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It's time for Create with Connie and Mary's Inspiration Monday!!! Isn't this Daisy cake so wonderfully bright and springy looking? I'd love to get a cake like this for my birthday!
So, here is what I came up with using the cake as inspiration. I know I could have used the Daisy Punch, but I made this at a stamping retreat I attended and I didn't bring that punch. So, I looked around at what I did bring (my Framelits!) and found this petal in the Leaflets Framelits! I think it worked out great for my daisy!!! AND…I used one of the new In Colors…Grapefruit Grove in the background!
- The base is 5-1/2 x 8-1/2 Thick Whisper White cardstock, scored at 4-1/4 and folded.
- On top is 4 x 5-1/4 layer of Grapefruit Grove cardstock.
- Seven petals were cut with the Leaflet Framelits from Whisper White cardstock and one was stamped with the greeting from Happy Birthday Gorgeous in Memento Black Ink.
- The two leaves were cut from Pear Pizzazz using one of the other leaf framelits.
- In the center, Daffodil Delight cardstock was punched with the 1-3/8″ Scallop Circle Punch.
Such a fun looking card, I think! OK…make sure to check out what Mary did with this inspiration photo over at Create with Connie and Mary!
We are SO excited to be launching our new Christmas is Coming series over the next five weeks! We know some of you like to plan ahead and need ideas for your classes or holiday cards! This series of Collections is for you! Each WEEK we will feature a new stamp set/bundle and offer tutorials with THREE cards and ONE small gift item...great for friends and co-workers...or for those craft sales coming up! Our first week features the SNOW IS GLISTENING BUNDLE with stamp set and Snowfall Thinlits, designed by Connie and Mary! See more details HERE!


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Hi, I am Tyler, I have a 71 Panel Van that I want to trade for a 76-82 Westy. I want to trade this van,not sell it, but something can be aranged if the price is right. I bought this van in january 2000 and have been driving it daily since August 2000. I am only trading it because I want a new van with more power to be my daily driver and snowboarding commuter vehicle for a few years. I really like the layout of the 76-79 westys but wouldn't mind an early vanagon. The van that I want to trade for must be in at least the same shape as my van or better, probably a little better considering the rarity of my van. The van I trade for must be a pop top and preferably a deluxe. My van has a little rust. A little on the driver's floor, the fender arches, and rockers. The rear corners are solid as is the winshiel area and front doors. There is a little surface rust on the very bottom of the sliding door and behind the passenger seat.. The nose is later 73-79 style and whoever replaced it did a erally good job. You could have someone cover the current turnsignal holes and relocate them to the normal place for a 71 and it will lokk normal. I think I have an extra set of 71 assemblies. When it comes to fixing the rust, Tim of Tim's custum and resto said that he would charge $350 to do the work. He also said that he could do the turn signal relocation all though I didn't get an estimate on that. Some of the things that I have done to the van are: had a head replaced because it dropped a seat on #3, Swapped the fron seats for some nice leather ones I got out of a parts bus. And I mounted a Spare tire on the front. In the back I also have a Z-bed and and jumpseat from a 71 westy or cool fuzzy green rear bench, your choice. BTW I am located in Englewood, CO, I cannot travel so must be local or willing to come here. Prefer locacl so I can check out your van first. Please email me back with any further questions and info on the van you wish trade. Thanks, Tyler
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subset: commoncrawl


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The Silver Child
NOOK Book(eBook)
Maia Starfield is on the run, having successfully hidden her ability to create silver just by singing--until government thugs arrived to take her away. Her mother sent her out the door just in time, giving her only one piece of advice: Find Dr. Martus.
Albert Martus has no idea why Maia was sent to find him--the doctor who delivered her 17 years ago. But from the moment she turns up, his story becomes intertwined with hers...as it has been since before she was born.
Follow this unlikely team as they discover the truth about the past and their present, the regime known as the Brotherhood, and the magical and ordinary power they each carry deep inside.
"Nancy Norbeck's THE SILVER CHILD shows us a fantasy world that is all too real, ruled by a modern Inquisition that seeks to control minds and wipe out history. Maia, the Silver Child of the title, is a natural magician who has only the faintest awareness of her powers. More important, she is alive, a vividly drawn teenage girl who must discover who she is in a time of terror. The story is big, the characters both heroic and sweet."
~Rachel Pollack, World Fantasy Award and Arthur C. Clarke Award-winning novelist
Product Details
|Nancy Norbeck
|Publication date:
|Sold by:
|Barnes & Noble
|NOOK Book
|File size:
About the Author
Nancy is a longtime fan of Doctor Who and can often be found spoiling her two nephews rotten. She lives in New Jersey and loves to travel, especially when she can go back in time via a good book.
Customer Reviews
Average Review
Most Helpful Customer Reviews
Even as adults, we thoroughly enjoyed this read. The story is well-paced, thoughtful and entertaining. The challenges and discoveries for both Maia and Martus speak to all generations. This will become a definite gift for younger generations in our family. Might we read more about Maia as she grows into her new identity? Let's hope so!
On one level the Silver Child is a fantastical story about a girl who turns out to be a prophesied savior. This girl, Maia, must face sacrifices and hardships and her own disbelief in herself. She is guided only by an elderly doctor named Martus, Gods she doesn't recognize, and those who worship her. On another level this book is a coming of age story for both that teenage girl and that doctor. The girl learns what it means to grow into herself, and the doctor learns to live meaningfully again years after the death of his wife. A story for any teenage girl looking to find her way, I think.


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The pedagogy of the oppressed
In the pedagogy of the oppressed education is not an instrument by which the teachers can domesticate the students, or treat them as deposit for knowledge education, in this setting is co-intentional education. Paulo freire is the author of the bestselling pedagogy of the oppressed as well as education for critical consciousness, pedagogy in process (the letters to guinea-bissau), learning to question (with antonio faundez), and pedagogy of the city. Pedagogy of the oppressed [paulo freire, myra bergman ramos] on amazoncom free shipping on qualifying offers on the 20th anniversary of its publication, this classic manifesto is updated with an important new preface by the author. Indeed, the interests of the oppressors lie in changing the consciousness of the oppressed, not the situation which oppresses them, (1) for the more the oppressed can be led to adapt to that situation, the more easily they can be dominated. Paulo freire is the author of the bestselling pedagogy of the oppressed as well as education for critical consciousness, pedagogy in process: the letters to guinea-bissau, learning to question (with antonio faundez), and pedagogy of the city.
It is my aim through this assignment to study the ideas and principles of paulo freire i will examine the relevance of these principles to the principles and practice of informal education, drawing on my practice and how my practice relates to both the ideas of paulo freire and the principles and . The pedagogy of the oppressed community note includes chapter-by-chapter summary and analysis, character list, theme list, historical context, author biography and quizzes written by community members like you. Because this view of education starts with the conviction that it cannot present its own program but must search for this program dialogically with the people, it serves to introduce the pedagogy of the oppressed, in the elaboration of which the oppressed must participate. Contents chapter 1 the justification for a pedagogy of the oppressed the contradiction between the oppressors and the oppressed, and how it is overcome oppression and the oppressors oppression and the oppressed liberation: not a gift, not a self-achievement, but a mutual process.
