text:
HK searches his databanks and recalls to the group that Imperial Army is uses largely predicable
because of their overwhelming size. The stormtroopers will use a 3 pronged attack with squads
approximately 38 troopers strong. Each with a sniper and sergeant to lead them. Supported by ATSTs
each squad will focus on encircling and capturing as many of the Rebel troops as possible. For public
Scout Trooper 4 fires at Mada, but misses just wide. Causing Mada 2 strain. The trooper then quickly
moves away from the scary lightsaber.
Jaryk Irys'sil doesn't waste any time sprinting toward the ship.
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): Grim's turn
Frank (Grim) Grim ignites his jetpack and launches himself forward.
skill: Piloting Planetary
Frank (Grim) grim fires his rifle at ST2!
Weapon: DHX Heavy Blaster Rifle
Damage: 10
Critical: 2
Range: Long
Special: Cumbersome 2, Pierce 2
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Frank (Grim): end turn!
Galactic Master Andrew (GM): Short Range is 1 Purple for that shot, FYI.
Frank (Grim): well well
Weapon: DHX Heavy Blaster Rifle
Damage: 10
Critical: 2
Range: Long
Special: Cumbersome 2, Pierce 2
Frank (Grim): can i spend triumph for crit?
im sprru advantage
Galactic Master Andrew (GM): Yes you can.
Frank (Grim): dooooooo iiiittttt
end turn!
Grim does an aerial summersault lands and blasts the scout trooper square in the chest, leaving a big
hole. The brilliant display cause 1 strain on all the Scouts left to oppose you.
Galactic Master Andrew (GM): Jonas' turn.
Jonas Rigger begins to move towards the landing pad. Seeing the ST's in his way, he draws his
blaster pistol and fires at Scout 6.
Weapon: HL27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting
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Dice: Dice Pool
Target just outside medium range (12 spaces) so adding 1 red to the shot.
Galactic Master Andrew (GM): Long range is 3 purple, or in this case 2 purple 1 red.
Jared (Jaryk): For 2 strain, you could also move another 56 squares.
Jonas misses wide, but everyone is invigorated by his heroic charge. All characters get their second
maneuver free the next round.
Scout 6 fires at Grim but misses. Scout 7 fires at Mada and misses. Scout 5 fires at Mada and
Galactic Master Andrew (GM): Bloody hell.
The Rebel Vanguard fires a Light Laser Cannon emplacement at ATST 3, but it malfunctions and is
The stormtrooper left flank advances while firing, but they hit nothing.
The stormtrooper center follows suit. Still firing wildly.
Not to be left out, the stormtrooper right flank fires their guns in the air in an intimidating gesture that
ATST1 Advances on the rebel infantry, lowers its port mounted light blaster canon and fires. A small
group of Rebels vanish in a flash of light.
ATST2 does the same, but suffers 3 strain.
ATST 3 moves forward but misses his target.
The ATAT spends its turn moving forward.
Galactic Master Andrew (GM): HK's turn.
HK477 runs into the melee, realizing that the time has come for taking risks. "INFURIATING
OBSERVATION: My programming requires that I selflessly cover everyone's escape."
HK477 points his blaster rifle at Scout Trooper 4.
Weapon: Puny Blaster Pistol
Damage: 5
Critical: 3
Range: Short
Special: No. It's not very special.
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Wait. Wrong weapon. Ignore that.
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
That's the one.
Scout Trooper 4 melts completely under continuous from HK. Not even a spec is left. The attack is so
successful that Mada feels a sense of bravery coming on.
Mada can ignore the effects of fear for 1 turn.
Galactic Master Andrew (GM): Mada's turn.
Mada Roolek strains himself to dash towards Scout Trooper 7, waving his lightsaber menacingly
Weapon: Light Saber
Damage: 6
Critical: 2
Range: Engaged
Special: Breach 1, Sunder, Vicious 2
Mada wildly hacks ST7 in two, but ST6 quickly moves away from the mayhem.
Galactic Master Andrew (GM): Kaash's turn.
Adam J. (HK477): Lightsabers are fun.
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Kaash'Clotile catches up to his group and fires his KS23 Hammer at Scout trooper 5
Weapon: KS23 Hammer
Damage: 8
Critical: 4
Range: Short
Special: Blast 6, Knockdown
Kaash's shot misses its target, but the blast still hits the trooper, knocking him prone.
Galactic Master Andrew (GM): Jaryk's turn.
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): Grim's turn.
Frank (Grim) Grim launches himself forward with his jetpack!
skill: Piloting Planetary
Frank (Grim) Grim fires a shot at ST5 right before launching himself forward again!
Weapon: DHX Heavy Blaster Rifle
Damage: 10
Critical: 2
Range: Long
Special: Cumbersome 2, Pierce 2
Frank (Grim): Advantage for crit please!
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skill: Piloting Planetary
Frank (Grim):
sure you knew).
Grim continues an expert display of the flying gunman. Hopping from place to place killing ST5 along
The bigger red square is where I shot so it was 1 purple I believe (just trying to make
Galactic Master Andrew (GM): Jonas' turn.
Oh right, Grim's advantage on the piloting check.
From Grim's earlier vantage point he notes that the ATSTs wont move in front of the Troopers they
are with until the Vanguard has been defeated. This will make them slowing then they could be.
Jonas Rigger sprints toward the hangar.
skill: Athletics
Athletics check for second move, right?
Galactic Master Andrew (GM):
need a couple purple in there.
Nope the second move is free and if you were going to roll you would
Scout Trooper 6 fires at Grim as he retreats toward the dock. He hits Grim for 6 damage.
The Rebel Infantry fights on firing and hitting the Imperial right flank, but missing the ATAT with their
Light Ion Cannon Emplacement.
The Imperial left flank advances.
The Imperial Center advances and fires. Killing another Rebel Vanguard. However, they must pause to
reload and wont move the next round.
The Imperial Right Flank advances and fires with greater aim. Killing another Rebel Vanguard group.
ATST 1 Advances and fires but misses it target.
ATST advances and fires. Missing his target he is fortunate enough to take out the Rebel Gunner on
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ATST 3 advances and takes out on of the Laser cannons.
The ATAT marches forward.
Galactic Master Andrew (GM): HK's turn.
HK477 runs forward, then takes aim at Scout Trooper 6.
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
HK477 runs toward the launch pad, burning more strain.
Adam J. (HK477): I added one to the blue circle for strain. I think I did that right.
Galactic Master Andrew (GM): Yes and no.
Adam J. (HK477): Do advise.
Galactic Master Andrew (GM):
rolled will be used to reduce that 1. Same result, but more complicated path.
Adam J. (HK477): Ah. Cool.
HK slows is servos to steady a shot and hits the final scout trooper with deadly accuracy. The results
The cost is 2 strain for a second maneuver, but the advantage you
is less strain on his system as he takes his second maneuver.
Galactic Master Andrew (GM): Mada's turn.
The GM spends 6 destiny tokens to require each player to pass an athletics check before they can
Adam J. (HK477): Average difficulty?
Galactic Master Andrew (GM): Correct.
The athletics check is Average difficulty and the effects last for only 1 round.
Mada Roolek:
skill: Athletics
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Mada Roolek stumbles forward a bit.
Mada's stumbling stroll allows him to recover 1 strain.
Mada Roolek: END TURN!
Robert H.: actually wait, I think I can still take another action.
Galactic Master Andrew (GM): Thats correct
Mada Roolek is feeling lucky despite his clumsy lack of coordination, and takes aim at the
Stormtrooper Left Flank in the distance!
Weapon: Blaster Rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting
Mada Roolek , being a Natural Marksman, feels something funny as he touches the trigger and
Weapon: Blaster Rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting
Robert H.: well that was fun.
I like not having my blaster explode in my hands.
Mada, still staggering around, trips as he fires his blaster. Reaching out to break his fall he grabs a
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something that gives away. As he falls a stashed SUPERHAUL MODEL II CARGO SKIFF (Far Horizons
pg 52) is reviled. Mada hits the ground hard though and suffers 1 strain.
Galactic Master Andrew (GM): Kaash's turn.
Robert H.: Nice.
Kaash'Clotile runs to catch up to his group.
skill: Athletics
Kaash'Clotile strains himself to move run farther
Kaash'Clotile boards the SUPERHAUL MODEL II CARGO SKIFF
Kaash'Clotile: END TURN
Galactic Master Andrew (GM): Jaryk's turn
Jaryk Irys'sil wracks his brain for any useful strategies to slow up the Imps, casting a look over
the battlefield for something, anything useful for impeding those ATXXevers.
skill: Warfare
skill: Perception
skill: Skulduggery
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Jared (Jaryk):
useful, Skulduggery identifying vulnerable aspects
Next up, athletics check
Jaryk Irys'sil:
skill: Athletics
Explanation: Warfare innate knowledge, Perception something on the battlefield
Jared (Jaryk): END TURN
Jaryk can't be sure but he's pretty certain that the Imperial Army doesn't stop their forward March;
even when faced with heavy loses. He does however notice that the folliage on the ground might just
burn. The smoke and flames could cover their escape.
Galactic Master Andrew (GM):
Rebel Vanguard.
Grim's turn
BTW it would take a comlink and a maneuver to explain this to the
Galactic Master Andrew (GM): Jonas' turn.
Jonas Rigger:
skill: Athletics
Jonas Rigger continues to run for the hangar.
Jonas Rigger: END TURN
The Rebel Rearguard scores hits on the advancing Imperial army. Some troopers from the Right Flank
fall and ATST 3 takes an Ion blast from the Rebel emplacement. Some of the Rebels begin to fall
The Imperial left flank advances.
The Imperial center advances and fires, but fails to hit their target.
The Imperial right flank advances and also fails to hit their target.
ATST 1 also has terrible aim.
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Galactic Master Andrew (GM): ATST 2 continues the trend.
ATST 2 continues the trend.
And ATST 3 doesn't want to be left out.
The ATAT misses his target, but the blast takes out several Rebel troopers near by.
Galactic Master Andrew (GM): HK's turn.
HK477 runs to the skiff and climbs in, using twos string to get two maneuvers.
Adam J. (HK477): All right. Get me in range and I'll blow someone away.
Galactic Master Andrew (GM): Mada's turn
Mada Roolek climbs into the skiff, eager to do some flyin!
Mada Roolek attempts to start the skiff!
skill: Piloting Planetary
Robert H.:
maneuver. I'm doing that, correct me if I'm wrong.
And I think the two extra successes mean I can move 7 squares.
That looks about right?
Andrew, feel free to correct!
Galactic Master Andrew (GM): You're missing a Hard Piloting Planetary check.
