text:
Plan: Techno-Stress, Technology & Interfaces
From ALAL2
- It got very confusing knowing where different things were happening and a lot of it seemed redundant.
- Tech support: Critically important. Must have technical tutorials available in advance. Also, weekly tech sessions and help-on-demand.
- As an ALA staff member, I think more tutorials need to be held on site. We could do some 'brown bag' lunches to get people up to speed.
- We were locked into specific tools it would have been nice to use a couple different RSS aggregators , FLICKR alternative etc.
- Some of the audio was bad in early podcasts.
- Along those lines--I know part of bootcamp is to play in the sandbox, but maybe there could be a shared, web-based reading list/OPML viewer set up (with instructions on how to set up your own if you so wish). Group discussion items could be sent out weekly for people to comment on--again, with so many blogs all over the place, it was hard to keep up on posts and comments, let alone also contribute to the commenting/discussion.
- I'd suggest minimizing the clutter on the main L 2.0 page--that blog started out crowded, and quickly became a quagmire of links, images, posts, replies, etc. For that matter, I'd suggest using a better blog software. (Preferably one that people may actually adopt in their workplace.)
- Technical support should be openly available. I don't think each ALA unit should have to purchase all the technical means or other means it needs. Those can be shared, right? Most offices couldn't afford all the tools a division can afford.
- A few more specific thoughts: don't use podcasts for 'how to' instruction. Nobody wants to sit through an eight-minute podcast just to learn how to set up Blogbridge (or how to do any other task that's easily explained in text and screencaptures.) Use technology appropriately. If people ask for human, hands-on help (as happened in opening session), don't then refer them back to the podcasts. That's just terrible instructional practice, not to mention terrible customer service. Forcing people to use inappropriate technology because you mispurposed it in the first place is a surefire way to alienate them and lose their interest and creative spark.
- Beginning was far more demanding than expected. Learning curve for some technologies was high. If we had just had more time at the beginning to master them, it may have alleviated some of the anxiety once we were working with our groups.


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Events and opportunities
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Coral Reef Conservation and Management:
My primary research focus is on the effective management and conservation of coral reefs, and much of my work (detailed in my CV) has involved applied projects that help to inform policy decisions or spatial management plans. For my master's thesis project, I investigated the genetic connectivity patterns of three fishery-targeted coral reef species in Fiji, to help inform the design of an expanded protected area network in the country (learn more about the project with the video below!) I also proposed a marine management strategy for the Municipality of Miches in the Dominican Republic, combining several years of coral reef survey data with public policy and socioeconomic information to identify feasible management scenarios for the region. Using scientific information to guide management efforts is incredibly important, and I hope to continue this line of work into the future.


