text:
Summary of Board decisions are provided for the information and convenience of constituents who want to follow the Board's deliberations. All of the conclusions reported are tentative and may be changed at future Board meetings. Decisions are included in an Exposure Draft for formal comment only after a formal written ballot. Decisions in an Exposure Draft may be (and often are) changed in redeliberations based on information provided to the Board in comment letters, at public roundtable discussions, and through other communication channels. Decisions become final only after a formal written ballot to issue an Accounting Standards Update.
January 23, 2013 FASB Board MeetingInvestment companies. The Board discussed the following topics:
- IASB changes to the jointly discussed investment company assessment
- Disclosures
- Transition requirements
- Effective date.
Before issuing its final standard, Investment Entities (Amendments to IFRS 10, IFRS 12 and IAS 27), the IASB made changes to the jointly discussed assessment of investment company status. The FASB discussed those changes and decided that similar changes are not needed to the FASB's decisions on the investment company assessment.
The Board decided that an investment company should disclose the following in its notes to the financial statements:
- Financial support provided to any of its investments during the periods presented, disaggregated by support contractually required and support not previously contractually required.
- Financial support that is contractually required to be provided to any of its investments but has not yet been provided.
- That the entity is an investment company and is applying investment company accounting under Topic 946, Financial Services—Investment Companies.
At its August 29, 2012 meeting, the Board decided that, for significant investments in another investment company (an investee fund), an investment company should disclose certain items about the investee fund and any significant investment held by the investee fund. At this meeting, the Board decided:
- To change the threshold for the disclosures from significant to those that exceed 5 percent of the reporting investment company's net assets at the reporting date.
- That the items disclosed would be as of the investee fund's most recently audited financial statements, including a disclosure of that date.
The Board decided to retain the proposed transition requirements in the Exposure Draft.
An Entity That Is No Longer an Investment Company
The Board decided that an entity that no longer meets the requirements to be an investment company as a result of the final guidance issued should apply the guidance retrospectively by recording a cumulative-effect adjustment to retained earnings as of the beginning of the period of adoption.
- The initial carrying amounts for subsidiaries and equity method investments would be calculated as though the entity had always accounted for its investments in conformity with other applicable U.S. GAAP, unless it is not practicable.
- If determining the carrying amounts for subsidiaries and equity method investments is not practicable, an entity would use the fair value of the investment at the date the final guidance becomes effective.
- For all other investments, initial measurement would be the fair value at the date of adoption.
- An entity that is required to consolidate a subsidiary as a result of the final guidance may elect the fair value option provided by Subtopic 825-10, Financial Instruments—Overall, only if the entity elects the option for all financial assets and financial liabilities of that subsidiary that are eligible for that option.
- An entity may also elect the fair value option for its investments that are required to be accounted for using the equity method of accounting or other U.S. GAAP as a result of the final guidance.
- An entity would be required to describe the transition method(s) applied and would disclose the amount and classification in its statement of financial position of the consolidated assets or liabilities by the transition method(s) applied.
The Board decided that an entity that becomes or continues to be an investment company should apply the guidance prospectively as an adjustment to opening net assets.
Effective Date
The Board decided that the guidance in the final Accounting Standards Update would be effective for an entity's interim and annual reporting periods in fiscal years that begin after December 15, 2013. The Board also decided that early adoption would be prohibited.


text:
URL: arts-hotel-paris.com
Company, organization:
Registered Offices:
SAS hôtel des ARTS
5, rue Tholoze
78018 Paris - FRANCE
Tel: +33 1 46 06 30 52
Tel: +33 1 46 06 10 83
RCS (Companies register): Paris B 612 026 534
Share capital: 39 600,00 EURO
EU VAT number: FR79612026534
Purpose of site: Promotion of the establishment
Director of publication, legal representative: Mr Philippe Lameyre
Editorial Manager: Mr Philippe Lameyre
Web master, design, editing, artistic direction: SAS WIHP
Head of Product Design: Steeven Rosenberg
Photography: SAS WIHP
Web hosting: SAS WIHP
President SAS WIHP: Vincent Ramelli
The site presents:
● Informative content
● A collection of personal data on line
French Data Protection Act: the site is the subject of a declaration to the Commission Nationale Informatique and Liberté (French Data Protection Authority). You have the right to access, modify, rectify and delete information that concerns you (art. 34 of the Loi Informatique et Libertés (French Data Protection Act)). To exercise this right, please contact: email@example.com
Ownership: The site and the information that it contains are protected by French intellectual property law and by international agreements. Except for use by immediate family members or private use, the site and any element of its content may not be reproduced, republished, retranscribed, modified or passed on without the prior authorization of the eligible party.
Hotel Des Arts Montmartre
- 5, rue Tholoze
- 75018 Paris - France
- Tel: +33 1 46 06 30 52
- Fax: +33 1 46 06 10 83
- email@example.com

subset: commoncrawl


text:
A constitutional challenge to New York's gun laws was rejected today by the U.S. Court of Appeals, Attorney General Eric Schneiderman said.
The case was brought by five Westchester County plaintiffs and one organization, the Second Amendment Foundation, Inc. in the case of Kachalsky, et al. v. Cacace, et al.
The plaintiffs argued that New York's law requiring individuals to demonstrate "proper cause" to obtain a license to carry concealed handguns in public violated the Second Amendment. The court disagreed.
"Every day, my office fights to ensure all New Yorkers are safe and secure in their communities," Schneiderman said in a statement. "This means ensuring that our state's gun laws are protected and vigorously enforced. This unanimous decision is a victory for New York State law, the United States Constitution, and families across New York who are rightly concerned about the scourge of gun violence that all too often plagues our communities."
The state's "proper cause" provision requires a license applicant to show "a special need for self protection distinguishable from that of the general community or of persons engaged in the same profession," Schneiderman said.
The three-judge panel in White Plains ruled that the proper cause requirement is valid because it is related to New York's public safety and crime prevention.
Dave Workman, spokesman for the Second Amendment Foundation, based in Bellevue, WA., said the group would petition to the U.S. Supreme Court for the case to be heard.
"Naturally, We are disappointed, but I don't think it's over yet," he said.
The individual plaintiffs in the case were Alan Kachalsky, Christina Nikolov, Johnnie Nance, Anna Marcucci-Nance and Eric Detmer.


