text:
Sun publishes advert in Argentinian press over Falklands claims
The Sun newspaper has published a full-page advert in an Argentinian paper warning the country's president to keep her "hands off" the Falkland Islands.
• Advert in retaliation to letter published in UK press by Argentinian president
• Referendum to be held into future of Falklands in March
It follows an open letter from Cristina Fernandez de Kirchner, published as an advert in the Guardian and reported in other UK papers, in which she called for the islands to come under Argentine sovereignty.
Prime Minister David Cameron has said the residents of the Falklands must decide their own future, with a referendum on the islands' political status to be held in March.
The Sun's response to Ms Kirchner - printed in English language paper the Buenos Aires Herald - refers to the 649 Argentine and 255 British military personnel killed in the invasion of the islands 31 years ago.
The advert - printed in Spanish and English - claims Argentina's invasion was in "direct conflict" with the UN principle of self-determination.
It describes claims that Argentina was stripped of the islands as "unfounded" and points out that British sovereignty dates back to 1765.
The advert concludes: "The islands have never been governed by or formed part of the sovereign territory of the Republic of Argentina.
"Until the people of the Falkland Islands choose to become Argentinian, they remain resolutely British.
"In the name of our millions of readers and to put it another way: 'HANDS OFF!"'
Argentina's president Cristina Fernandez de Kirchner demanded the UK hands the territory over to her country.
Ms Fernandez called on the UK to abide by a 1965 United Nations resolution on the islands which called for a negotiated settlement.
The move by Ms Fernandez follows heightened tensions last year over the future of the Falklands when she asked a UN committee on decolonisation to look at the case for the islands being handed to Argentina.
While experts have dismissed fears of another invasion, there have been questions about whether the UK could retake the islands as it did after the Argentine invasion in 1982 because the Royal Navy will not have an aircraft carrier until 2020.
Argentina's claim over the islands has been renewed since oil exploration began in its waters. In a letter published as a full-page advert in some British newspapers yesterday, Ms Fernandez claimed the UK's continued control of the islands was "a blatant exercise of 19th- century colonialism".
Argentina has claimed it inherited ownership of the islands from Spain, arguing that Britain occupied the islands by force in 1833 and expelled settlers, violating Argentina's integrity.
A Foreign Office spokeswoman said Falkland islanders "are British and have chosen to be so".
"They remain free to choose their own futures, both politically and economically, and have a right to self-determination as enshrined in the UN charter," she added.
"This is a fundamental human right for all peoples. There are three parties to this debate, not just two as Argentina likes to pretend. The islanders can't just be written out of history."
A spokesman for the Falklands Islands government said: "We are not a colony – our relationship with the United Kingdom is by choice."
The latest row comes after celebrations last year to commemorate the 30th anniversary of British forces retaking the islands after the Argentine invasion.
Mr Cameron's decision to mark the day by flying the Falklands flag from Downing Street provoked fury in Argentina and he and Ms Fernandez clashed publicly when they met at a later date in the UN.
During the exchange, the Prime Minister rejected Ms Fernandez's demands for negotiations over the sovereignty of the islands and told her she should respect the result of a referendum.


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Disclaimer: The Lord of the Rings and all recognizable characters and places herein are the exclusive property of J.R.R. Tolkien, his heirs and licensees. This is a work of fan fiction, written purely for fun.
Chapter 1
The East Road, Spring, 3008
"Take the horse, at least," Halbarad said, sliding off his own mount into the half-frozen muck of the road and closing in on his intransigent adversary, otherwise known as Aragorn, son of Arathorn, Chieftain of the Dúnedain, among other names, some of which did not translate well to the common tongue, particularly the ones Halbarad was thinking of at the moment.
Aragorn, naturally, was resolutely ignoring him and continuing to remove his gear from the chestnut mare's saddlebags. His back was turned through what Halbarad strongly suspected was no accident, and his head was bent over his task, his face obscured by a fall of dark hair.
Halbarad expelled a huff of breath that hung in the chill air and clenched his jaw in frustration as he hovered inches from his chieftain's shoulder, restraining himself from grabbing the worn cloak and spinning that shoulder around only out of a vague awareness that neither of their badly frayed tempers would withstand any further escalation of the ongoing disagreement. All we need is a fistfight in the middle of the East Road to cap off a really awful day, he thought to himself. Biting back a curse of exasperation, he forced himself into one last attempt at reasoned discourse, to the extent that reasoned discourse is possible when facing only the stiff and unyielding backside of one's opponent. "If this meeting with Gandalf is so damned important you'd better take the horse," he argued, hearing the note of derision in his own voice but finding himself too exhausted to care. "It's 50 leagues to Bree – you aren't going to make it five miles on foot. Go ahead and try – and when I find you lying on the side of the road a few miles further down, your half-dead, arrow-riddled carcass can get hauled into Bree over the back of this mare like a load of wool for market. Quite an entertaining spectacle that will be for the Bree-folk, I imagine."
Aragorn, still crouched in the roadway over his pack, did not bother to look up from his infuriatingly meticulous task of pulling indeterminate bits of moldy food out of it and tossing aside those he deemed too far gone to salvage.
"Don't be so stubborn," Halbarad pressed. "Take the horse. I'll ride with you as far as Bree, if you like." The offer had already been refused twice.
Aragorn spared him the barest glance. "No. Go home to your wife, your men. Your duty is there."
At this casual dismissal, Halbarad exploded. "And what about your duty, son of Arathorn? It seems to be everywhere else! I suppose I should be grateful that you bothered to drop by and help bury a few corpses on your way through this time!"
Aragorn spun around, eyes flaring and fists clenched. Halbarad recoiled reflexively and took a step back, certain that his chieftain really was going to take a swing at him. He lurched backward in retreat from the fury in the storm-grey eyes. "Aragorn…" he whispered as he lowered his eyes and raised his hands in a placating gesture. How did it come to this? The last thing he imagined, when Aragorn had come down out of the mountains those few short weeks ago, seemingly just when he was most needed, was slugging it out with him at a lonely crossroad on the barren edge of the Angle. Over a horse, of all things.
But of course it isn't about the horse.
Halbarad held his breath as the furor in Aragorn's eyes slowly subsided.
"Halbarad," Aragorn finally said, in a voice barely a whisper. He expelled tension from his lungs, and his shoulders, and reached a hand to grasp Halbarad's shoulder. Halbarad returned the gesture, noting anew the troubling sharpness of the bony contours beneath his fingers.
Through stray locks of filthy hair spiked with more silver than Halbarad had remembered, Aragorn lifted his eyes to meet his kinsman's. He released his grip after a moment and pulled away, diverting his uncertain gaze to the barren horizon, a jittery plateau of rock and grass overhung by a slab of gray sky. The barest shake of his head bespoke remorse, or despair, or simple exhaustion. Or possibly just that unerringly accurate sense he always had of what was needed to get the job done.
He turned back to Halbarad with an unsettled look. "Very well. I would be grateful for the horse."
Halbarad opened his mouth to speak, as much unnerved by Aragorn's sudden acquiescence as he had been by his resolute obstinance, but his chieftain had already turned away, re-packing his gear methodically back into the saddlebags. Halbarad rubbed a tired hand over his bruised face. It was no use. They were both weary to the bone from grief and battle, and too many angry words had already been exchanged - about the trip to Bree, about Gandalf, about many things. Halbarad's own words still rang in his ears, and it was too soon to un-say them.
The horse would have to be enough. He silently handed over the reins, and stood in the road watching Aragorn disappear into the west.
The boy yanked the blood-spattered apron over his tousled head and reached up to hang it on a peg in the storeroom. Ducking out the back door of the Prancing Pony, he glanced furtively left and right as he shut the rough door closed behind him and stepped down into the half-frozen mud. Jamming dishwater-chapped hands into his pockets, he hunched his head against the slap of chill wind as he set off at a purposeful pace through the alleys of Bree.
Heedless of the putrid slop squelching between his toes, the boy traversed the familiar odiferous paths with an efficiency born of practice. He barely glanced at three fat rats chewing on a sheep carcass behind the butcher shop.
Few folk were about this chill morning. The winter had been harsh, and rampant banditry on the roads had discouraged whatever travelers would normally have braved the weather. Even now, at the cusp of spring, most of the Pony's guestrooms still sat empty. The merchant trade would not return until the surface and the safety of the roads improved, and there were few Shire-folk willing to travel in such weather.
As for the Rangers, they were scarcer with every passing year, and little had been seen of them since the onset of winter. Though Butterbur would be the last to admit that their lurking, menacing presence was missed, even he could be heard to reminisce that at least they could be counted on to pay their bills.
The boy was aware that the Pony's own storerooms were practically bare. The last of the decent Gondorian spirit, despite increasingly audacious dilutions, had run out a month ago, not that anyone in Bree could afford it anyway. The supper menu of late had succumbed to relentless repetitions of potato stew. The locals had found their credit accounts suspended, and Barley himself was overdue paying the firewood supplier, the ale merchant, and the baker.
The help at the Pony had not been paid for two months, a fact which eased the boy's conscience at what he was doing. Though Barley had so far made good on his promise to keep them all fed until he could make payroll again, even a hobbit could not live by bread alone.
And even in times as bad as this, there was still one commodity in Bree which could always be sold for hard cash. It took only knowing where to find a buyer.
The address the boy sought was five minutes' brisk walk from the Pony on a residential street bracketed by decaying wooden houses of Men. It was but a narrow sliver of a house, wedged uncomfortably between two larger structures and to all appearances, propped upright solely by their close embrace. A single unpainted door marked its ground floor, above which loomed two shuttered windows like the eyes of a sleeping sentinel.
The boy rapped on the door and waited with his hood pulled close against his face, resisting the urge to glance around.
After a moment, the door cracked open with a rusty squeak, and the boy peered into the dark interior nervously, trying to make out the massive shadowy figure beyond. "Mister Teburic? It's me," he whispered urgently. "Tillfield, from the Prancing Pony."
The door swung open abruptly and an enormous hand grabbed him harshly by the arm, oversized fingers easily encircling his bicep. He stumbled as he was yanked across the threshold and into the gloom beyond.
As the door slammed shut behind him, he was swung around to face the familiar looming countenance of the home's occupant. He was a huge Man, much bigger than anyone else in Bree, and taller even than some of the Rangers who sometimes still came to the Pony. His dark eyes glared down at the boy from beneath unruly brows. "Tillfield! What are you doing here?" the man hissed, dragging him by the arm down the dark hallway. "I told you never to come here in the daytime." He released the stumbling boy into the lighter gloom of the back room, its shadows softened by gray light from a single window. "Speak, boy!" he barked.
Tillfield pulled the hood back from his unkempt head and kept his eyes averted. "I thought you would want to know right away," he hurried to explain. "That old man, the gray-bearded one you asked me to watch – Gandalf, you called him - he left this morning."
The other's jaw tightened beneath a fury of tangled ebony beard. "When?" he barked.
"About an hour ago, just after breakfast. He paid his bill and got his horse from the stable and left. He told Barley he was going to Buckland to see friends."
The big man's eyes narrowed. "Has he met with anyone?"
"No, but he gave a letter to Barley as he left."
The man's bushy eyebrows perked up at this. "Did you get a look at it?"
The boy couldn't suppress a sly grin at his own resourcefulness as he reached into his pocket. Withdrawing his hand, he held up a wax-sealed letter and waved it before the man's ebony eyes. "I did better than that."
The rapid arching of the man's brows merely added to the boy's elated self-satisfaction. "This is it?" the man asked, taking the folded and sealed packet from the small hand and turning it over to examine it. "Isn't Butterbur going to miss this?"
Tillfield chuckled knowingly at his master's renowned forgetfulness, self-congratulatory hubris at his own cleverness overcoming for the moment his habitual deference to the massive thief-lord. "Are you serious, Teburic? He's already forgotten he has it. He put it straightaway into his letter drawer and won't look for it again unless it's asked for."
"Stay here," Teburic ordered abruptly, and lumbered, with uncommon quickness for a man his size, up the dark rickety stairway leading to the second floor, still carrying the letter, his boots clomping heavily on the floorboards. Tillfield waited in the gloomy hallway until he came back down a minute later, without the letter. Taking the boy by the arm again, he ushered him back to the front door.
"Go back to the Pony. Speak of this to no one," he ordered, leaning over him until his wiry brows almost touched the boy's own. "Come back tonight, and you will be paid." He paused as his hand touched the doorknob, and the barest smile bent his lips. "You have done well."
Teburic waited until the hobbit rounded the corner at the end of the street before barring the door. He mounted the stairs once again, returning to the upstairs room where the letter had found its way into other hands.
"He's gone," Teburic said. "I told him to come back tonight, like you said."
"Excellent work. I knew that Gandalf would leave us a clue, eventually. He is too trusting of that bumbling inn-keeper." The figure seated behind the desk, fingering the letter lightly, was as slender and fair-featured as Teburic was rough. The hands holding the letter were fine-boned and unmarred by battle or labor, the eyes as clear and sharp as the man's were dull and blood-shot.
"What's that writing on the front?" Teburic asked.
"It is a name," his companion answered. "Strider."
"Strider? What kind of name is that?"
The other laughed. "No kind of name at all. That is what makes him all the more intriguing. Have you not heard of Strider? I suppose not. He is well known in Bree, though I suppose you arrived here after he was last seen in these parts. Don't worry; you will be quite well acquainted with him before this is over."
"Who is he?"
"A Ranger."
Teburic spat. "A mangy dog."
"You really should be more open-minded, Master Thief. This is the man who is going to tell us all about Gandalf's interest in the Shire."
"Aren't you going to open it?" Teburic asked.
"Patience, Teburic," his companion chided. "I must know first whether I can replicate the seal. I need some more light."
Teburic moved to light more candles, while his companion opened a locked cabinet and removed an earthenware jar. As Teburic watched, he mixed a grayish powder into a thick paste and spread it over the seal. A few minutes later, he peeled off the hardened mold in one piece and examined it. "Good enough," he pronounced. "Likely it will not receive close scrutiny once the message is read."
As Teburic watched, the other slit the letter open and read it. "Elvish, how clever," he commented, a smile of satisfaction spreading across his face. "Well, now. It seems that our friend Mithrandir - Gandalf - is indeed bound for Buckland. He and Strider were to have met in Bree a week ago, but the Ranger has failed to appear. Gandalf has decided to visit with a certain unnamed friend in Buckland to pass the time," he continued, effortlessly scanning the flowing text, "and will return to Bree in a week's time to attempt the rendezvous once again."
Teburic frowned. "Do you want me to send men to Buckland, to get Gandalf there?"
"Absolutely not. Your men would find Gandalf a more formidable adversary than he appears. While I would be interested in learning who his contacts are there, this situation with Strider is the more promising."
"Why? Who is this Strider?"
"My master has long been intrigued by Gandalf's curious preoccupation with the Shire," his companion explained, turning back to Teburic. "For many years the wizard has harbored a strange fascination for the half-witted halflings and their monotonous little Shire. To add to the mystery, the Rangers began keeping an oddly large presence at its borders some years ago, despite mounting pressure from Orcs and wolves further east."
"The Rangers," Teburic snorted. "Nothing but a pack of scrawny dogs scavenging for scraps."
His companion merely smiled. "My Master has discovered that this Strider is a friend to Gandalf. They have been seen traveling together frequently over the past several years. Mystery surrounds this Strider. Some say he is the leader of the Dúnedain – the Rangers of the North - yet he is seldom seen with them. He seems to come and go, disappearing for years, unaccounted for, and when he reappears he is as often seen with the Elves as with the Rangers. Some even say he is Elf-kind himself, though I doubt it."
"If anyone knows Gandalf's business in the Shire, it will be this
"And then?" Teburic ventured to ask.
"And then," the other answered, smiling with a chill that the thief felt in his backbone, "we wait."
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subset: commoncrawl


