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Considerations To Know About Reclaimed Wood in Hendersonville NC 28791
Barns function Among the most widespread resources for reclaimed wood in The usa.[3] Individuals produced up with the early Element of the nineteenth century have been ordinarily constructed utilizing whichever trees were being expanding on or near the property. They typically have a mix of oak, chestnut, poplar, hickory and pine timber.
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Where To Buy Reclaimed Wood … Reclaimed Barn Wood For Sale
Reclaimed Wood in Hendersonville, North Carolina 28791
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Reclaimed Wood For Sale in Hendersonville North Carolina
Hendersonville NC - BingNews Search results
Friends of the Henderson County Public Library host book sale
Several thousand people a year visit the book sales – and they come from throughout western North Carolina and neighboring states ... at the Friends building at 1940 Spartanburg Highway in Hendersonvi...
Opinion Roundup: ABC commissioner resigns, Robeson County votes to stop school paddling, tackling high school football safety and more
Critics find fodder in NC candidate's sermons on women ... DEREK LACEY: State-mandated Sunday voting for county raises tempers (Hendersonville Times-News) -- The state mandated the county operate unde...
Sheriff: Deputies fired at while investigating bear poaching
HENDERSONVILLE — A North Carolina sheriff's office says investigators were fired upon while probing possible bear poaching. The Charlotte Observer reports 22-year-old Hunter Alan Wright, 21-year-old J...
Lula W. Felts
Lula W. Felts, 93, of 1118 Cambridge Avenue East, died on Monday, August 13, 2018 at her home. Born in Hendersonville, NC, she was the daughter of the late Henry Williams and the late Carrie Minion Wi...
Park Ridge Health to become AdventHealth Hendersonville in 2019
It serves patients in Hendersonville, Mills River ... The decision comes at a time of some uncertainty for the future of health care in Western North Carolina. Asheville's Mission Health is exploring ...


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Job Type
Full Time
Minimum: $50,000
Maximum: $60,000
Details: Salary will be based on experience and qualifications.
Start Date
1560 Broadway
Suite 600
New York
United States
For 33 years, enCourage Kids Foundation has empowered kids facing health challenges to lead their most awesome lives through cost-free family outings and uplifting hospital programs. By bringing laughter, comfort and countless smiles to more than 400,000 children annually, our programs offer relief from the constant burden of treatment, hospital stays and doctor's appointments. We serve kids facing a variety of health issues – from those receiving chemo treatments in a clinic, to those who live with a chronic illness that may not be visible.
The Communications Manager will be responsible for handling a wide array of responsibilities including managing the organization's day-to-day communications needs, implementing social media strategies, and updating the website with newly-created content.
He/she will execute campaigns and digital initiatives, both short and long term, with a focus on supporting the mission and increasing the organization's reach. The ideal candidate will be obsessive about details, have an eye for aesthetics, and have a history of producing compelling content and beautiful marketing and fundraising deliverables.
· Collaborate with Senior Leadership to:
o Develop and implement a robust engagement strategy with current/prospective donors and funders, volunteers, and hospital partners to build a dialogue through all communications channels (e-mail, social media, direct mail, face-to-face);
o Create an organizational communications plan that increases awareness for enCourage Kids' vision for growth and impact, and inspires supporters to publicly champion the organization's mission;
o Broaden and strengthen enCourage Kids' brand identity internally across key stakeholders and externally across the country; and
o Create content for communications and marketing materials to support fundraising efforts.
· Partner with the development team to drive the creation, design and production of collateral, including: media kits, fundraising appeals, Annual Report, EKF's Blog, signage, semi-annual newsletter, and e-blasts;
· Develop & regularly update organizational and programmatic brochures, key messages, fact sheets, infographics & other collateral;
· Monitor children's health care and industry trends in order to proactively pitch ideas for stories and articles;
· Create and maintain monthly content calendar inclusive of all social media, external communications and fundraising pushes;
· Grow social audiences and increase engagement levels on Twitter, Instagram, LinkedIn and Facebook;
· Define clear "call to action" posts to drive engagement, website visits, and conversions;
· Refine organizational and campaign branding for social media purposes;
· Align social campaigns with fundraising and marketing strategies;
· Develop and maintain relationships with media, bloggers and influencers
· Create content highlighting the impact of EKF's hospital partnerships;
· Engage with social media followers and promote Facebook Fundraisers;
· Communicate inter-departmentally and with external constituents to satisfy content needs;
· Manage the website by creating fresh content and regularly updating donor recognition, bios, the blog, program descriptions, etc.;
· Use Google Analytics and other tools to measure and report on the performance of all digital campaigns, as well as site traffic/usage activity and recommend any adjustments; and
· Manage photo and content library.
The Professional
- Bachelor's Degree from an accredited four year university;
- 5 years of non-profit experience, with a strong background in communications, social media and website design;
· Exemplary computer skills including Microsoft Office, Adobe Creative Suite, WordPress;
· Flexible schedule, including the ability to work late evenings and early mornings, as needed;
· Experience managing a brand's social media presence across multiple platforms, including Facebook, Twitter, LinkedIn, and Instagram;
· Ability to set up, track, and analyze paid social media campaigns;
· Strong writing and communications skills; and
· Good grasp of effective visuals on social media.
The Tangible
- Ability to work independently and to problem solve;
· Bring new creative ideas to communicating the organization's work.
· Manage multiple projects and prioritize tasks as needed;
- Eagle-eye attention to detail and commitment to high quality work product;
- Equally comfortable playing external and internal roles, demonstrating a professional and warm demeanor in developing relationships with a variety of stakeholders;
- Excellent research skills and experience in leveraging all information at his/her disposal; and
- Must be a great verbal communicator and presenter.
The Intangibles
- Results-oriented self-starter that thrives in a collaborative, roll-up-your-sleeves environment;
- Brings an enthusiastic attitude everyday (or as much as is humanly possible);
- Committed to exceptional performance and going above and beyond regularly;
- Critical thinker, driven to tackle challenges head on and find solutions;
- Self-starter who doesn't need or want to have someone looking over his/her shoulder;
- Good natured, but with the ability to give and receive thoughtful critique; and
- Not afraid to fail, but hates making the same mistake twice.
enCourage Kids offers a competitive salary and benefits package, including medical, dental and vision benefits, 401k retirement savings plan, and a generous vacation package.
Professional Level
None specified
Minimum Education Required
4-year degree
How To Apply
Please submit a detailed cover letter, resume, salary requirements, and social media/design portfolio and writing samples to Christina Buono, Manager of External Relations at firstname.lastname@example.com. Candidates must submit all requirements to be considered. Please include the title of the position in the subject line. No phone calls please.

subset: commoncrawl


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Showing posts tagged "News".
Denzel Washington chats with Stephen Colbert about having provided a scholarship for Chadwick Boseman (MIO '98) to attend our Midsummer in Oxford Program. Chadwick was part of a group of …BADA
In this issue of the BADA Newsletter: an interview with theatre critic and Faculty member Sarah Hemming; a conversation with alum Jack Smart (SHX '10), the Awards Editor for Backstage Magazine; …BADA
We are deeply saddened to learn of the death of John Barton yesterday. A BADA Associate Artist and long-time Masterclass instructor, John shared his love for and understanding of Shakespeare's …BADA
Faculty member Irina Brown has shared with us the sad news that former Faculty member Oleg Tabakov passed away in Moscow yesterday. Oleg had a long history with BADA, first …BADA
In this issue of the BADA Newsletter: an interview with alumna Gerit Quealy (MIO '94), about her new book Botanical Shakespeare; an interview with new BADA Faculty member Gareth Armstrong about …BADA
In this issue of the BADA Newsletter: Faculty member Eunice Roberts appointed Dean of BADA; Norman Ayrton – Requiescat in pace; "An Accountant's life for me" – an interview with Managing …BADA
BADA is pleased to announce that the Governors have appointed Eunice Roberts to be sole Dean of BADA from 1st September 2017. In her 10 months as Joint Dean, Eunice has impressed …BADA
"It is with deep sorrow that we record the death of Norman Ayrton peacefully in his sleep at the age of 92. Christopher Cook, who recorded an oral history with …BADA
In this issue of the BADA Newsletter:
• An interview with new Shakespeare instructor Paul O'Mahony about the Year Long London Theatre Program
• Introducing BADA's new Brand and Website
• Photos from the new LTP Acting for Film & Screen course!
Congratulations to Tarell Alvin McCraney (MIO '05) who won for Best Adapted Screenplay for Moonlight, which was based on his play In Moonlight Black Boys Look Blue.February 28th, 2017 by BADA
For editions of the BADA newsletter from 2014 – 2016, please visit the BADA Press Room ArchiveDecember 31st, 2016 by BADA
The BADA family is deeply saddened by the death of Alan Rickman, a long-time friend and frequent Masterclass instructor. Click here to read The Guardian's obituary of Alan.January 14th, 2016 by BADA


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Visit our Directory for local family resources!
Sign up for our weekly newsletter. Receive calendar highlights!
Tell a friend about us.
Featured Events:
Learn about the many parenting styles of the redwoods, the dedicated parenting of the endangered marbled murrelet, the extended
08/26/2018 at 1:00pm
Location: Hwy 236, Boulder Creek Map
Special Needs Walk
Sunday, August 26 at 1pm
On this wheelchair and special needs accessible hike, Docent Nan Singh-Bowman will cover a wide range of subjects including plants, animals and the history of Big Basin. The hike will be paced for non-traditional kids, but everyone is welcome! Please wear comfortable shoes/clothing and bring water, snacks, hat and sunscreen. Be prepared for very warm weather but bring a light jacket or sweater as well. Meet at Big Basin Redwoods State Park Headquarters. Event is free; vehicle day use fee is $10. Events made possible by California State Parks and Mountain Parks Foundation.
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Friday Night Girl's Night Out!
Bring friends, make friends! Join us on a Friday evenings to learn the art of needle felting, miniature fairy/succulent gardens, painting/collage or to create a vision board to launch you into the next phase of your life. These inspiring evenings will provide you with detailed instruction, delightful company and an art piece to take home with you!
If you would like to book a private GNO with your group of 5 or more, please call The Art Factory to make arrangements. We will cover any of the mediums listed above or will customize the project to your request.
Call Yvette at The Art Factory for more information and to reserve space! 831-688-8862
Virginia Becker is a professional photographer and the Founder of The Family Album Project; a non-profit organization that provides free professional portraiture to the most vulnerable members of our community.
The Blue Tarp project is a dignity based exhibit combining professional photography with local data and informational posters, to tell the story of homelessness specific to Santa Cruz, in a visual way; dedicated to creating compassion and a more sophisticated understanding of this complex systems issue.
Hartnell College Planetarium's Children's Show is geared towards local families looking for an educational and fun evening out.
