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Strategy Guide - Guide for Crusader: No Regret
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|-------| |-------| -- -- |-------| |-| |\ |----| |-------| | ------| | o | || || || | | | \ | |--| | o | | | | | --| || || || | A | | | | |__ | | --| | | | |\ \ || || || | |-| | | | | | | |\ \ | ------| | | \ \ |\--/| || | | | | | / | |--| | | \ \ |-------| |-| \ -| |----| |-------| |--| |--| |/ |----| |-| \ -| N O + R E M O R S E A N D |-------| |-------| -- -- |-------| |-| |\ |----| |-------| | ------| | o | || || || | | | \ | |--| | o | | | | | --| || || || | A | | | | |__ | | --| | | | |\ \ || || || | |-| | | | | | | |\ \ | ------| | | \ \ |\--/| || | | | | | / | |--| | | \ \ |-------| |-| \ -| |----| |-------| |--| |--| |/ |----| |-| \ -| N O + R E G R E T UNOFFICIAL CRUSADER SERIES FAQ FILE NEW FOR REVISION 3.2: PLAYSTATION AND SATURN PASSWORDS BOOKS GUIDE FOR PLAYSTATION SATURN AND PC | VERSION 3.2 COPYRIGHT 1998 BY NATE SCHWARTZMAN Table of Contents ----------------- 0 The Beginning 0.1 Legal Info and Disclaimers 0.2 Feedback 0.3 Misc. 0.4 Crusader books ================================= =Part One - Crusader: No Remorse= ================================= 1 Basic Training 1.1 What is Crusader: No Remorse? 1.1.1 The story 1.1.2 System requirements 1.1.3 How do I play? 1.1.4 Are there any editors? 1.2 Version History 2 Cheats and Secrets 2.1 Cheat codes 2.2 The bad guys 2.3 Weapons and gadgets 2.4 General hints 2.5 Mission descriptions 2.6 Mission secrets 2.6.1 Mission One 2.6.2 Mission Two 2.6.3 Mission Three 2.6.4 Mission Four 2.6.5 Mission Six 2.6.6 Mission Seven 2.6.7 Mission Eight 2.6.8 Mission Fifteen 2.7 Playstation codes 2.8 Sega Saturn codes 4 Troubleshooting 4.1 Command line parameters ================================ =Part Two - Crusader: No Regret= ================================ 1 Basic Training 1.1 What is Crusader: No Regret? 1.2 How is it different from Crusader: No Remorse? 1.3 The story 1.4 System requirements 1.5 The demo 2 Cheats and secrets 2.1 Cheat codes 2.2 The bad guys 2.3 Weapons and gadgets 2.4 General hints 2.5 Mission descriptions 2.6 Mission secrets 2.6.1 Mission One 2.6.2 Mission Three 2.6.3 Mission Four 2.6.4 Mission Five 2.6.5 Mission Six 2.6.6 Mission Seven 2.6.7 Mission Eight 2.6.8 Mission Nine 2.6.9 Mission Ten 3 Troubleshooting 3.1 Command line parameters 0 The Beginning --------------- 0.1 Legal Info and Disclaimers ------------------------------ - Crusader: No Remorse and Crusader: No Regret are trademarks of Origin Systems, Inc. - This file is neither endorsed nor authorized by Origin - The ASCII Crusader: No Remorse and Crusader: No Regret logos are copyright 1998 by Nate Schwartzman This file is intended to inform the public about the games Crusader: No Remorse and Crusader: No Regret. In no way should this influence you to kill yourself, kill others, kill animals, kill your neighbours, kill your parents, kill your siblings, or kill in any other fashion. The author claims NO responsibility for ANY illegal activity regarding this file, or as a result of someone reading this file. You may distribute this file, as long as the copies are complete, unaltered, and are in electronic form only. If you wish to include this file on a CD-ROM or other commercial product, you must first contact me and ask permission. This document is copyright 1998 by Nate Schwartzman. 0.2 Feedback ------------ Send all feedback to: [email protected] 0.3 Misc. --------- Here are some things you may not know about the Crusader games: - It is possible for an explosion to be powerful enough to knock off the Silencer's helmet.(He falls on his face though) He has white skin and blond hair. - It is also possible for an explosion to be powerful enough to blow a small chunk of floor through the air!(It won't actually create a hole in the floor though) - The Silencer can get "battle scars" like the ones on the box, but I have no idea how this happens. I have only seen it happen once. - In the intro movie of No Remorse, the names of the Silencer's fellow soldiers are Anton Zurovek and Marcus Vittek. Try looking up Tony Zurovec and Mark Vittek in the credits. - Both games have levels with time limits. If you haven't exited the level before time runs out, you see a movie and then the credits. In No Remorse, it is mission seven. In No Regret it is mission six. - In No Regret, you can exit mission six without blowing up the Ore Seperator. If you do this, you will recieve a slightly different briefing before mission seven. Web Sites - Origin's web page: http://www.origin.ea.com Fan Pages: http://www.geocities.com/SiliconValley/Park/7270/cindex.htm http://www.intac.com/~thatguy/crusader/crusader.htm http://www.geocities.com/Eureka/5635/index.html 0.4 Crusader books ------------------ Origin's Official Guide to Crusader: No Remorse Prima Publishing ISBN: 0-929373-26-X Price: $19.95 U.S. 192 pages Origin's Official Guide to Crusader: No Regret Prima Publishing ISBN: 7615-0925-9 Price: $19.99 U.S. 192 pages Both of the official guides have lots of nice color pictures of game screenshots, up close pictures of all the enemies and civilians, etc. They have great maps for every level, plus bunches of background info. ================================= =Part One - Crusader: No Remorse= ================================= ----------------------------- -Section One: Basic Training- ----------------------------- 1.1 What is Crusader: No Remorse? --------------------------------- Crusader:No Remorse is an excellant third-person action game from Origin. In case you don't know what that means, you move your character around the level, watching from above as he battles the enemies. It features detailed SVGA graphics, and the clearest and most realistic sound I've ever heard in a computer game. The wide variety of weapons, enemies, gadgets, and levels allows for detailed strategy. In your fights with the bad guys, you can duck, jump, roll, sidestep, and run. 1.1.1 The story --------------- It is the year 2195. The entire world is controlled by the World Economic Consortium, a global network of corporations. It rules with an iron hand, and all citizens must work for it and abide by its strict laws. But there is a growing segment of the population that yearns for freedom, to return to the good days of democracy. They are known as the Resistance. In the last several years, the Resistance has seriously stepped up its assaults on the WEC, engaging in guerrila-style covert attacks. You are its newest recruit, a defector from the highest ranks of the WEC's soldiers: A Silencer, one of the deadliest soldiers alive on the globe. They killed your buddies, opening your eyes to the rampant corruption and immorality prevelant in the WEC. There will be no pity... no mercy... and NO REMORSE. 1.1.2 System requirements ------------------------- Crusader: No Remorse has these "official" system requirements: 486/DX2-66 Mhz 8 megabytes of RAM 2-speed CD-ROM drive A local-bus video card(it can be VLB or PCI) that supports Super VGA 640x480 30 megabytes hard drive space Crusader supports a Microsoft or 100% compatible mouse Crusader supports Sound Blaster, Sound Blaster Pro, Sound Blaster 16, and 100% compatible sound cards for sound and music Only version 1.21 supports joysticks and Gravis Gamepads For Gravis Ultrasound compatibility, you will need the file CRUSNDP.EXE In addition to the above requirements, I recommend having a 4-speed CD-ROM drive and 55 megabytes of free hard drive space. Crusader is not compatible with Windows 95. 1.1.3 How do I play? -------------------- Gameplay is fairly straightforward: Walk through the level, watching out for enemies, security cameras, wall guns, etc., and when you see any of those things, you must find a way to either kill it or avoid it. In between missions, you are at the rebel base. You can go to the bar to talk with your fellow soldiers and buy weapons. Your quarters houses healing machines, and a footlocker outside the bar holds weapons. Receive your orders and check on your video-mail, and you're ready for the next level! The controls are as follows: Keyboard Controls ----------------- Arrow keys: Walk around Spacebar: Draw weapon/fire weapon Ctrl+forward arrow or J: Jump Ctrl+backward arrow: Toggle crouching Ctrl+left and right arrows: Roll left/right(automatic crouch) Alt+left and right arrows: Sidestep left/right(automatically draw weapon) Shift+forward arrow: Run(automatically draw weapon) Q or W: Cycle through weapons S: Search for usable/takeable objects Enter: Use/pick up selected object O or I: Cycle thpough/'€'€€<'ÁÅ) òkÞ«õsþ,ã©.n›cŠ®ðuD-¿$ŠœÉœN?Ò™nWíùÞW=$W9Ϫæ&¿™iïÝ;xÆÓÆÕ€]\å46ûr&/…)a!£ªNoŠ'éÄœ«iK>'óßÉ/xM ??¢Ž}†Ý îd*«{; eóÅÝùÛùQïV¦uz£~ú´Ã´Ž£ƒë:x®ü,ªÝ0Ñx MfŠG5W A4ºâ«}%ëÂAsy eõ£ßA&¤m¹H"HþçTkåLÇKÎÈc4é£)X®îÎÎÏE˜Xˆ@@Eø"à)Ó}Uj‡¶÷èÜäÚ_-Xr¬«Ê¹ÕȱŽì$mÛ\2¬ÞÚJsM²z"Õå'ðÕ'"0 ¹]Í*9!4戋z¾×Óðwe·>·•úDear Crusader Customer, > >Thank you for purchasing Crusader: No Remorse. Due to heavy demand Origin has >created a sound patch for Crusader. The following is a list of updates you >will find: > >Sound Blaster 16 & AWE improved sound. > >Gravis UltraSound native support. Requires half meg on GUS card. > >Ensoniq SoundScape native support. > >All that is required to install the patch is the place the new ASYLUM.DLL >file into the Crusader directory and execute the INSTALL.EXE program from >the Crusader directory. Now when you change the soundcard there will be two >new selections, namely the Gravis UltraSound & the Ensoniq SoundScape. > >Enjoy, > >Origin Systems, Inc. --------------------------------- -Section Two: Cheats and Secrets- --------------------------------- ============================================================== =WARNING: THIS SECTION CONTAINS NUMEROUS CHEATS AND SPOILERS.= = IF YOU WANT TO DISCOVER EVERYTHING BY YOURSELF, DO = = NOT READ ANYTHING IN THIS SECTION! = ============================================================== 2.1 Cheat codes --------------- JASSICA16: Enable codes ~: Switch codes on/off F10: Weapons, health, energy Ctrl+F10: God Mode H: Hack mover(hold Shift and move things with mouse) F: Display framework Ctrl+C: Display current location Ctrl+Q: CD transfer display toggle Ctrl+V: Misc. info F7: Display grid Alt+F7: Grid 2 Ctrl+F7: Grid 3 Cheat command-line parameters: -warp # Warp to level(1-15) -skill # Set skill level(1-4) -egg 250 Start in Easter Egg room Drop a gun with CTRL+D and pick it up. The current clip will be refilled. 2.2 The bad guys ---------------- Key --- Missions: The mission numbers that these enemies appear in Hit Points: How many hit points these enemeies can have(minimum and maximum) Weapons: Which weapons they will carry, and what shields they have Deadliness: My view of how deadly they are Fighting: Tips for killing them NOTE: EVERYTHING HERE IS FOR LOOSE CANNON DIFFICULTY ONLY! ------------------------------------------------------------------------------ Guard Missions: 1-6 Hit Points: 20-35 Weapons: BA-40 or BA-41, no armor Deadliness: Very Low Description: A guy wearing a white helmet and black vest with the WEC logo on it, black boots, and grey pants and shirt. Fighting: In the beginning, ambush them to avoid injury. After you have a shotgun and more clips, you can pretty much fight them without fear of death or serious injury. Soldier Missions: 3-8 Hit Points: 110-130 Weapons: RP-32 or PA-31, Armor Deadlines: Medium Low Descriptions: A blue and white uniform, black boots. Fighting: Not dangerous, but they are vicious and tenacious. Actually pretty dangerous unless you have some heavier weapons than the pistol. Special Forces Missions: 5-12 Hit Points: 140-160 Weapons: RP-32 or PA-31, Ionic Shield Deadliness: Medium Descriptions: Completely concealed in a jet-black uniform with the WEC logo on the chest. Fighting: As long as your shield is still functioning, you won't have much to worry about from these guys. If it isn't, you'll need to dispatch them quickly. Elite Forces Missions: 8-15 Hit Points: 180-200 Weapons: PA-31 or AR-7, Ionic Shield Deadliness: Dangerous(Deadly with AR-7) Description: The uniform is still jet-black, but is more stream-lined, and the WEC logo is more distinctive. Fighting: These guys are typically hidden in some sniper position or something, and armed heavily. Show no mercy: Waste them immediately with a rocket or spider bomb. Elite Forces II Missions: 7-15 Hit Points: 100-125 Weapons: GL-303 or AR-7, Ionic Shield Deadliness: Deadly Fighting: They are only situated in sniper's nests, and never move. If you can run by and hit them later with a spider bomb, do so. Enforcer Missions: 12-15 Hit Points: 180-240 Weapons: UV-9 or GL-303, Plasma Shield Deadliness: Very Deadly Description: Black and green uniform, black helmet, boots, and kneepads. WEC logo on chest. Fighting: Unless you have a Graviton shield, avoid direct combat with Enforcers. Attack from behind or above at every oppurtunity. Civilians Missions: All Hit Points: 5-30 Weapons: None Deadliness: None Descriptions: Hardhat workers, scientists, secretaries, and assistants Fighting: Most civilians will surrender on sight, however, a few will have the guts to sound a red alert and call for reinforcements. Kill any civilian near an alarm panel. If you have absoloutely no morals, you can kill civilians for their money. Senators Missions: Most Hit Points: 25 Weapons: BA-40 Deadliness: Laughable Description: A white male in a business suit. Fighting: Kill all Senators, whether or not they are armed, for two reasons: They take part in the global oppression of the populace, and because they are loaded: You can rake in 50-100 credits from one Senator, and possibly a Medikit. Automated Enemies ----------------- CS-35 Courier Hit Points: 