text:
Monday, December 24, 2007
Yuletide Update
I've spent a lot of time working on getting the HLE audio code working on the Media Engine. I've been making steady progress, but it's been taking longer than I initially expected. Fortunately, I'm very close to getting all of the audio processing moved over to the ME - in fact I believe I have just one significant bug left to fix.
The issue seems to be a very odd synchronisation bug which causes the emulator to lock up when running the audio processing asynchronously. As with many of these types of bugs, it's proving quite hard to track down because as soon as I change the code to debug the problem, the issue goes away. A true Heisenbug :(
What's particularly annoying is that the bug is stopping me from measuring how much of a difference running the audio code on the ME makes. Hopefully I'll be able to fix the bug over the Christmas break and be able to publish some timings over the new year.
As part of this work, I've also been writing a general-purpose 'job manager', which coordinates batches of work between the main CPU and the ME. The idea is to build on top of J.F.'s MediaEngine.prx to provide a simple interface for queing up and dispatching work asynchronously. When a job is added to the queue, a flag indicates whether the job is suitable for running on the ME, or whether it should just be run asynchronously on the main CPU instead.
Initially just the audio processing will run through the job manager on the ME, but eventually it should be possible run other pieces of work asynchronously too. I'm hoping that it will eventually be possible to move parts of the HLE graphics processing to run asynchronously too, but I need to investigate things a bit more first. That's a job for future releases however.
Anyway, that's all for now. I'm off to eat mince pies and watch The Great Escape on tv. Merry Christmas everyone :)
351 comments:1 – 200 of 351 Newer› Newest»
- Nico said...
Hope to hear a lot from you on 2008!!
Merry Christmas and thanks for the updates!
- Mon Dec 24, 02:09:00 pm GMT
- mbeck said...
Thanks for the update! It's always nice to hear from you:)
Merry Christmas!
- Mon Dec 24, 02:54:00 pm GMT
- RedViper747 said...
You continually impress me with your extensive knowledge of the PSP operating system, and your knowledge of how the N64 works in general.
It has been very cool to learn so much about the underlying workings of the N64.
Keep it up in 2008!
We're rooting for ya!
- Mon Dec 24, 03:05:00 pm GMT
yey an update thnx StrmnNrmn
i knew u would befi=ore christmas thanx again
- Mon Dec 24, 04:29:00 pm GMT
- Devin said...
sounds pretty cool so far =)
the only problem is, i full bricked my psp trying to update from 3.52 m33-4 to 3.71 m33.
i'm saving up to get a pandora unbricker off of ebay. i have a question. with pandora, to unbrick it, do you have to downgrade? becuz i don't want to go back to 1.5.
- Mon Dec 24, 05:24:00 pm GMT
- Ole Fossbakk said...
Thank you for the update, StrmnNrmn. Looking forward to future updates and revisions.
Have a great Christmas!
God jul! :D
- Mon Dec 24, 05:43:00 pm GMT
- Jody said...
go enjoy your Xmas break. I wouldn't feel like working an some emulator over eating pies either. I've been playing lots of CSOs on my PSP to keep me busy waiting for R14. That bug sounds like you need to kill it with "Bengal-for emulators". I'll buy some for you, for Christmas, if it exists.
- Mon Dec 24, 06:15:00 pm GMT
- Jody said...
Devin: The pandora unbricks the PSP and forces it to 1.5. from their you can get your @$$ down to...I mean UP TO 3.52 M33-4. It's either start over or take the brick. I bricked my PSP and it stayed bricked for 2 months, bought the batt from ebay and their I went. I'm at 3.52 M33-4. I hate 3.71 M33. too many bugs
- Mon Dec 24, 06:17:00 pm GMT
- Morgan said...
Devin it's Christmas so I thought I'd be nice and help you out, if you can access the RECOVERY menu with your bricked PSP then I can downgrade you. Just download this file and follow the EASY steps in the readme, it'll work for you if your on a bricked 3.71 M33.
- Mon Dec 24, 07:04:00 pm GMT
- Devin said...
thx guys
- Mon Dec 24, 08:43:00 pm GMT
- I love your work said...
Merry Christmas and thanks for the updates strmnnrmn !! It sounds good !
Can you please respond to my e-mail?
- Mon Dec 24, 09:23:00 pm GMT
Merry Christmas Strmnnrmn,
Hope Santa brought everything you wanted.
Jaimehackermapsp please visit the tracker if you have an enquiry / feature to make
- Tue Dec 25, 12:23:00 pm GMT
- Mattias said...
merry xmas strmn!
hope you will find the bug.
and hope you can move over some of the graphic stuff to the ME. perhaps to R15 :D
many thanx for updating!
god jul :)
- Tue Dec 25, 03:48:00 pm GMT
- David said...
Heyyy strmnnrmn have a break and dont work in this holidays.. you deserve it...
You are doing a great job..
Cheers from Mexico
- Wed Dec 26, 06:10:00 am GMT
- GmDude66 said...
Merry (late) Christmas man!
Kepp up the good work on R14.
I hope you can nail that bug.
- Wed Dec 26, 03:27:00 pm GMT
- Ocodar said...
is beautifull . You are the best.
- Thu Dec 27, 11:59:00 am GMT
- Ocodar said...
The progrma is beautifull, You are the best!!!
- Thu Dec 27, 12:01:00 pm GMT
- michaelp said...
You are an N64 god.
Merry Christmas, and go Strmnnrmn!
- Sun Dec 30, 05:39:00 pm GMT
- Jody said...
Happy New Years.
- Tue Jan 01, 08:29:00 am GMT
happy new year and hope you had a wonderful christmas
- Tue Jan 01, 10:39:00 am GMT
- ck said...
I'm a fan of your work!
I wish you every best esp. on daedalus! :)
- Tue Jan 01, 04:31:00 pm GMT
- Julio said...
hi! i´m playing Zelda: Ocarina of time, and i´m in forest temple....but every time i get in the main room, the emulator reset itself....so, i had to save every time, and change the setings to a basic state (without all the renderizations, frameskip, etc), and the it works....
there is another way to fix this?
i stopped to play because the game got so slow...
- Mon Jan 07, 11:48:00 am GMT
- Jody said...
On Zelda:OOT, I only got to Goron City. It took me a while to get that far because of the game speed. It has a lot of freezing bugs in it but I tried. I'll continue my adventure in R14.
- Mon Jan 07, 10:44:00 pm GMT
- Tyler said...
Any news on this Heisenbug or anything else to do with R14? I'm no trying to rush you or anything I was just curious how it was going?
- Mon Jan 14, 10:13:00 pm GMT
- Kraig said...
Are you still alive?
- Tue Jan 15, 12:28:00 am GMT
i think he is dead lol na i hope not.
we need an n64 emu lol il cry if you die lol hope the emu is coming on good so far cant wait for te releas.
please do an updeate please
- Tue Jan 15, 05:27:00 pm GMT
- Lorenzo said...
i think many are starting to worry what has happen to you lol jk
but an update as to what has happened
would put our minds at ease.
reat work on everything though no rush or anything
just a concerned daedalus user
- Wed Jan 16, 04:36:00 am GMT
- Dima said...
Is that normal that some time some roms hang up the whole console?
Or that i cant exit to main menu&
- Thu Jan 17, 01:02:00 am GMT
- brandon14 said...
All right, I can't wait for the Media Engine! I hope it will make a big difference when emulating sound.
- Sat Jan 19, 12:09:00 am GMT
- billy said...
is strmn dead D:?
- Sat Jan 19, 01:07:00 am GMT
- gregerson316 said...
Its been almost a month since any word on whats going on. I just hope that your too busy coding the emu, lol. Hope to hear from ya soon. It would be even better to see a DL soon, but no rush, make it good.
- Sat Jan 19, 04:15:00 pm GMT
- Jody said...
has Daedalus gone DEADalus??
- Sat Jan 19, 06:17:00 pm GMT
- linkinkid said...
i think everyone is starting to worry.to whoever reads this....can you please give us an update,or inform us about the status of the project?i know strmnNrmn is working hard to give us a perfect n64 emulator,but i would like for hime to give us some info at least every 10 days.i dont know if i'm asking for much.in any case StrmnNrmn you rock and daedalus r14 is going to be awesome...right?
- Sat Jan 19, 08:47:00 pm GMT
- Duff said...
I think he could use a good month off, i don't mind waiting, i can wait another month for it.
If we had money in this then i'd be cracking the whip ;-)
Good luck
- Sun Jan 20, 05:22:00 am GMT
Update please? :(
- Wed Jan 23, 11:58:00 pm GMT
- Scott said...
- This comment has been removed by the author.
- Thu Jan 24, 08:11:00 am GMT
- Scott said...
HINT: Valentine's Day is February -14-
- Thu Jan 24, 08:12:00 am GMT
- max said...
He Lives!
"Comment deleted
This post has been removed by the author.
Thu Jan 24, 08:11:00 AM GMT"
- Thu Jan 24, 10:39:00 pm GMT
- Metalsnake4 said...
lol guys he haves his own life 2. how would you like it if you had keep producing emulaters better evertime, for the demands of the consumers. i mean i know he does it cause hes cool like that, but come on he wont feel like worken on it every single day. and besides i think the more we keep whining the longer will have to wait. Strmrnm take your time, there is no rush man. i appriciate everything you have done for the psp scene.
- Fri Jan 25, 04:44:00 am GMT
- winston gell said...
StrmmnNrmn can take any amount of time that he wants off,after all he is the developer.what i would like is for him to at least tell us something like:i'm taking a break,or i'll put the project on hold for a few days.everybody loves and appreciates strmnNrmn for his hardwork,but we would just like some information to know the status of daedalus r14.
- Fri Jan 25, 10:51:00 pm GMT
- NathanFX said...
Thanks for the update! You're truly amazing. The only thing that irritates me is how buggy Majora's Mask still is...
- Sat Jan 26, 12:34:00 am GMT
- winston gell said...
dude what update?
- Sat Jan 26, 10:57:00 pm GMT
- Qendrim said...
Hey what up. (lol you'll probably never read this )
This has been on my mind for awhile..... now and was thinking about project 64 and daedalus related. Well let me get to the point, like me and quite a few others in the world do not bother to bring along their psp for out door use (I only see people use it during school back when I was in middle school to get threw classes like ***?) Anyways yeah so my GFX card sucks so much that it can only manage to let me play pj64 on my pc for either a few seconds or a few minutes depending on the area and textures loaded. Btw I use Via/S3g unichromell graphics.... skipping on
Mainly I really want to play zelda on my pc/psp
Yeah so I was wondering if it was possible and if you could also create it where you can use your pc to direct the textures/images loaded up to let you see what your are doing onto the psp and still allow you to use wificontroller to run your guy around at the same time. I believe using your pc as a station for n64 would allow the n64 on psp to run fullspeed as we all know it would (but of course no one as made it cause pj64) Also if their is only one pc in your house hold and don't want to hog it using pj64 just like run the app and it should allow you to play?