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|Board index | NDS forum
2018-06-16 00:29:17
Pocket Monsters Kin and Gin Space World prototypes are NOT GBC games as they do not contain GBC headers, they are actually GB games with SGB enhancement feat...
2018-05-24 13:06:04
I recently dumped my cartridge of the HK/CHN release of Blaster Master jr, curious to see if it was the same rom as the European version. After dumping it ch...
2017-05-14 11:02:26
This rom is actually the same as Game & Watch Gallery (USA) (Rev A) (SGB Enhanced) Game & Watch Gallery (USA) (SGB Enhanced) Game & Watch Gallery (Euro...
2017-05-13 10:00:06 (replies: 1)
Release order is: 1992: 0220 - Centipede (USA, Europe) 1995: 0058 - Arcade Classic No. 2 - Centipede & Millipede (USA, Europe) (SGB Enhanced) 1998: 021...
2017-12-29 20:29:45 (replies: 1)
This is just a prototype of Ottifanten. See this Information: https://www.unseen64.net/2010/09/15/adventures-of-pinocchio-gameboy-beta/ The question is: i...
2017-09-08 08:16:20 (replies: 2)
Couple issues when comparing to GB standard dat: Daffy Duck (USA, Europe) (SGB Enhanced) - Assigned to EUR region instead of USA Daffy Duck (Europe) - As...
2017-08-20 20:23:51
now: Pocket Puyo Puyo Tsuu (Japan) (Rev 1) (SGB Enhanced) fix: Pocket Puyo Puyo Tsuu (Japan) (Rev 1) (NP, SGB Enhanced) -- I think that this is only f...
2017-08-11 07:05:02
Why is NBA Jam considered a clone of NBA Jam Tournament Edition as it is clearly another game ? On other systems, NBA Jam is never considered as a clone of T...
2017-07-17 23:51:41 (replies: 1)
Is information about Nintendo Test cartridges something that should be added to the No-Intro database? I have access to some GBA, NDS and Gameboy Test car...
2017-05-14 11:21:50
This should be the parent instead of Game Boy Wars Turbo - Famitsu Version (0425) because the Famitsu Version is more of an alternative promo, which doesn't ...
2017-05-13 10:06:32
This should be a clone of 1193, it's the same as the two that are currently in that p\clone set, based on booting up all three. The Activison version, 11...
2017-03-02 17:49:09 (replies: 1)
The English version of Pokemon Yellow supports the following GB modes: Game Boy Super Game Boy Game Boy Color In contrast. the Japanese version only ...
2016-10-12 09:48:40
I played a bit of this game and the menus and such appear to be in English! :) So I guess this means a "(En)" must be added to the title and the language ...
2016-10-10 13:52:52
This is most certainly not in English. Loading the game up displays Japanese text for the menus, GUI and also cut-scenes.
2016-08-08 13:31:31 (replies: 1)
GameBoy datfile has World Cup 98 (USA, Europe) (SGB Enhanced) as a clone but it's not the same game as FIFA 98 and released at a later date, so it should be ...
2016-07-13 18:01:32
Cosmo Tank (Japan) (Beta) is not present in xmdb together with other two official Cosmo Tank versions this creates a name clash.
2016-05-11 05:27:44
隠忍=Oni ONI II -隠忍伝説- Oni II - Innin Densetsu (Japan).gb -> Oni II - Oni Densetsu (Japan).gb ONI V -隠忍を継ぐ者- Oni V - Innin o Tsugumono (Japan) (SGB En...
2016-03-26 02:04:22
now: Nekketsu Koukou Dodgeball-bu - Kyouteki! Toukyuu Senshi no Maki fix: Nekketsu Koukou Dodgeball-bu - Kyouteki! Dodge Soldier no Maki -- 熱血高校ドッジボ...
2016-03-26 01:38:36
now: Shanghai (Japan) fix: Shanghai (Japan) (HAL Laboratory) -- Shanghai (Japan) (HAL Laboratory) DMG-SHJ sale:1989-07-28 Shanghai (Japan) (Ac...
2016-03-26 01:28:10 (replies: 1)
now: Goukaku Boy Series - Shikakui Atama o Maruku Suru - Kokugo Battle Hen (Japan) (Special Edition) CRC:7E6E16D5 DMG-BF3J fix: Goukaku Boy Series - Shik...
2015-10-17 14:26:36 (replies: 1)
The verified beta for this game is listed as being in English: http://datomatic.no-intro.org/?page=show_record&s=46&n=1609 Is this final game in English too?
2015-08-31 21:18:50
Hello I am Japanese. I've noticed in the furigana mistake. This is the correct answer. Goukaku Boy Series - Z Kai (Reibun de Oboeru) Kyuukyoku no Kob...
2015-06-27 09:27:59
now: Grander Musashi RV Revolution fix: Grander Musashi RV -- Revolution is unnecessary. Ex:Shin Kidou Senki Gundam W
2015-05-24 06:48:49
Should be: Pac-In-Time (USA) (SGB Enhanced).gb
2015-05-24 06:48:22
Should be: Pac-In-Time (Europe) (SGB Enhanced).gb
2015-05-19 12:17:34
http://en.wikipedia.org/wiki/Grander_Musashi Grander Musashi RV Revolution (Japan) (SGB Enhanced).gb
2015-05-19 11:37:10
According to the label and game title: Ginga - Card & Puzzle Collection
2015-05-09 03:33:04 (replies: 4)
My dump of DMG-YS-NOE-1 with the Super Game Boy Logo has actually turned out to be the version with no SGB feature. I think this may have to be renamed to D...
2015-05-03 04:46:25 (replies: 1)
Maybe change name to Game Boy Gallery 2 - 4 Games in 1?
2015-03-03 03:20:47 (replies: 1)
I don't know if my message was overlooked when I edited this before, so here it is in the discussions section: http://www.gamefaqs.com/gameboy/569785-shin...
2014-11-19 13:19:12 (replies: 1)
Should be Mani 4 in 1 (China) (DMG-604 CHN).gb This is to make it uniform with the rest of the four game collections. Wasn't aware that languages were n...
2014-11-19 11:50:56
Name should be Kandume Monsters (Japan) (SGB Enhanced).gb I'm pretty sure no-intro decided somewhat that English on cart > modified Hepburn.
2014-11-19 11:40:43
Title should be Goukaku Boy Series - Z Kai (Reibun de Oboeru) Chuugaku Eitango 1132 (Japan).gb
2014-09-29 10:28:36
Shouldn't "Rod Land" be "Rodland"? The box and cartridge don't feature a space.
2014-08-05 16:56:36
Spider-Man-X-Men (USA, Europe).gb --> Spider-Man - X-Men (USA, Europe).gb
2014-08-05 05:04:54 (replies: 1)
Super Mario Land (World) --> Super Mario Land (World) (GBC Enhanced) There are a lot of GB games with improved colors on GBC.
2014-07-30 13:10:19 (replies: 1)
Ranma 1-2 (Japan).gb should be named Ranma 1/2 (Japan).gb since it is actually pronounced "Ranma One-Half", like the Manga and Anime series. Same goes for R...
2014-06-29 19:25:50 (replies: 1)
now: Urusei Yatsura - Miss Tomobiki o Saguse! fix: Urusei Yatsura - Miss Tomobiki o Sagase! -- 捜す,捜せ/sagasu,sagase not saguse. boxart: http://www...
2014-06-27 22:38:15 (replies: 1)
now: Kizuchida Quiz da Gen-san da! fix: Kizuchida da Quiz da Gen-san da! -- boxart: http://www.suruga-ya.jp/database/pics/game/165000367.jpg
2014-06-25 17:33:16 (replies: 2)
now: Tasmania Story fix: Tasmania Monogatari -- タスマニア物語(たすまにあものがたり)/Tasmania Monogatari Original Tasmania Monogatari is a Japanese movie. box...
2014-06-08 21:53:53 (replies: 1)
I recently acquired a "sample" version of Probotector 2 for the Game Boy and made a ROM dump. When run through MD5checker and goodgbx, the ROM is apparently ...
2014-06-04 18:51:35
Please remove Trusted Dump with: MD5: 33411D240455B3D09CD6BDEF29D1A14D Thanks.
2014-06-04 18:48:09 (replies: 4)
Game Boy, ROM Number #1594 is sadly a bad dump and should be deleted: http://datomatic.no-intro.org/index.php?page=show_record&s=46&n=1594 Game Boy, ROM N...
2014-05-31 14:08:44
Hello, "Mickey Mouse - Magic Wand (USA, Europe) (SGB Enhanced).gb" I think the correct name should be : "Mickey Mouse - Magic Wands (USA, Europe) (SGB E...
2014-04-07 15:02:07
now: Momotarou Dentetsu Jr. - Zenkoku Ramen Meguri no Maki fix: Momotarou Dentetsu jr. - Zenkoku Ramen Meguri no Maki -- boxart: http://www.otaka...
2014-04-03 09:11:48 (replies: 1)
Hi, Yep, my copy has a 22A stamp, but a -0 ROM, plus dumped ROM has also revision 1.0. Don't know what to do about that.
2014-03-25 13:22:04
now: Teke! Teke! Asmik-kun World fix: Teke Teke! Asmik-kun World -- てけてけ! (Teke Teke!) is correct. boxart: http://www.suruga-ya.jp/database/pics/g...
2014-03-13 20:23:04 (replies: 1)
Pocket Monsters - Pikachu (Japan) (Rev 0A) (SGB Enhanced) should be (Rev A) not (Rev 0A) for consistency.
2014-01-30 20:41:54 (replies: 1)
Maybe region should be "Spain", because of language code on game? AXOP = European, AXOS = Spain.
2014-01-25 21:09:25
The version I dumped is German (NOE label). It seems region Europe would apply as well. Not sure how to disambiguate with parent 0271 (http://datomatic.no-i...
2014-01-19 11:06:45 (replies: 2)
Datfile Description: "alternate collection by Mani - China exclusive?" should be deleted. We now know there are more than one collection - a fact which at th...
2014-01-15 14:46:43
now: Doraemon Taiketsu HimitsuDougu!! (Japan) Yu Yu Hakusho Dai-2-dan - Ankoku Bujutsukai (Japan) Yu Yu Hakusho Dai-3-dan - Makai no Tobirahen (Japan) Yu...
2014-01-07 16:30:36 (replies: 1)
Name should be "Yu Yu Hakusho Dai-3-dan - Makai no Tobirahen" See for instance http://www.otakaraou.com/product/8354
2014-01-06 20:25:30 (replies: 1)
Sorry, I dun f'ed up :( Title should obviously be "Mani 4 in 1 (China) (DMG-605 CHN)". Didn't realize I left China in the title field as well as the langu...
2013-11-15 19:06:58 (replies: 2)
Shouldn't the name of this Game be "Lock'n'Chase" rather than "Lock'n Chase"? The Japanese game cart/box reads the former, the North American reads "Lock n' ...
2013-03-28 03:49:22
The title as printed on the cartridge is actually ____________________ |_ SD | ガンダム | | ...
2013-03-28 01:58:33 (replies: 2)
Hi, just wondering how MMM01 games should be handled. Right now, all dumps for Momotarou Collection 2, Taito Variety Pack, as well as the Mani 4-in-1 pack...
2013-03-01 10:48:48
SNES 20130222 3113 - Tottemo! Lucky Man - Lucky Cookie Roulette de Totsugeki!! (Japan) P (JPN PARENT) GB 20130222 1419 - Tottemo! Luckyman (Japan) ...
2013-02-24 21:49:51
right:Nekketsu Koukou Dodgeball-bu
2013-02-23 18:17:00
Hi, Sorry, the Save type should actually be "64k". Misread that :|
2013-02-22 23:38:29
Amiga 0139 - Parasol Stars (Europe) Amiga 2093 - Parasol Stars (Europe) (Alt) GB 0978 - Parasol Stars (Europe) P (EUR PARENT) NES 1656 - Parasol Stars - R...
2013-02-22 23:36:58
GB 0524 - Hit the Ice (USA, Europe) P (EUR PARENT) (USA PARENT) MegaDrive 0598 - Hit the Ice (USA) ...
2013-02-22 23:11:47
GameGear 20130221 0161 - Iron Man X-O Manowar in Heavy Metal (USA, Europe) P (EUR PARENT) (USA PARENT) GB 20130218 0569 - Ironman...
2013-02-21 11:07:52 (replies: 2)
like other system Hunt for Red October, The (Japan)
2013-02-18 21:38:00 (replies: 1)
GB 0128 - Bikkuri Nekketsu Shinkiroku! - Dokodemo Kin Medal (Japan) P (JPN PARENT) NES 0255 - Bikkuri Nekketsu Shin Kiroku! - Harukanaru Kin Med...
2013-02-18 21:33:44 (replies: 1)
GB 0607 - Jungle no Ouja Tarchan (Japan) P (JPN PARENT) SNES 1267 - Jungle no Ouja Tar-chan - Sekaimanyuu Daikakuto...
2013-02-17 10:11:03 (replies: 1)
GB 20101106 0628 - Ken Griffey Jr. presents Major League Baseball (USA, Europe) P (EUR PARENT) (USA PARENT) SNES 20100910 1316 - Ken Griffey Jr....
2013-02-17 09:52:43 (replies: 1)
GameGear 0207 - Magic Knight Rayearth (Japan) P (JPN PARENT) GameGear 0208 - Magic Knight Rayearth 2 - Making of Magic Knigh...
2013-01-08 15:16:42
Hi, save type should be 256k SRAM. cYa, Tauwasser
2012-06-09 22:54:59 (replies: 1)
This one DEFINITELY needs to be filed under New Chessmaster, with the rest: 0892 - New Chessmaster, The (Japan) (En,Ja) These ones should be considered...
2012-06-03 22:46:53 (replies: 3)
Is this a ripoff? Should probably have (unl) as I doubt it is a licenced multi. Needs more research. They talked about it in 2009 on Famicom World: htt...
2012-03-22 11:16:06 (replies: 1)
According to the most recent P/Clone .rdt database (20120211), DX Bakenou Z (Japan).gb is the main, and DX Bakenou Z (Japan) (Rev A).gb is the clone. This ma...
2011-10-13 15:35:49
Wario Blast Featuring Bomberman! (USA, Europe) (SGB Enhanced) --> Wario Blast featuring Bomberman! (USA, Europe) (SGB Enhanced)
2011-03-08 12:06:29
http://www.gamefaqs.com/gameboy/586001-zool-ninja-of-the-nth-dimension/images/box-38789 This should be Zool - Ninja of the 'Nth' Dimension http://www.g...
2011-02-15 11:41:46 (replies: 1)
old: Shin SD Gundam Gaiden - Knight Gundam Monogatari (Japan) (SGB Enhanced) fix: Shin SD Gundam Gaiden - Knight Gundam Story (Japan) (SGB Enhanced) ...
2011-02-15 11:20:20 (replies: 1)
old: Tsume Shougi - Kamiki Godan (Japan) (SGB Enhanced) Tsume Shougi - Kamiki Godan (Japan) (Beta) (SGB Enhanced) fix: Tsume Shougi - Kanki Godan (Japa...
2011-01-29 13:15:46 (replies: 1)
It's kind of weird to emerged the title name as "AnimalPlanet". Isn't it supposed to be "Doraemon 2 - Animal Planet Densetsu (Japan)"?
2011-01-18 22:26:12 (replies: 2)
old: Akumajou Dracula - Shikkokutaru Zensoukyoku (Japan) fix: Akumajou Dracula - Dark Night Prelude (Japan) BoxArt: http://www.jap-sai.com/Games/A...
2011-01-05 10:09:46
old: Doraemon (Japan) fix: Doraemon Taiketsu HimitsuDougu!! (Japan) Boxart: http://page10.auctions.yahoo.co.jp/jp/auction/m66785944 http://page6.auc...
2011-01-02 12:38:17 (replies: 1)
Hello First : name should be "Hyper Black Bass '95 (Japan) (En,Ja)" because two langages (english and japenese) are present. Second : After playing th...
2010-12-31 14:41:03
old: Uchiiwai - Kyoudai Kamiwaza no Puzzle Game fix: Uchiiwai - Kyoudaijingi no Puzzle Game 兄弟神技(きょӓ...
2010-12-28 15:32:59
old: Real Bout Special (Japan) fix: Nettou Real Bout Garou Densetsu Special (Japan) http://www.jap-sai.com/Games/Real_Bout_Special/Real_Bout_Specia...
2010-11-29 16:16:55 (replies: 4)
I use the Nintendo - Game Boy, P/Clone XML to create Merged Sets. Regions are set as: EUR -> USA -> AUS -> JPN -> the rest. The problem is that every tim...
2010-11-28 00:42:23
http://www.gamefaqs.com/gameboy/585652-burgertime-deluxe/images/box-78133 Should be CamelCased as BurgerTime Deluxe.
2010-11-04 02:34:30 (replies: 2)
Do you have any evidence that it was an actual commercial release? I've been looking for it for ages, and never found a proof of its existence.
2010-10-07 12:45:40 (replies: 1)
I'm not too sure about that one. The box title is indeed 3-pun Yosou Umaban Club, put I think that it should be simplified to Umaban Club. "3-pun yosou" m...
2010-10-07 12:39:01
The current title is the in-game title. The boxart title is: 3-Minute Word Game - Boggle I think it should simply be called Boggle, since the above line is...
2010-10-07 12:34:40
The current titles are the in-game titles. The boxart titles drop the subtitle: the game is simply called Daffy Duck
2010-10-07 12:31:27
I think that the current title is incomplete. The box art reads: Simpsons, The - Bart & the Beanstalk - Bart no Jack to Mame no Ki The in-game title is Simp...
2010-10-07 12:29:10
The current title is the in-game title. The correct boxart title is Bo Jackson - Two Games in One
2010-10-07 12:27:28
The correct title for this game is: Square Deal - The Game of Two Dimensional Poker
2010-10-07 12:26:29
The current titles don't match anything. The in-game titles, for both version, are David Crane's A Boy and His Blob in the Rescue of Princess Blobette The ...
2010-10-07 12:23:32
The current title is the in-game title. The box title is simply Battletoads - Double Dragon. The european version has a little phrase added on the top of ...
2010-10-07 12:20:45 (replies: 1)
I wanted to point out that there are some little kanjis, all around the title Ca Da on the box. I couldn't decide if they should be part of the title or not.
2010-10-07 12:19:23
I don't understand that one. I couldn't find Soreike anywhere. The in-game title is simply Amida, and the box title is also Amida, but there is also Amida-ku...
2010-10-07 12:17:06
The current title is the in-game title. The correct title is the rather stupid Hunchback of Notre Dame, The - 5 Foolishly Fun Topsy Turvy Games
2010-10-07 12:16:07 (replies: 1)
There is no space on this one. It should be called Cavenoire. By the way, it is a great game, you should check it out!
2010-10-07 12:14:30 (replies: 1)
The current title, banishing racer, is weird. My japanese dictionary says that the katakana for banishing can mean vanishing (as in vanishing cream for exam...
2010-10-07 12:11:43
The current titles don't match with anything. The in-game titles of both of those game are InfoGenius Systems - Language Translator (with no mention of the ...
2010-10-07 12:08:05 (replies: 1)
The current titles are the in-game titles. There is no space on the boxarts of cosmo tank. The correct titles are therfore: "Cosmotank". Or maybe CosmoTank
2010-10-07 12:05:35
On the boxart, there is a subtitle. The correct title is something like Kwirk - He's A-Maze-Ing
2010-10-07 11:59:14
The current title is the in-game title. The japanese boxart title is simply Alien vs Predator
2010-10-07 11:56:41
This one is missing a capital letter. The correct title is: Casino FunPak
2010-10-07 11:54:41
current title: Hitori de Dekirumon - Cooking Densetsu correct title: Hitori de Dekirumon! - Cooking Densetsu
2010-10-07 11:53:21
The current title is the in-game title. The boxart name of this game is Black Bass - Lure Fishing (without the "The").
2010-10-07 11:51:35
There is a space in Bomber Man, both on the boxart and in-game, for the three japanese Bomber Man GB games.
2010-10-07 11:50:09 (replies: 1)
I don't know what to do about this one. Both the in-game title, and box title of this game are Aguri Suzuki no F-1 Super Driving. The weird thing is that t...
2010-10-07 11:46:50
The current title, Buster Brothers, is the in-game title. The boxart title is Buster Bros.
2010-10-07 11:45:42
current title: All-Star Baseball '99 correct title: All-Star Baseball 99 (remove the ')
2010-10-07 11:42:24
There is a subtitle on the boxart. The game should be called: Batman - The Video Game
2010-10-07 11:41:12
The current title is the in-game title. The boxart title is: Bases Loaded , with a small for game boy written under the title.
2010-10-07 11:38:43
The current title is the in-game title. The boxart title is simply: Alien Olympics
2010-10-04 13:10:28 (replies: 1)
The current titles (Bugs Bunny, The - Crazy Catle, and the likes) don't make any sense. It is clear that "The" goes with Crazy Castle, and not with Bugs Bunn...
2010-09-24 14:38:29 (replies: 1)
The complete box title is 地球解放軍ジアース as seen here http://www.megaoldies.net/jeuDetail_12436_Chi...
2010-09-23 11:49:59
The japanese game Taito Chase H.Q. is a clone of the occidental game Chase H.Q., not of Super Chase H.Q.
2010-09-23 11:40:49 (replies: 1)
I think that the correct romanization of that one is: Chalbo 55 - Super Puzzle Action
2010-09-21 08:51:52 (replies: 1)
The title of this game should simply be: Spider-Man 3 - Invasion of the Spider-Slayers. "Amazing" doesn't appear on the box art or in the title screen. It is...
2010-09-21 08:42:03
The exact box titles of those two game are: 4-in-1 Fun Pak 4-in-1 Funpak Volume 2
2010-09-20 02:57:22 (replies: 1)
I think that there is a space there, so the title should be Brain Bender. It is extremely hard to see it on the box art, because it is very small. The other ...
2010-09-20 02:44:44 (replies: 1)
The correct titles are Sokoban, and Sokoban II. The correct reading of the kanjis: "sokoban" is written on the japanese boxes.
2010-09-18 12:25:41
There is a mistake with the serial of the redump. It should be DMG-BV-UKV, and not DMG-8V-UKV.
2010-09-18 11:37:43 (replies: 1)
This is the japanese version of Battle Arena Toshinden. It should be added to the P/C list. The title is also false. It's spelled Toshinden and not Toushi...
2010-09-17 11:24:18
Square Deal is the US version of Cadillac II. It should be added to the parent/clone data.
2010-09-16 13:02:27
Cyraid is the US version of Bakuretsu Senshi Warrior, it should be added to the Parent/Clone data.
2010-09-09 08:38:06
The serial of this redump is wrong. It should be DMG-A8-ESP, not DMG-AB-ESP.
2010-09-08 14:03:16
old: Pang (USA) correction: Pang (Europe) Pang is the european version of Buster Brothers. It was never released in the USA.
2010-08-21 14:32:45 (replies: 3)
how can this have a REdump yet? I thought it was only dumped once and we don't allow adding dumps as verified (redumped) right away, even from trusted dumpin...
2010-05-11 00:35:17 (replies: 2)
In at least the SNES and Game Boy dats, there are the following games: Game Boy Yossy no Tamago (Japan) Yossy no Panepon (Japan) Yossy no Cookie (Japan...
2010-04-07 03:42:32 (replies: 4)
Pokemon Midori was actually the Japanese version of Pokemon Blue Version. The Japanese Pokemon Ao was actually the third game in the series. Please read here...
2010-03-26 07:54:12 (replies: 3)
old: Burai Senshi Deluxe (Japan) fix: Burai Fighter Deluxe (Japan) It is written in the back of Boxart as ブライファ&...
2010-03-21 20:36:19 (replies: 7)
I understand that the game wasn't released in the USA (thanks for that info), but what about the title? Most pictures I've seen list the game's name as being...
2010-02-11 05:35:20 (replies: 1)
http://www.gamefaqs.com/portable/gameboy/image/958383.html?box=121402 Tintin - Le Temple du Soleil
2010-02-05 09:01:06
Pretty sure this should be marked with the (Unl) tag.
2010-01-12 12:03:32
http://en.wikipedia.org/wiki/Itchy_%26_Scratchy_in_Miniature_Golf_Madness http://www.gamefaqs.com/portable/gameboy/image/585756.html?box=38625 Box show...
2009-12-27 22:05:13
in nes(20091217) dat,the game named "Downtown - Nekketsu Koushin Kyoku" but in gb(20091224) dat,the game named "Downtown Nekketsu Koushinkyoku"
2009-12-23 21:27:17 (replies: 2)
Box: http://www.gamefaqs.com/portable/gameboy/image/563283.html?box=80253 This box, which GameFAQs labels as the European box, shows the game's name as: ...
2009-12-23 21:24:07
Box: http://www.gamefaqs.com/portable/gameboy/image/563283.html?box=28968 The box shows that the correct name for this game is as follows: Mega Man - D...
2009-12-19 22:06:46
in nes,md,snes dat,the game named "Adventures of Rocky and Bullwinkle and Friends, The" in gb dat,the game named "Adventures of Rocky and Bullwinkle, The"
2009-12-17 09:34:40
"Amazing Tater" should be "A-mazing Tater". It's hard to see, but there's a hyphen in the title to make a pun.
2009-12-17 08:43:36 (replies: 1)
This game (Beethoven's 2nd) is listed as a Europe game, but GameFAQs and IGN only list USA as a region the game was released in. Regardless, the only box ...
2009-11-07 02:48:29 (replies: 1)
Chou Majin Eiyuuden Wataru - Mazekko Monster (Japan).zip Chou Majin Eiyuuden Wataru - Mazekko Monster (Japan) (Beta).zip Chou Majin Eiyuuden Wataru - Mazek...
2009-09-06 09:20:36
This games looks a lot like it's another case of bad read with an old copier which appears to have misdumped the last 512 bytes - similar to Alfred Chicken, ...
2009-06-07 11:14:24
Japan not released now: Balloon Kid (World) fix: Balloon Kid (USA, Europe) http://en.wikipedia.org/wiki/Balloon_Kid http://www.nintendo...
2009-04-28 06:15:52 (replies: 1)
We're in DoM now, so the Chessmaster names need to be corrected in the main dat in order for the P/C stuff to work correctly. See http://forums.no-intro.org...
2009-04-28 02:29:10 (replies: 1)
Smurfs, The (USA, Europe) (En,Fr,De ) (Rev A) and Spirou (Europe) (En,Fr,De,Es ) (Beta) have a space too many.
Statistics: 4 pending (2 replies), 119 implemented (68 replies), 22 rejected (31 replies)


