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Roxy Music: Not just another guitar band.
The great Roy Wood said on some late-nite radio show that for a long time he thought Ike and Tina Turner were a cool-sounding R&B band called I Can Turn A Corner. Easy mistake. For a long time, I thought Bryan Ferry of Roxy Music was singing about "wee-wees up the walls, and mashed-potato smalls…" when he sang "weary of the waltz, and mashed-potato schmaltz" on "Do the Strand."
That I thought Roxy Music could sing about urination as decoration or squidgy y-fronts and not consider it at all out of place in their repertoire gives but some small idea as to how radical, how shocking, how breathtakingly original Roxy Music seemed when they first landed. Their debut single was named after a packet of cigarettes ("Virginia Plain"—actually a painting of a packet of cigarettes). They sang about blow-up dolls ("In Every Dream Home a Heartache"), and a kind of Ballardian love interest contained/hidden in a car's license plate—the CPL 593H on "Re-make/Re-model." So why not edible undergarments? It seemed all too feasible in an era of instant mash, Angel Delight, moon landings, Teflon frying pans, group sex, safari suits, and silver hot pants.
Roxy Music sounded as if they had just beamed down from outer space and brought along the music of the spheres. In fact, they had. Roxy Music was the sound of the future—but we just didn't realize it then. Roxy was so overwhelmingly new. No one knew what to think. The group was originally comprised of Bryan Ferry (vocals, keys, and chief songwriter), Graham Simpson (bass), Phil Manzanera (guitar), Andy Mackay (saxophone and oboe), Paul Thompson (drums and percussion), and last but not least, Brian Eno (VCS3 synthesizer, tape effects, backing vocals and "treatments"). Ferry had started the band alongside Graham Simpson. The cool suave vocalist came from a poor working class background. His grandfather had courted his grandmother on a horse and plow for ten years before getting married. Times were tough. Ferry later claimed his parents lived "vicariously" though they were always better dressed than everyone else. It was via his mother that Ferry got his introduction to rock 'n' roll—she took him a Bill Haley concert in the 1950s. But Ferry preferred jazz and soul and his ambition was for a career in art and possibly teaching if that didn't work out.
This all changed after Ferry hitchhiked to London to catch an Otis Redding concert. Redding was one of the greatest soul singers/performers of all time. It was a life-changing experience. Ferry knew he had to be a singer.
Roxy model for the IKEA catalog.
Most of his life Ferry had felt out-of-step with his contemporaries. He felt like "an oddity." It wasn't until he started studying Fine Art under the tutelage of pop artist Richard Hamilton at Newcastle University that he found the confidence to push forward with his own ideas and believe in his own talents. Inspired by Redding and by Hamilton's pop art aesthetic, Ferry started writing songs. He also started singing and performing. Graduating in 1968, Ferry moved to London. After a couple of false starts with the bands the Banshees and Gasboard, Ferry formed Roxy Music with Simpson in 1970. Andy MacKay and Eno soon joined, then Thompson and finally Phil Manzanera.
As Manzanera later recalled, the rich diversity of those early sessions together created Roxy sound:
"We'd start off with 'Memphis Soul' Stew, and then we'd go into 'The Bob (Medley)', this heavy bizarre thing about the Battle Of Britain with synths and sirens. We had everything in there from King Curtis to The Velvet Underground to systems music to '50s rock 'n' roll. At the time we said this was '50s, '60s, '70s and '80s rock'n'roll. Eno would respond to something that sounded like it came off the first Velvets album, then Ferry would play something '50s and I'd play my version of '50s. I was always a terrible session player. I could never learn a solo and I stuck that 'not quite right' approach onto Roxy. Six people in a band created this hybrid."
More early Roxy Music, after the jump…


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Heck, in cases such as Brian Wilson, deplorably decked out in his turncoat Los Angeles Dodgers blue, or teammate Yasiel Puig, for his mere Puig-ness, booing might as well be mandatory. It simply has to be done.
Booing your own, though? Bad idea all the way around, except in rare and clear instances.
Your guy loafs down the line after hitting a lazy fly ball to shallow left field, or fails to hustle back on defense after getting his pocket picked at half court? By all means, let him have it. Lack of hustle and/or respect for the game merits vocal, vociferous admonition from anyone and everyone. Stiffing a kid seeking little more than a signature or a brief acknowledgement of his or her admiration is grounds for a little shower of indignation, too.
Short of that, however, there's no excuse for targeting an individual athlete competing for your team and representing your school, city, region or country. It simply can't do any good for anyone involved. Tempting as it might be, booing a guy for his .078 batting average a couple weeks into the season, or for dropping a sure touchdown pass — as long as the effort is there — could, in fact, have a subtle psychological impact that actually prolongs whatever performance issues are at hand.
The restrictions on booing your own can be eased if the vitriol is aimed at the collective, of course. In the latter stages of a desultory performance that's headed toward another embarrassing beatdown at the hands of an inferior Eastern Conference cellar-dweller, for instance, Warriors fans have the green light. Ditto Sharks fans — and this one's strictly hypothetical, though it's happened — fed up with a series of consecutive power plays that net exactly nothing even attempted on net.
But booing your own team simply because it's in the thick of one of the inevitable rough patches that come with a long season? Again, as long as sincere and all-out effort is being exerted, it's everything we want sports not to be: negative and potentially destructive.
And save your "I bought the right to boo; I'm paying their salaries" nonsense. Being a consumer buys you no such right, so whether it's regarding the guy who fails to get a runner home from third with one out or the kid who puts mayo on your sandwich when you clearly asked for mustard-only, go easy.
In one way or another, we all pay each other's wages. So let's reserve the ripping for special occasions — Wilson trotting out the visitors' bullpen at AT&T comes to mind — and instead pay a little respect.
SPEED ROUND: It's unfair to label Andrew Bogut as soft because nobody can know what he's truly feeling or thinking, but it's certainly time to ditch the "Tough SOB" tag with which he came from Milwaukee. Tough SOBs throw on a flak jacket when the playoffs roll around and snarl, "Let's go kick some ass." ... Anyone who still thinks Aldon Smith's rehab and recovery were legit should have to serve as his tackling dummy whenever his immense talent again gets him back on the field before he's ready. Emphasis on "dummy." ... Sadly, we're almost all out of true heroes in sports, but there's plenty of room in that exclusive club for the people we're seeing honored in Boston. May they all enjoy next week's race with a sense of peace and pride.
Mychael Urban, a longtime Bay Area-based sportswriter and broadcaster, is the host of "Inside the Bigs," which airs every Saturday morning from 9 a.m. to noon on The Game (95.7 FM).

subset: commoncrawl


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Pub & Restaurant
The Waveney Inn is open all year, serving locally-sourced food and ales at sensible prices in a beautiful riverside location.
Menu favourites include our home made burgers, delicious fish & chips or succulent calamari. You could try one of our popular sharing boards, or a prime cut of steak from our award-winning butcher, Pepperells. Explore our menus.
On warm days you can eat al-fresco on our huge deck overlooking the marina and marshes, or relax in our contemporary bar & restaurant whilst you admire the unique work of local artist Mark Ward.
Our new restaurant extension caters for larger group bookings and functions such as weddings, parties, christenings and corporate events, outside of the holiday season. Call us on 01502 677599 to book.
Our pub is also a perfect destination or half-way point for a winter walk - especially if you make use of our pedestrian ferry to the Angles Way.


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Victoria Clement
Ms. Clement Co-Heads Loan Acquisition at SG Capital Partners. Prior to joining SGCP, Ms. Clement was a Senior Vice President of Corporate Development at loanDepot, LLC. At loanDepot, she was responsible for developing, negotiating and managing the firm's strategic partnerships. In this role, Ms. Clement secured targeted-marketing partnerships that achieved industry leading conversion metrics. She also drove M&A sourcing and deal flow. Prior to loanDepot, Ms. Clement was a Vice President at Goldman Sachs & Co. where she launched businesses for both the Mortgage Conduit and the Global Banking Group. Ms. Clement's career in financial services also includes the development of mortgage channels at Lehman Brothers and GE Capital. Ms. Clement holds a BA in Economics from UCLA as well as an MBA from the Anderson School of Management at UCLA. She volunteers broadly with a number of non-profit organizations and is an active high school and college mentor.


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Stay tuned for an update of this publication, soon! Contact the Parks Department if you are interested in purchasing ad space which will assist with printing costs.
This is a guide to some of the special trees within Coeur d'Alene's city limits those that have historic significance, are unusual to our area, or are the biggest of their species. Nominations came from interested citizens, tree care workers and the city's street tree inventory. All trees included here can be viewed from public areas. They have been reviewed and measured by members of Coeur d'Alene's Urban Forestry Committee.
Would you like to nominate a tree that you feel is historic, unusual or big? Click here
"Big" trees refers to those that are the largest of their species, determined by a formula that includes the trunk circumference, height and crown spread. Although we did our best to locate the "biggest," we acknowledge that there may be larger trees yet to be discovered. There may also be more trees with historic value or that are a "unusual" species within the city. We therefore welcome additional nominations and hope to publish future editions of this guide. With this guide, we hope you will enjoy viewing and learning more about Coeur d'Alene's historic, unusual, and big trees.
Click here for the large brochure
In Appreciation
The Parks Department and the Urban Forestry Committee wishes to thank all of those who helped us with this guide. We extend our appreciation to all the people who nominated trees, including those whose trees were not selected.


