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General manager Paul Holmgren said he was not trying to be "cryptic," but the messages sent from the Flyers to the rest of the NHL on Tuesday were muddled.
Curiously, on the day that Brayden Schenn had his locker moved from the Phantoms' locker room down the hall to the Flyers' big boy room, the Flyers "loaned" their prized prospect to the AHL.
We say "loaned" in quotations because he may not actually be traveling far.
In fact, Schenn may still end up flying to Boston with the Flyers.
It all has to do with the cap. By not skating in Thursday's opener against the Bruins, the Flyers will save themselves a ton of money on the cap - and make Schenn's seemingly large $3.11 million cap hit turn into a much more manageable $1.75 million cap hit, according to TSN's Darren Dreger.
Schenn would have qualified for a $1.405 million bonus payout - which counts against the salary cap - if he played in all 82 games with the Flyers this season.
Thus, by spending Thursday on the the AHL roster, Schenn would immediately save the Flyers that money off the top of the cap. That bonus clause reportedly only applies to the 2011-12 season on his contract.
Even though Schenn played just 4 preseason games with the Flyers because of a shoulder injury, Holmgren said they had enough of a look at him to know where he stands in the lineup.
"He's healthy now, he's ready to play and take part in things," Holmgren said. "I think we all have a good handle on what he can do. I don't know if this is going to be short-term or long-term with Brayden."
OTHER MOVES: In addition to loaning Schenn, the Flyers also loaned defenseman Erik Gustafsson and rookie forward Harry Zolnierczyk to the Phantoms. Neither move was a surprise.
The Flyers did also place Blair Betts, Oskars Bartulis and Matt Walker on waivers at noon, opening them up to a claim from any of the other 29 teams before noon tomorrow.
Still, Holmgren said the waivers could actually have little impact on the Flyers' opening day roster. Players who have cleared waivers are eligible to remain with the team and play in games.
"I wouldn't read into who's on waivers," Holmgren said. "We need to make decisions tomorrow."
Betts, 31, would be an attractive options for teams in need of an ace penalty killer and a perfect fourth line center. Holmgren said it was a "tough conversation" to let Betts know he would be susceptible to waivers.
Walker, 31, is less attractive because of his $1.7 million cap hit. For a depth defenseman, that's normally more than most teams would spend, though he could fit for a team that still needs to add salary. Walker received high praise from the Flyers for a solid preseason in which he did almost everything he could to make the team - including dropping the gloves and bringing a physical presence to the ice every night.
One of Bartulis or Walker would likely need to be in Boston with the team as the seventh defenseman. Bartulis, 24, did not have a solid camp but has a cheap salary cap number.
Perhaps the waivers are a way of posturing for the Flyers, hoping that one team will bite - at full salary - to place a claim and open up a contract spot against the 50 contract limit to allow Sean Couturier to remain with the team throughout the season.
For the latest updates, follow Frank Seravalli: @DNFlyers
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Luis FloresChicago Cubs
Catcher | Ht: | Wt:
|MLB | Three more minor leaguers suspended
Thu, 11 Aug 2011 14:48:46 -0700
Chicago Cubs C Luis Flores, Minnesota Twins 1B Kennys Vargas and free-agent P Emanuel Ramirez were all suspended for violating MLB's drug policy Thursday, Aug. 11. All three players received 50-game suspensions.
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|| Source: The Associated Press
|Cubs | Flores agrees to terms
Fri, 27 Jun 2008 01:22:49 -0700
USATODAY.com reports the Chicago Cubs agreed with C Luis Flores on a contract. No terms were disclosed.
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subset: commoncrawl


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Database Results for Your Selections
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Teatro Espanol del Siglo de Oro
TESO is a full text database containing more than 800 plays written by 16 dramatists from sixteenth and seventeenth century Spain. Each play is reproduced in full, including the "Preliminaries" which contain "aprobaciones", "censuras", and "privilegios." The editorial board of TESO selected the first editions of each volume and avoided facsimiles.Expand
The coding has been adapted for dramatic works, allowing users to limit searches to specific elements of the plays. Researchers can browse the complete list of dramas in the database and then select any work for display, starting at the beginning or going directly to a particular act and scene.
Subjects: Comparative Literature, English and American Literature, Spanish


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Just Jared's Most Popular Actors 2012
They're some of the hottest guys on the big screen and on TV and now they've also made our list of the most popular actors this year!
Did your favorite actors make JustJared.com's cut?
Also, be sure to check back in the next two days to see who made our list of most popular actresses and the top 50 celebs of 2012!
20. Daniel Radcliffe
19. Leonardo DiCaprio
18. Henry Cavill
17. Ashton Kutcher
16. Tom Hardy
15. Alexander Skarsgard
14. Daniel Craig
13. Tom Cruise
12. Andrew Garfield
11. Chris Hemsworth
Click inside to find out who were JustJared.com's top ten most popular actors of 2012!
10. Shia LaBeouf
9. Ryan Reynolds
8. Channing Tatum
7. Gerard Butler
6. Ryan Gosling
5. Ian Somerhalder
4. Matt Bomer
3. Zac Efron
2. Brad Pitt
1. Robert Pattinson
WHO WAS YOUR FAVORITE actor of 2012?
FYI: These rankings are calculated by a number of factors, including pageviews/hits from readers, comments, and social media interaction.


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|Freehold, NJ
|High School:
|St. John Vianney
2010-11: Recorded a double-double with 16 points and 10 rebounds in the Pioneers opening night win against Saint Peter's...Scored double digits in each of the Pioneers games in the Bahamas posting 15 against Auburn and 13 versus Boston College...Exploded for 22 points on eight-of-11 shooting in just 25 minutes of action in the Pioneers 72-33 rout of Siena...Suffered a season ending injury in the final play of the first half against Harvard.
2009-10: Named to All-Northeast Conference first team for the second consecutive season...Held to just eight points in season-opening loss at Columbia; she had just one game in 2008-09 under double digits...Finished with a career-high nine turnovers against Villanova...Dished out a career-high 12 assists in a win over Harvard...Hit 17-of-22 at the free throw line, playing all 40 minutes, all career-high marks, at Stony Brook; scoring a season-high 28 points in the win over the Seawolves...Made six-of-14 and seven-of-nine at the line on her way to 20 pts with six assists against Fairfield...26 pts, with nine field goals tying her career-high, to go with five boards, eight assists and four steals vs. Yale...21 points at Siena...Held under double digits (8 pts) for second time this season and just the third time in last 47 games against Wagner...Took a career-high 18 shots scoring 14 points in a home loss to Central CT State...Tied her career high with eight rebounds vs. Bryant, adding 17 points, nine assists and a steal to her totals...Made 10-of-11 at the free throw line on the way to 20 points while matching her career-high with eight rebounds at the Mount...19 points, 7 rebounds, 7 assists and a block in a win at Wagner...15 points, seven assists against just one turnover with three steals in win over Quinnipiac...5th 20 point game of the season, scoring 20 points against LIU; first game this season not going to the free throw line while matching her career-high with nine field goals...Took a career-high 20 shots in loss to St. Francis (NY)...Recorded her eighth 20-point game this season with 23 points before fouling out at Monmouth.
2008-09: The 2008-09 Northeast Conference Player of the Year...Just the second player in NEC history to earn Rookie of the Year and Player of the Year honors as a freshman then sophomore (Jess Zinobile - Saint Francis-PA)...Named to the All-NEC First Team along with teammate Kaitlin Sowinski, the first SHU duo to earn first team honors in the same season...Awarded three Choice Hotels NEC Player of the Week awards during the regular season...She ranked in the top-five among league leaders in five different categories...Apo led Sacred Heart in scoring and was fifth in the NEC averaging 16.9 points per game while helping to guide the league's top offense (69.2 ppg)...She also led the team in assists with 135 (4.09 apg) and was one of the league's best at protecting the basketball finishing third in assists to turnover ratio (135 asst/98 to)...She ranked fifth in both three-point percentage, hitting 38.5% (60-156) from behind the arc, and sixth in three-point makes per game at 1.82 per outing...She was also lethal at the free throw line where she ranked secondin trips to thecharity stripe with 184 while making 83.2% (153-184) to rank fifth in the NEC while also setting a new school record for a season...Scored indouble digits in all but one gamelast season and was the Pioneers leading scorer in 15 games...Her557 points ranksthird in the SHU record books for points in a season while her 16.9 scoring average ranked eighth...Her 60 three-point field goals was the fourth highest total for a season all-time while her 135 assists also was the fourth highest single season total in school history...Had six 20 point games and a 30-point game...Hit for a career-high 31 points on 9-of-16 from the field and4-of-6 from three against Lehigh (11/25/08)...Finished with 27 points, her NEC high of the year, hitting 8-of-10 in a home win over Robert Morris...Matched her NEC high with 27 points in a win at Saint Francis-PA (2/14/09)...Scored 22 points iwth nine assists to help beat Binghamton (12/30/08), starting a school record 21-game winning streak.
2007-08: The 2007-08 Northeast Conference Rookie of the Year...She started 22 of the 30 games at the shooting guard position...Named to the All-NEC Rookie team...Four time winner of the Choice Hotels NEC Rookie of the Week Award...Led all NEC rookies averaging 12.3 points per game...Ranked 11th among NEC scoring leaders...Averaged 3.2 rebounds, 2.1 assists and 1.0 steals per game on the year...Shot 41.7% (116-278) from the field and 43.3% (45-104) from behind the arc...A 77.1% (91-118) free throw shooter, ranking 5th in the league...Ranked 3rd in the NEC in three-point shooting percentage (43.3%) and 10th in three-point field goals made (1.50 per game)...Had 64 assists and 31 steals...Has six 20-plus point games on the year...Scored a season-high 24 points in back-to-back home wins over Fairleigh Dickinson (1/21/08) and Quinnipiac (1/26/08)...Made 10-of-10 at the free throw line in that win over the Knights...Had 23 points on four-of-five from behind the arc with five rebounds on the road at Robert Morris...Won the NEC Rookie of the Week award for three-straight weeks in January, a span of five games where she averaged 21.2 points per game and hit 13 three's...Pulled down a season-best eight rebounds against Princeton (12/22/07) and Mount St. Mary's (1/19/08)...Scored 20 points with six rebounds and five assists in the NEC Tournament against Monmouth (3/8/08).
High School: Attended St. John Vianney High School in Holmdel, New Jersey...A four year member of the basketball and soccer teams...Named team captain of the basketball team under head coach Dawn Karpell...Named the 2007 Monmouth County Player of the Year by the Newark Star Ledger...2007 Shore Conference Player of the Year and an All-State second team selection...Named to the all-conference team as a senior after finishing second in the league in scoring...Led her team to a Division Championship in 2004, 2005 and 2007 and the Shore Conference title in 2004 and 2005...Her team was the 2005 state championship runner-up...Named to the all-conference second team as a junior...She was selected to the New Jersey Freshman/Sophomore team in both 2004 and 2005...Also an all-conference pick on the soccer field wiled leading her team to the 2005 and 2007 Division Championship...A National Honor Society student who graduated ranked 22nd in her class.
Personal: Alisa Apo Born: 6/27/89. Parent's: Allan and Elizabeth Apo Siblings: Regan and Jeremy Apo Major: Undecided. Favorite Team: New York Giants. Favorite Professional Athletes: Steve Nash and Dwayne Wade. Favorite Movie: How to Lose a Guy in 10 Days. Favorite TV Show: Friends. Favorite Food: Baked Ziti. Her sister Regan is her role model because of her tremendous work ethic. If she could have diner with one person in the world (dead or alive) it would be her favorite singer, Bob Marley.


