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LAKEWOOD, CO - Atlanta-headquartered ARA, the largest privately held, full-service investment advisory brokerage firm in the nation focusing exclusively on the multihousing industry, recently brokered the sale of the 8-unit Elliot Apartments in Lakewood, CO. ARA Colorado's Justin Hunt, Spencer Bradley and Andy Hellman represented the seller in the transaction.
A private local investor purchased the Elliot Apartments for $670,000, representing a per unit price of $83,750, or $119.64 per square foot. The property was 97% occupied at the time of closing.
Justin Hunt explained, "Lakewood has been one of the more active metro Denver submarkets when it comes to rent growth. During the past 12 months rents in North Lakewood have increased roughly 9.7% and we've also seen values of comparable properties in Lakewood follow this trend with an increase of roughly 17% year-over-year."
Spencer Bradley added, "The Elliot Apartments attracted significant interest due to its even mix of one and two bedroom floor plans, strong recent rent growth, and great location just west of Sloan's Lake. This combination helped us sell the property at full list price."
Constructed in 1961 and remodeled in 2006, the Elliot is uniquely positioned within walking distance of Sloan's Lake. Rare for its vintage, the property also features one and two-bedroom floor plans averaging 700 square feet.
The neighborhoods surrounding Sloan's Lake are attracting a great deal of investment including the newly announced South Sloan's Lake redevelopment calling for a 2.1 million square foot mixed-use development, the ongoing redevelopment of Belmar, one of the nation's most successful urban redevelopments, and Sloan's Lakefront Marketplace consisting of 26,000 square feet of retail space fronting Sloan's Lake.
To schedule an interview with an ARA executive regarding this transaction or for more information about ARA, please contact Lisa Robinson at [email protected] or 404.990.49000, or Amy Morris at [email protected] or 404.990.4902; locally, Justin Hunt at [email protected], Spencer Bradley at [email protected], or Andy Hellman at [email protected], or 303.260.4400.
About ARA
Atlanta-headquartered ARA is the largest privately held, full-service investment advisory firm in the nation that focuses exclusively on the brokerage, financing and capital sourcing of multihousing properties including conventional, affordable, distressed assets, notes sales, seniors, student & manufactured housing and multihousing land. ARA is comprised of the country's top investment professionals who leverage a unique and fully integrated cooperative business platform of shared information, relationships and technology driven solutions. ARA's unified enterprise approach ensures that clients are delivered the broadest asset exposure, effective matching of buyers and sellers, and the shortest transaction timeframes in the industry. The combination of resources, unparalleled market expertise and nationwide presence in the multihousing marketplace resulted in an annual production volume of $9.5 billion in real estate transactions in 2012. For detailed information on ARA's extensive multihousing investment services, visit www.arausa.com.


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Chief Executive Officer
Peter Lachman M.D. MPH. M.B.B.Ch., FRCPCH, FCP (SA), FRCPI assumed the position of ISQua Chief Executive Officer on 1st May 2016.
He brings with him great experience as a clinician and leader in quality improvement and patient safety.
Dr Lachman was a Health Foundation Quality Improvement Fellow at IHI and has developed the quality improvement programme at Great Ormond Street Hospital where he was the Deputy Medical Director with the lead for Patient Safety. Prior to joining ISQua, Peter was also a Consultant Paediatrician at the Royal Free Hospital in London.
Dr Lachman is currently the National Clinical Lead for SAFE, an RCPCH programme and Lead International Faculty at RCPI in Dublin. He co-directs the Leadership and Quality programme to develop clinical leaders in quality improvement and is co-founder and Chairperson of Paediatric International Patient Safety and Quality Community.


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Checklist: Questions to Ask Your Wedding Photographer
A go-to guide for your wedding photography consultation
The dress is bought. The venue is chosen. What's next on the list? Ah yes, find the perfect photographer. While it may seem daunting because you've never done this before, there's no need to be nervous. Bring this handy checklist with you to make sure you're asking the right questions and getting the information you need before the big day.
Your wedding will be one of your best memories, but having the perfect images to look back on won't hurt. Carefully consider how a photographer's style and personality fits your own because they're going to be a big part of the whole experience.
Keywords: checklist, consultation, guide, photographer, questions, wedding
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Water service
Americans are fortunate to have options for how we get the basic necessities of life, such as water. It is important that Chicagoans have clear and indisputable facts when weighing these choices. Regrettably a recent Tribune story paints a misleading picture of the private water service industry ("Should Daley lease our water; Some cities regret going private with such a valuable asset," Page 1, Nov. 16). The private sector has played a centuries-long proud and important role in providing water service. Today approximately 73 million Americans -- one of every four people in this country -- receive water service from a private water service provider. In addition, the private sector has been at the forefront of the industry when it comes to investments in infrastructure, technology, management and innovation.


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Big Bubba's Bail Bonds understands that being in jail or having a loved one in jail is a difficult time. We set ourselves apart through exceptional customer service. We are staffed with caring, experienced professionals who want to help you get out and through the bail bond process as easily as possible.
Big Bubba's Bail Bonds has licensed agents ready to help you 24 hours a day, seven days a week. Our prompt, courteous service is designed to help you get through this difficult situation as quickly as possible.


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New Delhi: With World Disability Day being observed Saturday, software major Micrsoft India introduced disabled-friendly tools for application in software of common use. It also announced special certification programmes for those with impairments.
"It is estimated that there are around 70 million people with disabilities in India. Ensuring that their needs are met with and that they have an equal opportunity is crucial to the process of inclusive growth in the country," Microsoft India Chairman Bhaskar Pramanik said.
"Our vision is to create innovative technology that is accessible to everyone and adapts to each person`s needs. User-friendly public documents are a small but significant step to remove barriers, physical or otherwise, that keep individuals on the wrong side of the opportunity divide," he said.
These tools will help achieve accessibility and ensure that the documents created are useful within the government departments as well as for public consumption. The documents like five-year plan papers, annual reports, acts, laws, policies, circulars, office orders, census data, citizen charters etc, are accessible by design for those with special needs.
"The 40 templates (tools) created and released by Microsoft India today will enable governments and businesses to have accessibility incorporated at the time of creating a document itself. For example, if a template is used to create a circular, it can easily be converted into a digital talking book or a large print-output document for a visually impaired person," a statement from Microsoft said.


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How To Be An Expert In Your Niche And Sell More Stuff
If you are looking to build an online business then it helps if you have an expertise. An expert is someone who has developed specialized knowledge regarding a specific topic and is able to use this knowledge to provide answers and solutions to other people's problems. Experts are extremely important in fields like marketing, where their expertise can result in greatly increased sales and profits.
And people online are always seeking out experts to find valuable answers. If you are able to earn the status of expert in a hot moving field you can practically count on your products and services selling themselves. In order to build your reputation you will have to make an honest presentation of your skills and knowledge.
Defining Your Niche
The first trick to becoming an expert it to pick a particular niche. You should pick something that you are already familiar with, whether it be through a hobby or professional work experience. People are looking for experts in practically every field. You might be someone who loves gardening and you can be certain that people out there are looking for gardening experts. Or you might be great at managing your stock portfolio and there is certainly a high demand for financial advice.
At the end of the day you need to examine your own knowledge and take a good long hard look at your resume. Also, you need to ask, where can you add the most value to potential customers? That is where you should focus your expertise. Finally, examine your areas of knowledge and experience and see if there are particular things that a lot of people don't know about.
Pursue Your Passions
What if you don't have a predefined area of expertise? If that is the case then you should look at areas you'd love to learn about. Maybe you have always wanted to learn more about affiliate marketing? If so, start studying and practicing the subject now and most likely you will eventually become an expert on the topic.
Showing Off Your Expertise
If you are looking to sell your expertise, you will have to demonstrate it first. One easy way to demonstrate what you know is to create content related to your expertise. For example, if you love gardening then create a gardening blog with helpful information and tips on it. You can then link a gardening ebook to your blog and watch as people purchase and comment on your services! This is important because endorsements can help build credibility and gain you the trust of potential customers.
Why Expertise is Important
Simply put, experts know more about something then the average person. This is called the "expertise gap," and this gap is where you add value. When you are an expert you know something someone else has yet to learn.
Despite what you may think, the key point about expertise is not what you know but instead what others don't know yet want to know. Markets are driven by demand not supply, and that's just as true for knowledge markets. The more you know about your customers, their knowledge, and what they want to know, the better off you will be!
Think of it this way: if you love to travel and have traveled a lot, then you most likely have developed an expertise in traveling. A lot of people are interested in traveling, but what specific value do you add? Do you know how to travel on a tight budget? Tons of people would love to know more. Are you an expert in S.E. Asia? Chances are someone wants to hear your insights. As long as there is demand and you can provide the supply, you will do well.
Creating Your "Bio"
The Internet has numerous venues through which you can create and show off your "bio." A bio is essentially a summary of who you are and what your expertise is. It helps people learn what your experience is and where your interests lie.
And perhaps the most essential part of you bio is your portfolio. This is where you can show off projects you have actually completed. And that means you should complete as many projects as possible. You can do this by posting guest posts on blogs and news sites, earning certifications, joining associations, and hosting or participating in events. You can also go out and meet with local clubs and church groups and write press releases for small companies.
Once you have a good long list of projects to fill out your portfolio and after you have thought about what message you want your portfolio to relay, you should set up a "bio" page on your website. This is where you will show off both your bio and your portfolio for the whole world to see.
Time and Patience Leads To Expertise
It is impossible to build your expertise over the course of a few days. Even if you learn all of the knowledge you need to be an expert you still won't have the reputation and portfolio necessary to prove it. However the longer you continue to market yourself and the harder you work to build your portfolio, the more expertise you will gain. With time and patience you can even become a world renowned expert.


