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Tomb Raider
FAQ/Walkthrough by MHamlin
Version: 1.04 | Updated: 08/23/04 | Search Guide | Bookmark Guide
Tomb Raider FAQ/Walkthrough Version 1.04 completed 8/23/04 By MHamlin e-mail: firstname.lastname@example.com Table of Contents ================= 1. Copyright Info 2. Version History 3. Intro 4. The Basics a. Controls b. Movement c. Combat d. Items and Weapons e. Enemy Guide f. Other Important Things 5. The Walkthrough a. Caves b. City of Vilcabamba c. Lost Valley d. Tomb of Qualopec e. St. Francis' Folly f. Coliseum g. Palace Midas h. The Cistern i. Tomb of Tihocan j. City of Khamoon k. Obelisk of Khamoon l. Sanctuary of the Scion m. Natla's Mines n. Atlantis o. The Great Pyramid 6. Cheats 7. Closing and Credits ================= 1. Copyright Info This document is protected by copyright, Mike Hamlin 2003. This FAQ is for personal use only and may not be illegally reproduced or distributed in any way. This FAQ may only be viewed at www.gamefaqs.com. If this FAQ is seen at a different web site, please contact me. ============================================================================= 2. Version History v1.00 - First full version complete. 8/25/03 v1.01 - Fixed errors throughout the FAQ to improve readability. 9/11/03 v1.02 - More errors were found and corrected. 12/23/03 v1.03 - Corrected two major errors in the Atlantis level. 12/26/03 v1.04 - Karen Saul pointed a missing item. I want the guide to be as complete as possible so thanks to her. 8/23/04 ============================================================================= 3. Intro Though an old game by any standard, Tomb Raider was an instant success in the gaming world, presenting a wonderful environment, intriguing plot, and intense game play. A true classic, Tomb Raider is one of those games where you think that whoever created it must have been a genius. Lara's world is rough place, however, and reaching your goal will be no where near easy. I hope this guide helps you in your mission but above all else, have fun with Tomb Raider. Good luck! -Mike Hamlin ============================================================================= 4. The Basics Whether you're familiar with Lara's worlds or you're just getting used to it, Tomb Raider can be a challenging game without knowledge of the basic aspects of movement and combat. This section is meant to help you familiarize yourself with the most powerful weapon in the game: knowledge. ================= a. Controls D-pad: Moves Lara about. Pressing (and holding) up will cause Lara to run forward. Pressing left or right will cause Lara to face those directions and pressing down will make Lara hop backwards a short distance. The D-pad is also used to the control the direction of your swimming. Triangle: Draws and holsters your weapon. With your weapons drawn, you won't be able to perform some of the actions you normally would, such as grabbing or manipulating objects. If you equip a new weapon, Lara automatically draws the weapon. If you exhaust all of the ammo for a weapon, Lara automatically draws the Pistols. Circle: Makes Lara roll forwards and finish facing the opposite direction. This move is extremely handy for combat situations. X: This is the action button. It does just about everything for Lara. Use it pick up objects, manipulate switches, and use items. If you find a movable block, press and hold the action button and Lara will brace herself. After that, press up to the push the block and down to pull it. Lara can also grab and hold ledges. As long as you have the action button down, Lara will hang indefinitely. Square: Causes Lara to jump straight up. Pressing square immediately followed by a directional button will make Lara jump in that direction. When jumping forwards, you can press left or right to veer in that direction. Jumping backwards or sideways will cause Lara to flip while in the air. R1: Holding this button will put Lara in Walk mode. With R1 down, Lara will walk carefully instead of running. Not only can you move carefully but Lara won't step off the edge of a platform or step onto a sliding surface while walking. L2 and R2: Pressing L2 will make Lara sidestep left, while R2 causes her to sidestep right. Useful in some instances. L1: This is the look button. Hold it down and use the directional buttons to turn the camera so you can better view your surroundings. Other Actions There are a number of other moves Lara can use which are essential to your success. Grabbing Ledges- While in the air after a jump, press and hold action and Lara will hold out her arms. If she reaches the edge of a platform she will grab hold of it. Press forward to climb up or release action to drop down. You can also hold right or left to shimmy along the ledge in those directions. This move allows you to move to a safer part of a platform before pulling up or sometimes you have to use it to move to space that is big enough for Lara to pull up into. Running Jump- The running jump allows Lara to leap even greater distances than a standing jump. The only requirement is a little bit of running space (see the Movement section). A grab in mid-air is also possible. Vaulting- If you are faced with a block or wall and Lara can jump high enough to reach the edge above you, press and hold forward and action and Lara will leap straight up and grab hold of the edge. Inching- If you need to jump up and grab a platform but you can't use the vault, simply hold jump and action. Lara will jump straight up and down, inching forwards with each jump until she grabs the ledge. Pushing Blocks- Some blocks can be manipulated to clear a path or reach a higher ledge. See the controls section on how to manipulate them. Swimming- When Lara enters water, her skin takes a blue hue. While treading water, you can use the D-pad to move in any direction. Press and hold Jump to dive down. While underwater, the Jump button makes Lara swim while the D-pad controls her direction. If you find a switch or item, swim near it and hold action. When at the edge of a pool, hold forward and press action to climb out. Menu Rings- Pressing select will pause the game and bring up your menu ring. Here, you can view and use/equip weapons and Medi-packs. Two other menu rings can be accessed by pressing up or down. One ring contains all of the keys and puzzle items you have and the other allows you to save, load, quit, or adjust other options. Safety Drop- This maneuver allows you drop off of a high ledge and minimize the damage taken from the fall (or eliminate it completely). Simply stand with your back to the edge of the platform, tap backwards, and hold action. Lara will hop off and grab the ledge on the way down. You can also stand one or two steps back, roll, and hold action. Lara rolls off the edge, changes direction, and grabs the ledge. Swan Dive- Hold walk and do a standing jump forward to dive. Diving should be done purely for style. Although you can dive onto solid ground (Lara will roll), you can kill yourself if the fall is too far. Handstand- While hanging on a ledge, hold walk and press forwards to climb up into a handstand. It has no practical use other than looking cool. Using items- If you find the receptacle for a key or puzzle item, stand in front of it and press action to bring up your item ring, and then select the appropriate item. ================= b. Movement Understanding the way Lara moves is an important part of getting through the game. In the guide, I will refer to certain movements and distances differently. This section will help you familiarize yourself the way Lara moves and how to use it to make your jumps work. The basic thing to remember is that the game is made up of squares. These squares form the entire level. If you look down at the ground, you can see that it is made up of square sections. Sometimes the square sections change in color or texture to reflect that the ground looks different in other areas but they are still squares. Even sloping platforms look like squares from above. With this in mind, you can see that Lara traverses a set number of squares or segments of squares whenever she moves. Here are the distances she travels with each movement: Standing jump: 2 squares (3 with a grab) Backwards jump: 2 squares Sideways jump: 2 squares Roll: Little less than 1 square Single step forward: Little less than a 1/3 of a square Single step backwards: Exactly 1/3 of a square Backwards hop: Little less than 1 square Running Jump: 3 squares (4 with a grab) For forwards jumping, the number of squares traversed can be +1 if you are adding a grab. If you do a running jump with a grab, you can go over 3 and grab the edge of the fourth square. So a standing jump with a grab will let Lara reach a ledge 3 squares away while a running jump with a grab lets Lara reach a ledge 4 squares away. However, this is only if the height of the destination platform is not higher or lower than your platform. If the destination is higher, Lara can't reach the ledge with a grab. If it is lower, Lara can reach the ledge even if it is beyond her normal jumping distance. If you are grabbing in the air, Lara will stop after falling a certain distance. Also, if a ledge is much higher than yours but close enough that is reachable, make sure you don't use a running jump, otherwise Lara will smack into the ledge before she can grab it. The distance Lara needs for a running jump is a little less than 1 square. A hop backwards (with no left or right adjustment) or a roll gives you this EXACT distance. However, 3 steps back will give you exactly 1 square. Sometimes this tiny distance can be the difference between life and death when you make a tricky jump. Another aspect worth mentioning is sliding. Some platform slope so radically, that stepping on them causes Lara to slide down them. While sliding, you can press jump to leap in the direction you're facing. Sometimes you can use multiple sliding platforms to reach high areas by rebounding off the slopes. If you are sliding down backwards, you can hold action and Lara will grab the edge of the platform when she slides off. Another useful tactic is pulling up onto a sliding surface while holding Jump. This way, Lara will back flip away from the slope rather than slipping off again. I also suggest taking a visit to Lara's house for movement training. ================= c. Combat Another aspect worth mentioning is, of course, combat. Lara has an edge over all of her foes because of her mobility. She can perform any action and still fire at an enemy with pin-point accuracy. Enemies can be divided into two major categories: those with ranged attacks and those without. There is a huge differences in tactics when dealing with each type and the lethalness of a particular enemy will influence the weapon you will employ. Here are the tactics you should use when dealing with each type of enemy. The Enemy section will show detailed methods for disposal of each particular enemy. Those without ranged attacks: Two words: get mobile. If an enemy has to get close to Lara to inflict damage, then start moving. As long as he cannot get close to you, you can fire at him constantly until he's dead. Jump, roll, back flip, do whatever it takes to keep distance between you. Generally, you can simply shoot an enemy as he walks towards you but it is always better to back flip constantly. If you run out of room to back off, jump over the enemy, and then start back flipping again as he turns around. If an enemy is behind you, you should roll, and start back flipping. It is easy to stay away from most enemies but some are so fast, that they'll be upon you very quickly, in which case you'll need heavier firepower. Those with ranged attacks: These enemies are more dangerous because they don't have to get close to you, meaning that no matter how much you roll and flip, they will still cause damage. However, rolling and flipping can be the key to defeating them. Sideways jumping back and forth can minimize the number of times you are hit by an opponent. Also, if you are in close quarters, you can utilize a little trick to kill gun-toting enemies without getting hit. Run up to him and roll. You will end up behind him while he has to walk a circle in order to shoot at you. As soon as he is facing you, roll behind him again. For those times when you encounter multiple enemies with guns, whip out the heavy artillery as these situations are very dangerous. Another aspect of combat is the height advantage. For enemies with no guns, you can easily kill them with the Pistols by securing a high ledge. Up there, the enemies can't reach you. They may walk out of your view but as long as action is held down, Lara will squeeze of shots whenever the enemy pops back in her view. If you need to, draw it out by hanging from your ledge and then pulling up. ================= d. Items and Weapons The following is a description of all items and weapons found in the game: Pistols: Your trusty 9 millimeters will get you through a good portion of the game. Because they have infinite ammo, you should use them whenever possible to conserve ammo for other guns. If you can get out of an enemy's reach, do so and use your Pistols to finish them off. Shotgun: This powerful weapon is best used at close range. A single blast will kill early enemies while two (and sometimes one) will do the trick for enemies in the middle of the game. However, enemies late in the game are so fast, that the Shotgun will prove ineffective. Magnums: Just like the Pistols, except three times stronger. They work very well against any enemy, especially those encountered in the portion of the game where you find the Magnums. You'll definitely want to keep them handy until you find the Uzis. Uzis: The quickest killing weapon in the game, the Uzis can kill just about anything really fast. They eat up ammo quickly but as long as you horde your ammo and hit all the secrets, you'll have plenty to spare for the final levels. Small Medi-pack: Restores one half of your life gauge. Large Medi-pack: Completely restores your life gauge. Compass: Shows which direction your facing. But I guess I didn't have to tell you that. ================= e. Enemy Guide Here it is: a complete list of all enemies you will encounter and how to make short of work of them. All enemies are listed in the order you encounter them in. Bat: One Pistols shot will kill them, so lock on and go to town. The only annoying thing about them is their numbers. Wolf: Wolves can cause a lot of damage if you give them the chance. They move quickly, making them your first nuisance. Luckily, only about 6 Pistols shots are needed to kill them. Bear: Although rare, the Bears in this game are vicious animals, capable of killing you VERY fast. When you encounter one, your first priority is to secure a high ledge. Raptor: Although not as aggressive as Wolves, the Raptors take more abuse before they go down. Get mobile and start off with some distance because they move very quickly. When in doubt, use your Shotgun. Lion: Lions are deadly enemies up close and they take a lot Pistols shots to kill. Never let Lions get close to you, otherwise you're in for some damage. Use the Magnums or even the Shotgun if things get tough. Gorilla: Annoying to say the least, Gorillas can climb up some ledges (but not as high as you can climb), making it difficult to get a height advantage. A single Shotgun blast can kill them and is also the recommended way to do so, considering that they can push you around, especially off of high ledges. Crocodile: Their nasty bites cause a lot of damage but you can out swim them. Just swim in a straight line and find some place to surface quickly. They move surprisingly fast on dry land so get the heavy artillery out quickly. Rat: These are pretty big rats, wouldn't you say? The rodents are more of a pest than anything else, as three or four Pistols shots will take them down. Atlantean Horseman: These ugly creatures are very tough and can take the most abuse of any regular enemy in the game. They attack by throwing fire balls at you, but you can evade them easily with repeated sideways jumping. Use the Uzis to get rid of them quickly. This guy, like all Atlantean enemies, will explode when it dies, so try to kill it from a distance. Puma: Deal with this enemy the same way you would a Lion. Mummy: Mummies attack