text:
Micheal Ferland had the quote of the night when asked about the struggles that his line — he's been on left wing alongside centre Elias Pettersson and right wing Brock Boeser — has faced through two games this season.
"We haven't been good at all," Ferland said flatly after Saturday's 3-0 loss to the Calgary Flames. "We need to be better and we haven't been good last few games and it's frustrating. But … I need to be better myself I need to, you know, be hard on the fore check."
Ferland said he believed he could be more physical.
"You've got to kind of find a happy medium and make plays, be physical, be hard on the fore check," he said. He only had four shifts in the third period.
It's only two games into the 2019-20 season. The home opener is on Wednesday. But there was a true sense of frustration after the game on Saturday. No one likes losing and a 0-2 start against a pair of archrivals would leave anyone with a bitter taste in one's mouth.
In many ways, the frustrating night against the Flames was a reminder of just how tough the Canucks' chase for the playoffs is going to be this year.
The Canucks generated a pile of even-strength scoring chances in the third period, but couldn't capitalize. Chances can't go begging.
Underpowered Petey
So there is the issue of the Canucks' first line literally having played just two games together now, so it's probably too early to get really concerned, but it has not been a sensational start to the season for Elias Pettersson.
There have been glimpses of magic, especially when he's been on the ice at the same time as Quinn Hughes, but nothing is quite clicking.
"I don't think we have as much offensive time as we want," Pettersson said. "What's the problem? I don't know but we've just got to find a way."
His last even-strength goal? Last February in Washington.
One idea to get him going is to put Quinn Hughes out there more often. The young blueliner is so good at drawing defenders and creating space for his teammates, Pettersson is sure to thrive.
What about the PP
The Canucks had six power play chances, including a five on three. They managed 10 shots at 5 on 4, two more during the 5 on 3.
But the shots were all from a long way out.
And the puck movement was too slow.
Bo Horvat gave Flames goalie David Rittich some credit, but also acknowledged more needs to happen from their side.
"I think, us getting in his eyes a little bit more, maybe moving a little bit quicker to try to get around their players," he said. "And obviously, I think simplifying our game a little bit, too, I think we're trying to be a little bit too cute and trying to look for the home run play where instead I think we need to get some dirty goals."
Fancy stats
This really isn't a terrible shot chart: the Canucks did get some good looks from the top of the slot.
But the comparison with the Flames' is still notable: the Flames got their best shots just that much closer to the Canucks' crease and the closer you get, the better chance the shot has in getting through the goalie.
And as far as shot attempts go, the Canucks were +9 at even strength when Bo Horvat was on the ice. The guy remains a bull. Surely the goals are going to come for his line. They had some very impressive shifts in the first period, forcing turnovers off the Flames' defence.
The good teammate
After Tyler Myers' turnover led to the game's opening goal, Canucks goalie Jacob Markstrom was spotted speaking to the towering defenceman.
Myers said it was a case of his goalie trying to build him up.
"Marky was trying to say he should have squeezed it but you know, that's on me that's not on him," Myers said. "I've found out pretty quick here he's a pretty nice guy. He's gonna say things like that. But you know, looking back, I should just toss it the wall."
"That's what he is. He's a good teammate … in the short time I've been here, he says a lot of things like that to a lot of guys to try and take the heat but you know, that one set on him.
One who got away?
Jared McCann was sent away, and sure, he's on his third team, but he did well in Florida — who have demonstrated challenges when it comes to knowing when they have a good thing going — and he's done well in Pittsburgh.
Nice night for him:
These are the Daves I know
Not long after Myers' giveaway goal, he got a chance to right a wrong, getting a great chance.
After the save and the whistle to stop play, the Saddledome DJ was quick to pull out a classic track in tribute to Flames goalie David Rittich.
Cue Canadian comedy at its best:
See you Wednesday, for a coronation.


