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The IBS Miracle
Most of the nutrient absorption that takes place in the small intestine occurs in the jejunum and the ileum. Disorders of the small intestine are usually related to problems with breaking down and absorbing nutrients.
Lactose intolerance is the inability to digest lactose, the sugar found in milk. It is caused by a deficiency of lactase, the enzyme needed to break down lactose during digestion. Symptoms of lactose intolerance include nausea, cramps, bloating, gas, and diarrhea. In general, symptoms appear about a half hour to 2 hours after a person eats or drinks food that contains lactose. Not all people with lactase deficiency experience symptoms, and the severity of symptoms varies from person to person. The disorder is especially common among adults of Asian, African, and Native American descent.
If you regularly experience symptoms of lactose intolerance when you consume dairy products, you may be lactose intolerant. To avoid these symptoms, your doctor may recommend that you consume smaller portions of your favorite dairy foods, eat only those dairy products that contain added lactase, or take over-the-counter lactase supplements (in liquid or tablets). He or she may recommend that you follow a dairy-free diet. Because not all dairy products cause symptoms in all people who are lactose intolerant, you may find some dairy foods easy to digest, and others intolerable.
Celiac disease is an allergy to gluten, a protein contained in most grains. In people with celiac disease, gluten damages the lining of the small intestine and
Concerns interferes with its ability to absorb nutrients from food. Most cases of this rare disorder are diagnosed in infancy or early childhood. It is possible, however, for celiac disease to appear for the first time in an adult.
Gastrointestinal symptoms of celiac disease include recurring abdominal swelling and pain; fatty, yellow stools; and gas. Weight loss and unexplained anemia (characterized by fatigue and weakness) often occur. Other possible symptoms include bone or joint pain, muscle cramps, tooth discoloration, tingling and numbness in the legs, mouth sores, a painful skin rash, and behavior changes (such as depression). To diagnose celiac disease, doctors perform special blood tests and use an endoscope (viewing tube) to help remove tissue samples from the small intestine for microscopic examination.
Treatment for celiac disease is to follow a strict gluten-free diet. You will need to avoid wheat, rye, barley, and other grains that contain gluten. You also will need to watch for hidden gluten in foods such as pasta and beer. Rice and corn are safe to eat, and gluten-free flour and other food products also are available. Symptoms will begin to improve within a few days of beginning the diet, though full recovery may take up to 2 years. If left untreated, celiac disease can lead to intestinal cancer, osteoporosis (see page 301), and seizures.
Absorption of nutrients in the small intestine can be impaired by bacteria, viruses, parasites, and other microorganisms in food or fluids (including water). Symptoms of food poisoning usually come on suddenly and include vomiting, diarrhea, cramps, bloating, weakness, and loss of appetite. Symptoms also can occur 12 to 48 hours after consuming contaminated food or fluid, when the infectious microorganisms have multiplied to toxic levels in the digestive tract.
Treatment for food poisoning depends on the microorganism that is causing the problem. In most cases all that is needed is bed rest and plenty of clear fluids (such as water, a glucose-electrolyte solution, bouillon, or a sports drink). However, if you have diarrhea that contains blood or mucus or that lasts more than 3 days and a fever that lasts more than 2 days, see your doctor as soon as possible. Also, symptoms of dehydration—excessive thirst, infrequent urination, dry skin, fatigue, rapid heart rate, dizziness—require immediate medical treatment.
Keeping Your Digestive System Healthy
[ost digestive system disorders can be prevented by following a healthy lifestyle. The following tips can help you keep your digestive system healthy:
• Consume at least 20 to 25 grams of fiber daily.
• Exercise regularly.
• Drink at least eight glasses of water (8 ounces each) every day.
• Avoid using laxatives except under your doctor's supervision.
• Reduce the amount of fat in your diet.
• Do not smoke or use other tobacco products.
• Use safe food handling and storage procedures.
• Avoid drinking, washing, or cooking with water that may be contaminated by microorganisms.
Crohn's Disease
Crohn's disease is a type of chronic inflammatory bowel disease that can occur anywhere in the gastrointestinal tract, although it most commonly occurs in the ileum. Crohn's disease causes inflammation that extends deep into the intestinal walls, causing pain in the lower right abdominal area (where the small intestine and the large intestine meet) and chronic diarrhea. There may be blood, mucus, or pus in the stool. Symptoms also may include rectal bleeding, weight loss, and fever. In some people with Crohn's disease, abnormal connecting channels called fistulas develop between the intestines and the skin in the genital area. If this happens, intestinal contents may leak through the skin. For reasons that are not known, symptoms also can occur in areas outside the gastrointestinal tract. For example, inflammation and redness may occur in the irises of the eyes, and inflammation and swelling may occur in the joints. An abnormal immune response may be the cause of these symptoms. Crohn's disease increases the risk of cancer and makes it more difficult to screen for cancer due to disease-related tissue changes. The cause of Crohn's disease is unknown, although it appears to run in families.
A doctor can confirm a diagnosis of Crohn's disease by examining the ileum and the colon with an endoscope (viewing tube) in a procedure called colon-oscopy (see "Diagnostic Procedures," page 282). There is no cure for Crohn's disease. Medications such as cortisone and sulfasalazine are used to control the inflammation. Drugs also may be used to treat fistulas and the body's abnormal immune response. Your doctor may recommend that you avoid drinking milk or alcohol or eating spicy or high-fiber foods to help prevent worsening of your symptoms. If you are losing weight because your body is not absorbing enough nutrients, your doctor may recommend that you drink a high-calorie liquid nutritional supplement every day. This type of nutritional supplement is available in single-serving cans. In severe cases of weight loss, diarrhea, or bleeding, the doctor may recommend intravenous (directly into a vein) feeding in the hospital until the tissue has recovered sufficiently to permit normal absorption of nutrients. If treatment with medication is ineffective, surgery may be performed to repair a fistula or to remove severely damaged sections of the intestine. Surgery also may be required if the doctor finds precancerous changes in the cells in the intestine. However, surgery will not cure the disease or prevent recurrence of symptoms.
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A Step By Step Guide To Fast Fat Loss. Do you ever feel like getting rid of the extra weight of your body? If you do, it"s quite normal because


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subset: commoncrawl


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Another year of The Boogie has started, and we had The Legendary Don Carlos in the house. Not performing, just getting his Boogie on…
Team Turn Up in the house to support Demi Daygo's new single "Watch Me Do My Dance".
YxCxEx's own Ray Jones came and rocked some freestyles as well.
And of course… $100 Booty Flip Cup Challenge


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This idea page is incomplete/has too few ideas.
You can help Fan-Ball Wiki by expanding it.
Add your ideas for Stick Ranger map objects here! Please provide a description with your ideas and a thumbnail of how it would look like in the SR world map. If you have ideas for objects and the sort inside the stage, go to Ideas for Stick Ranger Terrain and post it there.
- Cactus: Appears around the Desert Series.
- Lava: Appears near the Volcano series' stages.
- Mushroom: It's in some way a warning that there will be poison-type enemies.
- Seaweed: Appears near underwater stages.
- Water Rock: Water Rock is an item that is a rock in water with two stalks (seaweeds). They come in grey and pink.
- Portal Water Rock: This is the pink variation of water rock.
- World Map Editor: All players who defeated final boss can make their own map! You can make your own world in World Map Editor, with Towns, Stages, Bosses, Secret pathways, and more!
- "Modernizing" the page.
- World Map Editor
- Page creation
- Water Rock
- Portal Water Rock
- Mushroom
- Seaweed
- Cactus
- Lava
See also
Community content is available under CC-BY-SA unless otherwise noted.


