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Tuesday 18 June
Flatback turtle (Natator depressus)
Top facts
- The flatback turtle can be identified by its very flat upper shell.
- The flatback turtle has one of the most restricted ranges of the all the sea turtles.
- Flatback turtle eggs incubated at temperatures below 29ºC will be male, whereas eggs incubated above 29 ºC will be female.
- Unlike other sea turtles, flatback turtles do not spend anytime in the deep ocean preferring to bask in shallower water.
Flatback turtle fact file
- Description
- Biology
- Range
- Habitat
- Status
- Threats
- Conservation
- Find out more
- Glossary
- References
- Print factsheet
Flatback turtle description
Kingdom | Animalia |
Phylum | Chordata |
Class | Reptilia |
Order | Testudines |
Family | Cheloniidae |
Genus | Natator (1) |
One of just seven species of sea turtle, the flatback turtle is distinguished by its restricted distribution and its very flat carapace, or upper shell (2). The fleshy carapace (3), which is composed of thin, bony scales (2), has an upwards turned rim, particularly towards the rear (2). The carapace may be grey, pale grey-green or olive in colour (3). The head and soft flippers are also olive-grey (2), while the underside is pale yellow (6). Flatback turtle hatchlings are olive-green with scales edged in black (3).
- French
- Chelonée à dos plat, Tortue marine à dos plat.
- Spanish
- Tortuga Franca Oriental.
- Size
- Adult carapace length: c. 90 cm (2)
- Adult weight: c. 73 kg (2)
- Hatchling carapace length: c. 6.1 cm (3)
- Hatchling weight: c. 43 g (3)
Flatback turtle biology
The breeding season of the flatback turtle varies depending on the location. For example, in southern Queensland, the flatback turtle begins mating in October and nesting occurs between October and January with a peak in December, while in northern Australia the flatback turtle nests between June and August. Each nesting season, the female lays between two and three clutches, 15 days apart (3).
The female hauls herself out of the ocean, usually at night (2), and finds a suitable spot on the beach; most nests are constructed on top of dunes or as high as possible on seaward slopes (7). A hole is then excavated using alternate sharp jerks of the hind-flippers to throw sand away. Into the hole, measuring around 22 centimetres across and 30 centimetres deep, the female lays an average of 50 to 60 eggs within ten minutes. The hole is then filled with sand, and further sand is piled on top to form a mound. The female then leaves for the sea (2).
Around six weeks later, the incubating eggs hatch and the hatchlings emerge from the nest chamber (2). The temperature at which the eggs have been incubating is critical; below 29°C and the clutch will be male, above 29°C and females are produced (3). The hatchlings instinctively head for the sea, fanning out as they run to the water rather than following each other (2). Unlike other sea turtles, flatback turtles do not spend any part of their life in the deep ocean, remaining instead in the surface waters of the continental shelf (3). Flatback turtles spend much of their day floating on the sea surface, basking in the sun, and it is not unusual to see birds resting on the turtle's back (2).
While little is known about the diet of the flatback turtle (3), it is thought to be a predominantly carnivorous species (7), feeding on organisms that are found on the sea floor. This includes cuttlefish, hydroids, soft corals, crinoids, molluscs and jellyfish (3).
TopFlatback turtle range
Having one of the most restricted ranges of any marine turtle (1), the flatback turtle is found only in the tropical waters of northern Australia, Papua New Guinea and Irian Jaya, and nests only in Australia (3).
See this species on Google Earth.
TopFlatback turtle habitat
The flatback turtle inhabits coastal waters over soft-bottomed sea beds (3). Like other marine turtles, its lays its eggs on sandy beaches, either on the Australian mainland or on offshore islands (2).
TopFlatback turtle status
Classified as Data Deficient (DD) on the IUCN Red List 2007 (1), and listed on Appendix I of CITES (4) and Appendix II of CMS (5).
TopFlatback turtle threats
There is a large range of threats which may be affecting populations of the flatback turtle. Flatback turtle eggs and hatchlings are threatened by tourism and recreation disturbing nesting beaches, the effects of light pollution, and harvesting by indigenous people. They are also vulnerable to predation by feral pigs, particularly on the Cape York Peninsula (8). Adult flatback turtles are harvested for their meat, and face additional threats such as entanglement in lost or discarded fishing nets, ingestion of marine debris, being struck by boats, and being caught as by-catch. Flatback turtles comprise the majority of the turtle by-catch (59 per cent) in trawls in the Northern Prawn Fishery (8). However, as one of the most poorly understood marine turtle species, there is insufficient information to determine to what extent the flatback turtle may be affected by these threats, and thus it has been classified as Data Deficient on the IUCN Red List (1).
TopFlatback turtle conservation
The flatback turtle is classified as Vulnerable in Australia under the Environment Protection and Biodiversity Conservation Act 1999 (8), and there are a number of measures in place to protect the marine turtles of Australia. Much of the flatback turtle's habitat is protected. For example, 75 per cent of its nesting habitat is protected in Queensland and it occurs on the Great Barrier Reef, one of the world's most extensive protected areas. In addition, in an effort to reduce by-catch, Turtle Excluder Devices were made compulsory in the Northern Prawn Fishery in 2000, resulting in turtle mortalities being reduced to just five per cent of what they were in 1989-90 (8). A Recovery Plan for Marine Turtles in Australia was developed in 2003 and outlined a number of further measures necessary to reduce detrimental impacts on flatback turtles and other marine turtles of Australia. These included restricting boat speeds in areas of important marine turtle habitat, developing management plans for nesting beaches and a code of conduct for tour operators on beaches, as well as creating plans to ensure traditional indigenous harvests are undertaken in a sustainable manner (8).
TopFind out more
For further information on turtle conservation in Australia see:
Cape York Turtle Rescue:
www.capeyorkturtlerescue.com -
WWF Australia:
This information is awaiting authentication by a species expert, and will be updated as soon as possible. If you are able to help please contact:
- By-catch
- In the fishing industry, the part of the catch made up of non-target species.
- Carnivorous
- Flesh-eating.
- Crinoids
- A group of marine invertebrates (animals without a backbone) that are characterised by feathery, radiating arms and often have a stem attached to a surface. Also known as sea-lilies or feather stars.
- Hydroids
- A group of animals which includes the fresh-water hydras, the marine hydroids, many small jellyfish, a few corals, and the Portuguese man-of-war.
- Molluscs
- A diverse group of invertebrates, mainly marine, that have one or all of the following; a horny, toothed ribbon in the mouth (the radula), a shell covering the upper surface of the body, and a mantle or mantle cavity with a type of gill. Includes snails, slugs, shellfish, octopuses and squid.
- Turtle Excluder Devices
- A metal grid of bars that attaches to a shrimp trawling net. It has an opening at either the top or the bottom which creates a hatch. When a heavy object, such as a sea turtle, shark or large fish hits the device, the hatch opens, providing an escape route. Small animals, such as shrimp, pass through the bars and are caught in the bag end of the trawl.
IUCN Red List (April, 2008)
http://www.iucnredlist.org - Bustard, R. (1972) Sea Turtles: Natural History and Conservation. William Collins Sons and Co Ltd, London and Sydney.