text: Email Story Print Story Breast-Cancer Cells Low in Protein Found to Suppress Growth DECEMBER 31, 2004 DENVER — A protein known as cdk6 inhibits proliferation of some cell types and may play a role in the development of breast cancer, according to a report by researchers at National Jewish Medical and Research Center. Joseph Lucas, PhD, Erwin Gelfand, MD, and Joanne Domenico, report in the February issue of Molecular Cancer Research, that breast-cancer cells have low to nonexistent levels of cdk6, while normal cells have relatively high levels. Cell growth in two tumor-cell lines dropped significantly when levels of cdk6 were increased inside the cells. "These findings suggest a new and promising avenue of breast-cancer research," said Lucas, Associate Professor in the Pediatrics Department, Division of Cell Biology, at National Jewish. "Many researchers have thought that the cdk proteins only promote cell growth. But our findings support an emerging model of the cell cycle, which holds that some of them, such as cdk6, actually suppress growth of some cell types." Lucas, Gelfand and Domenico compared normal human breast cells with 10 breast-cancer cell lines. All 10 tumor-cell lines had significantly less cdk6 than the normal breast cells, with seven of the 10 having little or no cdk6. Because cell lines can differ from cells in bodies, the researchers also looked at cdk6 levels in normal and tumor breast tissues taken from patients. Staining of the tissue samples indicated that normal tissue had much more cdk6 than did tumor tissue, especially in the cell nuclei, where cdk6 functions. When these investigators inserted genes coding for cdk6 in two of the tumor-cell lines, cell growth rates dropped by about 68%. One of the tumor-cell lines lost the inserted cdk6 gene and resumed a rapid growth rate. Additional data indicated that cdk6 may regulate a molecule known as p130, which is known to suppress cell growth. In fact, a promising class of cancer drugs, known as histone deacetylase inhibitors, may also act on p130. The researchers are now studying the effect that one of these drugs, suberoylanilide hydroxamic acid (SAHA), has on cdk6. "These data place cdk6 as a major regulator of breast epithelial growth," said Dr. Gelfand, Chairman of Pediatrics at National Jewish. "They suggest that if we can keep cdk6 levels up in breast tumors, we may be able to prevent the malignant cells from dividing. Secondly, we might be able to use cdk6 as a diagnostic tool by determining if cells are normal or malignant depending upon the amount of cdk6 found in them." National Jewish has applied for a patent on the use of cdk6 as a marker for cancer and as a target to control cell growth. Media Resources We have many faculty members, from bench scientists to clinicians, who can speak on almost any aspect of respiratory, immune, cardiac and gastrointestinal disease as well as lung cancer and basic immunology. Accomplishments & Awards Annual Report Financials Media Contacts Our team is available to arrange interviews, discuss events and story ideas. Adam Dormuth 303.398.1002 office 970.222.5034 mobile email@example.com Jessica Berry 303.398.1082 office 303.807.9491 mobile firstname.lastname@example.com