Pedagogy of the oppressed in 1971 that, a decade later, i would be engaged in a very close collaboration with its author, paulo freire— a collaboration that lasted sixteen years until his untimely death on. Pedagogy of the oppressed (portuguese: pedagogia do oprimido), written by educator paulo freire, proposes a pedagogy with a new relationship between teacher, student . In the preface, freire discusses how pedagogy of the oppressed came to be, noting that it is based on his past experiences as a teacher in brazil and his observations from the period in which he was in political exile while trying to spur critical consciousness (or conscientização) in his . Pedagogy of the oppressed paulo freire a review and evalution of the relevance of this work to contemporary education and youth work introduction.
The pedagogy of the oppressed, which is the pedagogy of people engaged in the fight for their own liberation, has its roots here and those who recognize, or begin to recognize, themselves as oppressed must be among the developers of this pedagogy. Pedagogy of the oppressed has 19,864 ratings and 1,061 reviews jessica said: if you're into really sincere hippie guys, read this on the subway they wi. Book summary of paulo freire's pedagogy of the oppressed explains concepts such as banking method of education, oppressed and oppressor consciousness etc.
Freirepedagogy of the oppressed i found this analysis to be both timely and relevanti am a participant in a graduate school enrolled in a masters program in integrative and transformative studiescritical pedagogy is of special interest. Pedagogy of the oppressed: 50th anniversary edition [paulo freire, donaldo macedo] on amazoncom free shipping on qualifying offers first published in portuguese in 1968, pedagogy of the oppressed was translated and published in english in 1970. In short, pedagogy of the oppressed is education as a practice of freedom, which freire contrasts with education as a practice of domination (see below) banking education: education as the practice of domination.
The pedagogy of the oppressed
First published in portuguese in 1968, pedagogy of the oppressed was translated and published in english in 1970 paulo freire's work has helped to. Critical pedagogy: chapter 2 martin romero university of la verne. The pedagogy of the oppressed what does the opinion expressed in paulo freire's "banking" education metaphor really say about modern society and the disenfranchised. This detailed literature summary also contains topics for discussion on pedagogy of the oppressed by paulo freire paulo freire's pedagogy of the oppressed is a combination of philosophical, political, and educational theory freire outlines a theory of oppression and the source of liberation in .
131 quotes from paulo freire: 'washing one's hands of the conflict between the powerful and the powerless means to side with the powerful, not to be neutral. Pedagogy of the oppressed '73 this solution is not (nor can it be) found in the banking concept on the contrary, banking education maintains and even stimulates. Not just the title of a book by paulo freire, a pedagogy of the oppressed is an approach to education and organizing to transform oppressive structures and create a more equitable, caring and beautiful world through action and reflection that is co-created with those who have been marginalized and dehumanized.
The concrete situation of oppression—which dualizes the i of the oppressed, thereby making the oppressed person ambiguous, emotionally unstable, and fearful of freedom—facilitates the divisive action of the dominator by hindering the unifying action indispensable to liberation. Get this from a library pedagogy of the oppressed [paulo freire] -- the methodology of the late paulo freire, once considered such a threat to the established order that he was invited to leave his native brazil, has helped to empower countless impoverished and . First published in portuguese in 1968, pedagogy of the oppressed was translated and published in english in 1970 the methodology of the late paulo freire has helped to empower countless impoverished and illiterate people throughout the world.


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HVACR Tech Tip: Guidelines for How to Size Solenoid Valves for Split Condensers
As most of us know, sizing solenoid valves for split condensers seem to be more of an art, than a science. Many tangibles affect the calculations. This Climate Control blog will provide...
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On October 10, 2018
OEM Design Engineer's Guide to Specifying Hydraulic Cylinders
In today's industrial manufacturing environment, hydraulic cylinders are complex devices that incorporate a wide range of components available in a multitude of sizes, configurations and materials....
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On October 10, 2018
Modern Digital Ecosystems Take Mobile Hydraulic Systems to a New Level
Not so long ago, only the largest OEMs could afford to develop complex proprietary control systems. But the recent introduction of versatile digital ecosystems connecting electronic control...
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On October 3, 2018
Gearbox Test Rigs Need Reliable, High-Precision Parts
When it comes to gearbox test rigs deployed in the automotive and aerospace industries, one thing is certain - there is no margin for failure. A test rig or system that is unreliable or...
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Customizable Aircraft Fuel Pumps Reduce Cost and Boost Reliability
Parker Aerospace's Fluid System Division has a long history of supplying fuel pumps to both the civilian and military aviation markets. Detailed analysis and testing, combined with extensive hours of...
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Hydraulic Traction Drive Systems Modernize Railway Vehicles
Since 1997, Chvalis, a premier distributor of Parker Hannifin based in the Czech Republic, has been focusing on the development and construction of hydraulic systems for the needs of general industry...
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HVACR Tech Tip: How to Stop Hydraulic Hammering Noise in Heat Pump Systems
Customers have complained of hydraulic hammering noises on heat pump systems for years. Field people refer to it as the "knock-knock" noise. The complaints usually surface at the end of the heating...
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On August 22, 2018
What Is My Part Number? 3 Nomenclatures for Ordering Custom Seals
Standard AS568 O-ring sizes are well known in the seal industry. Generally adding the compound with a standard O-ring size creates a smart part number for identification and purchasing purposes....
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Who Holds the Stakes When Deploying IoT? Everyone
As a company that has produced motion and control components and subsystems in core industrial sectors for 100 years, Parker has recently taken a significant step forward by embarking on a...
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On August 13, 2018
HVACR Tech Tip: How to Properly Clean a Condenser Coil
Condenser coil cleaning is one of those subjects in which there is much misdirection and misinformation being propagated by some manufacturers/distributors that has caused unfortunate confusion in the...
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On July 31, 2018
Chomerics Awarded Prestigious Ford Q1 Certification
We're thrilled to announce the Chomerics Division of Parker Hannifin Corporation, the global leader in motion and control technologies, has received the prestigious Q1 certification from Ford Motor...
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Synchronous Motors put Swiss-type Machine Builder Ahead in Space Race
Modern Swiss-type lathes have evolved from simple screw machines to high-precision, high-production machines and are now widely used across many industries to completely machine small parts, even...
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How VFD Technology on Hydraulic Power Units Helps Improve Performance | Case Study
Combining electronic and hydraulic technologies can add efficiency and functionality to machinery and processes that use hydraulic pressure to operate. The hydraulic power unit (HPU), a workhorse...