by jumping around, knocking Lara all over the place. Their wild, radical movements make it difficult to hit them. Use your Magnums or try to reach a high ledge. You won't have the Uzis by the time you first encounter them. Like Atlanteans, mummies will explode when they are killed. Atlantean Crawler: They act just like mummies and should be dealt with the same way, except for one difference. Atlantean Crawlers will unleash fire balls at a distance, so either shoot from a distance while avoiding the projectiles or get up close and personal. Atlantean Flyer: These enemies fly around initially but once they get close, they land and act just like Crawlers do. They have fire balls also, and they use them in the air sometimes. ================= f. Other Important Things Saving The blue rotating crystals are called Save Crystals. Go up next to one and hit Action to save your game. It isn't always best to save whenever you find one but if you feel comfortable with your progress and you know where a Save Crystal is, by all means, use it. In the PC version, you can save whenever you want. Secrets All levels in Tomb Raider have secrets. These areas are hidden stashes of ammo and Medi-packs and are a great source for supplies if you care to go out of your way to get them. Most levels have 3 secrets, others have 4 or 5. Floor hazards You'll notice some floors that are laden with spikes. Falling on them results in instant death. Walking in them is the only safe way to move about. Lining up jumps Some jumps are very tricky and require precise direction. If you need to see the exact direction Lara is facing, simply hold the Look button. ============================================================================= 5. The Walkthrough a. Caves (scene) Lara and her guide are walking through the snowy mountains, en route to the tomb of Qualopec. They reach a set of huge stone doors and Lara, being the intrepid adventurer that she is, gets out a grappling hook and climbs to the top of the doors. She pushes in one of the stone symbols and the doors creak open. However, the guide is attacked by a pack of wolves. Lara jumps down, firing her guns, in an attempt to the save him but she is too late. By the time the last wolf goes down, the guide has already bitten the dust. As Lara enters the cave, the doors slam shut behind her. Start off by running down the long snowy cave path, following the wolf tracks. As the cave widens into a hallway, darts fire from either side. Continue running, adding a few jumps to avoid the darts, and then round the corner. Here, Lara looks up to opening to her left. This is where we need to go. ==================================SECRET #1================================== Instead of climbing up into the opening, proceed forward to the slanted pillar. Put Lara's face into the wall, opposite the pillar, just below the opening in the wall. Back flip, and then jump off the slope. Use a grab after the second jump to get into the opening. Here, there is a Small Medi-pack. Simply safety drop to get back to the ground. ============================================================================= Climb up into the rocky passageway and move forward, taking out the bats as you go. There are three of them to take care of. ==================================SECRET #2================================== Go through the cave to your left and you'll find a wall. Go all the way to the left of the wall and stand at the top of the snowy corner. Use the vaulting actions to climb up to the ledge. Take out the bat and take the Small Medi-pack. ============================================================================= At the end of the bat hallway is another cave opening to the left. Go in and slide down the slopes and platforms. Safety drop into the hole and throw the switch to gain access to the next room. Kill the bat, and then jump atop the snowy ledges in the corner. Climb up through the hole in the ceiling and run down the path until you come to a large room with two bridges. Kill the wolves down below, and then turn right and follow the stone trail to the first bridge. Cross it and continue forwards to the next bridge. Cross this one and then go into the next room. In the pit down below is a bear. If you want, you can go down there, but killing the bear first would be a good idea. When he's dead, safety drop into the pit and go into the opening. Kill the two bats and pick up the Small Medi-pack before stepping on the pressure pad, allowing access to the bridge room. From the floor, you can climb back up to the bridges and return to the pit room. Run and jump across the pit, where you'll find a Save Crystal. Before running down the stairs ahead, go to the left and pick up the Small Medi-pack. Go into the next room and kill the two wolves before they reach you. Proceed down the stairs and go into the small alcove beneath the stairs for a Small Medi-pack. Go over to the other side of the room and climb up to the ledge with a switch. Throwing the switch opens the exit door for a limited time. As you soon as you throw that switch, turn left, walk to the edge, and use a standing jump forward. You land a low stone platform. Here, walk to the edge and use another standing jump to reach the doors. ==================================SECRET #3================================== Near the doors, you can see a ledge jutting out, hidden by some moss and foliage. Take a running jump to reach it, and then proceed into the room with the mural on the wall. Pick up the Large Medi-pack and leave. ============================================================================= Run up the long flight of stairs, jumping as you go to avoid the darts. When you reach the top, turn left and kill the wolf before he can attack you. Step on the breakable tiles and you will be deposited in a corridor. Follow it to the end and take a running jump to the other side of the room. Follow this corridor to the Large Medi-pack lying on the ground. Kill the wolf before picking it up. Go into the room that the wolf came from and throw the switch to the open the exit doors. Return to the corridor and fall off the ledge to the floor of the room. You'll take a little bit of damage but it's nothing serious, so just run through the doors to finish the level. ================= b. City of Vilcabamba When the doors open, get ready to rumble with three wolves. Two attack from the front, while another attacks from the left. Once they're dead, go forward and run through the small corridor, ignoring the central area. In the next room, kill the wolf and move into the next corridor, killing some bats. Follow this corridor all the way to end, where a wolf attacks from a blind corner. Kill him and take the Small Medi-pack hidden in the grass. Continue down the corridor until you come to a locked door, beyond which are some more bats. Kill them, and then take any path to the central room. One path from the central room leads to an area that looks like horse stables. If you go in here, a bear will attack. The upper level of that room has a Small Medi-pack, so it's up to you whether it's worth the fight with the bear. Dive into the water when you're ready for some secrets. In the water, swim down and take a right. When you enter the room, turn left and look for the switch in the corner of the room. Throwing it opens a secret area. ==================================SECRET #1================================== In the corner of the room directly opposite the switch you pulled, is another switch. Throwing it opens a door above you. Surface in the room and take the Small Medi-pack. Throwing the switch allows you to return to the central room. If you want secret 2, read on. ============================================================================= Back in the initial tunnel you were swimming through, take the other path. This leads to another pool room. ==================================SECRET #2================================== In this room, a door should be open in one of the corners. Inside, is a stash of Magnum Clips and a Small Medi-pack. ============================================================================= Return to where you first entered the water. Climb out and go towards the door with a switch next to it. Open the door by throwing the switch, and then climb the stairs. Take a running jump with a grab to get to the opening across the hallway (the grab prevents Lara from hitting her head on the wall). Inside, drop onto the breakable tiles, and immediately run forwards, taking a jump to an alcove with a Large Medi-pack inside. Safety drop into the room. See the section of the wall with two small holes? This is a movable block. Grab hold and push it forward into the next room. A bat will appear above, so kill him and proceed forward. The niche on the left has a Silver Key, while the right niche has a Gold Idol. Take both of them and use the block to climb to upper level. Take out the bats and use the Save Crystal. Near the opening in the wall is a Large Medi-pack. Take it, kill the bats, and safety drop back to the central room. Remember that locked door you saw earlier? Use the Silver Key to open it. Inside, time your run past the darts. In the next room, turn left and run towards the wolf, firing your guns. As soon as it's dead, roll, and then open fire on the wolf behind you. Approach the large building ahead and three more wolves attack; 1 from the left and 2 more from the stairs ahead. Once the action dies down, take a look at the three doors and take the left one. Follow the path to a pool room. Climb the stairs and ledges, and take a running jump to the flat ledge above the pool. Follow the stairs to the top of the room, taking out the bat. Run and jump across the gap and continue into the next room, which has a Small Medi-pack and switch. Throwing the switch opens the right hand door. Hang and drop from your ledge onto the rocky ledge beneath you. Pick up the Shotgun Shells and safety drop to the red roof of the structure. Run beneath the rocky ledge for another Small Medi-pack, and then safety drop to the front of the structure. Go into the door you just opened. Here, you find another pool room with some collapsing tiles. Climb the stairs to your right to face the first set. Put Lara's back to the wall and use a running jump with a grab to reach the ledge. Here, climb up the next two ledges and make your way around walls of the room, jumping across a series of platforms. When you reach the last one, climb the stairs into a room with a another switch. Throwing it opens the center door. Outside is another Save Crystal. Safety drop your way back to the ground floor and go through the middle door. Time your run past the swinging axes. Throw the switch and the floor opens up, dumping you into a pool of water. Swim forwards until you surface in another pool with a bear lumbering ashore. Do NOT climb out. Instead, swim back down through the opening just beneath you. Swim through, surface, and climb the stairs to the upper level. Throw the switch to open one of the two exit doors, and use your perch to kill the bear from a safe location. Now safety drop down to the lower level. ==================================SECRET #3================================== Among the pillars on the lower level is a staircase leading to the upper part of the room (opposite the side you reached by swimming through the opening in the pool). Up here is a switch that turns off the axes but more importantly, examine the corners of the room carefully. One of them hides a secret passage the can't be seen unless you stand right in the niche. Follow the path and safety drop into the room, where you'll find some Uzi Clips. ============================================================================= When you're ready to leave, plug the Gold Idol into the socket to open the door, and then proceed down the tunnel to finish the level. ================= c. Lost Valley Run down the initial tunnel and jump into the river. The current carries you over a waterfall and into a pool of water. Climb out and dispatch the two wolves. Go forward through the opening in the rocky crag, where another wolf attacks. After he's dead, keep going until you come to a wall and path to your right. Three wolves await you on that path and you get nothing for killing them. Instead, climb up the ledges on the wall and take the Large Medi-pack from the skeleton. Safety drop into the valley. There isn't much time to admire the scenery; a raptor comes after you followed by another one as you proceed forward. Continue going forward and as you pass under a broken bridge, the ground starts shaking. BOSS: T-Rex This guy isn't to be taken lightly. He moves fast and can kill you in a single bite (resulting in a rather amusing death scene for the cold, heartless players). There are two ways you can go about disposing of this foe: You can get your Pistols out and go to town. Start back flipping back to the entrance of the valley, firing non-stop. Once you run out of room to back off, side jump and pass the T-Rex to get more fighting room. Never stop firing your guns and eventually, the T-Rex will fall. Or, if you aren't man enough to take the T-Rex head-to-head, you can duck into the opening to the right of the broken bridge and use the cover the plink away at the T-Rex without him able to get near you. Once the T-Rex is dead, move forward until the valley takes a left turn. You could go into the opening near the broken bridge, but there is only a raptor inside. ==================================SECRET #1================================== When the valley takes the left turn, move over to the waterfall in the corner and look closely to the right. Climb up onto the ledge and follow the path to some Shotgun Shells. ============================================================================= ==================================SECRET #2================================== To the left of the same waterfall, is a small ledge. Climb it and then climb up to the higher slanted ledge. From here, take a diagonal jump to the next ledge. Finally, grab hold of the crack in the wall and shimmy right until you can pull up into the cave above the waterfall. Here, you'll find Shotgun Shells and Magnum Clips. ============================================================================= Go towards the waterfall and dive into the water. Swim through to the next room and surface, quickly taking out the raptor. Climb up the ledges to the top of the room, where the first Machine Cog awaits you. Follow the path where the raptor came from and you will find yourself back in the valley. Taking the left turn, follow the valley to the entrance of a temple, where two raptors come stomping your way. Kill them and proceed inside. There is a Save Crystal and pool of water. Dive in and swim down to the right to find the second Machine Cog. Now leave the temple. ==================================SECRET #3================================== To the right of the temple entrance, examine the wall. Find the small slanted ledge to climb on. Here, jump over the slope to the left and grab the next ledge. What follows now are two tricky diagonal jumps. Use a standing jump forward towards the ledge, and veer to the right after taking off. Grab at the last second to acquire the ledge. Repeat this to reach the highest platform and from here, take a running jump to the roof of the temple. The grand stash found here includes a Large Medi-pack, Magnum Clips, Uzi Clips, and Shotgun Shells. You can get off the roof by going back the way you came. ============================================================================= To the left of the temple entrance is a block. Climb atop it and climb up into the tunnel. Follow the tunnel to the end, where you'll find a Save Crystal and the broken bridge you saw earlier. Use a running jump with a grab to reach the other side, where the third and final Machine Cog is waiting. Now, it's time to back track to the beginning of the level. Back in the cavern with the first waterfall you went over, use the ledges on the left to climb back to the top. This time, move forward and turn right to spot some ledges on the other side of the river. Use a running jump to reach them. From here, follow the ledge around and take another running jump to the ledge back on the other side. Now, use a standing jump with grab to