text:
You nerfed shields today even when good players told you that the only thing that needed a buff was the kick,...
You also nerfed stab even when good players told you that it was easy enough to counter it with chambers....
There is archery too, which is terribly implemented on purpose, you can parry arrows, slow proyectile speed, no stun on hit, chase mechanic that shits on Archers and again benefits 2 handed users... Damage reduced through armor, high cost in bows being unable to equip anything, archery is just a shit show...
All of the above can be traced back to 2 handed users... All of it is for the sake of 2 handed to be the best loadout.
Look, your game is good, is amazing and it is fun but to be honest i highly dislike this situation and in no way i was informed that you were meant to be playing 2 handed only and that other loadouts were just for the memes or just secondary non optimal loadouts, i thought the game was about OPTIONS and variety.
If things gonna keep like this i would like yo ask for a refund, i respect that you can make the game as imbalanced towards 1 loadout as you want, but this is not what i paid for.
@Sektor said:
@Sektor said:
@SWSeriousMike said:
@Sektor said:
When I put poop in your mailbox it won't kill you and it won't hurt you. But you'd be all for restricting it.
You can brag about your tolerance all you want, but it's missing the point. It's not about trash talk and never has been.
I'm not saying that chat filters and moderation are good or necessary. But your arguments are really weak.
There is no arguement. People will always trashtalk. Even if you filter the chat, they will add on steam and do it. I am obviously against someone using racial slurs because its tasteless and the purpose is to cut deep, but I won't act shocked or act like I give a shit. If only I could count of how many people called me 'broke greek' on chat I would still be counting. Not having a thick skin is a bad thing, and if people feel bad about how someone treats them online then they obviously have issues outside of the 'online'. There is a chat window tick box, untick it. That's all you need it to do. Yesterday I had someone asking my real life address because I TKed him while he TKed me before about 4 times with the catapult. Should I go to the police? Should I drag his name here? Please grow the fuck up. And that does not go to you, it goes to people with this whiny crying snowflake mentality.
Games that require effort and are competitive in nature will always have trash talk. No better feeling than killing the fucker who killed you 3 times in a row and then pointing at his corpse and typing EZ in the chat for the lols. Trash talk has been existing in real sports since forever and will continue to exist in any kind of competitive environment. Sick and tired of snowflakes getting hurt by words nowdays, hello kitty online is there for you, go play that. Can't change the nature of a man or how he expresses his victory or dissapointment. Also stop trying to make this a black lives matters game, you're probably white, cry about your own issues.
@Taki7o7 said:
@Sektor said:
demostop stops the demo playing
oh thanks. but i was unclear. I suffer on how to exit the cinematic cam. You know this aswell? ^^
Cinematic cam seems to exit everytime you spectate a player, third person or first. At least for me, it seems that way.
imagine buying a game with the most complex melee system ever only to cry about archery. archery is support as it should be. it does not need changes, and if arrow speed increases, i expect a damage nerf too. regarding chivalry, its dead. get over it. mordhau is by far the better game.
Its not a matter of internet, this game's servers are horrible. There are countless threads of people who cant play with normal pings and it happens only in mordhau. I am one of them, in all big scale games I play with 60-70 maximum ping on servers located in central europe, in mordhau I play with 90 with spikes to 110.
@Speak said:
For reference, as of patch 4 you can already turn off team colors and then turn on icons-over-allied-heads.
For reference, it's still a bit confusing. I find myself having to mentally tally "who's my enemy and who's not" in a group fight before I start swinging. Although the icons over allied heads are actually overall a gameplay advantage because they let you see where your allies are even through walls.
Although I think the icons are a little.. ugly? Like they should be more minimalist, maybe, but maybe also higher contrast. As in little team-colored dots instead of a yellow cross thing. But idk maybe that would look worse.
The problem with mordhau is that its too chaotic to not have colors applied to clothing. The only other way they could do this is apply a green outline to allies but would look out of place or give flag/shield icons to nearby allies, which I still dont think would help a lot considering the speed of camera movements and the general chaos.
@Rergato said:
@Sektor said:
Of course he's russian and he has already been banned before as his VAC status points out.
I have a VAC ban thats 600 days old... Do you think I am going to cheat in this game?
I was talking about the particular profile that is linked in the OP, this thread is not about you or the possibility of you cheating. VAC Bans are also given to people who joined modified lobbies in call of duty, it does not always indicate a cheater.
@Speak said:
I really like the idea of team-colored arm bands.
I also think the crosshair should change color when aimed at an enemy (and this should be usable at any range instead of only at the short range that name identification is possible).
Mainly I just want to be able to play with everyone using their own customized colors, but with ally/enemy identification still being easy. I really want that. That's the goal.
What do you mean exactly by arm bands? I think a piece of cloth on the arm is way too small of an indicator in the chaos for you see and react in time.
@Xedrik said:
@Sektor said:
@doginclothes said:
Cswic is right. Rapier is fine, and it has counters. If you just turn accel an attack after a riposte its a pretty good shot at hitting someone who's just spamming away, and if they are using a shield, accel to feint to kick followed up by juicy over head. Once player base figures out there is more moves than just left click and right click they will be fine and stop complaining. Nerfing these weapons will just make them unusable and not worth playing.
No, sorry, you are wrong. Because there are ways to counter bullshit that does not make them any less bullshit. Rapier is a spam weapon that has no place in the gameplay of Mordhau, despite it being counterable. Its one of the fastest weapons, with huge damage output in team fights, invincible with the right skill if paired with a shield and arguably one of the most dominant in pressence due to how fast you can stab someone who is fighting someone else. You are dead wrong. All bullshit has counters, that does not mean they are balanced.
You're trying to argue with people who have several hundred+ hours in the alpha and understand the weapons/balancing more than anyone. Saying rapier is op because you can't defend against some stab spams is just ignorant. It's not difficult to counter at all. Chamber baiting a stab into a morphed slash drag usually gets most of the rapier noobs.
A lot of new players are so quick to call things OP because they die to them a lot. The fact of the matter is, besides maybe shields and some animation sets on a few weapons(mainly polearms), all of the weapons feel pretty balanced. They've had over a year to balance them.
Funny that you try to pass the ball to Alpha players by using it as an arguement against me, but I am an alpha tester myself from 2017. I do not have hundeds of hours in Alpha because I was coming and going due to the lack of content but I played alpha extensively for the whole month before the release. I put serious hours into it. Let me tell you, alpha players agree that rapier is overtuned. And that was in a duel/TDM environment where we tested the game with less than 50 people, where rapier did not really shine in duels but was annoying as fuck, and that is agreed by most, paired with a shield or team fights. I am not a new player and I destroy most newbies who spam stab ignoring chamber to morph but that does not mean that rapier is fine. Everybody who puts the arguement ''its fine just because you can counter it'' is a braindead person and misses the scope this game has long-term. Also, the fact that you say ''they've had over a year to balance them'' really is not valid at all. Most alpha players will agree on both the issues that are rapiers and shields. Especially shields that had multiple changes over the year but a middle ground cannot be found yet. Lastly, the biggest issue with spam stab weapons is not dueling but how dominant they are in Frontline. Especially paired with the shield, which is a defensive braindead tool that enables you to only hold one button and ignore opponent reading, complex moves and favour backpedalling which should not be a valid plan considering the game's philosophy is that offensive plays are superior to defensive ones. So in short, rapiers are overtuned, same as shields and the lack of disadvantages to backpedalling. If you want to make a weapon stab that much and in that fast rate, sure, but remove mechanics from it aswell. Scrolling up like up hell should not be in a game that wants to be skill-based to the point of having hardcore communities. Rapier's advantages are many and they are all braindead. From animation speed, to damage output and the ability to mixup attacks. Again, sorry, but you're wrong.
Furthermore, having rapiers in the state they are now makes most 1H weapons not worth playing. Arming sword, axe, 1H hammer, short sword are nowhere to be seen. Some archers use arming sword just for having a weapon to defend themselves but their numbers are rare. Every 1H weapon gets overshadowed by either bastard sword+shield or rapier+shield. Mace gets some spotlight but still rare in player-made classes, since it offers 2-hit kills but still short and slow. There is absolutely no reason to use anything from the above considering rapier and bastard sword will get the job done better. But bastard sword actually requires some mechanical skill and thinking, unlike rapier that is a call of duty level braindead weapon.
Lastly, rapier gets 0 disadvantage from range. The game has lunge speed when attacking, you literally cannot outplay it with weapons that actually require you to be very close range, which most of the time, happen to also be slower than swords like axe/eveningstar/maul etc. And you can also combine it with dodge, giving you much more survivability and mobility. Pair this with the natural latency of the servers and you can clearly stab 2 times in one of the foe's animation. The vocal minority who screams that rapier is fine is just those who use it or simply deny to see further because they can counter it. I can counter it and I tell you that it's shit. I guess its down to the devs as to what they want to do, but I dont expect it to stay as it is tbh.

