text:
Vendetta Online is a multi-platform 3D space-combat MMO for Windows, Mac, Linux/32 and Linux/64. The game permits players to interact in a vast online galaxy; fighting, trading, and mining their way to success. A "twitch" type real-time combat model makes true player skill the deciding factor instead of character advancement. Massive capital-ship battles shake the foundations of the major nations at war, while others struggle to push back the encroachment of the AI "Hives". A no-strings free trial is available.
Andrisoft WANGUARD is an enterprise-grade traffic monitoring and DDoS detection and protection solution that delivers the functionality NOC, IT, and security teams need to effectively monitor and protect their network through a single, integrated package. WANGUARD Sensor relies on sFlow, NetFlow, IPFIX, or Port Mirroring / SPAN.
Voila is a comprehensive screen capturing tool. It is built to grab, edit, organize, and share interesting contents from the user's desktop screens or the contents of web pages. Voila can be used to create presentations, tutorials, or documents quickly from various types of contents present locally on the user's computer or from the Internet. Voila captures contents either in full or in selected areas of the desktop screen. Web contents can be captured along with the associated metadata such as URL and tags. Live actions can also be captured into a movie in many standard formats. Voila offers a host of tools to edit and annotate. These tools help users to make their captures more informative and also increase their visual appeal. Users can create smart collections (i.e. rule-based folders) to organize content based on tags and description. It also facilitates instant sharing of work via FTP, SFTP, YouTube, Flickr, or email.
RedWolf is a security threat simulator that tests security system effectiveness. Its threat generation capabilities include email, IM, malware, P2P, social networking, VoIP, DDoS, and many more. The guiding philosophy is that by generating realistic scenarios in a wide variety of categories, an auditor or organization can assess the effectiveness of network defenses. The scenario suite allows one to verify compliance with PCI-DSS, Sarbanes-Oxley, or HIPAA controls. RedWolf helps identify data loss risks and provides expert recommendations concerning risk mitigation. It reports present findings, recommendations, best practices, and blocking guidance in a straightforward, easily readable format. RedWolf also acts as a 'Red Team' agent, running drills to measure the readiness of your operations staff.
ReadyPhotoSite is a content management system for Web site management and maintenance. Though it works for any type of Web site, the product was created with special consideration for photographers and other artists. It features professional design and a user friendly admin area. You can choose the basic design and layout to start with and completely update all its elements from the admin area. It includes a page builder, support for an unlimited number of Flash photo and video galleries, a slideshow creator, an MP3 track editor, news and events editors, tools to manage the Web site logo, company name, menu names, menu order, and backgrounds.
PHP Chart is an AJAX control for generating dynamic charts and graphics. No PHP GD or any other third party graphic libraries are required on your server. The phpChart has amazing rendering speed because all graphics are completely processed in the Web browser on the client side, thus saving your valuable server resources. It supports all major charting graphs such as pie, bar, scatter, balloon, radar, bubble, zooming, candlestick, block, curve, donuts charts, and much more.
Andrisoft WANSIGHT is a fully featured network traffic analyzer and collector. It provides in-depth traffic analysis, traffic accounting, and bandwidth monitoring, and enables you to generate complex traffic reports, graphs, and tops, instantly pin down the cause of network incidents, understand patterns in application performance, and make the right capacity planning decisions. It supports 10GbE packet sniffing and NetFlow, sFlow, and IPFIX.
perfino is an APM tool for monitoring JVM with cross-over functionality for profiling. It records business transactions and telemetry data. The browser UI is optimized for both immediate problem solving as well as historical analysis. Thresholds, triggers, and alerts can detect anomalies, handle notifications, and escalate data collection. In addition to monitoring functionality, perfino has built-in profiling functionality for performance emergencies. Full JVMTI-level sampling and a hand-off to its sibling product JProfiler provide a defense in depth like no other APM solution.


text:
Durango Police
1 a.m. A man reported someone was trying to break into his apartment in the east 800 block of Third Street.
11:11 a.m. A woman wanted to talk to police about a neighbor blocking her driveway with snow in the 1800 block of Glenisle Avenue.
12:50 p.m. A woman driving a white 2012 Mercedes hit a rock and blew out two tires in the 1300 block of South Camino del Rio.
6:27 a.m. Someone reported a rave party at a corner house in the east 500 block of Eight Street.
2:52 p.m. A drunken man was following a woman in the 1800 block of Main Avenue.
5:29 p.m. A woman reported that a man was stalking her in the 100 block of Riverview Drive.
6:05 p.m. A woman reported that her son was pushed by a coach on Wednesday at Durango High School.
Durango Fire & Rescue
9:42 a.m. Medics responded to a traffic accident in the west 400 block of 28th Street.
2:16 a.m. Someone reported smoke indoors in the 900 block of Camino del Rio.
12:33 p.m. Medics from the downtown fire station responded to an assault.
10:48 p.m. A brush fire was reported in the 10600 block of East Animas Road (County Road 250).
The Durango Fire & Rescue Authority responded to 42 calls Thursday through Sunday.

subset: commoncrawl


text:
For America's approximately 5,000 people who suffer cervical spinal cord injuries each year, typically resulting in quadriplegia, new brain-computer interfaces are not merely fun and games, they're a means to perhaps someday live a full life again and possibly regain some movement. Standing in the way is the complexity of the in-tissue implants needed to gain more complex control.
A newly designed implant from the California Institute of Technology (Caltech) aims to simplify the process of attaching miniature electrodes to brain neurons via robotic control using MEMS devices, tiny little motors. The Caltech Robotics Burdick group is running the project. The group is led by research engineers Michael Wolf, Joel Burdick, his mentor, Jorge Cham and Edward Branchaud. According to researchers, this is the "first robotic approach to establishing an interface between computers and the brain by positioning electrodes in neural tissue".
The research "could enhance the performance and longevity of emerging neural prosthetics, which allow paralyzed people to operate computers and robots with their minds" according to the researchers. An early prototype of the system has been constructed.
The prototype is currently undergoing testing on non-human primates. According to the researchers, the device "is designed to fit inside a standard laboratory cranial chamber, used for acute experiments in non-human primates, to allow semi-chronic operation. A semi-chronic design has the advantage that the device can be repositioned over a different region with minimal effort and without need for additional surgeries."
The device positions four electrodes to optimize action potentials. Wolf describes the overall design of the device, stating, "Our approach consists of implanting a small robotic device (and accompanying control algorithm) with many individually-motorized electrodes that each autonomously locate, isolate, and track a neuron for long periods of time. To further complicate matters, we wish to find signals only from neurons dedicated ('tuned') to a particular task, say controlling an 'arm reach.' While the primary aim of such technology is for a neural interface for neuroprostheses, such a device may also advance the state-of-the-art experimental techniques for electrophysiology."
While the Caltech team is still working on fine tuning the MEMS design for the final version of the device, the software algorithm is complete. The algorithm in many respects is the keystone of the project. It was actually adapted from algorithms the U.S. military uses to track airplanes. On a most basic level, the algorithm involves the motors slowly being powered to drive the probe down into a tissue. As it picks up a signal it pushes the probe deeper until the signal deepens, in which case it backs up to position itself on the active neuron.
Neuroprosthetics, the science of using brain implants to power robotic limb movement, is a budding field of science, buoyed by recent better understanding of the human brain and new nanoelectronic designs. However longevity is a major concern as cells in the brain can shift slightly and even slight shifts in an in-brain electrode probe could disconnect it.
The advance of medical science is frustratingly slow for the afflicted, but with improvements such as the new Caltech interface, quadriplegics and those suffering from other neurological conditions may someday be able to walk and lead mostly normal lives.


text: "There is a gem of knowledge and insight on every page. Jean Carper brings a rare talent to these pagesshe helps the reader see the difference between scientific breakthroughs and passing fads. Most important, this book offers hopesomething the reader can do right now to change their future."Gary L. Wenk


text:
Cyber Attacks a Concern for Insurance Executives: Survey
The threat of cyber attacks has become a top concern among insurance corporate executives, a new survey reveals.
American International Group conducted a survey of 323 risk managers, IT decision makers, C-suite executives and brokers in the U.S. and Canada who are involved in the insurance industry in some capacity.
The survey found that, of the 258 corporate executives polled, 85% said that they were "very or somewhat" concerned about cyber risks to their organizations. Interestingly, in the current environment of diminished returns and slow growth, executives were more concerned with cyber threats than income loss, property damage and securities and investment risk.
Other findings in the survey found that 82% of brokers and executives feel that hackers are the primary source of cyber threats, although 71% admitted that human error could also be a contributing cause.
Survey participants report that the financial repercussions of cyber attacks were not as detrimental as the reputational risk and 75% of executives and brokers said legal compliance issues are forcing companies to pay closer attention to the potential threat, AIG said.
This article was originally posted at LifeHealthPro.com, a sister site of Credit Union Times.


