text:
Latex Heads are only selected with costumes that utilize your actor's .HD Starmaker head. Which makes since for the game designers. If the costume is using this function, why not have latex head replacements? We can convert any Starmaker head into a latex head. You would have to do some conversion first. Dcmodding released a python script for Blender that imports the Starmaker heads (.HD). Once a head is in Blender, we can then do all the modifications we want. If you are making a latex head, then it must be exported in .MSH format. And then named to follow the latex heads already found in the game. You can of course overwrite the latex heads, but why do that. Just use MED (The Movies Game Editor) to find out which is the next available number for your Latex Head. If you already have a latex head mod installed then you can look into the data/meshes folder and scroll down to the Latex_f_head_v05.msh or whenever the numbers start. The last number on the list, just add one. If you find latex_f_head_v08.msh then export your head as latex_f_head_v09.msh. Latex_f__ is for female heads, latex_m_ is for male latex heads. Now that is an important distinction to watch out for. And not only for gender.
The expansion pack included an extra feature to latex heads. Skin textures which is drawn onto the costume. The skin feature is used with all StarMakers as well. When you choose the skin color of a star maker, it will draw over the costume, then the .cos file will draw the costume color options over this skin draw. The skin color option won't become active unless costume color options are applies in the .cos file. The best way to make your Starmaker skin option and latex head skin option available in wardrobe room is to use a .cos file already in the game that uses these options. Open a .cos file from the game with CosEd and replace the base mesh with that of our new costume mesh. And then delete the color options the old costume came with and add your own color options. This will activate the skin draw feature. And using a .cos file in the game that uses latex heads will make the option available. This actually creates a problem for new latex heads. The skin texture draw for each head is shared by both genders. And this can't be changed. The Latex skin textures are found in the data/textures/makeup folder. mup_latex_v00.dds, mup_latex_v00_t1.dds, mup_latex_v00_t2.dds. Is how they are named. v00 is for the first latex head. For more color options of the same latex head what follows is _t1 and then _t2 and then _t3. There is no _t0. When the naming changes to mup_latex_v01.dds then the next latex head skin option has started. When a latex head is a mask, like the hockey mask, there is no skin option. yet a file is provided for it 1 pixel by 1 pixel alpha image that does get drawn over the costume, but does not have any appearance due to the alpha. The reason is the game must have a blank skin in place for the game engine to keep reading down the line for available options. If you leave that out for a custom latex head, then the skin option for the next custom head will not be read. Even if the naming is proper.
A problem arises when the latex head is gender specific. If you notice, the game's latex heads are not gender specific, even if the 3D models account for each gender. Why? The neck connect is a different size for each gender, and more importantly, the skin texture draw feature is shared by both genders. So if you make a Freddy Kruger latex head for the males with an ending number of _v08, and then provide it with a mup skin draw texture, the head on the female side, if there is a latex head ending with _v08, it will share the Freddy Kruger skin, even if the head was female specific. So what do we do? Why not place a dummy latex head for the opposite gender so as not to make this mistake. Also make Freddy Kruger latex head a female one, even if it will never be used. That way, the next head you make will use the latex mup skin properly and not out of place. It is the best way to avoid it. You could make a blank mesh with no appearance for the other gender, but the skin will show up still. Having a copy for the other gender would also tell the you that this is there for that reason. If you release mods for the movies game, you may think this becomes a lot of work for those who download it. So what. If we do this work when modding, then so should others. It will only get complicated for them when they may want to add skin options themselves later. Its a great feature so why waste it? If you don't want a latex head head for both genders to have a skin draw feature then make a blank alpha image 1 pixel by 1 pixel.
What most people do, and I think it is because they never thought about latex heads having skin textures, is make the skin option a body paint feature and not a latex head feature. It may make better since to just have the skin show up during head selection, since the game will already look for the skin option. If the costume has normal skin draw, then it can be used as, for instance, before Freddy became beef jerky. To Load a head, and then load a body paint is not the best way to have both options. The head will load a skin by itself.
Latex Heads can emote and talk. Actually, any human armature object can be made into a latex so long as it is named right in the data/meshes folder. Yet, the game expects a head and will subtract the actor's star maker head for the new object. If the new object is not a head, then this will look funny. I'm not sure if any of the game's latex heads talk and blink as the StarMaker heads do, but they could. I made some lizard latex heads that can talk and blink eyes. I used the facial rig armature for this. I'm not sure if this is the area the game targets for facial animations. If you have a custom costume with no latex head, one that uses the facial rig, it will animate facial animations. The facial animations are applied as a separate pass from scene animations. It may be the game looks at the armature for each object and then applies it if it finds the bones for it. Reason I bring it up is what if another armature was used? Would it crash the game? It probably would be in its static position. Yet I am finding that .flm files are very dynamic. And the animations being applied can be altered. What I am thinking is, for instance, a parrot on the shoulder of a pirate being animated.
To make a latex head is all in the naming. It is a .MSH file found in the data/meshes folder. Also, to make a skin draw option, the file has to exist and be in the data/textures/costumeoptions folder. Latex heads can function without a skin texture file to go with it. But not using one waste this option and makes it harder to use one later. If you make a latex head available, and do provide a skin texture, the downloader will most likely have to rename everything to make it available to them. Maybe they already have a latex head mod. So they rename theirs to say, latex_f_head_v09.msh since that may be the next number available for them to use. And then they would have to rename the skin texture to mup_latex_v09.dds, and further ones to mup_latex_v09_t1.dds and then _t2 and then _t3. The problem there is if the latex head mod they installed previously, the one titled Latex_f_head_v08.msh does not have a skin texture for it (it was from another modder who didn't provide one) then your skin textures will not show up unless they make a dummy alpha 1 pixel by 1 pixel texture for their _v08 latex head. Which may be a lot of work for them. So what. Don't they want the full potential of the latex head feature? If someone really wants to use your latex head then they should be instructed in all these matters for your mod to show up in their game. You should tell them in the readme file you may provide and if you may want to even provide dummy textures they can rename for their earlier latex heads.
Here is some advice for modders that may help. If you have a costume that needs a particular head, just make it a part f the costume. We have the .hd scripts available now and can add star maker heads to our costumes. In CosEd just unclick the "has Head" option. It is only causing gamers a head ache when you make the heads for the costumes as latex heads. Unless the skin option is the intention for the latex head, it makes having more latex heads that does use the skin texture option harder for people to accommodate. And it is not necessary. Your costume can have the head built in. If the head's appearance is skin, then it can be a body paint makeup option. Then you can use any hairstyle still. Latex Heads by design should be made to deliberately use any costume. It shouldn't be made to only use the costume you make. Not when the head can just be a part of the costume. Not everyone knows how to use Blender, and retexturing a latex head may be the only way for them to manage what they intend.
Here is what a typical latex head uses and all it's files:
You can add more color options to existing heads by renaming the end result of this example to mup_latex_v00_t4.dds. Here I have added 3 more color options to the first latex head. Opened the fut_alien_tz1_1_head_x0_v00.dds into Photoshop and adjusted the color setting to achieve a different look. Also opened the mup_latex_v00.dds and did the same. Then saved the first (head) as fut_alien_tz1_1_head_x0_v04.dds, and the skin as mup_latex_v00_t4.dds. In the game I took a screen shot of the head being used and then cropped it to thumb size. And saved the thumb as cos_latex_head_1_4.dds in the data/thumbs/costumeoptions folder. You can download these to see what is involved in making new colors. There is no 3D .msh file with it as it was only adding more options to the one found already in the game.
Download 3 More Color Options For The First Latex Head
The empty thumbs are from heads I made and did not make thumbs for. Or had downloaded and did not have thumbs provided. Thumbs for costume options were added to the game with the expansion pack. But not all costume options have thumbs. Is there a way to make thumbs for items that don't normally have them? Another thing to note is that even though the game folder doesn't have the four thumbs from the original options, the later thumbs still show up. This is unlike the skin textures the heads use, which must have blank alpha versions for other heads not using them. Also the game's content you will not see in the folders (unless extracted using MED). They are compressed in the .PAK files. Anything with the same name found in folders overwrites the original in the .pak files. You can deliberately overwrite something to achieve whatever you wish. Yet it is possible to add anything without overwriting any game content. It is also advisable not to have mirror matching files in the folders as this will take up more space on your hard drive. You do not have to use the thumbnail selector to use the head. You can still use the arrows on the sides of the button to select the next head or color option. Which was the game original design.
Note: If you use the commit to game option in MED (The Movies Game editor) you will get all the textures already found in the game exported to your game files. Potentially making your memory storage eat up space. It might be better to save to workspace and delete the textures already found in the game while keeping the new textures you might have added. Also, if the resources you draw from are already placed in the games folders before you assemble them with MED, you can delete all the textures from the export to workspace. Unless you are providing an upload mod for 8eyedbaby, then you would keep the textures. Some people do not have S&E expansion and thus do not have the textures your new mod might have. So you can include them anyways.
TM_hd_import.py for Blender.
Using StarMaker heads for latex heads requires importing them with the .hd scripts that were provided by DCModding. DcModding is now closed so you may have to look else where for them. If I provide them I would only post the script that you can copy and paste into notepad, from there you would save it as .py instead of .txt and it would become a python script. Then you would place that file into your Blender scripts folder. I do not feel comfortable posting it though as it is not my property. I do, however have a couple blend files you can append all the heads from. Also the facial armature renamed to the costume armature (which it needs to be used properly). The eyes and mouths. These files have re-weighted heads to be used for auto animated props. They can't use facial weights for that animation is not provided for props. So it is important to have heads that do not use those weights.
The other blend file is for all the heads including facial weights. But I have found a bug in the HD import scripts that generate an improper weighting of the heads. It is actually not the scripts fault but the head used in the blend with script was made to append weights from. The head is from the game. It came with a facial rig armature and used all the facial weights. But this head itself found in the game has a couple of errors. The first is not all the vertexes in the bottom neck ring are assigned to the neck connect group. Allowing for a split in the neck to costume connection. Also, the top eyelid groups were weighted too strong to properly animate in the game. Watching them in the game, they blink horribly. The solution to this is to open the blend file the scripts put into the blender script folder. Go to the bottom and add all the verts to the neck connect. Next go to each eyelid and remove most of them from the group accept just the very most necessary. This might not do the job perfectly as the group may move to widely still during animation. Therefor those same verts might also need to be assigned to a maximum of 1.000 to the head group. Assigning one more group will give the eyelids something to compete with during animation and will slow down the heavy movement. After these adjustments, make sure you select all verts and run a weight normalize script. Changing weights to movies game content without running that script will not go over so good in the game. Then save over the old one. If you mess up you can always unpack the zip you downloaded and replace the blend again. Maybe start over. But they are simple and minor adjustments. After doing this all heads imported should work perfectly.