the next ledge on the other side of the river. Lara won't grab anything, but it prevents her from smacking into the ceiling and falling in the water. Finally, use a standing jump with a grab to the last platform and follow the twisting corridor until you arrive at a Save Crystal and another bridge. Cross the bridge, plug your three Machine Cogs into the wooden pegs, and throw the switch. This cuts off the current of the river and opens a new path. ==================================SECRET #4================================== Hang from the ledge to the left of the bridge (as you face the cogs) and shimmy along to some watery ledges. Drop down on them and grab the Large Medi-pack. ============================================================================= Jump into the water and swim towards the orange wall in the water. Take a left and climb out on the ledge with a skeleton and pick up the Shotgun. Dive back into the water and swim through the long underwater tunnel, surfacing in a secret area. ==================================SECRET #5================================== Upon arriving here, just climb out and claim the two boxes of Shotgun Shells and the Small Medi-pack. ============================================================================= Safety drop from the ledge and you land back in the river but there's no water. Climb out to where you started the level and return to the cavern where that first waterfall used to be. Dive into the water and face the wall where the waterfall should be and you can see a new path there. Climb out and go down this path (the door opens automatically) to finish the level. ================= d. Tomb of Qualopec Run down the tunnel and enter the first tomb room. Right across from you is a sloped corridor. If you want, you can trigger the boulder here so you don't have to deal with it later. Back up the corridor with your back turned and then, as soon as you hear a rumbling noise, run out into the first room and get out of the boulder's way. To the left as you enter the room is a corridor with three gates. Just to your right next to the statue is a switch, which opens a secret door and lets out two raptors. Go down the new path. This room has a Save Crystal and three paths. You have to go down all of them but you can do it in any order. I recommend using the Save Crystal after completing two of the three paths. PATH WITH A SUN SYMBOL ON TOP Move into the room and a take a look at the switch opposite the brown statue. It is a fake switch and there is a collapsing tile in front of it. Roll onto the tile and then roll off. Now, you can safety drop into the room below to deal with those three wolves. Once they're dead, climb up either slope and look for the darker colored section of the wall. This is actually a block, so pull it out, move to the side, and push it out of the way. Now continue along the path. Drop into the pit and pick up the Small Medi-pack. Climb out and continue up to the top of the stairs, where you'll find a switch, which opens one of the gates, and another Small Medi-pack. Safety drop down the hole to return to the Save Crystal room. PATH WITH A HUMAN HEAD SYMBOL ON TOP Go into the room and take a look at the block. Directly opposite it is another movable block hidden in the wall. Push it in twice, then turn left and push in the next movable block. Here, run across the tile and throw the switch, opening another gate. The tile breaks away to reveal a spike pit, but you can use a running jump to get back over. PATH WITH A BRID SYMBOL ON TOP Go into the room and ignore the switch, safety dropping into the next room. Turn left and climb the stairs. You emerge on top of one of the pillars. Turn right and examine the wall closely. The pattern makes it difficult to see but there is a ledge there. Use a standing jump with a grab to acquire it. Follow the path and you will drop down on a block. Safety drop on the right side of the block and move out onto the other pillar in this room. Turn right and use a standing jump with a grab to reach the ledge. The switch here moves the first pillar into position. Return to that room with the first switch you saw. Throwing it moves the second pillar into position. Go through the path that opened next to the switch and follow it back to where you jumped on the second pillar. Take a running jump to get on the second pillar and then use another to reach the first pillar. Here, take a diagonal jump to the opening in the wall. Screw up the jump, and you'll land in some spikes. Once in the opening, throw the switch to open one of the gates. To get out of the room, take a running jump from the opening. Be wary of the raptor as you head back to the Save Crystal room. Once all three gates are up, go down the corridor to another Save Crystal. Go into the hallway, wary of the darts shooting from either side. Climb the stairs, jumping to avoid more darts and go into the next corridor. ==================================SECRET #1================================== When traveling up the steps, move carefully and stand on the first step. Turn left with the dart shooter on your right and pull up into the small niche with the brown statue. Squeeze past it and a door opens, revealing a room with a bunch of breakable tiles. Run across the tiles and pick up the Shotgun Shells. Read the secret 2 section to get out. ============================================================================= ==================================SECRET #2================================== On the ledge with the Shotgun Shells, rotate Lara so that the entrance of the room is on your left. Back off the ledge and hang from the side. Shimmy all the way to left and you can drop into the spike pit without injury. Pick up the Magnum Clips and then walk over to the entrance and use the vaulting action to get out. You will take a little knick from the spikes, but it's nothing serious. ============================================================================= At the end of the hall is the Scion room. Move up to the pedestal and press action to take the Scion. When you do, the place starts to collapse (notice the mummy watching you? Shooting or touching him will result in the mummy moaning and falling over). Run down the hall to the right, which takes you back to the first room. If you didn't trigger the boulder trap earlier, it will be here when you move to the first room. As you move into the room, dart to the left to avoid the boulder. Leave the room the way you came, dodging the falling debris and head back out to the waterfall of the previous level, where a Save Crystal awaits you. It's boss time! BOSS: Larson Larson will open fire on you as you jump into the water to swim over to him. Climb out and go to town with your Pistols. Stay mobile to minimize the damage he causes because he fires his gun very rapidly. He won't last long if you keep the pressure up. Three close range Shotgun Blasts will kill him very quickly if you're willing to use the ammo. Also, if you REALLY need a Large Medi-pack, you can jump over the rocks and return to the valley. The wall has been caved in so you can't go any further but there is another Large Medi- pack sitting next to the skeleton from before. When Larson goes down, the level ends. ==================================SECRET #3================================== Before fighting Larson, dive down into the water and swim to the right. Go through the tunnel and surface to find Magnum Clips and a Large Medi-pack. ============================================================================= (scene) Lara interrogates Larson and discovers that the Scion is just one of three pieces and that Natla isn't all she seems. Larson also reveals that Pierre DuPont was sent to find the second piece. Larson then tries to get his gun back but Lara dishes out some physical abuse and knocks him out. ================= e. St. Francis' Folly (scene) Lara, standing on an outdoors elevator, uses a blowtorch to cut the wire. It snaps, sending her flying up towards the top of the Natla Industries building. Inside, she discovers that the Scion holds tremendous powers, the powers of the Atlanteans. The three rulers of Atlantis divided the Scion up and hid the three parts. The second lies somewhere in Rome. Lara reaches the monastery and finds that Pierre has already entered. As soon as the level gets underway, step up to the ledge to the right so you can shoot the two lions from a safe distance. When they're dead, go over to the block and push it over forward onto the pressure pad, opening a door ahead. Going into this door, you step on a pressure pad which closes it and then two gorillas come out to play. Kill both of them and then throw the switch. Turn around, run up the steps to the left and throw the second switch. Kill the third gorilla as you leave the room. Back outside, you'll find Pierre running around. You will encounter him several times during the next five levels so get used to him. Attack him as you would Larson. Once you shoot him about 20 times with the Pistols, he will run out of your sight and disappear. Head back over to that block and pull it to other pressure pad, opening the exit door. Push the block back to the first pressure pad and go past it, pushing the block until it won't go any further. From here, use a standing jump with grab to reach the lowest pillar. ==================================SECRET #1================================== Turn left from here and use a running jump with a grab to the higher pillar. Finally, use a running jump to reach an opening in the wall. In here, there will be a slope to the left and right. Put Lara's back to the slope on the left and move to the right so that Lara is on the right side of the slope, facing the slope in front of her. Take one step forward and then back flip on the slope behind you. Wait until Lara slides down to the bottom, and then jump off the slope. As soon as you land on the second, jump, veer to the right, and grab at the last possible second to get the ledge. This may take a few tries, so keep at it. Now, there is a small slope and a big slope. Put Lara's back to the big slope and jump forward. When you land on the small slope, jump backwards to land on the slope behind you. Immediately jump again and add a grab to reach the upper ledge. Here, you find a Large Medi-pack and Shotgun Shells. Don't bother with the breakable tile. Safety drop back to the floor and leave the room, using a running jump to reach the pillars. ============================================================================= Directly in front of you is another higher pillar. Use another standing jump with a grab to reach this one. Claim the Large Medi-pack and take a running jump to the ledges on the side of the room ahead. Use a series of running jumps along these ledges towards the entrance of the room to reach the exit door. In you go. At the end of the hall is a long slope. Slide down and you are dumped into an underwater tunnel. ==================================SECRET #2================================== Slide down the slope backwards and hang over the edge. Let go and you land on another slope. Again, hang over the edge of this one and get ready for a tough jump. You must pull up and jump off the slope to reach the opening behind you. However, simply holding jump will not do. You have to wait a TINY SPLIT SECOND before making the jump, otherwise you'll fall in the water. IF YOU MESS UP THE JUMP YOU WILL NOT BE ABLE TO GET THIS SECRET! If you still want it, you'll have to restart the level. Inside, is a Small Medi-pack and Shotgun Shells. Safety drop into the room below. ============================================================================= Swim down the tunnel, avoiding the crocodile and surface at the end. If you got secret 2, you'll end up here. Before throwing the switch, you may want to get secret 3. ==================================SECRET #3================================== While swimming in the tunnel, you can surface in the small room on the ceiling for some Shotgun Shells. You can get this the first time you swim through the tunnel, or if you got secret 2, and you can dive in the tunnel and swim against the current to reach this room. ============================================================================= Throwing the switch empties the tunnel of water. Safety drop into the tunnel and take out the crocodile. Run down to the other end and go up the staircase. You emerge in a HUGE room with a Save Crystal. In this room, you need to make your way down to the bottom by using a series of ledges that dot the room. Bats attack every now and then, so listen carefully for flapping and squeaking. Along the way down to the bottom, there are two ledges on the sides of the room that you can jump to for some extra goodies. The ledge on the same level as the Atlas door has a Small Medi-pack, while the ledge on the level beneath that one has some Magnum Clips. As you go down, try to stick to the middle structure so you can throw the switches that open the four doors in this room. At the bottom of the room is the sealed exit, the last switch, and a Save Crystal. Use the crystal and then make your way back to the top. Now you need to enter each door and take the key inside. If you used only the first Save Crystal and the one at the bottom, you should be able to save after completing each room (there are Save Crystals on the central structure). Once all the doors are open, it's time to get those keys. Keep in mind that once you get the first key, Pierre and two lions appear at the bottom of the room. NEPTUNE Dive into the water and a current carries you to the bottom. As soon as you stop, look up and swim up through the notch in the ceiling. Throw the switch and then swim back down, taking a left. Here, pick up the Neptune Key and then swim back to the surface (the current is gone). ATLAS Kill the gorilla inside and step on the pressure pad to open the gate. Go through and it shuts. Turn left and get the Small Medi-pack from the pit. Now for the tricky part. Put your back to the slope and move up backwards. As soon as you hear some rumbling, run down to the pit. Right when you are about two steps away, roll and hold action. Lara rolls over the edge and grabs it on the way down. Wait for the boulder to roll over you and the gate opens. Now go up the slope and climb the ledge on the left to reach the Atlas Key. THOR If you paid attention in Greek Mythology class, you would know that Thor was a god of lightning and that he wielded a hammer, so you should know what to expect from this room. In the first area, a ball will shoot lightning randomly on one of 5 pads on the ground. Make your way around carefully and jump over a pad while the ball is busy zapping another. In the next area, stand on the pressure pad and you will hear a grinding noise. Right when you hear a loud clank, back off quickly and a hammer will come crashing down, along with a block. Push the block up against the ledge and the climb up to the next block. Push this one up against another ledge and climb to the top to lay hands on a Small Medi-pack. From here, take a running jump with a grab to the far ledge, and then grab the Thor Key. On your way out, be mindful of the lightning ball. DAMOCLES Don't worry, the swords you see hanging from the ceiling don't pose any threat... at least not right now. Traverse the room and pick up the Damocles Key from the pedestal. Climb to the upper ledge and grab the Small Medi-pack and Shotgun Shells before returning to the previous room. When you approach a sword, it will fall, causing instant death if you're not careful. Approach a sword, one step at a time and it won't hurt you as long as you stay still. Get back through the room this way. ==================================SECRET #4================================== The ledge on top of the Atlas door has a pressure pad. Get to a ledge that is roughly the same height and then jump making sure that you land to the right of the pad. Stepping on the pad opens a door at the bottom for a limited time. Start on the right of the pressure pad and roll onto it. Run forwards and use the "roll and grab" technique described in the ATLAS section. Safety drop down to the far ledge and roll. Again, run forward, roll, grab, and drop down to the next ledge. Run forwards down the length of this ledge and go right off