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Boston Pasta Party
The Bruins continue to be a contender, boasting one of the best top lines in the NHL. If a healthy David Krejci can provide some secondary scoring, they'll be an even tougher team to beat. The big question facing the Bruins is if the Tuukka Rask-Jaroslav Halak tandem in goal will be good enough to compete with other elite teams in the league.
Report Card:
This team was exceptional in every facet but one – goaltending. Tuukka Rask was inconsistent at best – below average at worst. Yes, his numbers were good but as seen above, the Bruins allowed very few high-danger shots relative to the rest of the league. In fact, Boston ranked 2nd in inner slot shots against and 1st in expected goals against, yet 25th in goals saved above average.
What went right:
Boston started the year slowly, going 11-8-4 in the first couple of months of the season, but turned it around big-time in December. The Bruins led the NHL in wins, points, and goals-for from December onwards. They finished the year with one of the stingiest defenses in the NHL, ranking 6th in goals against, 1st in slot shots against and 2nd in inner slot shots against. Their special teams were indeed special, with the 4th best powerplay and 7th best penalty kill. Boston's first line of Brad Marchand, Patrice Bergeron and David Pastrnak simply tore through the opposition, with each member of the line scoring at least 30 goals.
What Went Wrong:
The blueprint to beat the Bruins in the playoffs seemed pretty simple: neutralize their top line. In five playoff wins, Marchand, Bergeron, and Pastrnak combined for a staggering 12 goals. In Boston's 7 losses, however, they only found the back of the net four times, with three of those coming in the same game. That problem isn't limited to the postseason either. During the regular season, none of their forwards outside of the Big Three crossed the 20 goals or 50 point thresholds.
Offseason moves
Key Additions: John Moore, Jaroslav Halak, Steven Kampfer
Key Departures: Anton Khudobin, Rick Nash, Riley Nash, Tim Schaller, Nick Holden
Other Key moves: Re-signed Sean Kuraly, Extended Matt Grzelcyk, PTO for Mark Fayne, Lee Stempniak, Daniel Winnik, Marcel Noebels
The Bruins were one of several teams to express interest in John Tavares but weren't able to land the coveted free agent, who signed with his hometown Maple Leafs. While they made a mostly lateral move from Khudobin to Halak and added a solid defenceman in John Moore, they lost depth up front. Both Nash's are gone and so is Tim Schaller, one-third of their 50's 4th line. Boston, meanwhile, hasn't brought in any notable players to take their places. Rick Nash is still out there, but questions still surround whether or not he will play at all next year as he ponders retirement. This means their already lacking secondary scoring will get even thinner next year, leaving the B's to rely on improvements from youngsters like Danton Heinen and Jake DeBrusk as well as better health and/or bounce back seasons from veterans like David Krejci and David Backes.
Next season preview
What could go right?
Boston's core comes back mostly intact and should be performing at a high level once again. Tuukka Rask has bouts of inconsistency but is still capable of elite stretches of play and the Bruins have most of the pieces from last year's top-tier defense. Marchand, Bergeron, and Pastrnak are still going to be very dangerous. They also have a lot of youth that should only get better. Charlie McAvoy already plays like a top pairing defenseman at only 20 years old, finishing 2nd to Zdeno Chara in successful defensive plays and led all Bruins defensemen in possession driving plays while shouldering first-pairing minutes. What makes this more impressive is that McAvoy missed 19 games and still ranked highly amongst all Bruins defensemen in these categories. Heinen and Debrusk both scored 16 goals and, outside of the first line, have the two highest expected goals-for numbers among returning Bruins. Combined with (knock on wood) better health for Krejci, they could provide a boost to Boston's secondary scoring. In fact, it wouldn't be surprising to see all three reach 50 points.
What could go wrong?
Chara was their most used defenceman last season and is still a top defender in the league but, at 41, there are signs of decline in his game. His turnover rate, which measures how often you turn the puck over relative to how often you have it on your stick, went from 16.1% to 19.5%, a drop equivalent to the gap between Niklas Kronwall, who led the league at 12.2%, and Karl Alzner in 79th place. Backes, Krejci, and Bergeron are all getting deeper into their 30s and have faced various injuries lately. If injuries hit again and the youngsters can't take the next step or fall into a sophomore slump, Boston could regress, although missing the playoffs seems unlikely.


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Dr. Bogale pointed out that it is possible to prevent the disease by teaching the community to adopt physical exercise, eat balanced diet especially to serve fruits and vegetables and creating awareness of the symptoms and the habit for screening are important ways to reducing the risk.
The work of prevention is now limited; it should be given great emphasis especially in creating awareness for women. Giving birth on time, balanced diet, adopting physical exercise, status checkup periodically are some of prevention methods of breast cancer.
Preventing the disease at an early age could be cured by medical treatment and also women should give special attention for their nutrition, physical activities are the most important things to prevent the breast cancer because coming too late to medical treatment aggravates the disease, he further added.
Currently, the awareness of people towards the disease is better in the city than rural areas , but at all it needs more work to create community's awareness to prevent the disease.


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Is It A Sin?
I recently read a post condemning a pastor for not calling abortion a sin. This preacher was given a couple opportunities to give an answer, but he kept talking about getting to know the person and then mentioning the love of Jesus. I am very pro-life, so you know my answer to the question…kind of. In all honesty, I really respect what the preacher did because I believe the example he's following is directly from John 8.
In verse 4, the Pharisees brought a woman caught in the act of adultery to Jesus. Why they didn't bring the man? I'm thinking misogynists have always been around. Anyway, they told Jesus, "The law of Moses says to stone her. What do you say?" Jesus stooped down and wrote in the dust. The Pharisees kept asking, demanding an answer. Jesus stood up, and in verse 7 said: "All right, but let the one who has never sinned throw the first stone." Jesus stooped back down and wrote in the dust again, and all of the accusers left.
See, to me it's not about if you are a sinner. Indeed, you are. We all are sinners! Yes, there are things we know are wrong and are sins. However, if making someone feel shamed for their past or even present, whether you caught them in the act of adultery or at an abortion clinic, how are you helping them? In verse 10 Jesus asks the woman, "Where are your accusers? Did not even one of them condemn you?" She answered, "No Lord." And Jesus said, "Neither do I. Go and sin no more."
Many preachers are more than willing to call out various sins. I am not saying they shouldn't. I just want to caution against judging others with a different way of trying to reach people. Some genuine Christians care so much about the lost that they want to let them know they are welcome in their crowd. Some remember how lost we were when Jesus saved us! You can be in the crowd that wanted to stone the woman, or you can see that Jesus didn't come to condemn, but to save sinners. No, He didn't tell her to keep on sinning. He's here to give us freedom from sin, but He didn't go out of His way to define every sin there is.
I want to let you know that no matter your sin, if you're a drunk like I was or you're the one committing adultery, Jesus loves you. If you're the one in the crowd that wants to stone us sinners, please know I'm trying not to judge you. Christ said, "Go and sin no more" to the woman. I believe the crowd got that message before Jesus even got to say it. That's why they left without throwing a single stone at her.
The world that sees you needs to see the love of Christ in you. Yes, we need to be moral, but we don't need to be the moral police. I leave you with this. John 8:36, "So if the son sets you free, you are truly free!"


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Can the BABYBJÖRN cup be used in microwave ovens?
Yes, BABYBJÖRN Cup is perfect for use in a microwave oven, to warm food or beverages. However, don't forget to stir; heating in a microwave can result in uneven temperatures.
NOTE! Do not use heat sources other than a microwave oven.
HELPFUL HINT! The inside bottom of the cup is rounded to work with BABYBJÖRN Spoon, making it easy to reach and scoop up all the food.


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I am a stay at home mom with a more than full-time career. I have a a two-year-old without a baby sitter.
And as such, I barely have time for myself, let alone time to do the housework. Well, I do them, but not routinely, only when it is badly needed.
The things that I am required to do would be to clean the toilet and bathroom, mop the floor, clean the surfaces, and wash pretty much everything here and there. And well, I do not do the laundry and ironing–all I need to do is to put the clothes inside our cabinet, but I could not even do it!
Darn, I sometimes thing that I would rather be doing them. However, I have to prioritize. I need to work and earn a living so that's why I don't mind it when things seem topsy turvy. However, there will really be a point in time that I could not take it anymore and so I will get up and do them. Then I would feel better again–at least for a few days.
It can get pretty dusty here in the room that the best thing to do is to wipe surfaces at least every other day. Oh well…I try…


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Some of the most significant costs that can be incurred by any organization are those associated with salaries for staff. The end result is that many nonprofit and for-profit organizations go to great lengths, where possible, to characterize individuals as anything other than normal employees. There may also be occasions when individuals will approach an organization with an offer to volunteer or intern for free as a way of gaining experience.
As tempting as "free" may be, you should weigh carefully whether to accept such an offer or to characterize workers in such a fashion. The Washington Minimum Wage Act and the federal Fair Standards Act both make it clear that if you "suffer" or permit someone to work on your behalf, they are entitled to be paid for their time. A failure to do so may result in you being liable for at least the minimum wage, and perhaps overtime, associated with the work at issue plus additional penalties and/or liquidated damages.
The U.S. Department of Labor and the Washington Department of Labor and Industries take the general hardline position that employees cannot volunteer services to for-profit employers. Such businesses exist primarily to generate a profit, and those working on their behalf will likely be considered employees.
There is obviously leeway for educational, charitable, religious and other nonprofit organizations. Depending on the specific circumstances, an individual can volunteer for such entities as long as there is otherwise no employer-employee relationship and he/she gives their services gratuitously to the organization. If someone already works for a nonprofit as a regular employee, that person cannot then volunteer (or be volunteered) their time to do tasks that fall within their job description. If they volunteer, the situation will be scrutinized to see if the activity occurred within the employee's normal working hours and is similar to job-related activities already being done by the individual. For example, a nurse for a nonprofit organization will likely not be able to volunteer, no matter how worthy the cause, to provide nursing services to that entity. However, he or she may be able to volunteer at a check-in table for a fundraising event since that would likely be considered very different from his or her normal job.
If the individual does qualify as a volunteer, you may be able to offer that person a nominal fee or stipend. However, this amount may not be a substitute for wages or tied to productivity.
State and federal law both allow for unpaid interns, even in regards to for-profit entities. However, there is strict criteria that must be met:
- The training must be similar to that which would be provided in an educational environment;
- The training is primarily for the benefit of the intern;
- The intern will not displace regular employees and works under the close supervision of existing staff;
- The employer derives no immediate advantage from the activities of the intern, and, on occasion, may actually be impeded by the presence of the intern;
- The intern is not necessarily entitled to a job at the conclusion of the internship; and
- The employer and the intern understand that the intern is not entitled to wages for the time spent in the internship.
In short, the relationship is meant to train/educate the intern and not profit the employer. If the program is structured primarily around the employer's operations, then there is a high risk that the individual in question will be deemed to be an employee and entitled to pay.
There continues to be a rise in wage and hour lawsuits whether as individual or class claims. These are expensive cases and normally entitle a successful plaintiff to attorneys' fees as well as the lost wages and penalties/damages. Take the time to properly investigate and set-up any volunteer or intern relationship. Otherwise, that "free" help may cost you dearly.
Clarence Belnavis is a partner in the NW Regional Office of Fisher & Phillips LLP. He has substantial experience handling various types of employment litigation including disability, racial, and gender discrimination; retaliation; sexual harassment; and wrongful discharge. He also represents employers in wage and hour claims, employment class actions and traditional labor matters.


