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A Poké Ball (Japanese: モンスターボール Monster Ball) is a type of item that is critical to a Trainer's quest, used for catching and storing Pokémon. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in the modern Pokémon world. Up to six Pokémon can be carried with a Trainer in Poké Balls, while any number of other Poké Balls can be held in the Bag for later use. These six Pokémon in the Poké Balls can be attached to the user's belt for carrying them around. Some Pokémon do not like to be carried around in Poké Balls, such as Ash's Pikachu.
The strength of a Poké Ball is determined by how much it raises a wild Pokémon's catch rate, and may in fact vary depending on the conditions of the battle. Poké Balls limit the power of Pokémon contained inside, taming them, though they do not cause the Pokémon inside to always obey the Trainer.
The invention of Poké Balls apparently occurred in the Johto region, where Apricorns grow; these fruit were cut apart and carved out, then fitted with a special device, and used to catch wild Pokémon prior to the mass production of the Balls that occurs in modern times under Silph Co. and the Devon Corporation. Some Trainers still use Poké Balls made from Apricorns, while Kurt, a resident of Azalea Town, still constructs them. In the games, Drayden claims that Poké Balls did not exist during his childhood; however, due to Poké Balls being in the sunken ship in A Shipful of Shivers, it seems that in the anime Poké Balls were first made at least 300 years ago.
Prior to the invention of Poké Balls, Pokémon were referred to as magical creatures (Japanese: 魔獣 majū), indicating that the name Pokémon, short for Pocket Monster, did not come into common parlance as a term until these devices allowed the various Pokémon to be stored easily. This also shows that in these times they were believed to be supernatural creatures, not natural ones.
Stylized Poké Balls are used in many places to symbolize Pokémon in general: the logos of both Battle Frontiers feature a Poké Ball in their design, while several Poké Balls can be seen in every Pokémon Center. The headgear of the protagonists of Kanto, Hoenn, Sinnoh, and Unova-based games feature Poké Ball designs, as do the Bags of the protagonists of Johto-based games. Ethan's headgear is also similar to the top half of an Ultra Ball, and Lucas's Bag prominently features a Poké Ball.
- 1 Mechanics and design
- 2 Poké Ball accuracy
- 3 Types of Poké Balls
- 4 In the anime
- 5 In the manga
- 6 In the TCG
- 7 In the Super Smash Bros. series
- 8 Other variants
- 9 Item balls
- 10 Artwork
- 11 Trivia
Mechanics and design
Though the technology behind a Poké Ball remains unknown and has evolved through the centuries to accommodate the diverse requirements of their creators, the basic mechanics are simple enough to understand and tend to remain constant: in a Pokémon battle, once an opposing wild Pokémon has been weakened, the Pokémon Trainer can throw a Poké Ball at it. When a Poké Ball hits the Pokémon, as long as it is not deflected, the Poké Ball will open, convert the Pokémon to a form of energy, pull it into its center, and close. A Pokémon in this state is given a chance to struggle to attempt to break free from the ball and escape, being instantly re-converted from energy into matter. Should a Pokémon escape a Poké Ball, the device will either be destroyed (in the games and some manga) or will return to the Trainer (anime), who can attempt once again to capture the Pokémon. A Pokémon who does not escape the ball will be caught.
Poké Balls are specifically constructed for Pokémon capture, transport and training. As well as being physically difficult to escape from (as they seal tightly shut as soon as a Pokémon is taken into them) the environment of a Poké Ball is designed to be attractive to Pokémon also; according to Lucian of the Sinnoh Elite Four, weakened Pokémon instinctively curl up tight in an attempt to heal themselves, an action that the environment of the Poké Ball encourages. Furthermore, while it is not known how a captured Pokémon perceives their time inside their Ball, the device is said to replicate a "Pokémon-friendly" environment that is "designed for comfort". All of these factors strongly discourage Pokémon from escaping their Balls. In the manga, Bugsy refers to his "capture net" as being the net that is supposedly inside a Poké Ball, but visible and already deployed. According to Kurt, this invisible net captures and physically stores a Pokémon.
Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a baseball, to a smaller size, about that of a ping-pong ball, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in Bags.
As mentioned, the generic Poké Ball design is not constant and has been remodelled and altered innumerable times in order to create new Poké Balls that are adapted for specific conditions. For example, it is seen in several anime episodes such as Gulpin it Down! and Claydol Big and Tall that normal Poké Balls have difficulty catching Pokémon which are extremely large or extremely heavy. In the latter episode, it is revealed that ancient civilizations overcame this issue by constructing immense Poké Balls many times the size of the standard model known today, and made from stone instead. Other civilizations such as Pokémopolis also discovered new technologies that more closely resembled modern Poké Ball technology, such as the Dark Device and the Unearthly Urn, which were also adapted for the capture and storage of massive Pokémon but in small containers. However, devices like these became lost to the ages and their roles were subsequently supplanted by Heavy Balls in the modern world.
When a Pokémon is released from a Poké Ball, it will be accompanied by a bright light as it returns from its energy form, and materialize nearby, often on the ground. This bright light has been shown to vary depending on the type of Ball that the Pokémon is contained in in the games, while it has always been shown to be white in the anime. Pokémon are recalled to their Poké Ball by holding up the Poké Ball with its button pointed at the Pokémon. A beam of red light will shoot from the button, converting the Pokémon back into energy and returning it to the Ball. The beam, however, has a limited range, and can be dodged by the Pokémon. If the beam hits a person, they will be stunned for a moment, but aside from that no ill effects will make themselves apparent. Releasing Pokémon from a Trainer's ownership, unlike normally sending the Pokémon out, will bathe the Pokémon in a blue glow, and the Poké Ball will no longer mark it, making it able to be caught by another Trainer's Poké Ball.
A Poké Ball can also be broken, which will release it from ownership, and if a Trainer has done so accidentally, it must somehow be fixed before the Pokémon can be recalled. In the manga, if a Poké Ball is broken before a Pokémon is sent out, then that particular Pokémon can't be used until their Poké Ball has been repaired. This happened several times in the Pokémon Adventures manga, such as during Red's battle against Giovanni, where the opening mechanism for the Poké Balls of Red's Venusaur and Gyarados were damaged, preventing either of them from being used in the match.
Pokémon appear to be conscious while inside Poké Balls. Several Pokémon have shown the ability to leave and return to their Poké Balls at will, most notably among them Jessie's Wobbuffet, Misty's Psyduck, Ash's Oshawott, and Brock's Croagunk, which tend to do so in every episode they appear in. In Dig Those Diglett!, many Pokémon belonging to Gary Oak, as well as other Trainers, including Ash Ketchum, demonstrated the ability to prevent themselves from being sent from their Poké Balls, as they refused to fight against the Diglett, though this has not been demonstrated since. Pokémon have also shown to be able to hear orders given by their Trainer right before they are sent out.
Poké Balls are able to communicate with a Trainer's Pokédex, as the system updates itself with information on newly-caught Pokémon, and keeps track of how many Pokémon the Trainer has with them. If a Trainer catches a new Pokémon with the full six already with them, the Pokédex will automatically send the newly-caught Pokémon in its Poké Ball to the Pokémon Storage System that the Trainer is using. As shown in Two Degrees of Separation, a Pokémon caught by a Poké Ball is "marked" by it, and thus most Poké Balls thrown at it will have no effect aside from temporarily stunning it. In the games, as well as in Bad to the Bone, however, the Trainer of the Pokémon will block a Poké Ball thrown by another, though it is possible that this is more out of courtesy to their Pokémon than to prevent capture outright.
Other wireless capabilities of Poké Balls are shown in Destiny Deoxys, as when the electricity of the city is down, Audrey could not release her Masquerain from the Poké Ball, claiming that the "Poké Ball Management System" was no longer working without power. There has been no mention of any such system since.
Poké Balls are able to be decorated to no ill effect, with several Poké Balls that have been painted with special colors being seen in the anime. In the games, a Ball Capsule and seals can release special effects when the Pokémon is sent out.
Poké Ball accuracy
Except for the Master Ball, all Poké Balls have a chance of breaking and not capturing the Pokémon in question, however, in several cases, it is possible for the Poké Ball to miss the wild Pokémon completely.
- In Generation I games, it was possible for a ball to miss the Pokémon when the likelihood of catching the Pokémon in question was particularly low—rather than the ball throwing animation playing and the ball wiggling zero times, a message would come up stating "You missed the Pokémon!".
- In Generation I as well as in Pokémon FireRed and LeafGreen, the ghosts in Lavender Town's Pokémon Tower would dodge any ball thrown at them unless they were unmasked by the Silph Scope. The Marowak ghost will dodge even if it is unmasked.
- A Poké Ball cannot be thrown during a wild Double Battle, unless one of the two wild Pokémon is defeated, with the game claiming "It's no good! It's impossible to aim when there are two Pokémon!". A player can however snag Pokémon in Pokémon Colosseum and Pokémon XD: Gale of Darkness even if there are two on the opposing side of the field; presumably the Snag Machine assists in aiming.
- Unlike preceding games, from Pokémon Diamond and Pearl onwards, it isn't possible to use a Poké Ball on a Pokémon which is in the semi-invulnerable state.
- Pokémon Black and White introduces wild Double Battles that are encountered alone instead of with a partner like in Diamond, Pearl and Platinum. In addition to the prior requirements, a command cannot be issued to a Pokémon during the same turn a Poké Ball is thrown; however, if the second Pokémon is using a two part move like Dig or Dive, a Poké Ball can still be thrown and Dig or Dive will continue if the ball fails.