text:
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Wednesdays 'Staff Picks' featured two exceptional follower/companion mods that were nominated by our users. One of these was Inigo, a Khajit follower with a great sense of humour and of course, Mr D. I got to chat with SmartBlueCat recently and found out some of the inspiration behind Inigo, where he draws his humour from and what we have to look forward to in v3. Enjoy.
Hey SmartBlueCat, thank you very much for chatting to me today. To begin with can you tell the community a little bit about you please?
I'm 36, I live in Glasgow Scotland, and I'm a freelance digital artist who also teaches art part time. I enjoy learning and experimenting with almost any artistic medium I can get my hands on. Over the years I've written music and fiction, worked as an illustrator/graphic designer, completed various video projects, and worked in CGI/animation. Modding is my most recent creative endeavour.
I have to ask, where did the name SmartBlueCat come from?
It was the first combination of words that came to mind when I created my YouTube account back in 2006. I like things that are smart, cats, and the colour blue. I should probably make up a more interesting origin story.
Before we get into the modding side of things, would you mind telling us all a little bit about your gaming history?
I first developed a love of gaming playing on systems belonging to friends. I played a lot of Atari 2600, Spectrum, and Commodore 64 in the late 80s. Waiting 15 minutes for a C64 game to load only to have it fail really helps you value your active game time.
My first console was the Master System 2, which at the time came with 'Alex the Kidd in Miracle World' (curse that second castle level!). From then on I was a Sega guy until I saw a Playstation 1 running Final Fantasy 7, it looked incredible so I saved up and nabbed myself one. Later I moved to PS2, then finally to PC in late 2005. I haven't owned a console since.
If you had to try and choose a favourite game, or at least the one you have the fondest memories of, what would it be and why?
That's so tough! Can I cheat and give you a couple?
Ico was a real revelation for me. It's a beautifully haunting experience. I'll never forget the moment I first took Yorda's hand and felt a tangible sense of responsibility. That was the first time I truly felt emotionally connected to a digital world and a companion. Ico makes you feel small, overwhelmed, and needed in numerous clever ways. To this day it has more heart than 99% of current titles.
The Witcher 3 has to be high on the list too, somewhat predictably I am sure. It's an improbably good game. I can't remember the last time my actions felt so consequential within such a well written narrative. The character building, the art direction, the story, the mechanics. It's an embarrassment of well crafted riches, and in my opinion, the new high watermark for narrative driven RPGs.
Thanks a lot for Inigo by Urshi
Team Ico also released 'Shadow of the Colossus', did you get a chance to play that?
Yes. I loved every awe inspiring moment of that game. It's a wonderful example of Fumito Ueda's design by subtraction. Those beautiful but sparse landscapes enhance the core themes of the story elegantly and without fuss. Very clever stuff. Ico hit me harder though. It feels like a slightly more focused experience overall.
Considering 'Ico' is one of your favourite games, does 'The Last Guardian' tempt you to go back to a Playstation 4?
Reviews are mixed but I'm fairly sure I'd enjoy it. It's not enough to tempt me to get a PS4 though. If I already owned one I'd certainly pick it up, but sadly I can't really justify spending that much money on an eleven hour experience.
What were your first memories of playing games on the PC? What game did you start with?
I remember playing the original Prince of Persia and Battle Chess on PC at a friend's house when I was very young. Later when I was in High School someone installed Doom and Day of the Tentacle on the art department's computer so a bunch of us would sneak in there at lunch to play. The first PC game that totally consumed me was Thief: The Dark Project. A friend bought it while we were in college and we took turns tackling it life by life after class. It's still one of my favourite games to this day. When I finally got a PC of my own I bought The Orange Box, Thief: The Metal Age, and Morrowind. I think I ended up missing quite a few work days that year.
Okay, so I'd like to chat about your mod Inigo - where did the inspiration for Inigo come from?
That's a tough one to pin down. He's not based on another character or person entirely, but various influences certainly play a part. A lot of his wordplay comes from a personal love of poetry and layered phrases – something I've played about with a great deal in my music. It felt natural to carry over that kind of writing to Inigo's speech.
The biggest singular influence may actually be the character 'Wolf' from the novel 'The Talisman'. Wolf's sense of smell, like Inigo's, allows him to experience the world from a unique perspective. There's a scene in the book where Wolf says he can smell that the main character finds something amusing. While Inigo and Wolf are very different in many regards, I gifted Inigo with a similarly intuitive sense of smell, expanding on the idea a little. Inigo can smell when you're unwell, when there's trouble, and can determine your inventory with his nose alone.
Somewhat loose comparisons can also be made with his namesake from the Princess Bride – a deep sense of honour, a need for redemption, his scars, etc, but really Inigo is an amalgam of countless parts and ideas from too many sources to mention, many of them real-life experiences. To a large extent, he's also very similar to me. I love the rain, a good story, and wordplay.
Just quickly, 'The Princess Bride' is one of my all-time greatest feel-good movies! Sounds like you enjoyed it too - if you had to choose, what would be your favourite scene?
The battle of wits/Iocane powder scene is probably my favourite, closely followed by the To The Pain sequence. That film is pure brilliance from end to end. The book is wonderful too.
Did you have a specific goal when creating Inigo? Did you have any previous experience?
I'm a little ashamed to say before starting work on Inigo I'd never used a mod, let alone created one. I grew up without a PC and I didn't have the internet until around 2006 so modding didn't appear on my radar until quite late on.
I always wanted to learn more about game design though, so when I heard about the Creation Kit I thought I'd try it out with the loose goal of creating a simple follower with a bit more dialogue and consistency than the vanilla options. I had enjoyed my time with the vanilla companions, but I guessed there was a lot more that could be done to flesh out npcs using the systems they used to decide when to speak and what to say. I wanted to add someone who had heart, who would repeat themselves less, and (hopefully) aid the player's immersion through their conduct and custom reactions.
Inigo's presence as a person has always been more important to me than him successfully filling the role of a follower. Once I had the basics working I began to use the little knowledge I had to make Inigo more 'alive' piece by piece. Consistency and a lack of repetition were major goals from the beginning. Over time Inigo has expanded in scope, but his prime directives remain unaltered – stay consistent, don't repeat too much, aid believability.
I also really wanted to build a personality that continued to expand under scrutiny, someone who opened up organically to players who showed an interest. This has become somewhat of a double-edged sword with players who use him casually often never really getting to know him despite travelling with him for months. I sometimes hear people who clearly haven't experienced very much of what he has to offer describe him as if he's just an amusing cat who's good in a scrap - judging the mod on this thin veneer instead of what lies beneath. This is fine of course, I never want Inigo to impose himself on the player, but his humour is a fraction of what defines him and if you get to know him his fears, doubts, and regrets soon bubble into view. Fashioning this organic character progression for people who decide to explore the mod more fully soon became another important focus. Over time Inigo's dark past and self-doubt hopefully re-frame his humour as something a little deeper, while also allowing me to believably introduce themes of loss, fear, depression, and regret, which along with various lighter topics hopefully help form a far more rounded personality. I really don't like number based relationship systems and I felt that by using optional branching conversations to gate certain sides of his character instead I could perhaps give the mod more impact while maintaining Inigo's believability. Unfortunately, this means that players who never choose to get to know him only end up seeing a sliver of the real Inigo. I'm alright with that though, it makes him more special for players who take the time to dig deeper.
more than a follower by Lashdown10
With Inigo being your first mod, you must have required some help. Which resources did you turn to in your quest to create your mod?
In the beginning I was completely bewildered by the CK. I did some googling and eventually found the Deck16 guide to creating a custom voiced follower which really helped me grasp the basics. That said, it wasn't long before I ran into issues that were seemingly entirely undocumented. That's to be expected of course. We're all trying to make something slightly unique and we all come up against problems other people haven't encountered as a result. Rolling up my sleeves and jumping in feet first was the only option.
I made regular back-ups and started experimenting, making huge mistakes more often than not, but also making progress. Later, when I finally realized that Nexus was a thing, I found the forums to be a wonderful place to learn from those with more experience. I still find myself checking the forums, the CK wiki, and various online tutorials from time to time, but for the most part it's trial and error... mainly error in my case. For every feature that ends up in Inigo there are two or three that never quite make it. A lot of people seem to think that adding a new feature is as simple as hitting Ctrl F. The reality is that a huge amount of effort often goes into the seemingly simplest thing and no one is born knowing this stuff. You need to put in the work and make plenty of mistakes along the way to get good results. In my experience no amount of tutorials or hand-holding is a substitute for getting stuck in.
When I moved from traditional to digital art I learned in much the same way I later tackled modding – I did some research, rolled up my sleeves, and experimented. That was harder in many ways since I didn't have internet at the time. Instead I took to visiting the computing section of local book shops with a notepad and copied down things to try when I got home. I spent a few years making a series of thinly veiled audio/visual tests which were rough but taught me a lot and eventually led to paid work. Learning how to create Inigo has been a very similar experience, the main difference being that all my successful modding tests are housed within a single project. A companion can be a wonderfully accommodating canvas, especially when they introduce new areas, other npcs, and quests. There's always more I can add and learn.
With Inigo being a fully voiced companion, did you advertise for a voice artist, was it a friend or did you take the part?
I voice all the male characters in Inigo. He started out as a side project while I was in pre-production for a film. At that time he was just a personal undertaking I didn't think would go anywhere so I never thought about contacting anyone else to do his voice. I had never acted before but I had directed actors and written a great deal so I thought I'd give it a shot. The cadence has changed since his earlier versions, but the core of the performance was always there. I chose to give him a backstory that freed him from certain khajiit characteristics – third person pronouns, etc. This made him more fun to write and, along with the colour of his fur, gave him a degree of narrative latitude that otherwise wouldn't perhaps exist.
Raging Flames by corpsehatch
It must've required a lot of planning in order to get Inigo working correctly with everything, how did you ensure that he didn't get in the way of the player and avoid traps, etc?
Inigo has the same AI update time as any other npc, but a lot of people seem to think he's better at getting out of the way regardless. This may be down to him vocalising his player avoidance more often and politely. It perhaps gives the impression that he's more aware of your position. I also added the ability to move him out of your way at will with his whistle power. If you whistle when you're nose to nose with him it fires a scene that forces him to run away from your position until he's put 200 units between you. That probably also helps.
Other than that, he has the ever-present 'Light Foot' perk used by most follower authors which prevents him from triggering pressure plates, and all of his hit/hurt lines are conditioned by health percentage- when you're sneaking he won't react to pain until he's been at least moderately wounded. This means that, for the most part, he doesn't signal when he's made a silly blunder behind you in sneaky situations.
It all adds up, but I think a lot of the things that people positively attributed to Inigo are a side effect of his personality. For instance, I regularly see players commend him on lines I know don't exist, as if he's somehow gained sentience. Come to think of it, that would certainly explain a few things.
Did you expect Inigo to become as popular as he did?
Not at all. He's everything a popular follower usually isn't, and he requires an unusual degree of attention from the player if they want to get the most out of him. I never expected that he'd attract the popularity he has. It's been wonderful seeing so many people embrace him over the last few years. I've heard players say that he's a follower for people who don't like followers fairly frequently, so perhaps his differences are his strengths. Whatever the case, it was a complete surprise when he gained a following.