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Cerebral Lateralization and Cognition: Evolutionary and Developmental Investigations of Motor Biases, Volume 238, the latest release in the Progress in Brain Research series, discusses interdisciplinary research on the influence of cerebral lateralization on cognition within an evolutionary framework. Chapters of note in this release include Evolutionary Perspectives: Visual/Motor Biases and Cognition, Manual laterality and cognition through evolution: An archeological perspective, Laterality in insects, Motor asymmetries in fish, amphibians and reptiles, Visual biases and social cognition in animals, Mother and offspring lateralized social interaction across animal species, Manual bias, personality and cognition in common marmosets and other primates, and more.
- Presents investigations of cognitive development in an evolutionary framework
- Provides a better understanding of the causal relationship between motor function and brain organization
- Brings clinicians and neuroscientists together to consider the relevance of motor biases as behavioral biomarkers of cognitive disorders
- Includes future possibilities for early detection and motor intervention therapies
Please Note: This is an On Demand product, delivery may take up to 11 working days after payment has been received.
Part 1. Evolutionary Perspectives: Visual/Motor Biases and Cognition 1. Manual laterality and cognition through evolution: An archeological perspective 2. Laterality in insects 3. Motor asymmetries in fish, amphibians and reptiles 4. The evolution of hemispheric specialization in primates
Part 2. Motor Biases: Social Ability 5. Visual biases and social cognition in animals 6. Mother and offspring lateralised social interaction across animal species 7. Manual bias, personality and cognition in common marmosets and other primates 8. Emotion lateralization in humans 9. Split brain patients: visual biases for faces 10. Cradling behaviour in young children 11. Visual biases and social behaviour in humans and other primates
Part 3. Motor Biases in Typical and Atypical Human Populations 12. Development of motor abilities in typical and atypical populations 13. Atypical lateralization of motor circuit connectivity in autism 14. Infant hand preferences and the development of cognitive abilities: An Evo-Devo approach 15. Hand dominance and cognitive ability
meta analyses 16. Asymmetries during grasping 17. Degree of hand preference for grasping predicts speech articulation competence in children. 18. Rightward shifts in developmental motor connectivity in individuals with ASD 19. Speech lateralisation and motor control 20. Manipulating strength of cerebral lateralization
avenues for intervention


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Stories posted last week about Trent Lowman's decision to resign as head football coach at Bandys High and become head football coach at East Surry gave incorrect years for Lowman's time as a varsity starting quarterback at his alma mater.
The correct timeframe:
After playing a bit on the 1997 varsity team at Bandys (he had one rush for a 2-yard loss and threw no passes) and sparingly on the 1998 team (four rushes, three passes), Lowman was the Trojans' starting quarterback in 1999 and 2000 when they went 10-2 and 6-5, respectively.
As a junior, he completed 99 of 193 passes for 1,607 yards with six rushing touchdowns and 23 touchdown passes with 10 interceptions. The Trojans fell in the first round of the state playoffs, losing 20-17 at Mountain Heritage.
As a senior, Lowman completed 110 of 223 passes for 1,674 yards and 19 TDs to finish with 3,329 career passing yards – a school record at the time – and 42 passing TDs. Bandys did not reach the state playoffs that season.
The years, etc., have been corrected in previous posts about Lowman.
HobbsDailyReport.com regrets the errors.


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This morning my sore throat was even worse than yesterday. I drank a lot of tea, and had spicy food for lunch, and that helped. I haven't had any fever yet, but I have had trouble sleeping, and that makes one rather tired during the day.
These photographs were taken on May 15th in Nuuksio, near Pirttimäki.
(Posting title is from the poem Squirrel Problem by Zachary Schomburg.)


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The day of the deadline was rapidly approaching and so the next days are spent finishing the project details, making presentations, video's and utilizing any means of expression that would enhance the desired experience.
There are no special events happening this day, everybody was really focused on the team work and the requirements of the incoming presentations. The atmosphere was focused but relaxed in the same time. People were working hard and enjoying the beauty of the cultural interaction.
Pictures & Storyline: Corina Popa