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Last week, I headed over to Maxis headquarters in Emeryville to spend a big chunk of time playing SimCity. I decided that rather than attempt to list all of the features of a game this dense, I'd just keep a journal of my day. So that's what I did.
Who's ready for some hot city-planning action?
Many of the screenshots in this article are actually from the city I made while I was there (née "Kotakuville"), but as I couldn't get all of the images I took, a few are stock screengrabs that EA sent over. Those'll be designated, though the differences are pretty clear. The version of the game I played was near to complete but still had some bugs, and the final version is available for purchase on March 5.
Here we go. Hope I don't talk about food/Adam Sessler/Fire Emblem too much.
Tuesday, January 15, 2013
8:54 AM I am still in my apartment, and this preview session starts soon. I'm IMing with Jason Schreier about Fire Emblem: Awakening, which we've both been playing. I've been having a hard time not comparing everything to Fire Emblem lately. The Dead Island severed torso thing is happening, which is proving to be a distraction. Also, I have to pay rent on my way to the train station.
8:57 AM I make a joke to Jason about how I'm including our IM conversation in my journal. He says, "hahaha. excellent. meta."
Time Passes…
10:30-ish AM I arrive at Maxis. I'm running a bit late, but thankfully they still haven't gotten started. I head into a boardroom where they've lined up a bunch of computers for us to play. The usual press folks are here.
10:39 AM Maxis general manager Lucy Bradshaw and SimCity creative director Ocean Quigley come out to introduce the game. They seem genuinely happy to have us here, and proud of what Maxis has put together. I'm sitting at the end of a long table full of reporters, which feels exciting. I'm like the chairman, check it out:
Well-known video game pundit Adam Sessler is sitting to my right. In the interest of Objectify a Male Tech Writer Day, I'll add that I met him for the first time that day, and he seems like a lovely man. He was wearing a snappy hat.
10:41 AM They show us a splashy intro video of the game. The audio is clipping, and it is kind of intense.
FIRE EMBLEM TEST: Is this intro video cooler than Fire Emblem: Awakening? No.
10:43 AM The press materials here say I get to take 10 screenshots. I'm such a screenshot shotgunner, I'm a little bit worried I'll get too excited.
10:44 AM Lead producer Kip Katsarelis gets up to give us tips about how to play. If we want, we'll have 5-6 hours to play SimCity today, which he mentions is a "rushed" experience. I'm not sure I'll be able to play for that many hours at once, but we'll see.
10:45 AM The music that's playing for Katsarelis' demo is quite nice. Chris Tilton did this music for this game. Very soothing.
10:46 AM The PR guy steps in and turns the demo music down. Boo, PR guy!
10:47 AM Just watching Katsarelis use the road-making tool in his demo makes it clear that I'm not going to learn much about this game even if I take all 6 hours. There's a looot here. So many variations, just on the road tool! Arced roads, straight roads, and all these different road types. And my god, so many menus. This is a Stephen Totilo dream-game.
FIRE EMBLEM TEST: Is this demo more interesting than Fire Emblem: Awakening? No, but this is actually pretty cool. I'm looking forward to playing this game.
10:51 AM I had forgotten that they call things you drop on the map "Ploppables." Ew.
Time to Start Playing
10:51 AM Time to start playing. I open up a tutorial called "Getting Started."
10:53 AM Adam Sessler's phone vibrates. He has gotten a text message.
10:55 AM The tutorial involves helping the town connect with the outside world. I tried to connect a road to the highway running down the side of my empty pasture, but I failed, somehow. My road just got... stuck... and there doesn't appear to be a way to get out of the basic road tool or use the bulldozer (?), this being a tutorial. Slight panic sets in. Why does this always happen to me at these events?
10:58 AM I have made peace with the fact that somehow, I failed the tutorial. I built a road out to the highway, and it built "wrong." So, I wound up stuck with a crazy misplaced ramp jutting out, with no way to bulldoze anything. This does not bode well. For me, I mean, not for the game. I wound up out in the menus and was embarrassed about asking a PR person for help, so I thought I'd just dive into a full game. So. Full game! Who needs tutorials anyway?
11:00 AM Wow, I started a new city and two minutes later, it looks like this:
11:01 AM Just kidding. That's a press screenshot. In reality, I have located the bulldozer. Feelin pretty good about that.
11:03 AM I have decided that whatever town I make will be called "Kotakuville," and the roads will form a giant K. Guess what else starts with K? My name. Oh, yeah. I am Ozymandias.
11:05 AM I've begun zoning different areas for industrial, commercial and residential. Everything is tied to the roads this time—you can't just go zone random land that isn't on a road. That makes transportation much more of an artery of the city, and makes it simpler to place your zones in places where you can easily supply them. I believe there are different sounds for each of the three main SimCity zones—for example, for industrial, it makes a metallic sound. I think this is very neat.
11:05 AM Kotakuville will rely on oil power. Let's see how this goes.
11:06 AM It just started raining! In the game, I mean.
11:07 AM My city is broke. Not brokEN, as in, "Damn, your city is BROKE." But like, we have no money. I'm going to try passing a bond measure, because I don't want to raise taxes, because I need to be liked.
11:08 AM My city needed water, so I bulldozed some houses and dropped a water plant where they used to be. Sorry, folks.
11:09 AM Having some fairly extreme graphical slowdown on my computer with the road-building tool. No idea what kind of PC this is, but it seems pretty beefy. Huh. This isn't the final version of the game or anything, so there are liable to still be bugs and the like. This must be one of them.
11:11 AM Placed my city hall up at the top of the "K." Away from the plebes.
11:11 AM Now that I have a city hall, I've been invited to formally name my city. Hello, Kotakuville!
11:16 AM I try to find someone to ask how to take a screenshot. Also, I got a bear claw. It's pretty good! There was almost no coffee left. I can take a screenshot with the "C" key. Because of course, using F12 would be way too… steamy.
11:18 AM Wrapping up the bear claw.
FIRE EMBLEM TEST: Was this bear claw more nourishing than Fire Emblem: Awakening? Not emotionally, but perhaps nutritionally.
Burning Sensations, Server Woes
11:21 AM Uh oh, my city has an abandoned building with no power. I'm… not sure what to do about it. Likely the first of many bad signs.
11:21 AM There's a taqueria in my commercial district called "Burning Sensations." I wonder if the people there read Burning Questions? Anyway that is a terrible name for a Taqueria. Sheesh, residents of Kotakuville.
11:23 AM Our preview session appears to be having server issues, which is making it difficult for some people to play. Hmm. My game is still okay.
11:25 AM My factories all have funny names. "Hair Glue Factory." "Kensherr Magnetrons." "Donut Dough Industries." Kotakuville is a center of industry!
11:30 AM They're showing us another video. While they're doing that, they're also shutting down all of our games to cycle the server, which will theoretically fix the server issues some people are having. Again, huh. This does not bode well for a game where whenever they turn off the servers, every person in the world has to stop playing.
11:33 AM This demo is about all of the different ways you can build an identity for your city. How you can add "personality" and culture to you city. I wonder if you have too much culture, if you can get SimHipsters? I feel like probably not.
11:37 AM We are still not playing the game, because the servers are still down. The launch of this game may well be pretty interesting! And by "interesting" I mean "possibly a disaster." Note that I write this entry at 11:37. THIRTY SEVEN. Coincidence? I THINK NOT
11:40 AM Looks like they've got the servers up now. Yup, servers are back up.
Back up and Running
11:41 AM Splines have been reticulated on Kotakuville. Back to it.
11:42 AM PR seems audibly relieved that we didn't lose Kotakuville. Well. I'm glad, too!
11:45 AM Spent a while messing around with roads. Accidentally bulldozed a bunch of businesses. Sorry, guys. I'm struck by how comparatively small my city is, compared with past SimCity games. I haven't filled my area, but I can see the boundaries. I guess this is as big as a city gets?
11:47 AM I've decided to build up a commercial district to the west of the K. The grid-building is a little different, since the game is more fluid than its predecessors. They give you visible guidelines to build your roads, which is a cool approach. Every time you start to lay road, these dotted lines appear to show you where you could put them to keep them symmetrical. It's flexible and seems to work pretty well.
11:51 AM Oh dear, my city hasn't had sewage this entire time. More like Stinkville 1.0, amiright?
11:51 AM When I try to drop a sewage outflow pipe, it tells me I "must plop on a snap point!" Ew, again! Because sewage!
11:53 AM I still have a 68% approval rating, despite the fact that no one in my city has had working plumbing since they moved here. This must be what Obama feels like!
11:54 AM I paused it to do some zoning, and the rain paused in midair. Neat.
11:55 AM Raised taxes to 10%. Hope this doesn't cause an occupy movement.
Plains, Trains and Power Supplies
11:55 AM The power just blew! In the Maxis buildings, I mean. Not in the game. All of our computers just went down. Hmm, no end of technical problems here, I guess. Then again, string together this many PCs, and you're bound to have some power issues.
12:01 PM It has been suggested that my Macbook is sucking too much power and causing the crash. This seems unlikely, but I may have to plug in somewhere else. I felt this was worth noting. Now I feel like everyone is looking at me.
12:06 PM Took a minute to tweet about this whole Deep Silver severed torso thing, which is happening today, but which most of you will probably have forgotten about by the time the embargo for this preview lifts. But hey, let's remember for a minute. The torso thing! It's probably been replaced in the collective consciousness by some new offense, but man, that was pretty fucking grim!
12:07 PM Kotakuville is still chugging along after the power outage. I lost some of my recent zoning, but that's it. Actually, I may not have even lost that. At least now we know that if you lose power while playing, you own't really lose progress.
12:07 PM Everyone else here has bigger monitors than I do. Maybe their HUGE MONITORS are what's sucking power. Not my laptop. Jeez.
12:07 PM Oh, turns out I didn't lose any progress. Nice.
This must be what Obama feels like!
12:08 PM City Hall has given me an incentive to hit a population goal and incorporate into a small city. It looks like "incentives" are little mini-goals that help you branch out and try to hit new waypoints.
12:09 PM Music update: The music changes when you pause it, and goes through a filter. But as far as I can tell, it doesn't do that cool layering thing with the camera-zoom that it was doing in the last demo.
12:11 PM Power went down again. They made me unplug my laptop.
12:13 PM Still waiting on reboot.
12:15 PM Tara Long from Revision3 is the only one who got a computer that isn't on this circuit, so she's been playing uninterrupted. Taraaaaaaa! *shakes fist*
12:30 PM Power problems resolved. Okay, hopefully the game won't crash anymore.
Time to Take Out The Trash
12:30 PM Now that I've seen it a bunch of times, I can confirm that the SimCity menu is... pretty clean-looking.
12:33 PM Sewage has been taken care of. Whew. Okay, here's what Kotakuville looks like now.
12:38 PM A little while with no updates. I expanded the roads to the southeast, and did a tutorial about the budget panel. A good sign that I just sort of got into it for a while. I can tell it's going to take a few revisions to get this thing right. I bet Kotakuville 4.0 will be pretty good.
12:40 PM Raised taxes again. Sorry everyone. I've taken out two bonds, which was probably a bad call, in retrospect.
12:44 PM I've been notified that "Air pollution just drifted in from outside the city." Hmm. I'm not sure what to do about it, so I move on.
12:49 PM I'm doing pretty well. Getting some tips from another developer, dropped a hospital, and now have $72,000 simoleons in the bank. Not bad.
12:51 PM Fire! We have a fire. Yikes. Though also: Hooray! This is sort of a SimCity milestone. Now to do what all mayors do when there's a fire: quickly build a fire department.
12:52 PM Ocean Quigley just came by to show me the camera-filters. There are a few different color-filters you can use to look at your city. You can watch 'em in the video Chris put together to the side there. They're neat. Quigley says it can be jarring to go back to the other way of doing things. I put on "soft" and then "vintage" and find I do like how it makes my city look. Really, even on my kind of janky monitor, this is a lovely-looking game.
12:55 PM I've somehow wound up wandering into the neighboring area of Norwich Hills, which looks like a second whole city area. (I'll explain this more later.)
1:22 PM Lengthy pause from updates. I did a lot of things recently. I ate some Chipotle! Will you believe me if I tell you that as far as I know, that was the first Chipotle I've ever had in my life? Because it was. Hmm. It wasn't half bad. I see why people go there when it's the only option. I don't know if it's as good as "Burning Sensation," but then, what is?
How The Multi-City Setup Works
Longer Update: My PR helper Charlie showed me a lot about the way the game scales, and some of how the multiplayer works. It's pretty cool. Basically, the game exists on three levels: Cities, Regions, and the worldwide economy. A region can hold a number of cities, and any player online can control any city. Regions have anywhere from three to 16 city-spaces, which are pre-designed. (Later, Katsarelis confirms to me that you can't terraform like in past SimCity games—the city-spaces are all pre-made.) Each region also has a "Great Works Site," which can have something mega, like an Arcology or an international airport or a space center. Each one of those has an impact on every city in the region, bringing in money, or tourists, or other sorts of benefits.
So, like I was noticing, the cities themselves are pretty small—you can't build some huge Dredd-esque Megacity One. That makes the game more complex. I can tell that once I've built a few cities, it'll get a lot easier to plan out how I'm going to do what I'm doing. The basic idea is to have one city be residential/commercial, one city commercial with some industrial, and one city industrial. People will live in the residential city and commute to the industrial or commercial cities to work. Of course, your other cities will influence one another, so you'll start getting pollution runoff from one city, or have your residents go to the industrial city to work. And your friends can take over (or build) your neighboring cities, too. I get it, and I like it. It's very different from past SimCity games, of course.
Kotakuville, meanwhile, is very much in the awkward, possibly terminal adolescence of the "First SimCity City." Heading over to Maxis employees' regions to look at established cities, I'm now aware of just how smart you can be with your layout, and how you can maximize the limited geography to get the most out of a city. Here is a press screenshot that gives you a sense of what I'm talking about:
1:28 PM I've been writing all of this with the SimCity music going in my ears, and I have to say, this is some great music to write to. Good show, Tilton. The tick-tock, pizzicato strings have got me in a rhythm. Might have try working to this music in general.
1:29 PM Okay where was I? Right, multiplayer. So the way multiplayer works is, you can invite friends to come and set up shop in cities anywhere in your region. (Or in the blank areas where a city could be. See here:
Once they come in and run one of your cities, there's no going back—if they mess up your city, it's messed up for good. The idea will be, then, that you'll be playing on a server next to people, which will be a different sort of experience than the one I've been having so far.
1:33 PM Kip is going to walk us through multiplayer. This is most of the stuff I just talked about. He says that after 4-6 hours, players are going to want to step out and make another city. He's going into how you can share services from city to city around your region, gift money and resources to one another, send firefighters and police, etc.
1:43 PM I pipe up to ask Kip about a 16-City map. He obliges and loads one up for us. It's much, much bigger than what we were working with, but very cool. Quite big! Loading the map is taking quite a while, since the game still isn't quite finished.
1:53 PM Back to Kotakuville. I keep going for the undo button once I accidentally lay a road incorrectly . In this game, there is no undo. There is only Bulldozer.
1:57 PM Kotakuville looks quite nice at night. I... didn't get any screenshots of it. Sorry. You'll have to take my word for it. Oh ok, here's a press screenshot:
1:58 PM This soundtrack is very much a fan of the lydian mode. Points off for over-reliance on Lydian, Tilton! There are other ways to conjure "airy and thoughtful!"
1:59 PM JK that's not really fair, I mean I really like lydian too.
FIRE EMBLEM TEST: Is this the lydian mode better than Fire Emblem: Awakening? Tough call. There is some lydian IN Fire Emblem: Awakening, so they're kind of related, even. Jury is out on this one.
2:01 PM My people are protesting. Too many deaths per day in my city! What a drag. I should probably upgrade my clinics.
2:02 PM I zoomed in on a sick sim walking down the street, puking everywhere. It's not as horrifying as it sounds. He's going to the hospital, which is pretty far away.
2:03 PM I've gotten a few achievements. "Bad News, Creeps" for having my police catch a criminal, and "Sand through my fingers," for spending expenses over $5,000 per month. I also got "Awfulest Mayor Ever!", which is an achievement for having an approval rating below 10%. Whoops. When did I get that award? (He asked, like every awful mayor ever.)
2:05 PM I upgraded my clinic with an add-on for an ambulance.
2:08 PM Well, Kotakuville is starting to look pretty nice.
2:10 PM Again my city burns. And there's nothing I can do. Boo. To illustrate what's going on, albeit in a much grander, more successful city, here is another official press screenshot:
2:12 PM Some of my factories are closing because there "aren't enough places to ship freight." I gotta say, I get the sense playing this game that there is an entirely new feel to the way all the systems interlock. It's cool, though overwhelming at the moment.
2:13 PM Good example of a system that isn't overwhelming: I built a school, but then had to build school bus stops to go to my various neighborhoods. It's pretty cool, how it works—very intuitive. As you place stops, the streets light up green; you have to get all the streets where people live to light up green. Here's an example of a similar thing with a clinic:
2:15 PM Having one of those SimCity moments where I think I'm doing well, but as it turns out, my city is this close to being abandoned. I don't believe that's happening, but you never know.
Ghost Towns
2:16 PM Speaking of that, one cool thing is that you can just "Abandon" a city or region, and other people can "find" it and start playing it. Could well be we'll start to get a raft of cool, weird abandoned cities, and no one will know who made them. I like that idea. It's sort of like Jason Rohrer's awesome "Chain World" Minecraft experiment.
2:17 PM Time to make a second city. Kotakuville can cruise for a while and earn money.
2:19 PM In two minutes, I seem to have burned through my neighboring town's budget building a second city that is entirely roads and a coal power plant. This is going to generate revenue? … Okay.
2:26 PM Since we're meant to be messing around with multiplayer, I'm now connected to everyone else, and have been informed that someone has come to my city to take a look at it. That's something you can do with any public city. It's of course possible to make your city or region private.
2:39 PM I got some coffee! I realized that I hadn't had much coffee today.
FIRE EMBLEM TEST: Is this coffee better than Fire Emblem: Awakening? Right now, yes.
2:43 PM The overhead viewing angle is pretty cool:
2:45 PM Whoops, just dropped a dump into my residential area.
2:46 PM Aaaand, read over that last entry and realized how it reads, decided to keep it in, since it is sort of what I did, actually.
2:50 PM My cops are not keeping up with crime in the city, I've been told. I'm always so bad at the SimCity balancing act at first.
2:53 PM I've fixed my water system. Fun to watch water pump out to houses, and have their angry red water-taps vanish as they become hydrated. People are like crops.
2:58 PM I'm focusing on figuring out how transit works; there are so many different kinds of roads, and you can upgrade and downgrade roads depending on what you need.
3:00 PM Everyone must be escorted to the bathroom. Towel-service jokes are being made. This is s.o.p. for a game studio visit, by the way.
3:05 PM I'm pretty much stepping back from active SimCity at this point, doing the thing where you leave your city to run without you for a bit and build up some money. This is definitely one of the things I like about SimCity; it allows you to take breaks while still making progress.
FIRE EMBLEM TEST: Is taking a break from SimCity better than Fire Emblem: Awakening? No. SUB-TEST: Can you play Fire Emblem: Awakening while allowing your SimCity city to build up money over time? YES YOU CAN
(Am I going to do that now? No, because that would be rude.)
3:08 PM It's a little thing, but when the sun moves in the game, the shadows of the buildings move, too. It's very nice-looking.
3:08 PM Filter update: I have gotten very used to the "Vintage" filter I have on everything.
3:13 PM I'm a bit SimCity'd out. Kip is going to talk to us about multiplayer again, which is all well and good, but I've seen as much as I can see for now. I'm going to talk to him, then go home, I think.
So here we have it; this is where Kotakuville wound up:
Overall Impressions
The SimCity beta will start this weekend, so if you can get in, you can relive my first hour over and over. While I was at Maxis, I spoke with Katsarelis about a bunch of interesting stuff relating to the game and what I played, so I'll have that on Kotaku soon.
My overall sense of SimCity is that it is faithful to the general feel and flow of past SimCity games but dramatically different in several ways. It's a lovely-looking game that is fun to interact with; Maxis has achieved their goal on that front. I enjoyed using it, moment-to-moment. The other key difference is more sweeping, and it stems from the fact that you can't save your game, not in the traditional sense. Specifically, you can't save a copy of your game, then save in a new slot if you want to preserve the version you just saved. There's a sense of forward momentum to everything, and I can see how playing the game could start to feel like writing in the sand.
Everything is a bit ephemeral, which can be freeing, but over the long term, it might make it harder to get too invested in your cities. You can't back up a version of your work in order to preserve a moment in time, or download famous cities that your friends have re-created. It really is different from past SimCity games in that way, especially when you combine that with the new game's always-online ecosystem. This SimCity is happening in the present-tense. I'm not at all ready to say it's a bad thing, because the game I played was vibrant, interesting, and fun. But it certainly is different.
tiny family
no plumbing, but hey, okay
burning sensations


