text:
Star Wars, Force Unleashed Walkthrough/FAQ
Version 1.05, Written by Degausser
Table of Contents
1)Legal stuff, about me
2) Basics
2.1) controls
2.2) Combos
2.3) How the game works
2.4) Interface
5) Version
1) About this FAQ/ Me
I'm Degausser, I've got the game on the PS3, this is my first Faq, what
else do you want to know?
I don't own the rights to Star Wars, the game, or anything else, and I am
doing this purely for non-profit and fun. If you want to post this FAQ
anywhere else, send me an E-mail and we'll talk.
If you have questions, comments, or corrections to make regarding this
FAQ, send an email to firstname.lastname@example.com, with "Star Wars FAQ" in the
title, and We'll talk.
Throughout this FAQ I'll refer to the protagonist as "Starkiller", though,
according to outside sources his name is Galen Merak, if you were
curious. Visit Wookiepedia to learn more about him, or check out the
As one last note, I will talk about this game on the standard, default
difficulty. So, I may miss a thing or two if playing on higher levels.
Then again, if your playing this game on harder levels, you've probably
already beaten it on normal >.>
If you're too lazy to read the instructions, or have tossed them out the
window a-la Eddie Izzard, then this section's for you.
2.1) Controls
Normal Controls:
Left Analogue stick: Move around
Right Analogue Stick: Camera
Square: Lightsaber attack. You can perform attacks in the air, and have
up to a combo of 4 swings.
Triangle(Vader) Force Choke people, you have to be close to guys to do
this one.
Triangle (Starkiller) Once unlocked, you can force-lightning people.
Circle: Force Push, knocks enemies back but doesn't deal much damage, can
be upgraded to be chargeable.
X: Jump, by pressing X twice, you can double-jump.
L1: Dash, You can dash on the ground, or in the air. You can even dash
after double jumping. You'll need this guy a lot.
L2: Defend. This blocks many melee attacks as well as all 'standard'
blaster attacks. Explosives, explosive ammo, blasts from starships,
electrical blasts, and some melee attacks cannot be blocked. It also
brings up your defensive powers menu once you unlock them
R1: Strafe, I find it useless, but hey, it's there.
R2: Force Grip. You will be given a tutorial on this early in the game.
Also, if you release the R2 button while still pushing a control stick in
a direction, you will 'fling' someone in that direction, it's a great way
to do people in!
While Force gripping you cannot move or defend yourself, but you will be
holding something aloft. Not everything in the game can be force
gripped, some enemies are immune, so beware. While gripping, the left
analogue stick controls things going left and right, to and fro. The
right analogue stick controls things going left and right, up and down.
If you don't touch either stick, the object will slowly float upwards.
After you unlock all three special abilities for your defense, your
defense menu will allow three additional force powers. Defense and square
will throw your saber, defense and triangle will create a damaging aura
called a 'lightning shield' and defense and circle will repulse
everything around you. All of these powers use up quite a bit of force,
but all are very effective, so use them as you see fit.
2.2) Combos
You will begin the game with a few combos. For example, pressing L2
while locked onto an enemy will levitate them, then pressing circle will
blast them back, inflicting damage and looking pretty cool. This
particular move is called the Cannonball.
You can unlock a ton of powers over the course of the game. The
designers did a pretty good job of evening them out, some are more
effective than others at certain points against certain enemies. Have
2.3) How the game works:
The force unleashed is essentially a hack-and-slash game, but there are
some differences. The biggest one is it's level system. By killing
things, you get points. Now, you will accumulate more points if you kill
things in flashy ways, using force combos, and VARYING your force combos.
That means you shouldn't spam one move over and over again, as you won't
level fast.
Every time you level, you get 1 Force Talent, force power, and force
combo spheres. You can use spheres to upgrade yourself, your force
abilities, or get new attacks respectively. You can get additional
spheres by completing bonus objectives, these can be checked by pressing
select, then looking in mission objectives. Most levels have three extra
objectives: Do some random task, accumulate X points, or find all Jedi
What are Holocrons? Well, they are various yellow cubes throughout the
game, and each will give you a special benefit. Some give you lightsaber
crystals, some give you costumes, some give spheres, and some merely
bestow points. These guys are Yellow, usually hidden, and look like
light sources from far way, meaning you'll have to get close to them to
spot them.
Now, there are also SITH holocrons in the game, which are different.
These do NOT have to be collected and are red pyramids. As opposed to
the Cube holocrons, they are easy to spot, and will give you temporary
boosts like doing significantly more damage, making you invincible,
replenishing your health, or whatnot. All Sith holocrons are fairly self
2.4) Interface
The interface is super easy for this game. The green bar is your health,
it'll turn red and flash if you are low. Everything you kill will give
you some health, so it's abundant. The blue bar is your force energy, it
regenerates quickly, but it can run out. If you use a lot of force
energy while it's low, your force bar will turn yellow. A yellow force
bar means you can't use the force until the bar 'cools down' and becomes
blue again. It's easy to spot, just look for it.
Below to the two bars is a minimap, which is useful but not always
specific. It does, however, always tell you were to go in the form of
yellow dots or arrows, so that's nice.
Now, when you kill someone, kill them in a cool way, or pull off a Force
combo, It'll temporarily replace the minimap with the type of enemy you
killed or how you killed him.
3) Walkthrough
I'll try to keep the spoilers down, but no guarantees. If you don't like
spoilers, then don't read past where you are.
Tutorial stage: Vader
(Extra mission objectives: None)
Okay, you are controlling Vader right after the events of episode III, as
he is hunting down a Jedi who survived on the Wookie homeworld. Note
that Vader cannot double jump, cannot dash, and is far too menacing to
'run.' So this section might be a bit long as you are forced to 'dawdle'
to the rogue Jedi.
You start off, look around. The path is laid out before you extremely
easy-like. Follow it, kill Wookies, kill the stormtroopers if you are so
You'll get to a large wooden gate. Press Circle to charge up force
blast, and let go of the button to release it. This will destroy the
gate and let you pass.
Continue on, fight more Wookies, the path is pretty much just a straight
line. Eventually you will get to a bridge, cross it, and you'll reach
another wooden barrier, blast it like the previous one. Walk up the hill
and enter the tree at the top. Stand on the circular thing, which is a
lift that will take you up, so you can continue on.
Go across the bridge, follow the path, and you'll reach a second bridge
that'll immediately be taken out by a TIE fighter, so you'll have to
proceed to the next one. There'll be a ton of Wookies waiting for you
there, but they are super easy. One swing from a lightsaber will do them
in. Cross that bridge, then the next one.
You'll reach a large clearing, with a hut on the other side, walk towards
it to trigger a cutscene and a fight with the Jedi master.
Boss Fight: Rogue Jedi
This guy's pretty easy. Just attack him with the light saber, or use
force fling to throw him around, he's pretty much a pushover. He is,
however, immune to force choke and Force Push, so, y'know, don't try
that. You might trigger a lightsaber lock. If you do, all you have to
do is rapidly tap square to overpower him, do some damage, and knock him
down. You might also trigger a force battle, where you rock the left
analogue stick, if you win, you do some damage.
Note that he may get a blue aura around him and start concentrating. If
he does, he'll be invincible. Try to move around a lot as he'll try to
bring a TIE fighter down on top of you. That's not nearly as damaging as
it should be.
When he gets low on health, the game will prompt you to press Square,
this will lead to a quick time event, where you will see a cool cinematic
and have to press the buttons when prompted (if you don't, you will be
forced to redo sections of the QTE) This is true for all bosses in the
game and all sub-bosses.
Watch a cutscene, Nifty!
3.1.5 (Tutorial 2)
(Okay, this is a forced tutorial for force grip. Just follow the
instructions, it's cake.)
Another Cutscene
3.2 TIE factory
Okay, first real mission as Starkiller, follow the corridor until you hit
a dead end, then force-blast your way into the hanger. There are a TON
of badguys here, so go nuts, but don't goof around too much, or it may do
you in. There are several waves of baddies that come in through a whole
in the ground, but they'll eventually stop. There is a Sith Holocron at
the end of one of one of the catwalks (Unlimited Energy)
JEDI HOLOCRONS: One is on the far catwalk from the entrance (points), one
is on the uppermost catwalk (Yellow Lightsaber crystal). To reach the
latter, you must get on top of the fin of the crashed starship and double
jump up to the catwalk.
SECONDARY OBJECTIVE: One of your objectives for this level is to destroy 5
TIE fighters, there are six in the hanger. You can either lock onto them
and force-grip them down, or Force-fling stuff into them.
There is a door in the hanger opposite the giant force-field-into-space,
but it's locked, Force Grip the control panel to the left, which will
open to a second door. Force grip that up, and unlock the next hallway.
Force Push through the door that closes in front of you, fight some
guards, hang a left, fight some guards. You will be at a 4 way
intersection, one way is the way you came, one is a dead end, two are
doors. Force Push through both doors, one leads on, the other houses a
JEDI HOLOCRON (points)
Continue on, more guys. Careful, these guys have force pikes, which can
gourd against your lightsaber. They are, however, still quite vulnerable
to Force Pushs and such.
Continue on, and you'll reach a T intersection, where you are running up
the middle. The left will open up into stormtroopers, which can be
easily killed. The right continues on after you Force Push a door.
Follow the minimap and you'll get to a bridge that's been torn apart.
Double jump across it and find a bunch of guys, kill them, then force
blast the white door to find some more guys inside a small bunker.
BEFORE heading for the lift (the circular area at one end) Force Push
your way though the other door, and find a JEDI HOLOCRON (Force Talent
sphere) behind some boxes.
Up the lift there is another fight, and two more doors to Force Push.
One continues on, the other leads to a small area where there is a JEDI
HOLOCRON (Force Combo Sphere) behind some boxes to the left.
Follow the other path down and kill all the stormtroopers in your way.
You'll see a bridge to the left that's been taken out. Double-jump to
cross it, and continue on. You'll be on a straight walkway, but there
are some areas off to the right. One of these areas contains a JEDI
HOLOCRON (points).
