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Discussion in 'Science Fiction & Fantasy' started by Gotham Central, Jul 14, 2012.
Aaaahhh, next week is so FAAAAARRRRRRR away.
Creepy Milton is looking for the Little Girl Teddy Bear Factor. The irony is that he's either a shitty scientist, or has absolutely no practical knowledge of walker behavior. I'm leaning toward the latter, & adding it to the list of things that makes me think Woodbury is primarily populated by people largely sheltered from the horrors of the new paradigm, unlike Rick's group
It is a mindless ravenous cannibal, so long as there is anything present upon which to feed. He's not conducting a controlled experiment so long as he & Andrea are in the room. If he ever figures that out, he might be on to something, & the more I watch him fumble about in piss poor form, the more I realize I'd probably be him. Once I saw one do something like go pick up its teddy bear, I'd want to know wtf that is all about
Hey--Glenn "mans up" a little. Will it last?
At last, the big battle is on the horizon.
Will Andrea see her old comrades and turn on the governor now--or in the second half of this season next year?
Who lives...who dies?
Uh Oh! looks like The Walking Dead is developing the "no one trades basic information" disease. Hope it doesn't last.
He had to. Maggie was at stake.
As of this episode, the Governor is officially a dead man.
It also had the "do dumb things to serve the plot" syndrome. Running into a cabin to be surrounded by zombies, and setting a zombie to kill your captive, then leaving comes to mind.
Yeah, there was some of that going around. It's hard to imagine that hermit guy could last when there were no zombies let alone now.
Andrea is the question mark in all of this--will she aid in turning on him, or will she side with him during the battle?
In this case, there was nowhere to go, with the large number of walkers coming from all sides. They could not take a chance on running ahead and end up blocked by yet another herd.
Merle did not care. If the walker bit/infected or outright killed Glenn, they still have Maggie to torture for information.
With the first stage of the battle coming, i'm thinking early theories about Daryl being the one to face and/or kill Merle may not be the case, as it could be too expected. Then again, if any of the governor's guards make their way to the prison to capture the rest of Rick's group, and bring them back to be used to end the fighting, Carol being threatened would set Daryl off, despite his stated relationship to his brother (in the preview).
Glenn will either seek revenge without thought about his safety, or I can imagine Maggie wanting her shot for his abuse of Glenn.
Then, there's Michonne....
There's many revenge possibilities here, but I think Merle will find a way to escape and return for more evil at the end of the following season, or even beyond....
So what do we think about the name Judith? I hope, at the very least they give her "Ass-Kicker" as a middle name. I thought it was a bit odd it was named after Carl's third grade teacher, but I also viewed that as Carl trying to hold onto a little of his old life. On the other hand, I was happy with any name other than "Lori."
Moreover, him asking for Rick's badge made absolutely no sense to me. What he was hold up in the barn for the past 1+ years completely oblivious to the zombie apocalypse
General thoughts on this episode:
*Overall very good. The scene with Glenn and the zombie was very intense.
*I'm not getting Andrea's naivete to the experimenting on the the zombie - that should have been a huge warning that shit is going on in the town. When the scientist was trying to investigate the dead zombie should have been a sign that things aint' right in Woodberry because they want through the same shit with Herschel.
*Why did the Governor start to innate a rape of Maggie and back off?
*Daryl and Rick seem to becoming closer friends than even he and Shane were.
Perhaps he was half crazed, so he was thinking as though the worlds was sort of operating under normal standards. Why else would he ask for a badge when this self-described policeman is travelling with a pack of very un-cop like individuals?
I think she will be tested moving forward--a test if she's going to go along with the wacky governor crap, or to try to rejoin Rick's group. Right now, she seems like she's looking for a position where she can best manipulate things in her favor.
I dont think he was intending to follow through--it was to break her down as quickly as possible. When she was bent over the table and still acting defiant, he knew that would not work. Only a threat to Glenn would break her.
...for the moment...
Meh, in my opinion the scene was added to simply add more gore - by making him walker bait - rather than any thought as to why the man would react that way and why he would be hold up in a barn and seemingly oblivious to the zombie Apocalypse.
One thing that really struck me about this ep...The Governor said to Merle that Rick's group accomplished what Merle said could not be done. - They headed into a place in the Red Zone and took it for their own. I wonder what that says about the Governor's plans?
If Carl, Ass Kicker or Carol are threatened, I could see Daryl turning on Merle. I see those three as Daryl's family. He obviously cares about them quite a bit, and that bond may end up trumping blood.
Andrea must love showers and sex above all reason. Why are not more alarm bells going off in this woman's head? (Granted if I were in a waking Hell and found a refuge, I probably would not ask lots of Qs.)
Michonne is cagey. Therefore, I can see Andrea dismissing some of what M said as paranoria. But, then you have Zombie Battle Royale coupled with experiments.
I don't think the experiments in and of themselves are uber scary. I can understand them wanting to know more about what they are fighting, but everything added together should give her warning bells.
Perhaps Andrea is just someone who is intellectually bright and physically capable but will choose the douchebag every single time?
I never doubted that Glenn was capable in a fight, and both he and Maggie held up well. I feel that her trial was harder though. We have seen Glenn get in and out of hard situations. What Maggie was faced with was horrid. I think the Governor did realize that the only thing that would break them would be their love for each other.
I say the Governor is now my #1 I hope he dies horribly. Merle is at #2.
My own personal insane theory is as follows - I think the crazy hermit was just fine until that dog died. Then he went bye-bye. His one companion was gone and rotting and then the group found him.
Rick and party have a good chance of getting into Woodburry. It seems that it will be less defended because the Governor has sent out a recon party to the prison. But do they really want to destroy Woodburry? Taking out the Governor would be a wonderful thing, and maybe a crony or two, but this town needs the protection of its citizens. If Rick and company do a mass slaughter of Woodburry protectors, they're pretty much assigning its citizens to death unless Rick and company take up residence after.
I'd really like to see Carl hold off the recon team by himself. Looks like they lock the gates to the prison and not just close them.
I thought that the hillbilly was using the smell of the decayed carcasses to keep the zombies away. I really felt bad for him and surprised at Rick's actions. This guy was minding his own business, probably pretty happy that he's survived on his own all this time then decides to go to sleep. Next thing he knows! Bam! Guys with guns break into his place and start yelling. Then he gets fed to zombies! He was just a speed bump to Rick and the group, at least the prisoner guy wasn't happy.
^ Everywhere Rick & Company goes, stuff like that happens.
And I think Woodbury will be destroyed, if anything, just to keep the show moving along to new and interesting things.
I agree with you, Trek_God_1, for one, the gang ought to be used to the smell of death by now so that something so pungent would make them take a cautious notice. For two, the Hermit threatens them with calling the cops which, after all this time, would be an empty threat - unless you had lost your only doggy friend and companion being alone in a world of zombies (which Hermit would have had to know about and been dealing with) and had gone over to madness.
Also, Hermit was runnning for the door oblivious to the walkers scratching to get in and was killed to protect the group. His body was fed the the zombies and our heroes escape...
I think Hermit deserves a webisode!
I'm starting to get that feeling too, & for a long time I really did think Daryl would have to face off with Merle, but now I'm wondering if there will be something unexpected instead.
The Gov & Merle don't exactly trust each other, & are certainly not honest with one another. After catching that little history bomb about Merle having told the Gov that the prison was unconquerable, I'm beginning to think there's gonna be a breakdown in their relationship, that might get Merle dead
We've learned a lot about Merle we didn't know. Mostly that even though he's tough, wild, & batshit crazy, he's also kind of cowardly, in how he kowtows to the Gov & even skulks away from his fight with Michonne because he knows he's out matched
MMilton said he "telecommuted" to work. What kind of SCIENTIST does that? He'd have to go to a lab, if he were a "real" scientist...and maybe have a friend or two there.
Milton is nowhere in the league of the CDC scientist...he may have been a computer technician or something...quest.
I think he's just someone who has the most training to make him the scientist of the group...maybe a step lower than Herschel , the vet (i.e ANIMAL doctor) is now the group's medical doctor (for humans).
As for the experiment he's trying to accomplish...i am sure that is on orders of the Governor. The way he has been able to keep his daughter relatively calm... that shows the theory has SOME merit.
Does Milton know about the Governor's daughter? if so, that would be a motivation to explore that theory as well.
I also took it to mean, regarding the lack of subjects, that there are no zombies that have any relationship with the Woodbury survivors (other than the Governor's daughter.) Witht he subject...they were tyring to put some strong memories in his head, so that when he turns...they could "prove" that some meories are retained (and stretching that hope in terms of "saving" the dead.
I think what we're asking for is something like, say the group either finds, or is found by, a city where they have essentially rebuilt civilization, however, having the "new normal" of zombies factored into the daily routine. (That city might also be established by the group).