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Neon Playground: The State Of Fashion In The Dawn Of The New Aesthetic

Where we're at and what it's going to take for fashion to move forward.

Last Friday, The Creators Project's Global Editor Julia Kaganskiy put together a blog post in response to Bruce Sterling's "Essay On The New Aesthetic"—an oration to a new emerging visual movement that's quickly making waves across the internet. Being a clothes whore with a vendetta for style that's "so bad it's good," I decided to do a little fleshing out of what implications the New Aesthetic has for fashion.
As a medium that's re-invented at least twice a year and constantly referencing past decades, the idea of the New Aesthetic (NA) is at once a challenge and a welcome breath of fresh air to the world of fashion.
But as Sterling mentioned, designers must move beyond the surface if they're really going to embrace the NA.
Moving Beyond The Digital
It's like what we've been seeing with digital prints, which essentially copy and paste designs from the computer and render them onto physical clothing to give the illusion of different textures or fabrics. This method seems to be the current lowest common dominator as far as reaching towards the NA goes—that, and putting pixels on everything.
The most widespread example out there illustrating the digital print phenomenon is the Comme des Garçons Junya Watanabe MAN x Levis "jeans," but I think a better one (and a more fashion-y one at that) can be found in Jeremy Scott's F/W 2012 collection. For fall, he's designed pants made to look like Mac keyboards, sweatshirts and tees bedazzled with pixelated emoticons, and a Tumblr page-printed sweatsuit, among other spastic, 90s neon pieces.
Jeremy Scott F/W 2012
Taking this idea one micro-step ahead is the Netstyl.es project, curated by artist Sterling Crispin, which invites net artists to custom design limited-edition T-shirts culled from or inspired by their web-based work. While technically the technique is still transferring imagery from the digital to the physical, these net artists are already using tropes of the NA (like glitches or generative software) in their artwork, so printing them on fabric adds a whole new meta layer to these pieces.
On the opposite side of the spectrum, Sexy Sweaters, a popular Tumblr showcasing amazing and sometimes animated sweatshirt designs, exist only online (much to their fans' dismay).
I'm very interested to see what happens in the next decade within the space between Netstyl.es and Sexy Sweaters.
Maybe something like this IRL…
Cacharel F/W 2012. GIF by Greta Larkins of FashGif
Like many, I anxiously anticipate the evolution of the 8-bit aesthetic. I can't wait until someone makes build-able fashion (think Anrealage meets Six-Forty by Four-Eighty) and wearable animated outfits. Imagine what it would be like to physically live one of Reed + Rader's fashion stories!
Reed + Rader take Alexandre Herchcovitch S/S 2011 one pixel further.
Stop Indulging The Obvious
Another thing, I'm sick of hearing designers talking about and referencing the apocalypse. So many fall collections are channeling this theme, from Cassette Playa (who from my perspective is actually one of the clearest embracers of the NA), to graduate students—designers who really should be looking to new technologies to set their work apart from already established brands. Alexander McQueen put a hologram on the runway way back in 2006. If the end of the world is really coming, isn't it time to make riskier decisions?
Cassette Playa F/W 2012. K_A_R_M_A_G_E_D_D_O_N
Giving Machinery Some Leeway
I think it's fair to expect that we'll become more reliant on machines embedded in our clothing to notify us of danger and potential harm. I would love a dress that blinked in a certain way when my BAC reached a certain level—like the opposite of Anouk Wipprecht's cocktail-making dress. But I don't think we're at a point where we can rely on machines to make aesthetic choices, and I certainly hope human emotion is never fully removed from fashion.
Hussein Chalayan S/S 2012: Sip
It's a given that machines and new technologies need to be put into place in order to move closer towards this idea of the NA, and there's so much space within fashion to reinvent silhouettes, find new fabrics, and dream up new fabrication techniques. Issey Miyake, The T-Shirt Issue, Iris van Herpen, and Yuima Nakazato are a few designers pushing these innovations forward.
Yuima Nakazato's holographic film dress from S/S 2011.
Entering The Playground
I like Joel Johnson's position that New Aesthetic fashion is a playstation, in the fact that the actualization of NA requires play… and all the resources are at our fingertips, and our keyboards.
Thanks to the success of streaming online fashion shows or spaces like the Valentino Garavani Virtual Museum, even the way we access and experience fashion is changing. It's the physical forms that need to follow.
One Step Back, Two Steps Forward
Back to where we're currently standing—merely scratching the surface of the NA—I can't help but wonder if perhaps few designers have reached a point where going backward to fall forward is the next appropriate step. Rei Kawakubo's F/W 2012 collection for Comme des Garçons is almost the perfect example of this—embracing two-dimensionality as the future when so many designers are reaching for the 3D.
Comme des Garçons F/W 2012
The collection is wildly tongue-in-cheek and paper doll-esque, almost mocking the virtual viewer. While it seems to be taking a step back, it would be wrong to call it "retro."
How the NA will come to take shape is uncertain, but taking a bold step back—not to reference what's already been done, but to reinterpret was has been—seems like a wise move in the next direction.


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Today's market is overwhelmed with all sorts of different products with all sorts of different usages.
The digital camera and accessories market is no different. There are hundreds of manufacturers from all over the world that seek to sell their product.
They use strong marketing campaigns in every media in order to convince the buyer that their product is the best.
Still there are brands that are internationally recognized as leaders in the market.
Everyone knows names like Nikon and Panasonic. These two brands, that represent a competition to one another, have marked the era of digital photography with their innovations and products. Their new digital camera lines offer the best that the world has seen yet.
The D series from Nikon and the Lumix series from Panasonic are definitely the new best thing available on the market.
Both series come with models destined for everyone and for every occasion, so both the amateur photographer and the professional one can find their perfect match.
In Nikon's D line there are small and compact yet powerful enough cameras best suited for preserving family memories. The starting models have an average mega pixel resolution but the others progress to a large one making a wide range of choices for everyone.
They all have powerful zoom options, both optical and digital, long life batteries, and easy access menus that store a great number of options and effects making them very easy to use. User friendly and available is a victorious combination developed by Nikon.
The extended LumixG series by Panasonic offers a large specter of different interchangeable lens cameras, which makes them the ideal choice for any professional. With enough gear these cameras are perfect for every occasion.
Rain, sun, day, night, indoor or outdoor, far or close, it does not matter any more because the LumixG is perfect for everything. By changing the lens a photographer can go from a macro image to a panoramic or long distance one without any problem. Panasonic also offers different lenses for different weather conditions and different light sensibility.
They might be a bit more expensive but they are totally worth it.
One on top of the other, both brands have their trademark, state of the art technologies that kept them on the top for all these years. They are different but no one can go wrong by choosing one of them as both brands and their latest lines are simply, excellent.


text: BBQ Committee is a sketch comedy group based in Los Angeles. The committee members have too many years of experience in improv and sketch comedy including performing and training with UCB, iO (Chicago & LA), The Second City(Chicago & LA), and The Groundlings. Written and performed by Bob Ladewig, Bobby Quinn Rice, Chrissy Swinko, Gina Nicewonger, Kirk Mason, & Luis Sosa. Like a turkey sausage on the grill, this group is HOT STUFF!


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WANTED: French teacher for DALF preparation (Nairobi)
Hi, i'm looking for a french teacher, native speaker, to conduct preparatory classes for DALF exam. Would like to start weekly classes from January withaim of woring towards exams in March if possible.
Please respond to post if this is you or you know someone!
Thank you


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Every aspect of your party is important! Therefore you can't afford to miss anything that goes on. The photographer has to be there for every moment that is memorable. (Basically, the whole party) Years from now, photos are what you will have to remind you of this special day. Don't forget to smile everytime you see the photographer aiming the camera at you. Or anyone else for that matter. When looking for a photographer, here are some things to look for: – Experience they have with quinceaneras and other events. – Style. Pictures last forever so make sure they're the best according to your personal interests. – Make sure they want the best shots for you also. – The more pictures, the better!
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Program News
Dr. Martin Luther King Jr. - A Life, A Legacy
This year's community read focuses on the life and lasting legacy of Martin Luther King, Jr., a Baptist minister, social activist in the civil rights movement and the youngest man to have received the Nobel Peace Prize.
By attending any Great Read program, or by reading a book or watching a movie on the topic of Martin Luther King, Jr. or the Civil Rights Movement, you can enter a free drawing to win a Barnes & Noble gift card.
Artists of all ages are invited to enter The Great Read Art Contest. Create an original piece of art inspired by the life and legacy of Dr. Martin Luther King, Jr. Submit your artwork along with an entry form at a participating library by February 14 for a chance to win a $50 Barnes & Noble gift card. Entries can be any medium (limit 24″ in height and width, a weight limit of five pounds or length of 2.5 minutes). Click here for official Art Contest rules and to download an entry form.
In the spirit of giving and peace, please bring canned goods or supplies to the opening and/or closing events to benefit Bags of Hope, Morningstar Mission of Joliet and St. John Food Pantry. Click here for more information.
About The Great Read
The Great Read was started in 2004 as Reading Across Plainfield to promote literacy, reading, conversation and community in the greater Plainfield area.
The program started in September 2004 with Fahrenheit 451, Ray Bradbury's science fiction classic about government censorship.
In 2008, Reading Across Plainfield was re-named The Great Read to encourage broader community participation, better reflect the areas served by the participating organizations and emphasize the program's literary focus.
Click here for a list of previous Great Read books and themes.