35-50 Weapons: None Deadliness: None Description: Black boxes on treads. MS-40 Roaming Susan Missions: All Hit Points: 35-45 Weapons: BA-40 or BA-41, only takes 1/3 damage(except from explosions) Deadliness: Low Descriptions: Hard to describe... just a little gizmo that drives around and shoots stuff. Fighting: Not very deadly, but definitely annoying. A few BA-40 bullets will kill them. MS-110 Android Missions: 6-15 Hit Points: 200 Weapons: RP-31, PA-31, only takes 1/3 damage(except from explosions) Deadliness: Medium Descriptions: Just a human-looking robot. Fighting: They shoot very fast, and vaporize your shields quickly. Destroy with a GL-303 rocket. APP-4400 Thermatron Missions: 3-15 Hit Points: 250 Weapons: RP-31, SG-A1, only takes 1/3 damage(except from explosions) Deadliness: Medium Description: A silver gun pod with legs. Fighting: Shoots fairly quickly. Destroy them quickly with a GL-303 rocket. APP-4210 Vetron Missions: 7-15 Hit Points: 425-625(!) Weapons: GL-303, PA-31, only takes 1/3 damage(except from explosions) Deadliness: Very Deadly Description: A jet-black metallic beast with twin rocket launchers. Very cool looking. Fighting: Screw annoying. These jokers are downright lethal. The best tactic is to use a GL-303, AR-7, or UV-9... and even then you'll need 2 to 3 blasts. APP-5200 Solartron Missions: 10-15 Hit Points: 450-600 Weapons: UV-9, GL-303, only takes 1/3 damage(except from explosions). Deadliness: Very Deadly Description: Like a Vetron, but has a flat top and is painted a bright yellow. Fighting: Deadliest enemy in the game. Best strategy is not to engage them in open combat. Retreat to a safe spot and ambush them. 2.3 Weapons and gadgets ----------------------- Weapons ------- BA-40 Patriot Damage: 20 # of shots/clip: 20 Cost: 525(you start with it, though) Description: It doesn't do much damage, but it is very accurate. BA-41 Peacemaker Damage: 20 per shot, 2 shots/burst # of shots/clip: 20 Cost: 750 Description: A variation of the BA-40 that fires two bullets at a time. SG-A1 Conformer Damage: 17 per shot, 5 shots/burst # of shots/clip: 12 Cost: 1,400 Description: Slow firing, but it packs a wallop. Duck to reload faster. AC-88 Reaper Damage: 17 per shot, 8 shots/burst # of shots/clip: 12 Cost: 2,750 Description: One of the best guns. Does lots of damage very quickly. RP-22 Conciliator Damage: 20 per shot, 2 shots/burst # of shots/clip: 60 Cost: 1,600 Description: Not the best weapon, but I use it more than any other until I start fighting Enforcers. RP-32 Pacifist Damage: 20 per shot, 3 shots/burst # of shots/clip: 60 Cost: 2,200 Description: A rapid-fire version of the RP-22. In my view not worth the extra credits, but every weapon has its place. EM-4 Vortex Damage: 5 Power drain: 135 per shot Cost: 2,250 Description: Fast-firing, good against Special Forces and for ambushes. PA-21 Arbitrator Damage: 45 Power drain: 25 per shot Cost: 1,500 Description: Shoots laser beams quickly. PA-31 Adjudicator Damage: 45 Power drain: 35 per shot Cost: 2,600 Description: A rifle version of the PA-21. Shoots even faster. GL-303 Grenade launcher Damage: 200 # of shots/clip: 10 Cost: 4,000 Description: Acts more like a rocket launcher than a grenade launcher. Still, it's very cool. Kills most enemies in one rocket. AR-7 "Rico" Rocket launcher Damage: 45-80 per shot, 3 shots/burst # of shots/clip: 8 Cost: 4,500 Description: Fires three rockets at a time. PL-1 Unifier Damage: 35 Power drain: 80 per shot Cost: 2,800 Description: Evaporates the bad guys. Doesn't leave a trace of them ever even existing. If you want to turn a level into a ghost town, use this. UV-9 Pulsar Damage: 110 Power drain: 210 per shot Cost: 5,000 Description: Literally flays the skin, flesh, and organs off your enemies, leaving only a skeleton. Gadgets ------- Spider bomb Damage: 150 Blast radius: 10 feet Cost: 250 Descriptions: Way cool. Great for when you can't come out of hiding or don't feel like having a firefight. Detpac Damage: 150 Blast radius: 10 feet Cost: 250 Description: Not as useful as spider bombs or landmines, but you can control when they go off. Land mine Damage: 100 Blast radius: 10 feet Cost: 200 Description: Place these anywhere an enemy will come from and you don't have to go later. Just make sure you don't have to go that way again! EMP Inhibitor Energy use: 2,000 Cost: 3,000 Description: Plays havoc with mechs, making them go crazy. Medikit Cost: 250 Description: Heals you a little bit. Very useful, try to always stay fully stocked with them. Batteries --------- Energy cell Energy: Charges any battery to 1/3 capacity Cost: 300 Description: Not very helpful for chemical batteries, but very useful with fission and fusion batteries. Chemical battery Energy units: 2,500 Description: Sucks, upgrade to fission ASAP. Fission battery Energy units: 5,000 Description: The first decent battery available. You'll need at least a fission battery if you plan on using the advanced shields and laser weapons frequently. Fusion battery Energy units: 10,000 Description: The best battery. With this you can walk around with a Graviton shield and UV-9 for quite awhile without running out of energy- and you get the maximum boost from energy cells with this. 2.4 General Hints ----------------- If you spot a robot in a booth, you can destroy the robot with some rockets before it leaves the box. You can "use" shootable switches instead of shooting them- save ammo! If you're too close to a Vetron when it dies, the explosion will hurt or kill you. Shields only protect against bullets and lasers- nothing else. Grating that looks darker than the rest is probably damaged and will not support you(or the enemies, heh heh). In a pinch, you can shoot down doors. One GL-303 rocket or two detpacs will blow down a standard blast door. Destroying a door will set off an alarm. Sometimes Weasel has a "sale" and all items are free! On the No Remorse difficulty, anything goes as far as what weapons the enemies can have. 2.5 Mission Descriptions ------------------------ Level 1: Destroy the thermal coupler. Level 2: Rescue the prisoners. Level 3: Download plans for the Thermatron. Level 4: Destroy the SORC computer. Level 5: Download the plans for the Cypher chip. Level 6: Kidnap Senator Everett Snell. Level 7: Nuke the nerve gas. Level 8: Rescue Prof. Willmar. Level 9: Spy on a WEC meeting. Level 10: Destroy Dr. Hoffman's prototype weapons. Level 11: Download plans for the Vigilance Platform. Level 12: Upload new target coordinates... for a nuclear bomb. Level 13: Rescue Col. Ely. Level 14: Locate shuttle to Vigilance Platform. Level 15: Assault on the Vigilance Platform. 2.6 Mission Secrets ------------------- These chapters are not just secrets in the game, but also useful information about certain spots. Also, these are not even close to all the secrets in the game, so keep looking! 2.6.1 Mission One ----------------- Getting the shotgun: Hop onto the first teleporter that you come to(after the bridge over the toxic goo). Now flip the wall switch to deactivate the force field. In the next room is a Bouncing Betty, and in the lower left corner is a table with an SG-A1 and clip. Getting the GL-303: After speaking with the informant, head into the hallway on your left. Walk down the hallway and into the room with the teleporter. After teleporting, you will have to: kill the guards, destroy the power generators, and then destroy the turret. After that, flip the switch twice to reveal a footlocker. "Out of order": The machine gun on the wall is NOT out of order(you'll know what I'm talking about when you see it). Infinite enemies: In the room after the wall safe, there is a room with a teleporter after it. Just outside the door to this room is a mounted switch. Anytime you use this switch, the door closes and a Guard warps into them. Flip the switch again to open the door, then kill him and search the body. Repeat until you have lots of stuff. 2.6.2 Mission Two ----------------- E-shaped secret room: After Major Vargas leaves through the teleporter, go back to the prisoner's cells. Go to the lower-left cell and step into the lower-left corner. You should be teleported to a hidden, E-shaped room. If you use the computer, you'll get a nasty surprise! 2.6.3 Mission Three ------------------- Rocket launcher: In one of the rooms is a lift placed in the middle of a vat of green slime. Before getting onto the lift, walk around on the edge of the vat. Walk to the left side and jump off onto the conveyer belt. There is a rocket launcher in a footlocker. Thermatron Production: There are two areas in this level where infinite Thermatrons can come out, but you can shut down production. The first area is a door that opens and lets out the Thermatrons. Run through the door before it closes and shoot the generators. Also, go through the conveyer belt for another secret. The second area is the one after the bridge that goes across the green slime. You have to go around behind the conveyor belt, get on the belt, and destroy the large generators. 2.6.4 Mission Four ------------------ The green slime room: One area of this level is a network of bridges crisscrossing an enormous vat of green slime. If you can jump down to the pipe spewing fire and twist the valve on it, you will will lower the slime and be able to enter a secret area. 2.6.5 Mission Six ----------------- Teleporters: If there is a keypad near a teleporter, you will need to enter a special access code before using the teleporter. The code can be found in the nearest computer. WEC logo: One room has a WEC logo as a sort of `welcome mat' into the next room. Jump over the logo to avoid a puzzle. Hidden Rooms: At the end of one hallway are some snack machines. Behind the machines is a hidden switch. Flip it to open a hidden room. Go into the hidden room and use the switch twice. Now use the hidden switch in the lower left-hand corner. Use the first switch again. In the new room, use the switch and then the hidden switch in the lower-right hand corner. 2.6.6 Mission Seven ------------------- Mine field: Nearby the electrified mine field(which is also guarded by a machine gun, can we say "overkill??":) there is a tank. Blow it up to reveal a switch. Flip the switch and go back to the first room. A door has been opened. The new room contains androids and a switch to de-electrify the mine field. Hidden door: One of the elevator lifts opens a door when it goes up. You can jump back down to find a puzzle room with a footlocker and as your reward. Fake wall: After the lift mentioned above there are some stairs. The section wall about halfway down the stairs is fake, you can jump through it to some footlockers and healing and energy machines. Force Bridge: One part of the level requires you to extend a force bridge over a large pool of green slime. Run across the bridge. Use the mounted switch to turn off the bridge, then run back across while it turns off. Stop running on the last peice of the bridge that is still on and let it turn off underneath you. Take a few steps forward and you will teleport. 2.6.7 Mission Eight ------------------- The lifts: This a maddeningly frustrating puzzle. There are two lifts, and two pressure plates. You can make the right most lift go up and then put a detpac underneath it. Lower it down, and then run to the lift from the pad. Shield: After Willmar's untimely death, don't forget to grab the Graviton shield. 2.6.9 Mission Fifteen --------------------- The traitor: Don't try to fight with the traitor. Just run past her, grab the key, and open the escape pod. You should have three energy cubes and a fusion battery to survive. Android area: In the first room, ignore all the enemies and just dash for the door. You will have much more energy and ammo to use later. 