Capture chances
- Main article: Catch rate
Types of Poké Balls
In the Pokémon games so far, there have been 26 different varieties of Poké Balls, all differing from each other in some effect, whether it be an increased ability to catch a Pokémon from the wild or an effect which occurs only after the Pokémon has been caught. From Generation III onward, each variety of the Poké Ball has a unique animation when they open to draw in a Pokémon and when a Pokémon is sent out, and the type of Poké Ball used to catch the Pokémon is preserved on its status screen.
Introduced in Generation I
The following Poké Balls were introduced in Pokémon Red and Green, and have appeared and been available in all games since then, with the exception of the Safari Ball, which is not present in Generation II. They were developed by Silph Co., with the development of the Master Ball factoring into the plot of the Generation I games and their remakes heavily.
|This item was featured in the TCG.
|This item was featured in the TCG.
|This item was featured in the TCG.
|This item was featured in the TCG.
|Please see the main article for more information.
Introduced in Generation II
The following Poké Balls were introduced in Pokémon Gold and Silver. These Poké Balls were not available in Generation III or in Pokémon Diamond, Pearl, and Platinum, but made their return in Pokémon HeartGold and SoulSilver. Seven of them are made from Apricorns by Kurt, while the only one that is not is seen by some to be a counterpart to the Safari Ball in that it is only used in the Bug-Catching Contest in National Park. All eight of these Poké Balls have the same animation as a normal Poké Ball when sending out or recalling a Pokémon, rather than the variety of colors and special effects the Poké Ball variants released in other generations have.
When a Pokémon in one of these Balls is used in a link battle in Generation IV, it will appear as an ordinary Poké Ball, regardless of if the link is made with a Johto or Sinnoh-based game. Using a Pokémon in one of these Balls in one of the Battle Frontier facilities will show it as it should appear during the battle, but as an ordinary Poké Ball if the battle is saved to the Vs. Recorder and played back. Trading a Pokémon in one of these Poké Ball variations into Diamond, Pearl, and Platinum or registering it in Pokémon Battle Revolution will cause it to display as a normal Poké Ball, though if the Pokémon is traded back into a Johto-based game or transferred forward into Generation V, it will regain its variant Ball.
In Pokémon data, information for these Poké Balls on the status screen and in battle is stored in a separate location from the variants introduced in other generations, so that the Pokémon can be traded back to Diamond, Pearl, and Platinum from HeartGold and SoulSilver and display an ordinary Poké Ball there (the data space for these balls being ignored in the earlier games).
|This item was featured in the TCG.
|This item was featured in the TCG.
|This item was featured in the TCG.
|This item was featured in the TCG.
|This item was featured in the TCG.
|Note: Called Park Ball (パークボール) in Generation II.
Introduced in Generation III
The following Poké Balls were introduced in Pokémon Ruby and Sapphire. While the main four Poké Balls and the Safari Ball returned to central usage, these specialty Balls were only available at certain Poké Marts in the Hoenn region, and the Luxury Ball only available via completion of certain quests in the games. Generally, they can be seen to be counterparts to Generation II's Apricorn Balls, which were not available in the Generation III games, with the Nest Ball and Level Ball, Net Ball and Lure Ball, and Luxury Ball and Friend Ball being very similar in effect to each other.
The Premier Ball is functionally identical to the standard Poké Ball; it is simply a premium (hence the name) given with the purchase of ten Poké Balls. Only one is given with each purchase of ten or more, so buying 20 or more Poké Balls still only yields one gift Premier Ball. To obtain multiple Premier Balls, the Poké Balls must be purchased in separate transactions of 10 at a time.
These Ball variants continued to be available in Pokémon FireRed and LeafGreen, though most must be traded in from a Hoenn-based game, with only the Timer Ball and Repeat Ball available to be bought, and even then, only in Two Island. The Dive Ball's effect was altered, with it now having greater chance to catch Pokémon encountered on water rather than under it, as Hoenn-based games are the only ones where wild Pokémon can be encountered while using Dive. In Generation IV, all but the Dive Ball are readily available to be bought, though the Dive Ball can still be obtained through use of Pal Park and other special events. The Johto-based HeartGold and SoulSilver make the Timer, Repeat, and Luxury Balls hard to find once more, though the returning Apricorn Balls help to take their place. All of these Poké Balls can be purchased in Generation V. Additionally, the Timer Ball's effectiveness now increases much more quickly as the battle goes on.
Unlike the Poké Balls introduced in Generation I, these Poké Balls were developed by the Devon Corporation.
|This item was featured in the TCG.
|This item was featured in the TCG.
Introduced in Generation IV
The following Poké Balls were introduced in Pokémon Diamond and Pearl. The set of seven introduced in Generation III, as well as the original set of five, are preserved in this generation, and are available either for purchase or by trade in all Generation IV games. The Generation II Poké Balls also make a return in this generation, but only in Pokémon HeartGold and SoulSilver.
|This item was featured in the TCG.
|This item was featured in the TCG.
|Note: Pokémon recaught with this ball in Pal Park will retain the ball in which they were originally caught in Generation III. Not to be confused with Sport Balls, which were known as Park Balls (パークボール) in Generation II.
Introduced in Generation V
Only one new Poké Ball was introduced in Pokémon Black and White, though all Poké Balls of previous generations are programmed into the game, both as items and on the status screen. If the player cheats to get them into the game, the Apricorn Balls, Sport Ball, and Park Ball cannot be used to catch wild Pokémon, though the Safari Ball and Cherish Ball can. If a Pokémon is transferred to Generation V from an earlier generation with the Poké Transfer, it will appear to have the same ball it was originally caught with.
In the Entree Forest, a Dream Ball appears in the player's Bag when battling a Pokémon. As Poké Balls never fail in the Entree Forest and the Dream Ball can only be used there, the Dream Ball effectively never fails. However, any Poké Ball in the Bag can be used in the Entree Forest, not just the Dream Ball. Pokémon transferred from Pokémon Dream Radar are obtained in Dream Balls.
In the anime
In the anime, the basic Poké Ball is the most commonly used of all varieties, with other varieties appearing either very few times or not at all. A vast majority of Pokémon are shown to be stored in regular Poké Balls, to the point that large collections of Poké Balls can be seen with no variation among them. Even Ash's Pikachu, the most prominent Pokémon in the anime which spends all its time outside with Ash, has a plain Poké Ball that differs from others only by the small yellow lightning bolt symbol on it, as seen in Pokémon - I Choose You!.
Despite this, the various other types of Poké Ball have been seen in the anime, usually to illustrate a special property about that particular ball. The lack of the different types is unsurprising, however, due to the fact that, when the anime was first created, the games themselves did not even keep track of the Poké Ball that a Pokémon was caught in, and thus, it made no difference in sending a Pokémon out.
The first time that a Poké Ball aside from the normal variation was seen was in EP035, where Ash was given 30 Safari Balls in order to compete in the Safari Game. With these 30 Safari Balls, Ash attempted to catch various rare Pokémon; however, he only managed to capture an entire herd of Tauros. They appeared in Safari Balls in Showdown at the Po-Ké Corral; afterward; however, whenever Ash uses one of his Tauros in a battle, it is sent out from a standard Poké Ball.
The GS Ball was the second of the variant Poké Balls to appear in the anime, this time with a special purpose. This mysterious ball was unable to be opened by Professor Ivy, and served as the reason for Ash's journeys to the Orange Archipelago (to pick it up) and Johto (to deliver it to Kurt), so that what was contained within it could be discovered. Celebi was long rumored to be related to the ball, something which the Pokémon Adventures and game canons verify, while a director of the anime confirmed that, had it not been insisted that Celebi appear in a central role in the fourth movie, the GS Ball arc would have concluded with Celebi being released from the ball and traveling with Ash and his friends.
Also related to Kurt, as in the games, the first non-standard Poké Ball variants, the Apricorn balls, made an appearance in the anime, and several were given to the members of the main cast. All three members of the main cast received Fast Balls in Going Apricorn!, with Brock using his to catch a Pineco shortly after receiving it. In the next episode, Brock received a Heavy Ball, while Ash and Misty received Lure Balls. While Brock's Heavy Ball and Ash and Misty's Fast Balls would remain unused (and have not been mentioned since), both Ash and Misty would use their Lure Balls to capture a Totodile and Corsola, respectively. Another Heavy Ball appeared in Gulpin It Down, where it was used to capture a giant Gulpin, though this was not the one belonging to Brock.
The Master Ball itself has only appeared once as an actual Poké Ball, in Whiscash and Ash, where it was used by Sullivan in a last resort attempt to catch a wild Whiscash called "Nero". Despite the fact that a Master Ball cannot be escaped from, the Whiscash swallowed the Master Ball, thus preventing capture, and disappeared back into the water. While not a Poké Ball itself, Misty owns a beach ball that is designed like the Master Ball, which can be seen in Beauty and the Beach and A Hot Water Battle.
The Generation III specialty balls have only been seen in cameos, with only the Repeat Ball and Luxury Ball appearing, in the opening of Jirachi: Wish Maker. These balls contained Brendan's Shiftry and Aggron, respectively.
The debut of most of the specialty balls, both from Generation III and IV, came in the ending Which One ~ Is It?, which contained the first appearance of the Great Ball and Ultra Ball, as well as the first anime appearance of the Premier, Heal, Net, Dusk, Nest, Quick, Timer, and Dive Balls.
Many other Poké Balls have been shown in the anime; however, most of these are cosmetic alterations alone, such as Poké Balls with gold plating, diamond studded Poké Balls, and Poké Balls with special designs on them, usually to denote an organization.