The final season might be the group really trying to find the :secret" of the group, but realize at the end that the safety of this city is real, and not fake like Woodbury.
In the last episode, I might expect Carl or Judith reminicing about the "old days", and we see the new normal as the closing (and maybe someone slicing a zombie head as the last scene).
I could see telling a story about the Hermit being a sort of twist on Robert Neville. Might make a good series of webisodes.
Separate names with a comma.


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When the founder of Dekoposh invited me to speak at a charity concert to support Champions Against Bullying, I was pretty excited. Then I found out it was in Hollywood and since I have never been there, I had no idea what to expect.
The big day was March 25. I got out of school at lunch just to make sure we had time to get to Hollywood with freeway traffic. We got there early and pulled into this deep underground parking structure. The entrance/toll booths looked like Disneyland's Autopia ride with curbs between the lanes which winded down through the structure. It was pretty cool. After driving down to the basement level 4, we found a parking spot and made our way back up to the surface over escalators, up stairs, and in elevators. The parking was an adventure in itself.
If you're wondering by now where all this took place, it was at Hollywood & Highland where there is a humongous mall over the parking structure which is right where the El Capitan Theatre, Grauman's Chinese Theatre, and the famous stars on the sidewalk are. Since we had time, we walked down the street a ways, pretty much people watching. And believe me, there were some interesting people to watch. It was hard to miss about a dozen or so people dressed up in costumes from movies and TV shows. It didn't take too long to figure out their gimmick. They would walk up to you and ask if you wanted to take your picture with them but most didn't tell you ahead of time that they expected a tip in return. (Click for Hollywood characters slide show)
When you add in all of the characters, tourists, street musicians, and cars, Hollywood is not at all like our lonely city of Temecula. Hollywood is loud, busy, and interesting.
The concert was held at a nightclub called Level 3 which just happened to be on level 3 of the mall. After we checked in and got our wristbands, we had time to get some dinner at California Pizza Kitchen where we met up with Drew De Leon and her dad. Drew is another biz kid we met through Twitter and is the founder of Aktive Wrap.
After dinner, we headed over to Level 3. Obviously, it was my first time in a nightclub so I didn't know what to expect. Two big bouncers were standing at the door and there were a lot of tweens, teens, and older people inside. Loud background music was already playing and everyone was just walking around waiting for it to start.
Some of the performers throughout the night were Celeste Kellogg, Ashlee Keating, Daechelle, and Austin Anderson. My dad bought 10 raffle tickets and amazingly we won about five times, including a Custom Snuggie, t-shirts, notebooks, and a pair of autographed jeans worn by Austin Anderson which I thought was really funny. Of course, they're not my size but I wasn't planning on wearing them anyway. 🙂
After a few of the singers performed, they invited the speakers on stage to talk about their businesses, charity work, and their thoughts or experiences on bullying. The audience was still in concert mode so I'm not sure how many were really listening as people spoke. I must have talked loud enough to be heard though because the founder of Champions Against Bullying came up to me afterward and complimented me on my talk and also invited me to work with their organization and speak at future events. That was pretty cool.
I was competing in a Math Olympics the next day so we had to leave before it was over since we're about 2 hours away from Hollywood. Overall, it was a very interesting experience – something I don't get to see or do that often.
Subscribe to my YouTube Channel so you'll know when I post the video of my talk on there. You can also watch other videos I have on there about Pencil Bugs and what I do to support Rady Children's Hospital in San Diego, CA.

subset: commoncrawl


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|April 5, 2012, 10:56 PM
Senior Member
Join Date: January 29, 2011
Location: Texas
Posts: 1,328
Electronic ear muffs
Recently coming back from the range, I got pretty scared that I'd done some hearing damage.
I was just wearing rubber ear plugs, but didn't have them seated in very well. The 9mm sound was loud but didn't bother me/wasn't painful. I was shooting in a partially covered firing line with half walls.
When shooting at an indoor range i doubled up muffs/plugs.
At the outdoor range, just wore plugs last time but was out in the open and didn't experience any issues.
While in the Army I'd have plugs fall out at the range and not put them back in until I had the chance and that 223 is loud, but no problems.
Anyway after the range, I had the occasional buzzing sound very lightly and I couldn't hear very soft sounds.
Been about 5 days now and I feel like I'm all better. While riding my bicycle the other day I had something pop/crack in my ear and since then I've been fine.
What happened to me and how about these ear muffs for future use? Next time I go to the range I'm wearing plugs and muffs if not these electronic ones. What do you think?
No brass. No ammo.
|April 6, 2012, 07:23 AM
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Join Date: January 20, 2009
Location: Overlooking the Baker River Valley
Posts: 1,642
In terms of protection (comfort is another matter, and everyone is going to be different) the only thing you need to know about either plugs or muffs is how much noise they attenuate, which is their NRR (noise reduction rating). NRR is measured in decibels (abbreviated as dB) - so a plug that has an NRR of, for example, 26, reduces the outside noise by 26 decibels. There's a difference in noise reduction depending on the actual frequency of the sound in question, but the standard procedure for determining NRR takes that into account.
Simply, the higher the NRR the better. Foam plugs alone actually do a very good job and many have an NRR of 30 or higher. Many muffs alone do not do as well. Doubling up of course is the best, but (not that it matters a great deal) the NRR is not additive - in other words, adding NRR 24 muffs to NRR 30 plugs doesn't result in an NRR of 54. Remember that the decibel scale is logarithmic, so every 3 decibels represents a doubling or halving of sound energy, and the difference between an NRR of 27 and 30 may not sound like much but is significant.
The particular Howard Leight muffs shown in your post have an NRR of 22 - that's not particularly good. In general, all of the less expensive electronic muffs have comparatively low NRRs, and even the high-end electronic muffs rarely equal the protection of either plugs or good quality non-electronic muffs. That said, if you always plan to wear them doubled up with plugs they'd probably be fine. That assumes that you wear both the plugs and the muffs properly, of course. I know some shooters who double up and turn the volume all the way up on the electronic muffs so they can hear range commands and also for general range awareness. That's a good strategy, but you can sure go through some batteries that way - I use a pair of Peltor Tac 7s, and they just eat up 9V batteries.
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|April 6, 2012, 08:31 AM
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Join Date: April 25, 2010
Location: Arkansas
Posts: 3,309
As far as the electronics go, get high quality ones. El Cheapos just don't do the job.
|April 6, 2012, 09:09 AM
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Join Date: October 25, 2001
Location: Alabama
Posts: 14,353
I am now wearing Pro Ears Ultra passives NRR 33. I got them to see if the brand was comfortable on my head before spending the money on their electronics to replace my dear departed old Peltors. They are comfortable but I just haven't gotten around to buying the corresponding electronics.
My spares are Peltor Ultimate 10 NRR 30 and a supply of foam plugs.
I have had the silicone molded to fit plugs and they were neither quiet nor comfortable. Maybe the ones done by an audiologist instead of a gun dealer would do better, but they are very expensive.
|April 6, 2012, 11:11 AM
Senior Member
Join Date: January 29, 2011
Location: Texas
Posts: 1,328
Sorry for the preamble to the post about me and my hearing scare.
Point was...it caught my attention and is causing me to be more serious about hearing protection.
I'm familiar with the NRR numbers.
What is the acceptable minimum to protect hearing adequately? I know we're all different physiologically but there should be a minimum. What point is overkill (excessive protection)?
I wasn't overly impressed with the shown ear muffs rating of 22, but thought I'd wear plugs and them. Ideas? I don't want to go cheap but I also don't want to geek out and get a super expensive set. I've got traditional muffs as well.
I think I'm going to keep the electronic muffs AND wear plugs.
Found good info here:
No brass. No ammo.
Last edited by checkmyswag; April 6, 2012 at 11:36 AM.
|April 6, 2012, 10:34 PM
Senior Member
Join Date: April 23, 2007
Location: Pennsylvania, USA
Posts: 1,913
These recommendations might help - http://www.lowertheboom.org/trice/safedblevels.htm . The required hearing protection is obviously going to depend on your environment.
I think that overkill is when you're wearing so much protection that you can't hear range commands or warning sirens. For example, there are a few members of my local range who have some existing hearing loss and now double plug. They usually make the effort to shoot near the buzzer and pay attention to the line, but sometimes they miss the cease fire and will continue shooting because they can't hear the signals. So that's a consideration.
The Leight Sports are decent muffs, I have two pair. But as FlyFish stated, they don't have a high NRR. And they're shallow, so plugs that stick out too far, or have a stem will poke the inner wall. This is uncomfortable and tends to dislodge the plug. I'd go with a deeper muff for double plugging.
The effectiveness of both muffs and plugs relies on the quality of the seal they form. If you're double plugging, and want the maximum protection, don't use plugs w/ a joining cord as this will interfere with the muff's seal.
|April 7, 2012, 09:10 AM
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Join Date: June 16, 2008
Location: Wyoming
Posts: 10,917
If you look up in the dictionary Shooting Hearing Loss, you'll see my picture.