2.7 Playstation Codes --------------------- Codes Enter the password LOSR to enable codes. No start a new game or load a saved game. Press Square+R1 for 100% health and energy, and Circle+R1 for all weapons. Passwords Mama's Boy Level 2: FWQP Level 3: PLRQ Level 4: SZNF Level 5: TD5S Level 6: J1BT Level 7: K2CV Level 8: N3DW Level 9: M4FX Level 10: X5GZ Level 11: C6HO Level 12: D7J1 Level 13: F8K2 Level 14: FGL3 Level 15: JFM4 Realtime level: LRTN Weekend Warrior Level 2: GWQP Level 3: QLRQ Level 4: TZNF Level 5: VD5S Level 6: K1BT Level 7: L2CV Level 8: P3DW Level 9: N4FX Level 10: Z5GZ Level 11: D6HO Level 12: F7J1 Level 13: G8K2 Level 14: GGL3 Level 15: KFM4 Realtime level: MRTN Loose Cannon Level 2: HWQP Level 3: RLRQ Level 4: VZNF Level 5: WD5S Level 6: L1BT Level 7: M2CV Level 8: Q3DW Level 9: P4FX Level 10: O5GZ Level 11: F6HO Level 12: G7J1 Level 13: H8K2 Level 14: HGL3 Level 15: LFM4 Realtime level: NRTN No Remorse Level 2: JWQP Level 3: SLRQ Level 4: WZNF Level 5: XD5S Level 6: M1BT Level 7: N2CV Level 8: R3DW Level 9: Q4FX Level 10: 15GZ Level 11: G6HO Level 12: H7J1 Level 13: J8K2 Level 14: JGL3 Level 15: MFM4 Realtime level: PRTN Pictures: Enter the password XXXX Gameshark codes (codes were all found by [email protected]) Infinite Energy 801457D0 0078 Infinite Magazines: RP-32 301457C8 000A Infinite Rounds: RP-32 310457C9 000A Infinite Detpacs 80145762 000A Infinite Spider Bombs 8014576E 000A Infinite Landmines 8014576A 000A Infinite Medi Kits 80145772 000A Infinite Batteries & Energy Cells 80145776 000A Infinite Blast Pacs 8014577A 000A 2.8 Sega Saturn codes --------------------- Codes Enter the password LOSR. Now either start a new game or load a saved game. Now press A+B+C for 100% health and energy, and X+Y+Z for all weapons. Passwords Mama's Boy Level 2: FWQP Level 3: PLRQ Level 4: SZNF Level 5: TD5S Level 6: J1BT Level 7: K2CV Level 8: N3DW Level 9: M4FX Level 10: X5GZ Level 11: C6HO Level 12: D7J1 Level 13: F8K2 Level 14: FGL3 Level 15: JFM4 Realtime level: LRTN Weekend Warrior Level 2: GWQP Level 3: QLRQ Level 4: TZNF Level 5: VD5S Level 6: K1BT Level 7: L2CV Level 8: P3DW Level 9: N4FX Level 10: Z5GZ Level 11: D6HO Level 12: F7J1 Level 13: G8K2 Level 14: GGL3 Level 15: KFM4 Realtime level: MRTN Loose Cannon Level 2: HWQP Level 3: RLRQ Level 4: VZNF Level 5: WD5S Level 6: L1BT Level 7: M2CV Level 8: Q3DW Level 9: P4FX Level 10: O5GZ Level 11: F6HO Level 12: G7J1 Level 13: H8K2 Level 14: HGL3 Level 15: LFM4 Realtime level: NRTN No Remorse Level 2: JWQP Level 3: SLRQ Level 4: WZNF Level 5: XD5S Level 6: M1BT Level 7: N2CV Level 8: R3DW Level 9: Q4FX Level 10: 15GZ Level 11: G6HO Level 12: H7J1 Level 13: J8K2 Level 14: JGL3 Level 15: MFM4 Realtime level: PRTN Pictures: XXXX -------------------------------- -Section Four: Troubleshooting- -------------------------------- 4.1 Troubleshooting ------------------- Q. I'm at the Rebel Base, and when I try to warp to the next level, it doesn't take me there, and the game hangs. A. I don't know what causes this, but it is fixed in version 1.21. Hope you have another saved game! ------------ Q. Every time I try to play, Crusader quits to DOS with an Out of Memory error. What should I do? A. You must have at least 6.7 megabytes of RAM free. The best solution is to make a boot disk or use DOS's MEMMAKER command. ------------ Q. The videos are too slow. A. Go to the Options menu and change "Video Large/Small" to Small. ------------ Q. Crusader runs too slow. A. Go to the Options menu and change these settings: Change Frame Skipping to On Change Limit Blasts to On Change Animations to Off Change Digital Filtering to Off Also, you can try re-installing Crusader: No Remorse with the "Full Install" option. Be sure to back up any saved games first! ------------ Q. Crusader sometimes locks up. A. You may have TSR(Terminate-and-Stay-Resident) programs loaded in memory which are incompatible with Crusader. See Crusader's Install Guide for more information. ------------ Q. Why does Crusader crash when I play it in Windows, OS/2, or Desqview? A. Crusader requires memory which is often eaten up by these multi-tasking environments. It is intended to be played directly from DOS, and is not (as far as I know) compatible at all with Windows 95. ------------ Q. How come my mouse won't work with Crusader? A. Your mouse driver may be out of date. Make sure it is at least Microsoft Mouse Driver 8.2, Logitech 6.3, or 100% compatible. ------------ Q. I get a DOS error when installing Crusader. A. This is due to having a disk cache loaded. You must disable it while installing Crusader. ------------ Q. Crusader fails to load and generates an error code. A. Refer to the error message that you are getting: 1. YOU MUST HAVE THE MINIMUM AMOUNT OF HARD DRIVE SPACE SPECIFIED FOR FOR THE INSTALL OPTION YOU SELECTION. You don't have enough hard drive space to save your game. Free up more by selecting "Minimum Install" or deleting unneccesary files. 2. NOT ENOUGH MEMORY TO RUN CRUSADER. You need more RAM free. 3. VESA DRIVER NOT FOUND. Your video driver is not VESA-compliant. You must install a VESA driver. The Crusader CD comes with UNIVBE, a universal VESA driver. To use it, go to the Crusader directory and type UNIVBE. 4. DOS INTERRUPT ERROR. You have at least one TSR loaded in your AUTOEXEC.BAT which is incompatible with Crusader. See the boot disks chapter of Crusader's Install Guide for more info. 5. FATAL ERROR 286.1020. You have the NOEMS parameter in your CONFIG. SYS file. Replace "NOEMS" with "RAM" in your SMARTDRIVE line. See the question below if you are getting the "CDR-101" error. ----------- Q. When I try to load Crusader, I get the error "CDR-101: NOT READY READING DRIVE". What should I do? A. Your Crusader CD is not in the drive, or is not being read properly. Check the CD for dust, dirt, or scratches. If you need a new CD, call Origin product support. You ejected the CD when Crusader needed to read it. You may also need to switch to the D: drive, type "dir" and the go back to the C: drive and run Crusader. Your CD-ROM driver may be outdated. Replace it with a newer one. ----------- Q. I can't get my keyboard to work with Crusader. A. Your keys might be re-mapped by software or by BIOS. Contact your computer or keyboard manufacturer for more info. ----------- Q. The game hangs at a black screen every time I run it. A. Edit your CONFIG.SYS file to have FILES=40 and BUFFERS=40. ----------- Q. The sound in the intro skips. A. You may be running with a disk cache or your system may not meet the minimum requirements of the game. Disable the disk cache, and make sure you meet the system requirements. The most likely problem is that your video speed is too slow. ------------ Q. I am not getting any sound when I play the game. A. You may have selected incorrect settings for your sound card during the installation process, so make sure that they are correct(run INSTALL.EXE in your Crusader directory). Also, check your speaker connections and volume. ------------ Q. My machine hangs during the install program's Sound Test. A. You may have A) an IRQ conflict, B) the wrong sound card selected or C) an incorrect sound card setting. ------------ Q. The mouse pointer is stuck in the upper left hand corner of the screen. A. Your mouse driver may not be a Microsoft compatible mouse driver. Find one that is compatible. ------------ Q. When I try to load Crusader: No Remorse, I get an error message reading, "CRUSADER requires at least 6.8 megs of RAM." A. The game is detecting that you have less than 6.8 megs of XMS memory available. You must use the "-x 43" command-line parameter. ------------ Q. When I try to install/play Crusader: No Remorse on my system, an error message tells me I do not have enough disk space. I have more than what is required- what can I do? A. If you are running a disk compression utility such as Microsoft's DoubleSpace or DriveSpace, you may need to free up more space to install the game. In general, it is recommended that you not use disk compression utilities with Crusader. ------------ Q. I am trying to install the game to C:\GAMES\CRUSADER and I get an error message that says the game is unable to create the directory. What can I do? A. You need to make the "GAMES" directory first, using either Microsoft Windows File Manager, or the DOS "MD" command to create the directory. After you do this, Crusader should install correctly. ------------ Q. Whenever I exit Crusader: No Remorse and go into an application that includes sound, I get some popping or crackling. What can I do to solve this? A. If this problem occurs, you may need to reboot your system after exiting the game. It should work properly after that. ------------ Q. I have a Pentium 66 Mhz or higher system, and an NEC triple spin CD-ROM. At random times during the movies, my system will lock up. What can I do? A. This problem was encountered during our Hardware Lab testing of Crusader: No Remorse. It was isolated to NEC 3X Internal(Triple Spin) CD-ROM drives(Model #CDR-510) on Pentium 66 Mhz or faster systems. This model may generate bad data reads from which the Crusader: No Remorse movies cannot recover. This error does not affect normal gameplay -- only the movies. The only solution is to change the "flicpath" parameter in CRUSADER.CFG to something else, like "flicpath=flicsx". This causes the game to skip all movies and rendered cutscenes. ------------ Q. "Can't find 300k sound fragment. Halted file MEMORY/PROTMEM.C, line 1527" A. You do not have enough free EMS. Try running Memmaker. ------------ Q. "Fatal error 286.2250- load program failed- Bad .EXE file- C:\CRUSADER\ CRUSADER.EXE" A. You are running HIMEM.SYS from the DOS directory and EMM386.EXE from the Windows directory. EDit your system files so they both run from the same directory. ------------ Q. I get a black screen after I try to save the game. A. You are not running HIMEM.SYS. ------------ Q. Crusader crashes to DOS when I try to Quickload a saved game. A. You do not have enough FILES in your CONFIG.SYS. Edit your CONFIG.SYS so that FILES=40. ------------ Q. Whenever I try to install Crusader, the CD-ROM drive vibrates and the install program hangs. A. Press on the CD-ROM drive with your hands to prevent vibration, which causes it to be unable to read the CD. Installation should work now. ------------ Q. I have gone through this chapter and still nothing works. A. Contact Origin tech support with the error message written down. Also, for Windows 95 troubleshooting, see the Troubleshooting chapter of the section for Crusader: No Regret. On-line support is available at http://www.origin.ea.com/tech. 4.1 Command line parameters --------------------------- -?: "You DO need help!" -demo: Loops the introductory demo. -asylum: "Enabling ENHANCED mode. (Not!)" -x 43: Lets you play Crusader with less free RAM than is normally required(6.8 megs). Note that this is not a miracle cure, the game may still crash. ================================ =Part Two - Crusader: No Regret= ================================ ----------------------------- -Section One: Basic Training- ----------------------------- 1.1 What is Crusader: No Regret? -------------------------------- Crusader: No Regret is a sequel to Crusader: No Remorse. It has 10 levels, and many new graphics, enemies, and weapons. The gameplay is essentially the same. 1.2 How is it different from Crusader: No Remorse? -------------------------------------------------- These are the most noticeable changes to No Regret: - Kick-ass intro movie - Improved video sequences, with optional 16-bit color depth, more of them, better acting - Rockets/explosions blow men to bits instead of setting them on fire - New movement options: Forward roll, kneeling sidestep - New items: Mine detonator, spider mine, disruptor, radiation shield, VIR imager, data pick - New guns: XP-5 "Broiler", BK-16 "Crystallizer", LNR-81 "Liquifier" - Missing guns: BA-40, BA-41, RP-22, PA-21 - New enemies: LMC guards(regular guards are missing), Elite Guard - New robots: Avatron, Cryotron, Cametron - Better guard/civilian "quotes"("Bubba don't like this!") - Altered health and energy recharge stations - Two cheat codes removed - Start with an RP-32 instead of a BA-40 - Radiation areas - Invisible infrared beams - CRUSND.EXE, for changing sound effects - Windows 95 "Gate" - All weapons have increased damage - Numerous little details - Option to tone down violence(set "violence=false" in CRUSADER.CFG) New movement options: --------------------- Forward roll: Ctrl+Up arrow Kneeling sidestep: While crouched, press Alt+arrow keys Ctrl+D: Use Datalink, even if it is not currently selected Ctrl+L: Drop selected weapon 1.3 The story ------------- After you destroyed the Vigilance Platform, you floated in space for two days before being picked by a WEC mining freighter headed for the moon. For decades, the WEC has had a mining colony, the Darkside Base, on the moon for the purpose of mining Di-Cor, a radioactive substance which has replaced all other forms of power supply on the Earth, making it the most valuable substance in existence. They use slave labor made up of political prisoners to mine the substance. For almost as long as the WEC has had the colony, the Resistance has had a small, secret base, carefully hidden from watchful eyes. With the arrival of the Silencer, the time is ready to strike. 1.4 System requirements ----------------------- Crusader: No Regret has these "official" system requirements: 486/DX2-75 Mhz 8 megabytes of RAM 2-speed CD-ROM drive, 4-speed recommended A local-bus video card(it can be VLB or PCI) that supports Super VGA 640x480 35 megabytes hard drive space, 65 megabytes recommended Crusader supports a Microsoft or 100% compatible mouse Crusader supports Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster AWE 32, Gravis Ultrasound, Ensoniq Soundscape, and 100% compatible sound cards for sound and music Joystick or Gravis Gamepad optional Optional 16-bit color mode for movies Crusader: No Regret is incompatible with Windows 95 1.5 The demo ------------ The demo of Crusader: No Regret weighs in at approximately 17 megs. It is just the first level, and can be downloaded from several WWW sites, including these: www.origin.ea.com www.happypuppy.com/lordsoth www.pcgamer.com --------------------------------- -Section Two: Cheats and Secrets- --------------------------------- ============================================================== =WARNING: THIS SECTION CONTAINS NUMEROUS CHEATS AND SPOILERS.= = IF YOU WANT TO DISCOVER EVERYTHING BY YOURSELF, DO = = NOT READ ANYTHING IN THIS SECTION! = ============================================================== 2.1 Cheat codes --------------- JASSICA16: Heh heh heh... LOOSECANNON16: Enable codes PIX: Take screenshots with Backspace key F10: Weapons, health, energy Ctrl+F10: God mode H: Hack mover(hold Shift and click on objects to move them) F: Display framework Alt+V: Misc. info F7: Display grid Alt+F7: Grid 2 Ctrl+F7: Grid 3 Christmas mode: On Christmas eve and Christmas day, Crusader will activate Christmas mode. Another way is to use the JASSICA16 cheat, and then quickload a saved game when the Christmas music starts. Also, drop a gun with ALT+L, pick it up, and the clip will be refilled! Cheat command-line parameters: These are the cheat command-line params: -skill # Skill level(1-4) -warp # Warp to level(1-10) -egg 250 Start in Easter Egg room Each level has its own Easter Egg room, and each of them has its own secrets. Discovering these secrets will let you control where you enter the level. Also, you can try using other "-egg #" params to enter a level at a certain teleporter, but you'll have to experiment. 