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Real estate developer DAMAC has become the first company to receive a Green Building Certification from Dubai's Department of Planning & Development.
The award was made by Trakhees, a regulatory authority and the first to undertake local certification, on the NAIA at Suburbia Jebel Ali hotel apartments, which will open later this year.
The project demonstrated its compliance to Environment, Health & Safety (EHS) Sustainability criteria for the built environment, and became the first project to ever be certified 'green' under the scheme.
The EHS In-House Green Building certification involves stringent compliance requirements and an exhaustive review process.
"I compliment and thank the developers and the stakeholder community for reposing trust on the EHS and congratulate the team for successfully accomplishing the certification," said Madiha Salem, director EHS.
"We are indeed proud of the fact that EHS, with the rest of the team, has stood up to the challenges that accompanied this massive task and carved a niche for itself in the arena of sustainable buildings. Green building certification brings with it challenges for operational sustainability and that would be the true test of a performing building."
NAIA at Suburbia Jebel Ali was shown to use nearly 30% of its materials with recycled content, and had sourced more than 22% of its materials regionally. The project will also achieve an energy saving of more than 22% and 33% savings on potable water use.
"DAMAC Properties is committed to building a lasting, and sustainable environment for our children and it is a great honour to be the first company to be recognised in such a way by the Department of Planning & Development, Trakhees," said Ziad El Chaar, managing director, DAMAC Properties. "The green building certificate is a testament to the hard work and commitment of our staff and consultants who have worked tirelessly on this exciting project."
NAIA at Suburbia Jebel Ali is a two-tower luxury furnished serviced apartment development adjacent to Jebel Ali Port. The project provides preferred parking spaces for low-emitting and fuel efficient vehicles, with all on-site parking spaces located under cover.
The incorporation of native adaptive vegetation and highly efficient irrigation design has reduced landscape water demand by 68% while 22% of the roof area is covered with vegetation and 51% is covered with roofing materials with high SRI value (Solar Reflectance Index) which reduces heat island effect.


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June, 2015
Marketing Effectively During an Industry Upheaval
Even the most successful businesses go through periods of rapid change and upheaval: a reorganization, a slow season, or a shift in the market. While our economy is steadily climbing out of recession, it's critical that marketers understand how to modify—and maximize—their marketing, communication, and branding efforts during turbulent times. […] Continue reading
McKinley Marketing Partners Announces the Opening of Houston Office
ALEXANDRIA, Va., June 17, 2015 McKinley Marketing Partners, a leading recruiting and staffing firm for marketing expertise, has announced the opening of their new Houston office. McKinley Marketing Partners is a premier recruiting and staffing firm for marketing expertise, with experience filling positions from large fortune 1000 corporations to […] Continue reading

subset: commoncrawl


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United Schools Association
United Schools Association (USA) is dedicated to offering a quality learning experience to international high school students wishing to study in America. Our team combines vast experience in leadership positions at universities, American high schools, and nonprofit organizations with experience in international student placement and international boarding programs.
USA is deeply committed to offering K-12 educational opportunities to foster progress towards greater global awareness, understanding, and respect. To achieve this idea, we provide expert counsel, educational programs, and broad support for international students to attend independent high schools in the United States. By partnering with these school communities, not only do the international students benefit from the experience but also American students as they learn more about each other.
USA operates International Residential Programs at each partner school location. From shuttling our students to school every morning to tutoring them during study hours at night, we take care of our students' every need. The opportunity to live and study in our International Residential Program offers students an experience that will last a lifetime. At USA, our goal is to provide this experience at the highest level possible.
Interested? Let's Get In Touch
Why Choose United Schools Association
Excellence in Academics
Excellence in Activities
Excellence in Achievements
Partner Schools
Pope John XXIII High School
Located just 15 minutes away from the heart of Boston, Pope John XXIII High School provides a safe and nurturing environment for academic success on an urban campus.Read more →
Presentation of Mary Academy
Situated on a picturesque 50-acre campus, Presentation of Mary Academy delivers high quality education in a breathtaking environment of…Read more →
Norfolk Christian School
Modern facilities and state-of-the-art technology sets Norfolk Christian School apart from the rest. Its family atmosphere and small class sizes allow…Read more →
East Catholic High School
A National Blue Ribbon School in Manchester, Connecticut, East Catholic High School produces high achieving graduates every year. Its extensive list of…Read more →
The location of Pope John is great. The school is in Boston and students get to enjoy trips to the city every week. The residential staff are very helpful and the diversity of international students helped me improve my English.– Xuanzheng Zhou (China)
PJHS Class of 2013
People should choose to study at Pope John XXIII High School because it is the most supportive community I have ever experienced! I met mentors at the international residential program who were more than willing to help me overcome the cultural and language barriers.– LuLu (China)
PJHS Class of 2013


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So here goes first post will be floors: Key= *=Done -=Not Done, And += Being worked on.