Fridays at 5:30 PM, doors open at 5:15 PM, runs 30-40 min
Buy Tickets Here $4 Person Tickets also available at the door Do not be late! You can also purchase tickets at the door. We accept cash, card, and NFC (android/applepay).
December - Stars 8
Stars - Every star has a story. Some are as old as time, faint and almost forgotten. Others burn bright and end their lives in powerful explosions. New stars are created every day, born of vast clouds of gas and dust. Through every phase of their existence, stars release the energy that powers the Universe. Journey to the farthest reaches of our galaxy and experience both the awesome beauty and destructive power of STARS.
THE HELLADELICS at Live Oak Grange, Santa Cruz CA
Time: 8:00-11:00 p.m. (doors open at 7:30)
Cost: $15.00 (sliding scale) + tips for the band.
Bring: Snacks to share--finger food only, please.Dancing in Santa Cruz for 48+ years.
Join us on Friday evenings...
at: MARKET STREET SENIOR CENTER
Live music parties will usually happen at the Live Oak Grange in Santa Cruz--depending on availability of the facility and bands. Occasionally we will party at Park Hall in Ben Lomond or at our regular venue, Market Street Senior Center.
Questions? Send email to: email@example.com
(Be patient--answers may take a few days... Thanks!)
FRIDAY: Cabrillo Folk Dancers--Balkan & International
TUESDAY: Alan Rothchild's Israeli Dance class
Time: Friday, 7:30-10:00 p.m.
(Dancing starts about 7:45...)
EVERY Friday, except on (or near) national holidays. For the health and comfort of members with asthma and allergies, the class is "fragrance-free".
Any schedule changes will be announced on this web site, whenever possible.
Cost: $7.00
MARKET STREET SENIOR CENTER, 222 Market Street, Santa Cruz, CA
In a residential neighborhood, on the surrounding streets. Please be considerate of the neighbors, and don't block driveways.
New to folk dancing or haven't danced in 10-40 years?
Come at the beginning of class, when easier dances are taught.
LIVE MUSIC: Check the Calendar of Events page for the schedule of live music parties and other parties/events of interest.
Questions? Email: firstname.lastname@example.com - (answers may take a couple of days...)
TUESDAY--Alan Rothchild's ISRAELI DANCE CLASS
This class has been taught by Alan Rothchild for over 25 years.
Every Tuesday evening, 7:30 - 10:00 p.m.
Peace United Church of Christ (formerly First Congregational, 900 High Street, Santa Cruz
For more information email: email@example.com
An enchanting farmers market with a "mercado" feel. Lots of wonderful produce and prepared foods.
The Watsonville Farmers' Market is a member of the California Federation of Certified Farmers' Markets.
The Market provides fresh, locally grown produce on Friday afternoons from May to November.
Mariachi California de Javier Vargas will play every first Friday of the month from 5-6pm (May-October) at the Watsonville city Plaza
Santa Cruz Symphony
Saturday, June 2, 2018 at 7:30pm at the Civic Auditorium
John Williams is undeniably the most recognizable and most prolific composer for movie music. Come enjoy this concert of classic themes from movies such as Star Wars, Harry Potter, Schindler's List, Catch Me If You Can, E.T., Jurassic Park, and the original Indiana Jones movie, Raiders of the Lost Ark. This year's summer benefit concert is sure to be fun for the whole family!
ID required to claim Will Call tickets. If you choose to have your tickets mailed to you and you do not receive them, please contact the Civic Box Office prior to the day of show.
Cameras & recorders are not allowed at Symphony concerts. Please review General Event Policies for exclusions. All sales are final. No refunds.
Wheelchair Accessible and Accessible Companion seats are available in all price zones in the orchestra floor seating.
Tickets are subject to service charge which is included in the Grand Total in the Shopping Cart (after seats are selected).
Learning to swim is a critical part of every child's life. Drowning is one of the main causes of accidental death-an average of 10 children drown every day according to the Center for Disease Control. But many parents don't put their kids in swimming lessons because they are often time-consuming and expensive. In light of this, Seahorse Swim School is offering free swimming lessons for anyone and everyone this spring.
The lessons happen rain or shine and if you can't make it to this one, there will also be more free lessons on April 28, May 5 and June 2.
1-3 p.m. Seascape Sports Club, 1505 Seascape Blvd. Aptos. 476-7946. seahorseswimschool.com. Free.
Gently used books, CDs, and DVDs will be sold. All proceeds will benefit the Scotts Valley Library.
Join us in celebrating June Adopt-a-Cat Month and check out our beautiful new cat condos!
Cat Behavior Q & A
11 a.m. to noon - Amy Hyler-Essig & Carolyn Nelson
Cat Health Q & A
1 p.m. to 2 p.m. - Dana Gleason, DVM
Wine & Cheese Reception
3 p.m. to 5 p.m.
Get crafty! A Do-It-Yourself craft will be ready and waiting for families, independent-minded kids and teens! Children 8 and younger must be accompanied by an adult.
The Bonny Doon Art, Wine & Brew Festival is presented by the Bonny Doon Community School Foundation, a 501(c)(3) organization.
We are 100% volunteer run with 100% of proceeds supporting the school. Contact us if you're interested in getting involved.
Last year's Festival raised more than $50,000 to help fund science and arts programs and grow the Bonny Doon School Future Fund....plus, it's the best party in the Santa Cruz Mountains.
Featival Schedule
|1:00 Gates Open
1:30 Extra Large Opening Set
3:45 Silent Art Auction Closes
3:55 Wine Pull Grand Prize & Special Announcements
4:05 Live Auction
5:15 Extra Large
6:00 Alcohol Service Ends
6:45 Music Ends
7:00 Thanks for coming!!!!!
Origami Club at Aptos Public Library
1st Saturday of every month (unless otherwise announced)
Starts April 7, 2018!
FREE fun for all ages. Bring a project, try a design from one of our books, or just come to hangout and fold whatever strikes your fancy. All skill levels are welcome. Origami paper will be provided or bring your own if you prefer a certain type. Drop-ins welcome.
Interested in volunteering, message us! (^_^)
Presented by the Japanese Cultural Fair - Santa Cruz, in partnership with the Aptos Public Library.
Designed for kids ages 5-12, these free workshops teach do-it-yourself skills and tool safety, while instilling a sense of accomplishment.
Offered on the first Saturday of each month between 9 a.m. and noon at The Home Depot.
Watsonville, 355 S. Green Valley Rd, (831)786-9877
Capitola, 2600 41st Ave, (831)462-5650
Salnas, 1890 N. Davis Road
Docent Training Starts THIS MONTH!
There is still time to sign-up for docent training. While there are a variety of ways to volunteer with us here at the Wetlands Watch, becoming a docent is a great way to make a lasting and meaningful contribution to the wetlands, youth, and community! It is a fun and interesting way to learn about the natural and cultural history of the wetlands from experts. Docent trainees are treated to an inside look at the Pajaro Valley and its wide network of wetlands. Local experts share the ecology, history, and restoration of the wetlands during the 7-week program.
The interactive sessions include Wednesday evening presentations and Saturday morning field trips, visiting sites not normally seen by the public. Join our dedicated team of trained docent volunteers who help with field trips, lead wetland tours, participate in special events, work in the greenhouse and native plant demonstration garden and a whole host of other things. No previous teaching or wetland experience is necessary - beginners are welcome.
Come join us - the wetlands are calling! For more information, contact Volunteer and Outreach Coordinator Ria Mukerji at 909-680-9872 or email at firstname.lastname@example.com.
Portola Redwoods State Park
From Highway 35, turn west onto Alpine Road, go 3 miles, and turn onto Portola State Park Rd.
Use low gear as both these roads are steep and winding (650) 948-9098.
Old Tree Trail Hike
Saturdays at 2:30pm
Meet at the Portola Redwoods State Park Visitor Center for a stroll through a giant old growth redwood grove that's over 1,200 years old. On this 1-mile, 1-hour kid friendly excursion we'll discover the banana slug's vital role to this flourishing forest, learn about the marvelous Marbled Murrelet, and how park visitors can help save these endangered birds. Event is free; day use vehicle fee is $10. Bring closed toe shoes, water, a snack, and a camera. Event made possible by California State Parks in partnership with Portola and Castle Rock Foundation.
Biggest Little Air Show, Saturday June 2, 10 AM - 1 PM
Celebrate the Hiller Aviation Museum's 20th Anniversary at the Biggest Little Air Show. This year's show will match a thrilling aerobatic performance by airshow pilot Rich ! Perkins in the Yak-54 Russian Thunder along with demonstrations of exceptional radio controlled models.
There is only one Yak 54 in the western hemisphere, and this Big Bad Yak is ready to roll the thunder. Russian Thunder has veteran airshow performer Rich Perkins at the controls. Rich flies the Yak 54 to its limits in a high energy fully aerobatic performance, with lots of smoke and, yes, Thunder.
Performers are scheduled to include:
Evening Art Program
Mondays and Tuesdays from 5:30pm to 6:30pm
Join us in the campfire center for a family friendly arts and crafts program. All ages welcome. Topic changes week to week and activities will range from sketching and watercolor to nature journaling and more! Meet at the Henry Cowell Redwoods Graham Hill Campground, located off Graham Hill Road in Scotts Valley. No experience necessary. Event is free; parking is $10. Events made possible by Mountain Parks Foundation and California State Parks.
Bear With Us - Bear Stories of the Santa Cruz Mountains
The San Lorenzo Valley Museum shares bear stories of the Santa Cruz Mountains at the Boulder Creek Branch Library.
In the late 1700s, the San Francisco peninsula was a wilderness, and home to large numbers of grizzlies. The abundance of food was shared between the hierarchy of wildlife and the native peoples; there was plenty for all. In just a few decades, this would change.
Confrontations between man and bear often resulted in death or serious injury. By the late-1800s there were few grizzlies left here and by 1900, grizzlies, once prolific, had been hunted to extinction.
This exhibition tells the stories of bear encounters, both grizzlies and black bears, in the Santa Cruz area from the late 1700s to the present day and reminds us that often our intolerance can lead to an unrecoverable and regrettable loss.
Celebrate the San Lorenzo River with us at Ebb & Flow 2018, a free, two-day festival for all ages June 1 & 2! Drop in for one event or join us for all.