I can't hear POOP. At matches I can't hear the buzzard, whistle, or any commands when wearing hearing protection. I either have to wait until someone fires a shot to know the time has started or if shooting a stage by my self, as in action pistol, I have to get a shoulder tap.
Some events you start from the "surrender position" meaning your hands up. In that case I raise my hands and take my non firing hand up to my head and life that side's ear muff, then drop it as the timer goes off.
Electronic hearing protection does work. Problem is in steel matches I can't hear the ringing of steel, some times I think I hit it but didn't, MISS, some times I hit it and don't know so I shoot it two or three times to make sure. Really screws up your time.
My electronic hearing protectors shut down like their suppose to and remain shut down so I can't hear ringing steel.
If you use electronic hearing protectors carry extra batteries. When you get to the range you'll find out the last time you were shooting, you left them on and the battery is dead.
Kraig Stuart
CPT USAR Ret
USAMU Sniper School Oct '78
Distinguished Rifle Badge 1071
|April 8, 2012, 10:45 PM
Senior Member
Join Date: January 29, 2011
Location: Texas
Posts: 1,328
Plan on getting out this weekend.
Going with the muffs shown plus foam plugs.
Should work well, will post update here.
No brass. No ammo.
|April 8, 2012, 11:21 PM
Join Date: July 11, 2011
Location: Alabama
Posts: 41
I have a pair of those Impact muffs. They're ok but I find myself turning the volume up to hear what going on around me. I'm not real impressed by them. I ordered a pair of Peltor Ultimate 10 NRR 30's Friday from Amazon and await their arrival.
|April 9, 2012, 01:09 AM
Senior Member
Join Date: July 5, 2007
Location: Pacific NW
Posts: 1,310
I have some low-cost ProEars. Apparently they are missing some of the features (like using them with an MP3 player) and don't have as high a NRR as their Gold models, but they do amplify sounds nicely and they do clamp quickly.
I've found that even a NRR of 22dB is fine when doubled with foam ear plugs. The foam ear plugs have a NRR of 30dB, and combined with the muffs two things are true (for me) -
1. I can still hear others talking at the range, if the volume is turned up all the way. As we all act as RO's, "Range is cold!" is something you need to hear.
2. The combined damping is sufficient to sit right next to a guy with a .300 Win Mag and it doesn't bother me. Well, maybe the concussion wave is a little disturbing, but at least my ears are fine.
The other feature I like about the ProEars is that the batteries are easy to change without tools, as the battery holders are inside the earcups, under foam. This is much easier than prying the outside of the ear cups apart, IMO.
.30-06 Springfield: 100 yrs + and still going strong
|April 9, 2012, 09:41 AM
Senior Member
Join Date: October 28, 2010
Location: northwestern Michigan
Posts: 198
We also use the Impact muffs. I think they work good. I'm hearing impaired (2 hearing aids) and these allow me to communicate while shooting. The wife usually doubles up with plugs, but she's always done that. I think that came from her first shooting a revolver.
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Hello all,
It's time for me to get my feet wet with my first post since my introduction. I have a 1995 r1100 rsl with just turned 35k second owner bike without any documented running issues. I've only owned it a few months with about 500 miles logged in but now experiencing a stall situation only when the bike has been running for a few miles and downshifting closed throttle up to a stop sign or a roundabout where it just stalls but restarts. Idle is normal, temp 5 bars and seems like everything is okay. Could this be a crank sensor (HES) situation? What's your thoughts?
Steve (weeman)


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Nella Fantasia
(In My Fantasy)arr. Audrey Snyder - Hal Leonard Corporation
The multinational singing sensation Il Divo has wowed audiences all over the world with their rendition of this song. �Loosely based on their interpretation, this arrangement is heartbreakingly beautiful! �"In my fantasy I see a world of justice, where all people live in peace and honesty..." �Italian and English texts are included in this very special choral. �Highly recommended!
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By Radio.com Staff
After shocking (and delighting) music fans this past December with the release of her self-titled fifth studio album, Beyoncé has found various ways to maintain the momentum, from a sexually-charged performance of "Drunk in Love" with husband Jay Z at this year's GRAMMY Awards to rocking stages around the globe on the latest leg of her "Mrs. Carter World Tour," which now includes selections from the new album.
Today, the singer released the steamy music video for "Partition," the album's third single. It was shot at Paris' famed Crazy Horse cabaret club, and features Beyoncé performing an erotic chair dance interspersed with images of the singer and Jay Z getting hot and heavy in the back of a limousine.
The video was in part inspired by Bey's desire to prove that women can maintain their personal sexy even after childbirth.
Watch the video at Radio.com.


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Land of Earth
The Land of Earth (土の国, Tsuchi no Kuni) has seen little attention in the series thus far. It is located north-west of the Land of Fire. Its government leader is the Earth Daimyō. The country is mostly comprised of desolate, rocky areas. The border of the Land of Earth runs along a rocky mountain range, blocking communication with other countries. The wind blowing from the north passes over these mountains, carrying small rocks from the Land of Earth to the surrounding countries. This famous natural phenomenon is called "Rock Rain" (岩雨,Gan'u).
The "Rock Rice Cake" (岩餅, Iwa Mochi; English TV "Rock Mochi") is a regional specialty of the Land of Earth. The crispy texture of the rice cakes is said to be irresistible.
Iwagakure (岩隠れの里, Iwagakure no Sato; English TV "Hidden Stone Village"; Literally meaning "Village Hidden in the Rocks") is the hidden village of the Land of Earth. As one of the five great ninja villages, Iwagakure has a Kage as its leader known as the Tsuchikage. There have been three Tsuchikage, the most recent being Ōnoki. Iwagakure is well-known for the rock-hard attitude of its shinobi; as soon as the Tsuchikage gives an order, the Iwa-nin do so without hesitating, even if it means death. Iwagakure ninja seem to specialize in earth release techniques.


text: If you live in an area where you can sled, ski or snowboard, talk about how awesome you are here. Right now there's a strong storm in my area right now and tomorrow looks to have similar conditions to Antarctica, so no sled races until around Friday, possibly saturday. That sucks because then the snow has time to harden up. I can't dig into the snow and it'll be hard to maneuver, which is terrible when you're in a full-contact heat (my friends and I play hardcore sledding-you can ram, cause spinouts, etc. as long as you don't use your arms to push off the target.) Discuss.


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I'm editing a fic right now, and checking for canon compliancy, and I was wondering if anyone knew Petunia's birthday? Please help ASAP!
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I'm editing a fic right now, and checking for canon compliancy, and I was wondering if anyone knew Petunia's birthday? Please help ASAP!
Something tells me it wasn't during the summer, because it would have been mentioned during Harry's time with the Dursleys.
Nowhere on the Lexicon is Petunia's birthday mentioned. So, I'd say you have free reign over this topic, although I agree with Something Sinister.
Just an addendum to what was previously said; Lily is younger than Petunia, although it is not explicitly stated how much younger.
The general idea when looking for children on the genealogical record is to go *about* every two years. In theory, and this does not always work in practice, so do not use this as a way to prevent pregnancy, a woman who is exclusively breastfeeding an infant on demand will not ovulate until or after that child starts taking solid foods, typically at about six months. So theoretically, 40 week pregnancy plus 24 weeks of breastfeeding suppressed ovulation plus 40 week pregnancy=104 weeks, and there are 52 weeks in a year.
However, this is not an absolute and I have known women to get pregnant *within six weeks* of delivering their last child, and certain there are women who have more difficulty getting pregnant on that schedule even when they try.
I had the exceptions explained to me a while back, actually. I think that modern women can relatively commonly become pregnant almost imediately after giving birth, and it's got something to do with diet, but I don't remember what it was. Lactose, maybe? Since people drink so much milk these days. I don't remember... And that wouldn't really make sense because my aunt is lactose intolerant and there's a year and two months between my two youngest cousins. But I've known siblings who were born within ten months of each other.
Just thought I'd mention it.
I know a woman who was pregnant seven times in seven years.
And my sister and brother are 11 months apart.
But in general this is not a great idea. For one, pregnancy is *really* hard on a woman's body. Yes, it's natural and yes, it's required for the survival of the species. But there's an immense amount of weight gain and weight loss over a fairly short period of time, there's any number of stretching going on, internally and externally (not just the abdomen, but it's not uncommon for a woman to gain enough weight that she'll get stretch marks on her legs and arms, too) and being the sole provider of blood, nutrients, water, oxygen and waste disposal for another human being requires an IMMENSE amount of energy, calories and nutrients on the part of the mother.