01* Mix 11* 21- 31- 41-
02* 12* 22+ 32- 42-
03* Woods 13* Horror 23- 33- 43-
04* jurassic 14* 24+ 34- 44-
05* 15+ 25- 35- 45-
06* 16+ 26- 36- 46-
07* 17- 27- 37- 47- Aquatic(Towns r under water and above water)
08* Woods 18- 28- 38- 48- Desert
09* 19- 29- 39- 49-
10* Cold(ice) 20- 30* 40- 50- India(or where Buddha came from that style of theme they have going on)
51- 61- 71- 81- 91-
52- 62- 72- 82- 92-
53- 63- 73- 83- 93-
54- 64- 74- 84- 94-
55+ 65- 75- 85- 95-
56- 66- 76- 86- 96-
57- 67* 77- 87- 97-
58- 68- 78- 88+ 98+
59- 69- 79- 89- 99+
60- 70- 80- 90- 100+
Physical Surroundings:
In Sword Art Online, physical surroundings such as walls, buildings, monuments, and major features are considered "Immortal Objects". A error beep and a notification will sound if immortal physical objects are struck, even if by accident.
SAO immortal object
All non-immortal objects have a «durability» value. Durability is an important feature of Sword Art Online, and it a measure of how much an item or object has been used (similar to HP), and how much it will last before it expires and shatters into polygon fragments. Clothes, equipment, weapons, potions, crystals, and food are all subject to gradual loss of durability. Oftentimes, players must invest significant resources into repairing and buying equipment. Food always declines in durability with respect to time, and freshly prepared foods will disappear if not eaten soon enough. Merely dropping food can cause food to lose its durability and fragment into polygons.
Game play
Initiation and Character Creation
Logging onto «Sword Art Online» is done by stating, "Link Start!" after powering-on Nerve Gear hardware. A brief few seconds of tunnel-vision colors are seen while the Nerve Gear intercepts signals from the gamers' brain, before the power up screen is seen. A pre-game status check then confirms the link connection of the five senses: touch, sight, hearing, smell, and taste. Upon logging on, a language-select is prompted, and then the login screen. After a welcome screen, a bright light ensues and the gamer can begin creating their character. The first time a player utilizes Nerve Gear hardware, he or she is prompted to touch various parts of the body in order to calibrate the machine. While gamers were given an option to choose their in-game appearance however they liked (gender, height, girth, etc.)
Basic Game Interface Visual Interface
In a player's display, without accessing any skills, one can see several interfaces.
The health bar is located on the upper left corner of one's field of vision. It displays the health of the player, name, numerical HP (8120/8120), and level. It also shows the heath and names of all other members one's party in a smaller bar.
A clock displaying Aincrad local time can be seen in the bottom left corner of the visual field.
A Color Cursor can be seen over every NPC, monster, and player in the game. This cursor is either green (for players), orange (for players with criminal infractions), yellow (for NPCs), or various shades of red (monsters). During battle, the health bar of monsters can be seen around the targeted enemy, as well as the name of the monster. Bosses typically have multiple health bars. As for a monster that level is too far apart, health bars of that monster will be unable to see and instead indicated with 'unknown'.
Touch Interface
Players can interact with the environment by tapping various key objects (door knobs, items, etc.). Doing so either performs the default function, or brings up a floating dialogue that has several options, similar to the "right-click" on a PC. In Sword Art Online, the Touch Interface replaces many actions and simplifies the process of actually performing an action. For example tapping on a jar of cream to "use" the cream. Tapping again on bread automatically spreads the cream on the bread.