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We study how desert ants, Cataglyphis niger, a species that lacks pheromone-based recruitment mechanisms, inform each other about the presence of food. Our results are based on automated tracking that allows us to collect a large database of ant trajectories and interactions. We find that interactions affect an ant's speed within the nest. Fast ants tend to slow down, whereas slow ones increase their speed when encountering a faster ant. Faster ants tend to exit the nest more frequently than slower ones. So, if an ant gains enough speed through encounters with others, then she tends to leave the nest and look for food. On the other hand, we find that the probability for her to leave the nest depends only on her speed, but not on whether she had recently interacted with a recruiter that has found the food. This suggests a recruitment system in which ants communicate their state by very simple interactions. Based on this assumption, we estimate the information-theoretical channel capacity of the ants' pairwise interactions. We find that the response to the speed of an interacting nest-mate is very noisy. The question is then how random interactions with ants within the nest can be distinguished from those interactions with a recruiter who has found food. Our measurements and model suggest that this distinction does not depend on reliable communication but on behavioural differences between ants that have found the food and those that have not. Recruiters retain high speeds throughout the experiment, regardless of the ants they interact with; non-recruiters communicate with a limited number of nest-mates and adjust their speed following these interactions. These simple rules lead to the formation of a bistable switch on the level of the group that allows the distinction between recruitment and random noise in the nest. A consequence of the mechanism we propose is a negative effect of ant density on exit rates and recruitment success. This is, indeed, confirmed by our measurements.
1. Introduction
Animals living in groups need to communicate in order to organize. They achieve this on several scales of organization: on an individual scale, complex communication can stem from the ability of animals to transmit, sense and distinguish a large number of signals [1,2]. On the level of the group, collective 'rule of thumb' is repeatedly used and leads to the emergence of complex swarming behaviours [3,4]. Obviously, the nature and efficiency of the signals that can be communicated depends on the transmitting and receiving apparatus [5]. Signals can range from simple mechanical collisions [6–9] to sophisticated, pheromone-based interactions [10]. This poses the puzzle of how to construct efficient codes given the specifics of the relevant apparatus.
We approach this question by following the rudimentary recruitment behaviour of the desert ant, Cataglyphis niger [11]. We show how they produce reliable collective messages, using an extremely limited signal repertoire that is enhanced by the persistence of their action. Deciphering messages within animal groups is difficult because of the large number of processes that concurrently occur over several scales of organization. In general, as long as they are consistent with phenomenology, simple models of communication are preferred to more complex descriptions [12] because they are more elegant and depend on fewer assumptions. Such simple descriptions, often referred to as swarm models, have been highly useful in recounting collective patterns within a wide variety of species, including fishes, birds, locusts and other social insects [4,13–15]. They use mathematical modelling to show how the observed large-scale experimental phenomena emerge from a small set of proposed behavioural rules. However, this methodology suffers from a certain ambiguity, namely several sets of behavioural rules can predict similar collective patterns and distinguishing between them may be difficult. Overcoming this ambiguity has been facilitated by recent technological advances that we specify in the following.
Improvements in camera technology and computing power have opened up the possibility of continuously tracking individuals within a behaving group [16,17]. In the context of animal communication, this technology allows for experimental quantification of the effect that single interactions have on an individual. Examples in this direction describe how individuals on the move respond to their neighbours and provide new perspectives on the dynamics of collective motion [18–21].
Several principles have been put forward to explain the emergence of collective patterns within animal groups and, specifically, social insects [3]. Positive feedback loops are known to promote coordinated actions by enhancing the effects of the individual on the group. Such processes are typically terminated by late, negative feedback loops that also help in maintaining homeostasis. A third principle includes the combination of averaging and response thresholds as a means of correcting errors. For example, harvester ants count the rate at which they encounter midden workers as part of their decision of which task to engage in next [22]. Interaction rates that fall within a certain window induce these ants to turn to midden work themselves. This thresholding process can be viewed as collective error-correcting because it reduces the influence of single ants.
In this work, we study recruitment behaviour in the desert ant, C. niger. The physical strength and navigation capabilities of several desert ant species allow them to forage individually, with no reliance on pheromone trails, as they scavenge for dead arthropods [23]. Nonetheless, a recruitment system to large food items has been previously observed [23] and recently studied [11]. This recruitment is rudimentary in the sense that recruited ants appear to possess no information regarding the location of the food item. Rather, they exit the nest in all directions and rely mostly on chance to locate the food [11].
We study the recruitment process in a controlled laboratory setting by isolating a small number of ants in the entrance chamber of the nest while introducing an immobilized food item outside the nest. The ant that discovers the food recruits nest-mates to exit the nest, similar to the behaviour observed in the field [11]. During this process, we track the whereabouts and interaction history of each individually identified ant and collect a full set of interaction data. We use these data to quantitatively analyse the behavioural changes induced by interactions and estimate the amount of information that they convey. This is conducted by formulating an information-theoretical description of our system. In particular, we view the signal repertoire of the ants as an alphabet, and the number of distinguishable signals as a channel capacity [24]. Using such analogies, we show that the ants use messages of extremely low information content (much less than a single bit per interaction), reminiscent of previously described alerting behaviours [6–9]. The puzzling question is then how such bad signalling suffices at all to transmit a positive message about the discovery of food.
While recruiting interactions are quite non-specific, and nearly indistinguishable from random encounters between nest-mates, they still suffice to transmit a message: this is achieved by two principles that we put forward. The first suggests that individual ants not only control the extent to which they spread a message but also tune their sensitivity to incoming messages. The second involves an early negative feedback loop that serves to restrict the amplification of false-positives which are, in the case we study, large-scale responses to non-recruiting individuals. In the last part of this article, as a further control of single-ant rules, we measure and interpret how recruitment is affected by the density of ants in the nest. In particular, we observe and explain why higher density actually lowers the success rate of recruiting.
2. Results
2.1. Recruitment behaviour
In each experiment, a group of ants was isolated in a chamber of the nest from which there is an exit into an arena. Small groups of two to 13 individuals were used to accentuate single-ant effects. Immediately before the beginning of each experiment, the passage between this entrance chamber and the main chamber was blocked, and ants present in the arena were removed. Then, a food item, an Acheta domestica cricket firmly held in place by tweezers, was placed at the far end of the arena (figure 1a).
Ants that find the cricket, which we call recruiters, are unable to withdraw it and begin bouts of travelling to the nest and back. When a recruiter moves in the nest, she interacts with other ants and causes some of them to exit into the arena (figure 1b). As some of these ants find the cricket, they, in turn, become recruiters. Any recruiter interacting within the nest causes a larger number of exits than another randomly moving ant (figure 1c, p < 0.01 under the one-tailed Mann–Whitney–Wilcoxon U-test). This means that the ants can differentiate between the signals presented by a recruiter and a nest-mate.
The simplest mechanism that would explain this distinction is a communication system that includes two distinct signals: 'recruit' and 'other'. In §2.2, we show that the information content of the messages communicated between the ants is too low to allow for two signals. In §2.3, we will then derive from the experiment that reliable communication is still possible by using repetition of a simpler message.
2.2. Information content of interactions
We now turn to study the communication mechanism that facilitates reliable recruitment. This is carried out in three steps: first, we show that an ant's speed within the nest can be used to predict her propensity to leave the nest (i.e. to be recruited). Second, we demonstrate that an ant changes her speed by engaging in contact-dependent pairwise interactions with other moving ants. Finally, we quantitatively estimate the information transmitted in interactions by quantifying the change in speed of the message-receiving ant. Specifically, we calculate the information-theoretical channel capacity [24] of the alerting interactions used during this process.
The rate at which ants experience events within the nest depends on their speed (figure 2a). First, the interaction rate is seen to increase linearly with the ant's speed. This is a natural geometrical fact that suggests an unregulated process in which faster running directly translates into proportionally higher encounter rates. Second, the ant's speed tells us something about her internal state, in that the probability for her to stop spontaneously decreases if she is moving fast. Third, and most important, is the ant's propensity to leave the nest. We find that exit rates are directly related to an ant's speed within the nest. This exit rate grows with speed in a nonlinear manner, with a soft threshold at approximately 8 cm s−1. This nonlinear behaviour indicates that the increase in an ant's exit probability is not a simple, geometrical consequence of her high speed. Furthermore, given an ant's speed, her exit rate is independent of whether or not she has, within the last 2 min, interacted with a recruiter (two-tailed χ2-test per bin of figure 2a; average value of p = 0.46, and p > 0.1 for all bins). This last finding supports the hypothesis that an ant's internal state contains no 'hidden variables' that are not reflected in her speed but do affect her exit rates.
Having found that high speeds increase an ant's exit rate, we are interested in the possible mechanisms by which ants gain in speed. We find that immobile ants increase their speed following a pairwise contact-dependent interaction (only 10% of the increases are spontaneous; figure 2b,c). On the other hand, an immobile ant's speed is not affected by near-passages (see §4) of a moving ant even if that ant happens to be a recruiter. Of 152 near-passes by recruiters, only two induced movement in immobile ants—in line with what would be expected of spontaneous acceleration. These facts support contact-dependent rather than long-range, pheromone-dependent recruitment [8,9,25]. Interaction-dependent speed shifts are not a property of immobile ants alone. In fact, an interaction between two non-recruiter ants has an averaging effect on their speeds (figure 2d). Thus, because the exit rate depends on the speed, an ant's exit probability will increase following repeated interactions with faster nest-mates, but decrease after interactions with slower ones.
An ant changes her speed as a result of interactions; we seek to find how this change depends on the state of the ant she interacts with. Figure 3a shows that the change in the speed of an immobile ant after an interaction depends on the speed of the ant she met (Kolmogorov–Smirnov test on the extreme speed bins gives; p < 0.05) but not on whether this ant is a recruiter or not (Kolmogorov–Smirnov, p = 0.50 on average where none of the bins show statistically significant differences, p > 0.1 for all bins). Similarly, recruiters have no special effect on the speed of mobile ants: when an ant interacts with another ant at a given speed, she will gain a negligible 0.17±0.08 cm s−1 (mean±s.e.m.) more speed if the second ant is a non-recruiter (n = 2699) rather than a recruiter (n = 1077).
All this provides evidence that any information transferred by an ant is reflected in her speed as she enters an interaction. This precludes the possibility of pheromone signals and other scent cues that are unique to the recruiter. It is also consistent with the fact that interactions include antennations and pushes that are incurred on different parts of the ant's bodies (figure 2b). Our conclusion is consistent with tactual alerting interactions that were previously observed to non-specifically increase activity during recruitment in bumble-bees and other ant species [6,8,9]. We stress that this does not go to say that speed might not be a derivative of some internal state of the ant. Rather, we suggest that speed is a sufficient indicator for this internal state for the purposes of predicting the ant's propensity to be recruited.
We next quantify the efficiency of this non-specific communication in information-theoretical terms by focusing on interactions between a mobile and an immobile ant. We define an information channel [24] whose input is the speed of the mobile ant before the interaction and whose output is the speed of the previously immobile ant afterwards (figure 3a). We calculate the capacity of this channel, an intrinsic property that sets the limits on the amount of information that may be transmitted through it [26]. Because speed carries all information that is relevant to exits, the channel capacity gives an estimate of the efficiency of alerting interactions towards recruitment. One could imagine an efficient information channel that allows an immobile ant to start moving fast, if she interacted with a fast ant, or slow, if she interacted with a slow one. Such a channel has high discriminatory power and a capacity of one bit per interaction. Our measured statistics tell a different story, namely there is a substantial overlap between the output speed distributions corresponding to two very different speed inputs (figure 3b). The channel capacity provides a quantification of this overlap and signifies the degree of ambiguity associated with the information channel in question. We estimate channel capacity at 0.22±0.11 bits (mean±s.e.m., see electronic supplementary material), intuitively, this implies that four to five interactions are required to transmit a single bit. This holds the surprising consequence that, at least during the recruitment process, the ants use an alphabet of just over one symbol (20.22 = 1.2 symbols). In particular, this alphabet is smaller than two distinguishable signals (i.e. 'recruit' and 'other') as one might have expected for this task. The fact that the desert ants have relatively little use for such recruitment behaviour [8,11,27,28] could explain this seemingly degenerate communication mechanism.
To summarize, while speed is an essential indicator of an ant's state, it is so poorly communicated during interactions that we have to discard the two message mechanism introduced at the end of §2.1.
2.3. From a small alphabet to reliable collective messaging