2.2 The bad guys ---------------- I have only included the new enemies in this chapter. For the rest, see chapter 2.3 in the Crusader: No Remorse section. EVERYTHING IN THIS CHAPTER IS FOR LOOSE CANNON DIFFICULTY ONLY! LMC Guard Missions: 1-3 Hit Points: 50-75 Weapons: RP-32, PA-21, GL-303 Deadliness: Low Description: Sort of looks like an Enforcer. Fighting: Only slightly more deadly than the guards of No Remorse. Elite Guard Missions: 10 Hit Points: 175-200 Weapons: UV-9, GL-303, LNR-81 Deadliness: Very Deadly Description: Wears a red and gold suit, sunglasses. Fighting: Two shotgun blasts at close range will drop one of these guys, but it's safer to use a UV-9. Also, the Senators are much more deadly now: They have BK-16s and EM-4s. As a bonus, though, they almost always have a Medikit and Energy Cube. Automated Enemies ----------------- APP-4450 Avatron Missions: 1-4 Hit Points: 200-300 Weapons: PA-31, AC-88 Deadliness: Medium Description: A hulking green beast. Fighting: Use a rocket launcher or UV-9, because they can drain your energy quickly. APP-5100 Cryotron Missions: 7-10 Hit Points: 250-300 Weapons: BK-16 Deadliness: High Description: A very strange looking, blue robot. Fighting: Stay out of this things way if you don't have plenty of energy, because it shoots fast. Also, be careful of the explosion when it dies. APP-7200 Cametron Missions: 4-10 Hit Points: 250-300 Weapons: AC-88, LNR-81 Deadliness: Low-Medium Description: They disguise themselves by morphing into a power generator, watch station, statue, or soda machine. When unmorphed, they are short and stocky, and a sort of gray-green color. Fighting: Pathetically easy to kill, because you get to see it morphing very slowly. Two GL-303 rockets will kill it on Loose Cannon. 2.3 Weapons and gadgets ----------------------- I have only included the new weapons and items in this chapter. For the others, see chapter 2.4 in the Crusader: No Remorse section. ALL DAMAGES LISTED ARE FOR LOOSE CANNON DIFFICULTY ONLY! Weapons ------- BK-16 "Crystallizer" Damage: 75-100 per shot # of shots/clip: 20 Desc.: Takes about two hits to freeze a Special Forces man, then one hit from anything will shatter them. LNR-81 "Liquifier" Damage: 125-150 per shot # of shots/clip: 20 Desc.: The enemy vaporizes into green mist, leaving only a puddle behind. XP-5 "Broiler" Damage: 100-125 per shot Power drain: 140 per shot Desc.: Causes the enemies to fall apart into bloody pieces. Takes three hits to kill an Elite Forces man on Loose Cannon. Gadgets ------- Spider mine Damage: 150 Blast Radius: 3 meters Description: Very cool. Throw it forward, and it seeks out enemies to blow up. Disruptor Description: Drop these on teleporters that are warping in enemies and enjoy the show. Mine detonator Description: Another very cool item. Get near a group of mines, use the detonator, and all of the mines will blow up. Pocket betty Damage: 150 per mine Description: Like a bouncing betty, but has only four "mines". Still, it makes big explosions. Also, press B again after launching the mines to have the betty itself blow up. Radiation shield Energy Use: 100 per second Description: Protects you from radiation, but it drains your energy. VIR imager Energy Use: 100 per second Description: Allows you to see infrared beams, but drains your energy. Data pick Description: A data pick is a one-shot item that unlocks any keypad or cardreader, in case you get stuck. 2.4 General hints ----------------- (For more hints, see chapter 2.5 in the Crusader: No Remorse section) Blow up everything you see, especially crates and barrels. Items are hidden in unusual places, and often you will find a new toy or an entire secret area. You can roll under the hover-mines. Using the VIR will reveal hidden mines. Thanks to [email protected] for the info. Watch all of your datalink messages! They often contain useful information that will prove invaluable to beating your current mission. Watch out for the invisible mines! Throughout some levels, you will see these green things that sort of resemble scales. If you use one, and sacrifice an energy cube, it will often perform a useful function. However, the useful function can often be performed another way. The only way to find all of the secrets is to stay alert and destroy everything. Blowing up the green barrels releases radiation, which can hurt you and the enemies. Radiation destroys mechs VERY fast. The guard will shoot spider bombs if they see them. Thanks to [email protected] for reminding me. 2.5 Mission Descriptions ------------------------ Level 1: Destroy the Plasma Turbine and escape Level 2: Shoot your way through the mines and meet Lt. Col. Shepherd Level 3: Put a Trojan horse into the tubeway Level 4: Access the terminal to find Torch's whereabouts Level 5: Rescue the prisoners Level 6: Blow up the Ore Seperator Level 7: Destroy the nerve gas(yes, again) Level 8: Destroy incoming troop transport Level 9: Stop self-destruct of Darkside Base Level 10: Destroy the Fusion Reactor 2.6 Mission secrets ------------------- 2.6.1 Mission One ----------------- Secret Room: After you meet Denning, walk up to the laser beams. If you look closely at the next room, you should see a shootable switch on the wall. Destroy the crate in front of it and shoot the switch. You'll need a keycard to enter the elevator. Crates: While exploring this level, you will find lots of large green crates. You can shoot these open, revealing either radioactive barrels, a footlocker, or a robot. Air ducts: Throughout the level there are pieces of white, intricate paneling in the walls. Blow them up to reveal shortcuts through the level. 2.6.2 Mission Three ------------------- Guns: To get a Reaper and a Crystallizer, you have to find the Energy Charge station in a room that looks like this: ---------------------- EEEEEE | E = Energy station EEEEEE | T = Table EEEEEE | C = Chair | | | | ------ C | CTTT | CTTT | TTT | | --------------------------| There is a hidden switch behind the energy machine. Flip it and step onto the revealed teleporter(bring a radiation shield). 2.6.3 Mission Four ------------------ Hidden way: For a shortcut and some neat goodies, clear out the first room of enemies. There is a section of floor made up of white panels. Blow them up with a detpac or spider bomb, and jump down. You'll have to blow up some boxes to reveal a yellow keycard slot. Get the card, return, and open the door. Kill the guards and get the goodies in the safe. Bathroom: In one of the bathrooms, there is a worker on the john who says, "I think I'm gonna fart!". Walk up next to him and press G to get some medikits and energy cubes. 2.6.4 Mission Five ------------------ Fusion battery: There is a room, just before the area with the first medical machine, where there is a keycard slot hidden behind crates. Blow up the crates, find the card, and use the slot. You'll have to kill some guards, but it's worth it. 2.6.5 Mission Six ----------------- Fusion battery: In the first room, there is a fusion battery hidden underneath the snack machine/Cametron. Easter Egg: When you get to the Ore Seperator, don't blow it up immediately. Instead, jump across the conveyor belts onto the other side of the platform. Walk south and use the keypad there. Then walk down the platform some more until you come to the health machine. Next to the machine there is a pad on the floor. Step on it and destroy the trap. Step on the pad again. Now use the teleporter. AR-7: Somewhere in this level is an elevator pad with a switch to operate it, but the switch blows up when you use it. To ride the pad, first place a detpac underneath it. Then, use the switch and jump on the pad. Blow up the barrels to reveal a teleporter. 2.6.8 Mission Seven ------------------- Disruptor: In the room containing the tram, one of the teleporters has a disruptor placed on it. You must remove the disruptor to beat the level. If you are playing on Mama's Boy, the disruptor will not be there. 2.6.7 Mission Eight ------------------- Solartron: To take control of a Solartron, first get past the part near the beginning with the grid on the floor. Kill the Enforcers and shoot the shootable switch hidden near the glass. When you hit it, a room opens up and there is a Solartron, computer station, and footlocker. Liquifier: To get a Liquifier gun, first clear the big room with the three Solartrons and generators. The generators in the middle of the room(surrounded by a fence) are above a secret. Blow up the floor underneath them and drop down. Once in the tube, blow up all of the panels in the walls. You'll have to kill some men, but you'll get plenty of stuff. 2.6.8 Mission Nine ------------------ Hidden passageway: Near the beginning of this level, there is a large black elevator pad. Go up the pad, step to the far left end of it and jump off. Walk down and open the footlocker to get the keycard. Now jump back down, use the card on the slot, and walk through the entrance- but don't use the computer station, or you'll be sorry! Elevator: Near the Central Computer Core, there is a walkway that if you step onto it, an Enforcer rides an elevator up. Kill him, then step onto the elevator. You will go down to a secret area. By the way, there is a keycard hidden behind the first android. Room o' secrets: After the above secret, you will eventually come to a room that has an Enforcer kneeling on some grating. Kill him, and blow up the grating with some detpacs. Drop down to get a bunch of goodies. Also in this room, blow up all of the boxes in the lower- righthand corner to reveal a system of ventilation ducts. 2.6.9 Mission Ten ----------------- Hidden Telepad: About mid-way through the level are some crates stacked up like a pyramid. The crates are located near a pillar surrounded by glass. Destroy all the crates and step on the pressure plate. This opens the way to a telepad inside the pillar. Blow away all the glass and step on the telepad to skip some of the level. Chairman Draygan: To kill Chairman Draygan, roll right and activate the desk switch. Roll left and forward to the enclosed space with a keypad. Operate the keypad, and roll up to the computer station. Kill Draygan with the Solartron. -------------------------------- -Section Three: Troubleshooting- -------------------------------- 3.1 Troubleshooting ------------------- Most questions that you have with Crusader: No Regret can be answered by the Crusader: No Remorse troubleshooting section, so if the answer you need isn't in this chapter, check that chapter. To get Gravis Ultrasound support, copy the file asylum.dll from the \goods\gravis directory on the CD, to your Crusader: No Regret directory. From README.TXT: Number 9 Imagine 128 video card This video card does not support the movie player's 16-bit video resolution and plays the movies as well as the game itself very poorly. This is caused by the low throughput of this particular card in the game's resolution. To make it run with Crusader: No Regret it is highly recommended that you switch to low color movies and small movie size. ------------ Q. Crusader: No Regret is too violent. A. Edit the CRUSADER.CFG file and change the line "violence=true" to read "violence=false".(wimp) ------------ Q. When I get into the game, the Crusader starts to rotate in circles. Why? A. The mouse driver you are using may not be 100% Microsoft mouse compatible. Update your mouse driver to a 100% Microsoft mouse driver version 9.00 or higher. You have a programmable keyboard which is interfering with the normal keyboard interface. Disable the "programmable" part of the keyboard or simply replace the keyboard with a normal 101-Enhanced keyboard. The Joystick or Gamepad was not calibrated correctly. While you are in the game use the ALT+C key combination to recalibrate the joystick or gamepad. Windows 95 Troubleshooting -------------------------- Q. When I click on my shortcut icon, it takes me to DOS, but I get an "INVALID DRIVE SPECIFICATION" prompt when I try to go to my CD drive to install the game. A. You don't have your CD-ROM driver installed for DOS. You will need to create a shortcut and load the correct driver. If your system came with Windows 95 factory-loaded, you may need to get the drivers from your manufacturer. ------------ Q. When I click on my shortcut icon, it takes me to DOS and I get an "ABORT, RETRY, FAIL" prompt when I try to run the game. A. Make sure your CD is in the drive first. Or, you may not have your CD-ROM driver installed for DOS. See the above question. ------------ Q. I have a supported/100% compatible sound card, but I'm not getting any sound or music. A. Your sound card driver is not loaded for DOS. You will need to load the driver for DOS, or get the driver from your manufacturer. ------------ Q. When I try to run the game, it quits with the message, "Insufficient files to run game..." A. You need to modify your CONFIG.SYS. Return to Windows 95 and follow these steps: 1. Right-click on the Crusader shortcut icon. 2. Highlight Properties and left-click. 3. Left-click the Program Tab at the top of the screen. 4. Left-click on the Advanced button at the bottom of the screen. 5. Go to the CONFIG.SYS box and find the line that reads: "FILES=##". 6. Change that line to read "FILES=40". 7. Find the line that reads: "BUFFERS=##". 8. Change that line to read "BUFFERS=40". 9. Left-click on the OK button. 10. Left-click on the next OK button. 11. Double left-click on the Crusader icon. Don't be alarmed when your system reboots. 3.2 Command-line parameters --------------------------- -?: "You DO need help!" -asylum: "Enabling ENHANCED mode. (Not!)" -demo: Loops the introductory demo -x 55: Lets you play with less than 6.8 megs of free RAM(it may still crash)


