text:
Release Notes
Update v1.0[edit | edit source]
- Attack Drones
- x3 Damage Buff
- Vortex Mode
- New Items
- Items are now sold in the gear shop
- New Challenge: Autonomous Combat
- New Weapon: Drone > Heavy Drone
- New Weapon: Permaroller > Heavy Permaroller
- New Weapon Tier: Construction
- New Weapon Tiers: Paprika & Cayenne
- Obstacles Game Option
- Firing Range Editor
- Star Badges
- New Tank Parts
- New Victory Tune
- New Map
- New Mission Set
- Mission Thumbnails
- Missions Balance Fixes
- Visual Improvements
- Audio Upgradesa
- Game Mode XP Multiplier Rework
- Increased number of weapons will now penetrate shields
- Plethora of bugfixes and optimization
Update v0.9.9.5[edit | edit source]
- Fixed a bug where damage totals on the end-game screen were incorrect
- Significant performance improvements during gameplay
- Fixed the clan leaderboard, which now shows the top 500 clans
- A couple other small bug fixes and improvements
Update v0.9.9.4[edit | edit source]
- Side wall bumpers are now slightly visible at all times
- Added a visual effect when a projectile goes offscreen
- Added a new Quick Chat Wheel for those who play with a controller (Hold Left Trigger)
- Fixed a bug where selecting a weapon with a controller would cause your tank to move
- A couple other small bug fixes
Update v0.9.9.3[edit | edit source]
- Two new weapons added to the gear shop:
- Oddball > Oddbomb (Gear Shop)
- Botherer > Tormentor > Punisher (Gear Shop)
- Fixed several crashes, including one associated with Citrix Workspace
- Fixed extra text being shown on the clan-create page
- Several other bug fixes and performance improvements
Update v0.9.9.2[edit | edit source]
- Fixed an issue where Steam Invites would sometimes not work correctly
- A couple other minor bug fixes
Update v0.9.9.1[edit | edit source]
- Upgraded Unity Game Engine from v2017.4.10 to v2017.4.15 for a couple more stability fixes
- Fixed issue where clan names were displayed as a '?'
- Fixed Performance issue on Mac
- Fixed a few startup crashes
- Fixed an scrolling issue on the Hub Songs screen
Update v0.9.9.0[edit | edit source]
- Upgraded Unity Game Engine from v5.6 to v2017.4.10 for a many performance and stability fixes
- Improved physics CPU performance
- Refined controller input for a smoother experience
- Several UI issues and inconsistencies fixed
- Several possible crashes fixed
- With such a large jump in game engine version, there are bound to be some issues that arise, so please report any bugs!
- More large strides towards a console release- keep an eye out for an Xbox One version in the next couple months!
Update v0.9.8.22[edit | edit source]
- New map added to the gear shop: Spores
- Fixed several graphics related crashes
- Fixed issue where camera would not render based on a problem with the depth buffer
- Improved particle system and physics engine performance
- Fixed a couple crashes related to screen preferences
- Many backend milestones reached for an eventual console release (getting closer!)
- Several other small fixes
Update v0.9.8.21[edit | edit source]
- New map added to the gear shop: Pride Rock
- Several more controller improvements:
- Hotseat mode can now be joined and played with local friends using separate controllers
- Switched back to the original in-game control scheme with a few tweaks and improvements
- LB and RB can now be used to switch weapons
- Added rumble effects for select gamepads
- Daily Win bonus can now be claimed with a controller
- Results screen can now be fast-forwarded with a controller (Right trigger or A)
- More behind-the-scenes improvements working towards a future console release
Update v0.9.8.20[edit | edit source]
- The Hub is now fully navigable with a controller
- Both angle and (new) power indicators are now visible when using the arrow keys or a controller
- Slight changes in the way the controller controls aim: Left stick for angle, right stick for power
- Items (specifically EMP and Jetpack) can now be used with a controller
- Start button now shows the tab-screen in-game
- Fixed bug where EMP and Jetpack use screen could both be visible at once
- Several behind-the-scenes improvements working towards a possible future console release
Update v0.9.8.19[edit | edit source]
- Added Final Prestige Weapon!
- Radar > Sonar > Lidar
- Fixed font display issue on 'Challenge Complete' screen
- Fixed issue where weapon unlock grid showed up behind weapon icon
- A couple other small improvements
Update v0.9.8.18[edit | edit source]
- Added 2 New Prestige Weapon Sets:
- Homing Missile > Homing Rockets (Level 84 Unlock)
- Recruiter > Enroller > Enlister (Level 97 Unlock)
- By popular demand, reduced default music and sound effect volume :)
- Fixed a bug with a blank map in the 'Range Options' panel
- Fixed the 'Taser' weapon in Rebound
- A couple other small fixes
Update v0.9.8.17[edit | edit source]
- Added 2 New Prestige Weapon Sets:
- Acid Rain > Acid Hail (Level 91 Unlock)
- Taser > Heavy Taser (Level 93 Unlock)
- Upgraded Unity engine to v. 5.6.5 for several improvements
- Fixed a couple rare crashes and bugs
Mini-Update v0.9.8.16[edit | edit source]
- Added a festive new victory theme song: Winter Bells
- Fixed some localization issues
- A few performance and stability improvements
Update v0.9.8.15[edit | edit source]
- Added 2 New Prestige Weapon Sets:
- Rocket Fire > Rocket Cluster > Flurry (Level 86 Unlock)
- Relocator > Displacement Bomb (Level 99 Unlock)
- More significant chat restrictions
- Several sprite and performance optimizations
Update v0.9.8.14[edit | edit source]
- Localization tweaks and improvements so we can officially enable language support through Steam
- A couple other small fixes and improvements
Update v0.9.8.13[edit | edit source]
- Added 2 New Prestige Weapon Sets:
- Bumper Bombs > Bumper Array > Bumper Assault (Level 82 Unlock)
- Imploder > Ultimate Imploder (Level 100 Unlock)
- Added New Tank Chasis to the Gear Shop: 'Bunker'
- Several other tweaks and fixes
Update v0.9.8.12[edit | edit source]
- Added New Prestige Weapon Set:
- Sausage > Bratwurst > Kielbasa (Level 94 Unlock)
- Auto-mute now takes games played into consideration to refine detection
- Upgraded Unity engine to v5.6.4 for several performance and stability improvements
- Fixed several graphics-related crashes
- Fixed an issue with the tab screen
- A few other small fixes
Update v0.9.8.11[edit | edit source]
- Added 2 New Prestige Weapon Sets:
- Tweeter > Squawker > Woofer (Level 90 Unlock)
- Early Bird > Early Worm (Level 96 Unlock)
- Added new setting to auto-mute highly reported players (can be adjusted in settings)
- Auto-muted players can still be unmuted manually
- Current inputted chat text is now carried over from the Game screen to the Result screen
- A couple small fixes
Mini-Update v0.9.8.10[edit | edit source]
- Added a new system that intelligently tries to reconnect users disconnected by an 'EndRead' or 'ReceivedBytes == 0' error
- If reconnected successfully, you should never notice you were disconnected in the first place
- This feature is early in development, so please notify firstname.lastname@example.com with any odd behavior
- Improved backend error loggin, to help learn more about these issues
Update v0.9.8.9[edit | edit source]
- Added 2 New Prestige Weapon Sets:
- Pentagram > Pentaslam (Level 87 Unlock)
- Fury > Rage (Level 98 Unlock)
- Language translation accuracy greatly improved. More languages coming soon!
- Please feel free to help us continue to improve translations here: https://crowdin.com/project/shellshock-live
- Upgraded Unity engine to v5.6.3 for several stability improvements
- A couple other small bug fixes
Update v0.9.8.8[edit | edit source]
- New In-Game Obstacle: Black Holes
- BETA Language support added for 10 additional languages!
- German, French, Italian, Spanish,Russian, Brazilian, Portuguese,Chinese, Turkish, Polish and Ukrainian
- Not all phrases are localized currently - Notable phrases missing are item names, tank part names,
- Shots fired from an inside of a circular bumper now bounce internally and challenge names.
- Also, in-game chat may not have character support for all languages yet
- These will be fixed in a future update
- Please report any issues to firstname.lastname@example.com
Update v0.9.8.7[edit | edit source]
- New In-Game Obstacle: Black Holes
- Black Holes affect the gravity around them, but don't let your shots get sucked in!
- Black Hole Skil Shot Added: +5 XP
- All other in-game obstacles now have a chance to span multiple turns
- Shots fired from an inside of a circular bumper now bounce internally
- Improved initial connection reliability (less resorting to 'Method 2')
- Power/Angle Indicator text now easier to read with a thick outline
Update v0.9.8.6[edit | edit source]
- Added 2 New Prestige Weapons:
- BreakerMadness > BreakerMania (Level 83 Unlock)
- Upgraded explosions visuals with new spark particles
- Upgraded transition screen and connect screen with new particle effect
- Optimized backend database systems
- Improved error message helpfulness
- A couple other small bug/stability fixes
Mini-Update v0.9.8.6.1[edit | edit source]
- Upgraded Unity to v5.6.2 for crash and bug fixes
- Rolled back networking code which seemed to be causing issues
Update v0.9.8.5[edit | edit source]
- New In-Game Tab Screen!
- Hold <Tab> to display tank stats, hp, armor, damage and kills
- Tanks sorted by damage dealt, kills, etc.
- Different game modes show different relevant stats
- Corrected the order of the modes in lobby mode-select
- Added 'Hotseat' menu option to Multiplayer menu category (just a shortcut to Skirmish mode)
- Upgraded Unity Engine to v5.6.1 bringing performance and stability improvements
- Upgraded Text engine to v1.0.55
- Several other behind the scenes networking improvements
Update v0.9.8.4[edit | edit source]
- 8 New Challenges/Achievements added:
- Around the World - Land a shot that hits both side bumpers
- Triple Play - Land a shot that hits a bumper, a portal, and an X2
- Bullseye - Survive 25 shots in Marksman
- Bracketeer - Win a 16 player tournament
- Rebound Veteran - Win 25 Rebound rounds
- Marksman Veteran - Win 25 Marksman rounds
- Charge Veteran - Win 25 Charge rounds
- Shoccer Veteran - Win 25 Shoccer rounds
