text:
The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. The frame-rate variance is such that the PS3 game feels generally smoother, while the 360 release feels like an entirely different game in the more demanding levels. Bearing in mind the commonalities in hardware design between Wii U and Xbox 360, we can't help but feel somewhat disappointed that Black Ops 2 under-performs so noticeably.
There are some serious bottlenecks when the game runs below 30fps when alot of characters or smoke fill the screen and other versions run at ~55fps. 360 is 7 years old for Christ sake, this is embarrassing.
And for you who are going to whine about "bad port, wait a year or two" you do realize that we are probably less than 6 month away from MS and Sony's next gen showcases? Does it matter if Wii U reaches parity when Durango and Orbis are already on the market?
The two Wii U bottleknecks you speak of are the slower CPU and slower RAM. Problem with this is that the PS3 has faster RAM than the 360 and a much stronger/faster CPU, but it runs worse than the 360 and the Wii U version.
That has nothing to do with bottlenecks at all. That has to do with optimizations which clearly weren't made for the non-360 version. Hardware should never cause problem for a game when its optimized properly. Things that can't run are altered or recoded in an optimized game.
Its not that the Wii U and PS3 couldn't run Black Ops 2. Its just that the devs didn't try. They aren't going to spend extra millions to build 3 'from the ground' up versions of 1 game. They will make one version(the 360 in this case), then port that version to the other console while truncating anything that won't fit.
It will never run as good on different hardware than the one is was built for.
Code isn't magic. Its not going to magically take advantage of benefits in a system that it wasn't programmed to.
Its the same as taking an object out of a box, then putting it into a box that is overall larger but slightly thinner in shape, and just cramming it in or cutting pieces off the object that won't fit properly.
as I mostly agree with you accept for one fact. The Xbox360 has slight advantage over ps3 as far as RAM is concerned. Ps3 version actually performs better than the Wii U version but the Wii U version has greater detail. But you're completely right about the devs, their were lazy and mainly focused on one console. That's the difference between Treyarch and Infinity Ward. http://www.eurogamer.net/vi...
It's not that the engine runs better on Xbox360 it's just Treyarch sucks at programming for ps3, unlike Infinity Ward. That's the only reason why BLack Ops 1&2 looks bad on the ps3. While Modern Warfare 3, released after BO1 but before BO2, is completely identical on both systems. Now why couldn't Treyarch match MW3 when it's the same engine.
PS3 RAM is split, 256MB of it is faster that 360's the other half is the same. The problem is, there is no benefit when more than 256MB is required. In fact the PS3 RAM actually is more of a liability in those cases. The 360 also has 10 MB embedded in to the graphic processor which is used to cache some info to reduce reading request.
Your right but I've noticed devs that seem to get it right on all platforms usually have the ps3 be the main platform. I'm no programmer but it seems pretty evident if you start with the ps3 porting to xbox and pc is much easier than starting with pc and then porting to ps3 and xbox. It always seems like ps3 gets lots of problems when you do it that way, but if they start with the ps3 and then do the rest they all come out really good. I'm not sure if the WiiU will work out in that equation but I'm sure someone will give it a try sooner or later.
Wii U needs to be lead platform to make the most of it. Yes, we know this. Its pretty obvious.
The real question then is when will Wii U be used as lead platform, for what games?
The answer to that is key. However I can take a punt and say Wii U may never be lead platform for more than Nintendo titles and a handful of exclusives.
Not even right after next gen alternatives arrive, because there will still be 150 million plus 360/ps3s around.
This idea then is more damaging than anything else when you talk about extracting more performance from the machine.
wow your really arguing about RAM, really. How about this. The PS3, XBOX and WIIU all have terrible RAM. Really, RAM.
How about you try reading my entire statement before you go on a rampage. The is all about lazy developers nothing else. Wii U and XBox360 have the same architecture so there not really an excuse. Instead of optimizing Black Ops for the WiiU they just did a straight port of the 360 version. PS3 has low resolution but in Modern Warfare 3, both Xbox and ps3 has identical resolution. They're using Infinity Wards engine but Treyarch can't achieve the same results.
So what you're saying is that with enough "optimization" i can play blackops on my calculator?
Optimization only gets you so far, if it can't be done it can't be done.
When optimized, the PS3's ram is not an issue; the problem is that Sony tried to force a reverse GPUPU (having everything optimize through the cell processor instead of what GPUPU does by optimizing through the GPU) What could happen if they use the cell in the PS4 is after you optimize through the cell, you could probably double-optimize through the GPU and get some supernaturally good code (if you have the head to do something so innovative).
Off topic, but you were wrong from the start in saying the Ps3 has a "much faster cpu" than the 360. And furthermore, even without optimization games running on next gen hardware should look clearly better out of the gate.
your own argument backfires on you. It's using a old engine with heavy work used on the CPU. So when next gen hits all systems will be more like the WiiU featuring a GPGPU style of programming so you will see WiiU look much better thanks to new hardware releasing and new graphics engines to support them. So other then first party Nintendo games we will be stuck with the old tec for a while.
GPGPU is needed on the Wii U because its CPU is weak. If the CPU on the X720/PS4 are strong enough to hold their own then GPGPU coding would only be a waste of time.
Yeah the frames don't lie, when the 360 version dipped to 46fps the WiiU dipped to 26fps. Its really sad considering that it's the old non demanding COD engine thats not even 1080p.
So glad i cancelled my WiiU preorder my I7 and quite old HD6950 will probably be able to emulate the WiiU.
Let's see what MS and sony have to show us in 7 months at E3 2013.
" So glad i cancelled my WiiU preorder my I7 and quite old HD6950 will probably be able to emulate the WiiU. "
You already need a decent pc to emulate the Wii( if you're going HD that is). What makes you think emulating the Wii U will do?
Emulation is heavy on the cpu because it needs to translate the instructions of the original code.
Now, Wii U games will use a triple core cpu, and perhaps some GPGPU instructions.
If it were so easy, I'm surprised 360 hasn't been emulated yet since the hardware is much closer to older PC's.
Also have fun emulating the gamepad, I bet that will play fun with a second screen next to your rendering window.
He needs a decent PC to emulate 26fps?
At any rate, there's probably some bugs to work out, but I say give Nintendo a few more months to work this out; they aren't known for putting out bad quality consoles, so I don't think that this is something that can't be worked out... although I must admit that if it is an issue about knowing how to program for the Wii U, they'd better learn from Sony's shortcomings and give the developers very good support.
Sidar, an i7 and a 6950, could do 1080p @ 60 FPS on medium settings, and look and play noticeably better than anything on the Wii U.
Out of all the console fanboys, Nintendo's really shouldn't be arguing tech because they don't know or care.
i think they know well cause that why the won last gen money wise
I think next time ninty should get a pc gamer to layout what components will be used for the wiiME.
Also this feels like a pc gamer forum..
Console gamers are not about hardware?
Of course the Wii-U is better, but there's just not enough improvement to justify a purchase. I can already tell the PS4/XBOX 720 will blow these 3 out of the water, so I'll be waiting until they come out.
it's not gonna matter when te nexbox and playstation 4 come out. even if those machines will have better graphics, the Wii U will still have unique and exclusive games that you will mot be able to get anywhere else.
@bigpappy no, the 360 is main platform of development moreso than PS3. Check all of Eurogamers face-offs. There is also another side that tallys all of the multiplatform games and who won in the faceoffs, and the 360 does by a long shot
Wait for Bayonetta2 and Aliens wiiu and project cars and games like that at the end of the day Fifa13 and SMBU are the only retail games really worth your time but every launch game is a slight improvement graphically in my opinion due to higher textures and better lighting and resolution ect but 95% of these games are just running off the cpu in the wiiu none are using the gpgpu as there ports off consoles that have weak gpu's and strong cpu's.
Lets look at the original games Rayman Origins th developer says they used movie quality textures and the wiiu still handled them no problem and even with sprites they can add shadows and light them up basically zero problems on ps3 and co he clearly says there were fillrate issues and this was on a game the 3ds and Vita can run no problem.
Aliens CM wiiu th best looking version,the wiiu is a nextgen console its just more modern tech its a powerful powerful console we wouldnt make Aliens on a nextgen console if it couldnt be a better experience than current gen.....enough said.
It's not really that it's a bad port, it's more the fact that developers don't know how to work with the Wii U as of yet.
surprise to see the game actually still run sub HD on Wii U. Exact same resolution with 360/PS3. omg... framerate aside but I was expecting it to at least run at native 720p.... and many can still assume it would run 1080p native before Wii U launch. so much for next gen.... gosh....
What the Wii U can do and what devs put in the effort to make it do are 2 different things.
We know that it can run things better than the 360/PS3 from the few devs who have actually put in the needed effort. Insisting on faulting the Wii U for lazy/bad ports while not looking at any other factors is a clear sign of fanboyish console bias.
You don't look at any other options or aspects, because you want this to be true.
I guess since the 360 scored higher than the PS3 in this game with them, that means the PS3 is weaker than the 360...