I'm not sure, but I think I would need to take 2 strain to move the skiff as it's an extra
Mada Roolek tries to increase the speed of the skiff so they can actually move somewhere.
skill: Piloting Planetary
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meant to fly over towards jonas
Mada Roolek: END TURN
Galactic Master Andrew (GM): Kaash's turn.
Kaash'Clotile attempts to pull Jonas onto the skiff.
skill: Athletics
Kaash grabs at Jonas they fly by in the skiff. Missing Jonas' arm Kaash attempts to pull Jonas up by
his collar but fails to get him into the skiff. Jonas is now dangling from the side of the skiff and
traveling with it. He can get in with an average athletics roll with a boost dice from Kaash's
Galactic Master Andrew (GM): Jaryk's time.
Jaryk's turn.
Jaryk moves and attempts to leap into the moving Skiff.
Jaryk Irys'sil:
skill: Athletics
Jaryk succeeds with such ease that he recovers 2 strain.
Galactic Master Andrew (GM): Grim's turn.
Jonas' turn.
Jonas Rigger scrambles desperately to get onto the skiff.
skill: Athletics
Magnifiscent: Not sure what to do with that. If I need to do something else, let me know. Otherwise,
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HK477: STATEMENT: The Hell?
Jared (Jaryk):
kicking in a futile effort to life himself!
Ha ha ha, everyone's strain is removed while they laugh at the old man dangling and
Frank (Grim) Grim searches the skiff for any demolitions or explosive materials.
skill: Perception
Jonas fails to get himself into the skiff but has secured himself. Hanging on the side of the skiff like
a boss he'll get 1/2 the cover as the other and can enter the skiff on his next turn as a maneuver.
Grim finds a 1 charge of Detonite in the skiff but the comlink detonator is damaged and it can only be
The Rebels continue their retreat but fail to hit any Imps on their way.
The Ipms left and center flanks advance, killing another turbolaser gunner.
The Imps right flank takes out a group of fleeing Rebels.
The Walkers advance, bringing a wave of destruction.
Galactic Master Andrew (GM): HK's turn
HK477 tries to drag Jonas into he skiff.
skill: Athletics
Adam J. (HK477): I'll roll that again if I used the wrong dice.
one of those other meatbags at butchers' stores is robbed me. When will my torture end?
HK shows off his droid like strength and easily lifts Jonas and sets him on the skiff. With the peril
over everyone can remove 2 strain. Mada sees that everyone is inside and punches the skiff to full
IRRITATED STATEMENT: Curse my programming. The joy of watching a meatbag dangle like
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Galactic Master Andrew (GM):
action if he wants it.
done?) Taking suggestions.
Galactic Master Andrew (GM):
you guys… yet.
Any attack from the moving skiff requires 2 setback dice because of the speed of the skiff currently.
Adam J. (HK477):
allowed we'll just call it the end of my turn.
Still HK's. That interaction counts as a maneuver, so he still has an
Hmm. Can I shoot anything from here? Would it give away our position? (Or is that already
You are not currently hidden from view but the Imperial focus isn't on
I don't think attacking is wise, at the moment. I'll see if this works and if this is not
HK477 looks for any way her can help the skiff with his knowledge of mechanics.
skill: Mechanics
Adam J. (HK477): Oops.
HK can't find away to improve the skiff but he does find a droid repair patch.
Galactic Master Andrew (GM): Mada's turn.
Due to HK's triumph the skiff is at full speed. That means that for each maneuver the skiff can travel
11 squares. Remember that when gaining altitude the number of squares up is subtracted from the
number of spaces you can move horizontally. So traveling up to the hight you need to jump down on
the ATST would cost 9 squares leaving only 2 to travel toward the ATST on that maneuver.
Mada's turn
Robert H.:
changing the speed.
Here's a piloting check:
skill: Piloting Planetary
I don't remember if I need to make a piloting check just to move or if that was only for
Robert H.: Ooo, well…..
something tells me I didn't need that in the first place. If so, I'm going to go ahead and move! If I'm
wrong just move me back!
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Mada Roolek takes the skiff into a steep climb, moving up 6 meters, then forward 5!
Robert H.: And apparently I can't figure out how to move all the people with the skiff……
And my wife is singing in my ear to indicate she needs the computer.
So I'll leave all this mess for our wonderful and mighty GM to sort out.
Mada Roolek: END TURN!
Galactic Master Andrew (GM):
tokens to move with the skiff. New Plan! Your tokens are now at the bottom left of the screen.
Mada can have a second free maneuver if he wants to trade his action. Would you like to do that or
end your turn?
Robert H.: There we go, should be about the right distance to go another full 11 squares.
Mada Roolek: END TURN!
Okay screw it, I tried every way I could think of and I can't get the
Mada flys closer to the Imperial death machine.
Galactic Master Andrew (GM): Kaash's turn.
skill: Piloting Planetary
Kaash'Clotile apparently does nothing of significance.
Kaash'Clotile: END TURN
Kaash mimes a steering wheel in front of himself, as he's not the pilot, and makes driving sounds.
Everyone removes 1 strain from amusement.
Galactic Master Andrew (GM): Jaryk's turn.
Jaryk Irys'sil uses his comm to broadcast a message advising the Rebels to set far to the brush
and grasses as they retreat to obscure the Imps' view of their escape.
Jaryk Irys'sil also ties his Syntherope to the rail of the skiff.
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): Grim's turn.
SUPERHAUL MODEL II CARGO SKIFF sputters in a familiar beat. "Chitty chitty bang bang.."
Frank (Grim) Grim splices wires and calibrates the timer on the detonite!
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skill: Mechanics
Grim Sets the timer on the charge to detonate after 1 minute and 6 seconds. Grim activates the
skill: Mechanics
Grim Takes 2 strain for his final maneuver to hold it over the edge of the skiff to drop it as mada
Grim: END TURN!
SUPERHAUL MODEL II CARGO SKIFF speaks in a calm voice. "I am the Knight Industries Three
Thousand. You may call me "K.I.T.T."
Grim manages to rig his explosive charge with an IR flash. In addition to the regular explosion the
near by ATST will have its instruments down for 1 round when the device detonates.
HK does a quick diagnostic of his audio inputs and finds that they must of malfunctioned for a
second; making him think the skiff was talking to him. With the diagnostic complete he recovers 2
Galactic Master Andrew (GM): Jonas' turn.
The Rebel Rearguard do their best to set fires with their remaining turbolasers and continue to
The Imperial left flank spots the skiff heading towards them and all fire at once while standing their
ground. Their fire does nothing to damage the skiff, but all passengers suffer 2 damage. (remember to
The Imperial Center advances cautiously and takes no attack.
As does the Imperial Right Flank
ATST1 fires at the incoming skiff as well, just barely missing.
ATST 3 advances and take out another group of Rebel troopers.
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The ATAT continues to head to the landing platform.
Galactic Master Andrew (GM): HK's turn.
HK477 takes a moment to aim at the Imp left flank, thankful he can finally fire back. "We didn't
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
HK477 misses his shot. He slams his fist onto the guardrail in frustration, then watching to see
Adam J. (HK477): WAIT!
I forgot one blue dice for aiming, and another for higher ground!
HK477: For aiming…
Dice: Dice Pool
For higher ground…
Dice: Dice Pool
HK477: Blast.
END TURN for real.
As HK pulls the trigger, Mada swerves to avoid in coming fire. HK misses his target trooper but by a
stroke of luck the bolt fired sails through the open viewport of ATST 1. Instantly killing the pilot. The
copilot is now the sole occupant and he quickly closes the viewports for safety. He'll now only use
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his sensor data to pilot the Chicken Walker.
Galactic Master Andrew (GM): Mada's turn.
HK477: BOAST: I meant to do that.
Mada Roolek soars up an additional 3 meters with great skill and dexterity, looking rather
Mada Roolek zooms over the Stormtrooper Left Flank!
Mada Roolek keeps zooming, right over the ATST!
Mada Roolek: END TURN!
DentoniteCharge: BABOOM!!!!!
The detonite charge clicks past the final second on the timer and unleashes a furious explosion
dealing 32 damage to the stormtrooper's left flank. Vaporizing them all as the skiff flies past without
Mada Roolek:
An IR flash from the charge blinds all the sensors on ATST1. The copilot sits in the dark with the
If I had hair it would be rippling in the magnificent breeze from the explosion blast
The ATAT sees the hole in the battle line and deploys another platoon to reinforce the left flank.
Galactic Master Andrew (GM): Kaash's turn.
Jared (Jaryk):
check to board the ATST from using the syntherope I tied to the railing earlier? And do you want me
to roll something for applying the Quickflash burning gel (book says GM's discretion whether it's
Galactic Master Andrew (GM):
guys are fearless (and 3 triumph have been rolled), yes, add a boost dice for the rope I forgot about,
and no roll needed to place and active the gel (it take one maneuver).
Oh, we still an extra setback die for fear? Can we get a boost die on the Athletics
Jared, good questions. No more fear dice for the map, clearly you
Jaryk Irys'sil attempts to rappel down from the moving skiff onto the ATST!
skill: Athletics
Jared (Jaryk): The advantage is ours, men!
Adam J. (HK477): If advantage was cash we could just buy the death star.
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Jaryk hits the roof hard and nearly rolls off, but suffering 1 strain and 1 wound (no soak can be
applied) he's able right himself before going over the edge. Jaryk is on the roof.
Jaryk Irys'sil mutters to himself while he applies the "Quickflash" Burning Gel to the ATST's roof
and breaches it for Grim and Kaash's entry.
Jaryk Irys'sil:
Zikri'skra if you can't even land on a roof without punching it with your face…."
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): Grim's turn.
"Smooth, Jaryk, real smooth. Nobody will ever think you're as awesome as Karka
HK477 points to the top of the walker. "OBSERVATION: It's over there, Jaryk! Do you need a
Frank (Grim) jumps off the edge of the skiff and ignites his jetpack midair attempting to land on
skill: Piloting Planetary
Grim hears his jetpack sputter and reaches for the synthrope trying to salvage this pathetic
skill: Athletics
Galactic Master Andrew (GM): Oh good heavens!
Grim pretends to have jetpack trouble and slides down the rope and lightly drops into the cockpit
behind the copilot. Grim's next combat check is easy with no setback dice.
Grim sighs with relief at his luck and quickly flips up his rifle and shoots at the surprised pilot.
Weapon: DHX Heavy Blaster Rifle
Damage: 10
Critical: 2
Range: Long
Special: Cumbersome 2, Pierce 2
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reroll sorry
gonna gamble for some advantage…here we go :/
Weapon: DHX Heavy Blaster Rifle
Damage: 10
Critical: 2
Range: Long
Special: Cumbersome 2, Pierce 2
Grim: whewwww
use adv. for crit pls!
Grim heaves the pilot and copilot over his shoulder and tosses them out the hatch and over the
side to make room for Jaryk and Kaash!