text:
The simultaneous phone launch in 21 nations -- with large crowds in New York,
San Francisco, London, Tokyo and so on -- helped bring Apple's servers to a
crawl, with the network
going down for several hours during the phone's launch in the United
Apple sold out of the new iPhones in 95 retail stores, with a large number of
AT&T stores also selling out.
Apple reportedly sold
more than one million iPhone 3Gs worldwide, despite activation problems
spread across the world. It took Apple and AT&T 74 days to sell 1
million original iPhones last year. Apple also reported more than 10
million downloads of iTunes App Store applications.
Learning from mistakes made last year, Apple and AT&T forced users to
activate the phone in the store, effectively tying the owner to a phone
contract so it could not be later unlocked and used on a different phone
network. Last year's original iPhone launch did not require the in-store
activation, adding even further stress to the Apple network.
Many new iPhone owners were sent home with a phone that had to be activated via
iTunes, but the number of users activating through iTunes also brought down the
network. Software and network problems in London caused iPhone owners on
the O2 phone network to wait in line for several additional hours before being
able to head home with their new phones. The network disaster also
affected previous iPhone owners, who tried to update their phone only to be
left with bricks as iTunes was overwhelmed.
The iPhone 3G phone activation seems to have righted itself over the weekend,
with fewer complaints about Apple network problems. Furthermore, the
lines to get the iPhone 3G at both Apple stores and AT&T satellite stores
has quickly diminished, though many smaller stores still do not have the phones
available in stock.


text:
Intel discloses Internet TV service plan
31 comments
NEW YORK--Intel Corps naked ambition to move into the American living room is hardly a surprise to anyone whos been paying attention. But Intels new plan--sketched out this week by Erik Huggers, the head of Intel Media--apparently goes far beyond what was originally viewed as just another Google TV-like Internet television platform.
Intel's plan involves not just the end-user consumer box but the service business. The company's goal, according to Huggers, is to launch in 2013 a new Internet-based TV service and box, designed to offer both live TV and catch-up TV as one coherent and seamless experience.
While declining to reveal a name for the service, Huggers, speaking at a media conference this week, called it a proper TV experience. It will be a much easier, one-input device experience, compared to todays Internet TV, which often involves a lot of hard work on the part of users, Huggers said, since viewers need to cobble together a cable set-top (for watching live TV), turning on a DVR (to search for recorded programs) and setting up Roku (to watch Internet TV).
Not many no, nobody has cracked this yet, Huggers said.
Just as broadcast TV has evolved from free-to-air to cable, satellite and telcos, Huggers hopes Intels new Internet TV service will be viewed as a new distribution platform that programmers will embrace.
By catch-up TV, Huggers means something similar to BBCs iPlayer, an Internet TV and radio service. BBC, Huggers' previous employer, offers viewers an opportunity to catch up on the last seven days of BBC TV and radio programs without using a DVR. These programs are stored in the cloud and made available on demand.
With the whole TV viewing experience rapidly moving to a multi-platform world, Intel has a narrowing time window for this [Internet TV service and special box for it], explained Rick Doherty of director of Envisioneering Group. The majority of the IT universe now watches video on pads, PCs and TVs.


text:
Tony's Staying!
Yay, TLR signed a 2-year deal yesterday to stay with the Cards. I greet this news with tremendous relief. This gives me confidence that the Cards management is committed to winning next season, or Tony no doubt would have taken a hike. It's also good this is a 2-year deal so we won't have to worry about this for a while , which is good because we have plenty of other things to worry about.
Like most Cards' fans, I sometimes get frustrated with Tony and the way he seems to overthink things, but still I'd much rather have the team in his hands than anyone else's. His record speaks for itself, as does the loyalty shown to him by players like Edmonds, Isringhausen and Pujols.
Tony declared that one of his first priorities would be mending fences with Scott Rolen. Personally, I wouldn't mind if we just traded Rolen and started over. I'm more interested in us hanging on to Eckstein.
Anyway, thanks, Tony, for sticking with us in the Lou and not being tempted by the bright lights, big city of NY.


text:
Auto Loans Account for 55% of 2012's Overall Credit Union Lending Growth
A year ago, many credit unions were celebrating vehicle loan portfolio growth driving into positive territory.
The industry has more reason to revel as credit unions experienced a $14.3 billion increase in vehicle loans in 2012, according to CUNA Mutual Group's February Credit Union Trends Report. This translated into an 8.5% annual growth, which was the best performance since 2005, the data showed.
The annual growth rate for new vehicle loans (8.9%) surpassed the used vehicle loan growth rate (8.3%) for the first time since mid-2007, according to the report.
While detailed year-end 2012 data won't be available for at least another month, third quarter 2012 results showed the change in indirect loans accounted for more than 50% of the annual and year-to-date increases in total vehicle loans outstanding, the report noted.
The big question is will credit unions be able to maintain this positive momentum?
"I believe the answer is yes. We assume new vehicle sales will remain strong enough, above the 15 million unit annual rate, manufacturers will continue to ease off on subsidized financing incentives and credit unions will remain very competitive on rates," said Dave Colby, CUNA Mutual chief economist.
The December 2012 national average credit union new vehicle loan rate estimate is 3.44%, down 56 basis points since December 2011, Colby said.
Overall, total loan growth finished 2012 at 4.4%, a marked improvement over the past three years, Colby pointed out. Vehicle loan growth accounted for 55% of the gain, first mortgages 48% and member business loans at 15%. Final data will likely show record loan originations at credit unions in 2012, he added.


text:
Indoor plumbing -- a devotional
Today, World Vision U.S. president Rich Stearns and his wife, Reneé, are releasing two new books! He Walks Among Us: Encounters With Christ in a Broken World is a book of devotionals, and God's Love For You is a Bible storybook for kids.
Below is "Indoor Plumbing" -- a devotional from Rich about clean water in Ghana and the living water of the Holy Spirit.
* * *
Jesus wants us to thirst for God just as we thirst for water, and He offers us "living water": His Spirit who will satisfy our deepest thirst.
On the last and greatest day of the Feast, Jesus stood and said in a loud voice, "If anyone is thirsty, let him come to me and drink. Whoever believes in me, as the Scripture has said, streams of living water will flow from within him." By this he meant the Spirit, whom those who believed in him were later to receive. Up to that time the Spirit had not been given, since Jesus had not yet been glorified. —John 7: 37-39
How would your life change if, tomorrow morning, your community no longer had water? After your panic subsided, the urgent search for water would immediately become your number-one priority, pushing aside everything else -- work, school, family, relationships, recreation, even your need for food.
In Bible times, centuries before the advent of indoor plumbing, every family's top priority was to seek out and secure their water. This task required hours of work and backbreaking labor, but without water a family and their animals would perish. So when Jesus invited people to come and drink from "streams of living water," every one of His first-century listeners understood the incredible offer He was making. After all, they understood thirst at a visceral, life-or-death level.
In Africa there is a saying: "Water is life." Water is not important for life; it literally is life. Whenever a new well is drilled, hundreds of people turn out to see the rig strike water. When that first gusher comes out of the ground, there is great rejoicing: people dance, sing, and offer prayers of thanksgiving.
When I visited a village in Ghana a few years back, the people regaled me with stories of how a new well of living water in their village had changed their lives. Child mortality had plummeted, school attendance had increased tenfold, women now had time for more productive work, sickness had declined, and productivity had risen. I spoke to one woman who said through her tears that now, for the first time in her thirty-five years of life, she and her children did not have to make the seven-mile round trip twice each day to fetch water. Her all-consuming quest for water was now over.
Jesus' offer of living water means that our quest can be over, too. He wants us to thirst for God in that same life-and-death way we thirst for water, yet He promised that when we put our faith in Him, we will never thirst again. Never again will we have to wander in a spiritual desert searching for that which can sustain our human souls. Jesus quenches our spiritual thirst by filling us with His Holy Spirit, who is like a stream of living water flowing within us. Jesus was offering indoor plumbing to those who had never had it: "Everyone who drinks this water will be thirsty again, but whoever drinks the water I give them will never thirst" (John 4:13-14).
This is a remarkable gift. As Christians, baptized in the Holy Spirit, we now have God literally dwelling within us. This "spring of living water" (Jeremiah 17:13) perpetually satisfies us as we take our hurts and our needs, our hopes and our dreams, and our spiritual hunger and thirst directly to God. We have new and complete access to God's truth, to His comfort, and to His power. Our quest is over.
You'll find He Walks Among Us and God's Love For You available for purchase through your favorite book vendors at Rich Stearns's website, along with his other books, Unfinished and The Hole In Our Gospel.