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Time waster style games were once the bastion of Flash games hosted on sites like Newgrounds. Since the introduction of smartphones they've slowly transitioned themselves away from the web and instead found a comfortable home on everyone's mobile device. Thus it seems kind of odd these days to play a time waster style game on the PC as they're no longer the platform of choice for this genre. Still when deciding on whether or not I should get Hook on my mobile or my PC I opted for the latter, if only because I rarely find time to play games on my mobile these days. Interestingly though Hook seems simple enough that it can service both platforms without needing to make any concessions with either.
Hook has a very simple premise: you have to pull all the wires back without any of them colliding with each other. You do this by pushing a trigger that initiates the pulling and, if you done everything in the correct order, it'll slide all the way back. Other than that there's not a whole lot more to speak of and the base game comes with a grand total of 50 levels to make your way through. If you're a power gamer this won't take you much longer than an hour to accomplish although I'm sure if you got this on the mobile you could stretch out that play time over the course of weeks if you were so inclined.
Hook, like many other minimalistic puzzlers, has a very clean and simple aesthetic. I'm sure part of this was an artistic choice but later on it becomes obvious that the lack of distinction between visual elements is actually a key element of the game play. The background music is similarly simplistic, swelling and fading as you solve puzzles or make a mistake that triggers the level to refresh again. I'm sure some would like the option to change the colour palette but in all honesty I don't think I'd bother.
As I described before the mechanics of Hook are pretty simple, pull all the wires back without any of them colliding with each other. The puzzles start out pretty simple, literally just clicking any of the buttons in any order will solve them, but after that new mechanics start getting dropped in every 10 puzzles or so to spice things up a bit. Most of these additional mechanics come in the form of ways to block off paths however there's also a few that break the line, forcing you to retrace the paths again. It would be easy enough to brute force the puzzles however if you make one mistake (or 3 in the later ones) the puzzle refreshes, forcing you to restart from the beginning.
There's a pretty simple algorithm you can use to beat every one of the puzzles contained within this game although executing it may be a little easier said than done. What you first need to do is find the line that can be moved first, usually one without anything blocking it. Then you need to block off all other paths so that only it gets moved. Then from there it's simply an iterative process to eliminate the rest of them. Using this process I was easily able to breeze through all 50 puzzles in just over an hour, something that many other reviewers have been able to do. This is probably one of those games that could benefit immensely from a level editor and Steam Workshop integration as I'm sure the community would be able to come up with infinite puzzles that would be orders of magnitude more difficult than the default set.
Hook is a great little puzzler with an unique mechanic. The puzzles, whilst not especially challenging, are rewarding enough that I felt compelled to blast through them all in one sitting. It's shortness is something of a detraction, especially considering that the addition of a level editor and a way to share user created levels would ensure a near endless supply of content. Still for the asking price I don't think anyone will really mind the lack of content as $1 for 1 hour of entertainment is pretty good by anyone's standards.
Rating: 6.5/10
Hook is available on iOS, Android, Windows Phone and PC right now for $0.99 on all platforms. Game was played on the PC with a total of 1 hour playtime.
Ever since games realised that they were no longer beholden to the Euclidean world we exist in the number of games based around messing with that idea has increased exponentially. The seminal title for this genre is, without a doubt, Portal which has then spawned a series of spiritual successors that have taken the idea of a non-Euclidean world to its logical extremes. They provide a special kind of challenge as they're typically not the kind of puzzle game that you can simply bash your head against and get a solution to a problem, instead forcing you to think outside the realm of what would typically be possible. Parallax is the most recent entry into this genre, sporting an extremely minimalistic style and, as expected, mind bending puzzles.
There's no story to speak of in Parallax, you're simply unceremoniously dropped into a stark black and white world with a text box hover over a platform that says "Goal". From there it's up to you to figure out how to get to that place, usually through the use of the portals that bridge your current world to that of another where the only thing in common is the portals between them. I guess you could derive some meaning of the journey between two worlds that are inverses of each other, although even I'd struggle to find the imagery to support that one. Suffice to say you're in a world that doesn't function like you'd expect it to and you have to find your way to a portal at the end of a puzzle.
I've played my fair share of minimalist games in the past but Parallax really takes this to a whole new level. Everything is either one of two colours (which, if you so choose, can be something other than just black and white) lacking any kind of texture or lighting. I'm sure part of this is for aesthetic reasons, which in view isn't misplaced at all, but it's also definitely done from a game play perspective as the extremely similar environments do add another level of complexity in figuring out just where the hell you are. This is also what helps the game install down to a paltry 100MB, something I haven't seen since the good old days of gaming when CDs were just starting to become popular.
As I mentioned in passing before Parallax is a non-Euclidean styled puzzler that has you making your way from point A to point B using all sorts of weird and whacky physics. There's no combat or enemies to speak of but you're never far from falling off the edge of the puzzle to your doom or potentially getting zapped by one of the laser traps. The puzzles start off relatively simple, only requiring you to understand which portal to go through and which way to point it, but it quickly raps up to add in relative gravity, timed switches and boosters that launch you great distances. It might not be as complicated as Antichamber but it does a pretty good job of emulating many of the things that made that game great.
The puzzles are for the most part challenging, often requiring you to experiment a little bit in order to figure out what the sequence of events is that is required to get you to your goal. Checking my achievements I managed to get just over half of the puzzles done in the "perfect" amount of moves, most of which I was able to do on either the first or second try. Don't let that number fool you though, some of these puzzles took upwards of 15 or 20 minutes to solve, and some of them I simply lucked out on figuring out the developer's logic before getting stuck in a downward spiral of doubt and black and white surfaces. The puzzles towards the end are truly mind boggling with the particular one below completely disorientating me numerous times over, forcing me to find a reference point to try and centre my brain again.
Probably my main complaint with Parallax is the amount of back-tracking that many of the puzzles put you through. Quite often you'll find yourself all the way to the point where you're flicking that one switch that you need to hit to open up the puzzle only to find yourself having to undo everything you just did in order to access that last door. Sure I get that that can be a challenge at times, especially given how easy it is to lose your bearing in this game, however when you're doing it for the 5th time in a hour it really starts to grate on you and the pay off just doesn't feel as good as it could be. Some of them are done well, like the one where the alternate world has numerous boosters all through it and you have to switch the laser gates around to access different sections, but the majority of them are just irritating.
The minimalism also starts to get boring after a certain point. Whilst many lamented the idea of Diablo 3 having such pretty and bright colours it's hard to argue with the logic: we're simply not wired to deal with the same kind of monotonous environment time and time again and so visual variety drives engagement. Parallax does a good job of this with the different environments however the stark black and white does make it a rather easy game to put down, as I found myself doing multiple times. Perhaps changing it up every so often ala Lyne could help to alleviate this.
For those who've been seeking a game that bends the rules of physics as well as it bends your brain it's hard to go past Parallax, a great first entry from Toasty Games. It's scope might not be as large as the big name titles that have come before it however Parallax manages to an incredible amount with the minimalistic stylings it branded itself with. The puzzles could do with some work however, forcing you to retrace your steps all too often adding tedium where there needn't be any. The style also gets boring after the 3rd hour or so and, whilst you can change up the colours a bit, it doesn't go far in alleviating the visual boredom. Suffice to say though I think it's worth a play, even with those few caveats hanging over its head.
Rating: 7.5/10
Parallax is available on PC right now for $9.99. Total play time was 3.9 hours with 69% of the achievements unlocked.
Puzzlers are something of a mainstay of the indie community thanks to their relative simplicity and large amount of creative freedom they offer the developer. That being said it means that the same generic mechanics tend to crop up quite often and unique puzzle mechanics are few and far between. There is a lot of innovation in the indie scene however and every so often it manages to create a gem of a puzzle game that provides a fresh take on the genre. Grow Home is one such game, taking the more traditional 3D puzzler and shaking it up with some interesting game mechanics and a certain sense of charm that makes it a delightfully fun game to play.
You are BUD, the Botanical Utility Droid, who's been sent on a quest to harvest star seeds from the elusive star plant found on some planets. Your ever watchful parent ship MOM has located one of these plants and has sent you down to the surface to cultivate the plant. Now it's up to you to grow the star plant up to its optimal height, 2 kilometres tall in fact, so that it will blossom and produce those wonderful seeds that you're looking for. MOM has sent down some resources for you in preparation for your journey and you're going to need every single one of them if you are to grow this plant to any height.
Grow Home is a styled in a beautifully minimalistic way, using extremely low poly count models and, if I'm not mistaken, eschewing any kind of textures in favour of just solid colour polygons. It is lavished by a lot of other effects though, like distance hazing and night/day cycles, so the minimal polygons end up looking a lot better than you first expect them to. The game touts the main character as being "procedurally animated" which means that it attempts to move in a certain way based on the inputs which, for the most part, works and adds to the whole bumbling charm of BUD although it sometimes wigs out and causes all sorts of mischief. This is most certainly intentional though, as is most of the emergent behaviour you're able to invoke in this world.
Your task is very simple: grow the star plant to the requisite 2000m height and then gather a star seed from the flower on the top. To do this you'll need to guide the little stems on the star plant to energy rocks which give the plant a burst of energy allowing it to climb to greater heights. However to get to all these energy rocks you'll need to climb the plant, inching ever higher in order to get to the next rock. This means, of course, that the higher you go the more you have to lose should you fall as one misstep can send you tumbling back down to earth with only a few things to stop you from making BUD jam on the ground below. There's also other objectives for you to complete which tempt you to take even greater risks but should you get them it could be well worth the effort.
Grow Home tells you at the start that it's better played with a controller and whilst I'm usually a stickler for keyboard and mouse I'm inclined to agree with the devs here. You see in order to climb you have to press and hold the mouse buttons, something that's a little fatiguing after a while. A controller by comparison, especially the current gen designs, are much easier to deal with in that regard. That being said I didn't have many climbing related incidents due to finger fatigue but it would've likely made the whole experience a little better. Once you get the hang of making sure that you have at least one hand connected to a surface the rest of the climbing flows pretty well, save for some times when the procedural animation engine tries to reach beyond BUD's grasp and just leaves him reaching for a goal he can never get.
The few other mechanics are great little quality of life additions, with the flower and the leaf ensuring that one misstep doesn't cost you the last 10 minutes progress. The crystal upgrades are also well worth it, making the whole climbing process a lot easier and quicker. I only got up to 30 something crystals before I finished the game but those improvements were certainly worth the effort. If you're so inclined you can bring stuff to the teleporters and have MOM scan them for some rather comical data bank entries for you to read although since I'm not usually a "collect all the things" kind of player I left it to one side, only bringing things in that were nearby. Suffice to say that there's a lot of stuff to keep you entertained in here should that sort of thing appeal to you.
Grow Home runs smoothly thanks to its low polygon use however the Unity engine its running on, for some reason, really doesn't like being alt-tabbed out of. This highlighted another rather annoying issue with the game's save mechanism as it doesn't save anything unless you hit the save and quit button in the menu. I lost the first 30 minutes of my initial game because I alt-tabbed to check something and then couldn't get back in, putting me right back at the start. There's no option to run in fullscreen windowed either, something which would render my frustrations moot.
Grow Home is a delightful platform puzzler with gorgeous minimalistic graphics and a fresh set of puzzle mechanics that make it a joy to play. If you're like me and play games to completion then the asking price might be a bit rich for the 2ish hours of game play it delivers but there's certainly a lot more to Grow Home than just getting your hands on the star seed. That being said I still really enjoyed my time with Grow Home as it's so far away from everything else I've played recently. If you enjoy a good puzzle game then you can't go past Grow Home.
Rating: 8/10
Grow Home is available on PC right now for $9.95. Total play time was approximately 2 hours with 15% of the achievements unlocked.
Ever since my rather devastating experience with Super Meat Boy I've been pretty adverse to twitch based platformers, mostly because I don't want to give myself RSI or an aneurysm. Whilst I may have made a brief foray back into the genre with They Bleed Pixels there have been numerous others I've left by the wayside because of the sense of dread I get when I play them. However I am a sucker for minimalistic takes on game ideas and 140, spawned by the man who was the gameplay director for Limbo, strips away much of the typical platforming experience and then amplifies it with its own brand of unique mechanics.
You're a square, but only when you stand still. You're a circle, but only when you're moving. You're a triangle, but only when you're flying. The only instinct you have is to move from the left side of the screen to the right, backed by an eerie and haunting sound. Things start to change as you pick up these strange little baubles that dot the landscape, reshaping that sound into a pulsating beat which the entire world reacts to in time. This world isn't completely safe though as there are many things that would seek to stop your journey forward, but even they are slaves to the rhythm that weaves through everything around you.
The art style of 140 is probably the most ferocious example of minimalism that I've seen to date. Things that you'd usually expect to see in even minimalistically styled games like gradients, shadows or shading simply don't exist here with everything being solid colours. This is not to say that it's a visually dull game however, far from it, more that when something is done to this level of simplicity it's anything but random, it's a carefully calculated experience that's designed to get you focused on the game play. In that respect it does well as you'll do little more in the short time this game will keep you.
The main game mechanic of 140 is 2D platforming, seeing you leap from section to section and often failing, seeing you transported back to your last checkpoint. However the twist with 140 is that the entire world reacts to the background music which you build up by collecting the little orbs and then bringing them back to a platform. Every time you do this the world around you will change, either wholesale by transporting you to another place or by bringing another part of the environment to life. This opens up new opportunities for you to progress but also ramps up the difficultly level, forcing you to reconsider how you've been playing up until that point in order to incorporate this new mechanic.
The enemies and boss fights are also pretty intriguing, taking the same music driven idea and incorporating it into battles that have the signature trademarks of other genres (like bullet hell, for example). They're a fun distraction from the rudimentary platforming, often forcing you to think radically differently in order to complete them. The final challenge felt like something of a cock block though and whilst I got close to completing the game the somewhat random nature of it (yes I know there's a pattern but since it doesn't repeat from the start on death it's a real pain to figure out) seem to catch me out every time I got close to the final puzzle.
Unfortunately there's not much more I can say about 140 as it's an experience that you have to play for yourself to really appreciate. At the beginning it feels a little too simple, lacking pretty much anything to keep you interested, however that quickly changes as the music ramps up and the world starts reacting to it. It's also a very short experience too, clocking in at just over an hour, which makes it well worth a look in if you're seeking something radically different from the gaming norm.
Rating: 8.5/10
140 is available on PC right now for $4.99. Total game time was approximately 1 hour.
Stripping away certain aspects of a game is the norm for independent developers as your limited resources constrain what you're able to accomplish. Whilst on the surface this sounds like it would make for an inferior game often it results with a game that makes incredible use of its bare essentials, creating an overall experience that's on par with much larger titles. Then there are those that eschew nearly all aspects of traditional games in order to focus on a single aspect. Notable entries include games like Gravity Bone, Thirty Flights of Loving, Auralux and, I'm most pleased to say, the new exploration game Proteus.
Like other exploration games Proteus is one where the narrative is primarily driven by your curiosity. Upon starting the game you'll be greeted with your own little island (which I assume is procedurally generated so each one is unique). There's no voice telling you to walk to it, nor any other indication that you should even go there, but of course there's that little voice at the back of your head telling you to proceed forward. Should you do so the next hour of your life will be dedicated to exploring a world that undergoes wild amounts of change and, eventually, so do you.
Proteus is unique in terms of graphical style, straddling the boundaries of pixel art and early 3D first person shooter games. What I found particularly interesting was despite the bare bones nature everything was instantly recognizable, from the various types of plants and animals to the various bits of other miscellanea that covered my island. I'll be honest and at first I just thought it was the developer being lazy but the more I played the more I began to appreciate the simplicity as that kind of refinement doesn't exactly come easy.
There's no real game mechanics to speak of, the whole point of Proteus is simply for you to explore the island that it has created for you. Whilst the island isn't particularly huge there's definitely enough to keep you interested, especially with all the various animals that react in different ways to you approaching them. There's also a weather system that changes from time to time which, again, changes the island. But this is all just a lead up to the best part of Proteus and it only happens at night.
What could be considered plot spoilers follow:
I remember seeing this for the first time very clearly. The sun had gone down and little lights began to appear everywhere. Up until then I had wondered what the overall point of the game was as whilst it was cool to explore a procedurally generated island there wasn't much more to it; no purpose, no story. But then the lights began to move in a strange way, they seemed to be all moving towards a single point on the island. Curious I walked towards it and they began to speed up with more and more lights appearing out of nowhere to join them.
The lights began congregating at one location, forming into a kind of vortex centered on a point in the middle of island. I walked towards it and they spun faster still, swarming around me until they erupted in a blinding flash of light. Afterwards I saw it was day time once again but the island had changed. New life had sprung up around me and the world looked very different. I realised then and there what had happened, I had been transported forward in time to the next season.
And so this process repeated itself several times over, each time when night fell I would wait anxiously for the lights to reappear in order for me to advance to the next stage. Eventually winter came to my island and it instantly became a desolate wasteland, home to no perceptible life. I wandered my island aimlessly looking for a sign, something to show that was still alive but alas there was none. I again waited for night to come but the lights never appeared so I kept exploring, hoping that I'd find the solution to a problem I felt I had created. It was then that my slow descent into the clouds began and eventually my eyes closed and my island journey came to an end.
Spoilers over.
Proteus wins my praise for the simple fact it went from a slightly confusing experience to an incredibly magical one by the use of simple mechanics that forced me to build my own narrative. If Auralux is the essence of real time strategy then Proteus is the essence of an exploration game as it does away with pretty much all extraneous elements in favour of the exploration mechanic. It's short and bittersweet and definitely not for everyone but if you're a fan of creating your own narrative or exploring games that strip away all things in favour of one aspect then Proteus is definitely worth a look in.
Rating: 8.5/10
Proteus is available on PC right now for $9.99. Total game time was approximately 1 hour.
Cipher Prime studios have something of a reputation when it comes to making casual games that have a bit of auditory and visual flair to them. I first came across them in late 2010 when I snagged an indie bundle from them, mostly for the other titles that were included in the bundle. However Auditorium, a physics based puzzler that combined a gorgeous light show with some sublime music, managed to captivate me in a way I never thought a casual game like this would be able to. The infatuation was unfortunately short lived what with the torrent of titles that were released soon after as is custom for the holiday period. However since my first encounter with them all that time ago I've kept in the loop on Cipher Prime's exploits and their latest title, Splice, managed to capture my attention once again.
Like all of Cipher Prime's games there's no plot or characters to speak of in the world of Splice. You are simply presented with puzzles that have a definitive solved state, although how you get to that point is, of course, left completely unclear. In Splice the main game revolves around attempting to match the sequence mapped out on screen with the various microbe looking tubes in a limited number of moves. This starts out simply with the puzzles being simple pattern matching exercises but the difficulty and lateral thinking required escalates quickly as you progress through Splice.
As always Cipher Prime delivers on their trademark visual style combining modern lighting effects with a distinctive modern styling that makes Splice a joy to look at. I think the minimalist approach is what gets me here as there really are no extraneous elements on screen making the puzzle at hand the centre of attention. This when combined with the soothing and unrelenting backing track makes for a very pleasurable overall experience even when you're seemingly stuck on a puzzle that you just can't get past. Cipher Prime really has mastered this style of game and Splice just seems to be their latest demonstration of how much they've mastered creating puzzlers in this fashion.
The core of the game is divided into 7 sequences, each of which contain 7 strands of an individual puzzle. As I alluded to earlier the mechanics in the beginning are quite simple being as close to a traditional puzzle as is possible in this format. However after the initial sequence new mechanics are thrown into the mix that challenge you to rethink your strategies. Additionally Cipher Prime also cranks up the non-linearity of puzzles quite dramatically after each sequence as well, forcing you to reconsider the obvious approach in favour of something a little more non-traditional.
The first of such mechanics is the split which allows you to split a segment, and anything attached to the end of it, in half. This makes for some interesting creations as when you've got a rather complicated structure on the end of a split it will duplicate the entire thing, usually leaving you with a tangle mess that's no where near close to the solution to your problem. Most of the time though that initial mess is required to complete the puzzle which is where the heavy use of lateral thinking comes into play. You can also completely ruin a solution with a split in the wrong place but that's why they included a reset button at the top.
The second mechanic to be introduced is the spawn additional segment, pictured above. It's incredibly simple in its function, it just makes another segment at the end. Whilst most of the time its obvious where this should go this mechanic combined with the split can make for some rather intriguing puzzles. It goes hand in hand with the third mechanic which is the bomb segment. The bomb will destroy itself and anything attached to the end of it which is usually required at the higher end puzzles to cull the additional segments created by complicated splits. The final mechanic is simply the one that allows you to leave segments floating around, in essence letting you know that you might be given more pieces than you need.
Individually the mechanics are curious but nothing particularly revolutionary, providing a simple challenge that doesn't take too much time to complete. When combined together however they can provide quite a deal of challenge to even seasoned gamers like myself. Whilst there's a bit of a trick to working out whether or not you're heading in the right direction (hint: try counting the number of segments you have, the number you need and then work it out from there) even once you've figured it out you're still no where near the solution in some cases and you'll often have to spend quite a while rearranging the pieces in order to solve it.
Although its not like their other physics based games where emergent game play meant that there was sometimes unlimited solutions to certain puzzles I did get the distinct feeling that most puzzles had more than one solution. The solution pictured above is just one example where I'm not completely sure that was the one that was intended as whilst it works I came to it in a really roundabout way. I guess since one of the achievements is to complete a puzzle with 1 splice left over the multiple solutions aspect is probably an intended part of the game rather than an artefact of its mechanics.
The one criticism I'll level at Splice is its comparative value to other games. The core of the game is quite short being only two and a half hours long (although the epilogue might add another hour or two onto that) and for $10 it would be at the higher end of the price spectrum for a game of this nature. It's a minor nitpick to be sure but its something to consider if you like to get more bang for your buck in terms of time played.
Splice is another great game from Cipher Prime studios combining an intriguing puzzle game with their trademark minimalistic visual style and smooth auditory backing. It may be only a short game buts one that'll captivate, frustrate and entertain you all at the same time. Indeed nothing is more satisfying than going up against what seems like an nigh on impossible puzzle only to have solved it minutes later. If you're after a distraction from the usual throng of mainstream games or just enjoy a good puzzler then Splice is definitely for you.
Rating: 8.5/10
Splice is available on PC right now for $9.99. Total game time was around 2.5 hours with 63% of the achievements unlocked.