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When speaking of the simplest outfit, womens romper must be on the list. Without too much decoration or embellishment, it can be neat and gorgeous. Especial those bandeau romper, it can make you look at least 10 pounds less!
There are plenty of patterns of jumpsuit. Each design can brings you different feeling. So it is better to pick the perfect fit according to your body shape. If your upper body is quite curly, you deserve a red jumpsuit with deep V collar, sexy and beautiful. For those who are in pear shape body, a tied black romper is the best choice. Not only black can make you look slimmer, but also tied on the waist can lengthen your legs visually. Tall girls should not miss denim romper. Denim is stylish and quite tough, tall girls can wear them in a perfect way. For those who are in a large body shape, plus size rompers and plus size jumpsuits are really good to go! We are sure those are as trendy as those in slim sizes!
We've got romper dress and floral romper ready to enjoy a romantic date. Or sequin rompers which are sure to throw you into a dancing ball or a all night long party. White rompers and pants rompers are suitable for an office look, the same as long sleeve rompers, though long sleeve jumpsuits can also be worn in breeze season including spring and fall. Off the shoulder romper has us dancing in the streets! It lends a bohemian feel to our collection.
Get a cute jumpsuit in our collection for a super chic and effortless look.


text: 23 September 2013Brow lift procedures are growing in popularity among females in their 20s in Dubai � but line and wrinkle injectables are still sitting pretty at the top of the pile. According to recent statistics, thousands of females and hundreds of males spent their time and money priming their looks last year. Other popular procedures include chemical peeling and permanent hair removals.Figures obtained from Dubai Health Authority show 77,344 skin care treatments were performed in the private healthcare sector in 2012. �We are seeing a demand for eyebrow lifts and side elevation among females in their 20s in Dubai,� said Dr Qassim Ahli, consultant plastic surgeon at Rashid Hospital in the emirate. He added that most of these are meant to enhance beauty but warned procedures were not for teenagers. �[Injectables work] on wrinkles by relaxing the muscles responsible for expression lines and teenagers do not have wrinkles. They may have facial expression lines, but there is a vast difference between that and wrinkles. [Treatment] can start in your late 20s and this depends on your skin type.� In 2012 alone, at least 3,176 Emirati and 2,050 expatriate females underwent chemical peeling procedures.