text:
omnisode.rb, preodein.rb, and preindent.rb are a set of Ruby programs to generate a program to use long Taylor series to solve systems of ordinary differential equations. It generates code to solve the equations in either C, C++, Ruby, Maple, or Maxima. Using the Taylor series, estimates are made of the location of poles.
Rejasca is a modern and extensible RPC server for RIAs. It's written in Python, and it aims to support a large number of programming languages on the client side, with Python and Javascript bindings already available. It comes complete with its own IDL, a flexible security system, and tools for automatic service discovery.
Premium Markets is an automated stock market analysis system. It implements a graphical environment for monitoring stock market technical analysis major indicators for portfolio management and historical data charting. In its advanced version, it is also a free stocks and shares market price trend prediction engine using neural networks. The stock market forecast is based on technical analysis of stocks and markets, as well as on sectors and markets indices rotation and stock markets performances. It can help you, as a stock market beginner or as an advanced investor, in stock market screening, performance projections, and market analysis, and ultimately in finding the best future stocks and shares for your swing or long term investments. It offers stock buy/sell signal monitoring via buy/sell advice sent through email notifications.


text:
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December 24, 2017
Whiteriver, Arizona
Admin / Clerical
Become a part of an innovative, dynamic, nationwide organization of dedicated health care providers working to meet the individual health care needs of American Indians and Alaska Natives. Indian Health Service (IHS) employees are considerate in our care, creative in our approach, enthusiastic about our work and compassionate with our patients.
Our lifestyle is adventurous, community oriented and focused on service and problem solving as part of a professional interdisciplinary team. Join us in improving the health outcomes of 2.2 million American Indians and Alaska Natives.
One (1) Permanent Full-Time Medical Support Assistant (OA) position to be filled in the Patient Business Office of the Revenue Department at the Whiteriver Service Unit (WRSU) in Whiteriver, Arizona. The Incumbent will be responsible for timekeeping duties for the Revenue Department, provide registration and eligibility services with patients, to obtain and process demographic and insurance information for Alternate Resources, Purchase Referred Care, and Private/Commercial Insurance. The Incumbent will be supervised by the Medical Support Assistant Supervisor, Patient Business Office, WRSU.
The IHS is required by law to give absolute preference to qualified applicants who meet the Secretary of the Interior's definition of Indian for appointment to vacancies within the IHS in accordance with established IHS policy as outlined in the Indian Health Manual Part 7, Chapter 3. The IHS is an Equal Opportunity Employer.
Internal Number: IHS-18-PX-10105596-ESEP/MP (Whiteriver AZ)
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About Indian Health Service
The Indian Health Service (IHS), an agency within the US Department of Health and Human Services (HHS), works to ensure that all American Indians and Alaska Natives receive comprehensive health care services and that all Indian health facilities are staffed with well-trained, compassionate, committed health care professionals. IHS offers an extraordinary career opportunity to provide comprehen
sive, patient-centered care in a variety of disciplines and health care facility settings. An Indian health career offers dedicated practitioners a chance to live and work within Native communities, learn about the culture and heritage of the Tribe and discover traditions that have been handed down for generations. IHS is hiring physicians, pharmacists, dentists, nurses, nurse practitioners, physician assistants and other health professionals, offering a choice of three options to practice their specific health profession discipline: working as a federal civil service employee, as an Officer in the Commissioned Corps of the US Public Health Service (USPHS) or directly for a Tribal or Urban Indian program. Each career option offers career flexibility, competitive salaries and benefits and ample opportunity for advancement. Applicants must be US citizens. IHS provides for the education, recruitment and retention of health care professionals through the IHS Scholarship Program, the IHS Extern Program and the IHS Loan Repayment Program (LRP). The policy of the IHS is to provide absolute preference to qualified Indian applicants and employees who are suitable for federal employment in filling vacancies within the IHS. IHS is an equal opportunity employer.
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text:
|My Cart- 0 item(s)
|Qualir = Quality + Reliability
QL-KIA713 is an all-in-one electronic gadget that combines the functions of a navigator and a stereo system. This multimedia DVD player features a 6.2 inch touch screen for user-friendly controls. It is compatible with both iPhone and iPod. The built-in Bluetooth allows you to enjoy hands free calls and AD2P music streaming. The virtual 6 discs CDC could reduce the probability of damage to the disks. For...
Model:QL-KIA713See All CERATO Navigation
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After viewing product detail pages ,you can simply navigate back to product pages you are interested here.See what's on promotion >>
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text:
sub total: $0.00
view shopping bag
who we are
our history
Compassion Fund
Social Responsibility
California Transparency Act
Our workplace
Home office
Contact and distribution center
Our three main goals are very simple:
At J.Jill, we value each individual and his or her talents. Our atmosphere is fast-paced and dynamic. We work hard, with the entrepreneurial spirit it takes to create a great brand. We celebrate our successes and believe in our vision. We are growing and building a team that makes J.Jill a great place to work. We build careers as we build our business.
We work at a fast pace to consistently design and market trend-right styles interpreted for our customer base. We reach our goals by working together in an environment that cultivates creativity, collaboration and working toward a unified vision.


text:
This study is provided by ICPSR. ICPSR provides leadership and training in data access, curation, and methods of analysis for a diverse and expanding social science research community.
Census of Population, 1940 [United States]: Public Use Microdata Sample (ICPSR 8236)
Principal Investigator(s): United States Department of Commerce. Bureau of the Census
The 1940 Census Public Use Microdata Sample Project was assembled through a collaborative effort between the United States Bureau of the Census and the Center for Demography and Ecology at the University of Wisconsin. The collection contains a stratified 1-percent sample of households, with separate records for each household, for each "sample line" respondent, and for each person in the household. These records were encoded from microfilm copies of original handwritten enumeration schedules from the 1940 Census of Population. Geographic identification of the location of the sampled households includes Census regions and divisions, states (except Alaska and Hawaii), standard metropolitan areas (SMAs), and state economic areas (SEAs). Accompanying the data collection is a codebook that includes an abstract, descriptions of sample design, processing procedures and file structure, a data dictionary (record layout), category code lists, and a glossary. Also included is a procedural history of the 1940 Census. Each of the 20 subsamples contains three record types: household, sample line, and person. Household variables describe the location and condition of the household. The sample line records contain variables describing demographic characteristics such as nativity, marital status, number of children, veteran status, wage deductions for Social Security, and occupation. Person records also contain variables describing demographic characteristics including nativity, marital status, family membership, education, employment status, income, and occupation.
Access Notes
Data in this collection are available only to users at ICPSR member institutions. Please log in so we can determine if you are with a member institution and have access to these data files.
WARNING: Because this study has many datasets, the download all files option has been suppressed, and you will need to download one dataset at a time.
WARNING: This study is over 150MB in size and may take several minutes to download on a typical internet connection.
Study Description
United States Department of Commerce. Bureau of the Census. Census of Population, 1940 [United States]: Public Use Microdata Sample. ICPSR08236-v1. Ann Arbor, MI: Inter-university Consortium for Political and Social Research [distributor], 1984. https://doi.org/10.3886/ICPSR08236.v1
Persistent URL: https://doi.org/10.3886/ICPSR08236.v1
Export Citation:
- RIS (generic format for RefWorks, EndNote, etc.)
- EndNote XML (EndNote X4.0.1 or higher)
This study was funded by:
- National Science Foundation (SES-7704135)
Scope of Study
Subject Terms: census data, census divisions, census regions, children, demographic characteristics, ethnicity, families, household composition, housing, income, marriage, metropolitan statistical areas, military service, occupations, population, states (USA), vital statistics, work
Geographic Coverage: Alabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York (state), North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, United States, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming
- 1940
- 1978--1983
Universe: All people and households within the United States recorded on the 1940 Census.
The data files are arranged by subsample, with each subsample stored as a separate physical file of information. Within each of the 20 subsamples, records are sequenced by state. Extracting all of the records for one state entails reading through all of the 20 physical files and selecting that state's records from each of the 20 subsamples.
The collection consists of a total of 2,133,800 hierarchical records: 391,034 household records, 391,034 sample line records, and 1,351,732 person records.
Sample: The 1940 Census had both a complete count and a sample component. Individuals selected for the sample component were asked an additional set of questions. Only households with persons who answered the additional questions were included in the public use microdata sample. The collection also contains records of group quarters members who were also on the Census sample line. The 20 subsamples were selected randomly.
microfilm copies of original handwritten enumeration schedules from the 1940 Census
Original ICPSR Release: 1984-11-12
- 2006-01-12 All files were removed from dataset 21 and flagged as study-level files, so that they will accompany all downloads.
- 2006-01-12 All files were removed from dataset 21 and flagged as study-level files, so that they will accompany all downloads.
Related Publications
- List all ~58 citations associated with this study
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text:
Sorry, didn't know what category to put this in, but it was a really nice story.
My coach, Collin MacDonald, a former assistant coach of the University of British Columbia, told my team a story about Canada basketball and their struggles to win during training camp.
During camp, we were working on basic fundamental passing and dribbling. After the segment of camp, he told us an interesting story that relates to being able to have a capable handle, and the ability to move the ball.
He was at a conference a little time ago, and was discussing with former coaches PJ Carlesimo, and Jay Triano. They were discussing Canada basketball, and such, and to quote what my coach was told by Triano.
"We most definitely have a top 10 talent team in the world, we are a hard-working bunch, but yet we end up bottom of the pack. The reason why, is we just can't PASS THE BALL. The women's and men's team both have troubles in everything to do with passing, turnovers, movement, etc. We only had one guy who could EVER do that over average, and of course, it was Steve."
Than of course, our coach went on to teach that the need to protecting the ball, passing it, giving the right pass to the right target, etc is extremely important for us to be successful.
Any thoughts? I knew ball movement is CRUCIAL in International play, being there is barely any superstar type game-play like the NBA, but I found this extremely interesting, and with our new young guys in Joseph, Wiggins (future), Thompson, Sacre, it could be something to look forward too.


