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25-07-2013 Hits:15157 Flavours of Sri Lanka Administrator
Amazingly spicy and surprisingly sweet, Cinnamon is a spice that has been delighting people since ancient times. True cinnamon or Cinnamon Verum is an indigenous crop of Sri Lanka and...Read more
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Children are every parent's utmost concern. A child's wellbeing is always at the forefront of every parent's mind. What is at the forefront of every kid's mind: PLAY, PLAY and...Read more
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Whether you're planning a large reception or an intimate gathering, a rustic affair or something lavish, luxurious, and oh-so elegant, one thing is common among almost all weddings: you and your fiancé are going to be making a lot of decisions. But don't let that scare you away – no matter the size, shape, or theme, wedding day decisions are nearly always the prettiest kind.
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The Baltic Ace, sailing under a Bahamas flag, was heading from the Belgian port of Zeebrugge to Kotka in Finland, and the Cyprus-registered Corvus J was on its way from Grangemouth in Scotland to Antwerp, Belgium.


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Simple Cozy Decor Updates for Winter
Shorter days and cooler weather naturally make us want to curl up in a comfy cozy place. This is the perfect time to update your home decor to make it a little cozier.
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Where are your online events calendars?
You will find 2 calendars on the EarlyMusicNews.org site with a proposed future calendar in the works.
- The "Early Music Historical Events Calendar" found on the "Home" (Index) page lists the date of birth/death of past musicians/composers. The list was pulled from the Wikipedia website. Feel free to contribute to this particular calendar if you find a musician/composer missing from the list. Should you find an error, date corrections are much appreciated.
- The "International Early Music Conferences and Festivals/Workshops" events calendar is found on the menu list. The list is from contributed dates sent in from various locations. Should you or your group wish to contribute any new event to this list, feel free to write to submit your event to: firstname.lastname@example.com. All events are verified to prevent spam infiltration.
- The "International Concert Dates" will appear sometime in 2012. This calendar will list concert dates on all continents. The list of concert events will be pulled from various sources as well as from contribution from verified early music group calendar members. The calendar will make use of the "ical format standard" where contributor will submit concert events via this format. The ical submitted events will facilitate the import of events to the main calendar of concert events. The calendar will depend much on verified member contributions.


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The Hobbit
|The Hobbit
|J.R.R. Tolkien
|George Allen & Unwin; Houghton Mifflin
|21 September 1937; 1938
The Hobbit, or There and Back Again, better known as The Hobbit, is the first of J.R.R. Tolkien published books set within Arda. It was first published on 21 September 1937 by George Allen & Unwin in the United Kingdom, and was subsequently followed by the publication of Tolkien's The Lord of the Rings in 1954 and 1955.
PlotThorin, Óin, Glóin, Dwalin, Balin, Bifur, Kíli, Fíli, Bofur, Dori, Bombur, Nori, and Ori) show up and begin excitedly discussing their planned treasure hunt while the hapless Bilbo provides the obligatory hospitality. After the dwarves clean up their mess, a map is produced and Gandalf arranges for Bilbo to get the burglary job—as well as to break the unlucky number 13. The company's quest: kill Smaug, the dragon who seized the Lonely Mountain (Erebor) from the Dwarves' forefathers, and, using a secret door into the mountain, recapture it, dividing the riches within its halls.
The next morning, after oversleeping and nearly missing the start of the journey, Bilbo goes off with the Dwarves. They are nearly eaten by three Trolls, but Gandalf tricks the trolls into staying up all night whereupon they are turned into stone by the first light of dawn. (The stone trolls appear later in The Lord of the Rings.) In the troll's cave they find some swords. Bilbo acquires Sting, which glows blue in the presence of Goblins (another name for Orcs).
The party travels to Rivendell where they enjoy the hospitality of the Elves, then proceed eastwards towards the Misty Mountains. There they are ambushed by goblins (Orcs), and carried under the mountain. They run away, and during the escape Bilbo loses the Dwarves. Alone in the dark after running away from the goblins, Bilbo finds a ring on the floor of a cave passage and puts it into his pocket.
Continuing down, he finds himself at the shore of an underground lake. Gollum quietly paddles up in his boat, and the two enact the Riddle-game, under the condition that if Bilbo wins, Gollum will show him the way out, but if he loses, Gollum will eat Bilbo. After several Riddles, which each manages to answer, Bilbo, whilst fiddling in his pocket unable to think of a riddle, asks himself aloud "What have I got in my pocket?" Gollum thinks this is supposed to be the next riddle, and as it doesn't comply with the rules of the riddle game, demands three guesses; in the end he fails to guess the answer. Bilbo demands his reward, but Gollum refuses and paddles off in his boat to an island in the lake, upon which he lives. After searching around for a while asking aloud "where is it? wheres my precious!?" to which Bilbo replies, "I don't know and I don't care, I just want to get out of here", Gollum becomes suspicious, gets in his boat, and starts paddling back across the lake towards Bilbo. Gollum is unable to find the one weapon he could use to betray and kill Bilbo, a magic ring that makes its wearer invisible; driven by rage, Gollum starts to realize the real answer to Bilbo's previous question "What have I got in my pocket?". Bilbo realises his life is in mortal danger and makes his escape down the maze of pitch black tunnels, and Gollum gives chase. Bilbo trips, and finds the ring on his finger. Realising he has no chance to escape his pursuer, he stays where he is and prepares to meet his fate, but Gollum runs right over him. Bilbo realises the ring makes him invisible. He manages to escape past Gollum, who has gone to guard the only exit, and finds his way to the surface where he rejoins the Dwarves.Descending from the Misty Mountains, they survive an encounter with Wargs (wild wolf creatures) by climbing trees. Eagles rescue them. Then they meet Beorn, a man who can transform into a bear. They depart, having rested for several days. Gandalf leaves soon on an errand. The party traverses the great forest Mirkwood, eventually running out of supplies. Gandalf had warned them not to leave the path, but they saw fire and heard singing, so, hopeless, they leave the path to beg food from Wood-elves, only to get lost. They are captured by giant spiders, but Bilbo rescues the Dwarves by becoming invisible and killing many spiders with Sting. Elves then capture the Dwarves and imprison them, but Bilbo manages to sneak into the Elvenking's palace unnoticed using the ring; he then helps the Dwarves escape in barrels floated down the river.
After staying for a short period of time at Lake-town, the treasure-seekers proceed to the Lonely Mountain. Finding themselves unable to locate the secret door, the company sit down disconsolate on a cliff. Hearing a thrush knocking on a stone, Bilbo looks up just in time to see the last rays of the Sun of Durin's Day, shining on the cliff wall, to magically reveal the secret door (as was foretold by moon-letters upon a map that the company was in possession of). Bilbo is sent down to encounter Smaug. The dragon, realising the Company received help from the people of Laketown, sets out to destroy it. However, the thrush that had been knocking on the stone, was no ordinary bird but of an ancient race with whom the men of the lake could communicate, and it had heard Bilbo's report to the dwarves, that Smaug had a bare patch on his belly that could be used to slaughter him, if only you could get close enough. It conveyed this message to one Bard the Bowman, who seeing the bare patch in the belly of Smaug, despatched the dragon with a single arrow, thus allowing the party of Dwarves to take possession of the treasure.
