text: GemRB homepage[00:06:48] <-- edheldil_ has left IRC (Ping timeout: 245 seconds) [00:16:02] <-- barraAway has left IRC (Quit: Verlassend) [00:43:50] --> edheldil_ has joined #GemRb [00:52:38] <-- edheldil_ has left IRC (Ping timeout: 245 seconds) [01:17:32] <-- Maighstir has left IRC (Read error: Connection reset by peer) [01:18:20] --> Maighstir has joined #GemRb [01:49:05] --> Maighstir_ has joined #GemRb [01:49:06] <-- Maighstir has left IRC (Read error: Connection reset by peer) [02:19:05] <-- Maighstir_ has left #GemRb [07:45:44] --> Maighstir has joined #GemRb [08:19:58] --> edheldil_ has joined #GemRb [08:25:04] --> lubos has joined #GemRb [08:26:50] <-- edheldil_ has left IRC (Ping timeout: 272 seconds) [08:33:50] <-- Maighstir has left IRC (Quit: ~ Trillian Astra - www.trillian.im ~) [08:37:07] --> lynxlynxlynx has joined #GemRb [08:37:07] --- ChanServ gives channel operator status to lynxlynxlynx [08:58:17] --> barraAway has joined #GemRb [09:03:29] <-- |Cable| has left IRC (Remote host closed the connection) [09:15:22] <-- devurandom has left IRC (Remote host closed the connection) [09:20:15] --> devurandom has joined #GemRb [09:28:40] --> Bo_Thomsen has joined #GemRb [09:35:18] <fuzzie> morning [09:37:14] <lynxlynxlynx> oj [09:37:15] <Bo_Thomsen> Heyhey [09:37:45] <fuzzie> i'm not quite sure how to split the GF_ flags for pst [09:38:10] <fuzzie> it has some kinda interesting animation features which the other games seem to lack [09:38:32] <fuzzie> such as multiple casting anims (for longer casting times) [09:40:38] <fuzzie> but there's no real way to implement those without pst's anim data, so i guess i am stuck wrapping them all in GF_RESDATA_INI [09:40:54] <lynxlynxlynx> sounds good [09:41:17] <fuzzie> well, it sucks really :) [09:42:37] <edheldil> fuzzie: why not use more flags? [09:42:50] <lynxlynxlynx> we can't do much about it, the damage was already done [09:43:10] <fuzzie> edheldil: well, because i'd end up wrapping things in GF_RESDATA_INI + GF_NEWFLAG checks, which seems a bit silly [09:43:14] <edheldil> somebody could (in theory) use PST anims in bg2 [09:43:29] <fuzzie> the thing is: pst anims need pst's resdata.ini [09:43:55] <edheldil> ok :) [09:44:01] <fuzzie> the filenames are not predictable enough to do what gemrb does right now, which is just kind of guess and miss out most of the anims [09:44:13] <fuzzie> but, i mean, i am asking for opinions :) [09:45:13] <fuzzie> i see no problem with people distributing a snippet of resdata.ini if they want to use pst anims [09:45:22] <fuzzie> and imo for a new game, resdata makes a *lot* more sense [09:52:52] <fuzzie> i am just happy to see the cool pst anims though [09:55:26] --> SiENcE has joined #GemRb [10:14:17] <-- barraAway has left IRC (Quit: Verlassend) [10:16:55] --> edheldil_ has joined #GemRb [10:21:31] <fuzzie> oh hm, my travel triggers stuff makes it much easier to make the entrance scripts work :) [10:22:25] <fuzzie> (needed for discarding your party at PST's tomb and before the dream machine room, among other things) [10:24:01] <lynxlynxlynx> can't wait for that internal action [10:24:21] <lynxlynxlynx> if you don't know you can jump, party play can be very annoying due to this [10:24:46] <fuzzie> yes, i noticed when trying to enter things when trying your iwd saves with HEAD [10:51:43] <SiENcE> hey. is HEAD worth a playable build? [10:51:59] <fuzzie> lynx is planning another release shortly [10:52:24] <lynxlynxlynx> around the 20th [10:52:28] <fuzzie> i rewrote a bunch of things yesterday so i wouldn't take HEAD right now [10:57:26] --> barra_library has joined #GemRb [12:13:11] --> mvbarracuda_libr has joined #GemRb [12:15:06] --- mvbarracuda_libr is now known as barra_lib [12:15:37] <-- barra_library has left IRC (Ping timeout: 252 seconds) [12:28:26] --> barra_library has joined #GemRb [12:30:19] <-- barra_lib has left IRC (Ping timeout: 250 seconds) [13:47:20] <-- lynxlynxlynx has left IRC (Ping timeout: 260 seconds) [13:47:25] --> lynxlynxlynx has joined #GemRb [13:47:25] <-- lynxlynxlynx has left IRC (Changing host) [13:47:25] --> lynxlynxlynx has joined #GemRb [13:47:25] --- ChanServ gives channel operator status to lynxlynxlynx [14:53:10] <-- tomprince has left IRC (Ping timeout: 272 seconds) [15:58:09] <-- Bo_Thomsen has left IRC (Quit: Leaving.) [16:40:28] --> Maighstir has joined #GemRb [16:44:25] --> Bo_Thomsen has joined #GemRb [16:45:10] <-- Maighstir has left IRC (Client Quit) [16:46:51] <-- lubos has left IRC (Quit: Leaving.) [16:48:24] --> Maighstir has joined #GemRb [16:50:15] --> Avenger has joined #GemRb [16:50:15] --- ChanServ gives channel operator status to Avenger [16:53:44] --> tomprince has joined #GemRb [16:58:52] <Avenger> hi [16:58:54] <fuzzie> hi [16:59:12] <-- edheldil_ has left IRC (Ping timeout: 272 seconds) [17:02:13] <fuzzie> it really sucks how we hardcode so much stance stuff [17:02:19] <Avenger> hehe [17:02:25] <Avenger> and i just hardcode even more [17:02:34] <fuzzie> i made a pst 2da which maps stuff back/forth now [17:02:42] <Avenger> cool :) [17:02:44] <fuzzie> but it's useless [17:06:38] <fuzzie> i guess i really have to teach the core about the new stances [17:06:53] <fuzzie> oh well [17:07:00] <fuzzie> you had some luck with the death stuff? [17:10:54] <Avenger> not yet [17:11:07] <Avenger> but i'm close [17:11:56] <fuzzie> still managed to avoid CharAnimations? [17:12:20] <fuzzie> i am a bit stuck waiting for you, since i have to wrap a lot of this stance stuff in GF_ checks now :) [17:12:47] <fuzzie> well, i guess i should finish the travel stuff [17:21:00] <Avenger> yes [17:21:13] <Avenger> i touch only actor/creimporter [17:27:05] <-- barra_library has left IRC (Quit: Verlassend) [17:41:59] <Avenger> tada!!! [17:42:20] <CIA-28> GemRB: 03avenger_teambg * rb86e9bb8263c 10gemrb/gemrb/ (3 files in 2 dirs): [17:42:20] <CIA-28> GemRB: fixed death scream on load [17:42:20] <CIA-28> GemRB: refactored the housekeeping stuff of creature loader into the actor (less referencing) [17:44:54] <-- SiENcE has left IRC (Quit: @all: cya) [17:48:40] <lynxlynxlynx> you made it sound much worse, i was expecting some serious ugliness [17:49:00] <lynxlynxlynx> that STATE_STILL check was fine to go? [17:50:17] <Avenger> yes [17:50:23] <CIA-28> GemRB: 03avenger_teambg * r9f21972143d8 10gemrb/gemrb/core/Scriptable/Actor.cpp: removed some cruft [17:50:27] <Avenger> lynx: yesterday it was much much worse [17:50:46] <Avenger> i just approached the hack from the other side, where there was much less resistance [17:51:09] <Avenger> instead of setting the frame in the loading part, i set it in the drawing part [17:51:27] <CIA-28> GemRB: 03avenger_teambg * rc7406231e1fa 10gemrb/gemrb/core/Scriptable/Actor.cpp: fixed some more misplaced comments [17:52:19] <Avenger> the frozen status already took the state_still flags into account [17:52:19] <lynxlynxlynx> :) [17:54:17] <Avenger> i tested this in pst and bg2 [17:54:45] <fuzzie> ok, that is a pretty nice place to put it for no [17:54:47] <fuzzie> w [17:56:55] <Avenger> actually, i don't know why it works :D [17:57:24] <Avenger> as i see now, NoCircle is not supposed to be 1 [17:57:35] <Avenger> i mean, i don't know how it became 1 [17:58:06] <Avenger> ahh state dead [17:58:08] <Avenger> ok [17:58:29] <fuzzie> ;p [17:58:32] <Avenger> invisible enemies may be affected [17:58:36] <Avenger> dunno if that's good [17:58:39] <fuzzie> if dead? [17:58:48] <Avenger> ahh the stance must be twitch [17:58:51] <fuzzie> yes [17:59:07] <Avenger> nocircle is 1 for invisible enemies, even when they are not dead [17:59:11] <Avenger> but that's not a problem [17:59:37] <Avenger> btw, i couldn't target a dead Jaheira by the spell [17:59:39] <fuzzie> so [17:59:42] <Avenger> only via her portrait [17:59:51] <Avenger> i mean a resurrection spell [18:00:02] <Avenger> the casting cursor turned yellow [18:00:04] <fuzzie> is the idea of the IE_ANI defines that they're meant to be internal, or they're meant to correspond to the script animation ids? [18:00:10] <Avenger> but didn't activate the spell [18:00:18] <Avenger> internal [18:00:24] <Avenger> there needs to be a translation layer outside [18:00:41] <Avenger> it is internal so all the hardcoded stuff works [18:01:14] <fuzzie> yeah, but the hardcoded stuff differs in pst [18:01:55] <fuzzie> so it would be easier if i made the internal stuff more universal, and then translated everything [18:03:17] <fuzzie> so i am just curious [18:03:59] <fuzzie> no rush though, i think everything non-pst seems to basically only use the bg1 animations? [18:13:24] --> barra_library has joined #GemRb [18:17:08] <Avenger> mostly yes, i think there is a small difference [18:17:32] <Avenger> compare seq.ids [18:17:43] <fuzzie> any idea what the attack1,attack2,attack3,attack4 in iwd/iwd2 correspond to? [18:18:51] <Avenger> seq_sleep is 16 in bg [18:19:01] <Avenger> 17 in iwd [18:19:21] <fuzzie> i don't think i have seq.ids for anything except bg2 [18:20:11] <Avenger> in iwd2 it is sequence.ids [18:20:32] <fuzzie> ah [18:20:35] <Avenger> what do you mean by attack1/2/3/4 ? [18:21:00] <fuzzie> BIS's resource stuff [18:21:06] <Avenger> those seem to be pst specific [18:21:08] <fuzzie> for example, resdata.ini in pst, sounds.ini in iwd/iwd2 [18:21:40] <fuzzie> i think attack1/2/3 in pst mean something else though, since pst's weapon stuff is very different [18:21:42] <Avenger> in bg1/2 they are probably the a1/a2/a3/a4 cases, but in iwd2 there is dual wielding too [18:21:56] <Avenger> so in iwd2 there should be a5 and a6 too [18:22:03] <fuzzie> (and pst also has spell1/2/3, and talk1/2/3, etc) [18:22:16] <fuzzie> hm [18:22:19] <Avenger> i guess it is randomly chosen [18:22:28] <fuzzie> in pst? [18:22:32] <Avenger> yes [18:22:34] <fuzzie> if so, no, more complicated [18:22:40] <fuzzie> which is why i am annoyed :P [18:22:50] <fuzzie> well, i guess the attack stuff might be random, i didn't check those [18:23:15] <Avenger> attack is determined by the weapon's melee animation percents [18:23:19] <fuzzie> iwd2 only has attack1/2/3/4 in sounds though [18:23:52] <Avenger> hmm [18:24:13] <fuzzie> pst seems to ignore this melee animation stuff i think [18:24:33] <fuzzie> i'm going to have to hack some files and try it [18:24:38] <Avenger> actually i see a1-a9 :P [18:24:48] <fuzzie> in code? [18:24:54] <Avenger> in bam resources [18:24:56] <fuzzie> yes [18:25:05] <fuzzie> i mean, i don't care about those [18:25:13] <fuzzie> we're stuck with avatars.2da for iwd/iwd2 [18:26:26] <fuzzie> [MDGU1] /Doomguard/ [18:26:26] <fuzzie> att1=doom03a,doom03b,doom03c,blank [18:26:26] <fuzzie> att1frame=0,0,0,0 [18:26:26] <fuzzie> att2=doom04a,doom04b,doom04c,blank [18:26:26] <fuzzie> att2frame=0,0,0,0 [18:26:27] <Avenger> i don't know what that means in iwd, but in bg1/bg2 there are 3 attack styles: normal, backhand and stab. And there are 3 wielding modes: singlehanded, twohande, dual [18:26:29] <fuzzie> att3=doom05a,doom05b,doom05c,doom05d,blank [18:26:31] <fuzzie> att3frame=0,0,0,0,0 [18:26:34] <fuzzie> ^- but, this [18:27:05] <fuzzie> it is quite possible that it's just a stupid leftover from pst, i just thought you might know [18:27:56] <Avenger> these are not graphic resources [18:28:05] <fuzzie> 19:21 <fuzzie> for example, resdata.ini in pst, sounds.ini in iwd/iwd2 [18:28:44] <fuzzie> in pst, the graphics resources aren't hardcoded at all [18:28:52] <fuzzie> so it's easy to see what matches with what [18:29:01] <Avenger> i know, but they are predictable [18:29:05] <fuzzie> but surely these sounds must match to an anim in iwd/iwd2 too? [18:29:10] <fuzzie> they aren't predictable :P [18:29:26] <Avenger> their existance is not predictable, but their names are [18:29:31] <fuzzie> no [18:29:35] <fuzzie> there are exceptions [18:29:38] <Avenger> tell me one [18:29:45] <fuzzie> lady of pain attack anims [18:29:47] <fuzzie> there's loads, though [18:29:59] <fuzzie> yes, they're only used in one place each, but you can't predict them by just putting filenames together [18:30:07] <Avenger> lady of pain is probably scripted? [18:30:20] <fuzzie> yes [18:30:45] <fuzzie> but you can script the resdata.ini and see there are loads of exceptions [18:31:04] <fuzzie> and more relevantly, modders did it the right way :P [18:31:35] <fuzzie> but this is trivial to do properly in gemrb, i already made it work [18:32:02] <fuzzie> i reduced avatars.2da in my local copy to just four animations [18:32:04] <Avenger> lady of pain is easy [18:32:19] <Avenger> if there is no cat1lopb, then use cstdlopb :) [18:32:22] <fuzzie> sure [18:32:27] <fuzzie> but why hardcode it? [18:32:36] <Avenger> because it never attacks anyway :) [18:32:41] <fuzzie> well, some others do [18:33:36] <Avenger> i don't mind if you code something to support resdata fully, though you said pst is low priority [18:33:47] <fuzzie> sure [18:33:52] <fuzzie> so [18:33:57] <fuzzie> sory [18:34:00] <fuzzie> let me start again. [18:34:04] <fuzzie> i am curious about how it works in iwd. [18:34:16] <fuzzie> i see how it works in pst, but their system is completely different in a lot of ways. [18:34:27] <fuzzie> but iwd still has the animation sounds in sounds.ini, and gemrb doesn't seem to do those yet. [18:34:39] <Avenger> i think they use only the ini files only for sounds, otherwise they use the bg2 core [18:34:45] <fuzzie> but the sounds.ini entries have att1/2/3/4. [18:35:02] <fuzzie> so i am wondering how those relate to the actual animations, which are done like in bg1/bg2. [18:35:54] <Avenger> tell me one animation i can look at [18:36:00] <fuzzie> which leads to more questions, like what 'fidget' is. [18:36:13] <Avenger> it is like head turn in bg2 [18:36:16] <Avenger> idle animation [18:36:25] <fuzzie> ok, that was an easy one :) [18:36:36] <fuzzie> and, well, the example above was MDGU1, the Doomguard [18:36:45] <fuzzie> it has sounds assigned for att1/2/3 but not att4 [18:37:02] <Avenger> mdgu1 has 6 attack anims [18:37:34] <Avenger> but it would be better to pick some animation that is recognisable :P [18:37:43] <Avenger> doomguard is just floating armor and weapon [18:37:59] <Avenger> the base animation is one pixel transparent [18:38:17] <fuzzie> well, i don't know iwd, otherwise i wouldn't ask such stupid questions :) [18:38:37] <Avenger> lets pick the cyclops [18:38:47] <fuzzie> ok. MCYC? [18:38:50] <Avenger> yes [18:38:54] <Avenger> it has 2 attack anims [18:38:58] <Avenger> so, check its sound ini [18:39:07] <fuzzie> so, IE_ANI_TWO_FILES_3 [18:39:10] <Avenger> lets hope it has some matching [18:39:13] <fuzzie> and it has att1/att2/att3 [18:39:35] <fuzzie> att1 and att2 are identical, but this is not so helpful [18:40:14] <fuzzie> oh, that is interesting [18:40:31] <fuzzie> gemrb uses 'a1' for slash/backslash, 'a2' for jab and 'a4' for shoot, for that anim type? [18:41:34] <fuzzie> i'd only seen the a1-a9 stuff in IE_ANI_CODE_MIRROR, which makes a lot less sense [18:42:56] <fuzzie> but, IE_ANI_TWO_FILES_3 is using a1, a3 and a4 only [18:42:56] <fuzzie> hm [18:43:25] <fuzzie> look at MGIR? it has BAMs for a1, a2 and a3 [18:43:27] --> |Cable| has joined #GemRb [18:43:41] <fuzzie> and is also IE_ANI_TWO_FILES_3 in our avatars.2da [18:43:58] <Avenger> yes, it is iwd animation scheme [18:44:03] <lynxlynxlynx> i probably added that type, so don't rely on it [18:44:04] <Avenger> most iwd critters are [18:44:20] <fuzzie> that's fine, i don't try to fix the avatars here [18:44:26] <fuzzie> i just suggest MGIR is perhaps a better example [18:44:42] <Avenger> it has only one sound per stanc [18:44:52] <Avenger> at least for attacks [18:45:13] <Avenger> i pretty much think it is random :) [18:46:01] <fuzzie> yeah [18:46:11] <fuzzie> i am more wondering about our anim code, now [18:46:38] <fuzzie> 'a3' is only present in the bg2-style anim code [18:48:39] <fuzzie> MYU2 has a1, a2, a3 and a4 only, i wonder if that is a good example for checking anims [18:48:46] <Avenger> and what about a3? [18:48:51] <Avenger> i mean a4 [18:48:57] <fuzzie> a4 is shoot, i'm pretty sure [18:49:01] <Avenger> you say, it is the only with a4? [18:49:10] <fuzzie> loads of stuff has a4 [18:49:34] <fuzzie> but there are a bunch of iwd-style anims which have a3, which we don't use for iwd-style anims. meh. [18:49:40] <Avenger> hmm i cannot open the anims from linux :( [18:50:04] <Avenger> must be a misconfigured dltcep ;) [18:50:37] <fuzzie> i just don't want to fiddle with stance stuff, without understanding how iwd/iwd2 do it, if there is some missing bit [18:50:41] <Avenger> ah yes, the 'use game config' thing is trivially broken in linux :() [18:50:44] <fuzzie> but i guess it isn't important, it can't be that complicated [18:51:10] <Avenger> there is something for sure :) [18:51:58] <fuzzie> but pst makes this so much easier, because i made all the anims work by magic, just by using resdata.ini