text:
Businesses can now Connect With Customers, Partners, and Employees at Scale With a Rules-based Chatbot, Creating a More Personalized and Efficient Experience
MINNEAPOLIS, MN, Sept. 30, 2016 /CNW/ - Magnet 360, a Mindtree company, today unveiled its Community Chatbot Framework, available on Salesforce Lightning Bolt, a new framework on the Salesforce Platform that gives companies the ability to find and deploy pre-built, next-generation mobile communities and portals for a wide variety of businesses and vertical industry needs. The Community Chatbot Framework helps prospects easily connect with businesses while providing a convenient, personalized way for customers, partners, and employees to have their service needs met without leaving a business' mobile application. As a bonus, the chatbot captures pertinent data from the chat conversation to help build out a 360-degree view of the audience member.
Magnet 360's Community Chatbot Framework will be available within Community Cloud Lightning and will be coming to the AppExchange in early 2017.
Community Chatbot Framework Key Features
Chatbot technology is an advanced way for consumers, partners, and other users to engage with a business. Bots can make recommendations, influence purchasing decisions, and offer options that add value, straight from an existing app or messaging tool.
Magnet 360's Community Chatbot Framework uses single sign-on combined with geo-location. It's built using Salesforce Community Cloud Lightning, providing efficient and effective personalization that end users expect from a world-class experience. The Community Chatbot Framework's inclusion in the Salesforce Lightning Bolt solution offered the Magnet 360 team the benefit of working directly with the Salesforce team to build out the concepts, get to know the technology, and create the most effective tool for its customers.
Comments on the News
Salesforce Lightning Bolt enables companies to select from a wide variety of Community Cloud Apps that contain core functionality and processes for a variety of community types. These apps dramatically accelerate customer time to market, making it faster and easier for companies of any size and industry to deploy rich, personalized communities.
About Magnet 360
Magnet 360, a Mindtree company, has been a Salesforce partner since 2004, achieving Platinum status in 2015. We help forward-thinking companies engage their most important audiences to drive the growth, retention, and efficiencies that ensure meaningful business outcomes. By leveraging the Salesforce platform and an iterative delivery model we help businesses work smarter and deliver value to their organizations quickly. Our innovative cross-cloud solutions have been delivered to customers in a variety of industries. Most notably, we have deep expertise in financial services, healthcare, CPG, retail, manufacturing, and media.
About Salesforce AppExchange
Salesforce AppExchange is the world's leading enterprise apps marketplace that empowers companies to sell, service, market and engage in entirely new ways. With 3,000 partner apps and more than 3.8 million customer installs, it is the most comprehensive source of cloud, mobile, social, IoT and data science technologies for businesses.
About Salesforce Lightning Bolt
Salesforce Lightning Bolt leverages the power of the Salesforce platform and the extensive Salesforce partner ecosystem to deliver best-in-class Bolt solutions. By leveraging the deep industry knowledge of the Salesforce partner ecosystem, each Salesforce Bolt solution is pre-built and curated for a specific industry and business process.
About Mindtree
Mindtree [NSE: MINDTREE] delivers digital transformation and technology services from ideation to execution, enabling Global 2000 clients to outperform the competition. 'Born digital,' Mindtree takes an agile, collaborative approach to creating customized solutions across the digital value chain. At the same time, our deep expertise in infrastructure and applications management helps optimize your IT into a strategic asset. Whether you need to differentiate your company, reinvent business functions or accelerate revenue growth, we can get you there. Visit http://www.mindtree.com to learn more.
Additional Resources
Salesforce, Community Cloud, AppExchange and others are among the trademarks of salesforce.com, inc.
SOURCE Magnet 360
For further information: Media Contact: Courtney Algeo, Magnet 360, a Mindtree company, 612.230.2689, firstname.lastname@example.com
Magnet 360
Browse our custom packages or build your own to meet your unique communications needs.
Fill out a CNW membership form or contact us at 1 (877) 269-7890
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text:
Want to chat with We Know members outside of WoW? Come join us by clicking the "Chat" tab above, or connecting through your favorite IRC Client to:
Server: irc.freenode.net
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I always feel like...
...somebody's watching me!: "Spies' Dragnet Reaches a Playing Field of Elves and Trolls"Post edited by Lurzmog at 2013-12-09 14:38:10
LOL at "digital avatars that include elves, gnomes and supermodels." A new name for Belfs?
After going back to the Guardian source article it looks like the supermodels were referring to Second Life, but the combination remains ludicrous.
Nah they were totally talking about Belfs :)
Wait...all those bots I reported in Uldum weren't just gold farming machines ? And was Barrens Chat some super secret coded message stream ?...Post edited by Zoriana at 2013-12-27 19:12:04
I always suspected "Where's Mankirk's wife?" was code for something!
Wait...you didn't know...um never mind.
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subset: commoncrawl


text:
WELLINGTON, New Zealand (AP) — A New Zealand politician suspected of leaking a report on the country's spy agency stepped down Friday from his ministerial duties.
Peter Dunne said he didn't leak the report to a journalist but had made errors of judgment nevertheless. He resigned as revenue minister but said he'd continue as a member of Parliament.
His resignation came after an inquiry into the leak found that Dunne had exchanged 86 emails with Fairfax Media reporter Andrea Vance in the two weeks before Vance published a scoop on the report. Dunne refused to turn over all the emails to the inquiry.
The report on the Government Communications Security Bureau concluded the agency unlawfully spied on up to 88 residents.
Prior to the leak, Prime Minister John Key had promised to publicly release the report. He did release it after Fairfax published its story.
Fairfax Media Executive Editor Paul Thompson said Friday the company never comments on its confidential sources.