Main Menu Window
The main menu is the primary means of accessing a player's items, maps, skills, and inventory. It can be accessed by putting one's right index finger and thumb together, then pulling downwards. Immediately afterwards, a ringing sound is heard and the menu appears. The main menu has a white layout, and is structured with the summary diagram on the left, circular category buttons in the middle, and the detail dialogue to the right. There are five category options:
friends/guild, communication,
settings. These five category icons scroll, and the category being accessed moves to the top.
The icon for the category is a character icon. This is the default screen when opening the Menu interface. The left screen is an image of the body, with multiple points that allow the gamer to equip items or clothes. The right screen has three sub-menus:
Equipment: Selecting this sub-menu will open another three sub-menu:
Weapons: The icon for this category is a sword like the one used in Equipment.
Equipped: The icon for this category is an armor.
Accessory: The icon for this category is a necklace.
Items: Selecting this sub-menu will open an additional scrolling screen on the left that lists all items. When an item is selected, it materializes in front of the player. The inventory turns red when a player has too many items.
Skills: Selecting this sub-menu will open additional scrolling screen on the left that lists all skills of the player.
The icon for the category is two character icons together. The right screen has three sub-menus:
Party: Selecting this sub-menu will open three additional options. «Create»
Friend: Selecting this sub-menu will reveal a list of a player's friends. Selecting a single friend will produce three additional options:
«Message Box»
«Position Check»
The icon for this category is two chat box icons together. The icon flashes automatically whenever a player receives a message. Messages cannot be send to a player who is currently in dungeon.
Befriend: This option allows the player to send a friend request to another player. The other player is added to the Friend List if the request is accepted.
Trade: This option opens a trade window with another player. Trading can be used just to show another player items, or complete a trade after both parties accept the offers put forth.
Duel: This option allows the player to send a Duel request. The player being challenged has the privilege of selecting one of the available duel modes.
Marriage: This option, located at the very bottom of the Communications category, allows the player to send a marriage request to another player. Married players have uninhibited access to the other's equipment window, and their inventories are merged.
The icon for the category is a balloon location icon. The right screen has three sub-menus:
Field Map
Dungeon Map:
Selecting this sub-menu will reveal a map of the dungeon that the player has explored.
The icon for the category is a gear. The right screen has three sub-menus:
Help: Selecting "Help" will call a GM (Game Master) in the left screen.
Sword Art Online is set in Aincrad, a floating castle of 100 floors. At its base, it is approximately 10 kilometers in diameter, and it is completely rendered in all dimensions. Because of the nature of Aincrad as a floating castle, there are no invisible barriers or no-access regions at the edges of the map. Aincrad's perimeter is merely surrounded by guard rails that can be jumped off of (the system will render falling for approximately 2 minutes before suicide is registered as death). Each individual floor has its unique climate, geography, fauna, and environment.
Seasons and Weather
Globally, Sword Art Online has seasons and weather settings that are effective throughout the floors. Aincrad's season correlate with the seasons of the real world, but they are generally much milder. As a result, it is not always snowy in the winter, or scorching hot in the summer. Weather settings are generally random and quite realistic. Sword Art Online has its own «Aincrad Standard Time»
«Month of Sakura» (April)
«Month of the Ash Tree» (October)
«Month of the Cypress» (November)
«Month of the Holly» (December)
A number of equipment exists in Sword Art Online, including armors, weapons, and so on. Players can equip them on over ten different parts of their body, including the left and right hand, head, arm, body, wrist and so on. Equipment in SAO can be divided into two groups: «Player-made» and «Monster-drops». However, there also exists a third group of equipment, which included those that are purchased in NPC shops.
Level System:
SAO uses a level-based system to determine the strength of a player. Once the player gains enough EXP, their avatar glows a golden hue, and their current level is raised by one. Three stat points are awarded at each level-up, which the player can use to raise either their STR attribute or their AGI attribute.
As for the near-unlimited number of Skills within SAO, the skills have to be utilized in order to be leveled up. After reaching a skill level of 1,000, that skill is said to be «complete» and cannot be further leveled. Sometimes, while training a skill, other skills could be unlocked, such as the necessity of training the «One-Handed Sword» skill in order to unlock the «Two-handed Sword» and «One-Handed Rapier» skills.
Combat Parameters:
Weapons have the following enhancement parameters that determine stats: Sharpness, Quickness, Accuracy, Heaviness, and Durability. When a weapon is given to an NPC or player smith to upgrade, bonuses such as +1 or +2 are appended select categories.