Further, whether she gives birth vaginally or by Caesarean, even assuming no other complications, a woman isn't usually going to be cleared to resume sexual activity by her doctor until 6 weeks have passed. Women who have done so report a great deal of discomfort and there are increased chances of infection if *anything* foreign is introduced (which is why they're also not cleared to use tampons).
Having said all that and back to the original question, I'd make Petunia at least sixteen months older than Lily but no older than three years, I think. Snape ran across them when they (Lily & Snape, who are within 3 weeks of each other in age) were nine or ten, and they were at a playground. Maybe in the late 60s (that first scene happened in 1969 or 1970) it was different, but nowadays, you won't usually catch a fourteen year old at a playground.
You might have good luck browsing traits of various zodiac signs, and picking one that suits her, and placing her birthday in that range.
Thanks for all your help! This is a big help for the fic I'm editing


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I am a Huge fan of Harry Potter in general, but my absolute favorite character is Hermione Jane Granger!!!!!! I love to whach the movies over and over again. My favorite book is Goblet of Fire and my favorite shipper is Victor Krum/ Hermione Granger!!!
be sorted You scored as Hermione Granger. You're one intelligent witch, but you have a hard time believing it and require constant reassurance. You are a very supportive friend who would do anything and everything to help her friends out.
Hermione Granger80%
Ginny Weasley75%
Ron Weasley70%
Harry Potter60%
Remus Lupin60%
Draco Malfoy60%
Severus Snape55%
Albus Dumbledore55%
Sirius Black50%
Lord Voldemort20%
Your Harry Potter Alter Ego Is...?
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...I should tell my teachers about this, or better show them 'cause I don't think they'll believe me.
Which HP Kid Are You?


text:
D.J. Augustin has reached agreement on a one-year deal with the Toronto Raptors, league sources tell Y! Sports.— Adrian Wojnarowski (@WojYahooNBA) July 17, 2013
D.J. Augustin has reached agreement on a one-year deal with the Toronto Raptors, league sources tell Y! Sports.— Adrian Wojnarowski (@WojYahooNBA) July 17, 2013
Last edited by drunkmunky; Wed Jul 17th, 2013 at 06:46 PM.
How did you post this at 2:07, when the tweet happened at 3:04??
The Baltic Beast is unstoppable!
DJ AUGUSTIN, I Called it! i deserve a reward
I'm a big fan of this signing actually. Have always rooted for Augustin, I like his game .. just super inconsistent.
He's just good enough to be a good backup, but won't ever seriously threaten Lowry for this #1.
And he'd be familiar for Tyler as well, since they both played on Indiana last year.
1 year deal, no risk, moveable at the trade deadline. No word yet on if an exception was used or a minimum deal
come on raptors republic staffers.
Write up the new article stat! Make sure there are no type-O's this time.
Good Signing
The Baltic Beast is unstoppable!
So, what does this mean for Buycks? He signed with us since we promised him the 2nd string position, if he's now our 3rd string I bet he'd rather have signed with OKC.
-"You cant run from me. I mean, my heart dont bleed Kool-Aid."
-"I aint no diva! I dont have no blond hair, red hair. Im Reggie Evans.
I'm very meh with this guy. It's a one year deal though, so can't complain. I never expected Buycks to be the full-time back up anyways.
So..looks like we can look forward to "sucking(to be good)"
If Your Uncle Jack Helped You Off An Elephant, Would You Help Your Uncle Jack Off An Elephant?
Sometimes, I like to buy a book on CD and listen to it, while reading music.
This pretty much removes Julyan Stone from the equation.
Buycks will play the 3rd.
I just like him cause he has a cool name, and he has a nice beard i gotta grow me one of those
Bad additude, just had a bad season, and cant guard a pylon. I prefer Buycks
Good backup signing just in case Lowry gets the hobbles. I am surprised that DJ couldnt get more than the minimum/and better term some place else as well as the Pacers not retaining him (have not checked their roster/draft picks).
Last edited by Bendit; Wed Jul 17th, 2013 at 06:39 PM. Reason: ps..I forgot, the "tank" is not threatened :)
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text: Hello, my name is NANA. I'm a rescue puppy my mom drove all the way to Virginia to pick me up. I came from a high kill shelter with my sibling and thank goodness a rescue organization picked us up and helped us find loving mommy's and daddy's to live with. I love to play with my mom and with my best friend next door. My siblings are older Chi Chi's and not to much fun but that's ok because I have TONS of toys and chews. I think i'm a Collie/ St. Bernard but i'm really not sure. Just a mixture of pure sweetness!!!Add to Favorites


text:
Joe Maddon pregame interview
Manager believes team played well in Game 1
By / MLB.com
Simple question: What do you tell your team going into Game 2 tonight?
JOE MADDON: Not a whole lot. We've been here before. I know it's the playoffs so there's a difference in that regard, but we've lost twice to the Red Sox in the first game of a series this past month and came back nicely.
I just want us to go out, and again, I hate to be redundant, but to play our game. It's going to be all about pitching once again. It was a really well-played game last night, a really close game. They got two runs; we did not. I liked over all the way we handled things, so don't change a whole lot, just hope we score more runs.
The Red Sox seemed to challenge Longoria in particular in a number of his at bats last night. From your standpoint, is his wrist healthy? How much is it affecting him, if it is at all?
JOE MADDON: He's fine. He's fine. A couple days ago, he hit two home runs in one game and looked pretty good.
I just think for right now, he just expanded his own strike zone a bit. He's gotten out of his game plan a bit. It happens. It happens to everybody. So I talked to him a little bit today. I'm just trying to get him to go up there and just pretty much just do what he's done all year, and that's use a little bit more selectivity, looking for his pitches, et cetera, et cetera. It happens.
The first game against the White Sox, he hit the two home runs; he looked very good. And I've seen him do this before; whereas he may have had a couple bad games in a row, and all of a sudden, heads up.
So he's got it in him. They got him yesterday. Look forward to him getting them today.
I was wondering if you had any reaction to David Ortiz's comments after the game last night. He talked about seeing different looks on the faces of some players that maybe he didn't see during the regular season. I wonder if you saw those and what you thought about them.
JOE MADDON: I agree, and I did see it. That's why I thought it primarily manifested itself in the pitches that we swung at. However, they had kind of the same look themselves. It was a very close game. It was 2-0. I think both teams played a relatively good game. Neither team played well on offense. That happens sometimes.
Both starting pitchers were fantastic. That was our first foray into that situation yesterday, and I'd like to believe we're going to come out and be more typical today. But I can't disagree with him.
Kind of on what Jack just asked, your guys swung at a couple times, swung 3-0 and 2-0. Is that something you need to do in this series, be aggressive, or just a case of the situation dictated it?
JOE MADDON: It's something we've done all year. 2-0 is a nice pitch to hit normally. 3-0 yesterday with Carlos, I was just taking everything into consideration and felt pretty good about it, just topspin the ball a bit. You look at who's on deck, who's going to pitch.
The fact that Papelbon is there to get four outs and not three, all those things matter. You know Carlos is going to see fastball, and you trust him right there. I trust he's going to put a good swing on a good pitch and if he didn't topspin it, it might have hit the back wall.
Based on the fact it's this time of the year, I want us to continue to play aggressively. That's what's got us here in the first place.
You just spoke earlier how when you played Boston earlier this year, you lost the first games of the series and came back to win ...
JOE MADDON: During the last month.
Did those series have a playoff mentality, or are you looking at this as sort of, hey, it's not the end of the world; we lost one game. How does that translate?
JOE MADDON: Well, those guys are really intense. I don't know if you saw them in person or not, but the games both here and in Boston were really intensely played games. I thought they were fabulous, and they did have a playoff quality to them, but they never are until you actually are in the playoffs.
I just thought overall that we reacted well after we had lost the first games of those series.
The second part of your question again was?
Well, I was just curious as to -- I think you answered it, whether or not those games had a playoff feel or these games have less of a ...
JOE MADDON: I see. Again, you're talking about it was one loss. You've still got to win four games to win this series, and that's the point. I talked about it coming into this. You really have to remain with the one game at a time attitude, right now, one pitch, one inning, et cetera.
We lost yesterday. We've been there before. They still have to win three more games. We've got to win four. Just move it along, go out there and play our game, let it rip and see what happens.
Up until fairly recently, you come into here for Boston, there would be as many Red Sox fans as Rays fans here. That's changed recently. How much does that register with you? How significant is the change in atmosphere, if at all?
JOE MADDON: It's pro Ray. Over the last couple years, you come into this building, we're playing the Sox or the Yankees, or a lot of other teams actually, even the White Sox, you get this big pro contingency from the other side.
When you're in your own ballpark that's a little bit disconcerting and it's kind of disappointing. But all along we've known that it's incumbent upon us to win to create the tipping point within this building, and I think we've done that.