I understand those points more than you think about me. I do not specifically side any of the console. From my personal perspective thats the most worthless thing to do. I am not on purpose to fault anything or anyone. But just that we are talking about in reality a same game that is running on a system 6 years newer than it's counterpart and suffering from those issue is just quite unacceptable no matter how you look at it. Does not matter is dev or the system. It is almost like as if I bought a new PC 2 years later but it ran my games worst than my original PC that I bought 2 years ago that has more dated specs. Fact vs Myth. Fact is what we see and Myth is what people assume. In fact is that it does run worst. But in reality everyone just assume dev fault, optimization fault and etc. Why assumption? Because there are no evidences but just talks. Ok enough on this topic. Before I am being label a fanboy or whatever. Since this is how the internet is these days. Even when you are saying something right, you get disagree while people with nonsense also get disagree. No one ever knows what truly right or wrong.
No nintendo finally caught up to this gen. Not trolling, just being realistic.
what the hell are you talking about??? do you not know what a console generation is?? lol, the first Wii is THIS GEN. The Wii U could've been weaker than a PS2, and it still would've been considered "next gen" because it would still be an 8th generation console.
Ur trolling wait until they show Retros GameEngine and a few games and Beyonetta2 ect ie not ports the gpgu wasnt even used in any launch games except prob NSMBU and NLand simple as ports from 360 are cpu driven get a life the wiiu has a 3 core 3ghz cpu and it has much more modern tech and to be honest the gpgpu can run games without the cpu so when games get built with gpgpu in mind the games will be like zelda tech demo and even much better.
damn guys calm down, I almost thought you had some personal investment into this with how defensive you got. It's just my opinion. I think nintendo is a step behind everyone else. Whereas PC is a step ahead of MS and SONY. Not saying its a bad console or something. But these are the facts.
"Exact same resolution with 360/PS3."
PS3 has even lower resolution at some points(PS3 changes resolution on the fly).
I know about that, I am just referring to the general resolution. So I dont think I need to specifically go into details of how other platform is running since the main concern is about Wii U's version.
This is a crappy article. That game is a straight port with no optimizations where the basic console version was built around the 360.
Fact, for a fact, is that we know that the Wii U has a stronger and more capable GPU. You can sight RAM speeds, CPU and anything else you want without knowing how the game uses them when its convenient to slam the console, but that doesn't translate into graphics. CPU's don't process graphics and the only aspect of RAM that affects graphics is...its "size".
The proof of this is, in case you didn'lt know, the PS3 has a faster RAM "and" a stronger CPU than the 360 but it runs worse than the Wii U version...
You can rest 100% assured that if any port has better "graphics" on the 360/PS3 than the Wii U then the developer put little effort into the Wii U version.
I'll let Trine 2 director's cut attest to this(dev stated directly that it couldn't run on the 360/PS3 now without downgrades) and Alien's Colonial Mars.
so it is as good as saying PC version should not even be running at native 720 or 1080 then? Or are you saying that PC is not a port?
I don't understand what makes you think this is a "crappy article" when it just states the fact about how Black Ops 2 performs on the Wii U (objectively) and do not give their opinion about the console itself.
I think what lilbro means is that people who aren't tech savvy will gulp all this information as if it couldn't run better.
While the website is just comparing framerate and what not. It still goes with headers like " Wii-U struggles"
Mind you, I don't care much for all of this. I really just need a new F-zero. F'n Nintendo.
"CPU's don't process graphics and the only aspect of RAM that affects graphics is...its "size"."
Without going into detail, I'd be very careful when saying that. It's actually incorrect - the CPU deals with quite a bit of graphics, and there are many factors in RAM that determine how well the graphical pipeline works.
Interesting fact about RAM is that the larger it gets, the slower it becomes.
I've never seen the campaign but its not surprising it has framerate issues because a weaker CPU will do that when a lot is going on in screen. However the Wii u hardware just like the ps3 hardware is not optimized with cod it's ported. But I've played the Wii u version online and it looks better and performs just as well as Xbox version.
The wiiu will struggle with games that have hundreds of enemies on screen with explosions until devs learn how to optimize hardware, mostly within that monster GPU
instead of blaming the developer, people are accepting the excuse "the cpu is slow". That's bull and you know it. Look at all the Modern Warfare's done by Infinity Ward, they are identical on both systems. This is because they don't focus solely on one console. They develop for both system at the same time. Hardware limitation and consoles go hand and hand, this is nothing new to developers. What the WiiU got was a straight port from the Xbox360 without any kind of optimization. If you own a ps3 or a WiiU, I don't suggest you give anymore money to this developer. They've proven time and time again that they only focus on one console. If you're going to buy a COD then just get MW from Infinity Ward who has a proven record. Since Treyarch cares about the 360 so much, let it be it's only fanbase.
Because developers understood the PS3's hardware when they first started making games for it.
Oh wait. *waits for fanboy disagrees*
own both Xbox360 and ps3. But Treyarch only care about how the game runs on xbox360 and that's it.
Who the hell cares at this point cod runs on a modified quake engine the last thing to care about in a cod game is graphics. Im so glad i havent bought MW3 nor flops 2.
Um, yeah, that's how it works. Lots of game engines can be traced back to a decade ago, even though at this point there is 0 old code in them...
The Wii U is just out. Are you really expecting great-looking wii u games right now? The developers need to get used to developing for it and that takes time.
Who cares are you going to play all 3 at the same time?
I dunno guys I think the Wii U version looks pretty damn good in that comparison video.
I agree with you. We bought it for the Wii U and my sons friend brought over his 360 version. We played both and they are extremely similar except, my son prefers playing the Wii U version online as when two people play, they each get their own screen. He actually prefers to use the Game Pad over the Pro Controller on our 60" TV as he likes having the screen close. For the record, he is going to be 16 in a month and a half and also has a 360 in his bedroom along with about 40 games. We own pretty much every system made and do not "favor" one company over another. I just get tired of the idiots on here that trash a system that they don't own and have not played.
WiiU version looks decent but come on...It HAS too, right?
Would be quite unacceptable if it couldn't run PS3/360 multiplatform titles. Interesting to see what the 2nd launch of games will show in comparison with PS3/360
Stop bitching and wait for what the wii u can truly do
Framerate issues aside, the game's graphics look bad on all three platforms.
my 360 was a great investment
yup the xbox360 with all those golds a great $1000 dollar investment
Well it`s better than having some guy from nigeria shooåing using my cc
All this talk about power will be forgotten once a new Zelda, Metroid and a Mario Galaxy sequels are out. Come on people, you buy a Wii for the great Nintendo exclusives and not COD.
The Wii U can do well, there is no reason for it not to, for instance Black-ops seems to be graphically on par with the PS3 and the the 360 and the more the devs get to know the system the better the games will look but there are reasons it wont do well. In places like here in South Africa the Wii U will die a quick and painful death for two reasons, SA has been a PS dominated region ever since the days of the PS1 and will be long after the PS4, the second reason, and dont get me wrong, allot of people want to buy the Wii U but at almost R5000 a unit which is equivalent to +- $700, its just not going to happen.
from article;
"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release. There's even 2x multi-sampling anti-aliasing (MSAA) - the first time we've seen hardware AA deployed in-game on a Wii U title (admittedly, it's early days there"
880x720 and still cannot even get 60 frames on all console versions, please, PLEASE make a ps4 and nextbox NOW!
the wii u is a neat distraction, but ultimately the same last gen, 8 year old outdated tech as ps3/360
my iphone has more horsepower than all those relics
at least the pc version doesnt look like vomit, it looks old by pc standards but the pc version of blops 2 makes uncharted 3/killzone 3 look last gen
pc ftw!
Your iPhone is a piece of crap. They are the worst phones.
The fact that you said your Iphone has more horse power shows you dont know anything bro.
I know with the next COD the game gonna run better I just think that developers haven't figure out the Wii u yet
Wii:U will be 5 yrs behind 720 just like the Wii was with 360. Everyone knows this even developers
Ok, heres the thing with "Launch games being unoptimized". This is usually from a massive jump in power and the developers aren't very familiar with the whole suite of graphical capabilities this unlocks. Like, lets use FEAR as an example. Fear 1 was technically superior to Fear 3 in a lot of ways, like shadows, lighting, physics and particles. The developers then realize that there are low quality alternatives too all these cool graphics, and the common gamer wont notice the difference. So they take out all the high quality effects and throw in 10x the amount of crappy graphics, and that's console "optimization" in a nut shell.
This might seem a bit off topic, but im sure a clever person will get my point.
It's funny how people think that this means the Wii U is underpowered.
Think about this for a second...
Considering how much more powerful the PS3 is than PS2... probably about 20X, then why don't all last gen ports run at 1080p or 1080p in 3D at 60fps, or even close to that????
Well I'll tell you. It has everything to do with how the game was optimized to balance CPU/GPU/RAM.
The fact that Wii U is running last gen ports at with such a short development time is really quite incredible considering that the new generation isn't nearly the power jump that the PS2 to PS3 jump was.
I thought the WII U had it's exclusive launch title, built from the ground up.
Zombie U.
Is it 1080p 60fps.
Not enough power then is there.