The citizens of Laketown arrive to make historical claims and demand compensation for the help they had rendered, as well as reparations for the damage Smaug inflicted during his attack. They're joined by the Elves, who also demand a share based on historical claims. The Dwarves refuse all negotiations and in turn summon kin from the north to strengthen their position. Seeing no other way to avert a war, Bilbo uses the ring to steal the prized Arkenstone from the Dwarves, which he uses to broker peace.
Just as a grudging truce is agreed to, the three armies at the Lonely Mountain (Elves, Men and Dwarves) are attacked by Goblins and Wargs from the Misty Mountains. A bitter battle ensues, named the Battle of Five Armies. Though suffering heavy losses, Elves, Men and Dwarves prevail. The treasure is apportioned. Bilbo refuses most of the riches, realising he has no way to bring them back home; he nevertheless takes enough with him to make himself a wealthy hobbit and live happily thereafter, unaware of the dangerous nature of his ring.
Tolkien recollects in a 1955 letter to W.H. Auden (Letters, no. 163) that, in the late 1920s, when he was Professor of Anglo-Saxon at Pembroke College, The Hobbit began when he was marking School Certificate papers, on the back of one of which he wrote the words "In a hole in the ground, there lived a hobbit". He did not go any further than that at the time, although in the following years he drew up Thrór's map, outlining the geography of the tale. The tale itself he wrote in the early 1930s, and it was eventually published because he lent it to the Reverend Mother of Cherwell Edge when she was sick with the flu; while the Reverend Mother was in possession of the manuscript, it was seen by the 10-year old son of Sir Stanley Unwin, Rayner Unwin, who wrote such an enthusiastic review of the book that it was published by Allen and Unwin.
Tolkien introduced or mentioned characters and places that figured prominently in his legendarium, specifically Elrond and Gondolin, along with elements from Germanic legend. But the decision that the events of The Hobbit could belong to the same universe as The Silmarillion was made only after successful publication, when the publisher asked for a sequel. Accordingly, The Hobbit serves both as an introduction to Middle-Earth and as a link between earlier and later events described in The Silmarillion and The Lord of the Rings, respectively.
Although a fairy tale, the novel is both complex and sophisticated: it contains many names and words derived from Norse mythology, and central plot elements from the Beowulf epic, it makes use of Anglo-Saxon Runes, information on calendars and moon phases, and detailed geographical descriptions that fit well with the accompanying maps. Near the end, the tale takes on epic proportions.
During his time as a professor at the University of Oxford Tolkien studied Anglo-Saxon. One of the Anglo-Saxon pieces of literature he studied is the epic poem Beowulf, about which he wrote essays such as The Monsters and the Critics. Interesting parallels can be found between The Hobbit and Beowulf.
The plots of the two stories are very similar. In both of them a party of 13 sets out to seek satisfaction for a crime committed by a dragon. Both parties contain a thief, which in The Hobbit is Bilbo, who steals a cup from the sleeping dragon's hoard by using a secret passage. Both dragons then awake from their deep slumber and cause terror and destruction. Both dragons are well protected by their armour, a natural one in Beowulf and one made of gold and diamonds in The Hobbit, but finally they are killed.
But not only the plots share similarities, both main characters, Bilbo and Beowulf, share characteristics. Both heroes defy their enemies with their supernatural power, which in Bilbo's case is the ring and in Beowulf's case is his supernatural strength. While Beowulf has the help of God, Bilbo often prevails because of his sheer luck. Both are of noble ancestry and both get separated from their group, Bilbo in the mountains, Beowulf when he is captured by Grendel's mother.
Additionally some elements of Anglo-Saxon culture can be found. In both books a king, which in Anglo-Saxon sometimes is called ring or gold giver, awards his warriors with treasures and war gear. In Anglo-Saxon culture poems are important, as they contain the people's history and they are sung by scops. Two of these songs are found in Beowulf and more in The Hobbit. Tolkien's dwarves particularly mirror Anglo-Saxon society, both in their warrior nature and in their desire for jewelry and war gear. The dwarven writing system, or Cirth, also has clear influences from Anglo-Saxon runic alphabets such as Futhark.
Publications and editions
George Allen & Unwin, Ltd. of London published the first edition of The Hobbit on 21 September 1937. It was illustrated with many black-and-white drawings by Tolkien himself. The original printing numbered a mere 1,500 copies and sold out by 15 December that same year due to enthusiastic reviews. Houghton Mifflin of Boston and New York prepared an American edition to be released early in 1938 in which four of the illustrations would be colour plates. Allen & Unwin decided to incorporate the colour illustrations into their second printing, released at the end of 1937.[1] Despite the book's popularity, wartime conditions forced the London publisher to print small runs of the remaining two printings of the first edition.
As remarked above, Tolkien substantially revised The Hobbit's text describing Bilbo's dealings with Gollum in order to blend the story better into what The Lord of the Rings had become. This revision became the second edition, published in 1951 in both UK and American editions. Slight corrections to the text have appeared in the third (1966) and fourth editions (1978).
New English-language editions of The Hobbit spring up often, despite the book's age, with at least fifty editions having been published to date. Each comes from a different publisher or bears distinctive cover art, internal art, or substantial changes in format. The text of each generally adheres to the Allen & Unwin edition extant at the time it is published.
The remarkable and enduring popularity of The Hobbit expresses itself in the collectors' market. The first printing of the first English language edition rarely sells for under $10,000 US dollars in any whole condition, and clean copies in original dust jackets signed by the author are routinely advertised for over $100,000. Online auction site eBay tends to define the market value for those who collect The Hobbit.
The Hobbit has been translated into many languages. Known languages, with the first date of publishing, are:
The Hobbit has been adapted for other media. BBC Radio 4 broadcast The Hobbit radio drama, adapted by Michael Kilgarriff, in eight parts (4 hours) from September to November 1968, which starred Anthony Jackson as narrator, Paul Daneman as Bilbo and Heron Carvic as Gandalf.
Middle-earth has been featured in songs notably by Enya and the Brobdingnagian Bards. Led Zeppelin's songs "Misty Mountain Hop" and "Ramble On" both contain references to Tolkien's mystical world. For The Hobbit itself, "The Ballad of Bilbo Baggins", performed by Leonard Nimoy as part of his 1968 Two Sides of Leonard Nimoy album, is the most pertinent because it recounts the book's storyline in its two minutes. The ballad's music video became a minor Internet meme in the early 2000s when The Lord of the Rings movies were released.