Having concluded that speed tells us all about the state of an ant, we are confronted with a new problem: how does the system distinguish between recruitment messages and the fact that ants may move within the nest for other, unrelated reasons? Two opposing goals must be satisfied: to control noise, reactions to interactions should be kept to a minimum so that random movements within the dense (and dark) nest environment do not elicit large-scale effects. On the other hand, reactions to interactions should be large enough for recruitment to succeed. Achieving this is not trivial, especially in the light of the fact that all interactions appear to be carrying the same effective message.
The answer lies not in the receiver side of the message but on the side of the transmitter. Direct exposure to food has a lasting effect on an ant's reactions to pairwise interactions. Recruiters that have been exposed to information hold on to it, they move fast (figure 4a) and their speed is marginally affected only by interactions (figure 4b). Ants that have not been directly exposed to the food behave differently. They move slower (figure 4a, p < 0.01, one-tailed Mann–Whitney–Wilcoxon U-test) and react to interactions by altering their speed (figures 4b,c and 2b–d). The interesting point is that these effects are mainly independent of the state of the other ant and thus do not require any accurate communication mechanism.
These very simple behavioural rules lead to an effective noise-control mechanism at the level of the colony. Figure 4c explains what is happening: a non-recruiter ant increases her speed after interaction if it was slow, but decreases it when it was fast, as we explained earlier, with a crossing at approximately 2 cm s−1. So, in principle, all speeds would eventually move to this crossing point, which is far below the exit threshold. This fixed point is left unchanged, if we include interaction-independent speed changes (figure 4c). Note that when all ants are immobile, there are no interactions and this defines a second fixed point, which persists as long as none of the ants commences spontaneous movement. All this describes a dissipative environment in which ants slow down and reduce their likeliness to leave the nest.
However, looking again at figure 4c, we see that acceleration and exits can occur if fast ants are present within the nest. A recruiter ant maintains high speed and interacts with multiple ants and may therefore raise the speed fixed point towards 6 cm s−1, which is much closer to the exit speed threshold. Note that a fast-moving, non-recruiter will not be able to produce a similar effect as she loses her speed upon interactions.
2.4. Group-level consequences
As demonstrated earlier, the ants' exit rates are decreased by interactions with slow nest-mates. We find that the fraction of interactions with immobile nest-mates increases with the number of ants in the nest (figure 5a). In line with our general outlook, we therefore expect to find stronger dissipation effects when the number of ants increases. We tested this for recruitment and spontaneous exits (those that happen before the food is found). In both cases, we observed response functions that corroborate our picture.
To quantify the recruitment success, we count the number of different ants that left the nest within 10 min following the return of the first recruiter. As the number of ants in the nest grows, the number of recruited ants initially grows simply owing to the larger workforce available. However, a decrease in the number of recruited ants is visible when initial nest-occupation exceeds seven ants (figure 5b). Apart from speed dissipation, a second mechanism contributes to this non-monotonous behaviour: during a visit to the nest, the number of interactions with the recruiter increases slightly with group size. The number of interactions with a given ant decreases with increasing group size (figure 5a), basically because there is more choice. But this means that a given ant gets excited less often and is less likely to leave the nest.
As a further verification of this phenomenon, figure 5c shows the cumulative distribution function of first exit times for different numbers of ants in the nest. On short timescales, the response scales with group size, and exits happen earlier in the larger groups. This is not surprising as for larger groups, the probability that at least one of the ants becomes spontaneously mobile—a prerequisite for an eventual exit—is also larger. However, on longer timescales, we observe an interesting crossover: exits still happen faster up to a group size of six to seven ants, but then become slower as group size grows. This is so because an ant that starts moving is more likely to exit when there are few ants, while the mutual damping of the motion through interactions with other ants will slow it down too much in a dense environment.
A density threshold value (six to seven ants) for these large-scale dissipative effects is clearly visible in the two different datasets. This strengthens our claim that desert ants do not employ a distinct recruitment signal and that spontaneous exit and recruitment are, in fact, two faces of the same coin. While this is intuitively clear, any modelling to determine the exact threshold density seems too difficult, in view of such parameters as the nest's geometry, the positions of ants within it, and the response heterogeneity between ants.
3. Discussion
We found that C. niger ants demonstrate reliable recruitment to a food source. Based on collective scale observations, we then hypothesized a simple single-bit communication model ('recruiter' versus 'other') that we tested by first focusing on single interactions. It turns out that even this single-bit model is not consistent with the low information content (0.22 bits) of individual interactions. Furthermore, the error-prone interactions we observe pose a problem to recruitment as single ants are not able to reliably distinguish between recruitment attempts and other interactions. We were thus led to suggest a different, actually even simpler, model that combines positive and negative feedback loops (as summarized in figure 5d). This model is consistent with both macroscopic and microscopic measurements. We then used this revised model to predict and verify the effects of total density on exit times and recruitment success probabilities.
It is interesting to view the noise control suggested by our analysis on two different scales: that of single ants and that of the group. Note how behaviour that is reasonable on the level of the individual leads to robust dynamics on the level of the group.
On the level of single ants, we distinguish between ants that have found the food and those that are moving for other reasons. Recruiters act with conviction; they keep on interacting and communicating their message (this is similar to earlier studies [7–9]). In addition, they 'tune down' their sensitivity to the state of other ants and do not alter their speed upon interactions. Contrary to recruiters, ants that have not seen the food are sensitive to interactions that typically slow them down. By doing so, these ants effectively self-restrict their own tendency to engage in further interactions that would excite further nest-mates. These ants are also sensitive to meeting with very fast ants, which 'convince' them to speed up. To summarize, individual ants behave reasonably: those that are certain of their message disseminate it and are not affected by other opinions, those that are less sure change their behaviour according to the states of others.
On the level of the group, these simple behaviours lead to a number of feedback loops (as depicted in figure 5d) that suppress the effects of random noise but still permit recruitment when required. Ants either slow down or speed up upon interactions and this forms a double positive–negative feedback system that gives rise to a group-level bistable switch. Indeed, the activity within the nest can switch between the 'fast' and 'slow' fixed points as shown in figure 4c. Interactions have a higher tendency of slowing ants down and thus the negative feedback dominates and pushes the switch to its slow position. Note that this early negative feedback is very different from the late, homeostatic, feedbacks typically described in the context of social insects [3,12,29,30]. Rather than terminating the response or regulating its amplitude, the rapid negative feedback we observe here (see [31]) serves a completely different goal: limiting possible far-reaching effects of random events.
In the presence of a recruiter, ants will tend to have more interactions with fast nest-mates (in particular, with the recruiter), gain in speed and leave the nest (see [22]). Thus, recruiters push the switch position towards the fast state (figure 5d) from which there are increased exit rates. Finally, ants that leave the nest become themselves recruiters and establish a second positive feedback loop that enables foraging as long as food is present.
The balance between positive and negative feedbacks is not fixed, and depends on the density of ants in the nest. Larger groups have higher dissipation rates that may not be overcome by a recruiter's conviction (figure 5). This serves as an example of how a poor communication system can constrain efficient collective performance to groups of a certain size. It would be interesting to find how our results relate to natural settings. First, field observations [11] reveal rudimentary recruitment behaviour that is similar to what we see in the laboratory. This suggests that no new modes of communication appear in natural field conditions. More quantitative comparisons between our work and natural conditions depend on factors such as the natural structure of the nest, the density of ants and their actual spatial distribution within the entrance chamber: although very simple, our laboratory nests hold some important similarities to natural ones. The latter typically contain an entrance chamber which is somewhat removed from deeper nest chambers; furthermore, this entrance chamber is typically occupied by a small number of workers ([32] and personal observations, 2011). In natural conditions, one may therefore expect to see density effects similar to those we describe here.
Noise control via an activation threshold coupled with a rapid negative feedback is not unique to our system. For example, membrane leakage and spiking threshold are set to make neurons respond only to a critical level of synaptic inputs [33]. Similar mechanisms have been observed at the cellular as well as cellular network scales [34–37]. Our results expose a mechanism by which reliable stimuli may overcome the activation threshold and be amplified even if they are carried by only a single member of the group.
Our observations include some evidence that argues against a more complex communication system: ants react to the speed of other ants and not to whether those ants have found the cricket (figure 3a). Further, we observe some successful recruitment attempts in which the recruiter contacts only the gaster of the recruited ant (figure 2b). Last, fieldwork shows that recruited ants have as much difficulty finding the food item as the earlier explorers [11]. Although our statistical evidence coincides with a simple communication model, our analysis might be blind to more complex interaction schemes. While more complex signalling mechanisms cannot be excluded by our experiment, we do present a simple and elegant mechanism that is sufficient for recruiting.
Our study shows that even a very restricted alphabet, as used by C. niger, is sufficient to transmit a message reliably. The presence of food and the corresponding recruiting are achieved by a repetition of this simple message by the ant that has found the food. This is reminiscent of studies where individuals within groups modulate their interactions as a function of their personal knowledge or state [7,38]. The beauty of the mechanism we observe is that it simultaneously avoids false-positives by a damped reaction of the receiver of the message. This finding also sheds new light on studies of rumour-spread processes [39] or effective leadership within animal groups [40]. These can be interpreted as a combination of a convinced sender and a set of receivers that need to be alerted several times before they perform the desired task.
To summarize, our model suggests that ants achieve their aim not only by extending their alphabet, but also by a persistent interaction. In information-theoretical jargon, one can transmit a message by a short string of a rich alphabet, or by a long string of just 0s and 1s. Both methods work, but, clearly, the second option requires a less sophisticated reading apparatus. This second option seems to be implemented in C. niger ants.
4. Methods
4.1. Colonies used
The study was carried out, using four colonies of the desert ant C. niger, collected in the Rehovot area in Israel on March 2011. Each colony consisted of a few hundred ants. While two of the colonies included male brood, all of them were queenless. This is not expected to be a major limitation as C. niger ants are polydomous and it is most likely that some of their natural nests contain queens while others do not [32]. Furthermore, previous works report no observed effects of the presence of the queen on behaviour outside the nest [41,42]. The experiments were conducted during August–November 2011.
4.2. Experimental protocol
Several weeks before experiments began, each colony was moved into a set-up that contained a two chamber nest and an arena (17 × 26.5 × 7 cm), the sides of which were covered with Fluon AD208E (AGC Chemicals Europe, Ltd) to prevent ants from escaping. Normally, most ants stayed in the larger, inner chamber while some ants were in the smaller entrance chamber and in the arena. Prior to each experiment, the ants were starved for 3–7 days.
Each experiment was prepared in the following way: the door between the entrance chamber and the inner chamber was closed, and ants that were in the arena were removed. Then, a cricket clamped by tweezers was placed in a far corner of the arena, and the experiment began. The only ants participating in the experiment are the ones in the entrance chamber at this point. Thus, when discussing the experiment, we refer to the entrance chamber as the nest.
During the experiment, both visible light and IR light (850 nm) were used to illuminate the arena. Recruitment was filmed at eight frames per second with a webcam whose IR-blocking spectral filter was removed. The entrance chamber was covered by an IR pass filter, so that it is transparent for imaging while appearing dark for the ants, which do not see in the infrared [43].
4.3. Data analysis
The experiments were analysed by offline image analysis to identify the ants in each frame, and then linking ants between consecutive frames, using the Munkres assignment algorithm. Using the resulting trajectory data, the following events were identified for each ant: exiting the nest, entering the nest, entering the cricket area (defined to be slightly more than touching distance from the cricket), leaving the cricket area and interaction with another ant. Errors in the automatic analysis were manually corrected. Interactions were defined as any physical contact between two ants. They were identified as events where two ants are closer than a threshold distance of 4 mm, which is about half the size of the ant. In order to check the presence of long-range, pheromone-dependent interaction, we tested the effect of near-passages on ants. Such passages were defined as a passage of the centre of the two ants within a distance of 1.5–2 cm from each other. This value was chosen as the smallest ant-to-ant distance that assures that they do not touch. The ants' movements typically consist of short bursts of motion followed by short stops (both lasting approx. 1–2 s). Owing to this spastic behaviour, we define an ant's speed as the 80-percentile value of the enveloping function of her actual speed in consecutive 5 s periods.
In all results presented with error bars, the error bars denote the standard error of the mean.
We thank Abraham Hefetz and Elisha Moses for helpful feedback. This research was supported by the Clore Foundation, the Israel Science Foundation (FIRST grant no. 1694/10), the Minerva Foundation, the Fonds National Suisse and the ERC. O.F. is the incumbent of the Shlomo and Michla Tomarin Career Development Chair.
- Received January 27, 2013.
- Accepted February 21, 2013.
- © 2013 The Author(s) Published by the Royal Society. All rights reserved.