(no don't consider the idea of displaying what is on your pc to your psp, that will display the graphical issues appearing)
Think you can create it StrrmmmNrrmm
- Sun Jan 27, 02:29:00 am GMT
- mbeck said...
To the guy above: why would you want to have to sit in front of your computer to play an emulator on a PORTABLE system? Just get an emu for your PC & maybe upgrade your graphics card. They aren't THAT expensive.
To StrmnNrmn: Take as long as you have to in order to get r14 up to your standards. Please let us know how you're doing, though. It's a little unsettling when such a long time goes by without an update from you. Thanks!
- Sun Jan 27, 04:31:00 am GMT
- Magic said...
is it possibal to make a N64 emu on DS? hahaha jk jk,even thou that would be pretty raw, but anyway keep up the good work, man i just love seeing how far this emulater came, it only ran like 0.2 FPS when first released, but now, some roms are near perfect, soon enough this thing is goiong to run perfect. dude your an amazing coder keep up the good work, i give you mad props =]
- Sun Jan 27, 06:27:00 am GMT
- winston gell said...
i agree with mbeck.strmnNrmn you are an awesome coder and everyone appreciates your hard work, just take it easy and no pressure ;) the only thing that i would like is to have an update since we haven't heard anything from you since 2007....anyways daedalus is awesome so i hope you continue the project
- Sun Jan 27, 10:45:00 pm GMT
- Eduardo said...
Hi Strmnnrmn, any news?
Great emu! Thx for the hard work!
- Mon Jan 28, 09:45:00 pm GMT
- edyguy said...
cant wait the new design looks realy clear! =) . o0o and i tryed to download conkers bad fur day on psp but it locks up as soon as you start it.... im hopeing it will work on r14... or some one will just make a rom that plays the mult. player games on it since those are realy fun to play and never get old. im also looking forword to the adio being good enough to listen to, because on super smash bros the adio slows down the game, and sounds like some one crumbling a plastice bag... and of cource im looking forword to some of the graphical glitches to be fixed.
happy 2008 every one =)
- Tue Jan 29, 01:44:00 am GMT
- Miles Prower said...
Thanks for your hard work!
Do you think it would be possible to port Daedalus on other systems thant PSP ? I'm thinking of the Asus Eee PC (running the default Xandros Linux OS) - it would really be awesome to have an "lightweight" N64 emulator for such systems.
- Wed Jan 30, 01:46:00 pm GMT
- Michael said...
Good Luck with R14 Progress StrmnNrmn, was just hoping for an update soon, if only a little one, and also will R14 support the psp slim?
- Thu Jan 31, 02:07:00 pm GMT
- Qendrim said...
lol mbeck
I'm hoping that daedalus gets fixed up 100% this year xD, lol I don't mind how long it takes to do it but yeah using wifi to play daedalus (or get it running faster) could be a nice idea when your at home with your psp and got nothing to do :).
- Thu Jan 31, 10:40:00 pm GMT
- Livestrong said...
StrmnNrmn please give us an update, a few of us are freaking out, or fearful you got hit by a car or something.
Please Just Let Us Know Whats Going On
- Sat Feb 02, 02:52:00 am GMT
- michael88601 said...
Thank you for all your work on daedalus it is a huge contribution to the homebrew community and to everyone that may be reading this that is not StrmnNrmn i'm sure it would make developing the emulator way easier if you didn't freak out every time their isn't a weekly update.
- Sun Feb 03, 01:23:00 am GMT
- Mattias said...
yeah, i agree with michael88601! it will take the time it takes. plz dont rush anything strmn. take your time and let it be released when you think it is done! hopefully mario 64 will be fully playable in R14. if the sound wont slow the emulator down many other games will be almost perfect as well.
hopefully R14 will be as fantastic as im dreaming of =)
many thanx for your work so far strmn!
- Sun Feb 03, 10:25:00 am GMT
- karine said...
Thank for all what you make strum !
Good luck for r14
- Sun Feb 03, 01:04:00 pm GMT
- icemaN said...
i hope ur alright haven't heard from you in a while people are getting worried
- Mon Feb 04, 12:56:00 am GMT
Expectations are getting high, maybe an update is in order to level things out, the longer you take the more we are expecting some uber release with a 10fps boost :P
- Mon Feb 04, 06:53:00 am GMT
- alex said...
Not rushing to make the emulator of the best quality is fine, but for christ's sake, let us know that you're still alive!
- Wed Feb 06, 01:28:00 am GMT
- ck said...
StrmnNrmn - can you tell us if you're okay? =/
- Wed Feb 06, 03:08:00 am GMT
- Samuel said...
Contrary to the ones before me, I'm not worried, that you're gone for good, since you've been updating the blog irregularily before. But an update would be nice...
- Wed Feb 06, 10:17:00 pm GMT
- Mitchellja48 said...
I have high expectations of R14 because of the time it has taken, so take as much as you need,and I think you might be able to create a good Gamecube emu for the pc!Just something you might want to consider!
- Thu Feb 07, 12:10:00 am GMT
- Devin said...
hey =D, i was wondering...
Strmn, do u have facebook? i would love to add u as a friend on facebook. my name is Devin Robertson. by the way, i love daedalus. i use it all the time =D
good luck on R14 =D
- Fri Feb 08, 01:18:00 am GMT
- Yami said...
- This comment has been removed by the author.
- Fri Feb 08, 03:04:00 am GMT
- Yami said...
@ Mitchell
Dude, there won't be a GCN emu for a long time. Think of the complication present just trying to emulate the N64. The difficulty in programming a GCN emu would increase exponentially: the GCN runs on a 485 Mhz processor, compared with the >95 Mhz that the N64 utilizes.
Holy crap dude. You're amazing. I really hope you didn't have a heart attack or something. Sporadic increases in performance are fine...just let us know you're okay...!
- Fri Feb 08, 03:06:00 am GMT
- BourbonVSAT said...
Anyone heard again about Strnmrmn since his last appearance on earth, before his going to eat a pie ?
Hope the pie didn't win ...
- Fri Feb 08, 01:06:00 pm GMT
- jerry said...
Must be a great Pie!
I hope you're doing great. Hopefully we hear from you soon. take care! :D
- Fri Feb 08, 03:12:00 pm GMT
- mbeck said...
- This comment has been removed by the author.
- Fri Feb 08, 03:16:00 pm GMT
- baboon said...
- This comment has been removed by the author.
- Fri Feb 08, 04:30:00 pm GMT
- baboon said...
Looking forward to the next instalment of PSP N64!
If you haven't had time to do any hobby coding with daedalus (which is understandable seeing as you have a full time job) then thats fine. A small update to say your ok would be ideal though Strmnnrmn as its been a wee while since we've heard from you.
...but I guess you are fine as you seem to be moderating this site and deleting all the muppets inappropriate comments. lol
Good luck any way.
Cheers chap. :)
- Fri Feb 08, 04:33:00 pm GMT
- pspfien said...
Hey....just want thank you for the magical feeling daedalus produces deep within my heart!......Thanks StrmnNrmn
- Sun Feb 10, 04:53:00 am GMT
- paradax said...
We can see that strmnnrnm have not leave any comment since 24 december
I hope he 's not dead because he take too more alcool when he come back to his house ..
Plz strmnnrnm leave only 1 comment
- Sun Feb 10, 05:58:00 pm GMT
- billy said...
i think he likes the attention of people saying leave a comment and ect. im not checking this blog untill3 months from now..if i see no post that means daedalus is dead.
im sorry for this mean comment but its da truth
- Sun Feb 10, 08:38:00 pm GMT
- ps3-22 said...
yo billy, he haves his own life, duh. anyway i was thinking of something very cool, and it might work, what if i downloaded daedlus, and instead of putting it on psp, what if i put that folder like on a R4 for the DS? do you think that would work? sorry to kinda get of topic but i kinda wanna try it just for the heck of it. what do you guys think about this? you think it will work?
- Sun Feb 10, 09:25:00 pm GMT
- Rodrigo Cardoso said...
did you live in the R8 ~R9 era??? =D
there was months and months and months..............
be patient ;-)
- Sun Feb 10, 09:29:00 pm GMT
- Samuel said...
Even if it was the truth, which it isn't. Shut up about it. Strmn_Nrmn is NOT an attention whore.
Motivation is always good, but the man's been working for many great projects. He doesn't need us to point out he's ingenious.
When he doesn't update, that means, he's got something more fulfiling to do right now, and we should be happy for him.
- Mon Feb 11, 12:37:00 am GMT
- Equisuany said...
i'm with you Rodrigo :)
I still remember that period with no updates, people getting nervous and everyone telling the project was dead...
Be patient! Some people forget this project is built in StrmnNrmn's spare time and anyone is free to spend it however they like, don't you think? So be thankful for the time invested.
Only thing you can do is wait :) Keep it up!
- Mon Feb 11, 10:59:00 am GMT
- paradax said...
- This comment has been removed by the author.
- Mon Feb 11, 05:27:00 pm GMT
- paradax said...
okay equisuany
but look strmnnrmn wrote at least one news per month and here there is few less than 2 months
PS : Sorry for my poor english I'm french
- Mon Feb 11, 05:30:00 pm GMT
- mbeck said...
To PS3-22,
I don't think that would work, just because daedalus is programmed to run on PSP's hardware &, therefore, the DS wouldn't necessarily have the hardware components daedalus was programmed to use. I don't know this for sure, though, so you might want to try it out anyway. Good luck & let us know how it goes!
- Tue Feb 12, 01:35:00 am GMT
- icemaN said...
this project is dead strmm doesnt give a shit
- Tue Feb 12, 06:21:00 pm GMT
- gregerson316 said...
@ Iceman
I dont like your attitude. If he gave up, he wouldnt have made an update about any type of R14, this site wouldnt still be up, and he wouldnt be deleting peoples posts. He is working on it. I bet its going to be an awesome update.
- Wed Feb 13, 06:17:00 am GMT
- Framework said...
I have an Idea to get Paper Mario running. If you can boot up a save after you write the name you want in the game then it might work.The save could probably have the name Mario cuz no one will care. Problem is...Where can i find a Paper Mario .sav?
- Wed Feb 13, 09:49:00 pm GMT
- alex said...
The psp uses a different processor then the DS and also has the media engine which helps when trying to play sound. Not to mention that the DS only has one third the processing power of the PSP.
- Wed Feb 13, 09:49:00 pm GMT
- Yami said...
He isn't removing people's posts. The authors are removing them themselves. However, I completely agree. Iceman is simply trying to get a rise out of irritable (if level headed) blog-goers. Don't give him the satisfaction; he's common flamebait scum.
- Thu Feb 14, 03:04:00 am GMT
- bloodyliver said...