text:
I am currently evaluating the differences between the sound produced from PC, PS3 and Xbox360 based on the same material.
We are currently developing using FMOD cross platform API, but I am still experiencing considerable differences between the three platforms.
Based on running a 7.1 test scene with a 7.1 2d loop, a couple of 3d sounds and a 3d gun shot sound, I experience following results:
PC (SB X-FI analogue out direct into surround receiver): Plays at lower volume than the platforms (especially 360), even though all volume controls are set maximum. Plays with considerable less subwoofer output. I have set my SB X-FI settings to utilize Bass Management.
PS3 (HDMI): Plays with a lot of subwoofer level. Heavy bass management (automatically routes sub content from surround channels to subwoofer)
Xbox360 (HDMI): Plays with a lot of subwoofer. Some bass management. Plays with louder volume than the other platforms, but that might be related to the "DIAG NORM +4" message I get when switching to that input on my receiver.
My conclusion is to set my SB X-FI setting to use bass management but at +15dB!. That gets my PC sound closest to the consoles (which are factory reset), but makes it play with louder subwoofer than I would normally do. Therefore I am not sure if this is the right solution. And then I would have to live with the volume difference to the 360.
I know this might relate to some issue in our code or FMOD initializing, but as for as my coders inform me, we do nothing the specify different play behavior on the different platforms.
I am really interested in hearing about you guys experiences on this issue and how you handle cross platform development and monitoring?
(I have posted the Q on audiogang forum as well)
- Frans asked 9 years ago
Thanks to Matt for the explanation.
Regarding the levels from the different platforms, I guess I just have to live with it /(since it is caused by the hardware as written by Brett in earlier post) and possibly give them different volume offsets on the masterbus, when this feature is released by fmod guys.
Regarding LFE inconsistency:
My current challenge then is not really the THX system boosting the .1 channel discrete content, but the (in my ears) heavy boost of L/R channel bass content caused by the THX bass management and +10dB LFE boost, when running digitally from the consoles into my amp. At least when compared to analogue outs from my PC.
A simple unprocessed 3d gunshot sounds neutral played from my PC, but has heavily emphasized low end (playing through LFE) on the consoles.
I am really curious how you guys handle the LFE channel inconsistency across the different platforms?
I know PC is most vulnurable to different more or less bizarre user setups, so maybe I should trust my consoles and try to get my PC sounding as close to that as possible? Or maybe I am totally off track, and should just accept, that they just sound totally different and mix somewhere in between?
What do you guys do?
Hi Frans,
Most people I've seen get confused (not saying that you are :)) between the LFE channel (being the .1 channel = Low Frequency Enhancement) and the Subwoofer speaker.
The subwoofer speaker plays crossed-over content from the satellite channel as well as the LFE channel from the decoder (or discreet output from sound-card/console/etc). Only the LFE component is meant to get the +10dB boost, not the crossed over content.
So to prove that your monitoring is working and that playback is consistent, perhaps disable the LFE channel completely.
When Fmod pans a 3d sound, does it send any signal the LFE channel??
If so, can you turn that off??
If your sound card is hooked up by analog, simply unplug the LFE channel and check for differences.
I think the difference is in the hardware really. The way fmod mixes is identical on all platforms, if you actually captured the digital -PCM- output it would be the same each time.
360 would compress to Dolby Digital, ps3 might be hdmi, and xfi would be 3 stereo analogue outputs.
360 attenuates the signal by 3db for headroom reasons. All consoles do different things.
If you want, we can give some tips for some boosting that you can do to the final mix but it requires programmer intervention. It just requires a few commands to boost or attenuate the mix (note in fmod designer you can attenuate the master category volume which would do the same thing)
I wouldn't worry about getting all 3 to be the same volume levels though, that is definitely hardware dependent and just requires the user setting their amp setting to the level they like.
Bass could depend on the amp you use as well.
[quote:rde0t7om]I wouldn't worry about getting all 3 to be the same volume levels though, that is definitely hardware dependent and just requires the user setting their amp setting to the level they like.[/quote:rde0t7om]
I've spent years working in broadcast where the loudness of the content is of critical importance.
It's very important to me as a designer that my game is not only balanced within itself, but sounds at a reasonable volume compared to a DVD video disc or regular television programming.
[quote:rde0t7om]Bass could depend on the amp you use as well.[/quote:rde0t7om]
Bass management is meant to be a part of the amplifier/cross-over/speaker system.
The THX spec which is designed for cinema compatibility says that all 5 channels go through a crossover (typically 80Hz), and get added to the LFE channel with a 10dB gain (only on LFE) and to the subwoofer.
Possibly routing the 5.1 sound card vs the decoding the dolby digitial from the consoles does very different things in your amp.
In my experience the only way to maintain consistency is to apply offsets per platform regardless of which audio solution you're using for your game. It sucks, but all platforms handle audio differently, there is no industry standard for game audio, as there are for film and TV.
The consoles are a bit easier to deal with, usually you can apply a master channel offset and you can get them all roughly in the same range. In my experience the Wii/Gamcube has always been the quietest, PS3 and 360 in a similar range (i've only tested this using optical, not HDMI on those platforms) but the PC is a different beast since it often depends on the sound card the user has.
Since each platform usually ends up using different encoding methods it's often necessary to make mix offsets per platform on a per SFX basis as well because each sound will have slightly, sometimes significantly, different frequency content.
On the positive side, using a fully software solution like FMod, rather than leveraging per platform hardware helps maintain some consistency between platforms, but you'll never get an identical mix across all systems unless you spend a lot of time doing per platform mixes. I'd suggest just identifying the biggest offenders and make adjustments where you can. As far as I know there is no way to do per platform offsets within FMod designer, so you'd either have to apply offsets per channel within code, or manage multiple FMod projects. I'd suggest the code route if you have a way to live tweak those values.
What if we just made the master category 'volume' setting tweakable per platform – and allowed it to go over 0db? (though amping is risky, it would be better to quieten down the loudest platform, otherwise you risk distortion on the digital signal).
I think that could be very helpful for multiplatform mixing. To do a fully balanced mix though, you'd need to have per platform available on all categories and even on a per event basis. I doubt most people usually have that much time to spend on balancing per platform, but having the master offset with a boost above 0 would be enough to get all the platforms at least in roughly the same range as one another.
hi, i've added this feature to our bug tracker it should appear soon.
Great – lookig forward to the the mixing offset feature. Will that cover the boosting tips you (Brett) mentioned in your earlier post? If not, then yes please supply me with the tips. Thanks.
Regarding the uneven bass (sub channel) levels on the PC vs. consoles, it might be related to the THX bass management +10dB mentioned as well, which is present caused by the consoles running digitally into my reciever.
So just to clarify, does that mean that whenever any audio material is played on a THX enabled system it will be mixed like that? And I will just have to live with it like that?
I worked for many years in a studio that did 5.1 mixes for film and television. We had the discreet 5.1 outs of the console go through a THX crossover into the analog inputs of the amp. The speakers were calibrated according to reference signals (band limited pink noise) coming out of the console(ProTools).
The amp also had a digital coax input from a DVD player. Using this mixing setup we found we got really good compatibility when going through the AC3 decoder coming off a DVD and the source mix before compression.
I'd assume that any 5.1 amp these days with a digital input is going to apply a +10dB boost to the LFE signal.
Failing that – sparse use of the LFE channel is a safe strategy. Don't forget, most systems crossover the bass from the Left and Rights into the Sub speaker, so the only time you really need the LFE is when you run out of headroom in the other channels.
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text:
The paper selected for the Dick Aubin Distinguished Paper Award, which is awarded by SME's Additive Manufacturing Community and sponsored by the Rochester Institute of Technology, will describe an innovative application of additive manufacturing processes and techniques. The authors will be recognized for their contribution of ideas and information to the 3D printing and additive manufacturing industry.
Thank you to the 2018 Aubin Award sponsor!
The Advisory Committee of SME's Additive Manufacturing Community reviews each paper submitted to SME's annual RAPID + TCT event.
The technical papers are judged and scored on the following criteria:
A review committee comprised of members of an Additive Manufacturing Advisory Committee will determine the award winner. Only papers accepted for presentation at SME's RAPID Conference & Exposition, with a completed/signed reprint form, will be considered for the award. PowerPoint presentations are not eligible.The Dick Aubin Award consists of:
The award is in honor of Richard F. Aubin (1948-97), a founding member of the former Rapid Prototyping Association of SME (RPA/SME) Advisory Board and member of the editorial review board for the "Rapid Prototyping Journal." Aubin was a pioneer in the international intelligent manufacturing systems (IMS) effort with his work in the rapid product development feasibility study. He leaves an internationally acclaimed reputation for his knowledge and leadership in these advanced manufacturing technologies. At the time of his death, he was manager of rapid manufacturing, United Technologies Research Center.
Questions? Email email@example.com: The Additive Manufacturing Community may withdraw the award if sufficient entries have not been received.


