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first impressions, time for me to actually sit down and think through this. I'd recommend this approach to anyone - first impressions count, and so does the more thorough read-through.
For this run-through, we're going to assume that KDK is going to be my primary (if not only) detachment, and I'm going to build around a Warlord in there.
So, we've got a couple of choices here, really - do I want to run a Bloodhost, or do I want to run a CAD? Or, do I want to run both?
Detachment Perks - Efficiency in Blood Tithes vs. Obsec and freedom in builds
Option 01 - Bloodhost
Note that we're going to look at the Slaughtercult first - because it's your core choice for this. Then, we're going to look at the limitations of the Blood Host when it comes to building out from there, as you must take at least one auxiliary choice.
Slaughtercult perks
The Slaughtercult gives you four perks - Blood Frenzy, Boon of Khorne, Blood Sacrifice, and obligatory warlord trait re-rolls. The Blood Frenzy and Boon of Khorne are your moneymakers off the bat - you get a free blood tithe point in a turn, AND when you spend blood tithes you can buy twice if you have the points. So, you're generating more points (in addition to MURDER and offering your own skulls, that is) AND you're potentially more efficient.
Blood Sacrifice is nice if you brought cultists - when those guys flub a leadership check (...assuming they aren't murdered outright) you can just sacrifice them and get that Blood Tithe. You're making these guys as cheap as possible because they're either going to provide a screen, or you're going to try to snag objectives with them and don't want to devote points to that when you could be KILLING.
Slaughtercult Requirements
First off, you're committing to taking a unit of Possessed. If you want them and a Rhino, they're 185 on the dot for 5 guys and a ride. Possessed aren't bad, but I'm going to assume that you're going to buy them a rhino. If we go with a naked Herald and minimal Bloodletters (absolute minimum required in the slaughtercult) then you're looking at 430. Not bad, but a Herald is kinda 'meh' and seems like he's in there to keep it cheap. Plus, he's a character that can't explode into a Daemon Prince or Bloodletter through tithes, which is sad.
You CAN grab a lightweight Bloodthirster as your HQ, but that's a couple hundred points above your herald. You can, if you want, grab Cultists or Spawn, but Cultists are screens that turn into Tithes, and Spawn are bullet sponges either on their own or for a Lord taking a speedy choice.
Note that your core choices are gonna be power-armored bobs, deep-striking demons, and some choices for HQ that range from 'cheap herald' to 'lord with crap-ton of options' up to 'daemon prince' and 'Bloodthirster.'
Slaughtercult Limitations
Now, the Auxiliary choices are where we really start to see the price of taking a Slaughtercult. You're taking tradeoffs now.
I see two immediate perks - you can grab the Gorepack (swift disruption) and you can grab your nominal heavy support choices as an aux choice. These mean you're thinking about a faster army - the Gorepack involves scouting Khorne Dogs and bikers, and the bikers are either thinking about melee (and possibly escorting a lord) or they're small and packing meltaguns (I'm a Blood Tithe OR a messed-up vehicle, your opponent's pick). I feel like those would mesh well with your Maulerfiends (who also move 12" and care not for terrain) and anything you're bringing that has wings.
Now, there are drawbacks - if you want Raptors or Terminators, you're going to have to grab some extras - your Terminators only come out to play if you've got Bloodcrushers, which are. Um. Either jogging across the field with a laughable save, OR deep-striking assault troops with a laughable save and no shooting. Raptors aren't bad, but have to be taken en mass (read: 2 units of raptors and a unit of Warp Talons).
I'm not saying Talons/Raptors are bad, but I am pointing out the opportunity cost - if you want to bring 'em, you'll be looking at more than 400 just to field the minimal units - but at least the Helldrake isn't mandatory with Khorne's Bloodstorm.
My gut feel is that the Slaughtercult wants you to take a decent number of fast, assaulty units. Guns are what you use to make noise while running at the other guy and screaming. Or it's what Soul Grinders have and the rest of your army doesn't.
Option 02 - Combined Arms Detachment
You can always skip the Blood Host, and start out with a CAD and formations. You are losing out on the aforementioned perks of the Blood Host - which is the efficiency of the tithes, and the ability to take a crap-ton of heavy support choices.
Combined Arms Detachment Perks
So, first off, obviously there's Objective Secure. That's one thing. Considering you like to hit things, and your troops are punchy, well - if you don't absolutely crush something in assault, your troops can be all "Hey, we're Obsec and you're not! Also, please let us kill you in your assault phase so we don't get shot at."
Now, here's the other thing - you've got some flexibility in your build.
You're still stuck bringing an HQ and two troops. Now, if you want to keep it cheap, you can take cultists and/or Bloodletters. If you wanted to grab two Bloodthirsters (and wanted more than one of them to be the D Thirster), go for it.
Now, there are some actual options this opens up - you're not stuck taking units in gobs. If you want to grab some Terminators (...and probably Deep Strike them with combi-weapons) then you can, because you're not stuck grabbing a handful of Bloodcrushers as well. If you want a lone Raptor unit, go for it - but note that you can still take the Gorepack if you really, REALLY wanted to throw in a ton of Fast Attack options.
You could also grab a Land Raider without grabbing a Terminator squad - but seriously, it's still a Chaos Land Raider with long-range guns and an assault ramp, which still seems confused.
To me, seems like the biggest perk of taking a CAD is double-tapping on Bloodthirsters with D-strength axes, since you just can't do that with a Slaughtercult. That, and Terminators.
Also, as discussed in the Allies part, you can grab a Lord of War - the Kytan and the Chaos Knight forge world rules are Lords of War, and those need a CAD.
CAD Limitations
Honestly, I see a couple of limitations - if you really, really wanted to bring a lot of heavy support, well, you can't. AV12 and AV13 walkers really kind of like numbers. The other is that, obviously, you lose the fun perks of the Slaughtercult with respect to Blood Tithes.
Nothing says you can't take a CAD and throw formations on top though.
A Thought on Allies
So, there's one thing your allies won't have - the ability to produce Blood Tithes. You want your guys to either kill things or die trying - you're playing KDK for the fluff and for the Blood Tithe mechanics. This is the first thing you want to keep in mind.
The second thing you want to keep in mind - GUNS. You just don't have a lot of them. You're an assault army. There's kind of a second thing to keep in mind, and that's AP2 - you don't have a ton of that outside of Bloodthirsters or a Lord hitting things with an Axe of Khorne.
Lords of War
Honestly, there's a couple of things that aren't in the book that are worth looking at - the Kytan Daemon Engine and the Renegade Knight. The Knight can either come in Renegade flavor (1-3 per detachment, lots of options). If you want to go Forgeworld Experimental rules, you get the Kytan or a different flavor of Knight.
So, here's the comparison you need to do - Renegade Knight versus CAD with Kytan or Chaos Knight.
The Renegade Knight (out of Traitor's hate) will NOT have Blood for the Blood God. However, it will be cheaper than the Kytan, and potentially more shooty than the Chaos Knight. You have more options than the Forge World rules - which means more guns. The Forge World option is also slightly more durable since it gets the Daemon of Khorne rule and gets a nice 5++ in melee (and when the Ion Shield isn't helping it). But you're stuck with a CAD.
The Kytan is a little tougher (better side armor and worse rear armor; you have no Ion Shield but you get Daemon of Khorne. You get an 8-shot Krak missile launcher that somehow has pinning as well, and if you murder your shooting target, you can charge something else.
Honestly, the Chaos Knight is kind of in between the Renegade Knight and the Kytan. The Renegade can take two guns, and the Kytan is a bit more killy. The Kytan is about 100pts more than the Chaos Knight, but AV13 on the sides is pretty nice, along with It Will Not Die.
I'd recommend picking one or the other - grab the shooty of a Renegade Knight (along with the part where you don't have to go Forge World) or go big with a Kytan and enjoy the Forge World experimental rules and go axe to mouth on something. Plus it looks better than, y'know, the Lord of Skulls.
Other Friends
Seriously, you're taking other friends for shooting, including potentially aircraft, as your anti-air is the Soul Grinder and maybe Helldrakes. (...because that flamer is gonna do stuff, really.) Look for guns somewhere - if you're willing to either grab the formation OR pay the HQ/troops for it. and remember that any non-KDK guys ARE cutting into your blood tithes.
Why not CAD and Slaughtercult?
There are two reasons to take two - you're willing to take four troops, and you want the flexibility in HQs - which, really, honestly, the only 'flexibility' you get is taking a Bloodthirster with D-strength and you get the Lord of War slot (...which you'd fill with a Kytan, realistically)
Closing Thoughts
If you're going to tack a CAD onto a Slaughtercult, you're doing it to get the freedom to take troops that are otherwise taxed - like Raptors or Terminators, and you want a Lord of War that isn't from an Allied Detachment. Otherwise, pick one or the other. You're looking at freedom in your build (and freedom from Possessed and other taxes) OR you get the fluffy fun of Blood Tithes for free.
Saturday, January 28, 2017
Monday, January 23, 2017
Khorne Daemonkin - First Impressions
Why KDK?
I have a few reasons - the Bloodthirster kit is friggin' sweet, and after a quick once-over it looks like the Blood Tithe mechanic is fun (and actually fluffy, since Khorne gives approximately two tugs of a dead Khorne dog's tail about where the blood comes from*) and actually encourages fluffy play while not being that useless at all.
Also, I got tired of painting up robots, so now I'll be painting demons, space-bobs and the occasional possessed robot.
So with that out of the way, let's take it from the top - the Slaughtercult - and then get into formations.
But First, Blood for the Blood GOD!
Remember how I mentioned fluff? BLOOD TITHE! Remember, Khorne doesn't care where the blood comes from, so long as it flows. Everything from KDK has a rule that generates a point for dying or killing stuff, and for killing a character in a challenge. Khorne's watching, and might like what he sees. You've got access to 8 buffs out of this (and a max of 8 Tithe); you can get 1 per turn unless running a Slaughtercult, which lets you spend leftover points. Lower levels involve army-wide Feel No Pain and bonuses to attacks. Once you've got 5+ points, you're summoning stuff - bloodletters/khorne dogs, 3x Bloodcrushers OR a skull cannon, a Daemon Prince, OR ultimately a Bloodthirster. Note that the Prince and greater daemon require a non-daemon character - which can be inconvenient if you're out.
The Slaughtercult
Blood Tithe is great - you can get anything from army-wide Feel No Pain or attack buffs to summoning stuff (ranging from Bloodletters to a Bloodthirster). The Slaughtercult does two things for you - it generates a free Tithe point each turn, and lets you use multiple benefits in a turn - so you're unlikely to lose 'excess' points, as otherwise you get to buy one benefit and call it.
So, what's the Cult gonna cost you? Short answer - unit of possessed. Even with a CAD, you'd have to take an HQ - and you'd be taking troops also. Slaughtercult requires at least two troops-type choices, outside of Cultists (which are Tithe points, but just don't know it yet).
If you want to go absolute minimalist, you can get a Slaughtercult for under 400 points, though your 'letters have a Herald and your Possessed are walking.
A Slaughtercult requires 1-8 choices of extras, though one of those is the War Engine - which essentially your heavy support category. So, y'know, you could always drop a minimal cult and 8 heavy support choices, but I'd be surprised if you own all of that AND can avoid the surprise gonad-attack that might result from fielding that.
Honestly though, I'm favoring the Slaughtercult as a default option for armies versus a CAD, and this army prefers a pure KDK army versus allies, because of the Blood Tithe mechanic. FLUFF!
Leadership - The Chaos Lord
Here's your choice with options. On the one hand, he can turn into a Daemon Prince or Bloodthirster if you do well enough, and the other guy's got to kill the resulting daemon to get the Warlord kill. This guy's wide open, and it's a question of "What do you want him to punch?"
Want to get into combat quickly? There's the Bike or Juggernaut, which meshes neatly with your bikes and Khorne Dogs. Note the Juggernaut offers more buffs, but the bike's cheaper.