Most notably, a broken Poké Ball, snapped in half at its rusted hinges, is kept by both Ash and Gary, symbolizing their rivalry.
In Mystery at the Lighthouse, it was shown that if a Trainer catches a Pokémon while they already have six on hand, it is automatically sent to the regional professor. This was again demonstrated in Sparks Fly for Magnemite. Sewaddle and Burgh in Pinwheel Forest shows a major difference in what happens after a Pokémon is captured. Instead of being automatically sent to the regional Professor, the Poké Ball is sealed and the button becomes red. The Pokémon is kept inactive until it is switched out by another actively in the Trainer's party.
- Main article: History of Poké Balls
Pokédex entries
In the manga
In the various Pokémon manga, Poké Balls have been shown to appear differently, as an attempt to explain how a Trainer knows which Pokémon is in which ball, as most Pokémon manga series were, like the anime, developed at a time when the games could not keep track of the ball a Pokémon was contained in.
In the Electric Tale of Pikachu manga
In the manga The Electric Tale of Pikachu, the rules are more similar to the anime; however, Poké Balls are numbered on the outside, on the button, so that a Trainer knows which member of their team they are sending into battle.
It is also possible for a Pokémon to be placed inside a Poké Ball without it being owned by a Trainer. In Days of Gloom and Glory, Meowzie steals a Poké Ball from a shop and puts her kitten in it so that it will not be hurt by a flood affecting the city.
In the Pokémon Adventures manga
In the Pokémon Adventures manga, the tops of Poké Balls are semitransparent, allowing the Pokémon inside, which is miniaturized, to be seen through the ball, while the Pokémon can likewise see out of the ball it is contained in. In this manga, unlike in the anime, Pokémon already captured can be recaught in another Poké Ball, as is seen when Red recatches Misty's Gyarados (though Blue states that catching a Pokémon that belongs to another is not possible in Lapras Lazily). Like in the anime and games, specialty balls do exist, and Gold and Silver received a Friend Ball and Heavy Ball, respectively. It has also been shown that unlike the games, Pokémon placed in their balls recover from status conditions; however, like in the games, they do not recover health points. Additionally, the three original types of Poké Ball are used to identify the Trainer's rank; most Trainers keep their Pokémon in Poké Balls, Gym Leaders use Great Balls, and Elite Four members and Frontier Brains use Ultra Balls.
In the TCG
Several variants of Poké Ball have been released in card form in the Pokémon Trading Card Game, ranging from the standard variants found in the games and other media to variants specific to the TCG.
- The standard Poké Ball card, which was the first released, debuted in the Jungle expansion and has since been featured in many others. It features a TCG-centric mechanic, requiring a coin flip to search the deck for a Pokémon to be put in the hand. Most of the Poké Ball variants, both adapted from the games and exclusive to the TCG, are similar to this, with several requiring coin flips to use their effect.
- The Ultra Ball can be seen in the artwork of Rocket's Sneak Attack, from the Team Rocket expansion. The Ultra Ball would make its actual first appearance, with its effect requiring the player to discard 2 cards from the player's hand to search the player's deck for a Pokémon. The 'H' on this Ultra Ball is derived from its Japanese name, Hyper Ball.
- The Great Ball, which first appeared in the TCG expansion coinciding with the remakes of the Generation I games, is somewhat of an upgrade to the Poké Ball, and does not require the coin flip that the Poké Ball does, instead restricting the search of Pokémon to Basic Pokémon. Later, in Emerging Powers, Great Ball's effect was changed to have you instead search the top 7 cards of your deck for any 1 Pokémon card & put it in your hand.
- The Master Ball, first appearing in the Gym Challenge expansion, and in the games the most powerful of the Poké Balls, provides a vastly different effect than the standard. Rather than searching the entire deck, only the top seven cards may be searched. One Pokémon found in these seven can be put into the hand, while the rest must be shuffled back into the deck.
- Debuting in the Skyridge expansion, the Lure Ball is different from the basic Poké Balls in that it draws from the discard pile rather than the deck. For each heads flipped, with a maximum of three, an Evolution card can be returned from the discard pile and put into the hand. It has not appeared since.
- Also debuting in Skyridge, the Friend Ball, another Apricorn Ball, has a unique effect entirely, allowing the user to search their deck for a Pokémon of the same type as one of the opponent's Pokémon, making it effective in decks that typically match up well against their own type. It also has not appeared since.
- The Fast Ball allows the player to go through their deck, turning over cards one at a time until they find the first evolution card, and then taking that into their hand, shuffling afterward. Like the other two Apricorn Balls, it debuted in Skyridge and has not appeared since.
- The Premier Ball, debuting in the Great Encounters expansion, is special, much as in the games, and allows the player to search either the deck or the discard pile for a Pokémon LV.X to put into their hand.
- The Luxury Ball, first found in the Stormfront expansion, is among the rarest of the Poké Ball varieties in the games, though its catch rate is the same as that of a normal Poké Ball. Likewise it is so with the TCG, allowing a non-LV.X Pokémon to be searched from the deck, but only if another Luxury Ball card is not in the discard pile.
- The Quick Ball released in the Mysterious Treasures expansion has a similar effect to the Fast Ball released in Skyridge, allowing the player to uncover cards from their deck until they find a Pokémon. An expansion of the Fast Ball's use, any Pokémon can be found, though this may prove an issue if the player is looking for an Evolution card specifically and finds a Basic Pokémon first.
- The Dusk Ball, also first found in Mysterious Treasures, features an effect somewhat opposite from the Master Ball's: Instead of the top seven cards being searched, only the bottom seven cards may be, and a Pokémon found there may be put into the player's hand.
- The Heavy Ball, first found in Next Destinies, allows the player to search through their deck for a Pokémon who has a retreat cost of 3 or more and put it in their hand, whereas the Level Ball, also found in Next Destinies, allows them to do the same with a Pokémon that has 90 HP or less.
In the Super Smash Bros. series
The Pokémon series is represented in the Super Smash Bros. series by a Poké Ball icon. The first two games show the Poké Ball with both halves and the center filled in, while the third goes with Generation IV's redesigned icon with only the top half filled in.
Poké Balls in their base design are an item in the Super Smash Bros. series. First appearing in the original game, they can be picked up and thrown by the characters to do damage, and, on striking the ground, release a random Pokémon. In the original, the Pokémon that can be released are Beedrill, Blastoise, Chansey, Charizard, Clefairy, Goldeen, Hitmonlee, Koffing, Meowth, Mew, Onix, Snorlax, or Starmie. In Melee, the listing changes, and now the Pokémon released include Generation II Pokémon, with Venusaur, Charizard, Blastoise, Clefairy, Electrode, Weezing, Chansey, Goldeen, Staryu, Snorlax, Articuno, Zapdos, Moltres, Mew, Chikorita, Cyndaquil, Togepi, Bellossom, Marill, Unown, Wobbuffet, Scizor, Porygon2, Raikou, Entei, Suicune, Lugia, Ho-Oh, or Celebi appearing. Ditto was also planned to appear, acting as a clone of the character who released it for a short while, but was dummied out of the final game and can only be accessed through cheating, where it does nothing. In the third installment, Super Smash Bros. Brawl, Generation III and Generation IV Pokémon were added, and now Meowth, Electrode, Goldeen, Staryu, Snorlax, Moltres, Mew, Chikorita, Togepi, Bellossom, Wobbuffet, Entei, Suicune, Lugia, Ho-Oh, Celebi, Torchic, Gardevoir, Gulpin, Metagross, Latias, Latios, Kyogre, Groudon, Jirachi, Deoxys, Piplup, Bonsly, Munchlax, Weavile, or Manaphy can be released from a Poké Ball that is thrown.
Also, in the Subspace Emissary, Pokémon Trainer is shown to push the button on the Poké Ball to send out the Pokémon; this has not been shown in the anime.
Super Smash Bros. Melee Trophy information
These balls are used to catch and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be caught, but once they're inside a Poké Ball, they enjoy their new home, since Poké Balls contain an environment specially designed for Pokémon comfort. Master Balls are the strongest type.
Super Smash Bros. Brawl Trophy information
"An item used for capturing Pokémon and calling them out into battle. Pokémon live in these items which despite appearances, actually contain a wide, comfortable Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to who calls them out. You never know which you will get, but some are devastatingly powerful."
Other variants
The following Poké Ball variants are found outside of the standard games. They are often very unusual compared to the 26 types found in the games, and it is sometimes questionable whether or not they even qualify as Poké Balls. Many have separate articles, where their unique properties are described in greater detail.
In the games
- Pester Balls: These objects, which appear similar to Poké Balls at a glance, are not used to catch Pokémon, and instead will release a Pokémon repellent on contact. They are only found in Pokémon Snap.
- The GS Ball is an event item that appears only in Pokémon Crystal, where it was part of a giveaway on the Pokémon Mobile System GB, much as event items are given out in Generation IV games over the Nintendo Wi-Fi Connection. It was not used to catch any Pokémon, and was placed in the key items pocket. If given to Kurt for inspection, it will activate an event where the player can catch a Celebi in Ilex Forest.
- A Snag Ball is a Poké Ball variant that has been "unlocked" by the Snag Machine, allowing it to snag an already caught Pokémon during a battle. While it is able to be used on any Pokémon, Rui will only allow Wes to use it on Shadow Pokémon, while Michael's Aura Reader will render the Snag Machine inoperable when a Pokémon other than a Shadow Pokémon is targeted.
- When transferring Pokémon via Poké Transfer, a blue-colored Poké Ball is used to catch the Pokémon in the mingame. They are shot using a bow.
