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Today the Susan G. Komen Foundation made an announcement that appears as if they have reversed themselves on funding of Planned Parenthood.
It is unclear at this time if they have in fact reversed themselves.
What we know has happened this week was nothing short of a Mafia shakedown by Planned Parenthood against the Susan G. Komen Foundation. It was little more than a hostage-taking by an abortion bully.
Planned Parenthood told the Komen Foundation, "Either give us money or we will destroy you." They were aided and abetted in this hostage-taking by the mainstream media.
Susan G. Komen withheld Planned Parenthood funding for two laudatory reasons: they do not fund groups under criminal investigation and they do not support groups that do not actually help women in need of breast health care.
Planned Parenthood is under legislative and criminal investigations all over this country. What's more, Planned Parenthood does not provide mammograms even though they claim they do.
What Planned Parenthood did this week was unleash their multi-million dollar fury and political might against a group wholly unprepared for such a political attack. The Susan G. Komen Foundation is a non-profit charity dedicated to curing breast cancer. Planned Parenthood is a political machine dedicated to attacking anyone and anything that stands in its way.
Planned Parenthood tried this week to utterly destroy the Susan G. Komen Foundaton and they were well on their way to doing just that. They made it abundantly clear they care more for abortion than for protecting women's lives.
This is not the first time. When the country was debating national health care, Planned Parenthood was quite willing to kill the bill rather than allow even minor abortion restrictions in it. Later, Planned Parenthood pushed President Obama toward a government shutdown rather than allow Planned Parenthood funding restrictions in the federal budget.
Planned Parenthood has shown they care more about abortion and about protecting their funding streams than any other thing, including women's lives.
At this point, pro-lifers should cease their support of the Susan G. Komen Foundation. We should wait and see what happens. We know there are five more Komen grants to Planned Parenthood in the pipeline. If any more come up, we will know we have lost and Planned Parenthood has won and we will take appropriate actions at that time.
Pro-lifers should not regret the work we have done over the past days on this issue. We should only regret we could not have done more to make Komen strong and able to fight off the thuggish abortion giant, Planned Parenthood.
We should pray for Nancy Brinker and her colleagues at the Susan G. Komen Foundation, that they have the strength to stop funding Planned Parenthood. We should turn all of our fire on Planned Parenthood and show them for the criminal enterprise they really are.


text:
Chevy Equinox
Do you remember the excitement of your first concert?
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* Source: Intellect
8-Speaker 250 Watts
DSP Amplifier (Digital Signal Processing)
Pioneer's sound professionals tuned the audio system to provide the perfect acoustics for the Chevrolet Equinox. The DSP (Digital Signal Processing) amplifier delivers tight, powerful bass and rich high frequency sounds. In addition, the system controls the timing of sounds to the driver's ears and makes it possible to hear with precise reproduction. It alters the volume between the right and left speakers and creates a spacious and immersible sound environment for the car.
3.5" Center Speaker
The 3.5" center speaker is only available in the Pioneer Premium Audio System (not available on the base audio system). The center speaker provides accurate and precise reproduction of vocals, bringing you even closer to the artists' emotion and talent. Feel the artist's passion. Hear their voices. With the Pioneer Premium Audio System, your car will become your personal entertainment cocoon..
Our engineers took precise acoustic measurements and positioned the tweeters on the front A-pillars so that high frequency sounds are delivered to your ears smoothly. This allows you to hear the high frequencies that add fullness and tension to music's most elegant sounds—silky jazz vocals, an acoustic guitar's picking, a piano's first strike—which lesser audio systems cannot reproduce.
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The front 6.5" low-mid range speakers are located slightly higher than the typical position on the front doors. This creates a larger sound stage at a higher level resulting in the perfect stage for live music.
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The rear 6.5" full range speakers ensure that rear passengers enjoy the same audio experience as the driver and front passenger.Pioneer's sophisticated audio system provides rich premium sound with crystal clear high frequency tweeters, live staging center channel speaker exclusively designed for this system, and deep rich bass from an 8" dual voice-coil subwoofer.
8" Dual Voice Coil Subwoofer
The 8" Dual Voice Coil subwoofer in a 15 liter enclosure supplies a foundation of music that is powerful and rich in bass. The subwoofer is located in the rear corner of the vehicle to produce even more dynamic bass. The bass sound is the energy source in music – You will start the morning listening to the fresh energetic tight bass, which will help you shift from an off-mode to an on-mode. Morning will never be the same with the Pioneer Premium Audio System. Feel the difference.