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"November 19th, 2013, 'Selfie' was named the Word of the Year by the Oxford Dictionary Pseudo-intellectuals everywhere cried about the 'death of the English language' Because God forbid modern colloquial speech be recognized as valid. Time Magazine refers to 'millennial' as the 'me me me generation' Selfish, all we care about is personal gratification Lazy, entitled, shallow narcissists.
A picture of a girl taking a selfie on her phone is used for the cover Because our selfishness can be summed up in the fact that we like how we look enough to document it. We are consumed, they tell us, with our self image. Everything is about us. Me-me-me. With the addition of every word to the dictionary, 'Hashtag'. 'Perf'. 'Sexting'. 'Totes'. 'Selfie', The 'me-me-me' generation continues to make it all about ourselves, And we should, they tell us, weep, We should weep because we are entitled, because all we care about are selfies and parties and Instagram, Because this is the generation that will one day run the world, And for that, we should weep, Because all we are is 'me-me-me'.
Let me tell you something. Every year, university tuition will be 2.3% more expensive for MY GENERATION, MY GENERATION reports higher levels of anxiety and depression than ANY other generation, 15% more of US than YOU will go to university, But 46% of MY GENERATION won't find a job until over a year after law school, MY GENERATION, on average, is $47,628 in debt. 58% of girls in MY GENERATION feels like they are the wrong weight, 95% of people with eating disorders are part of MY GENERATION, And MY GENERATION has a million dollar industry telling us that we are not good enough, That we are ugly, lazy, and entitled, And anything we do to be financially successful, Or less stressed, Or beautiful, god dammit, Is in vain.
So pick up your phone, Pick your favorite filter, And take a goddamn selfie. You deserve it for having to grow up in these times." 'Hashtag Selfie'.
Written and composed by Romeo Uchi