An animated version of the story debuted as a television movie in the United States in 1977.
The "Graphic Novel" adaptation of The Hobbit by David T. Wenzel is one of the most successful graphic format adaptations of a piece of classic literature.
Several computer and video games, both official and unofficial, have been based on the story. One of the first was The Hobbit, a computer game developed in 1982 by Beam Software and published by Melbourne House for most computers available at the time, from the more popular computers such as the ZX Spectrum, and the Commodore 64, through to such esoteric computers as the Dragon 32 and Oric computers. By arrangement with publishers, a copy of the novel was included with each game sold.
Vivendi Universal Games published The Hobbit: Prelude to The Lord of the Rings in 2003 for Windows PCs, PlayStation 2, Xbox, and GameCube. It is a hack and slash game produced as a prequel to The Lord of the Rings video games, but also as a softer version of those two games: less brutal, fewer enemies but with an important platform aspect, the game was designed for smaller children. A similar version of this game was also published for the Game Boy Advance.
Filming on The Hobbit films began in 2011, under the direction of Peter Jackson.
See also
External links
- collection of edition covers, 1937–2005
- Every UK edition of The Hobbit
- Every Dutch edition of The Hobbit
- Hobbits around the globe - gallery
- ↑ Laura Massey, "Identifying & Collecting Tolkien First Editions" dated 9 January 2012, PeterHarrington.co.uk (accessed 12 January 2012)


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Eichorst's Feet Firmly Planted as He Begins to Take Over for a Legend
Randy York's N-Sider
The Shawn Eichorst era begins on Jan. 3, 2013, as Nebraska's new Director of Athletics succeeds Nebraska's greatest legend. Coach Tom Osborne officially steps down on Jan. 2 after returning with the Huskers from the Capital One Bowl matchup against Georgia.
"The Chancellor, Coach and I believed it would benefit everyone if Coach remained in charge until the bowl trip was complete," Eichorst said Monday. "This slight adjustment from the Jan. 1 transition date makes for the smoothest transition possible."
Eichorst chose not to make the trips to Indianapolis for the Big Ten Championship game or to Orlando for the bowl game, out of deference and respect for Coach Osborne. Even though Nebraska's retiring athletic director never prefers to be front and center, the man following him would not have it any other way.
"I've been around him long enough and seen enough to know what a genuine person and leader he is," Eichorst said. "His integrity is at the highest level. Every word he says means something. I've seen how gracious he is and how humble he is, but I also see great passion and pride."
Admires T.O.'s Quietly Competitive, Humble Approach
"You never judge a book by its cover, especially when you understand just how much fire is in the belly," Eichorst said. "Coach is one of the most quietly competitive people I have ever been around. You don't have the kind of success he has had across the board without having a burning desire to be successful and, in the process, earning the respect of everyone – from the top to the bottom and from the bottom back to the top.
"I know I'm following a legend, and with that comes great responsibility and opportunity," Eichorst said. "I hear folks comment that I am 'taking over' or 'having big shoes to fill' (as AD) but I don't necessarily see it that way. I am not, in any way, shape or form, replacing him – no one can. Coach Osborne has been a trailblazer in so many different ways, and at some point along the way, I hope we can carry on the culture and tradition of excellence.
"I don't think you need to look at reinventing the wheel at Nebraska," Eichorst said. "I embrace the great history and tradition and will look not only to continue what's already in motion but also for ways that we can do things even better. You'd be crazy not to look at Coach's formula for success and do everything you can to keep that culture going. In many ways, our approach is similar. That said, I have my own way of doing things as I need to be my own person and lead accordingly."
The Coach Osborne Welcome Mat is Always Open
And let the record show that Eichorst has encouraged Coach Osborne to remain inside the athletic department's walls long after the six months he has agreed to stay on as Athletics Director Emeritus.
"That's a lifetime title as far as I am concerned," Eichorst said. "I hope he's around every day. I can't think of one opportunity I've had where I didn't reiterate how much I appreciate what he has done and how much I respect the first-class manner in which he has handled the transition, right down to the collaborative decision on his new office space."
In the final days before winter break, Coach Osborne's office was moved to the fourth floor, one floor directly above the space Eichorst will occupy. Coach Osborne will have the same administrative support assistance, the same parking space, come into the building through the same door and take the same elevator one story higher than he has for more than five years.
"I feel like Coach and I have developed a very positive relationship in a genuine way," Eichorst said. "We both want to do what is best for Nebraska. He's seen it. He's done it. There is no better person than him to seek counsel on things from time to time."
Osborne Has Driven His Bus for Half a Century
Make no mistake. Eichorst has been around long enough to see Coach Osborne's passion and energy in action. He shares those traits and understands how important it is to continue to positively reinforce the principles and core values that have made the program so successful.
With that in mind, Eichorst recently distributed a favorite book of his as holiday gifts to all full-time athletic department employees. The book, entitled The Energy Bus, is a Wall Street Journal bestseller by Jon Gordon with a foreword by Ken Blanchard, co-author of The One-Minute Manager and Leading at a Higher Level.
"It's a useful tool for everyone who wants to fuel their personal and professional lives with positive energy," Eichorst said. "I know it's helped me focus as I prefer to manage and lead with a positive approach firmly embedded in strong core values. I don't subscribe to managing and leading through fear or negativism, which is usually counter-productive to getting things done and certainly doesn't serve as a good example for our student-athletes. Coach Osborne has spent a lifetime exemplifying the power of positive energy and service. He's led us with great distinction, and now it's up to us to take this great program and make it even better."
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¡Scouting ... Vale la Pena! Service Award
From MeritBadgeDotOrg
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The purpose of the ¡Scouting…Vale la Pena! Service Award is to recognize outstanding services by an adult individual or an organization for demonstrated involvement in the development and implementation of Scouting opportunities for Hispanic American/Latino youth.
Council Procedures
- 1. Recipients are approved nationally through nomination by a local council. (Councils should use ¡Scouting…Vale la Pena! Service Award Nomination Form, No. 11-193. Copies may be obtained from the National Distribution Center, 2109 Westinghouse Boulevard, P.O. Box 7143, Charlotte, NC 28241-7143.)
- 2. The award is presented to people at all levels of the organization (executive board, district Scouters, unit personnel) and to people of all races and income levels.
- 3. The council's annual quota of awards shall not exceed the number of districts in the council. Emphasis is on being selective, with no intention that the full quota must be used every year. The quota is noncumulative.
- 4. The council president designates a committee to administer the award for the council. This may be a special ¡Scouting…Vale la Pena! Award committee or the council's advancement and recognition committee, Silver Beaver committee, or council Scoutreach committee. The committee should include at least one person who is familiar with the serving Hispanic American/Latino families. The Scout executive or a designated staff member serves as adviser to the committee.
- 5. The committee screens, prioritizes, and selects worthy nominees. Nominations may be submitted to the committee by committee members, professional staff, or any other registered Scouter.