2018 Ebb & Flow River Arts Festival
Public · Hosted by Abbott Square
COOPER STREET 5:00 - 8:45 pm
5:00 pm Face Painting & Artmaking (until dusk)
5:00 pm DJ Kikkoman
5:30 pm Trio Sol de Mexico
6:00 pm Angela Chambers & Thomas Pedersen
6:30 pm Blue Summit
7:15 pm Senderos
7:25 pm Iman Lizarazu
7:55 pm Zun Zun
8:25 pm Post Street Rhythm Peddlers
8:45 pm Brynne Flidais (Flash Mob!) and Procession to Riverwalk
RIVER STREET AT SOQUEL AVE BRIDGE 9:00 - 10:00 pm
9:00 pm Public art unveiling of River Motion by Rachel Stoll & Aron Altmark
9:15 pm Samba Stilt Circus
9:30 pm DJ SPARKLE
Additional activities on Cooper Street and in Abbott Square and the Santa Cruz Museum of Art & History throughout the night. Visit Front & Cooper for a special Ebb & Flow drink. Make fish art with your family to bring back to the March for the River on Saturday.
MARCH FOR THE RIVER 12:00 - 12:30 pm
Show your love for the river! Join us for an all-ages one-mile march. Participants are invited to come as they are or dress up like their favorite watershed critter. Signs and costumes are encouraged but not required. Roller skates, one-wheels, skateboards and bicycles are welcome. Or download a fish kit at ebbandflowfest.org/create and bring your fish to the March!
The March starts at 12:00 pm under the Soquel Bridge (East Side) and ends at the Tannery. Lineup begins at 11:45 am.
CELEBRATION AT THE TANNERY 12:30 - 4:00 pm
After the march, join us for a free, family-friendly Celebration at the Tannery. Music, dance, face painting, artmaking, giant bubbles, scavenger hunt, food trucks, beer garden and more.
12:00 pm DJ Sparkle
12:45pm Agua Doce Dance
1:05 pm BANDALOOP & special guests
1:15 pm Tannery World Dance & Cultural Center Companies 1 & 2
1:20 pm Parley with River Quest
1:30 pm Zun Zun
2:00 pm Arnaud Loubayi Congolese Dance
2:15 pm Parley with River Quest
2:20 pm Tannery World Dance & Cultural Center Companies 1 & 2
2:25 pm BANDALOOP & special guests
2:40 pm Senderos
2:50 pm Parley with River Quest
3:00 Watsonville Taiko
3:30 SambaDá
Face Painting and Temporary Fish Tattoos with Mariposa's Art
Museum Of Discovery Artmaking
Santa Cruz Public Library Bookbike
River Tours with Coastal Watershed Council
Wes Modes' Shanty Boat
Light // Form Exhibition at Radius Gallery
Food and Ice Cream Trucks
Food and drink at Bistro 112
Santa Cruz Mountain Brewing Beer Garden
Water Refill Station
Giant Bubbles
Scavenger Hunt with River Quest
Free Valet Bike Parking with Bike Santa Cruz County
We'll continue to update this schedule with details. Learn more at https://www.artscouncilsc.org/ebbandflow
History Walk
Sunday, June 3 at 11am
Meet on the deck of the Visitor Center for a tour of Seacliff State Beach and its fascinating history. Learn about the Concrete Ship, Great Storms from 1889-today, "The Madman of Seacliff" and much, much more.
This 50-minute, 1-mile stroll will take you to the Aptos Creek Bridge and back. Dogs on leash, please.
Event is free; day-use vehicle fee is $10. For more information, please call (831) 685-6444. Event made possible by Friends of Santa Cruz State Parks and California State Parks.
Sunday Seaside Crafts -make it and take it! Come create and take home a fun souvenir, an activity for the whole family to share.
For example, find out what gray whales eat by creating a bright sun catcher for your window, or create a fancy fish with paper, paint, and color.
Build a seal or sea lion puppet decorated with your own special seal nose, complete with whiskers!
Join the fun in the crafts room every Sunday from 1-3 PM for hands-on fun.
Sponsored by: Sigma Alpha of Omega Nu
Understanding Children's Emotions
Understanding Children's Emotions Led by Instructor-in-Training Beth Hernandez-Jason
When our children get upset over the littlest things, it's easy to lose our temper and wonder what's the matter with them!
In this free talk, we'll discuss why our children get so emotional and how we can help them get back on track. You'll leave this talk with practical parenting tools you can put to work right away!
Beth is the mom of two children, and she has been using Hand in Hand tools since her youngest child was born. She loves sharing tools to help parents handle tantrums, whining, sharing, and sibling rivalry.
The Artichoke Festival is a commemoration of all things artichoke. The event has artichoke cooking demos, tours of artichoke farms, artichoke-themed art and souvenirs (and a contest to make art out of actual artichokes!), an artichoke parade, artichokes (and other vegetables) for sale at the farmers' market, a race through the artichoke fields, a classic car show, a wine exposition, and of course artichokes prepared in every way imaginable.
A tradition for over half a century, the Artichoke Festival takes place every June. Open from 10am to 6pm on Saturday and 10am to 5pm on Sunday, the Artichoke Festival features foods and events all centered around one of Monterey County's favorite thistle.
Artichoke Festival Parade & Car Show
The Castroville Artichoke Festival Parade marches through the streets of Castroville and officially kicks off the festivities. The entries are fighting for top prize, and the competition is fierce! Large floats, performing entertainment acts such as marching bands and baton corps, cheerleaders, classic cars, equestrians and more will all participate in the Castroville Artichoke Festival Parade.
Live Music
The Artichoke Festival hosts live acts including performances from great bands. There's something for everyone with everything from rock & roll, country, swing, to mariachi.
Other Events
Throughout the weekend, check out the various children's activities including games, face painting and live shows. Sample award-winning wines from throughout the state. Admire three-dimensional sculptures built from fruits and vegetables in the Agro Art competition. Learn the many ways you can prepare artichokes at cooking demonstrations throughout the festival. A farmers' market, arts and crafts vendors and food stands selling artichokes prepared in every way assure you won't go home hungry or empty-handed.
Tickets and Schedule
Tickets are $12 for adults and $7 for children at the gate. See the official Artichoke Festival site for detailed schedule and ticketing information.
Twilight Adaptation Walk
Every Sunday at 7:30pm
Twilight marks the end of day and the beginning of night. Animals who come out at night have special adaptations to survive. Come test your nocturnal abilities on this fun, 1-hour, half-mile walk. Meet at Big Basin Redwoods State Park Headquarters. Event is free; vehicle day use fee is $10. Events made possible by California State Parks and Mountain Parks Foundation.
Event is free; day use vehicle fee is $10. Events made possible my California State Parks and Mountain Parks Foundation.
Art and Music At The Beach is a wonderful opportunity to enjoy a Sunday afternoon in Capitola Village.
Live Music is featured on the Esplanade Stage and local artists display their work in Esplanade Park overlooking Capitola Beach and the Monterey Bay.
More Info - https://www.capitolavillage.com/event/art-and-music-at-the-beach/
Sunday, July 29
Sunday, August 5
Sunday, August 19.
Explore how Museum volunteers, the City of Santa Cruz, and local organizations have come together to transform the Seabright neighborhood into a California native plant haven of diverse habitats
Redwood Tours
Saturdays at 11am and 2pm
Sundays at 1pm
How do redwoods grow to become the tallest organisms on earth? How important are banana slugs to the redwood ecosystems? Why are there so few old growth trees left? Answer these questions and more every Saturday on our Redwood Grove Walks. One of our knowledgeable docents will lead you through our magnificent old growth forest and answer any questions you may have. Meet at the Visitors Center in the day-use area of Henry Cowell Redwoods State Park located off Highway 9 in Felton. Tour is free; vehicle day-use fee is $10. Event made possible by Mountain Parks Foundation, California State Parks volunteers, and California State Parks.
Redwood Grove Loop Walk
Every Friday, Saturday and Sunday at 11am and 2pm
How do these grand redwoods grow to be so old? So tall? How are they important to humans? Join us for this fun and informative guided half-mile stroll through a magnificent old-growth redwood forest. Meet the famous Mother Tree, the Father of the Forest and the incredible Chimney Tree on this 90-minute walk. Stroller and wheelchair accessible. Meet at Big Basin Redwood State Park Headquarters.
Event is free; day use vehicle fee is $10. Events made possible my California State Parks and Mountain Parks Foundation
Come join us at The Felton Library for Adult Afternoon Arts and Crafts. It's every Sunday from 2-4:30pm.
Bring something portable that you are working on or come prepared to have fun!
The Pigeon Point Lighthouse is currently under repair, but that doesn't mean that the First Order Fresnel Lens can't shine! The Fresnel lens, the original lighthouse beacon, will light up once again from its temporary home in the Visitor Center. As dusk settles, the 24 beams of light provide a dramatic glimpse of how the lighthouse once guided ships passing by this rocky coastline. Bring a flashlight and join us for a unique experience. For more information, call the park at (650) 879-2120 or go online to www.Parks.CA.gov/PigeonPoint. Event is free. Events made possible by Coastside State Parks Association and California State Parks.
* Please note the lighthouse will NOT be lit. The original lighthouse beacon, the First Order Fresnel lens, will be lit but in its temporary location inside the Visitor Center. The lighthouse is being repaired and is currently not accessible to the public.
Castle Rock Loop Sat & Sun 11am
Trailhead: main parking lot; 1 mile loop; elevation gain 300 feet
Ascend through Douglas-fir, madrone, and tanoak to see the park's imposing namesake peak—a good spot for bouldering and roped climbs. The surrounding smaller rocks are a great playground for children.
Castle Rock Falls and Goat Rock Overlook Hike Saturdays at 2:30pm
Join us on a 3-mile, 2.5-hour hike to Castle Rock, Castle Rock Falls and Goat Rock Overlook. We'll discuss Castle Rock's unique geology, rock climbing history, human impacts and important preservationists that helped give Castle Rock State Park the protections we have today. Please bring plenty of water, hiking shoes, snacks, a camera, and binoculars if you have them. Event is free; day use fee for vehicles is $8. Meet at the kiosk. Event made possible by California State Parks in partnership with Portola and Castle Rock Foundation.
Ridge/Trail Camp Loop
Trailhead: main parking lot, 5.15 miles, elevation gain 1,190 feet
Hike through the forest and past Castle Rock Falls and Goat Rock. Enjoy views of the San Lorenzo River Valley and glimpses of Monterey Bay. Learn about history, wildlife, and habitats at the Interpretive Shelter. Castle Rock Trail Camp has picnic tables, pit toilets, water and a rain shelter.
Skyline/Loghry Woods/Saratoga Gap Loop
Trailhead: main parking lot; 6.1 miles roundtrip; elevation gain 750 feet
Head through the forest past Castle Rock Falls and Goat Rock. Enjoy views of the Santa Cruz Mountains and the San Lorenzo River with glimpses across to Monterey Bay if there's no fog. Castle Rock Trail Camp has picnic tables, pit toilets, water, and a rain shelter.
Middle of the Park from the Gap Loop
Trailhead: Saratoga Gap; 9 miles roundtrip, elevation gain 1,530 feet.