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Under Pressure: The Importance of Reinforcement in Hydraulic Hoses
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Next-Generation High-Temperature Flexible Hose Offers Unprecedented Reliability
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The History and Pedigree of Parker Aerospace Fluid Systems Division Fuel Pumps
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It's well known that aerospace applications of all types – whether for fuselage skin, structures, or systems and components – require materials offering a combination of lightweight strength...
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New Optical-Based System Will Transform Aircraft Fuel Measurement
Modern aviation owes much of its success to gas turbine engines that convert fuel into massive thrust, enabling large passenger aircraft to travel long distances at high speeds. Jet engines, however,...
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Optimum Nitrogen Purity for Modified Atmosphere Food Packaging
Modified atmosphere packaging is now a prerequisite for many food products, extending shelf life, appearance and taste by preventing or retarding spoilage mechanisms. Quite simply, modified...
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2 guests
1 bed
1 bath
2 guests
1 bed
1 bath
Sparkling clean5 recent guests have said that this home was sparkling clean.
ElevatorThis is one of few homes in this area that has this feature.
Great check-in experience100% of recent guests gave this home's check-in process a 5-star rating.
Hi there. I offer you my nice, bright appartment with balkony. It offers a 160x200cm double bed, a private bathroom and a kitchen.
you can find shops, a pharmacy and a parking lot directly under the house. A busstop is 1 min around the corner. Subway/Metro is 2 busstops or 10 min by foot away. The subway brings you directly into the heart of Munich in around 20 minutes. It's not allowed to smoke in the flat, but it's allowed on the balkony it offers. I wish you a pleasant stay.
Free parking on premises
Elevator in Building
Wireless Internet
Cable TV
Sleeping arrangements
Common spaces
1 king bed
House Rules
Not suitable for children and infants
No smoking
No pets
No parties or events
Check-in is anytime after 7PM
Check out by 10AM
11 Reviews
Patrick was a wonderful and attentive host. His studio has everything one needs for a stay in Munich. The location is near public transportation and at least two supermarkets (keep in mind that most stores are closed on Sunday). He was kind enough to bring me a coffee maker later…
Hallo Leute, ich bin 21 Jahre alt, wohne in München, arbeite im Reisebüro, liebe es zu reisen und neues zu entdecken. Ich freue mich auf eure Buchungen und wünsche euch eine tolle Zeit in München und in meinem Apartment. Patrick :)
Languages: Deutsch, English, Magyar
Response rate: 100%
Response time: within an hour
Always communicate through AirbnbTo protect your payment, never transfer money or communicate outside of the Airbnb website or app.
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Yeah, I really can't imagine them shelving Mass Effect for good. Maybe they'll do a reboot in 5-6 years.
That'll be rough. Waiting 6 years with nothing just to start over?
Honestly I hope EA has some sort of change of heart soon. 3 years in Andromeda 2 could have made a good game.
They probably feel like they have to let the dust settle. As I said in another post in a different thread, ME:A drastically underperformed when compared to the rest of the series. EA probably feels like they need to let things few a bit rather than risk further damaging the brand -- or, worse, throwing good money after bad.
I agree but still. I think spending 3 years working on Andromeda 2 would be a much better option
They just spent 5 years on Andromeda 1 and it was a disaster. Anything named Andromeda in the near future will have a huge mountain to climb. Look at Watchdogs 2 or Titanfall 2. Both are much better than their previous entries and they still largely failed.
I bet the next Mass Effect, whenever it comes, will have nothing to do with Andromeda.
Titanfall 2
I wasn't aware Titantall 2 was considered a failure. A shame if that's true. I just started playing it yesterday (it was on sale for $20) and finished it today. The singleplayer campaign is pretty short but omg it was one of the sweetest and most polished pieces of gameplay I've ever experienced. The mission where you're attacking an enemy base with Titans all around you is like the ultimate Mechwarrior game I've always dreamed of but never got to play - until now.
It was* highly reviewed, but it didn't sell well.
Didn't it come out around the same time BF1 did? Hard to compete against that
In my opinion it was released in between BF1 and CoD:IW on purpose, because Respawn has refused paid DLC/season pass/pay-2-win, and that pisses EA off. I'm fairly certain EA set it up to underperform so they can pressure Respawn into monetize the next one a lot more.
Gameplay-wise, TF2 was good. But financially, it failed. Though that has more to do with EA's dumbass decision to sandwich it in between Battlefield 1 and Infinite Warfare.
I thought that was Respawn's choice. The old Infinity Ward guys wanted to go up against the new CoD or something like that.
They weren't the publisher, that was almost certainly EA's call, and EA did that on purpose. No sane person would release a FPS centered on mp in between BF1 and CoD:IW. Respawn refuses the usual paid DLC, pay 2 win and season pass money making, and I bet EA set TF2 up to underperform just to force Respawn into a "better" funding model in the next instalment.
Or no Hollywood Studio would release its own blockbusters on back-to-back weeks. It's insane.
Titanfall 2's campaign is one of the best "linear story" campaigns ever made imo. I bought the game about a week or two after release and upon beating the story mode, i immediately started another playthrough. I'd go as far as to say that its tied with Doom for the best pure fps campaign to come out on current gen consoles .
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Titanfall 2 and Watchdogs 2 both had the same problem where IPs with huge potential and hype/adverising/press were wasted on half-finished games and people didn't care anymore by the time the issues were fixed in the sequels.
Didn't help that in both cases it seems like the publishers threw their developers under a bus and didn't do their job very well in advertising the sequels. EA seems to be doing that properly with Battlefront2 but that could just mean the issues haven't been fixed and its still a half finished game...
I'm interested in Titanfall 2, but I don't plan to play multiplayer (already play enough of them). Do you think it's worth $20 only for the single player?
It's an excellent game, but most of the Billion dollar Publishers will say any game that doesn't sell 5 Million units is a failure. 3 Million is 'just barely okay'.
Et Cetera.
It was on sale for 20 dollars six months after release....hmmm I wonder if it was a failure.......YES. If it was a hit, it would still be full price today.
I can't recall a single recent AAA game that wasn't available at a discount (often a pretty good one) 6 months after launch. With so many competing sites selling keys nowadays (and I don't mean grey market, that doesn't count), prices drop really quick if you know where to look.
EA fucked over Respawn majorly. God forbid anything take thunder away from the bullshit called Battlefield which is a franchise long overdue to be taken to pasture and shot in the head.
But if they focus on making ME instead of destiny then No mans sky then spending so much time on the gameplay and none on the story.
Then they could do good
Yeah this is what bothers me the most. What's the point of measuring the scale of this failure if it never had a chance to succeed in the first place? Surely the fanbase is there for a game made with a more stable and focused development.
Exactly! And if EA could figure that out the franchise would still exist.
Why you acting like ME died? If anything, the next game will be on a different Bioware studio.
It's EA, they expect things to sell based on name alone. So they assume we're fine with buying something just cause it has Mass Effect in the title. It worked with Star Wars Battlefront, it works for Battlefield, it works for Madden.