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WILKES-BARRE — A federal jury deliberated for 11 hours Tuesday before finding a former Wyoming County dentist guilty of illegally prescribing controlled substances to a woman who later died from an unrelated drug overdose.
Christopher Bereznak, 50, Clarks Green, was convicted on eight of nine counts of unlawful distribution and dispensing of a controlled substance for writing prescriptions for carisoprodol, a muscle relaxant, and two other controlled substances for Ashley Gammon. The 25-year-old from Olyphant died of a heroin overdose in July 2016.
He was not charged with Gammon's death because the drugs he prescribed did not contribute to it.
Jurors began deliberating around 9:30 a.m. Tuesday. They reported they were deadlocked at 3:30 p.m. Senior U.S. District Judge A. Richard Caputo sent them back to continue deliberating. They reached a verdict around 8:30 p.m.
After the verdict was read, the former dentist was immediately taken into custody. A sentencing hearing is set for Nov. 25.
Bereznak had a dental office in Tunkhannock. He met Gammon on a social media site in 2016.
During the six-day trial, Bereznak portrayed himself as Gammon's "sugar daddy," a term commonly used to describe an older man who has a relationship with a younger woman seeking financial security. He admitted prescribing carisoprodol, Percocet and Valium for Gammon, but insisted the drugs were medically necessary to treat her for temporomandibular joint syndrome, a jaw disorder, a broken tooth and dental anxiety.
In an impassioned, hour-long closing argument Monday, Bereznak's attorney, Larry Kansky, implored jurors to find him not guilty. The fact Bereznak was in a relationship with Gammon, by itself, does not mean he was not legitimately treating her for dental problems.
"He cared for her," Kansky said. "Maybe he was an idiot ...(but) he is not a criminal."
Assistant U.S. Attorney Michelle Olshefski and Assistant U.S. Attorney Fran Sempa said evidence, particularly text messages between Gammon and Bereznak, told a different story. After her death, authorities recovered 1,000 texts between the pair from Gammon's phone.
In his closing, Sempa pointed to texts in which Bereznak coaches Gammon on what to say to a pharmacist if she is questioned about the prescriptions. He also pointed to testimony of one of Bereznak's employees, who confronted him about the prescriptions after a pharmacy called and raised concerns.
"If I don't prescribe drugs for her, she stops talking to me," Sempa quoted Bereznak as saying.
Late Tuesday, Kansky said he was disappointed in the verdict.
"I really felt we put up a good defense and the government didn't meet its burden of proof," he said. "The jury felt otherwise."
Gammon's mother, Kelly Gammon, attended all seven days of Bereznak's trial and felt that the former dentist took advantage of her daughter, who she called vulnerable.
"We're definitely happy someone was held accountable," she said. "He didn't cause her death but he contributed to it."
Contact the writer:
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Q fever was first described in 1937 by Dr. Edward Holbrook Derrick among abbatoir workers in Queensland (Australia). This worldwide zoonotic disease caused by the bacterium Coxiella burnetii also affects several domestic and wild mammal species, birds and arthropods, which can serve as reservoirs.
The transmission between or within populations mainly occurs via inhalation or ingestion of this bacterium, which is also classified as a category B bioterrorism agent. Consequently, the epidemiological triad (i.e., agent, host and environment) assumes a crucial significance for the scientific knowledge of C. burnetii to understand its dynamic circulation within animal and human ecosystems and its pathogenicity in different populations. All of these aspects are deeply discussed in the present book. Moreover, risk factors, spatial epidemiology, the impact of climate change, pathogenicity, diagnosis in animals and humans, diagnostic and typing methods, and immunity improvement against C. burnetii within hosts are also described. Other than scientific research, this book also reports evidence-based medicine attained by several expert researchers in biological sciences, medical doctors and veterinary physicians, and their vision regarding Q fever trends and challenges.
A significant amount of comprehensive information based on the One Health approach is shared with the readers. We expect that the contents of this book, as an integrated and holistic update about Q fever and its etiologic agent C. burnetii, may contribute to a better comprehension of this important and widespread zoonosis, to trigger and fuel scientific research, which will undoubtedly aid in the improvement of world biosafety.


