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tag:blogger.com,1999:blog-9698594639972905902018-03-06T02:39:14.516-08:00Joethelawyer's Wondrous ImaginingsJoe firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-54421757071512379782016-12-04T18:47:00.002-08:002016-12-04T18:47:14.451-08:00So I Started Running a Game at a Local Library :)It's a blast!

A couple months ago I was at the library in a small town next to mine, and there was a flier about gaming night, a couple Thursdays a month. It listed all types of games, from board, to card, to role-playing. I approached the head librarian, a thirty-something year old guy who put the night together, to see what role playing night was all about. He said there is interest, but nobody knows how to DM, so they just bought one of those 4th edition boxedset game-in-a-box heresies.

Ravenloft or something.

I couldn't let that stand, so I volunteered to DM a real campaign if he could get players. The first game it was just me, the librarian, and one 13 yr old boy. Next game, the boy brought four friends with him, ages 13-17. We moved the game to Sundays where we could have a four hour block of time. Next game we had eight players and me as DM. We are up to nine players now, seven kids ages 12-17, and two adults, plus me as DM, and we are only four sessions in. So far growth is just by word of mouth amongst the players with their friends. I'm already getting requests from the older player if some of his college friends (who he told about the game) can play with us during their winter breaks!

The librarian and I have already discussed the possibility of setting up another group to run simultaneously, if we get too many players for me to handle. So far I'm ok with eight players at a time with 5e, which is a welcome improvement over the 3.x/Pathfinder era. The librarian would likely run his own game if need be.

The kids are great. Every one of them reminds me of the type of player I knew in 1984 when I started playing. Standard gamer characteristics cross generations it seems. :) We have the same tangential game time discussions about movies, books, and video games related to all thing nerd. You can tell their girlfriend experiences have been few and far between. They have manners and thank me for running the game. Their imaginations are pumped up---after the game a bunch talked to me about their character's backstory and where they want to go with them. They're good guys, and I'm lucky to have them as players. (Yup, it's all guys so far. We are hoping to get some women involved by advertising the game more. These kids don't seem to know any who would play).

We're playing 5e, since that was the most easily accessible game for everyone. Plus, I wanted them to be able to play pickup games with as many friends as possible who may be interested and/or have a book already. I'm running Blood Island, which I had been working on even during my hiatus. I created the campaign over on Obsidian Portal, and set up some XP bonuses for session write-ups and uploading maps, or drawings of monsters, etc. That's been going over pretty well.

It feels really good to be DM'ing again. It feels especially great to DM with a bunch of kids who were my age when I started, and be the guy who introduces them to the game. It's weird, but with the kids I feel a big responsibility to make sure they have as much fun as I had when I was their age. Like I'm passing along something really special, so I'd better make sure I do it right. I feel it's made me up my creative game as DM a lot.

So far the library bought four PHB's for the library, and about 10 bags of cheap dice on Amazon. Only one kid has his own PHB. (We live in kind of a poor area). Hopefully some with get PHB's over Xmas so they can read on their own and get better at gameplay. For the most part they are learning on their own at the table as we go, and doing ok with it.

It feels great to give back to others with something I love and feel passionate about. I hope the game is as positive an influence in their lives as it has been in mine. Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-12906743041996429382015-07-17T14:52:00.001-07:002015-07-17T14:52:19.838-07:00The Cleric IssueIn your experience with old school dnd games, USUALLY, does someone "play a cleric"? Or does someone begrudgingly "play the healer" because they figure someone's got to...

Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-39866948385120054062015-02-10T20:34:00.005-08:002015-02-10T20:34:33.689-08:00Watching Babylon 5 and a Thought Came To Me....Right?

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-56152902029952518992015-02-02T16:07:00.002-08:002015-02-02T16:12:10.069-08:00Employees Rate the WOTC Work Experience--and it Ain't Pretty...In a thread that talked about the latest round of WOTC layoffs (hey, at least they waited until a month after Christmas this time!), someone linked to a site called the Glass Door. I've never heard of it before, but it's a place to rate your company and the work experience anonymously. Of the 58 reviews of WOTC, most of them were Holy Shit! bad. It's worth registering for free as a member just to read all the reviews. Check it out:

http://www.glassdoor.com/Reviews/Wizards-of-the-Coast-Reviews-E4718.htm

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-5895159088379930142015-01-01T11:53:00.001-08:002015-01-01T11:53:25.616-08:00D&D 5e---Everyone's Second Most Favorite Edition of D&D?I read that on someone's blog the other night, and it stuck with me. How many people have adopted 5e as their primary game, vs, how many people are generally pleased enough with it to like it enough to call it their second most favored version of D&D? Where does it rank in all the editions?

As for me, after reading the free rules set it interested me enough that I bought the PHB and MM, and likely will buy the DMG some day, in case I'm with a group that really really wants to play it. But I will never run it myself. If you eliminate second edition as just a pussified politically correct version of first edition, then I do have to say that after reading 5e I like it better then 3.x, PF, or 4e. So I guess it is my second most favorite edition of the game, But it's nothing I'd run out and play any time soon.Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-87785066412624791242014-12-14T18:04:00.001-08:002014-12-14T18:19:12.591-08:00Hey Let's Go Explore That Place Gary Made UpA recent post over on Back To Dungeon, (a Most Excellent Blog, IMHO,) really has me thinking tonight.  Go Read IT, then come back.

That smacks me with a reality I didn't get before. This game is so much all about creation--- of something, a world, a place to be in and from, stemming from a person's own imagination. Initially, it was COMPLETELY all about the imagination. Only later did it die under crunch. I had the privilege of talking to +Rob Kuntz once, and he related a story to me about when TSR was approached by someone wanting to publish the first modules (I think JG? Can't remember, and paraphrasing the conversation because I've imbibed some various shit tonight because I have a yearly team meeting tomorrow/xmas party/mandatory good time that I have to go to (AND GET UP EARLY FOR!!) and I'd rather twist my nutsack off with pliers than go to it) told me something like "We couldn't believe people would want someone else to do their imagining for them."

<img border="0" src="http://3.bp.blogspot.com/-Am2PAyrPtqU/VI5Aako5G0I/AAAAAAAADgU/NFPKEgUxhDw/s1600/7446.Dungeon%2BMaster.jpg-610x0.jpg" height="239" style="-webkit-box-shadow: rgba(0, 0, 0, 0.0980392) 1px 1px 5px; background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 1px solid rgb(17, 17, 17); box-shadow: rgba(0, 0, 0, 0.0980392) 1px 1px 5px; padding: 1px; position: relative;" width="320" />

It was soooo one side of the brain focused at the beginning. The rules were there just to support how to explore stuff and fight stuff if you needed to, IN THE COURSE OF EXPLORATION, in order to be able to explore more. The rewards of the exploration were wondrous treasure and magic and the ability to go see more interesting and dangerous stuff. The exploration was like a joint astral journey or acid trip together INTO SOMEONE'S MIND, bound by loose rules of engagement, to experience the wonder and peril and feel the glory and amazement of someone's imaginary universe. The details on paper were just some lower plane points of reference. You weren't exploring a dungeon, you were exploring someone's imagination. A piece of someone's daydream. A creation, no different than a book, full of people and places and things, that you lived not by reading the words in order from page one to the end, but you jumped right into the fucking thing and took a part in the potential play out of every potential scene in this awesome new wondrous unlimited universe that a human being thought of (or has yet to think of because of your actions in their world,) in all its bits, pieces, and wondrous glory. A DM is just someone who asks "Hey do you want to come and dance in my brain for a while? You can be whoever you want while you're there. No Judgment."

We DM's are like Gods. That's fucking cool. :)Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-8152464708312021562014-11-22T18:39:00.001-08:002015-08-30T10:03:58.090-07:00Sir the Fist Has Capped. Man, Has He Seen Some Shit. Flailsnails!I first created Sir the Fist of Uther, as a half-elf, follower of the Elven God of Magic, Uther. I have no idea where I thought of the appellation "The Fist". The whole purpose of Fist was to give me a magic user that would survive Flailsnails. Every one I made kept dying. I figured I needed armor and healing, so I made him a half elf, the only class in AD&D who can wear armor and cast mu spells. Triple class, MU, Fighter, and Cleric.

Since then he encountered a neanderthal ray in +Ian Burns Vats that made him a useless character as a mage, so I rolled the bones and committed suicide, after which +Zak Smith shoved a potion of reincarnation down my throat and I came back as a full orc. Ian let me keep the mu and cleric class levels, but said I could no longer level up in them, and that thereafter I could go up as fighter and thief, and had to split xp two ways. I could only gain any hp for advancement as a thief once, when I hit 6th level, my cap. I got one roll/2, which happened today. So I'm a weird 4 classed orc. Godlike for AD&D orc, average as far as Flailsnails characters go. I figure I'll never be the best at anything, but I have versatility and am a good backup now for most things.

Anyhow, +Zak Smith asked how many times he died, and that took me to the over 20 pages of game journals to see. Memory Lane. Here are some highlights from Fist's weird-assed adventures.

Also, it reminded me of how many of us used to DM awesome Flailsnails campaigns. Hopefully you'll DM them again soon, I miss the weird shit you bastards come up with. :)

5-26-12, first game played in +Jason K 's Dust. Killed a living outhouse that sprayed shit at us.

6-13-12 played in +Trent B 's New Fiereland. Played with +Zach Marx Weber 's assassin malice who was created and ran his first game in the Castle Zagyg dungeon I DM'd. I was determined to find some way to get him to die without it being my fault so I could get the fire sword he got from Zagyg. I have yet to make it happen, 3 1/2 years later. The fucker is a survivor.