- Adjusted several Challenges/Achievements:
- Other 'Veteran' challenge requirements reduced from 100 wins to 25
- Round 'Play' and 'Win' challenges adjusted from a max of 10,000 rounds to 2,000 rounds
- Persistent challenge removed
- Dev Destroyer can now also be completed by defeating a lvl 100 who has completed the challenge
- Napalm damage adjusted. Still slightly distance based, but not as severe as before.
- Fixed 'Ouch!' and 'Yowzers!' from not sometimes being awarded
- Adjusted network communication- please contact me with any unexpected behavior
Update v0.9.8.3[edit | edit source]
- Official Game Wiki set up, please feel free to contribute!
- Added Top Live Twitch Streams section
- Victory Tunes now have their own independent volume setting in the game Settings
- Added 4 new Victory Tunes (Kokomo, Get Jiggy, Latin Cumbia, and Whistle)
- Sound effect volume now defaults to 80% instead of 100%
- Fixed the One-Shot-Damage achievements from sometimes not being awarded
- Napalm weapons now do slightly less damage from close range
- Made progress towards fixing an issue where gears from spins are not awarded
- Shield can now only be used when it's your turn and tank movement is allowed
- Fixed issue where items would be consumed but not used
- Better internal error handling
Update v0.9.8.2[edit | edit source]
- 3 New Weapons Added:
- Zipper > Double Zipper > Zipper Quad (Level 7 Unlock)
- Chat bubbles added to Results screen! No more struggling to squeeze in a 'gg'
- Weapon instantiation server code heavily optimized
- A couple other small fixes
Update v0.9.8.1[edit | edit source]
- New Feature: Randomly Generated Maps!
- New Random and Generated Map animations in the game lobby
- New Random Map and Hill graphics in all mini-map displays
- Fixed Challenge Complete screen. No more 'This is a description'
- Optimized server performance in specific scenarios
- QuickJoin now more reliably connects to a game
- Shields now only last one full turn (instead of two sometimes)
- 'Dev Destroyer' criteria adjusted
Update v0.9.8[edit | edit source]
- Improvements in hack prevention
- Improved Mini-Map graphics in game-room and map-select screen
- Disabling 'GamePad' in Settings now successfully prevents input issues
- Level 100 players are now awarded the 100th and final tank upgrade token
- Added option to adjust or disable the screen rumble effect in Settings
- Added Super Fast-Forward button on the Results screen that runs at 4x speed
- Chats now show greyed out usernames of past user messages instead of '<left>'
- Subtle visual upgrade of chat messages",
- Significantly reduced performance hiccups, especially during scene transitions
- Slightly reduced Rebound XP Modifier from 1.8x to 1.6x
- 'Crack of Dawn' map now successfully unlocks (may take a day to update)
Update v0.9.7.9[edit | edit source]
- Upgraded Unity game engine to v5.5.2
- Fixed crash relating to particle systems
- Fixed several other unusual game crashes
- Improved particle system performance
- Fixed issue where weapon icons would appear over overlays
- Added common error documentation to Steam Discussions page
- Some top-secret improvements that I can't get into right now
Update v0.9.7.8[edit | edit source]
- New Game Mode: Shoccer!
- Blast the ball into your opponent's goal using weapon explosions
- Most goals at the end of the game wins!
- Marksman game mode no longer gives players incompatible weapons
- Several behind-the-scenes improvements and fixes
Update v0.9.7.7[edit | edit source]
- Added Player Report Button
- Player Reports will be collected and analyzed to help in decisions regarding suspensions and bans
- Fixed issue where text would appear outside of dialog box
- Clan Leaderboards now more accurate - accuracy will increase over time
- Updated Unity Engine to v5.5.1 bringing several stability and performance upgrades
- Non-bouncable weapons no longer appear in crates in Rebound
- A few other small fixes
Update v0.9.7.6[edit | edit source]
- Added 2 new weapons:
- Disco Ball > Groovy Ball (Level 25 Unlock)
- Report button back-end implementation complete (for release in next update)
- Fixed a bug where the game mishandled controller input
- Several behind-the-scenes improvements
Update v0.9.7.5[edit | edit source]
- Redesigned Pop-Up Dialog box to better fit the art style
- Pop-Up Dialog box is now controller accessible
- Brand new audio track added to in-game music
- A couple of misc. bug fixes
Update v0.9.7.4[edit | edit source]
- Added list selection to game room screen for convenience
- Game room screen is now controller accessible
- Gameplay now better supports controller use
- Upgraded Unity game engine to v5.5 for many graphics, performance, and stability improvements
- Several behind-the-scenes fixes and improvements
Update v0.9.7.3[edit | edit source]
- Added 4 new weapons:
- Pixel > Mega-Pixel > Super-Pixel > Ultra-Pixel (Level 11 Unlock)
- Several behind-the-scenes fixes and optimizations
- Fixed some graphical issues on explosions
Update v0.9.7.2[edit | edit source]
- Added 5 spooky new weapons:
- Jack-o-Lantern > Jack-o-Vomit (Gear Shop)
- Wicked Witch > Witches Broom > Ghouls (Gear Shop)
- Improved graphical performance of several weapons
- A couple of bug fixes
Update v0.9.7.1[edit | edit source]
- Fixed several graphics-related game crashes
- Updated unity engine to v5.4.2 bringing several improvements:
- Improved CPU performance
- Various additional crash and bug fixes
- Bouncy Ball now bounces off map walls and ceiling
- Fixed issue where AI players didn't show name
- Fixed performance issue on some campaign missions
Update v0.9.7.0[edit | edit source]
- Added Hotseat capability to Skirmish!
- Press the 'Add Human' button in Skirmish mode to play with local players
- Please report all bugs or oversights- there are bound to be a few as this was a - significant addition code-wise
- 0 XP bonuses are no longer shown on the results screen
- Fixed bug/glitch when playing multiple games of 'Charge' in a row
- Overhauled menu screen and animation
- A couple other bug fixes
Update v0.9.6.15[edit | edit source]
- New Game Mode: Charge!
- Damage enemies to drain their battery charge and fill yours. First to 100% capacity wins!
- Fixed Tank Tooltip not displaying the correct info in points mode
- Added Game Mode icons to the Game Options panel
- Added Game Mode tooltips to the Game Options panel
- Fixed issue on the Results screen where tank barrels would point down
- Modified render path to improve performance and stability
Update v0.9.6.14[edit | edit source]
- Added new Weapon: Kamikaze > Suicide Bomber (Level 79 Unlock)
- Added wind option to tournaments
- Upgraded Unity Engine to v5.4.1 bringing several improvements:
- Several shader bug fixes
- Random particle seed bug fixed to improve effect appearance
- Several other bug fixes and improvements
Update v0.9.6.13[edit | edit source]
- Updated Text Renderer, hopefully fixing pink shader problems
- Made several revisions to weapon graphics to look less 'cartoonish'
- A couple other small fixes
Update v0.9.6.12[edit | edit source]
- Upgraded and tweaked graphics of more than half the weapons in the game
- Upgraded visuals on the Results screen
- Fixed bug where 'Shockwave' weapon wasn't unlocked at lvl 39
- A couple weapon tweaks (Attractoids, Pinger)
Update v0.9.6.11[edit | edit source]
- 2 Brand New Weapons Added:
- Shockwave > Sonic Pulse (Level 39 Unlock)
- If your tank explodes, it now appears dead on the HUD also
- Added several new explosion sound effects to the mix
- Fixed bug that resulted in a negative or crazy elo skill level
- Added some necessary swag to kChamp's tank
Update v0.9.6.10[edit | edit source]
- Impressive shots are now visually acknowledged
- Crash reporting and performance systems improved
- Upgraded Unity Engine to v5.4 bringing several more improvements:
- Graphics & rendering performance improvements
- Better multithreaded rendering
- New particle possibilities
- Several small bug fixes
Update v0.9.6.9[edit | edit source]
- 4 New Weapons:
- Spider > Tarantula > Daddy Longlegs > Black Widow (Lvl 63 Unlock)
- Upgraded Unity Engine to v5.3.6 bringing several improvements:
- Several audio improvements
- More efficient Asset Bundling
- Some graphics and particle related issues fixed
- HP now defaults to 200 instead of 100
- A couple other small bug fixes
Update v0.9.6.8[edit | edit source]
- 3 New Weapons:
- Ringer > Heavy Ringer > Olympic Ringer (Lvl 17 Unlock)
- Server stability dramatically improved
- Patched up turn skipping exploit
- No more username text colors in the turn damage display
- Several other small fixes and some more behind the scenes stuff
Update v0.9.6.7[edit | edit source]
- Added new victory theme song: 'Funk'
- Added new victory theme song: 'Interference'
- Added new victory theme song: 'Pickup'
- Added new victory theme song: 'Hot Stuff'
- Added new map to the gear shop: 'Atlantis'
- Added new map to the gear shop: 'Chiseled'
- Added new map to the gear shop: 'Mountain Goats'
- Two brand new themes added to the gear shop
Update v0.9.6.6[edit | edit source]
- Fixed a bug in the server providing better in-game stability
- Increased wait time before trying Connection Method 2 to 45s, which should help the 'logged in elsewhere' issue
- Increased stability of server-side weapon simulation
- Optimized error reporting
- Fixed a bug in the server code where player timers were not disposed of correctly
- The server now deals with storing weapons in a more robust manner
- Added increased clarity to a specific connection error message
- Server CPU limits reduced, which will lead to less disconnects
Update v0.9.6.5[edit | edit source]
- Upgraded Unity engine to v5.3.5 bringing performance and stability improvements
- Fixed a memory leak in the server code leading to significantly fewer crashes
- Increased wait time before trying Connection Method 2, which should help the 'logged in elsewhere' issue
- Weapons now filtered in 'Rebound' mode- Players won't receive weapons incompatible with the mode
- Added subtle hover sound effect to some buttons
Update v0.9.6.4[edit | edit source]
- Official Trailer completely updated with new footage https://www.youtube.com/watch?v=Y2eKHbQ1FPQ
- Firing Range now contains three enemy tanks