text:
Redskins' RT Brown, TE Sellers won't play Sunday
Right tackle Jammal Brown and tight end Mike Sellers have been
ruled out by the Washington Redskins for Sunday's game against the
New York Giants.
The Redskins on Friday also placed safety LaRon Landry on
injured reserve.
Brown hurt his right groin during pregame warmups before last
week's loss to the New England Patriots. Tyler Polumbus again will
start in Brown's place.
Sellers hyperextended his right elbow against the Patriots.
Shanahan announced Thursday that Landry was out for the year
with a sore left Achilles. The coach said Friday the team will wait
until next week to replace Landry on the 53-man roster.
Shanahan declined to name a starter at left tackle. Willie Smith
and Sean Locklear have both been getting first-team work during
Trent Williams' suspension.

subset: commoncrawl


text:
Facilitating Numerical Processing With Transcranial Stimulation in Developmental Dyscalculia
|The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
|ClinicalTrials.gov Identifier: NCT01195961
Recruitment Status : Withdrawn
First Posted : September 6, 2010
Last Update Posted : July 2, 2017
- Study Details
- Tabular View
- No Results Posted
- Disclaimer
- How to Read a Study Record
- Developmental dyscalculia is a learning disability in which individuals have difficulty learning or comprehending mathematics or other number concepts (such as keeping score during games, measuring time, or estimating distance). Developmental dyscalculia affects certain parts of the brain that are required for processing numbers. Research has shown that a form of brain stimulation called transcranial direct current stimulation (tDCS), applied when healthy individuals are being trained to carry out tasks with numbers, improved the ability to process numbers and solve math problems. More research is needed about whether tDCS can improve number processing in people with developmental dyscalculia.
- To examine whether the effects of transcranial direct current stimulation can help individuals with developmental dyscalculia perform mathematical calculations.
- Individuals between 18 and 50 years of age who have been diagnosed with developmental dyscalculia, or are healthy volunteers without dyscalculia.
- Participants will have a screening visit and seven study visits. The screening visit and six of the study visits will take place consecutively over the course of 6 days, and the final visit will take place 3 months after the initial participation.
- Participants will be screened with a medical history, physical and neurological examination, and a brief examination to test for dyscalculia and determine the participant's dominant hand.
- Participants will be randomly assigned to one of two groups for the study. One group will receive tDCS during training to perform a task with numbers, and the other group will receive the same training with sham stimulation. Participants will not know which group they are in.
- During the study visits, participants will be trained on number tasks on 6 consecutive days. Before the tDCS or sham stimulation is applied at the beginning of the experiment and at the end of each training day, participants will perform other tasks with numbers. Participants will be evaluated based on the accuracy and speed with which they respond to the questions.
- At the followup visit, participants will perform the same number tasks they completed during the study visits. No tDCS will be performed at this visit.
|Condition or disease
|Cognition Disorder Brain Mapping
Developmental dyscalculia (DD) is a condition in which subjects cannot process adequately numerical concepts. Performance of arithmetical calculations is associated with fMRI activity in an extended brain network that includes parietal and prefrontal cortices. Areas within the parietal lobe, required for numerical processing in healthy subjects, are abnormal in subjects with DD. The purpose of this single-blinded study is to determine if facilitatory transcranial direct current stimulation (tDCS) of these parietal areas in association with numerical training will improve processing of numerical information relative to sham in subjects with DD and in healthy volunteers.
Study population
30 healthy volunteers and 30 subjects with developmental dyscalculia (DD).
Healthy volunteers and subjects with DD will be randomly assigned to one of two groups. Each group will receive anodal tDCS or sham with numerical training. All subjects will participate in 7 sessions. First, they will be trained on an ordinal numerical task (numerical training task) in which they will learn the magnitude relations between two numbers on 6 consecutive days while receiving sham stimulation or tDCS during the training. Subjects will see two numbers on the screen, one viewed on the left side of the screen and the other on the right side of the screen (example, 2, 4), and they have to decide which one is larger. Performance will be evaluated by fitting a power-law function. Before the beginning of the experiment and after each training day subjects will perform a numerical Stroop task that assesses the automaticity of numerical processing, and a number-space task that will provide information on the subject's accuracy of mapping numbers into space. At the end of each of the 6 training days (immediately post training) and 3 months (seventh session) later (retention measure) subjects will be tested on a dyscalculia test (The Dyscalculia Screener),the numerical Stroop task, and the number-space task
Outcome Measures
The primary outcome measure will be the improvement in automatic numerical processing (numerical Stroop task) as reflected by reaction times. Secondary outcomes are accuracy when mapping numbers into space (number-space task) and improvement in the dyscalculia score (Dyscalculia Screener).
|Study Type :
|Actual Enrollment :
|0 participants
|Time Perspective:
|Official Title:
|Facilitating Numerical Processing With Transcranial DC Stimulation in Developmental Dyscalculia
|Study Start Date :
|August 17, 2010
|Study Completion Date :
|July 1, 2011
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.
|Ages Eligible for Study:
|18 Years to 50 Years (Adult)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
We will include healthy volunteers and DD subjects who meet the following criteria:
Age 18 to 50 years
Able to provide informed consent
No history of math difficulties as determined by Dyscalculia Screener examination > upper 50th percentile (healthy volunteers)
Diagnosed with DD and scored < lower 25th percentile on Dyscalculia screening test (Developmental Dyscalculia subjects)
Edinburgh handedness inventory shows a laterality index (LI) > 75 (dexterity) or LI of less than -75 (left-handedness)
We will exclude healthy volunteers and DD subjects if one of the following conditions applies:
Unable to perform the tasks due to visual problems
History of seizures or brain tumor
History of alcohol or drug abuse (defined as the use of a drug for a nontherapeutic effect ) or psychiatric illness such as severe depression
History of brain surgery
Drug treatment acting primarily on the central nervous system, which lowers the seizure threshold such as antipsychotic drugs (chlorprozamine, clozapine).
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01195961
|United States, Maryland
|National Institutes of Health Clinical Center, 9000 Rockville Pike
|Bethesda, Maryland, United States, 20892
|ClinicalTrials.gov Identifier:
|NCT01195961 History of Changes
|Other Study ID Numbers:
|First Posted:
|September 6, 2010 Key Record Dates
|Last Update Posted:
|July 2, 2017
|Last Verified:
|July 1, 2011
Keywords provided by National Institutes of Health Clinical Center (CC):
Direct Current Stimulation
Cognitive Enhancement
Cognitive Tasks
Cognitive Training
Developmental Dyscalculia
Learning Disability
Cognition Disorder
Additional relevant MeSH terms:
Cognition Disorders
Neurocognitive Disorders
Mental Disorders
Learning Disorders
Communication Disorders
Neurobehavioral Manifestations
Neurologic Manifestations
Nervous System Diseases
Signs and Symptoms
Neurodevelopmental Disorders


text:
Microsoft Front Group Struggles To Find App Developers To Sign Letter Against Ditching Bad Patents
from the nice-try,-act dept
That letter was actually put together by the BSA (the "Business Software Alliance"), a trade group that pretends it represents "the business software industry," but which everyone knows takes its marching orders from Microsoft. In a recent interview with a BSA official, Tim Lee at the Washington Post pointed out that Microsoft seems very opposed to the expansion of CBM, and suggests that Microsoft is driving the BSA's position against this. He also points out that there's an obvious reason for this: Microsoft has a ton of low-quality patents that it doesn't want to lose. The BSA official tries to tap dance around the whole thing, but doesn't make much sense. Basically, they don't like CBM because there are other ways to deal with bad patents -- even though those aren't working.
Of course, Microsoft is not exactly known for attacking on a single front. Another well-known Microsoft front group is a group called ACT, the Association for Competitive Technology, which calls itself a "grassroots advocacy organization" representing "small and mid-size app developers," despite the fact that the organization only seems to reflect Microsoft's interests. ACT has also set up a related organization specifically for app developers, called "ACT 4 APPS" which looks like it's trying to be what the App Developer's Alliance actually is, but without actually caring what actual app developers want. For example, last week, it sent a letter to Goodlatte arguing against CBM, just like the BSA, but in complete contrast to the App Developer's Alliance. The App Developer's Alliance has hundreds of names signed onto their letter in favor of expanding CBM and being able to knock out bad patents quickly.
In contrast, ACT 4 APPS' letter could only turn up 14 signatures. And almost all of them appear to have some sort of close connection to... (you guessed it)... Microsoft. One of the signatures is from a former ACT employee, who appears to have just left a few months ago. And with at least ten of the other signatures, they appear to be Microsoft partners. Hell, the CEO of District Computers is involved in so many Microsoft efforts it's tough to keep track of them all:
Steve is currently is one of Microsoft's 21 Worldwide SMB Partner Area Leads (PAL); one of the three in the North American Region, representing the United States. He sits on the Microsoft US Small Business Specialist Community Partner Advisory Council (PAC). Also Steve is active on the U.S. Board of the International Association of Microsoft Channel Partners (IAMCP), while maintainting the role of the president of the DC Chapter of the same organization.Also, most of the companies on the list appear to be IT shops, helping companies set up (of course) Microsoft software and systems, rather than what most people think of as actual "app developers." And many of them are based in DC, rather than around the country. Real "grassroots."
When you look at the letters from the BSA and from ACT, it seems pretty clear that Microsoft is deathly afraid of this accelerated review of crappy patents, and it's getting various groups to "front" that effort with letters to Congress. But when you dig deeper into those letters and look, it's pretty clear this is just Microsoft knowing that an awful lot of its patents are likely to be of very low quality, and easily challenged under such a program. Next time, perhaps Microsoft should focus on actually innovating, rather than betting so much of its strategy on shaking down companies with weak patents.


text:
IDI is a Ugandan not-for-profit organisation whose Mission is to strengthen health systems in Africa, with a strong emphasis on infectious diseases, through research and capacity development. Established within Makerere University, the Institute began life in 2002 and currently provides care and treatment services to over 100,000 people living with HIV in urban and rural settings in Uganda (directly through our large clinic, and in partnership with government and non-government health facilities) which amounts to about 10% of the national effort. IDI also provides extensive prevention services (including medical male circumcision) and is a national referral centre for complicated cases of HIV.
IDI has trained over 19,000 health workers from Uganda and 27 other African countries. Training covers: HIV/AIDS and TB co-infection, malaria, lab services, pharmacy, systems strengthening (data management, monitoring and evaluation, grants management), and research capacity building. IDI has a research programme comprising over 40 projects (with over 500 articles in peer-reviewed journals to date), and is also committed to major long-term outreach programmes to build capacity across Uganda.
IDI strives for uncompromising adherence to high quality across all activities, and has well developed and reliable financial, HR, grants management and IT systems (including a comprehensive clinic data system). The Institute has innovative governance, with its own Board, and operates as an autonomous entity within the College of Health Sciences at Makerere University. IDI has an annual turnover of about $20m at present, a broad funding base (with over 70 projects currently in progress), employs over 900 staff, is subject to rigorous internal and external audit by firms of international repute, and has a zero-tolerance policy on corruption