On a regular basis, these parameters cannot be seen unless a weapon is «Appraised». Selecting a weapon will only show its name and its aggregate bonuses (the sum of all enhancement parameters). For example, Kirito's «Anneal Blade +6» has the parameters «3S3D».
Status Effects
Like many MMORPGs, play an important role in combat. Many attacks have a random chance of dealing status effects. They are generally not curable, unless the appropriate Crystals are used. Most status effects expire after a set period of time.
Delay - Slows the movements of the affected player.
Tumble - Disrupts the standing balance of the affected player and knocks them over.
Paralysis - Prevents movement of any sort.
Poison - HP slowly drains.
Hate - Attracts enemy attention, causing monsters to focus their attacks on whoever has this status effect. It's gained by being the person antagonizing the monster the most.
Amputation - A negative status that prevents use of a limb (and keeps it from being rendered) caused specifically by limb loss (usually a result of taking a powerful sword skill to the arm, and so on.) Ends in 3 minutes, at which point the affected limb regenerates.
Geographical Damage
While it's possible to inflict cosmetic damage to the landscape (cracks, digging, chopping down trees and so on) it is not possible to create long-lasting changes (such as creating a massive volcano from nowhere, or a crater the size of a city block.) When such damage happens, Cardinal will get around to repairing it.
Buildings, doors, mountains, and so on are 'Immortal Objects' with system protection too, and cannot normally sustain damage or be moved. While overwhelmingly powerful attacks from Elites may circumvent this, Cardinal will also replace these (and be much faster at doing so, and may consider it an assault against the system's integrity.)
Sword Skills
are activated when a player performs the appropriate «Pre-Motion» for a skill (such as raising a sword atop one's shoulder). As soon as the system recognizes the motion, the player's weapon begins to glow in a color specific to a Sword Skill. The player can then allow the system to take over and automatically complete the skill at a speed that is normally near impossible for a player to achieve and dealing much more damage than a regular sword swing.
After a skill is completed, the user is temporarily rendered rigid in a state called a «Post-Motion» during which the user is made vulnerable to any counter-attacks. The higher the level of the Sword Skill used, the longer the «Post-Motion» period is.
After a Sword Skill has been used, the skill enters a «Cooling» period, which is displayed as a cooling icon at the bottom of the player's view. Until this period ends, the same Sword Skill cannot be used, however, any other learned skills that are not in a cooling period can still be used.
The amount of available Sword Skills and their type depends on the Weapon Skills that the player has trained.
Quest System:
is an NPC-initiated event that typically leads to a reward after fulfilling a series of set conditions. Certain quests are given via a bulletin board, instead of an NPC.
In Sword Art Online, most quests can be completed repeatedly, however, most such quests have a "cool down time" after the quest is completed before it becomes available again, though certain quests, usually the ones offering high-value rewards, can only be completed once. In some quests, instance maps would be generated, so that different players could accept the same quest without interfering with each other or being interfered with.
Initiation and Progress
Initiation of an NPC-given quest begins by interacting with NPCs that have a gold «!» symbol above them. Usually, a phrase like "Is something troubling you?" is used to accept a quest from an NPC, though this is not the only possible variant and it's not applicable to all quests. Certain quests might also require certain conditions to be met, like accepting an offer for a cup of water, before the quest can be accepted. After a quest is initiated, the respective Npc's gold «!» will change into a «?», denoting a quest in progress; however, the quest will not progress unless the quest giver's entire speech, which tends to be rather long during certain quests, is heard. Certain quests have side-objectives that need to be completed before the final objective becomes available. All currently available objectives are displayed as golden «!» on the map, while the final objective that is currently unavailable is displayed as a grey «!» on the map. Once a quest is accepted, the quest appears in the player's quest log with information on the current progress of the quest.
Quest Generation
The Cardinal System in Sword Art Online comes with a feature called «Automatic Quest Generation Function». With this feature, the Cardinal System automatically collects folklore and legends of the world, adapts it for the game and continues to generate infinite amounts of quests using proper names and story patterns. These quests can also lead to an "end of the world" event or one that greatly changes the terrain of the world, as the Cardinal System was given authority to change the world of Aincrad to its discretion, seeing as the world was meant to be destroyed in the end anyway.
The Relationship System:
Types of Relationships:
Strangers - players who have not listed each other as friends.
Friends - players who have listed each other on their friend list.
Guild comrades - players who are part of the same guild.