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- October 29, 1946 - March 28, 2015
- Corydon, Indiana
of Patricia's Passing
Share This Obituary
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Tributes.com partners with over 100 national charities. It's easy and secure.Donate
Patricia was born on October 29, 1946 and passed away on Saturday, March 28, 2015.
Patricia was a resident of Corydon, Indiana at the time of passing.
Patricia was married to Larry.
Visitation will be on Tuesday March 31, 2015 from 2 to 8 PM at Newcomer Funeral Home (3309 Ballard Lane, New Albany, Indiana 47150). Her Funeral Service will be on Wednesday, April 1, 2015 at 11 AM with visitation before from 9am to time of service at Newcomer Funeral Home with burial to follow at Mt. Zion Cemetery.
In lieu of flowers memorial donations can be made to Myasthenia Gravis Foundation.


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National Forum
IFC: Kilmainhamwood deny Ballinlough
April 20, 2009
Kilmainhamwood's Francie Owens
An injury time free from Andy Farrelly earned Kilmainhamwood a share of the spoils in a gripping Intermediate Championship battle in Carnaross on Sunday. Ballinlough 1-9 Kilmainhamwood 1-9 Both sides will feel that they could have come away with the win, but in truth a draw was probably a fair result between two teams who have been relegated from the Senior Championship within the last couple of years. Ballinlough were left regretting a scoreless first quarter, where they dominated possession but hit seven wides before registering a score. At that stage Colm Gilcreest, Ken Russell and Ray Magee had all split the posts to give their opponents a three point lead from limited opportunities. Derek Muldoon then settled 'The Reds' with a couple of frees in the 16th and 20th minutes to leave them trailing 0-2 to 0-3. Ballinlough full-back Padraig Muldoon did an impressive man-marking job on Ray Magee for the majority of the contest, but the former county attacker was on hand to set up Colm Gilcreest for a goal to give his side a 1-3 to 0-2 lead after 22 minutes. The probing runs of Peadar Byrne drew numerous frees from the Kilmainhamwood defense but when Conor Briody found the county man in space he made no mistake blasting to the net from close range to leave his side trailing, 1-3 to 1-4, at the break. The half-time words of Ballinlough manager Ian Kearney seemed to have the desired effect as his team made a blistering start to the second half. Midfielder Cian Mallon made several spectacular catches and their forward unit rectified their shooting problems, hitting six points in a productive 12-minute period after the break, as they opened up a 1-9 to 1-5 lead. However, just when it seemed that they had clicked into the form that brought them to an Intermediate semi-final last year the scores dried up and they failed to add to their tally for the remaining 18 minutes. Midway through the second-half 'The Wood' introduced veteran Aidan Crosbie and he started to supply a previously starved forward line. They hit three unanswered points to reduce the deficit to the minimum and indeed they could have taken the lead but for a couple of top class saves by Ballinlough goalkeeper Keith Mc Guinness. With 60 minutes of action played they trailed, 1-8 to 1-9, but it was Farrelly who had the final say with a converted 25 yard free at the death. Ballinlough had good performances from Keith Mc Guinness, Padraig Muldoon, Eugene O' Reilly, Cian Mallon and Peadar Byrne. Best on the day for the Wood were Phillip Moran, Francis Owens, Colm Gilcreest and Stephen Smith. Kilmainhamwood: Michael Clarke, Padraig Barber, Stephen Smith,Damian Cunningham, Phillip Moran, Ciaran Shankey, Sean Mulligan,Liam Shankey, Andrew Farrelly(0-02 f), Padraic Owens(0-01), Francis Owens,Harry Corbally, Ken Rusell (0-01), Ray Magee (0-03, 1 f) , Colm Gilcreest (1-02). Subs: Michael Shankey for H Corbally (40 min), Aidan Crosbie for L Shankey (47 min) Ballinlough - K Mc Guinness; B Smith, P Muldoon, R Farrell, K Devine, E O' Reilly, T Mc Cullen, Cian Mallon, S Byrne, C Briody, D Muldoon (0-4, 0-2f), R Mc Guinness, K Mallon, P Byrne (1-2), Colm Mallon (0-2). Subs - K Rothwell (0-1) for Briody, E Smith for P Muldoon, V Ryan for K Mallon and J O' Reilly for D Muldoon.
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Bayern Munich striker Lukas Podoloski won't rule out leaving on-loan this month.
Manchester City are keen on the Germany international, who told Suddeutsche Zeitung: "The new statements from the coach have changed the situation somewhat.
"Of course I am not satisfied. There is nothing concrete at the moment and I don't know what the club wants."


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DCA Links
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Florida Supreme Court
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Education and Tours
First District Court of Appeal
2000 Drayton Drive.
Tallahassee, Florida
(850) 487-1000 main
(850) 488-6151 clerk's office
Map / Directions
ADA Information
Judge Ronald V. Swanson
(Retired from Court, April 30, 2016)
Birthdate: April 16, 1948
Rock Island, IL
Spouse: Diane Bew Swanson
Daughter, Erika, son-in-law Joel, grandson Hunter,
granddaughter Taylor
LL.M. (Highest Honors), The George Washington University (1982);
J.D., The University of Florida (1973);
B.S., The Florida State University (1970).
Judicial Offices
and Positions:
Appointed to the First District Court of Appeal by Governor
Rick Scott in June 2011.
Circuit Court
Judge, First Judicial Circuit, April 2003 to July 2011. Appointed by Governor
Jeb Bush.
County Court Judge,
Santa Rosa County, May 2000 to April 2003. Appointed by Governor Jeb Bush.
Military Judge,
Navy and Marine Corps Trial Judiciary, 1982 to 1985.
Military Service:
Judge Swanson served in the United States Navy's Judge Advocate General's Corps
for over 20 years, retiring as a Navy Captain in 1995. While on active duty,
Judge Swanson served in numerous assignments to include: in ships of the
Atlantic Fleet; as Special Counsel to the Vice Chief of Naval Operations during
the First Gulf War; a 1988 assignment as counsel in the Persian Gulf; duty at
Naval Station, Guantanamo Bay, Cuba; and Commanding Officer, Naval Legal Service
Office Central, Naval Air Station, Pensacola, Florida.
Military awards
and decorations: The Legion of Merit; Meritorious Service Medal (multiple
awards); Navy Commendation Medal (multiple awards); Navy Achievement Medal
(multiple awards); Overseas Service (multiple awards) National Defense Medal.
Office of State
Attorney: Upon retirement from the United States Navy, Judge Swanson served
as an Assistant State Attorney, First Judicial Circuit, from August 1995 to May
2000. He was designated Special Prosecutor for cases of significance, 1998 to
Religious and
Civic Associations:
Past Board Member and Vice President, Big Brothers/Big Sisters, Northwest
Florida, Pensacola, Florida.
Board Member Navy Home, Biloxi, Mississippi.
Senior Warden and Vestry Member, St. Francis of Assisi Episcopal Church, Gulf
Breeze. Former
member, Inns of Court (Trial).
Member, Board of
Directors, K9 for Warriors (2015 to present)
Volunteer, K9 for Warriors (2013 to present)


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San Diego Brew Fest
Saturday, July 6, 2013 from 2:00 PM to 6:00 PM (PDT)
Event Details
The 3rd annual San Diego Brew Fest returns to Liberty Station, and promising another fun filled day with beer, food trucks, and music. The event will feature dozens of local local and international craft beers, as well as San Diego's most popular food trucks (food sold separately).
Admission is $40 for general admission (3pm to 6pm) and $50 for VIP (2pm to 6pm). Both include unlimited beer tastings, with VIP admission offering an added hour . Please keep in mind that the event is limited to 21 and over and no pets are allowed. For more information, go to www.sandiegobeerfest.com
***Tickets are not refundable after 7/4 *****
When & Where
2640 Historic Decatur Rd.,
San Diego,
Saturday, July 6, 2013 from 2:00 PM to 6:00 PM (PDT)
Add to my calendar


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Brussels for Breakfast
Held on Tuesday, July 12, 2016
Graham Bishop (independent consultant, grahambishop.com)
David Reed (Kreab Gavin Anderson)
John Rega (chief correspondent, MLex)
Well, as Mr. Gilbert said 130 years ago, 'Here's a how-de-do'. I certainly didn't expect a vote for Brexit – though I am, equally, not heartbroken. What is clear is that, in the medium and longer term, everything changes. In the shorter term, however, we remain fully paid-up members of the EU, subject to all the same Regulations, Directives, rules and obligations as before. And, since the Brussels machinery has been running on half-speed for some time so as not to scare UK voters, there is a lot of pent-up legislation that we are going to have to cope with whether we like it or not.
So, what's in the pipeline? What can we duck and weave around? And what will we have to face, regardless of our vote to Leave?
As usual, our guide to the mysteries of EU policy-making is that perennial euro-optimist, Graham Bishop – a snapper-up of euro-trifles without peer, who I am sure will have lots to say about what he must see as a catastrophic error. Helping him along will be another old friend, David Reed, a partner and head of financial services with Kreab in Brussels. Prior to joining Kreab, he worked with the Commission in the Internal Market Directorate; before that, he was with the FSA here in London. I sort of think he will be a bit chastened too, but life goes on… Finally, adding further firepower is John Rega, chief correspondent for financial services at MLex, who has been reporting from Brussels since 2003 (including 12 years at Bloomberg).
These may be heady times for eurosceptics, but let's get back to business. Let's try to find a way for the UK to navigate the euro-maze with as little pain to the City (and to our friends across the water) as possible.


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Come and visit us!
Our Farm and Creamery Store is located at, 17591 N 600 East Rd, Fithian, Illinois. We are about half way between Danville and Champaign, right off I-74. Our hours are:
- Monday through Friday – 10:00 am to 4:00pm
- Closed Saturday and Sunday
- Or visit our Online Shop (open 24/7)
Creamery Store and Tours
While you are visiting our Creamery Store be sure to schedule a tour. Tours are available on Monday through Friday, excluding holidays, by appointment only. Tours are $5 per person. While on tour you can visit our cows and also see their calves as well as our milking parlor. This is a great time to ask questions about our cows. After viewing the farm, we take you into the creamery, where we make our cheese. Our tour guide will give you a brief history of our creamery and provide an overview of cheese making. Next up is a visit to our Little Farm Store where you can sample our cheese and make a purchase if you wish. Call Penny VanVactor to schedule your tour, (217)260-1953, or email your request to email@example.com
When requesting a Tour Date, please make the request at least 1 week prior to your desired tour date.


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The Peckham Rye gold, teal and navy paisley silk pocket square is a high quality, hand-rolled hemmed, unique piece. The limited edition handkerchief is printed onto foulard gum spun and nett silk twill in a traditional block method. Handmade in England, the silk square adds a great finishing touch to a suit or smart jacket.
Founded in the East End of London in 1799, Peckham Rye London has over 200 years of heritage in fine tailoring and to this day still maintain all the traditions, stylings and crafts of the true London cut.
Please return items following our returns procedure to:
Woven Retail Ltd
No. 21 Elvet Bridge
Durham City
Content coming soon.