The game had 5 years, tens of millions of dollars, and all the studio talent EA could throw at it from it's vast enterprise. It had a chance. It had so many chances.
Exactly. They spent three years trying to make procedural content, it backfired and here we are.
I hope it's got something to do with it, from a story perspective if nothing else. Even more so if we don't end up getting any DLC.
I think the story and lore that MEA setup is interesting and really like to see how it all comes together.
Yeah I wanna know more about what's gonna happen in Andromeda. Sure the first game was meh in many ways but as a person with bad taste I overall enjoyed playing the game anyway and now I'm curious what's gonna happen next.
Titanfall 2 was a victim of its release date and WD 2 was a victim of ubisoft fatigue. I wouldn't call them failures with those quantifiers, though they did have more potential in them than what they turned out to have.
It was sandwiched between BF1 and Infinite Warfare, the two biggest FPSes of the year.
But if Titanfall 1 blew up the world, part 2* would have done well. Everyone played the safe bets of Battlefield and COD. They weren't willing to take the risk with Titanfall.
I see. Infinite warfare was a huge failure though. Idk sales wise but definitely in terms of reception
Yea but reception doesn't matter if people bought it anyway, especially if those sales stopped people buying Titan fall
Read Amy newer articles and they state most of what we saw was the result of the last 18 months. So it all kinda makes sense... lots of wasted early development time.
The next game:
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Haha nah, I'd rather they just go with Destroy ending and continue a story from there.
I always liked the idea of setting it about 50 years after the Reaper war but where the new council has become tyrannical with large swaths of lawlessness. Make it where we play as a smuggler or bounty hunter or something like that. Something much darker.
Too bad EA wanted them to use Frostbite instead of the new version of Unreal. Sounds like that was one of the main reasons the development cycle was rocky. Shame.
Yeah, that and I think the leadership of this team just wasn't ready for that level of responsibility.
I like the game but it's a shame that it may be a long time before more Mass Effect comes our way. I guess I will finally start up my Fem Ryder.
Titanfall 2 "failed" for different reasons then 'herp derp haow work gaem dev.'
Most of them EA's decisions rather than anything Respawn did. (EXCEPT FOR THE R977777777777777777777777777777!)
The launch* day is probably what did the most damage, but people weren't all that interested when it was first revealed either.
What was the main issue with Andromeda not being well received? The new combat system or the story? The OP says the this game itself is the cause for the Mass Effect Franchise to be frozen in its tracks ATM.
The story and writing were ok, parts being good, parts being mediocre. The gameplay has moments of greatness, but the way they handle profiles and powers isn't very good. The truth is, for some there is enough good to overshadow the bad, for others, there isn't.
and this is why they packed their shit up and said "fuck it, we're out". People still whining and saying shit like "it was a disaster".
I'm not going to blow rainbows up everyone's asses and say the game was utterly amazing. But it was definitely enjoyable, worth every schmeckle I paid for it. And sure as hell was worth looking forward to the next title that I'm sure they would have improved upon.
That's fine that you liked it. I personally felt it was rather forgettable. I didn't care about any of the main characters.
And I honestly understand and respect that. But most things people criticize the game on are a far car from qualifying as a disaster. I think they had a good base to improve upon.
Then again maybe they would've made it worse, who knows. Just sucks that after waiting 5 years for a new ME game, we'll be lucky to see another one or even any dlc at that in the next five years.
I bet the next Mass Effect, whenever it comes, will have nothing to do with Andromeda.
Let's hope it won't. It would be best to just forget about this flop and move on, preferably with a modern remaster of the OT with added content, improved movement and combat, and perhaps new stories not necessarily featuring Shepard. I wouldn't mind playing and paying for the old story again without the technical annoyances of the past.
Yeah. I'm actually hoping for a post Destroy game set in the Milky Way. Maybe 50 years or so? I also hope we don't play as a Space Marine or other kind of government agent. Let us be a smuggler or bounty hunter or something.
I'd prefer something with the old characters and some new ones rather than a completely new setting since we know how that turned out, e.g. during those two years of Shepard being in a coma/dead, but your idea seems appealing too, though I'm not a big fan of outlaws so I'd go even further and say we should be able to choose our allegiance ourselves. If there had to be a completely new setting though, I'd prefer going back in time to the First Contact War, early Council Era (Rachni Wars, Krogan Rebellions), Council Era (Geth War), etc. The people who created the Mass Effect universe have done a brilliant job and thus there's quite a lot of historical events that could be connected and extended by new events to explain the yet unknown. Then we'd pretend Andromeda and everything related, which doesn't fit the OT narrative anyway, never happened, and we'd continue after the Destroy ending onwards.
One reason I say a smuggler, merc, or bounty hunter is that I've always envisioned the galaxy not returning to normal after the Reaper War. Something darker where the galaxy is turning totalitarian or maybe the complete opposite, no real government. Just something different.
I can't imagine they will ever do anything pre-humans and the First Contact War is better suited for a smaller action game than a big RPG. I always hoped DICE would make a Battlefield type First Contact War game but when they got Star Wars, I knew it wasn't happening.
They just spent 5 years on Andromeda 1 and it was a disaster
I don't think it was a disaster. I think there's loads to criticise, and I'm very interested in (and vocal about!) the many, many things that went wrong... but I don't think the issue is that it's a bad game. I don't think we'd still be talking about it the way we are if it were just plain bad - MEA is super frustrating precisely because lots of bits kind of do work, or are close to being quite good. It's a very flawed game but I think its metacritic score of ~7/10 is about right.
I guess it was a PR disaster, and behind the scenes it was just chaos by all reports, so maybe you're right on balance - but I think the most interesting thing about Andromeda is that it isn't a dumpster fire. It's just messy.
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No way. Andromeda itself needs to be scrapped. This "spin-off series" of sorts needs to be completely thrown out, get the IP back to its roots in the Milky Way galaxy while removing the Andromeda branding that would otherwise continue to attract ridicule from the community.
Regardless of if ME:A2 has bad facial animations or not, no one in their right minds would feel safe buying a sequel made 3 years after the first disaster.
I don't know why that's the case with proper marketing.
The Milky Way means confirming an ending and scrapping this set and starting a new beginning again. And people don't want a beginning right now
Andromeda as title has a terrible reputation. Marketing on a reboot was drastically easier.
If anything, I except a sort of sequel in the Milky Way, but like a thousand years later so they can ignore the endings. A reboot of sorts.
That's always how I pictured the successor to ME3 being. Andromeda wasn't totally out of left field but I still always anticipated "so far in the future the choices don't matter".
The main issue is the scope of what ME3 can do; you can kill off the Reapers and Husks, the Geth, the Quarians and the Krogan in one game and still finish. You could also keep every single one of those alive with the right choices. I don't see how they could possibly account for that other than making Destroy canon, or saying there was a massive war and only X species survived/maintained a galactic presence.
Maybe they could get real crazy. Make Control canon.