- 6. Nominations are then submitted by the local council to the Scoutreach Division at the national office. Please allow 60 days for review and consideration of approval by a national volunteer committee and delivery of the award. Approval should be received before the award is announced or presented.
- 7. Select a highly visible event with an appropriate ceremony to present the award. Council and district appreciation dinners, annual business meetings, testimonial dinners, or a major function that the recipient is associated with provide excellent settings for the award presentation.
- 8. The presentation might also involve other community agencies that are actively involved with serving the Hispanic American/Latino community (such as LULAC, National Council of La Raza, or U.S. Hispanic Chamber of Commerce).


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Parent Directory | Revision Log
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Add dev-vcs/subversion[http] to the || dep in DEPEND. Patch by Arfrever.
added prefix support (bug #485534)
Export working copy information after the update rather than in pkg_preinst(). This makes it possible for ebuild to reference e.g. ESVN_WC_REVISION properly. Bug #282486.
Bug #467646 - Refer to /etc/portage/make.conf, not /etc/make.conf.
add support for file:// URI scheme wrt bug #416649
replace built_with_use by USE deps wrt bug #242100
remove obsolete workaround (ESVN_DISABLE_DEPENDENCIES)
remove DESCRIPTION variable wrt bug #428304
reorder public functions
fixes bug #416743.
update @MAINTAINER and minor cleanup.
ESCM_OFFLINE -> EVCS_OFFLINE. Bug 410471.
Respect ESVN_USER, ESVN_PASSWORD and ESVN_OPTIONS on repo update, #401737
ESVN_UMASK: fix grammar and add useful documentation
Introduce ESVN_UMASK variable to override default umask. Patch by Arfrever.
Handle UUID mismatch by deleting working copy and checking out it again. Patch by Arfrever.
create backing store dirs with group write perms so that people can more easily switch between user based testing (ebuild/etc...) and root/userpriv based emerging
fix random bugs in eclass documentation, and convert to new @AUTHOR tag
Leaving ESVN_STORE_DIR after the subversion_src_unpack, so that subsequent commands act in not in ESVN_STORE_DIR
dev-util/subversion renamed to dev-vcs/subversion.
Add possibility of not including Subversion in DEPEND. Run 'svn upgrade' to automatically upgrade working copies.
Typo++. Well sometimes copy/pasto just does not work.
Update eapi2 issues reported by subversion eclass users. Agreed with yngwin to rather fix this fast and apologize maint. later.
Update for EAPI="2".
Support ESVN_USER and ESVN_PASSWORD variables.
Run 'svn cleanup' to automatically upgrade working copies.
Update for compatibility with Subversion 1.6.
Make sure S exists thanks to Peter Volkov (pva) on bug #223813.
Print checkout dir when svn update fails.
add support for subversion 1.5 webdav changes, bug #219509
Mention which revision is used when fetching is disabled.
Add support for an optional repo_uri argument for pkg_preinst.
Move use of ESVN_REPO_URI to public functions only. Patch kindly provided by Doug Klima (Cardoe).
Unbreak subversion__get_repository_uri(). Warn when ESVN_OFFLINE is set while there is no checkout.
Add support for ESVN_UP_FREQ.
As kindly pointed out by David Leverton there is no requirement to define ESVN_REPO_URI before inheriting this eclass. On the other hand subversion_src_fetch must die if repo_uri is unset.
Add support for ESCM_LOGDIR using pkg_preinst.
Add support for ESVN_OFFLINE and ESCM_OFFLINE.
add ESVN_SWITCH_CMD and use svn switch as necessary
Add ESVN_REVISION support. Remove problematic to_upper function. Provide revision data to user. Provide more working copy info via ESVN_WC_* variables. All this couldn't have been done without kojiro's help.
Document subversion.eclass for use with eclass-manpages. Add myself to maintainers.
fixes bug #188255 and bug #205787.
Fix. sorry.
(QA) Little improvements.
should not contain HOMEPAGE as it's up to individual ebuilds to set this, and should not point to SubVersion.
fixes bug #153227
fixes bug #156666
fixes bug #153227, bug #156712 and bug #161584.
fixes bug #146915 and bug #148598.
Moved addwrite() outside the if statement since it's needed in both cases.
Moved addwrite() to allow fresh repositories to be created
Fix sandbox violations
fixes bug #143480
fixes bug #133757 and bug #134336
fixes bug #132382
add '/'
fixes bug #129178
fixes bug #129178 and #129427
fixes bug #124451
add workaround for broken `svn export` behavior #119236 by Joe Kappus
look ma, I'm touching eclasses! introducing PORTAGE_ACTUAL_DISTDIR support for bug 117440, DISTDIR symlink indirection (blocks all unstated access to DISTDIR). Also breaks these eclasses since they have unstated access...
fixes bug #96386, #97129, #113264, #113458
*** empty log message ***
make sure user subversion supports http
QA: Apply whitespace checks from repoman to eclasses.
Remove ECLASS= and INHERITED= which haven't been necessary for a long time now
Remove ECLASS= and INHERITED= which haven't been necessary for a long time now
fixes bug #92611
update copyright
merge addwrite handling code from the cvs eclass
typo fix
update the copyright info
update comment
add svn://
fixes bug #49335
Apply patch from bug #25013 to replace calls to newdepend and newrdepend with variable setting (DEPEND=, RDEPEND=).
stderr > /dev/null
permission fix
Fixes bug #42911 and clean up.
added addwrite "${ESVN_STORE_DIR}" and many die.
Fixes bug #39406 this time
Fixes bug #39406
Initial import
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Timmy's Playroom at Covenant Children's Hospital, Lubbock, TX
Casey Carpet One Floor & Home recently completed work on a Timmy's Playroom at Covenant Children's Hospital, in their hometown of Lubbock, TX.
The grand opening for the playroom was on July 7th, 2015. This playroom is the seventh to be completed, and the first in the state of Texas.
Timmy's Playrooms are part of the Tim Tebow Foundation, and are 'being built in children's hospitals around the world to bring Faith, Hope and Love to patients and their families. These rooms provide an atmosphere that allows the children to take their minds off their medical treatment and just be kids again.'
Timmy's Playroom at Covenant Children's Hospital, Lubbock, TX
Carpet One Floor & Home is honored to have partnered with the Tim Tebow Foundation and will be the preferred flooring vendor for these projects across the country. Our next project is the Shriner's Hospital in Shreveport, LA. Updates on that project coming soon!
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This cobalt blue Seed dress is a new addition to our collection. The hourglass design includes a V neckline with side detailing , three quarter sleeve, concealed zip at the back with vent split. Another great stretch wiggle dress from Diva!
Please refer to our Fabric Guide for further information regarding our fabrics.