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Thursday, March 31, 2011
Opening Day
I'll be as interested in the fan reactions as the baseball. Since the move downtown, winning seasons have been the norm, but, by and large, attendance has fallen well short of what the Padres had penciled for when they opened Petco Park in 2004. More so than ever, the Padres are trying to get college students to the ballpark.
With Adrian Gonzalez elsewhere for the first time in six years, the Padres may be less fun to watch than they were last year. Or not.
"Remember when Alex Rodriguez went to Texas and became MVP and the team finished last?" Padres broadcaster Jerry Coleman told me. "It's not a one-man game. I love Gonzalez, we're going to miss him, but one man doesn't make a club. It's a team game. If our three pitchers in the bullpen hold, we're going to be OK."
Coleman, who was a batboy for the San Francisco Seals during the Great Depression, has seen too many surprises in baseball to write off any potential scenario. Then again, he's still in awe of what the Padres did last year.
"Remember, we still have the same manager," he said. "This guy did one of the best managing jobs I've ever seen, period, and with players that weren't that skilled. The fact that Dusty Baker came within a point for Manager of the Year amazed me. Because I thought the fact that we won 90 games was unbelievably great, and the way Bud Black handled the material was amazing."
1 comment:
I just mentioned on the XX1090 AM post game show that I saw blogs from the Boston Red Sox faithful that now that we don't have Adrian Gonzalez the Padres had the 'worst line-up in major league baseball". Apparently they will be eating their words today. taking on and beating the St. Louis Cardinals at home is not an easy thing to do and overall I think the Pads played great today!ReplyDelete
Quite frankly I was at a lot of games last year and most times I wasn't excited when adrian came to bat- i was usually disappointed with a strikeout or a popup out. While it is always nice having a local guy playing for his hometown team, last year it wasn't an organization carried by Adrian Gonzalez. It was a great TEAM effort. Yes we literally dropped the ball against the Cubs and the Giants in the end but it was still a good season.
So I wish Adrian the best with the Red Sox but i personally will not miss having men on base and watching him strike out time and time again this year. We have a great selection of players this year- I think it's gonna be a great season again.


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Lou Reed is recuperating after a liver transplant that saved his life, said the New York rocker's wife, Laurie Anderson, in an interview published Saturday in the Times of London.
"It's as serious as it gets," Anderson told the newspaper of the operation, which Reed had in Cleveland. "He was dying. You don't get it for fun."
In March the former Velvet Underground frontman, 71, canceled a handful of West Coast performances, including his planned appearance at the Coachella Valley Music and Arts Festival. At the time he cited "unavoidable complications."
Anderson said she's not sure Reed will ever "totally recover" from the transplant, but added that "he'll certainly be back to doing [things] in a few months. He's already working and doing t'ai chi. I'm very happy. It's a new life for him."
In 2011 Reed collaborated with Metallica on the album "Lulu," and last year he appeared with the band Metric on its album "Synthetica."
Twitter: @mikaelwood


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Message Board
Michael Les Benedict Message Board
Talk about the novels, new and used books that Benedict has written!
Author Benedict's Book Reviews
The Impeachment and Trial of Andrew Johnson
President Andrew Johnson came to power in 1865 after the assassination of President Abraham Lincoln. Johnson was a pro-war Democrat, and he had been chosen as Lincoln's running mate on the National Union Party ticket in an attempt to unify the country, but nobody ever expected him to occupy the White House. As president, Johnson routinely disagreed with congressional Republicans who wanted severe punishments for ex-Confederates, and a guarantee of c...


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Marketing on Facebook is not as complicated as so many people seem to think. Recently, Chris Brogan wrote about how he gets that Facebook is great for families to connect, but he's not sure about using Facebook for marketing. While it is a fantastic method of connecting friends and family, it's also a place to find attention. Let's not become so focused on connections that we forget about the power of attention.
Remember Permission Marketing, by Seth Godin? You know, the book where he explains that we should obtain permission from people within our target market before we send them marketing messages? Well, permission marketing is the key to marketing on Facebook.
You know those little ads on the right side of your Facebook screen that have a "like" button connected to a fan page? What happens when you "like" a fan page? You'll begin to see posts - from the fan page - show up on your Facebook news feed. Think of it like this: When you "like" a fan page, you're giving the people running that page permission to drop bits of marketing (or whatever) into your daily Facebook path. Simple enough, right?
If you have a good understanding of permission marketing, you'll create a fan page, get to work marketing, and reap the rewards. If you don't understand the delicate nature of permission marketing - you'll create a fan page and Facebook users will grow tired of your posts and hide them or "unlike" your fan page.
Step 1: Learn about permission marketing.
Step 2: Create a remarkable fan page on Facebook. This is assuming you've got something remarkable that users would want to be a fan of.
Step 3: Reach out to your target market with carefully planned updates. This is where you'll screw it up if you don't understand permission marketing.
Step 4: Enjoy the increased revenue from using Facebook for marketing.


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LONDON (AP) — London police conditionally released one of Pakistan's best known politicians Saturday, but said they still are investigating him for alleged money laundering.
Altaf Hussain, 60, declared his innocence hours after the exiled leader of the Muttahida Qaumi Movement walked free on police-imposed bail conditions. Police said he must return to their custody next month for renewed questioning.
"I respect British laws and the judicial system. My lawyers are studying my case in accordance with the British laws. Truth will prevail by the grace of Allah," Hussain told supporters in Pakistan in a speech streamed online by his party.
Police arrested Hussain at his northwest London home Tuesday, sparking widespread business disruption and sporadic violence in his movement's power base in Karachi, Pakistan's biggest city.
London's Metropolitan Police say they are investigating the source of approximately 400,000 pounds ($675,000) seized last year during searches of London properties linked to Hussain's party, including his own home.
Following his arrest, Hussain spent three days in custody at a hospital receiving previously scheduled medical treatment, including an angiogram for suspected cardiovascular problems, his party said. Police finally questioned him Friday.
Hussain's party frequently has been accused of threatening and killing political opponents. His party denies this, even though Hussain himself has repeatedly targeted opponents and journalists with threats that they could end up in "body bags."
In a London-issued statement, his party appealed to followers in Pakistan to remain calm. It described the ongoing police investigation as "completely normal behavior in a democratic country."
Hussain's party primarily represents the descendants of Muslims who immigrated to Pakistan from India following partition in 1947.


