text:
This is and interesting fantasy Civ style game with magic instead of tech, the focus is more on combat/production.
A lot of people are comparing it to a game that I never played, Master of Magic but from the descriptions sounds like I should have played it..
The demo is decent and gives you a good idea of the mechanics game, however my experience was that it might be a little shallow later on.
I didn't really have enough time to actually get into a war with another mage, there seemed to be a lot of exploring and combat with neutral creatures and a good amount of interesting hexes that give bonuses to make city placement strategic there are also portals to other plains which are dangerous (high level neutrals) but likely have rewards.
RPS links
http://www.rockpapershotgun.com/2012/04 ... e-arcane/#
http://www.rockpapershotgun.com/2012/01 ... he-arcane/
TotalBiscuit WTF is
http://www.youtube.com/watch?v=0ydHz7X4 ... e=g-user-u
Has anyone tried this out? Really looks like something a Civ fan like myself would love - from the screens, I almost thought it was an add-on to Civ 5...
Full version released tomorrow.
i can't even get it to launch cleanly. this is not very impressive.
well, i just installed it, and it seems to launch and get me into the game fine -
haven't messed with it too much yet, just a few turns, but it TOTALLY looks like Civ 5 meets D&D
which has me intrigued. will mess around with it more later tonight.
Master of Magic was like that as well. (Only it would be Civ 1 meeting D&D when it came out...)
I'm probably going to poke at it at some point as well.
Launched fine for me, and I quite enjoyed it. Civ 5 era version of Master of Magic in many ways.
I've only played the demo, so I can't say it's fair to judge the whole game by it, but I was having a very good time with the demo and will most likely be buying. I know I don't have a grasp on all of the mechanics quite yet, but overall it plays quite well. Unit upgrades are nice, spell buffs, summoned units, unit movement on water, all pretty cool. I think the WTF video communicates the game better than I can - I'd give that a watch. I did have some neutral mobs pop up that slapped me around pretty hard late in the demo (back in my 'secure' territory), so watch out for that
I tried the demo and bought the game as soon as my first 50 round session ended. As someone who has
I loved Master of Magic, and while this looks promising, it's not the first time that something looked good at the outset.
I bought Elemental: War of Magic sight unseen, and while it was okay, it wasn't $40 okay.
I'll try the demo for this, but after the EWOM debacle (and the SOTS2 disaster, which I was fortunate enough to avoid), I'm being cautious with 4X games of any sort.
Too many games these days try to claim to be the next MOO/MOM and end up failing horribly.
got the demo running at home. i was a bit annoyed at the recycled narrator... until i realized that it actually IS taking place in ardania. definitely not as polished as majesty 2, though.
there are some neat concepts going on, but the interface is way too simple.
the faux-Scottish narrator is a bit grating (sounds like Sean Connery with his dentures out) but after 10 turns I became numb to it -
coming from a Civ background (and having never played any Majesty games at all), I really like the Mana aspects such as defensive magic towers, healing from a distance, etc.
I noticed in the demo, you always start as Human and in the same spot. I am curious how well the full version's map generator is (assuming it has one?) -
agree with Pauli, the interface is one step too simplified. I love micromanaging Civ and thus wish Warlock had more controls in the City screen.
overall, I am pretty impressed and figure this $20 game will keep me content until that Civ 5 expansion is released in a month -
MAT wrote:
I noticed in the demo, you always start as Human and in the same spot. I am curious how well the full version's map generator is (assuming it has one?)
From the youtube WTF, the map generator seems pretty full featured.
MAT wrote:
overall, I am pretty impressed and figure this $20 game will keep me content until that Civ 5 expansion is released in a month
heh. i'll wait for the gold edition to hit $7.50. i'm expecting at least two or three expansions/dlc, and i'm not expecting modability.
Note about buying this game:
It appears to be Steamworks. I got it off Gamersgate and was allowed to download 1.5 GB of data, but trying to install just automatically redirected me to redeem my serial key in Steam. Then Steam says the game's not yet released.
God damn it.
I downloaded the demo from Steam, played 50 turns, enjoyed the hell out of it, and just pre-ordered the game to get the free DLC.
I told myself I wasn't going to do that, but damn it, it was really fun.
I loved master of magic so much. My friend and I were enthralled by that game. I used to go over to his house in junior high because he had a pentium 60 (I only had a 486), and we played that game for hours.
I became more and more depressed over the years that no one could make a similar game. Might and Magic was similar, but I think there were some key differences, including combat.
It has been so long that I can't even remember all the things I liked about it that made it so cool, but I will definitely check this out when I get home.
I played a bit of the demo. Civ like with a MoM influence. Not too bad. I was hoping for stacks and the tactical combat of MoM. I haven't decide if I will buy yet, as I have too many other games to play currently.
The only downside of it being hex based and somewhat Civ like is the subtle differences in how things work. After 500+ hours in Civ V some shortcut keys and right vs. left click are second nature and things are not exactly the same here. Not a big deal however.
Yeah combat was the first thing I thought about. I haven't played a Civ game in quite a while, so I'm not sure if it's more in depth now, but I remember the battles in MoM were one of my favorite parts. I was going to ask what they were like in this, but I figured I would just check out the demo/videos when I get home.
Kilgaine wrote:
Yeah combat was the first thing I thought about. I haven't played a Civ game in quite a while, so I'm not sure if it's more in depth now, but I remember the battles in MoM were one of my favorite parts. I was going to ask what they were like in this, but I figured I would just check out the demo/videos when I get home.
From what I understand, the developers of this game did Elven Legacy and Fantasy Wars. So they are comfortable with making different units balancing each other out rather than each civilization having the same units. Also, this means that Warlock, unlike MoM or MoO but like Civ, has combat taking place on the strategic level. Also unlike older Civs, there is no unit stacking (i.e. each hex can contain only one unit).
One of the biggest things that require getting used to is that each town can only build 1 building per population unit, and each building occupies one hex. By necessity your cities will specialize somewhat.
Well, I've been getting a bit sick of Civ V and this basically looks like a professionally developed mod... so buying and downloading now!
Seems neat so far. No problems installing or playing on Win 7 x64. I really like the idea of city buildings growing with population, with limited room. Great unit variety.
It's definitely not an AAA product though (hey, for $20 I didn't expect it to be). Quibbles and unexplained questions so far:
- Zoom out changes the viewing angle, and maximum zoom seems rather limited
- Is there no click-and-drag for the main view? Major issue, because there's no mouse-lock for multiple monitors. Ideally I'd prefer windowed mode + click-and-drag, but fullscreen + edge-of-screen would also be acceptable if it didn't fail. At the moment I'm using arrow keys or minimap, neither of which is a good solution.
- Is there any explanation of the various terrain types and their effects? The game manual is just a concept tutorial.
- Is there any penalty for sprawling empires? Settlers are super-cheap; is there any reason why I shouldn't just plonk down a city in any free space?
If anyone has any answers, I'd be grateful!
NavyGothic wrote:
- Is there any explanation of the various terrain types and their effects? The game manual is just a concept tutorial.
- Is there any penalty for sprawling empires? Settlers are super-cheap; is there any reason why I shouldn't just plonk down a city in any free space?
Yeah, like Pauli mentioned earlier, it seems like it is too simplified and not letting us see the nuts and bolts - I think most strategy gamers are going to want more details.
Having played several hours this evening, I'm really starting to appreciate this game. It's sort of like playing the "battle chess" version of Civ V. Indeed, Warlock relies on the same basic concepts and the same core set of rules as Civ, but it really delights in just blowing shit up. Often and well.
Warlock is not a game about subtle balance. It's about turning up the exploits to "insanity" and seeing how much fun it is for your grossly overpowered squadron of dragons to go all Hulk-a-mania and run wild on your enemies. Its the sort of game where you can do everything right for 150 turns, but fuck if the other guy doesn't teleport a goddamn Level 10 Giant right on top of your capitol city while your own army is 15 hexes away punching gold coins out of a rats nest. And boom, its game over in two turns.
The result is pretty entertaining. Warlock has a very distinct feeling from Civ. In Civ you are in control the whole time, even when you're losing. Even the best Civ opponents won't surprise you with an end-run you didn't see coming. In Warlock, meanwhile, end-runs would be an example of an organized form of chaos. You literally have be prepared for any and everything from some kind of combo chain lightening storm that wipes out your entire siege force, to said Level 10 Giant showing up in your morning shower.
I like that. It's fun. This game begs for multiplayer. Worth $20 in my view. No crashes or lockups or anything under Win7.
NavyGothic wrote:
- Zoom out changes the viewing angle, and maximum zoom seems rather limited
I like that actually. It works like GalCiv 2. Zooming out seamlessly shifts to a 2D top-down hex map. Agreed that it would be nice if you could see more of the map at once.
- Is there any explanation of the various terrain types and their effects? The game manual is just a concept tutorial.
Presumably a wiki is in the works. It would be really nice to see charts showing the building construction dependencies, magic research table, and a bestiary so I know what optimal units to go for at my various stages of development.
- Is there any penalty for sprawling empires? Settlers are super-cheap; is there any reason why I shouldn't just plonk down a city in any free space?
As far as I can tell, the downside is basically the high risk of losing invested capital costs (time, buildings, training settlers, etc) because these small cities are very vulnerable to attack. Even wandering neutral and monster stacks are powerful even to steamroll a weak city if you don't have the armies handy to defend it. But as with risk so with reward. Spamming cities lets you tap loads of mana nodes for example, which in turn lets you exploit the more powerful damage and summoning spells every turn. Again, its not nuanced, but it is fun.
I've played for about 4 hours now, and I think I agree entirely with your assessment. It's nowhere near as complex as Civ V (and the diplomacy makes Civ V look like Europa Universalis III), but damned if I'm not having fun anyway. My army of veterans, rangers and healers is thoroughly trashing the silly wizards who declare war on me (which is, you know, everyone), and I have enough mana to maintain a dozen city buffs while spamming heals every turn. Good times.
Definitely going to have to turn the difficulty up to max next game, because I just killed my first wizard and, well, the fire elementals scattered around the map were a bigger threat than his entire civilisation.
The edges are a little rough, but hopefully they'll get around to a bugfix / UI / balance patch sometime. Until then, the issues are annoying rather than gamebreaking, and I guess I can live with that.
Pretty sure I can confirm that there's no penalty for going ICS with your settlers. Not sure yet whether 4 or 6 spaces between cities is optimal; 6 gives you more efficient ubercities at very high populations, but I suspect most games would be well and truly decided (if not over completely) before your 2-hex margin cities run out of space. I still think the 1-building-per-tile-and-pop mechanic is excellent.
Just finished winning my first game, Normal difficulty Small world 2 opponents. It was sadly easy due to a few simple reasons: Catapults have 3 range, I picked Firestorm as my initial power, and all of our empires were on the same continent.
The basic problem is that an opponent is defeated if their capital is taken. And catapults can attack with impunity if you have enough infantry as a screen line, because non-flying units can't go around your lines without coming under attack, and other ranged archers don't have the range. So I just focused all my forces to attacking their capitals and both enemies fell after just 5-7 turns of focused assault. And any time they accumulated enough troops, my firestorm will completely decimate their army. I was able to also completely ignore the mystical monsters (Ogre, bears, etc.) because they weren't between me and the AI.
My conclusion: it's not a fantasy mod for Civ V, it's a city building & empire management mod for Fantasy Wars. Doesn't mean it's bad.
EDIT: 2 things I still don't quite understand.
1) Is there a "remove building" button I'm missing? I wanted to destroy some buildings that were too costly and not useful but couldn't find how to do it. I could click on the building from the city management view, but I wasn't sure what it did.
