awaited for by students in every competitive endeavor: Lyons Township vs. Hinsdale Central. The Silver Brick is the trophy passed off to the winning school in the annual conference clash. The brick has had a familiar home for some time now, with LT having won in 2016 and 2017. The 2018 edition took place on September 20th, under the lights in Hinsdale on a warm Thursday night.
As I stood in the stands of Hinsdale Central, I could feel the energy in the air. Both teams hyped themselves up all season for this day. The crowd was almost an even split of Lion and Red Devil fans, making the scene even more competitive.
Hinsdale Central wore their usual bright red and took the first kick off. LT wore white, and started more on the defensive end of a fast paced game. As I watched Central come closer and closer to scoring, my nerves increased. The game became very physical, very quickly, as usual for any meeting between Lyons and Hinsdale. At halftime, both teams walked off with nothing to separate them, a score of 0-0.
The second half started with even more energy and physicality than the first. LT came out with more of an offensive presence, moving the ball around and creating some chances. Eventually, LT Sophomore Jackson Turner buried a failed clearance by Hinsdale into the back of the net. My section of the crowd erupted, because most of us were LT soccer players ourselves. Turner's goal sparked the energy of LT, but also Hinsdale Central's. Soon after, I watched as LT gave away a free kick from 25 yards out. The ball was shot into traffic. Back of the net. 1-1.
My nerves hit the highest level that they had been all game. This is peak of high school competition, something athletes like me dream of. Two archrivals tied late in the game.
The ball moved around some more, but eventually Junior Jake Fraser broke away with only the Central Keeper to beat. He calmly placed the ball off of the right post and into the back of the net, 2-1. I can't say I've seen a cleaner finish in a while. Pandemonium for the Lyons.
Fraser's goal ended up sealing the game in a 2-1 victory for LT. The brick will stay in La Grange for a third straight year, a point of pride for myself and all LT soccer fans. With another classic physical game in the books, it's safe to say I can't wait for next year.
April 2019
Who Are We?
We are the management staff of WLTL. These are our stories.


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By: The Morristown Mountain Peakers (compilers)
Price: $30.00
Publisher: Kentville, Kentville Publishing (printer): 1993
Edition: First Edition
Seller ID: 014348
Condition: Very Good
"A story of two communities bound together by a Common School and Church." The history of a small community in Nova Scotia's Annapolis Valley. 113 pages, illustrated. Some edgewear, inscription to previous owner, light general wear. Internally tight and clean. View more info