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The programme is managed from a regional base in Suva, Fiji and organises a strategic series of conservation field projects, policy reviews and campaigns. A local office has also been established in the Cook Islands.
As part of WWF's cohesive conservation effort in the region, it works closely with the Western Melanesian office located in Papua New Guinea.
Founded: 1990


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Associate Professor David Roach, Chairperson.
Professor Stewart; Associate Professors Bliese, Olaniran, and Williams; Assistant Professors Hughes and McGee; Lecturers Neal and Webb.
This department supervises the following degree programs: COMMUNICATION STUDIES, Bachelor of Arts and Master of Arts.
Study in communication at Texas Tech is designed to prepare professionals for careers in business, industry, social service, and education. To accomplish this goal, plans are offered that allow for the study of communication skills and theories and their applications to problems in work and social settings. In addition to classroom instruction, the department sponsors cocurricular and extracurricular activity in forensics (speech and debate) and maintains a local chapter of Delta Sigma RhoTau Kappa Alpha (national forensic honorary). For advanced students, an undergraduate internship in communication studies is an option. The internship, normally completed in the student's last spring semester, provides an opportunity for practice in applied settings.
Requirements for the Major. Students must have a cumulative GPA of 2.00 or better to be admitted to the major in communication studies. Entering freshmen and transfer students are admitted on a provisional basis. Continued enrollment requires a 2.00 GPA or better in the first 15 hours taken at Texas Tech.
Students seeking an undergraduate degree in communication studies will complete a course of study that consists of 36 hours of communication studies courses with at least 18 hours of advanced courses. The department recognizes that each student has unique educational objectives and professional goals. Therefore, a flexible and individualized plan of undergraduate study is developed to be compatible with the student's aims. A total of 12 hours toward the major must be completed in residence at Texas Tech.
All students who major in communication studies must complete COMS 1300, 1301, 2300, 2301, 2302, and 3311. Students have the option to declare a specialization in one of three areas: Communication and public affairs (CPA), interpersonal communication (IPC), or corporate-organizational communication (COC). A student who declares a specialization will take 12 hours in the specialization and 6 hours of electives in communication studies. A student who chooses not to declare a specialization will take at least 6 hours but not more than 9 hours from each of the three specializations to meet the required total of 36 hours in the major. Courses in the communication and public affairs specialization include COMS 3311, 3313, 3314, 3315, 3318, 4304, and 4310. Courses in the interpersonal communication specialization include COMS 3331, 3332, 3333, 3334, 4304, and 4330. Courses in the corporate-organizational communication specialization include 3150, 3351, 3353, 3355, 3356, 3358, 4304, and 4350.
Requirements for the Minor. A minor consists of 18 hours of communication studies with at least 9 hours in advanced courses. At least 6 hours of the minor must be completed in residence at Texas Tech. Students who minor in communication studies must complete COMS 1300, 2300, and 2301. These three courses should be taken before enrolling in upper division courses. Remaining courses may be selected from other departmental offerings.
Teacher Certification. Students desiring secondary certification in communication studies must complete the following: COMS 1300, 2300, 3314, 3351, 4314; THA 2305, MCOM 1300, and 9 hours of electives, all of which must be at the upper division level.
Courses in Communication Studies. (COMS)
1300. Introduction to Communication Studies (3:3:0). A broad-based introduction to the field of Communication Studies, covering the major content areas in the discipline. Required for all majors and minors. May be applied toward the social-behavioral sciences Core Curriculum requirement. [SPCH 1311]
1301. Interpersonal Communication (3:3:0). A study of the human communication process in one-to-one encounters. Required for all majors. May be applied toward the social behavioral science Core Curriculum requirement. [SPCH 1318]
2300. Public Speaking (3:3:0). A course in the theory, preparation, delivery, and evaluation of public speeches. May be applied toward the oral communication Core Curriculum requirement. Required for all majors and minors. [SPCH 1315]
2301. Communication Theory (3:3:0). An introduction to communication theories and models in both social-scientific and humanistic research traditions. Required for all majors and minors. (Writing Intensive)
2302. Communication Research (3:3:0). An introduction to the theory and practice of research in communication studies, including the critical evaluation of communication research. Required for all majors. (Writing Intensive)
3102. Forensic Activities (1:0:3). Opportunity is offered the student who wishes to participate extensively in forensic activities to secure credit for this laboratory work. May be repeated up to 4 semester hours; 2 semester hours may be applied toward Communication Studies major. [SPCH 1144]
3105. Listening (1:1:0). A study of the basic factors in effective aural comprehension in various situations, such as lectures and interpersonal relationships.
3150. Parliamentary Procedures (1:1:0). Principles and procedures governing deliberative groups with practice in their usage.
3310. Theories of Interpersonal Communication (3:3:0). Prerequisite: COMS 1301 or consent of instructor. A broad-based theoretical approach to the study of interpersonal communication. Applications to a variety of interpersonal communication settings are also discussed. May be applied toward the social-behavioral sciences Core Curriculum requirement.
3311. Rhetoric in Western Thought (3:3:0). Explores theories of rhetoric ranging from ancient Greece to modern times. Students examine different conceptions of how rhetoric negotiates public character, social truths, and power. May be applied toward the Core Curriculum humanities and multicultural requirement. Required for all majors.
3313. Persuasion (3:3:0). A study of the psychological and rhetorical principles of motivation, suggestion, and other aspects of audience psychology as used in business, mass media, and public affairs. May be applied toward the social-behavioral sciences Core Curriculum requirement.
3314. Argumentation and Debate (3:3:0). Evolution of argumentation with emphasis on modern viewpoints, application of theory to selected controversies. [SPCH 2335]
3315. Political Campaign Communication (3:3:0). A study of the strategies of communication and persuasion in American political campaigns, focusing on the campaign currently in progress.
3318. Persuasion and Social Movements (3:3:0). Study of the role of persuasion in social movements, both historical and contemporary. Analysis of the various persuasive strategies employed as social movements evolve. May be applied toward the Core Curriculum humanities requirement.
3319. Rhetoric and American Issues (3:3:0). A study of principal American speakers and speeches associated with selected political, social, and religious issues. May be applied toward humanities credit for B.A. degree.
3331. Nonverbal Communication (3:3:0). The study of the origin, function, and control of nonverbal, symbolic elements inherent in Communication Studies. May be applied toward the Core Curriculum social-behavioral sciences requirement.
3332. Intercultural Communication (3:3:0). A study of the role of cultural differences in human communication; theoretical and experiential approaches toward gaining competence in communicating across cultural barriers. May be applied toward the Core Curriculum social-behavioral sciences requirement and the multicultural requirement.
3333. Communication in Relationships (3:3:0). Prerequisite: COMS 1301 or consent of instructor. A survey of research concerning the role of communication in the development, maintenance, and decay of interpersonal relationships.
3334. Gender and Communication (3:3:0). A study of the similarities and differences of important communication variables for males and females, with practical communication applications. May be applied toward the social-behavioral sciences Core Curriculum requirement. (W S 3312)
3336. Language and Social Interaction (3:3:0). An exploration of how people use language during social interaction in a variety of situations including ordinary conversations, routine service encounters, interviews, healthcare, and therapy.
3351. Communication in Instruction and Training (3:3:0). Instructional communication theory applied to the processes of instruction, training, and performance in varied learning contexts. Attention to delivery skills.
3353. Small Group Communication (3:3:0). An introduction to group process and interaction, the concepts of leadership, and effective participation. May be applied toward the Core Curriculum social-behavioral sciences requirement. [SPCH 2333]
3355. Communication in Organizations (3:3:0). A survey of research on communication in organizations with emphasis on relevant verbal and nonverbal factors; applications to basic communication skills and rudimentary research. May be applied toward the Core Curriculum social-behavioral sciences requirement.
3356. Leadership and Communication (3:3:0). A broad-based theoretical approach to the study of leadership and communication. Application to a variety of settings will also be discussed. May be applied toward the Core Curriculum social-behavioral sciences requirement.
3358. Business and Professional Communication (3:3:0). Basic principles of speech applied to the communication needs of the professional person. Practice in the construction and delivery of the various types of speeches and participation in interviews and group discussions. May be applied toward the Core Curriculum oral communication requirement. [SPCH 1321]
3359. Interviewing: Process and Procedures (3:3:0). Principles drawn from contemporary interpersonal communication theory are specifically applied to informational, employment, and persuasive interview situations. Practical application of theoretical concepts is encouraged through in-class role-playing interviews and through analysis of actual interviewing techniques.
3365. Communication in Health Care (3:3:0). Introductory survey of the influence of communication in health and health care delivery.
4300. Independent Research in Communication Studies (3). Prerequisite: 18 hours of COMS courses. Individual research under guidance of a member of the faculty, of a specific problem of student's choice in one of the areas of Communication Studies. Students required, in advance of registration, to consult with the instructor and secure his or her approval of the specific project to be pursued. May be repeated once for credit.
4304. Internship in Communication Studies (3:1:4). Prerequisite: 24 hours of COMS courses or consent of instructor. Student internship, under supervision of faculty coordinator, in a selected area of applied communication.
4310. Special Topics in Rhetoric (3:3:0). Prerequisite: Junior standing. Consideration of selected topics in rhetoric. May be repeated for credit. (Writing Intensive)
4314. Directing Speech and Debate Activities (3:3:0). Methods and principles involved in directing extracurricular speech activities such as debate, oral, interpretation, and public speaking.
4330. Special Topics in Interpersonal Communication (3:3:0). Prerequisite: Junior standing. Consideration of selected topics in interpersonal communication. May be repeated for credit. (Writing Intensive)
4335. Communication Competence (3:3:0). Prerequisite: 18 hours of Communication Studies. Surveys theory and research in communication competence. Evaluates definitions, indicators, and assessment procedures for determining competence in a variety of communication contexts.
4350. Special Topics in Corporate-Organizational Communication (3:3:0).
Prerequisite: Junior standing. Consideration of
selected topics in corporate-organizational communication. May be repeated for credit.
Page Administrator: Gale Richardson