Seems you are a jack of all trades (master of many), very talented indeed - gifted or hard work?
I don't think of myself as particularly gifted, but in my experience, more often than not, talent is just a lot of sheer bloody mindedness and a need to push yourself and your work further. Natural ability is a factor, but a minor one. During my time teaching art I've encountered hundreds of children who perhaps have a greater amount of natural talent than their classmates, but no matter how gifted a person is most individuals quickly give up when the going gets tough. It's those who love the process enough to keep pushing themselves that end up maximising on their potential. It usually doesn't take long for hard work to outstrip raw talent. I'm not naturally very good at anything, but I know what I like, I'm my own worst critic, and I love what I do enough to keep picking myself up after each failure. I'm sure most people with a perceived gift would tell you the same. You don't get anything for free. I often wonder if talent is actually just grit and appreciation for the goal you're trying to accomplish. I fail as often as I succeed but I persevere when things aren't fun or going as planned and I try to say "that'll do" as little as possible.
Do you have anyone that you can turn to if you ever get stuck with a certain aspect of a mod?
Mostly I fumble through everything alone, but when it became clear I needed to move Inigo off the vanilla framework to give him the character consistency I wanted, I began working with a code specialist to help realize that and other more complex features that I wanted to implement.
CdCooley has been handling Inigo's more hardcore coding since V2.1 and he's the first person I go to when I'm not sure if what I'm doing is the best way to do it, or if an idea is beyond my current understanding. In a lot of cases I'll run ideas past him for a simple yay or nay - "If I do X this way will I destroy the universe?" His contribution to Inigo is far greater than that though. He really gets what I'm aiming at and has added to Inigo in numerous little ways that greatly expand his believability. For example, ages ago I had thought about how cool it would be if Inigo got annoyed when you left him in a clearable area, complaining about it when you next met. It was one of many ideas that fell by the wayside over time... then months later CdCooley suggested a vastly better version of the same idea without me even mentioning it. After a brief discussion he created the appropriate framework so I could add Inigo's reactions factoring in location type and times left, etc. The guy's a genius, and, more importantly he really understands what I'm trying to accomplish with Inigo from a character standpoint. So, if there's ever a problem he's the person I go to first. I count myself very lucky to have him on my side.
I also have to mention Eolhin and MonkeyMakesBrain. They both help out other users on the Inigo forums so I can spend more time working on Inigo, but I also run certain ideas past them every now and then. They both do the occasional bit of testing here and there too. They have become invaluable members of the Inigo 'team.'
Thanks a lot for Inigo by urshi
Do you ever check out other mod authors work, to either learn or gain influence from?
Not as much as I probably should. Most of my influences come from areas outside of modding, through circumstance rather than design. I like to keep my data folder as clean as possible while I'm working and I'm almost always working on Inigo, so sadly I haven't had much time to spend with other Skyrim mods.
That said, I try to grab a few weeks here and there every year to play with mods that pique my interest, but never for very long. I now mod Fallout NV and Oblivion quite a bit though. I keep up to date with Skyrim modding vicariously through YouTube let's plays and reviews for the most part. I can't wait until I finally finish V3 and can mod Skyrim properly!
Even though you don't mod your game a great deal, do you have any Mod Authors that you look up to or who inspire you?
So many. The entire Vilja team for starters. I wasn't going to release Inigo initially - doubting anyone would be interested in such a character focused companion (not being aware of the Nexus, I only had questionable offerings from the Steam Workshop to go on at the time), then I saw Vilja and realized that there could be an audience for someone like Inigo. So the only reason anyone has met Inigo is because Vilja convinced me to release him.
Emma, Amgepo, Lycanthrops and co have really created something superlative with Vilja. She's a complete trailblazer in terms of what a follower can do. When Emma contacted me about getting our characters chatting with each other I felt incredibly honoured.
I also deeply appreciate CdCooley's work (not just because he increased the IQ of my cat) – In all his work he has this knack of artfully filling gaps in the game you never realized existed and his code is as clean as a whistle.
Chesko is a genius. Every time he releases something I always think "Wow, that's clever." shortly followed by "Why didn't anyone else think of that?"
Darkfox127 produces content that is consistently imaginative and well executed. Caranthir Tower Reborn is a beautifully intricate yet robust masterpiece.
Other honourable mentions would have to include the endlessly creative FadingSignal, the fantastically resourceful Elianora, and the astoundingly hard-working Hothtrooper... just to name a few.
You mentioned CdCooley has taken over the hardcore coding of Inigo, do you still get your hands dirty on the code or do you concentrate more on the other aspects of Inigo? Do you have a team of people to assist you?
CdCooley completely re-wrote Inigo's framework code in V2.1 and has contributed a great deal in that area (and others) since, but apart from that I handle all aspects of the mod and created Inigo alone until V2.
I'm a bit of a control freak when it comes to my creative work. I'm regularly called upon to be a team player when working as a freelance artist, but when it comes to personal projects I'd much rather learn how to do something myself than have to rely on a team who may not share the same vision, or who, more often than not, aren't ready to put in the amount of work I perhaps would. I do the everyday scripting, ai procedures, voice recording, texturing, writing, story, acting, area and quest design.
Complicated coding remains beyond me though. I've managed to learn the basics and I'm slowly gaining more understanding, but I still find a lot of it prohibitively abstract, so I'm very lucky to have CdCooley to take care of that side of things if the need arises. My lack of ability in this area has however forced me to come up with some unorthodox solutions that, while probably not the smartest way to go about things, are certainly more fun for me than immersing myself in papyrus. For instance I'm often asked how I scripted Inigo's looting and unaggressive combat behaviour, when in fact his combat relies entirely on conditioned procedures, and his looting is essentially just a collection of X markers being enabled and disabled, then checked in dialogue with more conditions. Honestly, when you're as inept at coding as I am, X markers and conditions solve most problems.
Mr D thinks I am looking good in this armor by Falki
Speaking again on CdCooley, I noticed he helped you put Mr D on Inigos belt in Skyrim SE. Was it easy converting Inigo over for Skyrim SE? Did you have any hiccups?
CdCooley first implemented a wearable Mr D for the original version of Skyrim as a part of his wonderful INIGO MCM add-on, using the custom jar and dragonfly textures I had already created along with a variation of Chesko's torchbug lantern meshes (cheers Chesko!). When I was approaching the SE release he suggested we include that part of the add-on in the main file and he re-worked it to function without the MCM. This means that players can see Mr D on Inigo's belt by default no matter what platform they're using. In addition to this I added a number of new dialogue options and scripts that allow people to reset aliases, stop scenes, etc manually should anything go wrong. This way Xbox users, who obviously don't have access to console commands, have a way to fix Inigo if something goes awry.
The wearable Mr D jar meshes were actually the source of the only real bug on release. While I was updating tangent spaces I missed a couple of the jars during conversion. This led to random black squares after certain fast travels, but that was caught by the community very quickly, verified, then fixed within 24 hours. Other than that the pc SE release was fairly smooth. I spent a great deal of time testing before uploading so there wasn't anything major. The Xbox version had a bigger problem though. I don't own a console so I couldn't test before release. Inigo lost all his lip files because the game couldn't read them on that platform. After some frantic searching and a few quick messages to another author (thanks again, robbobert!) it became clear I had to convert all his dialogue from xwm to fuz. This increased the file size but fixed the issue and everything was working properly within 48 hours. Phew!
How do you take criticism from users? Do you find it useful or frustrating?
Both. I embrace valid criticism and always do my best to fix things that clearly aren't working, but I go my own way when it comes to more subjective matters. I can't please everyone so I tend to make choices based on what I personally feel is most important. If I incorporated everyone else's ideas of what Inigo should be he'd quickly dissolve into a far less focused and watered down experience.
I certainly get my fair share of nut jobs, trolls, and entitlement, and every day I spent far too much time quoting information already provided on the mod page and in the user guide video to players who don't pay attention, but all that comes with the territory. Overall Inigo seems to attract a particularly polite and thoughtful audience, and the little community that has formed around him is consistently supportive and helpful to newcomers.
Seeing my work misrepresented (often with a heavy dose of faux intellectualism) bothers me far more than dealing with insults to be honest. People occasionally post outright falsehoods about Inigo – stating that he's pure whimsy, script heavy, lore breaking, etc. Of course Inigo isn't going to be everyone's cup of tea, but I find it extremely frustrating when people fabricate reasons that don't exists to bash him. Sometimes these ill-conceived opinions snowball and then become fact for others who haven't ever tried him, which in turn leads to more work on the forums explaining why various silly claims are nonsense. All that said, what I deal with is probably nothing compared to a lot of mod authors, and overall the support Inigo gets from players who actually know him far outweighs the hokum.
Do you worry about mod compatibility when you develop?
Yes. From a purely practical standpoint it makes sense to attempt to be aware of what else is out there, how it could affect your work, and vice versa. Since so many people use mods which alter companions and add behaviours contradictory to Inigo's character, preventing their access to Inigo, then providing replacement features that better suit him became a priority early on. I try to support features from other mods whenever I can as long as it's something I can accomplish without personally creating patches (that's a bottomless pit). Inigo will comment on a variety of situations that are not possible in an unmodded game – followers on horseback, players not experiencing the vanilla intro, Inigo being invisible, etc. Hopefully these little touches reinforce his believability within whatever custom version of Skyrim a player chooses to play.
Visiting the Thieves Guild by EmoryDelano
Before we wrap up, can you give us a little glimpse into what to expect from Version 3.0 of Inigo?
V3 more than doubles the current amount of content. It contains a lengthy personal quest for Inigo which takes you to new places, introduces you to a variety of new characters, and has several branching outcomes. I've had most of it figured out since V1 so it's wonderful to finally see it start to take shape. It's a massive undertaking and there's still a very long way to go, but it's the conclusion to Inigo's tale I feel he deserves and I hope that his supporters will be satisfied with the final result... if anyone is still playing Skyrim by the time it's finished. The screenshot below shows one of the new area's you'll be visiting.
If you could offer any advice to our users who want to get into modding what would it be?
Start small, back up often, have fun, and get stuck in as soon as possible. When you're new to all this it can be tempting to delay taking practical steps until you feel an idea is fully planned out, but this is often a mistake. You're mod will inevitably change in numerous ways once you gain an understanding of the tools and the best way to see if an idea is really working is to test it in game. The sooner you start making mistakes the sooner your work will improve. With Inigo I started by designing his look with only a vague notion of what his character would be. From there I focused on making him a follower and adding a few basic lines. He grew and became more defined as my knowledge of the Creation Kit expanded. I got to know him and what was possible during endless testing sessions. Only then did I start laying out more solid plans for where I wanted to take the character, but I never let planning delay my work on the mod. I knew from experience that if I waited until I thought Inigo was a hundred percent fully formed in my head before beginning I'd either never start, or I'd waste time changing a lot of it along the way when I came to the practical side of things.
Thank you for chatting with me today it's been great.
It was my pleasure. Cheers for inviting me to do this, and a massive thank you to all the Inigo supporters out there. Take care and look after Mr Dragonfly.