- Typing Balls are used in Learn with Pokémon: Typing Adventure. They are thrown after one successfully types a Pokémon's name. It has the overall design like that of a normal Poké Ball, only having an additional vertical line at the bottom, resembling the letter "T".
- In the Timegate Traveler Series featured in Pokéstar Studios, the future is ruled by Bug-type Pokémon that capture wild humans in Human Balls (Japanese: ヒューマンボール Human Ball) instead of the other way around.
Wes about to throw a Great Ball turned into a Snag Ball
In the anime
- A green Poké Ball appeared in Pokémon! I Choose You!. Interestingly, the cover of the book Grass Pokédex greatly resembles this Poké Ball, and is labeled as a Safari Ball.
- In addition to this; the artwork of Brendan, in Ruby and Sapphire, features Brendan holding a green Poké Ball.
- Several objects were used to contain and control Pokémon before Poké Balls themselves were developed. Large monumental objects have been shown several times in episodes to be containers for large ancient Pokémon, as seen most notably in The Ancient Puzzle of Pokémopolis. Smaller objects have also been used, such as the staff belonging to Sir Aaron, which contained his partner, Lucario, until Ash released it in the current era. Special armor developed by Marcus was used to control Pokémon in ancient Michina Town, though it did not directly contain the Pokémon; unlike other methods of using Pokémon, these Pokémon were enslaved, instead of befriended, and they turned against him the moment the armor was broken.
- Mewtwo had a collection of strange Poké Balls in Mewtwo Strikes Back, which incorporated an eye into their design, and were used primarily to capture Pokémon to be cloned. These balls had no trouble catching Pokémon which were already captured—even if they were already inside of Poké Balls. They have been called by several names by fans, such as "Mewtwo Balls" and "Clone Balls".
- Molly Hale, whose imagination caused the power of the Unown to change the world around them, was able to use strange, crystalline Poké Balls when she challenged Brock and Misty in Spell of the Unown. The Pokémon sent from these appeared normally, but dissolved into crystal, rather than being recalled. These crystal Poké Balls only appeared when used by her imagined older selves, and do not appear to actually exist.
- A special variant of Poké Ball, the Lake Ball, was used during the Seaking Catching Competition in Hook, Line, and Stinker; this is viewed by many to be similar to the Sport Ball used in the Bug-Catching Contest. They appear as blue and white Poké Balls, with a fish pattern around the edge, and a yellow arrow on the top and bottom of the ball. They don't shake after capture, implying an automatic catch.
- Older Poké Balls have also appeared in the anime, specifically the one carried by Sammy in Celebi: Voice of the Forest, which was colored differently, and it had a knob that needed to be twisted before the Pokémon inside could be sent out. While it is unknown how these types were manufactured, it is likely that they were made by hand using Apricorns, prior to the standardization and mass production of modern-day Poké Balls.
- The Iron-Masked Marauder, an agent of Team Rocket, used special Dark Balls that corrupted Pokémon caught inside them and made them into mindless servants of the Trainer, as well as raising their power significantly. Multiple Pokémon were caught in these Poké Balls, including the legendary Celebi and a powerful Tyranitar. They seem capable of catching any Pokémon without fail.
- As in the games, the GS Ball appeared in the anime, and was the primary motivation for Ash's trip to the Orange Archipelago, where he would compete in his second Pokémon League. It also served as the catalyst for his journey to Johto, as he needed to deliver the ball to Kurt. Former director Masamitsu Hidaka revealed that a shelved storyline, that would have concluded the GS Ball's arc, involved a Celebi that would have traveled with Ash and his friends through at least part of Johto. The storyline was viewed as redundant after the decision was made to introduce Celebi in the fourth movie instead.
- In Claydol, Big and Tall, the "Stone Ball", a huge Poké Ball made of stone used to keep an evil, giant Claydol that levied destruction everywhere. This Poké Ball is about the size of a 2-story house.
- In A Fishing Connoisseur in a Fishy Competition!, a specially marked Poké Ball, called the "Fishing Poké Ball", was used in the fake fishing contest set up by Team Rocket. This Poké Ball highly resembled the regular red and white Poké Ball, except that it had a dark fish mark on its red part.
A green Poké Ball in Pokémon! I Choose You!
The Poké Ball containing Bulbasaur in Pokémon! I Choose You!
The Poké Ball containing Charmander in Pokémon! I Choose You!
The Poké Ball containing Squirtle in Pokémon! I Choose You!
The Poké Ball containing Pikachu in Pokémon! I Choose You!
A diamond-encrusted Poké Ball in Go West, Young Meowth
Mewtwo's "Clone Balls"
Molly Hale holding a Crystal Poké Ball
The Lake Ball from Hook, Line, and Stinker
Lokoko's old Poké Ball from Just Waiting On a Friend
A Team Rocket Ball from Mewtwo Returns
Iron-Masked Marauder holding a Dark Ball
Sammy's old Poké Ball from Celebi: Voice of the Forest
Annie and Oakley's Poké Balls from Pokémon Heroes
Claydol's Giant Stone Poké Ball from Claydol, Big and Tall
A relic holding the King of Pokélantis's spirit
In the manga
In the Electric Tale of Pikachu manga
- In Haunting My Dreams, a giant Poké Ball named the Enormo Poké Ball-X1 (Japanese: ビッグモンスターボールX1 Big Monster Ball-X1) or EPB-X1 for short, was created to capture the gigantic Haunter, Black Fog. It was destroyed when the Black Fog used Explosion to free itself after being captured.
In the Pokémon Adventures manga
In addition to various Poké Balls introduced in the games, Pokémon Adventures also has several Trainers modifying their Poké Balls to suit their fighting styles
- Bruno has modified his Poké Balls so that they are fitted onto the ends of his nunchucks. By swinging them quickly and throwing the nunchuck forward, Bruno can have his Pokémon quickly attack his opponent, giving him the advantage.
- Koga and his daughter Janine modified their Poké Balls into shuriken to fit their ninja theme. In addition to being used as weapons, they can also be used to have their Pokémon pop up from different locations to surprise the opponent or to hold items to help an ally.
- Bugsy had Kurt modify his butterfly net into something he calls a Capture Net. His net has a Poké Ball nested into the middle of it. The bag of the net is made of the same material of the inside of a Poké Ball. Once a Pokémon is covered in the bag, they will automatically be sucked into the Poké Ball.
- Falkner has modified his Poké Balls into boomerangs using the feathers of his Skarmory. Because of Skarmory's feathers being transparent, they have the tendency to turn invisible, confusing enemies when Falkner throws them in random directions only for them to turn around and go straight for them.
- Erika modified her Poké Balls to be at the end of her arrows.
In the TCG
- The Dual Ball is merely two Poké Balls together, and has a similar effect to using two plain Poké Ball cards, requiring two coin flips to search for up to two Pokémon, depending on how many heads appear.
- The Team Magma Ball is Team Magma's Poké Ball variant, found only in the EX Team Magma vs Team Aqua expansion. It works similarly to a Poké Ball, however, it only can be used to find Team Magma's Pokémon, and will still allow a player to find a Pokémon, though only a Basic one, if the coin flip results in tails.
- The Team Aqua Ball is Team Aqua's Poké Ball variant, also found only in the EX Team Magma vs Team Aqua expansion. It works exactly the same as the Team Magma Ball, with the exception that it can only search out Team Aqua's Pokémon instead.
- The Rocket's Poké Ball is the Team Rocket variation on the Poké Ball, found in the EX Team Rocket Returns expansion. Unlike others, no coin flip is required, and it simply allows the player to search for a Dark Pokémon.
Item balls
- Main article: Item → Obtaining items
In both the anime and games, it has been shown that items can be contained in Poké Balls, apparently able to be captured in much the same way as a Pokémon. The anime has used this as a gag on several occasions, most notably in Primeape Goes Bananas, where Ash accidentally catches a rice ball when he throws a Poké Ball in an attempt to catch a wild Mankey.
Items contained in Poké Balls have been present from the very first games, with many items that are found on the field being found in Poké Balls in conspicuous locations. These items are sometimes important, and usually will be among the required items for pickup along the way. Sometimes, even Poké Ball variants can be found in item balls, though it may be that the item ball itself is supposed to represent the ball that is found. Many other items, however, are hidden, and are not in item balls, instead being directly on the field, and can be found more easily using an Itemfinder or Dowsing Machine.
Voltorb, Electrode, Foongus, and Amoonguss often appear as item balls in the overworld, but attack when interacted with.
These are artwork of the items as seen in the Pokémon Dream World
|Poké Ball
|Great Ball
|Ultra Ball
|Master Ball
|Safari Ball
|Premier Ball
|Repeat Ball
|Timer Ball
|Nest Ball
|Net Ball
|Dive Ball
|Luxury Ball
|Heal Ball
|Quick Ball
|Dusk Ball
Non-Bag sprites
|Poké Ball
|Great Ball
|Ultra Ball
|Master Ball
|Safari Ball
|Level Ball
|Lure Ball
|Moon Ball
|Friend Ball
|Love Ball
|Heavy Ball
|Fast Ball
|Sport Ball
|Premier Ball
|Repeat Ball
|Timer Ball
|Nest Ball
|Net Ball
|Dive Ball
|Luxury Ball
|Heal Ball
|Quick Ball
|Dusk Ball
|Cherish Ball
|Dream Ball
In battle
Generation I and II
| Any Poké Ball
(Generation I)
| Poké Ball
Love Ball
| Great Ball
Lure Ball
Fast Ball
| Ultra Ball
Friend Ball
|Master Ball
|Level Ball
| Moon Ball
Heavy Ball
Park Ball
Generation III
Sprites are the same for both summary and battle.
|Poké Ball
|Great Ball
|Ultra Ball
|Master Ball
|Safari Ball
|Premier Ball
|Repeat Ball
|Timer Ball
|Nest Ball
|Net Ball
|Dive Ball
|Luxury Ball
Generation IV
|Poké Ball
|Great Ball
|Ultra Ball
|Master Ball
|Safari Ball
|Level Ball
|Lure Ball
|Moon Ball
|Friend Ball
|Love Ball
|Heavy Ball
|Fast Ball
|Sport Ball
|Premier Ball
|Repeat Ball
|Timer Ball
|Nest Ball
|Net Ball
|Dive Ball
|Luxury Ball
|Heal Ball
|Quick Ball
|Dusk Ball
|Cherish Ball
|Park Ball
Generation V
| This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: All images.