This challenging hike or run through the forest takes you past mountain and valley views with some glimpses of Monterey Bay on a clear day. Castle Rock Trail Camp has picnic tables, pit toilets, water and a rain shelter. Begin at Saratoga Gap and either go down Saratoga Toll Road Trail or across Skyline Trail (Bay Area Ridge Trail). Close the loop on the Loghry Woods and Travertine Springs trails.
Gap to Gap Loop
Trailhead: Saratoga Gap or Waterman Gap; 16.4 miles round trip, elevation gain 1,860 feet
A good workout for strong trail runners and hikers. You can also backpack and stay overnight at the Waterman Gap Trail Camp (reservations required). Trails are mostly wooded, with occasional views of the Santa Cruz Mountains.
Skyline to the Sea Trailhead: dropoff at Saratoga Gap or park at main parking lot, pickup at Waddell Beach, 25.2–28.2 miles; elevation from 1,660–2,130 feet.
One of the region's most rewarding backpack options. Start on the spine of the Santa Cruz Mountains and descend to the ocean in Big Basin Redwoods State Park. Camp at trail camps along the way. Two to four days of backpacking or four to eight hours of trail running.
Castle Rock Falls and Goat Rock Overlook Hike
Saturdays at 2:30pm
Join us on a 3-mile, 2.5-hour hike to Castle Rock, Castle Rock Falls and Goat Rock Overlook. We'll discuss Castle Rock's unique geology, rock climbing history, human impacts and important preservationists that helped give Castle Rock State Park the protections we have today. Please bring plenty of water, hiking shoes, snacks, a camera, and binoculars if you have them. Event is free; day use fee for vehicles is $8. Meet at the kiosk. Event made possible by California State Parks in partnership with Portola and Castle Rock Foundation.
Tour the Pacific Migrations Visitor Center at New Brighton State Beach
Come explore the Pacific Migrations Visitor Center at New Brighton State Beach. This free mini-museum highlights the history of Pacific Rim migrations and how they have influenced the Monterey Bay area.
The exhibits explore the contributions of Chinese fishers, who established fishing camps on the Monterey Bay coastline beginning in the 1850s. Fishers dried and shipped most of their catch to markets up and down the coast, as well as across the Pacific. Chinese fish merchants also sold their fresh catch in local towns. China Beach, as New Brighton was known at the time, lasted until the mid-1880s.
The center, which is supported by Friends of Santa Cruz State Parks, is open 10 a.m. to 4 p.m. Tuesdays to Sundays. It also includes a ParkStore, offering nature and history-themed merchandise for sale. All proceeds benefit local parks and beaches.
Self-guided tours of the Pacific Migrations Visitor Center are free. Docent-led tours are available for groups. Contact Jean Bernard at the Visitor Center, 831-464-5620, to schedule. Parking at New Brighton State Beach is $10 and supports the park. New Brighton State Beach is located at 1500 Park Ave. in Capitola
What Nourishes Us
Exhibit Dates: May 30 - July 15, 2018
Opening reception: Sunday, June 3, from 2:00PM-4:00PM
Happy 150th Birthday, Watsonville, and congratulations on the building of a great successful community over all these years.
Members of Pajaro Valley Arts join in the sesquicentennial celebration with this exhibition, What Nourishes Us, exploring the idea of how our community nourishes our bodies, our souls, our imaginations and our arts. Using a wide variety of mediums, artists from Santa Cruz County and beyond share their interpretations on what nourishes them from this community and from their lives in general.
Curators: Jane Gregorius, Susan Matulich, Mary Neater, Carol Walberg
This exhibit is dedicated and in memory of our dear friend and Board Member James Aschbacher
Art by David Fleming
Scotts Valley Police Department·
Registration is now open for all three of our 2018 Junior Police Academy sessions!
Dates are currently scheduled for June 18-22, July 9-13 and July 30-Aug 3
Our Junior Police Academy has been running since 2000. We offer three week-long sessions, each with room for twenty students. Our program reaches out to students entering 6th, 7th and 8th grades.
Registration, cost and further information can be found at the link below, or by calling Det. Mike Birley at 831-440-5656.
Explore Año Nuevo with a Docent Naturalist
Guided Elephant Seal Walks
Ticket sales open Friday, October 20
Cost: $7 per person + $3.99 reservation fee
Journey to view a large colony of Northern elephant seals, guided by your docent naturalist on this moderate 3-mile, 2.5 hour adventure. In the month of December, male elephant seals, or bulls, arrive along the shore of Año Nuevo State Park to establish hierarchy, while pregnant females come ashore to birth to their pups.
These popular guided walks take place rain or shine, so be prepared for windy, rainy conditions as well as muddy trails. Layered clothing, sturdy shoes, and rain gear is strongly advised. Umbrellas and strollers are not permitted. Pets are not allowed in the park. Parking is $10. For more information, please call (650) 879-2025 or for recorded information (650) 879-0227.
People with accessibility needs may reserve an equal access tour along the boardwalk.
These tours take place on Fridays, weekends, and select holidays. For reservations and info call ReserveCalifornia at 1-800-444-4445. Events made possible by Coastside State Parks Association and California State Parks.
Self-Guided Seal Walks
Daily, between 8:30am and 3:30pm (Natural Preserve closes at 5pm)
Stroll over sand dunes, enjoy beautiful ocean views, and gain a unique opportunity to view a large colony of Northern elephant seals on this 3-mile, 2.5-hour self-guided trail! Visit the female elephant seals as they return to shore to molt, or shed their fur, in this annual excursion. Additionally, young pups are still ashore from the winter breeding season. Layered clothing, closed-toes shoes, and rain/wind gear are strongly advised. Umbrellas and strollers are not permitted inside the dune area. Pets are not allowed in the park. Walk is free; day-use vehicle fee is $10. Entrance to the reserve for your self-guided walk requires a free permit that can be obtained at the entrance station, or the Visitor Center. Please contact the park at 650-879-2025 for further information.
If you require mobility assistance, you may request a volunteer-led equal access tour. You will board our accessible van and get a ride to our wheelchair-accessible boardwalk. A volunteer(s) will accompany you to the two seal-viewing decks, explain the Northern elephant seal natural history, the history of the park, and answer questions. Reservations are required. Please, allow a 2-week advance notice. The volunteer led tour is free, day-use vehicle fee is $10. Contact the park at 650-879-2033 or email firstname.lastname@example.com. Events made possible by Coastside State Parks Association and California State Parks.
Our popular summer reading program for young readers (going into grades K-12) will run May 18th through September 5th this year. We are challenging kids to read 6 books--at least 3 from our recommended reading list (see below) and up to 3 of their choice. Complete the challenge and not only will you have read some terrific books, but you'll earn excellent rewards: A $5 Bookshop gift card, a free scoop from the Penny Ice Creamery, a free slice from Pizza My Heart, and a special prize from the Santa Cruz Warriors!
How to get started: Come to Bookshop Santa Cruz to pick up a summer reading bookmark for your age level or download one of the pdfs listed below starting on Friday, May 18th. You are going to want to hang onto this because it's also your reading tracking form that you're going to use all summer and turn back into us before school starts. Pick out your first book and start reading! All summer reading books are on display at Bookshop Santa Cruz.
Download the bookmark for:
Grades K-2 · Grades 3-4 · Grades 5-6 · Grades 7-8
What you get to read: We have put together a great list of 6 - 8 recommended paperbacks per age group. To complete the challenge, read at least three of these recommended titles and up to three books of your own choosing (for a total of 6 great books) over the summer. Click on the links below to see the complete list of summer reading selections for your age group.
Ranch Tours
Saturdays and Sundays at 1pm
Discover what life was like a century ago on this innovative dairy ranch. This hour-long tour includes the 1897 Victorian home, 1859 Gothic Revival farmhouse, 1896 water-powered machine shop, barns and other historic buildings. Event is free; parking is $10. Please call the park to confirm at (831) 426-0505. Event made possible by Friends of Santa Cruz State Parks and California State Parks.
Our family of five farmers' markets showcases the best in regional organic produce, pasture-raised meats, eggs and dairy, sustainably-harvested seafoods and artisan-made goods.
Purchasing your food through the area's farmers' markets ensures that you are getting the freshest, healthiest and tastiest foods while supporting local jobs, increasing local spending and promoting the region's strong farming tradition.
We provide direct access to sustainable sources of fresh produce and other unique foods and education about food issues, both local and beyond.
|Santa Cruz/Downtown
|Weds 2:30-6:00
|Lincoln & Cedar
|Santa Cruz/West Side
|Sat 9-1
|2801 Mission
|Scotts Valley
|Sat 9-1
|King's Village Dr
|April - October
|Live Oak/East Side
|Sun 9-1
|15th & Eastcliff Dr
|Tues 2:30-6:30
|120 Russell Ave
|May - Oct
Ranch Tours
Saturdays and Sundays at 1pm
History comes alive at Wilder Ranch State Park on the weekends with Machine Shop Pelton Water Wheel Demos, baking on the woodstove, and ranch tours.
Event is free; parking is $10. Please call the park to confirm at (831) 426-0505.
Event made possible by Friends of Santa Cruz State Parks and California State Parks.
Tidepool Tours
Sunday, June 3 at 11am
Saturday, June 9 at 11:30am
Sunday, June 10 at 11:30am
Sunday, June 17 at 11am
Saturday, June 23 at 11:30am
Explore our spectacular tidepools on this 1.5 hour guided tour. Meet at the Natural Bridges State Beach Visitor Center. Bring layered clothing and good walking shoes. Event is free; day use fee for vehicles is $10. For more information, please call (831) 423-4609 ext. 8. Event made possible by Friends of Santa Cruz State Parks and California State Parks.
Life on the Ranch Day - The Early Days on a Dairy Farm
Saturday, August 11 from 11am to 3pm
Wilder Ranch State Park invites you to experience old-time activities from its rancho, dairy farm, and cowboy rodeo days. Hands-on activities and living history presentations may include butter churning, ice cream making, roping skills, and demonstrations in the ranch buildings. Come for a picnic on the lawn and follow it up with a game of tug of war, sack races, hoops, stilts, and Wilder Ranch's famous old-fashioned bubbles! This event is appropriate for all ages. Event is free; parking is $10. Please call the park to confirm at (831) 426-0505. Event made possible by Friends of Santa Cruz State Parks and California State Parks.
Junior Rangers
Saturday, June 2 at 3pm
Sunday, June 3 at 11am
Saturday, June 9 through Saturday, June 30: EVERY Monday, Tuesday, Friday, Saturday and Sunday at 3 pm (except no program Tuesday, June 19)
Discover the fascinating secrets of the forest! Explore, practice outdoor skills and play games as you learn about plants, animals, geology, and more. This one-hour program is designed for kids ages 7-12. Sorry parents, this program is for kids only! Please register your child at the Big Basin Redwoods State Park Nature Lodge Museum 15 minutes before the program begins. Please be sure your child is dressed for active play in the outdoors. Event is free; day-use fee for vehicles is $10. Event made possible by Mountain Parks Foundation and California State Parks.