2) So things like Smithies and Training Camps only apply to the city they're built in, right? But what about things like Foundry that provide Masterwork armor? Those also only apply to a particular city?
Sounds interesting. I'm strapped for cash, but I'll be looking at this again later.
I've been keeping an eye on this game. I've been waiting and waiting for a turn based multiplayer game like Civ:Rev. Glad to hear they're working on multiplayer and I'll look into picking it up when they finish. Hopefully they get it done quick before the next "new shiney" comes out.
I like turn based games but the AI just never seems to hold up. In Civ 5 the AI could do non-domination victory. I had to stop playing Civ5 when an AI would attack me with 20 troops when I only had 1 garisoned per city(so lets say, 5) and they'd be effortlessly beaten back. Then I'd take all their cities because they had nothing left to defend with. This is why I like my turn-based games to be against real players.
In some game systems AI can put up a fight, but I've found strategy games not to be one of them. The lack of good multiplayer strategy games is why I started playing table top miniture games...
I played the demo last night, and while the AI in W:MotA isn't spectacular, it seemed a little better than the crap fest of Civ 5 (man, I wanted to love Civ 5. Have they fixed the AI yet? For real this time?)
I had this rat guy next to me, and he made some really bad strategic decisions (fighting a war on multiple fronts, being overly aggressive / over extended) and I was able to take him down, but he was nicely opportunistic in some cases - I moved a unit one step too far and he layers on a few ranged attacks and a few melee attacks and poof. Civ 5 never seemed able to grasp that idea of focus fire on a guy to kill him.
I like the rest mechanic - you have to have not moved at all, but then resting gives you a good chunk of life back quickly. Units are pretty hard to kill sometimes - between heals, resists, and the "running away" factors when a given unit gets low, which means you need to be smart about how you use your spell time and your attacks, which I like.
The enemy was able to push out multiple units each turn, more or less on demand it seemed - I don't know if he had just queued that far in advance or if there is some kind of 'hurry up' production option somewhere. Ranged stuff seems pretty OP - he had a shaman unit that had a good defenses and was nigh unkillable with my units, so I damaged him a little and then finished with a big shadow bolt from the heavens.
Is there anything that impacts the rate of population growth? I was trying to see if it was tied to surplus food - I didn't think so but I wasn't sure.
Viridis wrote:
1) Is there a "remove building" button I'm missing? I wanted to destroy some buildings that were too costly and not useful but couldn't find how to do it. I could click on the building from the city management view, but I wasn't sure what it did.
2) So things like Smithies and Training Camps only apply to the city they're built in, right? But what about things like Foundry that provide Masterwork armor? Those also only apply to a particular city?
1. No, you can't destroy buildings. Apparently that was in the beta, but they removed it; I'm guessing because it removed a lot of the strategy from city planning. Clicking on a building disables it; you might want to do that if you've built an expensive unit producing structure, but don't want to build those units anymore.
2. All building buffs are automatically provided to units built in that city (after the buff is acquired, it's not retroactive). However, you can feed the buff to any other units by paying an upgrade cost. It's quite expensive, so plan your cities carefully.
odshaghat wrote:
Is there anything that impacts the rate of population growth? I was trying to see if it was tied to surplus food - I didn't think so but I wasn't sure.
No, as far as I can tell population growth just declines naturally as the city increases in size. By the time you hit 10+, natural growth slows to a crawl. However, there are spells you can cast to give additional growth to a particular city.
I have a feeling that there's lots I don't know like the best areas to build a city or the effectiveness of certain units but I don't feel the game is punishing me for not knowing these things. It's a very aggressive game as not only do you fight the other wizards you also have to deal with wandering monsters and neutral cities. Any of which can attack you in force if you mistakenly leave a city undefended.
I'm not sure if its buggy or I just don't know the right key to press but I can't seem to cancel a movement order that goes further than one turns worth of movement. When the next turn begins the unit won't let itself be moved until I click end turn and then will only move that distance and no more even if its less than the units capability.
It's rather unintuitive. To cancel a move order, you click on the target pin (that shows the intended destination).
Ahhhh, thx.
Huh. With all the internet jibber-jabber floating around that Warlock is basically a professionally done Civ mod, the Warlock devs have seen fit to emphasized that Warlock is not based on the Civ V engine. As stated on the official Warlock forums:
Hi All, I'm the Development Team Leader of Warlock: Master of the Arcane
It seems to me, that there were no 4x grand strategies except Civ for so long time, that people begin to associate the whole genre with this one game. So now when Warlock is going to be out - it is the easiest way to talk about it as about Fantasy Civ.
I need to say that there should be some similarities in our games since we are solving the same problems and working in the same 4x genre. So we are working with the same world/unit scale and sometimes choosing same technical decisions ( For example, when you are drawing so many trees - player shouldn't be allowed to rotate camera. But I think that our game is better looking and faster working, thanks to our engineers and artists.)
And I want to be clear:
We have no art from Civ,
We have no code from it,
Nobody in our team has ever worked in or with Firaxis
and we are working on the same engine that was used previously for Fantasy Wars and Elven Legacy ( that had hexes, cities, 1unit per hex system and animated battles all before Civ. Really we saw many similarities in Civ5 derived from our game.)
Warlock has different game mechanics
Warlock has different game world
Warlock has different building system
even "Zone of control" not only looks different but works differently
Warlock is something between Elven Lagacy and MoM, that we are still playing from time to time.
Our game is about Exploration, Magic Battles, Bulding an Empire and Buffing and Upgrading units.
Yes it is 4x grand scale strategy and I hope there will be more.
Turf warfare between 4X developers! Makes sense.
hambone wrote:
Huh. With all the internet jibber-jabber floating around that Warlock is basically a professionally done Civ mod, the Warlock devs have seen fit to emphasized that Warlock is not based on the Civ V engine.
Viridis wrote:
My conclusion: it's not a fantasy mod for Civ V, it's a city building & empire management mod for Fantasy Wars. Doesn't mean it's bad.
I knew that.
I think the game puts a better strategic twist on city building due to limited space, and the combat AI is fairly sophisticated. Also, there is no hammer/production value, i.e. all cities produce all units & buildings at exactly the same rate.
However, AI cheats like a whiny teenager bitch that just spawns units into position, and there is no real diplomacy to speak of. No trade and very limited non-aggression pacts. And there isn't much advanced research or unit upgrades. Most units come in 2, maybe 3 forms. More Age of Wonders than Civ.
I have about 22 hours in on the full version and have been enjoying it. It seems awfully forgiving though. Almost to a fault. I cranked up the difficulty on a game last night and it's slightly better in that the enemies seem to be more efficient and quicker to advance but I still found myself winning with a very basic army of two unit types and the obvious tactic of putting my warriors up front and keeping my catapults behind them. There are a ton of research and construction options to choose from as the game progresses but I didn't find much need to deviate from my basic melee+siege tactic at all. Maybe they could work on some balance tweaks or AI improvements but I think the game really just needs some good multiplayer support.
Viridis wrote:
And there isn't much advanced research or unit upgrades.
I didn't find this to be the case, exactly. Every time a unit levels up, they pick one of three perks. There are several city structures (iron/silver forge, academy, alchemist, etc.) that add offensive, defensive, movement, and sight range upgrade options to different unit types. There are spells you can cast to buff units with all kinds of abilities, resistances, and weapon enchantments. It's all about taking one unit and keeping it alive for as long as possible so it can level up and get ridiculously powerful, rather than just replacing a basic starting unit with a completely different and more advanced unit. It didn't seem uncommon in the games I played to have units with 10 or or more buffs and upgrades on them by the end.
The AI was giving me a bit of a hard time on Impossible for a while, when I ended up at war with 3 wizards simultaneously and I'd been through a very greedy period with very few units. A whole shitload of magic to hold them at bay while I cranked out the defenses, and the danger is over. By the time I've subjugated these three, I forsee no significant resistance from the last three.
The races feel a bit too similar. There's a few unique units (I love the Undead flying galleons), but about 90% are nearly identical to their counterparts from the other races. I still really like the gobloads of units, but I feel like they could have been varied a bit more.
Side-note: don't waste time building a temple to Krolm. His berserkers are awful compared to the awesome units from the other 4 temples I've tried. They feel like they should be a mid-tier ~400g unit, not a 700g elite. I was so in love with my Priestesses and Paladins from the last game; these guys dissappoint me greatly.
(Luckily the Ancient Liches I picked up a little while later help to compensate!)
Has anyone figured out if there is a way to control spell research? I'd really love the Teleport spell so I could move my super-slow moving catapults around faster.
As someone who could never really enjoy the extreme tediousness of Civ games, I'm giving this game a go.
Thanks for the links, really like what I saw in the TB wtf vid.
Fantastic game. Just finished my first Normal match against the AI. Will be turning it up to impossible next time and see what it can do.
I've been really enjoying the game, although I'm somewhat disappointed with the AI. Even on impossible, it's pretty basic and rather than the AI being better, it just gets a ton more units, most of which are generally warriors and archers with few upgrades. I haven't found any downsides to expanding, and more cities means more gold/mana/food to support bigger armies and more special resources for upgrades or special units.
City specialization seems to be key as well, with all of the multiplier buildings, and is also somewhat race-specific. Undead excel at mana-focused towns, Monsters excel at food-focused towns, and Humans excel at gold-focused towns. For units, all 3 seem fairly similar, though skeleton warriors/archers seem really strong early on with their extra missile defense. I generally find catapults better than the undead flying galeases though, since the 3 range lets them attack from safety. Trolls can be strong with their regeneration, but you generally need to buy lots of armor upgrades to help them survive castle sieges, at least against the higher AI's that will throw 5-6 attacks at them in a turn.
For spells, there's a lot of redundancy and spells that I generally don't find worth the mana to cast, but the staple ones I use are- single target and AoE nukes, unit buffs like regen and bonus life damage, the city buff to speed city growth, and summons for scouting or emergency defenders. It always seems like gold is by far the most important and limiting resource, though- I generaly can get by with one or two food-focused cities, and a couple mana-focused cities, but I can never get enough gold- especially since I really want to buy all the upgrades for my expensive units to make sure I get the most bang for my buck. If I'm going to spend 700 gold to build a unit, I might as well spend the rest required to make him an invincible killing machine, or else I would have been better off just spamming warriors/archers and swarming the enemy with them.
Yeah, gold is king for all three races, no question, and that makes humans the best race. The upper tier units are all expensive, and by end-game you can easily spend 1k+ on unit upgrades as soon as they spawn.
Another big advantage for humans is that their standard units can be upgraded into the temple units (warrior -> veteran -> paladin, healer -> cleric -> priestess, etc.), so you can easily pop a bunch of level 5+ temple units as soon as you have access.
Undead have a few amazing units (vampires and ancient liches spring to mind), but the lack of a healer support unit leaves them behind humans. There's also a lot of high-tier units that are immune to death magic, and that really cripples the best undead units. Being able to pump out mana from your cities is less useful than you might think; spells just don't seem that powerful. I rarely cast anything but unit buff spells; they do so much more damage than me.
Just getting into my first monster game; not super impressed so far. Food is really just half-value gold, and no super exciting units yet. I haven't got any temple units yet, so hopefully they'll kick ass.