You look at the record this year when it was 30,000 plus people; that was our 33rd loss this year under those circumstances. The fans make a huge difference for us, and we've been appealing to them all season in that regard. Once again, we've got to win first, and we knew that.
So now we're getting to the point now and into next season, it's one of those situations you want to win to build upon, and you have to nurture it and treat it with respect. And I use that phrase a lot, but I believe it. We got them here; now we want to keep them here.
It'll be a little cooler in Boston than it was in Chicago. How do you think your guys will respond to that, or is that the least of your concerns going to Fenway?
JOE MADDON: I'm not really there yet mentally. We'll see how cold. It could be really cold. That's not good. And if it's mildly cold, with all the gear that you are provided for, hopefully we'll be fine.
I haven't even thought about it. I know on the sidelines I get cold easily. I grew up in Pennsylvania. I remember minus 46 with the wind chill, and I freeze now in 40 degree weather.
We'll just play that one moment at a time and see how it all turns out. I think our guys at this time of the year, I'd like to believe they're not going to be impacted so much by that.
How difficult is it to make sure your guys stay kind of loose and not get tight in this situation?
JOE MADDON: How difficult? I mean, I don't know that it's easy or difficult. I just want them to be the same. Sometimes you take for granted that you believe people will be. But we're going through this uncharted territory right now, and I just keep preaching the same thing.
Part of it is, like I said, to not bring it to their attention. I think once you bring it to their attention then you're going to force the thought. For instance, I did talk to Longo today primarily because I want him to organize his strike zone again more than thinking.
But I have those private conversations with different players at different times, as opposed to group settings. So for right now I didn't really want to get the group together and give them the old Knute Rockne thing. I don't think it's necessary.
Like I said, it's a baseball season. The vibe within a baseball clubhouse is totally different than football. I've been in clubhouses through college and I know what that feels like. It's an entirely different feeling. We just want to get ready and go out there and play another good ballgame.
Carlos Peña very graciously credits the speed of the top of the lineup for a lot of what he's done this year. Conversely, what's he done to make that speed work for you guys?
JOE MADDON: When he's up there -- setting the table obviously is really important. I didn't want to mess with the one two aspect of the lineup even though Carl came back because I thought Akinori and B.J., even though B.J.'s batting average wasn't very good, you look at his on base percentage and he's swinging the bat really good, but they feed into three and four.
But furthermore, particularly B.J. because Akinori is not the base stealing threat necessarily that B.J. is, but you have the opposition thing of two things: Do I need to throw a fastball to keep B.J. from running or throw a breaking ball and disregard B.J. running. I think it feeds into both players from that perspective.
As a base runner you have to get a feel for when they're going to throw a breaking ball. There's different things you can look at, trying to peek it, watching the catcher's throws, et cetera, and it's your best guess. I think they feed into one another as to what they can do, whether it's stealing a base or hitting a ball in the gap or over the wall.
With the inconsistency Scott has shown, how patient are you going to be with him tonight, depending on what kind of a start he gets or doesn't get?
JOE MADDON: It's always a feel thing. The other day you saw it. He had a tough first inning, but then he settled in and threw a lot of strikes after that.
My best answer is I just have to see what it looks like and what I'm thinking or feeling at that particular moment, how the game seems to be going.
Again, he's shown that where he's had -- you all know that. It's no big secret; he's had some problems in the first inning. But it seems to be in the first or second inning on the consistent basis, and the other teams wouldn't score a lot of runs.
It's just a feel thing based upon what you're saying, and I do think he's going to settle down or not based on how he's commanding his fastball.
Courtesy of FastScripts by ASAP Sports. This story was not subject to the approval of Major League Baseball or its clubs.


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DeRozan's posterization of Mozgov got me thinking of all the great dunkers that the Raptors have had over the years.
What are your favourite non-Vince Raptor dunks of all-time? I say "non-Vince" not out of disrespect to Carter, but because if we include his dunks, he's probably got 90 of the top 100, and we've had others that might get overlooked.
I think I'm only allowed to post one video at a time, so here are some of my favourites:
Keon Clark on Shawn Bradley, 2002. If anyone has HD video of this one, please post.


text:
Seniors Nnemkadi Ogwumike, Lindy La Rocque and Grace Mashore finished with four straight trips to the NCAA Final Four, only to fall to the eventual national champion each time, including to Baylor, 59-47, last Sunday inside Denver's Pepsi Center while finishing 35-2.
The Stanford men opened the season by winning 11 of their first 13 games and ended by winning seven of their final nine. It was that 6-7 mark in the middle 13 games that led to lowered expectations.
The Cardinal women had won 32 in a row, and lost just once, before meeting Baylor. Ogwumike was performing like one of the top players in the nation, setting an enormous standard.
Cardinal men's coach Johnny Dawkins finally saw things fall into place during the postseason run, as guards Aaron Bright, a sophomore, and freshman Chasson Randle rose to championship caliber and Owens was playing consistently well and most other players chipped in with inspired moments, including sophomores Anthony Brown and Dwight Powell.
"You can't substitute for winning a tournament," Dawkins said. "You have to do it. These guys can reflect on that. Expectations will grow and we'll have to manage those. It's important to win a championship because once you've done it, you understand what you have to do to get there again."
Stanford women's coach Tara VanDerveer devised a nice strategy to counter 6-foot-8 national player of the year Brittney Griner but, by winning that battle, Stanford lost the war.
"Ultimately I think it was kind of difficult for us to really figure out what we wanted to do on offense," Stanford All-American Nneka Ogwumike said. "I think we were too worried about her."
(Flashback to the 1997 men's NCAA tournament and Stanford's game plan against Wake Forest's Tim Duncan, which resulted in a Cardinal upset. The Cardinal sent wave after wave of bodies to tangle with the 6-foot-11 player of the year. There were 44 fouls called in the game and it was even more physical than that would indicate).
When Ogwumike finally attacked Griner, she enjoyed modest success.
"We weren't able to run our offense the same way," VanDerveer said. "You just can't make passes that you usually make. You can't attack in the same way you're used to attacking."
The second-ranked Cardinal fought bravely, but its fifth straight trip turned out like all the others. Stanford is still looking for its first national title since 1992, despite reaching the title game in 2010 and 2008.
Ogwumike finished with 22 points, nine rebounds and played with four fouls during crunch time. Chiney Ogwumike already was on the bench, her season over after fouling out trying to deal with Griner and company.
Stanford had its school-record 32-game winning streak snapped but will begin next season with several other streaks intact, including a 79-game home winning streak and 78 straight wins over a Pac-12 opponent.
"I look back and reflect on what it took for us to get here, and I would have rather gone down with my team than up with any other team," Nneka said. "But when it comes down to the game, if you look at it, yeah, we were 20-for-60, that's a lot. And I know I didn't make one 3, and I shot five of them."
Does Stanford have what it takes to make a sixth straight trip?
Nneka Ogwumike will be playing in the WNBA a year from now but VanDerveer will have plenty of firepower to make another run.
Chiney Ogwumike, an All-American, returns along with the vastly improved Joslyn Tinkle, Amber Orrange and a dependable group of role players.
Stanford missed Jasmine Camp and Alex Green, two highly prized freshmen who were lost for the season due to injuries.
The Cardinal will be bringing in 6-3 post Alyson Beebe, who is expected to be fully recovered from a torn ACL nearly a year ago, and 6-5 Tess Picknell, who is known for her shot-blocking ability.
Chiney, Toni Kokenis, Orrange and Tinkle give Stanford plenty of experience. Bonnie Samuelson and Taylor Greenfield will have a year of experience and if one of the two incoming freshmen can make an immediate contribution, then perhaps reservations are in order for New Orleans next April.
The men's future also looks more than just Bright. A healthy Powell, a productive Andy Brown and the addition of size next year make for exciting times around Maples Pavilion.
"He can be a terrific player," Dawkins said of Powell. "He has so much potential and he's just starting to tap into it. He had a tough year because of the injuries but he's getting healthy and the sky is the limit for what he can do in a Cardinal uniform."
Rosco Allen and Grant Verhoeven, incoming freshmen, are both 6-foot-9 centers and Christian Sanders is a 6-4 guard who can play the point and shoot lights out. The three current high school seniors will likely press returning players for playing time.
Bright, Randle and Anthony Brown figure to provide the majority of offense, while Powell is athletic enough to both post up and pull up.
John Gage and Josh Huestis also figure to get plenty of opportunities as Stanford looks to make the NCAA tournament for the first time since 2008.
Bright was named the NIT's MVP, joining Adam Keefe (1991) in that regard.
"I've been telling everybody it's great for next year, too," Bright said. "It's great for our seniors to go out like that and hopefully it carries into the offseason for us and we'll just continue to work hard. We know what it takes to win the tournament now. We won five in a row, and I think we are going to use this experience for next year and making a run at the March Madness."