Follow the minimap to a large, computer-filled room with a battle between
Militia and stormtroopers. Kill everyone. There is a sith holocron
(damage) in the little computer hub in the center.
Continue out the other door, fight some more guys (with heavy weaponry),
and you'll get to a large room. As soon as you enter, they will raise the
'laser gates.' If you touch these gates, it will hurt, but it
instantly kills them if they touch it. Have fun >:D When they are dead,
force grip the glowing generator outside the laser gates to shut them
down, then move on.
There's a Corridor, then large room. If you fling something out the
window, it will break the seal, and suck all nearby bad guys out until an
emergency bulkhead seals it a few seconds later.
Another corridor, another large room with a Sith Holocron (Health drain
aura.) The corridor after that requires you to force-pull two things.
One is a hatch down, and the other is a large metal thing. It's pretty
straight forward, Pull the metal thing across, then double-jump=dash to
the hatch. Then jump up and continue on. Drop down at the end of the
tunnel, blast the door at the bottom, and continue on.
In this room, there are several militia men trying to take down an
imperial AT (an AT-CT) You can kill the militia men, then the AT-CT, or
you can let the imperials kill it and then pick them off, but don't go
after the AT-CT first, or you will die. After that, jump on the TIE wing
assembly (The TIE wings that are rising up) and ride it up to the
uppermost catwalk. There is a bunker at the end, and if you jump on top
of it, you will find a JEDI HOLOCRON (points)
SUB-Boss: AT-CT
All ATs can be killed in the same basic way. You jump, or double jump,
hit them with the lightsaber combo, then fall down, jump again. Watch
out as they have a ground-pound maneuver that will hurt you and knock you
back if you are on the ground. Once they have taken about 4/5ths of
their life in damage, stand in front of one to launch a quick time event,
Finish off the bozos on the catwalk and go through the door indicated on
you minimap. You'll enter a second wing assembly room, but this one is
worse for the wear. It has a Sith Holocron (unlimited energy) though I
don't see why. See below for the Jedi Holocrons, and then just exit
through the other door.
There are two in this room. To get them requires a bit of finesse.
There is a TIE wing on the ground. Force grip one and fit it into the
second shaft from the right. Then jump on the wing in the right most
shaft, then the wing you just placed, then the wing on the third shaft
from the right, where one holocron is (points) Jump up and up, and
eventually you will be able to board one of two catwalks, One of which
has a Jedi Holocron (power crystal.) It may take a few tires. Remember
to double-jump-dash.
Follow the corridor to a junction, kill people, go up the lift, follow
the corridor, and welcome to a massive assembly line. It's positively
teaming with bad guys. Kill them all, and explore the area throughly, as
there is a JEDI HOLOCRON in a side room (points). Tucked away, in the
back, is a small area with a bunch of guys, and a generator behind a
laser gate. There are two JEDI HOLOCRONS, one is in a side room
(Points) and the other is in between one of the masses of energy pylons
(sphere). Take out the guys and the generator, and the laser gate will
fail, allowing you to proceed to the second part of the assembly area,
which is much like the first. Kill people, and search every nook and
cranny for 2 JEDI HOLOCRONS (both Points)
NOTE: You can force grip the assembly lasers and shoot people with them,
pretty fun!
Exit at the door at the back, follow the corridor to the lift, cutscene.
BOSS Battle, General Kota:
Well, as bosses go, Kota is pretty easy. Just attack and defend with
your lightsaber, and toss him up in the air if you feel so inclined.
He'll occasionally resist your force grip or blast. When he summons a
bunch of monitors to himself, or gets a green aura, hide behind one of
the walls, as that may protect you.
When he takes enough damage, he'll detach the tower and you'll start
falling inside the structure. Continue fighting, and eventually the
ground will heat up (glow yellow). From then on, if you touch it, you'll
take damage, so stay on some of the concrete slabs to avoid getting
burned. When he's taken enough damage, he'll trigger a QTE.
Cutscene: Cryptic!
3.3 (Raxus Prime)
(Secondary Objective, Kill 10 Skiffs)
You now have access to the TRIANGLE button, force lightning, your new
friend! Go forward and use it on the glowing blue engine, which will
fire off out of control and smash into the tower at the far end of the
Now, There are two more engines in the clearing (one to the left and one
to the right), and you have to fire off one more of them. And that
glowing yucky stuff hurts you, so don't stay in it too long. Luckily
there are small platforms that you can raise from the gunk so you can
land on them.
JEDI HOLOCRON: One is off to the left (points), underneath a cliff that
is easy to see. It is right behind a platform that you can raise. You will
get hurt getting in, I'm sorry to say.
SECONDARY OBJECTIVE: The secondary objective in this level is to kill 10
skiffs. You can make two show up here by getting to the right-side
engine, and by reaching your destination (the tower) and walking around
a bit before going inside the hole. A little bit of sith lightning will
blow them up.
Enter the hole, and face, JAWAS! Get next to one and press Square and X
for a funny attack. Follow your way on the minimap to a large circular
room. Jump up, and use the gears to get up to the large hole up there.
JEDI HOLOCRON (sphere): There is one up there. It's hard to explain,
just jump around in the area for a while and you'll eventually manage to
get it. HINT: There is a lip on the large center cylinder that you can
land on.
Leave the hole, and continue on, Force Push the broken scrap heap, move,
and jump across the river of gunk. There are large, glowing pylons,
which you must force-grip downward to prevent sparks from raining down on
you when crossing the area. Follow along and you'll get to a large open area,
where Rodarians are fighting Junk droids.
Here, Junk droids will pop up, seemingly ad nausium, but you CAN kill all
of them. Also, there are several skiffs to destroy. There is a JEDI
HOLOCRON (points) directly to your left as you enter the area, and
another JEDI HOLOCRON (compressed Red Lightsaber Crystal) hidden in a fake
wall on the ground level. Also, there is an Unlimited Energy Sith
Holocron here.
Raise the large, glowing blue piece of metal up using force grip, then
stand on top of it and double-jump-dash over to the other glowing metal
thing. Destroy it (Leaping lightsaber slam works well) and jump down.
Kill stuff, Then jump down the next hole.
Another large area, kill stuff, there are Skiffs here to destroy as well.
There is a JEDI HOLOCRON (points) Near the cliff to the river of gunk.
This area can get confusing, but just follow the minimap to a fake wall
and force-blast it open. Follow the corridor to a dead end. There is a
fake wall that you can Lightsaber through for a JEDI HOLOCRON (Points),
then double jump up to the tunnel above the holocron chamber to continue on.
You'll come to a large river of gunk with makeshift bridges across it.
There are a lot of heavy gunners here, so be careful. If you have
Defensive saber mastery levels, just press block and redirect the blaster
bolts back on their targets, making your job easier. In any case, cross
the chasm. You'll reach some large, glowing gates. Force grip and bend
them so you can pass.
Another large area (scavenger's camp), with a TON of gunners. You'll
need to make your way to the whole in the wall at the far side. Watch
out, tons of gunners here. In one of the corners is a JEDI HOLOCRON
(sphere) and off the 'dock' overlooking the cliff there is another JEDI
HOLOCRON (Gold Lightsaber Crystal). Also in the center structure there
is a Sith Holocron (Damage increase)
Go down the Hole and follow the small route to yet another open area.
Kill guys, and use the force grip on the glowing electricity . . . thing
in the center. That will cause a piece of debris to destroy the laser
gate generator. There are two more skiffs to destroy, to get them to
come to you, go to the end of the two 'docks' near the energy thingie.
JEDI HOLOCRONS: There are Two in this area, One is atop some wreckage
left of the entrance/exit (Compressed Yellow Crystal), and the other
is underneath the glowing energy thingamabob (Sphere).
Head back to the camp, and through the area that was cut off by laser
gates. Beware, enemies respawn, make your way through the corridor,
and lightning-zap the two little flying droids at the end.
NOTE: Those little flying droids will siphon off Force energy from you,
so kill them whenever you see them.
Okay, large pit. Follow the little walkway down and left, killing any
scrap droids you see. Lightening zap the engine, and it'll start heating
that large piece of metal. Run along BACK the walkway and you'll trigger
a cutscene with a Junk Titan.
Sub-Boss: Junk Titan: Use Force lightning to stun him and smash him
repeatedly with your lightsaber. A good rule of thumb is to jump, get in
three smashes, then lightning him, land, jump and repeat. You can also
zap the large thing he's under to stun him, and stay clear. It may take
a couple tries, just try to get a rhythm for him. When he's low enough on
health he'll trigger a QTE.
Jump to the Right side walkway, grab the JEDI HOLOCRON (points).
There's also a sith Holocron (Damage Increase) if you wanna grab it.
Force grab the glowing piece of metal that is being heat blasted.
It'll trigger a cutscene, then jump down to the now-makeshift bridge.
Follow along the path, and you'll get to a glowing, curled piece of
metal. Force Grip down, and jump on your new platform, then across.
You'll come to several metal bars sticking vertically up. Force Push
them to reveal more glowing curled bars. Bend them all down to form
several platforms that lead to a JEDI HOLOCRON (Sith costume!)
Follow the minimap to an area with another Junk Titan, beat him as you
did the last. Force Push the door open. There is a JEDI HOLOCRON
(points) Right on the other side. Also, there is another obvious JEDI
HOLOCRON (Power Crystal) floating in mid-air just a bit farther down.
To get it you'll have to force grip some junk into position, stand on it,and
double jump up to the catwalk, and then jump-dash over to the holocron.
There is a third JEDI HOLOCRON (points) at the end of one of the
catwalks. Get on the lift, Cutscene.
Congrats, welcome to your first difficult Boss. Kaztan Paratas is a
mean, fast little bugger, and you'll probably die a few times before
winning, but there is a strategy to beating him. When he goes into an
attacking frenzy, he'll attack twice, pause, then attack a third time
with a big flashy move (it may break your guard.) So, when he attacks
twice, block, but during the pause, attack him. You'll do a cool
deadlock animation. Then hit him with lightning. Rinse and repeat. You
may get into a lightning deadlock. Hit the triangle when it's in the red
part of the circle to gain ground in the deadlock.