Australian Government: Department of the Environment, Water, Heritage and the Arts (May, 2008)
http://www.environment.gov.au/cgi-bin/sprat/public/publicspecies.pl?taxon_id=59257 -
CITES (April, 2008)
http://www.cites.org -
CMS (May, 2008)
http://www.cms.int -
Australian Threatened Species Flatback Turtle Factsheet (May, 2008)
http://www.environment.gov.au/biodiversity/threatened/publications/tsd05flatback-turtle.html - Harless, M. and Morlock, H. (1979) Turtles: Perspectives and Research. John Wiley and Sons Inc, New York.
Marine Species Section, Approvals and Wildlife Division, Environment Australia
in consultation with the Marine Turtle Recovery Team. (2003) Recovery Plan for Marine Turtles in Australia. Environment Australia, Canberra.
More »Related species
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Tarviews: Unsurprising, Undepicted, and it wasn't even the Wii U this time!
on 02.21.2013
I dislike writing shawtblawgs, but it's been a while and there's rarely anything topical worth writing about. Hell, this was a waste of time too. I'm going to go back to bitching about the industry in private until it's good again.
Yesterday, as every extant video game journalism outlet will have let you known, Sony revealed the PS4. This shocked nobody, with even mainstream news reporting that it was exactly what they were doing. They also revealed the new Dualshock, game streaming, that share button that the hermits are already hating and... wait a minute,
this all sounds like old news
I don't care to dissect the PS4 and the announcement event. I only came in halfway through it and found it underwhelming. When you follow the gaming news with some degree of consistency, these sorts of things are just confirmation of what you already know. Why is there no secrecy surrounding these things? Is the industry like the bizarre British political parody program
The Thick of It
Another interesting thing to me about the information expressed during the event was the showing of peripherals but not the console itself. You
may recall
Nintendo spectacularly cocking up their Wii U reveal by making the majority of viewers unsure as to whether it was a controller or a new console. The PlayStation 4 is obviously going to be a box, but we didn't see it. Now this doesn't really bug me since it is quite an unimportant detail, but most people expected to see it and were irked to be denied that privilege. I happy because it's a good excuse to use Jim Carrey's face for a thing.
Although he is entirely right, we've yet to see how badly Microsoft reveal their hand. Consider my breath bated.
Disappointment: Portal 2
on 03.31.2012
It was the winner of multiple game of the year awards and was received with universal acclaim. It was announced following a
secretive update to the original game
that I loved, and
released 10 hours early
on PC following the lucrative efforts of Steam gamers lending their time to the
project. There were no online passes, no shoddy ports and no day one DLCs to be seen on any platform and those buying it for PlayStation 3 even got a Steam copy for free.
Portal 2
was an example of how a game should be developed and released. But some people are never entirely satisfied.
I played the first Portal game fairly soon after release, and like most people I was able to buzz through it in one sitting. It was exhilarating, a sucker punch of dark humour wrapped around a fist of perfect puzzle gameplay and clenching the source engine in its palm. I love replaying Portal, in no small part due to the almost sandbox nature of testchambers. Although there are solutions to every room, there is no definitive way to accomplish it and you can cheat within the confines of the game. The game rarely cheats to keep you in check and is in fact going to acknowledge most situations where you break a room.
The cube disappearing from the end corridor of Test Chamber 9 if you're not also in there is the worst case of Portal cheating that I can find right now.
Portal 2 knows what it is doing from the start. The light humorous opening rapidly progresses to a somewhat familiar setting, with the instruction that you're "looking for a gun that makes holes". This is the same facility, the same chambers and soon, the same gun. The environments may have been ravaged by time, but the new version of
being used makes them all the prettier for it. The testing doesn't really start until GLaDOS is reactivated, and this is where the cracks in the game for me, personally, start to become noticeable. There is joy to be had in solving these rooms you're being presented with. They are mostly enjoyable puzzles. They are also mostly linear puzzles, with few solutions.
Control is taken away from the player in a few ways throughout Portal 2. Assistance is given in Portal placing throughout, often where assisted placement will aid progression to keep in time with the narrative (such as
the part where he kills you
) but also in some singleplayer and co-op test chambers. Players are restricted from 'breaking' rooms through use of invisible walls preventing game objects (and in co-op, players) from entering certain areas. For example, you cannot throw a cube out of reach near the end of Test Chamber 7. These limitations may not hamper solutions to challenges, but they are a form of control that falls outside of good game design.
A significant amount of time in the game is spent travelling between rooms. These are perhaps the worst parts, with frustrating pathfinding and little character action to offset it. And the characters
make you forget gameplay woes. The exchanges between Wheatley and GLaDOS and their further one-sided conversations with the player make them some of the most well written and enjoyable characters that many gamers will ever be fortunate enough to carry around with them. I cannot deny that Valve have succeeded in creating a true comedy game.
Further to the basic game,
was released with six "advanced" versions of the more substantial test chambers in the game and the option to do the vanilla versions with an aim of completing them in as little time or using as few portals or footsteps as possible. Less than a year after it was released with the Orange Box,
Portal: Still Alive
was released as a standalone game on the Xbox Live Arcade. This release boasted 14 new maps and achievements providing additional challenges to players. Portal 2 has a stunning array of co-op testing chambers but nothing to match them for the solo player. The
Peer Review
content pack only added time and portal counters to the single player levels, which do not complement the linear maps; With them they become an exercise not in innovation, but in perfecting a known solution.
Portal 2 has a significant focus on cooperative gameplay (quite possibly because there is a "two" in the title) and one might say that the element of gameplay I enjoyed so much in the first game has reappeared there, but it suffers from the same lacking of solution flexibility if not an even more acute onset of it. Once the test chambers for co-op are figured out, the main challenge will come from the coordination of the players in time and space. This can be really difficult if you're playing with a Brazilian.
I really enjoyed playing through both games again whilst writing this. Portal 2 was as worthy a sequel as there could be, rather than playing off the strengths of the first game it developed its very own and is very much better off for it. The technical changes since the first game favour a less technically able game for puzzle platforming but ultimately work in favour it. As much as I love Portal 2 I can't forget the disappointment that a part of me felt over it, and rationalising it as I have tried to doesn't make it any less irrational. If Portal 2 had not made me feel this way, it would not have been such a great game.
Tarviews: The Mass Effect Galaxy at War
on 03.25.2012
Since the main meat of
Mass Effect 3
is going to remain a touchy subject for the foreseeable future, I would like to take some time to discuss the multiplayer component. I was one of the people who laughed at the the concept of multiplayer in this series, and I laughed even harder when it was confirmed. It just seemed so typical of a game developed under EA to have a pointless multiplayer mode to justify inclusion of an online pass! Contradicting my bias against the publisher and the developer, I got the game on release with the intention of playing it with friends and have spent a fair bit of time doing so. With no further delay, here follows the thoughts on it that have accumulated in my head space.
Some problems with this mode are only apparent through playing it, others require more obscure trains of thought. A small one is that the keybinds for the PC version cannot be different for singleplayer and multiplayer, this annoyed me since Q and E are ideally used for Team member commands in the campaign but are without function on the multiplayer mode and I am terrible at hitting the number keys without looking at them. I accept that this is largely a problem for me as a terribly uncoordinated PC gamer, but I have a similar issue with the Xbox 360 button mapping where one cannot change which of the three buttons (Y, RB, LB) individual powers are mapped to in the multiplayer, a function that
in the campaign mode. It's not ideal for powers mapped to Y which you'd ideally have aim control up to the last moment with, or for characters where you may choose to ignore a power altogether and have a functionless shoulder button.