Fabric: 96% Polyester, 4% Elastane
Wash Care: Machine Washable
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or using Facebook connect
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- Guidelines
- Project Ideas
- Clojure
- Predicate Dispatch
- cKanren extensions to core.logic (Constraint Logic Programming)
- Clojure Linter
- Leaner Clojure runtime
- Enhance primitive vectors
- Native Clojure
- Clojure code optimizer
- Typed Clojure (Optional Static Type System)
- Clojure compiler based on fonc/cola
- Forward- and Reverse-mode autodiff
- Overtone
- Lightweight Clojure editor, repl, and documentation browser ala processing.org.
- Node based GUI editor for synthesis and bus routing
- Multi effects processor application for guitar, vocals, or any input instrument
- Audio Testing Suite
- Synth Design Verifier
- Ugen Metadata
- C2 Data visualization
- Tools
- ClojureScript
- Android
- Web
- Korma
- Clojure(Script) tooling
Information for Students
These ideas were contributed by our developers and users. They are sometimes vague or incomplete. If you wish to submit a proposal based on these ideas, you may wish to contact the developers and find out more about the particular suggestion you're looking at.
Being accepted as a Google Summer of Code student is quite competitive. Accepted students typically have thoroughly researched the technologies of their proposed project and have been in frequent contact with potential mentors. Simply copying and pasting an idea here will not work. On the other hand, creating a completely new idea without first consulting potential mentors is unlikely to work out.
If there is no specific contact given you can ask questions on the general Clojure Google Group - http://groups.google.com/group/clojure
Adding a Proposal
Please follow this template. If you don't have Confluence access please submit your idea following this template to this thread - http://groups.google.com/group/clojure/browse_thread/thread/8c930ae0e3cd23b2
Brief explanation:
Expected results:
Knowledge Prerequisite:
When adding an idea to this section, please try to include the following data:
If you are not a developer but have a good idea for a proposal, get in contact with relevant developers first.
Project Ideas
Predicate Dispatch
Brief Explanation: A considerable amount of work has been done towards a viable predicate dispatch implementation for Clojure. However quite a few more enhancements to core.match are required before it can be used for this purpose. The work should account for other Clojure dialects ClojureCLR / ClojureScript.
Expected Results: A usable implementation of predicate dispatch.
Knowledge Prerequisite: Familiarity with Clojure. Familiarity with Chambers / Chen efficient predicate dispatch paper and Luc Maranget's paper on compiling pattern match expressions into good decisions trees.
Skill Level: Medium
Mentor: David Nolen
cKanren extensions to core.logic (Constraint Logic Programming)
Brief Explanation: Adding constraint logic programming facilities to core.logic would widen the scope of problems that core.logic can be applied to - including predicate dispatch. We would like to adapt the cKanren extensions to core.logic with an eye for obvious improvements to the their design in terms of generality as well as performance.
Expected Results: core.logic with cKanren extensions.
Knowledge Prerequisite: Familiarity with Clojure. Familiarity with Chapter 3 of William Byrd's dissertation and the recent cKanren paper.
Skill Level: Medium to High
Mentor: David Nolen
Clojure Linter
Brief Explanation: It would be useful to have a simple tool that encourage good Clojure style. Given that we now have three actively developed Clojure implementations - Clojure, ClojureCLR, and ClojureScript - a tool that warned on reliance on host-y features would simplify the design of libraries that are useful across Clojure implementations. It might be useful to take at a look at the new Kibit tool as well as Ambrose's analyzer work (which is being used in Typed Clojure).
Expected Results: A Clojure linter.
Knowledge Prerequisite: Familiarity with Clojure.
Skill Level: Medium
Mentor: Baishampayan Ghose
Leaner Clojure runtime
Brief Explanation: Currently, Clojure has a relatively heavyweight bootstrap process that is troublesome for embedded and hosted environments with limited computing power and for scripting where the JVM/Clojure bootstrap undesirably dominate execution time. There are a number of ideas on how to accomplish this, including removing metadata and the compiler from non-development builds and changing the compiler to generate static method calls instead of invoking functions on function objects. The goal for this project would be to implement and refine one or more of these or similar ideas to help Clojure perform better in lightweight applications and limited environments.
Expected Results: A lightweight build of Clojure that bootstraps more quickly and uses less memory.
Knowledge Prerequisite: Familiarity with Clojure, especially with the Clojure compiler.
Skill Level: Medium to High
Mentor: Daniel Solano Gómez
Enhance primitive vectors
Brief explanation: Clojure includes the
vector-of function that creates persistent vectors that store primitives in an unboxed fashion. This makes them more memory-efficient, but still requires boxing operations when adding or retrieving items from the vector. This can significantly hurt performance. With Clojure 1.3, it is no longer necessary to box longs and doubles when crossing function boundaries. For this project, the developer should add to the Vec implementation so that there is a interface for accessing and manipulating the vector without doing any boxing at all.
Expected results: New Vec implementations that support unboxed long and double access.
Skill level: Easy to Medium
Mentor: Daniel Solano Gómez
Native Clojure
Brief explanation: Clojure works perfectly under JVM, but slow startup with large memory usage makes it unsuitable for scripting, older computers and embedded devices. There has been attempts to built Clojure native binary with gcj without success, but it is still possible (gcj with option -findirect-dispatch can build binary from prepared jar file). Also, VMKit can be explored as alternative; VMKit authors already had success building large projects like Eclipse and Tomcat.
Expected results: Clojure native binary, runnable without JVM.
Skill level: Medium to Advanced
Mentor: Sanel Zukan
Clojure code optimizer
Brief explanation: Currently, Clojure does not have (official) optimizer on source level. Clojure built-in bytecode manipulation framework has option to eliminate dead blocks, but things can be improved. LISP's are popular for using tree shakers directly on source level and this option can be explored. As starting point, LispWorks has good tree shaker implementation but is closed source; also there is some alpha shaker for SBCL. Due to language functional nature, optimizer needs to know a bit of Clojure semantics and be able to recognize common patterns, making things challenge-able to implement.
Expected results: Provide optimizer (as library) or built-in inside Clojure forked branch.
Skill level: Advanced
Mentor: Sanel Zukan
Typed Clojure (Optional Static Type System)
Brief explanation: Clojure currently does not have a static type system. By utilizing the results of the Clojure Compiler's analysis phase (via analyze), we can build a static type checker, provided a la carte, as a library. Typed Racket is an example of adding a satisfying type system to an existing dynamically typed language, while preserving programming idioms and supporting interaction with untyped code. We will test the generality of ideas used in Typed Racket, such as Non-Uniform Variable Arity Polymorphism (typing complex variable arity functions like 'map') and occurrence typing (a type inference strategy).
There are also other potentially novel problems to be solved/found, some are detailed in this draft research proposal for Typed Clojure.
Typed Racket is divided into two main parts: a type system and a system managing interaction across module boundaries (eg. using typed code from untyped). This project will concentrate on adding a type system to Clojure.