Grim: (2 strain)
The ATST closes his eyes and resigns himself to his fate as Grim blasts him at close range
triumphantly. The cockpit is now cleared and the computer are accessible.
Galactic Master Andrew (GM): Kaash's turn.
ATST 1's computers need to be sliced with a hard computers check. Its current speed is zero.
Kaash'Clotile attempts to jump into the ATST cockpit
skill: Athletics
Kaash'Clotile attempts to rip off the control panel cover to give jaryk' more access to the ATST's
skill: Brawl
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Kaash'Clotile rips off the cover with ease!
Kaash'Clotile: "You're welcome catfish face"
Kaash rips the cover off the control panel with a little damage done to the components underneath.
Computer checks against will receive 5 boost dice.
Galactic Master Andrew (GM): Jonas' turn.
Jaryk Irys'sil gasps as the panel cover flies out of the cockpit.
Jaryk Irys'sil: "Augh! What are you "
Jaryk Irys'sil: "Oh, hey. That's good. Thanks!"
The Rebel fires grow as they continue their retreat
The new Imperial left flank advances.
The Imperial center fires at Jaryk atop the ATST and hit him for 9 damage. However three troopers
The Imperial right flank advances.
ATST 2 fires at the captured Walker, but fails to hit it, as it continues toward the landing pad.
ATST 3 has taken damage from the landing pad turbo laser but continues to advance.
the ATAT continues its march forward.
Galactic Master Andrew (GM): HK's turn
HK477 is happy to be doing what he does best. He leans over the railing and takes time to aim
at the Center Stormtrooper group.
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
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Jared (Jaryk): 8! A new record!
HK477 shouts down to the imps. "Ha! There's more where that came from! Let's see you stand
HK's companions shout their agreement in threat of the Imperial Army before them. All players
instantly recover all strain, recieve an extra boost dice on all round for the rest of the encounter, and
Galactic Master Andrew (GM): That a boost dice added to all rolls for the rest of the encounter.
HK's turn (again)
HK477 takes aim and fires at the center group again. this time for real.
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
That's more like it. Critical and everything.
END TURN. Again.
HK's blast goes straight through the squad's sniper and causes 15 damage to the rest of the troopers.
Killing at lest 2 more Stormtroopers.
Galactic Master Andrew (GM): Mada's turn
Mada Roolek pilots the skiff skillfully towards the platform, veering over the Stormtrooper Center
to give his passengers clear shots.
Mada Roolek: END TURN!
Galactic Master Andrew (GM): Jaryk's turn.
Jaryk Irys'sil hops down into the Chicken Walker and starts plugging his gear into the panel
helpfully opened by Kaash. Then he commences … CYBER WARFARE!
skill: Computers
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Adam J. (HK477): I have no idea what you were trying to do, but it looks like you did it really well.
Jared (Jaryk): I'm earning bonus XP!
Also, hacking the Imperial Battlenet, or something.
Adam J. (HK477): Oh, yeah, I forgot.
When it's not shootin' things I don't always pay attention.
Jaryk is able to gain control of the ATST and turn piloting control to Grim's seat. Additionally he
unlocks all weapon controls and sends them to Kaash's stations. Jaryk also expertly reprograms the
autoassist function of ATST and activates it for both stations. (All rolls made by the pilot or gunner
receive and additional 2 boost dice). Finally Jaryk pulls some of the easily accessed wires and is
able to create a third station for himself on the ground behind the pilot chairs. From there he can
monitor the Imperial BattleNet as a maneuver to gather information and can disrupt Imperial comms
as an action with a computer check.
Adam J. (HK477): Swwet.
I mean, sweet.
Galactic Master Andrew (GM): It was a good roll.
Still Jaryk's turn assuming he wants to use a maneuver this turn.
Jared (Jaryk): How much nerdier does it get than being the nerd hero in an RPG?
Also, I would like to thank Kaash, who gave me 5 boost dice, and HK477, who gave me 1; also Mada,
who piloted me here safely, and Grim, my fellow cyberwarrior and nowpilot, and Jonas Rigger, a
useless old man who will soon help us to GTFO.
Jaryk Irys'sil immediately strains his attention to monitoring the Imperial BattleNet as the team
begins to make good their escape!
Jared (Jaryk): END TURN
The Imperial comm channels break in with a burst of static.
ImperialNavalCommand: ..eat last transmission Stomper1 it was garbled. Over.
Stomper1: Repeating: Located Rebel landing pad and advancing. ETA to target 13 minutes.
Stomper1: Target area is rich, resistance is failing, however combat effectiveness is deterred.
ImperialNavalCommand: Explain Stomper1.
moving. The Rebels have also set fire to the field slowing our ground forces in the smoke.
Recommend danger close bombing run of this landing pad before the Rebels get them off the ground.
Copy that Stomper1. Report level of resistance and assess combat
Rebels have used an old cargo skiff to commandeer Strider1. Its unknown if they can get it
Understood Stomper1. Stay by confirmation from Twin Flight 7 and continue
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Stomper1: Copy that, Commander. Awaiting confirmation for bombing run.
Jackasses! Why wont they let me call the Bombers myself I'll never know. Stupid bureaucracy.
ImperialNavalCommand: Stomper1 your mic is still active.
Stomper1: Right. Uh… Copy that Command. Shi…
Another burst of static indicates the mic is now off.
Galactic Master Andrew (GM): Grim's turn.
Jaryk Irys'sil: "Grim, we gotta get out of here. The Imps are gonna bomb the ships. Leg it!"
Jaryk Irys'sil also passes word on to those in the skiff.
HK477 leans over the railing, trying to listen to Jaryk's message. "CONFUSED STATEMENT: The
hairy one is trying to say something but I can't hear over the noise. I think he just ordered the
Jaryk Irys'sil: "Useless droid doesn't even have a comm module installed…."
Grim pucnhes the ATST and races toward the landing pad!
Grim: END TURN!
Adam J. (HK477):
Galactic Master Andrew (GM): I think he meant the maneuver "punch it" meaning the throttle.
Kaash's turn
Adam J. (HK477): Oh. That's cool, too.
Kaash'Clotile: "Let's see what this puppy can do!"
I think Grim should do a brawl check to see if he accidentally knocked the walker
Kaash'Clotile aims the chicken's cannons at AT ST 3
Kaash'Clotile: Target: ATST 3
try again.
try again.
Weapon: Starboardmounted concussion grenade launcher
Damage: 10
Critical: 4
Range: Close
Special: Blast 8, Breach 1, Limited Ammo 15
Can't find character. Please update character name field to match sheet character name and
Can't find character. Please update character name field to match sheet character name and
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Weapon: Starboardmounted concussion grenade launcher
Damage: 10
Critical: 4
Range: Extreme
Special: Blast 8, Breach 1, Limited Ammo 15
Tony (Kaash): I don't have a clue if that last roll was correct or not, but I think it's good to go.
I based it off my gunnery skill (1 yellow, 2 green), added the two blue boost die from the computer
hacking, and 2 purple because the target and our vehicle have the same silhouette
Kaash turns to fire the concussion grenades but is reminded that those wont do much good against
his target. He instead fires the chinmounted twin heavy blaster cannons, which are linked for double
damage. He hits ATST3 for 10 planetary scale damage.
ATST3 wobbles nearly destroyed. Smoke rising from the cabin inside. It wont last much longer.
Galactic Master Andrew (GM): Jonas' turn.
The Rebel Rearguard fire a final shot from their turbolaser but miss. The now abandon the platform in
The fires in the field continue to grow.
The 3 groups of Stormtroopers advance, but have no clear shots at the Rebels.
ATST2 fires at the Rebel Walker. Hitting it for 4 damage to the hull.
ATST3's gears freeze as he tries to fire at the skiff. It doesn't move this round.
Stomper1 fires on the skiff, just missing. The near miss cause system strain on the skiffs computer
Galactic Master Andrew (GM): HK's turn
HK477: Takes a moment to aim and fires again on the stormtrooper center flank.
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
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I'll use that advantage for a critical.
HK fires through the squad Sargent to kill another Stormtrooper. The death of their leader will halt
Galactic Master Andrew (GM): Mada's turn
Mada Roolek turns the skiff and points it towards the landing pad.
Mada Roolek strongly considers leaping out of the skiff and taking on the ATST 2 all by himself.
Mada Roolek decides he is, in fact, feeling particularly reckless.
Mada Roolek: Jonas, take the wheel!
… or HK, I don't really care!
Mada Roolek leaps from the moving skiff onto the top of the ATST!
Mada Roolek using the rope that's still attached to the skiff to boost his success!
skill: Athletics
Mada Roolek cackles wildly as his lightsaber flashes on. He swings, aiming the humming blade
at the latches on the ATST hatch!
Weapon: Light Saber
Damage: 6
Critical: 2
Range: Engaged
Special: Breach 1, Sunder, Vicious 2
Die Imperial scum!!!!
Mada Roolek stabs down into the cockpit triumphantly.
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Mada Roolek: END TURN!
The pilot and gunner of the ATST die in a under the wild stabbings of the Lightsaber. Confused on
how the battle took such a twist.
The skiff and the ATST are now driver less. The ATST will come to a stop with out a driver, but the
skiff will carry on to the landing pad.
Galactic Master Andrew (GM): Jaryk's turn.
The Imperial radio crackles with more chatter.
Stomper1: Command! Command! Come in, Over.
ImperialNavalCommand: This is Command, Stomper1.
down, repeat they are down.
ImperialNavalCommand: Copy that Stomper1. Tie bombers are inbound. ETA 2 minutes.
We're losing Walkers left and right. Need that bombing run ASAP! Strider 1 and 2 are
Robert H.: oh boy
Mada Roolek: I regret nothing.
Robert H.: You might regret it if you get us all bombed to death.
Mada Roolek: Pff. You don't know me. I do what I want.
Jared (Jaryk): Can I access something that would have call signs listed as a maneuver?
HK477 leans against the skiff railing, lost in thought.
I'm letting go
So give me one more stimpac
To save me from this skiff I'm on
Jonas, take the wheel…"
Galactic Master Andrew (GM):
maneuver. (I'll let your creativity come up with the call signs themselves instead of posting a list)
Jaryk Irys'sil skims over all of the Imperial BattleNet data, desperately searching both it and his
Yes, Jaryk could find a list of squads in the operations area as a
brain for an idea of how to keep everyone from getting blown to bits by tie bombers…
Jaryk Irys'sil: Vaping Moffs, I've got it!
Jaryk Irys'sil 's fingers dance over his holovid input tablet as he attempts to seize control over
Stomper1's communications array.
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skill: Computers
Jared (Jaryk): Heh. Gonna be Plan B, I see.