Talking of buttons,
as we were
, you had better hope your A button, cross button or spacebar is prepared for some punishment from this game because it only does bloody everything. This is less of a pedantic gripe than most problems I have, as anybody who has gone to revive a squadmate or interact with an objective only to take cover would surely agree. Or anybody who has attempted to run from a scene only to take cover
yet again
. There are two analog sticks on the console gamepads and an insulting wealth of buttons on a standard keyboard without worthwhile or any assigned function. For example, the ability to run without fear of becoming intimate with the nearest wall should take precedence over moving around corners whilst in cover (the default function of the left thumbstick). One button should not rule them all.
Cover is important on Mass Effect games, it is essentially a cover-based shooter by this point in time! But the multiplayer maps are small and globular, not many areas of cover will be useful for long before flanking attackers force you to reposition. The enemies and mechanics were designed for largely linear missions and not entirely befitting of this hoard mode, and I for one would not hate to see the co-op developed further with potential DLC expansion or even a whole game into a more linear and narrative-driven feature, perhaps included like the three named multiplayer missions were in GTA IV.
No comment.
Although the maps may be lacking in variety of scale and complexity, there is significant difference in the three enemy factions. The Geth are underwhelming and pretty manageable, Cerberus forces are bolstered by a few challenging units and the Reapers bring the hardest enemy to abide to the table in the form of the Banshees. They, along with the other formidable enemies, are capable of engaging close enough players in an automatic kill animation that sadly invalidates them as targets for close-quarters combat. As one would expect from the series the player classes also offer significant variety in gameplay. There are different strengths and tactical advantages strewn across them and between the different races available for them, and for somebody such as myself who has not experimented with classes in the series beforehand it can be quite an eye-opener! Stealthy infiltrators can accomplish objectives and revive squadmates whilst invisible to enemies. Soldiers can wipe out groups of cannon fodder enemies with grenades. Human Vanguards can charge, then nova, then charge, then nova, then charge and then nova until everything is dead. Turian Sentinels can nullify or weaken enemy defenses whilst hammering them with a trusty rifle. Adepts can use dazzling arrays of powers to defeat opponents.
Krogans can headbutt the shit out of everything.
It's pretty good fun if you're lucky enough to play with people who are competent enough to work with their character's strengths in how they are equipped and leveled... and if you're lucky enough to best the unlock system.
I would not expect these guys to be free of charge.
The unlock system is perhaps the most distasteful thing about the multiplayer mode to me. It has not changed significantly since the demo, and on the PC demo I manipulated the system (coalesced.ini modifications) to get an idea of how unrewarding it can be. Items are purchased in packs from a "store", with packs being increasingly expensive in proportion to what possibilities they offer of getting rarer items. The packs are bought with credits earned from completing games (as well as the experience points that go towards character progression). It wasn't clear in the demo, but this system seems to have been used in favour of simply awarding random items with mission completion so that there was a platform for microtransactions within the game. You'd need to have more money than sense to do it, but you can use your Microsoft points, Bioware points or real money (thanks Sony!) to purchase these unlock packs at a completely unrespectable rate. The silliness doesn't even end once you have bought these packs, as they are completely random (with the solitary exception so far of an equipment pack, at a stupid price for purely common items) you have no control over what you are unlocking. For a mode based on games with character building, you sure don't get a choice about what weapons, upgrades or characters you might be unlocking. You're just as likely to unlock weapons you would never want to use as the ones you would. Your chance of getting any particular item doesn't improve well with time since every weapon unlocked has 9 ranks to potentially unlock, every upgrade has 4 ranks and every character has three or four customisations followed by unlimited experience point boost packs. You may think I am being silly, but blow it your your ass because I still don't have a Krogan.
That's twice as many crushed balls for every Krogan.
The multiplayer is not without its fair share of bugs. Most notable to me are the poorly designed maps which will permit players and AI momentary HUD targeting through walls. Players will barely notice this but enemy AI can often be found attempting to shoot through the scenery. Imperfect game connections seem to be responsible for characters losing their firm grip on the ground and potentially ending up stuck above or below the map without any way out, this may however also be associated with Vanguards being incredibly free from the laws of Physics. Joining games through invites will often cause players to be returned to the front end menu if they are already in multiplayer, which seems unnecessary. The use of EA servers are likely for no more than ensuring that they're making money, and requiring a constant connection to them can be frustrating when you're kicked out of a game for nothing other than losing connection to them. It would not be so bad if rejoining the game you had left returned your previous score, total score for all players is a key factor in how much experience (and credits) everybody receives for a mission. The experience points awarded for missions are the same for every player, which makes playing with high-scorers rewarding if you can bear the shame of your pathetically low score. During missions, points for defeating enemies are fairly distributed between players regardless of who got the killing shot in.
A small praiseworthy aspect of the multiplayer implementation is the minimal impact it makes on the achievements, with only a couple of them requiring the playing of it but with several encouraging the player to try it out. On the flip side, playing the multiplayer is required to get story endings that may be considered more preferable. This would be required every time one wished to replay the game since Galactic readiness decreases over time and during development it had been promised that this would not be the case.
This mode is being supported by the developers with tweaks, challenges and perhaps more. There is chance for improvement even if there is little hope, if there had been more thought and effort thrown at this mode I think it could have been a real dazzler. But then I could say the same about the singleplayer. I guess the multiplayer missions at least have conclusive endings.
That was a joke.
What I Want in 2012: South Park
on 01.15.2012
(My Header image for this was lost during the October 2012 site update, blame Niero!)
When I was a kid, I had an older brother. I still do, but I used to, too. He was a teenager when South Park first became a thing, and having not-terrible tastes, he was a fan of it. He had the first season on VHS. Being like nine years old I was not allowed to watch it and, as you do when you're a kid, I wanted to watch it more because of that. One night back in the early noughties I was left alone in the house with the bad parent and managed to watch the South Park movie like three times in a row. The point is, South Park has been with me for quite a while.
South Park hasn't gone anywhere since then, and doesn't appear to be leaving any time soon either. The show has varied in quality and popularity and has (in my opinion anyway) settled into a formulaic yet watchable (if a bit preachy) show for now. After 15 seasons there is an immense wealth of characters and locations based in the fictional town of South Park yet there has never been a game that could take advantage of it, no games that have been the right genre. The early games didn't have much to go on, and were genre mismatches; the more recent release of
South Park Let's Go Tower Defense Play!
was a tower defense game and the upcoming
South Park: Tenorman's Revenge
is a platformer. And now set for release in 2012 is the inventively titled
South Park: The Game
, a fully sized RPG for Xbox 360, PlayStation 3 and Microsoft Windows!