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David M. Leibbrandt, 72, died April 13, 2012, in Cebu, Philippines, where he had resided for the last 10 years with his wife, Marcia.
He was born July 23, 1939, in Cheyenne County, Kansas, to Ruben and Mable Leibbrandt.
He served in the Navy, worked for Harvey Aluminum and Hanel's Mill in Hood River. He was a skilled carpenter, builder and horseman. He enjoyed the outdoors, hunting, fishing and camping.
He was survived by his siblings Ken (Alice) Leibbrandt, Donna (Marvin) Zimbelman, Rueben (Jan) Leibbrandt and Judy (Virgil) White; his children, Nikki Malch and Brett, Kristy and Heidi Leibbrandt; and his grandchildren, Eric Leibbrandt, Adam Koch and Natalie Moleli. He is also survived by numerous nieces and nephews.
He was preceded in death by his father, Ruben Leibbrandt, and mother, Mable Borden.
He was buried in the Philippines.
Information from the News and our advertisers (Want to add your business to this to this feed?)


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Making love to your girlfriend while fantasizing about the glazed doughnut hole of an Eastern European porn star. Or, simply having sex with your European girlfriend.
She cooked me some traditional dinner native to her homeland, but we had Sausage and Kraut for dessert.
by Vanilla Thunder 78 October 14, 2011
buy the domain for your art site


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Spirit Airlines is having yet another 1 cent sale. Seats will go fast, although the official end date is March 7, 2007 at midnight (11.59 PM to be exact) EST.
The catch (there's always a catch with these things) is that you can only travel on certain dates (just four days for each fare in each direction). So for example, Ft. Lauderdale to Montego Bay is 1 cent (plus a ton of taxes of course) on April 7, 13, 28 and 29; but the returns are on May 25, June 1, 2, and 8. Most people aren't gone to spend 4-6 weeks in Jamaica (well, some people would I suppose). However, even if you get the 1 centers just one way and pay the regular fare the other way, you'll still save money.
Check out the entire roster of fares here.
More from Airfarewatchdog:


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From New Jersey, USA:
My 47 year old husband, who has had diabetes since the age of four, basically takes good care of himself and is a physical person, but injured his foot a year ago. He had it x-rayed and saw an orthopedist who said it was not broken and to take it easy. His diabetes doctor and said it is probably a torn ligament and that it could take a long time to heal, but I find it strange that it is still swollen and painful after this amount if time. I do have him scheduled to see another doctor. Is it normal to still have a swollen foot?
No, it is not normal to have a persistently swollen foot. I agree with your concern. It sounds like your husband may need an MRI to rule out infection or fracture.
Original posting 6 Jul 2002
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This site is published by T-1 Today, Inc. (d/b/a Children with Diabetes), a 501c3 not-for-profit organization, which is responsible for its contents. Our mission is to provide education and support to families living with type 1 diabetes.
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Index A-E
Aliens Infestation
Grade: D
Publisher: Sega (2010)
Reviewed: 2014/5/27
Rating: Teen (violence, blood, partial nudity, mild language)
I just want to know one thing: when exactly did Sega forget how to make a decent 2D game? Aliens Infestation boasts sharp graphics, a harrowing musical score, and perhaps the best movie license around. It's hard to screw up a game like this! The action gets off to a slow start as you explore derelict spacecraft by collecting key cards, riding elevates, and crawling through ventilation shafts. The ship layouts are a confusing labyrinth of repetitive hallways, elevators, and "you can't go here" dead-ends. You command a crew of four soldiers, one at a time. Periodically you'll encounter stranded crew members standing around like they're on their coffee break or something. Why in the [expletive] am I scrolling through all of this text? There's more dialogue here than an
for crying out loud! Early on you'll deal with regenerating robots which are a real pain in the ass. Eventually you encounter aliens, but they are so common that disposing of them quickly becomes routine. Infestation is at its best when you're splattering rows of eggs or facing off against one of the grotesque bosses. Getting stuck in a small area with a hyperactive face-grabber is not much fun, especially since you can't hurt them when they overlap with you. Whoever designed this game didn't think things through. Who would think to toss a grenade at the
to blast open a ventilation cover?! Sometimes you come across what seems to be an important glowing object that you can't interact with or even
. The lower screen selects weapons and accesses the map screen, but trying to figure out how to
the map is a puzzle in and of itself! Aliens Infestation is seriously lacking in the fun department and feels like a by-the-numbers effort. If only the developers had sat down and played
Alien 3
(Genesis, 1993), they would have known what a
Aliens game is like. © Copyright 2014 The Video Game Critic.
Find Aliens Infestation on
1 player
If you like this game, try:
Alien 3 (Super Nintendo)
Turmoil (Atari 2600)
Star Wars: Super Bombad Racing (Playstation 2)
Alien Syndrome (NES)
Alien Syndrome (Sega Master System)
Arkanoid DS
Grade: C-
Publisher: Taito (2008)
Reviewed: 2008/9/18
Rating: Everyone
I've always appreciated how Arkanoid took that classic Breakout formula and injected some much-needed variety and unpredictability. The basic premise is to clear out colored bricks by deflecting a bouncing ball, but each stage offers a new wall configuration. Some bricks are unbreakable, others release items, and some even float around. Power-ups cause your "paddle" to stretch (or shrink), unleash multi-balls (yes!), or become equipped with a laser cannon! Using the stylus lets you move your paddle with pinpoint accuracy. Unfortunately, that space between the screens creates a fairly large blind spot that's especially problematic when juggling multiple balls. But the real problem with Arkanoid DS is its
lack of difficulty
. The main mode provides minimal challenge, and with 35 rounds, you'll be absolutely
of it after a half hour or so. A force field below your paddles allows you three misses
per round
, and that's entirely too generous. You can also try your hand at a mildly amusing "quest mode", which offers more specific challenges like clearing a stage within a certain time limit. My favorite mode was the versus mode where you race a friend (or the CPU) to clear a wall. Your opponent's progress is displayed in a small window on the side of the screen, and it's fun trying to stay ahead. Arkanoid isn't much to look at, but its techno/dance music isn't bad, and some songs even have vocals! Arkanoid isn't a bad fit for the DS, but this version feels too watered down. © Copyright 2008 The Video Game Critic.
Find Arkanoid DS on
1 to 4 players
If you like this game, try:
Arkanoid (Super Nintendo)
Off The Wall (Atari 2600)
Breakout (Atari 2600)
Breakout (Playstation)
Break 'Em All (Nintendo DS)
Asphalt Urban GT
Grade: D-
Publisher: Ubisoft (2004)
Reviewed: 2005/11/19
Rating: Everyone
Warning: May Cause Nausea
I think it's safe to say that Asphalt Urban GT isn't going to get much playing time on my DS. It's a very generic racer that's not particularly well suited to the system. The touch screen isn't used at all, and the overhead map on the lower screen is pretty useless. GT's graphics are about Playstation One quality, so they're not likely to impress. It's difficult to see upcoming turns, but this is remedied by arrows displayed on the top of the screen. The scenic locations, including New York, Miami, Paris, and Cuba, make superb use of color, but the scenery suffers from a serious case of pop-up. There's a Gran Turismo-inspired "Evolution Mode" for people with too much time on their hands, and an arcade mode for more casual gamers. The racing itself comes off pretty flat. The camera angle changes to capture jumps and crashes, but even these are boring to watch. I didn't really enjoy playing this, and it actually made me feel nauseous during extended play. I can't seriously fault Asphalt Urban GT in any way, but there's nothing here to get excited about. © Copyright 2005 The Video Game Critic.
Find Asphalt Urban GT on
1 to 4 players
If you like this game, try:
R: Racing Evolution (Xbox)
Sega GT (Dreamcast)
Gran Turismo 4 (Playstation 2)
Gran Turismo 2 (Playstation)
Ridge Racer DS (Nintendo DS)
Atari Greatest Hits Volume 1
Grade: B
Publisher: Atari Interactive (2010)
Reviewed: 2011/6/7
Rating: Everyone
May contain dragons
Classic gaming experts will always find fault with compilations like this, but there's no denying that Atari Greatest Hits is jam-packed with classic goodness. You get 50 games including 9 arcade ports and 41 Atari 2600 titles. The low resolution graphics look pretty sweet on the DS, although some of the vector graphics can be hard to make out. The arcade lineup includes strong titles like Asteroids, Missile Command, Centipede, Tempest, and the underrated Space Duel. Most were controlled by a trak-ball in the arcade, and while the directional pad is a poor substitute, the stylus is a really, really
substitute! Tempest and Centipede work particularly well because you can use the shoulder buttons to fire. I love how you can configure Missile Command to fire using the directional pad, leaving your right hand to "spin the ball" with the stylus. The Atari 2600 game selection is less impressive. For every gem like Haunted House, Dodge 'Em, and Adventure, there are duds like Slot Machine, Hangman, and Math Grand Prix. I have no idea why they included all three Swordquest games considering they can't be properly played without the comic books they were originally packaged with. The emulation is first-rate and the 2600 games especially look extremely sharp without the RF interference of the original system. I like how the bottom screen lets you adjust all the switches from the original console, but mapping the fire button to the reset switch was ill-advised, as you often start a new game without even realizing your last one was over! A previously unreleased "military training" version of Battlezone is included, but it's boring and practically unplayable. Other bonus materials include scanned instruction manuals (nice) and an Atari trivia game that's surprisingly addictive. High scores are saved for the arcade games, but not for the 2600 titles, which is pretty lame. Still, Atari Greatest Hits is a great value, if only for the fact that you can now play Adventure in the doctor's waiting room.
© Copyright 2011 The Video Game Critic.
Find Atari Greatest Hits Volume 1 on
1 or 2 players
If you like this game, try:
Arcade's Greatest Hits: Atari Collection 1 (Playstation)
Atari Flashback Classics Vol. 1 (Playstation 4)
Atari Greatest Hits Volume 2 (Nintendo DS)
Atari Anniversary Edition Redux (Playstation)
Atari Flashback Classics Vol. 2 (Playstation 4)
Atari Greatest Hits Volume 2
Grade: B
Publisher: Atari Interactive (2010)
Reviewed: 2011/7/4
Rating: Everyone
This second volume of Atari hits features
50 games - including 9 arcade titles. The arcade games are most notable because they contain several rarities that I had never even
of! Liberator plays like the next generation version of Missile Command. You view the action from space as missiles are launched over the earth's horizon. It's very challenging because the missiles change their trajectories in flight. While not as playable as Missile Command, I found it fascinating nonetheless. Major Havoc is a colorful vector-graphics title that alternates between rapid-fire space shooting and platform jumping. The physics is
really weird
in the platform stages - I couldn't figure it out. Red Baron is a primitive dog-fighting game with monochrome vector graphics, and it's pretty hard to stomach. Also included is an arcade version of Super Breakout that I didn't even know
. Asteroids Deluxe and Black Widow are two obscure but worthwhile vector-graphic shooters. Crystal Castles is a great-looking platformer but I found its sound effects to be a little off. Also, you really can't read the high score initials because they're too small. Few gamers have played the actual arcade version of Warlords, but it's terrific. Millipede is another winner, presented on a vertical screen and controlled with precision via the stylus. These arcade hits are enough to justify the collection, but the developers dropped the ball with regards to the Atari 2600 stuff. Paddle-controlled games like Circus Atari and Night Driver feature poor, non-configurable controls. Using the stylus to move is fine, but you're forced to use A as the fire button which is supremely awkward for righties. The big name titles include Yars Revenge, Video Pinball, Super Breakout, Maze Craze, and Star Raiders. I always enjoyed the blocky simplicity of Golf, but what happened to the sound effects? Unreleased titles like Combat 2 and Return to Haunted House are nice additions, but they could really use some instructions. High scores are saved for the arcade games, but not the 2600 titles. The bonus materials consist of a series of video interviews with Atari founder Nolan Bushnell. It's cool to watch real video on the DS, and the interviews are fascinating. Purists will have their issues with Atari Greatest Hits Volume 2, but if you enjoy dabbling with the classics this will scratch your itch. © Copyright 2011 The Video Game Critic.
Find Atari Greatest Hits Volume 2 on
1 or 2 players
If you like this game, try:
Atari Flashback Classics Vol. 2 (Playstation 4)
Atari Flashback Classics Vol. 1 (Playstation 4)
Arcade's Greatest Hits: Atari Collection 1 (Playstation)
Atari Anniversary Edition Redux (Playstation)
Atari Greatest Hits Volume 1 (Nintendo DS)
Big Bang Mini
Grade: B
Publisher: Southpeak (2008)
Reviewed: 2010/8/12
Rating: Everyone
May contain monkeys
This game is a hidden gem
Great original music
This stylish, unconventional shooter is a hidden gem in the DS library. I've never played anything quite like this before, and I suspect I'll never play anything quite like it again. The idea is to launch fireworks toward the top screen by flicking the stylus on the lower screen. In addition to aiming for targets up top you must also protect your "ship" on the lower screen by moving it out of the path of raining missiles. Typically you'll find yourself alternating between unleashing a series of shots and moving your ship slightly to avoid the onslaught. Your targets are nonsensical shapes, and some are pretty outrageous. You'll see snowmen dressed as pirates, monkeys riding fans, and rabbits flying magic carpets while wearing 3D glasses. Whoever designed this game either had a very active imagination or a severe drug problem (get
, man!). Each set of stages has a distinctive theme, beginning with a colorful Hong Kong city skyline. Other themes include snowy meadows, rocky deserts, and haunted countrysides. Not only does each offer a distinctive visual and audio style, but each introduces a new element like homing missiles or the ability to create a vortex. Big Bang Mini's gameplay is unique but somewhat flawed. First off, you can't aim with any degree of precision, and most of the time you'll rely on your peripheral vision to see the top screen. The stylus frequently obstructs your view, especially in advanced waves when enemies begin to enter from the bottom. Big Bang Mini is still a blast though, thanks to its fast action and quirky style. I love how you can fire as fast as you can flick the stylus, and the collision detection is forgiving. The game looks extremely polished and the music is catchy as hell. Big Bang Mini is an odd title that doesn't easily fall into the "shooter" category, but it certainly falls into the