text:
The ergonomic design of the Kant Stirring Spoon from Koziol allows it to sit nicely in the hand, the pointed tip gets into the corners of pans, making sure nothing is left behind and the hole in the centre of the spoon makes stirring thicker sauces easier. Made from 100% recyclable BPA and melamine free plastic; Kant stirring spoon is available in various colours.
UK Standard Weighted Delivery is charged as the name suggests; by the weight of the products you order, and our system will automatically calculate the weight as you add items to your shopping bag.
The price bands we use are as follows:
0-600g = £3.50
601-800g = £4.50
801-1025g = £5.50
1026-9500g = £6.95
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Jughead's Paradise
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Amalgam II
Rating: 8.5/10
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Rating: 9.8/10
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By Souldat1
Uploaded 03/11/08
Friday, August 17, 2012 -
Stage Review: Jughead's Paradise
5 Comments
You got a featured stage review! To use this featured stage review, equip it to C.
This review is dedicated to all the people that put so much time and effort into not only making this site run, but making this site fun. As you all know, Super Smash Bros. World will close tomorrow, so this will be my very last stage review on this site. With that (along with a heavy heart), let's get on to the review.
For my final review, I will be reviewing Jazz_Duo's
Jughead's Paradise
, a stage that, besides having a story to go with it, started a story arc that will unfortunately never be finished *sniffle*. Ahem, anyway, the point is that the story itself is fantastic, but it is quite likely that many will just brush over the stage and go straight to the story. So, I thought that the stage should get the attention it deserves, and not just the story.
Just looking at the stage, you can see that it has a certain charm to it, similar to that of a paradise. On one side, there is just a tree, and this slopes down into a much larger and more expansive area. True to its name, there is even one of Jughead's trademark structures here. Overall, it looks quite nice, although I would have liked to see a bit more use of ice in the base to spruce it up.
Now onto the most important factor: Gameplay. The gameplay generally centers around the rightmost section of the stage (what an oxymoron!), so that's where I will begin. This part, as previously mentioned, has Jughead's trademark structure, which, besides looking rather nifty, is actually quite fun to play on. There is a reason Jughead added these things to his stages; it was because they just add so much to the stage, and this holds true here as well.
Also, there are some platforms that hover above this structure, adding in even more aerial combat to the stage. In all, it's really easy to get around here, jumping from platform to platform, in pursuit of that finishing move that will KO your opponent. It never really stales, and I find this to be a good, fun, and unique brawling experience. There's nothing bad I can say about this, except that it might be a tad difficult to KO from time to time due to the stages large size.
The left part of the stage isn't quite as spectacular, and consists of simply a tree, along with a couple fall-through platforms to spice it up a bit. As I said before, the main fighting will take place on the right of the stage, so, more often than not, players will neglect the left half altogether. The best remedy for this is to play with four players, since the fighting ground is more limited when playing with four players. Even so, it's not that big of an issue, as the stage itself is still fun to play on.
Overall, the stage flows quite nicely, due to the many platforms that make up the aerial portion of this stage. I had no problem getting from place to place, and neither did the CPUs, for the most part. It's all very nicely laid out, and you'll have a blast hopping about this stage, simply because it is so easy to do so. I really have nothing to complain about here. Well done!
Final Verdict:
Get up and go get your SD card!
It is with great sorrow that I write this final review. The site we have all known and love will be taken down sometime today, making us all outcasts of an unforgiving IGN. However, the future still looks very bright indeed, with our move to the new forum site, and while no one wants to give up on this site, I think this change is for the better. Our group is now more tight knit, and, along with being able to edit our own site at will (instead of having to ask the higher-ups at IGN), we can shape our own future, because
are in control of it now. Here's to another many years of Super Smash Bros. World!
Related Games:
Super Smash Bros. Brawl (Wii)
Thursday, August 16, 2012 -
Super Smash Bros. World Closing Tomorrow
73 Comments
It brings me great sorrow to announce this to everyone who has been coming to this site: Super Smash Bros. World will be closing, effective tomorrow. I know it may seem hard to believe, especially considering how much has been going on lately, but it's actually happening, as I was given an e-mail about this from the manager of the IGN community sites. This is part of IGN's decision to close all of its community sites in order to increase traffic to its main site. Super Smash Bros. World may have been decreasing in active members and number of stages uploaded per day for the last year, but it's very sad news, and I wish it wasn't happening, but it really is going to happen. From what I've heard, this site will not go away, but rather, it'll simply close down to new comments, articles, stages, and the like. Nonetheless, I'll very much miss being the site manager of this site, and when I first got the news, I was very heartbroken.
Before it closes, though, I want to bring you one last news post. Becoming a part of the Super Smash Bros. World staff was one of the best things to ever happen to me, and over the past few years, I've enjoyed doing stage updates, community features, polls, and everything else I've ever done here in my 3 years as a staff member. Nothing I've ever done on the internet has compared to the experience I had here, and while I've come and gone on other sites, I've always stayed here to bring you the latest news. While other community sites on the IGN community site portal were all but abandoned, Super Smash Bros. World has always been an active community site, and it's thanks to me, Sparky, and every other staff member who has been on this site for the past 4 years.
What has made me stay on this site and become a staff member over the 4 years I've been on this site? Well, it's simple - it's you guys, along with every other user who has been here. The Super Smash Bros. World community is one of the greatest communities I've ever had the pleasure to be on. Everyone I've known in this community has been great. They've always been nice people, gave you feedback on your stages, welcomed you, and in general, were great people to be with. Not everyone stayed on this site for long, but no matter what, they were very nice people who I took great pleasure into meeting. I've made many online friends here, and I've always enjoyed being around them and communicating with them here.
Without you guys, our community of active users, this site would have been nothing. Just imagine, me running a site where there are very little or no active users. That would have been plain boring to me, and I'm sure I would have quit eventually. Nowadays, the community is very small, with the number of active users being either in the single digits or low teens, but it's a very nice community to be around. You've all been very active users who have made sure this site has been alive with new stages and comments 4 years after Brawl's release, and when this site closes, I'll miss every single one of you.
Even if you weren't active and were just an unregistered user lurking on this site, you still made a contribution to this site that I'm very thankful for. You took a look at my news posts, downloaded our stages, and voted on our polls. Every week, I saw a number of unregistered users vote on our polls, and I'm very grateful for it, as it kept our polls active. It also showed that even when the number of registered users was small, there was a bigger batch of unregistered users reading this site, and it made me very happy. No matter the number of registered users, there were always unregistered users looking at the site every day, and because of that, I knew the site was active, even if there were little or no comments in a day.
Along with the community of users who have been committed to making sure there was an active community of users here, I'd also like to thank everyone who has contributed stages over the years. Sure, not everyone contributed stages often or only contributed one or two stages, but no matter what, you were contributing, and it made me very happy. Many stages were very original and unique, and I enjoyed playing on them. Even years after Brawl's release, there were still original ideas coming, and that's what made this site great for me and one of the things that made me want to continue being an active contributor here. You had your hybrids, your story stages, your stage series, and more. That's what made contests so great - they allowed for some original ideas for stages. I saw some great stages come out of these contests, and I loved every single contest you guys held. I loved holding my own contests, too, because I loved how many stages they got, and I enjoyed playing on them as well. I had a number of ideas for new contests that I wanted to hold planned, but unfortunately, they cannot happen, and that really saddens me, because I knew that you people would enjoy them and want to enter them.
Not only were there great stages here, but there were also great community features over our 4 years, and I'd like to thank everyone who participated in them and helped keep them going. First, there was Brawl Talk. Brawl Talk was about posting what you had to say on a certain topic, and I loved hearing what you guys had to say about them. Second, there were the snapshot caption contests. I always loved them - I'd give you snapshots, and you'd make a caption for them. Everyone made great captions, and I always enjoyed reading them and making results for them. Finally, there were the snapshot caption contests You guys were the ones that helped keep this feature alive, as you voted on all of the categories and chose who you wanted to see awarded. I enjoyed doing it every year, and even when Sejanus was doing the feature, it was a great feature that I wanted to see done every year. That's why I took over for him - he was going to stop doing them, and I wanted to see it keep going, so I decided to start hosting the awards. Along with these community features, there were other features over the years such as the Question of the Week from GelatinousEncore, the Smash riddles and trivia from Sparky, the demotivators from LinkSam95, and the fun facts from puffteam. Those were all great features, and if you contributed something to them, I thank you for doing so.
With that being said, I'd like to once again thank everyone who has come on the site over the years. No matter if you registered here or kept to being anonymous, you contributed something here, and you all kept this site alive for 4 wonderful years. It was an amazing run, and I wish this site would have lasted until at least the release of the next Super Smash Bros. games, but as the old saying goes, all good things must come to an end, and that's what is going to happen tomorrow. Thank you for the wonderful memories and great stages, everyone. God bless you all.
Site Manager of Super Smash Bros. World
Related Games:
Super Smash Bros. Brawl (Wii)
Stage Review: Conflagration Sity
5 Comments
As I write this review, I am reflecting on all the good times that I've been a part of for the past three years on this site. The news that this site of Super Smash Bros. World is closing tomorrow completely blinsided me, and as the saying that your life flashes before your eyes the moment before your death, at this time before the tragic ending of a great website I can see all the moments that endeared this place and its residents to me. From long debates on the great stage
Dark Depths
with user
and fellow Stage Reviewer
, to reviewing some of the greatest stages this site has to offer, and of course to
some of the greatest stages this site offers. And as my final professional review here, I would like to draw your attention to one of the very finest stages available here, by the one that I think is the best uploader here-
Captain Sejanus
and his stage Conflagration Sity.
This plays out quite interestingly. Due to the fact that all the "islands" if you will play out quite differently, I will review them each in turn, as I have done occasionally before.
The very top "bowl" is what caught my eye in the first place. It's quite unusual looking- almost like horns. A lot of the brawls take place here, and the star KO rate is quite nice, at something around 130% on average. Or 10% if you're up against a Pikachu Thunder spammer.
But really, it traps items well, which makes it the site of a small rush to the top for those beating each other up on the base(s), so fortunately the bottom is a fall-through. It makes a very important impact, trust me. If it didn't have that little platform, I wouldn't be reviewing this stage today, because that would be a big problem. Breaching the bowl from the sides is somewhat difficult due to the only other platforms near the horn tips are the stone "tunnels" (for lack of a better word), and that spells trouble for fat (and even some medium-weight) brawlers. The spring makes it nice and easy to near the top- it takes you to the penultimate fall-through, leaving you to make the final small jump to safety.
Now the two sides, the far right and the far left, don't have have any political leanings, but they certainly do lean (see what I did there?). these slants quickly and efficiently dispose of items that spawn on them, leaving you no chance to obtain them if you are into that sort of thing. They provide a nice, dangerous set of brawling slopes too- so close to the edge, you can get smacked off quite quickly and die if you aren't careful/skilled/lucky/Pit. They've even got a bonus fall-through hanging just off the sides in case you don't want to recover back onto the platform your opponent just smashed you off of- so thoughtful!
The middle is an interesting piece as well. The spring (as mentioned) is great for speedily passing the duo of fall-throughs above it, and the fall-throughs to its sides make it a handy way of transitioning from one side of the stage to the other. The base of it is actually pretty wonderful too- just when I thought I was a bout to be turned into a corpse and then quickly burned into a pretty, explosive light show for the amusement of my fellow brawlers, I was saved by a quick maneuver to the two-block-wide bottom. The fact that they're grabbable and not ice is instrumental to their success. I'd say that of all the "islands," this had the freatest potential to fail, but through clever implementation of Brawl's available platforms, the day was saved.
All together, the stage provides a very cohesive feeling- you really wouldn't be able to tell where one part of the stage begins and the other ends. You'll be fighting on all the platforms so regularly that you probably won't find that any part of the stage is underused, and that's one of the major goals for stage builders. I'd say Sejanus has got a work of gold here.
Obviously this stage is a class of its own, as most of Sejanus' are. I absolutely love that floating island formation at the top, in fact, it's what made me download it in the first place. The unique aesthetic style of the stage really pops out at you, and for the most part it's a great marriage of form and function. Though I will say the stone thingamajigs that you can walk through that form the top of the two end formations look a little out of place, I'll let it slide due to the beauty of the rest of the stage. It truly is a good lookin' stage. I especially love the ice placement- yes, I am a sucker for that stuff, but really; isn't everyone?
Final Thoughts:
The name of this section is more apt than ever, because I will no longer be reviewing anything here after this. I apologize if it seems that I'm making this drag on, but I don't want my fingers to stop tapping out what is my final message to the community (and others, that chance upon this site). I'd like to thank the Site Administrator, Lugia2453, who has been with us since the beginning, and faithfully kept this place going practically single-handedly for the longest time. Thanks for giving me the opportunity to write these, Lugia. I've had a blast. And of course, I won't forget the thoughts on this stage, either: I'm not sure if the name is a typo or not, especially considering that when you boot up the stage it says ConflagrationCTY, but whatever- the point is that this is a somewhat overlooked gem in the crown of Captain Sejanus. It's a pity he never finished his Final Fifteen, but who could have guessed the calamity brought upon us. I find myself unable to say more, my words have dried up. Please, give this stage a download. You won't regret it.
Conflagration Sity
Related Games:
Super Smash Bros. Brawl (Wii)
Super Smash Bros. World Community Forum
24 Comments
Super Smash Bros. World is about to close, and it would be great to continue to talk with your fellow members or meet them for the first time, wouldn't it? Well, if you'd like to continue being a part of the Super Smash Bros. World community, you can do so at DarkMarth04's forum for the Super Smash Bros. World community - the
Super Smash Bros. World Community Forum
. Starting tomorrow, this site will be closed, so if you'd like to continue talking with your fellow community members, please come to this forum. It'd be great if you did.
Related Games:
Super Smash Bros. Brawl (Wii)
Wednesday, August 15, 2012 -
Past Stage Spotlight: Zone-themed Stages
1 Comment
No new stages have been uploaded in the past 24 hours, so it's time for a Past Stage Spotlight. This time around, I have for you 5 stages from the past which are zone-themed. Hopefully we'll have some new stages for you to download tomorrow, but for today, enjoy the stages I've spotlighted for you.
Rumble Zone
Created by: stuffage
Danger Zone
Created by: dlakers8
Hangout Zone
Created by: Gamemaster0812
Know The Zone
Created by: KnowTheZone
Created by: Maverick
Related Games:
Super Smash Bros. Brawl (Wii)
Brawl Hack: Playable Knuckle Joe
0 Comments
When it comes to the world of Brawl hacking, there are a ton of things that hackers can do. One of them is making their own characters, and that's what today's spotlighted video is about. In this video, you'll see a playable version of Knuckle Joe, with his own moveset and all.
Related Games:
Super Smash Bros. Brawl (Wii)
Tuesday, August 14, 2012 -
Stage Update: Stages That are New and From the Past
0 Comments
After 5 days of no new stages having been uploaded, we finally have a new stage for you to download! It comes from DarkMarth04, and I think you'll enjoy it, so be sure to download and play on it. In addition, I've also included 2 stages from the past which are factory-themed, and I'm sure you're enjoy those as well.
Lunar Escape
Created by: DarkMarth04
~L&M Classic~ Poke Factory
Created by: Link_and_Marth
Vamp Factory
Created by: josh.strat.gamer
Lunar Escape
Related Games:
Super Smash Bros. Brawl (Wii)
The Top 25 Wii Games - 2012 Edition
0 Comments
Top 25 Wii Games
list for this year is here, and like the past couple of years that they did this list, Brawl made the list. So, where did it end up this year?
. A very impressive showing, and it definitely deserves a top 5 position. Here's what IGN had to say about Brawl:
When it was first released, Super Smash Bros. looked like an enjoyable bit of fanservice; toss a bunch of Nintendo heroes in a game and let them push each other around. But what nobody really counted on was just how freakishly deep the fighting mechanics would be. And that's why gamers demanded this franchise return time and time again. Brawl is the biggest Smash yet, with a monster cast that – for the first time – is opened to non-Nintendo characters. Finally, Mario and Sonic could truly go head-to-head and settle some 20-year-old playground arguments.
You can read the full list by clicking the "Top 25 Wii Games" link above.
Related Games:
Super Smash Bros. Brawl (Wii)
"Snapshot Captions: Sonic" Results
0 Comments
Another snapshot caption contest has come to an end, and now it's time for the results. Since only 2 people entered this one, instead of a top 3 for both snapshots, I'm simply going to post my favorite caption for them.
You have to live to learn, so hang on Sonic!
Ow! I got a.......paper cut?
(sent by e-mail)
Related Games:
Super Smash Bros. Brawl (Wii)
Monday, August 13, 2012 -
Past Stage Spotlight: Pokemon Stages
1 Comment
No new stages have been uploaded in the past 24 hours, so it's time for another Past Stage Spotlight. This time around, I have for you 5 stages from the past which are Pokemon-themed. I hope we have can have new stages for you to download tomorrow (especially considering that we haven't had a new stage in 5 days), but for today, enjoy the stages I've spotlighted for you.
Howl 1.1
Created by: leapinglemming
Lost City
Created by: Greenpaint
Created by: TheDarkPlumber2.0
Oreburgh Gym
Created by: blazexoxo
Pewter Gym
Created by: Milkncooke
Related Games:
Super Smash Bros. Brawl (Wii)
Capsule Papercraft
1 Comment
It's time to take a look at another papercraft model based off of something in the Super Smash Bros. games! This time around, I have for you a
papercraft model of the Capsule
as seen in the first SSB game from kruzkalke on Deviantart. You can see the papercraft below as well as by clicking the link provided above.
Related Games:
Super Smash Bros. Brawl (Wii)
Sunday, August 12, 2012 -
Past Stage Spotlight: Altars
3 Comments
No new stages have been uploaded in the past 24 hours, so it's time for another Past Stage Spotlight. This time around, I have for you 5 stages from the past which are altar-themed. I hope we have can have new stages for you to download tomorrow, but for today, enjoy the stages I've spotlighted for you.
Broken Altar
Created by: tecwolf1
The Altar
Created by: MM2K
Terra Altar *Taimix*
Created by: Taidow
Icy Altar 1.0
Created by: Dantheburger
Altar of Hades
Created by: jjfed
Related Games:
Super Smash Bros. Brawl (Wii)
Brawl Sales in Japan and Worldwide - Week of July 30th
0 Comments
Video game sales in Japan and worldwide for the week of July 30th are in, and for a 4-year old game, Brawl keeps doing pretty well, as you'll be able to see at the week's sales charts.
In Japan
, Brawl was the 86th best selling game of the week.
, Brawl was the 79th best selling game for the week. Down a little bit in both Japan and worldwide since the last recorded week, but still, they're pretty good sales for Brawl, and I hope it keeps up these good sales.
Related Games:
Super Smash Bros. Brawl (Wii)
Saturday, August 11, 2012 -
Past Stage Spotlight: Castle Battles
0 Comments
No new stages have been uploaded in the past 24 hours, so it's time for another Past Stage Spotlight. This time around, I have for you 5 stages from the past which are castle-themed. I hope we have can have new stages for you to download tomorrow, but for today, enjoy the stages I've spotlighted for you.
Hyrule Castle TP
Created by: darth_xanatos55
Brawl Castle
Created by: LuiisCa
Castle Invasion
Created by: ZeldaItachi
Castle Assault
Created by: RoBirk29384
Castle Smash
Created by: abysswarrior
Related Games:
Super Smash Bros. Brawl (Wii)
Perfect Mario Bros. Team Battle in Melee
1 Comment
Perfect matches are always fun to see, whether they're a TAS or not. That's the theme of today's spotlighted video, showing you a perfect Mario Bros. team battle in Melee. This one's different from your usual perfect match, as it has 4 computer players on a team, and that's done using hacks.
Related Games:
Super Smash Bros. Melee (GameCube)
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The Verizon commercials came right on
the heels of reports that a 30
percent dropped call rate in New York City for the iPhone was
considered "normal".
It was only a matter of time, but it
appears that AT&T has had enough of Verizon's commercials which
mock its 3G coverage in the United States. According
to the Wall Street Journal, AT&T is going after
Verizon with a lawsuit.
AT&T noted the following according
to Engadget:
In essence, we
believe the ads mislead consumers into believing that AT&T
doesn't offer ANY wireless service in the vast majority of the
country. In fact, AT&T's wireless network blankets the US,
reaching approximately 296M people. Additionally, our 3G service is
available in over 9,600 cities and towns. Verizon's misleading
advertising tactics appear to be a response to AT&T's strong
leadership in smartphones. We have twice the number of smartphone
customers... and we've beaten them two quarters in a row on net
post-paid subscribers. We also had lower churn -- a sign that
customers are quite happy with the service they receive.
According to the WSJ, AT&T
had complained to Verizon about the appearance of a lack of coverage
in large parts of the U.S. in the ads, but the changes Verizon made
to its spots weren't enough for AT&T, hence the lawsuit.
For its part in the matter, Verizon
spokesman Jim Gerace responded, "Our ads clearly explain that
non-3G coverage is available elsewhere. I think it's interesting that
AT&T's chose to focus on the white areas and not the blues area
of their map. We think it calls into question their own fastest 3G
claim as the map clearly shows where 3G doesn't exist."