text:
Omar Boraie is a farsighted individual and has for the last forty years appreciated the exceptional prospects in the area of New Brunswick. He has invested in a number of properties in the area with The Aspire being his latest development. The Aspire is expected to house an amazingly luxurious high rise and deluxe residential building. This particular project has remained his main dream for a number of years and he is just happy that it was finally becoming a reality.
Omar Boraie's Dream
Boraie Development LLC's head, Omar, admitted that this particular project was doubted by a large number of people for several years. He had a huge desire to ensure that New Brunswick was rebuilt in an almost identical manner to what he had witnessed in Europe in his travels when he was schooling. He remembers that the area used to be terrible in the past such that walking on the streets past 4 p.m. was not done at all. He set his mind on changing this narrative and that marked the start of his dream. Visit Central Jersey Working Moms to know more.
Previous Investments
Omar started off by buying 21 buildings that were crumbling in a bid to start realizing his dream. He bought all of them and started renovating them. Most people thought that he was insane not realizing that he was just a visionary individual whose ideal time had come early. Omar Boraie created office space from the first building, which he named Tower One. In 2003, he constructed Tower Two that was just adjacent to the first one. The towers were a great start but Omar realized soon enough that the area also required top quality residential spaces. He embarked on a journey to build high quality condominiums. The end result was a 25-storey building that contained 121 residential units. The building also provided spaces for retail businesses, parking garage, offices and adequate space for pet walking and barbeques. This was according to an article published via Central Jersey Working Moms. Check out Fundacity for more info.
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See more: http://centraljerseyworkingmoms.com/category/boraie-development/


text:
As the world turns…
You buy your games. You play them in the comfort of your homes. But what do you
really know about the sordid tales of behind-the-scenes gaming intrigue? Nothing,
that's what. Game developers and publishers are not just a bunch of happy Cheeto-munching
nerds who all get along in a magical rainbow kingdom. There are fights and problems
and people get ripped off and fired. And I'm gonna tell you all about it.
of these unhappy pairings was Digital Anvil and Microsoft, a marriage that would
make Roseanne
Bar and Tom Arnold look like Romeo and Juliet. And now that Microsoft has
quietly buried Digital Anvil in a shallow grave under the begonias, one of their
mysterious children has emerged. Its name is Conquest: Frontier Wars.
Digital Anvil was the pet project of Chris and Erin Roberts, game developers
made famous by their Wing Commander series. They began working with Microsoft
way back in 1998 when they got sackfulls of money and announced three upcoming
games. Conquest: Frontier Wars, Starlancer,
and Loose Cannon. Shortly thereafter they would also announce development
of the highly ambitious Freelancer.
Fast forward to the year 2000, when Microsoft shelled out even more cash and
simply acquired Digital Anvil altogether. They announced that they would make
an exclusive Xbox game: Brute Force. They also decided to drop Conquest,
which the developers apparently kept rebuilding from the ground up over and
over. Chris Roberts would leave the company. Later it turned out that Erin Roberts
would, too. Very mysterious.
Another year and a half goes by, and Microsoft puts arsenic in Digital Anvil's
morning glass of orange juice and quietly tries to pretend that they never existed.
In all this time, the only game that Digital Anvil ever released was Starlancer.
So it was a great surprise to me that Conquest showed up on my desk
one morning, published by Ubisoft, and no trace of its spotty past. Honestly,
I had been looking forward to Conquest when I first saw it several years
ago. A real time strategy game with cool 3D spaceships battling for control
of star systems, it looked like what I thought Starcraft
should have been. And I was right – Conquest is what Starcraft
should have been…3 years ago when it was first released.
The parallels are unavoidable. There are three races: the Terrans (people and their toys), the Mantis (ruthless insects who grow their spaceships) and the Celareons (mysterious ancient energy beings). Sound familiar?
At least the graphics are totally different. Conquest is completely
3D and looks good. You can zoom in pretty close to even the smallest fighter
launching off a carrier ship and the graphics hold up. The large fleet battles
can get quite chaotic, with ships, lasers and missiles everywhere, but there's
never any slowdown at all.
The sound is pretty middle-of-the-spacelane. The clamor of battle is just fine; missiles roar and lasers zap appropriately. The musical score is sort of triumphant Wagner-esqe stuff, but very repetitive. It took me only slightly longer than average to turn off the music.
To simplify the game and avoid the difficult 3D controls of Homeworld,
Conquest takes place in a Star Trek style universe where, for some implausible
reason, all the ships are on a flat plane and oriented in the same direction.
I'll sacrifice a little realism for better gameplay any day.
The plane of the universe also contains a number of planets that you will need to house all your structures. You can also mine them for ore, gas and crew (I wonder if it's vespine gas?) From here on out it's classic RTS gameplay: build your units, harvest more stuff, upgrade them, order them around, and kill the enemy.
biggest innovation in the game is the use of jumpgates. Each star system has
a number of planets (usually), and is connected to other star systems by jumpgates.
These are the chokepoints that you must defend, and also the bridges by which
you must launch your invasion. Every map includes a number of star systems,
and battles can take place in multiple star systems at the same time. It's like
playing Command & Conquer on 6 maps at once. It's not as hard as it sounds;
you rarely have to concentrate on more than 2 systems at once, and switching
between them is easy using the handy system map.
Fortunately, your little spaceships are pretty smart. They can find their
way easily across multiple star systems without ever getting hung up like those
little Starcraft idiots. Plus, they will fire on enemies as they move
and chase them down if necessary. After years of screaming at the little units
on my screen, I found the Conquest AI very satisfying.
One frustrating thing for beginners is trying to keep your ships supplied. They run out of ammo pretty quickly and you'll need supply ships to keep bringing them more. This gets much less frustrating as you get the hang of it and start planning ahead to have enough supplies on hand. The supply ships are pretty smart, too.
However, there are some parts of Conquest that remind you that it was
an abandoned child. The menus and the mission briefings are really dumpy; a
big surprise from Digital Anvil, who pretty much built a movie studio to go
along with their game studio, bragging that the elaborate Wing Commander
movies were only the beginning. The movies that are left are blurry. Blurry!?!?
Perhaps they had to be smuggled out.
That leaves only the game itself for entertainment, which is pretty good, but only has one campaign (albeit a long one). You play as the Terrans for a series of very long missions, getting caught in a Mantis civil war and discovering their ancient enemies, the Celareons. To really play as the Mantis or the Celareons, you will need to go online and find some organic opponents. This is fairly easy to do through Ubisoft.com, but games are limited to a maximum of 4 players.
In what must have been a drug-induced decision, Conquest comes with
a blurry starfield in the background during gameplay. I think it's supposed
to look like space with stars and nebulae and stuff, but it looks more like
pondwater and makes the game hard to see and hard to play. Fortunately, it can
be turned off in the options. Why it was ever there, I'll never know.
So that's all the dirt on this abandoned half-child of Microsoft, a game that
would have been much more innovative if it hadn't been kept locked in the attic
until Starcraft and Homeworld had already come out in various
iterations. Was Microsoft an abusive father or was Digital Anvil an overprotective,
smothering mother? We may never know, but at least Conquest turned out
OK. Next week I'll tell you what skeletons lurk in Activision's closet, Lara
Croft's botched surgery, and a special feature called, "Richard Garriott: Lord
British or Lady British?"