Join us for a weekend-long, family-friendly music festival with over 20 bands and arts & crafts. This festival benefits local nonprofit organizations. The Faire features live music on two stages, kids' area, locally made food, beer, cider and wine in an open field surrounded by redwoods in the beautiful Santa Cruz Mountains. Kids 12 and under FREE!
Adults: $25 per day (door $29). Two-day Pass $45.
Teens (13 - 17): $20 each (door $24). Two-day Pass $35.
Seniors (65+): $20 each (door $24). Two-day Pass $35.
Kids 12 and under FREE with parent or legal guardian.
Parking $5
Disclaimer: The information and services on the web site are intended to serve as a supplement to your resources. ParentClick, Inc. and its agents and SantaCruzParent.com assume no responsibility for any consequence relating directly or indirectly to any action you take based on the information or material on the website. SantaCruzParent.com does not endorse any business or listings on the classifieds section, including, but not limited to babysitters. This site is to make you aware of choices in your city. Using these business, their services and advice is your decision.
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- by Patrick Mocella
- – on
- in Wrestling
People may think that signing a great talent is all that is needed for a sports organization to succeed. Imagine if you will that you're the Jacksonville Jaguars and through some miracle of God, you manage to wrest Tom Brady away from the New England Patriots. You now have one of the greatest quarterbacks to ever throw a football and by all accounts you should be able to do very well for yourself.
Success is not a guarantee though, even with superstars like Brady. Being the prestigious organization they are, I have no doubt that Jaguars would do something bone headed like let's say put Brady at linebacker, or sit him on the bench. This might sound ridiculous, but WWE had mishandled some absolutely incredible talent worse than Jaguars ever theoretically could.
Whether it be a wrestler who already established a name from other promotions or the possibility that they had a hot new talent who was seemingly poised for great things but was ruined by the powers that be, there is a slew of talent that the WWE managed to rob out of so much money.
Many of these cases is due to the fact that the WWE feels the need to fix things that aren't broken. Over the years we've seen wrestlers who come into the WWE with great resumes but the company decides they need to make a new star out of the guy. This is most likely done so that they could control the intellectual property of the created persona but the problem is your I.P won't make any money if it sucks.
So here it is folks, the top 15 wrestlers who the WWE failed to use well.
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15 Shelton Benjamin
While you can't classify Shelton Benjamin as a legend like many others on this list, he still was a guy with tremendous potential, but the WWE could never seem to start a push for him and stick with it. A couple of big wins over Triple H on RAW proved to be the biggest in his WWE tenure. One of Benjamin's only weaknesses were his promos, which could've been compensated for with a strong manager. Instead we got his Big Momma. Being the in-ring performer that he was, and still is around the world, the WWE missed a huge opportunity with him.
Diamond Dallas Page was a late bloomer in the wrestling business. Starting to wrestle only in his mid-late thirties, DDP broke through to the main event scene in WCW in 1999 until the company's demise in 2001. Even though DDP screams of being a super great guy and someone the fans clearly liked, the WWE decided the best way to have him debut would be as a stalker to The Undertaker's wife Sara. An injury would keep Page out of action for over three months, suffering it not long after his debut.
His life guru gimmick, which he introduced after returning was far closer to the human being and worked well for him, but nagging injuries eventually led to Page's WWE downfall.
Page likely wouldn't have been a mainstay due to his age, but the WWE could've had a solid upper midcarder on their hands. Page was also one of the few upper echelon WCW stars that were part of the Invasion storyline and he was cast aside when the WWE needed depth from the Alliance.
13 Ron Simmons
This was a classic case of the WWE feeling the need to fix something that wasn't broken. Ron Simmons had made a big name for himself in WCW, becoming the first African-American world champion in wrestling history. The WWE could've easily played this up and given Simmons some time on the main event scene, especially at a time in the mid-90s when they were starving for main event talent. Instead, Simmons was rebranded Farooq and thrown in an awful light blue spartan helmet.
The repackaged Farooq as the leader of the Nation of Domination was an improvement and his work later on with Bradshaw in the A.P.A was entertaining, but it seems WWE missed a huge opportunity to make the Hall of Famer a more prominent figure for the company.
12 Raven
Raven did some fantastic mic work while in ECW. Many point to his feud with Tommy Dreamer as one of the best in wrestling history. There was something different about Raven than what we had seen in the wrestling industry. After a brief stint as Johnny Polo in WWE (manager of the Quebecers), Scott Levy joined ECW and made a name for himself as Raven. After flipping between WCW and ECW, Raven made his WWE debut in 2000.
His WWE career would last less than three years, mainly getting some runs as Hardcore Champion (what a prestigious title that was, right?) and feuding with Perry Saturn, which involved Terri and Moppy.
11 Harley Race
Harley Race was one of the greatest heels in wrestling history. After building his legacy in AWA and NWA, the WWE felt the need to rebrand him somewhat. He was given the moniker "Handsome" Harley Race. He would win the King of the Ring tournament in 1986 and adopt the "King" Harley Race gimmick. While Race was decently pushed in WWE, getting a WrestleMania match with Junkyard Dog at WrestleMania III, it feels wrong that Race never headlined a PPV for WWE or held any title.
10 Ultimo Dragon
It seems that with WWE NXT and the rise of CM Punk and Daniel Bryan throughout the past couple of years it seems that WWE is loosening their screws on the need for big bodies in their company. The year 2003 wasn't exactly 2015 though.
Believed to be a clone of Rey Mysterio, WWE signed Japanese wrestling icon Ultimo Dragon to round out their growing Cruiserweight division but instead of showcasing him as the big deal he was he instead was stuck on Velocity and never made much of an impact at all. On the bright side for Dragon, he fulfilled his dream of competing in Madison Square Garden and working a WrestleMania. The Dragon was definitely deserving of more.
9 Dean Malenko
"The Man of 1,000 Holds" and "The Iceman". Boom, right there you have two marketing gimmicks that the WWE can really get behind for their badass light-heavyweight star. So how did we get a ladies' man in Dean Malenko?
One of the most gifted technical wrestlers of his generation, Malenko tore the house down every time he stepped in a WCW or ECW ring throughout the late 90s including incredible matches with Chris Jericho and Rey Mysterio. Seeing no upward momentum in WCW in January 2000, Malenko and several others packed their bags for WWE.
Once there, Malenko found the WWE didn't have much for him either. Aside from winning the meaningless Light Heavyweight championship, Malenko accomplished nothing of note in WWE and rather than being portrayed as the ruthless killer he was, he instead got strapped with a "Double Ho Seven" gimmick, a lame James Bond parody. Luckily for Malenko he transitioned into a career as a road agent for the company, so the trip to WWE wasn't a total loss.
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8 Goldberg
When Goldberg made his debut on the night after WrestleMania XIX, he speared The Rock out of his boots and it seemed like the WWE had a hot new main event draw on their hands. Then they put a wig on his head.
SWERVE! I actually don't think that little segment did anything major to harm Goldberg. No, I don't think Goldberg's WWE run was due to a lack of talent or a lack of good booking on WWE's part. The problem is that it was too little too late.
As has been discussed several times, the WWE's 2001 Invasion storyline was god awfully managed. None of the WCW's biggest stars like Ric Flair, Hulk Hogan, Sting or ahem, Goldberg were brought into the fold and instead stood on the sidelines. Why wouldn't McMahon sign them? The story goes is that McMahon would have to pay a lot of money to get those men out of those contracts with Time Warner and he didn't want to that. The problem comes though is that when Goldberg came to WWE in 2003, Goldberg's star had faded quite a bit. If Goldberg joins WWE in 2001 it's a totally different story.
7 Ken Shamrock
Okay, so I'm a littleeee biased with this pick but come on now, who wasn't terrified of Ken Shamrock back in the late 90s? He may be more of a MMA legend than a wrestling legend, but he's a legend nonetheless, and WWE had him.
A legit world champion in Mixed Martial Arts, Shamrock left the UFC back in 1997 due to the sport dying out at the night and the company not being able to afford him anymore. Naturally, Shamrock took his talents to the WWE and made his first appearance at WrestleMania 13 as the guest enforcer for the legendary Stone Cold versus Bret Hart submission match. Right away from his slam of The Hitman after the match, the crowd bought it: Shamrock was the world's most dangerous man.
Shamrock might not have been a full package but what he did, he did damn well. He was never going to be able to cut a long promo but he absolutely excelled as a badass babyface destroyer. Throughout his entire run he only got one world title match, which was at In Your House: D-Generation X versus Shawn Michaels.
The reason why this is only at number seven is that the WWE roster was so loaded in the Attitude Era is that as great as Shamrock was, there were guys better than him to put in the main events.
6 Tazz
Speaking of badasses, ECW legend Tazz made his way from the dying Philadelphia promotion over to the WWE in 2000. In what was one of the best debuts in WWE history, the Judo black belt decimated the Olympic Gold Medalist and finished him off with a Tazzmission inside of five minutes. It seemed as if the company had a new challenger for WWE Champion Triple H lined up. So what went wrong?
Well after a couple of months of not doing much of anything, Tazz, the ECW Champion, fought WWE champion Triple H on... an episode of Smackdown? Yes, instead of billed as a big deal, the historic match between WWE and ECW champ was given away as a throwaway six minute TV match. Tazz would later enter into a program with Jerry Lawler before retiring to become an announcer.
Again, Tazz isn't higher because if you look at the roster at the time, I could see why Tazz didn't fit into the main event field of The Rock, Undertaker, Stone Cold and so on. Still think they could do better than a feud with a retired announcer though.
5 Dusty Rhodes
When people speak of the legendary career of the recently deceased Dusty Rhodes, nobody is going to talk much about his short stint in the WWE.
In Jim Crockett Promotions, Dusty Rhodes was known as the "American Dream" and his whole schtick was that he was a man of the people who rose up and attained championship glory despite his humble roots. He was the top face in the company and beloved by This being early 90s WWE though, the company pushed his character into cartoon territory.
Clad in polka dots and saddled with the charisma vacuum known as Sapphire, Dusty Rhodes never managed to reach the heights that he reached in Jim Crockett Promotions. Luckily for Rhodes, his legendary work outside of WWE was enough to solidify his legacy. Rest in peace Dream.
4 Goldust
Looking at the WWE roster in the mid 90s, there was a very short list of people in the company who were capable of drawing heat from the crowd. Goldust was on that very short list.