Marriage - players who have married in-game.
In both Sword Art Online, players who have met for the first time cannot see each other's names. Additionally, in Sword Art Online, levels cannot be seen either. In Sword Art Online, players who are not friends may use an instant message feature, but it will only work if both players are on the same floor and the sender knows the name of the recipient. Additionally, the feature allows only a small number of words to be sent and does not inform the player if the message reached its recipient.
Players can become friends if one player opens up their menu, selects the "Friends" option and sends a friend request to the other player and the other player accepts the request via a small pop-up window that appears as soon as the request is sent. In Sword Art Online, friends are able to send short messages to each other without the limitation of having to be on the same floor. Friends are also able to search for each other's location on the map and are able to set up a common inventory tab.
Guild Comrades:
In Sword Art Online, in addition to the benefits given to friends, players partying with their guild members receive a slight increase in their stats and have a shared guild inventory.
Players can become married if one player opens up their menu, selects the "Marriage" option and sends a marriage request to the other player and the other player accepts the request via a small pop-up window that appears as soon as the request is sent. Players who have chosen to get married are able to see the status window of their partner at will and have their inventory merged with their partner and the new storage space would be counted as for two people. Additionally, players who are married have a marriage ring equipped on the finger of one of their hands and the ring cannot be removed unless the players divorce.
Players who wish to divorce after getting married must choose one of the methods of item allocation: auto-allocation by value, auto-allocation by percentage, item choosing, to choose how they are going to divide the items in their shared inventory after their inventories are separated. Unconditional divorce may only occur if one of the players chooses the 0% allocation for themselves and 100% for their ex-partner or if one of the players is killed. If such an option is chosen, all items that do not fit within the player's inventory are dropped beside the player. If the two players do not agree on a method of item allocation, the system will not allow them to get divorced.
Monster Battle Mechanics:
There is no «Magic» in SAO except for the different colored crystals that bring instant effects. Instead players can fight using their «Sword Skills». Execution of Swords Skills are assisted by the system, and it can fall into any of the four properties: Thrust, Slash, Pierce and Blunt. SAO has no projectile weapons, with the exception of Throwing Pick and darts, boomerangs, and chakrams.
Attempting to battle without Sword Skills is largely ineffective, and it is equivalent to waving one's sword around without doing damage. Many beginners make this mistake, and they can lose a large portion of their health if they panic and forget to use their Sword Skills.
Battle Results:
Defeating a monster brings up a Congratulations screen with a summary of results: EXP gained, Col gained, and Items dropped. Distribution of loot occurs automatically, and Col is automatically divided evenly between the party/raid members while items are placed in the inventory of the person who receives it. Unlike the systems of many MMOs, Sword Art Online does not have a battle log or announce to others what items other players receive. As a result, Boss Battles can end awkwardly as there is no fair mechanism of splitting the loot among the victors. To prevent disputes, guilds often have set policies dictating the division of loot. In Boss Battles, being the player to deal the finishing Last Attack produces a rare drop for the individual player.
In general, monsters cannot enter safe zones, such as towns or cities.
Party Battle Mechanics:
It is generally much more efficient to battle in parties. While there are less emphasis on Classes in Sword Art Online, and monsters can only be engaged by one player at a time, the main benefit of battling in parties is the ability to «Switch». Switching allows a fellow party member to take the lead spot against an opponent at any time. Most monsters and bosses have a short down-time in between attacks, so switching during the gap allows an additional blow to be dealt when a monster is stunned. Additionally, the AI algorithms are known to run slower when a change of attack style (which occurs during a switch), so monsters have marginally slower reaction times immediately after a «Switch». The maximum number of players that can form a party is six. Eight parties (or groups) constitute a complete Raid Group large enough to challenge bosses.
Player vs. Player Combat
In Sword Art Online, it is possible to engage in combat with other players. Player vs. Player combat can either be authorized or unauthorized.
Unauthorized combat can be initiated by simply striking another player intentionally. This will render the aggressor's cursor icon as orange, which is visible to everyone for several hours (repeated offenses will render a player's cursor permanently orange). While anyone can be challenged in unauthorized combat, such player vs. player battle cannot occur in safe zones. Attacking a player in a safe zone will not decrease HP, but the recoil and impact of Sword Skills can be felt.