Generation II Poké Balls, while programmed into the game, cannot be used to catch Pokémon and can be seen only when sending out a Pokémon. Sprites seen below are at full size as they are seen as they are when player's Pokémon is sent out after a switch.
|Poké Ball
|TopBack (upside-down)
|Great Ball
|FrontTopBack (upside-down)
|Ultra Ball
|FrontTopBack (upside-down)
|Master Ball
|FrontTopBack (upside-down)
|Safari Ball
|FrontTopBack (upside-down)
|Level Ball
|FrontTopBack (upside-down)
|Lure Ball
|FrontTopBack (upside-down)
Pokémon Stadium
Outside of the battles, Generation I Poké Balls (except the Safari Ball) are all seen in the minigame Furret's Frolic in Pokémon Stadium 2. Poké Ball is worth 1 point, Great Ball 2, Ultra Ball 3 and Master Ball 5.
Furret's Frolic
- While any Pokémon species can be caught by any Poké Ball, due to Pokémon distribution, no Pokémon species can legitimately be in all of the 26 in-game Poké Ball variants. The Pokémon that come the closest are the Paras and Venonat families, as they are found in the wild in all five generations, and can be obtained in the Pokémon Dream World; the only Ball they cannot be legitimately contained in is the Cherish Ball, as they have not been given out as an event Pokémon during Generation IV or V.
- In Pokémon Pinball, the Poké Balls serve as the balls in the machine; they can be used to capture Pokémon and are upgraded depending on the multiplier bonus at the time.
- Many of the types of Poké Balls introduced in Generation III function similarly to those introduced in Generation II: the Nest Ball, like the Level Ball, is better if used on Pokémon of lower levels, the Net and Dive Balls are both useful against Pokémon found while in the water, much like the Lure Ball, and the Luxury Ball raises a Pokémon's friendship quickly, similarly to a Friend Ball. Excluding the Sport Ball, which many see as a parallel to the Safari Ball which made its return in Generation III, the specialty Balls made by the Devon Corporation in Hoenn number seven, the same amount as the Apricorn Balls made by Kurt.
- In Generation II, the Park Ball's name is written as one word on the catch screen menu in the Bug-Catching Contest, rather than as two separate words, as the rest of the Poké Balls are. However, it will appear spelled correctly in the Bag if obtained illegitimately there.
- In some early artwork for Pokémon Red and Green, Poké Balls are shown on the ground in two pieces while the Pokémon are in battle, rather than in the more familiar hinged form they take now. This may be a carryover from when Pokémon was known as Capsule Monsters, as the Poké Ball sprites in Generation I also do not show the button on the ball. In Generation II, Poké Balls split in half when capturing a Pokémon as part of their animation, while the anime had been using the hinge style since the very first episode.
- Poké Balls are inspired by the capsules for gashapon machines, which contain small, handheld toys.
- In HeartGold and SoulSilver and the TCG, Lure Balls are shown to have a green outer coloring; however, in official artwork and the anime, they are shown to have a blue outer coloring.
- However, in Generation V, the Lure Ball has both its Bag sprite, status screen sprite, and battle animation altered to the official blue color.
- Similarly, the Fast Ball is shown to be red in official art; however, it is orange in its Bag and status screen sprites, and only appears red in battle in Generation V.
- Item description data for the Safari Ball in HeartGold and SoulSilver and Black and White is unchanged from Platinum, hence its description still states that it can only be used within the Great Marsh.
- While most Poké Balls cannot capture Pokémon that have already been caught, there are some types that can easily catch a Pokémon that already is owned. These are usually rare or use-restricted balls.
- The Generation IV Park Ball, which is used to capture Pokémon migrated from a Generation III game to a Generation IV game, is one of these. It reverts to the original ball used to catch the migrated Pokémon in the Summary screen.
- In the anime, Mewtwo's "Mewtwo Balls", seen only in Mewtwo Strikes Back, can catch any Pokémon despite being owned. These Balls have been shown to even catch owned Pokémon even when inside of their Poké Balls. After the Pokémon's DNA is extracted through Mewtwo's cloning device, "Mewtwo Balls" automatically release the caught Pokémon.
- Snag Balls, exclusive to Pokémon Colosseum and Pokémon XD, are used for catching Shadow Pokémon, all of which are already owned.
- While the Apricorn Balls and the Sport Ball exist in the internal data of the Generation V games, they are completely unobtainable. If they are illegitimately obtained into the Bag, they cannot be held by a Pokémon, much as in HeartGold and SoulSilver, and will not be recognized by the game as Poké Balls for in-battle use. Despite this, a Pokémon caught in one of these Poké Balls in HeartGold and SoulSilver will retain the Ball in Generation V.
- The sprite color of the Lure Ball was altered in Pokémon Black and White, changing its base color to a light blue color as opposed to the green it had in Pokémon HeartGold and SoulSilver.
- The Moon Ball, while it returns in HeartGold and SoulSilver and appears in the internal data of the Generation V games, cannot legitimately contain Pokémon in the Skitty and Munna families, even though both evolve with the Moon Stone. This is due to their unavailability in the wild in HeartGold and SoulSilver.
- The Premier Ball is the only variety of Poké Ball so far whose name approaches the character limit for item names.
- In Generation II, after catching a Pokémon, the Poké Ball's color palette changes to that of the Pokémon that was just caught. It then changes back to normal thereafter.
- Generation V introduced fewer types of Poké Balls than any other generation, only introducing one.
- The Safari Ball has a catching animation programmed into Black and White despite not being legitimately able to be used, as there is no Safari Zone.
- Both the Safari Ball and Generation II Park Ball appeared in the anime prior to sprites being introduced for items in the games, in EP035 and EP161, respectively. In these appearances, their designs were vastly different from their later-introduced in-game sprites.
- In Generation V, Dive regained its field move status. However, since there are no wild Pokémon underwater in Unova, the Dive Ball retained its new effect that boosts its catch rate while Surfing or fishing.
- Surskit is Water/Bug-type, the two types that improve the Net Ball's odds of capture. However, it does not get an increased bonus for being both types.
| Repels • Evolutionary stones • Fossils • Flutes • Shards • Held items
Escape items • Exchangeable items • Valuable items • Legendary artifacts
| Potions • Status condition healing items • Revives
Ethers • Vitamins • Wings • Drinks • Herbal medicine
|Berries and Apricorns
|Poké Balls • Berries • Mulch • Apricorns
| Decorations • Accessories • Backdrops • Props • Décor
Clothing • Fashion items
|Mail • Battle items • Key Items • Event items
|This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.


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Apple may be in trouble with its Apple TV set top player and
the iTunes store. Two lawsuits filed this week claim that Apple knowingly infringed on copyrights, one of which belongs to a
Louis Psihoyos, an artistic photographer. The second suit is a civil complaint
that claims Apple and pop star Avril Lavigne knowingly infringed on
a song written in 1979.
One of the Apple TV's well known advertisements uses a visual representation of
a "video wall," consisting of many small videos playing at once with
an Apple TV box in the middle. According to the lawsuit which was filed in
Boulder, Colorado, the similarity between Apple's video wall and Psihoyos'
photo is too close to be merely coincidence. In fact, Apple and Psihoyos had
been in negotiations over the use of his photo or concept.
Unfortunately for Psihoyos, Apple never reached an agreement with him. Instead
of developing another concept for its advertisements, the complaint noted that
Apple went ahead and used Psihoyos' material anyway. Psihoyos' attorney Richard
Kaudy wrote in the complaint that Apple knowingly ignored Psihoyos'
"rights and feelings" and any profits that Apple generated from
Psihoyos' work were kept for itself.
A separate civil complaint charges that Apple's iTunes music store is an acting
catalyst for music infringement. According to the suit, Avril Lavigne's
hit single "Girlfriend" is based on another song from the 1970's
called "I Wanna Be Your Boyfriend" by James Gangwer and Tommy Dunbar. According to
plaintiffs Gangwer and Dunbar, any company that sells and publishes Lavigne's
song is infringing on their original work.


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If you want it all in your auto, you'll want QL-TYT720 DVD player, which is as powerful as it is easy to use. It delivers excellent picture and sound quality so you get the most out of your movies. And the built-in GPS receiver gives you tips to know the lanes before to late. Moreover, you can get turn-by-turn directions from the voice guide. The backup camera compatibility allows you view full image...
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Well the first domino has fallen:
T'wolves have reached deal with Rubio
Now the question becomes do the raps deal calderone for Flynn who is clearly on the move
As we all know Minnesota is a young team and trying to integrate a Spanish national might be the next most logical stop for the team oriented albeit slowing Calderon.
If this deal goes through there is NO WAY the raptors will draft Kemba or Brandon Knight (should he fall that far)... so what will happen.
(a) Draft Jan Vesely - Hell no! it wont happen - I promise you that.