text:
SAN DIEGO (AP) — A TikTok star with nearly a million online followers pleaded not guilty on Monday to shooting and killing his newly estranged wife and a man she was with last week at a San Diego high-rise.
Prosecutors said Ali Abulaban had surreptitiously installed a listening device on his 5-year-old daughter's tablet device, and when he heard his wife and another man talking, he went to her apartment and shot them to death, the Union-Tribune reported.
After the shootings, Abulaban, still armed, picked up his daughter from school, Deputy District Attorney Taren Brast said.
The details were revealed during the San Diego County Superior Court arraignment for Abulaban, who pleaded not guilty to two counts of murder as well as special-circumstance allegations of multiple killings, the newspaper reported.
Brast said outside court that Abulaban, 29, is a TikTok star known as JinnKid, with more than 940,000 followers on the social media app. His account features comedy skits and impersonations of the character Tony Montana from the 1983 film "Scarface."
Abulaban's attorney did not comment on the allegations during the hearing.
Police identified the victims as Ana Abulaban, 28, of San Diego and Rayburn Cadenas Barron, 29, of National City.
About two dozen family members and friends of the two victims packed the courtroom. Several of them sobbed as Brast shared details about last Thursday's killings in San Diego's East Village neighborhood.
Brast said Ali Abulaban confessed to detectives and accused his wife of cheating, although the prosecutor said she believes Barron was a friend.
According to Brast, Ana Abulaban had asked her husband to move out Oct. 18. He checked into a hotel.
Three days later, Brast said, Ali Abulaban sneaked back into the apartment and trashed it while his wife was gone. He also installed the listening app on his daughter's iPad.
Hours later, Abulaban was listening to the app when he heard his wife and a man talking and giggling, Brast said, and he raced back to the high-rise. Security camera video showed him running out of the elevator to the apartment.
Brast said Abulaban shot Barron three times before shooting his wife in her head. Abulaban then called his mother and confessed, Brast said.
After he picked up his daughter, he called police while driving and they arrested him 45 minutes later. His daughter was in the vehicle.
Judge Kimberlee Lagotta ordered Abulaban jailed without bail. The judge also issued a protective order that requires Abulaban to stay away from his daughter, who is being cared for by family.