Update: Mediafire deleted these heads for some reason. Mediafire was very bad to me. Anyways I have made adjustments to the HD script that would give a better result to the heads. If I remake the appending HD heads blend file, I will release it here.
The head provided in DcModding's HD script's blend file is where all imported star maker heads will get their weights from. All verts are the same for each starmaker head so the transfer simply finds out what each vert's individual weight is and then applies it to the newly imported head. If there are weights not properly assigned, as in the head that was used from the games mesh folder, that will be applied to the new head. Which is why one would want to correct it. If you don't believe me then you can extract the generic_facial from the game using MED and load that into Blender. It's exactly the same and making it a new latex will animate with the same wrong eyelids and disconnected neck connect group. But the error was very minor and easily missed. The error was pointed out by a friend who needed my assistance in making a new head. After several attempts I looked into the blend file the scripts provided and found the error was with the head being used. One with the exact number of verts the starmaker heads used. At first it would seem the perfect mesh to use, if not the only mesh to use. They should have examined the head more closely to find the problem. I brought it up to the forum but no team members were using the forum anymore. Anyways that's how to fix the problem.
There was another adjustment I made to the generic_facial.blend file the script appends weights from. The head in this blend file has a material and a texture assigned to it. This also carries over to the newly imported head. So I deleted the material and unhinged the uvmap from texture used by the head. I then saved it over the old one and opened again 3 times to clear out Blender's material memory. (Saving over and opening 3 times seems to clear out Blender's memory) When I import a new head, the weight fixes are there and the material is gone. But a new texture has been loaded into blender. The one for each head. If I import the black male 1 head, then the texture found in the data/textures/people called black male 1 is loaded instead of the default one that was appended from the generic blend. I was aiming for no texture to be loaded because I never use the textures from the game but custom textures. And to rid the textures the .HD script loads is just extra steps in the way. But at least the material was no longer appended.
UPDATE: Here is a link for three Starmaker head import python scripts for Blender.
The original script released by DCModding.com (now closed), and 2 modified scripts. One to fix the problems mentioned and one for importing a head for Auto-Animated props.
Download 3 Python Blender Starmaker Heads Import Script
The down side to using StarMaker heads as Latex Heads is that latex heads removes the hair style option. If you want a latex head to have a hair style then you must add it to the .msh file you make. You might be able to add the hairstyle as another option in the .cos file but being a latex head is loaded in you may not be able to select from all the hairstyles. Also, hairstyles have a way of merging with the shape of a Starmaker head your actor is using, but will not merge with the latex head you are using, so your latex head may bleed through the hair style. If you are adding a hairstyle to an imported HD head then be sure to test if there will be any bleeding of the head through the hair shape. You can make hairstyles be renamed to be just another mesh option loaded alongside your latex head. Again watch for bleeding. Once you have a hairstyle positioned over your head, you can use a trick to keep bleeding from happening. Since there is a hairstyle, no one will ever again see the scalp under neath the hair. Thus you could delete the verts of the head, just below the hair. Many game models do not include scalp verts because there will only be one hair or a hat that will ever be seen. Many game heads are only a face, ears and neck.
Another tip is to manage the textures of all your model's creation. just as Starmaker heads, you can import a latex head and permanently fix it to a costume. normally head and costume are joined by the neck connect weight group. This will still function in the game with the head being an imported mesh from the .cos file. On the other hand, you can do away with the neck connect group altogether. If both head and costume is joined as one object then the neck connect becomes obsolete. The problem with joining heads to costumes is that the uvmaps of each now will overlap each other in the uvmap window. You can prepare for this. In fact you can have every single object used by the model as one joined object. Many game models have all of the characters features on one texture image. The Movies game is designed to have all the items as interchangeable as possible and thus each item is its own separate object. In blender we can change all that. First we would have to plan out the texture. In photoshop I expand the canvas to 1024 by 1024, instead of most of the game's sizes 512x512. In animation it is important to always keep factors of 4 in the texture otherwise it slows things down. Rendering in blender becomes a monster task when the size of the image is not kept in the 4x4 factor. 128x128, 512x512, 1024by1024. Once the canvas (not the image) has been resized to 1024x1024 then you have a lot of empty space to add more textures to. In Photoshop, and other paint programs, you can decide which direction the canvas will expand to. So if you expand the canvas of the head to the right, and then expand the canvas of the body skin to the left, they can be added together as another layer without overwriting on top of each other. You can have the skin, the head, the hat, the clothes, the boots, the accessories, even special effects if you design them, all on one texture. Once you load the texture in blender, you would first reassign each object's uvmap to it. There is a button somewhere in the uvmap window that will keep the size of the uvmap when applied to a different size image, but I forget the exact button to press for this. Just look for it. other wise when the uvmap is placed over a larger image, it will be expanded as if the image was the same size. What you would do then is sale down the uvmap. If you hit the S button (scale) and then hold down (ctrl) button, you can scale it down in increments of .10%. Since the new image of 1024x1024 is twice as big, you can scale down until the numbers reach, 0.5000%, which is half. Now place each object's uvmap over the right places in the uvmap window. Once all objects have been mapped out how you like. Then you can select all the objects and join them as one object. They all can share the same material.
You may not want to join all of the items. Because you may not want to have each one share the same material settings. If you want glowing eyes, (eyes that will stay bright even if the lightmap was switched to a dark one) then assign that material a self lit flag. That would be done in the id properties menu. You may want to join all the objects one at a time. For instance the head and the body, you may want to join the neck to the costume. Select all verts where the neck connect would be on each. Then go to the buttons menu and change the limit setting to 0.007. Then hit the remove doubles button and those verts will merge. Be sure to change the limit back to 0.000.
I made an altered version of the .HD import script. Do this at your own risk. If you don't know what your doing then do not do this. I made two more copies of this script and 2 more blend files of the generic_facial.blend file. One was to suit my needs for importing Starmaker heads. In the blend file I renamed the armature to that of the costume armature name: 507812352. And also the adjustments to make the head more functional during animation. Then saved it as the new blend file I want the new script to go to. Then I opened the python script (which is a renamed copy and not the original) with notepad and found the part which was appending the details into blender. I found the name of the old armature and renamed also to the new armature name: 507812352. Then saved it as the new script. (remember keeping the old one and not overwriting the old one). Now when I import a StarMaker head, the armature is already named to the one the game needs for it to function. Thus eliminating that step. There is probably a way to cancel appending textures or materials but I haven't experimented enough yet. Remember. This alters the way the script was originally ment to function. Doing the wrong thing here could mess it up. So be careful when altering a script and make sure it is a copy. I also renamed what blend file the script was looking for. Instead of calling from the original generic_facial.blend file, I made it call from the new one I made. And was sure to enter the name of the new one that was made.
Another version I made was for importing heads that will only be used as auto-animated props. A normal Starmaker head won't function properly as an auto-animated prop, because they do not use face animations. To have a script do this was similar as the previous remake. I made a new .blend file of the generic_facial.blend and renamed it to generic_autoanim.blend. Then replaced the naming in the python script with the new name. In the blend file it self I deleted all the facial weights. Then reassigned those verts to just the head bone. I even replaced the armature it appends. The new armature it appends is one from a costume and not a head.
I won't release them as the original script is not my property. But it is possible to do. And you can do it yourself. You must make sure that any adjustment to the blend file or python script is saved as a new version of the script. And if you do not know what is going on here then you could mess it up. So don't do it if you are going to mess it up. Only do it if you know what your doing here. And do this at your own risk. If you do something dumb and save over the original script, then just reinstall the original script from your zip file that you downloaded from DcModding.
Why were these adjustments not in the original script. I think the script was still in alpha anyways. And this territory is largely new ground to cover. The naming schemes might have functionality in area we hadn't yet explored. Any mad science is feeling around in the dark. To close one area off in favor of another may prevent finding new directions not yet discovered. And a person should be adept in these naming requirements if they are to be worth their salt in blender.
Extracted from a fresh install of the game using MED (TheMovies Editor). Why? For those people who unfortunately have download version of S&E. The programs that edit TheMovies can't gain access to S&E content because, according to Rileyman, download version has an encryption. MikeDeBoing, StvnDysn and Rysto graciously exported the files and uploaded them for the community. However, this was long ago and those sites that hosted these files have since closed. In recent years I was able to obtain S&E with no encryption. So once more, here are the S&E files.
All STARMAKER (.HD) HEADS
Be sure to have the (.HD) Import Python Script from DcModding:
Klingon Latex Heads
Both genders. Thumbnail and Skin texture. Install instructions.
Two Talking Alien Latex Heads
Have skin textures and thumbnails. Install instructions.
And 3 costumes
Comes with 6 guerrilla warrior costumes.
The eyes move. No mouth, but the jaw bone moves.
Can't have auto-skin color like costumes have. So I made them slider options. I tried to make all races for the face skin. And you have to hit the slider until the right skin color matches the actor or actress who is using it. So all races but it isn't automatic. Use the latex head slider to get the right skin color.
And it talks.
One has wings.
For the male costumes but there is a throwaway female version just to keep the thumbs and body textures selectable.
And Also Some Make Up Mups. The heads are the in-between state of werewolf transformation. The final transformation is into the new werewolf costume that came with the expansion pack. Soon I will release talking versions of those. But since Gleem already had some I made different werewolf versions for both genders that talk and you may want and work well with these latex heads, stay tuned.
Talking Robot Heads
With Body Skin Textures.
Movies Game Talking Robot Costumes And Talking Robot Latex Heads
Mirror Host:DataFileHost
Mirror Host:DataFileHost
3 More Colors For First Latex Head
This will add three more colors to the first latex head in the game. Also adds the skin body color. Does not overwrite anything. Also has thumbnails.