Want to deep strike? Grab Terminator Armor or a jump pack. I'm calling these out for deep strikes because they allow it, and you can hang out with daemons OR fast stuff (assuming you have a jump pack lord). Problem is that of course the other dude gets a turn to shoot at you after deep-striking, which can be sad.
In addition to the usual power weapons (including fists and lightning claws) you can also grab the AP2 Axe of Khorne, and you can also get the Axe of Ruin that summons a bloodthirster after you die - note that the axe ain't cheap, and its chief buff while you are alive is AP2 melee. And the 'thirster takes wounds when it's out there.
People really seem to like the idea of killing their Axe-of-Ruin-bearing Lord to summon a Bloodthirster via tithe AND getting a 'thirster out of the axe, but let's be honest - that's an ideal scenario that's AWESOME when it happens.
Leadership - The Daemon Prince
Grab wings, expect to pay a chunk. They're kinda nasty, but if you're going to take one you need to commit to taking multiple threats. You're going to want wings and armor, and after that you're more expensive than your Heavy Support melee choices - and you aren't a ton cheaper than a Bloodthirster, who's more durable and killy.
I'd recommend keeping one around as a Blood Tithe reward.
Leadership - Heralds
Heralds are cheap - they're your cheapest option for an HQ, and already have a nifty power sword. Otherwise, the only thing they have over a Lord is initiative - which doesn't include armor.
Leadership - Blood Throne
It's a chariot. It's got a herald on it. If you aren't going cheap, and want to throw a chariot into the mix, then go for it. It will draw anti-tank fire (since it's comically immune to small arms because of AV12) so if you're set on it, build around it. I don't have a desire to run one, but that's me.
Leadership - Skulltaker
He's a Herald that figured out how to wear armor, and hit the gym before picking up the sword. If you can deliver his footslogging self to melee, well, he's liable to wreck non-Terminators in challenges.
Leadership - Bloodthirsters
Note that you can take any of 'em as HQs in a CAD, but in the Slaughtercult you can take the base model (unfettered fury) and the one more heavier hitter (pro tip - INSENSATE RAGE for the D axe). They're all 5-wound flying monstrous creatures with reasonably toughness and saves, and a jolly WS/BS10 on top of power armor and daemonic saves. Seriously though, you should be flying until assaulting.
You've got three basic flavors - and they demand to be spelled in all-caps, because Khorne.
This is the cheapest one. You basically get a pistol and an AP2 melee weapon with instant death on 6's. This is also the one that you get through Tithes and the Axe of I-Died-And-Gave-You-An-Expiring-Greater-Daemon. It's sick unless it's going against walkers, at which point you'll be using Smash.
Here's your odd-one-out. You lose your initiative, but your have Strength D on melee. Which is something you get either here, or on an allied renegade Knight. This guy will wreck whatever he gets to hit - but note his weapon makes him I1 here.
He's the most expensive one - so what do you get? It's essentially an upgraded version of Unfettered Fury. You get a d3 pistol (...yay?) and a heavy flamer, and that pistol (actually a whip) is a specialist weapon like your axe, so +1 attack? Honestly, I'd rather shave the points.
Fodder - Chaos Cultists
So, these guys are cheap - which is nice, because they're kinda sad. In a CAD, they're the cheapest thing you can get for troops. If you're taking a Slaughtercult, they're extra on top of your killy troops - but if they botch a morale check (...which isn't that hard, considering the average Guardsman has better armor and leadership) you can just flat-out sacrifice them for a Tithe point.
They have the potential to be screening units - IF you're taking footslogging guys who would like the cover. You can buy rhinos, or you can get Khorne Dogs. If you want a cheap camping unit you could always go up to 10 guys and grab a heavy stubber, at which point you're about as much as a Bloodletter squad, but have a stubber.
Troops - Chaos Space Marines
Hey, they're the same basic thing out of the CSM book! You can go up to a ten-man squad and grab a couple of special weapons (or a special and heavy). If you're going to go melee, then everyone might as well grab a close combat weapon as well - which costs extra.
Honestly, I feel like there' a bit middle-of-the-road for this book. You can grab a heavy weapon and sit back, but at that point the rest of the squad is just babysitting an objective. Or, you're trying to be Berserkers - which have are two points more than you for better WS and Furious Charge.
Troops - Khorne Berserkers
Compared to the bog-standard marines, you're just more focused - you skip out on weapon options outside of plasma pistols, but have a better WS and Furious Charge. You want a delivery system, you're either going with a Rhino, or fitting in a Land Raider (...which means you're going CAD, because they're a bit of a pain to get into a Slaughtercult without Terminators taking it as THEIR designated ride).
Troops - Bloodletters
Bright side - they're you're cheapest option for a Slaughtercult, and they deep strike. On the downside, they're kinda one-trick ponies - they have a power sword (I mean Hellblade) and deeps trike. You can summon them via blood tithe in 8-thing squads. Note that the enemy WILL get a chance to shoot at them, and they've the durability of guardsmen.
Also note that in a pinch, you can deep-strike an HQ choice in a Bloodletter unit. But unless they're deep-striking, they're walking.
My first impression is that I'll be taking a Slaughtercult with a pair of minimum-sized units of these to fill out my troops, and these blokes will grab objectives.
Slaughtercult Tax (I mean Elites) - Possessed
So, on the one hand, these guys ain't cheap. You may be asking "why should I bring these guys?" You look at the stat line, and they look kinda like a marine with an extra attack and +1 strength. Then you should look at their special rule list - furious charge, 5++ save, fearless, fleet...and the possessed table. The bonus changes each assault phase, but you could end up with AP3, a bonus attack/initiative, or re-rolls and failed wound rolls.
The only problem in my mind is that you're going to grab a Rhino with them - because you want 'em in there. If you feel like splurging, grab an Icon of Wrath for re-rolls to failed charges.
Overall - not that bad; just grab a Rhino. And maybe another body or two.
Chaos Terminators ('elites')
So, these guys are actually reasonably versatile - you've got access to a plethora of melee weapons, and you've got combi-weapons along with heavy weapons.
The challenge lies in delivery - you can either splurge on a Land Raider as a dedicated transport (and go for melee broke), walk (...why?) or deep strike. If you deep strike, grab combi-weapons (...probably combi-melta) and maybe a chainfist.
Note that with deep striking, you're gonna run into the challenge of delivery - you don't have a good way to mitigate scattering. At that point, I'd advocate for keeping 'em cheap and grabbing multiples.
If you are going to run 'em, you're leaning towards a CAD - otherwise you have to take two units of Bloodcrushers to get 1-2 units of Terminators, and that's sometimes sad.
Bloodcrushers (...wait, what?)
Bright side - they're cavalry with S5 power weapons and a reasonable volume of attacks.
Cons - they have a whopping 5++ on top of three wounds. Volume of fire WILL cut them down in a hurry. A Lord gets away with a 'crusher because of his armor and the fact he's hiding in a unit.
Overall, they're a little underwhelming - you've got speed, but not each one's got three wounds on T4 with a 6+/5++, which is...um. Yeah. You need target overload, or you need an overload of targets. And the cost of these guys makes target overload harder.
Chaos Spawn (GRIBBLE GRIBBLE fast attack GRIBBLE)
These guys exist to eat bullets. They have no save, period. They're swift because they're beasts, and as a perk they've got T5 so you can hide a Lord in 'em.
Also, you may want at least one for if/when your character fails his leadership check to ascend to daemonhood. Though there's at least one KDK cult in the book that actually aspires to become spawn, so...um. Yeah, there's that.
Though these guys do get a random perk each turn - they can fart out a 4+ armor save, higher attacks (2d6 pick the highest, versus 1d6) and 4+ poison.
Chaos Bikers (Fast attack)
So, these guys are solid - you've got speed, and they can deliver a couple of meltaguns into melta range without a ton of pain. You can keep 'em minimal, or grab a heap of guys and then either get into CC with non-melee troops, or hide an HQ in there.
Also, they're in the Gorepack formation, which is arguably one the most useful for the Slaughtercult.
Flesh Hounds (Fast Attack / GOREPACK MVP)
These guys exist to do one thing, and do it well - get across the board and be fearless. You could deep strike them if you wanted - OR, you could deploy them, and get that sweet 12" scout move. Grab cover, move towards the enemy. You want cover because while you ARE fast and you have two wounds, you have a whopping 5++ save.
These exist to be rammed down the other guy's throat and either absorb shooting, or tie up something scary in melee. This is something a melee army needs.
IT's like assault marines, but they can pick up meltaguns. On the bright side, they're swift and not too hard to hide. However, they compete with hounds and bikers - and bikers get to go in the Gorepack. It's not that Raptors are bad (...and they're named after me, so there's that) BUT they're stuck competing with the 'hounds and bikers.
Warp Talons
Raptors got more expensive, but picked up a 5++ and gave up their weapon options for lightning claws and the ability to blind anything they deep strike close to.
Remember how you don't have a means to get a scatter-free deep strike? Well, technically, these guys have Daemon of Khorne, but that involves getting Bloodcrushers with a banner of blood nearby, and that's...um. Yeah, a lotta points.
If you must take talons, consider a CAD versus a Slaughter cult.
FIRE! At BS3 you're taking the baleflamer, and otherwise fling around executing vector strikes on stuff. Or you're going into hover and torching stuff. I'm not saying it's bad, but again, you have plenty of ways of murdering infantry, and getting these guys in a Slaughtercult either involves a formation OR a War Engine choice.
Chaos Land Raider
It's a heavy support choice in a CAD, or it's a dedicated Terminator delivery system in a Slaughtercult. Note that it's still conflicted - you're an assault transport with standoff weapons, and want to get in close.
I'd wave off it in a Slaughtercult, and outside of it they're confused in a regular army - not bad, but I think we can do better.
Pro - it's a walker with guns.
Cons - it's BS3. You're either kicking out eight S8 shots, or going for plasma cannons. And they're expensive.
Pros - it's fast. These guys care not for difficult terrain and barrel across the field at 12" a turn. I'd go ahead and upgrade the magma cutters to lasher tendrils, because they help mitigate incoming attacks. You're still an AV12 walker, after all. You get a 5++ and It Will Not Die as well.
Cons - you're not actually that badass in melee - you have three attacks after counting for your paired powerfists, and with infantryman WS and initiative you need to be careful about who you fight. These guys can and will draw fire and get across the field, but may not stand up against other enemy walkers/etc.
That's why you take multiples, or none at all. Remember how we've talked about taking multiple big gribblies into melee, and using hounds to tie stuff up? That's what these guys are for.
Remember that part about the Land Raider, where were saying "It's kinda conflicted?" This is a walker with some nasty melee potential (flamers and powerfists galore) AND some shooting capability (Battle Cannon plus an autocannon to snap-fire).
Pros - battle cannons make multi-wound T4 models cry and make people stick to cover, and while you're AV12 you also have 4 hull points, a 5++, and It Will Not Die.
Cons - you're multi-role. You're so-so at just about everything, other than taking up space. And you're already close to a Land Raider in cost. Also, seriously, who made Extra Armor an option for something that's got demonic possession?
Soul Grinder
Hey, it's your one source of anti-air in the book! On the outset, it looks both cheap and nasty, but you're still dropping points in there to get a better gun.
Pros - durability - you're AV13 with four hull points, a 5++, and It Will Not Die. You can also grab mastercrafted melee weapon (you trade powerfist strength for accuracy, which isn't a bad thing)
Cons - it's not as cheap as it looks; if you want more than a heavy 3 autocannon you're paying for it, and you'll end up close to a Defiler's cost.
Overall, these guys are a bit pricier than Maulerfiends but you get some fire support. Target saturation is still a thing to consider with 'em.
Previously known as Dreadnoughts, these guys are your cheap war engine choice.