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Timothy Carrier, having a beer after work at his friend's tavern, enjoys drawing eccentric customers into amusing conversations. But the jittery man who sits next to him tonight has mistaken Tim for someone very different—and passes to him a manila envelope full of cash.
"Ten thousand now. You get the rest when she's gone."
The stranger walks out, leaving a photo of the pretty woman marked for death, and her address. But things are about to get worse. In minutes another stranger sits next to Tim. This one is a cold-blooded killer who believes Tim is the man who has hired him.
Thinking fast, Tim says, "I've had a change of heart. You get ten thousand—for doing nothing. Call it a no-kill fee." He keeps the photo and gives the money to the hired killer. And when Tim secretly follows the man out of the tavern, he gets a further shock: the hired killer is a cop.
Suddenly, Tim Carrier, an ordinary guy, is at the center of a mystery of extraordinary proportions, the one man who can save an innocent life and stop a killer far more powerful than any cop...and as relentless as evil incarnate. But first Tim must discover within himself the capacity for selflessness, endurance, and courage that can turn even an ordinary man into a hero, inner resources that will transform his idea of who he is and what it takes to be The Good Guy.
"synopsis" may belong to another edition of this title.
Dean Koontz, the author of many #1 New York Times bestsellers, lives with his wife, Gerda, and the enduring spirit of their golden retriever, Trixie, in southern California.Excerpt. © Reprinted by permission. All rights reserved.:
Sometimes a mayfly skates across a pond, leaving a brief wake as thin as spider silk, and by staying low avoids those birds and bats that feed in flight.
At six feet three, weighing two hundred ten pounds, with big hands and bigger feet, Timothy Carrier could not maintain a profile as low as that of a skating mayfly, but he tried.
Shod in heavy work boots, with a John Wayne walk that came naturally to him and that he could not change, he nevertheless entered the Lamplighter Tavern and proceeded to the farther end of the room without drawing attention to himself. None of the three men near the door, at the short length of the "L"-shaped bar, glanced at him. Neither did the couples in two of the booths.
When he sat on the end stool, in shadows beyond the last of the downlights that polished the molasses-colored mahogany bar, he sighed with contentment. From the perspective of the front door, he was the smallest man in the room.
If the forward end of the Lamplighter was the driver's deck of the locomotive, this was the caboose. Those who chose to sit here on a slow Monday evening would most likely be quiet company.
Liam Rooney–who was the owner and, tonight, the only barkeep–drew a draft beer from the tap and put it in front of Tim.
"Some night you'll walk in here with a date," Rooney said, "and the shock will kill me."
"Why would I bring a date to this dump?"
"What else do you know but this dump?"
"I've also got a favorite doughnut shop."
"Yeah. After the two of you scarf down a dozen glazed, you could take her to a big expensive restaurant in Newport Beach, sit on the curb, and watch the valets park all the fancy cars."
Tim sipped his beer, and Rooney wiped the bar though it was clean, and Tim said, "You got lucky, finding Michelle. They don't make them like her anymore."
"Michelle's thirty, same age as us. If they don't make 'em like her anymore, where'd she come from?"
"It's a mystery."
"To be a winner, you gotta be in the game," Rooney said.
"I'm in the game."
"Shooting hoops alone isn't a game."
"Don't worry about me. I've got women beating on my door."
"Yeah," Rooney said, "but they come in pairs and they want to tell you about Jesus."
"Nothing wrong with that. They care about my soul. Anybody ever tell you, you're a sarcastic sonofabitch?"
"You did. Like a thousand times. I never get tired of hearing it. This guy was in here earlier, he's forty, never been married, and now they cut off his testicles."
"Who cut off his testicles?"
"Some doctors."
"You get me the names of those doctors," Tim said. "I don't want to go to one by accident."
"The guy had cancer. Point is, now he can never have kids."
"What's so great about having kids, the way the world is?"
Rooney looked like a black-belt wannabe who, though never having taken a karate lesson, had tried to break a lot of concrete blocks with his face. His eyes, however, were blue windows full of warm light, and his heart was good.
"That's what it's all about," Rooney said. "A wife, kids, a place you can hold fast to while the rest of the world spins apart."
"Methuselah lived to be nine hundred, and he was begetting kids right to the end."
"That's what they did in those days. They begot."
"So you're going to–what?–wait to start a family till you're six hundred?"
"You and Michelle don't have kids."
"We're workin' on it." Rooney bent over, folded his arms on the bar, and put himself face-to-face with Tim. "What'd you do today, Doorman?"
Tim frowned. "Don't call me that."
"So what'd you do today?"
"The usual. Built some wall."
"What'll you do tomorrow?"
"Build some more wall."
"Who for?"
"For whoever pays me."
"I work this place seventy hours a week, sometimes longer, but not for the customers."
"Your customers are aware of that," Tim assured him.
"Who's the sarcastic sonofabitch now?"
"You still have the crown, but I'm a contender."
"I work for Michelle and for the kids we're gonna have. You need somebody to work for besides who pays you, somebody special to build something with, to share a future with."
"Liam, you sure do have beautiful eyes."
"Me and Michelle–we worry about you, bro."
Tim puckered his lips.
Rooney said, "Alone doesn't work for anybody."
Tim made kissing noises.
Leaning closer, until their faces were mere inches apart, Rooney said, "You want to kiss me?"
"Well, you seem to care about me so much."
"I'll park my ass on the bar. You can kiss that."
"No thanks. I don't want to have to cut off my lips."
"You know what your problem is, Doorman?"
"There you go again."
"Wrong. I'm not afraid of cars."
"You're afraid of yourself. No, that isn't right, either. You're afraid of your potential."
"You'd make a great high-school guidance counselor," Tim said. "I thought this place served free pretzels. Where're my pretzels?"
"Some drunk threw up on them. I've almost finished wiping them off."
"Okay. But I don't want them if they're soggy."
Rooney fetched a bowl of pretzels from the backbar and put them beside Tim's beer. "Michelle has this cousin, Shaydra, she's sweet."
"What kind of name is Shaydra? Isn't anyone named Mary anymore?"
"I'm gonna set you up with Shaydra for a date."
"No point to it. Tomorrow, I'm having my testicles cut off."
"Put them in a jar, bring them on the date. It'll be a great ice-breaker," said Rooney, and returned to the other end of the bar, where the three lively customers were busy paying the college tuition for the as-yet-unborn Rooney children.
For a few minutes, Tim worked at convincing himself that beer and pretzels were all he needed. Conviction was assisted by picturing Shaydra as a bovine person with one eyebrow and foot-long braided nose hairs.
As usual, the tavern soothed him. He didn't even need the beer to take the sharp edges off his day; the room itself did the job, though he did not fully understand the reason for its calming effect.
The air smelled of stale beer and fresh beer, of spilled brine from the big sausage jar, of bar wax and shuffleboard powder. From the small kitchen came the aroma of hamburgers frying on a griddle and onion rings crispening in hot oil.
The warm bath of agreeable scents, the illuminated Budweiser clock and the soft shadows in which he sat, the murmurs of the couples in the booths behind him and the immortal voice of Patsy Cline on the jukebox were so familiar that by comparison his own home would seem to be foreign territory.
Maybe the tavern comforted him because it represented, if not permanence, at least continuance. In a world rapidly and ceaselessly transforming, the Lamplighter resisted the slightest change.
Tim expected no surprises here, and wanted none. New experiences were overrated. Being run down by a bus would be a new experience.
He preferred the familiar, the routine. He would never be at risk of falling off a mountain because he would never climb one.
Some said he lacked a sense of adventure. Tim saw no point in suggesting to them that intrepid expeditions through exotic lands and across strange seas were the quests of crawling children compared to the adventures waiting in the eight inches between the left ear and the right.
If he made that observation, they would think him a fool. He was just a mason, after all, a bricklayer. He was expected not to think too much.
These days, most people avoided thinking, especially about the future. They preferred the comfort of blind convictions to clear-eyed thought.
Others accused him of being old-fashioned. Guilty as charged.
The past was rich with known beauty and fully rewarded a look backward. He was a hopeful man, but not presumptuous enough to assume that beauty lay, as well, in the unknown future.
An interesting guy came into the tavern. He was tall, although not as tall as Tim, solid but not formidable.
His manner, rather than his appearance, made him interesting. He entered like an animal with a predator on its trail, peering back through the door until it swung shut, and then warily surveying the premises, as though distrusting the promise of refuge.
When the newcomer approached and sat at the bar, Tim stared at his Pilsner glass as if it were a sacred chalice, as though he were brooding on the profound meaning of its contents. By assuming a devotional demeanor, rather than a pose of sullen solitude, he allowed strangers the option of conversation without encouraging it.
If the first words out of the newcomer's mouth were those of a bigot or a political nut, or the wrong kind of fool, Tim could morph from a pose of spiritual or nostalgic reverie to one of bitter silence and barely repressed violence. Few people would try more than twice to break the ice when the only response was a glacial chill.
Tim preferred quiet contemplation at this altar, but he enjoyed the right kind of conversation, too. The right kind was uncommon.
When you initiated a conversation, you could have a hard time putting an end to it. When the other guy spoke first, however, and revealed his nature, you could shut him down by shutting him out.
Diligent in the support of his yet-to-be-conceived children, Rooney arrived. "What'll it be?"
The stranger put a thick manila envelope on the bar and kept his left hand on it. "Maybe . . . a beer."
Rooney waited, eyebrows raised.
"Yes. All right. A beer," said the newcomer.
"On tap, I have Budweiser, Miller Lite, and Heineken."
"Okay. Well . . . then . . . I guess . . . Heineken."
His voice was as thin and taut as a telephone wire, his words like birds perched at discreet intervals, resonant with a plucked note that might have been dismay.
By the time Rooney brought the beer, the stranger had money on the bar. "Keep the change."
Evidently a second round was out of the question.
When Rooney went away, the stranger wrapped his right hand around the beer glass. He did not take a sip.
Tim was a wet nurse. That was the mocking title Rooney had given him because of his ability to nurse two beers through a long evening. Sometimes he asked for ice to enliven a warm brew.
Even if you weren't a heavy drinker, however, you wanted the first swallow of beer when it was at its coldest, fresh from the tap.
Like a sniper intent on a target, Tim focused on his Budweiser, but like a good sniper, he also had keen peripheral vision. He could see that the stranger had still not lifted the glass of Heineken.
The guy did not appear to be a habitué of taverns, and evidently he didn't want to be in this one, on this night, at this hour.
At last he said, "I'm early."
Tim wasn't sure if this was a conversation he wanted.
"I guess," said the stranger, "everyone wants to be early, size things up."
Tim was getting a bad vibe. Not a look-out-he's-a-werewolf kind of vibe, just a feeling that the guy might be tedious.
The stranger said, "I jumped out of an airplane with my dog."
On the other hand, the best hope of a memorable barroom conversation is to have the good luck to encounter an eccentric.
Tim's spirits lifted. Turning to the skydiver, he said, "What was his name?"
"Whose name?"
"The dog's."
"Funny name for a dog."
"I named him after my brother."
"What did your brother think of that?"
"My brother is dead."
Tim said, "I'm sorry to hear it."
"That was a long time ago."
"Did Larry like sky-diving?"
"He never went. He died when he was sixteen."
"I mean Larry the dog."
"Yeah. He seemed to like it. I bring it up only because my stomach is in knots like it was when we jumped."
"This has been a bad day, huh?"
The stranger frowned. "What do you think?"
Tim nodded. "Bad day."
Continuing to frown, the skydiver said, "You are him, aren't you?"
The art of barroom banter is not like playing Mozart on the piano. It's freestyle, a jam session. The rhythms are instinctual.
"Are you him?" the stranger asked again.
Tim said, "Who else would I be?"
"You look so . . . ordinary.
"About this title" may belong to another edition of this title.
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text:
We all have our skeletons, don't we? Some of us can't dance, and some of us have never seen "Die Hard." Until last week, I had never ridden a bike.
My dad tried to teach me a bunch of times, but apparently I wasn't having it. As I grew up, the concept of riding didn't appeal to me, even after all of my friends asked to teach me. (By the way: The next question out of your mouth after I tell you I can't ride a bike shouldn't be, "Well, can you swim?" It's an awkward time for everyone involved, OK?)
Anyway, last week I finally learned to ride a bike. The best part: I learned from certified party rocker Andrew W.K. at the South by Southwest music fest in Austin, Texas.
You probably remember W.K. from his 2001 album "I Get Wet," which included tracks such as "Party Hard," "Party Til You Puke" and "It's Time to Party." It's my sixth-favorite album of all time.
Andrew basically is the patron saint of having a good time and keeping a positive attitude. I figured, if anyone would be down to teach me, it would be him. After some tweet campaigning and a timely assist from my bud Marah, we got the word: He was down to do it.
Validating my impressions of him, Andrew turned out to be the nicest person I have ever encountered on Earth (except my grandmother and maybe E-40).
We rented a beach cruiser (remember the bike Deebo knocks that dude out over in "Friday"? That's a beach cruiser) and got down to business. I don't think he believed that I had never set foot on a bike until I asked him the right way to get on. Several abortive attempts followed until around the 392nd go, when I finally rode for a few feet by myself. I immediately screamed and then started dancing.
During the experience, I felt like crap. It was embarrassing, I looked like a fool, and I was genuinely nervous. When you try to not suck at anything in life, it can be daunting to show vulnerability. If that sounds like a feeling you've had, can I suggest that you stop beating yourself up and go get you a win? I know, this kind of "insight" is mad vague and venturing into Thought Catalog territory, so here are three specific strategies for trying something new.
1. If you don't know how to do something, don't expect to instantly be good at it. My improv coach taught me this. If you've never attempted something, it's ridiculous to think you'll be amazing at it.
2. Your attitude is everything. There's an instinct to come up with all kinds of reasons not to do something. Be overly positive. Think of that really cheery girl you can't stand at work. Pretend to be her.
3. Normal doesn't exist. You aren't weird/defective/odd if you can't do something that a lot of people you know can do. You're just ... you.
Take that knowledge and go forth into awesomeness. Also, remember to party till you puke. I can't stress that one enough.
Ernest Wilkins is Chicago's wingman. firstname.lastname@example.com
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text:
Scarlett Johansson was among the mourners who gathered for the funeral of respected stylist Annabel Tollman on Friday.
Tollman, 39, who styled many stars including Johansson during her fashion career, died on Thursday and her life was celebrated at a funeral in New York City on Friday.
The private service at Manhattan's Grace Church attracted hundreds of mourners, including stars of the fashion world, designers Cynthia Rowley and Mark Badgley, as well as actress Tara Subkoff and Johansson, who also attended the reception at the Four Seasons restaurant, according to the New York Daily News.
After Tollman's death, the Lost In Translation star released a statement paying tribute to her friend, describing her as the "epitome of class and elegance".
Johansson added, "She celebrated the female figure and taught me how to dress the part of an independent, self-possessed and confident young lady, as she represented all of those qualities. I will miss her friendship deeply; she touched all of those that knew her with a warmth, intelligence, thoughtfulness, beauty and grace."
Scarlett Johansson was among the mourners who gathered for the funeral of respected stylist Annabel Tollman on Friday.