the end. You will land right in front of the open door. Run inside before it closes. Here, you can get a Large Medi-pack and Magnum Clips. Approach the door to open it back up. Remember that the falling you take to reach this room will use up about half your life, so use a Medi-pack beforehand if necessary. ============================================================================= With the four keys in hand, get to the bottom of the room and use the keys on the four locks. Once the last key is used, the door opens. Go inside to finish the level. ================= f. Colosseum Before jumping into the water ahead, kill the crocodile swimming around in there. Swim through the water and surface in front of the Colosseum. A lion attacks from the left. Kill him and go to left of the building where another lion awaits. Here, climb the rocks to reach the second floor ledge. Follow this ledge around the building to the end where Large Medi-pack sits. Take it and double back to where you first jumped to this ledge. Climb the block and climb up to the third floor ledge. Follow this around, jumping the gap, and you come to some sliding slopes with a cave opening down and to the left. ==================================SECRET #1================================== If you look ahead, you can see a small flat ledge among the slopes. Take a running jump to it. From here, you need to make a diagonal running jump over a sliding slope to another slanted platform, although you don't slide on this one. From here, jump into the cave opening and claim the Shotgun Shells. ============================================================================= Rumble down the slopes into the opening. Here, take out the two crocodiles in the pit before jumping down and grabbing the Small Medi-pack. Grab hold of the crack in the wall to the left of the pit and shimmy across. ==================================SECRET #2================================== You'll notice that the crack widens considerably while you shimmy along. Pull up into the cave and claim the Shotgun Shells. ============================================================================= Drop off at the other end of the pit and follow the path to a hole. Jump in and you arrive in the Colosseum building hallway. You can throw the switch to return to the entrance but a lion will appear as well. Go up the steps and you can view the arena. Pierre will attack from the left, so be careful. Kill the two lions and the gorilla in the arena, and then drop down yourself and head towards the pit with the Save Crystal in it. Ignore it and move on towards the door. This leads to a prison room and two lions come out of the cells. Kill them and throw the switch. Behind you now is another switch. Throwing it opens the gate and allows you to return to the arena via the Save Crystal pit. Pull up and kill the three lions and then proceed to the opposite side of the arena where a door has opened (on the left). Kill the lion and go through the door. In here, there are two gates. Opposite the gate to the right is a pressure pad. Step on it to open the gates for a limited time. Run into the left chamber and throw the switch. Leave and cut around to the second chamber. Go through the open gate and throw the switch. Now, take the Small Medi-pack and step on the pressure pad to get out. Go through the newly opened door. Here, avoid the spikes and use the Save Crystal. Follow the cave and climb up the ledges until you arrive on a rocky crag. Take a running jump to the slanted ledges on another crag and from here, use a running jump with a grab to reach the emperor's balcony. Kill the two gorillas before they knock you off and take note of the locked gate. Move beyond that and pull out the block on the left side of the stairs. Here, throw the switch and pick up the Small Medi-pack. Safety drop from the emperor's balcony to the arena floor. Roll, and then run to the left-hand corner of the Colosseum. Avoid the spike pit and use the rock to jump up to the chamber in the corner. Kill the two bats and enter the hallway. Run down the hall and go right into the hole to avoid the boulder. Then, climb out and continue up the hall to a switch. Throwing it opens a door in the opposite corner of the Colosseum. Slide down the slope backwards and safety drop into the chamber, and then make your way to the opposite corner. On your way there, you will meet Pierre and a lion, so be wary. Upon entering the room, you get attacked by two bats. In the next room, climb the block and make a series of standing jumps to reach the uppermost platform. Take a running jump to the switch and throw it to open another door. ==================================SECRET #3================================== Go down to the initial block you climbed and put Lara's face into it with her back towards the entrance. Sidestep so that you are on the right side of the block. Now, take one step back and then a hop back so that Lara's back hits a pillar. Now do a series of standing jumps: forward, right, back, left, forward. After the last jump run into the chamber before the door closes. Inside are two Large Medi-packs, Uzi Clips, and the Magnums. ============================================================================= Leave the room and go to the next corner of the Colosseum. Pull up into the room and throw the switch, which opens a door at the emperor's balcony. Swim down through the tunnel and climb out. Take the Small Medi-pack and push the block into the next room. Head around to the other side and pull the block to reveal a Rusty Key. Now make your way back to emperor's balcony, mindful of the gorilla in the arena. Back at the emperor's balcony, go down to the end of the stairs and take the Small Medi-pack. There's a Save Crystal here if you need it. Now return to the locked gate and use the Rusty key to open it. Swim down the tunnel, surfacing in the chamber in the ceiling to throw switch, which opens the exit door. Dive back down, avoiding the crocodile, and swim through gate. Lara takes over and swims off to the next level. ================= g. Palace Midas The level begins with Lara swimming out into a pool. Climb out and view your surroundings. To the left are the gardens, to the right is the main room, and straight ahead is a room with some ruined columns and pillars. Let's head this way. There two gorillas hiding among the rubble, so kill them and traverse the room, going through either path at the end. You arrive in front of a large building with two more gorillas stomping about. Kill them and as you approach the door of the building, it opens. Take the Large Medi-pack and go inside. Here, there is a Save Crystal and a switch. Throwing the switch opens the door to the gardens but we don't need to go there just yet. Return to the pool, wary of the three gorillas in the ruins. Take the path to the main room, killing the crocodile along the way. Take the path next to the stairs and follow it to a large room. Turn right and go to the corner, where a gorilla comes out of a small corridor. Kill him and follow the corridor for some Magnum Clips. Leave, and go the other way, this time fighting off two lions from the small rooms to the right. Keep going and kill the four bats in the darkened area. Check around the niches for a Small Medi-pack. Leave and take those stairs up. They lead to another large room with sever tall pillars and four closed doors. Take out the three gorillas and head to the right, climbing atop the lowest pillar. Use a running jump to reach the next pillar. Here, you can turn left and use a standing jump with a grab to reach the ledge above one of the doors. Use a running jump with a grab to reach the far ledge in the corner, where a Small Medi-pack and some Magnum Clips await you. Return to the second pillar and use a running jump to reach the next one, followed by a running jump with a grab to the fourth pillar. Use another running jump to reach the fifth, and finally, use a running jump with a grab to reach the sixth. Now you can jump onto the balcony with five switches. The switches, when manipulated properly, open one of the doors below. Each door, with the exception of DOOR #4 leads to a Lead Bar, which we will need to complete this level. Each door has five symbols above it, which indicate the positions the switches have to be in to open the door. The "O" symbol indicates up, while the "Y" symbol indicates down. Once you reach this ledge, you can descend the stairs to a switch which opens a gate back to the floor, allowing easy access to the balcony in the future. Get the Lead Bars from doors 1 through 3 first: DOOR #1- Down, Up, Up, Up, Up DOOR #2- Up, Up, Down, Down, Up DOOR #3- Up, Up, Down, Up, Down DOOR #4- Down, Up, Up, Up, Down DOOR #1 Go inside and take out the rats swimming in the water before negotiating the burner trap (you should use the Save Crystal, too). Step on the brown line and the burners go off. Wait there for about 10 seconds. If the burners do not reactivate, then you're set to go. Take a series of running jumps along the burner pillars. Hold forward followed by jump to make the first jump, and then continue holding those buttons to make the rest of the jumps. Veer to the left or right if needed. For the last jump, make sure you hold action to the grab the ledge. Quickly pull up and clear the last burner. Use the Save Crystal and take the Lead Bar. Dive into the water and swim back to the beginning. Be wary of the gorilla as you return to the main room. DOOR #2 Go inside and pass by the large column, moving into the doorway. Hang a right and go down the stairs. Pulling out the block causes the room to be filled with sand. Go back up the stairs and take the left path. Run up the stairs and you arrive near the top of the sand-filled room. Take a running jump to the small slanted ledge to the right. Here, use a standing jump to reach another slanted, slightly elevated ledge in the sand. Now, take a standing jump and land on the sand so that you slide down behind the column. Back flip onto the sand, slide down as far as possible and jump at the last possible second, and grab to reach the middle section of the column. From here, take a running jump to the slanted ledge, and finally, a standing jump into the hallway. Follow the hallway and climb the ledges. At the top is a Save Crystal. There are some bats and gorillas running around the pool up ahead, so kill them from your ledge. ==================================SECRET #1================================== Run and jump to reach the pool. Kill the two crocodiles and jump in. Swim down the narrow path that braches to the right and surface in the room. Climb out and climb atop the rocks. Here, jump over the slope and land on the other side. Quickly jump over the next slope, and you land on another which takes you to the corner of the room. Here, slide down to another ledge and pick up the Small Medi-pack and Magnum Clips. Return to the ledges around the main pool. ============================================================================= We need to reach the ground below, easily done through secret #2. ==================================SECRET #2================================== Hang from the edge of the pool facing the opening you came out of. Shimmy to the right and you can see the goodies down below. Drop down and pick up the Uzi Clips, Shotgun Shells, and the Small Medi-pack. Then, jump over the slope to the ground, wary of the gorilla. ============================================================================= Proceed forward and check around the niches to your right for a Small Medi- pack. Return to the first openings in the wall to the right and jump to the ledge, with more openings on the left. Two gorillas lurk up here and can easily knock you off this high ledge. Use the Shotgun to take them down quickly. On the opposite wall, you can see a Large Medi-pack sitting in an opening. Run, jump, and grab to reach the opening. Claim the Medi-pack and then hang from the ledge and shimmy left. Drop down on the ledge and kill the two bats before taking a running jump to the opening. Follow the long hallway up and you come to a room with some breakable tiles. Run across them, stopping on the platform to grab the Large Medi-pack (if you accidentally fall, you land in the pool you saw earlier). Slide down the slope ahead and drop into the room. Follow the hall and rumble down the ledges. You will arrive back in the first area of the level, but on a high ledge. Kill the lion and proceed into the next room. Here, follow the path to the ruins room and use a running jump to the opening on the right. Kill the crocodile in the water and dive in. Swim through the tunnel and climb out at the end, where you arrive on a high ledge near that building from before. Take out the bats and the two lions below, and then use a running jump to the roof of the building. Here lies the second Lead Bar and a Save Crystal. You can go to the low edges of the roof and safety drop to the floor. DOOR #3 In here, there are several grey pads surrounded by spikes. Tread carefully among them and go into the room to the right. Pull out the block and go behind it to find a switch. Run up the slope and you arrive at the top of the room with a Save Crystal. The pads have become pillars. Take careful running jumps along the pillars to reach the opening on the far wall to the left. For the first jump, take a step back from the ledge and use a standing jump with a grab. For the last jump, use a standing jump with a grab to slip into the opening. Kill the gorilla before he knocks you off into the spikes. Pick up the Lead Bar. To get back to the floor, run and jump out of the opening towards the bare spot on the floor near the entrance. Head for the gardens. Upon arriving, take out the two gorillas. ==================================SECRET #3================================== Just to right of you as you enter, check out the walls very closely. Hidden among the trees is a switch that opens the gate on the left. In here, there are two bladed doors that slam shut on either side of a breakable tile that hides a pit of spikes. To get through, position yourself in the middle of the square section closest to the bladed doors. Right when they start opening, side jump to get through. In the next room are some Magnum Clips, Shotgun Shells, and a Small Medi-pack. Use the same method for getting in to get back out. ============================================================================= Head over to the ledge above and climb the block to the right. From here, use a standing jump with a grab to reach the ledge with a Large Medi-pack. Follow the hall to a big room with a broken statue of Midas. If you know about any famous mythology, you might know that Midas could turn whatever he touched into gold. Luckily, one of the hands are still intact. Use the Save Crystal on the nearby ledge and tread carefully; stepping on the hand will result in Lara getting turned into a gold statue. Go up to the side of the hand and press action to bring up the menu. Select the Lead bars and change them into Gold Bars. DO NOT PRESS UP WHILE PRESSING ACTION, OTHERWISE LARA WILL VAULT UP ON THE HAND AND DIE. Once you have the Gold Bars, return to the switch room. Go through the fourth door beneath the balcony and kill the lion inside. You can reach the balcony by climbing the stairs. Here, there is a Save Crystal and Shotgun Shells. Go into the next room and use each Gold Bar on the sockets to open the door. Go through it and slide down to the next level. ================= h. The Cistern Safety drop into the room below and kill the rat. Find the section of the wall that has a ring on the bottom. This is a movable block, so push it into the next room and position it next to the switch. Throwing the switch opens the floor up and also opens a door, letting out two rats. Kill them and go into the door to claim a Large Medi-pack. Safety drop into the next room. Follow the path and you arrive in the main room. Walk out onto the bridge and turn right. Run and jump to the ledge with the rat on it. Kill him, and then grab the crack in the wall and shimmy along it. Stop on the ledge to get the Shotgun Shells, and then grab the next crack and shimmy left. Pull up to the ledge and climb atop the ledge above the crack. Follow it to the end to find a Rusty Key. Go back to the