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Engine noises can be distracting when listening to music or just soaking in some long awaited peace and serenity after a tiring day. The Active Noise Control (ANC) system continuously monitors the cabin for noise disturbance with or without the radio on. It minimizes noise and enables the driver to listen to music more clearly or, with the music off, find that hidden inner solitude.

subset: commoncrawl


text:
Explore aBodyBeautiful Plastic Surgery Forum!
I'm a 56 year-old male who had this procedure performed in Thailand approximately a month ago. I originally thought it would be just be a liposuction procedure, but the doctor there explained that due to the amount of gynecomastia I had, it would result in too much excess tissue. As a result, he performed a mastopexy.
I work out pretty regularly and normally have a pretty hairy chest and am awaiting the hair to grow back; the scars under each pec are a little alarming and I'm hoping the hair will partially conceal them. I'm also wearing silicone scar patches across each scar (they're both approximately 8 inches long) pretty much 24/7 hoping they will help reduce them.
The procedure also involved in a free nipple graft, which I was a little concerned about. Strangely enough, I am already experiencing sensation in both nipples, the left one more than the right, but can definitely feel any grazing of my fingertips, etc., which I find somewhat curious.
My questions are the following, and I've never seen these addressed anywhere: what is the name of the gland that is removed during gynecomastia surgery, and how essential is it hormonally? Can removal of the gland cause any kind of imbalance in the body? Five years ago I was diagnosed with neuroendocrine lung cancer, and have been informed this and recent weight loss is probably what contributed to the excess glandular tissue (the tumor was about the size of a grapefruit). After being treated with radiation and chemotherapy, I've been in remission for almost five years now, and am hoping that removal of the gland will not be a potential problem. Would removal of this gland be the reason it seems to be taking the hair on my chest to grow back so slowly? I don't remember it taking this long to grow back after I finished chemotherapy, but I could be wrong. It's been a month and it's only about 25% of what it normally is.


text:
Joe JuraszekFree Agent
Assistant Coach
Ht: | Wt:
News | Stats | Stat vs. Team | Targets | Injury | Depth Chart | Roster
|Cowboys | D. Anderson loses weight
Tue, 24 Jun 2008 09:20:38 -0700
Tim MacMahon, of The Dallas Morning News, reports Dallas Cowboys FB Deon Anderson is down to 242 pounds, after weighing around 263 pounds during the winter of 2007. Anderson said he keeps his metabolism up by snacking on junk food. Strength coach Joe Juraszek does not approve of these training methods, according to Anderson.
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|Cowboys | Juraszek re-signed
Thu, 24 Jan 2008 10:37:05 -0800
Todd Archer, of The Dallas Morning News, reports the Dallas Cowboys have re-signed strength and conditioning coach Joe Juraszek. Terms of the contract were not disclosed.
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text:
DHAKA, Bangladesh (AP) — Police in Bangladesh have arrested two owners of a garment factory where a fire killed seven workers last weekend.
Police were questioning the two men Thursday after a court placed them on a two-day remand. Smart Export Garment Ltd. Chairman Sharif Ahmed and managing director Zakir Ahmed face charges of negligence and murder, and a police case has been filed against the duo and another official.
Garment industry workers and labor rights groups had demanded the arrest of the owners for their alleged negligence.
The fire occurred just two months after a blaze killed 112 workers in another factory.


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Not bitter
RE: Not bitter
(14-10-2012 04:49 PM)Phaedrus Wrote: Leela, you're on a website full of contrarians who are very picky about all beliefs being based on reason and evidence, and you're... surprised?... That they're nitpicking at aspects of your beliefs that aren't necessarily based on good evidence?
That's one thing I like about this forum. It has its own little version of "peer-review".
Through profound pain comes profound knowledge.
Ridi, Pagliaccio, sul tuo amore infranto! Ridi del duol, che t'avvelena il cor!
15-10-2012, 02:19 PM (This post was last modified: 15-10-2012 02:24 PM by Logica Humano.)
RE: Not bitter
(14-10-2012 04:52 PM)Leela Wrote: Logica: Well you have not presented any info that would make me change my opinion and I did not claim that anything I said is the ultimate truth.