6-23-12, Flailsnails rescue mission to +Shawn Sanford 's Castle Amber game. My wimpy mage as well as like half the flailsnails characters were held captive by some Amberians, and we mounted a rescue mission to get them out. That's when I realized how cool Flailsnails was.

7-9-12 my first trip to +Michael Moscrip 's awesome Castle Nicodemus.

7-19-12 +Brendan S DM'd a game where +Gus L saved my ass from likely death with a flying monkey pc named Bobo.

7-22-12 +Joey Lindsey DM'd a game where I made the acquaintance of +Zach Marx Weber Henry the murder hobo ballad boy, who will snort anything.

8-1-12 the first game of +Gus L Apollyon, which I dubbed "weird-assed ship" in my notes. I loved going out and getting xp for scavenging crap like Sanford and Son would sell.

7-9-12 my first foray into +Ian Johnson 's the Bleaklands. We had to capture a Pumpkin Boy.

9-1-12 my first foray into +Erik Jensen 's Wampus Country. We dealt with trollsquatches, giant spotted skunks, and a scarebear.

9-3-12 played in +Kyrinn S. Eis 's Gamma World/Boot Hill mashup setting. My first line in the comment section was "HO LEE SHIT." We sailed across sand dunes, got hit by LSD spores, then ended up ion a dungeon where we had to fight robo-cop shit shooting lasers at us and I think someone had to sacrifice a hand to get out of there. I've never been so scared of dying. I was the only one to survive and I pulled out the corpses of the rest of the party. The final note in the journal entry was "Next time I go back there I'm bringing Count Dooku's Clone Army with me so I have a better chance of survival."

9-13-12 I meet +Shoe Skogen 's Elsjinn on board the Apollyon, who becomes the bane of every one of my character's existences. Though she won't admit she is in love with my other main Flailsnails character, Roscoe P. Coltrane, a Halfling F/T. :) Also I get a necromantic spellbook. The first of many awesome spellbooks +Gus L puts out into the Flailsnails 'verse thru the ghost ship from hell.

I played so many FS games onboard the Apollyon and Castle Amber during these months. It was awesome!

9-26-12 +Zach Marx Weber 's Henry snorts Ghost Salt on the Apollyon. Because why not.

9-28-12 played in +Reece Carter 's game. Got a magical trident and a magical sword of shadows, now in +Zach Marx Weber 's possession.

This one you have to read in full, to get the fun of Wampus. :)

Friday Oct 5, 2012

Wampus Country

+Wampus Country SESSION REPORT from last nightTHE ONE WITH THE GIANT CHICKENS

+Peter Robbins as the Right Reverend Ornibus Jones, snake-priest
+James Aulds as Abel Killiejoy, purveyor of minor artifacts
+Joe D as Sir the Fist of Uther, immune to caution
+Gabriel Perez Gallardi as Gimli of Geoff, pyrophile
+Shoe Skogen as Elsjinn, gnordic gnome

During a break in the action between delves to Crumbledown, two of the usual suspects - the Rat-Bastards Ornibus and Abel - entertain several visitors to Wampus Country by means of a picturesque picnic on a hillside. Very quickly, Abel asks if the newcomers want to see what he has in his pocket - a deck of many things.

Elsjinn, egged on by Sir the Fist, draws a single card, the Comet , and she feels her potential short-term destiny shift. Not to be outdone, Sir the Fist draws two cards - the Gem followed by the Moon . Jewelry tumbles out of nothingness, which he quickly collects (save the bits stolen by Elsjinn and her chipmunk); further, Sir the Fist has a wish to make - and soon, before it expires.

While chuckling over their good fortune regarding the deck, the picnickers are startled by a monstrous roar, and a forty-foot rooster lumbers over the horizon, headed for the sleepy frontier town of Thistlemarch (which the Rat-Bastards call home at the moment). Concerned that the giant chanticleer might destroy the town, the adventurers spring into action, attempting to steer the beast by frightening it, and warning the townsfolk.

In the end, Elsjinn uses her ability to speak with animals to convince the rooster to steer clear of the town and return to the picnic, where it is fed stalks of corn and some magically-enhanced grasshoppers. Yet that feast is insufficient, for the rooster has many wives who also require sustenance. Calling up on the powers of the Serpent God Sethet, Reverend Jones also speaks with animals and warns the rooster that Ornibus' brother-snakes may be en route. Panicked, the rooster runs back to its home farm - with the adventurers in hot pursuit.

Back at the farm - belonging to Ernie Pyewackett, the guy who trains goats - the view is dominated by a half-dozen thirty-foot hens. Our heroes witness I giant hungry hen swallow a horse in a single peck. Abel uses hypnosis to calm the hens while Ornibus commandsthe rooster to sleep; Gimli checks on the frightened farmer and assists him in gathering flammables for a potential terminal barbecue.

Meanwhile, Sir the Fist investigates the intact chicken-coop, and finds that the seed corn in the trough has been magically altered, perhaps by someone pouring a potion of some sort overtop of it. Obviously, in such a situation, the right thing for a cleric of the God of Magic to do is to eat the rest of the corn as quickly as possible in hopes of becoming a giant.

Growing to a good thirty-five foot height, the now-naked Sir the Fist suggests using the black lotus powder in his kit to put all the chickens to sleep; through the use of some euphoric mushrooms to gather the hens together, and a potion of flying so Gimli can bomb them from above, this is accomplished, and all the giant chickens are subdued.

There is, however, one problem. Thanks to his detect magicspell, Sir the Fist can see that there is still a transformative process going on inside the chickens - just as there is within himself. He uproots a tree and crushes the heads of the hens, lest they grow larger or wake; simultaneously, Elsjinn steps into the rooster's beak and drives a weapon into its brainpan. The flesh beneath the feathers is roiling and bubbling even though the rooster is dead, and in mere moments the rooster explodes in a poultrytechnic display which scatters raw chicken meat across the barnyard; thankfully, Elsjinn tumbles to safety.

The hens, of course, are due to blow, so the adventurers hide in and behind the barn, and soon six giant chickens explode in sequence like a string of Chinese firecrackers; it takes several minutes for all the chicken chunks to come to earth, but when the thunderous sound of wet slapping noises ends, our heroes are hale and hearty. Or are they? It quickly dawns on Sir the Fist that he will be the next to explode in due time...

The adventurers high-tail it to the Stump-Witch, who has previously assisted Ornibus with curse removal (see also: The Platypus Incident). Sir the Fist trades a book of necromancy from the HMS Apollyonto the Stump-Witch in exchange for the cure, and he shrinks back down to normal size without exploding. He then utters the wish he gained from the deckand summons to his side a flying carpet.

Notice how +Shoe Skogen 's Elsjinn picked my pocket? Also it was awesome to play on the same side as +Gabriel Perez Gallardi 's character Gimli who he created for my Zagyg game. It was also here that I got the flying carpet, bane of many a DM.

The DM note for xp to Gabriel is funny.

+Gabriel Perez Gallardi *GIMLI OF GEOFF* I ought to be penalizing you because my wife won't shut up about how sexy your accent is, but I'm going to be a fair DM here and swallow my pride.

At some point after October 5, 2012, I played in +Zak Smith 's tactical game set in the lands around Vornheim, and fireballed a catapult which burned the rope which shot the catapult rock at Fist which rolled like a nat. 20 and hit and killed him in one shot. And that was the first round of the session. I lost all my gear and had to buy some of it back. Finally found a use for money in Flailsnails. :)

10-20-12 Beat Castle Amber!

2-8-13 Played in +Steven Goodman 's game, forst time ever, it was set in the Wilderlands, city of the Invincible Overlord. My first foray into that setting as a player of any character.

2-27-13 The infamous Neander-half-elf incident. Shit went down for me on that day.

3-1-13 Wampus game, traded a favor to the Stump Witch so I could get +Gus L 's tome back that I traded to her because the spells in it were so cool I didn't want that work to be lost forever.

3-2-13 played in +Shawn Sanford Dwellers of the Forbidden city game and got the badass sword with empathy and detect invis, at will, and also heal once a week.

2-24-13 +Shawn Sanford 's Dark Tower commences!

9-19-13 the last Apollyon game Fist ran in. We need more Flailsnails games on the Apollyon +Gus L !

2-1-14 first time playing Fist in a DC game, Shawn Sanford's that he plays every other Saturday. It's weird taking an AD&D guy into DCC. The conversion is tricky, but Shawn handles it nicely.

Random memories:

Elsjinn selling her soul to a devil. I laughed heartily. :)

Zach Weber's Malice cutting my eyeball out at my reuqest to implant an eyeball from a beholder in there---and it worked! I think that was in one of Shawn's games.

+Chris H taking my half-elven eyeball and keeping it for some odd reason. He's like the odd junk collector of Flailsnails.

I think I've played in more games with +Chris H than any other person. Which is somehow fitting because I sorta got him into D&D with my face to face game we used to play at the Moe's burrito place in New Haven. :)

I've played with over a dozen dm's, scores of players, and hundreds of characters and game sessions, and it's been fucking awesome. Flailsnails rocks!

I thank you all for the fun I've had, and look forward to getting into more trouble with you all soon.

Also, if you see your name here for running a Flailsnails game and haven't in a while, I wish you would again. It was a blast! Let's do it again!

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-86668485882905031532014-04-09T23:01:00.000-07:002014-08-16T19:03:22.932-07:00Game of Thrones: Kill, Fuck, Marry.With a reason why.

GO!

Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-47985663857441006412014-03-04T20:13:00.000-08:002014-08-16T19:03:23.066-07:00Drow Lich (-ess) or (ette)? Am I the Only One Who Sees This?Right? Right?

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-40358033661959587532014-03-02T13:00:00.000-08:002014-08-16T19:03:23.076-07:0050 Bucks for the New PHB?!?!
For all who say that adjusted for inflation its about the same ask yourselves this: does that math work when wages adjusted for inflation have remained flat since like 1974 or so? Even the ENWorld fanboys don't like this deal. And assuming a smaller simpler PHB to go along with a simpler system, you are getting less for the buck than before? And have to wait how long until you have a complete set of books? At least with pathfinder you got 2 books in one for 50 bucks. And still do get that deal today. They've driven many peeps to preview the book by other than ethical means just to see if the thing is worth buying. Way to promote piracy. And no word on an ogl yet. Why would they possibly need other supporting products to be released the same day as their product? After all, it wouldn't help sales or buzz or anything. And officially we have a "No comment" from WOTC according to a guy on ENWorld.

http://www.tenkarstavern.com/2014/03/d-next-players-handbook-lists-at-50.html

Way to hurt brick and mortar stores too. Who is gonna drop 50 bucks plus gas to get there and back when you can get it for 35 at amazon and free shipping? Especially when faced with the prospect of 100 bucks more in book costs just to play the game. Yeah Yeah B&M stores are dead and can't compete with Amazon. Blah Blah. There were still some people who went there regardless to try to support them. This pricing really makes that difficult to justify in this economy.

Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-9871606845207135062014-02-22T11:27:00.000-08:002014-08-16T19:03:23.086-07:00I Made an OSR Zine Run TodayHad a tad extra in the wallet this week after the bills were paid, so I made a Zine run. :)

First I picked up the last couple issues of Tim Shorts' excellent print Zine "The Manor". Always a good read. In fact, +Erik Tenkar ran us through an adventure contained in one of them the other day, and it was a great time. :)

Next I picked up the first four of nine issues of another print Zine called "Crawl." I've been hearing good things about it, and can't wait to dig in.

After that, I bought the print Zine "CrawlJammer" #1. Figured I'd get in on the ground floor for this one.

A new one I just heard of today was Zogorion. Issue one ordered of this print Zine.

Of course I can't forget to update my collection of +John Stater 's "Nod" Zine. I needed 5 of the pdf's to bring me up to date. He also has them all in print. Both are available on LULU.

For the paid one I picked up today, last but not least is the new Metal Gods of Ur-Hadad. Everyone's talking about this print Zine it seems.

A few new Zines were brought to my attention this week:

Encounter comes only in an electronic version, but it is free.  Four issues are out already, and have been downloaded. :)

Another free one I just heard of is called & Magazine. They have about 8-10 issues and supplements out already.

One that I'm shocked I've never downloaded before is the Dragonsfoot site's magazine called "Footprints" of which there are already 20 issues published. All have been downloaded.

I ran out of extra cash by the time I got to Oubliette magazine, of which there have been 8 issues published so far. Both print and pdf are available from LULU.

Both these and the rest of the Crawl Zines are for the next paycheck. :)

Here's my question to any other Zine fans or publishers out there---what did I miss that I can still get my hands on? I prefer print, but I'll go for anything, as you can see. Even stuff that's no longer updated or in print. I just love the whole DIY aspect of Zines and the creativity they show.

Lastly, +Christian Walker +Christian Walker any Zines coming out soon?

Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-54851145562784633562014-02-20T16:55:00.000-08:002014-08-16T19:03:23.097-07:00Great D&D Find on CraigslistI made a great find on Craigslist for D&D stuff the other day. I was finally able to obtain the Holmes Boxed set. I had the book as a separate thing for a while, but never owned the boxed set. I also got a few bonuses with it that the seller wasn't aware of. :) (Ignore the red tint to the photos, just my mood lighting. :) )

Book and Dice, book in excellent condition. Missing a 20-sider to the dice set, but the rest are there---the old mixed colored ones you needed to color in with the white crayon. :).

Inside I found a complete Monster and Treasure levels 1-3.

Also, 4 Dungeon Geomorphs.

Someone photocopied the character sheets, there were about 20 in there.

Plus, maybe my favorite thing, I ended up with an actual player's character sheet, Isaac the Knight. I love it when I find stuff like that. It's like a little bit of history from someone's old campaign.

As a bonus for not being able to ship to me when he said, he also included this module, Marvel Super Heroes Secret Wars by Jeff Grubb (MHSP-1) plus a brand new set of black/grey Chessex dice. :)

All that for 20 bucks plus 5 bucks shipping isn't bad :)Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-53935353855320201192014-02-12T18:58:00.000-08:002014-08-16T19:03:23.108-07:00Are You an Author or Aspiring Author? Read This Article on E-Book Publishing Stats.This is a pretty impressive report. It might help you decide where and how to publish that novel.

Check it out:Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-50195091910212119622014-01-23T22:15:00.000-08:002014-08-16T19:03:23.120-07:00Just How Big is the OSR Getting?I've had my issues with ENWorld over the years, and some of the admins there (PirateCat is a cool dude though), due mostly to the fact that back when 4e hit I thought they became a bunch of kiss-ass pussy cheerleaders for the biggest name brand, and were trying to push out all dissenters. So I left. Fuck 'em.

Look where that got them, supporting the Edition of Suck. And they lost me. Losers.

I pretty much stopped hitting the boards regularly after that, except for the occasional post at the Mos Eisley of RPG Boards, www.TheRPGSite.com. It was easy, as I was never into many other boards, and always somehow managed to avoid the big one, www.rpgnet.com. Every time I went there it looked like a the topics were controlled by cabal of asshole admins jumping on whoever got out of line. The tyranny of culture in full effect.

I started this blog I got involved with the then-new OSR blogger crowd, and found a place more to my taste.

The OSR thing has had its ups and downs and all arounds, and has grown a lot since its humble beginnings. It's had its TARGA riots, its porn interludes, and its own naval-gazing never-ending narrations on what the fuck it is in the first place.

What's grown from it though has been far more. It's a great place to meet people who are going back home, getting back to their roots, their childhoods, their "happy places" again. People who hop on a G+ game to play D&D for the first time in decades to kick some goblin ass, fathers and sons bonding over mass slaughter in the Caves of Chaos through the joys of FLAILSNAILS. Along the way we've dissected every motherfucking rule in every single edition, whether in print or not.

People noticed! Articles were written about it in obscure places! WOTC re-printed old shit and said a lot of good stuff about the old editions as they are devloping their new edition.

One thing I noticed though--the old boards, when I popped in, still kept to themselves, discussing the same crap they always did.

Check 'em out now.

ENWORLD, a former 3e haven, then a 4e devotee playground of self-delusion and denial, decided to break out older editions of D&D on separate discussion boards. They also added a sub-breakout for the OSR (though they call it the Old School Revival. Must be a British thing.)

Tonight, as I do when I'm either bored, drunk, or under the influence of Longbottom Leaf (trifecta tonight!) I checked out RPG.net. My bookmark always takes me to the board where they talk about all RPG's in general. (In four years I haven't had the uuumph to change the where the link link goes to the D20 and D&D related board.)

To my surprise, on the general board, I saw two threads on Harn and one on Runequest. Curious, I went to the d20/D&D section. I saw threads on:

Gygax Games
BECMI
SpellJammer
Microlite 20
AD&D
Castles and Crusades three times
2e and Kara-Tur
OD&D
Barrowmaze 2
1e and clones
Al-Quadim
Against the Giants 1-2-3
OSR

Out of 34 threads on my first page.

That's like a third of Big Purple.
I've always had nothing but disdain for Big Purple Disease Ridden Cock, but if their D&D boards have like 1/3 of the articles dealing with the OSR in some way, I may have to re-evaluate.

Also, how fucking cool are we? Look at where we've permeated? We're influencing everything!

And spreading!

Kinda like this.

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Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-87552535468542271062013-12-20T15:21:00.000-08:002014-08-16T19:03:23.131-07:00WTF is a Multi-Platform Storytelling Experience as related to the 5e D&D TTRPG?Saw it on Tenkar's Tavern---5e next summer. Worst kept secret in the world. Looking at the press release though, they say:

"Players will be immersed in rich storytelling experiences across multiple gaming platforms."

Lemme just echo Erik Tenkar's thoughts and ask---What the fuck does that mean? They've been designing a ruleset for Muds, Mushes, Moos, MMO's, Boardgames, cardgames, and CRPG's at the same time?

Does anyone who playtested thin thing have any clue what this is all about?

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-730024924649965692013-12-07T23:37:00.000-08:002014-08-16T19:03:23.161-07:00Constantcon and Flailsnails January RebootA couple years ago, Constantcon/Flailsnails took off like a bat outta hell. I think it was +Jeff Rients , +Calithena Gildenclaw , and +Zak Smith who came up with the concepts---Constantcon is an ongoing convention, taking place mainly on G+ hangouts, where people can play DnD nonstop. The Flailsnails conventions were a way to let people play a character from one campaign to another within the Constantcon 'verse.

We used to have an ass-ton of games run at various times throughout the week, but to my knowledge, the only regularly run gamse left are +Shawn Sanford 's Old School ModuleCcrawls and DCC games.
From what I can tell, many games just ran out of steam, many went to closed mode once they had a lot of players who showed up every week, like my Blood Island game, and some I just lost track of.