- Fixed chat bubble size exploit
- A couple small stability fixes
Update v0.9.6.3[edit | edit source]
- 6 Brand New Weapons!
- Shank > Dagger > Sword (Lvl 21 Unlock)
- Arrow > Bow & Arrow > Flaming Arrow (Lvl 33 Unlock)
- Fixed a graphical glitch where projectiles would appear at the wrong angle for a frame
- Fixed a graphical glitch which displayed a frame of an improper particle system
- AI no longer shoot some weapons improperly
- Several small bug fixes
Update v0.9.6.2[edit | edit source]
- Optimized and decreased server memory usage which should decrease crashes and disconnects
- Optimized and decreased client memory usage for better performance
- Fixed clan instability and a bug where the leader couldn't kick members
- Several smaller bug fixes
Update v0.9.6.1[edit | edit source]
- Connection Issue Patched!
- The game now attempts a second connection method if the first fails. This should solve the issue for those of you who are stuck on the 'Connecting' screen. Thanks for your patience!
Update v0.9.6[edit | edit source]
- New Game Mod Added: Level Field!
- Level Field Mod: No Items, No Tank Upgrades, No Crates, All players get the same weapons
- Added Clan Leaderboards (Main Menu > Leaderboards > Top Clans)
- Added 'Atmospheric Nudge' to help discourage ruler use: (Experimental)
- Tanks shooting exclusively straight up at max power may have their shots nudged off-course a bit
- If you don't shoot straight up at max power every turn then you won't be affected
- Added option to disable Atmospheric Nudge as a game option
- Added tooltips to some of the game options
- Progress made towards fixing Connection bug- may be fixed for some of you. More coming soon.
Update v0.9.5.18[edit | edit source]
- Multiplayer matches now allow pre-game movement to help improve balance!
- MVP now shown to all players on the results screen
- Fixed bug where some player names would show as '[unknown]'
- Several bug fixes
Update v0.9.5.17[edit | edit source]
- Results Screen now shows damage dealt for all players!
- Player with most damage is crowned 'MVP' and earns an XP bonus
- Results screen tweaked to animate faster
- Tournaments now automatically reset 60 seconds after finishing
- Draws no longer affect ELO in points mode
- Fixed bug with the wrong player count in the Tournament lobby
- Fixed bug where player tanks would explode multiple times
- Refined error reporting system
- Improved server reliability
Update v0.9.5.16[edit | edit source]
- New Tank Gun Added: Tiered (Level 25 Unlock)
- New Tank Chassis Added: Abrams (Level 65 Unlock)
- New Tank Track Added: Chrome (Level 80 Unlock)
- Brand new audio track added to in-game music
- Points Mode exploit patched
- Fixed bug where points mode UI text was in wrong location
- Several other bug fixes
Update v0.9.5.15[edit | edit source]
- 5 New Weapons Added:
- Tadpoles > Frogs > Bullfrog (Lvl 27 Unlock)
- Train > Express (Lvl 77 Unlock)
- Fixed bug where the unlock screen would show the same level-up twice
- Fixed game stall when using ShockShell
- Improved visuals on loading screen
Update v0.9.5.14[edit | edit source]
- Many more small bug fixes
- Slight overall performance increase
- Added ability to mute players in-game (from the tooltip pop-up)
Update v0.9.5.13[edit | edit source]
- Improved overall graphical performance
- Improved code optimization
- Implemented Unity Analytics and unity Game Performance to better diagnose errors
- Improved scene transition screen
- Optimized sprite texture sizes
- Several bug fixes
Update v0.9.5.12[edit | edit source]
- Improved overall performance + optimization
- Some items now loaded asynchronously to improve responsiveness
- Optimized several backend operations
Update v0.9.5.11[edit | edit source]
- Upgraded Unity Engine to v5.3.4
- Upgraded Text Engine
- Increased performance of shot tracers
- Optimized Hub screens and some back-end operations for better performance
- Increased performance when selecting weapons
- Several other performance improvements
Update v0.9.5.10[edit | edit source]
- Fixed bug where tournament would stall if players left early
- Vacant tournament players no longer listed as '?'
- Screen can't be filled up with chat bubbles any more
- Marksman mode progresses to harder targets faster
- Marksman mode grants progressively more XP for harder targets
- Gear Saving missions are now more reliable
Update v0.9.5.9[edit | edit source]
- Added 10 New Weapons:
- Banana > Banana Split > Banana Bunch (Lvl 5 Unlock)
- Static > Static Link > Static Chain (Lvl 13 Unlock)
- Fleet > Heavy Fleet > Super Fleet > Squadron (Lvl 43 Unlock)
- Improved Tank Firing Effect
Update v0.9.5.8[edit | edit source]
- Added new Game Mode: Marksman! Take turn smashing targets- miss and you're dead
- Bullet Weapons (Glock, Uzi, etc.) now hit all crate types
- Updated ShellShock Live Splash Image
- Several other bug fixes
Update v0.9.5.7[edit | edit source]
- Added new feature: TeleHeli- Smash it to instantly teleport your tank
- Fixed an in-game freeze
- No more massive or colored usernames
- Added audio effect for crates entering
Update v0.9.5.6[edit | edit source]
- Added themes unlockable by leveling up
- Converted shop-bought themes into two-tone gradient themes
- Game theme option now defaults to random (with blue theme weighted heavily)
- Upgraded Unity engine to v5.3.3
- Fixed graphical bug on Linux
- Several other bug fixes
Update v0.9.5.5[edit | edit source]
- Added Optional Round Mod: Single Weapon
- Subtle changes to Game Options display
- Game Options List now highlights changed game settings
- Started building backend system for more in-depth stats and leaderboards
- No more massive text
Update v0.9.5.4[edit | edit source]
- Added Golden Gear Crate: Tank who smashes it earns 5 gears, other tanks earn 1
- Updated in-game HUD to show game mode and rules
- Wind now adds to XP Multiplier. (1.05x, 1.1x, and 1.15x for Low, Medium, and High Wind)
- Victory bonus now worth twice as much XP
- Tweaked Weapon Upgrade XP (yet again!)
- Added setting to disable lobby chat
Update v0.9.5.3[edit | edit source]
- Fixed lag associated with too many shot tracers (Ex. Attractoids)
- Added All-Shot option to tournaments
- Tank usernames now turn grey when killed
- Adjusted some singleplayer missions
- Account profile box placed in better locations on Room and Tournament screen
- Several stability fixes
Update v0.9.5.2[edit | edit source]
- Adjusted Weapon and Level Progression to be faster (You probably gained a few levels)
- Wind indicator direction now clearer
- Team matches now default to Team-Shot instead of Single-Shot
- Bullet weapons such as Glock can now hit crates
- Added this fancy flashing notification of new updates
- Fixed bug where Account username overflowed into the tank
- Fixed bug where Username wrapped past tournament bracket slot
- Fixed bug where lobby chat member slots extended past chat box
- Fixed bug where Bounty remained on tank even after death
Update v0.9.5.2b[edit | edit source]
- Fixed bug where tank would constantly move and aim left
- Added setting to disable Game Controller Input for those who still experience input problems
- Note: Some problems were caused by 'jVoy' device driver- Uninstalling or disabling vJoy may fix the issue
Update v0.9.5.1[edit | edit source]
- 11 Brand New Weapons Added:
- Glock -> M9 -> Desert Eagle (Level 9 Unlock)
- UZI -> MP5 -> P90 (Level 41 Unlock)
- M4 -> M16 -> AK-47 (Level 65 Unlock)
- Portal Gun -> ASHPD (Portal Challenge Unlock)
- 9 Brand New Challenges and Achievements Added:
- Dimensional
- The Cake is a Lie
- Space-Time God
- Double Damage
- Opportunist
- Mr. X2
- Bouncy
- Ricochet
- Master of Geometry
Update v0.9.5.0[edit | edit source]
- Several stability fixes
- In-Game Chat keystrokes no longer affect game UI
- Tournament player names no longer overflow into scores
- Tournament bracket scores now updated more accurately
Update v0.9.4.9[edit | edit source]
- Weapon Unlock Grid Visualization added
- Level progression tweaked to be quicker
- Gears spawn 40% more frequently
- Items spawn more frequently
- Weapons upgrade slightly faster
- Added steam lobby visibility option
Update v0.9.4.8[edit | edit source]
- Unity Game Engine updated to v5.3.2
- Hub Profile button now notifies when upgrades are available
- Fixed bug where space would fire weapon even when chatting
- Open games and tourneys now shown in separate lists before inaccessible games and tourneys
- Added refresh buttons to each MP list title
- Added tooltips to inaccessible game slots
- Game title no longer can extend into the game details text field
- Inaccessible game slots now grayed out
- When returning to the lobby from a mission, the Singleplayer menu item is automatically selected
- The Weapons Hub Screen now shows how weapon families are unlocked
- Several other small fixes
Update v0.9.4.7[edit | edit source]
- Daily Win Bonus Re-Added
- Added new 'Community' menu option with links to community areas
- Added Player Levels back to the lobby chat
- Game slots that contain friends are now placed at the top of the list
- Mousing over a game slot friend icon now shows a tooltip with the friend name
Update v0.9.4.6[edit | edit source]
- Live Background added to Lobby and Room screens
- Friend Icons added to Multiplayer Game Slots
- Refresh button added to Multiplayer Game List
- Date Added to News / Release Note info
- Game Modes icons in Game Slots now glow appropriate color
Update v0.9.4.5[edit | edit source]
- Increased size of lobby chat and lobby chat text
- Added Map Thumbnails to Campaign mission slots
- Added loading icon to lobby chat
- Added fancy bullets to release note list
- Added the ability for me to change the 'Next Update' field dynamically
- Skirmish button now works correctly
Update v0.9.4.4[edit | edit source]
- Lobby Screen completely redesigned!
- Missing features coming in the next couple days (daily win etc.)
- Fixed crash for some Linux and Windows users
- Several other small fixes
Update v0.9.4.3[edit | edit source]
- Player Avatars now shown in tournament list
- Player Avatars now shown in tournament bracket
- A few small fixes
Update v0.9.4.2[edit | edit source]
- Tournament bracket now shows current game scores
- Tournament bracket now shows games 'in progress'
