text: S9 Motorola Bluetooth® Active Headphones MOTOMANUAL www.motorola.com English Motorola S9 Headphones Motorola Bluetooth Stereo Headphones S9 integrate wireless mobile music and calls with unmatched lightweight design. Behind-the-head wearing style, preferred for top comfort and stability, combines with integrated controls for music and calls selection. The S9 connects with a compatible Bluetooth stereo-enabled music phone or with an iPod (adapter sold separately) to bring the music library along for a full wireless music experience. To learn more about the S9, visit: www.hellomoto.com/S9 Motorola S9 Headphones 1 Package Contents • Motorola Bluetooth Active Headphones S9 • Wall charger • User's Guide (this manual) • Pairing card • Additional ear cups • Carry pouch 2 Motorola S9 Headphones Motorola, Inc. Consumer Advocacy Office 1307 East Algonquin Road Schaumburg, IL 60196 www.hellomoto.com www.hellomoto.com/Bluetoothsupport 1-877-MOTOBLU (Motorola Bluetooth® support) 1-800-331-6456 (United States) 1-888-390-6456 (TTY/TDD United States for hearing impaired) 1-800-461-4575 (Canada) The use of wireless devices and their accessories may be prohibited or restricted in certain areas. Always obey the laws and regulations on the use of these products. MOTOROLA and the Stylized M Logo are registered in the US Patent & Trademark Office. The Bluetooth trademarks are owned by their proprietor and used by Motorola, Inc. under license. iPod is a registered trademark of Apple Computer, Inc. registered in the U.S. and other countries. naviPlay is a trademark of TEN Technology, Inc. All other product or service names are the property of their respective owners. © Motorola, Inc., 2007. Motorola S9 Headphones 3 Software Copyright Notice The Motorola products described in this manual may include copyrighted Motorola and third-party software stored in semiconductor memories or other media. Laws in the United States and other countries preserve for Motorola and third-party software providers certain exclusive rights for copyrighted software, such as the exclusive rights to distribute or reproduce the copyrighted software. Accordingly, any copyrighted software contained in the Motorola products may not be modified, reverse-engineered, distributed, or reproduced in any manner to the extent allowed by law. Furthermore, the purchase of the Motorola products shall not be deemed to grant either directly or by implication, estoppel, or otherwise, any license under the copyrights, patents, or patent applications of Motorola or any third-party software provider, except for the normal, non-exclusive, royalty-free license to use that arises by operation of law in the sale of a product. Manual Number: 6809507A77-O 4 Motorola S9 Headphones Contents Motorola S9 Headphones . . . . . . . . . . . . . . . . . . 1 Package Contents . . . . . . . . . . . . . . . . . . . . . . . 2 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Before You Begin . . . . . . . . . . . . . . . . . . . . . . . 11 Charging Your S9 . . . . . . . . . . . . . . . . . . . . . . . 12 Pairing Your S9 with Your Bluetooth Device(s) . 15 Wearing Your S9. . . . . . . . . . . . . . . . . . . . . . . . 20 Replacing Ear Cups . . . . . . . . . . . . . . . . . . . . . 22 Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Turning Your S9 On and Off . . . . . . . . . . . . . . . 23 Listening to Music . . . . . . . . . . . . . . . . . . . . . . 25 Making and Receiving Calls . . . . . . . . . . . . . . . 26 S9 Indicator Lights . . . . . . . . . . . . . . . . . . . . . . 29 S9 Audio Tones . . . . . . . . . . . . . . . . . . . . . . . . 32 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . 34 Bluetooth Transmission Issues . . . . . . . . . . . . 34 Bluetooth Interference Issues . . . . . . . . . . . . . 35 European Union Directives Conformance Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Caring for the Environment by Recycling . . . . . 37 Contents 5 Recycling Mobile Phones and Accessories . . . . 37 Safety and General Information . . . . . . . . . . . . . 38 Industry Canada Notice to Users . . . . . . . . . . . . 41 FCC Notice To Users . . . . . . . . . . . . . . . . . . . . . . 42 Motorola Limited Warranty for the United States and Canada. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Product Registration . . . . . . . . . . . . . . . . . . . . . . 52 Export Law Assurances . . . . . . . . . . . . . . . . . . . . 53 Smart Practices While Driving . . . . . . . . . . . . . . 54 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 6 Contents Overview The Motorola Bluetooth Active Headphones S9 allow you to both listen to music and place and receive phone calls wirelessly. Along with making and receiving phone calls using your Bluetooth-enabled mobile phone, there are several possible scenarios for using your S9 with your music devices: Overview 7 8 Music Source Wireless Music Experience Home stereo Listen to music from your home stereo. (Requires adapter, such as the Motorola DC800 Bluetooth Home Stereo Adapter.) PC Listen to music from your PC. (Requires adapter, such as the Motorola PC850 Bluetooth Stereo PC Adapter.) iPod® Listen to music from your iPod. (Requires adapter, such as TEN Technologies naviPlay™ Bluetooth Stereo Adapter for iPod.) Overview Music Source Wireless Music Experience Phone Listen to music from your phone that supports Bluetooth streaming music capabilities. (Find Motorola Bluetooth-enabled phones at www.hellomoto.com) To use your S9, your phone or music device should support the following Bluetooth profiles: Profile Description HFP (Handsfree Profile) Telephony / Call management: operations related to placing/receiving phone calls A2DP (Advanced Audio Distribution Profile) Stereo music streaming AVRCP (Audio Video Remote Control Profile) Remote music control (for example, ability to remotely play/pause or skip tracks) Overview 9 Getting Started To get started using your S9, perform the following steps: 1 Charge the S9 battery for at least 2 hours. (See "Charging Your S9" on page 12.) 2 Pair (connect) your Bluetooth device(s) with your S9. (See "Pairing Your S9 with Your Bluetooth Device(s)" on page 15.) 3 Put the S9 on your head. (See "Wearing Your S9" on page 20.) 4 You are ready to go! Get going with your S9 at www.hellomoto.com/S9. 10 Getting Started Before You Begin Take a moment before you get started to familiarize yourself with the components of your S9. Here's a quick anatomy lesson of the S9: 3 2 1 4 5 6 7 8 9 1—Call Button Ñ Used to answer and end calls. 2—Volume Controls Used to increase (9) or decrease (Ï) volume for music or calls. 3—Music Button \ Used to play/pause and stop music. Getting Started 11 4—Music Controls Used to skip to next (])or previous ([) music track when listening to music. 5—Speakers Used to listen to music and calls. 6—Microphone Used when placing or receiving calls (embedded inside right ear housing). 7—Charging Port Ò When charging, one end of the charger should be inserted into this port. Covered by rubber flap. 8—Indicator Light Used to provide operational status of S9. 9—Power Button Ö Used to turn the S9 on and off. Charging Your S9 First-Time Use — Before you can use your S9, charge its self-contained battery for two hours. Recharging — When the S9's indicator light flashes red, the S9 battery needs recharging. Over time, batteries gradually wear down and require longer charging times. This is normal. The more you use your S9 with your Bluetooth devices, the less standby time your battery has. 12 Getting Started The rechargeable batteries that power your S9 must be disposed of properly and may need to be recycled. Contact your local recycling center for proper disposal methods. Warning: Never dispose of batteries in a fire because they may explode. To charge your S9: 1 Lift up Ò rubber flap cover off of charging port as shown. 2 Plug the Motorola charger into the S9's charging port as shown. 3 Plug the other end of the charger into an electrical outlet. The indicator light turns red when the battery is charging. It may take up to 1 minute for the indicator light to turn on. When the headset's battery is approximately 25% charged, the Getting Started 13 indicator light turns yellow. When charging is complete (a full charge takes about 2 hours), the indicator light turns green. Note: The S9 cannot be used while charging. 4 Remove charger from the electrical outlet, detach charger from the S9, and close rubber flap. Note: You can also use a Motorola Original Vehicle Power Adapter to charge the S9 battery while in your vehicle. A fully charged S9 battery provides approximately: • Up to 6 hours of stereo music listening/ 7 hours of phone call talk time. • Up to 150 hours of standby time. Your S9 powers off after one hour if not in use (no audio or control activity). Note: If using a Y-cable for charging, your S9 charges only on the phone plug (not the accessory plug). 14 Getting Started Pairing Your S9 with Your Bluetooth Device(s) Before you can use your S9, you must pair (link) it with your Bluetooth-enabled phone and/or music devices. "Pairing" links devices equipped with Bluetooth wireless technology and allows a previously linked device to remember your S9. Once devices are paired, they automatically connect when turned on and within range. First Time Use When using your S9 for the first time, follow these steps to pair (connect) to your Bluetooth device(s): Important: If you are pairing separate Bluetooth devices for handsfree calls and streaming music, it is recommended that you pair your S9 with your handsfree device (phone) first. 1 Ensure the Bluetooth feature is enabled (turned on) in your device. (Refer to your phone or music device manual for detailed instructions on enabling Bluetooth). Getting Started 15 2 Turn on your S9 by pressing and holding Ö button until the indicator light flashes three times in blue. After a few moments, the indicator light will be steadily lit in blue to indicate your S9 is in pairing mode. 3 From your device, perform a Bluetooth device discovery/search. (Refer to your phone or music device manual for detailed instructions on accessing Bluetooth and searching for discoverable devices). When pairing your S9 with a Motorola phone, use the following steps to perform a device discovery from your phone: After accessing Bluetooth: a Select Look for Devices. The phone lists Bluetooth devices it finds. b Select Motorola S9. c Select OK or Yes to pair your S9 with your phone. d Enter the passkey: 0000 16 Getting Started e Select OK. Note: These steps are for most Motorola phones. Refer to your phone's user guide for instructions on how to successfully pair with Bluetooth devices. When your S9 successfully pairs and connects to your device, the indicator light displays blue with 10 quick purple flashes. If wearing your S9, you will also hear an audio tone indicating successful pairing and connection to your device. 4 To verify your S9 has successfully established a handsfree calling connection with your phone, dial a phone number you want to call and press the Send key on your phone. When successfully connected, you hear ringing on your S9. A Bluetooth Handsfree Phone (HFP) connection is now established with your phone. 5 To verify your S9 has successfully established a streaming music connection with your music source device, play music on your music source. When successfully connected, you hear this music on your S9. A Bluetooth Streaming Music Getting Started 17 (A2DP) connection is now established with your music source device. 