text:
Kuchiyose: Hono Gurifin kōtei) Summoning: Hono, The Griffin Emporer.
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A (60 w/ A-Ranked fire stream's)
Description: Hono is the emporer of all Griffin's. He is also known to be the most powerful of all Griffon's. Hono earned this title by defeating Tsume in an all out battle for the title. He has a very calm, nice, and forgiving personality. Hono mean's blaze, and Hono certainly live's up to his name. He is a very powerful creature, who does not have to rely on special ability's or ninjutsu in a battle. Hono is very capable physically, having a very muscular body and razor sharp claw's that can tear through flesh like butter. He can move and run with immense speed, and he can soar through the air even faster. Due to his speed he move's faster then a shinobi sage. But Hono earned his name through special ability. He can easily breathe stream's of fire that are capable of scortching anything in his path.
♦ Can only be summoned once per battle.
♦ Must have signed Griffin Contract.
♦ Fire Stream count's as a move.
♦ Fire Stream's are A ranked, and reach up to mid range.
♦ Lasts 4 turn's before dispersing.
~ Left for Scorps ~
±± Approved ±±
(Raiton: Kaminari no kami) Lightning Style, The God Of Thunder.
Rank: Forbidden.
Type: Supplementary.
Range: Short-Long.
Chakra cost: 50
Damage Points: 90
Descripton: The user will prepare for this massive technique by performing the bird handseal. When this handseal is performed, massive amount's of lightning will be released into the sky above the battle field. This chakra will form large thunder cloud's over the whole area of the field. These thunder cloud's can only be harnessed by the user, due to them being imbued completely within his/her chakra. Once these cloud's have completed forming, the user will perform the final Dragon Handseal. Once this handseal is complete, there will be a loud roar from the dark cloud's. Followed by this roar, an enormous lightning dragon will emerge from the hevean's. This dragon is said to be the width Gamabunta's, and the length of three King Manda's. This thunder dragon will completely obliderate and destroy anything in it's path. The dragon can be split into many more lightning dragons. The Thunder God can be used with various lightning jutsu also.
♦ Can only be used once per battle, attempted twice.
♦ Take's one whole turn for the thunder cloud's to form.
♦ The user must maintain the bird handseal while the cloud's form.
♦ Once the jutsu end's, only A-Ranked and below jutsu can be used for the rest of the battle.
♦ Once the jutsu end's the user's body will be inactive for one whole turn due to strain on the body.
~ Firstly, lightning-natured chakra cannot form thunderclouds, they have zero to do with each other. ~