- Tournament win XP adjusted (based on various tourney details)
- Tournament matches now count for the daily win bonus
- Tournament bracket visual update
Update v0.9.4.1[edit | edit source]
- Added HP option to tournaments
- Added Items toggle option to tournaments
- Tournament bracket match-ups now random
- Tournament player count now shown while waiting to fill
- Fixed bug where tournament chat went off-screen
- Correct tank parts now shown on tournament bracket slots
- Fixed bug with '?' players in tournaments
- Fixed bug where a couple victory songs wouldn't play
Update v0.9.4.0[edit | edit source]
- Tournaments BETA released!
- Very basic, limited framework of tournaments added to SSL
- Many more improvements to come- this is just the beginning
- Fixed Juggernaut Challenge
- Tweaked Top Bar design
- Updated Unity Game Engine to 5.3
Update v0.9.3.8[edit | edit source]
- Revamped 'Turn Results' display with weapon icons and new visual style
- Reworked Campaign missions top UI cluster
- Added new visual pulsation effect to aimer control
- Refined ELO system to more accurately adjust scores in Team and FFA matches
- Improved performance by optimizing graphical effects
- Replaced lobby SSL logo with a crisper version
- Upgraded the look of targets in missions and added a dynamic motion effect
Update v0.9.3.7[edit | edit source]
- Added New Feature: Daily Win Bonus!
- Earn a spin on the Reward Wheel by racking up a multiplayer victory
- Earn max one spin per day
- Current spin rewards include various gear packages - more rewards to come
- Upgraded Unity Engine to 5.2.2
- Small stability fixes
Update v0.9.3.6[edit | edit source]
- Added 2 new weapons to the Gear Shop: Summoner and Travelers
- Added 2 new maps to the Gear: 'Capped' and 'Wavy'
- Added new tank chassis to the Gear Shop
- Added new tank gun to the Gear Shop
- Added 2 new victory songs to the Gear Shop
Update v0.9.3.5[edit | edit source]
- Added Player Rating Score based on the Elo Rating System
- Added Rating Score display to player slots in game lobby
- Added Player Rating Steam Leaderboard (http://steamcommunity.com/stats/326460/leaderboards/940832)
- Player Rating is subject to tweaking
- Built tooltip mechanism to provide more info on select buttons
- (Eg. Hover over Player Rating for more precise rating)
Update v0.9.3.4[edit | edit source]
- New Game Mode: Rebound!
- Items can now require cooldowns between use (currently only shield)
- Fixed bug where a 2x hit in Assassin wouldn't grant XP
- Fixed bug where skirmish mode would freeze (let me know if it still happens)
- Fixed bug where game mode rules brief wouldn't show
- Improved visual look of +XP indicator
- Several smaller bug fixes
Update v0.9.3.3[edit | edit source]
- Added 2 new Weapons:
- Guppies -> Minnows -> Goldfish (Lvl 3 Unlock)
- Partition -> Division (Lvl 75 Unlock)
- A couple minor bug fixes
Update v0.9.3.2[edit | edit source]
- Added Weapon Previews to the Weapons Tab
- Upgraded Game Engine to latest version
- Performance and stability improvements due to engine upgrade
- Buffed FireStorm
- Several bug fixes
Update v0.9.3.1[edit | edit source]
- Added Tab icons to Hub
- Redesigned Weapons Hub tab (Weapon previews coming soon)
- Fixed bug where AI would always deal crit damage
- Fixed bug where game crashed when player left
Update v0.9.3.0[edit | edit source]
- Added Singleplayer Skirmish Mode! (BETA)
- Fixed bug where extra XP would be given and then corrected
- Added visual glow to portals, buffs, bumpers, etc.
- Increased XP Mult of Jugg. (1x -> 1.2x) and Assassin (1.3x -> 1.35x)
Update v0.9.2.9[edit | edit source]
- Added 'Update Preview' box below!
- Should help keep the community updated with development
- ETAs are just estimates!
Update v0.9.2.8[edit | edit source]
- Weapon Drops now appear in your arsenal immediately
- Drops now show icons instead of weapon names
- Drops now have a 50% chance of appearing instead of 100%
- Drops now hold a max of 3 weapons
Update v0.9.2.7[edit | edit source]
- Dead tanks now drop mini-crates with a portion of their weapons! (BETA)
- Dark outline added to Power Angle text
- Recently unlocked weapons now highlighted in the Firing Range
- Gave several UI items and buttons a facelift
Update v0.9.2.6[edit | edit source]
- Clan Message-Posting System Added!
- Clan Leaders can now kick members
- Two new weapons added:
- Sunflower -> Helianthus (Lvl 92 Unlock)
- Jackpot -> Mega-Jackpot -> Ultra-Jackpot -> Lottery (Lvl 95 Unlock)
- Damage amount numbers now look prettier
- Fixed Crash on OSX
Update v0.9.2.5[edit | edit source]
- Steam Trading Cards Added!
- Brand new projectile lighting effects added
- Added a few other visual improvements
Update v0.9.2.4[edit | edit source]
- AI Tanks now 30 IQ points smarter!
- AI Tanks won't shoot themselves and will move strategically
- Added new background and effects to results screen
- Fixed bug where players could be buried by the terrain
Update v0.9.2.3[edit | edit source]
- Added visual background to maps
- Added game start animation
- Added 6 new themes to the gear shop
- Fixed bug where 'luck' skills were swapped
- Fixed bug where tunneling weapons would deal double damage
Update v0.9.2.2[edit | edit source]
- Upgraded the look of terrain (Added better lighting glow effect)
- Added three new weapons:
- Quicksand > Desert (Lvl 35 Unlock)
- Jammer > Jiver > Rocker (Lvl 57 Unlock)
- 3D-Bomb > 2x3D > 3x3D (Lvl 67 Unlock)
Update v0.9.2.1[edit | edit source]
- Added 18 new challenges and 5 new weapons!
- SkullShot > Skeleton (Challenge Unlock)
- Pinpoint > Needles > Pins and Needles (Challenge Unlock)
- Fat Stacks > Dolla Bills > Make-It-Rain (Challenge Unlock)
- God Rays > Deity (Challenge Unlock)
- Hidden Blade > Secret Blade > Concealed Blade (Challenge Unlock)
- Fixed Synclets bug
Update v0.9.2[edit | edit source]
- Added 11 brand new weapons sets!
- Bouncy Ball > Super Ball (Lvl 59 Unlock)
- Water Balloon > Water Trio > Water Fight (Lvl 31 Unlock)
- Carpet Bomb > Carpet Fire > Incendiary Bombs (Lvl 53 Unlock)
- Battering Ram > Double Ram > Ram-Squad > Double Ram-Squad (Lvl 61 Unlock)
- Saw Blade > Rip Saw > Diamond Blade (Lvl 47 Unlock)
- Spotter > Spotter XL > Spotter XXL (Lvl 69 Unlock)
- Spaz > Spazzer > Spaztastic (Lvl 37 Unlock)
- Synclets > Super-Synclets (Lvl 49 Unlock)
- Moons > Orbitals (Lvl 19 Unlock)
- Shadow > Darkshadow > Deathshadow (Lvl 51 Unlock)
- Bee Hive > Killer Bees > Wasps (Lvl 73 Unlock)
Update v0.9.1.10[edit | edit source]
- Buffed Prestige weapons Black Hole and Deceiver
- Added new Prestige weapon (Level 89 Unlock): Laser Beam > Great Beam > Ultra Beam > Master Beam
Update v0.9.1.9[edit | edit source]
- Added 3 new weapon sets:
- Counter 3000 > Counter 4000 > Counter 5000 > Counter 6000 (Lvl 15 Unlock)
- Black Hole > Cosmic Rift (Prestige Lvl 81 Unlock)
- Puzzler > Deceiver > Baffler (Prestige Lvl 85 Unlock)
Update v0.9.1.8[edit | edit source]
- Added 4 new weapons:
- Sillyballs > Wackyballs > Crazyballs (Lvl 45 Unlock)
- Gravies > Gravits (Lvl 23 Unlock)
- Bounstrike > Bounstream > Bounstorm (Lvl 71 Unlock)
- Yin Yang > Yin Yang Yong (Lvl 29 Unlock)
Update v0.9.1.7[edit | edit source]
- New Game Mode: Juggernaut!
- Random player chosen to be the Juggernaut
- Juggernaut gets increased hp and armor
- Juggernaut vs. All (up to 7v1)
- Pre-game rules now have game-mode specific color
- Adjusted full chassis upgrades to yield 40% Armor instead of 50% (Ex. 40 Armor on 100hp match instead of 50 Armor if fully upgraded)
- Disabled Friendly Fire for Juggernaut mode
- Reduced Juggernaut armor slightly
- You can now view the 'Locked In' shots of your allies
Update v0.9.1.6[edit | edit source]
- In-game chat bubbles no longer overlap
- In-game chat bubbles have a more streamlined look
- Fixed bug where chat messages would extend past bubble
- Added Supply drop sound effect
- Power / angle text no longer goes offscreen on sides of map
- Added small explanations to shop and items hub screen
- Fixed bug where game and win achievement icon wouldn't show
Update v0.9.1.5[edit | edit source]
- Added game mode notification and rules at the beginning of each round
- Added gear tutorial notification for new users
- Added new sound effects to roughly 50 weapons
- Fixed skill reset text to show 'week' instead of 'month'
- Several smaller bug fixes
Update v0.9.1.4[edit | edit source]
- Added new game mode: Assassin!
- Each player is given a target to take out
- Any damage to other tanks will result in 0 damage
- Assassin kills will result in 5 Kill XP + 5 Assassination XP
- Increased points mode XP multiplier from .8 to .9
- Added Game mode icon to game slots
- Reduced 50k play and win achievements to 10k and increased rewards
- Fixed bug where Steam wouldn't award achievements
Update v0.9.1.3[edit | edit source]
- Fixed bug where in-game gun barrel part wouldn't show
- Improved Tank and fire graphics and added tank glow visual effect
- Crates now have an enter animation, and obstacles have an exit animation
- Obstacles no longer spawn on top of eachother
- Increased frequency of crates
- Victory music now uses music volume instead of sound volume
- Added individual XP multipliers to specific maps
- Buffed BreakerChain and SplitterChain; Slightly decreased damage on SuperSplitter
- Added short kChamp Games Splash screen
- Fixed a couple of shield bugs
Update v0.9.1.2[edit | edit source]
- Added 'Points' mode and backend system for more modes in the future
- Added Game option to choose Weapon System
- Added XP Multiplier (also affects weapon xp)
- XP Multiplier affected by game mode, player count, shot type, and wep system
- All Multiplier values are subject to change
- Reduced Skill Point reset wait time from 30 days to 7 days
- Fixed bug where wrong weapon totals were shown
Update v0.9.1.1[edit | edit source]
- Added new Weapon: Shrapnel (Level 55 Unlock)
- Altered Weapon system to deal specific weapon levels
- You have a chance to receive any weapon you have unlocked / upgraded
- This should add variety to the game and contribute to player balance (read about it on the blog: http://shellshocklive.com/blog)
- Luck now also increases your chances of getting upgraded weapons
- Weapon XP required to upgrade has been decreased to accommodate the new system
- Fixed bug where mission weapons would go to 0