6 Upon successfully pairing your phone to your S9, if you are using a separate music device as your streaming music source, perform these steps to pair your S9 with your Bluetooth streaming music device or adapter: a Temporarily disable your current handsfree connection by turning off both your phone and S9. b Follow steps 1-3, and 5 to turn on and pair (link) your S9 with your streaming music device. Note: If you are using a Bluetooth adapter, it may pair with the S9 automatically when turned on, or may require you to press a button on the adapter. Refer to your adapter's user's guide for instructions on how to successfully pair your adapter with Bluetooth devices. c 18 Reestablish handsfree connection by turning on your phone and selecting the S9 from phone's Bluetooth menu. Getting Started Pairing Additional Devices After you initially pair and connect your Bluetooth devices, you can later pair additional devices by following steps 1-5 under "First Time Use" on page 15. However, you will need to restart the S9 and turn off any previously paired devices before pairing a new device. About Pairing and Your S9 Your S9 can store pairing information for up to eight different Bluetooth devices. Device IDs are stored in memory. If you try to pair more than eight devices, the oldest paired device is removed from memory. If connected when turned off, when your S9 is turned on, it automatically connects with the last handsfree device (such as a mobile phone) and the last streaming music source it was connected to. Tip: You can also reconnect your S9 using the Bluetooth menu on your phone. To connect your S9 to another device in the paired device list, start the connection by restarting the S9 and the device you want to connect with. The last device connected with your S9 becomes the "last connected" device. Getting Started 19 Note: If the S9 has been paired with multiple devices, it may take a few minutes to connect after restarting. Wearing Your S9 Follow these steps to wear your S9 on your head: Important: Always use both hands when handling your S9. 1 Place S9 on your head and rotate as shown below: Note: To widen the fit, pull both ends of your S9 headphones away from each other until the earphones rest at a distance that is comfortable when placed on your head. 20 Getting Started 2 Place earhooks over ears as shown: 3 Insert speakers into ears and adjust for a snug fit. When fit properly, the back of your S9 headphones normally "float" over your neck as shown: For personal comfort, the back of your S9 can be adjusted up or down as needed. Getting Started 21 Removing Headphones To remove your S9 from your head, first remove speakers from your ears and lift headphones (using both hands) off your ears. Then rotate your S9 over your head with both hands. Wearing Tips Use the following tips when wearing your S9: • Be sure to use both hands when handling your S9. DO NOT pull or twist your S9 when handling. • Be sure to wear your S9 properly. DO NOT wear your S9 upside down or on the top of your head. Replacing Ear Cups To replace ear cups, gently pull existing rubber ear cup from the earphone speaker. Attach new ear cup by wrapping the base of the cup around the speaker, and aligning the notch in the base of the ear cup with the plastic bump behind the speaker. For S9 companion products, visit www.hellomoto.com/S9. 22 Getting Started Operation Turning Your S9 On and Off To turn your S9 on, press and hold Ö button for approximately 3-5 seconds until the indicator light flashes blue. When turned on, the S9 automatically establishes handsfree phone and streaming music connections with the last connected Bluetooth devices (phone and/or music devices). Note: To connect to another paired Bluetooth device, see "About Pairing and Your S9" on page 19 for details. If the connected phone is currently on a call, it is automatically transferred to the S9. Likewise, if the S9 is turned off during a call, it is automatically transferred to the phone. To turn your S9 off, press and hold Ö button for approximately 3-5 seconds until the indicator light flashes red three times. Operation 23 No Bluetooth Connection If no Bluetooth device connections are established when turning on, the S9 enters Bluetooth discoverable (or "pairing") mode for 5 minutes. See "Pairing Your S9 with Your Bluetooth Device(s)" on page 15 for details on pairing your Bluetooth device(s) with your S9. Reestablishing Bluetooth Connections After restarting your phone, you may need to reestablish a Handsfree Phone (HFP) connection. To do this, press Ñ button. The indicator light is steadily lit in red until the connection is reestablished, upon which the indicator light changes to long flashing in blue. To reestablish the Streaming Music (A2DP) connection between your S9 and phone, press \ button. The indicator light is steadily lit in red until the connection is reestablished, upon which the indicator light changes to long flashing in blue. 24 Operation Listening to Music Your S9 allows you to listen to music from your Bluetooth streaming music source. Skip to next music track Increase music volume Play, pause, and stop music Decrease music volume Skip to previous music track The following table provides details for listening to music from your connected streaming music source: Play or Pause Press \ Music Stop Music Press and hold \ until your hear a beep Adjust Music Press 9 to increase volume Volume Press Ï to decrease volume Skip Back to Press [ Previous Song Skip Forward Press ] to Next Song Operation 25 Making and Receiving Calls Your S9 allows you to make and receive phone calls from your Bluetooth phone. Reject incoming call, mute/unmute call Increase call volume Make voice dial call, redial last call, answer call, end call, answer second incoming call Decrease call volume Note: While on a call, sound is heard only in the left speaker. Note: When placing or receiving calls, music playing from a Bluetooth music source is automatically paused. When the call is finished, music playing is resumed. The following table provides details for making and receiving calls from your connected phone: 26 Operation Note: Some features are phone/network dependent. Make a Call (Hand Dial) Phone: On S9: On Enter phone number on phone, press Send key on phone, phone dials call. Make a Call (Voice Dial) Phone: On-in idle S9: On Press Ñ, speak name, phone dials call Redial Last Number Phone: On-in idle S9: On Press and hold Ñ until you hear redialing Receive Phone: On–phone rings (Answer) a Call S9: On Press Ñ End a Call Phone: On–in call S9: On Press Ñ If two calls were connected, the other call becomes active Operation 27 Reject a Call Phone: On–phone rings S9: On Press \ Mute/ Unmute a Call Phone: On–in call S9: On Press \ While muted, indicator light pulses in purple Answer Second Incoming Call Phone: On–in call, 2nd call incoming in S9: On Press Ñ, places 1st call on hold, answers incoming call Transfer Call Audio from S9 to Phone Phone: On–in call S9: On Tap (short press) Ö Transfer Call Audio from Phone to S9 Phone: On–in call S9: On Tap (short press) Ñ 28 Operation S9 Indicator Lights The indicator light on the S9 provides status information. With charger plugged in: Light Status Red (Steady) charging in progress (currently less than 25% charged) Yellow (Steady) charging in progress (currently more than 25% charged) Green (Steady) charging complete With no charger plugged in: Light Status Off power off Blue (three flashes) powering on/enabling indicator light Blue (steady) pairing mode Operation 29 Light Status Blue with 10 quick purple flashes pairing successful Blue (long flash) standby (connected but not on a call or streaming music) Blue (quick flash) incoming call Blue (long pulse) on a call Purple (long pulse) on a call (muted) Red (long flash) idle (not connected) Green (long flash) playing streaming music 30 Operation Light Status Red (quick flash) low battery Red (three flashes) powering off/disabling indicator light You can disable/enable the indicator light by pressing and holding \ button while turning on the S9. The indicator light will remain disabled for the following states: • Idle (not connected to Bluetooth device) • Standby (connected but not on a call or streaming music) • On a call • Playing or pausing music Operation 31 S9 Audio Tones The audio tones in your S9 provide status information. Audio Tone Status Double tone when adjusting volume volume maximum or minimum reached Tones while adjusting volume increasing or decreasing volume High tone followed by low tone, repeated every 60 seconds low battery No audio indications; deteriorating audio quality out of range Ring tone incoming call Two ascending low tones pairing confirmation Two ascending medium tones mute enabled 32 Operation Audio Tone Status Two descending medium tones power off/mute disabled Series of ascending tones power on Three ascending high tones call connected Three descending high tones call ended/disconnected Low to high tone skip track forward High to low tone skip track backward Single medium tone play music Single high tone stop music Learn more about the S9 at www.hellomoto.com/S9. Operation 33 Troubleshooting Bluetooth Transmission Issues Bluetooth data transmission may be affected by the position of the music device in relation to your S9. The S9 has a connection range of up to 30 feet. If you are beyond this range, the connection is dropped. If you take your S9 outside of the transmission range, and music does not resume automatically when you return within range, you may be able to reconnect by doing one of the following: • Make sure the phone or music device is set to transmit (stream) music using Bluetooth. • Press \ button on your S9. • Press ] button on your S9 to advance to the next song. • Restart the music player on your phone or music device. 34 Troubleshooting • Restart your S9 by pressing and holding the Ö button to turn off, and again to turn your S9 back on. After fully powering on and establishing a connection, make sure the phone or music device is set to transmit (stream) music using Bluetooth. Bluetooth Interference Issues The quality of Bluetooth transmission may also be affected by the position of your music device. Should you experience choppy or distorted audio, move the position of your music device or phone to a different location until the signal improves. Troubleshooting 35 European Union Directives Conformance Statement Hereby, Motorola declares that this product is in compliance with: •The essential requirements and other relevant provisions of Directive 1999/5/EC •All other relevant EU Directives Product Approval Number The above gives an example of a typical Product Approval Number. You can view your product's Declaration of Conformity (DoC) to Directive 1999/5/EC (to R&TTE Directive) at www.motorola.com/rtte. To find your DoC, enter the product Approval Number from your product's label in the "Search" bar on the Web site. 36 European Union Directives Caring for the Environment by Recycling This symbol on a Motorola product means the product should not be disposed of with household waste. Recycling Mobile Phones and Accessories Do not dispose of mobile phones or electrical accessories, such as chargers or headsets, with your household waste. In some countries or regions, collection systems are set up to handle electrical and electronic waste items. Contact your regional authorities for more details. If collection systems aren't available, return unwanted mobile phones or electrical accessories to any Motorola Approved Service Centre in your region. Caring for Environment 37 Safety and General Information IMPORTANT INFORMATION ON SAFE AND EFFICIENT OPERATION. READ THIS INFORMATION BEFORE USING YOUR DEVICE. Safety Information Approved Accessories Use of accessories not approved by Motorola, including but not limited to batteries, antennas, and convertible covers, may cause your mobile device to exceed RF energy exposure guidelines and may void your mobile device's warranty. For a list of approved Motorola accessories, visit our Web site at: www.motorola.com. Electromagnetic Interference/Compatibility Note: Nearly every electronic device is susceptible to electromagnetic interference (EMI) if inadequately shielded, designed, or otherwise configured for electromagnetic compatibility. 