Then remaster the whole series, rename all the characters and change the dates. And, at the end, instead of talking to the Star Child and choosing a button, you fight Commander Shepard, who's been driven mad with power.
Which is also sad. I didn't like Andromeda but there's so much potential to fix where it went wrong instead of running from it. We could learn about the Kett since we know nothing about them as well as resolve the other cliffhangers
For all its flaws I have now started to like the characters in MEA, well most of them anyway. I personally also think it'll be sad if they skip ahead towards a completely new story with completely new characters again.
I just want some proper resolutions at least. I cant stand starting a story and not finishing it. I love Andromeda and I want a second game but shit at least tell me what happened to the Quarian ark!
That as well as everything else in this game. The game offers no resolution and definitely needs more than one dlc
And honestly I like the crew and ship and even Rider more than I do the originals
I'd prefer a prequel in the Milky Wat more than something in the future. You could easily do a game story based around first contact / the turian war.
Even "thousands of years in the future" you'd still have to explain away the three ending choices. Especially if the choice picked was Synthesis. That's not something you can just ignore.
I don't get why "First Contact War" is everyone's go-to. It was such a minor event the Turians don't even consider it a war. Who says the game even needs to involve humans? Much more interesting stuff happened before the FCW. Krogan War, Rachni War, Geth Insurrection, etc. But the FCW would be like a particularly short DLC worth of content, or it would feel more dragged out than the Hobbit movies.
Bioware hinted hard that was the direction they were intending to go in post-ME3, especially in a lot of the incidental content in the Citadel DLC, and it went over like a rock.
The vast majority of the player-base loves the Turians, an entire game based around shooting at them is a very hard sell.
Play as a Turian and shoot humans.
I'd prefer to carry on the Andromeda arc though, flesh out the characters more and have the initiative begin to expand into Andromeda after establishing in the Heleus cluster.
What are the Kett up to in other clusters? Are the Remnant there too? Etc
The characters do need work though. Ignoring Liam the tit, they had barely any flaws and their personalities were so similar they just became bland, uninteresting and forgettable.
I had the same thought as well. It wouldn't be that difficult to do if the story is so far into the future that all of the endings could be normalized in some similar way. It could definitely be done.
The thing is,they had the time, but weren't until the last year and a half when they scrap everything and started making the game we're seeing today, so, maybe they should strengthen their organization and writing ideas some it doesn't happen to other games that can suffer the same results as mass effect.
That'll be rough. Waiting 6 years with nothing
Hello, Half-Life fan here....yeah.
I hope they just let andromeda be a one off. Let it die and try again. I don't want to play through it again when doing a trilogy playthrough
What they need to do is to either let Montreal work on it again or give Edmonton more help/let them do their thing. Let the Andromeda team work on another one after their first ever full game and I bet you they can do it.
I honestly disagree I can't imagine it being very good.there are a lot of issues with Andromeda from major flaws like all squadmates having the same personality of optomists and young or young hearted and sarcastic.
It's also poorly written
And the science doesn't check out. The first three try hard to explain it and this game gets rid of it all
The name Andromeda is already tainted. It doesn't matter who develops it, the gaming community is already soured on it. Best to let things die down for a few years and come back on the next consoles with a whole new setting for Mass Effect.
EA doesn't. Not one word of it at E3 and didn't even include it in the rapid fire video at the beginning of their conference showing off their recent games. They want people to forget about it.
The video at the beginning showed what they talked about in the conference so that's normal it wasn't there.
For the most part yes, but there is a quick glimpse of what looks like the Sims, and it wasn't in the press conference. It is also very strange that they have absolutely nothing to say about a game that launched three months ago and could potentially have DLC coming. Unless they have nothing good to say about it anyway.
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There's a saying in Chinese: the faster you die the quicker you get resurrected for the next life.
IMO it's good that Bioware is cleaning house and reorganizing. This gives the next Mass Effect game a chance to actually be good.
Sorry to be harsh. I feel bad for people whose careers and lives are impacted. On the other hand, what is even worse is keeping a bad team together so that a good one never gets the chance to take a shot. For the fans of the series and Bioware, these cold business moves are good in the long run.
Renegade Shepard approves.
Also I doubt it will be 5-6 years because people would have forgotten about it by then.
Enthusiasm for the franchise has already been damaged by the MEA fiasco. Modern memory spans aren't that long to begin with. The value of the Mass Effect name is on a decay curve with a shortened half life.
I would guess that they have 2 years, tops, to at least announce that a new title is coming.
I think it's the exact opposite. They need people to forget about Andromeda. People will still remember all of Andromeda's flaws in two years. Besides, they have Anthem next year and Dragon Age after that in 2020 most likely. Where does a new Mass Effect fit in there?
I thought I heard there's no Dragon Age 4 being worked on?
So it's seems there is a bit of confusion actually. There is a guy writing some Dragon Age stuff, but they won't say it's for a game. They just say no comment type responses when asked. They openly admit he's writing some lore, but won't say what it's for. I don't know what else they could be doing. Inquisition's final DLC sets up a sequel pretty well.
They wanted to do a limited Dragon Age game for a while now. In the vein of Xcom, turn based. We'll see if they changed their minds after Witcher 3 and are going triple A again.
They want people to forget about Andromeda. That's the point of putting the series "on ice" and gutting Montreal.
Besides, it sounds like Bioware won't have the manpower for your situation anyway. Edmonton is going to be on Anthem until at least the beginning of FY '19 (and likely longer if it's the type of game the rumors are saying it is), and then they're supposedly going to be moving on to DA4.
I don't think there's a danger of people just up and forgetting that ME existed. I remember when Bethesda bought Fallout and there was a lot of controversy because fans of 1 & 2 didn't think Bethesda could do it justice. Whether it did or didn't is debatable, but Fallout was a decade-old game by then.
People still want to play ME. I'm on my third playthrough now, and I'm having fun. I want a sequel, and I definitely want a DLC, but it sounds like that's just wishful thinking.
Well, I certainly hope that's the case. Keeping my fingers crossed for another adventure through the ME universe.
Whether it did or didn't is debatable
Not if you ask the old school fans; they'll insist there is no Fallout 3 or 4, just piles of shit with Todd Howard's signature on it, and New Vegas only exists when they're talking about how evil Bethesda is.
If I still haven't made peace with Half Life, I sure as hell won't with Mass Effect anytime soon.
Franchise was heavily damaged 5 years ago with the ME3 ending fiasco
True. Thought this one would be better. Turned out so bad I don't even have motivation to try to play. =(
I've only gotten to the third planet (computer issues; 960m can't handle the ice planet on the lowest settings so I'm going to build a 108ti computer just for this game) but it's actually quite fun. The issues people talk about are true, but overblown to the point where you'd think Ryder himself kicked down their door and executed their dog.
That is the thing, the game was fun.
Combat was fun, the story was fun, exploration or what you call it was fun. It is a fun game, for me it just lacked any depth (and had to many flaws) that might take it from a fun game to a great game. I would say 70-80% score is exactly where it should be. A fun game but nothing i will pick up again.