Jaryk expertly hacks his way through the Imperial Battlenet and finds the comm signal he wishes to
hijack. Unfortunately the Imperials are prepared with a type of virtual deadman switch preventing
Jaryk from wireless transmitting from Stomper1. Jaryk does find that he's jamming all signals in the
area as long as he's connected. He'll also receive 2 boost dice on his next computer's check.
Jared (Jaryk): Unexpected Questions that Crop Up during Role Play: Do Bothans sweat?
Jaryk Irys'sil would be dripping sweat, if Bothans do such a thing, as he strains to relay his
Jaryk Irys'sil: "Command, this is FootholdAlpha. Come in, Command. Over."
ImperialNavalCommand: This is Command. FootholdAlpha report your location.
Jaryk Irys'sil:
place to go."
"Awaiting further orders, Over."
area and you are in the splash zone of a bombing run. ETA 2 minutes. Evacuate west.
Jaryk Irys'sil:
route! Who gave"
"Enemy landing pad, Sir. We have secured the ships in the area. Resistance has no
Alert FootholdAlpha. Stomper1 reports captured Striders operating in your
"Tarkin's teeth! Negative, Command, negative! Cannot evac west as resistance blocks
Jaryk Irys'sil presses a button and static fills the channel for a few seconds.
Jaryk Irys'sil: "jamming signals and visuals blocked by"
Jaryk Irys'sil disconnects from Stomper1's array and transmits directly from Strider 1.
Jaryk Irys'sil:
Cannot wait two minutes. Over."
"I swear, those buckethead flyboys move slow as their stupid bureaucracy… if they let me call in the
strike, we'd have wiped out their oh, kark it all, is that the mic light?"
Jared (Jaryk): Now I can stop the bombing run by failing the deception check, right? Right?!
Galactic Master Andrew (GM): How would that work? I think I'm a little confused on your goal.
Jared (Jaryk):
halfway there.
Basically, I'm trying to give the Imperial Command the impression that the Rebels are the ones who
called in the bombing run under Stomper1's call sign in the first place.
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"Command, this is Stomper1. Advise priority on that bombing run. Rebels are on target.
My goal is to confusion the issue so much that I win regardless. I see I'm at least
5/3/2015 Chat Log for Retreat from Yavin 4
Using Destiny token to boost roll!
Jaryk Irys'sil:
skill: Deception
Jared (Jaryk): WHEELS WITHIN WHEELS, IMPIES! ah ha ha ha
friendlies. Break off your run and return to patrol!
Stomper1. Ariel assault is no longer authorized. Zipper group will reinforce you from the North. Stand
by for ETA. Continue your assault.
Galactic Master Andrew (GM): Grim's turn.
Flight1! Flight! This is Command. Break off your run. Target area has
Grim continues to keep the throttle floored and moves his group close to the landing pad.
Galactic Master Andrew (GM): Kaash's turn.
Kaash'Clotile: "I like my chicken fried extra crispy!"
Target: ATST 3
Weapon: Chinmounted twin heavy blaster cannons
Damage: 5
Critical: 4
Range: Extreme
Special: Linked 1
Weapon: Chinmounted twin heavy blaster cannons
Damage: 5
Critical: 4
Range: Extreme
Special: Linked 1
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ATST3's goose is cooked. It explodes spectacularly. Relieving 1 strain from Kaash.
Galactic Master Andrew (GM): Jonas' turn.
for him to jump on before taking off towards the hangar at high speed?
Galactic Master Andrew (GM):
setback dice could be used to reach and haul Mada back into the skiff; or you can make an average
piloting check with 2 setback to take over the controls of the skiff to slow it down.
Galactic Master Andrew (GM):
on its own another 11 spaces right after HK's turn. (Leaving Mada behind if he's not back in by then)
I assume Mada is going to want a ride. Can I slide into the skiff driver's seat and wait
I think you're two choices are: An average athletics check with 2
Being that my piloting is much better than athletics, let's go with the skiff slowing down
Technically Mada left the skiff still flying at full speed. So it will move
Jonas Rigger attempts to slow the skiff so Mada can jump back on safely.
skill: Piloting Planetary
Dice: Dice Pool
Galactic Master Andrew (GM):
skiff to a stop. Would you like to do so?
Jonas Rigger: Yes that's not a problem
Jonas grabs the controls and slams on the brakes bringing its speed to zero. Mada can now use a
simple average athletics check with a boost dice for the rope to climb back into the skiff.
You'll need to take 1 strain to use a second maneuver to slow the
The Rebel soldiers abandon all posts in full retreat.
The fires continue to grow. Blocking the Stormtrooper eye line on the landing pad.
The Imperial army continues to advance.
Stomper1 fires on the now still skiff but is unable to to hit it.
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Galactic Master Andrew (GM): HK's turn
HK477 leans against the railing to take aim and fires another shot as his friends, the center
together for my convenience.
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
WHISTFUL OBSERVATION: I do so love this shooting range of squishy meatbags all piled
Weapon: HK477's Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2
Adam J. (HK477): The second roll was an accident. Ignore it.
HK fires the final bolt in his energy clip. His aim true it takes out 2 more troopers with the one shot.
HK can spend a maneuver to reload the rifle if he is carrying any Extra Reloads. If his blaster rifle is
out of ammo for the remainder of this map.
Galactic Master Andrew (GM): Mada's turn.
Robert H. leaps at the rope to try and scramble back onto the skiff!
Mada Roolek:
skill: Athletics
Mada Roolek steers the ship onwards!
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Robert H.: (I think I can do that. Correct it if I can't.)
Mada Roolek: END TURN!
Galactic Master Andrew (GM): (You can't quite do that because…)
Mada tries to rush up the rope in to the skiff, but as he nears the top he begins to slide back down the
rope. A knot at the end of the rope keeps Mada from falling off, but he didn't make it back in the skiff.
Only a maneuver is needed for Mada to enter the skiff on his next turn. Jonas remains the Pilot of the
Galactic Master Andrew (GM): Jaryk's turn.
Robert H.: hahahaha
Maybe Mada can just hang there and drop to the ground as they fly over the landing pad.
Adam J. (HK477):
get dragged along the landing pad and then crushed by the skiff.
Jaryk Irys'sil lets the others focus on the immediate escape, while his thoughts turn to the next
The skiff will have to lower itself, so as long as Mada lets go of the rope he won't
step. He looks through the Imperial BattleNet for information on the current arrangement and
skill: Computers
Jaryk Irys'sil muddles a simple firewall mirror port redirect parallel switch reconfiguration,
however, so shaking his head with disgust at himself he starts a background download of
the data he already has and then begins packing up his gear so he can just pull the plugs and hop
out of the Walker when it reaches the landing pad.
Jared (Jaryk): END TURN
As Jaryk pulls on the cables to pack up an unarmed stun grenade falls out of a compartment and rolls
to his feet. Picking it up to look at it he can see that someone has taken the time to paint a winking
face with its tongue sticking out and hands fanned out by its ears. The words "Suck it" have been
written in a bubble next to the face. Jaryk tucks it into his bag with the rest of his gear.
Galactic Master Andrew (GM): Grim's turn.
Grim feels daring and makes Strider 1 jump over the rebel rear guard. He looks over at Kaash and
Grim slams on the brakes and shuts the ATST down.
skill: Piloting Planetary
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Grim wastes no time and pops the hatch open and jumps down from the top of Strider 1!
Grim: END TURN!
Grim's expert piloting has the ATST parked perfectly, requiring only a maneuver to get out.
Galactic Master Andrew (GM): Kaash's turn.
Jaryk Irys'sil speaks over his comm set.
Jaryk Irys'sil:
STILL beat you guys back to the ships!"
"I don't know if you noticed, but we managed to take out twice as many leggers and
Kaash'Clotile exits Strider 1 and enters the Millenium type craft.
"I call a gunner station aboard this magnificent vessel! Anyone who opposes has a
Kaltoonian delicacy awaiting them."
Kaash makes his way up the gangway and disappears into the yet to be named YT1300 freighter.
Galactic Master Andrew (GM): Jonas' turn.
Jonas Rigger: Let's get this skiff headed in the right direction!
Magnifiscent: Do I need to roll to move the skiff to the hangar and bring it to a stop?
Galactic Master Andrew (GM):
setback; Can move 5 squares if successful +1 square for each extra success
Cruising speed is 1 = can move 7 squares
Changing speed from 1 2; requires an average Piloting Check with 2 setback; Can move 9 squares
is successful +1 square for each extra success
Cruising speed is 2 = can move 11 squares.
Your current speed is 0.
You current high is 9 squares. Which count toward movment. You'll likely not be able to come to a
complete stop at the landing pad this turn
Galactic Master Andrew (GM): hight*
Of course if you roll a Triumph you can ignore the confusion
Galactic Master Andrew (GM): Sweet.
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Changing speed from 01; requires an average Piloting Check with 2
Ok, so I've got skilled jockey at rank 2, which means I can remove 2 black dice from the
5/3/2015 Chat Log for Retreat from Yavin 4
Jonas Rigger:
skill: Piloting Planetary
Galactic Master Andrew (GM):
spaces so far
Magnifiscent: That was an action and not a maneuver, right?
Galactic Master Andrew (GM):
means that you can roll again to increase your speed or you can continue to move at your current
speed with out rolling.
Magnifiscent: Let's roll again, since I'm a skilled jockey
skill: Piloting Planetary
Advantage count the same as success here. So you can move 7
Kinda, it confusing because I'm treating as a skilled maneuver. Which
Galactic Master Andrew (GM): You get 14 spaces. Remember you still 9 high.
Magnifiscent: Cool!
Let's come over 7 and down 7.
Jonas Rigger smirks as he expertly maneuvers the skiff towards the hangar.
Galactic Master Andrew (GM):
have a couple options. 1 you can leap off the skiff while is running, or you can bring it to a stop right
Magnifiscent: Let's stop it there, I guess. No reason to press our luck.
Galactic Master Andrew (GM):
athletics or coordination to abandon the skiff mid flight.
Jonas Rigger:
skill: Piloting Planetary
So those are 2 maneuvers. Now you can still take an action. You
Its another piloting check to bring the speed back to zero. Its an
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Magnifiscent: Jumping would offend my sense of professionalism.
Galactic Master Andrew (GM): Haha fair enough.
Magnifiscent: Also, my aching joints.
Jonas Rigger: END TURN
Magnifiscent: Thnx for the help GM, gotta get back to work!
Galactic Master Andrew (GM): NP
As the skiff descends you can hear the Rodian protesting his inevitable interaction with the ground
Galactic Master Andrew (GM):
check with 2 setback dice to determine how much the ground hurts.
HK477 snaps his fingers. "OBSERVATION: I believe we forgot something." He stops talking as
Robert, Mada needs to roll an average athletics or coordination
Mada's screams fill the air. "RELIEVED STATEMENT: Nevermind."