This game is promising to be everything a South Park game should be, and that's because it is a labor of love from Matt Stone and Trey Parker who have been writing it, voicing it and directing the game based on their personal gaming preferences. If I have learnt anything about these guys over the years it would be that the TV series is one of the least amusing things they have produced, and so I have high hopes for this game. The setting is, as you would expect, the small Colorado town of South Park. However, it appears to be based in the town as imagined by the characters during their fantasy role in the episode titled
The Return of the Fellowship of the Ring to the Two Towers
. The brilliance of this being that you'll be playing a character in a game who is playing a character in a game. Shit's meta. You'll also be playing as your very own silent protagonist which is unsurprising when character generators like this
if you're a Limey) have been around for over a decade.
All the information that has been released since this was announced late last year points to it being the South Park game we deserve and it's exactly the sort of project that we ought to see more of, tie-ins that are made with as much love as the thing they're tying into. Hell, if the game should fail there is at least a place it can be sent to etch out its days free of reviewer mockery...
All images used were taken from the show and not from released game assets. Deal with it.
Modifications: Rewriting History
on 12.16.2011
I don't particularly play games with mods, I haven't been a PC gamer for most of the years I have been gaming and in that time I've played with maybe a handful of mods. I'm really more of a PC tweaks kinda guy! However, earlier this year a game was graciously gifted to me, and I found I couldn't play it my way without a modification or two. That game was
Sid Meier's Civilization V.
Civ V is a strategy game or something, and the latest installment in a games series that's as young as I am. More importantly, it has Nuclear warfare and Empire building. There is a comprehensive range of options for the game, from graphical to geographical. You can have any combination of Nations on landscape variations but when the maps get large and the AI players number too many the game can chug a little so it's a good thing that you can knock the graphical settings down a great deal, I can barely tell the difference anyway! On top of all this vanilla fidelity there is an in-game mod browser and management system with several hundred community made mods, which is really rather useful should you develop a niche
in need of scratching.
When I was starting to play the game and learn how much I sucked at it, I was disappointed that there was no option to have realistic starting locations for nations on Earth maps. Luckily, I was pointed in the direction of the Mods and eventually found a simple little one called Yet (not) Another Earth Maps Pack (v.9) and an even more up-to-date version of what I have been using can be found
I enjoy this Mod because although I find the game fun in general, I think the homeland of the nations is important and being able to fight Napoleon for control of France or nuke India because Gandhi is a dick adds a level of excitement to it. It's worth mentioning that I really don't play the game for a challenge and that this Mod will let you know where every enemy is (assuming you know basic geography, sorry America) so you can avoid them or attack them with ease as well as colonising huge areas of the World because you know they'll be vacant. As the in-game warning
you, using mods in this game can be tricksy and for this one in particular you are advised to have a computer with the recommended specifications for the game. Having multiple mods enabled at once can make everything even more unstable too.
The mod is great, it lets me enjoy a genre I don't even like all that much. The latest version of the mod has a Europe-only map. Hot damn I wish I didn't have a
hot date
this weekend otherwise I'd be rewriting that European history the way it should have been.
I'm going to end on the most indispensable wisdom that has been shared with me regarding this game in the hope that it may help out other people when dealing with the menace of Civ V...
"The biggest thing that stands out about Gandhi is that he has a nuke rating of 12. This is 4 points ahead of the closest leaders (Catherine, Montezuma and Ramesses tied at 8) making him hands down the most nuke prone leader."
-- A Brazilian, 1st July, 2011.
MMO Stories: Prattle battle
on 11.01.2011
I shall preface this by stating that I am in no way an MMO gamer, nor a fan of them. The few MMOs I have played have not offered up gameplay that I find particularly scintillating and have only really been able to appreciate the ease with which one can play with a group of friends, which is of course how this all began...
The Lord of the Rings Online
went free to play around this time last year, and when January came several Dtoiders including myself took an interest in it. The game was free-to-play, not requiring of a powerful machine and set in a fictional world that we were all acquainted with through various degrees of being terrible nerds. We deliberately chose a variety of classes to bolster any teamwork that might happen. I played as a Dwarf Champion, despite how disappointing the lack of female Dwarf characters was to me. The Guy with the Hat played as a Hobbit and spent way too much time tending to root vegetables and making stews.
Over the course of a few weeks we started playing and moved towards coordinating our play sessions and trying to keep at similar levels, most early outings were predominantly spent with people walking great distances just to find one another. The size and faithfulness of the Middle Earth recreation on the game is incredible in my opinion, and one of the most fun times I had on it was in travelling to Rivendell despite being vastly underlevelled just because it was
goddamn Rivendell
. We even set up a
on the server we were playing, that's how much sheer fun we were having!
Carnies. Circus folk. Nomads, you know. Smell like cabbage. Small hands.
The fun reached climax point when we discovered that you could
play music files on your in-game instruments
and play time quickly devolved into abuse of this. It would be the end of us.
The thing that happened
On this ominous day, we coalesced in Bree. The Bree area in-game has early story quests found in the Prancing Pony, and it is one of the more interesting places in the region for the amiable atmosphere within. Those who, like us, were hell bent on showcasing our ability to copy files from the Internet into a folder on our computers found a place to do so here. Since the Inn itself was crowded and noisy we eventually went outside to showcase our musics at each others faces.
Outside the Prancing Pony... there is a rock.
And on it, we played.
And we saw everything that we had played, and, behold, it was very good.
However, we were not the only ones who favoured this polygon podium. A handful of members of a certain Kinship on the server were also present and after a while a discourse broke out between our parties in the local chat. It was a lackluster battle of the bands if there ever were one. Despite the amicable nature of the situation, the interlopers were genuinely displeased with our presence there. Sexual advances were made and improbable implications were made, yet these so called
would not warm to us. They went running to a moderator and got one of us banned. Clearly,
and a surgically removed sense of humour and of social grace were on the cards that day. We found the whole situation funny as hell and haven't really bothered with the game since.
Enjoy your rock, assholes.
I know this isn't much of a story, and it has been so long since the event that we can barely remember it, but it has nonetheless left an unfortunate impression of MMO gamers with us. These games must rely on and facilitate interaction and cooperation, and promote friendship between players, more than any other genre of game. I am sure there are less sucky players for every group such as we encountered, but I'm not going to waste a single iota of time looking for them. For me personally the most illuminating and important feeling to take away from this is the contentment in not need strangers to play with. As annoying as it can be when a group of friends only have a few games in common, I'd rather have those games and friends than deal with people who can't share a fake fucking rock.


text:
Political, economic and cultural news from the state of Jammu & Kashmir.
Kashmiri Sufism
The atmosphere of hatred and religious bigotry in Kashmir has largely succeeded in eclipsing the state's age old culture of tolerance and communal coexistence. Worse, it has severely impacted Kashmir's core culture that is based on Sufism. The mystic Sufi sect of Islam has come under attack not just by changing social values and conflict but also by the challenge of rising Wahhabi brand of Islam. Should Sufism be snuffed out in Kashmir, it would mean the end of a historical culture and the end of a sacred order. [Read more..]
The Prophet Muhammad (peace be upon him) said 'Anyone who believes in God and the Last Day (of Judgment) should not harm his neighbor. Anyone who believes in God and the Last Day should entertain his guest generously. And anyone who believes in God and the Last Day should say what is good or keep quiet.' Bukhari:V8B73N47
In truth everything and everyone
Is a shadow of the Beloved,
And our seeking is His seeking
And our words are His words...
We search for Him here and there,
while looking right at Him.