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13 Responses to Cosplay Fail: Silver Surfer [Picture]
O.O omg no, no, no. That is major fail.
O.O omg no, no, no. That is major fail.
Ok, I realize this fails as a Silver Surfer costume, but that aside, I'm impressed. I tried wrapping myself in foil one time for Halloween one time and nothing I did would keep the foil in place and in tact long enough for me to secure it. So it isn't as easy as it looks.
BTW, I was attempting to take a suggestion from the "Casper" movie.. "Why don't you wrap yourself in foil and go as a leftover?" As I indicated, it didn't work for me.
This is what happens when you piss off Galactus…
These "fails" are even more awesome in some ways than someone making a legit looking costume. These are at least, humorous (as I believe they are intended to be),.
I don't know, that's actually a pretty fantastic fail. :D
This is what happens when you go oh so far with the comic world. Obsession means a major Fail! I think he is not cosplaying the Silver Surfer, he looks more like foiled roasted chicken.
At least it was cheap. And recyclable!
why is everybody saying fail? i think he totally nailed it
I think I've seen this guy before.
ok, not the best silver surfer costume, but definitely the best one i've seen for under 50 bucks (excluding the board, but maybe it's just a cushion?)
This answers the question of, "If silver surfer and terminator had a baby…" HAha Still a half-assed job if u ask me….I'm embarrased as a fellow black guy…u almost never see a black guy in public that doesn't have his wardrobe on lock.
Nailed it.


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In vibrant hues of coral, yellow and blue, the new Anna Jeffreys Collection from Harris & Jones is an unashamed celebration of colour and pattern, bridging the gap between a traditional and contemporary aesthetic and influenced by a number of styles.With four vibrant Anna Jeffreys patterns, Ogee, Red Stella, Criss Cross Blue and Criss Cross Egg, this collection is influenced by a disparate mixture of architectural form, Indian and French design and paisley repeats. Creating a bold clash of colour when used together, these designs embrace the 'maximalist' aesthetic and add vibrant colour to the Harris & Jones range.
Whether for the office or in your home, everyone's paperwork needs organising and this elegant file does it with style. Many of our customers have their files personalised and find this especially useful for job interviews, or for their portfolios.
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text:
Popular Applications:
ECOS For Educators
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TEA Secure Applications
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A - Z Index
Sign Up for Updates
TEA Correspondence
Home / Student Testing and Accountability / Monitoring and Interventions / Program Monitoring and Interventions
Changes for 2017-2018 monitoring year may be found in the What's New in SI? document.
TEA Correspondence titled, To the Administrator Addressed, sent
from the Division of School Improvement, may be found on the Division of School Improvement Communication web page.
The Division of System Support and Innovation regularly publishes a bulletin which is designed to be a tool for SGS member districts. The Division of School Improvement will provide updates regarding intervention processes in this bulletin. Subscribe to receive the SGS Bulletin
During the 85th Legislature, House Bill (HB) 2263 was passed and amends Texas Education Code (TEC) §39.106(e) to no longer require the campus intervention team to support a campus once it has received an acceptable performance rating. Formerly Improvement Required (FIR) campuses no longer have any required interventions or submissions due to the Texas Education Agency.
If your campus developed a turnaround plan in the 16-17 school year and received a Met Standard rating in the 2017 state accountability system, the board of trustees has the option to have the campus implement the plan as written, implement a modified version of the turnaround plan, or withdraw the turnaround plan.
The guidance and resource documents listed below assist districts and
campuses with conducting required activities for each level of
Accountability End of Year Progress Data Reflection (Excel, 33KB) NEW 05.07.2018!
Accountability End of Year Progress Data Reflection Chart (PDF, 172KB) NEW 05.07.2018!
TAIS Continuous Improvement Framework Brochure (PDF, 286KB)
District Intervention Calendar (PDF, 114KB)
District IR and PBMAS Pacing Guide (PDF, 411 KB)
District Intro Webinar (MP4Video)
Intervention Resources Chart (PDF, 124KB) - NEW 10.9.2017!
Submissions Calendar (PDF, 48KB)
Public Meeting and Board Approval Guidance (PDF, 208KB)
Paired Campus Intervention Requirements (PDF, 116KB)
What's New in School Improvement? AIE Conference Update(PPT, 413KB)
What's New in School Improvement? Q & A AIE Conference Update (PDF, 102KB)
Select a link below for job descriptions for state accountability program contacts:.
Professional Service Provider (PSP) Job Description (PDF, 48KB)
District Coordinator of School Improvement (DCSI) Job Description (PDF, 73KB)
District Leadership Team (DLT) Job Description (PDF, 5KB)
Campus Leadership Team (CLT) Job Description (PDF, 94KB)
2017-2018 PSP Requirements Matrix (PDF, 151KB)
2017-2018 PSP Requirements Matrix Guidance (PDF, 100KB)
The Priority and Focus Schools (PFS) list,
federal accountability methodology, and historical PFS information may be found
on the Priority, Focus and Reward Schools web page. Schools that were previously awarded
the Texas Title I Priority Schools (TTIPS) federal grant may be found on the TTIPS
web page.
All TTIPS campuses will engage in the Texas Accountability Intervention
System (TAIS) continuous improvement process. TTIPS schools that have met
standard for the 2017-2018 school year will focus on areas of improvement
identified as a part of grant implementation activities. TTIPS schools rated
Improvement Required will focus on identified area(s) of low performance and
should follow accountability intervention requirements outlined below.
TTIPS Intervention and Submission Requirements (PDF, 187KB)
All Priority Only campuses will engage in the Texas Accountability Intervention System (TAIS) continuous
improvement process and focus on the area(s) of low performance that led to the
priority identification. For some campuses, this might mean addressing
performance in state accountability indexes (including sustainability of gains
made); for other campuses, it will mean addressing graduation rates. Priority
only campuses will work with a Professional Service Provider (PSP), and
requirements must be fulfilled through the arranged services at the PSP Network
and/or approved PSP pilot regions.
For additional information, see the PSP Requirements Matrix and Matrix Guidance in the section above.
Campuses rated Met Standard
or Met Alternative Standard that
failed to meet one or more system safeguard measures are identified as Focus
Only campuses. These campuses are required to utilize the Campus Leadership
Team (CLT) to engage in the Texas Accountability Intervention System (TAIS)
continuous improvement process to address the system safeguard(s) missed; they
do not require the support of a Professional Service Provider (PSP). Campuses should include intervention
activities that are designed to address the missed system safeguard(s) in their
TEC §11 improvement plans. Although no
submissions or progress reporting are specified at this time, TEA may request
the submission of the campus TEC §11 plan
that contains these intervention activities.
Priority and Focus campuses that are rated IR should follow the state accountability intervention requirements outlined in the section below.
Select a link below for guidance and intervention requirements specific to districts and campuses identified in the Academic Accountability Rating System.
1st Year Improvement Required
2nd Year Improvement Required
3rd Year Improvement Required
4th Year + Improvement Required
the 85th Legislature, House Bill (HB) 2263 was passed and amends Texas
Education Code (TEC) §39.106(e) to no longer require the campus
intervention team to support a campus once it has received an acceptable
performance rating.
Formerly Improvement Required (FIR) campuses no
longer have any required interventions or submissions due to the TEA.
Districts and campuses at this level of intervention do not have required ISAM submissions but should engage in the TAIS that results in a Campus Improvement Plan* that addresses any missed system safeguards.
*While TEC §11.253 requires all campuses to develop a comprehensive campus improvement plan, the targeted improvement plan required by TEC §39.106 is specifically designed to address areas of low performance identified by the state accountability rating system.
Select the links below for additional resources and guidance:
Texas Center for District and School Support (external link)
Professional Service Provider Network (external link)
Printing the 16-17 IP Instructional Video (external link) ISAM Contact Instructional Guide (PowerPoint, 1109KB)
Use Accellion Secure File
Sharing when sending
secure information to the agency. Accellion is a web-based interface that allows you to share files
securely with recipients both inside and outside of your organization. Select
the link below to create an Accellion account. Once an account has been created you will have the
ability to draft an e-mail, attach a file or files, and then send the
e-mail to a recipient.
instructions with screen shots are listed on the Accellion main page under the link titled, Getting Started?
Accellion Link:


text:
Hello, Friend!
Hello, Friend!
Diego Giraldo
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He formerly defended Electronic Arts and Zynga.
KUALA LUMPUR: Dialog Group Bhd is adding new storage tank terminals, boosting its lucrative core logistics business, as full year earnings tops the half-a-billion ringgit mark for the first time.
KUALA LUMPUR (Aug 16): Carlsberg Brewery Malaysia Bhd's (Carlsberg Malaysia) net profit in the second quarter ended June 30, 2018 (2QFY18) rose 4.9% to RM63.91 million from RM60.92 million previousl...
Through its online reservation platform, BigDish offer its users up to 50 per cent discounts at restaurants in Manila, Hong Kong and Jakarta BigDish, a foodtech company that operates a yield managemen...
SPONSORED: The cofounders of Little Green Men Games aren't the first group of developers, nor the last, to bootstrap their company in a notoriously difficult industry. But their story is a reminder ...
The agency says the move will save money and help retain staff, but some researchers call that a pretext.