Seriously, what was fun exactly in you being a metal detector?
I thought the whole "make planets viable and build outposts" was kinda fun. But i guess that is not really exploration.
While singular issues might be overblown, there are a lot of issues.
For me personally, the biggest issues are in combat balance, followed by character relationships.
Overall, Biotics are awful in Andromeda. A few of them are decent, like Charge and Backlash, but if you want to be a space wizard, best go back to the OT.
The guns are horridly balanced. This is further exasperated by enemy health values. The result is a bunch of inaccurate peashooters and a few decent but still under powered guns. The combat just feels tedious and a chore in Andromeda. This really kills the game for me.
The character writing is lacking enough that even I can tell, and I'm terrible at evaluating writing. For ne personally, Suvi's romance in particular was a huge let down. It feels half finished.
Add in all the other issues this game has as well as post launch decisions like the S weapons in multiplayer and the gross incompetence is draining.
I actually don't want DLC. I want a decent game first.
The guns are horridly balanced. This is further exasperated by enemy health values. The result is a bunch of inaccurate peashooters and a few decent but still under powered guns. The combat just feels tedious and a chore in Andromeda. This really kills the game for me.
Unfortunately, I think the weapons not being balanced was done on purpose. You can tell there was an effort to conform the single-player and multi-player combat experience so that its easier for people to hop into multiplayer and have it feel familiar (no more pausing combat, no more issuing orders to your squad, gear progression is somewhat randomized)--getting rid of the initial "barrier to entry" of having to get used to a different flow of combat, like you had to do when switching between SP and MP in ME3, meaning players are more likely to stick around, and thus spend money on gear unlock packs. And the best guns tend to be the rarest, which means buying more packs to find the most useful weapons. They always knew that most of the guns were going to be worthless--that's the game "working as intended" sadly.
For me, what I most enjoyed about the original trilogy was the story. I didn't mind the action sequences, but what kept me playing was being along an adventure with Shepard and crew.
I think that's I find this new one so disappointing. It improved on areas I didn't care as much about, but really went backwards on my reasons for playing.
Of course, it's just my own personal pov.
I built a watercooled 1080 Ti SLI rig just for this game.
Was not disappointed. Totally worth it!
Not heavily. The rest of the game was great. MEA is trash all around.
Id say it was heavily, i recall very well the outrage and the fact that they had to dedicate their first dlc to "fixing" the ending because of the outrage. But like you said, a dlc wont fix an entire game of crap story.
Lol you wish. People are still salty about ME3 ending and claim that, because of it, Me3 is the worst RPG ever.
Its been more than 5 years.
I just don't get that. To me, ME3 was a fantastic game, even the ending(s) couldn't change that for me. I loved it.
I agree with a lot of you about how I'm sure they want people to forget about Andromeda. Directing people's attention elsewhere.
It's barely been 3-4 months and people are already forgetting about it, so I doubt letting it chill for 3 years is unreasonable.
But no DLC would be monstruous.
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Yep. ME1 is 10 years old now. Waiting another six would be a huge fuck you to those who've been around since the beginning.
I don't think EA cares that someone might think the wait is a "huge fuck you" to them. EA cares about profits.
I think you're right. Which is sad, because without us there wouldn't have even been a ME2.
Also I doubt it will be 5-6 years because people would have forgotten about it by then.
It's been 5 years and people still rag on ME3's ending.
But the reason for the long development cycle was adapting to the new engine (and Andromeda's incredible amount of content), the dev cycle for the new game will certainly be slower once BioWare is sorted out.
Nope they have to wait AT LEAST five years before daring to do another ME so people forget the MEA debaucle.
There's a saying in Chinese: the faster you die the quicker you get resurrected for the next life.
The general understanding on my part is that the problems hugely stem from management problems, and the final product we see was put together in 18 months.
If that is true, I would think it's sad if the team itself works well, but is lead by fucking idiots.
I find it reassuring that they have not laid off the team, but just reassigned them. Hopefully the talented artists and developers will be back on a new team doing great work.
I kind of feel you on getting a whole new team. As much as I love BioWare games, I really feel like they have been behind on these next gen games and expectations the customers have graphically, tense gameplay, and well written story.
Bioware isn't cleaning house. EA is. EA is the puppet master of Bioware.
The problem is that Andromeda was supposed to be exactly that new and fresh reboot. And they didn't manage to pull it off. I don't see a future in the games if they continue like that.
I don't want a reboot though......😢. Ryder's story has a lot of potential and they've already started, I'm having a difficult time seeing Bioware just leaving a story completely unfinished. The bravest thing to do would be to stick to their guns and just make the sequel alot better, which should bring people back..... I think...... I don't know anymore. Anyway, thanks for the really insightful articles you've written about the game. To think how good it could have been if they didn't make most of it in just 18 months.........
History shows that it takes an awful lot to bring people back from a soured series. Look at Watchdogs, Titanfall, and Assassin's Creed. One bad game can nearly kill a series.
I mean, I dunno, they still made Dragon Age Inquisition after DA2
It was just so... small. And not in the terms of the story, it had maybe 3 different enviroments. Personally, I found the companions extremely unlikeable, outside of Varric.
But it's biggest fault was probably that it was supposed to be a successor to Dragon Age Origins.
It was not a bad game per se (at least not in my opinion), but it was an awful sequel for Origins. They changed a lot of things and Origin's players didn't feel good with most of those changes. It became much more action oriented (with flashy attacks and effects), and while the story wasn't that bad, moving from the biggest environments and maps into a single city and a couple of small dungeons was a bit dissapointing.
ME1 had repeated environments, too, and I see that complained about or even just mentioned much less frequently than for DA2. It even makes more sense with DA2, since the game takes place in one city.
ME1's repeated environments were pre-fabbed habitats on different planets, so it made sense. And there was enough variation between the main missions that it didn't feel repetitive.
DA2 recycled the same dungeon for all the dungeon sidequests, and also came out well after ME1.
pre-fabbed habitats on different planets
That's a fan explanation, isn't it? Like I'll agree that's a logical explanation but afaik it's not said in the games or canon in any way
DA2 has the explanation built in for the most part. You're in the same city year after year, of course you'll be revisiting the same caves and the same areas of the city and the same areas right outside the city. The only thing that doesn't work is the repeated mansion layout.
From the publishers point of view they didn't invest much time into DA2 so fucking it up wasn't a huge loss. MEA sounds like it was underfunded but they certainly invested a lot of time into it, even if most of that work didn't make it into the final product.