I have presented the logical basis as to why you are incorrect. Answer the question: Would you trust a vagabond who claims to know how to heal your ailments or an MD who claims to know how to heal your ailments? Answer the question: Would you attempt to cure cancer with "alternative medicine", or with chemotherapy?
Your first point addressed the credentials, or rather lack thereof, of medical professionals. That is simply an illogical and malformed position.
Occasional TTA returner then leaverer.
RE: Not bitter
I am not answering the question. Because your questions are based on assumptions. Check my first post once more, you might have read it a few times by now but read it just once more. Nowhere did I claim anything of what you just mentioned.
The point that you disagree with my approach is your good right. Trust whoever you want.
My first post did not address the credentials or lack of medical professionals, that was an answer to one of your assumptions.
I am done with you, sir. Try and troll someone else's thread.
RE: Not bitter
(08-10-2012 03:15 AM)Leela Wrote: 1.
(14-10-2012 11:09 AM)Leela Wrote:
Then don't answer the question, but I nailed your belief. I already know your answer.
Occasional TTA returner then leaverer.
16-10-2012, 01:48 PM (This post was last modified: 16-10-2012 01:53 PM by Leerob.)
RE: Not bitter
(08-10-2012 03:15 AM)Leela Wrote: 1.
(14-10-2012 08:15 AM)Leela Wrote: I did not take against medicine.
(14-10-2012 02:20 PM)Leela Wrote: Anyway, as I said, that's a matter of opinion, and if your only reason that someone is trustable is the fact that they went to university, well that is fine, and it's your opinion, and I can accept that.I can accept your opinion, can you accept mine?
(14-10-2012 04:34 PM)Logica Humano Wrote: Just because it is opinion does not mean it is exempt from falsehood or scrutiny.I did not claim that my opinion is the ultimate truth. and this post was the first where you assumed stuff about vagabonds.
(15-10-2012 02:19 PM)Logica Humano Wrote: Answer the question: Would you trust a vagabond who claims to know how to heal your ailments or an MD who claims to know how to heal your ailments? Answer the question: Would you attempt to cure cancer with "alternative medicine", or with chemotherapy?See first quote and prev statement.
(15-10-2012 04:01 PM)Leela Wrote: I am not answering the question. Because your questions are based on assumptions.See everything before this post in this thread.
(16-10-2012 10:48 AM)Logica Humano Wrote: Then don't answer the question, but I nailed your belief. I already know your answer.What belief exactly, because I have not stated a belief anywhere.
Now what about this, you stop trying to change my opinion. Not sure what gets you so mad but suck it up. You can't win every argument you start.
I said it twice before and I quoted it here in this post, I will say it once more, who you trust and who you don't trust is *a matter of opinion*. I can live with you trusting whoever you trust, it's your live. I expect the same from you. Let me trust in whoever I want to and live with it. Where are we, kindergarten? Did I steal your sucker or why are you crying?
Shame, another thread derailed for some shit that has nothing to do with the original post. Gonna leave it there, I have nothing more to say.
16-10-2012, 02:30 PM (This post was last modified: 16-10-2012 02:34 PM by Logica Humano.)
RE: Not bitter
(16-10-2012 01:48 PM)Leela Wrote:(08-10-2012 03:15 AM)Leela Wrote: 1.
You are acting as though since it is an opinion, I should not scrutinize it. I also love how you are projecting yourself on me by claiming I am mad. If I may ask, where in my previous statements pertaining to the topic of credentials have I indicated that I am anywhere close to be emotionally invested in this debate? I don't "cry", I persist until one of three results occur:
A) I am proven wrong.
B) I am proven right.
C) My fellow debater decides to leave the argument.
You have openly stated that you do not trust doctors because of their degree, and that a person not in possession of a medical degree is as trustworthy as a person without equivalent credentials. I proposed a scenario in which you got to decide, and you avoided the question. That is your choice, not mine. I cannot force you to answer it, nor will I attempt to. I already know your answer for said question, and so do you, so you can either keep getting flustered over my argument, or you can leave like you have said.
Occasional TTA returner then leaverer.
RE: Not bitter
there is no right or wrong on the topic of "who do you trust".
You ask me if I would trust anyone > no.
You ask if I would trust a doctor BECAUSE he has a degree > no.
You ask not, but I will answer it anyway, if I would trust someone who PROOFS that he knows his shit > yes
Count this as you won, or as me leaving, or count this as me being the fuck annoyed out of this topic, because it IS indeed a derailment. Just check back on the title, and decide for yourself if this is still about being bitter on your ex-faith.