subset: commoncrawl


text:
Sterling Silver Tie Chain
The tie chain is the perfect solution when you want to make a statement. This tie chain features a sterling button loop with chain attached to both sides. Simply slide the small round end of the holder over onto a shirt button, then lead the tie under the length of chain to hold it neatly against the shirt. To purchase: Please call 859-288-4236.


text:
Wednesday, April 1, 2009
It's Bluebonnet Time!
6 comments:
- Grow with Griffin said...
beautiful pics! love the one of Hudson holding Colton's hat... we need to get out and see the bluebonnets if it ever warms up and we won't get blown away with the wind!
- April 1, 2009 at 12:08 PM
- c o'neill said...
I found your blog through Team Carroll's and I am wanting to take my kids to a bluebonnet field to take pictures too! We are meeting my photographer on Sunday. Where is this park at? I'm Team O'Neill on Team Carroll's list of blogs. :)
- April 1, 2009 at 3:30 PM
- Porter Carroll said...
Hudson did so well with the flower photo shoot this time! :) I LOVE those bluebonnets! Where is that field?!?!?!
- April 1, 2009 at 6:03 PM
- Cara Carroll said...
LOVING the bluebonnets!! What park did you go to?? I SO want to do this with Landon!!! That third pic...the one of Hudson by himself...is seriously TOO precious!!! SUCH good pics!!
- April 2, 2009 at 8:02 PM
- The Johnson Family 5 said...
Oh wow! We had the same idea!! love it! Aren't they just beautiful! Where is the park you found? We found one yesterday in Plano...
- April 5, 2009 at 6:48 AM
- Donnell Days said...
OK, so many people have left a comment or emailed me that I thought I should write down where this field is. From George Bush, take the Wylie exit - highway 78 and head East. Stay on that past Wylie and right after you pass a light (FM 6) you will see the field on the left. It isn't a park with playground equipment, but it is a park with picnic benches if that makes sense. :)
- April 6, 2009 at 10:50 AM


text:
Western blot analysis of extracts from various cell lines using CHD4 (D8B12) Rabbit mAb.
Immunoprecipitation of CHD4 from COS-7 cell extracts using Rabbit (DA1E) mAb IgG XP® Isotype Control #3900 (lane 2) or CHD4 (D8B12) Rabbit mAb (lane 3). Lane 1 is 10% input. Western blot analysis was performed using CHD4 (D8B12) Rabbit mAb.
|Product #
|100 µl
|$ 268
|H M R Mk
|MW (kDa)
|Rabbit IgG
Product Information
|Western Blotting
Supplied in 10 mM sodium HEPES (pH 7.5), 150 mM NaCl, 100 µg/ml BSA, 50% glycerol and less than 0.02% sodium azide. Store at –20°C. Do not aliquot the antibody.
For western blots, incubate membrane with diluted primary antibody in 5% w/v BSA, 1X TBS, 0.1% Tween® 20 at 4°C with gentle shaking, overnight.
NOTE: Please refer to primary antibody datasheet or product webpage for recommended antibody dilution.
From sample preparation to detection, the reagents you need for your Western Blot are now in one convenient kit: #12957 Western Blotting Application Solutions Kit
NOTE: Prepare solutions with reverse osmosis deionized (RODI) or equivalent grade water.
Load 20 µl onto SDS-PAGE gel (10 cm x 10 cm).
NOTE: Loading of prestained molecular weight markers (#13953, 5 µl/lane) to verify electrotransfer and biotinylated protein ladder (#7727, 10 µl/lane) to determine molecular weights are recommended.
NOTE: Volumes are for 10 cm x 10 cm (100 cm2) of membrane; for different sized membranes, adjust volumes accordingly.
* Avoid repeated exposure to skin.
posted June 2005
revised November 2013
Reprobing of an existing membrane is a convenient means to immunoblot for multiple proteins independently when only a limited amount of sample is available. It should be noted that for the best possible results a fresh blot is always recommended. Reprobing can be a valuable method but with each reprobing of a blot there is potential for increased background signal. Additionally, it is recommended that you verify the removal of the first antibody complex prior to reprobing so that signal attributed to binding of the new antibody is not leftover signal from the first immunoblotting experiment. This can be done by re-exposing the blot to ECL reagents and making sure there is no signal prior to adding the next primary antibody.
NOTE: Prepare solutions with reverse osmosis deionized (RODI) or equivalently purified water.
posted June 2005
revised October 2016
Protocol Id: 10
This protocol is intended for immunoprecipitation of native proteins for analysis by western immunoblot or kinase activity utilizing Protein A magnetic separation.
NOTE: Prepare solutions with reverse osmosis deionized (RODI) or equivalent grade water.
10X Cell Lysis Buffer: (#9803) To prepare 10 ml of 1X cell lysis buffer, add 1 ml cell lysis buffer to 9 ml dH2O, mix.
NOTE: Add 1 mM PMSF (#8553) immediately prior to use.
A cell lysate pre-clearing step is highly recommended to reduce non-specific protein binding to the Protein A Magnetic beads. Pre-clear enough lysate for test samples and isotype controls.
IMPORTANT: Pre-wash #73778 magnetic beads just prior to use:
Carefully remove the buffer once the solution is clear. Add 500 μl of 1X cell lysis buffer to the magnetic bead pellet, briefly vortex to wash the beads. Place tube back in magnetic separation rack. Remove buffer once solution is clear. Repeat washing step once more.
IMPORTANT: The optimal lysate concentration will depend on the expression level of the protein of interest. A starting concentration between 250 μg/ml-1.0 mg/ml is recommended.
IMPORTANT: Appropriate isotype controls are highly recommended in order to show specific binding in your primary antibody immunoprecipitation. Use Normal Rabbit IgG #2729 for rabbit polyclonal primary antibodies, Rabbit (DA1E) mAb IgG XP® Isotype Control #3900 for rabbit monoclonal primary antibodies, and Mouse (G3A1) mAb IgG1 Isotype Control #5415 for mouse monoclonal primary antibodies. Isotype controls should be concentration matched and run alongside the primary antibody samples
Proceed to one of the following specific set of steps.
NOTE: To minimize masking caused by denatured IgG heavy chains (~50 kDa), we recommend using Mouse Anti-Rabbit IgG (Light-Chain Specific) (D4W3E) mAb (#45262) or Mouse Anti-Rabbit IgG (Conformation Specific) (L27A9) mAb (#3678) (or HRP conjugate #5127). To minimize masking caused by denatured IgG light chains (~25 kDa), we recommend using Mouse Anti-Rabbit IgG (Conformation Specific) (L27A9) mAb (#3678) (or HRP conjugate #5127).
posted December 2008
revised April 2018
Protocol Id: 410
CHD4 (D8B12) Rabbit mAb recognizes endogenous levels of total CHD4 protein. Based on sequence alignment, this antibody is not predicted to cross-react with other CHD proteins.Species Reactivity:
Human, Mouse, Rat, MonkeySpecies predicted to react based on 100% sequence homology:
Bovine, Pig, Guinea Pig, Horse
Monoclonal antibody is produced by immunizing animals with a synthetic peptide corresponding to residues surrounding Gly1391 of human CHD4 protein.
Chromodomain-helicase-DNA-binding domain (CHD) proteins have been identified in a variety of organisms (1,2). This family of nine proteins is divided into three separate subfamilies: subfamily I (CHD1 and CHD2), subfamily II (CHD3 and CHD4), and subfamily III (CHD5, CHD6, CHD7, CHD8, and CHD9). All CHD proteins contain two tandem amino-terminal chromodomains, a SWI/SNF-related ATPase domain, and a carboxy-terminal DNA-binding domain (1,2). The chromodomains facilitate binding to methylated lysine residues of histone proteins and confer interactions with specific regions of chromatin. The SWI/SNF-related ATPase domain utilizes energy from ATP hydrolysis to modify chromatin structure. CHD proteins are often found in large, multiprotein complexes with their transcriptional activation or repression activity governed by other proteins within the complex. CHD3 (also known as Mi2-α) and CHD4 (also known as Mi2-β) are central components of the nucleosome remodeling and histone deacetylase (NuRD) transcriptional repressor complex, which also contains HDAC1, HDAC2, RBAP48, RBAP46, MTA1, MTA2, MTA3, and MBD3 (3-8). Both CHD3 and CHD4 contain two plant homeodomain (PHD) zinc finger domains that bind directly to HDAC1 and HDAC2.
Explore pathways + proteins related to this product.
UniProt ID: Q14839
Entrez-Gene Id: 1108
Cell Signaling Technology is a trademark of Cell Signaling Technology, Inc.