text:
|Project by Ted
|posted 05-20-2012 05:21 PM
|4040 views
|5 times favorited
|20 comments
...and there are 5 more 'ugly' toolboxes in my work shop, filled with tools. :D
I didn't make these all recently, about half of them I had done over the past year or so.
The long one on the top left is my main toolbox, which goes with me everywhere. I recently made a copy of it (dimensionally), which you can see in second row to the right.
That aside, the second pic is my most recent one, made of walnut and with a champferred handle.
btw, the one with the diamond (forefront) went to a good buddy of mine, who now uses it to sort bills and unread mail.
-- You can collect dust or you can make dust. I choose to make it.
20 comments so far
#1 posted 05-20-2012 05:38 PM
What a nice bunch of toolboxes, thanks for the inspiration.
-- Every cloud has a silver lining
#2 posted 05-20-2012 05:56 PM
And the best part, they're fun (i.e easy) to make. The trick is to use a really strong wood glue. My preferred glues are Gorilla Glue or Titebond II. They are surprisingly rugged, as I have a few that I've been lugging heavy tools (pipe wrenches, small sledge hammers, etc..) around in for several years.
-- You can collect dust or you can make dust. I choose to make it.
#3 posted 05-20-2012 06:07 PM
You can never have too much storage! The look nice, and useful too.
#4 posted 05-20-2012 06:55 PM
Hey Ted, you didn't get carried away, you were just ah….....perfecting the design. ...Right? I like the toolboxes. They are a fairly quick and practical project to make. Better than plastic. Thanks for sharing.
-- Doug
#5 posted 05-20-2012 07:57 PM
Very nice. I used to offer that style of tool box to the students that had completed all their other assignments. If you stop to think about it, Mothers' Day is before school ends for the summer and Fathers' Day is after. Not so often does a classroom make something as a class room project for Fathers' Day. The students had the very best present ever for dad that summer. The construction is thougher than you might think. The boxes you made are very nice.
-- Chance Four "Not Just a Second Chance"
#6 posted 05-20-2012 07:59 PM
That's cool, thanks for sharing!
-- list your handcrafted treasures @ www.generationwoodworks.com for free!
#7 posted 05-20-2012 08:40 PM
Thanks for the comments, everybody. Doug, you may have been kidding but actually you hit the nail on the head. It now takes me about 10 minutes to go from 1/4 sheet of plywood to a toolbox ready for sanding and finishing, and it doesn't matter what size either. 1X lumber takes a bit longer if I have to glue it up, but not much longer. And the best part is I can do it without measuring anything, unless I want a specific size. Otherwise it's just fit, mark, cut, bam, done! :))
-- You can collect dust or you can make dust. I choose to make it.
#8 posted 05-20-2012 09:16 PM
You be the "tote man".....nice work!!
-- Jim Jakosh.....Practical Wood Products...........Learn something new every day!! Variety is the Spice of Life!!
#9 posted 05-21-2012 01:01 AM
Damn Ted, need help finding them a home? LOL. Those are handy I could see myself using a few of these,I like the design its simple but very effective. I have been using Gorilla and titebo for a while and I have never had a joint fail. Great job.
-- Martin ....always count the number of fingers you have before, and after using the saw.
#10 posted 05-21-2012 02:23 AM
Guys never have too many tool and tool boxes like women never have too many shoes.
-- Big Al in IN
#11 posted 05-21-2012 06:58 AM
#8 on daily top 15.. Woo hooo! :))
Martin, if it was worth the cost of shipping I would gladly send a couple of them your way.
Big Al, I hate to dispute you but I have too many toolboxes and my girlfriend has too many shoes. Of course, she only agrees with me about the toolboxes.. lol! :)
Jim, I thought TB III was their trim glue.. slow setting to allow for re-positioning. I'll take a look at it again when I go shopping. I'd prefer to use the most versatile glue, and if that's III then that's what I want to use. Thanks for mentioning it.
-- You can collect dust or you can make dust. I choose to make it.
#12 posted 05-21-2012 07:28 AM
ted sounds like you got this build down .i like em
-- Jesus Is Alright with me
#13 posted 05-21-2012 07:40 AM
They are great
Plenty of uses around the house
I think that they would make great gifts
That will save some shopping
I've got to make a shoe rack for 108 pairs of shoes
-- Who is the happiest of men? He who values the merits of others, and in their pleasure takes joy, even as though 'twere his own. --Johann Wolfgang von Goethe
#14 posted 05-21-2012 07:40 AM
I have the perfect solution. Your girlfriend should just store all her shoes into your tool boxes! Problem solved.
-- Big Al in IN
#15 posted 05-21-2012 03:09 PM
my first project in wood shop in the 7th grade was a box kinda like that. but mine looked like crap and yours look great. love them!
-- -Shawn
showing 1 through 15 of 20 comments
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text:
The YouTube, Android app got a new update the with new sort option to the search filters. YouTube, Android app have nice to search for anything on your mobile. There are lots of things missing in mobile version in comparison to the web version of YouTube.
But, the latest update of YouTube, Android app brings lots of new changes in search filters. They added new sorting search results option in this update. Which will enhance your YouTube browsing experience.
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This new filter will give you the search result by date, type, duration. This latest version provides all those filters options which web interface have. The latest version of the YouTube, Android app updated to v11.20, file size of this update is 19.08MB. This update will support all Android 4.1+ devices.
You can download this update through below link
YouTube v11.20 APK


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Spike TV's hit original reality-competition series "Ink Master" returns for a sixth season starting Tuesday, June 23 at 10 pm ET/PT, and this time it's best to 'know your enemy.'
"Lip Sync Battle" is a ratings and multiplatform superstar for Spike TV. As a result, the network has announced it will pick up another 20 episodes of the highly-rated critically-acclaimed series, debuting in 2016.
Spotlight invades SXSW. Watch as Jackie Tranchida gets the inside scoop from comedy greats Judd Apatow, Bill Hader, Amy Schumer and more.
Who makes Taffer's jackets? How many bars has he owned? Is One-Eyed Mike from Piratz a good guy? Find out all that and more right here.
Dhani meets up with the stars of the movie Spy, Rose Byrne and Melissa McCarthy, and finds out who would be the best secret agent. And we find out how Kevin Hart and Will Ferrell prepped for their movie Get Hard.
Down in Austin, Texas at SXSW, Dhani talks to Amy Schumer and Bill Hader about their new movie Trainwreck and finds out who were actually the funniest people on set.
Spotlight hangs on for the ride as the stars of Run All Night explain the movie's emotional journey.
The fate of the kingdom lies in the hands of its most vulnerable young king. Can he save it - and himself? Find out on Spike's epic miniseries, "Tut," coming this summer.
We send our resident hoops expert, Dustin Sussman, the 2015 NBA Experience and to meet up with some of this year's All-Star players.
Common breakdances to Lionel Richie's 'All Night Long', and John Legend gets down with MC Hammer's 'U Can't Touch This' as they take the stage in Lip Sync Battle. Tune in to Lip Sync Battle premiering Thursday, April 2 on Spike.