text:
This study is provided by ICPSR. ICPSR provides leadership and training in data access, curation, and methods of analysis for a diverse and expanding social science research community.
Geographic Reference File--Names, 1990 (Census Version): [United States] (ICPSR 9731)
Principal Investigator(s): United States Department of Commerce. Bureau of the Census
This dataset contains the names that correspond with the 1990 Census high-level geographic area codes contained in the Topologically Integrated Geographic Encoding and Referencing System, or TIGER/Line files. Included are the record type, defining code(s), and name for each geographic entity.
Access Notes
Data in this collection are available only to users at ICPSR member institutions. Please log in so we can determine if you are with a member institution and have access to these data files.
WARNING: Because this study has many datasets, the download all files option has been suppressed, and you will need to download one dataset at a time.
Study Description
United States Department of Commerce. Bureau of the Census. Geographic Reference File--Names, 1990 (Census Version): [United States]. ICPSR09731-v1. Ann Arbor, MI: Inter-university Consortium for Political and Social Research [distributor], 1992. https://doi.org/10.3886/ICPSR09731.v1
Persistent URL: https://doi.org/10.3886/ICPSR09731.v1
Export Citation:
- RIS (generic format for RefWorks, EndNote, etc.)
- EndNote XML (EndNote X4.0.1 or higher)
Scope of Study
Subject Terms: census, geographic information systems, geography
Geographic Coverage: Alabama, Alaska, American Samoa, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, District of Columbia, Florida, Georgia, Guam, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Marshall Islands, Maryland, Massachusetts, Michigan, Micronesia (Federated States), Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York (state), North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Puerto Rico, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming
Universe: The 50 states, the District of Columbia, and eight outlying areas of the United States.
This collection contains files for each state, the District of Columbia, Puerto Rico, and eight outlying areas of the United States.
Original ICPSR Release: 1992-05-12
- 2006-01-12 All files were removed from dataset 79 and flagged as study-level files, so that they will accompany all downloads.
Metadata Exports
- Citations exports are provided above.
Export Study-level metadata (does not include variable-level metadata)
If you're looking for collection-level metadata rather than an individual metadata record, please visit our Metadata Records page.