text:
Morning All
L and I are probably very hungover!! We were out last night to celebrate her birthday! One thing that is essential for our nights is a good tan! We are both naturally pale so tanning for a night out usually begins a week prior with prepping the skin and getting a base colour from Dove!
We are always after the next amazing tan (I think the hunt is the same as foundation. You always think there is better!), the one to give you an amazing colour, no streaks, develops in one coat, no smell and fades easily. It's a lot to ask for in a tan.
After both hearing loads of amazing things about Cocoa Brown we decided we had to get our hands on it so headed to Primark where I'm sure it was £6. The price does seem to vary a bit in different shops.
Cocoa Brown tan is a mousse formula so it's easy to apply to the skin without streaking and dries quickly so you don't have to wait around feeling sticky!
It's also paraben free which is a big thing for L and I.
It does claim to have a Tahitian Gardinia Scent and when applied it smells fresh on the skin and not like fake tan. As it develops though and is washed off I do notice a slight fake tan smell. Not as bad as some but it is definitely there.
One thing that got our attention was the fact it is a 1 hour tan. Anything that can give a glow after an hour sounds amazing to me. In the pictures below you can see the tan line from where I've applied it. The colour here is after an hour. The first photo is without flash (this doesn't show the difference very well!) the second with. After an hour a soft glow is there. For me I found it isn't enough of a colour for my preference so I prefer to apply the tan the night before or first thing in the morning.
Once developed fully it gives a gorgeous brown colour. Not at all orange. One of my favourite things about the tan is how well it fades. It fades without patchiness on me and doesn't leave marks behind. It just seems to naturally disappear!
I do really like the colour this gives on my skin but I do find it needs longer to develop. It does give a colour after an hour but if I needed a tan that instantly I would prefer to use instant. It gives a great colour that fades naturally and is a great price!
Have you tried Cocoa Brown?
Love M
Hi all!
As M has mentioned already….I'm probably an absolute state as you read this! It's my birthday on Wednesday and we're going out for a *few* cocktails. Not only that but were planning on an early morning run too (9am) as we're in training and that doesn't stop for anything!
We definitely are both massive fans of the tan but being so pale we do need one that really works. I've applied many famous tans previously and found they did absolutely nothing for my skin whatsoever. Cheap ones can go green and lets not even go there with the streaks. It is an endless hunt for the perfect tan!
Using Cocoa Brown for the last couple of weeks I've been quite impressed. I'm a fan of the mousse application and the pink bottle is so pretty on my desk and makes me think of summer, ideal when you're trying to be bronzed!
I found application quite easy due to the brown colour of the product and the smell was nice and floral without being overwhelming. I always use a mitt to apply my tan and this mousse went on quite easily though there were a few patches where I missed as the tan didn't go as far as I thought it would. This did mean I used more but hey, it's £6 a bottle I'm sure I can cope.
I liked the fact it was coloured as it meant I already had a 'glow' after application. 1 hour after application I was definitely slightly darker in skin tone but it most definitely continued to deepen over time and for me I don't think 1 hour would have been enough.
By the time I woke up the next day I had a nice, relatively even tan and would definitely buy this again as it was easy to use and works well. I'd need to leave it longer than 1 hour and definitely would reapply for a weekend like this weekend. I just need to have a personal tanner at all times!
One of the best things about this tan was how easily it faded. I'm not one to constantly scrub and moiturise AFTER the tan has been applied so normally end up with some lovely scaly patches if I'm not reapplying for the next weekend. But this one surprised me as it wore off throughout the week really well and i didn't look scaly at all! Hands down the best tanning product for the wearing off stage that I have EVER tried.
Have you tried Cocoa Brown 1 hour tan? What did you think of the colour?