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Sigrid Kjeldsen has not received any gifts yet
Greetings from the Tampa Bay :) My name is Lea, and I am the author of Mother Baby Child ( http://motherbabychild.blogspot.com ). I started this blog to share my experience in having a baby just before my 1st son was about to turn 18 years old, as well as what life is like as a married mom after being single for so many years. I also blog about Christianity, baby and child stages, homeschooling, ADHD, Autism, Blog Marketing, etc. I share a lot on that blog during the non-summer seasons.
I also have a new weight loss blog ( http://burnfatloseweightgetskinnyfeelgreat.blogspot.com ) to accompany my Skinny Body business. I am working hard to complete the design of this new blog, so that I can provide valuable health lifestyle and weight loss information, as well as to share a solid opportunity for moms that want / need to make money by working at home.
I invite you to explore my blogs and provide your feedback. I have GFC on both of them.
Now that my baby is older, I have more time to meet the moms at this network and am really excited about this!
I look forward to reading your blog and networking with you here at MBC :)
Hugs & Blessings!
Hi, Sigrid. LOVE, LOVE, LOVE your blog!! Can't wait to follow it. I think that our blogging philosohies are identical-- empowering moms to be their most authentic, best self for their children.
Would love for you to check out my blog, Intentionally Inspiring Mamas. Intentionally Inspiring Mama's is designed to give you practical, relevant, and purposeful inspiration for how to take exquisite care of you mind, body, and inner-essence amidst the chaos of mothering. Hope to see you there!
Welcome to Mom Blogger's Club! I hope you enjoy your time here and find it helpful! I know it can be overwhelming at first but I promise, you'll be a pro on here in no time! I write a blog called The Adventures of J-Man and MillerBug. It's a blog about my life with my two boys and I do some pretty cool giveaways (OK, I think they're cool! Do you?)
Every weekend I host the Finding New Friends Weekend Blog Hop. It's a great way to find new followers and friends as well as get to know more of your fellow mom bloggers. If you're not familiar with a blog hop, all you have to do is add your blog to the list. Participants then "hop" from blog to blog to find great new blogs! It's a ton of fun! I'd love to have you join us. It's going on now so come on over and link up! You can find it here:http://www.jmanandmillerbug.com/2011/12/finding-new-friends-weekend-blog-hop.html#more. Be sure to leave a messge if you join up so that I can follow you back!
Let me know if you have any questions or if I can help you with anything in your blogging journey! I look forward to being your friend!
Hi and welcome on board from The Girlz Korner in upstate New York. We're a one stop visit to light, witty and rather entertaining articles on health, beauty, fashion, parenting, relationships, awesome recipes and so much more. So if you get a chance to kick back, if only for a brief moment ... come on over ~ kick off your shoes and stay for a while http://cynthiahelwig.blogspot.com
Hello, welcome to Mom Bloggers. This is a wonderful community where you can meet other interesting moms.
I am Nekky from Reflexions, a fun loving mom of two who like to meet people, make friends and share opinions. I have some weekly blog hops: GET CONNECTED TUESDAY BLOG HOP and WELCOME TO WEEKEND BLOG HOP. Always feel free to link up every week as this will enable you gain some new followers and make new blogger friends.
Hope you enjoy your stay here. Happy Connections.
Welcome to MBC! We are glad to have you here. We look forward connecting more with you. I'm a super mama who has a family friendly blog. I also have a weekday blog hop called Exposure 99%. Is a great way for you to increase your blog readers and followers, and at same time make new bloggy friends. Hope you join us and i look forward connecting more with you here. And i assure you, there are lots of positive minded moms here. Have a great day.
Hi Sigrid!
My name is Corinne and (shameless plug warning) I have a humor blog called Novice Mama. (novicemama.com) I draw really bad pictures and try to make people laugh. If you have a few minutes, I'd love for you to check it out.
This may sound a little like "I'll show you mine, if you show me yours," but I'm going to go and check out your site now. :)
Anyway, Welcome to MBC!