Sure. But the player base was soured after DA2 and yet still came back for Inquisition, is all I meant
Compared to Origins it was. Recycled locations, most of the cast was boring and forgettable, combat was more arcade'y than in first game (so that pissed off some people), world limited to one city and few places around it and the list goes on... Both DA2 and MEA are ok games ON THEIR OWN but they're both part of the franchise so comparisons are unavoidable. And no one can deny that both of these games are way worse than their predecessors. Luckily Inquisition saved Dragon Age so I reckon new Mass Effect will do that too, if they do this properly this time
It's just my opinion but DA2 is a hell of a lot better than Andromeda. My only gripe with that game is the small game world and recycled locations but for me the combat was fun, your entire party was fun, like every character is capable of making me facepalm or jump for joy, except varric tho he is all awesome. Andromeda is not even close for me.
We have the usual flat faces and crap animation. Big planets but they feel like a lot of busy work. Certain characters completely confused me and made no sense. Story while all around ok felt eh at times, in many locations it felt like Sam was doing the important stuff and Ryder was just the grunt who carried Sam around. And Ryder just falls flat for me , like at very very few points do I see any emotions from my ryder. Compare Ryder to Hawke? I mean even Hawke is basically a greenhorn who just started their adventure and Hawke has a fuckton more character and emotion than Ryder ( in my opinion)
While DA2 was worse than DAO, it wasn't near as bad as MEA.
DA2 is still a good game with some questionable design choices.
MEA is not what I would call a good game.
Eh, MEA was a good game imo, but it definitely has its heap of issues ala DA2. I'd put those two in very similar categories in so far as quality goes.
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I only plays the DA games for the first time last month. I really enjoyed DA2. Combat was a vast improvement. I played it twice in a row, and I really lived the characters. It was very different to DA:O but definitely not a bad game.
I disagree, I had way more issues with DA:O than most people care to admit. From the absolutely asinine difficulty spikes to enemies that could kill you in two hits regardless of gear. DA:II fixed most those issues IMO (as well as introducing some new issues).
I didn't love DAO either. As a spiritual successor to Baldur's Gate I/II, it felt inferior to NWN2+MotB in most every way.
Then again, I didn't get past the first ten minutes of DA2. I saw the combat animations and went to play something else.
The one where DA:O came out first and set the standard.
As was said DA2 was fine as a standalone, but when compared to its predecessor, it was substandard.
And that's where Andromeda has a problem as well. The OT set a standard and well Andromeda is a ok game but when compared to those 3? Hell no. It looks like shit compared to the OT
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I Always refer to Watchdogs 2 when saying not to base thoughts of a sequel on the previous game. WD2 is an incredible improvement over its predecessor. Hopefully the same can happen here.
AC was at least well received to my recollection, so AC2 was building on a successful title.
Not that AC didn't have problems, but overall it was received quite well, and was then followed by a game that clearly built on and improved on the better parts of the formula.
Admittedly, I personally don't regard the franchise very highly after that, because I feel it's stuck in a mold that I stopped caring for long ago, but I'm not gonna pretend the original title was anything but a success for its time.
Don't forget about Dead Space 3. Anyway, WD2 & TF2 brought me back by being great. If a sequel is good, I'll probably buy it. Doesn't matter to me if I hated the first or not, I just want to play good games. But I'm not most people and you're right, historically people hold grudges for a long time. Hell, some people on this subreddit still haven't let ME3's ending go after 5 years. My salt over that dried up long ago☺.
Dead Space never turned into a multi million seller they expected. It was bound to end after 3, no matter the reviews.
EA is the worst possible publisher for Bioware or Visceral type games. They want every franchise to become huge, they don't tolerate medium scale games.
The complaint with Battlefront 1 centered around a few core issues. Lack of different eras (fixed), no campaign (fixed), and space battles (they say they are there, but we haven't seen them nor do we know how they work). I still see plenty of people being hesitant. I know I am. I also still see people complaining about the galactic conquest mode still not being there.
Point taken. I personally think that Mass Effect Andromeda is leaving a deeper wound merely because of the OT. A lot of people felt betrayed after ME3 and then they essentially made a far worse game as the sequel. Where do they go from here? A reboot would not be wise. I genuinely want to know what happens with Ryder and Co. But I also really think that way better QA and a coherent mode of story telling need to be a part of the next game or they really will kill Mass Effect. All of the gripes and complaints from Bioware Montreal employees aside at the end of the day we are the customer and we want a product. EA knows this and if there is money to be made it won't be long till you see Mass Effect again. In the near future though I would only bet on Anthem being the focus I really hope that game doesn't goes badly and is a huge success.
That's true. I was an assassin's creed superfan. I would buy the games on the day of release and play them to 100% sync. I also got countless friends into it. Then one game just didn't grab me and I never bought another.
I loved Dead Space 3 actually. But that's partially because I accepted going in that it wasn't a horror game. To me the trailers showed pretty well that it was an action game, so I thought of it as one as I played and I loved it. But I get why horror fans were upset. I still think Dead Space 1 is the best in the series.
Me too, and I still find the bunker missions on Tau Volantis scary tbh. But yeah they kind of painted themselves into a corner - familiarity and going bigger scale/deeper into the lore - difficult to replicate the horror of the 1st and 2nd in the 3rd game. Going action heavy seems like a natural progression to things.
That makes zero sense, both watchdogs and titanfall had poor receptions on their very first game, yet they still made sequels, and AC has had a number of games that recieved less than stellar reviews.
And those sequels didn't sell as many copies. EA looks at that kind of info.
With AC, Unity was so bad, that Syndicate's sales were extremely hurt so they skipped a year.
Watch_Dogs 2 a critical and marketing success.
Titanfall 2 a critical success, not so financially mainly due to dumb release date with BF1.
Assassin's Creed is still a massive franchise, despite Unity's botched release.
So, kind of bad examples.
Not bad examples at all. Watchdogs 2 was criticallya success, but it did not sell anywhere near as many copies as part 1. You can look it up.
Again, I'm not even talking about critical reception or reviews, just sales and so from that point of view, Titanfall 2 failed. The release date was a big factor, but bad word of mouth for the first one sure didn't help.
Assassin's Creed Syndicate suffered greatly from Unity. It was a far better game apparently, but that didn't help it.
One bad game can effect an entire series. It is very possible Andromeda just set the franchise back several years and potentially just handicapped any next game.
Not bad examples at all. Watchdogs 2 was criticallya success, but it did not sell anywhere near as many copies as part 1. You can look it up.
Which Ubisoft expected after Watch-Dogs 1 reception, so they lowered sales expectations. And clearly it wasn't a franchise killer, considering they risked with sequel that people liked.
Almost as if you make money in first poorly received game, you can make amends in future title and put franchise back on right track.
Again, I'm not even talking about critical reception or reviews, just sales and so from that point of view, Titanfall 2 failed. The release date was a big factor, but bad word of mouth for the first one sure didn't help.
Huh? Where? Everywhere I go, Titanfall 2 is just loved and praised. Almost at The Witcher 3 obnoxious level too.
Assassin's Creed Syndicate suffered greatly from Unity. It was a far better game apparently, but that didn't help it.
Yet game was successful enough to warrant Assassin's Creed Origins. So Unity was not a franchise killer.