text:
CSB, JRU face separate rivals in NCAA
September 19, 2014 10:27 am
MANILA, Sept. 18 — College of St. Benilde and Jose Rizal gun to keep their place inside the magic four as the two face off with Letran and San Sebastian, respectively, on Friday in the 90th NCAA basektball tournament at The Arena in San Juan City.
At joint No. 3 with 9-5 (win-loss) slates, the Blazers battle the dangerous Knights at 2 p.m. while the Bombers tackle the already-ran Stags at 4 p.m. eyeing a win that will push them closer to clinching two of the last three Final Four berths available.
San Beda has booked the first ticket to the Final Four after dowing Lyceum, 76-60, with a 13-2 record while Arellano University is currently at No. 2 with an 11-4 mark.
The Blazers trounced the Knights, 85-71, in their first round duel on July 21 but should have their hands full this time as the latter is shooting for nothing less than a victory to stay in the Final Four race.
"We beat Letran the first time but it was a tough game," said St. Benilde coach Gabby Velasco. "We expect a tougher game this time because Letran should be determined the get the also want to make the Final Four like us."
Letran fell to archrival San Beda, 44-73, Saturday to remain stranded at sixth spot with a 6-8 slate. The Muralla-based school, however, is still in it if it could sweep its last four outings and hope not only one among Jose Rizal, St. Benilde and Perpetual Help (8-6) could surpass the 10-win plateau.
"We'll take it a game at a time," said Letran coach Caloy Garcia.
For Jose Rizal, it is looking to avenge its 81-88 loss to San Sebastian on July 2.
Ironically, the two changed fortunes from there as the Bombers went on winning to make it to the top four and the latter went on a 10-game skid after opening the season with a 3-1 record and fell to the lower bottom of the standings. (PNA)


text:
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SAN FRANCISCO (CBS.MW) -- CSX on Tuesday reported that fourth-quarter net earnings and revenue fell as the shipping giant's costs offset a recovery-driven improving demand for transportation.
Quarterly earnings came to $123 million, or 57 cents a share. Excluding a $21 million, or 10-cent a share, restructuring charge and a $14 million, or 6-cent a share credit, the company earned $130 million, or 61 cents a share.
Analysts, according to an average estimate compiled by Thomson First Call, forecast a per-share profit of 60 cents.
Last year, CSX earned $137 million, or 64 cents, last year.
Total sales in the quarter totaled $1.95 billion, down from $2.06 billion, which includes $189 million in sales from an affiliated company, CSX said.
Surface transportation sales rose more than 4 percent to $1.90 billion as coal and intermodal shipping volume rose from last year's levels.
"However, because these positive trends were offset by continued high operational costs, we remain keenly focused on improving our cost structure and restoring our higher service levels that we've seen in the recent past," said CEO Michael Ward.
Shares of Jacksonville, Fla.-based CSX


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Tutankhamun: Treasures of the Golden Pharaoh
The largest and most impressive Tutankhamun exhibition to ever leave Egypt – is coming to the Australian Museum in early 2021 for a six-month run!
Sydney will be the fifth destination in a 10-city world tour to mark the centenary of the discovery of Tutankhamun's tomb in 1922 by British archaeologist Howard Carter.
The Tutankhamun exhibition is being presented by the Egyptian Ministry of Antiquities and global events leader IMG. The Australian Museum is the exclusive host of the exhibition in South East Asia with the support of Destination NSW.
Tutankhamun: Treasures of the Golden Pharaoh features more than 150 objects from King Tut's tomb, including 60 treasures never previously displayed outside Egypt. The exhibition also features advanced display technology and the latest science about King Tut's life, health, death and lineage.
Produced by IMG, it is the last time these objects will travel outside Egypt now that the new Grand Egyptian Museum in Giza is nearing completion.
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Keep up to date on Project Discover and the global blockbuster exhibition, Tutankhamun: Treasures of the Golden Pharaoh, coming to the Australian Museum in early 2021 – the most significant collection of artefacts ever to leave Egypt.Register now


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Vinnie Graduated from University of Queensland with honours. She has a passion for helping people and provides comprehensive assessment and physiotherapy treatment.
She aims to provide caring and positive one on one individualised treatment through a patient-centred approach.
Vinnie is very active herself playing squash, sky dives and yoga. She speaks English, Indian and French.


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Tested: Working (15 June 2018)
Download Raspbian from https://www.raspberrypi.org/downloads/raspbian/
Unzip the downloaded file
Copy the image to the SD-card
sudo dd if=2018-04-18-raspbian-stretch-lite.img of=/dev/mmcblk0 bs=4M status=progress
Add the file ssh in the boot partition.
Create the file wpa_supplicant.conf in the boot partition
Copy Wi-Fi settings into this file
wpa_supplicant.confcountry=USctrl_interface=DIR=/var/run/wpa_supplicant GROUP=netdevupdate_config=1network={ssid="your-ssid"scan_ssid=1psk="your-password"key_mgmt=WPA-PSK}
After booting you can add your ssh keys to the raspberry to login without entering the password every time (eg. Raspberry ip is 10.0.0.42).
ssh-copy-id firstname.lastname@example.com
If you don't have ssh keys setup yet you can do so by