text:
Newsweek Throws the Spitter
The magazine repeats the myth of the gobbed-upon Vietnam vet.
The myth of the spat-upon Vietnam veteran refuses to die. Despite Jerry Lembcke's debunking book from 1998, Spitting Image: Myth, Memory, and the Legacy of Vietnam, and my best efforts to publicize his work, the press continues to repeat the fables as fact.
Earlier this month, Newsweek resuscitated the vet-spit myth in a dual profile of John McCain and Chuck Hagel. Newsweek reports: "Returning GIs were sometimes jeered and even spat upon in airports; they learned to change quickly into civilian clothes."
Nexis teems with such allegations of spat-upon vets and even includes testimonials by those who claim to have been gobbed upon. But Lembcke—a Vietnam vet himself—cites his own research and that of other academics to assert that he has never uncovered a single news story documenting such an incident.
Lembcke writes:
If spitting on veterans had occurred all that frequently, surely some veteran or soldier would have called it to the attention of the press at the time. … Indeed, we would imagine that news reporters would have been camping in the lobby of the San Francisco airport, cameras in hand, just waiting for a chance to record the real thing—if, that is, they had any reason to believe that such incidents might occur.
In researching the book, Lembcke found no news accounts or even claims from the late 1960s or early 1970s of vets getting spat at. He did, however, uncover ample news stories about anti-war protesters receiving the saliva shower from anti-anti-war types.
Then, starting around 1980, members of the Vietnam War generation began sharing the tales, which Lembcke calls "urban myths." As with most urban myths, the details of the spat-upon vets vary slightly from telling to telling, while the basic story remains the same. The protester almost always ambushes the soldier in an airport (not uncommonly the San Francisco airport), after he's just flown back to the states from Asia. The soiled soldier either slinks away or does nothing.
One of the early vet-spit stories appears in First Blood, the 1982 film that was the first of the Rambo stories. John Rambo, played by Sylvester Stallone, claims to have been spat upon by protesters at the airport when he returned from Vietnam. "Protesting me. Spitting. Calling me baby killer," Rambo says. "Who are they to protest me?"
Like other urban myths, the spit story gains power every time it's repeated, and nobody challenges it. Repeated often enough, it finally sears itself into the minds of the writers and editors at Newsweek as fact.
Now, it's possible that a Vietnam veteran was spat upon during the war years. Lembcke concedes as much because nobody can prove something never happened. Indeed, each time I write about the spit myth, my inbox overflows with e-mail from readers who claim that a spitting protester targeted them while they were in uniform. Or the e-mail writer claims it happened to a brother or a friend at the airport or bus station.
I expect similar e-mails this time, and I will share with readers any account that comes with some sort of evidence—such as a contemporaneous newspaper story or an arrest report—that documents the sordid event.
My e-mail address is firstname.lastname@example.com. (E-mail may be quoted by name unless the writer stipulates otherwise. Disclosure: Slate and Newsweek are owned by the Washington Post Co.)
Slate's machine-built RSS feed.