category. © Copyright 2010 The Video Game Critic.
Find Big Bang Mini on
1 player
If you like this game, try:
Diddy Kong Racing DS (Nintendo DS)
Feel The Magic (Nintendo DS)
Donkey Kong Country 2: Diddy's Kong Quest (Super Nintendo)
Cosmic Raiders (Bally Astrocade)
Midnight Magic (Atari 2600)
Grade: D
Publisher: Disney (2008)
Reviewed: 2009/1/7
Rating: Everyone
The DS can produce lovely 2D graphics, but as this game illustrates, it's far less capable in the 3D realm. Bolt is a run-of-the-mill platformer that doesn't excel in any way. Bolt is a tiny dog with incredible strength, but you'll also play as Bolt's owner, a little girl named Penny. On a mission to save Penny's father, the duo scale tall buildings and explore jungle ruins while fighting generic ninjas. The blocky scenery is nothing to look at, and the constrained camera angles make it hard to determine the layout of each stage. The control scheme is clunky as well. Most DS games use either the stylus
buttons, but Bolt uses both at once, and that's ill-advised. How are you supposed to use the stylus (or blow into the mic) while you're mashing buttons? The fighting controls don't feel natural at all, as you'll exert too much energy trying to "line up" with an enemy for an attack. It's so hard to aim diagonally that you'll wish the DS had an analog stick. One original element of the game is Penny's "wheel bar", which allows her to zip up the side of buildings or across ledges with ease. The computer-hacking mini-games are better than you'd expect, offering a connect-the-dots style of gameplay that's simple and fun. Your progress is saved automatically between stages. Bolt isn't terrible, but lacks the charm and clever design of most Disney titles. The hamster on the title screen is hilarious, but otherwise this is one game you'll forget about the moment you shut it off. © Copyright 2009 The Video Game Critic.
Find Bolt on
1 player
If you like this game, try:
Point Blank DS (Nintendo DS)
Incredible Crisis (Playstation)
Ninja Gaiden: Dragon Sword (Nintendo DS)
Nova Blast (Colecovision)
Tomb Raider (Playstation)
Brain Age
Grade: B+
Publisher: Nintendo (2006)
Reviewed: 2006/9/21
Rating: Everyone
Chicks Dig This!
Caution: May be educational
When you consider that my wife could generally give a [expletive] about video games, you have to give Brain Age a lot of credit for holding her interest over the span of several weeks. Unlike any other game ever created, Brain Age manages to be educational, fun, and competitive at the same time. Designed to be "played" on a daily basis, Brain Age supplies a series of short mental exercises and carefully tracks your performance. These "games" include rapid-fire arithmetic problems, speed-reading, and memory puzzles. Under most circumstances, completing these would be an unpleasant chore, but Brain Age makes superb use of the DS hardware. You hold the system like you would a book as you play, which feels remarkably comfortable. Voice and handwriting recognition are effectively used to provide an intuitive, responsive user interface. But what really makes the game addictive is how it maintains high "scores" and compares your performance to other players. And Brain Age is loaded with surprises. One day it asked me to write down what I had for dinner, and a few weeks later it asked me remember what I had on that particular night (I guessed right - chicken!!). In addition to "Daily Training" exercises, Brain Age also offers a well-executed Sudoku mode. If you've ever tried these "numeric crossword puzzles", you know how madly addicting they can be. Brain Age has a few quirks, but no showstoppers. The talking head "Doctor" is a bit verbose at first, but gradually becomes less disruptive. The voice and handwriting recognition aren't perfect, but in general they're surprisingly good. I'm not sure if Brain Age can improve your mental abilities, but it certainly can't hurt, and you'll have fun in the process. © Copyright 2006 The Video Game Critic.
Find Brain Age on
1 player
If you like this game, try:
Wii Fit (Wii)
Berzerk Voice Enhanced (Atari 2600)
Dancing Plates (Atari 2600)
Scribblenauts Unlimited (Wii U)
Cooking Mama (Nintendo DS)
Break 'Em All
Grade: C
Publisher: D3Publisher (2006)
Reviewed: 2006/9/21
Rating: Everyone
Since the dawn of mankind, 1977, man has aspired to fling balls at walls, inflicting massive damage and loving every minute of it. Taking its cue from Breakout and Arkanoid, Break 'Em All is pure wall-smashing satisfaction. Adding its own twists to the ancient formula, the game features different types of bricks, random wall configurations, and a Gradius-style power-up system. Before each game you'll select from a list of possible power-ups, including extra-wide paddles, multi-balls, a "bomb" that blasts groups of bricks, and a "laser" that rips through an entire wall. Better power-ups gradually become available as you progress, and combining them is an effective strategy. You actually have some degree of control over the ball caroms, and the ball speed gradually increases to prevent boredom from setting in. Break 'Em All held my attention for a while, but maybe the game should have be titled "Break A Few", or "Break One or Two Later On If It's Not Too Much Trouble". Once you become proficient, the games tend to be drawn-out and repetitive. Even the random walls all tend to look the same. The Quest mode is worth checking out because it offers occasional "bosses" to defeat, but the ill-advised Survival mode (Breakout meets Asteroids) is worthless. Break 'Em All's ultra-modern visuals are plain but clean, and the electronic background music reminds me of an old Genesis PGA Tour game. It's pleasant enough at first but does get tiresome after it loops a few hundred times. Break 'Em All will never monopolize your DS, but if you're looking for a simple change of pace, you could do a lot worse. © Copyright 2006 The Video Game Critic.
Find Break 'Em All on
1 to 8 players
If you like this game, try:
Arkanoid DS (Nintendo DS)
Arkanoid (Super Nintendo)
Asteroids (Playstation)
Off The Wall (Atari 2600)
Breakout (Atari 2600)
Buffy the Vampire Slayer: Sacrifice (Europe)
Grade: C+
Publisher: 505 Games (2009)
Reviewed: 2017/10/21
Rating: 16+
Based on a TV show
Contains Halloween themes
This game is scary
May contain graveyards
As a longtime fan of the television series I feel it's my personal responsibility to review each and every Buffy game in existence - even if that means importing from England! Buffy the Vampire Slayer: Sacrifice is a fully-licensed product and it shows. You get superb character likenesses, excellent graphics, and a
audio track. Much the original
Resident Evil
(PS1, 1996) the pre-rendered 3D scenery looks nearly photorealistic. The problem is, the camera angles are fixed and change abruptly as you move from place to place. Particularly when running it can be disconcerting as hell, especially if you get stuck between two areas. An green arrow helps keep you headed in the right direction and there's also a helpful map. Buffy can perform melee attacks, use weapons, cast spells, and even administer fatalities. Unfortunately the game relies heavily on touch screen controls. Worse yet, they require use of the
, so you have to take your fingers off the buttons! The opening stage takes places at Sunnydale High which is crawling with trenchcoat-wearing vampires. While enemies are in close proximity the game plays blood-curdling music overlaid with mysterious whispering. Very cool. Defeating enemies takes practice. Trading blows will get you nowhere so learn to use combos, spells, and weapons. In addition to exploration and combat, there are some surprisingly enjoyable mini-games that let you pick locks and solve circuits. The witty dialog is reminiscent of the show and the game incorporates memorable villains like Caleb and the skinless Warren Mears. Sacrifice is so ambitious it actually tries to incorporate
first-person modes
. This is where the game goes off the rails. You can't see where you're going in this mode and adjusting your view with the stylus is a nightmare. These controls tie your fingers in knots! Sacrifice is far more complicated than it needs to be, but the Buffy faithful will appreciate its fine production values and attention to detail. © Copyright 2017 The Video Game Critic.
Find Buffy the Vampire Slayer Sacrifice (Europe) on
1 player
If you like this game, try:
Buffy the Vampire Slayer (Xbox)
Resident Evil: Deadly Silence (Nintendo DS)
DeathKeep (3DO)
Resident Evil 2 (Nintendo 64)
Escape From The Mindmaster (Atari 2600)
Castlevania: Dawn of Sorrow
Grade: A
Publisher: Konami (2005)
Reviewed: 2005/11/20
Rating: Teen (Blood and gore, fantasy violence)
Contains violence and gore
You really can't go wrong with a 2D Castlevania game, and Dawn of Sorrow is nicely suited to the DS. Instead of having to constantly switch to the map screen (as you do in every other Castlevania game), it's conveniently displayed on the upper screen at all times. Dawn of Sorrow even makes use of the touch tablet, letting you crack ice with the stylus, or draw patterns to open "magic seals". Yeah, it's a gimmick, but at least it's something. Other than that, the gameplay is pure Castlevania. Playing the role of a vampire hunter, you collect items, activate abilities, and upgrade attributes while plowing through legions of undead minions and gigantic bosses. The snowy village scenery looks absolutely stunning, although the modern cars seem a bit out of place. The graphics are
upgraded from the Gameboy Advance, but I had to hold them up next to each other to see a difference. There are a few eye-catching effects, including slashed zombies that cleanly split in half, and mirrors that reflect the walls you're looking
. Also included is a two-player mode that involves racing through custom-made castle rooms. Dawn of Sorrow is as enjoyable as any Castlevania game I've ever played, and it will probably clock more time on my DS than any other title. © Copyright 2005 The Video Game Critic.
Find Castlevania Dawn of Sorrow on
1 or 2 players
If you like this game, try:
Castlevania (NES)
Castlevania: Aria of Sorrow (Game Boy Advance)
Castlevania: Harmony of Dissonance (Game Boy Advance)
Castlevania: Portrait of Ruin (Nintendo DS)
Diddy Kong Racing DS (Nintendo DS)
Castlevania: Order of Ecclesia
Grade: D+
Publisher: Konami (2008)
Reviewed: 2010/11/23
Rating: Teen (blood, fantasy violence)
May contain hotties
Contains violence and gore
Although visually enticing, this is one of the more unsatisfying chapters in the endless Castlevania saga. This time around you get to play as a hot babe trying to track down some no-good bastard (I may be simplifying the plot a bit, but probably not). You'll explore picturesque locations including an ornate monastery and a quaint township with flowing fountains and beautiful architecture. When you enter one of the houses, the degree of detail is
. I don't know who took the time to incorporate so much exquisite detail in each room, but bravo for that guy! Less interesting locations include a prison, forest, and boatyard. The boat stage uses angular polygons to simulate waves, and that just looks
The prison is another low-light as you struggle to avoid pesky spotlights to prevent all hell from breaking loose. Ecclesia's gameplay failed to endear itself to me. Guess who your first enemy is? It's none other than that sorry-ass, bone-tossing skeleton who appears in pretty much
Castlevania game! Has Konami even changed that
since 1988?
Other adversaries include pot-bellied zombies, screaming banshees, and giant floating heads. Some of the more annoying foes include flying horse heads that keep respawning, and floating tentacle monsters that lift you by the head. There are too many long hallways with the same creeps popping up over and over, giving you the worst case of deja-vu
. Collecting glyphs imbues you with new powers, but the one that lets you slingshot yourself around is just plain
. Yeah - I'm talking to you
Magnes glyph
. You are really
- for real! Fans will enjoy Order of Ecclesia's rich artwork and sweeping musical score, but the gameplay feels stale. I think I'm finally starting to get tired of these cookie-cutter Castlevania adventures. © Copyright 2010 The Video Game Critic.
Find Castlevania Order of Ecclesia on
1 player
If you like this game, try:
Super Castlevania IV (Super Nintendo)
Dark Chambers (Atari 2600)
Castlevania (Nintendo 64)
Castlevania: Harmony of Dissonance (Game Boy Advance)
Castlevania III: Dracula's Curse (NES)
Castlevania: Portrait of Ruin
Grade: C+
Publisher: Konami (2006)
Reviewed: 2007/10/21
Rating: Teen (blood and gore, mild language, suggestive themes, violence)
Contains violence and gore
I tend to enjoy these Castlevania games, but this one is overrated. At its core, Portrait of Ruin follows the standard Castlevania formula with expansive castles to explore, a wide range of demonic foes, and tons of special weapons and magic items. In an attempt to try something new, Portrait lets you control two characters at once using a "tag team" mechanic. You can switch between Jon and Charlotte at the touch of a button, or have them fight side by side. This opens up possibilities for more elaborate puzzles and team-based attacks. I've seen this gimmick employed many times before (Knuckles Chaotix on the Sega 32X comes to mind), and it's usually not very effective. In this case it adds a layer of complexity at the expense of the fun factor. Non-intuitive controls make solving even simple puzzles with your team inordinately complex (the mine cart switch comes to mind). Charlotte's primary weapon is a book - yes a