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Update: Go to Hell… in number 17 on our list.
The PC is either making a comeback or never went away in the first place, depending on who you ask.
Whichever camp you're in, a deluge of triple-A titles, virtual reality and (whisper it) decent console ports make picking the PC over the Xbox One or PS4 a no-brainer. Thanks to the popularity of Valve's Steam platform, finding and downloading the best PC games is easier than ever before.
Whether you're a mouse-and-keyboard diehard who mutters "boom, headshot!" in their sleep, or a joypad-wielding adrenaline junkie, the PC has no shortage of blockbuster and indie titles to help you waste away the hours.
We've rounded up the best PC games out there today. If you don't agree, let us know in the comments below..
Gabe Carey has also contributed to this article
PC games on our radar
System Shock 3
There's nothing quite like a sequel to a 90s classic to really get our juices flowing. Released in 1998, System Shock 2 was one of the defining survival horror games on the PC that decade. The main antagonist from that game, the psychopathic AI SHODAN, is returning for System Shock 3. Little else is known about the third game in the series, which is being developed by Otherside Entertainment, other than it could feature VR support. As if System Shock 2 wasn't scary enough without it…
Release date: Possibly 2016
Torment: Tides of Numanera
If Pillars of Eternity (which currently sits fourth in our list of Best PC Games) whet your appetite for old-school RPGs, Torment: Tides of Numenera looks set to continue the nostalgia-fest. The spiritual successor to Planescape Tournament (it's being written by that game's designer, Colin McComb), Tides broke the then-Kickstarter record for surpassing a million dollars in funding in just seven hours. Based on the pen-and-paper game Numenera, which is set a billion years in the future, expect Tides to be heavily story-driven and terrific to look at thanks to its living and breathing environments set in the Ninth World.
Expected: 2015
Few games are unique these days, but Studio MDHR's charming run and gun title Cuphead just might be deserving of the label. Featuring a visual art style borrowed from 1930s Disney cartoons (think Mickey Mouse in Steamboat Willie), it's a romantic blend of old and new-era entertainment. Adorable and even a bit disturbing due to its screen-filling bosses (most of which are drawn with deranged facial expressions), Cuphead has us thirsty for more.
Expected: 2016
No Man's Sky
A procedurally generated space exploration game with over 18 quintillion planets might seem ambitious, but a group of 15 developers at Hello Games believes this is possible with fully 3D graphics and a vibrant universe to boot. When it arrives in August, you can expect to explore endlessly, limited only by the amount of fuel in your spacecraft as well as how far it can travel before you need to start saving up for a new ship. By investigating planets and gathering information for a galactic database called The Atlas, you'll accumulate an in-game currency called 'units' which can then be used to acquire new swag.
Expected: August 2016
Unreal Tournament
One of the most celebrated arena-shooters of all time, Unreal Tournament brushed Quake 3 aside to claim the online shooter crown back in 1999. It's remained a firm favourite with FPS fans ever since, leading to a remake being announced in 2014. Developed in Epic Games' Unreal Engine 4, Unreal Tournament brings back classic weapons including the Flak Canon, Pulse Rifle and Mini-Gun. The first high-resolution map, Outpost 23, looks nothing short of stunning and is sure to give UT die-hards m-m-m-m-monster thrills.
Expected: Out now (Pre-alpha), Final TBC
1. Cities: Skylines
Cities: Skylines is SimCity updated for the modern era, proving a breath of fresh air for would-be mayors. Its core gameplay lets you dig deep into the various aspects of running a sprawling virtual city – from economics to macro and micro management and land planning. But Cities: Skylines really shines when it comes to mods, which allow you to create custom maps, assets and tools to share with other online players.
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2. Dragon Age: Inquisition
Dragon Age: Inquisition places you in the heart of a huge, vibrant world on a far greater scale than its predecessors, and it does an excellent job of making you feel in command. Packing in a huge 90 hours (and the rest) of gameplay into its storyline, Inquisition's smart dialogue, compelling plot, savvy progression system and massive sandbox world will have you engrossed for months on end. Think the Elder Scrolls games meets the Diablo franchise and you're halfway there.
3. Hearthstone: Heroes of Warcraft
A card game from the makers of World of Warcraft, Hearthstone is easy to learn, but hard to master. Like Blizzard's famous MMO, Hearthstone combines classes, characters and a bit of tactical luck when throwing you into battle against computerised or online opponents. Stick with it and you'll be rewarded by its tactical, deep gameplay. Though available on iOS and Android, its low system requirements, excellent presentation and great sound effects mean it's best experienced on the PC.
4. Dark Souls 3
Though it's arguably not as difficult as previous entries in the series, From Software's Dark Souls 3 takes everything you like about the Souls series and combines it with elements found in Bloodborne, the developer's more recent game for PS4.
Don't get us wrong — Dark Souls 3 is no walk in the park. It still takes skill to master its complex combat system, but it plays fair too, inviting more casual gamers to take part in its bleak, fantastical world. Plus, on the bright side, it brings remarkably better PC optimization than that of the first game.
5. Pillars of Eternity
Pillars of Eternity is a sprawling RPG in the vein of Baldaur's Gate or Icewind Dale that combines highly detailed technical combat with hundreds of hours of gameplay. It has refreshingly low system requirements on the PC but still looks incredible thanks to its simple but effective art style, which harks back to those aforementioned isometric fantasy RPGs of the 2000s. But it's not all about nostalgia: Pillars of Eternity has enough interesting characters, baddies and clever writing to make it a modern classic of its own.
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6. Grand Theft Auto V
Grand Theft Auto V is one of the most anticipated console ports to ever hit the PC. You probably didn't need telling twice to head back into Los Santos's hugely detailed and interactive world, but it's ten times more fun with the PC's richer graphics and smooth 60 frames per second gameplay. Once you're done with its 31-hour storyline or had your fill blazing around the city causing chaos, an ever expanding list of GTA V mods – from fine tuning cars or throwing vehicles around with a Gravity Gun – are bound to keep you entertained for some time.
25. Heroes of the Storm
As inevitable as sandals in summer, Blizzard finally launched its first MOBA (Multiplayer Online Battle Arena) game in June. Featuring a ton of characters from Blizzard games such as Warcraft, World of Warcraft and Starcraft 2, Heroes of the Storm sees two teams of five attempt to destroy the other's base. When not sounding out enemy units to destroy, its expansive maps give you room to take on secondary objectives such as finding skulls or unlocking special siege units to help your team.
Accessible to newcomers while packing plenty of depth, Heroes' finely balanced gameplay mechanics, shorter matches (compared to League of Legends) and ability-based levelling system make it a refreshing alternative to established MOBA titles and a fine game in its own right.
26. Metal Gear Solid V: The Phantom Pain
The new Metal Gear, which is likely Hideo Kojima's final game in the series, is a hugely ambitious title. Its massive open world setting lets you tackle missions using stealth, but it won't punish you for going in guns blazing – which is often the most tempting option.
Set nine years after the events of Ground Zeroes, The Phantom Pain's story unravels through its main missions and more than 100 Side Ops tasks. The action is interspersed with gorgeous cutscenes, and while you sometimes have to decode annoying military-babble to understand what's going on, TPP's fast pacing and gorgeous Afghanistan settings never make the game feel like a chore.
A gripping horror game in the vein of Amnesia: The Dark Descent (it's from the same developer), SOMA has its fair share of "NOPE!" moments. But it's not really about jump scares; the game's most compelling aspect is its philosophical story arc, which unravels as you encounter a series of confused robots. Suffering from existential stress, the decaying machines believe they are human.
The tension builds as you venture deeper into the underwater research facility that you wake up aboard, avoiding murderous creatures, solving clever puzzles and checking voice memos to unravel the mystery. Expertly weaving elements of survival and psychological Sci-Fi horror, SOMA is a little less action packed than Alien: Isolation but engages more of the old grey matter. If that's what you're looking for in a fright-fest, SOMA doesn't disappoint.
28. Prison Architect
if you think you've learnt a thing or two about prison life watching films like The Green Mile and The Shawshank Redemption over the years, cuff-em-up Prison Architect lets you put your knowledge to the test. Playing as wardens, you're tasked with keeping prisoners in check, preventing riots from boiling over and foiling The Great Escape-style plots. And yes: it does involve sending men to the electric chair. Gnarly. Alternatively, a second mode called Escape lets you unleash your inner Bronson by hatching a plot to lead your fellow inmates to freedom. (Until you get arrested again, anyway.)
29. Warhammer: End Times – Vermintide
Five heroes, many Skaven. That's the basic premise of Warhammer: End Times – Vermintide, a hack-and-slash fest that plays – and feels – a lot like Valve's Left 4 Dead series. With a deep focus on co-operative gameplay, Vermintide's melee-focused combat, random loot, level-based progression system and humanoid rat enemies make for a refreshing alternative to gunning down endless hordes of zombies.
Although it's fun attempting to talk tactics over voice chat with players online, Vermintide is often too chaotic to try anything other than bashing or shooting the nearest Skaven between the eyes — and that's fine — from giant Ogre Rats to stealth Gutter Runners, there's enough variation to keep things interesting. And if you do start to get get bored, unlike the Skaven, ratcheting up the difficulty makes sure Vermintide won't get long in the tooth any time soon.
30. Fallout 4
It's official: Fallout 4 has lived up to the hype. Despite feeling a little bit like Fallout 3 but with nicer graphics at times, its tighter shooting, in-depth crafting system and well-thought out story make it a wholly more enticing affair.
As the Sole Survivor (the first fully-voiced protagonist in the Fallout series) in Boston's post-apocalypse wasteland, you'll take on Feral Ghouls, Raiders, Syths and Bloodbugs and more with high-powered weaponry that includes the Fat Man mini nuke cannon and the fusion cell-powered Laser Musket.
PC gamers can take Fallout 4 to even greater highs through a growing number of mods. They range from the Enhanced Wasteland Preset, which makes the wasteland look more vibrant on beefy PCs, to the sensibly named Fallout 4 Configuration Tool, which makes the game run smoother on wimpier PCs.
31. Rainbow Six: Siege
If the Call of Duty series is the poison that dumbed down the FPS genre with its run-and-gun gameplay, then Rainbow Six: Siege is the antidote. Working as a team to out-wit the enemy, Siege plays out like a thinking man (or woman's) Counter-Strike that doesn't simply encourage cooperation if you want to win – it requires it.
When you're not peering down your gun's iron sights, you'll be laying traps, scouting ahead using drones, strategising with your teammates and building walls that could keep a herd of demented bulls at bay. While Siege's heavy reliance on tactical team-based gameplay can prove its biggest weakness if you're hoisted into a server with a particularly uncooperative bunch, when it does click, it provides a level of satisfaction rarely found in online multiplayer games.
32. Rise of the Tomb Raider
"Console port" is no longer a dirty phrase thanks to efforts like Rise of the Tomb Raider, which gets the treatment it deserves on PC. Featuring stunning and varied locations, exciting combat and effective stealth mechanics, Lara's epic outing often feels movie-like in its execution and scope.
Crystal Dynamics has kept the soul of the original games intact too – there's pistols aplenty, amazing architecture and angry animals that would quite like to gobble you up – meaning you'll never get bored once you've soaked up Siberia's amazing architecture. If you're into adventures, it's easily one of the best PC games around.
33. Superhot
Originally created as an entry to the 7 Day FPS Challenge, Superhot's Polish developers were inspired by a top-down game called Time4Cat where time only moves when the player does. They took this concept one step further and turned it into a FPS. Falling somewhere between Portal and Max Payne, nifty reflexes, patience and an eye for puzzle solving is required.
The aim is to defeat a finite number of enemies by dodging bullets and returning a few yourself. The game is now available to buy and download on Steam, but you can head back to where it all began by playing the flash version of Superhot online for free. You'll need the Unity Web Player plugin which is currently not supported by Chrome.
X-Com 2 is one addictive game, and we still can't put it down. Following up from 2012's XCOM: Enemy Unknown, which reimagined the 1994 cult classic UFO: Enemy Unknown, XCOM 2 has delivered everything we wanted in a sequel. Bigger, deeper, faster and even easier on the eyes, the turn-based tactics game takes place 20 years after its predecessor.
It pits you in control of the Avenger, a converted alien ship that serves as your mobile base of operations used to devise strategy and execute fight plans against otherworldly enemies. With a greater focus of stealth, more intelligent alien AI and deeper customization options, XCOM 2 is bound to end up one of our games of the year.
35. Battleborn
Battleborn is the product of a recent influx of "hero shooter" games. Down to the basics, this means in the case of Borderlands developer Gearbox's latest hit, you get to choose between 25 characters each resonating with one of five factions.
The heroes range from hulking giants like El Dragón, who body slam their way to victory, to long-range snipers like Marquis. Unlike Borderlands, Battleborn is all about its three competitive multiplayer modes, although there's a single-player/co-op-driven story mode to boot.
I mean, who doesn't want to play a game where your character is quite literally referred to as a badass within the actual canon?
Source: techradar.com