crack in the wall and make your way along the small ledges beneath you. Get to the pillar with a Save Crystal and from here, run and jump to the balcony. Inside, deal with Pierre and climb atop the ledges to the right. Turn right and run and jump to the first ledge. Now, use a running jump with a grab to reach the high ledge on the wall. Take the Large Medi-pack and Shotgun Shells, and then safety drop to the floor. Ignore the switch if you want secret #1. ==================================SECRET #1================================== Climb atop those ledges to the right again and this time, turn left and pull up onto the darkened ledges. Take the Small Medi-pack and continue climbing up the dark ledges. Take the Shotgun Shells at the top. Slide down the slope and jump with a grab to reach the far ledge, which holds more Shotgun Shells. Now, slide down slopes back to the previous room. ============================================================================= Ignore the switch and dive into the water. Avoid the rats and swim through the tunnels. In the next room, climb out on the ledge and take a running jump to the next ledge. From here, you can use another running jump to reach a platform with a second Rusty Key. Beyond that, hang from the edge and drop onto the blocks below. Kill the rats from below and then climb up, sliding down a slope which leads back to the main room and a Save Crystal. Shoot the two rats on the floor and return to the long crack you shimmied across. Go back the other way to where you entered this room. Now, you can reach the two doors on the left. Take a running jump with a grab to the left door and use a Rusty Key to open it. Go inside and take down the two gorillas. Climb up on the platform above the entrance and take a running jump to a higher ledge. When you land, Pierre appears below, so you may want to safety drop to the floor to deal with him. Back on the second ledge, use a running jump with grab to reach the third ledge. Pick up the Large Medi-pack and use another running jump with a grab to reach the highest ledge. If you want the Magnum Clips on the ledge in front of you, face the ledge and walk forwards to the edge of your platform. Take one step back and dive towards the ledge, and you will just barely make it. Use a running jump with a grab to get back to the highest ledge. From here, use one last running jump with a grab to reach the crack in the wall. Shimmy right and drop down. In this room, slide down the slopes and kill the two crocodiles on the floor. Ahead is a block with a Save Crystal. If you go down the path opposite the crystal, you can take out a crocodile and a rat for a Large Medi-pack. Climb up the blocks and use a standing jump with a grab to reach the platform above. Here, use a running jump with a grab to acquire the ledge with the door. Throw the switch to open the door and run and jump across the pit. Shoot the rats in the pit and then drop down in the section with no spikes. Safety drop into the next room, where more rats are running around. In this room, avoid the water and run to the ledge to the right of the door. Climb up to the top of the blocks and turn right, so you can use a running jump to the ledge in the corner. Here, climb up and use another running jump to reach a platform in the air. Finally, jump to the alcove and throw the switch to open the door below. Safety drop down and claim the first Silver Key. When you pick it up, Pierre appears, but you can just dive in the water and skip him. Swim through the water, wary of the two crocodiles. You will come to an area where you can surface, but there's nothing you can do there so swim on. Eventually, you will come out in the pool of the main room. Climb and shoot the two crocodiles. ==================================SECRET #2================================== Dive back into the pool and check around the walls for some openings. One of the leads to a small tunnel that dips down to some Magnum Clips. ============================================================================= Return to that switch you ignored earlier. You can get there by going back underneath the balcony and using the platforms. Throwing the switch raises the water level. Swim across the room to the other door that requires your last Rusty Key. Here, fall in the water and carefully swim past the spikes. Swim down into the next room and look for the small opening which leads you to a Small Medi-pack and a Gold Key. Picking it up opens a door back to the main room and releases another crocodile. Swim back down to the central pool of the main room and go through the opening which leads back to the first Silver Key. Swim up into the room where you couldn't do anything before and climb out on the ledges, taking care of the rats. One has a Small Medi-pack, while the other has a Save Crystal, Large Medi-pack, and Shotgun Shells. Throw the switch on the wall and a door opens below. Swim down and take the Silver Key, which opens a door back to the main room. Swim over to the steps that lead to a door you haven't opened yet. ==================================SECRET #3================================== To the left of the door, push in the hidden block and enter the room. Stand underneath the ledge with your back to the slope and jump backwards. Rebound off the slope and grab the ledge. Up here, you will find a Large Medi-pack and Magnum Clips. ============================================================================= Use the two Silver Keys to open the doors to the next room. Climb up the block to the left and use it to reach the high ledge. Run and jump to the ledge with the keyhole and take out the gorilla. Use the Gold Key to open the last door, also letting out two lions. In the last room, watch out for some breakable tiles. The first two have nothing, the middle hides spikes, and last one on the right has spikes, while the left one hides a Small Medi-pack. Throwing the switch ahead opens the nearby door, letting out three lions and that's all it really does. Pull out the block to reveal a pit. If you want some extra goodies before leaving, pull the block out to the side and use it to reach the upper ledge. Watch out for rats as you take the Large Medi-pack from the center and the Magnum Clips from the left. You can also drop into the lion room but I can't recommend that (if you do, use the switch inside to get out). When you're ready to go, fall down the hole to end the level. ================= i. Tomb of Tihocan Swim down the tunnel to the end and follow it downward. Turn around and throw the switch, and then go back up and you can surface in the room. Throw the switch to open the nearby door. Go inside, killing the crocodile and climb up the blocks to the left. Don't go up to the highest block, simply jump to the platform jutting out in the room. Climbing up the block here simply triggers a dart trap. Instead, use a standing jump with a grab to reach the other small platform, and then use a running jump to reach the switch. Throwing it floods the room and raises a block off the ground. Go underneath the block and take the Small Medi-pack from the passage it was blocking. Now climb out on the block go through the passage. Dive into the water and swim straight down. Throw the switch to activate the current and then swim back up and go down the long tunnel with the current. At the end, climb out and kill the rat. Pull out the block and climb the ledge until you come to an area with two openings in the wall. If you don't care for a secret and some extra ammo and Medi-packs, skip this paragraph. Use a standing jump with a grab from the closest platform to reach the opening on the right. Confront Pierre and roll through bladed doors when they open. Go down the path and drop into the room, killing the crocodile. Here, there are some Magnum Clips and Shotgun Shells lying on the floor. ==================================SECRET #1================================== The corners of this room are actually pressure pads. Run to the corner in front of the stairs for the first, to the right of the stairs (as you face them) for the second, and to the left of the stairs for the third. This opens a door in the remaining corner. Go inside and stand in front of the slope to the right. Jump backwards onto it. Rebound off and land on the slope in front. Jump off this one and you land on a third slope. Finally, jump and grab to reach a ledge with Shotgun Shells and a Large Medi-pack. ============================================================================= Now go back through the hall way with the bladed doors and safety drop into the room (this will cause some damage). If you don't want to go right (or did already), run, jump, and grab to reach the niche with Shotgun Shells in it, right next to the dormant axe. Return to the previous ledge and take a running jump to the ledge with the Save Crystal (the axe starts swinging). You must time your run and jump past the axe and grab to reach the left opening. It's a tricky jump, so time yourself carefully. When you reach the opening, go forward and hang from the edge. Shimmy right and pull up to the switch. Throwing it floods the room below. Jump in the water and pick up the Shotgun Shells and Magnum Clips if you didn't do it earlier (however, you cannot get the secret). Swim to the opening in the wall and climb out, taking out the rat. Jump into another pool of water and swim through the tunnel, surfacing in a room with spikes nearby. Kill the lion and use the Save Crystal. Beyond it is a keyhole. Ignore it for now and instead go down the corridor on either side of the crystal. Throw the switch to open a door, and then return to the ledge with the crystal. Use a standing jump with a grab to reach the upper ledge. Kill the two gorillas, careful that they don't push you off into the spikes. Go towards the door and use a standing jump with a grab to the crack on the left. Shimmy to the door and pull up. Take the Gold Key and Large Medi-pack, and then run and jump out of the door. Return to the keyhole and use the Gold Key to raise several blocks in the water. Use a series of running jumps across the blocks, and then take the Small Medi-pack by the door. In the next room pull the block out and move it to the first pressure pad on the ground. This opens one of the four doors. Kill the gorilla and go inside, picking up the Magnum Clips and Shotgun Shells. Move the block to the next pressure pad to open the next door. In here, run right across and step up to the Rusty Key to avoid being squashed by the boulders. Pick up the Small Medi-pack on the way out. The third pressure pad opens the door to the left, letting out four rats. Kill them and go inside to find a Small Medi-pack. The last pressure pad opens the door on the wall and the remaining door near the one with the key holes. This lets out a gorilla. In that door are some Shotgun Shells. Use the block to reach the door high up on the wall. Roll through the blade traps and grab the Large Medi-pack and Rusty Key. Roll the traps again and go to the locked door. Use the Rusty Keys to open it, revealing a Save Crystal and a long slope. Slide down the slope and you are dumped into water-filled cavern. ==================================SECRET #2================================== While sliding down, you'll notice that the camera angle changes to showing the end of the slope. As soon as you see that, jump to the left. Keep holding jump and Lara will bounce back and forth over the slope. Keep edging to the right and eventually, you'll land on a flat spot next to a room. Stand at the edge of your platform, looking at the breakable tiles. Take two steps back and one step forward. Then, do a series of standing jumps: forward, left, forward, forward, forward, right, forward. Pick up the Uzi Clips and Magnum Clips, and then return to the initial platform and climb out. If you mess up the jumps, you won't be able to get the secret. ============================================================================= When you land in the water, swim forward and dodge the crocodile. Climb out on the grey ledge and shoot the crocodile. Run through the tunnel, climbing up the ledges until you come to some water. Run and jump across the water and land on the small platform beneath the ledge with a switch. Climb up and throw the switch to open an underwater door. Jump into the water and swim out towards the entrance of the tomb, flanked by two centaur statues. Do not climb out of the water, but instead, swim down and to the right to find a small tunnel. Swim through and surface to find a Save Crystal and a switch. Throwing the switch opens the entrance of the tomb. Return to the entrance and climb out of the water. Equip your Magnums and get ready to rumble. Step up to the door and the statue on the right breaks down, revealing an Atlantean Horseman. Back flip away couple time and open fire, jumping left and right constantly to avoid the fire balls it throws at you. After clocking up about 80 rounds, it finally falls and explodes. You can use the Save Crystal to your left if you so desire. Now enter the tomb. BOSS: Pierre It's time to settle things with this guy. Take him out as you would Larson, using the Shotgun. Pierre's gun is stronger than Larson's, so get mobile and get close to maximize the damage you're doing. Once Pierre is dead, take the Gold Key, Magnums, and the second piece of the Scion from his body. Climb up on a block and jump to the upper platform. Grab the Large Medi-pack and use the Gold Key to open the door. You can also jump to the long ledges on the sides to find some Magnum Clips. If you really want every kill in the level, go back outside the tomb and the second Atlantean Horseman will awaken. Also, if you ignored the first and just ran into the tomb, they will both awaken. Once you're satisfied, go through the door you opened to finish the level. (scene) Lara reads the symbols on the wall. It seems that Atlantis had three rulers and only two of them were good guys (Tihocan and Qualopec). But this only brings another question: Who was the third? ================= j. City of Khamoon (scene) Lara puts the two pieces of the Scion together and receives a vision. She sees Atlantis as it was in it's golden age, crowned with a central pyramid. However, something catastrophic happened here and awakened those creatures you fought earlier. The Scion was broken up into three pieces and scattered around the globe. The third piece is in Egypt. Lara rides there on her motorcycle. Start off by running forward to the edge of the chasm. Hang from the edge, and then let go and grab the crack beneath you. Shimmy right to the switch and pull it to open the door below. Inside the door is a block. Pull it twice and jump up above so you can pull the second block out. With the first block as a bridge, move the second block up next to the pillar so you can reach the top. Grab the crack in the wall and shimmy right so you can pull up into the next room. As you head forward, a puma attacks from the right. After dealing with him, climb up to the ledge above where you entered for a Small Medi-pack and Magnum Clips. Going forward, you come to a big room with a sphinx and an obelisk (an obelisk is like a ceremonial pillar. This one has four sockets on the sides). Don't slide down to the ground just yet. Use your perch to get rid of the mummy first. Head over to the obelisk and dive into the water. Collect the Magnum Clips. Surface and take a running a jump to the slanted ledges the near the obelisk. Slide down the grassy green area and climb up the sandy ledge so that you are standing near a gate. From here, you can use a running jump with a grab to reach the top of the obelisk for some Shotgun Shells. Climb up on the sphinx and head around behind it. Take the Shotgun Shells and the Sapphire Key and use the Save Crystal. Go back to the front of the sphinx and pull out the block, revealing a passage. The Sapphire Key opens door. Inside, pull up to the first ledge on your right for a Small Medi-pack. Up here, jump across the ledges to draw out a puma, and then shoot it from your safe position. Keep jumping across the ledges until you come to a corridor. Run down the corridor, killing the puma, and take a left. You arrive in a large room with a Save Crystal on the high ledge you're standing on. Shoot the crocodile from here and