text:
Hi all,
I'm running into some issues with the magma_zheevd_gpu function.
I have two test matrizies and zheevd is converging for one but not for the other.
The error that I receive is 3394 which - according to the documentation - means that it was not able to compute the first 199 eigenvalues.
The matrix for which zheevd is not converging is of size 3194.
I investigated this problem in little more detail and realized that MAGMA is calling zheev of LAPACK if N is <= 128, so I changed this heuristic to N <= 4000 just to see if this problem
is due to my matrix or if it's related to the zheevd of MAGMA.
As it turns out, LAPACK does not have this issue and it is able to generate the correct (I check these values against my original CPU version) eigenvalues and eigenvectors.
Is this an MAGMA issue and if so, are you aware of similar problems?
Is there an easy way to fix this?


text:
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text:
May We Suggest
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- Description
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Bees and geometry love the shape of a hexagon - jump on the bandwagon and add the Honeycomb Chair to your dining room, business, or restaurant! This attractive organic shape makes a starring appearance in the contemporary design of this clear (or red) acrylic chair. The chairs are conveniently stackable, making them ideal for apartments or when storage is a priority. Because they are made from a single mold, the Honeycomb Chairs are strong and sturdy. Each chair is finished with plastic non-marking feet and is fully assembled. Sold in sets of two chairs. Available in transparent red and clear Lucite (sold separately).
- - Contemporary dining chair
- - Transparent clear (or red) Lucite chair (acrylic)
- -Honeycomb cut-out design
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- - Available in clear and transparent red (sold separately)
- - Sold as a set of two chairs
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NOTICE: THE ACRYLIC/LUCITE/PLASTIC USED FOR CONSTRUCTION OF THIS ITEM IS HIGHLY SUSCEPTIBLE TO SURFACE SCRATCHES, WHICH APPEAR AS A SCUFFS OR SMALL SCRATCHES. Our factory works to minimize the appearance of these on the surface of the material, but it is not completely avoidable with the factory's current technologies and manufacturing processes. You may notice scuffs on any exterior portion of this or similar products. It occurs during the packaging process, ocean import transit, transit to your door with the carrier, or during normal use. PLEASE EXPECT SCUFFS AND/OR SMALL SCRATCHES TO OCCUR. This product has a weight limit of 200lb. Manufacturer recommends light use only.
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text:
Mortal Kombat
Finish it
Finish the story mode and there are still individual campaigns for all characters, as well as additional modes such as 'Test Your Might', 'Test Your Sight', 'Test Your Strike' and 'Test Your Luck' all adding their own distinct sideshow.
Can you ketchup?
Then there's the huge 300-mission Challenge Tower, ever diverting through its range of mini-games where you'll be fending off waves of zombies one minute, and preventing Mileena from giving you a teddy bear the next - no, really.
Online fighting is available too, offering one-on-one, tag-team fighting and King of the Hill modes. Presently it does look in need of fine-tuning, however, suffering as it is from rather debilitating lag - at least that was the case during forays on to Xbox Live. PS3ers will have to wait for PSN's return.
Someone just watched the royal wedding coverage
A cacophony of gameplay options, a meandering adventure and all that gore, makes Mortal Kombat the release that devotees have been waiting for. A lack of cohesion and subtlety might not appeal to all fighting fans, but with so much action exploding around your fighter you'll be hard pushed to notice. What Mortal Kombat boils down to, is a beat-em-up which reaches for the grandiose over the restrained at every turn and hats off to it for that. ®
More Games Reviews
|Portal 2
Warriors 7
|Total War
Shogun 2
|Crysis 2


text:
HELSINKI (AP) — Nordic paper maker Stora Enso reported Tuesday a 6 percent drop in third-quarter sales and predicted business will remain tough as it continues to be hit by the declining market, especially in Europe.
The company's share price fell, closing down 3.5 percent at 6.68 euros on the Helsinki Stock Exchange.
Although sales fell to 2.5 billion euros ($3.4 billion), lower costs helped Stora improve net profit slightly, to 84 million euros from 81 million euros a year earlier.
The company said it was on track to achieve fixed annual savings of 200 million euros by the second quarter of 2014 by streamlining operations that could result in 2,500 layoffs worldwide.
CEO Jouko Karvinen said it was "more important than ever" to save on fixed costs and embark on new projects "in a focused and responsible manner."
The company gave a grim outlook, saying that weak demand would continue and that its fourth-quarter operating earnings will be "clearly lower" than in the same period in 2012.