I heard from somebody close to strmnnrm that r14 is going to come out sometime in mid july. I guess the audio unsampling code is proving to be a pain in the a#$. This sucks,but its better late than never. I guess we should all be prepared to wait and quit blowing up strmn blog with all of this speculation on the next release, because I am 99% sure that r14 is not going to be out untill july providing that strmn continues to work at pace that he is now. I guess the good news is that we will have sound!!!! This is much worth the wait for me! I cant wait to have sound playing mario 64. I dont even care about combatibility. If you ask me, mario is the only N64 game that is worth anything. I also heard that zelda will never be possible on Daedalus. I guess the the graffics take up to much ram and the game will never run full speed without a severe reduction in the graffics. When the PS2 comes out, this may be possible. I know this is bad news for some of you, but zelda pretty much sucked, if you think about it. Well I hope that the news I bring dosent upset anyone too much, but Im sure it will for some of you. If you are waiting for r14, thinking its is going to be much better than r13, you better think again. There is going to be minimal improvment, but like I said earlier, This is awesome! we are going to finally have sound playing Mario...AHH..YAH..WAHOOOOOOOO!!!!!!
- Thu Feb 14, 06:00:00 am GMT
- bloodyliver said...
I said ps2 up there........but I mean PSP2...LOL
- Thu Feb 14, 06:03:00 am GMT
- maxpboy said...
Dude where did you here this? I hope this is not true.
- Thu Feb 14, 06:21:00 am GMT
- Mattias said...
TO bloodyliver :
- Thu Feb 14, 11:14:00 am GMT
- SolarFlare said...
Ps3-22, The r4 can't boot the Daedalus EBOOT. R4 runs on clean .nds binaries, while the PSP runs on EBOOTS. The r4 can't even play GBA without the Slot-2 expansion piece. N64 on DS will never happen (I wish it could too). DS can't even run SNES perfectly.
- Thu Feb 14, 10:07:00 pm GMT
- SolarFlare said...
Hey Strmn, please don't be dead. That would really suck (one becuase you'd be dead, and two cause that would mean no more Daedalus). Keep up the good work, and don't listen to the people who say your emulator sucks. Daedalus is the reason I bought my PSP (sooooooo worth it!).
- Thu Feb 14, 10:10:00 pm GMT
*awaits strmnnrmns return*
I thought I was going to be able to deal with you people in this blog, im guessing its nothing like the bug tracker either :)
- Thu Feb 14, 10:54:00 pm GMT
- Equisuany said...
@ Paradax
I don't know how long you've been following this project, but from september 2006 to february 2007 there were no updates. After that he started updating more oftenly and improved Deadalus to the point it is right now.
So, once again, the only thing i say is that we have to wait patiently
- Fri Feb 15, 05:13:00 pm GMT
- paradax said...
okay thx for reply :)
- Sat Feb 16, 11:45:00 am GMT
- Boaz said...
i hope he's still working on this...becouse he aint replying in comments as well...
- Sat Feb 16, 01:16:00 pm GMT
- Yami said...
Because unlike a lot of us, Stmn has a life.
- Tue Feb 19, 02:24:00 pm GMT
- Dan4o2 said...
You can have a life and post something once a day...
- Wed Feb 20, 05:52:00 pm GMT
- alex said...
Or month...
- Wed Feb 20, 09:44:00 pm GMT
- Qendrim said...
xD I usually come check out his blogspot every week or so hoping he releases r14 which lets me play Zelda and Turok perfect and castlevania... lol
Oh well I don't blame him for not posting though, I practically left the scence of engine making for maplestory... and stoped posting many comments on the site I worked at and posted a update (time from last update, 4 months)
And hey everyone has a life so don't say you don't have one! get out more and have some fun guys while strrmmmNrrmmmm relaxs and takes his time for free to make us the greatest emulator for psp!
Now be serious even though he has been taking long he has been working on this for free and as you can see, converting Nintendo into Playstation is super hard!
Unlike turning playstation games into playstation related systems (PSP)
Oh well! Thanks StrrmmmNrrmm for all your work thus far and am always looking foward to your next emulator.
- Fri Feb 22, 06:01:00 am GMT
- Devin said...
hey, i have a question. what do you mean engine for maple story. I luv maple story. =D Do u mean the PSP-maplestory homebrew thing?
- Fri Feb 22, 05:43:00 pm GMT
- Devin said...
guyz!! good news!! StrmnNrmn is not dead!!! look here! this explanes where he was!!!!
don't worry th "boob" part doesn't mean anything. i'm just saying, theres good news, and theres bad news. you can check it out on that link =D good luck StrmNrmn!!! ty for the emulators =)
- Fri Feb 22, 05:52:00 pm GMT
- crazedover said...
That website is from 2003. StrmnNrmn's latest post is from 2007.
- Fri Feb 22, 10:44:00 pm GMT
- Yami said...
Haha, that site is back from when Daedalus was intended for the PC only. I think Strmn was considering an Xbox version at one point too...
- Sat Feb 23, 12:12:00 am GMT
- Qendrim said...
To Devin,
Well, I'm not sure if people like to put it as a homebrew but I was refering to the hacking engine for maplestory.
The engine that some people perfer to use to ruin the fun of maplestory to reach higher levels.
Ah but I have stoped hacking uh about a year ago now. But Lol it took me 2 years to get to level 70 using hacks just because I loved to play and joke around with legits to...I miss those days but yeah now people just hate hackers so what can you do :).
(P.S i'm legit now and i'm still in the 70's+ zone lmao!)
- Sat Feb 23, 09:43:00 pm GMT
- Michael said...
As i side note i just discovered that Daedalus Does infact work on the PSP slim!
yes im sure there are many of you that already knew this was blatantly freaking obvious, but i always believed it was for phat psps with the 1.50 kernel only.
im posting this for any other slim users that didnt know that daedalus r13 works on the psp slim. download the 1.00 firmware release, and put it in the GAME folder. will work fine
- Tue Feb 26, 12:04:00 pm GMT
- Lauren said...
- This comment has been removed by the author.
- Fri Feb 29, 11:08:00 am GMT
- crazedover said...
- This comment has been removed by the author.
- Fri Feb 29, 11:10:00 am GMT
- crazedover said...
Don't worry guys, StrmnNrmn LIVES!
Last seen: 2-27-08 as of this writing.
Apparently, he's been playing Oblivion and WarCraft 3.
And here.
Good thing, too... thought something bad might've happened...
- Fri Feb 29, 11:13:00 am GMT
- Qendrim said...
Haha xD, can't blame him for playing video games and wanting to have fun.
Would be nice if he left a update though as of how it's been going or if r14 needs more time.
- Sat Mar 01, 05:29:00 pm GMT
- mbeck said...
I don't care when this comes out. It's just a relief to know that he is alright.
- Sat Mar 01, 08:35:00 pm GMT
- Roland said...
Hello Norman,
There are now many time that we haven't heard about Daedalus Projects...
Isn't now the time to break the silence and to tell us now how is it going..?
juste to have confirmation that the projetcs still continues...
thanks for all the work you've done for community.
Yonaba, From www.psp-ground.com
- Sun Mar 02, 07:15:00 pm GMT
- gregerson316 said...
- This comment has been removed by the author.
- Mon Mar 03, 05:50:00 pm GMT
- gregerson316 said...
I agree, just let us know if your still working on it or not. PLEASE!!!
- Mon Mar 03, 05:51:00 pm GMT
- bstickq1 said...
- This comment has been removed by the author.
- Tue Mar 04, 01:28:00 am GMT
- bstickq1 said...
Calm down guys. He's been gone longer than this before.
- Tue Mar 04, 03:12:00 am GMT
- Yuki said...
If you don't mind me asking, do you have an estimate of when the next version will be released?
- Wed Mar 05, 03:30:00 am GMT
I have opened up a new site for Strmnnrmn.It's for him and dedicated to him.
Just waiting on a response back from him as to whether he will be using it as his main blog now :)
The site is finished and your all welcome to play a part in the community.
Link is : http://www.strmnnrmn.com (the main page)
And the forums : http://www.strmnnrmn.com/forum
Lets make it feel nice for when strmnnrmn sees it guys eh :)
- Thu Mar 06, 12:29:00 am GMT
- Elias said...
haha thats awesome!! nice job dude
- Thu Mar 06, 02:32:00 pm GMT
- AgentSmith said...
Howdy Stormin Norman,
Just thought I'd say hi and can't wait to here some news about your project. That new web sight dedicated to you is pretty nifty, in my opinion. I can't wait to here what you think of it. Listen, we all love you and your work so please don't get pissed at people for wanting some news or something - ok? We all wait with baited breath on every word you say to us all. You hold a lot of interesting topics and I personally love to read your blogs and alway check the RSS feed daily for updates. I guess I am just a really huge fan. Anyways Thanks for listening bro - hope to hear from you soon. Later - Alan
- Sat Mar 08, 04:32:00 pm GMT
- vomitingkermit said...
Dear STrmnnrmn,
Back in a time when homebrew seemed like crap
An emulator came out, Daedalus to be exact.
It showed us all that homebrew can be good
It even gave mario, to people chillin' in da hood.
An emu' so good, it could even run Star Fox
It made us all think 'Damn, Daedalus ROCKS!
- Sat Mar 08, 09:15:00 pm GMT
- Shiny said...
I'm new to the scene and I must say, I didn't think that N64 emulation would ever work so well on the PSP. This is some amazing work you've got here!
I'm looking foward to R14 (: can hardly wait!
- Tue Mar 11, 01:57:00 am GMT
- BJ said...
- This comment has been removed by the author.
- Wed Mar 12, 06:30:00 pm GMT
- Boaz said...
sad that the dev just dont places a comment...how hard is that...:(
Anyways i hope perfect dark works on a day...really love the N64 version.
- Thu Mar 13, 07:22:00 pm GMT
- Braden said...
I miss him :( WHERE DID YOU GO?
- Fri Mar 14, 01:08:00 am GMT
- Marisa said...
Are you still alive?
- Fri Mar 14, 03:48:00 am GMT
- Marisa said...
Are you still alive?
- Fri Mar 14, 03:48:00 am GMT
- Swish said...
strmnnrmn's to busy with other stuff unfortunately.
Thou it has been over 4 months since R13 and nearly 3 months since an update strmnnrmn's probably getting bored with this.
- Fri Mar 14, 05:53:00 am GMT
- Braden said...
Swish: I doubt that, he seems pretty enthusiastic in most posts. But as we all know, life sucks some times. I will lose hope after june of any release or update. I sure hope someone steps up and takes over the project.
- Fri Mar 14, 11:40:00 am GMT
- gregerson316 said...
I agree, I check this site every day in hope of any kind of response or update. But after about another month, Ill just give up. I was patient earlier, but now Im losing it. WE NEED A COMMENT OR UPDATE, AND SOON, PLEASE!!! I getting the feeling that he gave up and isnt even reading any of these posts. All well, the best emulator just might die and prove a lot of people right :(. DAMN, DAMN, DAMN.