safety drop to the floor. Go down the corridor just underneath the ledge to find a Large Medi-pack. Back in the big room, you can go up the slope but be ready to jump off when a boulder rolls down. ==================================SECRET #1================================== See the statue of the cat? To the left of that area, you can jump over the slopes to a darkened corner. Here, you find a Large Medi-pack and Magnum Clips. ============================================================================= Run to the pool of water and dive in. Swim through the tunnel and throw the switch to reach the next area. Quickly climb and shoot the crocodile in the water. Jump up and grab to reach the upper level with a Save Crystal. Run over to the block and push it along the platform away from the Save Crystal. You need to position the block close to the small platform jutting out in the air. Inside, climb the block, turn around, and climb into the passageway. Throwing the switch pulls a gold ledge out high above the room. Return to the block and push it back towards the Save Crystal. Make sure you push it all the way to the end of ledge. Climb atop the block and use a running jump with a grab to reach the high ledge ahead. Up here, push the block aside and kill the mummy. Throw the switch to open a trap door in the ceiling. Go back out and push the block forward so you can climb up and use a running jump with a grab to reach the gold ledge. From here, you can climb up to the upper balcony. Throw the switch to release trapdoors around the cat statue below. Now, head over to the left of the silver object (looks sort of like a drum). Jump to the ledges and make your way to the rocky platforms ahead. Take the Magnum Clips and slide down to the Small Medi-pack. From here, take a running jump to the last rock ledge jutting out and finally, take a running jump to reach the roof of the cat statue area. Here, you'll find Magnum Clips. Shoot the crocodile from up here and you can safety drop to the floor. ==================================SECRET #2================================== On the roof, climb up on the block closest to the ledge where you can see some Uzi Clips. Use a running jump to reach the ledge. You can safety drop onto the ramp but if you didn't trigger the boulder trap before, be wary. Also, this secret will register if you hang from the balcony above it. ============================================================================= Safety drop down the trap doors you opened. Take the Magnum Clips and drop into the dark room. Run to the small niche to your left and throw the switch to light things up. Use the Save Crystal, take the Magnum Clips from the ledge behind it, and shoot the pumas below. Safety drop into the room but watch out as you walk around; a door opens and lets two more pumas in. Kill them and go into the open corridor for a Large Medi-pack. Climb up on the grey colored block and use it to reach the upper ledge. When you cross the bridge, another door opens and lets two more pumas into the room. You can go back down after killing them and get the Small Medi-pack from the corridor they came out of. ==================================SECRET #3================================== Up on the upper ledge, look for the small ledge with a cat statue on it (NOT the one you entered the room on, it's to the left of that one). Use a running jump with a grab to reach it. Here, take the Shotgun Shells and safety drop to the floor. ============================================================================= On the upper ledge is a twisting hallway. Follow it into the next room and kill the mummy. Climb up into the opening and follow it to another room similar to the one below. Take the Sapphire Key from the pillar and climb up into the next room. Up here, jump across the ledges to a switch. Throwing it dumps the sand from the upper room to the lower room. Return to the upper room and safety drop onto the slope. Slide down and you'll wind up in the lower room. Run up the slope to the golden doors and use the Sapphire Key open them. Go inside to finish the level. ================= k. Obelisk of Khamoon Go forward into the room with the sandy steps. Climb up onto the ledge to your left and go through the door. Ignore the keyhole and closed door and enter the next room. Turn left and head for the movable block in front of the corridor. Push it aside and jump in the water, avoiding the crocodile. Swim out into the open area and find somewhere to climb out. Kill the crocodile and use the Save Crystal. Swim around near the bottom of the room and look for the Sapphire Key. It's hidden in a small ledge. You can also find Magnum Clips and a Small Medi-pack. Now leave the area. Move onto the next block and push it aside. Safety drop onto the slope and you land in a room with a puma. Kill it and throw the switch to open the exit. Climb the blocks, taking the Small Medi-pack as you go, and use a running jump to reach the door. Before safety dropping down the hole, check behind the door for Magnum Clips. The corridor behind the next block only has a puma in it. The corridor next to that one has puma and a Small Medi-pack. After collecting all the items, go back to that keyhole and use the Sapphire Key, to open door high on the wall. Push a block near it and climb up to the Save Crystal. Watch out for the mummy as you ascend the stairs. In fact, watch out for any mummy from now because they explode when they die, which can kill you if you were too close. In the next room, you can see another obelisk. This one has four items on it. In order to get them, you need to lower the bridges. Throw the switch nearby to lower the first, and then jump into the water. You can get some Magnum Clips on the bottom as well as some Shotgun Shells from the base of the obelisk. Head for the opening in the corner of the room that leads to a slope. Slide down into the next room and kill the two pumas from your ledge. In this room, make your way to the top by jumping and climbing up the ledges. It isn't very hard but you have to be careful. Ultimately, you will reach a large grey ledge with a Save Crystal. Along the way, you can also reach a ledge with a Large Medi-pack. You can slide down into the room below and kill two mummies, but there is nothing else down there. Use the ledges around the slide to get back out. Climb up to the stairs and kill the mummy who comes jumping down. Before heading up the stairs, throw the switch to lower the second bridge. You can also safety drop down to a gated area to pick up a Small Medi-pack and Magnum Clips. At the top of the stairs where the mummy came from, safety drop down the hole and make your way down the blocks. You can stop to use the Save Crystal and you can also pick up some Shotgun Shells by jumping to the narrow ledge a little further down. On the ledge with the Save Crystal, you will also find a large slope. Go through the door and you will be back in the obelisk room. Turn right and go up the steps to a switch. Throw it and go back to the room you were just in. The slope has changed to blocks, and the blocks have changed to a slope. There is nothing at the bottom of this room, except for a puma, so if you want to kill it you can slide down, do so, and then throw the switch to change the slope back to blocks. Now, climb up the blocks and turn right. Run, jump, and grab the crack. Shimmy right to the golden ledge and drop down. Safety drop down and throw the switch in the small room to change the nearby slope into the blocks. Climb these blocks and climb into the upper room, where a mummy waits. Kill him and throw the two switches. One opens a door back to a previous room and another lowers the third bridge. Return to the switch you pulled that lowered the second bridge. ==================================SECRET #1================================== After getting back to the switch to lower the second bridge, you may notice that you can reach the top of the obelisk. Get to the closest ledge and use a running jump to reach it. Here, there is a Small Medi-pack and Uzi Clips. ============================================================================= Two secrets in row, cool! ==================================SECRET #2================================== From atop the obelisk, use a running jump down to the small ledge with the silver drum object on it. Here, there is a Large Medi-pack and more Uzi Clips. ============================================================================= Hang and drop from the side of this platform and enter the room nearby. In here, safety drop down a series of blocks to the floor. When you touch the floor, two mummies will attack. It's a good idea to trigger this attack now because later, you will drop down to the floor from the other side of the room. Return to the top and run to the right and grab the ledge, and then shimmy along to the right, puling up when you reach an open space. ==================================SECRET #3================================== Climb up to the ledge above you and enter the small hallway to find a Large Medi-pack and Magnum Clips. From here, you can also go forward and jump along the long platforms on the sides of the rooms. At the end are some Shotgun Shells. ============================================================================= Go to the stairs and descend them. When you get out onto the platform, safety drop to the ledge below you and shimmy right along the crack. At the end, drop down and hang from the next ledge. Shimmy right again and drop onto the last ledge. From here, make a running jump with a grab to the ledge with a Save Crystal. Go outside and throw the switch to lower the last bridge. Back in the room, you can safety drop to the floor and then leave. Now that all the bridges are down, you can pick up the Ankh, Scarab, Eye of Horus, and Seal of Anubis. Once you pick them all up, an underwater door beneath the obelisk opens up. Swim down there and check niches for a Small Medi-pack, Shotgun Shells, and Magnum Clips. Swim onwards through the tunnel and you arrive in pool room. Again, a Small Medi-pack, Magnum Clips, and Shotgun Shells can be acquired here. Climb out and kill the mummy. Use the Save Crystal and continue into the next room. From your perch, kill the mummy and check around the central sand bulge for a Large Medi-pack. Climb the block and go through the passageway and you will arrive back near the obelisk you saw from the previous level. Use the Ankh, Eye of Horus, Seal of Anubis, and the Scarab to open the double doors on the opposite side of the area. Go through them and down the steps to the finish the level. ================= l. Sanctuary of the Scion The doors in front of you open up. Go through them and pick up the Magnum Clips to your left and right before going up the steps. As you ascend the stairs, two Atlantean Crawlers come down. Kill them and go forward. Pick up the Magnum Clips and climb the block so you can get out of the room. In this cavern area, turn right and slide down the slope. Turn right again and run along the sandy blocks and slopes. Another Atlantean Crawler will emerge around the corner ahead. Kill him and go around the corner. You are in a room with a huge sphinx. In between the paws of the sphinx is a closed door and some Magnum Clips. Opposite the sphinx are some ledges. Start climbing up the ledges until you reach a crack. Shimmy along it and drop down on the ledge. Here, climb up and turn around to make a series of jumps over some slopes. At the end is a golden colored switch and a Save Crystal. Throwing the switch opens a door near the sphinx and summons an Atlantean Flyer. Turn around to deal with the pest. Now, take a diagonal standing jump to the ledge with the Shotgun Shells. Run, jump, and grab to the next ledge and safety drop down to the sandy ledges below. From here, you can safety drop back to the ground. Head around to the other side of the sphinx and find the door you opened. Take the Magnum Clips and go inside. Slide down the slope backwards and catch the edge as you go over. Shimmy left and drop onto the ledge, and then pull up into the next hallway. Here, turn left and go down the blocks so you can jump into the water. Take the Gold Key from the bottom of the pool and climb back up. Step up the blocks and slide down the slope. Jump and grab hold of the bridge in the air. Turn right and use your Gold Key to open the door on the opposite side of the bridge. You should have relative ease shooting the Atlantean Horseman in the room. Once he's dead, go inside and take the Small Medi-pack and the Ankh. Use the Save Crystal if needed and then head back out in front of the sphinx. Go over to the huge sandy slope with the blocks on it. Climb the lowest block and use a running jump to the next block. Here, jump up and grab the ledge. Do a running jump with a grab to the next pillar. Turn around and use a running jump to the last pillar. Finally, climb up to the upper ledge. Use the Save Crystal and roll through the bladed doors. Pick up the Small Medi- pack and make your way down the length of the ledge, using a standing jump with a grab to reach the ledge with golden colored switch. If you want, you can turn right and use a running jump to reach the platform with the Large Medi-pack. A running jump with a grab from this platform will let you get back to the switch ledge. The switch opens a door behind the sphinx. When you pull it, get ready to deal with the Atlantean Flyer. To get back behind the sphinx, you need to go along that mountain path you took to reach the first gold switch. Continue following that path and do the first safety drop as before. Now, instead of safety dropping to the floor, continue along the ledges. You should make your way around the blocks until you come to the door you just opened with a Save Crystal in front of it. If you want the only secret in this level, and you don't mind a little back tracking, read on. Ignore the door and go over the other side of the block. Slide down and pick up the Large Medi-pack. Kill the Atlantean Crawler and jump down. Look familiar? Step up on the slanted block and use it to reach a ledge on the back of the sphinx's head. Run over to the other side of the head, where there is an Ankh receptacle and a Save Crystal. ==================================SECRET #1================================== Take a look to the left. Do you see the item floating in the air? Climb atop the section that's closest to the item and use a running jump to reach it. You land on an invisible platform. Your prize is the last weapon in the game, the Uzis. Doing this will summon two Atlantean Flyers, so you should test out your new toy. Now, run, jump, and grab the ledge ahead, aiming for the left side, and drop down. From here, you can back track to the open door. Note: if you're having trouble with the jump, check out this link for screenshots on how to get the position for the jump correctly. http://www.tombraiders.net/stella/walks/TR1walk/altuzis.html ============================================================================= Go through the door, and take a right. Push the block hidden in the wall forward, and then go back around a and climb up to the upper platform. Take out the Atlantean Horseman in the room and pick up the Small Medi-pack and the Ankh. Go back outside and slide down the slope to the right. Pick up the Large Medi-pack and kill the Atlantean Crawler before dropping down. Look familiar? Step up on the slanted block and use it to reach a ledge on the back of the sphinx's head. Up here, climb up and use the first Ankh on the receptacle. Head around to the other side of the head and use the second Ankh. This opens the door between the sphinx's paws. Use the Save Crystal and head down there. Through the door, you take long drop into a huge room filled with water. Swim down and check the statues for Uzi Clips and Shotgun Shells. Swim down to the bottom of the right statue and go between the legs. Throw the switch and a door opens. This drains water out of the room and sucks you into another room. Climb out and climb the pillar. Use a running jump with a grab to reach the next ledge. Follow this to a slope and use the hallway as cover so as to kill the Atlantean Flyer. Slide down and you land on a ledge above the statues. Safety drop off the left side and turn around. Run, jump, and