RE: Not bitter
I proposed a scenario in which you had to decide. You refused to answer. Do you not think that this is possibly a situation in which one opinion is more correct and logical than another? It is an opinion that Communism is an effective means of economics. Is it? No.
I can name a thread "Mitt Romney" and the original post could have nothing to do with him. I am addressing a statement you made in your first point. That is not derailment.
Occasional TTA returner then leaverer.
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Durgrim wrote:I seriously hope that gods system will be revamped. I liked the way that worked in editions prior 0.1, in 0.14
I finished all classes and challenges almost being atheist (in most ways they give more problems than benefits).
Just bought the 20 bucks special edition, waiting for the closed beta.
PS: Sorry about any bad spelling/grammatical mistakes, I'm not a native English speaker.
crouton wrote:If I opt for the cheaper standard edition, will the Gods' see this as an unforgivable sin? Will I forever be damned?
Edit: Is there a secret cow level?
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Welcome to the boards. Your character trait mechanics are well thought-out. I recommend you put a little site up on the net to keep us updated. When you get an adventure going I would love to read the blogs on it.
Hi everyone!
At the beginning i will introduce myself.
I am the new member of the forum.
My names Peter. Im from Poland.
I sign in coz I saw that someone already discussed his ideas of own RPG system.
A lot of people threw some alternative systems, some ideas, rules and modifications.
I dont come with only I want to. I have an idea and I developed it a little.
Dont be scared by WALL OF TEXT. It contains working ideas, not just speculations.
The things I want to accomplish with the system:
- not too heavy on the rules (lighter than some d20)
- not too light on the rules (heavier than WoD)
- combat turns not defined by time (I will explain it more later)
- solid attribute system with flexible skill system
It is something between typical storytelling system and heavy simulation/rule system.
I still trying to decide d6 vs d10 but the system doesnt depend on it.
Also I want to use it in steampunk setting but it is rather universal (maybe except skill list).
Any throws are made in WoD like fashion. You throw dices and any dice above a marker (5+ on d6, 8+ d10) is a success. To win a test you need to score the minimum of required successes. No innovation here. Lets move on.
Also character development will be based on WoD XP as currency to by stats.
Attributes although will be have high price so you will want to carefully allocate them during the hero creation coz you gonna stuck with them for a while.
In this case skills are cheaper option.
Character is defined by 9 attributes. They are NOT evenly distributed (as 3 in physical, 3 mental, 3 social).
Strength pure muscle strength
Dexterity reflex, small (tiny) objects manipulation, sleight of hand, touch gentleness
Agility full body flexibility, dance like movement, balance
Vitality immunology, healthiness
Wisdom capability to remember, knowledge storage, example: remember mathematical formulas and how to use them
Intelligence capability to create, making new ideas from basic knowledge and observation, example: create a mathematical formula to describe some unexpected event
Perception using senses to perceive the world
Communication capability to deliver your thoughts to other person, linguistics, eloquence, expression
Charisma the this thing factor, charm, credibility, IMMPORTANT: Charisma is NOT affiliated with beauty and looks, its more like ugly is so ugly like hell I am scared of him and beauty is just mesmerizing, seductive players decide if they go in the beauty path or scary/ugly path
Skills. I wont give a full skill list because in this system the skill list is tide to setting. Important note is that skills should be more general. They should allow for practical use and theoretical. It may be hard to understand but dont be discouraged. You will know what its going just in few seconds.
I will jump now to how the skills and attributes work. It is very crucial for how the system is unique (at least I think so).
In any action you use a set of summary of 2 attributes (or doubled value of one attribute) and one skill.
You chose attributes depending on situation (skills are not attribute bound). For example.
As skill you use something like acrobatics and now you chose attributes:
- When you make an acrobatic thingy you may chose agility + strength to balance things out.
- In second figure you want to make something else.. you may take agility x2 you want to make I graceful but maybe with no high jumps.
- After the show someone asks you what was the figure called. You use Wisdom x2 you search your memory to find the name of this extra unique few know only figure
- Then the person asks if it can be done with a monkey on your back and a grenade launcher packed in your shoes. You use intelligence x2 to come up with some random idea or maybe intelligence + wisdom to try mixing old techniques with some modifications.