- Fri Mar 14, 09:22:00 pm GMT
- Original Lemon Tang said...
R.I.P StrmnNrmn
- Sun Mar 16, 09:21:00 am GMT
- Nintendog22 said...
@gregerson316: i really really dont want all those people that are saying the N64 emu will never work good to be proven right. no one loose hope, strmnNrmn isnt the kind of person that will just drop something like that. keep up the good work, you can make the emulater perfect because your just that damn good and amazing. and Strmn, plz, proove all those non-belivers in this emu wrong. :)
keep up the great work. :)
- Sun Mar 16, 05:33:00 pm GMT
- Chris Kaufeld said...
This project is dead. hopefully someone else will continue where strmnnrmn left off.
- Sun Mar 16, 07:13:00 pm GMT
- bstickq1 said...
In early 2007 he wasn't heard from for 4.5 months. Everything is going to be okay.
- Sun Mar 16, 08:02:00 pm GMT
- andrew said...
The project is not dead. Strmnnrmn just hasn't had time to post an update. It doesn't take just like 3 minutes to post an update on his blog, like most peoples'. He always fills them with information and tells us about his new updates. Good job so far strmnnrmn and thanks for all of your hard work. I can't wait to see the next update!
- Sun Mar 16, 11:25:00 pm GMT
- Yoshi Party said...
I don't even know how to compile his source^^
keep good work StrmnNrmn;)
- Mon Mar 17, 09:25:00 am GMT
- Rodrigo said...
HEY PEOPLE... STOP CRYING!!! (angry)
maybe you could do something useful uh? Go and play something like Brawl!!!! XD
- Tue Mar 18, 02:00:00 am GMT
- Devin said...
guyz, i'm sure he's really busy with something else right now. he'll get back to daedalus eventually. =) like one of you guys said, he's not the type of person that would just stop making it. this is totally irrelivant but...
does any1 have brawl? if so, my friend code is 4253-3244-1240
my main is Toon Link.
- Wed Mar 19, 07:40:00 pm GMT
- jerry said...
Can I have some of that Pie?
Sounds super good!
(in case you're still eating that is.)
Keep on the great work ^^!
- Wed Mar 19, 08:36:00 pm GMT
strmnnrmn is doing a lot of jogging of course with a different username,
thats all i can say right now!
- Thu Mar 20, 04:37:00 am GMT
- mbeck said...
What?! You mean he's been here the whole time & never even told us? Damn, he's good... Would you mind telling us which username he's under, Wally?
- Thu Mar 20, 02:48:00 pm GMT
I can't give out that information unfortunately...
Thats up to StrmnNrmn
I respect his privacy and lets keep it that way
- Fri Mar 21, 04:24:00 am GMT
- Boaz said...
wally, is that someone that has contacts with strmnnrmn or what?
Sorry wally, but i really want somekind of proof that he is still here.
Becouse why should he use a other name...
Anyways, maby Wally=strmnnrmn :P
- Fri Mar 21, 02:38:00 pm GMT
- Mattias said...
.no. wally = strmn .no.
- Fri Mar 21, 10:43:00 pm GMT
- Ben said...
Haven't heard from StrmnNrmn in a long while. and of course he had to disappear while working on the version that would speed stuff up alot by having audio on a separate thread. (AKA huge speedboost)
I miss him!
- Sun Mar 23, 03:08:00 am GMT
- wwwyzzerdd said...
im thinking this is a case of supply and demand, been playing your stuff since r2, good stuff man, i was impressed even then
- Tue Mar 25, 06:25:00 pm GMT
- :| said...
maybe StrmnNrmn died and daedalus died with him :(
R.I.P. both
- Wed Mar 26, 03:01:00 pm GMT
Wally, is really StrmnNrmn working with other name?
If it's true, it's a good new.
Wally How is the project? R14 works good?
- Wed Mar 26, 10:33:00 pm GMT
- Robbie said...
damn, musta been some pretty good pies to be gone this long....
i believe in you! find it in your heart to drop us a line! just three or 4 words will do!
- Thu Mar 27, 01:43:00 am GMT
- Glenn said...
Well I'd believe Wally's word, he's listed as a Daedalus developer on SourceForge
- Sat Mar 29, 10:20:00 pm GMT
- michael said...
i think its possible for wally to be strmnNrmn because how come when strmnnrmn finishes his updates/releases type ups he leaves his name at the end but that doesnt solve anything but just my little guess oh yeah anychance of wrestling games working
- Sun Mar 30, 05:00:00 pm BST
- Julio said...
mm why do you believe what wally said?..bored guy...i think that stmmmnnnmmmmnnmmn
(jaja) got bored of this..and that's all..
- Mon Mar 31, 12:43:00 am BST
- Swish said...
yeah strmnnrmn probably doesn't have enough motivation to continue this project any more or at least continue it properly even thou there are like over 100 thousand people who use Daedalus.
- Tue Apr 01, 10:08:00 am BST
- winston gell said...
don't worry people have faith,he's been gone longer than this.i beleive wally because he's listed as a developer,so right now all we can do is wait.
keep up the good work norman,i'm rooting for you.
- Tue Apr 01, 10:14:00 pm BST
- winston gell said...
hey everybody listen up!!!! r-14 is going to be released soon,i can't give my word for it but if you go to http://www.strmnnrmn.com/ you'll see that r14 is coming really soon,since strmnNmn is already beta-testing it.
- Tue Apr 01, 10:28:00 pm BST
Sorry to leave you guys in the dark...
Strmnnrmn has been jogging quite a lot :) but no... I dont wish to reveal any details.
he is not working with another name, he isnt even active at the minute.
I am not StrmnNrmn.. I am not from the UK for starts, I live in australia..
Don't listen to that shithead CaptainMorgan.. He's lying.. It'll take forever for him to get my respect back...
- Wed Apr 02, 09:06:00 am BST
- Boaz said...
@wally: lol
I hate people who pretend to release something.
I hope strmnrmn(damn i hate to spell that name:P)comes back quickly, and gives us a update personally.
If you got contact with him, please ask for a quick comment wally...
- Wed Apr 02, 02:53:00 pm BST
- Justin said...
Just to remind everyone that StrmnNrmn took a 4 month break September 6 2006. He needs his time off.
@Wally: Weren't you the one who released the R8 Spiff-up?
- Wed Apr 02, 06:37:00 pm BST
- Jody said...
What the hell does Yuletide mean?? It sounds like some Japaneses/Hawaiian hurricane name.
- Thu Apr 03, 12:57:00 am BST
Boaz: I sure will..
Justin: Yep :) Im considering another spiffup in the future but no promises.
jody: its an archaic term for Christmas .
- Thu Apr 03, 01:37:00 am BST
- winston gell said...
@wally.....i have a question for you...some people say that TLZ:OO will never run full speed on daedalus,but i saw a video on youtube of a zelda debug rom,running in r12 at a really good speed WITH sound,so....in your opinion,does zelda ocarina has chances in running full speed on daedalus?
- Thu Apr 03, 07:32:00 pm BST
- john said...
DAEDALUS R-14 Beta
I saw an article on qj.net about daedalus r-14 beta,(posted by Tim Y, on april 2) about strmnnrmn releasing R-14 beta to CaptainMorgan4 for testing. here's the link
looks like it could be reel but we don't know for sure.
I hope this thing with Wally is real too.
- Thu Apr 03, 10:54:00 pm BST
- Tyler Brinkley said...
I'm pretty sure captainmorgan just got it from the svn probably not from strmnnrmn for beta testing. Let's give strmnnrmn his break. He certainly deserves it.
- Fri Apr 04, 12:04:00 am BST
winston gell: TBH with you, i have no idea.. Im guessing its quite possible if things are optimised correctly over time :) (I want to see both zelda games at full speed too)
john: yes its real... I gave morgan that release. He Imed me saying he couldnt compile it.
Tyler: as i said to john, he didnt download it from SVN, i compiled it and he claims he spoke with StrmnNrmn.
- Fri Apr 04, 02:11:00 am BST
- Morgan said...
Wally go to DCEMU and check your PM's please, this is just a big misunderstanding. Technically I didn't get this build from you so I'm not sure why your saying that but please read my PM. I think it will clear the air, just so you know this information that I spoke wasn't any intention to hurt StrmnNrmn or his work.
- Fri Apr 04, 09:01:00 am BST
- baboon said...
Thats sad that Captain Morgan feels he has to share the information of this private beta testers version of the emu with the whole public (on a number of websites)?
I hope you've learnt not to hand out these things in the future Wally just to any muppet? lol
I wonder if StrmnNrmn will post an official comment on this? ...or will he just maintain the silence he has done for the past few months??
And what's the deal with people setting up the unoficial website 'www.strmnnrmn.com'? ...I see Captain Morgans been on there bragging about his leaked beta - and has the cheek to ask for respect rep from the other members for posting the info? lol
I just hope this doesnt stop strmnnrmn from doing and more releases for the PSP?
- Fri Apr 04, 02:11:00 pm BST
- Itxnh said...
- This comment has been removed by the author.
- Fri Apr 04, 03:27:00 pm BST
- Morgan said...
First off you guys don't know what your talking about so stop trying to bash me. I didn't leak anything, I've had this build for months and have NEVER released it to anyone. The only thing I said was that the R14beta has 4 new settings/options. Why are all of you so mad about me talking about 4 new features, if I would have just posted on some forum like yeah theres 4 new features no one would make a big deal about it. You guys act like I leaked the actual build, all I did was give out some information about settings how does that ruin the emulator? I was given the StrmnNrmn.com site and that's the ONLY place I talked about the R14beta, I didn't tip or tell any other sites to post that news. I figured with StrmnNrmn's resting you guys would like something new to look at, and that was just a few screenshots which StrmnNrmn himself posted similar screenshots when he made the new GUI. I tried helping you guys by lettings you see something new since we haven't had a blog-post in 4 months and it backfired and now alot of you hate me. I'm sorry but that's screwed up, and you people are really over reacting to this situation. And to you Baboon you live right up your name because you really slant your so called information, I didn't ask for respect on StrmnNrmn.com. We had a new member that couldn't figure out how to do the karma on the site and I explained it to him, I told him if you like what you see give me/that person "respect" (aka karma).
- Fri Apr 04, 06:44:00 pm BST
- Aaron said...
Wally please leave Morgan alone I respect both of you but if you want to be mad at someone for tipping of qj.net blame me because I'm the one who told them about the beta as for morgan all he did was give us believers in strmnnrmn some hope to the future after all its not like he posted the R14 beta you sent him. Again I'm sorry for all the trouble I've caused.
-Ari Bornstein
- Fri Apr 04, 07:03:00 pm BST
- Morgan said...