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Pacific Northwest GardensBrowse gorgeous gardens in Seattle, Portland and beyond
Gardening in the Pacific Northwest is full of challenges and opportunities. With plenty of rain and rich soil, gardeners in Washington and Oregon can grow lush plants without a struggle. However, they must also contend with a shortage of sunny days. Check out the gardens below to see excellent examples of what is possible in Seattle, Portland and beyond.
RELATED: Pacific Northwest Plants


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How to Install a Sound Card
A good sound card will improve the audio performance of your computer, making multimedia tasks such as gaming, listening/producing music and watching movies a lot more enjoyable. Most computers' come stocked with a relatively mediocre sound card, and a lot of the time you may need to upgrade to achieve the quality of sound you are looking for. In this tutorial we will tech you how to install a new sound card on your computer. Anyone should be able to follow along with ease.
The first thing you need to do is read your sound card's user manual, and become familiar with both your new and old sound card. You'll also want to ensure that you have the correct drivers before you being the sound card installation. Generally these drivers can be found on the CD that came with your sound card, or alternatively you can download them online via the manufacturer's website. Static electricity presents a real danger anytime you are installing new chips in your computer, so make sure you are wear an anti-static wristband for the duration of the installation. Also avoid doing this on a carpet or while wearing synthetic clothing such a sweater. Anything that can cause static electricity should be avoided.
Installation Process
1. Removing the Old Sound Card
{Note: In some cases the computer may not even have a sound card and the speakers just plug directly into the motherboard instead. If your computer is like this then you can skip ahead to the next step of course.}
The first thing you'll need to do is turn off your PC and remove all chords including the power chord. Now unfasten and open the computer casing, and locate the old sound card. Disconnect the CD-ROM sound cable that is plugged into the jack on your old sound card. {Note: your computer might not even have this cable at all}. If your computer does have this cable make sure you release any clip that is securing the cable in the jack gently, as yanking it out will damage the jack. Now unscrew your sound card from the PC's sound card frame and remove it gently from the motherboard by pulling it out as straight as possible. {Note: You may have to gently move the card form right to left to pry it loose, but be sure to do so with caution so you don't damage your computers motherboard.
2. Installing the New Sound Card
Now you will be inserting the new sound card in the same slot that you removed the old one from. If you did not have to remove an old card then simply pick an empty slot and remove the slot insert to use that slot with your new sound card. Be sure that the card is facing the right way before inserting. Now attach sound card's to the CD-ROM drive. If your card did not come with a cable or the cable does not fit then you can contact the sound card's manufacturer to order a cable that will fit. Gently screw the sound card into the frame but be careful not to over tighten the screws. Now connect the speakers and any other cables needed. Carefully close the computer case and tighten all of the screws. Finally, plug your computer in and turn it on and it should recognize the new sound card! Windows should automatically install all of the necessary drivers, but be sure to insert the CD that came with your sound card when you power up the computer. Congratulations you have installed your new sound card.
About Author: Charlie is a freelance writer and content builder of many Technology sites like tech-faq and he is sharing his experience regarding half duplex and full duplex systems.


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Tuesday, February 19, 2013
Check out the Upcoming Scrapbook Expos!
You can still register for workshops, tickets, etc. through Wednesday for the Dallas Scrapbook Expo - check it out HERE.
Scrapbook Expo will be all over the country this year. Take a look below:
I hope to see some of you this Friday!
Do you go to Scrapbook events? I love them!
Want to see more of my projects?
Click HERE to see my gallery!
Subscribe to Obsessed with Scrapbooking to learn more about ways to use the Cricut in your scrapbooking!
17 comments:
I would love to but they don't come to my area (MA/NH)!ReplyDelete
- Tammy B.February 19, 2013 at 12:35 PM
Waiting for the one in May here in Orlando, FL.ReplyDelete
Can't wait! Lots of fun! I'm already saving for the shopping frenzy! There are always some good deals, especially if you wait till the last few hours of the last day! Most retailers put items at half price or better, but the choices are not as good.
I try to always attend the Expo in Puyallup, WA each year. They are always so fun.ReplyDelete
I've never been to a Scrapbook Expo but I have signed up to volunteer at Grapevine Friday afternoon (after work). I thought this would give me a chance to see how everything works. I'm looking forward to it! Maybe I'll see you there :)ReplyDelete
I have never been to one,but would love to maybe some day!Thanks for the video,I'm down loading it how!ReplyDelete
Looks like fun!ReplyDelete
Have some for me.
dmcardmaker (at AOL)
I wish I was in one of those places. The Philippines is worlds apart from there. :)ReplyDelete
I would love it if they would come up to Maine!ReplyDelete
The only one that comes to NH is CKC. Anyway you can put in a word with these Scrapbook Conventions to come to MA,NH and ME?ReplyDelete
I'll be at Scrapbook Expo in Grapevine this week - so excited it is finally coming to Texas. I'm taking an alcohol marker class - need to figure out how to use them better. Thanks for the video.ReplyDelete
My sister and I will be there Friday...we are taking two classes, too!!ReplyDeleteReplies
Hey ScootinGranny, I'll be there also on Friday! I really hope that I'll run into you. You've been my Circle Angel & I'd love to meet you! AngelaDelete
Oh I hope that I see you there, Joy? I'll be there at the early bird opening so you may find me in a corner taking a nap about mid day!�� I'll make a small bed with my purchases, lol! But I'm really excited that it's here this year and I can't wait to check it out. I'm not taking any classes this time but there were some good ones available. And I also see that ScootinGranny (previous comment) my Cricut Circle sister will be there too so I hope that I'll have a chance to see you both! Have fun, Joy!ReplyDelete
Lin, Debbie, Angie and Scooting Granny - I hope I see you there! I am really excited about going! Also hoping they have some cool things to buy - love new scrappy stuff!ReplyDelete
MaMichelle, PKorner and Nancy - You guys are all in the same area (approximately) - maybe if you all contacted them, they would look into it. I'm sorry the northeast gets left out....HUGS!ReplyDelete
It was great to get to take a class with you at Scrapbook Expo. I really enjoyed the folded cards and getting a free stamp set of our choice (up to $19.99 value) from The Rubber Cafe as a part of the class was a super treat. This is the one I got http://therubbercafe.com/through-a-window.html . Looking forward to seeing you again sometime in the future!!ReplyDelete
- AnonymousJuly 29, 2014 at 4:20 AM
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You might think a stomach that lights up would be a liability when you're trying to avoid getting eaten — but the glowing bellies of tiny sharks are helpful in camouflaging them from predators lurking below, researchers say.
The smalleye pygmy shark (Squaliolus aliae), which lives in coastal waters of the southeastern Indian and west Pacific Oceans, only reaches up to 8.6 inches (22 centimeters) long. When silhouetted against weak light from above, these diminutive fish might appear to be easy prey. Hence the tiny light emitters that cover the undersides of these fish.
Velvet belly lantern sharks have glowing skin as well, using it for both camouflage and communication. The researchers find the pygmy sharks probably share an ancestor with the lantern sharks, since they regulate their glows in similar ways hormonally.
The way that the pygmy sharks control their light systems also resembles the way shallow-water sharks control their skin color. This may show that the pygmy shark is "the missing link in the evolution of luminescence in sharks," shark researcher Julien Claes at the Catholic University of Louvain in Belgium told io9. The idea is that after shallow-water sharks evolved control over their skin pigment, pygmy sharks evolved control over glowing skin. Lantern sharks then developed even greater command.
The scientists detailed their findings online April 26 in the Journal of Experimental Biology.
Credit for images: J. Mallefet, J.Claes, FNRS/UCL.


text: To say the least, Egypt is rich with temples: soaring lotus-bud columns, enormous stone portals laced with delicate carvings, elaborate underground tombs, windswept desert monasteries, and richly decorated mosques. But as extraordinary as these sights are, they will probably not be the things that linger in your memory after you return home. It is the rhythm of life in Egypt–-from the Mediterranean feel of Alexandria to the electric pace of Cairo to the timelessness of desert villages–-that is unforgettable. In a world that seems to get smaller and more homogeneous by the day, Egypt, outside a few pockets, is still a place that exists for its residents, not its visitors. It is the real thing. As a visitor you will have to learn how to accommodate Egypt and not hope that Egypt, with 5,000 years of momentum behind it, will accommodate you.