text:
Preheat oven to 400 degrees F.
In a bowl, place 2 tablespoons canola oil, all marinade ingredients, and chicken, and mix thoroughly.
In a large saute pan, heat 3 tablespoons canola oil over medium-high to high heat. Place the coated chicken breasts in the hot pan and sear on one side until golden brown for about 1 minute. Turn and sear the other side for a few seconds more, and sizzle with the tequila.
Transfer seared chicken breasts to a lightly greased sheet pan and bake in oven for about 10 minutes until fully cooked.
Remove chicken from oven and top with the shredded cheese. Place back in the oven for just a minute to melt the cheese and remove. Serve and enjoy!
Make it Supreme!
Before serving, top with sour cream, salsa picante, and other vegetables for garnish.
Copyright 2003 Television Food Network, G.P. All rights reserved.
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text:
Remy Ma has spoken out to silence vicious reports suggesting she was stabbed to death behind bars.
The Lean Back hitmaker, real name Reminisce Smith, is currently serving an eight-year sentence at the Bedford Hills Correctional Facility for Women in New York following her conviction for a 2007 shooting, but sick rumors emerged on Monday afternoon (16Jul12) claiming she had been targeted in a fatal attack.
However, the star called in to Big Apple radio station Hot 97 hours later to dismiss the allegations and she blames ruthless gossip-mongers for spreading the lies.
She told DJ Funkmaster Flex, "I'm real good. I heard I was dead and all type of craziness. People are crazy. I was trending worldwide (on Twitter). People have nothing to do with their lives sometimes, so they just say things and then it gets out of control."
During the phone chat, Remy Ma also revealed she would be eligible for early release in 2014 after 22 more months behind bars.
She was jailed in May 2008.


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- slide 1 of 5
The Origins of the Nautical Star
The Nautical Star refers to Polaris - the North Star. A unique and fortuitous alignment of the Earth's tilt and Polaris has resulted in its being perpetually located (during the course of human history) in a northerly direction, at least when in the northern hemisphere of the Earth.
As humanity took to the seas, ascertaining location in the largely barren, landmark-less ocean became a priority for sailors across the globe. The realization that Polaris's location remains fixed and always indicates north allowed ships to keep track of their direction (at least on clear nights). The Nautical Star became an indispensable navigational aid and a culturally significant object to anyone whose safety relied upon navigation.
- slide 2 of 5
What Does it Represent?
When sailors first began etching designs into their skin is unknown, but the Nautical Star was likely one of the earliest, and for good reason: as the only reliable naval navigational aid, the North Star - the Nautical Star to sailors - was the lone indicator of safety and control in the otherwise chaotic and unforgiving environment of the ocean. Under these circumstances, the Nautical Star as a tattoo almost certainly began as a totem of protection and safety, a reminder that no matter where they sailed, there was hope of finding their way to shore and to port because they would always know which way North was.
The Nautical Star became an endemic part of naval culture. A tattoo of a Nautical Star could serve two purposes: First, it served as a good luck charm or at least a reminder that there was something in a capricious world that could be counted upon. Second, the Nautical Star held significant meaning for sailors who saw it etched on another of their community - it signified membership in that clique of those who risked their lives at sea.
- slide 3 of 5
Nautical Stars Today: Plethora of Meanings
The nature of any symbol will change over time, and the Nautical Star is no exception. As a sort of rebellion, a means of customizing bodily appearances to distinguish an individual from the group, tattoo designs that had been around for some time, like the Nautical Star, have been adopted by a myriad of individuals who may or may not share the same interpretation of its meaning.
So the meaning of the Nautical Star became muddied. Many accounts indicate that in the 1940's and 1950's the Nautical Star was used by members of the homosexual community to clandestinely proclaim their orientation in a world where it was not accepted and was even persecuted. Military personnel adopted the Nautical Star as a good luck charm meant to bring them protection and to symbolically guide them home again. And many others adopted it as a symbol of guidance and independence - their Nautical Star had a personal meaning, and served as a reminder of their identity and path.
- slide 4 of 5
Colors of the Nautical Star?
Colors mean different things to different people, and in general the color choices on a Nautical Star tattoo are unique to the individual. Many do follow general color meanings, such as red for passion or anger and green for creativity and nature. Blue typically indicates the sea or sky, and is considered one of the more traditional colors for the symbol. And in line with the tattoos use as a communication of community membership, some accounts hold that Nautical Stars on modern day sailors are colored based on watch membership or jobs on the ship.
- slide 5 of 5
The Nautical Star: Sources
Richard R. Hobbs, Marine Navigation, Second Edition, 1981 Naval Institute Press
Nautical Star Tattoos by Torim
For the Ten Million Nautical Star Questions by Sir J-Werk
The Meaning of Colors by Raetta Parker
Nautical Star Tattoo by Julie William Jones
Images courtesy Grendelkahn, Wiki Commons


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STATE – More than a third of New Jersey residents admitted to "regifting" – the practice of taking a present they've received an giving it to someone else. Yet while 38 percent of those responding to a statewide poll by Fairleigh Dickinson University's PublicMind™ say that they've engaged in the practice, an equal number said that they dislike regifting.
Of those who admit recycling presents, 72 percent say they do so just "once in a while." Only 8 percent say they do it regularly. The majority of regifters (60 percent) say they do it because the present is better suited for someone else, while a few say they do it to save time (five percent), money (seven percent) or storage space (five percent).
"The popularity of regifting is driven by many things for different people," said Burçak Ertimur, a professor of marketing at FDU's Silberman College of Business. "For some, it's thrift in difficult economic times, or it's a way to get around annoyingly high expectations about gift-giving. It's also awareness of, or guilt over, how much stuff goes into the landfill. But the main reason might be just the sheer volume of stuff we have," she said.
The majority of regifters (60%) say they do it primarily because the gift is better suited for someone else. In line with this finding, relatives (23%) and friends (33%) are the most common targets for regifts, followed by co-workers (13%) and then someone in the community like a child's teacher, the mail carrier or the mechanic (19%).
The Fairleigh Dickinson University poll of 601 adults statewide was conducted by telephone from Nov. 15 through Nov. 21 and including those who regift and those who do not, has a margin of error of +/-4 percentage points. Regifters numbered 227, and for that subgroup the margin of error is +/- 6.5 points.
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text:
The Easy, Super-'90s Way I Keep Grown-Out Bangs out of My Face
Bangs, fringe, breakage — whatever you call it, it'll fit in some butterfly clips.
What if I told you that putting vaginal cream on your head two-and-a-half times a week could make your hair grow faster? Would you do it?
I sure waited long enough to try this one out, lurking in the shadows of long hair message boards, trying out stinkier and less "medical" options.
But I'm happy to report the anti-fungal cream did, in fact, speed the growth of my hair.
There really was no mistaking it. Five weeks ago, my shoulder length bob was more Leandra than Gwyneth. Now I am shocked at how much longer it looks. But I know what you all really want: cold, hard facts. So let's get into the details on how this all went down. I know one thing is for sure, I'll be continuing this one for the long term, so maybe in a few short months you'll see me with a mermaid bikini.
The Big Question: Does Monistat 7 (or a generic miconazole nitrate preparation) cause hair to grow at a faster than normal rate and/or prevent excess shedding?
The Research: I pondered this a few months ago (read the article here), but here's a quick summary: Miconazole nitrate, the active ingredient in Monistat, can regulate scalp flora, another underlying cause of slowed hair growth or excess shedding. Many users report faster growth after two to three weeks of use. Some experience headaches as a side effect, which can possibly be due to the cream not being properly diluted, or being used to frequently, as a sufficient amount of the active ingredient is said to remain on the scalp for up to three days.
My Monistat Trial: Every third day for 35 days I washed my hair normally and then applied a solution (mixed in a hair color bottle) consisting of two ounces of water and a quarter teaspoon of Monistat to my scalp, briefly massaging it in.
Week 1 Measurements
Five week total, front: .5 inchesFive week total, back: 1.5 inches
Week 12 Measurements
Three month total, front (minus a 1/4-inch trim): .5 inches Three month total, back: 1.5 inches
Results: The growth seemed consistent with a faster-than-normal rate of one-quarter inch per week--in the beginning, that is.
One concern I had was whether or not ends would appear less sparse after the experiment. Though the improvement is not dramatic, I've noticed a greater number of long hairs passing the eight-inch mark. My hair is a bit uneven due to its crappiness, so I had to employ averages to determine the length in each photo.
Giving myself a blow-out today, my hair feels fuller and looks longer (but still isn't anywhere near where I want it to be). This points toward less shedding, but cannot be 100 percent confirmed.
Overall, this experiment caused me to keep my hair a bit cleaner and gave me hope for the future, which I haven't had in nigh a decade. I did not experience any side effects, save for greasy ends on the first day from the mineral oil in the cream. That problem was easily avoided by simply rinsing the ends after applying the cream. While it was a simple procedure, the results were not as dramatic as I had hoped. It's hard out here for a bamboo-haired gal.
Photos by Darnell Scott