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Boom goes the kitty is the act of putting your stupid old cat into a microwave and turning it on wait about 20-30 seconds and BOOM GOES THE KITTY! enjoy with a nice white wine and crackers.
That effin cat luigi shit on the floor again so i threw him in the old microwave and BOOM GOES THE KITTY!
buy the domain for your pet blog


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text:
Johns Hopkins Downs Brown, 12-11
May 9, 2009
Baltimore, Maryland - Brown and Johns battled toe-to-toe for the first 60 minutes, but the Blue Jays' Brian Christopher scored 36 seconds into overtime to lead Hopkins to a 12-11 win over Brown in the first round of the NCAA Division I Men's Lacrosse Championship at storied Homewood Field.
Bears' senior Kyle Hollingsworth sent the game into overtime by scooping a loose ball into the Blue Jays' net with 8 seconds remaining in regulation to knot the score at 11-11.
Brown finishes the season with a 12-4 overall mark, while Hopkins advances to the second round against the Virginia/Villanove winner next Sunday, with a 10-4 mark.
Brown was making their first appearances in the NCAA Tournament since 1997 and 12th in school history. The Bears were matched-up against Johns Hopkins making its 38th straight NCAA Tournament appearance.
"I didn't prepare for a consolation speech because I thought we'd win the game," said Bears head coach Lars Tiffany. "I absolutely love this team. These men take it to the next level and I'm so proud of each and every one of them. We've been resilient and persevered all season and we've battled hard on the field all season."
The fourth quarter was played at a frenetic pace on a hot, muggy day after the two teams were all even, 7-7, heading into the fourth quarter. Hopkins scored three quick goals to grab a 10-7 advantage just 4:50 into the quarter.
Sophomore Andrew Feinberg scored his 42nd goal of the season with 9:40 remaining to get the Bears back in the game, 10-8. Hopkins answered to go back up by three goals,11-8 with 7:24 left in the contest.
The Bears didn't just show up at the NCAA Tournament, they competed. Muldoon scored consecutive goals for the Bears, the second with 2:46 remaining, to pull the Bears back to within one goal, 11-10.
The Bears got off to a slow start, falling behind 3-0 before junior Thomas Muldoon scored with 3:12 left in the first quarter to make it 3-1. Senior Brady Williams scored fan man-up goal on a pass from junior Reade Seligmann with 2:10 remaining to pull the Bears to within 3-2 after one quarter.
Brown tied it up, 3-3 on an unsettled situation when freshman Rob Schlesinger took a pass from junior Jake Hardy early in the second quarter.
Hopkins jumped out to a 5-3 lead before the Bears answered to make it 5-4 with a goal by Feinberg from Hollingsworth 4:55 into the quarter. The Blue Jays' Kyle Wharton scored with 7:57 remaining to give Hopkins a 6-4 lead at the half.
Hollingsworth got the Bears on the scoreboard first, picking up a loose ball just 48 seconds in\o the half, but Hopkins scored a minute later to go back up by two goals, 7-5.
Muldoon scored on a virtuoso performance at 9:57, and junior Collins Carey scored for the Bears to tie the game once again, 7-7, heading into the fourth quarter.
Brown's All-American goalie Jordan Burke, the first player in Ivy League history to be named the Ivy League Player of the Year in consecutive seasons, registered 10 saves in net for the Bears. His counterpart, Mike Gvozden made 11 saves.
Muldoon led the Bears with four goals, while Feinberg added two goals. Muldoon's 89 career goals are 12th best in Brown lacrosse history.


text:
Welcome to the Fest
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Does Sinfest have a message?
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Does Sinfest have a primary message? has it ever?
Sinfest has never had a message
[ 4 ]
Sinfest has always had the same message
[ 3 ]
Sinfest has always had a message but that message has changed over time
[ 24 ]
Sinfest didn't have a message but now it does
[ 8 ]
Sinfest used to have a message but now it doesn't
[ 1 ]
Total Votes : 40
Joined: 04 Feb 2012
Posts: 111
Posted: Tue May 07, 2013 3:39 pm
Post subject: Does Sinfest have a message?
feel free to explain your answer
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Joined: 01 Apr 2013
Posts: 295
Posted: Tue May 07, 2013 3:56 pm
Post subject:
I think it didn't have a message before (it was more of a gag-a-day thing for a long time), but it's gotten more serious about social issues.
Men and patriarchy aren't interchangeable.
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Joined: 09 Feb 2013
Posts: 96
Posted: Tue May 07, 2013 4:13 pm
Post subject:
My choice is other. I believe it's had a theme, a message, but the message differs from strip to strip and some don't even have a message at all.
Those options are all too general for me to choose any.
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Joined: 10 Jul 2006
Posts: 11274
Location: PDX
Posted: Tue May 07, 2013 4:39 pm
Post subject:
I'm impressed by the thoroughness of the options, but there should be an "I don't know," or, "other" response.
Of course, if you think Sinfest doesn't generally have a message now you... I don't know. You're odd, though.
"Worse comes to worst, my people come first, but my tribe lives on every country on earth. Ill do anything to protect them from hurt, the human race is what I serve." -
Baba Brinkman
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Joined: 29 Apr 2013
Posts: 139
Posted: Tue May 07, 2013 5:14 pm
Post subject:
It's had the same message, tho that message has changed.
I don't mean to speak for Tat, but what I get out of Sinfest is that it's about how he grapples with the differing cultural and religious values of the two worlds he's a part of. And along the way he's learned things about himself, and changed direction when that calls for it.
I could be completely off the mark, of course. And if so I hope he corrects me on it. But that's how it seems to me, and I appreciate him for it.
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Joined: 24 Feb 2013
Posts: 4741
Location: Land of the Grumpuses
Posted: Tue May 07, 2013 5:36 pm
Post subject:
I think it was always a vehicle for Tat's view of the world - some of it the way he'd like things to be and some of it the way things are. Tat has changed, so the message has changed.
And I don't just mean Tat has become a feminist. I think the strip really started to change when really beautiful things would be interspersed with gags. Mostly I'm thinking of a butterfly flying around (My memory is hazy on the context) and more scenes with the characters just chilling and remarking on being peaceful.
I think that was part of Tat figuring out what he wanted to say. And extrapolating from the essay he links to on the front page, it seems like he didn't know what he wanted to do in the industry for awhile either. Now it seems he knows. (Mostly.)
::lesser crisis mode::
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Joined: 26 Mar 2007
Posts: 1891
Posted: Tue May 07, 2013 6:32 pm
Post subject:
While Sinfest used to be a gag comic, it always had a message under it all: Sinfest is about the struggle between good and evil, personal (Slick), ideological (Buddha's adherence to balance) and literal (Jesus vs. the Devil)
Evil is getting a more concrete face now in the Patriarchy. No longer is the fight against abstract ideas but there's a present enemy with parallels in our World. I never get tired of saying, though, that this is not the first time this is seen in Sinfest. The Enemy had taken the shape of wars and pollution in the past. All in all, Tat's finding new themes. But the message remains the same.
It can't be by chance that God, the Dragon, Jesus or Buddha have taken a back seat. The Devil's there as a representation of the current, otherwise invisible opponent. Such opponent, though, now has a real parallel. It's up for the non-religious characters to fight the battle.
Welcome to Sinfest, the only place with
a 46 pages long thread about sentient toasters
Now featuring
around 40 pages about non-sentient toasters
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Joined: 01 Jul 2012
Posts: 301
Posted: Tue May 07, 2013 7:42 pm
Post subject:
This strip most certainly has a message, and it definitely has changed over time. The theme is still about good and evil, but the FOCUS itself has shifted, as if he had evolved into a different thought of what constitutes good and evil. But I think it's pretty safe to say that he has a definite message, and that he isn't too subtle with that message either, but he tries to make it so that it is enjoyable for everyone...
Unless they are absolutely opposed to his values. Then he uses them as material.
Edit: And Leohan brings up a good point. There hasn't been that much deity interaction and I wonder if that is the reason why. It's a shame the dragon hasn't been around for so long.
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Joined: 09 May 2012
Posts: 3466
Posted: Tue May 07, 2013 11:13 pm
Post subject:
Tat's message is: You guys overanalyze things WAY too much.
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Joined: 08 Jul 2012
Posts: 267
Posted: Tue May 07, 2013 11:24 pm
Post subject:
There was no "message", it was just poking fun at everything and everyone.
Even feminism.
Now all of the sudden we're "sirios biznis" and everyone has fallen into "lawful good" or "chaotic evil" lines.
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Joined: 07 Apr 2013
Posts: 44
Posted: Tue May 07, 2013 11:28 pm
Post subject:
I was thinking about this during a road trip last week actually. I started reflecting on Sinfest as I drove, and I came to a conclusion about my personal view on the strip.
I believe that while the particulars have shifted over time, Sinfest's message is largely the same as it always has been: The ones in power are out of hand. The People need to rise up, make their will known and their message heard.
Viva La Resistance.
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John in Tronna
Joined: 02 Jul 2012
Posts: 71
Location: Not in Tronna anymore
Posted: Wed May 08, 2013 12:09 am
Post subject:
You know, if you tilt your head to the right when you look at the results, the bar graph looks like it's flipping you the bird.
I'm hopin'
not the message...
Speaking of non-sequiturs...
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Joined: 08 Jul 2012
Posts: 267
Posted: Wed May 08, 2013 3:52 am
Post subject:
John in Tronna wrote:
You know, if you tilt your head to the right when you look at the results, the bar graph looks like it's flipping you the bird.
I'm hopin'
not the message...
Hahaha this comment is so much win !
Can't un-see the picture now xD
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Joined: 30 Apr 2007
Posts: 1081
Location: in that cool mountain air, on an appalachian trail
Posted: Wed May 08, 2013 5:33 am
Post subject:
Yinello wrote:
Tat's message is: You guys overanalyze things WAY too much.
this. this right here.
hey! rock bottom's not that bad
we've got glow-in-the-dark fish down here that's rad
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Joined: 03 Jan 2007
Posts: 116
Posted: Wed May 08, 2013 1:43 pm
Post subject:
I think it always had a message and the message changed from day to day. And also from viewer to viewer.
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text:
B'nai B'rith President Allan J. Jacobs and Executive Vice President Daniel S. Mariaschin also wrote: "Undoubtedly, the fire is a national tragedy, and we share the Chileans' sorrow for this very unfortunate incident. But blaming the State of Israel or the Jewish people as a whole for the 'alleged' actions of a tourist is absolutely unacceptable and irrational."
In the wake of the fire in Chile's Patagonia region, the outburst of anti-Semitic attacks and charges included outrageous claims made by Chilean politicians. Incredibly, the vice president of the Christian Democratic party wrote on his Twitter account: "I bet that the Israeli 'tourist' that burned Torres del Paine is one of those sent by his State after killing Palestinian children."
Taunts of "filthy Jew" were reportedly yelled as the suspect was escorted to court.
B'nai B'rith sends its condolences to the families of the seven firefighters who have died battling the blaze. According to a report in Bloomberg BusinessWeek, the fires began simultaneously at 50 different locations.
Israel, in keeping with its commitment as a first responder to global catastrophes, offered to send a team of experts in reforestation to help rebuild the area.
In the letter to the ambassador, B'nai B'rith calls on the democratic government of Chile to clearly denounce these malicious and shameful anti-Semitic and anti-Israel accusations.