I didn't get my build directly from Wally so I'm not sure why he said that or why he said he specifically told me blah blah blah because I didn't get it from him. I respect Wally and it surprised me that he was mad at me over all of this, I'm still not sure why everyone is mad because Wally has been bragging about his betas for months and telling people what roms act different in his beta, so how was my post any different. I just signed up for MSN so Wally lets talk this out or something because I'm confused to why this backfired on me.
- Fri Apr 04, 07:10:00 pm BST
oh f**k
I forgot how much QJ lies about things (Lying scums), they mess with your head too much
Anyway I agree, sorry for flaring things up morgan what the FUCK have I done :(
I'll try and set things right, maybe sign onto MSN once in a while.
Anyway... I apologise, the rest of you should too.
The real enemy = QJ.net != captainMorgan
- Sat Apr 05, 01:05:00 am BST
- Swish said...
That's pretty immature QJ.NET is a gaming news site they just post all news they happen to come across and if they're not 100% sure on the information they have they'll post it as a rumor they're in no way liars.
- Sat Apr 05, 07:34:00 am BST
No. if you knew what happens when they post news, then im sure you'd know :)
Check this blog for a title.. daedalus disinformation
- Sat Apr 05, 08:32:00 am BST
- john said...
I Disagree with Wally qj.net is just reporting on diffrent events that take place in the gaming/modding/hacking/home brewing world. when I posted on this blog that qj.net had a story on Daedalus R-14 Beta i didn't want everyone to get mad and start blaming everyone else, like Morgan got blamed. i also said that it may not have been true.
Wally:You didnt do anything wrong you were3 just updating us on whats going on whail Strmnnrmn is away. Thanks
Morgan: I'v seen your posts on Deadalus since i first started following this project back in R-12 you'v never done anything wron and all you were doing was updating us, just like Wally. Thanks
Everyone Else: Back off! it's not like they murdered someone, again they didn't do anything wrong. Strmnnrmn will eventually update the blog again if anything you all should be happy, because with this info it means that Strmnnrmn hasn't given up on this project. That's what you all were complaining about earlier, saying that this project is dead and all, and it's not, so Rejoice Strmnnrmn is working hard on ti.
Strmnnrmn: thank you for Daedalus. thank you for working so hard. and thank you for continuing this project even when we get hypocrites that dont aprieciate the work you have done.
PS: Inside The Fire by Disturbed is an sweet song!!!! :)
- Sat Apr 05, 04:51:00 pm BST
So this is the new record setting amount of time he's been gone right?
That'd be funny if he came back and made it full speed on the next release xP
JKJK that won't happen lols
well back to playing SSB =]
- Sat Apr 05, 08:32:00 pm BST
- Jody said...
I think Nintendo and Sony should come together and agree to have a Nintendo64 built-in emulator so we'll have full speed. be able to buy N64 games from PSN. PSN Store?? hmmm. Does that stand for Play-Station-Nintendo?
That's impossible so I'll keep dreaming ^_^
- Sun Apr 06, 03:29:00 am BST
- Aaron said...
That would be Ironic you know the N64 and Playstation were created due to a fight between Sony and Nintendo on a joint console
- Sun Apr 06, 04:22:00 am BST
- Jody said...
Of course it'd be ironic! that's why I said it
- Sun Apr 06, 06:12:00 am BST
- Yami said...
Rofl. John sounds like like he's praying to the Emulation Gods for guidance.
- Tue Apr 08, 03:01:00 am BST
- john said...
Yami: 2 things:
1 What do you mean by "Rofl"?
2 how am I praying to the EMU gods? I just think that people should be treated fairly.
PS: Ten Thousand Fists by Disturbed is a good song!!
- Tue Apr 08, 03:51:00 am BST
- john said...
- This comment has been removed by the author.
- Tue Apr 08, 03:55:00 am BST
- john said...
Dude i just realized I posted that comment about 50 minuets after Yami. it's kinda stupid but still kinda cool at the same time
PS:Freda Adler said:
Stripped of ethical rationalizations and philosophical pretensions, a crime is anything that a group in power chooses to prohibit.
- Tue Apr 08, 03:56:00 am BST
- Yami said...
1) Rofl = Lol It stands for "Rolling on the floor laughing."
2) I was merely commenting that your post sounded vaguely like a prayer. That was just funny to me, I didn't really mean anything by it. This place needs a break in the tension anyway.
Btw, I'm willing to bet that you didn't know that Disturbed's cover of Land of Confusion is a good song.
- Wed Apr 09, 02:21:00 am BST
- john said...
I completely agree with you people are way to sereous around here. what do you mean by "Disturbed's cover of land of confusion is a good song"?
Land of confusion is a good song, and their cover for the album is cool too but what do you mean by both?
"You're not drunk if you can lie on the floor without holding on."
PS:PS: Breakdown by Seether is a cool song!
- Wed Apr 09, 02:54:00 am BST
- Yami said...
Ah...Land of Confusion was originally written by a band called Genesis. Disturbed included their version of it on Ten-Thousand Fists. Ergo, their "cover" of the song, not album artwork, was what I was talking about.
- Wed Apr 09, 03:24:00 am BST
- Robin said...
Hm, is the project still active?
- Wed Apr 09, 09:21:00 am BST
- Justin said...
Yes the project is still active. StrmnNrmn is taking a while to post. Its not the first time.
- Wed Apr 09, 04:50:00 pm BST
- Justin said...
- This comment has been removed by the author.
- Wed Apr 09, 04:50:00 pm BST
- Jody said...
"My Sweet Shadow" by In Flames.
Now that's good song!!
- Wed Apr 09, 08:58:00 pm BST
- john said...
thanks for explaining the cover song thing. i didn't know that Land of Confusion was already a song and that Disturbed redid it. By the way (i feel really stupid asking you what every thing you say means on every post you put in) but what does "Ergo" mean?
Im not really into scream-o (is that hou you spell it?) music, but i only listened to the preview on Itunes, so if it doesn't have a lot in it could you tell me? thanks in advance
yes this project is still alive, as Justis already said, if you look at some of the previous posts i left one about R14 Beta, and theres a link with more info.
"How often we fail to realize our good fortune in living in a country where happiness is more than a lack of tragedy."
PS:PS: Whispers In the Dark by Skillet is a sweet5 song!
- Wed Apr 09, 10:17:00 pm BST
- Yami said...
Ergo = Therefore
- Thu Apr 10, 03:10:00 am BST
- Fri Apr 11, 03:10:00 am BST
Wally has finally joined the rest of us in crying
we really just need a spif or something that shows progress
- Fri Apr 11, 04:03:00 am BST
- Jody said...
It's not scream-o. listen to the whole song.
- Fri Apr 11, 04:38:00 am BST
- gregerson316 said...
Why have some of you turned this into a music blog? Go somewhere else to talk about it, this is for StrmnNrmn and Daedalus. I bet when R14 does get released it going to be surprising.
- Fri Apr 11, 05:06:00 pm BST
- john said...
This blog isn't turning into a music blog, i just like music. and other people are allowed to post about music. they should talk about Daedalus too, but other topicks are welcome in my opinion.
Ok thanks for enlightening me, i'm going to listen to it a little later, though
Thanks yet again.
Why are you crying, i thought you were in contact with Strmnnrmn anyway? But you probably have your reasons, just asking.
(my paper mario rom isn't z64 or v64, it just says Paper Mario and then under it it says ROM file. so i dont know it it will work with all roms, but it does for mine.)
if you want the savestate file just email me at email@example.com, leave your email adress and i will try and send you the file. also if you have any more questions or concerns or if you want to request a savestate for a diffrent game i might be able to help you.
PS:Awaken by disturbed is a good song!!!
PS:PS: put frame skip on 2 and paper Mario works pretty well.
- Sat Apr 12, 03:28:00 am BST
- john said...
@ everyone
i forgot i will be gone all this weekend so i wont be able to get back to you until i get back. (going camping with friends)
Love can sometimes be magic. But magic can sometimes…just be an illusion.
- Sat Apr 12, 03:32:00 am BST
- john said...
@ everyone
Dang my bad...again (3'd times the charm) ok when i email you the savestate rename it "saveslot__.ss" with __ bieng the number slot you want to save it in, then put that savestate in the folder savestates in Daedalus.
3 bugs that i found by the way
(1) when you start to play the game withought the savestate, after you creat a new file, the Rom freezes Ergo (hahaha thanks Yami) thats why you need my savestate.
(2) the game freezes again after you see the cut scene where peach's castle is lifted into the air by bowsers castle.
(3)Mario Peach and Bowser in the savestate that i give you will all be purple squares, but after you have played the game for a while they go back to normal (this is at the first battle between you and Bowser.)So that's where the savestate will start you off unless i find any more bugs.
Love has nothing to do with what you are expecting to get, it's what you are expected to give — which is everything.
- Sat Apr 12, 04:04:00 am BST
- Musouka said...
STRMN been with you since the R4, and have dropped by once or twice to thank you, and post bugs I found before. If you're done, than THANKS FOR EVERYTHING! Heres to hoping you are not done, and taking a well deserved break (he does this for free people!) Amazing work, and many of us out here are just grateful. Do what you got to, don't listen to anyone but you. To all who are complaining, learn to code, think out solutions, and lets see you dedicate your free time to making an emulator rather than having fun playing the games (and all for free given as a gift to a world of strangers no less...). Take care NRMN!
- Sat Apr 12, 10:53:00 am BST
- john said...
@ everyone
Ok first i want to apologize for giving you all false hope, about paper mario. i brought my psp along with a couple of different savestates of paper mario, at different points in the game, with me whale i was camping. and at the beginning of the game everything works ok, but later on in the game(not very far into the game, around the Goomba village) things just keep on freezing up. Even with the savestate when you get out of the village, the rom still freezes. So im sorry, but Daedalus just isn't ready to run paper mario just yet. to anyone who still for whatever reason wants the savestate, email me and ill send it. again I'm sorry.
the best i can say if you still want to play paper mario and dont have a n64 is to download project64 v 1.6.
i don't mean to rush you but seriously an update would be very much appreciated. you don't have to finish the next version of Daedalus to update, just some info of how things are going will work for me. Even if you haven't figured out the Heisenbug yet please just update. again i don't mean to rush you.
PS:Waste by Seether is a good song!!
We enjoy warmth because we have been cold. We appreciate light because we have been in darkness. By the same token, we can experience joy because we have known sadness.
- Sun Apr 13, 11:43:00 pm BST
OMG YOU ARE SOOO MEAN HE DOESNT HAVE TO UPDATE CUZ HE BEEN WORKIN ON DAEDALUS 24/7 SO GTFO Pl0x!
- Tue Apr 15, 02:21:00 am BST
- BroFro said...