Pros - they can provide fire support with a solid BS4 and variety of firearm options. If you're going for shooty, you're going to be more accurate than Forgefiends, but you aren't getting the S8 volume of fire that the 'fiends can bring. Then again, hey, twin-linked autocannons are great.
Cons - they're slow. If you're bringing shooty bits, you aren't bringing melee. Focus is an issue.
Skull Cannon
Summon these for fire support / objective camping. They bring an S8 AP5 large blast that ignores cover. Moreover, if you just HIT the other guy (no need to wound / kill) you get frag grenades for assault the target.
So, y'know, you summon it, camp in the backfield, and scream 'danger close' while doling out pain and free frag grenades.
Lord of Skulls
Hey, want to pay almost 900 points for a stupid durable Lord of War? Then buy this. Or consider allying in a Knight (or go Forge World for a Kytan Daemon Engine). It's killy as all get out, but it IS almost 900 points before options.
It's your basic building block. It's not too restrictive, and you get to economize on Blood Tithe points by using up to two boons in a turn AND generating a free point a turn.
Brazen Onslaught
Here's how you get Terminators in a Slaughtercult. Take at least a unit of terminators and two units of crushers. If you're outnumbered in melee, all your guys get an extra attack.
It's about the only way you get terminators into a Slaughtercult (outside of getting another CAD), but I'm not feeling the Bloodcrushers.
Khorne's Bloodstorm
Grab a couple units of raptors, a unit of Warp Talons, and maybe a Heldrake. This is how you get Raptors and Warp Talons into a Slaughtercult, and the perk is +1S to Hammer of Wrath or Vector Strike attacks. If you like jump troops, go for it. Otherwise, skip. You can get Heldrakes in just as War Engine choices.
Grab a couple units of bikers and at least one unit of hounds, and everyone gets move through cover and Preferred Enemy (Psykers). This is your mainstay speedy formation - all these guys dig Move Through Cover. Hounds excel at crossing the board and tying up the enemy (or killing lightweight troops) and Bikers deliver melta and/or HQ choices.
Seriously, go grab the stuff for this formation.
Charnel Cohort
This is your demon-heavy formation. You grab a herald or prince, some bloodleters, some hounds, some crushers, and maybe some cannons. Why would you do this?
Well, you get counter attack (in case someone charges you when you deep strike). You can make it your primary detachment (or slip it into a Slaughtercult formation). You can have everything land without scattering near the HQ when the HQ is on the board (even if it fell out of deep strike first).
So, the perks aren't bad, but you're still trusting reserve dice and hoping that the other guy doesn't nuke your HQ off the board to deny you accurate deep strikes. Also, everything you're deep-striking has crap for saves (unless it's a Daemon Prince swooping the turn it arrive).
I'd have to experiment with this but I'm not sold, and if you take this in lieu of the Slaughtercult you're missing out on the Slaughtercult's stupid-useful perks.
Closing on the First Impressions
I'm planning on building around a Slaughtercult and Gorepack to begin with - get across the board fast. First SWAG at a list involves Possessed in a Rhino, a couple of Bloodthirsters, deep-striking Bloodletters, and a Gorepack. Next steps involve possibly a Renegade Knight (because guns AND melee are hilarious) and bulking out the bodies.
Posted by Raptor1313 at 7:17 PM No comments:
Labels: first impressions, khorne daemonkin
Friday, January 20, 2017
Tau - Where to get those markerlights
Wait, why do I want markerlights?
Trust me, you do. There are a few reasons you want them - some are unit/gear specific
1) Bonus to BS
2) remove cover saves
3) seeker missiles
4) Stormsurge destroyer missiles (because Strength D is silly at range)
Ok, ok, I'm sold!
Good, because you should be. Note that you're a shooty army that loves BS3 - as such, you really don't like missing or watching the other guy just duck you shots.
Seeker missiles are kind of TBD - most of your vehicles (and your Broadsides, if any) can take them, but you don't necessarily want to take a bunch of these.
Finally, note that your Stormsurge(s) pack four Destroyer missiles - they're S8 AP1 rounds that can upgrade to Strength D with Single Use. And honestly, why wouldn't you pay the upgrade them to 'D' when you have a 60 inch range? Figure on firing these at BS5 with a 'D' upgrade, which is 2 lights plus one per D missile.
So, where do I get them?
You have multiple sources of Markerlights - but they aren't all created equally. You can get Markerlights off of a variety of sources -
1) Markerlight Drones (NOTE - they're BS2) as wargear for various leader types and/or suits
2) Leader types (IE - Fire Warrior vet sarge types, Ethereals)
3) Pathfinders
4) Drone Squads
5) Skyray missile boats
So, let's narrow this down a little, and talk about a crucial piece of gear - the Drone Controller.
Why Do I Care About the Drone Controller?
Very simple - the Drone Controller lets any drone hanging out with the owner use the owner's BS. Considering that drones are otherwise BS2, this is huge. A BS2 markerlight is sad; a BS3+ markerlight is worth considering.
So, what are my practical sources of Markerlights?
They're the classic markerlight source. Each guy in the squad has one. You have the basic Fire Warrior light infantry statline, with a bonus of Scout
They fit neatly into a hunter cadre, and with a Scout move you can react to the other guy's deployment a little. You can also get other weapons in there.
They're static, and it's not THAT hard to shoot them off the board or force a morale check. Also, anyone who's been playing for a minute knows what they can do. And while you COULD get other weapons in there (like an S7 gun, for example) those guns don't benefit from the markerlight.
If you're going to take them, take them as pure squads of markerlights, but be aware that they've got slightly better than a 50/50 shot to fail a morale check. And if they do, they run out of position (if not off the board) and are potentially useless for a turn or two, which is a Bad Thing.
These guys pack a pair of Networked markerlights. The 'networked' bit basically means that the Skyray can paint its own targets - which is important because it's toting a half-dozen Seeker Missiles.
You've got two BS4 marker lights - and they're on a well-armored platform. The other guy has to devote anti-tank assets to deprive you of markerlights, and in a pinch you could always jink - which means the other guy can just keep you jinking. You don't die, but again, BS1 markerlights are...um...useless.
They're difficult to get into anything other than a CAD - you've got to take either a Hunter Cadre or go Farsight Enclaves (Hunter Cadre OR Retaliation Cadre) and then grab a formation that involves them. That aside, you're paying a chunk for durabilty. Also, you're still not getting that many markerlights. Also, you have to keep track of how many missiles the thing fired, which is annoying to me at least.
Drone Squad
So, here's where it gets interesting. And I really need to test these guys.
If you're going with a Hunter Cadre, you can take a unit of drones and satisfy your 1+ auxiliary choice. That being said, there are two other perks these guys have going for them - the drone controller, and jet pack infantry. You can get up to BS3 (if you're hanging with a Crisis Suit) or better (if you're hanging with a commander).
You're still stuck with the same durability as a Pathfinder, though probably not in cover. That being said, you've got a slightly better chance of hiding out of LOS because you can jump-markerlight-jump. Also, you are relying on a Crisis suit (or commander) to boost your BS. You could theoretically glom on to a Cadre Fireblade or something else, but your biggest defense is not being in LOS - which is a bit of a challenge with those commander types who AREN'T in a suit. Also, if you have one Commander means you might want to reconsider who ends up being the Warlord, since that Commander is going to be lending its BS to the drones. But hey, BS4 markerlights?
Other Sources?
Look, you can grab a markerlight here and there if you're taking Fire Warriors and other units - but understand that without dedicated units, you're deciding to hand off fire one after the other. If you have a small Fire Warrior team with a
If you didn't know already, you should bring markerlights because you're a shooty army. That being said, you ESPECIALLY need them if you're going to get the most out of a Stormsurge's D missiles.
I'd recommend giving a Drone Commander a shot - Pathfinders can fit into an army, but need to be in position early on and are going to be a fire magnet. There's nothing wrong with carrying multiple sources of Markerlights, but you can easily fill out a Hunter Cadre with a Commander with Drone Controller and a Drone unit.
Posted by Raptor1313 at 8:37 PM No comments:
Sunday, January 15, 2017
Tau - Hunter Cadre Thoughts
Why Take a Hunter Cadre?
First off, re-rolls on Warlord Traits can be nice.
Second, you get Coordinated Fire - if 3+ units pick the same target, they get +1BS, share markerlight perks, and resolve fire simultaneously. The bonus to BS helps with markerlight economy - especially since those are priority targets.
Filling out your Cadre
Step 1 - leadership
First, take a commander. You have to. Unless you're going to take multiple commanders, I have to recommend skipping the Coldstar Commander - he's not terrible, but he's likely to end up dead (and giving up the VP) moreso than an XV8 commander and you're probably not hurting for anti-air in Tau.
Step 2 - troops
Next up - troops. You need three. Your options are regular Fire Warriors, Breachers, and Kroot. Personally, I'm a fan of Kroot - they're cheap, they infiltrate (so you can grab objectives) and have the magical ability to die in one assault phase. They're also good in cover. And if you want to burn the points, they can all grab sniper rounds for those fancy kroot guns. Also, they die horribly in assault.
Fire Warriors - they've got range and you can snag a single markerlight in there on the leader. They otherwise excel in bringing the S5 shooting. You're either taking a sizeable group to camp in your DZ with markerlights and pulse rifles, or mounting up in a Devilfish - which can serve as mobile cover for your other assets.
Breachers - so, they're total murder at short range. They'll much through any infantry short of terminators, but you're basically trying to use them either as a pseudo counter-assault, or mounted in a 'fish.
My personal favorite is kroot - they're cheap, they're assault screens, they can infiltrate and let you react. Also, if you need some inconsequential shooting for the Coordinated Fire perk, well, it's a buncha BS3 guys with S4 shooting. They're either helping out some anti-personnel fire, or they're contributing to some anti-tank work.
Step 3 - suits
Here's where you get to grab some battlesuits. This is where it gets a little tricky - do you know what other formations you're going to take? You're going to take some Crisis Suits, Stealth Suits, or Riptides at this point. Think about what you're going to take as Auxiliary choices before you grab suits here.
I lean towards Crisis Suits here unless I'm deep-striking, though this is a place to grab Riptides as well. Your Crisis Suits really, really want cover - either terrain or something like Devilfish. Riptide suits don't care about cover, and can provide anti-air support OR interceptors support, because guns.
If you're thinking about grabbing a deep-striking formation/squad, then Stealth Suits are worth considering because of their Homing Beacons. Take a couple - if the other guy figures out what you're tring to do, he's gonna try to delete your homing beacons, and that's sad.
Ghostkeel suits aren't as killy as your other options, but have a bit of survivability on them. But they're also readily available as formation fillers.
Step 4 - Fast Attack types
Now we're onto some of the fun. Here's where you start grabbing the good stuff - markerlights. You'll now need to grab 1-3 fast attack types.
Vespids - not saying they're bad, but this is where you get Pathfinders and Piranhas - one has markerlights, one has speed and AV. Also drones, but you can grab one set of drones as cheap auxiliary units if need be.
Pathfinders - here's your markerlights / distraction unit. You could, if you wanted to, kit them out as shooting units with fancy-schmancy Ion Rifles - but why? You want markerlights, because cover isn't your friend at all.
Drone Squads - here's your other source of markerlights. HOWEVER - note that you'll want something like a Commander with a Drone Controller to really make use of these. Drones aren't known for accuracy (BS2 is...sad? Yes, sad.) If you want Markerlights, you're using your BS4 Commander (and his Drone Controller) to get 'lights this way.
Piranhas - remember how I was talking about screening units? Here's your other choice. I'd slap a disruption pod on them and forget about the rest of the wargear. If they split off their drones, then you now have two units to contribute to Coordinate Fire. Also, you now have two screening units after you kick the drones out, and if you jink (with your 3+ from disruption pods) then you're extra annoying to kill. Granted, you can only snap fire next turn, but if you're just trying to abuse Coordinated Fire then who cares if you're accurate? You just need to fire.