I'm proposing that all the folks who used to DM open Flailsnails games commit to running at least one game each month for random people, at whatever date or time you want, starting mid January. That way we are out of the Holiday season. This way any regular games you have aren't disrupted, and we can get new players, and hopefully new DM's, running more CCon and FS games.

The ones I used to play or know of I will list below. +Chris H you've played more characters in more games than anyone I know. If you can add to the list, please do so.

+Jason K used to have a form to list games, and a list of games accessible by all. I am not sure how up to date it is, but it would be cool if we could update it maybe?

Here's who I have and what game they ran:

+Erik Jensen Wampus Country

+Jason K Dust

+Barry Blatt Griffon Mountain

+Chris Kutalik Hill Cantons

+Shawn Sanford with the DCC game and the Old School Module Crawl

+Kyrinn S. Eis Urutsk: World of Mystery

+Zzarchov Kowolski Planet Hogswamp

+Reynaldo Madriñan Barovania

+Trent B New Feireland

+Gus L HMS Apollyon, and a Sci Fi/Dinosaurs game too.

+Reece Carter Hexenbracken

+Zak Smith Vornheim

+Ian Johnson Game set in Hell.

And I know there were many more I never played in.

I'll run my Blood Island game at least once a month for people not in my normal group. What do you all say? Can you commit to that much starting Mid-January, to reboot this fun thing we all used to do? I miss playing with a lot of you. It was fun. Let's do it again. :)

Sir the Fist awaits the next mission.

Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-28217201394767403802013-12-07T22:46:00.000-08:002014-08-16T19:03:23.175-07:00Weird Saving Throw Mechanic Found in an Old Judges Guild ModuleMy players were fighting a Devil-Bat from the old Judges Guild Module "Glory Hole Dwarven Mine" tonight.

The thing had a weird mechanic for saves vs. its fire attack. It says: "The target of the attack is allowed of the average of all abilites or lower on a 3d6+3. A successful saving throw results in only 2-8 points of damage."

It like a throwaway cool alternative saving throw mechanic, in a monster/module that probably 19 people in dnd history even remember. I like it. Making saves an avg of our ability scores is so much better than basing them on class, imho. If I were to adopt it, I would say that classes can give bonuses to types of saving throws, but nothing else.

Also of note is the part where the 2-8 dmg if you make the save. What's different about this is that it's not the traditional 1/2 dmg, as the full attack does 3-12. It's a 2/3 dmg if fail.

Cool new alternative game mechanics, sitting there in the monster description hardly anyone knows about. Fuck yeah.

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-90924889687649645002013-12-07T22:35:00.000-08:002014-08-16T19:03:23.186-07:00Clark Peterson's WoesThe other day +Erik Tenkar posted this on his blog referencing this newspaper article on Peterson.

Clark and I have had our differences of opinion in years past, but I genuinely feel bad for the guy for this. Every nutjob who ever stood before him in court and lost, is now going to claim it was because Clark was on the bench slaying dragons in his mind.

Clearly someone is trying to do a hatchet job on Clark here. He either pissed someone off, screwed the wrong person over--intentionally or not, or someone just wants his job, plain and simple. That's what's really behind all this. They are using the nutjobs, from the paragraph above, to make the stink from below.

And if there is nothing that a judicial branch of government hates more than a stink on its reputation. It doesn't matter that Clark did nothing wrong, technically. The appearance of impropriety is enough to get the higher ups in judicial to put pressure on him to step down. We have enough of that here, along with the nutjobs pressuring from below, to get that pressure applied.

I hope Clark make it through this, but it will depend on how much stink and pressure are generated, and how badly the guy who ordered the hatchet job wants Clark out, and how much clout he has.

It's all politics and power plays. And that's a shame.

Edit to add: Don't read that much into his personal finances. In divorces today it is common to have to claim bankruptcy to get out of debt. You used to be able to refinance to do that, and also to get one person off of the note, but with housing values shot to hell, that's not usually possible anymore. Also, a second mortgage I would bet is part of the dividing up the household assets as part of the divorce. There may not have been enough liquidity to do so without it. Lastly, tons of people who run their own businesses owe the gvt taxes. Expecially in this economy, its hard to gauge how much to put aside, and if things take a downturn, its easier to dip into the tax money and pay the rent to keep the business going, hoping it will pick up and you can replenish what you took, rather than to close up the business. What he owes isn't a lot at all.

Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-32524694812717171022013-11-03T11:16:00.000-08:002014-08-16T19:03:23.197-07:005e OGLBack in the day Green Ronin out out a module on the same day 3e was released. That means they had to have the rules ahead of time, no? At least a few months so they could convert their generic module over to 3e standards and get it to the printer and back again in time to have a release.

I know the internet in 99/00 was a bit different than it is today, but I know there were places to share such a ruleset with others who were not signed on to the OGL and the NDA's and all that legal horseshit.

Was there a leak of the rules ahead of time on the net? If so, did the leak help or hurt 3e? Were the rules only shared with a few companies/individuals ahead of time? Did anyone who asked ahead of time get a copy of the rules to design modules timed with the release of 3e?

I ask these questions mainly as thinking points, because I think we can all agree that a true OGL would be great for broadening the 5e base. The sooner it is released the better. The sooner 3pp modules are released for 5e the better it is for 5e. Modules released at the same time as 5e would really help 5e make a big impact on the market.

Therefore, if they are going to go that route, shouldn't they be releasing the rules to developers months ahead of the official release of 5e? If so, there is no chance in hell that those rules will stay hidden or secret with the net's current ability to get leaked shit out there fast.

Lastly, if that's going to be the case, to one degree or another, that the rules are on pirate boards eventually, why all the damn secrecy with the latter stages of the 5e rules development?

I mean, 5 minutes after the rules are released they will be available on pirate sites. Tens of thousands of people will read it off of those sites and then determine if it's worth plunking down 50 bucks or whatever to buy the books. Why not just make the whole damn thing transparent and get some goodwill ahead of time by announcing an awesome OGL?

That being said, think about this: if the 5e OGL is going to be as open as the 3e OGL, it wouldn't make a damn bit of difference if they were completely transparent every step of the way in their development, because they were going to give it away for free, essentially, anyhow. The only reason to keep it so under wraps is if there was going to be a half-assed OGL, an OGL-lite, an OGL with some restrictions, making it then not really an OGL at all.

My bet is that the 5e OGL, if there is one, won't be nearly as good/open as the 3e one.Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-89007263608927302612013-10-26T09:07:00.000-07:002014-08-16T19:03:23.208-07:00So, I Killed a PC Last Night in Our Pathfinder Game. Plus, PFSRD? And a PF QuestionThis is mostly me just thinking out loud before I've had my morning coffee, nursing a mild hangover, after a game where in the final moments a PC was killed, due to (IMHO) his own dumb-ass decisions and bad dice rolling. So I'm in a thoughtful state of mind. When a pc dies, I usually blame myself somewhat, or mentally grill myself to determine whether the death was due to some unfair thing that I did. I'm not against killing characters, as a dm of the older school style of gaming, but if they die I do want to make sure it wasn't due to me being unfair in some way. All I did was tempt him, he took the bait, looking for the reward, knowing the consequences. He had ample warning every step of the way of the potential consequences. Then, as always, he rolled like shit. So in this case I think my conscience is clear. Here's what happened--

We're playing G-2, the Remorhaz igloo on level 1. Room 28 I think it was. I'm converting mostly on the fly to PF as I go. The party knows there is a white dragon in the place. One pc, polymorphed into a snow white owl, flies on top of the igloo. Hears nothing. Goes to the entrance, sees some black scaly thing moving, feels heat, sees pulsating red. Since that character is played by my brother, and according to him I've killed his pc's more times than I've changed my underwear, and, again according to him always unfairly (hey, I was 15, what can I say, he may have a point), he says no way in hell is the owl heading in there to investigate further.

He flies back up to the group, and almost as an afterthought, as the game is ending, I give the druid of the group, a dwarf, whose greatest claim to fame was that he screwed some nasty old diseased bitch one drunken night in a tavern, and who is played as a big pussy by my friend Pete, a chance to identify the thing based on the limited description the owl gives. He is currently in Air Elemental form. I make it a DC 25 knowledge nature check. He fails. I tell him if he goes down to look I'll give it a better DC. He goes down to the entrance, I make it a DC 20. He fails. I say if he goes into the beast's lair, he will have a better chance. Goaded on by some of the other PC's, and perhaps a bit by me chanting "Pussy! Pussy!" he says he will go halfway down. I tell him that whatever is inside there will have a penalized perception check to detect him. More goading, and more pussy calling ensues, and he goes in.

Now he knows from the past that anytime he went into a place as an air elemental to scout around it never worked out right. He knows he is the suckiest roller in the group, so bad that I've considered sending him to a priest to cast an exorcism on his dice. He admits afterwards that he thought the thing in there was a white dragon, even though I described it as dark and it pulsated red and heat come from the 30 foot tunnel leading to the igloo. So whats he do?

He heads in of course. Who the fuck would go into a tunnel he thinks that a dragon is at the other end of? May as well shrink yourself and walk down the barrel of a gun, knowing a bullet is at the other end.

Sure as shit, he rolls almost as low as he can on a stealth check. The Remorhaz rolls almost as high as it can, and it has a high modifier. The thing detects him. Initiative. And you guessed it, Pete rolls like shit for initiative. Remorhaz rolls high. Remorhaz gets off the bite and the burn, then gets the grapple thing he can do. In a couple more rounds of more shit rolls, the smelly dwarven druid who fucks ugly disease-ridden chicks is dead.

All my dice rolls are out in the open. My conscience is somewhat clear on this one, though I feel bad for the guy.