! Maybe in the next game she can attack monsters by hitting them with her purse! Otherwise, there's not much to fault with Portrait of Ruin. The graphics are rich and well defined, with a few unusual enemies like the guy who professes his love for Charlotte and explodes into roses upon his demise. Typical of the mammoth bosses, you'll face an enormous knight with a hideous disembodied blue head. It's fun to upgrade your characters with new items you find, and I like the way portraits are used as gateways to new "worlds". Portrait of Ruin is not my favorite Castlevania title, but fans looking for something new may enjoy its novel approach. © Copyright 2007 The Video Game Critic.
Find Castlevania Portrait of Ruin on
1 player
If you like this game, try:
Knuckles Chaotix (Sega 32X)
Skeleton Warriors (Saturn)
Castlevania: Dawn of Sorrow (Nintendo DS)
Tekken Tag Tournament (Playstation 2)
Sonic Advance 3 (Game Boy Advance)
Chrono Trigger
Grade: B
Publisher: Square Enix (2008)
Reviewed: 2009/3/12
Rating: Everyone
Role-playing Game (RPG)
Great original music
I usually don't have the time or desire to review an RPG (Role Playing Game), but since Chrono Trigger for the SNES (1995) is widely considered the greatest RPG
, I decided to give this portable edition a whirl. It's pretty impressive from the outset, with a "Back to the Future" time-travel storyline and unconventional characters including a frog warrior and robot. The ability to travel to the past and future provides for a diverse set of environments including a prehistoric world and a bleak "Beyond Thunderdome"-inspired future. I'm not a big fan of intricate storylines, but the game's innovative battle system definitely won me over. Played in real time, it brilliantly blurs the line between live action and turn-based combat. Attacks are imaginatively rendered on the screen, unlike the abstract "slashes" seen in many other RPGs. I also like how you can sometimes avoid unnecessary combat by sneaking around certain enemies. The 2D scenery boasts impressive detail, and the characters express a wide variety of emotions via physical mannerisms. The lush musical score is brimming with memorable tunes, and the dialogue is thankfully restrained and sprinkled with humor. Chrono Trigger held my attention for longer than most RPGs, but several issues tried my patience. First and foremost, not being able to save at any time is a major annoyance for a 2008 portable game. There was a long stretch in the early going where the game wouldn't let me save, and I had to go somewhere! The ability to travel though time offers a lot of exploration possibilities, but I struggled to keep the story moving. Finally, I wish there was a log screen to bring you up to date in case you take a break from the game for a few weeks. Chrono Trigger is imaginative and innovative, but like any RPG, you'll really need a lot of time and dedication to fully enjoy it. © Copyright 2009 The Video Game Critic.
Find Chrono Trigger on
1 player
If you like this game, try:
Chrono Trigger (Super Nintendo)
Vandal Hearts (Playstation)
Kingdom Hearts (Playstation 2)
Sonic Chronicles: The Dark Brotherhood (Nintendo DS)
Grandia II (Dreamcast)
Civilization Revolution
Grade: C
Publisher: 2K Games (2008)
Reviewed: 2008/8/26
Rating: Everyone
Producing a turned-based, conquer-the-world strategy game for the Xbox 360 was tough enough, but squeezing the same game onto the DS is a monumental feat. 2K Games got the job done, but obviously some things were lost in the downsizing process. For the most part the game plays like its big cousin, but there are fewer options. You still create cities, develop technology, assemble armies, and engage in battles with neighboring countries. Unlike most games of its kind, time passes quickly, allowing you to progress from the stone age to the space age in about two hours. Much of the progress is automated, but strategic decisions can determine if your country will be an economic superpower, a cultural hotbed, or a warmongering nation. Unfortunately, the small screen fails to convey the majesty of the grand buildings and mythical "wonders" you construct. The map screen is populated with icons, and viewing the details as illustrations on a separate screen isn't very satisfying. Likewise, the scaled-down battles lack punch due to their repetitive canned animations. The user interface is intelligently designed, and you also have the option of dragging units around with the stylus. I much prefer the 360 version in terms of scope and eye candy, but if you're looking for a little game with a lot of substance, Civilization Revolution is still a good bet. © Copyright 2008 The Video Game Critic.
Find Civilization Revolution on
1 to 4 players
If you like this game, try:
Civilization Revolution (Xbox 360)
Advance Wars (Game Boy Advance)
Space Invaders Revolution (Nintendo DS)
Brain Age (Nintendo DS)
Pirates (NES)
Commando: Steel Disaster
Grade: D
Publisher: Manasoft (2008)
Reviewed: 2008/11/8
Rating: Everyone (10+)
Arthur Award for Extreme Difficulty
Talk about truth in advertising - this game really
a disaster, but it didn't have to be that way. Commando is a side-scrolling 2D shooter tainted by a preposterous degree of difficulty. If you ever wanted to play Metal Slug on your DS, this comes pretty close. Steel Disaster offers the exact same style of rapid-fire gameplay, complete with screaming soldiers, explosive weapons, and clunky mechanical bosses. Commando exhibits old school charm with its cartoonish graphics, simple controls, and hard-as-nails gameplay. The game kicks off with a high-speed snowmobile shootout, followed by several stages on foot through snowy mountains. Sadly, few gamers will ever survive this first mission. There's just too much crossfire and not enough health packs. Who designed this game? Did anyone test it at all? Allegedly there are missions that take place in other environments, and you can save your progress between each. I have nothing against hard games, but selectable missions or an "easy" option would have been nice. Hell, there's not even a score! It really breaks my heart, because at its core, Commando had the stuff needed to be a standout DS shooter. © Copyright 2008 The Video Game Critic.
Find Commando Steel Disaster on
1 player
If you like this game, try:
Metal Slug 2 (CD) (Neo Geo)
Metal Slug 7 (Nintendo DS)
Metal Slug 4/5 (Playstation 2)
Metal Slug Anthology (Playstation 2)
Metal Slug Advance (Game Boy Advance)
Contra 4
Grade: A+
Publisher: Konami (2007)
Reviewed: 2008/1/9
Rating: Teen (blood and gore, fantasy violence, language)
Back from the Ashes
Contra 4 represents a triumphant return for the classic franchise, mainly because it remains so faithful to the original 2D, side-scrolling formula. As in the original
(NES, 1988), you play a soldier forging his way through hostile jungle, harbor, factory and laboratory environments. As you blast soldiers and aliens, you'll need to dodge large projectiles that are slow but tend to create nasty crossfire traps. Thanks to the dual screens of the DS, you'll need to contend with enemies on both the top and bottom screens, so keep an eye out! Power-ups abound, including weapons that fire lasers, fireballs, and homing missiles. But just like old times, the "spray" weapon totally rules. Firing that thing from the bottom screen towards the top inflicts wide-spread devastation. With that kind of firepower, blasting through each stage should be a piece of cake, right? No, not when you have to negotiate perilous platforms at the same time. The environments are reminiscent of the original Contra, but more detailed and expansive. Likewise, Contra 4's electronic soundtrack has a distinctive old-school quality. Humorous voice samples include "Let's party!" and "Lock and load!" Best of all, the classic controls have been retained, resulting in a simple yet madly challenging experience. Holding the shoulder button lets you fire in place, making it much easier to aim diagonally. Another new wrinkle is your ability to toggle between two weapons. Since you don't lose your reserve weapon when you die, it's a good idea to tuck a powerful weapon away for later use against a boss. You'll always begin the game on stage one, but many continues are available and the replay value is high. As you revisit each perilous stage you gradually discover the best techniques, weapons, and routes to employ. Although Contra 4 is brand new, its stages are inspired by the original game, including the psuedo-3D "run into the screen" levels. Your high score is saved automatically, and a bonus "museum" provides information and screenshots of past Contra titles. Konami has taken a winning formula and elevated it to new heights, and the result is a
new addition to the DS library. © Copyright 2008 The Video Game Critic.
Find Contra 4 on
1 or 2 players
If you like this game, try:
Contra (NES)
Soldiers of Fortune (Genesis)
Neo Contra (Playstation 2)
Universal Soldier (Genesis)
Platoon (NES)
Cooking Mama
Grade: D+
Publisher: Majesco (2006)
Reviewed: 2007/1/26
Rating: Everyone
Suitable for children
Chicks Dig This!
Caution: May cause drowsiness
Cooking Mama is a cute little cooking simulator, but is there really an audience for this? I sure many gamers have multiple hobbies, but how many would profess a passion for cooking? Playing games rarely puts me in the mood to chop onions or fry chicken. Cooking Mama's gameplay challenges you to concoct a series of delicious dishes including Salisbury Steak, Spring Rolls, Pork Cutlets, Potato Salad, and Octopus Dumplings (yum!). As you methodically prepare, slice, dice, mix, and fry your way through the recipe, each stage plays out like a timed mini-game. Controlled entirely with the stylus, Cooking Mama offers audio and visual cues to prod you along. Most games are intuitive enough, but you'll need to be quick. Some steps, like sautéing vegetables, are less obvious than they should be, which can lead to frustration. Chopping and slicing are moderately fun, but other tasks, like peeling potatoes, are as tedious as they are in real life. Completing a dish rewards you with a score and unlocks a new recipe. I assumed my wife would like Cooking Mama, considering she enjoys cooking and has shown interest in other DS titles like Zookeeper. But while she was intrigued at first, Cooking Mama couldn't maintain her interest. She struggled to keep up with the fast-paced games, and often had a hard time figuring out what she was supposed to do. She was also annoyed by some of the game's more arbitrary rules, like having to toss ingredients into a bowl in a particular order. Personally, I had no problem figuring out the games, but I found the subject matter boring and repetitive. I guess a few gamers out there might appreciate this one (young girls perhaps?), but this isn't my idea of a good time. © Copyright 2007 The Video Game Critic.
Find Cooking Mama on
1 player
If you like this game, try:
BloodRayne (GameCube)
Dora the Explorer: Dora Saves the Mermaids (Nintendo DS)
Wario Ware Touched (Nintendo DS)
Yoshi's Touch and Go (Nintendo DS)
Silhouette Mirage (Playstation)
Crash Boom Bang!
Grade: F-
Publisher: Universal (2006)
Reviewed: 2017/12/21
Rating: Everyone
Most party games aren't exactly great so my expectations weren't high for this Crash Bandicoot spin-off. I would have been satisfied enough with a board and some simple mini-games. Crash Boom Bang couldn't even get that right. The board is displayed on the lower screen, offering multiples paths through a city to reach a finish line. Unfortunately you can't make progress because you're constantly being transported to some deserted island. And when you finally escape you're placed back at the beginning of the board! Technically you might still be winning (the object is to collect the most fruit) but the lack of progress is maddening. It's like being on a carousel that never stops, becoming more nauseous each time around. And then there's the minigames, many of which are reprehensible. When I realized they all required stylus control, I threw up a little in my mouth. Whether you're trying to roll a ball around or prodding horse's butt, the controls are clumsy and imprecise. One game requires you to blow up a big balloon
by blowing on the system
, and I couldn't figure out
where to blow!
The game encourages use of special items to gain advantage, but how in the heck is a spatula, tricycle, or pair of shorts supposed to help you win? Just when I thought I couldn't hate this game any more, the CPU opponents decided to play a mini-game
without me
. That's right, and not only was I excluded from playing;
I couldn't even watch!
Instead the screen displayed this message: "Please wait - playing minigame". God forbid I disturb my DS while it's trying to play a game! Now I know why it's called Crash Boom Bang. That's the sound of a once-proud franchise being blown to smithereens. © Copyright 2017 The Video Game Critic.
Find Crash Boom Bang! on
1 player
If you like this game, try:
Mario Party: Island Tour (Nintendo 3DS)
Crash Bash (Playstation)
Othello (Atari 2600)
Mario Party (Nintendo 64)
Carnival Games Mini Golf (Wii)
Diddy Kong Racing DS
Grade: B
Publisher: Nintendo (2006)