Goldust was a character that WWE had never seen before or since when he debuted in 1995. A drag queen obsessed with all things gold and Hollywood, the crowd absolutely despised Goldust (probably due to homophobia, but hey it worked!). Despite easily being the most over heel in the company, the company didn't give Goldust a high profile World Championship match. Unless you count a ladder match versus Shawn Michaels at an iPPV (WWF The Xperience, look it up) in 1996 high profile.
Goldust would later go through several gimmick changes but they never reached the same heights that the original incarnation hit. After all Prince references and costumes like this do not make a top star.
3 Vader
Vader time hits the list at number three and once again we have a man who could have really helped out the WWE in their mid 90s struggles but ultimately fell flat due to horrible booking.
A terror on the Japan wrestling scene, Vader established himself as one of the toughest brawlers in the entire world on the back of his performances versus Cactus Jack and his match with Stan Hensen where Vader popped his eye back in its socket and held it in place until the end of the match. After a lengthy stint in WCW where he won three World Titles, Vader made his way to WWE.
Despite being a monster in every promotion, Vader's run in WWE was ultimately done in by backstage politicking. According to Jim Cornette, Vader's stiffness caused Michaels to put the screws to him backstage and ultimately put an end to Vader's potential as a monster heel. Cornette also notes that Leon White was a high maintenance individual, which didn't help him at all in the WWE structure.
2 Sting
Allow me to preface this entry by saying that the WWE has potential to turn this around in the next year. Until then, Sting is one of the most misused talents in WWE history.
His debut at Survivor Series 2014 was an incredible moment. Then, after not seeing him for weeks, Sting came back to help Randy Orton on a episode of Raw. The problem with all this? Sting didn't speak until March 16th... in a two minute promo, exclusively on the WWE Network. WWE was trying to emulate the 1997 Sting but the problem was that everyone had already heard Sting speak, so already the mystery was gone. Instead of building suspense, this just made the storyline boring as hell.
All of this would be worth it though if Sting were to beat Triple H and have his great WrestleMania moment. Instead, Triple H won the match with the help of DX but fear not! Sting had the help of... the nWo? The same faction Sting passionately battled for over a year in WCW? Right, good job WWE.
WWE creative, just put Undertaker and Sting together in a ring for WrestleMania 32 and let them draw everything by themselves.
1 Big Show
Literally the biggest man in WWE since Andre The Giant, Big Show looks to be something that you cannot screw up. WWE, determined to do the impossible, managed to do just that; screw up a five hundred pound giant who can cut a promo.
While WWE's sins are numerous, let's start at the beginning. Despite having a potential main event program with WWE Champion Stone Cold on their hands, the WWE instead had Austin defeat Show in his first WWE match, killing any potential the giant had as a threat to the face of the company.
And then there's the face/heel turns. Since 1999, Big Show has turned heel to babyface and vice versa over TWENTY times! Just as a measuring stick, Undertaker has been with the company for 25 years and has had only five. Pathetic.
At the age of 43, Big Show's drawing power has been shot past the point of no return and most of the blame falls on WWE's shoulders. I would say a face turn would fix things, but I think Big Show is a little dizzy from all the turns.
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Home / Sliding Window / rv sliding window latch and pull ingenuity / Wooden Window Handles Aluminium Window Parts Aluminum Window Replacement Parts Aluminum Window Latch Replacement Aluminium Window Handles Double Hung Window Parts Sliding Window Lock
Olympia Doucet Sliding Window July 19th, 2018 - 21:54:54
Sliding windows are windows especially designed for those people who want an unobstructive view of the outside while at the same time still having the protection and functionality of a window. These windows are easy to use you just have to slide them from one another to open or close them. Window cleaning has been already a difficult task what more if you are cleaning a sliding window?
The sliding frames are apt for homes and offices that have large open spaces. They can be used at areas that use 23 panels and you can thus opt for the stylish sliding door that may open up to the balcony or to the garden. In case your office or home is at a higher lever then you can choose sliding window that can give you a beautiful view and can enhance the look of your home.
You then use a dry non lint cloth or those absorbable cloth used in cleaning cars to dry your window. Dont forget to also clean the track where the window is and the area around it. Place Your Windows Back. After the cleaning and drying is done you need to put them back together. Put your windows back following a reverse order of how you removed them. You need to make sure that the sliding windows are reinstalled securely and there will be no chances of them being accidentally removed.
This type of window is just normal for some cleaners but what if you cant hire someone to do it for you? How do you clean it? Cleaning sliding windows is almost the same as cleaning an ordinary window. The only difference is how you remove them and clean it. Here are the steps that can help you. Prepare All the Needed Materials. Having all the materials readily accessible can save time and effort. You wont be wasting any time getting the materials in every part of the house.
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Showing results for tags 'ideas'.
Found 51 results
Map Atmosphere
W.M.K posted a topic in Theory and DevelopmentSo I'm in the story where my character has to train up to lvl 10, then he can unlock a quest. So he goes to a Training Island where many battlers go as well. So, my question is: What kind of atmosphere should the map be like and what kind of challenges(e.g. Battlers, Monsters, etc) should he face? If you can help me out with this, I would really appreciate it. Thanks in Advance, W.M.K Game: Land of Calgwin™ Beta 0.2b Link: https://wmk.itch.io/land-of-calgwin-beta
skills Making a "Capture Skill"
kyoteki posted a topic in Theory and DevelopmentHi! I want to make a skill that "captures an enemy" (lowers enemy's defense and magic defense while stunning them for three turns) but in returns, stuns the user in the process in a "Capturing state" (Prevents from attacking), but has a chance to lose the state if attacked, and if the user loses his state, so does the enemy and vice versa. I tried to do it in the damage formula, but it is not working, is there a way to do this?
races Anthropomorphic Animal Races (suggestions)
FAGC posted a topic in Theory and DevelopmentHey there! Whats up? I just want some suggestions about races, i'm making a game where the races are all anthropomorphic animals, but i need ideas about the races and the skills. This game is going to be an ABS dungeon/puzzle based, the player will have some tools to get through them, but i want to give the races some unique abilities. I will put some examples for you too know what type of skills i'm looking for. The Frog Skill 1 - Jump to higher places, over rifts and cliffs Skill 2 - Take items and enemies with its tounge, use it as a rope to reach to the other place when jumping is not good enough. The Wolf Skill 1 - Night vision Skill 2 - Call pack (other wolves to help him in battle) The Rat Skill 1 - Crawl to a hole in the wall to reach secret places. Skill 2 - Sneak attack! I hope you can give me some usefull ideas.
Need help and suggestion with my game
ryojiarrozal posted a topic in Theory and DevelopmentHey, you can call me Ryoji and been a RPGMAKER since last year. ( still a noob )So I am making a game with still no title. So the plot goes on like the hero's group along with the hero went to kill the demon lord they were about to kill it but it was a surprise there were 7 demon generals without there knowledge all of them dies... and the world was plunge to the demon's control. After 5 years... some part of the world had coexistant with the demons and nondemons and a girl had the hero's bloodline fell inlove with a demon... and had a son named Ren. So yeah you get it hehehhee. It is up to the player;s decision to let the humanity take over and let the demon side go rampant. So uhmmm I'm done with making the intro about introducing the world and all but I need help in making the scenese... So I wanted like how will I conjoin the simultaneously appearance of the 7 demon generals after the demon lord called them like a flashing simultaneous or a teleporting animation simultaneously.... what commands, event progression will i use? Also need idea about plot development. Need Helpp!!!!!!!!!!!!!!!!!!!!! I'm open to suggestionsssssssssssss and assistanceeeee.
Saturn's Brain Dump
Saturnity posted a topic in Theory and DevelopmentHello you lovely people! Soooo, I have a mind that goes in 50 directions at once. I'll be thinking about new eventing systems for my roleplay one second, then how much I love this cookie I'm eating the next (it's delicious by the way, so be jealous, very jealous. <3). If there's one thing I hate about my thought process, though, it's that I'll lose track of what I was thinking about before I went off track and not be able to remember it. I'm going to use this thread to (kind of) store my ideas and concepts as I make them. I'll also be including any current progress and/or roadblocks I've run into in the design process. Anything I feel is worthy to throw in here is open for critique, suggestions, questions, and open source usage/testing. (Donations in the form of hugs, kisses, and anything delicious are are always welcome though ) If I post any completed concepts, feel free to ask for a more in-depth explanation, or even a tutorial on how to make the idea/system work properly, and I'll do my best to help. I'll even throw in a free hug if you're really needing a confidence booster <3 By the by, the by, these ideas are almost solely based around eventing. I have no scripting knowledge whatsoever, but if any of these ideas require a script to my knowledge, I will try to include it in the description. Theories (Any ideas I haven't delved into yet I'll post here. This is where I'm still picking out the ingredients, so to speak.) Dynamic Maps Works-in-Progress (This section is for stuffs currently in development. I have the ingredients, but I still need to come up with the right recipes and put them into practice. ) Line of Sight/Stealth System Active Battle System Trial Stage (This is for ideas that are ready for testing and minor balancing/tweaks. Perfecting the recipe, taste testing, etc. ) (None yet, but feel free to check back later for progress updates!) Finished Product (All completed ideas here. The cookies are hot, right out of the oven, and ready for munching! Just don't forget the milk ) Distance and Direction System
RM Community Library of Ideas
Lord Vectra posted a topic in Theory and DevelopmentYou can comment your ideas and then I will copy & paste them into our Library. Important Note: If you have a different version of what is already up here, you can still put it down and I'll still save it. Custom Class Rules Custom Classes
Opinion For A Parallax Mapping
Dear_Elise posted a topic in Editor Support and DiscussionGreetings everyone ! The matter of this topic is that , I've been recently giving myself to parallax mapping . As it may be a little hard to render , I do consent that gives out a lot more smoothly . So here are my two questions : First : Would you still play a game and think it is good-looking even though it isn't parallax mapping ( imagining that the creator of the video game still spent a lot of time making those maps so they would look attractive anyway.) Second : Here is my two very first mapping , therefore I wish for your opinions and advices . Please , keep in mind that these are first attempts . (Normally , there are also little fairy-like particles that are smoothly flickering to give some depth but I could not include them .) [The first map (entitled "Chrysalum Cove") is meant to be a gloomy and remote cove/cave that yet inspires enchantement and captivation. I do not have much story about it yet but it is supposed to keep hidden a ressourceful slash ancient tree . The second one [no name yet] is meant to be a nature , ancient-looking forest slash ruin's entrance . ] EDIT : I just noticed that there is a blue-shaded square near the lower part of the first map , please do not mind it . I do not even know why it is even here since it isn't on the original file . I am looking forward for your replies ! Thank you .
What are you working on?
Brosephus posted a topic in Theory and DevelopmentSo, What are you working on? What genre is your project? What is your project's story? What elements of your game are you focusing on? What features and scripts will you be implementing? Post a short summary below.