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Grateful Dead
Just like your favorite jam, things are going to get a bit funky on Dead.net over the next week or so. Community accounts will be temporarily closed October 16th-17th and may be under further maintenance through October 22nd. But rest assured, we will be back up and better than ever shortly thereafter. Stay tuned!
Latest Show Schedule
On Grateful Dead Channel, exclusively on SiriusXM, you'll hear music spanning the entire Grateful Dead experience – including band and solo recordings, both studio and live; unreleased concert recordings; original shows hosted by Bob Weir, Mickey Hart, Phil Lesh and Bill Kreutzmann; interviews with band members, including rare archival interviews with Jerry Garcia; and music from other groups covering the Grateful Dead. The channel also features contributions from Grateful Dead expert David Gans and Dead archivist David Lemieux.
To join the conversation, call 877-767-DEAD or email firstname.lastname@example.com.
Not a SiriusXM subscriber? Get a FREE* 30-Day Online Trial of SiriusXM.
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Show Schedule:
Tales from the Golden Road
Sundays 4 pm ET
Rebroadcasts Mondays 9 am & Wednesdays 1 am ET
Join in an interactive on-air chat session every Sunday when Dead experts David Gans and Gary Lambert pick a different cool topic from the Dead's history. Hear exclusive stories, great jams, and special guests -- including the band members themselves! Call in or email us at firstname.lastname@example.com, or visit our Facebook page.
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The experience of a full Grateful Dead concert, from their earliest shows in the 1960s to concerts by current Dead side projects; from pristinely mastered audio releases to legendary, sought-after audience recordings. Have a specific concert request? Email email@example.com.
Today In Grateful Dead History
Daily 7 am & 7 pm ET
Take in some amazing musical rarities as Grateful Dead archivist David Lemieux chronicles the events and plays back the killer jams that happened on this date in Grateful Dead history.David will even dig into the vaults for some nuggets that have rarely, if ever, seen the light of day.
Head Set
Mondays, Wednesdays & Fridays 5 pm ET
Dead Heads take over the channel for an hour to play their favorite live cuts and recount personal stories of following the band.
I don't have Sirius personally but i travel for a living and have Sirius very often. Also have it on Dish at home. it is more than delightful. Driving down the road or working around the house doin the shuffle just because
My Question is, will there be a pigpen Movie in the future any info on that,second question I have SiriusXM and I'll hear a really sweet version of say Playing in the band or the other one and it wont have the date or venue ,is there a setlist or some place I can go to find out??? Smitty the Deadhead
My Question is, will there be a pigpen Movie in the future any info on that,second question I have SiriusXM and I'll hear a really sweet version of say Playing in the band or the other one and it wont have the date or venue ,is there a setlist or some place I can go to find out??? Smitty the Deadhead
I happen to have a trial of SiriusXM in my car. Tuned in to the Grateful Dead channel, 23!Cannot tell ya how great it is to the guys, Donna too. No, not an advert. Just satisfied so far! My bf is not into them like I am, so I go go driving every chance I get! Makes sure I stay flowin'!
Just wanted to share. Thanks for listening.
Bobby's production of Move me Brightly really rocks....... amazon has a great price..................
Very nice post. I will also be checking out Further in October when they are in LA.
Well, I still haven't been to an actual Furthur Concert, but I am getting close! (Hell, I live 45 minutes from Terrapin Crossroads and The Sweetwater and I've been to TRI twice!)
I very much enjoyed the live feeds of the Furthur concerts at The Sweetwater recently. I like The Sweetwater it is a nice small club with superb sound (Meyers, of course!)
I stopped by Terrapin Crossroads a few weeks ago just to look inside and there was a rehearsal of Phil & Friends going on. Frankie Accardi-Peri gave me and Sue a tour of the place and on our way out I ran into Phil, whom I hadn't seen since 2004 and he gave me a big hug, so that was nice. I still haven't seen the inside of the Grate Room, but I am pretty sure I will soon.
I think the odds of my actually going to a Furthur concert sometime this spring or summer are pretty good.
All my old "Deadhead" friends tell me that it is worth it just to see old friends. I have been venturing out to see more major shows including Peter Gabriel for the first time since 1994 when I sat next to a certain 9 fingered guitarist and his wife at a Secret World show in Oakland...(Peter was excellent at both shows, see SO if it comes back to your city!) I saw Bruce Springsteen for the first time since ATT Park in 2003. While I missed Danny and Clarence, I was amazed that a 63 year old could put on such a non-stop energy filled concert for over three hours every night including running threw the audience three times and body surfing back to the stage...(Why didn't Bobby do that during the Grateful Dead days?)
I want to make something very clear to all of you here, my feelings about not seeing Furthur are only MY feelings and are packed with the baggage of, perhaps, being too close to the scene for so many years. I have always hated reading reviews of concerts or LP's where the writer states his/her opinion as fact without actually saying this is MY opinion, yours may be different. A perfect example was when my friend, writer Dave Marsh, called Garcia the worst guitarist ever! We had a couple of discussions about that, and I remember in 1987 I almost took him to a Madison Square Garden show. Even Phil thought would have been a good idea!
So, bottom line after this long winded post is that what I have heard of Furthur so far I have liked, and I would like to check them out.
Maybe I'll see you there! In the mean time try to catch a Railroad Earth concert...a Bluegrass Jam Band, what more could you want unless Jerry came back to play!
I agree with Zuckfun. 3/26/72 was my first show. I had heard rumors that the tapes where destroyed or unplayable or something. I guess that was wrong! I was very pleasantly surprised to see this broadcast. Play it again!!
Smarcus --- I envy you having been around since the inception and working for the boys. Me, i boarded thebus in '81 and saw many-a-show to '94 (didn't dig the post-Brent era much but it had its moments. The GD changed my life -- for the infinitley better. I could only imagine what they did for you. I believe the spirit of the muse into which the GD tapped still exists and it DOES manifest itself at some Furthur and P& F's shows. I promise it won't hurt -- give 'em a whirl -- "ya just might find ya get what ya need" to quote. Worse case scenario -- you have an average time but I doubt it -- you'll dig it. Wouldn't ever think of stearin ya wrong, brothah.