- Redesigned weapon tile tabs
Update v0.9.1[edit | edit source]
- Adjusted leveling to be faster - brought level 80 down from ~350 XP to ~200 XP
- (You may have even gained a few levels. Congrats!)
- Added levels 81 - 100 as Prestige Levels
- Will be adding unlocks to Prestige Levels shortly
- Added fancy community buttons to lobby
- Adjusted game price to reach new players
- Granted all current players 500 gears and 'Early Adopter' status
- Early adopters will be first to get beta features
Update v0.9.0.5[edit | edit source]
- Added 'Range Options' button to Firing Range
- Added ability to change map in Firing Range
- Click and drag the enemy in Firing Range to move it
Update v0.9.0.4[edit | edit source]
- Added Game Option to limit the player level difference allowed
- Game now warns you when joining a much higher/lower lvl game
- QuickJoin now places you in a game with similar level players
- Redesigned Game Option list to accommodate more options
Update v0.9.0.3[edit | edit source]
- Added controller support! Fine tuning to come soon
- Added custom mouse cursor
- Added new explosion effect to Air Strike
- Added new Explosion and Fire effect to dead tank
- Added Global Rank notification
- Several bug fixes
Update v0.9.0.2[edit | edit source]
- Added controller support! Fine tuning to come soon
- Added custom mouse cursor
- Added new explosion effect to Air Strike
- Added new Explosion and Fire effect to dead tanks
Update v0.9.0.1[edit | edit source]
- Added 6 epic new tracks to game soundtrack!
- Fixed issue with Shop not updating
Update v0.9.0[edit | edit source]
Added New Feature: Victory Theme Song!
Choose your Theme Song from new Hub Screen: Songs
Added Several Victory Theme Songs to the shop
Added Star to winning tanks on Results Screen
Increased performance of Hub
Fixed Tank Names overlapping on Results Screen
Update v0.8.9[edit | edit source]
- Added several new items to the gear shop
- Added Steam Stats (will take a while to populate)
- Secured Steam Achievements
- Added Steam Leaderboard for XP (http://steamcommunity.com/stats/326460/leaderboards/743177/)
- Added Projectile bounce visual and audio effect
Update v0.8.8.1[edit | edit source]
- Performance increased for 'Low' Quality Setting (Projectiles no longer emit light on 'Low')
Update v0.8.8[edit | edit source]
- Added the ability to wager (up to 3) gears on matches! Match winners split the pot
- Player gear amounts are now shown in game room
- Added a game option to disable items
- Fixed a skillshot bug not showing +5XP
Update v0.8.7[edit | edit source]
- Added New Feature: Bounty
- When Bounty Icon appears on an enemy, kill it for gears
- If enemy survives a bounty, they earn a gear
Update v0.8.6.1[edit | edit source]
- Average Player level now shown on game list
- W and S now scroll through weapons in-game
- All Skill Shots are now worth 5 XP
- Weapon adjustments (Sprinkler, Super-Splitter, Gatling Gun)
- Mega Builder and Mega Digger now both do 18 damage
Update v0.8.6[edit | edit source]
- Added Theme support for Multiplayer!
- Added 3 themes to the gear shop
- Fixed bug where game chat would not display
Update v0.8.5.1[edit | edit source]
- XP and gears are now awarded if you leave a game after dying
- Added reward icon to Results XP bar
- Added outline to top bar xp text
Update v0.8.5[edit | edit source]
- Added Gear Shop - More shop items to come
- Upgraded Particle Engine (contact me with particle bugs)
- Fixed bug where dead player would be kicked
- Several bug fixes
Update v0.8.4.2[edit | edit source]
- Added Mute Button to Lobby Chat
- Added Mute button to Game room chat
- Muted players are remembered between sessions
Update v0.8.4.1[edit | edit source]
Increased Clan member limit to 30
Extended gear hover time slightly
EMP now also wipes out past shot tracer
Fixed Jetpack and EMP overlay bug
Update v0.8.4[edit | edit source]
- Added Earnable Currency - Gears!
- Gears occasionally spawn in-game as a result of explosions
- Pick up a gear by hovering over it with your mouse
- Fixed Chat Bubble Text
- Improved performance in Hub and Lobby
Update v0.8.3.1[edit | edit source]
- Clan Tag now only shows when accepted in a clan
- Fixed text on single-player missions slots
- Decreased Hub btn size (perhaps making room for something?)
Update v0.8.3[edit | edit source]
- Upgraded Text Engine (email me if you find text glitches)
- Added Clan Tag to lobby chat player list
- Added Clan Tag to room player list
Update v0.8.2[edit | edit source]
- Clans BETA v0.1 released - New 'Clan' Tab in Hub
- More Clan functionality to come
- Several small bug fixes
Update v0.8.1[edit | edit source]
- Added shot tracer to keep track of your last shot
- Added game option to enable/disable shot tracer
- Added 'Settings' setting to enable/disable shot tracer
- Added turn time game option (35, 45, 60 sec)
Update v0.8.0[edit | edit source]
- You can now reset tank upgrade-tree (once a month)
- Fixed the pesky mission reset button bug
- Several small bug fixes
Update v0.7.9[edit | edit source]
- Added 'Ranks' Section to 'Progress' Hub screen
- Added challenge XP and rewards to 'Challenges' Hub screen
- Several small bug and stability fixes
- Optimized performance in several areas
Update v0.7.8[edit | edit source]
- Added Player Turn Damage summary
- Fixed bug where moves wouldn't be counted at 'Move Only' end
Update v0.7.7[edit | edit source]
- Fixed bug where Armor bar extended past bounds
- Fixed bug where items could be used after firing
- EMP now correctly limits motion and removes shot memory
- Added EMP and Teleport sound effects; EMP blast now visible
- Fixed bug that prevented crit damage
- Adjusted 11-Ball damage
Update v0.7.6[edit | edit source]
- Fixed bug where angle text went under the UI bar
- Game options for host no longer closes on player ready
- Made progress towards fixing mission reset bug
- Several other small bug fixes
Update v0.7.5[edit | edit source]
- Fixed a crash on Linux
- Fixed Cactus smoke trail bug
- Adjusted ShockShell damage
- Unlock / Upgrade screen now responds to Fast Forward
Update v0.7.4[edit | edit source]
- Added Team Chat! (Shift+Enter to open chat in team mode)
- Fixed Beacon + Portal bug
- Slightly decreased required XP for weapon upgrades
- Fixed endless portal bug
- Fixed bug where online friends would be dimmed out
- Fixed a bug that messed with the lobby chat user list
Update v0.7.3[edit | edit source]
- Click user in lobby or room to bring up their Steam profile
- Made Arrow key angle and power movement more precise
- Stacking no longer awards increased XP or Weapon XP
- Room chat auto-selects upon entering
Update v0.7.2[edit | edit source]
- FFA Team-shot no longer acts as All-shot
- Escape now closes chat in-game
- Removed old user list from under lobby chat loading screen
- Blocked 'friends' no longer show up on friends list
- Fixed bug where 'friends only' games were not visible
- Modified game list appearance
Update v0.7.1[edit | edit source]
- Can now Click or press Space to continue from menu screen
- Fixed bug that caused Steamworks API not to initialize
Update v0.7.0[edit | edit source]
- Fixed turn stalling bug
- Prevented player's from accidentally firing at turn beginning
- Fixed several smaller errors
- Can no longer click buttons under the transition screen
Update v0.6.7[edit | edit source]
- Fixed bug where you'd switch between games
- Fixed some general game-joining bugs
- Turns out quickjoin was causing problems - fixed them
Update v0.6.6[edit | edit source]
- Fixed bug where in-game chat didn't work
- Fixed bug that prevented upgraded weapons from firing
- Crates no longer appear off-screen
- Fixed Crazy-Cluster unlock criteria
- Fixed bug where players could join multiple games at once
Update v0.6.5[edit | edit source]
- More behind the scenes stability fixes
Update v0.6.4[edit | edit source]
- Added mission retry button
- Did some other behind the scenes stuff
Update v0.6.3[edit | edit source]
- Fixed bug where dead tanks could move
- Fixed bug where all tanks turn red when player exits
- Timer sound plays correctly
- Fixed skill shot display and added sound
- Added tutorial instructions for some missions
Update v0.6.2[edit | edit source]
- Added Power and Angle to multiplayer games
- Turn notification sound added
- Adjusted 'Lowlands' Map
- Added timer warning sound
Update v0.6.1[edit | edit source]
- Avatars now show in chat
- Fixed 'Chaos' mission
- Fixed bug where chat messages could exit the bubble
Update v0.6.0[edit | edit source]
- Turn arrow no longer shows on dead
- Turn arrow shows blue when locked in
- Hub button flashes when tank upgrade ready
- Flower spins the correct way :)
- Added more sound effects
Update v0.5.6[edit | edit source]
- Fixed bug where tank upgrades couldn't be spent
- Host names now correct in game list
- Fixed issue with results health bars
- Tweaked Fireworks mission
- Added reason pop-up when user can't join match
Update v0.5.5[edit | edit source]
- Can now shoot all weapons received in crates
- Fixed issue where supply drops would not happen
- Added levels to lobby chat
- Fixed issue where items would not be available in missions
Update v0.5.4[edit | edit source]
- Can't use items when you're dead (sorry)
- Lobby chat now scrolls correctly
- Fixed bug where tank tooltip was offscreen
Update v0.5.3[edit | edit source]
- Fixed [unknown] names in Lobby and Game
- Fixed bug where dead players can shoot
- Fixed bug where players were shown as Player####
- Fixed bug where chat wouldn't work properly
- Tank motion now responds to volume
- Clicking on enemy tank in room no longer brings up your Hub
Update v0.5.2[edit | edit source]
- Added Scroll Wheel support for Map Select
- Fixed bug where player would be kicked wrongly
- Fixed bug where chat bubbles would go off-screen
- Added several sound effects
- Added Move Only support to All-Shot mode
- Corrected Results Health and Armor bars
Update v0.5.1[edit | edit source]
- Fixed Default Quality Options
- Fixed issue where music stops playing
- Fixed bug involving motion on slopes
- Fixed depth issue with mission buttons
- Aiming circle now remembers last shot
First release v0.5[edit | edit source]
- First Release!
- Many more features to come soon
- Please report any bugs to firstname.lastname@example.com