Reviewed: 2007/4/29
Rating: Everyone
Looking suspiciously like the original
Diddy Kong Racing
(Nintendo 64, 1997), this DS edition brings back the same Mario Kart-style racing action with a few original DS touches thrown in for good measure. You can race in cars, hovercrafts, and planes, and there's an assortment of bright, colorful locales. I particularly like the cheerfully festive snow and ice tracks. As you win races and complete challenges, you collect balloons that gradually open up more and more areas. The action is pure arcade fun as you speed boost, launch missiles, and use magnets to overtake your opponents. Diddy Kong's controls are intuitive enough, but I did find it awkward to use the L button to deploy special items while steering. The DS stylus is used periodically, including rubbing the screen to "rev up" your vehicle. Magic carpet rides serve as bonus stages and add some variety. As you automatically fly around a course, the stylus is used to pan the camera 360 degrees while popping as many balloons as you can. At first I didn't know what the hell was going on in these stages, but once I got the hang of it, I thought they were a
of fun. You can even "drag" coins into a pouch at the bottom of the screen. Diddy Kong Racing is just as fun as the original game, but this DS version does come up short in some regards. The graphics are surprisingly mediocre, with a lot of ugly textures and some serious clipping problems. The water looks like a pixelated pattern of blue and white squares, and the "fog" in certain stages (unintended or not) can make it hard to tell where the track is heading. Technical issues bring down the fun factor of an otherwise charming, addictive game. In terms of audio, Nintendo has managed to put together a collection of catchy, cheerful tunes that you can't help but like. Diddy Kong Racing could have been better, but its simple brand of racing fun has universal appeal. © Copyright 2007 The Video Game Critic.
Find Diddy Kong Racing DS on
1 to 8 players
If you like this game, try:
Diddy Kong Racing (Nintendo 64)
Mario Kart DS (Nintendo DS)
Mario Kart 64 (Nintendo 64)
Crash Team Racing (Playstation)
Mickey's Speedway USA (Nintendo 64)
Dig Dug: Digging Strike
Grade: F
Publisher: Namco (2005)
Reviewed: 2006/8/8
Rating: Everyone
Did you know that Mr. Driller is actually the
of the little man in Dig Dug? What's that? You don't give a [expletive]? That's how I felt paging through the endless lame text preceding this game's story mode. Digging Strike tries to expand upon the world of Dig Dug, but just needlessly complicates matters. You know, I can remember way back to the days when Dig Dug was a
fun game
. The original was a legitimate classic, letting you tunnel through dirt while "pumping up" bad guys and dropping rocks on their heads. Expert players could employ all sorts of risky strategies, and there was unlimited replay value. The lukewarm NES sequel, Dig Dug II, took an entirely different approach. Set on an island, the idea was to drill around and cause huge sections of land to collapse into the sea. This DS version unwisely attempts to combine the styles of both games, with the island displayed on the top screen and the underground areas on the bottom. Breaking up the island involves sinking strategically-placed spikes underground. The problem is, clearing out the dirt underneath the spikes is a tedious chore! The game attempts to incorporate all sorts of power-ups, but these can't elevate the tepid gameplay. In addition to rocks, you can unleash water, lava, and rolling mines. These new elements
have been interesting if the game had stuck with the original Dig Dug style. Certain power-ups trigger mini-games that are mildly amusing but inconsequential. I found myself searching in vain for some kind of "classic" Dig Dug mode, but it was nowhere to be found. In the end, Digging Strike did little more than bore the hell out of me. © Copyright 2006 The Video Game Critic.
Find Dig Dug Digging Strike on
1 player
If you like this game, try:
Dig Dug II (NES)
Mr. Do! (Atari 2600)
Mr. Do (Colecovision)
Dig Dug (Atari 5200)
Dig Dug (Atari 2600)
Dora the Explorer: Dora Saves the Mermaids
Grade: NA
Publisher: Take-Two Interactive (2007)
Reviewed: 2007/11/30
Rating: Everyone
Suitable for children
May contain monkeys
Chicks Dig This!
Dora the Explorer is an
popular Nickelodeon cartoon character, and this game takes her on an adventure through a series of tropical environments. Like its counterpart (Go Diego Go! Safari Rescue) this game is perfect for kids who want to play video games but aren't yet old enough to read. Dora Saves the Mermaids serves up a nice selection of mini-games complemented by bright visuals and pleasant steel drum music. On her journey Dora will dance the Conga, remove trash from a beach, call to animals, and blow away sand to locate a magic crown. Although most games are controlled with the stylus, occasionally you're prompted to speak or blow into the microphone. I advised my wife that if she heard me shouting "swipe!" or "squeak squeak" from the other room, I had
totally lost my mind (normally this type of behavior would be cause for concern). Each game concludes with a quick "positive reinforcement" screen, which leads straight into the next game. My 3-year-old niece Brooke took to this game right away, but did get briefly stuck on one part where you need to drag garbage into a bag. Like a similar sequence in Go Diego Go, the game doesn't register stylus movements as well as it could. That's too bad, because otherwise this is very well constructed, albeit short game for young kids that requires little or no supervision from the adults. © Copyright 2007 The Video Game Critic.
Find Dora the Explorer Dora Saves the Mermaids on
1 player
If you like this game, try:
Dora Saves the Mermaids (Playstation 2)
Go Diego Go! Safari Rescue (Nintendo DS)
Go Diego Go! Safari Rescue (Wii)
Go Diego Go! Safari Rescue (Playstation 2)
Noddy: A Day In Toyland (Game Boy Advance)
Dragon's Lair
Grade: B-
Publisher: Digital Leisure (2010)
Reviewed: 2011/1/1
Rating: Everyone
May contain dragons
May contain hotties
The original Dragon's Lair arcade game (1983) made a huge impression on me as a kid, so over the years I've collected just about every home version I could find. Based on the recent releases of a Blu Ray edition and this portable version, the franchise is still alive and kicking. Dragon's Lair was the original animated Laser Disc game, and I'll be the first to admit that its creative visuals and amusing animations were the main attraction. Its gameplay is limited to pressing a button or moving the joystick at specific moments, and it's not everyone's cup of tea (understandably so). Despite the small screen size, Dragon's Lair looks sharp on the DS. You can't quite savor every tiny detail, but the colorful animation is still a joy to behold. When you fire up the game you're treated to the excellent intro from the original arcade game. It really gets you psyched up! The top screen displays all of the animation and the bottom screen tracks your score and lives. If you enable the handy "move guide", the bottom screen also prompts you with the correct moves. In terms of pure gameplay, this may be the most accessible version I've played. Clear audio cues indicate a correct or bad move, and you're not penalized for bad timing. Since there's no loading, the scenes are presented in a rapid-fire fashion. Occasionally the brisk pacing can be a detriment, as you'll suddenly experience death before you even realize what the heck's going on. You can select between the arcade mode and a "home mode" which contains scenes not found in the original game. Easy and hard difficulties are available, and high scores with initials are automatically saved. The DS may not be the ideal platform for Dragon's Lair, but it's a much better fit than I had anticipated. © Copyright 2011 The Video Game Critic.
Find Dragon's Lair on
Our high score: 25,994
1 player
If you like this game, try:
Dragon's Lair (Playstation 3)
Ray Crisis (Playstation)
Dragon's Lair (Game Boy Color)
Space Ace (CD) (Jaguar)
Dragon's Lair (Philips CD-i)
Dream Pinball
Grade: B
Publisher: Southpeak Games (2008)
Reviewed: 2009/4/5
Rating: Everyone
When it comes to bringing realistic pinball action to the tiny DS screens, Dream Pinball does about as good a job as you can do. With six different full-sized tables, this little cartridge packs a heck of a lot of replay value! Each plays just like real pinball in terms of scoring, difficulty, ball physics, and table layouts. I love the intriguing themes which include dinosaurs, knights, monsters, science fiction, automotive, and aquatic life. Each has roughly 50 targets to shoot for, so there's plenty to keep you busy. In terms of gameplay, Dream Pinball lives up to its name. The shoulder buttons function perfectly as flipper controls, and pressing the directional pad to nudge the machine is convenient. The tight camera angles provide an optimal view at all times, allowing you to really get "into a zone". When a multi-ball mode kicks in (always a blast) the camera remains low so you can focus on keeping the balls in play with the lower flippers. Each board has several flippers, but they are sometimes hard to locate. Several of the tables sport similar layouts, but high quality music and crisp sound effects give them all a distinctive flavor. The degree of detail in each table is limited by the DS resolution, and to be honest, there were times when I wished I were playing this on the Wii. The table art (shown on the top screen) is pretty sparse and the voice effects sound a little cheesy. That woman keeps asking me "ready for ball change?" but I don't know what that means. And what's the deal with those crazy sounds in the Aquatic table? Are fish really supposed to
A challenge mode is included, but it's more fun just to compete for the high score (which are saved). I like to play Dream Pinball each night before going to bed, and I'd advise you to do the same. © Copyright 2009 The Video Game Critic.
Find Dream Pinball on
1 or 2 players
If you like this game, try:
Dream Pinball (Wii)
Pinball Jam (Lynx)
Midnight Magic (Atari 2600)
Pinball Hall of Fame: The Williams Collection (Wii)
Pro Pinball (Saturn)
Elite Beat Agents
Grade: A-
Publisher: Nintendo (2006)
Reviewed: 2007/1/26
Rating: Everyone 10+ (cartoon violence, crude humor, lyrics, suggestive themes)
Musical game
This may be the most
video game I've ever played, and I absolutely
it. Elite Beat Agents is a quirky musical game that substitutes a dance pad with a touch pad. Its visual style is unlike anything I've seen before, with semi-animated comic-book style cels that leap off the screen with crisp lines and brilliant colors. Each selectable stage begins with an ordinary premise that takes a series of increasingly bizarre twists and turns. For example, a weather lady promises a sunny weekend to her son, but when the clouds roll in, she enlists the help of fighter pilots and forest animals to alter the weather conditions in ways that make absolutely no sense. You really need to
this stuff to understand just how wonderfully
it is. Elite's gameplay consists of tapping shrinking circles on the touch screen in time to the beats of songs. I'm never played anything like this before, but I like it
a lot
. Once you get into a groove, it really does feel like an interactive music video. There are plenty of familiar pop tunes like "Jumpin' Jack Flash", "YMCA", and "Material Girl", but even the more obscure songs sound great. There's even that dance song from Napoleon Dynamite, although the circles in that one seem oddly out-of-sync with the music. Also annoying is the big wheel you sometimes need to spin by moving the stylus in a circular pattern. Still, Elite Beat Agents offers something fresh and innovative, and I give Nintendo a lot of credit for taking a chance on this. Although best played in short spurts, the game's scoring system gives it some replay value. Clever and strikingly uninhibited, Elite Beat Agents is wacky fun you can only experience on the Nintendo DS. © Copyright 2007 The Video Game Critic.
Find Elite Beat Agents on
1 to 4 players
If you like this game, try:
Yoshi's Touch and Go (Nintendo DS)
Michael Jackson: The Experience (Playstation Vita)
Dance Dance Revolution Extreme 2 (Playstation 2)
DDRMAX2: Dance Dance Revolution (Playstation 2)
Dance Central (Xbox 360)
More reviews: [
Nintendo DS Listing of Games
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text:
Books and Media
Wiglaf's founder, Tim J. Smith, is known globally for his groundbreaking ideas and work in pricing. In addition to his consultation and presentation work through Wiglaf Pricing, Tim is the author of five books and various articles on the subject of pricing and business markets, and the Chief Editor of the Wiglaf Journal.
His most recent textbook, Pricing Strategy, is the standard-bearer in the world of pricing textbooks, combining cutting-edge Business-to-Business and Business-to-Customer insight and research with clear, mathematically backed statistical analysis.
Pricing Done Right: The Pricing Framework Proven Successful by the World's Most Profitable Companies
(2016, Wiley Bloomberg Financial)
Excel 2013 for Marketing
(2015, Wiglaf LLC) with M. Gail Vermillion and Bruns Hillman
Pricing Strategy: Setting Price Levels, Managing Price Discounts and Establishing Price Structures
(2012, South-Western College Pub)
Workbook of Quantitative Tools and Techniques in Marketing, 2nd ed.
(2010, Wiglaf LLC) with Bruns Hillman