Expected results: Optional Type System as a Library for Clojure, identification of major obstacles and challenges of type checking Clojure code.
Knowledge Prerequisite: Familiarity with Clojure Compiler, especially analysis phase; familiar with Typed Racket papers
Skill Level: Medium to Advanced
Mentor: David Nolen
Clojure compiler based on fonc/cola
Brief Explanation: The CoLa Framework(http://piumarta.com/software/cola/) seems like a promising basis for a native Clojure compiler. I have previously tinkered with a simple implementation of Java based on CoLa(http://www.hpi.uni-potsdam.de/hirschfeld/projects/delmdsoc/index.html). The potion language, which is currently maintained by Mr. Fogus is also based on some cola code. Write a Clojure-compiler for cola. The compiler should generate native code, but allow interactive/incremental development. Maybe write a C FFI.
Expected Results:
-the persistent Clojure data structures in cola
-a Clojure reader in cola
-a compiler from Clojure data structures to cola
The cola compiler should pick up from there and do the native code generation.
Knowledge Prerequisite: CoLa or alternatively C, Scheme and smalltalk. Parsing and compiler construction.
Skill Level: Medium to hard.
Forward- and Reverse-mode autodiff
Brief Explanation:
There are currently 3 ways to generate a program for function that computes the derivative of another function:
-Symbolic: Take the source code of a program and generate the source code of the program that computes the derivative.
-Numeric: Take a small epsilon and compute (f(x+epsilon)-f(x))/epsilon
-Automatic: Trace the execution of a program, replace the calculations with calculations for the derivative.
Numeric differentiation is inexact, and Symbolic differentiation is tricky because of unpredictable control flow.
An autodiff library for clojure would be very valuable for machine learning and optimisation. At first we should implement forward-mode autodiff in Clojure, then reverse-mode autodiff. The implementation should be composable and avoid this bug: http://eprints.nuim.ie/566/1/Perturbation.pdf. Maybe it should be integrated with Incanter, so we can compute the derivatives of matrix operations quickly.
As a proof-of-concept, learning in SVMs or neural networks would be nice, because reverse mode autodiff is a generalisation of backprop.
Expected Results: A library with differentiation- and gradient- operators.
Knowledge Prerequisite: Some calculus.
Skill level: Easy to Medium.
Lightweight Clojure editor, repl, and documentation browser ala processing.org.
Brief explanation: Currently everyone using Overtone must setup a clojure environment and editor, but it would be great if people who are unfamiliar with software development and/or clojure (e.g. musicians, artists, etc...) could download a single application to easily experiment with pre-existing instruments, sequencers, samplers, fx-racks made for guitars or other external instruments, etc. The app would let someone browse a built-in library of examples, evaluate code, experiment in a repl, open and save text files. The processing.org or SuperCollider applications are examples of this kind of system.
This kind of app would probably be useful for other Clojure projects too, so as part of it there would probably be a number of general purpose elements that could be made available as standalone libraries.
Expected results: An app implemented with the seesaw gui library (and maybe upshot for the JavaFX webkit widget for documentation) with a simplistic text editor that syntax highlights clojure, allows for selecting and evaluating chunks of code, and a repl panel.
Knowledge Prerequisite: Familiarity with Clojure and a bit of swing or other GUI experience.
Mentor: Jeff Rose, Sam Aaron
Skill Level: Beginner / Intermediate
Node based GUI editor for synthesis and bus routing
Brief explanation: While programming synthesizers and setting up a mixing board system are great in Clojure, visual representations can be great for teaching, learning, and performance, because they represent the flow of audio and control data in a direct way that can be easier to follow than tracing a series of nested function calls. It would be great if Overtone had a graphical editor similar to Max/MSP, which allowed someone to choose from a library of unit-generators (DSP functions) and then wire them up together. The ugens in Overtone have extensive meta-data about their types, rates, functionality, and arguments, so this would primarily be a GUI programming and graphic design project.
This widget could also be useful for other projects that want to display or manipulate graph or tree structured data, so some of the underlying functionality could be made available as a separate library.
Expected results: A node editor widget implemented using a 2d scenegraph using Dave Ray's upshot library (https://github.com/daveray/upshot) on top of JavaFX 2. Synth designs could be loaded or saved by the widget.
Knowledge Prerequisite: Programming with Clojure, and ideally some experience using a node based editor (a couple evenings doing Max/MSP or PD tutorials would be sufficient).
Mentor: Jeff Rose, Sam Aaron
Skill Level: Beginner / Intermediate
Multi effects processor application for guitar, vocals, or any input instrument
Brief explanation: Create a standalone application that any musician could download and use as a pure software effects processor on their computer. The idea is to create a simple to use, open-source platform that lets people easily experiment with and contribute new FX to the application by writing effects synthesizers in Overtone.
Expected results: Implement a library of nice sounding audio effects using Overtone, and then package them up in a simple Swing application using seesaw so non-programmers could plug an instrument into their sound-card and easily apply a chain of effects to the audio.
Knowledge Prerequisite: Programming with Clojure, sufficient knowledge of audio DSP to research and implement a collection of audio effects.
Mentor: Jeff Rose, Sam Aaron
Skill Level: Intermediate / Advanced
Audio Testing Suite
Brief explanation: Currently Overtone is lacking any end to end testing. This is because the Overtone's output is audio and we don't currently have a way of automating the verification of audio produced. This isn't so much the verification of "yeah, that sounds great" but more "yeah, that's the sound my synth should make with these params". Achieving this doesn't require as much voodoo as you expect. As audio is represented with buffers of floating point data, it would be sufficient to test the data produced by a synth with a 'master' version to see if they were similar. However, in order to make this automated it would be necessary to build the test machinery to automatically create audio buffers, pipe the synth audio into said buffer and then test it against a known buffer.
Expected results: A simple set of test synths with 'master' audio data and a lein plugin to run them against the current Overtone source.
Knowledge Prerequisite: Programming with Clojure
Mentor: Sam Aaron, Jeff Rose
Skill Level: Intermediate / Advanced
Synth Design Verifier
Brief explanation: Synths in Overtone are essentially directed graphs of ugens (unit generators). Given that there are over 450 ugens the space of possible combinations is daunting. In addition, SuperCollider server makes no attempt to sanity check the synth designs Overtone sends it. The result being that 'bad' synth designs can easily crash the SuperCollider server process. We'd like to start building tools to help us start detecting classes of synth designs that will result in server crashes before sending them to SuperCollider. This is essentially a graph analysis problem.
Expected results: A basic framework for describing and detecting error-classes of synth designs.