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Books! A reader's best friend, and a world you can get lost in. I'm the type of a person who gets carefree of the surroundings while reading a book.
My biggest nightmare is exam season which just past this April. I was required to read course books while I was craving a novel instead. As soon as I was finished with my finals, I rushed off to Readings to buy new books for nourishing my mind with new stories again. My addiction to books is somehow the same as a smoker's addiction to cigarettes.
The following are five books which are incredibly easy to understand, and I found them to be wonderful as summer reads. I hope you enjoy reading them too!
- THE FIVE PEOPLE YOU MEET IN HEAVEN by Mitch Albom:
This one book was extremely attention grabbing, and I couldn't stay away from it even for a single minute! I loved it so much that I finished it in two sittings something I've never done that before.
This story is about an old man, Eddie, who passes away on his 85th birthday. He goes to heaven and meets five people, who either had an impact on his life, or he affected theirs.
2. ME BEFORE YOU by Jojo Moyes:
This book is for those who would love to read a romantic and at the same time, a heartbreaking story.
"Me Before You" is the story of a woman, Louisa, who meets a man and her whole life suddenly changes. This book was even produced into a movie, which was a hit. It will take you through an emotional rollercoaster, so get ready to shed a few tears.
3. THE KITE RUNNER by Khalid Hosseini:
If you're looking for something aside love stories, but want to read a book which will show you real bonding between two friends, the Kite Runner is for you.
It is based in Afghanistan and is a story about two young boys who live and grow up together, however, get separated due to unfortunate circumstances. One boy is a Sunni Muslim, while the other boy is a Hazara. This tale depicts the difference of loyalty and level of faithfulness between the two.
4. CURTAIN POIROT'S LAST CASE by Agatha Christie:
This book will grab the attention of crime and mystery-loving readers. Agatha Christie is the master of detective novels.
Curtain is Hercule Poirot's last case, where he reunites with Hastings after a long break, and they follow up a murder case. Find out the end of Hercule Poirot, and enjoy the plot twists in this book.
5. MILK AND HONEY By Rupi Kaur:
Milk and Honey is a book of poetry which is divided into four different phases of life and relationships. It is beautiful but heart-wrenching, almost anyone who reads this book will be able to relate to it.
I suggest this as a night read, a book you read before going to bed.