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Overview of West Nile Virus Infection in Poultry
Scott D. Fitzgerald
, DVM, PhD, DACVP, DACPV, Department of Pathobiology and Diagnostic Investigation, College of Veterinary Medicine, Michigan State University
Last full review/revision Jun 2013
West Nile virus (WNV), a flavivirus related to the St. Louis encephalitis/Japanese encephalitis complex, was first isolated from the blood of a febrile Ugandan woman in 1937. The virus was first described as the cause of a West Nile fever epidemic in people in Israel in 1951; in a later outbreak, severe meningoencephalitis was seen in elderly patients. The role of mosquitoes in viral transmission was clearly delineated in a series of field studies in Egypt in the 1950s. Wild birds were identified as the reservoir of the virus around the same time. Cases of West Nile fever in horses were reported several years later. WNV was first associated with disease in domestic avian species in 1997, when flocks of young geese in Israel were affected with a neuroparalytic disease. In August 1999, the disease appeared for the first time in the Western hemisphere when wild and zoo birds, horses, and people died in the northeast USA, notably in the New York City area.
Etiology and Epidemiology:
WNV is considered to be endemic in many countries of Africa, Asia, southern Europe, and North America. Since 2001, serologic evidence of the spread of WNV into Latin America, the Caribbean, and South America has been reported. Epidemics appear in the human population at infrequent intervals in some of these countries, and there is evidence of viral transmission between Africa and Europe by migrating birds. Most outbreaks have occurred during the summer months and can continue until cold nights reduce mosquito vector activity, notably
Geese are the only known natural hosts of WNV among domestic avian species. Most of the flocks affected in the Israel outbreaks were 5–9 wk old, but goslings as young as 3 wk and as old as 11 wk were also affected. Adult breeding flocks were clinically unaffected, but virus-neutralizing antibodies were found. Mortality of young Muscovy ducks but not young chickens or turkey poults was induced experimentally with a WNV isolate. While chickens are not killed by WNV, they do develop antibodies against the disease and have been used as sentinels to monitor WNV presence. Neither chickens nor turkeys develop high enough levels of viremia to infect mosquitoes or transmit the virus to other animals.
The principal route of viral transmission is by the bite of a mosquito (primarily
spp). In the USA during 1999 and 2000, most of the viral isolates were made from
C pipiens
C restvans
. WNV has been isolated, RNA detected, or antibodies found in 62 mosquito species in North America. In Africa and the Middle East, the usual vector is
C univittatus
, and in Europe,
C pipiens
C modestus
. WNV has also been isolated from at least 10 tick species.
Clinical Findings:
Affected geese show various degrees of neurologic involvement ranging from recumbency to leg and wing paralysis. Affected birds are either reluctant or unable to move when disturbed. Signs of incoordination are pronounced, and some birds flip over while attempting to stand. Naturally affected geese show torticollis and opisthotonos. Mortality rates of 20%–60% have been reported, probably due to horizontal spread of the virus.
Pathologic changes include splenomegaly, hepatomegaly, and pallor of the myocardium and occasionally of the kidneys. The meningeal blood vessels are injected. Microscopic brain lesions consist of lymphocytic perivascular infiltration and neuronal degeneration. Small necrotic foci are present in the myocardium, but lymphocytic infiltration is minimal.
The tissues of choice to isolate the virus from paralytic or dead birds are the brain, spleen, and kidneys. Homogenates are inoculated into the brain of newborn mice, into embryonated eggs by the yolk sac route, or into Vero and mosquito cell line cultures. Reverse transcriptase PCR with RNA extracted from either brain material or cell culture supernatant can also be performed. Gene expression assays/probes for rapid molecular diagnosis of field-collected mosquitoes and avian tissues are also available. Immunohistochemistry can be used on formalin-fixed paraffin-embedded tissues, in particular brain and kidney, to visualize viral antigens in infected birds. Several forms of ELISA have also been developed for flaviviruses. Neurologic signs in young geese must be distinguished from those caused by
infections, especially
R anatipestifer
. Other bacteria include
Streptococcus gallolyticus
, and
, and
spp. Neurotropic viruses include Newcastle disease, which is rare in geese, and avian influenza. Ionophore intoxication can induce paralytic signs.
also causes brain lesions and caseous nodules in the lungs.
Prevention and Control:
Mosquito control is a mandatory component of any arboviral disease control program. Unfortunately, this is difficult to implement in a rural environment because of the distances that mosquitoes can fly or be carried by prevailing winds. Standing water and similar insect breeding sites in the vicinity of densely populated avian farms should be treated with larvicides. Poultry houses should be constructed to be insect free. Because many arboviral diseases are zoonoses, much can be achieved by cooperation with human disease surveillance agencies.
Control of WNV in geese is confined to vaccinating young flocks at risk, especially those raised during months when
spp are most numerous. Because of confounding factors such as possible horizontal transmission of virus, all birds in the flock should be vaccinated. Because of the age-related susceptibility to the virus, goslings should be immunized as young as possible, preferably at 3 wk old. Currently, WNV vaccines are not available commercially in North America, although several types have been developed and widely used in domestic geese in Israel. Laboratory trials have been performed with a formaldehyde-inactivated suckling mouse brain–derived product. More than 75% of geese vaccinated with a single dose of vaccine at 3 wk of age were protected, and 94% protection was achieved with 2 doses given 2 wk apart. Inactivated vaccines prepared from chick embryos or Vero cells are not protective because of their low antigenic mass. Other vaccines either approved for use in geese or under study include poxvirus vector vaccines and subunit vaccines that use WNV components such as membrane protein or envelope protein.
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The daily lowdown on books, publishing, and the occasional author behaving badly.
- Misha Defonseca, the author of a fabricated Holocaust memoir that describes her hunt for her missing parents, her adoption by wolves, and her killing of a Nazi soldier, has been ordered to pay back $22.5 million to her publisher. Defonseca – who was born Monique de Wael — was awarded the money after suing Mt. Ivy Press in a dispute over the book's profits, but she was later found to have lied about the events in Misha: A Memoire of the Holocaust Years. She was not Jewish, as she claimed, and during the time she wrote that she lived with wolves, she was actually attending school in Belgium. In 2008, she said, "This story is mine. It is not actually reality, but my reality, my way of surviving."
- The regional government in Calabria, Italy, has approved a bill that would reduce prison sentences in exchange for reading books: For certain inmates, sentences would be cut three days per book. The bill will now go to the Italian Parliament. The bill was inspired by "Redemption Through Reading," a similar program that's been successfulin Brazil's overcrowded prisons.
- On Sunday, Vogue published an excerpt from Hillary Clinton's upcoming memoir, Hard Choices. Writing about her mother, she says, "Mom measured her own life by how much she was able to help us and serve others. I knew that if she was still with us, she would be urging us to do the same. Never rest on your laurels. Never quit. Never stop working to make the world a better place. That's our unfinished business." Related: Casey N. Cep's essay for Politico about why political memoirs aren't worth reading.
Some Notable Books Coming Out This Week:
- "Make no mistake. I frown upon books about creativity." So begins Creativity: The Perfect Crime by Philippe Petit, the French high-wire artist who walked a wire between the Twin Towers of the World Trade Center in 1974. This unconventional treatise is full of a stunning arrogance, but that is perhaps as it should be – tightrope walking between the Twin Towers is the ultimate act of arrogance, and the book makes a compelling case (not always on purpose) that a certain amount of arrogance may be a necessary part of creativity. In an interview with NPR's Arun Rath, Petit says, "I have not followed the right path. I have been expelled from five different school when I was a kid. And I learned basically all what I do by myself. So I have something to say that rarely is being said."
In Josh Malerman's creepy horror novel Bird Box, Malorie and her two children haven't left the house in years, hiding out from a thing that, when seen, drives the viewer to crazed violence. Malorie decides to flee, and, blindfolded, she and her children sail down the river, followed all the while by the thing. This is Malerman's first novel (his day job is lead singer and guitarist for the band High Strung), but it's tightly written and full of an almost unbearable suspense.
Copyright 2016 NPR. To see more, visit http://www.npr.org/.


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Filter by
- Category: Jewelry
- Jewelry Type: Necklaces Necklaces X
- Jewelry Type: Bracelets Bracelets X
- Jewelry Type: Earrings Earrings X
- Jewelry Style: Vintage Vintage X
- Jewelry Style: Station Station X
- Gemstone Type: Natural Sapphire Natural Sapphire X
NECKLACES IN MINNESOTAFor centuries now, necklaces have adorned the necks of men and women as a beautiful accessory. They have been a popular piece since the beginning of recorded history. From simple shell and bead necklaces to the more complex designs of ancient Egypt, necklaces have evolved and today there is a myriad of choices.
With so many ways to wear and plenty of styles to choose from, necklaces are versatile and capable of taking any outfit to the next level. Plus, they have certainly remained a time-honored and coveted category.
At Wedding Day Diamonds, we have a beautiful selection of necklaces, made with the utmost attention to detail. We offer a collection of gorgeous hand-picked necklaces that are truly unique.
You can choose from sterling silver, and 14k yellow, white, or rose gold options that come either plain or adorned with diamonds and other gemstones.
Whether you prefer contemporary or vintage-inspired, our necklaces will warm your heart and complete your look with elegance. Classic or romantic, encrusted with the beauty and symbolism of a precious stone, in any shape you desire, we can turn your dream into reality.
Always a classic, solitaire necklaces are a dazzling way to add sparkle to your attire without being too obvious. They are elegant and stunning. If you're into indulging a little, diamond solitaire necklaces are the go-to choice. But if you're looking for a pop of color, there is also the possibility of embellishing your necklace with a ruby, sapphire, topaz, or pearl pendant. Whatever fits your personal taste!
For those who are into full-on extravagant, there is a sensational diamond and sapphire pendant necklace. It features a stylish 14K white gold cluster pendant with a diamond halo accentuating the vibrant blue sapphires. A wonderful mix of modern and classic, this necklace would make the perfect addition to any wardrobe.
If you like contemporary designs, we have a gorgeous sterling silver knot necklace. This lovely piece features three tiers of diamond accents with a bar pendant just below the neck that is followed by two more layers falling vertically below. It's a beautiful work of art.
A true show of craftsmanship, the necklaces we offer at Wedding Day Diamonds will take anyone's breath away. In any shape, studded with diamonds or plain, made with gold or sterling silver, our selection has the ideal match waiting for you.
If you're not sure about which model to choose, we have a friendly and experienced staff ready to assist you through a stress-free experience.
Individual taste, styling, and design matter to us as much as they matter to you. We take our time to listen to you, so we can offer you a piece that represents your story.
We are here to help you create important moments!
A visit to Wedding Day Diamonds is much more than shopping; it's a personalized jewelry experience.
Delve into our online display, and whenever you have the time, come visit us at one of our stores in Minnesota, we assure you will have a memorable experience!