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Day the Earth Stood Still, The (UK - BD RB/C)
Our Marcus feels that the earth got a raw deal in this new Fox sci-fi remake...
With an unidentified flying object heading towards earth, the US government get into a bit of tizz and call in their top scientists, including Helen Benson (Jennifer Connelly) to work out how to minimise the damage of a direct hit. Just before the predicted devastation, all plans are forced to change as the object turns out to be some kind of vessel and reveals to have aboard a traveller from another world, Klaatu (Keanu Reeves) along with his giant robot sidekick, Gort.
Giving a second spin on the 1951 classic, 20th Century Fox finally get around to making their twenty-first century update on The Day the Earth Stood Still. I'll start my review by saying that giving this a fair review for what it is, rather than where it's come from may be difficult. I consider the original The Day the Earth Stood Still a near perfect movie, even when taking into account the limitations from the era it was made in. The fifties original is packed full of character, its events feel realistic and grounded despite its sci-fi angle and Michael Rennie's performance as Klaatu make him one of the best aliens to have ever graced the big screen.
Going into this new remake, all the signals immediately throw up to let you know you're in for a modern, big budget, flashy sci-fi movie and even more specifically, one from 20th Century Fox. This is a mixture of both good and bad. Good, because Fox have a long history of great big event sci-fi and bad because of late it's all gotten a little run of the mill and, dare I say, bland.
Having no real visual flair, Scott Derrickson's movie feels very close to the X-Men trilogy in its general feel. It has the same palette of colours, the same lighting and even the same underwhelming incidental score with pretty much every scene. The movie stumbles through a weird opening credits introduction with Keanu in 1928 discovering an orb and setting off the first bit of intrigue as to what is going to get changed from what we know of the original. Once we get out of that we're introduced to Jennifer Connolly's character, which stacks up with her Betty Ross performance in Hulk as reliable lead role for this sort of fare, but rarely that interesting and as soon as they introduce that she has a kid (Jaden Smith) and it's a relationship on the verge of collapse, I couldn't help but roll my eyes.
Once the movie has set up the players (thankfully quite brief), we get into what we're here to see—aliens landing in New York. Once again this starts off a little too flashy for my tastes. I'm so over spheres of light replacing good ol' fashion alien ships. I don't care if they back up the science of it, I don't care if it lets studios show off their CGI abilities, give me a ship, I'm old school like that. Anyway, moving on to Klaatu's arrival, this is actually quite a nice change. I really enjoyed the organic suit idea they opted for as a spacesuit and while his introduction is nowhere near as effective as in the original, it sticks to the simplicity of it (despite the big sphere of light) and of course after an itchy trigger finger screwing events up, we get to see Gort.
Judging by what we could have ended up with (more on that later), Gort is thankfully quite close to the original design, albeit much bigger, more human in form and with an all new snazzy sparkly surface. He still has his eye laser and does a stellar job at being intimidating by just standing there and all in all nothing much has changed, in his introduction anyway. In this remake Gort gets a little more time in the spotlight (and why not, Gort rocks), he gets a bit of an expanded sub plot where super cliché army guys keep trying to blow him up, and he even gets transported to an army base allowing him to show off the real reason for his inclusion on this mission to earth. I won't spoil it, but this time round it's more than just carrying chicks back to the ship—way more.
Anyway, back to the big name of the movie: Keanu 'Ted Theodore Logan' Reeves. His spin on Klaatu has taken a lot of flack, and not all of it is unfounded. Michael Rennie brought so much to the character of Klaatu in the original—charisma, authority and subtlety. Keanu has opted for another route and I didn't feel it was that bad a decision. Firstly it plays to Keanu's strengths and whether you're a fan or not, you'll probably agree that he does a great job at emotionless, internal and managing to keep that look of intrigue on his face no matter the circumstance. Secondly, this ain't the same role for Klaatu. In the original he was here to deliver a warning and his only stipulation was it had to be to all of the world leaders as opposed to giving the knowledge to just one power. Keanu's Klaatu is here to tell us that we had our chance and its game over.
And this is where it all starts to fall apart. Klaatu is no longer here to study, he's here as a final warning and because, as in all sci-fi flicks, our governments shoot before they listen, that warning doesn't even have the chance to really get out there. Klaatu's away and on the run in the real world, rounding up animals to be saved, while being driven around by Jennifer Connolly and putting up with Jaden Smith's constant annoying kid-ness, which is all okay, until he starts laying on the tears and you know where all this is going to go.
Annoyingly this all ends up going down the route you'd expect with big budget event movies of late, with only slight echoes remaining from the originals subtle genius. Klaatu and Gort's relationship is seemingly nonexistent, considering how the events play out with the two. There's no real connection between Connolly and Reeves either, which is bizarre as they spend so much time together and as for the Earth standing still for the day, that's more an afterthought that comes into play very late in the game. By this point I was pretty bored with the very forced and frankly over done (and not just in this movie, but in the genre as a whole) shows of emotion that highlight just how worthy a species we are and maybe we deserve to be saved after all.
As I said earlier, the look of The Day the Earth Stood Still has much in common with the X-Men movies, especially the first two. It has a slightly darker look to it in places, but generally, there are a lot of cool blues, muted greens and overcast grey surroundings as opposed to flashy and bright.
Black levels are also well presented. The darker scenes have many layers of black, from deep to slightly greyer, all of which are impressive. A noticeable highlight in this respect was when the helicopters were travelling over the city at night. The blackness of the city backdrop with the bright city lights glowing was a real HD standout moment, which is more than can be said for the rest of the movie.
Grain levels are slight but always apparent, as with the style of the photography. The only real glitch in the transfer, other than never standing out above the crowd, was the majority of CG shots were totally noticeable. It's not that bad in regards to detail or realism but how it looks within the scenes always screamed CG—from glowing spheres, everything Gort did, all the way through to simpler things such as the many, many helicopters in movie. It was all a bit jarring.
Other than a few standout moments, the best thing I can say about this DTS-HD track, is that it's consistent. As with many big budget Fox movies, scenes are rarely quiet. There's always a presence of incidental score, helicopters overhead, soldiers running, things like that. Let's just say your 5.1 system will always have something to do.
As for those standouts I mentioned, the scenes with the nanites fill the room with their sheer power, even if they didn't feel that dynamic. Gort's opening screech did the business as well, spreading through the speakers well and coming with a nice bit of oomph behind it.
Opening up with an X-Men trilogy trailer for Blu-ray we get our usual big budget Fox movie menu. Selection wise, the first offering is 'In Movie Features' which gives the viewer different colours options to push while watching the movie to access a few things for your extra viewing pleasure.
The green button offers up the writer, David Scarpa's commentary, which between the long silences, was filled with his views on what was changed from the original script and details on his original ideas for remake (Fox edits strike again methinks). The blue button offers up a picture-in-picture Pre Viz, FX footage and photos, which incidentally seems to be the same picture in picture that's offered up when selecting 'Klaatu's Unseen Artefacts' from the main menu. Lastly the yellow button brings up the movie's storyboards picture in picture.
Next up are Deleted Scenes (01:56 HD) which is three slight additions between scenes which at just under two minutes for three deleted scenes hardly even seemed worth the cut.
'Build Your Own Gort' is a dull little game to fiddle with many of terrible unused designs for Gort, which leads us into 'Unleashing Gort' (13:52 HD) which chronicles the months and months of work involved in re-imagining the Gort design (all of which were awful) before someone stood up and mentioned that maybe the original design might be the way to go. Shame they didn't stop someone suggesting his new set of powers for the movie.
On to the making of, 'Re-imagining the Day' (30:06 HD). This is all quite generic and again reminds me of X-Men, as this making of is pretty close to how they presented theirs on the DVDs. Basically half of the time focuses on casting, then we move through director and SFX, all while talking lots about the original.
'Watching the Skies: In Search of Extra Terrestrial Life' (23:08 HD) is an attempt to base all of this in some sort of real science, with talks from S.E.T.I. astronomers and real life scientists while showing clips from the movie. 'The Day the Earth was Green' (14:04) gives us a look at Fox's pledge to make all of their productions carbon neutral by 2010 and how this one was their first real step to making green movies, with Hybid cars on set and being more environmentally sensitive.
Outside all of this there's a batch of still galleries (Concept Art, Storyboards and Production Designs) and the theatrical trailer (01:48).
Reading my review back, I've probably been a little bit harder on this remake than I intended to be. The Day the Earth Stood Still does what many a remake does. It's over indulgent, the makers think they are expanding on the elements the fans want them to, but because of this miss the point a lot of the time and the whole thing ends up as a very different movie altogether. Overall, It's not quite as honourable a the latest King Kong remake (even though it shares many of the same problems), but it gets closer to the mark than Burton's Planet of the Apes re-imagining did.
The A/V doesn't really do enough to make it stand out amongst the crowd, but it's still a solid addition to the Blu-ray catalogue and even though the list of features seems vast, it's all a little typical of this sort of movie and I doubt will hold many viewers' attention for too long.
The Day the Earth Stood Still isn't as bad as many critics have said and probably even a little better if you aren't familiar with the original. While it never really gets that exciting and the modern environmental issues aren't as effective as the original theme, there's enough in here to enjoy at least once.
* Note: The above images are taken from the Blu-ray release and resized for the page.
Review by Marcus Doidge
Wilson Bros Reviewer Join Date: August 2004 Location: United Kingdom Posts: 1,183
"I am Klaatu..." "Oi! No you're not, Ted!!" Damn good review, Mr Doidge.
To us, the original movie is as cinematically perfect as Citizen Kane. The performances are sublime, the writing utterly intelligent and it's bathed in an atmosphere impossible to replicate today. Not to mention having a child star who can both act and be likable, which is no mean feat.
The movie survived Galactica 1980 ripping off great chunks of it, so it should be able to weather the sh*t-storm of this remake.
To us, the original movie is as cinematically perfect as Citizen Kane. The performances are sublime, the writing utterly intelligent and it's bathed in an atmosphere impossible to replicate today. Not to mention having a child star who can both act and be likable, which is no mean feat.
The movie survived Galactica 1980 ripping off great chunks of it, so it should be able to weather the sh*t-storm of this remake.
Gabe Powers Editor Join Date: September 2004 Location: United States Posts: 4,721
I'm glad we both made comparisons to the X-Men movies without consulting each other Marcus, I think it says something about how blatant they were.
Marcus1138 Contributor Join Date: June 2008 Location: United Kingdom Posts: 910
Totally. When I read your review and saw you mention it as well, it did put a smile on my face.
Michael Richards Member Join Date: August 2003 Location: United Kingdom Posts: 38
Nice review. I also found that being a fan of the original slightly tarnished my appreciation of the re-make. Having said that, I still left the cinema wishing Gort had opened up a can of whup-a** using less biological means.
Suitable only for persons of 12 years and over
Disc Details
Release Date: 20th April 2009
Discs: 1
Disc Type: Blu-ray Disc
RCE: No
Video: 1080p
Aspect: 2.40:1
Anamorphic: No
Colour: Yes
Audio: DTS-HD Master Audio 5.1 English, DTS 5.1 French, DTS 5.1 Italian, DTS 5.1 Russian
Subtitles: Danish, Dutch, English, Finnish, French, Italian, Norwegian, Russian, Swedish
Extras: In-Movie Features, Build Your Own Gort, Klaatu's Unseen Artifacts: Picture-in-Picture Track, Build Your Own Gort, Deleted Scenes: Equipment is Issued to the Scientists; Helen and Granier Discuss the Shot; Extended Version of Klaatu Being Wheeled Down Hallway, Re-Imagining 'The Day', Unleashing Gort, Watching the Skies: In Search of Extraterrestrial Life, The Day the Earth was 'Green' , Audio Commentary with Screenwriter David Scarpa, Still Galleries, Theatrical Trailer
Easter Egg: No
Feature Details
Director: Scott Derrickson
Cast: Keanu Reeves, Jennifer Connolly, Jaden Smith
Genre: Action, Drama, Sci-Fi and Thriller
Length: 103 minutes
6Review Guide
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EMC shows storage recession is over
The bellwether rings it out
Storage bellweather EMC has signalled the end of the recession in storageland with an enviable set of results. It made record first quarter revenues of $3.9bn, up 23 per cent from a year ago. Net income was $373m, a whopping 92 per cent increase from the recession-blighted first 2009 quarter.
Highlights were 28 per cent year-on-year revenue growth for the high-end Symmetrix, where the V-Max transition is almost complete, and 32 per cent growth for the mid-range products (CLARiiON, Celerra, Centera, Data Domain, Avamar, Atmos). Data Domain and Avamar deduplicating backup and recovery products each grew over 100 per cent over the same period. EMC said Iomega met unrelenting demand. VMware contributed first-quarter revenue of $632m, increasing 34 per cent compared with the year-ago quarter.
Adding the VMware figure to the EMC-only revenue number above gives a consolidated revenue of $4.532bn. Channel partners like Dell brought in around three-quarters of the revenue for the mid-range products.
Growth in the concept management and archiving division was sluggish. First quarter revenues of $178m were up just two per cent on the year-ago quarter. The services business was much better, growing 13 per cent over the same period. A harsh judgement would be that Document is dragging these figures down.
EMC is now forecasting consolidated revenues of $16.5bn for 2010, half a billion more than it previously expected. CEO Joe Tucci reckons EMC can sustain double-digit revenue growth for the long term. The earnings call transcript showed CFO David Goulden was a very happy guy: "We clearly executed on our triple play. We gained market share, we invested for the future and we improved profitability."
Tucci said EMC is focussing on four multi-billion-dollar markets: Transforming data centres into private clouds, building out public clouds, deduplicating backup and recovery, and virtualising client devices. In preparation for a more unified mid-tier file and block offering, and because CLARiiON arrays are seen in Celerra and Data Domain products, EMC has stopped breaking out specific mid-range product revenues and lumps them all together.
Referring to the expected convergence of CLARiiON and Celerra systems Tucci said: "Certainly we are absolutely collapsing platforms, our big message is unified ... Unified is absolutely the way to go." Asked if server virtualisation helped in unifying products, he replied:
"The bigger [helper] is the Intel multi-core [processor]. It takes time to rework your products but it gives you the ability now with multi-core and reworking some of your products into more thread-like approach so to speak it helps a lot. You're right, there are products that we are putting natively under VMware and that overhead now is drastically reduced and gives us opportunities. It's a combination of multi-core and virtualisation. Mostly the native use of multi-core that we're doing."
He said the converged CLARIiON-Celerra product, thought to be called VCX, will not be out next quarter.
"First of all," he said, "I'm not going to say that that's the name of the product. We have not named it yet. Certainly the bloggosphere has named it. I kind of like the name by the way. It will not be out in Q2 ... There are a lot of newer, what we call the NS product family, which are unified which we've released fairly recently. We shouldn't get too hung up on whatever that code name is you used, VCX."
By "out" he could mean announced or shipped - it wasn't clear. Tucci also said that EMC wanted to expand its presence in the low end of mid-tier storage products, where it isn't as strong as it wants to be.
Talking of future acquisitions he said: "We are going to continue to buy companies both in VMware and in EMC."
The EMC results cap a sequence of sparkling quarterly reports from other storage companies like NetApp, Seagate, IBM's storage ops and Compellent. Yes, Compellent shares are down but's that's because of earnings, not revenues which were quite good.
One standout is FalconStor, whose storage software has not done well. Preliminary results for the first 2010 quarter are revenue to be in the range of $16.8-17.1m and a non-GAAP operating loss $5.8-$6.0m, due to lower than expected software license revenue. International software license revenue was highlighted as being down on a year-over-year basis.
Otherwise, storage companies are blossoming. It's spring, the winter recession is over and growth is being seen almost everywhere. ®