Sitting by His side, we ask:
'O Beloved, where is the Beloved?'
Jalal ad-Din Muhammad Rumi
Yasins Presence At Pro-Tamil Eelam Meeting
Date: 21 May 2013
The presence of Jammu Kashmir Liberation Front president Yasin Malik at a meeting organized by a pro-Tamil Eelam outfit, Naam Tamilar party, in Cuddalore, has drawn flak from the BJP and Congress in Tamil Nadu. Central and state governments should probe how Malik came to Cuddalore and also his links with organizers of the meeting on Saturday, TNCC president said. Objecting to Maliks presence, BJP state unit president Radhakrishnan said: 'Political leaders were banned from visiting even the violence-hit areas of Dharmapuri and Marakkanam. But allowing a separatist like Malik into Tamil Nadu is dangerous and the state government should understand this.'
[courtesy: PTI]
2013 News Archives


text:
- January 30, 2013
- 9:30 a.m.
- Suggest removal
- Reply to this post
oleguy writes:
Welcome to OBAMANOMICS!! You'll have at least 4 more years of price increases due to inflation and little to no increase in income. Maybe next election cycle you'll think more about the party you vote for. Have a good day.
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text:
American Heritage® Dictionary of the English Language, Fourth Edition
- n. Twisted strands of fence wire with barbs at regular intervals.
- n. Twisted strands of steel wire, often coated with zinc, having barbs evenly spaced along them; used to construct agricultural and military fences.
GNU Webster's 1913
- adj. a wire, or a strand of twisted wires, armed with barbs or sharp points. It is used for fences.
WordNet 3.0
- n. strong wire with barbs at regular intervals used to prevent passage
"At that time there was a village, or at least a ramshackle assemblage of huts, on the other side of the barbed wire from Camp Enari, called Sin City."
"Lebanon's state news agency said about 40 Palestinians from various refugee camps had gathered in the southern town of Oudyssa, and that a Lebanese army unit immediately cordoned off the area "and requested the men leave and keep away from the barbed wire for their own safety."
The Wall Street Journal: Violence Flares Up at Israeli Border
"We got 3 layers of barbed wire and 50s all around the permeter."
""Are there not other alternatives than sending our armies to chew barbed wire in Flanders?" he demanded of Asquith on December 29."
"Coils of barbed wire were added to makeshift security checkpoints set up at the entrances to the square."
USA Today: Egyptians rally, demand trials for police shooters
"The bartender was an over-the-hill ex-wrestler and competition weight lifter from New Orleans, with a walleye and a polished round head and strands of braided barbed wire tattooed around both his upper arms."
"A new extra-high chain-link fence topped with coils of barbed wire blocked access to the dry docks and the acreage where Suits envisioned his container freight station."
"A little later, there was another dirt road on the same side, with the same sign and the same pipe barrier, and a little after that a fence came marching at an angle out of the woods and then ran along next to the road; an eight-foot-high chain-link fence with two strands of barbed wire angling outward at the top."
"Washington and Swagger found the nondescript old factory building on Mannheim Road, in an area zoned for light manufacturing, each building separated from the others by cyclone fences with barbed wire discouragement up top."
"The convention could take place in the Chicago Amphitheatre once Daley had it wrapped in barbed wire and surrounded by armed guards."
These user-created lists contain the word 'barbed wire'.
cattle, cow, beef, steer, heifer, calf, bull, cattle call, Black Angus, Hereford, Holstein, Dwarf Lulu and 402 more...
IMCO - EU nomenclature
includes words of the "Prodcom list"
veal, valve, used, yak, wax, wan, teak, vat, vas, strip, use, strap and 4515 more...
Down on the Farm
All things farm and agriculture related.
barn, tractor, cow, hay, horse, pig, corn, plough, irrigation, subsidies, crops, plant and 260 more...
There's A Virtual Museum For That!
List of virtual or on-line museums, from barf bags to corkscrews. List museum subject and in comment form provide a link to the virtual museum.
moist towelettes, corkscrews, air sickness bags, wax figures, HP Calculators, ejection, radioactive consu..., Pac-Man museum, weird nebraska, music museum, navel fluff, airbrush and 16 more...
The Last Werewolf
This novel by Glen Duncan, aside from being a ripping yarn and beautifully written, is just littered with words that I had to look up and discover that often his use of the word not only fitted per...
gurns, bok, chimney breast, dichotomy, Platonic form, filthy, Platonic Form, mathematics, BAM, skirls, clarity, blundering and 298 more...
Apples to Apples: Red Cards
A complete list of the red cards (things) from the popular word game.
bad haircut, carnival workers, grave robbers, Chinatown, a cheap motel, killer whales, UV rays, flat tire, Japan, Michelangelo, Alfred Hitchcock, Cindy Crawford and 734 more...
Most often mispronounced words
across, affidavit, antarctic, arctic, ask, athlete, barbiturate, barbed wire, business, cavalry, candidate, cardsharp and 50 more...
Tunie: No Man's Land
By Eric Bogle.
Well, how'd you do, Private Willie McBride,
D'you mind if I sit down here by your graveside?
I'll rest for a while in the warm summer sun,
Been walking...again, vain, dying, killing, shame, glory, sorrow, suffering, end, war, the cause, why and 47 more...
Sometimes I wish there were a way to create matrices or charts here, but I'm going to see whether I can use a list to get to the same place. This will be an attempt to map out an iroquoisy sequence...
a set of charting..., Thomas Jefferson'..., my wiry hair, homemade headband, wire, barbed wire, economies of scale, diseconomies of s..., communication cha..., 0, 1, 3, 6, 10, 1..., triangular number, map and 47 more...
barbed wire Jan 31, 2010
Looking for tweets for barbed wire.


text:
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text:
Qatar's bourse has done all it needs to secure an upgrade to emerging market status from index compiler MSCI and the onus is now on individual companies to address the main foreign ownership limit issue, its top executive said.
Andre Went also told Reuters in an interview that the exchange, home to the best-performing regional benchmark last year, aims to launch trade in bonds, introduce market makers and increase companies listed on the bourse.
The biggest issue facing investors in the tiny Gulf Arab state, the world's richest country per capita, is the low foreign ownership of Qatari companies, and this prompted a snub from MSCI during its review in December when it retained the country as frontier market.
"At this moment, there's not much the exchange needs to do. It's up to individual companies to take that decision to move forward," Went said.
"The current foreign ownership rule stipulates a minimum of 25 per cent, not a maximum. It serves as a floor, rather than a cap. Today, any company can apply for higher foreign ownership limits."
Analysts estimate that a promotion to emerging market could result in inflows of up to $1.5 billion.
The bourse increased memberships from 7 to 10 or 11 and issued multiple licenses for international custodians to comply with MSCI regulations. Qatar had eight or nine companies that ticked the boxes for emerging market status as against the MSCI stipulation of at least three companies for qualification, according to Went.
The executive said it was difficult to predict whether an upgrade would happen at MSCI's next review in June, adding that the exchange continued to hold roadshows with companies and investors on the topic.
"MSCI wants to be comfortable that there is sufficient room available for foreign investors when it promotes a country from frontier to emerging," he said.
Qatari retail investors comprise 65 to 70 percent of trading on the country's exchange, but 20 to 25 percent of holdings, Went said.