- and finally you want to show off and make the super-duper blonde from third row to faint you take agility (for balance, you dont want to trip while showing off do you?) and charisma (to make her heart stop with something like romantic eyes, look at my square jaw or I have impenetrable titanium-inbounded chest)
- and (I know ) you watch some your friend doing a very risky figure and you see his not gonna make it. You use your intelligence to come up with sharp solution to the problem, but everybody is so loud, musics playing, lights are flashing, you NEED this message delivered so the second attribute is COMUNICATION.
I hope you got it. Lets continue.
So you have:
- summary of 2 attributes (or doubled value of one)
- skill value
The lower value is your CAPABILITY.
The higher value is your POTENCIAL.
Your dice pool is equaled to the CAPABILITY (lower value).
But you can buy extra dices using stamina/concentration points (driven from primary attributes, one is for physical actions the other for mental).
You spend 1 point for 1 extra dice until you reach POTENCIAL and then its 2 points for 1 dice.
I hope its clear enough.
Stamina and concentration are driven from primary attributes like HP.
Why potential and capability? Why it is in this way?
Well its how I model the world in my system.
The basic example I give is four players playing chess.
The skill is chess or something like that, attributes are some mixes of intelligence and wisdom.
First one is not the smartest but he read whole chess-gosu-pro-book (high skill, low attributes).
Second is born genius but never was interested in and games. (low skill, high attributes).
Third (as you may guess) is born genius who love to play chess and trained it a lot. (high both).
Fourth sucks at everything
First one will throw a lot of moves he just programed into himself, he is playing like a machine, BUT any extra move he read about is locked in his not good wisdom. He spends concentration points to recall them.
Second at first he tries to catch up. Tries to understand this strange game. After a while he uses his great planning abilities and simple maths to get an advantage. He spends concentration points to use his intelligence although he doesnt know any true strategy yet.
Third plays like a world class champion. Even the brightest of opponents doesnt strain him. BUT at some moment he may need to win with an equal. Than he will use his concentration points (with the double cost coz his abilities are high and are matched with his skill) to surpass his own limitations.
Fourth it is actually a mix of all above. He uses concentration to reach his potential limit (no matter how low it will be) and then uses the rest of the points to overcome the limit.
The regeneration of points is story driven.
In some calm stories a regeneration of
stamina calls for some super, rest
concentration idle talk, rest
In more intense (like full scale battle)
GM may consider a break between enemy waves enough to restore some points catch breath
In some hardcore/survival scenery
stamina a sip of water
concentration a rest in more decent conditions
Which can be tied up nicely In the game.
- a visit in a tavern may lead to some encounter
- players may be rewarded for taking care of the open gate during the siege, ore taking down siege towers, or siege ladders
- a long walk through the desert and some successful navigation may lead to the oasis
GM also decides of the consequences of depleting stamina/concentration.
In some cases he may say there are no negative consequences.
In other he may give test penalty because the character is exhausted.
You may also notice I dont say anything about special feats like WoD vampire disciplines etc.
It is because I dont planed them.
In my setting I try to make everything covered by skills.
So maybe I was incorrect. This system fits for some pseudo-realistic settings maybe? Or it needs just little tweaking for something more unrealistic.
What I am actually struggling with is combat system.
I have some cast in stone rules and ideas about it and I just cant find a solution to some problems.
Most important rule a combat turn is not time defined so one turn may take a second or 10 minutes, or hour
It depends on the storytelling.
Players make their throws there are presented with resolution, which looks like:
You were hit for 2 hp, he was hit for 1, you will have combat penalty X next turn
Then they need to role-play the turn.
What did I say?
I sad that players get their combat resolution and need to figure out how to describe it.
The default rule is The winner describes.
GM may deviate on this rule if he deems it necessary (for story for exmpl)
Players who will make an exceptional description can be rewarded (in XP for exmpl)
Why the turns are not strictly measured?
Many systems aims for different measurement. Although it deviates only in seconds.
I found a system made by people training fencing.
The combat was made so ultra-realistic that one turn took a split second and actually one strike took 2 turns (Something like Turn 1: I roll hit, you roll defense, you roll counter, Turn 2: You roll attack).
I wanted it to be a storytelling device. It also is player dependent.
If they want it to be like split second fights it can be.
I just want It not to take too much turns (so it means it needs to be deadly, low hp or high dmg)
The skills I use are simple (I am a foreign and I am trying to make sense of the skills, their names are better in my native, or maybe not :P) .