subset: commoncrawl


text:
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text:
Sandra Miller's Daily Buzz - An Interview with Tom Gimbel of Foreigner
- Details
- Published: Wednesday, 29 July 2015 07:03
- Written by Sandra Miller
Foreigner hits Blossom Music Center with Kid Rock tomorrow night with the First Kiss, Cheap Date tour. I had an opportunity to catch up with Tom Gimbel of Foreigner to talk about the tour, and his very interesting career and hobbies. Tom has been a long time member of Foreigner, but before that he was a a member of Aerosmith. He played backing instruments, including flute and sax for Aerosmith on tour, during theie MTV Unplugged show (he was the dude playing the flute on Dream On) and even took part in Waynes World - YES he was part of the Tom Hanks/ Waynes World skit! When Foreigner took a short break, he decided to take up golfing, and has since become a certified golf instructor. He's got some great Aerosmith, celebrity golf, and Foreigner stories. And as a mom to a boy that plays flute, he gave me plenty of great rock songs featuring flute to share with my son. Hear our entire conversation here:


text:
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When it rains, keep your pooch nice and dry with this adorable hooded raincoat for dogs. Made of waterproof nylon with a mesh lining and Velcro® closures, our Fab Dog Raincoats fold into a convenient pouch with loop and snap closure, perfect for storing away while on trail walks, hikes and other adventures. Each color showcases a different decorative rubber tag on the back.


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Before you leave for the long awaited vacation you've been dreaming about, be prepared for childproofing your hotel room. Just because you're going on a vacation doesn't mean that your responsibilities are on a vacation too!
Just use your common sense when planning to childproof your hotel room. Think of the room as a smaller version of your home, taking the same precautions. But before you leave, call your hotel to see if childproofing equipment is available at your hotel. If not, be equipped with all the essentials to do it yourself.
When you arrive at the hotel, give the room a good inspection. Take notice of all the potential dangers for a child. You may want to even get down on your hands and knees and view the room from your child's point of view. Look carefully at the floor, are there any staples or tacks lingering around?
Once you have inspected the room take some time to make your adjustments.
The Basics
The Crib
The Bathroom
Take extra precautions when you are traveling as your family is in a new, unfamiliar environment and may need more supervision than normal.
Safety Tips > Where to Stay with Children > Childproof Your Hotel > Vacation Babysitters
(Copyright 2002 World Choice Travel. All Rights Reserved)


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ANALYSIS: Trump-Hating Failed Candidate @MittRomney Cannot Be Trusted By Gun Owners @transition2017 #NeverRomney #2A
Written by Duane Norman, a Zero Hedge contributor who normally writes at Free Market Shooter. Recently, I wrote an article for GotNews on why gun owners cannot trust David Petraeus to be the next Secretary of State. The position as the nation's top diplomat carries with it the power to negotiate treaties and sign arms […]Read Story


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An earlier version of this story provided an incorrect company description for Tanzanian Royalty. We apologize for the error.WINDERMERE, Fla. ( Stockpickr) -- There isn't a day that goes by on Wall Street where stocks trading near or under $10 a share don't experience massive spikes higher. Traders savvy enough to follow the low-priced names and trade them with discipline and sound risk management are banking ridiculous coin on a regular basis. Just take a look at some of the hot movers on Thursday in the under-$10 complex, including BluePhoenix Solutions ( BPHX), which closed up a whopping 18%; Fonar ( FONR), which finished up 18%; PFSweb ( PFSW), which ended up 18%; and Smith & Wesson ( SWHC), which soared to close over 11% (and which I featured yesterday in " 8 Stocks Under $10 Moving Higher"). You don't even have to catch the entire move in lower-priced stocks such as these to make outsized returns when trading. >>5 Big Stocks to Trade for Gains I'm not as eager to recommend investing long term in stocks that trade less than $10 a share because these names can be very speculative, and the odds for picking the long-term winners aren't great. But I definitely love to trade stocks that are priced below $10. I like to view them as a trading vehicle with lots of volatility and lots of upside when the trade is timed right. When I trade under-$10 names, I do it almost entirely based off of the charts and technical analysis. I also like to find under-$10 names with a catalyst, but that's secondary to the chart and volume patterns. Here 's a look at a number of under-$10 stocks that look poised to trade higher from current levels.
Phoenix Companies
Camelot Information Systems
Keryx Biopharmaceuticals
Tanzanian Royalty Exploration
Twitter and become a fan on Facebook.


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Pine Mountain Trail
Pine Mountain, GA 31822
Nearly 40 miles of trails in FDR State Park designated for hikers only. You may want to consult a map of the Pine Mountain Trail available at the FDR State Park Office. Adjacent to Callaway Gardens in Pine Mountain, GA. For more information, call 706-663-4858.
Info & Amenities
Hours of Operation
Sunday: All Day
Monday: All Day
Tuesday: All Day
Wednesday: All Day
Thursday: All Day
Friday: All Day
Saturday: All Day
Admission & Fees
Rates Free
Facility Amenities
Self-guided Tours
General Information
Free Admission
Open Year 'Round
Suitable for Ages
All Ages


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Customer Reviews
All reviews are from people who have redeemed deals with this merchant.
March 29, 2015
October 18, 2014
September 18, 2014
What You'll Get
After purchasing this deal, you will need to visit the website listed on your Groupon voucher to complete redemption.
The Deal
- $80 for $100 worth of Skullcandy earbuds, headphones, and speakers
The Fine Print
Promotional value expires Oct 21, 2016. Amount paid never expires. Online redemption only. Not valid for sale items. Limit 3 per person, may buy 2 additional as gifts. Must use promotional value in 1 visit. Limit 1 per transaction. Standard shipping included. Valid only for shipping in the U.S. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Skullcandy
Skullcandy is best known for their colorful and loud lineup of speakers, headphones, and earbuds, but blasting your favorite music is only half of their mission. After all, this is a company born on a ski lift above a Park City slope—action and adventure is built into their very DNA.
So it's no surprise that these speakers, headphones, and earbuds are celebrated by athletes such as snowboarder Travis Rice and basketball star Kyrie Irving. In fact, Skullcandy runs a Sport and Human Potential Lab that is devoted to determining the role music plays in pushing the human body to its maximum potential. In short, these headphones and speakers are what allow those on the frontiers of athletics, art, and music to experience their favorite music, not just listen to it.
What's more, Skullcandy products don't just sound great, they look good doing it. You'll find nearly any style of headphone in the online shop, from wireless earbuds that drape over the shoulders to over-ear styles, plus designs that range from Madison Avenue chic to jungle-ready camo. Add in a selection of rugged Bluetooth speakers—such as Air Raid with an unbelievable sound output—and you'll be prepared to party no matter where the music takes you.