text:
Researchers have shown that space travel puts a powerful, dangerous squeeze on the fragile tips of optic nerves.
Using a new type of imaging, doctors were able to peer into the eyes of a young woman and see — on the cellular level — the type of damage that occurs from looking directly at the sun during an eclipse.
A tiny slowdown in Earth's rotation next year could trigger more earthquakes than usual, new research suggests.
NASA's OCO-2 satellite observed carbon dioxide response to one of strongest El Niños on record.
How does Harvey compare to 2005's Hurricane Katrina, one of the deadliest storms to ever strike the U.S.?
A total solar eclipse that will sweep across the United States on Aug. 21 is expected to make a noticeable dent in solar-energy collection, prompting energy workers to concoct workarounds that will help them meet energy demands.
Those of you who always seem to struggle with setting aside time for a full vacation should take advantage of a relaxing (or adventurous) weekend getaway instead.
Totallymoney.com researched the world's most popular marathons, creating a full list of must-do events for your next challenge.


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text:
Teaching Module Archive
Physics for the 21st Century: Gravity ` - May 3, 2018
In many ways the dominant force in the universe, gravity is also the weakest of the four forces known in nature. This multimedia module for high school explores gravity through video clips, animations, written text, and interactive tutorial.
General Atomics Sciences: It's a Colorful Life ` - Sep 26, 2017
This multi-day inquiry-based module on light and color includes a wealth of teacher and student guides and information. Topics include absorption, emission, additive and subtractive color, color mixing along with several hands-on activities. This resource is appropriate for students in grades 8-12.
Roller Coaster Model ` - Sep 10, 2016
This roller coaster model was created using Easy Java Simulations tool. Users can also create their own roller coaster curve and observe the resulting kinetic, potential and total energies.
Cirque du Circuit: A Model Unit on Electric Circuits ` - May 1, 2015
A turn-key module for grades 9-12: introduces learners to concepts of electricity through animated tutorials, online circuit building, and problem-based labs in which they apply their knowledge to build an alarm system and more. The unit culminates with a look at the life and legacy of Nikola Tesla.
Concord Consortium: Electric Current ` - Feb 1, 2015
Students of all ages, even after instruction, often have inaccurate beliefs about electric current that are highly resistant to change. This well-sequenced resource for Grades 9-12 will help them understand how current is different from voltage, and visualize how the movement of electrons is related to conductivity.
Newton's Laws of Motion: Shared Folder Learning Sequence ` - Aug 31, 2014
These elements of Tom Henderson's shared folder on The Physics front contains resources relating to Newton's Laws.
Nature of Light: A Model Unit for Grades 7-8 ` - Feb 1, 2014
Light is so much more than what we perceive with our eyes. The The Physics Front editors developed this standards-based multimedia learning module for grades 7-8. Simulations and hands-on labs let kids explore the EM spectrum, light reflection and refraction, color, wavelength, and frequency.
CERN: Antimatter Teaching Module ` - Jun 6, 2012
Brought to you by CERN are high school level teaching modules about matter/anti-matter. Included are compelling tutorials to help students grasp the concepts surrounding elementary particles and their interations.
WISE Project: Modeling Static Electricity 2008 ` - Jun 12, 2011
This WISE module on electrostatics is a project-based approach and provides students with modeling experience, digital note-taking, and guided investigation. It blends hands-on labs with computer simulations and interactive tutorials.


text:
Originally published on December 20, 2012 11:37 am
Copyright 2018 NPR. To see more, visit http://www.npr.org/.
Good morning. I'm David Greene. It's the dawn of a new era at the Big Pit National Coal Mining Museum. The former mine in Wales celebrates the fossil fuel that sparked the Industrial Revolution. Now it's embracing solar energy. Renewable Energy World reports that 200 newly installed solar panels could save the property as much as $650,000 over 25 years on power. Put another way, the museum celebrating coal won't have to dig so deep to pay the electric bill. It's MORNING EDITION. Transcript provided by NPR, Copyright NPR.


text:
Many countries have twisting roads, but none are as famous as our Tail of the Dragon in Deals Gap North Carolina bordering with Tennessee. And since Jafrum is from that part of the country (we are headquartered in Charlotte, North Carolina), it's about time we talked about it in more detail.
The Tail of the Dragon, AKA The Dragon, is motorcycle heaven; it's an 11 mile road (US129) counting no less that 318 (yes, you read it right, three hundred and eighteen) curves. The 2 lane blacktop road brings you through the beautiful Great Smoky Mountains National Park, in other words a forest with a magic scenery. And since it's a national park, no sudden intersections that can cause a danger for you. But the road is not meant for the scenery; don't slow down or stop to take photos. It's the road itself that attracts bikers.
The 11 mile ride is an incredible motorcycle ride for those of you who love the twisties. It's one curve after the other. Although speed has been limited to 30 mph since 2005, many bikers still try to run The Dragon as fast as they can (which is not very smart since law enforcement is out in force).
Many of the sharpest curves have received funny sounding names, like Copperhead Corner, Hog Pen Bend, Mud Corner, Sunset Corner or Brake or Bust Bend.
Part of the folklore of Deals Gap is the Tree of Shame, a tree decorated with motorcycle parts of bikers who went just that bit too fast. It's a reminder that it's best to ride the road at a moderate speed. You will also need to remember that it's not just motorcycles riding the road, you will also find many cars.
If you ride The Dragon, chances are you'll see a photographer taking photos of you. This photographer is an institution; called Killboy you can find many of his photos on his website Killboy.com. Once you've done the 11 mile run and you are back safely at home, head on over to his website, since you might find a nice souvenir photo of you riding The Dragon.
If you want to see what The Dragon looks like on a motorcycle, have a look at this video (do turn down the volume before you do).


text:
First, I would like to thank the genealogy bloggers who have passed on the "Ancestor Approved Award" to my blog. I am still "learning the ropes" of blogging, slowly but surely. In between trying to figure out how to maintain my own page, I have been surfing through the world of genealogy blogging. I am amazed at all the fine blogs that are out there. Many belong to Geneabloggers, an online community of genealogy bloggers.
Since we can learn so much from our fellow researchers, I would like to urge you to check out the world of genealogy blogs. I hope to add many more blogs to my list of blogs that I am following. If you click on My Profile, you will see some of the blogs I have discovered in the past few weeks. You will be so excited by the blogs you will discover, you might soon start your own!


text:
Quote fadingrose:Quote allmylovingdays: EM today. I found it funny I was mentioning what he means to me is that chest, those arms and his abs and what did we get today. Wet wet wet
REgardless of those wet-wet-wet chest-arms-abs, I'm suspecting that he'll continue to be dumb-dumb-dumb this week. (Sorry, Brady)
Like you mentioned in another thread, I was being sarcastic or facetious. All brawn no brain. ya know, what I mean now. ;)


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No Nobel Prize was awarded this year. The prize money was with 1/3 allocated to the Main Fund and with 2/3 to the Special Fund of this prize section.
Dabble in the latest techniques in forensic science.
All you want to know about the Nobel Prize in Chemistry!
Read more about the Nobel Prize in Chemistry.