I'm going to rule next sesion that his animal companion, a big lion or something, feeling the loss of his master, goes insane and runs away. That wil give the group the clue they need to think that the druid might be dead.

As I was typing this one of my other players typed a poem as a eulogy to his fallen comrade--I'll post it here:

An Ode to Cilrok:

Cilrok, Cilrok, the Dwarven Drood,
Master of Kittens, Shapechanging Dood
Always supplying us with the best of weed, (I converted mistletoe in our game to marijuana)
Implanting the whores with his dirty dorf seed.
Greatly will you be missed, oh stinky one,
For your bones cannot be saved,
From the belly of the Remorhas,
That bit you in your hairy ass,
The one time you chose to be brave.

Alas...now at least I know his PC's name. I've been calling him "The Sucky Druid" all this time.

And now, a question for Pathfinder DM's:

Do you usually have the Pathfinder SRD open in front of you electronically while playing the game?

http://www.d20pfsrd.com/

I'm torn. On the one hand, I can't stand having electronic stuff open by anyone in my face to face games. It's hard enough with one player under 30 who is, like everyone of her generation, used to doing everything in life with while simultaneously texting or reading something on her phone. It took us five sessions of mockery to get her to print up her character instead of using her iphone for it, after she was never able to find what she needed in a reasonable amount of time on the phone.

I don't want to encourage any more electronic interference with our game. But on the other hand, it does make it ridiculously easy to find shit on the fly. I'm running the old G series for the players, and we needed a winter wolf last night. There wasn't one listed in the Bestiary I had, so one player looked it up on his phone and pulled stats from somewhere that I ended up using. I don't know where the hell he got it, but it was good enough and worked. Today I re-discovered the PF SRD, and holy shit. It's a very well done thing, and I can totally see its usefulness at the table. Wondering though, if you guys use a laptop or ipad at the table, do your players then feel like it is ok to use similar devices and break out the iphones and all that shit?

I guess I can just man up and say "No, only I can use a laptop while playing." But who wants to be that guy, you know? Plus, I hate electronic shit at the game table, like I said. But the utility, you know? All thoughts on the matter appreciated.

Lastly, a question: There will be one white dragon in the place. I was looking up abilities, and the one I am considering using has something called Frightful Presence, as follows:

"This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is usually 30 feet, and the duration is usually 5d6 rounds. This ability affects only opponents with fewer Hit Dice than the creature has. An opponent can resist the effects with a successful Will save (DC 10 + 1/2 the frightful creature's racial HD + the frightful creature's Cha modifier; the exact DC is given in the creature's descriptive text). An opponent that succeeds on the saving throw is immune to that same creature's frightful presence for 24 hours. On a failed save, the opponent is shaken, or panicked if it has 4 Hit Dice or fewer. Frightful presence is a mind-affecting fear effect."

How do I determine if the effect is Frightened or Shaken? They are two different things, as Frightened means you run , and shaken means you just shit your pants and get some penalties. Panicked is if you are less than 4 hd, so I get that, and it won't affect my players since they are in the level 9 range. I just don't get when the fail means frightened or when it means shaken. Not clear, but I am not really that great with all the PF rules yet. Any input is appreciated.

Off to make some coffee.Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-91946465400456398382013-08-28T15:41:00.000-07:002014-08-16T19:03:23.222-07:00Why Doesn't Someone Just Make a Rules-Light Pathfinder, BECMI-Style, Using The OGL?Pathfinder already put out their Basic Boxed Set. The general concensus, like, everywhere, is that Pathfinder is doing a great job, keep on the current course, people are happy, D&D Next may take a bit out of you at first, but like all things designed to cater to everyone it will likely please no one, and fizzle out, and 6e will be out in a couple years anyhow. So all Pathfinder has to do is survive the RPG war of attrition they are in, which they are positioned to do easily.

The only complaint/wish I ever hear about the game from both people who play PF, and people who don't but might if this wish is fulfilled, is that they create a rules light version. They already started down this road with their Basic set. All they need to do is expand upon it with a couple more, in the same spirit of BECMI. They refuse to do it though.

Why doesn't someone just do this themselves using the OGL? I think they are able to, right? Of course, don't call it Pathfinder, but everyone will know what it is. Seems like a no-brainer, right? Who knows, if it's successful, you might even get an official one from Paizo.

Seems like a huge untapped market/opportunity just waiting to be exploited, but what the fuck do I know. I still think damn near everything +James Raggi does is nuts, yet he keeps making money at it. Shit, what a show-stealer it would be if Paizo did it to coincide with the release of Next at Gencon in 2014. :)

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-83938622973805480072013-08-21T14:28:00.000-07:002014-08-16T19:03:23.233-07:00Paper RPG Zines--What Do You Want Out Of One? A FLAILSNAILS 'Zine?I've had this urge now, growing for months, to put out a good old fashioned paper 'Zine, related to, most likely, Blood Island and/or Flailsnails stuff. The difference between this 'zine idea and some others out there or in print already is that I will not offer it in any electronic format. There is something about a paper 'zine, strictly in paper, that gives it a certain rarity and specialness which I find appealing. If you missed it, you didn't get to read it. (Not that I think any content that I put in there is exceptional in any way.) I like the retro feel of it all too. I was even thinking about using an old typewriter font for it, to help capture that feeling.

Anyhow, one of the classic traits of a 'zine over a traditional magazine, whether electronic or paper, or any publication with many authors, editors, contributors, artists, etc, is the sense of it being a very personal artistic/creative expression. How this differs from places like G+ threads and message board posts or chats is that it is in a permanent form, and therefore it seems to me that more well-thought-out articles on things of more importance to the author ought to go in it.

How it differs from a blog is something subtler to me. Granted, a blog is here today, potentially gone tomorrow, with a few keystrokes. But still, it acts as a permanent repository of your thoughts on matter,s just by virtue of its accessibility and search-ability, as well as its permanence at a certain URL location. It's more permanent than posts on boards, G+ threads, newsgroups and the like, because they just stream on by and if you miss it you can't generally go back and find what was discussed on June 11, 2010 with those things. But because it can act as a space for an expression at any time, in any place, and because whatever is going on in your head can be laid out in it, half-formed thoughts or ideas, or just random fun stuff, a blog somehow doesn't seem as serious as something you are taking the time and energy and money to write up, print out, mail out, and make a permanent part of the world we live in, like a 'zine.

I guess I'm saying that though it may seem that all these different mediums of expression can be used to say the same things, I think the things that are the truest expressions of myself and my thoughts on matters which matter most to me ought to be in the most permanent medium I can use. To me at least, fire notwithstanding, that has always been print. (Can you tell I'm a book lover who resents what easily accessible online info has done to the world? But that's a topic for another post, maybe even a 'zine article. :) ) Since I don't have a printing press, and don't want to go the whole LULU route because I want to do the printing and mailing work myself, that means a 'zine.

I don't fool myself into thinking I'll have a huge audience or make any money at it. As long as I can cover some basic expenses and have fun doing it, I think I'll be happy.

Other random thoughts on the matter---I've been thinking about doing a 'zine in paper format only, in the format of a pamphlet or newspaper, for the FLAILSNAILS universe. For this one I'd solicit contributors, and all articles and submissions would be written in the voice of the Flailsnails player character, not the player. There would be classifieds, lost and founds, news, advertisements for the FS 'verse, bounties offered, gossip, rewards posted, missions and quests listed by DM's, interviews, etc. Anything you'd expect to see in a newspaper in the old west, circa 1860's. Plus I'd keep a running roster of DM's and their games, game times, summary descriptions of settings, a list of players and their characters, their levels, what system they were created under, email or G+ contact info for all of the above, a death roll for those who have fallen, obituaries, etc. All I'd ask is that the contributors don't cross-post anything they submit to the FS 'zine, so that it keeps it's sense of being a real newspaper people look to read.

Again though, only in paper, because even though it's not personal, as I've talked about above, and has many contributors, I sort of like the idea of a paper only publication covering news and info for an online only gaming environment. Not expecting to make any money off the thing. I'd give any contributor a free copy. So basically I'd likely lost my shirt with every publication. But I think it would be fun to put one out every couple of months. :)

Anyhow, if I get any of these things going, it would likely be around the first of the year or so. I need to accumulate the bits and pieces of equipment, office supplies, and software I need to make this happen first.

(Random thoughts--short stories serialized over several issues of the Blood Island 'zine? Since I have zero drawing ability, I may publish other people's artwork if they want me to in the BI 'zine. Certainly so in the FS 'zine. It's be nice to finally get all my BI classes and setting info for players in one booklet form for any interested in it.)

Anyhow, any thoughts you all may have on the matter are appreciated. I'm still bouncing all this around in my head. It's all way in the early stages. Hopefully something good, and something fun, not just for me but for you guys too, can come of it. :)

Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-59683657787766630842013-08-20T12:12:00.000-07:002014-08-16T19:03:23.244-07:00Is RPG Game Design a Bullshit Profession? I've been thinking about this lately. As a lawyer I can tell you that a lot, if not most, of the profession is complete bullshit. It's made to sound confusing in order to justify ego's and hourly billing rates. I know +Zak Smith has said similar things surrounding the terminology and jargon thrown around in art circles. I remember a conversation with +Rob Kuntz where he described a game, DnD I think it was, that he and a player were so into they continued it at a pizza place, sans dice, books, character sheets, paper and pencils, where Rob had the guy guess a number to determine success or failure. It worked because there was a trusted conflict or situational resolution system that gave the appearance of stuff not being arbitrary.