Hey all, Just to let you guys know Strmn has been gone just as long as he has now, and came back with an awesome release. Let's just hope this happens again, and even if he didn't find the bug yet, it's still okay as an update on this blog is alway nice. And also, its alright if Strmn takes a break, maybe he just doesn't wana update? Yes, an update would be nice but that doesn't mean you have to hate him for that. After all, this is an awesome emu and may work full speed for N64 roms. Just quit bugging him. Correct me if I'm wrong, but Wally said he's jumping around using different usernames and such and is still watching the blog. Please do correct me if I'm wrong though Wally.
- Wed Apr 16, 03:27:00 am BST


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Bonner takes his (3-point) shot tonight; viewing party in Concord
February 16. 2013 2:18AM
It's NBA All-Star Saturday on TNT — the day Matt Bonner has waited for.
The Concord native and San Antonio Spurs forward will participate in the Three-Point Contest, which is scheduled to follow the Skills Challenge and precede the Slam Dunk competition.
Coverage begins at 8:30 p.m., so expect Bonner to start hoisting up shots sometime after 9.
Also, the Red River Theatres in Concord will host a viewing party. Admission is free, but there is a suggested $5 donation to Bonner's "Rock on Foundation."

subset: commoncrawl


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Stenella clymene
|Scope: Global
Language: English
|Scientific Name:
|Stenella clymene (Gray, 1846)
Common Name(s):
|Taxonomic Notes:
|Recent genetic work suggests that the genus Stenella is paraphyletic, and it is likely that the Delphininae will be restructured in coming years (LeDuc et al. 1999). This species might move to a different genus.
|Red List Category & Criteria:
|Data Deficient ver 3.1
|Year Published:
|Date Assessed:
|Hammond, P.S., Bearzi, G., Bjørge, A., Forney, K.A., Karkzmarski, L., Kasuya, T., Perrin, W.F., Scott, M.D., Wang, J.Y. , Wells, R.S. & Wilson, B.
|Rojas-Bracho, L. & Smith, B.D.
The species is widespread, but abundance has not been estimated for the mid- and east Atlantic (and where abundance estimates do exist for other regions, these are low) and there are bycatches and directed takes in West Africa of unknown, but likely escalating, scale.
|Previously published Red List assessments:
|Range Description:
|The Clymene Dolphin is found only in the tropical and subtropical Atlantic Ocean, including the Caribbean Sea and Gulf of Mexico (Jefferson et al. 1995). This species has a notable warm-water preference, although there are records as far north as New Jersey on the U.S. east coast and as far south as southern Brazil (Zerbini and Kotas 1998). The limits on the West African coast are not well known, but extend from at least the equator north to Mauritania. The Clymene Dolphin is not known to enter the Mediterranean Sea (Perrin and Mead 1994, Jefferson and Curry 2003, Fertl et al. 2003).
The map shows where the species may occur based on oceanography. The species has not been recorded for all the states within the hypothetical range as shown on the map. States for which confirmed records of the species exist are included in the list of native range states. States within the hypothetical range but for which no confirmed records exist are included in the Presence Uncertain list.
|Countries occurrence:
Native:Angola; Antigua and Barbuda; Bahamas; Barbados; Belize; Bonaire, Sint Eustatius and Saba (Saba, Sint Eustatius); Brazil; Cameroon; Cape Verde; Cayman Islands; Congo; Côte d'Ivoire; Curaçao; Dominica; Gabon; Gambia; Ghana; Grenada; Guinea; Honduras; Jamaica; Mauritania; Mexico; Puerto Rico; Saint Helena, Ascension and Tristan da Cunha; Saint Martin (French part); Saint Vincent and the Grenadines; Senegal; Sierra Leone; Sint Maarten (Dutch part); United States; Venezuela, Bolivarian Republic of
|FAO Marine Fishing Areas:
Atlantic – western central; Atlantic – southwest; Atlantic – southeast; Atlantic – northwest; Atlantic – eastern central
|Additional data:
|Range Map:
|Click here to open the map viewer and explore range.
|Abundance has only been estimated for the northern Gulf of Mexico and US east coast (6,575 (CV=36%) and 6,086 (CV=93%), respectively — Waring et al. 2008). However, considering the difficulty of distinguishing it from similarly marked species at sea, it may not be as rare as it would seem to be (Perrin and Mead 1994). Based on capture records, S. clymene appears to be the most common cetacean in Ghana's coastal waters (Van Waerebeek et al. 2000).
|Current Population Trend:
|Additional data:
|Habitat and Ecology:
|This is a deep-water, oceanic species, not often seen near shore (unless deep water approaches the coast).
Very few stomachs have been examined, and there are even fewer observations of feeding behaviour reported in the literature. Clymene Dolphins apparently feed predominantly on small fish (including myctophids) and squid at moderate depths (Jefferson and Curry 2003).
|Use and Trade:
|It is the subject of a directed fishery in St Vincent.
|Major Threat(s):
Although they are known to be taken by harpoon occasionally in dolphin fisheries in the Caribbean (especially St. Vincent in the Lesser Antilles), and incidental captures in fishing nets do occur throughout much of the range, the Clymene Dolphin is not known to suffer any heavy exploitation at present (Jefferson and Curry 2003). The only possible exception may be off the coast of West Africa, where this species is possibly one of several taken in large numbers in tuna purse seines in the Gulf of Guinea (Van Waerebeek et al. 2000).
Clymene Dolphins are captured incidentally in gillnets in Venezuelan waters and utilized for longline shark bait and for human consumption (Perrin and Mead 1994).
|Conservation Actions:
The species is listed in Appendix II of CITES.
Further research should be conducted on subpopulation structure, abundance and takes in West African waters, where by-catch has evolved into directed take.
|Hammond, P.S., Bearzi, G., Bjørge, A., Forney, K.A., Karkzmarski, L., Kasuya, T., Perrin, W.F., Scott, M.D., Wang, J.Y. , Wells, R.S. & Wilson, B. 2012. Stenella clymene. The IUCN Red List of Threatened Species 2012: e.T20730A17840531. . Downloaded on 20 September 2018.
|To make use of this information, please check the <Terms of Use>.
|If you see any errors or have any questions or suggestions on what is shown on this page, please provide us with feedback so that we can correct or extend the information provided


text:
Paper maps
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text:
Overview: Epoxy basics and where to get it
In this article, we'll show you how to mix, apply and shape epoxy wood filler to create a long-lasting repair on damaged or rotted wood. We're using a system of both liquid and putty-like epoxy made specifically for wood repair. The procedure we're demonstrating is for cosmetic repairs. If a structural (weight bearing) member has been weakened by rot, you have to use other methods or in some cases special types of epoxy.
Once you learn a few tricks for mi and applying the epoxy, you'll find it's as easy to use as Play-Doh. Most repairs will take only a few hours, using tools you probably already own. You'll need a hammer and chisel, a drill, and wood rasps and files, depending on your repair. Other materials and supplies are listed in the story.
You will find many brands of epoxy. The exact mi and application procedures vary a bit depending upon the manufacturer. Follow the manufacturer's instructions carefully. The brand we're using has a two-step system, which consists of two types of epoxy, a syrupy liquid consolidant and a putty-like wood paste filler. The liquid consolidant soaks into the wood fibers and hardens to form a solid base for the wood filler. As with any other epoxy, both the consolidant and wood filler consist of two parts, the resin (part A) and the hardener (part B). Mi the two parts according to the manufacturer's instructions starts a chemical reaction that causes the epoxy to harden.
Sometimes wood epoxy is available at large home centers. Otherwise, you can find it on the Internet. Or see "Marine Equipment and Supplies" in the Yellow Pages to locate other sources of epoxy for wood repair.
Step 1: Clean out and prep the rotted area
Photo 1: Investigate the extent of the rot
Probe the area surrounding the damaged wood with an awl or screwdriver to determine the extent of the rot. Soft, easily penetrated wood is rotten or beginning to decay and should either be removed (Photo 2) or reinforced with epoxy consolidant as shown in Photo 3.
Photo 2: Remove all rotted wood
Gouge out all the rotted wood using a paint scraper, chisel or old screwdriver. Work back to solid wood if possible. Drill a series of 1/4-in. holes spaced about 1 in. apart to allow epoxy consolidant to soak into any water-damaged wood surrounding the repair (see Photo 3). On vertical surfaces, slope the holes slightly downward to form pockets for the consolidant. Don't drill all the way through the material.
Photo 3: Apply the consolidant
Mix the two parts of consolidant according to the manufacturer's directions. Then squeeze the consolidant into the 1/4-in. holes and onto the wood in the repair area. Work it into the wood with a small disposable brush. Continue this process until the wood is saturated.
The first step in any repair is to find and stop the cause of the rot. Our column base had two problems. First, the column base was sitting directly on concrete where it could absorb moisture. We replaced the rotted base with a new one of rot-resistant redwood and placed a layer of galvanized sheet metal between the base and concrete to keep it from absorbing moisture.
The second problem we had was that the layer of paint meant to protect the wood was chipped and cracked, allowing water to soak in and rot the wood. Once it's been repaired, this type of decay is easy to prevent by maintaining the paint job. Other causes of rotting wood, like leaking gutters or missing or damaged metal flashing materials, may be more complicated.
If you're not sure what's causing the rot or how to repair it, call a building contractor or housing inspector for help. Even after you've corrected the problem, make sure you allow the wood plenty of time to dry throughout. This may take a week or longer. Otherwise, trapped moisture may cause additional rot or prevent the epoxy from bonding properly.
After you've located and corrected the cause of the rotted wood, start the repair by stripping off the old paint and gouging out all the decayed wood (Photo 2). Old paint may contain lead. If so, use lead-safe paint removal techniques. Next drill a series of 1/4-in. holes spaced about 1 in. apart around the repair (Photo 3). Drill the holes as deep as possible without going all the way through the wood. The holes allow moisture to escape and later act as reservoirs for the consolidant as it soaks into the wood. If you accidentally drill all the way through the wood, plug the bottom of the hole with oil clay or painter's putty to prevent the consolidant from running out.
Next, construct a loose-fitting plastic tent over the repair to protect it from rain and let it dry at least a week before proceeding. Uncover the repair on dry, sunny days to speed up the drying process.
Step 2: Apply and shape the epoxy
Photo 4: Mix the epoxy
Scoop equal golf ball–sized pieces of parts "A" and "B" of the epoxy wood filler onto a scrap of hardboard or plywood. Mix the two parts with a stiff putty knife for two to three minutes until they are completely blended. Label the lids and scooping sticks to avoid accidentally mi parts A and B.
Photo 5: Fill the wood cavity
Press the putty-like epoxy filler into the repair area with a putty knife. Press hard to fill all voids and ensure a good bond.
Photo 6: Overfill the area with epoxy
Shape the epoxy with your fingers. Wear chemical-resistant rubber gloves. Overfill the repair to ensure enough extra for shaping (Photo 8).
Photo 7: Roughly shape the profile
Pat and press the soft epoxy filler to the approximate shape with a scrap of wood, adding filler as needed. Allow the epoxy to harden at least four hours and preferably overnight.