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Windows 8 PC sales start Friday with major online retailers including Best Buy, Dell, Staples, Tiger Direct, and yes, the Home Shopping Network taking pre-orders for Windows 8 PCs and tablets. Some retailers are promising free shipping and delivery on October 26, also known as Windows 8 launch day. It's not clear if Microsoft is allowing select partners to offer Windows 8 PCs on Friday or if all computer resellers will start to roll out Windows 8 pre-orders in the coming days. Major online store fronts such as Amazon and Walmart were not yet offering Windows 8 devices at the time of this writing.
If you want to be one of the first on your block with a PC built for Windows 8, here's a quick look at some of the highlights offered online.
Best Buy
If you pre-order a Windows 8 PC from Best Buy before noon Central/1 Eastern on Wednesday, October 24, Best Buy will give you free shipping on your offer and deliver your item on October 26. You can order items such as the Hewlett-Packard Envy h8-1414 desktop PC for $700 with 3.5GHz AMD FX processor, 10GB DDR3 RAM, 1 TB hard drive, AMD Radeon HD 7450 graphics with 1GB dedicated memory, Ethernet, 802.11b/g/n Wi-Fi, DVD drive, and 2 x USB 3.0. HP in late September announced several new Windows 8 PCs including the upcoming HP Envy Phoenix h9 desktop.
You can also pick-up the recently announced Acer M5-581T Ultrabook available exclusively at Best Buy. The laptop features a 15.6-inch screen with 1366-by-768 resolution, 1.7GHz Intel Ivy Bridge Core i5 processor, 6GB RAM, 520GB HDD, 802.11b/g/n Wi-Fi, 2 x USB 3.0 and one USB 2.0, HDMI out, and 64-bit Windows 8. The Ultrabook weighs 5.1 pounds and is priced at $600. Best Buy was not yet selling the M5-481PT, a 14-inch Ultrabook featuring a 10-point multi-touch display.
Best Buy is also offering the Lenovo IdeaPad Yoga 13 for $1,000 featuring a 13.3-inch screen with 1600-by-900 resolution, 1.7 GHz Intel Ivy Bride Core i5 processor, 4GB DDR3 RAM, 128GB SSD, 802.11b/g/n Wi-Fi, one each of USB 3.0 and 2.0 ports, and 64-bit Windows 8.
You can also get Windows 8 devices from Asus, Dell, Gateway HP, Toshiba, Samsung, and Sony at Best Buy.
If you pre-order a Windows 8 PC or tablet with Staplesbefore October 25, the office supplies chain will deliver your new device between October 26 and October 31. Staples is not promising free shipping or guaranteed October 26 delivery. But anyone who orders a Windows 8 PC from Staples priced at $699 and above will receive free data transfer service from their old computer.
You can get your hands on the Asus Vivo Tab TF600 for $600 featuring a 10.1-inch IPS display with 1280-by-800 resolution, quad-core Nvidia Tegra 3 1.3GHz processor, 32GB storage, 2GB RAM, Webcam, 8 megapixel rear-facing camera, Bluetooth 4.0, 802.11b/g/n Wi-Fi, SDHC card reader, and Windows RT. The TF600 weights 1.1 pounds and is 0.3-inches deep. You can also pre-order the Vivo Tab's keyboard dock for $170.
Ultrabook fans can pre-order the $850 HP Envy Ultrabook 4-1130us featuring a 14-inch display, 1.7GHz Core i5, 6GB DDR3 RAM, 500GB HDD, 32GB SSD, 2 x USB 3.0, 1 x USB 2.0, HDMI out, and 802.11b/g/n Wi-Fi. HP's Envy Ultrabook weighs 3.86 pounds and measure 0.78-inches thick.
Another much-discussed device available at Staples is the 11.6-inch Samsung Series 5 slate for $650. This dockable tablet features 1366-by-768 screen resolution, 1.5GHz Atom Z2760 ( Clover Trail) processor, 64GB SSD, 2GB DDR3 RAM, 802.11a/b/g/n Wi-Fi, Bluetooth 4.0, micro HDMI, USB 2.0, and 64-bit Windows 8. The keyboard dock for the Series 5 is sold separately, but Staples was not offering it at the time of this writing.
Tiger Direct is selling a number of HP Probook laptops ranging in price from $600 to $680 featuring 14- or 15.6-inch screen sizes. You can also check out the Home Shopping Network's selection of Acer, Gateway, and HP computers, many of which were discussed earlier in the week.
Finally, Dell is offering several Windows 8 devices for pre-sale Friday including the XPS 12, XPS 13, XPS One 27, and Inspiron One 23. The XPS 12 Convertible Ultrabook is one of the most talked about Windows 8 devices, because of the unique flip-hinge design that lets you turn the screen a full 180 degrees to convert the laptop into a tablet. Pricing for the XPS 12 starts at $1200 featuring a 12.5-inch touch screen, 1.7Ghz Intel Core i5 processor, 4GB DDR32 RAM, and 128GB SSD.
Windows 8 pre-sales come after the Home Shopping Network on Monday jumped the gun and mistakenly started early sales of Acer and Gateway Windows 8 devices.


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Prioritize programs with cFosSpeed
Program list
Suggest new program
Not only is minimal latency absolutely essential for Voice-over-IP, it is the single most important factor in improving speech quality.
Traffic Shaping technology does keep ping times low and transfer rates consistently high at the same time.
RTP detection integrated in cFos and cFosSpeed permits prioritizing VoIP and other live streams (like conference channels).
Its prioritization can be adjusted under Protocol or Program Settings. Should a particular live stream not be recognized, you can prioritize the respective program by name.
Please note that some programs (like VoIPBuster, IxChariot) only use RTP but not the corresponding RTCP connection. For these, you should deactivate strict RTP verification in the settings.
VoIP connections usually suffer from dropouts when downloads are simultaneously run at full speed. Thanks to their integrated RX shaping, cFos and cFosSpeed help avoid this problem by keeping ping times consistently low.
Skype employs a proprietary encrypted protocol that cannot be detected by a Layer-7 analysis without considerable effort. To allow users to prioritize Skype nevertheless, we have entered it in our program list.
Some routers (like the Fritz!Box) are equipped with phone jacks. If a jack is used, all VoIP data will be transmitted directly to the Internet bypassing cFosSpeed entirely. Such routers may restrict the available bandwidth when a VoIP call is made causing a negative impact on Traffic Shaping performance. Therefore we recommend making VoIP calls from your computer, not the router, to allow cFosSpeed to detect and prioritize them.
You can specify exactly what transfer medium you use under Connection Settings. The more information about a connection is available to cFos or cFosSpeed, the better ping times will be. Default is "Adaptive". But if you were for instance using a DSL connection, you should select the appropriate DSL standard or protocol as your medium.
In addition, you can also use the settings in the context menu or status window to activate "Favor Ping". A green arrow will then show up on the status window. This setting will have cFos or cFosSpeed do everything to keep ping times to a minimum but at the expense of transfer speed, which may slow down considerably.
We tested our software using IxChariot (a network performance testing tool provided by Ixia) to evaluate the benefits of cFosSpeed Traffic Shaping. For this purpose we monitored the VoIP parameters with IxChariot while performing multiple uploads.
You can easily notice that without cFosSpeed normal VoIP communication is not possible during an upload, but it proceeds almost unaffected when using cFosSpeed.
In particular, you can see the MOS value (http://en.wikipedia.org/wiki/Mean_opinion_score) decreasing rapidly towards 1 after starting the upload. This means that the connection has become unusable for voice transfer. When using cFosSpeed the value doesn't decrease - the speech transmission retains its high quality.
The delay is a crucial part of the MOS value. Using cFosSpeed keeps the increase of this delay within bounds, whereas it raises up to 700 milliseconds when not using cFosSpeed (red graph).


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Portrait Outdoors, natural light
Headshot session
Newborn photo shoot: 2 Weeks Old, natural light photography session
Natural light business headshot session in client's backyard
Rex and Roselle, on location couples shoot
Roselle, on location shoot
Newborn photoshoot: In Dad's arms
Newborn photoshoot: Enjoying homemade knits by Mom
Headshots don't have to mean fake smiles or forced moments
I love this casual yet confident pose.
An infectious smile!
Such a sweetie! This one is a black and white classic.
Newborn session
Newborn session with props from Daddy
Portrait of a Little Climber in Joshua Tree


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The spirit of a once living human, complete with personality and understanding.
– The activity reacts to changes in the environment. Meaning if you decide to move your furniture around, It can see and realize that.
It can and will change its movements to walk by the furniture instead of walking through.
– The activity can interact with the environment. Known for moving small objects, Picture frames, Glasses, Papers, Coffee mugs, Etc
– Communication can be made
– Can be done through contact & negotiation with entity.
One thing we recommend to families is to sit around a table together and state,
"This place is ours. You are not wanted here anymore. Please leave!"A lot of times this is all it takes.
Sometimes contacting a true "Sensitive or a Psychic" to do this can also help. Stay away from those who charge!
Energy from a traumatic event is trapped in an object at the location.
When environmental circumstances are correct, the energy replays a certain aspect of the traumatic event.
This type of activity is either present in location already or will occur when someone buys an Antique or brings an object into home that the energy is connected to.
– The activity repeats itself. Like a Tape recorder playing itself over and over again. It always seems to be the same type of activity. Always follows the same pattern. Walking just one certain path at the same time each day, month, year, Etc
– The entity does not acknowledge its surroundings. If you decide to move a doorway and cover an old doorway a Residual entity will not acknowledge the change. It will follow the same path it always has.
In return walking directly through the wall where the door once stood.
– Nothing actually moves. You may hear sounds of something moving, But nothing actually will move.
– Can be removed if object containing the energy is found and removed from the location.
Activity caused by subconscious human manipulation.
The person causes the activity to occur without knowing they are doing it.
– The activity is sporadic. Sometimes not happening for weeks on end, Then occurring many times per day.
– Only happens when one specific person is present. Known as the Catalyst. This person is the individual who is manifesting the activity without knowing they are doing it.
– Usually revolves around a pre-teen female. Sometimes rarely with a male. Commonly around a high Limestone deposit location.
The Female body produces a great amount of Energy during puberty. This being the main reason this activity is mostly associated with a Female child
– Can't be removed. Counseling the client while waiting it out appears the only real option.


text: Artist: OutKast f/ Big Rube Album: Southernplayalisticadillacmuzik Song: True Dat (Interlude) Operatin under the crooked American system too long OutKast, pronounced out cast Adjective meaning homeless, or unaccepted in society But let's look deeper than that Are you an OutKast? If you understand and feel the basic principles and fundamental truths contained within this muzik, you probably are If you think it's all about pimpin hoes and slammin cadillac do's You probably a cracker, or a nigga that think he a cracker Or maybe just don't understand An OutKast is someone who is not considered to be part of the normal world He is looked at differently He is not accepted because of his clothes, his hair His occupation, his beliefs or his skin color Now look at yourself, are you an OutKast? I know I am As a matter of fact, fuck being anything else It's only so much time left in this crazy world Wake up niggaz and realize what's goin on around you Poisonin of the food and water Tamperin of ciggarettes Disease engineering control over your life Take back your existance or die like a punk This is Big Rube, sayin right on to the real, and death to the fakers Peace out