subset: commoncrawl


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Ondansetron - what is the diffence between taking and not taking it?
- Asked
- 2 Jan 2013 by jbear90
- Updated
- 1 January 2013
- Topics
- nausea/vomiting, gastroenteritis, ondansetron
Responses (1)
Hello jbear90, and welcome to DC. I take this medicine for nausea brought on by my gastroparesis. My stomach stopped working 18 mos ago. I had a pacemaker inserted to force my stomach to work like it should. I suffered greatly from nausea. I take it on an as-needed basis. Your doctor will prescribe this as your case warrants. Follow their instructions and it should help you. It works very well for many forms of nausea related to gastric problems. I'm not sure if this answers your question completely. I hope my story has helped. Take care and I wish you luck and good health.
In peace,
Further Information
- Ondansetron Information for Consumers
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- Side Effects of Ondansetron (detailed)
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text:
Introduction: Build a Table Top Hockey Rink - Craft
The following information is a single lesson in a larger project. Find more great projects here.
Project Overview:
Welcome to the 2016 Anaheim Ducks First Fight Field Trip Design Challenge – Light the Lamp!
As we all know, there's nothing more exciting during a hockey game than having your team score a goal! When that red goal light shines and the loud foghorn blasts off, we all jump up and scream as loud as we can to celebrate our team – it's exciting! What's even more exciting is designing your very own rink, light, and buzzer so you can "Light the Lamp" and play table top hockey with your friends!
This fun and easy project reinforces electricity, engineering, and circuit design skills you learned in the First Flight Workbook. What are you waiting for – get going!
Step 1: Introduction
NHL hockey rinks are 200 feet long, 85 feet wide, and have 11 feet between the end boards and the goal line, but that is WAY too big for a classroom. We need something a bit smaller, so we are going to build a rink that fits on a tabletop.
Let's create a Tabletop Hockey Rink.
To complete this project you will need the following materials:
1 - 20" x 30" foam core board 1 - Ruler/straight edge 1 - Pencil 1 - X-Acto knife (equivalent tool for cutting foam core) 1 - Roll of duct tape (white) Additional Material for Rink Markings:
Colored duct tape (I used red and blue tape for lines) Colored markers (I used red sharpie marker for the face off circles) Let's get making!
Step 2: Step 2: Measure the Foam Core Rink Pieces
From the corner of the foam core board, measure and mark a 300mm x 600mm rectangle.
Step 3: Cut the Rink Shape
Using a ruler or straight edge and an X-acto knife, cut out the rink shape. When complete, you should end up with 3 separate pieces of foam core.
The large rectangle (600mm x 300mm) will become the rink surface.The long scrap (600mm x 200mm) will become the side boardsThe small scrap (800mm x 160mm) will become the end boards of the rink. Tip: If you have multiple rolls of duct tape, they make excellent saw horses to lift the foam core off the cutting surface.
Step 4: Make the End Boards
With the rink shape cut out, we can use the remaining scraps to create the boards for the rink. We will start by creating the end boards where the goals will be located.
Find the small end board scrap (it should be about 300mm x 160mm) and cut it in half along the length to create two 80mm strips of foam core.
These will become the end boards later in the project.
Step 5: Make the Side Boards
Using the side board scrap (600mm x 200mm), measure and cut two 80mm strips of foam core.
Step 6: Mock Up the Rink
Now that all the shapes are cut it's time to ensure everything fits properly.
You can see from the image that the end boards are too wide for the rink. Use the rink and side boards to mark the length of end boards and trim to fit. Tip: The end boards should measure 310mm if everything is cut perfectly, but any length between 300mm and 310mm should work just fine.
Step 7: Add Rink Markings
Before we begin putting the rink together you will need to decide if you want to add rink marking and if so, what markings you want to add.
I have selected to create the center line (red) and blue lines with duct tape and the face off circles with a red Sharpie marker. All markings could easily be done completely in marker, paint, crayon, or whatever you have laying around.
Step 8: Create the Center Line (red)
A standard NHL rink has red lines marking the center of the rink and the goal lines and blue lines that define the zones for the offense and defense. In this project I will only add the center and blue lines to simplify the project, but you can decorate the rink as you wish.
Measure and mark the half way point (about 300mm) of the rink surface. Tear a 10mm wide strip of red duct tape that extends a little past the width of the rink (rink width 300mm) and place it on the rink at center. Simply wrap any excess tape around to the bottom of the rink.
Step 9: Create the Blue Lines
Starting from the center of the rink, measure 100mm in each direction to locate the blue lines.
Tear two 10mm wide strips of blue tape and place them on the rink at your 100mm marks.
Step 10: Create the Face Off Circles
The face off circles near the corners of the rink were created by measuring 75mm from the side of the rink and 100mm from the end of the rink.
The center face off circle is located directly in the center of the rink surface on the center line. After measuring to locate the centers of the face off circles, use a roll of duct tape to create the inner and outer lines of each circle. Then color them in with a red Sharpie marker.
Step 11: Cut Goal Openings
Cutting the goal opening at each of the end boards is the final step before assembling the rink.
The size of the goal will help determine the level of difficulty for the game. The larger the goal the easier it will be to score, while a smaller opening will make the game more challenging.
You also need to consider the size of the puck you will be playing with. For example, I plan to make a puck (a duct tape ball) that is between 20mm and 25mm in diameter, so my goal opening will be 50mm wide and 30mm tall. After final assembly the height of the goal opening will be roughly 25mm based on the thickness of the foam core.
I plan to make a puck that is between 25mm and 30mm in diameter, so I decided to start with a goal opening 50mm wide and 30mm tall. After final assembly the height of the goal opening will be roughly 25mm based on the thickness of the foam core.
After cutting the first goal opening, use it to trace the opening to the opposite end board so they are exactly the same size. Once you've traced it, go ahead and cut out the second opening.
Additional challenge: Can you design a way to adjust the size of the goal opening to change the level of difficulty during a game?
Step 12: Assemble the Rink
We are now ready to assemble our rink.
Tear two matching pieces of duct tape to attach to each side of the goal on the end boards. Make sure to allow half the strip of tape to hang off the bottom, this extra tape will be wrapped to the bottom of the rink to secure the end board and the rink surface to one another.
Align the end board to the rink surface and pull the duct tape snug to the bottom of the rink surface. The goal is to have the end board snug to the rink and perpendicular (90 degrees) to the rink surface.
Repeat these steps on the opposite end of the rink as well.
Step 13: Attach the Side Boards
Align the side boards to the end boards and even with the bottom of the rink surface, then use a small piece of tape to attach the side board to each of the end boards.
Repeat this process on the other side of the rink. You only need to use enough tape to hold the side boards in place long enough to flip the rink and reinforce the side boards by taping them to the bottom of the rink. This can be done in the same way as the end boards.
Once the side boards are fully attached to the bottom of the rink, you can reinforce each of the outside corners more securely if needed.
Flip the rink over and your rink is complete!
In the next lesson you will learn to make a little hockey stick!
Next Lesson:Build a Popsicle Hockey Stick - Craft


text: Hey what's up folks, New to these shenanigans. I'm 3 years fresh out of 6 years in the Army. Unfortunately I'm now a disabled vet so the candle has been 're lit between me and fishing. I was born n raised in New Mexico where the foundation of my love of fishing was born. I moved here to SoCal at 16 on my own and now call the IE my home. I have a mistress to fishing called a "wife" and 2 kids who I am just now able to introduce to fishing. I'm looking forward to the things I can learn from those of you more experienced in this tubing expedition I'm nnow enamored with.


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Since how long have you been taking Phentermine pills for treating your obesity and overweight issues? Have you ever bothered of its side effects at any time apart from thinking of the benefits the drug could provide? If not, then it's time for you now to become aware of the effects the drug could bring in your body. Read this blog to learn about the effects of Phentermine 37.5mg.
Phentermine has to be taken as directed without increasing or decreasing the dosage strength of the pill. If you notice any signs of allergic reactions like hives, tightness in the chest, breathing disorder, wheezing, swelling of your face, lips, tongue or throat etc., consult a physician immediately in order to avert any untoward incidents. In case you experience any of the below-mentioned signs of severe side effects due to Phentermine 37.5mg, then call for a medical emergency immediately:
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User Testimonial
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In between, Adipex 37.5 is another inquisitive search, I found when I was looking for a decent treatment in a hospital for my friend. I was also toying with the idea of suggesting Adipex, a generic version of phentermine for my friend who had almost lost faith in the chances of regaining his lost personality. I offered him both the options of going with generic and the branded one. My friend chose the generic version of the pill and it did work out in a favorable way for him and voila! He was slowly regaining his lost figure, a wonder he had reposed his faith on.
The choice of whether he opted for branded or generic was immaterial for me, as my only concern was my friend should proceed with the treatment and come back with his original personality. Alas! After consuming the pills his stature was back and his business was on the path to progress.