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A title contender in 2017, Chaz Mostert admits he felt "kind of blindsided" by Tickford Racing's loss of form this Supercars season.
Mostert won three races, the PIRTEK Enduro Cup and took eight podiums last year, heading to the finale a mathematical chance – albeit a slim one – to win the championship.
He ultimately finished fifth in the points, a personal best, as the Ford team enjoyed a strong second half of the campaign.
Its Falcon package has not suited 2018's revised tyre construction, though, with Mostert Tickford's top driver in the championship in ninth, without a podium after 18 races.
"I had probably my best season to date last year, getting some wins and podiums and it was still good to be kind of in mathematical [title] contention," he said of 2017.
"It's the first time I've had a season like that.
"To come into this year, [I was] kind of blindsided, to be honest, how far behind the eight-ball we are.
"Obviously there were a few changes in the break and the car we ran last year just didn't work this year.
"I think we were pretty lucky with how that car kind of worked last year, but at this stage it's about a lot of hard work; going back through the book, trying things that you used to do or things that you were trying to chase and try and put it all together."
Extensive development looks to have Tickford moving in the right direction, with Mostert finishing fifth on Sunday in Townsville in his Supercheap Falcon.
On Friday, he was one of three Tickford entries in the top 10 in practice at Queensland Raceway; third, with Mark Winterbottom sixth on the combined order and Richie Stanaway 10th.
"Townsville was really good for us," Mostert, a 2017 Ipswich race winner, added.
"We obviously didn't qualify great, outside the top 10, but I needed to learn how to drive the car again, a little bit differently.
"Saturday (when Mostert double-stacked at a pitstop) was very frustrating as a team but Sunday, to get that top five, I was very ecstatic for that.
"It's exciting rolling out here, I'll sleep well tonight, going into tomorrow and see if our car hasn't changed too much going into tomorrow."
Fourth remains Mostert's best race result this year, with fifth in Townsville his highest finish since the Phillip Island event in late-April.
A test day between the Winton and Hidden Valley events gave Tickford an opportunity to forge ahead with a new path, which has Mostert encouraged.
"We went to Darwin [with a car that was] a lot different, didn't chase it hard enough there," he said.
"Townsville was the best the car's felt for me all year and then coming here I feel like it's a fair bit better as well.
"Being in the slums at the moment, there's still some things I really want to make better.
"And even today, it wasn't really 100 percent happy with the lap but in some corners it felt the best it's ever felt.
"We've just got to try to piece it all together; at the moment we're kind of testing in public and it's kind of hard."


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WASHINGTON DC – Expect hotel rates to keep rising this year in many top markets especially San Francisco, hotel experts have been saying over the past two days during the BisNow annual hotel industry conference.
The conference is attended by developers, lenders, architects, brand executives and operators; speakers included Jim Petrus, who runs Trump Hotels, and Jim Abrahamson, the CEO of Interstate, the world's largest hotel management company.
Growing demand from travelers as well as groups combined with minimal new hotel construction is leaving the traveling public with fewer rooms to rent. That means hotel operators maintain the upper hand in setting rates. The result could give newfangled, short-term lodging providers such as Airbnb new opportunities to attract new customers who refuse to pay higher rates – especially entrepreneurs and convention goers. But that's another story….!
The increase in revenue per available room in the January-March period was driven by increases in room rate, industry analyst Jan Freitag of STR told conference attendees. The gathering was held at the $520 million Marriott Marquis hotel, which opened last week.
Don't expect the supply side of the equation to change anytime soon.
"Only 11 of the top 25 hospitality markets have supply increases of 2% or greater," said Richard Rudd of Allied Advisors, noting New York as the exception with 12.8% increase. "There's an imbalance between supply and demand. With (revenue per available room) increases over the next years, revpar will be back to where it was at the end of 2007."
About 100,000 rooms are under construction in the U.S. compared to 211,000 rooms in 2007 – the prior peak level, Freitag said.
Which markets are boasting the highest revpar gains, which typically suggests rate increases?
- San Francisco, as well as Oakland located just across the Bay Bridge
- Nashville
- Denver
- Houston
At the other end of the spectrum, financial results fell off during the first quarter in markets such as New York and Washington D.C., which one year ago hosted the presidential inauguration.
Readers: Have you noticed hotel rates soaring in some markets?
Photo taken by Barb DeLollis at Hotel BPM in Brooklyn, N.Y.


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Thai Soccer Youth Found Alive in Cave
The group of twelve boys and their coach were found alive by British volunteer divers inside a flooded cave in northern Thailand after a nine-day massive search effort. The Thai military said they would be providing the still-trapped group with food and medicine as rescuers deal with rising flood waters. The boys — between the ages of 11 and 16 — and their coach will need to learn to dive in order to navigate the muddy cave corridors or wait possibly months before waters recede to leave the complex.


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|Home PageFlight Case ExtrusionPenn Elcom 3/8" Double Angle E0875/2000
Penn Elcom 3/8" Double Angle E0875/2000 £18.66
Jennifer from United States asks
Could you tell me if you have a 3D model available for this part so I can place it into my next higher assembly?
Gary from United Kingdom asks
is this available in 304 stainless steel with stainless runners
Scott from United States asks
Can I get excursions in black?
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Archived and Closed
This conversation is no longer open for comments or replies and is no longer visible to community members. The community moderator provided the following reason for archiving: Archiving inactive content
On older site builder I was able to do mouseover effect on images where it would display a different image when mouse is hovered over image. Is this at all possible on new Websitebuilder?