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Gloucester coach Johan Ackermann says Danny Cipriani is having a positive impact at the club despite this week's off-field misdemeanours.
Orlando Magic guard Arron Afflalo has been suspended for two games without pay for throwing a punch at the Minnesota Timberwolves' Nemanja Bjelica, the NBA announced on Thursday.
Afflalo and Bjelica were both ejected with 7:28 remaining in the second quarter of the Magic's 108-102 victory over the Timberwolves on Tuesday.
Afflalo will serve his suspension against the Cleveland Cavaliers on Thursday and the Boston Celtics on Sunday.
Bjelica later said he was defending himself, calling Afflalo "wild."
The Timberwolves forward has not been suspended.
|Cipriani a positive influence, insists Gloucester head coach
|Bayer Leverkusen´s Bailey signs contract extension
|Jesus and Aguero start for City as Mahrez misses out
|Federer unsure what to expect from Djokovic duel
|Chievo goalkeeper suffers broken nose, whiplash in Ronaldo collision
|Simmons lauds influence of ´big brother´ LeBron
|PSG´s Cavani selected by Uruguay as Coito fills in for Tabarez
|Starc leads tributes after ´leader of the pack´ Johnson retires
|Hazard confirms he is staying at Chelsea this month
|Liverpool´s Firmino dreaming of Premier League title glory
|Raiders rock the Roosters as NRL´s top-four battle hots up
|Erasmus demands improved Springboks
|Athletics pull even with Astros in AL West
|Mercurial quick Johnson retires from cricket
|MLS Review: Royer leaves it late for Red Bulls, Dallas bounce back
|Crotty concussed, Folau injured
|DFB president Grindel sorry Ozil felt ´deserted´
|Busch picks up first win of season in Night Race
|NASCAR results at Bristol: Kurt Busch picks up first win of season in Night Race
|Woakes welcomes back ´big-game player´ Stokes
|´Genius´ Messi still amazes Valverde
|All Blacks, Springboks await Namibia at Rugby World Cup
|Federer to face Djokovic after Goffin withdraws
|Rain halts plays at Wyndham Championship
|De Gea will extend contract soon, says Mourinho
|Halep to meet Bertens in Cincinnati final
|Frampton set for Warrington fight after dominant Windsor Park win
|Messi makes LaLiga history with Barcelona´s 6000th goal
|MC Alger defeat throws quarter-final chase wide open
|Barcelona 3 Deportivo Alaves 0: Messi´s milestone goal sets up victory
|Djokovic on course for Masters 1000 history after Cilic victory
|It´s on! - Wilder fight confirmed after Fury defeats Pianeta
|Like Cruyff before him, Guardiola favouring Foden´s style over substance
|Ronaldo tweets debut delight after Juve win
|Chelsea are not title contenders yet, claims Sarri
|Bayern Munich boss Kovac planning for Boateng stay
|Championship Review: West Brom crush QPR as Leeds stay perfect
|Allegri pleased with Ronaldo despite goalless Juventus debut
|Chelsea can produce magic with Sarri in charge - Hazard
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Discuss the massively-multiplayer home defense game.
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First observation: so-called "magic dance" houses are not interesting to rob. They essentially require expensive, brute-force cut-through with tools. They are also perplexing for new players.
Obviously, animal movement could be changed in simple ways to eliminate magic dances (dogs only move toward you when they can see you, and cats only flee when they can see you).
Second observation: if magic dances are eliminated, then combo locks will return. They are just as uninteresting as magic dances, if not more so. (Actually, they never went away, and still exist---they're just not quite as perplexing for new players).
I'm now seriously considering eliminating wires through walls (and making metal walls not conductive) to bring hidden logic out in the open.
However, I'm then guessing that logic would just be protected by pit bulls instead of walls (wires that run back into a corner, where that corner is full of dogs, so you can't get back there to look).
So, first of all, I need feedback on these ideas. What if there are no wires through walls? What if animals can't follow you behind walls? What kind of maps would you devise? What are the new exploits in such a world? Examples, please!
I've been thinking a lot about "interesting" houses. I think the best ones are kind of maze-like, with various little devices along the way that need to be triggered in this way and that to get through. Lots of little things to think about. The PROBLEM with these houses is that a smart robber can bypass everything. But that problem is actually what makes these houses interesting. The game is good and rewarding if you can outsmart a house.
The ideal arms race should be more and more clever house design vs. more and more clever robbers. I've been outsmarted by a brick about a dozen times, and it's always amazing when it happens. Those are great tapes to watch! Or the tapes where the robber cuts through in just the perfect spot.
So, I want to figure out ways to force home owners to play this "cleverness" game. To force them to resort to psychological tricks and such instead of combo locks and thick walls.
I do worry that there's no way to do this. That no matter what, combo locks (in various forms) will find a way.
If you simply eliminate wiring through walls, people will begin using traps as wiring; for example, having power flow though an alternating line of trapdoors and electric floors. This will only hurt the lower houses, who can't afford to wire their houses with anything but normal wiring, and are then at a severe disadvantage. As an example, I built a combo lock without many of the things people claim need removal: No wiring through walls, no voltage triggered or inverted switches, animals with line of sight, etc. http://castledraft.com/editor/U5SZLK
Instead, I propose a trinity of changes to fix these problems, the first two already being considered:
1. No wiring through walls.
2. Animals follow using only line-of-sight.
3. Traps cannot conduct electricity - power, instead of flowing through them, stops there. In a line of trapdoors, each would have to be hooked up to wiring to function. This would force wiring to be accessible, instead of being hidden behind the trap.
An example of a simple trap designed with this system: http://castledraft.com/editor/L2cyyX
Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!
I think removing all wiring through walls/traps would be quite a large change to the game. Essentially if you found a pressure plate you could just follow the wire and find what it activates and how the wiring logic works.
It might go back to the complicated but open wire puzzles which came up when blueprints were added.
Perhaps adding some kind of scent/sight only movement to animals, and then removing steel walls, but not wooden wired ones?
This would still severely weaken combo locks.
You want to know what kind of combo locks could persist without wired walls?
A 6-bit combo lock that uses alternating electric floors and trapdoors. As far as I can tell, the cheapest way to get through to the logic is ladders for about $6k. Obviously, it's not optimal. There's plenty of space to wrap the wiring or to add more bits. A roughly $6k barrier is not the greatest, but the point is that combo locks are probably inevitable.
It sounds like the goal here is to keep electronics (which is clearly the best part of the game ) while discouraging the low discoverability of magic dances & combo locks. Have you considered bringing back some form of blueprint (e.g. wiring diagrams only)? There's so many directions you could take that, but the key is the blueprints would never punish maze builders.
[argh! Blip beat me to the floor/trapdoor comment]
Yes! Exactly the kind of outside thinking I really needed here.
You're right about the trapdoor/electric-floor combo to make unpassable wiring---nice work, Blip and Jere.
And, the suggestion about power not flowing through non-switches is a good one, I think. I was never happy with the "whole line of doors" or "whole line of trapdoors" as an inevitable construction. Even with no wires through walls (assuming that the trapdoor/floor combo wasn't possible), the outside, visible logic would still lead to a "line of trapdoors," most likely, which isn't very interesting. But if the first trapdoor couldn't transmit power status to the next... then house designers would have to think a lot more.
Blip's example house looks much more like the kind of stuff I'd want to see.
I agree with colorfusion that this will probably lead to a return of the blueprint-style houses to some extent. Still, that's better than logic hidden behind walls, right? I mean, in principle, there's nothing stopping someone from making blueprint-still puzzle logic behind the walls now. They just don't need to, because it doesn't matter. And those blueprint-style houses were only a problem when limited backpacks forced people to actually solve the puzzles.
So, revising the proposal. Imagine a world where:
1. Power can't pass through walls
2. Power is not transmitted from one powered object to another (Powered object eats the power).
3. Animals only chase/flee when they can see you.
What sort of exploits to build combo locks can you imagine then?
So, revising the proposal. Imagine a world where:
1. Power can't pass through walls
2. Power is not transmitted from one powered object to another (Powered object eats the power).
3. Animals only chase/flee when they can see you.
What sort of exploits to build combo locks can you imagine then?
Perhaps something like this:
Where the wires lead off into a combination lock, then that would power/unpower the trapdoors/metal doors/electric floors.
You would be able to see the switches being pressed, but unsure of which need to be pressed and which do not.
one powered tile with no power through walls.. scary
I fleshed out colorfusion's proposed combo lock, like this: http://castledraft.com/editor/Zg4ajL, and realized that, while it may be impossible to solve at a glance, it can easily be broken. Laddering over the first trapdoor gives access to the wiring, which, with the dog drugged, can be simply set to the now visible solution.
Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!
1. Power can't pass through walls
I don't know. I really don't like this aesthetically. The hidden "circuit room" concept is just so awesome. Like stumbling into the bowels of Aperture in Portal.
This might not be as intuitive, but what about walls repeating the power for only 1 tile? In other words, walls would pass power to adjacent tiles, but those adjacent tiles (if they are walls) couldn't propagate the power further. So you couldn't use a long stretch of walls as a wire, but you could power something from one side to the other. I'm not even sure if this is possible in the code.
Last edited by jere (2013-08-13 12:33:21)
I thought about this for a bit, and came up with a simple wiring lock - a button on the wiring that, if deactivated by a player walking over it, flips a bit storage unit and breaks the trap: http://castledraft.com/editor/BznObk
In this example, the sticky button activates the pit. However, if the player attempts to walk down the wiring, they have to walk over the other buttons. Even if these are reactivated, the bit still stores the fact that they were turned off, and prevents the pit from activating.
1. Power can't pass through walls
I don't know. I really don't like this aesthetically. The hidden "circuit room" concept is just so awesome. Like stumbling into the bowels of Aperture in Portal.
I think that having wiring not pass through walls improves this feeling, because the player can actually access the circuit room and learn from it. Currently, most places that contain the logic are full of steel walls, making discovering what's going on very difficult.
Last edited by Blip (2013-08-13 12:50:44)
Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!
a house that costs $25,000 and is robbed with three ladders is going from one boring extreme to another.
as a compromise.. how about powered tiles only pass power if they are directly connected to a wire, uhh like this ~ http://castledraft.com/editor/oJWCU9
or something along that lines, perhaps a new 'repeater' tile, like you need in minecraft to keep redstone power going after x distance.
a house that costs $25,000 and is robbed with three ladders is going from one boring extreme to another.
I'm staring at castledraft trying to come up with exploits for these proposed rules and you're right! I can't for the life of me think of ANY kind of defense other than pitbulls. The problem is that each circuit can only be, at best, surrounded by a single wall of trap tiles. Worst case, you ladder over a wall of trapdoors one thick and now you have access to the entire circuit.
You can't even build a super obfuscated and complex circuit ala blueprint houses because... the circuit can't be used for anything. No more long trapdoor hallways.
I don't really like the general idea of this thread. Yes it's true, some designs ar just boring and frustrating. But guys, nobody's stopping you from building more interesting designs. I don't like the idea of ruling out some nice possibilities of this game to be forced to build more interesting houses. In another thread,
I want you to be able to build whatever you want
Well this thread doesn't sound like that anymore.
By the way, interesting is new and creative. With another set of rules there will be another mechanism that everyone will copy because it's cheap and reliable. It might be interesting now, it won't be interesting then.
I think there's another big problem. Recently there has been quite a few threads started by new players complaining about not being able to survive the night. There might have been many many more new players demotivated by this. I've been playing since v5 and I've only managed to build houses to last a couple of days in the past few weeks. With the proposed changes it will be even harder to build a house with starting money that survives a night or more.
Nearly everyone in this forum is an experienced player in some ways. Most of them are experienced builders as well as robbers and they do both. I think most new players start with building, so they don't really mind if there are not too many interesting houses. Also players who are mainly robbers get used to starting over every now and then, so to them death is much less demotivating than a devastated house is to a builder.
So IMHO it's not necessary to make houses more interesting but to help new players survive the first night. This would lead to more players, more houses and hopefully also more interesting houses without forcing anyone to anything.
There might be a clever way to protect newbies from experienced players (e.g. you can only rob houses worth a certain percentage of your own house or more), but in some sense this is a variation of the prisoner's dilemma. It's quite easy for experienced players to rob newbies and devastate their houses, but by doing so they make the game less attractive to a lot of potential players.
Here's what I see the problem as being: newer players need more house security, as they don't have the experience to build the fortresses that more experienced players can. Experienced players, on the other hand, need less security, as our fortresses often rely on so much hidden information as to be not fun at all.
A change like this might simply make building a secure house impossible without pit bulls, but I doubt it. We just have to think outside the box about designs.
Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!
I have to agree with those casting doubt on these new proposals... These changes would drastically shrink the space of possible houses, and those that remain appear to be utterly defenseless.
During the conversation before the new animal movement rules were introduced, the consensus was that magic dance houses would not be eliminated, but would become more susceptible to cracking since one only needed to get through a single screen's worth of wall to get into the guts of each dance mechanism. In my experience, this is exactly what happened. Most of the houses are solvable piece of piece right now, but it takes some effort. Isn't that what we want?
It seems like the proposed rules are trying to encourage more maze-like houses and less combo houses. A while back I did spend a couple weeks experimenting with several "pure" maze houses that relied on only the basics. I put a lot of work into them all, and the problem was that every single one was robbed almost immediately. None of the robbers needed to bother with the complex tricks I built into the mazes because they could simply blast through a couple concrete walls and skip everything hard. Dogs were useless because of how cheap drugged meat is. Mazes just don't work. The reason everyone uses magic dances or combo locks is because they're the only (known) designs that actually work consistently.
I'm ultimately OK with whatever changes are made because we'll all be in the same boat, but in my view it's better to have a handful of houses that nobody can rob than to make it so that everyone has a house that can be robbed by anyone with a ladder or two.
Blip, I must confess that I don't understand your first example house at all: http://castledraft.com/editor/U5SZLK
Is this possible as it is? And what is the purpose of the second power source (the one on the inside)? It's connected to an off switch, but nothing else (unless windows conduct electricity now)?
Last edited by Ludicrosity (2013-08-13 23:10:43)
The proposed changes would certainly shake things up. You would have to dramatically increase tool prices to compensate for the dramatic reduction in house safety. Mazes are currently particularly easy to brute force as would anything else with this set up and current tool pricing. It's certainly hard to think of effective security solutions, even pit-bull mazes won't be nearly as effective with the new movement rules. Here is an early attempt at a $2000 house: http://castlefortify.com/c/009322e.
One of the most interesting houses I remember tackling was Cortez's, it looked something like this: http://castlefortify.com/c/50368d3
The thing that made it cool was that with only a cheap set of tools I was able to make my way through safely, though this required quite a lot of time figuring things out to make sure that I wasn't about to be trapped. I think it took me a few hours to solve but it was very satisfying to do so. The reason that it was interesting is because I was able to figure out when things would remain powered/unpowered so I didn't have to always leave ladders/cut wires/stopdoors behind me to ensure I could exit. For instance, with the row of trapdoors along the left side I knew that I could cross safely and be able to return because after the sticky switch is pressed they are guaranteed power. I still had to figure out how to effectively use tools to get around the pit bull though.
The problem with the way the game currently works though is that this is a bad house design because it is particularly easy to brute force and also possible to solve with minimal tools (also it is full of doors that cost $6 to disable and $100 dollars to replace).
The thing that causes you to *have* to brute force through well designed houses now is that after you pass a numbers of pit traps you cannot be sure that some cat at the end of the screen or dog that will see you isn't going to flip a switch that removes power to the doors, even if you figure out the initial magic dance. I guess you can take along a gun to shoot animals before they can kill you but I think currently you can set up situations where 2 guns won't save you so by the time you start bringing in 8 guns you may as well instead bring 16 explosives.
One idea that would completely change things up would be an expensive tool that allows you to place your own power source. This would make rows of pits less useful and allow for more interesting solutions than simply placing lots of ladders.
Blip: I'm a bit confused by your design idea - http://castledraft.com/editor/BznObk. If this works it seems that the current electronic setup is broken - power shouldn't be able to go through a voltage inverted switch if the same power will also trigger it (turn it off).
These restrictions would cripple new houses as well, as they'd take substantially more money to just have simple lock systems. More simple lock/door systems are easy to overcome due to the low cost of door jams and such. Its worse that jamming doors doesnt cut the power, so there's no good method of detecting a bruteforce. Only electric floors cut power.
One idea that would completely change things up would be an expensive tool that allows you to place your own power source. This would make rows of pits less useful and allow for more interesting solutions than simply placing lots of ladders.
Now that is an interesting idea. Along the same line, I have often thought it would be nice to have wire as a tool, so that you could place down wire yourself. If you can cut wire, it makes sense that you should be able to bring your own wire and hook up a connection. It would certainly force people to think carefully about where they place live tiles as those could be used as a power source when connected to other tiles in the house. Depending on how the wire was priced, it could be rather expensive to use since you'd need to place one down every square between the two spots you were connecting.
Something we need to bear in mind is that by now, most magic dances are rather easy to solve again. Many can be figured out in a few tries, especially since owners tend to put in backdoors. I've seen mine figured out by people and I have figured out some of other people, at least partially, and that is a result of the need to have a strong enough dance one one hand but to not be too open to brute-forcing on the other (it's sweet if you can just cut through to the dancing doggies and take that corridor almost all the way to the safe). So with the dances, we already have a situation where people are trading different aspects (complexity vs wall thickness) which is brilliant - you either become too easy to crack with no tools or you become too vulnerable to people with a few of them. This is the way it should be - that one trades off and decides.
I have been thoroughly convinced of the aesthetics of cutting into the "dancing room", or electronics room, and exploring this part of the house. In V8 I hated those houses most where one could freely walk through an annoyingly complex set of electronics. They aren't interesting and (much more importantly) they look nothing like something somebody would call a house. More like the insides of a computer.
I think something similar to the line of sight of dogs is probably needed for electronics (I threw that in some time back when we had this discussion), say any power source can only power anything within a square of 9x9 squares with it sitting in the middle - too much power is lost when longer wires are used, it's a physical limit on conductivity of your 5$-wirings. This would allow for the awesome "cutting" feeling, but limit bit-locks etc. AND it would make magic dances even less attractive since the restriction would also hit anything powered by a doggie. I think this might lead to some interesting developments since any bit-lock's insides could be cut through to with starting cash. That pushes creativity!
And it isn't entirely counter-intuitive. One can only wire so many 50.000 V electric floors with 5 bucks cables.....
In fact you can be batman.
(if he robbed houses and murdered families.) - Dalleck
... say any power source can only power anything within a square of 9x9 squares with it sitting in the middle - too much power is lost when longer wires are used, it's a physical limit on conductivity of your 5$-wirings. This would allow for the awesome "cutting" feeling, but limit bit-locks etc
This could also be show intuitively by having 'powered' and 'unpowered' wire sprites. This kinda relegates the power analyzer tool obsolete, but, spoiler alert: IT ALREADY IS!!!
The rich aren't safe. Nobody is safe. -jere ...but the smell wafts out from the pit, obviously. - Jason Rohrer
And the more dickish they are, the more I feel like beating a house to destruction after finally figuring it out. -bey bey
There are actually already powered and unpowered wire sprites — they just look the same.
There are actually already powered and unpowered wire sprites — they just look the same.
That would mean you could simply edit your sprites to have free voltage detection everywhere right? Ugh.
That would mean you could simply edit your sprites to have free voltage detection everywhere right? Ugh.
Correct. Although if the voltage detector is anything to go by that wouldn't be particularly useful.
Hmm. I'm pretty sure I used them effectively before, but maybe it was when blueprints were around.
It seems like the proposed rules are trying to encourage more maze-like houses and less combo houses. A while back I did spend a couple weeks experimenting with several "pure" maze houses that relied on only the basics. I put a lot of work into them all, and the problem was that every single one was robbed almost immediately. None of the robbers needed to bother with the complex tricks I built into the mazes because they could simply blast through a couple concrete walls and skip everything hard. Dogs were useless because of how cheap drugged meat is. Mazes just don't work.
Sounds like we need to encourage mazes. What if wooden walls were simply cheaper? With $2k, you can't even turn half of your house into a tight maze. And then you have no money left for traps/dogs. If wooden walls were $2 each, you could fill your house with a maze for less than $1k and have some left over.
I think that's the wrong notion though. A maze isn't very interesting, it's just tense.
The best house in recent times was the one by a Mr Cortez - a house that was an endless mixture of corridors, doggie-switched-trapdoors etc. etc., all quite small, and every turn could be your last one. Something to be explored, cut through, thrown bricks at etc. A maze is just a magic dance with an added dimension - it's (limited!) electronics, animals, and small traps that make for really fun-to-play houses.
In fact you can be batman.
(if he robbed houses and murdered families.) - Dalleck