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Its hard to believe, but the US Mints very successful 50 State Quarters program ended five years ago. It was a 10-year initiative that honored each of the nations states in the order that they ratified the Constitution or were admitted into the Union. Each quarter was only minted for a brief 10-week period, and will never be produced again.
At the time, it seemed like everybody was collecting these quarters. I completed my collection not long after the Hawaii quarter was released in 2008.
Anyway, the other day I decided to open up my specially-designed album that holds all 50 quarters and I couldnt help but marvel at all of the varied designs. Some quarters were quite beautiful while others, well not so much.
With that in mind, I thought it would be fun to list, in reverse order, my nominations for the five worst US State Quarter designs. How do my picks line up with yours?
5. Wyoming
God bless Wyoming. Ive visited 45 of the 50 US states, and I think Wyoming is among the most beautiful. Part of its charm is its sparsely populated fewer than a half-million people live there which probably explains why Wyoming was unable to find an artist capable of producing a top-tier design for their quarter. Although most of Yellowstone National Park is in Wyoming, the designer decided against featuring it. Why? I understand that Wyoming was a leader with respect to womens suffrage, but if youre going to include The Equality State on the design, why not, at the very least, show a cowgirl on the back of that bronco, buckaroos? Pro-tip: This would have been one of the best quarters if Wyomings state motto was Beef. Its Whats for Dinner.
4. Idaho
Ill never forget the time when I received my first Idaho quarter. Upon seeing it, my first thought was, Hmmm, that sure looks likes an eagle being held at gunpoint.So I showed the coin to a buddy to see if he could make heads or tails out of it, and he informed me that: 1) The bird is a peregrine falcon; and 2) The handgun I thought I saw was actually a depiction of Idaho. How could Idaho fail to go with a design centered around a potato theme? After all, Im fairly certain that Esto Perpetua is Spanish Pass the home fries.
3. Pennsylvania
This design reminds me of the typical kid who is given three months to complete a major project for his social studies class and then waits until the day before its due to get started. I realize Pennsylvania was the second state to join the union, which meant that they had less time than other states like, say, Alaska, to come up with their design; but come on Frankly, I expected a lot more from the great state of Pennsylvania. The designer clearly put very little thought into this. How could he forget the Liberty Bell? Where is Independence Hall? As for centering the design around Miss Penn Lets just say the Quaker Oats guy or Ron Jaworski would have been a more interesting alternative.
2. Ohio
My parents are from Ohio and I still have relatives who live there. Thats why it pains me to include the Buckeye State here. In Ohios defense, the final design isnt really their fault. I know what they were trying to achieve: The quarter reminds us that the Wright brothers famous plane that first flew at Kitty Hawk, North Carolina, was designed in Ohio. It also represents the achievements of Ohioans John Glenn and Neil Armstrong the first American astronauts to orbit Earth and walk on the moon, respectively. Still every time I see that space man, all I can think of is MTV.
1. Michigan
Kindergarten teachers: Want to have some fun? Give the Michigan quarter to your kids and ask them what they see. Talk about a Rorschach test. Every clinical psychologist should carry one of these quarters with them wherever they go just in case they get an emergency call. Stare at this quarter for a couple minutes and then tell me what you see. I saw a collection of human organs: a liver in the upper left; pancreas in the lower right; even an inflamed gall bladder. If you look carefully, some people say you can even see a male appendage hanging out too You know what? On second thought, showing this quarter to the kids probably isnt such a great idea.
Photo Credit: bradleygee (map); US Mint (coins)
(This is an updated version of an article originally posted on February 2, 2010.)


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600+ participants at University of Chicago Hyde Park Campus
October 4, 2010
More than 600 people turned out on Sunday, October 3, for the Comer Kids' Classic, a USATF-certified 5K course race through beautiful Hyde Park.
Among the participants are two families who have known each other for years whose newborns' lives were both saved at Comer Children's Hospital -- five years apart to the day.
Shortly after birth, Ryan Vahl, who is now 5 years old, developed pulmonary hypertension from a bacterial infection that caused him to go into respiratory distress. He was rushed to Comer Children's Hospital and treated with ECMO (a heart-lung bypass machine), which is found only at pediatric hospitals offering the highest level of care. The high-tech equipment, along with the expert care of his devoted pediatric specialists, aided Ryan's rapid recovery.
"Today Ryan is a very active kindergartner who plays soccer and loves the Blackhawks," says his mom Erin. "Amazingly, he has no residual effects from his rough start in life. We were at the Kids' Classic to show our support for the amazing medical team at Comer, and for families like our friends Michele and Joe Vida."
Erin's husband, Matt, and Joe Vida have been friends since childhood and the couples are close. Five years to the day after Baby Ryan had his near fatal infection, the Vidas' son Cole was airlifted from an Indiana hospital to Comer Children's Hospital.
Shortly after birth, and while the Vidas were awaiting final approval from an Indiana court to bring their adopted son home to LaGrange, Ill., Cole began to suffer from massive blood clots that shut down his kidneys. His parents rushed him to the local hospital ER. That hospital was not able to stabilize the newborn so he was airlifted to Comer Children's Hospital.
In short order Cole was diagnosed at Comer Children's Hospital with bilateral renal vein thrombosis, a very rare and unusual condition for a newborn.
"Cole was acutely ill when he arrived at Comer and no one thought he would survive the night," says Joe. "They did not know the cause at the time and were scrambling to do anything they could to stabilize him. They performed surgery to install a catheter, which he still has in his abdomen." Once he was stable, the staff began an aggressive therapy of liquid nutrients and Heparin infusions to halt the blood clotting. The therapies were successful but Cole remains chronically ill.
Today, at four months, Cole is responding well to dialysis but doctors are watchful of any new clots or seizure activity. He was recently added to the pediatric kidney transplant list. "Cole still has a long road ahead, but with prayers and the great minds at Comer, he will be starting kindergarten five years after Ryan," says Michele.
Comer Children's Hospital at the University of Chicago is built upon a rich tradition of excellence in pediatric care, deeply impacting the patients and families served. The hospital provides care for families as close as Hyde Park and as far away as China.
Dedicated to advancing pediatric research, funds raised through the Comer Kids' Classic support groundbreaking research and programs led by our talented medical students and fellows.
The University of Chicago Medicine
950 E. 61st Street, Third Floor
Chicago, IL 60637
Phone (773) 702-0025 Fax (773) 702-3171