text:
feel free to merge this with the everything valanciunas thread.
I just wanted to gage how everyone thinks valanciunas will do when he comes back from injury. These are dark times in raptor land and Im struggling to find ways to be optimistic about this team.
will he have learned to foul less playing defense? has he put on a little extra muscle? better offensive game?
I have no idea, what does everyone think?


text:
FBI: Spirikaitis Still At Large, For Now
Alex Spirikaitis, former CEO of the liquidated Taupa Lithuanian Credit Union, is still a fugitive, according to law enforcement authorities.
FBI Special Agent Vicki Anderson told Credit Union Times on Friday afternoon that despite some tips from the public, Spirikaitis remains at large.
After arriving at his home Tuesday with a warrant for his arrest in connection with the failure of the $23.6 million Cleveland credit union, local police thought they were in a standoff situation with Spirikaitis.
However, when authorities entered the home the next morning, he was not there.
Anderson said the FBI is hopeful continued press coverage of Spirikaitis that includes his photo will result in his apprehension. The agency also is offering a reward for information leading to his arrest and prosecution.
The FBI agent would not provide information regarding where authorities think Spirikaitis is hiding, or if they think he's fled the country. But, Anderson did say with confidence, "We'll get him."
The Ohio Department of Financial Institutions seized Taupa Lithuanian July 12 and named the NCUA liquidating agent after determining the 1,154-member cooperative was insolvent and had no prospect for restoring viable operations.


text:
Deaths from auto accidents related to distracted
driving are nothing new and have been making headlines for years. The federal
government is looking at ways to penalize drivers for using things like cell
phones and texting while driving. So far, there is no federal ban for the
masses against distracted driving, but several states have made their own laws
that ban driving and using a cell phone or texting.
Whether or not the police in areas where bans are
in effect can catch drivers using their phones is a point of debate. Some
people claim that driving and talking on a mobile phone using hands free
technology like OnStar from GM or Sync from Ford is just as distracting as
holding a phone and talking while you drive.
Transportation Secretary Ray LaHood has stated that
the NHTSA will not at this time seek
any ban on hands free technology while driving. However, LaHood notes that the NHTSA is
investigating whether features like OnStar and Sync pose a "cognitive
distraction" to users. If the research the NHTSA is performing proves that
these hands free systems are a distraction more regulations could be imposed.
LaHood said, "We base our solutions on data,
and before I or anyone else gets up and starts talking about 'hands-free this'
or 'hands-free that,' or Sync or whatever, we want to have good data to back it
LaHood said that a study that the NHTSA conducted
last year found that over 5,500 people died in 2009 in accidents that were a
direct result of distracted driving. Ford and OnStar maintain that their hands
free systems allow the driver to use their mobile phone in a safer manner with
fewer distractions.
Ford's Alan Hall said, "Drivers are going to
have conversations on the phone, read maps and directions, and listen to their
MP3 player while they drive. Ford Sync helps them perform these tasks
GM has noted that it has no evidence that suggests
crashes increase when drivers use OnStar hands free features. LaHood said,
"Until we have some good data on some of these systems, which we're
studying right now, we can't really say for certain."
Consumer Reports would
agree that MyFord Touch that works with Sync on some Ford vehicles is a confusing
and distracting system. Ford is offering classes
at some dealers to teach buyers how to work the MyFord Touch system and


text:
CFPB Files Formal Request for Private Student Loan Information
The Consumer Financial Protection Bureau has kicked off a new initiative it hopes will provide alternative repayment and refinance options for borrowers struggling to repay private student loans.
The CFPB released a Notice and Request for Information in the Federal Register on Thursday and said it will use the information to develop recommendations for policymakers.
"Too many private student loan borrowers are struggling with unwieldy debt that prevents them from climbing the economic ladder," said CFPB Director Richard Cordray. "We will be analyzing plans for policymakers to consider that might help avoid a repeat of the mortgage meltdown for today's student loan borrowers."
Through April 8, the CFPB will collect input on a variety of issues related to repayment affordability, including:
- How student loan burdens might impact the broader economy and hinder access to mortgage credit and automobile loans;
- How distressed borrowers manage their student loan obligations;
- What options currently exist for borrowers to lower their monthly payments on private student loans;
- Examples of successful alternate payment programs in other markets and which features could apply to this market; and
- The most effective mechanisms for communicating with distressed borrowers.
The bureau is encouraging financial institutions, colleges and universities, professional associations representing health professionals and educators, housing finance experts, students, and families to submit comments. Instructions regarding how comments can be submitted electronically are posted on the CFPB's website.
The announcement follows an October 2012 report the CFPB Student Loan Ombudsman sent to the Secretary of the Treasury, the Secretary of Education, the CFPB director and Congress that said borrowers have trouble negotiating affordable repayment plans with private student lenders and servicers.
In July 2012, Cordray and Secretary of Education Arne Duncan submitted a report to Congress that revealed more than $8 billion in defaulted private student loan balances representing 850,000 distinct loans. Unlike distressed borrowers with federal student loans, private student loan borrowers generally do not have long-term forbearance, income-based repayment, or rehabilitation options if they default.


text:
Makes 6 servings
This colorful soup makes an elegant first course or light lunch. It's a breeze to make because the ingredients are staples you are likely to have on hand.
1 tablespoon canola oil
4 carrots, coarsely grated
½ cup coarsely chopped onion
4 cups vegetable stock
One 6-ounce can tomato paste
1 tablespoon soy sauce
½ teaspoon dried thyme leaves
¼ teaspoon ground cumin
¼ teaspoon pepper, or to taste
Croutons for garnish
Heat the oil in a Dutch oven over medium-high heat. Add the carrots and onion; cook, stirring occasionally, until tender, about 5 minutes.
Combine 1 cup of the stock and the tomato paste in a measuring cup; whisk until smooth. Add to the pot with the remaining ingredients. Cover and increase the heat to high. When the liquid begins to boil, reduce heat to medium and cook for about 5 minutes. Taste and adjust the seasoning.
Advance preparation
This soup will keep for up to 4 days in a covered container in the refrigerator.
When stirring in the stock, add one of the following: ½ cup chopped apple, cooked brown rice, or raw cashews.


text:
This is not a bash Weems thread because he is out injured and Kleiza has had 2 good games in a row.
Rather, the last two games has shown how much duplicity there is between the games of DD and Weems in terms of spacing. DD drives more and Weems plays more of a mid range game but the bottom line is both can only play inside 18-20 feet.
Kleiza has been super inconsistent but when he can stand outside behind the 3 point line and be a threat to score, it opens up other possibilities for the Raptors. Also he helps clear the glass which is needed at the 3 on a team featuring Bargnani.
The biggest difference for Kleiza the last 2 games has been NOT DRIBBLING. Today against LAL, he only made multiple dribbles trying to create once and it was a TO.
I think Kleiza should stay starting even when Weems returns.
Hopefully one of the biggest goals this summer is upgrading the 3/SF.