You don't have to wait for the consolidant to harden completely before filling with the epoxy wood filler (Photos 4 — 7). Mix the epoxy filler (Photo 4) and use a stiff putty knife to work the first layer into the wood (Photo 5).
At 70 degrees F, you'll have about 30 minutes before the epoxy starts to harden. The epoxy is formulated to allow enough working time under normal conditions, but temperature is the key factor. Heat accelerates the reaction; cold slows it down. Use this to your advantage. Work in the shade and keep the epoxy materials cool (about 70 degrees F) when you're mi and applying the epoxy. Then if you want to speed up the hardening process, use a hair dryer or a spotlight to warm up the epoxy repair.
Epoxy's behavior is predictable, if not always desirable. If you inadvertently put cap A on container B, it will glue itself on. Label all the lids and mi sticks to avoid confusing them and starting an unwanted reaction. Also, always use clean containers and mi boards. Contaminating newly mixed epoxy with partially hardened epoxy can accelerate the reaction, leaving you less time to work.
TIP: Don't waste epoxy when you're making large or deep repairs. Cut or carve blocks of wood to fill most of the cavity. Then use epoxy paste to glue the block in before covering it with additional paste filler. Use the same kind of wood for the repair and line up the grain in the same direction.
Shape the epoxy with your fingers and by patting it with a scrap of wood. Don't try to get the shape perfect, and make sure to leave enough material to match the surrounding profiles. On warm days, the epoxy will be firm enough to start shaping in about three to four hours. In cool weather, allow the patch to harden overnight.
When using epoxy solvents, work outdoors in a well-ventilated area, or wear an OSHA-approved organic Vapor respirator with fresh cartridges.
Step 3: Fine tune the shape, smooth and finish
Photo 8: Cut the exact shape with a file
Shape the hardened epoxy with woodworking tools. Use a Surform plane or coarse rasp to remove large amounts of material and roughly shape the repair. Then use rasps, files and sandpaper to refine the shape and add details. If you remove too much or need to touch up the repair, add a layer of epoxy and repeat the process.
Photo 9: Fine tune and smooth with sandpaper
Smooth and fine-tune the epoxy repair with 80-grit sandpaper. When the shape is accurate, sand the repair and surrounding wood with 80-grit sandpaper, and finally with 120-grit sandpaper. Wear a dust mask and eye protection when you're sanding. Vacuum the dust from the repair and brush a coat of top-quality alkyd primer over the epoxy and surrounding bare wood. Finally, seal the joints between separate parts with polyurethane caulk before applying the final coats of finish.
Photo 10: Finish with paint
Seal the repair with alkyd primer and two coats of top-quality acrylic paint. Inspect the repaired area at least once a year and recaulk or repaint as necessary.
When you can't dent the epoxy with your fingernail, it's hard enough to start filing. Once it hardens, epoxy is easy to shape and sand with standard woodworking tools. Start by roughing out the basic contour with a Surform plane or coarse rasp.
Follow the shape of the surrounding wood. When you've ground off the major humps and the shape is beginning to emerge, start working on the details. Depending on the profile you're re-creating, you may need flat, round or half-round wood files or rasps, or wrap 80-grit sandpaper around a dowel or fold it around a stick and use this to grind out the shape. Use the profile of the surrounding wood to guide your tools as you gradually file away the epoxy. Fine-tune the shape and get rid of the sanding marks by sanding with 80-grit and then 120-grit sandpaper.
Don't worry if you file away too much epoxy or didn't use enough to begin with. Many repairs require a second application. Dust off the repair and mix and add more filler.
To make a thinner filling material that's easier to apply, first mix a small amount of consolidant. Then mix a small batch of filler and add some of the consolidant to the filler to reach the desired consistency. If you're in a hurry to sand again after you touch up the repair, heat the new filler with a hair dryer to speed the hardening process. Protected with a good paint job, your epoxy repair will probably outlast the surrounding wood.
TIP: When you do the final sanding, make sure to rough up the surface of any hardened consolidant that may be coating the surrounding wood. Otherwise, the paint may not stick.
Required Tools for this Project
Have the necessary tools for this DIY project lined up before you start—you'll save time and frustration.
- Drill bit set
- Drill/driver - cordless
- File
- Hammer
- Putty knife
- Rasp
- Wood chisel
Required Materials for this Project
Avoid last-minute shopping trips by having all your materials ready ahead of time. Here's a list.
- 80 and 120 grits
- Epoxy
- Sandpaper
- Small (8 oz.) squeeze bottle
- Wood consolidant


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Gripp Travel is a small boutique travel agency, that translates your interests and desires into a thoughtfully planned, hassle-free get-away. Whether it's your first cruise, honeymoon, anniversary, or just a well deserved vacation, we'll help you get the most value for your travel budget.
We have the knowledge and travel experience to help our customers realize their travel dreams.
All you need is love. And some help on the way. This is where we come in. When you want to tie the knot we're the place to do it. Let our wedding planner do the planning; you have more important things on your mind. Like romance and eternal love, for instance.
One spectacular suite by the water's edge, specially designed to bring the natural beauty of the Peconic River into a room full of comfort and leisure. Featuring coastal designed furnishings, indulgent fabrics, and timeless colors, this second-floor suite overlooking the water has a relaxing living room.
Your honeymoon and destination wedding specialists! Our goal is to fulfill your heart's desire.
Planning your dream honeymoon couldn't be easier! The right place, the right person, romance is inescapable. Plan a honeymoon you'll never escape.
Buy the best luggage in the World :)
Martin Rapp, the head of Altour's leisure division, has a reputation for organizing sophisticated, impeccably planned honeymoons.
Hotel Giraffe's elegant public spaces and award winning guestrooms create an immediate sense of effortless luxury and unparalleled comfort. Guests enjoy free WiFi and complimentary refreshments including the Library Hotel Collection's signature Continental Breakfast Buffet each morning and wine & ch
We offer a honeymoon registry, where wedding guests can contribute to a fund for the trip.
TravelGuide is hosting reviews and opinions about travel and holidays written by real travellers and journalists. Starting from Europe, with an eyes wide-open on Italy, we will reach with our words faraway places alla over the world.
Planning any trip is time consuming, but even more so when it is as important as planning that perfect momentous getaway with someone you love. That's where we come in! Whether it's a Honeymoon in Hawaii, a Bachelorette celebration in Florida, a Destination Wedding in the Bahamas or a much needed break, we can get you ...
American Express Company, a payments and travel company, provides charge and credit payment card products, and travel-related services worldwide.
With over 30 years experience and extensive travel around the world, the agents of Honeymoons Galore can help you plan the ultimate trip to anywhere in the world!
If you're looking for a special idea for a honeymoon location or just want a weekend romantic getaway in New Jersey, SeaScape Manor is a wonderful destination.
Honeymoon specialist with 27 years of experience. "Join us on Cloud Nine."
Hollow Brook Travel specializes in honeymoon packages tailored to fit any budget. Each of our agents are certified Sandals and Beaches Specialists, which means that we can create the perfect getaway.
The beautifully restored 1865 Victorian farmhouse bed and breakfast inn provides you with a tranquil setting for your special getaway.
With one-hundred guestrooms, suites and villas, The Spa at Norwich Inn is both ample and accommodating. The Spa prides itself on the personalized attention our guests deserve.
welcome to Pine Bush House Bed & Breakfast, a charming and romantic Victorian home built in 1904. The Inn's quiet elegance has long made it a favorite for honeymoons, anniversaries, and other special
Offering upscale bed and breakfast lodging in a beautiful rural setting, this 1830 Federal-style farmhouse offers bed & breakfast accommodations in seven romantic guest rooms, many with fireplaces.
Wake up to the quiet rustling of leaves and bird-singing and a smell of gourmet breakfast.
SV Dream Escapes, LLC is your one stop shop for all of your honeymoon needs. SV Dream Escapes was founded by Sadie Vivenzio after her love for wedding planning and travel led her to the travel planning industry.


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Estimated Delivery: 3-6 days
Love Nest 3 framed paper cut is a gorgeous 25cm x 25cm black box framed papercut of Muska & Elvis Love Nest 3 design, this is an original design, printed onto white textured paper, hand cut, ready to hang.
This design is also available as a greeting card and as a gift tag.
This design is also available in dusty pink, beige and brown, with a white frame.
Muska & Elvis 2012. All designs are protected by copyright. Artworks cannot be copied, printed, or reproduced, in whole or in part, without the permission of Muska & Elvis.
We know you're eagerly anticipating your order so we have implemented some simple guidelines for our Boutiques to ensure that the order reaches you as quickly as possible whilst ensuring the delivery charges are fair (and sometimes FREE!).
We will keep you informed at every stage of your order. Your order will be confirmed within 1 working day of receiving the order and dispatched within 3 working days unless otherwise stated. Delivery of your order normally takes only a few days to and from metro areas however can take up to 10 working days. Specially made or personalised orders will often take longer so please refer to the delivery guidelines in the product section of the Boutique.
As you receive your order directly from the creative hands of the Boutiques, the delivery times and costs may vary from Boutique to Boutique depending on the size, weight and where the item is being delivered to or from.
It is very rare that our Boutiques cannot complete your order; however if this unfortunate event occurs, your order will be cancelled and you will be issued a refund immediately. We will always endeavor to find and offer you an alternative or similar product.
We do not currently ship orders internationally however please contact us at customerservices {at} littlevillageboutique.com and we will endeavor to help.
At Little Village Boutique we hope you are delighted with your order. If you aren't happy with your purchase you can return your product to the Boutique within 14 days for an exchange or 7 days for a refund. Original delivery charges will not be refunded unless the product is faulty and the return delivery charges will be at the expense of the customer unless otherwise stated in the Boutiques product area. You should always check with the Boutique before returning the product to ensure this falls within the specific product refund and exchange policy.
The following types of products will not be provided a refund or exchange unless the product is faulty, not doing what the product supposed to do or significantly differ from what is described to the customer:
All items eligible for a refund or exchange must comply with the following conditions:
If you wish to return an item that you believe is faulty or defective, please let us know within 14 days of delivery. The Boutique will refund in full your postage costs for the particular product. You will be offered a full refund, exchange or credit note – the choice is up to you.


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Cyclones handling abrasive products such as clinker dust or raw meal are often lined with Kalocer abrasion-resistant alumina ceramic tiles to extend the cyclones' operating life. These pre-engineered tile linings resist wear, abrasion, and corrosion from the materials being processed, reducing maintenance and downtime.
Abresist Kalenborn Corp., Urbana, IN 800-348-0717 www.abresist.com
For related equipment reviews, articles, and news, visit our Dust Collection & Air Pollution Control Equipment Zone
Click here for information about International Powder & Bulk Solids Conference & Exhibition


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BRISTOL — A reshuffling of positions is under way in Bristol schools, as Bristol Elementary School Principal Catrina DiNapoli takes a one-year interim position with the Addison Northeast Supervisory Union. The school district is looking to interview candidates to fill the BES principal position for a year.