"Non-Qatari investors make up only six to seven percent of the bourse's market cap, so there is significant room still available."
Went expects to see four new listings on the bourse a year on average over the next few years.
The massive domestic infrastructure building program Qatar has embarked on in the runup to the 2022 World Cup soccer tournament it is hosting would help markets, Went said.
Qatar has been preparing to deepen its debt market for many months, but has proceeded cautiously.
"Hopefully this year in one form or the other, we will have trading of government bonds of longer maturities, corporate bonds and project bonds," Went said.
Activity in Qatari Treasury bills has been limited since they began trading on the Gulf state's bourse in late December, he said.
"Trading in T-bills has been quiet because T-bill trading is targeted at money market funds, not retail investors," he said.
The exchange is in the first phase of a five-year plan launched in June 2009. The first phase involves the reform of the cash market, followed by the possibility of central counterparty and derivatives trading, and international business development in the final phase, he said.
It also plans to introduce market makers to increase liquidity, Went said.
"We would like to introduce liquidity providers, or market makers, who would be given a rebate in exchange for their commitment. We also want to introduce lending and borrowing, and direct market access."
Qatar Exchange's junior market will be launched only if there are five to 10 viable IPO candidates, he said.
"We are talking to interested parties and their advisors. Within five months we will have more clarity about those prospects."
Went said he did not see much consolidation among regional exchanges in the next five years. He said there were multiple steps that need to be taken, such as harmonization of regulations, as a prerequisite for exchange consolidation.


text:
Glam is back at Flemings!
"Whether it's for a casual post-work drink, a drinks reception or a larger cocktail party, the inviting decadence of Flemings Cocktail Bar makes it THE location for the best martini ... Read More
No Comments
Running in Heels enjoy Elegant Afternoon Tea at Flemings
'There are few hours in life more agreeable than the hour dedicated to the ceremony known as afternoon tea.' - Henry James
Running in Heels visit the Front Room at Flemings ... Read More
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FabSugar Loves Flemings Hotel's LFW Cupcakes!
The girls at FabSugar approved of our London Fashion Week-inspired cupcakes. Created by none other than the doyenne of fashion, Zandra Rhodes, in collaboration with London's favourite cupcake maker, Primrose ... Read More
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The Handbook visits Flemings over London Fashion Week
"The worlds of fashion and cake are set to fabulously collide during London Fashion Week this year, as Flemings Hotel, Mayfair – a stylish boutique hotel in the heart of ... Read More
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View London gets savoury!
"The Savoury Martini option offers a different angle on the classic format of finger sandwiches and scones. Immaculately presented on a triple-tiered gold-plated stand, the idea is that you start ... Read More
No Comments


text:
- This documentation is transcluded from Template:Nonperformer/doc. (edit | history)
This template has a sandbox (edit) for editors to experiment.
The templates {{Photographer}}, {{Director}}, {{Fashion designer}}, {{Sculptor}}, {{Painter}} and {{Make-up artist}} are metatemplates that use the information stored in data container templates. They work
- as inline templates to display a person's name and additional information,
- as category header templates to display a header for the person's own category, like XY models or XY actresses.
Contents |
[edit] Inline
[edit] Functionality
In the simplest case, the template only displays the person's name as if you wrote it in plain text. But is has several extra featues. It
- automatically displays a link to the person's article if this article exists,
- displays only normal text if the person does not have an article yet, but will automatically turn into a link if such an article is created,
- automatically displays further information on the person (website link, location) if you activate this feature,
- automatically displays new personal data in your article if it changes (e. g. new website) so that you will never have to rewrite your article,
- automatically adds a category to the article the person is mentioned in, so that your model or actress is listed on the person's page,
- offers the possibility to suppress the category addition to an article,
- displays an error if you do not specify a name.
[edit] Syntax
- Text. The name of the person.
- Required.
- Please note that this parameter has no name. Simply type the person's name without a parameter name.
- Any text. You can use "1", "y" or whatever you like. As soon as the parameter has any content, the home page link is displayed.
- Optional.
or the whole parameterlink=<text>
can be omitted.
- Any text. You can use "1", "y" or whatever you like. As soon as the parameter has any content, the location is displayed.
- Optional.
or the whole parameterlocation=<text>
can be omitted.
- Any text. You can use "1", "y" or whatever you like. As soon as the parameter has any content, no category is added to your article.
- Optional.
or the whole parameternocategory=<text>
can be omitted. - Important: It is highly recommended that you always specify this parameter on pages that are not model articles (e. g. on a photographer page: "His work was influenced by {{photographer|Steve Diet Goedde|nocategory=1}}."). Otherwise the photographer would be listed as a big bust model on Steve Diet Goedde's page.
- Important: You should also specify this parameter if you mention a person on the page of a model that has not worked with him, but is otherwise related to him (e. g. "At Glamourcon 42 she was seen together with photographer {{photographer|XY|nocategory=1}}."). Otherwise she would be listed on XY's page as if she had worked with him.
[edit] Examples
- Article exists
{{photographer|Gil Perron}}
gives Gil Perron. -
{{photographer|Gil Perron|link=1}}
gives Gil Perron (website). -
{{photographer|Gil Perron|link=ok|location=y}}
gives Gil Perron (website), Montreal, Québec, Canada. -
{{photographer|Gil Perron|location=yes}}
gives Gil Perron, Montreal, Québec, Canada.
- Article does not exist
{{photographer|The Honorable|link=1|location=1}}
gives The Honorable.
- Required and optional parameters
gives Error: Person's name must be specified..
[edit] Usability
There are no restrictions. The template can be used anywhere within the text of an article.
You should, however, be aware that the layout of your text may change in an undesirable way if you specify all parameters for a person who does not have a page yet. The simple sentence
{{director|Hexvoodoo|link=1|location=1}} always wanted to start a career as a director.
- "Hexvoodoo always wanted to start a career as a director."
can become
if he really gets his own director page some day. :-)
[edit] Header
[edit] Functionality
If used as a header, the template shows a typical category header with the person's data in it, along with existing sister categories associated with this person. Categories displayed:
- models (for photographers)
- actresses (for directors)
- films (for directors)
- photos (for photographers)
- fashion (for fashion designers)
- sculptures (for sculptors)
- paintings (for painters)
- make-ups (for make-up artists)
[edit] Syntax
- Text. The name of the person.
- Required.
- Please note that this parameter has no name. Simply type the person's name without a parameter name.
- Any text. You can use "1", "y" or whatever you like. As soon as the parameter has any content, a category header will be displayed instead of the inline text.
- Required (if a header is to be displayed).
All other parameters are ignored. The nocategory parameter is not necessary; a category will not be added to the page the template is used on as a header.
[edit] Examples
{{photographer|Gil Perron|header=1}}
Gil Perron (Montreal, Québec, Canada) Photographer, lighting designer (fetish, fashion, glamour) Main article: Gil Perron | |||||||||||||||||||||||||||
Categories | Gil Perron models · Gil Perron photos |
[edit] Usability
If used as a header, the template should only be added at the top of category pages.
[edit] Changing a person's data
Please note that this template itself does not store any information about a single person. It is only a metatemplate that uses the specific data container templates to display the desired data.