Part way through he'll climb up, out of reach, and summon a Junk Titan,
which is actually a good thing, seeing as you can kill it and get some
life back. He'll toss some junk at you (hide behind one of the pylons)
then come back down for more fighting. He may summon more over the
course of the fight.
Eventually there will be a QTE, Cutscene, NO FORSHADOWING HERE, NO
SERIE! I'm sure Maris Brood will stay on the straight and Narrow!
3.4, (Felucia)
(Bonus mission, destroy 4 Rancors)
Wow, a Druggie's favorite place! Move along the easy-as-pie path,
killing Felucian warriors. Watch out for spitting plants, as you cannot
block their projectiles. There is a JEDI HOLOCRON (Points) to the right
immediately after you trigger the small cutscene where Starkiller says "A
Jedi's hand is at work."
Enter a tunnel, which empties into a large spire which you must ascend.
There are multiple paths upwards, so just make your way on up. There
are FOUR JEDI HOLOCRONS here, as well two Sith Holocrons (damage) and
(Health drain aura).
JEDI HOLOCRONS: One is on the level below the entrance (points), one is
easy to spot on one of the levels upward (points) The Last two are on
two separate dangling platforms near the top (Unstable Red Lightsaber
crystal and points.)
Once you reach the top, you'll go through a corridor. You'll enter a
large clearing and get a small cutscene, prepare for beat down . . .yours.
So here's the deal, those blue Felucians are now invincible if they have a
red aura surrounding them. There is a red dude in the back that makes
them that way. Try to take him out, but he teleports, so it's very much
in the 'not fun' category. After you kill him, search the immediate area
for a JEDI HOLOCRON (points), then follow the minimap to another area with
more invincible dudes, only this time, patches of the ground (they look
like bogs) will explode if you get near them. You may die a few times.
Enter the tunnel where the mimimap indicates and continue on.
UPDATE: Aaron Landry pointed out another JEDI HOLOCRON in this area, the
elusive Compressed Gold Lightsaber Crystal
Inside the Tunnel you'll find a JEDI HOLOCRON (Sphere) where there is a
small fork in the road. The Holocron is floating in between the fork,
just look around. You'll eventually come to a bridge with more of those
invincible-making dudes and a big ol chieftain. Kill and continue on.
Next you trigger a cutscene, now you can choose to kill the rancor, or
just run past him. Wait, RANCOR!?
Sub Boss- Rancor
Strangely, the Rancor isn't as tough as one might expect. Just follow the
standard method of taking down the Junk Titans (Jump, three lightsaber
slash, force lightning) and you'll trigger that QTE in no time. Also,
there is a Sith Holocron (Damage) to help you out.
Additionally, there is a JEDI HOLOCRON (Points) in the Rancor area.
When your done, continue on to the next area, with another shaman and more
of those invincible dudes. Run past or kill them, but follow that minimap
into the tunnel. Inside, between another fork in the road, is a JEDI
HOLOCRON (points). Continue on, more invincible dudes, continue on. You'll
reach a large, underground clearing. There are THREE Rancors here, but
they are fairly well isolated from you, so take them down if you feel like
completing the bonus objectives.
Also, search the place thoroughly, for JEDI HOLOCRONS. There are 4
Strewn about the area, (3 Sphere, points). Exit at the tunnel in the
back, trigger the cutscene.
Another two-stage boss, like Kota. In the first part it's a straight up
duel. She's immune to force push and grip, and she's quite agile. Also,
she'll sometimes summon Felucians so you can kill them for health. Watch
out for more of those exploding bogs. The Force Repulse (Guard+Circle)Is
very effective against her. Use it on her then stab her while she's down.
When you damage her enough, she'll jump down and have a mega Sarlacc aide
her. Just keep your eyes on those large tentacles, because when she
jumps clear they will come down to crush you. They always come down in
with gaps in between, so it's possible to avoid them if your quick
enough. Use lightning and the Leaping Saber slash on her here. When
you beat her, it's QTE and then cutscene.
Cutscenes upon Cutscenes, OUCHIE! Apparently, in the book, it took
him six months to recover.
3.5, (Empirical, Science station)
(Bonus mission, Launch all escape pods)
When the game finally let's you move, take a second. Look around before
smashing the glass. You'll see a large generator outside the glass
enclosure. Break the glass and you'll trigger gas that will continually
drain your life. Force Grip the generator to disable the gas and drop
the Laser Gates around the door.
Exit through the door for a free JEDI HOLOCRON (Blue lightsaber crystal),
continue on and you'll eventually enter a large experiment room (lots
of gas canisters). Inside one of the chambers is a JEDI HOLOCRON (sphere).
Another JEDI HOLOCRON (Sphere) is inside a door directly below the door
that you entered from. (Thanks to Sean b for the Holocron in the door,
for some reason I couldn't find it!)
NOTE: This is the first appearance of EVO troopers, these guys are easily
recognizable as they have electricity arcing in their suits. They shoot
projectiles that cannot be deflected and they are immune to lightning.
What's more, if you zap them, they'll get a force field around them,
which makes them immune to all force powers.
In the far end there is a glowing door. Force Push it open. Follow
along the path, and you'll find yourself facing a huge room full of
baddies. Tons of bad guys in here, you may die a few times. All I can
say is do what you can.
NOTE: This is the first appearance of Shadow Troopers, these guys have a
gun that, while it can be deflected, if it hits you it stuns you for a
long time, giving people plenty of time to pound on you.
NOTE: This is the first appearance of Stormtroopers Commanders, these
guys have Force Fields that prevent all force powers, and absorb one hit
from a lightsaber before it goes down. After their forcefield goes down
though, they are fair game.
In this room there are six cylinders which are actually escape pods. Hit
them with Force Lightning to make them fire off and explode after a bit.
JEDI HOLOCRON: One of the escape pods is sitting on top of a Holocron (
sphere). Fire it off to gain access to it.
When this room is done, force push your way though the glowing door to
continue. Another Fight, and there is a JEDI HOLOCRON (Power Crystal) Hidden
behind some barrels. Also, listen to the P.A. system and your talk with
Proxy for some comedy.
Force Blast your way though the door, and now you have to fight Two EVO
troopers and a fearsome PURGE trooper.
Sub-Boss: Purge Trooper
These guys are super droids and can take a ton of hits. What's more,
Lightsabers don't cause them to 'flinch' though force lighting does.
They have some powerful hand to hand attacks, and a powerful energy
cannon that cannot be deflected if you run away from them. Your best bet
is to make him fall down, and stab him with the lightsaber while on the
ground. The Sith Saber Slam and Aerial Ambush actually does this fairly
well. He is immune to force grip, and extremely resilient to force push
and force repulse.
Force blast your way though the door and into another fight. Fight the
guys on the Catwalk first, then go under it where you'll fight TWO more
Purge troopers and several more Stormtroopers of various makes. There
are two generators. Force Grip both of them to lower the Laser gates and
rescue JUNO
NOTE: If you have Force Lightning upgraded to lvl 2, this fight becomes
much easier, as you can just stand up top, force lightning one Purge
Trooper, and jump around and duck for cover when you run out of energy,
rinse and repeat. As long as you stay out of the firing line of the
other trooper you're good. Alternately, you can Lightning Grenade all the
Shadow troopers down there, and hope to take one or both of the PURGE
troopers out.
Cutscene, congrats, you are now fugitives. And for some reason, you now
have a Blue Lightsaber in the cutscenes (Where'd that come from???)
3.6 (Cloud City, Bespin)
(Secondary Objective, freeze 10 Imperials in Carbonite)
Start off fighting, and scale your way up two ramps and two landings to
the exit. There are two JEDI HOLOCRONS here, one is on the second
landing, above the bar(Power Crystal), and one is inside a depression on
the third landing. (Unstable Gold crystal), There's also a Sith Holocron
(damage) When you are done, exit by the door indicated on your minimap.
NOTE: This is the first appearance of the Imperial Senate Guard. These
guys have lightsaber-like spears, and can take quite a few hits, and they
aren't bad in melee either. However, you can still throw them around
with force powers.
Exit the bar and you'll find a fight waiting for you. There is a JEDI
HOLOCRON (Points) in an area if you jump off the circular platform (go
right as you exit the bar.) There's another one dangling in mid-air. To
get it, lightning zap one of the large windmills to supercharge it,
causing an updraft that will hoist you up into the air. Jump-Dash over
to grab it. (sphere) The Third one is on a railing above this area.
Move up to one of the towers to jump on the railing and run down it.
(Unstable Yellow Crystal)
SECONDARY OBJECTIVES: You'll find a bunch of cylinders strewn about the
docks. They look like containers, but if you Force push or force grip
an imperial into one, they will be frozen in Carbonite, do this ten
times to meet your objective.
NOTE: This is the first appearance of Scout Troopers, these annoying
little dudes are snipers and usually hidden far from you. When you see a
yellow Line tracing to you, you know one of them has you in it's sights.
It'll change to red just before he fires. To prevent him from killing you,
move around a lot so he looses his 'lock' on you. Their weapons cannot
be deflected.
NOTE: This is the first appearance of the Jumptroopers. These are
Stormtroopers with jetpacks. They are likewise very annoying, and
likewise their weapons cannot be deflected. However, if you hit them
with lightning, there is a chance their Jetpack will go out of control
and explode, so, lighting these guys a lot.
Anyway, follow the map, and you'll enter a large dock with a ton of
badguys. I won't lie, you may die, but just do what you can. Watch out
for the vehicles, as there are cheap AT-CT knock offs here. There is a
SITH HOLOCRON (unlimited energy) Hidden in one of the sub rooms.
When you kill everyone, head to the docking platform indicated on the minimap
BUT WAIT! CUTSCENE and, what's this dude? A Beefed up Senate Guard?
Sub Boss: Shadow Guard
He IS essentially a beefed up Senate guard. He has more health, he's
better in melee, and he's immune to some force powers, and has a few of
his own (Force grip, force push, and lightning.) Just beat on him, he's
not too tough. He does trigger a QTE, and when you beat him, the stage
ends, weather or not you've killed the other troopers.