Step 5 - Big Guns
Now you're gonna get 1-3 Heavy Support (or Lord of War) type choices. You can go as cheap as a Broadside here, or you can go as high as a Stormsurge unit here; it's your choice based on what you're going to do with the rest of your slots.
Broadsides - grab some anti-air here, or grab some accurate long-ranged shooting if you'd like. If you're into the minimal spending here, grab one and call it.
Hammerheads - they're still survivable, they're still nasty, they're still S10 AP1 railguns with backup pie plates. It's hard to argue with that kind of versatility, especially with a jink.
Sniper Drones - technically they're cheaper than Broadsides, but you can get some sick anti-air out of those guys.
Stormsurge(s) - hey, you can grab a Lord of War as part of your base detachment. Is it cheap? No. (Especially after you grab the obligatory shield generator, and markerlight support to make those Destroyer missiles worth it).
Now You Have Your Hunter Cadre - Grab an Auxiliary!
So, your hunter cadre has run you a good chunk of points already (as it should). You have to take at least one Auxiliary Choice. And here's where some of your thinking is gonna have to happen, because your aux choice gets a vote on your core choice.
Drone Squad
This is your cheap choice. Take a drone squad! BAM. Done with your aux choices. If you want a backup source of markerlights, grab a marker drone squad and you can grab a commander with a Drone Controller and have backup markerlights.
Optimised Stealth Cadre
Perks - you get rear-arc shots on vehicles with your massed S5 guns - which is funny. You're also taking some sources of positional relays, so you can deep strike stuff if you want to. You'll be taking a couple units of Stealth Suits, thus freeing up your other slots for Riptides and XV8s.
Drawbacks - your stealth suits and ghostkeels aren't super-tough. If your enemies aren't taking AV10 rear vehicles, then your biggest trick is useless.
Retaliation Cadre
Perks - that's a LOT of suits falling on top of the other guy, and they're going to be accurate that first turn.
Cons - you really, REALLY need a positional relay to make this work. If you're willing to grab a couple units of stealth suits and can keep them alive, this is going to be fun. If not, that's a lot of deep striking units that aren't necessarily going to be accurate.
Allied Advance Cadre
Perks - your Vespid infiltrate, and your formation gets to use Tau-style self-supporting Overwatch.
Cons - you took a heap of infantry that could've been battlesuits and/or hovertanks. I'm not saying it's necessarily bad, but I'm saying that it competes with points that could've been spent on something other than speed bumps. You're already taking three troops choices, and none of your infantry are good at swatting tanks.
Firebase Support Cadre
Perks - hey, get you some Tank Hunter / Monstrous Critter Hunter love on your broadsideds and Riptides! Buy something else in those compulsory slots in your Hunter Cadre.
Cons - really, the only con of this is that you're focusing several heavy units on a target - and that doesn't quite seem to synergize with the Hunter Cadre's Coordinating Fire rule. Still, you economize on marker lights, which is good.
Allied Air Caste Cadre
Perks - self-repair and extra armor on flyers.
Cons - your flyers aren't that killy. Not necessarily bad, but not necessarily great for the points - you're gonna need more bullets elsewhere. Also, as Tau, you don't need a ton of anti-air, because Broadsides and Riptides can make mulch out of flyers.
Assigned Air Caste Asset
Take a flyer. Just take one. Not as cheap as drones, but hey, it's your auxiliary choice, so there's that.
Infiltration Cadre
Perks - grab some pathfinders, piranhas, and stealth suits. You don't have to take those in your normal Cadre, and they can provide precision deep strike places (Stealth Suits) and free seeker missiles that you didn't pay for.
Cons - none of these guys have a ton of firepower. Not bad per se, but these are all units you can take in your normal Cadre and you're probably taking more of them here. It's the opportunity cost that's likely to get you, unless you fill out your core detachment with a lotta firepower.
Heavy Retribution Cadre
Perks - wait, re-rolls on Stormsurge to-hit rolls? Yes please. Keep that Ghostkeel unit alive and they'll call down accurate fire from the big guys, and also slow down whatever you're targeting.
Cons - honestly, there are only a few real cons that come to mind here - 1) Stormsurges aren't cheap (in dollar or points), 2) that Ghostkeel unit is going to take a heap of fire, and 3) Stormsurges have their own capability gaps. Seriously, this formation STARTS at like 800+ points.
Not a con, per se - but I'd wager that more than any other, this is a formation that absolutely dictates how you build your army - you want markerlight support and screening units as a start.
Armored Interdiction Cadre
Pros - hey, this is pretty much how you get Skyrays into your army here! And those guys are hard to get in otherwise. Also, if the enemy congregates around a spot, you get more accurate, and you can move that spot from turn to turn. Skyrays are nice because it's another source of marker lights - and they don't die to anti-infantry fire.
Cons - Honestly, the con of this perk is the points spent on units. Then again, you could do worse than take some Hammerheads in an army - bring the right support and this will probably be fine. The other con is that you're building around this.
Honestly, you're gonna have to think about your auxiliary choice with your Cadre, and your points values. Ask yourself the following when you're building your cadre -
1) Do I want to keep it cheap? IF yes, THEN buy a drone squad.
2) Do I want to deep-strike stuff? IF yes, THEN consider a Retaliation Cadre - provided you have the points and a willingness to bring some Stealth Suits to vector them in.
3) Do I want to bounce S5 off someone's rear armor? IF yes, THEN grab an Optimized Stealth Cadre. Also grab some fusion blasters for that, because it's fun.
4) Do I want to grab some Broadsides and a Riptide? IF yes, THEN consider a Firebase Support Cadre.
5) Do I really, really want to bring some Stormsurges? IF yes, THEN consider a Heavy Retribution Cadre. And hope you're playing like 1800+ points.
Posted by Raptor1313 at 11:18 PM No comments:
Labels: brainstorming, tactics, Tau
Friday, January 6, 2017
Tau vs World Eaters at 1500
My buddy and I convened once again - I'd wanted to try out new stuff with my Tau, and my comrade wanted to give his World Eaters a whirl. Let's be honest - there's something to be said for the purity of BLOOD FOR THE BLOOD GOD, as well as a free 2d6 move on turn zero for the foot bobs. Looking at his rules and the army, I figured this one would go poorly for me if, y'know, he got across the field and got to grips with me.
Tau Army
Hunter Cadre
Crisis Suit Commander - Missile/Plasma
3-man Crisis Suit Team - missile/plasma
10 Kroot
10 Kroot
10 Kroot
8 Pathfinders
Piranha w/ Disruption Pods
Piranha w/ Disruption Pods
2 Broadsides (twin-linked rail rifle, twin-linked SMS)
Riptide Wing
2 Riptides w/ Heavy Burst Cannon/twin SMS, Skyfire gubbin, stim injector
1 Riptide w/ Ion Accelerator/twin SMS, Interceptor gubbin, stim injector
Traded out the normal Hammerhead for Broadsides because of points, and because I want to see if it's worth upgrading to the new kits (since my Broadsides are a few years old and on smaller bases, and heavy conversions).
World Eaters
WE-specific team
Juggernaut Lord (gear includes WE-specific relic of increased movement)
3-man Terminator Squad (combi-flamers, one fellow with a chainfist)
10-man CSM squad w/ meltas
10-man CSM squad w/ meltas
3 Chaos Bikers w/ 2 meltas
5 Havocs w/ missile launchers
Hellforged Warpack
Hellbrute (designated alpha of the pack)
Maulerfiend w/ Magma Cutters
So, turns out that Juggernaut Lords are crazy-killy, and while that's a lot of guys on foot, that's also a bunch of guys getting a free 2d6 move at the start of the game. WE with turn 01 is bound to be a little silly, and the warpack presents another chunk of fun - also, my crisis suits don't really like that whole Battle Cannon thing.
Spoils of War
First Turn to Tau (which is probably important)
I set up the Riptides in the middle, with the Pathfinders in the middle, and make ready to face whatever he does. Since there's a defiler on the table (and it deploys after I do) I opt to reserve my Warlord and his crisis buddies, because he rolled the no-scatter deep strike trait.
Being WE, his plan is going to involve trying to get to grips with me as soon as possible - no if's, ands, or buts. Kinda brutal, kinda simple. I should probably avoid assault with his army, or hope that, y'know, he murders what he touches first.
|Deployment AFTER the World Eater 2d6 move
|Tau Turn 01 Results
Casualties include the Warlord, his biker escort, and a fair number of the footslogging bobs on both sides. Here's to First Blood and Slay the Warlord.
|Khorne Turn 01
|Tau Turn 2
|Terminator Deep Strike, meet Interceptor
|Khorne's second turn
|Tau Turn 3
|Warpsmith wonders just what's wrong with this guy.
|Khorne 3
|Tau 4
|Tau 5
|I DID IT! Only several rounds of assault required. Think I'm gonna get shot now.
Thoughts on the Tau
Riptide wings are nasty - not that I really needed to test that, but I think this loadout is the way to go. I ended up using Ripple Fire later on, largely because I managed to wound my own suits fairly reliably with Gets Hot and Nova Reactor rolls, in spite of re-rolls and 2+ and FNP.
I'm going to have to test Broadsides more, but they've got less mobility compared to the Hammerhead. Durability's a toss-up; AV13 and a silly Jink versus 2+ and two wounds with cover saves. One S10 railgun, or two S8 railguns? Or S7 missiles with skyfire?
Otherwise, the Kroot and Piranhas did what I needed them to do - get in the way, and provide lightweight shooting for Coordinated Fire.
I do kinda like having that no-scatter Warlord Trait - not enough to always build for it, but rolling it gives me some tactical options, and a chance for the reserve dice to laugh at me.
Thoughts on World Eaters
I think there's some serious potential in that army - his list was more of a test. Seems like there's a balancing act regarding unit size - you want enough bodies to get into assault, but more units on foot mean more chances to roll amazing 2d6 rolls on.
I'd be scared of what that Warpforged Hellpack could do with more than one Maulerfiend. That 12" move is kinda nasty, though the Pack was a mix of 'experiment' and 'what models were available.' I think getting some shooting in there helped, even if the Defiler's got its detractors.
The Warpsmith is surprisingly nasty with his upgraded chaos-style mechadendrites; that's extra S6 attacks, some nasty shooting (flamer and melta? Ok, what can't this guy do, other than strike at initiative?).
I think his particular list needed more fast threats, and man, if that had gone first, I'm not sure I would've won.
In Closing
Getting first turn was crucial in that matchup - World Eaters getting a free turns' move at the beginning is pretty nasty. Had he seized the initiative, well. Things would've hurt, and I would've had less time to try to break his back.
That, and it was HILARIOUS to watch a Gun Drone and World Eater flail at each other for like five assault phases, especially while the Warpsmith just watched and shook his head.
Posted by Raptor1313 at 10:58 PM 5 comments:
Labels: army list, batrep, Chaos Marines, Tau
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Fancy Pillow Box 1 and Shamrock Faces Cutting Files
Wednesday, March 12, 2014
Design Team Day ~ March 12, 2014
Fancy Pillow Box 1 and Shamrock Faces Cutting Files
10 comments:
Wow!!! Congrats on being a contributing artist for Siloutte , Whoop! Whoop!! That is soooooooo awesome Lisa, I looked and your images are adorable!!!!ReplyDelete
A big welcome to Roberta and again Jeanne!!! The projects are amazing girls! xxx
Congrats Lisa on having your files in the Silhouette store-so pumped! I love all the fun projects the DT made.....totally rocked with your fun files!ReplyDelete
Can't wait to check out the hop!
Sherrie K
Love, love, love today's projects. Puddles and rain make me happy! Thank you for sharing such fun ways to use the cutting files. Sometimes I just seem to forget to use the resources right at my fingertips.ReplyDelete
Congrats on the Sihouette store Lisa! That's great!! And awesome projects from the design team!ReplyDelete
Lisa C
Congrats on the Sil. Store Lisa! I noticed it yesterday!!ReplyDelete
Fabulous & Fun projects!!!
Congrats Roberta and welcome back Jeanne!
Have a wonderful day,
*Crafting With Creative M*
I am loving everything I am seeing here and so happy to see your new designer Roberta and so happy to see Jeanne back welcome allReplyDelete
Super cute card Lisa! Love the color combo and how you always make things pop:)ReplyDelete
That's awesome news about contributing to the Siloutte Store!! Yay! Love all the fun and unique projects by the DT!ReplyDelete
CONGRATS!!!!! So happy for you!!!ReplyDelete
Congrats!!!! Can't wait to check it out!! And congrats Roberta & Jeanne!! Can't wait to see your projects! (:ReplyDelete