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At a Glance: As proven by the flames for the Final Fantasy X TruthMedia review, Squaresoft has managed to amass a legion of devoted fanboys over the years. There is an alarmingly high number of teenagers out there who would attempt to bludgeon you to death with a cinder block if you were to make a statement that they feel unfairly represents Sephiroth's true feelings. So in the same way Allah tests the faith of his followers by letting them all get killed by the Jews, Squaresoft has released Ehrgeiz (pronounced "air-guys") to screw all their fans over and see what effect it has on their unconditional faith and love. So far only one fanboy has complained, and he was quickly clubbed into submission by another fanboy with a 3-foot Bahamut statue, so Ehrgeiz could be considered definitive proof that idiotic die-hard Squaresoft devotees are, in fact, idiotic.
Developer: Dream Factory
Publisher: Squaresoft
I suppose I really can't blame Squaresoft for coming up with this idea. This was released back in 1999, when Squaresoft executives were still crushed under the weight of all the money they were making from Final Fantasy 7. After seeing the terrifyingly large volume of horrible fanfiction their game spawned, they must have come to the conclusion that their high sales figures weren't due to the game, but to the characters. So they paid a group of high-school dropouts called Dream Factory to continually punch their keyboards until they had created a game engine, slapped Final Fantasy 7 characters into it, and shoved it out the door to watch their fans lap it up. And ironically, 'ehrgeiz' is the German word for 'ambition.'
The response it got from the public was mostly positive, according to a user review site I checked. It had an average score of around 4 out of 5, which is about 5 points higher than it deserves. I was puzzled about this, until I read some of the excerpts from the reviews.
All of the images in this review were stolen from the official Ehrgeiz site, because I was afraid that if I used video capture software to take screenshots, my USB port would reject the incoming data and puke all over the carpet.
gameplay)5 most people when they play this game time goes by very fast but to me every min.is an hour is a day is a ah you get wat i mean.hopfully.
Graphics)5 I love the graphics i think there as good as any of my other games but i defenitly know its beter than fftactics.
I didn't pay much attention to the Quest game, it pretty much was stupid! I really liked this game!
The graphics are really great,really good,really detailed.The characters are very detailed especially Tifa,what a hot tamale,arriva.Now back to busniss,sorry bout the comments.but that's what i think.So,basically the graphics are best.
I guess taking a look at these people's language skills should reveal just why they were suckered in by this flaming trainwreck of a game. But what kind of game is it, you ask? Well, as anybody who has witnessed an actual trainwreck can tell you, it isn't very destructive if only one train is involved. But if three trains are involved, the collision will result in a massive inferno of indescribable destruction and agony. With that in mind, Dream Factory has made Ehrgeiz into a combination of a badly-designed fighting game, a monotonous action RPG and a collection of amazingly stupid minigames. I can only hope these three strikes are enough to put all Dream Factory employees away for life.
In these contentious political times it is more important than ever to work together in a bipartisan way with the people who said I should be thrown out of a helicopter for being an Antifa terrorist.
This Halloween, log off and visit your friends at the local Halloween Superstore.
Better than expected, and absolute garbage
The Spiritual Successor to Demolition Man! Wait, did we say successor? We meant shameless ripoff.
Nancy and the Banker are back!
Something Awful reviews the worst video games out there.
Copyright ©2018 Rich "Lowtax" Kyanka & Something Awful LLC.


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Announced just last week, Microsoft has officially renamed the decidedly on-premises Hyper-V Recovery Manager to the more Cloud-focused Microsoft Azure Site Recovery (ASR). In addition to the name change, Microsoft has developed into ASR, the ability to deliver protection and failover directly to Microsoft Azure. Prior to the change, data delivery was limited to onsite storage and then could be manually moved to Azure for storage. This new capability helps eliminate redundant operations and provides automated, or orchestrated, data delivery to the Cloud.
Obviously, moving data, particularly corporate data that is automated for Cloud delivery, must be a secure operation. Security still stands alone as the top disparager for companies considering any type of off-premises storage. Fortunately, ASR provides encryption facilities built into the service. And, not just encryption in the Cloud, but the option available in ASR encrypts the data before it leaves the server, meaning data is encrypted during backup, long before it is transferred to Microsoft Azure. And, the data remains encrypted until you say so.
Encryption is a choice, managed during ASR setup. Just select the option to Encrypt Stored Data, and you're good to go.
One other thing to learn is that Azure-stored VMs can be unencrypted and run directly in Microsoft Azure. There's no need to pull the data back down on-premises just to get access or to give access to business users during a local outage or disaster.
ASR is currently in Preview. A trial account can be created here: http://azure.microsoft.com/en-us/services/site-recovery/


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Corporate Gal
As a corporate gal you are always working and never have time to just do the little things like giving yourself a makeover.
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Wednesday, April 17, 2013
Today we met some of the women who helped mother our Mercy. We left downtown Urumqi, passing miles and miles of new construction and an hour later finally turned off the horns-blaring, crowded highway onto a rutted dirt road. Jolting past goat herds and outdoor billiard tables, we pulled up to the gates of a green campus with towering glass buildings. The orphanage, renovated just last year with support from the Half the Sky Foundation, was beautiful. We heard birds for the first time since arriving in China, and we were greeted by the dean, who personally led us on a guided tour.
11 comments:
can't get enough.
- April 17, 2013 at 7:54 AM
That post brought tears to my eyes (something that is not common for me). The sweetness of the situation mingled with sadness, and your words tying it all together. We love you all, and can't wait to see your sweet faces!
- April 17, 2013 at 8:03 AM
- allison teal said...
wow. Another piece of the story that is woven by the Master. He knows what speaks to us.
- April 17, 2013 at 8:21 AM
Our hearts are full...thank you.
MyMy says "the face is so sweet"
Love you
- April 17, 2013 at 9:01 AM
What a gift God gave you witnessing that act of love and the response so similar to the actions of your own good momma! Riann, this is one of those moments that God uses saying, 'Well done child, you are listening to Me"! It is so reaffirming!! Alison is so correct, "He knows what speaks to us" and in this case, the nose knows! Love you guys! Thanks for the updates. They are a sweet way to start my day. :)
- April 17, 2013 at 9:13 AM
Love following along with you all. Love that you got a glympse of where Mercy came from and encouraged that even though the orphanage has 200 children that they are doing their best to love the children and teach them trades. So different than in many other area of the world today. What a blessing. Sweet pictures of a lovely little girl. JAmmie
- April 17, 2013 at 10:28 AM
- MD said...
My heart is full(:
- April 17, 2013 at 10:54 AM
God is So gracious. <3. Sue G
- April 17, 2013 at 3:16 PM
Tears of happiness after reading this. God is so good!
- April 17, 2013 at 6:02 PM
- Ann said...
It is such joy to watch your journey. A family who travelled with us had a similar grief process with their daughter, but once they visited her orphanage, she started to attach to them as if she finally knew it was okay--her favorite nanny had watched her go and she was given permission to love a new family. I know that you know this, but sometimes it helps to be reminded that grief is good--it means she has been loved. Loving you all from afar.
- April 17, 2013 at 9:38 PM
- Mark and Sarah said...
Oh Lord, it is so hard knowing how much sweet Mercy is losing as she learns to love her mama and papa. Lord, give her comfort beyond understanding. So much of this new life she's living is scary and unknown. We know she is safe, but she doesn't. Help her to abandon her fear and trust. We know that you call us to do that with you, even though we often have excuses for why it doesn't make sense and why our way is better based on history. Dear Mercy is only a babe, so Lord, have mercy on her and allow her to heal from all she's losing and be able to trust what she's gaining. Thank you that Riann and Alex are so sensitive and aware of this delicate dance we play as we adopt our children. It's not all roses. It's very very sad and hard for our babies. Jesus, thank you for the miracle of adoption--it's not easy, but it's good.
- April 17, 2013 at 11:51 PM


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No Remorse, by MaryLynn Bast – Amber is a werewolf with very peculiar powers. She's spent her life on the run, working odd jobs and living out of motels, all to evade the werewolf pack that murdered her mother's family. But when her teenage crush, Blake, ends up in mortal danger, Amber swings into action—and so does their firestorm romance.
With her old pack and the Council of werewolves at her heels, Amber must fight to protect her new pack, and to survive.
Like vampires, werewolves have seen more than their fair share of literary action in the last decade—Twilight, the Sookie Stackhouse novels, Harry Potter—you get the picture. That said, No Remorse is exactly what you would expect in the era of True Blood and Underworld: a novel about werewolves living among us in packs, who change at the full moon, and who terrorize their human prey.
I do think there is a place for a novel like No Remorse in today's literary world. Werewolves are well-loved, and there is undoubtedly still a market for them. Unfortunately, the craft of No Remorse fails to live up to expectations.
Like many independent publications (No Remorse is published by Bast's independent publishing house, Werewolf Tails Publishing), I think the problem boils down to a lack of professional editing—it shows in the story development, frequent typos, and basic punctuation mistakes. Early in the novel, Bast struggles with the stretching and collapsing of time. She gives the early years of Amber's life the summary treatment, missing a great opportunity to build the reader's empathy. Similarly, Amber's love interest, Blake, is introduced in a single sentence: "Since arriving at the school a couple weeks after she had, Blake had been a true friend and she trusted him." We are never told how Blake became a true friend, or more importantly, why a girl running for her life would come to trust him.
There is also some confusion in No Remorse over which character is telling the story. At first, our third-person narrator only gives us insight into Amber's thoughts and feelings; but as the novel goes on, perspective suddenly shifts to Blake, and even other minor characters. I wasn't sure which character deserved my sympathies, and it left me unable to trust Bast's narration. Of course, I've seen this phenomenon occur even in big-time publications with professional editors, so perhaps it is a matter of taste.
Bast does excel at pacing her action sequences and rolling out realistic, catchy dialogue, which helps carry the middle of the novel. As a writer, this is probably her strongest area; sequences with low tension seem to be harder. The sex scenes in No Remorse are long and gratuitous. I realize that erotica is often a key component in paranormal novels aimed at an adult audience, but as a reader I found myself skimming to get back to the story.
As for the rest of the novel? There were so many sudden revelations and twists in the back-story that I lost track of what was true and what wasn't. I love a good surprise—don't get me wrong—but at some point, I wasn't able to suspend my disbelief any longer. Perhaps werewolves have simply outlived their time.
This book gets: ♥ out of 5


text: My son want a fish cake for his birthday, every year I make a different cake for him First we making the cake: preheat the oven on 180 degree and prepare the baking cakef Melt the butter, in the mid time mix in one bowl the eggs and sugar, mix it together until smooth. Then mix with the butter. after add the seed inside of the vanilla pot and the natural yogurt, mix together, add to the previous mix. then shiver the flour to the mix and the baking flour too. When everything is smooth add to the round baking cake ( this have to be prepared with butter everycorner of the baking and flour too). Put inside of the oven for 25 min. When the cake is cold remove from the dish, if itis totally cold cut the cake in the middle and put the custard, like a sandwich and closed.In a saucepan heat water with a heatproof container put chocolate into pieces, with a little bit a milk and moving until is totally melt.Before putting the chocolate on top of the cake ,you have to cut a ttriangle from the cake like a smile, and then used that like a tail of the fish.Now put the chocolate on top and wait a little bit when is warm start using the msm like you like to decorate. To check if the cake is done used a wood stick in the middle if that came clean is done if not wait another 5 min. I separate the msm by colours and put them separate like a rainbow. Please note: this recipe has been created and uploaded by a member of the Tesco Real Food online community. Tesco does not test customer recipes so cannot accept responsibility for the content, validate the results or answer queries regarding them.


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New York City adopts International Codes
New York City joins Dallas, Detroit, Honolulu, Houston, Miami, Philadelphia, Phoenix, Washington, D.C. and other major metropolitan areas in adopting the International Code Council's I-Codes.
New York City joins Dallas, Detroit, Honolulu, Houston, Miami, Philadelphia, Phoenix, Washington, D.C. and other International Code Council I-Codes . The updated New York City Construction Codes, unanimously approved by the city council and signed into law by Mayor Michael Bloomberg in July, include the safest provisions of the current New York City building code, the I-Codes and national referenced standards.
"The new code will help to ensure the highest level of building safety for New Yorkers, bring uniformity to the city's construction projects and make New York City's buildings more environmentally friendly," said International Code Council CEO Rick Weiland. "I applaud the commitment of the more than 400 volunteers who spent countless hours over the last few years to overhaul New York's building code."
The city adopted the 2003 International Building, Mechanical, Plumbing and Fuel Gas codes into its city building codes to guide construction in America's largest city. The New York City Construction Codes took effect July 1, 2008.
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11064 North Ideal Beach Drive Syracuse IN 46567
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MLS/BLC # 21573463 is a 3 -bedroom, 4-bath property located at 11064 North Ideal Beach Drive, Syracuse, IN 46567, in Kosciusko County. This Residential/Condo was built in 1925 and offers 2492 square feet of total space. The current listing status of 11064 North Ideal Beach Drive Syracuse IN is "For Sale." See More Syracuse homes for sale.
11064 North Ideal Beach Drive, Syracuse, IN 46567 Property displayed on MSWOODS.COM and listed by Encore Sotheby's International. The BLC® listing information is provided by the Metropolitan Indianapolis Board of REALTORS® from a copyrighted compilation of listings. The compilation of listings and each individual listing are © 2018 Metropolitan Indianapolis Board of REALTORS® All Rights Reserved. The information provided is for consumers' personal, non-commercial use and may not be used for any purpose other than to identify prospective properties consumers may be interested in purchasing. All properties are subject to prior sale or withdrawal. All information provided on 11064 North Ideal Beach Drive, Syracuse, IN 46567 (and all other homes for sale in Syracuse) is deemed reliable but is not guaranteed accurate, and should be independently verified.
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He scared the wits out of his wife and the mourners when he told them he had come back to lead a very different life. Having seen Hell at first-hand, his descriptions of the place were a unique insight and very popular.
It was not all flames and furnaces, he explained. You also got tossed into freezing ice. When he chose to recite prayers standing in an icy river he would declare: "I have felt greater cold".


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Is There a Future for Native (Mobile) Applications?
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The ongoing success of native mobile application has fueled a passionate debate across our industry. Google's DeWitt Clinton explains:
Native mobile apps today feel better, run faster, are easier to monetize, and are more convenient to find than mobile web apps.
But that's a bug, not a feature. This model didn't survive on the desktop, and there is absolutely no reason to think it will in mobile, either.
His post was a response to GigaOM's Stacey Higginbotham interview of Josh Williams, Gowalla CEO, who explained:
Gowalla had built both an iPhone app and a "beautiful mobile site" for other smartphone platforms, but people overwhelmingly used the app ... it drives a stake in the heart of the build-once-deploy-everywhere model, and makes the market really fragmented.
Stacey sees a broader trend:
It's also an indication of the wholesale shift in how people use the Internet and the nature of the Internet.
DeWitt continues:
now it seems laughable that [in the late 90s] people didn't see clearly the upcoming dominance of webapps over native apps on the desktop: Google, Yahoo, Facebook, Twitter, YouTube, Amazon, Ebay, Gmail, MySpace, Craigslist, Wikipedia, Blogger, Wordpress, etc., etc., etc.
What native app do you use the most on your OSX or Windows machine? My money says it is Chrome, Firefox, Opera, Internet Explorer, or Safari.
it's still far, far easier to build a browser-based app and reach hundreds of millions of people than it is to build multiple native desktop apps for the same audience.
Stacey notes that native applications have succeeded at building a business model where the Web has had some difficulty to monetize content and applications:
apps are [not only] popular, but [...] folks can charge for apps while still unable to monetize their web-based services.
Even DeWitt concedes:
The mobile web browsers and mobile web toolkits of today just haven't quite caught up yet with the native environments.
But things are changing quickly:
- jQuery team recently announced the jQuery Mobile Framework (jquerymobile.com)
- GWT Mobile Webkit (code.google.com/p/gwt-mobile-webkit), which offers a library to "leverage HTML5 and Mobile WebKit features"
- the mobile browsers are advancing quickly as well, with Opera and Firefox leading the way
DeWitt concludes:
there is no technical reason that mobile web apps won't catch up.
Not surprisingly, DeWitt's post generated a lot of comments. Anssi Porttikivi adds:
You cannot bookmark a UI state in a native app and share it to Facebook and others. You can not open several UI sessions like you can open several browser pages to same site. You cannot copy and paste at will, only input widget text. You can not search on a page. Whatever betterments the browser gets, the native apps don't, at least for free, for all, and in a consistent way. That was just a few reasons to like Web apps.
Denton Gentry noted:
I like the responsiveness and polish of a local app, but I want it to store (or sync) its data to the cloud. Never lose data.
Doug Purdy suggested:
One of the key factors at play between native and Web platforms is access to new hardware capabilities.
JR Holmes added:
People are not favoring web applications because they view the web as a source of content rather than as a tool for accomplishing a task. The relationship and functions there are quite different.
[Hence] it is little surprise that a web browser is the most popular and common program that people use. They spend most of their time consuming content in one way or another. In that sense, Gmail isn't a web app, but a way of viewing the email content.
Is there an inherent advantage to Native Applications as new computing devices continue to emerge packed with sensors and taking advantage of an ubiquitous high(er) bandwidth connectivity (3G, 4G)? Is it the business model which finally allows the creativity of long-tail developers express itself? will history repeat itself and impose new Web standards? Or are we entering a new era in the architecture of (composite) applications driven by user experience? What is your perspective on the question?
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Horses for courses
Craig Deubler
How many people actually use things like tweetdeck, or seesmic for twitter & facebook or Word to post blogs? How many times have you lost your tab, or gotten enfuriated waiting for a buggy page to load?
"Web" is fine for viewing flowing content and maybe a bit it data entry here or there, but there is no beating a native app on any platform for a best user experience.
Re: Horses for courses
Jean-Jacques Dubray
I agree with you. DeWitt fails to take into account new applications like FlipBoard (for the iPad) which "screen scrapes" the Web to offer a vastly superior UX that will be impossible to reproduce any time soon in a browser. Apple will also soon release a unified mail client that will probably take a good shot at gmail. Combined with Doug's argument on the hardware, and supported by a strong business model. native apps could become a seismic shift in the industry, also impacting the way we use laptops. Google may simply refuse to see the elephant in the room because its developers can code their way to compete with native apps, but ultimately, very few developers have that kind of skill.
After all, the value of Web Apps may not really be in its UI, but rather in its services. Now that I can bring the UI with me, why should I care whether I can access my data or content from any browser?
Re: Horses for courses
Kyle Hayes
Anothere great example is using Remember the Milk's native app vs the web app. They are very similar but i still prefer the native one because, as someone put it, the polish and responsiveness.
I sincerely hope to see the web app toolkits and browsers advance enough to make it possible to create very responsive apps that make you actually think twice about using it vs your native alternative (if there even is one). But until then, the native app will win the race especially for apple because it sells hardware. Apple can release exclusive new features in the latest product and allow only native app devs to use them in their exclusive sdk.
Re: Horses for courses
Mark Wilderspin
This is now increasingly being brought into question as stats begin to show the limitations of market reach, problems with synchronisation and the multiple extra cost and effort of managing, developing and maintaining similar apps for different OS.
Apple, and others, have done a great job in stimulating interest in mobile and there is undoubtedly a time and place for Apps in relation to their ability to provide useful mini-software functionality that the web can't but for universal reach and ROI, WAP based mobile web has to eventually become the dominant force.
The current problem is that until the majority of businesses and content providers realise that their existing desktop site isn't at all suitable for mobile browsing there is very litle in the way of decent mobile-friendly content out there. (Just try running most existing sites through W3Cs 'MobileOK' checker.)
Right now, this all feels very much like it did back in 1995 when it was a chicken and egg / Catch22 and early-adopters worked on the principle of 'Build it and they will come' - and they did in a massive society-changing way.
Mobile browsers are now well-developed and most support all the elements necessary to provide a worthwhile browsing experience.
We're just really waiting for businesses to become better educated about mobile web and their resulting investment in providing true mobile friendly content.
Go lang for Android platform - native code approach instead of VM
Roger Voss
The Android version of Java requires the Dalvik VM to execute. Go language, however, compiles to native code and there is an ARM compiler. Its runtime library is layered on top of POSIX APIs and would be relatively easy to implement on Linux-based Android. (It supports garbage collected memory management and has nice Erlang/actor-like goroutines and channels for implementing concurrency.)
Go language needs a dynamic link library enhancement, though, so that its runtime could be supplied as versioned dynamic linking library. Smartphones could then cache different versions of the Go runtime so as to match up with various generations of applications that get released in the app store. (Adobe Flash Player has similar feature of runtime shared library for caching the Flex SDK libraries.)
Re: Horses for courses
James Clinton
Web Apps = Green Screen
Lawrence Winkler
Secondly, websites are too expensive -- too much data -- not just ads but other irrelevant content. Whether on Wifi or cellular, I don't want to pay for or wait for the massive amount of content which isn't focused on what I want to see. Bandwidth costs, and as providers start to charge for usage (as for cellular) it is important to me that I don't waste my allotment on downloading apps (Flash?), graphics, java applets.
The best use of the web should be as a source or sink within SOA. Native apps accomplish this, in addition to having functionality not requiring a connection, and making use of native hardware.
If anything, native apps are where the action is, and general browsers, the green screens of the web world, should be doomed.


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