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About Trent Dyrsmid
Trent Dyrsmid is the founder of BrightIdeas.co and the host of the popular BrightIdeas podcast, where he has interviewed hundreds of successful CEOs, marketers & entrepreneurs to get them to share the exact steps that they used to achieve their results. Trent is also the Founder of Groove Digital Marketing - a content marketing agency focused on helping clients to attract their ideal customers using content. Get more info from Trent on Twitter and LinkedIn.
Entries by Trent Dyrsmid
Who is Trent Dyrsmid?
Trent Dyrsmid is a serial entrepreneur, husband, and father. His 3 private companies generate millions a year in revenue. Profit Magazine named Trent's first company as one of Canada's PROFIT 100 fastest growing companies for two years in a row before he sold it for 7 figures in 2008. If you want to discover how to create business systems that will allow you to rapidly scale your eCommerce company, Trent is the guy to follow.


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Kids Games : Castles & Knights / Medieval
Knuckling Knights English language edition of Rumpel-Ritter It's rumbling and thumping heavily in the castle. The knights are running about inside the tower trying to find the secret door. But in the crush they all tumble out of the castle door. With some luck they won't fall into the pit. Whoever can free the... Out of Stock


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Question about Washing Machines
Posted by jeconover on
The washer goes through the cycle okay until it gets to the spin cycle, then it stops making a buzzing noise. The door lid switch makes a click when I open and close the door. What is the possible solution?
Whirlpool Ultimate Care II Model LSN 1000LG0
If the washer fills, but won't spin or drain, you may have a defective lid switch. This is a very common problem and a very common symptom.
Let me guess: The washer fills, agitates, but when it gets to the spin cycle it just stops. On some models the washer will fill and then shut off. Am I explaining your symptoms correctly?
If so, this what you need to do:
Open and close the washer lid and listen for a distinctive "clicking" noise. The contacts on the switch should close when the lid is shut, allowing the washer timer to run. This is a designed safety feature that prevents the washer from agitating or spinning with the lid open (don't need to lose any fingers). If you don't hear the switch, it may have come loose, or has broken.
Some lid switches are located on the right-hand side of the tub rim. There will be a slot where the lid strike pushes down on the lid switch. Make sure the lid strike (small plastic piece) is still present on the lid. This can prevent the washer from working as well and make it seem like a huge problem.
On some models the lid switch is located near the left-hand lid hinge under the washer casing. A small rod on the lid hinge activates the switch contacts.
If you determine the need to replace the switch, follow these steps:
First of all, unplug your washer. You will need to remove the console in order to get to the lid switch. The washer may have release tabs under the console at each front corner. Simply slide a putty knife straight in from the front at each corner and push in while lifting up. You should feel the release tabs push in and the console will pop up. If not equipped with this type of console, you may have a console that has removable end caps. They can be removed by gently prying up on the top of them from the rear on each side. You may have to use a small screwdriver for this. The caps should pop right off. Once removed, you will need to loosen a screw under each cap. And, still there are some of the older models that have screws holding the console in place from the back. Once you have the console loosened, carefully lift it up and lay it back over the rear panel of the washer in its resting position. Be careful not to damage the small plastic hinges that hold it in place. Now you will need to perform the following steps:
1. Under the console you will find the lid switch connector. Unplug the switch from the connector.
2. There will be two brass colored clips. You will need to remove these to remove the machine casing. Place a flat blade screwdriver straight down into the opening on top of the washer and into the groove of the clip. Push the screwdriver away from you while holding into the groove and the clip will release.
3. Open the lid of the washer and place your hand under the front rim of the opening (DO NOT grab the wash tub). Now pull the case from the frame by lifting from the back first.
You do not have to remove it all the way from the frame, just enough to gain access to the switch. All there is to the switch is a couple of screws holding it in on the side of the tub opening and a ground wire attached to the casing. Remove the connector plug, by pushing in on the release tabs on either side and pushing it down through the opening in the washer casing. The wire harness will be held in place by clips under the washer rim. It's a pretty easy repair job. Some models will have the switch located on the right-hand side of the lid rim opening, while other models will have the switch located on the left-hand side near the lid hinge.
Once you've completed your switch installation, make sure you get the case back on the frame correctly by following these steps:
1. While looking down through the lid opening, place the front lip of the machine case UNDER the washer frame and start leaning it back onto the frame. There are four small cleats that must fit into four slots on the case or the washer will vibrate. Make sure the frame is seated properly, lean forward from the front of the washer, grasp both sides of the rear panel and pull towards the case. The rear panel should be seated and flush with the casing before inserting the retaining clips.
2. Insert the brass-colored clips into the slot on the washer rear panel first, and then push straight down into the opening on the top of the washer with some force. If you have the case seated correctly, the clips will snap back in.
3. Make sure you plug the connector from the console back into the lid switch receptacle BEFORE you reassemble the console. This is easy to forget.
Good Luck.
Posted on Feb 27, 2008
SOURCE: I have freestanding Series 8 dishwasher. Lately during the filling cycle water hammer is occurring. How can this be resolved
Hi there,
Save hours of searching online or wasting money on unnecessary repairs by talking to a 6YA Expert who can help you resolve this issue over the phone in a minute or two.
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Posted on Jan 02, 2017
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Patrick joined ETD in August of 2015 as the Statewide Registrar and Communications Specialist. He holds a Bachelor's degree in Communication Studies with an emphasis in New Media from the University of Minnesota – Twin Cities. Prior to working for ETD Patrick worked as a Technical Recruiter and a Data Entry specialist for a sports statistics startup.
He is a Gopher athletics fanatic who enjoys exploring the Twin Cities with friends, talking about movies, and listening to music. He also prides himself on being the resident ETD sports almanac along with possessing random knowledge that serves useless outside of trivia games.


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Having enjoyed their time together at Merced College so much, Leslie Malone and A'Daeron Duncan decided to reunite at Northern Kentucky for their senior seasons.
Record Breakers
With three victories in Southern California last week, the Merced College baseball team became the first team in the state to reach 30 wins this season.
According to the MC baseball media guide, that leaves the Blue Devils just four wins of the school's single-season record. The Blue Devils have twice won 34 games, doing it in 1974 and most recently in 1995. MC's chances of breaking the record look good with seven regular-season games left on the schedule and the playoffs looming.
Minor Disappointment
Opening the 2009 season on the 40-man rosters of the Detroit Tigers and Milwaukee Brewers, former Merced College stars Dusty Ryan and Omar Aguilar both had outside chances of making their team's big league rosters coming out of spring training. Unfortunately, neither player saw much action in the spring and will start the season in the minor leagues.
Ryan opened the year at Triple-A Toledo, while Aguilar is starting the year on the disabled list at Double-A Huntsville.
Grin and Bair It
Merced College athletic director Steve Cassady preached patience with Mallory Bair. The former She-Devil softball coach knew it was simply a matter of time before the former MC star played her way into the San Jose State lineup.
Cassady was correct.
Bair's big bat and stellar glove at first have earned her starts in 11 of the Spartans' last 12 games. Hitting in the heart of the San Jose State order, Bair has a .281 average with a pair of doubles and 12 RBI on the season.
View From the Top
Brock Floro and Wes Borba have a solid shot of seeing Omaha, Neb. this season. The former MC baseball stars joined one of the elite baseball programs in the nation in Cal State Fullerton.
As one might imagine, playing time has been tough to come by on a team that was recently ranked No. 1 in Division I. Floro has been dealing with arm problems and hasn't pitched this season and Borba's only gotten into three games, going 1 for 2 on the year.
The Titans have fallen to No. 6 in the nation after opening up Big West play just 5-4, but remain one of the favorites to win a national championship.
QB Option
Reid Herchenbach is on the move after one year at Alabama State. The former MC quarterback led the Hornets with 1,083 passing yards and eight touchdown passes in 2008, completing nearly 70 percent of his passes.
Unfortunately, Herchnbach said the school changed offensive coordinators after a disappointing 3-8 season and will be switching to a more run-focused offense. That prompted Herchenbach to transfer to Texas A&M Commerce for his senior season
Sean Lynch is a sports reporter at the Sun-Star. He can be reached at email@example.com.