One bad game can effect an entire series. It is very possible Andromeda just set the franchise back several years and potentially just handicapped any next game.
None of your examples prove your point. All of these games got sequels after few years of reasonable game development time table.
Watchdogs 2 still didn't even meet their lowered expectations.
Assassin's Creed Origins was probably already under development. They weren't going to cancel it but they did move it back a year to cushion the blowback.
You want crappy high profile games that never got a sequel because of poor performances? Too Human, Ryse: Son of Rome, Medal Of Honor: Warfighter, APB, Lair, Perfect Dark Zero, and Infamous: Second Son just to name a few.
they would need a hail mary because the kett (totally not reapers) and the settling andromeda buisness are completly boring to me based on what i was presented in andromeda. the stuff that interested me could easily be done 600 years in the future in the milky way
The story is flawed in general. Let andromeda die, start a new trilogy in the milky way
ME:A was shit, the last thing I want is a sequel to it with the same awful characters
I agree with you. I just think leaving it to Montreal was their first big mistake. They were not ready for that. I wish Edmonton had done it. Not trying to bash Montreal or anything but it makes me sad at what it could have been and now will be forgotten and tossed to garbage. So sad to see my favorite game series and a game i literally waited for since 3 ended have to end up this way.
Personally I think it is time for them to give it a break, after this launch.
Well, there's always pc. Ive been replaying the OT and using 4k textures and other graphic mods and it looks wayyy better than the console versions. That being said they should at least remake ME1 to the standard of 2 and 3. Its pretty clungy even with mods
Sony has nothing to do with remastering Mass Effect, that decision would be EA's.
Who knows.
With Amdromeda out of the way, maybe they'll do a HD remake of the O.G. trilogy for current gen.
Ormaybe test the waters in 5 years with a ME1,2,3 remaster on next generation. If people are nostalgic enough for Mass Effect, Andromeda 2 will happen.
On the bright side there, that'll hit the sweet spot where I got to enjoy this one before kids and they'll be old enough then that I can find the time to play that.
Andromeda was a reboot, a pretty soft one, but still a reboot. In any case, I don't think EA will shelve Mass Effect at all, most likely it will be sometime until we see new main games for sure. Maybe this is the time for Bioware work on a Jade Empire reboot/sequel instead.
Nope ME is dead. I reference Command and Conquer as proof. Yes they drug it out of the closet after awhile but they then killed it, dead. Like D E D, Dead. After C&C 4 failed to sell.
They can start doing reboot only after 5-6 years and only then start doing the game itself?
Honestly if EA expected to make a best selling game with an instant follow up they should have used the A team and not remove resources and let them work with something other then fucking frostbite, you can't put minimal effort into something and expect it to be loved by everyone
Literally the second paragraph.
That doesn't mean there will never be another Mass Effect game, of course. It's unlikely that BioWare will kill the popular sci-fi franchise. But BioWare is letting Mass Effect sit for a while rather than putting staff on Andromeda's follow-up right away, those sources said.
Where has he said that? He said it's "on ice", not dead.
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The Reddit Redesign has different spoiler-tagging procedures than Old Reddit. For instructions on how to tag spoilers in Old Reddit, please visit old.reddit.com/r/masseffect and see the instructions in the sidebar.
In the Reddit Redesign, make sure you are not in the markdown text editor. Simply highlight the portion of your comment or text post you would like to tag as a spoiler and hit the button that looks like an exclamation point within a circle. Hovering over the button will give you the label "Spoiler." To un-spoiler a portion of your text, highlight it and hit the button again until it is no longer active.
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Please read the following FAQ before posting. Submissions regarding FAQ questions will be removed. Also check out our Andromeda FAQ.
What does "OT" stand for?
In our sub, "OT" stands for "Original Trilogy," and refers to Mass Effect 1-3, excluding Andromeda.
Is the ME3/MEA multiplayer still active?
Yes. Please visit r/MECoOp.
Which DLC should I get?
Check out this OT DLC FAQ by u/rowan72.
Is Mass Effect: Andromeda really that bad / worth it?
Andromeda went on sale pretty soon after release and currently goes down to about $12-30 USD. Here are some threads discussing this topic, but most users will say that the game is worth getting at the discounted price.
Do I need to play the OT before playing Andromeda?
Technically, no. However, it is generally highly recommended you do so, as playing the OT will greatly enhance your understanding of MEA.
What mods are available/recommended for Andromeda?


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INDIA'S DECISIVE INTERVENTION EFFECTIVENESS OF ITS. But I hope that no one would contest some very basic points. Liberation War of Bangladesh-1971, India's Assistance, Alliance. The purpose of a historiography essay is to review the scholarship related.
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On one our locations we've got the following setup: ESXi Production host + ESXi Failback host (both servers are identical, its not a cluster, no shared storage is used)
The production host has a continues protection and replicates all of its data to the failback host in a infinitive loop. If the Production hosts stops working we can simply fail over to the failback host and the users won't notice any delays (besides the short downtime). Besides the replication we are also doing backups to rotating harddrives.
So, yesterday I was doing maintenance on one of our servers, I've disabled the veeam jobs and updated ESXi on the failback host, that went fine. So I went on to the production host, shutdown the running VM's and updated ESXi. All went fine. It might have been that it was getting late (or that I had a beer ) but I've accidentally powered on the replica.
To any possible replication issues and unwanted dataloss, i've caried out the following steps to get the replica server back to normal
- Shutdown the accidentally powered on VM's
- Removed all snapshots on the replica
- Deleted the replication data from \\server\share\Replicas\jobname*random chars*\
- Deleted the existing replica information from the configuration from the veeam console
- Mapped the replica's back to the job and set the seeds
- Initiated a new replica
The running veeam job just recalculated the disk digests of the replica's and both where in sync again.
So my thoughts where better safe then sorry.
The question is: If I have a replication job for a simple fileserver and I boot up the replica while the production server is still running, I starting to change or delete files, then shutdown the replica again. and initiate a replication job. Does veeam know that the replica has been changed and will it correct it or does it ignore changes made to the replica?
ps. I'm running the latest version of Veeam (9.5u1)
Discussions specific to the VMware vSphere hypervisor
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Re: Accidentally powered on replica instead of production se
Hi Erik, I'm glad you're up and running fine now, however, actually you do not need to do anything in cases like that. All disk changes performed while replica VM was running go into the new snapshot file and are discarded during the next job run, so nothing to worry about here.
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Re: Accidentally powered on replica instead of production se
Thanks, that is good to know! I should have read the FAQ
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Mission Impossible - Nintendo 64
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Prepare to enter into the most demanding and dangerous Mission Impossible ever. Your mission, should you decide to accept it, will be to guide your team through a spectacular series of authorized worldwide missions encompassing over 20 levels of gameplay. Razor-sharp reflexes, the ability to make quick decisions, strategic thinking and an extremely high level of accuracy will prove essential.
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Release date: 18 July 1998
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