38 Safety and General Information Facilities Turn off your mobile device in any facility where posted notices instruct you to do so. These facilities may include hospitals or health care facilities that may be using equipment that is sensitive to external RF energy. Aircraft When instructed to do so, turn off your mobile device when on board an aircraft. Any use of a mobile device must be in accordance with applicable regulations per airline crew instructions. Medical Devices Hearing Aids Some mobile devices may interfere with some hearing aids. In the event of such interference, you may want to consult your hearing aid manufacturer or physician to discuss alternatives. Other Medical Devices If you use any other personal medical device, consult the manufacturer of your device to determine if it is adequately shielded from RF energy. Your physician may be able to assist you in obtaining this information. Safety and General Information 39 Batteries and Chargers Your battery, charger, or mobile device may contain symbols, defined as follows: Symbol 032374o 032376o 032375o Definition Important safety information follows. Do not dispose of your battery or mobile device in a fire. Your battery or mobile device may require recycling in accordance with local laws. Contact your local regulatory authorities for more information. Do not throw your battery or mobile device in the trash. Li Ion BATT 032378o Your mobile device contains an internal lithium ion battery. Do not let your battery, charger, or mobile device get wet. Listening at full volume to music or voice through a headset may damage your hearing. 40 Safety and General Information Industry Canada Notice to Users Operation is subject to the following two conditions: (1) This device may not cause interference and (2) This device must accept any interference, including interference that may cause undesired operation of the device. See RSS-GEN 7.1.5. Industry Canada Notice Industry Canada Notice to Users 41 FCC Notice To Users Motorola has not approved any changes or modifications to this device by the user. Any changes or modifications could void the user's authority to operate the equipment. See 47 CFR Sec. 15.21. This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. See 47 CFR Sec. 15.19(3). If your mobile device or accessory has a USB connector, or is otherwise considered a computer peripheral device whereby it can be connected to a computer for purposes of transferring data, then it is considered a Class B device and the following statement applies: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by FCC Notice 42 FCC Notice To Users turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: • Reorient or relocate the receiving antenna. • Increase the separation between the equipment and the receiver. • Connect the equipment to an outlet on a circuit different from that to which the receiver is connected. • Consult the dealer or an experienced radio/TV technician for help. FCC Notice To Users 43 Motorola Limited Warranty for the United States and Canada Warranty What Does This Warranty Cover? Subject to the exclusions contained below, Motorola, Inc. warrants its telephones, pagers, messaging devices, and consumer and professional two-way radios (excluding commercial, government or industrial radios) that operate via Family Radio Service or General Mobile Radio Service, Motorola-branded or certified accessories sold for use with these Products ("Accessories") and Motorola software contained on CD-ROMs or other tangible media and sold for use with these Products ("Software") to be free from defects in materials and workmanship under normal consumer usage for the period(s) outlined below. This limited warranty is a consumer's exclusive remedy, and applies as follows to new Motorola Products, Accessories and Software purchased by consumers in the United States or Canada, which are accompanied by this written warranty: 44 Motorola Limited Warranty Products and Accessories Products Covered Products and Accessories as defined above, unless otherwise provided for below. Length of Coverage One (1) year from the date of purchase by the first consumer purchaser of the product unless otherwise provided for below. Decorative Accessories and Cases. Decorative covers, bezels, PhoneWrap™ covers and cases. Limited lifetime warranty for the lifetime of ownership by the first consumer purchaser of the product. Monaural Headsets. Ear buds and boom headsets that transmit mono sound through a wired connection. Limited lifetime warranty for the lifetime of ownership by the first consumer purchaser of the product. Consumer and Professional Two-Way Radio Accessories. Ninety (90) days from the date of purchase by the first consumer purchaser of the product. Products and Accessories that are Repaired or Replaced. The balance of the original warranty or for ninety (90) days from the date returned to the consumer, whichever is longer. Motorola Limited Warranty 45 Exclusions Normal wear and tear. Periodic maintenance, repair and replacement of parts due to normal wear and tear are excluded from coverage. Batteries. Only batteries whose fully charged capacity falls below 80% of their rated capacity and batteries that leak are covered by this limited warranty. Abuse & misuse. Defects or damage that result from: (a) improper operation, storage, misuse or abuse, accident or neglect, such as physical damage (cracks, scratches, etc.) to the surface of the product resulting from misuse; (b) contact with liquid, water, rain, extreme humidity or heavy perspiration, sand, dirt or the like, extreme heat, or food; (c) use of the Products or Accessories for commercial purposes or subjecting the Product or Accessory to abnormal usage or conditions; or (d) other acts which are not the fault of Motorola, are excluded from coverage. Use of non-Motorola Products and Accessories. Defects or damage that result from the use of Non-Motorola branded or certified Products, Accessories, Software or other peripheral equipment are excluded from coverage. Unauthorized service or modification. Defects or damages resulting from service, testing, adjustment, installation, maintenance, alteration, or modification in any way by someone other than Motorola, or its authorized service centers, are excluded from coverage. Altered products. Products or Accessories with (a) serial numbers or date tags that have been removed, altered or 46 Motorola Limited Warranty obliterated; (b) broken seals or that show evidence of tampering; (c) mismatched board serial numbers; or (d) nonconforming or non-Motorola housings, or parts, are excluded from coverage. Communication services. Defects, damages, or the failure of Products, Accessories or Software due to any communication service or signal you may subscribe to or use with the Products Accessories or Software is excluded from coverage. Software Products Covered Software. Applies only to physical defects in the media that embodies the copy of the software (e.g. CD-ROM, or floppy disk). Length of Coverage Ninety (90) days from the date of purchase. Exclusions Software embodied in physical media. No warranty is made that the software will meet your requirements or will work in combination with any hardware or software applications provided by third parties, that the operation of the software products will be uninterrupted or error free, or that all defects in the software products will be corrected. Software NOT embodied in physical media. Software that is not embodied in physical media (e.g. software that is downloaded from the Internet), is provided "as is" and without warranty. Motorola Limited Warranty 47 Who is Covered? This warranty extends only to the first consumer purchaser, and is not transferable. What Will Motorola Do? Motorola, at its option, will at no charge repair, replace or refund the purchase price of any Products, Accessories or Software that does not conform to this warranty. We may use functionally equivalent reconditioned/refurbished/pre-owned or new Products, Accessories or parts. No data, software or applications added to your Product, Accessory or Software, including but not limited to personal contacts, games and ringer tones, will be reinstalled. To avoid losing such data, software and applications please create a back up prior to requesting service. 48 Motorola Limited Warranty How to Obtain Warranty Service or Other Information USA Phones 1-800-331-6456 Pagers 1-800-548-9954 Two-Way Radios and Messaging Devices 1-800-353-2729 Canada All Products 1-800-461-4575 TTY 1-888-390-6456 For Accessories and Software, please call the telephone number designated above for the product with which they are used. You will receive instructions on how to ship the Products, Accessories or Software, at your expense, to a Motorola Authorized Repair Center. To obtain service, you must include: (a) a copy of your receipt, bill of sale or other comparable proof of purchase; (b) a written description of the problem; (c) the name of your service provider, if applicable; (d) the name and location of the installation facility (if applicable) and, most importantly; (e) your address and telephone number. Motorola Limited Warranty 49 What Other Limitations Are There? ANY IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, SHALL BE LIMITED TO THE DURATION OF THIS LIMITED WARRANTY, OTHERWISE THE REPAIR, REPLACEMENT, OR REFUND AS PROVIDED UNDER THIS EXPRESS LIMITED WARRANTY IS THE EXCLUSIVE REMEDY OF THE CONSUMER, AND IS PROVIDED IN LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED. 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Photos by Kiki Vassilakis
Four small girls huddle at a plastic table in Oaxaquena Triqui, a small Mexican restaurant and grocery at 77 N. Lake in Albany on a bright-warm Thursday in July. The girls pass around dolls, trade small electronic devices, and giggle in fits, breaking only briefly from their shared world of make believe to peer up at a wall-mounted television that displays a children's cartoon. Two young couples chat intently at nearby tables. They pause only to give their orders to Gricelda Herrera, the proprietor of the restaurant and the mother of the four children. The modest room is overwhelmed by a rich smell of onions, spices, meats emanating from the nearby kitchen. The quiet whir of activity and quiet polite chatter is suddenly interrupted; my three-year-old daughter has arrived with my wife and me in tow. The sight of a group of girls anywhere near her age has my daughter prancing, chirping and yelping with excitement.