instead [18:52:42] <fuzzie> and it seems like these iwd anims are a lot easier to mostly check automatically, DLTCEP-style, than i thought [18:53:00] <fuzzie> since so many of the buggy ones are in separate files [18:53:24] <Avenger> a5 and a6 seems to be nonexistent in the iwd animation scheme [18:53:41] <Avenger> there are anims but those are not the IE_ANI_TWO_FILES_3 ones [18:53:50] <Avenger> those are fully bg2 like [18:53:53] <fuzzie> there are anims with only a1-a6, but i am guessing that is bg-style and they just are missing a weapon type? [18:54:05] <Avenger> they could be [18:54:18] <Avenger> though, i'm fairly sure cmnk has weapons [18:54:31] <fuzzie> CMNK? [18:54:34] <Avenger> monk [18:54:46] <Avenger> it has a player avatar style anim [18:54:49] <Avenger> or something close [18:55:01] <fuzzie> ah. not in sounds.ini so i don't know about it, hehe :) [18:55:11] <Avenger> oh, hmm [18:55:54] <Avenger> it is most likely using cre string ref soundset or totally like player? [18:56:12] <Avenger> i know it is used in iwd [18:56:16] <Avenger> there are lots of monks [18:56:18] <fuzzie> yes, i would guess so [18:57:08] <fuzzie> i mean, it is in the exe, and the data files, and etc [18:57:27] <Avenger> MBER also has a somewhat primitive animation, not iwd style, but old bg1 style [18:57:34] <Avenger> it has sound.ini entry [18:59:15] <Avenger> i don't even think it has 3 different attack anims [18:59:27] <Avenger> so i wonder how it picks the sounds [18:59:37] <fuzzie> i think 'random' could be a good guess [18:59:53] <fuzzie> it could be completely unrelated to animations, although that would make the frame stuff (which is always 0?) even sillier [19:00:15] <Avenger> in any case, you won't notice the difference ;) [19:00:24] <fuzzie> but i still think it is equal to a1/a2/a3/a4 in the iwd-style anims [19:00:27] <Avenger> those sounds are totally the same to me [19:00:36] <fuzzie> some are a bit different :) [19:00:44] <Avenger> i meant the attack sounds [19:01:02] <fuzzie> i mean, for some avatars, i didn't check MBER [19:01:11] <Avenger> oh wait [19:01:23] <Avenger> i just need some basic dltcep handling knowledge :) [19:02:02] <fuzzie> heh, you can see CMNK in pst's ObjAnimation.cpp [19:02:15] <Avenger> yes [19:02:20] <fuzzie> horrible [19:02:21] <Avenger> pst has bg1 anims [19:02:30] <fuzzie> can it use them? [19:02:32] <Avenger> totally dormant [19:02:36] <Avenger> i don't think so [19:02:41] <fuzzie> ok. [19:02:45] <fuzzie> do you have RE for pst? [19:02:50] <Avenger> some [19:02:55] <fuzzie> 4cd? [19:03:01] <Avenger> but i focus on HoW and ToB [19:03:14] <Avenger> hmm, i think i got a different one than you :) [19:03:44] <Avenger> size is 5713981 [19:03:47] <fuzzie> i know you and edheldil worked with different ones [19:04:08] <Avenger> i got a 2cd variant exe here too, 5718077 [19:04:21] <Avenger> but i use the other [19:04:23] <fuzzie> my gemrb data is neither of those :P [19:04:31] <fuzzie> but i think the exe is still 1.0 [19:04:33] <Avenger> this is the exe file size? [19:04:43] <Avenger> you got a different exe size? [19:04:44] <fuzzie> because, i didn't bother upgrading the gemrb copy [19:04:59] <fuzzie> while you surely have the latest patched version :) [19:05:13] <-- Bo_Thomsen has left IRC (Quit: Leaving.) [19:05:21] <Avenger> I don't know what gemrb has to do with the exe size :) [19:05:23] <fuzzie> well [19:05:54] <fuzzie> i installed this from the CD, and then overwrote the contents of override with the one from the 1.1 patch :) [19:06:05] <fuzzie> but, i didn't bother overwriting the exe file, i guess [19:06:27] <Avenger> uhm, i thought you ask because you wanted the ida db [19:06:30] <fuzzie> yes [19:06:43] <Avenger> then you just need the exe you dont need to run it [19:06:47] <fuzzie> so, i will go turn on that machine, you'll still be here in 5 minutes? [19:06:54] <Avenger> maybe [19:06:55] <Avenger> :) [19:07:20] <fuzzie> well, obviously pst is so important that i cannot wait too long, gemrb has no other bugs :) [19:07:33] <Avenger> well, less and less by the time [19:07:43] <Avenger> unless we added some in this hurry [19:08:25] <Avenger> i don't want to code anything until release now, it seems you fixed the HoW bugs,so i don't want to add new ones now [19:08:30] <fuzzie> well, i can't believe the cutscene stuff didn't fix anything [19:08:40] <fuzzie> and lynx has a branch for the release, he only merges tested stuff [19:08:41] <Avenger> what? [19:08:53] <fuzzie> err, break anything [19:08:58] <Avenger> phew :P [19:09:04] <Avenger> you scared me for a moment [19:09:22] <lynxlynxlynx> the recent work looks fine, so it will probably all get merged [19:09:40] <fuzzie> i tried a bunch of bg2 cutscenes, no issues.. [19:09:56] <Avenger> lynx, my work today could have weird effects, i never tested it on: actors that go idle, then reactivate again. [19:10:07] <Avenger> or actors that are stunned and revive again [19:10:29] <lynxlynxlynx> i'm sure that outweighs the screaming [19:10:33] <Avenger> hehe [19:10:48] <lynxlynxlynx> if there are problems, we need to know about them and that's much easier if also other people test for us [19:10:52] <Avenger> the screaming itself is a single line, to be honest [19:11:02] <Avenger> InternalFlags|=IF_REALLYDIED [19:11:13] <Avenger> that single line would solve the screaming :) [19:11:39] <Avenger> the frame hack solves the pst actors lying down on reload [19:11:53] <Avenger> and the refactoring is just pure cosmetics [19:11:59] <lynxlynxlynx> the commit can be reverted and reworked to do just that in the branch, if for some reason a need will arise (and arise too late) [19:12:09] <Avenger> yep [19:13:18] <Avenger> hmm, actually, the refactoring had some effects on the constitution bonus calculation [19:13:24] <Avenger> i moved it to the actor [19:13:32] <Avenger> it may need some more work later [19:14:02] <Avenger> dual classes may calculate it wrong [19:14:10] <Avenger> i don't know i don't understand half of that stuff [19:14:53] <lynxlynxlynx> the constitution bonus is different between classes? [19:15:06] <Avenger> yes of course, didn't you write that? [19:15:14] <Avenger> isWarrior--> con bonus can be more than 2 [19:15:19] <lynxlynxlynx> oh [19:15:45] <fuzzie> i don't think you changed the behaviour, Avenger? [19:16:12] <fuzzie> oh, you did [19:16:13] <Avenger> no i just pulled the formula from creimporter, and changed lynx's code to call it [19:16:18] <Avenger> i tried to do the same, though [19:16:24] <fuzzie> you're using BaseStats[IE_CON] and not Modified[IE_CON] [19:16:40] <Avenger> hmm, oh [19:16:57] <fuzzie> maybe move the memcpy into Modified above the call and use Modified? [19:17:02] <Avenger> of course, modified is not available at that point [19:17:42] <Avenger> well, effects are not working at that point, do they? [19:17:59] <Avenger> but they should [19:18:13] <Avenger> this is one bug i noticed, max hp modifier items don't work on load [19:18:22] <Avenger> so you get hurt if you equip one [19:18:28] <Avenger> and reload [19:19:04] <fuzzie> well, i mean, there is a manual memcpy into Modified, there [19:19:16] <Avenger> that is not enough, of course [19:19:17] <fuzzie> so you could at least make it not break anthing, if you do the memcpy first [19:19:22] <Avenger> that's like you use basestats :) [19:19:31] <Avenger> you need to run the effects [19:19:48] <fuzzie> since at the moment it is worse, because you changed RefreshPCStats to use your new call too :) [19:20:02] <Avenger> hmm that's true [19:20:08] <fuzzie> but if you have a proper fix, would be better, of course [19:20:47] <Avenger> maybe the best would be to change refreshpcstats to inline calculation for the time [19:21:04] <Avenger> revert that part for now [19:21:41] <fuzzie> ok so the machine with ida is having ubuntu upgraded [19:21:49] <fuzzie> i guess given your experience i will never see it working again :P [19:22:08] <Avenger> hmm? [19:22:47] <Avenger> you are just upgrading ubuntu? [19:23:01] <Avenger> i know why mine crapped, [19:23:17] <Avenger> i used proprietary nvidia drivers, and the kernel upgrade was on hold [19:23:27] <Avenger> the old kernel was incompatible with the new system [19:23:57] <Avenger> so, if you upgrade with nvidia, make sure you remove the hold before reboot :P [19:24:20] <Avenger> i didn't even reinstall the nvidia stuff, the system is working perfectly without it [19:50:39] <fuzzie> anyway it would be