Virtual Pet - Online Fighting :)
cuongeke1 posted a topic in Theory and DevelopmentHello, i am thinking about making a pet game which let player upload their pet status on my host server, and then when a player declare a battle, system will pick a random profile from the server and generate a clone pet base on it. Battle is automatically, player can watch only. How do you guys think? I make this game for fun only, player can upload their own picture as profile picture too Currently i am stuck at rising pet system, any help is welcome (Game balance, eggs' hatching time, pets' life time, food, pets' attributes...)
Community Driven Game
Mortigentus posted a topic in Theory and DevelopmentOkay so here's the situation. I got rpg maker vx ace because i wanted to start making a really good rpg. However my idea of a good story and what your idea of a good story is are two completely different things. I need a story but not just any story an epic story. One driven and created by the community of people who want to play this game. So im here to see what you guys have as ideas. Characters, Beginning plot, Bosses, Mechanics anything and everything. I mean i could make the usual save the princess from mister meany or save the world from very bad guy. But i want something complex something worth spending 16 to 24 hours of your life or more to play i need twists i need everything good. But i don't know whats intriguing you guys do. So tell me what you find intriguing so i can make it a reality.
Strafe of Spirits
Jeanne d'Ys posted a topic in Theory and DevelopmentSo yeah, Maki here! I've been liking Ainu for quite some time (They even became my topic of presentation in the Final Practical Exam for the last semester of high school!), and I'm thinking of making a game (mainly) based on their mythology. This is a small, casual project, and since I'm bad with staying in a project and a great procrastinator, I'm not even sure if this project would actually finish. I still need some feedback and comments though, since my life force is filled by absorbing the mental energy from them those usually help me lift my spirit and learn more. Most of the resources are from the RTP though, so don't expect many fancy custom arts XP Strafe of Spirits Overview: Strafe of Spirits is an adventure RPG where the player traverse around a world based on the Ainu (and a bit of Japanese) mythology. The player will control a girl archer named Pirka in a quest to find the answer behind a strange happening in her world, while helping people and non-people along the way. Ainu? The Ainu are an indigenous people mainly found in Northern Japan. It is widely believed that they were more widespread in earlier times, but were pushed back up north when the wave of people from China resides in mainland Japan. It took a very, very long time however, for Ainu to gain acceptance officially as Japan's indigenous. After times of forced-assimilation, the Ainu finally gain official status in 2008. Ainu has quite different... Stuff from mainstream Japan that makes them unique; the culture, language and even portion of their physical appearance can rather easily be recognized. In video games, one example of Ainu culture getting attention is Ookami. There are many references of Ainu culture in that game. As for physical game, the Gusto and Ritual Beast archetype of Yu-Gi-Oh! is based on Ainu. Too bad much of the TCG translation butchered the lore. Oh, well... The Story: Gameplay: Characters! So I think that's it for now! I'll add more later, I'm too sleepy now I started to write Harry Potter in flawless Latin instead. Constructive feedback and comments are always welcome~
Magical Girl RPG Concept
PastelPopPrince posted a topic in Theory and DevelopmentOkay, so I want to take on a second game, soley because of the fact that I can't work on Angry Gay Makeup Exam because it's a For Fun pet project between me and a friend and he got upset that I was doing too much work? So I gave him the job of mapping so I get long breaks before I have to do things. That being said I really want to do a Magical Girl themed RPG and I had a character sitting around and decided to build a story around her. [No Title Yet] Story (Warning, Alot of things don't have names yet, so I'll put them in quotes) Characters Gameplay Setting/Feel But yeah critiques, ideas, thing you'd wanna see, etc, is this idea even worthwhile? Please tell me.
Game Idea - The Woods in the House
Cheynise posted a topic in Theory and DevelopmentThis is basically logic planning because I for one, am not too sure HOW to plan this out. I'd really appreciate any help in how this can go around. So I have this game idea for a while now that revolves around three playable characters for a horror/fantasy genre. Now each character has advantages and disadvantages but also have different perspectives in how they see the world: basically one sees colors differently while the other two see normally but one of them is deaf (I've YET to figure out how this can be implemented like visual sound waves or what). Like monkey sees no evil, speak no evil, hear no evil. I've read that switching characters can be done with changing the lead actor but I'm wondering if perspectives can be switched too. Basically like switching to the char who sees color differently while change the world's background according to that (basically parallax mapping for that). Oh and depending which character is chosen, they can use their abilities up front. Is that possible and...how? I'm not too sure I know the answer to that myself. Oh, and this will not have turn-based battles. The switching of characters and their advantages will happen in like real time(?) of the game. I don't even know if I explain this while... :/ If I'm not clear, please let me know, Edit: Btw I want to really limit scripting if possible, even though I can expect this idea to be too challenging for one person-cough. And if this will be impossible or hard, then I won't try this idea. If it can, then I'll talk more about this idea I'm trying.
Disney game ideas help
Thejaxinator posted a topic in Theory and Developmentso i need help with my game like ideas for mini games and story as i got this name of player zack weapon apple watch (i wanted something dumb) story some evil (i dont know what yet) is taking over disney world and only zack can stop it i need more ideas
Help with fleshing out story
Britannia Angel posted a topic in Theory and DevelopmentTwelve-year-old Peter is living happily with his parents and older siblings. They're not perfect, but he, like any child, believes nothing can break their family apart. Until a dreary rainy day comes by... Cooped up inside the house bored and with nobody to play with, Peter tries get his family together to play some games. However, he accidentally discovers his parents arguing, accusing each other and finally, threatening to divorce. Peter decides not to let that happen and sets off to find something that would remind them of their love for each other. While searching for that precious something, Peter finds a door into another world (think Coraline). This world mirrors his own, but the people who live there are alternate versions of his own family. (e.g. Mom is strict, cynical, and terrible at cooking, Parallel Mom is childish, but is a pro in the kitchen) This Parallel family is going through problems of their own, and spending time with them might help Peter figure out how to deal with the fighting back home. ~ So the above is a quick summary of Home, a visual novel idea I've had for awhile. However I've hit a bit of a block and I was wondering if I could get some feedback or suggestions that I could use to build up on. I really want to focus on the relationships between Peter and the Parallel family and have that reflect on his own family. I want to include up to three endings depending on dialogue choices and actions taken, but... I was also thinking, the "precious something" mentioned above would be a special picture (a wedding photo, perhaps?) that was torn up and hidden all over the house. When you find all the pieces, it would unlock the best ending where the parents stay together and mend their differences. So, any ideas?
Life Simulator Discussion
Cheynise posted a topic in Theory and DevelopmentHello, my name is Cheynise and well, I'm new to this whole thing (not the engine btw, I've been practicing here and there with it). I'd like to discuss on logics and directions on certain gameplay elements and if they can be integrated with or without a script. I'm working on a demo game that once I get down to the main mechanics, I can go straight to designing 2 game ideas I have: one being a survival simulator, which is a little like Lone Survivor (though not entirely with invisible gauges), and a dating sim but with stats. I've not gotten down the whole list of what mechanics I need to discuss but as I progress on my demo, I'll ask more in this forum. If this demo comes out good, I'll showcase to everyone so they can use it as reference. I won't be jumping onto my ideas so soon until I fully know I can do these steps on this demo. 1st major mechanic is time progression but not by seconds, minutes or hours. Basically both ideas I have do have a similar approach to some life sim games like Persona, Dandelion, etc - time being divided into periods and each period can only be progressed after completing a number of events or action points I guess. There is a calendar involved and a deadline (like Persona, you have only one year) but time does not progress like a clock. I've tried looking at how to do this but I'm not too sure if I'm on the right track and most tutorials revolve around time ticking by. If anyone can help me out, that would be great. Doesn't have to be just finding tutorials, can also be discussing logic if this sort of thing can be done with the events and such (though I'm wondering how events can be reset when a new day comes in game but still keep items/stats untouched). Thank you for taking your time. Here's how my demo will be looking btw. It's simple right now, with collision included. Bleh. (click to enlarge)
Unused Stats/Stat ideas?
Lord Vectra posted a topic in Theory and DevelopmentI have stats that I'm not using. These are the stats. HP - Used for health MP - Used for MP Atk - used for attack Defense - Used for defense AGI - Speed Mat - Unused MDF - Unused Luk - Don't want to use Is there anything I can use MAT and MDF for? For example, another game MAT is skill strength and MDF is special strength and ATK is weapon strength. On the game I'm currently making, I don't know what to use MAT and MDF for. It doesn't matter that much but I like to use all stats(except for luck).
skills Skill Ideas (With Some Rules)
TheCaliMack posted a topic in Theory and DevelopmentOkay, I have/need ten active skills for each of my protagonists. But my problem is developing enemy skills to make fights challenging. Would it be good to clone the skills the actors have? Can you suggest some unique enemy skills? Rules: 1) Enemy and ally SP and TP start at 0 in every battle. So everyone starts from scratch. Growth depends on max SP and TP. 2) Battles are set in MOG's ATB System, with ATB Gain set to Fomar's ATB system. So AGI doesn't affect the gauge too much. 3) Only a few status ailments exist in this game (I could expand but still trying to fine-tune things with scripts): Bleeding deals damage per turn and stacks up to 7 times. Each stack adds 2% MaxHP damage. Stupid disables use of all skills. Items can still be used (because any idiot can eat a chocolate bar or drink beer) Feeble halves all basic stats. Slow halves your ATB gauge. Can be healed with Haste or waiting it out. Combo Set-Up makes you vulnerable for the next hit (damage taken). Stun stuns targets, halting their ATB gauge for a set time.. 4) Base maximum active skills are six slots for all actors. Enemies have roughly unlimited slots but I wan to limit it slightly. Here is a list of the character skillsets: Do you want me to delve into each character's skills for a better grasp? let me know so I can edit it accordingly. My enemies are set in a ten-level dungeon, so they get harder as you go up. Their skills so far include stunning allies, halting their ATB gauge, substantial stat growth, and Defensive debuffs. Enemy Skills: So yeah, I need help mostly with enemy skills but please suggest what you think might help. I would appreciate it. Got most of the battle system prepped and ready to go and am working on the maps. I hope you guys can share your thoughts and ideas.
Discussion Battle: Is it possible?
CrowTheAlmighty posted a topic in Theory and DevelopmentSo is this type of battle do-able? Your character versus someone with an argument. The opponent will basically barrage you with their argument and at certain times, you can choose an item (Evidence or Profile) and counter it. If you get it wrong, a 'strike' is dealt to you. Certain number of wrong answers and you lose. Need more explaining or is this good?
Would you help me come up with ideas to execute a dating sim?