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|Sydney Padua
Sydney's stellar animation career includes classics like Brad Bird's The Iron Giant and - most recently - The Jungle Book, where she contributed to the hyper-realistic style of the hugely successful Disney remake.
Sydney has also published the graphic novel "The Thrilling Adventures of Lovelace and Babbage", a steampunk re-imagining of the lives of computer pioneers Ada Lovelace and Charles Babbage. Sydney brings a storytelling angle to her classroom teaching, reminding us that animators aren't just technicians - they are storytellers too.
|Lovelace and Babbage
Meanwhile, keep an eye out for our next animation short course at the Escape Studios website - we'll be running a new intensive 12 week class in character and creature animation in November of this year.
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To find out more about our new BA/MArt, now recruiting for September 2017, follow this link. To apply, visit the official page here.


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Auction for residential lot in Center, East Texas. Located in Shelby County. 1.707 Acres. Located SE of Center in Magnolia Manor development. Close to shopping, dining and cultural events. Center is 40 miles NE of Nacogdoches, TX, the oldest city in Texas 30 miles from Carthage, TX, home of the...1.71 Acres : AUCTION 5/28/20
Auction Res Lot 2 Magnolia Manor
Center : Shelby County : Texas


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Incidentally to a story on one of the current Satmar Rebbes 9there are two, brothers), Arutz 7 has written that Rudolf Kastner, who arranged for a rescue train out of Hungary upon which the previous Rebbe, Yoel Teitelbaum, escaped, was assassinated by "someone who had lost his family".
Not true.
Kastner was shot by two former GSI (Shabak) agents, Dan Shemer, the trigger man, and Ze'ev Eckstein, the driver. They claimed a former Lechi operative, Yosef Menkes (who I met many years ago in the 1970s), initiated the act and provided the weapon.
here; here;
here on B-G's fix on clemency.
Tuesday, December 20, 2011
Correcting a Minor Historical Inaccuracy
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For frequent travelers, especially the ones who do it for business, every minute always counts. And especially if you're very particular about travel itineraries, an app like TripIt helps you not just have everything in one place but also manage your times and schedules. The latest new feature that they have added to the app is to include real-time security waiting times, at least for the TripIt Pro users. This is especially useful for airports that are notorious for having long wait times at the security lanes.
TripIt already has all your travel information in just one place, but now you can add information about how long it would take you to get through the whole security lane. What it does is monitor security checkpoint lines in several airports, and if the one you're flying out from is part of that, it will send you an alert three hours before your flight so you know what to expect when you arrive.
On the way to the airport, you can then check real-time updates so you can plan ahead just in case your schedule is already too tight. You can also use the airport map located within the app so you can get to the nearest checkpoint and if you're unfamiliar with said airport, how to actually get to the security line.
For now, only selected airports like Austin-Bergstrom International Airport (AUS), Denver International Airport (DEN), Orlando International Airport (MCO) and Phoenix Sky Harbor International Airport (PHX) are included but they will probably expand to more in the future. This feature is available only for TripIt Pro users. You can upgrade to it for $49 per year, with a 30-day free trial to see if it's your thing.
SOURCE: TripIt


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Do You Suffer From Misaligned Teeth?
We offer traditional braces for patients of all ages in the El Paso, Texas community! Come into Sun Ridge Smiles to see if traditional braces are the right option for you. Book online!
We offer traditional braces for patients of all ages in the El Paso, Texas community! Come into Sun Ridge Smiles to see if traditional braces are the right option for you. Book online!
ClearCorrect is a type of clear aligner system that is used as an alternative to traditional metal braces to straighten teeth. ClearCorrect is just like other clear aligner brands such as Invisalign that is usually employed by orthodontists or dentists that are duly certified to offer clear aligners to their patients. Teeth are straightened by ClearCorrect as it uses a series of clear, bespoke, removable aligners that move teeth gradually a little bit at a time until the teeth and smile are finally corrected to give you a brand new look.
If you have any orthodontic defects and you are thinking of using ClearCorrect aligners, you should consult your dentist first as it is only a dental professional that can precisely determine if ClearCorrect should be the correct orthodontic treatment option for you. On the other hand, it is likely that your dentist may eventually refer you to an orthodontist so that they can determine one of the best option that will effectively meet your specific treatment needs.
The records you have — which are inclusive of photographs, radiographs, impressions, together with your customized aligners prescription — are sent to the Clear Correct laboratory by your dentist. There, an accurate model of your teeth in 3D is created. A standard treatment plan which will project the realignment as it gradually occurs, subtly adjusting the position of the teeth from the position they currently are to the position proposed by your dentist will be created by your treatment team.
A computerized illustration also known as the treatment setup which shows a representation of your teeth both before treatment and after treatment will be made available for your viewing if you so desire. This will be after your treatment plan has been created though. Your treatment plan will be delivered to you via email after which you give a response of approval if you are satisfied or equally give a response if you feel a few adjustments need to be made. With the use of the most recent digital mapping together with molding technology, your aligners will be customized aligners will be created with computer accuracy.
There are 4 phases of alignment therapy when using Clear Correct for treatment. For each phase of the treatment, a new set of aligners is required to be worn for a period of two to three weeks. The time period between each of these phases allows for a measure of flexibility and control. involves four phases of aligner therapy.
ClearCorrect aligners are to be worn at all times between 20 – 22 hours in a day, but you can remove aligners when you want to eat and drink, or while brushing and flossing and then replace them back immediately after. Clear Correct aligners have been designed with aesthetics in mind to keep you comfortable, so these aligners are hardly noticeable and would also not have any disturbing impact on your daily routine.
After you wear each aligner set, you will notice results as your teeth starts to slowly align and adjust to the smile that you desire. It is however required that you go for periodic check-ups with your dentist in order to be able to evaluate and keep tabs on your progress and also so that your new set of aligners can be given to you. This series of events will have to continue until your final desired results have been attained.
With each treatment option, the price varies, with Unlimited being the most expensive. A Clear Correct provider can help you determine one of the best option and also help in evaluating costs when you go to them for consultation.
If you are wondering if you will need to use a retainer after treatment, then you should know that it's likely. Doctors usually prescribe a retainer at the end of every orthodontic treatment course in order to forestall any possibility of a relapse. ClearCorrect offers also, clear, discreet retainers that are quite affordable. These retainers are suitable for use for both patients that have undergone treatment with clear aligners and the typical metal braces.
Teenagers and adults can safely use ClearCorrect as it is currently available for them for treatment. Clear Correct may also be used by children who might not have all of their molars and senior citizens too who have more complicated dental cases may be candidates for Clear Correct as well. But they will have to consult with their dentists so that one of the best treatment option that suits their needs will be determined for you.
Listed below are orthodontic conditions that Clear Correct can be used to treat.
On the average, the cost of ClearCorrect Limited treatment is approximately put at between $2,500 to $3,500. ClearCorrect Full treatment average cost is put at approximately $4,000 to $5,500. But then, you should have it at the back of your mind that your specific case will determine the exact price as the cost varies according to specifics. Some dental insurance plans cover orthodontic treatment appliances such as ClearCorrect aligners so you should make inquiries from your dentist to ascertain if your dental insurance covers Clear Correct.
So do you have any orthodontic problems? Have you been thinking of what to do about it? We have gone through the world of clear aligners and why they should be suitable for you. You should likely start consultations with your dentist so that you can get that smile you have always dreamed of.
WE ARE OPEN TO SEEING EMERGENCIES Mon-Thurs 8-5pm


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Comcast's Xfinity Mobile simplifies phone number theft with default '0000' PIN
In what appears to be a heinous oversight, Comcast set the default PIN code for all Xfinity Mobile customer accounts to "0000," opening the door to phone number hijacking and, in some cases, identity theft.
An Xfinity Mobile customer from California detailed the snafu in a letter to The Washington Post columnist Geoffrey A. Fowler.
According to Larry Whitted, an unknown third party used the unimaginative PIN to steal his phone number, port it to another carrier and commit identity fraud, the report said. Along with ownership of the Xfinity Mobile phone number, the nefarious actor gained access to Whitted's credit card by provisioning Samsung Pay on a new phone, then used the information to buy a Mac at an Atlanta Apple Store.
The problem stems from Comcast's account management policies, seemingly created to streamline the setup and porting process. A help page covering number transfers from Xfinity Mobile to another carrier reads, "We don't require you to create an account PIN, so you don't need to provide that information to your new carrier." As noted above, Comcast selected its own default PIN.
Armed with a phone number, criminals can ferret out more sensitive data from unwitting customer representatives or automated services. Whitted's plight is echoed on Xfinity Mobile's forums, which lists similar incidents from a number of other customers.
"We're aware of a very small number of customers impacted by this issue, but even having one customer impacted by this is one too many," a Comcast representative told The Washington Post, adding that the company is "working aggressively towards a PIN-based solution."
Comcast implemented countermeasures to thwart further abuse of the "0000" PIN code blunder, the report said.
Launched in 2017, Xfinity Mobile is a mobile virtual network operator that relies on Verizon's backbone for base cellular service. The MVNO extends its footprint by tapping into Wi-Fi hotspots, to which users can connect for potentially cheaper fees.
AppleInsider has affiliate partnerships and may earn commission on products purchased through affiliate links. These partnerships do not influence our editorial content.