Knowledge Prerequisite: Clojure skills, Graph analysis
Mentor: Sam Aaron, Jeff Rose
Skill Level: Advanced
Ugen Metadata
Brief explanation: Ugens in Overtone are simple building blocks for designing synthesisers. There are over 450 of them and are implemented in C in the SuperCollider source code. In order to use them, Overtone maintains a metadata map for each ugen. This metadata is then used to generate the ugen functions and all the documentation that is so essential to a live programming environment. We would like to explore ways to improve the ugen metadata - both in terms of the accuracy of our version and also the kind of information we store. For example, we don't currently store which of each ugen's arguments is required by SuperCollider - something that would be very useful to report to the user and also to help reduce errors by raising a warning when a ugen is used without required args.
Expected results: A documented process with which to work through each ugen's C source to harvest the appropriate information. The more automated his process, the better - but we acknowledge that much of it may need to be done manually. The process should therefore be clear enough for other members of the community to execute concurrently.
Knowledge Prerequisite: Clojure skills, Reading C code, Patience, a wish to understand the internals of sound synthesis.
Mentor: Sam Aaron, Jeff Rose
Skill Level: Beginner/Intermediate
C2 Data visualization
Data visualization helpers
Brief explanation: Composable helper functions are essential in a data visualization library.
These include scales (linear, power, log, ordinal, color, &c.), data pre-processors (histogram/density estimators), layout calculators (partitioning for pie charts/treemaps, clustering functions, graph physics engines, &c.), map projections, and SVG path generators.
These helpers would be part of C2, a Clojure data visualization library inspired by Bostock's Data-Driven Documents (D3) JavaScript library.
The library is in production use at Keming Labs, and was recently open sourced at Clojure/West. See http://keminglabs.com/c2 and http://github.com/lynaghk/c2.
Expected results: Much of the functionality provided in D3.js will be implemented in pure Clojure. Rather than a naïve port, the new functions will take advantage of Clojure's facilities for object-orientation. Workflow/toolchain for optimal sharing and testing of pure Clojure code between JVM Clojure and ClojureScript will also be established.
Knowledge Prerequisite: Familiarity with statistical graphics, SVG and HTML DOM helpful but not essential. Familiarity with JavaScript and the D3.js source code very helpful.
Mentor: Kevin Lynagh (Portland, OR, USA. Local mentees will be provided with a fixed gear bicycle and rock gym membership for project duration)
Constraint-based UI layout
Brief explanation: Constraint-based layouts allow one to declaratively specify a user interface without having to manually perform arithmetic related to element width, height, separation, &c.
The Cassowary constraint solver has already been ported to JavaScript and given a small ClojureScript wrapper.
Cassowary is the solver used in OS X's Autolayout and a similar high-level API to its string-based DSL for UI layout is needed.
Expected results: A friendly API for doing declarative layout; e.g. the string "[el1]-12-[el2(==2*el1)]" suffices to calculate the absolute positions of two elements separated by 12 pixels with the second element always twice as wide as the first. Primary target is the web via ClojureScript, but ideally can be implemented in pure Clojure and used on the JVM (Cassowary is already written in Java). Also provide examples of using the system for impossible-with-CSS layouts (e.g. positioning of SVG children). This work may be published in an academic statistics journal (with GSoC candidate authorship, of course).
Knowledge Prerequisite: Familiarity with Clojure. Background in logic programming and creation of domain-specific languages also helpful.
Mentor: Kevin Lynagh (Portland, OR, USA. Local mentees will be provided with a fixed gear bicycle and rock gym membership for project duration)
HTML5 Repl
Brief explanation:
Browser-based repl, where output of repl evaluations render as html5. Components include
- Wrapping Twitter Bootstrap primitives into higher-level clojure constructs for popup menus and other widgets
- Data visualization functions, in particular integrating with tools like storm, cascalog, and incanter
- Interactive web-based documentation for clojure functions and packages
- Ability to save and share repl sessions; like clojars for repl sessions
- Deploy webapps created at the repl session into standalone services
Expected results:
Easiest way to compute with clojure, and then share the code and results with the community. Vastly simplify creating active web content with clojure.
Knowledge Prerequisite:
Familiarity with Clojure, Clojurescript, and standard web technologies
Skill Level: Intermediate
Kovas Boguta
Emacs IDE
Brief explanation:
Clojure has a critical need for a good novice-friendly IDE.
Counterclockwise certainly has its advantages but Emacs is just too
good "Lisp IDE" to ignore that fact. Things like Slime/Swank, CDT
(http://georgejahad.com/clojure/cdt.html), Paredit being already
developed greatly simplify the creation of a very functional IDE. What
is required is to bring them altogether, write glue code from
different sides (both Emacs and the above-mentioned tools) and provide
a click-and-go distribution (both in the form of an Emacs "meta"
plugin and a complete Emacs for Clojure build). More specific ideas
for the beginning:
- better Emacs-CDT integration - visible breakpoints, understandable
distinction between program and debug REPLs (something like Eclipse
perspectives may be useful)
- better Emacs-lein integration - something like package-list-packages
for clojars might be awesome when choosing dependencies for a project.
- better project experience - bolster the feeling of working with a
specific project rather than a bunch of files (can take some CEDET
stuff for this).
- better immersion experience - docs, guides, screencasts - the usual
kind of new users support.
Expected results:
Emacs that acts as a Clojure IDE on a level how Eclipse handles Java
Knowledge Prerequisite:
Familiarity with Clojure and Clojure/Emacs development tools.
Familiarity with Emacs Lisp.
Brief explanation:
Similar to rubygems.org, Clojars is a critical component of the Clojure community library ecosystem.
- HTTP-based deployment to Clojars
- Signed artifacts
- Expose more details about projects and how they are connected
- Host documentation
- Separate snapshots from releases
- Lucene-based search
Expected results:
Improved and simplified Clojars experience for the Clojure community
Knowledge Prerequisite:
Familiarity with Clojure
Phil Hagelberg
Performance enhancements
Brief Explanation: ClojureScript has numerous areas where the performance can be dramatically improved. These include but are not limited to removing use of arguments in multiple arity function dispatch, adding persistent data structures, and using type inference. A benchmark suite similar to test.benchmark for tracking improvements and regressions would be desired, the benchmark suite should provide idiomatic JavaScript as the baseline.
Expected Results: Improved overall performance verified by a benchmark suite.
Knowledge Prerequisite: Familiarity with Clojure.
Skill Level: Medium
Mentor: David Nolen
Introspection support
Brief Explanation: ClojureScript currently has very limited introspection support. Currently it's impossible to view macroexpansion, to examine docstrings, examine vars or namespaces, etc.
Expected Results: Improved introspection facilities more in the line with those provided by Clojure.
Knowledge Prerequisite: Familiarity with Clojure.
Skill Level: Medium
Mentor: David Nolen
Debugger support
Brief Explanation: ClojureScript currently provides very little support for precise debugging. Source mapping would be an initial step. All the mature JavaScript runtimes provide APIs for stepping through JavaScript. A robust interface for integrating with these different APIs is desirable. A concrete implementation for Chromium or Node.js would be extremely useful to ClojureScript developers. An ambitious take on this project would be s-expr level stepping of ClojureScript code.