text: Asherali Knopfer is a fine jewelery line, which specializes in 'nail rings' 'rings that sit above the fingernail. In addition to nail rings, the brand's designer, Chanael Knopfer mold precious metals and elegant gemstones and pearls to create unique 'earrings bars', to be worn alone (not in a pair). Having graduated from The Anvers School of Jewelry in Belgium, Chanael is well-versed in the art of crafting high-end, handcrafted jewelry but her decision to make quirky and innovative new pieces and carve out new trends is what makes her collections so popular. Our selection of women's Asherali Knopfer earrings is made up of cool singular earrings, precious studs and ear cuffs.


text:
The commonest cause of constipation in Western cultures is a lack of dietary fibre. However there are some important less common causes which must be borne in mind by the practitioner, but a detailed discussion of these goes beyond the range of this book. Examples range from conditions such as irritable bowel syndrome, diverticular disease, serious infection of the abdomen (e.g. appendicitis) to painful anal conditions that make the person afraid to open their bowels. Other causes might be drugs that effect bowel motility, long periods of immobility, stress or depression.
There are many herbs that will alleviate the discomfort of constipation and rather than knowing all of the individual species, we can generalize about relevant actions. Laxative remedies are obviously relevant, but others must be considered. Because of their general
stimulation of the digestive process, bitters may be very helpful. Where stress or depression are involved the relaxing nervine, anti-spasmodic and anti-depressant herbs should be considered.
A number of different varieties of laxative may be used. The bulk laxatives are fibre rich foods and herbs that are the only truly safe long term treatments. They act slowly and gently and are best used through a gradual increase in dose morning and evening until a softer, bulkier stool results. Secretory laxatives promote bowel movement through stimulation of bile production in the liver. Hepatics act as secretory laxatives. Stimulant laxative are anthraquinone containing herbs that stimulate peristaltic movement directly via an impact on the nerve ganglioa of the gut. Carminatives may ease the pain and discomfort that is associated with constipation.
A treatment suggestion
As with many other functional problems in the digestive system, there are many specific herbs used in different cultures and by different herbalist's. As constipation is a symptom, there cannot be any true specifics. Commonly use defective herbs include Yellow Dock and
Psyllium seed.


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(CNN) -- New research reveals a seeming contradiction when it comes to kids who do and don't need vitamins to supplement their diets.
About one-third of children living in the United States take a vitamin or mineral supplement.
Researchers at the University of California-Davis Children's Hospital found that among U.S. children and teens, multivitamins or mineral supplements are most common among those who are least likely to need them. Conversely, those children who have the greatest need for an additional boost to their nutrition from a supplement are least likely to get it.
Specifically, the investigators, led by Dr. Ulfat Shaikh, determined that about one-third of children living in the U.S. take a vitamin or mineral supplement.
The highest rate is among children who are underweight, meaning their body mass index is in the lowest 5 percent for their age and sex. Forty-two percent of those kids take supplements, the study showed. Those are not surprising findings at all, according to Shaikh.
However, among children who were considered to be in excellent health --because of a combination of factors including physical activity, greater access to healthy and adequate foods, and access to health care -- 37 percent took vitamins, according to the analysis. In contrast, among those children in fair or poor health -- due to less healthy nutrition, less physical activity, higher obesity rates, and less access to healthcare -- only about 28 percent took the supplements.
The research, published in this month's Archives of Pediatric & Adolescent Medicine, used data analyzed from over 10,000 children ages 2 to 17 who participated in the 1999 to 2004 National Health and Nutrition Examination Survey. A child or teen was considered a multivitamin or mineral supplement user if he or she had taken one in the past month at the time of the survey.
Although this particular study did not look at reasons that the parents were or were not providing their children with supplements, Shaikh points toward two main factors that may be at play, which she finds equally challenging: lack of parental financial ability and lack of public health education for parents of lower income families. "When parents have so many competing demands for such limited amounts of financial resources, buying multivitamins may not take top priority," worries Shaikh.
For parents concerned about whether or not their child needs to take a multivitamin, a family health care provider can provide guidance. However, if a family does not readily have access to health care, but the parent does suspect that the child is underweight or undernourished, then Shaikh -- a pediatrician herself -- suggests taking a daily multivitamin. (For general tips on how to tell if your child is getting enough to eat, click here.)
Currently the American Academy of Pediatrics does not recommend vitamin use in healthy kids over 1 year old because such measures are generally unnecessary.
However Dr. Frank Greer, spokesman for the AAP and head of the organization's Committee on Nutrition, makes it clear that there's a different, compelling reason for parents to give their child a daily multivitamin anyway: the AAP's recommendation of 400 units of vitamin D daily for all children. "That's four 8-ounce glasses of milk a day, and there aren't a lot of kids who are drinking that much milk," he explains.
The easiest way to meet the vitamin D requirement, according to Greer, is to take a daily multivitamin. "There's nothing wrong with it if taken according to directions, and it's a good source of vitamin D," he says.
All About Vitamins and Supplements