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AUSTIN, Texas (AP) - Lance Armstrong was recovering Wednesday from surgery on his broken collarbone.
Surgeon Doug Elenz inserted a steel plate and 12 screws to stabilize the collarbone, which was broken in four pieces.
Rating the surgery on a scale of one to 10, from easiest to most difficult, Elenz called Armstrong's procedure an 8.
"This was a challenge. It was a hard case," Elenz said in a conference call with reporters.
Armstrong broke the collarbone Monday when he crashed during the first stage of the Vuelta of Castilla and Leon race in northern Spain. He flew home to Austin on Tuesday and went straight to visit Elenz.
The 37-year-old American cyclist has said he still hopes to ride in the Giro d'Italia, which begins May 9, and the Tour de France in July.
"I think the Giro is still very doable," the seven-time Tour de France champion said Tuesday night during a conference call with reporters. "This is definitely a setback, no doubt. It's the biggest setback I've ever had in my cycling career, so it's a new experience for me."
Although first thought to be a simple fracture, Elenz said X-rays and a CAT scan performed in Austin on Tuesday showed a more complex break.
The three-hour surgery to stabilize the bone required about a 5-inch incision and the steel plate measures about the same length, Elenz said. Assisting him was another orthopedic surgeon, Dr. Cary Windler.
Although the bone may take eight to 12 weeks to fully mend, Armstrong will be back on the bike far sooner.
He must take a few days off before he can resume training on a stationary bike. Then doctors will monitor his arm strength, range of motion in his shoulder, as well as his pain, to decide what kind of training he can do.
"Lance is going to be a patient who is going to push the envelope," Elenz said. "This first week we're going to make Lance take it easy ... ask Lance not to do a whole lot."
CBS 8 invite you to play along with other San Diego football fans each week and pick the winners! See how you do against News 8's Sports Director, Kyle Kraska and win weekly prizes!


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Life in Christian County, Kentucky...
The weather has been odd all day. A cold air mass has been moving in, and as the front advances, numerous squalls have swept through Christian County.
I drove through heavy rain when I took Isaac to school. Twenty minutes later, the sun was shining. I went in WalMart and bought some cat food, and when I came back out, it was raining again. And so it continued all day.
This afternoon about 6:00 p.m., some of the most threatening clouds of the day passed over with great blasts of rain and wind. Afterwards, the sun came out and shone brightly for a while. A hint of a rainbow appeared over Hopkinsville.
Just before the rain
After the squall
I started a little fire in the woodstove after we got home from Scouts this evening. It's supposed to drop down to 45° tonight. The weather report says that temperatures will be in the mid-40's for the next two nights as well.
Now I don't feel so bad about not having my garden all planted. It's still a bit chilly for peppers and tomatoes to really flourish anyway.
Technorati tags: storm clouds clouds storm Hopkinsville Hopkinsville, Kentucky


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It sounds like an obvious question, with an easy answer. Have you actually thought of the extent of the areas that Performance might cover?
Given the profile and coverage the England Team receive every time they play International matches, it would be easy to think that Performance only deals with the England Team. That team, and the success that the squad of talented athletes achieve is of course the ultimate objective, and there is no hiding place! Success or failure in Commonwealth Games or World Netball Championships is a very public achievement these days, so everyone gets to know!
It is important to remember some key facts about Netball at International level:
The National Academy Programme encompasses the England U17 and U19 programmes, leading to representative teams at the Netball Europe Junior Championships. This programme, which has been well established over the last few years, has demonstrated success through the progression of many athletes to U21 and Senior International status.
In delivering all of the above programmes, and supporting the Regional Performance Programmes that under-pin them, the Directorate relies upon a great many dedicated staff and volunteers. Many staff work on a part-time basis, and combine their roles with England Netball with careers elsewhere.
Tracey Neville
England Head Coach
Colette Thomson
Assistant Coach
Ros Cooke
England Lead Physiotherapist
Katie James
England Strength and Conditioning Coach
Sarah Gandon
England Team Manager
Paul Williams
England Chief Medical Officer
Katie Baldwin
Athlete Services Manager
Olivia Murphy
Performance Pathway Manager
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posted by Thom Holwerda on Tue 7th Sep 2010 17:38 UTC, submitted by lemur2
Finally Bricsys has released the official version of Bricscad V10 for Linux. Linux users now have very capable desktop CAD software able to handle the DWG file format. From Bricscad website: "Bricsys is the first to release a .dwg based CAD software for Linux users. Bricsys NV, the developer of Bricscad, announced today that Bricscad V10 for Linux is now available. Bricscad V10 is the first .dwg based CAD platform available for the Linux Operating System. Bricscad V10, the leading alternative CAD platform for the .dwg file format, continues to offer freedom of choice to the CAD and Engineering community."