At its core, isn't that what all RPG rule systems are supposed to do?

Look what we do with Flailsnails. Isn't that sort of trust in the fairness of the dm at the heart of it? Get 12 Flailsnails dm's together and give them a situation or conflict and likely there will be 12 different things made up on the fly to resolve that situation or conflict. It's not complex, it's not rocket science, it doesn't even hang together as a coherent system. But it's fair, trusted, and people have fun so it works.

So why such complexity in RPG design? I think it's so people can claim to be game designers and puff up the ego. Also, to justify jobs and new editions and a stream of revenue for the corporate overlords.

Read this, then come back and continue with my post:

The famous quote attributed to Gary Gygax: "The secret we should never let the gamemasters know is that they don't need any rules." maybe ought to be expanded to gamemasters and players, and seems to be the deep dark secret of the RPG game design industry.

Did we really need a Numenara, a game which deals with common themes in RPG's that have been around for decades, and just slapped a new resolution mechanic on all of it? Do the rules really enhance the game that much? Do they ever? The only time I've ever seen rules impact the game is that the more rules you have the more the game sucks ass.

Beyond a small pamphlet-sized booklet describing some basics, which is really a hobby level publication, not the sort of thing that would support a multi-million dollar industry, what else is really needed?

Also, without new editions there wouldn't be edition wars. New editions really aren't needed. Therefore edition wars are basically the fault of the industry pitting groups of people against each other over shit that doesn't matter in the first place, which coincidentally lends itself as a perfect distraction to get stop them from even wondering if they needed a new edition anyhow, while game designers pick their pockets for 40 bucks for a hardcover, unnoticed.

Sounds like a microcosm of the real life plutocracy we live in, now that I think about it.

(Got an comment that says this: "Would you mind adding a credit to "Alan De Smet" to the Gygax photograph, as required by the license? Thanks!")Joe Dhttps://firstname.lastname@example.com:blogger.com,1999:blog-969859463997290590.post-48478122177311739352013-08-10T08:22:00.000-07:002014-08-16T19:03:23.254-07:00Rules Cyclopedia ReprintMany many people thought that this was the best version of D&D ever made. Coincidentally perhaps, it's not been reprinted like some of the other older editions have. There is a petition at Wizards.com to reprint it. Go there and express your opinion:

http://community.wizards.com/go/thread/view/75882/29202337/Reprinting_the_DD_Rules_Cyclopedia

Joe Dhttps://email@example.com:blogger.com,1999:blog-969859463997290590.post-65198540969791306552013-08-04T19:22:00.000-07:002014-08-16T19:03:23.264-07:00Jeff Rients Needs Your HelpHe is forming an adventuring party. Here is his contribution:

https://plus.google.com/107387558095034231503/posts/Ncbaegksbv2

Here is mine, a Mage of Great Power. What do you have to offer?

Joe Dhttps://firstname.lastname@example.com


text:
WASHINGTON -- Senate Majority Leader George J. Mitchell disclosed yesterday that he will not be named to the Supreme Court -- a surprise ending to a swift turn of events that will keep the lawmaker in the Senate the rest of this year.
In the end, Mr. Mitchell and President Clinton reached an understanding that the Maine Democrat will finish out his term, through early January, to help push through the president's legislative program, including health care reform.
The senator and the president commented at length yesterday on what had happened, but some variations in their accounts left unclear the details of the sudden switch.

subset: commoncrawl


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One Track Mind: Phish, "The Line" from Fuego (2014)
A song, just like a shot, can go awry. And in that blink of an eye, careers – maybe, lives – change.
A song, just like a shot, can go awry. And in that blink of an eye, careers – maybe, lives – change.
Anderson bristles at the idea of being "an old married couple that has to go on display."
"Simon Says" is a freaky, funky mix of Glenn Miller and Ice-T.
The now-68-year-old rocker joined Deep Purple in 1969 as it rebuilt for its most celebrated era.
Metheny's ultimate road trip song, this one always makes me feel like I've just escaped something.
Jon Davison says a lengthy period on the road smoothed the way for his first studio work with Yes.
"Rubber Sky" is an example of this wonderful trait of Mats/Morgan, who merrily obliterate fences put up in music not just across genres, but across age groups as well.
Let's rearrange the first two albums by those meat-and-potatoes rockers Bad Company.
Perry, a member of the band from 1978-98, helped Journey to its 1980s-era commercial peak.
They often quarrelled, but Mason says this was a time of "wanting to achieve the same sort of goal."


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#1 09/07/07 11:16am
Fullscreen Browser!
This is a web browser hack for PSP firmwares 2.0 and above. It is said to make all the web pages look the same as on PC, so that they would show correctly. You just redirect your browser to the given address and start surfing. It tells the web pages that your PSP's resolution is 1024x768 that they show correctly. That's what it's supposed to do, but as I have 1.5 I haven't got time to check it out.
So if you want to try it here's the link: http://dl.qj.net/FullScreen-Browser-for … /catid/151
And as always, this is what QuickJump says about it:
QuickJump wrote:
PSP homebrew developer, TheNameless, passed by our forums lately to share a nifty application that most PSP users would find really useful. The app we're talking about is the FullScreen Browser and it aims to improve surfing with the PSP Browser. According to the dev, the PSP browser has a big handicap - the websites are often showed in a squeezed and even useless manner. Well, that's what he thinks, so he decided to do something about it,
TheNameless' FullScreen Browser resizes the resultion of the browser window to a normal resultion. So using this would let the websites keep its design and are more readable. He says that this "works on all firmwares since 2.0. No homebrew support required."
With all that said, we thank TheNameless for sharing this app. Be sure to check out the readme file that comes with the download and the forum release thread.
#2 01/08/07 9:21am
- Jake
- Administrator
- Registered: 29/04/06
- Posts: 307
Re: Fullscreen Browser!
If you look at the top of the page in the forum menu you will see a link which says rules. Although the rules are not in depth it does state that verbal abuse will result in a permanent ban. I now have my eye on both babaganoosh and JaXeRiR and any more swearing or abuse you will be banned. The 2 posts containing the abuse have been deleted.


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[INQ. NO. 1705C37] Seaweed laver is called "the greatest gift of nature to human beings" as it is amazingly rich in vitamins and minerals. Daechun Laver Co., Ltd. is a manufacturer of seaweed laver products with over 40 years of experience in the industry. It provides domestic and overseas customers with high-quality laver produced through strict hygiene management and manufacturing processes. The company's total area reaches over 20,600 square meters operating 20 production lines in two factories. All the equipment and facilities are state-of-the-art and managed daily for inspection all year round. In order to keep the quality of the seaweed consistent all year round, the laver is stored in its refrigerated warehouse, the only mega-size low-temperature warehouse (under 10 degrees C).
Daechun Laver is certified as a traditional food by the Korea Food Research Institute (KFRI). It is made only of the laver produced in the uncontaminated areas of Korea's west coast using traditional processes.
Korean-Products.com | Blog Magazine of Korean products, brands and Goods


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Can we guess what you really want to do this fall with just 10 simple personality questions? It's time to find out! Embark on this quiz and see if we can guess what you actually want to do this fall!
Question 1/10
Share This
What do you do when you're not working?
I craft
I socialize
I excersize
I watch TV
I spend time with family
Question 2/10
Share This
What would you do if you won the lottery?
Help out others
Quit my job
Travel the world
Start a business
Spend, spend, spend
Question 3/10
Share This
What is your favorite way to relax?
With a warm bath
With a good book
With a glass of wine
With some good television
With a nice long walk
Question 4/10
Share This
What makes you laugh the most?
Animal videos
Physical comedy
Dry comedy
Fail videos
Babies or children
Question 5/10
Share This
What is your favorite holiday?
Fourth of July
Question 6/10
Share This
When people come to you for help, what do they usually want help with?
Question 7/10
Share This
What is your biggest pet peeve with modern technology?
Always having to be "on call"
Answering endless emails
Question 8/10
Share This
What gets you out of bed every day?
My family
My faith
My spouse
My cat or dog
My need to succeed
Question 9/10
Share This
What's the best part of fall?
The upcoming holidays
The weather
The activities
The food
The clothing
Question 10/10
Share This
If you could go back in time, would you?
No way
Go Apple Picking
The thing you really want to do this fall is go apple picking! For you, autumn is all about going back to basics and spending some time enjoying the simple things in life. Apple picking not only gets you out of your house and into nature, but you can take the literal fruits of your labor and make some great pies, drinks, and treats for those you love!
Go On A Haunted Hayride
The thing you really want to do this fall is go on a haunted hayride! In your opinion, fall is all about embracing the season the the fullest. Sometimes it means going back to the activities of youth and going all in. Going on a haunted hayride would not only send a chill up your spine, it would remind you just how fun it is to be a little scared and step out of your comfort zone.
Throw A Halloween Party
The thing you really want to do this fall is throw a Halloween a party! For you, autumn is all about Halloween, spooky fun, and spending time with friends. Throwing an epic Halloween party would not only put you in good spirits, it would allow you to throw yourself into the planning process and get a little bit creative.
Host A Bonfire
The thing you really want to do this fall is host a bonfire! For you, the autumn season is all about spending time with friends and family. What better way to get in the spirit than by hosting a cozy bonfire. Sip on some hot apple cider, roast some marshmallows, and tell some scary ghost stories. There's no better way to spend this season than outside and in good company!
Take A Scenic Drive
The thing you really want to do this fall is take a long scenic drive! For you, Autumn is all about the changing leaves and the breathtaking colors. Since you're not much of a hiker, you'd love to spend a day just taking scenic drives through some rural areas and taking in the autumn sights and sounds.