nice to have the pst ida stuff if you have anything useful [19:51:05] <fuzzie> i doubt i'll do much serious RE since I am not so familiar, but maybe something.. [19:54:09] <Avenger> ok [19:55:03] <Avenger> it is about 13M [19:55:41] <Avenger> can i mail it to you? [19:55:44] <Avenger> :) [19:56:16] <fuzzie> well, i don't know if gmail copes with something so large, but firstname.lastname@example.com should, i can copy it over to my machine [20:11:24] <Avenger> hmm i'm nearing my sending capacity? i didn't know there is any [20:11:58] <Avenger> i hope you got p7zip :) [20:12:09] <Avenger> it's compression ratio is excellent [20:12:50] <Avenger> tgz or zip had it ~13M, but 7zip made it 7M [20:16:48] <fuzzie> got it, thanks [20:31:50] <Avenger> bye! [20:31:52] <-- Avenger has left IRC (Quit: bye!) [20:53:56] <lynxlynxlynx> cool, the sound handle thing works [20:55:58] <lynxlynxlynx> it looks like duration of 1 shouldn't trigger the chant either though [21:01:26] <lynxlynxlynx> http://sprunge.us/bWKg <-- any comments? [21:02:07] <fuzzie> "wow, the sound handles actually work?" [21:03:42] <lynxlynxlynx> is that release call really not needed? [21:03:58] <fuzzie> it isn't needed, no [21:04:24] <fuzzie> but it is 'nicer' because it makes 'if (casting_sound)' return false [21:05:10] <lynxlynxlynx> ok [21:07:26] <lynxlynxlynx> i'll push it and finish the eff stuff later [21:08:26] <CIA-28> GemRB: 03lynxlupodian * rcd950fce4819 10gemrb/gemrb/ (core/EffectQueue.cpp plugins/EFFImporter/EFFImporter.cpp): [21:08:26] <CIA-28> GemRB: for v1 effects, copy the dice values into the v2 min/max fields and [21:08:26] <CIA-28> GemRB: simply check that in check_level [21:08:34] <CIA-28> GemRB: 03lynxlupodian * rb79d19847300 10gemrb/CMakeLists.txt: cmake: check the right python variable and be more verbose about it [21:08:42] <CIA-28> GemRB: 03lynxlupodian * rf05f4571f45f 10gemrb/NEWS: NEWS bump [21:08:47] <CIA-28> GemRB: 03lynxlupodian * r4c55a932f936 10gemrb/gemrb/tests/minimal/README: fixed typo, thanks Lightkey [21:08:51] <CIA-28> GemRB: 03lynxlupodian * r49f08c32559e 10gemrb/gemrb/ (4 files in 3 dirs): Spell::AddCastingGlow: do the casting sound directly and mind the duration [21:09:17] <Lightkey> thanks for the highlight *narf* :-P [21:11:59] <lynxlynxlynx> np :P [21:12:49] <Lightkey> oh grr, and thanks for the aborting git pull because of the CMakeLists.txt editing yesterday :-PP [21:13:21] <-- barra_library has left IRC (Quit: Verlassend) [21:16:35] --> Avenger has joined #GemRb [21:16:35] --- ChanServ gives channel operator status to Avenger [21:17:45] <Avenger> hi, i just came to say, nice work on the sound handles and using them :) [21:18:01] <-- Avenger has left IRC (Client Quit) [21:18:47] <lynxlynxlynx> hmpf, something is wrong with the normal spellcasting for illusions [21:19:21] <lynxlynxlynx> it works for normal summons, but here the wrong spells are used, so i suspect the spellbook copying [21:21:32] <fuzzie> hm [21:21:55] <lynxlynxlynx> the actionbar shows the right spells [21:22:09] <lynxlynxlynx> the right action is generated (the right spell) [21:22:33] <lynxlynxlynx> but usually it doesn't work or casts something else; improved mantle -> stoneskin [21:23:04] <fuzzie> you don't think it's the GUI? [21:25:00] <lynxlynxlynx> the spellbook dumps are ok [21:25:12] <CIA-28> GemRB: 03avenger_teambg * rb31aca06e3f1 10gemrb/gemrb/override/ (bg1/bloodclr.2da how/bloodclr.2da iwd2/bloodclr.2da): cloned bg2 blood color table for all games (iwd might need additional lines) [21:25:48] <fuzzie> i looked carefully at the spellbook stuff, it seemed fine to me, including th ator side [21:25:58] <Lightkey> so what if I do not want to stash it but just flush every alteration? [21:26:08] <lynxlynxlynx> git reset --hard [21:26:16] <Lightkey> (is that even English?) [21:26:23] <lynxlynxlynx> the guiscript gets the right info, i'll start digging there [21:26:26] <CIA-28> GemRB: 03avenger_teambg * r7c9dbd3b8e73 10gemrb/gemrb/override/iwd/bloodclr.2da: sorry, this one left out... [21:26:46] <Lightkey> thanks [21:33:36] <lynxlynxlynx> memorisation problem [21:36:49] <lynxlynxlynx> stupid gdb [21:39:46] <fuzzie> oh [21:39:53] <lynxlynxlynx> memorized_spells is empty [21:39:54] <fuzzie> kit? [21:40:08] <lynxlynxlynx> yep [21:40:10] <lynxlynxlynx> gnomie [21:40:17] <fuzzie> you call CreateDerivedStats first [21:40:25] <fuzzie> which can add spells [21:41:06] <fuzzie> probably want to copy the spellbook before the inventory there too, really [21:41:24] <fuzzie> don't know if that's your problem, just looking for pitfalls in the code [21:42:18] <lynxlynxlynx> the items may give extra spell slots [21:42:55] <fuzzie> yes [21:43:20] <fuzzie> i guess CREImporter does inventory, then spellbook, then stats [21:43:48] <fuzzie> so that is hopefully a safe order? [21:46:41] --> barraAway has joined #GemRb [21:47:25] --- barraAway is now known as barra_home [21:49:32] <lynxlynxlynx> didn't help [21:55:13] <fuzzie> i'm surprised this code works at all, actually [21:56:01] <fuzzie> you'd think CopySelf() on the effect queue which is running the CopySelf() would be somewhat disasterous [21:57:53] <lynxlynxlynx> maybe, but that's later anyway [21:58:28] <fuzzie> this is picked from the list, not some QuickSpells magic? [21:58:35] <lynxlynxlynx> hmm, looks like there's an index shift [21:58:45] <lynxlynxlynx> quickspells don't work yet [21:59:15] <fuzzie> well, i figured an index shift, which is why i was wondering about a kit managing to sneak spells in there first [21:59:59] <lynxlynxlynx> the capacity is doubled [22:00:47] <lynxlynxlynx> it's not shifted that much or maybe these still point to the original memorisations [22:01:56] <fuzzie> if the capacity is doubled, either it's being called twice or something is sneaking in spells before your CopySelf call? [22:02:28] <fuzzie> which is why i was suspicious of the inventory code [22:03:23] <lynxlynxlynx> oh [22:03:50] <fuzzie> as-is, it needs to be called *first* [22:03:54] <lynxlynxlynx> we should just clear the spellbook before copying, since we just push new stuff into it [22:04:05] <fuzzie> yes, makes sense to me [22:04:29] <lynxlynxlynx> so the constructor creates it as size 16, then we just copy over the source's elements [22:04:32] <fuzzie> the loop in the constructor should work fine, including the ClearSpellInfo() call, but then 'spells->clear();' at the end [22:04:44] <fuzzie> erm, loop in the destructor [22:05:19] <fuzzie> i mean, ugh [22:05:26] <fuzzie> 'spells[i]->clear();' in the loop, obviously [22:06:40] <lynxlynxlynx> how come it is not empty already? [22:06:57] <fuzzie> the inventory is probably adding spell slots? [22:07:33] <lynxlynxlynx> indeed, the ring of acuity [22:09:04] <fuzzie> and we don't delay inventory effect addition, which is actually probably the cause of some other bugs [22:09:11] <fuzzie> but hopefully it works now? [22:09:40] <fuzzie> ok, ubuntu didn't explode on upgrading and i have the right torment.exe and ida [22:10:20] <lynxlynxlynx> :) [22:10:23] <lynxlynxlynx> and yes, it works [22:16:07] <CIA-28> GemRB: 03lynxlupodian * r8939491d7a31 10gemrb/gemrb/core/Scriptable/Actor.cpp: Actor::CopySelf: create the derived stats after the spellbook copying [22:16:12] <CIA-28> GemRB: 03lynxlupodian * r8e5dd011224c 10gemrb/gemrb/core/Spellbook.cpp: [22:16:12] <CIA-28> GemRB: Spellbook::CopyFrom: clear the spellbook first [22:16:12] <CIA-28> GemRB: fixes illusionary illusionary spellcasting [22:16:35] <fuzzie> ^.