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Study Abroad in the Junior Year
Bryn Mawr believes that study abroad is a rewarding academic endeavor that when carefully incorporated into students' academic career can enhance students' language skills, broaden their academic preparation, introduce them to new cultures, and enhance their personal growth and independence. The College has approved about 70 programs in colleges and universities in other countries. Students who study abroad include majors across the humanities, the social sciences and the natural sciences. In previous years, students studied in Argentina, Australia, Chile, China, Costa Rica, Czech Republic, Denmark, Egypt, France, Germany, Ghana, Greece, Hong Kong, Iceland, India, Ireland, Israel, Italy, Japan, Jordan, Kenya, Korea, Mexico, Morocco, Nepal, New Zealand, South Africa, Spain, Taiwan, and the United Kingdom.
The Foreign Studies Committee is responsible for evaluating applications from all Bryn Mawr students who want to study abroad during the academic year as part of their Bryn Mawr degrees. The Foreign Studies Committee determines a student's eligibility by looking at a variety of factors, including the overall and major grade point averages, the intellectual coherence of the study abroad experience with the academic program, the student's overall progress towards the degree, and faculty recommendations. After careful review of applications, the Committee will notify the student of their decision granting, denying, or giving conditions for permission to study abroad. Only those students whose plans are approved by the Committee will be allowed to transfer courses from their study abroad programs towards their Bryn Mawr degrees. Students with a grade point average below 3.0 should consult the Director of International Programs regarding eligibility. Most non-English speaking programs expect students to meet at least intermediate proficiency level before matriculation, and some require more advanced preparation. The student must also be in good disciplinary standing.
Most students may study abroad for one semester only during their academic career. The committee will consider requests for exceptions to this rule from students majoring in a foreign language and those accepted to Cambridge, Oxford or the London School of Economics, which are yearlong programs for which one semester is not an option. All students interested in study abroad in their junior year must declare their major(s) and complete the Bryn Mawr study abroad application by the required deadline stated on the Office of International Programs website and the study abroad guide.
Study abroad students continue to pay Bryn Mawr tuition and pay the overseas programs directly for housing and food. The College, in turn, pays the program tuition and academic related fees directly to the institution abroad. Financial aid for study abroad is available for students who are eligible for assistance and have been receiving aid during their first and sophomore years. If the study abroad budget is not able to support all of those on aid who plan to study abroad, priority will be given to those for whom it is most appropriate academically and to those who have had the least international experience. For details, see the Study Abroad Guide, which is updated and published every year.


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Justin Bieber Visited the Anne Frank House
"Hopefully she would have been a belieber."
Justin Bieber, who is set to perform an hour outside of Amsterdam tonight, paid tribute to a teen arguably more important than himself by stopping by the Anne Frank House on Saturday, according to the museum's Facebook page. Even though "fans were waiting outside to see a glimpse of him," Bieber and his friends and body guards reportedly spent over an hour in the rooms where the 15-year-old diarist and her family spent two years hiding from the Nazis. He even signed the guest book: "Truly inspiring to be able to come here. Anne was a great girl. Hopefully she would have been a belieber." (Frank did famously write that, "I still believe, in spite of everything, that people are truly good at heart," so we guess it's possible.) Meanwhile, the visit has resulted in predictable outrage and mockery on Twitter, as well as a generous comment from the Anne Frank House's press office: "He's 19, it's a strange life he's living, it wasn't very sensible but he didn't mean bad." To be fair, that all sounds right to us.


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Comings and Goings is a blog written by Theology, Formation, and Evangelism Director Charles B. "Chip" Hardwick as he travels throughout the church. God is on the move out and about in the world, working to redeem all things in Jesus Christ. As we join this mission, by the power of the Spirit we see God on the move. This blog contains glimpses of how Chip finds this to be true in his comings and goings.
You can follow Chip on twitter (@chiphardwick) or find him on Facebook (Chip Hardwick).


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Strawn Cottage, the fourth oldest building on the Hood College campus, is named in honor of David Gates Strawn, a philanthropist who became interested in Hood when his niece, Ruth Strawn Moncrieff '18, was a student at the College.
Dr. Strawn was born on October 2, 1842, in Jacksonville, Ill., the fifth child of Jacob Strawn, a land and cattle baron, and Phebe Gates Strawn.
Educated in the public schools of Jacksonville, he graduated from Illinois College, pursued post-graduate studies throughout Europe, and earned a degree in chemistry from Harvard University.
On July 18, 1866, he married Laura Eliza Holmes, a niece of Oliver Wendall Holmes, who was born in North Adams, Mass., on December 14, 1843. They had one son, Ferdinand Ludwig, and made their home in Boston. While living in Boston, Dr. Strawn practiced dentistry and was engaged in commercial real estate ventures. An avid traveler, he visited many European countries and was fluent in several languages, including French, Italian, and German.
His marriage to Laura was short-lived. On February 6, 1879, she died suddenly in Boston at the age of 36. A short time later, Dr. Strawn moved with his son back to Jacksonville, Ill., where they made their home with Dr. Strawn's widowed mother, Phebe. Abandoning his dental practice, Dr. Strawn engaged in farming and raised thoroughbred horses, a love he acquired while living in Europe.
A generous philanthropist, Dr. Strawn donated the funds for the Strawn Memorial Library at Illinois Woman's College (now MacMurray College). In 1915, he purchased his brother's interest in the family home on West College Avenue in Jacksonville and gave the spacious three-story house to the Art Association of Jacksonville to be used as an art gallery in accordance with the wishes of his mother. Dr. Strawn also provided an endowment to ensure the upkeep of the gallery. H was known for his self-effacing generosity to individuals and many were the recipients of his kind and good deeds.
He was interested in Hood because his niece, Ruth, the daughter of his half-brother, was a student at Hood in the home economics department, which was experiencing rapid growth under the capable direction of Edith Mathias Thomas '01. It was Miss Thomas who organized the College's first School of Home Economics in 1911 and developed the plan to build a home economics practice house, with the lower floor to be used as a model home, and the upper floors as a residence for students engaged in managing the home.
David Strawn agreed to first give $1,000. Later he gave an additional $5,000. The gifts paid for the construction of the first floor of the building. The upper floors were to be constructed as an investment. According to President Joseph Henry Apple's memoirs, some of the items in the building were difficult to obtain because of war shortages.
The home management facility, one of the first of its kind in the nation, was dedicated in 1918 in connection with the College's 25th anniversary. It attracted considerable media attention, including an article in "School Life."
The building was occupied for the first time on December 18, 1918, and served as a home economics practice house for generations of students over the next 60 years. Most of the home economics students lived in the house for six weeks during a semester while taking the home management course.
In 1978, a fire (the first and only major fire at the College since its founding in 1893) severely damaged the building. However, following extensive renovations, and with the decision to build a new technical resource management facility (The Lawrence Marx Jr. Resource Management Center opened in 1983) to replace Strawn as the home economics management house, it was decided to use Strawn Cottage for administrative offices.
Dr. Strawn's great-niece and Ruth Strawn's grand-daughter, Heather M. Moncrieff '85, is also a Hood graduate. (See "Walking in Granny's Footsteps," Hood College Magazine, Winter 1984.)
David Strawn died on May 30, 1924, in Jacksonville and is buried in the Strawn family mausoleum in Jacksonville's Diamond Grove Cemetery.


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Together we're transforming the retail real estate experience
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To complete the operation,
you must Login or Register
Timbercreek Communities is comprised of more than 16,000 apartments for rent in Canada. Tenants across Alberta, Manitoba, Ontario, Quebec and Nova Scotia have access to apartment rentals that suit a wide array of lifestyles.
Timbercreek Communities' diverse portfolio offers high quality apartments for rent to students, families and professionals living within the 27 cities. Students attending many of Canada's top universities and colleges can often find Timbercreek Communities apartment rentals conveniently located near their school of choice.