subset: commoncrawl


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(this great photo by my friend Steven Johnson)
"We don't know nuthin 'bout no Swine Flu!"
"The rabbit-hole...dipped suddenly down, so suddenly that Alice had not a moment to think about stopping herself before she found herself falling down a very deep well...she had plenty of time as she went down to look about her and to wonder what was going to happen next..'Well!' thought Alice to herself, 'after such a fall as this, I shall think nothing of tumbling down stairs!'" ~Lewis Carroll, Alice in Wonderland


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The Real Threat In Durban – Corporations Occupying the UNFCCC
By Sonia Grant
Is that the incredible hulk?! Yes, the thought actually crossed my mind before I realized that the figure approaching was just a police officer wearing so much body armor that I initially didn't recognize his human silhouette. He was coming to join the 50 or so of his fellow officers already surrounding a small crowd of peaceful protesters. These 'threatening' activists, with their banners, puppets, and songs, were demanding that the governments of the world start listening to people, not polluting corporations, in negotiating a deal to combat climate change at COP17.
Members of Greenpeace International, 350.org, groundWork, and the Canadian Youth Delegation gathered outside the hotel where the World Business Council for Sustainable Development (WBCSD) met today. The CYD took part in this action on the day that Peter Kent, Canada's Environment Minister, arrived in Durban to continue negotiating on behalf of the interests of the same corporations that sat in the WBCSD plotting international trading schemes, such as Shell and other members of the Canadian Association of Petroleum Producers (CAPP). These corporations are actively involved in Canada's tar sands operations and in dirty extraction projects around the world. Despite their rhetorical commitment to sustainability, these corporations are obstructing necessary action to substantially mitigate and adapt to climate change. They are effectively holding the global climate – and its peoples – hostage.
So, what dangers were implicated in this action? What merited the large police presence? Greenpeace's trained climbers certainly knew what they were doing. All the protesters on the ground were provided with water when they needed it, and a bottle of sunscreen was going around too. The biggest threat to anyone's security looming over the beaches of Durban this morning was the feeling shared by many climate organizers that COP17 will not yield a legally binding agreement to aggressively reduce greenhouse gas emissions. Climate change, and a corporate takeover of the international response to it, is the real danger here. The International Convention Centre, where governments like Canada are selling our futures away to the fossil fuel industry, is a crime scene waiting to happen.
Governments are meant to represent people, not corporations. The voices and interests of communities on the frontlines of climate change should shape national climate strategies. Since the Canadian government refuses to bring these voices to COP17, we have no choice but to do it ourselves…
For more information, check out two recent reports by Greenpeace on corporate influence at the UNFCCC and the Dirty Dozen in Durban.