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Dual Eligibles
Low-income seniors and people with disabilities who receive Medicare and Medicaid (known as dual eligibles or duals) are a diverse group who share the underlying feature of poverty. Through advocate trainings and administrative advocacy at the state and federal level, Justice in Aging works to remove barriers that exacerbate the disparities this group faces.
Improper Billing of Qualified Medicaid Beneficiaries (QMBs)
California Duals Demonstration


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Of Mice and Mad Men
So, I've discovered the grooviness that is Mad Men. I came late to the party, having missed season one entirely. I found season two On Demand and figured I'd give it a go. I devoured all 13 episodes with the same gluttony with which the folks at Sterling-Cooper toss back scotch and light up Lucky Strikes.
It's difficult to sum up the fabulousness of the show into a few words, but if I had to pick one thing that makes it so great it would have to be the characters. The writers of the show are some of the best in the business in my opinion, and the actors who give life to these flawed and compelling creatures are extremely talented. No one is totally good. No one is totally bad. But everyone is intriguing, and everyone is a player.
Take Don Draper for example. Played by the iron-jawed John Hamm, he's the golden boy of the Sterling-Cooper agency. He's movie star handsome, has a gorgeous wife and two kids (a boy and a girl). He's living the American Dream. He's also a fake. He's not really Don Draper at all. We know he stole that identity years ago and that he's really Dick Whitman -- illegitimate, poor white trash. Don's whole life is about the conflict between who he is and who he aspires to be. He desperately wants to make his marriage to the 'perfect' Betty (January Jones) to work, but he debases that illusion by having meaningless affairs with women who appeal to his darker side. While you cannot condone Don's adultery, you can't quite damn him for it either. He's still our hero, something that confounds me given that I write about monogamy on a daily basis. What does it say about me that I absolutely love Don Draper even though he can't keep it in his pants?
Betty is far from being as perfect as she seems. The end of season two finds her having revenge sex on Don before revealing to him that she's pregnant with their third child. There's something very vulnerable about Betty and I cheered her for being strong enough to kick Don out, and yet I can't bring myself to like her because there's something twisted about her Grace Kelly prettiness and June Cleaver housewife-ness.
And then there are the people who make up Sterling-Cooper. There's Joan, the head of the secretarial pool, built like the prow of a war ship. She's played by the gorgeous Christina Hendricks. Joan struck me from the beginning as a strong woman, who knows how to play the system and get what she wants. Imagine my surprise when she is raped by her fiancé and she doesn't bash him over the head. She goes on like nothing happened. There's Peggy (Elisabeth Moss), the odd little duck who gave away the baby she had with the petulant, but ambitious Pete (Vincent Kartheiser), and is slowly becoming the very embodiment of the E.R.A. movement. Watching her find herself is like watching that little duckling grow into a swan, and she's blossoming under Don's wing. And then there's Sal (Bryan Batt), the closeted homosexual trying desperately to live straight. Last season it seemed like he was about to have a hot and steamy encounter of his own – and then the fire alarm went off. What does season three have in store for him?
There's a strange innocence to Mad Men. JFK is still alive as season three begins. Everyone smokes and drinks and nobody wears seatbelts. Bras were pointy and garter belts were for function rather than titillation. Women were expected to be wives and mothers and men were expected to be… well, men. The threat of nuclear war has the entire country afraid. The south is rife with racial conflict and the only place where black and white seem to exist in perfect comfort in on TV – squiggly, flickering, get-up-to-turn-the-channel TV.
It's an era not unlike the late Victorian, or even our own. We worry about The Market and losing our jobs just as the characters on Mad Men do. The world seems headed for destruction and it's scary, but we cling to hope. A new era is dawning and with it comes the undeniable resilience of the human spirit. It's an age as wondrous as it is frightening. That's the appeal of Mad Men. Despite being set 40-some years in the past, we can relate to its players and their struggles because their struggles are our struggles. They're just a bunch of messed up people trying to find their place in the world, trying to build something worthy of a legacy. Trying to make a better life for themselves. Surely there's no madness in that?
I want to know who else is watching Mad Men. Are there other shows out there (past or present) that seem timeless despite their settings?
Kathryn Smith is the USA Today bestselling author of more than 20 books including the popular Brotherhood of the Blood series. Her next book, When Seducing a Duke (Sept 29th), is about imperfect characters trying to find their place – and love -- in Victorian England.
* All Mad Men photos property of AMCTV.com


text: Reviews Rebecca Friedlander's sophomore project, "Pioneers", goes far beyond its billing as a 'mentoring film'; it is as much a series of living portraits of artists, bound by a Living God, who use their instruments, voices and lyrics as humble offerings to the masses in orderto display His endless love and grace. Rebecca invites us in to living-room conversations with our favorite Christian Music pioneers. She has captured on film a legacy of experience and wisdom which will outlast the music. Well worth the watch! Christine Dente Solo Artist and member of duo, Out of the Grey What an incredible journey I have taken! The veteran artists spoke just what my soul longed for them to say to the younger generation. I was so moved by all their own work too--there is not one I could pull out above the others. You could feel the annointing on them as they shared from their hearts. Praise God! Joy- Worship Team Member and School Teacher Whether you are a 'gospel music fan' or not, you will be both moved and motivated by the sheer honest emotion these amazing and seasoned performers bring to this piece. As host/narrator, Ms. Friedlander creates a relaxed and innocently informal atmosphere that allows these music industry sages to 'just tell it like it is' in a positive, endearing, and 'non-testimonial' fashion that creates a tapestry of experiences that will serve as an inspiration to ANY artistic Believer seeking both guidance and reinforcement for their chosen career path. A moving instrumental underscore bedrocks the interview sequences; add to that lively cuts and graphics, along with a performance video or two by the interviewees and the host, and you've got an entertaining, uplifting picture that flows effortlessly through its 90-minute runtime. -Jefferson Moore, CEO of Kelly's Filmworks Last Friday I had the privilege of attending a film release of "Pioneers" by Rebecca Friedlander. For the past several months, Rebecca has been traveling the United States, interviewing some of the pioneers of the Christian music industry including well known artists such as Annie Herring, Randy Stonehill, Phil Keaggy, and plenty more. She posed questions as asked by undiscovered Christian artists to these veterans and captured their wisdom for the next generation. In a very personable fashion, the film segues between the young artists asking questions and the responses from the seasoned vets. Snippets of some of the questions and responses were shown at the release, all of which were insightful, witty, and often times outright hilarious. As ridiculous as it may sound, I walked away from the preview feeling a near personal connection with some of these trail blazers. They shared stories and experiences that I'm certain all artists can relate with and will find instructive, encouraging, and let's not forget humorous and entertaining. The film comes in two editions, the bread and butter documentary and then a dual-DVD mentoring edition with plenty of extras. Dave Wolff- Seriously Productions, 5 Dragon Daughter - See more at: http://www.seriouslyproductions.com/681/pioneers/#sthash.yjFrcDtU.dpuf


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Staff Awards
These awards are an important way to honour the staff in Schulich Medicine & Dentistry. Please take a few minutes to review the categories and reflect on your experiences working with your colleagues across the School who continue to achieve excellence in the work they do.
Nominations for the 2016 Staff Awards are now open, the deadline for nominations is March 7, 2016. Please join us in celebrating the 2016 award winners at the Celebration of Excellence Dinner.
The categories are:
- Dean's Awards of Excellence - Staff (PDF, 63.1 KB)
- Schulich Professional Development Educator Award (PDF, 58.6 KB)
Questions regarding the Dean's Awards of Excellence - Staff can be directed to Nicole Dorssers.
Questions regarding the Schulich Professional Development Educator Award can be directed to Continuing Professional Development.


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Tom & Mary Barchacky built this wonderfully attractive cordwood shed in the city of Green Bay, Wisconsin. It is a building that was an idea that morphed into a project that became a work of art.
The building is made from all repurposed and recycled materials. The door was made from used lumber, the window was found in an alley in Milwaukee, the shingles are recycled and reused.
The cordwood infill is red heart cedar and was free for the taking from a neighbor who does tree pruning.
Tom used a block and tackle "truss derrick" to raise his top plate and roof trusses.
The building has a pleasant appearance and blends in well with their property.
Backhome Magazine published an article on this wonderful garden shed and now they use the cover for advertising.
The article is published on my website www.cordwoodconstruction.org Go to Articles on the menu bar and then to Cottage Garden Shed from the drop down menu.
Hope you enjoyed this article. If you liked it please visit my Facebook page and website.