If you want to change the data of a person (for example when his website has changed), go to the person's own data container template and change it.
- Example
To change Gil Perron's website,
- go to Category:Data container templates, then Category:Photographer templates;
- choose Gil Perron's template and click on the edit tab;
- follow the instructions given in the section If you want to change the photographer's data:.


text:
Veterans, active duty military converge on special job fair in Cleveland (with video)
Joe Gojevic thought his military background would help him find work in the private sector.
But the college-educated, bilingual Middlefield Village resident has been underemployed for 26 months.
"It's been a long road," said the 39-year-old Gojevic. "The financial institution I worked at for a decade ended up closing. Now, I'm working part-time in business administration. It's difficult to feed your family on that."
Gojevic was one of an estimated 350 to 400 veterans and active duty military members who attended the 2012 Hiring Our Heroes Hiring Fair at the Wolstein Center in Cleveland on Friday. The free event was also open to Guard and Reserve members and eligible spouses.
Gojevic has a master's degree in business administration from Case Western University, speaks Croatian and served his country in the U.S. Army from 1992 to 1996. He wants a full-time job for the sake of his wife and two children, ages 4 and 9.
"I find employers would step away from me because they can't accept that I am willing to accept the bottom of the totem pole," said Gojevic, smartly-dressed in a black suit and tie. "Today, I wanted to meet people face-to-face. I came here to stand out."
Daniel Feathers, a 26-year-old Stow resident who served in Iraq in the Marine Corps, was hoping the hiring fair would change his luck.
"I've applied for over 100 jobs online — with no success so far," said Feathers, who graduates in December from Kent State University's exercise science program. "It's been really hard after I got out of the military to find a job. I thought being in the military would make it easier to find a meaningful career, but it hasn't." Continued...
About 100 employers and veterans services organizations registered for the event.
Cassie Sisler, human resources administrator for Republic Steel — which has plants in Lorain and Canton — said her company has 400 salaried and hourly positions open.
"We're trying to reach out to Lorain folks," she said. "We need these people, and we need them yesterday. Our benefits are excellent, and we have a 401(k) match."
Sisler added that Republic Steel is opening Electric Arc Furnace in Lorain in the summer of 2013 — an $85 million project.
"The new opening will give us the ability to roll and melt steel at both facilities," she said. "We're hiring weekly. It's absolutely huge."
Job seekers were also interested in STERIS Corp. positions in Mentor.
STERIS recruiter John Carter said the global manufacturer of infection prevention products places a huge emphasis on diversity hiring — focusing on veterans.
"We have dozens of open positions," he said. "A lot of military job classifications correlate to the (engineering and manufacturing) jobs we have here."
Linda Wright-Manuel, human resources manager for Enginetics Aerospace in Eastlake, said she's looking for trained engineers, general assemblers, material handlers, tool makers and CNC operators.
"I know the individuals who served our country in the military are dedicated and hard workers," she said. "Since we make engine parts, people's lives are at stake." Continued...
Shaun Carter, a spokesman for the U.S. Chamber of Commerce's Hiring Our Heroes National Chamber Foundation, said about 12 percent of veterans are unemployed right now. For those ages 18 to 24, the number rises to 25 percent.
"I really think it's unfortunate that our heroes have such a high unemployment rate," he said.
Nationwide, military job fairs have connected about 10,000 veterans with jobs, Shaun Carter said.
In 2013, companies that hire veterans will receive tax credits. Companies that hire disabled vets who have looked for work for more than six months will receive as much as $9,600 in tax credits.
The VOW to Hire Veterans Act that was signed into law last year also provides better job training and counseling for unemployed veterans.
Terry Stone, director of AMVETS Post No. 32 in Elyria, was at the job fair trying to spread the word about what the local career center has to offer vets.
"I get a lot of veterans who don't know how to run a computer well enough," said Stone. "We offer free college-level courses for that. We also help with resume writing, interview skills and personal appearance for interviews."
The job fair also had experts on hand who could help people start their own businesses.
Nick Early, director of the Veterans Business Resource Council, said his organization can teach veterans how to market and sell their product, keep records, do their taxes and write contracts through a free, 18-week program for entrepreneurs.
"We've gotten a good response today," said Early, a Vietnam veteran who was injured in a helicopter crash. Continued...
Cleveland resident Jack McLaughlin, a 44-year-old Navy veteran of the Persian Gulf War, said he was feeling hopeless about ever finding work again until he attended the job fair.
"Before, my situation was really grim. I've been laid off for over a year," McLaughlin said as he left the event. "But this was wonderful. I think I have some great job leads. Coming here today was really a blessing."
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Innovative Real Estate
8480 E Orchard Road #4900
Greenwood Village, CO
Office: (877) 526-7112
Valerie Bentien did a fantastic job selling our home and helping us purchase a new one. After interviewing several agents that worked for the big names Real Estate Companies, we quickly realized that it wasn't the reputation of the "company" that mattered...it is the person behind the name that got the job done for us. She has a very unique marketing plan which helped us get sold in a very tough market. We purchased a home when inventory was extremely low. Val went above and be... More
My wife and I recently worked with Val to buy our first home. It was a great experience and she made it that much more enjoyable. Her knowledge, expertise and her way with people made us feel comfortable recommending her to our family and friends. With our hectic schedule, she made herself available to us and was always responsive, put our needs first and showed us she really cared. We will most definitely work with Val again!
Mrs. Val Bentien has represented my family in a purchase and a sell of our Colorado home. It is without hesitation that we would recommend her concerning any real-estate transactions. We will have a home for sale in the near future and she is the only one we will consider to manage that sale.
Val was a very good realtor for us. She was patient with us as we had a specific price range and time frame we wanted to close by. She was willing to take on this challenge. She was able to bring a high volume of potential buyers during a very difficult market, and I believe she did everything possible to sell our home. In the end our demands just did not meet the market and we decided to stay. If in the future we choose to list Val will be our agent.
My family and I had moved out of Colorado and our home was on the market for some time during the prime season with another realtor. During one of my visits to CO, I discovered that Val sold our neighbor?s house in just five days at the asking price which had the same floor plan as ours. I reached out to Val to explore the possibility of replacing my agent. Val had already been through our home with potential buyers. During our initial meeting, she came well prepared with a strategy to sell ... More
Val was a very good realtor for us. She was patient with us as we went from looking for a home near Highlands Ranch, to Castle Rock, to Monument and ended up buying a home in Black Forest! She represented us well and we recommend her without reservation.
We interviewed several realtors before listing our home. Valerie was the most organized and sensible professional we talked to. She seemed to reflect the values we believe in and sold our house for the price we wanted in a reasonably brief amount of time. The others had a cookie cutter approach to selling but Valerie tailored an approach that was right for our home and market. We were impressed with the way she handled the potential problems that arise with most any home sale in an ethical and p... More
Val Bentien helped us buy our first home. She did a great job with teaching us anything we didn't know about the buying process. She was always willing to dedicate whatever time was needed to make our decision, and trust me we took a lot of her time. We asked her to take us too many houses for several days and she always had time for us. We would recommend Val to all of our family and friends anytime!!!!
Val Bentien has been my Real Estate Agent for my last two purchases as well as the sale of a property. Val is very knowledgable and personable making buying and selling real estate easy. I refer Val every opportunity I have!