DiNapoli will take on the role of curriculum and professional development director for the 2013-2014 academic year, filling in for Nancy Cornell, who is taking a one-year leave of absence for personal reasons.


text:
(c) Pocumtuck Valley Memorial Association, Deerfield MA. All rights reserved.
Contact us for information about using this image.
The electric trolley caught on quickly in the Connecticut Valley after its introduction in the early 1890s. By 1909, the date of this brochure, trolleys connected communities as far north as Turners Falls, Massachusetts, with Hartford, Connecticut. This inexpensive and far-flung system affected peoples' lives. Workers, for example, could now travel to jobs outside their own towns. The trolley system reached its height in the years before the United States entered World War I (1917-18). The newly widespread availability of mass-produced, less expensive automobiles following the war led many to abandon the electric trolleys. By the end of the 1920s most lines had been abandoned. Most often these street railways took a lane of traffic on roads. The bed of the trolley line that connected Amherst and South Hadley, Massachusetts, is faintly visible as one crosses The Notch. Elsewhere, trolley tracks have long since been pulled up and few traces of them remain.
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Trolley Car
Petition in favor of trolley on Deerfield's Main Street
Letter from Connecticut Valley Street Railway Company regarding Trolley whistle
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Intel Introduces a Digital Book Reader that Reads Aloud to the BlindBen Foss grew up with dyslexia, a learning disability so severe that his mother had to read books to him throughout his school years, all the way through college. Now 36, he is spearheading the launch of a remarkable device from Intel that can read electronic books aloud to the blind or visually impaired.From Venture Beat, November 09, 2009
Field Hearing: People With Disabilities Need Minor Modifications for Broadband to WorkPanelists at a Federal Communications Commission field hearing on Friday agreed that there should be a national broadband plan that made high-speed internet connections accessible to everyone, including those with hearing, visual and other disabilities.From BroadbandBreakfast.com, November 09, 2009
Nigeria - Regulations to Provide Special ICT Tools for Physically Challenged, UnderwayWITH the number of physically challenged groups of persons constituting 25% of the total Nigerian populace, the Senate Committee Chairman on Communications, Senator Sylvester Anyanwu has said that the Senate and other arms of government would ensure that relevant policies and regulations are put in place to provide specially designed ICT needs of these groups.From Vanguard, November 08, 2009
Actress Marlee Matlin Testifies Before the FCC Today to Ask for Online CaptioningTwo distinguished panels of experts will participate in the Federal Communications Commission's Nov. 6 hearing at Gallaudet University on broadband access for people with disabilities.From Media dis&dat, November 06, 2009
Nigeria - Senate, NCC Assure Physically Challenged on TelecomsThe Senate Committee Chairman on Communications, Senator Sylvester Anyanwu, yesterday in Abuja, declared that the physically challenged people in Nigeria are entitled to relevant telecom tools and that the Senate and other arms of government will ensure that the relevant policies and regulations will be put in place to address them.From Vanguard, November 05, 2009
Nigeria - Persons with Disabilities Demand Access to Computer EducationPersons with disabilities have asked governments at all levels in the country to be more sensitive to their affairs by ensuring that they are allowed access to the knowledge of information, computer and technology (ICT).From 234next.com, November 05, 2009
European Parliament to Revisit Telecom RegulationsThe Members of the European Parliament (MEP) are to convene once more on November 4 to discuss Internet access, along with new rules that are currently being tabled and will be the sole topic up for discussion. At the last meeting on October 6, the Council of EU Telecommunications Ministers formally rejected Parliament's second-reading amendment on internet access, which dealt with access freedom, indirectly pointed to file sharing and creating a law on disconnecting users that do so illegally.From ZDNet, November 04, 2009
NFC-based Services Open up New Global Dimension in Payment and Ticketing AreasNFC is a recent technology offering short-range wireless connectivity which enables smart mobile consumer devices to interact quickly and easily when brought close together or touching. Set up is fast and systems can be intuitively easy to use.From The Medical News, November 04, 2009
ictQATAR Highlights Progress towards a Networked Nation in 2008 Annual ReportThe year 2008 was marked by momentum on many fronts for ictQATAR, the Supreme Council of Information and Communication Technology.From AME info.com, November 02, 2009
Tech Robotics Laboratory Puts Blind Drivers Behind the WheelAttaining a driver's license for most teenagers is a must, but for some groups of people such as the blind, this adolescent rite of passage never comes. However, the Robotics & Mechanisms Laboratory at Virginia Tech, or RoMeLa, is working on a way to fix this.From Virginia Tech CollegiateTimes.com, November 02, 2009


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Gamma rays are a form of electromagnetic radiation—like x-rays, but with higher energy. The primary industrial sources of gamma rays are radionuclide elements such as Cobalt 60, which emit gamma rays during radioactive decay. Gamma rays pass readily through plastics and kill bacteria by breaking the covalent bonds of bacterial DNA. They are measured in units called kiloGrays (kGy).Gamma irradiation provides a number of benefits in cost and sterility assurance. It can be applied under safe, well-defined, and controlled operating parameters, and is not a heat- or moisturegenerating process. Consequently, there is no heat stress and condensate drainage or outgassing is not required. Most importantly, there is no residual radioactivity after irradiation.
Beyond having a different lethality mode, characterizing the radiation sensitivity of the product bioburden is another key difference from moist heat (i.e., steam) sterilization. Radiationresistant biological indicators are not used. After the mean bioburden is quantified and sensitivity to a low radiation dose (~8–10 kGy) is established, a statistically determined higher dose (typically >25 kGy) can be applied to provide the appropriate sterility assurance safety margin for every unit in the batch. This safety margin is similar to that of moist heat sterilization, where a target of <10–6 probability of a non-sterile unit (Sterility Assurance Level, SAL) is established.
A third difference is that the gamma dosage can be measured in each batch using detectors called dosimeters, which enable parametric release. Product batches subjected to gamma radiation do not need to be lotsample sterility tested for release.
Validation procedures for the sterilization of single-use systems using gamma irradiation are well established and based on widely used industry standards. These standards are recognized by regulatory agencies globally in lieu of any specific regulatory guidance.
The international standards are harmonized among three official standards bodies: the American National Standards Institute (ANSI), the American Association of Medical Instrumentation (AAMI), and the International Standards Organization (ISO). Their common document is ANSI/AAMI/ISO 11137, Sterilization of Health Care Products — Radiation (1).
ANSI/AAMI/ISO 11137 is comprised of three parts: Part 1 covers requirements for development, validation, and routine control of a sterilization process; Part 2 covers establishing the sterilization dose; and Part 3 provides guidance on dosimetric aspects, i.e., the measurement of the radiation dose. Part 2 describes three methods for establishing a sterilizing dose with SAL <10-6 . Methods 1 and 2 were designed with small medical devices in mind and involve determination of bioburden and multiple dose analyses that require more than 100 or 200 units respectively, both for initial validation and for quarterly dose-lethality audits. For large single-use systems, which are made in relatively small batches, both of these methods can be very costly and time consuming. However, the standard provides a third method called VDmax (VD stands for verification dose). Rather than determining the minimum dose to achieve a SAL of <10–6, the VDmax method substantiates the suitability of a predetermined dosage level, specifically 25 kGy or, for plastic devices with lower gamma tolerance, 15 kGy.
In conjunction with the publication of the VDmax method for doses of 25 or 15 kGy, additional doses were qualified and published by AAMI in their Technical Information Report 33:2005 (2). This is considered a supplement to ANSI/AAMI/ISO 11137 and they will likely be merged at the next scheduled revision. It expands the VDmax method to seven additional dosages; 17.5, 20, 22.5, 27.5, 30, 32.5 or 35 kGy, enabling flexibility of minimum sterilizing dosage based on mean bioburden levels for the product.
The VDmax method still requires at least 40 systems for sterilization validation; 30 for bioburden testing (10 from each of three lots) and 10 units for sterility confirmation after low-dose exposure. That's still a lot of systems and a primary reason to consider simply irradiating at >25 kGy and claiming microbial control wherever a validated sterile claim is not required.
Once the mean bioburden and minimum validated sterilizing dose is established, and the product goes into production with a sterile claim, quarterly dose audits are conducted to confirm that the levels of bioburden or their sensitivity to gamma irradiation have not changed over time. These quarterly dose audits require an additional 20 units from a current lot each time: 10 for mean bioburden analysis and 10 for irradiation at the low verification dose and sterility testing. If any of the irradiated units are found to be nonsterile, the test must be repeated at a higher verification dose, which will then qualify a new, higher production sterilization dose for subsequent batches to return the process to a <10–6 SAL.


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posted by Thom Holwerda on Sat 10th Jun 2006 16:50 UTC
A few weeks ago, I wrote in my weekly column about people like Dvorak, whom I accused of writing sensationalistic articles just for ad revenue. For most of us, that was a prime example of kicking in open doors. Since those doors are all kicked in now anyway, Dvorak now actually has admitted that he writes controversal articles for the sole puprose of ad revenue. And it got taped.


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I'm attending a post-wedding dinner (not formal reception) this fall. The dress
Bride or not, weddings are always a great runway to premiere a special look. Don't let your short and curved stature deter you from experimenting with options; there are plenty of silhouettes to compliment a girl with a figure! And although you are faced with a "business casual" dress code, there are still lots of fabulous silhouettes to play with.
For this situation, I suggest that you look to the fashions of the '60s-my default decade for fashion inspiration!-and pick out a shift dress that emphasises your shape while flattering your waist. Embrace your curves and make sure that the dress fits you perfectly-tailoring is key! Specifically, shop for frocks that have unexpected details; think Joan from Mad Men but with a modern twist. Explore the idea of a shift dress in a tweed texture in the style of classic Chanel, or try one in a fabulous cranberry hue or snake print (very on-point with the trends for this fall). If you want to mute down the look, throw on a shrunken blazer in a great navy blue.
Of course if you decide to go the way of a more traditional "business casual" ensemble, let your accessories help you stand out. A skinny belt in patent leather is a simple and easy fixe for your shift dress, as well as a sleek and elegant pair of platform pumps. No matter what you wear, be sure to top off your getup with some glamour in the form of a bag. You can either go with a cool snake-embossed clutch with eye-catching hardware or a quintessential feminine gold chain purse in a pretty shade of walnut.
Heed this advice and you'll have wardrobe options suitable for a wedding as well as your next corporate board meeting! xoRZ


text: I found out the other day that my C drive and and F drive (both hard drives) and some of their folders had sharing enabled. I mean, I have no internal network to be sharing these folders. I only have one computer connected to the internet? Why are these folders and drives being shared on the network? Should I disable the sharing options, and how will that affect my computer? I uploaded a picture of what I mean.