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text:
What is Turnitin?
Web-based plagiarism detection and prevention system available to all faculty and students. Through the turnitin.com web site, faculty, and students have the opportunity to check the originality of their writing assignments.
The Turnitin Plagiarism Detector allows students to submit their papers to the instructor via a link in their Blackboard course site. It compares each student's submitted paper to millions of archived student papers, billions of web pages and thousands of journals, periodicals and books, then returns an Originality Report for each paper submitted. The Originality Report shows which parts of the student paper matches content found through the search and either includes links to the matched content or contact information for the content owner. This report can be made available to students per the instructor's settings.
How Can It Help Me and/or My Students
The Turnitin Plagiarism Detector allows the instructor to see what parts of a student submission use the same wording as other documents in the Turnitin database. This can save the instructor time when evaluating the originality of student work. Turnitin can also be used as a teaching tool. To do so, allow students to see their Originality Reports and submit their papers multiple times. This will allow students to see what parts of their papers could be considered plagiarized and give them an opportunity to learn from the Originality Report and improve their work.
What Do I Need to Know Before I Use Turnitin?
Turnitin Assignments can be created in any content area in a Blackboard course site. Turnitin does not have to generate an Originality Report. This choice is made through the instructor's settings when the assignment is created. Per the instructor's settings, Turnitin can provide an Originality Report with a percentage number that indicates how much of the paper is a match to other sources. However, it is still up to the instructor to evaluate the originality report and determine if the student's content should be considered 'plagiarism.'
If an instructor decides to submit a paper for the student, the University policies must be followed. >View the University Policy on submitting papers for students.
Grade a Turnitin Paper with GradeMark
GradeMark allows instructors to provide comments in a student's paper without any downloading or printing. They can open the paper directly through the Blackboard course site, add comments and provide a grade from the same screen. Instructors can create 'QuickMarks' for frequently used comments, then use the drag-and-drop function to insert them into the paper. The comments are automatically available to the student on the post date selected by the instructor. Submitted papers can be downloaded in the original form or with GradeMark comments included.
What are the Benefits of Using GradeMark?
- No Downloading, Printing or Uploading GradeMark is tied directly to Turnitin, which means the instructor doesn't have to download the paper for grading then upload it to return it to the student.
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- Grade Entered into Grade Center from Same Screen The instructor can enter the grade into the Blackboard Grade Center from the same screen they are working in.
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- View One Comprehensive Report Instructors can easily move between the Originality Check, GradeMark and PeerMark reports to gain a full understanding of the written work.
What Do I Need to Know About GradeMark
To use GradeMark, an instructor must have the students submit their papers through a Turnitin assignment in Blackboard. The instructor will access the submitted papers through the Turnitin Assignments link in the Blackboard course site's Control Panel. He/she can click in any area of the paper to add text or bubble comments. Text can be highlighted and linked to the entered comments. General comments can be added to the end of the paper as well. Use the links to the right to learn how to use GradeMark.
PeerMark provides a platform for students to evaluate each other's work. Instructors create a set of free response and/or scale questions to guide students as they review their peer's paper. Instructors will see the reviews displayed beside the paper. PeerMark reviews can be downloaded and printed with the paper, any GradeMark comments and the Originality Report, if applicable.
What are the Benefits of Using PeerMark?
- Peers Learn from Each Other With guiding questions provided by the instructor, peers can provide feedback to each other. They not only learn from feedback on their own papers, but they learn from seeing how other students completed the same assignment.
- Easily Share Student Work With Classmates Instructors often what students to share their work with each other. PeerMark allows instructors to easily share all student submissions with the whole class.
- No Downloading, Printing or Uploading PeerMark is tied directly to Turnitin, which means the reviews can be completed and viewed online. (Papers, comments and reviews can be printed if necessary.)
- Grade Entered into Grade Center from Same Screen The instructor can enter the grade into the Blackboard Grade Center from the same screen they are working in.
- View One Comprehensive Report Instructors can easily move between the Originality Check, GradeMark and PeerMark reports to gain a full understanding of the written work.
What Do I Need to Know About PeerMark?
To use PeerMark, instructors must have students submit their papers through a Turnitin Assignment in Blackboard. The instructor then creates a PeerMark Assignment based on the original Turnitin Assignment. The instructor has many options with this tool, including:
- How late students can submit papers without being left out of the review process
- If students can review papers without having submitted one themselves
- When peer reviews can be seen by students
- How papers are distributed (automatically, per instructor's pairing, by student selection)
- If students can see all other papers and/or reviews
This is not a hands-off evaluation for the instructor. PeerMark does not automatically enter grades for student papers based on the peer reviews. The instructor must go into Blackboard and provide grades for the student papers.
Getting Started with PeerMark
The basic stages of the PeerMark review process are:
- Instructor creates a Turnitin assignment.
- Instructor creates a PeerMark assignment based on the Turnitin assignment.
- Students submit papers to the Turnitin assignment.
- On the PeerMark assignment start date, students begin their reviews.
- On the PeerMark assignment post date, reviews of students' papers become available for the authors to view.
- Instructors view reviews to assign grades to reviewers.
For More Information
More information about how to use Turnitin can be found in the UMKC Knowledgebase. Search for Turnitin, or ask a question about how to use Turnitin.


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Protein 7.9g
Salt 0.02g
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Federal Depository Library
Monroe County Library System is a depository for Federal, State, Local, and Nuclear Documents. These documents are housed in the Ellis Reference & Information Center on South Custer Road.
Many of the documents are cataloged and can be found on the library's online public access catalog (opac). Some of the documents are small publications and can be found in the Pamphlet File. The remainder of the documents are located in Room B.
Documents not currently in our collection can be inter-library loaned from either Detroit Public Library or the Library of Michigan. If you need assistance with any of these documents please contact a Reference Librarian.


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CLEVELAND (AP) Once they stopped dropping the ball and throwing it to the Browns, the Pittsburgh Steelers realized something bigger than a win could be slipping away.
Their season.
The Steelers committed eight turnovers - five fumbles and three interceptions by quarterback Charlie Batch - to make things easier on Cleveland and the Browns did just enough for a 20-14 win on Sunday over their bitter rivals to put Pittsburgh's playoff hopes in a pickle.
``We have to get ourselves together in a hurry and figure out a way to get some wins,'' Steelers tight end Heath Miller said.
With their second loss in a row inside the AFC North, the Steelers (6-5) dropped into a tie with Cincinnati and now trail first-place Baltimore by three games. Pittsburgh visits the Ravens next Sunday in what boils down to a must-win situation for a team that looked anything but postseason primed against the Browns (3-8).
By next week, Pittsburgh could have quarterback Ben Roethlisberger back from injury. But even Big Ben might not be able to straighten out these Steelers, who converted just 1 of 9 third downs, rushed for 49 yards and did little right after linebacker Lawrence Timmons returned an interception 53 yards for a touchdown just 71 seconds after the opening kickoff.
All four Pittsburgh running backs fumbled once, and it was fitting that Steelers wide receiver Emmanuel Sanders committed the final turnover with a fumble on a last-play, desperation lateral.
``If you turn the ball over the way we did, you're not going to beat anybody, that's just the reality in the National Football League,'' said Steelers coach Mike Tomlin, who has rarely looked as upset with his team. ``I'm surprised it was that close given the turnover situation.''
Batch, forced to start because of rib injuries to Roethlisberger and Byron Leftwich, finished 20 of 34 for 199 yards. The 37-year-old third-stringer wasn't the reason Pittsburgh lost, but he didn't make enough plays to shake the Steelers from their funk.
``I have to put it on my shoulders,'' Batch said. ``We had a chance to win, actually two, and I turned it over. Can't do that. I made some bad throws. We had all the fumbles, and yet we still had a chance to win, that's the crazy part.''
The Browns, though, hung on and finally came out on the winning side of a close game. In beating the Steelers for just the second time in 18 games, Cleveland improved to 5-23 against Pittsburgh since 1999.
``I said to the rookies, `You're all 1-0 against Pittsburgh,''' said Browns coach Pat Shurmur, who faces an uncertain future in Cleveland. ``You play a rivalry and you're trying to get some traction. This game we finished. I think that's an important message as we move forward.''
The victory came with a price.
Browns rookie quarterback Brandon Weeden sustained a concussion in the final minutes, requiring backup Colt McCoy to come in and finish off a victory Cleveland fans - and new owner Jimmy Haslam - savored as much as any in years.
After throwing an incompletion, Weeden fell awkwardly and appeared to hit his head on the leg of teammate Joe Thomas as he went down. Weeden was then replaced by McCoy, who suffered a serious head injury late last season in Pittsburgh when he was laid out on a vicious hit by Steelers linebacker James Harrison.
McCoy didn't throw a pass after coming on in relief, and it's too early to know if he'll be needed next week at Oakland. If he must play, the Browns are confident that McCoy, who lost his starting job when the Browns drafted Weeden, can get the job done.
``If it comes down to it, we've got Colt and Colt makes smart decisions and Colt's been ready to play all year,'' said running back Trent Richardson, who rushed for 85 yards and scored the go-ahead touchdown in the third quarter with a 15-yard run.
Cleveland's win also sent president Mike Holmgren out on a winning note. After the game, the Browns announced that it was the final game for the 64-year-old Holmgren, who has said he may return to coaching. The Browns went only 12-32 under Holmgren, but at least one of the wins came against the dreaded Steelers - now in trouble.
Several holding penalties also hurt Pittsburgh and wide receiver Plaxico Burress, re-signed during the week because of injuries to Antonio Bryant and Jerricho Cotchery, did not catch a pass.
The Steelers didn't make any excuses. It's not their way.
``We aren't going to have any team meetings, not going to sit in a circle and sing `Kumbaya' or anything like that,'' safety Ryan Clark said. ``We are going to do what we do after we win a game - go back to work and figure out a way to play better.''
Phil Dawson kicked field goals of 28 and 32 yards for the Browns. He has made 27 in a row since last season, tying his team record.
Cleveland's fourth takeaway set up Richardson's TD run.
Browns cornerback Sheldon Brown, picked on during the Steelers' late scoring drive in the first half, intercepted Batch at Pittsburgh's 31.
Two completions by Weeden got it to the 10, and after a false-start penalty, Richardson burst up the middle, ran through some arm tackles and scored to make it 20-14 with 5:25 left in the third - the game's final points.
``To finish a close game like that is big for us,'' Richardson said.
NOTES: Steelers rookie RB Chris Rainey scored on a 1-yard run after being stopped cold at the goal line. ... Steelers LB LaMarr Woodley left in the first half with a left ankle injury and did not return. OL Mike Adams hurt his left ankle in the second half. Tomlin said both would be evaluated Monday. ... The Browns are the first team to forced eight turnovers since New Orleans against St. Louis on Oct. 28, 2001. ... Tomlin dropped to 9-2 against the Browns. ... Holmgren will meet with Cleveland's media for the final time Monday.
Online:http://pro32.ap.org/poll andhttp://twitter.com/AP-NFL