subset: commoncrawl


text: Abbreviated Wheel A05230202 wheels 23 numbers for California(CA) Fantasy 5 in 28 combinations. If 2 out of the 5 California(CA) Fantasy 5 winning numbers are among the 23 numbers wheeled, it is guaranteed that there is at least one combination with 2 winning numbers. Please note that you can always win more than the minimum guarranteed prizes.


text:
An Indian husband and wife who fell to their deaths from a popular overlook at Yosemite National Park in the western U.S. were apparently taking a selfie, the man's brother said Tuesday.
Park rangers recovered the bodies of 29-year-old Vishnu Viswanath and 30-year-old Meenakshi Moorthy on Thursday about 800 feet below Taft Point, where visitors can walk to the edge of a vertigo-inducing granite ledge that doesn't have a railing.
Viswanath, who Cisco India said was a software engineer at the company's San Jose, California, headquarters, and Moorthy had set up their tripod near the ledge on Tuesday evening, Viswanath's brother, Jishnu Viswanath, told The Associated Press.
Park visitors the next morning saw the camera and alerted rangers, who "used high-powered binoculars to find them and used helicopters to airlift the bodies," he said.
In an eerie coincidence, a man who had hiked to the same spot with his girlfriend captured pictures of Meenakshi prior to her fall, saying she accidentally appears in the background of two of their selfie photos.
Sean Matteson said Meenakshi stood out from the crowd enjoying the sunset atop Taft Point last week because her hair was dyed bright pink and that she made him a little nervous because he felt she was standing too close to the edge.
"She was very close to the edge, but it looked like she was enjoying herself," said Matteson, who lives in Oakland, California. "She gave me the willies. There aren't any railings. I was not about to get that close to the edge. But she seemed comfortable. She didn't seem like she was in distress or anything."
Matteson said Moorthy's pink-haired visage appears in the background of two photos he snapped of himself and his girlfriend Drea Rose Laguillo. He said Laguillo noticed that Moorthy had been captured in their images on Monday after pictures of the two victims were published.
Matteson said he doesn't recall noticing Viswanath when he and his girlfriend were at the overlook with less than a dozen other tourists. The couple left the overlook as darkness was approaching, Matteson said.
The Indian couple's funeral will take place in the U.S. because the bodies were not in a condition to be flown back to India, Jishnu Viswanath said.
The couple was "travel-obsessed," Moorthy wrote on a blog called "Holidays and HappilyEverAfters" filled with photos of them in front of snowy peaks, the Eiffel tower and tulip fields. Moorthy had wanted to work full time as a travel blogger, Viswanath said.
"A lot of us including yours truly is a fan of daredevilry attempts of standing at the edge of cliffs and skyscrapers, but did you know that wind gusts can be FATAL???" Moorthy wrote on an Instagram post with a photo of her sitting on the edge of the Grand Canyon. "Is our life just worth one photo?"
The couple graduated in 2010 from the College of Engineering, Chengannur, in Alapuzha district of Kerala state, one of their professors, Dr. Nisha Kuruvilla, told the AP.
She said Moorthy and Viswanath were both good students who were fond of traveling and had married at a Hindu temple in Kerala in southern India four years ago.
Yosemite spokeswoman Jamie Richards said in a statement that park officials were investigating the deaths and that the investigation could take several days.
In India, after a rash of selfie-related deaths, the Tourism Ministry in April asked state government officials to safeguard tourists by installing signs in areas where accidents had occurred declaring them "no-selfie zones."


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Juan Nepomuceno Zegrí y Moreno (1831-1905)
Priest, Founder of the Sisters of Charity of the Blessed Virgin Mary of Mercy.
Juan Nepomuceno Zegrí y Moreno was born on 11 October 1831 in Granada, Spain. His father, Antonio Zegrí Martín, and his mother, Josefa Moreno Escudero, were most vigilant in educating their son and in helping to form his personality according to evangelical values. The young boy had a great love for Jesus and Mary and was particularly sensitive to the needs of the poor.
Binding wounds, healing hearts
As a youth, Juan felt called to serve the Lord in society's poor, and wanted to become a priest. He entered St Dionysius Seminary of Granada, and on 2 June 1855 was ordained in the Cathedral of Granada. He served in the parishes of Huétor Santillán and of San Gabriel de Loja in Granada.
Fr Zegrí's priestly life was characterized by a profound experience of God and a deep love for Jesus the Redeemer and Mary, Mother and Protectress. His sermons encouraged listeners to live the Christian life radically and responsibly.
He always served with great humility in the positions he was asked to assume as a priest: synodal judge, canon of the cathedral of Malaga, visitor of the religious orders, formator of the seminarians, and preacher of and royal chaplain to Her Majesty Queen Isabel II.
Founder inspired by Mary
It was with a profound interest in resolving social problems and in meeting the needs of the poor and neglected that Fr Zegrí felt called to found a religious congregation that would serve the most needy. On 16 March 1878 in Malaga, under the protection and inspiration of the Blessed Virgin Mary of Mercy, he began the Congregation of the Sisters of Charity of the Blessed Virgin Mary of Mercy.
The Congregation's main charism was to practice all of the spiritual and corporal works of mercy for the benefit of the poor. He asked the Religious to do all "for the good of humanity, in God, for God, towards God". In only a few years, the Congregation was established in many Dioceses throughout Spain, all due to the dynamism of Fr Zegrí's charismatic inspiration: heal wounds, repair evils, comfort sorrows, dry tears, do not, if possible, leave even one person in the world abandoned, afflicted, unprotected, without religious education and assistance.
He firmly believed that "charity is the only answer to all social problems". In this light the key points of the spirituality of the Founder were: redemptive charity; love and configuration with Jesus the Redeemer; love for Mary, Our Lady of Mercy.
Testing and vindication
God permitted Fr Zegrí to be severely tested and misunderstood after he founded the Congregation, and his own Religious "daughters" falsely accused him. With a Pontifical Decree dated 7 July 1888 he was sent away from the Order that he himself had founded.
After years of silent suffering, his innocence was recognized with another Decree dated 15 July 1894. Although he was permitted to re-enter the Congregation, he was not accepted. He voluntarily kept himself at a distance in order to preserve communion with the Church and his "daughters", so that they would not openly disobey Church authority.
On 17 March 1905 in Malaga, Fr Zegrí died just as he had desired: like Jesus, alone and abandoned. He offered himself for the good of humanity and forgave "his own" who had accused him.
After many years, the Congregation once again recognized him as Founder, all due to the fact that there were Sisters who had kept alive his memory and witness of holiness. In 1925 Fr Zegrí was officially declared as Founder of the Sisters of Charity of the Blessed Virgin Mary of Mercy.


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An applicant who has been approved for licensing under Rule 7 may seek admission to the bar of this Court by either:
(1) Appearing in open court and representing, through a reputable member of the bar, that he or she is a person of good moral character and that he or she has been issued a Certificate of Eligibility to be licensed to practice law under Rule 7 and the statutes of this state; or
(2) filing with the Clerk of the Supreme Court an application for admission by affidavit. Such application shall contain:
(A) A personal statement by the applicant that he or she possesses all qualifications and meets all requirements for admission as set out in the preceding paragraph;
(B) A statement by two sponsors (who must be members of the Bar of this Court and must personally know the applicant) endorsing the correctness of the applicant's statement, stating that the applicant possesses all the qualifications required for admission and affirming that the applicant is of good moral and professional character. Upon timely application and for good cause shown, the Board of Law Examiners, in its discretion, may waive this requirement; and,
(C) A copy of the Certificate of Eligibility issued by the Board of Law Examiners pursuant to Rule 7, Section 9.01.
(3) The documents submitted by the applicant shall demonstrate that he or she possesses the necessary qualifications for admission. Upon the applicant's taking the oath or affirmation and paying the fee therefor, the Clerk shall issue a certificate of admission. The fee for admission to the Bar of this Court shall be fixed by the Court. Applications may be filed in the offices of the Clerk at Nashville, Knoxville, or Jackson.
(4) Each applicant for admission shall take the following oath:
I, ___________, do solemnly swear or affirm that I will support the Constitution of the United States and the Constitution of the State of Tennessee. In the practice of my profession, I will conduct myself with honesty, fairness, integrity, and civility to the best of my skill and abilities, so help me God.
(5) The foregoing oath of admission may be administered by one of the following judicial officials in Tennessee: (A) a Justice of the Supreme Court; (B) a Judge of the Court of Appeals; (C) a Judge of the Court of Criminal Appeals; (D) a Circuit Court Judge; (E) a Chancellor; (F) a Criminal Court Judge; (G) a General Sessions Court Judge; (H) a Judge of any other inferior court established by the General Assembly pursuant to Article VI, Section 1 of the Tennessee Constitution; (I) the Clerk of the Appellate Courts; (J) a Chief Deputy Clerk of the Appellate Courts; or (K) the Clerk (not including deputy clerks) of any of the courts of such trial judges listed above. The oath of admission also may be administered by a justice or judge of the court of last resort in any other state.
[Amended by order filed April 18, 2002; amended by order filed October 5, 2009; amended by order filed October 27, 2011; amended by order filed December 21, 2015, effective January 1, 2016, and amended by order filed on September 16, 2019.]