The NIT title also allowed Dick Davey, Dawkins' top assistant and former long-time Santa Clara head coach, to go out a winner.
"We played one of our best all-around games on the biggest stage," Dawkins said. "This is great for the seniors and great for coach Davey."
Davey, who announced his retirement from basketball earlier in the season, was given his championship trophy by Carroll Williams, for whom Davey served as an assistant coach at Santa Clara before assuming the head job there.
Stanford became the second team to play in the final of the preseason and postseason NIT in the same season. In the NIT Season Tip-Off in November, the Cardinal let a late lead slip away against Syracuse.
"It doesn't feel real," Stanford senior Andrew Zimmerman said. "When you end the season with a win you want to keep it going forever. This is something we can carry with us the rest of our lives. You can't take this away."
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Collection Items
ArticleBrowse Maps by State - Panoramic Maps - Digital Collections Select states on the map to browse items.
- Date: 1847
ArticlePanoramic Mapping - Panoramic Maps - Digital Collections The tradition of perspective mapping flowered in Europe in the late sixteenth and early seventeenth centuries. Mathias Merian, George Braun, Franz Hogenberg, and others produced perspective maps of European cities. These early European town plans, most often portraying major political or marketing centers, were small in size and were generally incorporated in atlases or geographical books. The perspective was usually at a low oblique...
- Date: 1872


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Dear Members,
Abhidhamma View : The Five-Door Process
[Presented by Dr.Tep Sastri @ SariputtaDhamma/JTN/Mult]
The concept of "mind-moment" during which a sense object is presented to a citta seems to have an application in concentration development, for example:
[AN 4.41. Samaadhibhaavanaa Sutta:] "There is the case where feelings are known to the monk as they arise, known as they persist, known as they subside. Perceptions are known to him as they arise, known as they persist, known as they subside. Thoughts are known to him as they arise, known as they persist, known as they subside. " -----------
CMA IV, p. 156-157 (excerpt):
The life-span of a citta is termed, in the Abhidhamma, a mind-moment(cittakkha.na). This is a temporal unit of such brief duration that, according to the commentators, in the time that it takes for a lightening to flash or the eyes to blink, billions of mind-moment can elapse. Nevertheless, though seemingly infinitesimal, each mind-moment in turn consists of three sub-moments --arising(uppaada), presence(thiti), and dissolution(bhanga). Within the breadth of a mind-moment, a citta arises, performs its momentary function, and then dissolves, conditioning the next citta in immediate succession. Thus, through the sequence of mind-moments, the flow of consciousness continues uninterrupted like the waters in a stream.
Many commentators take the presence moment to be implied by the Buddha's statement: There are three conditioned characteristics of the conditioned: arising, passing away, and the alteration of that which stands" (A.3:47/i,152). Here the presence moment is identified with "the alteration of that which stands" (thitassa a~n~nathatta).
Material phenomena as well pass through the same three stages of arising, presence, and dissolution, but for them the time required for these three stages to elapse is equal to the time it takes for seventeen cittas to arise and perish. The stages of arising and dissolution are equal in duration for both material and mental phenomena, but in the case of material phenomena the stage of presence is equal to forty-nine sub-moments of the mental phenomena.
The five sense objects --visible forms, etc. -- are material phenomena and thus endure for seventeen mind-moments. Since the sense object is still weak at the sub-moment of arising, it can enter the avenue of sense only when it reaches the stage of presence.
When no active cognitive process is taking place, the bhavanga flows on as a series of cittas all of the same type, hanging on to a single object --either a kamma, a sign of kamma, or a sign of destiny-- the same as the object of the last javana process in the immediately preceding existence. At the very moment a sense object enters a sense door, one bhavanga citta passes, known as atiita bhavanga, the past-life continuum. Then another two bhavanga cittas vibrate owing to the impact of the object, the second interrupting the stream of the bhavanga. In the sub-commentaries these are distinguished as bhavanga-calana, vibrational life-continuum, and bhavang'-uppaccheda, arrest life-continuum. Thereafter, after the arising of the five-door adverting citta, the stream of consciousness emerges from the "process-freed" state and launches into a cognitive process(viithipaata).
Love Buddha's dhamma,
Abhidhamma View : The Five-Door Process
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After considerable discussion, careful deliberation and more than a few debates at the neighborhood bar, the GeekWire team has finished compiling our Newsmakers of 2011 — a list of the people we've covered who, in our estimation, made the biggest impact on the technology community and did the coolest stuff within their respective fields over the past year.
We'll also be recognizing many of these newsmakers in person at the big GeekWire Gala in Seattle tonight, and we're looking forward to seeing many of you there.
So who made the cut? And who didn't? Continue reading for the entire list, in alphabetical order, with links to the posts we wrote as we rolled out the list over the past month.
Paul Allen is the 'Idea Man': Allen made headlines in 2011 not as much for what he did, but for what he wrote. The Microsoft co-founder's memoir, "Idea Man," put Allen in the public eye in large part for his unvarnished account of the Redmond company's history and of his longtime friend and co-founder, Bill Gates.
But for all the controversy stirred by that early excerpt, the actual book showed those anecdotes to be part of a broader effort by Allen to tell an honest story, even about his own failings. [Read Full Story]
Amazon CEO Jeff Bezos fires up a new era for the online retailer: Whether or not the Kindle Fire ultimately succeeds as a low-priced alternative to Apple's iPad, 2011 will be remembered as a year when the Amazon.com founder tried, once again, to change how we think about a market we thought we knew.
Amazon's new Kindle Fire tablet won't blow users away with a slick industrial design or a high-performance processor. Instead, it's a utilitarian device, designed to serve as a portal to videos, books and Amazon's other online services — where Bezos & Co. are hoping to eventually make up the money they're losing on the $199 hardware. [Read Full Story]
Z2Live CEO David Bluhm builds a mobile games powerhouse: Bluhm — a veteran Seattle entrepreneur and gaming executive — likes to say that his company batted three for three in 2011. And it's hard to argue with those metrics.
The maker of MetalStorm, TradeNations and Battle Nations saw each of its titles soar to success this year. Even more impressive, Bluhm and his rapidly growing team have rolled out new games for the iPhone while building a very profitable business. [Read Full Story]
Zulily CEO Darrell Cavens leads daily deal site to meteoric growth: Cavens likes to move fast, tackling opportunities before the moment passes. And no one moved as quickly in Seattle tech as Cavens in the past year.
In just 25 months, the operator of daily deals for baby apparel, toys, maternity clothes and other goods has grown from a nugget of an idea — conceived by Cavens and co-founder Mark Vadon — to more than 240 employees. [Read Full Story]
Melinda Gates, 'impatient optimist': Sure, Bill Gates may get more attention, but Melinda Gates is the one who deserves the newsmaker title this year — making a mark in a variety of ways in her role as co-chair and trustee of their philanthropic foundation.
On the local front, she was a driving force behind the creation of the new Gates Foundation headquarters complex in Seattle. On the international front, the self-described "impatient optimist" continued to display both of those characteristics in the foundation's global health initiatives. [Read Full Story]
Ben and Emily Huh unlock secret to Web humor at Cheezburger: The husband-and-wife team (Ben serves as CEO, while Emily works as editor-in-chief) have made our list for building one of the most surprising (and hilarious) success stories in Seattle tech.
In the course of a few years, they've transformed a small cat photo blog into an international Web humor juggernaut. Cheezburger's 50 or so comedy sites now attract more than 20 million monthly visitors, making it bigger than The Wall Street Journal's Web site and many other well-known media brands. [Read Full Story]
Apple's Steve Jobs, In Memoriam: The death of Jobs in October was one of those rare universal moments, a shared experience that made us stop and reflect not just on the man but also on the values he represented, and how those values relate to our own lives.
Jobs' rare ability to reshape the technology world is illustrated by the fact that even in death, he's keeping us guessing about his ideas for changing how we use technology in one of our most personal spaces of all, the living room. And in the end, it's pretty cool to think that we might still see another "one more thing" from the mind of Steve Jobs. [Read Full Story]
Daniil Kulchenko sells startup at age 15: Of all the stories we covered on GeekWire in 2011, one of the most remarkable was the tale of Daniil, a high school sophomore from Kenmore, Wash., who sold his first startup this year at the ripe old age of 15.
Kulchenko made his mark by developing a cloud-computing service for hosting and deploying Perl applications. His startup, Phenona, was acquired in June by Vancouver, B.C.-based ActiveState — a company founded a year after Kulchenko was born. [Read Full Story]
Cliff Kushler & Mike McSherry spell out an acquisition for Swype: Swype revolutionized the way millions of people input text on Android devices, with the simple swipe of a finger. Founded by Kushler and led by CEO McSherry, the Seattle company's technology almost magically reproduced text as users moved their fingers across letters on touchscreen keypads.