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A strong spring storm lashed California with rain, fierce winds and blinding snow in the mountains and gave new life to some ski resorts that had closed for the season.
A portion of Interstate 5, the main highway between Southern and Central California, reopened early Saturday through the Grapevine area north of Los Angeles after being shut down Friday night because of heavy snow.
The storm began drenching the San Francisco Bay area Thursday night, knocking out power and producing numerous lightning strikes through early Friday morning.
One bolt struck a United Airlines flight that had left San Francisco for London late Thursday, officials said. The plane, which was carrying more than 200 passengers, returned safely. Another bolt hit the tower of the new Bay Bridge, the San Francisco Chronicle reported.
Downtown Los Angeles received nearly 1/2 inch of rainfall on Friday, breaking the old record of 0.29 inches set in 1956, according to the National Weather Service.
The rain created a wet track as the three-day Toyota Grand Prix of Long Beach began with drivers making practice runs.
That didn't bother IndyCar driver James Hinchcliffe.
"I love driving in the rain," he said. "Growing up karting in Canada, the beginning and end of every one of my seasons was a lot of rain. ... It's a completely different challenge. The limits are so much lower, but the penalties of going beyond those limits are so much higher."
Driving a race car full-out on a slick track requires being much gentler with the brakes and throttle.
"It's like driving on egg shells the entire time," Hinchcliffe said.
In Riverside County, blustery conditions greeted thousands of fans attending Friday afternoon's start of the Coachella Valley Music and Arts Festival. The National Weather Service warned of high winds in desert areas including the Coachella Valley through Saturday morning, with areas of blowing sand and overnight thunderstorms.
Orange County firefighters successfully rescued five people from rain-engorged creeks, including a homeless man who was swept about two miles down a Stanton creek before firefighters found him hanging on to a rock at about 1:45 p.m. Friday.
With the aid of a helicopter, firefighters rescued four more men near the Verizon Amphitheater in Irvine after contractors tried to drive through a flooded creek and were stranded.
A waterspout, which is a tornado that occurs over water, was also spotted off the coast of San Clemente on Friday afternoon.
Bands of thunderstorms rolled through the northern and central areas of the state Friday morning, but the weather cleared in the afternoon as the front headed south and east, the weather service said.
As much as 14 inches of new snow was expected in the southern mountains, dropping at elevations as low as 3,500 feet and posing a risk to travel over high mountain passes north and east of Los Angeles.
A few inches of snowfall Wednesday night and Friday's dump brought a brief extension of the skiing and snowboarding season at resorts in the San Gabriel and San Bernardino Mountains east of Los Angeles.
Closed since Monday, Mountain High at Wrightwood planned to reopen for the weekend as the "last hoorah" of the season, said John McColly, vice president of sales and marketing. There would be no further extensions because the sun is rising too high in the sky for spring snow to last very long, he said.
To the east, Snow Summit at Big Bear Lake in the San Bernardino mountains said on its website that it would consider staying open past Sunday. Snow Valley ski area planned to be open through Tuesday.
A high-pressure ridge will build over the state beginning Sunday, which should make for dry and warming conditions through the early part of the week, the weather service said.
AP Auto Racing Writer Jenna Fryer in Long Beach contributed to this report.


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At BASF, we create chemistry – and have been doing so for 150 years. Our portfolio ranges from chemicals, plastics, performance products and crop protection products to oil and gas. As the world's leading chemical company, we combine economic success with environmental protection and social responsibility. Through science and innovation, we enable our customers in nearly every industry to meet the current and future needs of society. Our products and solutions contribute to conserving resources, ensuring nutrition and improving quality of life. We have summed up this contribution in our corporate purpose: We create chemistry for a sustainable future.
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Mike Quade is "Out of the Loop" and Probably Out of a Job and Other Bullets
Expect more Theo Epstein coverage later this morning/afternoon/week/decade, but for now, there are some other notable things to discuss (many of which are tangentially-related to the Epstein news)…
- Mike Quade was on the radio yesterday, discussing the season and the Theo Epstein news. Is Quade worried about losing his job? "I probably lost way more sleep during the season trying to solve problems and figuring things out than I have with the current search and what may or may not happen. That's a fact," Quade said on MLB Network Radio. "I've been doing this a long time. We'll see how it plays out. It's a huge decision for the organization, general manager-wise, and obviously they have their sights on one of the best in the business …. I really did vanish for a week and I've got 80 million phone calls and texts and people to get back to. Everybody assumes that I'm in the loop and understand it all. Tom [Ricketts] was going to do this search and if in fact it's Theo – I know it was somebody that he was probably looking at first and foremost."
- Relatedly, Quade told his staff members not under contract for 2012 (which is everyone except hitting coach Rudy Jaramillo and Quade, himself) that they could start looking for new jobs as soon as the season ended, if they wanted. He says he told them that because Ricketts had told him that the GM search would be a long process. Clearly, Quade didn't want his guys to be left out if there were other opportunities on the table, but the Cubs were still in limbo. In reality, I think Quade knows he, and the rest of them, will not be back.
- MiLB.com picked the Cubs' minor league All-Stars (one at each position), and, while there are some obvious ones (Brett Jackson in the OF, Bryan LaHair at 1B, Eric Jokisch at LHP), there were some surprises. Rebel Ridling and Michael Burgess got nods in the outfield over Evan Crawford, Jae-Hoon Ha and Matt Szczur. The list is nice, but it's also a dour reminder of how weak this year was on the minor league front.
- Andrew Cashner threw another scoreless inning (of relief) in the AFL on Tuesday. More importantly, there remain no reports of any shoulder issues.
- Peter Gammons reports that the Astros' sale is now expected to go through in mid-November (presumably approved at the owner's meetings then), and the Astros will agree to move to the AL. They will not be missed. Even when they're crappy, all they do is provide free wins to the teams ahead of the Cubs. That logic works, right?
- Bradley Woodrum at Fangraphs has some suggestions for presumed new GM Theo Epstein on his first moves as GM. The thrust of Woodrum's suggestion? A short-term rebuild (trading, among the obvious ones, Marlon Byrd, Geovany Soto; letting Aramis Ramirez and Carlos Pena walk). If doing things right in 2012 means that the team won't be competitive until 2013, I'll be fine with that. I trust Epstein and Ricketts.
- Chicago Mayor Rahm Emanuel will be meeting soon with Cubs' representatives about the city's involvement in planned renovations to Wrigley Field. He says he'll take a "jaundiced and critical eye" toward private requests for public money.


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On these pages you find an overview of various practical aspects regarding student affairs and life in Vienna. We hope to support first-year students and have tried to take their needs, especially of international students, into account.
The brochure of our tutor project is another good entry into the topic.