Zen Blood posted a topic in Editor Support and DiscussionHiya. Currently, I'm creating a silly little dating simulator as a gift for my two friends who love Boys Over Flowers and adore Lee Min-Ho and Kim Hyun-Joong. In this game they'll have the opportunity to go to Shinhwa High School and fangirl all over their choice Korean men. Yeah. What I want to figure out is how to use the current battle system (including enemies, skills, and maybe parameters) to influence and change a relationship from neutral to good, good to bad, bad to neutral and so on and so fourth... (Much like The Sims) I'd prefer a gradual change in the relationship between the player and the NPC, but I'll take an instant relationship change where you need to "survive" through one conversation and your relationship instantly upgrades after. I thought it would be fairly easy but this is proving to be a lot harder than I thought it'd be. Skills and Skill Types When it comes to skills, I have 3 Skill Types: Friendly, Mean, and Romantic. I want the Romantic Skill Type to be Sealed until the player reads a book or does something else. However, I couldn't find out how to unlock a Skill Type, even under Actor in the event command window. (This isn't too necessary but would be a nice addition.) Skills will be filed into every Skill Type. Skills like Compliment and Gossip will go into the Friendly Skill Type, while skills like Slap and Insult will go into the Mean Skill Type, ect; How things are set up right now. If you want to get an NPC on your bad side, you'll likely want to use the Mean Skill Types. As logical as that is, there is a problem in this execution with the default battle system in RPGMVXA. Originally I said, "Screw the gradual change!" and decided to go for a less optimal option but one I thought that would work. Basically, you need to survive through a conversation with the NPC in order to instantly change your relationship. The "battle" with the NPC is really just a conversation. The NPC's state of health tells you how close you are to influencing their relationship with you. If you use a lot of Friendly Skill Types then the NPC's health will diminish quickly (depending on how effective the skill was) and after the conversation your status with them will change to "Friend" or whatever. This method, sadly, can't work the other way around. If you want to make an NPC your enemy, you wouldn't want the Friendly Skill Types to be active or to work effectively on the NPC (because then your relationship would be changed to "Friend" even through you're slapping them about.) There seems to be no way make Friendly Skill Types change your relationship status to "Friend" while Mean Skill Types changes it to "Enemy." I've also tried using a method where you could go into a "Friendly Conversation" or a "Mean Conversation." However, I'd also need to figure how to diminish the effectivness of Friendly Skill Types in Mean Conversations and vice versa. I've contemplated using Variables to measure a realtionship with a NPC, but I'm not sure how to implement them. If Variables could be added or subtracted during a battle, I could be golden. Does anybody have any ideas on how to execute a reasonable relationship simulator? Usually I'm good at figuring out this crap, but this is really hard for me to put together and I want to start creating my own public game soon, since making a game usually takes me a year. Speaking of which, if you help me figure these things out or even cook up a script, I'll be happy to privately hand over a copy of the game once it's done to you if you request. I think that's legal...Anyway, I'm not very adapt in Ruby yet, so there isn't much I can do to show my appreciation and give back If someone wants a video of how things currently are, don't be afraid to ask. It might show things better than I can explain them. Thank you for reading!
People's Ideas of a Good Battle
Knighterius posted a topic in Theory and DevelopmentSo I have been thinking up ways of making the battles in my game unique but then I thought I won't be the one playing this game you guys will so what are your opinions on a good battle and what makes it memorable? Is it the strategy involved? The needing to grind to destroy your enemy with OP attacks? I want to make it interesting so please, if you have any thoughts tell me ^~^ From your very own Apple Seed, Knighterius.
Script Request(s): Super Powers! and MORE! - Feed the needy. My name is Needy. Please and thanks :)
KillerKrazy1 posted a topic in Ace Script RequestsREAD BEFORE COMMENTING - I do not have scripting knowledge, so do not assume I know how to fix such and such on script line x. I'm a noob when it comes to the technical stuff. - I would prefer that I don't have to use variables and all of that complicated stuff. Simple note tag script calls are fine, but anything beyond makes it too complicated and makes more of a work load on me (and I don't like work or loads). - I've been through the Master List, several pages on this forums as well as on RPGMakerweb, different Wordpress' and blogs (such as Yanfly, Hime, and etc.), and I use Google more than I eat (unfortunately Google makes cookies you can't eat). So, yes, I have searched high and low for the request(s) I make. Is it possible I may have overlooked somewhere? Yes, the internet is massive, but with a total of approx. 19 hours over three days of searching for scripts, I believe I have done enough looking. - Do NOT refer me to a list of scripts that I can combine to sorta-kinda get what I'm looking for. I have 122 scripts currently downloaded (no, I don't have all of them in my game. Even with my processor, I think I'd make my game explode). I am requesting because more than not I am looking for EXACTLY what it is I am requesting. - If my idea(s) is/are too complex to try to configure to the point where you want to lunge off of a bridge...I sure hope you have a floatee cause you need to SUCK IT UP AND MAKE MY DAMN SCRIPT*! *Kidding. If it has become that difficult to create, then just let me know and I'll be more than glad to work with you on modifications on my idea(s) that will lessen the difficulty for you. - I have various projects, however, I will ONLY use ABS-based systems, so it must be compatible primarily with ABS (with ability, if possible, to work with the default battle system should I use it through a script call or whatever. Most likely I won't, but in the event that I do, I will notify you) - If I say that it should be compatible with another script or I reference another script, do NOT tell me you are unaware of that script and that is why you can't help. Google is your friend. I would also be more than happy to post links to the original script (as some scripters don't like their content being published on other sites). - My mind wanders, so be patient if I can't understand your lingo. Most likely using abbreviations and such jargon will short-fuse my brain and I'll be brain fried... - Be kind to others that post as they may be as clueless as me. - I will be very humbled and thankful if you fulfill my request(s) SCRIPTS THAT I USE NOTE - I MAY ADD/DELETE OTHER SCRIPTS AS I PROGRESS, SO THIS LIST WILL CHANGE. ALTHOUGH, MOST (97% approx.) SCRIPTS I HAVE ARE MADE BY (RESPECTIVELY): Yanfly/EST/Estriole, Hime, Selchar, Moghunter, and Galv. SCRIPT REQUEST(S) 1. Super Powers - Script will give characters super powers (ABS-system). Details - Script Operation/Make-up - 2. Weapon modification, upgrade, and selection system Script Operation/Make-Up/Design - 3. Character Creator with Clothes Changing System Script Operation/Make-Up/Design - I understand this is a lot I'm asking for, but, if you read the top portion before getting here, then you should understand lol. Yes, this is quite a lot to read, as I tend to get carried away a bit when writing things out. I don't even realize I write a lot until I review it, and even then it doesn't seem like that much. I don't know, I guess that's what it's like being a writer. Which, by the way, I'll be more than happy to do for anyone who wants to come up with a game story or plot or whole idea, or it doesn't even have to be a game story, it could be just a short story for something unrelated. Just contact me and I may be willing to write something for you. I have other skills and services, but those haven't been unlocked yet for the public to view. Sorry. Anyways, this is the end, for now. If you help me, thank you and I love you...
What do people prefer in cyberpunk games ?
Wingflame posted a topic in Theory and DevelopmentOkay so basically ive started this topic to know what people think of the cyberpunk genre , what they like and expect from it and ofcourse ideas that could be implemented in a cyberpunk game :3 To those of you who dont know what cyberpunk is: In my opinion this genre is pretty rare and it becomes much rarer when it comes to rpgmaker as it deviates from the norm. So to keep things short i would love to hear what people prefer in cyberpunk games :3 I'd also love to hear ideas/theories/opinions etc that people would want in a cyberpunk game ^^. Also feel free to talk about anything related to the genre as well as it sparks more ideas.
What is your own favorite characters like?
cuongeke1 posted a topic in Theory and DevelopmentHeloooo everybody! Do you want to see what is my own favorite characters like? Do you want to see how cool, strong, special my own made character are? Yes, i do want to see yours! So, for the love of RPG game! Let us show our own made great characters, everybody!! ########################################### But we must give them a same form. Also,they must have balance to each others. We don't want a super strong, unbeatable, ridiculous character here. 1) Each character CAN'T have more than 2 skills and less than 1 skill. a, The #1 skill is called S-A : it's usually used for harming, dealing damage, cursing, attacking enemies (optional) b, The #2 skill is called S-B : it's usually used for healing, boosting, defending ... sometime dealing damage, give states too (optional) c, Skill S-A can be only used by Leader and skill S-B can be only used by Supporter (those are the position we're going to assign to them before each battles) ########################################### Here is sample and the first one: Appearance: Name: Sermin Tristis Element: Dark Profile: (Optional) Had been sealed and hidden at bottom of The Dead's River in the Hell. Some how she has been released and therefor, now she is on a long journey for seeking who did that to her. ATK: 250 | DEF: 100 | MAT: 140 | DMG: 95 Rage-S: 1 (Rage speed: The amount adds to raging stat every 0.5 second. When the raging bar full at 100, characters can cast their S-A/ S-B skill) AVD: 30% (Chance to avoid attacks) SPD: 6 (Speed, who has higher speed takes the first turn) LUK: 20 (Luck, Adding some random bonuses) S-A: Fierce Tornaldo (19 hits) > Cut enemy at crazy speed in berserk state, +25% Hit chance / +5% Crit chance The last strike lift enemy up about 1,5m (give supporter the chance for sequent attacks) > 115% * a.atk * 19 + random (luk / 3) - b.def * 19 S-B: The Dead's Aura > Create a shield which can absorb max of 1000 DMG (both of physical & magical attacks) on the Leader Last for 5s, 20% give Curse state on Enemy's Leader ######################################################## How about it eh
rmvx-ace [Brainstorm] Learning Skills
Atleast6char posted a topic in Theory and DevelopmentEvery RPG with active skills has a method of learning them. Some games you just learn them as you go. Sometimes you can level up your skills to improve them. Some games have a Skill Tree and Skill Points. The list can go on and on, but today, that is exactly what I want. I am currently developing a game, but I am unhappy with how my characters learn skills. I'd like you, the community's help to expand my mind and see what exactly I could do about this. I also hope that this thread will help others too. If this thread can document 10s or even 100s of ways character growth/skills can be managed, then I will be extremely pleased. Moving along. I have given Job Points (currency that buys skills essentially) the most thought, however it encounters a common problem that most skill management systems encounter. In the end, grinding is the solution to getting many skills, or at least certain skills when you really need them. This isn't really a problem for a lot of games, but I am aiming for a goal here. It's enough that grinding will level up your character, and the stat improvements that occur are enough to help make something easier that the player was having a hard time with. However, I don't think skills should follow this trend. At the same time though, I don't believe that the skill learning system should be something that irritates the player because of the restrictions placed upon it. The last thing a game should to is legitimately frustrate the player. What can I do to make a player rely more on their acquired skills, both in game, and from player experience, than just grind when they can't beat something on their first couple of attempts?