text: Review : Nintendo 3DS updated 04:55 am EDT, Sun May 8, 2011 by MacNN Staff Nintendo leaps into modern gaming with a unique twist. MacNN Rating: Product Manufacturer: Nintendo Price: $250 The Good Fun, adjustable 3D effect. Much improved graphics that expand gameplay types. A few good launch titles. Good hardware controls. Easy interface beyond games. StreetPass and SpotPass good for getting outside. The Bad Short battery life. Much costlier than an iPod touch. Not as flexible as the iPod or other multi-role handhelds. No browser or online game store on launch. Design A cursory look at the 3DS is immediate proof of just how evolutionary its design is. In many ways, it looks and acts like a power user's DSi. That extends to the relative bulk of the design. It's not as big as a DSi XL, but it's definitely thick and not what you'd want to put in a pants pocket. We would give it a pass mostly because of how much it's fitting into the space it uses. The controls will be uncannily familiar to DS veterans, with one major exception: an analog pad. To say it was overdue would be an understatement. The pad finally allows subtle, more precise movement and moves that would be difficult or impossible on a basic directional pad, such as the sweeping motion for a hadouken in Super Street Fighter IV 3D Edition. Even in games like Pilotwings Resort, it was a relief to have that much control. It's a much better implementation than the PSP's almost nub-like stick, too, and there was no fear that we'd overshoot or lose grip. All the button controls fall easily to hand, if almost too easily: we were somewhat annoyed with the shoulder buttons. They're too easy to press by accident when you're not in a gaming position, and because they invoke the camera app when in the main menu, they can be a nuisance. We generally like the metal stylus; it's more reassuring than plastic and has a telescopic extension for adults who need bigger hands. Expansion and ports are for the most part easy to reach, as you'd hope for in a gaming handheld intended for everyone from kids on up. We do wish the stylus holder were on the side, though, and it's slightly irksome that you have to shut the 3DS down completely to swap SD cards. Color choices for the 3DS aren't exotic, or at least not yet. They're currently limited to black and an aqua-tinged blue. Of the two, we'd opt for the blue rather than the black of our review unit. While the black might be more socially acceptable for an adult, it's almost too conservative and more prone to showing dust and fingerprints. The glasses-free 3D display Before we get to the centerpiece feature of the 3DS, we should quickly touch on the display below it. The bottom screen will be very familiar to those who've had a DS Lite or DSi. It's reasonably large for touch input and generally enjoyable to use, though not spectacular to look at. The panel is still resistive, requiring pressure instead of the sensitive capacitive screen you'd see on an iPod, but it's reasonably precise for finger input. Most of the 3DS touch interface is designed to work smoothly with fingers, though the keyboard and some games like Steel Diver absolutely need the stylus to work. The top display is a genuine break for Nintendo. At 3.5 inches across and an 800x240 resolution, it's much higher resolution than the 320x240 screen on every DS model before. Its party trick is of course the ability to draw 3D without needing stereoscopic 3D glasses. While Nintendo hasn't ever identified exactly how it works, it's believed to be a close relative of a Sharp-made display that uses parallax to send out two separate images at the same time. For the most part, it works well. Using the 3D effect at full tilt has images pop out, sometimes subtly (characters offset from the background, for example) or sometimes very obviously (a character floating out in front). It's very sensitive to your eye position, however. There's a relatively narrow cone of vision in which 3D looks right, and while it's in the most natural position for holding the system during play, looking even moderately off-center breaks the illusion. It's not a constant problem but is ironically paired up with a system that now has a gyroscope and a motion sensor; try to use both 3D and motion at the same time and you'll lose the visuals. There are also eyesight issues that Nintendo can't avoid with its current implementation of 3D. While we didn't have problems with long-term play, we've heard multiple reports of gamers experiencing eye strain, and in extreme cases nausea, from playing in 3D mode for a long time. This also assumes that you can see the 3D in the first place. Just as a fraction of people can't see stereoscopic 3D at the movie theater or on a TV, some are biologically incapable of seeing the 3DS' effect. Whether it's a lazy eye, "weird eye," or even just an unusual brain wiring, a few of our friends and even celebrities like Johnny Depp will only just see a regular 2D picture when they're the 3D sweet spot. Thankfully, Nintendo has put in a slider to dial down the 3D effect, either to reduce the strain for those that can see the 3D or completely off for those that can't or don't care for it. In 2D-only mode, the screen is actually slightly brighter since it's not splitting the backlight. You'll admittedly be wasting the 3DS' headlining feature, but as every game is designed to work properly in 2D mode as well as 3D, it can still work as a greatly upgraded DSi. Home screen interface, built-in apps, and the camera The more the DS line of handhelds has advanced, the more they've had to become very nearly computer-like and cater to those times you're not in mid-game. That's truer than ever on the 3DS. Its interface centers around a size-adjustable icon grid of apps but also has a range of shortcut icons for game notes, your friends list, and notifications. There's even a basic level of app management: most games and utilities by default go into suspension rather than quit entirely, so you can make notes about a game or check your Mii avatar without losing your place. Jumping around the interface is, understandably, quite simple. Again, Nintendo has to cater to everyone from eight to eighty, so controls wouldn't always be as quick as they would be for a hardcore gamer but are always easy to understand. We imagine the youngest gamers might still get confused about concepts like suspending apps or why you shouldn't remove the SD card while the system is on, so it may be best to keep the 3DS to kids close to or already in their double digits. A good chunk of the preloaded apps are actually mini games. You can play augmented reality games using a set of cards, and we had a surprisingly good time playing Face Raiders, which maps your face on to flying enemies and has you shoot them down by spinning around in the real world to aim. Media apps are quite basic, though. The audio app is almost exclusively intended for simple voice recording, and the camera app is equally uncomplicated. Both are great for kids, but they unfortunately leave the 3DS as still incapable of doing double-duty as your media player; that's not what Nintendo needed to fend off the iPod. Image quality from the camera is, understandably, not that spectacular given the price Nintendo needs to hit. Photos look relatively good on the 3DS display itself; when you get them to a computer using the SD card, though, you can tell they're overly soft and are prone to blown-out highlights. No one would buy a 3DS for the camera, but it does mean you'll mostly be using it to take photos for the sake of games. A note on 3D photos: they're captured in the MPO format used by the current batch of 3D cameras like the Fujifilm Real 3D W3 and can be shared around, but you'll need special software or devices that can read them. Existing DS owners will be disappointed to learn that, as of this review, there are two missing features. The Opera-based web browser isn't there and is teased with an icon on the home screen promising an update. You also have no access to an online game store so far, so neither 3DS-native nor DSi downloadable titles are available to fill things out. Nintendo is also promising an update here, but it's a sign along with the browser that the console was rushed to get into stores, even if everything else is very polished. We'd add that Nintendo has taken a number of steps, almost literally, to encourage gamers to go outside. Along with StreetPass, which we'll touch on later, there's an automatic pedometer function and an activity log to keep track of your activity. Both are for more than just show. If you travel frequently, you're rewarded with game coins to spend against virtual items. Even if it's a feature that some might never notice, it's nice to see Nintendo taking on some social responsibility. Gameplay Putting everything into practice, we tried three of the 3DS launch titles: Nintendogs + Cats, Pilotwings Resort, and Steel Diver. We would have most wanted to try Super Street Fighter IV -- we know it's a system seller for many -- but it would have been an expensive proposition. Nintendogs is designed for the most universal appeal and, being a first-party game, is not surprisingly designed to make the most of the 3DS hardware compared to the other two we tried. If you've played an earlier game in the series, it's not a revolution. You raise a dog (and now cats) and learn to both keep it fed as well as happy by playing and rubbing it with the touchscreen. However, we liked both the extra immersion of the 3D when your pet jumps up against the screen and the need to train your pet through spoken instructions. That speech component makes it awkward to play in public, and the game is ultimately just a very advanced Tamagotchi, but there's a certain appeal to a game whose emphasis is on nurturing over competition. Pilotwings Resort is an example of a much more conventional game that tests the analog stick; the touchscreen is virtually unused as you're navigating waypoints and dodging obstacles. More than anything, it's a good example of the performance upgrades that came from a brand new processor and graphics. We'd say the graphics are roughly on par with those of a GameCube but with the added pop of 3D and a surprisingly good ability to show a large amount of detail at once without bogging down, such as the view of the whole island. Like we mentioned earlier, the solid analog pad gives a genuine amount of precision and didn't interfere with some occasionally tricky flying. The title is somewhat emblematic of most early 3DS games, though. As fun as it can be, it has a fairly repetitive game structure and could run out of steam if you get bored with the idea or hit a wall in game difficulty. At $40, it's not the worst use of money but feels more like a $10 iPod game. Steel Diver, of all the titles, was the one we enjoyed the most, even if we've seen some lukewarm reviews. Its game mechanic is also repetitive, but it's a much more demanding affair that keeps you on your toes. Your goal is always to navigate a sub through underwater tunnels and either destroy or avoid rival ships. Rather than rely on hardware buttons, though, it has a fun and involving imitation of submarine controls on the bottom touchscreen with handles to drive, fire torpedoes, pivot or use special features. It's perhaps too expensive at $40 for what it does. Nonetheless, it's still entertaining and an example of a game that couldn't be done on another platform, or at least not as well. The common thread among all the games, other than that they're relatively expensive if you're used to download-only platforms, is something symptomatic of traditional handheld gaming systems: you have to load physical copies. In spite of what some would say, it's not a fatal flaw, but it does mean also having to lug around a pouch of games or else remembering to load the one game you want to play before you leave home. StreetPass, SpotPass, and battery life We mentioned that Nintendo was encouraging gamers to get outside with the 3DS, and the most conspicuous way to do it is through StreetPass. At its heart, the approach puts the Wi-Fi radio into listening mode when it's not already connected to a local network, even if the handheld is technically sleeping. You can pick up other Miis from nearby 3DS owners, and if they've played the same games, even pick up extra objects or have in-the-background 'battles' that affect your characters. Since the 3DS is so new, we only had limited success testing it and picked up a single Mii. Even so, it's impressive that you can open your 3DS after a trip to the food court and suddenly know a number of new players or rank up a character. There's a few limitations to how StreetPass works. There's only so much you can do with them outside of certain multiplayer games and the Mii Plaza. Also, Nintendo hasn't given a way to easily identify which of the people in a crowd is the one who gave you a Mii. Unless they clearly have their 3DS out or you're in a small group, most StreetPass Miis will be strangers outside of knowing they live near you. SpotPass we didn't get to try ourselves but borrows the same concept. A public Wi-Fi hotspot can be set up as a SpotPass and will automatically send content to a 3DS, again even while it's sleeping. The aim is really just to drive gamers to stores like the local GameStop or McDonald's, but it should still be a treat and could encourage gamers to leave home. All of these do have an impact on something of a sore point for the 3DS: battery life. The system officially lasts for only about three to five hours of non-stop 3DS gaming, and that bore out in tests where a large slice of the remaining charge disappeared after each game session. Games for earlier DS systems last for five to eight hours, but even so, it's pretty telling that a charging cradle is included in the box -- you'll need to plug the 3DS in virtually every day to make sure there's enough power for tomorrow. StreetPass and SpotPass can add to it by draining the battery when you're not looking, too, although it wasn't extreme for us. Wrapping up and the iPod question It's easy to like the 3DS as what it is, a dedicated game system. Enjoying it depends on getting the right titles; if you manage that, it's a pleasure to pop it open and play. The initial launch lineup wasn't outstanding, although that's due to change soon with a new Mario Kart game and ports of Legend of Zelda: Ocarina of Time and Starfox promising some fairly immersive games that weren't always options on the DSi. Nintendo has nailed the hardware controls and has an interface that's fairly powerful but still accessible to much of its audience. The 3D feature can be fun, but to us it's actually only a fraction of what makes the system appealing. For us, it's just that it's a huge leap forward in technical prowess; it's the kind of games you can play on it, like Splinter Cell and Street Fighter, that make it worth the upgrade. DS owners have often either been limited to 2D or basic 3D games, so just getting games that previously would have tied you to your TV is in itself a positive. StreetPass might also encourage gamers to meet each other face to face in a way that PlayStation Network and Xbox Live have usually discouraged. By itself, the 3DS' only real flaws are its battery life and minor issues like the handling of the stylus location and the SD card slot. It's when you put the handheld in the context of other platforms that Nintendo starts to hurt a bit. We'd gladly pick a 3DS over a DSi or a Sony PSP. An iPod touch, however? We're not so sure. At $250, the 3DS is $20 more expensive than an 8GB iPod touch and has just a 2GB SD card in the box. Moreover, 3DS games are often at least four to eight times more expensive than a professionally made iPod game at $5 to $10. If you mount a substantial game library, the 3DS will be much more expensive in the long term. And if the buyer (or intended owner) is in teenage years or older, the question of intended use should also come up. With the 3DS, you'll still need a dedicated media player for music, and even when the promised web browser and downloadable game shop arrive, it still won't be as well-suited to those purposes as what Apple makes. Anyone old enough to buy one for themselves should monitor their own gaming habits, or lack of them, before they jump in. Having said this, there's no question that the 3DS is going to be the go-to game system for kids, or even those who are fans of long, professional games. There's just some game types that a touchscreen-only device can't replicate, and even the slightly awkward friend code system Nintendo uses for online play (now thankfully not specific to any one game) is probably safer and more effective for a younger player. The $250 asking price is a lot to spend for a narrow-purpose mobile device, but Nintendo still has the edge in serious mobile gaming for now.