text: Produce a spooky ambiance for the event with this particular Fog Machine with Remote in Silver. This is an fun option for Halloween parties, school plays along with other festivities. The smaller sized size offers convenient portability and storage. This small fog machine provides 400W of power and consists of 55 percent metal, 25 % electronics and 20 % plastic.


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Brand or business name:
Please tell us about the product or company you would like the blogger's help with?
Naturelle Cosmetics is a private, family-owned and operated business based in UK that aims at popularising natural and organic beauty products in Europe. Through the years, it has been our obsession and passion to offer you only nature-sourced cosmetic products, bringing you only the purest products from organic, certified farms in France, Italy, Portugal, Spain and United Kingdom.
Who We Are
Our beauty consultants are composed of experts in the industry, with knowledge on natural and organic cosmetics. We do not only promote natural beauty solutions but also offer you advice and guidance on the best body, hair and skin care products that suits you.
To provide only organic and natural, body care, hair care and skin care cosmetic products because we in the power of nature in nurturing and healing our bodies and giving us our desired beauty and purity in the most natural, chemical-free way.
What is the blogging assignment?
IMPORTANT: When you message us, please send us your shipping address, name and your website addres – we will make sure that the product arrives to you as soon as possible.
We would like to offer any UK beauty blogger the opportunity to receive free Royal Coffee Scrub, and in exchange, we ask for your honest review on your site (no social networks, please) with a link to this produc in our store in your review.
Currently, we have 6 different types of this product available for your review, so upon approval, you will randomly receive one of the following products:
What type of blogs are you looking for?
European beauty and lifestyle blogs in English.
Preferred geographic location of the blogger:
How might you compensate the blogger?
Getting to keep the product
How else might you compensate the blogger?
We will repost your review and link to your blog on all of our social networks.
When would the blogger need to complete and publish the blogging assignment by?
1-2 weeks after receiving the product/item to review or email agreement to proceeded.
Assignment close date:
Bloggers' follow-up assignment form
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Thank you for being a part of the Bloggers Required community.
The Bloggers Required Team