^ [22:17:15] <fuzzie> i see an Avenger commi tin the future there [22:18:24] <lynxlynxlynx> the code is almost identical, don't tell me it won't compile on msvc6? [22:19:16] <fuzzie> nope [22:19:51] <lynxlynxlynx> the loop var? [22:19:54] <fuzzie> oh, no, i misread [22:20:00] <fuzzie> the other loop var is 't', isn't it [22:20:08] <fuzzie> serves me right for using such tiny fonts [22:20:32] <fuzzie> i assume the other one will be fine, in the inner scope bit [22:22:34] <fuzzie> so much hardcoded stuff lurking in pst.. [22:25:53] <fuzzie> in one function i see limlims, pregnant_quest, maze handling, checks for party members, entrance handling for areas, etc [22:26:35] <lynxlynxlynx> yuck [22:30:07] <fuzzie> very helpful of them to put debug prints in the anim change functions though [22:35:17] <fuzzie> and i guess it's immediately obvious from the asm what the 'armor' is [22:48:49] <fuzzie> ok, so clear from the exe that there's this list of 44 anims in pst [22:50:50] <lynxlynxlynx> that's all? [22:50:57] <fuzzie> yep [22:51:06] <fuzzie> oh, sorry [22:51:07] <lynxlynxlynx> i bet there's one for each bestiary entry [22:51:09] <fuzzie> i mean, animation stances [22:51:15] <lynxlynxlynx> ugh [22:51:28] <fuzzie> the anims are those in resdata.ini plus 3-hardcoded ones [22:52:59] <fuzzie> i was rather hoping we could share the ida exports via git, but this export is 16mb and still going [22:54:44] --> Avenger has joined #GemRb [22:54:44] --- ChanServ gives channel operator status to Avenger [22:54:46] <fuzzie> 25mb.. [22:54:58] <fuzzie> so meh :P [22:54:59] <Avenger> fuzzie, lynxlynxlynx just telling: jaheira still cannot shapeshift in my game. What's up with yours? [22:55:08] <fuzzie> guh [22:55:13] <fuzzie> i can't think what kind of 64-bit error would cause that [22:55:22] <fuzzie> especially if valgrind doesn't complain [22:55:58] <lynxlynxlynx> we have a funny bug with there, but i doubt it is related [22:56:18] <lynxlynxlynx> where does it break for you? [22:56:45] <fuzzie> ok, so torment.idc is 35mb :| [23:00:24] <Avenger> nevermind, tomorrow i will get to the end of this [23:00:32] <Avenger> see you later! [23:00:36] <-- Avenger has left IRC (Quit: bye!) [23:09:15] --> edheldil_ has joined #GemRb [23:09:17] --- barra_home is now known as barraAway [23:26:02] <Lightkey> can you add --version? ;-) [23:27:48] <-- edheldil_ has left IRC (Ping timeout: 265 seconds) [23:35:25] --- barraAway is now known as barra_home [23:58:48] <-- lynxlynxlynx has left IRC (Remote host closed the connection)


text:
Joseph Frankel is a freelance writer and journalist based in New York City. His writing has appeared in The Atlantic, Tin House, New York Magazine, and elsewhere.
Joseph's work has been featured or mentioned by The New York Times, The Paris Review, Vox, Kaiser Health News, Pocket Hits, STAT, Slate France, and NextDraft.
Previously, he was part of The Atlantic's Science, Tech, and Health section. Before that, he worked for WNYC and as a science-news writer at Newsweek.
Check out samples of his work—from updates on global-health policy to a deep dive into the science of auditory hallucinations—or click here to see some highlights.
Follow him on Twitter and/or send him goat videos @JosephFrankel.
(References available upon request)

subset: commoncrawl


text:
Avantone Stereo Microphones
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Avantone CK-40
Stereo Condenser Microphone FET, Two capsules dual plate 35 mm gold vapour coated membrane, Multi-Pattern: Cardioid, omni, 2x 8er, Frequency range: 20 Hz - 20 kHz, Peak SPL 147 dB, Equivalent noise level: 17dB, Sensitivity: -40 dB, High-Pass switch,...
- Two capsules dual plate 35 mm gold vapour coated membrane
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13 In-Home Care Services for Seniors Serving Pitman, NJ
Caring.com offers a free service to help families find senior care. To help you with your search, browse the 66 reviews below for homecare agencies in Pitman. On average, consumers rate in-home care in Pitman 4.6 out of 5 stars.
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Caring Senior Service - Blackwood NJProvides: In-Home Care
Always There in Home Health CareProvides: In-Home Care
In-Home Care near Pitman, NJ
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Review of Comfort Keepers In Home Care
The office staff is very flexible and easy to work with regarding scheduling. The owner is caring and available, even on the weekends. Our main aide is an angel from heaven. She is experienced a... Read more
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![](https://d35dnuw4rnaeot.cloudfront.net/IHCpic.jpg) The cost of [in-home care](https://www.caring.com/senior-care/in-home-care "In-Home Care Directory") usually ranges between $15 and $40 an hou...
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Licensing and Bonding for Caregivers
If you're choosing a caregiver for an aging parent or loved one, you've probably heard the advice that your caregiver should be licensed and bonded. The implication is that being licensed and bonde...


text:
How many folks do you know who say they don't want to drink anything before going to bed because they'll … Read More "HEART ATTACKS AND WATER !"
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A very good read. AM I WITH THE RIGHT PARTNER? During a seminar, a woman asked," How do I know … Read More "AM I WITH THE RIGHT PARTNER?"
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This video with title poiyaana meigal(music video).. by ramya ananthe kalingarayar, story about love failure and the pain by a … Read More "Poiyaana Meigal–The pain of love"
Such a lovely music video love story. I like it. He so day dream about her. But, what happen then? … Read More "KADHAL to KALYANAM"
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உன்னைச் சுற்றி ஒளிவட்டம் தோன்றும் உலகம் அர்த்தப்படும் ராத்திரியின் நீளம் விளங்கும் உனக்கும் கவிதை வரும் கையெழுத்து அழகாகும் தபால்காரன் தெய்வமாவான் உன் பிம்பம் விழுந்தே கண்ணாடி … Read More "காதலித்துப்பார் -Kadhalithu Paar"
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text:
While I am a strong supporter of self-publishing and reputable POD publishers, you must understand that if you are writing fiction/novels, then self publishing/POD publishers are not the ideal 'model route'. Self publishing serves the non-fiction field far better, particularly if an author already has an on-line profile and a strong network community through websites and business connections.
It's not so much that self published low sales will hurt or restrict your future chances of Traditional publishing success, but rather, that it may not count for much in the marketing outlook of an agent/publisher. It's strong and steady self publishing sales which may have a chance of tilting things in your favour should you decide to approach a large publisher, or consider offering a 'second edition' of a moderately successful self published work.
Much always depends on the ability of the self published author to have the where-with-all to successfully market and sell their books, and a lot of the time this usually comes from authors who have a strong backround in sales and marketing and a strong knowledge of the media. In effect, sometimes the most successful self published authors are those who have a strong business backround and a great deal of entrepreneurship.
Hope this has been of some help.


text:
|File size:
|5215 Kb
|Date added:
|8 Jul 2017
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For me one of the ultimate goals of this process is to make "Cary" recognizable throughout the United States without the words "town" or "North Carolina. wish.
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Top Health Tips on Treating Sexually Transmitted Diseases (STD)
Shared 3 years ago • Featured Tip
Having Sex - 9 Health Benefits
Dr. Ramesh Maheshwari
MD-Dermatology, MBBS
Sexologist, Pune
People who have healthy sex life are not only happier but also healthier than those who don't. Here are 9 health benefits you never knew sex can provide -
1) Rocking Immune System: Regular sex ensures higher levels of what defends your body against germs, viruses, and other intruders.
2) Lowers Blood Pressure: One landmark study found that sexual intercourse specifically (not masturbation) lowered systolic blood pressure.
3) Great Exercise: Sex is a really great form of exercise. It is a muscular exercise that burns calories and increases your heart rate.
4) Lowers Heart Attack Risk: Great sex life is good for your heart. It not just raises your heart rate, sex helps keep your estrogen and testosterone levels in balance.
5) Reduces Pain: Getting an orgasm can block pain. Vaginal stimulation can block chronic back and leg pain, and can reduce menstrual cramps, arthritic pain, and in some cases even headache.
6) Improves Sleep: People usually dose of quickly after sex and tend to get a sound sleep.
7) Relieves Stress: Sexual arousal releases a brain chemical that revs up your brain's pleasure and reward system. Sex and intimacy relieve you of stress and boost your self-esteem and happiness too.
8) Reduces Risk Of Prostate Cancer: A study, published in the Journal of the American Medical Association revealed that men who ejaculated frequently (at least 21 times a month) were less likely to get prostate cancer.