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(AP) A Chinese spacecraft carrying three astronauts carried out a manual docking with an orbiting module on Sunday, a first for the country as it strives to match American and Russian exploits in space.
The Shenzhou 9 capsule completed the maneuver with the Tiangong 1 module shortly before 1 p.m. (0500 GMT). The docking was shown live on national television. It follows a docking last week that was carried out by remote control from a ground base in China.
The Chinese astronauts have been living and working in the module for the past week as part of preparations for manning a permanent space station. They returned to the Shenzhou 9 capsule early Sunday and disconnected in preparation for the manual re-connection.
The crew includes 33-year-old Liu Yang, an air force pilot and China's first female space traveler.
Liu is joined by mission commander and veteran astronaut Jing Haipeng, 45, and crew mate Liu Wang, 43.
Their mission, which is expected to last at least 10 days, is China's fourth manned mission. Shenzhou 9 launched June 16 from the Jiuquan center on the edge of the Gobi desert in northern China.
China is hoping to join the United States and Russia as the only countries to send independently maintained space stations into orbit. It is already one of just three nations to have launched manned spacecraft on their own.
Another manned mission to the module is planned later this year. Possible future missions could include sending a man to the moon.
The Tiangong 1, which was launched last year, is due to be replaced by a permanent space station around 2020. That station is to weigh about 60 tons, slightly smaller than NASA's Skylab of the 1970s and about one-sixth the size of the 16-nation International Space Station.
Explore further: Chinese spacecraft en route to orbiting module


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This season deer hunters in Montana will find another a mix of hunting opportunities across the state when the general season opens Oct. 26.
On the upside, FWP wildlife biologists are reporting better fawn production and survival in many areas. Like other big game hunting, a nice cold front with plenty of snow should lead to some good hunting this season. On the downside, reports of another spotty outbreak of epizootic hemorrhagic disease—a fatal virus in deer that's caused by biting insects—are coming in from across Montana.
Even if you didn't draw a special permit this year, remember Montana offers numerous opportunities to hunt for deer with just a general hunting license.
Depending on the hunting district regulations hunters can pursue antlered mule deer bucks, either-sex mule deer, antlered white-tailed deer, either-sex white-tailed deer. Check out FWP's general license "cheat sheet" online at fwp.mt.gov. Click "General License Cheat Sheet" for details on all of Montana's general license fall hunting seasons, regulations, and specific season dates by hunting district.
For more information on elk hunting in Montana, visit FWP's website at fwp.mt.gov, click "Hunting" then click Hunting Guide.
For more information on Montana's five-week long general deer hunting season, visit FWP's website at fwp.mt.gov, click "Hunting" then click Hunting Guide.
Here's a regional rundown on what deer hunters can expect this season.
Region 1—Northwestern Montana
- Following two good winters with good fawn recruitment, white-tailed deer numbers in northwest Montana are generally recovering nicely from a recent population low in 2009. In parts of the region, particularly the far northwest and the North Fork of the Flathead, deer numbers will likely still be below normal. Hunters should find a lot of yearling and two-year old bucks this fall, and older bucks five years old and older, while not as plentiful as during 2008-2010, should still make up about 10-15 percent of the buck harvest. Mule deer populations remain low and hunters should not expect to find the type of mule deer hunting they enjoyed a generation ago. But the 2013 spring survey in the Fisher River, one of Montana's better mule deer areas, showed good numbers and strong fawn recruitment, hopefully indicating some recovery in mule deer populations.
Region 2—Western Montana
- White-tailed deer and mule deer are common but numbers generally are below historic averages. FWP has restricted hunting opportunities for antlerless deer to limit any further declines and speed population increases. Hunting for white-tailed bucks should be improving overall. Hunting for mule deer bucks is by permit-only in several hunting districts.
Region 3—Southwestern Montana
- Mule deer populations are stable to slightly decreasing and still down from long term averages. Hunting for mule deer bucks is by permit-only in several hunting districts.
- White-tailed deer populations, found mostly in river bottoms, are stable. The area remains fortunate not to see major die-offs from EHD as did other populations in central and eastern Montana.
Region 4—Central Montana
- Mule deer populations are mostly stable and white-tailed deer numbers continue to increase. Some whitetail populations around Great Falls and north, however, have been hit by EHD, which may impact their numbers. Also, while it's heartening to see mule deer numbers in some mountain ranges continue to rebuild, their numbers are still below average.
Region 5 — South Central Montana
- Mule deer populations north of the Yellowstone River are on the upswing and approaching historical averages, reversing a decade-long trend. In the mountainous areas, particularly south of the Yellowstone River, a decline in mule deer numbers continues, prompting restrictive seasons in many hunting districts.
- White-tailed deer living in the prairie environments north of U.S. Highway 12 have been in slow decline for a number of years, a trend that surveys continue to confirm. In the mountains south of the Yellowstone River, including along the Beartooth Front, populations are near average and growing. The population trends seem to parallel the prevalence of EHD, a fatal natural virus with symptoms similar to blue tongue. The biting midges that spread the disease do not live at higher elevations, in areas where white-tailed deer are doing best.
Region 6—Northeastern Montana
- Effects on mule deer from the winter of 2010-11 are still being seen with regional numbers 20 percent below average, but mule deer numbers are starting to rebound in most areas. Buck ratios are also slightly below average with fewer older-age-class bucks due to winter mortality of older bucks in 2010-11. Doe licenses in most areas remain similar to 2012 and still well below levels prior to the winter of 2010-11.
- White-tailed deer numbers in the Milk River Valley east of Malta to Nashua and in the Missouri River bottomlands below Fort Peck Dam were heavily impacted by an EHD outbreak in 2011. In those areas, numbers remain well below the long-term average, but are starting to rebound. In the Malta area numbers are slightly below average this year. An EHD outbreak has been confirmed this summer west of Harlem in the western portion of the region, so whitetail numbers will be significantly lower in this area. In the northeastern corner, numbers are near average in prairie habitats, but are still down in the Missouri River bottoms from the 2011 EHD outbreak.
Region 7—Southeastern Montana
- Mule deer numbers are still more than 32 percent below the long term average due to the severe winter of 2010-11 that resulted in significant winter-kill of adults and fawns. Overwinter survival last year was high, and fawn recruitment this spring—up to 53 yearlings per 100 adults—increased relative to the previous year. That good news, however, was dampened by reduced fawning rates due to nutritional stress in does after the extreme winter of 2010-11. Drought conditions the summer of 2012 continued to impact deer nutrition, but forage and precipitation levels have been exceptional so far in 2013. Trend area surveys indicate that mule deer populations are up 11 percent from 2012 and deer populations are expected to continue a gradual climb. Hunters may have better opportunity in the southern portion of the region.
- White-tailed deer populations are currently 7 percent below the 10-year average. The reduction in white-tailed deer numbers, however, is not all bad. Wildlife biologists note that whitetail numbers prior to the EHD outbreak in 2012 were too high and fewer deer on the landscape will allow habitat to recover along with deer numbers. Forage and precipitation levels have been exceptional so far in 2013. White-tailed deer can recover relatively rapidly from declines, and with double the fawn recruitment rates of last spring, it appears this process has already begun. Wildlife biologists tallied an average of 57 yearlings per 100 adults in 2013 trend surveys. Hunters who do their homework by scouting and visiting with private landowners should have success locating good areas to hunt whitetails.


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Ellen Pompeo Agrees That Grey's Anatomy Is Crazy
"That's a difficult thing to believe when I'm playing it, but I'm just a paid employee who has to do what they say."
It's not easy being a Grey's Anatomy fan. On the one hand, yes, the show provides an elegant ritual for feeling all the feels, and sometimes there are really cute couples to root for. But other times … boy, Shonda Rhimes can really push the limits of credulity. Take comfort, fans: Ellen Pompeo can sympathize. "Why Meredith wouldn't take a job at Harvard is a bit of a stretch," she tells TV Guide. "But for whatever reason she doesn't and convinces everyone [but Cristina] to stay. That's a difficult thing to believe when I'm playing it, but I'm just a paid employee who has to do what they say." Well, fair enough! "We have a boss like everybody else," she says. "You may not always agree with it but you still have to be professional and do the best you can." And part of doing the best you can when you work on Grey's Anatomy means putting up with some crazy plot points and an insane amount of carnage. " ... In a way it is kind of absurd all the things they have to write into series television," Pompeo says. Yes, in a way, it kind of is.


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Dr. Anna Grossberg is an assistant professor of dermatology and pediatrics at the Johns Hopkins University School of Medicine. She specializes in pediatric dermatology and is board certified in dermatology by the American Board of Dermatology. Dr. Grossberg is the director of the dermatology residency program at Johns Hopkins.
Dr. Grossberg graduated summa cum laude from Princeton University, and then completed her medical training at the University of California Los Angeles, where she graduated as a member of the Alpha Omega Alpha Honors Society. She completed her dermatology residency training at the University of Maryland School of medicine, where she served as chief resident. She then completed her fellowship in pediatric dermatology at Johns Hopkins University and has been on faculty at Johns Hopkins since that time.
Her interests within pediatric dermatology include management of pigmented skin lesions, such as moles (nevi), as well as management of all types of birthmarks, including surgical and laser treatments, and the general management of acne, eczema and other skin conditions in the pediatric population.
She has been an invited lecturer to dermatologists as well as pediatricians and family practitioners on various topics within the field of pediatric and general dermatology, and has published several peer-reviewed articles in the field as well.
- Director, Dermatology Residency Program
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American Eagle Flight Lands In Monroe After Bomb Threat Note Was Found On Plane
Update: The Monroe Regional Airport is open at this hour, according to the News Star. There were threats of a bomb on an American Eagle plane there that landed this morning, apparently written on a note. No suspects have been identified in the incident and no device was found on the plane.
Update: The plane in question has been emptied of passengers and crew, has been isolated and is being searched.
All flights into Monroe Airport are being diverted; arriving and departing flights are suspended. A note was reportedly found on the plane, indicating a bomb was on board.
A bomb threat note has forced an American Airlines plane to land at the Monroe Regional Airport.
According to thetowntalk.com, the plane is currently in isolation while necessary protocol is handled regarding the 18 passengers plus the crew that's on board. They are all being evacuated and taken to a hangar. After this process is completed, the FBI will step in and board the plane to investigate.
The plane was scheduled to arrive from Dallas at 10:26 a.m. Meanwhile, all air traffic is being diverted to Jackson, Mississippi.