I'd heard about Oaxaquena Triqui from three or four in-the-know foodie friends in various conversations over the last month, but the opportunity to try it only manifested on this late Thursday evening after a long but successful trip to the grocery store. My wife and I quickly agreed we'd like to try it, the absence of equivocation so shocking to both of us that we made our way to the restaurant as quickly as possible. We hadn't stopped to think exactly how our daughter would fare at a restaurant hailed for its authenticity (Triqui serves cow tongue and grasshopper) and not its ability to serve pizza (hold the crust), cheese sandwiches (hold the bread) and spaghetti (with extra meatballs), some of my daughter's favorites. Then again, this is a three-year-old who eats palak paneer on a regular basis.
What we found at Oaxaquena Triqui was an environment and menu that made us all extremely happy. The chips y guacamole did not come in the all-too-familiar endless tub served at a lot of chain restaurants, but what was there was worth savoring–bite for bite. My daughter quickly informed us the best way to eat guacamole was to put it on a chip and then devour the chip like a shark. She wasn't wrong. She happily demonstrated the technique six or seven times.
Sensing how happy we were that she was eating the guacamole she pulled back and examined it, declaring "I'm only going to eat the green parts." We found that acceptable.
The enchiladas de mole ($12) was immediately striking for the unique thick and spicy mole sauce. It served as a delightfully oppressive topping to the creamy enchiladas. No hints of chocolate here as with many popular incarnations of mole–instead clove, oregano and chile.
The steak tacos ($2.50) were interestingly chewy, almost having a desert-ish quality to them, thanks to their multiple flavors and textures.
The Alambre ($12), a mix of steak and chorizo cooked with peppers and onions and served with rice, tortillas and Oaxaca cheese, maintained an impressive balance between the kick of the chorizo and the succulent marinated steak. There was much more served than even I could have finished in one sitting.
We ordered a plain quesadilla for my daughter, and even that was a treat given that the tortilla was homemade and cheese Oaxacan.
Despite all the talk of meat, the restaurant does have vegetarian options including huaraches with flor de calabaza (squash blossoms) or huitlacoche (corn smut).
Our initial visit to Oaxaquena Triqui gave way to a few more. And it is clear from my time there that the restaurant means many things to many people. It's an out-of-the-way date spot for some; it's a reminder of home for those soothed by Triqui's familiar flavors; it's a regular haunt for in-the-know foodies; it's a destination drawing patrons from around the Northeast.
For me and my family, what makes Oaxaquena Triqui so appealing is what may make it less appealing to others. Depending on when you arrive there may be children at play. You're encouraged to pick your drink out of the cooler. The service is warm but not extremely attentive. You're served at small tables with folding chairs, and there is the ever-present sound of the buzzer that goes off anytime someone goes in our out the front door.
The front of the building is packed with candles, pottery, hand-spun dolls, bags of spices, Mexican soda, canned goods and various other knick-knacks.
There are no pretensions at Oaxaquena Triqui. "I cook what I know–what I grew up with," Herrera tells me. There is no grand mission. Herrera came to America a decade ago. She worked fast food, eventually opened a grocery on Central Ave. in Albany with her husband, but flooding destroyed a good deal of their products. They came to an arrangement with their landlord and took a gamble on 77 N. Lake. They opened Oaxaquena Triqui in August 2016, and for now it seems to be paying off, mainly because people recognize its authenticity.
Herrera maintains ties to the small farming village of Concepcion Carrizal, Mexico. She sends money home and receives hard-to-find spices from friends and family in the area. She also maintains relationships with importers in New York City to keep her supply of spices and ingredients flush. She sees the restaurant as a future for her family.
What makes Oaxaquena Triqui such a welcome addition to the neighborhood is that it provides access to an otherwise hard-to-find cooking tradition and does so without the barriers of price, pretension, or pandering. It's a place I imagine bringing my daughter for years to come–a place where perhaps she'll make some friends and eventually try the mole.

subset: commoncrawl


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Looks like I stirred up quite a hornet's nest earlier this week with the Link Cable Conspiracy feature ¿ a ton of readers, both developers and gamers, wrote in with their two cents on the topic of link cable support for the Game Boy Color. Most of the responses were definitely in favor of getting developers to work harder on giving gamers the ability to play their Game Boy games with other players on other systems.
If you missed the feature that started it all, click here to read all about it. Hopefully it will light a fire under the feet of developers and publishers to get them to realize the efforts of link-cable support is definitely worth it.
Below is just a select few of the responses we got over the past couple of days about the Link Cable topic.
Vicarious Visions Speaks on Polaris
Howdy. I was one of the programmers on Polaris SnoCross GBC. Just thought I'd expand a little on what was said in the Link Cable article.
Yes, Link Cable support is usually the first thing yanked from a GBC game that is short on development time. The additional development time to get it working correctly is too costly an overhead for most companies. The Nintendo "documents" are horrible, some of them over 10 years old, sparse and inaccurate at best. The Gameboy itself is an extremely fragile console, and there are a million little things you can do to confuse it and completely crash the hardware. Couple this with the time-critical and very sensitive serial transfers, and you've got weeks of debugging ahead of you.
We had a pretty rough time with some of the 2-player aspects introduced by the Link Cable support. Adding any degree of randomness to your game kills a model like that of SnoCross, where the outcome is supposed to be deterministic; given two Gameboys with indentical input, both games should react exactly the same. This made it necessary to have the handhelds communicate more than just the input stream of the other machine -- we swap around random seeds, all kinds of status information when one Gameboy is "waiting" for the other to make a menu selection, etc. It really was a nightmare.
Compound all these issues with the typically insane development cycle of a Gameboy game thsese days, and you've got an option that easily becomes the victim of the axe. The market is so saturated with GBC games, developers are *decreasing* their development cycles to hit target date opportunities or to win favor with publishers over other developers. This causes a general lack in quality in the GBC market, and eventually the drastic changein tone in most of Craig Harris' reviews. =)
Well, hope this was of some use. Keep up the good work with the site.
-- Matthew Conte, Vicarious Visions
Craig says: Hey, if a game's decent, I'll definitely review it that way. I'm really impressed with how seamless Polaris SnoCross operates with the link cable. You guys did good.
Lucky Chicken on Battle Tanx
What you say is correct. One of early features that were cut from BattleTanx was link cable support. The link cable feature is usually the first to be axed from a game design/schedule as the project begins to slip or no time is budgeted in for it. I have link cable code ready to slot in on a game when it's needed, but it still takes two weeks to make it all work together with the existing game engine without bugs or glitchy behaviour, it's not just the link code but the extra artwork and design time required for the front end, vehicle/weapon/character select screens in whatever the game happens to be, that also eats up time, budget and resources that a publisher would rather spend some where else. There are few compelling reasons to add link support to any games, and unless the game is designed as two player from the very beginning, the situation is unlikely to improve. Perhaps the publisher/developer needs some way to make or boost revenue on the link cable support.
-- Otaku
Craig says: True enough. But I also think it's the developer's duty to stand firm on the issue of link cable support when the axe is about to drop. If it makes the game more fun and last longer, then it's worth the extra time in development.
It's crap!