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Slow Cooker Italian Chicken – Gundersen Health System
Slow Cooker Italian Chicken
Makes 6 servings
Getting started Equipment you will need: slow cooker/crock pot, cutting board, chef knife Do right away: This recipe needs 7-8 hours to cook. Prepare items the night before so you can quickly assemble in the crockpot in the morning.
4 chicken breasts
4 skinless chicken thighs
1 ½ Tbsp. minced garlic (see tips)
½ tsp. salt Pinch black pepper
¼ cup dry white wine
3 Tbsp. tomato paste
2 tsp. crushed red pepper
1 (28-oz.) can diced tomatoes
½ cup whole, pitted black olives
Fresh parsley
1. Add ingredients to slow cooker and set on low. Let cook on low for 7 to 8 hours.
2. After cooking, add black olives. Chop parsley (about 2 Tbsp.) and sprinkle over top of each plate.
Suggested Side Items: Italian side salad, garlic bread or serve over linguini noodles
Tips: An easy way around having to mince your own garlic is to buy jars of pre-minced garlic in the produce section of the grocery store. It can be stored for several months in the refrigerator. This meal can be cooked on high for 4 hours to reduce cooking time, however cooking on low will make the chicken much more tender and juicy.
Shopping list: 4 skinless chicken breasts 4 skinless chicken thighs Dry white wine Fresh parsley 1 (6 oz.) can tomato paste 1 (28 oz.) can diced tomatoes 1 (14 oz.) can pitted whole black olives
Check for: Garlic Salt
Black pepper Crushed red pepper


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Maya Bella Boutique adds men's section, Kane Clothing line
Male Order Pride
Lei Chic presents Real Men of Genius
(Singer: "Real Men of Geniuuuus")
Today, we salute you: the mister of Maya Bella Boutique.
("The mister of Maya Bella Boutique.")
We're talking to you, Jake Pacarro.
You helped your wife and her partner transform their new Kailua location into a stylish shop.
("LOVE that custom cash wrap.")
But you wanted to do more. Much more.
So you started a men's label, Kane Clothing Co.
Your art and graphic design background came in handy when creating hip, island-inspired silkscreened T-shirts and caps.
("Check out that pineapple.")
|Kane Clothing Co. Aloha State of Mind men's shirt, $24, and assorted Keiki Kane designs, $20 each.
Then there's your coordinating Keiki Kane line for boys.
Only a cool dad would create shirts that pay tribute to both childhood memories and contributions from your kids.
Our favorite: "A Hui Hou Buffalo," a phrase the keiki learned from Tutu.
(It's like "See you later, alligator.")
But that wasn't enough.
No, you had to help build an entire men's section, stocked with Kailua-based lines like Straight Up Surf, Eastside, and Twin Islands.
Then mix in contemporary pieces, like striped tanks and light pullover hoodies.
Finally, men have their own area to shop while the ladies are in the dressing room.
(No more chair, yeah!)
So cheers to you: the mister of Maya Bella Boutique,
For giving our guys a reason to crack open their wallets,
And trade their sweatpants for a little style.
Because without you,
their outfits would still be the Bud of everyone's jokes.
("The mister of Maya Bella Bouuuuutique.")
Kane Clothing Co. is available at Maya Bella Boutique, 111 Hekili St., Suite 108. For more information, call (808) 262-3300 or click here.


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All entries for Saturday 29 March 2008
March 29, 2008
New evidence suggests second shooter killed RFKNew evidence suggests second shooter killed RFK
David Edwards and Nick Juliano
Forty years after Democratic rising star Robert F. Kennedy was killed at a Los Angeles hotel during his presidential run, new evidence suggests the man serving a life sentence for his murder did not fire the shots that killed the charismatic senator.
Forensic scientists met at a conference in Connecticut this week to discuss their independent findings that cast serious doubt on the Kennedy assassination. Sirhan Sirhan is serving a life sentence in Kennedy's death, but the conference presenters argue he could not have fired the fatal shot that killed Kennedy.
One investigator, Dr. Robert Joling, has studied the Kennedy assassination for nearly four decades. He determined the fatal shot came from behind Kennedy, while Sirhan was four to six feet in front of the senator and never got close enough to shoot him from behind, an NBC affiliate reports.
Analysis by another forensics engineer, Philip Van Praag, of a Canadian journalists tape recording, known as the Pruszynski recording, determined that 13 shots were fired while Kennedy was killed, although Sirhan's gun only held eight bullets, according to the NBC reporter. This suggests that a second shooter was involved in the assassination.
Van Praag's analysis led him to conclude that a second gun that was fired matched a type owned by one of the security guards in Kennedy's entourage.
"When that security guard was asked about owning that gun at first he admitted, 'Yes I owned that kind of gun but I got rid of it two months before the assassination.'" correspondent Amy Parmenter said on MSNBC Wednesday. "It turns out upon further investigation, in fact, he did not get rid of that gun until five months after the shooting. Of course, you can see where we're going with this. ... That security guard, was in fact behind Senator Kennedy when the fatal shot was fired."
This video is from MSNBC News Live, broadcast March 26, 2008.


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Randy the Ram | by Jay
Earlier this week, new defensive line coach Randy Hart was formally introduced at Notre Dame. The longtime Washington assistant seems lively and spry, and should bring a lot of energy to the defense this year. Quoth Hart:
"It's not complicated. It's not a complicated game. Defensive football is: strike, disengage, pursue and tackle, no matter if you play a 3-4, a 4-3, whatever defense you're playing. If your guys will strike a blow, get off the block, pursue the football and tackle, you're going to win. So, let's not make it complicated."Here's a little bit of video from the presser, where you can get a good sense of the 60-year-old's vigor and enthusiasm. I especially enjoy his warlike metaphors: sharpen our swords, strike a blow. (I'm picturing Ethan Johnson with a katana).
"Obviously, the name of the game is to win," he said. "So we want to sharpen our swords silently, do as good as we can at getting the guys to get to our way of thinking, effort, intensity, attack, getting ourselves up the field, getting after some people, I hope."
As noted in his bio, Hart was an assistant at Washington for 20+ years, serving through several coaching changes along the way. He found himself on the job market for the first time in a long time when new Huskies coach Steve Sarkisian decided not to retain Hart. The Husky faithful are sad to see him go. In an article on Dawgman.com, longtime friend Dick Baird lamented Hart's departure:
He knows how difficult these last five years have been because he has endured it first-hand. He accepted the responsibility and was held accountable. Like I said before, he is a warrior: He is a tough guy who taught discipline, perseverance, and commitment to team. He is one of the all-time great Husky coaches and still has a number of years left in his tank.Charlie hired Hart only after offering the job to two other coaches first: 36-year-old Luke Fickell, who decided to stay put at Ohio State as co-defensive coordinator; and Charlie's old friend Romeo Crennel, fired from the Cleveland Browns, and whose recovery from hip-replacement surgery put a damper on jumping into another job so soon. (There's also the rumor that the Kansas City Chiefs want Crennel as their defensive coordinator, so perhaps he's holding out for something a little better than a positional). Ex-Michigan line coach Steve Stripling was also interviewed by Charlie, but was not offered the job.
Someone will pick him up and their team will instantly become tougher.
Like most of you, I am thrilled and excited with the future of Husky Football under Steve Sarkisian, but at the same time it just won't be the same without "Mr. Fair, Firm and Friendly". Washington will rise again, and that young front will lead the way for the Husky defense. Randy Hart won't be there, but his legacy lives on in those players. He is an institution and one of the foundations of Husky toughness.
He leaves a big hole to fill.
It's interesting that in filling this spot, Charlie first went after the young up-and-comer in Fickell, but finally settled on two elder statesmen in Crennel and Hart. What changed the calculus? Bryant Young, apparently.
COACH WEIS: But ultimately my game plan of hire changed when [Young] came in as a GA, because it changed from hiring a guy that will be here forever to hiring a guy that you can bring in here that is an experienced guy, that you can groom him to potentially being our defensive line coach.So Hart would be the mentor, while Young gains experience as the heir apparent. It's an interesting, and potentially appealing, setup.
One other thing might make Hart a good fit for this staff: Hart is well-schooled in an aggressive, blitzing defense. At Washington, Hart was the protege of another longtime Husky coach, Jim Lambright, who was the defensive mastermind under the legendary Don James. Hart was Lambright's line coach and, for a few years, his defensive coordinator when Lambright was promoted to head coach. Lambright built a blitz-heavy Husky attack that cut a swath through the Pac 10 in the late 80s and 90s, and Hart was his righthand man.
I was combing through the archives of the Seattle Times looking for tidbits on Hart (and there are a lot of such tidbits over the last 20 years), and I found quite a few descriptions of Lambright's and Hart's defenses that really rang a bell. Any of this sound familiar?
"...[Lambright's] pressure scheme was intended to stop strong-arm quarterbacks who ruled the Pac-10 at the time, and Washington has been successful with it ever since."
"...Once you make a team one-dimensional, you make your job a lot easier," defensive coordinator Randy Hart said.
"...It's designed to stop the run with an excess of defenders and confuse the quarterback with multiple blitzes and shifts at the line."
...The Husky defense will give up a few yards passing. But it never gives up trying. It attacks, strong-safety blitz, free-safety blitz, both linebackers coming, both dropping back, the rush from the outside, you just never know. "We know what's coming and they don't," Smith said. "It's a lot of fun."
"...Its purpose is to control the line of scrimmage," said Washington defensive coordinator Randy Hart, who runs the high-risk, big-reward defense created by Coach Jim Lambright eight years ago. "We want to make plays in the backfield. We want to be proactive and make the offense react to what we're doing, to put the pressure on them."
If you immediately thought of Jon Tenuta, you're not alone.
One final note on the departure of Jappy Oliver. The occasion of Oliver's firing (let's call it what it is, and not "left to pursue other opportunities") made me go back and look at what we wrote on BGS about his hiring, way back in January of 2005. At the time, we were sanguine about the new staff overall, but we had a rather thin take on Oliver: he had tagged along with Rick Minter, had been a DL coach at Air Force and Vanderbilt for a number of years...and that's about all we knew.
I think it's fair to say that his tenure at Notre Dame was a mixed bag. He certainly had a reputation as a lackadaisical recruiter, which was probably the main reason he was let go. But if you look at the performance of his players, I don't think there was a lot to complain about. I'm far from an expert in assessing proper defensive line technique, but guys like Abiamiri, Landri, Laws, Frome, Brown, and Kuntz seemed to max out their potential under Oliver. This is not to say they formed superior defensive lines -- they didn't -- but criticism of Oliver on grounds of lack of production always seemed misguided to me. His players became all they could be, didn't they? For any position coach, I think that's all you can ask.