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Web development
Бюджет R210-1750 ZAR
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text:
Colorado man accused of groping flight attendant pleads guilty to assault, gets probation
DENVER – A Spirit Airlines passenger accused of groping a flight attendant as she walked by has pleaded guilty to misdemeanor assault.
Court documents made available Tuesday show Evan Nathaniel Castle, of Thornton, Colo., was sentenced to two years of probation. He also was ordered to attend alcohol counseling and pay a $250 fine.
According to court documents, Castle had several alcoholic drinks on Flight 562 from Las Vegas to Denver on April 8. A flight attendant said Castle told her she was beautiful, then later grabbed her buttocks when she passed by his row.


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Visit Edmunds.com for a complete listing of local car dealerships in Windham, Ohio. Find the best deal on your next vehicle with online discount price quotes on car, truck, SUV, and minivan models. With the ability to compare prices on new and used vehicles in Windham, Edmunds.com makes the car buying process convenient and cost-effective. Search for car dealerships in Windham, Ohio with our comprehensive dealership network and avoid the common hassles associated with car shopping.
Non Display Review Name "The sales staff didn't hound me and my husband when we came to Cascade. They were responsive and when we shared that this was our first time out and "... Read more Review by: SusanGaskill


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Sat, 13 August 2011 at 10:00 pm
Dianna Agron & Sebastian Stan: Saturday Sweeties!
Dianna Agron smiles at her boyfriend Sebastian Stan as the two head to a pool party at a friend's house on Saturday (August 13) in Los Angeles.
The 25-year-old Glee actress and her 28-year-old beau visited a gas station earlier in the day to fuel up for their day of fun!
PHOTOS: Check out the latest pics of Dianna Agron
Earlier this week, Dianna stepped out with some new hot pink hair!!
10+ pictures inside of Dianna Agron and Sebastian Stan heading to a pool party in Los Angeles…
Just Jared on Facebook
Credit: Spot; Photos: AKM Images Posted to: Dianna Agron, Sebastian Stan
Sponsored Links by ZergNet


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Luciano136 wrote:Guyzo wrote:Luciano136 wrote:So, what did they do?
Oh, they climbed the climb.....
The first bunch of climbers were pretty mad..... stormed off after making disparaging remarks about my young friends gender - and climbing status -
But there is more.... on the way out (if you have never been there - you traverse over some water - 5.5 ) they chopped a key foothold, making the traverse like 5.9, and they declared to others, who were on the traverse. "there that will keep out the rif-raf" .....
Pretty lame.
Ugh, that's ridiculous! Sometimes I hate people! What a bunch of *sses!
Yes, indeed.
I just can't figure why some people do what they do.


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Here is a playful, cheery and whimsical backing track for your 1-minute video introducing a new web service or product! If you're looking to grab people's attention in a fun way, this should do the trick.
Piano based, with bells, drums and guitar. Included is the full song as well as a bonus 0:16 second loopable clip of just the piano part.


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BOSTON -- Joshua Wall, who was named in 2011 to lead a revamped Parole Board, was nominated Wednesday by Gov. Deval Patrick for a seat on the Superior Court.
Patrick also nominated civil and criminal litigator Thomas Drechsler of Byrne & Dreschler in Boston and Plymouth County attorney Gregg Pasquale for Superior Court judgeships.
Wall took over after Patrick asked for the resignations of the majority the board in the wake of the murder of Woburn police officer Jack Maguire by a paroled career criminal.
After the board was reconstituted, parole rates dipped, causing some concern at the time among advocates for inmates who worried that Patrick's appointees were too heavily stacked against granting parole. Patrick defended his picks and insisted he supports parole as an option for inmates.
Before working at the Parole Board, Wall was the first assistant district attorney at the Suffolk County District Attorney's office. In the early 1990s, he was an associate at the Boston law firm Goulston & Storrs, and worked as an assistant attorney general in Rhode Island. He received his law degree from Boalt Hall School of Law at the University of California, Berkley. He received his bachelor's degree from Harvard University.
During his 2011 confirmation hearing before the Governor's Council, Wall said he views the Parole Board's primary function as protecting public safety and reducing recidivism. He promised to give potential parolees a fair chance to make their case and not to be a reflexive vote against paroling convicted criminals.
"I like to make decisions that take in a lot of different factors," he said at his hearing. "What is the victim's opinion? What is the police officer's opinion? What has the defense lawyer told me about the case? … What would an average interested member of the public think about this?"


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"Without our traditions, our lives would be as shaky as...as a Fiddler on the Roof," announces Tevye, the humble milkman from the Russian village of Anatevka. And so begins anew that beloved tale of love and laughter, devotion and defiance...and changing traditions.
Fiddler on the Roof, the Tony Award-winning musical that has captured the hearts of people everywhere with its universal appeal, is currently on its North American tour, presented by Prather Entertainment Group. This version follows closely to the original Broadway production; audiences will have an opportunity to see it staged using Jerome Robbins' original direction and choreography, when it arrives at the Madison Theatre, Wednesday through Friday, April 10-12.
Robert L. Summers, a veteran of regional theater, commands the stage as Tevye. He stepped in December when the actor playing Tevye unexpectedly had to leave the show.
For Summers, it is a role he knows well. This is his third incarnation as Tevye, a character based on the stories of Sholem Aleichem.
A perennial hit since it first opened in 1964 with Zero Mostel, Fiddler on the Roof has enjoyed critical acclaim for bringing to the stage a poignant story about the enduring bonds of the family. Now, the national touring production once again shares Tevye's wit and wisdom with the show's many fans and new generations of
Since January, Summers has been sharing the life of Tevye and his family with audiences, both young and old, and enjoying every minute of it.
"I was 22 years old and in college when I first played Tevye," Summers said. "I wasn't married and didn't have a family. I could kind of understand of him, but when I played him 28 years later in Wichita Kansas, I had lived a lot of life and Tevye took on a different meaning for me. I had spent 12 and half years in the Army by then, had gotten married and had three kids. A lot of things I didn't understand about him, I've gotten to know and that has changed my
"There are so many layers to him, the highs, the lows, the love he has for his family. Even though he will sometimes complain about his family, he loves them unconditionally. Once I had kids, I began to see him in a different way than I had before."
Tevye's wrestling with the new customs of a younger generation is punctuated by that unforgettable score that weaves the haunting strains of "Sunrise, Sunset" and the rousing "If I Were A Rich Man" with the exuberant "Matchmaker, Matchmaker" and triumphant "Tradition."
When his daughters choose suitors who defy his idea of a proper match, Tevye comes to realize, through a series of incidents that are at once comic and bittersweet, that his children will begin traditions of their own. At the story's close, the villagers of Anatevka are forced to leave their homes and even the sturdy mores that have guided everyday life begin to crumble. Paradoxically, it is the enforced loss of the rigid traditions and home life that Tevye has tried so tenaciously to preserve that leads the family to reconcile and draw closer still.
"This is a show that resonates with everyone," said Summers. "It may be about a Jewish community, but everyone has traditions and understands how families can be displaced. Those universal themes of love and hope are timeless and so pertinent to today. Especially since the housing market crash, a lot of people who have been displaced, and wonder what will happen next, can identify with what Tevye and his family experience. There is always that hope that things will turn around and everyone can relate to that message that things will turn around."
Summers credits his cast for welcoming him into the role on such short notice. "We have an incredible cast, up and down," he said. "I can't say enough about them and and am proud to be a part of this show. They are a great group."
Audiences have responded overwhelming to this production and have been lavish in their praise, according to Summers. "One lady said it was life changing," he related. "We've been getting huge ovations, the people really seem to love it, which is so heartwarming to see. Our job is to entertain. To be able to get that kind of response means that we've done our job well."
Fiddler on the Roof
Wednesday, April 10, 7 p.m.; Thursday, April 11, 8 p.m.; Friday, April 12, 2 and 8 p.m. $39-$59.
Madison Theatre at Molloy College, Hempstead Ave., Rockville Centre.
(516) 678-5000 ext. 7715 or www.madisontheatreny.org.