grab the head of the right statue for a Large Medi-pack. Make your way down the right statue and throw the switch. This opens a door under the left statue. Swim down and go through the door. Climb out and follow the long hallway up, picking up the Magnum Clips as you go. At the end of the hall is a Scarab. Pick it up and the gate opens. We're back at the beginning of the level but two Atlantean Crawlers and an Atlantean Horseman have moved in. Mow them down and use the Scarab on the other gate to open it. Take the Large Medi-pack and Magnum Clips and slide down. Climb up to the ledge and drop into the next room. BOSS: Larson After listening to him spew out his threat, equip the Shotgun and blow him away. Three close range Shotgun blasts should do the trick. Once you've set Larson packing, move up the steps to the last room. Step up to the pedestal and press action to lay hands on the final piece of the Scion, and the level ends. ================= m. Natla's Mines (scene) Lara steps out of a cave. Several blurred figures appear ahead. What are they? They're Natla's goons. Lara is captured and can do nothing as she is stripped of all her weapons and the three pieces of the Scion. Natla takes them and orders her men to kill Lara, but she manages to escape and dives into a river below. When Lara doesn't surface, they drive off. Lara gets aboard her motorcycle and chases them down to a boat. Running the motorcycle along a ledge, she flies over the water and jumps off the motorcycle. While Natla's men investigate the noise, Lara sneaks aboard the boat and hides in the holds. Sometime later, the boat has stopped and Natla and her men take off. Lara goes out to the deck and follows them to the continent of Atlantis. The going gets much rougher from here on out. The Atlanteans are out in force, so hopefully you've been saving your ammo and Medi-packs. These last three levels are longer and more difficult than anything you've faced so far. Good luck! Begin by swimming out to the waterfall. Go behind it and climb out. Follow this path to a small room with a switch. Throwing it opens a door elsewhere. Return to the front of the waterfall and climb out on the ledge next to the boat. Run into the next cavern where you can see a mining machine nearby. Go over to the box and pull it out. Inside is a switch that opens another door. Return to the corridor behind the waterfall and follow it to the end. Run and jump to the ledge above the waterfall. Follow this path until you come to a room with a building suspended in the air. Pick up the Large Medi-pack beneath it and move on to the next room. In here, look up to the right and find the hole in the ceiling. Move the box under hole and climb atop it. From here, run and jump to the roof of the closest building. Roll onto the breakable tile and roll off. When it reveals a hole, safety drop down. Follow the long corridor, stopping to throw the switch, and then run to the end where there is a hole. Safety drop down and you land on the box you moved earlier. Now go over to the door on the mine tracks. As you approach it, it opens and shuts behind you. Move forward and a boulder will roll across the track in front of you. You need to jump up and grab the platform to your right. Do not pull up. Shimmy left until you are hanging over a small pit in the tracks just past the first barrier. Pull up here and the boulder won't move. Now run down the ledge, over the gap, and enter the corridor. Here, there is Save Crystal and Fuse. Approach the slope to coax a boulder to roll down and then move up the slope, hugging the left wall to avoid the next boulder. Follow the path and you arrive back in the previous room. The boulder up top will roll down, so climb up there and enter the passage it was blocking. This leads to hole which takes you back to the previous room. Return to the front of the water and you will find that the boat has moved. Climb atop it and use a running jump to reach the new ledge. Here, jump over the boxes and you will find yourself in an area covered with Natla crates. Go over to the crate with a crack in it and pull it out. Push it aside and pull out the next room. Pull it out of the way and go inside to find a switch, which operates that mining machine you saw earlier. Go there now. Down the tunnel previously blocked by the mining machine, jump atop the box and climb up into the hallway. Throw the switch and go back, continuing along the path. At the end is a large room. Pick up the Fuse and leave. Return to the room behind the waterfall where the beginning of the boulder traps was. Go down the path to the left and you will find a conveyor belt. Go to the left and throw the switch to turn it on, dumping the third Fuse on the ground. Head back to where that building in the air was and go into the control room. Use the Save Crystal and insert the three Fuses in the sockets. This will lower the building to the ground. Inside, are your Pistols. Climb atop the office and use a running jump with a grab to get inside the opening in the wall. ==================================SECRET #1================================== In the corridor, climb up to the opening to the right and go through the door. Slide down the slope and a trap door opens, revealing a lava pit. Quickly jump to the slope ahead and hold jump so that you bounce back and forth on the slopes. Do this for about 20 seconds and the trap door will close. Now climb up into the next chamber and take the Large Medi-pack and Uzi Clips. Throw the switch to open the door and leave. ============================================================================= Follow the corridor to the end where you can drop down to a ledge near the waterfall with a Save Crystal. Head back to where you found the second Fuse and face the Cowboy. BOSS: Cowboy When you enter the room he taunts you and starts shooting from the right. Deal with him as you would Larson or Pierre but keep in mind that he can take a lot more abuse and his weapons do a lot more damage. Get ready to use a Medi-pack if necessary. Also, try not to jump around too much or you will fall into one of the lava pits. Once the Cowboy is dead, relieve him of your Magnums. Head for the right side of the cliff and safety drop to the flat ledge with a Save Crystal. Here, turn right and use a running jump to reach the slanted ledge ahead. Grab the crack and shimmy to the next ledge. Drop down and use a running jump with a grab to reach the next crack. Shimmy right and drop down to solid ground. Follow the corridor until you come to another section of the lava river. Watch out for the bubbling lava as the small lava droplets will damage you if you get too close. Use a standing jump to reach the ledge to the left. In here, use a series of running jumps to the flat pillars to get across the room. ==================================SECRET #2================================== After making your second running jump, turn right and run and jump into the opening. Run forward and push the block forward before the boulder squashes you. Now, pull the block out from the side to reveal a hole in the ceiling. Climb up and take the Uzi Clips and the Large Medi-pack. Go forward and drop down onto the track for more Uzi Clips, another Large Medi-pack, and the Shotgun. Squeeze past the boulder and return to the lava river. ============================================================================= Once you reach the other side, go into the corridor and slide down the slope. Jump over the lava pit and grab the edge and you will reach a room with TNT crates. Pull the darker colored crate into the next room and position right next to the rubble. Climb atop the crate and jump into the opening on the wall. Here, use the Save Crystal and run up the slope and pull up into the next room. Jump over the lava pit to the slanted ledge on the left or right. Wait for the boulder ahead to roll and then jump to the other side. Follow this path and you emerge near the lava river. Pick up the Magnum Clips and throw the switch to set off the TNT. Return to that area and the wall will be gone, revealing a path a large room with grey ramps and pillars. BOSS: Skateboard Punk Walk into the room and go to the right. After he babbles about you shooting him, grant his wish and claim your Uzis when he is dead. You can use the same tactics as Larson, Pierre, or the Cowboy but watch our for the lava pits in the room. Searching around the room, you can find two sets of Uzi Clips. ==================================SECRET #3================================== On the left side of the room, search for the pit with water in it. Swim down through the door and take the Uzi Clips, Small Medi-pack and Large Medi-pack. Swim back and go up to the surface in a small corridor. Here, you can drop down back into the room. ============================================================================= Go to the other side of the room and leave. Use the Save Crystal and go up the slope, side jumping to avoid the three boulders that roll down, one on the middle, one on the right, and one on the left. At the top, wait for the fourth boulder to roll across before venturing into the next room. Here, use a series of standing jumps with grabs to climb the ledges. Pull up into the maze of golden rooms. First, push the block forward to get into the first room. Leave the block and climb up into the second room. Here, push another block forward and ignore the gold door. Drop down into the third room. In here, pull the block out. Retrace your steps to the first room. Push the block forward to reveal a Save Crystal, a gold door, and a switch. Throw the switch and head back up to the second room. Go through the door and down the steps. Push the block forward. You can see a door leading outside but it closes as you approach. Throw the switch to the left and return to the door that had the Save Crystal next to it. It will be open, letting you out of the maze. However, you won't have time to relax. BOSS: Bald Man Run right up into his face and blow him away with your Shotgun if you got it from secret 2. His shotgun packs a powerful punch but he is slow to fire, so get behind him and plink away. When he turns to face you, roll behind him again. When you kill him, he calls you a "scum sucker" and collapses. Yeah, well screw you, too. Take your Shotgun from his fallen form. You're in the room that serves as an entrance to the pyramid. Climb up to the ledge to the left of the entrance. Use standing jumps to reach the dark colored sections of the pyramid. Get all the way up to the last one and then jump to the wall. You will land on the slope and slide down to a room. Throw the switch, which opens another gold door. Slide down to the bottom and go back to the maze. The door you want is opposite the door that leads back inside (the one closes automatically). Pick up the Uzi Clips, Large Medi- pack, and the Pyramid Key. Use the Pyramid Key on the receptacle next to the entrance and the doors open. Go inside to finish the level. (scene) Somewhere in the pyramid, Natla walks up and places the Scion on a rotating machine. The pyramid seems to be reactivated. Then we catch a glimpse of a huge egg. Outside, a section of the mountain breaks off, revealing the top of the pyramid. ================= n. Atlantis The tunnel ahead lights up. Move forward and take the Uzi Clips. In this level, you will see a lot of these eggs. Look at the arms on the sides. If they are actively moving up and down, then that egg will break, releasing an Atlantean. The egg ahead and the one to the right will both break, releasing Atlantean Crawlers. Move ahead and an Atlantean crawler bursts out of the egg to the left at the end of the room. Kill it and take the Uzi Clips in front of the door. Turn left and approach the door to open it. This leads to the upper level. Run across the catwalk and watch out for the Atlantean Flyer that pops out of one of the eggs. Take the Shotgun Shells from the center and move back to the other end of the room. Throw the switch on the right. This opens a door opposite you, revealing another switch. Throwing this will open a door at the other end of the room and it also brings the remaining two eggs to life. One holds an Atlantean Flyer while another has an Atlantean Crawler. Before going through the door, take the Small Medi-pack. Go down the steps and throw the switch to open the exit door. Approach the door and it opens, letting you reach the exit. Go down the hall and you emerge at the bottom a HUGE vertical shaft. Gun down the Atlantean Flyer above and take a running jump to the ledge. ==================================SECRET #1================================== Hang from the edge of the platform you start on and drop down and grab the ledge beneath you. Pull up into the corridor for some Magnum Clips, Uzi Clips, and a Large Medi-pack. Follow the corridor and drop down next to the bladed doors. Ignore them and continue into the next room. ============================================================================= Roll past the bladed doors. If you got secret 1, you will end up here. In the next room, go over to the crack in the wall and back away as far as you can. Use a standing jump with a grab to acquire it, and then drop and grab the ledge beneath you. Pull up and throw the switch to open the door. Follow the corridor to the top and take the Uzi Clips. Run and jump back down to the ledge and then use a running jump with a grab to get across the lava pit. The egg breaks open and an Atlantean Flyer comes out. Kill or ignore him and move on to the Save Crystal. In this room, use a running jump with a grab to reach the pillar. Turn left and use a running jump to reach the dark colored section of the pyramid side. A boulder rolls down, so quickly use a standing jump to the next dark section. Take a breather here and then jump onto the slippery part of the pyramid side so that you slide down to the dark colored section above the second spike pit. Quickly use a standing jump to the next dark section to avoid the boulder. Continue jumping up the dark sections until you reach the end. ==================================SECRET #2================================== If you look to the left, you can see that there are spots you can stand on but they are not dark colored. Jump onto to them to reach and opening in the corner. Here, pick up the Uzi Clips, Magnum Clips, and a Large Medi-pack. ============================================================================= Slide down the down to the red door. From here, take a running jump with a grab to a rocky ledge on the other side of the water. Use another running jump with a grab to reach a pillar with a Large Medi-pack. Repeat this to reach the highest ledge. Pick up the Uzi Clips and throw the switch. Now, dive into the water and throw the switch to open the door for a limited time. You must surface and climb out on the small flat ledge next to the starting pillar and make your way across the pyramid side to the red door before it closes. In the next room, use a running jump with a grab to reach the lower side of the catwalk ahead (If you did not throw the switch on the high ledge in the previous room, you won't be able to get through this room. Use the switch on the opposite wall to open a door to the previous room). Do a diagonal jump into the hallway with the Save Crystal. Follow the hallway, jumping over the spike pit. At the end, roll through the blades and kill the Atlantean Flyer in the big vertical shaft. Run, jump, and grab the next ledge with the Uzi Clips. Go inside and jump in the water. Down here, take the Shotgun Shells and throw the switch to open the door. Swim out into the next room and climb out. There are eggs in here and you can avoid fighting the Atlanteans if you throw the right switches. On one side of the room is a Save Crystal with three switches. On this side, throw the middle and left switches. On the other side with two switches, throw the left switch. When you jump into the water, an Atlantean may break out. Kill it if necessary and then follow the underwater tunnel with the three doors you just opened. Surface and climb out in the bloody hallway. Follow this to a door. Throw the switch to open the door. In here, a boulder rolls down and blocks the exit. Pick up the Uzi Clips and pull out the block. Position it on the boulder's path