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The NETWORK for The Core DJ Syndicated Radio Show
Indie Castle is the Throne for Independent Entertainment.
You Can Upload Music,Pics,Videos,Blogs,Articles and More
Also create your own radio station, tv channel, add friends, buy music, and so much more!
Check out the Charts to see what's hot!
Listeners, create an account and create your own radio station with embed codes.
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Written by ED BRUBAKER Penciled by BUTCH GUICE Cover by MARKO DJURDJEVIC Thor Goes Hollywood Variant by TBA Your monthly dose of Cap is now bigger than ever, as a new era begins! Now also starring STEVE ROGERS, SUPER-SOLDIER in a story that intertwines with, and complements, the main story, both written by Cap?mastermind Ed Brubaker. Bucky's life takes a turn no?one ever expected, but that's all top secret. Meanwhile, Steve Rogers faces a world without a Captain America. 40 PGS./Rated T+
(W) Ed Brubaker (A) Butch Guice (CA) Marko Djurdjevic
Expected Release Date: 4/27/2011


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Exactech to Present to Investors at the 24th Annual Piper Jaffray Healthcare Conference
Exactech to Present to Investors at the 24th Annual Piper Jaffray Healthcare Conference
GAINESVILLE, Fla.--(BUSINESS WIRE)-- Exactech, Inc. (Nasdaq: EXAC), a developer and producer of bone and joint restoration products for hip, knee, shoulder, spine and biologic materials will update investors and analysts at the Piper Jaffray Healthcare Conference in New York on Tuesday, November 27, 2012.
The presentation session by Exactech president David Petty and CFO Jody Phillips will begin at 11:30 a.m. ET on November 27, and will include a question and answer session. The company will also host one-on-one meetings with investors during the conference.
An audio replay of Exactech's conference session as well as the company's presentation slides will be available at http://www.hawkassociates.com/profile/exac.cfm
About Exactech
Based in Gainesville, Fla., Exactech develops and markets orthopaedic implant devices, related surgical instruments and biologic materials and services to hospitals and physicians. The company manufactures many of its orthopaedic devices at its Gainesville facility. Exactech's orthopaedic products are used in the restoration of bones and joints that have deteriorated as a result of injury or diseases such as arthritis. Exactech markets its products in the United States, in addition to more than 30 markets in Europe, Latin America, Asia and the Pacific. Additional information about Exactech, Inc. can be found at http://www.exac.com. Copies of Exactech's press releases, SEC filings, current price quotes and other valuable information for investors may be found at http://www.exac.com and http://www.hawkassociates.com.
An investment profile on Exactech may be found at http://www.hawkassociates.com/profile/exac.cfm. To receive future releases in e-mail alerts, sign up at http://www.hawkassociates.com/about/alert.
This release contains various forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, which represent the company's expectations or beliefs concerning future events of the company's financial performance. These forward-looking statements are further qualified by important factors that could cause actual results to differ materially from those in the forward-looking statements. These factors include the effect of competitive pricing, the company's dependence on the ability of third party manufacturers to produce components on a basis which is cost-effective to the company, market acceptance of the company's products and the effects of government regulation. Results actually achieved may differ materially from expected results included in these statements.
Exactech Inc.
Jody Phillips, 352-377-1140
Chief Financial Officer
Hawk Associates
Julie Marshall or Frank Hawkins, 305-451-1888
E-mail: firstname.lastname@example.com
KEYWORDS: United States North America Florida
The article Exactech to Present to Investors at the 24th Annual Piper Jaffray Healthcare Conference originally appeared on Fool.com.
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Rate This
Country of origin United States
Original network BET
Final episode date 19 December 2014
Created by Stephen G. Hill
Running time 60/90/120 minutes
First episode date 11 September 2000
Theme song 106 & Park Theme Song
|Starring Hosts:
Bow Wow (2012–2014)
Keshia Chanté (2013–2014)
Angela Simmons (2013)
Miss Mykie (2012–2013)
Paigion (2012–2013)
Shorty da Prince (2012–2013)
Terrence J (2006–2012)
Rocsi Diaz (2006–2012)
Big Tigger (2005–2006)
Julissa Bermudez (2005–2006)
A. J. Calloway (2000–2005)
Free (2000–2005)
Official DJ:
DJ Enuff (2003–2004)
DJ Prostyle (2005–2014)
DJ Lyve (2011–2014)
DJ Megatron (2008–2011)
Location(s) CBS Broadcast Center, Midtown Manhattan, New York City, U.S.
Writers Pat Charles, P. Frank Williams, Lee Harris
Program creators Stephen G. Hill, Lee Harris
Similar 106 & Gospel, Total Request Live, Sucker Free, Rap City, Top 20 Countdown
106 & Park was an American hip hop and R&B music video show set up in a countdown format, that was broadcast Monday to Friday at 6/5c on BET (7:00 pm on BET UK). Since its inception, it had been the network's number-one rated show. On November 14, 2014, BET cancelled 106 & Park.
The show was originally produced in Harlem, New York City, and the title of the show is derived from the original studio location at East 106th Street and Park Avenue. Viacom's acquisition of BET prompted a change to the CBS Broadcast Center at 524 West 57th Street between 10th & 11th Avenues, in the Hell's Kitchen section of Midtown Manhattan.
AJ & Free (2000–2005)
A. J. Calloway and Marie "Free" Wright were the original hosts of the show from September 11, 2000 until July 28, 2005, when Calloway (who was tearful on that episode) announced that it would be his last show, as well as for Free (who spoke via phone), as the show was either presented by Calloway or Wright.
Julissa & Big Tigger (2005–2006)
On August 1, 2005 106 & Park presented by television personality and model Julissa Bermudez and Rap City: Tha Basement's Big Tigger until July 3, 2006 as temporary replacements for the show until they found another female co-host for Terrence J. Around this time, Terrence J would be guest co-host the show with Julissa. And notable celebrities (Bow Wow and Mýa) hosted the show as well.
Terrence J & Rocsi (2006–2012)
On July 6, 2006, Rocsi (real name Raquel Roxanne Diaz), who was a radio host on Power 92.3 in Chicago in the afternoon, and Terrence Jenkins ("Terrence J.") became the hosts after winning the BET New Faces Contest. On May 29, 2012, Rocsi and Terrence J announced they would be leaving 106 & Park in 2012. Thus beginning a nationwide search for the next hosts of 106 & Park, which has been active since June 1, 2012 and ended on October 1, 2012. Terrence J and Rocsi's last episode as hosts was broadcast on September 28, 2012. The announcement for the new hosts of 106 & Park was broadcast on Monday, October 1, 2012.
The highly anticipated farewell episode aired on September 28, 2012 and was hosted by La La Anthony and Pooch Hall. In the taped video messages, several celebrities wish their farewell for Terrence J and Rocsi. They included Jim Jones, French Montana, Julissa Bermudez, Big Tigger, 2 Chainz, Ace Hood, Alicia Keys, Amar'e Stoudemire, Big Sean, B.o.B, Bobby V., Brandy Norwood, Busta Rhymes, Cassidy, Ciara, Common, Doug E. Fresh, DMX, Dwyane Wade, Elle Varner, E-40, Future, Jacob Latimore, Keke Palmer, Mary J. Blige, MGK, Mike Epps, Ne-Yo, Shannon and Monica Brown, Stalley, Rick Ross, Robin Thicke, T.I., Wyclef Jean and Bow Wow.
Bow Wow & 'The Search' (2012–2013)
On October 1, 2012, the new hosts for 106 & Park were announced, including Shad "Bow Wow" Moss, Jordan "Shorty da Prince" Johnson, Kimberly "Paigion" Walker and Mykel "Miss Mykie" Gray. For the first time in the show's 12-year history, there were officially four hosts for 106 & Park, instead of two. On January 15, 2013, 106 & Park revealed a new set, graphics, logo, and theme song. On January 23, 2013, the former hostess Rocsi Diaz made an unannounced appearance on the show. New segments included "The Mykie Report", "The Battle of the Sexes", "Girl Chat", "Inside the Rapper's Studio" and "Virtually Famous". On July 3, 2013, after many weeks of rumors and speculation about the fates of Johnson, Walker and Gray returning to the show, BET released a statement confirming the news that they would not return to the show. The hosts had not appeared on the show in nearly two months dating back to May 2013. Bow Wow remained as a permanent host on the show with Angela Simmons serving as a temporary co-host for the summer, her last day was on September 30, 2013, and along with special guest co-hosts such as Adrienne Bailon.
Bow Wow & Keshia Chanté (2013–2014)
On September 27, 2013, Drake made the official announcement that Bow Wow would be joined by fellow Toronto-native Keshia Chanté as the official new co-host, who would officially start on October 1, 2013. On November 14, 2014, BET cancelled 106 & Park. The series aired its final episode on December 19, 2014.
Broadcasting history
The show began for one hour (including commercials) and, until 2005, the show was broadcast late night at 2am/1am, immediately before BET After Dark and the most recent episode was broadcast on Saturday afternoons at 5/4c. In 2001, it was extended to 90 minutes. In 2008, the show was extended to two hours, but still reverts to 90 minutes depending on BET's scheduling for that day. The show celebrated its 2,000th episode on August 20, 2008. From July 25, 2011, to September 2, 2011, the show was extended to three hours.
The shows' tenth anniversary special was on October 6, 2010. The previous hosts A.J. Calloway & Free (original; 2000-2005), Julissa & Big Tigger (2005-2006), Terrence J & Rocsi (2006-2012), "The Search" consisting of Miss Mykie, Paigion, & Shorty da Prince (2012-2013), Angela Simmons (2013), & final hosts Shad Moss a.k.a. Bow Wow (2012-2014) & Keshia Chanté (2013-2014) returned to the show to celebrate.
The show returned during the 2015 BET Experience from Los Angeles. It was hosted by Ray J and Tinashe on June 26, 2015, and Yara Shahidi, Marcus Scribner and Keshia Chante on June 27, 2015. The show returned during the 2016-17 BET Experience from Lost Angeles.
106 & Park Video Hall of Fame
Every video that was voted onto the countdown starting as a "New Joint of the Day" 65 times would be retired and placed into the "106 & Park Video Hall of Fame". "Climax" by Usher, "Day 'N' Nite" by Kid Cudi, "Party Like A Rockstar" by Shop Boyz, "Kiss Kiss" by Chris Brown ft. T-Pain and "Number One" by R. Kelly ft. Keri Hilson have been retired. This normally occurred frequently, and earned Bow Wow the permanent title of Mister 106 & Park, and the late Aaliyah the permanent title of Miss 106 & Park for having the most #1's of their respective genders. The most recent video to be retired was "Faded" by Tyga featuring Lil Wayne on March 26, 2012.
In 2016, a The New York Times study of the 50 TV shows with the most Facebook Likes found that 106 & Park "is popular in the Black Belt, generally", and Indian reservations in South Dakota and Arizona.