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Ars is quite pleased with the improvements in panel configuration and the new and rather odd resize/move dialog, but did note a regression in that it appears to be impossible to adjust the height of the panel, something which was possible in the previous, more standard dialog. Still, "this is a big improvement over the previous configuration system which consisted of a simple dialog window." In KDE 4.0, it was impossible to change the size and position of the panel at all.
Another interesting move is the elimination of desktop icons. In previous incarnations of KDE4, Plasma turned any items in your desktop folder into Plasmoid launchers, which Ars noted was rather inconsistent with the Plasma paradigm. The KDE 4.1 beta eliminates desktop icons altogether, favouring a Plasmoid which simply lists and labels the contents of any folder - which raises the question if a specific
~/desktop folder is needed in the first place.
Ars concludes:


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Have You Heard About… Thirteen Reasons Why
… the high school girl who held her tormentors responsible for her suicide? In Jay Asher's critically acclaimed teen novel, Thirteen Reasons Why, Clay Jensen wakes up to find a set of cassette tapes on his front door from Hannah Baker, his classmate and long-time crush who killed herself two weeks previously. The tapes promise to detail the reasons why she killed herself, and they promise to name the people who led her to her decision. When a person received the tapes, that meant they played a role in Hannah's death.
The story itself is told from Clay's point of view as he listens to the tapes, but the text alternates from Clay to Hannah's voice on the cassette tapes. And because of how Hannah has constructed her story, the reader is at the mercy of her narration. We can't fast forward or skip ahead. We are drawn, little by little, into Hannah's world.
After reading this book, I instantly understood why this has been such a noteworthy title in the world of young adult fiction. Besides being an unstoppable page turner, this is a very, very realistic and heart-wrenching story about how one person's actions can have lasting repercussions. I have to admit, as a high school outcast, I related very strongly to the book. It brought back long-buried memories and realizations of how strongly I was affected by the people I went to school with. Obviously, my life did not end tragically like Hannah's, but her experiences touched a nerve in me.
Teens will likely have an easier time relating to this story than adults, but as an adult, I can honestly say that the novel did its job. It drew me in, horrified me with stories of intentional and unintentional manipulation, and made me think about my own experiences. This is a powerful, yet universal story that should be required reading for every teenager.
Reviewed by Katie (staff)


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Completed a mere 90 minutes before the first ball is struck at Roland Garros, here are my projections for the final rounds of the French Open.
If Rafa and Serena can prove me wrong, so be it. I expect an incredible number of competitive matches this year, but I'm going to miss Roger Federer quite a bit.
I'm also going to miss ESPN. Remember, only the Tennis Channel and NBC are televising the Paris action in the U.S. this year.
Round of 16:
(1) Novak Djokovic over Borna Coric;
(25) Pablo Cuevas over (11) David Ferrer;
(4) Rafael Nadal over (13) Dominic Thiem;
(6) Jo-Wilfried Tsonga over (24)...


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CoBDO and the Charities CommissionClick HERE for Statement
All the Orders involved in CoBDO have a common principle:
The overriding principle which unites the various druid orders that make up the Council of British Druid Orders, is the belief and determination that we are all part of the process of the rekindling, in the 21stCentury, of an ancient national nature religion.
Some other groups seek to shun public work, and the responsibility of engaging with all members of the public at the traditional seasonal festival occasions, but we in CoBDO believe that it is time to take druidry out of its private cult status, and its "invitation only" ethos, and put it back where it truly belongs, as free and open participation for all at our ancient national shrines.
And whilst some sections of the druid community charge money for information available in any library or on the internet, in the form of correspondence courses, we ask "would you pay money to become a christian?" and maintain that the only way you will ever learn to become a druid, and take on the responsibilities involved in becoming real druids in the real world, is by joining in with other druids in the field and learning to work with the public. Anything less, is private, not public.
Caesar and other Roman writers told how, under roman occupation, druids had been forced to abandon their national temples, and "perform ceremonies in the depths of the forests." Those days are long gone. Now we are back where we belong once more. In our temples of stone, like the proto-druidic megalith builders of old.
© Rollo Maughfling, Stonehenge Officer, Samhain 2007.Please NoteI would like to make it clear that these opinions do not apply to all correspondence courses and we recognise the valuable work that certain of the druidic teaching schools do, by means of systematic tuition, to provide education in practical druid matters, history, philosophy, poetry and the arts, etc; and intense personal teaching is time-consuming, and makes the course fee valid; I only really mean to say, that public druidry requires getting out there in sacred landscape and making druidry a living example to all who have an interest, not making celebration and ceremony a purely "in-house" affair only.
The Council of British Druid Orders, CoBDO, would like to recommend one of our initial co-founders, who at present is not a member, the Order of Bards, Ovates & Druids, OBOD, as our correspondence course of choice, to those who feel that they need to learn more about druidry, but are not necessarily ready to embark on "fieldwork" to begin with.
Here is a link to their site if you would prefer to follow "the quieter way." OBOD
Rollo Maughfling. Archdruid of Stonehenge & Britain.
A Spiritual message from Stonehenge 2012---- The Rebirth of Care.
The ancient Mayan calendar has attracted attention around the world and interestingly, the moment of its conclusion occurs at precisely 11.11 am on the morning of Friday 21st December 2012. This coincides exactly with when the sun, as seen from earth in its annual cycle, marks the winter solstice, a time zone fact peculiar to Stonehenge, a five thousand year old stellar observatory.
We the Druids and people of Stonehenge welcome this supreme co-incidence, because not only is it a time for the renewal of this ancient mayan calendrical device, but it coincides for us, with the entry of the sun, moon, and planets, in their 25,920 year precessional course around the zodiac, into the much heralded sign of Aquarius, where they will stay for the next 2160 years, which constitutes a so called aeon or age.
The start of a universal new aeon, or zodiacal great month, has always been seen by cultures around the world as a time of renewal, and re-appraisal, when we, humanity, have another chance to fight off the evils of hatred, greed, warfare and starvation.
Hence we have called our ceremony and celebrations today, "The Rebirth of Care", calling, in the name of peace and love, for the return of the influence in the human psyche of the ancient greek goddess Charis, (Celtic pron. Karis) whose name means Care, in the highest sense, of care for both planet and people, as well as charity towards all good causes. May she revolutionise our attitudes and our behaviour, and bring true civilisation, at last, to planet earth.
Rollo Maughfling
Stonehenge Officer
Council of British Druid Orders (CoBDO).
The Council of British Druid Orders' main celebrants, Rollo Maughfling and Donna Brooke, are honoured to act as Mc's for the Winter Solstice event at Stonehenge, ....ensuring that all who wish to participate in, and contribute to, the all-inclusive public ceremony, may do so.... as part of "managed open access."
The only Authorised website of the Council of British Druid OrdersBM Oakgrove. London WC1N 3XX
Button Graphics©http://www.touchamemory.com/ Banner image©http://www.sxc.hu/index.phtml used by PermissionAll other text and images © C.o.B.D.O. 2017 Unauthorised Reproduction Prohibited."Council of British Druid Orders (CoBDO)" is a registered trade mark, no :- 2441163


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Use it in any logo, intro ident projects.
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Make this darling Nativity set from a recycled tissue box. This is a simple holiday craft that the family can help make. We added some paint and sticks plus a star. Make figures from used corks and a matchbox crib for the baby Jesus.
Items needed:
- Rectangular Tissue box with oval opening
- Sticks
- Paint/ brush
- Glue or Glue gun
- Scissors
- 2 corks
- 1 matchbox
- Air-dry or bakeable clay / or large wooden bead
- Peel & Stick Glittery foam
- Shredded paper
- Enlarge the opening of the box, using scissors to cut an archway to the bottom edge, as shown.
- Paint the inside and outsides of the box and let dry thoroughly. We used a light yellow for the inside of the Nativity.
- Collect sticks for the top of the Nativity. Sticks should be cut to a length slightly longer than the length of the box for an overhang effect. Glue to the top of the box and let dry completely.
- Cut a large Star from the sticky back foam and attach to the front corner of the Nativity.
- Paint corks desired colors and let dry. Make heads from clay and let air dry or bake as instructed. We also made the baby shape from clay, using bakeable Sculpey clay. Let cool. Paint eyes on figures if desired. Use the head of a pin or nail to make small dots for eyes by diping end into paint and pressing to heads. Glue heads to cork bodies.
- We swaddled our baby with a strip of paper towel (you could use a strip of cloth also) and wrapped around the body of the baby, attaching securely with glue. Let dry.
- For the crib, use the inside section of a small matchbox. Attach 4 tiny twig legs with glue and let dry completely. Paint sides of crib.
- For straw, shred, or cut thin strips of paper and then crinkle for a straw effect.