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My father accepted Islam before my birth but my claims he did not have the correct understanding of the deen and was not practicing, him and my mother were not married nor was my mother Muslim when they had me so I was born as a result of zina. My question is that since my father recognizes me as his child and he is the only male muslim in my family does that make him my wali? And if not is the choice mines to appoint whom I like to handle my affairs?.
If the zaani acknowledges and admits paternity of his illegitimate child, should the child be attributed to him and regarded as a legitimate child of his, with all the attendant rulings on parents and offspring, or not?
There is a difference of opinion among the scholars concerning this issue.
The majority of scholars are of the view that the illegitimate child is not to be attributed to the zaani, even if he acknowledges him and wants to attribute the child to himself; rather the child is to be attributed to his mother only.
Some of the scholars are of the view that if the zaani wants to attribute his illegitimate child to himself, then the child should be attributed to him. This is also the view of some of the salaf (early generations) and was narrated from Imam Abu Haneefah.
This difference of opinion has been discussed previously in the answer to question no. 33591
The view that the illegitimate child is to be attributed to the zaani if he wants to acknowledge him and if the mother was not married to any other man, is more correct, and Allah knows best. It was the view favoured by Shaykh al-Islam Ibn Taymiyah (may Allah have mercy on him) and his student Ibn al-Qayyim. See: al-Ikhtiyaaraat al-Fiqhiyyah (p. 477) and Zaad al-Ma'aad (5/374).
Ad-Daarimi narrated in his Sunan (3106) that Sulaymaan ibn Yasaar said: If a man claims that a boy is his son and that he committed zina with his mother, and no one else claims that boy as his, then he may inherit from him.
Ibn al-Qayyim said: Rationally speaking, the father is one of the two parties involved in the act (of zina), and as the child is attributed to his mother and she may inherit from him and he may inherit from her, and the blood relationship is established between him and the mother's relatives, even though she bore him as the result of zina and the child was the product of the water of both parties and they both agreed that he is their child, why shouldn't the child be attributed to him if there is no other man who claims to be this child's father. This is based purely on rational thinking.
End quote from Zaad al-Ma'aad, 5/374
Based on this opinion, your father is your shar'i guardian and in that case you do not need to choose someone else to be in charge of your affairs when he is still present.
And Allah knows best.


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There are data storage solutions and then there are data storage solutions… For some people, a simple flash drive with their most important files is a perfectly suitable backup method. Others need more storage and opt for a spacious external hard drive.
Direct cloud backup is another option, provided you have a good network connection. The combination of an external hard drive and network connectivity is a NAS device: Network Attached Storage. These are gaining in popularity as manufacturers come out with easy-to-use setups and even home routers are coming with that capability built-in.
Our featured deal today is a NAS to the next level. The Iomega StorCenter ix2-200 is a dual-disk NAS enclosure with some really powerful network capabilities. Not only does this device handle file sharing and backup on your home network, you can then access the data on the StorCenter from anywhere with nearly any device. Think of this as your own personal Dropbox/Box/iCloud/GDrive/etc service.
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The ix2-200 comes with dual 2TB drives out of the box, though you can always upgrade that down the road. Not only is this an impressive backup solution, but this deal is also $32 cheaper than the next best price. When you consider that a 2TB hard drive alone runs over $100 a piece, it becomes clear you really are getting a ton of tech for your dollar.
Visit LogicBuy for the Iomega 4TB (2 x 2TB) StorCenter ix2-200 Network Storage Cloud Edition deal


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The Prayer Bible: A Modern Translation
The key to seeing all of your prayers answered is simple—pray the words of Scripture back to God.
Spiritual Breakthroughs
Unfulfilled desire is a good condition, for it gives meaning to life and drives us to live. —Elmer Towns
Latest Book for Kindle!
On a quiet night, a baby boy is born in a stable—without much dignity, without any fanfare. But soon his parents begin to receive unexpected visitors. Shepherds who say an angel told them to visit this child . . . men from far away who received word that a special child had been born.


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- I thought the Pens played a little bit better than the overall feeling. We hadquite a few shots and for the first time since like 2010 we actually had some consistent zone presence. TK is playing an overall bad game right now, though the past few games he made some things happen that lead to goals, overall he has been pretty bad.
- I said before the season started that everyone is under estimating losing Staal and replacing him with Sutter (since the other pieces of the trade are not playing in the big leagues yet). Sutter has played ok I guess, but he lacks the heavy part of the game Staal provided. That being said one of the biggest reasons I said that was because if Malkin or Crosby were out for any extended period of time, and they have been somewhat frequently over their short careers, that is when we are really gong to miss him.
Lets see what happens. Neal and Malkin, while people flip when they get criticized, were not playing very well at all at even strength. Their power play points mainly based off Neals rocket from the right slot have made their stats overstate their overall play. So I am curious to see what happens when Sutter centers apparently a rookie and Neal.
On the surface it doesnt look promising but maybe they will simplify their game and it will work out.


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Publisher: Del Rey
Author: Karen Traviss
Cover Artist: Jason Felix
Cover Price: $7.99
Media: eBook
ISBN: 978-0-345-51049-5 - 1st
Civil war looms as the fledgling Galactic Alliance confronts a growing number of worlds set on rebellion -- and the approaching war is tearing the Skywalker and Solo families apart. Han's Corellian roots and Luke's dedication to the Jedi order are driving a wedge between the families. Han and Leia's children, Jacen and Jaina, are soldiers in the Galactic Alliance's campaign to crush the insurgents. Luke and Mara are unable to protect their son Ben from war. The quest of an assassin draws out a dreaded name from the past: Boba Fett. And in the new galactic order, friends and enemies are no longer what they seem...
|Original Printing
|Other Printings


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I'm sitting here watching Bambi with my kid.
Talking animals and hunters who are total billy-bobs that shoot anything that moves. No wonder the bulk of people who have never been in an actual forest with actual animals think that's what hunters are like.
I'm thinking of pulling a tag for Elk this year for the first time in a decade simply because I need the meat. You can't get lean healthy meat anymore that's not full of hormones or antibiotics without paying a fortune. I can bag an elk and get enough lean, healthy mean for a whole year with the way I eat.
So those of you who watched Bambi as a kid... It's not like that. Hunters don't go through the woods indescriminately killing everything that moves. They don't use dogs and burn down the forest. They don't fire over and over like the billy-bob in the movie.
You can now go back to your regularly scheduled program of peeing down your legs at pictures of scary guns.


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Bill Gates Was Some Lucky Person's Secret Santa on Reddit
Social media is one of the greatest ways to connect with loved ones and complete strangers around the world – so, why not use it for a nationwide Secret Santa gift exchange? That's what many companies, big and small, have been doing across the nation to spread some good ol' holiday spirit. You never know who you might get.