9) Helps Women's Bladder Control: Incontinence, a problem that affects about 30% of women at some point in their lives is helped with a regular sex. Good sex is like a workout for their pelvic floor muscles. An orgasm causes contractions in those muscles thus strengthening them
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Shared 2 years ago • Featured Tip
Sex Facts Every Woman Needs To Know By The Time She Is 30
Dr. Shiwani Agarwal
DNB (Obstetrics and Gynecology), MBBS
Gynaecologist, Mumbai
Sex tips every woman needs to know by the time she is 30
Thirty is more or less the age by which you can consider yourself a woman of the world. You have toiled hard to get into a comfortable space at work and are into a stable relationship as well. An important aspect to not ignore is your sexual life. Be equipped with the right ideas and ways to enjoy that aspect of your life.
Some facts and tips for the women of today.
1. Safety is foremost: meaningless hookups or otherwise - you cannot be careless; safety must be your priority.
2. Express yourself: men are bad at guessing. They will not be able to guess what you like and how you like it. Tell the man exactly what you expect.
3. Live in the moment: a quickie is never a bad idea. Having frequent sex has its perks for your mood as well as overall health. An impromptu quickie will only put a spring to your steps.
4. Watch each other pleasuring self: it is not just for visual appeal, it is in fact educative - you get to study exactly what type of touch, speed, grip, etc gives him the most pleasure. He gets to know the same about you.
5. Take the initiative: most men like being shown that they are desired too. Why should he always initiate sex. Take the lead.
If you would like to consult with me privately, please click on consult.
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Shared 2 years ago • Featured Tip
Does Watching Porn Together Really Help You Have a Better Sex Life?
Dr. M.S Ambekar
MD - General Medicine
Sexologist, Nashik
Does watching porn together help you have a better sex life?
It is often said that the couples who do most day-to-day activities together are more committed towards each other. But does the same stand true when it comes to watching sexual content or pornography? Well, research certainly seems to indicate that, with a whopping 96% couples watch pornography together. Here are some pros and cons of viewing porn with your partner.
1. It may help you both in discovering your sexual preferences
It is important for both you and your partner to be on the same page when it comes to discovering your sexuality and figuring out each other's sexual preferences. Just like adolescent sex education, pornography too educates you about the mechanics of sexual play. It is a useful tool that brings out the kinky side in you and makes you more open to discussions on things that pique your curiosity in the bedroom. As and when you see such visual imagery, it may appeal to you enough to try it out with your partner. Discuss such desires with your partner. This may help you in discovering what really turns you and your partner on.
2. It may help you in maintaining sexual fidelity in your relationship
Watching porn together with your partner can potentially increase the intensity of physical attraction between the two of you.This, as a result, leads to greater gratification for both of you, and if you are sexually satisfied by your partner, you are less likely to look for pleasure outside your relationship. Also, it is way healthier to indulge in it as a team rather than discovering your partner watching porn alone.
3. It may help both of you to pick up newer positions
Porn has the ability to expose you to new and exciting positions you never knew. About 58% of couples who viewed pornography claimed that the shared activity had a positive effect on their sex lives. New moves and unique positions are known to spice up sex lives. Men can surprise their women (or vice versa) with an exotic move or two. Porn may also help in decreasing shyness and in opening up your minds so that you can pick up and practice new moves.
Although porn viewing may consist of potential benefits, it may also affect your relationship adversely. When watched in excess, porn may cause certain problems in your relationship, which are-
1. It might set up wrong expectations in reality
Porn movies give you a warped view of what beauty is. It may cause you to have unrealistically higher expectations from your partner, whereas the reality may not match your imaginative hopes and standards. As a result, it may also lead to frustration, aggression and infidelity.
2. It may lead to pornography addiction
The visual and physical appeal of porn may impact a person's mental or social well-being. Increased porn viewing may hint at a person's social isolation, loss of interest in career and other activities etc. It may also make you highly dependent on it, as it allows immediate sexual gratification. As a result the usage may go out of control and relate directly to compulsive behaviour.
3. It may affect your sexual drive and libido
Making love to your partner in real-life may become a foreign concept, as porn can decrease your physical drive with the possibility of making you sexually lazy. Porn may also have certain side effects including probable loss of libido and even difficulty in lasting longer. It may also make regular intercourse seem boring as it may not have the same sensual and visual appeal as pornography.
After realising its various pros and cons if you want to use porn, it is advisable to not use it as replacement but as an accessory for better sexual well-being.
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Shared 2 years ago • Featured Tip
6 Easy Ways to Give Your Sex Life a New Dimension in 2016
Dr. Masroor Ahmad Wani
Sexologist, Srinagar
6 Unexpectedly easy ways to give your sex life a whole new dimension
New Year is a good the time for new beginnings. At times our sex lives needs to be revived too. After a few years together, a couple's sex life may begin to stagnate. A boring sex life can negatively impact your relationship as well. But by employing some very easy tricks in the bedroom, you can bring back the passion and add spark to your life.
Can't figure out where to start? Here are 6 tips and tricks to help you out.
1. Be spontaneous: One of the main reasons a couple's sex life dwindles is because they fall into a routine. Whether it's the position you choose, or the sequence of events- right from foreplay to the actual intercourse- every couple has their own set routine. Break this monotony and try out new positions that can greatly enhance your pleasure. Also, try having sex somewhere else in the house that you haven't before to spice things up.
2. Don't be shy: Sex is one of the most intimate acts you can share with someone. However, sometimes you may find yourself being unable to open up to your partner about what gets you in the mood. This can make sex an unfulfilling experience. Try telling your partner what you'd like him/her to do. You might end up discovering that both of you share a common fantasy you hadn't spoken about before.
3. Explore all erogenous zones: There are a lot of erogenous zones on a man and woman's body. Take your time and get to know every single one of them. If you don't know where they are, explore your partner's body and see what turns him/her on and where. This is a great exercise that also sets the foundation for more fulfilling sex in the future.
4. Experiment with your lingerie: Clothes can be a turn on or a turn off depending on what you wear. Try experimenting with your lingerie. A host of options are available out there for both men and women. These days you can even buy edible lingerie on leading online shopping sites. Choose bright shades like red, as they've been proven to increase arousal.
5. Play around with sex toys: Introducing sex toys in your bedroom can prove to be very stimulating as well as exciting for both you and your partner. Sex toys come in all shapes and sizes, for both men and women. You can take your pick from vibrators and vibrating rings, handcuffs, etc; even lubricants and gels can be used to enhance pleasure and make sex more exciting.
6. Shave your pubic hair: Another way to give your sex life a whole new dimension, shaving off your pubic hair can increase the sensitivity in your genitals making sex a more pleasurable experience. Besides, for many shaved genitals have a visual appeal and cause intense arousal, which is very important when it comes to having a satisfying sex life.
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Shared 2 years ago • Featured Tip
Why You Must Try Kegel Exercises for an AMAZING Sex Life!
Dr. Vinod Raina
MD - General Medicine
Sexologist, Delhi
Why you must try kegel exercises for an amazing sex life!
Kegel exercise, also known as pelvic floor exercise, is the repeated contraction and relaxation of the pelvic floor, which is the muscular base of the abdomen connected to the pelvis. These simple exercises are proven to enhance the functioning of the pelvic organs and improve sexual health. How you ask? read on to find out.
Both men and women can improve their sex life to a great extent by practicing Kegels.
How does it improve sexual function in women?
tones and strengthens the vaginal muscles that boost arousal
causes a tighter grip during intercourse
leads to more intense contractions during orgasm
How does it improve sexual function in men?
allows for men to have stronger, long-lasting erections
keeps the hips and pelvic region healthy
leads to greater control over ejaculation
prevents the occurrence of erectile dysfunction
How does kegel exercise betters sex life?
To get started on kegel exercises for a better and healthier sex life, follow these simple steps:
1. Locating the right muscles: the most important part of doing kegel exercises is locating the pleasure-maxing muscles in the pelvic region. This can be done by stopping urination midstream or blocking the passage of gas. Once you've successfully managed to identify the target muscles, kegel exercises can be done anywhere at any time.
2. Staying focused: it is important to stay focused on exercising the pelvic floor muscles. Easy breathing while doing the exercise and keeping from flexing other muscles in the abdomen and buttocks are necessary parts of the routine.
3. Sharpening the technique: practice tightening and releasing the pelvic floor muscles till you have perfected the technique, working up to a 10-second hold before releasing and relaxing for 10 seconds between each contraction.
Repeat daily
Get into a regimen doing 10 to 20 kegel exercises three times a day, holding each one for 10 seconds.
Kegel exercises will not only improve your sex life, but also combat disorders of the bladder and lower intestines. Plus, they've been proven to enhance orgasms, turning them into more frequent occurrences than before.
If you would like to consult with me privately, please click on 'consult'.
Related Tip: 5 Do's + Don'ts for a Healthy Sex Life
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Shared 2 years ago • Featured Tip
8 Reasons 'Morning Sex' Is The Best Start Of The Day
Dr. Hitesh Shah
M.A. (Scholar), BHMS
Sexologist, Mumbai
8 Exciting Benefits Of Morning Sex
Men love morning sex. A man's body is such that he wakes up ready for sex, psychologically (and, physically) ready for sex, but has to go about his morning chores. Women, on the other hand, wake up to face the day with upcoming days errands on their mind. They need time to warm up for sex. But it is all in the head. While the male partner prefers to snuggle and have a round of morning sex, the female prefers to start the day by getting out of the bed.