Shooting (firearms, bow, crossbow)
Bare hands (any karate, street fighting, grapple, AND dagger, knife, broken bottle etc)
Melee Weapons
Damage = Your attack successes Enemy defense successes Some unique reduction (penalty for instance)
What attributes to use?
It depends on how you attack. You chose 2 (or double one). For each attribute you gain a bonus.
For instance
Strength power attacks can knock-over, break defense, or firm defense (firm grip), harder to knock-over, harder to disarm, etc.
Attributes also determine you fighting style.
Strength may correspond to strong, slow blows
Agility dancing around opponent, dual weapons, fast strikes
Dexterity fencing like maneuvers, disarming
Intelligence/wisdom Carefully, right moment
Perception adapt, study opponent, find flaws
Charisma and Communication have more special application
Charisma used when you want to make an impression, not kill, scare off some weak enemies, win the love of the audience
Communication training, instructing, warning when you want to give someone a fighting bonus by instructing them
Actual bonuses are work in progress. They actually are also weapon type dependent.
Armor and weapons give extra successes but not instantly. It gives a bonus success if you have a enough your own successes.
An example will describe it better.
Item gives a +3 modifier.
You need at least 3 successes of your own to gain the additional 3.
If you will manage only 2 successful dices it will give you only additional 2 points.
If you dont manage to get any successful dices there is no bonus.
If you get for instance a lucky 5 successes the item still gives its max 3 (not more).
Only passive items or auto-lock items give the bonus for free.
For instance an plate armor gives +3 successes to defense regardless of your own (in contrast to shield which needs your effort to work).
A heat guided missile may also have some auto lock features which gives you an instant attack bonus.
Some magical amulets, auras, spells etc.
It works all good in melee fights.
The problem is distance and any distance related weapon.
How to portray a target in
- faraway (alitilery distance)
- far (full horse charge distance)
- closer (full run charge)
- close (walk, jump)
- point-blank (right next to)?
It is a problem.
I thought of something like.
If it needs to run for
- more than 2 turns its far away
- 2 turns far
- 1 turn closer
- it can reach you this turn but gets a penalty to his throws, or is in fight with someone else close
- it can attack you in this turn with no penalty point-blank
But I dont rly know if its a good idea.
I am opened for suggestions.
Or just make a distance scale on the run for each encounter.
It has an advantage no matter if you will fight with melee, bows, sniper rifles, jet fighters, space battlecruisers. You will get a distance scale.
Disadvantage you need to make a reasonable distance scale on fly during story.
There are some additional things to the system but I will leave them for now it is a huge post already).
I didin't put any numbers coz it is also work in progres (more like "testing"/"balancing" stage).
I thought about something like.
Atributes measured from 1 to 5.
Skillse from 0 to 8.
maxHP = Vitality x2
maxStamina = vitality + DETERMINATION
maxConcentration = inteligence + DETERMINATION
Determination is also WIP (work in progres) - it is a "liquid" atribute or something "reward/penalty" - something similar to WoD humanity.
It rises during victories, exceptional play, inposible dice rolls.
Lowers during story driven, important task failour, incredibly unlocky rolls.
It can't be changed by XP.
Last edited by Kinder_Pingui; 01-21-2012 at 03:58 PM.
Welcome to the boards. Your character trait mechanics are well thought-out. I recommend you put a little site up on the net to keep us updated. When you get an adventure going I would love to read the blogs on it.
Never make the DM chip in for the pizza!
Well me and some friends have our own forum for playing online some adventures.
The first milestone is to make a short adventure in this system on the forum - that means i will do all rolls XD
And after some debuging and calibration - make some traditional sesion.
The overview i posted here is actualy a another iteration.
Previously the naming of some things and mechanics were much more cumbersome.
Setting up a site is not a bad idea - but motivation i s another.
I have no problem with sharing the system.
I guess - if more people asks it to be finifhed and are waiting for it - the bigger motivation. XD
The advantage to a site is it gives you a framework. Something to work on and look at. Even if you do it just on your own machine and not publicly available.
Garry AKA --Phoenix-- Rising above the Flames.
My favorite game console is a table and chairs.
The Olde Phoenix Inn
Didn't thought about it this way.
Of course good organization should sufice, but having a site or something like that is just making life easier.
I just use doc and xls documents to store evrything.