text:
This study is maintained and distributed by the National Archive of Computerized Data on Aging (NACDA), the aging program within ICPSR. NACDA is sponsored by the National Institute on Aging (NIA) at the National Institutes of Heath (NIH).
Midlife in the United States (MIDUS 2): Milwaukee African American Sample, 2005-2006 (ICPSR 22840) (ICPSR 22840)
Principal Investigator(s): Ryff, Carol, University of Wisconsin-Madison; Almeida, David, Pennsylvania State University; Ayanian, John, Harvard University; Carr, Deborah S., University of Wisconsin-Madison; Cleary, Paul D., Yale University; Coe, Christopher, University of Wisconsin-Madison; Davidson, Richard, University of Wisconsin-Madison; Kruger, Robert F., University of Minnesota; Lachman, Margie E., Brandeis University; Marks, Nadine F., University of Wisconsin-Madison; Mroczek, Daniel K., Purdue University; Seeman, Teresa, University of California-Los Angeles; Seltzer, Marsha Mallick, University of Wisconsin-Madison; Singer, Burton H., Princeton University; Sloan, Richard P., Princeton University; Tun, Patricia A., Brandeis University; Weinstein, Maxine, Georgetown University; Williams, David, Harvard University
As a refinement to MIDLIFE IN THE UNITED STATES (MIDUS II), 2004-2006 (ICPSR 4652), a sample of African Americans from Milwaukee was included to examine health issues in minority populations. Areas of the city of Milwaukee, Wisconsin, were stratified according to the proportion of the population that were African American. Those areas with high concentrations were sampled at higher rates than areas with lower concentrations. Area probability sampling methods were used along with population counts from the 2000 United States Census to identify potential respondents. Field interviewers screened households to determine if they contained any African American adults. There was additional screening to achieve an appropriate age/gender distribution in a manner similar to what was done for the original MIDUS sample (NATIONAL SURVEY OF MIDLIFE DEVELOPMENT IN THE UNITED STATES (MIDUS), 1995-1996 [ICPSR 2760]). Milwaukee respondents were interviewed in their homes using a Computer Assisted Personal Interview (CAPI) protocol and afterwards asked to complete a Self-Administered Questionnaire (SAQ). All measures paralleled those used in the larger MIDUS I and II samples. After successful completion of the Project 1 survey, some participants were eligible to participate in other MIDUS projects (2 through 5). Survey data was collected for 592 individuals.
Access Notes
One or more files in this data collection have special restrictions ; consult the restrictions note to learn more. Additional information can also be found in the Use Agreement.
This data collection may not be used for any purpose other than statistical reporting and analysis. Use of these data to learn the identity of any person or establishment is prohibited. To protect respondent privacy, these data are restricted from general dissemination. To obtain this file, researchers must agree to the terms and conditions of a Restricted Data Use Agreement and return it to the National Archive of Computerized Data on Aging, Inter-university Consortium for Political and Social Research, Institute for Social Research, P.O. Box 1248, University of Michigan, Ann Arbor, MI 48106-1248.
Any public-use data files in this collection are available for access by the general public. Access does not require affiliation with an ICPSR member institution.
Study Description
Ryff, Carol, David Almeida, John Ayanian, Deborah S. Carr, Paul D. Cleary, Christopher Coe, Richard Davidson, Robert F. Kruger, Margie E. Lachman, Nadine F. Marks, Daniel K. Mroczek, Teresa Seeman, Marsha Mallick Seltzer, Burton H. Singer, Richard P. Sloan, Patricia A. Tun, Maxine Weinstein, and David Williams. Midlife in the United States (MIDUS 2): Milwaukee African American Sample, 2005-2006 (ICPSR 22840). ICPSR22840-v2. Ann Arbor, MI: Inter-university Consortium for Political and Social Research [distributor], 2012-05-21. https://doi.org/10.3886/ICPSR22840.v2
Persistent URL: https://doi.org/10.3886/ICPSR22840.v2
Export Citation:
- RIS (generic format for RefWorks, EndNote, etc.)
- EndNote XML (EndNote X4.0.1 or higher)
Scope of Study
Subject Terms: adults, family relationships, health status, life satisfaction, lifestyles, mental health, midlife, psychological wellbeing, social indicators, work attitudes
Smallest Geographic Unit: city
Geographic Coverage: Milwaukee, United States, Wisconsin
- 2005--2006
- 2005-03-30--2006-06-29
Unit of Observation: individual
Universe: Adult African American residents aged 25-74 in Milwaukee, Wisconsin.
The title of this study was changed from Midlife Development in the United States (MIDUS II): Milwaukee African American Sample, 2005-2006, to Midlife in the United States (MIDUS 2): Milwaukee African American Sample, 2005-2006, on June 2, 2017.
Sample: The sampling design was a stratified area probability sample of households in Milwaukee County, Wisconsin. The sampling frame included Census tracts in which at least 40 percent of the population was African American. The Census blocks were stratified by income, with roughly half coming from tracts in which the median household income was $40,000 or greater, and the rest coming from tracts in which the median household income was below $40,000.
Mode of Data Collection: computer-assisted personal interview (CAPI), computer-assisted telephone interview (CATI), face-to-face interview, mail questionnaire, telephone interview
Response Rates: The overall response rate for the in-person interview was 70.7 percent. The overall SAQ response rate was 67.2 percent. The phone survey administration of the Telephone Assisted Cognitive Testing (TACT) had an overall response rate of 51.8 percent. Full discussion of the response rates for all of these portions of the MIDUS II Project 1 Milwaukee oversample are reported in the response rates section of Appendix A.
Extent of Processing: ICPSR data undergo a confidentiality review and are altered when necessary to limit the risk of disclosure. ICPSR also routinely creates ready-to-go data files along with setups in the major statistical software formats as well as standard codebooks to accompany the data. In addition to these procedures, ICPSR performed the following processing steps for this data collection:
- Performed consistency checks.
- Created variable labels and/or value labels.
- Created online analysis version with question text.
- Performed recodes and/or calculated derived variables.
- Checked for undocumented or out-of-range codes.
Original ICPSR Release: 2008-08-26
- 2013-02-07 The Restricted Data Use Agreement has been updated.
- 2012-05-21 The Restricted Data Use Agreement for this study has been updated.
- 2009-11-10 Editing changes made to the Restrictions field.
Related Publications
- List all ~17 citations associated with this study
- View citations for the entire series
Most Recent Publications
Export Options: RIS/EndNote
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- Citations exports are provided above.
Export Study-level metadata (does not include variable-level metadata)
If you're looking for collection-level metadata rather than an individual metadata record, please visit our Metadata Records page.


text:
(Souma no Kou Tsurugi) Attack of the Twin Demons Swords
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 40(45 when fused)
Attack points: /
Description: the swords of the twin demons are two separate swords that can combine to make a double speared headed lance. One of the swords is infused w/ high quantities of fire chakra. The second sword is infused w/ high quantities of wind chakra. The swords are made of an unbreakable alloy that can be easily fused w/ its corresponding element. They have the unique ability to be able to absorb their corresponding element up to b-rank, but cant be wielded by the one person. When the swords are fused together as a lance they can only absorb wind/fire combos up amount to a-rank . When the swords are used to attack at the same time they release a fire/wind vortex that is b-rank and can reach mid-range (counts as a move when used). Because of the power they wield and the strain they put on the user they can only be unsheathed for 3 turns at a time and must remain sheathed for a turn before being used again.
*Note: Fire sword can only be wielded by Toku.
*Note: Wind sword can only be wielded by Knives.
*Note: fire/wind vortex can only be used every other turn.
*Note: fire/wind vortex can only be used 2x per battle.
*Note: each sword, also fused, can only absorb 2 attacks of it's element.
~Approved~ edited bits


text:
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by Kirsten Dunlaevy
August 30, 2012
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Kirsten Dunlaevy is a blogger for BullGuard. With a background in advertising and branding she is extremely familiar with the ups and downs of social media and the world of communication. Kirsten is here to educate you on how to navigate all things digital, in a safe and responsible manner. Her other passions are decidedly un-digital, she loves being out on the water and cooking.
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text:
interesting...Toronto Raptors
Boy, have injuries complicated things for a team that has long kicked around the idea of acquiring Gay. Jose Calderon won Kyle Lowrys starting job when Lowry got hurt, and Calderons expiring $11 million deal is an easy fit in almost any 2013 mega-trade even if the Grizzlies already have Mike Conley logging heavy time at Calderons position. Andrea Bargnani isnt a fit in Memphis, but injuries to Bargnani and Jonas Valanciunas have made dealing one of the Amir Johnson/Ed Davis duo a bit dicier.
Still: Its easy to build a number of deals that get Memphis under the tax around Calderon and spare parts on either side. Whether Gay fits next to another non-shooter in DeMar DeRozan is a fair question, but the Raptors might be in that Milwaukee boat unlikely to land a cant-miss foundational star in free agency, and so willing to roll the dice on a B guy via trade.
This also might be the ultimate litmus test for Memphis: If a Calderon-centric deal is ultimately the best one they can find ahead of the trade deadline, do they just keep Gay and try to slough off $4 million elsewhere or just swallow hard and pay the tax?