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Water labeled Arctic or Glacier and showing pictures of pristine snow covered mountains usually originates from New Jersey, Texas, or even Tennessee.
Boca Raton FL (PRWEB) May 06, 2013
The idea of drinking Arctic water from a Glacier is very appealing to Americans. However, the sad truth is, as stated in the Bawell health water ionizer report, is that bottled water labeled Arctic or Glacier and showing pictures of pristine snow covered mountains usually originates from New Jersey, Texas, or even Tennessee.
In 2009, $10.6 billion dollars was spent on bottled water in the USA, with 48.7% of that bottled water originating from a tap water source. Independent testing in 2008 of 10 bottled water brands discovered 38 different contaminants. The EPA estimates a shortfall of $22 billion per year between the available funds for upgrades and repairs of water treatment plants and piping, and what is required to provide safe water for the health of humans and the environment. (FoodAndWaterWatch.org).
Making pure water with a Bawell water ionizing machine is the only way of being assured of having clean water without the added costs to consumers, and the environment. A persons health is the main reason for purifying their own water the Bawell water ionizer report explains, so they can have control over the entire process.
The first plastic bottle water ban in the USA has been enacted in Massachusetts after a 3 year campaign that was held by local activists. The activists were pushing to reduce the use and waste of fossil fuels. It takes 17 million barrels of oil per year to make all the plastic water bottles that are used in the USA alone, which is enough oil to fuel over 1.5 million cars a year. According to the EPA, in 2010 the U.S. generated 31 million tons of plastic waste (Huffington Post).
Bottled water labeling often uses misleading words and pictures, like snow capped mountains and words including Arctic Spring Water. In reality it is re-purposed tap water coming from the municipal public water supply system. There are bottled waters labeled "Arctic Spring" which come from Florida, Los Angeles puts out a brand labeled "Yosemite," and "Everest" water comes from Corpus Christi Texas.
The Bawell Water Ionizer Health News report explains that this is only the tip of the iceberg on plastic bottled water issues, and for a person to have really pure water they need to purify their own. Visit http://www.bawellwaterionizers.com/filters.html for more information on bottled water, water filters, and water ionizing equipment.


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Recently, the LDS church had a broadcast conference addressing our ever changing world and how we communicate in it. For almost 200 years, the LDS church has been sending out missionaries to spread the Gospel of Jesus Christ the whole world over. Those missionaries have traditionally gone from house to house, trying to give everyone an opportunity to hear what they had to say. With comunication changing at an increasingly rapid pace, missionary efforts have to change as well.
The Mormon's primary goal, one we feel is entirely connected with a knowledge of Jesus Christ, is to spread the word about what He did for us, and how we can become more like Him. We take upon ourselves the responsibility of sharing what we know, and what we feel. How we share that changes, but the message remains the same: Jesus Christ died for us, and we must follow his example to succeed the test of life and return to live with Him.
In addition to our existing missionary efforts, the church seems ready to put more energy and effort into newer communication methods: facebook, twitter, blogs, and more. The goal of the change is simple, and is stated on the church's official website:
Because many people prefer to connect online, missionaries will use the Internet and digital devices in their ministry, Elder Perry said. He noted that missionaries will use "mormon.org, Facebook, blogs, email, … text messages" and other platforms to reach out to people. "The Church must adapt to a changing world,"
Having operated a blog with answers about Mormonism for a little while, I understand what the church means! I have found that many, many people are comfortable asking questions and learning more on their own terms. It's easy to approach someone online, and ask away. I encourage anyone who has a question to ask it here, or visit mormon.org, lds.org, or any of the church's official websites for more information!
You can read about the conference here:
Or, watch the conference for yourself here:


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James Smith - World Heavyweight Champions Fight Night at Hard Rock Live! in the Seminole Hard Rock Hotel & Casino - Red Carpet Arrivals at Hard Rock Live in Hollywood, Fla. - Hollywood, Florida, United States - Sunday 6th September 2015
James Smith - GQ Men of the Year Awards held at the Royal Opera House - Arrivals. - London, United Kingdom - Tuesday 2nd September 2014
James Smith - Britain's Got Talent finalists outside the ITV studios filming This Morning - London, United Kingdom - Thursday 5th June 2014
The BBC have commissioned a new sitcom, starring pensioners.
Acting veteran Russ Abbot has been confirmed to join the cast of an upcoming BBC One comedy, provisionally titled Grey Mates, will also star June Whitfield and Stephanie Beacham, rounding out a trio of pensioners living out their twilight years on the Norfolk coast. The premise is that each of the seniors faces his or her golden years in a different way. And OK, it might not sound that exciting, but let's all think back to the original premise of Downton Abbey. There might still be some potential here too.
Alison Steadman, Philip Jackson, Paula Wilcox and James Smith will join Abbot to complete the principal cast of the series. Controller of BBC One Charlotte Moore said for BBC News: "Comedy has a unique ability to make the ordinary extraordinary and Grey Mates delivers that with a big hit of characters."
She added that the onset of retirement is "hilariously brought to life by a stellar cast whose relationships are tested in a multitude of ways."
Continue reading: Russ Abbot To Join Onscreen 'Grey Mates' For Newly Commissioned BBC One Comedy
LL Cool J and James Smith - 65th Annual Primetime Emmy Awards held at Nokia Theatre L.A. Live - Los Angeles, CA, United States - Sunday 22nd September 2013
Cool J and James Smith - LL Cool J, aka James Smith, Tuesday 18th September 2012 at the CBS 2012 Fall Premiere Party at Greystone Manor - Arrivals
Seven songs to take you to victory, or seven songs to dry your eyes to.
Idris Elba has unveiled his new indie imprint 7Wallace Music.
It's that time of year again. 'Today we celebrate our Independence Day!'
We could watch this guy all day.


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Review: Villette, Charlotte Brontë - I hadn't planned to read Villette for this round of Brooding about the Brontës but I ended up hearing so much about it as I went through the biographies an...
16 hours ago
Glasgow Film Festival2. In Oakton, IL:
Wuthering HeightsWed 26 Feb GFT 1
Nominated for eight Oscars, including Best Picture and Best Actor, William Wyler's celebrated version of the Emily Brontë classic captures all the wild romantic spirit and gothic melodrama of the novel. A stranger's visit to the gloomy, grief-laden Wuthering Heights is what prompts a telling of the doomed romance between fickle, haughty Cathy and the brooding, darkly handsome Heathcliff who grows to love her with a passion that overwhelms them both. Laurence Olivier is a memorable Heathcliff and Merle Oberon gives the performance of her career as Cathy. The brilliant cinematography by Gregg Toland deservedly won the film's only Oscar.
Oakton Great Books ClubJane EyrePlease join us on Wednesday February 26, 2014 when we discuss Jane Eyre by Charlotte Brontë. We will meet at 11:30 a.m. in room 2140.3. At the Brontë Parsonage Museum in Haworth:
Wednesday 26th February 11am - 4pm
Parsonage Puppet Pets
Create your own little animal finger puppet. Maybe you'd like to make a Parsonage pet like Keeper the dog, or pet of your own, or even make up your own fantasy animal. Whether it's an elephant or a mouse, all pets here are finger sized!
Thursday 27th February 11am - 4pm
Animal Writes!
The Brontës loved animals. They always kept pets, and Emily especially loved wild animals too. Find out more about how animals feature in the Brontës' works with local writer, Beth Cunningham. Join her for a simple, fun writing activity, and bring animals to life on the page.


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A 1930s ground sawmill will be added to the Antique Farm Equipment, Tools and Rurals Wares Complex presently under construction at Chippokes Plantation State Park in Surry County. The story of the forestry industry will be told through exhibits and displays at the sawmill.
The relocation of the existing sawmill from a remote area of the park to a site south of the Antique Farm Eqwuipment Complex was approved at the May 10 meeting of the Chippokes Plantation Farm Foundation's Board of Trustees.


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One evening late in January, a 21-year-old named Peter Dut led his two teenage brothers through the brightly lighted corridors of the Minneapolis airport, trying to mask his confusion. Two days before, they had encountered their first light switch and tried their first set of stairs. An aid worker in Nairobi had demonstrated the flush toilet to them -- also the seat belt, the shoelace, the fork. And now they found themselves alone in Minneapolis, three bone-thin African boys confronted by a swirling river of white faces and rolling suitcases, blinking television screens and telephones that rang, inexplicably, from the inside of people's pockets. Here they were, uncertain of even the rug beneath their feet, looking for this place called Gate C31.
Finally, a traveling businessman recognized their uncertainty. ''Where are you flying to?'' he asked kindly, and they told him. The eldest brother, his eyes deeply bloodshot, explained the situation in halting, bookish English. A few days ago, they had left a small mud hut in a blistering hot Kenyan refugee camp, where after walking for hundreds of miles across Sudan they had lived as orphans for the past nine years. They were now headed, with what Peter called ''great wishes,'' to a new home in the U.S.A. ''Where?'' the man asked when Peter Dut said the city's name. ''Fargo? North Dakota? You gotta be kidding me. It's too cold there. You'll never survive it!''
And then he laughed. Peter Dut had no idea why.
Tuesday, August 28, 2007
Lost in Fargo
Saturday, August 25, 2007
TV Guy Comes to Mott!
Wednesday, August 22, 2007
Sacred Cows
Tuesday, August 21, 2007
Musical Ambitions
Monday, August 20, 2007
Bison Burgers
An article about the tastiness of bison, but as usual, South Dakota hogs the spotlight. Don't you just hate that? NDSU gets a mention toward the end, though.
Home Again On the Kitchen Range
Sunday, August 19, 2007
Get Out While You're Young
The blog has been on vacation. Apologies for the absence.
Not much in the news lately, so here's a review of Debra Marquart's 2006 memoir of her rebellious youth as a Napoleon farm girl with parents who sound like they were a bit of a bummer. Here's an Amazon.com link, too.
Monday, August 06, 2007
Important Scientific Breakthrough
Drinking wine from North Dakota may ruin your meal. Or more accurately, believing you are drinking wine from North Dakota can ruin your meal, according to a scientific study.
Researchers gave one group of diners wine labeled as a product of California and another group the same wine, but labeled as being from North Dakota. The result was that the group drinking the "North Dakota wine" gave their wine and meals lower marks than the other group. The explanation is that the expectation of getting an inferior experience becomes self-fulfilling.
Let's hope this is too discouraging to North Dakota vintners. But it's all in the mind, right? Or is it all the marketing?
Friday, August 03, 2007
Something Old
North Dakota Town's Payoff For Hard Lives Is A Long Life
Three conclusions:
- A dull life can be a very long life.
- Old German farmers who lived through the Depression, drought, hunger could whip my office-job ass without raising their heart rates.
- Canned sausage?