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Originally posted by freight tomsen
Mini-Me backwards is like Eminem
Originally posted by The_Modulus
Hi freight tomsen,
I have a question for you;
Of all the people mentioned above that you claim to have Masonic connections, the one I most seriously doubt is Eminem. His past is fairly well documented, we know that he was basically trailer trash that got abused by everyone around him as a kid, and then got pissed off and told the world about it.
How could he have been born into a Masonic family, or born into Masonic control? The only way that he could be part of any Masonic organisation is if he was recruited at a later stage when 'they' thought he was influential enough to be useful. But if he was recruited after birth, then there is no way that his name, Marshal Mathers, or MM as you have pointed out, can have any relation to freemasonry.
This brings me to my point; what would it mean to your theory, or your beliefs regarding masonic control over popular culture, if one, or many, of these examples you have provided turn out to be false?
Originally posted by freight tomsen
As for The William Legend, does anyone else have some insight into this?
Originally posted by Rockpuck
reply to post by Rigel
Eminem is a felon, he cannot be a Mason.
Sometimes people look to far into things, when the truth in reality was staring at them in the face the entire time..
Originally posted by Rockpuck
Disney was not a 33rd degree Freemason .. and I looked around and I see nothing that says Will Smith was or is a Prince Hall Mason.
Originally posted by freight tomsen
Everybody would rather jump to the conclusion that I'm nuts and the Masons don't own Hollywood.
Newsflash, they run Hollywood, ATS, and the world.
Originally posted by freight tomsen
reply to post by Mark Roazhar
I can tell by the Dr. Evil's evil eye in your avatar that your long list of MM and MW's was meant to "discredit" me in some way.
Originally posted by freight tomsen
The fact is I have never heard of half of the people you mentioned. I'm aware that people exist in the world who have nothing to do with Masonry, yet their names are MMs or MWs. I'm telling you that certain personas aren't just coincidence. They are intentionally done by the Masons both behind the scenes and in the spotlight.
Originally posted by freight tomsen
You also tried to detract by saying Mini-Me isn't like Eminem backwards because there is an extra "I." I'm aware it's not exactly the same and that's why I (very carefully) said "like." But you detractors are impeccable... nobody wants to encourage or help with this kind of research/discussion. Everybody would rather jump to the conclusion that I'm nuts and the Masons don't own Hollywood.
Newsflash, they run Hollywood, ATS, and the world.
Originally posted by Mark Roazhar
Do you think that for such a society, that if you discovered their secrets or even got slightly close to them, they would allow you to live? The fact that you're posting is testimony that you're far far from the truth, and pedalling hard