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Falcons Show Improvement in 55-20 Loss to Bellows Falls
NEWPORT–They say practice makes perfect, but while they are not perfect, nor did they get the win, the North Country football team's hard work paid off as they had their best showing in four weeks, breaking a three game scoreless streak in a 55-20 loss to Bellows Falls on Friday night."We made some adjustments and kept drilling them all week and it is starting to pay off," said head coach Tim Simoneau.Jason Hatin returned to the Falcon line-up, but it was Jacob Buckles under center as North Country started the first series of the game from their own thirty.Right off the bat they got a first down, but eventually were forced to punt the ball away.On their first play, Bellows Falls handed the ball off to Zachary Rawlings who made a beeline for the endzone, giving the Bulldogs the 6-0 lead.On the ensuing kick, Buckles returned the ball to the Falcon 36, but after gains of three and one yards, the Falcon QB was picked off by Austin Sack, who ran the ball down to the NCU four.While Sack was chugging down the field their were some viscous, and maybe questionable blocks opening the route for him, but the run stood and Carson Fullam made the four yard trip into the endzone.After the extra point it was 13-0 Bellows Falls and it looked like it was going to be more of the same for North Country.Not this week.A twenty yard return on the kick put the Falcons on the forty-seven.A little pitch and catch and it was a first down for Hatin on the Terrier 42."We are trying to do some different things with him," Simoneau said. "He is a tough runner and he is going in the right direction."A strange play would move the Falcons back to where the drive started.Trevor Wilson picked off Buckles, but then fumbled the ball and it was recovered by the Falcons on their own 47.A nineteen yard strike to Tyler Jenne had the Falcons up to the 32.Two plays later, one being Hatin hustling down the field for a gain of 23, and North Country was in the red zone.You could smell the anticipation in the air as the Homecoming Weekend crowd anxiously awaited the next play.Buckles hooked up with Jenne again and TOUCHDOWN!A two point conversion later and it was 13-8, leaving the Falcons well within striking distance of the Terriers.Bellows Falls was undeterred and they promptly went out and scored on the next series on Tyler Holmes' 22 yard run.Two points later the lead was 21-8 for the visitors.As the first quarter came to a close and the second began, the teams traded possessions, with neither team coming particularly close.North Country's second scoring drive started on the 47.While Caleb Prue didn't score, his two catches of 6 and 31 yards were instrumental in setting up the eventual TD."Caleb is really turning it on. He is developing a better understanding of the game and is in the right position to make catches," said the NCU coach.That honor went to junior Ryan O'Donnell as he hauled in the Buckles pass to bring the score to 21-14.Said Simoneau of his new look receiving core, "This week we made Ryan and Connor (Hogan) wide receivers and put Jenne in the slot."Going the other way, Michael LeBeau returned the kick for a TD, but it was called back due to illegal contact during he run.Bellows Falls eventually punted the ball away.With time winding down, Hatin nearly made it a one score game, but was stopped just short on the fourth down at the three.In the second half, the Terriers would flex their muscle, scoring an additional 34 points to salt away the win.Buckles threw for his third TD in the second, connecting with Hatin for the score.He finished the game with 236 yards in the air and three touchdowns for North Country (0-6)."Jacob is an outstanding football player," said Simoneau. "He knows and understands the game and he wants to do good things and have fun on the field."Rawlings and Fullam each had three TD's for Bellows Falls (5-1).This week the Falcons will travel to Woodstock on Friday to take on the Wasps as replacement for the canceled game against Springfield.


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"Eliza Hahn Wife of E.J. Harpley 1868-1900. Leo 1896-1900."
Contributed on 3/27/11 by lallance
Email This Contributor
Record #: 132145
On this site you can upload gravestone photos, locate ancestors and perform genealogy research. If you have a relative buried in Ohio, we encourage you to upload a digital image using our Submit a Photo page. Contributing to this genealogy archive helps family historians and genealogy researchers locate their relatives and complete their family tree.
Submitted: 3/27/11 • Approved: 3/27/11 • Last Updated: 8/13/15 • R132145-G132142-S3


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Well, after loading Windows 7 software RAID, only to find out Microsoft forgot to put ANY kind of notification in that system, I decided to use hardware motherboard RAID with my intel chipped set. Now I get the Rapid Storage Technology software loaded, just to find out that they have USELESS email notificatoin, as you can only plug in an SMPT server, but nothing for SSL with username and password (which almost everyone needs today).
Am I missing something, or did a company as big as INTEL miss this obvious situation?
We, at Intel, appreciate your feedback on this matter.
We will make sure your comment reaches the proper department for the improvement of future versions of this software.
Thank you for taking the time to communicate this issue to us.
Dago MC.


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Galactic Vice is a new, SciFi RTS game featuring two races at war. Vital mistakes made by a corrupt human empire lead to a catastrophic war against an alien race--one in which humanity is pushed to the brink of extinction.
Galactic Vice has recently reached a major development milestone, and the developers are looking to expand their team and get additional support.
Although a FREE game, it is a commercially driven project. It has its roots in Linux, and runs on the most common variants (and Windows too).
Homepage: GalacticVICE.com
Official Announcement: http://galacticvice.com/blog/?p=613
Release Notes: http://galacticvice.com/forums/viewtopic.php?f=28&t=191&p=1232#p1232
Demo Video: http://www.youtube.com/watch?v=VAsmedtafJQ


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HOUSTON - You could call it the highway to high fashion. Two Houston-area women are hitting the streets with mobile fashion trucks featuring shoes and unique clothing.
Shawn Bassett owns Stiletto Steppin. She is a mom and grandmother who loves fashion and had a big dream.
"We are heels on wheels. We come out to you," Bassett explained.
She showed KPRC Local 2 some of her high heels for sale. Many of her shoes are fun and pretty tall. She has a pair she calls her "Lady Gagas."
Other shoes are more classic.
"I also carry flats for the conservative women. Flats, no heels on them, flats," she explained.
Many of her clients, including Victoria McClain, are repeat, long-time customers.
"Oh, I've been a customer of hers for a very long time. I don't want to put any years on it right now, but we've been together for quite a while," McClain said.
Bassett said launching the mobile shoe truck was a long-time dream.
"I had a vision and my vision was heels on wheels -- bring the shoes to the women. I Googled it and didn't see it. I am the first one in Houston with this concept, heels on wheels."
The trend of mobile fashion seems to be growing.
Kim Cushingberry has been traveling around town selling her goods for about five months in her truck called Trunk Show Mobile Boutique.
"It's a food truck concept with fashions inside. We are a mobile boutique, a boutique on wheels," Cushingberry explained.
She has clothing, accessories and handbags. She also rents her truck out to local designers. She says having a store on wheels has its perks.
"As I drive down the street, I get honks. One time I actually stopped to get gas and people have bought things while I'm at the gas station," she said.
Cushingberry calls her fashion "urban trendy." She said she he prides herself with carrying unique items in a unique setting.
You can find more information on Trunk Show Mobile Boutique at www.TrunkShowMobileBoutique.com or email email@example.com..
Copyright 2013 by Click2Houston.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Awesome!Welcome back to the Passat league!I spent some time at Mtn States VW and all they have left for the B5.5s were the TDI sedan (about 8 left) and they are not doing much discounts on them, which makes the B6 more appealing (though no TDIs will be available). Congrats!Do tell us more -- interior pics, options, your mod wish list, etc.The B6 by H&R looks very nice:and combine it with the ABT front lip spoiler:that would be sharp, especially with some black 18" rims with a polished lip...
How'd you get it for $15k?
We need to have a GTG to see this new car!!!
7.4 is not too shabby, but... hmm it can do better!! :twisted: 8O :lol: Stage 1- 91 octane 246hp/282lb-ft :twisted: http://www.goapr.com/VW/products/ecu_upgrade_passat20t.html


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Where health and wellness is concerned, Icelanders are on home turf. With a natural environment of incomparable purity, Icelanders have ancient traditions and methods in extracting exceptionally healthy products from their surroundings, both sea and soil. Your health and well-being is a just few clicks away! Browse the selection, choose your organic Icelandic sources of health, beauty and wellness and have them delivered to your doorstep. The unique benefits are yours to reap! Shop Icelandic health and beauty products today at nammi.is!
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The rising fuel price has another victim. Already we as bikers have problems filling up our modest fuel tank of our motorcycles. Obviously cars and SUVs really suffer, but you can feel the pinch on your bike as well. Fuel is now about 30% more than last year. So what happens is that we ride less.
Since we're riding less and less, it severely impacts biker events. Take last week's Daytona Beach Bike Week. This mega event attracts thousands and thousands of bikers from all over the USA, and even from abroad.
But first of all we're still in a recession, so money is scarce, but you also need to get there. It's okay if you live in Florida, or Georgia, or any state close by. But if you live in New York, or heaven forbid, California, the journey is just too expensive.
The shopkeepers, restaurants and hotels have been counting their revenue, and it doesn't look good. Bikers who attend these kind of venues tend to spend money when they are there. Not only lodging and food, but also clothing, or often they buy discounted riding gear like motorcycle helmets, motorcycle leathers, leather chaps, etc. This year, revenue for shops has dropped 20 to 40%! Though hotel bookings are normal, maybe even a bit higher, this is because reservations were made well in advance. When the reservations were made, there wasn't any real fuel crisis. And since the bikers had paid in advance, they went there anyway, but to save money, they didn't spend any on souvenirs. Those that hadn't booked a hotel or camping, just didn't go. In fact, this year saw more Europeans thanks to a lower dollar.
The Daytona Speedway also saw a significant drop in visitors. According to the organizers, they had 20% less visitors. Fewer bikers, and those that did show up for Bike Week didn't spend the money on the races.
Obviously events such as Bike Week will not disappear. They'll continue, since it is a main event, and still brings in much needed money. They can always hope for next year. Or maybe the Biketoberfest.
In the mean time, the biggest yard stick will be Sturgis. Many Harley Davidson fans are so loyal to the event, they would probably mortgage their house before missing Sturgis. Let's hope it's only a small glitch, and next year things are back to normal.