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Friday, May 21, 2010
Uh Oh: Rand Paul Cancels Scheduled Appearance on Meet The Press
3 comments:
- Aspasia said...
Of course he did! It couldn't possibly be his fault.
One of my Libertarian associates on Facebook agrees wholeheartedly with Paul and actually thinks that if that part of the CRA was repealed that discrimination wouldn't get worse and that race relations would actually get better. I'm about one more dumbass Libertarian social policy idea away from banning him.
I honestly don't understand their logic. I really, really don't.
- Saturday, May 22, 2010 2:43:00 PM
- Jersey McJones said...
We all know what it is with these Libertarian-Conservative-Relgious Right folks. It's the ol' Galbraith observation of these shmucks: the moral justification for selfishness.
- Saturday, May 22, 2010 5:35:00 PM
- Darren Lenard Hutchinson said...
Aspasia: People without a sense of history or the present make these arguments.
JMJ: Good point -- but here is sounds like the moral justification for callousness.
- Monday, May 24, 2010 8:20:00 AM


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I grabbed my notebook and sat back in my chair. With my favourite pen in hand, I made two lists: Likes and Dislikes. Simple Enough.
Change can be unsettling, and lately there has been a lot of it. Changes at work, changes at home, changes all around. I was feeling unsettled, like I didn't know what was coming next, and I didn't like it. It took a few weeks, maybe longer, before I realized that I needed to break my mood, to figure things out. Time to make a list. What do I like about things right now and what don't I like.
There I sat. Writing, writing, writing. Luckily, my "like" list was much longer than my "dislike" list. My eye ran down the dislike list. I included everything, even the things you can't change and just have to learn to deal with. That's okay.
I stopped midway through the list. Negativity. It hit me -- I've let all the changes drag me down. I'm the one being negative, repeating the bad, vocalizing things that are bugging me. Me. Usually so optimistic, I've been in a slump, not realizing the effect I have been having on myself and those around me.
Of all the things on the list, this is the one thing I can change. Negative no more. It's time to stop and smell the flowers, look on the bright side, see the light at the end of the tunnel, make a silk purse out of a sow's ear.
It's time to be the person I want to be.
email: karenk{at}eastlink.ca
website: http://www.karenkyte.com


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© Wikimedia Commons, GNU Free Documentation License 1.2. Author: Lars Karlsson (Keqs), 5 January 2007.
When you take a new Rubik's Cube out of the box, it is in a highly ordered state. However, it doesn't take long before it is in a highly disordered state, with colored squares seemingly randomly distributed. It is very easy to go from one apparently random state to another, but not so easy to find the path through all the possible states that leads back to the original configuration. This is a hierarchical distribution of states not unlike the states available to an unraveled protein molecule trying to fold into its optimal shape. (Unit: 9)


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Author Baxter to Read From His Works
Award-winning author Charles Baxter will read selections from his short stories and poetry (Thursday) March 7 at 8 p.m. in Chase Hall Lounge at Bates College.
The public is invited to attend at no charge.
A member of the faculty at Wayne State University in Detroit, Baxter has won several Pushcart Prizes and a National Endowment for the Arts fellowship. Several of his stories have been selected for the annual anthology "Best American Short Stories."
His collections include "Harmony of the World" and "Relative Strangers." Baxter's visit to Bates is sponsored by the college's English department.


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Sometimes we consider the Law as something that imposes on us, that limits us. Thus the Law becomes something constricting and undesirable. But Moses tells us in today's first reading that if we observe the Law that God had enjoined us to follow, we are to have life and take possession of the land. Then the Law does not put a heavy burden on our shoulders. On the contrary, it frees us, for it teaches us how to have life. And what is this land that we are to possess? This land is the kingdom of God; and we are in the kingdom if we possess Christ.
Even before Christ came as man, the Law had the purpose of carrying out the divine plan for humanity. And then Christ came - to complete the Law, bringing it to perfection. It is basically still the same Law but brought to a higher realm. We will understand this with greater clarity when we read the rest of this chapter of Matthew, which is part of the Sermon on the Mount. For instance, Jesus gives us the same Law of love but introduces to us the love for the enemy. Aside from this, he imparts to us the Law with the accompanying grace to fulfill it. Therefore, let us not be afraid if Christ gives us the Law, which, seemingly, is impossible to fulfill for he grants us his Spirit. And if we possess his Spirit, the law can be accomplished in our lives.
We Christians are blessed to be given the new Law by Christ. As Ps 147 says, "He reveals his word to Jacob, his statutes and rulings to Israel." He did not reveal them to others but to us, the new Israel, his chosen ones. When we discover the sweetness of the Law and consider it a delight, then we will understand why we are blessed to possess it. Many times, however, it still seems like a burden to us, something too demanding considering our weakness.
Let us not be disheartened whenever we fail to keep the law, for as St. Paul says in the letter to the Romans, "However great the number of sins committed, grace was even greater." We can count on Christ's infinite mercy which is accompanied by his grace. That is why, for Christ, the Law is not one of moralizing but of giving freedom.


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Rich File and Wendy Rae Fowler met in the High Desert of California. In truth, it's not too surprising since their music seems so far removed from anything or anyone else; evoking scenes from a modern Wild West movie that has yet to be made.
'Spin This Town' is typically sinister; it calls to mind images of a nightmarish visit to an African drug den. The foundations for 'Lights Out' and 'Lost In Flames' appear to be built upon Silver Apples-like vintage percussion. Everything about the record is bleak but deeply involving because of the stark, imaginative and varied arrangements. Yet amongst the many highlights, 'Sovereign' certainly stands out. Above the droning atmospherics, File and Rae Fowler cast their deadpan harmonies like a black shadow and eventually they are joined by the most ghostly of keyboard melodies. 'Careful What You Wish For' would have been another dead-eyed track to chill the bones but Rae Fowler injects some soul to remind us, fleetingly, that they are human after all.
'We Fell To Earth' is not merely dark it's deadly. Perhaps the miracle of it all though is their music is such compulsive listening; a great testament to the production skills of the duo.
Web Sites:
We Fell To Earth Official Site
We Fell To Earth MySpace
Further Listening:
Silver Apples, Suicide


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Only adults are admitted. Nobody younger than 18 can hire or listen to Psykhomantus in the club or your speakers with this rating. The DJ under this category do not hav
e limitation on the bad language that is used. Hard Beats are generally allowed, and strong Scratchin/Beat Juggling along with Body Tricks activity is also allowed. Scenes of strong real sex may be permitted if justified by a fly groupie.
Thursday, 28 October 2010
Photos: One's & Two's
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Mega Stress, Malik & DJ Psykhomantus
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Writers who have not come across Larry Brooks' StoryFix website have been missing out. The creator of the six core competencies for writers teaches his concepts in a conversational, easy-to-understand style. Readers of his blog have received quite an education. But for those who don't have the time to browse through the archives, there's his new book, Story Engineering.
Brooks explains the "architecture of storytelling". It's broken into the engineering and design of a novel. The six core competencies are:
Story Structure
Scene Execution
Writing Voice
Once a writer learns and applies these aspects of storytelling, their craft improves exponentially. In the book's fifty chapters, each of these building blocks are explained, but with a nod to writers' individual style. Brooks even includes a section for "seat-of-the-pants" writers, so they can apply story architecture to their books in a painless way.
Read the opening pages on the StoryFix site.
Two extras for you:
A great article by Brooks defining what "concept" is. If the concept of "concept" seems fuzzy, Brooks explains what it's not, and what it is.
And best of all, here's a free .pdf file, where Brooks lists the six competencies covered in the book, along with a checklist to see if your manuscript is up to the task.
Looking for more book reviews? Check them out right here.


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Wednesday, July 01, 2015
Flame of the Phoenix needs your Vote
FLAME OF THE PHOENIX and LURE OF THE JAGUAR are up for JUNE EROTIC BOOK OF THE MONTH over at Long and Short Reviews.
I'd love it if you'd vote for FLAME OF THE PHOENIX, since Lure of the Jaguar isn't out yet.
Voting is open July 1st and 2nd.
No comments:
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23 hours ago
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text: > Yes, it's really messy. Thanks, I know. > actually my desperate need for this made me overcome my laziness. > i compiled the slapd from source, run the tests, immediately after the > test045 copied the slapd.1. ...slapd.3.conf files. this made me > understand what is really going on there. > > my understanding is that i need to run two instances of slapd on master > (master + proxy) proxy is pulling down changes from master and stores > them in it's backend (ldap backend pointing to slave server) all the > rest is question of acl's. > > can you correct me please, if i'm wrong. > trying to implement it right now. You can do it in one slapd configuration/instance. -- Kind Regards, Gavin Henry. OpenLDAP Engineering Team. E firstname.lastname@example.com Community developed LDAP software. http://www.openldap.org/project/


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Written by John Cariani, ALMOST, MAINE is one of those endearing plays that captures your imagination almost immediately, and never let's go. With 19 characters played by a cast of only four people, it is most definitely an actor's piece. Two men and two women playing a host of complex characters is a daunting task indeed, and after several rounds of auditions and readings, the actors were finally found.
In the end, Reb Atadero (The Graduate, The Horse And His Boy) Caisa Borromeo (The Secret Garden, Kung Paano Ako Naging Leading Lady), Natalie Everett (The Secret Garden, The Game's Afoot) and Jamie Wilson (Run For Your Wife, The Bridges of Madison County) were chosen to take up the acting chores.
All veterans of Repertory Philippines, the excitement at being cast in ALMOST, MAINE quickly overshadowed the hard work that would soon follow.
In the director's chair, another Rep veteran takes the helm. Always an artist of incredible vision, Bart Guingona (4000 Miles, The Normal Heart) has never been one to do a play as it is written, and has put his own twists and turns on this wonderful material.
With stage design by Baby Imperial and Coco Anne, lighting by John Batalla, sound design by Jethro Joaquin and costumes by Marta Lovina, ALMOST, MAINE promises to be a strong offering in Repertory Philippines' 2016 season. ALMOST, MAINE opens at the Onstage Theater in Greenbelt One, Makati on February 19th.