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JJC LH-73 Lens Hood repl. Canon ET-73
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Compatibility:Canon EF 100mm f/2.8L Macro IS USM


text: tag:blogger.com,1999:blog-5190137560570537309.post7337815639826530107..comments2016-07-22T18:10:08.001+02:00Comments on Food and Tycha: Apple and almond cakeTychahttp://email@example.com:blogger.com,1999:blog-5190137560570537309.post-74826440067937441022014-10-14T04:03:24.455+02:002014-10-14T04:03:24.455+02:00This last is one great dish. see it add me die la ... This last is one great dish. see it add me die la diamond whip I promise you that I've never reviewed a restaurant on Yelp, fought with someone on YouTube, re-Tweeted a pic of a hot chic with her mammary glands busting out the seams, shared a link or anything of the sort, I'm simply too lazy or I don't care enough. BUT, after finding myself on your page whenever I have free time and eagerly awaiting a new blog posting I feel compelled to breakout of my digital laziness just to say thank you. I appreciate the wealth of information that you're sharing, in fact the Sniper community appreciates it. Whether it's a blog entry or a comment you post on McCarterBrown, you always bring a sense of knowledge and know-how to the table. As a new Sniper I can always count on having my various questions answered simply by digging through the archives of your blog and for that I thank you. Should we ever meet on the field you can count on me for a free beer and a chicken sandwich with waffle fries... Thanks bro! Friv kogamafrivhttp://firstname.lastname@example.com


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Depression and Anxiety go together like peanut butter and jam baby! There are always new studies coming out talking about (more…)
Archive | September, 2014
Sheikh Musleh Khan – The Quran, Solution Towards Depression & Anxiety
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This HIIT workout is extremely intense but ideal for fat loss as it burns calories fast. The HIIT method makes (more…)
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Things I would've told myself at 18 to get through depression, stress and anxiety and become a happy person. [All (more…)
Deep Sleep Meditation: 1 Hour Sleep Music with Delta Waves, Sleeping Music, Beat Insomnia, ☯190
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Andrew Cripps explains his ongoing story with depression and anxiety for "A Better Place" (depression & anxiety awareness). This will (more…)


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After yet another fantastic #DOXLON Meetup last week, its that time again for the round up videos and slides! This time around, we were kindly hosted by Moonfruit, in their amazing oxford circus offices. Again the Meetup featured 3 x 20 minute talks, this time on Continuous Delivery. We were highly entertained by all speakers (including Stevens laptop!) and everyone learnt a lot. The Meetup group currently stands with 650 members, join it here in order to be at the next event!
Nathan Fisher – Snakes and Ladders Continuous Delivery Edition
Nathan Fisher is a Senior Systems Engineer with a range of experience in release automation, configuration management, and production maintenance and monitoring. He started his IT career in 2000 and throughout his meandering path has worn many hats; support technician, developer, QA, consultant, and systems administrator. He was a senior DevOps consultant at ThoughtWorks where he focused on helping clients incorporate Continuous Delivery and a DevOps culture into their organisation.
In IT the ability to reliably and efficiently deliver ideas to market is no longer a "should have" but rather a "must have" for competitive advantage. Continuous Delivery provides stakeholders with a finer-grained control of the release schedule. This talk will discuss pitfalls and opportunities to seize on the path to reliable releases.
Matthew Skelton - How to choose tools for DevOps
Matthew Skelton has been building, deploying, and operating commercial software systems since 1998. Co-founder and Principal Consultant at Skelton Thatcher Consulting Ltd, he specialises in helping organisations to adopt and sustain good practices for building and operating software systems: Continuous Delivery, DevOps, aspects of ITIL, and software operability. Matthew founded and leads the 700-member London Continuous Delivery meetup group (http://londoncd.org.uk/), and instigated the first conference in Europe dedicated to Continuous Delivery, PIPELINE Conference (http://pipelineconf.info/). He also co-facilitates the popular Experience DevOps workshop series (http://experiencedevops.org/).
With an ever-increasing array of tools and technologies claiming to 'enable DevOps', how do we know which tools to try or to choose? In-house, open source, or commercial? Ruby or shell? Dedicated or plugins? It transpires that highly collaborative practices such as DevOps and Continuous Delivery require new ways of assessing tools and technologies in order to avoid creating new silos. Matthew Skelton shares his recent experience of helping many different organisations to evaluate and select tools to facilitate DevOps; the recommendations may surprise you.
Steven Thair - The Need for Speed
devopsguys.com | @DevOpsGuys
The goal of the presentation is to give attendees some of the reasons why the current models for product development and operations might not be suitable in a rapidly changing, cloud-hosting, mobile enabled world.
Again, if you haven't joined the Meetup group, check it out here, also a big thanks to Moonfruit for having us, and our friends at Linux Recruit to help organise the event.
The awesome, handsome, good person in general @TheOpsMgr talking at #DOXLON about how to embrace #DevOps pic.twitter.com/zwKWtqLvTp
— Marc Cluet (@lynxman) July 24, 2014
@matthewpskelton nice point about "How to choose tools for #DevOps" #doxlon pic.twitter.com/TozGzztPMJ
— Mireia Sangalo (@MyPitit) July 24, 2014
"Who's not using git?" Cue wave of sympathetic groans in direction of raised hands. #DOXLON #DevOps
— Chloe Mills (@ChloeLMills) July 24, 2014


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The more we can influence the course of our lives, we will be happier and Self-discipline becomes the key out of many mental habits, unpleasant, that make us feel bad, it is really easy to deduce that one is practical life becomes easier.
If you set the alarm clock to get up our morning, we make the process easier, our brain assimilates it immediately.
Related Articles:
Thus most of the time we choose something that is right for us, the easier it makes the next time you use it and when we practice this power, the more power we have, so the more we believe in our own power to make decisions and influence in the course of our lives, the happier we are.
A simple example would be, if we make games of juggling, we must apply a lot of will, since it is a skill that has to learn, that is something that is not born with us and only print the daily practice in our ability to brain circuits will be developed.
To achieve self discipline in what we want to learn or incorporate here are some tips:
• Avoid distractions and triggers: for example if you eat too much, avoid buying food, if they see too much television, do not sit in your favorite chair and move the TV into another room, if you are trying to work on the computer, is good idea to shut down the web browser and email, not to consume our time and thus have greater efficiency in our work.
• Do not attempt any action unless it is ready. All times timid attempts being made and then abandoned as they fail, they are eroded confidence in yourself. So do not try something, fail to be sufficiently prepared to complete it.
• Do not obsess and distracted. Our brains are built so we can not force us to not think about something, especially a concern or a temptation, therefore the solution is trying to dominate or simply think about something else. Make a list of enjoyable activities that can serve as distractions, eg talking with a friend, a walk, a cup of tea, music and dancing.