Authorized combat is essentially dueling. It is done by requesting permission from another player to engage in a duel. There are several different duel modes, which vary conditionally by concluding after the first clear blow, after HP decreases by one half, after a period of time, or death. Attacking someone during a duel will not turn any participant's cursors to orange
Like most MMORPGs, Player Killing (PKing) is often a result of unwanted player-player combat. While death in the original Closed Beta test resulted in respawning in the Room of Resurrection on the 1st Floor, player death is permanent in the Official Server Service.
Types of Duel:
In Sword Art Online three types of duels exist:
Total Loss Mode: Rarely used in SAO, since it will only stop when a player's HP reaches 0, and that will mean permanent death for the loser. This is the one used for Sleep PK.
Half Loss Mode: The winner is decided after the other player loses half of their HP. Rarely used in SAO since a critical hit could reduce someone's HP to the danger zone.
First Strike Mode: This is the most common, the winner is decided by whoever lands the first clean hit or whittle the opponent's HP to half.
Orange Players:
The «area» also prevents Orange Players from entering a settlement protected by the «area». If an Orange Player attempted to enter such a settlement, they would be immediately attacked by a
large number of powerful NPC guards. The only way for a criminal to safely enter such an area would be to change the color of their Cursor back to green. As Player Killers can never restore their cursor back to green, it is impossible for them to ever sneak into a settlement protected by the «area».
The system does, however, have some loopholes. One of such loopholes is sending a Total Deplete Mode duel request to a sleeping opponent and then moving their fingers to press the "OK" button to accept the duel and lift the «area»'s protection. Another method is carrying an unconscious body out of the «area» with a stretcher item and then attacking them where the «area» effect no longer applies.
The Anti-Criminal Code Effect Area
usually referred to as the «area» is a special anti-criminal protection system within most town areas in Sword Art Online.
The range of the «Area» extends from the city's centre to its gates, from the street level of the city to above it until the base of the next floor. The moment someone moves into this 3-dimensional space, the «Anti Criminal Code» will immediately take effect, with an «Inner Area» notification appearing in the player's visual display. This «Code» protects the players within the radius of the «area» from any possible source of damage, including the damage caused by other players: the slashing of a weapon would be blocked by a purple system barrier and the HP bar of the targeted player would not decrease at all. However, the «area» does not stop the impact of the blow, thus players hit by other players still suffer an unpleasant feedback, despite their HP not decreasing. Moreover, the «area» also negates the effects of any poisonous items and damage over time effects, though the piercing damage on armor and equipment would continue to apply.
As a direct act of violence cannot be performed within the «area», the only way to deal damage to another player within the «area» is by starting a duel or accepting a duel request, which will cause the «area» effect on the players involved to be lifted temporarily. This is also the only known method of killing a player within the «area», though it may be possible to fake a murder within the «area» aside from duels by teleporting a dying player into the «area» before they scatter into polygons, though that is highly improbable to do.
Last edited by Akira_ on Tue 26 May - 17:47; edited 2 times in total


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Know more about this business than we do? Cool! Please submit any corrections or missing details you may have.Help us make it right
Be the first OregonLive.com user to add photos or videos of Rogue River Health Clinic
Rogue River Health Clinic practices at 216 East Main Street, Rogue River, OR 97537
Rogue River Health Clinic can be found at E Main St 216. The following is offered: Doctors & Clinics. The entry is present with us since Sep 9, 2010 and was last updated on Nov 14, 2013. In Rogue River there are 5 other Doctors & Clinics. An overview can be found here.


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This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
HTMLInputElement.mozSetFileNameArray() sets the names of the files that selected on an HTML
input element.
Note: This method is Gecko-specific and is not available in other browsers. Also, it throws an error if used in Web pages.
inputElement.mozSetFileNameArray(aFileNames, aLength);
- aFileNames
- Is the array of file names to apply to the element.
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var fileArray = {"/foo/bar.txt", "/foo/foosball.txt"}; inputElement.mozSetFileNameArray(fileArray, fileArray.length);
Not part of any specification; Mozilla-specific method.