Cutscene, Wow, Kota went downhill in a hurry
3.7 Kashyyyk
(Secondary objective, Destroy the communications tower)
Immediately upon starting the level, to your left is a JEDI HOLOCRON
(Compressed Blue Crystal)
Move forward, and you'll trigger a cutscene, Then follow the minimap to
fight some stormtroopers. There is a JEDI HOLOCRON (points) floating
High above this area. There is a nearby tree branch that you can double
-jump to reach, and then double-jump-dash to reach the holocron. An
AT-KT is also in the area. These ATs have more firepower than a normal
AT, so watch out. Also, there are two guys with turrets in firing positions
at the wall, double-jump and lightning them to take them down. Force grip
the door open. There is a Sith Holocron (Damage) in this area.
NOTE: This is the first appearance of the IMPERIAL INCENERATOR TROOPERS These
guys have flamethrowers, shields like the Imperial commanders, and a ton of
hit points, plus they explode when killed. I recommend the Saber throw to
beat them from a distance.
Welcome to the Gauntlet, during my first run through of this game I died
multiple times, so be prepared. In principle, the area is easy, just
follow the track to the end, and force grip the door open. In practice,
this place is teaming with guards and snipers. There are two Sith
Holocrons here, Restore Health, and Invincibility,
This place is stocked with Scouts, EVO troopers, Commanders, Jumptroopers
and Shadow Troopers, so you'll need to think ahead. Lightning is your
friend here.
JEDI HOLOCRONS: There are four JEDI HOLOCRONS here, one is precariously
perched on a conduit to the left as you enter(points), another is behind
a large pipe as you ascend the left-hand catwalk (points). The third is
behind another large pipe, and is placed between a catwalk and the tower
(sphere), the last is on a support strut, near the tower, you'll have to
jump off of an above catwalk to reach it. (points)
Secondary Objective:
The secondary objective is here. There are two generators on the central
tower that you need to destroy. One is on the main catwalk, and the
other is at the base of the tower. This one is fairly easy, just Force
Grip the outer plate away and then blast the generator with lightning.
When you finally make your way to the big wall, make sure to double-jump
lightning the two turrets on either side, otherwise they'll shoot you
down while trying to open the door.
Inside are a few more guys and a Sith holocron (restore energy) Go into
the adjoining room, where you'll find a bunch of cool creatures
(Including a very special someone frozen in Carbonite, no, not Han.)
Also, grab the JEDI HOLOCRON (points) that's in the room above a Trophy
NOTE: This is the first appearance of the ROYAL GUARD. Like the Senate
Guard, these guys are light-spear wielding force users. He's immune
to some force powers however, and has more hitpoints.
CUTSCENE! Great, we can get out of . . . ah crap.
Follow along, kill things, There are snipers in the huts, but you can
double-jump lightning them to take them out. When you get to the end
you'll have to take out a SHADOW GUARD.
Note: There are several prisons in this level, with wookies in them.
Free them and they'll help you fight the empire.
JEDI HOLOCRONS: There are three: One is in the FIRST sniping nest you
come across, stand on the nearby Wookie Prison to get it (points).
The second is in the THIRD hut, you'll have to Force grip a rock over to
stand on it, then double jump (points), the third is in a wookie prison
When you're done, enter the base. Now, there will be a series of
laser gates. To disable these, you need to force grip the power cable in
each section before you move on to the next. REMEMBER, you can Force
Grip things on the other side of a Laser gate, to thin the heard if you
so choose.
There are two JEDI HOLOCRON (sphere and points) in this area. There are
many small holding cells on the left side of the tunnel that you can
force grip open. Some contain wookies, two contain holocrons. There is
also a PURGE Trooper in there, so be careful. Exit the door when you get
to it.
Welcome to the Gauntlet, part two! Here is the deal, there are seven
posts around the skyhook that you need to force-grip out of their
moorings. The problem is a crap-ton of empirals. Take care of ALL the
empirals first (watch out, there are several, that's right SEVERAL purge
troopers here. I suggest you kill things one mooring area at a time.
There are Wookies in prisons that you can release, and they will help
you. There are also several sith holocrons around to help you out.
NOTE: Taking out the Purge Troopers is actually a bit easier than one
might think. Occasionally, the AI gets retarded, and they get stuck
behind the moorings. Just double-jump, Lighting them for a bit, land,
wait for force to recharge, and do it again. If you don't like
exploiting AI glitches, then don't do it.
JEDI HOLOCRONS: There are two, one (Purple crystal) in a tree branch.
The other (points) is near the wall of the skyhook. Look for them after
defeating all empirals, they'll be easy to spot.
Once you finish killing everything, start lifting the posts out of their
moorings. After you take out two, Sturn will come out of a door in a
modified AT and attack you.
BOSS: Sturn
Sturn is just like any other AT, except he has a HUGE cannon in the
front, so don't get hit by THAT. Stay behind him and lightsaber-lightning
him and he'll go down. Also one of the cooler QTEs in the game.
When Stern is down, destroy the rest of the pins and trigger the stage-
end cutscene. So Organa want went after Shaak Ti . . . whoops . . .
3.8 Return to Felucia
(Secondary Objective, ease the Sarlacc's pain)
Upon starting you'll be on a cliff. Jump down and kill anything that
moves as there is a big battle between Imperials and Felucians Watch out
for the exploding Bogs. There is a JEDI HOLOCRON (sphere) near a large
thing in the ground (looks like a claw). To get to it Force-Grip some
boxes and jump on top of them, then Double-jump up to it. When your
done, follow the minimap.
Cross the bridge (careful, there are two PURGE troopers,) and you'll find
yourself on a small cliff overlooking a valley. To your right, if you
jump up, you can find a JEDI HOLOCRON (Compressed Purple Crystal)
Go nuts fighting here. At one point the Imperials will drop an AT-ST from
orbit. Cute . . . take it out.
There are two more JEDI HOLOCRONS in the area. First, go to the rock
ledge that is easily accessible from the valley ground (a double jump will
get you up there.) There is a small cave there, enter it and double-
jump-dash the gap, to find the first of the holocrons (points), then
follow the cave along, kill the stormtroper with the turret, go into the
second cave for the second holocron (sphere.)
Follow the minimap and Force-push those boulders out of the way.
Another fight, another AT-ST Move on, and . . . what are they
DOING to the Mega-Sarlacc?
Okay, so here's what you need to do, to the right there is a large
vehicle, kill all the Imperials there, and lightning Zap the generator.
(Also, go down the opposite side of the vehicle for a JEDI HOLOCRON
(points), a second JEDI HOLOCRON (power crystal) is on top of the
generator's power lines.) Then since your at a dead end, go around, and
head across the bridge (Imperials will resist), and go to each of the
other two bridges, where you will find other identical vehicles, and zap
THEIR generators. In total you will have to zap three generators from
the three different vehicles, then go down the elevator into the
Sarlacc's stomach (not a pleasant idea.) Before you do, there is a JEDI
HOLOCRON (points) atop one of the roofs over the bridges.
SECONDARY OBJECTIVE: Off of each of the vehicles is a chain. Throw your
lightsaber out to it to sever each of the three chains in order to meet your
bonus objectives.
Upon entering the stomach of the Mega Sarlacc, exit the little ramp and
to your right is a JEDI HOLOCRON (points). You'll enter a 'tunnel' with
a bunch of little tentacles. When you see a piece of equipment, zap it
with electricity if you don't the Sarlacc will eat you for MASSIVE
damage. Continue on, you'll find a small chamber, and then another
tentacle-tunnel (no machines this time.) You'll come to a cliff with a
JEDI HOLOCRON floating in mid air, but I don't know how to get it (can
anyone help?)
Aaron Landry has come to my rescue with this well-written guide to
getting it:
Return to Felucia: Mega Sarlac's stomach: To get that enticing
JEDI HOLOCRON floating in mid-air high above the stomachs floor->
1) Save the game BEFORE JUMPING ANYWHERE… just in case you miss,
you can reload.
2) Do you have Dashing Blast Combo? (L1,O) Best get that
first, otherwise you'll never make it.
3) From the lip of the cliff move forward and Jump—Jump—L1(Dash)
and then quickly
after press O to do Dashing Blast as that will give you TWO Dashes in
Mid-Air, effectively flying to your Goal.
4) Great you got the Holocron! what?!? Only a pitiful 10,000
Force points for all that work?
There were a LOT of people who told me how to get this, I just
used Aaron's because his was so well written.
Anyway, when the whole in the center opens up, jump through it. Go
through the tentacle-tunnel (Zap those machines!), and you'll get to some
sort of wind room. The trick is to get behind one of the columns by the
time the wind blows, or else you'll be blown to the back. There is a
JEDI HOLOCRON (points) behind one column. Enter the hole at
the back, cutscene.
Back into a battle, and remember our old friends the invincible making
Felucian shamans? Yeah, they're back. As are the Rancors. There is a
JEDI HOLOCRON (Points) floating in mid air in this clearing. Jump on the
nearby wreckage, then double-jump-dash to get to it.
Follow the minimap, scale the cliffs, kill some Felucian Chieftains. . .
there are also Poison splitters here, so watch out. Move along, another
Rancor, move along. Also, near the Rancor is a JEDI HOLOCRON (points)
on the ground. Look around, it's not too difficult to spot.
Move on into the tunnel,cutscene.
BOSS FIGHT: Bull Rancor
Maris Brood cannot be hurt here, so just concentrate on the Rancor. It's
bigger, it does more damage, and it has more hits than a normal Rancor,
but it's essentially the same game. Jump, swing swing swing swing,
lightning. Try to be behind it as it has a tendency to kill things in
front of it. You'll get the QTE soon enough.
Alternate Strategy: Saber Throw works REALLY well on this guy. Get away
from him and Saber throw. When he charges you, double jump over him and use
the Leaping slash to do some damage.
Boss Fight: Maris Brood (Dark Side)
Compared to other Jedi, she's cake. She can turn invisible, but just
Force Repulse her away and she'll go flying (and turn visible) Then stab
her on the ground. Nice QTE though.
Cutscene, so who are you working for?