Swype raised cash, rolled out new features and was on the path to record some 100 million installations of the software when suitors came knocking. In early October, Nuance Communications agreed to gobble up Swype for a cool $102.5 million. [Read Full Story]
Yoky Matsuoka links humans to devices, from thermostats to robots: The University of Washington associate professor has long been interested in the frontiers of human interaction with machines, exploring new ways for the nervous system to work in conjunction with robotics and other mechanical devices.
In 2011 she pushed that work forward on two fronts — inside the research lab, and inside a thermostat. [Read Full Story]
F5′s John McAdam quietly creates a billion dollar business: Over the past decade, McAdam has led F5 Networks on one of the more impressive growth paths in the Seattle tech industry.
When the former IBM and Sequent Computer executive arrived at the helm in 2000, the networking equipment and software maker was doing just over $100 million in revenue. In 2011, F5 hit a major milestone. McAdam and his growing team posted $1 billion in revenue for the 2011 fiscal year. [Read Full Story]
T.A. McCann sells Gist to RIM, makes his mark on the startup scene: Persistence, courage and an ability to learn from failure. Those are some of the attributes of entrepreneurs, all traits exhibited by Gist founder and CEO T.A. McCann in 2011. One of Seattle's most respected entrepreneurs, McCann sold personal contact organizer Gist to RIM in February.
The deal marked the end of a 3-year startup voyage for Gist and McCann. Since the deal, McCann has been actively involved in the Seattle tech community, advising startups and mentoring entrepreneurs at TechStars all while leading Gist. [Read Full Story]
Scott McFarlane guides Avalara through turbulent online tax sector: Avalara is based on Bainbridge Island, and the company's software helps online merchants manage the mundane tasks of sales tax collection. Given those two attributes, it's easy to understand why the company often gets overlooked.
But Avalara — under the direction of founder and CEO McFarlane — is executing on some big ideas in the shadow of the ferry terminal. And 2011 was perhaps the most significant year in the company's 12-year history. [Read Full Story]
Bryan Mistele guides Inrix on road to success: With Mistele at the wheel, Inrix was on the move in 2011. The Kirkland provider of real-time traffic information raised a $37 million venture round from Kleiner Perkins Caufield & Byers, signed a multi-million dollar deal with Google and purchased its biggest European rival.
The $60 million buyout of ITIS Holdings added $27 million in revenue and 155 employees to Inrix, a profitable 7-year-old Microsoft spin-off which had already been growing at a fast pace. [Read Full Story]
Nathan Myhrvold, gourmet geek and patent lightning rod: Myhrvold was in the spotlight in 2011 perhaps more than at any other point since he was Microsoft's chief technology officer — and for two very different reasons.
First, Myhrvold and his team released the geekiest cookbook the world has ever seen. And second, Myhrvold's Intellectual Ventures came under increased scrutiny for acquiring, trading, licensing and in some cases filing suit over its huge collection of patents. [Read Full Story]
Home-wiring wizard Shwetak Patel named MacArthur Genius: Among Patel's inventions: A device that can detect noise on electrical systems to monitor the energy usage of specific appliances and electronics in homes.
More recently, Patel has been working on a way of using electrical wiring as an antenna to receive signals from a variety of low-powered sensors around the home, to monitor conditions such as air quality.
Patel in September was named one of 22 MacArthur Fellows, commonly known as the MacArthur Genius Award. The prize comes with $500,000 — no strings attached. [Read Full Story]
PopCap's founders and their big EA deal: More than a decade ago, in the middle of the dot-com bust, John Vechey, Jason Kapalka and Brian Fiete founded PopCap Games and debuted their first puzzle game, which came to be known as Bejeweled.
Yep, that turned out pretty well. Millions upon millions of jewels and zombies later, the sale of PopCap to Electronic Arts for as much as $1.3 billion this summer was one of the biggest news stories of 2011 in the Seattle region's technology industry. [Read Full Story]
Spencer Rascoff lifts Zillow to new heights with a personal touch: Rascoff successfully guided Zillow to a blockbuster initial public offering in July, a significant milestone for the fast-growing online real estate company.
And while that achievement alone would have warranted Rascoff's inclusion as a GeekWire 2011 Newsmaker, it's the little stuff that's most impressive about the 36-year-old Internet executive. [Read Full Story]
Neil Roseman helps bring Zynga to Seattle: One of the biggest stories in Seattle tech in 2011 was the arrival of the Silicon Valley tech titans. It seemed that nearly every other month a new company was establishing an engineering center in rain-soaked Seattle, picking off talented managers and engineers and altering the tech recruiting landscape in the process.
Zynga, the fast-growing social gaming powerhouse, found its man in Roseman. The former Amazon.com vice president of technology and CEO of Seattle startup Evri joined Zynga in March, saying he was attracted by the entrepreneurial freedom that Zynga founder Mark Pincus had injected into the business. [Read Full Story]
Kathy Savitt leads Lockerz on a Generation Z growth spree: Some of the biggest names in venture capital are putting their faith in Lockerz, a Seattle upstart that came on the scene in a big way in 2011.
The company, which is building a social networking service where teenagers and twenty somethings earn points for sharing content or watching videos, landed a massive $36 million venture capital round from venerable Silicon Valley firm Kleiner Perkins Caufield & Byers, former Microsoft CFO Greg Maffei, DAG Ventures and Live Nation. It also bought three companies in 2011, purchasing online video startup Vodpod, social sharing service AddToAny and Twitter photo service Plixi. [Read Full Story]
Steven Sinofsky sets a new course for Microsoft Windows: Windows is a longtime source of financial fuel for Microsoft's business, and by extension for the Seattle region's economy — used by hundreds of millions of people around the world and producing billions in profits every year.
But the world is rapidly changing, and Microsoft is radically transforming its flagship product in an effort to keep up in the era of mobile devices and the web. It's a huge but necessary gamble for Microsoft, and the person leading the charge is Steven Sinofsky, the Windows president, who unveiled the company's plans for Windows 8 in September. [Read Full Story]
Glenn Walcott & Greg Enell raise the stakes for Double Down Interactive: Under the guidance of Enell and Walcott, Double Down has expanded fast. It just moved into new offices at Seattle's Union Station, in part to accomodate a growing staff that has mushroomed from 16 to more than 80 this year.
The company's DoubleDown Casino game now attracts 1.3 million players each day on Facebook, up from 70,000 at the beginning of the year. The game, which includes 19 different casino-style offerings but no actual betting, is now one of the 20 most popular games on Facebook. [Read Full Story]
Smilebox CEO Andrew Wright builds big business on life's little moments: It's that time of year when folks start thinking about connecting with family and friends through holiday cards. And Wright has certainly seen his fair share of interactive creations over the years.
Since its launch in 2006, the Smilebox software has been downloaded by more than 15 million people and over 180 million Smilebox greetings have been played. Those numbers attracted the attention of an Israeli suitor in August, with Tel Aviv-based IncrediMail Ltd. agreeing to gobble up the company for as much as $40 million. [Read Full Story]
Google engineer Steve Yegge, the accidental newsmaker: Yegge probably never would have expected to make this list. Not that the Google engineer isn't doing important work.
But he made news this year by accident, when an exceptionally insightful rant that he intended for internal consumption was inadvertently made public through the Google+ social network — generating widespread headlines for its brutal candor about Google and Amazon. [Read Full Story]
Facebook's Mark Zuckerberg pushes the potential of the social infrastructure: Now that everybody is connected, things are about to get really interesting. That was the message from Zuckerberg this year, through his words and actions.
The Facebook CEO sees the new "social infrastructure" transforming businesses including television, movies, books and music before moving on to traditional sectors such as health care and finance. [Read Full Story]
Editor's Note: Here's a guide for all of those coming to the sold-out GeekWire Gala tonight at Union Station in Seattle.


text:
Download the Galaxy Forge Tool
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
Oh okay, thanks a lot for the assisst The last thing I wanted to do is get all excited about making a map only to not place it in the proper location. A slight off topic question, what's this Karma function about?
Karma is just like a thank you cookie for helping or posting useful info to others. If you thought that someone answered your question with good useful info then you can click the thumbs up button (beside report) when you hover over the persons post.
When I give karma I usually post a thanks and add
Making this map is beyond fun, a little tedious with all the planet naming but a tool really worth having. I give it 10/10 and 5 stars. I cannot wait to play it, see how it goes. If it's a success, I'll check back here on how to share it with others.
It appears that even though I designed my map correctly, when I tried to play it, not only was I spawned at the wrong location, certain phase lanes weren't being shown. Add to that, I ran this using the Sins of a Galactic Empire mod for Entrenchment, and I couldn't even be the CIS like I chose nor is my opponent the Republic. What went wrong? I was afraid of this happening and I know the map is in the right place.(atleast I thought it was).