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Press Release: Hospital Opening Friday, October 30, 2015
For more information, please contact:
Jane Rogan, Director of Communications
Sonoma West Medical Center
(707) 829-4115 Desk
Sonoma West Medical Center Announces:
The hospital will open to admit and treat patients on Friday, October 30, 2015 at 10:00 am
Sebastopol, CA – Friday, October 30, 2015…Raymond Hino, CEO of Sonoma West Medical Center, announced today Sonoma West Medical Center [SWMC] is open to admit patients at 10:00 am on Friday, October 30, 2015. The hospital is located at 501 Petaluma Avenue in Sebastopol, CA in the renovated and OSHPD- upgraded 50,000 square foot building site once known as Palm Drive Hospital.
"This stellar team of healthcare and administrative professionals has accomplished something to be very proud of – the opening of our hospital in West Sonoma County. We have worked very hard for this day. We want our community to know we plan to be here for the long term to provide the public access to some of the highest quality healthcare services in the North Bay Area," Hino stated.
Launching the hospital is a staff of 180 employees, including contractors. Over the past six months of preparation, Hino and the SWMC Board of Directors, led by Chairman Dan Smith, have developed a solid business plan modeled upon other successful small hospitals. The start-up team has implemented state-of-the-art software systems, purchased advanced diagnostic and surgical medical equipment, and contracted some of the Bay Area's most renowned physicians and medical practitioners. Among staff physicians are renowned Bay Area practitioners such as Dr. Richard Powers, Chief of Staff; Dr. James Gude, Medical Director; Rodney Look, Dr. Allan Bernstein and others.
Most Needed Hospital Services
Sonoma West Medical Center will provide the following medical services: Cardiopulmonary, Clinical Laboratory and Pathology, Emergency, Endoscopy, Hospitalist, Intensive Care, Medical Imaging, Restorative Care [which includes Physical Therapy, Occupational Therapy and Respiratory Therapy] and Surgical Services. The much publicized, nearly 'no-wait' Emergency Department [ED] is a triage goal for the department that has been tested and proven to work . Dr. Rodney Look, successfully championed the '5 minute from door to doc' treatment model at St. Helena Adventist Health Hospital in 2014, and has brought that model to SWMC. According to SWMC ED Manager, Lorna Kennedy-Klein, "Our staff has streamlined the patient flow in our Emergency Department to immediately assess and room any patient presenting for care to facilitate meeting the benchmark of arrive [door] to MD [doc]. Our ultimate goal is efficient, compassionate, quality care."
Keenly aware of the over-long ER waits in Sonoma County hospitals, currently suffering from bed shortages, SWMC is prepared to accept the overflow. "Send them to us," said Hino referring to patients for whom there are no beds in greater Sonoma County. "We are ready to be the asset our community demands we be."
Equipped with state-of-the-art Mammography and CT machines, as well as the pharmaceutical computer system, Pyxis*, and the inTouch Telemedicine irobot – Sonoma West Medical Center is poised to become the hub not only for acute patient care locally and throughout the word – via Telemedicine- but staff have also begun Community outreach to educate and offer on-going wellness treatment and classes. "We are truly offering integrative health practices here at SWMC," said Jane Rogan, Director of Communications. "This is not just about mind-body integration, but about the integration of East-West healing practices as well." SWMC is offering Family and Individual Therapy, nutrition counseling, massage, acupuncture, and a long list of what used to be called "alternative" services. Many of the large hospitals in the North Bay area are offering these services as well.
"We accept most major health insurance carriers, including Western Health Advantage, Scan, Partnership Health Plan and, of course, Medicare," explained Hino.
The public has watched and waited for this day in great anticipation. From the hundreds of red lawn signs demanding the District "Open Our Hospital," to today much has been said among supporters and factions. Much has been debated, and much has been accomplished. Now it is time to truly serve the community.
Sonoma West Medical Center is here to save and improve lives, to heal the sick and comfort the hurting.
About Sonoma West Medical Center
Sonoma West Medical Center is located in Sebastopol, CA. We are a 25-bed capacity community medical center poised to provide a 24/7 Emergency Room, Cardiopulmonary, ICU, Orthopedics, Urology, laboratory and diagnostics, among other standard hospital services.
About Global Offsite Care
Global Offsite Care is a group of Rotarians and supporters who support the benefits of telemedicine worldwide to provide high quality care to the underserved using affordable technology. The mission of Global Offsite Care is to bring Rotarian resources together in support of telemedicine projects worldwide.
About InTouch Health InTouch Health provides technology-enabled services to healthcare organizations for the delivery of highest-quality virtual care, anytime, anywhere. InTouch Health has helped more than 110 healthcare systems deploy telehealth programs across their enterprise, and into other sites of care, quickly and seamlessly using its industry-leading combination of professionals, processes and practices. InTouch Health has surpassed 500,000 potentially life-saving telehealth consults over the InTouch Telehealth Network and now manages more than 130,000 clinical connections annually for over 1,200 hospital locations globally.


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|NEOREGELIA 'Emerald Forest'
|Przetocki, V.
cv. of 'Vulkan' X 'Avalon' - (Other cv. = 'Emerald Fire') - Przetocki said, "Medium sized plant w/wide leaves in wine red - the upper surface of the centre leaves have wide cream bands and scattered cream spots in the red areas".
Country of origin: Western Australia
|Seed Parent: Vulkan
|Pollen Parent: Avalon


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A little while ago when Casey was teaching FHE, he read a quote from Preach My Gospel.
"When performance is measured, performance improves. When performance is measured and reported, the rate of improvement accelerates."I have continued to ponder Pres. Monson's counsel. If I want my weight loss journey to improve, it has to be measured. If I want it to accelerate, then I have to report it.
–Pres. Thomas S. Monson
June 2004 Worldwide Leadership Training Broadcast
So... in order to catch up... here is my cumulative weight loss from the start of the year until now.
Cut the sweets.
Healthy meals.
Smaller portions.
It paid off.
{-12 pounds!}
I decided to have my weigh-ins on Monday mornings. I was weighing-in on Fridays. But then I would sabotage myself over the weekend and eat tons of not-so-healthy treats because I would tell myself I can burn it off during the week. Well... if I move my weigh-ins to Monday mornings then (at least in my mind) I am accountable for all the stuff I eat over the weekend. So... that means that tomorrow I will have a weigh-in and a blog report. I'm not expecting any results though because I have had an emotional food week and stopped exercising because my legs ached SOOOO ridiculously bad.
Please join me in this journey once again. It is time to loose the Christmas pounds, baby weight, and eventually reach my goal weight!


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Can playstation 2 audio video guard used for super nintendo?The music must be converted from the format it's surrounded by (usually a one sort mp3, aac, vorbis, or wma) voguish the format utilized by audio CDs (which is un). This information must then delay accurately written to a CD. despite the fact that the music on CDs is digital information, it's written otherwise to the info on CD-ROMs - CD-ROMs contain further correction to ensure the data might be read exactly, while audio CDs forgo that with a view to devour higher playing being.
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text: Redefined is a trend setting group of 13 talented professionals located in and throughout the Los Angeles area. Founded in Feb 1997 and lead by L.A. youth minister Kevin Henderson, they communicate challenging biblical teachings through a complex blend of penetrating lyrics, intricate harmonies, and intense musical arrangements. Redefined's musical styling's include Rock, Soul, Hip Hop, Contemporary and Traditional Gospel, Worship and Praise, Techno, and A Cappella. Redefined has often times found that they inadvertently create unheard of genres of music thru their original and unique style of music. Redefined believes that these styles of music are to not only be authentic, but are to be a positive way in reaching many different people and share the Gospel of Jesus Christ. Redefined has opened for many artist including Commissioned, Karen Clark Sheard, and Jackson Brown. They have also performed with David Foster, Johnny Mathis, and Carole King. They have sung for audiences which have included Former President Ronald Regan, Natalie Cole, Sydney Poitier, Jack Nicholson, Kevin Costner, Goldie Hawn, Kurt Russell and Alan Thicke.