3.9 Return to Raxus Prime
(Secondary Objective, destroy the tractor beam tower)
Okay, you know the drill, move along the path, kill dudes, eventually on
your left will be a small corridor with a JEDI HOLOCRON (points). Follow
your way on the minimap and reach a bunch of metal bars blocking your path.
Force Push past them and continue on.
You'll reach a gap in the form of a destroyed bridge, but just double
Jump across it and continue on. There is a Sith Holocron to restore your
health, and then cross the bridge to your left and kill a couple dudes.
There is a Fake wall in the side of the space ship there for a JEDI
HOLOCRON (sphere). Then jump down the cliff. There is a large porthole that
you have to jump up to, but on it is a free JEDI HOLOCRON (points).
The Tunnel exits to a war zone. To your immediate left is a Sith
Holocron (Unlimited Energy) which is good for taking out those pesky
PURGE troopers (If you have Lvl 3 Lightning, just keep triangle pressed.)
Just run around killing everything. Eventually the Empire will drop an
AT-ST, but it's nothing you haven't handled before.
JEDI HOLOCRONS: There are Two. One is floating on a platform (Compressed
Green Crystal) and one is above in mid-air. (points.) Just jump
around from platform to platform and you should be able to get them.
When you are done, scale the platforms extending from one side of the
junk heaps to continue on into the tunnel, where there is a free JEDI
HOLOCRON (points), The end opens up into another valley. Lots of bad
guys, go though them. Watch out of the PURGE Troopers. There are a
few Sith Holocrons to help you out. A JEDI HOLOCRON (Points)
is atop a sniping tower (you can just double-jump up to it).
Once everyone is dead, the dropship will open with more
baddies, including an AT-ST.
Kill stuff, but do NOT ascend the elevator before you grab the JEDI
HOLOCRON (sphere)in there Instead, jump up on the platforms and the
holocron is in the upper catwalk. After that, get on the elevator
and . . . cutscene
Kill stuff, get inside the base, get on the elevator, Look around for a
JEDI HOLOCRON (Points). Go inside the door.
You'll enter the Tractor beam Facility, a massive two-story complex with
two rings, a gap, and then a large cylinder in the middle. On the second
story there is a dead end, but force-push through a false wall to find a
tunnel with a JEDI HOLOCRON, an Unstable Purple Crystal. Kill everything
on the outer edge, Destroy the generators (they are behind the laser gates)
and have fun!
If you jump to the central tower, you will find five generators outside
of it. Zap them with electricity to bring the tractor emitter down.
Exit the door, go down the elevator, and prepare for another tough fight.
You are on the middle of a pincer trap, and there are snipers and stuff
waiting to take you out. There are two catwalks to the side of the main
catwalk, and your first priority is to get to one of them, and behind
some shielding so the snipers can't kill you. Then take out what you
can, and use Force Grip to grab a barrel and take out the sniper. At the
end of the catwalk is a large glowing lock. Force grip it up, then
repeat on the other side to unlock the door. There is a JEDI HOLOCRON
on one of the sniping catwalks, but I have no idea how to reach it.
UPDATE: Several People
Several People have sent me the E-mail on how to get this. You need to
use the Dashing Blast. It's the combo of Dash (L1) and Circle. You
have to buy this upgrade in order to use it. Then, at the closest
point between the two catwalks, Double-Jump-Dash Blast. Dash Blast
makes you go farther than Normal Dash.
Enter the door, and you'll find a circular corridor. Go all the way
around it to insure you find the two JEDI HOLOCRONS (both points)
Then go through the door.
BOSS BATTLE: Proxy
Not much to say about this Boss Battle, first, Proxy is a Shadow Guard,
then he'll change between a bunch of different people, then He'll change
to Darth Maul. Just do what you can against him, I didn't have all that
much trouble, but I did die a few times. Watch out, as one of his combos
is very damaging and his lightsaber throw is unblockable.
Alternate Strategy: Force Repulse is super effective against his Darth
Maul form. Get him in a corner, Let him reach the end of an attack
sequence (block it, obviously), then Force repulse to knock him down.
Stab him while he's down for massive damage. QTE
You'll come up in a bunker, force push your way out
Okay, here is the deal, there are Four stations, heavily guarded, with
bunkers underneath and electrical devices up top. Kill stuff, and hit
the electrical devices with electricity. Once all four of them are lit
up, it'll trigger a cutscene.
Boss fight: Star Destroyer
Okay, the good news, now you get to rip down a Star Destroyer with
nothing but the force! The bad news? Lucasarts has managed to make this
the most boring part of the game.
Here's what you do: hide behind a pillar, and wait for an engine core to
float by. Then, Force grip it and use lightning to fire it off at a TIE
fighter. When all TIE fighters are gone, move out from behind the
pillar, press Force Grip, and then control the Star Destroyer so that
it's nose is facing you. When you see the little analogue sticks on the
screen with 'down' arrows, move both of your analogue sticks down.
Eventually, more TIE fighters will come, and you'll have to repeat the
whole possess over again. It's going to take many, many cycles of this,
but you'll eventually bring it down. I will tell you that the Star
Destroyer goes through three 'phases.' Pointing to the right, to the
left, and down and slightly right. Eventually, you'll trigger a
cutscene. Damn, your badass, and hey, proxy's your friend again!
ALTERNATE STRADEGY (About 50 Bajillion people, I like hyperbole)
Apparently you CAN Force Grip and Force Lightning the TIE fighters,
which makes this level much quicker. I'm not very good at pulling it
off, but try your luck at it. Apparently this shaves mucho time off
of the fight.
Cutscene, cutscene cutscene, Vader's an (expletive), let's go kick his
3.10 (Death Star, Incomplete)
(No secondary objective)
Okay, probably the hardest part of the game, you are dropped into an area
positively TEAMING with Imperials, and let me tell you, YOU WILL DIE,
A LOT! Here is the general strategy I have come up with:
Make a Bee-line for a corner. One of them has a lift that will take you
to the upper levels, up there you will find two snipers. Kill them.
Also, two Jumptroopers will chase you up there, kill them. On the
ground level there are lots of imperials, and an AT-CT. When you kill
that, an AT-ST will show up. When you kill THAT a Crapload of PURGE
troopers will show up. Spam Double-jump Leaping slash as that keeps you
most protected. Throw in an occasional bit of force Lightning
(especially if you have Lightning 3) and You'll eventually take them
down. There are two SITH HOLOCRONS in this room, both restore your
health, so don't use them unless you have to. When you kill the PURGE
troopers and most of the imperials, force-grip one of the plates in the
glowing floor and jump down the hole
JEDI HOLOCRONS: There are two on the upper Catwalk (points and Power crystal)
Okay, so, not that you've dropped into the hole, everything should be
nice and HEY! THIS IS THE FIRING TUBE FOR THE DEATH STAR LASER!
That's right, you are in the firing tube, and they are doing tests.
Make your way down the tube, find a hidy-hole, and wait. Break
the green crystal lenses (Leaping Saber Slash works well) and
continue on. fight some guys, break through the lenses again.
Eventually you will get to a room with a lot of guys (this is
in the third segment.)
Kill them, and take cover behind something (against those
floor turrets.) There will be a door you can lock on to. Use
force grip to open it up and then move through.
Okay, just go down this tube, you don't even need to kill these guys,
just continue on, though the chamber directly to your right houses
a JEDI HOLOCRON (sphere), and another side chamber to the right
(further down) houses another JEDI HOLOCRON (points).
Continue on, and you'll reach a dead end.
There is a JEDI HOLOCRON (Points) in the firing tube,
and a pair of spinning gyroscopes. Drop down the cliff to
pick up a JEDI HOLOCRON (sphere), then use the side exit to
catch a lift which will bring you back up top.
Wait for the laser to finish firing, then stand near the cliff and Force
grip. You need to lock the three rings into place, which will extend a
bridge. Double Jump-dash over and land, hide (laser will fire,) then do
the same thing to the next pair of Rings, Grabbing the free
JEDI HOLOCRON (points) in mid-air. Exit through the
right side chamber, and follow the path.
Okay, you are now in an absolutely MASSIVE chamber. Drop
down, take out two AT-STs,then Force grip the glowing
generator into place. This will activate anti gravity
lifts. Stand in one and float on up!
Now, the main thing you want to do is to get to the big central black
ring, where you'll fight several royal guards and a SHADOW Guard, then
Force Grip the Ring to open it. However, there are several smaller
platforms around with snipers and PURGE troopers, so you can feel
free to take care of them if you need points. There are also Sith
Holocrons littered throughout the area.
JEDI HOLOCRONS: One of the sniping platforms has a holocron
(points.) Another is on the highest laser tube. To get there,
you need to double-jump-dash from the highest ring of the
anti-grav lift to the little metal housing that encases the array,
but it'll be worth it as it's the BLACK LIGHTSABER CRYSTAL!
A third one is on the platform with the guards (sphere)
Cutscene . . . VADER
Boss Fight, Vader:
Vader is, understandably, tough. You WILL die. His fight comes in three
parts. First is just you and him fighting outside a room. If he lifts
you into the air, press circle like CRAZY because it's very hard to stop
him from throwing you around like a rag doll. Once you hurt him enough,
he'll go to another room
The second part is easier. He'll stand on a central platform,
grab some junk, and try to beat you with it. Zap him when he
does this, and he'll drop what he was force gripping. When
your not zapping, keep your guard up, as he'll occasionally throw
his lightsaber. If you try to jump to him on his platform, he'll
continually lift you into the air until you fail your test,
he won't even let you land, cheap little so-and-so.
Eventually he will pull your little platform down into the heat, so you
will be forced to jump to his platform, and he'll jump away. Follow him
and fight your dual. It's very tough, but you should manage to pull
through after a few tries. Remember the technique with Kaztan Paratas.
Get into that 'deadlock animation' (where you deadlock for a few seconds,
then spin away) and then blast him with lightning. If you can win
against his Lightning deadlock test you'll inflict a fair bit of damage.