text: Home » Games » Call of Duty: Black Ops 2 – The State of Call of Duty Call of Duty: Black Ops 2 – The State of Call of Duty Stuart Davidson December 4, 2012 Games Call of Duty: Black Ops 2 – The State of Call of Duty Over the last decade Infinity Ward built the Call of Duty franchise to be one of the biggest in history, and the most critically acclaimed. This should have been no surprise given their previous success with Medal of Honor: Allied Assault. Infinity Ward continued their success story with Call of Duty 2 but when the third game in the franchise was in development it was Treyarch who brought the game to market, allowing Infinity Ward to freshen up the franchise soon after with Modern Warfare. Modern Warfare was the brands first move away from a World War 2 setting and allowed much more creative freedom which assisted in keeping critical acclaim high. This dual development method continued within Activision with Infinity Ward and Treyarch alternating the development duties. A move which saw a yearly release schedule for the next installment of each game… but not necessarily the same level of praise with each. Click here for full resolution 5760×1080 screenshot Then things got messy and regardless of who was in the right or wrong the COD brand was at risk of significant problems when many of the staff involved at Infinity Ward left Activision during the COD: Modern Warfare 3 development/release process. The game hit with positive reviews, though not to the same level across the board as previous Infinity Ward outings but it was a commercial success. There is no doubting though that Treyarch would be under much more pressure now as the custodians of the franchise and in Call of Duty: Black Ops 2 we got to see if they could deliver. In short, Call of Duty: Black Ops 2 is worth buying. It offers some great battle sections and a good level of quality which many games lack but at the same time it could have been so much more. Today we take a look at what isn't great in Black Ops 2… NOTE: Today we are focusing on the Campaign mode… check out our sister site Cadred.org's multiplayer overview for those aspects. (Video at the base of this article) Click here for full resolution 5760×1080 screenshot More of the same? Given that this is the 9th game in the Call of Duty franchise, and the second Black Ops game, it should come as no surprise that BO2 feels very familiar. The usual FPS style controls are present and we play through a plot which is split into various story threads with our aim being to save the world. In theory all very normal, however the execution isn't great. Why? Well there are numerous key reasons so lets take a look at them… In both the disjointed writing and missions which jump about too quickly, the human elements of the game get a little lost and as a result any empathy we have to the main character (or characters) is somewhat lost. In a game which looks to spin various timelines and story threads together it is critical that more time is spent building each rather than throwing us into battle over and over in different settings. Not that the battles are lack entertainment, there are some great scenes throughout Black Ops 2 but all too often the game substitutes scripting for in the face action, or attempts at being controversial. It could even be said that there is a certain level of trash novel, or maybe 80s dross action movie mixed in here which just doesn't work any more. Do we really need to have the over the top Admiral figure blurt out "cocksucker" at every opportunity? It adds nothing other than to cheapen the experience and give a lower opinion of the writers and producers than would otherwise be the case. Amongst other things, its just lazy. Click here for full resolution 5760×1080 screenshot With such a long history and fans who have played through up to 8-9 previous games (depending on if you include MOH, etc) there had been rumblings previously that COD was too linear. In an attempt to freshen things up Treyarch have tried to open the game up a little in a few ways. Firstly we get some horse action in the desert, we also get a look at future technology in the second timeline and the Strike Force Missions along with various in-game choices that customise the story. Horse action is pretty simple, we are on a horse rather than running or sitting in a vehicle. No problems there… future technology makes for some interesting additions to the game but it and the branching story/choices fall a little flat overall. The core of these issues is that the game all too frequently pushes us down a route. In the first battle scene for example we have a wide expanse in front of us, yet are restricted to a narrow corridor within this. Stray outside that and events don't trigger, messages start prompting us to move back and any sense of out of the box thinking we had to taking on the enemy is lost. Moving forward to the future a scene with huge potential has us launch off a cliff with mechanical wings, flying down towards the enemy with our squad. Move off the intended path and its certain death for us. Its about as on rails as a non-rails section of gameplay can be. For all these simple deaths are annoying, elsewhere in the game we are essentially invulnerable. Certainly that comes down in part to the regenerative health that is so common in modern games, but also the balance seems off. As was the case in a previous COD incarnation, we play as the enemy at one point and to see a character wade through pretty much a whole army without coming close to feeling in peril just isn't right… nor is it when we do the same as our main "hero" character. The lack of danger detracts from the whole experience, leaving us to once again have little thought about what we are doing. The same feeling also flows through the Strike Force missions, sections of game which branch off from the main campaign gameplay to introduce some almost RTS esq play mixed with the ability to control machines along with soldiers. Here, while we control one element of the mission the rest of the "map" action is under AI control and rarely does it get things wrong, it is hard to fail these areas without really trying. Click here for full resolution 5760×1080 screenshot Elsewhere little thought is put into smaller aspects of the game. We have to pick some locks for example and in RPG land that might give us a decent little mini-game challenge, but all that really happens here is we line up, hit a button and watch an animation. It wastes the gamers time and again adds little. For each level we can also vary weapons carried by our character but there is barely any point, the default options always get us through to the end and other than some sections where ammo can get a little low we need not think about any sort of weapon choice. If something is needed, we already have it or will have grabbed it along the way. Moving on from there, for a game which looks to offer alternate endings, it feels almost like they have been bolted on. Decisions are made for us in some areas where it would have been nice to have options, elsewhere it doesn't really matter which choice we make and when it comes to the end scenes it is completely obvious how things are going to play out removing any real thought from what we might do. In a way its a little harsh to criticise Treyarch for trying to vary the game a little, following criticism of not doing so as much in the past, but in this case a strong focus on where they wanted the story to go would have been far better than uninspiring choices which have little real meaning. COD also looks to be an entertainment experience rather than just a game… and on the console (specifically Xbox 360) we found that the experience was decent. Yes there are glitches here and there where characters magically jump from location to location when scripted events kick off and minor display issues creep up but overall the game works as an event. On PC however this is far from the case, especially for those on high end hardware. Click here for full resolution 5760×1080 screenshot While Ubisoft, EA and the like are looking to push PC gaming to a level consoles can only dream of at this time, Treyarch and Activision are stuck a few years back. (Granted we also despair when Ubisoft delay PC releases past those of the console equivalent) Focusing on console with PC clearly an afterthought Black Ops 2, or Call of Duty as a whole, could be so much more as a campaign experience if some time was taken to bring the engine up to date rather than hit yearly releases. The menu for example is messy on PC, we get extra bugs such as ghost characters appearing and disappearing at random, the textures just are not up to scratch against the competition and those on Surround/Eyefinity systems suffer through dire support for their systems where a 3rd party application is required to get the game looking in any way decent, and even then the game still suffers from camera angles being off, cut-scenes being plain broken and items not rendering correctly. Its not rocket science to fix, even the most basic games around work at 5760×1080 but not Call of Duty. Click here for full resolution 5760×1080 screenshot Moving to the audio Black Ops 2 is filled with famous movie stars, Sam Worthington, Michael Keaton, Tony Todd and the like and they do deliver the lines with some quality… in fact a good level of quality because there are some dreadful voice overs out there, but the script is so average that they may as well have been no-name actors. This mediocrity also extends to the soundtrack where there are no issues with the quality of the score but the implementation is off. The battles try to throw as many enemy forces at us as possible, the implementation of the score tries further brute force methods of overwhelming the senses. Throw as much noise at us as possible in the action and maybe we won't notice that there isn't much to think about here… and thats when the music fits the theme of the mission rather than clashing with it. We would be staggered to find that Jack Wall (composer) had enough involvement in the development process such is the mismatch of onscreen to aural aspects in numerous missions. Where do we go from here? It's easy to say that COD needs freshening up, without doubt it does… but whether Treyarch have the ability to do this is another matter. For years now they have relied on a brand that another developer was pushing forward, providing companion pieces to the main games but without that, rather than move in their own direction Black Ops 2 continues down the same route for the most part… and when it doesn't the results are less than impressive. Click here for full resolution 5760×1080 screenshot Two things could still take the franchise (back) to the next level, firstly Activision and Treyarch need to embrace new technology. That could be next gen consoles but equally it could be PC. Use the tech available and push the game as far as it can go visually and on a audio front. Use this to then push the other areas of development… focus less on hitting a release and more on scripting… challenge the team, challenge the gamer. Don't substitute generic action, trash dialogue and shocks for quality. Alternatively the catalyst to make a better COD, taking it from good to great, might come from an external source. That could be a new franchise which redefines what we expect from a FPS, it could be that those who left Infinity Ward return in their new form with an epic shooter which forces Activision to try harder. After all, those Infinity Ward guys created Medal of Honor, proved they could create multiple franchise with the release of Call of Duty and now should have a desire to out-do anything COD does… plus the need to create a new engine, or work with something newer without restriction should inspire. Clearly this article has focused on the negative aspects of Black Ops 2, and we need to be clear that there is a decent game in here (maybe hitting 80% if you are into review scores). It just could have been so much more with some extra focus on the gamer, polish of the game and desire to push every element further. Plus, we got to learn that in 2025 guitars will float and not need straps… that's something to look forward to, right? As noted earlier, here is a detailed look at Multiplayer from Cadred.org… Share On


text:
Wooden Coffee Tables With Storage
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As adjective
consisting or made of wood; wood:a wooden ship
stiff, ungainly, or awkward:a wooden gait
without spirit, animation, or awareness
dull or stupid
indicating the fifth event of a series, as a wedding anniversary
As noun
a beverage consisting of a decoction or infusion of the roasted ground or crushed seeds (coffee beans) of the two-seeded fruit (coffee berry) of certain coffee trees
the seeds or fruit themselves
any tropical tree or shrub of the genus Coffea, of the madder family, especially C
arabica and C
canephora, cultivated commercially
Compare Arabian coffee, robusta coffee
a cup of coffee:We ordered four coffees and three doughnuts
a social gathering at which coffee and other refreshments are served
medium to dark brown
As adjective
As noun
an article of furniture consisting of a flat, slablike top supported on one or more legs or other supports:a kitchen table; an operating table; a pool table
such a piece of furniture specifically used for serving food to those seated at it
the food placed on a table to be eaten:She sets a good table
a group of persons at a table, as for a meal, game, or business transaction
a gaming table
a flat or plane surface; a level area
a tableland or plateau
a concise list or guide:The table of contents in the front of the book includes chapter names and page numbers
an arrangement of words, numbers, or signs, or combinations of them, as in parallel columns, to exhibit a set of facts or relations in a definite, compact, and comprehensive form; a synopsis or scheme
(initial capital letter) Astronomy
the constellation Mensa
a flat and relatively thin piece of wood, stone, metal, or other hard substance, especially one artificially shaped for a particular purpose
a course or band, especially of masonry, having a distinctive form or position
a distinctively treated surface on a wall
a smooth, flat board or slab on which inscriptions may be put
the tablets on which certain collections of laws were anciently inscribed: the tables of the Decalogue
the laws themselves
the inner or outer hard layer or any of the flat bones of the skull
a sounding board
the upper horizontal surface of a faceted gem
a gem with such a surface
As verb (used with object), tabled, tabling
to place (a card, money, etc
) on a table
to enter in or form into a table or list
Parliamentary Procedure
Chiefly U
to lay aside (a proposal, resolution, etc
) for future discussion, usually with a view to postponing or shelving the matter indefinitely
to present (a proposal, resolution, etc
) for discussion
As adjective
of, relating to, or for use on a table:a table lamp
suitable for serving at a table or for eating or drinking:table grapes
As Idioms
on the table, Parliamentary Procedure
submitted for consideration
turn the tables, to cause a reversal of an existing situation, especially with regard to gaining the upper hand over a competitor, rival, antagonist, etc
:Fortune turned the tables and we won
We turned the tables on them and undersold them by percent
under the table, drunk
as a bribe; secretly: She gave money under the table to get the apartment
wait (on) table, to work as a waiter or waitress:He worked his way through college by waiting table
Also, wait tables
As preposition
accompanied by; accompanying:I will go with you
He fought with his brother against the enemy
in some particular relation to (especially implying interaction, company, association, conjunction, or connection):I dealt with the problem
She agreed with me
characterized by or having:a person with initiative
(of means or instrument) by the use of; using:to line a coat with silk; to cut with a knife
(of manner) using or showing:to work with diligence
in correspondence, comparison, or proportion to:Their power increased with their number
How does their plan compare with ours?
in regard to:to be pleased with a gift
(of cause) owing to:to die with pneumonia; to pale with fear
in the region, sphere, or view of:It is day with us while it is night with the Chinese
(of separation) from:to part with a thing
against, as in opposition or competition:He fought with his brother over the inheritance
in the keeping or service of:to leave something with a friend
in affecting the judgment, estimation, or consideration of:Her argument carried a lot of weight with the trustees
at the same time as or immediately after; upon:And with that last remark, she turned and left
of the same opinion or conviction as:Are you with me or against me?
in proximity to or in the same household as:He lives with his parents
(used as a function word to specify an additional circumstance or condition):We climbed the hill, with Jeff following behind
As Idioms
in with
in (def )
with child, pregnant
with it, Slang
knowledgeable about, sympathetic to, or partaking of the most up-to-date trends, fashions, art, etc
representing or characterized by the most up-to-date trends, fashions, art, etc
with that
that (def )
As noun
the act of storing; state or fact of being stored:All my furniture is in storage
capacity or space for storing
a place, as a room or building, for storing
memory (def )
the price charged for storing goods
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text:
We are committed to providing you the most complete selection of quality carts, at the best prices, from the most helpful cart experts in the business. If we are fortunate enough to earn your business, we will work hard to ensure this is one of the best online retail experiences you ever have.
We do our best every day to ensure that our prices are the best you can find anywhere*. We are constantly checking our prices to verify you are getting the best deals on the web. When comparing our prices with other online retailers, please make sure you are checking the total price (which includes the price of the item, shipping costs, and applicable taxes) and order processing time. We would be very surprised if you find a total price lower than ours, but let us know if you do and we'll attempt to match it at the time of purchase. We strive to bring you outstanding value and service, which means offering you great products at great prices.
*Guarantee excludes clearance/closeout items, non-retail, private sales, membership clubs, and auction websites. The Internet site must have the exact brand and model available for purchase and delivery. (Out of stock or back-ordered items are not eligible.)
Customer satisfaction is our #1 priority. If you are not completely satisfied with your purchase, you may return or exchange the item anytime within 30 days of receipt as long as the item is returned in new, unused and in resalable condition inside of its original packaging. Also, we will never ask you any questions to determine your eligibility for a return, only for quality control. You can read more about our easy return policy here: Easy Returns Policy
Special Extended Holiday Return Policy
As a convenience to our customers, orders placed between November 1 and December 25 may be returned through January 31. All other guidelines apply.