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Hi everybody, I am new to Typo and just started using it. I chose Typo because I'm sick of hacking PHP applications which look good on the outside but stink on the inside. So, my first question is about documentation. Where do I start? I want to know about how to write templates for Typo and I want to add Plugins and maybe even hack core files. Is there something like an API documentation? I already got some nice results by creating a template and comparing it to the ones coming with Typo. However, I want to do more: * I want to be able to place (specific) plugins (like the "Pages" plugin) outside of the sidebar partial. So, it would be nice to have another custom partial to place plugins in (for example a horizontal aligned area). * I need to know where to find information about what method calls are useful for template creation. Is there a place where I can read about that? Thanks! Tobias
on 2008-12-20 13:42
on 2008-12-21 12:35
Le 20 déc. 08 à 12:34, Tobias Weisserth a écrit : > > about that? > > Thanks! > > Tobias Hi Tobias, Sorry for not replying sooner, I had to translate my Typo theming quickguide in english before this. * To call specific plugins, you want to read http://www.bofh.org.uk/articles/2007/04/14/cunning... * I've just translated my theming quickguide, which is at http://github.com/fdv/typo/wikis/typo-theme-creati... . Typo plugins are basic rails plugins for now. Except for sidebars, we don't really have any plugins API like Wordpress has. However, you can just write rails plugins and call the methods in your template. I know Typo lacks documentation, and this is a point we need to improve on. Hope this helps, Frédéric -- Frédéric de Villamil email@example.com tel: +33 (0)6 62 19 1337 http://t37.net Typo : http://typosphere.org
on 2008-12-21 17:17
Hi Frederic, Wow. :-) It must be Christmas already! Thank you for replying that detailed. I already had a github account, but yesterday I started getting involved a little bit more by forking Typo, so I can follow the current source tree and have the chance to send patches back upstream. The work on my first template is progressing fine in general (it already works satisfying in 5.1.3), thanks to Scribbish being a good model to look at when starting something new. Right now, I'm dealing with a couple of details I haven't understood yet. For example, when linking the style-sheet in the layout.html.erb: <%= stylesheet_link_tag '/stylesheets/theme/application.css', :media => 'all' %> The 'theme' string does not appear on the live site in the path. Is this some kind of placeholder mechanism? How exactly does it work? I also want to create some href tags programmatically like <%= link_to this_blog.blog_name, this_blog.base_url %> but pointing to the admin page instead. I haven't yet understood how the view dispatching works in Typo with templates, but my next step would be to look at the code and work my way through the code, so I can understand what's available and what I might need to add myself. I noticed your activity at github yesterday and I have to say that I've got a very good feeling about Typo. I think there's a lot of potential in it. I hope I can add to it. thanks and a happy holiday season, Tobias On Sun, Dec 21, 2008 at 11:11 AM, de Villamil Frédéric <


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There is no doubt that you can clean the windows in your home using glass cleaners and the necessary tools that you find commonly in the market place. But, what if you live in a two storied building and have windows that cannot be reached by you? You will not be having the right kind of equipments and lifters to reach the ones that are out of reach. This is where you need to hire the services of professional home or office up keeping experts. Hiring professionals to take care of them will help in getting the job done quickly and also in a neat and perfect manner.
The importance of maintaining windows
The windows in your home or office are the ones that will help you to view the outside world from inside your home or office. If the dirt and dust get accumulated on them, then your view of the outside world is hindered. You will not be able to see clearly. This is why you need to carry out regular window cleaning as they are attractive pieces that make your building look elegant and beautiful. The professional cleaners will be able to work on windows of different sizes. No matter you own a two-story house or have a high rise building as your office, you will surely need the help of professionals to meet your cleaning needs. Setting up an appointment with a professional cleaner will mean that you are on your way to enjoy a clear view of the world outside sitting in your homes or offices.
There are many benefits that you get when you hire a window cleaning experts.
• The glass will look sparkling clean and will be cleaner than what you could do with a rug and soap liquid.
• The lighting inside the room will be improved.
• The building will have a better exterior look.
• The energy efficiency of the room will be increased.
• You will enjoy more sunlight during the winters and hence limit the use of room heaters.
• Your energy bills will be reduced a bit.
Considering a professional
If you are worried about the cost of hiring professionals to do a good job, then there are many cleaners who do a perfect job for affordable rates. It is ideal to hire professionals to work with all the windows in your home and this will save some of your money than hiring to clean a set of windows. The professional's job will ensure that the windows will stay cleaner for a longer time than when you clean it yourself.
Hire professionals whenever you find that the windows to be pretty dirty. You can hire a professional whenever you like or when you want their services. It is left to your personal choice, budget and necessity.