As a gameboy developer I'd like to point out that although you onlymention in passing the fact that the link cable in difficult to programfor, this really IS the major reason that programmers don't use it. TheGameboy link cable is crap. There is no flow control, meaning that thelink cable port has no idea when it's being written to or read from,or when it's sending or receiving data, and the code from it often bleeds over into other areas, such that unless you're an incredibly skilled programmer (which most professional game programmers are not) anything sent to or received from the link cable will muck up the rest of your code and cause the game to either crash or do some really weird crap. It's not about politics, and it's not about people thinking that nobody wants to link games. There's a reason that none of the games in any of Bung's three coding competitions have included link cable support. It's absolute hell to code for, and really not worth it in the end, unless your entire game revolves around linking (like Pokemon or Tetris).
-- R. Hunter Gough
And a pain in the tuckus!
Wanted to say I enjoyed your feature on the link cable conspiracy. It was well done, and highlighted a glaring woe that's plagued the GB and GBC forever. From my own experience with GB programming, utilizing the link port is a pain in the tuckus, but any competent developer can make use of it -- as you said, it's mostly a time and money issue. Sure, some games require too much of the unit, which rules out a 2P feature, but most simply don't.
Amusingly enough, this topic was going to be my next feature for hotgames (gameboy.hotgames.com) -- but in this case, I'm glad to have seen it on IGN first instead. Now if I only knew why Dave Zdyrko isn't nude in every GB game...
- Frank
We want more.
We need more support on this issue , when I play my games i look at my gameboy and wish I had link cable opotions and when I buy new games I think that too. If they started something they should finish it and not just ignore it.
-- threemizticalbirdz
What about Zelda?
You forgot to mention the next Zelda games which seem to take some advantage of the Link cable.
-- Saisatron
Craig says: I had to draw the line somewhere in writing the article. I could have mentioned every single game that have and will use the Link Cable on the Game Boy, but hey...time's limited, and I made my point. But it's still unclear how the next Zelda games will utilize the link mode on the system...we'll know soon enough in the next few weeks.
Two words...
REPLAY VALUE! That's why the cable was created in the first place! Itadds a whole new dimension to the playing of any game. (Well, almost.There are some that botched) But even so, developers can probably getmore money by including a two-player option even if it's a really shitty game. Why? The two player action creates the mentality of "I must beat my friend!" instead of making you notice all the glitches in the game. It would be more advantageous in my point of view for a two player option to be there in most games. There's my thoughts for the day.
-- Sean
Who could forget Faceball?
I agree that link support is barely used. It is used more in old game boy games then it is in GBC! For instance, Tetris, one of the and probably first game boy game USED the link cable! Another game, (which probably nobody ever heard of, but I think was the best game for gameboy) is called Faceball 2000. It is a 3D game, where you go around levels, trying to find the exit. This game does feature the link cable, where you and your friend go around a maze, and shoot eachother! I agree it isn't as good as Goldeneye for the N64, but come on! New games for the GBC should utilize this feature, as other game boy games did in the past!
Craig says: Yes. Faceball really needs to make a comeback. Someone get on the phone with Bullet Proof Software...
Four or more?
i think the link cable is awesome & i think that if there was a way to connect with three four evn five or more would be awesome and i think then & only then most games would have the game cable option.
-- Pokemon251rulz
Craig says: There was a peripheral...the Four Way. It came packaged with F-1 Race way back when. It barely got the support it deserved, and it's unlikely that Nintendo will ever release the thing again.
Don't like duplicates.
Amen, brother! That's what I'm talkin' about! However, it kinda sucksthat my wife and I must buy two copies of the same game to playtogether. I understand that double purchasing is the only incentivegame makers have to continue multiplayer developement, but we aren't two kids that play video games at two different houses. When one of us is playing on our home consoles, and the other is playing a Gameboy title, the second GB copy is collecting dust. It's worth the expense while on road trips or on a plane, but not most of the time at home. Also, shopping for games has changed for us because now I look for games at discount shops, fleamarkets, and other places that don't give much revenue to the manufacturers- simply because I can't justify the $60-$80 (for double $30-$40 games). Still, your opinion is a very valid one, and this article supplied the voice it needed. Hopefully the "powers that be" in IGN will throw their weight around to make sure GB game makers hear your point, also.
-- Antonio Maulini
One more for four.
I really enjoyed your article about link support for the gameboy. That is first thing I look for in a gameboy game. The best game my friends and I played (many years ago) on the gameboy was F-1 Race and Faceball. These games weren't that great, but they had four player support with an optional adapter, which made a world of difference. I can't begin to think how many hours we waste on those two games only.
The infra-red thing.
The link cable is a must have for most racing, or adventure titles, but what about the little used infrared link port on GBC?
-- Wpug
Craig says: The infrared port is only for data exchange ¿ it was never intended as a constant link between systems for multiplayer games.
Pong is icky.
I am a kid who loves link cables and so does my buds. We were crushed when our all time favorite game didn't carry the link cable. Our favorite game... Pong. We wanted to battle each other like at the arcades without spending 25 cents a game. It really adds up to $20, the price of the game quickly. That day we took to the game to a resale shop and got $15 dollars for that game. We saved up the money and went to buy Bust-a-Move 2 for N64 knowing that we could battle each other with a N64 game.
-- Amanda M.
A long one.
I must say...I think your site kicks ass. I read it from time to time when I'm cruising the net or writing some e-mails. You are all good at keeping everything up to date with all of the systems that are populartoday...gotta give you all a pat on the back.
I'm a 19 year old college student living in Laguna Niguel California. I own a PC, PSX, and Gameboy Color. Although I've always got a busy schedual I never really have time to play any of the games that I own. Hell...I just beat Syphon Filter last week...just to let you know how much time I ever get to play my systems. I have the Gameboy Color for the pure enjoyment of having all the classic transitions from the classic Nintendo. Old school is the way to go for me. I keep it in the back of my truck just in case I'm waiting for someone, or even when I'm atwork...yeah yeah..I know...tisk tisk..so sue me...heh heh. I race mountain bikes as well...so even when I'm waiting for a race to start I can whip the thing out and keep me occupied for the mean time. I only have one game that supports the link cable...and that's Bust a Move 4. I must say...it's a blast to play that game with another friend...the competitivness is what makes those damn games fun. I was dissapointed to find out that Bubble Bobble didn't have any link support. In fact...it kinda pissed me off. I remember going over to friends' houses when I was little and rocking up the screen with the two playeraction...that's what it was all about. And to know that Pong didn't have any link support was just frigin' pathetic...how lame-ass of a developer do you have to be to not add a TWO PLAYER option on it? C'mon. I rememberd kicking the crap outta my big bro on the Atari system with the those little turn-style controllers. Although I have a Gameboy Color...I'm just thinking of selling the whole thing. What is the use if they already have a plan for the Game Boy Advance? What's the use of spending my cash on all of the lame games that seem to be coming out on this system so far...I don't see many transitioned gamescoming out anymore for the GBC. It just seems to me that GBC is going out to a younger croud...I don't know if that was ever the case. So I don't know what to do. It is so true that if you add a link option toa game that sales will double (if the game is good in some sort of versus mode). I just don't get what is with devolopers for some of these games anymore. It's like they don't spend anymore time on any of their products. Although....if you put alot of hard work in a game...it can really rock (ie.:Mario Bros. Deluxe, Duke Nuke 'em, Zelda, Bionic Commando). I have these four games and everyone I show it to wants a piece of the action by playing it themselves. It just goes to show that if you put HARD WORK into a damn game...it can really be a hit on GBC. Sure..it's not THAT big of a system, but details can be shown no matter what the title of the game. And I know alot of people pay attention to detail especially when they are playingon such a compact system.
Brandon Fick
Get more out of the little machines.
I thought I would get my 2cents worth out of this one.I own both the Gameboy colour and the NeoGeo pocket colour. I also own a link cable for both systems. I find this to be an essential part of the pocket gaming process, sure pocket machines are great for those long car or plane journeys but I get the most fun from these machines playing with a friend. My pocket game collection mostly consists of 2 player titles and I very rarely pick up a title if there is no 2 player support (OK make that never pick up a title without 2 player support by link cable). When I'm not at work or at home playing on my consoles ( I do of course have all the main players Nintendo,Playstation and Dreamcast )then I can be found down the pub/bar having a round of 'Mario golf', playing 'Pocket tennis color' or slugging it out in a few bouts of 'King of Fighters'. Yup, It sure is a fine thing giving your best mate a fist pounding, or driving home the Eagle on a par 5 from 220yards away over a couple(ahem) pints of Guinness down the pub.
I agree completely with you complaints. These systems would only be half the machines they are if it wasn't for the link cable option. So I say lets see some more 2 player gaming titles for these great little machines.
-- Steve
All for it.