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Bigelow's tension-filled drama bursts with raw power
Whatever assumptions you might have made about Kathryn Bigelow's fact-based military drama "Zero Dark Thirty" are probably wrong, because Bigelow -- aided by journalist-turned-screenwriter Mark Boal -- guns down the clichés and our expectations in her slow-fused explosive account of the decade-long hunt for Osama bin Laden.
We may know how it ends, but how it gets there becomes the raw appeal of this dark and pensive spy procedural, fitted with an unexpected female protagonist based on a real CIA operative whom Boal met while researching the bin Laden story.
"Zero Dark Thirty"★ ★ ★ ★
Starring: Jessica Chastain, Jason Clarke, Joel Edgerton, Chris Pratt
Directed by: Kathryn Bigelow
Other: A Columbia Pictures Release. Rated R for language and violence. 157 minutes
Here, she goes by the name of Maya. She's played by Jessica Chastain, one of the most prolific and amazingly versatile actresses working in Hollywood right now.
Little wonder this story appealed to Bigelow, a female filmmaker who broke into the chauvinistic ranks of the male-dominated action and horror film genre with "Near Dark," "Blue Steel" and the Oscar-winning "The Hurt Locker."
In "Zero Dark Thirty," Chastain's Maya cautiously navigates through the ranks of two big boys clubs, the CIA and the U.S. military.
Maya begins during the Bush administration as a cringing, grimacing witness to CIA agent Dan (Jason Clarke) torturing an al-Qaida messenger with waterboarding and sexual humiliation in front of a woman.
Although her reactions seem to reflect our responses to the torture, they are not necessarily hers. Maya quickly adapts to the CIA interrogation culture and proves she has a core of blue steel, just like Jamie Lee Curtis in one of Bigelow's earlier thrillers.
Intellectually sharp and keenly aware politically, Maya becomes obsessed with tracking down the man who helped engineer the 9/11 attacks in 2001, the event that triggers "Zero Dark Thirty" with a black screen accompanied by audio recordings of witnesses to the terrorist acts in New York City.
Maya knows that in these boys clubs, the girls don't get invited to play much. So when opportunities emerge for her male counterparts to take credit for her work, she asserts herself, respectfully but forcefully keeping the record straight.
"Who's she?" a CIA boss asks when he notices the redheaded woman in the room.
"I'm the (bleep) who found bin Ladin," she says bluntly.
Much later, Maya employs her steel convictions to persuade the leadership that bin Laden is indeed holed up in a shrouded compound in Pakistan. Every agent gives his assessment of the odds of bin Laden being there.
"One hundred percent!" Maya shouts. Then she changes her assessment to 95 percent, noting sarcastically that "absolute certainty" scares her male counterparts to death.
Gritty, smart and frighteningly independent, Chastain's Maya becomes one of the most memorable female characters to hit the silver screen in recent years.
Her story takes up the bulk of the first two hours in "Zero Dark Thirty."
Then we get to Bigelow's piece de resistance, the secret assault on the mysterious Pakistan compound by U.S. Navy SEALS (two played by cocky Joel Edgerton and Chris Pratt).
This set piece ratchets up the tension with a hyper-realism so crammed with visual and audio details that Greig Fraser's camera lens appears to be filming a documentary, not a riveting action thriller.
"Zero Dark Thirty" eschews clichés with such passion that it actually blunts some of the events that less confident filmmakers would have exploited for easy audience catharsis (such as the death of bin Laden, anticlimactically presented as something the SEALS weren't even aware of at the time).
As she did in "The Hurt Locker," Bigelow drops us into a foreign culture, this time both at the CIA and U.S. military, and gives us a perspective on bin Laden and the American response to al-Qaida that wisely minimizes partisan politics. (The movie was deliberately released after the presidential election.)
Boal peppers his screenplay with realistic, unexplained jargon often drowned out by ambient sounds emitted from aircraft and guns.
That's just one of the many reasons Bigelow's "Zero Dark Thirty" (a military term referring to the time of bin Laden's death at 12:30 a.m.) rings with such authenticity and power, and why it earned my ranking as the No. 1 of 2012.


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| WMU News
KALAMAZOO, Mich.—Western Michigan University will welcome its seventh class of Seita Scholars this fall, and many of these students, who have aged out of the foster care system, will arrive without basic items to help make their school year successful.