Mada Roolek:
skill: Athletics
Mada tries to get a running start as he reaches the ground, but as he lets go of the rope he trips,
rolling head over heels a few times before coming to a stop right behind the skiff. He suffers 3
wounds and 3 strain. No soak can be applied.
The Rebel Reargaurd doubletime it to the transport ship as it takes off from the pad.
The Stormtroopers continue their advance, with no clear shots to take.
Stomper1 fires again on the meddlesome skiff, but again misses wide.
Galactic Master Andrew (GM): HK's turn.
Robert H.: THE SKIFF IS INVULNERABLE. ALL HAIL THE SKIFF.
Galactic Master Andrew (GM):
coordination roll. This isn't to pass or fail, but rather to check any damage is taken dropping to the
Leaving the skiff at its current height requires an average athletics or
HK477 looks around to see if anyone left any spare clips in the old skiff.
skill: Perception
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HK477 picks up a candy bar and tries to shove it into his gun's ammo port.
HK477 jumps out of the skiff so he can run toward his new ride.
skill: Athletics
HK477 doesn't know where his token is, but he is going to run in the direction of the nearest Y-
Wing, using strain to get any extra distance he can with a second move or whatever.
Adam J. (HK477): This part of the trip could take a while…
HK's servos strain upon landing on solid ground for 2 strain.
Galactic Master Andrew (GM):
can travel on a maneuver. With failure resulting in physical injury. (I think its in the rulebook, who
Athletics checks can be made to increase the number of spaces you
Robert H. thinks the GM is just trying to kick us off this map as quick as he can.
Mada Roolek:
skill: Perception
Galactic Master Andrew (GM): You'll never know, muhahaha!
Robert H.: burrrrrrrn!
Mada Roolek:
skill: Medicine
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Robert H.: ok i'm done making joke rolls i promise
Galactic Master Andrew (GM): I'm waiting for the deception check to drop…
Mada's turn.
Robert H.: not sure where the entrance hatch is exactly on this..
Mada Roolek runs onto the landing pad and climbs aboard the Falconesque.
Mada Roolek: END TURN!
Galactic Master Andrew (GM): Jaryk's turn
skill: Athletics
Adam J. (HK477): If it's not too late, perhaps that athletics check can get me further.
Galactic Master Andrew (GM): An extra 4 spaces with 2 strain.
Its not too late.
Adam J. (HK477):
Sweet. Thanks. I could get there in one more turn with a lucky roll. cue ominous
skill: Perception
HK477 consults his knowledge of warfare to see if there are any evil schemes he should be
skill: Warfare
HK sees no traps of which to be weary. However, HK knows Warfare and that the Empire wouldn't
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hesitate to melt him down if he is caught on the landing pad.
5/3/2015 Chat Log for Retreat from Yavin 4
HK477: ^ True. I'd do the same.
Jared (Jaryk): Assuming it's the same difficulty to get down off of the ATST:
Jaryk Irys'sil:
skill: Coordination
Jared (Jaryk): Sheesh.
Jaryk Irys'sil races toward the nearest YWing.
Jared (Jaryk): Roll for extra movement:
Jaryk Irys'sil:
skill: Athletics
Jaryk Irys'sil taunts HK477 as he sprints past him.
"Hurry up, circuitsforbrains! You move slower than an unbalanced astromech droid
Jaryk Irys'sil:
with rusted bearings!"
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): The ATST is parked, so no roll needed to get out. Just a maneuver.
Grim's turn.
HK477 grumbles. "Some of us had to wait on Old Man Christmas over there to land our glorified
Jared (Jaryk):
Adam J. (HK477):
got pissed at Lewis for the exact same blunder.
Galactic Master Andrew (GM):
he said Christmas. I'm sure he actually meant Old Man Revan.
Adam J. (HK477):
buried deep, long ago…he's not sure why it's there….
(But he remembers Revan being a female…)
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And you complain about fantasy authors using Pagan in a nonChristian religious
Yeah, yeah, as soon as I pressed enter I realized my mistake. Oh, well. Tolkein
Clearly HK just had an error in voice processor making us think that
HKK has odd attachment to the name Revan. Something in his programming,
5/3/2015 Chat Log for Retreat from Yavin 4
HK was obviously referring to Cris Tosiren. http://starwars.wikia.com/wiki/Cris_Tosiren
Galactic Master Andrew (GM): Toche
Grim makes a quick check for any explosives he can find before moving to a ship.
skill: Perception
Grim is unable to find "boom things" on the landing pad.
Grim runs over and enters YT1300!
Grim: END TURN!
Galactic Master Andrew (GM): Kaash's turn.
Kaash'Clotile wants to test the ship's weapons before heading off into space
Kaash'Clotile sets his sights on Stomper1!
Kaash'Clotile: Target: Stomper1
Range: Extreme
skill: Gunnery
Kaash fires the dorsal mounted medium laser turret and hits Stomper1 for 7 damage. 2 of that damage
Galactic Master Andrew (GM): Jonas' turn.
us, shyness could be our ATAT. For others a lack of education. But for us, ATAT is a big machine
that wants to kill us."
Jaryk Irys'sil: "Stop yapping and get over here and get us away from that machine, widget idgit!"
HK477: "MUMBLING ADDENDUM: …for some of us, an ATAT is a hairy meatbag in the back seat."
Magnifiscent: Do I need to do any rolling to hop off the skiff? If I remember correctly, I managed to
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"INSPIRATIONAL SPEECH: You know, in a way we all have an ATAT to face. For some of
5/3/2015 Chat Log for Retreat from Yavin 4
bring it to a stop last round, right?
Chat logs are great. The skiff is stopped. I just hop off as a maneuver and then beat feet for No
Jonas Rigger hops off the skiff and runs for his ship.
Magnifiscent: Thanks to my talent "Let's Ride" I can slide into the pilot seat as an incidental action!
Jonas Rigger drops into the pilot's seat and starts flipping switches, pressing buttons, and
muttering through a hurried preflight check as the engines start to power on.
Jonas Rigger shouts over his shoulder
Jonas Rigger:
just as soon as I can engage the engines!
Galactic Master Andrew (GM):
of the skiff. (It doesn't affect your actions, just sees if you get hurt whilst doing so)
Also you can roll your piloting check to take off with the ship this turn.
Because you still have an action left.
Jonas Rigger: Let's do coordination
skill: Coordination
If you're coming with me, you'd better find a seat and strap in. We'll be burning for orbit
You own me a 2 purpled athletics or coordination roll for hopping out
skill: Coordination
Oh wait. Not two purple, a twopurple.
skill: Coordination
There we go
What's the situation on the ground? Is everyone aboard that's coming aboard? How close are the
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5/3/2015 Chat Log for Retreat from Yavin 4
storm trooper? Can I hold the takeoff until everyone is set, or is there imminent danger?
Adam J. (HK477): Your passengers are already on board, so you don't have to wait on them.
Jonas Rigger: K.
difficulty on test for take off?
Galactic Master Andrew (GM): 2 purple, I think, let me double check
Yep, Average, 2 purple.
Jonas Rigger: k
skill: Piloting Space
When I get done working this fax server problem at work, I'll sit down with the book again and take a
look at some mods for the YT1300. It'll be in the same vein at the firespray mods though; some
weapon and maybe speed upgrades.
as the firespray mods
Up, up, and away. Nonamé lifts off the pad and heads for the safety of space.
The Imperial army advances on the landing pad. Stomper1 destroys the final turret at the landing pad.
Galactic Master Andrew (GM): HK's turn.
HK477 looks around to confirm that his comrades are safe. Cursing his new, altruistic
programming, he burns two strain to join Jaryk in the cockpit. "OBSERVATION: You neglected to
Adam J. (HK477): I'm going to assume that Jaryk is already inside since he got that far.
skill: Piloting Space
HK477 guides the ship into the atmosphere. "STATEMENT: You cannot take the sky from me."
Climbing higher, he hears the Bothan in the back seat complaining that HK "forgot" to lower the
protective glass over the cockpit. "Can your species survive in space? I can't remember."
skill: Xenology
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5/3/2015 Chat Log for Retreat from Yavin 4
HK477 remembers learning that Bothans, like other meatbags, cannot live without an
atmosphere. He reluctantly lowers the protective glass and the ship flies higher.
Yavin's surface shrinks into the distance behind you.
Galactic Master Andrew (GM):
HK477: COCKY RETORT: Bam!


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The universal answer was "no" typically followed by "but I have heard it's beautiful up there".
Yet, when Theresa, Chris, and I tried to book a place in nearby Portrush it was completely sold out... very odd.
Plus side was that it meant people did actually venture up there and the Giant's Causeway isn't just some mythical land existing only in our imaginations.
|Proof that people visit
The relative downside was that we had to change our plans and stay somewhere else. Thankfully we found a beautiful apartment in Belfast overlooking the Titanic Museum.
I loved the floor length glass windows and the modern style of the place.
It was the perfect spot to rent out with friends and a very handy location too.
Though my navigation skills to the carpark left much to be desired.. I'm pretty sure I directed Chris around the same clock tower more times than you can count on one hand.
Soon after we arrived we went in search of food and came across The National Grande Cafe.
We liked it. So much so that we never went anywhere else, we had all our meals there as well as drinks that night.
In our defence it was about 4 stories high and we went to different floors, so technically we were exploring.
In the afternoon we checked out the Titanic Museum - amazing! I have been so unimpressed with museums lately for having far too much writing and far too few displays or interactive items.
The Titanic Museum was the opposite of this with several replications of the interior of the ship and a full on cable car trip around a model dockyard!
Before heading out in the evening we went to the ever glamorous Tesco and bought a selection of snacks to have in our lovely apartment.
In the morning we went back to our favourite cafe before driving up the the Causeway.
The rock formation is due to molten rock from extensive volcanic activity that used to occur in the area, and not due to Giants as was once debated.
The rocks vary in shape and size but can be visually grouped into 3 separate areas, this is the result of 3 different periods of volcanic activity.
|When you have no friends
The columnar shape occurred from the contraction of rapidly cooling lava.
Yeah and thats it in terms of my geology information...
In simpler terms, the Giant's Causeway is beautiful and well worth a visit!

subset: commoncrawl


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By default, you'll be using our scoring algorithm "v2.1". You can change which algorithm you use under "Scoring Algorithm" in the course settings
Scoring v2.1
The overall scores we show for hand-ins and students is based on the feedback from students – but if you've given teacher feedback or edited a response (responded to a flag) we will take your answer or feedback as an override and use it as the score for that particular feedback question on the hand-in.
Scores we show for questions and individual feedbacks is based solely on feedback from students – edited responses (flags) and teacher feedback are not part of the scores we show for questions and individual feedbacks.