The following benefits might change your opinion about the same.
1) Makes You Happier - Beginning your day with sex keeps you happier through the day, and hence healthier
2) Creates Bonding - Couples will be more connected throughout the day, even as they go about with their own work, at different locations. There'll be a smile on their faces.
3) Enhances Immunity - It makes you upbeat and helps build a stronger immune system.
4) For Skin And Hair Health - Might come as a surprise, but it also improves the quality of your nails, skin and hair, and lessens your chances of catching a cold.
5) Improves Blood Circulation - Being a form of physical exercise which helps dilate the blood vessels and facilitate smoother blood circulation, lessening the risk of heart attack or stroke.
6) Rejuvenates You - Beginning the day with a session of lovemaking ensures you are alert and active as you feel rejuvenated.
7) Lessens Pain - Morning sex is also said to help reduce migraine and pain from arthritis.
8) Burns Your Calories - You burn around 300 calories even before your day has officially begun.
If you would like to consult with me privately, please click on 'Consult'.
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Shared 2 years ago • Featured Tip
4 Recommended Natural Sex Boosters
Dr. Dinesh Kumar Jagpal
Sexologist, Panchkula
Viagra doesn t boost your libido, it simply works when the man is sexually aroused, by giving him the power to perform and enjoy a passionate stance. Instead of depending on an external drug, go natural by adopting the following means by not only increasing your libido but also enhancing performance.
4 powerful ways to make your sex life better
1) Natural Nitric Boosters - They are a must have if you want a better sexual health. Nitric oxide is one of the main reasons behind an erection and therefore, it can be directly taken in the form of food or as a supplement. It helps in preventing blood pressure, cardiovascular diseases and improves the blood flow. There are certain foods that can boost nitric oxide naturally, such as dark chocolate, walnuts, pomegranate, watermelon, brown rice, beets and garlic.
2) Exercise - It is important to exercise and stay fit if you want a healthier sex life. You shouldn t have to do furious strength training. Instead, simply opt for cardio exercises, do strength training or weight lifting if you like.
3) The greens - There are several greens that, when combined with the bacteria in your gut can help in transforming nitrites to nitric oxide. This includes cabbage, iceberg lettuce, parsley, spinach, celery and collard greens.
4) Sunlight - Sunlight provides us with Vitamin D and also gives the skin an opportunity to synthesize more nitric oxide.
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Shared 5 months ago • Featured Tip
Dangerous Sex Positions - How They Are Bad For Your Love Life?
Dr. Rahul Gupta
MD-Ayurveda, Bachelor of Ayurveda, Medicine & Surgery (BAMS)
Sexologist, Haldwani
Coitus is an activity meant to give the utmost pleasure. But do you know it could also be potentially dangerous when you try certain positions in your quest to experience the best sex ever? Yes, this is very much possible, and you must be aware of it to stay safe. Over the years most prevalent causes of penis injury are brought about by various potentially dangerous positions which are often used by couples. Some of them can lead to fracture of an erect penis and may cause a rupture in the cylinder lining responsible for the erection. Around 10 to 30 percent of the penis fracture cases recorded, it was noticed that the urethra is damaged and there could be gushes of blood in the urinary opening.
What are the common sex positions that can be dangerous?
There are several dangerous sex positions which include incline leg, the bodybuilder, the London Bridge and the triple lady are considered harmful for the optimal functioning of the sexual organs. Not only that, all these sex positions are quite difficult to perform and they can cause irreparable damage to the penis.
Even though you may think that it is fairly easy to understand if there had been a damage, the truth is that most men are hardly able to understand what has happened. And, most of the men are not ready to admit that they are not in control of their sexual functions, while some others don't want to acknowledge their injury.
How to prevent injury from these dangerous sex positions?
If you want to avoid such injury, you must never experiment with any sexual activity unusually or masturbate in an undesired way. If your penis is injured, it will leave a long-lasting impact on the quality of life you lead. Even though the initial pain may subside within a couple of days, the dangerous side effects will show up later. It may include loss of morning erection, pain during ejaculation, pain during erection, unsustainable erection, gross curvature and even shrinkage of the penis. Nobody would ever want to face all these issues by experimenting with your penis.
Along with these, too intense and vigorous sex in all forms is dangerous for both the man and the woman. It is essential to allow the body to prepare itself and when you are continuously reaching orgasm without allowing your body to deal with it, it may lead to unwanted complications.
How to recover from genital injury?
In case your genitals have already been injured, you should seek proper treatment without further delay. It will not only aid in accelerating the recovery of the damage but also restore the harmed nerve endings. It is always recommended to use an Ayurvedic form of treatment for it.
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Shared 10 months ago • Featured Tip
Kissing - Did You Know It Has Amazing Health Benefits Too?
Dr. S.K. Tandon
M.D. Consultant Pathologist, CCEBDM Diabetes, PGDS Sexology USA, CCMTD Thyroid, ACDMC Heart Disease, CCMH Hypertension, ECG
Sexologist, Sri Ganganagar
A kiss is an exalted affair; it s about feeling each other s cosmos, understanding each other s emotional current without uttering words, for, the words would only sound ambiguous when emotions are intense. A kiss alone can speak volumes! But, do you think something more can be associated with it?
Yes, indeed kissing has several benefits than it may seem, sure, it feels great, but apart from that, it also lowers your blood pressure. It further releases epinephrine hormone into your blood which allows your heart to pump blood faster and hence reduces the level of bad cholesterol in the body.
Here is a list of reasons why you should kiss your partner more often:
Reduces blood pressure: Kissing dilates the blood vessels and this can in turn help reduce the levels of your blood pressure.
Relieves headache and cramps: The dilatation effect on the blood vessels seems to have a pronounced effect in relieving pain. This includes headaches and cramps from menstrual pain.
Fights cavities: The saliva production in your mouth increases when you kiss. The excess saliva production helps to wash away the germs and plaque that accumulate in your mouth over a period of time. On the contrary, the cavity forming germs can also be transmitted from the mouth of one person to the other.
Releases happy hormones: Kissing helps release a cocktail of hormones such as dopamine, serotonin and oxytocin that are responsible for giving you a happy high. It is not just the sense of happiness you get from it, but also the hormones released can help strengthen the bond with your partner. Your lips have a dense connection of nerve endings which elevate the sense of pleasure in a person.
Burns calories: Can it be a substitute for a 2-mile jog? No. But studies have shown that a good session of intense kissing can help burn up to about 8 to 16 calories.
Boosts self-esteem: Research has shown that people who leave home with a goodbye kiss are more likely to work better and be in a good mood for the entire day. It could be because of the sense of feeling loved and cared for that makes one happy. A kiss can boost your self-esteem and even make you more productive at work.
Tones the muscles of your face: Kissing involves the muscles present in your face and jawline. A vigorous smooch can allow those muscles to act up and shape them in the process.
Check out the compatibility with your partner: Kissing can be an important factor to measure the initial attraction of a person. This could be so important that it is often noticed that if the first kiss is not up to the mark, it can be a great turn off.
In case you have a concern or query you can always consult an expert & get answers to your questions!
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Shared 8 months ago • Featured Tip
The Method of Anal Breathing!
Dr. Rahul Gupta
MD-Ayurveda, Bachelor of Ayurveda, Medicine & Surgery (BAMS)
Sexologist, Haldwani
Anal breathing is the beginner s version of Tao s Qi Gong. It focuses on the lower portion of the body. Anal breathing helps young men and boys suffering from critical sex problems such as impotence and weak erection. The knowledge of anal breathing is passed by the Tao masters of China thousands of years ago. This method aims at enhancing the bio-energy flow from the conception vessel and Governor's vessel. Once the technique is mastered, it can fetch rich benefits to people suffering from sexual problems.
How is anal breathing done?
The procedure starts with a simple exercise of the butt. While urination, light pressure needs to be applied to the bladder by pushing the ankles and the heels upward and squeeze the buttocks against the anus and the tailbone. This will stop urination by contracting the PC muscles and the prostate gland. This, in turn, makes the buttock muscles trigger the s4-s2 muscles to close the prostate-bladder outlet.
Similar width of the shoulder and the leg should be maintained at all times while performing this technique. Slight pressure should be exerted against the bladder and the buttocks should be contracted against the tailbone until it becomes warm.
The contraction of the butt should be synchronized with the inhalation. While inhaling, it should be ensured that the muscle of the tailbone-anus should be contracted towards the spine. The air should be sucked into the spine, anus and the tailbone of an individual. The sensation of the air getting into the anus is known as anal breathing.
Tips to contract the muscles:
Beginners have a tendency to contract the anal muscles harder than necessary. Hard contractions end up in doing more harm than good. With more practice, it is possible to master the procedure of contracting the tailbone-anus muscles thereby improving the quality of the erection.
The pressure applied to the bladder should be very less. The pressure should be such that the relaxation and the expansion of the prostate and the PC muscles happen smoothly.
In case a person possesses a weak prostate or PC muscle, it is advised that he consumes herbs such as the Patricia, Pyrrosia, dianthus etc.