and then go down the other hall. Approach the door and it opens, resetting the trap. Go back to the switch you threw earlier and throw it again. This time, the boulder rolls down and is blocked by the block you moved. Go into the hallway and you will be back in the vertical shaft with another Atlantean Flyer. Run and jump to the next ledge. Follow this one to a room with two slopes. Kill the Atlantean Flyers that come out of the eggs. Slide down and jump over the spike pit. Here, pick up the Uzi Clips, Shotgun Shells, and the Large Medi-pack. Follow the hallway to a large room with a central bloody mass. Move towards it and kill the Atlantean Flyer. Pick up the Uzi Clips and go left. Jump to the flat ledge and then do a diagonal standing jump to the small platform around the corner. When you land, the egg breaks. Kill the Atlantean Flyer before he knocks you off! Follow the corridor to some Uzi Clips. Take them and do a running jump towards the bloody mass, landing on the slanted platform. Use a running jump to the flat ledge on the other side. Go right, pick up the Uzi Clips, and throw the switch. Double back and run and jump over the slope. Here, pull out the block and enter the corridor. Roll through the bladed doors at the end and turn to deal with the two Atlantean Crawlers on the slope. Run and jump to that slope and climb the ledges. At the top, take the Uzi Clips and the Small Medi-pack. Move forward back into the vertical shaft, wary of the Atlantean Flyer. Run and jump to the next ledge. In here, use the Save Crystal and run and jump to the ledge directly ahead. In here is a switch that changes the pillars a little bit. Return to the first ledge and do a running jump to the closest pillar. Follow this with a standing jump to the next pillar. Use a running jump to the small flat ledge beneath the opening in the wall. Climb up and throw the switch inside to open the exit. Use a standing jump to the next pillar, followed by a running jump with a grab to second to last pillar. Finally, use a standing jump to reach the last pillar. Jump into the hallway and follow it to a bloody slope. Walk inside and then pull back to draw out the three Atlantean Crawlers. When they're dead, run up the slope to the end. ==================================SECRET #3================================== At the end of the slope to the right is an open door with Uzi Clips, Shotgun Shells, and a Large Medi-pack. This door is on a timer which starts when you climb the slope. If you walked in and fought the Atlanteans on the slope, chances are that this door will be shut when you kill them. ============================================================================= At the end of the slope, you will come to a door. It opens as you approach and you will enter another hallway with a door in front of you. DO NOT THROW THE SWITCH. You might think the switch will open the door but it simply causes the lava to your left to flow out after you. Instead, just climb up the hole to the left after entering. The door that doesn't open is actually a real mystery. The Medi-pack you can see may be there just to make it more enticing to throw the switch, but no one really knows if you can actually get in there. After climbing up the hole, move forward to the vertical shaft room. No Atlantean Flyer this time. Run and jump to the next ledge with the Uzi Clips. Take them and proceed into the next room. Kill the Atlantean Crawler and take the Uzi Clips. Up ahead, there is a slope with darts flying from either side, with a bladed door at the top. Go around to the side of the slope and pull up next to the bladed doors to coax the boulder out. Go up the slope, avoiding the darts and go into the throne room with a Save Crystal. The thrones are marked with a "T" (Tihocan), "Q" (Qualopec), and an "N" (Natla). Go over to Natla's throne and push the block in. Here, there is a door and two switches. The switches will open the trap door you are standing on. You only need to go down one of the pits. The left has a pit of spikes. Jump as soon as you land to clear them. The right one has a lava pit. Jump over the lava pit to get a boulder rolling, and then back flip back over the pit to avoid the boulder. Continue forward and climb up to find a switch. Throw it to open the door. Safety drop down the hole and go through the door, which leads to a room with three eggs. Get the Uzi Clips from the left and right and move towards the egg on the ground. Right when you get up to it, an Atlantean Horseman breaks out. Kill him but avoid the red fleshy ramps. Stepping on them will cause the eggs above to break. Go to the corner and throw the switch. Use the Save Crystal and slide down to the next room. In here, kill the two Atlantean Crawlers. However, there's something strange about the third Atlantean in here. BOSS: Atlantean Lara This thing mimics you. Shoot it, and it shoots back, hurting you. Put your guns away and notice that the room is symmetrical. Go over to the rock side and climb up the block. Jump to the pillar and then run and jump over to the switch. Throw it to open a trap door. Now, run over to the fleshy side and repeat the process to reach the top ledge. Run over to the spot where the trap door would be and Atlantean Lara falls in the trap door on the other side. Head back to the other side and go through the door. Pull up into the bloody hallway and take the Uzi Clips. Go forward to and go around the corner. Kill the Atlantean Horseman and take the Uzi clips. As you move forward, turn right and kill the Atlantean Crawler. Head along the left path to a switch. Pick up the Uzi Clips but ignore the switch. Double back to the right path. Here, throw the switch. Turn around and head back to the other switch. Throw it, and then run back to the middle and cross the bridge into the next room before it collapses. In this room, take the Uzi Clips and notice the machine. This is the one Natla used and the Scion is still there. If you jump down to the platform with the egg ahead, you can turn around and go to the left corner. Run and jump to the door and follow the hall and you will be back in the bridge room. Go up the ramp and press action. When Lara touches the Scion, the level ends. (scene) Lara receives a vision of the past. Natla is secured is some kind of machine. It seems that she was using the Scion and the pyramid to create the freakish Atlantean creatures you fought. Although she says they're a new generation of survivalists, Tihocan and Qualopec aren't going to let her continue her plans. They give the signal and the nearby Atlantean throws a switch, sealing Natla in an icy tomb. Before she is frozen, she yells out "You won't rest either, or your damned continent, Atlantis!" (scene) Lara falls back from the machine, unable to get the Scion. Natla then shows up and she intends to continue her plans. After some chit-chat, a voice announces the imminent hatching of another Atlantean mutant. Lara points a gun at the Scion, but Natla tackles her and they both fall over the edge. Natla plummets to her apparent doom, while Lara manages to grab the platform. She climbs atop as a voice counts down "Five...four...three...two...one..." ================= o. The Great Pyramid BOSS: Atlantean Boss This huge creature is the toughest enemy in the game. It's attack takes around half of your life, so heal if it hits you. The area you have to fight in isn't very friendly, either. Falling off the platform results in a very long plummet to your death. Start firing with your Uzis non-stop. Run around it and jump or roll to avoid it's attacks. Try to attack it from the back or side so you can fire at it while it takes time to turn around and come after you. You can also run right up and jump over one of the shoulders and roll when you land. If your life hits zero, a rather humorous scene will occur in which the monster picks up the screaming Lara by one leg and smashes her on the floor. Ouch! You'll know it's beaten when it clutches it's chest and falls over. Don't stand too close or you will get caught in the explosion. Collect the Uzi Clips from all corners of the platform and go through the open door. Follow the path and ignore the block. Go down the slope, around the corner and back up. Push the block forward. Jump atop it and use a standing jump with a grab to reach the Save Crystal. Here, time your run so that you can cross the breakable tile and roll through the bladed doors. In the next hall, go right and run down to the block. Push it forward and then loop around and go down the other path. Here, jump over the block and push it forward. Run back through the hall it previously blocked so you can throw the switch which opens the door to the next room. On the right, jump down to the dark part of the slope. Jump across to the other side and the lava pool will start bubbling. Run and jump to the next dark slope and again, jump back to the other side. Repeat the running jump to the next dark colored slope. From here, take one last running jump to reach the exit. ==================================SECRET #1================================== Before making that last jump, look back where you entered. A bridge has raised up. Make your way back and cross the bridge to the room which contains Shotgun Shells, Magnum Clips, and a Large Medi-pack. Throw the switch twice to bring up half of the bridge, allowing you to get out. ============================================================================= In the sloped corridor, move up the slope with your back turned to coax the boulder out. Run down and dart into the entrance to avoid it. Climb the slope and repeat the procedure for the second boulder. Climb the slope all the way to the top and roll onto the breakable tile. Roll off to let it fall and then safety drop back to the Scion room. Shoot the Scion and the pyramid will begin to collapse. Use the Save Crystal and proceed back to the bridge room. In the bridge room, two Atlantean Crawlers attack from either side. There's another one in the chamber ahead, but you don't have to kill him. Hang from the bridge and drop down on the rocks. Safety drop down the hole. In here, use a running jump with a grab to reach the crack in the wall. Shimmy right, taking any hits from the darts and drop down on the slope. Slide down and jump to reach the ledge behind you. Move away to avoid the darts and go into the next room. Stick to the right and move down the slope to make a boulder roll down. Time a standing jump past the axe to land on a bare spot among the spikes. Walk through the spikes past the bubbling lava and turn left. Here, walk to the edge and take a step back. Jump forward, jump right, and jump forward again to clear the spikes and collapsing tiles and you will wind up on the ledge ahead. In this room, jump to the slope and slide down, jumping along the slopes until you reach ledge with a Save Crystal. ==================================SECRET #2================================== Before making those jumps, look to the left on the wall. Use a standing jump with a grab and you will grab an invisible crack in the wall. Shimmy right and drop down on a ledge with Uzi Clips and three Large Medi-packs. Now, you can back flip to the nearest slope and jump to the Save Crystal ledge. ============================================================================= Jump and grab the crack and shimmy right to the ledge. Time your run across the breakable tiles and squeeze into the opening past the axe before the boulder runs you down. Go around the corner and run down the slope, ducking over to the right to avoid the boulder. If you want, and you jump back over the boulder and get the Small Medi-pack. Now, time yourself so that the axe swings out of the way as you slide down the slope with a boulder in pursuit. Jump at the end to reach a safe ledge. Drop off to the left and enter the corridor. Run to the end, dodging the lava and ignoring the Small Medi-pack. Throw the switch to open the door. Turn right and get the Uzi Clips and then double back and run towards the pit. A boulder up above will roll off and go over you. Now, use a standing jump with a grab over the pit. A boulder roll right at you but as long as you grab the ledge, the boulder will roll over. In the next room, use a running jump over the flame and grab at the last second. The burner in front of you ignites, so take a step forward and use a standing jump to clear it. Jump over the last burner as you did before. In here, use a running jump with a grab to reach the breakable tile. Hang there and shimmy to the right. Pull up when the shadow of the axe is over you. Stand on the tile and you will fall a long way into a pool of water. ==================================SECRET #3================================== Instead of falling in the water, pull up and run and jump to the opening ahead. This last secret has a Large Medi-pack and Uzi Clips. Note: There is a bug in the game. If you've gotten every secret up to this point, the last secret will not register. To get into the water, stand at the edge of the opening, take a step backward, and dive. ============================================================================= When you land in the water, take the Uzi Clips and throw the switch to open the door. Climb out and pick up the Uzi Clips and use the last Save Crystal. Proceed into the cavern and it's boss time. BOSS: Natla Natla has mutated and flies around, throwing fireballs. Use the pillars as cover and plink away with your Uzis. You can go into the small corridor to the right for some Uzi Clips if needed. Once she falls, approach her body and she will get back up for another go. This time, she fires projectiles rapidly and will move if you get too close. Jump left and right to avoid these, constantly firing your Uzis to put her away for good. Once she's dead proceed over to the left side of the room (left as you enter) and climb up on the rocky ledge. Here, jump over the slope and climb up into the hallway. At the end, use a series of running jumps across the pillars to reach the next hallway. Climb up the blocks in here and safety drop down to the pillar. Use two running jumps to reach the first two pillars and then use a running jump with a grab to reach the last pillar. Climb up into the hallway and follow it to end, safety dropping onto the highest pillar. From here, use a running jump to reach the ledge and climb up. Slide down the slope to finish the level and the game. (scene) Lara runs away from the exploding pyramid. She jumps in the water and swims to Natla's boat. The entire continent explodes as Lara rides off in the distance. "The End" is displayed followed by some credits. CONGRATULATIONS!!! YOU JUST BEAT TOMB RAIDER!!! Your game is automatically saved so that you can replay any level. You also get infinite ammo for your weapons but the enemies are much stronger than before. ============================================================================= 6. Cheats Just for fun, this section will tell you how to activate cheats. You can use them anytime, anywhere. PC Version Cheats ================= Level Skip - Take one step forward, one step back, turn around three times in either direction, and then jump forward. All Weapons and Ammo - Take one step forward, one step back, turn around three times in either direction, and then back flip. PSX Version Cheats ================= Level Skip - Press Select to go to the inventory screen. Press these buttons in order: L2, R2, L1, Circle, Triangle, L1, R2, L2. Press Select again to skip to the next level. All Weapons and Ammo - Press Select to go to the inventory screen. Press the following keys in order: L1, Triangle, R2, L2, L2, R2, Circle, L1. ============================================================================= 7. Closing and Credits A great game finally comes to the end. I hope you enjoyed playing Tomb Raider as much as I did. Above all, though, I hope that my guide was helpful to you. If you have any questions, comments, or mistakes to report, please contact me by e-mail at: firstname.lastname@example.com. What follows is a thanks section: The creators of Tomb Raider - For obvious reasons. Jeff "CJayC" Veasey - For maintaining gamefaqs.com. Karen Saul - Pointed out an item I was missing in the guide. You - For reading my FAQ. Until we meet again. ==EOF==
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