(b)Trade the pick + Bargs in a package to Clippers for Deandre Jordan and Chris Kaman? Maybe..
(c) Draft another athletic wing player Kawhi Leonard from compton Demar's hood - that my best guess and nbadraft is saying the same thing
BC had a chance to draft Lamarcus Alderidge a guy who grew up in Bosh's back yard instead took EuroBargs - HE WILL NOT MAKE THE SAME MISTAKE...
If they do draft Kawhi Leonard kiss sonny & jWright good bye bet on the return of reggie and BC is will likely use the TPE to talke back bad contract in a effort to move bargs and get a center.


text:
Hormonal Contraceptive Agents/Efavirenz; Nevirapine Interactions
This information is generalized and not intended as specific medical advice. Consult your healthcare professional before taking or discontinuing any drug or commencing any course of treatment.
Medical warning:
Serious. These medicines may interact and cause very harmful effects. Contact your healthcare professional (e.g. doctor or pharmacist) for more information.
How the interaction occurs:
Efavirenz and nevirapine may speed up how quickly your liver processes your hormonal contraceptive agent.
What might happen:
The blood levels of your contraceptive agent may decrease, causing breakthrough bleeding, spotting, or pregnancy.
What you should do about this interaction:
Contact your healthcare professionals (e.g. doctor or pharmacist) as soon as possible about taking these two medicines together. You should use another form of birth control in addition to your hormonal contraceptive agent while you are taking efavirenz or nevirapine. Because efavirenz stays in your body a long time, you should continue to use another form of birth control with your hormonal contraceptive for 12 weeks after you stop taking efavirenz.Your healthcare professionals may be aware of this interaction and may be monitoring you for it. Do not start, stop, or change the dosage of any medicine before checking with them first.
- 1.Sustiva (efavirenz) US prescribing information. Bristol-Myers Squibb Company October, 2017.
- 2.Viramune (nevirapine) US prescribing information. Boehringer Ingelheim Pharmaceuticals, Inc. March, 2017.
- 3.Mildvan D, Yarrish R, Marshak A, Hutman HW, McDonough M, Lamson M, Robinson P. Pharmacokinetic interaction between nevirapine and ethinyl estradiol/norethindrone when administered concurrently to HIV-infected women. J Acquir Immune Defic Syndr 2002 Apr 15;29(5):471-7.


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20 Pack Link Balloons
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Balloons are a must for any special occasion! They instantly make you feel ready to party. Hang them up on your walls, pin a bunch to your front door so everyone knows where the celebration is, or scatter them on the floor for some balloon based fun. These special balloons link together to create fantastic garlands, archways and banners.
- Suitable for 8+ years
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The shooting is under review by police department.
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"Wedding Garter" Sexy Bride paper crafts card making digi stamp for your handmade greeting card ideas, card making designs, scrapbooking and paper crafting.
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[Guatemala bloggers] Join me in empathy
Last night, the World Vision bloggers arrived in Guatemala! We're here to see firsthand how World Vision's work helps transform the lives of children, families, and communities through child sponsorship. Caleb Wilde, a funeral director and one of our eight bloggers, invites you to join him in empathy for children in Guatemala. The post below originally appeared on Caleb's blog, Confessions of a Funeral Director.
* * *
A couple years ago, we had a late night house call. We drove up to the house, and an uncle came outside to meet us, explaining the situation we were about to enter. "You guys are here for my niece, Sara. She's 16 years old. Been fighting cancer for four years. She's in the living room with her mother, Joan." We entered the house, walked to the living room, and were greeted by about 20 family and friends that were scattered all over the living room, some sitting and some standing, others lying on the floor. When a terminal person is dying under home care, it's normal for a hospital bed to be temporarily set up in a large room, enabling larger groups to visit the dying. In this case, the bed was in the living room, but the deceased wasn't to be found lying on it, which was very unusual. We allowed them time to explain who Sara was, what she meant to them. All families need this time. They need to believe that through their stories Sara would be incarnated in us, so that we could love her the same…so that we could become a part of their family. Once we're a part of "the family," we no longer represent a cold funeral director, but a tender caregiver. After their stories, we asked them if they were ready for us to make our removal. They all had said their last "good-bye." And then we asked, "Where is Sara?" "She's here," said Joan, the mother. And then we saw her. When we first walked into the living room, we saw a small girl being held by Joan. The girl looked to be around 10 years old, and being that it was late we just assumed that this was one of Sara's younger sisters who had fallen asleep in Joan's arms. But, it turned out, Sara had died in her mother's arms, and there she lay. Like the transfer of a sleeping child from one adult to the next, I got down on my knees, slide my arms under Sara's head and thighs, lifted her starved body out of her weeping mother's lap, and carried her to our stretcher. The room was full. Full of love. Full of grief. Full of tears. And I was a part of it all. Empathy. I tell you this story because I want to make a distinction between empathy and sympathy. Let me explain the difference: "Imagine being at the bottom of a deep, dark hole. Peer up to the top of the hole and you might see some of your friends and family waiting for you, offering words of support and encouragement. This is sympathy; they want to help you out of the pit you have found yourself in. This can assist, but not as much as the person who is standing beside you; the person who is in that hole with you and can see the world from your perspective; this is empathy." —Dr. Nicola Davies There are times (at funerals especially) when all we can give is sympathy -- when it's outside of our ability to fully empathize with a person's situation. But, there are other times when you can't help but be drawn into the narrative, so that you become a character in the story. Not just a narrator, but an actual character in the drama of life and death. Too often, when child sponsorship programs like World Vision attempt to gain your support, they appeal to your sympathy. "Look at this poor, starved, naked child as he picks food out of the dumpster. His distended stomach looks like a balloon and those flies around his face are the only friends he has." Sympathy appeal, expected to make you go, "O.M.G. If I only spend $40 a month I can give him some rice and…maybe I'll send him an iPad for Christmas." And sympathy works; it creates donors. But I want to invite you to empathy. Mother Teresa said, "Do you look…at the poor with compassion? They are hungry not only for the bread and rice; they are hungry to be recognized as human beings." This "recognition" involves more than food. It involves education, health care, economic development, spiritual care, and food, agriculture, and clean water. All recognition factors that World Vision does in Guatemala and abroad. This week, I'm going with World Vision to Guatemala to visit a child that I sponsor. And I want you to sponsor a child as well. In fact, my goal is to have 50 children sponsored by you, my readers. So, I'm inviting you to empathy. I'm not selling you something or playing on your sympathy. No, I want you to get down on your knees, look into the eyes of someone you don't know, learn about them, and walk with them as they grow. Enter a story.
Help a child in need. Consider sponsoring a child in Guatemala today. Follow the Guatemala bloggers this week as they gather firsthand stories of the children, families, and communities whose circumstances have been changed for the better by World Vision's sponsorship programs.


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For more than 40 years, Philips Forecast has offered their distinctive line of contemporary yet accessible lighting for the home. The Philips Forecast lighting collection runs the gamut of modern design, from simple and transitional to organic to modern industrial. Whatever the style of the fixture may be, attention to detail and quality ensures that it will illuminate and enhance spaces indoors or out for many years.
The Blush Bath Bar is available with the following:
- Glass shades
- Steel, Brass and Zinc body
- Mounting hardware
- Up or Downlight mounting
- UL Listed Damp
- 2 Lights option utilizes two 60 Watt 120 Volt Medium Base Incandescent lamps (not included).
- 3 Lights option utilizes three 60 Watt 120 Volt Medium Base Incandescent lamps (not included).
Compare Brightness:
LumensThe amount of light that comes from a bulb, which has commonly been measured in watts. The more lumens, the brighter the bulb.
WattageA measurement of the power delivered to a component of an electric circuit (allowing a one-ampere current to flow through the component under the pressure of 1 volt.)
Bulb ShapeBulb shapes are denoted with a letter, which describes the shape, and a number, which indicates the size. The number indicates the diameter of the light bulb at its widest part in eighths of an inch.
BaseThe part of the bulb that connects to the fixture and its power supply. Bulb bases are denoted with the letter E, and a number which indicates the diameter of the bulb base at its widest part in millimeters.
VoltageIndicates how much voltage a bulb can accept via the fixture it's installed in.
Light Color TemperatureThe relative color from a light source, measured on the Kelvin temperature scale. Warm light is lower in color temperature (2700-3000 K) and cool, blue light is higher (5000 K).
Average Rated LifeThe average amount time that a bulb is expected to last.
CRICRI = color rendering index. This number, which can go from 0 to 100, measures the ability of a light or bulb accurately renders colors. The higher the number, the better, with most quality bulbs these days measuring at least in the 80s.
- 2 Lights Option Fixture: Height 9", Width 16", Depth 7"
- 3 Lights Option Fixture: Height 9", Width 27", Depth 7"
Manufacturer IDs: view
Need help with some of our terminology? Check out Lumens' Lighting & Design Glossary.
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laptops, or cell phones typically come with at best a one-year
battery warranty. The
Tesla Roadster comes with a three-year, 36,000 mile
warranty. However, GM is going to offer and unprecedented
eight-year/100,000-mile warranty on the advanced lithium-ion battery
found in its upcoming 2011 Chevy Volt electric vehicle.The
Volt will launch later this year, priced somewhere north of $40,000
before a $7,500 federal tax credit. Initial launch markets
will include Michigan, California and Washington, D.C., Austin,
Texas, and New York City (New Jersey, Connecticut and the rest of
Texas will received Volts in early 2011). GM's
Volt Battery packs have seen vigorous testing, including 1 million
miles total miles of road tests and 4 million hours of validation
testing. They have also been subjected to an array of tests
including corrosion, impact, water submersion, short circuit, crush
and penetration, dust and extreme temperature changes.