I've made a post concerning this issue, responses can be placed here please: http://forums.sinsofasolarempire.com/414375
I have not played with this for some time, but was looking 4 a file with some new planet types...can someone give me a link please. Thanks
Directory of Planet Mods
I was not looking for a mod, just a file or whatever i need to make new planets in GF, will give your link a look....thanks
Thanks just what i was looking for....
0k i need some help...i want to make my own map with GF, im looking to add new planets and have them show up in game..... I cant remember how i did it in the past.... what all do i need to add to GF and the game...(Diplomacy) I some how got the new planets to show up in SF but when i load map the new types dont show up in game.
thejian, just place the map in the user space galaxyforge folder (and if the map uses planets from a particular mod start the expansion you want AND ENABLE the mod), then play the map, and here is the standard advice for placing the maps
assuming you have sins 1.193/entrenchment 1.053/diplomacy 1.34, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.these paths assume that your windows installation is on the C: drive and the user space(xp documents and settings,vista/7 users is also on the C: drive, just substitute the drive letter for your fully qualified path to your documents folder)for sins 1.15/entrenchment 1.00 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsif the galaxy forge map is placed in the program files galaxy folder, then the map NEEDS to be manually added to the entrenchment & diplomacy galaxy.manifests(not recommended as EACH update will replace any files that are different or have been changed)and if a map you want to play was released before 25th feb 2009 OR created with an earlier version of galaxyforge than version 3 then you will also need the sins map updater from herehttp://dl.dropbox.com/u/8023186/harpo%20sins%20map%20updater%20for%201.191%2Be%2Bd.rar.there is a second type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eighth line reads randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansionsthe differences between map versions0,1 & 2 were only the addition of ONE line near the start of the file, BUT mapversion3 has 5 new lines PER PLANET/player & template and 5 changed lines per planet/player & template and WILL CAUSE THE minidump/freeze curse if you just change the version number.harpo
Thanks harpo, got it 2 work.... funny what that little "Apply Change" will do.... lol I did not see it for some reason.
How do i build a GF map with the planets from dolynicks SG planets i have the mod enabled and it works great
(just to clarify)I am not trying to make my own just use the ones that are in the mod
I am running Diplomacy 1.34 i just dont know how to use the planets already in mods thanks
I saw this post while searching and i tried it no change in GF
Go to the folder that contains the mod i.e. C:\Users\YourName\AppData\Local\Ironclad Games\Sins of a Solar Empire then go to the GameInfo and copy and paste the GalaxyScenarioDef.galaxyScenarioDef into the GalaxyForge folder. As for the Premade fleet for players, you'd have to modify the same GalaxyScenarioDef file, specifically the planetItemsTemplate.
Like the post said, copy the GSD file from the mod's GameInfo folder and replace the one in the galaxy forge with it. When you run the forge, you will have all of the options that the SG mod has planet selection wise... You won't however have any icons for those planets. But fortunately that doesn't matter as those are just there to help you see what the map looks like a little easier. The game will recognize everything at load up and all will be good.
Thanks alot that was it i just had to replace the old one i was trying to just put them in the same folder +1k
Ok I have not been able to read all of the posts and the search function has not helped much. I have seen many of the maps in the download area but they seem to only work with Sin's and not with Entrench or Diplomacy. The converter does not seem to work. Can someone give me a hand on how to get the maps to work and how to make maps for Entrench and Diplomacy with Forge if it is possible.
EDIT. Ok found something just above. I feel like an idiot.
Hello, I was wondering, is there a list on the interwebs to explain every planet type? Like RandomTrue and such
the quickest way is to open the glaxysceanariodef on notepad/notepad++ and readthe planet entities that are in each type, BUT a quick summary for the randoms
designName "WeightedNonIce" designStringId "IDSGalaxyScenarioTypePlanetWeightedNonIce" orbitBodyTypeCount 6 orbitBodyType "Terran" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "DeadAsteroid" designName "WeightedRandom" designStringId "IDSGalaxyScenarioTypePlanetWeightedRandom" orbitBodyTypeCount 23 orbitBodyType "Terran" orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Ice" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk" orbitBodyType "GasGiant" orbitBodyType "DeadAsteroid" orbitBodyType "PlasmaStorm" orbitBodyType "MagneticCloud"
designName "WeightedColonizable" designStringId "IDSGalaxyScenarioTypePlanetWeightedColonizable" orbitBodyTypeCount 11 orbitBodyType "Terran" orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Asteroid"
designName "AsteroidOrDead" designStringId "IDSGalaxyScenarioTypePlanetAsteroidOrDead" orbitBodyTypeCount 4 orbitBodyType "Asteroid" orbitBodyType "DeadAsteroid" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk"
designName "Random" designStringId "IDSGalaxyScenarioTypePlanetRandom" orbitBodyTypeCount 9 orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Asteroid" orbitBodyType "DeadAsteroid" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk" orbitBodyType "GasGiant"
designName "RandomTrue" designStringId "IDSGalaxyScenarioTypePlanetRandomTrue" orbitBodyTypeCount 4 orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Volcanic"
designName "RandomTrueNonIce" designStringId "IDSGalaxyScenarioTypePlanetRandomTrueNonIce" orbitBodyTypeCount 3 orbitBodyType "Terran" orbitBodyType "Desert" orbitBodyType "Volcanic"
designName "RandomTrueNonTerran" designStringId "IDSGalaxyScenarioTypePlanetRandomTrueNonTerran" orbitBodyTypeCount 3 orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Volcanic"
designName "RandomSpecial" designStringId "IDSGalaxyScenarioTypePlanetRandomSpecial" orbitBodyTypeCount 3 orbitBodyType "GasGiant" orbitBodyType "PlasmaStorm" orbitBodyType "MagneticCloud"
designName "RandomUncolonizable" designStringId "IDSGalaxyScenarioTypePlanetRandomUncolonizable" orbitBodyTypeCount 5 orbitBodyType "GasGiant" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk" orbitBodyType "PlasmaStorm" orbitBodyType "MagneticCloud"
designName "RandomIceVolcanic" designStringId "IDSGalaxyScenarioTypeRandomIceVolcanic" orbitBodyTypeCount 2 orbitBodyType "Ice" orbitBodyType "Volcanic"
these are from the stock galaxyscenariodef
from the info the random true is random colonisable PLANETS
hope this helps
So I have to ask, I've made a map however when I load it up in game it makes my player slot to be slot 2 instead of slot 1. How can I change it so that i start in the proper slot?
When you don't have any planets/starts selected, there should be an option on the left called "Randomize Starting Positions". Make sure it's set to false.
figured it out, it doesnt like preset teams.
this is a horrible question and considering I've played with this before but it has been a long time. how do i get the map to load in the game. I created it, i saved it to the sins galaxy directory and it's not showing up in any of the map selections. i forget how i did it about 2 years ago, but it would be helpful if someone would point out what I'm doing wrong.
If it's not in that location, then that is why it's not showing up. If it is in that location then it will show up. There's really no reason why it wouldn't be in the list otherwise.
stant123 is quoting the correct info, the location for the galaxyforge maps changed with sins 1.16/entrenchment 1.01 which also introduced the mapversion3 and quickstart.
assuming you are using the current sins/entrenchment/diplomacy(trinity) version, then due to the galaxy.manifest being used for the maps in the small/medium/large lists only, and the mapdesigner maps hiding in the mapdesigner folder next to the mods folders and the galaxyforge maps hiding in the galaxyforge folder also next to the mods folders.
I wanted an Ocean planet, but there wasn't one. So i typed Ocean into the type field and it gave me a planet!!
But I haven't got the game yet, so don't know if it worked, will it?
You'll need a mod that has an ocean planet in it. And in that case you're better off copying the GalaxyScenarioDef file from the mod's GameInfo folder, and pasting it in the GalaxyForge folder, replacing the one that is there. All planets in the mod will then be in the drop down list, which might prevent problems if they used a different name.
ahhh, thx GoaFan77. I will try as soon as i actually have the game!
Hi all,
I hate to ask what is a dumb question at this point but my map isn't appearing on the Galaxy Forge map listing.
The first thing I assumed of course was that I had copied the map to the wrong location, I'm a newbie and it's my first map so that wouldn't be a surprise. I used the Galaxy Forge release dated Feb 2009.
I have the Trinity edition (1.34) via Steam with Diplomacy and Entrenchment. I've tried copying the map file name 1st map ever.galaxy into these 3 locations.
C:\Games\Steam\steamapps\common\sins of a solar empire trinity\Galaxy
C:\Games\Steam\steamapps\common\sins of a solar empire trinity\Diplomacy\Galaxy
C:\Games\Steam\steamapps\common\sins of a solar empire trinity\Entrenchment\Galaxy
Why wouldn't the map be listed? Am I looking in the wrong spot for it (I click Single Player, then Change Maps until I reach the Galaxy Forge listing which is empty).
Thanks in advance for the help.
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