text:
National Vaccine
Information Center
Your Health. Your Family. Your Choice.
|MedAlerts Home
|Case Details
Administered by: Other Purchased by: Other
Life Threatening? No
Write-up: Information has been received from a registered nurse concerning a 21 year old female with osteopenia who on 11-JAN-2007 was vaccinated with Gardasil vaccine (yeast) (lot#655165/1425F), intramuscularly in the left arm. Concomitant therapy included FOSAMAX and calcium (unspecified). Subsequently, on 11-JAN-2007, the patient "passed out", "fainted", was dizzy and nauseated. The patient recovered. There were relevant diagnostic or laboratory tests. It was noted that the patient had eaten before vaccination. Unspecified medical attention was sought. The reporter considered the patient''s experience to be disabling because the patient was incapacitated for a short time. Additional information has been requested.
Link To This Search Result:
Copyright © 2020 National Vaccine Information Center. All rights reserved.
21525 Ridgetop Circle, Suite 100, Sterling, VA 20166

subset: commoncrawl


text:
(Borrowed from Google Images)
I hope to upload them at a later date.... (next day) Yippppee I can put pictures in! :)
aaarrrrgh I want to post some photos.... :(
Ok... so today I again skipped breakfast... ho hum!
Lunch was brown wholewheat toast x2 slices with 5 beans mini pack. Very filling and tasty.
Dinner was something really yummy I made... I am calling it my green healthy mix. Its Wholewheat brown rice with spinach, peas, green beans, mange tout, sweet corn, sprouts mixed together with garlic! mmmmm
Photos to follow! :(
Not feeling this no photo... not being able to add things and the damn colour and font keeps changing... I will update this tomorrow..
Ooooh do you think its because its Friday 13 th !!!??? ha ha aha
OK... photos added the next day... must of been the Friday 13 th gremlin!


text:
Coral Disease
frequency and severity in areas of dense population versus disperse
around the Caribbean, along with anthropogenic causes, is one of the
biggest threats to coral abundance and diversity. Corals have the
propensity to host a large amount of pathogens that can be
detrimental to their health. Because these pathogens include
bacteria, it is reasonable to assume that they follow some principles
of disease movement through populations. We therefore hypothesized
that coral disease is more prevalent and severe in populations of
corals that are more densely distributed than corals that have a
diffuse distribution. We separated our groups based on the reef
structure. We then proceeded to transect the two areas with a 15
meter line with a width of 1 meter either side of the transect line.
Using the Braun Blanquet scale, we measured the severity of the
disease if the coral was infected. The
data we collected shows that there is no statistically significant
difference between the aggregate number of diseased coral in the
patchy areas compared to the dense areas The severity increase that
we expected to see in the dense area coral was also statistically
insignificant, suggesting that coral density has little to do with
disease severity.
Example of black spot disease on Massive Starlet Coral (Siderastrea


text:
01788 519618 email@example.com
Our Blog
Assertiveness Questionnaire
Fit for Change
Thomas-Kilmann Conflict Mode Instrument (TKI)
Delegation Questionnaire
Influencing Strategies
Coaching Process Questionnaire
Myers Briggs Type Indicator©
We believe getting the right staff, performing at the right level, being held to account by effective leaders is the key to school improvement and pupil progress.
Our passion is learning, whether that's in a training room, a coaching session; part of a recruitment process or at a large conference. We help people to learn; we then support people in applying that learning for lasting change. For organisations, changes will result in less conflict in the workplace, a more motivated and productive team and more effective leaders.
01788 519618


text:
I don't know about you, but this was the episode of this show where I raised an eyebrow and said, "Not merely a well-made show featuring a killer performance by Neill Patrick Harris, but...possibly a classic. Just possibly." Ladies and gentlemen: "Slap Bet."
Ted VOs that one thing you learn when you're in a relationship is that everyone has secrets. Some are pleasant. (Example: Robin knows how to make crepes.) Some are not so pleasant. (Example: In bed, Robin rattles off her list of conquests, as Ted sits next to her in bed with that blank, terrified stare he so favors.) Some are simply weird. (Example: Robin is afraid of the Seven Dwarves. Specifically, she is afraid of Doc, on the theory that it's creepy to go to medical school and wind up living with "six coal miners.") (She makes a good point. Fairy-tale characters often make baffling life choices. See also: remaining in the home of your father and evil step-family instead of calling Family Services when they're making you crawl around picking individual peas out of the fireplace.)
On the heels of the Doc thing, here comes Barney, sliding up to the MacLaren's booth and announcing excitedly that The Sharper Image is opening its 500th store, and they're all going, and he's buying gifts! (Three foot massagers; one nose-hair trimmer...Marshall.) They're all up for the trip, until Robin hears that it's at a mall. (Apparently, she figured that The Sharper Image would be at...a farmer's market?) She says she doesn't like malls, even after a crestfallen Lily offers to "split a Cinnabon." You should split that mofo with a couple more people, ladies, unless you're looking for a sugar high that a jellybean-pounding six-year-old can only dream of. When prodded, Robin more frantically cries that she doesn't go to malls. DOES NOT! And she won't say why, either. Ted makes his friends back off his girlfriend and leave her alone, but later, in bed, he wants to know. Arrested at a mall? Dumped at a mall? Trapped under a fake boulder at the mall? She keeps telling him to stop, but then she pauses to pose the understandable question of who could get trapped under a fake boulder at the mall. "Not me in Ohio when I was nine, that's for sure," he says sadly. Aw, poor Tiny Ted.
Credits. Other than The Office, I think this show has the most irresistible credits music. Anything with people actually singing "ba-pah-pah" makes it hard not to sing along. No words to remember; no words to forget.
Booth. Everyone but Robin. Ted is tormented by wondering why she won't tell him what it is with her and malls. Barney doesn't think Ted should try too hard to find out, because if he does, he'll only bring himself closer to what Barney calls "the 'oh' moment." Examples of the "oh" moment follow: Barney learns that a woman has a pact with God to remain a virgin. (Barney: "Oh.") Barney learns that a woman spits out all her food rather than swallowing it. (Barney: "Oh.") Barney learns that a woman just turned thirty. (Barney: "Oh.") (Miss Alli: "HEY!") Thus, Barney suggests delaying any more knowledge of each other than needed. Ted disagrees -- if there's something to know, he'd rather know now. What, after all, is the alternative?


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Events for 8th October 2018
Events Search and Views Navigation
10:00 am
CV and Cover Letters
Come along to the session to make sure your CV is ticking all the right boxes. This workshop is suitable for anyone – Whether you …Find out more »
1:00 pm
FULLY BOOKED – How to get a grad job with Sky
Would you like to find out what it is like to work for Europe's leading entertainment and communications business? Well you can. Sky will be …Find out more »
3:30 pm
Careers in Advertising with BBDO
AMV BBDO, the largest and most creatively awarded advertising agency in the UK are recruiting for the Scholar Scheme. This session will cover the scheme …Find out more »
5:00 pm
Primary and Secondary Teacher Training
St Georges academy are one of the partner academies that the University has, and offers a partnered approach to teacher training with the School of …Find out more »