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2018-05-16 , 8am
We look forward to seeing you at Cloud & Kelly's each month on the third Wednedsday of the month for DCA's Membership Meeting.
We'll offer Starbucks Coffee & New Morning Bakery breakfast treats, and "Talk Back" for YOUR opportunity to update fellow DCA-Members with what's going on at your place of business.
Be sure to arrive early so you can 'nab' a cup of coffee and breakfast treat, visit with fellow-DCA Members then select your seating & settle in to hear our great presenters.
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[ņ¦äĒ¢ē] EZ-Fusion HT Cloning Kit ņČ£ņŗ£ ņØ┤ļ▓żĒŖĖ ! ...
[ņ¦äĒ¢ē] 2018ļģä 8ņøöļČĆĒä░ ņĀ£ĒÆłĻ░ĆĻ▓® ņØĖĒĢś!
[ņ¦äĒ¢ē] Premade Buffer ņØ┤ļ▓żĒŖĖ 2Ēāä!
[ņ¦äĒ¢ē] 2018 7ņøö ņŗĀņĀ£ĒÆł ņČ£ņŗ£ ņØ┤ļ▓żĒŖĖ
EcoR V (Eco32 I)
Recognition & cleavage sequence
Source: E.coli that carries the EcoR V gene from plasmid J62 pLG74
Isoschizomer : Eco32 I
Reaction conditions
1X EzBuffer III, 37Ōäā
1X FastCut Buffer, 37Ōäā
FastCut Buffer
Enzynomics restriction enzyme can cut substrate DNA in 5-15 min with FastCut Buffer
1X EzBuffer III
50 mM Tris-HCl (pH 7.9 @ 25Ōäā), 100 mM NaCl, 10 mM MgCl2, 100 ╬╝g/ml BSA
Unit definition
One unit is defined as the amount of enzyme required for complete digestion of 1-╬╝g bacteriophage ╬╗ at 37Ōäā for 1 hr in 50-╬╝l reaction mixtures.
10 mM Tris-HCl (pH 7.4 @ 25Ōäā), 50 mM NaCl, 0.1 mM EDTA, 1 mM dithiothreitol, 200 ╬╝g/ml BSA, 50% glycerol.
Dilution buffer: EzDiluent A
10 mM Tris-HCl (pH 7.4 @ 25Ōäā), 50 mM KCl, 0.1 mM EDTA, 1 mM dithiothreitol, 200 ╬╝g/ml BSA, 50% glycerol.
Heat Inactivation
EcoR V can be inactivated at 65Ōäā for 20 min.
Methylation sensitivity
dam methylation: Not sensitive
dcm methylation: Not sensitive
CpG methylation: Conditionally sensitive
Prolonged incubation
A minimum amount of enzyme required to digest 1-╬╝g substrate DNA for 16 hr; 0.5 U.
Relative activity in EzBuffers
EzBuffer I: 0%
EzBuffer II: 100%
EzBuffer III: 100%
EzBuffer IV: 50%
FastCut Buffer: 100%
No further activity is noted after 4-hr incubation at 37Ōäā and thus overnight incubation is not effective. Cleavage of mammalian DNA is blocked by overlapping CpG methylation. A single EcoR V site is found in the tetracycline resistance gene of pBR322.
ŌŚÅ Material Safety Data Sheet
ŌŚÅ Quality control
Overdigestion assay
DNA digested for 16 hr in 50-╬╝l reaction with 100 U of enzyme resulted in same the DNA band patterns as those obtained with 1 U of enzyme for 1 hr.
Endonuclease assay
Less than 5% of 1-╬╝g of ╬"X174 RFI is converted to RFII when the DNA is incubated with 50 U of enzyme at 37Ōäā for 4hr in 50-╬╝l reaction.
Ligation and recutting
More than 95% of DNA fragments (1 ╬╝g) digested with 50-fold excess enzyme can be ligated by T4 DNA ligase (400 U) at 16Ōäā for 16 hr. Of the ligation products, > 95% can be re-cut.
Extreme pure (EP)
No detectable degradation of 32P-end labeled single-stranded and double-stranded (5ŌĆÖ-, 3ŌĆÖ-overhang and blunt end) oligonucleotides occurred during incubation with 100 U of enzyme for 4 hr.


text:
Imagine the following scenario at a popular company that is listed at NASDAQ. One of the employees posts a seemingly innocuous little factoid on Facebook about the company. Then the SEC--the federal agency that, among other activities, is also responsible for protecting investor rights--comes calling.
Not only that, it informs the company that it is going to bring in a civil-action lawsuit because the innocuous factoid contains material, nonpublic information that should have been shared either through a press release or an 8-K filing. Now imagine that the person who did this is the CEO of the company.
Unbelievable? Not at all. That is exactly what happened with Netflix. Netflix started as a DVD-by-post rental company and has morphed into a film and TV show streaming company. The Facebook post in question stated that Netflix subscribers had enjoyed more than 1 billion hours of streaming content in a given month and was shared with 200,000 subscribers of the CEO's feed, many of whom reposted the update.
On the day of the post, Netflix's stock price rose. Any co-relation between the two is not yet clear; that is for Netflix and the SEC to work out. What is clear, however, is that if not managed properly, social-media posts by employees can get a company into trouble with the regulators.
In most organizations, inappropriate or unsuitable social-media posts by any employee usually leads to a disciplinary action by HR. However, in this instance, the post attracted the attention of regulators, who have decided to hold the company responsible for the action of an employee on a social-media platform. Yes, the employee in this case is the CEO, so the post carries a lot more impact. But from the perspective of the regulator, material nonpublic information is exactly that--material nonpublic information--regardless of which employee makes it public without following the recommended protocol.
In my previous blog post, I wrote about how an orchestrated tango between marketing and IT teams can become a lever for achieving "inimitable competitive differentiation." However, this incident got me thinking: What about orchestration between marketing and HR as it relates to social-media management for companies? Setting social-media policies is within the purview of HR. Monitoring social-media posts, with agility, using the best-in-class technology, is within the purview of marketing. Encouraging them to work together to ensure that regulators don't come calling is in the purview of the company's executive leadership.
I am not suggesting that organizations go overboard and boil the ocean; all I am saying is that organizations should not neglect the fact that it is not only their customers, but also the regulators who are reading the social-media posts about their companies. Taking interest in social-media management is no longer just the responsibility of marketing or HR--it is an executive management responsibility.


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Proposed legislation that could affect the type of evidence allowed in a possible prosecution of Drew Peterson now moves to the Illinois House after passing the Senate with no opposition last week.
Sen. A.J. Wilhelmi (D-Joliet) sponsored the measure that would allow a judge to decide whether hearsay testimony could be admitted into court if it is proven the defendant contributed to the disappearance of a witness by illegal means.


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Eastern Illinois University is one of the few regional public institutions in the country to support a Humanities Center advocating for the role of the humanities in higher education. Under the steady hand of our founding director, Jan Marquardt, we transitioned from an idea to a functioning Center, with a modest curriculum and speaker series. With the appointment of C.C. Wharram as director in 2014, we were granted an office, located in 1343 Doudna Fine Arts Center next to the building's famous red zone, the architectural "heart" the College of Arts and Humanities.
Reflections on Being Mortal: Dying in an Age of Health
We are currently planning a "Community Conversations" project that focuses on the ways humanities methods and scholarship can support our thinking about and preparing for death. Confronting our mortality, we maintain, is a vehicle for improving our lives. This public outreach program will offer high-quality humanities programming to our region, bringing together a wide range of scholars and community participants in the intense exploration of questions centered on death, health, and the humanities. To take a look at our exciting series of events and programs, please click here.
We continue to expand our role on campus through the introduction of a Medical Humanities minor and our student internship programs. For more on the history of the Center for the Humanities (CtH), check out this link.
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Humanities Calendar for Students and Faculty
You can click on the events below for more detailed information. If you have an event you'd like to put on our calendar, send us an email!