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Tangerine Dream: A Tropical Delight With An Upbeat High
Need a quick vacation? Tangerine Dream can quickly knock out stress and send your mind into a blissful state of relaxation.
While you may not be able to go on vacation whenever you want, Tangerine Dream might make you feel like you can. This cheerful flower is a tropical delight. Producing an upbeat, euphoric high, Tangerine Dream can quickly knock out stress and send your mind into a blissful state of relaxation. Now all you need is one of those drinks with a little umbrella. Some yummy snacks might help, too.
Strain details
Bred by Barney's Farm Seeds, Tangerine Dream is a true citrus delight. This strain has a complex lineage, containing a mixture of G-13, Afghani, and Neville's Haze. G-13 is a famous indica that is rumored to have been bred by the U.S. government. Is this true? Who knows. But, there's no doubt that it's a powerful flower.
Afghani is a landrace indica strain that provides the backbone to many present-day sleepy hybrids. Neville's Haze is a spunky sativa that is known for its dreamy and perhaps psychedelic effects.
The end result is Tangerine Dream, a sativa-dominant flower with a one-of-a-kind flavor and aroma. Not only does this strain taste good, but it can be quite potent to boot. This flower can produce up to 27 percent THC, making it a truly top-shelf worthy bud. Though, some experience with cannabis is recommended before partaking in this potent flower.
As the name suggests, Tangerine Dream features an aroma strikingly similar to the freshly peeled citrus fruit. More sweet than sour, you'll likely find yourself smiling after just a whiff of this decadent flower. Tropical and refreshing, whip out this strain as an extra special treat on a sunny day.
The Tangerine Dream experience
The Tangerine Dream strain is an award-winning bud for a reason. This flavorful flower offers consumers a pleasantly happy and euphoric high coupled with a smooth body relaxation.
Many consumers find this bud to be energizing, perhaps even enough to help you kickstart your day. However, Tangerine Dream is most often recommended as an afternoon flower.
In low to moderate doses, the upbeat and buzzy vibe of Tangerine Dream will be apparent. Yet, in higher doses, some consumers may experience more negative effects. When your dose is too high, Tangerine Dream may cause some dizziness, headache, or paranoia and anxiety.
You can also expect some dry mouth and red eye from this bud, so be prepared with some ice water, eye drops, and some sugar-free gum or a throat lozenge.
Overall, Tangerine Dream is a relaxed flower that will easily help you unwind and kick back. Perfect for low-key activities, this strain is one that can help you appreciate the present moment and share laughter with good company.
Why do people use Tangerine Dream?
Tangerine Dream is an excellent strain for sharing with canna-savvy friends and loved ones. Take this citrus gem on a picnic, to a barbeque, or pass around over a camp fire. Taking a leisurely stroll through a park or coasting along the beach on a bicycle are excellent activities to pair with this strain.
Of course, should you come across this bud in the wintertime, put on your favorite comedy and get ready for some giggle fits.
Medical cannabis consumers often appreciate this bud for daytime relief from inflammatory conditions, like arthritis. Many find it helpful for mild to moderate aches, pains, and headaches. This flower is also popular among those seeking relief from mental health ailments like anxiety, depression, and chronic stress.


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New Year's Resolution: Just Because You're On A Diet Doesn't Mean Your Wallet Has To
For 2017, the top New Year's resolution is to "save more, spend less," according to GOBankingRate's 2017 New Year resolution survey. That's where we come in.
We've got that "save money" help for you.
Most advice about saving money is about spending less on other things, cutting out takeout or cable or etc. While that is good advice, sometimes spending less AND trying to save the money can be a lot to take on at once. So, our advice? Just focus on the saving money and start small.
You can simultaneously try to limit your diet, limit your spending and limit your insanity in doing both. Or you can spend about 5 minutes doing something that will last you your entire year.
So, if New Year's resolutions still going in March seems like a punchline to you, we have your solution. No, it won't cost you two payments of $19.99. No, it doesn't even require Excel sheets. To be honest, our solution to not failing at your New Year's resolution takes about 5 minutes.
So here is your 5 minute No-Fail New Year's Resolution Plan:
- Sign up for BoostUp (Time to complete: 1.5 minutes, unless you type like my Grandpa)
- Create your savings plan. We recommend $3/day. Because with $3/day, by the end of the year you will have saved over $1,000. (Time to complete: 30 seconds)
- Link your bank account for your savings deposits to be pulled from. We'll store your savings for you. (Time to complete: 1.5 minutes)
- Admire your completion with time to spare.
If you leave your savings plan running throughout the entire year, by Dec 31, you can have at least $1,000 saved for you. If at any time you feel like $3/day is too much for you, adjust your savings plan to less. If after a month or so you feel like you are killing the $3/day plan, up your savings to even more.
The reason this is your best New Year's resolution is because you don't do any work after the sign up. And we bet you won't even notice the little deposits of $3/day being transported to your BoostUp account.
Bonus tip: Connect a RoundUp account for even more savings throughout the year. We see our users with RoundUps connect save their spare change to an extra $300-$600 per year without even noticing! Extra bonus: download our app from the App Store or Google Play Store so you can very easily see how your savings is adding up.


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Day 1: We familiarised ourselves with the City of Victoria on Vancouver Island, walking the city centre and harbour precincts. What a beautiful city, fabulous gardens and architecture.
Month: May 2013
16th – 17th June 2013: Mandurah – Hong Kong – Vancouver Island
Our day has finally arrived; the taxi collected us at 8.30pm for the journey to the airport in drizzling rain and very cool temperatures. We checked-in our luggage, made our way through security then relaxed in the departure lounge until our Cathay Pacific flight to Hong Kong departed on time at 11.55pm. We are flying premium economy for the first time and what a good decision, as well as extra room between the rows of seats the chairs are also wider. We enjoyed our own check-in counter, boarded with business passengers and were welcomed aboard the flight with a glass of champagne. We were very comfortable for the 8 hour flight from Perth to Hong Kong but the proof would be in the 12 hour flight from Hong Kong to Vancouver.


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China's New Financial Sector Reforms: Will They Go Far Enough?
How Europe's Banking Revolution Will Boost Fintech
The API Economy and Digital Transformation in Financial Services: Open Banking
View all Payments & Banking content
From Paper-based to Electronic Securities Post-Trading: Financial Automation and the Case of CREST
A Critical and Empirical Examination of Currently-used Financial Data Collection Processes and Standards
Presentation: Sibos 2016 – Blockchain or Ledgers
View all Securities content
Navigating the fintech landscape with a customer-market-competition matrix
Banks and Fintechs: Adversaries or Partners?
Initial Coin Offerings: Can Regulators Curb the Risks?
View all Technology & Innovation content
Does regulation aimed at encouraging competition and innovation conflict with requirements for KYC, AML, etc.?
Presentation: Sibos 2016 – Data Privacy
View all Regulation & Compliance content
Sharing Threat Indicators of Cyber Fraud via Intelligence Information Reports
Mapping the Cyber Threat Landscape for Financial Institutions
The Cyber Security Ecosystem: Defining a Taxonomy of Existing, Emerging and Future Cyber Threats
View all Cyber security content
BlackRock's Diversity Chief: Do Your Employees Feel They Belong?
Podcast: Gender and Generational Diversity
Presentation: Sibos 2016 – FinTech: Reshaping Banking with Co-opetition and Disruption
View all Leadership content
Enter your email address below for paper and proposal calls, updates and info
Sibos 2018 – Sydney
The SWIFT Institute is dedicated to fostering research and disseminating knowledge and information about the financial services industry. The Institute funds and publishes independent research and brings together academics and practitioners to inform, debate and learn from each other.


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PSL Club Level Happy Hour
Season Ticket Holders enjoyed spending Happy Hour with NFL Alumni, Ravens Cheerleaders and Poe.
2018 PSL Owner Movie Night
Check Out All the Fun at Play Like a Raven Clinics
Quarterback Joe Flacco, linebacker C.J. Mosley, safety Tony Jefferson and more players and alumni had fun and taught some football to hundreds of Baltimore kids this offseason.
Before & After From Ravens' KaBOOM! Playground Build
More than 150 Ravens players and staff members volunteered to build a beautiful playground for the children in the Douglass Homes in Baltimore.
Best Photos From 2018 Beach Bash
Ocean City was turned purple and black as the Ravens held their annual event on the Eastern Shore.
Joe Flacco, Tony Jefferson Visit Play Like a Raven Clinic
The veteran players interacted with local kids by throwing passes at the year's first clinic.
Best and Worst Dressed Prospects at NFL Draft
Tomorrow's stars walked the red carpet before Thursday night's first round. Which looks do you like and dislike?
Ravens Earth Day 2018
Let by The 6th Branch and the Parks & People Foundation, volunteers from the Ravens and M&T Bank worked together to clean Ambrose Kennedy Park.
Day 1: Ravens Report for Offseason Workouts
The Ravens are in Phase 1 of the offseason, as the strength and conditioning program kicked off Monday morning with many key players present.
Check Out the Fourth Annual L.I.F.T. Conference
The Ravens hosted the L.I.F.T. Conference, where Head Coach John Harbaugh, Lisa Salters and more spoke to more than 50 high school female athletes.
2018 Playmaker Tryouts
20 Ravens at Past NFL Scouting Combines
Looking back at current Ravens' past appearances at the NFL Scouting Combine over the years.
Ravens Super Bowl XLVII Art Gallery
Famed sports artist Stephen Holland painted 11 pieces commemorating the Ravens' playoff path to victory in Super Bowl XLVII. The stunning paintings reside in the Under Armour Performance Center.


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Crashing Waves Dress, Red
Item #: 18130
A chevron print, but on a smaller scale!! This flared sleeve one shoulder is our new favorite! Belt it to dress it up or leave the belt off for a more casual look. Either way, you'll look great:) This dress is for all you ladies who put comfort first! Boots, sandals, wedges... shall we go on??Fits true to size. Kalan is wearing the small.
AttributesAdjustable: No
Main Color: Red
Accent Colors: Blue, Brown, Green, White
Model Specs
- Height: 5'3"
- Bust Size:
- Waist Size:
- Hip Size:
- Shoe Size:
- Model typically wears: 2-4
Be the first to write a review!


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Game title: Steampunk PP
Description: Steampunk physics remover is back. New pack of the levels from the players around the world waiting for you. Your objective is to place the good heroes to the saving surface, and to throw out of the screen the villain by destroying the wooden box, bombs, etc.
Tags: physics remover mouseonly puzzle steampunk enAdd this game to your site: