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When Seen in the Right Light
Hand-tool work can be confusing and frustrating when you follow the power-tool rules. Here's a good example: I was working on finishing up the transitions between the aprons and legs of a Creole Table. After sawing them out, I had to first remove the bulk of the waste with a chisel, then follow it up with a rasp, a little sanding and then some scraping.
While working on the first corner I was having trouble seeing where the rasp was cutting in particular. The problem was that our shop at the magazine is too well lit. We have enormous windows on two walls and banks and banks of fluorescent fixtures in the drop ceiling overhead. Plus task lighting at the benches. It's like our photographer, Al Parrish, always says: "There's too much light. I can't see what I'm doing."
So I took two steps backward and flipped off all of the overhead lights in the shop. With only the daylight coming in the windows, the rasp work was much easier. I could see every mark left by every tool in high relief. Same went for the marks left by the chisel, sandpaper and scrapers. They all were much more evident with side-lighting alone. Lots of omni-directional light eliminates the shadows that clue us into how we're progressing.
This makes sense. Hand tools were developed to be used in shops that were dimly lit. And early workbenches are typically pictured in front of a window (check out the Dominy bench at Winterthur and the Andre Felibien illustrations of an early workshop in "Principes de l'architecture").
But in the world of power tools, bright lights are helpful for most tasks. You don't want anything dangerous and finger chewing lurking in a dark area. So light it up.
With the lights out, the work proceeded quickly and all of the transitions were cut smoothly (and I saved my company a few cents on its light bill).
I also had a little time to finally glue up the top for the Creole Table. This was my second attempt , the first was thwarted by unruly wood that was in tension. After surfacing all the boards for the top, I edge-jointed them on our Bridgewood jointer and noticed immediately that the machine was sniping the boards. Somehow the outfeed table had dropped below the cutterhead. Adjusting this part of our machine is a touchy operation, so instead of spending an hour futzing with it I reached for my jointer plane and trued up all three joint lines in about five minutes and then sprung all the joints by making stopped cuts in the center of each edge. The joints in the top closed up with one clamp across the center.
That was too easy. I felt guilty, so I added a couple more clamps. Then I scooted off to a barbecue restaurant with my family where I ate entirely too much brisket and bread pudding. More guilt (and pressure).
– Christopher Schwarz
I read it.
I still think my setup (one window) is less complex (multiple sources that can be selectively switched).


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Puppy of the Month
Bear is a 6 month-old Labradoodle.
Favorite Activity:
Joining the family for rides in the van.
Life's Ambition:
To wear all the shoes she has stolen.
Favorite Socialization Spot:
The children's bus stop.
OS Certified Trainer™:
Patti Hight of WOOFS! Dog Training Center LLC.
Contact Us
Operation Socialization, LLC
Fax:Â Â Â Â 800-395-9643

subset: commoncrawl


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Remember Me
The Pool-Mate Pro is the latest addition to the award winning Swimovate range of computers. As well as automatically counting your laps and strokes and calculating your speed, distance, calories and efficiency and displaying on the watch, the Pro will download all this data effortlessly to your PC so you can analyse your progress!
The watch contains motion sensors to automatically monitor the motion of your arm when swimming so you don't have to worry about counting laps yourself and can concentrate on your technique or just relax and swim. The Pro package includes a download pod that plugs into your USB port and cable. The watch will simply and automatically transfer the data via Infrared link to the pod and your PC.
In addition to the statistics for the overall session it will record the same data for each individual set so you can see how all these metrics change through a swim session. You can even time your rest periods between sets. All data is stored in a large memory in the watch for review during or after a swim session (over 100 LOGS can be stored before download).


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On July 10, 2008, Apple opened its App Store to the public. The App Store was not the first venue of its kind, but has arguably become the most successful and influential digital distribution platform of all time. Bolstered by the runaway success of the iPhone, iPod Touch and now the iPad, the App Store has muscled its way into the mainstream consciousness, and has definitively proven the potential of the online distribution model for media content.
I shudder to think of the money I've poured into the app store in the last two years, of the number of apps heaped upon my hard disk. Amongst its more than one-million apps, the App Store houses many treasures. But to find these treasures, one must often navigate the slush, and not every promising title lives up to expectations. In this article, the NoDPad staff has put their heads together to highlight some of our favorite games from the app store's first two years. Our picks range the full time-line, including some newer titles that have helped to push gaming forward on the iDevices, and many old classics refusing to give up their thrones.
We have intentionally not included iPad titles in this list, as the device is still relatively new. Naturally, not all of our individual favorites made the list. But we feel confident that the titles below, organized by genre, represent some of the best gaming currently available for the iPhone platform.
Once upon a time, Peanut Butter and Jelly met up in a dark alley between two pieces of bread; their unnatural tryst has become legendary. No pairing since has compared — compaired? — at least, not until ninjas got together with pirates in Mika Mobile's second iPhone outing, OMG Pirates! Granted, this is not the first time ninjas and pirates have gotten together; surely Peanut Butter and Jelly met up several times to carry on their scandalous affair — between walnut shells, banana leaves, sliced tomatoes, and beneath a bed of saffron rice — but it was bread that sealed the deal. And so it is with OMG Pirates!, the best joining of ninjas and pirates possibly ever, with all nonstop action, humor, combos, special moves and gratuitous violence you'd expect from such a beast. If ye be wantin' action, ye'll find it here, matey.
When it comes to action gaming on the iPhone, few games are as well suited or as beautifully realized as Samurai: Way of the Warrior. Taking place in feudal 16th century Japan, the game follows Daisuke Shimada, a wandering samurai, who stumbles upon a village in need of his skills. The evil Daimyo Hattoro has spread fear and terror throughout the countryside, with no one to oppose him. Daisuke takes up the cause to do battle with Hattoro and his generals, and to free the villagers from oppression. Stages are hand-drawn to resemble Japanese watercolor painting, and the story is told via gorgeous comic panels. The minimal UI allows you to really enjoy the game's visuals and story, with movement and combat performed using touch gestures rather than buttons. By swiping left, right and up, players dodge incoming blows, and string attacks into devastating combinations. Victory is writ in blood, with successful combos resulting in gory decapitations and dismemberments. Samurai: Way of the Warrior is pure awesome, start to finish. And then the dojo remains to test your skills.
Riffing off of concepts first popularized by Zombieville U.S.A., Chillingo's Inkvaders increased the volume with a faster pace, cool sketchbook-inspired art, devastating weaponry, cow abductions, and an alien invasion of earth. A 2D side-scrolling action title at heart, Inkvaders seeks to overwhelm you with anal-probing extraterrestrials. Collect space rocks, upgrade weapons and explode heads; it's just the scratch for your itchy trigger finger.
Action RPG
Dungeon Hunter delivers an epic tale of love lost, betrayal, revenge, salvation and redemption. The hack-n-slash adventure spans many diverse environments, and includes troves of loot, hoards of scary monsters, fairies, quests, skills and magic spells to be learned, undead princesses and more. All of this it delivers in superb 3D graphics and with an epic soundtrack.
Ravensword was a game-changer for the app store, heralding a new wave of western-style RPGs and new standards for what the iPhone could offer. Inspired by games such as Elder Scrolls IV: Oblivion, the two-man team behind Ravensword delivered an open-world, 3D RPG unlike anything previously seen on the platform, with stunning graphics and an unforgettable story. Though the game drew minor criticism for its linearity and brevity, it's an overall experience executed nearly to perfection, and should not be missed. Ravensword is easily one of the finest games ever to walk the app store's halls.
Arcade Shooter
The original Space Invaders is one of the most historically important video games of all time, but is definitely a relic of its time, lacking compelling gameplay in the modern age. In Space Invaders Infinity Gene, however, the arcade classic literally evolves as you play, beginning at its humble roots, then transforming into something as spectacular as it is difficult to put down. Vertical shooters may crowd the app store, but there's no mistaking this simple fact: Space Invaders is, as it's always been, the king of all shooters. Space Invaders Infinity Gene kicks the action into overdrive, overflows with style, and brings the awesome like no other.
You control the planetary defense cannon tasked with defending your blue world against an endless onslaught of red attackers. The odds are against you from the start; your attackers come in droves from all sides, while you can only fire straight up. Luckily, "up" is relative. By rotating your device — often frantically — you can change "up", effectively aiming your cannon in any direction you please. As the game begins, you will be defending only a narrow swath of your planet's surface. But as the perspective shifts, you will gradually find yourself defending more and more of your planet's surface. The perspective continues to pull out as you eliminate the enemy waves, and eventually changes altogether. You'll soon flip your phone on its head to defend against attacking waves coming in from behind you, and then in a horizontal orientation to defend your sides, and eventually from all directions at once, forcing you to defend the full 360-degrees of your planetary surface. The game quickly becomes frantic, and you will find your phone practically performing acrobatics in your hands as you attempt to ward off your attackers. Blue Defense makes absolutely brilliant use of the accelerometer, and being one of the app store's earliest titles is still one of the best.
The sequel to Blue Defense, Blue Attack puts you on the offensive as you pilot a blue fighter craft in attempt to take the battle home to the red planet. Using tilt-control to maneuver your ship, you must eliminate droves of massive red attack craft. Along the way you will purchase upgrades to your ship, with the many options allowing you to outfit your ship as best fits your style of playing. Improve the strength and firing rate of your guns, attack with various formations of wingmen, purchase bombs or improve your handling and maneuverability. It's really up to you how to shape your craft, and the possibilities are nearly endless. Defend your carrier while annihilating the red forces. Including both infinite and campaign modes, and with unlockable stages within the campaign, there's plenty of space battling action to be had in Blue Attack.
Board & Card Games
Though the game originated in Germany, Carcassonne is named after the southern France medieval castle town. The game's goal is to build your own castles, roads and structures while strategically placing your "meeple" in the developing farmlands, roads, cloisters and cities to gain points. Skill, strategy and luck of the draw all come into play while trying to master one's unique playing style. With online multiplayer and AI matches, this game covers it all – and no confusing points to tally!
EA's Scrabble is a wonderful recreation of Hasbro's classic board game. Whether playing solo, against the AI, or against your friends in Pass'n Play mode, over WiFi or mixing your iPhone asynchronously with the Facebook app, Scrabble spells FUN.
The first Sword & Poker delivered on the unlikely pairing of poker and RPG, and left us clamoring for more. The sequel delivered the same solid card play, but upped the ante with a world map of varied locations, new enemies, multiple decks and a soundtrack that (surprisingly) trumped its predecessor. Weird as it sounds, Sword & Poker 2 should not be missed.
Castle Defense
Plants Vs. Zombies was already a smash hit on PC and Mac platforms before coming to the iPhone, and has since become an app store hit as well. Less hardcore than other defense games, PvZ offers plenty of fun to casual gamers. Meanwhile, the game contains enough content and diversity, charm and good humor to appeal to nearly any kind of gamer. Defend your home and yard from zombie infestation by planting a garden of adorable, flowery combatants including resource producing sunflowers, pea pod artillery, exploding fruit and hard nut barriers. Meanwhile, the zombies defend themselves using everything from traffic cones and screen doors, to undead dolphins and Michael Jackson's trademark dance moves. Plants Vs. Zombies is arguably one of the app store's best games, and definitely one you won't want to miss.
Knights Onrush is one of the app store's premiere defense titles, high on polish and personality, with plenty of upgrades and challenges to be had. You'll begin by tossing knights into the air, or smashing them into the ground. Before long, however, you'll be feeding them to dragons as sacrificial victims, casting them into Hell, crushing them with boulders and pillars, setting them on fire, trapping them in ice and more. As challenges ramp up, you will face invisible assassins, powerful magic users, and devastating siege engines. With great art, epic music, diverse environments and nonstop action, it's never a question whether Knights Onrush is or isn't a fantastic game; the only question is whether your finger has what it takes to ensure victory.
With Patapon-inspired aesthetics, a robust system of upgrades, some light resource management, and sweet boss battles, Dinosaur Slayer is a no-brainer for castle defense fans. Balancing upkeep costs with defensive improvements requires careful strategy, and the many options for fortification and defense allow for many strategic variations and ways of playing the game. This type of variety is what separates the games you hold onto from the games you retire.
The iPhone's touch and accelerometer-based input methods, and lack of physical buttons make it unique among gaming devices. And while some developers struggle to adapt button-dependent games to these unusual new controls, others embrace them by producing unique titles that could exist on no other device. Zen Bound is perhaps the most noteworthy of such titles, making full and spectacular use of the iPhone's distinctive input methods to manipulate 3D objects in space. Using gestures, swipes and tilts, the goal is to wrap three-dimensional objects with rope, covering as much surface area as possible. There are no time limits and no dangers, but just the challenge of doing the best possible job with a finite amount of rope. The game's atmosphere and musical score lend it a meditative quality, while its intuitive controls allow you to feel as one with the game. Zen Bound is a game more about the experience, and less about heart-pounding, jaw dropping action. And its execution is brilliant in every conceivable way. Be on the lookout for Zen Bound 2, already available for the iPad and coming soon for the iPhone; it includes all of the first game's stages, plus new stages, refinements and features that make it even better than its predecessor.
Ninjatown: Trees of Doom is the definition of pick up and play casual gaming. Not only is it addictive, but the cuteness factor is through the roof. Where else can you ride a moustache straight up through the sky? Obstacles abound, with enemies and objects both vying to knock you back to the ground. Updates subsequent to the game's release have introduced additional game modes and features, keeping replay value high and ever on the rise with each additional update. While there are plenty of climbing games on the app store, few are as delightful as Ninjatown, bringing a freshness to the genre that will keep you coming back for more. Do you have what it takes to guide Wee Ninja through randomized levels, both delightful and frustrating, and to meet Ol' Master Ninja? Rise to the occasion!
Dual-stick Shooters
Its fast-paced action and incredibly responsive controls would be enough to cement Meteor Blitz as the app store's finest dual-stick shooter, but the game has so much more going for it. Gorgeous graphics, a pumping soundtrack, tons of weapon upgrades, power-ups and bombs, and sweet particles effects are just a few of the many reasons we love this game. You might call it Asteroids on crack, but we just call it a gaming masterpiece.
Isotope packs in 40 ships to pilot, a vast array of unique weapons, enemies and traps, more than 30 maze-like levels of progressing difficulty, boss fights, a challenging survival mode, RPG elements for improving your ships, and is thematically built upon the Periodic Table of Elements. It's a ton of content, and the action remains varied and ever evolving throughout. With Isotope, you too can discover the chemical makeup of Awesome.
Following the success of Call of Duty: World At War: Zombies, Activision returned to the app store with Geometry Wars Touch, the iPhone port of their iconic dual-stick shooter. Offering online leaderboards, responsive controls, frantic battles and brilliant explosions, Geometry Wars Touch stands as one of the platform's best dual-stick shooters.
Fighting Games
The Street Fighter series is legendary in arcades and on consoles, and comes to the iPhone with its glory intact. Though the character roster is somewhat smaller than on consoles, Street Fighter IV for the iPhone still ranks as one of the platform's best fighters, with stunning visuals, excellent controls and one of the best 2D combat systems in the genre. It's no wonder the Street Fighter series comprises some of the most beloved fighting games of all time.
People are entitled to their favorite martial arts heroes, be them Chuck Norris, Jet Li, Jackie Chan, etc. But whomever you choose, there is one martial artist who will always stand above the rest. Bruce Lee was one of the finest fighters ever to walk the earth, and has been well honored in this iPhone exclusive fighter. Intuitive controls, excellent graphics and an interesting story make Bruce Lee Dragon Warrior one of the best fighting games in the app store.
First-person Shooters
N.O.V.A. – Near Orbit Vanguard Alliance
When it comes to first-person shooters on the app store, Gameloft is king, and N.O.V.A. is their crown jewel. Excellent graphics, refined controls, superb multiplayer and a sci-fi setting with great atmosphere make this the FPS to own. You've been enlisted to save mankind from annihilation at the hands of alien invaders. Do you have what it takes, soldier?
Modern Combat Sandstorm kicked off the "era of FPS" on the iPhone, as it was the first true first-person shooter to appear on the app store. As promised, this Call of Duty-like game was updated with online multiplayer, and while unsteady at first, it was drastically improved to become one of the smoothest online experiences we've encountered. With that said, it's breathtaking graphics and solid controls, along with its captivating gameplay and extensive content, make this first-person shooter an app store classic.
Hidden Object
Yard Sale Hidden Treasures: Sunnyville
You've just moved into a slightly worn home in the friendly neighborhood of Sunnyville, and as luck would have it, you're just in time for the big house decorating contest. Being the determined and resourceful person you are, you travel from yard sale to yard sale in search of decorative treasures for your home. Yard Sale Hidden Treasures: Sunnyville nails those elements crucial to the hidden object genre: crisp graphics, unique characters, great humor and an engaging story manage to hold your interest through the entirety of the game. Add mini-games, and this hidden object game is itself a hidden gem.
Little Shop of Treasures is unique in its genre, as the objects you're hunting are actually relevant to the game's story and locations. There are no random lemons or Roman numerals to find; instead, be on the lookout for rabbits in the magic shop, or gnomes in the garden center. Blending elements of hidden object and time management games, Little Shop of Treasures brings you a stream of customers, each with their own shopping list, and sends you scrambling to fill their orders. Polished visuals combined with store upgrades make for engaging find-the-hidden-object gameplay.
Line-drawing Games
The first of its kind, Flight Control made a massive splash when it landed on the app store. Its ripples were a wave of copycat line-drawing games, very few of which ever managed to live up to the high entertainment value of this pioneer. There were other successes, of course, but Flight Control remains the ace, flying in a class all its own. And to this day, it still has one of the best social scoring systems of any game in them app store.
Following closely in the Flight Control's vapor trails, Harbor Master moved the action to the seas, replaced planes with ships, and put an important twist on the basic line-drawing gameplay. Not only must players safely lead their ships to harbor while avoiding collisions, but they must also wait for them to unload their cargo and then lead them out again. While a seemingly simple change, this new interpretation of Flight Control's basic concept successfully translated into another excellent line-drawing title. Not content to leave well enough alone, however, Imangi Studios then continued to innovate in subsequent updates, introducing new challenges such as weather hazards, cargo-specific ports, pirates and even monsters. Though Flight Control pioneered the genre, Harbor Master developed it and set new standards for the many copycat titles that would follow. We just can't imagine enjoying one without loving the other.
Aqua Globs began life as a very simple organism, with only a single stage and yet another fresh take on the line-drawing concept: drawing paths between like colored globs to combine them, while avoiding collision with globs of opposing color; when two large globs combine, they are cleared from the board to make room for new globs. The game won over a vocal fan base, giving the developers incentive to grow their organism into what it is today. Through updates, Aqua Globs has evolved to include multiple stages, and a variety of globs, such as the pirate, crab and alien globs who serve special purposes in their respective stages. Aqua Globs easily stands with the best of the best of the line-drawing genre.
Puzzle Quest: Challenge of the Warlords
Puzzle Quest redefined the match-3 game, plumbing its simple concept of matching like objects to previously unheard of depths. It introduced RPG elements such as characters, classes, skills, equipment and experience levels, and allowed players to battle monsters, siege cities, train mounts, craft items and more, all via variations on match-3 puzzles. The game offers an incredible volume of content and variety, and immense replay value as different character classes and different opponents each require different strategies. Puzzle Quest is simply incredible.
The Bejeweled franchise helped to define the modern-day match-3 genre, with Bejeweled 2 being one of the earliest match-3 titles to hit the app store. Two years on, it remains one of the best. The game's winning formula will bedazzle you, and keep you playing in an effort to reach high scores and to compete with your friends. The game is well-balanced for competition, and the addition of the Blitz game mode just sweetens the pot. While Bejeweled 2 may be lacking some of the genre's newer innovations on account of its age, there are some classics you just can't put down. There's plenty of replay value here, and plenty of reason to keep on playing this, one of the match-3 genre's crown jewels.
Successor to the super-fantastic Hook Champ, Super QuickHook is everything we loved about the first game made better: grappling hooks, rocket boots and hats — lots and lots of hats. Stunning graphics reminiscent of the 16-bit era and loads of little visual details make swinging through each of the game's stages a joy to behold. Though speed factors heavily into your score, you will surely want to take the levels slowly at first, simply to enjoy Super QuickHook's beautiful worlds. The game itself is a swinging good time, more accessible than Hook Champ without sacrificing the first game's hardcore elements. For those players wishing to unlock all of the game's achievements, hefty challenges await!
Exquisite in its minimalism and atmosphere, Canabalt is more than a game; it's a metaphor for life. You run and are compelled to run ever faster. Sometimes you stumble; it slows you down but you regain your feet and keep on running, overcoming the obstacles in your path. You run until you die. Few games accomplish so much by doing so little. As the city falls to robot attack, you run pell-mell over the rooftops in a desperate and ultimately futile attempt at escape, vaulting obstacles, pitfalls and collapsing architecture. In the end, you die. But as towering robots smash the city in the distance, you will constantly find yourself coming back for just one more run. Superb music, grayscale pixel-graphics and the many intricate details give Canabalt fantastic atmosphere and make it one of the app store's best pick-up-and-play titles.
Capcom's ode to 8-bit gaming, Dark Void Zero plays like an NES classic and comes complete with a bogus history dating back to the 1980s. Despite its ridiculous lore, however, the game's sheer awesomeness is no joke. Utilizing a jet pack and a variety of weapons, navigate the Watchers' twisting installations and put a stop to their invasion of Earth before it's too late. Intense retro action, great replay value and an original chip-tune score by legendary Battlestar Galactica composer Bear McCreary make this trip into the Void very worth taking.
Rolando 2: Quest for the Golden Orchid
Of all the iPhone's thousands of games, relatively few will be remembered as classics. The first Rolando title was one of the app store's earliest games deserving of such honor, and its sequel, Rolando 2: Quest for the Golden Orchid, took everything that was great about the first game, then made it even better. The game's unique platforming gameplay, pseudo-3D visuals, and fully realized world, characters and story set it on a pedestal among the gaming greats. Combining parts Super Mario Bros. with Lemmings, the sum total is an utterly unique experience that simply must be played. Roll your way through diverse environments, overcoming obstacles and enemies in your quest to save the Rolando kingdom. It's high adventure with beautiful graphics, super funky music and a vibe all its own. It's games like this that making gaming worthwhile.
Spider – The Secret of Bryce Manor
There's a mystery to be unraveled, but it's all in the background. It's up to you whether to piece together the events having transpired in Bryce Manor, or simply to lose yourself in being a spider, oblivious to the affairs of humans and focused solely on the hunt. Spider: The Secret of Bryce Manor embraces freeform storytelling like no other game in our experience, leaving it entirely up to the player's discretion to take what they will from the game. Spider's hand-drawn artwork and intuitive, gesture-based controls do much to put you in the role of the spider, and so you will be forgiven any lack of interest in the mystery. As a spider, traverse the manor's rooms, niches and infrastructure, weaving webs to trap your prey — ladybugs, fireflies, aphids and moths, to name but a few — or pounce on particularly powerful prey, such as hornets and bees, to take them out. Or take your time to explore the manor, revel in its beauty and atmosphere, and gather the threads the story to reveal the manor's secrets.
Defying the laws of physics, Bounce On bounces higher on its second bounce than it did on its first; while the original Bounce On garnered positive reviews, its sequel is even more deserving of praise. A 2.5D platformer, the game offers excellent visuals and control, unique gameplay, intriguing puzzles to solve, and plenty of style. Whether rooting out the gems necessary to unlock the next level, scoring achievements over the Plus+ network, enjoying the original soundtrack, or just bouncing along through obstacles and enemies, the game's level of polish is evident and cements the title's must-have status for platforming fans.
Point & Click Adventure
A classic on any platform arrived in the app store. Lots of pirate action from our wannabe pirate Guybrush Threepwood. Revamped for point and click action on the iPod Touch and iPhone, Secret of Monkey Island still manages to retain its classic roots. On a search for LeChuck, Guybrush can get himself in heaps of trouble, all of which you must solve of course. The game has the ability to switch seamlessly from the updated graphics to retro at any point you get the inkling. Complete with voice overs, action and adventure, Monkey Island is the bar that many Point and Click Adventure titles attempt to reach. And if finding LeChuck and saving Elaine is not good enough for you, the sequel Monkey Island 2 Special Edition: LeChuck's Revenge was released just days ago.
Beneath a Steel Sky: Remastered
Another remastered classic, Beneath a Steel Sky has been given new life on the iPhone, while retaining everything that made it great to begin with. Taking place in a futuristic Australia, the game features plenty of interesting NPCs, a deep story, witty humor, mysteries to solve, and some truly mind bending puzzles. Luckily, a hint system is included for when those puzzles get the best of you. A thinking man's adventure game through-and-through, Beneath a Steel Sky has long been one of the genre's best.
Clapper's Wreake – the craziest place you never heard of. Such is the town that our hero Hector must save from terrorists. Sound ordinary? It most definitely is not. This is a point and click adventure made entirely for the iPhone and iPod Touch and a mature audience at that. The pressure of the safety of the citizens sits entirely on Hector's back and he handles it well, traveling to several locations around town, and of course answering every demand the terrorist has made (first rule of negotiation with terrorists, ah never mind…). What brings you deeper into this story is the humor, the characters and the crazy antics. It is so refreshing to see a developer take such care with an app. Anyone remotely interested in the genre should give this a whirl.
iBlast Moki is an adorable physics puzzler in which you must blast Mokis into portals using bombs, balloons, wheels and other materials to overcome obstacles. This is generally accomplished by setting up timed chain-reactions of events. The game includes 85 levels, spanning seven beautiful worlds and ranging in difficulty from simple to taxing. Each of the worlds has its own gameplay mechanics, such as the underwater world, where Mokis float up rather than fall down. The game also includes a level editor, allowing players to design their own stages and share them online for virtually limitless playability.
Toki Tori hearkens to the gaming days of old, when titles such as Humans, The Lost Vikings and Lemmings were the rage. An adorable yellow bird, Toki Tori must utilize a variety of skills to rescue eggs perilously perched in over 80 mind-bending stages. In each stage, Toki Tori has only a limited number of select skills at his disposal which much be used in the correct order, at the appropriate locations in order to reach all of the eggs. The skills are introduced gradually over the course of play, and include abilities such as bridging gaps, teleportation and creating pitfalls. The puzzle lies in discovering the sequence and timing of skills necessary to overcome the various obstacles and opponents in each stage. The graphics are gorgeous, the puzzles logical, and the controls excellent; there's even a rewind feature that allows you to take back bad moves, rather than having to start the puzzle over. It doesn't take a puzzling genius to see the appeal here. Like a good date, Toki Tori is pretty, smart and loads of fun.
Mobigame's Edge takes the classic puzzle design philosophy of simple visuals with complex puzzles to a whole new level. While the basic look of the game is almost exclusively three-toned, there are just a few splashes of vibrant color cycling that practically scream out against the backdrop. Couple this art style with puzzles that have you climbing up walls and around corners and you get an incredibly satisfying experience. The grade scale upon completion of a level inspires the player to retread the same ground almost immediately, especially if given a particularly low grade. Further challenges await the perfectionist through collection of every prism as quickly as possible without falling off the puzzle.
Real Racing skidded into the app store following more than a year of development, and from the then unknown Firemint. The game's grand promises seemed too good to be true, but Firemint nonetheless executed with sheer beauty, creating a racing experience that rivals newer games even a year later. While we wish it had online multiplayer, Real Racing leaves little else to wish for. Firemint nails the details big and small, including features such as flip screen, the ability to listen to your iPod music, and tons of control options. The game has even received updated graphics for the new iPhone 4. The unrivaled racing champion of the app store, Real Racing is a game that's hard to put down.
Not the app store's first racing game, but the first to be any good, Need For Speed: Undercover brought quality street racing, unbridled speed, hard-rocking tunes and Maggie Q to pockets everywhere. With Maggie Q as your handler, you — a covert operative and total badass — go undercover in the illegal street racing circuit to root out the most nefarious thrill-seeking criminals in three cities. Featuring eight intense racing modes, including head-to-head races, cop takeout missions and highway battles, vehicle customization, and environments ranging from cityscapes and countryside, to seaside docks, NFS: Undercover is simply awesome.
Real-time Strategy
Despite its bizarre story and steep learning curve, Red Conquest is one of the app store's best real-time strategy games. Red Conquest takes place in the same universe as Blue Defense and Blue Attack, in which the forces of Red and Blue seem constantly to be at war, and attempts to tell the story of the conflict's origin. The story is really secondary to the real-time, fleet-based, interstellar combat though. It takes some time to learn to navigate the game's command menus, but once you've mastered the interface and the dynamics of resource gathering, fleet building and massive assaults, the game becomes really cool. Presently, Red Conquest contains two campaigns, one each from the Red and Blue perspectives, and is well worth the attention of genre fans.
Square Enix's Hills and Rivers Remain plays like peeling an onion; seemingly simple on the surface, the game's layers are gradually peeled back to reveal greater complexity and challenges beneath. Alan, the protagonist, is a commander in the Julius Army and a loyal soldier. But as a minor conflict erupts into full-scale war, he experiences greater misgivings regarding his liege's intentions. While war rages on the battlefield, Alan wages his own internal battles — torn between friendship and country, loyalty and morality, war and peace — and sets himself on a path that will change the fate of nations. Each of the game's maps consists of castles connected by roads. With only limited forces, players must occupy these castles in order to cut off enemy attack routes and push the front lines of battle ever closer to the enemy stronghold. Along the way, specialty bases may be conquered, providing bonuses to troops including horses, improved armaments, cannons, gold mines and more. Items may also be won and used to turn the tide of battle. As one might expect from Square Enix, the artwork is stunning, the musical score is epic, and the writing top-notch. Hills and Rivers Remain is a difficult game, and not for the feint of heart, but an excellent title for those who are up to the challenge.
Galcon Labs improved upon the original not just by updating the graphical style, but also adding a swath of new modes. These new modes add a significant amount of variety and flavor making this version not just superior to the original but one of the best real-time strategy games available. The combat is simplified and the interface is super clean, a very unusual and welcome change from the typical screen clutter that is the real-time strategy genre on the iDevices. And Galcon Labs is perfect for quick, on-the-go gaming sessions.
Sweet pixel graphics, swingin' cool tunes, multiple character classes, diverse skill trees, tons of loot, cool beasties and a quest to slay Satan. What more could you possibly ask for in a roguelike? 100 Rogues is incredibly well-balanced, allowing you to build your character and to approach the dungeon and its challenges in many unique ways. Designed specifically for the iPhone and with loads on additional content planned for updates, 100 Rogues may just steal your heart.
The classic lite roguelike remade for the iPhone, The Sword of Fargoal takes a streamlined approach to the sub-genre, making it an excellent entry title for those having never experienced a roguelike. Explore dungeons, slay monsters and gather treasure in your quest for the mythical Sword of Fargoal. It certainly doesn't hurt that the game is extremely easy on the eyes.
When Rogue came out in the early 1980s, it sired a brand new type of dungeon-crawl adventure game. Rogue Touch is the iPhone's most accurate and enjoyable rendition of that classic title, remade and imitated countless times over the years. Be aware, it is not for the feint of heart. But Rogue purists need look no further than this on the app store.
Role-playing Games (RPG)
The single best RPG on the app store, Square Enix's iPhone exclusive Chaos Rings packs a console quality experience into Apple's pocket-sized display. The epic tale follows several pairs of warriors who find themselves trapped in an arena, forced to fight in a competition for their own survival. The graphics, music, combat engine, characters and story all live up to what we've come to expect from the makers of Final Fantasy, making this a title not to be missed.
Chronicles of Inotia: Wanderer of Luone
South Korean developer Com2Us did a fantastic job porting this RPG from mobile phones, completely rebuilding the game for the iPhone with stellar new graphics and an excellent interface. With myriad quests to complete, items to discover, monsters to battle and a sinister plot to unravel, Wanderer of Luone should keep you busy for a long time to come. And let's not forget the many character classes and party combinations, or the multiplayer component! This one is second only to Chaos Rings.
Yipe V is an old-school, tongue-in-cheek RPG whose apparent simplicity belies its true depth. While modern RPGs ante up with complicated skill trees, weapon forging and alchemy, pet raising and Bruckheimer-esque, melodramatic tales, Yipe instead relies upon the tried and true offerings of simple leveling, humorous quests and silly one-liners. As such, the game is immensely well suited to mobile gaming. With several character classes to play and quests galore, Yipe V is an excellent and enjoyable way of getting your RPG on.
Among sims, Artist Colony stands out for having focus. While most simulation games are wide open affairs, lacking goals or a sense of purpose, Artist Colony provides 15 unique characters to manage, each with their own set of tasks and objectives, and the overarching goal of restoring the once-thriving colony to its former glory. Along the way, your characters — including painters, sculptors, musicians, dancers and photographers — will interact with each other, fall in and out of love, advance their careers and more. It's an attractive game with a cohesive theme, and the continuity provided by leveling up your characters and completing tasks in order to expand the colony really helps it rise to the top.
Westward – Wild West Frontier Simulation
The American Frontier has long held our collective interest as a society, being a place of hardships and rewards, where strong individuals could realize their dreams, while weaker men would lose them altogether. The wild west was as dangerous as it was exhilarating, and towns would come and go like the wind. Westward tasks you with the establishment and well-being of frontier towns. Build homes, shops, mills and mines to draw inhabitants to your dusty town, keep them watered and fed, happy and productive, then employ sheriffs and deputies to protect them against bandits and outlaws. Tame the west, or perish in the attempt.
Space & Sci-fi
Space Miner combines parts I Dig It, Flatspace and Asteroids to create a game that is simply impossible to put down. This space-shooter/RPG hybrid is absolutely packed with action, quirky humor and some very pretty visuals. Zoom through space, blasting asteroids and nasty mining drones, gathering space ore, and selling that ore to purchase upgrades for your ship. You will find yourself purchasing upgrades at a brisk pace, so the game will constantly be rewarding your efforts. Meanwhile, the story unfolds with riotous characters and great dialogue. Space Miner is nearly flawless in execution, and really deliv-ores the goods.
Warp Gate is an epic, open-world space RPG that essentially allows you to write your own story. You may engage in interstellar trade on both the legal and illegal commodities markets, engage in confrontations with human, alien and space pirate fleets, play faction politics, accept quests, or simply explore the massive universe while making improvements to your ship. The game offers limitless possibilities for things to do, and it's one that you may never see the end of. The graphics are mesmerizing and the controls very intuitive; if we have any complaints about the game at all, the combat system is fairly lackluster and it's definitely a better experience when played on the iPad's larger screen than when played on the iPhone. That said, Warp Gate offers hours upon hours of enjoyment on either device and is one of the most expansive titles in the app store. If space is your place, then Warp Gate is the very best way of losing yourself in the black.
Gameloft did an absolute fantastic job with bringing a Hot Shots Golf experience to the iPhone. Even with its age of over a year and a half, it stands as one of the most polished and enjoyable experiences on the App Store. Its stat boosting items along with gorgeous graphics should be enough to reel anyone in, and even for non-golfers, this is definitely one of the best sports games on the platform.
Flick Fishing is hands-down the best fishing simulator on the iPhone. Despite competition from the likes of Gameloft's Fishing Kings, Flick Fishing's excellent graphics and creative use of the accelerometer are enough to tip the scales. For fishing fanatics, Flick Fishing should provide many hours of fun.
Baseball is labeled as America's favorite past time, but that doesn't stop Korean developer Com2us from creating one of the most addictive baseball titles on the device. Whether a sports fan or not, this arcade experience is sure to addict anyone who touches it. The online play is buttery smooth, items are plentiful, and you'll be playing this game all through the night. I think it's safe to say that this is one of the best sports experiences on the App Store, even if it's not a full baseball simulation.
Strategy RPG / Turn-based Strategy
Following 35 years among the stars, a space vessel returns to Earth to find it a much different place than when they'd left. Humans are now in hiding, having been overrun and pushed to the brink of extinction by machines. With a ship capable of producing the weaponry necessary to wage one final war, you are mankind's last and greatest hope to take back the planet. In 19 story missions and 34 quick-play maps, produce and deploy units strategically to ensure the continued survival of man; or, in quick-play, command the machines and seal its demise. With presentation values rivaling those of Advance Wars on the Nintendo DS, and an excellent narrative and cast of characters, Rogue Planet is one of the app store's finest SRPGs.
For old-schools fans of tabletop tactical warfare games like Battletech or Warhammer 40K, Uniwar may just be where it's at on the iPhone. The hex-grid maps and unit designs clearly hearken back to these classic strategy titles, and the game features one of the best asynchronous multiplayer modes around, putting clear emphasis on human vs. human battles. Three races consisting of eight varied units, 50+ maps, multiplayer team battles for up to 8 players, support for up to 20 simultaneous games and push notifications go a long way to ensuring an excellent multiplayer experience. For those of the single-player persuasion, the 21 mission campaign mode alone is worth the price of admission, and serves as an excellent orientation for making the leap to multiplayer.
Song Summoner: The Unsung Heroes – Encore
Song Summoner is an SRPG in the vein of Final Fantasy Tactics, which originally appeared on the click-wheel iPod. In this Encore edition, the game has been greatly improved upon and expanded to include many new Tune Troopers and a storyline twice the size of the original. Ziggy is the conductor of prophecy, capable of summoning Tune Troopers to his aid to combat clockwork oppressors who would see the world stripped of music, leaving it without a groove and without a soul. It's a game all about being human, finding your inner rhythm and tapping into the harmony of the world, to which we all contribute. Throughout the game, references are made to bands and songs from pop culture's rich musical history. In a very cool way of tying the game into your real life, you can utilize your own music to summon soldiers, then strengthen them by listening to your songs outside of the game. Role-playing fans and musical aficionados alike will want to get on their grooves with Song Summoner.
Time Management
As time management titles go, the medieval-themed Miriel the Magical Merchant is as bewitching as they come. As Miriel, you'll find yourself scampering about the kitchen, preparing magical dishes for a variety of picky customers including commoners, nobility and monks. The menu includes middle-age staples like eggs, milk, water and fruit, which will be made into breads, cakes and other dishes using magical ovens. As a bonus, in-game achievements are rewarded with real-life recipes that you can make at home! You know, just in case the game gets your craving some apple cake.
It all begins simply enough, with the loading and unloading of planes. But as you move from one airport to the next, you will find more planes to load, fewer runways to use, more repairs to be made, an increasing need for refueling and more. You'll need to make clever use of power-ups to hustle passengers on and off of planes, freeing the gates for incoming traffic, while managing refueling times, contenting passengers, and collecting money bags dropped by passing helicopters. Airport Mania offers a frantic, fun-filled and unique take on the time management genre.
Farm Frenzy 2 follows upon the success of the first game with more grass growing, chicken feeding, bringing your bear to market, give a dog a bone fun than ever before. Combining resource management with facility upgrades, players will find a great deal of strategy required for successful farming and to meet steadily increasing productivity demands. Challenging fun is all in a day's work on this farm!
Tower Defense
It's difficult not to smile when playing The Creeps, one of the app store's most personable and charming titles. At it's core, it's a path-based tower defense game; enemies enter the stage at one end of the path and must be prevented from reaching the other end by placing defense towers. Everything else is the stuff of children's nightmares, but cute in a Tim Burton kind of way. The stages are themed after monsters, aliens and dinosaurs who enter through the closet door. At the end of the path is a frightened child in bed, hiding beneath his covers, and your job is to prevent the monsters from getting under his bed. To do that, you'll set laser beams, glue cannons, exploding boomerangs, paper ninja stars and more. In a unique twist on the genre, you can also use the accelerometer to control summoned UFOs, tornados and other special mobile defenses. The Creeps includes several modes of play, loads of content, and a ton of personality, making it one of the very best of the app store's offerings. If you have only one tower defense game, this should be that one.
For hardcore tower defense gamers, geoDefense is the ultimate TD experience. The game is incredibly challenging, but incredibly well-balanced and fair. Branded "the thinking man's action Tower Defense", victory will be hard won and will require every ounce of your strategic might. But you will never, ever feel cheated by the game. Five upgradable towers, 30 unique and challenging stages, an excellent interface, and cool neon graphics and particle effects add up to one amazing, path-based tower defense game. And for open-field tower defense gaming, check out the sequel, geoDefense Swarm; same great features, minus the paths. The two make a great set for all of your hardcore TD needs.
Defender Chronicles – Legend of the Desert King
Defender Chronicles is unique among its peers. Instead of being played from an overhead perspective as most tower defense games, it's played from a 2D side view. It also adds heavy RPG elements. In addition to the standard troops ("towers") that can be deployed, forces are led by one of several hero characters who can be leveled up, armed with various types of equipment, and whose leadership skills play into the effectiveness of your soldiers. This all adds up to an incredibly deep and satisfying tower defense game that's unlike any other, and which definitely warrants your attention.
Fieldrunners is one of the app store's earliest successes, and has become something of a classic. It's an open-field tower defense game with excellent artwork and animations, several modes of play, and polish all around. The game includes three maps, with two more available via in-app purchase. Each map offers unique challenges and some unique towers. While geoDefense is definitely for the hardcore, Fieldrunners caters a little more to the casual TD gamer, but is brilliant in its own right.
Zombies & Horror
Pro Zombie Soccer has been on our radar seemingly forever. We fell in love with the game some months back when we previewed it, and celebrated its timely release during the World Cup games last month. Featuring fantastic art direction, fun and accessible gameplay, and an entertainingly bizarre story, it's safe to say we've never had so much fun exploding zombies' heads with a soccer ball.
Equal parts survival horror and action shooter, Aftermath is to video games as 28 Days Later is to film. In this, one of the app store's most atmospheric titles, the darkness, rain and fog are as much your adversaries as the zombies who prowl the streets, and your flashlight is just as important as your firearms. This zombie thriller should not be missed.
The sequel to Alive 4-ever, Alive 4-ever Returns exceeds its predecessor in every conceivable way. Develop your four playable characters over more than 40 stages, arming them with ever more powerful weapons and equipment. Use skills, items and bullets to defeat the zombie hoards as you fight to rescue survivors, obtain vaccine against the zombie infection, and to ensure the survival of humanity. The action-packed Alive 4-ever Returns is a dual-stick survival shooter of epic proportions.


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The beads were falling singly now, but the hole through which they fell had narrowed, so that some of them missed the mark and bounced back up into the tangible world.
"Why not?"
"Why not, indeed?" Sen-sen fumes blew into the black, musty room. Motherball opened an icebox in the shadows and lifted out containers of milk and white rum. He blended them in a battery-driven mixer with crushed cubes, fresh heart of cactus, confectioner's sugar and shredded coconut. Gnossos' personal mug was served with a froth of chopped peyote buds, and he tested for the bitterness as he heard, "You're of course familiar with the works of Vachel Lindsay?"
"Sooooon," said Mrs. Motherball, mysteriously.
"Little reading thing happening later. Like the sign says."
"Into Heaven," came the giggle.
"I've got business, Louie."
Motherball pausing in the glass-wiping to cast a suspicious glance. "Naturally, a little business, good for your head. Drink up, man, you want some surgical tubing, cuts the oxygen, gives a little sidekick."
Gnossos took the length of rubber and said, "I want to see the Buddha is all."
–Richard Fariña, Been Down So Long It Looks Like Up to Me
Above, Shahzia Sikander, Golden Oasis


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Résidence & SPA Vallorcine Mont-Blanc*****
44, Route des confins du Valais - 74660 VALLORCINE - FRANCE
Phone: +33 (0)4 50 54 75 20
Fax: +33 (0)4 50 91 75 28
Reservation Department : email
Reception opening hours : The reception is open everyday from 8:00am to 1:00pm and from 3:00pm to 8:00pm) and on Saturdays from 8:00am to 8:00pm.
GPS position : 46° 02''03" N / 6° 55''55" E
Vallorcine ski facts:
Ski area: Chamonix Valley
Resort height: 1230m
Resort top height: 3300m
Chamonix Valley (Cham Le Pass)
Km piste: 108
Lifts: 39
No. of slopes: 69
Green slopes: 8
Blue slopes: 28
Red slopes: 20
Black slopes: 10
Driving distance from:
Lyon 220km
Geneva 95km
Torino 186km
Milano 250km
Annecy 115km
Zurich 260km
Driving distance from Geneva International Airport:110 km (1h10).
Equipment : Winter tires and/or Snow chains are highly recommended !
In case of closure of the Col des Montets between Vallorcine and Argentière (due to avalanche risk), passing vehicles via the new tunnel des Montets - railway and/or road.
Geneva International airport is 110 km from Vallorcine (1h10).
Private or shared airport transfers, car rental at the aiport, or train transportation via Lausanne and Martigny.
Airport transfers with our partner Chamexpress : book my transfers
TGV high speed train to Saint Gervais.
Saint Gervais - Chamonix - Vallorcine with the local mont blanc express train.
From Geneva > access via Lausanne and Martigny


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User Reviews
Displaying all 2 1992 Asuna Sunfire reviews.
CarGurus https://www.cargurus.com
1992 Asuna SunfireReview
Avoid — crap car that should be avoided at all costs. Just because it said "handling by Lotus" I would have to pay lotus prices for suspension parts. $500 for 1 shock was enough for me to get rid of it. Utter automotive garbage.
Primary Use: Commuting to work
Pros: don't bother
Cons: $500 per shock and everything else sucked too
Looking for a Used Sunfire in your area?
CarGurus has thousands of nationwide listings and the tools to find you a great deal.
CarGurus https://www.cargurus.com
1992 Asuna SunfireReview
- — good Performance - acceleration, braking, handling Build Quality - no need for repairs good Appearance - both interior and exterior styling Cost - gas mileage, maintenance Fun Factor - fun to drive? and it has awesome handling ,the acceleration is good and u can go at around 150 without any hassle
Primary Use: Sport/fun (spirited driving, track racing, off-roading, etc.)
Pros: its handling and its speed
Cons: nothin
Displaying all 2 1992 Asuna Sunfire reviews.


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Arthur M. has an unusual piece he inherited 20 years ago. Downsizing, and not sure of his options, he engaged WorthPoint's Ask a Worthologist service. The question was forwarded to me. Here's his question:
"I inherited this bench along with a bunch of other items stored in a farm outbuilding about 20 years ago. I used as a decorator piece for a short while, but put it in storage when I changed the decor of the living room. I'm downsizing now to a smaller place and a lot of stuff must go, but don't want to give something away without knowing what it's worth. It's about four feet long and sits about 20 inches high. There are no marks or signatures of any sort I can find on it anywhere."
Here's my response.
This is something that takes me way back to my beginning in this business. This is a "cobbler's bench." Back in the early 1960s, when I was a mere observer in my family's antique business, these cobbler's benches were some of the hottest items around. Demand was so great for them at the time that magazines such as Popular Mechanics provided plans so dads everywhere could build one in the basement or garage for use as end tables or coffee tables.
Based on your images, this one is pretty typical of the type, constructed primarily of pine and dating from the second quarter of the 19th century. Pine cobbler's benches of this type were once quite common, but largely discarded by the time factory-made shoes and mail-order catalogs made their appearance in the late 19th century. Most of these pieces were roughly built, simply functional examples made by rural cabinet makers, each tending to be unique in its construction details. We have seen very few that were marked or dated; any dated example should be considered suspect unless there is a provenance to back it up.
There is not as much demand for cobbler's benches as there was in the early 1960s, but these pieces still do sell in the $250-$650 range, depending on condition, provenance and wood type used in construction. I'd recommend a replacement value in the $400-$500 range for this example.
Mike Wilcox, of Wilcox & Hall Appraisers, is a Worthologist who specializes in Art Nouveau and the Arts and Craft movement.
WorthPoint—Discover Your Hidden Wealth


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Published Date : Apr 18, 2017
Albany, New York, April 18, 2017: MarketResearchReports.biz announces the addition of a new report to its growing repository of market reports studies. The report studies the global sports medicine market and provides readers with a comprehensive reports of the workings of the market. The divisions of the global sports medicine market by all relevant criteria are examined in the report to shed light on the overall composition of the market. This provides a lucid granular view of the global sports medicine market for interested observers. The report is titled 'Global Sports Medicine Market Research Report 2016.'
Sports medicine is becoming an increasingly important standalone branch of medicine, as the popularity of sports increases steadily across the world. The rising commercialization of sports has also resulted in sporting activities becoming integrally connected to other sectors. This has also helped the development of the global sports medicine market, as sports-specific medical research and the use of data derived from tracking sports into other medical applications have become easily accessible to a larger community. This is likely to remain a key driver for the global sports medicine market in the coming years, as research in sports medicine can lead to several widely usable discoveries.
By application, the global sports medicine market is segmented into sprains, strain, joint dislocation, fractures, soft tissue damage, and musculoskeletal injuries. These are some of the most common types of injuries encountered in most sports. Muscle sprains and strains are inevitable in almost any strenuous physical activity, while fractures, joint dislocation, and musculoskeletal injuries are common particularly in contact sports. The market for sports medicine dealing with each type of injury is examined in detail in the report. This helps provide readers with a comprehensive view of the most promising segments of the global sports medicine market.
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The report also examines the geographical breakdown of the global sports medicine market and describes the movement of the sports medicine market in North America, Europe, Southeast Asia, India, China, and Japan in great detail. These regions are emerging as the leading markets for sports medicine due to the rising interest in sports and the increasing ease of conducting advanced research into sports medicine. North America is likely to remain the leading contributor to the global sports medicine market in the coming years, as a number of sports are popular in the region and sports injuries are thus common.
The report provides 2011-2016 figures for the key regional markets for sports medicine in order to elucidate the trajectory of the market till the present. Future prospects of the sports medicine market in each region till 2021 are also described in the report.
The competitive landscape of the global sports medicine market is also examined in the report. Leading companies in the market, such as Arthrex, BREG, Smith & Nephew, DePuy Mitek, Ossur hf, DJO Global, Conmed Corporation, Mueller Sports Medicine, and Biomet, are profiled in the report.
To order report Call Toll Free: 866-997-4948 or send an email on firstname.lastname@example.com


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I believe
"How do you change the texture of civic dialog?"
I believe that art, which humanizes, has the power to open us to a nonviolent culture-of-peace.
Too often, there is a falling in love with violent force as productive, although as love is blind . . . violence only produces violence. In response to our culture of violence, whole segments of society are often locked into a system of "defeatist" thought and inaction, unaware of their own power to build community and embrace change in their personal lives.
I believe that art has the power to unlock our minds and hearts. The innovative thinking of art gives us permission to innovate … to see the world and our relationship to it with new eyes. The socially conscious art of recent decades allows us to psychologically leap beyond the thinking of our immediate social circles. Art has the capacity to unleash compassion in profound ways that defy logic. The best of art humanizes us.
I will never forget being introduced to the work Adrian Piper, or seeing Picasso's Guernica, all of its 25 feet by more than 11 feet grandeur, being stunned by Chris Burden's submarine installations, reading of Yoko Ono's performance piece called "Cut," or of seeing Robert Giard's Portraits of Gay and Lesbian Writers, and Krzysztof Wodiczko's video projections of interviews of mothers of victims of gang killings.
It is through my own art making, and by observing the conversations within the communities of artists that I am aware of the infinite stories where people have been transformed by art, by poetry, by words which speak to life's most gripping moments. Art deepens the human experience because art is earth moving.
If art with human experience at its center, were freed out of the museum, into parks, plazas and campuses – new insights and renewed compassion for other human beings would result in a widely shared experience.
Having felt and witnessed the power of this type of expressive art, I was moved to found Spaces For Peace, a nonprofit organization collaborating with communities to generate a nonviolent world by building art spaces in these parks, plazas and campuses around the world. Spaces For Peace brings together expressions by artists from around the globe, such as those just mentioned; in order to share with the world art that embodies the nonviolent way of life. Nonviolence provides, for those who embrace it, an entire creative and open methodology, a veritable box-of-tools for evolving one's life — nonviolence and art fit well together because they have in common the use of the intelligent and strategic use of the imagination!
There have been so many parallels between the undercurrents of contemporary art and the teachings of nonviolence: For example: truth is beauty, the anti-heroic ethic, "reduction of wants," which Mohandas Gandhi taught; and his truth out of humility and doubt; social interdependency. The Cool-headed methodology of nonviolence informs a way of life, like much art, and puts us in the shoes of others. If we could learn to do this one thing, see the world from the perspective of the other, what a different world we would have.
If you enjoyed this essay, please consider making a tax-deductible contribution to This I Believe, Inc.


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It's a worldwide, mentored competition with cash prizes, notoriety, and potential screen credits. Participants find it a valuable learning experience that enhances their careers. Some stories are produced for our Write of Passage Spotlight at the 168 Film Festival.
Enter Contest Here
Begun in 2009, the Write of Passage Screenwriting Competition is a one-week, mentored competition, which instructs writers as they compete. Industry pros (called Development Executives or DE's) critique writers and judge the 1st round of competition. The goal is to develop redemptive, inspirational stories that honor God. All submissions are 12-pages and are written in 168 hours, based on the theme and a foundational scripture.
Q: What are the steps in the contest? Give me an overview
1. Potential DE's apply for the Development Executive position
2. Writers pay fee
3. Writers get a confirmation email
4. Assignment of Development Executive (DE) to writer
5. Verses sent at 5pm PT. ONLY THEN can writing begin
6. Writers send drafts to the DE for critique
7. DE's judge and send top entries to the finals in LA
8. Finalists are judged and announced
9. All scripts are available to license in a first look deal to 168 Spotlight Producers (produce from ANY location worldwide)
10. Write of Passage Spotlight Screenings at the 168 Film Festival
Licensing a Script
Write of Passage Duo is conceived as a TEAM competition with at least two co-writers per team. The goal is to help people learn the art of collaborative writing.
Q: How are teams formed? I don't know any writers? Can I write on my own?
A: This is a team excercise. Writers must find a partner on writer's groups etc. We will publish a list of these soon. Call friends, call enemies, connect via Facebook or Twitter.
Q: Do I need to be in the same room as my writing partner?
A: No, Skype is the best suggestion for planning, then you will figure out a good way to work. Whether you take turns writing the next draft or write similataneously, you will give each other critique and creative, empowering suggestions for improving the final product. You will pick your battles on the way to the best collaboration possible. Finally, we do expect you to remain friends as the utmost goal, above a great product or getting your creative way.
Q: What are the prizes?
A: The purse for WOP-Duo $500 will be split between the two writers. One winner and three runners up will be selected.
Q: Can these films be made for the 168 Film Festival?
A: All stories will be eligible to be produced for the Write of Passage Spotlight at the next 168 Film Festival. To ensure the best chances of your film getting made, choose a story with just 2-3 locations and a minimum of expensive elements.
Q: How will the WOP-Duo stories be judged?
A: As always, the first round of the WOP-Duo stories will be judged by Development Executives (mentors). Then a jury will deal with the semis and finalists.
Q: If I choose the Professional Evaluation option, how does that work?
A: DE's or Mentors will be available to help you as you write. If you the professional evaluation, you will receive a written analysis of the strengths and weaknesses of your story. The analysis (of one version of your script) can take up to 30-days and you will get it asap after the contest.
All loglines and screenplays will be evaluated by our our Judges. Writers understand that the evaluators may be in posession of similar ideas. Writer will agree to waive any claim that 168, its employees, judges or assigns may have misappropriated any ideas or portions of a submission logline or screenplay.
Q: Will 168 randomly assign foundational scriptures or does the writer choose the verse?
A: 168 supplies the verse based on the same theme that will be used for the next 168 Film Project. Thus these screenplays fit with the theme and can be produced for the 168 Film Festival.
Q: What kind of stories is the contest looking for?
A: Redemptive stories are ideal, even if it's just a hint of redemption. If you choose to write a tragedy, then make sure there are real consequences for actions. Winking at or poking fun at hell, taboos and bad behavior is not a good idea for this contest.
While you are free to imagine any storyline with a wide variety of locations or a cast of thousands, your script is more likely to be reach the screen if it is easily producible by teams under constraints of 168 filmmaking, e.g. 2 or 3 main characters, common private locations such as a house or church, and easily achievable special effects.
Q: Can I write as a team?
A: You can write by yourself or with a group of no more than three. If participating in the Write Of Passage Duo competition, a minimum of two team members are required.
Q: How do I interface with my Development Executive/Mentor (DE) if I live in another region?
A: Your DE may be thousands of miles away and thus, he/she will use email. If possible, teams will meet face-to-face and/or talk by phone. If you live a long distance from each other, you can also use programs like Skype .
Q: How many screenplays may I enter?
A: As many as you like, but you must pay one entry fee per script.
Q: What's in it for writers?
A: The winning writer gets a cash prize, VIP treatment, phone meetings with Hollywood elites. Writers may get nominations and awards, which can help in marketing your talent. If produced, you will get a writing credit and input on rewrites for the film.
Q: What's in it for DEs?
A: Being a DE is excellent practice for those working towards a career in story development. You are the point person for a new creative community invigorated by your leadership. You learn to motivate and encourage a creative team to achieve excellence. Your sense of story develops in amazing ways. You are introduced as part of the creative team. You get a Development Executive credit if the movie gets made. IF YOUR WRITER WINS, You get a cash prize.
Q: Do Write of Passage Spotlight Films compete with "168" Signature Speed Film entries?
A: No, they compete only with each other so it's fair.
Q: Can writers just submit scripts to the 168 Office?
A: No, you must work through your DE.
Q: What if I don't like the DE who is assigned to me?
A: Writers will not be reassigned unless there is an extreme situation. It is important to learn to be flexible and be able to work with all sorts of people.
Q: Do I have to make all the changes my DE suggests?
A: No, they are just there to help and suggest. You are in control of your script, but remember DE's judge the first round. You will learn that sometimes a client or executive will ask for changes that are detrimental. Choose your battles wisely.
Q: How important is it to integrate the verse into the script?
A: This is called SCRIPTURAL INTEGRATION (SI) and it is Very important. In fact it's so important that if you don't do this, you will not be a finalist.
Q: What is SCRIPTURAL INTEGRATION (SI) and how will it be judged?
A: No scripts will advance without good S.I. This is how skillfully, artistically, and ingeniously the producer uses the verse as a foundation to the story. It is not simply jamming the verse into the story or reading it at some point. This will be judged thusly: take the verse on face value, asking yourself "Are all of the verse's story points addressed?" Writes will get extra credit for representation of the verse's context in the story. DE's will watch for subtleties and symbolism (i.e. one character represents Jesus or Israel, etc.) especially if they can't see the SI at first. The best films will communicate the spirit and the letter of the verse in a wondrous way.
Q: Can I submit a script I've already written?
A: No, this is a speed screenwriting competition. Everyone writes with the same restrictions.
Q: Why should I grant a license to students? Won't they just make an amateur film and make me look bad?
A: At 168 we want students to succeed. Since the biggest problem is STORY, this license starts them off with a great foundation, so they can concentrate on learning filmmaking. That's where you come in. Writers grant a non-exclusive license of your script to students for use in producing a film. You will receive credit on the film (if desired). Students shall consult with writers and will change the name of the short film to an acceptable title if the writer so desires. The film shall be credited as "A Write of Passage Student Film."
Q: After the winner is announced, can writers continue revising their scripts and enter the film in the 168 Film Festival? A: Yes, that is perfectly fine, but the finished script should not exceed 12 pages because the finished film cannot be longer than 11 minutes (all told, including credits).
Q: What do writers say about Write of Passage?
A: "I did like that Write of Passage did not leave me hanging all alone writing a script."
"(My mentor was) extremely insightful, invaluable, honest and supportive."
"Perhaps, in my eagerness to 'step out of the boat,' I acted in haste by singing up for a challenge for which I was ill prepared. I was a nervous novice who had just pushed every envelope, unleashed every fear and stepped so far out of the box that I was a basket case."
"(Write of Passage) served as an opportunity for the Holy Spirit to tear down strongholds and set this captive free! Lies were exposed, truths were beheld and Grace was given. It was an amazing week!!"
"This has been an absolutely spectacular learning experience for me that challenged me, my creativity and my spirit to the fullest. I also really liked working with a Development Executive. Very helpful and insightful. I gained tons from that alone."
Writers are responsible for delivering a script in an industry-standard (one minute per page) format. A number of free and low cost resources are available for screenwriters getting started.
Screenwriting Programs include include:
Writers are solely responsible to produce PDF versions of their scripts in industry standard format. Some programs are more intuitive than others. Please experiment and determine which method best fits your workflow before writing week starts.
I68 is NOT RESPONSIBLE for the performance of any of the above options. Writer is solely responsible for delivering a correctly formatted script on time. Mention of these commercial titles in no way implies endorsement of any company or product by 168.
Why Do I Need a License for a Write of Passage Spotlight Script? We are protecting the hard work of the writers. Our only goal is to give the story the best possible chance to succeed. If there is no competition for the story, then you will likely get to make the film. See the simple info below to know what to include in your "bid." Write of Passage is a
"Non-Speed" category, so you may begin production as soon as you write us about your plans for the script. Turn-in requirements are the same as for all other films. These films screen at the 168 Film Festival.
Q: How many scripts will be made into short films at the 168 Film Project?
A: Usually 2-4 are made each year, but we welcome more. There is no limit. Producers are responsible for their own budgets.
Q: Which scripts are option-able?
All scripts from every year are optionable, not just finalists.
Here are the Finalist scripts. (Those marked with an asterisk have already been produced are not optionable.) If you would like to produce a script that is not a finalist (perhaps one you wrote), you may bid on the option.
Q: Can Writers or DE's option their Write of Passage script?
A: Yes, but the first look consideration goes to producers in the 168 film Project's W.O.P. Spotlight Program.
Q: Who qualifies as a Write of Passage Spotlight Producer?
A: Anyone who 1. Submits a bid for a script (as described below), 2. is Accepted, 3. Pays the Contest Fee and 4. Signs the Contract.
Q: What do you mean by "bid" on a script?A: The "bid" process is merely to ensure that the story has the very best chance of being told. (No money is involved) We also want to assure that the same story doesn't appear more than once in a festival.
Q: Who gets accepted?
A: The best team that wants a particular script is selected (if minimum competency is met). Our goal is to give these films the very best chance to be great. If you are accepted as a producer, we will partner with you to help ensure your success!
Q: What is the bid acceptance process for Write of Passage Spotlight producers?
A: The 168 management team evaluates applications for script licensing. The best team applying for a particular script is selected (if minimum competency is met). Our goal is to give these films the very best chance to be great. If you are accepted as a producer, we will partner with you to help ensure your success!
Q: How can I bid on a Write of Passage Script.
A: First, choose a script. (Scripts with an asterisk * are not available.) Then contact us regarding your intentions. You will be asked to send a bid proposal describing your Production-Marketing-Promotion Team profile:
Q: Is there a specific schedule for production like the 168 Signature Films?
A: No, Write of Passage Films are in the Non-Speed category, so production can begin immediately after registration. The submission deadline is the same for all 168 Films. As with all other categories of this competition, Write of Passage Spotlight films must not be screened in public prior to the festival. See Contest Rules.
Q: When will the Write of Passage Spotlight Films Screen?
A: At the Write of Passage Spotlight Screenings at the 168 Film Festival. These films will be programmed by 168 Management.
Q: Are There Awards?
A: Yes, the Write of Passage Spotlight Film Award, and the Audience Favorite Award. Spotlight films are NOT ELIGIBLE for the Best Film award.
Q: Can I produce a Write of Passage Screenplay Independently of 168?
A: Yes, but 168 producers get the "first look." Screenplays older than one year are fair game for production, but they must give credit to the WOP contest: "This film was based on a 168 Film Write of Passage Screenplay Competition Script." Independent producers will negotiate directly with the writers for rights to the script.


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Roger Sullivan, who was killed when his plane crashed in the parking lot of the Dania Jai-Alai Fronton, was a highly decorated Air Force officer who had logged more than 10,000 hours flying, including many combat missions in Vietnam.
Family members and friends who gathered at the Sullivan home in Wilton Manors on Monday remembered Sullivan as a meticulous pilot whose attention to detail was his trademark.
``It used to drive me crazy,`` said Gary VanFlorcke, Sullivan`s partner at Universal Flyers Inc. When Sullivan flew, he said, ``everything was perfect.``
So it was a shock when friends and family learned that Sullivan, 49, and Robert Gustin, 30, of Tamarac were killed when the Cessna 340 crashed Friday.
The Broward Medical Examiner`s Office said Monday that the men died of multiple injuries.
With Sullivan in the plane, family members said they were confident the facts would show that the crash did not result from human error.
Sullivan and Gustin were practicing touch-and-go landings as part of a ``familiarization flight,`` according to VanFlorcke. Sullivan was considering hiring Gustin, a licensed pilot, for his aviation management service.
Gustin`s family has been unavailable for comment.
The cause of the crash is under investigation, and officials don`t yet know who was piloting the plane. According to the National Transportation Safety Board, witnesses said there was an explosion before the plane hit the ground.
At the Sullivan home, family members sat together and recalled the man whose lifelong career in aviation ended so tragically.
Sullivan is survived by four children: Peter, 29; John, 23; Steven, 22, and Susan, 19. His wife, Dorothy, died last February.


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Is "Kim Kardashian: Hollywood" The Most Progressive Game on the Market?
It may not offer challenging gameplay, but the game's take on sexuality is refreshingly open.
Kim Kardashian: Hollywood
While most serious gamers look down on mobile and free to play games, there's no question that these games can be a ton of fun. It's being fun that makes them work, compelling their players to pay a small fee (or microtransaction) in exchange for more gameplay options — if you aren't hooked on the gameplay, there's no motivation to make the payments that keep these games afloat. And no mobile game reflects that model better than Kim Kardashian: Hollywood.
The game is relatively simple: you're an up and coming Hollywood star (or at least you'd like to be) working your way up the celebrity ranks while being mentored by Kim Kardashian herself. To do this, you dress up in different outfits, network with celebs (and celeb wannabes), do photo shoots, acting gigs, promotional appearances, and go on dates... and it's that dating part that first caught my eye.
While there are still plenty of games that don't let you even pick your gender, Hollywood lets you play as a man or a woman, complete with customizable facial features, hair color, makeup, and wardrobe — really, it's an elaborate, digital version of playing with Barbie dolls. And when it comes to dating, your mentor Kim notices if you aren't flirting with the guys you meet on your way to super-stardom.
If you tell her you're looking to meet women, the game doesn't judge: Kim sets you up with a woman and the game continues as if nothing interesting happened. And making gay and lesbian relationships something so normal, ordinary, and boring that it doesn't even require comment is something that you very rarely see games doing — much less games with as much mainstream popularity as Kim Kardashian: Hollywood.
As to the game itself, the gameplay — and the romance — is a simple point-and-click affair. Options will show up on the screen like "flirt" or "kiss" while you're on a date and you click them in order to do them. You'll have to use your imagination, though, because the game's characters do nothing but pose, smile, and occasionally adjust their hair no matter which options you select. Though the game may be progressive in some ways, it's bare bones in others — but the fact that you get to choose who you're playing, including your sexuality, is a big bonus.
Still, the simplistic gameplay is surprisingly addictive — and makes for a good mobile game where you may play for just a few minutes at a time. Just beware that its addictive nature may compel you to drop some actual cash on the game to restore your energy or buy stars you can trade in for premium fashion items to help you make it to A-list celebrity status just a little faster. Unlike your virtual avatar, however, we definitely advise restraint, because those $9.99 star purchases can add up.