Changes from scoring v2.0 to v2.1
Weighting no longer "always enabled" – if your course is using scoring v2.1, you can go to the assignment settings and you'll see that you can turn on weighting. In the old scoring, v2.0 weighting was always enabled, with each section by default having a weight of 1. This meant that each section would count equally, no matter how few or many questions it had in it.
Teacher feedback and edited responses (flag) fully override scores from student feedback – in the old scoring v2.0, feedback given by you (the teacher) would count equally as much as the feedback given by students. In scoring v2.1 feedback given by you, will be taken as the "right" score for that question if you've edited a response (resolved a flag). And will be taken as the "right" score for the whole hand-in if you've given teacher feedback.


text:
Aww! Christina Aguilera Describes Son Max's Brotherly Love For Baby Summer
Only "Extra's" Renee Bargh was with Christina Aguilera for a one-on-one interview as she prepared to return to "The Voice." Christina opened up for the first time about her
Only "Extra's" Renee Bargh was with Christina Aguilera for a one-on-one interview as she prepared to return to "The Voice." Christina opened up for the first time about her
It seems like the Nicki we all know and love is making a comeback! With only a few days away before the release of her new album, Nicki Minaj is giving her fans a taste
Still looking for that perfect gift? What better to give someone you care about then a hot new CD or movie?! Check out some of the best albums and DVDs that have recently been released or are still coming out before Christmas that anyone would be happy to get!
Have you heard that Kellee Maize released new album, called "The Remixes"?! It was in October, but you can't miss it. As you know, she is the best American female rapper
It just so happens that I picked the coldest night of the season to listen to PVRIS' stunning debut, White Noise. It's pretty fitting atmosphere, considering this is 2014's most chilling…
Every two years, Taylor Swift graces us with a brand new album, and her newly released pop masterpiece, 1989, is a tour de…
Today was a little bit different from the first three but at the same time interesting, inspiring and useful.
I called my tutor around midday for asking him
Yesterday I had my third day of internship.
It's a quiet period so into the school of music, at least about recording studio, there's not a lot of
Tokio Hotel in the last two days were in Paris (France) for promoting their new album Kings Of Suburbia: they were special guests in some radio and talk shows
Yesterday evening at 8pm (German time), Tokio Hotel had an exclusive listening session with fans of their new album Kings Of Suburbia and for the occasion


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Pastors ❤ Starbucks
So, it's been eight months since I've started writing full time. I know, supposedly, it's a dream job, and I'm not sure I can disagree with that, but I am sure that I can tell you that typing at Starbucks has taught me a bunch of things. Let me share a few.
What I've learned at Starbucks:
1. I've learned that Starbucks has free refills on hot and iced tea and cold-brew coffee. You just get a happy little rewards card or use an app (sorry flip-phone users… wait, I'm the only one that still has a flip phone? Fine, then. Don't be jealous of all of my T9 texting skills.) and refill away. Did you purchase a single cup of green tea at 9 am and five hours later you are asking for your 12th refill? Not a problem.
2. I've learned that my hands start shaking pretty good right around the third cup of cold brew mark.
3. I've learned that baristas are trained to try to remember your name. I know, that one may deflate your ego a little, but still, I pretend that some of them are really genuinely excited to see a pale guy with a thermos walking into their store every day. I can pretend.
4. I've learned that the darkest roast isn't actually the espresso, it's really the French Roast. I know, mind-blown.
5. And finally: Starbucks is a clergy magnet.
I've met more pastors, youth pastors, worship leaders, and volunteer coordinators than I thought could even exist in a single city while I've typed away on my laptop. Since my headphones are "noise enhancing" I've also overheard my fair share of conversations about the church.
So, what have I learned?
Well, in a phrase: We're in trouble, folks.
I don't say this lightly, my heart burns when I say this, the majority of the conversations that I've overheard could have been spoken by a non-believer to another non-believer. And no, I'm not saying, "They talked about football, we're all doomed!" it goes much deeper than that.
For instance, I heard a youth pastor trying to convince a sweet little old lady to serve in the position of "volunteer coordinator." She was a bit resistant to working with another woman in the congregation. The youth pastor then tried to attack the issue from a different side. He said, "Let's just leave the whole brothers and sisters in Christ thing alone for a moment and talk about her as an employee."
We can't just leave the fact that we are Christ's body, relatives, a family, and His bride, alone for any amount of time. We are new creations in Christ (2 Cor. 5:7) and that identity is the most important thing in our lives.
"But that's just one example, that's not the norm of what goes on behind the scenes of our congregations."
It isn't?
I've stood here for months at the same table, and I've heard conversations about websites, the need for new, video cameras, sound boards, stage lights, higher numbers in attendance, stressful parking situations, tithes, tithes, and tithes. Don't get me wrong, I've also heard conversations about outreach programs, heard men struggling with addiction get prayed for, and learned a lot about theology, but those were the rare moments. The norm was all of those things that I mentioned above. That's why I say, "We're in trouble."
I'm reading this book, it's called the Bible, and in it I don't find ANYONE being concerned about tithes, larger church buildings, or how to attract young people. I don't. Click To Tweet
A.W. Tozer said, "If the Holy Spirit was withdrawn from the church today, 95 percent of what we do would go on and no one would know the difference. If the Holy Spirit had been withdrawn from the New Testament church, 95 percent of what they did would stop, and everybody would know the difference." If the Holy Spirit was withdrawn from the church today, 95 percent of what we do would go on and no one would know the difference. Click To Tweet
This is a huge problem. At the very core of most of our church buildings is man. I once heard a pastor brag about the extensive research he conducted before building his church. He wanted to create the most welcoming and inviting environment that could possibly be created. Well, when I went there the church was full of people and they all looked happy. He had succeeded, but I wonder how many of them were there for the comfort or there for the Savior.He had succeeded, but I wonder how many of them were there for the comfort or there for the Savior. Click To Tweet
I wonder what would have happened if he spent all of that research time in prayer?
We won't solve this one overnight. Nothing short of a complete systemic overhaul of the system, from the ground up, will result in any bit of lasting difference. As for me and my house, we aren't praying for revival, we're praying for holiness. Revival will follow, but God is pretty clear about distancing himself from the proud and unclean.
Unfortunately, I feel like a lot of our church buildings are full of both.
I think we've lost that whole pursuing God through holiness thing. You know, that pesky teaching that Paul seems to be obsessed with:1 Corinthians 3:17, Romans 12:11, 2nd Corinthians 6:14-18, to name a few.
Or, as Jesus prayed,
I have given them your word, and the world has hated them because they are not of the world, just as I am not of the world. i do not ask that you take them out of the world, but that you keep them from the evil one. They are not of the world, just as I am not of the world. Sactify them in the truth; your word is truth. As you have sent me into the world, so I have sent them into the world. And for their sake I consecrate myself, that they also be me sanctified in truth. John 17:14-19
Anyway, I thought you should know. Until next time, lose your life!
Post Script:
My favorite old pastor, Leonard Ravenhill, saying with much greater clarity and passion what I just tried to type: Is Your Affection On Things, Leonard Ravenhill.


text:
Kesar Pista Ice Cream Recipe
Kesar pista ice cream is irresistably delicious and beyond comparison. This ice cream is flavoured with saffron and pistachio, enjoyed by all.
- In a large bowl combine ingredients,except Pistachio, mix well.
- Pour into container.
- Freeze for 4 hours, take out from freezer.
- Let it rest at room temprature for 15 minutes.
- Add crushed Pistachio to ice cream, mix it well.
- Freeze for 2 to 3 hours.
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text: The threat of nuclear weapons has been prevalent since the second half of the 20th century. The size of nuclear arsenals worldwide has grown substantially, and now includes strategic and tactical weapons. The sophistication of nuclear technology has also grown, and countries seem to be in an arms race to develop and acquire the most advanced nuclear devices. There still exists a political dependence on the doctrine of deterrence, namely the threat of mutually assured destruction (MAD), which is used as a strategy for security. Read more


text:
In the days of rain
In an extract from her book, In the Days of Rain, Rebecca Stott unpicks a crisis in the world of the Exclusive BrethrenRead more
St George The Martyr
Town, church and congregation have all seen better days, but our Mystery Worshipper was greeted warmly and sensed great potential here.
12 Aug 18
Ramsgate, Kent, England
Phoenix Arabic Bible Church
"No hunting, fishing or trapping!" Our reporter risked arrest by the game warden and entered anyway, and was warmly and hospitably greeted by the pastor - but by no one else.
12 Aug 18
Peoria, Arizona, USA.
The Great British funeral
Celebration of life, or final farewell? Dress in pink or black? Simon Parke ponders funerals
3 Aug 18
Punching nun glove puppet
The hills are alive with the sound of... a nun punching someone in the face
14 Jul 18
In praise of holy fools
In celebration of the feast day of our patron saint, Simon Jenkins muses on holy fools, ancient and modern
12 Jul 18
Communion wine on tap
Fill 40 fiddly little communion cups in just 60 seconds without breaking a sweat
5 Jul 18
The smart phone creed
I believe in my phone, and smart technology Almighty, creator of heaven and earth.
8 Jun 18
Post-rapture greeting cards
As you get ready for the Rapture, send some greeting cards to your heathen friends.
1 Apr 18
Flat-pack coffin
Welcome to the world of flat-pack coffins made to look like the departed is in a box of chocs
1 Apr 18
Visit our patron saint
Drop in on St Simeon the Holy Fool, whose Feast Day we celebrate every 21st July
Debate without end, amen
Join our forums, where debate has been raging for the whole of this millennium


text:
Grabber Outdoors The Original Space Brand Emergency Tactical-Survival Blanket- Olive-Drab/Silver
Reference Price:$4.64
Engineered to reflect and retain over 80% of radiated body heat. the unique combination of vacuum deposited metal and a polyester film surface allows no wind or moisture penetration. when folded, it is approximately the size of a deck of cards, but opens into a 56"x84" blanket. the original space brand blanket has been made in the usa for over 40 years. store in car, camper, boat, or gear bag in case of emergency, or use after marathons, or sporting events. available in silver/silver for general outdoor protection, silver/orange for greater air-to-ground visibility especially against snow or water backgrounds, or olive-drab/silver for tactical situations requiring a thermal emergency blanket that blends in to surroundings. waterproof and windproof, size 1"x4" folded; unfolds to 56"x84" and weighs only 3 oz. available in silver/silver, gold/silver and tactical olive-drab/silver colors.
Reflects and retains 80% of radiated body heat
Available in Silver/Silver, Gold/Silver or Olive-Drab/Silver
Store in car, camper, boat, or gear bag in case of emergency, or use after marathons or sporting events
Waterproof and windproof Weighs just 3 Ounce
Product Information
Packaging Size:84 x 1 x 56 inches
Item Model / Model No.:127011-NEW
Shipping Weight:3.2 ounces


text:
The unlimited data war in the US continues this evening.