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Old skit may be why Shani Davis called Colbert a jerk
By Philip Hersh
I have been trying to figure out what led Olympic champion Shani Davis last week to call U.S. Speedskating's new benefactor, Stephen Colbert, ``a jerk.''
Was it a reaction to Colbert's recent ``attack'' of Canadians and Canadian speedskaters? Probably a little of that.
Was this just Davis' way of doing anything he can to distance himself from a federation with which he has been at odds for years?
Or, as I suspect, did it have most to do with the way Colbert treated the controversy involving Davis and U.S. teammate Chad Hedrick over team pursuit at the 2006 Olympics?
Even knowing the nature of Colbert's shtick, it is easy to understand how a Feb. 22, 2006 skit (video below) could have offended Davis.
The part where Colbert says, ``Shani Davis should have skated in the team pursuit even though it interfered with his training for the 1,000 meters. . .sometimes you have to put aside your ego and sacrifice individual glory for the sake of the team if you are black'' does not seem entirely tempered by the satirical context the comedian adds in the next minute or so. As a rare black man in his sport -- the first black athlete to win an individual event gold medal in the Winter Olympics -- Davis long has dealt with stereotypes that discouraged other African Americans from competitive speedskating.
|The Colbert Report
|Mon - Thurs 11:30pm / 10:30c
|Speed Skating Debacle
I attempted to speak with Davis Monday, but a bad cell phone connection prevented me from doing more than exchange initial pleasantries. He did not respond to subsequent text and voice messages. His publicist, Kori Novak, told me Wednesday that Davis would have no comment.
A spokesperson for Colbert also said he would have no comment.
The back story: Colbert, host of Comedy Central's ``Colbert Report,'' stepped up to help raise funds for U.S. Speedskating after learning the federation was $300,000 in the hole after losing the sponsorship of a primary backer, DSB bank of the Netherlands, when the bank went under. Colbert asked his viewers, the ``Colbert Nation,'' to contribute; according to U.S. Speedskating, some 8,500 have responded to raise about $250,000 so far.
In the process, Colbert took off from news reports about Canada resticting foreign skaters' use of the 2010 Olympic Oval in Vancouver by calling the Canadians ``iceholes'' and ``syrup-suckers.''
That provoked outraged, knee-jerk reaction by some in the Canada media, their brains apparently too frozen by life in the Great White North to realize 1) Colbert was having some fun; and 2) his involvement probably has done more to raise awareness of speedskating in North America than any other event in the sport's history.
Both Davis, a 2006 Olympic gold and silver medalist, and short track Olympic champion Apolo Anton Ohno, the two leading U.S. speedskaters, have chosen not to wear the Colbert logo (a ``C'' on the hood or ``Colbert Nation'' on the thigh) because they want their personal sponsors to get that placement. U.S. Speedskating officials signed off on their decision, and they informed Colbert's people of the situation before he made the sport his cause.
``We're allotted certain spaces on our skinsuit throughout the negotiation process with a sponsor,'' Ohno said in a Monday teleconference about the upcoming Olympics. ``I cannot cover up that sponsor, Alaska Airlines, even if I had wanted to.
``I'm happy that Stephen Colbert has stepped up. It brings a lot of good exposure to our sport and obviously, U.S. Speedskating is in dire need of financial support. I think we're really lucky that someone like that stepped up to help us out.''
Asked about Colbert last week in Calgary, where a World Cup meet took place, Davis was quoted by the Associated Press as saying, ``He's a jerk. You can put that in the paper.''
Ohno said he had read accounts of what Davis said but had yet to talk with him about it.
``It was an interesting comment,'' Ohno said, with a laugh, proving as adept at sidestepping as when he won ``Dancing with the Stars'' in 2007.
Ohno said he ``absolutely'' understood what Colbert said about Canadians was meant as a joke. ``I think he's funny, and this is a time when our country is in need of some humor,'' Ohno said. ``It's also a good cause.''
But it is understandable that Davis might be sensitive to someone dissing Canadians. He feels a special fondness and gratitude to the Canadian speedskating community. Calgary was his training base leading up to the 2006 Olympics, and Canadian officials gave him both rink time and other support at the 1988 Olympic Oval there.
For that reason and the 2006 skit, Davis may have been less inclined to pass off Colbert's Canadian jokes as tongue-in-cheek.
Davis wasn't alone in being uneasy about Colbert's style of humor. Other U.S. skaters didn't know what to expect at first.
``One the one hand, we're Olympic athletes, so when Colbert first began sponsoring us, everyone was like, `Is he going to make fun of us?''' said 2010 short track Olympian Katherine Reutter of Champaign.
``But he has never done anything like. He has really given us a lot of respect for going out there and doing the best that we can.
``At the same time, we do need to realize we skate in tiny circles in spandex suits. It can be humorous at times.
``I think it's a really good fit, and he's a very generous guy for coming in and helping us out. I couldn't be happier about it.''
Davis' ``jerk'' remark, indirectly a slap at the U.S. Speedskating, came at a time when he seemed to be engaged in rapprochement with the federation. After October's trials for the long track World Cup team, Davis agreed to be placed in the pool for team pursuit, and he skated the first World Cup team pursuit event of the year, helping the U.S. team tie the Netherlands for first.
It was as if Davis were trying to put far behind him the negative media coverage that tarnished his memories of an exceptional performance at the 2006 Olympics. And, although members of Team Davis were very upset by parts of my Tribune Magazine profile of him before the 2006 Olympics, he has been both courteous to me and willing to answer my questions at both October's trials and the 2007 World Single Distance Championships.
``I would love to enjoy an Olympics,'' Davis said in October. ``One out of my three would be nice.''
In 2002, Davis' selection to the Olympic short track team was mired in controversy that, like the team pursuit issue in 2006, was not of his doing. He did not compete in those Salt Lake Winter Games.
The way Davis has skated this season and last, it seems a lock for him to win medals in at least two races, the 1,000 and 1,500, at the 2010 Winter Games, and two golds would not be a surprise.
It would be a shame if he were prevented from enjoying every bit of such an achievement.
(Photo above: Shani Davis waves to fans during his victory lap after winning the 1,000 meters in a track record time at last weekend's World Cup event in Calgary. Jeff McIntosh / AP / The Canadian Press)


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It's time again to register for the Cedar Springs Public Library's Summer Reading program!
This year's theme is "Dig into Reading."
Opening day for the program is June 10. There will be free book bags, ice cream, and even a petting zoo to celebrate! Normal registration for this program is around 700 each year, and crowds number around 600 on opening day alone. Stop by the library at the corner of Cherry and Second St. to register. Themed T-shirts are also available to order for $10 or 2 for $15.
There are plenty of fun programs on tap this summer for all ages at the library. You won't want to miss them! Turn to pages 6-7 for all the details.


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Why being there matters
On our planet, more than 70 percent of which is covered by water, being there means having the ability to act from the sea. The Navy is uniquely positioned to be there; the world's oceans give the Navy the power to protect America's interests anywhere, and at any time.
Your Navy protects and defends America on the world's oceans. Navy ships, submarines, aircraft and, most importantly, tens of thousands of America's finest young men and women are deployed around the world doing just that. They are there now. They will be there when we are sleeping tonight. They will be there every Saturday, Sunday and holiday this year. They are there around the clock, far from our shores, defending America at all times.
Thank you very much for your support of the men and women in U.S. Navy, deployed around the clock and ready to protect and defend America on the world's oceans.


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Under Armour's newest football commercial begins with high school players rushing to a practice field set beneath the Baltimore skyline.
Some carry their gear through subway turnstiles. Others pedal furiously on bikes. A few jump into the bed of a pickup truck that halts just long enough for them to settle in for the ride.
Ray Lewis, the retired Ravens linebacker, suggested that last scene based on his own memories of finding his way to practice long before he thought about a pro career that ended this year with a Super Bowl championship.
Lewis worked as executive producer on what Under Armour considers its most ambitious football advertising campaign since 2006. He helped a small creative team expand on an idea originally floated by founder and CEO Kevin Plank to bring the Baltimore-based sports apparel maker back to its gritty football roots with a look at the lives of inner-city players.
"Ray really added the raw, emotional feel that you see," said Steve Battista, Under Armour's senior vice president for creative. "That's obviously been a recurring theme for us, but he helped bring that to a new level."
Lewis, who was forced to abandon plans to climb Mount Kilimanjaro for charity last week because of a foot injury and fever, began working with Under Armour's creative team in April to help shape the commercial, and had further discussions during Preakness weekend in May. He attended the shoot — spread over three days in early June — and gave speeches between takes to the local players and coaches recruited as actors.
The spot, dubbed "Ready for August," was posted online Monday and will premiere on television Monday during Major League Baseball's Home Run Derby. Its debut marks the launch of Under Armour's second "brand holiday," a concentrated marketing push based around its slogan, "I Will."
Under Armour declined to disclose how much the spot cost to produce.
Local advertising executives believe the commercial will resonate with consumers.
"I think the spot is terrific," said Chris Denney, creative director for IMRE. "I love the fact that it starts with the anticipation for practice. It hits the mark emotionally and gets to the heart of what high school football is really about."
There is a risk in making the spot specific to an urban experience, said David Wassell, senior vice president and associate creative director for the MGH agency.
"I think if you're a Nebraska Cornhusker playing in the middle of the fields, it might not mean the same thing to you," he said. "But that anticipation is there, the feeling of getting ready for a great challenge. That will reach people."
During the 60-second commercial, new products such as Gameday Armour, the UA Highlight MC Football Cleat and UA Highlight Football Gloves flash by, worn by the players. But the ad is less about specific products than it is about the brand and its story.
Once the players arrive at practice, the ad focuses on two players vying against each other. One, in the company's Alter Ego Baselayer Superman shirt, beats the other, smaller player in a foot race. But when they take part in a drill later, the underdog delivers a crushing hit and is surrounded by celebrating coaches and teammates. That sequence was inspired by Lewis' memories of his own career, when he was told he was too small to make it in football.
A 30-second version of the spot and a longer video that tells more of the characters' story will be released next week.
Athletes and coaches from Dunbar, Gilman and St. Frances high schools worked on the spot, which was filmed entirely in Baltimore. The players play for a fictional team called the East Pirates, who practice at City Springs Park. Under Armour again hired Los Angeles filmmaker Eliot Rausch, known for evoking strong emotional responses with raw, sentimental works, as director. Rausch previously directed the company's commercial for its line of women's exercise apparel.
Battista sought that sort of impact when he planned the spot. Under Armour has gained market share in its competition with brands such as Nike and Adidas in part because of endorsement deals with the likes of Lewis and New England Patriots quarterback Tom Brady. It has created buzz by having its gear show up in both the movie and television versions of "Friday Night Lights," and by outfitting more than 60 college teams.
Ultimately, though, the brand needs to stand for top performance during practices far from the crowds and lights, Battista said.
"There's really that feel that we want to appeal to those who need to fight for it," he said. "That's a big part of our brand, the underdog proving the naysayer wrong. Ray told us a lot of stories about people who told him he couldn't do it, and we soaked that in.
"The idea of being ready to fight for your spot, that emotion defines our company."
Under Armour embraces the role of the underdog, aiming to take on athletic apparel giants such as Nike and Adidas. It has grown into a $2 billion-a-year enterprise, but it's still dwarfed by its rivals. In February, it sued Nike for allegedly infringing on its "I Will" slogan, which it began emphasizing in ads this year.
While investors push Under Armour to evolve from its rugged roots in football to gain more market share, the company remains committed to marketing the brand as if it were a disrespected or overlooked competitor.
"Nike tended toward the aspirational," Wassell said. " 'Just Do It' could apply to anybody, in a lot of different ways. Under Armour is more about competition, about prevailing."
Watch the commercial
To see a video of Under Armour's new football commercial, go to baltimoresun.com/followthemoney.


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Breakfast Bakes
- 85g (1/2 cup) quinoa (uncooked)
- 85g (1/2 cup) oat flakes
- 3 big, ripe bananas (cut in slices)
- 200g (2 cups) blueberries
- 125g blackberries
- 1 apple (cut in pieces)
- 500ml (2 cups) your choice of milk
- 2 eggs
- 2 scoops (70g total) Juice PLUS+ Complete Vanilla
- 60ml (1/4 cup) agave syrup (or less – depending on your sweet tooth!)
- 150g low-fat curd
- 1 teaspoon cinnamon powder
- Dash lemon juice
- Salt to taste
- Butter/oil for the baking pan
Rinse quinoa and oat flakes well under cold water.
Drain and put them aside.
Rinse berries.
In a bowl, mix the eggs with Juice PLUS+ Complete Vanilla, milk, cinnamon powder, salt, agave syrup, lemon juice and low-fat curd.
Preheat oven to 195 degrees.
Grease the baking pan and put in half of the fruit.
Cover with quinoa and oat flakes.
Place rest of the fruit on top.
Pour liquid paste slowly over the rest.
Bake in the oven for roughly 45 minutes (depending on the water content of the fruits – check with a toothpick to see if the dough is still runny).
Take out of the oven and let it cool down.
Cut into pieces of roughly equal size and enjoy over several days.
Can be eaten cold or warm.
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