Val worked hard when i purchased my home. When it came time to sell the cond0 I immediately put in a call to Val and asked her to sell my home. She worked with me even extending my contract as I had several issues to sort out. She is great.
We really enjoyed working with Val on a recent condo purchase. She was extremely knowledgeable about the area, the options, and the pros/cons for each of the listings we evaluated. We would definitely recommend Val to anyone looking for real estate.
If you give Val your ideas of what you are looking for She will find you the perfect home With out a dought!! I have sent Val 5 or more of my Family and Friends and she has done very well each time. Thank you Val
Val has great long term experience. She has been my agent for two home purchases over the years. Start to finish she helped to make my home buying experience hassle-free. I highly recommend her.
Val has been professional, responsive, and detailed in our real estate transaction. We have had a very pleasant experience with her through what can be a stressful process. Would highly recommend Val to our family and friends...
Valerie Bentien listed my house and I was so impressed with her knowledge as well as her professionalism, she was able to get my house sold in just 5 days. Valerie made the entire process as stress free as possible, and did a amazing job in her negotiating skills and got us top dollar for our home. I Highly recommend Valerie to all my friends and family.


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New 6pm sales: 17% to 82% off Betsey Johnson, Fox, Dansko
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Basinger's resentful daughter
Gossip Of The Day
Kim Basinger has revealed her eight-year-old daughter "resented" her for being an old mother.
The stunning 50-year-old actress gave birth to Ireland, whose father is actor Alec Baldwin, when she was 42.
Ireland first voiced her concerns when her mother went through a bitter divorce with Alec, which resulted in Kim winning full custody.
Kim revealed: "We have talked honestly about what has happened, and there is some resentment from her about me having her at such a mature age.
"She has asked, 'What are you going to do with me?' There were some delicate issues to deal with. But we have come through them and there are no fears on that score."
The 'LA Confidential' star now says that Ireland is her number one priority.
She said: "She is the most important person in my life. I have great belief in her, and she believes in herself. We know we will never really be apart."
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- Kelly Clarkson's Superman crush (2/11/2012)
- Viggo Mortensen blasts editing (2/11/2012)
- Prince Harry supports Everest expedition (2/11/2012)


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Shelby Super Snake
Image 1 of 10
Next |
© Daniel Barna |
Shelby Super Snake
With the announcement that EA is teaming up with Sports Illustrated to bring Swimsuit Cover model Irina Shayk and "Rookie of The Year" Chrissy Teigen into the brand new Need for Speed: The Run (the models will play rival racers to the game's main character, Jack), it may be easy to lose sight of the cars. Shelby American is here to make sure that doesn't happen. The legendary American car developer has custom-built the Shelby GT500 Super Snake that adorns the game's cover, and we got a sneak peek.
Pictured here:
The Ford Mustang Shelby GT500 Super Snake was designed specifically for Need for Speed: The Run. It features the game's logo, unique stitching, a complete track suspension setup, and a cat back exhaust.
First Impression This article makes me


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well that was fffun...
ahhhhh, another great funfest. the sound and stage setup was about as good as i could have hoped for. pip was pretty solid this time around, i guess i have the same gripes as everyone else when it comes to that ( frowny face for no beach towels, and some food vendors making you feel like a bum for trying to use your meal vouchers), but i did enjoy there being cushy furniture on the viewing decks. aftershows were fucking great, and i hope they keep that nites theme going in the future.
ty segall thursday night was a great way to kick it off... friday highlights for me were.... you know what, i'm having the hardest goddamn time remembering who i saw on what day. that must mean i had a bad ass time :D i guess i'll just list overall festival highlights for me(and some youtube videos i found!):
ty segall
thee oh sees
murder city devils
yacht (yes this is the b52's mesopotamia cover- wasn't that awesome?)
motherfucking purity ring
glass candy aftershow
big freedia
...oh hey, my phone alarm to wake up just went off, and i've already been at work for 2 hours... awesome...
neon indian (i must have been super trashed at this point, cause i barely remember this set)
memoryhouse aftershow (wish i could find a video for this, it was sweet)
b-l-a-c-k-i-e (this guy was insane, and i couldn't stop watching)
austra (best company for this set)
turquoise jeep, baby
it was great running into so many people that i knew, and meeting all of you awesome funfest board peoples, some for the first time! it's pretty cool, yeah... let me see if i can recall.... realizing now what a blur the weekend really was. eli, slyd (motherfuckin slyd!), ramiro, andrea and her pal, ______, bonnie and her dude, ashley and her dude, phillip, mista pp, treygar, pint o salsa, mary- it was SUCH a pleasure to meet you / see you again / shake your hand / blaze / get drunk / spend some time and see some amazing live music with you. ugh now i feel like a dick cause i'm forgetting names.... but anyone i forgot, it's just cause my memory from the weekend isn't so solid. i'm a little disappointed that i didn't get to run into inkboy, or see bill again, but next time!
anyways, it's post-festival coming down time now. plus blah blah blah.... the bright side is, when i was going through my ton of work emails yesterday, there was actually one good one from transmission, saying i won two tickets to the sold out reptar and phantogram show tonight at the mohawk. i'm lucky in all the wrong things.
hope you all had the best time! thank goodness sxsw is almost here :) 4 more months...


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Tech Softball To Finally Get Home Field Advantage
By: KLBK Sports Staff
Updated: February 27, 2013
The Red Raiders start a 12-game home stand starting this weekend with the Texas Tech Invitational kicking off Friday. The ladies will play Jackson State at 3:30 p.m. in its home opener that day and they say they're looking forward to being in front of their fans.
Also, a former member of the Red Raider softball team, Emily Bledsoe, has signed to play professional ball in Italy.
In a couple of weeks she will depart for Europe where she will join the Des Caserta Organization in the Italian Softball League.Bledsoe is a career .317 hitter, a three-time All-Big 12 Second Team selection, and ranks among the Top 10 in Big 12 history in doubles.
She says when her old Coach Kristie Fox called her with the opportunity, she couldn't pass it up.


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Your Perfect Day at HGTV Dream Home
If you won, what would your day look like? Super Fan muses today, just to get the conversation started. I'd probably take a morning hike through the desert that surrounds the home, come back and whip up a late breakfast, sun myself on the Casita patio, head out for a shopping spree in Santa Fe and then come home to host a huge house party – hip-hop music blaring, folks dancing and Dream Home margaritas overflowing.
What about you? Come on, folks. I want you to blow up this blog post – let's shoot for over 1,000 posts before the giveaway show airs on Monday evening at 8 p.m. EST. Be creative – I will be reading.


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Thunder Mountain | [ Sizes: Orig | Large | Med | Small | Thumb ] | |||
The road (#150) found at the southern end of Thunder Mountain, located in the Okanogan National Forest of Washington State. A barbed-wire fence lines along the western slopes of the mountain, but walking past the gate (shown in this photo) avoids needing to cross the barbed-wire fence to reach the summit. Photo taken on August 10, 2009. | Image Data
Image ID: 540704 Hits: 291 Lat/Lon: 48.76376°N / 119.92008°W Image Type(s): Alpine Climbing, Hiking |