Aggressive drive cycles, also known as "Shake, Bake, and Roll",
were also tested. The battery can reportedly withstand
temperatures as low as -13 degrees Fahrenheit and as high as 122
degrees Fahrenheit.Vice Chairman of Global Product Operations
Tom Stephens says that the warranty -- three years longer than the
standard GM powertrain warranty -- is a sign of the company's
satisfaction with its finished product. He states, "This
is really a major statement of our confidence."The
warranty covers all 161 battery components, 95 percent of which are
designed and engineered by GM, plus the vehicle's thermal management
system, its electric drive system, and its charging system.
TheThe 100k warranty is similar to the 100k mile warranty
offered with the Toyota
Prius. Much like the Prius, whose warranty is bumped to
150k in California to meet California's Air Resources Board's
standards, the Volt may receive an even longer warranty in California
and other states that have adopted its standards. California
Air Resources Board has not yet specified what warranty GM would need
to score partial zero-emission vehicle credits.Other
competitors also offer similar warranties -- the Honda Insight comes
with a 100k, eight-year warranty (10-year, 150k in California) and
the Ford Escape and Mercury Mariner hybrids come with an eight-year
100k warranty, as well. However, the battery packs used in
those hybrids are nowhere near as large as the one used in the Volt.
Nissan so far has announced no warranty yet on its 2011 Nissan Leaf
EV vehicle.The Volt gets 40 miles on a fully charged battery
under ideal conditions. However, this can dip lower in hot or
cold weather. The gas engine should provide a steady 300 mile
range, under almost any weather condition, when the tank is full.
GM initially plans to produce 10,000 Volts in 2010, bumping
production to as many as 30,000 in 2011.GM has scored $241
million in federal grants, including $106 million for its new
battery pack assembly factory, to help with the cost of
developing its electric vehicles.


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Cake-Cutting Technique for Mathematical Loners
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This cake-cutting technique maximizes the amount of gastronomic pleasure one can achieve with a cake -- an achievement that is not to be sniffed at.
I just received an email from my chum Aubrey Kagan (a.k.a. Antedeluvian). The subject line was "Having your cake and eating it." I like cake, so I didn't dilly-dally or shilly-shally. I opened the little scamp immediately. Inside, I found a link to this video featuring Alex Bellos, a British writer and broadcaster and the author of books about Brazil and mathematics.
Have you ever thought about the way in which we cut a cake -- typically as a series of wedges? This may be OK if there's a crowd and the entire cake is fated to be devoured in a single sitting, but what about Mathematical Loners who do not wish to share their consumables? Cutting out one or more wedges leaves two large interior surfaces open to the elements. These faces exude moisture and dry out, thereby impacting one's cake-eating experience in the days to come.
I'm obviously not the first person to lose sleep over this (the sense of despair is only heightened in the case of my birthday chocolate cake -- so much cake to eat, so little time before it become inedible). Way back in the mists of time, circa 1906, the British mathematician Sir Francis Galton -- Charles Darwin's first cousin and "The Father of Statistics" -- wrote in a letter to the international journal Nature that "The ordinary method of cutting out a wedge is very faulty," and he offered an intriguing solution.
Alex demonstrates this solution in the above video. As he notes, this techniques maximizes the amount of gastronomic pleasure one can achieve with a cake, and such an achievement is certainly nothing to be sniffed at.
Toward the end of the video, we are informed that Alex has just published a new book, The Grapes of Math: How Life Reflects Numbers and Numbers Reflect Life. I've added this to my Wish List on Amazon.com, along with his Here's Looking at Euclid: From Counting Ants to Games of Chance.
Meanwhile, I think I will be surprising my wife (Gina the Gorgeous) with my newfound cake-cutting skills when she performs her magic and creates my chocolate birthday cake next year. How about you? Do you think the cake-cutting technique demonstrated in this video is one you might employ yourself?
— Max Maxfield, Editor of All Things Fun & Interesting
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Industry Shows Creativity and Lack Thereof: Editor/Publisher's Column
Staring down shrinking margins and the confusing moniker "credit union," some have gotten creative with their fields of membership. This is not a particularly new phenomenon but one that has garnered attention from an L.A. blogger who was just looking for a credit union to join. She's had a great member experience and wanted to share the news through her blog.
And here again, we hit on something average consumers do not understand: Credit unions weren't initially intended to be open to everyone. They have restricted fields of membership. The Federal Credit Union Act requires a common bond. Policies, like the ones at these multiple-SEG credit unions, meet the letter of the law but sucker punch the spirit of it.
The field of membership is an antiquated concept that should be abolished. Until it is changed, the law is what it is, and credit unions will get creative to work their business strategies within it. Some credit unions' strategies are to stay tight knit, even regret converting to community charters. That's their choice. However, the others that prefer to work on volume shouldn't have to get cutesy with their membership policies to achieve that.
Some will decry that field of membership is a basic tenant of credit unions. The democratic election of credit union officials is at the core of credit union philosophy and even determines whether a field of membership expands or not. Yet credit unions skirt that basic tenant, informing their member-owners with a brief mention of elections in a newsletter that no one reads so current officials can be "re-elected."
Another basic tenet credit unions should support is that everything is about the member. If that's true, as our Trailblazer 40 Below Brandon Michaels, CEO of Mazuma Credit Union says on page 6, everything a credit union does must be about the frontline employees who are in contact with them every day. When employees are treated with respect and as human beings who have more important things outside of work to consider and are rewarded financially, they will treat the members better. When employees who excel are rewarded with upward mobility training or are recognized for an innovation they came up with by presenting it to senior management or the board, it makes them feel important and invested in, so they invest more of themselves in the credit union.
Marc Schaefer of Truliant FCU brings up another credit union tenant on page 12: Size doesn't matter. It shouldn't. Credit unions were founded to help the average person with their financial business at a fair rate. Yet many regulators are tempted by the efficiency of setting an asset threshold for applying regulations. It's better than applying some regulations to all financial institutions, but it does make it appear that larger financial institutions are less consumer-friendly and require regulating.
In many cases, nothing could be farther from the truth. However, the alternative would be that the regulator would have to spend time sifting through financial institutions to determine their mission and whether or not they were actually fulfilling that. Not only would it be inefficient, but also no one really wants to place that kind of judgment call in the regulators' hands.
Credit unions can't catch a break on any sort of regulatory relief, even of the symbolic nature. Sen. John Boozman (R-Ark.) recently tossed community banks a bone in a budget amendment to create a reserve fund to address regulatory burden on the community banks. There was not a single mention of credit unions, which led NAFCU to write an "Us, too! Us, too!" letter to the Senate majority and minority leaders. Credit unions, unfortunately, remain a minor blip, perhaps mistaken for a speck of dust, on the congressional radar.
It's not terribly surprising when Congress and the regulators are not able to see Wal-Mart's roundabout journey to a bank charter. Its Bluebird prepaid card deal with American Express requested FDIC coverage just six months after the companies said they had no intentions of seeking federal insurance for Bluebird. All of the sudden they realize, "Gee, we need deposit insurance to take Social Security funds." Yeah, I'm sure these banking and commerce behemoths never saw that coming.
Still, at least they're trying to do something to serve those not served by traditional financial services providers. Credit unions need to unite to create universal products and services worthy of serving the underbanked. Why is it that Walmart and AmEx created Bluebird? Why didn't the credit union community?


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Professional Cabinet Doors in Westford, VT
There are so many different cabinet doors Westford, VT has to offer that you will definitely need to make a point of looking into your options before choosing one kind in particular. The cabinets that you have installed in your kitchen or another part of your house will ultimately determine how the area will look as a whole as well as how long the cabinets last. The more time you spend doing this research the better, because there are so many different choices to consider.
Wood cabinets are certainly a good option for those who want a more classic, rustic look for their kitchen. There are a variety of Westford cabinet doors to choose from, but you will not want to select just any of them. It is extremely important that you make a point of looking into the Westford cabinet door options you have before deciding on anything in particular. The doors you choose for your cabinets should match them well so they don't clash with the rest of your kitchen. You will also want to make a point of selecting a material that is durable and will be sure to last a long time. In the end you will be glad you did all of this research.
AVC Costs For Cabinet Doors Companies($3,135) ($7,664) ($13,584)
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Whenever a suggestion to play Derozan at the SF position gets brought up, the number one reason people point to as to why it should not happen is the belief that Derozan is somehow too small to guard SF's. I've heard it many times on this forum that "Derozan needs to bulk up before he can play the 3".
So I wanted to do a little comparison between DD's physical attributes and some of the other SF's in the league that are known for their defense:
Derozan: 6'7 216lbs
Andre Iguodala: 6'6 207 lbs (known as one of the best defenders in the league at his position)
Luol Deng: 6'9 220 lbs (known as a great defender)
Landry Fields (not one of the best known, but often mentioned as a better choice than demar): 6'7 215 lbs
As we can see from here, Derozan's size is more than adequate enough to defend most SF's. Sure their are going to be some SF's that will be tougher to guard (lebron, paul pierce) but those guys are tough match ups for anyone in the league.
Even a guy like Sefolosha who is known as one of the best wing defenders in the league, a guy who guarded lebron james in the NBA finals is 6'7 215lbs slightly smaller than Demar is.
So I think it is time for us to dispel these notions that Demar cannot play the 3 because of his size, it is simply not true, he can play that position he is at the very least the average size to play it, and at best he is more athletically gifted than most SF's.