AT&T says that this Thursday, March 2, it'll launch two new unlimited data plans. The first is Unlimited Plus, which starts at $90 per month for a single line with autopay and paperless billing and goes up to $145 per month for two lines and then $20 per line per month for additional lines.
With Unlimited Plus, you'll get unlimited talk, text, and data, HD video streaming with Stream Saver turned off, and 10GB of high-speed mobile hotspot with speeds slowed to 128Kbps after. After 22GB of usage, though, your speeds may be slowed during times of network congestion.
If you'd like to add a tablet or hotspot to your Unlimited Plus plan, you can do so at a rate of $20 per device per month. Smartwatches can be added for $10 per device per month.
AT&T is also offering deals on TV service to Unlimited Plus customers. Unlimited Plus customers that sign up for DirecTV, DirecTV Now, or U-verse TV can get a $25 monthly video credit on their bill. With this discount, Unlimited Plus with DirecTV Now will cost $100 per month, while Unlimited Plus with DirecTV will cost $115 per month.
Also launching on March 2 is the Unlimited Choice plan. This rate plan also offers unlimited talk, text, and data, but the data is capped at 3Mbps and video streaming tops out at 480p and 1.5Mbps.
Pricing for Unlimited Choice is $60 per month for a single line after autopay and paperless billing and $115 per month for two lines. From there, it's an additional $20 per line per month. You can add tablets or hotspots for $20 per device per month or smartwatches for $10 per device per month.
This announcement comes days after AT&T announced that it was making its previous unlimited data plan available to all of its customers. The good news here is that AT&T's new Unlimited Plus plan is an improvement over the previous plan, offering 10GB of hotspot like unlimited plans from other US carriers. And while Unlimited Choice may not sound like a very attractive plan to some of us, $60 for unlimited data could be a decent option for lighter users or folks that don't stream a ton of video.


text:
TRENTON — Gas taxes in New Jersey would go up 23 cents per gallon under an eight-year deal between Republican Gov. Chris Christie and Democratic leaders announced Friday that would end an impasse over transportation funding.
Christie said the $2 billion per year deal would also eliminate the estate tax and cut the sales tax.
The deal, announced at a news conference with Senate President Steve Sweeney and Assembly Speaker Vincent Prieto, still needs approval in both houses of the Legislature.
The impasse has led to the shutdown of most transportation projects in the state and would raise the state's gas tax for the first time since 1988.
New Jersey currently has the second-lowest gas tax in the nation at 14.5 cents per gallon.
"There's compromise on all sides here," Christie said. "That's what you expect of us when we are doing our jobs the right way."
The fund went dry on July 1 and Christie ordered a stop to transportation projects, except in emergency cases, until he and lawmakers resolve the impasse. At issue is how to pay for the fund.
The Friday news conference came after a week of headlines in New Jersey about a train accident in Hoboken and the George Washington Bridge lane-closing trial, in which two former allies of Christie are charged with shutting down lanes on the bridge in a political revenge scheme tied to the governor's 2013 re-election campaign.
The announcement came the day after a New Jersey Transit train crashed into the Hoboken Terminal, killing one person and injuring more than 100. Investigators were just beginning to answer the question of what caused the accident and there was no suggestion that the transportation funding impasse played any role.
"Let's be clear that the financing status of the TTF has nothing to do with (the) incident," Transportation Commissioner Richard Hammer said in an opinion editorial in the Star-Ledger newspaper." No safety or routine maintenance projects at Hoboken were stalled due to the TTF impasse."
Christie's current-year budget boosted NJ Transit funding from $33 million in fiscal year 2016 to $160 million in fiscal 2017. NJ Transit also raised fares last year to close a roughly $40 million budget shortfall.


text:
"The origins of our latest recording with Winchester College Chapel Choir"
Article by Adrian Green
September 2017
Listen and Buy now on Convivium Records
Stream now on Spotify
The Article
Performing Mozart's Requiem at my secondary school was one of the highlights of my musical education. Unfortunately, it's something few teenagers have the opportunity to experience. I loved the extremity of emotional expression in the music, from the furious paced Kyrie, to the haunting Lacrimosa and the sublime Lux Aeterna. At that time, I had no idea I'd go on to establish Convivium Records a decade later and that it would provide the opportunity to work with some of the most outstanding artists in the country to produce a new album of this masterpiece.
The project began with a casual conversation over dinner with the organist, composer and choral director, Malcolm Archer. We began to discuss the possibilities of future projects with Winchester College Chapel Choir. Convivium Records had at this stage, released multiple recordings with them and the feeling was that we needed to aspire to something exceptional.
When Mozart's Requiem came up, it seemed immediately to be a natural work for consideration. It was decided that collaboration with the London Mozart Players and some world-class soloists (Sarah Fox, Diana Moore, John Mark Ainsley & Ashley Riches) would be a worthwhile investment, given the professional standard of the choir.
The London Mozart Players and Convivium Records share a vision of working with young musicians, recognising that not only are they equipped at an early age to perform at a professional level, but that they are also the future of our industry. For the choir, singing with the orchestra is probably something they will never forget and it was excellent to see a number of the older boys sitting in silence, observing the sessions with soloists and, perhaps, considering their own musical futures filled with potential.
Adrian Green (Managing Director, Convivium Records)
September 2017
Notes to Editors
Winchester College Chapel Choir
Winchester College Chapel Choir is a unique group of young singers who perform to the highest standards. Winchester College is the only public school in the land that has retained its ancient Choral Foundation, that is a Collegiate Choir with choristers (called Quiristers) who sing daily and receive generous bursaries for their services. This Oxbridge model has ensured professional musical standards, backed up by an excellent academic education. The alto, tenor and bass parts are sung by singers in the 16-18 age range, many of whom go on to choral scholarships in University College choirs.
Convivium Records
Convivium Records, a private recording, production, and distribution label, based in London, UK, provides cost conscious opportunities for composers, performers, educators and students to release and market their music on disc and online globally to professional studio standard. With a range of label artists from contemporary British composers to cathedral choirs, performers and vocal ensembles, the label offers expertise across all aspects of private and commercial productions, with a team of engineers, performers, directors, producers and designers supporting projects from concept to album delivery and marketing.
Media Enquiries, Review Copies & Contact
For press enquiries, information, or to request review copies of this work, please visit www.conviviumrecords.co.uk or contact John Bevan, Communications Director: firstname.lastname@example.com | T. 0772 089 2226
Follow Us
For latest news follow Convivium Records:
Facebook www.facebook.com/ConviviumRecords
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text:
I've been journaling for seventeen years now and have loved every second of it! I decided to add my Journal to a small corner of the Internet. Once my life transitioned from full-time employee to full-time wife and mother, I felt a void in my world that I was eager to fill. My life became more than what I was expected to do as an employee and scheduling my life around that; To scheduling my work around my husband and daughters, Daddy's Little Girls.
The times we have shared, both good and bad has been a testament to my life. I have looked at my journal over the years to help friends, family, and even myself. I realized that being transparent and discussing so many different aspects of my life has helped me form a bond with friends and family that goes beyond small talk.
With the support of my husband, family, and friends, I decided to take the plunge and pursue this industry full-time. I truly feel like my journey can help and entertain more than just my family and friends and therefore I am sharing it with the world.
Until next, shine amongst the stars!
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text:
A Complete Guide To An Edmond Christmas
The holiday season in Edmond, Oklahoma is one of our favorite times of the year. From the lights and carols, to the town's good cheer, the Edmond community is known for its sparkling Christmas spirit. As you and your family settle into the holiday season, join us in exploring all Edmond has to offer during the month of December!
(We will be updating this list throughout the holiday season so be sure to check back often for updates.)
HOPE Center of Edmond – The HOPE Center of Edmond is always looking for volunteers and has plenty of opportunities for the community to serve. They are currently taking applications for their Adopt a Family program, which matches sponsors with families who need assistance with Christmas, including purchasing gifts for their children and groceries for the family Christmas meal. In addition, the program operates a clothing and food pantry, and is always in need of warm clothes (including coats for children), and non-perishable food items like peanut butter, canned meals, "hearty" soups, and canned meats.
Sorghum Mill Christmas Tree and Blackberry Farm – If your family cannot resist the smell of a fresh Christmas tree, head out to Sorghum Mill and pick your own tree! There are three options for you to choose from:
Choose and Harvest: Virginia Pine, White Pine, Scotch Pine, Blue Ice, Carolina Sapphire, Leyland Cypress, and Austrian Pine.
Pre-Harvested: Noble Fir, Douglas Fir, Grand Fir, Fraser Fire, and Nordman Fir.
Live Christmas Trees: White Pine, Scotch Pine, Loblolly Pine, Austrian Pine, Colorado Blue Spruce, Norway Spruce, Fat Albert, Deadora Cedar, Blue Atlas Cedar.
Open the day after Thanksgiving until December 23, from 1 – 7 p.m., Monday-Friday and 10 a.m. – 7 p.m., Saturday and Sunday.
While it's important to keep your eyes open for beautiful lights all over the city, be sure to stop by the following locations for a few of our favorite displays!
Downtown Edmond
Edmond's First Baptist Church
Spring Creek Plaza
"Spring Creek Plaza is a Community Lifestyle Center and so we work to make it an asset to the community. One of the ways we do this is with our Christmas Lights Display. It is our contribution to help foster that Christmas Spirit here in Edmond." Amanda Ward-Neikirk, Co-Owner of Spring Creek Plaza
University of Central Oklahoma Campus
From the lights shimmering around Broncho Lake to the sparkling President's Christmas tree, take a stroll through the UCO campus this December for a dose of beautiful holiday cheer.
Oklahoma Christian University Campus
After the traditional "Lighting of the Commons" event, the OCU campus is filled with twinkling lights and beautiful displays for the community to enjoy.
Musical Theatre Holiday Show: "Naughty, Nice and a Little Bit Nuts"
UCO School of Music – UCO Jazz Lab
7:30 p.m.
December 3 – 5 & December 10 – 12
5 p.m.
December 6
Sure to get you in the holiday spirit, come join a festivity-filled evening of holiday favorite tunes sung by some of Central's finest musical theatre vocalists. Reservations strongly recommended. For tickets, visitwww.ucojazzlab.com call (405) 359-7989.
"Exultations on a Winter's Night" featuring the UCO Wind Symphony
7:30 p.m.
