text:
Building manufacturing
Offshore Engineering
Shandong Harbor Construction Group, a wholly owned subsidiary of Rizhao Port Group, owns Grade A specialty qualification of shipping industry (Port Engineering) and the first- grade qualification of general contracting of construction of port and waterway engineering. And in addition, it has the overseas project contracting management qualification which allows to undertake the construction of various types of port and waterway engineering within the amount of 4750 million Yuan of a single contract. It has successively built more than 100 projects of various types of piers, breakwater, cofferdam and revetment, etc., of which there are 15 berths of more than 100 thousand tons and 5 berths of 300 thousand tons above. The contracting ore berth of 400 thousand tons is under construction
Housing construction
Shandong Harbor Construction Group, a wholly-owned subsidiary of Rizhao Port Group, is one of the leading enterprises of housing construction in Rizhao City. It has the Grade A specialty qualification of construction industry (constructional engineering) and Class A design qualification of two items, the first-grade qualification of general contracting of construction engineering. The construction safety, quality and technical standards are all ranked the leading level of the same industry. It has successfully developed Tianjin, Qingdao, Zaozhuang, Linyi and other external markets, with the annual project under construction of more than 2 million square meters. Six (6) contracted projects such as Sinopec dispatching center office building, etc. are awarded the highest prize of 'Taishan Cup' of Shandong Province Construction Quality; the construction project of farmer resettlement housing of Zhongtang demonstration town of Binhai New Area, Tianjin City, with gross building area of 200 thousand square meters, is awarded the prize of Tianjin " Structure Haihe Cup " and the City-level Civilized Construction Site;the BT project of the engineering of Donggang District Chinese Medicine Hospital is awarded the Excellent Enterprise for Integrated Management of Whole District Building Industry;the No.2 teaching building project of Yangtake Village Bilingual Elementary School of Mengaiti County is awarded the Tianshan Prize the highest prize of high engineering quality of Xinjiang Uygur Autonomous Region and the Taishan Cup prize of Shandong Province construction quality;the engineering of Mengaiti County Disease Control and Inspection Center is awarded the prize of Taishan Cup.
Gangda Shipbuilding Heavy Industry Co., Ltd. under Rizhao Port Ship Machine Industrial Co., Ltd. has the condition and ability of manufacturing the general ship of Grade I Category III steel quality and the fishing boat of Grade 1 steel quality, with the annual production capacity of 10 ships of 30 thousand tons or below of various types, and the annual overhaul capacity of 30 ships of 200 thousand tons or below of various types.In addition, the company has B-grade qualification of designing the steel fishery ship and the self-run right to import and export. It has successively constructed and rebuilt more than 200 ships of various types and completed major overhaul and reconstruction of state scientific investigation ships such as Dayang No.1, Xiangyanghong 06, Xiangyanghong 09, etc. in the past two years. And it has developed and manufactured independently the country's first dual-purpose ship for leveling and dredging and the country's biggest industrial farming ship.
Steel structure engineering
The structural steelwork company under Rizhao Port Ship Machine Industrial Co., Ltd. has multiple qualifications such as Grade I specialty contracting qualification of steel structure, Grade II specialty contracting qualification of corrosion protection and thermal insulation engineering, Grade II specialty contracting qualification of architectural ornament engineering, Grade II specialty contracting qualification of construction curtain wall engineering, and pressure piping GB2(2), GC2, etc. The company has the steel structure industrial park which is largest in scale and highest in specialization degree in the southeast area of Shandong Province. The park has the total floor area of more than 300 mu. The company gives priority to construction of industrial factory buildings, processing of steel members and wire frame items, corrosion protection and maintenance, manufacturing of door window curtain wall, pressure piping and other special- type equipment, and has accumulatively completed more than 2 million square meters of industrial factory buildings.
Port machine building
The port machinery engineering company limited under Rizhao Port Ship Machine Industrial Co., Ltd., having the license of manufacturing all types of belt conveyor, the first- grade qualification certificate of Chinese equipment maintenance enterprise, the special equipment maintenance permit and the mine product safety mark certificate, has integrated into one the design, manufacture, installation and maintenance of port handling machinery and equipment, steel structure and port production auxiliary equipment. It has the main product of complete belt conveyor and its parts, steel structure, high-pole lamp, rotary drum, grab bucket, wear-resisting lining plate and provides the portal crane maintenance etc. Those products are exported to five continents in 23 countries and regions.
Sheet metal fabrication
Rizhao Port Ship Machine Industrial Co., Ltd. has a full set of German W+K, HENNECKE production line, with annual production of 2 million square meters of hard polyurethane sandwich plate and PIR sandwich plate of various specifications, environmental protection and energy conservation that have won the American FM certification and passed the Australian standard test. The complete production line and technology imported from Nippon Steel Corp of Japan has the annual production capacity of about 100 thousand tons of self-cleaning, dust-proof, rust prevention and heat resistant color coated plate to provide domestic and foreign customers with home appliance plates, building material plates and other products. Equipped with Italian Salvagnini company's full-automatic intelligent stamping, cutting and bending continuous production line and other sheet metal processing equipment, it can produce precision sheet metal parts.
Rizhao Port Group Co., Ltd. Copyright Copyright rzport,all Rerserved Lu ICP 021016
People's Republic of value-added telecommunications business license No.: Lu B2-20040058


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West Melbourne Chiropractic
James E. Greathouse Jr, BS DC
1589 South Wickham Rd.
West Melbourne, FL 32904
United States
ph: 321 725-6314
fax: 312 724-1533
alt: 321 544-6443
Dr. James Greathouse Jr.
Chiropractic Physician
While some chiropractors claim to treat a multitude of conditions, the fact is, chiropractic manual therapy has been shown to be effective primarily for low back pain, neck pain and headaches.
Other forms of physical medicine, which some chiropractors provide, can be quite effective for treating herniated discs (see Averting Disc Surgery). This is supported by scientific evidence.
Although science supports good outcomes with chiropractic and other forms of physical medicine procedures for back & neck pain; a specific diagnosis remains an enigma in most cases (85% of the time), even with 21st century technology.
More contemporary assessment procedures are still evolving and improving outcomes. This is helping health care providers to better group individuals into subcategories that will more likely respond favorably to more specific types of care; thus, better outcomes, less time and money wasted on care that may not be beneficial.
Our goal is to assess your problem and then provide or direct you to the best form(s) of care and management that will likely benefit you the most; whether that be manual therapy, physical therapy, self care, medication, surgery or other.
Dr. Greathouse is qualified to provide physical therapy and rehabilitation services for spinal and extremity conditions.
Professional, personalized, friendly care directed at quickly managing your problem and educating you on self-care and management.
A cost savings approach!
We utilize Cold Laser, an extremely effective modality for reducing pain and inflammation as well as promoting healing in stubborn chronic conditions.
West Melbourne Chiropractic
James E. Greathouse Jr, BS DC
1589 South Wickham Rd.
West Melbourne, FL 32904
United States
ph: 321 725-6314
fax: 312 724-1533
alt: 321 544-6443

subset: commoncrawl


text:
I wish I could spend this entire review talking about how South Park: The Stick of Truth is one of the funniest games I've ever played.
I wish I could stick to telling you how the story feels like one 10-hour episode of South Park; how the world is a blast to explore; how the combat blends the best parts of Paper Mario with the crude-yet-smart humor that has made South Park so appealing over the years.
But Stick of Truth, out Tuesday for 360, PS3, and PC, is a game marred by bugs and technical issues, and it is impossible to separate the art from the faulty product surrounding it.
During the ten hours I spent playing Stick of Truth, I ran into dozens of glitches ranging from minor to major. Sometimes my main character would pop in and out of cut-scenes. Sometimes the music would randomly stop playing during boss fights. Once I loaded up an old save file and learned that my newer file—saved manually, not via an auto-save that might have been overwritten—had suddenly disappeared.
Worst of all, playing the game on Xbox 360 led to constant stuttering that made the whole game feel like one turbulent airplane ride. I wanted to take a Dramamine after playing.
I captured some footage to show you what it's like. Note the major stutters at 0:04, 0:11, etc., and the minor stutters throughout. That's not YouTube. It's the game.
Isolated these stutters aren't so bad, but when they happen every few seconds, they become unbearable. I couldn't walk anywhere in Stick of Truth without feeling like I was sitting through an earthquake. That's on Xbox 360, with my game installed to the hard-drive, and the day-one patch installed. Your experience may vary, and some people might not even run into this stuttering—I asked a few other reviewers, and only one had run into the same problem—but for me this was a critical flaw.
The PC version runs more smoothly, but has its own technical issues. Kotaku's Kirk Hamilton couldn't get through one mid-game cut-scene without his game crashing. He had to skip it. Other PC reviewers have also reported save glitches and other bugs, and one reviewer playing on PS3 told me he couldn't load out of a boss battle. Playing Stick of Truth felt like walking through a china shop; I was constantly worried that something would break.
UPDATE (4/25/14): Nearly two months after release, Stick of Truth has seen a couple of patches on both console and PC, but it's still full of bugs. Still, even though it doesn't seem like many of the technical issues I ran into will be fixed, the game is good enough to recommend. We've changed the verdict from a NOT YET to a YES. (Read my full explanation for the swap here.)
It's a real shame, because Obsidian has created something special here. Not only are the writing and voice work top-notch—as you might expect from anything devised by South Park creators Trey Parker and Matt Stone—the game itself is just straight-up satisfying. Everything is very quick—combat, dungeons, cut-scenes—and outside of a few annoying QTEs, nothing ever drags.
Stick of Truth is also full of South Park references ranging from obvious (Kyle's Mom Is A Big Fat Bitch) to obscure (the Mexican Staring Frog from Southern Sri Lanka). Most of the game's items, enemies, and locations are taken directly from the show, and the voice acting is all impeccable. There are some great little touches, too—that South Park banjo twang plays whenever you load up a new save file, for example. Every character has a unique reaction to your physical and magical attacks. Cartman's mom is really into being hit.
In fact, hardcore South Park fans might not enjoy Stick of Truth as much as casual viewers or people who haven't watched it in a while. More than a few of the game's scenes and jokes are taken verbatim from the show, and you'll collect tons and tons of items that all reference episodes from South Park's 17-season reign over foul comedy. I imagine it's not easy to find the perfect balance between innovation and fan-service, but Stick of Truth leans a little too far toward the latter, even if there is something charming about getting to stuff your inventory full of South Park throwbacks like Sea People and Cherokee Hair Tampons. (Also, as you might expect, just about everyone in this town has a copy of Butters' best-seller, The Poop That Took A Pee.)
I suppose I should note that yes, I am a diehard fan of South Park, and I've seen all 247 (!) episodes over the past couple of decades. More casual fans might not notice all the references, or duped scenes, which actually makes Stick of Truth perfect for people who maybe used to like South Park back in the day, or just watch it when it happens to be on.
On the other hand, if you don't like crude humor, or fart jokes, or seeing... uncomfortable things, this isn't the game for you. Stick of Truth pushes the boundaries of taste to do some things that I've never seen in a video game before, all for the sake of comedy. And it works—several scenes left me sitting in front of my television, alone, giggling, wondering just how the hell they got away with some of this stuff. (Although I guess in some countries they didn't.)
The basic concept of Stick of Truth is this: you, the New Kid, have just moved to the quiet little mountain town of South Park. Your parents tell you to go find some kids to play with, and you wind up joining a live-action role-playing game conducted by Stan, Kyle, Cartman, Kenny, and all of the other children. You pick a class—Fighter, Mage, Thief, or Jew—and fight to find and protect the Stick of Truth, which is a stick. Events escalate, and eventually you wind up doing all sorts of ridiculous things, none of which I will mention, because they are best experienced when you don't know what's coming.
Stick of Truth does an excellent job of playing up on the fact that you are a kid pretending to be in an RPG, and the game is at its finest when it's mocking video game tropes. Stick of Truth's best jokes are about turn-based combat, silent protagonists, and silly quests, all of which are also features in Stick of Truth. One early section on audio-logs—experienced by listening to audio-logs—is particularly hilarious. It's clear that Trey Parker isn't just a fan of video games; he's very aware of the structural narrative limitations that video games create.
You also get to go to Canada, and it is just delightful.
Because you are role-playing, you can only fight enemies in turn-based combat—"just like in medieval times," as Cartman sagely points out—which is essentially an R-rated version of Paper Mario. Like in those Mario RPGs, you attack and block through micro-games and mini-QTEs, except instead of using shells and hammers, you get to use farts and circumcisions, because this is South Park. The system works well, and it's almost always hilarious. The balance gets a little out of whack toward the end of Stick of Truth, when it's easy to kill most enemies with just a couple of big moves, but battles are way too funny for that to matter. (It's never quite explained why meth-heads and rabid rats participate in the same LARP combat system as children, but hey, that's just part of the fun.)
And that is what really matters in a game like this, no? Stick of Truth is hilarious, through and through. It's a little shorter than I was hoping—I beat Stick of Truth in about nine hours—but that's because there's no padding. Every scene is just as long as it needs to be. No punchline drags on too much—except when Jimmy's around—and every ridiculous moment, from Butters' nebbish whines to the wonderful absurdity that is South Park's Canada, is timed perfectly.
The little jokes all add up, too. Stick of Truth's item descriptions are always good for a laugh, and there's an ongoing Facebook feed filled with comments from the people of South Park, not to mention the random little things they'll all say and spew as you explore the town. One throwaway line that's just too good not to share: "Wow, a sewer level! Now we're really playing in a role-playing game."
In general, wandering through South Park is a ton of fun—which, for me, just made those stuttering issues even more annoying. I wanted to take my time, saunter around the city, and soak in every moment of the game, but it's tough to really get into a game like Stick of Truth when things don't run smoothly.
So if you're thinking about getting this one, especially on consoles, wait it out. Give Obsidian a little while to patch the game, or else you're rolling the dice in hopes that your experience won't be as broken as mine. Stick of Truth is a foul, wonderful, hilarious game, and it's worth your time—just not until it works properly.
For a second opinion, check out this review of Stick of Truth written by Steve Bowling over at TAY, our reader-run blog.


text: After studying law I vectored towards journalism by accident and its the only job I've done since. It's a job that has taken me on a private jet to Jaisalmer - where I wrote India's first feature on fractional ownership of business jets - to the badlands of west UP where India's sugar economy is inextricably new tied to politics. I'm a big fan of new business models and crafty entrepreneurs. Fortunately for me there are plenty of those in Asia at the moment. Bouquets and brickbats are welcome at firstname.lastname@example.com


text:
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Chevrolet Camaro RideTech Triple Adjustable Front ShockWave Kit - 11172411
- Chevrolet Camaro RideTech Triple Adjustable Front ShockWave Kit - 11172411
- Fits: 1970-1981 Chevrolet Camaro (F-Body)
- Triple Adjustable front ShockWaves for 70-81 GM "F" Body. For use w/ Stock lower arms.
This newest addition to the Ridetech shock line goes beyond the typical double adjustable units that have been popular; the TA shock has a single rebound adjustment and a DUAL stage [high speed and low speed] compression adjustment.
- Single rebound adjustment PLUS dual stage high & low speed compression
- Aluminum impact forged shock construction for leak free operation
- Monotube design for superior oil control
- Remote reservoir includes mounting brackets
Since its introduction in 1999, the ShockWave has proven to be the most significant development in air suspensions... ever! In the summer of 2003, two United States patents were granted concerning the design and function of the ShockWave.
What does this mean to you, the customer?
It means RideTech is the inventor of this technology, not an imitator. It also means that we will continue to develop and refine new variations of the ShockWave to meet your specific needs.
The ShockWave mounts like a coilover and replaces the coilspring with an adjustable air spring for a huge range of tuning options. It provides a simple, hightech way to provide the ultimate in adjustable suspension design. With more options than ever, the ShockWave is the foundation for a RideTech air suspension.
- The ShockWave uses premium impact forged monotube shocks available in several styles of adjustability for performance.
- Mounting of the ShockWave is typically a bolt in affair with little or no modification or fabrication needed.
- With an air suspension you have a huge range of tuning ability for load capacity and spring rate at your fingertips.
- Lower and raise the vehicle quickly for a unique look without sacrificing any drivability or durability.
- Using the same high quality rubber that 18 wheelers use on today's highways, the airspring will last for many years.
- By eliminating an outboard mounted shock, tire clearance at full steering lock is greatly improved on some applications.
Our name has changed, and the shape of our icon, but behind the new look we are the same company. Air Ride Technologies is RideTech: the same owners, same staff, and most importantly, the same passion for performance.
We do the vast majority of our manufacturing in-house. We do the research and development, CAD drawings, prototyping, CNC machining, CNC tube bending, jig welding, shock assembly and dynoing, airspring crimping and burst testing, and final assembly all within our facility in Jasper, IN. This way we have complete control over every aspect of design, quality and delivery. This is one reason why our backorder rate is virtually ZERO.
Was: $1,748.99
Sale: $1,399.99
Fits: 1970-1981 Chevrolet Camaro (F-Body)
Professional Installation is Recommended.
Image is for representation purposes only
Image is for representation purposes only
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- 869342
- RideTech by Air Ride
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