Now learning how to play defense is another thing. I am not saying that he is a good defender, simply that size is not an issue for him defending SF. For those that say that he would be even more of a liability guarding the 3 as opposed to the 2, I believe that the SG position is probably one of the toughest positions to guard (after the PG).
In fact seeing as how his long range shooting is well below NBA SG's, but he does have a strong mid range jumper, it might make more sense to park a 3pt shooting threat at the SG (fields) and have Demar play the 3 so he can use his mid range jumper and slash to the hoop.
What do you guys think?


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NIH awards funding to Case biotech firm for heart disease
Arteriocyte is first company spun out from university's Center for Stem Cell and Regenerative Medicine
Arteriocyte, the first spin-out company from the Center for Stem Cell and Regenerative Medicine, has received the first installment of its combined Phase I/II "fast track" Small Business Technology Transfer Award grant from the National Heart, Lung, and Blood Institute (NHLBI), one of the components of the National Institutes of Health (NIH). The first installment of the combined $1.4 million grant is for the first phase of a 10 patient study to test the safety of using stem cells to repair ischemic heart tissue caused by an inadequate blood supply to the heart. The balance of the funding from the NHLBI is expected to be awarded later this year, contingent on successful completion of the Phase I study.
Arteriocyte is a start-up company spun out in 2004 from Case Western
Reserve University and University Hospitals of Cleveland. It was founded
by Mary Laughlin, M.D., and Vincent Pompili, M.D., of University Hospitals
of Cleveland and Case Western Reserve University School of Medicine,
with assistance from Case's Technology Transfer Office.
Plans call for patient testing to occur at University Hospitals of Cleveland later this year, pending NIH and FDA approval. In the study, patients with blocked or damaged heart vessels will have stem cells drawn from their own blood. These cells will then be enriched in the laboratory and reinjected into the patients at the site of their damaged heart tissue. Researchers expect this procedure to trigger the growth of new blood vessels to replace damaged ones. The therapy has the potential to augment conventional therapies such as artery bypass grafting and angioplasty. Ateriocyte's unique combination of blood cell types has shown encouraging results in animal studies.
Laughlin is director of the Allogeneic Transplant Program at University
Hospitals of Cleveland and associate professor of medicine and pathology
at Case Western Reserve University. Pompili is director of Interventional
Cardiology at University Hospitals of Cleveland and associate professor
of medicine and director of coronary care services at Case Western Reserve
The grant is part of the NIH's Small Business Technology Transfer Award program, which is designed to help the transfer of innovative technologies from an academic setting to the commercial sector and rapidly translate research discoveries made in the laboratory into therapy for patients.
Blocked or damaged blood vessels are a major cause of illness and death around the world. Atherosclerosis, for example, can lead to congestive heart failure and heart attacks. About 5 million people in the U. S. have heart failure and the number is growing. Each year, another 550,000 people are diagnosed for the first time. It contributes to or causes about 300,000 deaths each year. About 1 percent of the U.S. population over the age of 65 is diagnosed with congestive heart failure each year. Existing therapies include drugs, gene therapy, and vascular interventions for relief of arterial obstructions. In 2003, approximately 750,000 coronary artery bypass graft (CABG) surgeries were performed worldwide and approximately 1.8 million balloon angioplasty procedures were performed. While these interventional therapies are now the standard of care, there are still a significant number of people for whom these methods do not work, or who have blockage throughout their bodies.
Laughlin and Pompili are members of the Center for Stem Cell and Regenerative Medicine, a collaboration among Case, University Hospitals of Cleveland and the Cleveland Clinic Foundation. The center was established with the help of $19 million in state funding in 2003.
Eric Cottington, associate vice president for research at Case, stated "Arteriocyte's NIH award is strong validation that the company's technology represents a novel innovation in the treatment of patients with ischemic disease and is another important step in the continued commercialization of this potentially important stem cell therapy."
Stanton Gerson, M.D., director of the center said, "This innovative technology will use stem cells initially to regenerate diseased blood vessels of the heart. In time, other targets will include peripheral vascular disease that disables people with diabetes, the prevention of stroke, and treatment of renal ischemia. The Center for Stem Cell and Regenerative Medicine promised the citizens of Ohio that it would develop new technology and commercialize it. Arteriocyte represents the first installment on that promise."
About Case Western Reserve University
Case is among the nation's leading research institutions. Founded in 1826 and shaped by the unique merger of the Case Institute of Technology and Western Reserve University, Case is distinguished by its strengths in education, research, service, and experiential learning. Located in Cleveland, Case offers nationally recognized programs in the Arts and Sciences, Dental Medicine, Engineering, Law, Management, Medicine, Nursing, and Social Work. http://www.case.edu.


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Vehicles like the recently introduced
Volt and Nissan
Leaf may be grabbing the bulk of the headlines when it comes to
electric/hybrid vehicles, but Lexus is looking to make a few
headlines of its own with its CT
200h hybrid hatchback.
Lexus today announced that the vehicle
will be priced
from $29,995 including destination fee. Officials at Lexus seem
quite ecstatic about the CT 200h, which they hope will improve upon
the lackluster sales of the HS
250h hybrid sedan introduced earlier this year.
"For just $1,000 more than the cost
of a non-luxury hybrid, buyers can indulge in a CT 200h with our
proven Lexus Hybrid Drive technology," said Mark Templin, group
vice president and general manager, Lexus Division. "Lexus hybrids
currently make up 90 percent of all luxury hybrid sales in the U.S.,
so you can imagine how excited we are to continue our leadership in
this market with the CT 200h."
Standard features of the CT 200h will
In addition to announcing pricing for
the CT 200h, Lexus also revealed official EPA numbers for the car.
The CT 200h will achieve 43 mpg in the city and 40 mpg on the highway
(42 combined). Those figures compare to 50 mpg combined for the
Prius which shares the same powertrain (1.8-liter gasoline engine
plus Toyota's Synergy Hybrid Drive).
The Toyota Prius starts at $22,800.


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The Joffrey barstool is a beautifully made contemporary hydraulic barstool with a simple yet elegant design that is perfect for any decor. An ideal way to add a touch of modern flair to any dining or entertaining area in your home. This barstool has a chrome base made with a walnut veneer frame adding a traditional yet contemporary touch. The padded seat is upholstered in Polyurethane (PU) Black offering comfort and style.
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Pastel Furniture use powder coat finishes, heavy gauge steel, wood frames, and T-nut construction to ensure the quality of their products.
Pastel Furniture is a company specializing in bar stools, pub sets, and dining furniture. Founded in 1984, its goal is to enhance the dining experience. Pastel Furniture understands the importance of your leisure time. They want to create a stress free atmosphere where you can relax and be inspired.


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eShave O Shaving Stand helps maintain your shaving brush by hanging it hair down, after use to dry. Your stand also holds your razor in a safe hygienic place. To clean your stand, use a glass or silver cleaner and a soft cloth.
eShave Shaving Stands are hand sculpted, rust and tarnish proof, hand-casted by a jewelry house in the same manner as limited-edition sculptures. Our Razors and Badger Brushes are handmade at our eShave Studio, located in the heart of New York City. The eShave Shaving Sets are timeless pieces of art with stylish, modern, and forward design to satisfy the taste and high standards of sophisticated men, all around the world.
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Find a Rogue Fitness t-shirt that speaks to you. These are quality men's American Apparel T's with the Rogue name and unique designs inspired by top Rogue athletes. Popular options include the classic Rogue International shirt, the Rogue Barbell Club shirt, and Rogue athlete shirts from Rich Froning, Dan Bailey, Graham Holmberg, Matt Chan, and many more. Browse the entire men's shirt menu above and click any option to see photos, design info, sizing, and customer reviews.


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California, Nevada Leagues Name Joe Schroeder an Unsung Hero
For his longtime work and commitment to the credit union industry, the California and Nevada Credit Union Leagues recently named Joe Schroeder, president/CEO of the $624 million Ventura County Credit Union in Ventura, Calif., as the recipient of the Unsung Hero Award.
The award honors deserving individuals within the credit union industry with at least 20 years of service who also have made significant contributions in the community.
Schroeder was selected by the 2012 League Awards Committee for his two-plus decades of credit union leadership experience, including serving as president/CEO at three of Southern California's largest credit unions. He has served on the board of CO-OP Financial Services and the audit committee of Financial Service Centers Cooperative (now part of CO-OP Shared Branching).
Schroeder—who the leagues said is respected in the industry as an operational and marketing expert—was a founding member of the Marketing Association of California (now Marketing Association of Credit Unions), and served as president.
He is currently a member of the leagues' Government Affairs Committee and has served on CUNA's Consumer Protection Sub-Committee. He was recently added to the board of Member Business Lending, a CUSO out of Salt Lake City. He is also vice chair of FOODShare, Ventura County's local food bank.
In addition, he was an early supporter of the World Council of Credit Unions' Global Women's Leadership Network, which connects credit union women and leaders from around the world and engages them in professional and personal development.
Leagues' EVP/ COO Lucy Ito presented Schroeder with the award Jan. 30 at a Ventura County CU board meeting.
"It has been wonderful to be a part of the credit union movement through the years. I'm thankful for the opportunities I have had at great credit unions, with supportive staff and boards over the years, along with the opportunity to serve on various boards and committees within the credit union industry. I look forward to many more years of service in the industry," Schroeder said.
The Unsung Hero Award, established by the leagues' Historical Preservation Committee, is now coordinated by the leagues' Awards Committee. Individuals, chapters and other affiliates, both in California and Nevada, are encouraged to nominate deserving recipients.


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