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On Tuesday, August 15 "America's Got Talent" 2017 will hold its first live show of Season 12. With 33 amazing acts still in the running for the $1 million prize (plus several wild cards that will be announced later), it's tough to predict who will end up as the ultimate winner. But that shouldn't stop YOU from trying! Now you can make your predictions at Gold Derby from week to week for who will win the reality TV show and which of the four "AGT" judges will hit their X's. Start by letting us know which seven acts will advance to the next round.
Model and actress Tyra Banks joined "America's Got Talent" 2017 as the show's new host, replacing former emcee Nick Cannon. The four judges from last year all returned again for Season 12: Simon Cowell, Heidi Klum, Mel B and Howie Mandel. This season has been insanely viral for NBC, thanks in part to all of its emotional Golden Buzzer acts.
Here are the Top 33 "Americas Got Talent" finalists for Season 12. Who do YOU think will win?
Angelica Hale – Singer
Angelina Green – Singer
Artyon & Paige – Dancing Duo
Billy & Emily England – Extreme Rollerblading Duo
Brobots & Mandroidz – Hip-Hop Dance Group
Celine Tam – Singer
Chase Goehring – Singer-Songwriter/Guitarist
Christian Guardino – Singer
Colin Cloud – Mentalist
Darci Lynne Farmer – Singing Ventriloquist
DaNell Daymon & Greater Works – Gospel Choir
Demian Aditya – Escape Artist
Diavolo – Acrobatic Dance Group
Eric Jones – Close-up Magician
Evie Clair – Singer
In the Stairwell – A Cappella Group
Johnny Manuel – Singer
Junior & Emily Alabi – Salsa Dance Duo
Just Jerk – Hip-Hop Dance Group
Kechi – Singer
Light Balance – Light-Up Dance Group
Mandy Harvey – Singer-Songwriter/Ukulelist
Merrick Hanna – Dancer
Mike Yung – Singer
Mirror Image – Vocal Dance Duo
Oscar Hernandez – Dancer
Preacher Lawson – Stand-up Comedian
Pompeyo Family Dogs – Dog Act
Puddles Pity Party – Singing Clown
Sara & Hero – Dog Act
The Masqueraders – Vocal Group
The Singing Trump – Donald Trump Impersonator
Yoli Mayor – Singer
Be sure to make your predictions so that the contestants can see how they're faring in our racetrack odds. You can keep changing your predictions until just before the live shows air every Tuesday on NBC. You'll compete to win a spot on our leaderboard and a $100 Amazon gift certificate. See our contest rules and sound off with other fans in our reality TV forum. Read more Gold Derby entertainment news.


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Council News
Next Board Meeting:
24 September 2018
Meeting location:
Barnes Building
495 Summer Street
Boston, MA
Advise Tom Hennessey if you plan to attend.
Your name must be listed in advance.
PLEASE REPORT ADDRESS, PHONE, E MAIL CHANGES, ETC. TO CLERK Al Prudhomme: email@example.com, phone: 1-781-861-8766.
DIRECTIONS TO THE BARNES BUILDING (formerly known as Fargo Bldg): From the MA Turnpike, exit at South Boston. After exiting the tunnel go to Summer Street. From Rt 93 head towards South Station, and go south on Summer Street. For best directions go on line or use a map.
Planned 2018 Board Meetings: 1/29, 2/26, 3/26, 4/30, 5/21, 6/25, 7/30, 9/24, 10/29, 11/26
Toys for Tots: Our 41st Annual event was held on December 3rd in the Commandant's House, Boston Navy Yard (now National Park Service) and we were able to donate $2500 and some $500 worth of toys and games. The festivities were combined with presenting several Navy League Youth Medals to Sea Cadet selectees and the LCDR Richard Pollis, NSCC, Sea Cadet Leader of the Year to LCDR Alfred McMullen, C.O., Constitution Division.
Navy Birthday Dinner October 17, 2017. CAPT Joseph Tuite, USN, Commanding Officer of SUPSHIPS, Bath, Maine, addressed Navy ship construction, particularly that of USS Thomas Hudner (DDG 116).
The rescheduled Annual Meeting was held on 27 November 2017 in conjunction with the regular Board Meeting. Elected Officers and Directors are shown on that page.
Boston Harbor Sunset Cruise on 8 August was enjoyed by some 250 guests. Purpose was to raise awareness and funds for the commissioning of USS Thomas Hudner (DDG 116) in September 2018.
Armed Forces Day was celebrated on 20 May 2017 at the Museum of World War II.
Tours and Reception aboard USS San Jacinto (CG56) on Saturday, 18 March, were arranged by the Council. In addition, we arranged tours of the ship for 181 Naval Sea Cadets and their leaders and families, 30 Naval Academy candidates and families, and 35 Navy League members and their guests. The Council assisted the ship by also inviting government officials and leaders of other interested organizations.
HUDNER, CAPT Thomas J., Jr., USN (Ret), Medal of Honor Recipient, passed away on 13 November at the age of 93. A Member of our council, well-known and a friend with many of us. CAPT Hudner's story is told in author Adam Makos' book Devotion which chronicled Hudner's life, the Korean War combat action to try to save wing-mate Ensign Jesse Brown and their lives and friendship, and later relationship with Brown's family. Brown was the first African-American Navy fighter pilot. (Of note, in 1944, the first African-Americans to be commissioned in the Navy, called the "Golden Thirteen", included Dalton. L. Baugh, LCDR, USNR (Ret) who was a member of our Council until passing away in 1985).
USS THOMAS HUDNER (DDG 116): Named for the Medal of Honor recipient and Member (now deceased) of our council was Christened on April 1, 2017 at Bath Iron Works and is now in the water; and is scheduled to be commissioned in Boston on December 1, 2018. Check out https://www.facebook.com/DDG116 and the website usshudnerddg116.org.
USS Constitution: The new Commanding Officer is CDR Nathaniel Shick, USN and the new Executive Officer is CDR John Benda, USN


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Chicken and Dumplings – 1 1/2 cups milk
1 bag frozen green peas
1 package chicken tenders (cooked and cut up)
1-2 cans condensed cream of mushroom soup
1 cup Original Bisquick
1/3 cup milkSoCook the chicken, save the broth, cut up the chicken
depending on how much broth you have (and how soupy or thick you want it to be), you may want to use all the broth or get rid of some of it
Add the 1 1/2 cups milk and the soup to the broth and boil; mash up the soup until it is smooth
Put the chicken back in the liquid
Make the dumplings using Bisquick and 1/3 cup milk. We like a lot so I usually double this.
Add the dumplings by spoonfuls into the liquid on top of the chicken (I just drop them on top and they kind of sit there while they cook)
Cook uncovered over low about 10 minutes
Cover and cook 10 more minutes. I cook the peas separately, and either serve them on the side or mix them in when I serve them
Monday, September 3, 2007
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With Richard away on holiday, we asked Paolo at the Pearson's Arms and Will at The Windmill for some recommendations this month…
Paolo's current favourite dish
"My favourite dish at Pearson's changes all the time as Craig's food (head chef) is delicious. But if I really had to choose I would go for the smoked haddock with poached egg and the light curry sauce at the moment, it works so well all together." The haddock can be found on our à la Carte and, incidentally, is brilliant value at £14.95.
Will's current favourite dish
"Definitely the duck. I always like using the whole animal in one dish – it means you get a great variety of flavours and textures from one source. And the fresh asparagus it comes with is perfect right now."
It's a summer dish that isn't salad, and has been flying off the menus recently.
Paolo's current favourite drink
"My favourite drink is a classic but always great… amaretto sour (of course it had to have something Italian in it!). It has been updated through the years I have been here but now I think we got the perfect recipe." If you're looking for the ideal time to try it, come down for 2-4-1 cocktails on a Wednesday or a Friday.
Will's current favourite drink
It's gin weather at the minute, and Will's very proud of the wide selection The Windmill now offers. "We now have 7 gins and are always looking to add more. My favourite is Bathtub gin – if you haven't tried it, you really should."
And for the perfect pint, he's a big fan of Longman brewery. "The blonde beers are especially awesome" he says.
Have you seen these?
The Hollingbourne Beer & Music Festival 2016
June 30,2016
Meet The Team: Restaurant Manager Paolo
July 30,2015
In With The Gin Crowd
August 04,2016