Expected Results: A clean interface for integrating with existing JavaScript debugging APIs. A concrete implementation for a popular JavaScript platform - Chromium, Node.js.
Knowledge Prerequisite: Familiarity with Clojure.
Skill Level: High
Mentor: David Nolen
Pluggable backend
Brief Explanation: The ClojureScript compiler is currently very JavaScript-centric. It would be beneficial to make the compiler pluggable. This would allow ClojureScript developers to easily target other platforms - Lua, Python, Java, etc.
Expected Results: A compiler that can easily be extended to generate source / bytecode for other languages.
Knowledge Prerequisite: Familiarity with Clojure.
Skill Level: Medium
Mentor: David Nolen
Add Android support to Clojure
Brief explanation: There is currently a fork of Clojure designed to support Android. This fork is designed to support dynamic compilation on the Dalvik virtual machine. It also contains some workarounds to ensure that Clojure will work (even without dynamic compilation) on older versions of Android. It would be great to have some of these changes integrated into the main Clojure repository. Also, Clojure 1.3 and newer do not work with versions of Android older than Gingerbread.
Expected results: Integrating Android-friendly features into Clojure and ensuring newer versions of Clojure work with Android platforms Eclair and newer.
Knowledge prerequisite: Clojure, Dalvik VM.
Skill level: Medium to hard.
Mentor: Daniel Solano Gómez
Clojure/Android Toolkit
Brief explanation: There is the start of a library for Android development using Clojure. It is quite incomplete and needs significant enhancements, for example adding macros such as
defactivity to help ease the boilerplate for generating new Android component subclasses, creating utilities to help manage coordination between the UI and background tasks in a Clojure-friendly way, or even creating a Leiningen plug-in to help developers get started.
Expected results: The developer will need to propose a series of enhancements to the toolkit, implement them, and provide documentation on how to use them.
Skill level: Easy to medium
Mentor: Daniel Solano Gómez
appengine-magic enhancements (for Google App Engine)
Brief explanation: appengine-magic is a library for writing web applications in Clojure and deploying them on Google App Engine. App Engine has some interesting scalability characteristics which some applications may find desirable. Unfortunately, appengine-magic has lagged behind Google's releases. It also does not fully support the features of the App Engine SDK.
Expected results: Feature parity between the latest releases of Google's App Engine SDK and the appengine-magic project. All changes to appengine-magic must be thoroughly documented.
Knowledge Prerequisite: Clojure, Java, Emacs, modern web development
Skill level: medium to hard (will require some reverse-engineering of Google's closed-source libraries)
Mentor: Constantine Vetoshev
Noir static site generator
Brief explanation: Noir is a clojure microframework for creating websites. This project would use Noir's route table to output static websites from a simple command much like how jekyll creates static blogs.
Expected results: A leiningen command that takes a simple configuration file and outputs a completely useable fully static version of a noir website.
Knowledge Prerequisite: Clojure, some understanding of the web
Skill level: easy to medium
Mentor: Chris Granger (San Francisco, CA)
Korma for other datastores
Brief explanation: Korma currently enables you to easily write queries for use with SQL, but the syntax is more generally applicable to any kind of relationally oriented data. This project seeks to bring the semantics of korma to other potential data sources, whether it be with some key-value datastore or just a collection of objects in memory.
Expected results: A subset of the Korma semantics working over data in memory and the beginnings of applying those semantics to something like mongo.
Knowledge Prerequisite: Clojure, some relational algebra concepts (or SQL knowledge)
Skill level: medium to insane (the extrapolation of this is to build one set of semantics to rule them all)
Mentor: Chris Granger (San Francisco, CA)
Resiliency to vendor specifics
Brief explanation: Korma up to this point has explicitly not tried to abstract away the differences between DB providers (Postgres vs. MySQL vs Oracle ...) and as such requires some knowledge of how the vendor specifics affect your queries. This project revolves around creating a general purpose mechanism that allows the semantics of Korma to remain oblivious to the underlying implementation, but still manage to do the right thing for different vendors. More than the simple abstraction, the important part here is the ability to add these in over time by creating a very robust extensibility mechanism.
Expected results: A general extensibility framework for Korma's SQL compiler that enables replacement/addition/subtraction of SQL parts in different cases.
Knowledge Prerequisite: Clojure, SQL
Skill level: medium
Mentor: Chris Granger (San Francisco, CA)
Clojure(Script) tooling
Live game editor
Brief explanation: Based on Bret Victor's "Inventing on Principle" talk, I built a live game editor for ClojureScript. This project would focus on making what's built even more general, allowing any game to be built this way. It also seeks to add the ability to further manipulate time and adjust values through sliders and color pickers. The ultimate goal, however, is to go well beyond that and begin to think of what more could be done in a world where you can touch and instantly manipulate the elements of your game.
Expected results: A generalized version of the editor that allows you move forward and back in time, select elements to project, and has the ability to quickly adjust values using widgets.
Knowledge Prerequisite: Clojure, a love for games, a whole lot of imagination
Skill level: medium to insane
Mentor: Chris Granger (San Francisco, CA)
Browser-based Clojure(Script) editor
Brief explanation: Taking the editor out of my live game editor for ClojureScript, we could create a more general purpose code editor for use with Clojure/ClojureScript. Emacs, VIM, and CCW certainly work wonderfully for editing clojure, but their UI paradigms don't allow for more complex interactions. With the recent creation of code analysis tools, we can start to add much more interesting visual signals that can help you write better code. For examples of what can be done in this space, take a look a Dr. Racket.
Expected results: A fully capable editor that can save, read, compile files from a browser interface. Also, the beginnings of work on in-place UI to help with coding, e.g. visualizing the call stack when an exception occurs.
Knowledge Prerequisite: Clojure, creativity, a love for code, some understanding of code analysis would probably be useful
Skill level: medium to insane
Mentor: Chris Granger (San Francisco, CA)


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kitchenremodelingcom.com For The New Home in Folsom, California
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Perfect Match - Pantone Hues and Area Rugs
Pulling together a color palette for a room can be a stressful thing. You want your room to feel cohesive but the thought of a matchy-matchy room makes you cringe. A great place to start is an area rug that you love. Area rugs are designed with colors that are complementary and if you love the rug, you'll know that you'll be happy with the colors pulled from that rug.
When you've found a rug that you love, there are a couple of ways to create your color palette. If you have (or can borrow) a Pantone color guide, you can use that to match colors to your rug. Another option is to grab color sample cards from your local paint store. There are also online tools like Stylyze that can create a palette from an uploaded image. Just be careful to double check the printed version of the colors to make sure they match your rug before you use them to purchase paint and accessories. Sometimes things look a lot different on a computer screen than they do in real life.
Sound like too much work for you? Check out these rug inspired Pantone color palettes from Oriental Weavers.
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