text:
Amenities & Utilities
- No security deposit
- No application fee
- Full kitchen (refrigerator, gas stove, garbage disposal)
- Window treatments
- No monthly utility bills (heat, water, electricity and local phone service included)
- High-speed data connectivity
- Abundant athletic fields and community gardens
- Available onsite parking
- U-M and AATA bus service
- 24-hour maintenance services
- 24/7 security
- Community Center
- Live-in staff
- Picnic/barbeque area
Cable Television
Television service is not provided as of July 10, 2017.
ITS also provides Northwood Net Service for residents of the Northwood Community Apartments (Northwood IV and V) and Undergraduate Housing (Northwood I, II, and III). This service uses DSL (Digital Subscriber Line) technology via a CISCO Cable Modem. It is "always on," uses the standard Internet Protocol (IP), and can support various computer platforms (IBM-compatible PC, Macintosh, Unix, etc.) via Ethernet.
Basement Storage and Laundry Facilities
In Northwood IV and V basements are provided for storage and laundry purposes. Because flooding or wetness may occur in basements, we recommend that plastic bins be used for storage rather than cardboard boxes.
Townhouses are equipped with a rental washer and dryer for resident use. If this equipment needs repair, please contact WASH at 1-800-342-5932 or on their website. If you choose, you may also use the coin-operated laundry facilities located in Northwood I, II or III.
- Housing Options
- Applications, Rates & Policies
- Dining & Meal Plans
- Undergraduate Programs & Services
- Graduate and Family Programs & Services
- Conferences & Summer Camps
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- Health & Safety
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text:
Director: Nikhil Advani
Starring: Akshay Kumar, Deepika Padukone, Mithun Chakraborty, Ranvir Shorey
Genre: Action, Adventure, Comedy
Released on: 16 Jan 2009
Writer: Rajat Arora (dialogue), Bohemia (lyrics), Kailash Kher (lyrics), Shridhar Raghavan
IMDB Rating: 3.8/10 (4,836 Votes)
Duration: 154 min
Synopsis: Based in Delhi's Chandni Chowk, orphaned Sidhu is adopted by the owner of Bajrang Bali Parathas, known simply as Dada. Years later Sidhu has grown up and is an expert at slicing vegetables. When his Chinese friend and Philosopher, Chopstick, cons him into believing that he is the reincarnation of Liu Sheung, a slain Chinese revolutionary, Sidhu takes it upon himself to travel to the Zhange district where he will be forced to confront a deadly female assassin by the name of Suzy; be befriended by a semi-crazed beggar; and must face humiliation and possible death at the hands of the virtually indestructible Hojo.
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text:
Difference between revisions of "MoBlock"
(Created page with ''''MoBlock''' is a IP blocking daemon that uses iptables. MoBlock is also unofficial PeerGuardian Linux client that is very useful in filtering malicous peers on P2P networks. =…')
|Line 3:
|Line 3:
= Installation =
= Installation =
First you need [
First you need [http://aur.archlinux.org/packages.php?ID=5925 ] package from [[AUR]]. If you want GUI, install the [http://aur.archlinux.org/packages.php?ID=25466 ] (dependency for GUI) and [http://aur.archlinux.org/packages.php?ID=14802 ] (moblock GUI written using Qt).
= Setting up =
= Setting up =
Revision as of 15:28, 16 February 2010
MoBlock is a IP blocking daemon that uses iptables. MoBlock is also unofficial PeerGuardian Linux client that is very useful in filtering malicous peers on P2P networks.
First you need moblock package from AUR. If you want GUI, install the blockcontrol (dependency for GUI) and mobloquer (moblock GUI written using Qt).
Setting up
Open the /etc/moblock/config file with your favourite editor.
I recommend disabling filtering HTTP connections, so find
and add
http https to it. It will looks like: ]
WHITE_TCP_OUT="http https"
In this file you can also customize what lists MoBlock will use for filtering, but is best to keep the defaults (MoBlock will filter about 99% bad connections, but will not be too paranoid).
If you are behind NAT, add this to config:
That will whitelist everything from 192.168.0.0 to 192.168.255.255.
Now run moblock-update to update the lists.
Starting up
After configuration just run
# /etc/rc.d/moblock start
This is it! If you decide that moblock must run everytime you boot up, just add word moblock to your DAEMONS array in /etc/rc.conf


text:
rosoho necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 53 diseños de 12 diseñadores freelance.
Brite Frog Media
Brite Frog Media is a technical consultancy for folks who are just a little afraid of technology--the people who want to jump in but don't know how or where to begin. We help folks, who may not otherwise have the skills or fortitude set up, and share information via the web.
Audience is folks who are looking to take that first step to registering a domain, setting up a website, custom email accounts, posting videos etc.
Be bold, be creative.
I like the logos that I have attached... may serve as a base to begin? No real specific requirements other than something cool and perhaps a bit irreverent and whimsical. Doesn't need to be intricate. Amaze me with your creativity. I would like something a little more impressive than simple type fonts. Anything that is abstract in nature but is cool can also be a plus.
Color Scheme is wide open--you pick. Stylized, jelly, glass, flat... all are in play. Be bold, be creative.
The logo sh/could somehow work in the name of the website, but please include files without text if appropriate.
I would like the logo file to be a psd file with all the appropriate layers in case I need to tweak anything later.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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First, you need to install the Reamaze For Shopify app if you haven't yet done so already. (http://www.reamaze.com/apps/shopify)
If your Shopify store allows customer login and accounts, Reamaze can be integrated into your customer-facing website to deliver seamless customer support.
Integrating Reamaze JS for Shopify
Following the steps below will provide your Shopify storefront with both the Support Shoutbox and Authentication, giving your customers quick access to support (and conversation history if they're logged in to your store).
To integrate, you'll just need a couple of snippets of HTML added to your Shopify template.
The following HTML fragments should be added in the
<head> section of the
theme.liquid file, before the
{{ content_for_header }} line of your Shopify template:
{% assign popup_trigger = '#support-link,[href="/contact"]' %}
{% assign kb_selector = '#reamaze-kb' %}
var _support = _support || { 'ui': { 'trigger': '{{ popup_trigger }}', 'container': '{{ kb_selector }}' }, 'user': {} };
_support['ui']['widget'] = true;
{% if shop.customer_accounts_enabled and customer.id %}
// modify variables here
{% assign sso_key = '$SSO_KEY' %}
_support['user'] = {
shop: '{{ shop.permanent_domain }}',
id: '{{ customer.id }}',
authkey: '{{ customer.id | append:':' | append:customer.email | append:':' | append:shop.permanent_domain | append:":" | append:sso_key | sha1 }}',
email: '{{ customer.email }}',
name: '{{ customer.name }}',
data: {
'Order count': '{{ customer.orders_count }}',
'Total spent': '{{ customer.total_spent | money }}',
'Recent order': '{% if customer.last_order.name %}{{ customer.last_order.name }} - {{ customer.last_order.created_at | date: "%B %d, %Y %I:%M%p" }}{% endif %}'
{% endif %}
$SSO_KEY should be replaced with your secret sso key (You can find this in the Settings -> Account IDs and Secret section in your Reamaze Admin).
You can also add more data attributes in the
_support['user']['data'] section (Where the order count and total spent are currently being passed to Reamaze in this example above).
Removing Embed
If you've installed Reamaze through the Shopify App Store and wish to remove the Embed installed on your storefront in its entirety, simply open your theme.liquid file and add the following to your template:
var _support = _support || { 'ui': {}, 'user': {} };
_support['ui']['widget'] = false;
If you would like to remove the Reamaze Embed from your "Thank You" / "Order Status" pages, go to Shopify Admin -> Settings -> Checkout -> Additional Scripts and add the script above into the text input area.
Additional Integration Notes
If you would like to CUSTOMIZE the Reamaze Shoutbox on your "Checkout" pages, you will need access to the "checkout.liquid" HTML template. Currently, only Shopify Plus members will have access to this. If you are a Shopify Plus member and have access to checkout.liquid, you may paste the Shoutbox script generated from the Embed Builder there.
You may also want to customize the Reamaze Shoutbox on your order status / Thank You pages. To do so, go to Shopify Admin -> Settings -> Checkout -> Additional Scripts and add the necessary Embed Script generated from the Embed Builder into the text input area.
In either the Checkout page or Order Status page, you will also need the following script added:
<script type="text/javascript" src="https://cdn.reamaze.com/assets/reamaze.js"></script>
Make sure to check out our developer documentation for optional integrations like the Support Lightbox and Embeddable Contact Forms.