I totally agree wiht the 'more link cable support needed' thing. Thereare so many games that would be great games if they had link cablesupport. Rainbow Six and Battletanx for example. These games are known for not just their single player mode but for the great mulitplayer feature that they have. But for some dumb reason the gameboy ports of both these games are just 1 player games. WTF? I was planning of getting battletanx and so was my friend, but now i don't give a **** about the game. unless they read this email and put in a multiplayer mode. MULTIPLAYER IS THE KEY TO FUTURE GAMING
It used to be a pack-in.
the biggest problem with link cable support is the fact that the linkcable doesn't come with the gameboy. one of my favorite things about the original gameboy was that the link cable was included with the unit. For many gamers, it's hard to justify the cost of a link cable when you're only likely to use it a few times. for many non-pokemon fans, it's rare to find someone who 1) has the same games that you have 2) has games that support the link cable and 3) feels like playing head to head. In these rare cases, going out and buying a link cable is just another hurdle. add in the fact that the link cable is about 1/3 of the price of a game and you can see why people just don't care about the link cable. hopefully nintendo will be nice and include the link cable with the GBA, but i doubt it.
-- greg
Only Pokémon
Personally, I think link cable support rocks! If more games had it, I'd use it. It's a shame that the most prominent game that uses the technology is POKe'MON. A great set of titles to be sure but a turn based RPG isn't the same as stomping an opponent in a racing, boxing or wrestling game. You have to wonder, if developers see how important multiplayer is to the "sit at home" consoles then why can't they see that it's important on the portables as well. Speaking as a gamer, I'll wait for any title that gets delayed as long as the delay enhances game play in the end. I think other gamers would be as well. And, if people want to scream, "IT'S LATE! IT'S LATE" let them. These are the same people who bitch when a game is late and then bitch when it's rushed and ends up sucking. Take your time developers, we'll wait.
-- Wrek Dog
The main reason.
I'd just like to say, that my friend and I rarely buy games without cable support. We ALWAYS look for cable support FIRST. We would sometimes even pass up better games (Zelda DX) for ones with cable support (Rampart - which we will buy this weekend). You can't be cable gaming.
-- Chebwa
Craig says: Pick up two copies of Rampart...you won't regret it.
Other functions.
Don't give all the credit to Pokémon. I can't believe that the Game Boy Camera and Printer weren't mentioned. Take pictures and print them out on stickers. It's really cool also because there are mini games in the GB Camera. Also, the Game Boy Printer let me print out the Zelda stickers in Link's Awakening DX. Also the fact that you can print out your Pok¿dex data. This is all possible thanks to the Link. But the greatest thing about the link is Tetris and Motocross Maniacs. They can both be played forever. Although Motocross Maniac's 8 tracks can get pretty boring, MM 2 is still a lot of fun because you can make tracks and race on so many more. Also, Frogger should have had Link cable multi player. I play that game all of the time and all they give you is some cheap 2 player mode that you have to switch off with. I wan't more games like Tetris. 3/4 of GB players have Tetris. So it's easy to link up. But when 3rd party companies figure that it's easier that way, I think they already know the game is going to be horrible. That's why Pong doesn't have the option. Pong is never going to sell 1 million copies. So why pay more and probably get less. So maybe they don't want to learn how to use it because Game Boy Advance will probably have a whole new system of linking up. An advance system.
-- Da Yoshi
Duplicate woes.
The biggest problem with the Link Cable today is the fact that you need the two exact same games. With the plethora of game boy games out there today, you'd be hard-pressed to find two people with a non-Nintendo, non-superhyped game. Added to that, most games start off at thirty bucks a pop! You can get Playstation games for that much. If they lowered the price to twenty dollars, I foresee no problem with getting people to utilize the link cable and buying two of the same game. The only games my friend and I have two copies of are Pokémon (of course) and Super Mario Bros. DX (which didn't have a spectacular two-player mode anyway). I don't think lack of link cable support is that big of a problem. There is no point in having support if no one is going to use it, and the chances that two people will have the same low key game is minimal. Besides, that's why I borrow games; to save me the thirty bucks.
-- Rick Burkett
Craig says: The only problem, there's no real guarantee that everyone will buy multiple copies of the game if it were less than 20 bucks ¿ and the publishers need to cover the costs of development right away. Hence the $30 price tag on most Game Boy Color product.
More support means more gaming.
I'm a loyal pokemon fan who uses the link cable at least once a week. If it weren't for link cables the game pokemon (and I'm sure several others) would be just about 30 hrs of battling against single track minded oponenets who don't use much strategy and that's it. Luckily to completely beat pokemon a player NEEDS to use the link cable to get other pokemon and to prove he/she's the best.
I think its incredibly stupid for any programmer not to have any even the most minor task for a link cable. I don't know if they know this but humans are for the most part social creatures and enjoy the company of others. The link cable is just another way of finding out what kind of people do what you do and another way of finding out your NOT some kind freak for playing your games.
In short ::chuckles::, link cable stuff is good and games without link cable stuff quickly drop price to $15 and are never heard of again.
And who can forget the Lynx?
All thou I don't have a Game Boy, I do appreciate the value of a link cable in all types of games. My father, brother, and myself have an Atari Lynx, and always link battle each other every chance we get. whether fighting with biplanes, running auto races, or killing giant robots, its fun to have either appoints, or allies that randomly do something unexpected. (for instance it hard to keep track of a sopwith camel that does a vertical split S.)
Craig says: The Lynx absolutely ruled in the multiplayer category. WarBirds, Todd's Adventures in Slime World, Xenophobe, Rampage, California Games, and Battlewheels were all awesome games that four or more could play at the same time. That's why I still have my Lynx collection. I have two Lynx systems and two copies of every linkable game ever made. It's quite a collection...I'm very proud of it.


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In Reply to: Re: G/B twins, girl has down syndrome posted by Lisa on January 27, 2000 at 15:34:48:
Please keep us posted on the couple's progress and how both of the babies are doing. When and if they feel the need to communicate directly, if they have internet access, I would love to support them in any way I can. Just as I believe that Kimberlee is with us for a purpose,I also believe that our love and acceptance of her just as she is can in some way help others.A good friend once told me that through Kimberlee,my family and I were given our own unique "ministry" to others in similiar circumstances. If I can ever be of help, I read this board often, so just post.
Take care and God bless!


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Vilifying Vilsack
Today, Obama revealed that he'd picked former Iowa governor Tom Vilsack as his Secretary of Agriculture. There's been a lot of opposition to this choice among the blogs and websites I read. For example, arduous dislikes Vilsack because he's more of the same, despite Obama's commitment to change (as an aside, change for change's sake is silly, so it makes sense to me that Obama would continue some policies). Unfortunately, I don't know much about Vilsack. Why don't people like him?
Since Vilsack's most vocal opponent in this arena has been the Organic Consumer's Association (OCA), I visited their website to find out what their opposition was all about. They provide six reasons Vilsack is a bad choice. In their latest press release, they also suggest that Vilsack has done some good, namely restricting livestock monopolies. Vilsack's problems are listed as:
- Supports pharmaceutical crops
- Supports the biotechnology industry
- Supports animal cloning
- Originated Iowa's seed pre-emption bill
- Has a reputation as a shill for Monsanto
- Supports corn and soy based biofuels
Some of these reasons speak to me more than others. I'm not sure why supporting biotechnology or animal cloning is inherently bad. There are a lot of cool technologies in the pipeline that are fueled by biotechnology and cloning. The example that jumps to mind is human genome project, whic is pure biotechnology and promises future miracle cures. As far as I can tell, the item "supports pharmaceutical crops" is based on one incident where Vilsack questioned a voluntary industry-based moratorium on growing genetically modified corn in states where other corn was being grown. Vilsack's concern that this is throwing the baby out with the bath water resonates with me better than the moratorium itself (which seems to be primarily a PR move). If corn can produce cheaper insulin, that's something that should be studied. I'm not sure that Iowa, among other states, should not do such research just because other corn is grown in the state.
I'm less sanguine about Vilsack's support of Iowa's seed-preemption bill. Basically, this state-wide bill makes it illegal for localities within Iowa to ban genetically modified (GM) crops. I can see how Vilsack arrived at this bill, since it's a clear progression from his position on pharmaceutical crops. On the other hand, although it doesn't make sense to avoid genetically modified corn in an entire state, it might make sense to restrict it on a local level. As a simple example, small farmers might want to be able to create a GM-free zone so that they can market their food as GM-free.
Vilsack's ties to Monsanto are worrisome, as are any ties elected officials have to companies that can benefit from their position. However, I haven't seen any evidence of wrong-doing (the OCA links to an animated video made by an activist–not the least biased of sources). I would expect the governor of a breadbasket state like Iowa to have some contact with large bio-companies like Monsanto. I wouldn't want him to ignore the issues of regular people, but ignoring the issues facing large companies also seems shortsighted.
I'm most concerned about Vilsack's support of biofuels. Personally, I don't think it's as promising a source of energy as other areas we can focus on, like power generation, fuel efficiency, and new types of vehicles. However, Obama is a firm believer in biofuels, at least in the short term, so it's not surprising that Vilsack mirrors this.
Although I'm not overjoyed by Vilsack as Secretary of Agriculture, I don't hate him as much as many others seem to. Partly, I think now is a bad time to be making vast changes to our agricultural system. There are lots of problems with the American agriculture industry, but it's definitely great at producing cheap food. Heading into a recession and possible depression, that might not be a bad trade-off to make.