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© peterguess Image from BigStockPhoto.com
In my last post I talked about the nail I discovered in my father's old boots.
This problem was brought to my attention with even newer shoes a few years ago. I used to do the employee benefit program for Wild Oats. It was a lot of fun to do and quite challenging.
I was leaving from the store after working on several employees. One of the employees I hadn't worked on stopped me. "You have to work on me. I have terrible sciatica and the pain is overwhelming." he said.
I just whipped open my portable chair right in the middle of his department. I had him sit down and take off his shoes and socks. He took off his shoes. I said,"Is the pain on the right side?"
He was quite puzzled that I knew which side it was on. I said, "That is easy. Your sock on your right foot has a perfect hole and the left one doesn't." With that I reach inside his brand new boots and found the culprit. It was a very sharp nail that apparently had been a misfire in the manufacturing process.
The employee had spent a lot of money on these boots and was quite angry about his defective boots. I said that that was the downside of assembly line shoe making. Even expensive shoes can be mishandled.
The nail was directly working on his sciatic nerve which stirrups around the heel. And the reason he didn't feel it in the foot reflected what my father learned. The foot has incredible pain killing abilities. Unfortunately that is not always a blessing. It can be a pain in the butt.
Kevin Kunz


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Wednesday, April 16, 2008
Happy 81st Birthday Holy Father!
5 comments:
I listened to the radio as he was dis-embarking from the plane - and was almost brought to tears! I can hardly wait to read/listen to what he says to our American audiences. What a great privilege it would have been to see and hear him in person.ReplyDelete
Hi Laura!ReplyDelete
We met at the girls' tea party last year & the host just told me about your blog today. I love it!! I'm sure I'll be a regular visitor.
God bless!!
The kids & I returned from choir this afternoon to see a package on the front step. Could it be? Did I see the Caribou Coffee logo on the side of the box?ReplyDelete
I did! I did! A present for ME to celebrate our beloved Papa's birthday!
Jamie, you are the kindest, most considerate friend ever. I hope that I will not embarrass you by sharing the inscription with your readers, who are fast learning what a beautiful, generous soul you are anyway.
The message read: This won't take away the pain, but please know you are thought of daily! May God pour His graces upon you!
He has and He does, Jamie, and you are proof of that. Thank you, my friend, with all my heart.
PS. And do you know, I am nearly out of coffee! :)
I watched the President and the Pope this morning at the ceremony at the White House. Everyone was so happy & exited. Would have loved to have been in the crowd.ReplyDelete
You are a blessing to everyone! Nerm
I forgot to say, that I was encouraged by Pres. Bush's remarks about the sanctity of life. It was a brave thing to do and hopefully, will send a strong message.ReplyDelete


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How to create an illustration of a photo using Photoshop
Duration: 41m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 346 MB
Genre: eLearning | Level: Intermediate | Language: English
Duration: 41m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 346 MB
Genre: eLearning | Level: Intermediate | Language: English
You don't need a $3000 camera or a $1500 lens to take professional quality photos. If you already have Photoshop, you can improve your photos dramatically by learning how to properly color correct and color grade. you can take your photos to an whole new level if you can master the art of what we call photomanipulation, compositing and retouching. By mastering those techniques, you will be able to turn your photos into digital art!
All source images for the tutorials are supplied to you so you'll be able to do exactly what I did. The tutorials were all done using Photoshop CS5. You can get a lot done with CS3/CS4 also.
If you are a motivated artist that wants to improve and you realize that to fully unleash your talent, you need the technical knowledge you might be missing to fully express it.
Learning all the ways you can edit your photos and images is like someone that finally learns the proper drawing techniques. Before, the person was making interesting doodles, now he/she's creating works of art. The talent was there but it was not fully utilized. And it's the same thing with digital art and photo editing, once you learn the proper methods, you then unleash the creativity in you that couldn't fully be expressed before.
Always check out my other posts, you find interchangable mirror if you want!
but Don't report my post, Enjoy!
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PSG and Milan discuss Thiago deal
AC Milan vice president Adriano Galliani expects negotiations over the possible sale of Thiago Silva to PSG to be a drawn out affair.
Reports this week claimed the Ligue 1 side were prepared offer up to £40 million for the Brazil international as they look to bolster their ranks this summer.
Galliani previously stated Silva would not be leaving San Siro over the transfer window, but is now set to hold talks with officials of the French club over a potential move
And the Milan supremo insisted any possible deal will not be rushed, telling Gazzetta dello Sport: "It will be a long negotiation process with PSG."
The news has sparked outrage with fans and team-mates, with Antonio Cassano adament that any deal will weaken the Serie A giants.
"Silva is a player that you cannot substitute, regardless of the amount of money offered," the Milan front-man said. "Thiago makes up 50 percent of the squad."
And former Milan captain Paolo Maldini echoed the sentiments of the Azzuri striker, adding: "He is the great defender there is in the world right now and Milan cannot do without him."


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Between the ages of 14 and 17, one thing and one thing only determined my happiness - my weight. If I had lost some, I was happy. If I hadn't, I was distraught. Those menacing numbers on the scales were my obsession. In my head I "knew" that if I just reached my target weight, I would be OK. Everything in my life would be better.
Of course, thanks to therapy and a good support system, I overcame this obsession and stopped standing on the scales. In the years since I have gone back to them from time to time - like a distant relative I hated but felt obliged to visit. And yes, I would still feel a tinge of unhappiness whenever the number creeped up, but I was much better able to handle those feelings.
My most recent encounter with the scales was last week when my curiosity got the better of me, and this was my thought process...
"Hmmm, I weigh more than I thought."
"That's weird, I've been eating healthily, exercising and I feel more toned than I have in ages."
"I suppose muscle weighs more than fat."
"Wait a sec.... who the hell cares?!?!?"
Do you know what I know? I know that the clothes I squeezed myself into towards the end of last year now fit me better. I know that my tummy jiggles less than it did. I know that I can now cycle on level three for 30 minutes on an exercise bike without thinking I might die (previously level two for 25 minutes was my limit). I know that I feel fitter, leaner, more confident and more energetic than I have in ages.
That's what I know. And I do not need an inanimate object to tell me otherwise.
If you're trying to lose weight, instead of having a target weight, why don't you think up a different target? Aim to run a 5K race. Aim to fit in those skinny jeans hidden in the back of your wardrobe. Aim to feel confident in a tank top. And for the sake of your sanity, stop being a slave to your scales.
Now, of course in some cases scales can be handy to keep track of your progress (especially if your doctor has advised you to lose weight) but try to reign in the habit and don't let your mood be dictated by a number. Muscle does weigh more than fat and yes, your weight will fluctuate a lot depending on all sorts of things.
I won't be weighing myself any time soon - I'm living a healthy lifestyle now and while I'm happy I seem to be toning up - I'm not doing this to lose weight. I'm doing it to feel better inside. And I do.


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Monday, July 7, 2014
8 comments:
Folks, welcome to the Third World!ReplyDelete
The GREAT One BARACK HUSSAIN OBAMA has wrought disease, and pestilence onto our shores, with little to NO DETECTION of it before entering, and continued LIES about it by the government!!
Oh happy days, the Liberals and Progressives must really feel good about the GREAT for the job Obama is doing, Thank God for Obamacare!!
More than 7,000 children have been processed through the two camps, according to a BCFS official. They allege that only 119 children have been treated for lice, 22 for scabies, and one for the H1N1 Flu. BCFS says the most common illnesses seen at Lackland are fever, headache, upper respiratory cold and ingrown toenails.
However, at least a half dozen anonymous sources, including nurses and health care providers who worked at Lackland, allege that the government is covering up what they believe to be a very serious health threat.
Several of my sources tell me that tuberculosis has become a dangerous issue at both the border and the camps.
"The amount of tuberculosis is astonishing," one health care provider told me. "The nurses are telling us the kids are really sick. The tuberculosis is definitely there."
Texas Department of State Health Services Commissioner David Lakey, M.D. says state health officials have seen only three cases of tuberculosis, the Associated Press reports. One of my sources with close ties to the Texas HHS tells me all three cases were reported in Austin.
However, nurses at Lackland in San Antonio, said they know of at least four teenagers in their camp who have tuberculosis.
"The nurses are telling us the kids are really sick," the source told me. "The tuberculosis is definitely there."
My source said there are children showing classic tuberculosis symptoms -- spitting up blood, a constant cough and chest pain,
I think that we should send the Tuberculosis kids to Nancy Pelosi so she can wash their feet...
Immigration crisis: Tuberculosis spreading at the "Kids" Immigration campsReplies
and the silence is deafening in the media except FOX and the rest of the blind fools are in a trance-like state.Delete
The compliance i astounding as the post below Obama can destroy the country and the fools praise him for doing a great job.
Forget about health care when that kicks in next year. They think it is so wonderful but they are clueless about what they wished for.
Never in my adult life have I seen such idiocy
Welcome to AmericaReplyDelete
If one needs any validation that Obama, his administration, and all of the Progressive/Commies of this country, could not give a rats rump about anything in the name of "humanity" that doesn't fit their agenda and ideology, then this is it. Look no further than the border issues to see that these repugnant Progressive/Marxists are perfectly willing to sacrifice anything, even the lives of children, to get what they want.
A couple of the things that added greatly to the 90's economy was the build out of the internet and Y2K. I know, I was working in the middle of both and can testify that anyone who wanted a job had one in those days.ReplyDelete
Also as we see today, a strong stock market doesn't equate to a strong economy...Replies
Yes that was true kid,right place,right time .Delete
The Republican gift that keeps on giving and giving and giving, every time a new Obama crisis pops up, Bush is Blamed for it!.
LOL Pete. If Obama handled Katrina like Bush he would have been praised for ir. He did nothing for Sandy victims while they were trappd in their homes for a week dying but since they can't politiize white people suffering the media was again silent.ReplyDelete
Neither of them ever balanced a budget, Federally.ReplyDelete
(Clinton might have balanced a state budget, not sure).