text:
That changed yesterday however as the talented fighter inked a major deal with Top Rank, the promotional company of Bob Arum, who has guided Manny Pacquiao. Some, especially those In Japan, may feel a little unhappy at the idea of an American promoter taking a potential Japanese superstar to America though it appears that Murata will be fighting in Japan. At least he'll debut in Japan. The expected debut will likely by in August though a time, date, venue and even TV coverage are yet to be announced.
AsianBoxing.info- The Site for Asian Boxing News, Results and Profiles


text:
Hyundai Tucson Kia Sportage Exhaust Manifold with Catalytic Converter Assembly Dorman 674-980 - 1AEEM007631AEEM00763
This new direct fit, aftermarket exhaust manifold catalytic converter is a great replacement. It is made of the highest grade materials for long lasting durability.
- Brand New Exhaust Manifold With Integrated Catalytic Converter Assembly
- Includes gaskets
- Replaces dealer part numbers: 28510-23780, 2851023780
- Direct fit replacement
- U.S. EPA & Ministry of Environment (Canada) Certified
- Built to strict quality control standards
- Fits both Federal & California emissions vehicles
Emissions Note:
Due to state emissions regulations, we cannot ship this item to the state of California as it is not C.A.R.B ( California Air Research Board) approved for use in this state.
Due to New York state emissions regulations, this item cannot be installed on a California emissions equipped vehicle in the state of New York.
All emissions information for a vehicle can be found on a tag under the hood. If the tag is missing, you can contact a dealership with your VIN to determine which emissions system your vehicle is equipped with.
5 Year Warranty
This item is backed by a 5 Year Warranty. In the event this item should fail during intended use, we will exchange the part free of charge (excludes shipping charges) for the original purchaser.
Vehicle Fit
- 2005-2006 Hyundai Tucson Exhaust Manifold with Catalytic Converter Assembly L4 2.0L Dorman 674-980
- 2005-2010 Kia Sportage Exhaust Manifold with Catalytic Converter Assembly L4 2.0L Dorman 674-980
This part replaces:
- Hollander 327-59548
- Dorman 674-980
Part #: 1AEEM00763
Order must be placed by 4pm ET