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HAMILTON, ON, May 14 /CNW/ - WHAT: Three year old Joshua from Hamilton will be receiving his wish - a screened in gazebo. Joshua, who was recently diagnosed with Acute Lymphoblastic Leukemia and Down's Syndrome, is unable to tolerate sunlight. He loves to play outdoors and will now be able to with this specially designed gazebo. Joshua's wish is coming true thanks to The Children's Wish Foundation and the generosity and talents of Country Side Gazebos Canada. WHO: Joshua Nelligan and his family The team at Country Side Gazebos Canada WHEN: Saturday May 16, 2009 8:00 a.m. - 1:00 p.m. WHERE: 76 Claudette Gate Hamilton BACKGROUND: Established in 1984, The Children's Wish Foundation of Canada is a national non-profit organization dedicated to fulfilling a favorite wish for children diagnosed with life-threatening illnesses. Since its inception, Children's Wish has granted almost 15,000 wishes for children and their families and fulfills approximately 950 wishes annually -- each being an individual adventure, carefully structured to meet the needs of that particular child. For information on The Children's Wish Foundation of Canada, log onto www.childrenswish.ca.
For further information:
For further information: George James, Communications Director, The Children's Wish Foundation of Canada, o: (905) 839-4566, ext. 240, c: (416) 402-3783, e: email@example.com
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University of Pennsylvania
Suite 318 Franklin Building
3451 Walnut Street
Philadelphia, PA 19104
215.746.4357 (Phone)
215.898.0817 (Fax)
[ BEN Financials ]
163.ORG: Open Encumbrance Report
Documentation :|: BEN Balances Report Documentation :|: Quick View
* Return to Quick View List
Last Updated: 07/12/10
For a given account or range of accounts, the 163.ORG: Open Encumbrances
report provides information on open encumbrances for those accounts. An open
encumbrance is any encumbrance with a non-zero balance. For each open encumbrance,
the 163.ORG report provides information on how and when that encumbrance was created
either via a PO or a manual encumbrance entry as well as the last activity against that
encumbrance. The report shows the total amount of the purchase order or manual entry,
any expenses which have been posted, and the open encumbrance amount. In addition,
the report provides an Unrelieved Encumbrance indicator which calls attention to purchase
orders that may require further analysis based on the amount expensed in relation to the
encumbrance amount that is still outstanding.
The report uses a matrix format. The balances are used to create the columns and the
rows represent the purchase orders, manual encumbrances and PO Adjustment encumbrances
associated with the balances. The sort order is controlled by the sort/sub-total option selected.
A page break option is also available. Specific information regarding page-breaks and sort order
for this report is described below.
Report Break:
The report break determines the page-break, the first level of sort order, and the level of aggregation for the report.
Report 163.ORG provides an option to request a page break for each new fund occurrence. A report parameter controls this option.
Sort Order:
Report Template:
The first 6 parameters work just like they do for the other General Ledger
reports in BEN Financials. For a discussion of these parameters, refer to
Section 6. Report Parameters. The following provides information on the
additional parameters used for the 163. ORG Report.
Report Heading:
The report heading includes the following information:
Describes the sort order selected when the report was submitted.
Cumulative Through
Indicates the accounting period through which information is being reported.
Accounting period is specified as a parameter when the report is requested.
The report presents all open encumbrances from July 1, 1996 through the
accounting period specified. For Grant and Contract funds, the contract start
date is used as a starting point instead of July 1, 1996.
Format: Dr / (Cr)
Indicates how the debits and credits are displayed on the report.
Report Columns:
From left to right, the report columns will provide the following balances:
CNAC-ORG-BC-FUND/OBJ-PROG-CREF: The report uses two lines to display the full 26-digit distribution for each transaction. The first line shows the segments associated with the sort/sub-total parameter that was selected. The second line is used to present the remaining distribution segments.
ENC TYPE: The report will show "PO" for Purchase Order encumbrances, "MN" for old Manual Encumbrances and "AE" for new PO Adjustment Encumbrances.
PO #: The number of the purchase order associated with the account combination listed. This field will be blank for manual encumbrances.
Encumbrance Create Date: The General Ledger (GL) date assigned when the purchase order distribution line or manual encumbrance transaction was originally created.
Vendor Name/Batch Name: Name of the vendor associated with the Purchase Order; or the Name of the batch used to create the Manual Encumbrance.
Total PO Amount: The Purchase Order line extended distribution amount (quantity times PO price) prior to any invoice activity. The report accumulates all PO distribution lines which were charged to the same account combination. For manual encumbrances, this amount equals the total debits and credits for each manual entry to the same 26-digit account combination.
Expensed Amount: The extended amount (quantity times invoice price) of invoice lines which were matched to the purchase order line. This amount also includes other miscellaneous charges, such as freight or shipping, which was included on the invoice. This amount will be zero for manual encumbrances.
Adjustment Amount: This column will be blank unless an adjustment is made to the encumbrance amount and the entire purchase order does not net to zero.
Current ENC Amount: The outstanding encumbrance amount for the PO distribution. It reflects the sum of all encumbrances (debits and credits) which have been posted to the PO number and account combination presented. For manual encumbrances, this amount will equal the Original Encumbrance Amount.
Last Act Date: The GL date of the last transaction posted to the PO distribution or manual encumbrance.
Unrelieved ENC: An asterisk (*) will be displayed in this column for purchase orders whose open encumbrance amount is not equal to the original encumbrance amount minus applied expenses. These purchase orders may require further analysis to determine if they should be manually closed. Possible scenarios which cause an asterisk to display are:
Purchase orders for Computer Connection which have been expensed but have not been fully closed.
Purchase orders which have been invoiced, but at least one purchase order line was either not matched, or not fully matched, to an invoice line.
Note: This field will be blank for manual encumbrances and PO Adjustment encumbrances.
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Liver abscess, CT scan
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My first piece for FTESWL was focused on Bellator's model of using aging legends to draw in crowds. My biggest complaints about the model was that Scott Coker conspicuously left champions and top talents off of the legends' cards and that the older fighters simply could not live up to their names after so much mileage. For its first show in MSG however, Bellator 180 is covering every base that I had hoped the organization would. They bring in a GOAT candidate and a grudge match to draw attention; pair the legends' main events with two title fights (and a third on the undercard) and start things off with the biggest prospect in MMA. I'm skeptical of the quality of the main events, but there are three great fights that will showcase some of Bellator's best talent before we ride a wave of nostalgia to the finish line.
Fedor Emilianenko returns against Matt Mitrione:
Bellator's MSG debut concludes by bringing a fighter regarded by many as the greatest mixed martial artist of all time back into the ring. Fedor Emlianenko has been a finisher since his debut in 2000. The man is a legend in the sport, with knockout ability that is only topped by his incredible submission game. His opponent will be knockout artist Matt Mitrione. Of his eleven wins, Mitrione has won by knockout 10 times including a demolition of Derrick Lewis. Fedor will want to take this fight to the ground as soon as possible. Let's not mince words, Fedor looked past his prime five years ago. He was nearly KO'ed in his last bout with Fabio Maldonado. His Sambo background does give him a big advantage in grappling exchanges for this bout though and a submission is probably where he needs to push his chips. For Mitrione, victory will come with patience. He's explosive and has a size advantage, but has to fight smart to take out an MMA legend. Meathead will want to keep things standing and look to land a big blow.
Chael Sonnen and Wanderlei Silva finally settle the score:
Four years ago, Chael Sonnen and Wanderlei Silva brawled on the set of Ultimate Fighter before they could get into the octagon. That was the only fight they'd have at the time because Silva fled a drug test and Sonnen promptly failed a drug test after. Both men have made contributions to the sport, but this rivalry has been laughable. This is not the Silva of legend whose ferocity was unparalleled then or now. It's not the Chael Sonnen who was seconds away of dethroning a prime Anderson Silva in the midst of the spider's most dominant run. This is Chael Sonnen fresh off of a loss to Tito Ortiz that was so ugly, people thought he threw the fight. Silva hasn't had the chance to show much, because he was suspended for three years after the incident with the drug test. In their primes it would be a matter of Sonnen getting the fight to the ground before Silva could land a flurry. At this point, the fight is hard to predict at all but expect Sonnen to shoot early and often. If Silva can fend off the takedowns, he can work in space to score a KO but his takedown defense is hard to predict after the long layoff.
Douglas Lima defends the welterweight titles against Lorenz Larkin:
In a bout that virtually guarantees a stand-up war, Douglas Lima will defend his welterweight title for the first time against newcomer from the UFC Lorenz Larkin. Lima is fresh off of back to back wins against Paul Daley and Andrey Koreshkov. His striking is sharp with a focus on power nearly every time he throws. Lima squares off against an exciting striker in his own right, Lorenz Larkin. Larkin comes from the UFC after beating highly ranked opponents Jorge Masvidal and Neil Magny in impressive fashion. His striking is versatile to the point of including spinning heel kicks to the legs of opponents. He practically chopped Magny down with precision leg kicks complimented by a push kick that sent his opponent flying whenever he tried to close distance. Lima boasts vicious leg kicks of his own however and a compact striking style that lends itself well to pocket exchanges. Lima will want to close distance and force trades where he can land his power shots but he has been hittable in the past. Larkin has looked like a fighter on the verge for a couple of years in spite of a close loss to Albert Tumenov in that span. He'd be wise to work from outside of Lima's knockout range and use his size advantage whenever Lima gets inside. I expect a new champion but regardless of the winner, this will set up an excellent match with Rory MacDonald.