Check the reservoir:
If the morning erection is no more felt or there is a feeling of fatigue in an individual, the testosterone percentage may be extremely low or non-existent. It is the testosterone that produces nitric oxide to empower erection. If testosterone is lagging in a person, it is advised that necessary measures are taken to build up testosterone levels in the body. This could be done by hormonal therapy, consumption of herbs, medications and such other ways.
Ayurveda is the perfect way through which you can get treated for the same, for more details consult.
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Price: CDN$ 479.00
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Hey everyone,
The moment I saw the inspiration pic for the Tuesday Trigger challenge at Moxie Fab World, the word that came to my mind was – ELEGANCE. It reminded me more of a wedding theme somehow and that was the inspiration for my card – Vintage Wedding, although the sentiment I added was of friendship.
Anyways, did my best to incorporate the pic in my card. It's a balanced mix between paper shapes and stamped images. I didn't want too much of the grey instead opted to highlight very subtly though Kraft cardstock – Crumb Cake from SU!
Here you go…
A close up of the all too simple yet elegant flowers made from circle punches and put together with pearl and tiny silver brads.
Another angle.
Cardstock: SU! Crumb Cake, Whisper White and Basic Grey, PTI – Vintage Cream
Stamps: SU! Language of Friendship (sentiment), Inkadinkado – Bold Damasks
Inks – PTI – Fresh Snow, Staz On – Jet Black
Miscellaneous – SU! Large Lace Ribbon Border Punch, 3/4″, 1″, 1 1/4″, 1 3/8″ circle punches, Close to my heart – Pearl brads, SU! – Tiny silver brads.


text:
MLS No. L121274
List Office: Better Homes and Gardens Real Estate Approved Properties
Lovely 5 bedroom home with lots of upgrades over the years. Out side you have a nice big back yard (lot and a half) with a fence, garage, 2 sheds and huge oversized paved driveway. The large deck in the back is on the south side of your home so you can enjoy the heat more days of the year. Great place to BBQ and entertain as it is all huge and very private. Under the deck you have even more storage space so the heated man cave stays clean for working in or parking the SUV and/or man toys. upstairs there is a nice kitchen/dinning/living room with 3 bedrooms and a full bathroom. Downstairs is 2 huge bedrooms, the laundry room, a full bathroom and a very large rumpus room for the hot tub and pool table:). Come and have a look at all this room and space. Challenge yourself to find a more beautiful home with 5 bedrooms and a garage at this price in northern AB.


text:
It's like lying, but classier. I don't feel like doing that photo challenge thing anymore. I don't want to take a picture of myself today. I don't feel unpretty, (I actually ran into two high school classmates today on the street , and I felt ok about seeing them because I thought I looked pretty ok, and right after seeing them a guy slowed down and whistled at me so he apparently thought so too), but I don't really feel picture pretty.
I totally cut up a sheep brain today. I was kind of pretending to be a neurosurgeon, I'm not going to lie. I can't imagine cutting into a living brain, but I loved this practice one. It was sort of tofu-like, and smelled like…paint maybe? I don't know, I wouldn't have normally smelled it, but my lab partner did, so I felt compelled. I got to do all the cutting too, which was really nice of my partner. It was probably the coolest lab I've ever done. I love handling the bones, but this was a brain! It was the part of the sheep that thinks! Sheep-thoughts, but still. It wasn't gross. Ok, maybe smelling it was a little gross, but mostly it was awesome. I love science sometimes. When it's cool, not when it's boring.


text:
BENEFITING: The S.L.E. Lupus Foundation
ORGANIZER: The S.L.E. Lupus Foundation
EVENT: NYC Half 2013
EVENT DATE: Mar 17, 2013
The S.L.E. Lupus Foundation, Inc. wrote -
Team Life Without Lupus is the official competitive sports team of the S.L.E. Lupus Foundation and its West coast division Lupus LA, the nation's leading organization providing comprehensive support services and research funding for the lupus community. Through our team, amateur athletes gain entry into exciting world-class athletic events and raise funds for the fight against lupus.The S.L.E. Lupus Foundation's 'Team Life Without Lupus' is proud to represent the lupus community in New York City, across the United States, and around the world.
*We still have spots avaliable on our team. If you are interested in joining Team Life Without Lupus please apply at the following link -->
Runner Toolkit:
Team Life Without Lupus Donation Form
Fundraising Letter from Marathon Runners
The Team: $10,918 TOTAL RAISED SO FARJOIN THE TEAM
Donor Comments
Matt DiGiovanni
With the amount of running you do, I know the cure is near! Good luck! 5 years ago
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Run Girl Run...you are an inspiration to all of us. We will be there cheering you on. xxx 5 years ago
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I'm so excited to be back on the team and running for such a great cause! Can't wait to meet all of you and cheer each other on. 5 years ago


text:
Alright, kids, I officially started to worry about my ability to finish the AKIJAK: The 28 Before 28 Project. By specifying strangers, I unknowingly made this project much more difficult than in could have been, as a number of people I know have indicated that they would offer to help if they weren't ineligible. However, I wouldn't be myself if I didn't set an incredibly high standard and feel like I absolutely have to complete it to be successful.
March 17:
If you didn't already know, "Kiss me, I'm Irish," is a phrase that was made up because kissing the Blarney Stone is meant to be lucky, but if you cannot do that, an Irish person will do the trick. (I've already kissed the Blarney Stone, and did not receive the fabled Gift of the Gab, which is why I like writing so much more than talking.) Due to my dislike of the idea of kissing anyone for this project while either of us has been drinking (consent is sexy), I kind of figured I wouldn't find a participant this day.
First thing in the morning, I walked to the bus stop, wearing my green trousers and a scarf I got for St. Patrick's Day when I was in Dublin this time last year, and nearly immediately started chatting with a Northern Ireland ex-pat, who commented on the scarf. We talked about the way the holiday is treated here verses in Ireland (I let him know I used to live there). Although we had quite a nice talk about his family fleeing Northern Ireland in 1987, I sort of figured this solemn talk wasn't the best time to introduce my project, so I did not ask him.
Shortly after getting to work, I had a coworker ask me, "are you going around kissing people?" I had to explain the parameters of the project, but he asked in good humour. I guess my coworkers know about the project now.
Part of me wishes I hadn't said strangers, not only because some lovely friends have offered to help, but because I'd have a reason to approach people I already found attractive before the project started.
Some feedback from people who saw my post on Facebook: a friend is afraid I'll get oral herpes. "The thing about strangers is they are strange." Fair enough, but I'm not kissing everyone in sight, and so far I have tended to kiss only people referred to me by friends, so I feel I have a relatively low chance of that happening.
After I had assumed I wouldn't find a participant, I had one handed to me on a silver platter.
3. Jay. Longest first kiss in the series to date. There were multiple onlookers, of whom I was conscious the whole time, and I was also conscious of standing on a couch to get close enough to lock lips (not due to him height, but just the fact that the couch was between us when I explained the project and he emphatically declared, "Get over here!" as an indication that he wanted to participate).
My friend Marie asked if I had met Jay before, and when I said I hadn't she immediately told me to tell him about my experiment. I launched into an explanation of how it is not an experiment because there is no hypothesis, and his reaction to this moment of light-hearted arguing/explaining was incredibly entertaining. Laughing can make the whole awkward experience a little easier to handle.
While we were in our lip lock, I heard one of my friends ask if her roommate (all of these people were all in the same room where I was kissing this stranger) if he was interested. I overheard him say, "Nope, that crosses too many boundaries for me right now," which is completely fine, and made my life a little easier, as I didn't have to debate asking him. However, it felt weird to hear people discussing their likelihood of kissing me while I was kissing someone else (and while I could hear them).
I found out afterward that Jay is actually seeing my friend, and is part of an open marriage with a "don't ask, don't tell" policy. Awesome – I dig "alternative" lifestyles (I put that in quotes because I really wish I could just say I did lifestyles).
March 18:
I considered asking one (or both) of the cute tech guys at my usual Tuesday night volunteering gig to participate, and tried to hover close enough to bring it up in conversation with a mutual friend who was there, but I was feeling so drained that I couldn't get up the energy to do so.
I received a message of "damn, why did I have to become your friend a month ago?" from a man who thinks it would be creepy if he did the project. I told him I was doing my best to keep the creepy factor low. I wonder why it seems to be inherently less creepy a project when it is being enacted by a late 20's woman rather than a man in his 40's. If you have insights, let me know. Also, if you are in Victoria, BC, and are interested in participating, please let me know.
March 19:
This project is very draining to my introvert sensibilities. I am using up way to much time trying to figure out where to find participants, and then going to the locations where I might find participants, and then ignoring things like chores and the fact that I requite time to myself to recharge. It is getting to the point where if I have an engagement that has little to no chance of me finding a participate, I get worried that I'm not going to finish the project (instead of just being excited about the event itself). I won't find a participant in my locked house, but I really do need to do laundry tomorrow night, for example. I'm going on a date today, and I doubt it is socially acceptable to look for participants while we are getting to know each other.
After thought: I completely forgot that I wanted to write about (or at least mention) how intriguing it is that people are talking about this project, to each other in person, and not just on Facebook. I was mentioning to a friend that I needed help with my project, and imagine my surprise we she replied "is that the same project Marie had been telling me about?" Crazy! I did't know Marie knew about it, as I hadn't seen her comment on it/like it online.


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