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NBC Sports covered the last two days of the tournament with its two announcers, Bob Papa and Teddy Atlas, not even in London's ExCel Center. International boxing officials asked them to move back from their announcing positions because they were bothering judges; Papa and Atlas decided to leave instead and call the fights off video feeds elsewhere.
Not that anyone probably noticed.
The U.S. men's boxing team was already done, its first Olympics without a medal. The sport that created memorable American heroes with gold medallists Cassius Clay (before he changed his name to Muhammad Ali), Joe Frazier, George Foreman and Sugar Ray Leonard is now virtually invisible as an Olympic event in the U.S.
NBC Sports confines its boxing coverage to CNBC and if you don't actively seek it out, you won't see a punch thrown. The one American boxing hero of London, the country's first woman gold medallist Claressa Shields, merited only one mention on NBC at 11:30 p.m. the night she won. Her picture wasn't shown. The boxing phenomenon of Katie Taylor, a national hero in Ireland, is a complete mystery to U.S. viewers who didn't watch CNBC.
In a year where Olympics ratings were up from four years ago across the board, they were down on CNBC.
The messy tournament has featured one referee expelled, another suspended and 12 protested fights. Papa and Atlas haven't hesitated to describe the messes they see; a New York Daily News columnist said they reacted with passion and power and "deserve a gold medal."
The poor performance of the U.S. team no doubt stifled viewership, and its officials need to take a hard look at how they're doing things, Papa said. Even if there were strong American contenders, the sport is becoming hard to watch.
Papa partly blames decisions to require boxers to wear headgear and score bouts via a computerized count of punches thrown for the sport's downfall. He said it has turned boxing into "fencing with gloves."
"People watch it and they watch it as a boxing match and turn to their friends and say, 'OK, that guy clearly won that round,'" he said. "Then the score goes up and it's 7-4 for the other guy. People don't understand it. I think that people know what the sport is supposed to be about."
In other words, if you land a couple more jabs than your opponent but are rocked by a few damaging punches, did you really win the round?
That, and corrupt officials, has led to miscarriages of justice in the boxing result, he said.
"We just feel for these athletes and their amazing stories on their road to the Olympics," he said. "You have to feel for them, because they're leaving it all out in the ring."
Given what is going on with the sport, Papa said he can't rightly complain about its lower profile as a TV property in the Olympics.
"The sport has got to get itself in order to warrant lobbying to get a better profile," he said. "I think you've got to earn your place based on what you're presenting."
MARATHON MEN: Keen observations by Tim Hutchings, NBC's marathon analyst, on the burst of speed by Uganda's Stephen Kiprotich in the 23rd mile that broke him from the pack and led him to a gold medal in the men's marathon. He saw how Kiprotich suddenly pulled away going into a curve, a move particularly tough for his opponents to combat. "You don't see surges as vicious as that in major marathons," Hutchings said.


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Crisp color, graphic prints and playful sophistication are the hallmarks of Kate Spade & Company. From handbags and clothing to jewelry, fashion accessories, fragrance, eyewear, shoes, swimwear, home decor, desk accessories, stationery, tabletop and gifts, our exuberant approach to the everyday encourages personal style with a dash of incandescent charm. We call it living colorfully.
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Software Powered by iCIMS


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D Shape Earpiece With Slim Boom Mic & Inline PTT.
Suitable for: SRH3500 | SRH3800 | SRH3900 | SRP2000 | SRP3000.
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Go To This Product's Detailed Information
Choose a ranking for this item. 1 star is the worst and 5 stars is the best.


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|2012-03-16, 00:27
|Link #201
Bittersweet Distractor
Join Date: Nov 2007
Age: 26
And regardless of whether or not there a few more FPS in it, it doesn't even look that great because again of these character designs with chipmunk faces look pretty bad to me. I still think K-ON! was the absolute worst thing to happen to this studio (From a personal taste point of view, of course they're rolling in cash with this franchise).
|2012-03-16, 00:28
|Link #202
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 31
The likes of Full Metal panic and Haruhi Suzumiya seem but a distant memory. And when I thought it couldn't get any worse than Nichijou and K-ON...Kyoani proves once again that all they do anymore is cater to retard-moe loving pervs.
|2012-03-16, 00:57
|Link #205
The Chaotic Dreamer
Join Date: Sep 2006
Location: In a cruel yet beautiful world
Age: 26
^I know, right? I think I counted about 6 winks in that trailer, the bulk of which were from that Satoshi dude. Gawd.
Anyway, the PV looks nice. Makes me want to watch it a lot more.
And gawd, THOSE EYES. D: Dunno if I should be impressed/mesmerized, find them cute, or be deeply CREEPED OUT by them. I'm just gonna choose all of the above.
|2012-03-16, 00:59
|Link #206
Staring into your soul.
Join Date: Oct 2010
Location: At the darkness beyond time.
the thing im truly worried is not that it turns out boring, its that it turns boring and become a comercial succes, because then kyoani will become a waste of good animation, but in the end i still have faith in how things will turn out good.
|2012-03-16, 01:24
|Link #207
4koma and web manga fan
Join Date: Apr 2011
Heh, It seems KyoAni amplified the moe-ness of the series by 500% .
I'm not complaining though, considering while I enjoyed the first novel, it was actually pretty bland (though it does get much better in the later volumes), especially if you're more used to read otaku-oriented light novel. So yeah, they will need any improvement they can get.
Last edited by amatakamata; 2012-03-16 at 01:37.
|2012-03-16, 01:54
|Link #208
Seishu's Ace
Join Date: Dec 2005
Location: Kobe, Japan
You know, the PV was fine. It's KyoAni - it's cute kids in a school, and gorgeously animated. I don't expect anything else, and certainly not from a preview.
|2012-03-16, 02:19
|Link #209
The Comet has Come
Join Date: Feb 2008
Location: Republic of California
Age: 40
Just take the old Minami-ke approach. "Please don't expect much"
KyoAni hasn't failed to amuse me yet (though I've still not watched Munto...or Air, but I can't make myself watch Air...there is just something in the opening song that triggers tears. Like a specific minor key I must have heard a long time ago that brings memories of sadness).
|2012-03-16, 05:05
|Link #210
Senior Member
Join Date: May 2011
Oh boy... Here we go again... People using that word again as if they know what it means.
Oh general anime viewers when will you stop the stupid bandwagon.
I'd appreciate it if they said the word cute/cutesy rather than using that defiled word based off their bias preferences.
Like Iñigo Montoya says....
Last edited by rulfo; 2012-03-16 at 05:29.
|2012-03-16, 05:15
|Link #211
Monarch of Rughzenhaide
You know... I think this PV is misleading. I was totally expecting a happy go lucky song with moe left and right, but instead we got some baroque period classical music and nearly all the moe was in the form of purple eye spam. Art style hasn't changed since K-on though so I'm not impressed by that. Animation was fluid except for that horrid CG pan at the start.
However, it was... incredibly boring and didn't invoke any reaction for me. I was expecting to facepalm if it was all moe moe kyun kyun to be honest, but it didn't even evoke that! . Then again, this is a PV and you should never judge a book by its cover.
But to folks who thinks this is some incredible amazing animation, -_-'. It's good but I've seen better. For example you can bash Guilty Crown all you like, but you can't deny that's some pretty damn good eye candy. Or just go watch Redline from last year... (/still angry that it didnt even win a single award in the 2012 AS awards), or even Hanasaku Iroha.
|2012-03-16, 05:27
|Link #212
Senior Member
Join Date: May 2011
If you were talking about the bounce then yeah it was quite off but still that turn around was pretty sweet.
I guess the bounce was too high/overdone. That view seems from a camera's POV rather than the character's POV. Pretty much when an eye locks on to something you would hardly realize a bounce while you walk normally.
|2012-03-16, 05:28
|Link #213
You're of course not going to get anything exciting in a slice of life PV - in fact it will be rare to get much action in a slice of life whatsoever. Perhaps, to quote yourself, your expectations of a "Moe moe kyun kyun" just put you into a mindset of expecting something more hyperactive. I mean, I know your tastes in anime, I'm sure if Production IG released the exact same PV you'd have been interested due to your pre determined expectations, and paying attention more to what seems to be a relatively solid atmosphere.
I may just be overly optimistic, but I think it's still worth giving KyoAni the benefit of the doubt, maybe there wasn't any "moe moe kyun kyun" in the PV because it might have something with a bit more depth. You like dialogue heavy shows like Bakemonogatari, right? Judging by the focus on character interaction on this PV, maybe we can hope for something with a little more brain power than what KyoAni has given us lately (Except for Haruhi). If anything I think a PV like this is a ray of hope. The KyoAni art style I've come to quite like with perhaps a more interesting story than cakes - would be nice don't you think?
|2012-03-16, 07:12
|Link #214
Senior Member
Join Date: Oct 2009
|2012-03-16, 08:19
|Link #217
I predict it's going to be moe moe kyun characters solving mysteries apparently no one else can by accidentally falling ass backwards into the solution while goofing around and not really putting any effort and ingenuity into solving it. Also probably plenty of otaku in-jokes worked in there as well or something to try and spark a meme that also possibly results in people claiming Kyoani is trolling it's audience but with a type reaction instead of a one.
Also I kind of have to agree with the sentiment that Kyoani shows frequently feature some of the worst character designs, but that at least the animation looks good. Considering they've worked with this type of setting pretty much exclusively (sunlit schools, inner city roads with cars passing by at night, rain) since the very moment they became popular though I'd almost have to have expected them to master animating these sorts of backgrounds now. It's easily their bread and butter, which they give an update to every few years or so.
|2012-03-16, 08:46
|Link #218
Criminal Unrequitor
Graphic Designer
Join Date: Jul 2010
If there's one thing you can never insult Kyoto Animation on, it's the animation. Fluidity and the incredibly high frame rates just doesn't compare to other series. Their only stumble was the K-ON! but that still look relatively good with their trademark fluidity and they did make up for it with K-ON!! looking drop dead gorgeous.
I still think Nichijou is one of the best animated series I have ever seen. Not once have I seen such creativity and consistency in animation for a TV-series.
This is just animation talking though. It's not like I'm the biggest fan when it comes to everything else. Looking at Hyou-ka though, its almost a given this is one of the lookers this season (along with Apollon). Story-wise though, i don't know.
|2012-03-16, 09:04
|Link #220
Senior Member
Join Date: Oct 2009
I'm all for criticisms but seriously guys? If I want to bash a series without actually knowing what I'm talking about I would be at 4chan and not here (despite 4chan quite often than not have more informative posts that here nowadays ...).
EDIT: Music in the PV for anyone who cares.
Last edited by Kunagisa; 2012-03-16 at 09:18.
|adaptation, kyoto animation, mystery, shounen, slice of life
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honolulu county
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The Beach House of Naples will host their annual Trunk Show Thursdays at the Waterside Shops location beginning Feb. 28 and running each Thursday through April 4. The new Spring Collections from top designers will be featured and special orders will be taken. A representative from each designer will be available between the hours of 11 a.m. and 4 p.m. to answer any questions. There will also be informal modeling and gift with purchase at select shows.
February 28th- Gottex
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We make every effort to ensure the accuracy of this information. However, you should always call ahead to confirm dates, times, location, and other information.