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Everyone Can Bake: Simple Recipes to Master and Mix
Până la Dominique Ansel
Acclaimed pastry chef Dominique Ansel shares his simple, foolproof recipes for tarts, cakes, jams, buttercreams, and more "building blocks" of desserts for home cooks to master and mix as they please.
Dominique Ansel is the creator of beautiful, innovative, and delicious desserts, from the Frozen S'More to the Cronut®, the croissant-doughnut hybrid that took the world by storm. He has been called the world's best pastry chef. But this wasn't always the case.
Raised in a large, working-class family in rural France, Ansel could not afford college and instead began work as a baker's apprentice at age sixteen. There, he learned the basics—how to make tender chocolate cakes, silky custards, buttery shortbread, and more.
Ansel shares these essential, go-to recipes for the first time. With easy-to-follow instructions and kitchen tips, home cooks can master the building-blocks of desserts. These crucial components can be mixed in a variety of ways, and Ansel will show you how: his vanilla tart shell can be rolled out and stamped into cookies; shaped and filled with lemon curd; or even crumbled into a topping for ice cream.
This cookbook will inspire beginners and experienced home cooks alike to bake as imaginatively as Ansel himself.
Mostră carte
Everyone Can Bake - Dominique Ansel
To A, because no one does it alone
The Building Blocks of Baking
When I was growing up, I loved to play with building blocks. With the blocks scattered across the floor of my parents' living room, I saw endless possibilities: each cube could become something new and different when joined with another.
I never got tired of playing that game. These days, in the kitchen, I still play the role of builder and architect. A chef, unlike a home cook, doesn't follow a recipe for a cake, with a prescribed base, filling, and finishing. We share basic recipes for components, and build those into cookies, cakes, tarts, and other showstoppers.
These components are the building blocks of baking. And with them, there are endless dessert possibilities.
This is the way I want to teach you how to bake.
The book is split into three sections:
BASES: cakes, tarts, cookies, brownies, and more
FILLINGS: mousses, jams, curds, pastry creams, and more
FINISHINGS: meringues, chocolate glazes, and more
Each recipe starts off with a reliable go-to—this is your baseline. Perfect these first, then explore their variations. A vanilla cake with a bit of clove, ginger, and cinnamon turns into a wonderful gingerbread for the holidays. A pastry cream can be mixed with fruit or chocolate or even hazelnut paste.
Select from each of the three sections to create your showstopper. Choose a base, a filling, and a finishing, then combine them. And don't worry—I'll show you how to do that in the Techniques section where you assemble everything together. Perhaps you're in the mood for a decadent cake with a brownie base, a rich mascarpone mousse filling, and a caramel glaze. Or maybe a light lemon tart with a vanilla meringue.
Many of these components can be enjoyed on their own, and I'll show you how to do that, too. A ganache can be chilled and rolled into chocolate truffles. A pastry cream can become a makeshift flan. A tart shell can be broken and sandwiched together with jam to make a cookie.
You'll learn to bake, but more important, to create. The possibilities really are endless.
There's a precision to baking that's always appealed to me. I love that there were exact metrics and temperatures; nothing is left up to chance. But it's that precision that is perhaps the biggest hurdle for a lot of home cooks to overcome. Investing in the right tools is a big help here. In baking,
a pinch of this and a
dash of that could throw off the entire recipe. (Have you ever mistakenly measured a tablespoon of baking powder instead of a teaspoon? I'm sure it was a disaster you won't forget.) Each ingredient is precisely measured on a scale. And there's the right set of equipment for each task.
Here are the tools I recommend for cooking your way through this book, from the Bare Necessities that you need for making a simple cookie or brownie to the Standard Additions for making cakes and tarts to the Upgrades I recommend for making even more advanced recipes.
Bowls (various sizes)
Cutting board
Digital scale
Knives (small paring knife, large chef's knife, and large serrated knife)
Parchment paper
Rolling pin
Saucepans (various sizes)
Sheet pan
Spatula (heatproof)
Wire rack
Bowl scraper
Cake pan and cake ring (8-inch or 20 cm round)
Loaf pan (8½ x 4½ inch or 21 x 11 cm)
Hand mixer
Offset spatulas (large and small)
Piping bags
Fine-mesh sieve
Silicone baking mat
Tart ring (8-inch or 20 cm)
Digital thermometer
Pastry brush
Rotating cake stand
Silicone cake molds
Stand mixer
Baking isn't instantaneous in the same way that cooking can be. You can fry up an egg or boil some pasta in minutes, but baking is a slower game. That's why it's often done as a hobby or group event—it requires you to spend time on it. While the steps themselves do not always take a while, they sometimes demand a practice of patience. You wait for the dough to chill before rolling it out. You wait for the cake to bake. You wait for the jam to cool or the mousse to thaw. Here are some quick guidelines for how much time you should set aside, depending on what you're baking.
Set aside an hour or so for any batter-based recipe that doesn't require additional components for assembly, such as:
Loaf cakes
Set aside a morning or an afternoon for any recipe that has multiple components and requires assembly, like:
Standard cakes
Plan on waiting overnight before you can enjoy any recipe that requires freezing or extended baking times, such as:
Mousse cake
If you're like me, you like to plan ahead. Here are some guidelines for what you can and cannot do beforehand.
Tart and cookie doughs can be prepared and refrigerated for 1 to 2 days before baking.
Pastry creams, curds, jams, and ganaches can be prepared and refrigerated for up to 3 days, then used to fill a cake or tart the day of.
Glazes can be prepared and refrigerated for up to 7 days, then reheated the day of.
Batters must be baked immediately, as not to deflate or separate.
Anything whipped must be whipped and used within a few minutes, or it will lose volume.
Once you've planned your time and set yourself up for success with the right tools—it's time for the fun to begin.
Turn the page for some ideas to get started.
Here we are at the start—for a baker, choosing a base is the first step in your creative adventure. So first, you must decide what you want: A tart for Sunday lunch? A cake for a birthday celebration? Or a batch of brownies for an afternoon snack? Once you decide on the base, you can map out what comes next.
What I love the most about this choice is that it's often not about just you. I would guess that you're often baking for someone else, and thinking about what they would like, too—for their lunch, birthday, their snack. That's what makes baking so special. You need your hands to follow the recipes and techniques, but you need your heart to bake.
Where do you want to go? What is your heart's desire?
A proper tart shell should be golden brown, uniformly thin, crispy, and have smooth, clean edges. When you bite into it, it should melt in your mouth as you chew. I'm practical when it comes to tart shells. To me, a tart shell must serve a purpose: it should carry as much fresh fruit as possible. During the summer in France, this means a punnet of ripe woodland strawberries—they taste so sweet, they could be candy—arranged on top of a layer of whipped vanilla ganache. I add as many as I can, so there's not a sliver of ganache visible. A little strawberry jam piped on top deepens the tart's flavor.
MAKES: One 8-inch (20 cm) tart shell
TIME: 1 hour (including time to blind bake)
8-inch (20 cm) tart ring or pan
1. Make the dough: Combine the flour, confectioners' sugar, cornstarch, salt, and vanilla seeds in a large bowl. Add the butter and mix with your hands until the butter is broken down into pieces the size of peas and the ingredients are well combined. (Alternatively, use a stand mixer or hand mixer to combine the ingredients.) Add the egg and mix with a spatula until the dough is smooth and the egg is fully incorporated. Don't overmix.
2. Chill the dough: Turn the dough out onto a large piece of plastic wrap and gently shape it into a ball. Wrap the dough in the plastic wrap and flatten it into a disc. Refrigerate for at least 30 minutes or up to overnight, until cold but still pliable. It should have the texture of clay.* (At this point, the dough can be refrigerated or frozen for later use—see Storage.)
* Flattening the dough into a disc will help it chill faster. You'll want to make sure the dough is cold before rolling it out. Working with dough that's too warm will cause the tart shell to shrink as it bakes.
3. Preheat the oven: Place a rack in the center of the oven and preheat the oven to 350°F (175°C).
4. Roll out the dough: Flour your work surface and rolling pin. Unwrap the dough and place it on your work surface. Roll it out into a rectangle about ⅛ inch (3 mm) thick.* Make sure to work quickly so the dough doesn't get too warm.
* If you find that your dough is sticking to the rolling pin or work surface, add some more flour. Then roll it out between two sheets of parchment paper. Parchment paper also makes it easier to lift the rolled-out dough onto the sheet pan later on.
5. Shape the dough: Using an 8-inch (20 cm) tart ring or pan as a guide, cut the dough into a round that's 1 inch (2.5 cm) wider than the ring (this ensures the dough will come up the sides of the tart ring).*
* Don't throw out your dough scraps! Sprinkle them with cinnamon sugar (I make mine with 3 grams (1 teaspoon) of cinnamon to 100 grams (½ cup) of granulated sugar) and bake them, then enjoy them as buttery sugar cookies or crumbled over your morning yogurt.
6. Now the fun part: you're going to
fonçage the tart dough
, or form it into a tart shape. (Don't worry, it's not as intimidating as it sounds!) Butter the tart ring or pan. If you're using a tart ring, line a sheet pan with parchment paper, then set the tart ring in the center (no need to do this if you're using a tart pan with a bottom). Place the round of dough on top of the tart ring or pan and push down gently with your fingers, pressing the dough along the inside of the ring or pan and into the inside edge. Don't press too hard, and try to keep the dough an even thickness so that it bakes evenly. Use a paring knife to trim any dough hanging over the sides of the ring or pan.*
* If your dough is starting to feel warm, return it to the refrigerator for 15 minutes before baking. Remember, warm or overworked dough will shrink as it bakes. If the dough is cool to the touch, you can bake it right away.
7. Blind bake the tart shell*: Line the tart shell with a round of parchment or a large coffee filter; the surface of the dough


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David ReznickDistinguished Professor of Biology
When we think of evolution, we often think in past tense, of how the world evolved to become what it is today. Biologist David Reznick's studies on guppies have fundamentally changed our understanding of evolution, proving that evolution is a contemporary reality and that the world and all the organisms in it are changing quickly all around us.
Areas of Expertise
- Evolutionary Biology
- Rapid Evolution Changes Species in Real Time, Discover Magazine
- UCR-Led Research Team Receives $5 Million Grant to Study How Ecology and Evolution Interact in Nature, UCR Today
- Research Shows Male Guppies Reproduce Even After Death, UCR Today
- Fishy Business: An Exchange With Brazil, UCR Today
Select Honors and Distinctions
- American Academy of Arts and Sciences (2011)
- E. O. Wilson Naturalist Award (2003)
- Fellow of the American Association for the Advancement of Science (2000)
- UC Riverside Faculty Research Lecturer (1999)
- Author of "The Origin Then and Now: An interpretive guide to the Origin of Species"
Q: What is the goal of your research?
To understand the process of evolution, how evolution works and how it interacts with ecology.
Q: Why is your research important?
When I began to do my work, people often commented that they hoped I'd live long enough to see organisms evolve. Mostly, we'd understood evolution to be a historical process and we didn't think of it as an experimental process. My research shows that evolution is fast and we can see consequences of evolution in as little as one to two years in certain organisms. Now, there's a paradigm shift: it's old news that evolution is contemporary, and it is quick. I think my work has helped to contribute to that knowledge.
Q: What has been learned from your research in Trinidad?
I look at evolution in natural populations of guppies in Trinidad where rivers are punctuated by waterfalls, which stop predators but not guppies. Without predators, we found guppies become very common and change the structure of their ecosystem. Many of the ways they evolve are not a direct consequence of not being killed; they're an indirect consequence of an overabundance of guppy populations.
Q: How is your research used?
Practically, humans cause commercially exploited fish to evolve. People were inspired to think about commercial fisheries in part due to my results on guppies. They knew that predators affect how guppies mature, how quickly they grow, how big they are when they have babies and how many they have, and made the connection that humans are predators catching and eating the big adults. My work can be used to help understand what the consequences to these populations might be and how to better regulate the practices.
Q: How does climate change affect evolution?
Organisms are evolving and changing as the world around them changes. Climate change alters the composition of communities so species found together will change, causing animals and plants to evolve. When climate changes, organisms have two options: change and accommodate, or go extinct, and those that survive may be very different from what they were before.
Q: What's next for your research?
We're using an integration of genetics and statistical theories to look at evolution—when it happens, why it happens, how fast it happens and what the individual attributes are that make it happen. We've been working on individually marked fish and we keep a few scales for genotyping so we can learn from individuals and how successful they are to contributing to offspring of the next generations.
Q: Why is UCR a great place to do research?
UCR is for me a lifestyle—it isn't just the research that I do, but it's also home for me. I live on the edge of the Mohave Desert where I can walk or ride my bike to work and I have access to thousands of acres of open land. The attraction to Riverside is not just as an inspiring place to do research, but also to live.
Q: What does "Living the Promise" mean to you?
One of the promises of university education is upward mobility. Riverside is a place where this is happening in a way that exceeds almost every other university and we've got one of the most diverse student bodies. UCR is affordable and at the same time, we're a first-class research university, located in a place where we can cater to a diverse community of students. UCR is a doorway to upward mobility, the promise of a better future.
—David Reznick