Also remember your Leaping slash, he won't jump so it's a good bit for
you. QTE, Cutscene, Kota was lying! His connection to the force
ALTERNATE STRADEGY (via Atom Robot)
Atom Robot assures me that beating Vader can be done in a cheap way,
and I've done this before, but it's time consuming. Simply block
everything he throws at you (you have to have enough force
points to sustain his constant force grips)
and, when he glows red and charges up, jump behind him.
After he releases the blast, he's vulnerable for a moment.
Make him pay!
Okay, now you have the cliche light side Dark side ending choice:
Jump down, Kill Vader (Dark Side)
Vader has full health, as do you, it's pretty much the same fight you
just fought. Damn, I hate Vader. Freaking' cool QTE at the end.
Run to the left, fight Palpatine (Light Side)
Palpatine, having his Lightsaber just stolen, is forced to rely on sith
lightning against you. This is how the fight goes. Fair warning, you
WILL die against him.
Palpatine can move pretty freaking' fast for an old dude. Get a few hits
on him while he's dodging around. Occasionally he'll surround himself in
a purple shield and throw stuff at you. Get behind a wall when he does
this. Occasionally he'll surround himself in a purple shield and summon
guards, kill them and be thankful for the health when he does this.
Most of the time he'll force lightning you. This is pretty bad if you
don't know the trick. The trick is, of course, to hit block when he does
this. Sometimes you'll concentrate the lightning in your lightsaber and
toss it back at him, dealing a fair amount of damage to him, and taking
only minimal damage yourself. Once you do him in, QTE for the finish.
ALTERNATE STRADEGY: From Jonathan Miller, I haven't tested this one out.
Use Force Repulse next to Palpatine when he summons the junk to him,
and it'll push it away before he can throw it.
Congrats, you just beat the game!
Section 4: FAQ
Well, I don't have any questions yet, as I just made the walkthrough, so
here are some questions I'd imagine I'd get:
Q) What are the best Upgrades to get?
A) Everyone plays the game differently, and all, or nearly all upgrades
are useful at some point. However, I have to say Lightning (at least lvl
2) and the Sith Dark Side Combo (Attack, hold, attack, hold, attack,
hold) are my personal favorites and are almost indispensable for me.
Q) What's the best way to deal with those PURGE troopers?
A)Lightning Lvl 2 or 3 works wonders. Just stand next to them and Blast
the crap outta them. Run away, let your force recharge, and do it again.
The Aerial slam (Attack attack attack, circle(hold)) uprade works well
too, as it will throw them to the ground, where you can stab them. It
can be hard to pull off though.
Q) I keep dying on boss X!
A) I don't know what to tell you. Some of the bosses in the game are
just downright HARD, Kaztan Paratas and Vader in particular. Just keep
doing your best and try to find every cheap combo in the game to throw at
Q) Pulling down that Star Destroyer . . .
A) Is very boring, yes, I know. If there is a better way out there, tell
me, but this is the best way I've found. If you have high health, let a
few of the TIE fighters hit you to give you a few extra milliseconds of
pulling down for that extra bit of damage.
UPDATE) So fifty BAJILLION people emailed me about this, apparently
you can Force Grab or Force Lightning the TIE fighters for a
much Quicker battle.
1.0 First version
1.05 Added One Holocron (Vader's Science Ship) and how to get the
Holocron in the Mega Sarlac and On the catwalk in Raxus Prime,
added alternate strategies, corrected some spelling/grammer mistakes.
This walkthrough reposted to TheGameReviews.com with permission of the author.


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Presenting our visually appealing Example Resume Template With Professional And Technical Skills PPT theme. You can display your technical skills and potential abilities with the aid of this eye-catchy presentation template. By using the self-promotion PowerPoint graphic, you can demonstrate your practical experience and in-depth knowledge of a particular field. With the help of curriculum vitae sample format PPT visuals, you can easily customize the information as per your requirements. Talk about your overall work experience and professional journey with the aid of the self-introduction PowerPoint layout. Take the assistance of this professionally designed sample CV presentation slide and highlight your accomplishments and rewards that add an extra impact to your resume. Use example bio-data PPT template and determine the technical skills that you have worked on. Employ the sample visual resume PPT slide to mention your capabilities and success stories. Therefore, download our ready-to-use professional CV PowerPoint template and portray your knowledge and expertise in an efficient way.
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Resume is a one- or two-page living document that lists your work experience, education, skills, achievements, interests, and more for the jobs you are interested in. For job seekers, resume is a marketing tool that they use to communicate their accomplishments and values to employers. Job recruiters or hiring managers are most likely to ask you for your resume and cover letter along with a job application as a resume contains all the essential information that an employer needs to weigh in to decide whether you are the best fit for a job or not. The best part is you can create as many resumes as you want.
You can fill out all the key information in every section in every resume, just make minor changes and customize it to a particular job opportunity as each job opportunity is different.
Every individual's resume is tad different. Nevertheless, there are a few important sections that should be included in every resume. These common sections are Contact Information, Resume Summary or Objective, Education, Professional History, Key Skills, and Achievements. Arrange these sections and put them in order as per your need. It depends how relevant certain sections are to the job you are applying to. Arrange them accordingly.
Some may not have any work experience, so they can put their qualifications and other volunteer work at top. Some can list their current job at top and older jobs at the bottom of the work experience section. A few other important things that you should consider putting on your resume are your interests, hobbies, certifications, etc.
As freshers, writing your first resume can be intimidating as you do not have any or enough work experience to show in your resume. However, you can still create compelling resume by emphasizing your skills and experiences if done in the right way. Graduates or postgraduates should put the education section on the top of their resume, highlighting not only the course and degree name but any other achievements related to their education such as high scorer of the semester, highest GPA, Student of the Month, and more.
Also, include any internship or field work you had done as a part of your course. These all are practical experiences that you must share in your resume. Mention important school or college projects or any other activities that might have helped you hone your skills.
A well-written and formatted resume opens doors to many job opportunities. You need to choose the format wisely to suit your current situation. There are three main types of formats: Chronological, Functional and Hybrid.
Chronological: It is the most commonly used and standard resume format. It displays the companies you have worked with at the top. It is apt for those who want to remain in the same industry. List your recent work at the top followed by the previous companies moving backwards.
Functional: This format focuses on skills rather than experience. If you are looking to apply for a skills-based jobs, then incorporate this format since it allows you to emphasize more on skills and accomplishments. Hybrid or Combination: This is the format which gives equal weightage to both skills and experience. Every format is different and is used for a specific purpose. Each highlights different professional history. So, it is recommended to choose your resume format wisely.
For students, it is recommended to create a resume of one page maximum. People who have a work experience of five to ten years can create a resume of two pages. But do not go beyond this. Hiring managers may skim your resume in just seconds. It is advisable to keep your resume on point and precise to leave a great first impression.
A resume summary statement gives you an opportunity to showcase your uniqueness through your skills and accomplishments. It is a short paragraph, consisting of 50 words at the beginning which demonstrates job seeker's experience of work and professional skills.
The summary statement comes right below the contact information of a job seeker. Make the resume summary so compelling that it entices the recruiters before he delves into the details.
There are two types of skills that an employer looks in an applicant. These are hard skills and soft skills. Hard skills are teachable and are easy to evaluate. These are often technical skills such as programming, language skills, etc. On the other hand, soft skills are subjective skills and cannot be measured. These skills include communication, leadership, flexibility, teamwork, etc.
You can choose to include both hard skills and soft skills in your resume. At times, you may not have the hard skills relevant to the job, but you can highlight your ability to work in a team which makes you a great team player.
You can either combine both the skills or create a different section for each skill. But do list the skills.
There is no such thing called as "best resume template or suitable resume template", as every employer or recruiter has his or her own preferences.
But you can certainly do your research on the company or industry you want to apply to. Analyze the job and industry type and then choose a resume template. Go for a resume layout that suits a specific job position. For instance, you cannot put your resume on a bright colored and loud layout if you are applying for the position of a computer programmer. You would want to keep it simple and easy-to-understand. Always go for a neat and formatted resume layout. We have provided you professionally designed resume templates to help you put your best foot forward before the employers. Best of luck!
All About PowerPoint, Presentations & Life

subset: commoncrawl


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Learn how we apply our signature "Zilli touch" to every element throughout the entire process, from planning to plating, and taste the extraordinary difference through your event's menu.View Menus
Perhaps the comment we hear most often from our clients is that their experience with us was easy. Finding a venue, designing the look, choosing a menu, customizing the bar services, planning the details…between all of the components that go into a successful event, for clients to tell us that their event was so simple to plan means we reached our goal!
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Cookbook | Recipes | Ingredients | Vegetables | Squash
Chayote, also called mirliton or choko, is a gourd-like squash that is about the size and shape of a very large pear. The skin is pale green and smooth with slight ridges that run lengthwise. Many compare the color to a light green apple. The flesh is white and there is one soft seed in the middle. Chayote is grown in the US in several states including California, Florida, and Louisiana, and throughout South and East Asia, where they are harvested much larger than in the Americas, but it is native to Latin America. Historically, this squash was one of the primary foods of the Aztecs and Mayas.
Selection Edit
Select squash that are small, firm and unblemished; just as you would select a pear. Choose squash that is heavy for its size. Tender skin, skin that reacts to pressure, often means poor quality. Chayote is commonly found in supermarkets during peak season (December to March), but may be found in larger supermarkets and specialty markets throughout the year. It is common to score the flesh of the squash with one's fingernails to test for ripeness, so be wary of such marks when selecting a squash.
Storage Edit
Refrigerate whole chayote in a plastic bag for up to one month. Cut chayote may be refrigerated in a covered container or tightly wrapped for 3 to 5 days. It is best to use chopped chayote immediately, as it can gather flavors from other foods stored in the refrigerator.
Preparation Edit
Chayote has a bland-tasting flesh that may be used in several ways. It may be prepared in similar ways to other summer squash, such as zucchini, but may require peeling and a bit more seasoning. Chayote is most commonly used in side dishes, stews, and casseroles. It may also be sliced in half and baked or boiled whole and eaten plain. It is also used in mild curries in Indonesian cuisine. The soft seed is edible, but many choose to remove it.