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I thought there was functionality to drag and drop events and sound definitions from one project to another, but it doesn't seem to be working. Even copy and paste don't work across multiple open projects. Anyone know how to copy data between two projects (short of moving stuff over via text editor?)
- broodley asked 12 years ago
Has the been any progress on dragging and dropping assets between projects?
This would seriously improve my project workflow.
Even copy and paste would be a good start, but this still does not work in version 4.19.00.
bump because it's important
Apologies for the long silence on this. Copy & paste between projects has been enabled in the latest release of Designer (4.21.04).
Drag and drop between projects would require some extensive UI changes, so I can't say when (if ever) we will support this.
- Guest answered 10 years ago
There is a "Merge" option on the file menu. It's not a replacement for a proper drag and drop, but works fine for files containing different kinds of sounds (you will have to change some bits if the files being merged were using similar sound definitions/names etc.)
- crouton answered 12 years ago
I managed to copy and paste between projects (using 1.7.7 then 1.7.10).
It did work fine once and everything was lovely, but then doing it again this afternoon the events copied across, FMOD moaned about not being able to find the sound defs then proceeded to corrupt the entire project 👿
Merge works fine though 😀
- andyr2000 answered 11 years ago
Please login first to submit.


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House prices in Cardigan
What's the average house price in Cardigan?
The average price for property in Cardigan stood at £203,415 in October 2018. This is a fall of 0.54% in the last three months (since July 2018) and fall of 0.67% since 12 months ago. In terms of property types, flats in Cardigan sold for an average of £105,149 and terraced houses for £142,665. This is according to the current Zoopla estimates.
Beat the energy price rises in Cardigan
Yearly saving up to:
Detached house
Semi-detached house
End terrace house
- Compare energy deals
Data on sold house prices, such as the results above for Cardigan, is supplied to us via monthly updates from the Land Registry for England and Wales and from the Registers of Scotland for Scotland. There may be a delay of up to 3 months from when a property is actually sold to when it becomes officially recorded with Land Registry and/or Registers of Scotland. We provide data on house prices for information only, on an 'as is' basis as supplied to us and accept no liability for any errors or omissions. If you have identified any incorrect information in, please Report an error.


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History Facts
The Philippines were named after King Phillip II of Spain
The Philippines were a Spanish Colony for around 300 years
The first people there were hunters, and they learned to farm rice, and take care of farm animals. They traded with China in the 10th century
In 1521 people from Spain came to "conquer" the Philippines,
Current Issues (poverty):
Poverty rate has increased by 1.2% and is now 25.8%
Rapid rise in food prices ( for example: rice, and other grains)
22% for registered filipinos
8.1% of incomes are so low that the person can't afford to feed themselves
In 2012 the poverty rate for families was 19% and now it's at 17%, so in 3 years it went down 3%
That's 1% per year
Their culture is very similar to the United States and Spain's, because the Philippines were under the colonization of these two countries at one point.
Their economy has gotten a lot better
Majority of the population is Christian, meaning they celebrate Christmas
Their nation sport is called arnis, which is a form of martial arts
Top agriculture, sugarcane, coconuts, rice, corn, bananas, pineapples, mangoes
Top industries: electronics assembly, clothing, footwear, pharmaceuticals, chemicals, wood products, food processing,, fishing
Currency- Pesos (1 Mexican Peso equals 0.052 US Dollar)


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Tokyo, May 3 (Jiji Press)—Japanese Prime Minister Abe Shinzō, also leader of the ruling Liberal Democratic Party, on Wednesday expressed his hope to see a revised constitution of the country go into force in 2020.
In a video message sent in his capacity as LDP president to a meeting in Tokyo held by a group calling for constitutional revisions, Abe said, "I want to make 2020 the year when a new Japanese constitution will be enforced." Wednesday marked the seventieth anniversary of the effectuation of the current constitution.
It is the first time for Abe to mention a target year for amending the constitution. Abe is apparently looking to the possibility of remaining in office as LDP chief until 2021, after the party leader's maximum tenure has been extended from two to three consecutive three-year terms, for a total of nine years.
But the main opposition Democratic Party opposes a constitutional revision being made under the Abe administration.
In the message, Abe specifically said that a new clause should added to the constitution's Article 9 so that "the existence of the Self-Defense Forces will be clarified in the fundamental law of Japan."
[Copyright The Jiji Press, Ltd.]
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For almost two years, Marietta Charles has spent each weekday thinking about her young son and missing him.
Charles, a docket sheet clerk at the Broward County Courthouse, drives an hour and a half each weekend to Clewiston to see the boy, who is living with his grandmother.
It`s not that Charles does not want her son, Jermiah Piere Coleman, 2, to live with her.
The problem is that she has not been able to find affordable, quality child care in Broward County on her $155 a week take-home pay.
``I really need day care. That way, my child can live with me,`` said Charles, 27, of Lauderhill. ``It`s very hard to be separated from him, but I live alone and have no one to care for him. Right now, my mom has him, but she`s at the stage where she can`t keep him. She`s old and can`t handle him, and he can get out of the front gate, so I`m really worried.``
Help is on the way for Charles: She is one of the first people in the county to sign up for a Fort Lauderdale child-care center that is scheduled to open on April 1.
The center will offer affordable care for 100 children from infants through age 5 whose parents work downtown.
``It`s like a miracle for me. I need it so badly,`` said Charles. ``If he is in day care close to me, I could go during my lunch hour to see him and pick him up and take him to school. It will be wonderful.``
The center, which will be located at 416 SW First Ave., is the dream of the Downtown Day-Care Consortium, an 11-member group appointed by the Broward County Commission.
The center will be run by the Early Childhood Development Association, a non- profit group that now operates all federally subsidized child-care centers in Broward.


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Thx for this article and all the tips!
Pencil, felt pen, marker and Paper, post-its and from time to time a napkin are powerful "tools" to communicate small and big ideas.
People naturally process visual information better than written, so using pictures (even simple line drawings and stick figures) is a great way problem solve and communicate at work.
I usually use various diagram tools ( http://tinyurl.com/diagramtool ) but there hadn't been not a single day I haven't drawn a sketch, use case or wireframe by pencil and paper – Tools you should never forget or is not to be underestimated.


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Available ebook formats: epub mobi pdf rtf lrf pdb txt html
As CEO he signed a number of groups to the company he owned known as Top Flight Records. As a Recording artist, he released several singles and videos 2- of which were placed in light rotation on BET, Namely the Single entitled "If You Can't Lean To Love Her" & "Thank You DJ" which led to landing a deal with national distributor INDIE, followed by signing a deal with 125th street records a label that was owned by Eric B, of the legendary rap group "ERIC B & RAKIM. Following that up, with acquiring a deal with Brandon Records. A label that was distributed by Warner Bros. He developed a TV show called the players club, a show whose name was eventually sold to ICE CUBE for his 1st feature film of the same name. His most recent project as an artist was recording a song and video with the late LAMONT BENTLEY from the TV show MOESHA. That was followed by his assisting in the signings of NAAM BRIGADE to Electra Records and R&B Group UNPLUGGED to Cash Money Records, Where he participated in two major tours The cash money/Ruff Ryder and the Cash Money tour which combined covered 72-markets, followed by the Paid in full tour which covered 22-markets. He published his first book entitled "More Than One Flavor" in 2001. In addition to financing and promoting concerts with some of the top acts in the business during this time period there are a number of other endeavors that he has played a major roll in. Such as the reality show he has recently filmed and produced called "Featured on the track" Which will be back in production this year. Guilty By Reason of Arrest is has latest work and he considers it his passion. And a project that he was meant to do.


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Market segmentation indicates the division of an existing market into different sub-markets with different attributes to satisfy the respective customers in the best possible manner. For different types of market segments, the marketing plan and strategy will be different considering different attributes.
For a firm offering retirement solutions and planning, to market its product it will first divide the overall market into different segments based on age. After that it will target only the market segment of middle and old age professionals to make its marketing plan most effective and successful.
Proper market segmentation makes a marketing plan very effective and successful as it caters to only a specific set of requirements and demands of the customer. It also reduces the marketing cost significantly.
Main market segment selection criteria
Any market segment should have the following attributed to be selected as a market segment
A large market can be segmentation by various factors depending on the marketing needs and products. Market for industrial products, FMCG products, Luxury products, Cars etc. are divided based on different attributes and it varies from product to product. We will try to find out the basis of different market segmentations based on different parameters.
Normal Consumer based market
Normal consumer based market mainly indicates the wide market for normal consumers especially for FMCG products. The main parameters used for Consumer market segmentation are
1) Geographic Segmentation: Region, Population Density, Growth rate, Weather
2) Demographic Segmentation: Age, Gender, Education level, Profession, Literacy Rate, and Culture
3) Psychographic Segmentation: Values, Ethics and lifestyle
4) Behavioral Segmentation: Using Patterns, Brand Loyalty and Consumer Behavior
Marketing research can be used to identify the patterns and consumer behavior in a market place. It also helps to put a customer in a specific market segment based on his behavior and preference.
Business Market Segmentation
It is almost same as the normal consumer market expect some business oriented differences which make it a bit different from the consumer market segmentation. This is mainly used to B2B or Business-2-Business marketing. The main parameters of Business market segmentations are
1) Geographic Segmentation: Location, Respective Industry growth rate, Business Concentration, Economic factors etc.
2) Customer Type: Business Size, Industry Position, Market Position, Maturity etc.
3) Behavior: Loyalty, Usage Patterns, Order patterns, Commitment level, Timely Payment etc.
Market Segmentations makes it very useful for the marketers to offer the marketing mix to the appropriate market segment; thus increasing the success rate of the same.
Levels of Market Segmentation refers how a marketer uses different market segments for the marketing purposes and to increase the company's targeting consumer base.