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OPENING RECEPTION: Thursday, December 7, 2017, 6 – 8 PM
"Landscape photography is uniquely wedded to the National Parks, and specifically to Yosemite. Many famous photographers have had a storied history with Yosemite– their work not only shares and celebrates the landscape's grandeur, but also examines our relationship to wilderness and conservation. The contemporary artists selected for this exhibition bring new representation and varied voices to the genre of landscape photography, strengthening the rich relationship between the medium and Yosemite, while also blazing new conceptual and technical ground with their work."
SF Camerawork
1011 Market St., 2nd Floor
San Francisco, CA 94103
Also published on Medium.
Posted in California, San Francisco | Tagged Exhibition


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Instead of mace, switchblades and anything else you could fit in your purse to fight off any possible attacker as your first line of defense, a company in Thailand has allegedly created an underwear for women to wear that makes you look like you're walking around with a penis. Because apparently nothing will turn off a rapist more than seeing the fact that the woman could possibly be a man…I guess. As for any of you normal fellas out there looking for Mrs. Right, well, I guess you're all just screwed too.
Check out the weird commercial below for Headmuns Security Pants. Make sure you watch to see the guy at the end give a nice bizarre testimonial to the camera.
It's really hard to tell whether or not this is a joke (my money is on it being a joke) because Thailand isn't exactly known for their frat-like humor, but are known for having a few questionable "ladies" roaming the streets. I'm not able to find a website selling the product, nor am I able to find any sort of comedy troupe claiming the ad as their own hilarious creation. Either way, if this is a product that could avoid potential rape, then I'm all for it. I'm also all for meeting a woman bold enough to wear this thing around the town because that woman should become the president of women.
What a wonderful world we live in. Not having to fear about abduction AND first date requests.


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The Italian word for basketball is "pallacanestro". This is weird to me. I don't know why, but I guess I assumed the Italian word for basketball would just be "basketball" - but pronounced with a cool Italian accent. Admittedly, though, "pallacanestro" is way cooler. So then, the Illinois "squadra di pallacanestro" spent 10 days in Italy this past August - playing four games on the trip.
After the Illini returned home, I accepted the challenge of binge watching all four of the games in Italy. I'm not going to lie to you here - this was no small task. 243 minutes of no audio, no replay, and questionable quality You Tube videos. That's a rough watch. Yet watch them I did, and here's what stood out to me:
+ Overall the gameplay was RAGGED. Underwood did not technically coach any of the games - opting to sit in a folding chair on the baseline and allow a different assistant to coach each game - but I'm guessing he was seething at almost 15 turnovers per game from what is now a pretty veteran group. Still - better against Cinema Paradiso in August than against Arizona in November.
+ The international three point line distance did not seem to bother this team AT ALL. Led by Ayo Dosunmu, Illinois shot 41% from the arc (42/102) over the four games. Ayo's jump shot looks as quirky as ever, but just about any time he got his feet set it was three points. They cooled off a bit as the competition stiffened with each game, but this certainly bodes well in anticipation of the newly extended three point line distance coming into play.
+ Besides the outside shooting, the other facet of the game which really stood out over the course of the four games was how well the Illini crashed the offensive glass. Offensive rebounding was not a strength of last year's team, but it has been a traditional staple of good Underwood teams in the past. Illinois averaged over 17 offensive rebounds per game on this trip - and this was without Kofi Cockburn.
+ Leading the way on the offensive glass was...Alan Griffin. In fact, Griffin was pretty fantastic for the majority of the four games. Besides his eye-popping rebound numbers (7.5 per game), he shot the ball well from deep and was very active on defense. The competition for minutes on the wing promises to be fierce between Griffin, Tevian Jones, and Kipper Nichols, but based on play in Italy, Griffin appears to be the leader in the clubhouse. Stay tuned.
+ Regarding Jones - who also played quite well for stretches in Italy - if nothing else, make sure you watch the last few minutes of Game 3 against Gazzada to appreciate his one man dunk contest.
+ Trent Frazier was quiet in Italy, but I'm not sure that's a bad thing. His main issue has been one of offensive efficiency, but if the games on this trip are any indication, he seems to have settled into a nice comfort zone with his game and role on this team. One where he is no longer relied upon to score, but where he'll still likely put up double digits most nights.
+ Kipper's jump shot form looks better. I don't know what happened between his sophomore and junior seasons that caused him to start corkscrewing his jumper up there last season, but at least on film it looks much better. I don't know if that will translate to the season - but it's something.
+ On the other hand - Giorgi's outside shot is not yet a thing. He only took three shots from behind the arc over all four games, missed all three of them, and looked tentative on every attempt. One potential "leap" area for Giorgi going into this season was to expand his perimeter game - we'll file that under "work still in progress".
+ Illini played a fair amount of zone (1-2-2) on this trip. Not prepared to say just yet that this is an indication of things to come - but I get a feeling this is worth filing away for future reference.
+ A funny thing happened on the way to the Forum. The Illini travelled to Rome for the last game on the trip and looked tired and disinterested in losing by double digits to that euro-juggernaut otherwise known as the Netherlands "B" team. It's disingenuous to be encouraged by all the good on the trip and then dismiss the bad stuff out of hand, so I won't. The outcome itself was not so concerning - the Illini were short three key players in Cockburn, BBV, and Andres Feliz, and so walkons Zach Griffith, Tyler Underwood, and Samson Oledeji were pressed into actual minutes. However, what did concern me was the reappearance of the all too familiar woes that plagued Illinois on defense the last two seasons - poor on-ball coverage, back door layups, and an opponent shooting exceptionally well on two point opportunities. Let's not do this again please.
So as I closed out this basketball binge, I'll admit this last game left a bitter taste - kind of like a limoncello shot after dinner, but I'm guessing Underwood might have been secretly pleased. At the very least it gave him plenty of coaching ammunition to use as official practice begins this week. Ciao!