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We are an Iranian company specializing in tailor-made itineraries, group tour packages and independent travel to Iran.
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Let's engage in the radical work of reclaiming the root meaning of philanthropy: love of humanity. Philanthropy, a curious word to many, evokes a range of images, beliefs and emotions. To contemplate its semantics and evolution and then to initiate anew our collective philanthropic practice could prove a seminal undertaking for black America.
This moment hangs ripe. The "season of giving" is near and clears the way to a new year of possibilities.
The election of President Barack H. Obama has substantiated, again, the might of black unity. And yet, between the hopes and history making and the thanks and gifts giving, are uncharitable acts and vitriol that signal a shift back in time, not forward.
"Radical simply means 'grasping things at the root.'" -- Angela Davis
Indignities, inequities and injustices do not simply dissipate; instead, we must come together in systematically uprooting them -- the needs are great and the need for unity greater. The times beckon a new era of conscientious philanthropy, rooted in a love for community and expectations of social change. Let this generation, both young and old, embody a social transformation with bold recognition of our power and responsibility to give back.
Philanthropy is a gateway to power. It is a chief means to acquiring, sustaining and strengthening our status -- economically, politically, socially and spiritually. Our ancestors knew this. They originated and supported systems for giving and assisted members of the community, whether neighbor, stranger or kin. Remarkably, a fundamental source of our progress at times seems forgotten.
Remembering our long and prolific history of philanthropy is crucial.
Historical accounts of black largesse and examples of culturally significant vehicles of giving abound. Look up the Free African Society, an 18th century mutual aid organization established by Richard Allen and Absalom Jones. Study the social justice philanthropy of the legendary Madam CJ Walker. Before the Civil War, up through the Civil Rights struggle and after, our forebears charted paths and lay blueprints for progress.
While the impulse to "give back" lives on in the community, and opportunities exist to bring new twists to old traditions, this work must be encouraged and nurtured.
In the starkest of ironies, black Americans give the highest percentage of discretionary income to charitable causes, when compared to other racial groups in America; and yet our philanthropy is discounted and overlooked by mainstream society.
Indeed, within the black community, our traditions of giving are seldom acknowledged or celebrated, or even described as philanthropy. Absurd as it is, this cultural disconnect persists for many reasons and shortchanges us all.
Ideas and images of present-day philanthropy frequently fail to resonate and, worse yet, serve to alienate black Americans. Particularly unsettling is the stunning absence of black people in representations of philanthropists -- a few select luminaries notwithstanding.
A point of view endures that renders black donors and benefactors, in effect, invisible.
The familiar picture of philanthropy is narrowly framed and thus gives a false impression that the only giving that matters is beyond the average person's means. On the demand side of philanthropy -- as beneficiaries and "the needy" -- is a common context for depictions of black children, families and communities.
While but one facet of philanthropy, imagery around whites as the benefactors and blacks as those in need has devolved into a stubborn stereotype and produced a picture that distorts and is incomplete. A richer picture exists. Widening the lens to include our customs and stories of giving yields a different view.
Vibrant philanthropy is occurring in black communities, whether labeled as such or not. Even so, great promise rests in sharpening our focus to affect social change.
Collectively, black America possesses the assets -- heart, head, heritage and dollars -- to eradicate a host of social ills. With our legacy of generosity, our shared stake in change and our capacity to leverage centuries-long gains in wealth, education and access, how could we not?
Exercising this power first requires a shift in thinking and wider recognition of the power of black philanthropy. Strategic alliances among black donors, across black communities and with institutional partners also are vital.
For the love of family. Love of culture. Putting our money where our heart lies.
Significant in seizing the moment and sustaining the effort is love. Love of family. Love of culture. Love for thy neighbor as thyself. In its truest sense, philanthropy is rooted in love. Advancing social change with that spirit opens opportunities for everyone to participate and fixes the focus on liberating people not elevating oneself.
Putting our money where our heart lies. That is the charge. Begin doing your part today by deepening your knowledge of philanthropy, by examining your motivations for giving and by joining with others to grasp at the root causes of our collective concerns -- for love.
Valaida Fullwood for BlackandBrownNews.com


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Auxiliary Changes Designed to Unify Sisters Worldwide
Contributed By By Sarah Jane Weaver, Church News assistant editor
Article Highlights
- Newly formed Young Women general board will include sisters from outside the U.S.
- Auxiliary training meetings will be delivered through integrated, global, web-based training in key languages.
"We need to help the women of the Church realize how essential they are to this work. We are all needed. We have special gifts and talents that no one else can offer."
—Bonnie L. Oscarson, Young Women general president
In an effort to increase the feeling of sisterhood among Latter-day Saint women of all ages across the world, the general presidents of the women's organizations have announced changes that will impact Relief Society, Young Women, and Primary.
Reflecting the Church's international growth, women who live outside of Utah and outside the United States have been called to serve on the newly formed Young Women general board.
In addition, auxiliary training—previously held in conjunction with April's general conference at Church headquarters for those who could attend—will now be delivered to sisters worldwide through an integrated, global, web-based training effort that will be provided in key languages.
These changes were announced weeks before girls ages eight and older, young women, and women in the Church will gather for the Church's semiannual general women's meeting—which will replace the general Relief Society and Young Women meetings that have been held annually for decades.
"We all know that The Church of Jesus Christ of Latter-day Saints is worldwide," said Sister Rosemary M. Wixom, Primary general president. "That reason alone provides opportunities for advancement and progression. All of these things—the general women's meeting, the training that will come online, and also international boards for Young Women—are pointing in that direction, to meet the changing needs of women."
The Church News met on February 3 with Sister Wixom; Sister Bonnie L. Oscarson, Young Women general president; and Sister Linda K. Burton, Relief Society general president, to talk about the upcoming meeting and the changes that will help their organizations reach out to a growing international Church membership.
Their hope is to bring the women of the Church together with international boards, integrated global training, and the general women's meeting to celebrate womanhood and covenant keeping.
The "emphasis is the covenant path that we are all on together," said Sister Oscarson.
Sister Burton said collectively the changes will have a big impact.
"We know that revelation is scattered and we receive a piece here and a piece there and they all form a beautiful picture as we take each piece as it comes. It is something to celebrate."
International Boards
Sister Oscarson said that when she and her presidency were called last spring and asked to consider a Young Women general board, they felt like the time was right to include sisters from across the globe. As part of the board, four women from the Wastach Front will serve side by side, by the use of technology, with women from Africa, Peru, Japan, Brazil, and New York City.
"This is a global Church," Sister Oscarson said. "As we develop programs for the young women of the Church and think about the needs of the young women of the Church, it, in my mind, becomes essential that we incorporate the voices of sisters from outside the United States and outside of this area to understand those needs."
Sister Oscarson said she hopes the international board will send the message to women across the world that the Lord is aware of them. "It is a unifying thing. It helps make the Church smaller. It helps address the needs throughout the world. I think the message it sends to everyone is important."
Sister Burton said the Relief Society and Primary leaders will be watching and learning from the Young Women international board. Leaders haven't determined yet if they will call international members to the Relief Society and Primary boards. "Because this is a Spirit-driven work we will follow the Spirit and see where it takes us," she said.
Sister Wixom said the three women's auxiliary presidencies meet together weekly. "That gives us the opportunity to learn how this is working," she said.
Sister Oscarson said she doesn't yet know all the details of how the new board is going to interact. "We are paving new ground. We feel like we are being led by the Spirit as we go."
The new board members were called by teleconference and told the majority of their work will be done the same way. "The time is right for this," she said.
Learn more about the purposes of the new Young Women General Board.
Meet the members of the new board.
Integrated Global Training
Sister Wixom said new online training will make it possible for women all over the world to receive the same message at the same time.
Another change, added Sister Burton, is the timing of the training. The annual training emphasis and materials will be developed after April general conference for posting on approximately June 1.
Developing training after April general conference will allow the organizations' leaders to reflect the prophetic priorities and counsel of the General Authorities in their messages.
"This will connect us worldwide," she said. "We will all be speaking with the same voice."
Sister Oscarson said the training will consist of online video segments and other materials and will respond to the growing needs of the worldwide Church. "Hopefully, it will reflect the input we receive from our board members, especially those from international areas," she said. "We need to help the women of the Church realize how essential they are to this work. We are all needed. We have special gifts and talents that no one else can offer."
General Women's Meeting
The First Presidency of the Church announced November 1 that beginning in April the semiannual general women's meeting will replace the general Relief Society and general Young Women meetings.
Sister Burton said the Relief Society general presidency has talked about where the idea came from to make the change. "We couldn't pinpoint where this idea came from, because it has come from so many different sources, and the timing and the pieces that have come together have been remarkable," she said.
Sister Wixom said leaders wanted to be inclusive and invite Primary girls ages 8-12, in addition to young women and women. "As we counseled together we came to the conclusion that it begins for girls when they turn 8 years old and they take upon themselves the baptismal covenant," she said.
Sister Burton said she is excited for the meeting because "there is power in gathering. … We elevate each other in a way when we are together that is absolutely remarkable."
Sister Wixom said even the Primary children will be able to bring something to the gathering as they have an important role to play in the work of salvation.
"These girls are capable of giving and also of receiving revelation that will come from participating in this event."
Something that makes the meeting valuable, said Sister Oscarson, is for women and girls, ages 8 and older, to be able to see how important they are for each other. She wants to "help them see that we are all in this work of salvation together, that we are not divided into organizations that keep us separate. We need one another."
"Each season of life is so important," added Sister Burton. "We need to see all the seasons together so that we can strengthen one another and glean from our unique perspectives along that covenant path."
Sister Wixom said the new general meeting sends the same message as integrated global training and international boards: "It is unity. It is seamless in spirit and purpose. We are together."
Learn how you can participate in the General Women's Meeting March 29, 2014.


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Initial jobless claims jumped higher than expected last week, breaking a series of weekly declines that had brought it to multi-year lows, the U.S. Labor Department reported Thursday.
Jobless claims surged by 32,000, totaling 360,000 in the week ended May 11.