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Russian observers note the high level of training that the Cambodian authorities provided to the elections in the lower house of parliament on Sunday in the Kingdom. The group of international observers from 538 people included about 20 Russian citizens representing the State Duma, the Federation Council, the Central Election Commission and the Public Chamber.
"Local authorities have done a lot of work to prepare for the elections. We checked the readiness of the polling stations, there were no comments, "the State Duma deputy from the Just Russia party Aleksey Chepa, who heads the Russia-Cambodia parliamentary friendship group, told TASS. He noted that the voting takes place in a calm atmosphere, while the high activity of voters is noticeable. "The results of these elections will determine the policy of Cambodia for the next five years, and we see that the voters, taking this into account, are very serious about fulfilling their civic duty," the MP said.
The Russian parliamentarian drew attention to the fact that the current elections to the National Assembly differ from previous ones by a large number of participants. "This time, 20 parties are fighting for deputy mandates, in the last elections there were 18. The fact that the number of parties is gradually growing indicates that the democratic process in Cambodia is actively developing," Chepa said.
Another member of the group of observers from Russia – State Duma deputy from the party "United Russia" Alexei Khokhlov – told TASS that the delegation of observers from Russia was specially invited by the Central Election Commission (CEC) of Cambodia. "We were invited to watch the preparations for the vote, the election process and assess them in terms of compliance with the Cambodian election law. Impressions from what they saw here are the most positive, we can say with confidence that the CEC and the country as a whole have adequately prepared for the most important event in the political life of this year, "the deputy stressed.
Cambodian authorities have repeatedly stated that they intend to ensure full transparency of the sixth in the modern history of the country's elections to the lower house of parliament. To this end, the Central Election Commission has invited and accredited over 80,000 local and foreign citizens, as well as representatives of international organizations, as official election observers.
Elections of deputies of the National Assembly (the lower house of parliament) are held on almost 23 thousand polling stations established throughout the country. According to the CEC, of the nearly 16 million citizens of Cambodia, more than 8.3 million people have the right to vote.


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Martin Yale CR818 Manual Paper Creaser
Martin Yale CR818 Manual Paper Creaser
- The Martin Yale® CR818 is designed to provide performance, efficiency and a consistent quality of product outcome with each use.
- Making it essential to any business that prides itself to professional quality literature production.
The CR818 Manual Paper Creaser
- Quick and easy set-up, simply remove from the packaging, install the paper stops and done!
- Has six sturdy rubber feet allowing the machine to sit squarely and evenly on any flat surface
- Durable steel construction for many years of use
- hard-anodized alumnum paper guides/paper stops to secure your documents firmly in position for a more accurate crease everytime
- Creases a panel of up to 28″ wide and 18.2″ long
- Smooth, easy lever operation
Retro-Kit Specifications:
- Dimensions: 6.75″ W x 5.0″ H x 20.63 L or 17.15cm x 12.7cm x 52.4cm
- Weight: 17.1 lbs or 7.45 kg.
Technical Specifications
- Paper Weights: 341gsm, 130# Cover, 16 (0.016″) Point
- Dimensions: 24″ W x 20″ D x 5.25″ H
- Weight: 26 lbs.


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Classification: Hill Trigpoint, Sub-hump, P30 Tump, Yeaman.
OS Grid Ref: NM907250 (10 figure Grid Ref: NM9071925072).
The original GR data for this hill was only accurate to a 6 figure grid reference (c.a 100m).
We have used additional user / trigpoint data to bring it up to 10 figures.
UK Area: 19 - Oban to Loch Fyne (OS Maps 1:50k 49. 1:25k 359.)
Latitude: 56.37151, Longitude: -5.3904125, Height: 293 metres (961 feet)
Prominence: 95 metres (312 feet)
Unique Waypoint POI Name: 0293.y (DoBIH Hill ID: 6945)
Associated Parent Hill:
Beinn Ghlas (512m, p265)
Associated Trigpoint:
TP5958 'Torr Dhamh' Grid Ref: NM9071925072 Separation: 74m from Hill grid ref.
External Links for Torr Dhamh:
-GeoHack link... -OS Map Bing link... -Google Map link... -Geograph link... -Torr Dhamh on hill-bagging.co.uk... -Torr Dhamh on trigpointinguk.com...
Data courtesy of the Database of British and Irish Hills
Selected mapping: Google or Bing / Ordnance Survey:All | :Nearby Hill | :Nearby Trigpoint | : mouseover
Climbed Torr Dhamh? Log in to tick it off...
Dun Iadain (1.1km)Tom Donn (1.4km)Corr Chnoc (1.8km)An Car (1.8km)Cnoc Eoin (2.2km)Sgorr Mhor (2.5km)Creag Ghlasrach (2.6km)A' Chruach NW Top (2.7km)Torr an Tuirc (2.9km)Glenamachrie Hill (3.0km)
Total = 1 All
Data courtesy of the Database of British and Irish Hills


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Jesus prays before his arrest in the Gethsemane
Jesus spoke these words, lifted his eyes up to heaven, and said: "Father the hour has come. Glorify your Son, that Your Son also may glorify You, as You have given Him authority over all flesh, that He should give eternal life to as many as You have given to Him. And this eternal life, that they may know You, the only true God, and Jesus Christ whom you have sent. I have glorified you on earth. I have finished the work which you have given Me to do. And now O Father, glorify Me together with Yourself, with the glory which I had with You before the world was. (John 17:1-5)
Jesus prays for his disciples: (John 17:6-19)
Jesus prays for all believers: (John 17:20-26)
The arrest of Jesus Christ, three trials, His crucifixion, death, burial, resurrection and appearance to his disciples. (John 18-21)
Jesus ascends to Heaven (Acts 1:1-11)
(John 1:1-5)
In the beginning was the Word and the Word was with God, and the Word was God. He was in the beginning with God. All things were made through Him, without Him nothing was made that was made. In Him was life and the life was the light of men. And the light shines in the darkness, and the darkness did not comprehend it.
John the Baptist The Forerunner of Christ.
There was a man sent for God. This man came for a witness, to bear witness of the Light (Christ), that all through him might believe. He was not the Light, but was sent to bear witness of that Light. (John 1:6-8)
The Rejection of Christ (John 1:9-13)
The Incarnation of Christ (John 1:14-18)
John's witness to the Priests and Levites (John 1-19-28)
John's witness at Christ's Baptism (John 1:29-34)
Andrew and Peter Follow Christ (John 1:35-42)
Philip and Nathaniel Follow Christ (John 1:43-51)
Christ changes water into wine (John 2:1-10)
The Disciples Believe (John 2:11-12)
Christ Cleanses the Temple (John 2:13-25)
Christ witnesses to Nicodemus (John 3:1-21)
John The Baptist Witnesses Concerning Christ (John 3:22-36)
(John 3:31-36)
He who comes from above is above all; he who is of the earth is earthly and speaks of the earth. He who comes from heaven is above all. And what He has seen and heard, that He testifies; and no one receives His testimony. He who has received his testimony has certified that God is true. For he whom has sent speaks the Words of God, for God does not give the spirit by measure. The Father loves the Son, and has given all things into His hand. He who believes has everlasting life and he who does not believe the Son shall not see life, but the wrath of God abides on him."
Christ Witnesses to the Woman at the Well (John 4:1-26)
Christ Witnesses to the Disciples (John 4:26-38)
Christ Witnesses to the Samaritans (John 4:39-42)
Christ Is Received by the Galileans (John 4:43-45)
Christ Heals The Nobleman's Son (John 4:43-54)
Christ Heals The Paralytic Man (John 5:1-8)
Christ Heals On the Sabbath (John 5:10-16)
Jesus Is Equal With God (John 5:17-30)
Witness of John the Baptist, The Works of Christ, Witness of The Father, Witness of the Scriptures (John 5:31-47)
Christ Feeds 6,000 (John 6:1-14)
Christ Walks On Water (John 6:15-21)
I Am the Bread of Life (John 6:22-59)
Rejection By Many Followers (John 6:60-70)
Christ's Brothers Do Not Believe and He Secretly Goes to the Jew's Feast of The Tabernacles (John 7:1-52)
Jesus is Rejected by The Jewish Leaders, the scribes, Pharisees because they do not believe He is The Son Of God Made Man. (John 8:1-59)
Jesus Heals A Blind Man (John 9:1-41)
I Am The Good Shepherd (John 10:1-42)
Jesus Raises Lazarus (John 11:1-44)
The Pharisees Plan to Kill Jesus (John 11:45-57)
Mary Anoints Jesus (John 12:1-9)
The Triumphal Entry (John 12:12-22)
The Messiah Teaches (John 12:23-50)
Christ Washes His Disciples Feet (John 13:1-35)
Jesus Foretells Peter's Denial (John 13:36-38)
Christ Comforts His Disciples (John 14:1-31)
The Relationship of Believers To Christ and Each other (John 15:1-25)
The Promise of the Holy Spirit (John 15:26), (John 16:1-15)
The Prediction of Christ's Death and Resurrection (John 16:16-33)