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There are four main exception handling keyword which are commonely used, they are as follows:-
There are four main exceptation handling keyword which are commonely used, they are as follows:-
throw: Sometimes we explicitly want to create exception object and then throw it to interupt the normal processing of the program. throw keyword is used to throw exception to the runtime to handle it.
throws: When we
are throwing any checked exception in a method and not handling it,
then we need to use throws keyword in method signature to let caller
program know the exceptions that might be thrown by the method. The
caller method might handle these exceptions or propagate it to it�s
caller method using
throws keyword. We
can provide multiple exceptions in the throws clause and it can be
used with main() method also.
try-catch: We use try-catch block for exception handling in our code. try is the start of the block and catch is at the end of try block to handle the exceptions. We can have multiple catch blocks with a try and try-catch block can be nested also. catch block requires a parameter that should be of type Exception.
finally: finally block is optional and can be used only with try-catch block. Since exception halts the process of execution, we might have some resources open that will not get closed, so we can use finally block. finally block gets executed always, whether exception occurrs or not.
Read More →
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Java I/O interview question with example


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07 3868 1466
When is the best time to sell our home?
There is a general perception in the market place that the best time to be selling your home is during the spring and summer months. Contrary to this general belief, the best time to be selling is when supply is low and demand is high. This is generally during the winter months May through to September. But, really, it's whenever you can make your home feel like a real home-sweet-home. If you're selling a home and buying another more expensive one, then the best market to suit you is a falling market. What you lose on your sale price will be more than picked up on your buy price.
Where should we price our home?
Price high? Price low? No price at all? It can be a challenge to know what the correct price for your home is prior to listing. If you price too high, you can turn the best buyers off your home. If you price too low, you mislead buyers and set a low expectation in the market place. The best price to list is at market price. A market price is the price point where there is interested buyers.
What is the best method to sell our home?
Two facts - 1. Real estate agents love auctions more than consumers do. 2. A minority of properties as a whole sell at auction. The vast majority of properties sell by way of negotiation. There are several different methods of sale and it is important you understand the different methods so you can make an informed decision so you can achieve the highest possible price.
Privacy Policy
Kim Freeman Property Sales is committed to providing quality services to you and this policy outlines our ongoing obligations to you in respect of how we manage your Personal Information. We have adopted the Australian Privacy Principles (APPs) contained in the Privacy Act 1988 (Cth) (the Privacy Act). The NPPs govern the way in which we collect, use, disclose, store, secure and dispose of your Personal Information. A copy of the Australian Privacy Principles may be obtained from the website of the Office of the Australian Information Commissioner at www.aoic.gov.au
What is Personal Information and why do we collect it? Personal information is information or an opinion that identifies and individual. Examples of personal information we may collect include; names, addresses, email addresses and phone numbers. This is obtained in many ways including interviews, correspondence, by telephone, by email, via our website, from your website, from other publicly available sources and from third parties. We don't guarantee website links or policy of authorised third parties. We collect your personal information for the primary purpose of providing our services to you, providing information to our clients and marketing. We may also use your personal information for secondary purposes closely related to the primary purpose, in circumstances where you would reasonably expect such use or disclosure. You may unsubscribe from our mailing/marketing lists at any time by contacting us in writing.
Disclosure of Personal Information. Your personal information may be disclosed in a number of circumstances including the following; Third partiers where you consent to the use or disclosure and where required or authorised by law.
Security of Personal Information. Your personal information is stored in a manner that reasonably protects it from misuse and loss and from unauthorized access, modification or disclosure. When your personal information is no longer needed for the purpose for which it was obtained, we will take reasonable steps to destroy or permanently de-identify your personal information. However, most of the personal information is or will be stored in client files which will be kept by us for a minimum of 7 years.
Access to your Personal Information - You may access the personal information we hold about you and to update and/or correct it, subject to certain exceptions. If you wish to access your personal information please contact us in writing. Kim Freeman Property Sales will not charge any fee for your access request, but may charge an administrative fee for providing a copy of your personal information. In order to protect your personal information we may require identification from you before releasing the requested information.
Maintaining the Quality of your Personal Information. It is important to us that your personal information is up to date. We will take reasonable steps to make sure that your personal information is accurate, complete and up-to-date. If you find that the information we have is not up to date or is inaccurate, please advise us as soon as practical so we can update our records and ensure we can continue to provide quality services to you.
Privacy Policy Complaints and Enquiries. If you have any queries or complaints about our Privacy Policy please contact us at Kim Freeman Real Estate, 272 Kingsford Smith Drive, Hamilton Qld 4007. firstname.lastname@example.com or 07 3868 1466.
Why should I use Kim Freeman Property Sales?
We'll get you the highest possible price. Our agency is backed up by a wealth of experience in buying and selling real estate as a full-time profession for decades. Kim, herself, is a third generation real estate professional.
How is Kim Freeman Property Sales different from other agencies?
We genuinely care!! And we operate on a no fees until happily sold basis. Talk to us and you will quickly discover our differences.
What will it cost me to list my property for sale with Kim Freeman Property Sales?
Be aware.
If your home is open for inspection and a theft occurs, your insurance company will probably not cover you for your losses. Lookers are classed as invited guests.
If photographs make your home look better than it actually is, then buyers are going to be upset and disappointed when they inspect it.
They'll either reject it or offer a lower price.
Trust with a capital T.
That's the main ingredient you're looking for in an agent. Everything else is irrelevant unless you trust the person who is going to be looking after what is probably your most valuable financial asset.
Try and find an agent who offers a guarantee.
If you are not happy with their service, they will immediately release you from their selling agency agreement.
Do you really have to sell?
Selling is expensive. Have you considered staying and renovating or some other option? Discuss this with an ethical agent.
Selling a home can be an intensely emotional and heart wrenching experience.
Yes, it's hard, but try and think of the sale as a purely financial transaction. You'll create another love-filled home somewhere else.
The difference between a good agent and a bad agent can be as much as 20 per cent of the selling price.
Seriously. That's why you need to choose carefully.
There are no marketing or advertising costs. You only pay on results


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Kim Kardashian on Trump
It seems that Kim Kardashian is no longer afraid to talk politics. Kim has opened up to Bazaar Arabia magazine about wanting to be more vocal about the issues affecting the US:
"Sometimes I feel like I want to speak out more about political issues. You have to be really careful about what you say, because a lot of things can be taken in the wrong context and I always want to be respectful; I don't want to hurt anyone's feelings."
Kim is no fan of President Trump, mentioning that she believes anyone an run the country better than he is. Comically, she mentions that her daughter North, could run the country better:
"We've worked so hard to get to where we were and to have so many things that we were so proud of in our country, to just literally revert backwards is the most frustrating thing. Every single day when you can't really believe what's going on, the next day it's something else even more crazy and tragic. It's really scary, the world that we're living in now. And when you did feel safe at home, now with Trump in presidency, you just don't feel safe any more."
Kim did mention in her interview with Bazaar Arabia that she hopes her comments on politics won't be taken out of context like they have in the past.


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What would you like to do now?
Bedrooms: 3
Bathrooms: 3
Sq Feet: 2,240
City: Scottsdale
Zip: 85255
Sub Division: Villas AT Desert Park Village DC Ranch Parcel 1.12
To start a new search please click: Start New Search
Property Description
Absolutely stunning Tuscany style townhome with mountain views in gated community! Comes fully furnished with tenant in place until end of Oct at $2,850/mo. This home boasts upgrades you will love! Tiled floors and a neutral palette provide a welcoming home! The master ensuite is complete with double sinks, separate tub/shower and a balcony with mountain views! A walk-in closet is always a plus! Additional bedrooms are nicely sized! This kitchen is perfect with granite countertops and black appliances. A breakfast bar and two dining options lend to endless entertaining possibilities! Step out onto this covered patio and take in the greenery and desert plantings! This one will not last long - priced to sell, see this one today! Welcome home to your townhome in North Scottsdale!


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»» Lat: 32.1962760 | »» Long: -80.731310
This waterfront community situated on Broad Creek, just off of Marshland Road, boasts a total of 61 single family home sites set among mature oaks, long leaf pines, palmetto palms, and incredible marsh and Broad Creek views. As a community designed to reflect the traditional Southem lifestyle, you'll find numerous homes with metal roofs, brick accents, heart-of-pine flooring, and of course, inviting front and rear porches. Residents enjoy Cross Winds' convenient location, security gate, pool facility, and day dock with deep water access. This small, private community with some of the island's last available waterfront lots is an area treasure.


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Abstract Flowers
Paintings inspired by Music
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"All That They Take Is Your Time"
Flying Spirits In The Gray Sky
Abstract Oil Painting 2012
Size: 28x22 cm (11x9 inch) with frame.
Sold to: Kalmar, Sweden
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En Aldrig Vissnande Blomma - A Never Fading Flower - Love Me Tonight - Tina Turner


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A short trail along a 44 acre wetland conservation area.
ECTA Map:
For ECTA Webmap Sponsorship, click here.
Click here to download the full-size pdf version of the Shady Creek Conservation Area map.
- Hiking
- Dogs on Leash
- Wildlife Viewing
- Open Sunrise to Sunset
- Dogs must be on leash dog waste must be removed
- Do not cross over railroad tracks to the east
From Ipswich center take Topsfield Rd. towards Topsfield. Colonial Drive will be on the left, there are apartments on this road. Parking is at the end of Colonial Drive.
Town of Ipswich Conservation Commission