That was much more than expected. A consensus of economists surveyed by Briefing.com had forecast 330,000 jobless claims for that week.
Last week, jobless claims fell to a five-year low.
Jefferies economist Thomas Simons said that today's report serves as a "reality check" after a series of weekly declines that seemed to be indicating that the labor market was accelerating.
"We are still optimistic about the labor market recovery, but perhaps modestly less so than last week," wrote Simons in a report.
Related: Getting into the military is getting tougher
The jobless claims number represents the tally of people filing for unemployment insurance for the first time. The continuing claims number, which represents the people who continue to receive unemployment benefits, totaled 3,009,000 for the week ended May 4, which was the most recent figure available. That's a decline of 4,000 from the prior week.
According to the latest monthly jobs report, 11.7 million people remained unemployed in April, with an unemployment rate of 7.5%.


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When we last checked in on our favorite elderly meme from Grand Forks, North Dakota, Marilyn Hagerty was in New York offering up her opinion on the city's hot dog carts. But now it looks like she'll be returning to New York again, this time to sign the paperwork on a book deal she's scored.
Specifically, she scored a book with another person the internet loves: Anthony Bourdain, who I wasn't aware was in the publishing business before today. Bourdain was apparently charmed by Marilyn as much, if not more, than we were after her review of an Olive Garden took the web by storm, and will publish a book of her food columns as a sort-of history of food in the American heartland.
"People were putting it up as the most hilarious and mockable review ever, and of course that was my first instinct…to sneer, and then her reaction was so dignified and genuine …I thought, 'Wow, she's making us all look bad,'" Bourdain told CBS in an interview today. "I thought, 'I want to publish this person' and I will be doing just that."
Video of the complete interview is below…
Good on you, Marilyn. Keep on doing your thing.
(Pic via Bourdain)


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Until We Meet Again by Renee Collins
Genre: YA Time Travel Romance
Expected publication: November 2015
They exist in two different centuries, but their love defies time.
Cassandra is a headstrong teenager craving drama and adventure, so the last thing she wants is to spend her summer marooned with her mother and new stepfather in a snooty Massachusetts shore town. But when a dreamy stranger named Lawrence shows up on their private beach claiming it's his own—and that the year is 1925—she is swept into a mystery a hundred years in the making.
As she searches for answers in the present, Cassandra discovers a truth that puts their growing love—and Lawrence's life—in jeopardy. Desperate to save him, Cassandra must find a way to change history—or risk losing Lawrence forever.
Author Bio:
Renee Collins grew up on a beach in Hawaii. Sadly, she never met anyone from the past on those shores, but she did go on to get a degree in History, which is almost the same.
Social Networking Links:
Website: http://reneecollinsauthor.com/
Twitter: https://twitter.com/reneecollins_


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When you give money to a Kickstarter, do its creators owe you anything beyond the rewards that were promised? Is there an implicit understanding that those creators will stay scrappy and independent? Or can artists and designers do whatever they want once they've got your money?
Yesterday's news bombshell—Facebook buying the virtual reality company Oculus Rift for $2 billion—has raised some interesting questions about the role of Kickstarter in a startup's success. After all, Oculus Rift began as a small group of garage developers hoping to crowdfund $250,000. The company might not be where it is today if not for those 9,522 Kickstarter backers, none of whom get to see a cent of Facebook's $2 billion, unless they happened to get their hands on some equity.
It's always been clear that funding a project on Kickstarter is more donation than investment—there's no financial return, and no legal recourse if someone takes your money and runs—but we've never seen anything on this scale before. Without that Kickstarter money, Oculus might have not been able to attract any of the venture capitalist funding they've been accumulating for the past two years, and without that VC backing, there might be no Facebook deal. So can you really blame Kickstarter backers who might feel like they missed out on something big here?
Gawker's Joel Johnson, who gave $300 to Oculus, wrote down some nuanced thoughts over on Valleywag that are definitely worth reading. "I still feel as if circumstance removed me from an opportunity to turn my speculative belief in the future of VR and Oculus's role in it into real money," he wrote. "Their story—a genuine garage hacker does what billion-dollar companies would not—didn't imply its eventual end: that the barefoot, teenage founder would sell his startup to a giant technology corporation before they sold a single retail product. No injury, perhaps, but plenty of insult."
Meanwhile, on the Oculus Rift Kickstarter page, some backers are not pleased. Some are demanding refunds. "You selling out to Facebook is a disgrace," writes backer Sergey Chubukov. "It damages not only your reputation, but the whole of crowdfunding. I cannot put into words how betrayed I feel by this."
Some other reactions:
We've reached out to Oculus to get their perspective on all of this. It's the type of rags-to-riches story to keep in mind next time you back something promising—something that could be really big—on Kickstarter. You're not investing; you're donating. And for one perspective, to quote Sam Biddle over on Valleywag... "For me, it's now simple: post-Oculus, if you back a large Kickstarter project, you're a sucker."


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bb-rep.cgi − CGI front-end to bbgen reporting
bb-rep.cgi [--noclean] [bbgen-options]
bb-rep.cgi is invoked as a CGI script via the bb-rep.sh CGI wrapper. It triggers the generation of a Xymon availability report for the timeperiod specified by the CGI paramaters.
bb-rep.cgi is passed a QUERY_STRING environment variable with the following parameters:
start-mon (Start month of the report)
start-day (Start day-of-month of the report)
start-yr (Start year of the report)
end-mon (End month of the report)
end-day (End day-of-month of the report)
end-yr (End year of the report)
style (Report style)
The following non-standard parameters are handled by the bbgen version of bb-rep.cgi:
suburl (Page in report to go to, if not the top page)
The "month" parameters must be specified as the three-letter english month name abbreviation: Jan, Feb, Mar ...
Start- and end-days are in the range 1..31; the start- and end-year must be specified including century (e.g. "2003").
End-times beyond the current time are silently replaced with the current time.
The generated report will include data for the start- and end-days, i.e. the report will begin at 00:00:00 of the start-day, and end at 23:59:59 of the end-day.
The "style" parameter is passed directly to bbgen(1) and should be "crit", "non-crit" or "all". Other values result in undefined behaviour.
All of the processing involved in generating the report is done by invoking bbgen(1) with the proper "--reportopts" option.
Do not clean the BBREP directory of old reports. Makes the report-tool go a bit faster - instead, you can clean up the BBREP directory e.g. via a cron-job.
Load the environment from FILENAME before executing the CGI.
All other options passed to bb-rep.cgi are passed on to the bbgen(1) program building the report files.
HTML template header for the report request form
HTML template footer for the report request form
HTML template report request form
bbgen options passed by default to the bb-rep.cgi. This happens in the bb-rep.sh wrapper.
Home directory of the Xymon server installation
Directory where generated reports are stored. This directory must be writable by the userid executing the CGI script, typically "www", "apache" or "nobody". Default: $BBHOME/www/rep/
The URL prefix to use when accessing the reports via a browser. Default: $BBWEB/rep
bbgen(1), bb-hosts(5), hobbitserver.cfg(5)


text:
Warhammer Online: Age of Reckoning closed down on Wednesday when the licensing agreement Electronic Arts had with Games Workshop ended. A developer who worked on the game says there is a way to preserve its world in a kind of museum-exhibit way, should EA choose to release it.
Andrew Meggs, who was the lead client engineer for Warhammer Online when he was at Mythic Entertainment, says there was an option to run the game without a server in an unreleased, developer-only build of the Warhammer Online client. If EA released this, then fans could run around in the virtual world, explore it and remember the good times.
"There were no login or character selection screens," Meggs wrote on his blog. "There were no NPCs or other players. There was no gameplay of any kind. It was just you and the entire world spread out before you. You could fly around like Superman, or teleport anywhere at will."
An MMO without other players or quests is not an MMO, and Meggs isn't pretending this would be one. He's more suggesting it as a memorial to Warhammer Online's five year run. "It's a double-clickable museum exhibiting much of what WAR was, so it won't be forgotten completely. It's an effort by all of us, as developers, to preserve a living record as our transient medium is created and destroyed. I can't do this; I left behind the code when I left EA. But there are people inside EA who can easily make this happen."
It's a nice thought but it leaves me feeling like the mere suggestion creates a no-win situation to crap all over EA, as if that's not a forum pastime already. First, they'd have to release it for free, because otherwise, the story becomes "EA Wants Warhammer Fans to Pay for an MMO with No Quests or NPCs." Secondly, this is a licensed game, which means the licensor would have to consent to all of this, and the agreement has expired. I'm guessing that contract is pretty absolute on proscribing EA from continuing this game in any form past the expiration date.
Closing an MMO is always painful to those who played it. Sometimes it's best to just say goodbye and move on, rather than dredge up another reason to be disappointed by the company shutting things down.
WAR in a Bottle [Shiny Toys/Andrew Meggs, via Polygon]
To contact the author of this post, write to firstname.lastname@example.com or find him on Twitter @owengood.


text:
General Information
The Peoples State Bank was founded in 1904 and has served the Ellettsville/Bloomington area and surrounding communities for over 115 years. From a single office in downtown Ellettsville, the bank has grown to ten branches in six local communities, including Bloomington, Ellettsville, Spencer, Morgantown, Paragon, Nashville, and Noblesville. The Peoples State Bank has also recently expanded to include a Lending Centers in Carmel, IN.
In this day of mega-mergers and large, out-of-state corporate banks, The Peoples State Bank continues to be a bank that works and lives in the local community; where customers can get the personal, face-to-face attention they deserve, and decisions can be made by people who are members of the local community rather than being passed up the chain to some far-away corporate headquarters.
While maintaining a presence locally in the community is essential, The Peoples State Bank realizes that our customers should expect us to offer the same services that any large, out-of-state bank can offer. That is why we provide the convenience of services such as: ATMs at all of our branch locations available 24 hours per day, everyday; Telephone Banking; Online Banking and Online Bill Payment Service; Mobile Banking including mobile deposit and digital person-to-person payment options. If you are looking for a bank that will know you like a neighbor, stop by and visit with us at any of our twelve locations so you too can be treated like a person and not a number!