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Tar Heels Sing The Blues
Jan. 4, 2009
CHAPEL HILL, N.C. (AP) -Tyrese Rice and Boston College put an end to all that talk of whether No. 1 North Carolina could go unbeaten.
Rice scored 25 points in his second straight big game against the Tar Heels to help the Eagles stun North Carolina 85-78 on Sunday, likely ending its run atop the early season polls.
Rakim Sanders added 22 points for the Eagles (13-2, 1-0), who led by six points at halftime and pushed the lead to as many as 15 before holding off a frantic rally from the Tar Heels (13-1, 0-1) in the Atlantic Coast Conference opener for both teams.
"We had to have the discipline in order to execute what it is we needed to do," Boston College coach Al Skinner said. "There were going to be breakdowns and there were, but guys were able to refocus and not compound those mistakes."
Tyler Hansbrough scored 21 points to lead North Carolina, which shot 29 percent from the field in the second half and was just 15-for-27 at the foul line for the game.
North Carolina had won its first 13 games by an average of 26 points, with the closest margin being 15 points. But on this day, the Tar Heels looked out of sync against the Eagles' physical defense and had no answers for Rice, who burned them for 46 points last season.
In that game, North Carolina rallied from an 18-point second-half deficit for a 90-80 victory as Rice was the only BC player to reach double figures.
Rice again caused North Carolina plenty of trouble, though this time he had early help from Sanders along with a key contribution from Reggie Jackson (17 points) in the decisive run. There would be no blown lead this time, just the sight of the BC bench spilling onto the court in celebration as the horn sounded.
"Needless to say, it hurts," North Carolina coach Roy Williams said. "We just never could get over the hump, didn't get them to turn it over very much. Then we had some guys - including myself - who didn't have as good of a day that we hoped we'd have."
Sanders scored 18 points in the first half, including a 3-pointer right in front of the North Carolina bench just before the horn that gave the Eagles a 46-40 lead. Then, after North Carolina closed the gap to two points four times, they answered with a spurt that had the Tar Heels chasing them the rest of the game.
First came a 3 from Joe Trapani. Then Jackson had a spinning score followed by a 3 of his own before capping a 12-2 run with a layup past Ellington that made it 70-58 with 10:09 to play.
Two possessions later, Trapani made an uncontested layup after a turnover by Will Graves that made it 74-60 with 9:22 left - capping a run of five straight scoring possessions.
The Tar Heels, meanwhile, just looked lost. Hansbrough struggled to consistently find space against Josh Southern and frequent double-teams. Frontcourtmate Deon Thompson, who came in averaging 14 points per game, was a no-show and sat on the bench while Graves earned his minutes late. And no one seemed able to make a big shot when the Tar Heels desperately needed one, most notably when they missed three open 3s on one possession in the final 3 minutes.
North Carolina hung in the game with a frantic defensive effort in the final minutes and whittled the lead to 82-78 on a free throw from Hansbrough with 46.2 seconds left, but got no closer. Rice went 3-for-4 at the line in the final 30 seconds to seal the win.
Rice finished 7-for-13 from the field and had eight assists with five rebounds to outperform counterpart Ty Lawson, who had 10 points on 3-for-13 shooting.
Ellington had 16 points, while Thompson had five points on 2-for-6 shooting for the Tar Heels.


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chmod a+x autogen.sh
This changes the permissions on autogen.sh to make it an executable program.
/bin/bash: ./build_tools/autorevision: Permission denied
Likely, this is the result of trying to build using 'sudo'. Generally speaking, you never need to build as root. (install as root, yes. build, no)
Simplest advice: to delete your source tree and start over. Don't use sudo


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CENSORED: Twitter Suspended My Account When I Dared To Defend Myself Against A Liberal Reporter's Smear Campaign
Baked Alaska was rated #8 on Time Magazine's Most Influential Twitter Accounts 2017. Follow him on Twitter and on Gab. Seriously, what's going on with social media these days? I'll give you my story, then maybe you can tell me… My name is Tim Treadstone. Most people know me better as the parody rapper Baked Alaska (Twitter: […]Read Story


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Home » Overview » Exhibitions
Artistic Bestiary: Installations by Jane Greer and Brian Getnick
On view March 24 through May 6, 2006
Jane Greer's Standing Up, Down fills Poets House with cut-paper evocations of creatures great and small, while Brian Getnick presents Curtains! Curtains! a sculpture and video installation.
Jane Greer is a visual artist whose work has been exhibited at The Drawing Center, NYU's Grey Art Gallery, the Ronald Feldman Gallery, Henoch Gallery, and various international venues.
Brian Getnick has participated in group shows in Rome, The Hague, and New York, and has recently had a solo show at the Lisa Boyle Gallery in Chicago
Date and Time:
Friday, March 24, 2006 (All day) to Saturday, May 6, 2006 (All day)


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Meta: Software testers needed (for nifty UFR viewer)
Surely, this topic should be marked "OT", no? No, Shirley, because the software to be tested is something near and dear to the hearts of many MGoBlog readers.
I have developed a prototype of an applet to view the MGoBlog UFR reports in a richer, more interactive format. It lets you step through the UFR a play at a time or filter out a play list based on a broad range of search criteria. For example, you can look at only those plays where Robinson ran for more than 5 yards on third down. Whatever play you are currently viewing, one click brings you right to the video clip of the start of the play.
With Brian's permission, I am going to start preliminary testing of the app and need a few volunteers to provide feedback and report any bugs. If you are interested in participating, you need to send an email to [email protected] . If you want, you can say a few words about yourself and whether you have any prior testing experience (not required). I also need to know what computer system you are running (OS) and what browser(s) you typically use. Mention your MGoBlog identity.
I also need some help with creating video cue links for UFRs past, present, and future. These are assigned in an editor and it takes about an hour to mark the cues for a particular game (you get to watch Michigan fooltball the whole time!)
Finally, if someone out there has some actual graphics design skills, I could use some help creating the final look and feel of the finished applet. All responses should be directed at the aforementioned email alias, [email protected] . I may answer questions within this thread, but will not accept volunteers who don't send the E-mail.
EDIT: I deliberately posted this with a vague title to throttle the response rate. That appears to have been unnecessary, so I have changed it to something less devious.