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This article is a collaboration between MedPage Today® and:
COPENHAGEN -- Sodium intake was positively correlated with risk of increased disease activity in patients with multiple sclerosis, according to a small study reported here.
Each gram of estimated daily sodium intake above the average in a 52-patient sample was associated with an increase of 3.65 in MRI lesion counts, said Mauricio Farez, MD, PhD, of Fundación para la Lucha contra las Enfermedades Neurológicas de la Infancia in Buenos Aires.
Also, patients with estimated salt intake classified as high -- more than 4.8 g daily -- showed relapse rates that were 3.95 times greater (95% CI 1.39-11.21) than those with intakes less than 2 g/day, he told attendees at the European Committee for Treatment and Research in Multiple Sclerosis annual meeting.
Farez emphasized repeatedly that the findings did not prove that high salt intake caused the increased disease activity. He acknowledged that, if there is a causal relationship, it possibly could go in the reverse direction -- that patients with highly active MS may increase their salt intake as a result. But he said he did not view that as very likely.
The study in a total of 122 patients with relapsing-remitting MS grew out of previous research connecting salt intake with vitamin D levels and body mass index, he said. Numerous studies have indicated an association between vitamin D status and MS risk -- including one reported minutes earlier at the Copenhagen meeting -- and it seemed logical to examine whether sodium may share a similar association, Farez explained.
He and colleagues initially recruited 70 patients for a first phase of the observational study. They underwent a baseline MRI scan in November 2010, followed by MRI scans and analysis of urinary sodium excretion as a means of estimating sodium intake 1 year later. Finally, in November 2013, relapse rates for the preceding 2 years were calculated.
During this first phase, the MRI analyses included "combined unique activity" counts -- the total of new T2 lesions and new gadolinium-enhancing T1 lesions since the baseline scan.
A second group of 52 patients was examined in June 2013 with MRI scans and urinary sodium testing to provide replication data for the association between sodium intake and MRI lesion activity. Because this group had only a single scan and no follow-up, Farez and colleagues could only calculate T2 lesion loads, not the combined unique activity lesion counts nor relapse rates.
Farez acknowledged that an important limitation of the study was that it did not measure urinary sodium excretion with 24-hour urine collections, which he said were impractical since they require participants to carry a large container to capture all their urine for a whole day and night.
Instead, his team relied on spot urine collections and a published formula to estimate daily sodium excretion and, from that, daily sodium intake.
He reported that, in the first group of patients, not only those with high sodium intake (more than 4.8 g/day) but also those with "average" consumption showed increased risk of relapse. Participants with estimated daily intake of 2.0 to 4.8 g/day had relapse rates that were 2.75 times that of the low-intake group (95% CI 1.30-5.81).
Comparing both the average- and high-intake groups, the trend was significant at P=0.001, he reported.
Also in the first group, combined unique activity lesion counts were approximately three times greater in both the average- and high-intake groups compared with the low-intake group (P not reported), Farez said.
And, T2 lesion counts were similar in the first cohort's low- and average-intake groups at an average of about 6, but they reached a mean of approximately 14 in the high-intake group (P<0.05).
In the replication set of 52 patients, similar results were seen, Farez said. He and his colleagues calculated that each increment in intake of 1 g above the cohort average was associated with 3.65-lesion increase in T2 count (SD 0.77, P<0.001).
He did not specify the cohort average, but he said that the national average in Argentina has been measured at nearly 5 g/day, well above the U.S. mean of 3.4 g/day.
The World Health Organization has recommended a maximum daily intake of 2 g/day. In the U.S., several government agencies have jointly called for a maximum of 1.5 g/day -- but earlier this year, the Institute of Medicine complained that the scientific evidence did not a support such a low figure, instead backing an older standard of 2.3 g/day.
Farez and colleagues also measured serum sodium but found no relationship between it and clinical or MRI activity. It was also not significantly associated with estimated sodium intake, with an R2 value of just 0.0082.
Asked by the session moderator what a causal mechanism might be, Farez said previous studies had suggested that high salt levels can promote increased inflammatory activity throughout the body. Also, he said, it may increase permeability in the blood-brain barrier, which could contribute to inflammation in the central nervous system.
Whatever such a mechanism may be, he said, "it does not seem to occur in peripheral blood."
The study had no commercial funding.
Farez reported a relationship with Merck Serono. Other investigators reported relationships with this firm and with Biogen Idec, Novartis, and Teva.
- Reviewed by Zalman S. Agus, MD Emeritus Professor, Perelman School of Medicine at the University of Pennsylvania and Dorothy Caputo, MA, BSN, RN, Nurse Planner
last updated
Primary Source
European Committee for Treatment and Research in Multiple SclerosisSource Reference: Farez M, et al "Sodium intake is associated with increased disease activity in multiple sclerosis" ECTRIMS 2013; Abstract 119.


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DOVER — City councilors met in a workshop session Wednesday evening to discuss the Capital Improvements Program, before they vote on various resolutions concerning the CIP next week.
The biggest discussion in the plan was the $1.8 million project to improve streets and sidewalks.
Councilor Michael Weeden suggested bringing this project cost down to $1 million and City Manager Michael Joyal said that seemed realistic.
"I do think it is important to have at least some amount of money going into the roads," Weeden said, adding that $1.8 million just seemed too high and not attainable.
Councilor William Garrison asked why they should change the program now.
"To me, I don't think we should be trying to fudge numbers here," he said.
Councilor Dorothea Hooper, who said she agreed with Garrison, reiterated that the CIP is a plan, simply part of the city's planning process.
"We'll do the slashing and burning when it comes to the budget," she said, not agreeing that now was the time to discuss the costs and affordability of projects, but to just recognize what the city needs. "We only can do what we can pay for."
"Of course I want lush gardens ... and a brand new high school and a brand new police facility and more firefighters and more police," Weeden said, but said that without being realistic now, the CIP "is a worthless document."
"If we are not being realistic as to what we can fund going into the budget process, essentially, what are we talking about?" Weeden asked. "It is unrealistic to consistently put in items that we know we can't fund."
Councilor Catherine Cheney suggested the council figures out a way to have a "dynamic spreadsheet" with a graph that can be brought up on the projector in Council Chambers, where they can tweak numbers to figure out how to reach their target costs.
After some other discussions regarding the wastewater treatment plant and the fire pumper used at the Fire Department that needs to be replaced, Joyal asked the council if there were any projects in the CIP that they felt they did not see the city taking on within the next six years.
"Since I'm not hearing major adjustments," he went on, adding how the voting process will go next week. "There is no commitment, but it is a plan."
On Dec. 12, at 7 p.m., in Council Chambers in City Hall, the council will vote on the CIP plan layout, the authorization and appropriation of funds, non-debt financing, existing funds, and a series of capital reserve funds.
"Without hearing any major changes for any of the projects, we will just leave the resolutions as they are in the agenda," Joyal said, asking that if any councilors had suggestions that they come forward within the next week.


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TheMobileCompany necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 603 diseños de 142 diseñadores freelance.
The Mobile Company
Leading european company which develops mobile websites and iPhone applications needs a very strong logo with icon. We are knwon for our excellent technology and development capabilities. We work for fortune 500 companies and our audience is mostly the VP marketing.
Our target audience is VP marketing.
The logo needs to original with a mobile related icon. The icon needs to express that we are a mobile/iPhone development company. We operate in the Apple Iphone world so we need a strong Apple identity.
The font of our company name (The Mobile Company) is very important. And the icon needs to show we are a company operating in the mobile world.
The logo needs to be very simple, clean and strong (less is more!). Black and white will be our corporate identity, however the use of colours will be appreciated.
Please be aware that nowadays mobile phones don't have antennas anymore......, so don't use them in your designs!
Are you a designer conviced of playing the major league? Dare us with your ultimate design...!
Logo needs to be transparent and be made available in vector based files.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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- Inside Athletics
- Tickets
- Fan Zone
- Media Zone
- Social
- Shop
- Donate Now
JOHNSON CITY, Tenn. (Aug. 2, 2012) – Fresh off a 2011 season in which it won its first Atlantic Sun Championship, the ETSU women's soccer team reported to Summers-Taylor Stadium on Tuesday at 9:30 a.m. for its first official day of practice.
All 24 student-athletes on the 2012 squad – two seniors, nine juniors, six sophomores and seven freshmen – will be led under the direction of second year head coach Adam Sayers, who coached the Lady Bucs to a 12-5-1, 7-1-1 A-Sun record in his first season. The 12 wins and seven conference wins both tied the program's single-season record, with ETSU entering the 2011 A-Sun Championship as a No. 2 seed – its highest in program history.
"We're very glad to be back," said Sayers at the end of Tuesday morning's practice. "This was our first full training session and we're certainly happy with the results and how everyone has performed so far."
Sayers will see the Lady Bucs take the field for their first exhibition game Aug. 7, when ETSU travels to Lexington Va. to take on VMI at 6 p.m. After a home exhibition against Appalachian State on Aug. 12, the 2012 regular season gets underway Aug. 17 on the road against Tennessee Tech.
For more information on ETSU women's soccer, please visit ETSUBucs.com and click on the women's soccer links.


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|START Conference Manager
ASIST 2012 Annual Meeting
Baltimore, MD, October 26-30, 2012
Who Disseminates Academic Library Information on Twitter?
Hae Min Kim, Eileen Abels and Christopher Yang
Monday, 6:30pm
The purpose of this study is to investigate information dissemination by academic libraries through an analysis of retweet users on Twitter. Academic libraries have posted a variety of information for their patrons on Twitter; however, we know little about who has an interest in academic library tweets and to whom the information is disseminated. To this end, we explored a network of academic libraries by analyzing categories of users who are involved in retweet activity. The results show which user groups disseminate academic library information. We collected 571 retweets and 506 retweet users from 10 academic libraries' Twitter accounts, and categorized them into 12 groups. The results indicate that the primary groups disseminating the tweets of academic libraries are units within universities and students.


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A Different Daily Tasting for FREE? That's Right!!!
For the entire month of DECEMBER.
We have partnered with great brands to bring you their newest winter products. If you are curious about all the new vintages and brews stop by.
All tastings ran from 4 to 8pm, except Dec 7th and 10th from 3 to 6pm. Also Dec 24th, 25th, 31st from 12 to 4pm.
Check our schedule below:
1st - Rocky Creek Winery
2nd - Wolf Brewery
3rd - Riot Brewery
4th - Sooke Oceanside Brewery
5th - Summit Fine Wines
6th - Cannery Brewery
7th - Fuggles & Warlock
8th - Longwood, 4 Mile & Bad Tattoo Breweries
9th - Vancouver Island Brewery
10th - Russel Brewery
11th - Alderlea Vineyards
12th - Summit FIne Wines
13th - Rathjen Cellars
14th - Adega on 45th Winery
15th - Mount Boucherie Winery
16th - 40 Knots Winery
17th - Cassini, Marichel & Upperbench Wineries
18th - Parallel 49 Brewery
19th - Wild Goose & Time Wineries
20th - Puresake4U
21st - Chaberton Estate Winery
22nd - Sheringham Distillery
23rd - Mission Hill Winery
24th - Wolf Blass Winery
25th - Antinori & Rodney Strong Winery
26th - Dominion & Summerland Heritage Cider
27th - FitzPatrick Family Vineyards
28th - Road 13 Vineyards
29th - Torchlight & Off the Rail Breweries
30th - Henkell Sparkling
31st - Mionetto Prosecco
Are there ID or minimum age requirements to enter the event?
Over 19 years old.
Everyone that appears under 40 years old will be asked to show their I.D. before tastings.
What are my transportation/parking options for getting to and from the event?
Huge parking lot adjacent to the building
How can I contact the organizer with any questions?
Please email us: firstname.lastname@example.com