December 3
Mitchell Hall Theatre
According to Dr. Brian Lamb, the conductor and director of the UCO School of Music, "The UCO Wind Symphony presents: "Exultations on a Winter's Night." Listen to the first exciting flourish of Sam Hazo's Exultate through the intensely reflective moods of David Maslanka's A Tuning Piece. Next is the downhill energy of Carter Pann's Slalom and John Mackey's monumental tone poem, The Frozen Cathedral. This concert promises to be a great way to spend 'A Winter Night' in preparation for a glorious holiday season, so come spend it with the nationally recognized UCO Wind Symphony."
If that doesn't convince you to attend, student Kimberly Boross adds, "I'm excited that I get to play in the UCO wind symphony winter concert. Our concert pieces will take the audience on a magical journey through a glistening winter wonderland. Sounds of blustery wind, moose calls, and chirping birds will be audible within the pieces. Theses sounds will bring feelings of serenity, magic and excitement to the audience. Put on your favorite fuzzy Christmas socks and attend this thrilling concert!"
For tickets, go online at www.mitchellhalltheatre.com or call (405) 974-3375.
Boys Ranch Town Christmas Pageant
7 – 9 p.m.
December 4 – 6
5100 E. 33rd
The Boys Ranch Town Drive Thru Living Christmas Pageant is a not-to-miss tradition for many Edmond families. "For many people, the Boys Ranch Town Drive Thru Living Christmas Pageant is the beginning of their Christmas season. Visitors tell us over and over that the pageant is a part of their family's tradition every year. It pleases us so much to hear that the boys' efforts mean "Christmas" to so many…after all the real meaning of Christmas is found in Christ and it's His story we seek to tell," said Brent Thackerson, administrator for the Edmond location. The pageant features live animals (including camels), music, and actors from the Boys Ranch Town community. This event is free to the public.
Parade of Lights and Mayor's Park Lighting
6:45 p.m.
December 5
Edmond Electric's Annual Parade of Lights and Mayor's Tree Lighting is the perfect event to get you in the spirit of the holidays. At 6:45 p.m., the parade will step off from the UCO campus and stroll through the beautifully lit downtown Edmond. To keep with the theme, each entry is required to have lights adorning their float. According to Jessica Lyle, the Community Relations Coordinator for Edmond Electric, "We've had many exciting entries over the past couple of years and we look forward to seeing what's in store for this year's holiday tradition in Edmond." This year is sure to be another spectacular year for the Parade of Lights, an event not to be missed!
WinterGlow 2015
6 p.m.
December 4
As UCO celebrates their 18th Annual WinterGlow, guests are invited to gather together on the UCO campus and celebrate the holidays! The ceremonial lighting of Old North is a community favorite event, followed by UCO's annual winter carnival in the Nigh University Center. This event is free of charge and the community is invited to attend.
Downtown Edmond Horse Drawn Carriage Rides
11 a.m. – 4 p.m. & 6 – 8 p.m.
December 5, 12, & 19
Experience Christmas in downtown Edmond with a beautiful horse drawn carriage ride! For more information, call: 405-249-9391
A Winter's Night at the Safety Village
6:00 – 9:00 p.m.
December 11
5300 E. Covell Rd
The Edmond Fire Department is presenting a wonderful opportunity for the whole family to take pictures with Santa on a 1929 Fire Truck, as well as enjoy a Santa's Workshop event sponsored by Lowe's Home Improvement. This event is free for the whole family to attend, but they do ask that you bring your own camera for your picture with Santa. In the spirit of the season of giving, participants are encouraged to bring a canned good, which will be donating to The Hope Center in Edmond.
Cops and Clause
11:00 a.m. – 4:00 p.m.
December 19
100 East First Street
Still need to take your yearly picture with Santa Clause? The Edmond Police Department is hosting the Cops and Clause event where you can take your picture with Santa, as well as local Police Officers! Each child will receive a complimentary photo with Santa, while additional photos may be downloaded from the OKC Finest Photobooth Facebook page (free of charge). For additional information please contact the Edmond Police Department at (405) 359-4420.
The Edmond Outdoor Ice Rink at Mitch Park
Experience the fun of an outdoor skating rink close to home!
November 20 – December 20 & January 2 –10
Mon-Thur: 3 – 9 p.m.
Fri: 3 – 10 p.m.
Sat: Noon to 10 p.m.
Sun: Noon to 9 p.m.
December 21 – January 1
Every day: Noon – 10 p.m.
November 25: Noon to 10 p.m.
November 26: 1 – 6 p.m.
November 27: Noon to 10 p.m.
December 24: Noon – 5 p.m.
Ugly Holiday Light Run
2 p.m.
December 5
Mitch Park
With the goal to be Edmond's premier holiday destination, the Mitch Park team has gone above and beyond to create dazzling light displays and bring an outdoor ice skating rink to the park during the holiday season. In order to fund these expansions, the park is celebrating its 2nd year hosting the Ugly Holiday Light Run. Melissa Myers, the Recreation Program Coordinator for the City of Edmond Parks and Recreation team, has announced that there will be prizes based on the ugly, uglier, and ugliest sweaters, and the whole family is invited to participate in a 1 mile fun run or 5K race.
The Holiday Hustle
9 a.m.
December 5
Oklahoma Christian University
Start your holiday season off on the right foot, or feet, with a beautiful 5k or 10k run! The Holiday Hustle will take you through the Oklahoma Christian University campus and brand new Eagle Trail. Hosted by the OC Cross Country teams (OCXC), the proceeds of this event benefit the OCXC as well as the TeamOKC Fitness and Wellness program.
If you're craving a sweet holiday treat, be sure to stop by one of Edmond's local bakeries!
Cupcakes to Go Go – Offering freshly baked cupcakes and cookies daily, a few of the popular Christmas flavors include red velvet, pumpkin, chocolate peppermint, sugar cookie, mint chocolate, and cranberry orange cupcakes. If you'd rather nibble on a cookie, Cupcakes to Go Go also bakes fresh gingerbread and sugar cookies for the holidays.
Uptown Bakery – If you are looking for a delicious delicacy to adorn your table during the holidays, then Uptown Grocery Company is the right place for you! With a huge selection of pies, breads, cakes, pastries and more, their custom desserts or breads are the perfect addition to make your holiday memorable. They specialize in all natural, high quality artisan breads, rolls, cakes, natural fruit pies, and pumpkin or pecan pies for holiday events.
Santa's Art Workshop
10 a.m. – 2 p.m.
December 12
Fine Arts Institute – 27. E Edwards
The elves are arriving at the Edmond Fine Arts Institute with fun holiday activities planned for the whole family. With two holiday art projects, Mrs. Claus' cookies, cocoa & story time, and a special time with Santa Claus & his elves, the kids will love visiting one of these workshop sessions!
Clay Ornaments
4:30 – 5:30 pm
December 1
Create ornaments out of clay to hang on your tree at home or give as a gift. Visits required: One to make, one to paint, one to pick up.
Ages: 6 – 12
Woven Christmas Ornaments
9 a.m. – 12:30 p.m.
December 4
These ornaments will look great on your tree or as decorations on holiday packages.
Bisque Ornaments
4:30 – 5:30 p.m.
December 4
Paint two very special ornaments to hang on the tree this season. Required visits: One to glaze and one to pick up.
Ages 2+
Recycled Nutcrackers
4:30 – 5:20 p.m.
December 7
Design and create a nutcracker figure out of paper towel rolls.
Ages: 6 – 12
Wood Burned Ornaments
6 – 8 p.m.
December 10
5:30 – 7 p.m.
December 9
Personalize your tree by burning your family name or cool designs into wooden ornaments.
Mitch Park
Ages: 18 and up
Cookies for Santa Bisque Set
10 a.m. – Noon
December 12
Paint a plate, bowl and mug set to leave for Santa's Christmas Eve treat. Required visits: One to glaze and one to pick up.
Ages 2+
$20/family for one set
Popsicle Stick Ornaments
10 – 11 a.m.
December 15
Create a variety of ornaments utilizing Popsicle sticks, glue, and paint.
Ages: 2-5
Duct Tape Christmas Stockings
4:30 – 5:30 p.m.
December 16
Duct tape isn't just for fixing things. Create a one-of-a-kind stocking out of the coolest duct tape you have ever seen!
Ages: 8-12
Christmas Ribbon Tree Shirt
10 – 11 a.m.
December 17
O Christmas Tree! We will glue ribbon strips in the shape of a tree onto a shirt for you to keep. Ages: 2-5
Holly Market Basket
8:45 a.m. – 2 p.m.
December 18
This basket is great for all of the holiday goodies you take back and forth to places or even as a gift.
Ages: 18+
Holiday Ornaments and Cards
10 a.m. – Noon
December 19
Make a variety of felt ornaments and handmade holiday cards, using felt, ribbon, yarn, beads, sequins, buttons, and more!
Ages 2+
Snowman Kit – Who needs snow?
3 – 4 p.m.
December 21
Create all of the parts you need to build your own snowman out of air dry clay and dowel rods (snow not included.)
Ages: 6-12
There are two ways to register for the classes listed above: Register online or register in person at Mitch Park, 2733 Marilyn Williams Drive.


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Music for Every Moment.
We don't ride the waves, we make them. Life itself is an emotional experience, and CoastLine Music Group composes music for every one of it's moments: the joys of love, the pains of loss, and everything in between.
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Be the first SILive.com user to add photos or videos of Brandy's Piano Bar
Making piano bars seem natural since 1979.
Though mainly gay, this intimate, old-school Upper East Side piano bar attracts a mixed crowd for the friendly atmosphere and nightly entertainment. The talented waitstaff does most of the singing while waiting for their big break, but enthusiastic patrons regularly join in.
We went here on a Sunday evening as a friend recommended it.
The staff were all very friendly and the final drinks bill was a lot less than we expected.
The piano player and singers (the bar staff!) were great and even on a Sunday evening it was packed.
No food though so eat first....
Actually cannot fault the entertainment here. Service was quick and cocktails ok.
But beware of staff and tips. We bought 5 drinks coming to $88. We left $100 and $15 for the singer. The waitress/manager 'Jennifer' came running outside after us demanding more money and basically took a further $20 bill out of my friends hand and disappeared inside. All...
Proud of its friendly vibe and intimate, hard-to-find locale, Brandy's offers live piano music nightly. Located in the Upper East Side, the popular lounge encourages sing-a-longs.
Have a "gay old time" regardless of your sexual orientation at this "guilty-pleasure" UES piano bar renowned for booze-infused "sing-alongs" led by "entertaining" staffers who really "get the crowd going"; just be aware that this "small joint" is perpetually "packed."
Early Evening: Before the live pianist arrives at 9:30pm, the bartenders (a fun and personable lot) play CDs from their own collection. From 4pm to 8pm daily, get $1 off drinks.
Star Search: On Mondays, their weekly night off, Broadway stars have been know to slip in under the radar and belt out a cabaret tune.