The Seita Scholars program is collecting new items for welcome packs for these students and is in need of essential living and personal health care products. The goal is to have enough items for more than 40 baskets by Friday, Aug. 8. Former foster youth who qualify for the program, which offers a full tuition scholarship and provides campus housing during breaks as well as other support services, will receive these baskets when they move into the residence halls in late August.
A list of items needed, including personal care, school and residence hall supplies and financial assistance, is at wmich.edu/fosteringsuccess/Giving/seita-welcome-flyer.pdf.
The drop-off site for donated items is Harrison Hall in Goldsworth Valley.
Receiving dates and times for donations
- Monday, July 7, 11 a.m. to 1 p.m.
- Tuesday, July 15, 5 to 6 p.m.
- Wednesday, July 23, 11 a.m. to 1 p.m.
- Thursday, July 31, 5 to 6 p.m.
- Friday, Aug. 8, 11 a.m. to 1 p.m.
Seita Scholars program
The program is named for Dr. John Seita, a three-time WMU alumnus who is a nationally known advocate for foster-care youth.
For more information, contact the program office at firstname.lastname@example.com.


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A comedy starring Bruce Willis and Tracy Morgan. After a botched drug bust leaves him and his partner suspended for one month, NYPD Detective Jimmy Monroe (Bruce Willis) decides to sell his rare baseball card to pay for his daughter's wedding. When the precious item gets stolen, he relies on the help of his co-worker (Tracy Morgan) in tracking down the thief.
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Senate committee awaits casino voteUnion Leader
State House Bureau
May 20. 2013 7:01PM
CONCORD — The Senate Finance Committee on Monday began staking out its position on several spending items in anticipation of a vote in the House Wednesday on casino gambling and future negotiations with the House over a final budget for fiscal 2014 and 2015.
Beginning to hammer out a proposed spending plan, the Senate budget writers tentatively returned to its original form the "UNIQUE" scholarship program for needy students, which had been, in effect, raided in recent budgets for use for general university purposes.
The committee did that by first removing $13 million in "UNIQUE" funds from the university system budget and then adding back to the university system the same amount in general funds.
The committee made the same move with respect to the Community College System of New Hampshire, first removing $5.6 million in "UNIQUE" funding that had been used for operating costs and then restoring $5.6 million in general funds.
The panel also removed $4 million in "UNIQUE" funds that had been used for Department of Education operating costs.
As a result, the panel voted to take a first step in restoring nearly $24 million in scholarship funds, said Senate Finance Committee Chairman Chuck Morse, R-Salem.
The committee also proposed restoring full funding for the Land Community Heritage Investment Program (LCHIP), at $2 million for fiscal 2014 and $1 million for fiscal 2015.
These and other moves can be revisited after the House decides on Wednesday whether to pass casino gambling legislation, which Gov. Maggie Hassan says would add $80 million in state revenue over the next two fiscal years through casino licensing fees.
At the same time, the committee proposed eliminating one of Hassan's pet projects: the Governor's Office on Innovation and Efficiency. Four positions for that office, proposed by Hassan and supported by the House, were proposed to be abolished by the Senate Finance Committee. The savings from this move was estimated at $532,0000 over the next two fiscal years.
The finance committee proposed cutting $250,000 in funding for the Public Utilities Commission's Green Launching Pad energy efficiency program and proposed cutting $250,000 a year from the Police Standards and Training Council. These funds come from penalty assessments and not the general fund.
It also eliminated an investigator position added by the House to the state Human Rights Commission for a savings of about $50,000 per year in each of the two years of the fiscal 2014-2015 biennium.
Also on Monday, the committee deleted the House's move that allowed Hassan to "raid" any dedicated account for any amount of money to help close a fiscal 2013 budget shortfall. That moves comes after state revenues for the current fiscal year have been reported running ahead of the what had been expected.
Today, the finance panel is expected to address spending issues surrounding the Department of Health and Human Services, which committee chairman Sen. Chuck Morse, R-Salem, requires $250 million in "adjustments."
It is also expected to consider using $5.3 million in federal funds to help educate the public on President Barack Obama's Affordable Care Act. The funds include $3.14 million for consultants and $2.1 million for contractual services.
Also up for discussion is an amendment that would limit the number of judicial positions for the biennium to 20 full-time Superior Court judges and 31 full-time circuit court judges.
The proposal would allow judges to fill marital master positions as needed beyond circuit judge limit.