Michael Chandler faces his next test in Brent Primus:
As the Will Brooks and Eddie Alvarezes of the world have come and gone, Michael Chandler has been a workhorse for Bellator. Chandler has fought the best of the best at Bellator with victories over former UFC champions Eddie Alvarez and Benson Henderson as well wins over the likes of Patricky Pitbull Friere, Derek Campos and Marcin Held. Chandler has become a fierce striker over his career which only serves to compliment some of the best wrestling in a lightweight division that is stacked with great talent. His opponent is a relative newcomer in Brent Primus. Primus is a BJJ black belt who looks to take opponents down and control from there. His transitions in the ground game are beautiful, he seamlessly takes opponents' backs and has four rear-naked chokes in his 7 wins (and nearly scored another against Derek Anderson as well). While Primus is undefeated however, he is relatively untested. As his competition has improved, he's won split decisions in tough bouts. Chandler represents another step up in competition and perhaps one too soon for a fighter with just 7 career fights. Expect Chandler to focus on striking but having faced excellent grapplers before, he likely won't be afraid to use his wrestling. Primus needs a takedown, but it will take smart striking and a rabid pace to wear the champion down.
Aaron Pico arrives against journeyman Zach Freeman:
Aaron Pico is on the Bellator debut in MSG's main card with a 0-0 record that might have some fans scratching their heads, but this is the most hyped prospect perhaps in MMA history. I haven't seen a young fighter hyped like Pico since Cain Velasquez debuted and before that, Rory MacDonald. Pico signed a developmental contract with Bellator as soon as he turned 18. He was one win away from qualifying for the Olympics as a wrestler, he's a junior golden gloves winner and has won pankration championships in Europe. His wrestling coach is Valentin Kalika, he trains boxing in Freddy Roach's gym and he works on his BJJ with Eddie Bravo. How he'll perform is a mystery but between his success in multiple disciplines and the team around him; this is one of the most exciting debuts for a mixed martial artist ever. Rest assured, he's no CM Punk. His opponent is Zach Freeman, a fighter with an 8-2 record that includes 5 submissions. He'll bring real experience to the bout, but has flaws that can be exploited. He defends with his chin high at times and tends to fight tall. Freeman is essentially, a better test than most debuting pros would face off against, but for the hype of Pico it's hard to picture this being anything more than a showcase for Coker's biggest prospect.
Undercard Gem:
The best fight on the undercard is fairly obvious and we're not talking about the title fight. Davis and Bader are world class, potential top five fighters in any LHW division; but their first fight was a slog rather than a slugfest. The real intrigue comes when Chinzo Machida, brother of Lyoto, meets James Gallagher whom Bellator is pushing as their own version of Conor McGregor. Gallagher is 6-0 as a professional with 5 submission victories that are the result of a vicious ground game. His striking has shown development through his career but his grappling is the true gem. Chinzo meanwhile is one of the most exciting strikers to watch in the sport. He uses a similar in and out style to his brother, but at 145 lbs. the speed of his strikes make it a sight to see. Chinzo is far from perfect, his ground game is unproven and he's been submitted once in his 7 fight career. This means the game plans are clear, Chinzo needs distance and a stand up bout while Gallagher will look to strike his way to a clinch or takedown. The winner of this fight should be well on their way to a big push and major step up in opposition, but both men have always been a joy to watch so don't miss this one!


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The Spanish armed forces has this evening moved several Pizarro fighting tanks within Catalonia. A military caravan was seen on the A-2 double carriageway at Bellvís, close Lleida on the western outskirt of the autonomous community , heading towards the inside of Catalonia. This could be connected with developments the Spanish armed force has had […]
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I would like to thank Tanya for the group photo, as I forgot my camera!!
Here is our charm exchange group, 9 plus me, 9 of the most talented women I ever met! Oh if you are wondering why we have hats, it was a tea party and we thought it would be fun to wear hats! Oh and this is for my mom, because she can't find her baby daughter in photos: I am in the center of the back row, wearing my Stevie Ray Vaughan hat!! Sorry I don't do flowery hats!!
Saturday, February 20, 2010
Charming group!
2 comments:
- Bead and Needle said...
Great photo of the charms, Jackie! Beat me at my own game. :-) Mine will be on tomorrow - I am camera-ed out for the evening.
- February 20, 2010 at 4:47 PM
- Susan said...
The charms look beautiful- what a neat idea for everyone to work on a theme.
- February 21, 2010 at 8:15 PM
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Our soul is part of us. So if we pass but get reincarnated because of unfinished karmic issues can the soul (presumably while its new body sleeps) still visit soul family from another life?What are your thoughts/beliefs on this?BlessingsGem x
updated by @gem: 03/13/17 06:28:05AM
If someone is reincarnated do you believe their soul can still visit people it knew previously?
Trevor Lewis
2 years ago
274 posts
"can the soul (presumably while its new body sleeps) still visit soul family from another life?" yes, we can.
"Our soul is part of us" no! ... we are a soul. Our physical body and our ego mind are the add-on parts that allow us, as spiritual beings, to have the human experience!
Hi Trevor, yes I'm not sure why I wrote it that way as I do know that (old habit maybe).It's nice to hear that souls can & do visit past life family even if they have a new body.I learnt and progressed so much these last few months and so I knew we can create portals to past lives (but these are generally considered something to clear) the same with pacts/spells/bindings/contracts so I guess I was unsure if they can outside of these 'energy draining' (for the new body) situations...so its not negatively affecting the reincarnation.Thanks for responding Trevor x
Hi Vickybea, I'm so sorry about your Mother but glad she came (and still does ) to you!My Nana (passed when I was around 7) came to me the night before her funeral and has frequently visited me since. It's always been a huge comfort... Even in the years I didn't actively persue my spirituality. Obviously even more so since.It made me wonder (having recently been told my Mums cancer is now terminal) if it meant my Nana hadn't reincarnated.. Had she evolved past 3d and karmic issues...or was it possible she did reincarnate somewhere but her soul visits me when her new body sleeps.. Will that mean I might still get to have some sort of contact with my mum?I realise I've probably progressed from shock to anger and now possibly bargaining.. But I still feel its a valid thing to ponder on.Many people believe their loved ones become part of their team of guides/angels but can they if they are reincarnated?This has been rattling around my head for days now!Thanks for responding x
Guided Eagle
2 years ago
10 posts
I am unsure ,though one time I visited a civil war fort. I had a vision of attacking the fort running over the hill only to be shot in the head. I wanted to see more but ive never been able too.
The Importance of Being Jonny
2 years ago
794 posts
YES!!!!!! I met 2 of my soul brothers from previous lifetimes right here on EC and they are a huge part of my life. I was actually drawn to them which as a new empath at the time, I thought was curious.


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Marla Lucas


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They say you sometimes project the qualities you lack onto a romantic partner. I began to fetishize those with economic prowess, as though they represented everything I was not.
My sister, who is not an economist but, as an orthodontist who pushes wayward teeth into systematic order, may be the next best thing, would remind me I had the kind of artsy, whimsical brain better suited for language and literature than math and science. She'd sway her arms in an imitation of the flower child she must have thought I was. ...
These inabilities haunted me in college, where I forced myself through economics, microeconomics and game theory, but in each I floundered, making rookie mistakes like inverting supply and demand curves and not pushing my production-possibility frontier to its maximum level of production. I could never grasp why things had to be so black-and-white.
I wish I could say that was the end of my run with economists, but sometimes you keep chasing an elusive ideal. Fresh off that failure, I met a professor of economics and self-proclaimed feminist. I envied his mathematical alacrity, which reminded me of my father, and which I associated with all economists.
On our first date I was so in awe I hardly made a peep. Or maybe it was that I didn't have an opportunity to squeeze in a word edgewise.
He was a decade older, and I told him I had misgivings about our age gap. As if spurred by the challenge, he continued to pursue me. But once I reciprocated, he pulled away.
His abrupt change of heart reminded me of a guy I dated in college. He was also an economics major, and after eagerly lining up a flurry of dates, he equated his scant interest for me to a graph.
"I thought my like for you would be like this," he explained, lifting his arm so it made a sharp slope of about +2, "but instead it's more like this," he added, lowering his arm to a gently rolling slope of +0.5. ...
It's too reductive to say that those who deal with numbers are more likely to be tone-deaf to matters of the heart. But in dating these economists, I always felt like our thought processes were not aligned. Yet I also believed they would make me a better version of myself.
Until I finally realized there was no "better" version of myself. I needed to stop shorting my own stock by evaluating myself through an economist's eyes. So I took myself off the market. ...
In so doing, I hardly expected to meet a man who creates maps for the newspaper most widely read by economists: The Wall Street Journal.
--Patricia Park, NYT, on her strange fetish